Mercurial > mm7
changeset 1138:f947bedb2859
Слияние
author | Ritor1 |
---|---|
date | Sat, 01 Jun 2013 10:32:31 +0600 |
parents | 62c759bc49f7 (current diff) d98415be04ca (diff) |
children | a3ad3f38a7da |
files | Arcomage.cpp Vis.cpp Vis.h mm7_2.cpp |
diffstat | 70 files changed, 2445 insertions(+), 3457 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Actor.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -230,29 +230,25 @@ //----- (0040894B) -------------------------------------------------------- bool Actor::CanAct() { - signed int v1; // esi@1 - bool v2; // edi@2 + bool isparalyzed; // esi@1 + bool isstoned; // edi@2 unsigned __int16 v3; // ax@6 - v1 = 0; - v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned - if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed - v1 = 1; + isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned + isparalyzed = (signed __int64)this->pActorBuffs[6].uExpireTime > 0;// paralyzed v3 = this->uAIState; - return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; + return !(isstoned || isparalyzed || v3 == Dying || v3 == Dead || v3 == Removed || v3 == Summoned || v3 == Disabled); } //----- (004089C7) -------------------------------------------------------- bool Actor::IsNotAlive() { - signed int v1; // esi@1 + bool isstoned; // esi@1 //unsigned __int16 v2; // ax@3 - v1 = 0; - if (pActorBuffs[5].uExpireTime) - v1 = 1; + isstoned = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned //v2 = this->uAIState; - return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; + return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled)); } //----- (004086E9) -------------------------------------------------------- @@ -875,9 +871,7 @@ v6 + 5, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( - v5, - (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); v106 = 0; v104 = 0; v103 = 0; @@ -914,9 +908,7 @@ v6 + 5, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( - v5, - (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); v106 = 0; v104 = 0; v103 = 0; @@ -956,9 +948,7 @@ LOWORD(v48) = 2 * (3 * v6 + 60); LABEL_114: v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( - v5, - (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); LABEL_127: v106 = v47; v104 = v47; @@ -1092,9 +1082,7 @@ v6 + 5, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( - v5, - (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); v106 = 0; v104 = 0; v103 = 0; @@ -1226,9 +1214,7 @@ 0, 0, 0); - pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( - v5, - (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); + pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); v106 = 0; v104 = 0; v103 = 0; @@ -1793,7 +1779,7 @@ v20 = v6; v21 = PID_TYPE(v6); v22 = PID_ID(v20); - switch(v6) + switch(v21) { case OBJECT_Item: {
--- a/Allocator.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Allocator.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -22,6 +22,10 @@ void *Allocator::AllocNamedChunk(const void *pPrevPtrValue, unsigned int uSize, const char *pName) { + if ( pPrevPtrValue && !aborting_app ) + AbortWithError(); + if (!uSize) + return 0; return malloc(uSize); /* //Allocator *v4; // esi@1
--- a/Arcomage.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Arcomage.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -736,7 +736,7 @@ { result = dword_4DF3A4 - 2; if ( dword_4DF3A4 != 2 ) - return result; + return result != 0; v64 = a1; v145 = &stru_505708[a1]; v130 = a1; @@ -1008,7 +1008,7 @@ { --v123; if ( v123 < 0 ) - return am_40BCFB(v64, v137); + return am_40BCFB(v64, v137) != 0; } v137 = dword_4FA9B0[2 * v123]; } @@ -1033,12 +1033,12 @@ { ++v124; if ( v124 >= v136 ) - return am_40BCFB(v64, v137); + return am_40BCFB(v64, v137) != 0; } - return am_40BE0E(v64, dword_4FA9B0[2 * v124]); + return am_40BE0E(v64, dword_4FA9B0[2 * v124]) != 0; } } - return am_40BCFB(v64, v137); + return am_40BCFB(v64, v137) != 0; } v9 = a1; v144 = &stru_505708[a1]; @@ -1300,7 +1300,7 @@ { --v62; if ( v62 < 0 ) - return am_40BCFB(v9, v137); + return am_40BCFB(v9, v137) != 0; } v137 = dword_4FA9B0[2 * v62]; } @@ -1325,12 +1325,12 @@ { ++v63; if ( v63 >= v135 ) - return am_40BCFB(v9, v137); + return am_40BCFB(v9, v137) != 0; } - return am_40BE0E(v9, dword_4FA9B0[2 * v63]); + return am_40BE0E(v9, dword_4FA9B0[2 * v63]) != 0; } } - return am_40BCFB(v9, v137); + return am_40BCFB(v9, v137) != 0; } v3 = 0; v4 = a1; @@ -1355,7 +1355,7 @@ } result = am_40BE0E(v4, v6); } - return result; + return result != 0; } // 408BB4: could not find valid save-restore pair for ebp // 4DF3A4: using guessed type int dword_4DF3A4;
--- a/AudioPlayer.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/AudioPlayer.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -267,7 +267,7 @@ return 0; } v12 = 0; - while ( _strcmpi(pAudioPlayer->pSoundHeaders[v12].pSoundName, v11->pSoundName) ) + while ( _stricmp(pAudioPlayer->pSoundHeaders[v12].pSoundName, v11->pSoundName) ) { ++v7; ++v12; @@ -488,11 +488,11 @@ v9 = atoi(v19.pProperties[1]); v10 = v19.pProperties[2]; v2->pSounds[v2->sNumSounds].uSoundID = v9; - if ( _strcmpi(v10, "system") ) + if ( _stricmp(v10, "system") ) { - if ( _strcmpi(v19.pProperties[2], "swap") ) + if ( _stricmp(v19.pProperties[2], "swap") ) { - v11 = _strcmpi(v19.pProperties[2], "lock"); + v11 = _stricmp(v19.pProperties[2], "lock"); v12 = v2->pSounds; v13 = v11 == 0; v14 = v2->sNumSounds; @@ -510,7 +510,7 @@ { v2->pSounds[v2->sNumSounds].eType = SOUND_DESC_SYSTEM; } - if ( v19.uPropCount >= 4 && !_strcmpi(v19.pProperties[3], "3D") ) + if ( v19.uPropCount >= 4 && !_stricmp(v19.pProperties[3], "3D") ) { v15 = (int)&v2->pSounds[v2->sNumSounds].uFlags; *(int *)v15 |= SOUND_DESC_SWAP; @@ -2576,7 +2576,7 @@ result = &pAudioPlayer->pSoundHeaders[v6 / 2 + v4]; if ( !result ) return result; - result = (SoundHeader *)_strcmpi(pName, result->pSoundName); + result = (SoundHeader *)_stricmp(pName, result->pSoundName); if ( !result ) uFindSound_BinSearch_ResultID = v6 / 2 + v4; if ( v4 == v10 ) @@ -2591,7 +2591,7 @@ v9 = v4; do { - result = (SoundHeader *)_strcmpi(pName, pAudioPlayer->pSoundHeaders[v9].pSoundName); + result = (SoundHeader *)_stricmp(pName, pAudioPlayer->pSoundHeaders[v9].pSoundName); if ( !result ) goto LABEL_24; ++v7; @@ -2618,7 +2618,7 @@ v8 = v4; while ( 1 ) { - result = (SoundHeader *)_strcmpi(pName, pAudioPlayer->pSoundHeaders[v8].pSoundName); + result = (SoundHeader *)_stricmp(pName, pAudioPlayer->pSoundHeaders[v8].pSoundName); if ( !result ) break; ++v7;
--- a/AudioPlayer.h Sat Jun 01 10:32:08 2013 +0600 +++ b/AudioPlayer.h Sat Jun 01 10:32:31 2013 +0600 @@ -241,7 +241,7 @@ struct SoundDesc { - inline bool Is3D() {return uFlags & SOUND_DESC_3D;} + inline bool Is3D() {return (uFlags & SOUND_DESC_3D) != 0;} char pSoundName[32]; unsigned int uSoundID;
--- a/Awards.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Awards.h Sat Jun 01 10:32:31 2013 +0600 @@ -9,7 +9,7 @@ unsigned int uPriority; }; #pragma pack(pop) -extern Award pAwards[104]; +extern Award pAwards[105];
--- a/CShow.h Sat Jun 01 10:32:08 2013 +0600 +++ b/CShow.h Sat Jun 01 10:32:31 2013 +0600 @@ -17,8 +17,9 @@ #pragma pack(push, 1) -struct CShow +class CShow { +public: //----- (004A9507) -------------------------------------------------------- CShow() {}
--- a/Chest.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Chest.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -340,7 +340,7 @@ v6 = item_texture->uTextureWidth; if ( v6 < 14 ) v6 = 14; - texture_cell_width = (v6 - 14 >> 5) + 1; + texture_cell_width = ((v6 - 14) >> 5) + 1; v8 = item_texture->uTextureHeight; if ( v8 < 14 ) v8 = 14;
--- a/Chest.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Chest.h Sat Jun 01 10:32:31 2013 +0600 @@ -48,9 +48,9 @@ #pragma pack(push, 1) struct Chest //0x14cc { - inline bool Initialized() const {return uFlags & CHEST_ITEMS_PLACED;} + inline bool Initialized() const {return (uFlags & CHEST_ITEMS_PLACED) != 0;} inline void SetInitialized(bool b) {if (b) uFlags |= CHEST_ITEMS_PLACED; else uFlags &= ~CHEST_ITEMS_PLACED;} - inline bool Trapped() const {return uFlags & CHEST_TRAPPED;} + inline bool Trapped() const {return (uFlags & CHEST_TRAPPED) != 0;} static bool CanPlaceItemAt(signed int a1, int a2, signed int uChestID); static int CountChestItems(signed int uChestID);
--- a/DecalBuilder.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/DecalBuilder.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -128,11 +128,11 @@ double v26; // st7@21 int v27; // edi@21 double v28; // st7@21 - int v29; // ST10_4@21 + float v29; // ST10_4@21 int v30; // ST08_4@21 //DecalBuilder *v31; // esi@21 int v32; // [sp+4h] [bp-44h]@18 - RenderVertexSoft *v33; // [sp+8h] [bp-40h]@21 + float v33; // [sp+8h] [bp-40h]@21 stru314 *v34; // [sp+Ch] [bp-3Ch]@21 float v35; // [sp+10h] [bp-38h]@21 float v36; // [sp+14h] [bp-34h]@17 @@ -145,6 +145,9 @@ int v43; // [sp+3Ch] [bp-Ch]@21 //DecalBuilder *thisa; // [sp+40h] [bp-8h]@1 //RenderVertexSoft *a11; // [sp+44h] [bp-4h]@8 + int a6a; + int *a6b; + // __debugbreak(); @@ -177,22 +180,11 @@ //a11 = a6; if ( a7 ) { - if ( a5 > 0 ) - { - v11 = static_AE4F90; - v12 = (char *)a6 - (char *)static_AE4F90; - a6 = (RenderVertexSoft *)a5; - do + for(int i=0; i < a5;i++) { - v13 = (RenderVertexSoft *)((char *)v11 + v12); - v14 = v11; - ++v11; - v15 = a6 == (RenderVertexSoft *)1; - a6 = (RenderVertexSoft *)((char *)a6 - 1); - memcpy(v14, v13, 0x30u); + memcpy(&static_AE4F90[i], a6, 0x30u); + ++a6; } - while ( !v15 ); - } v16 = a4; if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 ) { @@ -221,14 +213,11 @@ int _a7 = 0; if ( this->uNumDecals > 0 ) { - a6 = (RenderVertexSoft *)this->std__vector_30B00C; + a6b = this->std__vector_30B00C; do { - v21 = &pBloodsplatContainer->std__vector_pBloodsplats[LODWORD(a6->vWorldPosition.x)]; - *(float *)&v37 = v21->z; - v36 = v21->y; - v35 = v21->x; - v22 = _43F5C8_get_point_light_level_with_respect_to_lights(light_level, uSectorID, v35, v36, *(float *)&v37); + v21 = &pBloodsplatContainer->std__vector_pBloodsplats[*a6b]; + v22 = _43F5C8_get_point_light_level_with_respect_to_lights(light_level, uSectorID, v21->x, v21->y, v21->z); v23 = v21->b; v24 = v21->x; v42 = v22; @@ -242,22 +231,22 @@ v37 = a8; v40 = (signed __int64)v26; v28 = v21->dot_dist; - LODWORD(v36) = (uint32)a6; + //LODWORD(v36) = (uint32)a6; a5a = v25; v39 = v27; LODWORD(v35) = a5; v34 = &static_AE4F60; - *(float *)&v33 = v28; + v33 = v28; v32 = v23 | (v22 << 8); - *(float *)&v29 = v21->radius; - v30 = (int)v21; + v29 = v21->radius; + //v30 = (int)v21; //v31 = thisa; - if ( !this->_49B790_build_decal_geometry(v42, a3, v30, (int)&a5a, v29, v43, v33, &static_AE4F60, a5, a6, a8) ) + if ( !this->_49B790_build_decal_geometry(v42, a3, (DecalBuilder_stru0 *)v21, (int)&a5a, SLODWORD(v29), v43, v33, &static_AE4F60, a5, a6, a8) ) { MessageBoxW(nullptr, L"Error: Failed to build decal geometry", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:114", 0); } ++_a7; - a6 = (RenderVertexSoft *)((char *)a6 + 4); + ++a6b; } while ( _a7 < this->uNumDecals ); } @@ -265,11 +254,11 @@ } //----- (0049B790) -------------------------------------------------------- -char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, RenderVertexSoft *a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) +char DecalBuilder::_49B790_build_decal_geometry(int a2, char a3, DecalBuilder_stru0 *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, stru314 *a9, signed int a10, RenderVertexSoft *a11, char uClipFlags) { DecalBuilder *v12; // esi@1 Decal *v13; // edi@2 - char *v14; // eax@2 + int *v14; // eax@2 double v15; // st7@4 double v16; // st7@4 int v17; // eax@4 @@ -295,30 +284,34 @@ std::string v37; // [sp-4h] [bp-24h]@15 float v38; // [sp+8h] [bp-18h]@6 RenderVertexSoft *v39; // [sp+Ch] [bp-14h]@6 - unsigned int *v40; // [sp+10h] [bp-10h]@6 + unsigned int v40; // [sp+10h] [bp-10h]@6 + + int a6a; + RenderVertexSoft *a8a; + unsigned int a8b = 0; v12 = this; - if ( *(float *)&a6 == 0.0 ) - goto LABEL_24; + if ( a6 == 0.0 ) + return 1; v13 = &this->std__vector_pDecals[this->field_308008]; - v14 = (char *)&this->std__vector_pDecals[this->field_308008].field_C1C; - this->std__vector_pDecals[this->field_308008].field_C18 = (DecalBuilder_stru0 *)a4; - *(int *)v14 = 0; + v14 = &this->std__vector_pDecals[this->field_308008].field_C1C; + this->std__vector_pDecals[this->field_308008].field_C18 = a4; + *v14 = 0; if ( a3 & 2 ) - *(int *)v14 = 1; - v15 = *(float *)&a6 - *(float *)&a8; - *(float *)&this->field_30C028 = v15; - v16 = sqrt((*(float *)&a6 + *(float *)&a6 - v15) * v15); - *(float *)&v12->field_30C02C = v16; + *v14 = 1; + v15 = a6 - a8; + this->field_30C028 = v15; + v16 = sqrt((a6 + a6 - v15) * v15); + v12->field_30C02C = v16; v17 = a5; v18 = a9; - v12->flt_30C030 = 1.0 - (*(float *)&a6 - v16) / *(float *)&a6; - v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - *(float *)&a8 * v18->field_4.x); - v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - *(float *)&a8 * v18->field_4.y); - v19 = *(float *)&a6; - v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - *(float *)&a8 * v18->field_4.z); + v12->flt_30C030 = 1.0 - (a6 - v16) / a6; + v13->field_C08 = (signed __int64)((double)*(signed int *)v17 - a8 * v18->field_4.x); + v13->field_C0A = (signed __int64)((double)*(signed int *)(a5 + 4) - a8 * v18->field_4.y); + v19 = a6; + v13->field_C0C = (signed __int64)((double)*(signed int *)(a5 + 8) - a8 * v18->field_4.z); v20 = v19 * v12->flt_30C030; - a8 = v13->pVertices; + a8a = v13->pVertices; v12->field_30C034 = v20; v12->field_30C010 = v20 * v18->field_10.x; v12->field_30C014 = v20 * v18->field_10.y; @@ -326,19 +319,19 @@ v12->field_30C01C = v20 * v18->field_1C.x; v12->field_30C020 = v20 * v18->field_1C.y; v12->field_30C024 = v20 * v18->field_1C.z; - a6 = v13->field_C08; - v21 = (double)a6; + a6a = v13->field_C08; + v21 = (double)a6a; v22 = v21 - v12->field_30C01C; - a6 = v13->field_C0A; + a6a = v13->field_C0A; v13->pVertices[0].vWorldPosition.x = v22 + v12->field_30C010; - v23 = (double)a6; + v23 = (double)a6a; v24 = v23 - v12->field_30C020 + v12->field_30C014; v25 = (char *)&v13->pVertices[0].vWorldPosition.y; a6 = v13->field_C0C; v26 = 4; v13->pVertices[0].vWorldPosition.y = v24; - v27 = (double)a6; - *(float *)&a6 = v27; + v27 = (double)a6a; + a6 = v27; v13->pVertices[0].vWorldPosition.z = v27 - v12->field_30C024 + v12->field_30C018; v13->pVertices[0].u = 0.0; v13->pVertices[0].v = 0.0; @@ -354,7 +347,7 @@ v13->pVertices[2].v = 1.0; v13->pVertices[3].vWorldPosition.x = v21 + v12->field_30C01C + v12->field_30C010; v13->pVertices[3].vWorldPosition.y = v23 + v12->field_30C020 + v12->field_30C014; - v13->pVertices[3].vWorldPosition.z = *(float *)&a6 + v12->field_30C024 + v12->field_30C018; + v13->pVertices[3].vWorldPosition.z = a6 + v12->field_30C024 + v12->field_30C018; v13->pVertices[3].u = 1.0; v13->pVertices[3].v = 0.0; do @@ -371,28 +364,27 @@ } while ( v26 ); v13->uColorMultiplier = uColorMultiplier; - v40 = (unsigned int *)&v13->uNumVertices; + //v40 = (unsigned int *)&v13->uNumVertices; v39 = v13->pVertices; v13->uNumVertices = 4; v13->field_C14 = a2; v29 = v18->field_4.z; - a6 = (int)&v13->uNumVertices; + //a6a = (unsigned int *)&v13->uNumVertices; v38 = v29; - result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, v40); + result = pGame->pStru9Instance->_4980B9(a11, a10, v18->field_4.x, v18->field_4.y, v38, v39, (unsigned int*)&v13->uNumVertices); if ( result ) { - v31 = (unsigned int *)a6; - if ( !*(int *)a6 ) - goto LABEL_24; - v32 = a8; - v40 = *(unsigned int **)a6; - v39 = a8; - pGame->pIndoorCameraD3D->ViewTransform(a8, (unsigned int)v40); + //v31 = a6a; + if ( !v13->uNumVertices ) + return 1; + v32 = a8a; + //v40 = *a6a; + v39 = a8a; + pGame->pIndoorCameraD3D->ViewTransform(a8a, (unsigned int)v13->uNumVertices); v40 = 0; - pGame->pIndoorCameraD3D->Project(v32, *v31, 0); + pGame->pIndoorCameraD3D->Project(v32, v13->uNumVertices, 0); if ( !(uClipFlags & 1) ) { -LABEL_19: ++v12->field_308008; v34 = 1024; if ( v12->field_308008 == 1024 ) @@ -400,41 +392,52 @@ if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 ) v34 = v12->std__vector_pDecals_size + 1; v12->std__vector_pDecals_size = v34; - goto LABEL_24; + return 1; } if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { if ( uClipFlags & 2 ) { - v40 = (unsigned int *)&a8; + v40 = (int)&a8; v39 = v12->pVertices; - pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v32, *v31, v12->pVertices, (unsigned int *)&a8); -LABEL_14: - v40 = v31; + pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v32, *v31, v12->pVertices, &a8b); + v40 = (int)v31; v39 = v12->pVertices; - pGame->pIndoorCameraD3D->_437143((unsigned int)a8, v32, v12->pVertices, v31); - goto LABEL_18; + pGame->pIndoorCameraD3D->_437143(a8b, v32, v12->pVertices, v31); } - if ( uClipFlags & 4 ) + else if ( uClipFlags & 4 ) { - v40 = (unsigned int *)&a8; + v40 = (int)&a8; + v39 = v12->pVertices; + pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v32, *v31, v12->pVertices, &a8b); + v40 = (int)v31; v39 = v12->pVertices; - pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v32, *v31, v12->pVertices, (unsigned int *)&a8); - goto LABEL_14; + pGame->pIndoorCameraD3D->_437143(a8b, v32, v12->pVertices, v31); } - v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258"; - v35 = "Undefined clip flag specified"; + else + { + v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:258"; + v35 = "Undefined clip flag specified"; + MessageBoxA(nullptr, v35, (const char *)v39, 0); + } } else { v39 = (RenderVertexSoft *)"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:263"; v35 = "Lightpoly builder native indoor clipping not implemented"; + MessageBoxA(nullptr, v35, (const char *)v39, 0); } - MessageBoxA(nullptr, v35, (const char *)v39, 0); -LABEL_18: - if ( *(float *)&a8 != 0.0 ) - goto LABEL_19; -LABEL_24: + if ( a8b != 0 ) + { + ++v12->field_308008; + v34 = 1024; + if ( v12->field_308008 == 1024 ) + v12->field_308008 = 0; + if ( (signed int)(v12->std__vector_pDecals_size + 1) <= 1024 ) + v34 = v12->std__vector_pDecals_size + 1; + v12->std__vector_pDecals_size = v34; + return 1; + } result = 1; } return result; @@ -445,6 +448,7 @@ { double v7; // st7@12 + uNumDecals = 0; if (!pBloodsplatContainer->std__vector_pBloodsplats_size) return true; @@ -454,7 +458,6 @@ return true; if (pFace->Fluid()) return true; - for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i) { auto pBloodsplat = pBloodsplatContainer->std__vector_pBloodsplats + i; @@ -483,80 +486,52 @@ //----- (0049BCEB) -------------------------------------------------------- char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace) { - int v2; // edi@1 - unsigned int v3; // eax@2 - char *v4; // edx@5 - double v5; // ST1C_8@12 - double v6; // ST14_8@12 - double v7; // ST0C_8@12 - double v8; // st7@12 - unsigned int v10; // [sp+20h] [bp-1Ch]@1 + double v8; // st7@12 + unsigned int v10; // [sp+20h] [bp-1Ch]@1 + + Bloodsplat *pBloodsplat; - v2 = 0; - this->uNumDecals = 0; - v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; - if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) - { - v3 = pFace->uAttributes; - if ( !(v3 & 0x400000) ) - { - if ( !(v3 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) - { - v4 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; - do - { - if ( (double)pFace->pBoundingBox.x1 - *((float *)v4 + 2) < *((float *)v4 - 1) ) - { - if ( (double)pFace->pBoundingBox.x2 + *((float *)v4 + 2) > *((float *)v4 - 1) ) - { - if ( (double)pFace->pBoundingBox.y1 - *((float *)v4 + 2) < *(float *)v4 ) - { - if ( (double)pFace->pBoundingBox.y2 + *((float *)v4 + 2) > *(float *)v4 ) - { - if ( (double)pFace->pBoundingBox.z1 - *((float *)v4 + 2) < *((float *)v4 + 1) ) - { - if ( (double)pFace->pBoundingBox.z2 + *((float *)v4 + 2) > *((float *)v4 + 1) ) - { - v5 = *((float *)v4 - 1) + 6.7553994e15; - v6 = *(float *)v4 + 6.7553994e15; - v7 = *((float *)v4 + 1) + 6.7553994e15; - v8 = (double)((pFace->pFacePlane.dist - + LODWORD(v5) * pFace->pFacePlane.vNormal.x - + LODWORD(v6) * pFace->pFacePlane.vNormal.y - + LODWORD(v7) * pFace->pFacePlane.vNormal.z) >> 16); - if ( v8 <= *((float *)v4 + 2) ) - { - *((float *)v4 + 3) = v8; - this->std__vector_30B00C[this->uNumDecals++] = v2; - } - } - } - } - } - } - } - ++v2; - v4 += 40; - } - while ( v2 < (signed int)v10 ); - } - } - } - return 1; + this->uNumDecals = 0; + v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; + if ( !(pFace->uAttributes & 0x400000) && !(pFace->uAttributes & 0x10) ) + { + for(int i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; i++ ) + { + pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; + if ( (double)pFace->pBoundingBox.x1 - pBloodsplat->radius < pBloodsplat->x && + (double)pFace->pBoundingBox.x2 + pBloodsplat->radius > pBloodsplat->x && + (double)pFace->pBoundingBox.y1 - pBloodsplat->radius < pBloodsplat->y && + (double)pFace->pBoundingBox.y2 + pBloodsplat->radius > pBloodsplat->y && + (double)pFace->pBoundingBox.z1 - pBloodsplat->radius < pBloodsplat->z && + (double)pFace->pBoundingBox.z2 + pBloodsplat->radius > pBloodsplat->z ) + { + v8 = (double)((pFace->pFacePlane.dist + + round(pBloodsplat->x) * pFace->pFacePlane.vNormal.x + + round(pBloodsplat->y) * pFace->pFacePlane.vNormal.y + + round(pBloodsplat->z) * pFace->pFacePlane.vNormal.z) >> 16); + if ( v8 <= pBloodsplat->radius ) + { + pBloodsplat->dot_dist = v8; + this->std__vector_30B00C[this->uNumDecals++] = i; + } + } + } + } + return 1; } //----- (0049BE8A) -------------------------------------------------------- -bool DecalBuilder::_49BE8A(struct stru148 *a2, float a3, int a4, RenderVertexSoft *a5, unsigned int uStripType, char a7) +bool DecalBuilder::_49BE8A(struct stru148 *a2, Vec3_float_ *_a3, float *a4, RenderVertexSoft *a5, unsigned int uStripType, char a7) { bool result; // eax@1 RenderVertexSoft *v8; // edi@3 - float v9; // ebx@3 - char *v10; // esi@3 + Vec3_float_ *v9; // ebx@3 + Bloodsplat *v10; // esi@3 float v11; // eax@5 float v12; // eax@6 double v13; // st7@13 double v14; // st7@19 - int v15; // eax@20 + short v15; // eax@20 int v16; // eax@22 int v17; // edx@24 DecalBuilder *v18; // eax@24 @@ -574,9 +549,10 @@ float v30; // [sp+30h] [bp-Ch]@6 float v31; // [sp+34h] [bp-8h]@6 bool v32; // [sp+38h] [bp-4h]@2 + float a3; this->uNumDecals = 0; - result = pBloodsplatContainer->std__vector_pBloodsplats_size; + result = pBloodsplatContainer->std__vector_pBloodsplats_size != 0; v24 = this; v23 = pBloodsplatContainer->std__vector_pBloodsplats_size; if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) @@ -585,11 +561,20 @@ if ( (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) { v8 = a5; - v9 = a3; - v10 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; - while ( uStripType != 4 ) + v9 = _a3; + v10 = pBloodsplatContainer->std__vector_pBloodsplats; + while ( v32 < (signed int)v23) { - if ( uStripType == 3 ) + if ( uStripType == 4 ) + { + a3 = v8->vWorldPosition.x; + v11 = v8[3].vWorldPosition.x; + v31 = v11; + v30 = v8[1].vWorldPosition.y; + v12 = v8->vWorldPosition.y; + v29 = v12; + } + else if ( uStripType == 3 ) { if ( a7 ) { @@ -597,83 +582,67 @@ v31 = v8[2].vWorldPosition.x; v30 = v8[1].vWorldPosition.y; v12 = v8[2].vWorldPosition.y; - goto LABEL_7; + v29 = v12; } - a3 = v8[1].vWorldPosition.x; - v11 = v8[2].vWorldPosition.x; -LABEL_6: - v31 = v11; - v30 = v8[1].vWorldPosition.y; - v12 = v8->vWorldPosition.y; -LABEL_7: - v29 = v12; - goto LABEL_13; + else + { + a3 = v8[1].vWorldPosition.x; + v11 = v8[2].vWorldPosition.x; + v31 = v11; + v30 = v8[1].vWorldPosition.y; + v12 = v8->vWorldPosition.y; + v29 = v12; + } } - MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0); -LABEL_13: + else + MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\PolyProjector.cpp:434", 0); v21 = uStripType; v13 = pGame->pIndoorCameraD3D->GetPolygonMinZ(v8, uStripType); v21 = uStripType; v28 = v13; v26 = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v8, uStripType); - if ( a3 - *((float *)v10 + 2) < *((float *)v10 - 1) ) + if ( a3 - v10->radius < v10->x && + v31 + v10->radius > v10->x && + v30 - v10->radius < v10->y && + v29 + v10->radius > v10->y && + v28 - v10->radius < v10->z && + v26 + v10->radius > v10->z ) { - if ( v31 + *((float *)v10 + 2) > *((float *)v10 - 1) ) - { - if ( v30 - *((float *)v10 + 2) < *(float *)v10 ) - { - if ( v29 + *((float *)v10 + 2) > *(float *)v10 ) - { - if ( v28 - *((float *)v10 + 2) < *((float *)v10 + 1) ) - { - if ( v26 + *((float *)v10 + 2) > *((float *)v10 + 1) ) - { - Vec3_float_::NegDot(&v8->vWorldPosition, (Vec3_float_ *)LODWORD(v9), (float *)a4); - v26 = *(float *)(LODWORD(v9) + 4) * *(float *)v10 - + *(float *)(LODWORD(v9) + 8) * *((float *)v10 + 1) - + *(unsigned int *)LODWORD(v9) * *((float *)v10 - 1) - + *(float *)a4; - v22 = v26 + 6.7553994e15; - v25 = LODWORD(v22); - v14 = (double)SLODWORD(v22); - v28 = v14; - if ( v14 <= *((float *)v10 + 2) ) - { - v15 = *(int *)&a2->flags; - if ( v15 & 2 || BYTE1(v15) & 1 ) - { - v16 = *((int *)v10 + 5); - if ( !(v16 & 1) ) - { - LOBYTE(v16) = v16 | 1; - *((int *)v10 + 5) = v16; - *((_QWORD *)v10 + 3) = pEventTimer->Time(); - } - } - v17 = v32; - *((int *)v10 + 3) = LODWORD(v28); - v18 = v24; - v24->std__vector_30B00C[v24->uNumDecals] = v17; - ++v18->uNumDecals; - } - } - } - } - } - } + Vec3_float_::NegDot(&v8->vWorldPosition, v9, a4); + v26 = v9->y * v10->y + + v9->z * v10->z + + v9->x * v10->x + + *a4; + v22 = v26 + 6.7553994e15; + v25 = LODWORD(v22); + v14 = (double)SLODWORD(v22); + v28 = v14; + if ( v14 <= v10->radius ) + { + v15 = a2->flags; + if ( v15 & 2 || BYTE1(v15) & 1 ) + { + v16 = v10->field_1C; + if ( !(v16 & 1) ) + { + LOBYTE(v16) = v16 | 1; + v10->field_1C = v16; + v10->field_20 = pEventTimer->Time(); + } + } + v17 = v32; + v10->dot_dist = LODWORD(v28); + v18 = v24; + v24->std__vector_30B00C[v24->uNumDecals] = v17; + ++v18->uNumDecals; + } } ++v32; - v10 += 40; + ++v10; result = v32; - if ( v32 >= (signed int)v23 ) - goto LABEL_26; } - a3 = v8->vWorldPosition.x; - v11 = v8[3].vWorldPosition.x; - goto LABEL_6; } } -LABEL_26: LOBYTE(result) = 1; return result; } @@ -787,23 +756,8 @@ //----- (0049C550) -------------------------------------------------------- void DecalBuilder::DrawDecalDebugOutlines() { - DecalBuilder *v1; // esi@1 - signed int v2; // ebx@1 - RenderVertexSoft *v3; // edi@2 - - v1 = this; - v2 = 0; - if ( (signed int)this->std__vector_pDecals_size > 0 ) - { - v3 = this->std__vector_pDecals[0].pVertices; - do - { - pGame->pIndoorCameraD3D->debug_outline_sw(v3, *((int *)v3 - 1), 0xC86400u, 0.0); - ++v2; - v3 = (RenderVertexSoft *)((char *)v3 + 3104); - } - while ( v2 < (signed int)v1->std__vector_pDecals_size ); - } + for(int i = 0; i < std__vector_pDecals_size; i++) + pGame->pIndoorCameraD3D->debug_outline_sw(std__vector_pDecals[i].pVertices, std__vector_pDecals[i].uNumVertices, 0xC86400u, 0.0); } //----- (0040E4C2) --------------------------------------------------------
--- a/DecalBuilder.h Sat Jun 01 10:32:08 2013 +0600 +++ b/DecalBuilder.h Sat Jun 01 10:32:31 2013 +0600 @@ -1,6 +1,79 @@ #pragma once #include "Render.h" +/* 158 */ +#pragma pack(push, 1) +struct Bloodsplat +{ + //----- (0043B538) -------------------------------------------------------- + inline Bloodsplat() + { + this->field_1C = 0; + this->field_20 = 0; + //this->field_24 = 0; + //this->vdestructor_ptr = &Bloodsplat_pvdtor; + } + + //----- (0043B54C) -------------------------------------------------------- + //void __thiscall Bloodsplat::vdtor(Bloodsplat *this, char a2) + + //----- (0043B569) -------------------------------------------------------- + virtual ~Bloodsplat() + { + } + + //void (__thiscall ***vdestructor_ptr)(Bloodsplat *, bool); + float x; + float y; + float z; + float radius; + float dot_dist; + char r; + char g; + char b; + char field_1B; + int field_1C; + unsigned long long field_20; + //int field_24; +}; +#pragma pack(pop) + +/* 159 */ +#pragma pack(push, 1) +struct BloodsplatContainer +{ + //----- (0043B688) -------------------------------------------------------- + inline BloodsplatContainer() + { + /*_eh_vector_constructor_iterator_( + this->std__vector_pBloodsplats, + 40, + 64, + (void (__thiscall *)(void *))Bloodsplat::Bloodsplat, + (void (__thiscall *)(void *))Bloodsplat::dtor); + v1->std__vector_pBloodsplats_size = 0;*/ + uNumBloodsplats = 0; + } + //----- (0043B6D6) -------------------------------------------------------- + virtual ~BloodsplatContainer() + { + //this->vdestructor_ptr = &BloodsplatContainer_pvdtor; + //_eh_vector_destructor_iterator_(this->std__vector_pBloodsplats, 40, 64, Bloodsplat::dtor); + } + + + bool AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9); + bool AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b); + + + //void (__thiscall ***vdestructor_ptr)(BloodsplatContainer *, bool); + Bloodsplat std__vector_pBloodsplats[64]; + unsigned int std__vector_pBloodsplats_size; + int uNumBloodsplats; +}; +#pragma pack(pop) + +extern struct BloodsplatContainer *pBloodsplatContainer; // idb #pragma pack(push, 1) struct DecalBuilder_stru0 @@ -92,10 +165,10 @@ bool AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9); void Reset(unsigned int bPreserveBloodsplats); char ApplyDecals(int light_level, char a3, struct stru154 *a4, int a5, struct RenderVertexSoft *a6, struct IndoorCameraD3D_Vec4 *a7, char a8, unsigned int uSectorID); - char _49B790_build_decal_geometry(int a2, char a3, int a4, int a5, int a6, unsigned int uColorMultiplier, struct RenderVertexSoft *a8, struct stru314 *a9, signed int a10, struct RenderVertexSoft *a11, char uClipFlags); + char _49B790_build_decal_geometry(int a2, char a3, DecalBuilder_stru0 *a4, int a5, float a6, unsigned int uColorMultiplier, float a8, struct stru314 *a9, signed int a10, struct RenderVertexSoft *a11, char uClipFlags); bool ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID); char ApplyDecals_OutdoorFace(ODMFace *pFace); - bool _49BE8A(struct stru148 *a2, float a3, int a4, struct RenderVertexSoft *a5, unsigned int uStripType, char a7); + bool _49BE8A(struct stru148 *a2, Vec3_float_ *a3, float *a4, struct RenderVertexSoft *a5, unsigned int uStripType, char a7); void DrawDecal(Decal *pDecal, float z_bias); void DrawDecals(float z_bias); void DrawBloodsplats(); @@ -116,8 +189,8 @@ float field_30C01C; float field_30C020; float field_30C024; - int field_30C028; - int field_30C02C; + float field_30C028; + float field_30C02C; float flt_30C030; float field_30C034; }; @@ -129,78 +202,3 @@ -/* 158 */ -#pragma pack(push, 1) -struct Bloodsplat -{ - //----- (0043B538) -------------------------------------------------------- - inline Bloodsplat() - { - this->field_1C = 0; - this->field_20 = 0; - this->field_24 = 0; - //this->vdestructor_ptr = &Bloodsplat_pvdtor; - } - - //----- (0043B54C) -------------------------------------------------------- - //void __thiscall Bloodsplat::vdtor(Bloodsplat *this, char a2) - - //----- (0043B569) -------------------------------------------------------- - virtual ~Bloodsplat() - { - } - - //void (__thiscall ***vdestructor_ptr)(Bloodsplat *, bool); - float x; - float y; - float z; - float radius; - float dot_dist; - char r; - char g; - char b; - char field_1B; - int field_1C; - int field_20; - int field_24; -}; -#pragma pack(pop) - -/* 159 */ -#pragma pack(push, 1) -struct BloodsplatContainer -{ - //----- (0043B688) -------------------------------------------------------- - inline BloodsplatContainer() - { - /*_eh_vector_constructor_iterator_( - this->std__vector_pBloodsplats, - 40, - 64, - (void (__thiscall *)(void *))Bloodsplat::Bloodsplat, - (void (__thiscall *)(void *))Bloodsplat::dtor); - v1->std__vector_pBloodsplats_size = 0;*/ - uNumBloodsplats = 0; - } - //----- (0043B6D6) -------------------------------------------------------- - virtual ~BloodsplatContainer() - { - //this->vdestructor_ptr = &BloodsplatContainer_pvdtor; - //_eh_vector_destructor_iterator_(this->std__vector_pBloodsplats, 40, 64, Bloodsplat::dtor); - } - - - bool AddBloodsplat(float x, float y, float z, float r, float g, float b, float radius, int a8, int a9); - bool AddBloodsplat(float x, float y, float z, float radius, char r, char g, char b); - - - //void (__thiscall ***vdestructor_ptr)(BloodsplatContainer *, bool); - Bloodsplat std__vector_pBloodsplats[64]; - unsigned int std__vector_pBloodsplats_size; - int uNumBloodsplats; -}; -#pragma pack(pop) - - - -extern struct BloodsplatContainer *pBloodsplatContainer; // idb \ No newline at end of file
--- a/DecorationList.h Sat Jun 01 10:32:08 2013 +0600 +++ b/DecorationList.h Sat Jun 01 10:32:31 2013 +0600 @@ -25,10 +25,10 @@ #pragma pack(push, 1) struct DecorationDesc { - inline bool CanMoveThrough() {return uFlags & DECORATION_MOVE_THROUGH;} - inline bool DontDraw() {return uFlags & DECORATION_DONT_DRAW;} - inline bool SoundOnDawn() {return uFlags & DECORATION_SOUND_ON_DAWN;} - inline bool SoundOnDusk() {return uFlags & DECORATION_SOUND_ON_DUSK;} + inline bool CanMoveThrough() {return (uFlags & DECORATION_MOVE_THROUGH) != 0;} + inline bool DontDraw() {return (uFlags & DECORATION_DONT_DRAW) != 0;} + inline bool SoundOnDawn() {return (uFlags & DECORATION_SOUND_ON_DAWN) != 0;} + inline bool SoundOnDusk() {return (uFlags & DECORATION_SOUND_ON_DUSK) != 0;} char pName[32]; char field_20[32];
--- a/Events.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Events.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -497,7 +497,7 @@ strcpy(Str, Source); v16 = RemoveQuotes(Str); VideoPlayer::MovieLoop(v16, 0, v14, 1); - if ( !_strcmpi(v16, "arbiter good") ) + if ( !_stricmp(v16, "arbiter good") ) { pParty->alignment = PartyAlignment_Good; v18 = 0; @@ -519,7 +519,7 @@ //v7 = ""; break; } - if ( !_strcmpi(v16, "arbiter evil") ) + if ( !_stricmp(v16, "arbiter evil") ) { v18 = 2; pParty->alignment = PartyAlignment_Evil; @@ -541,7 +541,7 @@ break; } - if ( !_strcmpi(v16, "pcout01") ) // moving to harmondale from emerald isle + if ( !_stricmp(v16, "pcout01") ) // moving to harmondale from emerald isle { Rest(0x2760u); pParty->RestAndHeal(); @@ -1115,8 +1115,8 @@ return; } v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); - if ( !_strcmpi(GameUI_Footer_TimedString, &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]]) - || !_strcmpi(GameUI_Footer_TimedString, &pLevelStr[pLevelStrOffsets[v84]]) ) + if ( !_stricmp(GameUI_Footer_TimedString, &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]]) + || !_stricmp(GameUI_Footer_TimedString, &pLevelStr[pLevelStrOffsets[v84]]) ) { v11 = _evt->v17; LABEL_130:
--- a/Events.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Events.h Sat Jun 01 10:32:31 2013 +0600 @@ -58,7 +58,7 @@ unsigned char v32; unsigned char tail[128]; }; -#pragma pop() +#pragma pack(pop)
--- a/GUIWindow.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/GUIWindow.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -175,7 +175,7 @@ return result; } } - if ( v4->uFrameX || v4->uFrameY || !(v4->uFrameWidth == 640 & v4->uFrameHeight == 480) ) + if ( v4->uFrameX || v4->uFrameY || !(v4->uFrameWidth == 640 && v4->uFrameHeight == 480) ) { --v2; if ( v2 >= 0 ) @@ -905,7 +905,7 @@ } //while ( (signed int)v3 < 11 ); - CreateButton(0, 0, 0, 0, 1, 0, UIMSG_33, 0, '\t', "", 0); + CreateButton(0, 0, 0, 0, 1, 0, UIMSG_SpellBook_PressTab, 0, '\t', "", 0); if ( a2 ) _41D08F_set_keyboard_control_group(a2, 0, 0, 0);
--- a/GUIWindow.h Sat Jun 01 10:32:08 2013 +0600 +++ b/GUIWindow.h Sat Jun 01 10:32:31 2013 +0600 @@ -30,7 +30,7 @@ UIMSG_31 = 49, UIMSG_32 = 50, - UIMSG_33 = 51, + UIMSG_SpellBook_PressTab = 51, UIMSG_34 = 52, UIMSG_35 = 53, UIMSG_MainMenu_ShowPartyCreationWnd = 54, @@ -152,7 +152,7 @@ UIMSG_BD = 189, UIMSG_CastSpell_BE = 190, UIMSG_BF = 191, - UIMSG_C0 = 192, + UIMSG_ClickAwardScrollBar = 192, UIMSG_C1 = 192, UIMSG_C2 = 192,
--- a/Game.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Game.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -91,8 +91,8 @@ } else { - if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.y - | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel ) + if ( pParty->vPosition.x != pParty->vPrevPosition.x || pParty->sRotationY != pParty->sPrevRotationY || pParty->vPosition.y != pParty->vPrevPosition.y + || pParty->sRotationX != pParty->sPrevRotationX || pParty->vPosition.z != pParty->vPrevPosition.z || pParty->sEyelevel != pParty->sPrevEyelevel ) pParty->uFlags |= 2u; pParty->vPrevPosition.x = pParty->vPosition.x; pParty->vPrevPosition.y = pParty->vPosition.y; @@ -510,7 +510,7 @@ pParty->uFallSpeed = 0; pParty->field_6E4 = 0; pParty->field_6E0 = 0; - if ( _strcmpi(Source, pCurrentMapName) ) + if ( _stricmp(Source, pCurrentMapName) ) { strcpy(pCurrentMapName, Source); _5B65A8_npcdata_uflags_or_other = pParty->vPosition.x; @@ -582,30 +582,21 @@ //----- (0044F120) -------------------------------------------------------- void Game::PushStationaryLights(int a2) { - signed int v3; // ebx@1 - char *v4; // esi@2 - - auto v2 = this; - v3 = 0; - if ( (signed int)this->uNumStationaryLights > 0 ) - { - v4 = (char *)&this->pStationaryLights[0].vRGBColor.y; - do - { - pStationaryLightsStack->AddLight( - (signed __int64)*((float *)v4 - 4), - (signed __int64)*((float *)v4 - 3), - (signed __int64)*((float *)v4 - 2), - (signed __int64)*((float *)v4 + 2), - (signed __int64)*((float *)v4 - 1), - (signed __int64)*(float *)v4, - (signed __int64)*((float *)v4 + 1), - byte_4E94D0); - ++v3; - v4 += 28; - } - while ( v3 < (signed int)v2->uNumStationaryLights ); - } + Game__StationaryLight* pLight; + + for( int i=0; i<uNumStationaryLights; ++i ) + { + pLight=&pStationaryLights[i]; + pStationaryLightsStack->AddLight( + pLight->vPosition.x, + pLight->vPosition.y, + pLight->vPosition.z, + pLight->flt_18, + pLight->vRGBColor.x, + pLight->vRGBColor.y, + pLight->vRGBColor.z, + byte_4E94D0); + } } // 4E94D0: using guessed type char byte_4E94D0; @@ -769,6 +760,7 @@ if (pMouse) pMouse->Deactivate(); + delete pRenderer; pAudioPlayer->Release();//error pNew_LOD->FreeSubIndexAndIO(); pGames_LOD->FreeSubIndexAndIO();
--- a/GammaControl.h Sat Jun 01 10:32:08 2013 +0600 +++ b/GammaControl.h Sat Jun 01 10:32:31 2013 +0600 @@ -2,8 +2,9 @@ #include "lib\legacy_dx\d3d.h" #pragma pack(push, 1) -struct GammaController +class GammaController { +public: GammaController(); inline ~GammaController() {} //----- (0044F22E)
--- a/Indoor.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Indoor.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -5,6 +5,7 @@ #include "ParticleEngine.h" #include "stru9.h" #include "stru10.h" +#include "stru367.h" #include "BSPModel.h" #include "Outdoor.h" @@ -315,12 +316,13 @@ void __fastcall sub_440BED(IndoorLocation_drawstru *_this) { unsigned __int16 *v1; // edi@7 - char *v2; // esi@8 + BspRenderer_stru0 *v2; // esi@8 int v3; // ecx@9 unsigned int v4; // edx@9 - char *v5; // eax@10 + short *v5; // eax@10 signed int v6; // [sp+8h] [bp-8h]@7 int v7; // [sp+Ch] [bp-4h]@8 + short *v8; PrepareDrawLists_BLV(_this); if (pBLVRenderParams->uPartySectorID) @@ -334,34 +336,28 @@ if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) { v1 = pBLVRenderParams->pRenderTarget; - v6 = 0; - if ( (signed int)pBspRenderer->num_nodes > 0 ) - { - v7 = 0; - v2 = (char *)&pBspRenderer->nodes[0].field_C._viewport_space_w; - do - { - v3 = *((int *)v2 - 1); - v4 = pRenderer->uTargetSurfacePitch * *((int *)v2 - 1); - if ( v3 <= *(int *)v2 ) - { - v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[v3 + v7]; - do - { - v1[v4 + *((short *)v5 - 480)] = 255; - ++v3; - v1[v4 + *(short *)v5] = 255; - v4 += pRenderer->uTargetSurfacePitch; - v5 += 2; - } - while ( v3 <= *(int *)v2 ); - } - ++v6; - v7 += 1126; - v2 += 2252; - } - while ( v6 < (signed int)pBspRenderer->num_nodes ); - } + v7 = 0; + for(int i=0; i < pBspRenderer->num_nodes; i++) + { + BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; + v4 = pRenderer->uTargetSurfacePitch * pNode->field_C._viewport_space_y; + if ( pNode->field_C._viewport_space_y <= pNode->field_C._viewport_space_w ) + { + //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; + v5 = &pNode->field_C.array_3D8[pNode->field_C._viewport_space_y]; + v8 = &pNode->field_C.array_18[pNode->field_C._viewport_space_y]; + do + { + v1[v4 + *v8] = 255; + ++pNode->field_C._viewport_space_y; + v1[v4 + *v5] = 255; + v4 += pRenderer->uTargetSurfacePitch; + ++v5; + ++v8; + } + while ( pNode->field_C._viewport_space_y <= pNode->field_C._viewport_space_w ); + } + } } } } @@ -1361,21 +1357,21 @@ if (num_vertices < 2) return; - auto face_min_screenspace_x = _50BAC8_screen_space_x[0], - face_max_screenspace_x = _50BAC8_screen_space_x[0]; - auto face_min_screenspace_y = _50B9D8_screen_space_y[0], - face_max_screenspace_y = _50B9D8_screen_space_y[0]; + auto face_min_screenspace_x = stru_50B700._screen_space_x[0], + face_max_screenspace_x = stru_50B700._screen_space_x[0]; + auto face_min_screenspace_y = stru_50B700._screen_space_y[0], + face_max_screenspace_y = stru_50B700._screen_space_y[0]; for (uint i = 1; i < num_vertices; ++i) { - if (face_min_screenspace_x > _50BAC8_screen_space_x[i]) - face_min_screenspace_x = _50BAC8_screen_space_x[i]; - if (face_max_screenspace_x < _50BAC8_screen_space_x[i]) - face_max_screenspace_x = _50BAC8_screen_space_x[i]; - - if (face_min_screenspace_y > _50B9D8_screen_space_y[i]) - face_min_screenspace_y = _50B9D8_screen_space_y[i]; - if (face_max_screenspace_y < _50B9D8_screen_space_y[i]) - face_max_screenspace_y = _50B9D8_screen_space_y[i]; + if (face_min_screenspace_x > stru_50B700._screen_space_x[i]) + face_min_screenspace_x = stru_50B700._screen_space_x[i]; + if (face_max_screenspace_x < stru_50B700._screen_space_x[i]) + face_max_screenspace_x = stru_50B700._screen_space_x[i]; + + if (face_min_screenspace_y > stru_50B700._screen_space_y[i]) + face_min_screenspace_y = stru_50B700._screen_space_y[i]; + if (face_max_screenspace_y < stru_50B700._screen_space_y[i]) + face_max_screenspace_y = stru_50B700._screen_space_y[i]; } if (face_max_screenspace_x >= p->uViewportX && @@ -1516,25 +1512,25 @@ v19 = v10; if ( v10 ) { - v11 = _50BAC8_screen_space_x[0]; - v12 = _50B9D8_screen_space_y[0]; - v23 = _50BAC8_screen_space_x[0]; + v11 = stru_50B700._screen_space_x[0]; + v12 = stru_50B700._screen_space_y[0]; + v23 = stru_50B700._screen_space_x[0]; v13 = 1; - v22 = _50B9D8_screen_space_y[0]; + v22 = stru_50B700._screen_space_y[0]; if ( v10 > 1 ) { do { - v14 = _50BAC8_screen_space_x[v13]; + v14 = stru_50B700._screen_space_x[v13]; if ( v14 < v23 ) - v23 = _50BAC8_screen_space_x[v13]; + v23 = stru_50B700._screen_space_x[v13]; if ( v14 > v11 ) - v11 = _50BAC8_screen_space_x[v13]; - v15 = _50B9D8_screen_space_y[v13]; + v11 = stru_50B700._screen_space_x[v13]; + v15 = stru_50B700._screen_space_y[v13]; if ( v15 < v22 ) - v22 = _50B9D8_screen_space_y[v13]; + v22 = stru_50B700._screen_space_y[v13]; if ( v15 > v12 ) - v12 = _50B9D8_screen_space_y[v13]; + v12 = stru_50B700._screen_space_y[v13]; v10 = v19; ++v13; } @@ -3264,7 +3260,7 @@ return pSectorID; } } - //return pSectorID; + return pSectorID; } // 49AC17: using guessed type int var_108[50]; @@ -4320,7 +4316,7 @@ bUnderwater = 1; pGame->uFlags2 |= 8u; } - if ( !_strcmpi(pCurrentMapName, "out15.odm") || !_strcmpi(pCurrentMapName, "d23.blv") ) + if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) bNoNPCHiring = 1; pPaletteManager->pPalette_tintColor[0] = 0; pPaletteManager->pPalette_tintColor[1] = 0;
--- a/Indoor.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Indoor.h Sat Jun 01 10:32:31 2013 +0600 @@ -23,7 +23,7 @@ { LevelDecoration(); int GetGlobalEvent(); - int IsInteractive(); + bool IsInteractive(); bool _47A825(); @@ -286,11 +286,11 @@ struct Texture *GetTexture(); void FromODM(struct ODMFace *face); - inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;} + inline bool Invisible() const {return (uAttributes & FACE_INVISIBLE) != 0;} inline bool Visible() const {return !Invisible();} - inline bool Portal() const {return uAttributes & FACE_PORTAL;} - inline bool Fluid() const {return uAttributes & FACE_FLUID;} - inline bool Clickable() const {return uAttributes & FACE_CLICKABLE;} + inline bool Portal() const {return (uAttributes & FACE_PORTAL) != 0;} + inline bool Fluid() const {return (uAttributes & FACE_FLUID) != 0;} + inline bool Clickable() const {return (uAttributes & FACE_CLICKABLE) != 0;} struct Plane_float_ pFacePlane;
--- a/Items.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Items.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -306,6 +306,7 @@ pItemsTXT_Raw = NULL; } + //----- (00456D84) -------------------------------------------------------- void ItemsTable::Initialize() { @@ -543,107 +544,107 @@ break; case 4: //Equip Stat { - if ( !_strcmpi(test_string, "weapon") ) + if ( !_stricmp(test_string, "weapon") ) { pItems[item_counter].uEquipType = EQUIP_OFF_HAND; break; } - if ( !_strcmpi(test_string, "weapon2") ) + if ( !_stricmp(test_string, "weapon2") ) { pItems[item_counter].uEquipType = EQUIP_MAIN_HAND; break; } - if ( !_strcmpi(test_string, "weapon1or2") ) + if ( !_stricmp(test_string, "weapon1or2") ) { pItems[item_counter].uEquipType = EQUIP_OFF_HAND; break; } - if ( !(_strcmpi(test_string, "missile")&&_strcmpi(test_string, "bow"))) + if ( !(_stricmp(test_string, "missile")&&_stricmp(test_string, "bow"))) { pItems[item_counter].uEquipType = EQUIP_BOW; break; } - if ( !_strcmpi(test_string, "armor") ) + if ( !_stricmp(test_string, "armor") ) { pItems[item_counter].uEquipType = EQUIP_ARMOUR; break; } - if ( !_strcmpi(test_string, "shield") ) + if ( !_stricmp(test_string, "shield") ) { pItems[item_counter].uEquipType = EQUIP_SHIELD; break; } - if ( !_strcmpi(test_string, "helm") ) + if ( !_stricmp(test_string, "helm") ) { pItems[item_counter].uEquipType = EQUIP_HELMET; break; } - if ( !_strcmpi(test_string, "belt") ) + if ( !_stricmp(test_string, "belt") ) { pItems[item_counter].uEquipType = EQUIP_BELT; break; } - if ( !_strcmpi(test_string, "cloak") ) + if ( !_stricmp(test_string, "cloak") ) { pItems[item_counter].uEquipType = EQUIP_CLOAK; break; } - if ( !_strcmpi(test_string, "gauntlets") ) + if ( !_stricmp(test_string, "gauntlets") ) { pItems[item_counter].uEquipType = EQUIP_GAUNTLETS; break; } - if ( !_strcmpi(test_string, "boots") ) + if ( !_stricmp(test_string, "boots") ) { pItems[item_counter].uEquipType = EQUIP_BOOTS; break; } - if ( !_strcmpi(test_string, "ring") ) + if ( !_stricmp(test_string, "ring") ) { pItems[item_counter].uEquipType = EQUIP_RING; break; } - if ( !_strcmpi(test_string, "amulet") ) + if ( !_stricmp(test_string, "amulet") ) { pItems[item_counter].uEquipType = EQUIP_AMULET; break; } - if ( !_strcmpi(test_string, "weaponw") ) + if ( !_stricmp(test_string, "weaponw") ) { pItems[item_counter].uEquipType = EQUIP_WAND; break; } - if ( !(_strcmpi(test_string, "herb")&&_strcmpi(test_string, "reagent"))) + if ( !(_stricmp(test_string, "herb")&&_stricmp(test_string, "reagent"))) { pItems[item_counter].uEquipType = EQUIP_REAGENT; break; } - if ( !_strcmpi(test_string, "bottle") ) + if ( !_stricmp(test_string, "bottle") ) { pItems[item_counter].uEquipType = EQUIP_POTION; break; } - if ( !_strcmpi(test_string, "sscroll") ) + if ( !_stricmp(test_string, "sscroll") ) { pItems[item_counter].uEquipType = EQUIP_SPELL_SCROLL; break; } - if ( !_strcmpi(test_string, "book") ) + if ( !_stricmp(test_string, "book") ) { pItems[item_counter].uEquipType = EQUIP_BOOK; break; } - if ( !_strcmpi(test_string, "mscroll") ) + if ( !_stricmp(test_string, "mscroll") ) { pItems[item_counter].uEquipType = EQUIP_MESSAGE_SCROLL; break; } - if ( !_strcmpi(test_string, "gold") ) + if ( !_stricmp(test_string, "gold") ) { pItems[item_counter].uEquipType = EQUIP_GOLD; break; } - if ( !_strcmpi(test_string, "gem") ) + if ( !_stricmp(test_string, "gem") ) { pItems[item_counter].uEquipType = EQUIP_GEM; break; @@ -653,67 +654,67 @@ } case 5: //Skill Group { - if ( !_strcmpi(test_string, "staff") ) + if ( !_stricmp(test_string, "staff") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_STAFF; break; } - if ( !_strcmpi(test_string, "sword") ) + if ( !_stricmp(test_string, "sword") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_SWORD; break; } - if ( !_strcmpi(test_string, "dagger") ) + if ( !_stricmp(test_string, "dagger") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_DAGGER; break; } - if ( !_strcmpi(test_string, "axe") ) + if ( !_stricmp(test_string, "axe") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_AXE; break; } - if ( !_strcmpi(test_string, "spear") ) + if ( !_stricmp(test_string, "spear") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_SPEAR; break; } - if ( !_strcmpi(test_string, "bow") ) + if ( !_stricmp(test_string, "bow") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_BOW; break; } - if ( !_strcmpi(test_string, "mace") ) + if ( !_stricmp(test_string, "mace") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_MACE; break; } - if ( !_strcmpi(test_string, "blaster") ) + if ( !_stricmp(test_string, "blaster") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_BLASTER; break; } - if ( !_strcmpi(test_string, "shield") ) + if ( !_stricmp(test_string, "shield") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_SHIELD; break; } - if ( !_strcmpi(test_string, "leather") ) + if ( !_stricmp(test_string, "leather") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_LEATHER; break; } - if ( !_strcmpi(test_string, "chain") ) + if ( !_stricmp(test_string, "chain") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_CHAIN; break; } - if ( !_strcmpi(test_string, "plate") ) + if ( !_stricmp(test_string, "plate") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_PLATE; break; } - if ( !_strcmpi(test_string, "club") ) + if ( !_stricmp(test_string, "club") ) { pItems[item_counter].uSkillType = PLAYER_SKILL_CLUB; break; @@ -755,17 +756,17 @@ break; case 8: //material { - if ( !_strcmpi(test_string, "artifact") ) + if ( !_stricmp(test_string, "artifact") ) { pItems[item_counter].uMaterial = MATERIAL_ARTEFACT; break; } - if ( !_strcmpi(test_string, "relic") ) + if ( !_stricmp(test_string, "relic") ) { pItems[item_counter].uMaterial = MATERIAL_RELIC; break; } - if ( !_strcmpi(test_string, "special") ) + if ( !_stricmp(test_string, "special") ) { pItems[item_counter].uMaterial = MATERIAL_SPECIAL; break;
--- a/Items.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Items.h Sat Jun 01 10:32:31 2013 +0600 @@ -82,8 +82,11 @@ ITEM_ARTICACT_GOVERNONS_ARMOR = 504,//1F8 ITEM_ARTIFACT_YORUBA = 505,//1F9 ITEM_ARTIFACT_SPLITTER = 506,//1FA + ITEM_ARTIFACT_GHOULSBANE = 507,//1FA + ITEM_ARTEFACT_ULLYSES =510, ITEM_ARTIFACT_LEAGUE_BOOTS = 512,//200 ITEM_RELIC_HARECS_LEATHER = 516,//204 + ITEM_RELIC_KELEBRIM = 520,//208 ITEM_RELIC_TALEDONS_HELM = 521,//209 ITEM_RELIC_SCHOLARS_CAP = 522,//20A ITEM_RELIC_PHYNAXIAN_CROWN = 523,//20B @@ -115,7 +118,7 @@ EQUIP_BELT = 6, EQUIP_CLOAK = 7, EQUIP_GAUNTLETS = 8, - EQUIP_BOOTS = 9, + EQUIP_BOOTS = 9, EQUIP_RING = 10, EQUIP_AMULET = 11, EQUIP_WAND = 12, @@ -123,6 +126,7 @@ EQUIP_POTION = 14, EQUIP_SPELL_SCROLL = 15, EQUIP_BOOK = 16, + EQIUP_ANY = 16, EQUIP_MESSAGE_SCROLL = 17, EQUIP_GOLD = 18, EQUIP_GEM = 19, @@ -141,10 +145,10 @@ // Reset(); // } - inline bool Broken() {return uAttributes & ITEM_BROKEN;} - inline bool Identified() {return uAttributes & ITEM_IDENTIFIED;} + inline bool Broken() {return (uAttributes & ITEM_BROKEN) != 0;} + inline bool Identified() {return (uAttributes & ITEM_IDENTIFIED) != 0;} inline void SetIdentified() {uAttributes |= ITEM_IDENTIFIED;} - inline bool Stolen() {return uAttributes & ITEM_STOLEN;} + inline bool Stolen() {return (uAttributes & ITEM_STOLEN) != 0;} inline void SetStolen() {uAttributes |= ITEM_STOLEN;} bool GenerateArtifact();
--- a/Keyboard.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Keyboard.h Sat Jun 01 10:32:31 2013 +0600 @@ -77,8 +77,9 @@ #pragma pack(pop) #pragma pack(push, 1) -struct Keyboard +class Keyboard { +public: Keyboard(); bool WasKeyPressed(int vKey); bool IsKeyBeingHeld(int vKey);
--- a/LOD.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/LOD.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -279,7 +279,7 @@ { for (i=0; i<uNumLoadedSprites;++i) { - if (!(_strcmpi(pHardwareSprites[i].pName, pContainerName))) + if (!(_stricmp(pHardwareSprites[i].pName, pContainerName))) return i; } } @@ -287,7 +287,7 @@ { for (i=0; i<uNumLoadedSprites;++i) { - if (!(_strcmpi(pSpriteHeaders[i].pName, pContainerName))) + if (!(_stricmp(pSpriteHeaders[i].pName, pContainerName))) return i; } } @@ -340,7 +340,7 @@ { for (i=0; i<uNumLoadedSprites;++i) { - if (!(_strcmpi(pSpriteHeaders[i].pName, "pending"))) + if (!(_stricmp(pSpriteHeaders[i].pName, "pending"))) return i; } } @@ -1223,7 +1223,7 @@ else { v4 = this->pTextures; - while ( _strcmpi(v4->pName, pName) ) + while ( _stricmp(v4->pName, pName) ) { ++v3; ++v4; @@ -1899,7 +1899,7 @@ while ( 1 ) { v5 = maxIndex - v4; - result = _strcmpi((const char *)pContainerName, (const char *)(&v10->pSubIndices[(maxIndex - v4) / 2] + v4)); + result = _stricmp((const char *)pContainerName, (const char *)(&v10->pSubIndices[(maxIndex - v4) / 2] + v4)); if ( !result ) _6A0CA4_lod_binary_search = (maxIndex - v4) / 2 + v4; if ( v4 == maxIndex ) @@ -1914,7 +1914,7 @@ v9 = v4; do { - result = _strcmpi((const char *)pContainerName, (const char *)&v10->pSubIndices[v9]); + result = _stricmp((const char *)pContainerName, (const char *)&v10->pSubIndices[v9]); if ( !result ) goto LABEL_21; ++v7; @@ -1938,7 +1938,7 @@ v8 = v4; while ( 1 ) { - result = _strcmpi((const char *)pContainerName, (const char *)&v10->pSubIndices[v8]); + result = _stricmp((const char *)pContainerName, (const char *)&v10->pSubIndices[v8]); if ( !result ) break; ++v7; @@ -1971,7 +1971,7 @@ } else { - while ( _strcmpi((const char *)pContainer, (const char *)&this_dup->pSubIndices[i]) ) + while ( _stricmp((const char *)pContainer, (const char *)&this_dup->pSubIndices[i]) ) { ++i_dup; ++i; @@ -2917,7 +2917,7 @@ if (uNumLoadedFiles > 0) { Sourcea = (const char *)pTextures; - while ( _strcmpi(Sourcea, "pending") ) + while ( _stricmp(Sourcea, "pending") ) { Sourcea += 72; ++v6; @@ -2934,7 +2934,7 @@ return uNumLoadedFiles - 1; // } // v5 = pTextures; -// while ( _strcmpi(v5->pName, pContainer) ) +// while ( _stricmp(v5->pName, pContainer) ) // { // ++v4; // ++v5;
--- a/LOD.h Sat Jun 01 10:32:08 2013 +0600 +++ b/LOD.h Sat Jun 01 10:32:31 2013 +0600 @@ -5,6 +5,7 @@ #include "Texture.h" +class Sprite; /* 354 */ enum TEXTURE_TYPE @@ -283,7 +284,7 @@ int field_ECA4; int field_ECA8; int field_ECAC; - struct Sprite *pHardwareSprites; + Sprite *pHardwareSprites; int field_ECB4; }; #pragma pack(pop)
--- a/LightmapBuilder.h Sat Jun 01 10:32:08 2013 +0600 +++ b/LightmapBuilder.h Sat Jun 01 10:32:31 2013 +0600 @@ -27,8 +27,9 @@ /* 114 */ #pragma pack(push, 1) -struct LightmapBuilder +class LightmapBuilder { +public: LightmapBuilder(); virtual ~LightmapBuilder() //----- (0045BBAA) {}
--- a/Math.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Math.h Sat Jun 01 10:32:31 2013 +0600 @@ -29,5 +29,84 @@ int fixpoint_mul(int, int); int fixpoint_from_float(float value); +#ifndef ROUNDING_EPSILON +#define ROUNDING_EPSILON 0.0000001 +#endif +#include <cmath> +#include <cstdlib> +#include <ciso646> + +namespace rounding +{ + + //-------------------------------------------------------------------------- + // round down + // Bias: -Infinity + using std::floor; + + //-------------------------------------------------------------------------- + // round up + // Bias: +Infinity + using std::ceil; + + //-------------------------------------------------------------------------- + // symmetric round up + // Bias: away from zero + template <typename FloatType> + FloatType ceil0( const FloatType& value ) + { + FloatType result = std::ceil( std::fabs( value ) ); + return (value < 0.0) ? -result : result; + } + + //-------------------------------------------------------------------------- + // Common rounding: round half up + // Bias: +Infinity + template <typename FloatType> + FloatType roundhalfup( const FloatType& value ) + { + return std::floor( value +0.5 ); + } + + //-------------------------------------------------------------------------- + // symmetric round half up + // Bias: away from zero + template <typename FloatType> + FloatType roundhalfup0( const FloatType& value ) + { + FloatType result = roundhalfup( std::fabs( value ) ); + return (value < 0.0) ? -result : result; + } + + //-------------------------------------------------------------------------- + // round half even (banker's rounding) + // Bias: none + template <typename FloatType> + FloatType bankersRounding( + const FloatType& value, + const FloatType& epsilon = ROUNDING_EPSILON + ) { + if (value < 0.0) return -bankersRounding <FloatType> ( -value, epsilon ); + + FloatType ipart; + std::modf( value, &ipart ); + + // If 'value' is exctly halfway between two integers + if (abs((value -(ipart +0.5))) < epsilon) + { + // If 'ipart' is even then return 'ipart' + if (std::fmod( ipart, 2.0 ) < epsilon) + return ipart; + + // Else return the nearest even integer + return ceil0( ipart +0.5 ); + } + + // Otherwise use the usual round to closest + // (Either symmetric half-up or half-down will do0 + return roundhalfup0( value ); + } + +} extern struct stru193_math *stru_5C6E00; \ No newline at end of file
--- a/Monsters.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Monsters.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -32,135 +32,135 @@ ++*next_token; return 0; } - if ( !_strcmpi(tbl->pProperties[0], "Dispel") ) //dispel magic + if ( !_stricmp(tbl->pProperties[0], "Dispel") ) //dispel magic { ++*next_token; return 80; } - else if ( !_strcmpi(tbl->pProperties[0], "Day") ) //day of protection + else if ( !_stricmp(tbl->pProperties[0], "Day") ) //day of protection { *next_token+=2;; return 85; } - else if ( !_strcmpi(tbl->pProperties[0], "Hour") ) //hour of power + else if ( !_stricmp(tbl->pProperties[0], "Hour") ) //hour of power { *next_token+=2;; return 86; } - else if ( !_strcmpi(tbl->pProperties[0], "Shield") ) + else if ( !_stricmp(tbl->pProperties[0], "Shield") ) return 17; - else if ( !_strcmpi(tbl->pProperties[0], "Spirit") ) + else if ( !_stricmp(tbl->pProperties[0], "Spirit") ) { ++*next_token; return 52; } - else if ( !_strcmpi(tbl->pProperties[0], "Power") ) //power cure + else if ( !_stricmp(tbl->pProperties[0], "Power") ) //power cure { ++*next_token; return 77; } - else if ( !_strcmpi(tbl->pProperties[0], "Meteor") ) //meteot shower + else if ( !_stricmp(tbl->pProperties[0], "Meteor") ) //meteot shower { ++*next_token; return 9; } - else if ( !_strcmpi(tbl->pProperties[0], "Lightning") ) //Lightning bolt + else if ( !_stricmp(tbl->pProperties[0], "Lightning") ) //Lightning bolt { ++*next_token; return 18; } - else if ( !_strcmpi(tbl->pProperties[0], "Implosion") ) + else if ( !_stricmp(tbl->pProperties[0], "Implosion") ) return 20; - else if ( !_strcmpi(tbl->pProperties[0], "Stone") ) + else if ( !_stricmp(tbl->pProperties[0], "Stone") ) { ++*next_token; return 38; } - else if ( !_strcmpi(tbl->pProperties[0], "Haste") ) + else if ( !_stricmp(tbl->pProperties[0], "Haste") ) return 5; - else if ( !_strcmpi(tbl->pProperties[0], "Heroism") ) + else if ( !_stricmp(tbl->pProperties[0], "Heroism") ) return 51; - else if ( !_strcmpi(tbl->pProperties[0], "Pain") ) //pain reflection + else if ( !_stricmp(tbl->pProperties[0], "Pain") ) //pain reflection { ++*next_token; return 95; } - else if ( !_strcmpi(tbl->pProperties[0], "Sparks") ) + else if ( !_stricmp(tbl->pProperties[0], "Sparks") ) return 15; - else if ( !_strcmpi(tbl->pProperties[0], "Light") ) + else if ( !_stricmp(tbl->pProperties[0], "Light") ) { ++*next_token; return 78; } - else if ( !_strcmpi(tbl->pProperties[0], "Toxic") ) //toxic cloud + else if ( !_stricmp(tbl->pProperties[0], "Toxic") ) //toxic cloud { ++*next_token; return 90; } - else if ( !_strcmpi(tbl->pProperties[0], "ShrapMetal") ) + else if ( !_stricmp(tbl->pProperties[0], "ShrapMetal") ) return 93; - else if ( !_strcmpi(tbl->pProperties[0], "Paralyze") ) + else if ( !_stricmp(tbl->pProperties[0], "Paralyze") ) return 81; - else if ( !_strcmpi(tbl->pProperties[0], "Fireball") ) + else if ( !_stricmp(tbl->pProperties[0], "Fireball") ) return 6; - else if ( !_strcmpi(tbl->pProperties[0], "Incinerate") ) + else if ( !_stricmp(tbl->pProperties[0], "Incinerate") ) return 11; - else if ( !_strcmpi(tbl->pProperties[0], "Fire") ) + else if ( !_stricmp(tbl->pProperties[0], "Fire") ) { ++*next_token; return 2; } - else if ( !_strcmpi(tbl->pProperties[0], "Rock") ) + else if ( !_stricmp(tbl->pProperties[0], "Rock") ) { ++*next_token; return 41; } - else if ( !_strcmpi(tbl->pProperties[0], "Mass") ) + else if ( !_stricmp(tbl->pProperties[0], "Mass") ) { ++*next_token; return 44; } - else if ( !_strcmpi(tbl->pProperties[0], "Ice") ) + else if ( !_stricmp(tbl->pProperties[0], "Ice") ) { ++*next_token; return 26; } - else if ( !_strcmpi(tbl->pProperties[0], "Acid") ) + else if ( !_stricmp(tbl->pProperties[0], "Acid") ) { ++*next_token; return 29; } - else if ( !_strcmpi(tbl->pProperties[0], "Bless") ) + else if ( !_stricmp(tbl->pProperties[0], "Bless") ) return 46; - else if ( !_strcmpi(tbl->pProperties[0], "Dragon") ) + else if ( !_stricmp(tbl->pProperties[0], "Dragon") ) { ++*next_token; return 97; } - else if ( !_strcmpi(tbl->pProperties[0], "Reanimate") ) + else if ( !_stricmp(tbl->pProperties[0], "Reanimate") ) return 89; - else if ( !_strcmpi(tbl->pProperties[0], "Summon") ) + else if ( !_stricmp(tbl->pProperties[0], "Summon") ) { ++*next_token; return 82; } - else if ( !_strcmpi(tbl->pProperties[0], "Fate") ) + else if ( !_stricmp(tbl->pProperties[0], "Fate") ) return 47; - else if ( !_strcmpi(tbl->pProperties[0], "Harm") ) + else if ( !_stricmp(tbl->pProperties[0], "Harm") ) return 70; - else if ( !_strcmpi(tbl->pProperties[0], "Mind") ) + else if ( !_stricmp(tbl->pProperties[0], "Mind") ) { ++*next_token; return 57; } - else if ( !_strcmpi(tbl->pProperties[0], "Blades") ) + else if ( !_stricmp(tbl->pProperties[0], "Blades") ) return 39; - else if ( !_strcmpi(tbl->pProperties[0], "Psychic") ) + else if ( !_stricmp(tbl->pProperties[0], "Psychic") ) { ++*next_token; return 65; } - else if ( !_strcmpi(tbl->pProperties[0], "Hammerhands") ) + else if ( !_stricmp(tbl->pProperties[0], "Hammerhands") ) return 73; else { @@ -233,29 +233,29 @@ //----- (00454E3A) -------------------------------------------------------- int ParseMissleAttackType(const char *missle_attack_str) { - if ( !_strcmpi(missle_attack_str, "ARROW") ) + if ( !_stricmp(missle_attack_str, "ARROW") ) return 1; - else if ( !_strcmpi(missle_attack_str, "ARROWF") ) + else if ( !_stricmp(missle_attack_str, "ARROWF") ) return 2; - else if ( !_strcmpi(missle_attack_str, "FIRE") ) + else if ( !_stricmp(missle_attack_str, "FIRE") ) return 3; - else if ( !_strcmpi(missle_attack_str, "AIR") ) + else if ( !_stricmp(missle_attack_str, "AIR") ) return 4; - else if ( !_strcmpi(missle_attack_str, "WATER") ) + else if ( !_stricmp(missle_attack_str, "WATER") ) return 5; - else if ( !_strcmpi(missle_attack_str, "EARTH") ) + else if ( !_stricmp(missle_attack_str, "EARTH") ) return 6; - else if ( !_strcmpi(missle_attack_str, "SPIRIT") ) + else if ( !_stricmp(missle_attack_str, "SPIRIT") ) return 7; - else if ( !_strcmpi(missle_attack_str, "MIND") ) + else if ( !_stricmp(missle_attack_str, "MIND") ) return 8; - else if ( !_strcmpi(missle_attack_str, "BODY") ) + else if ( !_stricmp(missle_attack_str, "BODY") ) return 9; - else if ( !_strcmpi(missle_attack_str, "LIGHT") ) + else if ( !_stricmp(missle_attack_str, "LIGHT") ) return 10; - else if ( !_strcmpi(missle_attack_str, "DARK") ) + else if ( !_stricmp(missle_attack_str, "DARK") ) return 11; - else if ( !_strcmpi(missle_attack_str, "ENER") ) + else if ( !_stricmp(missle_attack_str, "ENER") ) return 13; else return 0; } @@ -482,7 +482,7 @@ { for (int i=1; i<uNumMonsters; ++i) { - if((pInfos[i].pName )&& (!_strcmpi(pInfos[i].pPictureName, monster_textr_name))) + if((pInfos[i].pName )&& (!_stricmp(pInfos[i].pPictureName, monster_textr_name))) return i; } return -1; @@ -723,55 +723,55 @@ item_name=&test_string[str_pos+2]; if (*item_name) { - if ( !_strcmpi(item_name, "WEAPON")) + if ( !_stricmp(item_name, "WEAPON")) pInfos[curr_rec_num].uTreasureType= 20; - else if ( !_strcmpi(item_name, "ARMOR")) + else if ( !_stricmp(item_name, "ARMOR")) pInfos[curr_rec_num].uTreasureType= 21; - else if ( !_strcmpi(item_name, "MISC")) + else if ( !_stricmp(item_name, "MISC")) pInfos[curr_rec_num].uTreasureType= 22; - else if ( !_strcmpi(item_name, "SWORD")) + else if ( !_stricmp(item_name, "SWORD")) pInfos[curr_rec_num].uTreasureType= 23; - else if ( !_strcmpi(item_name, "DAGGER")) + else if ( !_stricmp(item_name, "DAGGER")) pInfos[curr_rec_num].uTreasureType= 24; - else if ( !_strcmpi(item_name, "AXE")) + else if ( !_stricmp(item_name, "AXE")) pInfos[curr_rec_num].uTreasureType= 25; - else if ( !_strcmpi(item_name, "SPEAR")) + else if ( !_stricmp(item_name, "SPEAR")) pInfos[curr_rec_num].uTreasureType= 26; - else if ( !_strcmpi(item_name, "BOW")) + else if ( !_stricmp(item_name, "BOW")) pInfos[curr_rec_num].uTreasureType= 27; - else if ( !_strcmpi(item_name, "MACE")) + else if ( !_stricmp(item_name, "MACE")) pInfos[curr_rec_num].uTreasureType= 28; - else if ( !_strcmpi(item_name, "CLUB")) + else if ( !_stricmp(item_name, "CLUB")) pInfos[curr_rec_num].uTreasureType= 29; - else if ( !_strcmpi(item_name, "STAFF")) + else if ( !_stricmp(item_name, "STAFF")) pInfos[curr_rec_num].uTreasureType= 30; - else if ( !_strcmpi(item_name, "LEATHER")) + else if ( !_stricmp(item_name, "LEATHER")) pInfos[curr_rec_num].uTreasureType= 31; - else if ( !_strcmpi(item_name, "CHAIN")) + else if ( !_stricmp(item_name, "CHAIN")) pInfos[curr_rec_num].uTreasureType= 32; - else if ( !_strcmpi(item_name, "PLATE")) + else if ( !_stricmp(item_name, "PLATE")) pInfos[curr_rec_num].uTreasureType= 33; - else if ( !_strcmpi(item_name, "SHIELD")) + else if ( !_stricmp(item_name, "SHIELD")) pInfos[curr_rec_num].uTreasureType= 34; - else if ( !_strcmpi(item_name, "HELM")) + else if ( !_stricmp(item_name, "HELM")) pInfos[curr_rec_num].uTreasureType= 35; - else if ( !_strcmpi(item_name, "BELT")) + else if ( !_stricmp(item_name, "BELT")) pInfos[curr_rec_num].uTreasureType= 36; - else if ( !_strcmpi(item_name, "CAPE")) + else if ( !_stricmp(item_name, "CAPE")) pInfos[curr_rec_num].uTreasureType= 37; - else if ( !_strcmpi(item_name, "GAUNTLETS")) + else if ( !_stricmp(item_name, "GAUNTLETS")) pInfos[curr_rec_num].uTreasureType= 38; - else if ( !_strcmpi(item_name, "BOOTS")) + else if ( !_stricmp(item_name, "BOOTS")) pInfos[curr_rec_num].uTreasureType= 39; - else if ( !_strcmpi(item_name, "RING")) + else if ( !_stricmp(item_name, "RING")) pInfos[curr_rec_num].uTreasureType= 40; - else if ( !_strcmpi(item_name, "AMULET")) + else if ( !_stricmp(item_name, "AMULET")) pInfos[curr_rec_num].uTreasureType= 41; - else if ( !_strcmpi(item_name, "WAND")) + else if ( !_stricmp(item_name, "WAND")) pInfos[curr_rec_num].uTreasureType= 42; - else if ( !_strcmpi(item_name, "SCROLL")) + else if ( !_stricmp(item_name, "SCROLL")) pInfos[curr_rec_num].uTreasureType= 43; - else if ( !_strcmpi(item_name, "GEM")) + else if ( !_stricmp(item_name, "GEM")) pInfos[curr_rec_num].uTreasureType= 46; } } @@ -1072,12 +1072,12 @@ // v74 = v94.field_0; if ( parsed_field.uPropCount < 10 ) { - if (! _strcmpi(parsed_field.pProperties[0], "shot") ) + if (! _stricmp(parsed_field.pProperties[0], "shot") ) { pInfos[curr_rec_num].uSpecialAbilityType=1; pInfos[curr_rec_num].uSpecialAbilityDamageDiceBonus=atoi((char *)(parsed_field.pProperties[1] + 1)); } - else if (!_strcmpi(parsed_field.pProperties[0], "summon") ) + else if (!_stricmp(parsed_field.pProperties[0], "summon") ) { pInfos[curr_rec_num].uSpecialAbilityType=2; if ( parsed_field.uPropCount > 1 ) @@ -1125,13 +1125,13 @@ } } pInfos[curr_rec_num].uSpecialAbilityDamageDiceSides = 0; - if ( !_strcmpi(parsed_field.pProperties[1], "ground") ) + if ( !_stricmp(parsed_field.pProperties[1], "ground") ) pInfos[curr_rec_num].uSpecialAbilityDamageDiceSides = 1; if ( pInfos[curr_rec_num].field_3C_some_special_attack == -1 ) pInfos[curr_rec_num].uSpecialAbilityType = 0; } } - else if (!_strcmpi(parsed_field.pProperties[0], "explode") ) + else if (!_stricmp(parsed_field.pProperties[0], "explode") ) { pInfos[curr_rec_num].uSpecialAbilityType = 3; ParseDamage((char*)parsed_field.pProperties[1], &pInfos[curr_rec_num].uSpecialAbilityDamageDiceRolls, @@ -1164,7 +1164,8 @@ return -1; for (signed __int16 i=1; i<=uNumMonsters; ++i) { - if( (!_strcmpi(pMonsters[i].pMonsterName, pMonsterName))) + if( (!_stricmp(pMonsters[i].pMonsterName, pMonsterName))) return i; - } } + assert(false && "Monster not found!"); +}
--- a/Mouse.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Mouse.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -64,11 +64,11 @@ v2 = this; if ( !this->bInitialized || !pName ) return; - if ( _strcmpi("MICON2", pName) ) + if ( _stricmp("MICON2", pName) ) pGame->uFlags2 &= 0xFFFFFFEFu; else pGame->uFlags2 |= 0x10u; - if ( _strcmpi(v2->pCurrentCursorName, pName) ) + if ( _stricmp(v2->pCurrentCursorName, pName) ) strcpy(v2->pCurrentCursorName, pName); ClearCursor(); if ( _strnicmp(pName, "MICON1", 5u) )
--- a/Mouse.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Mouse.h Sat Jun 01 10:32:31 2013 +0600 @@ -7,8 +7,9 @@ /* 107 */ #pragma pack(push, 1) -struct ThreadWard +class ThreadWard { +public: //----- (00438B0B) -------------------------------------------------------- inline ThreadWard() { @@ -41,8 +42,9 @@ /* 106 */ #pragma pack(push, 1) -struct Mouse +class Mouse { +public: //----- (00467E4E) -------------------------------------------------------- inline Mouse(ThreadWard *pWard) {
--- a/NPC.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/NPC.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -155,98 +155,74 @@ else result = &pParty->pHirelings[v9]; } + return result; } //----- (00445B2C) -------------------------------------------------------- -NPCData *__fastcall GetNewNPCData(signed int npcid, int a2) -{ - signed int v2; // esi@1 - int v3; // edi@1 +struct NPCData * GetNewNPCData( signed int npcid, int* npc_indx ) + { + + int* v3; // edi@1 NPCData *result; // eax@5 int v5; // esi@9 int v6; // ecx@9 - int v7; // edx@9 - NPCData *v8; // eax@9 - NPCData *v9; // edi@14 - int v10; // ecx@20 char v11; // al@23 - std::string v12; // [sp-18h] [bp-34h]@4 - const char *v13; // [sp-8h] [bp-24h]@4 - int v14; // [sp-4h] [bp-20h]@4 - std::string *v15; // [sp+Ch] [bp-10h]@1 - char *v16; // [sp+10h] [bp-Ch]@14 - int v17; // [sp+14h] [bp-8h]@13 - int a3; // [sp+1Bh] [bp-1h]@4 - v2 = npcid; - v3 = a2; - v15 = (std::string *)a2; + v3 = npc_indx; if ( npcid >= 0 ) { if ( npcid < 5000 ) { if ( npcid >= 501 ) { - MessageBoxW(nullptr, L"NPC id exceeds MAX_DATA!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Events.cpp:2040", 0); + MessageBoxW(nullptr, L"NPC id exceeds MAX_DATA!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Events.cpp:2040", 0); } - *(int *)v3 = v2; - return &pNPCStats->pNewNPCData[v2]; + *v3 = npcid; + return &pNPCStats->pNewNPCData[npcid]; } -LABEL_7: - *(int *)a2 = npcid - 5000; + *npc_indx = npcid - 5000; return &pNPCStats->pAdditionalNPC[npcid - 5000]; } if ( npcid >= 5000 ) - goto LABEL_7; + { + *npc_indx = npcid - 5000; + return &pNPCStats->pAdditionalNPC[npcid - 5000]; + } if ( sDialogue_SpeakingActorNPC_ID >= 0 ) { - *(int *)a2 = 0; - result = 0; + *npc_indx = 0; + result = NULL; } else { - v5 = abs((int)sDialogue_SpeakingActorNPC_ID) - 1; + v5 = abs(sDialogue_SpeakingActorNPC_ID) - 1; v6 = 0; - v7 = 0; - v8 = pParty->pHirelings; - do - { - if ( v8->pName ) - pTmpBuf[v6++] = v7; - ++v8; - ++v7; - } - while ( (signed int)v8 < (signed int)&pParty->pPickedItem ); - v17 = 0; - if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) + for (int i=0; i<2; ++i) { - v9 = pNPCStats->pNewNPCData; - v16 = &pTmpBuf[v6]; - do - { - if ( v9->Hired() - && (!pParty->pHirelings[0].pName || strcmp(v9->pName, pParty->pHirelings[0].pName)) - && (!pParty->pHirelings[1].pName || strcmp(v9->pName, pParty->pHirelings[1].pName)) ) + if ( pParty->pHirelings[i].pName ) + pTmpBuf[v6++] = i; + + } + for (int i=0; i< pNPCStats->uNumNewNPCs; ++i) { - v10 = (int)v16++; - *(char *)v10 = v17 + 2; + if ( pNPCStats->pNewNPCData[i].Hired() + && (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) + && (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) ) + { + pTmpBuf[v6++]=i+2; + } } - ++v17; - ++v9; - } - while ( v17 < (signed int)pNPCStats->uNumNewNPCs ); - v3 = (int)v15; - } v11 = pTmpBuf[v5]; - if ( (unsigned __int8)v11 >= 2u ) + + if ( v11 >= 2u ) { - *(int *)v3 = (unsigned __int8)v11 - 2; - result = &pNPCStats->pNPCData[(unsigned __int8)pTmpBuf[v5] + 499]; + *v3 = v11 - 2; + result = &pNPCStats->pNewNPCData[v11 - 2]; } else { - *(int *)v3 = (unsigned __int8)v11; - result = &pParty->pHirelings[(unsigned __int8)pTmpBuf[v5]]; + *v3 = v11; + result = &pParty->pHirelings[v11]; } } return result; @@ -920,39 +896,24 @@ //----- (00476395) -------------------------------------------------------- //0x26 Wizard eye at skill level 2 bool __thiscall CheckHiredNPCSpeciality(unsigned int uProfession) -{ - bool result; // eax@2 - signed int v2; // esi@3 - char *v3; // eax@4 + { + + if ( bNoNPCHiring == 1 ) + return 0; - if ( bNoNPCHiring == 1 ) - return 0; - v2 = 0; - if ( (signed int)pNPCStats->uNumNewNPCs <= 0 ) - { -LABEL_8: - result = 0; - if ( pParty->pHirelings[0].uProfession != uProfession ) - { - LOBYTE(result) = pParty->pHirelings[1].uProfession == uProfession; - return result; - } - } - else - { - v3 = (char *)&pNPCStats->pNewNPCData[0].uFlags; - while ( *((int *)v3 + 4) != uProfession || !(*v3 & 0x80) ) - { - ++v2; - v3 += 76; - if ( v2 >= (signed int)pNPCStats->uNumNewNPCs ) - goto LABEL_8; - } - result = 0; - } - ++result; - return result; - } + for (int i=0; i<pNPCStats->uNumNewNPCs; ++i ) + { + if ( pNPCStats->pNewNPCData[i].uProfession == uProfession && + (pNPCStats->pNewNPCData[i].uFlags & 0x80) ) + return true; + } + if ( pParty->pHirelings[0].uProfession == uProfession || + pParty->pHirelings[1].uProfession == uProfession) + return true; + else + return false; + + } // 6BE3C5: using guessed type char bNoNPCHiring; //----- (004763E0) -------------------------------------------------------- @@ -1216,27 +1177,27 @@ break; case 2: { - if ( !_strcmpi(test_string, "potion")) + if ( !_stricmp(test_string, "potion")) { pAutonoteTxt[i].eType = AUTONOTE_POTION_RECEPIE; break; } - if ( !_strcmpi(test_string, "stat") ) + if ( !_stricmp(test_string, "stat") ) { pAutonoteTxt[i].eType = AUTONOTE_STAT_HINT; break; } - if ( !_strcmpi(test_string, "seer") ) + if ( !_stricmp(test_string, "seer") ) { pAutonoteTxt[i].eType = AUTONOTE_SEER; break; } - if ( !_strcmpi(test_string, "obelisk") ) + if ( !_stricmp(test_string, "obelisk") ) { pAutonoteTxt[i].eType = AUTONOTE_OBELISK; break; } - if ( !_strcmpi(test_string, "teacher") ) + if ( !_stricmp(test_string, "teacher") ) { pAutonoteTxt[i].eType = AUTONOTE_TEACHER; break;
--- a/NPC.h Sat Jun 01 10:32:08 2013 +0600 +++ b/NPC.h Sat Jun 01 10:32:31 2013 +0600 @@ -77,7 +77,7 @@ #pragma pack(push, 1) struct NPCData //4Ch { - inline bool Hired() {return uFlags & 0x80;} + inline bool Hired() {return (uFlags & 0x80) != 0;} char *pName; //0 unsigned int uPortraitID; //4
--- a/Outdoor.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Outdoor.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -2701,7 +2701,7 @@ v1 = 0; v8 = 0; - if ( !_strcmpi(pCurrentMapName, "out09.odm") ) + if ( !_stricmp(pCurrentMapName, "out09.odm") ) v8 = 1; for (uint i = 0; i < uNumLevelDecorations; ++i)
--- a/Outdoor.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Outdoor.h Sat Jun 01 10:32:31 2013 +0600 @@ -85,11 +85,11 @@ static bool IsBackfaceCulled(struct ODMFace *a1, struct RenderVertexSoft *a2, struct stru148 *a3); - inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;} + inline bool Invisible() const {return (uAttributes & FACE_INVISIBLE) != 0;} inline bool Visible() const {return !Invisible();} - inline bool Portal() const {return uAttributes & FACE_PORTAL;} - inline bool Fluid() const {return uAttributes & FACE_FLUID;} - inline bool Clickable() const {return uAttributes & FACE_CLICKABLE;} + inline bool Portal() const {return (uAttributes & FACE_PORTAL) != 0;} + inline bool Fluid() const {return (uAttributes & FACE_FLUID) != 0;} + inline bool Clickable() const {return (uAttributes & FACE_CLICKABLE) != 0;} struct Plane_int_ pFacePlane; int zCalc1;
--- a/Overlays.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Overlays.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -252,9 +252,9 @@ v10 = atoi(v19.pProperties[0]); v11 = v19.pProperties[1]; v2->pOverlays[v2->uNumOverlays].uOverlayID = v10; - if ( _strcmpi(v11, "center") ) + if ( _stricmp(v11, "center") ) { - v12 = _strcmpi(v19.pProperties[1], "transparent"); + v12 = _stricmp(v19.pProperties[1], "transparent"); v13 = v2->pOverlays; v14 = v12 == 0; v15 = v2->uNumOverlays;
--- a/ParticleEngine.h Sat Jun 01 10:32:08 2013 +0600 +++ b/ParticleEngine.h Sat Jun 01 10:32:31 2013 +0600 @@ -105,8 +105,9 @@ /* 110 */ #pragma pack(push, 1) -struct ParticleEngine +class ParticleEngine { +public: ParticleEngine(); void ResetParticles();
--- a/Party.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Party.h Sat Jun 01 10:32:31 2013 +0600 @@ -186,13 +186,13 @@ inline bool FlyActive() {return pPartyBuffs[PARTY_BUFF_FLY].uExpireTime > 0;} inline bool WaterWalkActive() {return pPartyBuffs[PARTY_BUFF_WATER_WALK].uExpireTime > 0;} inline bool ImmolationActive() {return pPartyBuffs[PARTY_BUFF_IMMOLATION].uExpireTime > 0;} - inline bool ImmolationSkillLevel() {return pPartyBuffs[PARTY_BUFF_IMMOLATION].uSkill;} + inline int ImmolationSkillLevel() {return pPartyBuffs[PARTY_BUFF_IMMOLATION].uSkill;} inline bool FeatherFallActive() {return pPartyBuffs[PARTY_BUFF_FEATHER_FALL].uExpireTime > 0;} inline bool Invisible() {return pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0;} - inline bool GetRedAlert() {return uFlags & PARTY_FLAGS_1_ALERT_RED;} + inline bool GetRedAlert() {return (uFlags & PARTY_FLAGS_1_ALERT_RED) != 0;} inline void SetRedAlert() {uFlags |= PARTY_FLAGS_1_ALERT_RED;} - inline bool GetYellowAlert() {return uFlags & PARTY_FLAGS_1_ALERT_YELLOW;} + inline bool GetYellowAlert() {return (uFlags & PARTY_FLAGS_1_ALERT_YELLOW) != 0;} inline void SetYellowAlert() {uFlags |= PARTY_FLAGS_1_ALERT_YELLOW;}
--- a/Player.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Player.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -1085,7 +1085,8 @@ PlaySound((PlayerSpeech)25, 0); break; case Condition_Sleep: - if ( a3 == 1 &&(HasEnchantedItemEquipped(22)||WearsItem(505, 3))) + if ( a3 == 1 &&(HasEnchantedItemEquipped(22)|| + WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR))) return 0; break; @@ -1098,7 +1099,9 @@ case Condition_Insane: if ( a3 == 1 - && (HasEnchantedItemEquipped(19) || WearsItem(505, 3) || WearsItem(530, 6)) ) + && (HasEnchantedItemEquipped(19) || + WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || + WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) ) return 0; PlaySound((PlayerSpeech)29, 0); @@ -1115,8 +1118,8 @@ pParty->pPartyBuffs[13].Reset(); } if ( HasEnchantedItemEquipped(21) - || WearsItem(505, 3) - || WearsItem(530, 6) ) + || WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) + || WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK) ) //goto LABEL_76; return 0; } @@ -1138,7 +1141,9 @@ return 0; } - if ( HasEnchantedItemEquipped(18) ||WearsItem(505, 3) || WearsItem(530, 6) ) + if ( HasEnchantedItemEquipped(18) || + WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || + WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK) ) return 0; } PlaySound((PlayerSpeech)28, 0); @@ -1154,7 +1159,10 @@ return 0; } - if ( HasEnchantedItemEquipped(20)|| WearsItem(505, 3)|| WearsItem(507, 16)||WearsItem(530, 6)) + if ( HasEnchantedItemEquipped(20)|| + WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR)|| + WearsItem(ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY)|| + WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) return 0; } break; @@ -1180,7 +1188,10 @@ case Condition_Pertified: if ( a3 == 1 &&((pParty->pPartyBuffs[13].uExpireTime > 0i64) - || HasEnchantedItemEquipped(23)|| WearsItem(520, 16) || WearsItem(505, 3) || WearsItem(530, 6)) ) + || HasEnchantedItemEquipped(23)|| + WearsItem(ITEM_RELIC_KELEBRIM, EQIUP_ANY) || + WearsItem(ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR) || + WearsItem(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK)) ) return 0; PlaySound((PlayerSpeech)34, 0); @@ -3240,8 +3251,8 @@ //----- (0048D676) -------------------------------------------------------- bool Player::IsUnarmed() { - return HasItemEquipped(EQUIP_MAIN_HAND) != EQUIP_MAIN_HAND && - !(HasItemEquipped(EQUIP_OFF_HAND) == EQUIP_MAIN_HAND && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD); + return HasItemEquipped(EQUIP_MAIN_HAND) != 0 && + !(HasItemEquipped(EQUIP_OFF_HAND) == 0 && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD); } //----- (0048D6AA) -------------------------------------------------------- @@ -3249,7 +3260,7 @@ { auto i = pEquipment.pIndices[uEquipIndex]; if (i) - return ~(pInventoryItems[i - 1].uAttributes & ITEM_BROKEN); + return ~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN); else return false; } @@ -3260,7 +3271,7 @@ for (uint i = 0; i < 16; ++i) { if (HasItemEquipped((ITEM_EQUIP_TYPE)i) && - pInventoryItems[i].uSpecEnchantmentType == uEnchantment) + pOwnItems[pEquipment.pIndices[i]-1].uSpecEnchantmentType == uEnchantment) // *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment) return true; } @@ -3268,16 +3279,16 @@ } //----- (0048D709) -------------------------------------------------------- -bool Player::WearsItem(int a1, signed int a2) -{ +bool Player::WearsItem( int item_id, ITEM_EQUIP_TYPE equip_type ) + { int v6; // esi@5 - if ( a2 >= 16 ) + if ( equip_type >= 16 ) { v6 = 0; while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6) - || *(int *)&this->pInventoryItems[pEquipment.pIndices[v6] - 1].uItemID != a1 ) + || pInventoryItems[pEquipment.pIndices[v6] - 1].uItemID != item_id ) { ++v6; if ( (signed int)v6 >= 16 ) @@ -3285,7 +3296,7 @@ } return 1; } - if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2) && pInventoryItems[pEquipment.pIndices[a2 - 1]].uItemID == a1 ) + if ( HasItemEquipped(equip_type) && pInventoryItems[pEquipment.pIndices[equip_type - 1]].uItemID == item_id ) return 1; return 0; } @@ -3929,7 +3940,7 @@ //----- (0048E1A3) -------------------------------------------------------- unsigned int Player::GetSpellSchool(unsigned int uSpellID) { - return LOBYTE(pSpellStats->pInfos[uSpellID].uSchool); + return pSpellStats->pInfos[uSpellID].uSchool; } //----- (0048E1B5) -------------------------------------------------------- @@ -4120,65 +4131,60 @@ int v8; // esi@6 int v9; // esi@6 int result; // eax@7 - + switch (classType) { - case 5u: - case 6u: - case 7u: - case 0x10u: - case 0x11u: - case 0x12u: - case 0x13u: - case 0x20u: - case 0x21u: - case 0x22u: - case 0x23u: + case PLAYER_CLASS_ROGUE: + case PLAYER_CLASS_SPY: + case PLAYER_CLASS_ASSASSIN: + case PLAYER_CLASS_ARCHER: + case PLAYER_CLASS_WARRIOR_MAGE: + case PLAYER_CLASS_MASTER_ARCHER: + case PLAYER_CLASS_SNIPER: + case PLAYER_CLASS_SORCERER: + case PLAYER_CLASS_WIZARD: + case PLAYER_CLASS_ARCHMAGE: + case PLAYER_CLASS_LICH: v2 = GetActualIntelligence(); v3 = GetParameterBonus(v2); - goto LABEL_6; - case 9u: - case 0xAu: - case 0xBu: - case 0xCu: - case 0xDu: - case 0xEu: - case 0xFu: - case 0x18u: - case 0x19u: - case 0x1Au: - case 0x1Bu: + break; + case PLAYER_CLASS_INITIATE: + case PLAYER_CLASS_MASTER: + case PLAYER_CLASS_NINJA: + case PLAYER_CLASS_PALADIN: + case PLAYER_CLASS_CRUSADER: + case PLAYER_CLASS_HERO: + case PLAYER_CLASS_VILLIAN: + case PLAYER_CLASS_CLERIC: + case PLAYER_CLASS_PRIEST: + case PLAYER_CLASS_PRIEST_OF_SUN: + case PLAYER_CLASS_PRIEST_OF_MOON: v2 = GetActualWillpower(); v3 = GetParameterBonus(v2); - goto LABEL_6; - case 0x15u: - case 0x16u: - case 0x17u: - case 0x1Cu: - case 0x1Du: - case 0x1Eu: - case 0x1Fu: + break; + case PLAYER_CLASS_HUNTER: + case PLAYER_CLASS_RANGER_LORD: + case PLAYER_CLASS_BOUNTY_HUNTER: + case PLAYER_CLASS_DRUID: + case PLAYER_CLASS_GREAT_DRUID: + case PLAYER_CLASS_ARCH_DRUID: + case PLAYER_CLASS_WARLOCK: v4 = GetActualWillpower(); v5 = GetParameterBonus(v4); v6 = GetActualIntelligence(); v3 = GetParameterBonus(v6) + v5; -LABEL_6: - v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3); - v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7; - v9 = uFullManaBonus - + pBaseManaByClass[classType / 4] - + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) - + v8; - if ( v9 < 1 ) - goto LABEL_7; - result = v9; break; default: -LABEL_7: - result = 0; + return 0; break; } - return result; + v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3); + v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7; + v9 = uFullManaBonus + + pBaseManaByClass[classType / 4] + + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) + + v8; + return max(0,v9); } //----- (0048E656) -------------------------------------------------------- @@ -4467,7 +4473,7 @@ inv_indx = pEquipment.pIndices[i] - 1; if (a2==17) { - if ((pInventoryItems[inv_indx].uSpecEnchantmentType==17)||(pInventoryItems[inv_indx].uItemID=533)) //Elven Chainmail+Increases rate of Recovery + if ((pInventoryItems[inv_indx].uSpecEnchantmentType==17)||(pInventoryItems[inv_indx].uItemID==533)) //Elven Chainmail+Increases rate of Recovery return 50; } if (a2==24) @@ -5690,7 +5696,7 @@ int v67; // [sp+18h] [bp-14h]@104 int v68; // [sp+1Ch] [bp-10h]@69 PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1 - int v70; // [sp+24h] [bp-8h]@1 + int skill_bonus; // [sp+24h] [bp-8h]@1 ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1 int a1; // [sp+34h] [bp+8h]@21 int a1a; // [sp+34h] [bp+8h]@74 @@ -5700,7 +5706,7 @@ int lvl_avl[4]; v2 = this; - v70 = 0; + skill_bonus = 0; v69 = 0; multiplier =0; arm_bonus =0; @@ -5809,7 +5815,7 @@ for ( i = 0; i < (signed int)v52; ++i ) { if ( lvl_avl[i] ) - v70 += v53; + skill_bonus += v53; } } @@ -5829,24 +5835,105 @@ for ( j = 0; j < (signed int)v57; ++j ) { if ( lvl_avl[j] ) - v70 += v58; + skill_bonus += v58; } } - return v70; + return skill_bonus; } + if (a2 == CHARACTER_ATTRIBUTE_ATTACK) + { + + if ( v2->IsUnarmed() == 1 ) + { + v33 = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + v34 = v33; + if ( !v33 ) + return skill_bonus; + if ( SkillToMastery(v33) >= 3 ) + multiplier = 2; + else + multiplier=1; + v30 = multiplier * (v34 & 0x3F); + return arm_bonus + v30; + } + v35 = (ITEM_EQUIP_TYPE)0; + v68 = 0; + for (i=0; i<16 ; ++i) + { + if ( v2->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) + { + v37 = v2->pEquipment.pIndices[i]-1; + if ( pItemsTable->pItems[v37].uEquipType <= EQUIP_MAIN_HAND) + break; + } + } + if ( i >= 16 ) + return skill_bonus; + + v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType; + a1a = v2->GetActualSkillLevel(v38); + v39= SkillToMastery(a1a); + v71 = (ITEM_EQUIP_TYPE)0; + switch (v38) + { + case PLAYER_SKILL_STAFF: + v71 = (ITEM_EQUIP_TYPE)1; + if ( v39 == 4 ) + { + v40 = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + v41 = v40; + + if ( v40 ) + { + if ( SkillToMastery(v40) >= 3 ) + multiplier = 2; + else + multiplier=1; + v68 = multiplier * (v41 & 0x3F); + } + } + break; + case PLAYER_SKILL_SWORD: + case PLAYER_SKILL_DAGGER: + case PLAYER_SKILL_AXE: + case PLAYER_SKILL_SPEAR: + case PLAYER_SKILL_MACE: + v71 = (ITEM_EQUIP_TYPE)1; + break; + case PLAYER_SKILL_BLASTER: + + switch (v39) + { + case 0: multiplier=1; break; + case 1: multiplier=3; break; + case 3: multiplier=3; break; + case 4: multiplier=5; break; + } + v5 = multiplier; + return v5 * (a1a & 0x3F); + break; + } + + + + v30 = v68 + v71 * (a1a & 0x3F); + return (int)((char *)v69 + v30); + + } + + if ( a2 != 9 ) { - if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) - { + if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK ) - return v70; + return skill_bonus; if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX ) { if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) - return v70; + return skill_bonus; v71 = (ITEM_EQUIP_TYPE)0; v9 = &v2->pEquipment; while ( 1 ) @@ -5866,7 +5953,7 @@ v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1); v9 = (PlayerEquipment *)((char *)v9 + 4); if ( (signed int)v71 >= 16 ) - return v70; + return skill_bonus; } v14 = a1; v15 = 1; @@ -5889,7 +5976,7 @@ LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); v14 = v18; if ( !v18 ) - return v70; + return skill_bonus; v15 = 0; v19 = SkillToMastery(v18); if ( (signed int)v19 < 3 ) @@ -5917,7 +6004,7 @@ } v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1); if ( (signed int)v20 >= 16 ) - return v70; + return skill_bonus; } v71 = (ITEM_EQUIP_TYPE)0; v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType; @@ -5979,90 +6066,9 @@ v71 = (ITEM_EQUIP_TYPE)1; goto LABEL_55; } - if ( v2->IsUnarmed() == 1 ) - { - LOBYTE(v33) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - v34 = v33; - if ( !v33 ) - return v70; - if ( (signed int)SkillToMastery(v33) >= 3 ) - v5 = 2; - v30 = v5 * (v34 & 0x3F); - return (int)((char *)v69 + v30); - } - v35 = (ITEM_EQUIP_TYPE)0; - v68 = 0; - while ( 1 ) - { - if ( v2->HasItemEquipped(v35) ) - { - v37 = v2->pInventoryItems[v35].uItemID; - if ( pItemsTable->pItems[v37].uEquipType <= 1u ) - break; - } - v35 = (ITEM_EQUIP_TYPE)((int)v35 + 1); - if ( (signed int)v35 >= 16 ) - return v70; - } - v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType; - LOBYTE(v39) = v2->GetActualSkillLevel(v38); - a1a = v39; - SkillToMastery(v39); - v71 = (ITEM_EQUIP_TYPE)0; - if ( v38 ) - { - if ( (signed int)v38 > 0 ) - { - if ( (signed int)v38 <= 4 || v38 == 6 ) - { - v71 = (ITEM_EQUIP_TYPE)1; - } - else - { - if ( v38 == 7 ) - { - if ( (signed int)SkillToMastery(a1a) < 4 ) - { - if ( (signed int)SkillToMastery(a1a) < 3 ) - { - if ( (signed int)SkillToMastery(a1a) < 2 ) - return v5 * (a1a & 0x3F); - v63 = 2; - } - else - { - v63 = 3; - } - } - else - { - v63 = 5; - } - v5 = v63; - return v5 * (a1a & 0x3F); - } - } - } - } - else - { - v71 = (ITEM_EQUIP_TYPE)1; - if ( (signed int)SkillToMastery(a1a) >= 4 ) - { - LOBYTE(v40) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - v41 = v40; - if ( v40 ) - { - if ( (signed int)SkillToMastery(v40) >= 3 ) - v5 = 2; - v68 = v5 * (v41 & 0x3F); - } - } - } - v30 = v68 + v71 * (a1a & 0x3F); - return (int)((char *)v69 + v30); - } + + assert(false && "Unknown attribute!"); } //----- (00490109) -------------------------------------------------------- @@ -7853,7 +7859,7 @@ v4 = pValue; return v4 >= pValue; } - return *((int *)this + 2 * VarNum - 210); + return &LODWORD(this->pConditions[VarNum]);// *((int *)this + 2 * VarNum - 210); } @@ -8988,7 +8994,7 @@ { case 232: VarNum = (VariableType)0; - GetNewNPCData(sDialogue_SpeakingActorNPC_ID, (int)&VarNum); + GetNewNPCData(sDialogue_SpeakingActorNPC_ID, (int*)&VarNum); result = (bool) pValue; dword_5B65CC = 0; if ( (int)VarNum == pValue ) @@ -9030,11 +9036,11 @@ break; case 243: v17 = (char *)&this->uSkillPoints; - result = *v17; + result = *v17 != NULL; if ( (unsigned int)pValue <= *(int *)v17 ) { *(int *)v17 -= (int)pValue; - result = v17; + result = (v17 != NULL); } else *(int *)v17 = 0; @@ -9094,6 +9100,7 @@ pParty->uNumArenaLordWins -= (char)pValue; break; } + assert(false && "Function not returning any value!"); } else {
--- a/Player.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Player.h Sat Jun 01 10:32:31 2013 +0600 @@ -201,7 +201,7 @@ }; /* 328 */ -enum PLAYER_SKILL_TYPE: unsigned __int8 +enum PLAYER_SKILL_TYPE: __int8 { PLAYER_SKILL_STAFF = 0, PLAYER_SKILL_SWORD = 1, @@ -511,7 +511,7 @@ bool IsUnarmed(); bool HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex); bool HasEnchantedItemEquipped(int uEnchantment); - bool WearsItem(int a1, signed int a2); + bool WearsItem(int item_id, ITEM_EQUIP_TYPE equip_type); bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6); int StealFromActor(unsigned int uActorID, int _steal_perm, int reputation); void Heal(int amount);
--- a/Render.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Render.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -1624,14 +1624,14 @@ { //v93 = v116; //v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 64) << 9; - ptr_801A08[v86].vWorldPosition.x = terrain_76DBC8[v86] - 64 << 9; + ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9; //*(float *)&pHeight = (double)pHeight; ptr_801A08[v86].vWorldPosition.y = v92; //v106 = ; //v97 = v116; ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116); //v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 63) << 9; - ptr_801A04[v86].vWorldPosition.x = terrain_76DBC8[v86] - 63 << 9; + ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9; ptr_801A04[v86].vWorldPosition.y = v92; //pHeight = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86) + 1, v97); ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116); @@ -1929,13 +1929,13 @@ int v77; // [sp-Ch] [bp-DCh]@61 IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61 //int v79; // [sp-4h] [bp-D4h]@61 - int v80; // [sp+0h] [bp-D0h]@59 - int v81; // [sp+0h] [bp-D0h]@109 + bool v80; // [sp+0h] [bp-D0h]@59 + bool v81; // [sp+0h] [bp-D0h]@109 int v82; // [sp+54h] [bp-7Ch]@1 int v83; // [sp+60h] [bp-70h]@1 int v84; // [sp+6Ch] [bp-64h]@1 int v85; // [sp+70h] [bp-60h]@63 - int a4; // [sp+74h] [bp-5Ch]@73 + float a4; // [sp+74h] [bp-5Ch]@73 float v87; // [sp+78h] [bp-58h]@122 int v88; // [sp+7Ch] [bp-54h]@1 int v89; // [sp+80h] [bp-50h]@6 @@ -2096,7 +2096,7 @@ v32 = (struct8 *)array_50AC10; v97 = (int)pGame->pLightmapBuilder; pGame->pLightmapBuilder->StackLights_TerrainFace(v23, &v95, array_50AC10, 4, 1); - pDecalBuilder->_49BE8A(v16, *(float *)&v23, (int)&v95, array_50AC10, 4, 1); + pDecalBuilder->_49BE8A(v16, v23, &v95, array_50AC10, 4, 1); a5 = 4; if ( byte_4D864C && pGame->uFlags & 0x80 ) { @@ -2238,7 +2238,7 @@ }*/ v96 = pGame->pLightmapBuilder; pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0); - pDecalBuilder->_49BE8A(v40, *(float *)&v48, (int)&a4, array_50AC10, 3, 0); + pDecalBuilder->_49BE8A(v40, v48, &a4, array_50AC10, 3, 0); uNumVertices = 3; if ( byte_4D864C && pGame->uFlags & 0x80 ) { @@ -2298,13 +2298,13 @@ { if ( v57 & 2 && v40->uTileBitmapID == pRenderer->hd_water_tile_id ) { - v81 = 0; + v81 = false; v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; } else { v58 = v40->uTileBitmapID; - v81 = 1; + v81 = true; } pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81); } @@ -2361,7 +2361,7 @@ }*/ v96 = pGame->pLightmapBuilder; pGame->pLightmapBuilder->StackLights_TerrainFace(v63, &v87, array_50AC10, 3, 1); - pDecalBuilder->_49BE8A(v40, *(float *)&v63, (int)&v87, array_50AC10, 3, 1); + pDecalBuilder->_49BE8A(v40, v63, &v87, array_50AC10, 3, 1); v100 = 3; if ( byte_4D864C && pGame->uFlags & 0x80 ) { @@ -4468,40 +4468,28 @@ ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); } - if ( (signed int)uNumVertices > 0 ) - { - v45 = (char *)&array_50AC10[0].vWorldViewPosition; - v57 = (int)&d3d_vertex_buffer[0].pos.y; - v55 = uNumVertices; - do + for (uint i = 0; i < uNumVertices; ++i) + { + + d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; + d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); + d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); + d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); + pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); + + if ( this->bUsingSpecular ) { - a2 = ::GetActorTintColor(a3->dimming_level, 0, *(float *)v45, 0, 0); - pGame->AlterGamma_ODM(a4, &a2); - v46 = v57; - v47 = *(float *)v45 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; - *(int *)(v57 - 4) = *((int *)v45 + 3); - *(int *)v57 = *((int *)v45 + 4); - *(int *)(v57 + 12) = a2; - *(float *)(v57 + 4) = 1.0 - 1.0 / v47; - *(float *)(v57 + 8) = 1.0 / (*(float *)v45 + 0.0000001); - if ( v5->bUsingSpecular ) - { - v48 = sub_47C3D7_get_fog_related_stuff(0, 0, *(float *)v45); - v46 = v57; - } - else - { - v48 = 0; - } - *(int *)(v46 + 16) = v48; - *(int *)(v46 + 20) = *((int *)v45 + 6); - *(int *)(v46 + 24) = *((int *)v45 + 7); - v45 += 48; - v18 = v55-- == 1; - v57 = v46 + 32; + d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); } - while ( !v18 ); - } + else + { + d3d_vertex_buffer[i].specular = 0; + } + d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; + d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; + + } if (a4->uAttributes & FACE_OUTLINED) { @@ -4523,45 +4511,27 @@ } else { - if ( (signed int)uNumVertices > 0 ) - { - v9 = (ODMFace *)&d3d_vertex_buffer[0].pos.y; - v10 = (char *)&array_50AC10[0].vWorldViewPosition; - a4 = (ODMFace *)&d3d_vertex_buffer[0].pos.y; - v56 = uNumVertices; - while ( 1 ) + for (uint i = 0; i < uNumVertices; ++i) + { + + d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; + d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); + d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); + d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); + if ( this->bUsingSpecular ) { - v11 = *(float *)v10 * 1000.0; - *((int *)v9 - 1) = *((int *)v10 + 3); - v12 = v11 / (double)pOutdoorCamera->shading_dist_mist; - v9->pFacePlane.vNormal.x = *((int *)v10 + 4); - *(float *)&v9->pFacePlane.vNormal.y = 1.0 - 1.0 / v12; - *(float *)&v9->pFacePlane.vNormal.z = 1.0 / (*(float *)v10 + 0.0000001); - v13 = GetActorTintColor(a3->dimming_level, 0, *(float *)v10, 0, 0); - v14 = a4; - v15 = *(float *)v10; - a4->pFacePlane.dist = v13; - if ( v5->bUsingSpecular ) - { - v16 = v15; - v17 = sub_47C3D7_get_fog_related_stuff(0, 0, v16); - v14 = a4; - } - else - { - v17 = 0; - } - v14->zCalc1 = v17; - v14->zCalc2 = *((int *)v10 + 6); - v14->zCalc3 = *((int *)v10 + 7); - v10 += 48; - v18 = v56-- == 1; - a4 = (ODMFace *)((char *)v14 + 32); - if ( v18 ) - break; - v9 = a4; + d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); } - } + else + { + d3d_vertex_buffer[i].specular = 0; + } + d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; + d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; + + } + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); if (bUsingSpecular) @@ -4577,18 +4547,10 @@ ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); //(*(void (**)(void))(*(int *)v50 + 88))(); v53->_45D74F_MessWithLight(-1, 0); - v23 = uNumVertices; - if ( (signed int)uNumVertices > 0 ) - { - v24 = (char *)&d3d_vertex_buffer[0].diffuse; - do - { - *(int *)v24 = a2; - v24 += 32; - --v23; - } - while ( v23 ); - } + for (uint i = 0; i < uNumVertices; ++i) + { + d3d_vertex_buffer[i].diffuse = a2; + } ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); if ( !pRenderer->bUsingSpecular ) @@ -4606,20 +4568,12 @@ { ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); - v33 = uNumVertices; - if ( (signed int)uNumVertices > 0 ) - { - v34 = (char *)&d3d_vertex_buffer[0].specular; - do - { - v35 = *(int *)v34; - *(int *)v34 = 0; - v34 += 32; - --v33; - *((int *)v34 - 9) = pRenderer->uFogColor | v35 & 0xFF000000; - } - while ( v33 ); - } + for (uint i = 0; i < uNumVertices; ++i) + { + d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; + d3d_vertex_buffer[i].specular = 0; + } + ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); @@ -5966,7 +5920,7 @@ pParty->uFlags |= 2u; LODWORD(flt_6BE3A0) = 0x3F0CCCCDu; pViewport->_4C02F8(36044); - return v15; + return v15 != 0; } // 6BE3A0: using guessed type float flt_6BE3A0; @@ -7208,7 +7162,7 @@ //----- (004A2031) -------------------------------------------------------- unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) { - __debugbreak(); // should not fire outside decal builder +// __debugbreak(); // should not fire outside decal builder return ::GetActorTintColor(tint, a4, a2, a5, a6); } @@ -7436,46 +7390,28 @@ this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); } } - if (uNumVertices > 0) - { - v51 = (int)&d3d_vertex_buffer[0].pos.y; - v52 = (char *)&array_50AC10[0].vWorldViewPosition; - a7 = (int)&d3d_vertex_buffer[0].pos.y; - v66 = uNumVertices; - while ( 1 ) + + for (uint i = 0; i < uNumVertices; ++i) + { + + d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; + d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); + d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); + d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); + if ( this->bUsingSpecular ) { - v53 = *(float *)v52 * 1000.0; - *(int *)(v51 - 4) = *((int *)v52 + 3); - v54 = v53 / (double)pOutdoorCamera->shading_dist_mist; - *(int *)v51 = *((int *)v52 + 4); - *(float *)(v51 + 4) = 1.0 - 1.0 / v54; - *(float *)(v51 + 8) = 1.0 / (*(float *)v52 + 0.0000001); - v55 = ::GetActorTintColor(a4->dimming_level, 0, *(float *)v52, 0, 0); - v56 = a7; - v57 = *(float *)v52; - *(int *)(a7 + 12) = v55; - if ( this->bUsingSpecular ) - { - v58 = v57; - v59 = sub_47C3D7_get_fog_related_stuff(0, 0, v58); - v56 = a7; - } - else - { - v59 = 0; - } - *(int *)(v56 + 16) = v59; - *(int *)(v56 + 20) = *((int *)v52 + 6); - *(int *)(v56 + 24) = *((int *)v52 + 7); - v52 += 48; - v21 = v66-- == 1; - a7 = v56 + 32; - if ( v21 ) - break; - v51 = a7; + d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); } - } - this->pRenderD3D->pDevice->SetTexture(0, a5); + else + { + d3d_vertex_buffer[i].specular = 0; + } + d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; + d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; + } + + this->pRenderD3D->pDevice->SetTexture(0, a5); this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); if (transparent) { @@ -7486,45 +7422,26 @@ } else { - if ( (signed int)uNumVertices > 0 ) - { - v12 = (int)&d3d_vertex_buffer[0].pos.y; - v13 = (char *)&array_50AC10[0].vWorldViewPosition; - a7 = (int)&d3d_vertex_buffer[0].pos.y; - a6a = uNumVertices; - while ( 1 ) + for (uint i = 0; i < uNumVertices; ++i) + { + + d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; + d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); + d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); + d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); + if ( this->bUsingSpecular ) { - v14 = *(float *)v13 * 1000.0; - *(int *)(v12 - 4) = *((int *)v13 + 3); - v15 = v14 / (double)pOutdoorCamera->shading_dist_mist; - *(int *)v12 = *((int *)v13 + 4); - *(float *)(v12 + 4) = 1.0 - 1.0 / v15; - *(float *)(v12 + 8) = 1.0 / (*(float *)v13 + 0.0000001); - v16 = GetActorTintColor(a4->dimming_level, 0, *(float *)v13, 0, 0); - v17 = a7; - v18 = *(float *)v13; - *(int *)(a7 + 12) = v16; - if ( this->bUsingSpecular ) - { - v19 = v18; - v20 = sub_47C3D7_get_fog_related_stuff(0, 0, v19); - v17 = a7; - } - else - { - v20 = 0; - } - *(int *)(v17 + 16) = v20; - *(int *)(v17 + 20) = *((int *)v13 + 6); - *(int *)(v17 + 24) = *((int *)v13 + 7); - v13 += 48; - v21 = a6a-- == 1; - a7 = v17 + 32; - if ( v21 ) - break; - v12 = a7; + d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_related_stuff(0, 0, array_50AC10[i].vWorldViewPosition.x); } - } + else + { + d3d_vertex_buffer[i].specular = 0; + } + d3d_vertex_buffer[i].specular = v20; + d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; + d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; + } ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); if (pRenderer->bUsingSpecular) @@ -7540,18 +7457,10 @@ ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); //(*(void (**)(void))(*(int *)v63 + 88))(); pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); - v26 = uNumVertices; - if ( (signed int)uNumVertices > 0 ) - { - v27 = (char *)&d3d_vertex_buffer[0].diffuse; - do - { - *(int *)v27 = -1; - v27 += 32; - --v26; - } - while ( v26 ); - } + for (uint i = 0; i < uNumVertices; ++i) + { + d3d_vertex_buffer[i].diffuse = -1; + } ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); if ( !pRenderer->bUsingSpecular ) @@ -7570,20 +7479,12 @@ { ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); - v37 = uNumVertices; - if ( (signed int)uNumVertices > 0 ) - { - v38 = (char *)&d3d_vertex_buffer[0].specular; - do - { - v39 = *(int *)v38; - *(int *)v38 = 0; - v38 += 32; - --v37; - *((int *)v38 - 9) = pRenderer->uFogColor | v39 & 0xFF000000; - } - while ( v37 ); - } + for (uint i = 0; i < uNumVertices; ++i) + { + d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; + d3d_vertex_buffer[i].specular = 0; + } + ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); @@ -7659,11 +7560,11 @@ signed int v4; // edi@2 int v5; // eax@3 int v6; // edx@5 - char *v7; // eax@6 - char *v8; // ecx@6 - double v9; // st6@7 - int v10; // ebx@7 - int v11; // ebx@7 + RenderVertexD3D3 *v7; // eax@6 + RenderVertexSoft *v8; // ecx@6 + //double v9; // st6@7 + //int v10; // ebx@7 + //int v11; // ebx@7 if ( this->uNumD3DSceneBegins ) { @@ -7675,29 +7576,18 @@ if ( v5 < pOutdoor->max_terrain_dimming_level ) v5 = pOutdoor->max_terrain_dimming_level; v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); - if ( a2 > 0 ) - { - v7 = (char *)&d3d_vertex_buffer[0].pos.y; - v8 = (char *)&array_507D30[0].vWorldViewProjY; - do - { - v9 = *((float *)v8 - 4) * 0.061758894; - v10 = *((int *)v8 - 1); - *((int *)v7 + 4) = 0; - *((int *)v7 - 1) = v10; - *(int *)v7 = *(int *)v8; - *((int *)v7 + 2) = *((int *)v8 + 1); - *((int *)v7 + 5) = *((int *)v8 + 2); - v11 = *((int *)v8 + 3); - *((int *)v7 + 3) = v6; - *((int *)v7 + 6) = v11; - v8 += 48; - v7 += 32; - --v4; - *((float *)v7 - 7) = 1.0 - 1.0 / v9; - } - while ( v4 ); - } + for (uint i = 0; i < a2; ++i) + { + d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; + d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y; + d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; + d3d_vertex_buffer[i].diffuse = v6; + d3d_vertex_buffer[i].specular = 0; + d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; + d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; + } + ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, @@ -7713,8 +7603,8 @@ { //Render *v8; // edi@1 //unsigned int v9; // esi@3 - char *v12; // ecx@9 - char *v13; // eax@9 + RenderVertexSoft *v12; // ecx@9 + RenderVertexD3D3 *v13; // eax@9 double v14; // st6@10 int v15; // edx@10 Texture *v16; // edx@10 @@ -7772,35 +7662,18 @@ __debugbreak(); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); - if ( (signed int)uNumVertices > 0 ) - { - v12 = (char *)&array_507D30[0].vWorldViewPosition; - v13 = (char *)&d3d_vertex_buffer[0].pos.y; - auto a7 = uNumVertices; - uint v18; - do - { - v14 = *(float *)v12 * 0.061758894; - v15 = *((int *)v12 + 3); - *((int *)v13 + 4) = 0; - *((int *)v13 - 1) = v15; - *(int *)v13 = *((int *)v12 + 4); - *((int *)v13 + 3) = uCorrectedColor; - v16 = pTex; - v13 += 32; - *((float *)v13 - 7) = 1.0 - 1.0 / v14; - v17 = 1.0 / *(float *)v12; - v12 += 48; - v18 = a7-- == 1; - *((float *)v13 - 6) = v17; - pHwTex = (IDirect3DTexture2 *)v16->uTextureWidth; - v19 = pTex; - *((float *)v13 - 3) = *((float *)v12 - 6) / (double)(signed int)pHwTex; - pHwTex = (IDirect3DTexture2 *)v19->uTextureHeight; - *((float *)v13 - 2) = *((float *)v12 - 5) / (double)(signed int)pHwTex; - } - while ( !v18 ); - } + for (uint i = 0; i < uNumVertices; ++i) + { + d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; + d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); + d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; + d3d_vertex_buffer[i].diffuse = uCorrectedColor; + d3d_vertex_buffer[i].specular = 0; + d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; + d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; + } + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); ErrD3D(pRenderD3D->pDevice->DrawPrimitive( @@ -10778,7 +10651,7 @@ void Render::ChangeBetweenWinFullscreenModes() { float v0; // ST14_4@17 - int v1; // edx@24 + bool v1; // edx@24 signed int v2; // ecx@24 int v3; // esi@25 int v4; // edx@26 @@ -10860,9 +10733,8 @@ ++v3; *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; LOBYTE(v4) = v5->uParticleTrailColorG; - v1 = v5->uParticleTrailColorB | (v4 << 8); + v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); ++v2; - v5->uParticleTrailColor = v1; } while ( v2 < (signed int)pObjectList->uNumObjects ); } @@ -11146,7 +11018,7 @@ while ( v2 < (signed int)v1->uNumItems ); } } - return 1; + return true; } //----- (00452347) --------------------------------------------------------
--- a/SaveLoad.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/SaveLoad.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -256,7 +256,7 @@ //v66 = a2; strcpy(byte_6BE3B0, pCurrentMapName); - if (!_strcmpi(pCurrentMapName, "d05.blv")) // arena + if (!_stricmp(pCurrentMapName, "d05.blv")) // arena return; uncompressed_buff = (char*)malloc(1000000); @@ -457,7 +457,7 @@ data_write_pos += 4; } - for (int i = 0; i <= (signed int)uNumLevelDecorations; ++i) + for (int i = 0; i < (signed int)uNumLevelDecorations; ++i) { memcpy(data_write_pos, &pLevelDecorations[i].field_2, 2); data_write_pos += 2; @@ -535,7 +535,7 @@ //v1 = uSlot; //v6 = uSlot; - bNotArena = _strcmpi(pCurrentMapName, "d05.blv"); + bNotArena = _stricmp(pCurrentMapName, "d05.blv"); if ( bNotArena ) { LOD::Directory pDir; // [sp+Ch] [bp-28h]@2
--- a/Spells.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Spells.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -24,7 +24,7 @@ struct SpellStats *pSpellStats; -stru324_spell stru_4E3ACC[100] = +stru324_spell stru_4E3ACC[103] = { {10, 0}, {1000, 0}, {1010, 0}, {1020, 0}, {1030, 0}, {1040, 0}, {1050, 0}, {1060, 0}, {1070, 0}, {1080, 0}, {1090, 0}, {1100, 0}, @@ -35,10 +35,10 @@ {6000, 0}, {6010, 0}, {6020, 0}, {6030, 0}, {6040, 0}, {6050, 0}, {6060, 0}, {6070, 0}, {6080, 0}, {6090, 0}, {6100, 0}, {7000, 0}, {7010, 0}, {7020, 0}, {7030, 0}, {7040, 0}, {7050, 0}, {7060, 0}, {7070, 0}, {7080, 0}, {7090, 0}, {7100, 0}, {8000, 0}, {8010, 0}, {8020, 0}, {8030, 0}, {8040, 0}, {8050, 0}, {8060, 0}, {8070, 0}, {8080, 0}, {8090, 0}, {8100, 0}, - {9000, 0}, {9010, 0}, {9020, 0}, {9030, 0}, {9040, 0}, {9050, 0}, {9060, 0}, {9070, 0}, {9080, 0}, {9090, 0}, {9100, 0} - //{545, 0}, - //{545, 0}, - //{555, 0} + {9000, 0}, {9010, 0}, {9020, 0}, {9030, 0}, {9040, 0}, {9050, 0}, {9060, 0}, {9070, 0}, {9080, 0}, {9090, 0}, {9100, 0}, + {545, 0}, + {545, 0}, + {555, 0} }; //9 spellbook pages 11 spells per page 9*11 =99 +1 zero struct at 0. It counted from 1! SpellData pSpellDatas[100]={ @@ -323,53 +323,53 @@ break; case 3: pInfos[i].uSchool = SPELL_SCHOOL_NONE; - if (!_strcmpi("fire", test_string) ) + if (!_stricmp("fire", test_string) ) { pInfos[i].uSchool =SPELL_SCHOOL_FIRE; break; } - if ( !_strcmpi("air", test_string) ) + if ( !_stricmp("air", test_string) ) { pInfos[i].uSchool = SPELL_SCHOOL_AIR; break; } - if ( !_strcmpi("water", test_string)) + if ( !_stricmp("water", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_WATER; break; } - if ( !_strcmpi("earth", test_string)) + if ( !_stricmp("earth", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_EARTH; break; } - if ( !_strcmpi("spirit", test_string)) + if ( !_stricmp("spirit", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_SPIRIT; break; } - if ( !_strcmpi("mind", test_string)) + if ( !_stricmp("mind", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_MIND; break; } - if ( !_strcmpi("body", test_string) ) + if ( !_stricmp("body", test_string) ) { pInfos[i].uSchool = SPELL_SCHOOL_BODY; break; } - if ( !_strcmpi("light", test_string) ) + if ( !_stricmp("light", test_string) ) { pInfos[i].uSchool = SPELL_SCHOOL_LIGHT; break; } - if ( !_strcmpi("dark", test_string)) + if ( !_stricmp("dark", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_DARK; break; } - if ( !_strcmpi("magic", test_string)) + if ( !_stricmp("magic", test_string)) { pInfos[i].uSchool = SPELL_SCHOOL_MAGIC; break;
--- a/SpriteObject.h Sat Jun 01 10:32:08 2013 +0600 +++ b/SpriteObject.h Sat Jun 01 10:32:31 2013 +0600 @@ -12,11 +12,11 @@ #pragma pack(push, 1) struct SpriteObject { - inline bool AttachedToActor() const {return uAttributes & OBJECT_ATTACHED_TO_ACTOR;} + inline bool AttachedToActor() const {return (uAttributes & OBJECT_ATTACHED_TO_ACTOR) != 0;} SpriteObject(); int Create(int yaw, int pitch, int a4, int a5); - void _46BEF1_apply_spells(); + void _46BEF1_apply_spells_aoe(); void _438E35(); static void UpdateObject_fn0_BLV(unsigned int uLayingItemID);
--- a/Sprites.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Sprites.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -475,18 +475,18 @@ v16 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames]; if ( *(short *)(v16 + 48) ) *(int *)(v16 + 44) |= 2u; - if ( !_strcmpi(v43.pProperties[2], "new") ) + if ( !_stricmp(v43.pProperties[2], "new") ) { v17 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; *(int *)v17 |= 4u; v2->pSpritePFrames[v2->uNumEFrames] = &v2->pSpriteSFrames[v2->uNumSpriteFrames]; v2->pSpriteEFrames[v2->uNumEFrames++] = LOWORD(v2->uNumSpriteFrames); } - if ( !_strcmpi(v43.pProperties[10], "1") ) + if ( !_stricmp(v43.pProperties[10], "1") ) BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u; - if ( !_strcmpi(v43.pProperties[11], "1") ) + if ( !_stricmp(v43.pProperties[11], "1") ) BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u; - if ( !_strcmpi(v43.pProperties[12], "1") ) + if ( !_stricmp(v43.pProperties[12], "1") ) { v18 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; *(int *)v18 |= 0x20u; @@ -514,23 +514,23 @@ for ( j = 13; j < v43.uPropCount; ++j ) { v24 = v43.pProperties[j]; - if ( _strcmpi(v43.pProperties[j], "Luminous") ) + if ( _stricmp(v43.pProperties[j], "Luminous") ) { - if ( _strcmpi(v24, "Mirror0") ) + if ( _stricmp(v24, "Mirror0") ) { - if ( _strcmpi(v24, "Mirror1") ) + if ( _stricmp(v24, "Mirror1") ) { - if ( _strcmpi(v24, "Mirror2") ) + if ( _stricmp(v24, "Mirror2") ) { - if ( _strcmpi(v24, "Mirror3") ) + if ( _stricmp(v24, "Mirror3") ) { - if ( _strcmpi(v24, "Mirror4") ) + if ( _stricmp(v24, "Mirror4") ) { - if ( _strcmpi(v24, "Mirror5") ) + if ( _stricmp(v24, "Mirror5") ) { - if ( _strcmpi(v24, "Mirror6") ) + if ( _stricmp(v24, "Mirror6") ) { - if ( !_strcmpi(v24, "Mirror7") ) + if ( !_stricmp(v24, "Mirror7") ) BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x80u; } else @@ -622,7 +622,7 @@ { do { - if ( _strcmpi(v2->pSpritePFrames[(int)Argsc]->pIconName, v2->pSpritePFrames[v35]->pIconName) < 0 ) + if ( _stricmp(v2->pSpritePFrames[(int)Argsc]->pIconName, v2->pSpritePFrames[v35]->pIconName) < 0 ) { v36 = v2->pSpritePFrames; v37 = (int)&v36[(int)Argsc];
--- a/Sprites.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Sprites.h Sat Jun 01 10:32:31 2013 +0600 @@ -3,8 +3,9 @@ /* 18 */ #pragma pack(push, 1) -struct Sprite //28h +class Sprite //28h { +public: void Release(); const char *pName; //0 @@ -23,8 +24,9 @@ /* 42 */ #pragma pack(push, 1) -struct SpriteFrame +class SpriteFrame { +public: char pIconName[12]; char pTextureName[12]; //c __int16 pHwSpriteIDs[8]; //18h @@ -65,8 +67,8 @@ signed int uNumSpriteFrames; unsigned int uNumEFrames;//field_4; int unused_field; //field_8 - struct SpriteFrame *pSpriteSFrames; //0c - struct SpriteFrame **pSpritePFrames; //10h + SpriteFrame *pSpriteSFrames; //0c + SpriteFrame **pSpritePFrames; //10h __int16 *pSpriteEFrames; //14h }; #pragma pack(pop)
--- a/Texture.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Texture.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -52,7 +52,7 @@ Texture *pTextures_tabs[9][2]; Texture *pTexture_mapbordr; // idb Texture *pTexture_pagemask; // idb -Texture *pSpellBookPagesTextr[8]; +Texture *pSpellBookPagesTextr[9]; Texture *pSpellBookPagesTextr_9; Texture *pSpellBookPagesTextr_10; Texture *pSpellBookPagesTextr_11; @@ -278,7 +278,7 @@ { v3->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(v3->pTextures[i].pTextureName, TEXTURE_DEFAULT); - if (v3->pTextures[i].uTextureID != -1); + if (v3->pTextures[i].uTextureID != -1) pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id1); //result = (unsigned int)v3->pTextures; //if ( !(*(char *)(result + i * 20 + 18) & 1) ) @@ -307,7 +307,7 @@ } else { - while ( _strcmpi(v2->pTextures[v3].pTextureName, Str2) ) + while ( _stricmp(v2->pTextures[v3].pTextureName, Str2) ) { ++uID; ++v3; @@ -363,6 +363,7 @@ void *Texture::UnzipPalette() { Texture *v1; // esi@1 + void *v2; // edi@1 Texture *pSource; // [sp+0h] [bp-4h]@1 @@ -382,10 +383,13 @@ if (pBits & 0x0400) { - pAllocator->FreeChunk(pLevelOfDetail0_prolly_alpha_mask); + __debugbreak(); + } + + pAllocator->FreeChunk(pLevelOfDetail0_prolly_alpha_mask); pAllocator->FreeChunk(pPalette16); pAllocator->FreeChunk(pPalette24); - } + pLevelOfDetail0_prolly_alpha_mask = nullptr; pLevelOfDetail1 = nullptr;
--- a/Texture.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Texture.h Sat Jun 01 10:32:31 2013 +0600 @@ -155,7 +155,7 @@ extern Texture *pTextures_tabs[9][2]; extern Texture *pTexture_mapbordr; // idb extern Texture *pTexture_pagemask; // idb -extern Texture *pSpellBookPagesTextr[8]; +extern Texture *pSpellBookPagesTextr[9]; extern Texture *pSpellBookPagesTextr_9; extern Texture *pSpellBookPagesTextr_10; extern Texture *pSpellBookPagesTextr_11;
--- a/TileTable.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/TileTable.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -254,59 +254,59 @@ v9 = v84.pProperties[3]; v2->pTiles[v2->sNumTiles].uBitmapID = v8; v2->pTiles[v2->sNumTiles].tileset = Tileset_Grass; - if ( _strcmpi(v9, "TTtype_NULL") ) + if ( _stricmp(v9, "TTtype_NULL") ) { - if ( _strcmpi(v9, "TTtype_Start") ) + if ( _stricmp(v9, "TTtype_Start") ) { - if ( _strcmpi(v9, "TTtype_Grass") ) + if ( _stricmp(v9, "TTtype_Grass") ) { - if ( _strcmpi(v9, "TTtype_Cracked") ) + if ( _stricmp(v9, "TTtype_Cracked") ) { - if ( _strcmpi(v9, "TTtype_Snow") ) + if ( _stricmp(v9, "TTtype_Snow") ) { - if ( _strcmpi(v9, "TTtype_Sand") ) + if ( _stricmp(v9, "TTtype_Sand") ) { - if ( _strcmpi(v9, "TTtype_Volcano") ) + if ( _stricmp(v9, "TTtype_Volcano") ) { - if ( _strcmpi(v9, "TTtype_Dirt") ) + if ( _stricmp(v9, "TTtype_Dirt") ) { - if ( _strcmpi(v9, "TTtype_Water") ) + if ( _stricmp(v9, "TTtype_Water") ) { - if ( _strcmpi(v9, "TTtype_Tropical") ) + if ( _stricmp(v9, "TTtype_Tropical") ) { - if ( _strcmpi(v9, "TTtype_Swamp") ) + if ( _stricmp(v9, "TTtype_Swamp") ) { - if ( _strcmpi(v9, "TTtype_City") ) + if ( _stricmp(v9, "TTtype_City") ) { - if ( _strcmpi(v9, "TTtype_RoadGrassCobble") ) + if ( _stricmp(v9, "TTtype_RoadGrassCobble") ) { - if ( _strcmpi(v9, "TTtype_RoadGrassDirt") ) + if ( _stricmp(v9, "TTtype_RoadGrassDirt") ) { - if ( _strcmpi(v9, "TTtype_RoadCrackedCobble") ) + if ( _stricmp(v9, "TTtype_RoadCrackedCobble") ) { - if ( _strcmpi(v9, "TTtype_RoadCrackedDirt") ) + if ( _stricmp(v9, "TTtype_RoadCrackedDirt") ) { - if ( _strcmpi(v9, "TTtype_RoadSandCobble") ) + if ( _stricmp(v9, "TTtype_RoadSandCobble") ) { - if ( _strcmpi(v9, "TTtype_RoadSandDirt") ) + if ( _stricmp(v9, "TTtype_RoadSandDirt") ) { - if ( _strcmpi(v9, "TTtype_RoadVolcanoCobble") ) + if ( _stricmp(v9, "TTtype_RoadVolcanoCobble") ) { - if ( _strcmpi(v9, "TTtype_RoadVolcanoDirt") ) + if ( _stricmp(v9, "TTtype_RoadVolcanoDirt") ) { - if ( _strcmpi(v9, "TTtype_RoadSwampCobble") ) + if ( _stricmp(v9, "TTtype_RoadSwampCobble") ) { - if ( _strcmpi(v9, "TTtype_RoadSwampDirt") ) + if ( _stricmp(v9, "TTtype_RoadSwampDirt") ) { - if ( _strcmpi(v9, "TTtype_RoadTropicalCobble") ) + if ( _stricmp(v9, "TTtype_RoadTropicalCobble") ) { - if ( _strcmpi(v9, "TTtype_RoadTropicalDirt") ) + if ( _stricmp(v9, "TTtype_RoadTropicalDirt") ) { - if ( _strcmpi(v9, "TTtype_RoadSnowCobble") ) + if ( _stricmp(v9, "TTtype_RoadSnowCobble") ) { - if ( _strcmpi(v9, "TTtype_RoadSnowDirt") ) + if ( _stricmp(v9, "TTtype_RoadSnowDirt") ) { - if ( !_strcmpi(v9, "TTtype_RoadCityStone") ) + if ( !_stricmp(v9, "TTtype_RoadCityStone") ) { v34 = (int)&v2->pTiles[v2->sNumTiles].tileset; *(char *)v34 |= 0x1Cu; @@ -464,30 +464,30 @@ v35 = v84.pProperties[4]; v2->pTiles[v2->sNumTiles].uSection = 0; v2->pTiles[v2->sNumTiles].uAttributes = 0; - if ( !_strcmpi(v35, "TTsect_NULL") ) + if ( !_stricmp(v35, "TTsect_NULL") ) { LOBYTE(v2->pTiles[v2->sNumTiles].uSection) = -1; LABEL_152: for ( j = 5; j < v84.uPropCount; ++j ) { v72 = v84.pProperties[j]; - if ( _strcmpi(v84.pProperties[j], "TTattr_Burn") ) + if ( _stricmp(v84.pProperties[j], "TTattr_Burn") ) { - if ( _strcmpi(v72, "TTattr_Water") ) + if ( _stricmp(v72, "TTattr_Water") ) { - if ( _strcmpi(v72, "TTattr_Water2") ) + if ( _stricmp(v72, "TTattr_Water2") ) { - if ( _strcmpi(v72, "TTattr_Block") ) + if ( _stricmp(v72, "TTattr_Block") ) { - if ( _strcmpi(v72, "TTattr_Repulse") ) + if ( _stricmp(v72, "TTattr_Repulse") ) { - if ( _strcmpi(v72, "TTattr_Flat") ) + if ( _stricmp(v72, "TTattr_Flat") ) { - if ( _strcmpi(v72, "TTattr_Wave") ) + if ( _stricmp(v72, "TTattr_Wave") ) { - if ( _strcmpi(v72, "TTattr_NoDraw") ) + if ( _stricmp(v72, "TTattr_NoDraw") ) { - if ( !_strcmpi(v72, "TTattr_Transition") ) + if ( !_stricmp(v72, "TTattr_Transition") ) { v80 = (int)&v2->pTiles[v2->sNumTiles].uAttributes; *(short *)v80 |= 0x200u; @@ -543,245 +543,245 @@ ++v2->sNumTiles; goto LABEL_173; } - if ( !_strcmpi(v35, "TTsect_Start") ) + if ( !_stricmp(v35, "TTsect_Start") ) { v36 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v36 |= 0xFEu; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Base1") ) + if ( !_stricmp(v35, "TTsect_Base1") ) goto LABEL_152; - if ( !_strcmpi(v35, "TTsect_Base2") ) + if ( !_stricmp(v35, "TTsect_Base2") ) { v37 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v37 |= 1u; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Base3") ) + if ( !_stricmp(v35, "TTsect_Base3") ) { v38 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v38 |= 2u; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Base4") ) + if ( !_stricmp(v35, "TTsect_Base4") ) { v39 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v39 |= 3u; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Special1") ) + if ( !_stricmp(v35, "TTsect_Special1") ) { v40 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v40 |= 4u; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Special2") ) + if ( !_stricmp(v35, "TTsect_Special2") ) { v41 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v41 |= 5u; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Special3") ) + if ( !_stricmp(v35, "TTsect_Special3") ) { v42 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v42 |= 6u; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Special4") ) + if ( !_stricmp(v35, "TTsect_Special4") ) { v43 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v43 |= 7u; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Special5") ) + if ( !_stricmp(v35, "TTsect_Special5") ) { v44 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v44 |= 8u; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Special6") ) + if ( !_stricmp(v35, "TTsect_Special6") ) { v45 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v45 |= 9u; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Special7") ) + if ( !_stricmp(v35, "TTsect_Special7") ) { v46 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v46 |= 0xAu; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_Special8") ) + if ( !_stricmp(v35, "TTsect_Special8") ) { v47 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v47 |= 0xBu; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_NE1") ) + if ( !_stricmp(v35, "TTsect_NE1") ) goto LABEL_130; - if ( !_strcmpi(v35, "TTsect_NW1") ) + if ( !_stricmp(v35, "TTsect_NW1") ) goto LABEL_134; - if ( !_strcmpi(v35, "TTsect_SE1") ) + if ( !_stricmp(v35, "TTsect_SE1") ) goto LABEL_130; - if ( !_strcmpi(v35, "TTsect_SW1") ) + if ( !_stricmp(v35, "TTsect_SW1") ) goto LABEL_134; - if ( !_strcmpi(v35, "TTsect_E1") ) + if ( !_stricmp(v35, "TTsect_E1") ) goto LABEL_138; - if ( !_strcmpi(v35, "TTsect_W1") ) + if ( !_stricmp(v35, "TTsect_W1") ) goto LABEL_140; - if ( !_strcmpi(v35, "TTsect_N1") ) + if ( !_stricmp(v35, "TTsect_N1") ) goto LABEL_142; - if ( !_strcmpi(v35, "TTsect_S1") ) + if ( !_stricmp(v35, "TTsect_S1") ) goto LABEL_144; - if ( !_strcmpi(v35, "TTsect_XNE1") ) + if ( !_stricmp(v35, "TTsect_XNE1") ) goto LABEL_146; - if ( _strcmpi(v35, "TTsect_XNW1") ) + if ( _stricmp(v35, "TTsect_XNW1") ) { - if ( !_strcmpi(v35, "TTsect_XSE1") ) + if ( !_stricmp(v35, "TTsect_XSE1") ) goto LABEL_146; - if ( _strcmpi(v35, "TTsect_XSW1") ) + if ( _stricmp(v35, "TTsect_XSW1") ) { - if ( !_strcmpi(v35, "TTsect_CROS") ) + if ( !_stricmp(v35, "TTsect_CROS") ) { LABEL_151: v70 = (int)&v2->pTiles[v2->sNumTiles].uAttributes; *(short *)v70 |= 0x200u; goto LABEL_152; } - if ( !_strcmpi(v35, "TTsect_NS") ) + if ( !_stricmp(v35, "TTsect_NS") ) { v48 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v48 |= 1u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_EW") ) + if ( !_stricmp(v35, "TTsect_EW") ) { v49 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v49 |= 2u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_N_E") ) + if ( !_stricmp(v35, "TTsect_N_E") ) { v50 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v50 |= 3u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_N_W") ) + if ( !_stricmp(v35, "TTsect_N_W") ) { v51 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v51 |= 4u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_S_E") ) + if ( !_stricmp(v35, "TTsect_S_E") ) { v52 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v52 |= 5u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_S_W") ) + if ( !_stricmp(v35, "TTsect_S_W") ) { v53 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v53 |= 6u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_NS_E") ) + if ( !_stricmp(v35, "TTsect_NS_E") ) { v54 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v54 |= 7u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_NS_W") ) + if ( !_stricmp(v35, "TTsect_NS_W") ) { v55 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v55 |= 8u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_EW_N") ) + if ( !_stricmp(v35, "TTsect_EW_N") ) { v56 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v56 |= 9u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_EW_S") ) + if ( !_stricmp(v35, "TTsect_EW_S") ) { v57 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v57 |= 0xAu; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_NCAP") ) + if ( !_stricmp(v35, "TTsect_NCAP") ) { v58 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v58 |= 0xBu; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_ECAP") ) + if ( !_stricmp(v35, "TTsect_ECAP") ) { LABEL_130: v59 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v59 |= 0xCu; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_SCAP") ) + if ( !_stricmp(v35, "TTsect_SCAP") ) { v60 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v60 |= 0xDu; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_WCAP") ) + if ( !_stricmp(v35, "TTsect_WCAP") ) { LABEL_134: v61 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v61 |= 0xEu; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_DN") ) + if ( !_stricmp(v35, "TTsect_DN") ) { v62 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v62 |= 0xFu; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_DS") ) + if ( !_stricmp(v35, "TTsect_DS") ) { LABEL_138: v63 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v63 |= 0x10u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_DW") ) + if ( !_stricmp(v35, "TTsect_DW") ) { LABEL_140: v64 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v64 |= 0x11u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_DE") ) + if ( !_stricmp(v35, "TTsect_DE") ) { LABEL_142: v65 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v65 |= 0x12u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_DSW") ) + if ( !_stricmp(v35, "TTsect_DSW") ) { LABEL_144: v66 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v66 |= 0x13u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_DNE") ) + if ( !_stricmp(v35, "TTsect_DNE") ) { LABEL_146: v67 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v67 |= 0x14u; goto LABEL_151; } - if ( !_strcmpi(v35, "TTsect_DSE") ) + if ( !_stricmp(v35, "TTsect_DSE") ) { v68 = (int)&v2->pTiles[v2->sNumTiles].uSection; *(char *)v68 |= 0x15u; goto LABEL_151; } - if ( _strcmpi(v35, "TTsect_DNW") ) + if ( _stricmp(v35, "TTsect_DNW") ) goto LABEL_152; } }
--- a/UIBooks.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/UIBooks.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -320,11 +320,11 @@ static const char *texNames[9] = // 004E24EC { "SBFB00", "SBAB00", "SBWB00", "SBEB00", - "SBSB00", "SBMB00", "SBBB00", "SBLB00", + "SBSB00", "SBMB00", "SBBB00", "SBLB00", "SBDB00" }; pTexture_506444 = pIcons_LOD->LoadTexturePtr("ib-m6-d",TEXTURE_16BIT_PALETTE); - for (uint i = 0; i < 8; ++i) + for (uint i = 0; i < 9; ++i) { pSpellBookPagesTextr[i] = pIcons_LOD->LoadTexturePtr(texNames[i], TEXTURE_16BIT_PALETTE); @@ -432,7 +432,7 @@ pTexture_pagemask->Release(); pTexture_506448->Release(); pTexture_50643C->Release(); - for (uint i = 0; i < 8; ++i) + for (uint i = 0; i < 9; ++i) { pSpellBookPagesTextr[i]->Release(); pTextures_tabs[i][0]->Release(); @@ -1662,6 +1662,12 @@ POINT v24; int v25; + static unsigned int texture_tab_coord1[9][2]= + {{406, 9}, {406, 46}, {406, 84}, {406,121}, {407,158}, {405, 196}, {405, 234}, {405, 272}, {405,309} }; + + static unsigned int texture_tab_coord0[9][2]= + {{415, 10}, {415, 46}, {415, 83}, {415,121}, {415,158}, {416, 196}, {416, 234}, {416, 271}, {416,307} }; + BookUI_Spellbook_DrawCurrentSchoolBackground(); //v0 = pPlayers[uActiveCharacter]; @@ -1706,7 +1712,7 @@ } ++v4; } - while ( v4 + v1 - 1 < v1 + 11 ); + while ( v4 - 1 < 11 ); } @@ -1740,90 +1746,14 @@ if ( player->lastOpenedSpellbookPage == v13 ) { pPageTexture = pTextures_tabs[v13][1]; - switch ( v13 ) - { - case 0: - v14 = 406; - v22 = 9; - goto LABEL_27; - case 1: - v14 = 406; - goto LABEL_38; - case 2: - v14 = 406; - v22 = 84; - goto LABEL_27; - case 3: - v14 = 406; - goto LABEL_26; - case 4: - v14 = 407; - goto LABEL_29; - case 5: - v15 = 196; - goto LABEL_34; - case 6: - v15 = 234; - goto LABEL_34; - case 7: - v15 = 272; - goto LABEL_34; - case 8: - v15 = 309; -LABEL_34: - v14 = 405; - break; - default: - break; - } + v14=texture_tab_coord1[v13][0]; + v15=texture_tab_coord1[v13][1]; } else { pPageTexture = pTextures_tabs[v13][0]; - switch ( v13 ) - { - case 0: - v14 = 415; - v22 = 10; - goto LABEL_27; - case 1: - v14 = 415; -LABEL_38: - v22 = 46; - goto LABEL_27; - case 2: - v14 = 415; - v22 = 83; - goto LABEL_27; - case 3: - v14 = 415; -LABEL_26: - v22 = 121; -LABEL_27: - v15 = v22; - break; - case 4: - v14 = 415; -LABEL_29: - v15 = 158; - break; - case 5: - v15 = 196; - goto LABEL_46; - case 6: - v15 = 234; - goto LABEL_46; - case 7: - v15 = 271; - goto LABEL_46; - case 8: - v15 = 307; -LABEL_46: - v14 = 416; - break; - default: - break; - } + v14=texture_tab_coord0[v13][0]; + v15=texture_tab_coord0[v13][1]; } pRenderer->DrawTextureTransparent(v14, v15, pPageTexture); v13 = v25;
--- a/UICharacter.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/UICharacter.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -1,5 +1,7 @@ #include <assert.h> +#include <algorithm> + #include "MM7.h" #include "MapInfo.h" @@ -71,6 +73,201 @@ unsigned int ui_book_journal_text_color; unsigned int ui_book_journal_text_shadow; +unsigned int papredoll_dbrds[16]; +unsigned int papredoll_drhs[4]; +unsigned int papredoll_dlhus[4]; +unsigned int papredoll_dlhs[4]; +unsigned int papredoll_dbods[5]; +int paperdoll_armor_texture[4][17][3]; +//int paperdoll_array_51132C[165]; +unsigned int papredoll_dlaus[5]; +unsigned int papredoll_dlads[4]; +int papredoll_flying_feet[777]; // idb +int paperdoll_boots_texture[4][6];//0x511638 +int paperdoll_cloak_collar_texture[4][10]; // weak +int paperdoll_cloak_texture[4][10]; +int paperdoll_helm_texture[2][16]; //511698 +int paperdoll_belt_texture[2][7]; //511718 + + +const int paperdoll_Weapon[4][16][2] = {//4E4C30 + {{128, 205}, {30, 144}, {88, 85}, {0, 0}, {0, 0}, {0, 0}, {17, 104}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + {{131, 201}, {38, 158}, {98, 87}, {0, 0}, {0, 0}, {0, 0}, {21, 100}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + {{131, 216}, {29, 186}, {88, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + {{123, 216}, {35, 184}, {98, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + }; + + + +const int paperdoll_Boot[4][7][2] = //4E5490 + { + 0xE, 0x11D, 0xD, 0x11D, 0xC, 0x10A, 0xA, 0xFF, 0xD, 0xF9, 0xD, 0x137, 0xC, 0x10E, + 0x14, 0x125, 0x13, 0x122, 0x15, 0x120, 0x15, 0x114, 0x13, 0x10A, 0x11, 0x13E, 0x11, 0x116, + 0x1D, 0x121, 0x1C, 0x11F, 0x1B, 0x11B, 0x1C, 0x117, 0x16, 0x116, 0x1B, 0x137, 0x1B, 0x11B, + 0x1F, 0x127, 0x1F, 0x122, 0x1B, 0x11B, 0x1D, 0x117, 0x1D, 0x116, 0x1D, 0x137, 0x1B, 0x11F, + }; +const int paperdoll_Cloak[4][10][2] = //4E5570 + { + 0x11, 0x68, 0xF, 0x68, 0x14, 0x71, 0x19, 0x6B, 0x21, 0x6F, 0x5, 0x68, 0x5, 0x68, 0x14, 0x71, 0x3, 0x6B, 0xF, 0x6F, + 0x15, 0x64, 0xB, 0x6B, 0xE, 0x67, 0x15, 0x6B, 0x1B, 0x6F, 0x3, 0x6B, 0, 0x6B, 0xE, 0x67, 0, 0x6B, 0x3, 0x6F, + 0x10, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x25, 0x91, 0x29, 0x90, 0x8, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x3, 0x91, 0x3, 0x90, + 0x14, 0x92, 0x10, 0x92, 0x15, 0x98, 0x1F, 0x91, 0x22, 0x90, 0x8, 0x92, 0xC, 0x92, 0x15, 0x98, 0x3, 0x91, 0x3, 0x90, + }; +const int paperdoll_CloakCollar[4][10][2] = //4E56B0 + { + 0x11, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x20, 0x67, 0x21, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x1F, 0x67, + 0x13, 0x64, 0x35, 0x66, 0x29, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0x21, 0x6A, 0x2B, 0x66, 0x26, 0x68, 0x1F, 0x68, 0x1F, 0x6A, + 0, 0, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, 0x21, 0x87, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, + 0, 0, 0x38, 0x8A, 0x24, 0x8B, 0x1D, 0x8B, 0x21, 0x8C, 0x27, 0x8A, 0x34, 0x8A, 0x24, 0x8B, 0x25, 0x8B, 0x21, 0x8C, + }; +//int dword_4E56B4; // weak +const int paperdoll_Belt[4][7][2] = //4E57F0 + { + 0x3A, 0xB6, 0x37, 0xB2, 0x34, 0xB9, 0x3A, 0xB9, 0x37, 0xB7, 0x38, 0xAC, 0x37, 0xB7, + 0x3E, 0xAD, 0x3A, 0xAC, 0x37, 0xB0, 0x3A, 0xB1, 0x39, 0xB0, 0x3C, 0xA5, 0x39, 0xB0, + 0x3B, 0xD5, 0x37, 0xD2, 0x31, 0xD5, 0x39, 0xD6, 0x37, 0xD8, 0x37, 0xD1, 0x37, 0xD8, + 0x42, 0xD2, 0x3F, 0xD0, 0x3B, 0xD7, 0x3C, 0xD5, 0x3B, 0xD6, 0x3E, 0xCF, 0x36, 0xD6, + }; +const int paperdoll_Helm[4][16][2] = //4E58D0 + { + 0x3E, 0x1F, 0x41, 0x2C, 0x37, 0x2F, 0x31, 0x32, 0x37, 0x2A, 0x39, 0x28, 0x36, 0x34, 0x41, 0x38, 0x40, 0x31, 0x40, 0x21, 0x40, 0x31, 0x3C, 0x33, 0x3D, 0x24, 0x3A, 0x1A, 0x37, 0x2A, 0x41, 0x48, + 0x41, 0x1E, 0x42, 0x2B, 0x37, 0x2F, 0x34, 0x30, 0x39, 0x29, 0x3A, 0x26, 0x36, 0x34, 0x41, 0x37, 0x42, 0x32, 0x40, 0x21, 0x40, 0x31, 0x40, 0x2F, 0x3E, 0x22, 0x3B, 0x1A, 0x39, 0x29, 0x42, 0x47, + 0x3F, 0x47, 0x41, 0x56, 0x37, 0x59, 0x32, 0x5E, 0x37, 0x58, 0x39, 0x54, 0x34, 0x61, 0x40, 0x61, 0x41, 0x5D, 0x3E, 0x4F, 0x3E, 0x5B, 0x3D, 0x5B, 0x3F, 0x4C, 0x3B, 0x45, 0x37, 0x58, 0x41, 0x74, + 0x45, 0x45, 0x46, 0x54, 0x3A, 0x55, 0x38, 0x58, 0x3C, 0x54, 0x3F, 0x52, 0x39, 0x5B, 0x45, 0x5C, 0x47, 0x5C, 0x44, 0x4B, 0x44, 0x57, 0x43, 0x55, 0x44, 0x4A, 0x3E, 0x45, 0x3C, 0x54, 0x47, 0x70, + }; +const int pPaperdoll_Beards[4] = //4E5AD0 + { + 52, 130, 56, 136, + }; +const int pPaperdoll_LeftHand[4][2] = //4E5AE0 + { + 0x67, 0x6A, + 0x65, 0x6C, + 0x74, 0x8D, + 0x74, 0x93, + }; +const int pPaperdoll_SecondLeftHand[4][2] = //4E5B00 + { + 0x1A, 0x6B, + 0x28, 0x6D, + 0x19, 0x8D, + 0x20, 0x92, + }; +const int pPaperdoll_RightHand[4][2] = //4E5B20 + { + 0x1E, 0x90, + 0x22, 0x9E, + 0x19, 0xBA, + 0x1F, 0xB8, + }; +const int pPaperdollLeftEmptyHand[4][2] = //4E5B40 + { + 0x80, 0xCD, + 0x83, 0xC9, + 0x83, 0xD8, + 0x7B, 0xD8, + }; + +int pPaperdoll_BodyX = 481; // 004E4C28 +int pPaperdoll_BodyY = 0; // 004E4C2C +const int paperdoll_Armor[4][17][2] = //4E4E30 + { + // X Y + 0x2C, 0x67, 0x30, 0x69, 0x2D, 0x67, 0x2C, 0x64, 0x14, 0x66, 0x22, 0x67, 0x20, 0x66, 0x25, 0x66, 0x12, 0x66,//Human + 0x0A, 0x66, 0x13, 0x64, 0x0E, 0x64, 0x0A, 0x63, 0x14, 0x66, 0x0A, 0x63, 0x0A, 0x66, 0x25, 0x66, + + 0x32, 0x68, 0x32, 0x69, 0x35, 0x69, 0x33, 0x68, 0x24, 0x67, 0x30, 0x69, 0x33, 0x68, 0x31, 0x69, 0x19, 0x69, + 0x19, 0x6A, 0x16, 0x66, 0x16, 0x65, 0x0F, 0x6B, 0x24, 0x67, 0x0F, 0x6B, 0x19, 0x6A, 0x31, 0x69, + + 0x2A, 0x8C, 0x29, 0x8C, 0x2A, 0x89, 0x29, 0x86, 0x12, 0x87, 0x2D, 0x89, 0x2A, 0x88, 0x25, 0x87, 0x12, 0x8B, + 0x12, 0x8B, 0x11, 0x8A, 0x15, 0x87, 0x09, 0x89, 0x12, 0x87, 0x09, 0x89, 0x12, 0x8B, 0x25, 0x87, + + 0x33, 0x90, 0x32, 0x90, 0x34, 0x91, 0x32, 0x8E, 0x21, 0x8B, 0x31, 0x8B, 0x33, 0x8E, 0x2F, 0x8F, 0x16, 0x8D, + 0x18, 0x8C, 0x19, 0x8C, 0x1B, 0x8E, 0x0C, 0x8C, 0x21, 0x8B, 0x0C, 0x8C, 0x18, 0x8C, 0x2F, 0x8F, + }; +const int paperdoll_shoulder[4][17][2] = //4E5050 + { + 0x64, 0x67, 0x61, 0x67, 0x65, 0x68, 0x6E, 0x74, 0x6C, 0x68, 0x61, 0x67, 0x66, 0x68, 0x6C, 0x6A, 0x6E, 0x6D, + 0x67, 0x69, 0x70, 0x67, 0x6E, 0x6D, 0x6C, 0x6F, 0x6C, 0x68, 0x6C, 0x6F, 0x67, 0x69, 0x6C, 0x6A, + + 0x60, 0x6B, 0x60, 0x6C, 0x60, 0x6B, 0x61, 0x6A, 0x60, 0x69, 0x60, 0x6A, 0x60, 0x6A, 0x61, 0x69, 0x63, 0x6A, + 0x64, 0x6A, 0x61, 0x66, 0x66, 0x67, 0x64, 0x6C, 0x60, 0x69, 0x64, 0x6C, 0x64, 0x6A, 0x61, 0x69, + + 0x6D, 0x8C, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x6A, 0x89, 0, 0, 0x73, 0x8C, 0x69, 0x8C, 0x6E, 0x8D, + 0x71, 0x8D, 0x70, 0x8D, 0x72, 0x8D, 0x74, 0x8E, 0x6A, 0x89, 0x74, 0x8E, 0x71, 0x8D, 0x69, 0x8C, + + 0x72, 0x91, 0x72, 0x91, 0, 0, 0x6E, 0x92, 0x6F, 0x91, 0, 0, 0, 0, 0x6E, 0x91, 0x71, 0x90, + 0x72, 0x8D, 0x72, 0x90, 0x73, 0x93, 0x73, 0x90, 0x6F, 0x91, 0x73, 0x90, 0x72, 0x8D, 0x6E, 0x91, + }; +const int dword_4E5270[4][2] = + { + 0, 0, + 0x61, 0x67, + 0, 0, + 0x64, 0x69, + }; + +const char *dlad_texnames_by_face[25] = + { + "pc01lad", "pc02lad", "pc03lad", "pc04lad", "pc05lad", "pc06lad", + "pc07lad", "pc08lad", "pc09lad", "pc10lad", "pc11lad", "pc12lad", + "pc13lad", "pc14lad", "pc15lad", "pc16lad", "pc17lad", "pc18lad", + "pc19lad", "pc20lad", "pc21lad", "pc22lad", "pc23lad", "pc24lad", + "pc25lad" + }; +const char *dlau_texnames_by_face[25] = + { + "pc01lau", "pc02lau", "pc03lau", "pc04lau", "pc05lau", "pc06lau", + "pc07lau", "pc08lau", "pc09lau", "pc10lau", "pc11lau", "pc12lau", + "pc13lau", "pc14lau", "pc15lau", "pc16lau", "pc17lau", "pc18lau", + "pc19lau", "pc20lau", "pc21lau", "pc22lau", "pc23lau", "pc24lau", + "pc25lau" + }; +const char *dbod_texnames_by_face[25] = + { + "pc01bod", "pc02bod", "pc03bod", "pc04bod", "pc05bod", "pc06bod", + "pc07bod", "pc08bod", "pc09bod", "pc10bod", "pc11bod", "pc12bod", + "pc13bod", "pc14bod", "pc15bod", "pc16bod", "pc17bod", "pc18bod", + "pc19bod", "pc20bod", "pc21bod", "pc22bod", "pc23bod", "pc24bod", + "pc25bod" + }; +const char *drh_texnames_by_face[25] = + { + + "pc01rh", "pc02rh", "pc03rh", "pc04rh", "pc05rh", "pc06rh", + "pc07rh", "pc08rh", "pc09rh", "pc10rh", "pc11rh", "pc12rh", + "pc13rh", "pc14rh", "pc15rh", "pc16rh", "pc17rh", "pc18rh", + "pc19rh", "pc20rh", "pc21rh", "pc22rh", "pc23rh", "pc24rh", + "pc25rh" + }; +const char *dlh_texnames_by_face[25] = + { + "pc01lh", "pc02lh", "pc03lh", "pc04lh", "pc05lh", "pc06lh", + "pc07lh", "pc08lh", "pc09lh", "pc10lh", "pc11lh", "pc12lh", + "pc13lh", "pc14lh", "pc15lh", "pc16lh", "pc17lh", "pc18lh", + "pc19lh", "pc20lh", "pc21lh", "pc22lh", "pc23lh", "pc24lh", + "pc25lh" + }; +const char *dlhu_texnames_by_face[25] = + { + "pc01lhu", "pc02lhu", "pc03lhu", "pc04lhu", "pc05lhu", "pc06lhu", + "pc07lhu", "pc08lhu", "pc09lhu", "pc10lhu", "pc11lhu", "pc12lhu", + "pc13lhu", "pc14lhu", "pc15lhu", "pc16lhu", "pc17lhu", "pc18lhu", + "pc19lhu", "pc20lhu", "pc21lhu", "pc22lhu", "pc23lhu", "pc24lhu", + "pc25lhu" + }; + +const int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; +const int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, + PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; +const int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, + PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, + PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; +const int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, + PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; + + + void set_default_ui_skin() { @@ -244,7 +441,7 @@ -static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name) +static int CharacterUI_SkillsTab_Draw__DrawSkillTable(Player *player, int x, int y, const int *skill_list, int skill_list_size, int right_margin, const char *skill_group_name) { int y_offset = y; @@ -295,20 +492,19 @@ } else { - const char *v46 = nullptr; + const char *skill_level_str = nullptr; switch (SkillToMastery(skill_value)) { - case 4: v46 = pGlobalTXT_LocalizationStrings[96]; break; // "Grand" - case 3: v46 = pGlobalTXT_LocalizationStrings[432]; break; // Master - case 2: v46 = pGlobalTXT_LocalizationStrings[433]; break; // Expert + case 4: skill_level_str = pGlobalTXT_LocalizationStrings[96]; break; // "Grand" + case 3: skill_level_str = pGlobalTXT_LocalizationStrings[432]; break; // Master + case 2: skill_level_str = pGlobalTXT_LocalizationStrings[433]; break; // Expert } if (!skill_mastery_color) skill_mastery_color = ui_character_header_text_color; - - sprintfex(pTmpBuf, "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, v46, skill_color, right_margin, skill_level); + sprintfex(pTmpBuf, "%s \f%05d%s\f%05d\r%03d%2d", pSkillNames[skill], skill_mastery_color, skill_level_str, skill_color, right_margin, skill_level); pGUIWindow_CurrentMenu->DrawText(pFontLucida, x, v8->uY, skill_color, pTmpBuf, 0, 0, 0); } } @@ -507,7 +703,7 @@ break; case WINDOW_CharacterWindow_Skills: // skills - if (dword_507CC0 != uActiveCharacter) + if (dword_507CC0_activ_ch != uActiveCharacter) { CharacterUI_ReleaseButtons(); CharacterUI_SkillsTab_CreateButtons(); @@ -834,19 +1030,19 @@ item_Cloak = &pPlayers[uPlayerID]->pInventoryItems[pCloakNum - 1]; switch ( item_Cloak->uItemID ) { - case 525: + case ITEM_RELIC_TWILIGHT: v33 = 5; break; - case 530: + case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP: v33 = 6; break; - case 547: + case ITEM_RARE_SUN_CLOAK: v33 = 7; break; - case 548: + case ITEM_RARE_MOON_CLOAK: v33 = 8; break; - case 550: + case ITEM_RARE_VAMPIRES_CAPE: v33 = 9; break; default: @@ -902,13 +1098,13 @@ case 504: v45 = 15; break; - case 505: + case ITEM_ARTIFACT_YORUBA: v45 = 14; break; - case 516: + case ITEM_RELIC_HARECS_LEATHER: v45 = 13; break; - case 533: + case ITEM_ELVEN_CHAINMAIL: v45 = 16; break; default: @@ -992,13 +1188,13 @@ { if ( item_Armor->uAttributes & 0xF0 ) { - if ( (item_Armor->uAttributes & 0xF0) == 16 ) + if ( (item_Armor->uAttributes & 0xF0) == ITEM_AURA_EFFECT_RED ) v173 = "sptext01"; - if ( (item_Armor->uAttributes & 0xF0) == 32 ) + if ( (item_Armor->uAttributes & 0xF0) == ITEM_AURA_EFFECT_BLUE ) v173 = "sp28a"; - if ( ( item_Armor->uAttributes & 0xF0) == 64 ) + if ( ( item_Armor->uAttributes & 0xF0) == ITEM_AURA_EFFECT_GREEN ) v173 = "sp30a"; - if ( (item_Armor->uAttributes & 0xF0) == 128 ) + if ( (item_Armor->uAttributes & 0xF0) == ITEM_AURA_EFFECT_PURPLE ) v173 = "sp91a"; v96 = (char *)pIcons_LOD->LoadTexturePtr(v173, TEXTURE_16BIT_PALETTE); _50C9A8_item_enchantment_timer -= pEventTimer->uTimeElapsed; @@ -1136,10 +1332,10 @@ item_Belt = &pPlayers[uPlayerID]->pInventoryItems[pBeltNum - 1]; switch ( item_Belt->uItemID ) { - case 524: + case ITEM_RILIC_TITANS_BELT: v73 = 5; break; - case 535: + case ITEM_ARTIFACT_HEROS_BELT: v73 = 6; break; default: @@ -1919,121 +2115,94 @@ //----- (00419401) -------------------------------------------------------- void CharacterUI_SkillsTab_CreateButtons() -{ - unsigned int v0; // ecx@3 + { + // unsigned int v0; // ecx@3 GUIButton *pButton; // eax@3 - GUIFont *v2; // eax@8 - unsigned int v3; // esi@8 - int v4; // eax@10 - unsigned int v5; // esi@14 - int v6; // eax@17 - unsigned int v7; // esi@19 - int v8; // eax@21 - unsigned int v9; // esi@25 - int v10; // eax@27 - int a2; // [sp+10h] [bp-14h]@1 - int v12; // [sp+14h] [bp-10h]@8 - int v13; // [sp+14h] [bp-10h]@19 - int *v14; // [sp+18h] [bp-Ch]@8 - int *v15; // [sp+18h] [bp-Ch]@14 - int *v16; // [sp+18h] [bp-Ch]@19 - int *v17; // [sp+18h] [bp-Ch]@25 - Player *v18; // [sp+1Ch] [bp-8h]@8 - int a5; // [sp+20h] [bp-4h]@8 + unsigned int current_Y; // esi@8 + int buttons_count; // [sp+10h] [bp-14h]@1 + int first_rows; // [sp+14h] [bp-10h]@19 + int skill_id; // [sp+18h] [bp-Ch]@8 + Player *curr_player; // [sp+1Ch] [bp-8h]@8 + int i; + int uCurrFontHeght; - a2 = 0; - if ( dword_507CC0 ) + buttons_count = 0; + if ( dword_507CC0_activ_ch ) CharacterUI_ReleaseButtons(); - v0 = uActiveCharacter; - dword_507CC0 = uActiveCharacter; + dword_507CC0_activ_ch = uActiveCharacter; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) - { + { if ( pButton->msg == UIMSG_InventoryLeftClick ) - { - dword_50698C = pButton->uX; - dword_506988 = pButton->uY; - dword_506984 = pButton->uZ; - dword_506980 = pButton->uW; + { + dword_50698C_uX = pButton->uX; + dword_506988_uY = pButton->uY; + dword_506984_uZ = pButton->uZ; + dword_506980_uW = pButton->uW; pButton->uW = 0; pButton->uZ = 0; pButton->uY = 0; pButton->uX = 0; - v0 = uActiveCharacter; + } + } + first_rows = 0; + // a5 = pGUIWindow_CurrentMenu->uNumControls; + curr_player = &pParty->pPlayers[uActiveCharacter-1]; + + uCurrFontHeght=pFontLucida->uFontHeight; + current_Y = 2 *uCurrFontHeght + 13; + for(i=0; i<9;++i) + { + skill_id = pWeaponSkills[i]; + if ( curr_player->pActiveSkills[skill_id] & 0x3F ) + { + current_Y += uCurrFontHeght - 3; + ++buttons_count; + ++first_rows; + pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); } } - v12 = 0; - a5 = pGUIWindow_CurrentMenu->uNumControls; - v18 = &pParty->pPlayers[v0-1]; - v2 = pFontLucida; - v14 = pWeaponSkills; - v3 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13; - do + if ( !first_rows ) + current_Y += uCurrFontHeght - 3; + current_Y += 2 * uCurrFontHeght - 6; + for(i=0; i<9;++i) { - if ( v18->pActiveSkills[*v14] & 0x3F )//crash + skill_id = pMagicSkills[i]; + if ( curr_player->pActiveSkills[skill_id] & 0x3F && buttons_count < 15 ) { - v4 = LOBYTE(v2->uFontHeight); - v3 = v3 + v4 - 3; - ++a2; - ++v12; - pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, UIMSG_SkillUp, *v14, 0, "", 0, 0); - v2 = pFontLucida; - } - ++v14; - } - while ( v14 <= &pWeaponSkills[8] ); - if ( !v12 ) - v3 = v3 + LOBYTE(v2->uFontHeight) - 3; - v15 = pMagicSkills; - v5 = v3 + 2 * LOBYTE(v2->uFontHeight) - 6; - do - { - if ( v18->pActiveSkills[*v15] & 0x3F && a2 < 15 ) - { - v6 = LOBYTE(v2->uFontHeight); - v5 = v5 + v6 - 3; - ++a2; - pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, UIMSG_SkillUp, *v15, 0, "", 0, 0); - v2 = pFontLucida; - } - ++v15; + current_Y += uCurrFontHeght - 3; + ++buttons_count; + pGUIWindow_CurrentMenu->CreateButton(24, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); } - while ( v15 <= &pMagicSkills[8] ); - v13 = 0; - v16 = pArmorSkills; - v7 = 2 * LOBYTE(v2->uFontHeight) + 13; - do - { - if ( v18->pActiveSkills[*v16] & 0x3F ) - { - v8 = LOBYTE(v2->uFontHeight); - v7 = v7 + v8 - 3; - ++a2; - ++v13; - pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, UIMSG_SkillUp, *v16, 0, "", 0, 0); - v2 = pFontLucida; - } - ++v16; - } - while ( v16 <= &pArmorSkills[4] ); - if ( !v13 ) - v7 = v7 + LOBYTE(v2->uFontHeight) - 3; - v17 = pMiscSkills; - v9 = v7 + 2 * LOBYTE(v2->uFontHeight) - 6; - do - { - if ( v18->pActiveSkills[*v17] & 0x3F ) - { - v10 = LOBYTE(v2->uFontHeight); - v9 = v9 + v10 - 3; - ++a2; - pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, UIMSG_SkillUp, *v17, 0, "", 0, 0); - v2 = pFontLucida; - } - ++v17; - } - while ( v17 <= &pMiscSkills[11] ); - if ( a2 ) - pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(a2, 1, 0, a5); + } + first_rows = 0; + current_Y = 2 * uCurrFontHeght + 13; + for(i=0; i<5;++i) + { + skill_id = pArmorSkills[i]; + if ( curr_player->pActiveSkills[skill_id] & 0x3F ) + { + current_Y+= uCurrFontHeght - 3; + ++buttons_count; + ++first_rows; + pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); + } + } + if ( !first_rows ) + current_Y += uCurrFontHeght - 3; + current_Y += 2 * uCurrFontHeght - 6; + for(i=0; i<12; ++i) + { + skill_id = pMiscSkills[i]; + if ( curr_player->pActiveSkills[skill_id] & 0x3F ) + { + current_Y += uCurrFontHeght - 3; + ++buttons_count; + pGUIWindow_CurrentMenu->CreateButton(246, current_Y, 204, uCurrFontHeght - 3, 3, skill_id | 0x8000, UIMSG_SkillUp, skill_id, 0, "", 0, 0); + } + } + + if ( buttons_count ) + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(buttons_count, 1, 0, pGUIWindow_CurrentMenu->uNumControls); } @@ -2336,6 +2505,59 @@ pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); } +//Award sort stuff. Should be removed after changing the award container to something other than array +template<class Cont> +typename Cont::iterator begin(Cont& c){ + return c.begin(); +} + +template<class Cont> +typename Cont::iterator end(Cont& c){ + return c.end(); +} + +// overloads for C style arrays +template<class T, std::size_t N> +T* begin(T (&arr)[N]){ + return &arr[0]; +} + +template<class T, std::size_t N> +T* end(T (&arr)[N]){ + return arr + N; +} + +bool awardSort (int i,int j) { + if (pAwards[i].uPriority == 0) //none + { + return false; + } + else if (pAwards[j].uPriority == 0) + { + return true; + } + else if(pAwards[i].uPriority == 1) //fines,arena stuff,etc + { + return false; + } + else if(pAwards[j].uPriority == 1) + { + return true; + } + else if(pAwards[i].uPriority == 5) //joined guilds + { + return false; + } + else if(pAwards[j].uPriority == 5) + { + return true; + } + else + { + return (pAwards[i].uPriority<pAwards[j].uPriority); + } +} + //----- (00419100) -------------------------------------------------------- void FillAwardsData() { @@ -2352,7 +2574,9 @@ for (int i = 0; i < 105; ++i) { if ( _449B57_test_bit(pPlayer->_guilds_member_bits, i) && pAwards[i].pText ) + { achieved_awards[num_achieved_awards++] = (AwardType)i; + } } num_achieved_awards_2 = num_achieved_awards; num_achieved_awards = 0; @@ -2360,20 +2584,69 @@ //sort awards index if (num_achieved_awards_2 > 0) { - for(int i=0; i<num_achieved_awards_2; ++i) - achieved_awards[num_achieved_awards_2 + i] = (AwardType)(rand() % 16); + std::stable_sort(begin(achieved_awards), end(achieved_awards), awardSort); + } + } + - for(int i=1; i<num_achieved_awards_2-1; ++i) - { - for (int j = i; j < num_achieved_awards_2-1; ++j ) - { - auto tmp=achieved_awards[j]; - if (pAwards[j].uPriority < pAwards[i].uPriority) - { - achieved_awards[j] = achieved_awards[i]; - achieved_awards[i] = tmp; - } - } - } +//----- (0043EF2B) -------------------------------------------------------- +void WetsuitOn( unsigned int uPlayerID ) + { + CHARACTER_RACE player_race; // edi@2 + signed int player_sex; // eax@2 + int texture_num; // ecx@5 + char pContainer[20]; // [sp+4h] [bp-1Ch]@7 + + if ( uPlayerID> 0 ) + { + player_race = pPlayers[uPlayerID]->GetRace(); + player_sex = pPlayers[uPlayerID]->GetSexByVoice(); + if ( player_race == CHARACTER_RACE_DWARF ) + texture_num = (player_sex != 0) + 3; + else + texture_num = (player_sex != 0) + 1; + wsprintfA(pContainer, "pc23v%dBod", texture_num); + papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc23v%dlad", texture_num); + papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc23v%dlau", texture_num); + papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc23v%drh", texture_num); + papredoll_drhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc23v%dlh", texture_num); + papredoll_dlhs[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + wsprintfA(pContainer, "pc23v%dlhu", texture_num); + papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + + if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) + papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = 0; + + papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = 0; + IsPlayerWearingWatersuit[uPlayerID] = 1; + } + } + +//----- (0043F0BD) -------------------------------------------------------- +void WetsuitOff( unsigned int uPlayerID ) + { + char pContainer[20]; // [sp+0h] [bp-18h]@4 + + if (uPlayerID > 0 ) + { + papredoll_dbods[uPlayerID - 1] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlads[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlaus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_drhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(drh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlhs [uPlayerID - 1] = pIcons_LOD->LoadTexture(dlh_texnames_by_face [pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + papredoll_dlhus[uPlayerID - 1] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[uPlayerID]->uCurrentFace], TEXTURE_16BIT_PALETTE); + + if ( pPlayers[uPlayerID]->uCurrentFace == 12 || pPlayers[uPlayerID]->uCurrentFace == 13 ) + { + wsprintfA(pContainer, "pc%02dbrd", pPlayers[uPlayerID]->uCurrentFace + 1); + papredoll_dbrds[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); } + wsprintfA(pContainer, "item281pc%02d", pPlayers[uPlayerID]->uCurrentFace + 1); + papredoll_flying_feet[pPlayers[uPlayerID]->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); + IsPlayerWearingWatersuit[uPlayerID] = 0; } + }
--- a/UIHouses.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/UIHouses.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -1893,7 +1893,7 @@ v5 = &transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][dialog_menu_id - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]]; if ( v5->pSchedule[pParty->uDaysPlayed % 7] ) { - if ( _strcmpi(pCurrentMapName, pMapStats->pInfos[v5->uMapInfoID].pFilename) ) + if ( _stricmp(pCurrentMapName, pMapStats->pInfos[v5->uMapInfoID].pFilename) ) { SaveGame(1, 0); strcpy(pCurrentMapName, pMapStats->pInfos[v5->uMapInfoID].pFilename); @@ -2471,7 +2471,7 @@ pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v36 = LOBYTE(pFontArrus->uFontHeight) - 3; v37 = -pDialogueWindow->pNumPresenceButton < 0; - if ( !(v37 ^ pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton) ) + if ( !(v37 ^ (pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton)) ) { do { @@ -2883,7 +2883,7 @@ pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v19 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; v20 = -pDialogueWindow->pNumPresenceButton < 0; - if ( v20 ^ pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton )) { pItemNum = 2; pNumString = 0; @@ -3079,7 +3079,7 @@ pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; v70 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138; v20 = -pDialogueWindow->pNumPresenceButton < 0; - if ( v20 ^ pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton )) { pItemNum = 2; pNumString = 0; @@ -3413,7 +3413,7 @@ v76 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; v77 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; v28 = -pDialogueWindow->pNumPresenceButton < 0; - if ( v28 ^ pNumActiveItem > v76 ) + if ( v28 ^ (pNumActiveItem > v76) ) { pItemNum = 2; pNumString = 0; @@ -3613,7 +3613,7 @@ v26 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; v27 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; v28 = -pDialogueWindow->pNumPresenceButton < 0; - if ( v28 ^ pNumActiveItem > v26 ) + if ( v28 ^ (pNumActiveItem > v26) ) { pItemNum = 2; pNumString = 0; @@ -4167,7 +4167,7 @@ v86 = (3 * (58 - v152) - all_text_height) / 2 - v152 / 2 + 138; v24 = -pDialogueWindow->pNumPresenceButton < 0; pActiveButton = pDialogueWindow->pStartingPosActiveItem; - if ( v24 ^ pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + if ( v24 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) ) { pNumString = 0; do @@ -5897,7 +5897,7 @@ v81 = (3 * (58 - (signed int)_this) - all_text_height) / 2 - (174 - all_text_height) / 3 / 2 + 138; v20 = -pDialogueWindow->pNumPresenceButton < 0; v118 = pDialogueWindow->pStartingPosActiveItem; - if ( v20 ^ pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + if ( v20 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) ) { v122 = 2; pSrtingNum = 0;
--- a/UIPopup.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/UIPopup.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -1996,6 +1996,7 @@ { pAudioPlayer->StopChannels(-1, -1); v3 = (void *)1; + GameUI_DrawNPCPopup(v3); } } else
--- a/UIRest.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/UIRest.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -87,7 +87,7 @@ --uRestUI_FoodRequiredToRest; if ( uRestUI_FoodRequiredToRest < 1 ) uRestUI_FoodRequiredToRest = 1; - if ( !_strcmpi(pCurrentMapName, "d29.blv") && _449B57_test_bit(pParty->_quest_bits, 98) ) + if ( !_stricmp(pCurrentMapName, "d29.blv") && _449B57_test_bit(pParty->_quest_bits, 98) ) uRestUI_FoodRequiredToRest = 0; ++pIcons_LOD->uTexturePacksCount;
--- a/UISaveLoad.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/UISaveLoad.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -330,7 +330,7 @@ v4 = pLODFile.FindContainer("header.bin", true); if ( v4 ) fread(&pSavegameHeader[i], 0x64, 1, v4); - if ( !_strcmpi(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" + if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" v5 = pLODFile.FindContainer("image.pcx", true); if ( !v5 )
--- a/UiGame.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/UiGame.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -262,7 +262,7 @@ if ( (signed int)((char *)v17 + (unsigned __int8)pParty->field_709) < v1 ) { sDialogue_SpeakingActorNPC_ID = -1 - (unsigned __int8)pParty->field_709 - (int)v17; - v5 = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, (int)&a2); + v5 = GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &a2); v6 = v5; if ( v5 ) { @@ -925,7 +925,7 @@ v15 = v14; if ( v14 ) { - if ( _strcmpi(v14, "") ) + if ( _stricmp(v14, "") ) v21 = (char *)v15; } } @@ -2557,7 +2557,7 @@ v11 = pOutline->uFlags; if ( v11 & 1 ) goto LABEL_15; - if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80u != 0 ) + if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80) goto LABEL_ABC; } @@ -2904,7 +2904,7 @@ else { v20 = 0; - while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) ) + while ( _stricmp("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) ) { ++v21; v20 += 32;
--- a/VideoPlayer.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/VideoPlayer.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -908,7 +908,7 @@ { for ( v3 = 0; v3 < (signed int)pVideoPlayer->uNumMightVideoHeaders; ++v3) { - v4 = _strcmpi(pVideoPlayer->pMightVideoHeaders[v3].pVideoName, pFilename); + v4 = _stricmp(pVideoPlayer->pMightVideoHeaders[v3].pVideoName, pFilename); if ( !v4 ) { SetFilePointer(pVideoPlayer->hMightVid, pVideoPlayer->pMightVideoHeaders[v3].uFileOffset, 0, 0); @@ -919,7 +919,7 @@ v5 = 0; if ( (signed int)pVideoPlayer->uNumMagicVideoHeaders > 0 ) { - while ( _strcmpi(pVideoPlayer->pMagicVideoHeaders[v5].pVideoName, pFilename) ) + while ( _stricmp(pVideoPlayer->pMagicVideoHeaders[v5].pVideoName, pFilename) ) { ++v5; if ( v5 >= (signed int)pVideoPlayer->uNumMagicVideoHeaders )
--- a/Vis.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/Vis.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -486,7 +486,7 @@ Vis *thisa; // [sp+68h] [bp-8h]@1 RenderVertexSoft *v15; // [sp+6Ch] [bp-4h]@2 - result = a4; + result = a4 != 0; thisa = this; if ( a4 > a3 ) { @@ -636,7 +636,7 @@ { if ( v16 >= 2 ) break; - if ( v6 ^ intersect_face_vertex_coords_list_b[i + 1] >= b ) + if ( v6 ^ (intersect_face_vertex_coords_list_b[i + 1] >= b) ) { if ( intersect_face_vertex_coords_list_a[i + 1] >= a ) v10 = 0;
--- a/Vis.h Sat Jun 01 10:32:08 2013 +0600 +++ b/Vis.h Sat Jun 01 10:32:31 2013 +0600 @@ -81,8 +81,9 @@ /* 116 */ #pragma pack(push, 1) -struct Vis +class Vis { +public: Vis(); //----- (004C05A2) -------------------------------------------------------- //virtual ~Vis() {}
--- a/mm7_1.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/mm7_1.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -35,6 +35,7 @@ #include "texts.h" #include "UIHouses.h" #include "mm7_data.h" +#include "stru367.h" int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam); int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4); @@ -66,9 +67,9 @@ GUIButton *i; // esi@2 GUIButton *j; // esi@7 - if ( dword_507CC0 ) + if ( dword_507CC0_activ_ch ) { - dword_507CC0 = 0; + dword_507CC0_activ_ch = 0; for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = j ) { j=i->pNext; @@ -82,10 +83,10 @@ { if ( j->msg == UIMSG_InventoryLeftClick) { - j->uX = dword_50698C; - j->uY = dword_506988; - j->uZ = dword_506984; - j->uW = dword_506980; + j->uX = dword_50698C_uX; + j->uY = dword_506988_uY; + j->uZ = dword_506984_uZ; + j->uW = dword_506980_uW; pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); } } @@ -295,49 +296,49 @@ return true; } case VK_NEXT: - { - if ( pWindowList[v3].field_30 != 0 ) - { - pMouse->GetClickPos(&uClickX, &uClickY); - v4 = pWindowList[v3].pStartingPosActiveItem; - v29 = v4 + pWindowList[v3].pNumPresenceButton; - if ( v4 < v4 + pWindowList[v3].pNumPresenceButton ) - { - while ( 1 ) - { - pButton = pWindowList[v3].pControlsHead; - if ( v4 > 0 ) - { - v15 = v4; - do - { - pButton = pButton->pNext; - --v15; - } - while ( v15 ); - } - if ( (signed int)uClickX >= (signed int)pButton->uX - && (signed int)uClickX <= (signed int)pButton->uZ - && (signed int)uClickY >= (signed int)pButton->uY - && (signed int)uClickY <= (signed int)pButton->uW ) - { - pWindowList[v3].pCurrentPosActiveItem = v4; - return true; - } - ++v4; - if ( v4 >= v29 ) - { - //v1 = 0; - //v2 = pMessageQueue_50CBD0->uNumMessages; - break; - } - } - } - else - { - //v2 = pMessageQueue_50CBD0->uNumMessages; - } - } + { + //if ( pWindowList[v3].field_30 != 0 ) //crashed at skill draw + //{ + // pMouse->GetClickPos(&uClickX, &uClickY); + // v4 = pWindowList[v3].pStartingPosActiveItem; + // v29 = v4 + pWindowList[v3].pNumPresenceButton; //num buttons more than buttons + // if ( v4 < v29 ) + // { + // while ( 1 ) + // { + // pButton = pWindowList[v3].pControlsHead; + // if ( v4 > 0 ) + // { + // v15 = v4; + // do + // { + // pButton = pButton->pNext; + // --v15; + // } + // while ( v15 ); + // } + // if ( (signed int)uClickX >= (signed int)pButton->uX + // && (signed int)uClickX <= (signed int)pButton->uZ + // && (signed int)uClickY >= (signed int)pButton->uY + // && (signed int)uClickY <= (signed int)pButton->uW ) + // { + // pWindowList[v3].pCurrentPosActiveItem = v4; + // return true; + // } + // ++v4; + // if ( v4 >= v29 ) + // { + // //v1 = 0; + // //v2 = pMessageQueue_50CBD0->uNumMessages; + // break; + // } + // } + // } + // else + // { + // //v2 = pMessageQueue_50CBD0->uNumMessages; + // } + //} break; } default: @@ -384,7 +385,7 @@ v10 = pGlobalTXT_LocalizationStrings[57]; // Days if ( v19 <= 1 ) v10 = pGlobalTXT_LocalizationStrings[56]; // Day - sprintfex(pTmpBuf2, "%d %s ", v19, v10); + sprintfex(pTmpBuf2, "%d %s ", (int)v19, v10); strcat(pTmpBuf, pTmpBuf2); } if ( v9 ) @@ -393,7 +394,7 @@ v11 = pGlobalTXT_LocalizationStrings[109];// Hour else v11 = pGlobalTXT_LocalizationStrings[110];// Hours - sprintfex(pTmpBuf2, "%d %s ", v9, v11); + sprintfex(pTmpBuf2, "%d %s ", (int)v9, v11); strcat(pTmpBuf, pTmpBuf2); } if ( v17 && !v19 ) @@ -402,7 +403,7 @@ v12 = pGlobalTXT_LocalizationStrings[437];// Minute else v12 = pGlobalTXT_LocalizationStrings[436];// Minutes - sprintfex(pTmpBuf2, "%d %s ", v17, v12); + sprintfex(pTmpBuf2, "%d %s ", (int)v17, v12); strcat(pTmpBuf, pTmpBuf2); } if ( v18 && !v9 ) @@ -411,7 +412,7 @@ v13 = pGlobalTXT_LocalizationStrings[439];// Second else v13 = pGlobalTXT_LocalizationStrings[438];// Seconds - sprintfex(pTmpBuf2, "%d %s ", v18, v13); + sprintfex(pTmpBuf2, "%d %s ", (int)v18, v13); strcat(pTmpBuf, pTmpBuf2); } a1->DrawText(a2, 32, uY, 0, pTmpBuf, 0, 0, 0); @@ -894,11 +895,11 @@ //POINT v25; // [sp+7Ch] [bp-10h]@3 POINT a2; // [sp+84h] [bp-8h]@3 + v1 = pMouse->GetCursorPos(&a2); if ( pRenderer->pRenderD3D ) v0 = pGame->pVisInstance->get_picked_object_zbuf_val(); else { - v1 = pMouse->GetCursorPos(&a2); v0 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[v1->y]]; } @@ -1582,11 +1583,11 @@ + v1->pFacePlane_old.vNormal.y * (v2->y - pBLVRenderParams->vPartyPos.y) + v1->pFacePlane_old.vNormal.z * (v2->z - pBLVRenderParams->vPartyPos.z) < 0 ) { - dword_50B700 = 1; + stru_50B700.field_0 = 1; } else { - dword_50B700 = 0; + stru_50B700.field_0 = 0; if ( !v1->Portal() ) return 0; } @@ -1598,9 +1599,9 @@ v6->x, v6->y, v6->z, - &_50B924_view_transformed_xs[i], - &_50B834_view_transformed_zs[i], - &_50B744_view_transformed_ys[i], + &stru_50B700._view_transformed_xs[i], + &stru_50B700._view_transformed_zs[i], + &stru_50B700._view_transformed_ys[i], 0); } @@ -1611,7 +1612,7 @@ bool bFound = false; for (uint i = 0; i < v1->uNumVertices; ++i) - if (_50B924_view_transformed_xs[i] >= 0x80000u) + if (stru_50B700._view_transformed_xs[i] >= 0x80000u) { bFound = true; break; @@ -1620,27 +1621,27 @@ return 0; v79 = 0; - _50B924_view_transformed_xs[v1->uNumVertices] = _50B924_view_transformed_xs[0]; - _50B834_view_transformed_zs[v1->uNumVertices] = _50B834_view_transformed_zs[0]; - _50B744_view_transformed_ys[v1->uNumVertices] = _50B744_view_transformed_ys[0]; - thisa = _50B924_view_transformed_xs[0] >= (signed int)0x80000u; + stru_50B700._view_transformed_xs[v1->uNumVertices] = stru_50B700._view_transformed_xs[0]; + stru_50B700._view_transformed_zs[v1->uNumVertices] = stru_50B700._view_transformed_zs[0]; + stru_50B700._view_transformed_ys[v1->uNumVertices] = stru_50B700._view_transformed_ys[0]; + thisa = stru_50B700._view_transformed_xs[0] >= (signed int)0x80000u; //int i = 1; for (uint i = 1; i <= v1->uNumVertices; ++i) { - v10 = _50B924_view_transformed_xs[i]; + v10 = stru_50B700._view_transformed_xs[i]; v81 = v10 >= (signed int)0x80000u; if ( thisa ^ v81 ) { - v11 = _50B924_view_transformed_xs[i - 1]; + v11 = stru_50B700._view_transformed_xs[i - 1]; if ( v10 >= (signed int)0x80000u ) { v12 = v10 - v11; v13 = 0x80000 - v11; LODWORD(v14) = v13 << 16; HIDWORD(v14) = v13 >> 16; - v15 = &_50B744_view_transformed_ys[i - 1]; - dword_50B828[v79] = ((unsigned __int64)((_50B834_view_transformed_zs[i] - _50B834_view_transformed_zs[i - 1]) * v14 / v12) >> 16) + _50B834_view_transformed_zs[i - 1]; - thisb = (unsigned __int64)((_50B744_view_transformed_ys[i] - _50B744_view_transformed_ys[i - 1]) * v14 / v12) >> 16; + v15 = &stru_50B700._view_transformed_ys[i - 1]; + stru_50B700.field_128[v79] = ((unsigned __int64)((stru_50B700._view_transformed_zs[i] - stru_50B700._view_transformed_zs[i - 1]) * v14 / v12) >> 16) + stru_50B700._view_transformed_zs[i - 1]; + thisb = (unsigned __int64)((stru_50B700._view_transformed_ys[i] - stru_50B700._view_transformed_ys[i - 1]) * v14 / v12) >> 16; } else { @@ -1648,93 +1649,93 @@ v17 = 0x80000 - v10; LODWORD(v18) = v17 << 16; HIDWORD(v18) = v17 >> 16; - v15 = &_50B744_view_transformed_ys[i]; - dword_50B828[v79] = ((unsigned __int64)((_50B834_view_transformed_zs[i - 1] - _50B834_view_transformed_zs[i]) * v18 / v16) >> 16) + _50B834_view_transformed_zs[i]; - thisb = (unsigned __int64)((_50B744_view_transformed_ys[i - 1] - _50B744_view_transformed_ys[i]) * v18 / v16) >> 16; + v15 = &stru_50B700._view_transformed_ys[i]; + stru_50B700.field_128[v79] = ((unsigned __int64)((stru_50B700._view_transformed_zs[i - 1] - stru_50B700._view_transformed_zs[i]) * v18 / v16) >> 16) + stru_50B700._view_transformed_zs[i]; + thisb = (unsigned __int64)((stru_50B700._view_transformed_ys[i - 1] - stru_50B700._view_transformed_ys[i]) * v18 / v16) >> 16; } v19 = v79++; //v7 = v66; - dword_50B738[v19] = thisb + *v15; - dword_50B918[v19] = 0x80000u; + stru_50B700.field_38[v19] = thisb + *v15; + stru_50B700.field_218[v19] = 0x80000u; } if ( v81 ) { v20 = v79++; - dword_50B918[v20] = _50B924_view_transformed_xs[i]; - dword_50B828[v20] = _50B834_view_transformed_zs[i]; - dword_50B738[v20] = _50B744_view_transformed_ys[i]; + stru_50B700.field_218[v20] = stru_50B700._view_transformed_xs[i]; + stru_50B700.field_128[v20] = stru_50B700._view_transformed_zs[i]; + stru_50B700.field_38[v20] = stru_50B700._view_transformed_ys[i]; } //++i; thisa = v81; } v21 = v79; - dword_50B918[v79] = dword_50B918[0]; - dword_50B828[v79] = dword_50B828[0]; - dword_50B738[v79] = dword_50B738[0]; + stru_50B700.field_218[v79] = stru_50B700.field_218[0]; + stru_50B700.field_128[v79] = stru_50B700.field_128[0]; + stru_50B700.field_38[v79] = stru_50B700.field_38[0]; for (ia = 0; ia < v79; ++ia) { v22 = ia; - thisc = abs(dword_50B918[ia]); - if ( abs(dword_50B828[ia]) >> 13 <= thisc ) + thisc = abs(stru_50B700.field_218[ia]); + if ( abs(stru_50B700.field_128[ia]) >> 13 <= thisc ) { - v27 = dword_50B828[v22]; + v27 = stru_50B700.field_128[v22]; LODWORD(v28) = v27 << 16; HIDWORD(v28) = v27 >> 16; - v26 = v28 / dword_50B918[v22]; + v26 = v28 / stru_50B700.field_218[v22]; v23 = 0; } else { v23 = 0; v24 = 0; - if ( dword_50B828[v22] >= 0 ) + if ( stru_50B700.field_128[v22] >= 0 ) { - LOBYTE(v24) = dword_50B918[v22] >= 0; + LOBYTE(v24) = stru_50B700.field_218[v22] >= 0; v26 = ((v24 - 1) & 0xFF800000) + 0x400000; } else { - LOBYTE(v24) = dword_50B918[v22] >= 0; + LOBYTE(v24) = stru_50B700.field_218[v22] >= 0; v25 = v24 - 1; v26 = (v25 & 0x800000) - 0x400000; } } - v29 = dword_50B738[v22]; - dword_50BAF8_xs[v22] = v26; + v29 = stru_50B700.field_38[v22]; + stru_50B700._xs3[v22] = v26; if ( abs(v29) >> 13 <= thisc ) { - v33 = dword_50B738[v22]; + v33 = stru_50B700.field_38[v22]; LODWORD(v34) = v33 << 16; HIDWORD(v34) = v33 >> 16; - v32 = v34 / dword_50B918[v22]; + v32 = v34 / stru_50B700.field_218[v22]; } else { v30 = 0; - if ( dword_50B738[v22] >= v23 ) + if ( stru_50B700.field_38[v22] >= v23 ) { - LOBYTE(v30) = dword_50B918[v22] >= v23; + LOBYTE(v30) = stru_50B700.field_218[v22] >= v23; v32 = ((v30 - 1) & 0xFF800000) + 0x400000; } else { - LOBYTE(v30) = dword_50B918[v22] >= v23; + LOBYTE(v30) = stru_50B700.field_218[v22] >= v23; v31 = v30 - 1; v32 = (v31 & 0x800000) - 0x400000; } } - dword_50BA08_ys[v22] = v32; - dword_50BAF8_xs[v22] = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BAF8_xs[v22]) >> 16; - v35 = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BA08_ys[v22]) >> 16; - dword_50BAF8_xs[v22] = pBLVRenderParams->uViewportCenterX - dword_50BAF8_xs[v22]; - dword_50BA08_ys[v22] = pBLVRenderParams->uViewportCenterY - v35; + stru_50B700._ys2[v22] = v32; + stru_50B700._xs3[v22] = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)stru_50B700._xs3[v22]) >> 16; + v35 = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)stru_50B700._ys2[v22]) >> 16; + stru_50B700._xs3[v22] = pBLVRenderParams->uViewportCenterX - stru_50B700._xs3[v22]; + stru_50B700._ys2[v22] = pBLVRenderParams->uViewportCenterY - v35; } v36 = 0; - dword_50BAF8_xs[v21] = dword_50BAF8_xs[0]; - dword_50BA08_ys[v21] = dword_50BA08_ys[0]; + stru_50B700._xs3[v21] = stru_50B700._xs3[0]; + stru_50B700._ys2[v21] = stru_50B700._ys2[0]; v37 = pBLVRenderParams->uViewportX; - v38 = dword_50BAF8_xs[0] < (signed int)pBLVRenderParams->uViewportX; - LOBYTE(v38) = dword_50BAF8_xs[0] >= (signed int)pBLVRenderParams->uViewportX; + v38 = stru_50B700._xs3[0] < (signed int)pBLVRenderParams->uViewportX; + LOBYTE(v38) = stru_50B700._xs3[0] >= (signed int)pBLVRenderParams->uViewportX; v39 = 1; ib = 1; if ( v79 < 1 ) @@ -1742,30 +1743,30 @@ do { v40 = v39; - v41 = dword_50BAF8_xs[v40]; + v41 = stru_50B700._xs3[v40]; v82 = v41 >= (signed int)v37; if ( v38 ^ v82 ) { if ( v41 >= (signed int)v37 ) { - v67 = (signed int)(v37 - dword_50BAF8_xs[v40 - 1]) * (signed __int64)(dword_50BA08_ys[v40] - dword_50BA08_ys[v40 - 1]) / (v41 - dword_50BAF8_xs[v40 - 1]); - v42 = dword_50BA08_ys[v40 - 1]; + v67 = (signed int)(v37 - stru_50B700._xs3[v40 - 1]) * (signed __int64)(stru_50B700._ys2[v40] - stru_50B700._ys2[v40 - 1]) / (v41 - stru_50B700._xs3[v40 - 1]); + v42 = stru_50B700._ys2[v40 - 1]; } else { - v67 = (signed int)(v37 - v41) * (signed __int64)(dword_50BA08_ys[v40 - 1] - dword_50BA08_ys[v40]) / (dword_50BAF8_xs[v40 - 1] - v41); - v42 = dword_50BA08_ys[v40]; + v67 = (signed int)(v37 - v41) * (signed __int64)(stru_50B700._ys2[v40 - 1] - stru_50B700._ys2[v40]) / (stru_50B700._xs3[v40 - 1] - v41); + v42 = stru_50B700._ys2[v40]; } - dword_50B9FC_ys[v36] = v67 + v42; + stru_50B700._ys[v36] = v67 + v42; v37 = pBLVRenderParams->uViewportX; - dword_50BAEC_xs[v36] = pBLVRenderParams->uViewportX; + stru_50B700._xs2[v36] = pBLVRenderParams->uViewportX; ++v36; } v38 = v82; if ( v82 ) { - dword_50BAEC_xs[v36] = dword_50BAF8_xs[v40]; - dword_50B9FC_ys[v36] = dword_50BA08_ys[v40]; + stru_50B700._xs2[v36] = stru_50B700._xs3[v40]; + stru_50B700._ys[v36] = stru_50B700._ys2[v40]; ++v36; } v39 = ib++ + 1; @@ -1776,38 +1777,38 @@ return 0; v43 = 0; - dword_50BAEC_xs[v36] = dword_50BAEC_xs[0]; - dword_50B9FC_ys[v36] = dword_50B9FC_ys[0]; + stru_50B700._xs2[v36] = stru_50B700._xs2[0]; + stru_50B700._ys[v36] = stru_50B700._ys[0]; v44 = pBLVRenderParams->uViewportZ; - thisd = dword_50BAEC_xs[0] <= (signed int)pBLVRenderParams->uViewportZ; + thisd = stru_50B700._xs2[0] <= (signed int)pBLVRenderParams->uViewportZ; ic = 1; do { v45 = ic; - v46 = dword_50BAEC_xs[ic]; + v46 = stru_50B700._xs2[ic]; v83 = v46 <= (signed int)v44; if ( thisd ^ v83 ) { if ( v46 <= (signed int)v44 ) { - v68 = (signed int)(v44 - dword_50BAEC_xs[v45 - 1]) * (signed __int64)(dword_50B9FC_ys[v45] - dword_50B9FC_ys[v45 - 1]) / (v46 - dword_50BAEC_xs[v45 - 1]); - v47 = dword_50B9FC_ys[v45 - 1]; + v68 = (signed int)(v44 - stru_50B700._xs2[v45 - 1]) * (signed __int64)(stru_50B700._ys[v45] - stru_50B700._ys[v45 - 1]) / (v46 - stru_50B700._xs2[v45 - 1]); + v47 = stru_50B700._ys[v45 - 1]; } else { - v68 = (signed int)(v44 - v46) * (signed __int64)(dword_50B9FC_ys[v45 - 1] - dword_50B9FC_ys[v45]) / (dword_50BAEC_xs[v45 - 1] - v46); - v47 = dword_50B9FC_ys[v45]; + v68 = (signed int)(v44 - v46) * (signed __int64)(stru_50B700._ys[v45 - 1] - stru_50B700._ys[v45]) / (stru_50B700._xs2[v45 - 1] - v46); + v47 = stru_50B700._ys[v45]; } - dword_50B9F0[v43] = v68 + v47; + stru_50B700.field_2F0[v43] = v68 + v47; v44 = pBLVRenderParams->uViewportZ; - dword_50BAE0[v43] = pBLVRenderParams->uViewportZ; + stru_50B700._xs[v43] = pBLVRenderParams->uViewportZ; ++v43; } if ( v83 ) { - dword_50BAE0[v43] = dword_50BAEC_xs[v45]; - dword_50B9F0[v43++] = dword_50B9FC_ys[v45]; + stru_50B700._xs[v43] = stru_50B700._xs2[v45]; + stru_50B700.field_2F0[v43++] = stru_50B700._ys[v45]; } ++ic; thisd = v83; @@ -1818,40 +1819,41 @@ return 0; v48 = 0; - dword_50BAE0[v43] = dword_50BAE0[0]; - dword_50B9F0[v43] = dword_50B9F0[0]; + stru_50B700._xs[v43] = stru_50B700._xs[0]; + stru_50B700.field_2F0[v43] = stru_50B700.field_2F0[0]; v49 = pBLVRenderParams->uViewportY; - v50 = dword_50B9F0[0] < (signed int)pBLVRenderParams->uViewportY; - LOBYTE(v50) = dword_50B9F0[0] >= (signed int)pBLVRenderParams->uViewportY; + v50 = stru_50B700.field_2F0[0] < (signed int)pBLVRenderParams->uViewportY; + LOBYTE(v50) = stru_50B700.field_2F0[0] >= (signed int)pBLVRenderParams->uViewportY; v51 = 1; id = 1; do { v52 = v51; - v53 = dword_50B9F0[v52]; + v53 = stru_50B700.field_2F0[v52]; v84 = v53 >= (signed int)v49; if ( v50 ^ v84 ) { if ( v53 >= (signed int)v49 ) { - v69 = (signed int)(v49 - dword_50B9F0[v52 - 1]) * (signed __int64)(dword_50BAE0[v52] - dword_50BAE0[v52 - 1]) / (v53 - dword_50B9F0[v52 - 1]); - v54 = dword_50BAE0[v52 - 1]; + v69 = (signed int)(v49 - stru_50B700.field_2F0[v52 - 1]) * (signed __int64)(stru_50B700._xs[v52] - stru_50B700._xs[v52 - 1]) / (v53 - stru_50B700.field_2F0[v52 - 1]); + v54 = stru_50B700._xs[v52 - 1]; } else { - v69 = (signed int)(v49 - v53) * (signed __int64)(dword_50BAE0[v52 - 1] - dword_50BAE0[v52]) / (dword_50B9F0[v52 - 1] - v53); - v54 = dword_50BAE0[v52]; + v69 = (signed int)(v49 - v53) * (signed __int64)(stru_50B700._xs[v52 - 1] - stru_50B700._xs[v52]) / (stru_50B700.field_2F0[v52 - 1] - v53); + v54 = stru_50B700._xs[v52]; } - dword_50BAD4[v48] = v69 + v54; + stru_50B700.field_3D4[v48] = v69 + v54; v49 = pBLVRenderParams->uViewportY; - dword_50B9E4[v48] = pBLVRenderParams->uViewportY; + stru_50B700._xs[v48+1] = pBLVRenderParams->uViewportY; ++v48; } v50 = v84; if ( v84 ) { - dword_50BAD4[v48] = dword_50BAE0[v52]; - dword_50B9E4[v48++] = dword_50B9F0[v52]; + stru_50B700.field_3D4[v48] = stru_50B700._xs[v52]; + stru_50B700._xs[v48+1] = stru_50B700.field_2F0[v52]; + v48++; } v51 = id++ + 1; } @@ -1861,37 +1863,37 @@ return 0; v55 = 0; - dword_50BAD4[v48] = dword_50BAD4[0]; - dword_50B9E4[v48] = dword_50B9E4[0]; + stru_50B700.field_3D4[v48] = stru_50B700.field_3D4[0]; + stru_50B700._xs[v48+1] = stru_50B700._xs[1]; v56 = pBLVRenderParams->uViewportW; - thise = dword_50B9E4[0] <= (signed int)pBLVRenderParams->uViewportW; + thise = stru_50B700._xs[1] <= (signed int)pBLVRenderParams->uViewportW; ie = 1; do { v57 = ie; - v58 = dword_50B9E4[ie]; + v58 = stru_50B700._xs[ie+1]; v85 = v58 <= (signed int)v56; if ( thise ^ v85 ) { if ( v58 <= (signed int)v56 ) { - v70 = (signed int)(v56 - dword_50B9E4[v57 - 1]) * (signed __int64)(dword_50BAD4[v57] - dword_50BAD4[v57 - 1]) / (v58 - dword_50B9E4[v57 - 1]); - v59 = dword_50BAD4[v57 - 1]; + v70 = (signed int)(v56 - stru_50B700._xs[v57]) * (signed __int64)(stru_50B700.field_3D4[v57] - stru_50B700.field_3D4[v57 - 1]) / (v58 - stru_50B700._xs[v57]); + v59 = stru_50B700.field_3D4[v57 - 1]; } else { - v70 = (signed int)(v56 - v58) * (signed __int64)(dword_50BAD4[v57 - 1] - dword_50BAD4[v57]) / (dword_50B9E4[v57 - 1] - v58); - v59 = dword_50BAD4[v57]; + v70 = (signed int)(v56 - v58) * (signed __int64)(stru_50B700.field_3D4[v57 - 1] - stru_50B700.field_3D4[v57]) / (stru_50B700._xs[v57] - v58); + v59 = stru_50B700.field_3D4[v57]; } - _50BAC8_screen_space_x[v55] = v70 + v59; + stru_50B700._screen_space_x[v55] = v70 + v59; v56 = pBLVRenderParams->uViewportW; - _50B9D8_screen_space_y[v55] = pBLVRenderParams->uViewportW; + stru_50B700._screen_space_y[v55] = pBLVRenderParams->uViewportW; ++v55; } if ( v85 ) { - _50BAC8_screen_space_x[v55] = dword_50BAD4[v57]; - _50B9D8_screen_space_y[v55++] = dword_50B9E4[v57]; + stru_50B700._screen_space_x[v55] = stru_50B700.field_3D4[v57]; + stru_50B700._screen_space_y[v55++] = stru_50B700._xs[v57+1]; } ++ie; thise = v85; @@ -1901,13 +1903,13 @@ if ( !v55 ) return 0; v61 = pRenderer->pRenderD3D == 0; - _50BAC8_screen_space_x[v55] = _50BAC8_screen_space_x[0]; - _50B9D8_screen_space_y[v55] = _50B9D8_screen_space_y[0]; + stru_50B700._screen_space_x[v55] = stru_50B700._screen_space_x[0]; + stru_50B700._screen_space_y[v55] = stru_50B700._screen_space_y[0]; if ( v61 && v55 > 3 ) { - _50BAC8_screen_space_x[v55 + 1] = _50BAC8_screen_space_x[1]; - _50B9D8_screen_space_y[v55 + 1] = _50B9D8_screen_space_y[1]; - thisf = 2 * (dword_50B700 != 0) - 1; + stru_50B700._screen_space_x[v55 + 1] = stru_50B700._screen_space_x[1]; + stru_50B700._screen_space_y[v55 + 1] = stru_50B700._screen_space_y[1]; + thisf = 2 * (stru_50B700.field_0 != 0) - 1; if ( v55 > 0 ) { v62 = 1; @@ -1924,8 +1926,8 @@ if ( v64 >= v55 ) v64 -= v55; if ( thisf - * ((_50B9D8_screen_space_y[v64] - _50B9D8_screen_space_y[v63]) * (_50BAC8_screen_space_x[v62] - _50BAC8_screen_space_x[v63]) - - (_50B9D8_screen_space_y[v62] - _50B9D8_screen_space_y[v63]) * (_50BAC8_screen_space_x[v64] - _50BAC8_screen_space_x[v63])) < 0 ) + * ((stru_50B700._screen_space_y[v64] - stru_50B700._screen_space_y[v63]) * (stru_50B700._screen_space_x[v62] - stru_50B700._screen_space_x[v63]) + - (stru_50B700._screen_space_y[v62] - stru_50B700._screen_space_y[v63]) * (stru_50B700._screen_space_x[v64] - stru_50B700._screen_space_x[v63])) < 0 ) { v62 = v80; v71 = v80; @@ -1936,16 +1938,16 @@ v65 = v71; if ( v71 < v55 || (v65 = v71 - v55, v71 - v55 < v55) ) { - memcpy(&_50B9D8_screen_space_y[v65], &_50B9D8_screen_space_y[v65 + 1], 4 * ((unsigned int)(4 * (v55 - v65)) >> 2)); - memcpy(&_50BAC8_screen_space_x[v65], &_50BAC8_screen_space_x[v65 + 1], 4 * ((unsigned int)(4 * (v55 - v65)) >> 2)); + memcpy(&stru_50B700._screen_space_y[v65], &stru_50B700._screen_space_y[v65 + 1], 4 * ((unsigned int)(4 * (v55 - v65)) >> 2)); + memcpy(&stru_50B700._screen_space_x[v65], &stru_50B700._screen_space_x[v65 + 1], 4 * ((unsigned int)(4 * (v55 - v65)) >> 2)); } --v55; } } while ( v62 - 1 < v55 ); } - _50BAC8_screen_space_x[v55] = _50BAC8_screen_space_x[0]; - _50B9D8_screen_space_y[v55] = _50B9D8_screen_space_y[0]; + stru_50B700._screen_space_x[v55] = stru_50B700._screen_space_x[0]; + stru_50B700._screen_space_y[v55] = stru_50B700._screen_space_y[0]; } return v55; } @@ -1983,11 +1985,11 @@ + v2->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v4->x >> 16) - pBLVRenderParams->vPartyPos.y) + v2->pFacePlane_old.vNormal.z * (v4->z - pBLVRenderParams->vPartyPos.z) < 0 ) { - dword_50B700 = 1; + stru_50B700.field_0 = 1; } else { - dword_50B700 = 0; + stru_50B700.field_0 = 0; if ( !(v2->uAttributes & 1) ) return 0; } @@ -2303,24 +2305,24 @@ v74 = a1; v60 = a2; if ( !a1 - || (!dword_50B700 ? (v64 = -1, v6 = 1, v63 = 1) : (v6 = 1, v63 = -1, v64 = 1), - v7 = _50B9D8_screen_space_y[0], + || (!stru_50B700.field_0 ? (v64 = -1, v6 = 1, v63 = 1) : (v6 = 1, v63 = -1, v64 = 1), + v7 = stru_50B700._screen_space_y[0], v65 = 0, - v8 = _50B9D8_screen_space_y[0], + v8 = stru_50B700._screen_space_y[0], a1 <= v6) ) return 0; do { - v9 = _50B9D8_screen_space_y[v6]; + v9 = stru_50B700._screen_space_y[v6]; if ( v9 >= v7 ) { if ( v9 > v8 ) - v8 = _50B9D8_screen_space_y[v6]; + v8 = stru_50B700._screen_space_y[v6]; } else { v65 = v6; - v7 = _50B9D8_screen_space_y[v6]; + v7 = stru_50B700._screen_space_y[v6]; } ++v6; } @@ -2348,8 +2350,8 @@ { v10 -= v74; } - v12 = _50B9D8_screen_space_y[v10]; - if ( v12 <= _50B9D8_screen_space_y[v11] ) + v12 = stru_50B700._screen_space_y[v10]; + if ( v12 <= stru_50B700._screen_space_y[v11] ) { v55 = v10; v11 = v10; @@ -2374,12 +2376,12 @@ } v67 = v13; LABEL_27: - if ( _50B9D8_screen_space_y[v13] != _50B9D8_screen_space_y[v55] ) + if ( stru_50B700._screen_space_y[v13] != stru_50B700._screen_space_y[v55] ) { - v14 = _50BAC8_screen_space_x[v55]; + v14 = stru_50B700._screen_space_x[v55]; v62 = v14 << 16; - v54 = ((_50BAC8_screen_space_x[v13] - v14) << 16) / (_50B9D8_screen_space_y[v13] - _50B9D8_screen_space_y[v55]); - v5->array_18[v7] = LOWORD(_50BAC8_screen_space_x[v55]); + v54 = ((stru_50B700._screen_space_x[v13] - v14) << 16) / (stru_50B700._screen_space_y[v13] - stru_50B700._screen_space_y[v55]); + v5->array_18[v7] = LOWORD(stru_50B700._screen_space_x[v55]); } v15 = v65; v69 = 0; @@ -2399,8 +2401,8 @@ { v15 -= v74; } - v17 = _50B9D8_screen_space_y[v15]; - if ( v17 <= _50B9D8_screen_space_y[v16] ) + v17 = stru_50B700._screen_space_y[v15]; + if ( v17 <= stru_50B700._screen_space_y[v16] ) { v61 = v15; v16 = v15; @@ -2427,14 +2429,14 @@ LABEL_44: v19 = v18; v20 = v61; - v53 = _50B9D8_screen_space_y[v19] - _50B9D8_screen_space_y[v61]; - if ( _50B9D8_screen_space_y[v19] != _50B9D8_screen_space_y[v61] ) + v53 = stru_50B700._screen_space_y[v19] - stru_50B700._screen_space_y[v61]; + if ( stru_50B700._screen_space_y[v19] != stru_50B700._screen_space_y[v61] ) { - v21 = _50BAC8_screen_space_x[v20]; + v21 = stru_50B700._screen_space_x[v20]; v5 = v60; v61 = v21 << 16; - v53 = ((_50BAC8_screen_space_x[v19] - v21) << 16) / v53; - v60->array_3D8[v73] = LOWORD(_50BAC8_screen_space_x[v20]); + v53 = ((stru_50B700._screen_space_x[v19] - v21) << 16) / v53; + v60->array_3D8[v73] = LOWORD(stru_50B700._screen_space_x[v20]); } v22 = v7; v70 = v7; @@ -2445,7 +2447,7 @@ do { v24 = v67; - if ( v22 < _50B9D8_screen_space_y[v67] || v22 == v73 ) + if ( v22 < stru_50B700._screen_space_y[v67] || v22 == v73 ) goto LABEL_57; v25 = v64 + v67; v67 = v25; @@ -2462,16 +2464,16 @@ v67 = v25; LABEL_55: v26 = v25; - v27 = _50B9D8_screen_space_y[v26] - _50B9D8_screen_space_y[v24]; - if ( _50B9D8_screen_space_y[v26] - _50B9D8_screen_space_y[v24] > 0 ) + v27 = stru_50B700._screen_space_y[v26] - stru_50B700._screen_space_y[v24]; + if ( stru_50B700._screen_space_y[v26] - stru_50B700._screen_space_y[v24] > 0 ) { - v28 = _50BAC8_screen_space_x[v24]; - v54 = ((_50BAC8_screen_space_x[v26] - v28) << 16) / v27; + v28 = stru_50B700._screen_space_x[v24]; + v54 = ((stru_50B700._screen_space_x[v26] - v28) << 16) / v27; v62 = v28 << 16; } LABEL_57: v29 = v66; - if ( v70 >= _50B9D8_screen_space_y[v66] && v70 != v73 ) + if ( v70 >= stru_50B700._screen_space_y[v66] && v70 != v73 ) { v30 = v63 + v66; v66 += v63; @@ -2487,11 +2489,11 @@ v66 = v30; } v31 = v30; - v32 = _50B9D8_screen_space_y[v31] - _50B9D8_screen_space_y[v29]; - if ( _50B9D8_screen_space_y[v31] - _50B9D8_screen_space_y[v29] > 0 ) + v32 = stru_50B700._screen_space_y[v31] - stru_50B700._screen_space_y[v29]; + if ( stru_50B700._screen_space_y[v31] - stru_50B700._screen_space_y[v29] > 0 ) { - v33 = _50BAC8_screen_space_x[v29]; - v53 = ((_50BAC8_screen_space_x[v31] - v33) << 16) / v32; + v33 = stru_50B700._screen_space_x[v29]; + v53 = ((stru_50B700._screen_space_x[v31] - v33) << 16) / v32; v61 = v33 << 16; } } @@ -2611,7 +2613,7 @@ } return 1; } -// 50B700: using guessed type int dword_50B700; +// 50B700: using guessed type int stru_50B700.field_0; //----- (00424CD7) -------------------------------------------------------- signed int __fastcall sr_424CD7(unsigned int uVertexID)
--- a/mm7_2.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/mm7_2.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -2167,110 +2167,22 @@ unsigned short *pDst, int dstWidth, int dstHeight, int dstPitch, int a10, int a11) { - int v11; // esi@1 int result; // eax@1 - int v13; // edi@8 int v14; // ecx@10 - double v15; // st7@11 - double v16; // st6@11 float v17; // ST3C_4@12 float v18; // ST38_4@12 unsigned int v19; // esi@12 - int v20; // eax@16 int v21; // eax@18 unsigned int v22; // ecx@25 unsigned int v23; // eax@29 - unsigned __int16 *v24; // ecx@29 - int v25; // edi@33 - int v26; // ecx@35 - double v27; // st7@36 - double v28; // st6@36 - float v29; // ST34_4@37 - float v30; // ST30_4@37 - unsigned int v31; // esi@37 - int v32; // eax@41 - int v33; // eax@43 - unsigned int v34; // ecx@50 - unsigned __int16 v35; // ax@54 - unsigned __int16 *v36; // ecx@54 - int v37; // edi@58 - int v38; // ecx@60 - double v39; // st7@61 - double v40; // st6@61 - float v41; // ST34_4@62 - float v42; // ST30_4@62 - unsigned int v43; // esi@62 - int v44; // eax@66 - int v45; // eax@68 - unsigned int v46; // ecx@75 - char v47; // al@79 - unsigned __int16 *v48; // ecx@79 - int v49; // edi@86 int v50; // ecx@88 - double v51; // st7@89 - double v52; // st6@89 float v53; // ST34_4@90 float v54; // ST30_4@90 unsigned int v55; // esi@90 - int v56; // eax@94 int v57; // eax@96 unsigned int v58; // ecx@103 unsigned int v59; // eax@107 - unsigned __int16 *v60; // ecx@107 - int v61; // edi@111 - int v62; // ecx@113 - double v63; // st7@114 - double v64; // st6@114 - float v65; // ST34_4@115 - float v66; // ST30_4@115 - unsigned int v67; // esi@115 - int v68; // eax@119 - int v69; // eax@121 - unsigned int v70; // ecx@128 - unsigned __int16 v71; // ax@132 - unsigned __int16 *v72; // ecx@132 - int v73; // edi@136 - int v74; // ecx@138 - double v75; // st7@139 - double v76; // st6@139 - float v77; // ST34_4@140 - float v78; // ST30_4@140 - unsigned int v79; // esi@140 - int v80; // eax@144 - int v81; // eax@146 - unsigned int v82; // ecx@153 - char v83; // al@157 - unsigned __int16 *v84; // ecx@157 - int v85; // edi@164 - int v86; // ecx@166 - double v87; // st7@167 - double v88; // st6@167 - float v89; // ST34_4@168 - float v90; // ST30_4@168 - unsigned int v91; // esi@168 - signed int v92; // eax@170 - int v93; // eax@171 - int v94; // eax@173 - unsigned int v95; // ecx@181 - unsigned int v96; // eax@185 - unsigned __int16 *v97; // ecx@185 - int v98; // edi@189 - int v99; // ecx@191 - double v100; // st7@192 - double v101; // st6@192 - float v102; // ST34_4@193 - float v103; // ST30_4@193 - unsigned int v104; // esi@193 - signed int v105; // eax@195 - int v106; // eax@196 - int v107; // eax@198 - unsigned int v108; // ecx@206 - unsigned __int16 v109; // ax@210 - unsigned __int16 *v110; // ecx@210 - int v111; // edi@214 int v112; // ecx@216 - double v113; // st7@217 - double v114; // st6@217 float v115; // ST34_4@218 float v116; // ST30_4@218 unsigned int v117; // esi@218 @@ -2279,855 +2191,275 @@ int v120; // eax@223 unsigned int v121; // ecx@231 char v122; // al@235 - unsigned __int16 *v123; // ecx@235 double v124; // [sp+Ch] [bp-7Ch]@12 - double v125; // [sp+Ch] [bp-7Ch]@37 - double v126; // [sp+Ch] [bp-7Ch]@62 - double v127; // [sp+Ch] [bp-7Ch]@90 - //double v128; // [sp+Ch] [bp-7Ch]@115 - uint _v128; - double v129; // [sp+Ch] [bp-7Ch]@140 - double v130; // [sp+Ch] [bp-7Ch]@168 - double v131; // [sp+Ch] [bp-7Ch]@193 + unsigned int v127; // [sp+Ch] [bp-7Ch]@90 double v132; // [sp+Ch] [bp-7Ch]@218 double v133; // [sp+14h] [bp-74h]@12 - double v134; // [sp+14h] [bp-74h]@37 - double v135; // [sp+14h] [bp-74h]@62 - double v136; // [sp+14h] [bp-74h]@90 - //double v137; // [sp+14h] [bp-74h]@115 - uint _v137; - double v138; // [sp+14h] [bp-74h]@140 - double v139; // [sp+14h] [bp-74h]@168 - double v140; // [sp+14h] [bp-74h]@193 + unsigned int v136; // [sp+14h] [bp-74h]@90 double v141; // [sp+14h] [bp-74h]@218 double v142; // [sp+1Ch] [bp-6Ch]@12 - double v143; // [sp+1Ch] [bp-6Ch]@37 - double v144; // [sp+1Ch] [bp-6Ch]@62 - double v145; // [sp+1Ch] [bp-6Ch]@90 - //double v146; // [sp+1Ch] [bp-6Ch]@115 - uint _v146; - double v147; // [sp+1Ch] [bp-6Ch]@140 - double v148; // [sp+1Ch] [bp-6Ch]@168 - double v149; // [sp+1Ch] [bp-6Ch]@193 + unsigned int v145; // [sp+1Ch] [bp-6Ch]@90 double v150; // [sp+1Ch] [bp-6Ch]@218 double v151; // [sp+24h] [bp-64h]@12 - double v152; // [sp+24h] [bp-64h]@37 - double v153; // [sp+24h] [bp-64h]@62 - double v154; // [sp+24h] [bp-64h]@90 - //double v155; // [sp+24h] [bp-64h]@115 - uint _v155; - double v156; // [sp+24h] [bp-64h]@140 - double v157; // [sp+24h] [bp-64h]@168 - double v158; // [sp+24h] [bp-64h]@193 + unsigned int v154; // [sp+24h] [bp-64h]@90 double v159; // [sp+24h] [bp-64h]@218 int v160; // [sp+3Ch] [bp-4Ch]@13 int v161; // [sp+40h] [bp-48h]@15 - int v162; // [sp+44h] [bp-44h]@40 - int v163; // [sp+44h] [bp-44h]@65 int v164; // [sp+44h] [bp-44h]@93 - int v165; // [sp+44h] [bp-44h]@118 - int v166; // [sp+44h] [bp-44h]@143 - int v167; // [sp+44h] [bp-44h]@169 - int v168; // [sp+44h] [bp-44h]@194 int v169; // [sp+44h] [bp-44h]@219 - int v170; // [sp+48h] [bp-40h]@38 - int v171; // [sp+48h] [bp-40h]@63 int v172; // [sp+48h] [bp-40h]@91 - int v173; // [sp+48h] [bp-40h]@116 - int v174; // [sp+48h] [bp-40h]@141 unsigned __int16 *v175; // [sp+4Ch] [bp-3Ch]@13 int *v176; // [sp+50h] [bp-38h]@15 - int *v177; // [sp+50h] [bp-38h]@40 - int *v178; // [sp+50h] [bp-38h]@65 int *v179; // [sp+50h] [bp-38h]@93 - int *v180; // [sp+50h] [bp-38h]@118 - int *v181; // [sp+50h] [bp-38h]@143 - char *v182; // [sp+50h] [bp-38h]@169 - char *v183; // [sp+50h] [bp-38h]@194 char *v184; // [sp+50h] [bp-38h]@219 - unsigned __int16 *v185; // [sp+54h] [bp-34h]@38 - unsigned __int16 *v186; // [sp+54h] [bp-34h]@63 unsigned __int16 *v187; // [sp+54h] [bp-34h]@91 - unsigned __int16 *v188; // [sp+54h] [bp-34h]@116 - unsigned __int16 *v189; // [sp+54h] [bp-34h]@141 - signed int v190; // [sp+54h] [bp-34h]@170 - signed int v191; // [sp+54h] [bp-34h]@195 - signed int v192; // [sp+54h] [bp-34h]@220 unsigned __int16 *v193; // [sp+5Ch] [bp-2Ch]@7 - unsigned __int16 *v194; // [sp+5Ch] [bp-2Ch]@32 - unsigned __int16 *v195; // [sp+5Ch] [bp-2Ch]@57 unsigned __int16 *v196; // [sp+5Ch] [bp-2Ch]@85 - unsigned __int16 *v197; // [sp+5Ch] [bp-2Ch]@110 - unsigned __int16 *v198; // [sp+5Ch] [bp-2Ch]@135 - unsigned __int16 *v199; // [sp+5Ch] [bp-2Ch]@163 - unsigned __int16 *v200; // [sp+5Ch] [bp-2Ch]@188 unsigned __int16 *v201; // [sp+5Ch] [bp-2Ch]@213 - //stru350 *v202; // [sp+60h] [bp-28h]@1 - int v203; // [sp+64h] [bp-24h]@12 - int v204; // [sp+64h] [bp-24h]@37 - int v205; // [sp+64h] [bp-24h]@62 - int v206; // [sp+64h] [bp-24h]@90 - int v207; // [sp+64h] [bp-24h]@115 - int v208; // [sp+64h] [bp-24h]@140 - int v209; // [sp+64h] [bp-24h]@168 - int v210; // [sp+64h] [bp-24h]@193 - int v211; // [sp+64h] [bp-24h]@218 - float v212; // [sp+6Ch] [bp-1Ch]@11 - float v213; // [sp+6Ch] [bp-1Ch]@36 - float v214; // [sp+6Ch] [bp-1Ch]@61 - float v215; // [sp+6Ch] [bp-1Ch]@89 - float v216; // [sp+6Ch] [bp-1Ch]@114 - float v217; // [sp+6Ch] [bp-1Ch]@139 - float v218; // [sp+6Ch] [bp-1Ch]@167 - float v219; // [sp+6Ch] [bp-1Ch]@192 - float v220; // [sp+6Ch] [bp-1Ch]@217 - float v221; // [sp+70h] [bp-18h]@11 - float v222; // [sp+70h] [bp-18h]@36 - float v223; // [sp+70h] [bp-18h]@61 - float v224; // [sp+70h] [bp-18h]@89 - float v225; // [sp+70h] [bp-18h]@114 - float v226; // [sp+70h] [bp-18h]@139 - float v227; // [sp+70h] [bp-18h]@167 - float v228; // [sp+70h] [bp-18h]@192 - float v229; // [sp+70h] [bp-18h]@217 - signed int v230; // [sp+74h] [bp-14h]@1 signed int v231; // [sp+78h] [bp-10h]@7 - signed int v232; // [sp+78h] [bp-10h]@32 - signed int v233; // [sp+78h] [bp-10h]@57 signed int v234; // [sp+78h] [bp-10h]@85 - signed int v235; // [sp+78h] [bp-10h]@110 - signed int v236; // [sp+78h] [bp-10h]@135 - signed int v237; // [sp+78h] [bp-10h]@163 - signed int v238; // [sp+78h] [bp-10h]@188 signed int v239; // [sp+78h] [bp-10h]@213 __int64 v240; // [sp+7Ch] [bp-Ch]@12 - __int64 v241; // [sp+7Ch] [bp-Ch]@37 - __int64 v242; // [sp+7Ch] [bp-Ch]@62 __int64 v243; // [sp+7Ch] [bp-Ch]@90 - __int64 v244; // [sp+7Ch] [bp-Ch]@115 - __int64 v245; // [sp+7Ch] [bp-Ch]@140 - unsigned int v246; // [sp+7Ch] [bp-Ch]@168 - unsigned int v247; // [sp+7Ch] [bp-Ch]@193 unsigned int v248; // [sp+7Ch] [bp-Ch]@218 - unsigned int v249; // [sp+80h] [bp-8h]@168 - unsigned int v250; // [sp+80h] [bp-8h]@193 unsigned int v251; // [sp+80h] [bp-8h]@218 unsigned int v252; // [sp+84h] [bp-4h]@12 - unsigned int v253; // [sp+84h] [bp-4h]@37 - unsigned int v254; // [sp+84h] [bp-4h]@62 unsigned int v255; // [sp+84h] [bp-4h]@90 - unsigned int v256; // [sp+84h] [bp-4h]@115 - unsigned int v257; // [sp+84h] [bp-4h]@140 - unsigned int v258; // [sp+84h] [bp-4h]@168 - unsigned int v259; // [sp+84h] [bp-4h]@193 unsigned int v260; // [sp+84h] [bp-4h]@218 - signed int a6a; // [sp+A0h] [bp+18h]@10 float a6s; // [sp+A0h] [bp+18h]@12 float a6t; // [sp+A0h] [bp+18h]@12 unsigned int a6b; // [sp+A0h] [bp+18h]@12 - signed int a6c; // [sp+A0h] [bp+18h]@35 - float a6u; // [sp+A0h] [bp+18h]@37 - float a6v; // [sp+A0h] [bp+18h]@37 - unsigned int a6d; // [sp+A0h] [bp+18h]@37 - signed int a6e; // [sp+A0h] [bp+18h]@60 - float a6w; // [sp+A0h] [bp+18h]@62 - float a6x; // [sp+A0h] [bp+18h]@62 - unsigned int a6f; // [sp+A0h] [bp+18h]@62 - signed int a6g; // [sp+A0h] [bp+18h]@88 float a6y; // [sp+A0h] [bp+18h]@90 float a6z; // [sp+A0h] [bp+18h]@90 unsigned int a6h; // [sp+A0h] [bp+18h]@90 - signed int a6i; // [sp+A0h] [bp+18h]@113 - float a6ba; // [sp+A0h] [bp+18h]@115 - float a6bb; // [sp+A0h] [bp+18h]@115 - unsigned int a6j; // [sp+A0h] [bp+18h]@115 - signed int a6k; // [sp+A0h] [bp+18h]@138 - float a6bc; // [sp+A0h] [bp+18h]@140 - float a6bd; // [sp+A0h] [bp+18h]@140 - unsigned int a6l; // [sp+A0h] [bp+18h]@140 - signed int a6m; // [sp+A0h] [bp+18h]@166 - float a6be; // [sp+A0h] [bp+18h]@168 - float a6bf; // [sp+A0h] [bp+18h]@168 - unsigned int a6n; // [sp+A0h] [bp+18h]@168 - signed int a6o; // [sp+A0h] [bp+18h]@191 - float a6bg; // [sp+A0h] [bp+18h]@193 - float a6bh; // [sp+A0h] [bp+18h]@193 - unsigned int a6p; // [sp+A0h] [bp+18h]@193 - signed int a6q; // [sp+A0h] [bp+18h]@216 float a6bi; // [sp+A0h] [bp+18h]@218 float a6bj; // [sp+A0h] [bp+18h]@218 unsigned int a6r; // [sp+A0h] [bp+18h]@218 - int a9a; // [sp+ACh] [bp+24h]@8 - int a9b; // [sp+ACh] [bp+24h]@33 - int a9c; // [sp+ACh] [bp+24h]@86 - int a9d; // [sp+ACh] [bp+24h]@111 - int a9e; // [sp+ACh] [bp+24h]@164 - int a9f; // [sp+ACh] [bp+24h]@189 - - v11 = 0; + int dstdiffmult; + + using namespace rounding; + + int probablyBitDepth = this->field_20.field_C; + switch(probablyBitDepth) + { + case 8: dstdiffmult = dstPitch - dstWidth; + break; + case 16: dstdiffmult = 2 * (dstPitch - dstWidth); + break; + case 32: dstdiffmult = 4 * (dstPitch - dstWidth); + break; + default: + return probablyBitDepth; + } + + + result = this->field_0.field_C; - //v202 = this; - v230 = 0; - if ( result != 8 ) - { - if ( result != 16 ) - { - if ( result != 32 ) - return result; - result = this->field_20.field_C; - if ( result != 8 ) - { - if ( result != 16 ) - { - if ( result != 32 || (result = (int)pDst, v193 = pDst, v231 = 0, dstHeight <= 0) ) - return result; - v13 = dstWidth; - a9a = 4 * (dstPitch - dstWidth); - while ( 1 ) - { - v14 = 0; - a6a = 0; - if ( dstWidth > v11 ) - break; -LABEL_30: - v193 = (unsigned __int16 *)((char *)v193 + a9a); - ++v231; - result = v231; - if ( v231 >= dstHeight ) - return result; - v11 = 0; - } - v221 = (double)dstWidth; - v212 = (double)srcWidth; - v15 = (double)dstHeight; - v16 = (double)srcHeight; - while ( 1 ) - { - a6s = (double)a6a / v221 * v212; - v151 = floorf(a6s + 0.5f);//a6s + 6.7553994e15; - v203 = v14 + 1; - a6t = (double)(v14 + 1) / v221 * v212; - v142 = floorf(a6t + 0.5f);//a6t + 6.7553994e15; - v17 = (double)v231 / v15 * v16; - v133 = floorf(v17 + 0.5f);//v17 + 6.7553994e15; - v18 = (double)(v231 + 1) / v15 * v16; - v124 = floorf(v18 + 0.5f);//v18 + 6.7553994e15; - v19 = (LODWORD(v124) - LODWORD(v133)) * (LODWORD(v142) - LODWORD(v151)); - v252 = 0; - a6b = 0; - v240 = 0i64; - if ( SLODWORD(v133) < SLODWORD(v124) ) - break; -LABEL_25: - v22 = (unsigned int)v240 / ((LODWORD(v124) - LODWORD(v133)) * (LODWORD(v142) - LODWORD(v151))); - if ( v19 ) - { - a6b /= v19; - v252 /= v19; - HIDWORD(v240) /= v19; - } - if ( v22 != 255 ) - v22 &= 0x7FFFFFFFu; - v23 = _450F55(HIDWORD(v240) | ((v252 | ((a6b | (v22 << 8)) << 8)) << 8)); - v24 = v193; - v193 += 2; - *(_DWORD *)v24 = v23; - v14 = v203; - a6a = v203; - if ( v203 >= dstWidth ) - goto LABEL_30; - } - v160 = LODWORD(v124) - LODWORD(v133); - v175 = &pSrc[2 * (LODWORD(v151) + srcPitch * LODWORD(v133))]; - while ( SLODWORD(v151) >= SLODWORD(v142) ) - { -LABEL_24: - v175 += 2 * srcPitch; - --v160; - if ( !v160 ) - goto LABEL_25; - } - v176 = (int *)v175; - v161 = LODWORD(v142) - LODWORD(v151); - while ( 1 ) - { - v20 = *v176; - if ( a10 ) - { - v230 = 1; - v13 = v20 != a11 ? 0xFF : 0; - } - v21 = _450FB1(v20); - if ( !v230 ) - break; - LODWORD(v240) = v13 + v240; - v230 = 0; - if ( v13 ) - goto LABEL_22; - --v19; -LABEL_23: - ++v176; - --v161; - if ( !v161 ) - goto LABEL_24; - } - LODWORD(v240) = ((unsigned int)v21 >> 24) + v240; -LABEL_22: - a6b += BYTE2(v21); - v252 += BYTE1(v21); - HIDWORD(v240) += (unsigned __int8)v21; - goto LABEL_23; - } - result = (int)pDst; - v194 = pDst; - v232 = 0; - if ( dstHeight <= 0 ) - return result; - v25 = dstWidth; - a9b = 2 * (dstPitch - dstWidth); - while ( 1 ) - { - v26 = 0; - a6c = 0; - if ( dstWidth > v11 ) - break; -LABEL_55: - v194 = (unsigned __int16 *)((char *)v194 + a9b); - ++v232; - result = v232; - if ( v232 >= dstHeight ) - return result; - v11 = 0; - } - v222 = (double)dstWidth; - v213 = (double)srcWidth; - v27 = (double)dstHeight; - v28 = (double)srcHeight; - while ( 1 ) - { - a6u = (double)a6c / v222 * v213; - v125 = a6u + 6.7553994e15; - v204 = v26 + 1; - a6v = (double)(v26 + 1) / v222 * v213; - v134 = a6v + 6.7553994e15; - v29 = (double)v232 / v27 * v28; - v143 = v29 + 6.7553994e15; - v30 = (double)(v232 + 1) / v27 * v28; - v152 = v30 + 6.7553994e15; - v31 = (LODWORD(v152) - LODWORD(v143)) * (LODWORD(v134) - LODWORD(v125)); - v253 = 0; - a6d = 0; - v241 = 0i64; - if ( SLODWORD(v143) < SLODWORD(v152) ) - break; -LABEL_50: - v34 = (unsigned int)v241 / ((LODWORD(v152) - LODWORD(v143)) * (LODWORD(v134) - LODWORD(v125))); - if ( v31 ) - { - a6d /= v31; - v253 /= v31; - HIDWORD(v241) /= v31; - } - if ( v34 != 255 ) - v34 &= 0x7FFFFFFFu; - v35 = _450F55(HIDWORD(v241) | ((v253 | ((a6d | (v34 << 8)) << 8)) << 8)); - v36 = v194; - ++v194; - *v36 = v35; - v26 = v204; - a6c = v204; - if ( v204 >= dstWidth ) - goto LABEL_55; - } - v170 = LODWORD(v152) - LODWORD(v143); - v185 = &pSrc[2 * (LODWORD(v125) + srcPitch * LODWORD(v143))]; - while ( SLODWORD(v125) >= SLODWORD(v134) ) - { -LABEL_49: - v185 += 2 * srcPitch; - --v170; - if ( !v170 ) - goto LABEL_50; - } - v177 = (int *)v185; - v162 = LODWORD(v134) - LODWORD(v125); - while ( 1 ) - { - v32 = *v177; - if ( a10 ) - { - v230 = 1; - v25 = v32 != a11 ? 0xFF : 0; - } - v33 = _450FB1(v32); - if ( !v230 ) - break; - LODWORD(v241) = v25 + v241; - v230 = 0; - if ( v25 ) - goto LABEL_47; - --v31; -LABEL_48: - ++v177; - --v162; - if ( !v162 ) - goto LABEL_49; - } - LODWORD(v241) = ((unsigned int)v33 >> 24) + v241; -LABEL_47: - a6d += BYTE2(v33); - v253 += BYTE1(v33); - HIDWORD(v241) += (unsigned __int8)v33; - goto LABEL_48; - } - result = (int)pDst; - v195 = pDst; - v233 = 0; - if ( dstHeight <= 0 ) - return result; - v37 = dstWidth; - while ( 1 ) - { - v38 = 0; - a6e = 0; - if ( dstWidth > v11 ) - break; -LABEL_80: - v195 = (unsigned __int16 *)((char *)v195 + dstPitch - dstWidth); - ++v233; - result = v233; - if ( v233 >= dstHeight ) - return result; - v11 = 0; - } - v223 = (double)dstWidth; - v214 = (double)srcWidth; - v39 = (double)dstHeight; - v40 = (double)srcHeight; - while ( 1 ) - { - a6w = (double)a6e / v223 * v214; - v126 = a6w + 6.7553994e15; - v205 = v38 + 1; - a6x = (double)(v38 + 1) / v223 * v214; - v135 = a6x + 6.7553994e15; - v41 = (double)v233 / v39 * v40; - v144 = v41 + 6.7553994e15; - v42 = (double)(v233 + 1) / v39 * v40; - v153 = v42 + 6.7553994e15; - v43 = (LODWORD(v153) - LODWORD(v144)) * (LODWORD(v135) - LODWORD(v126)); - v254 = 0; - a6f = 0; - v242 = 0i64; - if ( SLODWORD(v144) < SLODWORD(v153) ) - break; -LABEL_75: - v46 = (unsigned int)v242 / ((LODWORD(v153) - LODWORD(v144)) * (LODWORD(v135) - LODWORD(v126))); - if ( v43 ) - { - a6f /= v43; - v254 /= v43; - HIDWORD(v242) /= v43; - } - if ( v46 != 255 ) - v46 &= 0x7FFFFFFFu; - v47 = _450F55(HIDWORD(v242) | ((v254 | ((a6f | (v46 << 8)) << 8)) << 8)); - v48 = v195; - v195 = (unsigned __int16 *)((char *)v195 + 1); - *(_BYTE *)v48 = v47; - v38 = v205; - a6e = v205; - if ( v205 >= dstWidth ) - goto LABEL_80; - } - v171 = LODWORD(v153) - LODWORD(v144); - v186 = &pSrc[2 * (LODWORD(v126) + srcPitch * LODWORD(v144))]; - while ( SLODWORD(v126) >= SLODWORD(v135) ) - { -LABEL_74: - v186 += 2 * srcPitch; - --v171; - if ( !v171 ) - goto LABEL_75; - } - v178 = (int *)v186; - v163 = LODWORD(v135) - LODWORD(v126); - while ( 1 ) - { - v44 = *v178; - if ( a10 ) - { - v230 = 1; - v37 = v44 != a11 ? 0xFF : 0; - } - v45 = _450FB1(v44); - if ( !v230 ) - break; - LODWORD(v242) = v37 + v242; - v230 = 0; - if ( v37 ) - goto LABEL_72; - --v43; -LABEL_73: - ++v178; - --v163; - if ( !v163 ) - goto LABEL_74; - } - LODWORD(v242) = ((unsigned int)v45 >> 24) + v242; -LABEL_72: - a6f += BYTE2(v45); - v254 += BYTE1(v45); - HIDWORD(v242) += (unsigned __int8)v45; - goto LABEL_73; - } - result = this->field_20.field_C; - if ( result != 8 ) - { - if ( result != 16 ) - { - if ( result != 32 || (result = (int)pDst, v196 = pDst, v234 = 0, dstHeight <= 0) ) - return result; - v49 = dstWidth; - a9c = 4 * (dstPitch - dstWidth); - while ( 1 ) - { - v50 = 0; - a6g = 0; - if ( dstWidth > v11 ) - break; -LABEL_108: - v196 = (unsigned __int16 *)((char *)v196 + a9c); - ++v234; - result = v234; - if ( v234 >= dstHeight ) - return result; - v11 = 0; - } - v224 = (double)dstWidth; - v215 = (double)srcWidth; - v51 = (double)dstHeight; - v52 = (double)srcHeight; - while ( 1 ) - { - a6y = (double)a6g / v224 * v215; - v127 = a6y + 6.7553994e15; - v206 = v50 + 1; - a6z = (double)(v50 + 1) / v224 * v215; - v136 = a6z + 6.7553994e15; - v53 = (double)v234 / v51 * v52; - v145 = v53 + 6.7553994e15; - v54 = (double)(v234 + 1) / v51 * v52; - v154 = v54 + 6.7553994e15; - v55 = (LODWORD(v154) - LODWORD(v145)) * (LODWORD(v136) - LODWORD(v127)); - v255 = 0; - a6h = 0; - v243 = 0i64; - if ( SLODWORD(v145) < SLODWORD(v154) ) - break; -LABEL_103: - v58 = (unsigned int)v243 / ((LODWORD(v154) - LODWORD(v145)) * (LODWORD(v136) - LODWORD(v127))); - if ( v55 ) - { - a6h /= v55; - v255 /= v55; - HIDWORD(v243) /= v55; - } - if ( v58 != 255 ) - v58 &= 0x7FFFFFFFu; - v59 = _450F55(HIDWORD(v243) | ((v255 | ((a6h | (v58 << 8)) << 8)) << 8)); - v60 = v196; - v196 += 2; - *(_DWORD *)v60 = v59; - v50 = v206; - a6g = v206; - if ( v206 >= dstWidth ) - goto LABEL_108; - } - v172 = LODWORD(v154) - LODWORD(v145); - v187 = &pSrc[LODWORD(v127) + srcPitch * LODWORD(v145)]; - while ( SLODWORD(v127) >= SLODWORD(v136) ) - { -LABEL_102: - v187 += srcPitch; - --v172; - if ( !v172 ) - goto LABEL_103; - } - v179 = (int *)v187; - v164 = LODWORD(v136) - LODWORD(v127); - while ( 1 ) - { - v56 = *(_WORD *)v179; - if ( a10 ) - { - v230 = 1; - v49 = v56 != a11 ? 0xFF : 0; - } - v57 = _450FB1(v56); - if ( !v230 ) - break; - LODWORD(v243) = v49 + v243; - v230 = 0; - if ( v49 ) - goto LABEL_100; - --v55; -LABEL_101: - v179 = (int *)((char *)v179 + 2); - --v164; - if ( !v164 ) - goto LABEL_102; - } - LODWORD(v243) = ((unsigned int)v57 >> 24) + v243; -LABEL_100: - a6h += BYTE2(v57); - v255 += BYTE1(v57); - HIDWORD(v243) += (unsigned __int8)v57; - goto LABEL_101; - } - result = (int)pDst; - v197 = pDst; - v235 = 0; - if ( dstHeight <= 0 ) - return result; - v61 = dstWidth; - a9d = 2 * (dstPitch - dstWidth); - while ( 1 ) - { - v62 = 0; - a6i = 0; - if ( dstWidth > v11 ) - break; -LABEL_133: - v197 = (unsigned __int16 *)((char *)v197 + a9d); - ++v235; - result = v235; - if ( v235 >= dstHeight ) - return result; - v11 = 0; - } - v225 = (double)dstWidth; - v216 = (double)srcWidth; - v63 = (double)dstHeight; - v64 = (double)srcHeight; - while ( 1 ) - { - a6ba = (double)a6i / v225 * v216; - _v128 = floorf(a6ba + 0.5f); - //v128 = a6ba + 6.7553994e15; - v207 = v62 + 1; - a6bb = (double)(v62 + 1) / v225 * v216; - //v137 = a6bb + 6.7553994e15; - _v137 = floorf(a6bb + 0.5f); - v65 = (double)v235 / v63 * v64; - //v146 = v65 + 6.7553994e15; - _v146 = floorf(v65 + 0.5f); - v66 = (double)(v235 + 1) / v63 * v64; - //v155 = v66 + 6.7553994e15; - _v155 = floorf(v66 + 0.5f); - //v67 = (LODWORD(v155) - LODWORD(v146)) * (LODWORD(v137) - LODWORD(v128)); - v67 = (_v155 - _v146) * (_v137 - _v128); - v256 = 0; - a6j = 0; - v244 = 0i64; - //if ( SLODWORD(v146) < SLODWORD(v155) ) - if (_v146 < _v155) - break; -LABEL_128: - //v70 = (unsigned int)v244 / ((LODWORD(v155) - LODWORD(v146)) * (LODWORD(v137) - LODWORD(v128))); - v70 = (unsigned int)v244 / ((_v155 - _v146) * (_v137 - _v128)); - if ( v67 ) - { - a6j /= v67; - v256 /= v67; - HIDWORD(v244) /= v67; - } - if ( v70 != 255 ) - v70 &= 0x7FFFFFFFu; - v71 = _450F55(HIDWORD(v244) | ((v256 | ((a6j | (v70 << 8)) << 8)) << 8)); - v72 = v197; - ++v197; - *v72 = v71; - v62 = v207; - a6i = v207; - if ( v207 >= dstWidth ) - goto LABEL_133; - } - //v173 = LODWORD(v155) - LODWORD(v146); - v173 = _v155 - _v146; - //v188 = &pSrc[LODWORD(v128) + srcPitch * LODWORD(v146)]; - v188 = &pSrc[_v128 + srcPitch * _v146]; - //while ( SLODWORD(v128) >= SLODWORD(v137) ) - while (_v128 >= _v137) - { -LABEL_127: - v188 += srcPitch; - --v173; - if ( !v173 ) - goto LABEL_128; - } - v180 = (int *)v188; - //v165 = LODWORD(v137) - LODWORD(v128); - v165 = _v137 - _v128; - while ( 1 ) - { - v68 = *(_WORD *)v180; - if ( a10 ) - { - v230 = 1; - v61 = v68 != a11 ? 0xFF : 0; - } - v69 = _450FB1(v68); - if ( !v230 ) - break; - LODWORD(v244) = v61 + v244; - v230 = 0; - if ( v61 ) - goto LABEL_125; - --v67; -LABEL_126: - v180 = (int *)((char *)v180 + 2); - --v165; - if ( !v165 ) - goto LABEL_127; - } - LODWORD(v244) = ((unsigned int)v69 >> 24) + v244; -LABEL_125: - a6j += BYTE2(v69); - v256 += BYTE1(v69); - HIDWORD(v244) += (unsigned __int8)v69; - goto LABEL_126; - } + if ( result == 32 ) + { result = (int)pDst; - v198 = pDst; - v236 = 0; + v193 = pDst; + v231 = 0; if ( dstHeight <= 0 ) return result; - v73 = dstWidth; while ( 1 ) { - v74 = 0; - a6k = 0; - if ( dstWidth > v11 ) + v14 = 0; + if ( dstWidth > 0 ) break; -LABEL_158: - v198 = (unsigned __int16 *)((char *)v198 + dstPitch - dstWidth); - ++v236; - result = v236; - if ( v236 >= dstHeight ) +LABEL_30: + v193 = (unsigned __int16 *)((char *)v193 + dstdiffmult); + ++v231; + result = v231; + if ( v231 >= dstHeight ) return result; - v11 = 0; - } - v226 = (double)dstWidth; - v217 = (double)srcWidth; - v75 = (double)dstHeight; - v76 = (double)srcHeight; + } while ( 1 ) { - a6bc = (double)a6k / v226 * v217; - v129 = a6bc + 6.7553994e15; - v208 = v74 + 1; - a6bd = (double)(v74 + 1) / v226 * v217; - v138 = a6bd + 6.7553994e15; - v77 = (double)v236 / v75 * v76; - v147 = v77 + 6.7553994e15; - v78 = (double)(v236 + 1) / v75 * v76; - v156 = v78 + 6.7553994e15; - v257 = 0; - v79 = (LODWORD(v156) - LODWORD(v147)) * (LODWORD(v138) - LODWORD(v129)); - a6l = 0; - v245 = 0i64; - if ( SLODWORD(v147) < SLODWORD(v156) ) + a6s = (double)v14 / (double)dstWidth * (double)srcWidth; + v151 = bankersRounding(a6s);//a6s + 6.7553994e15; + a6t = (double)(v14 + 1) / (double)dstWidth * (double)srcWidth; + v142 = bankersRounding(a6t);//a6t + 6.7553994e15; + v17 = (double)v231 / (double)dstHeight * (double)srcHeight; + v133 = bankersRounding(v17);//v17 + 6.7553994e15; + v18 = (double)(v231 + 1) / (double)dstHeight * (double)srcHeight; + v124 = bankersRounding(v18);//v18 + 6.7553994e15; + v19 = (LODWORD(v124) - LODWORD(v133)) * (LODWORD(v142) - LODWORD(v151)); + v252 = 0; + a6b = 0; + v240 = 0i64; + if ( SLODWORD(v133) < SLODWORD(v124) ) + break; +LABEL_25: + v22 = (unsigned int)v240 / ((LODWORD(v124) - LODWORD(v133)) * (LODWORD(v142) - LODWORD(v151))); + if ( v19 ) + { + a6b /= v19; + v252 /= v19; + HIDWORD(v240) /= v19; + } + if ( v22 != 255 ) + v22 &= 0x7FFFFFFFu; + v23 = _450F55(HIDWORD(v240) | ((v252 | ((a6b | (v22 << 8)) << 8)) << 8)); + *(_DWORD *)v193 = v23; + switch(probablyBitDepth) + { + case 8: v193 = (unsigned __int16 *)((char *)v193 + 1); + break; + case 16: ++v193; + break; + case 32: v193 += 2; break; -LABEL_153: - v82 = (unsigned int)v245 / ((LODWORD(v156) - LODWORD(v147)) * (LODWORD(v138) - LODWORD(v129))); - if ( v79 ) - { - a6l /= v79; - v257 /= v79; - HIDWORD(v245) /= v79; - } - if ( v82 != 255 ) - v82 &= 0x7FFFFFFFu; - v83 = _450F55(HIDWORD(v245) | ((v257 | ((a6l | (v82 << 8)) << 8)) << 8)); - v84 = v198; - v198 = (unsigned __int16 *)((char *)v198 + 1); - *(_BYTE *)v84 = v83; - v74 = v208; - a6k = v208; - if ( v208 >= dstWidth ) - goto LABEL_158; - } - v174 = LODWORD(v156) - LODWORD(v147); - v189 = &pSrc[LODWORD(v129) + srcPitch * LODWORD(v147)]; - while ( SLODWORD(v129) >= SLODWORD(v138) ) - { -LABEL_152: - v189 += srcPitch; - --v174; - if ( !v174 ) - goto LABEL_153; - } - v166 = LODWORD(v138) - LODWORD(v129); - v181 = (int *)v189; + default: + assert(false); + return result; + } + ++v14; + if ( v14 >= dstWidth ) + goto LABEL_30; + } + v160 = LODWORD(v124) - LODWORD(v133); + v175 = &pSrc[2 * (LODWORD(v151) + srcPitch * LODWORD(v133))]; + while ( SLODWORD(v151) >= SLODWORD(v142) ) + { +LABEL_24: + v175 += 2 * srcPitch; + --v160; + if ( !v160 ) + goto LABEL_25; + } + v176 = (int *)v175; + v161 = LODWORD(v142) - LODWORD(v151); + while ( 1 ) + { + v21 = _450FB1(*v176); + break; +LABEL_23: + ++v176; + --v161; + if ( !v161 ) + goto LABEL_24; + } + LODWORD(v240) = ((unsigned int)v21 >> 24) + v240; + a6b += BYTE2(v21); + v252 += BYTE1(v21); + HIDWORD(v240) += (unsigned __int8)v21; + goto LABEL_23; + } + + else if ( result == 16 ) + { + result = (int)pDst; + v196 = pDst; + v234 = 0; + if ( dstHeight <= 0 ) + return result; + while ( 1 ) + { + v50 = 0; + if ( dstWidth > 0 ) + break; + LABEL_108: + v196 = (unsigned __int16 *)((char *)v196 + dstdiffmult); + ++v234; + result = v234; + if ( v234 >= dstHeight ) + return result; + } while ( 1 ) { - v80 = *(_WORD *)v181; - if ( a10 ) - { - v230 = 1; - v73 = v80 != a11 ? 0xFF : 0; - } - v81 = _450FB1(v80); - if ( !v230 ) + a6y = (double)v50 / (double)dstWidth * (double)srcWidth; + v127 = ceilf(a6y - 0.5f);//a6y + 6.7553994e15; + a6z = (double)(v50 + 1) / (double)dstWidth * (double)srcWidth; + v136 = ceilf(a6z - 0.5f);//a6z + 6.7553994e15; + v53 = (double)v234 / (double)dstHeight * (double)srcHeight; + v145 = ceilf(v53 - 0.5f);//v53 + 6.7553994e15; + v54 = (double)(v234 + 1) / (double)dstHeight * (double)srcHeight; + v154 = ceilf(v54 - 0.5f);//v54 + 6.7553994e15; + v55 = (v154 - v145) * (v136 - v127); + v255 = 0; + a6h = 0; + v243 = 0i64; + if ( v145 < v154 ) + break; + LABEL_103: + v58 = (unsigned int)v243 / ((v154 - v145) * (v136 - v127)); + if ( v55 ) + { + a6h /= v55; + v255 /= v55; + HIDWORD(v243) /= v55; + } + if ( v58 != 255 ) + v58 &= 0x7FFFFFFFu; + v59 = _450F55(HIDWORD(v243) | ((v255 | ((a6h | (v58 << 8)) << 8)) << 8)); + *(_DWORD *)v196 = v59; + switch(probablyBitDepth) + { + case 8: v196 = (unsigned __int16 *)((char *)v196 + 1); + break; + case 16: ++v196; + break; + case 32: v196 += 2; break; - LODWORD(v245) = v73 + v245; - v230 = 0; - if ( v73 ) - goto LABEL_150; - --v79; -LABEL_151: - v181 = (int *)((char *)v181 + 2); - --v166; - if ( !v166 ) - goto LABEL_152; - } - LODWORD(v245) = ((unsigned int)v81 >> 24) + v245; -LABEL_150: - a6l += BYTE2(v81); - v257 += BYTE1(v81); - HIDWORD(v245) += (unsigned __int8)v81; - goto LABEL_151; - } - result = this->field_20.field_C; - if ( result == 8 ) + default: + assert(false); + return result; + } + ++v50; + if ( v50 >= dstWidth ) + goto LABEL_108; + } + v172 = v154 - v145; + v187 = &pSrc[v127 + srcPitch * v145]; + while ( v127 >= v136 ) + { + LABEL_102: + v187 += srcPitch; + --v172; + if ( !v172 ) + goto LABEL_103; + } + v179 = (int *)v187; + v164 = LODWORD(v136) - LODWORD(v127); + while ( 1 ) + { + v57 = _450FB1(*(_WORD *)v179); + break; + LABEL_101: + v179 = (int *)((char *)v179 + 2); + --v164; + if ( !v164 ) + goto LABEL_102; + } + LODWORD(v243) = ((unsigned int)v57 >> 24) + v243; + a6h += BYTE2(v57); + v255 += BYTE1(v57); + HIDWORD(v243) += (unsigned __int8)v57; + goto LABEL_101; + } + + else if ( result == 8 ) { result = (int)pDst; v201 = pDst; v239 = 0; if ( dstHeight <= 0 ) return result; - v111 = dstWidth; while ( 1 ) { v112 = 0; - a6q = 0; - if ( dstWidth <= v11 ) + if ( dstWidth <= 0 ) goto LABEL_236; - v229 = (double)dstWidth; - v220 = (double)srcWidth; - v113 = (double)dstHeight; - v114 = (double)srcHeight; do { - a6bi = (double)a6q / v229 * v220; + a6bi = (double)v112 / (double)dstWidth * (double)srcWidth; v132 = a6bi + 6.7553994e15; - v211 = v112 + 1; - a6bj = (double)(v112 + 1) / v229 * v220; + a6bj = (double)(v112 + 1) / (double)dstWidth * (double)srcWidth; v141 = a6bj + 6.7553994e15; - v115 = (double)v239 / v113 * v114; + v115 = (double)v239 / (double)dstHeight * (double)srcHeight; v150 = v115 + 6.7553994e15; - v116 = (double)(v239 + 1) / v113 * v114; + v116 = (double)(v239 + 1) / (double)dstHeight * (double)srcHeight; v159 = v116 + 6.7553994e15; v251 = 0; v117 = (LODWORD(v159) - LODWORD(v150)) * (LODWORD(v141) - LODWORD(v132)); @@ -3141,36 +2473,15 @@ do { v118 = LODWORD(v132); - v192 = LODWORD(v132); while ( v118 < SLODWORD(v141) ) { - v119 = (unsigned __int8)v184[v192]; - if ( a10 ) - { - v230 = 1; - v111 = v119 != a11 ? 0xFF : 0; - } + v119 = (unsigned __int8)v184[v118]; v120 = _450FB1(v119); - if ( v230 ) - { - v248 += v111; - v230 = 0; - if ( !v111 ) - { - --v117; - goto LABEL_228; - } - } - else - { - v248 += (unsigned int)v120 >> 24; - } + v248 += (unsigned int)v120 >> 24; a6r += BYTE2(v120); v260 += BYTE1(v120); v251 += (unsigned __int8)v120; -LABEL_228: - ++v192; - v118 = v192; + ++v118; } v184 += srcPitch; --v169; @@ -3187,225 +2498,32 @@ if ( v121 != 255 ) v121 &= 0x7FFFFFFFu; v122 = _450F55(v251 | ((v260 | ((a6r | (v121 << 8)) << 8)) << 8)); - v123 = v201; - v201 = (unsigned __int16 *)((char *)v201 + 1); - *(_BYTE *)v123 = v122; - v112 = v211; - a6q = v211; - } - while ( v211 < dstWidth ); + *v201 = v122; + switch(probablyBitDepth) + { + case 8: v201 = (unsigned __int16 *)((char *)v201 + 1); + break; + case 16: ++v201; + break; + case 32: v201 += 2; + break; + default: + assert(false); + return result; + } + ++v112; + } + while ( v112 < dstWidth ); LABEL_236: - v201 = (unsigned __int16 *)((char *)v201 + dstPitch - dstWidth); + v201 = (unsigned __int16 *)((char *)v201 + dstdiffmult); ++v239; result = v239; if ( v239 >= dstHeight ) return result; - v11 = 0; - } - } - if ( result == 16 ) - { - result = (int)pDst; - v200 = pDst; - v238 = 0; - if ( dstHeight <= 0 ) - return result; - v98 = dstWidth; - a9f = 2 * (dstPitch - dstWidth); - while ( 1 ) - { - v99 = 0; - a6o = 0; - if ( dstWidth <= v11 ) - goto LABEL_211; - v228 = (double)dstWidth; - v219 = (double)srcWidth; - v100 = (double)dstHeight; - v101 = (double)srcHeight; - do - { - a6bg = (double)a6o / v228 * v219; - v131 = a6bg + 6.7553994e15; - v210 = v99 + 1; - a6bh = (double)(v99 + 1) / v228 * v219; - v140 = a6bh + 6.7553994e15; - v102 = (double)v238 / v100 * v101; - v149 = v102 + 6.7553994e15; - v103 = (double)(v238 + 1) / v100 * v101; - v158 = v103 + 6.7553994e15; - v250 = 0; - v104 = (LODWORD(v158) - LODWORD(v149)) * (LODWORD(v140) - LODWORD(v131)); - v259 = 0; - a6p = 0; - v247 = 0; - if ( SLODWORD(v149) >= SLODWORD(v158) ) - goto LABEL_206; - v168 = LODWORD(v158) - LODWORD(v149); - v183 = (char *)pSrc + srcPitch * LODWORD(v149); - do - { - v105 = LODWORD(v131); - v191 = LODWORD(v131); - while ( v105 < SLODWORD(v140) ) - { - v106 = (unsigned __int8)v183[v191]; - if ( a10 ) - { - v230 = 1; - v98 = v106 != a11 ? 0xFF : 0; - } - v107 = _450FB1(v106); - if ( v230 ) - { - v247 += v98; - v230 = 0; - if ( !v98 ) - { - --v104; - goto LABEL_203; - } - } - else - { - v247 += (unsigned int)v107 >> 24; - } - a6p += BYTE2(v107); - v259 += BYTE1(v107); - v250 += (unsigned __int8)v107; -LABEL_203: - ++v191; - v105 = v191; - } - v183 += srcPitch; - --v168; - } - while ( v168 ); -LABEL_206: - v108 = v247 / ((LODWORD(v158) - LODWORD(v149)) * (LODWORD(v140) - LODWORD(v131))); - if ( v104 ) - { - a6p /= v104; - v259 /= v104; - v250 /= v104; - } - if ( v108 != 255 ) - v108 &= 0x7FFFFFFFu; - v109 = _450F55(v250 | ((v259 | ((a6p | (v108 << 8)) << 8)) << 8)); - v110 = v200; - ++v200; - *v110 = v109; - v99 = v210; - a6o = v210; - } - while ( v210 < dstWidth ); -LABEL_211: - v200 = (unsigned __int16 *)((char *)v200 + a9f); - ++v238; - result = v238; - if ( v238 >= dstHeight ) - return result; - v11 = 0; - } - } - if ( result != 32 || (result = (int)pDst, v199 = pDst, v237 = 0, dstHeight <= 0) ) - return result; - v85 = dstWidth; - a9e = 4 * (dstPitch - dstWidth); - while ( 2 ) - { - v86 = 0; - a6m = 0; - if ( dstWidth <= v11 ) - goto LABEL_186; - v227 = (double)dstWidth; - v218 = (double)srcWidth; - v87 = (double)dstHeight; - v88 = (double)srcHeight; - do - { - a6be = (double)a6m / v227 * v218; - v130 = a6be + 6.7553994e15; - v209 = v86 + 1; - a6bf = (double)(v86 + 1) / v227 * v218; - v139 = a6bf + 6.7553994e15; - v89 = (double)v237 / v87 * v88; - v148 = v89 + 6.7553994e15; - v90 = (double)(v237 + 1) / v87 * v88; - v157 = v90 + 6.7553994e15; - v249 = 0; - v91 = (LODWORD(v157) - LODWORD(v148)) * (LODWORD(v139) - LODWORD(v130)); - v258 = 0; - a6n = 0; - v246 = 0; - if ( SLODWORD(v148) >= SLODWORD(v157) ) - goto LABEL_181; - v167 = LODWORD(v157) - LODWORD(v148); - v182 = (char *)pSrc + srcPitch * LODWORD(v148); - do - { - v92 = LODWORD(v130); - v190 = LODWORD(v130); - while ( v92 < SLODWORD(v139) ) - { - v93 = (unsigned __int8)v182[v190]; - if ( a10 ) - { - v230 = 1; - v85 = v93 != a11 ? 0xFF : 0; - } - v94 = _450FB1(v93); - if ( v230 ) - { - v246 += v85; - v230 = 0; - if ( !v85 ) - { - --v91; - goto LABEL_178; - } - } - else - { - v246 += (unsigned int)v94 >> 24; - } - a6n += BYTE2(v94); - v258 += BYTE1(v94); - v249 += (unsigned __int8)v94; -LABEL_178: - ++v190; - v92 = v190; - } - v182 += srcPitch; - --v167; - } - while ( v167 ); -LABEL_181: - v95 = v246 / ((LODWORD(v157) - LODWORD(v148)) * (LODWORD(v139) - LODWORD(v130))); - if ( v91 ) - { - a6n /= v91; - v258 /= v91; - v249 /= v91; - } - if ( v95 != 255 ) - v95 &= 0x7FFFFFFFu; - v96 = _450F55(v249 | ((v258 | ((a6n | (v95 << 8)) << 8)) << 8)); - v97 = v199; - v199 += 2; - *(_DWORD *)v97 = v96; - v86 = v209; - a6m = v209; - } - while ( v209 < dstWidth ); -LABEL_186: - v199 = (unsigned __int16 *)((char *)v199 + a9e); - ++v237; - result = v237; - if ( v237 < dstHeight ) - { - v11 = 0; - continue; - } + } + } + else //( result != 8 && result != 16 && result != 32 ) + { return result; } } @@ -3484,7 +2602,7 @@ v9 = 2; for ( v2->pTextures[v2->sNumTextures].uFlags = 0; v9 < v21; ++v9 ) { - if ( !_strcmpi((&Str1)[4 * v9], "New") ) + if ( !_stricmp((&Str1)[4 * v9], "New") ) { v10 = (int)&v2->pTextures[v2->sNumTextures].uFlags; *(char *)v10 |= 2u; @@ -5736,25 +4854,25 @@ for ( j = 0; j < v41.uPropCount; ++j ) { v27 = v41.pProperties[j]; - if ( _strcmpi(v41.pProperties[j], "NBM") ) - { - if ( _strcmpi(v27, "Invisible") ) + if ( _stricmp(v41.pProperties[j], "NBM") ) + { + if ( _stricmp(v27, "Invisible") ) { - if ( _strcmpi(v27, "FS") ) + if ( _stricmp(v27, "FS") ) { - if ( _strcmpi(v27, "FM") ) + if ( _stricmp(v27, "FM") ) { - if ( _strcmpi(v27, "FF") ) + if ( _stricmp(v27, "FF") ) { - if ( _strcmpi(v27, "Marker") ) + if ( _stricmp(v27, "Marker") ) { - if ( _strcmpi(v27, "LoopSlow") ) + if ( _stricmp(v27, "LoopSlow") ) { - if ( _strcmpi(v27, "EmitFire") ) + if ( _stricmp(v27, "EmitFire") ) { - if ( _strcmpi(v27, "Dawn") ) + if ( _stricmp(v27, "Dawn") ) { - if ( !_strcmpi(v27, "Dusk") ) + if ( !_stricmp(v27, "Dusk") ) HIBYTE(v2->pDecorations[v2->uNumDecorations].uFlags) |= 2u; } else @@ -5966,17 +5084,17 @@ { v21 = Argsb; v22 = v44.pProperties[Argsb]; - if ( !_strcmpi(v44.pProperties[Argsb], "NoDraw") ) + if ( !_stricmp(v44.pProperties[Argsb], "NoDraw") ) { v23 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v23 |= 1u; } - if ( !_strcmpi(v22, "Lifetime") ) + if ( !_stricmp(v22, "Lifetime") ) { v24 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v24 |= 4u; } - if ( !_strcmpi(v22, "FTLifetime") ) + if ( !_stricmp(v22, "FTLifetime") ) { v25 = (int)&v2->pObjects[v2->uNumObjects]; *(short *)(v25 + 42) = 8 * pSpriteFrameTable->pSpriteSFrames[*(short *)(v25 + 40)].uAnimLength; @@ -5985,32 +5103,32 @@ v27 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v27 |= 4u; } - if ( !_strcmpi(v22, "NoPickup") ) + if ( !_stricmp(v22, "NoPickup") ) { v28 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v28 |= 0x10u; } - if ( !_strcmpi(v22, "NoGravity") ) + if ( !_stricmp(v22, "NoGravity") ) { v29 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v29 |= 0x20u; } - if ( !_strcmpi(v22, "FlagOnIntercept") ) + if ( !_stricmp(v22, "FlagOnIntercept") ) { v30 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v30 |= 0x40u; } - if ( !_strcmpi(v22, "Bounce") ) + if ( !_stricmp(v22, "Bounce") ) { v31 = (int)&v2->pObjects[v2->uNumObjects].uFlags; *(char *)v31 |= 0x80u; } v32 = v45.pProperties[v21]; - if ( !_strcmpi(v45.pProperties[v21], "Fire") ) + if ( !_stricmp(v45.pProperties[v21], "Fire") ) HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 2u; - if ( !_strcmpi(v32, "Lines") ) + if ( !_stricmp(v32, "Lines") ) HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 4u; - if ( !_strcmpi(v44.pProperties[v21], "bits") ) + if ( !_stricmp(v44.pProperties[v21], "bits") ) { v33 = v44.pProperties[v21 + 1]; v34 = (int)&v2->pObjects[v2->uNumObjects].uFlags; @@ -7053,7 +6171,7 @@ v29 = 0; //goto LABEL_262; v30 = 1; - ArcomageGame::OnMouseClick(v30, v29); + ArcomageGame::OnMouseClick(v30, v29 != 0); return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_LBUTTONDBLCLK: @@ -7129,7 +6247,7 @@ ArcomageGame::OnMouseMove((POINT *)pXY); ArcomageGame::OnMouseClick(0, wParam & 1); v29 = (wParam >> 1) & 1; - ArcomageGame::OnMouseClick(1, v29); + ArcomageGame::OnMouseClick(1, v29 != 0); } else { @@ -7967,7 +7085,7 @@ //----- (00464839) -------------------------------------------------------- char __cdecl Is_out15odm_underwater() { - return _strcmpi(pCurrentMapName, "out15.odm") == 0; + return _stricmp(pCurrentMapName, "out15.odm") == 0; } //----- (00464851) -------------------------------------------------------- @@ -8011,19 +7129,19 @@ bUnderwater = 0; uLevelMapStatsID = v5; pGame->uFlags2 &= 0xFFFFFFF7u; - if ( !_strcmpi(pCurrentMapName, "out15.odm") ) + if ( !_stricmp(pCurrentMapName, "out15.odm") ) { bUnderwater = 1; pGame->uFlags2 |= 8u; } pParty->floor_face_pid = 0; - if ( _strcmpi(Str1, "blv") ) + if ( _stricmp(Str1, "blv") ) PrepareToLoadODM(v9, 0); else PrepareToLoadBLV(v9); pAudioPlayer->SetMapEAX(); sub_461103(); - if ( !_strcmpi(pCurrentMapName, "d11.blv") || !_strcmpi(pCurrentMapName, "d10.blv") ) + if ( !_stricmp(pCurrentMapName, "d11.blv") || !_stricmp(pCurrentMapName, "d10.blv") ) { //spawning grounds & good analogue - no loot & exp from monsters @@ -11068,7 +10186,7 @@ } //----- (0046BEF1) -------------------------------------------------------- -void SpriteObject::_46BEF1_apply_spells() +void SpriteObject::_46BEF1_apply_spells_aoe() { SpriteObject *v1; // edi@1 Actor *v2; // esi@2 @@ -11077,6 +10195,8 @@ unsigned __int8 v5; // c3@4 signed int v6; // [sp+8h] [bp-4h]@1 + int v7,v8,v9,v10,v11; + v6 = 0; v1 = this; if ( (signed int)uNumActors > 0 ) @@ -11087,7 +10207,79 @@ if ( v2->CanAct() ) { //UNDEF(v3); - if ( !(v4 | v5) ) + //.text:0046BF26 movsx eax, word ptr [esi-2] + //.text:0046BF2A sub eax, [edi+4] + //.text:0046BF31 mov [ebp+var_8], eax + //.text:0046BF37 fild [ebp+var_8] + // v7 pushed to stack + v7 = v2->vPosition.x - this->vPosition.x; + + //.text:0046BF2D movsx ecx, word ptr [esi+2] + v8 = v2->vPosition.z; + + //.text:0046BF34 movsx eax, word ptr [esi] + //.text:0046BF3A sub eax, [edi+8] + //.text:0046BF3D mov [ebp+var_8], eax + //.text:0046BF44 fild [ebp+var_8] + // v9 pushed to stack + v9 = v2->vPosition.y - this->vPosition.y; + + //.text:0046BF40 movsx eax, word ptr [esi-6] + //.text:0046BF47 sar eax, 1 + //.text:0046BF49 add eax, ecx + //.text:0046BF4B sub eax, [edi+0Ch] + //.text:0046BF4E mov [ebp+var_8], eax + //.text:0046BF51 fild [ebp+var_8] + //.text:0046BF58 fld st + // v10 pushed to stack, two times + v10 = v2->uActorHeight / 2 + v8 - this->vVelocity.y; + + //.text:0046BF54 movsx eax, word ptr [esi-8] + //.text:0046BF5A add eax, 100h + //.text:0046BF63 mov ecx, eax + v11 = this->vVelocity.x; + + //.text:0046BF5F fmul st, st(1) + // stack: v10*v10, v10, v9, v7 + //.text:0046BF61 fld st(2) + // stack: v7, v10*v10, v10, v9, v7 + + + //.text:0046BF65 fmul st, st(3) + // stack: v7*v9, v10*v10, v10, v9, v7 + + //.text:0046BF67 imul ecx, eax + v11 = v11 * v11; + + //.text:0046BF6A faddp st(1), st + // stack: v10*v10+v7*v9, v10, v9, v7 + //.text:0046BF6C fld st(3) + // stack: v7, v10*v10+v7*v9, v10, v9, v7 + //.text:0046BF6E fmul st, st(4) + // stack: v7*v7, v10*v10+v7*v9, v10, v9, v7 + //.text:0046BF70 faddp st(1), st + // stack: v10*v10+v7*v9+v7*v7, v10, v9, v7 + + //.text:0046BF72 mov [ebp+var_8], ecx + //.text:0046BF75 fild [ebp+var_8] + // v11 pushed to stack + + //.text:0046BF78 fcompp + // if ( v11 > v10*v10+v7*v9+v7*v7 ) + // stack: v10, v9, v7 + + //.text:0046BF7A fstp st + // stack: v9, v7 + + //.text:0046BF7C fnstsw ax + //.text:0046BF7E fstp st + // stack: v7 + + //.text:0046BF80 test ah, 41h + //.text:0046BF83 fstp st + //.text:0046BF85 jnz short loc_46BFDD + + if ( v11 >= v10*v10+v7*v9+v7*v7 ) { if ( stru_50C198.GetMagicalResistance(v2, 0xAu) ) { @@ -11348,7 +10540,7 @@ { if ( v6 != 9030 || v2->spell_skill != 4 ) goto LABEL_246; - v2->_46BEF1_apply_spells(); + v2->_46BEF1_apply_spells_aoe(); LABEL_233: if ( !v138 ) { @@ -11457,7 +10649,7 @@ } else { - v2->_46BEF1_apply_spells(); + v2->_46BEF1_apply_spells_aoe(); } v2->spell_level = 0; v2->spell_skill = 0;
--- a/mm7_3.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/mm7_3.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -1334,7 +1334,7 @@ { unsigned int v0; // ebx@0 //unsigned int v1; // edi@1 - char *v2; // esi@2 + //char *v2; // esi@2 //__int16 v3; // dx@5 ObjectDesc *v4; // eax@5 int v5; // ecx@6 @@ -1359,7 +1359,7 @@ for (uint i = 0; i < uNumSpriteObjects; ++i) { auto item = pSpriteObjects + i; - v2 = (char *)&item->uSpriteFrameID; + //v2 = (char *)&item->uSpriteFrameID; //do //{ //LOWORD(v0) = item->uAttributes; @@ -1372,20 +1372,22 @@ if (item->AttachedToActor()) { v5 = PID_ID(item->spell_target_pid); - *(int *)(v2 - 26) = pActors[v5].vPosition.x; - *(int *)(v2 - 22) = pActors[v5].vPosition.y; - *(int *)(v2 - 18) = pActors[v5].vPosition.z + pActors[v5].uActorHeight; - if ( !item->uObjectDescID || (v6 = LOWORD(pEventTimer->uTimeElapsed) + *(short *)v2, *(short *)v2 = v6, !(v4->uFlags & 4)) ) - goto LABEL_36; + item->vPosition.x = pActors[v5].vPosition.x; + item->vPosition.y = pActors[v5].vPosition.y; + item->vPosition.z = pActors[v5].vPosition.z + pActors[v5].uActorHeight; + if ( !item->uObjectDescID || (v6 = LOWORD(pEventTimer->uTimeElapsed) + item->uSpriteFrameID, item->uSpriteFrameID = v6, !(v4->uFlags & 4)) ) + continue; if ( v6 >= 0 ) { v7 = v4->uLifetime; if (item->uAttributes & 2) - v7 = *((short *)v2 + 1); + v7 = item->field_20; if ( v6 < v7 ) - goto LABEL_36; - } - goto LABEL_34; + continue; + } + v10 = i; + SpriteObject::OnInteraction(v10); + continue; } if ( item->uObjectDescID ) @@ -1393,30 +1395,29 @@ v8 = LOWORD(pEventTimer->uTimeElapsed) + item->uSpriteFrameID; item->uSpriteFrameID = v8; v9 = v4->uFlags; - if ( !(v9 & 4) ) - goto LABEL_22; - if ( v8 < 0 ) - { - v10 = i; -LABEL_35: - SpriteObject::OnInteraction(v10); - goto LABEL_36; - } - v11 = v4->uLifetime; - if (item->uAttributes & 2) - v11 = *((short *)v2 + 1); - if ( v8 < v11 ) - { -LABEL_22: + if ( v9 & 4 ) + { + if ( v8 < 0 ) + { + v10 = i; + SpriteObject::OnInteraction(v10); + continue; + } + v11 = v4->uLifetime; + if (item->uAttributes & 2) + v11 = item->field_20; + } + if ( !(v9 & 4) || v8 < v11 ) + { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) SpriteObject::UpdateObject_fn0_BLV(i); else SpriteObject::UpdateObject_fn0_ODM(i); - if ( pParty->bTurnBasedModeOn != 1 || !(*(v2 - 4) & 4) ) - goto LABEL_36; - v12 = abs(pParty->vPosition.x - *(int *)(v2 - 26)); - v18 = abs(pParty->vPosition.y - *(int *)(v2 - 22)); - v19 = abs(pParty->vPosition.z - *(int *)(v2 - 18)); + if ( pParty->bTurnBasedModeOn != 1 || !(item->uSectorID & 4) ) + continue; + v12 = abs(pParty->vPosition.x - item->vPosition.x); + v18 = abs(pParty->vPosition.y - item->vPosition.y); + v19 = abs(pParty->vPosition.z - item->vPosition.z); v13 = v12; v14 = v18; v15 = v19; @@ -1439,19 +1440,20 @@ } v0 = (unsigned int)(11 * v14) >> 5; if ( (signed int)(v0 + (v15 >> 2) + v13) <= 5120 ) - goto LABEL_36; -LABEL_34: + continue; v10 = i; - goto LABEL_35; + SpriteObject::OnInteraction(v10); + continue; } v10 = i; if ( !(v9 & 0x40) ) - goto LABEL_35; + { + SpriteObject::OnInteraction(v10); + continue; + } _46BFFA_check_object_intercept(i, PID(OBJECT_Item,i)); } } -LABEL_36: - ; //v2 += 112; //v1 = v20++ + 1; //} @@ -1632,10 +1634,10 @@ if (!pParty->FeatherFallActive()) { bFeatherFall = false; - if (!pParty->pPlayers[0].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) && // grants feather fall - !pParty->pPlayers[1].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) && - !pParty->pPlayers[2].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) && - !pParty->pPlayers[3].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16)) + if (!pParty->pPlayers[0].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) && // grants feather fall + !pParty->pPlayers[1].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) && + !pParty->pPlayers[2].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) && + !pParty->pPlayers[3].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY)) { fall_start = pParty->uFallStartY; } @@ -1656,7 +1658,7 @@ else for (uint i = 0; i < 4; ++i) { // receive falling damage auto player = pParty->pPlayers + i; - if (!player->HasEnchantedItemEquipped(72) && !player->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, 8)) + if (!player->HasEnchantedItemEquipped(72) && !player->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)) { player->ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * player->GetMaxHealth()) / 256, DMGT_PHISYCAL); v10 = (double)(20 - player->GetParameterBonus(player->GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; @@ -1829,7 +1831,7 @@ v41 = &pPlayers[1]; do { - if ( !(*v41)->HasEnchantedItemEquipped(72) && !(*v41)->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, 8) ) + if ( !(*v41)->HasEnchantedItemEquipped(72) && !(*v41)->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 (*v41)->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); ++v41; } @@ -2257,7 +2259,7 @@ goto LABEL_9; }*/ for (int i = 0; i < 4; ++i) - if (pParty->pPlayers[i].WearsItem(536, 16)) // seems like flying boots + if (pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY)) // seems like flying boots { bFeatherFall = 1; break; @@ -2295,7 +2297,7 @@ { auto player = pParty->pPlayers + _i; - if ( !player->HasEnchantedItemEquipped(72) && !player->WearsItem(529, 8) ) + if ( !player->HasEnchantedItemEquipped(72) && !player->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) { player->ReceiveDamage( (signed int)((pParty->uFallStartY - pZ) * (unsigned __int64)(player->GetMaxHealth() / 10)) / 256, @@ -2733,7 +2735,7 @@ for (int i = 0; i < 4; ++i) { auto player = pParty->pPlayers + i; - if (!player->HasEnchantedItemEquipped(72) && !player->WearsItem(529, 8) && player->CanAct()) + if (!player->HasEnchantedItemEquipped(72) && !player->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) && player->CanAct()) player->PlaySound(SPEECH_66, 0); } } @@ -3544,14 +3546,14 @@ break; v17 = v25; v18 = word_720B40_intercepts_zs[v25 + 1]; - if ( v16 ^ v18 >= v27 ) + if ( v16 ^ (v18 >= v27) ) { v19 = word_720C10_intercepts_xs[v17 + 1]; if ( v19 >= v26 ) v20 = 0; else v20 = 2; - v21 = v20 | word_720C10_intercepts_xs[v17] < v26; + v21 = v20 | (word_720C10_intercepts_xs[v17] < v26); if ( v21 != 3 ) { if ( !v21 @@ -3682,14 +3684,14 @@ break; v13 = v21; v14 = word_7209A0_intercepts_ys_plus_ys[v21 + 1]; - if ( v12 ^ v14 >= v24 ) + if ( v12 ^ (v14 >= v24) ) { v15 = word_720A70_intercepts_xs_plus_xs[v13 + 1]; if ( v15 >= v23 ) v16 = 0; else v16 = 2; - v17 = v16 | word_720A70_intercepts_xs_plus_xs[v13] < v23; + v17 = v16 | (word_720A70_intercepts_xs_plus_xs[v13] < v23); if ( v17 != 3 ) { if ( !v17 @@ -4284,7 +4286,8 @@ v33 = (double)v16 * 0.0000152587890625; //UNDEF(v17); v20 = *((float *)v15 - 1) - (double)pIndoorCamera->pos.x; - if ( v19 | v18 ) + //if ( v19 | v18 ) + if(pIndoorCamera->pos.x == 0) { v27 = v20; LODWORD(v35) = *((int *)v15 + 1); @@ -4381,96 +4384,60 @@ //----- (0047802A) -------------------------------------------------------- int stru6_stru1_indoor_sw_billboard::sub_47802A() { - int v1; // edx@1 - stru6_stru1_indoor_sw_billboard *v2; // edi@1 - int v3; // ebx@2 - char *v4; // esi@3 - float v5; // eax@4 double v6; // st7@4 - double v7; // ST30_8@5 - double v8; // st6@6 - double v9; // st5@6 - char *v10; // ecx@15 - float v11; // eax@16 double v12; // st7@16 - double v13; // st6@16 - double v14; // st5@16 signed int v16; // [sp+38h] [bp-Ch]@1 int a6; // [sp+3Ch] [bp-8h]@5 int a5; // [sp+40h] [bp-4h]@5 auto a1 = this; - v1 = 0; - v2 = a1; v16 = 0; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { - v3 = 0; - if ( a1->field_10 > 0 ) - { - v4 = (char *)&a1->field_14[42]; - do - { - LODWORD(v5) = *((int *)v4 - 2); - v6 = (double)pBLVRenderParams->field_40 * 0.000015258789 / *((float *)v4 - 2); - if ( pRenderer->pRenderD3D ) - { - v7 = v5 + 6.7553994e15; - pGame->pIndoorCameraD3D->Project( - COERCE_UNSIGNED_INT64(v5 + 6.7553994e15), - COERCE_UNSIGNED_INT64(*((float *)v4 - 1) + 6.7553994e15), - COERCE_UNSIGNED_INT64(*(float *)v4 + 6.7553994e15), - &a5, - &a6); - *((float *)v4 + 18) = (double)a5; - *((float *)v4 + 19) = (double)a6; - *((float *)v4 + 20) = (double)SLODWORD(v7); - } - else - { - *((float *)v4 + 18) = (double)pBLVRenderParams->uViewportCenterX - v6 * *((float *)v4 - 1); - v8 = (double)pBLVRenderParams->uViewportCenterY; - v9 = v6 * *(float *)v4; - *((int *)v4 + 20) = LODWORD(v5); - *((float *)v4 + 19) = v8 - v9; - } - *((int *)v4 + 21) = *((int *)v4 + 1); - if ( (double)(signed int)pViewport->uViewportTL_X <= *((float *)v4 + 18) - && (double)(signed int)pViewport->uViewportBR_X > *((float *)v4 + 18) - && (double)(signed int)pViewport->uViewportTL_Y <= *((float *)v4 + 19) - && (double)(signed int)pViewport->uViewportBR_Y > *((float *)v4 + 19) ) - v16 = 1; - ++v3; - v4 += 16; - } - while ( v3 < v2->field_10 ); - } - } - else - { - if ( a1->field_10 > 0 ) - { - v10 = (char *)&a1->field_14[40]; - do - { - LODWORD(v11) = *(int *)v10; - v12 = (double)pOutdoorCamera->int_fov_rad / *(float *)v10; - *((float *)v10 + 20) = (double)pViewport->uScreenCenterX - v12 * *((float *)v10 + 1); - v13 = (double)pViewport->uScreenCenterY; - v14 = v12 * *((float *)v10 + 2); - *((int *)v10 + 22) = LODWORD(v11); - *((int *)v10 + 23) = *((int *)v10 + 3); - *((float *)v10 + 21) = v13 - v14; - if ( (double)(signed int)pViewport->uViewportTL_X <= *((float *)v10 + 20) - && (double)(signed int)pViewport->uViewportBR_X > *((float *)v10 + 20) - && (double)(signed int)pViewport->uViewportTL_Y <= *((float *)v10 + 21) - && (double)(signed int)pViewport->uViewportBR_Y > *((float *)v10 + 21) ) - v16 = 1; - ++v1; - v10 += 16; - } - while ( v1 < v2->field_10 ); + for(int i = 0; i < a1->field_10; i++) + { + v6 = (double)pBLVRenderParams->field_40 * 0.000015258789 / a1->field_B4[i*4]; + if ( pRenderer->pRenderD3D ) + { + pGame->pIndoorCameraD3D->Project( + round(a1->field_B4[i*4]), + round(a1->field_B4[i*4+1]), + round(a1->field_B4[i*4+2]), + &a5, + &a6); + a1->field_B4[i*4+16] = (double)a5; + a1->field_B4[i*4+17] = (double)a6; + a1->field_B4[i*4+18] = round(a1->field_B4[i*4]); + } + else + { + a1->field_B4[i*4+16] = (double)pBLVRenderParams->uViewportCenterX - v6 * a1->field_B4[i*4+1]; + a1->field_B4[i*4+17] = (double)pBLVRenderParams->uViewportCenterY - v6 * a1->field_B4[i*4+2]; + a1->field_B4[i*4+18] = a1->field_B4[i*4]; + } + a1->field_B4[i*4+19] = a1->field_B4[i*4+3]; + if ( (double)(signed int)pViewport->uViewportTL_X <= a1->field_B4[i*4+16] + && (double)(signed int)pViewport->uViewportBR_X > a1->field_B4[i*4+16] + && (double)(signed int)pViewport->uViewportTL_Y <= a1->field_B4[i*4+17] + && (double)(signed int)pViewport->uViewportBR_Y > a1->field_B4[i*4+17] ) + v16 = 1; + } + } + else + { + for(int i = 0; i < a1->field_10; i++) + { + v12 = (double)pOutdoorCamera->int_fov_rad / a1->field_B4[i*4]; + a1->field_B4[i*4+20] = (double)pViewport->uScreenCenterX - v12 * a1->field_B4[i*4+1]; + a1->field_B4[i*4+21] = (double)pViewport->uScreenCenterY - v12 * a1->field_B4[i*4+2]; + *((int *)&a1->field_B4[i*4+22]) = (int)a1->field_B4[i*4]; + *((int *)&a1->field_B4[i*4+23]) = a1->field_B4[i*4+3]; + if ( (double)(signed int)pViewport->uViewportTL_X <= a1->field_B4[i*4+20] + && (double)(signed int)pViewport->uViewportBR_X > a1->field_B4[i*4+20] + && (double)(signed int)pViewport->uViewportTL_Y <= a1->field_B4[i*4+21] + && (double)(signed int)pViewport->uViewportBR_Y > a1->field_B4[i*4+21] ) + v16 = 1; } } return v16; @@ -5014,7 +4981,7 @@ { v1->field_40 |= 1u; v2 = v1->uNumFaces; - v3 = (ODMFace *)v1->pFaces; + v3 = v1->pFaces; v74 = 0; v76 = v3; v68 = v2; @@ -5084,16 +5051,16 @@ *(int *)&v12->flags = 0; if ( v82 == v7 ) *(int *)&v12->flags = 65536; - v12->pODMFace = (ODMFace *)v3; + v12->pODMFace = v3; v12->uNumVertices = v7; v12->field_59 = 5; - v84 = *(int *)v3; + v84 = v3->pFacePlane.vNormal.x; v83 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.x) >> 16; v82 = -pOutdoor->vSunlight.y; - v84 = *(int *)(v3 + 4); + v84 = v3->pFacePlane.vNormal.y; v82 = (unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.y) >> 16; v81 = (unsigned __int16 *)-pOutdoor->vSunlight.z; - v84 = *(int *)(v3 + 8); + v84 = v3->pFacePlane.vNormal.z; v81 = (unsigned __int16 *)((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16); v84 = v83 + v82 + ((unsigned __int64)(v84 * (signed __int64)-pOutdoor->vSunlight.z) >> 16); v13 = (double)v84 * 0.000015258789; @@ -5108,8 +5075,8 @@ *(char *)v15 = 0; if ( *(char *)v15 > 31 ) *(char *)v15 = 31; - v16 = *(short *)(v3 + 272); - if ( *(char *)(v3 + 29) & 0x40 ) + v16 = v3->uTextureID; + if ( BYTE1(v3->uAttributes) & 0x40 ) v16 = pTextureFrameTable->GetFrameTexture(v16, pEventTimer->uTotalGameTimeElapsed); v17 = v16; result = (BSPModel *)&pBitmaps_LOD->pTextures[v16]; @@ -5120,7 +5087,7 @@ return result; ++pOutdoorCamera->numStru148s; ++pOutdoorCamera->field_44; - if ( !ODMFace::IsBackfaceCulled((ODMFace *)v3, array_73D150, v12) ) + if ( !ODMFace::IsBackfaceCulled(v3, array_73D150, v12) ) { LABEL_71: --pOutdoorCamera->numStru148s; @@ -5129,18 +5096,18 @@ } LOBYTE(v20) = v79; v21 = a1; - *(char *)(v3 + 305) = 1; + v3->bVisible = 1; v12->uBModelFaceID = v20; LOWORD(v20) = (unsigned __int8)v20; v12->uBModelID = v21; v22 = 8 * (v20 | (v21 << 6)); LOBYTE(v22) = v22 | 6; v12->field_50 = v22; - if ( *(char *)(v3 + 28) & 0x10 ) + if ( v3->uAttributes & 0x10 ) *(int *)&v12->flags |= 2u; - if ( *(char *)(v3 + 30) & 0x40 ) + if ( BYTE2(v3->uAttributes) & 0x40 ) HIBYTE(v12->flags) |= 4u; - v23 = *(int *)(v3 + 28); + v23 = v3->uAttributes; if ( v23 & 4 ) { HIBYTE(v12->flags) |= 4u; @@ -5150,7 +5117,7 @@ if ( v23 & 0x20 ) HIBYTE(v12->flags) |= 8u; } - v24 = *(int *)(v3 + 28); + v24 = v3->uAttributes; if ( BYTE1(v24) & 8 ) { HIBYTE(v12->flags) |= 0x20u; @@ -5277,9 +5244,9 @@ if ( !v50 ) goto LABEL_71; sr_sub_4829B9( - &array_73D150[*(char *)(v3 + 298)], - &array_73D150[*(char *)(v3 + 299)], - &array_73D150[*(char *)(v3 + 300)], + &array_73D150[v3->uGradientVertex1], + &array_73D150[v3->uGradientVertex2], + &array_73D150[v3->uGradientVertex3], v12, 0); v51 = 0; @@ -5307,7 +5274,7 @@ LABEL_72: ++v79; v1 = v78; - v3 += 308; + ++v3; v76 = v3; if ( v79 >= v68 ) goto LABEL_73; @@ -11567,7 +11534,7 @@ int v2; // ebx@1 char *v3; // esi@1 int v4; // edi@4 - int v5; // ecx@4 + bool v5; // ecx@4 SpriteFrame *v6; // eax@6 SpriteFrame *v7; // edi@6 int v8; // eax@6 @@ -11599,10 +11566,11 @@ { //v4 = result; v5 = pOtherOverlayList->pOverlays[i].field_0 == v2 + 320 - | pOtherOverlayList->pOverlays[i].field_0 == v2 + 330 | pOtherOverlayList->pOverlays[i].field_0 == v2 + 340 - | pOtherOverlayList->pOverlays[i].field_0 == v2 + 350; + || pOtherOverlayList->pOverlays[i].field_0 == v2 + 330 + || pOtherOverlayList->pOverlays[i].field_0 == v2 + 340 + || pOtherOverlayList->pOverlays[i].field_0 == v2 + 350; pOtherOverlayList->pOverlays[i].field_0 = v2 + 310; - if ( pOtherOverlayList->pOverlays[i].field_0 == v2 + 310 | v5 ) + if ( pOtherOverlayList->pOverlays[i].field_0 == v2 + 310 || v5 ) { if ( !pOtherOverlayList->pOverlays[i].field_0 ) { @@ -12173,7 +12141,7 @@ v14 = v13; if ( v13 ) { - if ( _strcmpi(v13, "") ) + if ( _stricmp(v13, "") ) v17 = v14; } } @@ -12667,7 +12635,7 @@ { if ( *((_WORD *)v4 + 9) == v6 ) { - if ( pFileName && _strcmpi(pFileName, "0") ) + if ( pFileName && _stricmp(pFileName, "0") ) { v5 = pDecorationList->GetDecorIdByName(pFileName); *((_WORD *)v4 - 1) = v5; @@ -12698,7 +12666,7 @@ if ( pName && (uID = 1, (signed int)this->uNumDecorations > 1) ) { v4 = 1; - while ( _strcmpi(pName, v2->pDecorations[v4].pName) ) + while ( _stricmp(pName, v2->pDecorations[v4].pName) ) { ++uID; ++v4; @@ -13719,7 +13687,7 @@ v2 = pMapName; pAudioPlayer->StopChannels(-1, -1); pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_None); - if ( _strcmpi(pCurrentMapName, v2) ) + if ( _stricmp(pCurrentMapName, v2) ) SaveGame(1, 0); uGameState = GAME_STATE_2; @@ -13907,7 +13875,7 @@ //----- (00449B57) -------------------------------------------------------- bool _449B57_test_bit( unsigned __int8 *a1, __int16 a2 ) { - return a1[(a2 - 1) >> 3] & (0x80u >> (a2 - 1) % 8); + return (a1[(a2 - 1) >> 3] & (0x80u >> (a2 - 1) % 8)) != 0; } //----- (00449B7E) -------------------------------------------------------- @@ -13957,7 +13925,7 @@ { bool result; // eax@1 - result = _strcmpi("nwc.blv", pCurrentMapName); + result = _stricmp("nwc.blv", pCurrentMapName); if ( result ) { _5B65A8_npcdata_uflags_or_other = 0; @@ -13976,7 +13944,7 @@ } //----- (0044C2F4) -------------------------------------------------------- -int LevelDecoration::IsInteractive() +bool LevelDecoration::IsInteractive() { switch (uDecorationDescID) { @@ -14590,8 +14558,6 @@ } } } - ++v84; - ++v5; } for(int i = 1; i <= 4; i++) { @@ -15430,7 +15396,7 @@ if ( pActors[v37].CanAct() ) { v7 = pActor->uAttributes; - if ( v7 & 0x8000 < 0 ) + if ( v7 & 0x8000 ) { v8 = ai_near_actors_targets_pid[v5]; LOBYTE(v7) = v7 | 0x80;
--- a/mm7_4.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/mm7_4.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -284,7 +284,7 @@ continue; v14 = word_721460_xs[j + 1] >= x ? 0 : 2; - v15 = v14 | word_721460_xs[j] < x; + v15 = v14 | (word_721460_xs[j] < x); if (v15 == 3) continue; @@ -516,7 +516,7 @@ if ( v43 != v44 ) { v18 = word_721040[i + 1] >= X ? 0 : 2; - v19 = v18 | word_721040[i] < X; + v19 = v18 | (word_721040[i] < X); if ( v19 != 3 ) { if ( !v19 ) @@ -722,7 +722,7 @@ if ( v34 != v35 ) { v13 = word_720DB0_xs[v12 + 1] >= v31 ? 0 : 2; - v14 = v13 | word_720DB0_xs[v12] < v31; + v14 = v13 | (word_720DB0_xs[v12] < v31); if ( v14 != 3 ) { if ( !v14 @@ -2382,7 +2382,7 @@ viewparams->bRedrawGameUI = 1; while ( 1 ) { - if ( pPlayers[v12]->WearsItem(516, 3) + if ( pPlayers[v12]->WearsItem(ITEM_RELIC_HARECS_LEATHER, EQUIP_ARMOUR) || pPlayers[v12]->HasEnchantedItemEquipped(71) || pPlayers[v12]->pPlayerBuffs[23].uExpireTime > 0 ) { @@ -2936,7 +2936,7 @@ v2->pFrames[v2->uNumFrames].uFlags = 0; for ( j = 3; j < v24.uPropCount; ++j ) { - if ( !_strcmpi(v24.pProperties[j], "New") ) + if ( !_stricmp(v24.pProperties[j], "New") ) { v13 = (int)&v2->pFrames[v2->uNumFrames].uFlags; *(char *)v13 |= 4u; @@ -2998,7 +2998,7 @@ } else { - while ( _strcmpi(pIconName, v2->pIcons[v3].pAnimationName) ) + while ( _stricmp(pIconName, v2->pIcons[v3].pAnimationName) ) { ++uID; ++v3; @@ -3166,7 +3166,7 @@ strcpy(v2->pIcons[v2->uNumIcons].pTextureName, v20.pProperties[1]); v8 = v20.pProperties[2]; v2->pIcons[v2->uNumIcons].uFlags = 0; - if ( !_strcmpi(v8, "new") ) + if ( !_stricmp(v8, "new") ) { v9 = (int)&v2->pIcons[v2->uNumIcons].uFlags; *(char *)v9 |= 4u; @@ -3826,7 +3826,7 @@ v9 = &pVertices->pVertices[pFace->pVertexIDs[i]]; v12 = &pVertices->pVertices[pFace->pVertexIDs[i + 1]]; v17 = &pVertices->pVertices[pFace->pVertexIDs[i + 2]]; - + i++; v1.x = v12->x - v9->x; v26 = v17->x - v12->x; v1.y = v12->y - v9->y; @@ -7968,12 +7968,12 @@ if( v8 < (signed int)pNPCStats->uNumNewNPCs ) v6[8] &= 0x7Fu; } - if ( pParty->pHirelings[0].pName && !_strcmpi(pParty->pHirelings[0].pName, speakingNPC->pName) ) + if ( pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName) ) { v11 = pParty->pHirelings; memset(v11, 0, sizeof(NPCData)); } - else if ( pParty->pHirelings[1].pName && !_strcmpi(pParty->pHirelings[1].pName, speakingNPC->pName) ) + else if ( pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName) ) { v11 = &pParty->pHirelings[1]; memset(v11, 0, sizeof(NPCData)); @@ -8079,12 +8079,12 @@ if ( v5 < (signed int)pNPCStats->uNumNewNPCs ) v6[8] &= 0x7Fu; } - if ( pParty->pHirelings[0].pName && !_strcmpi(pParty->pHirelings[0].pName, speakingNPC->pName) ) + if ( pParty->pHirelings[0].pName && !_stricmp(pParty->pHirelings[0].pName, speakingNPC->pName) ) { v11 = pParty->pHirelings; memset(v11, 0, sizeof(NPCData)); } - else if ( pParty->pHirelings[1].pName && !_strcmpi(pParty->pHirelings[1].pName, speakingNPC->pName) ) + else if ( pParty->pHirelings[1].pName && !_stricmp(pParty->pHirelings[1].pName, speakingNPC->pName) ) { v11 = &pParty->pHirelings[1]; memset(v11, 0, sizeof(NPCData));
--- a/mm7_5.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/mm7_5.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -1640,7 +1640,7 @@ { EventProcessor(dword_5C3418, 0, 1, dword_5C341C); } - if ( !_strcmpi(byte_6BE3B0, "d05.blv") ) + if ( !_stricmp(byte_6BE3B0, "d05.blv") ) pParty->uTimePlayed += 1474560i64; continue; case UIMSG_TransitionWindowCloseBtn: @@ -1734,7 +1734,7 @@ bUnderwater = 1; pGame->uFlags2 |= 8u; } - if ( !_strcmpi(pCurrentMapName, "out15.odm") || !_strcmpi(pCurrentMapName, "d47.blv") ) + if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") ) bNoNPCHiring = 1; PrepareToLoadODM(1u, (OutdoorCamera *)1); pAudioPlayer->SetMapEAX(); @@ -2013,7 +2013,7 @@ pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[dword_506338], 0, 0, -1, 0, dword_50633C, 0, 0); if ( bRecallingBeacon ) { - if ( _strcmpi(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[HIWORD(pNPCData4->uProfession)]) ) + if ( _stricmp(pCurrentMapName, (const char *)&pGames_LOD->pSubIndices[HIWORD(pNPCData4->uProfession)]) ) { SaveGame(1, 0); OnMapLeave(); @@ -2069,7 +2069,7 @@ if ( (signed int)pGames_LOD->uNumSubDirs / 2 <= 0 ) continue; uAction = 0; - while ( _strcmpi((const char *)pGames_LOD->pSubIndices + uAction, pCurrentMapName) ) + while ( _stricmp((const char *)pGames_LOD->pSubIndices + uAction, pCurrentMapName) ) { ++thisg; uAction += 32; @@ -2288,7 +2288,7 @@ thish = 0; do { - if ( !_strcmpi((const char *)&pGames_LOD->pSubIndices[thish], Str2) ) + if ( !_stricmp((const char *)&pGames_LOD->pSubIndices[thish], Str2) ) break; ++thish; pNPCData3 = (NPCData *)((char *)pNPCData3 + 1); @@ -2667,8 +2667,8 @@ pPlayer10->PlaySound(SPEECH_12, 0); byte_506550 = 0; continue; - case UIMSG_33: - __debugbreak(); + case UIMSG_SpellBook_PressTab: + //__debugbreak(); if ( !uActiveCharacter ) continue; pPlayer3 = pPlayers[uActiveCharacter]; @@ -2856,8 +2856,7 @@ ++pMessageQueue_50CBD0->uNumMessages;*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); continue; - case UIMSG_C0: - __debugbreak(); + case UIMSG_ClickAwardScrollBar: dword_50651C = 1; if ( pMouse->GetCursorPos(&v211)->y > 178 ) dword_50651C = -1; @@ -4446,7 +4445,7 @@ case PLAYER_SKILL_STAFF: if (main_hand_mastery >= 3) { - if (rand() % 100 < player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F) // stun chance when mastery >= 3 + if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3 hit_will_stun = true; } break; @@ -4454,12 +4453,12 @@ case PLAYER_SKILL_MACE: if (main_hand_mastery >= 3) { - if (rand() % 100 < player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F) + if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) hit_will_stun = true; } if (main_hand_mastery >= 4) { - if (rand() % 100 < player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F) + if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)) hit_will_paralyze = true; } break; @@ -5938,89 +5937,6 @@ } // A750D8: using guessed type __int64 qword_A750D8; -//----- (0043EF2B) -------------------------------------------------------- -void __fastcall WetsuitOn(unsigned int uPlayerID) -{ - unsigned int v1; // ebx@1 - Player **v2; // esi@2 - enum CHARACTER_RACE v3; // edi@2 - signed int v4; // eax@2 - int v5; // ecx@5 - unsigned __int8 v6; // al@7 - char pContainer[20]; // [sp+4h] [bp-1Ch]@7 - unsigned int v8; // [sp+18h] [bp-8h]@1 - int v9; // [sp+1Ch] [bp-4h]@7 - - v1 = uPlayerID - 1; - v8 = uPlayerID; - if ( (uPlayerID - 1) >= 0 ) - { - v2 = &pPlayers[uPlayerID]; - v3 = (*v2)->GetRace(); - v4 = (*v2)->GetSexByVoice(); - if ( v3 && v3 != 1 && v3 != 2 ) - v5 = (v4 != 0) + 3; - else - v5 = (v4 != 0) + 1; - v9 = v5; - wsprintfA(pContainer, "pc23v%dBod", v5); - papredoll_dbods[v1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - wsprintfA(pContainer, "pc23v%dlad", v9); - papredoll_dlads[v1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - wsprintfA(pContainer, "pc23v%dlau", v9); - papredoll_dlaus[v1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - wsprintfA(pContainer, "pc23v%drh", v9); - papredoll_drhs[v1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - wsprintfA(pContainer, "pc23v%dlh", v9); - papredoll_dlhs[v1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - wsprintfA(pContainer, "pc23v%dlhu", v9); - papredoll_dlhus[v1] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - v6 = pPlayers[v1 + 1]->uCurrentFace; - if ( v6 == 12 || v6 == 13 ) - papredoll_dbrds[pPlayers[v8]->uCurrentFace] = 0; - papredoll_flying_feet[pPlayers[v8]->uCurrentFace] = 0; - IsPlayerWearingWatersuit[v8] = 1; - } -} - -//----- (0043F0BD) -------------------------------------------------------- -unsigned int __fastcall WetsuitOff(unsigned int uPlayerID) -{ - unsigned int result; // eax@1 - Player **v2; // edi@2 - unsigned int v3; // ebx@2 - int v4; // ebx@2 - char v5; // al@2 - char pContainer[20]; // [sp+0h] [bp-18h]@4 - unsigned int v7; // [sp+14h] [bp-4h]@1 - - result = uPlayerID - 1; - v7 = uPlayerID; - if ( ((uPlayerID - 1) & 0x80000000u) == 0 ) - { - v2 = &pPlayers[uPlayerID]; - v3 = uPlayerID - 1; - papredoll_dbods[v3] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[(*v2)->uCurrentFace], TEXTURE_16BIT_PALETTE); - papredoll_dlads[v3] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[(*v2)->uCurrentFace], TEXTURE_16BIT_PALETTE); - papredoll_dlaus[v3] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[(*v2)->uCurrentFace], TEXTURE_16BIT_PALETTE); - papredoll_drhs[v3] = pIcons_LOD->LoadTexture(drh_texnames_by_face[(*v2)->uCurrentFace], TEXTURE_16BIT_PALETTE); - papredoll_dlhs[v3] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[(*v2)->uCurrentFace], TEXTURE_16BIT_PALETTE); - papredoll_dlhus[v3] = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[(*v2)->uCurrentFace], TEXTURE_16BIT_PALETTE); - v4 = (int)&(*v2)->uCurrentFace; - v5 = *(char *)v4; - if ( *(char *)v4 == 12 || v5 == 13 ) - { - wsprintfA(pContainer, "pc%02dbrd", v5 + 1); - v4 = (int)&(*v2)->uCurrentFace; - papredoll_dbrds[*(char *)v4] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - } - wsprintfA(pContainer, "item281pc%02d", *(char *)v4 + 1); - papredoll_flying_feet[(*v2)->uCurrentFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - result = v7; - IsPlayerWearingWatersuit[v7] = 0; - } - return result; -} //----- (0043F333) -------------------------------------------------------- void BspRenderer::MakeVisibleSectorList() @@ -7203,7 +7119,7 @@ if ( SHIDWORD(v6->pActorBuffs[6].uExpireTime) >= result && (SHIDWORD(v6->pActorBuffs[6].uExpireTime) > result || LODWORD(v6->pActorBuffs[6].uExpireTime) > result) ) result = 1; - if ( !(v13 | result | v6->uAIState == 5 | v6->uAIState == 11 | v6->uAIState == 19) ) + if ( !(v13 != 0 || result || v6->uAIState == 5 || v6->uAIState == 11 || v6->uAIState == 19) ) { v13 = ai_near_actors_targets_pid[v5]; memcpy(&v9, Actor::GetDirectionInfo(a1, v13, &a3, 0), sizeof(v9)); @@ -7924,14 +7840,14 @@ break; v20 = v19; v21 = dword_4F5CC4_ys[v20 + 2]; - if ( v18 ^ v21 >= v8 ) + if ( v18 ^ (v21 >= v8) ) { v22 = dword_4F5D98_xs[v20 + 1]; if ( v22 >= a4a ) v23 = 0; else v23 = 2; - v24 = v23 | dword_4F5D98_xs[v20] < a4a; + v24 = v23 | (dword_4F5D98_xs[v20] < a4a); if ( v24 != 3 ) { if ( !v24 @@ -8059,14 +7975,14 @@ break; v17 = v25; v18 = dword_4F5B24_ys[v25 + 2]; - if ( v16 ^ v18 >= a3 ) + if ( v16 ^ (v18 >= a3) ) { v19 = dword_4F5BF4_xs[v17 + 2]; if ( v19 >= a4a ) v20 = 0; else v20 = 2; - v21 = v20 | dword_4F5BF4_xs[v17 + 1] < a4a; + v21 = v20 | (dword_4F5BF4_xs[v17 + 1] < a4a); if ( v21 != 3 ) { if ( !v21 @@ -8866,9 +8782,9 @@ v6 = 0; v7 = 0; v5 = 0; - if ( !_strcmpi(pCurrentMapName, "d25.blv") ) + if ( !_stricmp(pCurrentMapName, "d25.blv") ) v8 = 1; - if ( !_strcmpi(pCurrentMapName, "d26.blv") ) + if ( !_stricmp(pCurrentMapName, "d26.blv") ) v6 = 1; if (_449B57_test_bit(pParty->_quest_bits, 99)) v7 = 1; @@ -9557,7 +9473,7 @@ v1 = a1; v2 = 1; - if ( _strcmpi(pMapStats->pInfos[1].pFilename, (const char *)&pGames_LOD->pSubIndices[a1]) ) + if ( _stricmp(pMapStats->pInfos[1].pFilename, (const char *)&pGames_LOD->pSubIndices[a1]) ) { v3 = (const char **)&pMapStats->pInfos[1].pFilename; v4 = (char *)&pMapStats->pInfos[1].pFilename; @@ -9569,7 +9485,7 @@ ++v2; v4 = (char *)v3; } - while ( _strcmpi(*v3, (const char *)&pGames_LOD->pSubIndices[v1]) ); + while ( _stricmp(*v3, (const char *)&pGames_LOD->pSubIndices[v1]) ); } return v2; } @@ -11044,10 +10960,10 @@ { if ( i->msg == UIMSG_InventoryLeftClick ) { - dword_50698C = i->uX; - dword_506988 = i->uY; - dword_506984 = i->uZ; - dword_506980 = i->uW; + dword_50698C_uX = i->uX; + dword_506988_uY = i->uY; + dword_506984_uZ = i->uZ; + dword_506980_uW = i->uW; i->uW = 0; i->uZ = 0; i->uY = 0; @@ -11066,7 +10982,7 @@ 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_ar_dn_up), pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0); - ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_C0, 0, 0, "", 0); + ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_ClickAwardScrollBar, 0, 0, "", 0); } } @@ -11089,10 +11005,10 @@ { if ( pButton->msg == UIMSG_InventoryLeftClick ) { - pButton->uX = dword_50698C; - pButton->uY = dword_506988; - pButton->uZ = dword_506984; - pButton->uW = dword_506980; + pButton->uX = dword_50698C_uX; + pButton->uY = dword_506988_uY; + pButton->uZ = dword_506984_uZ; + pButton->uW = dword_506980_uW; pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); } }
--- a/mm7_6.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/mm7_6.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -2148,7 +2148,7 @@ a5 |= 0x0002; break; } - else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0); + else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0) //goto LABEL_25; { a5 |= 0x0002; @@ -2560,7 +2560,7 @@ int v505; // eax@943 int v507; // edi@944 signed int v509; // eax@944 - signed int v510; // edi@944 + //signed int v510; // edi@944 Actor *v518; // edx@957 __int16 v519; // cx@958 int v531; // eax@982 @@ -2599,7 +2599,7 @@ AwardType *v607; // ecx@1100 __int16 v608; // ax@1102 signed int v609; // eax@1104 - int v610; // edi@1106 + //int v610; // edi@1106 unsigned int v611; // eax@1106 Player *v612; // edi@1106 DDM_DLV_Header *v613; // eax@1108 @@ -2647,7 +2647,7 @@ Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286 Vec3_int_ v704; // [sp+D74h] [bp-110h]@132 Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127 - char v710; // [sp+D8Ch] [bp-F8h]@1156 + int v710; // [sp+D8Ch] [bp-F8h]@1156 __int64 v712; // [sp+D94h] [bp-F0h]@991 int v713; // [sp+D9Ch] [bp-E8h]@324 int n; // [sp+DA0h] [bp-E4h]@1 @@ -2829,7 +2829,7 @@ pSpellSprite.spell_id = pCastSpell->spellnum; pSpellSprite.spell_skill = v731; pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - if ( pPlayer->WearsItem(510, 2) ) + if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) ) pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); pSpellSprite.vPosition.x = pParty->vPosition.x; pSpellSprite.vPosition.y = pParty->vPosition.y; @@ -2842,7 +2842,7 @@ pSpellSprite.uFacing = LOWORD(v715.uYawAngle); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; - memcpy(&pSpellSprite.stru_24, &pPlayer[pPlayer->pEquipment.uBow], sizeof(pSpellSprite.stru_24)); + memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24)); pSpellSprite.uAttributes = 256; if ( pParty->bTurnBasedModeOn == 1 ) pSpellSprite.uAttributes = 260; @@ -3041,7 +3041,7 @@ pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v726); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); auto obj_id = pSpellSprite.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704); LODWORD(v727) = 1; @@ -3490,7 +3490,7 @@ LODWORD(v727) = 1; do { - if ( v92->pConditions ) + if ( v92->pConditions[1] ) LODWORD(v727) = 0; ++v92; } @@ -3757,7 +3757,7 @@ pSpellSprite.vPosition.x = uRequiredMana; pSpellSprite.vPosition.y = LODWORD(v727); pSpellSprite.uSectorID = 0; - pSpellSprite.vPosition.z = a2 + v713; + pSpellSprite.vPosition.z = a2 + v154; pSpellSprite.uSpriteFrameID = 0; pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.spell_target_pid = v730; @@ -3915,7 +3915,7 @@ pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - + +pTurnEngine->field_1C; + ++pTurnEngine->field_1C; v188 += _v726 / (amount - 1); } LODWORD(v727) = 1; @@ -4195,7 +4195,7 @@ pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(pSpellSprite.uAttributes) |= 4u; - v227 = SHIDWORD(v733) / -2; + v227 = _v733 / -2; signed int _y = _v733 / 2; if ( _v733 / -2 <= _v733 / 2 ) { @@ -4494,7 +4494,7 @@ case SPELL_WATER_LLOYDS_BEACON: { LODWORD(v733) = 604800 * v2; - if ( !_strcmpi(pCurrentMapName, "d05.blv") ) + if ( !_stricmp(pCurrentMapName, "d05.blv") ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); @@ -5627,7 +5627,7 @@ pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); v505 = sub_46A6AC((int)dword_50BF30, 100, 4096); ++pSpellSprite.uType; - signed int _v733 = v505; + //signed int _v733 = v505; v688.x = 0; v688.y = 0; v688.z = 0; @@ -5644,23 +5644,17 @@ pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); a2 = 0; - if ( _v733 > 0 ) - { - do - { - v507 = dword_50BF30[a2]; - pSpellSprite.vPosition.x = pActors[v507].vPosition.x; - pSpellSprite.vPosition.y = pActors[v507].vPosition.y; - pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - v509 = pSpellSprite.Create(0, 0, 0, 0); - v510 = a2; - DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688); - a2 = v510 + 1; - } - while ( v510 + 1 < _v733 ); - } - for ( a2 = 0; a2 < _v733; ++a2 ) + for ( a2 = 0; a2 < v505; ++a2 ) + { + v507 = dword_50BF30[a2]; + pSpellSprite.vPosition.x = pActors[v507].vPosition.x; + pSpellSprite.vPosition.y = pActors[v507].vPosition.y; + pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + v509 = pSpellSprite.Create(0, 0, 0, 0); + DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688); + } + for ( a2 = 0; a2 < v505; ++a2 ) { pActor = &pActors[dword_50BF30[a2]]; pSpellSprite.vPosition.x = pActor->vPosition.x; @@ -6194,7 +6188,7 @@ if ( (signed int)pNPCStats->uNumNewNPCs > 0) { pNPCData = pNPCStats->pNewNPCData; - __debugbreak(); // data offset + //__debugbreak(); // data offset AwardType *_v734 = &achieved_awards[_v733]; do { @@ -6213,7 +6207,8 @@ } v608 = pCastSpell->uPlayerID_2; if ( v608 != 4 && v608 != 5 - || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) + //|| (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) + || (v609 = achieved_awards[v608 + (unsigned __int8)pParty->field_709 - 4], v609 <= 0) || v609 >= 3 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed @@ -6221,13 +6216,14 @@ pCastSpell->spellnum = 0; continue; } - v610 = 76 * v609; - *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; + //v610 = 76 * v609; + //*((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; + pParty->pHirelings[v609-1].evt_B = 0; v611 = pIconsFrameTable->FindIcon("spell96"); //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611); - pParty->pHirelings[v609-1].evt_B = pIconsFrameTable->GetIconAnimLength(v611); + pParty->pHirelings[v609-1].evt_C = pIconsFrameTable->GetIconAnimLength(v611); //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; - pParty->pHirelings[v609-1].field_24 = 1; + pParty->pHirelings[v609-1].evt_A = 1; v612 = pParty->pPlayers; do @@ -6400,7 +6396,7 @@ v643 = rand(); v721 = v642 + pParty->vPosition.x; y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); - v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, 0); + v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, &v710, 0); v644 = rand(); sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0); --_v726; @@ -6750,7 +6746,7 @@ Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3); - if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, 1) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, 0)) + if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_MAIN_HAND) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_OFF_HAND)) _42FA66_do_explosive_impact( actor->vPosition.x, actor->vPosition.y,
--- a/mm7_data.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/mm7_data.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -52,7 +52,7 @@ Autonote pAutonoteTxt[195]; // weak #include "Awards.h" -Award pAwards[104]; +Award pAwards[105]; AwardType achieved_awards[1000]; int num_achieved_awards; int num_achieved_awards_2; @@ -270,14 +270,7 @@ #include "MM7.h" -int paperdoll_Weapon[4][16][2] = {//4E4C30 - {{128, 205}, {30, 144}, {88, 85}, {0, 0}, {0, 0}, {0, 0}, {17, 104}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, - {{131, 201}, {38, 158}, {98, 87}, {0, 0}, {0, 0}, {0, 0}, {21, 100}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, - {{131, 216}, {29, 186}, {88, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, - {{123, 216}, {35, 184}, {98, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, -}; -int paperdoll_helm_texture[2][16]; //511698 -int paperdoll_belt_texture[2][7]; //511718 + stat_coord stat_string_coord[26] = //4E2940 { {0x1A, 0x39, 0xDC, 0x12}, @@ -330,7 +323,7 @@ }; #include "stru314.h" - +#include "stru367.h" @@ -397,8 +390,8 @@ char aIcons[777]; // idb char aPending[777]; // idb char aCanTFindS[777]; // idb -char *spellbook_texture_filename_suffices[8] = {"f", "a", "w", "e", "s", "m", "b", "l"}; // weak -__int16 word_4E1D3A[777]; // weak +char *spellbook_texture_filename_suffices[9] = {"f", "a", "w", "e", "s", "m", "b", "l", "d"}; // weak +//__int16 word_4E1D3A[777]; // weak __int16 pTownPortalBook_xs[6] = {260, 324, 147, 385, 390, 19}; __int16 pTownPortalBook_ys[6] = {206, 84, 182, 239, 17, 283}; __int16 pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74}; @@ -495,10 +488,7 @@ __int16 RightClickPortraitXmin[4]={0x14, 0x83, 0xF2, 0x165}; __int16 RightClickPortraitXmax[4]={0x53, 0xC6, 0x138, 0x1A7}; void *off_4E2A12; // stat_string_control_button_count -int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; -int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; -int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; -int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; + unsigned int pHealthBarPos[4] = {22, 137, 251, 366}; unsigned int pManaBarPos[4] = {102, 217, 331, 447}; char _4E2B21_buff_spell_tooltip_colors[80]; @@ -533,112 +523,7 @@ int dword_4E4A40[777]; // weak int dword_4E4A44[777]; // weak float flt_4E4A80[10]; -int pPaperdoll_BodyX = 481; // 004E4C28 -int pPaperdoll_BodyY = 0; // 004E4C2C -int paperdoll_Armor[4][17][2] = //4E4E30 -{ -// X Y - 0x2C, 0x67, 0x30, 0x69, 0x2D, 0x67, 0x2C, 0x64, 0x14, 0x66, 0x22, 0x67, 0x20, 0x66, 0x25, 0x66, 0x12, 0x66,//Human - 0x0A, 0x66, 0x13, 0x64, 0x0E, 0x64, 0x0A, 0x63, 0x14, 0x66, 0x0A, 0x63, 0x0A, 0x66, 0x25, 0x66, - 0x32, 0x68, 0x32, 0x69, 0x35, 0x69, 0x33, 0x68, 0x24, 0x67, 0x30, 0x69, 0x33, 0x68, 0x31, 0x69, 0x19, 0x69, - 0x19, 0x6A, 0x16, 0x66, 0x16, 0x65, 0x0F, 0x6B, 0x24, 0x67, 0x0F, 0x6B, 0x19, 0x6A, 0x31, 0x69, - - 0x2A, 0x8C, 0x29, 0x8C, 0x2A, 0x89, 0x29, 0x86, 0x12, 0x87, 0x2D, 0x89, 0x2A, 0x88, 0x25, 0x87, 0x12, 0x8B, - 0x12, 0x8B, 0x11, 0x8A, 0x15, 0x87, 0x09, 0x89, 0x12, 0x87, 0x09, 0x89, 0x12, 0x8B, 0x25, 0x87, - - 0x33, 0x90, 0x32, 0x90, 0x34, 0x91, 0x32, 0x8E, 0x21, 0x8B, 0x31, 0x8B, 0x33, 0x8E, 0x2F, 0x8F, 0x16, 0x8D, - 0x18, 0x8C, 0x19, 0x8C, 0x1B, 0x8E, 0x0C, 0x8C, 0x21, 0x8B, 0x0C, 0x8C, 0x18, 0x8C, 0x2F, 0x8F, -}; -int paperdoll_shoulder[4][17][2] = //4E5050 -{ - 0x64, 0x67, 0x61, 0x67, 0x65, 0x68, 0x6E, 0x74, 0x6C, 0x68, 0x61, 0x67, 0x66, 0x68, 0x6C, 0x6A, 0x6E, 0x6D, - 0x67, 0x69, 0x70, 0x67, 0x6E, 0x6D, 0x6C, 0x6F, 0x6C, 0x68, 0x6C, 0x6F, 0x67, 0x69, 0x6C, 0x6A, - - 0x60, 0x6B, 0x60, 0x6C, 0x60, 0x6B, 0x61, 0x6A, 0x60, 0x69, 0x60, 0x6A, 0x60, 0x6A, 0x61, 0x69, 0x63, 0x6A, - 0x64, 0x6A, 0x61, 0x66, 0x66, 0x67, 0x64, 0x6C, 0x60, 0x69, 0x64, 0x6C, 0x64, 0x6A, 0x61, 0x69, - - 0x6D, 0x8C, 0x75, 0x8C, 0, 0, 0x72, 0x8D, 0x6A, 0x89, 0, 0, 0x73, 0x8C, 0x69, 0x8C, 0x6E, 0x8D, - 0x71, 0x8D, 0x70, 0x8D, 0x72, 0x8D, 0x74, 0x8E, 0x6A, 0x89, 0x74, 0x8E, 0x71, 0x8D, 0x69, 0x8C, - - 0x72, 0x91, 0x72, 0x91, 0, 0, 0x6E, 0x92, 0x6F, 0x91, 0, 0, 0, 0, 0x6E, 0x91, 0x71, 0x90, - 0x72, 0x8D, 0x72, 0x90, 0x73, 0x93, 0x73, 0x90, 0x6F, 0x91, 0x73, 0x90, 0x72, 0x8D, 0x6E, 0x91, -}; -int dword_4E5270[4][2] = -{ - 0, 0, - 0x61, 0x67, - 0, 0, - 0x64, 0x69, -}; -int paperdoll_Boot[4][7][2] = //4E5490 -{ - 0xE, 0x11D, 0xD, 0x11D, 0xC, 0x10A, 0xA, 0xFF, 0xD, 0xF9, 0xD, 0x137, 0xC, 0x10E, - 0x14, 0x125, 0x13, 0x122, 0x15, 0x120, 0x15, 0x114, 0x13, 0x10A, 0x11, 0x13E, 0x11, 0x116, - 0x1D, 0x121, 0x1C, 0x11F, 0x1B, 0x11B, 0x1C, 0x117, 0x16, 0x116, 0x1B, 0x137, 0x1B, 0x11B, - 0x1F, 0x127, 0x1F, 0x122, 0x1B, 0x11B, 0x1D, 0x117, 0x1D, 0x116, 0x1D, 0x137, 0x1B, 0x11F, -}; -int paperdoll_Cloak[4][10][2] = //4E5570 -{ - 0x11, 0x68, 0xF, 0x68, 0x14, 0x71, 0x19, 0x6B, 0x21, 0x6F, 0x5, 0x68, 0x5, 0x68, 0x14, 0x71, 0x3, 0x6B, 0xF, 0x6F, - 0x15, 0x64, 0xB, 0x6B, 0xE, 0x67, 0x15, 0x6B, 0x1B, 0x6F, 0x3, 0x6B, 0, 0x6B, 0xE, 0x67, 0, 0x6B, 0x3, 0x6F, - 0x10, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x25, 0x91, 0x29, 0x90, 0x8, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x3, 0x91, 0x3, 0x90, - 0x14, 0x92, 0x10, 0x92, 0x15, 0x98, 0x1F, 0x91, 0x22, 0x90, 0x8, 0x92, 0xC, 0x92, 0x15, 0x98, 0x3, 0x91, 0x3, 0x90, -}; -int paperdoll_CloakCollar[4][10][2] = //4E56B0 -{ - 0x11, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x20, 0x67, 0x21, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x1F, 0x67, - 0x13, 0x64, 0x35, 0x66, 0x29, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0x21, 0x6A, 0x2B, 0x66, 0x26, 0x68, 0x1F, 0x68, 0x1F, 0x6A, - 0, 0, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, 0x21, 0x87, 0x30, 0x87, 0x1E, 0x86, 0x1B, 0x86, 0x1C, 0x8A, - 0, 0, 0x38, 0x8A, 0x24, 0x8B, 0x1D, 0x8B, 0x21, 0x8C, 0x27, 0x8A, 0x34, 0x8A, 0x24, 0x8B, 0x25, 0x8B, 0x21, 0x8C, -}; -//int dword_4E56B4; // weak -int paperdoll_Belt[4][7][2] = //4E57F0 -{ - 0x3A, 0xB6, 0x37, 0xB2, 0x34, 0xB9, 0x3A, 0xB9, 0x37, 0xB7, 0x38, 0xAC, 0x37, 0xB7, - 0x3E, 0xAD, 0x3A, 0xAC, 0x37, 0xB0, 0x3A, 0xB1, 0x39, 0xB0, 0x3C, 0xA5, 0x39, 0xB0, - 0x3B, 0xD5, 0x37, 0xD2, 0x31, 0xD5, 0x39, 0xD6, 0x37, 0xD8, 0x37, 0xD1, 0x37, 0xD8, - 0x42, 0xD2, 0x3F, 0xD0, 0x3B, 0xD7, 0x3C, 0xD5, 0x3B, 0xD6, 0x3E, 0xCF, 0x36, 0xD6, -}; -int paperdoll_Helm[4][16][2] = //4E58D0 -{ - 0x3E, 0x1F, 0x41, 0x2C, 0x37, 0x2F, 0x31, 0x32, 0x37, 0x2A, 0x39, 0x28, 0x36, 0x34, 0x41, 0x38, 0x40, 0x31, 0x40, 0x21, 0x40, 0x31, 0x3C, 0x33, 0x3D, 0x24, 0x3A, 0x1A, 0x37, 0x2A, 0x41, 0x48, - 0x41, 0x1E, 0x42, 0x2B, 0x37, 0x2F, 0x34, 0x30, 0x39, 0x29, 0x3A, 0x26, 0x36, 0x34, 0x41, 0x37, 0x42, 0x32, 0x40, 0x21, 0x40, 0x31, 0x40, 0x2F, 0x3E, 0x22, 0x3B, 0x1A, 0x39, 0x29, 0x42, 0x47, - 0x3F, 0x47, 0x41, 0x56, 0x37, 0x59, 0x32, 0x5E, 0x37, 0x58, 0x39, 0x54, 0x34, 0x61, 0x40, 0x61, 0x41, 0x5D, 0x3E, 0x4F, 0x3E, 0x5B, 0x3D, 0x5B, 0x3F, 0x4C, 0x3B, 0x45, 0x37, 0x58, 0x41, 0x74, - 0x45, 0x45, 0x46, 0x54, 0x3A, 0x55, 0x38, 0x58, 0x3C, 0x54, 0x3F, 0x52, 0x39, 0x5B, 0x45, 0x5C, 0x47, 0x5C, 0x44, 0x4B, 0x44, 0x57, 0x43, 0x55, 0x44, 0x4A, 0x3E, 0x45, 0x3C, 0x54, 0x47, 0x70, -}; -int pPaperdoll_Beards[4] = //4E5AD0 -{ - 52, 130, 56, 136, -}; -int pPaperdoll_LeftHand[4][2] = //4E5AE0 -{ - 0x67, 0x6A, - 0x65, 0x6C, - 0x74, 0x8D, - 0x74, 0x93, -}; -int pPaperdoll_SecondLeftHand[4][2] = //4E5B00 -{ - 0x1A, 0x6B, - 0x28, 0x6D, - 0x19, 0x8D, - 0x20, 0x92, -}; -int pPaperdoll_RightHand[4][2] = //4E5B20 -{ - 0x1E, 0x90, - 0x22, 0x9E, - 0x19, 0xBA, - 0x1F, 0xB8, -}; -int pPaperdollLeftEmptyHand[4][2] = //4E5B40 -{ - 0x80, 0xCD, - 0x83, 0xC9, - 0x83, 0xD8, - 0x7B, 0xD8, -}; int pPartySpellbuffsUI_XYs[14][2] = { @@ -710,55 +595,7 @@ "pc21-", "pc22-", "pc23", "pc24-", "pc25-" }; -const char *dlad_texnames_by_face[25] = -{ - "pc01lad", "pc02lad", "pc03lad", "pc04lad", "pc05lad", "pc06lad", - "pc07lad", "pc08lad", "pc09lad", "pc10lad", "pc11lad", "pc12lad", - "pc13lad", "pc14lad", "pc15lad", "pc16lad", "pc17lad", "pc18lad", - "pc19lad", "pc20lad", "pc21lad", "pc22lad", "pc23lad", "pc24lad", - "pc25lad" -}; -const char *dlau_texnames_by_face[25] = -{ - "pc01lau", "pc02lau", "pc03lau", "pc04lau", "pc05lau", "pc06lau", - "pc07lau", "pc08lau", "pc09lau", "pc10lau", "pc11lau", "pc12lau", - "pc13lau", "pc14lau", "pc15lau", "pc16lau", "pc17lau", "pc18lau", - "pc19lau", "pc20lau", "pc21lau", "pc22lau", "pc23lau", "pc24lau", - "pc25lau" -}; -const char *dbod_texnames_by_face[25] = -{ - "pc01bod", "pc02bod", "pc03bod", "pc04bod", "pc05bod", "pc06bod", - "pc07bod", "pc08bod", "pc09bod", "pc10bod", "pc11bod", "pc12bod", - "pc13bod", "pc14bod", "pc15bod", "pc16bod", "pc17bod", "pc18bod", - "pc19bod", "pc20bod", "pc21bod", "pc22bod", "pc23bod", "pc24bod", - "pc25bod" -}; -const char *drh_texnames_by_face[25] = -{ - "pc01rh", "pc02rh", "pc03rh", "pc04rh", "pc05rh", "pc06rh", - "pc07rh", "pc08rh", "pc09rh", "pc10rh", "pc11rh", "pc12rh", - "pc13rh", "pc14rh", "pc15rh", "pc16rh", "pc17rh", "pc18rh", - "pc19rh", "pc20rh", "pc21rh", "pc22rh", "pc23rh", "pc24rh", - "pc25rh" -}; -const char *dlh_texnames_by_face[25] = -{ - "pc01lh", "pc02lh", "pc03lh", "pc04lh", "pc05lh", "pc06lh", - "pc07lh", "pc08lh", "pc09lh", "pc10lh", "pc11lh", "pc12lh", - "pc13lh", "pc14lh", "pc15lh", "pc16lh", "pc17lh", "pc18lh", - "pc19lh", "pc20lh", "pc21lh", "pc22lh", "pc23lh", "pc24lh", - "pc25lh" -}; -const char *dlhu_texnames_by_face[25] = -{ - "pc01lhu", "pc02lhu", "pc03lhu", "pc04lhu", "pc05lhu", "pc06lhu", - "pc07lhu", "pc08lhu", "pc09lhu", "pc10lhu", "pc11lhu", "pc12lhu", - "pc13lhu", "pc14lhu", "pc15lhu", "pc16lhu", "pc17lhu", "pc18lhu", - "pc19lhu", "pc20lhu", "pc21lhu", "pc22lhu", "pc23lhu", "pc24lhu", - "pc25lhu" -}; unsigned char byte_4ECF08[48][25] = // 4ECF08 { @@ -1160,10 +997,10 @@ //unsigned __int8 bMonsterInfoUI_bDollInitialized; char *aSpellNames[44]; int pMainScreenNum; // weak -int dword_506980; // weak -int dword_506984; // weak -int dword_506988; // weak -int dword_50698C; // weak +int dword_506980_uW; // weak +int dword_506984_uZ; // weak +int dword_506988_uY; // weak +int dword_50698C_uX; // weak int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 unsigned int pPrevVirtualCidesMapping[27]; int KeyboardPageNum; // weak @@ -1201,33 +1038,34 @@ unsigned int uActiveCharacter; int dword_507BF0_is_there_popup_onscreen; // weak int dword_507CBC; // weak -int dword_507CC0; // weak +int dword_507CC0_activ_ch; // weak __int64 GameUI_RightPanel_BookFlashTimer; // weak int _507CD4_RestUI_hourglass_anim_controller; // weak int dword_507CD8; // weak -int dword_50B570[777]; // weak -int dword_50B638[777]; // weak -int dword_50B700; // weak -int dword_50B738[777]; // idb -int _50B744_view_transformed_ys[45]; -int dword_50B828[777]; -int _50B834_view_transformed_zs[45]; -int dword_50B918[777]; -int _50B924_view_transformed_xs[45]; -int _50B9D8_screen_space_y[777]; -int dword_50B9E4[777]; -int dword_50B9F0[2]; // idb -int dword_50B9FC_ys[3 + 45]; -int dword_50BA08_ys[48]; // idb -int _50BAC8_screen_space_x[777]; // idb -int dword_50BAD4[777]; // weak -int dword_50BAE0[777]; // weak +int dword_50B570[50]; // weak +int dword_50B638[50]; // weak +stru367 stru_50B700; +/*int stru_50B700.field_0; // weak +int stru_50B700.field_38[777]; // idb +int stru_50B700._view_transformed_ys[45]; +int stru_50B700.field_128[777]; +int stru_50B700._view_transformed_zs[45]; +int stru_50B700.field_218[777]; +int stru_50B700._view_transformed_xs[45]; +int stru_50B700._screen_space_y[777]; +int stru_50B700.field_3E4[777]; +int stru_50B700.field_2F0[2]; // idb +int stru_50B700._ys[3 + 45]; +int stru_50B700._ys2[48]; // idb +int stru_50B700._screen_space_x[777]; // idb +int stru_50B700.field_3D4[777]; // weak +int stru_50B700._xs[777]; // weak int dword_50BAE8[777]; // weak -int dword_50BAEC_xs[3 + 45]; // weak -int dword_50BAF8_xs[48]; // weak -int dword_50BC10[777]; // weak -int dword_50BDA0[777]; // weak -int dword_50BF30[777]; // weak +int stru_50B700._xs2[3 + 45]; // weak +int stru_50B700._xs3[48]; // weak*/ +int dword_50BC10[100]; // weak +int dword_50BDA0[100]; // weak +int dword_50BF30[100]; // weak char town_portal_caster_id; // weak int some_active_character; // weak //_UNKNOWN unk_50C190; // weak @@ -1258,19 +1096,7 @@ unsigned __int8 IsPlayerWearingWatersuit[5]; char party_has_equipment[54]; char byte_5111F6[16]; -unsigned int papredoll_dbrds[16]; -unsigned int papredoll_drhs[4]; -unsigned int papredoll_dlhus[4]; -unsigned int papredoll_dlhs[4]; -unsigned int papredoll_dbods[5]; -int paperdoll_armor_texture[4][17][3]; -//int paperdoll_array_51132C[165]; -unsigned int papredoll_dlaus[5]; -unsigned int papredoll_dlads[4]; -int papredoll_flying_feet[777]; // idb -int paperdoll_boots_texture[4][6];//0x511638 -int paperdoll_cloak_collar_texture[4][10]; // weak -int paperdoll_cloak_texture[4][10]; + int _unused000; // weak unsigned __int16 pOdmMinimap[117][137]; @@ -1288,7 +1114,7 @@ int dword_591084; // weak struct Actor *pDialogue_SpeakingActor; unsigned int uDialogueType; -signed int sDialogue_SpeakingActorNPC_ID; +int sDialogue_SpeakingActorNPC_ID; struct LevelDecoration *_591094_decoration; char sHouseName[200]; // idb int uCurrentHouse_Animation; // weak
--- a/mm7_data.h Sat Jun 01 10:32:08 2013 +0600 +++ b/mm7_data.h Sat Jun 01 10:32:31 2013 +0600 @@ -332,7 +332,6 @@ extern char aIcons[]; // idb extern char aPending[]; // idb extern char aCanTFindS[]; // idb -extern int paperdoll_Weapon[4][16][2]; extern char *spellbook_texture_filename_suffices[]; // weak extern __int16 word_4E1D3A[]; // weak extern __int16 pTownPortalBook_xs[6]; @@ -427,10 +426,10 @@ extern __int16 RightClickPortraitXmin[4]; extern __int16 RightClickPortraitXmax[4]; extern void *off_4E2A12; // weak -extern int pArmorSkills[5]; -extern int pWeaponSkills[9]; -extern int pMiscSkills[12]; -extern int pMagicSkills[9]; +//extern int pArmorSkills[5]; +//extern int pWeaponSkills[9]; +//extern int pMiscSkills[12]; +//extern int pMagicSkills[9]; extern unsigned int pHealthBarPos[4]; extern unsigned int pManaBarPos[4]; extern char _4E2B21_buff_spell_tooltip_colors[80]; @@ -455,23 +454,7 @@ extern int dword_4E4A40[]; // weak extern int dword_4E4A44[]; // weak extern float flt_4E4A80[10]; -extern int pPaperdoll_BodyX; // weak -extern int pPaperdoll_BodyY; // weak -extern int paperdoll_Armor[4][17][2]; -extern int paperdoll_shoulder[4][17][2]; -extern int paperdoll_helm_texture[2][16]; -extern int paperdoll_belt_texture[2][7]; -extern int dword_4E5270[4][2]; -extern int paperdoll_Boot[4][7][2]; -extern int paperdoll_Cloak[4][10][2]; -extern int paperdoll_CloakCollar[4][10][2]; -extern int paperdoll_Belt[4][7][2]; -extern int paperdoll_Helm[4][16][2]; -extern int pPaperdoll_Beards[4]; // weak -extern int pPaperdoll_LeftHand[4][2]; -extern int pPaperdoll_SecondLeftHand[4][2]; -extern int pPaperdoll_RightHand[4][2]; -extern int pPaperdollLeftEmptyHand[4][2]; + extern int pPartySpellbuffsUI_XYs[14][2]; extern unsigned char byte_4E5DD8[]; // weak extern unsigned __int8 pPartySpellbuffsUI_smthns[14]; @@ -499,12 +482,7 @@ extern int dword_4EC2A8; // weak extern int dword_4EC2AC; // weak extern const char *pPlayerPortraitsNames[25]; -extern const char *dlad_texnames_by_face[25]; -extern const char *dlau_texnames_by_face[25]; -extern const char *dbod_texnames_by_face[25]; -extern const char *drh_texnames_by_face[25]; -extern const char *dlh_texnames_by_face[25]; -extern const char *dlhu_texnames_by_face[25]; + extern unsigned char byte_4ECF08[48][25]; extern unsigned char SoundSetAction[110][8]; // weak extern __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[4]; @@ -651,10 +629,10 @@ //extern unsigned __int8 bMonsterInfoUI_bDollInitialized; extern char *aSpellNames[44]; extern int pMainScreenNum; // weak -extern int dword_506980; // weak -extern int dword_506984; // weak -extern int dword_506988; // weak -extern int dword_50698C; // weak +extern int dword_506980_uW; // weak +extern int dword_506984_uZ; // weak +extern int dword_506988_uY; // weak +extern int dword_50698C_uX; // weak extern int uGameMenuUI_CurentlySelectedKeyIdx; // 506E68 extern bool GameMenuUI_InvaligKeyBindingsFlags[28]; // 506E6C extern unsigned int pPrevVirtualCidesMapping[27]; @@ -693,30 +671,31 @@ extern unsigned int uActiveCharacter; extern int dword_507BF0_is_there_popup_onscreen; // weak extern int dword_507CBC; // weak -extern int dword_507CC0; // weak +extern int dword_507CC0_activ_ch; // weak extern __int64 GameUI_RightPanel_BookFlashTimer; // weak extern int _507CD4_RestUI_hourglass_anim_controller; // weak extern int dword_507CD8; // weak extern int dword_50B570[]; // weak extern int dword_50B638[]; // weak -extern int dword_50B700; // weak -extern int dword_50B738[]; // idb -extern int _50B744_view_transformed_ys[]; -extern int dword_50B828[]; -extern int _50B834_view_transformed_zs[]; -extern int dword_50B918[]; -extern int _50B924_view_transformed_xs[]; -extern int _50B9D8_screen_space_y[]; -extern int dword_50B9E4[]; -extern int dword_50B9F0[]; // idb -extern int dword_50B9FC_ys[]; -extern int dword_50BA08_ys[]; // idb -extern int _50BAC8_screen_space_x[]; // idb -extern int dword_50BAD4[]; // weak -extern int dword_50BAE0[]; // weak +extern struct stru367 stru_50B700; +/*extern int stru_50B700.field_0; // weak +extern int stru_50B700.field_38[]; // idb +extern int stru_50B700._view_transformed_ys[]; +extern int stru_50B700.field_128[]; +extern int stru_50B700._view_transformed_zs[]; +extern int stru_50B700.field_218[]; +extern int stru_50B700._view_transformed_xs[]; +extern int stru_50B700._screen_space_y[]; +extern int stru_50B700.field_3E4[]; +extern int stru_50B700.field_2F0[]; // idb +extern int stru_50B700._ys[]; +extern int stru_50B700._ys2[]; // idb +extern int stru_50B700._screen_space_x[]; // idb +extern int stru_50B700.field_3D4[]; // weak +extern int stru_50B700._xs[]; // weak extern int dword_50BAE8[]; // weak -extern int dword_50BAEC_xs[]; // weak -extern int dword_50BAF8_xs[]; // weak +extern int stru_50B700._xs2[]; // weak +extern int stru_50B700._xs3[]; // weak*/ extern int dword_50BC10[]; // weak extern int dword_50BDA0[]; // weak extern int dword_50BF30[]; // weak @@ -751,18 +730,7 @@ extern char party_has_equipment[54]; extern char byte_5111F6[]; extern unsigned int papredoll_dbrds[16]; -extern unsigned int papredoll_drhs[4]; -extern unsigned int papredoll_dlhus[4]; -extern unsigned int papredoll_dlhs[4]; -extern unsigned int papredoll_dbods[5]; -extern int paperdoll_armor_texture[4][17][3];//0x511290 -//extern int paperdoll_array_51132C[165]; -extern unsigned int papredoll_dlaus[5]; -extern unsigned int papredoll_dlads[4]; -extern int papredoll_flying_feet[]; // idb -extern int paperdoll_boots_texture[4][6]; -extern int paperdoll_cloak_collar_texture[4][10]; // weak -extern int paperdoll_cloak_texture[4][10]; + extern int bRingsShownInCharScreen; // weak extern int _unused000; // weak @@ -1054,7 +1022,7 @@ extern int terrain_76DFC8[128]; extern int terrain_76E1C8[128]; extern int terrain_76E3C8[128]; -extern struct unk_F7B60C +struct unk_F7B60C { int some_data_ptr; // dword @ 000000 float flt_000004; @@ -1342,8 +1310,8 @@ bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int _this); bool __fastcall Player_has_item(unsigned int uItemID, struct Player *pPlayer, char a3); bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1); -void __fastcall WetsuitOn(unsigned int uPlayerID); // idb -unsigned int __fastcall WetsuitOff(unsigned int uPlayerID); +void WetsuitOn(unsigned int uPlayerID); // idb +void WetsuitOff(unsigned int uPlayerID); void __fastcall PrepareDrawLists_BLV(struct IndoorLocation_drawstru *_this); int /*__usercall*/ sr_sub_4D6FB0/*<eax>*/(struct stru315 *a1/*<ebp>*/); int /*__usercall*/ sr_sub_4D705A/*<eax>*/(struct stru315 *a1/*<ebp>*/); @@ -1374,7 +1342,7 @@ void __cdecl sub_4452BB(); const char *GetProfessionActionText(int a1); struct NPCData *__fastcall GetNPCData(signed int npcid); -struct NPCData *__fastcall GetNewNPCData(signed int npcid, int a2); +struct NPCData * GetNewNPCData(signed int npcid, int* npc_indx); int __fastcall GetGreetType(signed int SpeakingNPC_ID); void __cdecl DialogueEnding(); void PrepareHouse(enum HOUSE_ID house); // idb @@ -1414,6 +1382,7 @@ int __fastcall MakeColorMaskFromBitDepth(int a1); void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb +inline int round(float x) { return (floor(x + 0.5)); } inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) { auto p = (unsigned __int32 *)ptr;
--- a/stru10.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/stru10.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -775,7 +775,7 @@ //if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS) // pGame->pIndoorCameraD3D->debug_outline_sw(pLimits, 4, 0xFF1E1E, 0.000099999997); if (CalcFaceBounding(pFace, pLimits, 4, pOutBounding)) - return _49C720(pOutBounding, a3); + return _49C720(pOutBounding, a3) != 0; return false; } // 4D864C: using guessed type char byte_4D864C;
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/stru367.h Sat Jun 01 10:32:31 2013 +0600 @@ -0,0 +1,42 @@ +#pragma once + + + +/* 152 */ +#pragma pack(push, 1) +struct stru367 +{ + int field_0; + int field_4[13]; + int field_38[2]; + int _view_transformed_ys_minus1; + int _view_transformed_ys[57]; + int field_128[2]; + int _view_transformed_zs_minus1; + int _view_transformed_zs[57]; + int field_218[2]; + int _view_transformed_xs_minus1; + int _view_transformed_xs[45]; + int _screen_space_y[2]; + int field_2E0; + int field_2E4[2]; + int field_2EC; + int field_2F0[2]; + int field_2F8; + int _ys[3]; + int _ys2[48]; + int _screen_space_x[2]; + int field_3D0; + int field_3D4[2]; + int field_3DC; + //int field_3E0; + int _xs[54]; + int field_3E4; + int field_3E8; + int _xs2[3]; + int _xs3[48]; +}; +#pragma pack(pop) + + +//extern const stru367 stru_367; \ No newline at end of file
--- a/stru6.cpp Sat Jun 01 10:32:08 2013 +0600 +++ b/stru6.cpp Sat Jun 01 10:32:31 2013 +0600 @@ -27,6 +27,18 @@ +//----- (004775C4) -------------------------------------------------------- +stru6_stru1_indoor_sw_billboard::~stru6_stru1_indoor_sw_billboard() +{ + if (pArray1) + delete [] pArray1; + pArray1 = nullptr; + + if (pArray2) + delete [] pArray2; + pArray2 = nullptr; +} + //----- (00478211) -------------------------------------------------------- void stru6_stru1_indoor_sw_billboard::Initialize(int a2) @@ -878,6 +890,7 @@ if ( result < 545 ) { __debugbreak(); // find out what kind of spells are these + // when summoned light elemental attacks result -= 500; switch ( result )
--- a/stru6.h Sat Jun 01 10:32:08 2013 +0600 +++ b/stru6.h Sat Jun 01 10:32:31 2013 +0600 @@ -17,16 +17,7 @@ } //----- (004775C4) -------------------------------------------------------- - virtual ~stru6_stru1_indoor_sw_billboard() - { - if (pArray1) - delete [] pArray1; - pArray1 = nullptr; - - if (pArray2) - delete [] pArray2; - pArray2 = nullptr; - } + virtual ~stru6_stru1_indoor_sw_billboard(); int _4775ED(float a2); int _477927(float a2); @@ -42,7 +33,8 @@ unsigned int uNumVec3sInArray2; struct stru160 *pArray2; int field_10; - int field_14[80]; + int field_14[40]; + float field_B4[40]; }; #pragma pack(pop)