Mercurial > mm7
changeset 1253:fac7751b2dc9
included header cleanup
author | Grumpy7 |
---|---|
date | Tue, 11 Jun 2013 18:52:42 +0200 |
parents | fa6b8e839355 |
children | b9747d9e9b4e 236d39ae8f6e |
files | Actor.cpp Mouse.cpp UIHouses.cpp UIMainMenu.cpp UIOptions.cpp UIPartyCreation.cpp UIPopup.cpp UIRest.cpp UISaveLoad.cpp UITransition.cpp UiGame.cpp VideoPlayer.cpp VideoPlayer.h Viewport.cpp Vis.cpp |
diffstat | 15 files changed, 3 insertions(+), 264 deletions(-) [+] |
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line diff
--- a/Actor.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/Actor.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -5,7 +5,7 @@ #include <assert.h> -#include "VideoPlayer.h" +#include "mm7_data.h" #include "DecalBuilder.h" #include "Sprites.h"
--- a/Mouse.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/Mouse.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -5,7 +5,7 @@ #include "OSAPI.h" #include "VideoPlayer.h" -#include "Vis.h" +#include "Render.h" #include "Mouse.h" #include "Items.h" #include "Party.h"
--- a/UIHouses.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/UIHouses.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -4,7 +4,6 @@ #include "UIHouses.h" #include "Party.h" -#include "Player.h" #include "texts.h" #include "Events.h" #include "Arcomage.h" @@ -14,20 +13,15 @@ #include "GUIFont.h" #include "Events2D.h" #include "Overlays.h" -#include "Render.h" -#include "Indoor.h" #include "Outdoor.h" #include "AudioPlayer.h" #include "VideoPlayer.h" #include "Monsters.h" #include "Viewport.h" #include "Keyboard.h" -#include "NPC.h" #include "IndoorCamera.h" #include "MapInfo.h" #include "Log.h" -#include "MM7.h" -#include "mm7_data.h" #include "Game.h" #include "stru159.h"
--- a/UIMainMenu.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/UIMainMenu.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -4,48 +4,18 @@ #include <assert.h> -#include "MM7.h" #include "Mouse.h" #include "Keyboard.h" -#include "MapInfo.h" -#include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIProgressBar.h" -#include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" -#include "IndoorCamera.h" -#include "Overlays.h" -#include "Monsters.h" -#include "Arcomage.h" #include "LOD.h" -#include "Actor.h" #include "Allocator.h" -#include "Events.h" -#include "Viewport.h" -#include "FrameTableInc.h" -#include "Math.h" -#include "SpriteObject.h" -#include "ObjectList.h" -#include "Chest.h" #include "PaletteManager.h" -#include "DecorationList.h" -#include "SaveLoad.h" -#include "stru123.h" -#include "Time.h" #include "IconFrameTable.h" -#include "Awards.h" -#include "Autonotes.h" -#include "stru160.h" -#include "TurnEngine.h" -#include "CastSpellInfo.h" -#include "Weather.h" -#include "stru298.h" -#include "StorylineTextTable.h" -#include "Events2D.h" #include "texts.h" #include "mm7_data.h"
--- a/UIOptions.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/UIOptions.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -9,43 +9,11 @@ #include "stru6.h" #include "stru9.h" -#include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIProgressBar.h" -#include "Party.h" #include "AudioPlayer.h" -#include "Outdoor.h" -#include "IndoorCamera.h" -#include "Overlays.h" -#include "Monsters.h" -#include "Arcomage.h" #include "LOD.h" -#include "Actor.h" -#include "Allocator.h" -#include "Events.h" -#include "Viewport.h" -#include "FrameTableInc.h" -#include "Math.h" -#include "SpriteObject.h" -#include "ObjectList.h" -#include "Chest.h" -#include "PaletteManager.h" -#include "DecorationList.h" -#include "SaveLoad.h" -#include "stru123.h" -#include "Time.h" -#include "IconFrameTable.h" -#include "Awards.h" -#include "Autonotes.h" -#include "stru160.h" -#include "TurnEngine.h" -#include "CastSpellInfo.h" -#include "Weather.h" -#include "stru298.h" -#include "StorylineTextTable.h" -#include "Events2D.h" #include "texts.h" #include "mm7_data.h"
--- a/UIPartyCreation.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/UIPartyCreation.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -4,59 +4,20 @@ #include <assert.h> -#include "MM7.h" -#include "LightmapBuilder.h" -#include "DecalBuilder.h" -#include "ParticleEngine.h" #include "Mouse.h" #include "Keyboard.h" -#include "IndoorCameraD3D.h" -#include "CShow.h" -#include "GammaControl.h" -#include "stru6.h" -#include "stru9.h" -#include "stru10.h" -#include "stru11.h" -#include "stru12.h" -#include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" -#include "IndoorCamera.h" -#include "Overlays.h" -#include "Monsters.h" -#include "Arcomage.h" #include "LOD.h" -#include "Actor.h" #include "Allocator.h" -#include "Events.h" -#include "Viewport.h" -#include "FrameTableInc.h" -#include "Math.h" -#include "SpriteObject.h" -#include "ObjectList.h" -#include "Chest.h" -#include "PaletteManager.h" -#include "DecorationList.h" -#include "SaveLoad.h" -#include "stru123.h" #include "Time.h" #include "IconFrameTable.h" -#include "Awards.h" -#include "Autonotes.h" -#include "stru160.h" -#include "TurnEngine.h" -#include "CastSpellInfo.h" -#include "Weather.h" -#include "stru298.h" -#include "StorylineTextTable.h" -#include "Events2D.h" #include "texts.h" #include "mm7_data.h"
--- a/UIPopup.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/UIPopup.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -10,43 +10,19 @@ #include "Sprites.h" #include "Vis.h" -#include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" -#include "Outdoor.h" -#include "IndoorCamera.h" -#include "Overlays.h" -#include "Monsters.h" -#include "Arcomage.h" #include "LOD.h" #include "Actor.h" -#include "Allocator.h" -#include "Events.h" #include "Viewport.h" -#include "FrameTableInc.h" -#include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" #include "Chest.h" #include "PaletteManager.h" -#include "DecorationList.h" -#include "SaveLoad.h" -#include "stru123.h" #include "Time.h" -#include "IconFrameTable.h" -#include "Awards.h" -#include "Autonotes.h" -#include "stru160.h" -#include "TurnEngine.h" -#include "CastSpellInfo.h" -#include "Weather.h" -#include "stru298.h" -#include "StorylineTextTable.h" -#include "Events2D.h" #include "texts.h" #include "mm7_data.h"
--- a/UIRest.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/UIRest.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -4,46 +4,15 @@ #include <assert.h> -#include "MM7.h" -#include "MapInfo.h" -#include "Game.h" -#include "Player.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" -#include "IndoorCamera.h" -#include "Overlays.h" -#include "Monsters.h" -#include "Arcomage.h" #include "LOD.h" -#include "Actor.h" -#include "Allocator.h" -#include "Events.h" #include "Viewport.h" -#include "FrameTableInc.h" -#include "Math.h" -#include "SpriteObject.h" -#include "ObjectList.h" -#include "Chest.h" -#include "PaletteManager.h" -#include "DecorationList.h" -#include "SaveLoad.h" -#include "stru123.h" #include "Time.h" -#include "IconFrameTable.h" -#include "Awards.h" -#include "Autonotes.h" -#include "stru160.h" -#include "TurnEngine.h" -#include "CastSpellInfo.h" -#include "Weather.h" -#include "stru298.h" -#include "StorylineTextTable.h" -#include "Events2D.h" #include "texts.h" #include "mm7_data.h"
--- a/UISaveLoad.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/UISaveLoad.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -6,46 +6,16 @@ #include <io.h> #include "MM7.h" -#include "Mouse.h" #include "Keyboard.h" #include "MapInfo.h" -#include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIProgressBar.h" -#include "Party.h" -#include "AudioPlayer.h" #include "Outdoor.h" #include "IndoorCamera.h" -#include "Overlays.h" -#include "Monsters.h" -#include "Arcomage.h" #include "LOD.h" -#include "Actor.h" #include "Allocator.h" -#include "Events.h" -#include "Viewport.h" -#include "FrameTableInc.h" -#include "Math.h" -#include "SpriteObject.h" -#include "ObjectList.h" -#include "Chest.h" -#include "PaletteManager.h" -#include "DecorationList.h" #include "SaveLoad.h" -#include "stru123.h" -#include "Time.h" -#include "IconFrameTable.h" -#include "Awards.h" -#include "Autonotes.h" -#include "stru160.h" -#include "TurnEngine.h" -#include "CastSpellInfo.h" -#include "Weather.h" -#include "stru298.h" -#include "StorylineTextTable.h" -#include "Events2D.h" #include "texts.h" #include "mm7_data.h"
--- a/UITransition.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/UITransition.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -5,52 +5,21 @@ #include <assert.h> #include <io.h> -#include "Mouse.h" -#include "Keyboard.h" #include "VideoPlayer.h" #include "MapInfo.h" -#include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" -#include "IndoorCamera.h" -#include "Overlays.h" -#include "Monsters.h" -#include "Arcomage.h" #include "LOD.h" -#include "Actor.h" -#include "Allocator.h" -#include "Events.h" -#include "Viewport.h" -#include "FrameTableInc.h" -#include "Math.h" -#include "SpriteObject.h" -#include "ObjectList.h" -#include "Chest.h" -#include "PaletteManager.h" -#include "DecorationList.h" -#include "SaveLoad.h" -#include "stru123.h" #include "Time.h" -#include "IconFrameTable.h" -#include "Awards.h" -#include "Autonotes.h" #include "stru159.h" -#include "stru160.h" -#include "TurnEngine.h" -#include "CastSpellInfo.h" -#include "Weather.h" -#include "stru298.h" -#include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" #include "UIHouses.h" -#include "mm7_data.h" -
--- a/UiGame.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/UiGame.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -6,64 +6,32 @@ #include "MM7.h" -#include "BSPModel.h" -#include "LightmapBuilder.h" -#include "DecalBuilder.h" -#include "ParticleEngine.h" #include "Mouse.h" #include "Keyboard.h" -#include "IndoorCameraD3D.h" -#include "CShow.h" -#include "GammaControl.h" -#include "stru6.h" -#include "stru9.h" -#include "stru10.h" #include "stru11.h" -#include "stru12.h" #include "Vis.h" #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" -#include "IndoorCamera.h" -#include "Overlays.h" -#include "Monsters.h" -#include "Arcomage.h" #include "LOD.h" #include "Actor.h" -#include "Allocator.h" -#include "Events.h" #include "Viewport.h" -#include "FrameTableInc.h" -#include "Math.h" #include "SpriteObject.h" #include "ObjectList.h" -#include "Chest.h" -#include "PaletteManager.h" #include "DecorationList.h" #include "PlayerFrameTable.h" -#include "SaveLoad.h" #include "stru123.h" #include "Time.h" #include "IconFrameTable.h" -#include "Awards.h" -#include "Autonotes.h" -#include "stru160.h" #include "TurnEngine.h" -#include "CastSpellInfo.h" -#include "Weather.h" -#include "stru298.h" -#include "StorylineTextTable.h" -#include "Events2D.h" #include "texts.h" #include "UIHouses.h" -#include "mm7_data.h"
--- a/VideoPlayer.cpp Tue Jun 11 15:26:53 2013 +0200 +++ b/VideoPlayer.cpp Tue Jun 11 18:52:42 2013 +0200 @@ -19,10 +19,8 @@ #include "Allocator.h" #include "Time.h" #include "Log.h" +#include "texts.h" #include "UIHouses.h" -#include "texts.h" -#include "MM7.h" -#include "mm7_data.h" VideoPlayer *pVideoPlayer = nullptr;
--- a/VideoPlayer.h Tue Jun 11 15:26:53 2013 +0200 +++ b/VideoPlayer.h Tue Jun 11 18:52:42 2013 +0200 @@ -1,7 +1,6 @@ #pragma once #include "OSAPI.h" -#include "Texture.h" #include "mm7_data.h"