Mercurial > mm7
changeset 956:e9292c58644a
Слияние
author | Ritor1 |
---|---|
date | Thu, 02 May 2013 11:03:26 +0600 |
parents | 21cc2b274220 (current diff) a92a34f9aef5 (diff) |
children | 1a47a988c0b8 |
files | UIHouses.cpp UIRest.cpp mm7_4.cpp mm7_5.cpp stru272.h stru277.h stru279.h stru287.h stru351.h |
diffstat | 48 files changed, 2849 insertions(+), 3209 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Actor.cpp Thu May 02 11:03:26 2013 +0600 @@ -14,7 +14,7 @@ #include "FactionTable.h" #include "TurnEngine.h" #include "MapInfo.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Time.h" #include "LOD.h" #include "Party.h" @@ -173,7 +173,7 @@ NPCData *v5; // ebp@1 unsigned int v6; // eax@1 //signed int v7; // eax@3 - unsigned int v8; // eax@8 + //unsigned int v8; // eax@8 int v9; // esi@8 int v10; // eax@11 GUIWindow *v11; // ecx@19 @@ -202,18 +202,6 @@ v6 = v4->uFlags; if ( (v6 & 3) != 2 ) v5->uFlags = v6 + 1; - /*v7 = const_2(); - sprintf(pContainer, "evt%02d", v7); - if (pParty->alignment == PartyAlignment_Good) - { - v14 = "-b"; - strcat(pContainer, v14); - } - else if ( pParty->uAlignment == 2 ) - { - v14 = "-c"; - strcat(pContainer, v14); - }*/ switch (pParty->alignment) { @@ -222,13 +210,12 @@ case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; } - v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pDialogueNPCCount = 0; uNumDialogueNPCPortraits = 1; - pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8]; + pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); sprintf(pContainer, "npc%03u", v5->uPortraitID); v9 = 0; - pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; + pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); dword_591084 = areWeLoadingTexture; uTextureID_right_panel_loop = uTextureID_right_panel; if ( !v5->Hired() && v5->Location2D >= 0 ) @@ -270,7 +257,7 @@ } if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) v9 = 4; - v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0); + v11 = GUIWindow::Create(0, 0, 640, 480, WINDOW_Rest, v9, 0); pDialogueWindow = v11; if (v5->Hired()) { @@ -281,15 +268,11 @@ { if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) ) { - v11->CreateButton( - 0x1E0u, - 0xFAu, - 0x8Cu, - LOBYTE(pFontArrus->uFontHeight) - 3, + v11->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, - 9u, + 9, 0, "", 0); @@ -298,10 +281,12 @@ } } } - pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); - pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); - pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); - pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); + + pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + if (v17 && uActiveCharacter && !v5->Hired()) { if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) @@ -581,7 +566,7 @@ v10 = v105; LABEL_29: spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; - a1.uType = stru_4E3ACC[15].field_0; + a1.uType = stru_4E3ACC[15].uType; v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); v11 = 0; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -592,7 +577,7 @@ else { v12 = &pObjectList->pObjects->uObjectID; - while ( stru_4E3ACC[15].field_0 != *v12 ) + while ( stru_4E3ACC[15].uType != *v12 ) { ++v11; v12 += 28; @@ -660,7 +645,7 @@ return; } LABEL_159: - a1.uType = stru_4E3ACC[spellnum].field_0; + a1.uType = stru_4E3ACC[spellnum].uType; v119 = 0.0; if ( (signed int)pObjectList->uNumObjects <= 0 ) { @@ -806,7 +791,7 @@ pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); } a1.stru_24.Reset(); - a1.uType = stru_4E3ACC[9].field_0; + a1.uType = stru_4E3ACC[9].uType; spellnumd = 0; if ( (signed int)pObjectList->uNumObjects <= 0 ) { @@ -1350,7 +1335,7 @@ v70 = v108; LABEL_179: spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; - a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0; + a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); v71 = 0; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -1361,7 +1346,7 @@ else { v72 = &pObjectList->pObjects->uObjectID; - while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0 != *v72 ) + while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) { ++v71; v72 += 28; @@ -2446,7 +2431,7 @@ result = pPlayer->CanAct(); if ( result ) { - pStru277->_427D48(v1); + pCastSpellInfo->_427D48(v1); v4 = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName); if ( v5 )
--- a/Arcomage.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Arcomage.cpp Thu May 02 11:03:26 2013 +0600 @@ -11,13 +11,52 @@ #include "Party.h" #include "GUIWindow.h" #include "Events2D.h" -#include "stru272.h" #include "VectorTypes.h" #include "texts.h" #include "mm7_data.h" +void sub_409BE8(); + + + + +/* 388 */ +#pragma pack(push, 1) +struct stru348 +{ + __int16 field_0; + __int16 field_2; + __int16 field_4; + __int16 field_6; + __int16 field_8; + __int16 field_A; + __int16 field_C; + __int16 field_E; + __int16 field_10; + __int16 field_12; + int field_14; +}; +#pragma pack(pop) +stru348 stru_4E1890[13] = +{ + { 30, 100, 15, 5, 2, 2, 2, 10, 10, 10, 0}, + { 50, 150, 20, 5, 2, 2, 2, 5, 5, 5, 1}, + { 50, 150, 20, 5, 2, 2, 2, 5, 5, 5, 2}, + { 75, 200, 25, 10, 3, 3, 3, 5, 5, 5, 2}, + { 75, 200, 20, 10, 3, 3, 3, 5, 5, 5, 1}, + {100, 300, 30, 15, 4, 4, 4, 10, 10, 10, 1}, + {100, 300, 30, 15, 4, 4, 4, 10, 10, 10, 2}, + {150, 400, 20, 10, 5, 5, 5, 25, 25, 25, 0}, + {200, 500, 20, 10, 1, 1, 1, 15, 15, 15, 2}, + {100, 300, 20, 50, 1, 1, 5, 5, 5, 25, 0}, + {125, 350, 10, 20, 3, 1, 2, 15, 5, 10, 2}, + {125, 350, 10, 20, 3, 1, 2, 15, 5, 10, 1}, + {100, 300, 50, 50, 5, 3, 5, 20, 10, 20, 0} +}; + + ArcomageGame *pArcomageGame = new ArcomageGame; @@ -26,6 +65,8 @@ +stru272 array_4FAC10[10]; + /* 267 */ @@ -1400,12 +1441,9 @@ } while ( (signed int)v4 <= (signed int)&unk_4FAA20 ); } -// 40DFA7: using guessed type uint __stdcall retzero_sub_40DFA7(uint); -// 4E1874: using guessed type int dword_4E1874; -// 4FAA24: using guessed type char byte_4FAA24; -// 4FAA2C: using guessed type char byte_4FAA2C; -// 4FAA70: using guessed type int dword_4FAA70; -// 4FAA77: using guessed type char am_byte_4FAA77; + + + //----- (00409FE9) -------------------------------------------------------- char __cdecl am_409FE9() @@ -5672,13 +5710,13 @@ do { if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v11, 1) ) - _449B7E_toggle_bit((unsigned char *)v11, 103, 1u); + _449B7E_toggle_bit((unsigned char *)v11, PLAYER_GUILD_BITS__ARCOMAGE_WIN, 1); v11 += 6972; } while ( (signed int)v11 < (signed int)((char *)&pParty->StandartItemsInShops[36] + 2) ); - ++pParty->field_874; - if ( pParty->field_874 > 1000000 ) - pParty->field_874 = 1000000; + ++pParty->uNumArcomageWins; + if ( pParty->uNumArcomageWins > 1000000 ) + pParty->uNumArcomageWins = 1000000; } else { @@ -5686,13 +5724,13 @@ do { if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v12, 1) ) - _449B7E_toggle_bit((unsigned char *)v12, 104, 1u); + _449B7E_toggle_bit((unsigned char *)v12, PLAYER_GUILD_BITS__ARCOMAGE_LOSE, 1); v12 += 6972; } while ( (signed int)v12 < (signed int)((char *)&pParty->StandartItemsInShops[36] + 2) ); - ++pParty->field_878; - if ( pParty->field_878 > 1000000 ) - pParty->field_878 = 1000000; + ++pParty->uNumArcomageLoses; + if ( pParty->uNumArcomageLoses > 1000000 ) + pParty->uNumArcomageLoses = 1000000; } return 0; } @@ -5797,3 +5835,37 @@ v1->bGameInProgress = 0; v1->field_F9 = 0; } + + + + + + +//----- (00409BE8) -------------------------------------------------------- +void __cdecl sub_409BE8() +{ + void *v0; // eax@1 + stru348 *v1; // eax@1 + int v2; // ecx@1 + int v3; // eax@1 + + v0 = window_SpeakInHouse->ptr_1C; + dword_4E1874 = 5; + v1 = &stru_4E1890[(int)((char *)v0 - 108)]; + amuint_4E1860 = v1->field_4; + amuint_4E1864 = v1->field_6; + amuint_4E1868 = v1->field_8 - 1; + amuint_4E186C = v1->field_A - 1; + amuint_4E1870 = v1->field_C - 1; + amuint_505884 = v1->field_E; + amuint_505888 = v1->field_10; + amuint_50588C = v1->field_12; + dword_4E1878 = 1; + dword_4E187C = 1; + dword_4E1880 = 1; + dword_4E1884 = v1->field_0; + v2 = v1->field_2; + v3 = v1->field_14; + dword_4E1888 = v2; + dword_4DF3A4 = v3; +} \ No newline at end of file
--- a/Arcomage.h Thu May 02 11:02:48 2013 +0600 +++ b/Arcomage.h Thu May 02 11:03:26 2013 +0600 @@ -130,4 +130,73 @@ extern ArcomageGame *pArcomageGame; extern ArcomageCard pCards[87]; -extern ArcomageGame_stru0 stru_505708[2]; \ No newline at end of file +extern ArcomageGame_stru0 stru_505708[2]; + + + + + + + + + + + + + + + + +/* 270 */ +#pragma pack(push, 1) +struct stru272_stru0 // ARCOMAGE stuff +{ + int _40DFFE(); + int _40E01A(int a2); + int _40E0F5(char a2, char a3); + int _40E133(); + int _40E2A7(); + + int field_0; + int field_4; + int field_8; + int field_C; + int field_10; + int field_14; + int field_18; + int field_1C; + int field_20; + int field_24; + float field_28; + float field_2C; + float field_30; + int field_34; + int field_38; + int field_3C; + int field_40; + int field_44; + int field_48; + int field_4C; + int field_50; + int field_54; + char field_58; + char field_59; + char field_5A; + char field_5B; +}; +#pragma pack(pop) + + +/* 266 */ +#pragma pack(push, 1) +struct stru272 +{ + void _40DFD1(); + + struct stru272_stru0 *ptr_0; + char field_4[4264]; +}; +#pragma pack(pop) + + +extern stru272 array_4FAC10[10]; \ No newline at end of file
--- a/Awards.h Thu May 02 11:02:48 2013 +0600 +++ b/Awards.h Thu May 02 11:03:26 2013 +0600 @@ -5,8 +5,123 @@ #pragma pack(push, 1) struct Award { - const char *pText; - unsigned int uSort; + const char *pText; + unsigned int uPriority; }; #pragma pack(pop) -extern Award pAwards[104]; \ No newline at end of file +extern Award pAwards[104]; + + + +enum AwardType: unsigned __int32 +{ + Award_Invalid = 0 + , Award_Fine = 1 + , Award_EmeraldIsle_CompletedMainQuest = 2 + , Award_EmeraldIsle_FoundMissingCompetitors = 3 + , Award_Harmondale_CastleCleared = 4 + , Award_BarrowDowns_RescuedMiners = 5 + , Award_Erathia_RescuedLorenSteel = 6 + , Award_Avlee_BroughtFakeLorenSteelToErathia = 7 + , Award_Avlee_BroughtFortRiverstridePlans = 8 + , Award_Erathia_DeliveredFakePlansToElves = 9 + , Award_Promotion_Rogue = 10 + , Award_Promotion_Rogue_Honorary = 11 + , Award_Promotion_Spy = 12 + , Award_Promotion_Spy_Honorary = 13 + , Award_Promotion_Assassin = 14 + , Award_Promotion_Assassin_Honorary = 15 + , Award_Promotion_Chevalier = 16 + , Award_Promotion_Chevalier_Honorary = 17 + , Award_Promotion_Champion = 18 + , Award_Promotion_Champion_Honorary = 19 + , Award_Promotion_BlackKnight = 20 + , Award_Promotion_BlackKnight_Honorary = 21 + , Award_Promotion_Initiate = 22 + , Award_Promotion_Initiate_Honorary = 23 + , Award_Promotion_Master = 24 + , Award_Promotion_Master_Honorary = 25 + , Award_Promotion_Ninja = 26 + , Award_Promotion_Ninja_Honorary = 27 + , Award_Promotion_Hunter = 28 + , Award_Promotion_Hunter_Honorary = 29 + , Award_Promotion_RangerLord = 30 + , Award_Promotion_RangerLord_Honorary = 31 + , Award_Promotion_BountyHunter = 32 + , Award_Promotion_BountyHunter_Honorary = 33 + , Award_Promotion_WarriorMage = 34 + , Award_Promotion_WarriorMage_Honorary = 35 + , Award_Promotion_MasterArcher = 36 + , Award_Promotion_MasterArcher_Honorary = 37 + , Award_Promotion_Sniper = 38 + , Award_Promotion_Sniper_Honorary = 39 + , Award_Promotion_Crusader = 40 + , Award_Promotion_Crusader_Honorary = 41 + , Award_Promotion_Hero = 42 + , Award_Promotion_Hero_Honorary = 43 + , Award_Promotion_Villian = 44 + , Award_Promotion_Villian_Honorary = 45 + , Award_Celestia_SurvivedWallOfMist = 46 + , Award_47 = 47 + , Award_KilledXenofex = 48 + , Award_Tatalia_SolvedWineCellarMystery = 49 + , Award_Membership_ElementalGuilds = 50 + , Award_Membership_SelfGuilds = 51 + , Award_Membership_AirGuild = 52 + , Award_Membership_EarthGuild = 53 + , Award_Membership_FireGuild = 54 + , Award_Membership_WaterGuild = 55 + , Award_Membership_BodyGuild = 56 + , Award_Membership_MindGuild = 57 + , Award_Membership_SpiritGuild = 58 + , Award_Membership_LightGuild = 59 + , Award_Membership_DarkGuild = 60 + , Award_Avlee_RetrievedForestHeart = 61 + , Award_Promotion_Priest = 62 + , Award_Promotion_Priest_Honorary = 63 + , Award_Promotion_PriestOfLight = 64 + , Award_Promotion_PriestOfLight_Honorary = 65 + , Award_Promotion_PriestOfDark = 66 + , Award_Promotion_PriestOfDark_Honorary = 67 + , Award_Promotion_GreatDruid = 68 + , Award_Promotion_GreatDruid_Honorary = 69 + , Award_Promotion_ArchDruid = 70 + , Award_Promotion_ArchDruid_Honorary = 71 + , Award_Promotion_Warlock = 72 + , Award_Promotion_Warlock_Honorary = 73 + , Award_Promotion_Wizard = 74 + , Award_Promotion_Wizard_Honorary = 75 + , Award_Promotion_Archmage = 76 + , Award_Promotion_Archmage_Honorary = 77 + , Award_Promotion_Lich = 78 + , Award_Promotion_Lich_Honorary = 79 + , Award_ThePit_RetrievedSoulJars = 80 + , Award_Celestia_KilledTolberti = 81 + , Award_ThePit_ClearedKlankersLab = 82 + , Award_ThePit_KilledRobertTheWise = 83 + , Award_ThePit_SurvivedBreedingZone = 84 + , Award_Deaths = 85 + , Award_BountiesCollected = 86 + , Award_PrisonTerms = 87 + , Award_Arena_PageWins = 88 + , Award_Arena_SquireWins = 89 + , Award_Arena_KnightWins = 90 + , Award_Arena_LordWins = 91 + , Award_Harmondale_ReturnedLanterOfLight = 92 + , Award_Nighon_RetrievedHaldarsRemains = 93 + , Award_Harmondale_ReturnedDavriksSignetRing = 94 + , Award_Erathia_ReturnedParsonsQuill = 95 + , Award_RetrievedFaeriePipes = 96 + , Award_BarrowDowns_KilledTroglodytesInLowerCity = 97 + , Award_Deyja_KilledAllGriffins = 98 + , Award_Bracada_RetrievedSeasonsStole = 99 + , Award_Avlee_PlacedThreeStatuettes = 100 + , Award_101 = 101 + , Award_ArcomageChampion = 102 + , Award_ArcomageWins = 103 + , Award_ArcomageLoses = 104 + +}; +extern AwardType achieved_awards[1000]; +extern int num_achieved_awards; +extern int num_achieved_awards_2; \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/CastSpellInfo.h Thu May 02 11:03:26 2013 +0600 @@ -0,0 +1,38 @@ +#pragma once + + + +/* 271 */ +#pragma pack(push, 1) +struct CastSpellInfo +{ + //----- (00426987) -------------------------------------------------------- + inline CastSpellInfo() + { + field_8 = 0; + spellnum = 0; + field_6 = 0; + uPlayerID_2 = 0; + uPlayerID = 0; + sound_id = 0; + } + + void _427D48(unsigned int uPlayerID); + unsigned int PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int sound_id); + struct GUIWindow *sub_4219BE(); + void _427E01_cast_spell(); + + __int16 spellnum; + unsigned __int16 uPlayerID; + __int16 uPlayerID_2; + __int16 field_6; + __int16 field_8; + __int16 forced_spell_skill_level; + int spell_target_pid; + int sound_id; +}; +#pragma pack(pop) + + +extern CastSpellInfo pCastSpellInfo[10]; +extern CastSpellInfo stru_50CDB4; // idb
--- a/Chest.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Chest.cpp Thu May 02 11:03:26 2013 +0600 @@ -239,11 +239,11 @@ } dword_507CD8 = 0; - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, uChestID, 0); - pChestWindow = pGUIWindow_CurrentMenu; - pBtn_ExitCancel = pChestWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79],// Exit - (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); - pChestWindow->CreateButton(7u, 8u, 460u, 343u, 1, 0, UIMSG_C, 0, 0, "", 0); + pChestWindow = pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Chest, uChestID, 0); + + pBtn_ExitCancel = pChestWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit + pChestWindow->CreateButton( 7, 8, 460, 343, 1, 0, UIMSG_C, 0, 0, "", 0); + pCurrentScreen = SCREEN_CHEST; pEventTimer->Pause(); return 1; @@ -282,7 +282,7 @@ chestHeghtCells = pChestHeightsByType[chestBitmapId]; sprintf(pTmpBuf, "chest%02d", pChestList->pChests[chestBitmapId].uTextureID); v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0)); + pRenderer->DrawTextureIndexed(8u, 8u, pIcons_LOD->GetTexture(v5)); for (item_counter = 0; item_counter< chestWidthCells * chestHeghtCells; ++item_counter) { @@ -292,9 +292,9 @@ item_texture_id = pIcons_LOD->LoadTexture( //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, pItemsTable->pItems[pChests[uChestID].igChestItems[chest_item_index-1].uItemID].pIconName, TEXTURE_16BIT_PALETTE); - item_texture = (Texture *)(item_texture_id != -1 ? &pIcons_LOD->pTextures[item_texture_id] : 0); - itemPixelWidth = (item_texture_id != -1 ? pIcons_LOD->pTextures[item_texture_id].uTextureWidth : 24); - itemPixelHeght = (item_texture_id != -1 ? pIcons_LOD->pTextures[item_texture_id].uTextureHeight : 26); + item_texture = pIcons_LOD->GetTexture(item_texture_id); + itemPixelWidth = item_texture->uTextureWidth; + itemPixelHeght = item_texture->uTextureHeight; if ( itemPixelWidth < 14 ) itemPixelWidth = 14; v12 = itemPixelWidth - 14; @@ -309,8 +309,7 @@ sub_40F92A(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1); } } - pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, - (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0)); + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); } @@ -336,8 +335,8 @@ chest_cell_heght = pChestHeightsByType[pChests[uChestID].uChestBitmapID]; chest_cell_width = pChestWidthsByType[pChests[uChestID].uChestBitmapID]; item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_id].pIconName, TEXTURE_16BIT_PALETTE); - item_texture = (Texture *)(item_texture_id != -1 ? (int)&pIcons_LOD->pTextures[item_texture_id] : 0); - v6 = (item_texture_id != -1 ? pIcons_LOD->pTextures[item_texture_id].uTextureWidth : 24); + item_texture = pIcons_LOD->GetTexture(item_texture_id); + v6 = item_texture->uTextureWidth; if ( v6 < 14 ) v6 = 14; texture_cell_width = (v6 - 14 >> 5) + 1; @@ -417,7 +416,7 @@ int result; // eax@11 unsigned int v7; // eax@12 int v8; // edx@12 - int v9; // ecx@12 + Texture *v9; // ecx@12 signed int v10; // eax@12 signed int v11; // edi@14 unsigned int v12; // esi@14 @@ -464,11 +463,11 @@ } v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4->uItemID].pIconName, TEXTURE_16BIT_PALETTE); HIWORD(v8) = 0; - v9 = v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0; - v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); + v9 = pIcons_LOD->GetTexture(v7); + v10 = v9->uTextureWidth; if ( v10 < 14 ) v10 = 14; - v11 = *(short *)(v9 + 26); + v11 = v9->uTextureHeight; v12 = ((v10 - 14) >> 5) + 1; if ( v11 < 14 ) v11 = 14; @@ -539,8 +538,8 @@ pChests[ uChestID].igChestItems[item_at_cell].uMaxCharges = v6; } v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); - v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); + v8 = pIcons_LOD->GetTexture(v7); + v9 = v8->uTextureWidth; if ( v9 < 14 ) v9 = 14; v10 = v8->uTextureHeight; @@ -773,8 +772,8 @@ //v17 = pChestWidthsByType[*(short *)((char *)v2 + (int)pChests)]; v17 = pChestWidthsByType[pChests[v20].uChestBitmapID]; v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v3->uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0); - v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24); + v5 = pIcons_LOD->GetTexture(v4); + v6 = v5->uTextureWidth; if ( v6 < 14 ) v6 = 14; v7 = v6 - 14;
--- a/Events.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Events.cpp Thu May 02 11:03:26 2013 +0600 @@ -600,11 +600,11 @@ { pAudioPlayer->StopChannels(-1, -1); window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 170, 0); - window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); - window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); - window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); - window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); - window_SpeakInHouse->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9u, "", 0); + window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); current_npc_text = pNPCTopics[90].pText; } } @@ -1384,11 +1384,11 @@ if ( uCurrentHouse_Animation != 167 ) v104 = EVT_DWORD(_evt->v5); window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0); - window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, 49, "", 0); - window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, 50, "", 0); - window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, 51, "", 0); - window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, 52, "", 0); - window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9u, "", 0); + window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); } ++curr_seq_num; v4 = v124;
--- a/GUIWindow.cpp Thu May 02 11:02:48 2013 +0600 +++ b/GUIWindow.cpp Thu May 02 11:03:26 2013 +0600 @@ -21,6 +21,7 @@ #include "UIHouses.h" #include "texts.h" #include "Autonotes.h" +#include "Awards.h" #include "mm7_data.h" @@ -137,7 +138,7 @@ v12 = v20 * LOBYTE(v1->uFontHeight) + 40; v13 = *v16; ++v20; - v14 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat( + v14 = TargetColor( (unsigned __int8)*(v8 - 1), (unsigned __int8)*v8, (unsigned __int8)v8[1]); @@ -224,7 +225,7 @@ } pRenderer->DrawTextureTransparent(uFrameX + 24, uFrameY + 24, v13); - v16 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v16 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, "\f%05d", v16); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], pPlayer->pName, pClassNames[pPlayer->classType]); strcat(pTmpBuf, pTmpBuf2); @@ -258,7 +259,7 @@ { v35 = buff->uExpireTime - pParty->uTimePlayed; v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; - v38 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat( + v38 = TargetColor( _4E2AD8_ui_colors[i * 3], _4E2AD8_ui_colors[i * 3 + 1], _4E2AD8_ui_colors[i * 3 + 2]); @@ -470,21 +471,23 @@ InitializeBookFonts(); v1->CreateButton(0x1DBu, 0x1BDu, 0x9Eu, 0x22u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); // Close pCurrentScreen = SCREEN_BOOKS; - awards_count2 = 0; + num_achieved_awards_2 = 0; dword_506528 = 0; dword_50651C = 0; - awards_count = 0; + num_achieved_awards = 0; switch (v1->par1C) { case WINDOW_Lloyd:{ byte_506360 = 0; - pTexture_CurrentBook = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("lb_bordr", TEXTURE_16BIT_PALETTE)]; - pTexture_LloydBeacons[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbmap", TEXTURE_16BIT_PALETTE)]; - pTexture_50635C = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbmap", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_6b__zoom_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6b", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_6a__zoom_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6a", TEXTURE_16BIT_PALETTE)]; - pBtn_Book_1 = v1->CreateButton(415, 13, 39, 36, 1, 0, UIMSG_B2, 0, 0, pGlobalTXT_LocalizationStrings[375], 0); - pBtn_Book_2 = v1->CreateButton(415, 48, 39, 36, 1, 0, UIMSG_B2, 1, 0, pGlobalTXT_LocalizationStrings[523], 0); + pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("lb_bordr", TEXTURE_16BIT_PALETTE); + pTexture_LloydBeacons[0] = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE); + pTexture_50635C = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE); + pTex_tab_an_6b__zoom_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); + pTex_tab_an_6a__zoom_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); + + pBtn_Book_1 = v1->CreateButton(415, 13, 39, 36, 1, 0, UIMSG_B2, 0, 0, pGlobalTXT_LocalizationStrings[375], 0); // Set Beacon + pBtn_Book_2 = v1->CreateButton(415, 48, 39, 36, 1, 0, UIMSG_B2, 1, 0, pGlobalTXT_LocalizationStrings[523], 0); // Recall Beacon + v17 = &pParty->pPlayers[_506348_current_lloyd_playerid]; v23 = 1; v18 = v17->pActiveSkills[14]; @@ -524,8 +527,7 @@ case WINDOW_TownPortal: { - pTexture_CurrentBook = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("townport", TEXTURE_16BIT_PALETTE)]; - + pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("townport", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[0] = pIcons_LOD->LoadTexturePtr("tpharmndy", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[1] = pIcons_LOD->LoadTexturePtr("tpelf", TEXTURE_16BIT_PALETTE); pTexture_TownPortalIcons[2] = pIcons_LOD->LoadTexturePtr("tpwarlock", TEXTURE_16BIT_PALETTE); @@ -546,74 +548,70 @@ break; case WINDOW_QuestBook: - { - pTexture_CurrentBook = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture( "sbquiknot", TEXTURE_16BIT_PALETTE)]; - pSpellBookPagesTextr_10 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture( "divbar", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_6b__zoom_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6b", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_7b__zoot_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-7b", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_6a__zoom_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6a", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_7a__zoot_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-7a", TEXTURE_16BIT_PALETTE)]; - pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_tab_an_6b__zoom_on->uTextureWidth, - pTex_tab_an_6b__zoom_on->uTextureHeight, 1, 0, UIMSG_AutonotesBook, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up" - pTex_tab_an_6b__zoom_on, 0); - pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_tab_an_7b__zoot_on->uTextureHeight, - pTex_tab_an_7b__zoot_on->uTextureHeight, 1, 0, UIMSG_AutonotesBook, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down" - pTex_tab_an_7b__zoot_on, 0); - awards_count = 0; - memset(&achievedAwardsIndex, 0, 4000); + { + pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("sbquiknot", TEXTURE_16BIT_PALETTE); + pSpellBookPagesTextr_10 = pIcons_LOD->LoadTexturePtr( "divbar", TEXTURE_16BIT_PALETTE); + pTex_tab_an_6b__zoom_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); + pTex_tab_an_7b__zoot_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE); + pTex_tab_an_6a__zoom_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); + pTex_tab_an_7a__zoot_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE); + pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, + pTex_tab_an_6b__zoom_on->uTextureWidth, pTex_tab_an_6b__zoom_on->uTextureHeight, + 1, 0, UIMSG_AutonotesBook, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up" + pTex_tab_an_6b__zoom_on, 0); + pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, + pTex_tab_an_7b__zoot_on->uTextureHeight, pTex_tab_an_7b__zoot_on->uTextureHeight, + 1, 0, UIMSG_AutonotesBook, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down" + pTex_tab_an_7b__zoot_on, 0); + num_achieved_awards = 0; + memset(achieved_awards, 0, 4000); for ( i = dword_506528; i < 512; ++i ) { v14 = (char *)pQuestTable[i-1];//(&dword_722F10)[4 * i]; if ( _449B57_test_bit(pParty->_quest_bits, i) && v14 ) { - v15 = awards_count++; - achievedAwardsIndex[v15] = i; + v15 = num_achieved_awards++; + achieved_awards[v15] = (AwardType)i; } } - v12 = awards_count; - awards_count = 0; - awards_count2 = v12; + v12 = num_achieved_awards; + num_achieved_awards = 0; + num_achieved_awards_2 = v12; } break; case WINDOW_AutonotesBook: { - pTexture_AutonotesBook = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbautnot", TEXTURE_16BIT_PALETTE)]; - pSpellBookPagesTextr_10 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("divbar", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_6b__zoom_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6b", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_7b__zoot_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-7b", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_6a__zoom_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6a", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_7a__zoot_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-7a", TEXTURE_16BIT_PALETTE)]; - pTexture_506394 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-1b", TEXTURE_16BIT_PALETTE)]; - pTexture_506390 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-1a", TEXTURE_16BIT_PALETTE)]; - pTexture_50638C = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-2b", TEXTURE_16BIT_PALETTE)]; - pTexture_506388 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-2a", TEXTURE_16BIT_PALETTE)]; - pTexture_506384 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-3b", TEXTURE_16BIT_PALETTE)]; - pTexture_506380 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-3a", TEXTURE_16BIT_PALETTE)]; - pTexture_50637C = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-5b", TEXTURE_16BIT_PALETTE)]; - pTexture_506378 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-5a", TEXTURE_16BIT_PALETTE)]; - pTexture_506374 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-4b", TEXTURE_16BIT_PALETTE)]; - pTexture_506370 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-4a", TEXTURE_16BIT_PALETTE)]; - pTexture_50636C = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-8b", TEXTURE_16BIT_PALETTE)]; - pTexture_506368 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-8a", TEXTURE_16BIT_PALETTE)]; - pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 0xBu, 0, - pGlobalTXT_LocalizationStrings[193], pTex_tab_an_6b__zoom_on, 0); - pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 0xAu, 0, - pGlobalTXT_LocalizationStrings[192], pTex_tab_an_7b__zoot_on, 0); - pBtn_Book_3 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 2u, 0, - pGlobalTXT_LocalizationStrings[85], pTexture_506394, 0);// "Potion Notes" - pBtn_Book_4 = v1->CreateButton(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 3u, 0, - pGlobalTXT_LocalizationStrings[137], pTexture_50638C, 0);// "Fountain Notes" - pBtn_Book_5 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 4u, 0, - pGlobalTXT_LocalizationStrings[8], pTexture_506384, 0);// "Obelisk Notes" - pBtn_Book_6 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 5u, 0, - pGlobalTXT_LocalizationStrings[141], pTexture_50637C, 0);// "Seer Notes" - pBtn_Autonotes_Misc = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 6u, 0, - pGlobalTXT_LocalizationStrings[123], pTexture_506374, 0);// "Miscellaneous Notes" - v9 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 7u, 0, - pGlobalTXT_LocalizationStrings[662], pTexture_50636C, 0);// "Instructors" + pTexture_AutonotesBook = pIcons_LOD->LoadTexturePtr("sbautnot", TEXTURE_16BIT_PALETTE); + pSpellBookPagesTextr_10 = pIcons_LOD->LoadTexturePtr("divbar", TEXTURE_16BIT_PALETTE); + pTex_tab_an_6b__zoom_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); + pTex_tab_an_7b__zoot_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE); + pTex_tab_an_6a__zoom_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); + pTex_tab_an_7a__zoot_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE); + pTexture_506394 = pIcons_LOD->LoadTexturePtr("tab-an-1b", TEXTURE_16BIT_PALETTE); + pTexture_506390 = pIcons_LOD->LoadTexturePtr("tab-an-1a", TEXTURE_16BIT_PALETTE); + pTexture_50638C = pIcons_LOD->LoadTexturePtr("tab-an-2b", TEXTURE_16BIT_PALETTE); + pTexture_506388 = pIcons_LOD->LoadTexturePtr("tab-an-2a", TEXTURE_16BIT_PALETTE); + pTexture_506384 = pIcons_LOD->LoadTexturePtr("tab-an-3b", TEXTURE_16BIT_PALETTE); + pTexture_506380 = pIcons_LOD->LoadTexturePtr("tab-an-3a", TEXTURE_16BIT_PALETTE); + pTexture_50637C = pIcons_LOD->LoadTexturePtr("tab-an-5b", TEXTURE_16BIT_PALETTE); + pTexture_506378 = pIcons_LOD->LoadTexturePtr("tab-an-5a", TEXTURE_16BIT_PALETTE); + pTexture_506374 = pIcons_LOD->LoadTexturePtr("tab-an-4b", TEXTURE_16BIT_PALETTE); + pTexture_506370 = pIcons_LOD->LoadTexturePtr("tab-an-4a", TEXTURE_16BIT_PALETTE); + pTexture_50636C = pIcons_LOD->LoadTexturePtr("tab-an-8b", TEXTURE_16BIT_PALETTE); + pTexture_506368 = pIcons_LOD->LoadTexturePtr("tab-an-8a", TEXTURE_16BIT_PALETTE); + + pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 50, 34, 1, 0, UIMSG_AutonotesBook, 11, 0, pGlobalTXT_LocalizationStrings[193], pTex_tab_an_6b__zoom_on, 0); + pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 50, 34, 1, 0, UIMSG_AutonotesBook, 10, 0, pGlobalTXT_LocalizationStrings[192], pTex_tab_an_7b__zoot_on, 0); + pBtn_Book_3 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, 50, 34, 1, 0, UIMSG_AutonotesBook, 2, 0, pGlobalTXT_LocalizationStrings[85], pTexture_506394, 0); // "Potion Notes" + pBtn_Book_4 = v1->CreateButton(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, 50, 34, 1, 0, UIMSG_AutonotesBook, 3, 0, pGlobalTXT_LocalizationStrings[137], pTexture_50638C, 0); // "Fountain Notes" + pBtn_Book_5 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 50, 34, 1, 0, UIMSG_AutonotesBook, 4, 0, pGlobalTXT_LocalizationStrings[8], pTexture_506384, 0); // "Obelisk Notes" + pBtn_Book_6 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 50, 34, 1, 0, UIMSG_AutonotesBook, 5, 0, pGlobalTXT_LocalizationStrings[141], pTexture_50637C, 0); // "Seer Notes" + pBtn_Autonotes_Misc = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, 50, 34, 1, 0, UIMSG_AutonotesBook, 6, 0, pGlobalTXT_LocalizationStrings[123], pTexture_506374, 0); // "Miscellaneous Notes" + pBtn_Autonotes_Instructors = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, 50, 34, 1, 0, UIMSG_AutonotesBook, 7, 0, pGlobalTXT_LocalizationStrings[662], pTexture_50636C, 0); // "Instructors" + + v9 = pBtn_Autonotes_Instructors; v10 = dword_506528; - pBtn_Autonotes_Instructors = v9; - awards_count = 0; + num_achieved_awards = 0; while ( v10 < 196 ) { if ( dword_506568 == pAutonoteTxt[v10-1].eType)//dword_72371C[2 * v10] ) @@ -624,8 +622,8 @@ { if ( _449B57_test_bit(pParty->_autonote_bits, v10) && v25 ) { - v11 = awards_count++; - achievedAwardsIndex[v11] = (signed __int16)v10; + v11 = num_achieved_awards++; + achieved_awards[v11] = (AwardType)v10; } } } @@ -633,79 +631,56 @@ } } break; + case WINDOW_MapsBook: - { + { dword_506364 = 1; - pSpellBookPagesTextr_12 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbmap", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_6b__zoom_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("zoom-on", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_7b__zoot_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("zoot-on", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_6a__zoom_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("zoom-off", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_7a__zoot_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("zoot-off", TEXTURE_16BIT_PALETTE)]; - pTexture_506394 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabNon", TEXTURE_16BIT_PALETTE)]; - pTexture_506390 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabNoff", TEXTURE_16BIT_PALETTE)]; - pTexture_50638C = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabSon", TEXTURE_16BIT_PALETTE)]; - pTexture_506388 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabSoff", TEXTURE_16BIT_PALETTE)]; - pTexture_506384 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabEon", TEXTURE_16BIT_PALETTE)]; - pTexture_506380 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabEoff", TEXTURE_16BIT_PALETTE)]; - pTexture_50637C = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabWon", TEXTURE_16BIT_PALETTE)]; - pTexture_506378 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabWoff", TEXTURE_16BIT_PALETTE)]; - pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 0, 0, - pGlobalTXT_LocalizationStrings[251], pTex_tab_an_6b__zoom_on, 0);// "Zoom In" - pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 1, 0, - pGlobalTXT_LocalizationStrings[252], pTex_tab_an_7b__zoot_on, 0);// "Zoom Out" - pBtn_Book_3 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 113, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 2, 0, - pGlobalTXT_LocalizationStrings[192], (Texture *)"", 0);// Scroll Up - pBtn_Book_4 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 150, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 3, 0, - pGlobalTXT_LocalizationStrings[193], (Texture *)"", 0);// Scroll Down - pBtn_Book_5 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 4, 0, - pGlobalTXT_LocalizationStrings[573], (Texture *)"", 0);// "Scroll Right" - pBtn_Book_6 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 5, 0, - pGlobalTXT_LocalizationStrings[572], (Texture *)"", 0);// "Scroll Left" + pSpellBookPagesTextr_12 = pIcons_LOD->LoadTexturePtr("sbmap", TEXTURE_16BIT_PALETTE); + pTex_tab_an_6b__zoom_on = pIcons_LOD->LoadTexturePtr("zoom-on", TEXTURE_16BIT_PALETTE); + pTex_tab_an_7b__zoot_on = pIcons_LOD->LoadTexturePtr("zoot-on", TEXTURE_16BIT_PALETTE); + pTex_tab_an_6a__zoom_off = pIcons_LOD->LoadTexturePtr("zoom-off", TEXTURE_16BIT_PALETTE); + pTex_tab_an_7a__zoot_off = pIcons_LOD->LoadTexturePtr("zoot-off", TEXTURE_16BIT_PALETTE); + pTexture_506394 = pIcons_LOD->LoadTexturePtr("tabNon", TEXTURE_16BIT_PALETTE); + pTexture_506390 = pIcons_LOD->LoadTexturePtr("tabNoff", TEXTURE_16BIT_PALETTE); + pTexture_50638C = pIcons_LOD->LoadTexturePtr("tabSon", TEXTURE_16BIT_PALETTE); + pTexture_506388 = pIcons_LOD->LoadTexturePtr("tabSoff", TEXTURE_16BIT_PALETTE); + pTexture_506384 = pIcons_LOD->LoadTexturePtr("tabEon", TEXTURE_16BIT_PALETTE); + pTexture_506380 = pIcons_LOD->LoadTexturePtr("tabEoff", TEXTURE_16BIT_PALETTE); + pTexture_50637C = pIcons_LOD->LoadTexturePtr("tabWon", TEXTURE_16BIT_PALETTE); + pTexture_506378 = pIcons_LOD->LoadTexturePtr("tabWoff", TEXTURE_16BIT_PALETTE); + + pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 50, 34, 1, 0, UIMSG_AutonotesBook, 0, 0, pGlobalTXT_LocalizationStrings[251], pTex_tab_an_6b__zoom_on, 0);// "Zoom In" + pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 50, 34, 1, 0, UIMSG_AutonotesBook, 1, 0, pGlobalTXT_LocalizationStrings[252], pTex_tab_an_7b__zoot_on, 0);// "Zoom Out" + pBtn_Book_3 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 113, 50, 34, 1, 0, UIMSG_AutonotesBook, 2, 0, pGlobalTXT_LocalizationStrings[192], (Texture *)"", 0);// Scroll Up + pBtn_Book_4 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 150, 50, 34, 1, 0, UIMSG_AutonotesBook, 3, 0, pGlobalTXT_LocalizationStrings[193], (Texture *)"", 0);// Scroll Down + pBtn_Book_5 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 50, 34, 1, 0, UIMSG_AutonotesBook, 4, 0, pGlobalTXT_LocalizationStrings[573], (Texture *)"", 0);// "Scroll Right" + pBtn_Book_6 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 50, 34, 1, 0, UIMSG_AutonotesBook, 5, 0, pGlobalTXT_LocalizationStrings[572], (Texture *)"", 0);// "Scroll Left" } break; - case WINDOW_CalendarBook: { - pSpellBookPagesTextr_13 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbdate-time", TEXTURE_16BIT_PALETTE)]; - pTex_moon_new = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("moon_new", TEXTURE_16BIT_PALETTE)]; - pTex_moon_4 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("moon_4", TEXTURE_16BIT_PALETTE)]; - pTex_moon_2 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("moon_2", TEXTURE_16BIT_PALETTE)]; - pTex_moon_2_2 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("moon_2", TEXTURE_16BIT_PALETTE)]; - pTex_moon_ful = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("moon_ful", TEXTURE_16BIT_PALETTE)]; + + case WINDOW_CalendarBook: + { + pSpellBookPagesTextr_13 = pIcons_LOD->LoadTexturePtr("sbdate-time", TEXTURE_16BIT_PALETTE); + pTex_moon_new = pIcons_LOD->LoadTexturePtr("moon_new", TEXTURE_16BIT_PALETTE); + pTex_moon_4 = pIcons_LOD->LoadTexturePtr("moon_4", TEXTURE_16BIT_PALETTE); + pTex_moon_2 = pIcons_LOD->LoadTexturePtr("moon_2", TEXTURE_16BIT_PALETTE); + pTex_moon_2_2 = pIcons_LOD->LoadTexturePtr("moon_2", TEXTURE_16BIT_PALETTE); + pTex_moon_ful = pIcons_LOD->LoadTexturePtr("moon_ful", TEXTURE_16BIT_PALETTE); } break; + case WINDOW_HistoryBook: - { - pSpellBookPagesTextr_11 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbplayrnot", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_6b__zoom_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6b", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_7b__zoot_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-7b", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_6a__zoom_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6a", TEXTURE_16BIT_PALETTE)]; - pTex_tab_an_7a__zoot_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-7a", TEXTURE_16BIT_PALETTE)]; - pBtn_Book_1 = v1->CreateButton( - pViewport->uViewportTL_X + 398, - pViewport->uViewportTL_Y + 1, - pTex_tab_an_6b__zoom_on->uTextureWidth, - pTex_tab_an_6b__zoom_on->uTextureHeight, - 1, - 0, - UIMSG_AutonotesBook, - 0xBu, - 0, - pGlobalTXT_LocalizationStrings[192], - pTex_tab_an_6b__zoom_on, - 0); - pBtn_Book_2 = v1->CreateButton( - pViewport->uViewportTL_X + 398, - pViewport->uViewportTL_Y + 38, - pTex_tab_an_7b__zoot_on->uTextureHeight, - pTex_tab_an_7b__zoot_on->uTextureHeight, - 1, - 0, - UIMSG_AutonotesBook, - 0xAu, - 0, - pGlobalTXT_LocalizationStrings[193], - pTex_tab_an_7b__zoot_on, - 0); - awards_count = 0; + { + pSpellBookPagesTextr_11 = pIcons_LOD->LoadTexturePtr("sbplayrnot", TEXTURE_16BIT_PALETTE); + pTex_tab_an_6b__zoom_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); + pTex_tab_an_7b__zoot_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE); + pTex_tab_an_6a__zoom_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); + pTex_tab_an_7a__zoot_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE); + + pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_tab_an_6b__zoom_on->uTextureWidth, pTex_tab_an_6b__zoom_on->uTextureHeight, 1, 0, UIMSG_AutonotesBook, 11, 0, pGlobalTXT_LocalizationStrings[192], pTex_tab_an_6b__zoom_on, 0); + pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_tab_an_7b__zoot_on->uTextureHeight, pTex_tab_an_7b__zoot_on->uTextureHeight, 1, 0, UIMSG_AutonotesBook, 10, 0, pGlobalTXT_LocalizationStrings[193], pTex_tab_an_7b__zoot_on, 0); + + num_achieved_awards = 0; v26.uFrameX = 48; v26.uFrameY = 70; v26.uFrameWidth = 360; @@ -714,7 +689,7 @@ v26.uFrameZ = 407; v26.uFrameHeight = v2 * 264 / v2; v26.uFrameW = v26.uFrameHeight + 69; - memset(&achievedAwardsIndex, 0, 4000); + memset(&achieved_awards, 0, 4000); memset(byte_5C6D50, 0, 0x64u); if ( dword_506528 < 29 ) { @@ -732,10 +707,10 @@ v8 = v7 + 1; if ( (signed int)v7 + 1 > 0 ) { - memset32((char *)&achievedAwardsIndex + 4 * awards_count , i, v8); + memset32((char *)&achieved_awards + 4 * num_achieved_awards , i, v8); do { - LODWORD(v7) = awards_count++; + LODWORD(v7) = num_achieved_awards++; byte_5C6D50[(int)v7] = BYTE4(v7); ++HIDWORD(v7); } @@ -881,11 +856,11 @@ if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0); - pSpellBookPagesTextr_9 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("book", TEXTURE_16BIT_PALETTE)]; - pTexture_pagemask = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("pagemask", TEXTURE_16BIT_PALETTE)]; - pTexture_506448 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ib-m5-u", TEXTURE_16BIT_PALETTE)]; - ptr_506440 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ib-m5-d", TEXTURE_16BIT_PALETTE)]; - pTexture_50643C = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ib-m6-u",TEXTURE_16BIT_PALETTE)]; + pSpellBookPagesTextr_9 = pIcons_LOD->LoadTexturePtr("book", TEXTURE_16BIT_PALETTE); + pTexture_pagemask = pIcons_LOD->LoadTexturePtr("pagemask", TEXTURE_16BIT_PALETTE); + pTexture_506448 = pIcons_LOD->LoadTexturePtr("ib-m5-u", TEXTURE_16BIT_PALETTE); + ptr_506440 = pIcons_LOD->LoadTexturePtr("ib-m5-d", TEXTURE_16BIT_PALETTE); + pTexture_50643C = pIcons_LOD->LoadTexturePtr("ib-m6-u",TEXTURE_16BIT_PALETTE); //v0 = 1; static const char *texNames[9] = @@ -914,7 +889,7 @@ if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0); - pTexture_mapbordr = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("mapbordr", TEXTURE_16BIT_PALETTE)]; + pTexture_mapbordr = pIcons_LOD->LoadTexturePtr("mapbordr", TEXTURE_16BIT_PALETTE); pBookFont = LoadFont("book.fnt", "FONTPAL", NULL); pBook2Font = LoadFont("book2.fnt", "FONTPAL", NULL); pAutonoteFont = LoadFont("autonote.fnt", "FONTPAL", NULL); @@ -987,31 +962,24 @@ } //while ( (signed int)v3 < 11 ); - CreateButton(0, 0, 0, 0, 1, 0, UIMSG_33, 0, 9u, "", 0); + CreateButton(0, 0, 0, 0, 1, 0, UIMSG_33, 0, '\t', "", 0); if ( a2 ) _41D08F(a2, 0, 0, 0); - if (pPlayer->pActiveSkills[PLAYER_SKILL_FIRE]) - CreateButton(0x18Fu, 0xAu, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 0, 0, aSpellSchoolNames[0], 0); - if (pPlayer->pActiveSkills[PLAYER_SKILL_AIR]) - CreateButton(0x18Fu, 0x2Eu, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 1u, 0, aSpellSchoolNames[1], 0); - if (pPlayer->pActiveSkills[PLAYER_SKILL_WATER]) - CreateButton(0x18Fu, 0x53u, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 2u, 0, aSpellSchoolNames[2], 0); - if (pPlayer->pActiveSkills[PLAYER_SKILL_EARTH]) - CreateButton(0x18Fu, 0x79u, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 3u, 0, aSpellSchoolNames[3], 0); - if (pPlayer->pActiveSkills[PLAYER_SKILL_SPIRIT]) - CreateButton(0x18Fu, 0x9Eu, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 4u, 0, aSpellSchoolNames[4], 0); - if (pPlayer->pActiveSkills[PLAYER_SKILL_MIND]) - CreateButton(0x190u, 0xC4u, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 5u, 0, aSpellSchoolNames[5], 0); - if (pPlayer->pActiveSkills[PLAYER_SKILL_BODY]) - CreateButton(0x190u, 0xEAu, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 6u, 0, aSpellSchoolNames[6], 0); - if (pPlayer->pActiveSkills[PLAYER_SKILL_LIGHT]) - CreateButton(0x190u, 0x10Fu, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 7u, 0, aSpellSchoolNames[7], 0); - if (pPlayer->pActiveSkills[PLAYER_SKILL_DARK]) - CreateButton(0x190u, 0x133u, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 8u, 0, aSpellSchoolNames[8], 0); - CreateButton(0x1DCu, 0x1C2u, pTexture_506444->uTextureWidth, pTexture_506444->uTextureHeight, 1, 78, UIMSG_58, 0, 0, "", 0); - pBtn_InstallRemoveSpell = CreateButton(0x1DCu, 0x1C2u, 0x30u, 0x20u, 1, 78, UIMSG_58, 0, 0, "", pTexture_506444, 0); - CreateButton(0x231u, 0x1C2u, ptr_506440->uTextureWidth, ptr_506440->uTextureHeight, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); - pBtn_CloseBook = CreateButton(0x231u, 0x1C2u, 0x30u, 0x20u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], ptr_506440, 0); + + if (pPlayer->pActiveSkills[PLAYER_SKILL_FIRE]) CreateButton(399, 10, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 0, 0, aSpellSchoolNames[0], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_AIR]) CreateButton(399, 46, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 1, 0, aSpellSchoolNames[1], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_WATER]) CreateButton(399, 83, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 2, 0, aSpellSchoolNames[2], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_EARTH]) CreateButton(399, 121, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 3, 0, aSpellSchoolNames[3], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_SPIRIT]) CreateButton(399, 158, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 4, 0, aSpellSchoolNames[4], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_MIND]) CreateButton(400, 196, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 5, 0, aSpellSchoolNames[5], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_BODY]) CreateButton(400, 234, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 6, 0, aSpellSchoolNames[6], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_LIGHT]) CreateButton(400, 271, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 7, 0, aSpellSchoolNames[7], 0); + if (pPlayer->pActiveSkills[PLAYER_SKILL_DARK]) CreateButton(400, 307, 50, 36, 1, 0, UIMSG_OpenSpellbookPage, 8, 0, aSpellSchoolNames[8], 0); + + CreateButton(476, 450, pTexture_506444->uTextureWidth, pTexture_506444->uTextureHeight, 1, 78, UIMSG_58, 0, 0, "", 0); + pBtn_InstallRemoveSpell = CreateButton(476, 450, 48, 32, 1, 78, UIMSG_58, 0, 0, "", pTexture_506444, 0); + CreateButton(561, 450, ptr_506440->uTextureWidth, ptr_506440->uTextureHeight, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); + pBtn_CloseBook = CreateButton(561, 450, 48, 32, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], ptr_506440, 0); } // 50640C: using guessed type int dword_50640C[]; @@ -1038,8 +1006,8 @@ memcpy(&pWindow, this, sizeof(pWindow)); pWindow.uFrameWidth -= 18; pWindow.uFrameZ -= 18; - pWhiteColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u); + pWhiteColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColor2 = TargetColor(0x15u, 0x99u, 0xE9u); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); if ( pDialogueNPCCount != uNumDialogueNPCPortraits || !uHouse_ExitPic ) @@ -1298,7 +1266,7 @@ sprintf(pTmpBuf2, "%d %s ", v17, v11); strcat(pTmpBuf, pTmpBuf2); } - v12 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v12 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v13 = pFontArrus->CalcTextHeight(pTmpBuf, v15, 0, 0); v15->DrawTitleText(pFontArrus, 0, (212 - v13) / 2 + 101, v12, pTmpBuf, 3u); } @@ -1894,16 +1862,16 @@ pWindow->_41D08F(num_menu_buttons, 1, 0, 1); } break; + case WINDOW_ChangeLocation: pMainScreenNum = pCurrentScreen; pCurrentScreen = SCREEN_CHANGE_LOCATION; - pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_5B, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[156],// - pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); - pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_OnTravelByFoot, 0, 0x59u, pWindow->Hint, - pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); - pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, UIMSG_OnTravelByFoot, 1u, 0x20u, pWindow->Hint, 0, 0, 0); - pWindow->CreateButton(8u, 8u, 0x1CCu, 0x158u, 1, 0, UIMSG_OnTravelByFoot, 1u, 0, pWindow->Hint, 0); + pBtn_ExitCancel = pWindow->CreateButton( 566, 445, 75, 33, 1, 0, UIMSG_5B, 0, 'N', pGlobalTXT_LocalizationStrings[156], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);// + pBtn_YES = pWindow->CreateButton( 486, 445, 75, 33, 1, 0, UIMSG_OnTravelByFoot, 0, 'Y', pWindow->Hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); + pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 63, 73, 1, 0, UIMSG_OnTravelByFoot, 1, ' ', pWindow->Hint, 0, 0, 0); + pWindow->CreateButton( 8, 8, 460, 344, 1, 0, UIMSG_OnTravelByFoot, 1, 0, pWindow->Hint, 0); break; + case WINDOW_SpellBook: // InitializeBookTextures(); pWindow->OpenSpellBook(); @@ -1917,10 +1885,10 @@ return pWindow; } //LABEL_62: - pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); - pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); - pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); - pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); + pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, '1', "", 0); + pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, '2', "", 0); + pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, '3', "", 0); + pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, '4', "", 0); pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9u, "", 0); return pWindow; } @@ -1969,12 +1937,10 @@ { pMainScreenNum = pCurrentScreen; pCurrentScreen = SCREEN_INPUT_BLV; - pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_19C, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[34],// - pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); - pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionUI_Confirm, 0, 0x59u, pWindow->Hint, - pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); - pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, UIMSG_TransitionUI_Confirm, 1, 0x20u, pWindow->Hint, 0); - pWindow->CreateButton(8u, 8u, 0x1CCu, 0x158u, 1, 0, UIMSG_TransitionUI_Confirm, 1u, 0, pWindow->Hint, 0); + pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_19C, 0, 'N', pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);// + pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionUI_Confirm, 0, 'Y', pWindow->Hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); + pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, UIMSG_TransitionUI_Confirm, 1, 0x20u, pWindow->Hint, 0); + pWindow->CreateButton(8, 8, 0x1CCu, 0x158u, 1, 0, UIMSG_TransitionUI_Confirm, 1u, 0, pWindow->Hint, 0); return pWindow; } if (eWindowType == WINDOW_1B) @@ -1988,18 +1954,18 @@ if (eWindowType == WINDOW_Scroll) //goto LABEL_62; { - pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); - pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); - pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); - pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); - pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9u, "", 0); + pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, '1', "", 0); + pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, '2', "", 0); + pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, '3', "", 0); + pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, '4', "", 0); + pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); return pWindow; } if (eWindowType == WINDOW_CastSpell_InInventory) { pMouse->SetCursorBitmap("MICON2"); pBtn_ExitCancel = pWindow->CreateButton(0x188u, 0x13Eu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// - (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2);// ++pIcons_LOD->uTexturePacksCount; pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
--- a/GUIWindow.h Thu May 02 11:02:48 2013 +0600 +++ b/GUIWindow.h Thu May 02 11:03:26 2013 +0600 @@ -262,7 +262,7 @@ WINDOW_Book = 0x9, WINDOW_Dialogue = 0xA, WINDOW_QuickReference = 12, - WINDOW_Rest = 0x10, + WINDOW_Rest = 16, WINDOW_ChangeLocation = 17, WINDOW_SpellBook = 0x12, WINDOW_GreetingNPC = 19,
--- a/Game.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Game.cpp Thu May 02 11:03:26 2013 +0600 @@ -9,7 +9,6 @@ #include "Time.h" #include "Outdoor.h" #include "Overlays.h" -#include "stru279.h" #include "AudioPlayer.h" #include "LOD.h" #include "OSInfo.h" @@ -200,17 +199,17 @@ if (render_framerate) { sprintf(pTmpBuf, "FPS: % .4f", framerate); - pPrimaryWindow->DrawText(pFontArrus, 494, 0, GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0), pTmpBuf, 0, 0, 0); + pPrimaryWindow->DrawText(pFontArrus, 494, 0, TargetColor(0, 0, 0), pTmpBuf, 0, 0, 0); } if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); sprintf(pTmpBuf, "Party Sector ID: %u/%u\n", sector_id, pIndoor->uNumSectors); - pPrimaryWindow->DrawText(pFontArrus, 16, 16, GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF); + pPrimaryWindow->DrawText(pFontArrus, 16, 16, TargetColor(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF); } sprintf(pTmpBuf, "Party Position: % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); - pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF); + pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16, TargetColor(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF); if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { @@ -225,11 +224,11 @@ auto floor_level = ODM_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, 0, &on_water, &_a6, false); sprintf(pTmpBuf, "ODM_GetFloorLevel: %d on_water: %s a6 = %d\n", floor_level, on_water ? "true" : "false", _a6); } - pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF); + pPrimaryWindow->DrawText(pFontArrus, 16, 16 + 16 + 16, TargetColor(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF); GUI_UpdateWindows(); pParty->UpdatePlayersAndHirelingsEmotions(); - ++stru_51076C.field_8; + _unused_5B5924_is_travel_ui_drawn = false; if (v4) pMouse->bRedraw = true; @@ -767,7 +766,6 @@ WriteWindowsRegistryInt("window X", Rect.left); WriteWindowsRegistryInt("window Y", Rect.top); } - WriteWindowsRegistryInt("debug flags", stru_51076C.registry_debug_flags); WriteWindowsRegistryInt("valAlwaysRun", bAlwaysRun); pItemsTable->Release(); pNPCStats->Release();
--- a/Indoor.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Indoor.cpp Thu May 02 11:03:26 2013 +0600 @@ -1206,7 +1206,7 @@ v1 = &pIndoor->pFaces[uFaceID]; v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID]; - v3 = (Texture *)(v1->uBitmapID != -1 ? (int)&pBitmaps_LOD->pTextures[v1->uBitmapID] : 0); + v3 = pBitmaps_LOD->GetTexture(v1->uBitmapID); stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU; stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV; v4 = GetTickCount(); @@ -1619,7 +1619,7 @@ v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); else v1 = uBitmapID; - return (Texture *)(v1 != -1 ? (int)&pBitmaps_LOD->pTextures[v1] : 0); + return pBitmaps_LOD->GetTexture(v1); } @@ -3705,7 +3705,7 @@ { v52 = v15->uBitmapID; if ( v52 != -1 ) - v28->sTextureDeltaV -= v82 + (v52 != -1 ? pBitmaps_LOD->pTextures[v52].uTextureHeight : 26); + v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(v52)->uTextureHeight; } } if ( BYTE2(v15->uAttributes) & 4 )
--- a/Items.h Thu May 02 11:02:48 2013 +0600 +++ b/Items.h Thu May 02 11:03:26 2013 +0600 @@ -387,4 +387,19 @@ +10 Water Resistance and +2 Alchemy skill. 70 Prevents damage from drowning. 71 Prevents damage from falling. 72 -*/ \ No newline at end of file +*/ + + +/* 391 */ +#pragma pack(push, 1) +struct stru351_summoned_item +{ + int field_0_expire_second; + int field_4_expire_minute; + int field_8_expire_hour; + int field_C_expire_day; + int field_10_expire_week; + int field_14_exprie_month; + int field_18_expire_year; +}; +#pragma pack(pop) \ No newline at end of file
--- a/LOD.h Thu May 02 11:02:48 2013 +0600 +++ b/LOD.h Thu May 02 11:03:26 2013 +0600 @@ -162,8 +162,7 @@ inline Texture *GetTexture(int idx) { assert(idx < 1000); - if (idx == -1) - return nullptr; + if (idx == -1) return nullptr; // we need to return dummy texture here return pTextures + idx; }
--- a/MM7.h Thu May 02 11:02:48 2013 +0600 +++ b/MM7.h Thu May 02 11:03:26 2013 +0600 @@ -32,33 +32,6 @@ #include "VectorTypes.h" #include "IndoorCameraD3D.h" -/*#include "LOD.h" -#include "Texture.h" -#include "Mouse.h" -#include "Overlays.h" -#include "Game.h" -#include "Items.h" -#include "Actor.h" -#include "Arcomage.h" -#include "Render.h" -#include "Time.h" -#include "GUIWindow.h" -#include "GUIButton.h" -#include "GUIProgressBar.h" -#include "GUIFont.h" -#include "NPC.h" -#include "PaletteManager.h" -#include "Party.h" -#include "AudioPlayer.h" -#include "VideoPlayer.h" -#include "Chest.h" -#include "Allocator.h" -#include "IndoorCamera.h" -#include "Party.h" -#include "Outdoor.h" - -#include "mm7_data.h" -*/ @@ -66,35 +39,8 @@ -/* 285 */ -#pragma pack(push, 1) -struct stru289 -{ - //----- (0046263C) -------------------------------------------------------- - inline stru289() - { - this->field_64 = 2; - this->field_74 = 0; - this->field_70 = 0; - this->field_6C = 0; - this->field_68 = 0; - } - - - char field_0[100]; - int field_64; - int field_68; - int field_6C; - int field_70; - int field_74; -}; -#pragma pack(pop) -extern stru289 stru_6BE158; - - - /* 288 */ -#pragma pack(push, 1) +/*#pragma pack(push, 1) struct CheckHRESULT_stru0 { void CheckHRESULT(HRESULT a2, const char *Str, int a4, unsigned int uType); @@ -105,7 +51,7 @@ void (__thiscall ***vdestructor_ptr)(CheckHRESULT_stru0 *, bool); }; -#pragma pack(pop) +#pragma pack(pop)*/ @@ -141,40 +87,10 @@ -/* 369 */ -#pragma pack(push, 1) - -#pragma pack(pop) -extern int paperdoll_Weapon[4][16][2]; - -/* 371 */ // stru331 - deleted -/* 372 */ -#pragma pack(push, 1) -/*struct stru332 -{ - unsigned int texids[11]; - int texid1; - int texid2; - int texid3; - int texid4; - int texid5; -};*/ -#pragma pack(pop) -extern int paperdoll_helm_texture[2][16]; -/* 373 */ -#pragma pack(push, 1) -/*struct stru333 -{ - unsigned int texids[5]; - int texid1; - int texid2; -};*/ -#pragma pack(pop) -extern int paperdoll_belt_texture[2][7]; /* 374 */ @@ -204,38 +120,3 @@ }; #pragma pack(pop) - - - - - - - - - - - - -/* 388 */ -#pragma pack(push, 1) -struct stru348 -{ - __int16 field_0; - __int16 field_2; - __int16 field_4; - __int16 field_6; - __int16 field_8; - __int16 field_A; - __int16 field_C; - __int16 field_E; - __int16 field_10; - __int16 field_12; - int field_14; -}; -#pragma pack(pop) - -extern stru348 stru_4E1890[13]; - - - -
--- a/NPC.cpp Thu May 02 11:02:48 2013 +0600 +++ b/NPC.cpp Thu May 02 11:03:26 2013 +0600 @@ -958,8 +958,7 @@ //----- (004763E0) -------------------------------------------------------- void InitializeAwards() - { - +{ int i; char* test_string; unsigned char c; @@ -974,7 +973,7 @@ pAwardsTXT_Raw = (char *)pEvents_LOD->LoadRaw("awards.txt", 0); strtok(pAwardsTXT_Raw, "\r"); - for (i=1; i<104; ++i) + for (i=1; i<105; ++i) { test_string = strtok(NULL, "\r") + 1; break_loop = false; @@ -997,7 +996,7 @@ if (decode_step==1) pAwards[i].pText=RemoveQuotes(test_string); else if (decode_step==2) - pAwards[i].uSort=atoi(test_string); + pAwards[i].uPriority = atoi(test_string); } else { @@ -1007,7 +1006,6 @@ test_string=tmp_pos+1; } while ((decode_step<3)&&!break_loop); } - } // 7241C8: using guessed type int dword_7241C8;
--- a/Party.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Party.cpp Thu May 02 11:03:26 2013 +0600 @@ -8,7 +8,6 @@ #include "Mouse.h" #include "PlayerFrameTable.h" #include "TurnEngine.h" -#include "stru279.h" #include "Viewport.h" #include "Actor.h" #include "GUIWindow.h" @@ -917,10 +916,6 @@ //unsigned int v10; // edi@62 //signed int v11; // [sp+0h] [bp-4h]@2 - if (dword_A75070 == stru_51076C.field_8) // stru_51076C.field_8 is incremented each time after this function is called, so this is useless - return; - - dword_A75070 = stru_51076C.field_8; //v1 = this->pPlayers;//(char *)&this->pPlayers[0].uExpressionID; for (int i = 0; i < 4; ++i) {
--- a/Party.h Thu May 02 11:02:48 2013 +0600 +++ b/Party.h Thu May 02 11:03:26 2013 +0600 @@ -252,8 +252,8 @@ unsigned char _autonote_bits[12]; char field_80A[74]; char field_854[32]; - int field_874; - int field_878; + int uNumArcomageWins; + int uNumArcomageLoses; unsigned int bTurnBasedModeOn; int field_880; int uFlags2;
--- a/Player.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Player.cpp Thu May 02 11:03:26 2013 +0600 @@ -3281,7 +3281,7 @@ unsigned int result; // eax@2 if ( CanTrainToNextLevel() ) - result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); + result = TargetColor(0, 0xFFu, 0); else result = 0; return result; @@ -6594,6 +6594,7 @@ spellbook.pBodySpellbook.bIsSpellAvailable[8] = true; spellbook.pBodySpellbook.bIsSpellAvailable[9] = true; spellbook.pBodySpellbook.bIsSpellAvailable[10] = true; + spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; spellbook.pMindSpellbook.bIsSpellAvailable[1] = true; spellbook.pMindSpellbook.bIsSpellAvailable[2] = true; spellbook.pMindSpellbook.bIsSpellAvailable[3] = true; @@ -6604,6 +6605,7 @@ spellbook.pMindSpellbook.bIsSpellAvailable[8] = true; spellbook.pMindSpellbook.bIsSpellAvailable[9] = true; spellbook.pMindSpellbook.bIsSpellAvailable[10] = true; + spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; spellbook.pSpiritSpellbook.bIsSpellAvailable[1] = true; spellbook.pSpiritSpellbook.bIsSpellAvailable[2] = true; spellbook.pSpiritSpellbook.bIsSpellAvailable[3] = true; @@ -6917,9 +6919,9 @@ __int16 uGreen; // [sp+8h] [bp-8h]@1 __int16 uRed; // [sp+Ch] [bp-4h]@1 - uRed = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0); - uGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); - uWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); + uRed = TargetColor(0xFFu, 0x23u, 0); + uGreen = TargetColor(0, 0xFFu, 0); + uWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); pBaseAttrValue = StatTable[GetRace()][uStat].uBaseValue; switch (uStat)
--- a/Player.h Thu May 02 11:02:48 2013 +0600 +++ b/Player.h Thu May 02 11:03:26 2013 +0600 @@ -14,7 +14,9 @@ #define PLAYER_BUFF_REGENERATION 12 -#define PLAYER_GUID_BITS__SPIRIT_MEMBERSHIP 58 +#define PLAYER_GUILD_BITS__SPIRIT_MEMBERSHIP 58 +#define PLAYER_GUILD_BITS__ARCOMAGE_WIN 103 +#define PLAYER_GUILD_BITS__ARCOMAGE_LOSE 104 /* 301 */ @@ -577,6 +579,26 @@ inline bool Cursed() {return pConditions[Condition::Condition_Cursed] != 0;} inline bool Pertified() {return pConditions[Condition::Condition_Pertified] != 0;} + inline void SetCursed(bool state) {pConditions[Condition::Condition_Cursed] = state;} + inline void SetWeak(bool state) {pConditions[Condition::Condition_Weak] = state;} + inline void SetAsleep(bool state) {pConditions[Condition::Condition_Sleep] = state;} + inline void SetAfraid(bool state) {pConditions[Condition::Condition_Fear] = state;} + inline void SetDrunk(bool state) {pConditions[Condition::Condition_Drunk] = state;} + inline void SetInsane(bool state) {pConditions[Condition::Condition_Insane] = state;} + inline void SetPoison1(bool state) {pConditions[Condition::Condition_Poison1] = state;} + inline void SetDisease1(bool state) {pConditions[Condition::Condition_Disease1] = state;} + inline void SetPoison2(bool state) {pConditions[Condition::Condition_Poison2] = state;} + inline void SetDisease2(bool state) {pConditions[Condition::Condition_Disease2] = state;} + inline void SetPoison3(bool state) {pConditions[Condition::Condition_Poison3] = state;} + inline void SetDisease3(bool state) {pConditions[Condition::Condition_Disease3] = state;} + inline void SetParalyzed(bool state) {pConditions[Condition::Condition_Paralyzed] = state;} + inline void SetUnconcious(bool state) {pConditions[Condition::Condition_Unconcious] = state;} + inline void SetDead(bool state) {pConditions[Condition::Condition_Dead] = state;} + inline void SetPertified(bool state) {pConditions[Condition::Condition_Pertified] = state;} + inline void SetEradicated(bool state) {pConditions[Condition::Condition_Eradicated] = state;} + inline void SetZombie(bool state) {pConditions[Condition::Condition_Zombie] = state;} + + __int64 pConditions[20];
--- a/Render.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Render.cpp Thu May 02 11:03:26 2013 +0600 @@ -9427,7 +9427,7 @@ v11 = v20 - v21; } } - teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu); + teal = TargetColor(0, 0xFFu, 0xFFu); if ( v11 > 0 ) { v22 = a4a;
--- a/Spells.h Thu May 02 11:02:48 2013 +0600 +++ b/Spells.h Thu May 02 11:03:26 2013 +0600 @@ -208,7 +208,7 @@ #pragma pack(push, 1) struct stru324_spell { - __int16 field_0; + __int16 uType; __int16 field_2; }; #pragma pack(pop)
--- a/Texture.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Texture.cpp Thu May 02 11:03:26 2013 +0600 @@ -43,11 +43,6 @@ Texture *pTex_tab_an_7b__zoot_on; Texture *pTex_tab_an_6b__zoom_on; Texture *pTexture_TownPortalIcons[6]; // [0]Harmonale, [1]Pierpont, [2]Nighon, [3]Evenmorn Island, [4]Celestia, [5]The Pit -//Texture *pTexture_TownPortalElf; -//Texture *pTexture_TownPortalWarlock; -//Texture *pTexture_TownPortalIsland; -//Texture *pTexture_TownPortalHeaven; -//Texture *pTexture_TownPortalHell; Texture *dword_5063D8[12]; Texture *dword_506408[12]; Texture *pTexture_50643C; // idb @@ -186,15 +181,6 @@ unsigned int uTextureID_507C50; // weak unsigned int uTextureID_507C54; // weak unsigned int uTextureID_507C58; // weak -unsigned int uTextureID_ControlBG[23]; -//unsigned int uTextureID_Con_Smoo[3]; // weak -//unsigned int uTextureID_Con_ArrL; // weak -//unsigned int uTextureID_Con_ArrR; // weak -//unsigned int uTextureID_Option04; // weak -//unsigned int pTextureIDs_SoundLevels[10]; -//unsigned int uTextureID_Option03; // weak -//unsigned int uTextureID_Option01; -//unsigned int uTextureID_Option02; // weak unsigned int uTextureID_detaliz_close_button; // weak
--- a/Texture.h Thu May 02 11:02:48 2013 +0600 +++ b/Texture.h Thu May 02 11:03:26 2013 +0600 @@ -145,11 +145,7 @@ extern Texture *pTex_tab_an_7b__zoot_on; extern Texture *pTex_tab_an_6b__zoom_on; extern Texture *pTexture_TownPortalIcons[]; // [0]Harmonale, [1]Pierpont, [2]Nighon, [3]Evenmorn Island, [4]Celestia, [5]The Pit -//extern Texture *pTexture_TownPortalElf; -//extern Texture *pTexture_TownPortalWarlock; -//extern Texture *pTexture_TownPortalIsland; -//extern Texture *pTexture_TownPortalHeaven; -//extern Texture *pTexture_TownPortalHell; + extern Texture *dword_5063D8[]; extern Texture *dword_506408[]; extern Texture *pTexture_50643C; // idb @@ -288,15 +284,27 @@ extern unsigned int uTextureID_507C50; // weak extern unsigned int uTextureID_507C54; // weak extern unsigned int uTextureID_507C58; // weak -extern unsigned int uTextureID_ControlBG[23]; // weak -//extern unsigned int uTextureID_Con_Smoo[3]; // weak -//extern unsigned int uTextureID_Con_ArrL; // weak -//extern unsigned int uTextureID_Con_ArrR; // weak -//extern unsigned int uTextureID_Option04; // weak -//extern unsigned int pTextureIDs_SoundLevels[10]; -//extern unsigned int uTextureID_Option03; // weak -//extern unsigned int uTextureID_Option01; -//extern unsigned int uTextureID_Option02; // weak + + +struct OptionsMenuSkin +{ + OptionsMenuSkin(); + void Relaease(); + + unsigned int uTextureID_Background; // 507C60 + unsigned int uTextureID_TurnSpeed[3]; // 507C64 + unsigned int uTextureID_ArrowLeft; // 507C70 + unsigned int uTextureID_ArrowRight; // 507C74 + unsigned int uTextureID_unused_0; // 507C78 + unsigned int uTextureID_unused_1; // 507C7C + unsigned int uTextureID_unused_2; // 507C80 + unsigned int uTextureID_FlipOnExit; // 507C84 + unsigned int uTextureID_SoundLevels[10]; // 507C88 + unsigned int uTextureID_AlwaysRun; // 507CB0 + unsigned int uTextureID_WalkSound; // 507CB4 + unsigned int uTextureID_ShowDamage; // 507CB8 +}; +extern OptionsMenuSkin options_menu_skin; // 507C60 extern unsigned int uTextureID_detaliz_close_button; // weak
--- a/UIBooks.cpp Thu May 02 11:02:48 2013 +0600 +++ b/UIBooks.cpp Thu May 02 11:03:26 2013 +0600 @@ -33,16 +33,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" -#include "stru351.h" #include "mm7_data.h" @@ -412,7 +409,7 @@ v0 = pViewport->uViewportTL_X + 398; } pRenderer->DrawTextureTransparent(v0, v11, v13); - if ( dword_506544 || dword_506528 + awards_count >= awards_count2 ) + if ( dword_506544 || dword_506528 + num_achieved_awards >= num_achieved_awards_2 ) { v14 = pTex_tab_an_7a__zoot_off; v12 = pViewport->uViewportTL_Y + 38; @@ -427,7 +424,7 @@ pRenderer->DrawTextureTransparent(v1, v12, v14); if ( !byte_5C6D50[dword_506528] ) { - v2 = achievedAwardsIndex[dword_506528]; + v2 = achieved_awards[dword_506528]; a1.uFrameWidth = game_viewport_width; a1.uFrameX = game_viewport_x; a1.uFrameY = game_viewport_y; @@ -446,12 +443,12 @@ a1.uFrameZ = 407; a1.uFrameHeight = v4 * 264 / v4; a1.uFrameW = a1.uFrameHeight + 69; - if ( dword_506544 && dword_506528 + awards_count < awards_count2 ) + if ( dword_506544 && dword_506528 + num_achieved_awards < num_achieved_awards_2 ) { pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0); v5 = dword_50651C++; - dword_506528 += awards_count; - byte_506130[v5] = awards_count; + dword_506528 += num_achieved_awards; + byte_506130[v5] = num_achieved_awards; } if ( dword_506548 && dword_50651C ) { @@ -459,15 +456,15 @@ --dword_50651C; dword_506528 -= (unsigned __int8)byte_506130[dword_50651C]; } - if ( !awards_count || dword_506528 < 1 ) + if ( !num_achieved_awards || dword_506528 < 1 ) { dword_506528 = 0; dword_50651C = 0; } dword_506544 = 0; - v6 = achievedAwardsIndex[dword_506528]; + v6 = achieved_awards[dword_506528]; dword_506548 = 0; - awards_count = 0; + num_achieved_awards = 0; //v7 = *pStorylineText->StoreLine[v6].pText;//*(&pStorylineText->field_0 + 3 * v6); v7 = (int)pStorylineText->StoreLine[v6].pText;//*(&pStorylineText->field_0 + 3 * v6); v8 = BuilDialogueString( @@ -481,7 +478,7 @@ { v9 = pAutonoteFont->_44C6C2(v8, &a1, 1u, (unsigned __int8)byte_5C6D50[dword_506528]); LOBYTE(v8) = a1.DrawText(pAutonoteFont, 1, 0, 0, (const char *)v9, 0, a1.uFrameY + a1.uFrameHeight, 0); - ++awards_count; + ++num_achieved_awards; } return (char)v8; } @@ -518,7 +515,7 @@ v0 = pViewport->uViewportTL_X + 398; } pRenderer->DrawTextureTransparent(v0, v8, v10); - if ( dword_506544 || dword_506528 + awards_count >= awards_count2 ) + if ( dword_506544 || dword_506528 + num_achieved_awards >= num_achieved_awards_2 ) { v11 = pTex_tab_an_7a__zoot_off; v9 = pViewport->uViewportTL_Y + 38; @@ -544,12 +541,12 @@ a1.uFrameHeight = 264; a1.uFrameZ = 407; a1.uFrameW = 333; - if ( dword_506544 && dword_506528 + awards_count < awards_count2 ) + if ( dword_506544 && dword_506528 + num_achieved_awards < num_achieved_awards_2 ) { pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0); v2 = dword_50651C++; - dword_506528 += awards_count; - byte_506130[v2] = awards_count; + dword_506528 += num_achieved_awards; + byte_506130[v2] = num_achieved_awards; } if ( dword_506548 && dword_50651C ) { @@ -557,7 +554,7 @@ --dword_50651C; dword_506528 -= (unsigned __int8)byte_506130[dword_50651C]; } - if ( !awards_count || (v3 = dword_506528, dword_506528 < 1) ) + if ( !num_achieved_awards || (v3 = dword_506528, dword_506528 < 1) ) { v3 = 0; dword_50651C = 0; @@ -565,11 +562,11 @@ } dword_506544 = 0; dword_506548 = 0; - awards_count = 0; - while ( v3 < awards_count2 ) + num_achieved_awards = 0; + while ( v3 < num_achieved_awards_2 ) { - v4 = achievedAwardsIndex[v3]; - ++awards_count; + v4 = achieved_awards[v3]; + ++num_achieved_awards; v5 = pQuestTable[v4-1];//(&dword_722F10)[4 * v4]; a1.DrawText(pAutonoteFont, 1, 0, 0, pQuestTable[v4-1], 0, 0, 0);//(&dword_722F10)[4 * v4], 0, 0, 0); v6 = pAutonoteFont->CalcTextHeight(v5, &a1, 1, 0); @@ -636,7 +633,7 @@ v0 = pViewport->uViewportTL_X + 398; } pRenderer->DrawTextureTransparent(v0, v17, v24); - if ( dword_506544 || dword_506528 + awards_count >= awards_count2 ) + if ( dword_506544 || dword_506528 + num_achieved_awards >= num_achieved_awards_2 ) { v25 = pTex_tab_an_7a__zoot_off; v18 = pViewport->uViewportTL_Y + 38; @@ -810,10 +807,10 @@ a1.uFrameW = 333; if ( v31 ) { - awards_count2 = 0; + num_achieved_awards_2 = 0; dword_506528 = 0; dword_50651C = 0; - awards_count = 0; + num_achieved_awards = 0; v8 = 0; do { @@ -826,25 +823,25 @@ { if ( (unsigned __int16)_449B57_test_bit(pParty->_autonote_bits, v8) && v32 ) { - v9 = awards_count++; - achievedAwardsIndex[v9] = (signed __int16)v8; + v9 = num_achieved_awards++; + achieved_awards[v9] = (AwardType)v8; } } } ++v8; } while ( v8 < 196 ); - awards_count2 = awards_count; + num_achieved_awards_2 = num_achieved_awards; } else { if ( dword_506544 ) { - v10 = awards_count + dword_506528; - if ( awards_count + dword_506528 < awards_count2 ) + v10 = num_achieved_awards + dword_506528; + if ( num_achieved_awards + dword_506528 < num_achieved_awards_2 ) { v11 = dword_50651C++; - byte_506130[v11] = awards_count; + byte_506130[v11] = num_achieved_awards; dword_506528 = v10; pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0); } @@ -855,7 +852,7 @@ dword_506528 -= (unsigned __int8)byte_506130[dword_50651C]; pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0); } - if ( !awards_count || dword_506528 < 1 ) + if ( !num_achieved_awards || dword_506528 < 1 ) { dword_506528 = 0; dword_50651C = 0; @@ -865,16 +862,16 @@ dword_50652C = 0; dword_506544 = 0; dword_506548 = 0; - awards_count = 0; + num_achieved_awards = 0; dword_506530 = 0; dword_506534 = 0; dword_506538 = 0; dword_50653C = 0; dword_506540 = 0; - while ( v12 < awards_count2 ) + while ( v12 < num_achieved_awards_2 ) { - v13 = achievedAwardsIndex[v12]; - ++awards_count; + v13 = achieved_awards[v12]; + ++num_achieved_awards; //v14 = (&dword_723718_autonote_related)[8 * v13]; v14 = pAutonoteTxt[v13-1].pText; //a1.DrawText(pAutonoteFont, 1, 0, 0, (&dword_723718_autonote_related)[8 * v13], 0, 0, 0); @@ -1202,8 +1199,8 @@ } else { - black = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0); - teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu); + black = TargetColor(0, 0, 0); + teal = TargetColor(0, 0xFFu, 0xFFu); v7 = pIndoor->pMapOutlines; uNumBlueFacesInBLVMinimap = 0; v8 = pIndoor->pMapOutlines->uNumOutlines == 0; @@ -1384,7 +1381,7 @@ } pRenderer->DrawTransparentRedShade(v47, v49, (Texture *)(pTextureIDs_pMapDirs[v50] != -1 ? (int)&pIcons_LOD->pTextures[pTextureIDs_pMapDirs[v50]] : 0)); } - result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); + result = TargetColor(0xFFu, 0xFFu, 0xFFu); v95 = 0; v86 = result; if ( (signed int)uNumLevelDecorations > 0 ) @@ -1451,7 +1448,7 @@ teal = v60 >> 16; v63 = (signed __int16)v61; a4a = map_texture_16; - result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xCu, 0xCu, 0xCu); + result = TargetColor(0xCu, 0xCu, 0xCu); screenCenter_X = 0; for ( i = result; screenCenter_X < (signed int)v95; result = screenCenter_X ) { @@ -1523,34 +1520,17 @@ //----- (00413CC6) -------------------------------------------------------- -void __thiscall SellectDrawBook(unsigned int uBook) +void DrawCurrentBook(unsigned int uBook) { - enum WindowType pWindowType; // esi@1 - - pWindowType = (enum WindowType)uBook; - pRenderer->DrawTextureIndexed(471u, 445u, (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0)); - switch ( pWindowType ) + pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); + switch ((enum WindowType)uBook) { - case WINDOW_Lloyd: // 177 - DrawLloydBeaconsScreen(); - break; - case WINDOW_TownPortal: //195 - DrawTownPortalScreen(); - break; - case WINDOW_QuestBook: //200 - DrawBook_Quests(); - break; - case WINDOW_AutonotesBook: //201 - DrawBook_Autonotes(); - break; - case WINDOW_MapsBook://202 - DrawBook_Maps(); - break; - case WINDOW_CalendarBook://203 - DrawBook_Calendar(); - break; - case WINDOW_HistoryBook://224 - DrawBook_History(); - break; + case WINDOW_Lloyd: DrawLloydBeaconsScreen(); break; + case WINDOW_TownPortal: DrawTownPortalScreen(); break; + case WINDOW_QuestBook: DrawBook_Quests(); break; + case WINDOW_AutonotesBook: DrawBook_Autonotes(); break; + case WINDOW_MapsBook: DrawBook_Maps(); break; + case WINDOW_CalendarBook: DrawBook_Calendar(); break; + case WINDOW_HistoryBook: DrawBook_History(); break; } }
--- a/UICharacter.cpp Thu May 02 11:02:48 2013 +0600 +++ b/UICharacter.cpp Thu May 02 11:03:26 2013 +0600 @@ -33,16 +33,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" -#include "stru351.h" #include "mm7_data.h" @@ -146,14 +143,14 @@ char *v92; // [sp+3Ch] [bp-4h]@114 v1 = uPlayerID; - a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); - v84 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xAFu, 0xFFu); + a5 = TargetColor(0xFFu, 0xFFu, 0x9Bu); + v84 = TargetColor(0, 0xAFu, 0xFFu); v85 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem; - v86 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0); - v79 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); + v86 = TargetColor(0xFFu, 0, 0); + v79 = TargetColor(0, 0xFFu, 0); pPlayer = &pParty->pPlayers[v1-1]; v3 = pIcons_LOD->LoadTexture("fr_skill", TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0)); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(v3)); v4 = v79; if ( !pPlayer->uSkillPoints ) v4 = 65535; @@ -221,7 +218,7 @@ if ( HIBYTE(v87) & 1 ) { if ( !v15 ) - v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v15 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v54 = uY; v50 = v58; v46 = pGlobalTXT_LocalizationStrings[96]; @@ -240,7 +237,7 @@ v16 = pGlobalTXT_LocalizationStrings[433]; v88 = v16; if ( !v15 ) - v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v15 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v54 = uY; v50 = v58; v46 = v88; @@ -310,7 +307,7 @@ if ( HIBYTE(v21) & 1 ) { if ( !v24 ) - v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v24 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v55 = v23; v51 = v59; v47 = pGlobalTXT_LocalizationStrings[96]; @@ -331,7 +328,7 @@ v26 = pGlobalTXT_LocalizationStrings[433]; v89 = v26; if ( !v24 ) - v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v24 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v55 = v23; v51 = v59; v47 = v89; @@ -410,7 +407,7 @@ if ( (pPlayer->pActiveSkills[v64] >> 8) & 1 ) { if ( !v34 ) - v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v34 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v56 = uYb; v52 = v60; v48 = pGlobalTXT_LocalizationStrings[96]; @@ -430,7 +427,7 @@ v35 = pGlobalTXT_LocalizationStrings[433]; v91 = v35; if ( !v34 ) - v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v34 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v56 = uYb; v52 = v60; v48 = v91; @@ -505,7 +502,7 @@ if ( HIBYTE(v40) & 1 ) { if ( !v43 ) - v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v43 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v57 = v42; v53 = v61; v49 = pGlobalTXT_LocalizationStrings[96]; @@ -526,7 +523,7 @@ v44 = pGlobalTXT_LocalizationStrings[433]; v92 = v44; if ( !v43 ) - v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v43 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v57 = v42; v53 = v61; v49 = v92; @@ -550,40 +547,61 @@ 0, 0); return (char)v38; - } +} + + + + + + +unsigned int GetAwardColor(unsigned int priority) +{ + static unsigned __int8 pAwardsTextColors[6][3] = + { + {248, 108, 160}, + {112, 220, 248}, + {192, 192, 240}, + { 64, 244, 96}, + {232, 244, 96}, + {240, 252, 192} + }; + + return TargetColor(pAwardsTextColors[priority % 6][0], + pAwardsTextColors[priority % 6][1], + pAwardsTextColors[priority % 6][2]); +} + //----- (0041A000) -------------------------------------------------------- -void CharacterUI_AwardsTab_Draw( unsigned int uPlayerID ) - { +void CharacterUI_AwardsTab_Draw(unsigned int uPlayerID) +{ //unsigned int v1; // esi@1 - unsigned int v2; // ebx@1 - unsigned int award_texture_id; // eax@1 + //unsigned int v2; // ebx@1 + //unsigned int award_texture_id; // eax@1 unsigned int result; // eax@1 int v5; // eax@15 char *v6; // ebx@15 int v7; // eax@23 int v8; // eax@24 int v9; // eax@25 - int v10; // eax@27 + //int v10; // eax@27 int v11; // eax@32 int v12; // eax@33 int v13; // eax@34 - signed int v14; // eax@43 - unsigned int v15; // eax@43 - int v16; // eax@43 - int v17; // [sp-4h] [bp-D4h]@16 + //signed int v14; // eax@43 + //unsigned int v15; // eax@43 + //int v16; // eax@43 + //int v17; // [sp-4h] [bp-D4h]@16 char Source[100]; // [sp+Ch] [bp-C4h]@1 GUIWindow a1; // [sp+70h] [bp-60h]@1 - unsigned int v20; // [sp+C4h] [bp-Ch]@15 - int v21; // [sp+C8h] [bp-8h]@14 - int v22; // [sp+CCh] [bp-4h]@40 + //unsigned int v20; // [sp+C4h] [bp-Ch]@15 + //int v21; // [sp+C8h] [bp-8h]@14 + //int v22; // [sp+CCh] [bp-4h]@40 auto player = &pParty->pPlayers[uPlayerID - 1]; //v1 = uPlayerID; - v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); - award_texture_id = pIcons_LOD->LoadTexture("fr_award", TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(award_texture_id != -1 ? &pIcons_LOD->pTextures[award_texture_id] : 0)); - sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], v2); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_award", TEXTURE_16BIT_PALETTE)); + sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], TargetColor(0xFF, 0xFF, 0x9B)); sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]); strcat(pTmpBuf, Source); strcat(pTmpBuf, "\f00000"); @@ -595,7 +613,7 @@ a1.uFrameHeight = 290; a1.uFrameZ = 435; a1.uFrameW = 337; - if ( dword_506544 && awards_count + dword_506528 < awards_count2 ) + if ( dword_506544 && num_achieved_awards + dword_506528 < num_achieved_awards_2 ) result = dword_506528++ + 1; if ( dword_506548 && result ) { @@ -604,17 +622,17 @@ } if ( dword_50651C < 0 ) { - result += awards_count; + result += num_achieved_awards; dword_506528 = result; - if ( (signed int)(awards_count + result) > awards_count2 ) + if ( (signed int)(num_achieved_awards + result) > num_achieved_awards_2 ) { - result = awards_count2 - awards_count; + result = num_achieved_awards_2 - num_achieved_awards; dword_506528 = result; } } else if ( dword_50651C > 0 ) { - result -= awards_count; + result -= num_achieved_awards; dword_506528 = result; if ( (result & 0x80000000u) != 0 ) { @@ -625,105 +643,42 @@ //LABEL_14: dword_506544 = 0; dword_506548 = 0; - awards_count = 0; + num_achieved_awards = 0; dword_50651C = 0; - v21 = result; - if ( (signed int)result < awards_count2 ) - { - while ( 1 ) + + + for (uint i = result; i < num_achieved_awards_2; ++i) + { + v5 = achieved_awards[i]; + v6 = (char *)pAwards[v5].pText;//(char *)dword_723E80_award_related[v20 / 4]; + + pTmpBuf[0] = 0; + switch (v5) { - v5 = achievedAwardsIndex[v21]; - v20 = achievedAwardsIndex[v21]; - v6 = (char *)pAwards[v20].pText;//(char *)dword_723E80_award_related[v20 / 4]; - if ( v5 != 1 ) - { - if (!( (v5 < 85 || v5 > 91) && (v5 < 103 || v5 > 104) )) - { - if ( v5 > 89 ) - { - if ( v5 == 90 ) - { - v10 = (unsigned __int8)pParty->uNumArenaKnightWins; - v22 = v10; - } - else if ( v5 == 91 ) - { - v10 = (unsigned __int8)pParty->uNumArenaLordWins; - v22 = v10; - } - else if ( v5 == 103 ) - { - v10 = pParty->field_874; - v22 = v10; - } - else if ( v5 == 104 ) - { - v10 = pParty->field_878; - v22 = v10; - } - } - else - { - if ( v5 == 89 ) - { - v10 = (unsigned __int8)pParty->uNumArenaSquireWins; - v22 = v10; - } - else if ( v5 == 85 ) - { - v10 = pParty->uNumDeaths; - v22 = v10; - } - else if ( v5 == 86 ) - { - v10 = pParty->uNumBountiesCollected; - v22 = v10; - } - else if ( v5 == 87 ) - { - v10 = pParty->uNumPrisonTerms; - v22 = v10; - } - else if ( v5 == 88) - { - v10 = (unsigned __int8)pParty->uNumArenaPageWins; - v22 = v10; - } - } - v17 = v22; - sprintf(pTmpBuf, v6, v17); - v6 = pTmpBuf; - } - } - else - { - v17 = pParty->uFine; - sprintf(pTmpBuf, v6, v17); - v6 = pTmpBuf; - } - v14 = pAwards[v20].uSort;//dword_723E84[v20 / 4]; - ++awards_count; - v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat( - pAwardsTextColors[3 * v14 % 6], - pAwardsTextColors[3 * v14 % 6 + 1], - pAwardsTextColors[3 * v14 % 6 + 2]); - a1.DrawText(pFontArrus, 0, 0, v15, v6, 0, 0, 0); - v16 = pFontArrus->CalcTextHeight(v6, &a1, 0, 0); - result = v16 + a1.uFrameY + 4; - if ( (signed int)result <= (signed int)a1.uFrameHeight ) - { - ++v21; - a1.uFrameY = result; - result = v21; - if ( v21 < awards_count2 ) - continue; - } - return; + case Award_Arena_PageWins: sprintf(pTmpBuf, v6, pParty->uNumArenaPageWins); break; + case Award_Arena_SquireWins: sprintf(pTmpBuf, v6, pParty->uNumArenaSquireWins); break; + case Award_Arena_KnightWins: sprintf(pTmpBuf, v6, pParty->uNumArenaKnightWins); break; + case Award_Arena_LordWins: sprintf(pTmpBuf, v6, pParty->uNumArenaLordWins); break; + case Award_ArcomageWins: sprintf(pTmpBuf, v6, pParty->uNumArcomageWins); break; + case Award_ArcomageLoses: sprintf(pTmpBuf, v6, pParty->uNumArcomageLoses); break; + case Award_Deaths: sprintf(pTmpBuf, v6, pParty->uNumDeaths); break; + case Award_BountiesCollected: sprintf(pTmpBuf, v6, pParty->uNumBountiesCollected); break; + case Award_Fine: sprintf(pTmpBuf, v6, pParty->uFine); break; + case Award_PrisonTerms: sprintf(pTmpBuf, v6, pParty->uNumPrisonTerms); break; } + if (*pTmpBuf) + v6 = pTmpBuf; + + + a1.DrawText(pFontArrus, 0, 0, GetAwardColor(pAwards[v5].uPriority), v6, 0, 0, 0); + a1.uFrameY = pFontArrus->CalcTextHeight(v6, &a1, 0, 0) + a1.uFrameY + 4; + if (a1.uFrameY > a1.uFrameHeight) + break; + + ++num_achieved_awards; } - return; - } + } @@ -774,11 +729,11 @@ pPlayer = pPlayers[uPlayerID]; v3 = a2; pPlayer2 = pPlayers[uPlayerID]; - pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_507958 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507958] : 0)); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_507958)); if ( v3 ) { v4 = pIcons_LOD->LoadTexture("fr_strip", TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8u, 0x131u, (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0)); + pRenderer->DrawTextureIndexed(8u, 0x131u, pIcons_LOD->GetTexture(v4)); } uCellID = 0; v26 = (int)pPlayer->pInventoryIndices; @@ -795,8 +750,8 @@ { v6 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pItem->uItemID].pIconName, TEXTURE_16BIT_PALETTE); uTextureId = v6; - v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); - v8 = (v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24); + v7 = pIcons_LOD->GetTexture(v6); + v8 = v7->uTextureWidth; v9 = v7->uTextureHeight; v10 = v7->uTextureWidth; v11 = v7->uTextureWidth; @@ -840,7 +795,7 @@ if ( (unsigned __int8)(v16 & 0xF0) == 32 ) { v20 = "sp28a"; - pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)]; + pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -860,7 +815,7 @@ if ( (unsigned __int8)(v16 & 0xF0) == 64 ) { v20 = "sp30a"; - pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)]; + pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -880,7 +835,7 @@ if ( (unsigned __int8)(v16 & 0xF0) == 128 ) { v20 = "sp91a"; - pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)]; + pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -899,7 +854,7 @@ } } v20 = "sptext01"; - pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)]; + pTexture = pIcons_LOD->LoadTexturePtr(v20, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -980,9 +935,9 @@ //unsigned int v49; // [sp+28h] [bp-4h]@1 v0 = 0; - v47 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); - //v49 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0); - v46 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); + v47 = TargetColor(0xFFu, 0xFFu, 0x9Bu); + //v49 = TargetColor(0xFFu, 0, 0); + v46 = TargetColor(0, 0xFFu, 0); //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE)); v43 = 0; @@ -1002,7 +957,7 @@ if ( pPlayer->GetActualLevel() <= v4 ) v5 = pPlayer->GetExperienceDisplayColor(); else - v5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, v0); + v5 = TargetColor(0, 0xFFu, v0); pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, v0); v6 = v45 + 47; if ( v43 == v0 ) @@ -1100,9 +1055,9 @@ if ( v38 >= 0 ) { if ( v38 <= 5 ) - v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF); + v39 = TargetColor(0xFF, 0xFF, 0xFF); else - v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0, 0); + v39 = TargetColor(0xFF, 0, 0); } else v39 = v46; @@ -1135,7 +1090,7 @@ sub_419379(); CharacterUI_StatsTab_Draw(uPlayerIdx); v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE); - pTexture = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); + pTexture = pIcons_LOD->GetTexture(v7); pButton = pCharacterScreen_StatsBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; @@ -1148,7 +1103,7 @@ sub_419379(); CharacterUI_SkillsTab_Draw(uPlayerIdx); v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE); - pTexture = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); + pTexture = pIcons_LOD->GetTexture(v6); pButton = pCharacterScreen_SkillsBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; @@ -1158,7 +1113,7 @@ sub_419220(); CharacterUI_AwardsTab_Draw(uPlayerIdx); v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE); - pTexture = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); + pTexture = pIcons_LOD->GetTexture(v5); pButton = pCharacterScreen_AwardsBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; @@ -1167,7 +1122,7 @@ sub_419379(); CharacterUI_InventoryTab_Draw(uPlayerIdx, 0); v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE); - pTexture = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0); + pTexture = pIcons_LOD->GetTexture(v2); pButton = pCharacterScreen_InventoryBtn; pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture); break; @@ -1253,7 +1208,7 @@ int pY_ArmorShoulder; // ecx@237 int v106; // edx@238 int v107; // edx@239 - int v108; // edx@240 + int v108; // edx@240papredoll_flying_feet int v109; // edi@250 char *v110; // edx@250 unsigned int pCloakCollarNum; // eax@259 @@ -1350,17 +1305,14 @@ pRenderer->DrawTextureIndexed(0x1D3u, 0, pIcons_LOD->GetTexture(uTextureID_BACKDOLL));// if ( IsPlayerWearingWatersuit[uPlayerID] )// { - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, - (Texture *)(papredoll_dbods[uPlayerID - 1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbods[uPlayerID - 1]] : 0)); + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, - (Texture *)(papredoll_dbods[uPlayerID - 1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbods[uPlayerID - 1]] : 0), - pPlayers[uPlayerID]->pEquipment.uArmor); + pRenderer->DrawMaskToZBuffer(pPaperdoll_BodyX, pPaperdoll_BodyY, pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1]), pPlayers[uPlayerID]->pEquipment.uArmor); v6 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( !v6 || (v7 = *(int *)&pPlayers[uPlayerID]->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1) && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], - (Texture *)(papredoll_dlads[uPlayerID - 1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dlads[uPlayerID - 1]] : 0)); + pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); pMainHandNum4 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum4 ) { @@ -1375,15 +1327,15 @@ if ( !( item_MainHand4->uAttributes & 0xF0 ) ) { v18 = v14 + 1; - v19 = (char *)&pIcons_LOD->pTextures[v14]; + v19 = (char *)pIcons_LOD->GetTexture(v14); if ( item_MainHand4->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_MainHand4, pY_MainHand4, (Texture *)(v18 != 0 ? (int)v19 : 0)); + pRenderer->DrawTransparentRedShade(pX_MainHand4, pY_MainHand4, (Texture *)v19); else { if ( item_MainHand4->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(pX_MainHand4, pY_MainHand4, (Texture *)(v18 != 0 ? (int)v19 : 0)); + pRenderer->DrawTextureTransparent(pX_MainHand4, pY_MainHand4, (Texture *)v19); else - pRenderer->DrawTransparentGreenShade(pX_MainHand4, pY_MainHand4, (Texture *)(v18 != 0 ? (int)v19 : 0)); + pRenderer->DrawTransparentGreenShade(pX_MainHand4, pY_MainHand4, (Texture *)v19); } } if ( item_MainHand4->uAttributes & 0xF0 ) @@ -1396,7 +1348,7 @@ v167 = "sp30a"; if ( (item_MainHand4->uAttributes & 0xF0) == 128 ) v167 = "sp91a"; - v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)]; + v16 = pIcons_LOD->LoadTexturePtr(v167, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -1405,10 +1357,10 @@ ptr_50C9A4 = 0; } v17 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(pX_MainHand4, pY_MainHand4, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255); + pRenderer->_4A63E6(pX_MainHand4, pY_MainHand4, pIcons_LOD->GetTexture(v14), v16, (signed __int64)v17, 0, 255); } if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pX_MainHand4, pY_MainHand4, (Texture *)(v18 != 0 ? (int)v19 : 0), pMainHandNum4); + pRenderer->DrawMaskToZBuffer(pX_MainHand4, pY_MainHand4, (Texture *)v19, pMainHandNum4); } } else// @@ -1423,14 +1375,14 @@ if ( !(itemBow->uAttributes & 0xF0) )// { if ( itemBow->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_Bow, pY_Bow, (Texture *)(pBowTextureNum != -1 ? (int)&pIcons_LOD->pTextures[pBowTextureNum] : 0)); + pRenderer->DrawTransparentRedShade(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum)); else { - v30 = (char *)&pIcons_LOD->pTextures[pBowTextureNum]; + v30 = (char *)pIcons_LOD->GetTexture(pBowTextureNum); if ( !(itemBow->uAttributes & 1) )// - pRenderer->DrawTransparentGreenShade(pX_Bow, pY_Bow, (Texture *)(pBowTextureNum != -1 ? (int)v30 : 0)); + pRenderer->DrawTransparentGreenShade(pX_Bow, pY_Bow, (Texture *)v30); else // - pRenderer->DrawTextureTransparent(pX_Bow, pY_Bow, (Texture *)(pBowTextureNum != -1 ? (int)v30 : 0)); + pRenderer->DrawTextureTransparent(pX_Bow, pY_Bow, (Texture *)v30); } } else @@ -1443,7 +1395,7 @@ v168 = "sp30a"; if ( (itemBow->uAttributes & 0xF0) == 128 ) v168 = "sp91a"; - a2b = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v168, TEXTURE_16BIT_PALETTE)]; + a2b = pIcons_LOD->LoadTexturePtr(v168, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -1452,10 +1404,10 @@ ptr_50C9A4 = 0; } v28 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(pX_Bow, pY_Bow, (Texture *)(pBowTextureNum != -1 ? (int)&pIcons_LOD->pTextures[pBowTextureNum] : 0), a2b, (signed __int64)v28, 0, 255); + pRenderer->_4A63E6(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), a2b, (signed __int64)v28, 0, 255); } if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pX_Bow, pY_Bow, (Texture *)(pBowTextureNum != -1 ? (int)&pIcons_LOD->pTextures[pBowTextureNum] : 0), pBowNum); + pRenderer->DrawMaskToZBuffer(pX_Bow, pY_Bow, pIcons_LOD->GetTexture(pBowTextureNum), pBowNum); } pCloakNum = pPlayers[uPlayerID]->pEquipment.uCloak;// if ( pCloakNum ) @@ -1491,9 +1443,9 @@ { v41 = v35 + 1; if ( item_Cloak->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_Cloak, pY_Cloak, (Texture *)(v41 != 0 ? (int)&pIcons_LOD->pTextures[v35] : 0)); + pRenderer->DrawTransparentRedShade(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35)); else - pRenderer->DrawTextureTransparent(pX_Cloak, pY_Cloak, (Texture *)(v41 != 0 ? (int)&pIcons_LOD->pTextures[v35] : 0)); + pRenderer->DrawTextureTransparent(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35)); } else { @@ -1505,7 +1457,7 @@ v169 = "sp30a"; if ( (item_Cloak->uAttributes & 0xF0) == 128 ) v169 = "sp91a"; - v39 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v169, TEXTURE_16BIT_PALETTE)]; + v39 = pIcons_LOD->LoadTexturePtr(v169, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -1514,14 +1466,14 @@ ptr_50C9A4 = 0; } v40 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(pX_Cloak, pY_Cloak, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39, (signed __int64)v40, 0, 255); + pRenderer->_4A63E6(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), v39, (signed __int64)v40, 0, 255); } if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pX_Cloak, pY_Cloak, (Texture *)(v41 != 0 ? (int)&pIcons_LOD->pTextures[v35] : 0), pCloakNum); + pRenderer->DrawMaskToZBuffer(pX_Cloak, pY_Cloak, pIcons_LOD->GetTexture(v35), pCloakNum); } } pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,// - (Texture *)(papredoll_dbods[uPlayerID - 1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbods[uPlayerID - 1]] : 0)); + pIcons_LOD->GetTexture(papredoll_dbods[uPlayerID - 1])); pArmorNum = pPlayers[uPlayerID]->pEquipment.uArmor;// if ( pArmorNum ) { @@ -1553,14 +1505,14 @@ { v53 = v48 + 1; if ( item_Armor->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_Armor, pY_Armor, (Texture *)(v53 != 0 ? (int)&pIcons_LOD->pTextures[v48] : 0)); + pRenderer->DrawTransparentRedShade(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48)); else { v55 = (char *)&pIcons_LOD->pTextures[v48]; if ( !(item_Armor->uAttributes & 1) ) - pRenderer->DrawTransparentGreenShade(pX_Armor, pY_Armor, (Texture *)(v53 != 0 ? (int)v55 : 0)); + pRenderer->DrawTransparentGreenShade(pX_Armor, pY_Armor, (Texture *)v55); else - pRenderer->DrawTextureTransparent(pX_Armor, pY_Armor, (Texture *)(v53 != 0 ? (int)v55 : 0)); + pRenderer->DrawTextureTransparent(pX_Armor, pY_Armor, (Texture *)v55); } } else @@ -1573,7 +1525,7 @@ v170 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v170 = "sp91a"; - v51 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v170, TEXTURE_16BIT_PALETTE)]; + v51 = pIcons_LOD->LoadTexturePtr(v170, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -1582,7 +1534,7 @@ ptr_50C9A4 = 0; } v52 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(pX_Armor, pY_Armor, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0), v51, (signed __int64)v52, 0, 255); + pRenderer->_4A63E6(pX_Armor, pY_Armor, pIcons_LOD->GetTexture(v48), v51, (signed __int64)v52, 0, 255); } if ( pPlayers[uPlayerID]->pEquipment.uMainHand // && (pPlayers[uPlayerID]->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_MAIN_HAND || @@ -1604,15 +1556,15 @@ if ( !(item_Armor->uAttributes & 0xF0) ) { v98 = v94 + 1; - v99 = (char *)&pIcons_LOD->pTextures[v94]; + v99 = (char *)pIcons_LOD->GetTexture(v94); if ( item_Armor->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_shoulder, pY_shoulder, (Texture *)(v98 != 0 ? (int)v99 : 0)); + pRenderer->DrawTransparentRedShade(pX_shoulder, pY_shoulder, (Texture *)v99); else { if ( item_Armor->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(pX_shoulder, pY_shoulder, (Texture *)(v98 != 0 ? (int)v99 : 0)); + pRenderer->DrawTextureTransparent(pX_shoulder, pY_shoulder, (Texture *)v99); else - pRenderer->DrawTransparentGreenShade(pX_shoulder, pY_shoulder, (Texture *)(v98 != 0 ? (int)v99 : 0)); + pRenderer->DrawTransparentGreenShade(pX_shoulder, pY_shoulder, (Texture *)v99); } } else @@ -1629,7 +1581,7 @@ v173 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v173 = "sp91a"; - v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)]; + v96 = (char *)pIcons_LOD->LoadTexturePtr(v173, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -1638,7 +1590,7 @@ ptr_50C9A4 = 0; } v97 = (double)GetTickCount(); - pRenderer->_4A63E6(pX_shoulder, pY_shoulder, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255); + pRenderer->_4A63E6(pX_shoulder, pY_shoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255); } } } @@ -1653,15 +1605,15 @@ if ( !(item_Armor->uAttributes & 0xF0) ) { v109 = v94 + 1; - v110 = (char *)&pIcons_LOD->pTextures[v94]; + v110 = (char *)pIcons_LOD->GetTexture(v94); if ( item_Armor->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)(v109 != 0 ? (int)v110 : 0)); + pRenderer->DrawTransparentRedShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); else { if ( item_Armor->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)(v109 != 0 ? (int)v110 : 0)); + pRenderer->DrawTextureTransparent(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); else - pRenderer->DrawTransparentGreenShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)(v109 != 0 ? (int)v110 : 0)); + pRenderer->DrawTransparentGreenShade(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)v110); } } else @@ -1674,7 +1626,7 @@ v178 = "sp30a"; if ( (item_Armor->uAttributes & 0xF0) == 128 ) v178 = "sp91a"; - v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)]; + v96 = (char *)pIcons_LOD->LoadTexturePtr(v178, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -1683,12 +1635,12 @@ ptr_50C9A4 = 0; } v97 = (double)GetTickCount(); - pRenderer->_4A63E6(pX_ArmorShoulder, pY_ArmorShoulder, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255); + pRenderer->_4A63E6(pX_ArmorShoulder, pY_ArmorShoulder, pIcons_LOD->GetTexture(v94), (Texture *)v96, (signed __int64)(v97 * 0.1), 0, 255); } } } if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pX_Armor, pY_Armor, (Texture *)(v53 != 0 ? (int)v55 : 0), pArmorNum); + pRenderer->DrawMaskToZBuffer(pX_Armor, pY_Armor, (Texture *)v55, pArmorNum); } } pBootNum = pPlayers[uPlayerID]->pEquipment.uBoot;// @@ -1717,15 +1669,15 @@ if ( !(item_Boot->uAttributes & 0xF0) ) { v65 = v59 + 1; - v66 = (char *)&pIcons_LOD->pTextures[v59]; + v66 = (char *)pIcons_LOD->GetTexture(v59); if ( item_Boot->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_Boot, pY_Boot, (Texture *)(v65 != 0 ? (int)v66 : 0)); + pRenderer->DrawTransparentRedShade(pX_Boot, pY_Boot, (Texture *)v66); else { if ( item_Boot->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(pX_Boot, pY_Boot, (Texture *)(v65 != 0 ? (int)v66 : 0)); + pRenderer->DrawTextureTransparent(pX_Boot, pY_Boot, (Texture *)v66); else - pRenderer->DrawTransparentGreenShade(pX_Boot, pY_Boot, (Texture *)(v65 != 0 ? (int)v66 : 0)); + pRenderer->DrawTransparentGreenShade(pX_Boot, pY_Boot, (Texture *)v66); } } else @@ -1738,7 +1690,7 @@ v171 = "sp30a"; if ( (item_Boot->uAttributes & 0xF0) == 128 ) v171 = "sp91a"; - v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)]; + v63 = pIcons_LOD->LoadTexturePtr(v171, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -1747,10 +1699,10 @@ ptr_50C9A4 = 0; } v64 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(pX_Boot, pY_Boot, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63, (signed __int64)v64, 0, 255); + pRenderer->_4A63E6(pX_Boot, pY_Boot, pIcons_LOD->GetTexture(v59), v63, (signed __int64)v64, 0, 255); } if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pX_Boot, pY_Boot, (Texture *)(v65 != 0 ? (int)v66 : 0), pBootNum); + pRenderer->DrawMaskToZBuffer(pX_Boot, pY_Boot, (Texture *)v66, pBootNum); } } pMainHandNum = pPlayers[uPlayerID]->pEquipment.uMainHand; @@ -1758,7 +1710,7 @@ && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayers[uPlayerID]->pEquipment.uShield) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1], - (Texture *)(papredoll_dlads[uPlayerID - 1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dlads[uPlayerID - 1]] : 0)); + pIcons_LOD->GetTexture(papredoll_dlads[uPlayerID - 1])); pBeltNum = pPlayers[uPlayerID]->pEquipment.uBelt;// if ( pBeltNum ) { @@ -1786,18 +1738,18 @@ if ( !(item_Belt->uAttributes & 0xF0) ) { v79 = v75 + 1; - v80 = (char *)&pIcons_LOD->pTextures[v75]; + v80 = (char *)pIcons_LOD->GetTexture(v75); if ( item_Belt->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_Belt, pY_Belt, (Texture *)(v79 != 0 ? (int)v80 : 0)); + pRenderer->DrawTransparentRedShade(pX_Belt, pY_Belt, (Texture *)v80); else { if ( item_Belt->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(pX_Belt, pY_Belt, (Texture *)(v79 != 0 ? (int)v80 : 0)); + pRenderer->DrawTextureTransparent(pX_Belt, pY_Belt, (Texture *)v80); else - pRenderer->DrawTransparentGreenShade(pX_Belt, pY_Belt, (Texture *)(v79 != 0 ? (int)v80 : 0)); + pRenderer->DrawTransparentGreenShade(pX_Belt, pY_Belt, (Texture *)v80); } if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pX_Belt, pY_Belt, (Texture *)(v79 != 0 ? (int)v80 : 0), pBeltNum); + pRenderer->DrawMaskToZBuffer(pX_Belt, pY_Belt, (Texture *)v80, pBeltNum); } else { @@ -1809,7 +1761,7 @@ v172 = "sp30a"; if ( (item_Belt->uAttributes & 0xF0) == 128 ) v172 = "sp91a"; - v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)]; + v77 = pIcons_LOD->LoadTexturePtr(v172, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -1818,7 +1770,7 @@ ptr_50C9A4 = 0; } v78 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(pX_Belt, pY_Belt, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255); + pRenderer->_4A63E6(pX_Belt, pY_Belt, pIcons_LOD->GetTexture(v75), v77, (signed __int64)v78, 0, 255); } } } @@ -1830,7 +1782,7 @@ || pItemsTable->pItems[v83].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], - (Texture *)(papredoll_dlaus[uPlayerID - 1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dlaus[uPlayerID - 1]] : 0)); + pIcons_LOD->GetTexture(papredoll_dlaus[uPlayerID - 1])); } pCloakCollarNum = pPlayers[uPlayerID]->pEquipment.uCloak;// if ( pCloakCollarNum ) @@ -1866,13 +1818,13 @@ if ( !(item_CloakCollar->uAttributes & 0xF0) ) { v119 = v116 + 1; - v120 = (char *)&pIcons_LOD->pTextures[v116]; + v120 = (char *)pIcons_LOD->GetTexture(v116); if ( item_CloakCollar->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_CloakCollar, pY_CloakCollar, (Texture *)(v119 != 0 ? (int)v120 : 0)); + pRenderer->DrawTransparentRedShade(pX_CloakCollar, pY_CloakCollar, (Texture *)v120); else - pRenderer->DrawTextureTransparent(pX_CloakCollar, pY_CloakCollar, (Texture *)(v119 != 0 ? (int)v120 : 0)); + pRenderer->DrawTextureTransparent(pX_CloakCollar, pY_CloakCollar, (Texture *)v120); if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pX_CloakCollar, pY_CloakCollar, (Texture *)(v119 != 0 ? (int)v120 : 0), pCloakCollarNum); + pRenderer->DrawMaskToZBuffer(pX_CloakCollar, pY_CloakCollar, (Texture *)v120, pCloakCollarNum); } else { @@ -1884,7 +1836,7 @@ v179 = "sp30a"; if ( (item_CloakCollar->uAttributes & 0xF0) == 128 ) v179 = "sp91a"; - a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)]; + a2i = pIcons_LOD->LoadTexturePtr(v179, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -1893,7 +1845,7 @@ ptr_50C9A4 = 0; } v118 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(pX_CloakCollar, pY_CloakCollar, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0), a2i, (signed __int64)v118, 0, 255); + pRenderer->_4A63E6(pX_CloakCollar, pY_CloakCollar, pIcons_LOD->GetTexture(v116), a2i, (signed __int64)v118, 0, 255); } } } @@ -1904,7 +1856,7 @@ if ( v122 != pIcons_LOD->FindTextureByName("Pending") ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uFace - 24], pPaperdoll_BodyY + pPaperdoll_Beards[2 * pPlayers[uPlayerID]->uFace - 23], - (Texture *)(v122 != -1 ? (int)&pIcons_LOD->pTextures[v122] : 0)); + pIcons_LOD->GetTexture(v122)); } pHelmNum = pPlayers[uPlayerID]->pEquipment.uHelm;// if ( pHelmNum ) @@ -1948,7 +1900,7 @@ v180 = "sp30a"; if ( (item_Helm->uAttributes & 0xF0) == 128 ) v180 = "sp91a"; - v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)]; + v129 = pIcons_LOD->LoadTexturePtr(v180, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -1957,24 +1909,24 @@ ptr_50C9A4 = 0; } v130 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(pX_Helm, pY_Helm, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0), v129, (signed __int64)v130, 0, 255); + pRenderer->_4A63E6(pX_Helm, pY_Helm, pIcons_LOD->GetTexture(v127), v129, (signed __int64)v130, 0, 255); } else { v131 = v127 + 1; - v132 = (char *)&pIcons_LOD->pTextures[v127]; + v132 = (char *)pIcons_LOD->GetTexture(v127); if ( item_Helm->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_Helm, pY_Helm, (Texture *)(v131 != 0 ? (int)v132 : 0)); + pRenderer->DrawTransparentRedShade(pX_Helm, pY_Helm, (Texture *)v132); else { if ( item_Helm->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(pX_Helm, pY_Helm, (Texture *)(v131 != 0 ? (int)v132 : 0)); + pRenderer->DrawTextureTransparent(pX_Helm, pY_Helm, (Texture *)v132); else - pRenderer->DrawTransparentGreenShade(pX_Helm, pY_Helm, (Texture *)(v131 != 0 ? (int)v132 : 0)); + pRenderer->DrawTransparentGreenShade(pX_Helm, pY_Helm, (Texture *)v132); } } if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pX_Helm, pY_Helm, (Texture *)(v131 != 0 ? (int)v132 : 0), pHelmNum); + pRenderer->DrawMaskToZBuffer(pX_Helm, pY_Helm, (Texture *)v132, pHelmNum); } } pMainHandNum3 = pPlayers[uPlayerID]->pEquipment.uMainHand;//weapon in right hand @@ -1991,15 +1943,15 @@ if ( !(item_MainHand3->uAttributes & 0xF0) ) { v142 = v138 + 1; - v143 = (char *)&pIcons_LOD->pTextures[v138]; + v143 = (char *)pIcons_LOD->GetTexture(v138); if ( item_MainHand3->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_MainHand3, pY_MainHand3, (Texture *)(v142 != 0 ? (int)v143 : 0)); + pRenderer->DrawTransparentRedShade(pX_MainHand3, pY_MainHand3, (Texture *)v143); else { if ( item_MainHand3->uAttributes & 1 ) - pRenderer->DrawTextureTransparent(pX_MainHand3, pY_MainHand3, (Texture *)(v142 != 0 ? (int)v143 : 0)); + pRenderer->DrawTextureTransparent(pX_MainHand3, pY_MainHand3, (Texture *)v143); else - pRenderer->DrawTransparentGreenShade(pX_MainHand3, pY_MainHand3, (Texture *)(v142 != 0 ? (int)v143 : 0)); + pRenderer->DrawTransparentGreenShade(pX_MainHand3, pY_MainHand3, (Texture *)v143); } } else @@ -2012,7 +1964,7 @@ v182 = "sp30a"; if ( (item_MainHand3->uAttributes & 0xF0) == 128 ) v182 = "sp91a"; - v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)]; + v140 = pIcons_LOD->LoadTexturePtr(v182, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -2021,10 +1973,10 @@ ptr_50C9A4 = 0; } v141 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(pX_MainHand3, pY_MainHand3, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0), v140, (signed __int64)v141, 0, 255); + pRenderer->_4A63E6(pX_MainHand3, pY_MainHand3, pIcons_LOD->GetTexture(v138), v140, (signed __int64)v141, 0, 255); } if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pX_MainHand3, pY_MainHand3, (Texture *)(v142 != 0 ? (int)v143 : 0), pMainHandNum3); + pRenderer->DrawMaskToZBuffer(pX_MainHand3, pY_MainHand3, (Texture *)v143, pMainHandNum3); } pShieldNum = pPlayers[uPlayerID]->pEquipment.uShield;// if ( pShieldNum ) @@ -2064,14 +2016,14 @@ if ( !(item_Shield->uAttributes & 0xF0) ) { if ( item_Shield->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_Shield, pY_Shield, (Texture *)(v153 != -1 ? (int)&pIcons_LOD->pTextures[v153] : 0)); + pRenderer->DrawTransparentRedShade(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153)); else { - v160 = (char *)&pIcons_LOD->pTextures[v153]; + v160 = (char *)pIcons_LOD->GetTexture(v153); if ( !(item_Shield->uAttributes & 1) ) - pRenderer->DrawTransparentGreenShade(pX_Shield, pY_Shield, (Texture *)(v153 != -1 ? (int)v160 : 0)); + pRenderer->DrawTransparentGreenShade(pX_Shield, pY_Shield, (Texture *)v160); else - pRenderer->DrawTextureTransparent(pX_Shield, pY_Shield, (Texture *)(v153 != -1 ? (int)v160 : 0)); + pRenderer->DrawTextureTransparent(pX_Shield, pY_Shield, (Texture *)v160); } } else @@ -2084,7 +2036,7 @@ v183 = "sp30a"; if ( (item_Shield->uAttributes & 0xF0) == 128 ) v183 = "sp91a"; - v157 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v183, TEXTURE_16BIT_PALETTE)]; + v157 = pIcons_LOD->LoadTexturePtr(v183, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -2093,29 +2045,26 @@ ptr_50C9A4 = 0; } v158 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(pX_Shield, pY_Shield, (Texture *)(v153 != -1 ? (int)&pIcons_LOD->pTextures[v153] : 0), v157, (signed __int64)v158, 0, 255); + pRenderer->_4A63E6(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), v157, (signed __int64)v158, 0, 255); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[pBodyComplection][0], - pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], - (Texture *)(papredoll_dlhs[uPlayerID - 1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dlhs[uPlayerID - 1]] : 0)); + pPaperdoll_BodyY + pPaperdollLeftEmptyHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhs[uPlayerID - 1])); } if ( !bRingsShownInCharScreen ) - pRenderer->DrawMaskToZBuffer(pX_Shield, pY_Shield, (Texture *)(v153 != -1 ? (int)&pIcons_LOD->pTextures[v153] : 0), pShieldNum); + pRenderer->DrawMaskToZBuffer(pX_Shield, pY_Shield, pIcons_LOD->GetTexture(v153), pShieldNum); } } - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], - (Texture *)(papredoll_drhs[uPlayerID - 1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_drhs[uPlayerID - 1]] : 0)); + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_RightHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_drhs[uPlayerID - 1])); pMainHandNum5 = pPlayers[uPlayerID]->pEquipment.uMainHand; if ( pMainHandNum5 ) { item_MainHand5 = &pPlayers[uPlayerID]->pInventoryItems[pMainHandNum5 - 1]; if ( pItemsTable->pItems[item_MainHand5->uItemID].uEquipType == 1 || pItemsTable->pItems[item_MainHand5->uItemID].uSkillType == 4 && !pPlayers[uPlayerID]->pEquipment.uShield ) - pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], - (Texture *)(papredoll_dlhus[uPlayerID - 1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dlhus[uPlayerID - 1]] : 0)); + pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[pBodyComplection][1], pIcons_LOD->GetTexture(papredoll_dlhus[uPlayerID - 1])); } if ( !bRingsShownInCharScreen )// - pRenderer->DrawTextureTransparent(603, 299, (Texture *)(uTextureID_MAGNIF_B != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_MAGNIF_B] : 0)); - pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0));// + pRenderer->DrawTextureTransparent(603, 299, pIcons_LOD->GetTexture(uTextureID_MAGNIF_B)); + pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop));// } //----- (0043E825) -------------------------------------------------------- @@ -2123,13 +2072,13 @@ { int v3; // ecx@1 unsigned int pItemTextureNum; // ebx@3 - int v9; // edi@17 + //int v9; // edi@17 char v13; // sf@24 unsigned __int8 v14; // of@24 unsigned int pItemNum; // eax@25 - int v20; // edi@40 - int v21; // eax@41 - int v33; // esi@61 + //int v20; // edi@40 + //int v21; // eax@41 + //int v33; // esi@61 const char *spell_texture_name; // [sp-8h] [bp-38h]@8 Texture *spell_texture; // [sp+10h] [bp-20h]@14 int v41; // [sp+10h] [bp-20h]@26 @@ -2140,10 +2089,9 @@ pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE); CharacterUI_DrawPaperdoll(uPlayerID); - pRenderer->DrawTextureTransparent(0x1D9u, 0, (Texture *)(uTextureID_BACKHAND != -1 ? &pIcons_LOD->pTextures[uTextureID_BACKHAND] : 0)); - pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); - pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, - (Texture *)(uTextureID_detaliz_close_button != -1 ? &pIcons_LOD->pTextures[uTextureID_detaliz_close_button] : 0)); + pRenderer->DrawTextureTransparent(0x1D9u, 0, pIcons_LOD->GetTexture(uTextureID_BACKHAND)); + pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(uTextureID_right_panel_loop)); + pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY, pIcons_LOD->GetTexture(uTextureID_detaliz_close_button)); v3 = 0; v48 = 0; do @@ -2165,7 +2113,7 @@ spell_texture_name = "sp30a"; if ( (item->uAttributes & 0xF0) == 128 ) spell_texture_name = "sp91a"; - spell_texture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(spell_texture_name, TEXTURE_16BIT_PALETTE)]; + spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -2173,21 +2121,18 @@ item->uAttributes &= 0xFu; ptr_50C9A4 = 0; } - pRenderer->_4A63E6(pX_Ring, pY_Ring, (Texture *)(pItemTextureNum != -1 ? (int)&pIcons_LOD->pTextures[pItemTextureNum] : 0), spell_texture, GetTickCount() * 0.1, 0, 255); + pRenderer->_4A63E6(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum), spell_texture, GetTickCount() * 0.1, 0, 255); } else { - v9 = pItemTextureNum + 1; - if ( item->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(pX_Ring, pY_Ring, (Texture *)(v9 != 0 ? (int)&pIcons_LOD->pTextures[pItemTextureNum] : 0)); + if (item->Broken()) + pRenderer->DrawTransparentRedShade(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum)); + else if (!item->Identified()) + pRenderer->DrawTransparentGreenShade(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum)); else - { - if ( (item->uAttributes & 1) == 0 ) - pRenderer->DrawTransparentGreenShade(pX_Ring, pY_Ring, (Texture *)(v9 != 0 ? (int)&pIcons_LOD->pTextures[pItemTextureNum] : 0)); - else - pRenderer->DrawTextureTransparent(pX_Ring, pY_Ring, (Texture *)(v9 != 0 ? (int)&pIcons_LOD->pTextures[pItemTextureNum] : 0)); - } - pRenderer->_4A601E(pX_Ring, pY_Ring, (Texture *)(v9 != 0 ? (int)&pIcons_LOD->pTextures[pItemTextureNum] : 0), pItemNum); + pRenderer->DrawTextureTransparent(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum)); + + pRenderer->_4A601E(pX_Ring, pY_Ring, pIcons_LOD->GetTexture(pItemTextureNum), pItemNum); } } v3++; @@ -2213,7 +2158,7 @@ spell_texture_name = "sp30a"; if ( (item->uAttributes & 0xF0) == 128 ) spell_texture_name = "sp91a"; - spell_texture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(spell_texture_name, TEXTURE_16BIT_PALETTE)]; + spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -2221,25 +2166,18 @@ item->uAttributes &= 0xFu; ptr_50C9A4 = 0; } - pRenderer->_4A63E6(493, 91, (Texture *)(pItemTextureNum != -1 ? (int)&pIcons_LOD->pTextures[pItemTextureNum] : 0), spell_texture, GetTickCount() * 0.1, 0, 255); + pRenderer->_4A63E6(493, 91, pIcons_LOD->GetTexture(pItemTextureNum), spell_texture, GetTickCount() * 0.1, 0, 255); } else { - v20 = pItemTextureNum + 1; - if ( item->uAttributes & 2 ) - { - v21 = 9 * pItemTextureNum; - pRenderer->DrawTransparentRedShade(493, 91, (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0)); - } + if (item->Broken()) + pRenderer->DrawTransparentRedShade(493, 91, pIcons_LOD->GetTexture(pItemTextureNum)); + else if (!item->Identified()) + pRenderer->DrawTransparentGreenShade(493, 91, pIcons_LOD->GetTexture(pItemTextureNum)); else - { - v21 = 9 * pItemTextureNum; - if ( !(item->uAttributes & 1) ) - pRenderer->DrawTransparentGreenShade(493, 91, (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0)); - else - pRenderer->DrawTextureTransparent(493, 91, (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0)); - } - pRenderer->_4A601E(493, 91, (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0), v41); + pRenderer->DrawTextureTransparent(493, 91, pIcons_LOD->GetTexture(pItemTextureNum)); + + pRenderer->_4A601E(493, 91, pIcons_LOD->GetTexture(pItemTextureNum), v41); } } pItemNum = pPlayers[uPlayerID]->pEquipment.uGlove; @@ -2249,17 +2187,14 @@ pItemTextureNum = pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE); if ( !(item->uAttributes & 0xF0) ) { - v33 = pItemTextureNum + 1; - if ( item->uAttributes & 2 ) - pRenderer->DrawTransparentRedShade(586, 88, (Texture *)(v33 != 0 ? (int)&pIcons_LOD->pTextures[pItemTextureNum] : 0)); + if (item->Broken()) + pRenderer->DrawTransparentRedShade(586, 88, pIcons_LOD->GetTexture(pItemTextureNum)); + else if (!item->Identified()) + pRenderer->DrawTransparentGreenShade(586, 88, pIcons_LOD->GetTexture(pItemTextureNum)); else - { - if ( !(item->uAttributes & 1) ) - pRenderer->DrawTransparentGreenShade(586, 88, (Texture *)(v33 != 0 ? (int)&pIcons_LOD->pTextures[pItemTextureNum] : 0)); - else - pRenderer->DrawTextureTransparent(586, 88, (Texture *)(v33 != 0 ? (int)&pIcons_LOD->pTextures[pItemTextureNum] : 0)); - } - pRenderer->_4A601E(586, 88, (Texture *)(v33 != 0 ? (int)&pIcons_LOD->pTextures[pItemTextureNum] : 0), pItemNum); + pRenderer->DrawTextureTransparent(586, 88, pIcons_LOD->GetTexture(pItemTextureNum)); + + pRenderer->_4A601E(586, 88,pIcons_LOD->GetTexture(pItemTextureNum), pItemNum); } else { @@ -2271,7 +2206,7 @@ spell_texture_name = "sp30a"; if ( (item->uAttributes & 0xF0) == 128 ) spell_texture_name = "sp91a"; - spell_texture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(spell_texture_name, TEXTURE_16BIT_PALETTE)]; + spell_texture = pIcons_LOD->LoadTexturePtr(spell_texture_name, TEXTURE_16BIT_PALETTE); dword_50C9A8 -= pEventTimer->uTimeElapsed; if ( dword_50C9A8 <= 0 ) { @@ -2424,6 +2359,8 @@ if (Player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1)) byte_5111F6[15] = 1; if (Player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1)) byte_5111F6[16] = 1; } + + for (uint i = 0; i < 2; ++i) { for ( uint j = 0; j < 5; ++j )//Belt @@ -2457,7 +2394,7 @@ if ( sub_43EDB9_get_some_race_sex_relation_2(i) ) { GetItemTextureFilename(pContainer, 524, i + 1, 0); - paperdoll_belt_texture[i][6] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt + paperdoll_belt_texture[i][5] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Titans belt pItemTXTNum = 66; for ( v32 = 0; v32 < 13; ++v32 )//simple armor { @@ -2655,129 +2592,70 @@ pGUIWindow_CurrentMenu->_41D08F(a2, 1, 0, a5); } - //----- (00418511) -------------------------------------------------------- - char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID) - { +//----- (00418511) -------------------------------------------------------- +char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID) +{ Player *pPlayer; // edi@1 - unsigned int v2; // eax@1 - unsigned int v3; // eax@1 unsigned int v4; // eax@2 - int v5; // ST20_4@4 - int v6; // ST1C_4@4 int v7; // ebp@4 int v8; // eax@4 unsigned int v9; // eax@4 int v10; // ST34_4@4 - int v11; // ST20_4@4 - int v12; // ST1C_4@4 int v13; // ebp@4 int v14; // eax@4 unsigned int v15; // eax@4 - int v16; // ST34_4@4 - int v17; // ST20_4@4 - int v18; // ST1C_4@4 int v19; // ebp@4 int v20; // eax@4 unsigned int v21; // eax@4 - int v22; // ST34_4@4 - int v23; // ST20_4@4 - int v24; // ST1C_4@4 int v25; // ebp@4 int v26; // eax@4 unsigned int v27; // eax@4 - int v28; // ST34_4@4 - int v29; // ST20_4@4 - int v30; // ST1C_4@4 int v31; // ebp@4 int v32; // eax@4 unsigned int v33; // eax@4 - int v34; // ST34_4@4 - int v35; // ST20_4@4 - int v36; // ST1C_4@4 int v37; // ebp@4 int v38; // eax@4 unsigned int v39; // eax@4 - int v40; // ST34_4@4 - int v41; // ST20_4@4 - int v42; // ST1C_4@4 int v43; // ebp@4 int v44; // eax@4 unsigned int v45; // eax@4 - int v46; // ebp@4 - signed int v47; // ST20_4@6 - int v48; // ST1C_4@6 signed int v49; // eax@6 unsigned int v50; // eax@6 - int v51; // ST20_4@8 - int v52; // ST1C_4@8 int v53; // eax@8 unsigned int v54; // eax@8 - int v55; // ST34_4@8 - int v56; // ST20_4@8 - int v57; // ST1C_4@8 int v58; // ebp@8 int v59; // eax@8 unsigned int v60; // eax@8 - unsigned int v61; // ebp@8 unsigned int v62; // eax@8 - char *v63; // ST20_4@8 signed int v64; // eax@8 - unsigned int v65; // ebp@8 unsigned __int8 v66; // al@8 char *v67; // eax@9 - unsigned int v68; // ST20_4@11 - unsigned int v69; // ST1C_4@11 signed int v70; // ebp@11 signed int v71; // eax@11 unsigned int v72; // eax@11 - int v73; // ST20_4@13 - int v74; // ST1C_4@13 int v75; // ebp@13 int v76; // eax@13 unsigned int v77; // eax@13 char *v78; // ecx@14 - int v79; // ST20_4@16 - char *v80; // ST40_4@16 unsigned int v81; // eax@16 - int v82; // ST34_4@16 int v83; // eax@16 - int v84; // ST34_4@16 char *v85; // eax@16 - int v86; // ST34_4@16 int v87; // eax@16 - int v88; // ST34_4@16 char *v89; // eax@16 int v90; // eax@16 - int v91; // ST20_4@19 unsigned int v92; // eax@19 int v93; // eax@19 - int v94; // ST20_4@22 unsigned int v95; // eax@22 int v96; // eax@22 - int v97; // ST20_4@25 unsigned int v98; // eax@25 int v99; // eax@25 - int v100; // ST20_4@27 unsigned int v101; // eax@27 int v102; // eax@27 - int v103; // ST20_4@30 unsigned int v104; // eax@30 - char *v105; // ST20_4@32 unsigned int v106; // eax@32 int v107; // eax@33 - int v108; // ST20_4@36 unsigned int v109; // eax@36 - char *v110; // ST20_4@38 unsigned int v111; // eax@38 - int uY; // [sp+10h] [bp-10h]@6 - int uYa; // [sp+10h] [bp-10h]@11 - int uYb; // [sp+10h] [bp-10h]@13 - int uYc; // [sp+10h] [bp-10h]@16 - int uYd; // [sp+10h] [bp-10h]@19 - int uYe; // [sp+10h] [bp-10h]@22 - int uYf; // [sp+10h] [bp-10h]@25 - int uYg; // [sp+10h] [bp-10h]@27 - int uYh; // [sp+10h] [bp-10h]@33 const char *a2; // [sp+14h] [bp-Ch]@4 const char *a2a; // [sp+14h] [bp-Ch]@6 const char *a2b; // [sp+14h] [bp-Ch]@11 @@ -2793,275 +2671,262 @@ int v134; // [sp+18h] [bp-8h]@25 int v135; // [sp+18h] [bp-8h]@27 int v136; // [sp+18h] [bp-8h]@33 - int v137; // [sp+1Ch] [bp-4h]@27 - int v138; // [sp+1Ch] [bp-4h]@33 pPlayer = &pParty->pPlayers[uPlayerID-1]; - v2 = pIcons_LOD->LoadTexture("fr_stats", TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(8, 8, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0)); - v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); - sprintf(pTmpBuf, "\f%05d", v3); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("fr_stats", TEXTURE_16BIT_PALETTE)); + sprintf(pTmpBuf, "\f%05d", TargetColor(0xFF, 0xFF, 0x9B)); sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], pPlayer->pName, pClassNames[pPlayer->classType]);//^Pi[%s] %s strcat(pTmpBuf, pTmpBuf2); if ( pPlayer->uSkillPoints ) - v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); + v4 = TargetColor(0, 0xFFu, 0); else v4 = 0xFFFFu; sprintf(pTmpBuf2, "\f00000\r180%s: \f%05d%d\f00000\n\n\n", pGlobalTXT_LocalizationStrings[207], v4, pPlayer->uSkillPoints);//Skill points strcat(pTmpBuf, pTmpBuf2); pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0); - v5 = pPlayer->GetBaseStrength(); - v6 = pPlayer->GetActualMight(); + + v10 = 53; v7 = pPlayer->GetBaseStrength(); v8 = pPlayer->GetActualMight(); v9 = UI_GetHealthManaStringColor(v8, v7); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v6, v5);//Might - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 53, 0, pTmpBuf, 0, 0, 0); - v10 = LOBYTE(pFontArrus->uFontHeight) + 51; - v11 = pPlayer->GetBaseIntelligence(); - v12 = pPlayer->GetActualIntelligence(); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v8, v7);//Might + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v13 = pPlayer->GetBaseIntelligence(); v14 = pPlayer->GetActualIntelligence(); v15 = UI_GetHealthManaStringColor(v14, v13); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v12, v11);//Intellect + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v14, v13);//Intellect pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); - v16 = LOBYTE(pFontArrus->uFontHeight) + v10 - 2; - v17 = pPlayer->GetBaseWillpower(); - v18 = pPlayer->GetActualWillpower(); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v19 = pPlayer->GetBaseWillpower(); v20 = pPlayer->GetActualWillpower(); v21 = UI_GetHealthManaStringColor(v20, v19); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v18, v17);// - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v16, 0, pTmpBuf, 0, 0, 0); - v22 = LOBYTE(pFontArrus->uFontHeight) + v16 - 2; - v23 = pPlayer->GetBaseEndurance(); - v24 = pPlayer->GetActualEndurance(); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v20, v19);// + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v25 = pPlayer->GetBaseEndurance(); v26 = pPlayer->GetActualEndurance(); v27 = UI_GetHealthManaStringColor(v26, v25); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v24, v23);// - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v22, 0, pTmpBuf, 0, 0, 0); - v28 = LOBYTE(pFontArrus->uFontHeight) + v22 - 2; - v29 = pPlayer->GetBaseAccuracy(); - v30 = pPlayer->GetActualAccuracy(); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v26, v25);// + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v31 = pPlayer->GetBaseAccuracy(); v32 = pPlayer->GetActualAccuracy(); v33 = UI_GetHealthManaStringColor(v32, v31); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v30, v29); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v28, 0, pTmpBuf, 0, 0, 0); - v34 = LOBYTE(pFontArrus->uFontHeight) + v28 - 2; - v35 = pPlayer->GetBaseSpeed(); - v36 = pPlayer->GetActualSpeed(); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v32, v31); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v37 = pPlayer->GetBaseSpeed(); v38 = pPlayer->GetActualSpeed(); v39 = UI_GetHealthManaStringColor(v38, v37); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v36, v35); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v34, 0, pTmpBuf, 0, 0, 0); - v40 = LOBYTE(pFontArrus->uFontHeight) + v34 - 2; - v41 = pPlayer->GetBaseLuck(); - v42 = pPlayer->GetActualLuck(); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v38, v37); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v43 = pPlayer->GetBaseLuck(); v44 = pPlayer->GetActualLuck(); v45 = UI_GetHealthManaStringColor(v44, v43); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v42, v41); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v40, 0, pTmpBuf, 0, 0, 0); + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v44, v43); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n"; - v46 = v40 + 2 * LOBYTE(pFontArrus->uFontHeight) + 5; + v10 += 2 * LOBYTE(pFontArrus->uFontHeight) + 5; if ( pPlayer->GetMaxHealth() >= 1000 ) a2 = "%s\f%05u\r388%d\f00000 / %d\n"; - v47 = pPlayer->GetMaxHealth(); - v48 = pPlayer->sHealth; v49 = pPlayer->GetMaxHealth(); v50 = UI_GetHealthManaStringColor(pPlayer->sHealth, v49); - sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, v48, v47); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v46, 0, pTmpBuf, 0, 0, 0); + sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, pPlayer->sHealth, v49); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n"; - uY = LOBYTE(pFontArrus->uFontHeight) + v46 - 2; + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if ( pPlayer->GetMaxMana() >= 1000 ) a2a = "%s\f%05u\r388%d\f00000 / %d\n"; - v51 = pPlayer->GetMaxMana(); - v52 = pPlayer->sMana; v53 = pPlayer->GetMaxMana(); v54 = UI_GetHealthManaStringColor(pPlayer->sMana, v53); - sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, v52, v51); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, uY, 0, pTmpBuf, 0, 0, 0); - v55 = LOBYTE(pFontArrus->uFontHeight) + uY - 2; - v56 = pPlayer->GetBaseAC(); - v57 = pPlayer->GetActualAC(); + sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, pPlayer->sMana, v53); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v58 = pPlayer->GetBaseAC(); v59 = pPlayer->GetActualAC(); v60 = UI_GetHealthManaStringColor(v59, v58); - sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v57, v56); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v55, 0, pTmpBuf, 0, 0, 0); - v61 = v55 + 2 * LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v59, v58); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 2; v62 = pPlayer->GetMajorConditionIdx(); - v63 = aCharacterConditionNames[v62]; v64 = GetConditionDrawColor(v62); - sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, v63); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v61, 0, pTmpBuf, 226, 0); - v65 = LOBYTE(pFontArrus->uFontHeight) + v61 - 1; + sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, aCharacterConditionNames[v62]); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) + - 1; v66 = pPlayer->uQuickSpell; if ( v66 ) v67 = pSpellStats->pInfos[v66].pShortName; else v67 = pGlobalTXT_LocalizationStrings[153]; sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67); - pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v65, 0, pTmpBuf, 226, 0); - v68 = pPlayer->GetBaseAge(); - v69 = pPlayer->GetActualAge(); + pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v10, 0, pTmpBuf, 226, 0); + + v10 = 50; v70 = pPlayer->GetBaseAge(); v71 = pPlayer->GetActualAge(); v72 = UI_GetHealthManaStringColor(v71, v70); - sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v69, v68); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, 50, 0, pTmpBuf, 0, 0, 0); + sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v71, v70); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + a2b = "%s\f%05u\t100%d\f00000 / %d\n"; - uYa = LOBYTE(pFontArrus->uFontHeight) + 48; + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if ( pPlayer->GetBaseLevel() > 99 ) a2b = format_4E2E68; - v73 = pPlayer->GetBaseLevel(); - v74 = pPlayer->GetActualLevel(); v75 = pPlayer->GetBaseLevel(); v76 = pPlayer->GetActualLevel(); v77 = UI_GetHealthManaStringColor(v76, v75); - sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v74, v73); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYa, 0, pTmpBuf, 0, 0, 0); - uYb = uYa + LOBYTE(pFontArrus->uFontHeight) - 2; + sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v76, v75); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; if ( (signed __int64)pPlayer->uExperience <= 9999999 ) v78 = pGlobalTXT_LocalizationStrings[83]; else v78 = pGlobalTXT_LocalizationStrings[17]; - v79 = LODWORD(pPlayer->uExperience); - v80 = v78; v81 = pPlayer->GetExperienceDisplayColor(); - sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v80, v81, v79); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYb, 0, pTmpBuf, 0, 0, 0); - v82 = uYb + 2 * LOBYTE(pFontArrus->uFontHeight); + sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v78, v81, LODWORD(pPlayer->uExperience)); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += 2 * LOBYTE(pFontArrus->uFontHeight); v83 = pPlayer->GetActualAttack(0); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v82, 0, pTmpBuf, 0, 0, 0); - v84 = v82 + LOBYTE(pFontArrus->uFontHeight) - 2; + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v85 = pPlayer->GetMeleeDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v84, 0, pTmpBuf, 0, 0, 0); - v86 = v84 + LOBYTE(pFontArrus->uFontHeight) - 2; + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v87 = pPlayer->GetRangedAttack(); sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v86, 0, pTmpBuf, 0, 0, 0); - v88 = v86 + LOBYTE(pFontArrus->uFontHeight) - 2; + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v89 = pPlayer->GetRangedDamageString(); sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v88, 0, pTmpBuf, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + a2c = format_4E2E10; - uYc = v88 + 2 * LOBYTE(pFontArrus->uFontHeight) - 4; + v10 += 2 * LOBYTE(pFontArrus->uFontHeight) - 4; v131 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); v90 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); if ( v131 > 99 || v90 > 99 ) a2c = format_4E2E68; - v91 = v90; v92 = UI_GetHealthManaStringColor(v131, v90); - sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v91); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYc, 0, pTmpBuf, 0, 0, 0); + sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v90); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + a2d = format_4E2E10; - uYd = uYc + LOBYTE(pFontArrus->uFontHeight) - 2; + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v132 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); v93 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); if ( v132 > 99 || v93 > 99 ) a2d = format_4E2E68; - v94 = v93; v95 = UI_GetHealthManaStringColor(v132, v93); - sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v94); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYd, 0, pTmpBuf, 0, 0, 0); + sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v93); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + a2e = format_4E2E10; - uYe = uYd + LOBYTE(pFontArrus->uFontHeight) - 2; + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v133 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); v96 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); if ( v133 > 99 || v96 > 99 ) a2e = format_4E2E68; - v97 = v96; v98 = UI_GetHealthManaStringColor(v133, v96); - sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v97); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYe, 0, pTmpBuf, 0, 0, 0); + sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v96); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + a2f = format_4E2E10; - uYf = uYe + LOBYTE(pFontArrus->uFontHeight) - 2; + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v134 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); v99 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); if ( v134 > 99 ) a2f = format_4E2E68; - v100 = v99; v101 = UI_GetHealthManaStringColor(v134, v99); - sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v100); - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYf, 0, pTmpBuf, 0, 0, 0); + sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v99); + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + a2g = format_4E2E10; - uYg = uYf + LOBYTE(pFontArrus->uFontHeight) - 2; + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v135 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); v102 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); - v137 = v102; if ( v135 > 99 || v102 > 99 ) a2g = format_4E2E68; - v103 = v102; v104 = UI_GetHealthManaStringColor(v135, v102); - sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v103); - if ( pPlayer->classType == PLAYER_CLASS_LICH && v137 == 200 ) - { - v105 = pGlobalTXT_LocalizationStrings[625]; + sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v102); + if ( pPlayer->classType == PLAYER_CLASS_LICH && v102 == 200 ) + { v106 = UI_GetHealthManaStringColor(v135, 200); - sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, v105); - } - pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYg, 0, pTmpBuf, 0, 0, 0); + sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, pGlobalTXT_LocalizationStrings[625]); + } + pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); + a2h = format_4E2E10; - uYh = uYg + LOBYTE(pFontArrus->uFontHeight) - 2; + v10 += LOBYTE(pFontArrus->uFontHeight) - 2; v136 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); v107 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); - v138 = v107; if ( v136 > 99 || v107 > 99 ) a2h = format_4E2E68; - v108 = v107; v109 = UI_GetHealthManaStringColor(v136, v107); - sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v108); - if ( pPlayer->classType == PLAYER_CLASS_LICH && v138 == 200 ) - { - v110 = pGlobalTXT_LocalizationStrings[625]; + sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v107); + if ( pPlayer->classType == PLAYER_CLASS_LICH && v107 == 200 ) + { v111 = UI_GetHealthManaStringColor(v136, 200); - sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, v110); - } - return pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYh, 0, pTmpBuf, 0, 0, 0); + sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, pGlobalTXT_LocalizationStrings[625]); } + return pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v10, 0, pTmpBuf, 0, 0, 0); +} - //----- (00419100) -------------------------------------------------------- - void FillAwardsData() - { - Player *pPlayer; // esi@1 +//----- (00419100) -------------------------------------------------------- +void FillAwardsData() +{ + auto pPlayer = pPlayers[uActiveCharacter]; - pPlayer = pPlayers[uActiveCharacter]; - memset(&achievedAwardsIndex, 0, 4000); + memset(achieved_awards, 0, 4000); + num_achieved_awards = 0; + memset(pTmpBuf2, 0, 0x7D0u); dword_506544 = 0; dword_506548 = 0; - awards_count = 0; dword_50651C = 0; dword_506528 = 0; - for(int i=0; i<105; ++i) - { - if ( _449B57_test_bit((unsigned char*)&pPlayer->_guilds_member_bits, i) && pAwards[i].pText ) - achievedAwardsIndex[awards_count++] = i; - } - awards_count2 = awards_count; - awards_count = 0; + for (int i = 0; i < 105; ++i) + { + if ( _449B57_test_bit(pPlayer->_guilds_member_bits, i) && pAwards[i].pText ) + achieved_awards[num_achieved_awards++] = (AwardType)i; + } + num_achieved_awards_2 = num_achieved_awards; + num_achieved_awards = 0; + //sort awards index - if ( awards_count2>0 ) - { - for(int i=0; i<awards_count2; ++i) - achievedAwardsIndex[awards_count2 + i] = rand() % 16; + if (num_achieved_awards_2 > 0) + { + for(int i=0; i<num_achieved_awards_2; ++i) + achieved_awards[num_achieved_awards_2 + i] = (AwardType)(rand() % 16); - for(int i=1; i<awards_count2-1; ++i) + for(int i=1; i<num_achieved_awards_2-1; ++i) { - for (int j = i; j < awards_count2-1; ++j ) + for (int j = i; j < num_achieved_awards_2-1; ++j ) { - int tmp=achievedAwardsIndex[j]; - if(pAwards[j].uSort < pAwards[i].uSort) + auto tmp=achieved_awards[j]; + if (pAwards[j].uPriority < pAwards[i].uPriority) { - achievedAwardsIndex[j] = achievedAwardsIndex[i]; - achievedAwardsIndex[i] = tmp; + achieved_awards[j] = achieved_awards[i]; + achieved_awards[i] = tmp; } } }
--- a/UIHouses.cpp Thu May 02 11:02:48 2013 +0600 +++ b/UIHouses.cpp Thu May 02 11:03:26 2013 +0600 @@ -621,7 +621,7 @@ v5.uFrameX = 483; v5.uFrameWidth = 148; v5.uFrameZ = 334; - v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v2 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v3 = pFontArrus->CalcTextHeight(v0, &v5, 0, 0); v5.DrawTitleText(pFontArrus, 0, (310 - v3) / 2 + 18, v2, v1, 3u); } @@ -1733,8 +1733,8 @@ v53.uFrameX = 483; v53.uFrameWidth = 148; v53.uFrameZ = 334; - auto color_default = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255); - auto color_selected = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 155); + auto color_default = TargetColor(255, 255, 255); + auto color_selected = TargetColor(255, 255, 155); v3 = 52 * (unsigned int)v0->ptr_1C; //v59 = (GUIWindow *)((((p2DEvents_minus1___00[v3 / 2] != 27) - 1) & 0xFFFFFFE7) + 50); //v59 = (GUIWindow *)((((p2DEvents[(unsigned int)v0->ptr_1C - 1].uType != BildingType_Stables) - 1) & 0xFFFFFFE7) + 50); @@ -2031,8 +2031,8 @@ _this.uFrameX = 483; _this.uFrameWidth = 148; _this.uFrameZ = 334; - v28 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - v30 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v28 = TargetColor(0xFFu, 0xFFu, 0xFFu); + v30 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[605], pParty->uFine); _this.DrawTitleText(pFontArrus, 0, 0x104u, v30, pTmpBuf, 3u); switch(dialog_menu_id) @@ -2092,9 +2092,9 @@ case HOUSE_DIALOGUE_TOWNHALL_99: { v5 = &pMonsterStats->pInfos[word_F8B1A0]; - v6 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); + v6 = TargetColor(0xFFu, 0xFFu, 0xFFu); v7 = v5->pName; - v8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, &byte_4F0F98, v8, v7, v6); sprintf(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * v5->uLevel); current_npc_text = pTmpBuf2; @@ -2109,8 +2109,8 @@ v9 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } - auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : 0); - pRenderer->_4A6A68(8u, 352 - v9, pTex, (pTex ? pTex->uTextureHeight : 26) - v9); + auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); + pRenderer->_4A6A68(8u, 352 - v9, pTex, pTex->uTextureHeight - v9); pRenderer->DrawTextureIndexed(8u, 347 - v9, pTexture_591428); v10 = FitTextInAWindow(current_npc_text, pOutString, &w, 0xDu, 0); a1.DrawText(pOutString, 13, 354 - v9, 0, v10, 0, 0, 0); @@ -2201,8 +2201,8 @@ _this.uFrameX = 483; _this.uFrameWidth = 148; _this.uFrameZ = 334; - *(int *)v13 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - *(int *)v14 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + *(int *)v13 = TargetColor(0xFFu, 0xFFu, 0xFFu); + *(int *)v14 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank); _this.DrawTitleText(pFontArrus, 0, 0xDCu, v14[0], pTmpBuf, 3u); switch(dialog_menu_id) @@ -2429,8 +2429,8 @@ dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; - pColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - pColorYellow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu); v2 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; *(float *)&v83 = v2; *(float *)&v89 = v2 * v2; @@ -2550,8 +2550,8 @@ pOutString = pFontCreate; pTextHeight = pFontCreate->CalcTextHeight(pTmpBuf, &dialog_window, 12, 0) + 7; } - auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : 0); - pRenderer->_4A6A68(8, 352 - pTextHeight, pTex, (pTex ? pTex->uTextureHeight : 26) - pTextHeight); + auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); + pRenderer->_4A6A68(8, 352 - pTextHeight, pTex, pTex->uTextureHeight - pTextHeight); pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); v63 = FitTextInAWindow(pTmpBuf, pOutString, &dialog_window, 0xCu, 0); window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, v63, 0, 0, 0); @@ -2564,8 +2564,8 @@ dialog_window.uFrameZ = 452; v61 = pFontArrus->CalcTextHeight(pTmpBuf, &dialog_window, 12, 0); pTextHeight = v61 + 7; - auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : nullptr); - pRenderer->_4A6A68(8, 352 - (v61 + 7), pTex, (pTex ? pTex->uTextureHeight : 26) - (v61 + 7)); + auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); + pRenderer->_4A6A68(8, 352 - (v61 + 7), pTex, pTex->uTextureHeight - (v61 + 7)); pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); v63 = FitTextInAWindow(pTmpBuf, pFontArrus, &dialog_window, 0xCu, 0); window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0, v63, 0, 0, 0); @@ -2878,8 +2878,8 @@ dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; - pColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - pColorYellow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); + pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u); switch(dialog_menu_id) { @@ -3409,8 +3409,8 @@ dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; - pColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - pColorYellow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); + pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: @@ -3998,8 +3998,8 @@ dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; - pWhiteColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - pYellowColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); + pWhiteColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + pYellowColor = TargetColor(0xE1u, 0xCDu, 0x23u); switch (dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: @@ -4496,8 +4496,8 @@ working_window.uFrameX = 483; working_window.uFrameWidth = 148; working_window.uFrameZ = 334; - pColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - pColorYellow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); + pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu); base_teach_price = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * 500.0); v63 = base_teach_price * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( v63 < base_teach_price / 3 ) @@ -4799,8 +4799,8 @@ v57.uFrameX = 483; v57.uFrameWidth = 148; v57.uFrameZ = 334; - HIDWORD(v58) = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - HIDWORD(v59) = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + HIDWORD(v58) = TargetColor(0xFFu, 0xFFu, 0xFFu); + HIDWORD(v59) = TargetColor(0xFFu, 0xFFu, 0x9Bu); v1 = pPlayers[uActiveCharacter]; //v2 = pPlayers[uActiveCharacter]->_4B807C(p2DEvents_minus1__20[13 * (unsigned int)v0->ptr_1C]); v2 = pPlayers[uActiveCharacter]->_4B807C(p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier); @@ -5190,8 +5190,8 @@ v65.uFrameX = 483; v65.uFrameWidth = 148; v65.uFrameZ = 334; - white = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255); - color2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); + white = TargetColor(255, 255, 255); + color2 = TargetColor(0xE1u, 0xCDu, 0x23u); //v71 = color2; //v2 = v0->uLevel; //v3 = 0; @@ -5600,8 +5600,8 @@ dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; - pWhiteColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255); - pYellowColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(225, 205, 35); + pWhiteColor = TargetColor(255, 255, 255); + pYellowColor = TargetColor(225, 205, 35); if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) { if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
--- a/UIMainMenu.cpp Thu May 02 11:02:48 2013 +0600 +++ b/UIMainMenu.cpp Thu May 02 11:03:26 2013 +0600 @@ -33,16 +33,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" -#include "stru351.h" #include "mm7_data.h" @@ -145,7 +142,7 @@ uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); - pTexture_Leather = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ibground", TEXTURE_16BIT_PALETTE)]; + pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE); uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); @@ -155,10 +152,10 @@ pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_A, 0, 0, "", 0); - pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, 0x31u, "", 0); - pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, 0x32u, "", 0); - pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, 0x33u, "", 0); - pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, 0x34u, "", 0); + pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0); pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0); pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0); @@ -169,22 +166,22 @@ pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0); uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); - v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0); + v6 = pIcons_LOD->GetTexture(uTextureID_ib_td1_A); v8 = pKeyActionMap->GetActionVKey(INPUT_Quest); pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); - v10 = (Texture *)(uTextureID_ib_td2_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0); + v10 = pIcons_LOD->GetTexture(uTextureID_ib_td2_A); v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes); pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); - v15 = (Texture *)(v14 != -1 ? &pIcons_LOD->pTextures[v14] : 0); + v15 = pIcons_LOD->GetTexture(v14); v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook); pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); - v20 = (Texture *)(uTextureID_ib_td4_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td4_A] : 0); + v20 = pIcons_LOD->GetTexture(uTextureID_ib_td4_A); v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal); pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22, pGlobalTXT_LocalizationStrings[78],//Calendar @@ -192,10 +189,10 @@ uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u, - (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureWidth : 24), - (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureHeight : 26), + pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History - (Texture *)(uTextureID_ib_td5_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0); bFlashAutonotesBook = 0; bFlashQuestBook = 0; @@ -210,41 +207,35 @@ pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_16F, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out v29, 0); pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0); - pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, 0x35u, "", 0); - pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, 0x36u, "", 0); + pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); + pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0); pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0); pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u, - (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureWidth : 24), - (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureHeight : 26), - 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], - (Texture *)(uTextureID_Btn_CastSpell != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_CastSpell] : 0), + pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, + 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), 0); pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u, - (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureWidth : 24), - (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureHeight : 26), - 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], - (Texture *)(uTextureID_Btn_Rest != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_Rest] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, + 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u, - (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureWidth : 24), - (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureHeight : 26), - 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], - (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, + 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u, - (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24), - (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26), - 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], - (Texture *)(uTextureID_Btn_GameSettings != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, + 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u, - (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24), - (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26), - 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", - pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, + 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u, - (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24), - (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26), - 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", - pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, + 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); LoadPartyBuffIcons(); } @@ -316,12 +307,12 @@ v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap"); pNumPixels = pTexture2.uNumPixels; pTexture2.pPixels = (unsigned __int16 *)v7; - teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu); + teal = TargetColor(0, 0xFFu, 0xFFu); fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels); pTexture2.field_20 = 0; pTexture2.field_22 = 0; - pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu); - pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu); + pColor1 = TargetColor(0x70u, 0x8Fu, 0xFEu); + pColor2 = TargetColor(0xECu, 0xE6u, 0x9Cu); pString = (char *)operator new(2 * pSize); strncpy(pString, ptr, pSize); pString[pSize]=0;
--- a/UIOptions.cpp Thu May 02 11:02:48 2013 +0600 +++ b/UIOptions.cpp Thu May 02 11:03:26 2013 +0600 @@ -33,21 +33,24 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" -#include "stru351.h" #include "mm7_data.h" + +OptionsMenuSkin options_menu_skin; // 507C60 + + + + //----- (004142D3) -------------------------------------------------------- char __cdecl GameMenuUI_DrawKeyBindings() { @@ -111,14 +114,11 @@ const char *v57; // ST0C_4@17 unsigned int v58; // eax@17 unsigned int v59; // eax@18 - int v61; // [sp-14h] [bp-28h]@16 + //int v61; // [sp-14h] [bp-28h]@16 const char *v62; // [sp-10h] [bp-24h]@16 - int v63; // [sp-Ch] [bp-20h]@16 - int v64; // [sp-8h] [bp-1Ch]@16 - unsigned int v65; // [sp-4h] [bp-18h]@16 unsigned int a5; // [sp+10h] [bp-4h]@1 - v0 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); + v0 = TargetColor(0xFFu, 0xFFu, 0xFFu); a5 = v0; if ( byte_4E28FC ) { @@ -134,7 +134,7 @@ if ( v1 == 15 ) byte_4E28FC = 1; } - v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, 0, 0); + v2 = TargetColor(v1, 0, 0); v3 = pGUIWindow_CurrentMenu; dword_507C08 = v2; if ( pGUIWindow_CurrentMenu->field_40 == 2 ) @@ -161,135 +161,130 @@ dword_506E68 = -1; v3->field_40 = 0; } - pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_Optkb[0] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[0]] : 0)); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0])); if ( KeyboardPageNum == 1 ) - { - pRenderer->DrawTextureIndexed(0x13, 0x12E, (Texture *)(uTextureID_Optkb[3] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[3]] : 0)); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, ascii_4E2D5C, 0, 0, 0); + { + pRenderer->DrawTextureIndexed(0x13, 0x12E, pIcons_LOD->GetTexture(uTextureID_Optkb[3])); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, "Ш", 0, 0, 0); v6 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]); v7 = sub_414D24(0); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, v7, v6, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, v0, ascii_4E2D50, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, v0, "", 0, 0, 0); v8 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]); v9 = sub_414D24(1); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, v9, v8, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, v0, ascii_4E2D48, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, v0, "", 0, 0, 0); v10 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]); v11 = sub_414D24(2); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, v11, v10, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, v0, ascii_4E2D40, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, v0, "", 0, 0, 0); v12 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]); v13 = sub_414D24(3); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, v13, v12, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, v0, ascii_4E2D38, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, v0, "", 0, 0, 0); v14 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]); v15 = sub_414D24(4); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, v15, v14, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, v0, ascii_4E2D30, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, v0, "", 0, 0, 0); v16 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]); v17 = sub_414D24(5); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, v17, v16, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, v0, ascii_4E2D28, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, v0, ".", 0, 0, 0); v18 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]); v19 = sub_414D24(6); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, v19, v18, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, v0, ascii_4E2D1C, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, v0, ". .", 0, 0, 0); v20 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]); v21 = sub_414D24(7); v22 = 350; pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, v21, v20, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, a5, ascii_4E2D14, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, a5, "", 0, 0, 0); v23 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]); v24 = sub_414D24(8); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, v24, v23, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, a5, ascii_4E2D0C, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, a5, ".", 0, 0, 0); v25 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]); v26 = sub_414D24(9); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, v26, v25, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, a5, ascii_4E2D04, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, a5, ".", 0, 0, 0); v27 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]); v28 = sub_414D24(10); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, v28, v27, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, a5, ascii_4E2CFC, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, a5, "", 0, 0, 0); v29 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]); v30 = sub_414D24(11); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, v30, v29, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, a5, ascii_4E2CF0, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, a5, ". ", 0, 0, 0); v31 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]); v32 = sub_414D24(12); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, v32, v31, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, a5, ascii_4E2CE8, 0, 0, 0); - v65 = 0; - v64 = 0; - v63 = 0; + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, a5, "", 0, 0, 0); + v62 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]); - v61 = 13; + v59 = sub_414D24(13); } else { - pRenderer->DrawTextureIndexed(0x7F, 0x12E, (Texture *)(uTextureID_Optkb[4] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[4]] : 0)); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, ascii_4E2CDC, 0, 0, 0); + pRenderer->DrawTextureIndexed(0x7F, 0x12E, pIcons_LOD->GetTexture(uTextureID_Optkb[4])); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, ". ", 0, 0, 0); v33 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]); v34 = sub_414D24(14); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, v34, v33, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, v0, ascii_4E2CD4, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, v0, "", 0, 0, 0); v35 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]); v36 = sub_414D24(15); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, v36, v35, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, v0, ascii_4E2CC8, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, v0, ". ", 0, 0, 0); v37 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]); v38 = sub_414D24(16); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, v38, v37, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, v0, ascii_4E2CBC, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, v0, "", 0, 0, 0); v39 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]); v40 = sub_414D24(17); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, v40, v39, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, v0, ascii_4E2CB0, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, v0, "", 0, 0, 0); v41 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]); v42 = sub_414D24(18); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, v42, v41, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, v0, ascii_4E2CA4, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, v0, "", 0, 0, 0); v43 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]); v44 = sub_414D24(19); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, v44, v43, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, v0, ascii_4E2C9C, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, v0, ". ", 0, 0, 0); v45 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]); v46 = sub_414D24(20); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, v46, v45, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, v0, ascii_4E2C90, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, v0, ". ", 0, 0, 0); v47 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]); v48 = sub_414D24(21); v22 = 350; pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, v48, v47, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, a5, ascii_4E2C84, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, a5, ". Ш", 0, 0, 0); v49 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]); v50 = sub_414D24(22); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, v50, v49, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, a5, ascii_4E2C7C, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, a5, "", 0, 0, 0); v51 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]); v52 = sub_414D24(23); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, v52, v51, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, a5, ascii_4E2C70, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, a5, "", 0, 0, 0); v53 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]); v54 = sub_414D24(24); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, v54, v53, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, a5, ascii_4E2C68, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, a5, ". ", 0, 0, 0); v55 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]); v56 = sub_414D24(25); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, v56, v55, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, a5, ascii_4E2C5C, 0, 0, 0); + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, a5, ". ", 0, 0, 0); v57 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]); v58 = sub_414D24(26); pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, v58, v57, 0, 0, 0); - pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, a5, ascii_4E2C54, 0, 0, 0); - v65 = 0; - v64 = 0; - v63 = 0; + pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, a5, "", 0, 0, 0); + v62 = pKeyActionMap->GetVKeyDisplayName(pWindowList_at_506F50_minus1_indexing[0]); - v61 = 27; + v59 = sub_414D24(27); } - v59 = sub_414D24(v61); - return pGUIWindow_CurrentMenu->DrawText(pFontLucida, v22, 268, v59, v62, v63, v64, v65); + return pGUIWindow_CurrentMenu->DrawText(pFontLucida, v22, 268, v59, v62, 0, 0, 0); } @@ -302,9 +297,9 @@ unsigned int result; // eax@1 v1 = _this; - v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); - v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFu, 0, 0); - result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); + v2 = TargetColor(0xE1u, 0xCDu, 0x23u); + v3 = TargetColor(0xFu, 0, 0); + result = TargetColor(0xFFu, 0xFFu, 0xFFu); if ( dword_506E68 == v1 ) { if ( GetTickCount() % 0x3E8 <= 0x1F4 ) @@ -319,102 +314,119 @@ } return result; } -// 506E68: using guessed type int dword_506E68; -// 506E6C: using guessed type __int16 word_506E6C[18]; -// 507C08: using guessed type int dword_507C08; //----- (00414D9A) -------------------------------------------------------- -void __cdecl GameMenuUI_DrawVideoOptions() - { +void GameMenuUI_DrawVideoOptions() +{ const char *v0; // ST0C_4@3 unsigned __int16 v1; // ax@3 - int v2; // eax@10 + //int v2; // eax@10 GUIWindow v3; // [sp+8h] [bp-54h]@3 - pRenderer->DrawTextureIndexed( - 8u, - 8u, - (Texture *)(uTextureID_507C10 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C10] : 0)); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_507C10)); if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() ) { pRenderer->DrawTextureIndexed( 17 * uGammaPos + 42, - 162u, - (Texture *)(pTextureIDs_GammaPositions[uGammaPos] != -1 ? &pIcons_LOD->pTextures[pTextureIDs_GammaPositions[uGammaPos]] : 0)); + 162, + pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos])); pRenderer->DrawTextureRGB(0x112u, 0xA9u, &stru_506E40); v3.uFrameX = 22; - v0 = pGlobalTXT_LocalizationStrings[226]; + v0 = pGlobalTXT_LocalizationStrings[226]; // "Gamma controls the relative ""brightness"" of the game. May vary depending on your monitor." v3.uFrameY = 190; v3.uFrameWidth = 211; v3.uFrameHeight = 79; v3.uFrameZ = 232; v3.uFrameW = 268; - v1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v1 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v3.DrawTitleText(pFontSmallnum, 0, 0, v1, v0, 3u); } - if ( !pRenderer->pRenderD3D ) - { - pRenderer->DrawTextureIndexed( - 0x14u, - 0x119u, - (Texture *)(uTextureID_507C50 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C50] : 0)); - pRenderer->DrawTextureIndexed( - 0x14u, - 0x12Fu, - (Texture *)(uTextureID_507C54 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C54] : 0)); - v2 = uTextureID_507C58; - goto LABEL_12; - } - if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) - pRenderer->DrawTextureIndexed( - 0x14u, - 0x119u, - (Texture *)(uTextureID_507C14 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C14] : 0)); - if ( pRenderer->bUseColoredLights ) - pRenderer->DrawTextureIndexed( - 0x14u, - 0x12Fu, - (Texture *)(uTextureID_507C18 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C18] : 0)); - if ( pRenderer->bTinting ) - { - v2 = uTextureID_507C1C; -LABEL_12: - pRenderer->DrawTextureIndexed(0x14u, 0x145u, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0)); - } + + if (!pRenderer->pRenderD3D) + { + pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(uTextureID_507C50)); + pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(uTextureID_507C54)); + pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(uTextureID_507C58)); } + else + { + if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS) + pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(uTextureID_507C14)); + if (pRenderer->bUseColoredLights) + pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(uTextureID_507C18)); + if (pRenderer->bTinting) + pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(uTextureID_507C1C)); + } +} //----- (00414F82) -------------------------------------------------------- -void __cdecl DrawGameOptions() - { - signed int v0; // eax@1 +void DrawGameOptions() +{ + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options)); + pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background)); + + switch (uTurnSpeed) + { + default: pRenderer->DrawTextureIndexed(BtnTurnCoord[0], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])); + case 64: pRenderer->DrawTextureIndexed(BtnTurnCoord[1], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])); + case 128: pRenderer->DrawTextureIndexed(BtnTurnCoord[2], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])); + } + + if (bWalkSound) pRenderer->DrawTextureIndexed( 20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)); + if (bShowDamage) pRenderer->DrawTextureIndexed(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)); + if (bFlipOnExit) pRenderer->DrawTextureIndexed(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)); + if (bAlwaysRun) pRenderer->DrawTextureIndexed( 20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)); + + pRenderer->DrawTextureIndexed(265 + 17 * uSoundVolumeMultiplier, 162, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uSoundVolumeMultiplier])); + pRenderer->DrawTextureIndexed(265 + 17 * uMusicVolimeMultiplier, 216, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uMusicVolimeMultiplier])); + pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier])); +} + + + + + + + + + - pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_Options != -1 ? &pIcons_LOD->pTextures[uTextureID_Options] : 0)); - pRenderer->DrawTextureIndexed(8, 132, (Texture *)(uTextureID_ControlBG[0] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[0]] : 0)); - v0 = 0; - if ( uTurnSpeed == 128 ) - { - v0 = 2; - } - else - { - if ( uTurnSpeed == 64 ) - v0 = 1; - } - pRenderer->DrawTextureIndexed(BtnTurnCoord[v0], 270, (Texture *)(uTextureID_ControlBG[v0 + 1] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[v0 + 1]] : 0)); - if ( bWalkSound ) - pRenderer->DrawTextureIndexed(20, 303, (Texture *)(uTextureID_ControlBG[21] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[21]] : 0)); - if ( bShowDamage ) - pRenderer->DrawTextureIndexed(128, 303, (Texture *)(uTextureID_ControlBG[22] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[22]] : 0)); - if ( bFlipOnExit ) - pRenderer->DrawTextureIndexed(128, 325, (Texture *)(uTextureID_ControlBG[9] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[9]] : 0)); - if ( bAlwaysRun ) - pRenderer->DrawTextureIndexed(20, 325, (Texture *)(uTextureID_ControlBG[20] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[20]] : 0)); - pRenderer->DrawTextureIndexed(17 * (char)uSoundVolumeMultiplier + 265, 162, - (Texture *)(uTextureID_ControlBG[(char)uSoundVolumeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uSoundVolumeMultiplier + 10]] : 0)); - pRenderer->DrawTextureIndexed(17 * (char)uMusicVolimeMultiplier + 265, 216, - (Texture *)(uTextureID_ControlBG[(char)uMusicVolimeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uMusicVolimeMultiplier + 10]] : 0)); - pRenderer->DrawTextureIndexed(17 * (char)uVoicesVolumeMultiplier + 265, 270, - (Texture *)(uTextureID_ControlBG[(char)uVoicesVolumeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uVoicesVolumeMultiplier + 10]] : 0)); - } \ No newline at end of file +OptionsMenuSkin::OptionsMenuSkin(): + uTextureID_Background(0), + uTextureID_ArrowLeft(0), + uTextureID_ArrowRight(0), + uTextureID_unused_0(0), uTextureID_unused_1(0), uTextureID_unused_2(0), + uTextureID_FlipOnExit(0), + uTextureID_AlwaysRun(0), + uTextureID_WalkSound(0), + uTextureID_ShowDamage(0) +{ + for (uint i = 0; i < 3; ++i) uTextureID_TurnSpeed[i] = 0; + for (uint i = 0; i < 10; ++i) uTextureID_SoundLevels[i] = 0; +} + +void OptionsMenuSkin::Relaease() +{ + #define RELEASE(id) \ + {\ + if (id)\ + pIcons_LOD->GetTexture(id)->Release();\ + id = 0;\ + } + + RELEASE(uTextureID_Background); + for (uint i = 0; i < 3; ++i) + RELEASE(uTextureID_TurnSpeed[i]); + RELEASE(uTextureID_ArrowLeft); + RELEASE(uTextureID_ArrowRight); + RELEASE(uTextureID_FlipOnExit); + for (uint i = 0; i < 10; ++i) + RELEASE(uTextureID_SoundLevels[i]); + RELEASE(uTextureID_AlwaysRun); + RELEASE(uTextureID_WalkSound); + RELEASE(uTextureID_ShowDamage); + + #undef RELEASE +}
--- a/UIPartyCreation.cpp Thu May 02 11:02:48 2013 +0600 +++ b/UIPartyCreation.cpp Thu May 02 11:03:26 2013 +0600 @@ -33,16 +33,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" -#include "stru351.h" #include "mm7_data.h" @@ -228,10 +225,10 @@ //Player *pPlayer; const char *pSkillName; - uColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xD1, 0xBB, 0x61); - uColorTeal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xF7, 0xF7); - uColorGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFF, 0); - uColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF); + uColor1 = TargetColor(0xD1, 0xBB, 0x61); + uColorTeal = TargetColor(0, 0xF7, 0xF7); + uColorGreen = TargetColor(0, 0xFF, 0); + uColorWhite = TargetColor(0xFF, 0xFF, 0xFF); pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; @@ -566,8 +563,8 @@ unsigned int v0; // ebx@5 unsigned int v1; // eax@6 int v2; // ecx@6 - unsigned int v3; // eax@8 - signed int v4; // ecx@8 + //unsigned int v3; // eax@8 + //signed int v4; // ecx@8 signed int uControlParam; // [sp+10h] [bp-Ch]@7 unsigned int uControlParama; // [sp+10h] [bp-Ch]@9 unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11 @@ -608,70 +605,73 @@ pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1]; } - pTexture_PlayerFaceMask = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("FACEMASK", TEXTURE_16BIT_PALETTE)]; - pTexture_buttminu = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttminu", TEXTURE_16BIT_PALETTE)]; - pTexture_buttplus = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttplus", TEXTURE_16BIT_PALETTE)]; - pTexture_pressrigh = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presrigh", TEXTURE_16BIT_PALETTE)]; - pTexture_presleft = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presleft", TEXTURE_16BIT_PALETTE)]; + pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); + pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE); + pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE); + pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE); + pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE); uControlParam = 1; do { sprintf(pTmpBuf, "arrowl%d", uControlParam); - pTextures_arrowl[uControlParam] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)]; + pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE); + sprintf(pTmpBuf, "arrowr%d", uControlParam); - v3 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); - v4 = uControlParam++; - pTextures_arrowr[v4] = &pIcons_LOD->pTextures[v3]; + pTextures_arrowr[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE); } - while ( uControlParam < 20 ); + while ( ++uControlParam < 20 ); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); uControlParama = 0; uXa = 8; do { - pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, UIMSG_PlayerCreationChangeName, uControlParama, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXa, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParama, 0, "", 0); uXa += 158; ++uControlParama; } while ( (signed int)uXa < 640 ); - pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton(10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton(74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton(10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton(74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0); + + pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0); pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0); + uControlParamb = 0; uXb = 8; do { - pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, UIMSG_48, uControlParamb, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParamb, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150u, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParamb, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150u, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, UIMSG_48, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParamb, 0, "", 0); uXb += 158; ++uControlParamb; } while ( (signed int)uXb < 640 ); - pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, 0x31u, "", 0); - pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1u, 0x32u, "", 0); - pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2u, 0x33u, "", 0); - pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3u, 0x34u, "", 0); + + pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, 0x31u, "", 0); + pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, 0x32u, "", 0); + pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, 0x33u, "", 0); + pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, 0x34u, "", 0); + uXc = 23; uControlParamc = 2; do { - pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, UIMSG_0, uControlParamc - 2, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc - 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, UIMSG_0, uControlParamc - 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc - 1, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 1, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 2, 0, "", 0); @@ -682,15 +682,15 @@ } while ( (signed int)uControlParamc < 30 ); pGUIWindow_CurrentMenu->_41D08F(28, 0, 7, 40); - pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0); uControlParamd = 0; do { @@ -702,12 +702,11 @@ ++uControlParamd; } while ( uControlParamd < 9 ); - pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, 0xD, "", - (Texture *)(uTextureID_BUTTMAKE != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE] : 0), 0); - pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 0x43, "", - (Texture *)(uTextureID_BUTTMAKE2 != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE2] : 0), 0); + pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, 0xD, "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0); + pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 0x43, "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0); pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, 0x2D, "", pTexture_buttminu, 0); - pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, 0x2B, "", pTexture_buttplus, 0); + pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, 0x2B, "", pTexture_buttplus, 0); + pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); } // 4E28F8: using guessed type int pCurrentScreen;
--- a/UIPopup.cpp Thu May 02 11:02:48 2013 +0600 +++ b/UIPopup.cpp Thu May 02 11:03:26 2013 +0600 @@ -33,16 +33,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" -#include "stru351.h" #include "mm7_data.h" @@ -75,13 +72,12 @@ a2a = uX; a4 = uX + uWidth; pRenderer->SetTextureClipRect(uX, v4, uX + uWidth, v4 + uHeight); - v5 = (Texture *)(uTextureID_Parchment != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Parchment] : 0); - uTileWidth = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24); - v13 = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24); - uTileHeight = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureHeight : 26); - if ( (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24) - && (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureHeight : 26) ) - { + v5 = pIcons_LOD->GetTexture(uTextureID_Parchment); + uTileWidth = v5->uTextureWidth; + v13 = v5->uTextureWidth; + uTileHeight = v5->uTextureHeight; + if ( v5->uTextureWidth && v5->uTextureHeight) + { uNumXTiles = (signed int)uWidth / uTileWidth; if ( (signed int)uWidth % uTileWidth ) ++uNumXTiles; @@ -109,59 +105,29 @@ } while ( v8 < (signed int)uHeight / uTileHeight ); a5a = v4 + uHeight - 32; - pRenderer->DrawTextureTransparent( - a2a, - v4, - (Texture *)(uTextureID_5076AC != -1 ? &pIcons_LOD->pTextures[uTextureID_5076AC] : 0)); - pRenderer->DrawTextureTransparent( - a2a, - a5a, - (Texture *)(uTextureID_5076B4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076B4] : 0)); - pRenderer->DrawTextureTransparent( - a4 - 32, - v4, - (Texture *)(uTextureID_5076A8 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A8] : 0)); - pRenderer->DrawTextureTransparent( - a4 - 32, - a5a, - (Texture *)(uTextureID_5076B0 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_5076B0] : 0)); + pRenderer->DrawTextureTransparent(a2a, v4, pIcons_LOD->GetTexture(uTextureID_5076AC)); + pRenderer->DrawTextureTransparent(a2a, a5a, pIcons_LOD->GetTexture(uTextureID_5076B4)); + pRenderer->DrawTextureTransparent(a4 - 32, v4, pIcons_LOD->GetTexture(uTextureID_5076A8)); + pRenderer->DrawTextureTransparent(a4 - 32, a5a, pIcons_LOD->GetTexture(uTextureID_5076B0)); uNumXTilesb = a2a + 32; v22 = v4 + uHeight - 10; if ( (signed int)uWidth > 64 ) { pRenderer->SetTextureClipRect(a2a + 32, v4, a4 - 32, v4 + uHeight); - pRenderer->DrawTextureTransparent( - uNumXTilesb, - v4, - (Texture *)(uTextureID_507698 != -1 ? &pIcons_LOD->pTextures[uTextureID_507698] : 0)); - pRenderer->DrawTextureTransparent( - uNumXTilesb, - v22, - (Texture *)(uTextureID_5076A4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A4] : 0)); + pRenderer->DrawTextureTransparent(uNumXTilesb, v4, pIcons_LOD->GetTexture(uTextureID_507698)); + pRenderer->DrawTextureTransparent(uNumXTilesb, v22, pIcons_LOD->GetTexture(uTextureID_5076A4)); if ( (signed int)uWidth > 512 ) { - pRenderer->DrawTextureTransparent( - a2a + 544, - v4, - (Texture *)(uTextureID_507698 != -1 ? &pIcons_LOD->pTextures[uTextureID_507698] : 0)); - pRenderer->DrawTextureTransparent( - a2a + 544, - v22, - (Texture *)(uTextureID_5076A4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A4] : 0)); + pRenderer->DrawTextureTransparent(a2a + 544, v4, pIcons_LOD->GetTexture(uTextureID_507698)); + pRenderer->DrawTextureTransparent(a2a + 544, v22, pIcons_LOD->GetTexture(uTextureID_5076A4)); } } v9 = v4 + 32; if ( (signed int)uHeight > 64 ) { pRenderer->SetTextureClipRect(a2a, v9, a4, a5a); - pRenderer->DrawTextureTransparent( - a2a, - v9, - (Texture *)(uTextureID_5076A0 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A0] : 0)); - pRenderer->DrawTextureTransparent( - a4 - 10, - v9, - (Texture *)(uTextureID_50769C != -1 ? &pIcons_LOD->pTextures[uTextureID_50769C] : 0)); + pRenderer->DrawTextureTransparent(a2a, v9, pIcons_LOD->GetTexture(uTextureID_5076A0)); + pRenderer->DrawTextureTransparent(a4 - 10, v9, pIcons_LOD->GetTexture(uTextureID_50769C)); } pRenderer->ResetTextureClipRect(); } @@ -260,7 +226,7 @@ char *Str; // [sp+270h] [bp-8h]@65 v1 = inspect_item; - var88 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + var88 = TargetColor(0xFFu, 0xFFu, 0x9Bu); if (!inspect_item->uItemID) return; @@ -364,7 +330,7 @@ wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v16, 3u); v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &wHintWindow, 0, 0); //"Broken Item" v18 = v17 >> 1; - v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u); + v19 = TargetColor(0xFFu, 0x19u, 0x19u); wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item" pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) @@ -388,7 +354,7 @@ wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, item_desc->pUnidentifiedName, 3u); v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &wHintWindow, 0, 0); ///"Not Identified" v18 = v17 >> 1; - v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u); + v19 = TargetColor(0xFFu, 0x19u, 0x19u); wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[232], 3); pRenderer->ResetTextureClipRect(); if ( !areWeLoadingTexture ) @@ -762,7 +728,7 @@ v106.uParentBillboardID = -1; v3 = &pActors[v2]; v121 = v3; - v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 255, 0x9Bu); + v4 = TargetColor(0xE1u, 255, 0x9Bu); //v5 = v3->sNPC_ID; a5 = v4; v6 = GetNPCData(v3->sNPC_ID); @@ -988,7 +954,7 @@ } if(!v121->sNPC_ID || (v121->sNPC_ID && !v6->uProfession)) strncpy(pTmpBuf, v72, v77); - v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v39 = TargetColor(0xFFu, 0xFFu, 0x9Bu); a1->DrawTitleText(pFontComic, 0, 0xCu, v39, pTmpBuf, 3u); Actor::DrawHealthBar(v121, a1); v119 = 0; @@ -1535,7 +1501,7 @@ sprintf(Source, "\f%05d", v13); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n\n"); - v14 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); + v14 = TargetColor(0xFFu, 0xFFu, 0xFFu); sprintf(Source, "\f%05d", v14); strcat(a2, Source); strcat(a2, "%s: +%d"); @@ -1849,7 +1815,7 @@ v7 = v2->pName; a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; - v8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu); a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u); a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2, 0, 0, 0); a1.uFrameWidth = 108; @@ -2226,7 +2192,7 @@ pWindow.uFrameHeight -= 12; pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1; pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1; - pColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B); + pColor = TargetColor(0xFF, 0xFF, 0x9B); sprintf(pTmpBuf, format_4E2D80, pColor, pStr);//"\f%05d%s\f00000\n" pWindow.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3); pWindow.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0);
--- a/UIRest.cpp Thu May 02 11:02:48 2013 +0600 +++ b/UIRest.cpp Thu May 02 11:03:26 2013 +0600 @@ -33,16 +33,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" -#include "stru351.h" #include "mm7_data.h" @@ -51,69 +48,69 @@ //----- (0041F6C1) -------------------------------------------------------- void __cdecl RestUI_Initialize() { - Player *pPlayer; // eax@10 + Player *v0; // eax@10 - if ( !dword_506F14 ) - pAudioPlayer->StopChannels(-1, -1); - if ( pCurrentScreen ) - { - pGUIWindow_CurrentMenu->Release(); - pCurrentScreen = SCREEN_GAME; - viewparams->bRedrawGameUI = 1; - } - pEventTimer->Pause(); - if ( dword_506F14 != 2 ) - GUIWindow::Create(518, 450, 0, 0, (enum WindowType)90, (int)pBtn_Rest, 0); - _506F18_num_hours_to_sleep = 0; - dword_506F14 = 0; - uRestUI_FoodRequiredToRest = 2; - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); - if ( PartyHasDragon() ) - { - pPlayer = pParty->pPlayers;//[0].uClass; this incorrect - while ( pPlayer <= &pParty->pPlayers[3] ) - { - ++pPlayer; - if ( pPlayer > &pParty->pPlayers[3] ) - break; - } - if (pPlayer->classType == PLAYER_CLASS_WARLOCK) - ++uRestUI_FoodRequiredToRest; - } - if ( CheckHiredNPCSpeciality(Porter) ) - --uRestUI_FoodRequiredToRest; - if ( CheckHiredNPCSpeciality(QuarterMaster) ) - uRestUI_FoodRequiredToRest -= 2; - if ( CheckHiredNPCSpeciality(Gypsy) ) - --uRestUI_FoodRequiredToRest; - if ( uRestUI_FoodRequiredToRest < 1 ) - uRestUI_FoodRequiredToRest = 1; - if ( !_strcmpi(pCurrentMapName, "d29.blv") && (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 98) ) - uRestUI_FoodRequiredToRest = 0; - ++pIcons_LOD->uTexturePacksCount; - if ( !pIcons_LOD->uNumPrevLoadedFiles ) - pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - pCurrentScreen = SCREEN_REST; - _507CD4_RestUI_hourglass_anim_controller = 0; - uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE); - uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE); - uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE); - uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE); - uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE); - uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE); - LoadActualSkyFrame(); - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, (enum WindowType)16, 0, 0); - pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(280, 297, 154, 37, 1, 0, UIMSG_ExitRest, 0, 0, "", - (Texture *)(uTextureID_RestUI_restexit != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restexit] : 0), 0); - pButton_RestUI_Main = pGUIWindow_CurrentMenu->CreateButton(24, 154, 225, 37, 1, 0, UIMSG_Rest8Hour, 0, 0x52u, "", - (Texture *)(uTextureID_RestUI_restb4 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb4] : 0), 0); - pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton(61, 232, 154, 33, 1, 0, UIMSG_AlreadyResting, 0, 0x44u, "", - (Texture *)(uTextureID_RestUI_restb1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb1] : 0), 0); - pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton(61, 264, 154, 33, 1, 0, UIMSG_Wait1Hour, 0, 0x48u, "", - (Texture *)(uTextureID_RestUI_restb2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb2] : 0), 0); - pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton(61, 296, 154, 33, 1, 0, UIMSG_Wait5Minutes, 0, 0x4Du, "", - (Texture *)(uTextureID_RestUI_restb3 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb3] : 0), 0); + if ( !dword_506F14 ) + pAudioPlayer->StopChannels(-1, -1); + if ( pCurrentScreen ) + { + pGUIWindow_CurrentMenu->Release(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + } + pEventTimer->Pause(); + if ( dword_506F14 != 2 ) + GUIWindow::Create(518u, 450u, 0, 0, (enum WindowType)90, (int)pBtn_Rest, 0); + _506F18_num_hours_to_sleep = 0; + dword_506F14 = 0; + uRestUI_FoodRequiredToRest = 2; + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z); + if ( PartyHasDragon() ) + { + v0 = pParty->pPlayers;//[0].uClass; + while ( v0 <= &pParty->pPlayers[3] ) + { + ++v0; + if ( v0 > &pParty->pPlayers[3] ) + break; + } + if(v0->classType == PLAYER_CLASS_WARLOCK) + ++uRestUI_FoodRequiredToRest; + } + if ( CheckHiredNPCSpeciality(Porter) ) + --uRestUI_FoodRequiredToRest; + if ( CheckHiredNPCSpeciality(QuarterMaster) ) + uRestUI_FoodRequiredToRest -= 2; + if ( CheckHiredNPCSpeciality(Gypsy) ) + --uRestUI_FoodRequiredToRest; + if ( uRestUI_FoodRequiredToRest < 1 ) + uRestUI_FoodRequiredToRest = 1; + if ( !_strcmpi(pCurrentMapName, "d29.blv") && (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 98) ) + uRestUI_FoodRequiredToRest = 0; + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + pCurrentScreen = SCREEN_REST; + _507CD4_RestUI_hourglass_anim_controller = 0; + uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE); + uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE); + uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE); + uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE); + uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE); + uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE); + + LoadActualSkyFrame(); + + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Rest, 0, 0); + pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(280, 297, 154, 37, 1, 0, UIMSG_ExitRest, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restexit), 0); + pButton_RestUI_Main = pGUIWindow_CurrentMenu->CreateButton( 24, 154, 225, 37, 1, 0, UIMSG_Rest8Hour, 0, 0x52u, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb4), 0); + pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton( 61, 232, 154, 33, 1, 0, UIMSG_AlreadyResting, 0, 0x44u, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb1), 0); + pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton( 61, 264, 154, 33, 1, 0, UIMSG_Wait1Hour, 0, 0x48u, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb2), 0); + pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton( 61, 296, 154, 33, 1, 0, UIMSG_Wait5Minutes, 0, 0x4Du, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb3), 0); } //----- (0041FA01) -------------------------------------------------------- @@ -134,8 +131,8 @@ int a5; // [sp+E0h] [bp-4h]@1 v0 = 0; - a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0); - *(int *)a9 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE6u, 0xD6u, 0xC1u); + a5 = TargetColor(0xAu, 0, 0); + *(int *)a9 = TargetColor(0xE6u, 0xD6u, 0xC1u); ppPlayers = &pPlayers[1]; do { @@ -147,10 +144,7 @@ while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); if ( v0 ) { - pRenderer->DrawTextureIndexed( - 8u, - 8u, - (Texture *)(uTextureID_RestUI_restmain != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restmain] : 0)); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_RestUI_restmain)); v10 = pParty->uCurrentHour; dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem; if ( (signed int)pParty->uCurrentHour <= 12 )
--- a/UISaveLoad.cpp Thu May 02 11:02:48 2013 +0600 +++ b/UISaveLoad.cpp Thu May 02 11:03:26 2013 +0600 @@ -33,16 +33,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" -#include "stru351.h" #include "mm7_data.h" @@ -92,12 +89,12 @@ v1 = 255; a4 = a1; - GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF); - GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B); + TargetColor(0xFF, 0xFF, 0xFF); + TargetColor(0xFF, 0xFF, 0x9B); pRenderer->BeginScene(); if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LOADINGPROC ) { - pRenderer->DrawTextureIndexed(8, 8, uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); if ( a4 ) { v2 = uTextureID_save_up; @@ -108,9 +105,9 @@ v2 = uTextureID_load_up; v3 = uTextureID_LS_loadU; } - pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0)); - pRenderer->DrawTextureIndexed(18, 139, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0)); - pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0)); + pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3)); + pRenderer->DrawTextureIndexed (18, 139, pIcons_LOD->GetTexture(v2)); + pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); v1 = 255; } if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) @@ -225,7 +222,7 @@ if ( pFilesID >= (signed int)pSaveFiles ) break; short clr; - HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, v1, 0x64) : 0); + HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? TargetColor(v1, v1, 0x64) : 0); if ( pGUIWindow_CurrentMenu->field_40 != 1 || pFilesID != uLoadGameUI_SelectedSlot ) { pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0); @@ -267,7 +264,7 @@ //----- (0045E361) -------------------------------------------------------- void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType) - { +{ unsigned int v1; // ebp@5 unsigned int v2; // eax@5 //signed int v3; // ebp@11 @@ -299,7 +296,7 @@ uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); if ( uDialogueType_ ) { - pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); if ( pCurrentScreen == SCREEN_SAVEGAME ) { v1 = uTextureID_save_up; @@ -310,9 +307,9 @@ v1 = uTextureID_load_up; v2 = uTextureID_LS_loadU; } - pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0)); - pRenderer->DrawTextureIndexed(18, 141, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0)); - pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0)); + pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v2)); + pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(v1)); + pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); } else { @@ -382,20 +379,15 @@ pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); - pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_LoadSlot, 0, 0, "", - pIcons_LOD->GetTexture(uTextureID_LS_), 0); - pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", - pIcons_LOD->GetTexture(uTextureID_x_d), 0); - pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", - pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); - pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", - pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); - - } + pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_LoadSlot, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); + pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); + pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); + pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); +} //----- (0045E93E) -------------------------------------------------------- void GameUI_DrawSaveMenu() - { +{ unsigned int v0; // ebp@4 unsigned int v1; // eax@4 char *v3; // eax@7 @@ -414,22 +406,20 @@ uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed( 8u, 8u, - (Texture *)(uTextureID_loadsave != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_loadsave] : 0)); + pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); if ( pCurrentScreen == SCREEN_SAVEGAME ) - { + { v0 = uTextureID_save_up; v1 = uTextureID_LS_saveU; } else - { + { v0 = uTextureID_load_up; v1 = uTextureID_LS_loadU; } - pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0)); - pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu, - (Texture *)(uTextureID_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_u] : 0)); - pRenderer->DrawTextureIndexed(0x12u, 0x8Du, (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0)); + pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, pIcons_LOD->GetTexture(v1)); + pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu, pIcons_LOD->GetTexture(uTextureID_x_u)); + pRenderer->DrawTextureIndexed(0x12u, 0x8Du, pIcons_LOD->GetTexture(v0)); pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0); pRenderer->Present(); pSavegameList->Initialize(1u); @@ -475,19 +465,15 @@ uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_17, 0, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 1u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 2u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 3u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 4u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 5u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 6u, 0, "", 0); - pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0x69u, 0x28u, 1, 0, UIMSG_LoadSlot, 0, 0, "", - (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0); - pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(0x15Eu, 0x12Eu, 0x69u, 0x28u, 1, 0, UIMSG_Cancel, 0, 0, "", - (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0); - pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0xC7u, 0x11u, 0x11u, 1, 0, UIMSG_ArrowUp, 0, 0, "", - (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0); - pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0x143u, 0x11u, 0x11u, 1, 0, UIMSG_DownArrow, 0x22u, 0, "", - (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0); - } + pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); + pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_LoadSlot, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); + pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); + pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); + pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); +}
--- a/UiGame.cpp Thu May 02 11:02:48 2013 +0600 +++ b/UiGame.cpp Thu May 02 11:03:26 2013 +0600 @@ -34,16 +34,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" -#include "stru351.h" #include "UIHouses.h" #include "mm7_data.h" @@ -134,26 +131,15 @@ } } v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; + pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); - pRenderer->DrawTextureIndexed( - v8, - v3->uFrameY + 32, - (Texture *)(uTextureID_mhp_bd != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_bd] : 0)); + pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); - pRenderer->DrawTextureIndexed( - v8, - v3->uFrameY + 34, - (Texture *)(v9 != -1 ? (int)&pIcons_LOD->pTextures[v9] : 0)); - pRenderer->ResetTextureClipRect(); + pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); - pRenderer->DrawTextureIndexed( - v8 - 5, - v3->uFrameY + 32, - (Texture *)(uTextureID_mhp_capl != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capl] : 0)); - pRenderer->DrawTextureIndexed( - v8 + v4, - v3->uFrameY + 32, - (Texture *)(uTextureID_mhp_capr != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capr] : 0)); + pRenderer->ResetTextureClipRect(); + pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); + pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); } //----- (0041B0C9) -------------------------------------------------------- @@ -178,12 +164,12 @@ signed int v16; // [sp+24h] [bp-8h]@1 signed int v17; // [sp+28h] [bp-4h]@8 - v0 = (Texture *)(uTextureID_BarGreen != -1 ? &pIcons_LOD->pTextures[uTextureID_BarGreen] : 0); - v14 = (Texture *)(uTextureID_BarYellow != -1 ? &pIcons_LOD->pTextures[uTextureID_BarYellow] : 0); - v13 = (Texture *)(uTextureID_BarRed != -1 ? &pIcons_LOD->pTextures[uTextureID_BarRed] : 0); + v0 = pIcons_LOD->GetTexture(uTextureID_BarGreen); + v14 = pIcons_LOD->GetTexture(uTextureID_BarYellow); + v13 = pIcons_LOD->GetTexture(uTextureID_BarRed); v16 = 0; - v10 = (Texture *)(uTextureID_BarBlue != -1 ? &pIcons_LOD->pTextures[uTextureID_BarBlue] : 0); - v15 = (double)(uTextureID_BarGreen != -1 ? pIcons_LOD->pTextures[uTextureID_BarGreen].uTextureHeight : 26); + v10 = pIcons_LOD->GetTexture(uTextureID_BarBlue); + v15 = v0->uTextureHeight; do { v1 = &pParty->pPlayers[v16]; @@ -266,8 +252,7 @@ //----- (0041B3B6) -------------------------------------------------------- void __cdecl draw_right_panel() { - pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, - (Texture *)(uTextureID_right_panel != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel] : 0)); + pRenderer->DrawTextureTransparent(pViewport->uViewportBR_X, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); } //----- (0041B3E2) -------------------------------------------------------- @@ -1241,45 +1226,46 @@ bRingsShownInCharScreen = 0; CharacterUI_LoadPaperdollTextures(); pCurrentScreen = v1; + pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0); pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308, - (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureWidth : 24), - (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureHeight : 26), - 1, 0, UIMSG_73, 0, 0x53u, pGlobalTXT_LocalizationStrings[216],// Stats - (Texture *)(papredoll_dbrds[10] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[10]] : 0), - papredoll_dbrds[9] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[9]] : 0, 0); + pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureWidth, + pIcons_LOD->GetTexture(papredoll_dbrds[9])->uTextureHeight, + 1, 0, UIMSG_73, 0, 'S', pGlobalTXT_LocalizationStrings[216],// Stats + pIcons_LOD->GetTexture(papredoll_dbrds[10]), + pIcons_LOD->GetTexture(papredoll_dbrds[9]), 0); pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308, - (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureWidth : 24), - (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureHeight : 26), - 1, 0, UIMSG_72, 0, 0x4Bu, pGlobalTXT_LocalizationStrings[205],//Skills - (Texture *)(papredoll_dbrds[8] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[8]] : 0), - papredoll_dbrds[7] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[7]] : 0, 0); + pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureWidth, + pIcons_LOD->GetTexture(papredoll_dbrds[7])->uTextureHeight, + 1, 0, UIMSG_72, 0, 'K', pGlobalTXT_LocalizationStrings[205],//Skills + pIcons_LOD->GetTexture(papredoll_dbrds[8]), + pIcons_LOD->GetTexture(papredoll_dbrds[7]), 0); pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308, - (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureWidth : 24), - (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureHeight : 26), - 1, 0, UIMSG_74, 0, 0x49u, pGlobalTXT_LocalizationStrings[120], //Inventory - (Texture *)(papredoll_dbrds[6] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[6]] : 0), - papredoll_dbrds[5] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[5]] : 0, 0); + pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureWidth, + pIcons_LOD->GetTexture(papredoll_dbrds[5])->uTextureHeight, + 1, 0, UIMSG_74, 0, 'I', pGlobalTXT_LocalizationStrings[120], //Inventory + pIcons_LOD->GetTexture(papredoll_dbrds[6]), + pIcons_LOD->GetTexture(papredoll_dbrds[5]), 0); pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308, - (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureWidth : 24), - (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureHeight : 26), - 1, 0, UIMSG_75, 0, 0x41u, pGlobalTXT_LocalizationStrings[22], //Awards - (Texture *)(papredoll_dbrds[4] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[4]] : 0), - papredoll_dbrds[3] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[3]] : 0, 0); + pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureWidth, + pIcons_LOD->GetTexture(papredoll_dbrds[3])->uTextureHeight, + 1, 0, UIMSG_75, 0, 'A', pGlobalTXT_LocalizationStrings[22], //Awards + pIcons_LOD->GetTexture(papredoll_dbrds[4]), + pIcons_LOD->GetTexture(papredoll_dbrds[3]), 0); pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308, - (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureWidth : 24), - (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureHeight : 26), + pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureWidth, + pIcons_LOD->GetTexture(papredoll_dbrds[1])->uTextureHeight, 1, 0, UIMSG_A8, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit - (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0), - papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0); + pIcons_LOD->GetTexture(papredoll_dbrds[2]), + pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, UIMSG_ChangeDetaliz, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); - pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); - pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); - pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); - pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); - pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9u, "", 0); + pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); FillAwardsData(); return pWindow; } @@ -1418,8 +1404,7 @@ if ( pParty->uFlags & 0x20 ) v16 = dword_5079C8; } - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pElem->uPackedID)] - 4, - 0x181u, (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0)); + pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[PID_ID(pElem->uPackedID)] - 4, 0x181u, pIcons_LOD->GetTexture(v16)); } } } @@ -1442,8 +1427,7 @@ if ( pParty->uFlags & 0x20 ) v19 = dword_5079C8; } - pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, - 0x181u, (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0)); + pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, 0x181u, pIcons_LOD->GetTexture(v19)); } } } @@ -1524,8 +1508,8 @@ uCenterX = (uX + uZ) / 2; uCenterY = (uY + uW) / 2; lPitch = pRenderer->uTargetSurfacePitch; - GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0); - uBlue = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu); + TargetColor(0, 0, 0); + uBlue = TargetColor(0, 0, 0xFFu); auto bWizardEyeActive = pParty->WizardEyeActive(); auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel(); if (CheckHiredNPCSpeciality(Cartographer)) @@ -1706,8 +1690,8 @@ uint arrow_idx = floorf(0.5f + 7 * angle); pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx])); - flagsb = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 255); - v60 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 0, 0); + flagsb = TargetColor(0, 0, 255); + v60 = TargetColor(255, 0, 0); if (bWizardEyeActive) { //uZe = 0; @@ -1766,9 +1750,9 @@ LABEL_85: - v63 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 0, 0); - v61 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 255, 0); - v65 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 0); + v63 = TargetColor(255, 0, 0); + v61 = TargetColor(0, 255, 0); + v65 = TargetColor(255, 255, 0); uZf = 0; if ( (signed int)uNumActors > 0 ) { @@ -1828,7 +1812,7 @@ } - flagsd = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255); + flagsd = TargetColor(255, 255, 255); uZg = 0; if ( (signed int)uNumLevelDecorations > 0 ) { @@ -1868,11 +1852,11 @@ } while ( uZg < (signed int)uNumLevelDecorations ); } - pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(dword_5079D8 != -1 ? &pIcons_LOD->pTextures[dword_5079D8] : 0)); + pRenderer->DrawTextureTransparent(0x1D4u, 0, pIcons_LOD->GetTexture(dword_5079D8)); uZooma = (double)pParty->sRotationY * 0.1171875; //v50 = uZooma + 6.7553994e15; pRenderer->SetTextureClipRect(541, 0, 567, 480); - pRenderer->DrawTextureIndexed(floorf(uZooma + 0.5f) + 285, 136, (Texture *)(dword_5079B4 != -1 ? &pIcons_LOD->pTextures[dword_5079B4] : 0)); + pRenderer->DrawTextureIndexed(floorf(uZooma + 0.5f) + 285, 136, pIcons_LOD->GetTexture(dword_5079B4)); pRenderer->ResetTextureClipRect(); } @@ -1962,14 +1946,14 @@ { sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0)); + pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], pIcons_LOD->GetTexture(v15)); } else { sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); v9 = v23; - pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0)); + pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], pIcons_LOD->GetTexture(v8)); v10 = (unsigned __int8)pTmpBuf[i]; if ( pParty->pHirelings[v10].evt_A == 1 ) {
--- a/Viewport.cpp Thu May 02 11:02:48 2013 +0600 +++ b/Viewport.cpp Thu May 02 11:03:26 2013 +0600 @@ -172,7 +172,7 @@ void ViewingParams::InitGrayPalette() { for (unsigned short i=0; i<256; ++i) - pPalette[i]=GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(i, i, i); + pPalette[i]=TargetColor(i, i, i); } //----- (00443365) --------------------------------------------------------
--- a/mm7_1.cpp Thu May 02 11:02:48 2013 +0600 +++ b/mm7_1.cpp Thu May 02 11:03:26 2013 +0600 @@ -39,16 +39,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" #include "texts.h" -#include "stru351.h" #include "UIHouses.h" #include "mm7_data.h" @@ -449,7 +446,7 @@ pTexture_RestUI_CurrentHourglassFrame->Release(); pIcons_LOD->_40F9C5(); sprintf(pTmpBuf, "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour); - pTexture_RestUI_CurrentSkyFrame = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)]; + pTexture_RestUI_CurrentSkyFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE); } //----- (0041F5BE) -------------------------------------------------------- @@ -682,7 +679,7 @@ } //----- (004219BE) -------------------------------------------------------- -GUIWindow *stru277::sub_4219BE() +GUIWindow *CastSpellInfo::sub_4219BE() { int v1; // esi@1 GUIWindow *v2; // ebx@1 @@ -697,15 +694,14 @@ v2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell_InInventory, v1, 0); pCharacterScreen_ExitBtn = v2->CreateButton(394, 318, 75, 33, 1, 0, UIMSG_A8, 0, 0, pGlobalTXT_LocalizationStrings[79], // Close - (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0), - papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, - 0); + pIcons_LOD->GetTexture(papredoll_dbrds[2]), + pIcons_LOD->GetTexture(papredoll_dbrds[1]), 0); v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); pCharacterScreen_DollBtn = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_ClickPaperdoll, 0, 0, "", 0); - v2->CreateButton(61u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); - v2->CreateButton(177u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); - v2->CreateButton(292u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); - v2->CreateButton(407u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); + v2->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + v2->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + v2->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + v2->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); return v2; } @@ -730,7 +726,7 @@ v0 = pIcons_LOD->LoadTexture( pItemsTable->pItems[pParty->pPickedItem.uItemID].pIconName, TEXTURE_16BIT_PALETTE); - v1 = (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0); + v1 = pIcons_LOD->GetTexture(v0); v11 = areWeLoadingTexture; if ( uActiveCharacter && (v2 = pPlayers[uActiveCharacter]->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID)) != 0 ) @@ -1414,7 +1410,7 @@ pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); } - v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xC8u, 0, 0); + v3 = TargetColor(0xC8u, 0, 0); v4 = 0; v6 = 0; v5 = 10; @@ -1507,10 +1503,10 @@ uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); - pTexture_591428 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("endcap", TEXTURE_16BIT_PALETTE)]; + pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); } - v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0); + v3 = TargetColor(0xAu, 0, 0); v4 = 214; v5 = 230; v6 = 193; @@ -1561,7 +1557,7 @@ pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); } - v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xC8u); + v3 = TargetColor(0, 0, 0xC8u); v5 = 255; v4 = 225; v6 = 255; @@ -1569,7 +1565,7 @@ else assert(false); uGameUIFontMain = v3; - uGameUIFontShadow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v5, v4, v6); + uGameUIFontShadow = TargetColor(v5, v4, v6); } //----- (00423AEE) --------------------------------------------------------
--- a/mm7_2.cpp Thu May 02 11:02:48 2013 +0600 +++ b/mm7_2.cpp Thu May 02 11:03:26 2013 +0600 @@ -27,7 +27,6 @@ #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" -#include "stru287.h" #include "stru176.h" #include "Time.h" #include "IconFrameTable.h" @@ -38,15 +37,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" #include "FactionTable.h" #include "StorylineTextTable.h" #include "Random.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "stru298.h" #include "stru12.h" -#include "stru351.h" #include "Events2D.h" #include "stru159.h" #include "Log.h" @@ -293,7 +290,7 @@ pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 350, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton(471u, 445u, 169u, 35u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" - (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); + pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, UIMSG_0, 0x53u, 0, "", 0); pDialogueWindow->_41D08F(1, 1, 0, 2); @@ -436,7 +433,7 @@ pDialogueWindow->pControlsTail = 0; pDialogueWindow->uNumControls = 0; pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], - (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); + pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x55u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x56u, 0, "", 0); pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x57u, 0, "", 0); @@ -581,12 +578,8 @@ pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, pRenderer->uTargetGMask | pRenderer->uTargetBMask); - auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : nullptr); - pRenderer->_4A6A68( - 8u, - 352 - v0, - pTex, - (pTex ? pTex->uTextureHeight : 26) - v0); + auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); + pRenderer->_4A6A68(8, 352 - v0, pTex, pTex->uTextureHeight - v0); pRenderer->DrawTextureIndexed(8u, 347 - v0, pTexture_591428); v1 = FitTextInAWindow(pGlobalTXT_LocalizationStrings[575], pFontArrus, &window, 0xDu, 0); @@ -773,7 +766,7 @@ item_spellbook->Reset(); pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum; pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].Identified(); - ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE)]; + ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE); } return; } @@ -5532,7 +5525,7 @@ v4 = 255; v1 = 15; v2 = 235; - return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4); + return TargetColor(v2, v1, v4); } goto LABEL_21; } @@ -5552,7 +5545,7 @@ v4 = v2; LABEL_30: v1 = v2; - return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4); + return TargetColor(v2, v1, v4); } goto LABEL_15; } @@ -5563,7 +5556,7 @@ v1 = 128; LABEL_32: v2 = 0; - return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4); + return TargetColor(v2, v1, v4); } goto LABEL_11; } @@ -5576,7 +5569,7 @@ v1 = 85; LABEL_23: v2 = 255; - return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4); + return TargetColor(v2, v1, v4); } } if ( a1 >= 23 ) @@ -5584,7 +5577,7 @@ v4 = 255; v1 = 212; v2 = 150; - return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v2, v1, v4); + return TargetColor(v2, v1, v4); } //----- (004583B0) -------------------------------------------------------- @@ -6653,17 +6646,15 @@ pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); auto pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE); - pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, - UIMSG_MainMenu_ShowPartyCreationWnd, 0, 78, "", pNew, 0); auto pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE); - pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, - UIMSG_MainMenu_ShowLoadWindow, 1, 76, "", pLoad, 0); auto pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE); - pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, - UIMSG_ShowCredits, 2, 67, "", pCredits, 0); auto pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE); - pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, - UIMSG_ExitToWindows, 3, 0, "", pExit, 0); + + pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", pNew, 0); + pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", pLoad, 0); + pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 'C', "", pCredits, 0); + pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0); + pTexture_PCX.Release(); pTexture_PCX.Load("title.pcx", 0); SetCurrentMenuID(MENU_MAIN); @@ -6825,8 +6816,79 @@ GUI_HandleHotkey(wParam); } return DefWindowProcA(hWnd, Msg, wParam, lParam); + + case WM_COMMAND: + { + switch (wParam) + { + case 103: pRenderer->SavePCXScreenshot(); return 0; + + case 101: // Quit game + case 40001: + { + v38 = 0; + v37 = 0; + v36 = 2; + v35 = ::hWnd; + SendMessageA(::hWnd, WM_DESTROY, v37, v38); + } + return 0; + + + case 104: + pRenderer->ChangeBetweenWinFullscreenModes(); + if ( pArcomageGame->bGameInProgress ) + pArcomageGame->field_F6 = 1; + return 0; + + //SubMenu "Party" + case 40007: pParty->SetGold(pParty->uNumGold + 10000); return 0; + case 40008: GivePartyExp(20000); return 0; + case 40013: pParty->SetGold(0); return 0; + + case 40059: + for (uint i = 0; i < 4; ++i) + pParty->pPlayers[i].uSkillPoints = 50; + return 0; + + case 40029: pPlayers[uActiveCharacter]->SetPertified(true); return 0; + case 40030: pPlayers[uActiveCharacter]->SetWeak(true); return 0; + case 40031: pPlayers[uActiveCharacter]->SetPoison3(true); return 0; + case 40032: pPlayers[uActiveCharacter]->SetPoison2(true); return 0; + case 40033: pPlayers[uActiveCharacter]->SetPoison1(true); return 0; + case 40034: pPlayers[uActiveCharacter]->SetDisease3(true); return 0; + case 40035: pPlayers[uActiveCharacter]->SetDisease2(true); return 0; + case 40036: pPlayers[uActiveCharacter]->SetDisease1(true); return 0; + case 40037: pPlayers[uActiveCharacter]->SetCursed(true); return 0; + case 40038: pPlayers[uActiveCharacter]->SetInsane(true); return 0; + case 40039: pPlayers[uActiveCharacter]->SetDrunk(true); return 0; + case 40040: pPlayers[uActiveCharacter]->SetUnconcious(true); return 0; + case 40041: pPlayers[uActiveCharacter]->SetDead(true); return 0; + case 40042: pPlayers[uActiveCharacter]->SetEradicated(true); return 0; + case 40043: pPlayers[uActiveCharacter]->SetAsleep(true); return 0; + case 40044: pPlayers[uActiveCharacter]->SetAfraid(true); return 0; + case 40045: pPlayers[uActiveCharacter]->SetParalyzed(true); return 0; + case 40073: pPlayers[uActiveCharacter]->SetZombie(true); return 0; + + case 40006: pParty->SetFood(pParty->uNumFoodRations + 20); return 0; + + case 40062: pParty->alignment = PartyAlignment_Good; return 0; + case 40063: pParty->alignment = PartyAlignment_Neutral; return 0; + case 40064: pParty->alignment = PartyAlignment_Evil; return 0; + + //SubMenu "Time" + case 40009: pParty->uTimePlayed += (signed __int64)((double)(7680 * (24 * 60)) * 0.033333335); return 0; + case 40010: pParty->uTimePlayed += (signed __int64)((double)(7680 * (7 * (24 * 60))) * 0.033333335); return 0; + case 40011: pParty->uTimePlayed += (signed __int64)((double)(7680 * (28 * (24 * 60))) * 0.033333335); return 0; + case 40012: pParty->uTimePlayed += (signed __int64)((double)(7680 * (12 * (28 * (24 * 60)))) * 0.033333335); return 0;// this incorrect + + //SubMenu "Items" + case 40015: /* generate item level 1*/; return 0; + + } + } + return DefWindowProcA(hWnd, Msg, wParam, lParam); }; - if ( Msg > WM_SYSCOMMAND ) { @@ -7067,33 +7129,7 @@ //goto _def_wnd_proc; return DefWindowProcA(hWnd, Msg, wParam, lParam); } - if ( Msg != WM_COMMAND ) - //goto _def_wnd_proc; return DefWindowProcA(hWnd, Msg, wParam, lParam); - if ( wParam != 101 ) - { - if ( wParam == 103 ) - { - pRenderer->SavePCXScreenshot(); - return 0; - } - if ( wParam == 104 ) - { - pRenderer->ChangeBetweenWinFullscreenModes(); - if ( pArcomageGame->bGameInProgress ) - pArcomageGame->field_F6 = 1; - return 0; - } - if ( wParam != 40001 ) - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - v38 = 0; - v37 = 0; - v36 = 2; - v35 = ::hWnd; -//LABEL_104: - SendMessageA(::hWnd, WM_DESTROY, v37, v38); - return 0; } if ( dword_506E68 != -1 ) { @@ -7984,7 +8020,7 @@ pEventTimer->Pause(); pMiscTimer->Pause(); pParty->uFlags = 2; - pStru277->_427D48(1); + pCastSpellInfo->_427D48(1); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); DoPrepareWorld(0, (v1 == 0) + 1); pMiscTimer->Resume(); @@ -9206,7 +9242,7 @@ assert(sizeof(GUIFont) == 0x1020); assert(sizeof(stru262_TurnBased) == 0x40); assert(sizeof(ArcomageGame) == 0xFB); - assert(sizeof(stru277) == 0x14); + assert(sizeof(CastSpellInfo) == 0x14); assert(sizeof(ArcomageCard) == 0x6C); assert(sizeof(stru320) == 0x3FC); assert(sizeof(TravelInfo) == 0x20); @@ -9280,7 +9316,6 @@ if (wcsstr(pCmdLine, L"-new_sky")) new_sky = true; } - stru_51076C.registry_debug_flags = ReadWindowsRegistryInt("debug flags", 0); /*v8 = _4AC1C9_get_cpu_speed(0, (Vec4_int_ *)a2); @@ -9857,7 +9892,7 @@ a1.uFrameZ = a1.uFrameWidth + a1.uFrameX - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; v1 = pItemsTable->pItems[(unsigned int)pGUIWindow_ScrollWindow->ptr_1C + 700].pName; - v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v2 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, format_4E2D80, v2, v1); a1.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3u); return a1.DrawText(
--- a/mm7_3.cpp Thu May 02 11:02:48 2013 +0600 +++ b/mm7_3.cpp Thu May 02 11:03:26 2013 +0600 @@ -26,14 +26,12 @@ #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" -#include "stru287.h" #include "Time.h" #include "IconFrameTable.h" #include "TurnEngine.h" #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "Weather.h" #include "stru220.h" #include "Events2D.h" @@ -4550,9 +4548,9 @@ v48 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); v9 = v48; } - pFaceTexture = (Texture *)(v9 != -1 ? (int)&pBitmaps_LOD->pTextures[v9] : 0); + pFaceTexture = pBitmaps_LOD->GetTexture(v9); v7->pTexture = pFaceTexture; - v12 = (v9 != -1 ? pBitmaps_LOD->pTextures[v9].uTextureWidth : 24); + v12 = pFaceTexture->uTextureWidth; v49 = v12; v49 = pFaceTexture->uTextureHeight; v10 = (pFace->uAttributes & 0x10) == 0; @@ -11522,34 +11520,36 @@ v10.uViewportZ = 639; v10.uViewportW = 479; v12 = 0; - v3 = (char *)&pOtherOverlayList->pOverlays[0].field_C; - do - { - if ( *((short *)v3 - 3) > 0 ) - { - result = *((short *)v3 - 6); - if ( result >= 300 ) - { - v4 = result; - v5 = result == v2 + 320 | result == v2 + 330 | result == v2 + 340 | result == v2 + 350; - result = v2 + 310; - if ( v4 == v2 + 310 | v5 ) - { - if ( !*(short *)v3 ) - { - v6 = pSpriteFrameTable->GetFrame( - pOverlayList->pOverlays[*((short *)v3 - 5)].uSpriteFramesetID, - *((short *)v3 - 4)); + //v3 = (char *)&pOtherOverlayList->pOverlays[0].field_C; + //do + for ( uint i = 0; i < 50; ++i ) + { + if ( pOtherOverlayList->pOverlays[i].field_6 > 0 ) + { + result = pOtherOverlayList->pOverlays[i].field_0; + if ( pOtherOverlayList->pOverlays[i].field_0 >= 300 ) + { + //v4 = result; + v5 = pOtherOverlayList->pOverlays[i].field_0 == v2 + 320 + | pOtherOverlayList->pOverlays[i].field_0 == v2 + 330 | pOtherOverlayList->pOverlays[i].field_0 == v2 + 340 + | pOtherOverlayList->pOverlays[i].field_0 == v2 + 350; + pOtherOverlayList->pOverlays[i].field_0 = v2 + 310; + if ( pOtherOverlayList->pOverlays[i].field_0 == v2 + 310 | v5 ) + { + if ( !pOtherOverlayList->pOverlays[i].field_0 ) + { + v6 = pSpriteFrameTable->GetFrame(pOverlayList->pOverlays[pOtherOverlayList->pOverlays[i].field_2].uSpriteFramesetID, + pOtherOverlayList->pOverlays[i].field_4); v7 = v6; - v11 = *((int *)v3 + 1); + v11 = pOtherOverlayList->pOverlays[i].field_E; v13 = v6->scale; v13 = (unsigned __int64)(v11 * (signed __int64)v13) >> 16; - v10.uScreenSpaceX = *((short *)v3 - 2); - v10.uScreenSpaceY = *((short *)v3 - 1); + v10.uScreenSpaceX = pOtherOverlayList->pOverlays[i].field_8; + v10.uScreenSpaceY = pOtherOverlayList->pOverlays[i].field_A; v10._screenspace_x_scaler_packedfloat = v13; v10._screenspace_y_scaler_packedfloat = v13; v10.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v6->uPaletteIndex, 0, 1); - v8 = *((short *)v3 - 5); + v8 = pOtherOverlayList->pOverlays[i].field_2; v10.sZValue = 0; v10.uFlags = 0; v9 = pOverlayList->pOverlays[v8].uOverlayType; @@ -11563,9 +11563,9 @@ } } } - v3 += 20; - } - while ( (signed int)v3 < (signed int)&pOverlayList->pOverlays ); + //v3 += 20; + } + //while ( (signed int)v3 < (signed int)&pOverlayList->pOverlays ); return result; } @@ -12316,8 +12316,8 @@ default: assert(false); } - pTexture_Dialogue_Background = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; - pTexture_outside = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("outside", TEXTURE_16BIT_PALETTE)]; + pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); + pTexture_outside = pIcons_LOD->LoadTexturePtr("outside", TEXTURE_16BIT_PALETTE); v1 = pMapStats->GetMapInfo(pCurrentMapName); if ( v1 ) sprintfex(sHouseName, pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s" @@ -12482,11 +12482,11 @@ dword_5C3418 = v4; dword_5C341C = v3; _591094_decoration = activeLevelDecoration; - pGUIWindow2 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_GreetingNPC, a4, 0); - pGUIWindow2->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); - pGUIWindow2->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); - pGUIWindow2->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); - pGUIWindow2->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); + pGUIWindow2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_GreetingNPC, a4, 0); + pGUIWindow2->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + pGUIWindow2->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + pGUIWindow2->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + pGUIWindow2->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); } } @@ -12581,9 +12581,9 @@ v51.uFrameWidth -= 10; v51.uFrameZ -= 10; //v54 = v1; - GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); - v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u); + TargetColor(0xFFu, 0xFFu, 0xFFu); + TargetColor(0xE1u, 0xCDu, 0x23u); + v2 = TargetColor(0x15u, 0x99u, 0xE9u); pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel_loop != -1 ? &pIcons_LOD->pTextures[uTextureID_right_panel_loop] : 0)); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0)); @@ -12819,8 +12819,8 @@ v32 = 0; - //pInString = (char *)GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - v33 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); + //pInString = (char *)TargetColor(0xFFu, 0xFFu, 0xFFu); + v33 = TargetColor(0xE1u, 0xCDu, 0x23u); v34 = pDialogueWindow; //v54 = v33; v35 = pDialogueWindow->pStartingPosActiveItem; @@ -12864,7 +12864,7 @@ v43->uW = v42; v47 = v33; if ( (unsigned __int16 *)pDialogueWindow->pCurrentPosActiveItem != v46 ) - v47 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); + v47 = TargetColor(0xFFu, 0xFFu, 0xFFu); v52.DrawTitleText(pFontArrus, 0, v45, v47, Str, 3u); v34 = pDialogueWindow; ++v55; @@ -13716,7 +13716,7 @@ SpriteObject a1; // [sp+38h] [bp-7Ch]@12 //SpriteObject::SpriteObject(&a1); - a1.uType = stru_4E3ACC[spellnum].field_0; + a1.uType = stru_4E3ACC[spellnum].uType; if ( spellnum > 58 ) { if ( spellnum == 69 )
--- a/mm7_4.cpp Thu May 02 11:02:48 2013 +0600 +++ b/mm7_4.cpp Thu May 02 11:03:26 2013 +0600 @@ -28,7 +28,6 @@ #include "DecorationList.h" #include "SaveLoad.h" #include "stru123.h" -#include "stru287.h" #include "Time.h" #include "IconFrameTable.h" #include "GUIProgressBar.h" @@ -38,15 +37,13 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" #include "FactionTable.h" #include "StorylineTextTable.h" #include "Random.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "stru298.h" #include "stru12.h" -#include "stru351.h" #include "Events2D.h" #include "stru159.h" #include "texts.h" @@ -2103,7 +2100,7 @@ else { v11 = &pObjectList->pObjects->uObjectID; - while ( stru_4E3ACC[8].field_0 != *v11 ) + while ( stru_4E3ACC[8].uType != *v11 ) { ++v10; v11 += 28; @@ -3488,7 +3485,7 @@ a1[0] = 0; pPlayer = &pParty->pPlayers[v6]; - v59 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 155); + v59 = TargetColor(255, 255, 155); //v61 = pPlayer; memset(pTmpBuf2, 0, sizeof(pTmpBuf2)); @@ -6221,7 +6218,7 @@ v7 = pSpellStats->pInfos[v1].pName; a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1; a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1; - v8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v8 = TargetColor(0xFFu, 0xFFu, 0x9Bu); a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u); a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2, 0, 0, 0); a1.uFrameZ = a1.uFrameX + 107; @@ -6256,7 +6253,7 @@ sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[427], pPlayer->pName, pGlobalTXT_LocalizationStrings[562]);// // "%s is in no condition to %s" // "do anything" - v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 0x9Bu); + v2 = TargetColor(255, 255, 0x9Bu); v3 = pFontArrus->CalcTextHeight(pTmpBuf, &v4, 0, 0); v4.DrawTitleText(pFontArrus, 0, (212 - v3) / 2 + 101, v2, pTmpBuf, 3u); result = 0; @@ -7334,8 +7331,8 @@ a1.uFrameZ -= 10; v58 = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) - 1)]; v6 = v58; - v55 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); - v7 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u); + v55 = TargetColor(0xE1u, 0xCDu, 0x23u); + v7 = TargetColor(0x15u, 0x99u, 0xE9u); v8 = v6->uProfession; if ( v8 ) sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[429], v6->pName, aNPCProfessionNames[v8]); @@ -7414,9 +7411,9 @@ if ( !v28 ) { v29 = (char *)&pMonsterStats + 88 * word_F8B1A0; - v30 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); + v30 = TargetColor(0xFFu, 0xFFu, 0xFFu); v31 = *(int *)v29; - v32 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v32 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, &byte_4F0F98, v32, v31, v30); sprintf(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * (unsigned __int8)v29[8]); current_npc_text = pTmpBuf2; @@ -7499,8 +7496,8 @@ } } v34 = 0; - v54 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - v35 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); + v54 = TargetColor(0xFFu, 0xFFu, 0xFFu); + v35 = TargetColor(0xE1u, 0xCDu, 0x23u); v36 = v14->pStartingPosActiveItem; v55 = v35; for ( i = v36 + v14->pNumPresenceButton; (signed int)v36 < (signed int)i; i = pDialogueWindow->pNumPresenceButton @@ -7850,10 +7847,9 @@ ContractSelectText(pEventCode); pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15E, WINDOW_MainMenu, pEventCode, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7, 0x1BD, 0xA9, 0x23, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], // Cancel - pIcons_LOD->GetTexture(uExitCancelTextureId), 0); - pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); - pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0); + pBtn_ExitCancel = pDialogueWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); // Cancel + pDialogueWindow->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); + pDialogueWindow->CreateButton(480, 160, 140, 30, 1, 0, UIMSG_ClickNPCTopic, 0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0); pDialogueWindow->_41D08F(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } @@ -7873,9 +7869,7 @@ pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15Eu, WINDOW_MainMenu, v1, 0); v2 = ""; pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, - pGlobalTXT_LocalizationStrings[34], - (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), - 0); + pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); if ( contract_approved ) v2 = pGlobalTXT_LocalizationStrings[535]; @@ -7898,7 +7892,7 @@ pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15Eu, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], //"Cancel" - (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), + pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); if ( pNPCStats->pProfessions[v1->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v1->uProfession) ) @@ -7934,14 +7928,10 @@ pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); sprintfex(sHouseName, pGlobalTXT_LocalizationStrings[LOCSTR_ENTER_S], pMapStats->pInfos[uHouse_ExitPic].pName); - pBtn_ExitCancel = pDialogueWindow->CreateButton( 566, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0x4Eu, - pGlobalTXT_LocalizationStrings[34],// "Cancel" - (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0),0); - pBtn_YES = pDialogueWindow->CreateButton( 486u, 445u, 75u, 33u, 1, 0, UIMSG_BF, 1u, 0x59u, - sHouseName, - (Texture *)(uTextureID_BUTTYES2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTYES2] : 0), 0); + pBtn_ExitCancel = pDialogueWindow->CreateButton(566, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 'N', pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);// "Cancel" + pBtn_YES = pDialogueWindow->CreateButton(486, 445, 75, 33, 1, 0, UIMSG_BF, 1, 'Y', sHouseName, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); pDialogueWindow->CreateButton( pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 63u, 73u, 1, 0, UIMSG_BF, 1u, 0x20u, sHouseName, 0); - pDialogueWindow->CreateButton(8u, 8u, 460u, 344u, 1, 0, UIMSG_BF, 1u, 0x59u, sHouseName, 0); + pDialogueWindow->CreateButton(8, 8, 460, 344, 1, 0, UIMSG_BF, 1, 0x59u, sHouseName, 0); } else { @@ -7958,7 +7948,7 @@ pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton( 471u, 445u, 169u, 35u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" - (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); + pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); if ( pDialogueNPCCount == 1 && dword_591080 ) { @@ -8420,8 +8410,8 @@ v28.uFrameX = 483; v28.uFrameWidth = 148; v28.uFrameZ = 334; - v30 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - v31 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v30 = TargetColor(0xFFu, 0xFFu, 0xFFu); + v31 = TargetColor(0xFFu, 0xFFu, 0x9Bu); v2 = 52 * (unsigned int)v0->ptr_1C; //v32 = (unsigned __int8)(((p2DEvents_minus1___00[v2 / 2] != 18) - 1) & 0x96) + 100; v32 = (unsigned __int8)(((p2DEvents[(unsigned int)v0->ptr_1C - 1].uType != 18) - 1) & 0x96) + 100; @@ -9157,7 +9147,7 @@ v12 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); v13 = pHouse_ExitPictures[v10]; pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v12]; - pTexture_outside = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v13, TEXTURE_16BIT_PALETTE)]; + pTexture_outside = pIcons_LOD->LoadTexturePtr(v13, TEXTURE_16BIT_PALETTE); if ( v9 ) { if ( !v23 )
--- a/mm7_5.cpp Thu May 02 11:02:48 2013 +0600 +++ b/mm7_5.cpp Thu May 02 11:03:26 2013 +0600 @@ -32,11 +32,9 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "StorylineTextTable.h" #include "Events2D.h" @@ -531,78 +529,76 @@ pGUIWindow_CurrentMenu->Release(); viewparams->field_48 = v0; pCurrentScreen = SCREEN_OPTIONS; - uTextureID_ControlBG[0] = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[3] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[2] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[4] = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[5] = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[1] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[19] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[10] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[11] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[12] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[13] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[14] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[15] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[16] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[17] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[18] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[9] = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[20] = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[22] = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); - uTextureID_ControlBG[21] = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); + + options_menu_skin.uTextureID_Background = pIcons_LOD->LoadTexture("ControlBG", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[2] = pIcons_LOD->LoadTexture("con_16x", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[1] = pIcons_LOD->LoadTexture("con_32x", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_TurnSpeed[0] = pIcons_LOD->LoadTexture("con_Smoo", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ArrowLeft = pIcons_LOD->LoadTexture("con_ArrL", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ArrowRight = pIcons_LOD->LoadTexture("con_ArrR", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[0] = pIcons_LOD->LoadTexture("convol10", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[1] = pIcons_LOD->LoadTexture("convol20", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[2] = pIcons_LOD->LoadTexture("convol30", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[3] = pIcons_LOD->LoadTexture("convol40", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[4] = pIcons_LOD->LoadTexture("convol50", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[5] = pIcons_LOD->LoadTexture("convol60", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[6] = pIcons_LOD->LoadTexture("convol70", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[7] = pIcons_LOD->LoadTexture("convol80", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[8] = pIcons_LOD->LoadTexture("convol90", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_SoundLevels[9] = pIcons_LOD->LoadTexture("convol00", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_FlipOnExit = pIcons_LOD->LoadTexture("option04", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_AlwaysRun = pIcons_LOD->LoadTexture("option03", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); + options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0); pGUIWindow_CurrentMenu->CreateButton(22, 270, - pIcons_LOD->GetTexture(uTextureID_ControlBG[3])->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ControlBG[3])->uTextureHeight, - v0, 0, - UIMSG_SetTurnSpeed, 0x80, - 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x5Du, 270, - pIcons_LOD->GetTexture(uTextureID_ControlBG[2])->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ControlBG[2])->uTextureHeight, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, + v0, 0, UIMSG_SetTurnSpeed, 0x80, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(93, 270, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])->uTextureHeight, v0, 0, UIMSG_SetTurnSpeed, 0x40u, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0xA4u, 270, - pIcons_LOD->GetTexture(uTextureID_ControlBG[1])->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ControlBG[1])->uTextureHeight, + pGUIWindow_CurrentMenu->CreateButton(164, 270, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])->uTextureHeight, v0, 0, UIMSG_SetTurnSpeed, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x14u, 0x12Fu, - pIcons_LOD->GetTexture(uTextureID_ControlBG[21])->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ControlBG[21])->uTextureHeight, + + pGUIWindow_CurrentMenu->CreateButton(20, 303, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound)->uTextureHeight, v0, 0, UIMSG_ToggleWalkSound, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x80u, 0x12Fu, - (uTextureID_ControlBG[22] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[22]].uTextureWidth : 24), - (uTextureID_ControlBG[22] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[22]].uTextureHeight : 26), - v0, 0, UIMSG_ToggleShowDamage, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x14u, 0x145u, - (uTextureID_ControlBG[20] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[20]].uTextureWidth : 24), - (uTextureID_ControlBG[20] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[20]].uTextureHeight : 26), - v0, 0, UIMSG_ToggleAlwaysRun, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x80u, 0x145u, - (uTextureID_ControlBG[9] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[9]].uTextureWidth : 24), - (uTextureID_ControlBG[9] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[9]].uTextureHeight : 26), - v0, 0, UIMSG_ToggleFlipOnExit, 0, 0, v1, 0); - pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, v0, 0, UIMSG_ChangeSoundVolume, 4, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); - pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xA2u, 0x10u, 0x10u, v0, 0, UIMSG_ChangeSoundVolume, 5, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); - pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xA2u, 0xACu, 0x11u, v0, 0, UIMSG_ChangeSoundVolume, 0, 0, v1, 0); - pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0xD8u, 0x10u, 0x10u, v0, 0, UIMSG_ChangeMusicVolume, 4, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); - pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xD8u, 0x10u, 0x10u, v0, 0, UIMSG_ChangeMusicVolume, 5, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); - pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xD8u, 0xACu, 0x11u, v0, 0, UIMSG_ChangeMusicVolume, 0, 0, v1, 0); - pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0x10Eu, 0x10u, 0x10u, v0, 0, UIMSG_ChangeVoiceVolume, 4, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); - pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0x10Eu, 0x10u, 0x10u, v0, 0, UIMSG_ChangeVoiceVolume, 5u, 0, v1, - &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); - pGUIWindow_CurrentMenu->CreateButton(0x107u, 0x10Eu, 0xACu, 0x11u, v0, 0, UIMSG_ChangeVoiceVolume, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, v0, 0, UIMSG_Escape, 0, 0, - pGlobalTXT_LocalizationStrings[619],// "Return to Game" - 0); - pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x8Cu, 0xD6u, 0x28u, v0, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(19, 194, 214, 40, v0, 0, UIMSG_OpenVideoOptions, 0, 86, v1, 0); - continue; + pGUIWindow_CurrentMenu->CreateButton(128, 303, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage)->uTextureHeight, + v0, 0, UIMSG_ToggleShowDamage, 0, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(20, 325, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun)->uTextureHeight, + v0, 0, UIMSG_ToggleAlwaysRun, 0, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(128, 325, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureWidth, + pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit)->uTextureHeight, + v0, 0, UIMSG_ToggleFlipOnExit, 0, 0, v1, 0); + + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, v0, 0, UIMSG_ChangeSoundVolume, 4, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 162, 16, 16, v0, 0, UIMSG_ChangeSoundVolume, 5, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + pGUIWindow_CurrentMenu->CreateButton(263, 162, 172, 17, v0, 0, UIMSG_ChangeSoundVolume, 0, 0, v1, 0); + + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 216, 16, 16, v0, 0, UIMSG_ChangeMusicVolume, 4, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 216, 16, 16, v0, 0, UIMSG_ChangeMusicVolume, 5, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + pGUIWindow_CurrentMenu->CreateButton(263, 216, 172, 17, v0, 0, UIMSG_ChangeMusicVolume, 0, 0, v1, 0); + + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 270, 16, 16, v0, 0, UIMSG_ChangeVoiceVolume, 4, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowLeft), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(435, 270, 16, 16, v0, 0, UIMSG_ChangeVoiceVolume, 5, 0, v1, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ArrowRight), 0); + pGUIWindow_CurrentMenu->CreateButton(263, 270, 172, 17, v0, 0, UIMSG_ChangeVoiceVolume, 0, 0, v1, 0); + + pGUIWindow_CurrentMenu->CreateButton(241, 302, 214, 40, v0, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619], 0); // "Return to Game" + pGUIWindow_CurrentMenu->CreateButton( 19, 140, 214, 40, v0, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, v1, 0); + pGUIWindow_CurrentMenu->CreateButton( 19, 194, 214, 40, v0, 0, UIMSG_OpenVideoOptions, 0, 86, v1, 0); + continue; + case UIMSG_OpenKeyMappingOptions://Open if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1128,15 +1124,8 @@ pEventTimer->Resume(); continue; case SCREEN_OPTIONS://Close - thisa = (signed int)&uTextureID_ControlBG; - do - { - if ( *(int *)thisa ) - pIcons_LOD->pTextures[*(int *)thisa].Release(); - thisa += 4; - } - while ( thisa < (signed int)&dword_507CBC ); - memset(&uTextureID_ControlBG, 0, 0x5Cu); + options_menu_skin.Relaease(); + pIcons_LOD->_40F9C5(); WriteWindowsRegistryInt("soundflag", (char)uSoundVolumeMultiplier); WriteWindowsRegistryInt("musicflag", (char)uMusicVolimeMultiplier); @@ -1657,7 +1646,7 @@ { pParty->field_6E4 = 0; pParty->field_6E0 = 0; - pStru277->_427D48(v0); + pCastSpellInfo->_427D48(v0); sub_44603D(); pEventTimer->Pause(); pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box); @@ -3309,7 +3298,7 @@ } } } - pStru277->_427E01_cast_spell(); + pCastSpellInfo->_427E01_cast_spell(); } //----- (004356FF) -------------------------------------------------------- @@ -3462,10 +3451,10 @@ case UIMSG_PlayerCreation_FacePrev: { pPlayer = &pParty->pPlayers[uNum]; - unsigned char v12 = (char)((int)pPlayer->uFace - 1) < 0; - --pPlayer->uFace; - if ( v12 ) + if (!pPlayer->uFace) pPlayer->uFace = 19; + else + pPlayer->uFace -= 1; pPlayer->uVoiceID = pPlayer->uFace; pPlayer->SetInitialStats(); pPlayer->SetSexByVoice(); @@ -4595,7 +4584,7 @@ PlayerEquipment *v57; // [sp+48h] [bp-24h]@10 //int v58; // [sp+4Ch] [bp-20h]@10 int v59; // [sp+50h] [bp-1Ch]@1 - //unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 + unsigned int uActorID_Monster_; // [sp+54h] [bp-18h]@1 int v61; // [sp+58h] [bp-14h]@1 bool v62; // [sp+5Ch] [bp-10h]@1 int uDamageAmount; // [sp+60h] [bp-Ch]@1 @@ -4604,7 +4593,7 @@ //v3 = a1; v4 = 0; - //uActorID_Monster_ = uActorID_Monster; + uActorID_Monster_ = uActorID_Monster; //v54 = a1; uDamageAmount = 0; a4 = 0; @@ -4626,7 +4615,7 @@ assert(PID_ID(abs(a1)) < 4); auto player = &pParty->pPlayers[PID_ID(a1)]; - pMonster = &pActors[uActorID_Monster]; + pMonster = &pActors[uActorID_Monster_]; //uPlayerID = pMonster->IsAlive(); if (pMonster->IsNotAlive()) return; @@ -4675,10 +4664,10 @@ break; } } - //v50 = pMonster->pMonsterInfo.uID; + v50 = pMonster->pMonsterInfo.uID; a2 = 4; //v27 = player->CalculateMeleeDamageTo(0, 0, v50); - uDamageAmount = player->CalculateMeleeDamageTo(0, 0, pMonster->pMonsterInfo.uID); + uDamageAmount = player->CalculateMeleeDamageTo(0, 0, v50); //if ( !v57 ) goto LABEL_67; //goto LABEL_69; @@ -4689,7 +4678,7 @@ v61 = v4->field_60_distance_related_prolly_lod; if ( !v19 ) { - //v9 = v4; + //v9 = (SpriteObject *)uDamageAmount; v50 = pParty->vPosition.x - v4->vPosition.x; //v55 = abs(v50); pMonsterName = (char *)(pParty->vPosition.y - v4->vPosition.y); @@ -4882,8 +4871,8 @@ } if ( pMonster->sCurrentHP > 0 ) { - Actor::Stun(uActorID_Monster, a1, 0); - Actor::AggroSurroundingPeasants(uActorID_Monster, 1); + Actor::Stun(uActorID_Monster_, a1, 0); + Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); if ( bShowDamage ) { v50 = uDamageAmount; @@ -4927,9 +4916,9 @@ } } } - Actor::Die(uActorID_Monster); - Actor::ApplyFineForKillingPeasant(uActorID_Monster); - Actor::AggroSurroundingPeasants(uActorID_Monster, 1); + Actor::Die(uActorID_Monster_); + Actor::ApplyFineForKillingPeasant(uActorID_Monster_); + Actor::AggroSurroundingPeasants(uActorID_Monster_, 1); if ( pMonster->pMonsterInfo.uExp ) GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp); v40 = SPEECH_51; @@ -5002,7 +4991,7 @@ pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y); pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z); } - Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61); + Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster_, 1, v61); } // 4D864C: using guessed type char byte_4D864C; @@ -9319,49 +9308,6 @@ return v5; } -//----- (00409BE8) -------------------------------------------------------- -void __cdecl sub_409BE8() -{ - void *v0; // eax@1 - stru348 *v1; // eax@1 - int v2; // ecx@1 - int v3; // eax@1 - - v0 = window_SpeakInHouse->ptr_1C; - dword_4E1874 = 5; - v1 = &stru_4E1890[(int)((char *)v0 - 108)]; - amuint_4E1860 = v1->field_4; - amuint_4E1864 = v1->field_6; - amuint_4E1868 = v1->field_8 - 1; - amuint_4E186C = v1->field_A - 1; - amuint_4E1870 = v1->field_C - 1; - amuint_505884 = v1->field_E; - amuint_505888 = v1->field_10; - amuint_50588C = v1->field_12; - dword_4E1878 = 1; - dword_4E187C = 1; - dword_4E1880 = 1; - dword_4E1884 = v1->field_0; - v2 = v1->field_2; - v3 = v1->field_14; - dword_4E1888 = v2; - dword_4DF3A4 = v3; -} -// 4DF3A4: using guessed type int dword_4DF3A4; -// 4E1860: using guessed type int amuint_4E1860; -// 4E1864: using guessed type int amuint_4E1864; -// 4E1868: using guessed type int amuint_4E1868; -// 4E186C: using guessed type int amuint_4E186C; -// 4E1870: using guessed type int amuint_4E1870; -// 4E1874: using guessed type int dword_4E1874; -// 4E1878: using guessed type int dword_4E1878; -// 4E187C: using guessed type int dword_4E187C; -// 4E1880: using guessed type int dword_4E1880; -// 4E1884: using guessed type int dword_4E1884; -// 4E1888: using guessed type int dword_4E1888; -// 505884: using guessed type int amuint_505884; -// 505888: using guessed type int amuint_505888; -// 50588C: using guessed type int amuint_50588C; //----- (0040D75D) -------------------------------------------------------- char __fastcall pPrimaryWindow_draws_text(int a1, const char *pText, int *pXY) @@ -9435,11 +9381,11 @@ //----- (0040DEDB) -------------------------------------------------------- unsigned int __stdcall R8G8B8_to_TargetFormat(int uColor) { - return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat((unsigned __int8)uColor, BYTE1(uColor), BYTE2(uColor)); + return TargetColor((unsigned __int8)uColor, BYTE1(uColor), BYTE2(uColor)); } //----- (0040DEF3) -------------------------------------------------------- -unsigned short GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b ) +unsigned short TargetColor( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b ) { return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + @@ -10204,7 +10150,7 @@ v0 = pParty->uCurrentHour; v6 = pMapStats->GetMapInfo(pCurrentMapName); - a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x4Bu, 0x4Bu, 0x4Bu); + a5 = TargetColor(0x4Bu, 0x4Bu, 0x4Bu); pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_13); v7 = (unsigned __int8)pDayMoonPhase[pParty->uDaysPlayed]; if ( (signed int)v0 <= 12 ) @@ -10326,13 +10272,13 @@ //----- (00414162) -------------------------------------------------------- void __cdecl uGameUIFontMain_initialize() { - uGameUIFontMain = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0); + uGameUIFontMain = TargetColor(0xAu, 0, 0); } //----- (00414174) -------------------------------------------------------- void __cdecl uGameUIFontShadow_initialize() { - uGameUIFontShadow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE6u, 214u, 193u); + uGameUIFontShadow = TargetColor(0xE6u, 214u, 193u); } @@ -10531,7 +10477,7 @@ } case WINDOW_Book: { - SellectDrawBook((unsigned int)pWindow->ptr_1C); + DrawCurrentBook((unsigned int)pWindow->ptr_1C); break; } case WINDOW_QuickReference: @@ -11284,7 +11230,7 @@ v11 = pTmpBuf; strcpy(pTmpBuf, v12); } - v13 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v13 = TargetColor(0xFFu, 0xFFu, 0x9Bu); a1.DrawTitleText(pFontArrus, 0, 0xCu, v13, v11, 3u); a1.uFrameWidth -= 24; a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1; @@ -11505,7 +11451,7 @@ v2 = 255; v3 = 0; } - return GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v3, v2, v6); + return TargetColor(v3, v2, v6); } //----- (00417939) -------------------------------------------------------- @@ -11519,9 +11465,9 @@ v1 = uConditionIdx; v2 = 65535; - v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u); - v6 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0); - v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); + v3 = TargetColor(0xE1u, 0xCDu, 0x23u); + v6 = TargetColor(0xFFu, 0x23u, 0); + v4 = TargetColor(0, 0xFFu, 0); switch ( v1 ) { case 0u: @@ -11579,7 +11525,7 @@ Dst.uFrameHeight -= 12; Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1; - v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); + v4 = TargetColor(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, format_4E2D80, v4, v3); Dst.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3u); return Dst.DrawText(pFontSmallnum, 1, LOBYTE(pFontLucida->uFontHeight), 0, v2, 0, 0, 0); @@ -11594,9 +11540,9 @@ unsigned int red; // [sp+10h] [bp-8h]@1 unsigned int white; // [sp+14h] [bp-4h]@1 - white = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - red = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0); - yellow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0); + white = TargetColor(0xFFu, 0xFFu, 0xFFu); + red = TargetColor(0xFFu, 0, 0); + yellow = TargetColor(0xFFu, 0xFFu, 0); if ( !(uPlayerClass % 4) ) { if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level )
--- a/mm7_6.cpp Thu May 02 11:02:48 2013 +0600 +++ b/mm7_6.cpp Thu May 02 11:03:26 2013 +0600 @@ -31,11 +31,9 @@ #include "Awards.h" #include "Autonotes.h" #include "stru160.h" -#include "stru279.h" #include "TurnEngine.h" -#include "stru277.h" +#include "CastSpellInfo.h" #include "Weather.h" -#include "stru272.h" #include "stru298.h" #include "texts.h" #include "StorylineTextTable.h" @@ -1110,7 +1108,7 @@ || (v2 = 300.0 < p[1].vWorldViewPosition.x, v3 = 0, v4 = 300.0 == p[1].vWorldViewPosition.x, - BYTE1(result) = HIBYTE(v1), + //BYTE1(result) = HIBYTE(v1), !(v2 | v4)) ) { if ( p->vWorldViewPosition.x < 300.0 ) @@ -1118,17 +1116,17 @@ v6 = 300.0 < p[1].vWorldViewPosition.x; v7 = 0; v8 = 300.0 == p[1].vWorldViewPosition.x; - BYTE1(result) = HIBYTE(v1); + //BYTE1(result) = HIBYTE(v1); if ( !(v6 | v8) ) { - LOBYTE(result) = 0; - return result; + //LOBYTE(result) = 0; + return false; } } v9 = 300.0 < p->vWorldViewPosition.x; v10 = 0; v11 = 300.0 == p->vWorldViewPosition.x; - BYTE1(result) = HIBYTE(v1); + //BYTE1(result) = HIBYTE(v1); if ( v9 | v11 ) { v16 = 1.0 / (p->vWorldViewPosition.x - p[1].vWorldViewPosition.x); @@ -1150,8 +1148,8 @@ p->vWorldViewPosition.z = v15 * v14 + p->vWorldViewPosition.z; } } - LOBYTE(result) = 1; - return result; + //LOBYTE(result) = 1; + return true; } //----- (004268E3) -------------------------------------------------------- @@ -1186,7 +1184,6 @@ LOWORD(v2) = (a1 >> 5) & 0x7E0; return ((unsigned __int8)a1 >> 3) | v2 | v1; } - //----- (00426947) -------------------------------------------------------- void __cdecl sub_426947() { @@ -1249,7 +1246,7 @@ if ( v11 ) { LOBYTE(v7) = v6->GetLearningPercent(); - v1b = v11 + v11 * v7 / 100; + v1b = v11 + v11 * (char)v7 / 100; //v8 = __CFADD__((int)v1, LODWORD(v6->uExperience)); //need review LODWORD(v6->uExperience) += v1b; @@ -2251,19 +2248,19 @@ if (a5 & 0x3CA) { - assert(sizeof(pStru277) / sizeof(*pStru277) == 10); + assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo) == 10); for (uint i = 0; i < 10; ++i) - if (pStru277[i].field_8 & 0x3CA) + if (pCastSpellInfo[i].field_8 & 0x3CA) { - pStru277[i].spellnum = 0; + pCastSpellInfo[i].spellnum = 0; break; } } - assert(sizeof(pStru277) / sizeof(*pStru277) == 10); + assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo) == 10); for (uint i = 0; i < 10; ++i) { - auto spell = pStru277 + i; + auto spell = pCastSpellInfo + i; if (!spell->spellnum) continue; @@ -2279,14 +2276,14 @@ } } - int result = pStru277->PushStru277(a1, uPlayerID, a4, a5, a6); + int result = pCastSpellInfo->PushCastSpellInfo(a1, uPlayerID, a4, a5, a6); if ( result != -1 ) { if ( a5 & 2 ) { if ( pGUIWindow_Settings ) return; - pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 0, 0x31u, "", 0); pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 1u, 0x32u, "", 0); pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 2u, 0x33u, "", 0); @@ -2299,7 +2296,7 @@ if ( pGUIWindow_Settings ) return; - pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_46, 0, 0, "", 0); sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; @@ -2309,7 +2306,7 @@ if ( pGUIWindow_Settings ) return; - pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_BE, 0, 0, "", 0); sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; @@ -2321,7 +2318,7 @@ ++pIcons_LOD->uTexturePacksCount; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - pGUIWindow_Settings = pStru277[result].sub_4219BE(); + pGUIWindow_Settings = pCastSpellInfo[result].sub_4219BE(); unk_50C9A0 = 1; some_active_character = uActiveCharacter; sub_421B2C_PlaceInInventory_or_DropPickedItem(); @@ -2331,7 +2328,7 @@ { if ( pGUIWindow_Settings ) return; - pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pCastSpellInfo[result], 0); pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 0, 0x31u, "", 0); pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 1, 0x32u, "", 0); pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 2, 0x33u, "", 0); @@ -2341,7 +2338,7 @@ } if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) { - pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pCastSpellInfo[result], 0); pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178, pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, @@ -2367,9 +2364,9 @@ } //----- (00427D48) -------------------------------------------------------- -void stru277::_427D48(unsigned int uPlayerID) +void CastSpellInfo::_427D48(unsigned int uPlayerID) { - stru277 *v2; // esi@1 + CastSpellInfo *v2; // esi@1 signed int v3; // ebx@1 v2 = this; @@ -2396,11 +2393,11 @@ } //----- (00427DA0) -------------------------------------------------------- -unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id) +unsigned int CastSpellInfo::PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id) { unsigned int result; // eax@1 - stru277 *v7; // edx@1 - stru277 *v8; // ecx@5 + CastSpellInfo *v7; // edx@1 + CastSpellInfo *v8; // ecx@5 result = 0; v7 = this; @@ -2428,11 +2425,11 @@ } //----- (00427E01) -------------------------------------------------------- -void stru277::_427E01_cast_spell() +void CastSpellInfo::_427E01_cast_spell() { //int v1; // esi@1 int v2; // edi@1 - stru277 *v3; // ebx@2 + CastSpellInfo *pCastSpell; // ebx@2 //signed int v4; // eax@8 //__int16 v5; // ax@9 signed int v6; // eax@14 @@ -3140,7 +3137,7 @@ //int v708; // [sp+D84h] [bp-100h]@1127 //int v709; // [sp+D88h] [bp-FCh]@1127 char v710; // [sp+D8Ch] [bp-F8h]@1156 - stru277 *v711; // [sp+D90h] [bp-F4h]@1 + //stru277 *v711; // [sp+D90h] [bp-F4h]@1 __int64 v712; // [sp+D94h] [bp-F0h]@991 int v713; // [sp+D9Ch] [bp-E8h]@324 int n; // [sp+DA0h] [bp-E4h]@1 @@ -3169,11 +3166,11 @@ signed int a2; // [sp+E7Ch] [bp-8h]@14 int amount; // [sp+E80h] [bp-4h]@1 - auto ecx0 = this; - - v711 = ecx0; - - SpriteObject a1; // [sp+DDCh] [bp-A8h]@1 + //auto ecx0 = this; + + //v711 = ecx0; + + SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1 //SpriteObject::SpriteObject(&a1); //v1 = 0; @@ -3186,28 +3183,28 @@ //while ( 1 ) for(n = 0; n < 10; ++n) { - v3 = &v711[n]; - HIDWORD(v733) = (int)v3; - if ( v3->spellnum == 0 ) + pCastSpell = &this[n]; + HIDWORD(v733) = (int)pCastSpell; + if ( pCastSpell->spellnum == 0 ) continue; if (pParty->Invisible()) pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); - if ( v3->field_8 & 0x3CA ) + if ( pCastSpell->field_8 & 0x3CA ) { - if ( !pParty->pPlayers[v3->uPlayerID].CanAct() ) - v711->_427D48(1u); + if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() ) + this->_427D48(1); continue; } - pPlayer = &pParty->pPlayers[v3->uPlayerID]; - - a2 = v3->spell_target_pid; - if (!a2) + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; + + a2 = pCastSpell->spell_target_pid; + if (!pCastSpell->spell_target_pid) { - if (v3->spellnum == SPELL_LIGHT_DESTROY_UNDEAD || - v3->spellnum == SPELL_SPIRIT_TURN_UNDEAD || - v3->spellnum == SPELL_DARK_CONTROL_UNDEAD ) + if (pCastSpell->spellnum == SPELL_LIGHT_DESTROY_UNDEAD || + pCastSpell->spellnum == SPELL_SPIRIT_TURN_UNDEAD || + pCastSpell->spellnum == SPELL_DARK_CONTROL_UNDEAD ) v666 = 1; else v666 = 0; @@ -3219,12 +3216,12 @@ } - a1.uType = stru_4E3ACC[v3->spellnum].field_0; - if (a1.uType) + pSpellSprite.uType = stru_4E3ACC[pCastSpell->spellnum].uType; + if (pSpellSprite.uType) { if (PID_TYPE(a2) == OBJECT_Actor) { - memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, v3->uPlayerID + 1), a2, &a3, 0), sizeof(v715)); + memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &a3, 0), sizeof(v715)); v2 = v723; } else @@ -3236,34 +3233,34 @@ LODWORD(v725) = 0; _this = 0; - if (v3->forced_spell_skill_level) + if (pCastSpell->forced_spell_skill_level) { - v11 = v3->forced_spell_skill_level; + v11 = pCastSpell->forced_spell_skill_level; v723 = v11 & 0x3F; v2 = v723; } else { //v667 = PLAYER_SKILL_STAFF; - if (v3->spellnum < SPELL_AIR_WIZARD_EYE) + if (pCastSpell->spellnum < SPELL_AIR_WIZARD_EYE) v667 = PLAYER_SKILL_FIRE; - else if (v3->spellnum < SPELL_WATER_AWAKEN) + else if (pCastSpell->spellnum < SPELL_WATER_AWAKEN) v667 = PLAYER_SKILL_AIR; - else if (v3->spellnum < SPELL_EARTH_STUN) + else if (pCastSpell->spellnum < SPELL_EARTH_STUN) v667 = PLAYER_SKILL_WATER; - else if (v3->spellnum < SPELL_SPIRIT_DETECT_LIFE) + else if (pCastSpell->spellnum < SPELL_SPIRIT_DETECT_LIFE) v667 = PLAYER_SKILL_EARTH; - else if (v3->spellnum < SPELL_MIND_REMOVE_FEAR) + else if (pCastSpell->spellnum < SPELL_MIND_REMOVE_FEAR) v667 = PLAYER_SKILL_SPIRIT; - else if (v3->spellnum < SPELL_BODY_CURE_WEAKNESS) + else if (pCastSpell->spellnum < SPELL_BODY_CURE_WEAKNESS) v667 = PLAYER_SKILL_MIND; - else if (v3->spellnum < SPELL_LIGHT_LIGHT_BOLT) + else if (pCastSpell->spellnum < SPELL_LIGHT_LIGHT_BOLT) v667 = PLAYER_SKILL_BODY; - else if (v3->spellnum < SPELL_DARK_REANIMATE) + else if (pCastSpell->spellnum < SPELL_DARK_REANIMATE) v667 = PLAYER_SKILL_LIGHT; - else if (v3->spellnum < SPELL_BOW_ARROW) + else if (pCastSpell->spellnum < SPELL_BOW_ARROW) v667 = PLAYER_SKILL_DARK; - else if (v3->spellnum == SPELL_BOW_ARROW) + else if (pCastSpell->spellnum == SPELL_BOW_ARROW) v667 = PLAYER_SKILL_BOW; else assert(false && "Unknown spell"); @@ -3289,136 +3286,125 @@ } } - if (v3->forced_spell_skill_level) + if (pCastSpell->forced_spell_skill_level) uRequiredMana = 0; else - uRequiredMana = pSpellDatas[v3->spellnum].mana_per_skill[v731 - 1]; - sRecoveryTime = pSpellDatas[v3->spellnum].recovery_per_skill[v731 - 1]; + uRequiredMana = pSpellDatas[pCastSpell->spellnum].mana_per_skill[v731 - 1]; + sRecoveryTime = pSpellDatas[pCastSpell->spellnum].recovery_per_skill[v731 - 1]; if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) uRequiredMana = 0; - if (v3->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" - v3->spellnum = 0; - continue; - } - v730 = v3->spellnum; - if (pPlayer->Cursed() && v3->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) - { - if (!pParty->bTurnBasedModeOn) - { - //v646 = pPlayer; - pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); - //v647 = n; - } - else - { - //v647 = n; - //v646 = pPlayer; - //v648 = sRecoveryTime; - //v649 = pPlayer; - pParty->pTurnBasedPlayerRecoveryTimes[v711[n].uPlayerID] = 100; - pPlayer->SetRecoveryTime(sRecoveryTime); - pTurnEngine->_40471C(); - } - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed" - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v711[n].spellnum = 0; - pPlayer->sMana -= uRequiredMana; - return; - } - - switch ( v3->spellnum ) - { - case SPELL_101: - assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); - case SPELL_BOW_ARROW: - { - v17 = pPlayer; - _this = (ItemGen *)1; - if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) - _this = (ItemGen *)2; - sRecoveryTime = v17->GetAttackRecoveryTime(true); - a1.stru_24.Reset(); - a1.spell_level = v2; - a1.spell_id = v3->spellnum; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - if ( v17->WearsItem(510, 2) ) - a1.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); - a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.y = pParty->vPosition.y; - a1.uAttributes = 0; - a1.uSpriteFrameID = 0; - a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->sound_id); - v20 = &pParty->pPlayers[v3->uPlayerID]; - memcpy(&a1.stru_24, &v20[v20->pEquipment.uBow], sizeof(a1.stru_24)); - a1.uAttributes = 256; + if (pCastSpell->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" + pCastSpell->spellnum = 0; + continue; + } + v730 = pCastSpell->spellnum; + if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) + { + if (!pParty->bTurnBasedModeOn) + { + //v646 = pPlayer; + pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); + //v647 = n; + } + else + { + //v647 = n; + //v646 = pPlayer; + //v648 = sRecoveryTime; + //v649 = pPlayer; + pParty->pTurnBasedPlayerRecoveryTimes[this[n].uPlayerID] = 100; + pPlayer->SetRecoveryTime(sRecoveryTime); + pTurnEngine->_40471C(); + } + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed" + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + this[n].spellnum = 0; + pPlayer->sMana -= uRequiredMana; + return; + } + + switch ( pCastSpell->spellnum ) + { + case SPELL_101: + assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); + case SPELL_BOW_ARROW: + { + v17 = pPlayer; + _this = (ItemGen *)1; + if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) + _this = (ItemGen *)2; + sRecoveryTime = v17->GetAttackRecoveryTime(true); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_level = v2; + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + if ( v17->WearsItem(510, 2) ) + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + v20 = &pParty->pPlayers[pCastSpell->uPlayerID]; + memcpy(&pSpellSprite.stru_24, &v20[v20->pEquipment.uBow], sizeof(pSpellSprite.stru_24)); + pSpellSprite.uAttributes = 256; + if ( pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 260; + for ( i = 0; i < (signed int)_this; ++i ) + { + if ( i ) + pSpellSprite.vPosition.z += 32; + pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + } + break; + } + case SPELL_LASER_PROJECTILE: + { + sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v723; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + memcpy(&pSpellSprite.stru_24, + &pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 + * pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], sizeof(pSpellSprite.stru_24)); + v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); + HIBYTE(pSpellSprite.uAttributes) |= 1u; + pSpellSprite.uSectorID = v23; if ( pParty->bTurnBasedModeOn == 1 ) - a1.uAttributes = 260; - for ( i = 0; i < (signed int)_this; ++i ) - { - if ( i ) - a1.vPosition.z += 32; - a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); - if ( a1.Create( - v715.uYawAngle, - v715.uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - v3->uPlayerID + 1) != -1 - && pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; - } - break; - } - case SPELL_LASER_PROJECTILE: - { - sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v723; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.y = pParty->vPosition.y; - a1.uAttributes = 0; - a1.uSpriteFrameID = 0; - a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->sound_id); - memcpy( - &a1.stru_24, - &pParty->pPlayers[v3->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 - * pParty->pPlayers[v3->uPlayerID].pEquipment.uMainHand - + 5], - sizeof(a1.stru_24)); - v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, a1.vPosition.z); - HIBYTE(a1.uAttributes) |= 1u; - a1.uSectorID = v23; - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(a1.uAttributes) |= 4u; - if ( a1.Create( - v715.uYawAngle, - v715.uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - v3->uPlayerID + 1) != -1 - && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - break; - } - case SPELL_FIRE_TORCH_LIGHT: - { + break; + } + case SPELL_FIRE_TORCH_LIGHT: + { LODWORD(v733) = 3600 * v2; switch (v731) @@ -3430,16 +3416,14 @@ default: assert(false); } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0); LODWORD(v727) = 1; break; - } - case SPELL_FIRE_FIRE_SPIKE: - { + } + case SPELL_FIRE_FIRE_SPIKE: + { v29 = v731 - 2; if ( v29 ) { @@ -3469,7 +3453,7 @@ for (uint i = 0; i < uNumSpriteObjects; ++i) { auto object = pSpriteObjects + i; - if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, v3->uPlayerID)) + if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID)) ++_v733; /*v33 = (char *)&pSpriteObjects[0].field_48; v730 = uNumSpriteObjects; @@ -3486,49 +3470,44 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.y = pParty->vPosition.y; - a1.vPosition.x = pParty->vPosition.x; - a1.uAttributes = 0; - a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - a1.uSectorID = pIndoor->GetSector( - pParty->vPosition.x, - pParty->vPosition.y, - pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(a1.uAttributes) |= 4u; - v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - if ( a1.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; - } - - case SPELL_AIR_IMPLOSION: - { + } + case SPELL_AIR_IMPLOSION: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; if (!a2) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if (PID_TYPE(a2) != OBJECT_Actor) @@ -3539,33 +3518,31 @@ v697.x = 0; v697.y = 0; v697.z = 0; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.field_60_distance_related_prolly_lod = 0; - a1.uFacing = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.uSoundID = LOWORD(v3->sound_id); - a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x; - a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z; - a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y; - a1.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); - auto obj_id = a1.Create(0, 0, 0, 0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); + auto obj_id = pSpellSprite.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697); LODWORD(v727) = 1; break; - } - - case SPELL_EARTH_MASS_DISTORTION: - { + } + case SPELL_EARTH_MASS_DISTORTION: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) ) { LODWORD(v727) = 1; @@ -3575,32 +3552,29 @@ v704.x = 0; v704.y = 0; v704.z = 0; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.field_60_distance_related_prolly_lod = 0; - a1.uFacing = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.uSoundID = LOWORD(v3->sound_id); - a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x; - a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y; - a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z; - a1.spell_target_pid = PID(OBJECT_Actor, (int)v726); - - auto obj_id = a1.Create(0, 0, 0, 0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v726); + auto obj_id = pSpellSprite.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704); - LODWORD(v727) = 1; break; - } - - case SPELL_LIGHT_DESTROY_UNDEAD: - { + } + case SPELL_LIGHT_DESTROY_UNDEAD: + { if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor) break; //v730 = a2 >> 3; @@ -3608,128 +3582,129 @@ v691.x = 0; v691.y = 0; v691.z = 0; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x; - a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y; - a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z; - a1.uAttributes = 0; - a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uFacing = LOWORD(v715.uYawAngle); - a1.uAttributes |= 0x80u; - a1.uSoundID = LOWORD(v3->sound_id); - - auto obj_id = a1.Create(0, 0, 0, 0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uAttributes |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + auto obj_id = pSpellSprite.Create(0, 0, 0, 0); if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); LODWORD(v727) = 1; break; - } - - - case SPELL_FIRE_FIRE_BOLT: - case SPELL_FIRE_FIREBALL: - case SPELL_FIRE_INCINERATE: - case SPELL_AIR_LIGHNING_BOLT: - case SPELL_WATER_ICE_BOLT: - case SPELL_WATER_ICE_BLAST: - case SPELL_EARTH_STUN: - case SPELL_EARTH_DEADLY_SWARM: - case SPELL_MIND_MIND_BLAST: - case SPELL_MIND_PSYCHIC_SHOCK: - case SPELL_BODY_HARM: - case SPELL_LIGHT_LIGHT_BOLT: - case SPELL_DARK_DRAGON_BREATH: - { + } + case SPELL_FIRE_FIRE_BOLT: + case SPELL_FIRE_FIREBALL: + case SPELL_FIRE_INCINERATE: + case SPELL_AIR_LIGHNING_BOLT: + case SPELL_WATER_ICE_BOLT: + case SPELL_WATER_ICE_BLAST: + case SPELL_EARTH_STUN: + case SPELL_EARTH_DEADLY_SWARM: + case SPELL_MIND_MIND_BLAST: + case SPELL_MIND_PSYCHIC_SHOCK: + case SPELL_BODY_HARM: + case SPELL_LIGHT_LIGHT_BOLT: + case SPELL_DARK_DRAGON_BREATH: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.y = pParty->vPosition.y; - a1.vPosition.x = pParty->vPosition.x; - a1.uAttributes = 0; - a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) - a1.uSectorID = pIndoor->GetSector(pParty->vPosition.x, - pParty->vPosition.y, - pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - else a1.uSectorID = 0; - - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + else + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(a1.uAttributes) |= 4u; - if ( v3->spellnum == SPELL_AIR_LIGHNING_BOLT ) - LOBYTE(a1.uAttributes) |= 0x40u; - - v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + if ( pCastSpell->spellnum == SPELL_AIR_LIGHNING_BOLT ) + LOBYTE(pSpellSprite.uAttributes) |= 0x40u; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; - } - case SPELL_WATER_ACID_BURST: - case SPELL_EARTH_BLADES: - case SPELL_BODY_FLYING_FIST: - case SPELL_DARK_TOXIC_CLOUD: - { + } + case SPELL_WATER_ACID_BURST: + case SPELL_EARTH_BLADES: + case SPELL_BODY_FLYING_FIST: + case SPELL_DARK_TOXIC_CLOUD: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - a1.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.y = pParty->vPosition.y; v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; v660 = pParty->vPosition.y; goto LABEL_153; - } - case SPELL_LIGHT_SUNRAY: - { + } + case SPELL_LIGHT_SUNRAY: + { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 0x15) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( pPlayer->CanCastSpell(uRequiredMana) ) - goto LABEL_152; - break; - } - - case SPELL_LIGHT_PARALYZE: - { + { + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = v2; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v660 = pParty->vPosition.y; + goto LABEL_153; + } + break; + } + case SPELL_LIGHT_PARALYZE: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - - if (PID_TYPE(a2) != OBJECT_Actor || - (v730 = PID_ID(a2), - v721 = (int)&pActors[PID_ID(a2)], - !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9u)) ) + if (PID_TYPE(a2) != OBJECT_Actor || (v730 = PID_ID(a2), v721 = (int)&pActors[PID_ID(a2)], + !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9)) ) { LODWORD(v727) = 1; break; @@ -3744,10 +3719,9 @@ *(short *)(v55 + 150) = 0; v661 = (Actor *)v55; goto LABEL_165; - } - - case SPELL_EARTH_SLOW: - { + } + case SPELL_EARTH_SLOW: + { if ( v731 == 2 ) { v57 = 300 * v2; @@ -3793,10 +3767,9 @@ v672 = 0; v661 = (Actor *)LODWORD(v718); goto LABEL_165; - } - - case SPELL_MIND_CHARM: - { + } + case SPELL_MIND_CHARM: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; @@ -3821,50 +3794,49 @@ //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply( pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335), v731, 0, 0, 0); - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(a1.uType); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = PID_ID(a2); goto LABEL_1086; - } - - case SPELL_DARK_SHRINKING_RAY: - { + } + case SPELL_DARK_SHRINKING_RAY: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - a1.stru_24.Reset(); - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.y = pParty->vPosition.y; - a1.uAttributes = 0; - a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - a1.uSectorID = pIndoor->GetSector( + pSpellSprite.stru_24.Reset(); + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->sound_id); - a1.spell_skill = v731; - a1.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; - a1.spell_level = 300 * v2; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.spell_skill = v731; + pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; + pSpellSprite.spell_level = 300 * v2; if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(a1.uAttributes) |= 4u; - - v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - - if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; - } - case SPELL_FIRE_FIRE_AURA: - { + } + case SPELL_FIRE_FIRE_AURA: + { v63 = v731 - 1; if ( !v63 ) { @@ -3898,7 +3870,7 @@ LABEL_196: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - v730c = &pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; + v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; auto _itm = &pItemsTable->pItems[v730c->uItemID]; v730c->UpdateTempBonus(pParty->uTimePlayed); if ( v730c->uItemID < 64 || v730c->uItemID > 65 @@ -3930,12 +3902,11 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; - } - - case SPELL_BODY_REGENERATION: - { + } + case SPELL_BODY_REGENERATION: + { v70 = v731 - 1; LODWORD(v733) = 3600 * v2; if ( v70 && (v71 = v70 - 1) != 0 ) @@ -3958,90 +3929,87 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - - pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); LODWORD(v727) = 1; break; - } - - case SPELL_FIRE_PROTECTION_FROM_FIRE: - case SPELL_AIR_PROTECTION_FROM_AIR: - case SPELL_WATER_PROTECTION_FROM_WATER: - case SPELL_EARTH_PROTECTION_FROM_EARTH: - case SPELL_MIND_PROTECTION_FROM_MIND: - case SPELL_BODY_PROTECTION_FROM_BODY: - { - v76 = v731 - 1; - LODWORD(v733) = 3600 * v2; - if ( v76 ) - { - v77 = v76 - 1; - if ( v77 ) - { - v78 = v77 - 1; - if ( v78 ) - { - if ( v78 != 1 ) - goto LABEL_232; - v79 = 4 * v2; - } - else - { - v79 = 3 * v2; - } - } - else - { - v79 = 2 * v2; - } - amount = v79; - } - else - { - amount = v2; - } - LABEL_232: - //v80 = v3->spellnum; - switch (v3->spellnum) - { - case SPELL_FIRE_PROTECTION_FROM_FIRE: - LODWORD(v725) = PARTY_BUFF_RESIST_FIRE; - break; - case SPELL_AIR_PROTECTION_FROM_AIR: - LODWORD(v725) = PARTY_BUFF_RESIST_AIR; - break; - case SPELL_WATER_PROTECTION_FROM_WATER: - LODWORD(v725) = PARTY_BUFF_RESIST_WATER; - break; - case SPELL_EARTH_PROTECTION_FROM_EARTH: - LODWORD(v725) = PARTY_BUFF_RESIST_EARTH; - break; - case SPELL_MIND_PROTECTION_FROM_MIND: - LODWORD(v725) = PARTY_BUFF_RESIST_MIND; - break; - case SPELL_BODY_PROTECTION_FROM_BODY: - LODWORD(v725) = PARTY_BUFF_RESIST_BODY; - break; - default: - assert(false); - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); - - v90 = (double)(signed int)v733 * 4.2666669; - pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_HASTE: - { + } + case SPELL_FIRE_PROTECTION_FROM_FIRE: + case SPELL_AIR_PROTECTION_FROM_AIR: + case SPELL_WATER_PROTECTION_FROM_WATER: + case SPELL_EARTH_PROTECTION_FROM_EARTH: + case SPELL_MIND_PROTECTION_FROM_MIND: + case SPELL_BODY_PROTECTION_FROM_BODY: + { + v76 = v731 - 1; + LODWORD(v733) = 3600 * v2; + if ( v76 ) + { + v77 = v76 - 1; + if ( v77 ) + { + v78 = v77 - 1; + if ( v78 ) + { + if ( v78 != 1 ) + goto LABEL_232; + v79 = 4 * v2; + } + else + { + v79 = 3 * v2; + } + } + else + { + v79 = 2 * v2; + } + amount = v79; + } + else + { + amount = v2; + } +LABEL_232: + //v80 = v3->spellnum; + switch (pCastSpell->spellnum) + { + case SPELL_FIRE_PROTECTION_FROM_FIRE: + LODWORD(v725) = PARTY_BUFF_RESIST_FIRE; + break; + case SPELL_AIR_PROTECTION_FROM_AIR: + LODWORD(v725) = PARTY_BUFF_RESIST_AIR; + break; + case SPELL_WATER_PROTECTION_FROM_WATER: + LODWORD(v725) = PARTY_BUFF_RESIST_WATER; + break; + case SPELL_EARTH_PROTECTION_FROM_EARTH: + LODWORD(v725) = PARTY_BUFF_RESIST_EARTH; + break; + case SPELL_MIND_PROTECTION_FROM_MIND: + LODWORD(v725) = PARTY_BUFF_RESIST_MIND; + break; + case SPELL_BODY_PROTECTION_FROM_BODY: + LODWORD(v725) = PARTY_BUFF_RESIST_BODY; + break; + default: + assert(false); + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + v90 = (double)(signed int)v733 * 4.2666669; + pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_HASTE: + { if ( v731 <= 0 ) goto LABEL_254; if ( v731 <= 2 ) @@ -4078,16 +4046,16 @@ { pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); } } break; - } - case SPELL_SPIRIT_BLESS: - { + } + case SPELL_SPIRIT_BLESS: + { v101 = v731 - 1; if ( v101 && (v102 = v101 - 1) != 0 ) { @@ -4114,11 +4082,11 @@ break; if ( v731 == 1 ) { - v108 = v3->uPlayerID_2; - v109 = v3->spellnum; + v108 = pCastSpell->uPlayerID_2; + v109 = pCastSpell->spellnum; v110 = pGame->GetStru6(); pGame->GetStru6()->SetPlayerBuffAnim(v109, v108); - v111 = pOtherOverlayList->_4418B1(10000, v3->uPlayerID_2 + 310, 0, 65536); + v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536); //v668 = 0; v716 = v111; //v658 = v111; @@ -4130,7 +4098,7 @@ //HIDWORD(v650) = HIDWORD(v28); //LABEL_104: //LODWORD(v650) = v28; - pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0); LODWORD(v727) = 1; break; } @@ -4139,7 +4107,7 @@ v730b = pParty->pPlayers;//[0].pPlayerBuffs[1]; do { - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v105); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v105); v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536); v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); ++v730b; @@ -4185,24 +4153,24 @@ v701.x = 0; v701.y = 0; v701.z = 0; - a1.stru_24.Reset(); + pSpellSprite.stru_24.Reset(); v119 = HIDWORD(v733); - a1.spell_id = *(int *)HIDWORD(v733); - a1.spell_level = v723; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.field_60_distance_related_prolly_lod = 0; - a1.spell_caster_pid = PID(OBJECT_Player, *(short *)(v119 + 2)); - a1.uFacing = 0; - a1.uSoundID = *(short *)(v119 + 16); - a1.vPosition.x = v112->vPosition.x; - a1.vPosition.y = v112->vPosition.y; - a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548); - a1.spell_target_pid = PID(OBJECT_Actor, a2); - v122 = a1.Create(0, 0, 0, 0); + pSpellSprite.spell_id = *(int *)HIDWORD(v733); + pSpellSprite.spell_level = v723; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, *(short *)(v119 + 2)); + pSpellSprite.uFacing = 0; + pSpellSprite.uSoundID = *(short *)(v119 + 16); + pSpellSprite.vPosition.x = v112->vPosition.x; + pSpellSprite.vPosition.y = v112->vPosition.y; + pSpellSprite.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2); + v122 = pSpellSprite.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701); LODWORD(v727) = 1; } @@ -4212,7 +4180,7 @@ pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); *(int *)HIDWORD(v733) = 0; } - v3 = (stru277 *)HIDWORD(v733); + pCastSpell = (CastSpellInfo *)HIDWORD(v733); } break; } @@ -4241,7 +4209,7 @@ } LODWORD(v733) = v126; LABEL_296: - v127 = v3->spellnum; + v127 = pCastSpell->spellnum; if ( v127 == 17 ) { amount = 0; @@ -4264,10 +4232,10 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; //LABEL_304: pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); @@ -4285,10 +4253,10 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); LODWORD(v727) = 1; @@ -4310,7 +4278,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -4343,13 +4311,13 @@ auto _this_cpy = (int)_this; do { - v157 = rand(); + //v157 = rand(); v158 = (double)SLODWORD(v718); v718 = v158; v159 = (double)v721; *(float *)&v721 = v159; - a2 = v157 % 1000; - *((float *)&v733 + 1) = (double)(v157 % 1000) + *(float *)&y - *(float *)&v732; + a2 = rand() % 1000; + *((float *)&v733 + 1) = (double)(rand() % 1000) + *(float *)&y - *(float *)&v732; v725 = v159 * v159; *(float *)&_this = v158 * v158; if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&_this + v725) <= 1.0 ) @@ -4364,35 +4332,31 @@ stru_5C6E00->Atan2(x, (signed __int64)*((float *)&v733 + 1)), stru_5C6E00->Atan2((signed __int64)v718, (signed __int64)*(float *)&v721)); } - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.vPosition.x = uRequiredMana; - a1.vPosition.y = LODWORD(v727); - a1.uSectorID = 0; - a1.vPosition.z = a2 + v713; - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = v730; - a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); - a1.uFacing = v687; - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = uRequiredMana; + pSpellSprite.vPosition.y = LODWORD(v727); + pSpellSprite.uSectorID = 0; + pSpellSprite.vPosition.z = a2 + v713; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = v730; + pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); + pSpellSprite.uFacing = v687; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - a1.uAttributes = 4; - if ( a1.Create( - v687, - SHIDWORD(v687), - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0) != -1 + pSpellSprite.uAttributes = 4; + if ( pSpellSprite.Create(v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v718) = rand() % 1024 - 512; - v160 = rand(); + //v160 = rand(); v14 = _this_cpy-- == 1; - v721 = (unsigned __int64)(v160 % 1024) - 512; + v721 = (unsigned __int64)(rand() % 1024) - 512; } while ( !v14 ); } @@ -4406,7 +4370,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -4415,32 +4379,32 @@ v700.z = 0; v700.y = 0; v700.x = 0; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.field_60_distance_related_prolly_lod = 0; - a1.uFacing = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); a2 = 0; if ( (signed int)_v726 > 0 ) { do { v162 = dword_50BF30[a2]; - a1.vPosition.x = pActors[v162].vPosition.x; - a1.vPosition.y = pActors[v162].vPosition.y; - a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548); - a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - v164 = a1.Create(0, 0, 0, 0); + pSpellSprite.vPosition.x = pActors[v162].vPosition.x; + pSpellSprite.vPosition.y = pActors[v162].vPosition.y; + pSpellSprite.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + v164 = pSpellSprite.Create(0, 0, 0, 0); v165 = a2; DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700); - pGame->GetStru6()->_4A81CA(&a1); + pGame->GetStru6()->_4A81CA(&pSpellSprite); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u); a2 = v165 + 1; } @@ -4494,10 +4458,10 @@ do pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536); while ( v174 < 4 ); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = 1; @@ -4534,36 +4498,36 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.y = pParty->vPosition.y; - a1.vPosition.x = pParty->vPosition.x; - a1.uAttributes = 0; - a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - a1.uSectorID = pIndoor->GetSector( + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(a1.uAttributes) |= 4u; + LOBYTE(pSpellSprite.uAttributes) |= 4u; v188 = (signed int)_v726 / -2; v189 = (signed int)_v726 / 2; while ( v188 <= v189 ) { - a1.uFacing = v188 + LOWORD(v715.uYawAngle); - if ( a1.Create( + pSpellSprite.uFacing = v188 + LOWORD(v715.uYawAngle); + if ( pSpellSprite.Create( (signed __int16)(v188 + LOWORD(v715.uYawAngle)), v715.uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - v3->uPlayerID + 1) != -1 + pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v188 += _v726 / (amount - 1); @@ -4597,15 +4561,17 @@ if ( !v192 ) { amount = v2; - goto LABEL_391; + //goto LABEL_391; + v195 = 600 * v2; + goto LABEL_392; } v193 = v192 - 1; if ( !v193 ) { v196 = 2 * v2; - LABEL_389: + //LABEL_389: amount = v196; - LABEL_391: + //LABEL_391: v195 = 600 * v2; goto LABEL_392; } @@ -4613,7 +4579,10 @@ if ( !v194 ) { v196 = 3 * v2; - goto LABEL_389; + //goto LABEL_389; + amount = v196; + v195 = 600 * v2; + goto LABEL_392; } if ( v194 != 1 ) goto LABEL_393; @@ -4626,15 +4595,15 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( pPlayer->CanCastSpell(uRequiredMana) ) { - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); LODWORD(v727) = 1; @@ -4649,7 +4618,7 @@ pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); break; } - if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) + if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); @@ -4665,7 +4634,7 @@ pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536); while ( v205 < 4 ); v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); - v207 = v3->uPlayerID + 1; + v207 = pCastSpell->uPlayerID + 1; v716 = v206; pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207); @@ -4680,7 +4649,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -4734,32 +4703,28 @@ stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)), stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana)); } - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.vPosition.x = LODWORD(v718); - a1.vPosition.y = v713; - a1.uSectorID = 0; - a1.vPosition.z = (int)((char *)_this + LODWORD(v725)); - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = v730; - __debugbreak(); - a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges); - a1.uFacing = v685; - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = LODWORD(v718); + pSpellSprite.vPosition.y = v713; + pSpellSprite.uSectorID = 0; + pSpellSprite.vPosition.z = (int)((char *)_this + LODWORD(v725)); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = v730; + //__debugbreak();// + pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges); + pSpellSprite.uFacing = v685; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - a1.uAttributes = 4; - if ( a1.Create( - v685, - SHIDWORD(v685), - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0) != -1 - && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; + pSpellSprite.uAttributes = 4; + if ( pSpellSprite.Create(v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; v721 = rand() % 1024 - 512; v218 = rand(); v14 = a2-- == 1; @@ -4857,59 +4822,52 @@ HIDWORD(v733) = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; if ( amount == 1 ) { - LABEL_152: - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_skill = v731; - a1.spell_level = v2; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.y = pParty->vPosition.y; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = v2; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; v660 = pParty->vPosition.y; LABEL_153: - a1.uAttributes = 0; - a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.z = v51; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.z = v51; v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); - a1.uSpriteFrameID = 0; - a1.uSectorID = v52; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->sound_id); - + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.uSectorID = v52; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(a1.uAttributes) |= 4u; - - v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - - if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; } else { - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.y = pParty->vPosition.y; - a1.vPosition.x = pParty->vPosition.x; - a1.uAttributes = 0; - a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - a1.uSectorID = pIndoor->GetSector( - pParty->vPosition.x, - pParty->vPosition.y, - pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(a1.uAttributes) |= 4u; + LOBYTE(pSpellSprite.uAttributes) |= 4u; v227 = SHIDWORD(v733) / -2; y = (char *)(SHIDWORD(v733) / 2); if ( SHIDWORD(v733) / -2 <= SHIDWORD(v733) / 2 ) @@ -4917,12 +4875,12 @@ v228 = v715.uYawAngle; do { - a1.uFacing = v227 + v228; - if ( a1.Create( + pSpellSprite.uFacing = v227 + v228; + if ( pSpellSprite.Create( v227 + v228, v715.uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - v3->uPlayerID + 1) != -1 + pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v227 += SHIDWORD(v733) / (amount - 1); @@ -4935,7 +4893,7 @@ } case SPELL_WATER_WATER_WALK: { - if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) + if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); @@ -4949,17 +4907,17 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), v731, amount, v716, - v3->uPlayerID + 1); + pCastSpell->uPlayerID + 1); if ( v731 == 4 ) pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1; LODWORD(v727) = 1; @@ -4969,7 +4927,7 @@ { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - v240 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; + v240 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; y = v240; if ( pItemsTable->pItems[*(int *)v240].uEquipType != 12 || v240[20] & 2 ) { @@ -4979,7 +4937,7 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( v731 == 1 || v731 == 2 ) @@ -5018,7 +4976,7 @@ dword_50C9D8 = 1; ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; v2 = v723; continue; } @@ -5034,7 +4992,7 @@ uRequiredMana = 0; HIDWORD(v733) = 10 * v2; v730 = 1; - v244 = (char *)&pParty->pPlayers[v3->uPlayerID_2]; + v244 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2]; if ( v731 == 1 ) { v245 = (int)&v244[36 * a2 + 532]; @@ -5097,7 +5055,7 @@ LODWORD(v727) = 1; break; } - goto LABEL_615; + goto LABEL_616; } LABEL_613: v316 = _this->uItemID; @@ -5122,9 +5080,8 @@ v317 = pGlobalTXT_LocalizationStrings[585]; ShowStatusBarString(v317, 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - __debugbreak(); // decompilation error; most probably v318 is the caster, filled in case 54 - //v318 = v726; - v3->spellnum = 0; + v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + pCastSpell->spellnum = 0; v318->PlaySound(SPEECH_43, 0); } break; @@ -5227,7 +5184,8 @@ break; } } - goto LABEL_525; + ++*(int *)(v245 + 12); + goto LABEL_612; } } else @@ -5326,12 +5284,10 @@ break; } } -LABEL_525: ++*(int *)(v245 + 12); goto LABEL_612; } } -LABEL_615: //v1 = 0; goto LABEL_616; } @@ -5360,7 +5316,7 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } v292 = *(char *)(LODWORD(v725) + 28); @@ -5375,7 +5331,7 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( rand() % 100 >= 80 ) @@ -5460,10 +5416,10 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } - town_portal_caster_id = LOBYTE(v3->uPlayerID); + town_portal_caster_id = LOBYTE(pCastSpell->uPlayerID); pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0); LODWORD(v727) = 1; break; @@ -5475,7 +5431,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } v319 = uRequiredMana; @@ -5484,12 +5440,12 @@ pEventTimer->Pause(); pMessageQueue_50CBD0->AddMessage(UIMSG_B1, 0, 0); qword_506350 = (signed int)v733; - _506348_current_lloyd_playerid = v3->uPlayerID; + _506348_current_lloyd_playerid = pCastSpell->uPlayerID; ::uRequiredMana = v319; ::sRecoveryTime = sRecoveryTime; - dword_50633C = v3->sound_id; - dword_506338 = v3->spellnum; - LOBYTE(v3->field_8) |= 0x20u; + dword_50633C = pCastSpell->sound_id; + dword_506338 = pCastSpell->spellnum; + LOBYTE(pCastSpell->field_8) |= 0x20u; } break; } @@ -5514,7 +5470,7 @@ LABEL_634: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - v323 = v3->uPlayerID_2; + v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[15]; if ( !pParty->pPlayers[v323].pConditions[15] ) { @@ -5531,36 +5487,37 @@ v732 = amount << 7; v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 15; - goto LABEL_640; + v325 = &pParty->pPlayers[v323]; + goto LABEL_641; } case SPELL_EARTH_ROCK_BLAST: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.y = pParty->vPosition.y; - a1.vPosition.x = pParty->vPosition.x; - a1.uAttributes = 0; - a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - a1.uSectorID = pIndoor->GetSector( + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uFacing = LOWORD(pParty->sRotationY); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(pParty->sRotationY); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(a1.uAttributes) |= 4u; - - v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - if ( a1.Create(pParty->sRotationY, pParty->sRotationX, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; @@ -5571,33 +5528,33 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - a1.uType = 4090; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.y = pParty->vPosition.y; - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - a1.field_60_distance_related_prolly_lod = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.uFacing = LOWORD(pParty->sRotationY); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.uType = 4090; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.uFacing = LOWORD(pParty->sRotationY); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - a1.uAttributes = 4; - - v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - if ( a1.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 4; + + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; LODWORD(v727) = 1; break; @@ -5620,10 +5577,10 @@ LODWORD(v733) = v330; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = 1; @@ -5658,12 +5615,12 @@ LABEL_667: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - v342 = v3->spell_target_pid; + v342 = pCastSpell->spell_target_pid; if ( v342 == 0 ) { - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - - pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); LODWORD(v727) = 1; break; } @@ -5706,7 +5663,7 @@ LABEL_679: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - v351 = &pParty->pPlayers[v3->uPlayerID_2]; + v351 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; if ( !v351->pConditions[0] ) { LODWORD(v727) = 1; @@ -5721,13 +5678,13 @@ { v732 = amount << 7; v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); - if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) ) + if ( HIDWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) ) { LODWORD(v727) = 1; break; } } - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); LODWORD(v727) = 1; break; } @@ -5743,9 +5700,9 @@ break; if ( v731 == 1 || v731 == 2 ) { - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - - pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); LODWORD(v727) = 1; break; } @@ -5754,7 +5711,7 @@ v357 = pParty->pPlayers;//[0].pPlayerBuffs[11]; do { - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0); ++a2; ++v357;// = (SpellBuff *)((char *)v357 + 6972); @@ -5775,30 +5732,30 @@ break; auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); - ++a1.uType; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.field_60_distance_related_prolly_lod = 0; - a1.uFacing = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.uSoundID = LOWORD(v3->sound_id); + ++pSpellSprite.uType; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) { v369 = &pActors[dword_50BF30[a2]]; if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) { - a1.vPosition.x = v369->vPosition.x; - a1.vPosition.y = v369->vPosition.y; - a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548); - - a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - a1.Create(0, 0, 0, 0); + pSpellSprite.vPosition.x = v369->vPosition.x; + pSpellSprite.vPosition.y = v369->vPosition.y; + pSpellSprite.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548); + + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + pSpellSprite.Create(0, 0, 0, 0); v369->pActorBuffs[4].Apply( pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); @@ -5817,8 +5774,8 @@ amount = 86400 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, 0, 65536); - v373 = v3->uPlayerID_2; + pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536); + v373 = pCastSpell->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) ) { LODWORD(v727) = 1; @@ -5828,24 +5785,24 @@ pParty->pPlayers[v373].sHealth = 1; if ( v14 ) { - v374 = v3->uPlayerID_2; + v374 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0; HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0; - v376 = v3->uPlayerID_2; + v376 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0; HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0; } else { *(float *)&a2 = (double)(amount << 7) * 0.033333335; - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); } - v377 = &pParty->pPlayers[v3->uPlayerID_2]; + v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; goto LABEL_720; } case SPELL_SPIRIT_SHARED_LIFE: @@ -5896,7 +5853,7 @@ } v388 = HIDWORD(v733); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, LOWORD(v682[HIDWORD(v733)]) - 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, LOWORD(v682[HIDWORD(v733)]) - 1); HIDWORD(v733) = v388 + 1; } while ( v388 + 1 < v730 ); @@ -5910,19 +5867,20 @@ if ( !v392 ) { v395 = 180 * v2; - goto LABEL_750; + amount = v395; + goto LABEL_751; } v393 = v392 - 1; if ( !v393 ) { v395 = 10800 * v2; - goto LABEL_750; + amount = v395; + goto LABEL_751; } v394 = v393 - 1; if ( !v394 ) { v395 = 259200 * v2; -LABEL_750: amount = v395; goto LABEL_751; } @@ -5931,7 +5889,7 @@ LABEL_751: if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - v396 = v3->uPlayerID_2; + v396 = pCastSpell->uPlayerID_2; if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16]) || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) ) { @@ -5939,31 +5897,31 @@ pParty->pPlayers[v396].PlaySound(SPEECH_25, 0); if ( v731 == 4 ) { - v397 = v3->uPlayerID_2; + v397 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0; HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0; - v398 = v3->uPlayerID_2; + v398 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0; HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0; - v399 = v3->uPlayerID_2; + v399 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0; HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0; } else { *(float *)&a2 = (double)(amount << 7) * 0.033333335; - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u, + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); } - pParty->pPlayers[v3->uPlayerID_2].SetCondition(1u, 1); - - pParty->pPlayers[v3->uPlayerID_2].sHealth = 1; - - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); + pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(1u, 1); + + pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); } LODWORD(v727) = 1; break; @@ -5993,8 +5951,8 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - v323 = v3->uPlayerID_2; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[12]; if ( !pParty->pPlayers[v323].pConditions[12] ) { @@ -6010,7 +5968,8 @@ } v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 12; - goto LABEL_640; + v325 = &pParty->pPlayers[v323]; + goto LABEL_641; } case SPELL_MIND_REMOVE_FEAR: @@ -6042,8 +6001,8 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - v323 = v3->uPlayerID_2; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[3]; if ( !pParty->pPlayers[v323].pConditions[3] ) { @@ -6059,7 +6018,8 @@ } v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 3; - goto LABEL_640; + v325 = &pParty->pPlayers[v323]; + goto LABEL_641; } case SPELL_MIND_TELEPATHY: { @@ -6111,33 +6071,68 @@ { v422 = v683.GetDisplayName(); sprintf(pTmpBuf2, "(%s), and %d gold", v422, v675); - goto LABEL_807; + ShowStatusBarString(pTmpBuf2, 2u); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = *(short *)(v730 + 142); + pSpellSprite.vPosition.y = *(short *)(v730 + 144); + v676 = *(short *)(v730 + 138); + v665 = pSpellSprite.vPosition.y; + pSpellSprite.vPosition.z = *(short *)(v730 + 138); + v657 = pSpellSprite.vPosition.x; + goto LABEL_1087; } v664 = "%d gold"; - goto LABEL_803; + sprintf(pTmpBuf2, v664, v675); + ShowStatusBarString(pTmpBuf2, 2u); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = *(short *)(v730 + 142); + pSpellSprite.vPosition.y = *(short *)(v730 + 144); + v676 = *(short *)(v730 + 138); + v665 = pSpellSprite.vPosition.y; + pSpellSprite.vPosition.z = *(short *)(v730 + 138); + v657 = pSpellSprite.vPosition.x; + goto LABEL_1087; } if (v683.uItemID) { v675 = v683.GetDisplayName(); v664 = "(%s)"; -LABEL_803: sprintf(pTmpBuf2, v664, v675); - goto LABEL_807; + ShowStatusBarString(pTmpBuf2, 2u); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = *(short *)(v730 + 142); + pSpellSprite.vPosition.y = *(short *)(v730 + 144); + v676 = *(short *)(v730 + 138); + v665 = pSpellSprite.vPosition.y; + pSpellSprite.vPosition.z = *(short *)(v730 + 138); + v657 = pSpellSprite.vPosition.x; + goto LABEL_1087; } strcpy(pTmpBuf2, "nothing"); -LABEL_807: ShowStatusBarString(pTmpBuf2, 2u); - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.x = *(short *)(v730 + 142); - a1.vPosition.y = *(short *)(v730 + 144); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = *(short *)(v730 + 142); + pSpellSprite.vPosition.y = *(short *)(v730 + 144); v676 = *(short *)(v730 + 138); - v665 = a1.vPosition.y; - a1.vPosition.z = *(short *)(v730 + 138); - v657 = a1.vPosition.x; + v665 = pSpellSprite.vPosition.y; + pSpellSprite.vPosition.z = *(short *)(v730 + 138); + v657 = pSpellSprite.vPosition.x; goto LABEL_1087; } case SPELL_MIND_BERSERK: @@ -6177,11 +6172,11 @@ v731, 0, 0, 0); pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; } - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(a1.uType); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = v426; goto LABEL_1086; @@ -6206,11 +6201,11 @@ pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), v731, 0, 0, 0); } - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(a1.uType); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = PID_ID(a2); goto LABEL_1086; } @@ -6226,30 +6221,30 @@ break; auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); - ++a1.uType; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.field_60_distance_related_prolly_lod = 0; - a1.uFacing = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.uSoundID = LOWORD(v3->sound_id); + ++pSpellSprite.uType; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) { v433 = &pActors[dword_50BF30[a2]]; if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) break; - a1.vPosition.x = v433->vPosition.x; - a1.vPosition.y = v433->vPosition.y; - a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548); - - a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - a1.Create(0, 0, 0, 0); + pSpellSprite.vPosition.x = v433->vPosition.x; + pSpellSprite.vPosition.y = v433->vPosition.y; + pSpellSprite.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548); + + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + pSpellSprite.Create(0, 0, 0, 0); if ( stru_50C198.GetMagicalResistance(v433, 7u) ) { v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), @@ -6270,24 +6265,24 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - v440 = v3->uPlayerID_2; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v440 = pCastSpell->uPlayerID_2; if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) ) { if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) ) pParty->pPlayers[v440].PlaySound(SPEECH_25, 0); if ( v731 == 4 ) { - v441 = v3->uPlayerID_2; + v441 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0; HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0; } else { - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u, + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); } - v377 = &pParty->pPlayers[v3->uPlayerID_2]; + v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; LABEL_720: v377->SetCondition(1, 0); } @@ -6411,8 +6406,8 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - v323 = v3->uPlayerID_2; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v323 = pCastSpell->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[1]; if ( !pParty->pPlayers[v323].pConditions[1] ) { @@ -6428,7 +6423,6 @@ } v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 1; -LABEL_640: v325 = &pParty->pPlayers[v323]; goto LABEL_641; } @@ -6457,11 +6451,11 @@ amount = v459; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - v460 = v3->spell_target_pid; + v460 = pCastSpell->spell_target_pid; if (!v460) { - pParty->pPlayers[v3->uPlayerID_2].Heal(amount); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); + pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); } else { @@ -6515,8 +6509,8 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - v470 = v3->uPlayerID_2; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v470 = pCastSpell->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6])) && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8])) && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) ) @@ -6528,10 +6522,10 @@ { LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0; HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0; - v471 = v3->uPlayerID_2; + v471 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0; HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0; - v472 = v3->uPlayerID_2; + v472 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0; HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0; LODWORD(v727) = 1; @@ -6541,7 +6535,7 @@ pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan( 6u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 8u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); @@ -6556,10 +6550,10 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); LODWORD(v727) = 1; @@ -6573,10 +6567,10 @@ break; if ( v731 == 4 ) { - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); v732 = (int)v733 << 7; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); @@ -6587,9 +6581,9 @@ LODWORD(v727) = 1; break; } - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - - pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); LODWORD(v727) = 1; break; } @@ -6603,8 +6597,8 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - v498 = v3->uPlayerID_2; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v498 = pCastSpell->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7])) && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9])) && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) ) @@ -6616,10 +6610,10 @@ { LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0; HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0; - v499 = v3->uPlayerID_2; + v499 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0; HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0; - v500 = v3->uPlayerID_2; + v500 = pCastSpell->uPlayerID_2; LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0; HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0; } @@ -6629,13 +6623,13 @@ pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan( 7u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 9u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); v656 = 11; LABEL_937: - v325 = &pParty->pPlayers[v3->uPlayerID_2]; + v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; LABEL_641: v325->DiscardConditionIfLastsLongerThan(v656, v663); } @@ -6651,7 +6645,7 @@ int v1 = 0; do { - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v1); v501->Heal(amount); ++v501; ++v1; @@ -6668,34 +6662,34 @@ pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); v505 = sub_46A6AC((int)dword_50BF30, 100, 4096); - ++a1.uType; + ++pSpellSprite.uType; HIDWORD(v733) = v505; v688.x = 0; v688.y = 0; v688.z = 0; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.field_60_distance_related_prolly_lod = 0; - a1.uFacing = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); a2 = 0; if ( SHIDWORD(v733) > 0 ) { do { v507 = dword_50BF30[a2]; - a1.vPosition.x = pActors[v507].vPosition.x; - a1.vPosition.y = pActors[v507].vPosition.y; - a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); - a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - v509 = a1.Create(0, 0, 0, 0); + pSpellSprite.vPosition.x = pActors[v507].vPosition.x; + pSpellSprite.vPosition.y = pActors[v507].vPosition.y; + pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + v509 = pSpellSprite.Create(0, 0, 0, 0); v510 = a2; DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], (Vec3_int_ *)&v688); a2 = v510 + 1; @@ -6705,11 +6699,11 @@ for ( a2 = 0; a2 < SHIDWORD(v733); ++a2 ) { v511 = &pActors[dword_50BF30[a2]]; - a1.vPosition.x = v511->vPosition.x; - a1.vPosition.y = v511->vPosition.y; - a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v511->uActorHeight * unk_4D8548); - a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - a1.Create(0, 0, 0, 0); + pSpellSprite.vPosition.x = v511->vPosition.x; + pSpellSprite.vPosition.y = v511->vPosition.y; + pSpellSprite.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v511->uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + pSpellSprite.Create(0, 0, 0, 0); v513 = v511->pActorBuffs; for (int _v726 = 22; _v726 != 0; --_v726) { @@ -6754,7 +6748,7 @@ do { v519 = v518->uAIState; - if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, v3->uPlayerID) == v518->uSummonerID ) + if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, pCastSpell->uPlayerID) == v518->uSummonerID ) ++HIDWORD(v733); ++v518; --_v726; @@ -6765,12 +6759,12 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733); + sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, v731, v733); LODWORD(v727) = 1; break; } @@ -6803,10 +6797,10 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); LODWORD(v727) = 1; @@ -6819,39 +6813,39 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; v531 = sub_46A6AC((int)dword_50BF30, 100, 4096); - ++a1.uType; + ++pSpellSprite.uType; v694.x = 0; v694.y = 0; v694.z = 0; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.field_60_distance_related_prolly_lod = 0; - a1.uFacing = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); a2 = 0; if ( (signed int)v531 > 0 ) { do { v533 = dword_50BF30[a2]; - a1.vPosition.x = pActors[v533].vPosition.x; - a1.vPosition.y = pActors[v533].vPosition.y; - a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548); - a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - v535 = a1.Create(0, 0, 0, 0); + pSpellSprite.vPosition.x = pActors[v533].vPosition.x; + pSpellSprite.vPosition.y = pActors[v533].vPosition.y; + pSpellSprite.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + v535 = pSpellSprite.Create(0, 0, 0, 0); v536 = a2; DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694); a2 = v536 + 1; @@ -6881,10 +6875,10 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); v732 = v730 << 7; v549 = (double)(v730 << 7) * 0.033333335; @@ -6941,10 +6935,10 @@ *((float *)&v733 + 1) = (double)v732 * 0.033333335; do { - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); //((SpellBuff *)(v553 + 6056))->Apply( v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0); @@ -6973,7 +6967,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -6996,7 +6990,7 @@ *(int *)(_this->uItemID + 6460) = v565; v567 = (*v566)->GetMaxMana(); *(int *)(_this->uItemID + 6464) = v567; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); ++a2; _this = (ItemGen *)((char *)_this + 4); } @@ -7037,16 +7031,16 @@ amount = v575; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - v576 = v3->spell_target_pid; + v576 = pCastSpell->spell_target_pid; if (!v576) { - v585 = (char *)&pParty->pPlayers[v3->uPlayerID_2]; - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); + v585 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2]; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); if ( *((_QWORD *)v585 + 14) ) { ((Player *)v585)->SetCondition(0x11u, 1); v587 = ((Player *)v585)->GetSexByVoice(); - ReloadPlayerPortraits(v3->uPlayerID_2, (v587 != 0) + 23); + ReloadPlayerPortraits(pCastSpell->uPlayerID_2, (v587 != 0) + 23); *((_QWORD *)v585 + 17) = pParty->uTimePlayed; } break; @@ -7057,7 +7051,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } v578 = (int)&pActors[(int)v577]; @@ -7066,29 +7060,29 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } - ++a1.uType; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.field_60_distance_related_prolly_lod = 0; + ++pSpellSprite.uType; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; v581 = v721; - a1.uFacing = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.uSoundID = LOWORD(v3->sound_id); - a1.vPosition.x = *(short *)(v721 + 142); - a1.vPosition.y = *(short *)(v721 + 144); + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = *(short *)(v721 + 142); + pSpellSprite.vPosition.y = *(short *)(v721 + 144); v732 = *(short *)(v721 + 138); - a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - a1.spell_target_pid = PID(OBJECT_Actor, (int)v577); - a1.Create(0, 0, 0, 0); + pSpellSprite.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v577); + pSpellSprite.Create(0, 0, 0, 0); if ( *(char *)(v581 + 52) > amount ) break; Actor::Resurrect((unsigned int)v577); @@ -7125,7 +7119,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; __debugbreak(); - HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040; + HIDWORD(v733) = (int)(char *)&pParty + 6972 * pCastSpell->uPlayerID_2 + 36 * a2 + 3040; v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName; ((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed); if ( *(int *)HIDWORD(v733) >= 64 && *(int *)HIDWORD(v733) <= 65 @@ -7141,7 +7135,7 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } v592 = HIDWORD(v733); @@ -7179,26 +7173,26 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.x = pParty->vPosition.x; - a1.vPosition.y = pParty->vPosition.y; - a1.uAttributes = 0; - a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - a1.uSectorID = pIndoor->GetSector( + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + pSpellSprite.uSectorID = pIndoor->GetSector( pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(a1.uAttributes) |= 4u; + LOBYTE(pSpellSprite.uAttributes) |= 4u; v596 = (signed int)_v726 / -2; y = (char *)((signed int)_v726 / 2); if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 ) @@ -7206,12 +7200,12 @@ v597 = v715.uYawAngle; do { - a1.uFacing = v596 + v597; - if ( a1.Create( + pSpellSprite.uFacing = v596 + v597; + if ( pSpellSprite.Create( v596 + v597, v715.uPitchAngle, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - v3->uPlayerID + 1) != -1 + pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; v596 += _v726 / (amount - 1); @@ -7229,12 +7223,12 @@ if ( v731 == 1 || v731 == 2 ) { v598 = 180 * v2; - goto LABEL_1081; + LODWORD(v733) = v598; + goto LABEL_1082; } if ( v731 == 3 ) { v598 = 300 * v2; -LABEL_1081: LODWORD(v733) = v598; goto LABEL_1082; } @@ -7253,51 +7247,51 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } pActors[PID_ID(a2)].pActorBuffs[9].Reset(); pActors[PID_ID(a2)].pActorBuffs[1].Reset(); pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(a1.uType); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); v61 = PID_ID(a2); LABEL_1086: v600 = pActors[v61].vPosition.y; v601 = pActors[v61].vPosition.x; - a1.uObjectDescID = v60; - a1.vPosition.x = v601; + pSpellSprite.uObjectDescID = v60; + pSpellSprite.vPosition.x = v601; v602 = pActors[v61].uActorHeight; v603 = pActors[v61].vPosition.z; - a1.vPosition.y = v600; + pSpellSprite.vPosition.y = v600; v676 = v603 + v602; v665 = v600; - a1.vPosition.z = v603 + v602; + pSpellSprite.vPosition.z = v603 + v602; v657 = v601; LABEL_1087: - a1.uAttributes = 0; - a1.uSectorID = pIndoor->GetSector(v657, v665, v676); - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.spell_target_pid = a2; - a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uFacing = LOWORD(v715.uYawAngle); - LOBYTE(a1.uAttributes) |= 0x80u; - a1.uSoundID = LOWORD(v3->sound_id); - a1.Create(0, 0, 0, v3->uPlayerID + 1); - LODWORD(v727) = 1; - break; - } + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + LODWORD(v727) = 1; + break; + } case SPELL_DARK_SACRIFICE: { if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; HIDWORD(v733) = 0; - memset(&achievedAwardsIndex, 0, 4000); + memset(&achieved_awards, 0, 4000); _this = 0; v605 = (char *)pParty->pHirelings; do @@ -7305,7 +7299,7 @@ if ( *(int *)v605) { v606 = HIDWORD(v733)++; - achievedAwardsIndex[v606] = (int)((char *)&_this->uItemID + 1); + achieved_awards[v606] = (AwardType)(int)((char *)&_this->uItemID + 1); } _this = (ItemGen *)((char *)_this + 1); v605 += 76; @@ -7315,6 +7309,7 @@ if ( (signed int)pNPCStats->uNumNewNPCs > 0) { v730 = (int)pNPCStats->pNewNPCData; + __debugbreak(); // data offset HIDWORD(v733) = 4 * HIDWORD(v733) + 6043152; do { @@ -7331,14 +7326,14 @@ } while ( (signed int)this < (signed int)pNPCStats->uNumNewNPCs ); } - v608 = v3->uPlayerID_2; + v608 = pCastSpell->uPlayerID_2; if ( v608 != 4 && v608 != 5 || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) || v609 >= 3 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } v610 = 76 * v609; @@ -7385,9 +7380,9 @@ break; if ( v731 != 3 && v731 != 4 ) { - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - - pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0); LODWORD(v727) = 1; break; } @@ -7396,7 +7391,7 @@ v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; do { - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); ++a2; ++v619; @@ -7415,18 +7410,18 @@ v707.x = 0; v707.y = 0; v707.z = 0; - a1.stru_24.Reset(); - a1.spell_id = v3->spellnum; - a1.spell_level = v2; - a1.spell_skill = v731; - a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.uAttributes = 0; - a1.uSectorID = 0; - a1.uSpriteFrameID = 0; - a1.field_60_distance_related_prolly_lod = 0; - a1.uFacing = 0; - a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); - a1.uSoundID = LOWORD(v3->sound_id); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); a2 = 0; int _v726 = 0; if ( SHIDWORD(v733) > 0 ) @@ -7435,12 +7430,12 @@ do { v625 = dword_50BF30[a2]; - a1.vPosition.x = pActors[v625].vPosition.x; - a1.vPosition.y = pActors[v625].vPosition.y; + pSpellSprite.vPosition.x = pActors[v625].vPosition.x; + pSpellSprite.vPosition.y = pActors[v625].vPosition.y; //v732 = pActors[v625].uActorHeight; - a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548); - a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - v627 = a1.Create(0, 0, 0, 0); + pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + v627 = pSpellSprite.Create(0, 0, 0, 0); v628 = a2; DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707); a2 = v628 + 1; @@ -7481,7 +7476,7 @@ v726->sHealth = v726->GetMaxHealth(); v635 = HIDWORD(v733); - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, WORD2(v733)); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733)); HIDWORD(v733) = v635 + 1; } while ( v635 + 1 < v730 ); @@ -7497,7 +7492,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } v640 = v731 - 2; @@ -7507,7 +7502,7 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v3->spellnum = 0; + pCastSpell->spellnum = 0; continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) @@ -7537,10 +7532,10 @@ default: break; } - if ( v3->field_8 & 0x20 ) + if ( pCastSpell->field_8 & 0x20 ) { if ( v727 != 0.0 ) - pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[v3->spellnum], 0, 0, -1, 0, v3->sound_id, 0, 0); + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); } else { @@ -7549,7 +7544,7 @@ if ( pParty->bTurnBasedModeOn ) { v645 = sRecoveryTime; - pParty->pTurnBasedPlayerRecoveryTimes[v3->uPlayerID] = sRecoveryTime; + pParty->pTurnBasedPlayerRecoveryTimes[pCastSpell->uPlayerID] = sRecoveryTime; pPlayer->SetRecoveryTime(v645); if ( !some_active_character ) pTurnEngine->_40471C(); @@ -7563,13 +7558,13 @@ { pPlayer->PlaySound(SPEECH_49, 0); if ( v727 != 0.0 ) - pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[v3->spellnum], 0, 0, -1, 0, v3->sound_id, 0, 0); - v3->spellnum = 0; + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); + pCastSpell->spellnum = 0; v2 = v723; continue; } } - v3->spellnum = 0; + pCastSpell->spellnum = 0; v2 = v723; continue; @@ -7789,7 +7784,7 @@ if (!player->CanAct()) return; - pStru277->_427D48(uActiveCharacter); + pCastSpellInfo->_427D48(uActiveCharacter); //v3 = 0; if (pParty->Invisible()) pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); @@ -8798,7 +8793,7 @@ v24 = v6->GetAttackRecoveryTime(false); if ( !pParty->bTurnBasedModeOn ) pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333)); - pStru277->_427D48(uActiveCharacter); + pCastSpellInfo->_427D48(uActiveCharacter); pTurnEngine->_40471C(); } }
--- a/mm7_data.cpp Thu May 02 11:02:48 2013 +0600 +++ b/mm7_data.cpp Thu May 02 11:03:26 2013 +0600 @@ -34,38 +34,30 @@ #include "TurnEngine.h" struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased; -#include "stru277.h" -stru277 pStru277[10]; -stru277 stru_50CDB4; // idb +#include "CastSpellInfo.h" +CastSpellInfo pCastSpellInfo[10]; +CastSpellInfo stru_50CDB4; // idb #include "Viewport.h" struct Viewport *pViewport = new Viewport; struct ViewingParams *viewparams = new ViewingParams; -#include "stru272.h" -stru272 array_4FAC10[10]; -#include "stru279.h" -stru279 stru_51076C; - - -int achievedAwardsIndex[1000]; - #include "stru123.h" stru123 stru_5E4C90; #include "stru298.h" stru298 stru_50FE08; // weak -#include "stru287.h" -stru287 stru_5E4C50; - #include "Autonotes.h" Autonote pAutonoteTxt[195]; // weak #include "Awards.h" Award pAwards[104]; +AwardType achieved_awards[1000]; +int num_achieved_awards; +int num_achieved_awards_2; #include "stru159.h" @@ -280,16 +272,15 @@ #include "MM7.h" -stru289 stru_6BE158; int paperdoll_Weapon[4][16][2] = {//4E4C30 - 0x80, 0xCD, 0x1E, 0x90, 0x58, 0x55, 0, 0, 0, 0, 0, 0, 0x11, 0x68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0x83, 0xC9, 0x26, 0x9E, 0x62, 0x57, 0, 0, 0, 0, 0, 0, 0x15, 0x64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0x83, 0xD8, 0x1D, 0xBA, 0x58, 0x77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0x7B, 0xD8, 0x23, 0xB8, 0x62, 0x77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + {{128, 205}, {30, 144}, {88, 85}, {0, 0}, {0, 0}, {0, 0}, {17, 104}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + {{131, 201}, {38, 158}, {98, 87}, {0, 0}, {0, 0}, {0, 0}, {21, 100}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + {{131, 216}, {29, 186}, {88, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, + {{123, 216}, {35, 184}, {98, 119}, {0, 0}, {0, 0}, {0, 0}, { 0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}, }; -int paperdoll_helm_texture[2][16]; -int paperdoll_belt_texture[2][7]; -stat_coord stat_string_coord[26] = //0x4E2940 +int paperdoll_helm_texture[2][16]; //511698 +int paperdoll_belt_texture[2][7]; //511718 +stat_coord stat_string_coord[26] = //4E2940 { {0x1A, 0x39, 0xDC, 0x12}, {0x1A, 0x4A, 0xDC, 0x12}, @@ -318,7 +309,6 @@ {0x111, 0x129, 0xBA, 0x12}, {0x13E, 0x12, 0x89, 0x12}, }; -stru348 stru_4E1890[13]; @@ -521,7 +511,6 @@ int pWeaponSkills[9]={3, 5, 2, 6, 4, 0, 1, 31, 7}; int pMiscSkills[12]={35, 33, 24, 21, 32, 36, 29, 25, 22, 26, 23, 34}; int pMagicSkills[9]={12, 13, 14, 15, 16, 17, 18, 19, 20}; -unsigned __int8 pAwardsTextColors[20]; unsigned int pHealthBarPos[4] = {22, 137, 251, 366}; unsigned int pManaBarPos[4] = {102, 217, 331, 447}; char _4E2AD8_ui_colors[72]; @@ -539,37 +528,7 @@ }; unsigned char hourglass_icon_idx = 12; // weak -char aSS[777]; // idb -char ascii_4E2C54[6]; -char ascii_4E2C5C[7]; -char ascii_4E2C68[8]; -char ascii_4E2C70[9]; -char ascii_4E2C7C[8]; -char ascii_4E2C84[11]; -char ascii_4E2C90[12]; -char ascii_4E2C9C[8]; -char ascii_4E2CA4[7]; -char ascii_4E2CB0[12]; -char ascii_4E2CBC[12]; -char ascii_4E2CC8[12]; -char ascii_4E2CD4[6]; -char ascii_4E2CDC[11]; -char ascii_4E2CE8[8]; -char ascii_4E2CF0[12]; -char ascii_4E2CFC[6]; -char ascii_4E2D04[8]; -char ascii_4E2D0C[8]; -char ascii_4E2D14[6]; -char ascii_4E2D1C[12]; -char ascii_4E2D28[8]; -char ascii_4E2D30[7]; -char ascii_4E2D38[5]; -char ascii_4E2D40[8];// = {0xC2, 0xCF, 0xD0, 0xC0, 0xC2, 0xCE, 0};//russian text in keyboard options -char ascii_4E2D48[6];// = {0xC2, 0xCB, 0xC5, 0xC2, 0xCE, 0}; -char ascii_4E2D50[6];// = {0xCD, 0xC0, 0xC7, 0xC0, 0xC4, 0}; -char ascii_4E2D5C[7];// = {0xC2, 0xCF, 0xC5, 0xD0, 0xC5, 0xC4, 0}; -char aMakingItemNumb[777]; // idb -char aNpc03d[777]; // idb + const char *format_4E2D80 = "\f%05d%s\f00000\n"; char format_4E2D90[8]; char aS03d03dS000_0[777]; // idb @@ -689,9 +648,9 @@ char aInvalidDevic_0[777]; // idb char aEWorkMsdevMm_3[777]; // idb char aErrorNoMouseFo[22]; // weak -int pPaperdoll_BodyX = 481; -int pPaperdoll_BodyY = 0; -int paperdoll_Armor[4][17][2] = //0x4E4E30 +int pPaperdoll_BodyX = 481; // 004E4C28 +int pPaperdoll_BodyY = 0; // 004E4C2C +int paperdoll_Armor[4][17][2] = //4E4E30 { // X Y 0x2C, 0x67, 0x30, 0x69, 0x2D, 0x67, 0x2C, 0x64, 0x14, 0x66, 0x22, 0x67, 0x20, 0x66, 0x25, 0x66, 0x12, 0x66,//Human @@ -706,7 +665,7 @@ 0x33, 0x90, 0x32, 0x90, 0x34, 0x91, 0x32, 0x8E, 0x21, 0x8B, 0x31, 0x8B, 0x33, 0x8E, 0x2F, 0x8F, 0x16, 0x8D, 0x18, 0x8C, 0x19, 0x8C, 0x1B, 0x8E, 0x0C, 0x8C, 0x21, 0x8B, 0x0C, 0x8C, 0x18, 0x8C, 0x2F, 0x8F, }; -int paperdoll_shoulder[4][17][2] = +int paperdoll_shoulder[4][17][2] = //4E5050 { 0x64, 0x67, 0x61, 0x67, 0x65, 0x68, 0x6E, 0x74, 0x6C, 0x68, 0x61, 0x67, 0x66, 0x68, 0x6C, 0x6A, 0x6E, 0x6D, 0x67, 0x69, 0x70, 0x67, 0x6E, 0x6D, 0x6C, 0x6F, 0x6C, 0x68, 0x6C, 0x6F, 0x67, 0x69, 0x6C, 0x6A, @@ -734,14 +693,14 @@ 0x1D, 0x121, 0x1C, 0x11F, 0x1B, 0x11B, 0x1C, 0x117, 0x16, 0x116, 0x1B, 0x137, 0x1B, 0x11B, 0x1F, 0x127, 0x1F, 0x122, 0x1B, 0x11B, 0x1D, 0x117, 0x1D, 0x116, 0x1D, 0x137, 0x1B, 0x11F, }; -int paperdoll_Cloak[4][10][2] = //0x4E5570 +int paperdoll_Cloak[4][10][2] = //4E5570 { 0x11, 0x68, 0xF, 0x68, 0x14, 0x71, 0x19, 0x6B, 0x21, 0x6F, 0x5, 0x68, 0x5, 0x68, 0x14, 0x71, 0x3, 0x6B, 0xF, 0x6F, 0x15, 0x64, 0xB, 0x6B, 0xE, 0x67, 0x15, 0x6B, 0x1B, 0x6F, 0x3, 0x6B, 0, 0x6B, 0xE, 0x67, 0, 0x6B, 0x3, 0x6F, 0x10, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x25, 0x91, 0x29, 0x90, 0x8, 0x8A, 0x9, 0x8B, 0x18, 0x98, 0x3, 0x91, 0x3, 0x90, 0x14, 0x92, 0x10, 0x92, 0x15, 0x98, 0x1F, 0x91, 0x22, 0x90, 0x8, 0x92, 0xC, 0x92, 0x15, 0x98, 0x3, 0x91, 0x3, 0x90, }; -int paperdoll_CloakCollar[4][10][2] = //0x4E56B0 +int paperdoll_CloakCollar[4][10][2] = //4E56B0 { 0x11, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x20, 0x67, 0x21, 0x68, 0x34, 0x64, 0x21, 0x69, 0x1D, 0x67, 0x1F, 0x67, 0x13, 0x64, 0x35, 0x66, 0x29, 0x68, 0x1F, 0x68, 0x1F, 0x6A, 0x21, 0x6A, 0x2B, 0x66, 0x26, 0x68, 0x1F, 0x68, 0x1F, 0x6A, @@ -749,48 +708,46 @@ 0, 0, 0x38, 0x8A, 0x24, 0x8B, 0x1D, 0x8B, 0x21, 0x8C, 0x27, 0x8A, 0x34, 0x8A, 0x24, 0x8B, 0x25, 0x8B, 0x21, 0x8C, }; //int dword_4E56B4; // weak -int paperdoll_Belt[4][7][2] = //0x4E57F0 +int paperdoll_Belt[4][7][2] = //4E57F0 { 0x3A, 0xB6, 0x37, 0xB2, 0x34, 0xB9, 0x3A, 0xB9, 0x37, 0xB7, 0x38, 0xAC, 0x37, 0xB7, 0x3E, 0xAD, 0x3A, 0xAC, 0x37, 0xB0, 0x3A, 0xB1, 0x39, 0xB0, 0x3C, 0xA5, 0x39, 0xB0, 0x3B, 0xD5, 0x37, 0xD2, 0x31, 0xD5, 0x39, 0xD6, 0x37, 0xD8, 0x37, 0xD1, 0x37, 0xD8, 0x42, 0xD2, 0x3F, 0xD0, 0x3B, 0xD7, 0x3C, 0xD5, 0x3B, 0xD6, 0x3E, 0xCF, 0x36, 0xD6, }; -int paperdoll_Helm[4][16][2] = //0x4E58D0 +int paperdoll_Helm[4][16][2] = //4E58D0 { 0x3E, 0x1F, 0x41, 0x2C, 0x37, 0x2F, 0x31, 0x32, 0x37, 0x2A, 0x39, 0x28, 0x36, 0x34, 0x41, 0x38, 0x40, 0x31, 0x40, 0x21, 0x40, 0x31, 0x3C, 0x33, 0x3D, 0x24, 0x3A, 0x1A, 0x37, 0x2A, 0x41, 0x48, 0x41, 0x1E, 0x42, 0x2B, 0x37, 0x2F, 0x34, 0x30, 0x39, 0x29, 0x3A, 0x26, 0x36, 0x34, 0x41, 0x37, 0x42, 0x32, 0x40, 0x21, 0x40, 0x31, 0x40, 0x2F, 0x3E, 0x22, 0x3B, 0x1A, 0x39, 0x29, 0x42, 0x47, 0x3F, 0x47, 0x41, 0x56, 0x37, 0x59, 0x32, 0x5E, 0x37, 0x58, 0x39, 0x54, 0x34, 0x61, 0x40, 0x61, 0x41, 0x5D, 0x3E, 0x4F, 0x3E, 0x5B, 0x3D, 0x5B, 0x3F, 0x4C, 0x3B, 0x45, 0x37, 0x58, 0x41, 0x74, 0x45, 0x45, 0x46, 0x54, 0x3A, 0x55, 0x38, 0x58, 0x3C, 0x54, 0x3F, 0x52, 0x39, 0x5B, 0x45, 0x5C, 0x47, 0x5C, 0x44, 0x4B, 0x44, 0x57, 0x43, 0x55, 0x44, 0x4A, 0x3E, 0x45, 0x3C, 0x54, 0x47, 0x70, }; -//int dword_4E58D4[777]; // HelmY 31 -int pPaperdoll_Beards[4] = //0x4E5AD0 +int pPaperdoll_Beards[4] = //4E5AD0 { 52, 130, 56, 136, }; -int dword_4E5AD4[777]; // weak -int pPaperdoll_LeftHand[4][2] = +int pPaperdoll_LeftHand[4][2] = //4E5AE0 { 0x67, 0x6A, 0x65, 0x6C, 0x74, 0x8D, 0x74, 0x93, }; -int pPaperdoll_SecondLeftHand[4][2] = +int pPaperdoll_SecondLeftHand[4][2] = //4E5B00 { 0x1A, 0x6B, 0x28, 0x6D, 0x19, 0x8D, 0x20, 0x92, }; -int pPaperdoll_RightHand[4][2] = //fist +int pPaperdoll_RightHand[4][2] = //4E5B20 { 0x1E, 0x90, 0x22, 0x9E, 0x19, 0xBA, 0x1F, 0xB8, }; -int pPaperdollLeftEmptyHand[4][2] = //0x4E5B40 +int pPaperdollLeftEmptyHand[4][2] = //4E5B40 { 0x80, 0xCD, 0x83, 0xC9, @@ -801,10 +758,6 @@ int pPaperdollRingsY[6] = {0x0CA, 0x0CA, 0x0CA, 0x0FA, 0x0FA, 0x0FA}; char aItem092v3[777]; // idb char aIbCd5D[777]; // idb -char aAr_dn_dn[777]; // idb -char aAr_dn_up[777]; // idb -char aAr_up_dn[777]; // idb -char aAr_up_up[777]; // idb char aItem281pc02d[777]; // idb char aPc02dbrd[777]; // idb char aPc23vDlhu[777]; // idb @@ -1537,8 +1490,6 @@ Texture *dword_50640C[12]; // weak unsigned int uExitCancelTextureId; int dword_50651C; // weak -int awards_count; // weak -int awards_count2; // weak int dword_506528; // weak int dword_50652C; // weak int dword_506530; // weak @@ -2010,7 +1961,6 @@ struct Texture *pTexture_PlayerFaceEradicated; struct Texture *pTexture_PlayerFaceDead; struct Texture *pTextures_PlayerFaces[4][56]; -int dword_A75070; // weak struct Player *pPlayers[5]; __int64 qword_A750D8; // weak __int16 word_A750E0; // weak
--- a/mm7_data.h Thu May 02 11:02:48 2013 +0600 +++ b/mm7_data.h Thu May 02 11:03:26 2013 +0600 @@ -342,6 +342,7 @@ extern char aPending[]; // idb extern char aCanTFindS[]; // idb extern char pDayMoonPhase[28]; +extern int paperdoll_Weapon[4][16][2]; extern char *spellbook_texture_filename_suffices[]; // weak extern __int16 word_4E1D3A[]; // weak extern __int16 pTownPortalBook_xs[6]; @@ -441,7 +442,6 @@ extern int pWeaponSkills[9]; extern int pMiscSkills[12]; extern int pMagicSkills[9]; -extern unsigned __int8 pAwardsTextColors[20]; extern unsigned int pHealthBarPos[4]; extern unsigned int pManaBarPos[4]; extern char _4E2AD8_ui_colors[72]; @@ -449,44 +449,10 @@ extern char monster_popup_y_offsets[]; // weak extern unsigned char hourglass_icon_idx; // weak -extern char aSS[]; // idb -extern char ascii_4E2C54[6]; -extern char ascii_4E2C5C[7]; -extern char ascii_4E2C68[8]; -extern char ascii_4E2C70[9]; -extern char ascii_4E2C7C[8]; -extern char ascii_4E2C84[11]; -extern char ascii_4E2C90[12]; -extern char ascii_4E2C9C[8]; -extern char ascii_4E2CA4[7]; -extern char ascii_4E2CB0[12]; -extern char ascii_4E2CBC[12]; -extern char ascii_4E2CC8[12]; -extern char ascii_4E2CD4[6]; -extern char ascii_4E2CDC[11]; -extern char ascii_4E2CE8[8]; -extern char ascii_4E2CF0[12]; -extern char ascii_4E2CFC[6]; -extern char ascii_4E2D04[8]; -extern char ascii_4E2D0C[8]; -extern char ascii_4E2D14[6]; -extern char ascii_4E2D1C[12]; -extern char ascii_4E2D28[8]; -extern char ascii_4E2D30[7]; -extern char ascii_4E2D38[5]; -extern char ascii_4E2D40[8]; -extern char ascii_4E2D48[6]; -extern char ascii_4E2D50[6]; -extern char ascii_4E2D5C[7]; -extern char aMakingItemNumb[]; // idb -extern char aNpc03d[]; // idb + extern const char *format_4E2D80; extern char format_4E2D90[8]; -extern char aS03d03dS000_0[]; // idb -extern char aS03d03dS000[]; // idb //extern const char *format_4E2DC8; -extern char aS[]; // idb -extern char aLuSLuS[]; // idb extern const char *format_4E2DE8; // idb extern char asc_4E2DFC[3]; // idb extern const char *format_4E2E00; // idb @@ -603,16 +569,15 @@ extern int pPaperdoll_BodyY; // weak extern int paperdoll_Armor[4][17][2]; extern int paperdoll_shoulder[4][17][2]; +extern int paperdoll_helm_texture[2][16]; +extern int paperdoll_belt_texture[2][7]; extern int dword_4E5270[4][2]; extern int paperdoll_Boot[4][7][2]; extern int paperdoll_Cloak[4][10][2]; extern int paperdoll_CloakCollar[4][10][2]; -//extern int dword_4E56B4; // weak extern int paperdoll_Belt[4][7][2]; extern int paperdoll_Helm[4][16][2]; -//extern int dword_4E58D4[]; // weak extern int pPaperdoll_Beards[4]; // weak -extern int dword_4E5AD4[]; // weak extern int pPaperdoll_LeftHand[4][2]; extern int pPaperdoll_SecondLeftHand[4][2]; extern int pPaperdoll_RightHand[4][2]; @@ -621,10 +586,6 @@ extern int pPaperdollRingsY[6]; extern char aItem092v3[]; // idb extern char aIbCd5D[]; // idb -extern char aAr_dn_dn[]; // idb -extern char aAr_dn_up[]; // idb -extern char aAr_up_dn[]; // idb -extern char aAr_up_up[]; // idb extern char aItem281pc02d[]; // idb extern char aPc02dbrd[]; // idb extern char aPc23vDlhu[]; // idb @@ -957,8 +918,6 @@ extern Texture *dword_50640C[]; // weak extern unsigned int uExitCancelTextureId; extern int dword_50651C; // weak -extern int awards_count; // weak -extern int awards_count2; // weak extern int dword_506528; // weak extern int dword_50652C; // weak extern int dword_506530; // weak @@ -1213,7 +1172,6 @@ extern char *pClassTXT_Raw; extern char *pStatsTXT_Raw; extern char *pSkillDescTXT_Raw; -extern int achievedAwardsIndex[1000]; extern struct FactionTable *pFactionTable; extern char byte_5C8D1A[]; // weak @@ -1538,8 +1496,6 @@ unsigned int __fastcall SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID); unsigned int __fastcall SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup); unsigned int __fastcall SearchActorByID(unsigned int *pTotalActors, unsigned int a2); -// char __usercall am_408BB4<al>(int a1<ecx>, int a2<ebp>); -void __cdecl sub_409BE8(); void __cdecl PrepareArcomage(); char __cdecl am_409FE9(); char __cdecl am_40A198(); @@ -1584,7 +1540,7 @@ void __fastcall intToString(int val, char *pOut); // int __cdecl crt_retnull_sub(); unsigned int __stdcall R8G8B8_to_TargetFormat(int uColor); // idb -unsigned short GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb +unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb void __cdecl CallRenderPresent(); void __thiscall DoBlt_Copy(unsigned __int16 *pPixels); // idb int __stdcall retzero_sub_40DFA7(int); // weak @@ -1606,34 +1562,34 @@ void __cdecl InitializeBookFonts(); void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer); void sub_412AF9(); -void __cdecl DrawSpellBookContent(); -char __cdecl DrawBook_History(); -void __cdecl DrawBook_Quests(); -void __cdecl DrawBook_Autonotes(); +void DrawSpellBookContent(); +char DrawBook_History(); +void DrawBook_Quests(); +void DrawBook_Autonotes(); void DrawBook_Maps(); -void __thiscall SellectDrawBook(unsigned int uBook); // idb -char *__cdecl GetDayPart(); -char __cdecl DrawBook_Calendar(); -void __cdecl SetAttributeNames(); -void __cdecl uGameUIFontMain_initialize(); -void __cdecl uGameUIFontShadow_initialize(); -void __cdecl sub_41420D_press_esc(); -void __cdecl sub_41426F(); -char __cdecl GameMenuUI_DrawKeyBindings(); +void DrawCurrentBook(unsigned int uBook); // idb +char *GetDayPart(); +char DrawBook_Calendar(); +void SetAttributeNames(); +void uGameUIFontMain_initialize(); +void uGameUIFontShadow_initialize(); +void sub_41420D_press_esc(); +void sub_41426F(); +char GameMenuUI_DrawKeyBindings(); unsigned int __thiscall sub_414D24(int _this); -void __cdecl GameMenuUI_DrawVideoOptions(); -void __cdecl DrawGameOptions(); +void GameMenuUI_DrawVideoOptions(); +void DrawGameOptions(); void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight); // idb void DrawCopyrightWindow(); void LoadFonts_and_DrawCopyrightWindow(); -void __cdecl GUI_UpdateWindows(); -void __cdecl identify_item(); +void GUI_UpdateWindows(); +void identify_item(); void __thiscall sub_416B01(void *_this); void __thiscall sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this); void UI_OnMouseLeftClick(int *pXY); // idb void __thiscall sub_417871(int *pXY); -void __cdecl sub_4178C4(); -void __cdecl sub_4178E1(); +void sub_4178C4(); +void sub_4178E1(); unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2); signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb
--- a/stru272.h Thu May 02 11:02:48 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,57 +0,0 @@ -#pragma once - - - -/* 270 */ -#pragma pack(push, 1) -struct stru272_stru0 // ARCOMAGE stuff -{ - int _40DFFE(); - int _40E01A(int a2); - int _40E0F5(char a2, char a3); - int _40E133(); - int _40E2A7(); - - int field_0; - int field_4; - int field_8; - int field_C; - int field_10; - int field_14; - int field_18; - int field_1C; - int field_20; - int field_24; - float field_28; - float field_2C; - float field_30; - int field_34; - int field_38; - int field_3C; - int field_40; - int field_44; - int field_48; - int field_4C; - int field_50; - int field_54; - char field_58; - char field_59; - char field_5A; - char field_5B; -}; -#pragma pack(pop) - - -/* 266 */ -#pragma pack(push, 1) -struct stru272 -{ - void _40DFD1(); - - struct stru272_stru0 *ptr_0; - char field_4[4264]; -}; -#pragma pack(pop) - - -extern stru272 array_4FAC10[10]; \ No newline at end of file
--- a/stru277.h Thu May 02 11:02:48 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,38 +0,0 @@ -#pragma once - - - -/* 271 */ -#pragma pack(push, 1) -struct stru277 -{ - //----- (00426987) -------------------------------------------------------- - inline stru277() - { - field_8 = 0; - spellnum = 0; - field_6 = 0; - uPlayerID_2 = 0; - uPlayerID = 0; - sound_id = 0; - } - - void _427D48(unsigned int uPlayerID); - unsigned int PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int sound_id); - struct GUIWindow *sub_4219BE(); - void _427E01_cast_spell(); - - __int16 spellnum; - unsigned __int16 uPlayerID; - __int16 uPlayerID_2; - __int16 field_6; - __int16 field_8; - __int16 forced_spell_skill_level; - int spell_target_pid; - int sound_id; -}; -#pragma pack(pop) - - -extern stru277 pStru277[10]; -extern stru277 stru_50CDB4; // idb
--- a/stru279.h Thu May 02 11:02:48 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,28 +0,0 @@ -#pragma once - - -/* 273 */ -#pragma pack(push, 1) -struct stru279 -{ - //----- (0043B506) -------------------------------------------------------- - stru279() - { - this->field_4 = 0; - this->field_8 = 0; - this->field_C = 0; - this->field_10 = 0; - this->field_14 = 0; - this->registry_debug_flags = 0; - } - - - int registry_debug_flags; - int field_4; - int field_8; - int field_C; - int field_10; - int field_14; -}; -#pragma pack(pop) -extern stru279 stru_51076C; \ No newline at end of file
--- a/stru287.h Thu May 02 11:02:48 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,12 +0,0 @@ -#pragma once - - - -/* 281 */ -#pragma pack(push, 1) -struct stru287 -{ - char field_0[24]; -}; -#pragma pack(pop) -extern stru287 stru_5E4C50; \ No newline at end of file
--- a/stru351.h Thu May 02 11:02:48 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,16 +0,0 @@ -#pragma once - - -/* 391 */ -#pragma pack(push, 1) -struct stru351_summoned_item -{ - int field_0_expire_second; - int field_4_expire_minute; - int field_8_expire_hour; - int field_C_expire_day; - int field_10_expire_week; - int field_14_exprie_month; - int field_18_expire_year; -}; -#pragma pack(pop) \ No newline at end of file
--- a/texts.cpp Thu May 02 11:02:48 2013 +0600 +++ b/texts.cpp Thu May 02 11:03:26 2013 +0600 @@ -1,7 +1,6 @@ #include <string.h> #include "Allocator.h" -#include "stru287.h" #include "LOD.h" #include "mm7_data.h" #include "texts.h" @@ -31,7 +30,7 @@ //----- (00452B95) -------------------------------------------------------- void __cdecl SetSomeItemsNames() - { +{ pSomeItemsNames[0] = pGlobalTXT_LocalizationStrings[568]; pSomeItemsNames[1] = pGlobalTXT_LocalizationStrings[271]; pSomeItemsNames[2] = pGlobalTXT_LocalizationStrings[272]; @@ -46,8 +45,7 @@ pSomeItemsNames[11] = pGlobalTXT_LocalizationStrings[281]; pSomeItemsNames[12] = pGlobalTXT_LocalizationStrings[282]; pSomeItemsNames[13] = pGlobalTXT_LocalizationStrings[143]; - memset(&stru_5E4C50, 0, sizeof(stru_5E4C50)); - } +} //----- (00452C30) -------------------------------------------------------- char *RemoveQuotes(char *pStr)