Mercurial > mm7
changeset 2362:eb136041adf1
some more function shuffling
author | Grumpy7 |
---|---|
date | Thu, 01 May 2014 12:59:27 +0200 |
parents | 5b9fb75b6f54 |
children | 7966fc2949a7 |
files | Actor.cpp Actor.h DecorationList.cpp DecorationList.h GUIWindow.cpp Indoor.cpp Indoor.h mm7_2.cpp mm7_unsorted_subs.h |
diffstat | 9 files changed, 675 insertions(+), 664 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Sat Apr 12 02:29:26 2014 +0600 +++ b/Actor.cpp Thu May 01 12:59:27 2014 +0200 @@ -1,5 +1,6 @@ #define _CRT_SECURE_NO_WARNINGS +#include "PaletteManager.h" #include "ErrorHandling.h" #include "VectorTypes.h" #include "mm7_unsorted_subs.h" @@ -4980,4 +4981,470 @@ if ( current_sector != obj2_sector ) return 0; return 1; -} \ No newline at end of file +} + + +//----- (00450B0A) -------------------------------------------------------- +bool __fastcall SpawnActor(unsigned int uMonsterID) +{ + unsigned int v1; // ebx@1 + bool result; // eax@2 + MonsterDesc *v3; // esi@5 + MonsterInfo *v4; // edi@5 + Vec3_int_ v5; // ST08_12@5 + unsigned int v6; // ecx@5 + Actor *v7; // eax@7 + Actor actor; // [sp+4h] [bp-350h]@5 + Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5 + + v1 = uMonsterID; + if ( uNumActors == 499 ) + { + result = 0; + } + else + { + if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters ) + v1 = 0; + v3 = &pMonsterList->pMonsters[v1]; + v4 = &pMonsterStats->pInfos[v1 + 1]; + memset(&actor, 0, 0x344u); + strcpy(actor.pActorName, v4->pName); + actor.sCurrentHP = LOWORD(v4->uHP); + memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], 0x58u); + actor.word_000086_some_monster_id = v1 + 1; + actor.uActorRadius = v3->uMonsterRadius; + actor.uActorHeight = v3->uMonsterHeight; + actor.uMovementSpeed = v3->uMovementSpeed; + v5 = pParty->vPosition; + Vec3_int_::Rotate(200, pParty->sRotationY, 0, v5, &pOut.x, &pOut.z, &pOut.y); + actor.vInitialPosition.x = pOut.x; + actor.vPosition.x = pOut.x; + actor.uTetherDistance = 256; + actor.vInitialPosition.y = LOWORD(pOut.z); + actor.vPosition.y = LOWORD(pOut.z); + actor.vInitialPosition.z = LOWORD(pOut.y); + actor.vPosition.z = LOWORD(pOut.y); + pSprites_LOD->DeleteSomeSprites(); + pPaletteManager->ResetNonTestLocked(); + v6 = uNumActors - 1; + if ( dword_5C6DF8 == 1 ) + { + dword_5C6DF8 = 0; + v6 = uNumActors++; + } + v7 = &pActors[v6]; + memcpy(v7, &actor, 0x344u); + v7->PrepareSprites(1); + result = 1; + } + return result; +} +// 5C6DF8: using guessed type int dword_5C6DF8; + + +//----- (0044FA4C) -------------------------------------------------------- +signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3) +{ + signed int v3; // ecx@6 + Actor *v4; // edx@7 + signed int result; // eax@13 + Actor *v6; // esi@16 + char *v7; // ebx@16 + MonsterDesc *v8; // edi@16 + unsigned __int16 v9; // ax@16 + int v10; // ebx@16 + //int v11; // edi@16 + //int v12; // eax@16 + //int v13; // ecx@16 + //int v14; // ebx@16 + const char *v15; // [sp-4h] [bp-24h]@2 + //unsigned __int16 v16; // [sp+0h] [bp-20h]@1 + //int v17; // [sp+4h] [bp-1Ch]@1 + unsigned int uFaceID; // [sp+8h] [bp-18h]@16 + int v19; // [sp+Ch] [bp-14h]@16 + size_t v20; // [sp+10h] [bp-10h]@6 + int v21; // [sp+14h] [bp-Ch]@14 + //int v22; // [sp+18h] [bp-8h]@14 + unsigned int v23; // [sp+1Ch] [bp-4h]@6 + + //v16 = a2; + //v17 = a1; + if ( a2 == 4 ) + { + v15 = "Elemental Light C"; + } + else if ( a2 == 3 ) + v15 = "Elemental Light B"; + else + v15 = "Elemental Light A"; + + v23 = pMonsterList->GetMonsterIDByName(v15); + v3 = 0; + v20 = uNumActors; + if ( (signed int)uNumActors > 0 ) + { + v4 = pActors.data();//[0].uAIState; + while ( v4->uAIState != Removed ) + { + ++v3; + ++v4; + if ( v3 >= (signed int)uNumActors ) + break; + } + if( v3 < (signed int)uNumActors ) + v20 = v3; + } + if ( v20 != uNumActors || (result = uNumActors + 1, (signed int)(uNumActors + 1) < 500) ) + { + v21 = 0; + //v22 = pParty->vPosition.z; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); + v6 = &pActors[v20]; + v7 = (char *)&pMonsterStats->pInfos[v23 + 1]; + v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; + v6->Reset(); + v8 = &pMonsterList->pMonsters[v23]; + strcpy(v6->pActorName, *(const char **)v7); + v6->sCurrentHP = *((short *)v7 + 32); + memcpy(&v6->pMonsterInfo, v7, 0x58u); + v6->word_000086_some_monster_id = v23 + 1; + v6->uActorRadius = v8->uMonsterRadius; + v6->uActorHeight = v8->uMonsterHeight; + v9 = v8->uMovementSpeed; + v6->pMonsterInfo.uTreasureDiceRolls = 0; + v6->pMonsterInfo.uTreasureType = 0; + v6->pMonsterInfo.uExp = 0; + v6->uMovementSpeed = v9; + v10 = rand() % 2048; + //v11 = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); + uFaceID = stru_5C6E00->Sin(v10); + //v12 = pParty->vPosition.y; + //v13 = fixpoint_mul(uFaceID, v19); + //v14 = pParty->vPosition.y + fixpoint_mul(uFaceID, v19); + //LOWORD(v12) = v22; + v6->vInitialPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); + v6->vPosition.x = v6->vInitialPosition.x; + v6->vInitialPosition.y = pParty->vPosition.y + fixpoint_mul(uFaceID, v19); + v6->vPosition.y = v6->vInitialPosition.y; + v6->vInitialPosition.z = pParty->vPosition.z; + v6->vPosition.z = v6->vInitialPosition.z; + //LOWORD(v12) = v21; + v6->uTetherDistance = 256; + v6->uSectorID = v21; + v6->PrepareSprites(0); + v6->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + v6->uAlly = 9999; + v6->uGroup = 0; + v6->uCurrentActionTime = 0; + v6->uAIState = Summoned; + v6->uCurrentActionLength = 256; + v6->UpdateAnimation(); + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor + || (result = pIndoor->GetSector(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z), + result == v21) + && (result = BLV_GetFloorLevel(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z, result, &uFaceID), result != -30000) + && (result = abs(result - pParty->vPosition.z), result <= 1024) ) + { + if ( v20 == uNumActors ) + ++uNumActors; + v6->uSummonerID = PID(OBJECT_Player, a1); + result = v6->pActorBuffs[ACTOR_BUFF_SUMMONED].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f, + a2, + a1, + 0, + 0); + } + } + return result; +} + + +//----- (0044F57C) -------------------------------------------------------- +void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5) +{ + //MapInfo *v5; // esi@1 + //SpawnPointMM7 *v6; // ebx@1 + int v7; // eax@2 + char v8; // zf@5 + // int v9; // edi@9 + // int v10; // eax@9 + // int v11; // ecx@9 + int v12; // edx@9 + // int v13; // eax@9 + // int v14; // eax@14 + // int v15; // ecx@14 + // int v16; // eax@19 + // int v17; // ecx@19 + int v18; // esi@31 + //int pPosX; // ecx@32 + //int v20; // edx@32 + //int v21; // eax@32 + Actor *pMonster; // esi@35 + int v23; // edx@36 + signed int v24; // edi@36 + int v25; // ecx@36 + // unsigned __int16 v26; // ax@47 + MonsterDesc *v27; // edi@48 + signed int v28; // eax@48 + // __int16 v29; // cx@50 + // __int16 v30; // ax@50 + // __int16 v31; // ax@50 + int v32; // eax@50 + // int v33; // edi@50 + // int v34; // eax@50 + // int v35; // eax@50 + // int v36; // eax@50 + int v37; // eax@51 + int v38; // eax@52 + int v39; // edi@52 + std::string v40; // [sp-18h] [bp-100h]@60 + // void *v41; // [sp-14h] [bp-FCh]@50 + //void *v42; // [sp-10h] [bp-F8h]@50 + //size_t v43; // [sp-Ch] [bp-F4h]@50 + const char *v44; // [sp-8h] [bp-F0h]@13 + char *pTexture; // [sp-4h] [bp-ECh]@9 + char Str[32]; // [sp+Ch] [bp-DCh]@60 + char Str2[120]; // [sp+2Ch] [bp-BCh]@29 + unsigned int uFaceID; // [sp+A4h] [bp-44h]@52 + MonsterInfo *Src; // [sp+A8h] [bp-40h]@50 + int v50; // [sp+ACh] [bp-3Ch]@47 + char Source[32]; // [sp+B0h] [bp-38h]@20 + int v52; // [sp+D0h] [bp-18h]@34 + int v53; // [sp+D4h] [bp-14h]@34 + int pSector; // [sp+D8h] [bp-10h]@32 + int pPosX; // [sp+DCh] [bp-Ch]@32 + int v56; // [sp+E0h] [bp-8h]@8 + int v57; // [sp+E4h] [bp-4h]@1 + + //auto a2 = spawn; + v57 = 0; + //v5 = pMapInfo; + //v6 = spawn; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + v7 = pOutdoor->ddm.field_C_alert; + else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) + v7 = pIndoor->dlv.field_C_alert; + else + v7 = 0; + if (v7) + v8 = (spawn->uAttributes & 1) == 0; + else + v8 = (spawn->uAttributes & 1) == 1; + if (v8) + return; + //result = (void *)(spawn->uIndex - 1); + v56 = 1; + switch (spawn->uIndex - 1) + { + case 0: + //v9 = pMapInfo->uEncounterMonster1AtLeast; + //v10 = rand(); + //v11 = pMapInfo->uEncounterMonster1AtMost; + //pTexture = pMapInfo->pEncounterMonster1Texture; + v12 = rand() % (pMapInfo->uEncounterMonster1AtMost - pMapInfo->uEncounterMonster1AtLeast + 1); + //v13 = pMapInfo->Dif_M1; + v57 = pMapInfo->Dif_M1; + v56 = pMapInfo->uEncounterMonster1AtLeast + v12; + strcpy(Source, pMapInfo->pEncounterMonster1Texture); + break; + case 3: + //pTexture = pMapInfo->pEncounterMonster1Texture; + //v44 = "%s A"; + sprintf(Source, "%s A", pMapInfo->pEncounterMonster1Texture); + break; + case 4: + //pTexture = pMapInfo->pEncounterMonster2Texture; + //v44 = "%s A"; + sprintf(Source, "%s A", pMapInfo->pEncounterMonster2Texture); + break; + case 5: + //pTexture = pMapInfo->pEncounterMonster3Texture; + //v44 = "%s A"; + sprintf(Source, "%s A", pMapInfo->pEncounterMonster3Texture); + break; + case 1: + //v9 = pMapInfo->uEncounterMonster2AtLeast; + //v14 = rand(); + //v15 = pMapInfo->uEncounterMonster2AtMost; + //pTexture = pMapInfo->pEncounterMonster2Texture; + v12 = rand() % (pMapInfo->uEncounterMonster2AtMost - pMapInfo->uEncounterMonster2AtLeast + 1); + //v13 = pMapInfo->Dif_M2; + v57 = pMapInfo->Dif_M2; + v56 = pMapInfo->uEncounterMonster2AtLeast + v12; + strcpy(Source, pMapInfo->pEncounterMonster2Texture); + break; + case 6: + //pTexture = pMapInfo->pEncounterMonster1Texture; + //v44 = "%s B"; + sprintf(Source, "%s B", pMapInfo->pEncounterMonster1Texture); + break; + case 7: + //pTexture = pMapInfo->pEncounterMonster2Texture; + //v44 = "%s B"; + sprintf(Source, "%s B", pMapInfo->pEncounterMonster2Texture); + break; + case 8: + //pTexture = pMapInfo->pEncounterMonster3Texture; + //v44 = "%s B"; + sprintf(Source, "%s B", pMapInfo->pEncounterMonster3Texture); + break; + case 2: + //v9 = pMapInfo->uEncounterMonster3AtLeast; + //v16 = rand(); + //v17 = pMapInfo->uEncounterMonster3AtMost; + //pTexture = pMapInfo->pEncounterMonster3Texture; + v12 = rand() % (pMapInfo->uEncounterMonster3AtMost - pMapInfo->uEncounterMonster3AtLeast + 1); + //v13 = pMapInfo->Dif_M3; + v57 = pMapInfo->Dif_M3; + v56 = pMapInfo->uEncounterMonster3AtLeast + v12; + strcpy(Source, pMapInfo->pEncounterMonster3Texture); + break; + case 9: + //pTexture = pMapInfo->pEncounterMonster1Texture; + //v44 = "%s C"; + sprintf(Source, "%s C", pMapInfo->pEncounterMonster1Texture); + break; + case 10: + //pTexture = pMapInfo->pEncounterMonster2Texture; + //v44 = "%s C"; + sprintf(Source, "%s C", pMapInfo->pEncounterMonster2Texture); + break; + case 11: + //pTexture = pMapInfo->pEncounterMonster3Texture; + //v44 = "%s C"; + sprintf(Source, "%s C", pMapInfo->pEncounterMonster3Texture); + break; + default: + return; + } + if (Source[0] == '0') + return; + v57 += a3; + if ( v57 > 4 ) + v57 = 4; + strcpy(Str2, Source); + if ( a4 ) + v56 = a4; + v18 = v56; + if ( (signed int)(v56 + uNumActors) >= 500 ) + return; + pSector = 0; + pPosX = spawn->vPosition.x; + a4 = spawn->vPosition.y; + a3 = spawn->vPosition.z; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z); + v53 = 0; + v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; + if ( v18 <= 0 ) + return; + for (uint i = v53; i < v56; ++i) + { + pMonster = &pActors[uNumActors]; + pActors[uNumActors].Reset(); + if ( v57 ) + { + v23 = rand() % 100; + v24 = 3; + v25 = (unsigned __int16)word_4E8152[3 * v57]; + if ( v23 >= v25 ) + { + if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] ) + v24 = 2; + } + else + { + v24 = 1; + } + if ( v24 == 1 ) + { + pTexture = Source; + v44 = "%s A"; + } + else + { + if ( v24 == 2 ) + { + pTexture = Source; + v44 = "%s B"; + } + else + { + if ( v24 != 3 ) + continue; + pTexture = Source; + v44 = "%s C"; + } + } + sprintf(Str2, v44, pTexture); + } + v50 = pMonsterList->GetMonsterIDByName(Str2); + pTexture = Str2; + if ( (signed __int16)v50 == -1 ) + { + sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture); + MessageBoxA(nullptr, Str, nullptr, 0); + ExitProcess(0); + } + v27 = &pMonsterList->pMonsters[(signed __int16)v50]; + v28 = pMonsterStats->FindMonsterByTextureName(pTexture); + if ( !v28 ) + v28 = 1; + Src = &pMonsterStats->pInfos[v28]; + strcpy(pMonster->pActorName, Src->pName); + pMonster->sCurrentHP = Src->uHP; + assert(sizeof(MonsterInfo) == 88); + memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo)); + pMonster->word_000086_some_monster_id = v50 + 1; + pMonster->uActorRadius = v27->uMonsterRadius; + pMonster->uActorHeight = v27->uMonsterHeight; + pMonster->uMovementSpeed = v27->uMovementSpeed; + pMonster->vInitialPosition.x = spawn->vPosition.x; + pMonster->vPosition.x = spawn->vPosition.x; + pMonster->uTetherDistance = 256; + pMonster->vInitialPosition.y = a4; + pMonster->vPosition.y = a4; + pMonster->vInitialPosition.z = a3; + pMonster->vPosition.z = a3; + pMonster->uSectorID = pSector; + pMonster->uGroup = spawn->uGroup; + pMonster->PrepareSprites(0); + pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + v32 = rand(); + a3 = fixpoint_mul(stru_5C6E00->Cos(v32 % 2048), v52); + pPosX = a3 + spawn->vPosition.x; + a3 = fixpoint_mul(stru_5C6E00->Sin(v32 % 2048), v52); + a4 = a3 + spawn->vPosition.y; + a3 = spawn->vPosition.z; + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) + { + if ( a5 ) + pMonster->uAttributes |= 0x080000; + ++uNumActors; + continue; + } + v37 = pIndoor->GetSector(pPosX, a4, spawn->vPosition.z); + if ( v37 == pSector ) + { + v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID); + v39 = v38; + if ( v38 != -30000 ) + { + if ( abs(v38 - a3) <= 1024 ) + { + a3 = v39; + if ( a5 ) + pMonster->uAttributes |= 0x080000; + ++uNumActors; + continue; + } + } + } + ; + //v53 = (char *)v53 + 1; + //result = v53; + } + //while ( (signed int)v53 < v56 ); +}
--- a/Actor.h Sat Apr 12 02:29:26 2014 +0600 +++ b/Actor.h Thu May 01 12:59:27 2014 +0200 @@ -304,3 +304,6 @@ void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3); void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle); bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); +bool __fastcall SpawnActor(unsigned int uMonsterID); +int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); +void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5);
--- a/DecorationList.cpp Sat Apr 12 02:29:26 2014 +0600 +++ b/DecorationList.cpp Thu May 01 12:59:27 2014 +0200 @@ -6,6 +6,8 @@ #include "mm7_data.h" #include "Indoor.h" #include "ErrorHandling.h" +#include "stru123.h" +#include "Level\Decoration.h" //----- (0045864C) -------------------------------------------------------- void DecorationList::FromFile(void *data_mm6, void *data_mm7, void *data_mm8) @@ -260,4 +262,29 @@ } } return 0; +} + + +//----- (00450AAA) -------------------------------------------------------- +void RespawnGlobalDecorations() +{ + memset(stru_5E4C90_MapPersistVars._decor_events.data(), 0, 125); + + uint decorEventIdx = 0; + for (uint i = 0; i < uNumLevelDecorations; ++i) + { + LevelDecoration* decor = &pLevelDecorations[i]; + + if (!decor->uEventID) + { + if (decor->IsInteractive()) + { + if (decorEventIdx < 124) + { + decor->_idx_in_stru123 = decorEventIdx + 75; + stru_5E4C90_MapPersistVars._decor_events[decorEventIdx++] = decor->GetGlobalEvent(); + } + } + } + } } \ No newline at end of file
--- a/DecorationList.h Sat Apr 12 02:29:26 2014 +0600 +++ b/DecorationList.h Thu May 01 12:59:27 2014 +0200 @@ -75,4 +75,6 @@ #pragma pack(pop) -extern struct DecorationList *pDecorationList; \ No newline at end of file +extern struct DecorationList *pDecorationList; + +void RespawnGlobalDecorations(); \ No newline at end of file
--- a/GUIWindow.cpp Sat Apr 12 02:29:26 2014 +0600 +++ b/GUIWindow.cpp Thu May 01 12:59:27 2014 +0200 @@ -27,6 +27,7 @@ #include "Outdoor.h" #include "Game.h" #include "IconFrameTable.h" +#include "Actor.h" #include "mm7_data.h"
--- a/Indoor.cpp Sat Apr 12 02:29:26 2014 +0600 +++ b/Indoor.cpp Thu May 01 12:59:27 2014 +0200 @@ -6301,4 +6301,174 @@ if ( result ) result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result); return result; +} + +//----- (00450DA3) -------------------------------------------------------- +int GetAlertStatus() +{ + int result; // eax@2 + + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + result = pOutdoor->ddm.field_C_alert; + else + result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0; + return result; +} + + +//----- (0045063B) -------------------------------------------------------- +int __fastcall _45063B_spawn_some_monster(MapInfo *a1, int a2) +{ + int result; // eax@8 + int v6; // edi@11 + int v7; // ebx@11 + int v8; // edi@11 + int v9; // ebx@12 + int v10; // eax@12 + char v11; // zf@16 + int v12; // edi@20 + int v13; // eax@20 + int v14; // ebx@20 + int v15; // eax@20 + int v16; // eax@20 + int v17; // eax@20 + int v18; // eax@21 + SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1 + int v22; // [sp+2Ch] [bp-18h]@3 + unsigned int uFaceID; // [sp+38h] [bp-Ch]@10 + int v26; // [sp+3Ch] [bp-8h]@11 + int v27; // [sp+40h] [bp-4h]@11 + + if (!uNumActors) + return 0; + + for ( uint mon_id = 0; mon_id < uNumActors; ++mon_id ) + { + if ((pActors[mon_id].pMonsterInfo.uID < 121 || pActors[mon_id].pMonsterInfo.uID > 123) && // Dwarf FemaleC A-C + (pActors[mon_id].pMonsterInfo.uID < 124 || pActors[mon_id].pMonsterInfo.uID > 126) && // Dwarf MaleA A-C + (pActors[mon_id].pMonsterInfo.uID < 133 || pActors[mon_id].pMonsterInfo.uID > 135) && // Peasant Elf FemaleA A-C + pActors[mon_id].CanAct()) + { + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) + { + v22 = 0; + uint face_id = 0; + for ( face_id; face_id < 100; ++face_id ) + { + v6 = rand() % 1024 + 512; + v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; + v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v7), v6); + v8 = 0; + v19.uIndex = a2; + v19.vPosition.y = fixpoint_mul(stru_5C6E00->Sin(v7), v6) + pParty->vPosition.y; + v19.vPosition.z = pParty->vPosition.z; + v26 = 0; + v27 = 0; + v19.vPosition.z = ODM_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z, 0, &v26, &v27, 0); + for( int i = 0; i < pOutdoor->uNumBModels; i++ ) + { + v9 = abs(v19.vPosition.y - pOutdoor->pBModels[i].vBoundingCenter.y); + v10 = abs(v19.vPosition.x - pOutdoor->pBModels[i].vBoundingCenter.x); + if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[i].sBoundingRadius + 256 ) + { + v22 = 1; + break; + } + } + if ( v22 ) + { + v11 = face_id == 100; + break; + } + } + v11 = face_id == 100; + } + else if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); + for ( uint i = 0; i < 100; ++i ) + { + v12 = rand() % 512 + 256; + v13 = rand(); + v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi; + v15 = stru_5C6E00->Cos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); + v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(v15, v12); + v16 = stru_5C6E00->Sin(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); + v19.vPosition.y = fixpoint_mul(v16, v12) + pParty->vPosition.y; + v19.vPosition.z = pParty->vPosition.z; + v19.uIndex = a2; + v17 = pIndoor->GetSector(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z); + if ( v17 == v22 ) + { + v18 = BLV_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID); + v19.vPosition.z = v18; + if ( v18 != -30000 ) + { + if ( abs(v18 - pParty->vPosition.z) <= 1024 ) + break; + } + } + } + v11 = v26 == 100; + } + if ( v11 ) + result = 0; + else + { + SpawnEncounter(a1, &v19, 0, 0, 1); + result = a2; + } + } + + //break; + //v22 = v3->pMonsterInfo.uID - 1; + //v4 = (signed __int64)((double)v22 * 0.3333333333333333); + //if ( (int)v4 != 40 ) + //{ + // if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() ) + // break; + //} + //++v2; + //++v3; + //if ( v2 >= (signed int)uNumActors ) + // goto LABEL_8; + } + return result; +} + +//----- (00450521) -------------------------------------------------------- +int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6) +{ + int v6; // edi@1 + int v7; // esi@1 + signed int v8; // edi@1 + unsigned __int16 v9; // cx@1 + // char *v10; // edx@2 + unsigned __int16 v11; // ax@5 + SpriteObject a1; // [sp+8h] [bp-70h]@1 + + v6 = ecx0; + v7 = a2; + pItemsTable->GenerateItem(v6, v7, &a1.stru_24); + v8 = 0; + v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; + a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; + v11 = 0; + for( int i = 0; i < pObjectList->uNumObjects; i++ ) + { + if( v9 == pObjectList->pObjects[i].uObjectID ) + { + v11 = i; + break; + } + } + a1.uObjectDescID = v11; + a1.vPosition.y = a4; + a1.vPosition.x = a3; + a1.vPosition.z = a5; + a1.uFacing = a6; + a1.uAttributes = 0; + a1.uSectorID = pIndoor->GetSector(a3, a4, a5); + a1.uSpriteFrameID = 0; + return a1.Create(0, 0, 0, 0); } \ No newline at end of file
--- a/Indoor.h Sat Apr 12 02:29:26 2014 +0600 +++ b/Indoor.h Thu May 01 12:59:27 2014 +0200 @@ -556,3 +556,6 @@ int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); void __fastcall PrepareDrawLists_BLV(); void PrepareToLoadBLV(unsigned int bLoading); +int GetAlertStatus(); +int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2); +int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6);
--- a/mm7_2.cpp Sat Apr 12 02:29:26 2014 +0600 +++ b/mm7_2.cpp Thu May 01 12:59:27 2014 +0200 @@ -959,661 +959,6 @@ return result; } -//----- (0044F57C) -------------------------------------------------------- -void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5) -{ - //MapInfo *v5; // esi@1 - //SpawnPointMM7 *v6; // ebx@1 - int v7; // eax@2 - char v8; // zf@5 -// int v9; // edi@9 -// int v10; // eax@9 -// int v11; // ecx@9 - int v12; // edx@9 -// int v13; // eax@9 -// int v14; // eax@14 -// int v15; // ecx@14 -// int v16; // eax@19 -// int v17; // ecx@19 - int v18; // esi@31 - //int pPosX; // ecx@32 - //int v20; // edx@32 - //int v21; // eax@32 - Actor *pMonster; // esi@35 - int v23; // edx@36 - signed int v24; // edi@36 - int v25; // ecx@36 -// unsigned __int16 v26; // ax@47 - MonsterDesc *v27; // edi@48 - signed int v28; // eax@48 -// __int16 v29; // cx@50 -// __int16 v30; // ax@50 -// __int16 v31; // ax@50 - int v32; // eax@50 -// int v33; // edi@50 -// int v34; // eax@50 -// int v35; // eax@50 -// int v36; // eax@50 - int v37; // eax@51 - int v38; // eax@52 - int v39; // edi@52 - std::string v40; // [sp-18h] [bp-100h]@60 -// void *v41; // [sp-14h] [bp-FCh]@50 - //void *v42; // [sp-10h] [bp-F8h]@50 - //size_t v43; // [sp-Ch] [bp-F4h]@50 - const char *v44; // [sp-8h] [bp-F0h]@13 - char *pTexture; // [sp-4h] [bp-ECh]@9 - char Str[32]; // [sp+Ch] [bp-DCh]@60 - char Str2[120]; // [sp+2Ch] [bp-BCh]@29 - unsigned int uFaceID; // [sp+A4h] [bp-44h]@52 - MonsterInfo *Src; // [sp+A8h] [bp-40h]@50 - int v50; // [sp+ACh] [bp-3Ch]@47 - char Source[32]; // [sp+B0h] [bp-38h]@20 - int v52; // [sp+D0h] [bp-18h]@34 - int v53; // [sp+D4h] [bp-14h]@34 - int pSector; // [sp+D8h] [bp-10h]@32 - int pPosX; // [sp+DCh] [bp-Ch]@32 - int v56; // [sp+E0h] [bp-8h]@8 - int v57; // [sp+E4h] [bp-4h]@1 - - //auto a2 = spawn; - v57 = 0; - //v5 = pMapInfo; - //v6 = spawn; - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - v7 = pOutdoor->ddm.field_C_alert; - else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) - v7 = pIndoor->dlv.field_C_alert; - else - v7 = 0; - if (v7) - v8 = (spawn->uAttributes & 1) == 0; - else - v8 = (spawn->uAttributes & 1) == 1; - if (v8) - return; - //result = (void *)(spawn->uIndex - 1); - v56 = 1; - switch (spawn->uIndex - 1) - { - case 0: - //v9 = pMapInfo->uEncounterMonster1AtLeast; - //v10 = rand(); - //v11 = pMapInfo->uEncounterMonster1AtMost; - //pTexture = pMapInfo->pEncounterMonster1Texture; - v12 = rand() % (pMapInfo->uEncounterMonster1AtMost - pMapInfo->uEncounterMonster1AtLeast + 1); - //v13 = pMapInfo->Dif_M1; - v57 = pMapInfo->Dif_M1; - v56 = pMapInfo->uEncounterMonster1AtLeast + v12; - strcpy(Source, pMapInfo->pEncounterMonster1Texture); - break; - case 3: - //pTexture = pMapInfo->pEncounterMonster1Texture; - //v44 = "%s A"; - sprintf(Source, "%s A", pMapInfo->pEncounterMonster1Texture); - break; - case 4: - //pTexture = pMapInfo->pEncounterMonster2Texture; - //v44 = "%s A"; - sprintf(Source, "%s A", pMapInfo->pEncounterMonster2Texture); - break; - case 5: - //pTexture = pMapInfo->pEncounterMonster3Texture; - //v44 = "%s A"; - sprintf(Source, "%s A", pMapInfo->pEncounterMonster3Texture); - break; - case 1: - //v9 = pMapInfo->uEncounterMonster2AtLeast; - //v14 = rand(); - //v15 = pMapInfo->uEncounterMonster2AtMost; - //pTexture = pMapInfo->pEncounterMonster2Texture; - v12 = rand() % (pMapInfo->uEncounterMonster2AtMost - pMapInfo->uEncounterMonster2AtLeast + 1); - //v13 = pMapInfo->Dif_M2; - v57 = pMapInfo->Dif_M2; - v56 = pMapInfo->uEncounterMonster2AtLeast + v12; - strcpy(Source, pMapInfo->pEncounterMonster2Texture); - break; - case 6: - //pTexture = pMapInfo->pEncounterMonster1Texture; - //v44 = "%s B"; - sprintf(Source, "%s B", pMapInfo->pEncounterMonster1Texture); - break; - case 7: - //pTexture = pMapInfo->pEncounterMonster2Texture; - //v44 = "%s B"; - sprintf(Source, "%s B", pMapInfo->pEncounterMonster2Texture); - break; - case 8: - //pTexture = pMapInfo->pEncounterMonster3Texture; - //v44 = "%s B"; - sprintf(Source, "%s B", pMapInfo->pEncounterMonster3Texture); - break; - case 2: - //v9 = pMapInfo->uEncounterMonster3AtLeast; - //v16 = rand(); - //v17 = pMapInfo->uEncounterMonster3AtMost; - //pTexture = pMapInfo->pEncounterMonster3Texture; - v12 = rand() % (pMapInfo->uEncounterMonster3AtMost - pMapInfo->uEncounterMonster3AtLeast + 1); - //v13 = pMapInfo->Dif_M3; - v57 = pMapInfo->Dif_M3; - v56 = pMapInfo->uEncounterMonster3AtLeast + v12; - strcpy(Source, pMapInfo->pEncounterMonster3Texture); - break; - case 9: - //pTexture = pMapInfo->pEncounterMonster1Texture; - //v44 = "%s C"; - sprintf(Source, "%s C", pMapInfo->pEncounterMonster1Texture); - break; - case 10: - //pTexture = pMapInfo->pEncounterMonster2Texture; - //v44 = "%s C"; - sprintf(Source, "%s C", pMapInfo->pEncounterMonster2Texture); - break; - case 11: - //pTexture = pMapInfo->pEncounterMonster3Texture; - //v44 = "%s C"; - sprintf(Source, "%s C", pMapInfo->pEncounterMonster3Texture); - break; - default: - return; - } - if (Source[0] == '0') - return; - v57 += a3; - if ( v57 > 4 ) - v57 = 4; - strcpy(Str2, Source); - if ( a4 ) - v56 = a4; - v18 = v56; - if ( (signed int)(v56 + uNumActors) >= 500 ) - return; - pSector = 0; - pPosX = spawn->vPosition.x; - a4 = spawn->vPosition.y; - a3 = spawn->vPosition.z; - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z); - v53 = 0; - v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; - if ( v18 <= 0 ) - return; - for (uint i = v53; i < v56; ++i) - { - pMonster = &pActors[uNumActors]; - pActors[uNumActors].Reset(); - if ( v57 ) - { - v23 = rand() % 100; - v24 = 3; - v25 = (unsigned __int16)word_4E8152[3 * v57]; - if ( v23 >= v25 ) - { - if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] ) - v24 = 2; - } - else - { - v24 = 1; - } - if ( v24 == 1 ) - { - pTexture = Source; - v44 = "%s A"; - } - else - { - if ( v24 == 2 ) - { - pTexture = Source; - v44 = "%s B"; - } - else - { - if ( v24 != 3 ) - continue; - pTexture = Source; - v44 = "%s C"; - } - } - sprintf(Str2, v44, pTexture); - } - v50 = pMonsterList->GetMonsterIDByName(Str2); - pTexture = Str2; - if ( (signed __int16)v50 == -1 ) - { - sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture); - MessageBoxA(nullptr, Str, nullptr, 0); - ExitProcess(0); - } - v27 = &pMonsterList->pMonsters[(signed __int16)v50]; - v28 = pMonsterStats->FindMonsterByTextureName(pTexture); - if ( !v28 ) - v28 = 1; - Src = &pMonsterStats->pInfos[v28]; - strcpy(pMonster->pActorName, Src->pName); - pMonster->sCurrentHP = Src->uHP; - assert(sizeof(MonsterInfo) == 88); - memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo)); - pMonster->word_000086_some_monster_id = v50 + 1; - pMonster->uActorRadius = v27->uMonsterRadius; - pMonster->uActorHeight = v27->uMonsterHeight; - pMonster->uMovementSpeed = v27->uMovementSpeed; - pMonster->vInitialPosition.x = spawn->vPosition.x; - pMonster->vPosition.x = spawn->vPosition.x; - pMonster->uTetherDistance = 256; - pMonster->vInitialPosition.y = a4; - pMonster->vPosition.y = a4; - pMonster->vInitialPosition.z = a3; - pMonster->vPosition.z = a3; - pMonster->uSectorID = pSector; - pMonster->uGroup = spawn->uGroup; - pMonster->PrepareSprites(0); - pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - v32 = rand(); - a3 = fixpoint_mul(stru_5C6E00->Cos(v32 % 2048), v52); - pPosX = a3 + spawn->vPosition.x; - a3 = fixpoint_mul(stru_5C6E00->Sin(v32 % 2048), v52); - a4 = a3 + spawn->vPosition.y; - a3 = spawn->vPosition.z; - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) - { - if ( a5 ) - pMonster->uAttributes |= 0x080000; - ++uNumActors; - continue; - } - v37 = pIndoor->GetSector(pPosX, a4, spawn->vPosition.z); - if ( v37 == pSector ) - { - v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID); - v39 = v38; - if ( v38 != -30000 ) - { - if ( abs(v38 - a3) <= 1024 ) - { - a3 = v39; - if ( a5 ) - pMonster->uAttributes |= 0x080000; - ++uNumActors; - continue; - } - } - } - ; - //v53 = (char *)v53 + 1; - //result = v53; - } - //while ( (signed int)v53 < v56 ); -} - -//----- (0044FA4C) -------------------------------------------------------- -signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3) -{ - signed int v3; // ecx@6 - Actor *v4; // edx@7 - signed int result; // eax@13 - Actor *v6; // esi@16 - char *v7; // ebx@16 - MonsterDesc *v8; // edi@16 - unsigned __int16 v9; // ax@16 - int v10; // ebx@16 - //int v11; // edi@16 - //int v12; // eax@16 - //int v13; // ecx@16 - //int v14; // ebx@16 - const char *v15; // [sp-4h] [bp-24h]@2 - //unsigned __int16 v16; // [sp+0h] [bp-20h]@1 - //int v17; // [sp+4h] [bp-1Ch]@1 - unsigned int uFaceID; // [sp+8h] [bp-18h]@16 - int v19; // [sp+Ch] [bp-14h]@16 - size_t v20; // [sp+10h] [bp-10h]@6 - int v21; // [sp+14h] [bp-Ch]@14 - //int v22; // [sp+18h] [bp-8h]@14 - unsigned int v23; // [sp+1Ch] [bp-4h]@6 - - //v16 = a2; - //v17 = a1; - if ( a2 == 4 ) - { - v15 = "Elemental Light C"; - } - else if ( a2 == 3 ) - v15 = "Elemental Light B"; - else - v15 = "Elemental Light A"; - - v23 = pMonsterList->GetMonsterIDByName(v15); - v3 = 0; - v20 = uNumActors; - if ( (signed int)uNumActors > 0 ) - { - v4 = pActors.data();//[0].uAIState; - while ( v4->uAIState != Removed ) - { - ++v3; - ++v4; - if ( v3 >= (signed int)uNumActors ) - break; - } - if( v3 < (signed int)uNumActors ) - v20 = v3; - } - if ( v20 != uNumActors || (result = uNumActors + 1, (signed int)(uNumActors + 1) < 500) ) - { - v21 = 0; - //v22 = pParty->vPosition.z; - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); - v6 = &pActors[v20]; - v7 = (char *)&pMonsterStats->pInfos[v23 + 1]; - v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; - v6->Reset(); - v8 = &pMonsterList->pMonsters[v23]; - strcpy(v6->pActorName, *(const char **)v7); - v6->sCurrentHP = *((short *)v7 + 32); - memcpy(&v6->pMonsterInfo, v7, 0x58u); - v6->word_000086_some_monster_id = v23 + 1; - v6->uActorRadius = v8->uMonsterRadius; - v6->uActorHeight = v8->uMonsterHeight; - v9 = v8->uMovementSpeed; - v6->pMonsterInfo.uTreasureDiceRolls = 0; - v6->pMonsterInfo.uTreasureType = 0; - v6->pMonsterInfo.uExp = 0; - v6->uMovementSpeed = v9; - v10 = rand() % 2048; - //v11 = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); - uFaceID = stru_5C6E00->Sin(v10); - //v12 = pParty->vPosition.y; - //v13 = fixpoint_mul(uFaceID, v19); - //v14 = pParty->vPosition.y + fixpoint_mul(uFaceID, v19); - //LOWORD(v12) = v22; - v6->vInitialPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19); - v6->vPosition.x = v6->vInitialPosition.x; - v6->vInitialPosition.y = pParty->vPosition.y + fixpoint_mul(uFaceID, v19); - v6->vPosition.y = v6->vInitialPosition.y; - v6->vInitialPosition.z = pParty->vPosition.z; - v6->vPosition.z = v6->vInitialPosition.z; - //LOWORD(v12) = v21; - v6->uTetherDistance = 256; - v6->uSectorID = v21; - v6->PrepareSprites(0); - v6->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - v6->uAlly = 9999; - v6->uGroup = 0; - v6->uCurrentActionTime = 0; - v6->uAIState = Summoned; - v6->uCurrentActionLength = 256; - v6->UpdateAnimation(); - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor - || (result = pIndoor->GetSector(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z), - result == v21) - && (result = BLV_GetFloorLevel(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z, result, &uFaceID), result != -30000) - && (result = abs(result - pParty->vPosition.z), result <= 1024) ) - { - if ( v20 == uNumActors ) - ++uNumActors; - v6->uSummonerID = PID(OBJECT_Player, a1); - result = v6->pActorBuffs[ACTOR_BUFF_SUMMONED].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f, - a2, - a1, - 0, - 0); - } - } - return result; -} - -//----- (00450521) -------------------------------------------------------- -int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6) -{ - int v6; // edi@1 - int v7; // esi@1 - signed int v8; // edi@1 - unsigned __int16 v9; // cx@1 -// char *v10; // edx@2 - unsigned __int16 v11; // ax@5 - SpriteObject a1; // [sp+8h] [bp-70h]@1 - - v6 = ecx0; - v7 = a2; - pItemsTable->GenerateItem(v6, v7, &a1.stru_24); - v8 = 0; - v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; - a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID; - v11 = 0; - for( int i = 0; i < pObjectList->uNumObjects; i++ ) - { - if( v9 == pObjectList->pObjects[i].uObjectID ) - { - v11 = i; - break; - } - } - a1.uObjectDescID = v11; - a1.vPosition.y = a4; - a1.vPosition.x = a3; - a1.vPosition.z = a5; - a1.uFacing = a6; - a1.uAttributes = 0; - a1.uSectorID = pIndoor->GetSector(a3, a4, a5); - a1.uSpriteFrameID = 0; - return a1.Create(0, 0, 0, 0); -} - -//----- (0045063B) -------------------------------------------------------- -int __fastcall _45063B_spawn_some_monster(MapInfo *a1, int a2) -{ - int result; // eax@8 - int v6; // edi@11 - int v7; // ebx@11 - int v8; // edi@11 - int v9; // ebx@12 - int v10; // eax@12 - char v11; // zf@16 - int v12; // edi@20 - int v13; // eax@20 - int v14; // ebx@20 - int v15; // eax@20 - int v16; // eax@20 - int v17; // eax@20 - int v18; // eax@21 - SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1 - int v22; // [sp+2Ch] [bp-18h]@3 - unsigned int uFaceID; // [sp+38h] [bp-Ch]@10 - int v26; // [sp+3Ch] [bp-8h]@11 - int v27; // [sp+40h] [bp-4h]@11 - - if (!uNumActors) - return 0; - - for ( uint mon_id = 0; mon_id < uNumActors; ++mon_id ) - { - if ((pActors[mon_id].pMonsterInfo.uID < 121 || pActors[mon_id].pMonsterInfo.uID > 123) && // Dwarf FemaleC A-C - (pActors[mon_id].pMonsterInfo.uID < 124 || pActors[mon_id].pMonsterInfo.uID > 126) && // Dwarf MaleA A-C - (pActors[mon_id].pMonsterInfo.uID < 133 || pActors[mon_id].pMonsterInfo.uID > 135) && // Peasant Elf FemaleA A-C - pActors[mon_id].CanAct()) - { - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) - { - v22 = 0; - uint face_id = 0; - for ( face_id; face_id < 100; ++face_id ) - { - v6 = rand() % 1024 + 512; - v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi; - v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v7), v6); - v8 = 0; - v19.uIndex = a2; - v19.vPosition.y = fixpoint_mul(stru_5C6E00->Sin(v7), v6) + pParty->vPosition.y; - v19.vPosition.z = pParty->vPosition.z; - v26 = 0; - v27 = 0; - v19.vPosition.z = ODM_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z, 0, &v26, &v27, 0); - for( int i = 0; i < pOutdoor->uNumBModels; i++ ) - { - v9 = abs(v19.vPosition.y - pOutdoor->pBModels[i].vBoundingCenter.y); - v10 = abs(v19.vPosition.x - pOutdoor->pBModels[i].vBoundingCenter.x); - if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[i].sBoundingRadius + 256 ) - { - v22 = 1; - break; - } - } - if ( v22 ) - { - v11 = face_id == 100; - break; - } - } - v11 = face_id == 100; - } - else if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - { - v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); - for ( uint i = 0; i < 100; ++i ) - { - v12 = rand() % 512 + 256; - v13 = rand(); - v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi; - v15 = stru_5C6E00->Cos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); - v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(v15, v12); - v16 = stru_5C6E00->Sin(v13 % (signed int)stru_5C6E00->uIntegerDoublePi); - v19.vPosition.y = fixpoint_mul(v16, v12) + pParty->vPosition.y; - v19.vPosition.z = pParty->vPosition.z; - v19.uIndex = a2; - v17 = pIndoor->GetSector(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z); - if ( v17 == v22 ) - { - v18 = BLV_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID); - v19.vPosition.z = v18; - if ( v18 != -30000 ) - { - if ( abs(v18 - pParty->vPosition.z) <= 1024 ) - break; - } - } - } - v11 = v26 == 100; - } - if ( v11 ) - result = 0; - else - { - SpawnEncounter(a1, &v19, 0, 0, 1); - result = a2; - } - } - - //break; - //v22 = v3->pMonsterInfo.uID - 1; - //v4 = (signed __int64)((double)v22 * 0.3333333333333333); - //if ( (int)v4 != 40 ) - //{ - // if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() ) - // break; - //} - //++v2; - //++v3; - //if ( v2 >= (signed int)uNumActors ) - // goto LABEL_8; - } - return result; -} - -//----- (00450AAA) -------------------------------------------------------- -void RespawnGlobalDecorations() -{ - memset(stru_5E4C90_MapPersistVars._decor_events.data(), 0, 125); - - uint decorEventIdx = 0; - for (uint i = 0; i < uNumLevelDecorations; ++i) - { - LevelDecoration* decor = &pLevelDecorations[i]; - - if (!decor->uEventID) - { - if (decor->IsInteractive()) - { - if (decorEventIdx < 124) - { - decor->_idx_in_stru123 = decorEventIdx + 75; - stru_5E4C90_MapPersistVars._decor_events[decorEventIdx++] = decor->GetGlobalEvent(); - } - } - } - } -} - -//----- (00450B0A) -------------------------------------------------------- -bool __fastcall SpawnActor(unsigned int uMonsterID) -{ - unsigned int v1; // ebx@1 - bool result; // eax@2 - MonsterDesc *v3; // esi@5 - MonsterInfo *v4; // edi@5 - Vec3_int_ v5; // ST08_12@5 - unsigned int v6; // ecx@5 - Actor *v7; // eax@7 - Actor actor; // [sp+4h] [bp-350h]@5 - Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5 - - v1 = uMonsterID; - if ( uNumActors == 499 ) - { - result = 0; - } - else - { - if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters ) - v1 = 0; - v3 = &pMonsterList->pMonsters[v1]; - v4 = &pMonsterStats->pInfos[v1 + 1]; - memset(&actor, 0, 0x344u); - strcpy(actor.pActorName, v4->pName); - actor.sCurrentHP = LOWORD(v4->uHP); - memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], 0x58u); - actor.word_000086_some_monster_id = v1 + 1; - actor.uActorRadius = v3->uMonsterRadius; - actor.uActorHeight = v3->uMonsterHeight; - actor.uMovementSpeed = v3->uMovementSpeed; - v5 = pParty->vPosition; - Vec3_int_::Rotate(200, pParty->sRotationY, 0, v5, &pOut.x, &pOut.z, &pOut.y); - actor.vInitialPosition.x = pOut.x; - actor.vPosition.x = pOut.x; - actor.uTetherDistance = 256; - actor.vInitialPosition.y = LOWORD(pOut.z); - actor.vPosition.y = LOWORD(pOut.z); - actor.vInitialPosition.z = LOWORD(pOut.y); - actor.vPosition.z = LOWORD(pOut.y); - pSprites_LOD->DeleteSomeSprites(); - pPaletteManager->ResetNonTestLocked(); - v6 = uNumActors - 1; - if ( dword_5C6DF8 == 1 ) - { - dword_5C6DF8 = 0; - v6 = uNumActors++; - } - v7 = &pActors[v6]; - memcpy(v7, &actor, 0x344u); - v7->PrepareSprites(1); - result = 1; - } - return result; -} -// 5C6DF8: using guessed type int dword_5C6DF8; - -//----- (00450DA3) -------------------------------------------------------- -int GetAlertStatus() -{ - int result; // eax@2 - - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - result = pOutdoor->ddm.field_C_alert; - else - result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0; - return result; -} //----- (00450DDE) -------------------------------------------------------- stru350 *stru350::_450DDE()
--- a/mm7_unsorted_subs.h Sat Apr 12 02:29:26 2014 +0600 +++ b/mm7_unsorted_subs.h Thu May 01 12:59:27 2014 +0200 @@ -116,13 +116,6 @@ void ShowNothingHereStatus(); int const_2(); bool TeleportToNWCDungeon(); -void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5); -int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3); -int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6); -int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2); -void RespawnGlobalDecorations(); -bool __fastcall SpawnActor(unsigned int uMonsterID); -int GetAlertStatus(); inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) { unsigned __int32* p = (unsigned __int32 *)ptr;