Mercurial > mm7
changeset 1252:fa6b8e839355
Merge
author | Grumpy7 |
---|---|
date | Tue, 11 Jun 2013 15:26:53 +0200 |
parents | 7ef8ae7ce42a (current diff) fd532497ffab (diff) |
children | fac7751b2dc9 |
files | |
diffstat | 4 files changed, 700 insertions(+), 2034 deletions(-) [+] |
line wrap: on
line diff
--- a/Arcomage.cpp Tue Jun 11 15:24:05 2013 +0200 +++ b/Arcomage.cpp Tue Jun 11 15:26:53 2013 +0200 @@ -54,7 +54,7 @@ bool CanCardBePlayed(int player_num, int hand_card_indx); void ApplyCardToPlayer(int player_num, unsigned int uCardID); // idb int am_40D2B4(POINT* a1, int a2); // weak -int am_40D402(int player_num, int damage); // weak +int ApplyDamageToBuildings(int player_num, int damage); // weak void GameResultsApply(); void pPrimaryWindow_draws_text(int a1, const char *pText, POINT *pXY); @@ -160,7 +160,7 @@ char byte_4FAA2D; // weak int current_player_num; // idb -char am_byte_4FAA77; // weak +char hand_full; // weak signed int current_card_slot_index; int played_card_id; // idb 4FABC0 @@ -177,7 +177,8 @@ POINT amuint_4FAA54_blt_xy; POINT amuint_4FAA5C_blt_xy; - +int dword_4FAA64; // weak +int dword_4FAA68; // weak int dword_4FABB8; // weak @@ -206,11 +207,11 @@ } //----- (0040DFD1) -------------------------------------------------------- -void stru272_stru0::Ctor(stru272_stru0 *a1) +void stru272_stru0::Ctor(stru272_stru0 **a1) { stru272_stru0 *v2; // eax@1 v2 = (stru272_stru0 *)malloc(0x5Cu); - a1 = v2; + *a1 = v2; v2->signature = SIG_trpg; v2->field_8 = 0; v2->field_30 = 0.0; @@ -1571,11 +1572,11 @@ byte_4FAA24 = am_40A560(current_player_num); if ( GetPlayerHandCardCount(current_player_num) <= minimum_cards_at_hand ) break; - am_byte_4FAA77 = 1; + hand_full = 1; if ( pArcomageGame->field_F4 ) goto LABEL_8; } - am_byte_4FAA77 = 0; + hand_full = 0; } pArcomageGame->GameOver = IsGameOver(); if ( !pArcomageGame->GameOver ) @@ -1982,7 +1983,7 @@ } while (v3 < 6); - pArcomageGame->event_timer_time = pEventTimer->Time(); + pArcomageGame->event_timer_time = (unsigned int )pEventTimer->Time(); if ( pArcomageGame->field_F4 ) v16 = 1; ArcomageGame::MsgLoop(0, &a2); @@ -2051,7 +2052,7 @@ } else { - if ( am_byte_4FAA77 ) + if ( hand_full ) { if ( a2.field_0 == 7 && am_40BCFB(player_num, current_card_slot_index) ) { @@ -2060,7 +2061,7 @@ if ( dword_4FAA64 > 0 ) { --dword_4FAA64; - am_byte_4FAA77 = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; + hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; } byte_4FAA2E = 1; } @@ -2071,7 +2072,7 @@ if ( dword_4FAA64 > 0 ) { --dword_4FAA64; - am_byte_4FAA77 = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; + hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; } byte_4FAA2E = 1; } @@ -2303,7 +2304,7 @@ char text_buff[32]; // [sp+Ch] [bp-28h]@2 POINT text_position; // [sp+2Ch] [bp-8h]@2 - if ( am_byte_4FAA77 ) + if ( hand_full ) { strcpy(text_buff, pGlobalTXT_LocalizationStrings[266]);// DISCARD A CARD text_position.x = 320 - pArcomageGame->pfntArrus->GetLineWidth(text_buff) / 2; @@ -2652,7 +2653,7 @@ v3 = 100; - if ( am_Players[1].wall_height <= 0 ) + if ( am_Players[1].wall_height > 0 ) { pSrcXYZW.top = 0; @@ -3224,7 +3225,7 @@ } } - if ( pCards[am_Players[player_num].cards_at_hand[i]].field_2B) + if ( pCards[am_Players[player_num].cards_at_hand[i]].attack_or_defence) { ArcomageGame::PlaySound(22); v8 = GetPlayerHandCardCount(current_player_num); @@ -3247,7 +3248,7 @@ uCardID = am_Players[player_num].cards_at_hand[i]; am_Players[player_num].cards_at_hand[i] = -1; - am_byte_4FAA77 = 0; + hand_full = 0; return true; } else @@ -3263,7 +3264,7 @@ //----- (0040BE0E) -------------------------------------------------------- bool PlayCard( int player_num, signed int card_slot_num ) { - bool result; // eax@0 + int v3; // ebp@1 int v4; // ecx@2 ArcomagePlayer *v5; // esi@2 @@ -3293,8 +3294,7 @@ } } - result = CanCardBePlayed(player_num, v6); - if ( result ) + if (CanCardBePlayed(player_num, v6) ) { ArcomageGame::PlaySound(23); v9 = GetPlayerHandCardCount(current_player_num); @@ -3353,1955 +3353,625 @@ //----- (0040BF77) -------------------------------------------------------- void ApplyCardToPlayer( int player_num, unsigned int uCardID ) { -// ArcomagePlayer *v2; // esi@1 -// int v3; // eax@1 -// ArcomagePlayer *v4; // edi@1 -// int v5; // eax@2 -// char v6; // sf@2 -// unsigned __int8 v7; // of@2 -// int v8; // eax@3 -// int v9; // eax@4 -// char v10; // zf@5 -// int v11; // eax@8 -// unsigned __int8 v12; // zf@8 -// char v13; // sf@8 -// unsigned __int8 v14; // of@8 -// int v15; // eax@9 -// int v16; // eax@10 -// char v17; // zf@12 -// char v18; // al@15 -// int v19; // eax@16 -// int v20; // eax@17 -// int v21; // eax@22 -// int v22; // eax@23 -// int v23; // eax@26 -// int v24; // edx@26 -// signed int v25; // ebx@26 -// ArcomageCard *v26; // ebx@28 -// int v27; // eax@28 -// int v28; // edx@33 -// int v29; // eax@33 -// int v30; // eax@35 -// int v31; // edx@40 -// int v32; // eax@40 -// int v33; // eax@42 -// int v34; // edx@47 -// int v35; // eax@47 -// int v36; // eax@49 -// int v37; // edx@54 -// int v38; // eax@54 -// bool v39; // eax@56 -// int v40; // edx@61 -// int v41; // eax@61 -// int v42; // eax@63 -// int v43; // edx@68 -// int v44; // eax@68 -// char v45; // al@70 -// int v46; // eax@72 -// int v47; // edx@77 -// int v48; // eax@77 -// int v49; // eax@79 -// int v50; // edx@84 -// int v51; // eax@84 -// int v52; // eax@86 -// int v53; // eax@91 -// int v54; // edx@91 -// int v55; // eax@93 -// int v56; // eax@98 -// int v57; // edx@98 -// int v58; // eax@100 -// int v59; // eax@105 -// int v60; // edx@105 -// int v61; // eax@107 -// int v62; // eax@112 -// int v63; // edx@112 -// int v64; // eax@114 -// int v65; // eax@119 -// int v66; // edx@119 -// int v67; // eax@121 -// int v68; // eax@126 -// int v69; // edx@126 -// char v70; // al@128 -// int v71; // eax@130 -// int v72; // eax@135 -// int v73; // edx@135 -// int v74; // eax@137 -// int v75; // eax@142 -// int v76; // edx@142 -// int v77; // eax@144 -// int v78; // eax@151 -// int v79; // ecx@151 -// int v80; // eax@155 -// int v81; // eax@162 -// int v82; // ecx@162 -// int v83; // eax@166 -// int v84; // eax@173 -// int v85; // ecx@173 -// int v86; // eax@177 -// int v87; // eax@184 -// int v88; // ecx@184 -// bool v89; // eax@188 -// int v90; // eax@195 -// int v91; // ecx@195 -// int v92; // eax@199 -// int v93; // eax@206 -// int v94; // ecx@206 -// char v95; // al@210 -// int v96; // eax@211 -// int v97; // edx@211 -// int v98; // eax@211 -// int v99; // eax@211 -// int v100; // eax@212 -// int v101; // eax@219 -// int v102; // ecx@219 -// int v103; // eax@223 -// int v104; // eax@231 -// int v105; // edx@231 -// signed int v106; // ebx@231 -// ArcomageCard *v107; // ebx@233 -// int v108; // eax@233 -// int v109; // edx@238 -// int v110; // eax@238 -// int v111; // eax@240 -// int v112; // edx@245 -// int v113; // eax@245 -// int v114; // eax@247 -// int v115; // edx@252 -// int v116; // eax@252 -// int v117; // eax@254 -// int v118; // edx@259 -// int v119; // eax@259 -// bool v120; // eax@261 -// int v121; // edx@266 -// int v122; // eax@266 -// int v123; // eax@268 -// int v124; // edx@273 -// int v125; // eax@273 -// char v126; // al@275 -// int v127; // eax@277 -// int v128; // edx@282 -// int v129; // eax@282 -// int v130; // eax@284 -// int v131; // edx@289 -// int v132; // eax@289 -// int v133; // eax@291 -// int v134; // eax@296 -// int v135; // edx@296 -// int v136; // eax@298 -// int v137; // eax@303 -// int v138; // edx@303 -// int v139; // eax@305 -// int v140; // eax@310 -// int v141; // edx@310 -// int v142; // eax@312 -// int v143; // eax@317 -// int v144; // edx@317 -// int v145; // eax@319 -// int v146; // eax@324 -// int v147; // edx@324 -// int v148; // eax@326 -// int v149; // eax@331 -// int v150; // edx@331 -// char v151; // al@333 -// int v152; // eax@335 -// int v153; // eax@340 -// int v154; // edx@340 -// int v155; // eax@342 -// int v156; // eax@347 -// int v157; // edx@347 -// int v158; // eax@349 -// int v159; // eax@356 -// int v160; // ecx@356 -// int v161; // eax@360 -// int v162; // eax@367 -// int v163; // ecx@367 -// int v164; // eax@371 -// int v165; // eax@378 -// int v166; // ecx@378 -// int v167; // eax@382 -// int v168; // eax@389 -// int v169; // ecx@389 -// bool v170; // eax@393 -// int v171; // eax@400 -// int v172; // ecx@400 -// int v173; // eax@404 -// int v174; // eax@411 -// int v175; // ecx@411 -// char v176; // al@415 -// int v177; // eax@416 -// int v178; // edx@416 -// int v179; // eax@416 -// int v180; // eax@416 -// int v181; // eax@417 -// int v182; // eax@424 -// int v183; // ecx@424 -// int v184; // eax@429 -// int v185; // ecx@429 -// signed int v186; // esi@511 -// Vec2_int_ v187; // [sp+Ch] [bp-64h]@488 -// //int v188; // [sp+10h] [bp-60h]@488 -// int v189; // [sp+14h] [bp-5Ch]@1 -// ArcomageCard *pCard; // [sp+18h] [bp-58h]@1 -// int v191; // [sp+1Ch] [bp-54h]@1 -// int v192; // [sp+20h] [bp-50h]@1 -// int v193; // [sp+24h] [bp-4Ch]@1 -// int v194; // [sp+28h] [bp-48h]@1 -// int v195; // [sp+2Ch] [bp-44h]@1 -// int v196; // [sp+30h] [bp-40h]@1 -// int v197; // [sp+34h] [bp-3Ch]@1 -// int v198; // [sp+38h] [bp-38h]@1 -// int v199; // [sp+3Ch] [bp-34h]@1 -// int v200; // [sp+40h] [bp-30h]@1 -// int v201; // [sp+44h] [bp-2Ch]@1 -// int v202; // [sp+48h] [bp-28h]@1 -// int v203; // [sp+4Ch] [bp-24h]@1 -// int v204; // [sp+50h] [bp-20h]@1 -// bool v205; // [sp+54h] [bp-1Ch]@1 -// int v206; // [sp+58h] [bp-18h]@1 -// int v207; // [sp+5Ch] [bp-14h]@1 -// int v208; // [sp+60h] [bp-10h]@1 -// int v209; // [sp+64h] [bp-Ch]@1 -// int v210; // [sp+68h] [bp-8h]@1 -// int v211; // [sp+6Ch] [bp-4h]@1 -// -// v194 = 0; -// v210 = 0; -// v208 = 0; -// v197 = 0; -// v205 = 0; -// v203 = 0; -// v201 = 0; -// v199 = 0; -// v192 = 0; -// v196 = 0; -// v211 = 0; -// v209 = 0; -// v207 = 0; -// v206 = 0; -// v204 = 0; -// v202 = 0; -// v200 = 0; -// v198 = 0; -// v191 = 0; -// v195 = 0; -// v193 = a1; -// v2 = &stru_505708[a1]; -// pCard = &pCards[uCardID]; -// v3 = pCard->field_2C; -// v189 = (a1 + 1) % 2; -// v4 = &stru_505708[v189]; -// switch ( v3 ) -// { -// case 2: -// v5 = v2->field_2C; -// v7 = __OFSUB__(v5, v4->field_2C); -// v6 = v5 - v4->field_2C < 0; -// goto LABEL_18; -// case 3: -// v8 = v2->field_30; -// v7 = __OFSUB__(v8, v4->field_30); -// v6 = v8 - v4->field_30 < 0; -// goto LABEL_18; -// case 4: -// v9 = v2->field_34; -// v7 = __OFSUB__(v9, v4->field_34); -// v6 = v9 - v4->field_34 < 0; -// goto LABEL_18; -// case 5: -// v10 = v2->field_2C == v4->field_2C; -// goto LABEL_21; -// case 6: -// v10 = v2->field_30 == v4->field_30; -// goto LABEL_21; -// case 7: -// v10 = v2->field_34 == v4->field_34; -// goto LABEL_21; -// case 8: -// v11 = v2->field_2C; -// v14 = __OFSUB__(v11, v4->field_2C); -// v12 = v11 == v4->field_2C; -// v13 = v11 - v4->field_2C < 0; -// goto LABEL_24; -// case 9: -// v15 = v2->field_30; -// v14 = __OFSUB__(v15, v4->field_30); -// v12 = v15 == v4->field_30; -// v13 = v15 - v4->field_30 < 0; -// goto LABEL_24; -// case 10: -// v16 = v2->field_34; -// v14 = __OFSUB__(v16, v4->field_34); -// v12 = v16 == v4->field_34; -// v13 = v16 - v4->field_34 < 0; -// goto LABEL_24; -// case 11: -// v10 = v2->field_28 == 0; -// goto LABEL_21; -// case 12: -// v17 = v2->field_28 == 0; -// goto LABEL_15; -// case 13: -// v10 = v4->field_28 == 0; -// goto LABEL_21; -// case 14: -// v17 = v4->field_28 == 0; -//LABEL_15: -// v18 = !v17; -// goto LABEL_25; -// case 15: -// v19 = v2->field_28; -// v7 = __OFSUB__(v19, v4->field_28); -// v6 = v19 - v4->field_28 < 0; -// goto LABEL_18; -// case 16: -// v20 = v2->field_24; -// v7 = __OFSUB__(v20, v4->field_24); -// v6 = v20 - v4->field_24 < 0; -//LABEL_18: -// v18 = v6 ^ v7; -// goto LABEL_25; -// case 17: -// v10 = v2->field_28 == v4->field_28; -// goto LABEL_21; -// case 18: -// v10 = v2->field_24 == v4->field_24; -//LABEL_21: -// v18 = v10; -// goto LABEL_25; -// case 19: -// v21 = v2->field_28; -// v14 = __OFSUB__(v21, v4->field_28); -// v12 = v21 == v4->field_28; -// v13 = v21 - v4->field_28 < 0; -// goto LABEL_24; -// case 20: -// v22 = v2->field_24; -// v14 = __OFSUB__(v22, v4->field_24); -// v12 = v22 == v4->field_24; -// v13 = v22 - v4->field_24 < 0; -//LABEL_24: -// v18 = !((unsigned __int8)(v13 ^ v14) | v12); -//LABEL_25: -// if ( v18 ) -// goto LABEL_26; -// goto LABEL_231; -// default: -//LABEL_26: -// v23 = BYTE1(pCard->field_30); -// v24 = v23 + (LOBYTE(pCard->field_30) == 1); -// v25 = 0; -// dword_4FAA68 = v23 + (LOBYTE(pCard->field_30) == 1); -// dword_4FAA64 = v23; -// if ( v23 > 0 ) -// { -// do -// { -// am_40A283(v193, v24); -// ++v25; -// } -// while ( v25 < SBYTE1(pCard->field_30) ); -// } -// v26 = pCard; -// am_byte_4FAA77 = GetPlayerHandCardCount(v193) > dword_4E1874; -// LOBYTE(v27) = BYTE2(pCard->field_30); -// if ( (_BYTE)v27 ) -// { -// if ( (_BYTE)v27 == 99 ) -// { -// v28 = v2->field_2C; -// v29 = v4->field_2C; -// if ( v28 < v29 ) -// { -// v2->field_2C = v29; -// v194 = v29 - v28; -// } -// } -// else -// { -// v27 = (char)v27; -// v6 = (char)v27 + v2->field_2C < 0; -// v2->field_2C += (char)v27; -// if ( v6 ) -// v2->field_2C = 0; -// v194 = v27; -// } -// } -// LOBYTE(v30) = BYTE3(v26->field_30); -// if ( (_BYTE)v30 ) -// { -// if ( (_BYTE)v30 == 99 ) -// { -// v31 = v2->field_30; -// v32 = v4->field_30; -// if ( v31 < v32 ) -// { -// v2->field_30 = v32; -// v210 = v32 - v31; -// } -// } -// else -// { -// v30 = (char)v30; -// v6 = (char)v30 + v2->field_30 < 0; -// v2->field_30 += (char)v30; -// if ( v6 ) -// v2->field_30 = 0; -// v210 = v30; -// } -// } -// LOBYTE(v33) = LOBYTE(v26->field_34); -// if ( (_BYTE)v33 ) -// { -// if ( (_BYTE)v33 == 99 ) -// { -// v34 = v2->field_34; -// v35 = v4->field_34; -// if ( v34 < v35 ) -// { -// v2->field_34 = v35; -// v208 = v35 - v34; -// } -// } -// else -// { -// v33 = (char)v33; -// v6 = (char)v33 + v2->field_34 < 0; -// v2->field_34 += (char)v33; -// if ( v6 ) -// v2->field_34 = 0; -// v208 = v33; -// } -// } -// LOBYTE(v36) = BYTE1(v26->field_34); -// if ( (_BYTE)v36 ) -// { -// if ( (_BYTE)v36 == 99 ) -// { -// v37 = v2->field_38; -// v38 = v4->field_38; -// if ( v37 < v38 ) -// { -// v2->field_38 = v38; -// v197 = v38 - v37; -// } -// } -// else -// { -// v36 = (char)v36; -// v6 = (char)v36 + v2->field_38 < 0; -// v2->field_38 += (char)v36; -// if ( v6 ) -// v2->field_38 = 0; -// v197 = v36; -// } -// } -// LOBYTE(v39) = BYTE2(v26->field_34); -// if ( v39 ) -// { -// if ( v39 == 99 ) -// { -// v40 = v2->field_3C; -// v41 = v4->field_3C; -// if ( v40 < v41 ) -// { -// v2->field_3C = v41; -// v205 = v41 - v40; -// } -// } -// else -// { -// v39 = v39; -// v6 = v39 + v2->field_3C < 0; -// v2->field_3C += v39; -// if ( v6 ) -// v2->field_3C = 0; -// v205 = v39; -// } -// } -// LOBYTE(v42) = BYTE3(v26->field_34); -// if ( (_BYTE)v42 ) -// { -// if ( (_BYTE)v42 == 99 ) -// { -// v43 = v2->field_40; -// v44 = v4->field_40; -// if ( v43 < v44 ) -// { -// v2->field_40 = v44; -// v203 = v44 - v43; -// } -// } -// else -// { -// v42 = (char)v42; -// v6 = (char)v42 + v2->field_40 < 0; -// v2->field_40 += (char)v42; -// if ( v6 ) -// v2->field_40 = 0; -// v203 = v42; -// } -// } -// v45 = v26->field_38[0]; -// if ( v45 ) -// { -// v196 = am_40D402(v193, v45); -// v192 = v26->field_38[0] - v196; -// } -// LOBYTE(v46) = v26->field_38[1]; -// if ( (_BYTE)v46 ) -// { -// if ( (_BYTE)v46 == 99 ) -// { -// v47 = v2->field_28; -// v48 = v4->field_28; -// if ( v47 < v48 ) -// { -// v2->field_28 = v48; -// v201 = v48 - v47; -// } -// } -// else -// { -// v46 = (char)v46; -// v6 = (char)v46 + v2->field_28 < 0; -// v2->field_28 += (char)v46; -// if ( v6 ) -// v2->field_28 = 0; -// v201 = v46; -// } -// } -// LOBYTE(v49) = v26->field_38[2]; -// if ( (_BYTE)v49 ) -// { -// if ( (_BYTE)v49 == 99 ) -// { -// v50 = v2->field_24; -// v51 = v4->field_24; -// if ( v50 < v51 ) -// { -// v2->field_24 = v51; -// v199 = v51 - v50; -// } -// } -// else -// { -// v49 = (char)v49; -// v6 = (char)v49 + v2->field_24 < 0; -// v2->field_24 += (char)v49; -// if ( v6 ) -// v2->field_24 = 0; -// v199 = v49; -// } -// } -// LOBYTE(v52) = v26->field_38[3]; -// if ( (_BYTE)v52 ) -// { -// if ( (_BYTE)v52 == 99 ) -// { -// v53 = v2->field_2C; -// v54 = v4->field_2C; -// if ( v53 > v54 ) -// { -// v4->field_2C = v53; -// v211 = v53 - v54; -// } -// } -// else -// { -// v52 = (char)v52; -// v6 = (char)v52 + v4->field_2C < 0; -// v4->field_2C += (char)v52; -// if ( v6 ) -// v4->field_2C = 0; -// v211 = v52; -// } -// } -// LOBYTE(v55) = v26->field_38[4]; -// if ( (_BYTE)v55 ) -// { -// if ( (_BYTE)v55 == 99 ) -// { -// v56 = v2->field_30; -// v57 = v4->field_30; -// if ( v56 > v57 ) -// { -// v4->field_30 = v56; -// v209 = v56 - v57; -// } -// } -// else -// { -// v55 = (char)v55; -// v6 = (char)v55 + v4->field_30 < 0; -// v4->field_30 += (char)v55; -// if ( v6 ) -// v4->field_30 = 0; -// v209 = v55; -// } -// } -// LOBYTE(v58) = v26->field_38[5]; -// if ( (_BYTE)v58 ) -// { -// if ( (_BYTE)v58 == 99 ) -// { -// v59 = v2->field_34; -// v60 = v4->field_34; -// if ( v59 > v60 ) -// { -// v4->field_34 = v59; -// v207 = v59 - v60; -// } -// } -// else -// { -// v58 = (char)v58; -// v6 = (char)v58 + v4->field_34 < 0; -// v4->field_34 += (char)v58; -// if ( v6 ) -// v4->field_34 = 0; -// v207 = v58; -// } -// } -// LOBYTE(v61) = v26->field_38[6]; -// if ( (_BYTE)v61 ) -// { -// if ( (_BYTE)v61 == 99 ) -// { -// v62 = v2->field_38; -// v63 = v4->field_38; -// if ( v62 > v63 ) -// { -// v4->field_38 = v62; -// v206 = v62 - v63; -// } -// } -// else -// { -// v61 = (char)v61; -// v6 = (char)v61 + v4->field_38 < 0; -// v4->field_38 += (char)v61; -// if ( v6 ) -// v4->field_38 = 0; -// v206 = v61; -// } -// } -// LOBYTE(v64) = v26->field_38[7]; -// if ( (_BYTE)v64 ) -// { -// if ( (_BYTE)v64 == 99 ) -// { -// v65 = v2->field_3C; -// v66 = v4->field_3C; -// if ( v65 > v66 ) -// { -// v4->field_3C = v65; -// v204 = v65 - v66; -// } -// } -// else -// { -// v64 = (char)v64; -// v6 = (char)v64 + v4->field_3C < 0; -// v4->field_3C += (char)v64; -// if ( v6 ) -// v4->field_3C = 0; -// v204 = v64; -// } -// } -// LOBYTE(v67) = v26->field_38[8]; -// if ( (_BYTE)v67 ) -// { -// if ( (_BYTE)v67 == 99 ) -// { -// v68 = v2->field_40; -// v69 = v4->field_40; -// if ( v68 > v69 ) -// { -// v4->field_40 = v68; -// v202 = v68 - v69; -// } -// } -// else -// { -// v67 = (char)v67; -// v6 = (char)v67 + v4->field_40 < 0; -// v4->field_40 += (char)v67; -// if ( v6 ) -// v4->field_40 = 0; -// v202 = v67; -// } -// } -// v70 = v26->field_38[9]; -// if ( v70 ) -// { -// v195 = am_40D402(v189, v70); -// v191 = v26->field_38[9] - v195; -// } -// LOBYTE(v71) = v26->field_38[10]; -// if ( (_BYTE)v71 ) -// { -// if ( (_BYTE)v71 == 99 ) -// { -// v72 = v2->field_28; -// v73 = v4->field_28; -// if ( v72 > v73 ) -// { -// v4->field_28 = v72; -// v200 = v72 - v73; -// } -// } -// else -// { -// v71 = (char)v71; -// v6 = (char)v71 + v4->field_28 < 0; -// v4->field_28 += (char)v71; -// if ( v6 ) -// v4->field_28 = 0; -// v200 = v71; -// } -// } -// LOBYTE(v74) = v26->field_38[11]; -// if ( (_BYTE)v74 ) -// { -// if ( (_BYTE)v74 == 99 ) -// { -// v75 = v2->field_24; -// v76 = v4->field_24; -// if ( v75 > v76 ) -// { -// v4->field_24 = v75; -// v198 = v75 - v76; -// } -// } -// else -// { -// v74 = (char)v74; -// v6 = (char)v74 + v4->field_24 < 0; -// v4->field_24 += (char)v74; -// if ( v6 ) -// v4->field_24 = 0; -// v198 = v74; -// } -// } -// LOBYTE(v77) = v26->field_38[12]; -// if ( (_BYTE)v77 ) -// { -// if ( (_BYTE)v77 == 99 ) -// { -// v78 = v2->field_2C; -// v79 = v4->field_2C; -// if ( v78 != v79 ) -// { -// if ( v78 <= v79 ) -// { -// v2->field_2C = v79; -// v194 = v79 - v78; -// } -// else -// { -// v4->field_2C = v78; -// v211 = v78 - v79; -// } -// } -// } -// else -// { -// v77 = (char)v77; -// v2->field_2C += (char)v77; -// v4->field_2C += (char)v77; -// if ( v2->field_2C < 0 ) -// v2->field_2C = 0; -// if ( v4->field_2C < 0 ) -// v4->field_2C = 0; -// v194 = v77; -// v211 = v77; -// } -// } -// LOBYTE(v80) = v26->field_38[13]; -// if ( (_BYTE)v80 ) -// { -// if ( (_BYTE)v80 == 99 ) -// { -// v81 = v2->field_30; -// v82 = v4->field_30; -// if ( v81 != v82 ) -// { -// if ( v81 <= v82 ) -// { -// v2->field_30 = v82; -// v210 = v82 - v81; -// } -// else -// { -// v4->field_30 = v81; -// v209 = v81 - v82; -// } -// } -// } -// else -// { -// v80 = (char)v80; -// v2->field_30 += (char)v80; -// v4->field_30 += (char)v80; -// if ( v2->field_30 < 0 ) -// v2->field_30 = 0; -// if ( v4->field_30 < 0 ) -// v4->field_30 = 0; -// v209 = v80; -// v210 = v80; -// } -// } -// LOBYTE(v83) = v26->field_38[14]; -// if ( (_BYTE)v83 ) -// { -// if ( (_BYTE)v83 == 99 ) -// { -// v84 = v2->field_34; -// v85 = v4->field_34; -// if ( v84 != v85 ) -// { -// if ( v84 <= v85 ) -// { -// v2->field_34 = v85; -// v208 = v85 - v84; -// } -// else -// { -// v4->field_34 = v84; -// v207 = v84 - v85; -// } -// } -// } -// else -// { -// v83 = (char)v83; -// v2->field_34 += (char)v83; -// v4->field_34 += (char)v83; -// if ( v2->field_34 < 0 ) -// v2->field_34 = 0; -// if ( v4->field_34 < 0 ) -// v4->field_34 = 0; -// v208 = v83; -// v207 = v83; -// } -// } -// LOBYTE(v86) = v26->field_38[15]; -// if ( (_BYTE)v86 ) -// { -// if ( (_BYTE)v86 == 99 ) -// { -// v87 = v2->field_38; -// v88 = v4->field_38; -// if ( v87 != v88 ) -// { -// if ( v87 <= v88 ) -// { -// v2->field_38 = v88; -// v197 = v88 - v87; -// } -// else -// { -// v4->field_38 = v87; -// v206 = v87 - v88; -// } -// } -// } -// else -// { -// v86 = (char)v86; -// v2->field_38 += (char)v86; -// v4->field_38 += (char)v86; -// if ( v2->field_38 < 0 ) -// v2->field_38 = 0; -// if ( v4->field_38 < 0 ) -// v4->field_38 = 0; -// v197 = v86; -// v206 = v86; -// } -// } -// LOBYTE(v89) = v26->field_48[0]; -// if ( v89 ) -// { -// if ( v89 == 99 ) -// { -// v90 = v2->field_3C; -// v91 = v4->field_3C; -// if ( v90 != v91 ) -// { -// if ( v90 <= v91 ) -// { -// v205 = v91 > v90; -// v2->field_3C = v91; -// } -// else -// { -// v204 = 1; -// v4->field_3C = v90; -// } -// } -// } -// else -// { -// v89 = v89; -// v2->field_3C += v89; -// v4->field_3C += v89; -// if ( v2->field_3C < 0 ) -// v2->field_3C = 0; -// if ( v4->field_3C < 0 ) -// v4->field_3C = 0; -// v205 = v89; -// v204 = v89; -// } -// } -// LOBYTE(v92) = v26->field_48[1]; -// if ( (_BYTE)v92 ) -// { -// if ( (_BYTE)v92 == 99 ) -// { -// v93 = v2->field_40; -// v94 = v4->field_40; -// if ( v93 != v94 ) -// { -// if ( v93 <= v94 ) -// { -// v2->field_40 = v94; -// v203 = v94 - v93; -// } -// else -// { -// v4->field_40 = v93; -// v202 = v93 - v94; -// } -// } -// } -// else -// { -// v92 = (char)v92; -// v2->field_40 += (char)v92; -// v4->field_40 += (char)v92; -// if ( v2->field_40 < 0 ) -// v2->field_40 = 0; -// if ( v4->field_40 < 0 ) -// v4->field_40 = 0; -// v203 = v92; -// v202 = v92; -// } -// } -// v95 = v26->field_48[2]; -// if ( v95 ) -// { -// v96 = am_40D402(v193, v95); -// v97 = v26->field_48[2]; -// v196 = v96; -// v98 = am_40D402(v189, v97); -// v195 = v98; -// v99 = v26->field_48[2] - v98; -// v192 = v26->field_48[2] - v196; -// v191 = v99; -// } -// LOBYTE(v100) = v26->field_48[3]; -// if ( (_BYTE)v100 ) -// { -// if ( (_BYTE)v100 == 99 ) -// { -// v101 = v2->field_28; -// v102 = v4->field_28; -// if ( v101 != v102 ) -// { -// if ( v101 <= v102 ) -// { -// v2->field_28 = v102; -// v201 = v102 - v101; -// } -// else -// { -// v4->field_28 = v101; -// v200 = v101 - v102; -// } -// } -// } -// else -// { -// v100 = (char)v100; -// v2->field_28 += (char)v100; -// v4->field_28 += (char)v100; -// if ( v2->field_28 < 0 ) -// v2->field_28 = 0; -// if ( v4->field_28 < 0 ) -// v4->field_28 = 0; -// v201 = v100; -// v200 = v100; -// } -// } -// LOBYTE(v103) = v26->field_48[4]; -// break; -// case 0: -//LABEL_231: -// v104 = pCard->field_48[6]; -// v105 = v104 + (pCard->field_48[5] == 1); -// v106 = 0; -// dword_4FAA68 = v104 + (pCard->field_48[5] == 1); -// dword_4FAA64 = v104; -// if ( v104 > 0 ) -// { -// do -// { -// am_40A283(v193, v105); -// ++v106; -// } -// while ( v106 < pCard->field_48[6] ); -// } -// v107 = pCard; -// am_byte_4FAA77 = GetPlayerHandCardCount(v193) > dword_4E1874; -// LOBYTE(v108) = pCard->field_48[7]; -// if ( (_BYTE)v108 ) -// { -// if ( (_BYTE)v108 == 99 ) -// { -// v109 = v2->field_2C; -// v110 = v4->field_2C; -// if ( v109 < v110 ) -// { -// v2->field_2C = v110; -// v194 = v110 - v109; -// } -// } -// else -// { -// v108 = (char)v108; -// v6 = (char)v108 + v2->field_2C < 0; -// v2->field_2C += (char)v108; -// if ( v6 ) -// v2->field_2C = 0; -// v194 = v108; -// } -// } -// LOBYTE(v111) = v107->field_48[8]; -// if ( (_BYTE)v111 ) -// { -// if ( (_BYTE)v111 == 99 ) -// { -// v112 = v2->field_30; -// v113 = v4->field_30; -// if ( v112 < v113 ) -// { -// v2->field_30 = v113; -// v210 = v113 - v112; -// } -// } -// else -// { -// v111 = (char)v111; -// v6 = (char)v111 + v2->field_30 < 0; -// v2->field_30 += (char)v111; -// if ( v6 ) -// v2->field_30 = 0; -// v210 = v111; -// } -// } -// LOBYTE(v114) = v107->field_48[9]; -// if ( (_BYTE)v114 ) -// { -// if ( (_BYTE)v114 == 99 ) -// { -// v115 = v2->field_34; -// v116 = v4->field_34; -// if ( v115 < v116 ) -// { -// v2->field_34 = v116; -// v208 = v116 - v115; -// } -// } -// else -// { -// v114 = (char)v114; -// v6 = (char)v114 + v2->field_34 < 0; -// v2->field_34 += (char)v114; -// if ( v6 ) -// v2->field_34 = 0; -// v208 = v114; -// } -// } -// LOBYTE(v117) = v107->field_48[10]; -// if ( (_BYTE)v117 ) -// { -// if ( (_BYTE)v117 == 99 ) -// { -// v118 = v2->field_38; -// v119 = v4->field_38; -// if ( v118 < v119 ) -// { -// v2->field_38 = v119; -// v197 = v119 - v118; -// } -// } -// else -// { -// v117 = (char)v117; -// v6 = (char)v117 + v2->field_38 < 0; -// v2->field_38 += (char)v117; -// if ( v6 ) -// v2->field_38 = 0; -// v197 = v117; -// } -// } -// LOBYTE(v120) = v107->field_48[11]; -// if ( v120 ) -// { -// if ( v120 == 99 ) -// { -// v121 = v2->field_3C; -// v122 = v4->field_3C; -// if ( v121 < v122 ) -// { -// v2->field_3C = v122; -// v205 = v122 - v121; -// } -// } -// else -// { -// v120 = v120; -// v6 = v120 + v2->field_3C < 0; -// v2->field_3C += v120; -// if ( v6 ) -// v2->field_3C = 0; -// v205 = v120; -// } -// } -// LOBYTE(v123) = v107->field_48[12]; -// if ( (_BYTE)v123 ) -// { -// if ( (_BYTE)v123 == 99 ) -// { -// v124 = v2->field_40; -// v125 = v4->field_40; -// if ( v124 < v125 ) -// { -// v2->field_40 = v125; -// v203 = v125 - v124; -// } -// } -// else -// { -// v123 = (char)v123; -// v6 = (char)v123 + v2->field_40 < 0; -// v2->field_40 += (char)v123; -// if ( v6 ) -// v2->field_40 = 0; -// v203 = v123; -// } -// } -// v126 = v107->field_48[13]; -// if ( v126 ) -// { -// v196 = am_40D402(v193, v126); -// v192 = v107->field_48[13] - v196; -// } -// LOBYTE(v127) = v107->field_48[14]; -// if ( (_BYTE)v127 ) -// { -// if ( (_BYTE)v127 == 99 ) -// { -// v128 = v2->field_28; -// v129 = v4->field_28; -// if ( v128 < v129 ) -// { -// v2->field_28 = v129; -// v201 = v129 - v128; -// } -// } -// else -// { -// v127 = (char)v127; -// v6 = (char)v127 + v2->field_28 < 0; -// v2->field_28 += (char)v127; -// if ( v6 ) -// v2->field_28 = 0; -// v201 = v127; -// } -// } -// LOBYTE(v130) = v107->field_48[15]; -// if ( (_BYTE)v130 ) -// { -// if ( (_BYTE)v130 == 99 ) -// { -// v131 = v2->field_24; -// v132 = v4->field_24; -// if ( v131 < v132 ) -// { -// v2->field_24 = v132; -// v199 = v132 - v131; -// } -// } -// else -// { -// v130 = (char)v130; -// v6 = (char)v130 + v2->field_24 < 0; -// v2->field_24 += (char)v130; -// if ( v6 ) -// v2->field_24 = 0; -// v199 = v130; -// } -// } -// LOBYTE(v133) = v107->field_58[0]; -// if ( (_BYTE)v133 ) -// { -// if ( (_BYTE)v133 == 99 ) -// { -// v134 = v2->field_2C; -// v135 = v4->field_2C; -// if ( v134 > v135 ) -// { -// v4->field_2C = v134; -// v211 = v134 - v135; -// } -// } -// else -// { -// v133 = (char)v133; -// v6 = (char)v133 + v4->field_2C < 0; -// v4->field_2C += (char)v133; -// if ( v6 ) -// v4->field_2C = 0; -// v211 = v133; -// } -// } -// LOBYTE(v136) = v107->field_58[1]; -// if ( (_BYTE)v136 ) -// { -// if ( (_BYTE)v136 == 99 ) -// { -// v137 = v2->field_30; -// v138 = v4->field_30; -// if ( v137 > v138 ) -// { -// v4->field_30 = v137; -// v209 = v137 - v138; -// } -// } -// else -// { -// v136 = (char)v136; -// v6 = (char)v136 + v4->field_30 < 0; -// v4->field_30 += (char)v136; -// if ( v6 ) -// v4->field_30 = 0; -// v209 = v136; -// } -// } -// LOBYTE(v139) = v107->field_58[2]; -// if ( (_BYTE)v139 ) -// { -// if ( (_BYTE)v139 == 99 ) -// { -// v140 = v2->field_34; -// v141 = v4->field_34; -// if ( v140 > v141 ) -// { -// v4->field_34 = v140; -// v207 = v140 - v141; -// } -// } -// else -// { -// v139 = (char)v139; -// v6 = (char)v139 + v4->field_34 < 0; -// v4->field_34 += (char)v139; -// if ( v6 ) -// v4->field_34 = 0; -// v207 = v139; -// } -// } -// LOBYTE(v142) = v107->field_58[3]; -// if ( (_BYTE)v142 ) -// { -// if ( (_BYTE)v142 == 99 ) -// { -// v143 = v2->field_38; -// v144 = v4->field_38; -// if ( v143 > v144 ) -// { -// v4->field_38 = v143; -// v206 = v143 - v144; -// } -// } -// else -// { -// v142 = (char)v142; -// v6 = (char)v142 + v4->field_38 < 0; -// v4->field_38 += (char)v142; -// if ( v6 ) -// v4->field_38 = 0; -// v206 = v142; -// } -// } -// LOBYTE(v145) = v107->field_58[4]; -// if ( (_BYTE)v145 ) -// { -// if ( (_BYTE)v145 == 99 ) -// { -// v146 = v2->field_3C; -// v147 = v4->field_3C; -// if ( v146 > v147 ) -// { -// v4->field_3C = v146; -// v204 = v146 - v147; -// } -// } -// else -// { -// v145 = (char)v145; -// v6 = (char)v145 + v4->field_3C < 0; -// v4->field_3C += (char)v145; -// if ( v6 ) -// v4->field_3C = 0; -// v204 = v145; -// } -// } -// LOBYTE(v148) = v107->field_58[5]; -// if ( (_BYTE)v148 ) -// { -// if ( (_BYTE)v148 == 99 ) -// { -// v149 = v2->field_40; -// v150 = v4->field_40; -// if ( v149 > v150 ) -// { -// v4->field_40 = v149; -// v202 = v149 - v150; -// } -// } -// else -// { -// v148 = (char)v148; -// v6 = (char)v148 + v4->field_40 < 0; -// v4->field_40 += (char)v148; -// if ( v6 ) -// v4->field_40 = 0; -// v202 = v148; -// } -// } -// v151 = v107->field_58[6]; -// if ( v151 ) -// { -// v195 = am_40D402(v189, v151); -// v191 = v107->field_58[6] - v195; -// } -// LOBYTE(v152) = v107->field_58[7]; -// if ( (_BYTE)v152 ) -// { -// if ( (_BYTE)v152 == 99 ) -// { -// v153 = v2->field_28; -// v154 = v4->field_28; -// if ( v153 > v154 ) -// { -// v4->field_28 = v153; -// v200 = v153 - v154; -// } -// } -// else -// { -// v152 = (char)v152; -// v6 = (char)v152 + v4->field_28 < 0; -// v4->field_28 += (char)v152; -// if ( v6 ) -// v4->field_28 = 0; -// v200 = v152; -// } -// } -// LOBYTE(v155) = v107->field_58[8]; -// if ( (_BYTE)v155 ) -// { -// if ( (_BYTE)v155 == 99 ) -// { -// v156 = v2->field_24; -// v157 = v4->field_24; -// if ( v156 > v157 ) -// { -// v4->field_24 = v156; -// v198 = v156 - v157; -// } -// } -// else -// { -// v155 = (char)v155; -// v6 = (char)v155 + v4->field_24 < 0; -// v4->field_24 += (char)v155; -// if ( v6 ) -// v4->field_24 = 0; -// v198 = v155; -// } -// } -// LOBYTE(v158) = v107->field_58[9]; -// if ( (_BYTE)v158 ) -// { -// if ( (_BYTE)v158 == 99 ) -// { -// v159 = v2->field_2C; -// v160 = v4->field_2C; -// if ( v159 != v160 ) -// { -// if ( v159 <= v160 ) -// { -// v2->field_2C = v160; -// v194 = v160 - v159; -// } -// else -// { -// v4->field_2C = v159; -// v211 = v159 - v160; -// } -// } -// } -// else -// { -// v158 = (char)v158; -// v2->field_2C += (char)v158; -// v4->field_2C += (char)v158; -// if ( v2->field_2C < 0 ) -// v2->field_2C = 0; -// if ( v4->field_2C < 0 ) -// v4->field_2C = 0; -// v194 = v158; -// v211 = v158; -// } -// } -// LOBYTE(v161) = v107->field_58[10]; -// if ( (_BYTE)v161 ) -// { -// if ( (_BYTE)v161 == 99 ) -// { -// v162 = v2->field_30; -// v163 = v4->field_30; -// if ( v162 != v163 ) -// { -// if ( v162 <= v163 ) -// { -// v2->field_30 = v163; -// v210 = v163 - v162; -// } -// else -// { -// v4->field_30 = v162; -// v209 = v162 - v163; -// } -// } -// } -// else -// { -// v161 = (char)v161; -// v2->field_30 += (char)v161; -// v4->field_30 += (char)v161; -// if ( v2->field_30 < 0 ) -// v2->field_30 = 0; -// if ( v4->field_30 < 0 ) -// v4->field_30 = 0; -// v209 = v161; -// v210 = v161; -// } -// } -// LOBYTE(v164) = v107->field_58[11]; -// if ( (_BYTE)v164 ) -// { -// if ( (_BYTE)v164 == 99 ) -// { -// v165 = v2->field_34; -// v166 = v4->field_34; -// if ( v165 != v166 ) -// { -// if ( v165 <= v166 ) -// { -// v2->field_34 = v166; -// v208 = v166 - v165; -// } -// else -// { -// v4->field_34 = v165; -// v207 = v165 - v166; -// } -// } -// } -// else -// { -// v164 = (char)v164; -// v2->field_34 += (char)v164; -// v4->field_34 += (char)v164; -// if ( v2->field_34 < 0 ) -// v2->field_34 = 0; -// if ( v4->field_34 < 0 ) -// v4->field_34 = 0; -// v208 = v164; -// v207 = v164; -// } -// } -// LOBYTE(v167) = v107->field_58[12]; -// if ( (_BYTE)v167 ) -// { -// if ( (_BYTE)v167 == 99 ) -// { -// v168 = v2->field_38; -// v169 = v4->field_38; -// if ( v168 != v169 ) -// { -// if ( v168 <= v169 ) -// { -// v2->field_38 = v169; -// v197 = v169 - v168; -// } -// else -// { -// v4->field_38 = v168; -// v206 = v168 - v169; -// } -// } -// } -// else -// { -// v167 = (char)v167; -// v2->field_38 += (char)v167; -// v4->field_38 += (char)v167; -// if ( v2->field_38 < 0 ) -// v2->field_38 = 0; -// if ( v4->field_38 < 0 ) -// v4->field_38 = 0; -// v197 = v167; -// v206 = v167; -// } -// } -// LOBYTE(v170) = v107->field_58[13]; -// if ( v170 ) -// { -// if ( v170 == 99 ) -// { -// v171 = v2->field_3C; -// v172 = v4->field_3C; -// if ( v171 != v172 ) -// { -// if ( v171 <= v172 ) -// { -// v205 = v172 > v171; -// v2->field_3C = v172; -// } -// else -// { -// v204 = 1; -// v4->field_3C = v171; -// } -// } -// } -// else -// { -// v170 = v170; -// v2->field_3C += v170; -// v4->field_3C += v170; -// if ( v2->field_3C < 0 ) -// v2->field_3C = 0; -// if ( v4->field_3C < 0 ) -// v4->field_3C = 0; -// v205 = v170; -// v204 = v170; -// } -// } -// LOBYTE(v173) = v107->field_58[14]; -// if ( (_BYTE)v173 ) -// { -// if ( (_BYTE)v173 == 99 ) -// { -// v174 = v2->field_40; -// v175 = v4->field_40; -// if ( v174 != v175 ) -// { -// if ( v174 <= v175 ) -// { -// v2->field_40 = v175; -// v203 = v175 - v174; -// } -// else -// { -// v4->field_40 = v174; -// v202 = v174 - v175; -// } -// } -// } -// else -// { -// v173 = (char)v173; -// v2->field_40 += (char)v173; -// v4->field_40 += (char)v173; -// if ( v2->field_40 < 0 ) -// v2->field_40 = 0; -// if ( v4->field_40 < 0 ) -// v4->field_40 = 0; -// v203 = v173; -// v202 = v173; -// } -// } -// v176 = v107->field_58[15]; -// if ( v176 ) -// { -// v177 = am_40D402(v193, v176); -// v178 = v107->field_58[15]; -// v196 = v177; -// v179 = am_40D402(v189, v178); -// v195 = v179; -// v180 = v107->field_58[15] - v179; -// v192 = v107->field_58[15] - v196; -// v191 = v180; -// } -// LOBYTE(v181) = LOBYTE(v107->field_68); -// if ( (_BYTE)v181 ) -// { -// if ( (_BYTE)v181 == 99 ) -// { -// v182 = v2->field_28; -// v183 = v4->field_28; -// if ( v182 != v183 ) -// { -// if ( v182 <= v183 ) -// { -// v2->field_28 = v183; -// v201 = v183 - v182; -// } -// else -// { -// v4->field_28 = v182; -// v200 = v182 - v183; -// } -// } -// } -// else -// { -// v181 = (char)v181; -// v2->field_28 += (char)v181; -// v4->field_28 += (char)v181; -// if ( v2->field_28 < 0 ) -// v2->field_28 = 0; -// if ( v4->field_28 < 0 ) -// v4->field_28 = 0; -// v201 = v181; -// v200 = v181; -// } -// } -// LOBYTE(v103) = BYTE1(v107->field_68); -// break; -// } -// if ( (_BYTE)v103 ) -// { -// if ( (_BYTE)v103 == 99 ) -// { -// v184 = v2->field_24; -// v185 = v4->field_24; -// if ( v184 != v185 ) -// { -// if ( v184 <= v185 ) -// { -// v2->field_24 = v185; -// v199 = v185 - v184; -// } -// else -// { -// v4->field_24 = v184; -// v198 = v184 - v185; -// } -// } -// } -// else -// { -// v103 = (char)v103; -// v2->field_24 += (char)v103; -// v4->field_24 += (char)v103; -// if ( v2->field_24 < 0 ) -// v2->field_24 = 0; -// if ( v4->field_24 < 0 ) -// v4->field_24 = 0; -// v199 = v103; -// v198 = v103; -// } -// } -// if ( v194 > 0 || v211 > 0 ) -// ArcomageGame::PlaySound(0x1Eu); -// if ( v194 < 0 || v211 < 0 ) -// ArcomageGame::PlaySound(0x1Fu); -// if ( v210 > 0 || v209 > 0 ) -// ArcomageGame::PlaySound(0x21u); -// if ( v210 < 0 || v209 < 0 ) -// ArcomageGame::PlaySound(0x22u); -// if ( v208 > 0 || v207 > 0 ) -// ArcomageGame::PlaySound(0x24u); -// if ( v208 < 0 || v207 < 0 ) -// ArcomageGame::PlaySound(0x25u); -// if ( v197 > 0 || v206 > 0 ) -// ArcomageGame::PlaySound(0x27u); -// if ( v197 < 0 || v206 < 0 ) -// ArcomageGame::PlaySound(0x28u); -// if ( v205 > 0 || v204 > 0 ) -// ArcomageGame::PlaySound(0x2Au); -// if ( v205 < 0 || v204 < 0 ) -// ArcomageGame::PlaySound(0x2Bu); -// if ( v203 > 0 || v202 > 0 ) -// ArcomageGame::PlaySound(0x2Du); -// if ( v203 < 0 || v202 < 0 ) -// ArcomageGame::PlaySound(0x2Eu); -// if ( v192 || v191 || v196 || v195 ) -// ArcomageGame::PlaySound(0x30u); -// if ( v201 > 0 || v200 > 0 ) -// ArcomageGame::PlaySound(0x31u); -// if ( v201 < 0 || v200 < 0 ) -// ArcomageGame::PlaySound(0x32u); -// if ( v199 > 0 || v198 > 0 ) -// ArcomageGame::PlaySound(0x34u); -// if ( v199 < 0 || v198 < 0 ) -// ArcomageGame::PlaySound(0x35u); -// if ( v193 ) -// { -// if ( v194 ) -// { -// v187.x = 573; -// v187.y = 92; -// am_40D2B4(&v187, v194); -// } -// if ( v211 ) -// { -// v187.x = 26; -// v187.y = 92; -// am_40D2B4(&v187, v211); -// } -// if ( v210 ) -// { -// v187.x = 573; -// v187.y = 164; -// am_40D2B4(&v187, v210); -// } -// if ( v209 ) -// { -// v187.x = 26; -// v187.y = 164; -// am_40D2B4(&v187, v209); -// } -// if ( v208 ) -// { -// v187.x = 573; -// v187.y = 236; -// am_40D2B4(&v187, v208); -// } -// if ( v207 ) -// { -// v187.x = 26; -// v187.y = 236; -// am_40D2B4(&v187, v207); -// } -// if ( v197 ) -// { -// v187.x = 563; -// v187.y = 114; -// am_40D2B4(&v187, v197); -// } -// if ( v206 ) -// { -// v187.x = 16; -// v187.y = 114; -// am_40D2B4(&v187, v206); -// } -// if ( v205 ) -// { -// v187.x = 563; -// v187.y = 186; -// am_40D2B4(&v187, v205); -// } -// if ( v204 ) -// { -// v187.x = 16; -// v187.y = 186; -// am_40D2B4(&v187, v204); -// } -// if ( v203 ) -// { -// v187.x = 563; -// v187.y = 258; -// am_40D2B4(&v187, v203); -// } -// if ( v202 ) -// { -// v187.x = 16; -// v187.y = 258; -// am_40D2B4(&v187, v202); -// } -// v186 = 296; -// if ( v201 ) -// { -// v187.x = 442; -// v187.y = 296; -// am_40D2B4(&v187, v201); -// } -// if ( v200 ) -// { -// v187.x = 180; -// v187.y = 296; -// am_40D2B4(&v187, v200); -// } -// if ( v199 ) -// { -// v187.x = 514; -// v187.y = 296; -// am_40D2B4(&v187, v199); -// } -// if ( v198 ) -// { -// v187.x = 122; -// v187.y = 296; -// am_40D2B4(&v187, v198); -// } -// if ( v196 ) -// { -// v187.x = 442; -// v187.y = 296; -// am_40D2B4(&v187, v196); -// } -// if ( v192 ) -// { -// v187.x = 514; -// v187.y = 296; -// am_40D2B4(&v187, v192); -// } -// if ( v195 ) -// { -// v187.x = 180; -// v187.y = 296; -// am_40D2B4(&v187, v195); -// } -// if ( v191 ) -// { -// v187.x = 122; -// goto LABEL_567; -// } -// } -// else -// { -// if ( v194 ) -// { -// v187.x = 26; -// v187.y = 92; -// am_40D2B4(&v187, v194); -// } -// if ( v211 ) -// { -// v187.x = 573; -// v187.y = 92; -// am_40D2B4(&v187, v211); -// } -// if ( v210 ) -// { -// v187.x = 26; -// v187.y = 164; -// am_40D2B4(&v187, v210); -// } -// if ( v209 ) -// { -// v187.x = 573; -// v187.y = 164; -// am_40D2B4(&v187, v209); -// } -// if ( v208 ) -// { -// v187.x = 26; -// v187.y = 236; -// am_40D2B4(&v187, v208); -// } -// if ( v207 ) -// { -// v187.x = 573; -// v187.y = 236; -// am_40D2B4(&v187, v207); -// } -// if ( v197 ) -// { -// v187.x = 16; -// v187.y = 114; -// am_40D2B4(&v187, v197); -// } -// if ( v206 ) -// { -// v187.x = 563; -// v187.y = 114; -// am_40D2B4(&v187, v206); -// } -// if ( v205 ) -// { -// v187.x = 16; -// v187.y = 186; -// am_40D2B4(&v187, v205); -// } -// if ( v204 ) -// { -// v187.x = 563; -// v187.y = 186; -// am_40D2B4(&v187, v204); -// } -// if ( v203 ) -// { -// v187.x = 16; -// v187.y = 258; -// am_40D2B4(&v187, v203); -// } -// if ( v202 ) -// { -// v187.x = 563; -// v187.y = 258; -// am_40D2B4(&v187, v202); -// } -// v186 = 296; -// if ( v201 ) -// { -// v187.x = 180; -// v187.y = 296; -// am_40D2B4(&v187, v201); -// } -// if ( v200 ) -// { -// v187.x = 442; -// v187.y = 296; -// am_40D2B4(&v187, v200); -// } -// if ( v199 ) -// { -// v187.x = 122; -// v187.y = 296; -// am_40D2B4(&v187, v199); -// } -// if ( v198 ) -// { -// v187.x = 514; -// v187.y = 296; -// am_40D2B4(&v187, v198); -// } -// if ( v196 ) -// { -// v187.x = 180; -// v187.y = 296; -// am_40D2B4(&v187, v196); -// } -// if ( v192 ) -// { -// v187.x = 122; -// v187.y = 296; -// am_40D2B4(&v187, v192); -// } -// if ( v195 ) -// { -// v187.x = 442; -// v187.y = 296; -// am_40D2B4(&v187, v195); -// } -// if ( v191 ) -// { -// v187.x = 514; -//LABEL_567: -// v187.y = v186; -// am_40D2B4(&v187, v191); -// return; -// } -// } + + +#define APPLY_TO_PLAYER( PLAYER, ENEMY,FIELD, VAL, RES )\ + if (VAL != 0) {\ + if (VAL == 99) {\ + if ( PLAYER->##FIELD < ENEMY->##FIELD ) {\ + PLAYER->##FIELD = ENEMY->##FIELD;\ + RES = ENEMY->##FIELD - PLAYER->##FIELD;\ + }\ + } else {\ + PLAYER->##FIELD += (signed int)(VAL);\ + if ( PLAYER->##FIELD<0 ) PLAYER->##FIELD= 0;\ + RES = (signed int)(VAL);\ + }\ + } + +#define APPLY_TO_ENEMY( PLAYER, ENEMY,FIELD, VAL, RES ) APPLY_TO_PLAYER(ENEMY, PLAYER, FIELD, VAL, RES) + +#define APPLY_TO_BOTH( PLAYER, ENEMY, FIELD, VAL, RES_P, RES_E ) \ + if ( VAL != 0) {\ + if ( VAL == 99 ) { \ + if ( PLAYER->##FIELD != ENEMY->##FIELD ) { \ + if ( PLAYER->##FIELD <= ENEMY->##FIELD ) { \ + PLAYER->##FIELD = ENEMY->##FIELD; \ + RES_P = ENEMY->##FIELD - PLAYER->##FIELD; \ + } else { \ + ENEMY->##FIELD = PLAYER->##FIELD; \ + RES_E = PLAYER->##FIELD - ENEMY->##FIELD; \ + } \ + }\ + } else { \ + PLAYER->##FIELD += (signed int)(VAL);\ + ENEMY->##FIELD += (signed int)(VAL); if (PLAYER->##FIELD < 0 ) {PLAYER->##FIELD = 0;} \ + if ( ENEMY->##FIELD < 0 ) {ENEMY->##FIELD = 0;} \ + RES_P = (signed int)(VAL); RES_E = (signed int)(VAL); \ + }\ + } + ArcomagePlayer *player; // esi@1 + int v3; // eax@1 + ArcomagePlayer *enemy; // edi@1 + int v5; // eax@2 + char v6; // sf@2 + unsigned __int8 v7; // of@2 + int v8; // eax@3 + int v9; // eax@4 + char v10; // zf@5 + int v11; // eax@8 + unsigned __int8 v12; // zf@8 + char v13; // sf@8 + unsigned __int8 v14; // of@8 + int v15; // eax@9 + int v16; // eax@10 + char v17; // zf@12 + char v18; // al@15 + int v19; // eax@16 + int v20; // eax@17 + int v21; // eax@22 + int v22; // eax@23 + int v23; // eax@26 + signed int v24; // ebx@26 + int v103; + int v104; + + POINT v184; // [sp+Ch] [bp-64h]@488 + int enemy_num; // [sp+14h] [bp-5Ch]@1 + ArcomageCard *pCard; // [sp+18h] [bp-58h]@1 + int buildings_e; // [sp+1Ch] [bp-54h]@1 + int buildings_p; // [sp+20h] [bp-50h]@1 + int quarry_p; // [sp+28h] [bp-48h]@1 + int dmg_e; // [sp+2Ch] [bp-44h]@1 + int dmg_p; // [sp+30h] [bp-40h]@1 + int bricks_p; // [sp+34h] [bp-3Ch]@1 + int tower_e; // [sp+38h] [bp-38h]@1 + int tower_p; // [sp+3Ch] [bp-34h]@1 + int wall_e; // [sp+40h] [bp-30h]@1 + int wall_p; // [sp+44h] [bp-2Ch]@1 + int beasts_e; // [sp+48h] [bp-28h]@1 + int beasts_p; // [sp+4Ch] [bp-24h]@1 + int gems_e; // [sp+50h] [bp-20h]@1 + int gems_p; // [sp+54h] [bp-1Ch]@1 + int bricks_e; // [sp+58h] [bp-18h]@1 + int zoo_e; // [sp+5Ch] [bp-14h]@1 + int zoo_p; // [sp+60h] [bp-10h]@1 + int magic_e; // [sp+64h] [bp-Ch]@1 + int magic_p; // [sp+68h] [bp-8h]@1 + int quarry_e; // [sp+6Ch] [bp-4h]@1 + + quarry_p = 0; + magic_p = 0; + zoo_p = 0; + bricks_p = 0; + gems_p = 0; + beasts_p = 0; + wall_p = 0; + tower_p = 0; + buildings_p = 0; + dmg_p = 0; + quarry_e = 0; + magic_e = 0; + zoo_e = 0; + bricks_e = 0; + gems_e = 0; + beasts_e = 0; + wall_e = 0; + tower_e = 0; + buildings_e = 0; + dmg_e = 0; + + player = &am_Players[player_num]; + pCard = &pCards[uCardID]; + enemy_num = (player_num + 1) % 2; + enemy = &am_Players[enemy_num]; + switch ( pCard->compare_param ) + { + case 2: + v5 = player->quarry_level; + v7 = __OFSUB__(v5, enemy->quarry_level); + v6 = v5 - enemy->quarry_level < 0; + goto LABEL_18; + case 3: + v8 = player->magic_level; + v7 = __OFSUB__(v8, enemy->magic_level); + v6 = v8 - enemy->magic_level < 0; + goto LABEL_18; + case 4: + v9 = player->zoo_level; + v7 = __OFSUB__(v9, enemy->zoo_level); + v6 = v9 - enemy->zoo_level < 0; + goto LABEL_18; + case 5: + v10 = player->quarry_level == enemy->quarry_level; + goto LABEL_21; + case 6: + v10 = player->magic_level == enemy->magic_level; + goto LABEL_21; + case 7: + v10 = player->zoo_level == enemy->zoo_level; + goto LABEL_21; + case 8: + v11 = player->quarry_level; + v14 = __OFSUB__(v11, enemy->quarry_level); + v12 = v11 == enemy->quarry_level; + v13 = v11 - enemy->quarry_level < 0; + goto LABEL_24; + case 9: + v15 = player->magic_level; + v14 = __OFSUB__(v15, enemy->magic_level); + v12 = v15 == enemy->magic_level; + v13 = v15 - enemy->magic_level < 0; + goto LABEL_24; + case 10: + v16 = player->zoo_level; + v14 = __OFSUB__(v16, enemy->zoo_level); + v12 = v16 == enemy->zoo_level; + v13 = v16 - enemy->zoo_level < 0; + goto LABEL_24; + case 11: + v10 = player->wall_height == 0; + goto LABEL_21; + case 12: + v17 = player->wall_height == 0; + goto LABEL_15; + case 13: + v10 = enemy->wall_height == 0; + goto LABEL_21; + case 14: + v17 = enemy->wall_height == 0; +LABEL_15: + v18 = !v17; + goto LABEL_25; + case 15: + v19 = player->wall_height; + v7 = __OFSUB__(v19, enemy->wall_height); + v6 = v19 - enemy->wall_height < 0; + goto LABEL_18; + case 16: + v20 = player->tower_height; + v7 = __OFSUB__(v20, enemy->tower_height); + v6 = v20 - enemy->tower_height < 0; +LABEL_18: + v18 = v6 ^ v7; + goto LABEL_25; + case 17: + v10 = player->wall_height == enemy->wall_height; + goto LABEL_21; + case 18: + v10 = player->tower_height == enemy->tower_height; +LABEL_21: + v18 = v10; + goto LABEL_25; + case 19: + v21 = player->wall_height; + v14 = __OFSUB__(v21, enemy->wall_height); + v12 = v21 == enemy->wall_height; + v13 = v21 - enemy->wall_height < 0; + goto LABEL_24; + case 20: + v22 = player->tower_height; + v14 = __OFSUB__(v22, enemy->tower_height); + v12 = v22 == enemy->tower_height; + v13 = v22 - enemy->tower_height < 0; +LABEL_24: + v18 = !((v13 ^ v14) | v12); +LABEL_25: + if ( v18 ) + goto LABEL_26; + goto LABEL_231; + default: +LABEL_26: + v23 = pCard->can_draw_extra_card; + v24 = 0; + dword_4FAA68 = v23 + (pCard->field_30 == 1); + dword_4FAA64 = v23; + if ( v23 > 0 ) + { + do + { + GetNextCardFromDeck(player_num); + ++v24; + } + while ( v24 < pCard->can_draw_extra_card ); + } + + hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; + + + APPLY_TO_PLAYER(player, enemy, quarry_level, pCard->to_player_quarry_lvl, quarry_p); + APPLY_TO_PLAYER(player, enemy, magic_level, pCard->to_player_magic_lvl, magic_p); + APPLY_TO_PLAYER(player, enemy, zoo_level, pCard->to_player_zoo_lvl, zoo_p); + APPLY_TO_PLAYER(player, enemy, resource_bricks, pCard->to_player_bricks, bricks_p); + APPLY_TO_PLAYER(player, enemy, resource_gems, pCard->to_player_gems, gems_p); + APPLY_TO_PLAYER(player, enemy, resource_beasts, pCard->to_player_beasts, beasts_p); + if ( pCard->to_player_buildings ) + { + dmg_p = ApplyDamageToBuildings(player_num, (signed int)pCard->to_player_buildings); + buildings_p = (signed int)pCard->to_player_buildings - dmg_p; + } + APPLY_TO_PLAYER(player, enemy, wall_height, pCard->to_player_wall, wall_p); + APPLY_TO_PLAYER(player, enemy, tower_height, pCard->to_player_tower, tower_p); + + APPLY_TO_ENEMY(player, enemy, quarry_level, pCard->to_enemy_quarry_lvl, quarry_e); + APPLY_TO_ENEMY(player, enemy, magic_level, pCard->to_enemy_magic_lvl, magic_e); + APPLY_TO_ENEMY(player, enemy, zoo_level, pCard->to_enemy_zoo_lvl, zoo_e); + APPLY_TO_ENEMY(player, enemy, resource_bricks, pCard->to_enemy_bricks, bricks_e); + APPLY_TO_ENEMY(player, enemy, resource_gems, pCard->to_enemy_gems, gems_e); + APPLY_TO_ENEMY(player, enemy, resource_beasts, pCard->to_enemy_beasts, beasts_e); + if ( pCard->to_enemy_buildings ) + { + dmg_e = ApplyDamageToBuildings(enemy_num, (signed int)pCard->to_enemy_buildings); + buildings_e = (signed int)pCard->to_enemy_buildings - dmg_e; + } + APPLY_TO_ENEMY(player, enemy, wall_height, pCard->to_enemy_wall, wall_e); + APPLY_TO_ENEMY(player, enemy, tower_height, pCard->to_enemy_tower, tower_e); + + APPLY_TO_BOTH(player, enemy, quarry_level, pCard->to_pl_enm_quarry_lvl, quarry_p, quarry_e); + APPLY_TO_BOTH(player, enemy, magic_level, pCard->to_pl_enm_magic_lvl, magic_p, magic_e); + APPLY_TO_BOTH(player, enemy, zoo_level, pCard->to_pl_enm_zoo_lvl, zoo_p, zoo_e); + APPLY_TO_BOTH(player, enemy, resource_bricks, pCard->to_pl_enm_bricks, bricks_p, bricks_e); + APPLY_TO_BOTH(player, enemy, resource_gems, pCard->to_pl_enm_gems, gems_p, gems_e); + APPLY_TO_BOTH(player, enemy, resource_beasts, pCard->to_pl_enm_beasts, beasts_p, beasts_e); + if ( pCard->to_pl_enm_buildings ) + { + dmg_p = ApplyDamageToBuildings(player_num, (signed int)pCard->to_pl_enm_buildings); + dmg_e = ApplyDamageToBuildings(enemy_num, (signed int)pCard->to_pl_enm_buildings); + buildings_p = (signed int)pCard->to_pl_enm_buildings - dmg_p; + buildings_e = (signed int)pCard->to_pl_enm_buildings - dmg_e; + } + APPLY_TO_BOTH(player, enemy, wall_height, pCard->to_pl_enm_wall, wall_p, wall_e); + APPLY_TO_BOTH(player, enemy, tower_height, pCard->to_pl_enm_tower, tower_p, tower_e); + break; + case 0: +LABEL_231: + v103 = pCard->can_draw_extra_card2; + v104 = 0; + dword_4FAA68 = v103 + (pCard->field_4D == 1); + dword_4FAA64 = v103; + if ( v103 > 0 ) + { + do + { + GetNextCardFromDeck(player_num); + ++v104; + } + while ( v104 < pCard->can_draw_extra_card2 ); + } + + hand_full = GetPlayerHandCardCount(player_num) > minimum_cards_at_hand; + + APPLY_TO_PLAYER(player, enemy, quarry_level, pCard->to_player_quarry_lvl2, quarry_p); + APPLY_TO_PLAYER(player, enemy, magic_level, pCard->to_player_magic_lvl2, magic_p); + APPLY_TO_PLAYER(player, enemy, zoo_level, pCard->to_player_zoo_lvl2, zoo_p); + APPLY_TO_PLAYER(player, enemy, resource_bricks, pCard->to_player_bricks2, bricks_p); + APPLY_TO_PLAYER(player, enemy, resource_gems, pCard->to_player_gems2, gems_p); + APPLY_TO_PLAYER(player, enemy, resource_beasts, pCard->to_player_beasts2, beasts_p); + if ( pCard->to_player_buildings2 ) + { + dmg_p = ApplyDamageToBuildings(player_num, (signed int)pCard->to_player_buildings2); + buildings_p = (signed int)pCard->to_player_buildings2 - dmg_p; + } + APPLY_TO_PLAYER(player, enemy, wall_height, pCard->to_player_wall2, wall_p); + APPLY_TO_PLAYER(player, enemy, tower_height, pCard->to_player_tower2, tower_p); + + APPLY_TO_ENEMY(player, enemy, quarry_level, pCard->to_enemy_quarry_lvl2, quarry_e); + APPLY_TO_ENEMY(player, enemy, magic_level, pCard->to_enemy_magic_lvl2, magic_e); + APPLY_TO_ENEMY(player, enemy, zoo_level, pCard->to_enemy_zoo_lvl2, zoo_e); + APPLY_TO_ENEMY(player, enemy, resource_bricks, pCard->to_enemy_bricks2, bricks_e); + APPLY_TO_ENEMY(player, enemy, resource_gems, pCard->to_enemy_gems2, gems_e); + APPLY_TO_ENEMY(player, enemy, resource_beasts, pCard->to_enemy_beasts2, beasts_e); + if ( pCard->to_enemy_buildings2 ) + { + dmg_e = ApplyDamageToBuildings(enemy_num, (signed int)pCard->to_enemy_buildings2); + buildings_e = (signed int)pCard->to_enemy_buildings2 - dmg_e; + } + APPLY_TO_ENEMY(player, enemy, wall_height, pCard->to_enemy_wall2, wall_e); + APPLY_TO_ENEMY(player, enemy, tower_height, pCard->to_enemy_tower2, tower_e); + + APPLY_TO_BOTH(player, enemy, quarry_level, pCard->to_pl_enm_quarry_lvl2, quarry_p, quarry_e); + APPLY_TO_BOTH(player, enemy, magic_level, pCard->to_pl_enm_magic_lvl2, magic_p, magic_e); + APPLY_TO_BOTH(player, enemy, zoo_level, pCard->to_pl_enm_zoo_lvl2, zoo_p, zoo_e); + APPLY_TO_BOTH(player, enemy, resource_bricks, pCard->to_pl_enm_bricks2, bricks_p, bricks_e); + APPLY_TO_BOTH(player, enemy, resource_gems, pCard->to_pl_enm_gems2, gems_p, gems_e); + APPLY_TO_BOTH(player, enemy, resource_beasts, pCard->to_pl_enm_beasts2, beasts_p, beasts_e); + + if ( pCard->to_pl_enm_buildings2 ) + { + dmg_p = ApplyDamageToBuildings(player_num, (signed int)pCard->to_pl_enm_buildings2); + dmg_e = ApplyDamageToBuildings(enemy_num, (signed int)pCard->to_pl_enm_buildings2); + buildings_p = (signed int)pCard->to_pl_enm_buildings2 - dmg_p; + buildings_e = (signed int)pCard->to_pl_enm_buildings2 - dmg_e; + } + APPLY_TO_BOTH(player, enemy, wall_height, pCard->to_pl_enm_wall2, wall_p, wall_e); + APPLY_TO_BOTH(player, enemy, tower_height, pCard->to_pl_enm_tower2, tower_p, tower_e); + break; + } + // } + if ( quarry_p > 0 || quarry_e > 0 ) + pArcomageGame->PlaySound(30); + if ( quarry_p < 0 || quarry_e < 0 ) + pArcomageGame->PlaySound(31); + if ( magic_p > 0 || magic_e > 0 ) + pArcomageGame->PlaySound(33); + if ( magic_p < 0 || magic_e < 0 ) + pArcomageGame->PlaySound(34); + if ( zoo_p > 0 || zoo_e > 0 ) + pArcomageGame->PlaySound(36); + if ( zoo_p < 0 || zoo_e < 0 ) + pArcomageGame->PlaySound(37); + if ( bricks_p > 0 || bricks_e > 0 ) + pArcomageGame->PlaySound(39); + if ( bricks_p < 0 || bricks_e < 0 ) + pArcomageGame->PlaySound(40); + if ( gems_p > 0 || gems_e > 0 ) + pArcomageGame->PlaySound(42); + if ( gems_p < 0 || gems_e < 0 ) + pArcomageGame->PlaySound(43); + if ( beasts_p > 0 || beasts_e > 0 ) + pArcomageGame->PlaySound(45u); + if ( beasts_p < 0 || beasts_e < 0 ) + pArcomageGame->PlaySound(46); + if ( buildings_p || buildings_e || dmg_p || dmg_e ) + pArcomageGame->PlaySound(48); + if ( wall_p > 0 || wall_e > 0 ) + pArcomageGame->PlaySound(49); + if ( wall_p < 0 || wall_e < 0 ) + pArcomageGame->PlaySound(50); + if ( tower_p > 0 || tower_e > 0 ) + pArcomageGame->PlaySound(52); + if ( tower_p < 0 || tower_e < 0 ) + pArcomageGame->PlaySound(53); + if ( player_num ) + { + if ( quarry_p ) + { + v184.x = 573; + v184.y = 92; + am_40D2B4(&v184, quarry_p); + } + if ( quarry_e ) + { + v184.x = 26; + v184.y = 92; + am_40D2B4(&v184, quarry_e); + } + if ( magic_p ) + { + v184.x = 573; + v184.y = 164; + am_40D2B4(&v184, magic_p); + } + if ( magic_e ) + { + v184.x = 26; + v184.y = 164; + am_40D2B4(&v184, magic_e); + } + if ( zoo_p ) + { + v184.x = 573; + v184.y = 236; + am_40D2B4(&v184, zoo_p); + } + if ( zoo_e ) + { + v184.x = 26; + v184.y = 236; + am_40D2B4(&v184, zoo_e); + } + if ( bricks_p ) + { + v184.x = 563; + v184.y = 114; + am_40D2B4(&v184, bricks_p); + } + if ( bricks_e ) + { + v184.x = 16; + v184.y = 114; + am_40D2B4(&v184, bricks_e); + } + if ( gems_p ) + { + v184.x = 563; + v184.y = 186; + am_40D2B4(&v184, gems_p); + } + if ( gems_e ) + { + v184.x = 16; + v184.y = 186; + am_40D2B4(&v184, gems_e); + } + if ( beasts_p ) + { + v184.x = 563; + v184.y = 258; + am_40D2B4(&v184, beasts_p); + } + if ( beasts_e ) + { + v184.x = 16; + v184.y = 258; + am_40D2B4(&v184, beasts_e); + } + if ( wall_p ) + { + v184.x = 442; + v184.y = 296; + am_40D2B4(&v184, wall_p); + } + if ( wall_e ) + { + v184.x = 180; + v184.y = 296; + am_40D2B4(&v184, wall_e); + } + if ( tower_p ) + { + v184.x = 514; + v184.y = 296; + am_40D2B4(&v184, tower_p); + } + if ( tower_e ) + { + v184.x = 122; + v184.y = 296; + am_40D2B4(&v184, tower_e); + } + if ( dmg_p ) + { + v184.x = 442; + v184.y = 296; + am_40D2B4(&v184, dmg_p); + } + if ( buildings_p ) + { + v184.x = 514; + v184.y = 296; + am_40D2B4(&v184, buildings_p); + } + if ( dmg_e ) + { + v184.x = 180; + v184.y = 296; + am_40D2B4(&v184, dmg_e); + } + if ( buildings_e ) + { + v184.x = 122; + v184.y = 296; + am_40D2B4(&v184, buildings_e); + } + } + else + { + if ( quarry_p ) + { + v184.x = 26; + v184.y = 92; + am_40D2B4(&v184, quarry_p); + } + if ( quarry_e ) + { + v184.x = 573; + v184.y = 92; + am_40D2B4(&v184, quarry_e); + } + if ( magic_p ) + { + v184.x = 26; + v184.y = 164; + am_40D2B4(&v184, magic_p); + } + if ( magic_e ) + { + v184.x = 573; + v184.y = 164; + am_40D2B4(&v184, magic_e); + } + if ( zoo_p ) + { + v184.x = 26; + v184.y = 236; + am_40D2B4(&v184, zoo_p); + } + if ( zoo_e ) + { + v184.x = 573; + v184.y = 236; + am_40D2B4(&v184, zoo_e); + } + if ( bricks_p ) + { + v184.x = 16; + v184.y = 114; + am_40D2B4(&v184, bricks_p); + } + if ( bricks_e ) + { + v184.x = 563; + v184.y = 114; + am_40D2B4(&v184, bricks_e); + } + if ( gems_p ) + { + v184.x = 16; + v184.y = 186; + am_40D2B4(&v184, gems_p); + } + if ( gems_e ) + { + v184.x = 563; + v184.y = 186; + am_40D2B4(&v184, gems_e); + } + if ( beasts_p ) + { + v184.x = 16; + v184.y = 258; + am_40D2B4(&v184, beasts_p); + } + if ( beasts_e ) + { + v184.x = 563; + v184.y = 258; + am_40D2B4(&v184, beasts_e); + } + if ( wall_p ) + { + v184.x = 180; + v184.y = 296; + am_40D2B4(&v184, wall_p); + } + if ( wall_e ) + { + v184.x = 442; + v184.y = 296; + am_40D2B4(&v184, wall_e); + } + if ( tower_p ) + { + v184.x = 122; + v184.y = 296; + am_40D2B4(&v184, tower_p); + } + if ( tower_e ) + { + v184.x = 514; + v184.y = 296; + am_40D2B4(&v184, tower_e); + } + if ( dmg_p ) + { + v184.x = 180; + v184.y = 296; + am_40D2B4(&v184, dmg_p); + } + if ( buildings_p ) + { + v184.x = 122; + v184.y = 296; + am_40D2B4(&v184, buildings_p); + } + if ( dmg_e ) + { + v184.x = 442; + v184.y = 296; + am_40D2B4(&v184, dmg_e); + } + if ( buildings_e ) + { + v184.x = 514; + v184.y = 296; + am_40D2B4(&v184, buildings_e); + } + } +#undef APPLY_TO_BOTH +#undef APPLY_TO_ENEMY +#undef APPLY_TO_PLAYER + } @@ -5382,7 +4052,7 @@ //----- (0040D402) -------------------------------------------------------- -int am_40D402( int player_num, int damage ) +int ApplyDamageToBuildings( int player_num, int damage ) { ArcomagePlayer *v2; // ecx@1 int v3; // esi@1 @@ -5689,7 +4359,7 @@ for (int i=0; i<10; ++i) - array_4FABD0[i].field_40->Ctor(array_4FABD0[i].field_40); + array_4FABD0[i].field_40->Ctor(&array_4FABD0[i].field_40); current_card_slot_index = -1; amuint_4FAA4C = -1; @@ -5698,7 +4368,7 @@ byte_4FAA2C = 0; byte_505880 = 0; dword_4FAA70 = 0; - am_byte_4FAA77 = 0; + hand_full = 0; SetStartGameData(); InitalHandsFill(); //nullsub_1();
--- a/Arcomage.h Tue Jun 11 15:24:05 2013 +0200 +++ b/Arcomage.h Tue Jun 11 15:26:53 2013 +0200 @@ -38,66 +38,66 @@ char needed_bricks; char needed_gems; char needed_beasts; - char field_2B; - int field_2C; + char attack_or_defence; + int compare_param; char field_30; - char field_31; - char field_32; - char field_33; - char field_34; - char field_35; - char field_36; - char field_37; - char field_38; - char field_39; - char field_3A; - char field_3B; - char field_3C; - char field_3D; - char field_3E; - char field_3F; - char field_40; - char field_41; - char field_42; - char field_43; - char field_44; - char field_45; - char field_46; - char field_47; - char field_48; - char field_49; - char field_4A; - char field_4B; - char field_4C; + char can_draw_extra_card; + char to_player_quarry_lvl; + char to_player_magic_lvl; + char to_player_zoo_lvl; + char to_player_bricks; + char to_player_gems; + char to_player_beasts; + char to_player_buildings; + char to_player_wall; + char to_player_tower; + char to_enemy_quarry_lvl; + char to_enemy_magic_lvl; + char to_enemy_zoo_lvl; + char to_enemy_bricks; + char to_enemy_gems; + char to_enemy_beasts; + char to_enemy_buildings; + char to_enemy_wall; + char to_enemy_tower; + char to_pl_enm_quarry_lvl; + char to_pl_enm_magic_lvl; + char to_pl_enm_zoo_lvl; + char to_pl_enm_bricks; + char to_pl_enm_gems; + char to_pl_enm_beasts; + char to_pl_enm_buildings; + char to_pl_enm_wall; + char to_pl_enm_tower; char field_4D; - char field_4E; - char field_4F; - char field_50; - char field_51; - char field_52; - char field_53; - char field_54; - char field_55; - char field_56; - char field_57; - char field_58; - char field_59; - char field_5A; - char field_5B; - char field_5C; - char field_5D; - char field_5E; - char field_5F; - char field_60; - char field_61; - char field_62; - char field_63; - char field_64; - char field_65; - char field_66; - char field_67; - char field_68; - char field_69; + char can_draw_extra_card2; + char to_player_quarry_lvl2; + char to_player_magic_lvl2; + char to_player_zoo_lvl2; + char to_player_bricks2; + char to_player_gems2; + char to_player_beasts2; + char to_player_buildings2; + char to_player_wall2; + char to_player_tower2; + char to_enemy_quarry_lvl2; + char to_enemy_magic_lvl2; + char to_enemy_zoo_lvl2; + char to_enemy_bricks2; + char to_enemy_gems2; + char to_enemy_beasts2; + char to_enemy_buildings2; + char to_enemy_wall2; + char to_enemy_tower2; + char to_pl_enm_quarry_lvl2; + char to_pl_enm_magic_lvl2; + char to_pl_enm_zoo_lvl2; + char to_pl_enm_bricks2; + char to_pl_enm_gems2; + char to_pl_enm_beasts2; + char to_pl_enm_buildings2; + char to_pl_enm_wall2; + char to_pl_enm_tower2; char field_6A; char field_6B; }; @@ -238,7 +238,7 @@ #pragma pack(push, 1) struct stru272_stru0 // ARCOMAGE stuff { - static void Ctor(stru272_stru0 *a1); + static void Ctor(stru272_stru0 **a1); int Dtor(); int _40E01A(stru272_stru2* a2); int Empty(char a2, char a3);
--- a/mm7_data.cpp Tue Jun 11 15:24:05 2013 +0200 +++ b/mm7_data.cpp Tue Jun 11 15:26:53 2013 +0200 @@ -908,8 +908,7 @@ int amuint_4FAA4C; // weak -int dword_4FAA64; // weak -int dword_4FAA68; // weak + int dword_4FAA70; // weak char byte_4FAA74; // weak
--- a/mm7_data.h Tue Jun 11 15:24:05 2013 +0200 +++ b/mm7_data.h Tue Jun 11 15:26:53 2013 +0200 @@ -543,9 +543,6 @@ extern int amuint_4FAA4C; // weak -extern int dword_4FAA64; // weak -extern int dword_4FAA68; // weak - extern int dword_4FAA70; // weak extern char byte_4FAA74; // weak extern char am_byte_4FAA75; // weak