changeset 1561:f8c15e45de7e

Player::IsUnarmed fixing condition
author Grumpy7
date Sun, 08 Sep 2013 01:17:33 +0200
parents a0cd6465ae0d
children c44db078127d
files Player.cpp
diffstat 1 files changed, 3 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/Player.cpp	Sun Sep 08 01:03:04 2013 +0200
+++ b/Player.cpp	Sun Sep 08 01:17:33 2013 +0200
@@ -1905,14 +1905,12 @@
 
 //----- (0048D4B3) --------------------------------------------------------
 int Player::CalculateIncommingDamage( DAMAGE_TYPE dmg_type, int dmg )
-    {
-
+{
   int resist_value; // edi@8
   int player_luck; // eax@21
   signed int res_rand_divider; // ebx@2
   int armor_skill; // eax@29
 
-
   if ( classType == PLAYER_CLASS_LICH && (dmg_type == CHARACTER_ATTRIBUTE_RESIST_MIND || dmg_type == CHARACTER_ATTRIBUTE_RESIST_BODY || dmg_type == CHARACTER_ATTRIBUTE_RESIST_SPIRIT )) //TODO: determine if spirit resistance should be handled by body res. modifier
     return 0;
 
@@ -1977,8 +1975,8 @@
 //----- (0048D676) --------------------------------------------------------
 bool Player::IsUnarmed()
 {
-  return HasItemEquipped(EQUIP_MAIN_HAND) != 0 &&
-        !(HasItemEquipped(EQUIP_OFF_HAND) == 0 && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD);
+  return !HasItemEquipped(EQUIP_MAIN_HAND) &&
+        (!HasItemEquipped(EQUIP_OFF_HAND) || GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD);
 }
 
 //----- (0048D6AA) --------------------------------------------------------