Mercurial > mm7
changeset 907:f3ccfc765502
RentRoom
author | Ritor1 |
---|---|
date | Sun, 21 Apr 2013 19:22:42 +0600 |
parents | 23655ae9cd18 |
children | becbb0b11b7d 645b5fbfce6b |
files | GUIWindow.h UIHouses.cpp UIMainMenu.cpp UIPopup.cpp UIRest.cpp mm7_2.cpp mm7_4.cpp mm7_5.cpp mm7_6.cpp mm7_data.h |
diffstat | 10 files changed, 90 insertions(+), 133 deletions(-) [+] |
line wrap: on
line diff
--- a/GUIWindow.h Fri Apr 19 18:11:28 2013 +0600 +++ b/GUIWindow.h Sun Apr 21 19:22:42 2013 +0600 @@ -76,13 +76,13 @@ UIMSG_ShowStatus_Player = 94, UIMSG_Wait5Minutes = 95, UIMSG_Wait1Hour = 96, - UIMSG_61 = 97, + UIMSG_Rest8Hour = 97, UIMSG_ShowStatus_Food = 100, UIMSG_ShowStatus_Funds = 101, - UIMSG_68 = 104, - UIMSG_69 = 105, + UIMSG_RestWindow = 104, + UIMSG_SpellBookWindow = 105, UIMSG_QuickReference = 106, UIMSG_GameMenuButton = 107, @@ -190,7 +190,7 @@ UIMSG_Game_Action = 404, UIMSG_SelectShopDialogueOption = 405, - UIMSG_OpenRestUI = 409, + UIMSG_RentRoom = 409, UIMSG_19A = 410, UIMSG_TransitionUI_Confirm = 411, UIMSG_19C = 412,
--- a/UIHouses.cpp Fri Apr 19 18:11:28 2013 +0600 +++ b/UIHouses.cpp Sun Apr 21 19:22:42 2013 +0600 @@ -2597,7 +2597,7 @@ if ( pParty->uNumGold >= (unsigned int)pOutString ) { Party::TakeGold((unsigned int)pOutString); - v27 = (int)window_SpeakInHouse->ptr_1C; + v27 = (int)window_SpeakInHouse->ptr_1C;//107 PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); dialog_menu_id = HOUSE_DIALOGUE_NULL; sub_4BD8B5(); @@ -2607,7 +2607,7 @@ window_SpeakInHouse = 0; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; - pMessageQueue_50CBD0->pMessages[0].eType = UIMSG_OpenRestUI; + pMessageQueue_50CBD0->pMessages[0].eType = UIMSG_RentRoom; pMessageQueue_50CBD0->pMessages[0].param = v27; pMessageQueue_50CBD0->pMessages[0].field_8 = 1; ++pMessageQueue_50CBD0->uNumMessages; @@ -3896,7 +3896,6 @@ int v33; // eax@34 int v35; // eax@35 char *v36; // edx@36 - GUIWindow *v37; // edi@42 signed int v38; // esi@42 unsigned int v39; // esi@44 int v40; // eax@44 @@ -4137,7 +4136,6 @@ pItemCount = 0; do { - // if ( (char *)pParty->field_C59C[9 * (v68 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] != v11 ) if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(signed int)v68].uItemID) ++pItemCount; ++v68; @@ -4158,7 +4156,7 @@ if ( dialog_menu_id == 2 ) selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74-1]; else - selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v74-1];//(ItemGen *)&pParty->field_C59C[v76 + 724]; + selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v74 - 1]; if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->_490EEE(selected_item, 2, window_SpeakInHouse->par1C, 2)]; else @@ -4221,7 +4219,7 @@ pMouse->GetCursorPos(&v137)->x <= 13) || pMouse->GetCursorPos(&v129)->x >= 462 || (v10 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v10) ) return; - v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v10-1]; + v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v10 - 1]; v13 = pPlayers[uActiveCharacter]->_490EEE(v116, 2, window_SpeakInHouse->par1C, 3); v15 = (char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->_490EEE(v116, 2, window_SpeakInHouse->par1C, 3)]; v36 = BuilDialogueString(v15, uActiveCharacter - 1, v116, (char *) window_SpeakInHouse->par1C, 3, 0); @@ -4352,20 +4350,18 @@ if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) return; v152 = 0; - v37 = pDialogueWindow; - //v38 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0); v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); pActiveButton = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( (signed int)pActiveButton < v38 / 3 ) pActiveButton = v38 / 3; - v39 = v37->pStartingPosActiveItem; - v40 = v37->pNumPresenceButton; + v39 = pDialogueWindow->pStartingPosActiveItem; + v40 = pDialogueWindow->pNumPresenceButton; v153 = 0; if ( (signed int)v39 < (signed int)(v39 + v40) ) { do { - v41 = v37->GetControl(v39)->msg_param - 36; + v41 = pDialogueWindow->GetControl(v39)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] && !pPlayers[uActiveCharacter]->pActiveSkills[v41] ) { v42 = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0); @@ -4374,7 +4370,7 @@ } ++v39; } - while ( (signed int)v39 < v37->pNumPresenceButton + v37->pStartingPosActiveItem ); + while ( (signed int)v39 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); if ( v153 ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], pActiveButton); @@ -4383,14 +4379,14 @@ if ( (149 - v152) / v153 > 32 ) pActiveButton = 32; v43 = (149 - v153 * (signed int)pActiveButton - v152) / 2 - (signed int)pActiveButton / 2 + 162; - v152 = v37->pStartingPosActiveItem; + v152 = pDialogueWindow->pStartingPosActiveItem; v146 = v43; - if ( v152 < v152 + v37->pNumPresenceButton ) + if ( v152 < v152 + pDialogueWindow->pNumPresenceButton ) { v153 = 2; do { - pButton = v37->GetControl(v152); + pButton = pDialogueWindow->GetControl(v152); v46 = pButton->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v46] || pPlayers[uActiveCharacter]->pActiveSkills[v46] ) { @@ -4412,9 +4408,9 @@ pTextColor = pWhiteColor; dialog_window.DrawTitleText(pFontArrus, 0, v49, pTextColor, pSkillNames[v46], 3); } - v53 = v37->pStartingPosActiveItem; + v53 = pDialogueWindow->pStartingPosActiveItem; ++v152; - textureH = v37->pNumPresenceButton + v53; + textureH = pDialogueWindow->pNumPresenceButton + v53; ++v153; } while ( v152 < textureH ); @@ -4518,7 +4514,6 @@ { if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) { - //v3 = (int)(&currPlayer->uIntelligence + dword_F8B19C); //test skill if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] ) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill" @@ -4549,11 +4544,9 @@ do { if (pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v6].uItemID) - // if ( *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v6 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)) ) { pRenderer->DrawTextureTransparent(v63, 0x5Au, ItemsInShopTexture[v6]); ZBuffer_DoFill((int *)((char *)pRenderer->pActiveZBuffer + v62 + 230528), ItemsInShopTexture[v6], v6 + 1); - //currPlayer = v58; } v63 += 70; v62 += 280; @@ -5927,7 +5920,7 @@ return; } } - pRenderer->DrawTextureIndexed(8u, 8u, ShopTexture); + pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v3 = 0; v49 = 0; v122 = 0; @@ -5935,8 +5928,7 @@ { do { - // if ( pParty->field_777C[9 * (v49 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] ) - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID) + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID) { v50 = ItemsInShopTexture[v49]; v51 = 152 - v50->uTextureHeight; @@ -5968,8 +5960,7 @@ v122 = 0; do { - //if ( pParty->field_777C[9 * (v122 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 54] ) - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122+1].uItemID) + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 1].uItemID) { v54 = ItemsInShopTexture[v122 + 6]; v55 = 306 - v54->uTextureHeight; @@ -6113,32 +6104,17 @@ v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1; v117 = v71; v72 = (int)window_SpeakInHouse->ptr_1C; - // v73 = 9 * (v71 + 12 * v72); v74 = (ItemGen *)&pParty->StandartItemsInShops[v72][v71]; if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - // v74 = (ItemGen *)&pParty->field_C59C[v73 + 724]; - v74 =&pParty->SpecialItemsInShops[v72][v71]; + v74 =&pParty->SpecialItemsInShops[v72][v71]; if ( v67 && Str ) - { v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24" - v96 = 0; - v94 = 2; - v93 = window_SpeakInHouse->ptr_1C; - v90 = v74; - v9 = uActiveCharacter - 1; - } else { - v96 = 0; - v94 = 2; - v93 = window_SpeakInHouse->ptr_1C; - v90 = v74; - uPlayerID = uActiveCharacter - 1; v75 = _this->_490EEE(v74, 3, v72, 2); - v9 = uPlayerID; v10 = (char *)pMerchantsBuyPhrases[v75]; } - v30 = BuilDialogueString(v10, v9, v90, (char *)v93, v94, v96); + v30 = BuilDialogueString(v10, uActiveCharacter - 1, v74, (char *)window_SpeakInHouse->ptr_1C, 2, 0); v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, v3, v6, m_text_color, v30, 3); return;
--- a/UIMainMenu.cpp Fri Apr 19 18:11:28 2013 +0600 +++ b/UIMainMenu.cpp Sun Apr 21 19:22:42 2013 +0600 @@ -217,13 +217,13 @@ pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u, (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureWidth : 24), (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureHeight : 26), - 1, 0, UIMSG_69, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], + 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], (Texture *)(uTextureID_Btn_CastSpell != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_CastSpell] : 0), 0); pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u, (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureWidth : 24), (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureHeight : 26), - 1, 0, UIMSG_68, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], + 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], (Texture *)(uTextureID_Btn_Rest != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_Rest] : 0), 0); pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u, (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureWidth : 24),
--- a/UIPopup.cpp Fri Apr 19 18:11:28 2013 +0600 +++ b/UIPopup.cpp Sun Apr 21 19:22:42 2013 +0600 @@ -2144,12 +2144,11 @@ break; } case SCREEN_HOUSE: - { - if ( (signed int)pY < 345 && (signed int)pX < 469 ) - sub_4B1A2D();//identify item in inventory - break; - } - + { + if ( (signed int)pY < 345 && (signed int)pX < 469 ) + ShowPopupShopItem(); + break; + } case SCREEN_PARTY_CREATION: { pWindow.Hint = 0;
--- a/UIRest.cpp Fri Apr 19 18:11:28 2013 +0600 +++ b/UIRest.cpp Sun Apr 21 19:22:42 2013 +0600 @@ -127,7 +127,7 @@ 37u, 1, 0, - UIMSG_61, + UIMSG_Rest8Hour, 0, 0x52u, "",
--- a/mm7_2.cpp Fri Apr 19 18:11:28 2013 +0600 +++ b/mm7_2.cpp Sun Apr 21 19:22:42 2013 +0600 @@ -1041,7 +1041,7 @@ || (v15 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v79), !v15) ) return; v16 = window_SpeakInHouse; - if ( sub_4BDAAF(&pPlayers[uActiveCharacter]->pInventoryItems[v15-1], (int)window_SpeakInHouse->ptr_1C) ) + if ( MerchandiseTest(&pPlayers[uActiveCharacter]->pInventoryItems[v15-1], (int)window_SpeakInHouse->ptr_1C) ) { dword_F8B1E4 = 1; pPlayers[uActiveCharacter]->SalesProcess(v79, v15 - 1, (int)v16->ptr_1C); @@ -1070,7 +1070,7 @@ if ( !(*(char *)(v12 + 20) & 1) ) { _this = (ItemGen *)window_SpeakInHouse->ptr_1C; - if ( sub_4BDAAF((ItemGen *)v12, (int)_this) ) + if ( MerchandiseTest((ItemGen *)v12, (int)_this) ) { if ( pParty->uNumGold >= v80 ) { @@ -1117,7 +1117,7 @@ if ( !v7 ) { _this = (ItemGen *)window_SpeakInHouse->ptr_1C; - if ( sub_4BDAAF((ItemGen *)v3, (int)_this) ) + if ( MerchandiseTest((ItemGen *)v3, (int)_this) ) { if ( pParty->uNumGold >= v80 ) { @@ -9018,13 +9018,12 @@ uGameState = 0; continue; } - if ( uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU) - __debugbreak(); - /*{ + if ( uGameState == GAME_STATE_GAME_QUITTING_TO_MAIN_MENU)// from the loaded game + { pAudioPlayer->StopChannels(-1, -1); uGameState = 0; break; - }*/ + } } if (!bNoSound && pAudioPlayer->hAILRedbook) {
--- a/mm7_4.cpp Fri Apr 19 18:11:28 2013 +0600 +++ b/mm7_4.cpp Sun Apr 21 19:22:42 2013 +0600 @@ -6265,11 +6265,9 @@ } // F8B1E0: using guessed type int dword_F8B1E0; -//view item details in shop? //----- (004B1A2D) -------------------------------------------------------- -void __cdecl sub_4B1A2D() +void __cdecl ShowPopupShopItem() { - //Player *v0; // edi@1 POINT *v1; // esi@5 unsigned int v2; // eax@5 int v3; // ecx@5 @@ -6287,9 +6285,7 @@ POINT v15; // [sp+30h] [bp-1Ch]@17 POINT v16; // [sp+38h] [bp-14h]@5 POINT a2; // [sp+40h] [bp-Ch]@5 - int v18; // [sp+48h] [bp-4h]@5 - - //v0 = pPlayers[uActiveCharacter]; + if ( in_current_building_type <= 0 ) return; if ( in_current_building_type <= BildingType_AlchemistShop ) @@ -6301,14 +6297,12 @@ if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_REPAIR || dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT ) { v8 = pMouse->GetCursorPos(&v15)->x - 14; - v18 = (v8 >> 5) + 14 * ((pMouse->GetCursorPos(&v14)->y - 17) >> 5); + v5 = (v8 >> 5) + 14 * ((pMouse->GetCursorPos(&v14)->y - 17) >> 5); if ( pMouse->GetCursorPos(&v13)->x <= 13 || pMouse->GetCursorPos(&v12)->x >= 462 - || (v9 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v18)) == 0 ) + || (v9 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v5)) == 0 ) return; - v7 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v9-1]; -LABEL_15: - GameUI_DrawItemInfo(v7); + GameUI_DrawItemInfo(&pPlayers[uActiveCharacter]->pInventoryItems[v9 - 1]); return; } if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) @@ -6316,23 +6310,22 @@ } v4 = pMouse->GetCursorPos(&v11); v5 = pRenderer->pActiveZBuffer[v4->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v10)->y]] & 0xFFFF; - v18 = v5; if ( !v5 ) return; v6 = 9 * (v5 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C); v7 = (ItemGen *)((char *)&pParty->pPickedItem + 4 * v6 + 4); if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - // v7 = (ItemGen *)&pParty->field_C59C[v6 + 715]; - v7 =&pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v5]; - goto LABEL_15; + v7 = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v5 - 1]; + GameUI_DrawItemInfo(v7); + return; } if ( in_current_building_type <= BildingType_16 && dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) { v1 = pMouse->GetCursorPos(&a2); v2 = v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v16)->y]; v3 = pRenderer->pActiveZBuffer[v2] & 0xFFFF; - v18 = pRenderer->pActiveZBuffer[v2] & 0xFFFF; - if ( v18 ) + v5 = pRenderer->pActiveZBuffer[v2] & 0xFFFF; + if ( v5 ) sub_4B1523((int *)&pParty->pPlayers[1].uExpressionTimeLength + 9 * (v3 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)); } } @@ -6406,7 +6399,6 @@ return; } v1 = (unsigned int)window_SpeakInHouse->ptr_1C; -LABEL_28: PlayHouseSound(v1, (HouseSoundID)v0); return; } @@ -6418,7 +6410,8 @@ if ( !dword_F8B1E4 ) return; v0 = 4; - goto LABEL_28; + PlayHouseSound(v1, (HouseSoundID)v0); + return; } PlayHouseSound(v1, (HouseSoundID)(dword_F8B1E4 + 3)); if ( !dword_F8B1E4 && !qword_A750D8 ) @@ -6437,7 +6430,8 @@ qword_A750D8 = 256i64; word_A750E0 = 80; v4 = LOWORD(v7[rand() % v5]); - goto LABEL_16; + word_A750E2 = v4; + return; } } } @@ -6459,7 +6453,6 @@ qword_A750D8 = 256i64; word_A750E0 = 80; v4 = LOWORD(v7[rand() % v2]); -LABEL_16: word_A750E2 = v4; return; } @@ -8243,12 +8236,8 @@ } //----- (004BDAAF) -------------------------------------------------------- -bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx) +bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx) { - int v2; // edx@1 - unsigned int v3; // esi@1 - unsigned int v4; // eax@1 - signed int v5; // edi@1 int v6; // edx@8 int v7; // edx@9 int v8; // edx@10 @@ -8257,45 +8246,39 @@ unsigned __int8 v11; // of@16 bool test; - auto a2 = _2da_idx; - //v2 = p2DEvents_minus1___00[26 * a2]; - v2 = p2DEvents[a2 - 1].uType; - v3 = a1->uItemID; - v4 = a1->uItemID; - v5 = pItemsTable->pItems[v4].uEquipType; - if ( (v2 != 4 || (signed int)v3 < 740 || (signed int)v3 > 771) - && ((signed int)v3 >= 600 || (signed int)v3 >= 529 && (signed int)v3 <= 599) || a1->Stolen()) + if ( (p2DEvents[_2da_idx - 1].uType != 4 || (signed int)item->uItemID < 740 || (signed int)item->uItemID > 771) + && ((signed int)item->uItemID >= 600 || (signed int)item->uItemID >= 529 && (signed int)item->uItemID <= 599) || item->Stolen()) return 0; - switch( p2DEvents[a2 - 1].uType ) - { - case BildingType_WeaponShop: - { - test = v5 <= 2; - break; - } - case BildingType_ArmorShop: - { - test = v5 >= 3; - break; - } - case BildingType_MagicShop: - { - test = pItemsTable->pItems[v4].uSkillType == 38 || v5 == 16; - break; - } - case BildingType_AlchemistShop: - { - __debugbreak(); // need to test - test = v5 == 13 || v5 == 14 || (v5 > 14 && !(v5 != 17 || (signed int)v3 < 740) && v3 != 771); - break; - } - default: - { - test = 0; - break; - } - } - + switch( p2DEvents[_2da_idx - 1].uType ) + { + case BildingType_WeaponShop: + { + test = pItemsTable->pItems[item->uItemID].uEquipType <= 2; + break; + } + case BildingType_ArmorShop: + { + test = pItemsTable->pItems[item->uItemID].uEquipType >= 3; + break; + } + case BildingType_MagicShop: + { + test = pItemsTable->pItems[item->uItemID].uSkillType == 38 || pItemsTable->pItems[item->uItemID].uEquipType == 16; + break; + } + case BildingType_AlchemistShop: + { + test = pItemsTable->pItems[item->uItemID].uEquipType == 13 || pItemsTable->pItems[item->uItemID].uEquipType == 14 + || (pItemsTable->pItems[item->uItemID].uEquipType > 14 && !(pItemsTable->pItems[item->uItemID].uEquipType != 17 + || (signed int)item->uItemID < 740) && item->uItemID != 771); + break; + } + default: + { + test = false; + break; + } + } return test; /* if ( p2DEvents[a2 - 1].uType == 1 )
--- a/mm7_5.cpp Fri Apr 19 18:11:28 2013 +0600 +++ b/mm7_5.cpp Sun Apr 21 19:22:42 2013 +0600 @@ -2539,7 +2539,7 @@ dword_506F14 = v0; _506F18_num_hours_to_sleep = 60; continue; - case UIMSG_OpenRestUI: + case UIMSG_RentRoom: dword_506F14 = 2; RestUI_Initialize(); v86 = 60 * (_494820_training_time(pParty->uCurrentHour) + 1) - pParty->uCurrentMinute; @@ -2555,7 +2555,7 @@ pParty->pPlayers[1].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed; pParty->pPlayers[0].pConditions[Player::Condition_Sleep] = pParty->uTimePlayed; continue; - case UIMSG_68: + case UIMSG_RestWindow: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) @@ -2620,7 +2620,7 @@ v176 = 0; v160 = 13; goto LABEL_619; - case UIMSG_61: + case UIMSG_Rest8Hour: if ( dword_506F14 ) //goto LABEL_621; { @@ -2913,7 +2913,7 @@ _42777D_CastSpell_UseWand_ShootArrow(v79, v80, v147, v159, v175); } continue; - case UIMSG_69: + case UIMSG_SpellBookWindow: if ( pTurnEngine->field_4 == 3 ) continue; if ( bUnderwater == 1 )
--- a/mm7_6.cpp Fri Apr 19 18:11:28 2013 +0600 +++ b/mm7_6.cpp Sun Apr 21 19:22:42 2013 +0600 @@ -7696,7 +7696,7 @@ CASE(UIMSG_ToggleAlwaysRun) CASE(UIMSG_ToggleFlipOnExit) CASE(UIMSG_Game_Action) - CASE(UIMSG_OpenRestUI) + CASE(UIMSG_RentRoom) CASE(UIMSG_TransitionUI_Confirm) CASE(UIMSG_OpenKeyMappingOptions) CASE(UIMSG_SelectKeyPage1)
--- a/mm7_data.h Fri Apr 19 18:11:28 2013 +0600 +++ b/mm7_data.h Sun Apr 21 19:22:42 2013 +0600 @@ -2053,7 +2053,7 @@ struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3); void __thiscall sub_4B1523(int *_this); bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); -void __cdecl sub_4B1A2D(); +void __cdecl ShowPopupShopItem(); void __stdcall RestAndHeal(__int64 uNumMinutes); // idb void __cdecl sub_4B1D27(); @@ -2084,7 +2084,7 @@ void UI_CreateEndConversationButton(); void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); signed int __cdecl sub_4BD8B5(); -bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx); +bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx); void __cdecl UIShop_Buy_Identify_Repair();