changeset 574:f90753ebabe3

Merge
author Nomad
date Wed, 06 Mar 2013 06:41:36 +0200
parents 7c0763248a87 (current diff) cdf3afa8db74 (diff)
children 88dd54e6e44a 96f48cfdd657
files mm7_2.cpp mm7_5.cpp mm7_6.cpp
diffstat 10 files changed, 310 insertions(+), 220 deletions(-) [+]
line wrap: on
line diff
--- a/Indoor.cpp	Wed Mar 06 06:41:05 2013 +0200
+++ b/Indoor.cpp	Wed Mar 06 06:41:36 2013 +0200
@@ -4667,8 +4667,8 @@
       if (uItemID)
       {
         if (uItemID != 220 && pItemsTable->pItems[uItemID].uEquipType == EQUIP_POTION &&
-            !p->stru_24.uEncantmentType)
-          p->stru_24.uEncantmentType = rand() % 15 + 5;
+            !p->stru_24.uEnchantmentType)
+          p->stru_24.uEnchantmentType = rand() % 15 + 5;
         pItemsTable->SetSpecialBonus(&p->stru_24);
       }
     }
--- a/Items.cpp	Wed Mar 06 06:41:05 2013 +0200
+++ b/Items.cpp	Wed Mar 06 06:41:36 2013 +0200
@@ -255,7 +255,7 @@
   this->uNumCharges = 0;
   this->uSpecEnchantmentType = 0;
   this->_bonus_strength = 0;
-  this->uEncantmentType = 0;
+  this->uEnchantmentType = 0;
   this->uItemID = 0;
   this->uBodyAnchor = 0;
   this->uExpireTime = 0i64;
@@ -268,7 +268,7 @@
   {
     if ( uTimePlayed > (signed __int64)this->uExpireTime )
     {
-      this->uEncantmentType = 0;
+      this->uEnchantmentType = 0;
       this->uSpecEnchantmentType = 0;
       this->uAttributes = this->uAttributes&(~ITEM_TEMP_BONUS);
     }
@@ -381,7 +381,7 @@
 				}
 			else
 				{ 
-				if (!decode_step)
+				if (decode_step)
 					break_loop = true;
 				}
 			++decode_step;
@@ -485,7 +485,7 @@
 				}
 			else
 				{ 
-				if (!decode_step)
+				if (decode_step)
 					break_loop = true;
 				}
 			++decode_step;
@@ -497,7 +497,7 @@
 	memset(&pSpecialEnchantmentsSumm, 0, 96);
 	for(i=0;i<12;++i)
 		{
-		for (j=0;j<pSpecialEnchantments_count;++j)
+		for (j=0;j<=pSpecialEnchantments_count;++j)
 			pSpecialEnchantmentsSumm[i]+=pSpecialEnchantments[j].to_item_apply[i];
 		}
 
@@ -838,7 +838,7 @@
 				}
 			else
 				{ 
-				if (!decode_step)
+				if (decode_step)
 					break_loop = true;
 				}
 			++decode_step;
@@ -905,7 +905,7 @@
 				}
 			else
 				{ 
-				if (!decode_step)
+				if (decode_step)
 					break_loop = true;
 				}
 			++decode_step;
@@ -1044,7 +1044,7 @@
 				}
 			else
 				{ 
-				if (!decode_step)
+				if (decode_step)
 					break_loop = true;
 				}
 			++decode_step;
@@ -1096,7 +1096,7 @@
 				}
 			else
 				{ 
-				if (!decode_step)
+				if (decode_step)
 					break_loop = true;
 				}
 			++decode_step;
@@ -1199,7 +1199,7 @@
 				}
 			else
 				{ 
-				if (!decode_step)
+				if (decode_step)
 					break_loop = true;
 				}
 			++decode_step;
@@ -1236,7 +1236,7 @@
 				}
 			else
 				{ 
-				if (!decode_step)
+				if (decode_step)
 					break_loop = true;
 				}
 			++decode_step;
@@ -1251,7 +1251,7 @@
 {
   if ( pItems[pItem->uItemID].uMaterial == MATERIAL_SPECIAL )
   {
-    pItem->uEncantmentType = pItems[pItem->uItemID]._bonus_type;
+    pItem->uEnchantmentType = pItems[pItem->uItemID]._bonus_type;
     pItem->uSpecEnchantmentType = pItems[pItem->uItemID]._additional_value;
     pItem->_bonus_strength = pItems[pItem->uItemID]._bonus_strength;
   }
@@ -1441,7 +1441,7 @@
 	uBaseValue = pItemsTable->pItems[this->uItemID].uValue;
 	if ( this->uAttributes & ITEM_TEMP_BONUS || pItemsTable->IsMaterialNonCommon(this) )
 		return uBaseValue;
-	if (uEncantmentType )
+	if (uEnchantmentType )
 		return uBaseValue + 100 * _bonus_strength;;
 	if (uSpecEnchantmentType )
 		{
@@ -1494,10 +1494,10 @@
   }
   if ( !pItemsTable->IsMaterialNonCommon(this) )
   {
-    if ( uEncantmentType )
+    if ( uEnchantmentType )
     {
       strcat(item__getname_buffer, " ");
-      nameModificator = pItemsTable->pEnchantments[uEncantmentType-1].pOfName;
+      nameModificator = pItemsTable->pEnchantments[uEnchantmentType-1].pOfName;
     }
     else
     {
@@ -1693,10 +1693,10 @@
 
         if (pItems[out_item->uItemID].uEquipType == EQUIP_POTION && out_item->uItemID != ITEM_POTION_BOTTLE )
             {// if it potion set potion spec
-            out_item->uEncantmentType = 0;
+            out_item->uEnchantmentType = 0;
             for (int i=0; i<2; ++i)
-                out_item->uEncantmentType += rand() % 4 + 1;
-            out_item->uEncantmentType = out_item->uEncantmentType * treasure_level; 
+                out_item->uEnchantmentType += rand() % 4 + 1;
+            out_item->uEnchantmentType = out_item->uEnchantmentType * treasure_level; 
             }
         }
     else
@@ -1733,12 +1733,12 @@
             out_item->uItemID = 1;
         if (pItems[out_item->uItemID].uEquipType == EQUIP_POTION && out_item->uItemID != ITEM_POTION_BOTTLE )
             {// if it potion set potion spec
-            out_item->uEncantmentType = 0;
+            out_item->uEnchantmentType = 0;
             for (int i=0; i<2; ++i)
-                out_item->uEncantmentType += rand() % 4 + 1;
-            out_item->uEncantmentType = out_item->uEncantmentType * treasure_level; 
+                out_item->uEnchantmentType += rand() % 4 + 1;
+            out_item->uEnchantmentType = out_item->uEnchantmentType * treasure_level; 
             }
-        out_item->uEncantmentType = out_item->uEncantmentType * treasure_level; 
+        out_item->uEnchantmentType = out_item->uEnchantmentType * treasure_level; 
         }
 
     if ( out_item->uItemID == ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION
@@ -1752,7 +1752,7 @@
     if ( pItems[out_item->uItemID].uEquipType != EQUIP_POTION )
         {
         out_item->uSpecEnchantmentType = 0;
-        out_item->uEncantmentType = 0;
+        out_item->uEnchantmentType = 0;
         }
     //try get special enhansment
     switch (pItems[out_item->uItemID].uEquipType)
@@ -1773,39 +1773,39 @@
     case      EQUIP_GAUNTLETS :      
     case      EQUIP_BOOTS  :        
     case      EQUIP_RING   : 
-        v22 = uBonusChanceStandart[v6];
+        
         if ( !uBonusChanceStandart[v6] )
             return;
-        v24 = v22;
         special_chance = rand() % 100;
-        if ( !uBonusChanceSpecial[v6] && !(special_chance < uBonusChanceStandart[v6]))
-            return;
         if ( special_chance < uBonusChanceStandart[v6])
             {
-            v26 = rand() % v5->uBonusChanceWpSpecial[v5->pItems[out_item->uItemID].uEquipType + 3];
-            v27 = out_item->uItemID;
-            out_item->uEncantmentType = 0;
-            for ( i = pEnchantments[0].to_item[pItems[v27].uEquipType + 1];
-                i < v26;
-                i += pEnchantments[out_item->uEncantmentType].to_item[pItems[v29].uEquipType + 1] )
+              v26 = rand() %pEnchantmentsSumm[pItems[out_item->uItemID].uEquipType-3]; 
+            out_item->uEnchantmentType = 0;
+            v27=pEnchantments[out_item->uEnchantmentType].to_item[pItems[out_item->uItemID].uEquipType-3];
+            if (v26>v27 )
+                {
+                do 
                 {
-                v29 = out_item->uItemID;
-                ++out_item->uEncantmentType;
-                }
-            ++out_item->uEncantmentType;
-            v30 = bonus_ranges[v6].minR;
-            v32 = out_item->uEncantmentType - 1;
-            v33 = rand() % (bonus_ranges[v6].maxR - v30 + 1) + v30;
-            out_item->_bonus_strength = v33;
-            if ( v32 == 21 || v32 == 22 || v32 == 23 )
-                out_item->_bonus_strength = v33 >> 1;
+                ++out_item->uEnchantmentType;
+                v27+=pEnchantments[out_item->uEnchantmentType].to_item[pItems[out_item->uItemID].uEquipType-3];
+                } while (v26>v27);
+            }
+            ++out_item->uEnchantmentType;
+
+            v33 = rand() % (bonus_ranges[v6].maxR - bonus_ranges[v6].minR + 1);
+            out_item->_bonus_strength = v33 + bonus_ranges[v6].minR;
+            v32 = out_item->uEnchantmentType - 1;
+            if ( v32 == 21 || v32 == 22 || v32 == 23 ) //Armsmaster skill, Dodge skill, Unarmed skill 
+                out_item->_bonus_strength = out_item->_bonus_strength/2;
             if ( out_item->_bonus_strength <= 0 )
                 out_item->_bonus_strength = 1;
             return;
             
             }
+        if ( !uBonusChanceSpecial[v6])
+            return;
         v34 = uBonusChanceStandart[v6] + uBonusChanceSpecial[v6];
-        if ( special_chance<v34 )
+        if ( special_chance>v34 )
             return;
         break;
     case EQUIP_WAND:
--- a/Items.h	Wed Mar 06 06:41:05 2013 +0200
+++ b/Items.h	Wed Mar 06 06:41:36 2013 +0200
@@ -140,7 +140,7 @@
 
 
   int uItemID;
-  int uEncantmentType;
+  int uEnchantmentType;
   int _bonus_strength;
   int uSpecEnchantmentType; // 25: +5 levels
   int uNumCharges;
--- a/NPC.cpp	Wed Mar 06 06:41:05 2013 +0200
+++ b/NPC.cpp	Wed Mar 06 06:41:36 2013 +0200
@@ -484,7 +484,7 @@
 					}
 				else
 					{ 
-					if (!decode_step)
+					if (decode_step)
 						break_loop = true;
 					}
 				++decode_step;
--- a/Player.cpp	Wed Mar 06 06:41:05 2013 +0200
+++ b/Player.cpp	Wed Mar 06 06:41:36 2013 +0200
@@ -3575,7 +3575,7 @@
               if ( pItemsTable->pItems[v17].uEquipType == 14 )
               {
                 if ( v16 != 220 )
-                  v27.uEncantmentType = 2 * rand() % 4 + 2;
+                  v27.uEnchantmentType = 2 * rand() % 4 + 2;
               }
             }
             else
@@ -7006,10 +7006,10 @@
     switch ( pParty->pPickedItem.uItemID )
     {
       case 0xDEu:
-        v25 = pParty->pPickedItem.uEncantmentType + 10;
+        v25 = pParty->pPickedItem.uEnchantmentType + 10;
         goto LABEL_110;
       case 0xDFu:
-        v26 = pParty->pPickedItem.uEncantmentType + 10;
+        v26 = pParty->pPickedItem.uEnchantmentType + 10;
         goto LABEL_114;
       case 0xE0u:
         LODWORD(v3->pConditions[1]) = 0;
@@ -7042,7 +7042,7 @@
         v59 = 0;
         v50 = 5;
         v46 = 3;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[7];
         goto LABEL_147;
       case 0xE5u:
@@ -7050,7 +7050,7 @@
         v59 = 0;
         v50 = 5;
         v46 = 3;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[8];
         goto LABEL_147;
       case 0xE6u:
@@ -7058,23 +7058,23 @@
         v59 = 0;
         v50 = 5;
         v46 = 3;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[1];
         goto LABEL_147;
       case 0xE7u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[11];
         goto LABEL_147;
       case 0xE8u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[13];
         goto LABEL_147;
       case 0xEAu:
@@ -7082,12 +7082,12 @@
         v59 = 0;
         v50 = 5;
         v46 = 3;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[14];
         goto LABEL_147;
       case 0xEBu:
         v3->pPlayerBuffs[23].Apply(
-          pParty->uTimePlayed + (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335),
+          pParty->uTimePlayed + (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335),
           3u,
           5u,
           0,
@@ -7108,49 +7108,49 @@
       case 0xF0u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[19];
         goto LABEL_147;
       case 0xF1u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[17];
         goto LABEL_147;
       case 0xF2u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[20];
         goto LABEL_147;
       case 0xF3u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[16];
         goto LABEL_147;
       case 0xF4u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[21];
         goto LABEL_147;
       case 0xF5u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[15];
         goto LABEL_147;
       case 0xFBu:
@@ -7173,12 +7173,12 @@
         HIDWORD(v3->pConditions[16]) = v35;
         goto LABEL_112;
       case 0xFDu:
-        v25 = 5 * pParty->pPickedItem.uEncantmentType;
+        v25 = 5 * pParty->pPickedItem.uEnchantmentType;
 LABEL_110:
         v69 = v25;
         goto LABEL_111;
       case 0xFEu:
-        v26 = 5 * pParty->pPickedItem.uEncantmentType;
+        v26 = 5 * pParty->pPickedItem.uEnchantmentType;
 LABEL_114:
         v27 = (char *)&v3->sMana;
         *(int *)v27 += v26;
@@ -7186,57 +7186,57 @@
       case 0xFFu:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[18];
         goto LABEL_147;
       case 0x100u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[5];
         goto LABEL_147;
       case 0x101u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)v3->pPlayerBuffs;
         goto LABEL_147;
       case 0x102u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[22];
         goto LABEL_147;
       case 0x103u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[3];
         goto LABEL_147;
       case 0x104u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[9];
         goto LABEL_147;
       case 0x105u:
         v70 = 0;
         v59 = 0;
-        v50 = 3 * LOWORD(pParty->pPickedItem.uEncantmentType);
+        v50 = 3 * LOWORD(pParty->pPickedItem.uEnchantmentType);
         v46 = 0;
-        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEncantmentType) * 0.033333335);
+        v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
         v29 = (char *)&v3->pPlayerBuffs[2];
 LABEL_147:
         ((SpellBuff *)v29)->Apply(pParty->uTimePlayed + v28, v46, v50, v59, v70);
--- a/StorylineTextTable.h	Wed Mar 06 06:41:05 2013 +0200
+++ b/StorylineTextTable.h	Wed Mar 06 06:41:36 2013 +0200
@@ -17,7 +17,8 @@
 struct StorylineText
 {
   void Initialize();
-  StorylineRecord StoreLine[30];
+  StorylineRecord StoreLine[29];
+  int field_15C;
   //int field_0;
  // int field_4[87];
 };
--- a/mm7_1.cpp	Wed Mar 06 06:41:05 2013 +0200
+++ b/mm7_1.cpp	Wed Mar 06 06:41:36 2013 +0200
@@ -2479,24 +2479,23 @@
         if (item_desc->uDamageDice) //"Armor"	
           sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11], item_desc->uDamageDice + item_desc->uDamageMod);
       break;
-      case EQUIP_POTION:
-          if ( inspect_item->uEncantmentType )
-              sprintf(out_text + 200,  "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEncantmentType); //"Power"
-          break;
-      case EQUIP_REAGENT:
-         sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], pItemsTable->pItems[inspect_item->uItemID].uDamageDice); //"Power"
-         break;
+      
     }
 
     if ( v77 )
       goto LABEL_65;
-    //v23 = item_desc->uEquipType;
-    
-
-    if ( inspect_item->uEncantmentType )
+    if  (item_desc->uEquipType==EQUIP_POTION)
+        {        
+        if ( inspect_item->uEnchantmentType )
+            sprintf(out_text + 200,  "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power"
+        }
+    else if  (item_desc->uEquipType== EQUIP_REAGENT)
+        {sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], pItemsTable->pItems[inspect_item->uItemID].uDamageDice); //"Power"
+        }
+    else if ( inspect_item->uEnchantmentType )
      {
         sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210],
-             pItemsTable->pEnchantments[inspect_item->uEncantmentType-1].pBonusStat, inspect_item->_bonus_strength); //"Special"
+             pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->_bonus_strength); //"Special"
     }
     else  if ( inspect_item->uSpecEnchantmentType )
       {      
@@ -2537,7 +2536,7 @@
         wHintWindow.uFrameHeight = v73->uTextureHeight + v81 + 54;
         if ( (signed int)Str > (signed int)wHintWindow.uFrameHeight )
             wHintWindow.uFrameHeight = (unsigned int)Str;
-        if ( inspect_item->uAttributes & 8 && (inspect_item->uSpecEnchantmentType || inspect_item->uEncantmentType) )
+        if ( inspect_item->uAttributes & 8 && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
             wHintWindow.uFrameHeight += LOBYTE(pFontComic->uFontHeight);
         v85 = 0;
         if ( pFontArrus->uFontHeight )
@@ -2605,7 +2604,7 @@
                 }
             else
                 {
-                if ( (inspect_item->uAttributes & 8) && (inspect_item->uSpecEnchantmentType || inspect_item->uEncantmentType) )
+                if ( (inspect_item->uAttributes & 8) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
                     {
                     sub_493F79(&v67, inspect_item->uExpireTime - pParty->uTimePlayed);
                     strcpy(pTmpBuf, "Duration:");
--- a/mm7_2.cpp	Wed Mar 06 06:41:05 2013 +0200
+++ b/mm7_2.cpp	Wed Mar 06 06:41:36 2013 +0200
@@ -13400,7 +13400,7 @@
   assert(sizeof(stru176) == 0x20);
   assert(sizeof(SavegameHeader) == 0x64);
   assert(sizeof(SavegameList) == 0x3138);
-  assert(sizeof(StorylineText) == 0x168);
+  assert(sizeof(StorylineText) == 0x160);
   assert(sizeof(FactionTable) == 0x1EF1);
   assert(sizeof(Decal) == 0xC20);
   assert(sizeof(DecalBuilder) == 0x30C038);
@@ -14656,16 +14656,13 @@
     {
       if ( v2 )
       {
-LABEL_7:
         LOBYTE(v5) = v0->GetActualSkillLevel(PLAYER_SKILL_SPEAR);
         if ( (signed int)SkillToMastery(v5) < 3 )
         {
-LABEL_8:
           v0->PlaySound(SPEECH_39, 0);
           return;
         }
         v3 = pParty->pPickedItem.uItemID;
-        goto LABEL_16;
       }
     }
     else
@@ -14673,11 +14670,21 @@
       if ( (v4 == 8 || v4 == 1 || v4 == 2)
         && v1
         && pItemsTable->pItems[*(int *)&v0->pInventoryItems[v1-1]].uSkillType == 4 )
-        goto LABEL_7;
-    }
-LABEL_16:
+	  {
+        LOBYTE(v5) = v0->GetActualSkillLevel(PLAYER_SKILL_SPEAR);
+        if ( (signed int)SkillToMastery(v5) < 3 )
+        {
+          v0->PlaySound(SPEECH_39, 0);
+          return;
+        }
+	  }
+    }
     if ( !v0->CanEquip_RaceAndAlignmentCheck(v3) )
-      goto LABEL_8;
+    {
+
+        v0->PlaySound(SPEECH_39, 0);
+        return;
+    }
     if ( pParty->pPickedItem.uItemID == 604 )
     {
       sub_467E7F_EquipBody(3u);
@@ -14696,16 +14703,39 @@
       case 9u:
       case 0xBu:
         if ( !v0->HasSkill(v4) )
-          goto LABEL_8;
+        {
+          v0->PlaySound(SPEECH_39, 0);
+          return;
+        }
         if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) && (v6 != 3 || bUnderwater) )
-          goto LABEL_95;
+		{
+			v46 = 0;
+			v45 = 0;
+			v44 = 0;
+			v43 = 0;
+			v42 = -1;
+			v41 = 0;
+			v40 = 0;
+			pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46);
+			return;
+		}
         sub_467E7F_EquipBody(v6);
         if ( pParty->pPickedItem.uItemID == 604 )
           WetsuitOff(uActiveCharacter);
         return;
       case 0xAu:
         if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) )
-          goto LABEL_95;
+		{
+			v46 = 0;
+			v45 = 0;
+			v44 = 0;
+			v43 = 0;
+			v42 = -1;
+			v41 = 0;
+			v40 = 0;
+			pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46);
+			return;
+		}
         v52 = 10;
         v7 = (int)&v0->pEquipment.field_28;
         while ( 1 )
@@ -14714,19 +14744,20 @@
           {
             v8 = v0->FindFreeInventorySlot();
             if ( (v8 & 0x80000000u) == 0 )
+			{
+			  v9 = v52;
+			  pParty->pPickedItem.uBodyAnchor = v52 + 1;
+			  memcpy(&v0->pInventoryItems[v8], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v8]));
+			  *(&v0->pEquipment.uOffHand + v9) = v8 + 1;
+			  pMouse->RemoveHoldingItem();
               break;
+			}
           }
           ++v52;
           v7 += 4;
           if ( (signed int)v52 > 15 )
-            goto LABEL_33;
-        }
-        v9 = v52;
-        pParty->pPickedItem.uBodyAnchor = v52 + 1;
-        memcpy(&v0->pInventoryItems[v8], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v8]));
-        *(&v0->pEquipment.uOffHand + v9) = v8 + 1;
-        pMouse->RemoveHoldingItem();
-LABEL_33:
+            break;
+        }
         if ( v52 == 16 )
         {
           v52 = v0->pEquipment.field_3C - 1;
@@ -14743,9 +14774,22 @@
         return;
       case 4u:
         if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) )
-          goto LABEL_95;
+		{
+			v46 = 0;
+			v45 = 0;
+			v44 = 0;
+			v43 = 0;
+			v42 = -1;
+			v41 = 0;
+			v40 = 0;
+			pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46);
+			return;
+		}
         if ( !v0->HasSkill(v4) )
-          goto LABEL_8;
+        {
+          v0->PlaySound(SPEECH_39, 0);
+          return;
+        }
         if ( v54 )
         {
           --v54;
@@ -14773,7 +14817,8 @@
             v17 = v52 + 1;
             memcpy(&v0->pInventoryItems[v52], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v52]));
             v0->pEquipment.uOffHand = v17;
-            goto LABEL_45;
+            pMouse->RemoveHoldingItem();
+	        return;
           }
           memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
           v15 = (int)((char *)v0 + 36 * (v53 - 1));
@@ -14792,9 +14837,22 @@
         if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter)
           && pParty->pPickedItem.uItemID != 64
           && pParty->pPickedItem.uItemID != 65 )
-          goto LABEL_95;
+		{
+			v46 = 0;
+			v45 = 0;
+			v44 = 0;
+			v43 = 0;
+			v42 = -1;
+			v41 = 0;
+			v40 = 0;
+			pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46);
+			return;
+		}
         if ( !v0->HasSkill(v4) )
-          goto LABEL_8;
+        {
+          v0->PlaySound(SPEECH_39, 0);
+          return;
+        }
         v50 = 0;
         if ( v4 == 2 && (unsigned __int16)(v0->pActiveSkills[2] & 0xFFC0)
           || v4 == 1 && (signed int)SkillToMastery(v0->pActiveSkills[1]) >= 3 )
@@ -14830,9 +14888,12 @@
                 if ( !v14 )
                   return;
                 v22 = _this.uItemID;
-LABEL_73:
                 v50 = v22;
-                goto LABEL_74;
+				if ( v50 )
+				  stru_A750F8[uActiveCharacter - 1]._494836(
+					*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50),
+					uActiveCharacter - 1 + 9);
+				break;
               }
               v23 = v0->FindFreeInventorySlot();
               if ( (v23 & 0x80000000u) != 0 )
@@ -14841,12 +14902,16 @@
               v50 = (unsigned int)&v0->pInventoryItems[v23];
               memcpy(&v0->pInventoryItems[v23], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v23]));
               v0->pEquipment.uOffHand = v23 + 1;
-LABEL_71:
               pMouse->RemoveHoldingItem();
               if ( v52 != 12 )
                 return;
               v22 = *(int *)v50;
-              goto LABEL_73;
+			  v50 = v22;
+			  if ( v50 )
+				stru_A750F8[uActiveCharacter - 1]._494836(
+				*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50),
+				uActiveCharacter - 1 + 9);
+			  break;
             }
           }
         }
@@ -14859,7 +14924,16 @@
           v50 = (unsigned int)&v0->pInventoryItems[v26];
           memcpy(&v0->pInventoryItems[v26], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v26]));
           v0->pEquipment.uMainHand = v26 + 1;
-          goto LABEL_71;
+              pMouse->RemoveHoldingItem();
+              if ( v52 != 12 )
+                return;
+              v22 = *(int *)v50;
+			  v50 = v22;
+			  if ( v50 )
+				stru_A750F8[uActiveCharacter - 1]._494836(
+				*((int *)&pSpellDatas[66].uNormalLevelRecovery + v50),
+				uActiveCharacter - 1 + 9);
+			  break;
         }
         --v53;
         memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
@@ -14876,7 +14950,6 @@
           v50 = _this.uItemID;
         if ( v51 )
           v0->pEquipment.uOffHand = 0;
-LABEL_74:
         if ( v50 )
           stru_A750F8[uActiveCharacter - 1]._494836(
             *((int *)&pSpellDatas[66].uNormalLevelRecovery + v50),
@@ -14884,9 +14957,22 @@
         break;
       case 1u:
         if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(uActiveCharacter) )
-          goto LABEL_95;
+		{
+			v46 = 0;
+			v45 = 0;
+			v44 = 0;
+			v43 = 0;
+			v42 = -1;
+			v41 = 0;
+			v40 = 0;
+			pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46);
+			return;
+		}
         if ( !v0->HasSkill(v4) )
-          goto LABEL_8;
+        {
+          v0->PlaySound(SPEECH_39, 0);
+          return;
+        }
         if ( v53 )
         {
           if ( v54 )
@@ -14898,7 +14984,8 @@
             v42 = -1;
             v41 = 0;
             v40 = 0;
-            goto LABEL_96;
+			pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46);
+			return;
           }
           --v53;
           memcpy(&_this, &pParty->pPickedItem, sizeof(_this));
@@ -14935,7 +15022,6 @@
               v31 = v52 + 1;
               memcpy(&v0->pInventoryItems[v52], &pParty->pPickedItem, sizeof(v0->pInventoryItems[v52]));
               v0->pEquipment.uMainHand = v31;
-LABEL_45:
               pMouse->RemoveHoldingItem();
             }
           }
@@ -14972,7 +15058,6 @@
     {
       if ( bUnderwater )
       {
-LABEL_95:
         v46 = 0;
         v45 = 0;
         v44 = 0;
@@ -14980,7 +15065,6 @@
         v42 = -1;
         v41 = 0;
         v40 = 0;
-LABEL_96:
         pAudioPlayer->PlaySound(SOUND_27, v40, v41, v42, v43, v44, v45, v46);
         return;
       }
@@ -15105,71 +15189,75 @@
   }
   v22 = 0;
   v1 = (int *)((signed int)(viewparams->uScreenZ + viewparams->uScreenX) >> 1);
-  if ( (signed int)viewparams->uScreenY >= (signed int)viewparams->uScreenW )
-    goto LABEL_21;
-  v2 = (char *)v1 - 50;
-  v1 = (int *)((char *)v1 + 50);
-  v3 = 640 * viewparams->uScreenY;
-  v17 = v2;
-  v20 = v1;
-  v18 = ((viewparams->uScreenW - viewparams->uScreenY - 1) >> 1) + 1;
-  do
-  {
-    if ( (signed int)v2 >= (signed int)v20 )
-      goto LABEL_20;
-    v1 = &pRenderer->pActiveZBuffer[(int)&v2[v3]];
-    v21 = &pRenderer->pActiveZBuffer[(int)&v2[v3]];
-    v4 = v22;
-    v5 = (((char *)v20 - v2 - 1) >> 1) + 1;
-    do
-    {
-      v6 = 0;
-      v7 = *v1 & 0xFFFF;
-      v19 = 0;
-      if ( v4 > 0 )
-      {
-        do
-        {
-          if ( dword_7207F0[v6] == v7 )
-            break;
-          ++v6;
-          v19 = v6;
-        }
-        while ( v6 < v22 );
-      }
-      if ( (v7 & 7) == OBJECT_Decoration)
-      {
-        v16 = (unsigned int)v7 >> 3;
-        if ( (signed int)(((unsigned int)*v21 >> 16)
-                        - pDecorationList->pDecorations[pLevelDecorations[(unsigned int)v7 >> 3].uDecorationDescID].uRadius) > 512 )
-          goto LABEL_18;
-      }
-      else
-      {
-        if ( (unsigned int)*v21 > 0x2000000 )
-          goto LABEL_18;
-      }
-      if ( v19 == v22 && v4 < 100 )
-      {
-        ++v22;
-        ++v4;
-        v8 = *v21;
-        dword_7207EC[v4] = v7;
-        dword_72065C[v4] = v8;
-      }
-LABEL_18:
-      v1 = v21 + 2;
-      --v5;
-      v21 += 2;
-    }
-    while ( v5 );
-    v2 = v17;
-LABEL_20:
-    v3 += 1280;
-    --v18;
-  }
-  while ( v18 );
-LABEL_21:
+  if ( (signed int)viewparams->uScreenY < (signed int)viewparams->uScreenW )
+  {
+	  v2 = (char *)v1 - 50;
+	  v1 = (int *)((char *)v1 + 50);
+	  v3 = 640 * viewparams->uScreenY;
+	  v17 = v2;
+	  v20 = v1;
+	  v18 = ((viewparams->uScreenW - viewparams->uScreenY - 1) >> 1) + 1;
+	  do
+	  {
+		if ( (signed int)v2 < (signed int)v20 )
+		{
+			v1 = &pRenderer->pActiveZBuffer[(int)&v2[v3]];
+			v21 = &pRenderer->pActiveZBuffer[(int)&v2[v3]];
+			v4 = v22;
+			v5 = (((char *)v20 - v2 - 1) >> 1) + 1;
+			do
+			{
+			  v6 = 0;
+			  v7 = *v1 & 0xFFFF;
+			  v19 = 0;
+			  if ( v4 > 0 )
+			  {
+				do
+				{
+				  if ( dword_7207F0[v6] == v7 )
+					break;
+				  ++v6;
+				  v19 = v6;
+				}
+				while ( v6 < v22 );
+			  }
+			  if ( (v7 & 7) == OBJECT_Decoration)
+			  {
+				v16 = (unsigned int)v7 >> 3;
+				if ( (signed int)(((unsigned int)*v21 >> 16)
+								- pDecorationList->pDecorations[pLevelDecorations[(unsigned int)v7 >> 3].uDecorationDescID].uRadius) <= 512 )
+				  if ( v19 == v22 && v4 < 100 )
+				  {
+					++v22;
+					++v4;
+					v8 = *v21;
+					dword_7207EC[v4] = v7;
+					dword_72065C[v4] = v8;
+				  }
+			  }
+			  else if ( (unsigned int)*v21 <= 0x2000000 )
+			  {
+				  if ( v19 == v22 && v4 < 100 )
+				  {
+					++v22;
+					++v4;
+					v8 = *v21;
+					dword_7207EC[v4] = v7;
+					dword_72065C[v4] = v8;
+				  }
+			  }
+			  v1 = v21 + 2;
+			  --v5;
+			  v21 += 2;
+			}
+			while ( v5 );
+			v2 = v17;
+		}
+		v3 += 1280;
+		--v18;
+	  }
+	  while ( v18 );
+  }
   if ( v22 > 0 )
   {
     v9 = dword_720660;
@@ -15344,7 +15432,6 @@
           || (v7 = &pOutdoor->pBModels[a1 >> 9].pFaces[(a1 >> 3) & 0x3F], BYTE2(v7->uAttributes) & 0x10)
           || (v6 = v7->sCogTriggeredID) == 0 )
           return 1;
-LABEL_13:
         EventProcessor((signed __int16)v6, v2, 1);
         return 0;
       }
@@ -15358,7 +15445,10 @@
       if ( v5 & 0x100000 || (v6 = pIndoor->pFaceExtras[v4->uFaceExtraID].uEventID) == 0 )
         return 1;
       if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG )
-        goto LABEL_13;
+	  {
+        EventProcessor((signed __int16)v6, v2, 1);
+        return 0;
+	  }
       break;
   }
   return 0;
--- a/mm7_5.cpp	Wed Mar 06 06:41:05 2013 +0200
+++ b/mm7_5.cpp	Wed Mar 06 06:41:36 2013 +0200
@@ -15430,7 +15430,7 @@
       v27 = &v0->pInventoryItems[pOut.z];
       v28 = v27->uItemID;
       v51 = pItemsTable->pItems[v27->uItemID].uEquipType;
-      v29 = (ItemGen *)(1800 * pParty->pPickedItem.uEncantmentType);
+      v29 = (ItemGen *)(1800 * pParty->pPickedItem.uEnchantmentType);
       if ( pParty->pPickedItem.uItemID != 233 )
       {
         if ( pParty->pPickedItem.uItemID == 236 )
@@ -15452,7 +15452,7 @@
             if ( (signed int)v27->uItemID >= 64 && (signed int)v33 <= 65
               || (pOut.y = v27->uAttributes, pOut.y & 2)
               || v27->uSpecEnchantmentType
-              || v27->uEncantmentType
+              || v27->uEnchantmentType
               || v51 && v51 != 1 && v51 != 2
               || (signed int)v33 >= 500 )
               goto LABEL_92;
@@ -15468,7 +15468,7 @@
               && (signed int)v30 <= 65
               || (pOut.y = v27->uAttributes, pOut.y & 2)
               || v27->uSpecEnchantmentType
-              || v27->uEncantmentType
+              || v27->uEnchantmentType
               || v51 && v51 != 1 && v51 != 2
               || (signed int)v30 >= 500 )
               goto LABEL_92;
@@ -15486,7 +15486,7 @@
         dword_50C9A8 = 256;
         goto LABEL_92;
       }
-      v36 = (70.0 - (double)pParty->pPickedItem.uEncantmentType) * 0.01;
+      v36 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01;
       if ( v36 < 0.0 )
         v36 = 0.0;
       if ( v51 != 12 )
@@ -15635,8 +15635,8 @@
                 *(int *)&v0->field_1F5[36 * v19 + 15] = 1;
               v20 = v47 + 50 * v15;
               v0->pInventoryItems[pOut.z].uItemID = v51;
-              v0->pInventoryItems[pOut.z].uEncantmentType = (pParty->pPickedItem.uEncantmentType
-                                                       + v0->pInventoryItems[pOut.z].uEncantmentType)
+              v0->pInventoryItems[pOut.z].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType
+                                                       + v0->pInventoryItems[pOut.z].uEnchantmentType)
                                                       / 2;
               v0->SetVariable(VAR_AutoNotes, *(short *)&pItemsTable->potion_note[2 * v20 ]);//field_10168  + 388
 LABEL_74:
@@ -15653,7 +15653,7 @@
               if ( *(int *)(a2.y + 532) == 221 )
                 *(int *)(a2.y + 532) = pParty->pPickedItem.uItemID;
               else
-                *(int *)(a2.y + 536) = pParty->pPickedItem.uEncantmentType;
+                *(int *)(a2.y + 536) = pParty->pPickedItem.uEnchantmentType;
               v21 = v0->AddItem(0xFFFFFFFFu, 0xDCu);
               if ( v21 )
                 *(int *)&v0->field_1F5[36 * v21 + 15] = 1;
--- a/mm7_6.cpp	Wed Mar 06 06:41:05 2013 +0200
+++ b/mm7_6.cpp	Wed Mar 06 06:41:36 2013 +0200
@@ -1431,7 +1431,7 @@
       v4 = Dst.uItemID;
     }
     if ( pItemsTable->pItems[v5].uEquipType == 14 && v4 != 220 )
-      Dst.uEncantmentType = 2 * rand() % 4 + 2;
+      Dst.uEnchantmentType = 2 * rand() % 4 + 2;
     pItemsTable->SetSpecialBonus(&Dst);
     if ( !pParty->AddItem(&Dst) )
       pParty->SetHoldingItem(&Dst);
@@ -3980,7 +3980,7 @@
           {
             if (!v730c->uSpecEnchantmentType)
             {
-              if (!v730c->uEncantmentType)
+              if (!v730c->uEnchantmentType)
               {
                 v68 = BYTE4(v726->pConditions[3]);
                 if ( !v68 || v68 == 1 || v68 == 2 )
@@ -5307,7 +5307,7 @@
             if ( v731 != 4
               || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134)
               || v726->pInventoryItems[a2].uSpecEnchantmentType != 0
-              || v726->pInventoryItems[a2].uEncantmentType != 0
+              || v726->pInventoryItems[a2].uEnchantmentType != 0
               || v726->pInventoryItems[a2]._bonus_strength != 0
               || (_this = (ItemGen *)((char *)&v726->pInventoryItems[a2] + 20), v726->pInventoryItems[a2].Broken()) )
               goto LABEL_616;
@@ -5412,7 +5412,7 @@
         LODWORD(v725) = (int)(char *)&pItemsTable + 48 * v290 + 4;
         if ( v290 > 134
           || _this->uSpecEnchantmentType != 0
-          || _this->uEncantmentType != 0
+          || _this->uEnchantmentType != 0
           || _this->_bonus_strength != 0
           || (v291 = pItemsTable->pItems[v290].uEquipType) == 0
           || v291 == 1
@@ -5487,13 +5487,13 @@
           v293 = rand();
           v294 = _this;
           v295 = v293 % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType];
-          _this->uEncantmentType = 0;
+          _this->uEnchantmentType = 0;
           for ( kk = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[v294->uItemID].uEquipType + 1];
                 ;
-                kk += pItemsTable->pEnchantments[v294->uEncantmentType].to_item[pItemsTable->pItems[v294->uItemID].uEquipType
+                kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[pItemsTable->pItems[v294->uItemID].uEquipType
                                                                          + 1] )
           {
-            ++v294->uEncantmentType;
+            ++v294->uEnchantmentType;
             if ( kk >= v295 )
               break;
           }