Mercurial > mm7
changeset 452:f56c98a2ab52
Слияние
author | Ritor1 |
---|---|
date | Sun, 24 Feb 2013 01:14:42 +0600 |
parents | 9bb6aaff2413 (current diff) 03ccac4fad25 (diff) |
children | eaadcb39312f |
files | mm7_1.cpp mm7_4.cpp |
diffstat | 3 files changed, 682 insertions(+), 673 deletions(-) [+] |
line wrap: on
line diff
--- a/Chest.cpp Sun Feb 24 01:14:26 2013 +0600 +++ b/Chest.cpp Sun Feb 24 01:14:42 2013 +0600 @@ -3,6 +3,20 @@ #include "Chest.h" #include "FrameTableInc.h" #include "Allocator.h" +#include "LOD.h" +#include "MapInfo.h" +#include "Actor.h" +#include "Indoor.h" +#include "Outdoor.h" +#include "DecorationList.h" +#include "Party.h" +#include "AudioPlayer.h" +#include "Math.h" +#include "Texts.h" +#include "ObjectList.h" +#include "GUIWindow.h" +#include "Time.h" +#include "Overlays.h" #include "mm7_data.h" @@ -17,6 +31,670 @@ +//----- (0042041E) -------------------------------------------------------- +bool Chest::Open(unsigned int uChestID) +{ + char *v1; // edi@5 + unsigned int v2; // eax@8 + GUIWindow *v3; // eax@15 + int v5; // edx@16 + int v6; // eax@16 + ODMFace *v7; // eax@19 + int v8; // edx@19 + int v9; // edi@19 + signed int v10; // ebx@19 + int v11; // ecx@19 + int v12; // eax@19 + BLVFace *v13; // eax@20 + int v14; // ebx@21 + int v15; // edi@21 + int v16; // ecx@22 + __int64 v17; // qax@22 + double v18; // st7@23 + double v19; // st6@23 + double v20; // st7@23 + int v21; // ecx@26 + char v22[12]; // ST4C_12@28 + unsigned int *v23; // edi@28 + unsigned __int16 v24; // di@28 + signed int v25; // ecx@28 + char *v26; // edx@29 + unsigned __int16 v27; // ax@32 + //LayingItem a1; // [sp+14h] [bp-B0h]@28 + int v29; // [sp+84h] [bp-40h]@16 + int v30; // [sp+88h] [bp-3Ch]@16 + int v31; // [sp+8Ch] [bp-38h]@16 + int v32; // [sp+90h] [bp-34h]@16 + float v33; // [sp+94h] [bp-30h]@23 + char *v34; // [sp+98h] [bp-2Ch]@5 + int v35; // [sp+9Ch] [bp-28h]@16 + Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28 + int a4; // [sp+ACh] [bp-18h]@1 + int v38; // [sp+B0h] [bp-14h]@21 + int sRotX; // [sp+B4h] [bp-10h]@23 + float v40; // [sp+B8h] [bp-Ch]@23 + float v41; // [sp+BCh] [bp-8h]@23 + int sRotY; // [sp+C0h] [bp-4h]@8 + + a4 = uChestID; + if ( (uChestID & 0x80000000u) != 0 || (signed int)uChestID >= 20 ) + return 0; + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + v1 = (char *)&pChests[uChestID].uFlags; + v34 = v1; + if ( !(*v1 & CHEST_ITEMS_PLACED) ) + Chest::_420284(uChestID); + if ( !uActiveCharacter ) + return 0; + *(float *)&sRotY = 0.0; + v2 = pMapStats->GetMapInfo(pCurrentMapName); + if ( !(*v1 & 1) || !v2 ) + goto LABEL_12; + if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[v2].LockX5 ) + { + v29 = 811; + v30 = 812; + v31 = 813; + v32 = 814; + v5 = rand() % 4; + v6 = dword_5B5920 >> 3; + v35 = v5; + if ( (dword_5B5920 & 7) == OBJECT_Decoration) + { + v16 = v6; + v14 = pLevelDecorations[v6].vPosition.x; + v38 = pLevelDecorations[v6].vPosition.y; + v17 = pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight; + v15 = pLevelDecorations[v16].vPosition.z + (((signed int)v17 - HIDWORD(v17)) >> 1); + } + else + { + if ( (dword_5B5920 & 7) != OBJECT_BModel) + goto LABEL_12; + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + v7 = &pOutdoor->pBModels[dword_5B5920 >> 9].pFaces[(dword_5B5920 >> 3) & 0x3F]; + v8 = v7->pBoundingBox.y1; + v9 = v7->pBoundingBox.z2; + v10 = v7->pBoundingBox.x1 + v7->pBoundingBox.x2; + v11 = v7->pBoundingBox.y2; + v12 = v7->pBoundingBox.z1; + } + else + { + v13 = &pIndoor->pFaces[v6]; + v8 = v13->pBounding.y1; + v9 = v13->pBounding.z2; + v10 = v13->pBounding.x1 + v13->pBounding.x2; + v11 = v13->pBounding.y2; + v12 = v13->pBounding.z1; + } + v14 = v10 >> 1; + v38 = (v8 + v11) >> 1; + v15 = (v12 + v9) >> 1; + } + v18 = (double)pParty->vPosition.x - (double)v14; + *(float *)&a4 = v18; + v19 = (double)pParty->vPosition.y - (double)v38; + v33 = v19; + v41 = (double)pParty->sEyelevel + (double)pParty->vPosition.z - (double)v15; + *(float *)&sRotY = v19 * v19; + *(float *)&sRotX = v18 * v18; + v20 = sqrt(v41 * v41 + *(float *)&sRotX + *(float *)&sRotY); + v40 = v20; + if ( v20 <= 1.0 ) + { + *(float *)&sRotX = 0.0; + *(float *)&sRotY = 0.0; + } + else + { + sRotY = (signed __int64)sqrt(*(float *)&sRotX + *(float *)&sRotY); + sRotX = stru_5C6E00->Atan2((signed __int64)*(float *)&a4, (signed __int64)v33); + sRotY = stru_5C6E00->Atan2(sRotY, (signed __int64)v41); + } + v21 = 256; + if ( v40 < 256.0 ) + v21 = (signed __int64)v40 / 4; + *(int *)&v22[8] = v15; + *(_QWORD *)v22 = __PAIR__(v38, v14); + Vec3_int_::Rotate(v21, sRotX, sRotY, *(Vec3_int_ *)v22, &pOut.x, &pOut.z, &pOut.y); + v23 = (unsigned int *)(&v29 + v35); + sub_42F7EB_DropItemAt(*v23, pOut.x, pOut.z, pOut.y, 0, 1, 0, 0x30u, 0); + + LayingItem a1; // [sp+14h] [bp-B0h]@28 + //LayingItem::LayingItem(&a1); + + a1.stru_24.Reset(); + v24 = *(short *)v23; + v25 = 0; + a1.field_50 = 0; + a1.field_4C = 0; + a1.field_48 = 0; + a1.field_54 = 0; + a1.uItemType = v24; + if ( (signed int)pObjectList->uNumObjects <= 0 ) + { +LABEL_32: + v27 = 0; + } + else + { + v26 = (char *)&pObjectList->pObjects->uObjectID; + while ( v24 != *(short *)v26 ) + { + ++v25; + v26 += 56; + if ( v25 >= (signed int)pObjectList->uNumObjects ) + goto LABEL_32; + } + v27 = v25; + } + a1.uObjectDescID = v27; + a1.vPosition.y = pOut.z; + a1.vPosition.x = pOut.x; + a1.vPosition.z = pOut.y; + a1.uSoundID = 0; + a1.uAttributes = 48; + a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y); + a1.uSpriteFrameID = 0; + a1.field_58_pid = 0; + a1.field_5C = 0; + a1.uFacing = 0; + a1.Create(0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); + a1._438E35(); + *v34 &= 0xFEu; + if ( uActiveCharacter && !qword_A750D8 && !dword_507CD8 ) + { + qword_A750D8 = 256i64; + word_A750E0 = 5; + word_A750E2 = uActiveCharacter; + } + pIcons_LOD->_4114F2(); + dword_507CD8 = 0; + return 0; + } + *v1 &= 0xFEu; + sRotY = 1; +LABEL_12: + pAudioPlayer->StopChannels(-1, -1); + pAudioPlayer->PlaySound((SoundID)208, 0, 0, -1, 0, 0, 0, 0); + if ( *(float *)&sRotY != 0.0 ) + { + if ( !dword_507CD8 ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0); + } + dword_507CD8 = 0; + v3 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, a4, 0); + pGUIWindow_CurrentMenu = v3; + pChestWindow = v3; + pBtn_ExitCancel = v3->CreateButton( + 0x1D7u, + 0x1BDu, + 0xA9u, + 0x23u, + 1, + 0, + 0x71u, + 0, + 0, + pGlobalTXT_LocalizationStrings[79],// Exit + (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), + 0); + pChestWindow->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, "", 0); + pCurrentScreen = SCREEN_CHEST; + pEventTimer->Pause(); + return 1; +} + +//----- (0042092D) -------------------------------------------------------- +void Chest::DrawChestUI(unsigned int uChestID) +{ + Render *v1; // edi@1 + unsigned int v2; // ebx@1 + unsigned int v3; // ebx@1 + int v4; // eax@1 + unsigned int v5; // eax@1 + int v6; // ecx@3 + unsigned int v7; // eax@4 + Texture *v8; // esi@4 + signed int v9; // ecx@4 + signed int v10; // edx@4 + signed int v11; // eax@4 + int v12; // eax@6 + int v13; // eax@6 + unsigned int v14; // ST34_4@8 + int v15; // edi@8 + int *v16; // [sp+Ch] [bp-28h]@1 + int v17; // [sp+10h] [bp-24h]@4 + int v18; // [sp+14h] [bp-20h]@1 + signed int v19; // [sp+18h] [bp-1Ch]@1 + int v20; // [sp+1Ch] [bp-18h]@1 + signed int v21; // [sp+20h] [bp-14h]@1 + char *v22; // [sp+2Ch] [bp-8h]@2 + signed int v23; // [sp+30h] [bp-4h]@1 + + v1 = pRenderer; + v2 = uChestID; + v16 = pRenderer->pActiveZBuffer; + pRenderer->ClearZBuffer(0, 479); + v3 = v2; + v4 = pChests[v3].uChestBitmapID; + v20 = pChestSmthn1ByType[v4]; + v18 = pChestSmthn2ByType[v4]; + v21 = pChestWidthsByType[v4]; + v19 = pChestHeightsByType[v4]; + sprintf(pTmpBuf, "chest%02d", pChestList->pChests[pChests[v3].uChestBitmapID].uTextureID); + v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); + pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0)); + v23 = 0; + if ( v21 * v19 > 0 ) + { + v22 = (char *)pChests[v3].pInventoryIndices; + do + { + v6 = *(short *)v22; + if ( v6 > 0 ) + { + v17 = v18 + 32 * v23 / v19; + v7 = pIcons_LOD->LoadTexture( + pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, + TEXTURE_16BIT_PALETTE); + v8 = (Texture *)(v7 != -1 ? &pIcons_LOD->pTextures[v7] : 0); + v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); + v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureHeight : 26); + v11 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); + if ( v9 < 14 ) + v11 = 14; + v12 = v11 - 14; + LOBYTE(v12) = v12 & 0xE0; + v13 = v12 + 32; + if ( (signed int)v8->uTextureHeight < 14 ) + v10 = 14; + v14 = v20 + 32 * v23 % v21 + ((v13 - v9) >> 1); + v15 = v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1); + pRenderer->DrawTextureTransparent( + v14, + v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1), + v8); + sub_40F92A(&v16[v14 + pSRZBufferLineOffsets[v15]], v8, v23 + 1); + v1 = pRenderer; + } + ++v23; + v22 += 2; + } + while ( v23 < v21 * v19 ); + } + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, + (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0)); +} + + +//----- (0041FE71) -------------------------------------------------------- +int Chest::CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID) +{ + int v3; // eax@1 + unsigned int v4; // eax@1 + Texture *v5; // ecx@1 + signed int v6; // eax@1 + signed int v7; // edi@3 + signed int v8; // eax@3 + int v9; // edi@3 + int v10; // ebx@5 + int v11; // esi@9 + int v12; // edx@10 + int v13; // ecx@11 + char *v14; // eax@12 + int v16; // [sp+Ch] [bp-Ch]@1 + signed int v17; // [sp+10h] [bp-8h]@1 + signed int v18; // [sp+14h] [bp-4h]@1 + + v17 = a1; + v3 = pChests[uChestID].uChestBitmapID; + v16 = pChestHeightsByType[v3]; + v18 = pChestWidthsByType[v3]; + v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2].pIconName, TEXTURE_16BIT_PALETTE); + v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0); + v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24); + if ( v6 < 14 ) + v6 = 14; + v7 = v6 - 14; + v8 = v5->uTextureHeight; + v9 = (v7 >> 5) + 1; + if ( v8 < 14 ) + v8 = 14; + v10 = ((v8 - 14) >> 5) + 1; + if ( !areWeLoadingTexture ) + { + v5->Release(); + pIcons_LOD->_40F9C5(); + } + if ( v9 + v17 % v18 <= v18 && v10 + v17 / v18 <= v16 ) + { + v11 = 0; + if ( v10 <= 0 ) + return 1; + v12 = 0; + while ( 1 ) + { + v13 = 0; + if ( v9 > 0 ) + break; +LABEL_15: + v12 += v18; + ++v11; + if ( v11 >= v10 ) + return 1; + } + v14 = (char *)&pChests[0].pInventoryIndices[v17 + v12 + 2662 * uChestID]; + while ( !*(short *)v14 ) + { + ++v13; + v14 += 2; + if ( v13 >= v9 ) + goto LABEL_15; + } + } + return 0; +} +// 506128: using guessed type int areWeLoadingTexture; + +//----- (0041FF64) -------------------------------------------------------- +int Chest::_41FF64(unsigned int uChestID) +{ + unsigned int v1; // ecx@1 + signed int result; // eax@1 + int v3; // edx@1 + ItemGen *pItem; // ecx@2 + + v1 = uChestID; + result = 0; + v3 = pChestWidthsByType[pChests[v1].uChestBitmapID] * pChestHeightsByType[pChests[v1].uChestBitmapID]; + if ( v3 <= 0 ) + { +LABEL_5: + result = -1; + } + else + { + pItem = pChests[v1].mm7__vector_pItems; + while ( pItem->uItemID ) + { + ++result; + ++pItem; + if ( result >= v3 ) + goto LABEL_5; + } + } + return result; +} + +//----- (0041FFA2) -------------------------------------------------------- +int Chest::_41FFA2(int a1, ItemGen *a2, unsigned int uChestID) +{ + int v3; // eax@1 + ItemGen *v4; // edi@1 + int v5; // esi@1 + int result; // eax@11 + unsigned int v7; // eax@12 + int v8; // edx@12 + int v9; // ecx@12 + signed int v10; // eax@12 + signed int v11; // edi@14 + unsigned int v12; // esi@14 + int v13; // edi@16 + void *v14; // edi@21 + int v15; // edi@21 + int i; // ecx@21 + ItemGen *Src; // [sp+Ch] [bp-18h]@1 + signed int v18; // [sp+10h] [bp-14h]@2 + int v19; // [sp+14h] [bp-10h]@1 + int v20; // [sp+18h] [bp-Ch]@19 + signed int v21; // [sp+1Ch] [bp-8h]@1 + signed int v22; // [sp+20h] [bp-4h]@3 + int v23; // [sp+20h] [bp-4h]@19 + + v21 = 0; + v3 = pChests[uChestID].uChestBitmapID; + v4 = a2; + v5 = pChestWidthsByType[v3] * pChestHeightsByType[v3]; + Src = a2; + v19 = pChestWidthsByType[v3]; + if ( a1 == -1 ) + { + v18 = _41FF64(uChestID); + if ( v18 == -1 ) + return 0; + v22 = 0; + if ( v5 > 0 ) + { + while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, (unsigned int)pChestWindow->ptr_1C) ) + { + ++v22; + if ( v22 >= v5 ) + goto LABEL_8; + } + v21 = v22; + } +LABEL_8: + if ( v22 == v5 ) + { + if ( uActiveCharacter ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); + return 0; + } + v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4->uItemID].pIconName, TEXTURE_16BIT_PALETTE); + HIWORD(v8) = 0; + v9 = v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0; + v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); + if ( v10 < 14 ) + v10 = 14; + v11 = *(short *)(v9 + 26); + v12 = ((v10 - 14) >> 5) + 1; + if ( v11 < 14 ) + v11 = 14; + v13 = ((v11 - 14) >> 5) + 1; + if ( !areWeLoadingTexture ) + { + ((Texture *)v9)->Release(); + pIcons_LOD->_40F9C5(); + } + if ( v13 > 0 ) + { + v23 = 0; + v20 = v13; + do + { + if ( (signed int)v12 > 0 ) + { + v14 = &pChests[0].pInventoryIndices[v21 + v23 + 2662 * uChestID]; + LOWORD(v8) = -1 - v21; + v8 <<= 16; + LOWORD(v8) = -1 - v21; + memset32(v14, v8, v12 >> 1); + v15 = (int)((char *)v14 + 4 * (v12 >> 1)); + for ( i = v12 & 1; i; --i ) + { + *(short *)v15 = v8; + v15 += 2; + } + } + v23 += v19; + --v20; + } + while ( v20 ); + } + pChests[0].pInventoryIndices[v21 + 2662 * uChestID] = v18 + 1; + memcpy(&pChests[uChestID].mm7__vector_pItems[v18], Src, 0x24u); + result = v21 + 1; + } + else + { + result = 1; + } + return result; +} +// 506128: using guessed type int areWeLoadingTexture; + +//----- (0042013E) -------------------------------------------------------- +unsigned int Chest::PlaceItemAt(unsigned int a1, unsigned int uItemIdx, unsigned int uChestID) +{ + int v3; // esi@1 + unsigned int v4; // ebx@1 + int uItemID; // edi@1 + int v6; // edx@4 + unsigned int v7; // eax@5 + Texture *v8; // ecx@5 + signed int v9; // eax@5 + signed int v10; // edi@7 + unsigned int v11; // ebx@7 + int v12; // edi@9 + int v13; // edx@12 + void *v14; // edi@14 + int v15; // edi@14 + int i; // ecx@14 + unsigned int result; // eax@18 + __int16 v18; // [sp+Ch] [bp-10h]@1 + int v19; // [sp+10h] [bp-Ch]@11 + int v20; // [sp+14h] [bp-8h]@12 + unsigned int v21; // [sp+18h] [bp-4h]@1 + + v3 = 5324 * uChestID; + v21 = a1; + v4 = 5324 * uChestID + 36 * uItemIdx; + v18 = uItemIdx; + uItemID = *(unsigned int *)((char *)&pChests[0].mm7__vector_pItems[0].uItemID + v4); + pItemsTable->SetSpecialBonus((ItemGen *)((char *)pChests[0].mm7__vector_pItems + v4)); + if ( uItemID >= 135 && uItemID <= 159 && !*(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) ) + { + v6 = rand() % 21 + 10; + *(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) = v6; + *(&pChests[0].mm7__vector_pItems[0].uMaxCharges + v4) = v6; + } + v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); + v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); + v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); + if ( v9 < 14 ) + v9 = 14; + v10 = v8->uTextureHeight; + v11 = ((v9 - 14) >> 5) + 1; + if ( v10 < 14 ) + v10 = 14; + v12 = ((v10 - 14) >> 5) + 1; + if ( !areWeLoadingTexture ) + { + v8->Release(); + pIcons_LOD->_40F9C5(); + } + v19 = pChestWidthsByType[*(unsigned __int16 *)((char *)&pChests[0].uChestBitmapID + v3)]; + if ( v12 > 0 ) + { + v13 = 0; + v20 = v12; + do + { + if ( (signed int)v11 > 0 ) + { + v14 = &pChests[0].pInventoryIndices[v21 + v13 + 2662 * uChestID]; + LOWORD(v3) = -1 - v21; + v3 <<= 16; + LOWORD(v3) = -1 - v21; + memset32(v14, v3, v11 >> 1); + v15 = (int)((char *)v14 + 4 * (v11 >> 1)); + for ( i = v11 & 1; i; --i ) + { + *(short *)v15 = v3; + v15 += 2; + } + } + v13 += v19; + --v20; + } + while ( v20 ); + } + result = v21 + 2662 * uChestID; + pChests[0].pInventoryIndices[result] = v18 + 1; + return result; +} +// 506128: using guessed type int areWeLoadingTexture; + +//----- (00420284) -------------------------------------------------------- +char *Chest::_420284(unsigned int uChestID) +{ + int v1; // ebx@1 + unsigned int v2; // esi@1 + unsigned int v3; // esi@1 + int uChestArea; // edi@1 + int v5; // eax@2 + int v6; // ebx@11 + char *result; // eax@18 + char Dst[144]; // [sp+Ch] [bp-A0h]@1 + int v9; // [sp+9Ch] [bp-10h]@10 + unsigned int v10; // [sp+A0h] [bp-Ch]@1 + unsigned int v11; // [sp+A4h] [bp-8h]@8 + ItemGen *v12; // [sp+A8h] [bp-4h]@9 + + v1 = 0; + v2 = uChestID; + v10 = uChestID; + pRenderer->ClearZBuffer(0, 479); + v3 = v2; + uChestArea = pChestWidthsByType[pChests[v3].uChestBitmapID] * pChestHeightsByType[pChests[v3].uChestBitmapID]; + memset(Dst, 0, 0x90u); + if ( uChestArea > 0 ) + { + do + { + do + v5 = (unsigned __int8)rand(); + while ( v5 >= uChestArea ); + while ( Dst[v5] ) + { + ++v5; + if ( v5 == uChestArea ) + v5 = 0; + } + Dst[v5] = v1++; + } + while ( v1 < uChestArea ); + } + v11 = 0; + if ( uChestArea > 0 ) + { + v12 = pChests[v3].mm7__vector_pItems;//&pChests[v3].mm7__vector_pItems[0].uAttributes; + do + { + v9 = v12->uItemID; + if ( v9 ) + { + v6 = 0; + while ( !Chest::CanPlaceItemAt((unsigned __int8)Dst[v6], v9, v10) ) + { + ++v6; + if ( v6 >= uChestArea ) + break; + } + if(v6<uChestArea) + { + Chest::PlaceItemAt((unsigned __int8)Dst[v6], v11, v10); + if ( pChests[v3].uFlags & 4 ) + v12->SetIdentified(); + } + } + ++v11; + ++v12; + } + while ( (signed int)v11 < uChestArea ); + } + result = (char *)&pChests[v3].uFlags; + pChests[v3].uFlags = pChests[v3].uFlags & 0xFFFB | 2; + return result; +} +// 420284: using guessed type char Dst[144]; + //----- (00458B03) -------------------------------------------------------- void ChestList::ToFile() {
--- a/mm7_1.cpp Sun Feb 24 01:14:26 2013 +0600 +++ b/mm7_1.cpp Sun Feb 24 01:14:42 2013 +0600 @@ -3829,373 +3829,7 @@ (int)pGlobalTXT_LocalizationStrings[81]); } } -// 4E2BC8: using guessed type char byte_4E2BC8; -// 506F14: using guessed type int dword_506F14; -// 506F1C: using guessed type int dword_506F1C; -// 50765C: using guessed type int uTextureID_RestUI_restmain; -// 507CD4: using guessed type int 507CD4_RestUI_hourglass_anim_controller; - -//----- (0041FE71) -------------------------------------------------------- -int Chest::CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID) -{ - int v3; // eax@1 - unsigned int v4; // eax@1 - Texture *v5; // ecx@1 - signed int v6; // eax@1 - signed int v7; // edi@3 - signed int v8; // eax@3 - int v9; // edi@3 - int v10; // ebx@5 - int v11; // esi@9 - int v12; // edx@10 - int v13; // ecx@11 - char *v14; // eax@12 - int v16; // [sp+Ch] [bp-Ch]@1 - signed int v17; // [sp+10h] [bp-8h]@1 - signed int v18; // [sp+14h] [bp-4h]@1 - - v17 = a1; - v3 = pChests[uChestID].uChestBitmapID; - v16 = pChestHeightsByType[v3]; - v18 = pChestWidthsByType[v3]; - v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2].pIconName, TEXTURE_16BIT_PALETTE); - v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0); - v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24); - if ( v6 < 14 ) - v6 = 14; - v7 = v6 - 14; - v8 = v5->uTextureHeight; - v9 = (v7 >> 5) + 1; - if ( v8 < 14 ) - v8 = 14; - v10 = ((v8 - 14) >> 5) + 1; - if ( !areWeLoadingTexture ) - { - v5->Release(); - pIcons_LOD->_40F9C5(); - } - if ( v9 + v17 % v18 <= v18 && v10 + v17 / v18 <= v16 ) - { - v11 = 0; - if ( v10 <= 0 ) - return 1; - v12 = 0; - while ( 1 ) - { - v13 = 0; - if ( v9 > 0 ) - break; -LABEL_15: - v12 += v18; - ++v11; - if ( v11 >= v10 ) - return 1; - } - v14 = (char *)&pChests[0].pInventoryIndices[v17 + v12 + 2662 * uChestID]; - while ( !*(short *)v14 ) - { - ++v13; - v14 += 2; - if ( v13 >= v9 ) - goto LABEL_15; - } - } - return 0; -} -// 506128: using guessed type int areWeLoadingTexture; - -//----- (0041FF64) -------------------------------------------------------- -int Chest::_41FF64(unsigned int uChestID) -{ - unsigned int v1; // ecx@1 - signed int result; // eax@1 - int v3; // edx@1 - ItemGen *pItem; // ecx@2 - - v1 = uChestID; - result = 0; - v3 = pChestWidthsByType[pChests[v1].uChestBitmapID] * pChestHeightsByType[pChests[v1].uChestBitmapID]; - if ( v3 <= 0 ) - { -LABEL_5: - result = -1; - } - else - { - pItem = pChests[v1].mm7__vector_pItems; - while ( pItem->uItemID ) - { - ++result; - ++pItem; - if ( result >= v3 ) - goto LABEL_5; - } - } - return result; -} - -//----- (0041FFA2) -------------------------------------------------------- -int Chest::_41FFA2(int a1, ItemGen *a2, unsigned int uChestID) -{ - int v3; // eax@1 - ItemGen *v4; // edi@1 - int v5; // esi@1 - int result; // eax@11 - unsigned int v7; // eax@12 - int v8; // edx@12 - int v9; // ecx@12 - signed int v10; // eax@12 - signed int v11; // edi@14 - unsigned int v12; // esi@14 - int v13; // edi@16 - void *v14; // edi@21 - int v15; // edi@21 - int i; // ecx@21 - ItemGen *Src; // [sp+Ch] [bp-18h]@1 - signed int v18; // [sp+10h] [bp-14h]@2 - int v19; // [sp+14h] [bp-10h]@1 - int v20; // [sp+18h] [bp-Ch]@19 - signed int v21; // [sp+1Ch] [bp-8h]@1 - signed int v22; // [sp+20h] [bp-4h]@3 - int v23; // [sp+20h] [bp-4h]@19 - - v21 = 0; - v3 = pChests[uChestID].uChestBitmapID; - v4 = a2; - v5 = pChestWidthsByType[v3] * pChestHeightsByType[v3]; - Src = a2; - v19 = pChestWidthsByType[v3]; - if ( a1 == -1 ) - { - v18 = _41FF64(uChestID); - if ( v18 == -1 ) - return 0; - v22 = 0; - if ( v5 > 0 ) - { - while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, (unsigned int)pChestWindow->ptr_1C) ) - { - ++v22; - if ( v22 >= v5 ) - goto LABEL_8; - } - v21 = v22; - } -LABEL_8: - if ( v22 == v5 ) - { - if ( uActiveCharacter ) - pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0); - return 0; - } - v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4->uItemID].pIconName, TEXTURE_16BIT_PALETTE); - HIWORD(v8) = 0; - v9 = v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0; - v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); - if ( v10 < 14 ) - v10 = 14; - v11 = *(short *)(v9 + 26); - v12 = ((v10 - 14) >> 5) + 1; - if ( v11 < 14 ) - v11 = 14; - v13 = ((v11 - 14) >> 5) + 1; - if ( !areWeLoadingTexture ) - { - ((Texture *)v9)->Release(); - pIcons_LOD->_40F9C5(); - } - if ( v13 > 0 ) - { - v23 = 0; - v20 = v13; - do - { - if ( (signed int)v12 > 0 ) - { - v14 = &pChests[0].pInventoryIndices[v21 + v23 + 2662 * uChestID]; - LOWORD(v8) = -1 - v21; - v8 <<= 16; - LOWORD(v8) = -1 - v21; - memset32(v14, v8, v12 >> 1); - v15 = (int)((char *)v14 + 4 * (v12 >> 1)); - for ( i = v12 & 1; i; --i ) - { - *(short *)v15 = v8; - v15 += 2; - } - } - v23 += v19; - --v20; - } - while ( v20 ); - } - pChests[0].pInventoryIndices[v21 + 2662 * uChestID] = v18 + 1; - memcpy(&pChests[uChestID].mm7__vector_pItems[v18], Src, 0x24u); - result = v21 + 1; - } - else - { - result = 1; - } - return result; -} -// 506128: using guessed type int areWeLoadingTexture; - -//----- (0042013E) -------------------------------------------------------- -unsigned int Chest::PlaceItemAt(unsigned int a1, unsigned int uItemIdx, unsigned int uChestID) -{ - int v3; // esi@1 - unsigned int v4; // ebx@1 - int uItemID; // edi@1 - int v6; // edx@4 - unsigned int v7; // eax@5 - Texture *v8; // ecx@5 - signed int v9; // eax@5 - signed int v10; // edi@7 - unsigned int v11; // ebx@7 - int v12; // edi@9 - int v13; // edx@12 - void *v14; // edi@14 - int v15; // edi@14 - int i; // ecx@14 - unsigned int result; // eax@18 - __int16 v18; // [sp+Ch] [bp-10h]@1 - int v19; // [sp+10h] [bp-Ch]@11 - int v20; // [sp+14h] [bp-8h]@12 - unsigned int v21; // [sp+18h] [bp-4h]@1 - - v3 = 5324 * uChestID; - v21 = a1; - v4 = 5324 * uChestID + 36 * uItemIdx; - v18 = uItemIdx; - uItemID = *(unsigned int *)((char *)&pChests[0].mm7__vector_pItems[0].uItemID + v4); - pItemsTable->SetSpecialBonus((ItemGen *)((char *)pChests[0].mm7__vector_pItems + v4)); - if ( uItemID >= 135 && uItemID <= 159 && !*(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) ) - { - v6 = rand() % 21 + 10; - *(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) = v6; - *(&pChests[0].mm7__vector_pItems[0].uMaxCharges + v4) = v6; - } - v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); - v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); - if ( v9 < 14 ) - v9 = 14; - v10 = v8->uTextureHeight; - v11 = ((v9 - 14) >> 5) + 1; - if ( v10 < 14 ) - v10 = 14; - v12 = ((v10 - 14) >> 5) + 1; - if ( !areWeLoadingTexture ) - { - v8->Release(); - pIcons_LOD->_40F9C5(); - } - v19 = pChestWidthsByType[*(unsigned __int16 *)((char *)&pChests[0].uChestBitmapID + v3)]; - if ( v12 > 0 ) - { - v13 = 0; - v20 = v12; - do - { - if ( (signed int)v11 > 0 ) - { - v14 = &pChests[0].pInventoryIndices[v21 + v13 + 2662 * uChestID]; - LOWORD(v3) = -1 - v21; - v3 <<= 16; - LOWORD(v3) = -1 - v21; - memset32(v14, v3, v11 >> 1); - v15 = (int)((char *)v14 + 4 * (v11 >> 1)); - for ( i = v11 & 1; i; --i ) - { - *(short *)v15 = v3; - v15 += 2; - } - } - v13 += v19; - --v20; - } - while ( v20 ); - } - result = v21 + 2662 * uChestID; - pChests[0].pInventoryIndices[result] = v18 + 1; - return result; -} -// 506128: using guessed type int areWeLoadingTexture; - -//----- (00420284) -------------------------------------------------------- -char *Chest::_420284(unsigned int uChestID) -{ - int v1; // ebx@1 - unsigned int v2; // esi@1 - unsigned int v3; // esi@1 - int uChestArea; // edi@1 - int v5; // eax@2 - int v6; // ebx@11 - char *result; // eax@18 - char Dst[144]; // [sp+Ch] [bp-A0h]@1 - int v9; // [sp+9Ch] [bp-10h]@10 - unsigned int v10; // [sp+A0h] [bp-Ch]@1 - unsigned int v11; // [sp+A4h] [bp-8h]@8 - ItemGen *v12; // [sp+A8h] [bp-4h]@9 - - v1 = 0; - v2 = uChestID; - v10 = uChestID; - pRenderer->ClearZBuffer(0, 479); - v3 = v2; - uChestArea = pChestWidthsByType[pChests[v3].uChestBitmapID] * pChestHeightsByType[pChests[v3].uChestBitmapID]; - memset(Dst, 0, 0x90u); - if ( uChestArea > 0 ) - { - do - { - do - v5 = (unsigned __int8)rand(); - while ( v5 >= uChestArea ); - while ( Dst[v5] ) - { - ++v5; - if ( v5 == uChestArea ) - v5 = 0; - } - Dst[v5] = v1++; - } - while ( v1 < uChestArea ); - } - v11 = 0; - if ( uChestArea > 0 ) - { - v12 = pChests[v3].mm7__vector_pItems;//&pChests[v3].mm7__vector_pItems[0].uAttributes; - do - { - v9 = v12->uItemID; - if ( v9 ) - { - v6 = 0; - while ( !Chest::CanPlaceItemAt((unsigned __int8)Dst[v6], v9, v10) ) - { - ++v6; - if ( v6 >= uChestArea ) - break; - } - if(v6<uChestArea) - { - Chest::PlaceItemAt((unsigned __int8)Dst[v6], v11, v10); - if ( pChests[v3].uFlags & 4 ) - v12->SetIdentified(); - } - } - ++v11; - ++v12; - } - while ( (signed int)v11 < uChestArea ); - } - result = (char *)&pChests[v3].uFlags; - pChests[v3].uFlags = pChests[v3].uFlags & 0xFFFB | 2; - return result; -} -// 420284: using guessed type char Dst[144]; + //----- (0042038D) -------------------------------------------------------- void __cdecl sub_42038D() @@ -4221,307 +3855,6 @@ } } -//----- (0042041E) -------------------------------------------------------- -bool Chest::Open(unsigned int uChestID) -{ - char *v1; // edi@5 - unsigned int v2; // eax@8 - GUIWindow *v3; // eax@15 - int v5; // edx@16 - int v6; // eax@16 - ODMFace *v7; // eax@19 - int v8; // edx@19 - int v9; // edi@19 - signed int v10; // ebx@19 - int v11; // ecx@19 - int v12; // eax@19 - BLVFace *v13; // eax@20 - int v14; // ebx@21 - int v15; // edi@21 - int v16; // ecx@22 - __int64 v17; // qax@22 - double v18; // st7@23 - double v19; // st6@23 - double v20; // st7@23 - int v21; // ecx@26 - char v22[12]; // ST4C_12@28 - unsigned int *v23; // edi@28 - unsigned __int16 v24; // di@28 - signed int v25; // ecx@28 - char *v26; // edx@29 - unsigned __int16 v27; // ax@32 - //LayingItem a1; // [sp+14h] [bp-B0h]@28 - int v29; // [sp+84h] [bp-40h]@16 - int v30; // [sp+88h] [bp-3Ch]@16 - int v31; // [sp+8Ch] [bp-38h]@16 - int v32; // [sp+90h] [bp-34h]@16 - float v33; // [sp+94h] [bp-30h]@23 - char *v34; // [sp+98h] [bp-2Ch]@5 - int v35; // [sp+9Ch] [bp-28h]@16 - Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28 - int a4; // [sp+ACh] [bp-18h]@1 - int v38; // [sp+B0h] [bp-14h]@21 - int sRotX; // [sp+B4h] [bp-10h]@23 - float v40; // [sp+B8h] [bp-Ch]@23 - float v41; // [sp+BCh] [bp-8h]@23 - int sRotY; // [sp+C0h] [bp-4h]@8 - - a4 = uChestID; - if ( (uChestID & 0x80000000u) != 0 || (signed int)uChestID >= 20 ) - return 0; - ++pIcons_LOD->uTexturePacksCount; - if ( !pIcons_LOD->uNumPrevLoadedFiles ) - pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - v1 = (char *)&pChests[uChestID].uFlags; - v34 = v1; - if ( !(*v1 & CHEST_ITEMS_PLACED) ) - Chest::_420284(uChestID); - if ( !uActiveCharacter ) - return 0; - *(float *)&sRotY = 0.0; - v2 = pMapStats->GetMapInfo(pCurrentMapName); - if ( !(*v1 & 1) || !v2 ) - goto LABEL_12; - if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[v2].LockX5 ) - { - v29 = 811; - v30 = 812; - v31 = 813; - v32 = 814; - v5 = rand() % 4; - v6 = dword_5B5920 >> 3; - v35 = v5; - if ( (dword_5B5920 & 7) == OBJECT_Decoration) - { - v16 = v6; - v14 = pLevelDecorations[v6].vPosition.x; - v38 = pLevelDecorations[v6].vPosition.y; - v17 = pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight; - v15 = pLevelDecorations[v16].vPosition.z + (((signed int)v17 - HIDWORD(v17)) >> 1); - } - else - { - if ( (dword_5B5920 & 7) != OBJECT_BModel) - goto LABEL_12; - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - { - v7 = &pOutdoor->pBModels[dword_5B5920 >> 9].pFaces[(dword_5B5920 >> 3) & 0x3F]; - v8 = v7->pBoundingBox.y1; - v9 = v7->pBoundingBox.z2; - v10 = v7->pBoundingBox.x1 + v7->pBoundingBox.x2; - v11 = v7->pBoundingBox.y2; - v12 = v7->pBoundingBox.z1; - } - else - { - v13 = &pIndoor->pFaces[v6]; - v8 = v13->pBounding.y1; - v9 = v13->pBounding.z2; - v10 = v13->pBounding.x1 + v13->pBounding.x2; - v11 = v13->pBounding.y2; - v12 = v13->pBounding.z1; - } - v14 = v10 >> 1; - v38 = (v8 + v11) >> 1; - v15 = (v12 + v9) >> 1; - } - v18 = (double)pParty->vPosition.x - (double)v14; - *(float *)&a4 = v18; - v19 = (double)pParty->vPosition.y - (double)v38; - v33 = v19; - v41 = (double)pParty->sEyelevel + (double)pParty->vPosition.z - (double)v15; - *(float *)&sRotY = v19 * v19; - *(float *)&sRotX = v18 * v18; - v20 = sqrt(v41 * v41 + *(float *)&sRotX + *(float *)&sRotY); - v40 = v20; - if ( v20 <= 1.0 ) - { - *(float *)&sRotX = 0.0; - *(float *)&sRotY = 0.0; - } - else - { - sRotY = (signed __int64)sqrt(*(float *)&sRotX + *(float *)&sRotY); - sRotX = stru_5C6E00->Atan2((signed __int64)*(float *)&a4, (signed __int64)v33); - sRotY = stru_5C6E00->Atan2(sRotY, (signed __int64)v41); - } - v21 = 256; - if ( v40 < 256.0 ) - v21 = (signed __int64)v40 / 4; - *(int *)&v22[8] = v15; - *(_QWORD *)v22 = __PAIR__(v38, v14); - Vec3_int_::Rotate(v21, sRotX, sRotY, *(Vec3_int_ *)v22, &pOut.x, &pOut.z, &pOut.y); - v23 = (unsigned int *)(&v29 + v35); - sub_42F7EB_DropItemAt(*v23, pOut.x, pOut.z, pOut.y, 0, 1, 0, 0x30u, 0); - - LayingItem a1; // [sp+14h] [bp-B0h]@28 - //LayingItem::LayingItem(&a1); - - a1.stru_24.Reset(); - v24 = *(short *)v23; - v25 = 0; - a1.field_50 = 0; - a1.field_4C = 0; - a1.field_48 = 0; - a1.field_54 = 0; - a1.uItemType = v24; - if ( (signed int)pObjectList->uNumObjects <= 0 ) - { -LABEL_32: - v27 = 0; - } - else - { - v26 = (char *)&pObjectList->pObjects->uObjectID; - while ( v24 != *(short *)v26 ) - { - ++v25; - v26 += 56; - if ( v25 >= (signed int)pObjectList->uNumObjects ) - goto LABEL_32; - } - v27 = v25; - } - a1.uObjectDescID = v27; - a1.vPosition.y = pOut.z; - a1.vPosition.x = pOut.x; - a1.vPosition.z = pOut.y; - a1.uSoundID = 0; - a1.uAttributes = 48; - a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y); - a1.uSpriteFrameID = 0; - a1.field_58_pid = 0; - a1.field_5C = 0; - a1.uFacing = 0; - a1.Create(0, 0, 0, 0); - pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); - a1._438E35(); - *v34 &= 0xFEu; - if ( uActiveCharacter && !qword_A750D8 && !dword_507CD8 ) - { - qword_A750D8 = 256i64; - word_A750E0 = 5; - word_A750E2 = uActiveCharacter; - } - pIcons_LOD->_4114F2(); - dword_507CD8 = 0; - return 0; - } - *v1 &= 0xFEu; - sRotY = 1; -LABEL_12: - pAudioPlayer->StopChannels(-1, -1); - pAudioPlayer->PlaySound((SoundID)208, 0, 0, -1, 0, 0, 0, 0); - if ( *(float *)&sRotY != 0.0 ) - { - if ( !dword_507CD8 ) - pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0); - } - dword_507CD8 = 0; - v3 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, a4, 0); - pGUIWindow_CurrentMenu = v3; - pChestWindow = v3; - pBtn_ExitCancel = v3->CreateButton( - 0x1D7u, - 0x1BDu, - 0xA9u, - 0x23u, - 1, - 0, - 0x71u, - 0, - 0, - pGlobalTXT_LocalizationStrings[79],// Exit - (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0), - 0); - pChestWindow->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, "", 0); - pCurrentScreen = SCREEN_CHEST; - pEventTimer->Pause(); - return 1; -} - -//----- (0042092D) -------------------------------------------------------- -void Chest::DrawChestUI(unsigned int uChestID) -{ - Render *v1; // edi@1 - unsigned int v2; // ebx@1 - unsigned int v3; // ebx@1 - int v4; // eax@1 - unsigned int v5; // eax@1 - int v6; // ecx@3 - unsigned int v7; // eax@4 - Texture *v8; // esi@4 - signed int v9; // ecx@4 - signed int v10; // edx@4 - signed int v11; // eax@4 - int v12; // eax@6 - int v13; // eax@6 - unsigned int v14; // ST34_4@8 - int v15; // edi@8 - int *v16; // [sp+Ch] [bp-28h]@1 - int v17; // [sp+10h] [bp-24h]@4 - int v18; // [sp+14h] [bp-20h]@1 - signed int v19; // [sp+18h] [bp-1Ch]@1 - int v20; // [sp+1Ch] [bp-18h]@1 - signed int v21; // [sp+20h] [bp-14h]@1 - char *v22; // [sp+2Ch] [bp-8h]@2 - signed int v23; // [sp+30h] [bp-4h]@1 - - v1 = pRenderer; - v2 = uChestID; - v16 = pRenderer->pActiveZBuffer; - pRenderer->ClearZBuffer(0, 479); - v3 = v2; - v4 = pChests[v3].uChestBitmapID; - v20 = pChestSmthn1ByType[v4]; - v18 = pChestSmthn2ByType[v4]; - v21 = pChestWidthsByType[v4]; - v19 = pChestHeightsByType[v4]; - sprintf(pTmpBuf, "chest%02d", pChestList->pChests[pChests[v3].uChestBitmapID].uTextureID); - v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0)); - v23 = 0; - if ( v21 * v19 > 0 ) - { - v22 = (char *)pChests[v3].pInventoryIndices; - do - { - v6 = *(short *)v22; - if ( v6 > 0 ) - { - v17 = v18 + 32 * v23 / v19; - v7 = pIcons_LOD->LoadTexture( - pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, - TEXTURE_16BIT_PALETTE); - v8 = (Texture *)(v7 != -1 ? &pIcons_LOD->pTextures[v7] : 0); - v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); - v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureHeight : 26); - v11 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); - if ( v9 < 14 ) - v11 = 14; - v12 = v11 - 14; - LOBYTE(v12) = v12 & 0xE0; - v13 = v12 + 32; - if ( (signed int)v8->uTextureHeight < 14 ) - v10 = 14; - v14 = v20 + 32 * v23 % v21 + ((v13 - v9) >> 1); - v15 = v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1); - pRenderer->DrawTextureTransparent( - v14, - v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1), - v8); - sub_40F92A(&v16[v14 + pSRZBufferLineOffsets[v15]], v8, v23 + 1); - v1 = pRenderer; - } - ++v23; - v22 += 2; - } - while ( v23 < v21 * v19 ); - } - pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, - (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0)); -} - //----- (00420B13) -------------------------------------------------------- void __fastcall sub_420B13(int a1, int a2) {
--- a/mm7_4.cpp Sun Feb 24 01:14:26 2013 +0600 +++ b/mm7_4.cpp Sun Feb 24 01:14:42 2013 +0600 @@ -13255,9 +13255,7 @@ int v51; // eax@73 unsigned int v52; // ecx@73 unsigned __int16 v53; // ax@73 - char a1[100]; // [sp+10h] [bp-1B4h]@64 - char Dest; // [sp+74h] [bp-150h]@66 - char v56; // [sp+D8h] [bp-ECh]@66 + char a1[300]; // [sp+10h] [bp-1B4h]@64 GUIWindow v57; // [sp+13Ch] [bp-88h]@1 __int64 v58; // [sp+190h] [bp-34h]@1 __int64 v59; // [sp+198h] [bp-2Ch]@1 @@ -13532,8 +13530,8 @@ sprintf(a1, "%s %d %s", pGlobalTXT_LocalizationStrings[104], HIDWORD(v60), pGlobalTXT_LocalizationStrings[97]); v63 = 0; } - strcpy(&Dest, pGlobalTXT_LocalizationStrings[68]); - strcpy(&v56, pGlobalTXT_LocalizationStrings[160]); + strcpy(&a1[100], pGlobalTXT_LocalizationStrings[68]); + strcpy(&a1[200], pGlobalTXT_LocalizationStrings[160]); v42 = v63; v43 = pDialogueWindow; v44 = v63;