Mercurial > mm7
changeset 1588:e6ac4919b22c
Слияние
author | Ritor1 |
---|---|
date | Mon, 09 Sep 2013 09:13:40 +0600 |
parents | b42e6f35e03d (current diff) 6d759814a817 (diff) |
children | f408fbf3d9cc |
files | UI/UIHouses.cpp |
diffstat | 80 files changed, 2138 insertions(+), 3048 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Actor.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,9 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - - #include "mm7_data.h" #include "DecalBuilder.h" @@ -1826,7 +1823,7 @@ v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); v41.uDistance = (signed __int64)v33; - v41.uDistanceXZ = (signed __int64)sqrt(outy2 + outx2); + v41.uDistanceXZ = sqrt(outy2 + outx2); v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); } @@ -3970,12 +3967,12 @@ v9 = v6 - stru_721530.normal.y, v10 = stru_721530.prolly_normal_d + v4, v17 = stru_721530.prolly_normal_d + v4, - v11 = (v8 * stru_721530.field_58.y - v9 * stru_721530.field_58.x) >> 16, + v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16, v18 = v8, v19 = v9, - abs((v8 * stru_721530.field_58.y - v9 * stru_721530.field_58.x) >> 16) > v10) - || (v12 = (v18 * stru_721530.field_58.x + v19 * stru_721530.field_58.y) >> 16, v12 <= 0) - || (signed int)(((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) + abs((v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16) > v10) + || (v12 = (v18 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16, v12 <= 0) + || (signed int)(((unsigned __int64)(stru_721530.direction.z * (signed __int64)v12) >> 16) + stru_721530.normal.z) < v2->vPosition.z ) { LABEL_25: result = 0; @@ -4063,7 +4060,7 @@ //int v61; // [sp-14h] [bp-C4h]@168 //AIDirection *v62; // [sp-14h] [bp-C4h]@213 //signed int v63; // [sp-14h] [bp-C4h]@216 - unsigned int v64; // [sp-14h] [bp-C4h]@219 + //unsigned int v64; // [sp-14h] [bp-C4h]@219 unsigned int v65; // [sp-10h] [bp-C0h]@144 char v66; // [sp-10h] [bp-C0h]@147 //AIDirection *v67; // [sp-10h] [bp-C0h]@167 @@ -4194,19 +4191,19 @@ ++v14; } while ( v13 < 22 );*/ - if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 ) + if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0) //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight; - if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 ) + if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0) pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; // not sure - else if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 ) + else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0) pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType; - if ((signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 - || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) - continue; + if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || + pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0) + continue; //v15 = pMiscTimer->uTimeElapsed; //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; @@ -4408,7 +4405,7 @@ pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; } - if ( (signed __int64)pActor->pActorBuffs[4].uExpireTime > 0 ) + if (pActor->pActorBuffs[4].uExpireTime > 0) { if ( (signed int)v36 >= 10240 ) { @@ -4430,7 +4427,7 @@ { if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - Actor::AI_Stand(actor_id, target_pid, (signed __int64)((double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), &pDir); + Actor::AI_Stand(actor_id, target_pid, pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333, &pDir); } else { @@ -4477,21 +4474,19 @@ } else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; if ( v80 * 307.2 > (double)v81 ) { - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { - Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); + Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); } } } @@ -4503,9 +4498,8 @@ { if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4515,9 +4509,8 @@ } else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4530,9 +4523,8 @@ } else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4559,14 +4551,13 @@ } else if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); } } else @@ -4577,9 +4568,8 @@ { if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4588,9 +4578,8 @@ } else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4600,9 +4589,8 @@ } else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4638,8 +4626,7 @@ v58 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; memcpy(&v74, v57, sizeof(v74)); memcpy(&pDir, &v74, sizeof(pDir)); - v64 = (signed __int64)v58; - Actor::AI_Stand(actor_id, 4, v64, &pDir); + Actor::AI_Stand(actor_id, 4, v58, &pDir); } } else if ( !pActor->pMonsterInfo.uMissleAttack2Type ) @@ -4650,9 +4637,8 @@ { if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4661,9 +4647,8 @@ } else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4673,9 +4658,8 @@ } else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 ) { - v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); + v47 = pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); } else { @@ -4686,14 +4670,9 @@ { v47 = (double)(signed int)pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333; if ( v80 * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY ) - { - v64 = (signed __int64)v47; - Actor::AI_Stand(actor_id, target_pid, v64, &pDir); - } + Actor::AI_Stand(actor_id, target_pid, v47, &pDir); else - { - Actor::AI_Pursue1(actor_id, target_pid, actor_id, (signed __int64)v47, &pDir); - } + Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, &pDir); } else { @@ -4711,7 +4690,6 @@ int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive) { unsigned int uAliveActors; // eax@6 - int v5; // ecx@10 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1 uTotalActors = 0; @@ -4739,12 +4717,11 @@ { uAliveActors = SearchAliveActors(&uTotalActors); } - v5 = 0; - if ( uNumAlive ) - LOBYTE(v5) = (signed int)uAliveActors >= (signed int)uNumAlive; + + if (uNumAlive) + return uAliveActors >= uNumAlive; else - LOBYTE(v5) = uTotalActors == uAliveActors; - return v5; + return uTotalActors == uAliveActors; } //----- (00408B54) -------------------------------------------------------- unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2) @@ -5029,7 +5006,7 @@ if (pMonster->IsNotAlive()) return; - BYTE1(pMonster->uAttributes) |= 0xC0u; + pMonster->uAttributes |= 0xC000; if ( pMonster->uAIState == Fleeing ) pMonster->uAttributes |= 0x20000u; //v57 = 0; @@ -5076,7 +5053,7 @@ v50 = pMonster->pMonsterInfo.uID; a2 = 4; //v27 = player->CalculateMeleeDamageTo(0, 0, v50); - uDamageAmount = player->CalculateMeleeDamageTo(0, 0, v50); + uDamageAmount = player->CalculateMeleeDamageTo(false, false, v50); //if ( !v57 ) goto LABEL_67; //goto LABEL_69; @@ -5138,7 +5115,7 @@ if ( (signed int)SkillToMastery(v16) >= 3 ) a4 = player->pActiveSkills[7] & 0x3F; a2 = 4; - uDamageAmount = player->CalculateMeleeDamageTo(1, 1, 0); + uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0); goto LABEL_67; } if ( v15 != SPELL_BOW_ARROW ) @@ -5424,7 +5401,7 @@ monster_id = a1; x_ = x; v15 = a1; - if ( (signed int)uNumActors < 500 + if (uNumActors < 500 && ((signed int)pAllocator->uBigBufferSizeAligned >> 10) - ((signed int)pAllocator->uNextFreeOffsetInBigBuffer >> 10) >= 2000 ) { v16 = 0;
--- a/Allocator.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Allocator.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -6,6 +6,7 @@ #include <stdio.h> #include "Allocator.h" +#include "ErrorHandling.h" #include "mm7_data.h" @@ -13,6 +14,7 @@ Allocator *pAllocator; // idb +int aborting_app = false; // weak @@ -24,9 +26,8 @@ //----- (00426755) -------------------------------------------------------- void *Allocator::AllocNamedChunk(const void *pPrevPtrValue, unsigned int uSize, const char *pName) { + Assert(!pPrevPtrValue, "PrevPtrValue != 0"); - if ( pPrevPtrValue && !aborting_app ) - AbortWithError(); if (!uSize) return 0; return malloc(uSize);
--- a/Arcomage.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Arcomage.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -3,7 +3,6 @@ #endif #include <string> -#include <assert.h> #include "Render.h" #include "Arcomage.h" @@ -447,10 +446,10 @@ } //----- (0040DFC1) -------------------------------------------------------- -void ArcomageGame::OnMouseMove(POINT *pXY) +void ArcomageGame::OnMouseMove(int x, int y) { - pArcomageGame->mouse_x = pXY->x; - pArcomageGame->mouse_y = pXY->y; + pArcomageGame->mouse_x = x; + pArcomageGame->mouse_y = y; }
--- a/Arcomage.h Mon Sep 09 09:13:23 2013 +0600 +++ b/Arcomage.h Mon Sep 09 09:13:40 2013 +0600 @@ -141,7 +141,7 @@ static bool MsgLoop(int a1, ArcomageGame_stru1 *a2); static void PlaySound(unsigned int event_id); static void OnMouseClick(char right_left, bool bDown); - static void OnMouseMove(POINT *pXY); + static void OnMouseMove(int x, int y); static void GetCardRect(unsigned int uCardID, RECT *pCardRect); static void Loop();
--- a/AudioPlayer.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/AudioPlayer.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -3,7 +3,6 @@ #endif #include <string> -#include <assert.h> #include "mm7_data.h" #include "VideoPlayer.h" @@ -22,6 +21,7 @@ #include "MapInfo.h" #include "GUIWindow.h" #include "Log.h" +#include "ErrorHandling.h" #include "Bink_Smacker.h" @@ -264,7 +264,8 @@ a2 = v14->uDecompressedSize; v16 = a2; if ( (signed int)a2 > uBufferSizeLeft ) - Abortf("Sound %s is size %i bytes, sound buffer size is %i bytes", Args, a2, uBufferSizeLeft); + Error("Sound %s is size %i bytes, sound buffer size is %i bytes", Args, a2, uBufferSizeLeft); + SetFilePointer(pAudioPlayer->hAudioSnd, v14->uFileOffset, 0, 0); v17 = v14->uCompressedSize; if ( (signed int)v17 >= (signed int)*v15 ) @@ -380,7 +381,8 @@ v2 = fopen("data\\dsounds.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dsounds.bin!"); + Error("Unable to save dsounds.bin!"); + fwrite(v1, 4u, 1u, v2); fwrite(v1->pSounds, 0x78u, v1->sNumSounds, v3); fclose(v3); @@ -441,7 +443,8 @@ v4 = fopen(Args, "r"); File = v4; if ( !v4 ) - Abortf("SoundListClass::load - Unable to open file: %s."); + Error("SoundListClass::load - Unable to open file: %s."); + v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) @@ -461,7 +464,8 @@ v6 = pAllocator->AllocNamedChunk(v2->pSounds, 120 * v5, "Snd Des."); v2->pSounds = (SoundDesc *)v6; if ( v6 == (void *)v3 ) - Abortf("SoundListClass::load - Out of Memory!"); + Error("SoundListClass::load - Out of Memory!"); + memset(v6, v3, 120 * v2->sNumSounds); v7 = File; v2->sNumSounds = v3;
--- a/CShow.h Mon Sep 09 09:13:23 2013 +0600 +++ b/CShow.h Mon Sep 09 09:13:40 2013 +0600 @@ -1,5 +1,6 @@ #pragma once #include "VideoPlayer.h" +#include "ErrorHandling.h" /* 302 */ @@ -31,7 +32,7 @@ case MOVIE_Outro: VideoPlayer::MovieLoop("end_seq1", 20, 1, 1); break; default: - assert(false && "Invalid movie requested in " __FUNCTION__); + Error("Invalid movie requested: %u", movie); break; } }
--- a/CastSpellInfo.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/CastSpellInfo.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -998,7 +998,7 @@ auto _itm = &pItemsTable->pItems[v730c->uItemID]; v730c->UpdateTempBonus(pParty->uTimePlayed); if ( v730c->uItemID < 64 || v730c->uItemID > 65 - && !v730c->Broken() + && !v730c->IsBroken() && !v730c->uSpecEnchantmentType && !v730c->uEnchantmentType && ( _itm->uEquipType == 0 || _itm->uEquipType == 1 || _itm->uEquipType == 2) @@ -1950,7 +1950,7 @@ v245->uSpecEnchantmentType == 0 && v245->uEnchantmentType == 0 && v245->_bonus_strength== 0 && - !v245->Broken() ) + !v245->IsBroken() ) { if ( v245->GetValue() < 450 || (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && _v725->uEquipType >= 0 && _v725->uEquipType <= 2) @@ -2957,7 +2957,7 @@ { sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName); ShowStatusBarString(pTmpBuf2.data(), 2u); - if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) ) + if ( !pParty->AddItemToParty(&pSpriteObjects[v445].stru_24) ) pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24); } SpriteObject::OnInteraction(v445);
--- a/Chest.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Chest.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -3,7 +3,6 @@ #endif #include <stdio.h> -#include <assert.h> #include "BSPModel.h" #include "Items.h" @@ -617,7 +616,8 @@ v2 = fopen("data\\dchest.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dchest.bin!"); + Error("Unable to save dchest.bin!"); + fwrite(v1, 4u, 1u, v2); fwrite(v1->pChests, 0x24u, v1->uNumChests, v3); fclose(v3); @@ -671,7 +671,8 @@ v4 = fopen(Args, "r"); File = v4; if ( !v4 ) - Abortf("ChestDescriptionList::load - Unable to open file: %s."); + Error("ChestDescriptionList::load - Unable to open file: %s."); + v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) @@ -692,7 +693,8 @@ v7 = pAllocator->AllocNamedChunk(v6, 36 * v5, "Chest Descrip"); v2->pChests = (ChestDesc *)v7; if ( v7 == (void *)v3 ) - Abortf("ChestDescriptionList::load - Out of Memory!"); + Error("ChestDescriptionList::load - Out of Memory!"); + memset(v7, v3, 36 * v2->uNumChests); v8 = File; v2->uNumChests = v3;
--- a/Conditions.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Conditions.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -54,9 +54,19 @@ } ITEM_TYPE itemId = thisProc->m_equipmentPairs[i * 2].m_ItemId; ITEM_EQUIP_TYPE slot = thisProc->m_equipmentPairs[i * 2 + 1].m_EquipSlot; - if (inPlayer->WearsItem(itemId, slot)) + if (slot == EQIUP_ANY) { - return false; + if (inPlayer->WearsItemAnyWhere(itemId)) + { + return false; + } + } + else + { + if (inPlayer->WearsItem(itemId, slot)) + { + return false; + } } } return true;
--- a/DecorationList.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/DecorationList.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -5,6 +5,7 @@ #include "FrameTableInc.h" #include "mm7_data.h" #include "Indoor.h" +#include "ErrorHandling.h" //----- (0045864C) -------------------------------------------------------- void DecorationList::FromFile(void *data_mm6, void *data_mm7, void *data_mm8) @@ -14,8 +15,8 @@ num_mm8_decs = data_mm8 ? *(int *)data_mm8 : 0; uNumDecorations = num_mm6_decs + num_mm7_decs + num_mm8_decs; - assert(uNumDecorations); - assert(!num_mm8_decs); + Assert(uNumDecorations); + Assert(!num_mm8_decs); pDecorations = (DecorationDesc *)pAllocator->AllocNamedChunk(pDecorations, uNumDecorations * sizeof(DecorationDesc), "Dec Descrip"); memcpy(pDecorations, (char *)data_mm7 + 4, num_mm7_decs * sizeof(DecorationDesc)); @@ -86,7 +87,8 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("DecorationDescriptionList::load - Unable to open file: %s."); + Error("DecorationDescriptionList::load - Unable to open file: %s."); + v4 = 0; Argsa = 0; if ( fgets(&Buf, 490, v3) ) @@ -105,7 +107,8 @@ v5 = pAllocator->AllocNamedChunk(v2->pDecorations, 84 * v4, "Dec Descrip"); v2->pDecorations = (DecorationDesc *)v5; if ( !v5 ) - Abortf("DecorationDescriptionList::load - Out of Memory!"); + Error("DecorationDescriptionList::load - Out of Memory!"); + v6 = File; v2->uNumDecorations = 0; fseek(v6, 0, 0); @@ -244,7 +247,8 @@ v2 = fopen("data\\ddeclist.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save ddeclist.bin!"); + Error("Unable to save ddeclist.bin!"); + fwrite(v1, 4u, 1u, v2); fwrite(v1->pDecorations, 0x54u, v1->uNumDecorations, v3); fclose(v3);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ErrorHandling.h Mon Sep 09 09:13:40 2013 +0600 @@ -0,0 +1,60 @@ +#pragma once + +#define Error(format, ...) Error_impl_(__FILE__, __FUNCTION__, __LINE__, format, __VA_ARGS__) +#define Assert(condition, ...) Assert_impl_(__FILE__, __FUNCTION__, __LINE__, condition, #condition, __VA_ARGS__) + + + +#include <stdarg.h> +inline __declspec(noreturn) void Error_impl_(const char *filename, const char *functionname, int line, + const char *format, ...) +{ + va_list va; + va_start(va, format); + { + char header[4096]; + sprintf(header, "Error in %s: %u\n\t%s\n\n", filename, line, functionname); + + char msg_body[8192]; + vsprintf(msg_body, format, va); + + wchar_t msg[sizeof(header) + sizeof(msg_body)]; + swprintf(msg, L"%S %S", header, msg_body); + + extern void MsgBox(const wchar_t *, const wchar_t *); + MsgBox(msg, L"Error"); + } + va_end(va); + + __debugbreak(); +} + + +inline void Assert_impl_(const char *filename, const char *functionname, int line, + bool condition, const char *condition_string, const char *format = nullptr, ...) +{ + if (condition) + return; + + va_list va; + va_start(va, format); + { + char header[4096]; + sprintf(header, "Assertion in %s: %u\n\t%s:\n%s\n\n", filename, line, functionname, condition_string); + + char msg_body[8192]; + vsprintf(msg_body, format, va); + + wchar_t msg[sizeof(header) + sizeof(msg_body)]; + if (format) + swprintf(msg, L"%S %S", header, msg_body); + else + swprintf(msg, L"%S", header); + + extern void MsgBox(const wchar_t *, const wchar_t *); + MsgBox(msg, L"Assertion"); + } + va_end(va); + + __debugbreak(); +} \ No newline at end of file
--- a/Events.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Events.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include <stdlib.h> #include "Weather.h" @@ -67,24 +66,23 @@ { FILE *pLodFile; // eax@1 unsigned int uTextureSize; // esi@3 - char Args[60]; // [sp+8h] [bp-B4h]@6 + //char Args[60]; // [sp+8h] [bp-B4h]@6 void *ptr; // [sp+B8h] [bp-4h]@1 Texture DstBuf; // [sp+6Ch] [bp-50h]@1 ptr = pEvents_LOD->LoadRaw(pContainerName, 0); pLodFile = pEvents_LOD->FindContainer(pContainerName, 0); if ( !pLodFile ) - Abortf("Unable to load %s", pContainerName); + Error("Unable to load %s", pContainerName); + fread(&DstBuf, 1, 48, pLodFile); uTextureSize = DstBuf.uDecompressedSize; if ( !DstBuf.uDecompressedSize ) uTextureSize = DstBuf.uTextureSize; memset(&DstBuf, 0, 72); if ( uTextureSize >= (signed int)uBufferSize ) - { - sprintf(Args, "File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize); - Abortf(Args); - } + Error("File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize); + memcpy(pBuffer, ptr, uTextureSize); pAllocator->FreeChunk(ptr); return uTextureSize;
--- a/GUIFont.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/GUIFont.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -3,7 +3,6 @@ #endif #include <string> -#include <assert.h> #include "LOD.h" #include "GUIFont.h" @@ -49,10 +48,8 @@ { pallete_index =pIcons_LOD->LoadTexture(pFontPalette, TEXTURE_16BIT_PALETTE); if (pallete_index == -1) - { - wsprintfA(pTmpBuf.data(), "Unable to open %s", pFontPalette); - Abortf(pTmpBuf.data()); - } + Error("Unable to open %s", pFontPalette); + pFont->pFontPalettes[palletes_count] = pIcons_LOD->pTextures[pallete_index].pPalette16; ++palletes_count; } @@ -285,7 +282,7 @@ } currentFont=pFontMain; // esi@3 uInStrLen = strlen(pString); - assert(uInStrLen < sizeof(pTmpBuf3)); + Assert(uInStrLen < sizeof(pTmpBuf3)); strcpy(pTmpBuf3.data(), pString); if (uInStrLen==0) return pTmpBuf3.data();
--- a/GUIProgressBar.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/GUIProgressBar.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "GUIProgressBar.h" #include "LOD.h" #include "Mouse.h" @@ -43,7 +41,7 @@ break; default: - assert(false && "Invalid GUIProgressBar type"); + Error("Invalid GUIProgressBar type: %u", type); } //v2 = this; @@ -110,7 +108,7 @@ case PartyAlignment_Good: pIcons_LOD->_410522(&pBardata, "bardata-b", 2); break; case PartyAlignment_Neutral: pIcons_LOD->_410522(&pBardata, "bardata", 2); break; case PartyAlignment_Evil: pIcons_LOD->_410522(&pBardata, "bardata-c", 2); break; - default: assert(false); + default: Error("Invalid alignment type: %u", pParty->alignment); } uProgressCurrent = 0;
--- a/Game.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Game.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Vis.h" #include "LightmapBuilder.h" @@ -73,7 +71,7 @@ int v4; // edi@26 //int v5; // eax@35 - uFlags2 &= 0xFFFFFFFDu; + uFlags2 &= ~0x02; if ( pParty->_497FC5_check_party_perception_against_level() ) uFlags2 |= 2u; pIndoorCamera->sRotationX = pParty->sRotationX; @@ -127,7 +125,7 @@ pIndoor->Draw(); else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) pOutdoor->Draw(); - else assert(false); + else Error("Invalid level type: %u", uCurrentlyLoadedLevelType); if (pRenderer->pRenderD3D) { @@ -543,7 +541,7 @@ if (num_conscious_players) { int idx = conscious_players_ids[rand() % num_conscious_players]; - assert(idx >= 0); + Assert(idx >= 0); pPlayers[idx + 1]->PlaySound(SPEECH_99, 0); } @@ -1178,7 +1176,7 @@ else face->uAttributes |= FACE_OUTLINED; } - else assert(false); + else Error("Invalid level type", uCurrentlyLoadedLevelType); } break;
--- a/IconFrameTable.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/IconFrameTable.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -105,7 +105,7 @@ v2 = fopen("data\\dift.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dift.bin!"); + Error("Unable to save dift.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pIcons, 0x20u, v1->uNumIcons, v3); fclose(v3); @@ -119,8 +119,8 @@ num_mm8_frames = data_mm8 ? *(int *)data_mm8 : 0; uNumIcons = num_mm6_frames + num_mm7_frames + num_mm8_frames; - assert(uNumIcons); - assert(!num_mm8_frames); + Assert(uNumIcons); + Assert(!num_mm8_frames); pIcons = (IconFrame *)pAllocator->AllocNamedChunk(pIcons, uNumIcons * sizeof(IconFrame), "I Frames"); memcpy(pIcons, (char *)data_mm7 + 4, num_mm7_frames * sizeof(IconFrame)); @@ -160,7 +160,7 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("IconFrameTable::load - Unable to open file: %s.", Args); + Error("IconFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v21 = 0; v22 = 1; @@ -173,7 +173,7 @@ if ( v20.uPropCount && *v20.pProperties[0] != 47 ) { if ( v20.uPropCount < 3 ) - Abortf("IconFrameTable::loadText, too few arguments, %s line %i.", Args, v22); + Error("IconFrameTable::loadText, too few arguments, %s line %i.", Args, v22); ++v21; } ++v22;
--- a/Indoor.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Indoor.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "stru9.h" @@ -64,7 +62,7 @@ stru337 stru_F81018; BspRenderer_PortalViewportData stru_F8A590; BspRenderer *pBspRenderer = new BspRenderer; // idb -stru141 stru_721530; +stru141_actor_collision_object stru_721530; std::array<stru352, 480> stru_F83B80; @@ -1749,7 +1747,7 @@ } if ( !pGames_LOD->DoesContainerExist(pFilename) ) - Abortf("Unable to find %s in Games.LOD", pFilename); + Error("Unable to find %s in Games.LOD", pFilename); //v238 = pFilename - 4; //v81 = strlen(pFilename); @@ -2971,7 +2969,7 @@ v25 = abs(v15->pFacePlane_old.vNormal.z); //v26 = v87; if ( v24 > v25 ) - Abortf("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", + Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", door->uDoorID, door->pFaceIDs[v88], v15->pFacePlane_old.dist, @@ -3185,7 +3183,7 @@ int v18; // ecx@33 BLVFace *v19; // eax@34 int v20; // ecx@46 - int v21; // eax@46 + //int v21; // eax@46 int v22; // edi@46 int v23; // eax@48 unsigned int v24; // eax@51 @@ -3210,9 +3208,9 @@ __int16 v43; // dx@96 int v44; // ecx@96 int v45; // edi@101 - int v46; // edi@101 - int v47; // eax@101 - unsigned __int64 v48; // qax@101 + //int v46; // edi@101 + //int v47; // eax@101 + //unsigned __int64 v48; // qax@101 unsigned __int8 v49; // zf@103 unsigned __int8 v50; // sf@103 unsigned __int8 v51; // of@103 @@ -3361,29 +3359,28 @@ return; } v20 = v0->uActorRadius; - v21 = v0->uActorHeight; stru_721530.field_84 = -1; stru_721530.field_70 = 0; uSectorID = 0; stru_721530.field_0 = 1; - stru_721530.field_8 = v20; + stru_721530.field_8_radius = v20; stru_721530.prolly_normal_d = v20; - stru_721530.field_C = v21; + stru_721530.height = v0->uActorHeight; v22 = 0; while ( 1 ) { - stru_721530.field_34.x = v0->vPosition.x; - stru_721530.normal.x = stru_721530.field_34.x; - stru_721530.field_34.y = v0->vPosition.y; - stru_721530.normal.y = stru_721530.field_34.y; + stru_721530.position.x = v0->vPosition.x; + stru_721530.normal.x = stru_721530.position.x; + stru_721530.position.y = v0->vPosition.y; + stru_721530.normal.y = stru_721530.position.y; v23 = v0->vPosition.z; stru_721530.normal.z = v23 + v20 + 1; - stru_721530.field_34.z = v23 - v20 + stru_721530.field_C - 1; - if ( stru_721530.field_34.z < stru_721530.normal.z ) - stru_721530.field_34.z = v23 + v20 + 1; - stru_721530.field_1C = v0->vVelocity.x; - stru_721530.field_20 = v0->vVelocity.y; - stru_721530.field_24 = v0->vVelocity.z; + stru_721530.position.z = v23 - v20 + stru_721530.height - 1; + if ( stru_721530.position.z < stru_721530.normal.z ) + stru_721530.position.z = v23 + v20 + 1; + stru_721530.velocity.x = v0->vVelocity.x; + stru_721530.velocity.y = v0->vVelocity.y; + stru_721530.velocity.z = v0->vVelocity.z; stru_721530.uSectorID = v0->uSectorID; if ( !stru_721530._47050A(v22) ) { @@ -3434,12 +3431,9 @@ } else { - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v30 = v58 + v0->vPosition.x; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v31 = v58 + v0->vPosition.y; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; - v32 = v58 + v0->vPosition.z; + v30 = v0->vPosition.x + fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + v31 = v0->vPosition.y + fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + v32 = v0->vPosition.z + fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); } v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); v34 = pIndoor->pFaces[uFaceID].uAttributes; @@ -3463,13 +3457,13 @@ v0->uSectorID = LOWORD(stru_721530.uSectorID); goto LABEL_123; } - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16; - v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; + v0->vPosition.x += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; + v0->vPosition.y += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; v36 = stru_721530.uFaceID; - v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16; + v0->vPosition.z += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); v0->uSectorID = LOWORD(stru_721530.uSectorID); stru_721530.field_70 += stru_721530.field_7C; v37 = PID_ID(v36); @@ -3483,15 +3477,8 @@ v45 = stru_5C6E00->Atan2( v0->vPosition.x - pLevelDecorations[v37].vPosition.x, v0->vPosition.y - pLevelDecorations[v37].vPosition.y); - v54 = stru_5C6E00->Cos(v45); - v56 = (unsigned __int64)(v54 * (signed __int64)(signed int)_this) >> 16; - v46 = v45 - stru_5C6E00->uIntegerHalfPi; - v0->vVelocity.x = v54 * _this >> 16; - v47 = stru_5C6E00->Sin(v45); - v54 = v47; - v48 = v47 * (signed __int64)(signed int)_this; - v56 = v48 >> 16; - v0->vVelocity.y = WORD1(v48); + v0->vVelocity.x = fixpoint_sub0(stru_5C6E00->Cos(v45), _this); + v0->vVelocity.y = fixpoint_sub0(stru_5C6E00->Sin(v45), _this); goto LABEL_119; } if ( PID_TYPE(v36) == OBJECT_BModel) @@ -3517,17 +3504,12 @@ * v0->vVelocity.y + v38->pFacePlane_old.vNormal.z * v0->vVelocity.z) >> 16; - if ( stru_721530.field_64 >> 3 > v61 ) - v61 = stru_721530.field_64 >> 3; - v58 = v38->pFacePlane_old.vNormal.x; - v58 = (unsigned __int64)(v61 * (signed __int64)v58) >> 16; - _this = v38->pFacePlane_old.vNormal.y; - _this = (unsigned __int64)(v61 * (signed __int64)(signed int)_this) >> 16; - v56 = v38->pFacePlane_old.vNormal.z; - v56 = (unsigned __int64)(v61 * (signed __int64)v56) >> 16; - v0->vVelocity.x += v58; - v0->vVelocity.y += _this; - v0->vVelocity.z += v56; + if ( (stru_721530.speed >> 3) > v61 ) + v61 = stru_721530.speed >> 3; + + v0->vVelocity.x += fixpoint_sub0(v61, v38->pFacePlane_old.vNormal.x); + v0->vVelocity.y += fixpoint_sub0(v61, v38->pFacePlane_old.vNormal.y); + v0->vVelocity.z += fixpoint_sub0(v61, v38->pFacePlane_old.vNormal.z); v41 = v38->uPolygonType; if ( v41 != 4 && v41 != 3 ) { @@ -3551,18 +3533,10 @@ EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1); } LABEL_119: - v56 = v0->vVelocity.x; - v54 = 58500; - v56 = (unsigned __int64)(58500i64 * v56) >> 16; - v0->vVelocity.x = v56; - v56 = v0->vVelocity.y; - v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; - v54 = 58500; - v0->vVelocity.y = v56; - v56 = v0->vVelocity.z; - v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; + v0->vVelocity.x = fixpoint_sub0(58500, v0->vVelocity.x); + v0->vVelocity.y = fixpoint_sub0(58500, v0->vVelocity.y); + v0->vVelocity.z = fixpoint_sub0(58500, v0->vVelocity.z); v22 = 0; - v0->vVelocity.z = v56; goto LABEL_120; } if ( v0->GetActorsRelation(0) ) @@ -3670,7 +3644,7 @@ __int16 v29; // ax@85 signed int v30; // edi@94 int v31; // esi@94 - char Args; // [sp+350h] [bp-C4h]@16 + //char Args; // [sp+350h] [bp-C4h]@16 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 int v35; // [sp+3F8h] [bp-1Ch]@1 //char b[4]; // [sp+3FCh] [bp-18h]@58 @@ -3727,21 +3701,17 @@ (char *)&pDest) - 1; if ( !v4 ) - { - sprintf(&Args, "Unable to open %s", pCurrentMapName); - Abortf(&Args); - } + Error("Unable to open %s", pCurrentMapName); + v5 = v4 - 1; if ( !v5 ) - { - sprintf(&Args, "File %s is not a BLV File", pCurrentMapName); - Abortf(&Args); - } + Error("File %s is not a BLV File", pCurrentMapName); + v6 = v5 - 1; if ( !v6 ) - Abortf("Attempt to open new level before clearing old"); + Error("Attempt to open new level before clearing old"); if ( v6 == 1 ) - Abortf("Out of memory loading indoor level"); + Error("Out of memory loading indoor level"); if ( !(dword_6BE364_game_settings_1 & 0x2000) ) { InitializeActors(); @@ -3836,21 +3806,6 @@ if (!pFace->uBitmapID != -1) pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1); } - - /*i = 0; - if ( (signed int)pIndoor->uNumFaces > 0 ) - { - v12 = 0; - do - { - if ( pIndoor->pFaces[v12].uBitmapID != -1 ) - pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id1); - ++i; - ++v12; - } - while ( i < (signed int)pIndoor->uNumFaces ); - }*/ - pGameLoadingUI_ProgressBar->Progress(); @@ -4828,11 +4783,12 @@ } else { - LODWORD(v19) = pBLVRenderParams->field_40 << 16; + __debugbreak(); // sw rendering + /*LODWORD(v19) = pBLVRenderParams->field_40 << 16; HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; v20 = v19 / x; v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v19 / x) >> 16; - v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16; + v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16;*/ } //HIWORD(v21) = HIWORD(x); //LOWORD(v21) = 0; @@ -4942,7 +4898,7 @@ } } //----- (0043FA33) -------------------------------------------------------- -void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) +void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) { LevelDecoration *v2; // esi@1 DecorationDesc *v3; // ebx@2 @@ -5152,113 +5108,97 @@ } } //----- (0048653D) -------------------------------------------------------- -int stru149::_48653D(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling +void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling { - stru149 *v7; // esi@1 + //stru149 *v7; // esi@1 int v8; // edi@1 int v9; // eax@1 //int v10; // edx@1 //int v11; // ecx@1 - int v12; // eax@1 - int v13; // ebx@2 - int v14; // ecx@2 - int v15; // eax@2 + //int v12; // eax@1 + //int v13; // ebx@2 + //int v14; // ecx@2 + //int v15; // eax@2 int v16; // ST14_4@3 int v17; // ST10_4@3 - int v18; // eax@5 + //int v18; // eax@5 int v19; // ST10_4@6 - int v20; // eax@8 + //int v20; // eax@8 int v21; // ST10_4@9 - int v22; // eax@10 - int v23; // ecx@10 - int v24; // eax@10 - int result; // eax@10 + //int v22; // eax@10 + //int v23; // ecx@10 + //int v24; // eax@10 + //int result; // eax@10 //int v26; // [sp+14h] [bp-14h]@1 - int v27; // [sp+18h] [bp-10h]@1 + //int v27; // [sp+18h] [bp-10h]@1 int v28; // [sp+1Ch] [bp-Ch]@1 int v29; // [sp+24h] [bp-4h]@1 - int v30; // [sp+30h] [bp+8h]@10 - int v31; // [sp+3Ch] [bp+14h]@10 - - v7 = this; + //int v30; // [sp+30h] [bp+8h]@10 + //int v31; // [sp+3Ch] [bp+14h]@10 + v8 = stru_5C6E00->Cos(pBLVRenderParams->sPartyRotY); v29 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotY); v28 = stru_5C6E00->Cos(pBLVRenderParams->sPartyRotX); v9 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotX); //v11 = -pBLVRenderParams->vPartyPos.y; //v26 = -pBLVRenderParams->vPartyPos.x; - v27 = v9; - v12 = -pBLVRenderParams->vPartyPos.z; + //v27 = v9; + //v12 = -pBLVRenderParams->vPartyPos.z; if ( pBLVRenderParams->sPartyRotX ) { v16 = v8 * -pBLVRenderParams->vPartyPos.x + v29 * -pBLVRenderParams->vPartyPos.y; - v13 = v28; v17 = -65536 * pBLVRenderParams->vPartyPos.z; - v7->field_0_party_dir_x = ((unsigned __int64)(v16 * (signed __int64)v28) >> 16) - + ((unsigned __int64)(-65536 * pBLVRenderParams->vPartyPos.z * (signed __int64)v27) >> 16); - v7->field_4_party_dir_y = v8 * -pBLVRenderParams->vPartyPos.y - v29 * -pBLVRenderParams->vPartyPos.x; - v14 = v27; - v15 = ((unsigned __int64)(v17 * (signed __int64)v28) >> 16) - ((unsigned __int64)(v16 * (signed __int64)v27) >> 16); + this->field_0_party_dir_x = fixpoint_sub0(v16, v28) + fixpoint_sub0((-pBLVRenderParams->vPartyPos.z) << 16, v9); + this->field_4_party_dir_y = v8 * -pBLVRenderParams->vPartyPos.y - v29 * -pBLVRenderParams->vPartyPos.x; + this->field_8_party_dir_z = fixpoint_sub0(v17, v28) - fixpoint_sub0(v16, v9); } else { - v7->field_0_party_dir_x = v8 * -pBLVRenderParams->vPartyPos.x + v29 * -pBLVRenderParams->vPartyPos.y; - v13 = v28; - v7->field_4_party_dir_y = v8 * -pBLVRenderParams->vPartyPos.y - v29 * -pBLVRenderParams->vPartyPos.x; - v14 = v27; - v15 = v12 << 16; + this->field_0_party_dir_x = v8 * -pBLVRenderParams->vPartyPos.x + v29 * -pBLVRenderParams->vPartyPos.y; + this->field_4_party_dir_y = v8 * -pBLVRenderParams->vPartyPos.y - v29 * -pBLVRenderParams->vPartyPos.x; + this->field_8_party_dir_z = (-pBLVRenderParams->vPartyPos.z) << 16; } - v7->field_8 = v15; - if ( pBLVRenderParams->sPartyRotX ) + + if (pBLVRenderParams->sPartyRotX) { - v19 = ((unsigned __int64)(a2 * (signed __int64)v8) >> 16) + ((unsigned __int64)(a3 * (signed __int64)v29) >> 16); - v7->field_C = ((unsigned __int64)(v19 * (signed __int64)v13) >> 16) - + ((unsigned __int64)(a4 * (signed __int64)v14) >> 16); - v7->field_10 = ((unsigned __int64)(a3 * (signed __int64)v8) >> 16) - - ((unsigned __int64)(a2 * (signed __int64)v29) >> 16); - v18 = ((unsigned __int64)(a4 * (signed __int64)v13) >> 16) - ((unsigned __int64)(v19 * (signed __int64)v14) >> 16); + v19 = fixpoint_sub0(a2, v8) + fixpoint_sub0(a3, v29); + + this->field_C = fixpoint_sub0(v19, v28) + fixpoint_sub0(a4, v9); + this->field_10 = fixpoint_sub0(a3, v8) - fixpoint_sub0(a2, v29); + this->field_14 = fixpoint_sub0(a4, v28) - fixpoint_sub0(v19, v9); } else { - v7->field_C = ((unsigned __int64)(a2 * (signed __int64)v8) >> 16) - + ((unsigned __int64)(a3 * (signed __int64)v29) >> 16); - v7->field_10 = ((unsigned __int64)(a3 * (signed __int64)v8) >> 16) - - ((unsigned __int64)(a2 * (signed __int64)v29) >> 16); - v18 = a4; + this->field_C = fixpoint_sub0(a2, v8) + fixpoint_sub0(a3, v29); + this->field_10 = fixpoint_sub0(a3, v8) - fixpoint_sub0(a2, v29); + this->field_14 = a4; } - v7->field_14 = v18; - if ( pBLVRenderParams->sPartyRotX ) + + if (pBLVRenderParams->sPartyRotX) { - v21 = ((unsigned __int64)(a5 * (signed __int64)v8) >> 16) + ((unsigned __int64)(a6 * (signed __int64)v29) >> 16); - v7->field_18 = ((unsigned __int64)(v21 * (signed __int64)v13) >> 16) - + ((unsigned __int64)(a7 * (signed __int64)v14) >> 16); - v7->field_1C = ((unsigned __int64)(a6 * (signed __int64)v8) >> 16) - - ((unsigned __int64)(a5 * (signed __int64)v29) >> 16); - v20 = ((unsigned __int64)(a7 * (signed __int64)v13) >> 16) - ((unsigned __int64)(v21 * (signed __int64)v14) >> 16); + v21 = fixpoint_sub0(a5, v8) + fixpoint_sub0(a6, v29); + + this->field_18 = fixpoint_sub0(v21, v28) + fixpoint_sub0(a7, v9); + this->field_1C = fixpoint_sub0(a6, v8) - fixpoint_sub0(a5, v29); + this->field_20 = fixpoint_sub0(a7, v28) - fixpoint_sub0(v21, v9); } else { - v7->field_18 = ((unsigned __int64)(a5 * (signed __int64)v8) >> 16) - + ((unsigned __int64)(a6 * (signed __int64)v29) >> 16); - v7->field_1C = ((unsigned __int64)(a6 * (signed __int64)v8) >> 16) - - ((unsigned __int64)(a5 * (signed __int64)v29) >> 16); - v20 = a7; + this->field_18 = fixpoint_sub0(a5, v8) + fixpoint_sub0(a6, v29); + this->field_1C = fixpoint_sub0(a6, v8) - fixpoint_sub0(a5, v29); + this->field_20 = a7; } - v7->field_18 = -v7->field_18; - v7->field_1C = -v7->field_1C; - v7->field_20 = v20; - v22 = v7->field_C; - v7->field_20 = -v7->field_20; - v23 = ((unsigned __int64)(v22 * (signed __int64)v7->field_0_party_dir_x) >> 16) - + ((unsigned __int64)(v7->field_10 * (signed __int64)v7->field_4_party_dir_y) >> 16) - + ((unsigned __int64)(v7->field_14 * (signed __int64)v7->field_8) >> 16); - v30 = v7->field_18; - v24 = v7->field_0_party_dir_x; - v7->field_24 = v23; - v31 = (unsigned __int64)(v30 * (signed __int64)v24) >> 16; - result = (unsigned __int64)(v7->field_1C * (signed __int64)v7->field_4_party_dir_y) >> 16; - v7->field_28 = v31 + result + ((unsigned __int64)(v7->field_20 * (signed __int64)v7->field_8) >> 16); - return result; + + this->field_18 = -this->field_18; + this->field_1C = -this->field_1C; + this->field_20 = -this->field_20; + + this->field_24 = fixpoint_dot(this->field_C, this->field_0_party_dir_x, + this->field_10, this->field_4_party_dir_y, + this->field_14, this->field_8_party_dir_z); + this->field_28 = fixpoint_dot(this->field_18, this->field_0_party_dir_x, + this->field_1C, this->field_4_party_dir_y, + this->field_20, this->field_8_party_dir_z); } //----- (00407A1C) -------------------------------------------------------- bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v) @@ -5284,8 +5224,8 @@ int v22; // eax@26 signed int v23; // edi@26 int v24; // ST34_4@30 - signed __int64 v25; // qtt@31 - int v26; // eax@31 + //signed __int64 v25; // qtt@31 + //int v26; // eax@31 Vec3_int_ v27; // ST08_12@37 Vec3_int_ v28; // ST08_12@37 int v29; // edi@37 @@ -5302,8 +5242,8 @@ int v40; // ebx@60 int v41; // eax@61 signed int v42; // edi@61 - signed __int64 v43; // qtt@66 - int v44; // eax@66 + //signed __int64 v43; // qtt@66 + //int v44; // eax@66 Vec3_int_ v45; // ST08_12@73 int v46; // edi@73 int v47; // ebx@73 @@ -5329,8 +5269,8 @@ int v67; // eax@99 signed int v68; // edi@99 int v69; // ST2C_4@103 - signed __int64 v70; // qtt@104 - int v71; // eax@104 + //signed __int64 v70; // qtt@104 + //int v71; // eax@104 Vec3_int_ v72; // ST08_12@111 Vec3_int_ v73; // ST08_12@111 int v74; // edi@111 @@ -5353,8 +5293,8 @@ int v91; // ebx@136 int v92; // eax@137 signed int v93; // edi@137 - signed __int64 v94; // qtt@142 - int v95; // eax@142 + //signed __int64 v94; // qtt@142 + //int v95; // eax@142 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 int v98; // [sp-Ch] [bp-88h]@88 int v99; // [sp-Ch] [bp-88h]@126 @@ -5373,7 +5313,7 @@ int v112; // [sp+18h] [bp-64h]@128 signed int v113; // [sp+20h] [bp-5Ch]@1 signed int v114; // [sp+24h] [bp-58h]@1 - unsigned __int64 a4; // [sp+28h] [bp-54h]@1 + //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 unsigned int a4_8; // [sp+30h] [bp-4Ch]@1 int v117; // [sp+34h] [bp-48h]@4 int v118; // [sp+34h] [bp-48h]@39 @@ -5442,18 +5382,19 @@ __debugbreak(); - a4 = __PAIR__(z, x); v4 = stru_5C6E00->Atan2(v.x - x, v.y - z); v114 = 0; v97.z = y; + v97.x = x; + v97.y = z; v113 = 0; a4_8 = v4; - *(_QWORD *)&v97.x = a4; if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) { Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); v45.z = v.z; - *(_QWORD *)&v45.x = *(_QWORD *)&v; + v45.x = v.x; + v45.y = v.y; Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v45, &outx, &outy, &v163); v46 = outy - pOut.y; v47 = v163 - outz; @@ -5570,16 +5511,17 @@ + pOut.x * v62->pFacePlane_old.vNormal.x)) >> 14; if ( v69 <= abs(v66) ) { - LODWORD(v70) = v68 << 16; - HIDWORD(v70) = v68 >> 16; - v71 = v70 / v107; - v108 = v70 / v107; - if ( v71 >= 0 ) + //LODWORD(v70) = v68 << 16; + //HIDWORD(v70) = v68 >> 16; + //v71 = v70 / v107; + //v108 = v70 / v107; + v108 = fixpoint_div(v68, v107); + if ( v108 >= 0 ) { if ( sub_4075DB( - pOut.x + ((signed int)(((unsigned __int64)(v108 * (signed __int64)v143) >> 16) + 32768) >> 16), - pOut.y + ((signed int)(((unsigned __int64)(v108 * (signed __int64)v147) >> 16) + 32768) >> 16), - outz + ((signed int)(((unsigned __int64)(v108 * (signed __int64)v151) >> 16) + 32768) >> 16), + pOut.x + ((signed int)(fixpoint_sub0(v108, v143) + 32768) >> 16), + pOut.y + ((signed int)(fixpoint_sub0(v108, v147) + 32768) >> 16), + outz + ((signed int)(fixpoint_sub0(v108, v151) + 32768) >> 16), v62) ) { v114 = 1; @@ -5602,10 +5544,12 @@ v54 = pOut.x; } v72.z = y; - *(_QWORD *)&v72.x = a4; + v72.x = x; + v72.y = z; Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v72, &pOut.x, &pOut.y, &outz); v73.z = v.z; - *(_QWORD *)&v73.x = *(_QWORD *)&v; + v73.x = v.x; + v73.y = v.y; Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v73, &outx, &outy, &v163); v74 = outy - pOut.y; v75 = v163 - outz; @@ -5701,9 +5645,9 @@ || v132 < v90->pBounding.y1 || v136 > v90->pBounding.z2 || v140 < v90->pBounding.z1 - || (yb = (unsigned __int64)(v144 * (signed __int64)v90->pFacePlane_old.vNormal.x) >> 16, - v_4b = (unsigned __int64)(v148 * (signed __int64)v90->pFacePlane_old.vNormal.y) >> 16, - vf = (unsigned __int64)(v152 * (signed __int64)v90->pFacePlane_old.vNormal.z) >> 16, + || (yb = fixpoint_sub0(v144, v90->pFacePlane_old.vNormal.x), + v_4b = fixpoint_sub0(v148, v90->pFacePlane_old.vNormal.y), + vf = fixpoint_sub0(v152, v90->pFacePlane_old.vNormal.z), v20 = yb + vf + v_4b == 0, v91 = yb + vf + v_4b, vc = yb + vf + v_4b, @@ -5736,16 +5680,17 @@ + pOut.x * v90->pFacePlane_old.vNormal.x)) >> 14; if ( v_4c <= abs(v91) ) { - LODWORD(v94) = v93 << 16; - HIDWORD(v94) = v93 >> 16; - v95 = v94 / vc; - vd = v94 / vc; - if ( v95 >= 0 ) + //LODWORD(v94) = v93 << 16; + //HIDWORD(v94) = v93 >> 16; + //v95 = v94 / vc; + //vd = v94 / vc; + vd = fixpoint_div(v93, vc); + if ( vd >= 0 ) { if ( sub_4075DB( - pOut.x + ((signed int)(((unsigned __int64)(vd * (signed __int64)v144) >> 16) + 32768) >> 16), - pOut.y + ((signed int)(((unsigned __int64)(vd * (signed __int64)v148) >> 16) + 32768) >> 16), - outz + ((signed int)(((unsigned __int64)(vd * (signed __int64)v152) >> 16) + 32768) >> 16), + pOut.x + ((signed int)(fixpoint_sub0(vd, v144) + 32768) >> 16), + pOut.y + ((signed int)(fixpoint_sub0(vd, v148) + 32768) >> 16), + outz + ((signed int)(fixpoint_sub0(vd, v152) + 32768) >> 16), v90) ) { v113 = 1; @@ -5764,7 +5709,8 @@ } Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); v5.z = v.z; - *(_QWORD *)&v5.x = *(_QWORD *)&v; + v5.x = v.x; + v5.y = v.y; Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v5, &outx, &outy, &v163); v6 = outy - pOut.y; v7 = v163 - outz; @@ -5842,9 +5788,9 @@ || v137 < v16->pBoundingBox.y1 || v133 > v16->pBoundingBox.z2 || v129 < v16->pBoundingBox.z1 - || (v17 = (unsigned __int64)(v125 * (signed __int64)v16->pFacePlane.vNormal.x) >> 16, - v18 = (unsigned __int64)(v121 * (signed __int64)v16->pFacePlane.vNormal.y) >> 16, - v19 = (unsigned __int64)(v117 * (signed __int64)v16->pFacePlane.vNormal.z) >> 16, + || (v17 = fixpoint_sub0(v125, v16->pFacePlane.vNormal.x), + v18 = fixpoint_sub0(v121, v16->pFacePlane.vNormal.y), + v19 = fixpoint_sub0(v117, v16->pFacePlane.vNormal.z), v20 = v17 + v18 + v19 == 0, v21 = v17 + v18 + v19, v109 = v17 + v18 + v19, @@ -5865,16 +5811,17 @@ v24 = abs(-(v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x)) >> 14; if ( v24 <= abs(v21) ) { - LODWORD(v25) = v23 << 16; - HIDWORD(v25) = v23 >> 16; - v26 = v25 / v109; - v110 = v25 / v109; - if ( v26 >= 0 ) + //LODWORD(v25) = v23 << 16; + //HIDWORD(v25) = v23 >> 16; + //v26 = v25 / v109; + //v110 = v25 / v109; + v110 = fixpoint_div(v23, v109); + if ( v110 >= 0 ) { if ( sub_4077F1( - pOut.x + ((signed int)(((unsigned __int64)(v110 * (signed __int64)v125) >> 16) + 32768) >> 16), - pOut.y + ((signed int)(((unsigned __int64)(v110 * (signed __int64)v121) >> 16) + 32768) >> 16), - outz + ((signed int)(((unsigned __int64)(v110 * (signed __int64)v117) >> 16) + 32768) >> 16), + pOut.x + ((signed int)(fixpoint_sub0(v110, v125) + 32768) >> 16), + pOut.y + ((signed int)(fixpoint_sub0(v110, v121) + 32768) >> 16), + outz + ((signed int)(fixpoint_sub0(v110, v117) + 32768) >> 16), v16, (BSPVertexBuffer *)a5) ) { @@ -5892,10 +5839,12 @@ } LABEL_37: v27.z = y; - *(_QWORD *)&v27.x = a4; + v27.x = x; + v27.y = z; Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v27, &pOut.x, &pOut.y, &outz); v28.z = v.z; - *(_QWORD *)&v28.x = *(_QWORD *)&v; + v28.x = v.x; + v28.y = v.y; Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v28, &outx, &outy, &v163); v29 = outy - pOut.y; v30 = v163 - outz; @@ -5973,9 +5922,9 @@ || v138 < v39->pBoundingBox.y1 || v134 > v39->pBoundingBox.z2 || v130 < v39->pBoundingBox.z1 - || (ya = (unsigned __int64)(v126 * (signed __int64)v39->pFacePlane.vNormal.x) >> 16, - ve = (unsigned __int64)(v122 * (signed __int64)v39->pFacePlane.vNormal.y) >> 16, - v_4 = (unsigned __int64)(v118 * (signed __int64)v39->pFacePlane.vNormal.z) >> 16, + || (ya = fixpoint_sub0(v126, v39->pFacePlane.vNormal.x), + ve = fixpoint_sub0(v122, v39->pFacePlane.vNormal.y), + v_4 = fixpoint_sub0(v118, v39->pFacePlane.vNormal.z), v20 = ya + ve + v_4 == 0, v40 = ya + ve + v_4, va = ya + ve + v_4, @@ -5996,16 +5945,16 @@ v_4a = abs(-(v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x)) >> 14; if ( v_4a <= abs(v40) ) { - LODWORD(v43) = v42 << 16; - HIDWORD(v43) = v42 >> 16; - v44 = v43 / va; - vb = v43 / va; - if ( v44 >= 0 ) + //LODWORD(v43) = v42 << 16; + //HIDWORD(v43) = v42 >> 16; + //vb = v43 / va; + vb = fixpoint_div(v42, va); + if ( vb >= 0 ) { if ( sub_4077F1( - pOut.x + ((signed int)(((unsigned __int64)(vb * (signed __int64)v126) >> 16) + 32768) >> 16), - pOut.y + ((signed int)(((unsigned __int64)(vb * (signed __int64)v122) >> 16) + 32768) >> 16), - outz + ((signed int)(((unsigned __int64)(vb * (signed __int64)v118) >> 16) + 32768) >> 16), + pOut.x + ((signed int)(fixpoint_sub0(vb, v126) + 32768) >> 16), + pOut.y + ((signed int)(fixpoint_sub0(vb, v122) + 32768) >> 16), + outz + ((signed int)(fixpoint_sub0(vb, v118) + 32768) >> 16), v39, (BSPVertexBuffer *)a5a) ) { @@ -6109,7 +6058,7 @@ _449B7E_toggle_bit(pParty->_quest_bits, 184, 1u); if ( v19->uItemID == 455 ) _449B7E_toggle_bit(pParty->_quest_bits, 185, 1u); - if ( !pParty->AddItem(v19) ) + if ( !pParty->AddItemToParty(v19) ) pParty->SetHoldingItem(v19); v21 = v26; }
--- a/IndoorCameraD3D.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/IndoorCameraD3D.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -710,7 +710,7 @@ void IndoorCameraD3D::DebugDrawPortal(BLVFace *pFace) { - assert(pFace->uNumVertices <= 32); + Assert(pFace->uNumVertices <= 32); RenderVertexSoft sw[32]; for (uint i = 0; i < pFace->uNumVertices; ++i)
--- a/Indoor_stuff.h Mon Sep 09 09:13:23 2013 +0600 +++ b/Indoor_stuff.h Mon Sep 09 09:13:40 2013 +0600 @@ -247,29 +247,27 @@ /* 134 */ #pragma pack(push, 1) -struct stru141 +struct stru141_actor_collision_object { int _47050A(int a2); int field_0; int prolly_normal_d; - int field_8; - int field_C; + int field_8_radius; + int height; int field_10; int field_14; int field_18; - int field_1C; - int field_20; - int field_24; + Vec3_int_ velocity; Vec3_int_ normal; - Vec3_int_ field_34; + Vec3_int_ position; Vec3_int_ normal2; int field_4C; int field_50; int field_54; - Vec3_int_ field_58; - int field_64; - int field_68; + Vec3_int_ direction; // velocity's unit vector + int speed; + int inv_speed; int field_6C; int field_70; unsigned int uSectorID; @@ -287,7 +285,7 @@ int field_A4; }; #pragma pack(pop) -extern stru141 stru_721530; +extern stru141_actor_collision_object stru_721530;
--- a/Items.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Items.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -3,7 +3,6 @@ #endif #include <stdlib.h> -#include <assert.h> #include "Items.h" #include "MapInfo.h" @@ -1460,7 +1459,7 @@ //----- (00456499) -------------------------------------------------------- const char *ItemGen::GetDisplayName() { - if (Identified()) + if (IsIdentified()) return GetIdentifiedName(); else return pItemsTable->pItems[uItemID].pUnidentifiedName;
--- a/Items.h Mon Sep 09 09:13:23 2013 +0600 +++ b/Items.h Mon Sep 09 09:13:40 2013 +0600 @@ -6,7 +6,7 @@ DMGT_FIRE = 0, DMGT_ELECTR = 1, DMGT_COLD = 2, - DMGT_3 = 3, + DMGT_EARTH = 3, DMGT_PHISYCAL= 4, DMGT_5 = 5, DMGT_SPIRIT = 6, @@ -81,21 +81,32 @@ ITEM_SPELLBOOK_LIGHT_SUN_BURST = 0x1E6, ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION = 0x1E7, ITEM_ARTIFACT_PUCK = 500,//0x1F4, + ITEM_ARTIFACT_IRON_FEATHER = 501, + ITEM_ARTIFACT_WALLACE = 502, + ITEM_ARTIFACT_CORSAIR = 503, ITEM_ARTICACT_GOVERNONS_ARMOR = 504,//1F8 ITEM_ARTIFACT_YORUBA = 505,//1F9 ITEM_ARTIFACT_SPLITTER = 506,//1FA ITEM_ARTIFACT_GHOULSBANE = 507,//1FA + ITEM_ARTIFACT_GIBBET = 508,//1FA + ITEM_ARTIFACT_CHARELE = 509,//1FA ITEM_ARTEFACT_ULLYSES =510, + ITEM_ARTEFACT_HANDS_OF_THE_MASTER =511, ITEM_ARTIFACT_LEAGUE_BOOTS = 512,//200 + ITEM_ARTIFACT_RULERS_RING = 513, + ITEM_RELIC_MASH = 514, ITEM_RELIC_ETHRICS_STAFF = 515,//204 ITEM_RELIC_HARECS_LEATHER = 516,//204 - ITEM_RELIC_OLD_NICK = 517,//204 + ITEM_RELIC_OLD_NICK = 517, + ITEM_RELIC_AMUCK = 518, + ITEM_RELIC_GLORY_SHIELD = 519, ITEM_RELIC_KELEBRIM = 520,//208 ITEM_RELIC_TALEDONS_HELM = 521,//209 ITEM_RELIC_SCHOLARS_CAP = 522,//20A ITEM_RELIC_PHYNAXIAN_CROWN = 523,//20B ITEM_RILIC_TITANS_BELT = 524,//20C ITEM_RELIC_TWILIGHT = 525,//20D + ITEM_RELIC_ANIA_SELVING = 526, ITEM_RELIC_JUSTICE = 527, ITEM_RELIC_MEKORIGS_HAMMER = 528, ITEM_ARTIFACT_HERMES_SANDALS = 529, @@ -156,10 +167,11 @@ // Reset(); // } - inline bool Broken() {return (uAttributes & ITEM_BROKEN) != 0;} - inline bool Identified() {return (uAttributes & ITEM_IDENTIFIED) != 0;} + inline bool IsBroken() {return (uAttributes & ITEM_BROKEN) != 0;} + inline void SetBroken() {uAttributes |= ITEM_BROKEN;} + inline bool IsIdentified() {return (uAttributes & ITEM_IDENTIFIED) != 0;} inline void SetIdentified() {uAttributes |= ITEM_IDENTIFIED;} - inline bool Stolen() {return (uAttributes & ITEM_STOLEN) != 0;} + inline bool IsStolen() {return (uAttributes & ITEM_STOLEN) != 0;} inline void SetStolen() {uAttributes |= ITEM_STOLEN;} bool GenerateArtifact(); @@ -177,6 +189,7 @@ int _bonus_strength; //8 int uSpecEnchantmentType; // 25 +5 levels //0c // 16 Drain Hit Points from target. + // 35 Increases chance of disarming. // 39 Double damage vs Demons. // 40 Double damage vs Dragons // 45 +5 Speed and Accuracy
--- a/LOD.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/LOD.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -21,12 +21,15 @@ LODFile_IconsBitmaps *pIcons_LOD = nullptr; LODFile_IconsBitmaps *pIcons_LOD_mm6 = nullptr; +LODFile_IconsBitmaps *pIcons_LOD_mm8 = nullptr; LODFile_IconsBitmaps *pBitmaps_LOD = nullptr; LODFile_IconsBitmaps *pBitmaps_LOD_mm6 = nullptr; +LODFile_IconsBitmaps *pBitmaps_LOD_mm8 = nullptr; LODFile_Sprites *pSprites_LOD = nullptr; LODFile_Sprites *pSprites_LOD_mm6 = nullptr; +LODFile_Sprites *pSprites_LOD_mm8 = nullptr; LODWriteableFile *pNew_LOD = nullptr; LODWriteableFile *pGames_LOD = nullptr; @@ -1453,7 +1456,7 @@ //----- (00461F71) -------------------------------------------------------- bool LOD::File::AppendDirectory(LOD::Directory *pDir, const void *pData) { - assert(uNumSubDirs < 299); + Assert(uNumSubDirs < 299); memcpy(&pSubIndices[uNumSubDirs++], pDir, sizeof(LOD::Directory)); fwrite(pData, 1, pDir->uDataSize, pOutputFileHandle); @@ -1677,7 +1680,7 @@ uCurrentIndexDir = 0; uLODDataSize = lod_indx.uDataSize; uNumSubDirs = lod_indx.uNumSubIndices; - assert(uNumSubDirs <= 300); + Assert(uNumSubDirs <= 300); uOffsetToSubIndex = lod_indx.uOfsetFromSubindicesStart; fseek(pFile, uOffsetToSubIndex, SEEK_SET); @@ -2079,7 +2082,8 @@ v5 = v4; File = v4; if ( !v4 ) - Abortf("Unable to load %s", pContainer); + Error("Unable to load %s", pContainer); + fread(&DstBuf, 1u, 0x30u, v4); Argsa = DstBuf.uTextureSize; if ( DstBuf.uDecompressedSize ) @@ -2131,7 +2135,7 @@ int v20; // edx@15 signed int v21; // ecx@18 signed int v22; // ecx@23 - char Args[100]; // [sp+4h] [bp-68h]@3 + //char Args[100]; // [sp+4h] [bp-68h]@3 FILE *File; // [sp+68h] [bp-4h]@1 v4 = this; @@ -2140,10 +2144,8 @@ { File = FindContainer("pending", 0); if ( !File ) - { - sprintf(Args, "Can't find %s!", pContainer); - Abortf(Args); - } + Error("Can't find %s!", pContainer); + } v5 = pDst; fread(pDst, 1u, 0x30u, File); @@ -2832,7 +2834,7 @@ { uint id = LoadTexture(pContainer, uTextureType); - assert(id != -1 && L"Texture not found"); + Assert(id != -1 && L"Texture not found"); return &pTextures[id]; } @@ -2857,7 +2859,7 @@ // if (!uNumLoadedFiles) // { //LABEL_5: - assert(uNumLoadedFiles < 1000); + Assert(uNumLoadedFiles < 1000); /*if (uNumLoadedFiles >= 1000) { Log::Warning(L"Maximum texture number exceeded");
--- a/LOD.h Mon Sep 09 09:13:23 2013 +0600 +++ b/LOD.h Mon Sep 09 09:13:40 2013 +0600 @@ -1,9 +1,9 @@ #pragma once #include <stdio.h> #include <memory.h> -#include <assert.h> #include "Texture.h" +#include "ErrorHandling.h" class Sprite; @@ -166,7 +166,7 @@ inline struct Texture *GetTexture(int idx) { - assert(idx < 1000); + Assert(idx < 1000, "Texture index out of bounds (%u)", idx); if (idx == -1) return nullptr; // we need to return dummy texture here return &pTextures[idx]; @@ -302,14 +302,18 @@ extern LODFile_IconsBitmaps *pEvents_LOD; + extern LODFile_IconsBitmaps *pIcons_LOD; extern LODFile_IconsBitmaps *pIcons_LOD_mm6; +extern LODFile_IconsBitmaps *pIcons_LOD_mm8; extern LODFile_IconsBitmaps *pBitmaps_LOD; extern LODFile_IconsBitmaps *pBitmaps_LOD_mm6; +extern LODFile_IconsBitmaps *pBitmaps_LOD_mm8; extern LODFile_Sprites *pSprites_LOD; extern LODFile_Sprites *pSprites_LOD_mm6; +extern LODFile_Sprites *pSprites_LOD_mm8; extern LODWriteableFile *pNew_LOD; extern LODWriteableFile *pGames_LOD;
--- a/Level/Decoration.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Level/Decoration.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -1,5 +1,6 @@ #include "Decoration.h" #include "../Party.h" +#include "../ErrorHandling.h" //----- (004583B0) -------------------------------------------------------- LevelDecoration::LevelDecoration() @@ -106,7 +107,7 @@ case 225: case 226: case 227: return 0; - default: assert(false && "Invalid Decoration"); + default: Error("Invalid DecorationDescID: %u", uDecorationDescID); } }
--- a/LightmapBuilder.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/LightmapBuilder.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -1,11 +1,10 @@ -#include <assert.h> - #include "LightmapBuilder.h" #include "Game.h" #include "stru314.h" #include "Outdoor.h" #include "Outdoor_stuff.h" #include "Log.h" +#include "ErrorHandling.h" #include "OutdoorCamera.h" #include "Lights.h" @@ -1655,7 +1654,7 @@ { v28 = &std__vector_000004[*i]; if ( !DrawLightmap(v28, &arg4, 0.0) ) - assert(false && "Invalid lightmap detected!"); + Error("Invalid lightmap detected! (%u)", *i); } } else
--- a/Log.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Log.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -19,14 +19,16 @@ return; va_list args; + wchar_t pMsg[8192]; va_start(args, pFormat); - vwprintf_s(pFormat, args); + vswprintf_s(pMsg, 8192, pFormat, args); va_end(args); - puts("\r\n"); + DWORD w; + WriteConsole(hStdOut, pMsg, lstrlenW(pMsg), &w, nullptr); + WriteConsole(hStdOut, L"\r\n", 2, &w, nullptr); } - //----- (004BE386) -------------------------------------------------------- void __fastcall log_error(const char *pMessage) {
--- a/MM7.h Mon Sep 09 09:13:23 2013 +0600 +++ b/MM7.h Mon Sep 09 09:13:40 2013 +0600 @@ -12,19 +12,7 @@ typedef unsigned __int64 _QWORD; -/* 288 */ -/*#pragma pack(push, 1) -struct CheckHRESULT_stru0 -{ - void CheckHRESULT(HRESULT a2, const char *Str, int a4, unsigned int uType); - void *_466D09_xcpt_string(std::string a2, const char *Str, int a4); - void ShowMessageBox(std::string *a0, std::string lpCaption, UINT uType, std::string lpText, int line); - char ddraw_error(HRESULT hr, char *Str, size_t a3); - char dinput_error(int a1, const char *Str, int a3); - void ( ***vdestructor_ptr)(CheckHRESULT_stru0 *, bool); -}; -#pragma pack(pop)*/
--- a/Math.h Mon Sep 09 09:13:23 2013 +0600 +++ b/Math.h Mon Sep 09 09:13:40 2013 +0600 @@ -24,9 +24,10 @@ }; #pragma pack(pop) -int fixpoint_sub0(int, int); -int fixpoint_div(int, int); -int fixpoint_mul(int, int); +__int64 fixpoint_sub0(int, int); +__int64 fixpoint_dot(int x1, int x2, int y1, int y2, int z1, int z2); +__int64 fixpoint_div(int, int); +__int64 fixpoint_mul(int, int); int fixpoint_from_float(float value); template <typename FloatType>
--- a/Monsters.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Monsters.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -368,7 +368,8 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("MonsterRaceListStruct::load - Unable to open file: %s."); + Error("MonsterRaceListStruct::load - Unable to open file: %s."); + v4 = 0; Argsa = 0; if ( fgets(&Buf, 490, v3) ) @@ -387,7 +388,8 @@ v5 = pAllocator->AllocNamedChunk(v2->pMonsters, 152 * v4, "Mon Race"); v2->pMonsters = (MonsterDesc *)v5; if ( !v5 ) - Abortf("MonsterRaceListStruct::load - Out of Memory!"); + Error("MonsterRaceListStruct::load - Out of Memory!"); + v6 = File; v2->uNumMonsters = 0; fseek(v6, 0, 0); @@ -463,8 +465,8 @@ num_mm8_monsters = data_mm8 ? *(int *)data_mm8 : 0; uNumMonsters = num_mm6_monsters + num_mm7_monsters + num_mm8_monsters; - assert(uNumMonsters); - assert(!num_mm8_monsters); + Assert(uNumMonsters); + Assert(!num_mm8_monsters); pMonsters = (MonsterDesc *)pAllocator->AllocNamedChunk(pMonsters, sizeof(MonsterDesc) * uNumMonsters, "Mon Race"); memcpy(pMonsters, (char *)data_mm7 + 4, num_mm7_monsters * sizeof(MonsterDesc)); @@ -496,7 +498,7 @@ v2 = fopen("data\\dmonlist.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dmonlist.bin!"); + Error("Unable to save dmonlist.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pMonsters, 0x98u, v1->uNumMonsters, v3); fclose(v3); @@ -1193,7 +1195,7 @@ if( (!_stricmp(pMonsters[i].pMonsterName, pMonsterName))) return i; } - assert(false && "Monster not found!"); + Error("Monster not found: %s", pMonsterName); } //----- (00438BDF) -------------------------------------------------------- bool MonsterStats::BelongsToSupertype(unsigned int uMonsterInfoID, enum MONSTER_SUPERTYPE eSupertype)
--- a/Mouse.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Mouse.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -453,9 +453,9 @@ while ( v8 < this->field_4C ); v6 = v15; } - if (pParty->pPickedItem.Broken()) + if (pParty->pPickedItem.IsBroken()) pRenderer->DrawTransparentRedShade(a2, v6, pTexture); - else if (!pParty->pPickedItem.Identified()) + else if (!pParty->pPickedItem.IsIdentified()) pRenderer->DrawTransparentGreenShade(a2, v6, pTexture); else pRenderer->DrawTextureTransparent(a2, v6, pTexture);
--- a/OSAPI.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/OSAPI.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -39,3 +39,11 @@ //__debugbreak(); return 0; } + + + + +void MsgBox(const wchar_t *msg, const wchar_t *title) +{ + MessageBoxW(nullptr, msg, title, 0); +} \ No newline at end of file
--- a/OSAPI.h Mon Sep 09 09:13:23 2013 +0600 +++ b/OSAPI.h Mon Sep 09 09:13:40 2013 +0600 @@ -1,5 +1,4 @@ #define WIN32_LEAN_AND_MEAN -#include <assert.h> #include <windows.h> #include <MMSystem.h>
--- a/ObjectList.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/ObjectList.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -3,6 +3,7 @@ #include "Sprites.h" #include "FrameTableInc.h" #include "Allocator.h" +#include "ErrorHandling.h" //----- (0042EB42) -------------------------------------------------------- __int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID) @@ -49,7 +50,7 @@ v2 = fopen("data\\dobjlist.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dobjlist.bin!"); + Error("Unable to save dobjlist.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pObjects, 0x38u, v1->uNumObjects, v3); fclose(v3); @@ -63,8 +64,8 @@ num_mm8_objs = data_mm8 ? *(int *)data_mm8 : 0; uNumObjects = num_mm6_objs + num_mm7_objs + num_mm8_objs; - assert(uNumObjects); - assert(!num_mm8_objs); + Assert(uNumObjects); + Assert(!num_mm8_objs); pObjects = (ObjectDesc *)pAllocator->AllocNamedChunk(pObjects, uNumObjects * sizeof(ObjectDesc), "Obj Descrip"); memcpy(pObjects, (char *)data_mm7 + 4, num_mm7_objs * sizeof(ObjectDesc)); @@ -148,7 +149,8 @@ v4 = fopen(Args, "r"); File = v4; if ( !v4 ) - Abortf("ObjectDescriptionList::load - Unable to open file: %s."); + Error("ObjectDescriptionList::load - Unable to open file: %s."); + v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) @@ -168,7 +170,8 @@ v6 = pAllocator->AllocNamedChunk(v2->pObjects, 56 * v5, "Obj Descrip"); v2->pObjects = (ObjectDesc *)v6; if ( v6 == (void *)v3 ) - Abortf("ObjectDescriptionList::load - Out of Memory!"); + Error("ObjectDescriptionList::load - Out of Memory!"); + memset(v6, v3, 56 * v2->uNumObjects); v7 = File; v2->uNumObjects = v3;
--- a/Outdoor.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Outdoor.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "stru6.h" #include "Weather.h" #include "Sprites.h" @@ -108,7 +106,6 @@ pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; if (bRedraw || pRenderer->pRenderD3D) { - ResetPolygons(); pOutdoorCamera->RotationToInts(); sub_481ED9_MessWithOutdoorCamera(); } @@ -1158,7 +1155,7 @@ void *v5; // ST14_4@1 void *v6; // eax@1 unsigned int v7; // eax@1 - char v8; // zf@1 + //char v8; // zf@1 v1 = this; strcpy(this->pLevelFilename, "blank"); @@ -1199,12 +1196,13 @@ v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); - v8 = v1->uSky_TextureID == -1; v1->uMainTile_BitmapID = v7; - if ( v8 ) - Abortf("Invalid Sky Tex Handle"); + + if ( v1->uSky_TextureID == -1 ) + Error("Invalid Sky Tex Handle"); + if ( v1->uMainTile_BitmapID == -1 ) - Abortf("Invalid Ground Tex Handle"); + Error("Invalid Ground Tex Handle"); } @@ -1714,7 +1712,7 @@ assert(sizeof(BSPModel) == 188); if (!pGames_LOD->DoesContainerExist(pFilename)) - Abortf("Unable to find %s in Games.LOD", pFilename); + Error("Unable to find %s in Games.LOD", pFilename); char pMinimapTextureFilename[1024];
--- a/Outdoor_stuff.h Mon Sep 09 09:13:23 2013 +0600 +++ b/Outdoor_stuff.h Mon Sep 09 09:13:40 2013 +0600 @@ -68,13 +68,13 @@ #pragma pack(push, 1) struct stru149 { - int _48616B(int a2, int a3, int a4, int a5, int a6, int a7); - int _48653D(int a2, int a3, int a4, int a5, int a6, int a7); - void Inverse_sky_48694B(); + void _48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7); + void _48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7); + void _48694B_frustum_sky(); int field_0_party_dir_x; int field_4_party_dir_y; - int field_8; + int field_8_party_dir_z; int field_C; int field_10; int field_14;
--- a/Overlays.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Overlays.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -176,7 +176,7 @@ v2 = fopen("data\\doverlay.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save doverlay.bin!"); + Error("Unable to save doverlay.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pOverlays, 8u, v1->uNumOverlays, v3); fclose(v3); @@ -190,8 +190,8 @@ num_mm8_overlays = data_mm8 ? *(int *)data_mm8 : 0; uNumOverlays = num_mm6_overlays + num_mm7_overlays + num_mm8_overlays; - assert(uNumOverlays); - assert(!num_mm8_overlays); + Assert(uNumOverlays); + Assert(!num_mm8_overlays); pOverlays = (OverlayDesc *)pAllocator->AllocNamedChunk(pOverlays, uNumOverlays * sizeof(OverlayDesc), "Ovl Des."); memcpy(pOverlays, (char *)data_mm7 + 4, num_mm7_overlays * sizeof(OverlayDesc)); @@ -230,7 +230,8 @@ v4 = fopen(Args, "r"); File = v4; if ( !v4 ) - Abortf("ObjectDescriptionList::load - Unable to open file: %s."); + Error("ObjectDescriptionList::load - Unable to open file: %s."); + v5 = 0; Argsa = 0; if ( fgets(&Buf, 490, v4) ) @@ -251,7 +252,8 @@ v7 = pAllocator->AllocNamedChunk(v6, 8 * v5, "Ovl Des."); v2->pOverlays = (OverlayDesc *)v7; if ( v7 == (void *)v3 ) - Abortf("OverlayDescriptionList::load - Out of Memory!"); + Error("OverlayDescriptionList::load - Out of Memory!"); + memset(v7, v3, 8 * v2->uNumOverlays); v8 = File; v2->uNumOverlays = v3;
--- a/PaletteManager.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/PaletteManager.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "PaletteManager.h" #include "Texture.h" #include "Game.h" @@ -423,7 +421,7 @@ } else if (v23 == 0) Log::Warning(L"Calling palette manager with num_target_bits == 0"); - else assert(false); + else Error("(%u)", v23); //v24 = (unsigned __int32)a3 | ((unsigned __int32)a2a << v2->uNumTargetBBits) | ((unsigned __int32)a1 << (v2->uNumTargetBBits + v2->uNumTargetGBits)); //v25 = v73; //v73 += 2; @@ -472,7 +470,7 @@ } else if (v23 == 0) Log::Warning(L"Calling palette manager with num_target_bits == 0"); - else assert(false); + else Error("(%u)", v23); //v29 = (unsigned __int64)(signed __int64)a3 | ((unsigned __int16)(signed __int64)a2a << v2->uNumTargetBBits) | (unsigned __int16)((unsigned __int16)(signed __int64)a1 << (v2->uNumTargetBBits + v28)); //v30 = (__int16 *)v73; @@ -517,7 +515,7 @@ } else if (v23 == 0) Log::Warning(L"Calling palette manager with num_target_bits == 0"); - else assert(false); + else Error("(%u)", v23); v36 = (signed __int64)((a1 + a2a + a3) * 0.3333333333333333 * 8.0); v37 = (signed int)v36 >> (8 - v2->uNumTargetRBits); @@ -593,7 +591,7 @@ } else if (v23 == 0) Log::Warning(L"Calling palette manager with num_target_bits == 0"); - else assert(false); + else Error("(%u)", v23); if (pPalette_mistColor[0] || pPalette_mistColor[1] || pPalette_mistColor[2]) {
--- a/Party.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Party.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Party.h" #include "MapInfo.h" #include "Time.h" @@ -82,7 +80,7 @@ uFallSpeed = 0; field_28 = 0; uDefaultPartyHeight = 120; - field_14 = 37; + field_14_radius = 37; y_rotation_granularity = 25; y_rotation_speed = 90; @@ -895,7 +893,7 @@ this->uFallSpeed = 0; this->field_28 = 0; this->uDefaultPartyHeight = 120; - this->field_14 = 37; + this->field_14_radius = 37; this->y_rotation_granularity = 25; this->uWalkSpeed = 384; this->y_rotation_speed = 90; @@ -1022,7 +1020,7 @@ case Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break; case Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break; default: - assert(false); + Error("Invalid condition: %u", condition); } } } @@ -1041,7 +1039,7 @@ hireling->evt_B = 0; hireling->evt_C = 0; - assert(sizeof(NPCData) == 0x4C); + Assert(sizeof(NPCData) == 0x4C); memset(hireling, 0, sizeof(*hireling)); pParty->field_709 = 0;
--- a/Party.h Mon Sep 09 09:13:23 2013 +0600 +++ b/Party.h Mon Sep 09 09:13:40 2013 +0600 @@ -186,7 +186,7 @@ void SetHoldingItem(ItemGen *pItem); int GetNextActiveCharacter(); bool _497FC5_check_party_perception_against_level(); - bool AddItem(ItemGen *pItem); + bool AddItemToParty(ItemGen *pItem); void Yell(); void CountHirelings(); @@ -219,7 +219,7 @@ unsigned int uDefaultPartyHeight; int sEyelevel; unsigned int uDefaultEyelevel; - int field_14; + int field_14_radius; int y_rotation_granularity; unsigned int uWalkSpeed; int y_rotation_speed; // deg/s
--- a/Player.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Player.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,11 +2,8 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "stru6.h" - #include "Player.h" #include "PlayerFrameTable.h" #include "AudioPlayer.h" @@ -245,7 +242,7 @@ item_value =pOwnItems[item_index].GetValue(); v6 = p2DEvents[ _2devent_idx - 1].fPriceMultiplier; sell_price = GetPriceSell(item_value, v6); - if ( pOwnItems[item_index].Broken() ) + if ( pOwnItems[item_index].IsBroken() ) sell_price = 1; if ( sell_price < 1 ) sell_price = 1; @@ -266,7 +263,7 @@ if (item_idx) { item_id = pOwnItems[item_idx - 1].uItemID; - if ( item_id != 64 && item_id != 65 ) //blaster& blaster rifle + if ( item_id != ITEM_BLASTER && item_id != ITEM_LASER_RIFLE ) //blaster& blaster rifle return false; } } @@ -343,7 +340,6 @@ int Player::GetBuyingPrice(unsigned int uRealValue, float price_multiplier) { uint price = (uint)(((100 - GetMerchant()) * (uRealValue * price_multiplier)) / 100); - assert (price > 0); if (price < uRealValue) price = uRealValue; @@ -650,7 +646,7 @@ return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 79)); break; default: - assert("Should not be able to get here" && false); + Error("Should not be able to get here (%u)", uClass); break; } return false; @@ -813,27 +809,19 @@ texture->Release(); pIcons_LOD->SyncLoadedFilesCount(); } - if ( slotHeight == 0 || slotWidth == 0) - { - assert("Items should have nonzero dimensions"); - return 1; - } + Assert(slotHeight > 0 && slotWidth > 0, "Items should have nonzero dimensions"); if ( (slotWidth + uSlot % INVETORYSLOTSWIDTH) <= INVETORYSLOTSWIDTH && (slotHeight + uSlot / INVETORYSLOTSWIDTH) <= INVETORYSLOTSHEIGHT ) { - int startOfInnerLoop = uSlot; - for (unsigned int y = 0; y < slotHeight; y++) - { - int innerLoopPos = startOfInnerLoop; for (unsigned int x = 0; x < slotWidth; x++) { - if (pInventoryMatrix[innerLoopPos] != 0) + for (unsigned int y = 0; y < slotHeight; y++) { - return false; + if (pInventoryMatrix[y * INVETORYSLOTSWIDTH + x + uSlot] != 0) + { + return false; + } } - innerLoopPos++; } - startOfInnerLoop += INVETORYSLOTSWIDTH; - } return true; } return false; @@ -911,23 +899,19 @@ int Player::AddItem(int index, unsigned int uItemID) { int xStartValue = 0; - int startOfInnerLoop = 0; if ( index == -1 ) { - for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) - { - int innerLoopPos = startOfInnerLoop; for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++) { - if ( CanFitItem(innerLoopPos, uItemID) ) + for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) { - return CreateItemInInventory(innerLoopPos, uItemID); + if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID) ) + { + return CreateItemInInventory(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID); + } } - innerLoopPos++; } - startOfInnerLoop += INVETORYSLOTSWIDTH; - } return 0; } if ( !CanFitItem(index, uItemID) ) @@ -941,24 +925,19 @@ //----- (00492826) -------------------------------------------------------- int Player::AddItem2(int index, ItemGen *Src) { - int xStartValue = 0; pItemsTable->SetSpecialBonus(Src); - int startOfInnerLoop = 0; if ( index == -1 ) { - for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) //TODO: change pInventoryMatrix to 2 dimensional array. - { - int innerLoopPos = startOfInnerLoop; - for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++) + for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++) + { + for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) //TODO: change pInventoryMatrix to 2 dimensional array. { - if ( CanFitItem(innerLoopPos, Src->uItemID) ) + if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, Src->uItemID) ) { - return CreateItemInInventory2(innerLoopPos, Src); + return CreateItemInInventory2(ycoord * INVETORYSLOTSWIDTH + xcoord, Src); } - innerLoopPos++; } - startOfInnerLoop += INVETORYSLOTSWIDTH; } return 0; } @@ -1091,10 +1070,10 @@ return 4; break; default: - assert(false); + Error("(%u)", building_type); break; } - if (pItem->Stolen()) + if (pItem->IsStolen()) return 6; multiplier = p2DEvents[BuildID_2Events - 1].fPriceMultiplier; @@ -1104,7 +1083,7 @@ price = GetBuyingPrice(itemValue, multiplier); break; case 3: - if (pItem->Broken()) + if (pItem->IsBroken()) price = 1; else price = this->GetPriceSell(itemValue, multiplier); @@ -1116,7 +1095,7 @@ price = this->GetPriceRepair(itemValue, multiplier); break; default: - assert(false); + Error("(%u)", ShopMenuType); break; } if ( merchantLevel ) @@ -1140,296 +1119,122 @@ int Player::GetBodybuilding() { int v1; // al@1 - int v2; // ecx@1 - int v4; // eax@3 - signed int v6; // [sp-4h] [bp-4h]@2 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING); - v2 = v1 & 0x3F; - if ( v1 & 0x100 ) - { - v6 = 5; - } - else - { - if ( (v1&0xFF) >= 0 ) - { - v4 = ((v1 & 0x40) != 0) + 1; - return v2 * v4; - } - v6 = 3; - } - v4 = v6; - return v2 * v4; + int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5); + return multiplier * (v1 & 0x3F); } //----- (004910A8) -------------------------------------------------------- int Player::GetMeditation() { int v1; // al@1 - int base_level; // ecx@1 - int v4; // eax@3 - signed int v6; // [sp-4h] [bp-4h]@2 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION); - base_level = v1 & 0x3F; - if ( v1 & 0x100 ) - { - v6 = 5; - } - else - { - if ( (v1&0xFF) >= 0 ) - { - v4 = ((v1 & 0x40) != 0) + 1; - return base_level * v4; - } - v6 = 3; - } - v4 = v6; - return base_level * v4; + int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5); + return multiplier * (v1 & 0x3F); } //----- (004910D3) -------------------------------------------------------- -int Player::CanIdentify(ItemGen *pItem) +bool Player::CanIdentify( ItemGen *pItem ) { unsigned __int16 v2; // ax@1 - unsigned __int16 v3; // bx@1 - int uSkillMult; // eax@3 int v5; // edi@7 - signed int v6; // ebp@7 - char *v7; // esi@7 - signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2 if (CheckHiredNPCSpeciality(Scholar)) return true; - v2 = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); - v3 = v2; - if ( v2 & 1 ) - { - uSkillMultiplier = 5; - } - else - { - if ( (v2 & 0x80u) == 0 ) - { - uSkillMult = ((v2 & 0x40) != 0) + 1; - v5 = uSkillMult * (v3 & 0x3F); - v6 = 0; - v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; - - if ( (signed int)SkillToMastery(v3) >= 4 ) - v6 = 1; - if ( v5 >= (unsigned __int8)v7[46] ) - v6 = 1; - return v6; - } - uSkillMultiplier = 3; - } - uSkillMult = uSkillMultiplier; - v5 = uSkillMult * (v3 & 0x3F); - v6 = 0; - v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; - - if ( (signed int)SkillToMastery(v3) >= 4 ) - v6 = 1; - if ( v5 >= (unsigned __int8)v7[46] ) - v6 = 1; - return v6; + v2 = GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); + if ( (signed int)SkillToMastery(v2) >= 4 ) + return true; + + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + v5 = multiplier * (v2 & 0x3F); + return v5 >= pItemsTable->pItems[pItem->uItemID].uItemID_Rep_St; } //----- (00491151) -------------------------------------------------------- -int Player::CanRepair(ItemGen *a2) +bool Player::CanRepair( ItemGen *pItem ) { unsigned __int16 v2; // ax@1 - unsigned __int16 v3; // bx@1 - int v4; // eax@3 int v5; // edi@7 - signed int v6; // ebp@7 - signed int v10; // [sp-4h] [bp-14h]@2 - - - auto v7 = &pItemsTable->pItems[a2->uItemID]; + + ItemDesc* v7 = &pItemsTable->pItems[pItem->uItemID]; if (CheckHiredNPCSpeciality(Smith) && v7->uEquipType <= 2 || CheckHiredNPCSpeciality(Armorer) && v7->uEquipType >= 3 && v7->uEquipType <= 9 || CheckHiredNPCSpeciality(Alchemist) && v7->uEquipType >= 9 ) return true; v2 = GetActualSkillLevel(PLAYER_SKILL_REPAIR); - v3 = v2; - if (v2 & 0x100 ) - { - v10 = 5; - } - else - { - if ( (v2 & 0x80u) == 0 ) - { - v4 = ((v2 & 0x40) != 0) + 1; - goto LABEL_7; - } - v10 = 3; - } - v4 = v10; -LABEL_7: - v5 = v4 * (v3 & 0x3F); - v6 = 0; - if ( (signed int)SkillToMastery(v3) >= 4 ) + if ( (signed int)SkillToMastery(v2) >= 4 ) return true; - if ( v5 >= *((char *)(v7 + 1) + 2) ) - { - __debugbreak(); // really odd - return true; - } - return false; + + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + v5 = multiplier * (v2 & 0x3F); + return v5 >= v7->uItemID_Rep_St; } //----- (004911F3) -------------------------------------------------------- int Player::GetMerchant() { - Player *v1; // edi@1 unsigned __int16 v2; // ax@1 - unsigned __int16 v3; // bx@1 - int v4; // esi@1 int v5; // edi@1 int v7; // eax@3 - int v8; // ecx@7 - signed int v9; // [sp-4h] [bp-10h]@6 - - v1 = this; + v2 = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); - v3 = v1->pActiveSkills[PLAYER_SKILL_MERCHANT]; - v4 = v2 & 0x003F; - v5 = v1->pActiveSkills[PLAYER_SKILL_MERCHANT] & 0x3F; - if ( (signed int)SkillToMastery(v2) >= 4 ) + if ( SkillToMastery(v2) >= 4 ) return 10000; + v7 = GetPartyReputation(); - if ( !v4 ) + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + v5 = multiplier * (v2 & 0x3F); + if (v5 == 0) + { return -v7; - if ( v3 & 0x100 ) - { - v9 = 5; - } - else - { - if ( (v3 & 0x80u) == 0 ) - { - v8 = ((v3 & 0x40) != 0) + 1; - return v5 * (v8 - 1) - v7 + v4 + 7; - } - v9 = 3; - } - v8 = v9; - return v5 * (v8 - 1) - v7 + v4 + 7; + } + return v5 - v7 + 7; } //----- (0049125A) -------------------------------------------------------- int Player::GetPerception() { - Player *v1; // edi@1 unsigned __int16 v2; // ax@1 - unsigned __int16 v3; // bx@1 - int v4; // esi@1 int v5; // edi@1 - int v7; // eax@5 - signed int v8; // [sp-4h] [bp-10h]@4 - - v1 = this; + v2 = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); - v3 = v1->pActiveSkills[PLAYER_SKILL_PERCEPTION]; - v4 = v2 & 0x3F; - v5 = v1->pActiveSkills[PLAYER_SKILL_PERCEPTION] & 0x3F; - if ( (signed int)SkillToMastery(v2) >= 4 ) + if ( SkillToMastery(v2) >= 4 ) return 10000; - if ( v3 & 0x100 ) - { - v8 = 5; - } - else - { - if ( (v3 & 0x80u) == 0 ) - { - v7 = ((v3 & 0x40) != 0) + 1; - return v4 + v5 * (v7 - 1); - } - v8 = 3; - } - v7 = v8; - return v4 + v5 * (v7 - 1); + + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + v5 = multiplier * (v2 & 0x3F); + return v5; } //----- (004912B0) -------------------------------------------------------- int Player::GetDisarmTrap() { - Player *v1; // ebp@1 unsigned __int16 v2; // ax@1 - unsigned __int16 v3; // bx@1 - int v4; // esi@1 int v5; // edi@1 - int v7; // eax@7 - signed int v8; // [sp-4h] [bp-14h]@6 - - v1 = this; + v2 = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM); - v3 = v1->pActiveSkills[29]; - v4 = v2 & 0x3F; - v5 = v1->pActiveSkills[29] & 0x3F; if ( (signed int)SkillToMastery(v2) >= 4 ) return 10000; - if ( HasEnchantedItemEquipped(35) ) - v4 *= 2; - if ( v3 & 0x100 ) - { - v8 = 5; - } - else - { - if ( (v3 & 0x80u) == 0 ) - { - v7 = ((v3 & 0x40) != 0) + 1; - return v4 + v5 * (v7 - 1); - } - v8 = 3; - } - v7 = v8; - return v4 + v5 * (v7 - 1); + + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + if ( HasEnchantedItemEquipped(35) ) //only the real skill level is supposed to be added again, not the multiplied value + multiplier++; + v5 = multiplier * (v2 & 0x3F); + return v5; } //----- (00491317) -------------------------------------------------------- char Player::GetLearningPercent() { - Player *v1; // esi@1 int v2; // eax@1 - unsigned __int16 v3; // bx@1 - int v4; // ecx@1 - int v5; // eax@4 - signed int v7; // [sp-4h] [bp-Ch]@3 - - v1 = this; + v2 = GetActualSkillLevel(PLAYER_SKILL_LEARNING); - v3 = v1->pActiveSkills[36]; - v4 = v2 & 0x3F; - if ( v2 ) - { - if (v3 & 0x100 ) - { - v7 = 5; - } - else - { - if ( (v3 & 0x80u) == 0 ) - { - v5 = ((v3 & 0x40) != 0) + 1; - goto LABEL_8; - } - v7 = 3; - } - v5 = v7; -LABEL_8: - v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9; - } - return v2; + int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5); + return multiplier * v2 + 9; } //----- (0048C6AF) -------------------------------------------------------- @@ -1544,93 +1349,57 @@ } //----- (0048C6F6) -------------------------------------------------------- -bool Party::AddItem(ItemGen *pItem) +bool Party::AddItemToParty(ItemGen *pItem) //TODO move to party.cpp { unsigned int v2; // eax@1 - unsigned int v3; // ecx@4 - signed int v4; // edx@4 char *v5; // eax@8 - //unsigned int v6; // eax@10 Texture *v7; // ebx@10 signed int v8; // esi@10 Player *v9; // edi@11 int v10; // eax@11 - bool result; // eax@15 - std::string v12; // [sp-18h] [bp-40h]@9 - - - int v15[4] = {0, 1, 2, 3}; // [sp+Ch] [bp-1Ch]@3 - //int v16; // [sp+10h] [bp-18h]@3 - //int v17; // [sp+14h] [bp-14h]@3 - //int v18; // [sp+18h] [bp-10h]@3 - Player *v19; // [sp+1Ch] [bp-Ch]@9 - Party *v20; // [sp+20h] [bp-8h]@1 int v21; // [sp+24h] [bp-4h]@10 - auto thos = this; - - v20 = thos; v2 = pItem->uItemID; if ( !pItemsTable->pItems[v2].uItemID_Rep_St ) pItem->SetIdentified(); - ///v15 = 0; - //v16 = 1; - //v18 = 3; - //v17 = 2; - if ( uActiveCharacter ) - { - v3 = uActiveCharacter - 1; - v4 = 0; - do - { - v15[v4++] = v3++; - if ( (signed int)v3 >= 4 ) - v3 = 0; - } - while ( v4 < 4 ); - } + v5 = pItemsTable->pItems[v2].pIconName; if ( v5 ) { v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); v21 = areWeLoadingTexture; v8 = 0; - while ( 1 ) - { - v9 = &v20->pPlayers[v15[v8]]; - v19 = &v20->pPlayers[v15[v8]]; - v10 = v19->AddItem(-1, pItem->uItemID); + int startId = uActiveCharacter >= 0 ? uActiveCharacter - 1 : 0; + for (int i = 0; i < 4; i++) + { + v9 = &pPlayers[(startId + i) % 4]; //start with current active player, then cycle right if item won't fit + v10 = v9->AddItem(-1, pItem->uItemID); if ( v10 ) - break; - ++v8; - if ( v8 >= 4 ) { + memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u); + pItem->Reset(); + pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); + v9->PlaySound(SPEECH_60, 0); if ( !v21 ) { v7->Release(); pIcons_LOD->SyncLoadedFilesCount(); } - goto LABEL_15; + return true; } } - memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u); - pItem->Reset(); - pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); - v19->PlaySound(SPEECH_60, 0); if ( !v21 ) { v7->Release(); pIcons_LOD->SyncLoadedFilesCount(); } - result = 1; + return false; } else { MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); -LABEL_15: - result = 0; - } - return result; + return false; + } } // 506128: using guessed type int areWeLoadingTexture; @@ -1693,37 +1462,37 @@ //----- (0048C93C) -------------------------------------------------------- int Player::GetActualMight() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_STRENGTH); + return GetActualAttribute(CHARACTER_ATTRIBUTE_STRENGTH, &Player::uMight, &Player::uMightBonus); } //----- (0048C9C2) -------------------------------------------------------- int Player::GetActualIntelligence() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_INTELLIGENCE); + return GetActualAttribute(CHARACTER_ATTRIBUTE_INTELLIGENCE, &Player::uIntelligence, &Player::uIntelligenceBonus); } //----- (0048CA3F) -------------------------------------------------------- int Player::GetActualWillpower() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_WILLPOWER); + return GetActualAttribute(CHARACTER_ATTRIBUTE_WILLPOWER, &Player::uWillpower, &Player::uWillpowerBonus); } //----- (0048CABC) -------------------------------------------------------- int Player::GetActualEndurance() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_ENDURANCE); + return GetActualAttribute(CHARACTER_ATTRIBUTE_ENDURANCE, &Player::uEndurance, &Player::uEnduranceBonus); } //----- (0048CB39) -------------------------------------------------------- int Player::GetActualAccuracy() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_ACCURACY); + return GetActualAttribute(CHARACTER_ATTRIBUTE_ACCURACY, &Player::uAccuracy, &Player::uAccuracyBonus); } //----- (0048CBB6) -------------------------------------------------------- int Player::GetActualSpeed() { - return GetActualAttribute(CHARACTER_ATTRIBUTE_SPEED); + return GetActualAttribute(CHARACTER_ATTRIBUTE_SPEED, &Player::uSpeed, &Player::uSpeedBonus); } //----- (0048CC33) -------------------------------------------------------- @@ -1739,49 +1508,13 @@ if ( CheckHiredNPCSpeciality(Psychic) ) npc_luck_bonus += 10; - return GetActualAttribute(CHARACTER_ATTRIBUTE_LUCK) + return GetActualAttribute(CHARACTER_ATTRIBUTE_LUCK, &Player::uLuck, &Player::uLuckBonus) + npc_luck_bonus; } //----- (new function) -------------------------------------------------------- -int Player::GetActualAttribute( CHARACTER_ATTRIBUTE_TYPE attrId ) -{ - unsigned __int16 attrValue = 0; - unsigned __int16 attrBonus = 0; - switch (attrId) - { - case CHARACTER_ATTRIBUTE_STRENGTH: - attrValue = uMight; - attrBonus = uMightBonus; - break; - case CHARACTER_ATTRIBUTE_INTELLIGENCE: - attrValue = uIntelligence; - attrBonus = uIntelligenceBonus; - break; - case CHARACTER_ATTRIBUTE_WILLPOWER: - attrValue = uWillpower; - attrBonus = uWillpowerBonus; - break; - case CHARACTER_ATTRIBUTE_ENDURANCE: - attrValue = uEndurance; - attrBonus = uEnduranceBonus; - break; - case CHARACTER_ATTRIBUTE_ACCURACY: - attrValue = uAccuracy; - attrBonus = uAccuracyBonus; - break; - case CHARACTER_ATTRIBUTE_SPEED: - attrValue = uSpeed; - attrBonus = uSpeedBonus; - break; - case CHARACTER_ATTRIBUTE_LUCK: - attrValue = uLuck; - attrBonus = uLuckBonus; - break; - default: - return 0; - } - +int Player::GetActualAttribute( CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::* attrValue, unsigned short Player::* attrBonus ) +{ uint uActualAge = this->sAgeModifier + GetBaseAge(); uint uAgeingMultiplier = 100; for (uint i = 0; i < 4; ++i) @@ -1795,40 +1528,35 @@ auto uConditionMult = pConditionAttributeModifier[attrId][GetMajorConditionIdx()]; int magicBonus = GetMagicalBonus(attrId); int itemBonus = GetItemsBonus(attrId, 0); - return uConditionMult * uAgeingMultiplier * attrValue / 100 / 100 + return uConditionMult * uAgeingMultiplier * this->*attrValue / 100 / 100 + magicBonus - + magicBonus - + attrBonus; + + itemBonus + + this->*attrBonus; } //----- (0048CCF5) -------------------------------------------------------- int Player::GetActualAttack(int a2) { - Player *v2; // esi@1 int v3; // eax@1 int v4; // edi@1 int v5; // ebx@1 int v6; // ebp@1 - v2 = this; v3 = GetActualAccuracy(); v4 = GetParameterBonus(v3); v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK); v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2); - return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus; + return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + this->_some_attack_bonus; } //----- (0048CD45) -------------------------------------------------------- int Player::GetMeleeDamageMinimal() { - Player *v1; // edi@1 int v2; // eax@1 int v3; // esi@1 int v4; // esi@1 int v5; // esi@1 - int v6; // esi@1 signed int result; // eax@1 - v2 = GetActualMight(); v3 = GetParameterBonus(v2); @@ -1843,7 +1571,6 @@ //----- (0048CD90) -------------------------------------------------------- int Player::GetMeleeDamageMaximal() { - Player *v1; // edi@1 int v2; // eax@1 int v3; // esi@1 int v4; // esi@1 @@ -1851,12 +1578,11 @@ int v6; // esi@1 signed int result; // eax@1 - v1 = this; v2 = GetActualMight(); v3 = GetParameterBonus(v2); v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3; v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; - v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; + v6 = this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; result = 1; if ( v6 >= 1 ) result = v6; @@ -1864,212 +1590,104 @@ } //----- (0048CDDB) -------------------------------------------------------- -int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID) -{ - int v4; // esi@1 - Player *v5; // edi@1 - ItemGen *v6; // ebx@4 - unsigned int v7; // ebp@4 - unsigned int v8; // esi@4 - int v9; // eax@4 - int v10; // eax@9 - char v11; // zf@9 - int v12; // esi@10 - int v13; // eax@11 - enum MONSTER_SUPERTYPE v14; // edx@24 - ItemGen *v15; // ebx@35 - unsigned int v16; // ebp@35 - unsigned int v17; // esi@35 - int v18; // edx@38 - int v19; // eax@40 - enum MONSTER_SUPERTYPE v20; // edx@53 - int v21; // esi@62 - int v22; // eax@63 - int v23; // ebx@63 - int v24; // ebx@63 +int Player::CalculateMeleeDamageTo( bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID ) +{ + int dmgSum; // esi@62 signed int result; // eax@64 - MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20 - MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49 - int v28; // [sp+10h] [bp-10h]@1 - int v29; // [sp+10h] [bp-10h]@33 - signed int v30; // [sp+14h] [bp-Ch]@7 - signed int v31; // [sp+14h] [bp-Ch]@36 - int v32; // [sp+18h] [bp-8h]@1 - int v33; // [sp+18h] [bp-8h]@8 - int v34; // [sp+1Ch] [bp-4h]@1 - int v35; // [sp+28h] [bp+8h]@37 - - v4 = 0; - v5 = this; - v34 = 0; - v32 = 0; - v28 = 0; - if ( IsUnarmed() == 1 ) - { - v32 = rand() % 3 + 1; -LABEL_61: - v34 = v4; - goto LABEL_62; - } - if ( HasItemEquipped(EQUIP_MAIN_HAND) ) - { - v6 = (ItemGen *)&v5->pInventoryItemList[v5->pEquipment.uMainHand-1]; - v7 = v6->uItemID; - v8 = v6->uItemID; - v9 = pItemsTable->pItems[v8].uDamageDice; - if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uShield ) - ++v9; - v30 = pItemsTable->pItems[v8].uDamageRoll; - if ( v9 > 0 ) - { - v33 = v9; - do + int mainWpnDmg; // [sp+18h] [bp-8h]@1 + int offHndWpnDmg; // [sp+1Ch] [bp-4h]@1 + + offHndWpnDmg = 0; + mainWpnDmg = 0; + if ( IsUnarmed() ) + { + mainWpnDmg = rand() % 3 + 1; + } + else + { + if ( HasItemEquipped(EQUIP_MAIN_HAND) ) + { + ItemGen *mainHandItemGen = &this->pInventoryItemList[this->pEquipment.uMainHand-1]; + int itemId = mainHandItemGen->uItemID; + bool addOneDice = false; + if ( pItemsTable->pItems[itemId].uSkillType == PLAYER_SKILL_SPEAR && !this->pEquipment.uShield ) + addOneDice = true; + mainWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(mainHandItemGen, uTargetActorID, addOneDice); + } + if ( !ignoreOffhand ) + { + if ( this->HasItemEquipped(EQUIP_OFF_HAND) ) { - v10 = rand(); - v11 = v33-- == 1; - v28 += v10 % v30 + 1; - } - while ( !v11 ); - } - v12 = pItemsTable->pItems[v8].uDamageMod + v28; - if ( !uTargetActorID ) - goto LABEL_28; - v13 = v6->uSpecEnchantmentType; - if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 ) - { - v14 = (MONSTER_SUPERTYPE)1; - } - else - { - if ( v13 == 39 ) - { - v26 = MONSTER_SUPERTYPE_KREEGAN; - } - else - { - if ( v13 == 40 ) + ItemGen *offHandItemGen = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uShield - 1]; + int itemId = offHandItemGen->uItemID; + if ( pItemsTable->pItems[itemId].uEquipType != EQUIP_SHIELD ) { - v26 = MONSTER_SUPERTYPE_DRAGON; - } - else - { - if ( v13 == 63 || v7 == 517 ) - { - v26 = MONSTER_SUPERTYPE_ELF; - } - else - { - if ( v13 != 65 ) - { -LABEL_28: - if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3 - && pItemsTable->pItems[v6->uItemID].uSkillType == 2 - && rand() % 100 < 10 ) - v12 *= 3; - v32 = v12; - goto LABEL_33; - } - v26 = MONSTER_SUPERTYPE_TITAN; - } + offHndWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(offHandItemGen, uTargetActorID, false); } } - v14 = v26; - } - if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) ) - v12 *= 2; - goto LABEL_28; - } -LABEL_33: - v29 = 0; - if ( !a3 ) - { - if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) ) - { - v15 = (ItemGen *)&v5->pInventoryItemList[v5->pEquipment.uShield - 1]; - v16 = v15->uItemID; - v17 = v15->uItemID; - if ( pItemsTable->pItems[v17].uEquipType != 4 ) - { - v31 = pItemsTable->pItems[v17].uDamageRoll; - if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 ) - { - v35 = pItemsTable->pItems[v17].uDamageDice; - do - { - v18 = rand() % v31; - v11 = v35-- == 1; - v29 += v18 + 1; - } - while ( !v11 ); - } - v4 = pItemsTable->pItems[v17].uDamageMod + v29; - if ( !uTargetActorID ) - goto LABEL_57; - v19 = v15->uSpecEnchantmentType; - if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 ) - { - v20 = (MONSTER_SUPERTYPE)1; - } - else - { - if ( v19 == 39 ) - { - v27 = MONSTER_SUPERTYPE_KREEGAN; - } - else - { - if ( v19 == 40 ) - { - v27 = MONSTER_SUPERTYPE_DRAGON; - } - else - { - if ( v19 == 63 || v16 == 517 ) - { - v27 = MONSTER_SUPERTYPE_ELF; - } - else - { - if ( v19 != 65 ) - { -LABEL_57: - if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER - && SkillToMastery(v5->pActiveSkills[2] >= 3u) - && rand() % 100 < 10 ) - v4 *= 3; - goto LABEL_61; - } - v27 = MONSTER_SUPERTYPE_TITAN; - } - } - } - v20 = v27; - } - if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) ) - v4 *= 2; - goto LABEL_57; - } - } - } -LABEL_62: - v21 = v32 + v34; - if ( !a2 ) - { - v22 = GetActualMight(); - v23 = GetParameterBonus(v22); - v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23; - v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24; + } + } + dmgSum = mainWpnDmg + offHndWpnDmg; + if ( !ignoreSkillBonus ) + { + int might = GetActualMight(); + int mightBonus = GetParameterBonus(might); + int mightAndSkillbonus = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightBonus; + dmgSum += this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightAndSkillbonus; } result = 1; - if ( v21 >= 1 ) - result = v21; + if ( dmgSum >= 1 ) + result = dmgSum; return result; } + +int Player::CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice ) +{ + int itemId = weapon->uItemID; + int diceCount = pItemsTable->pItems[itemId].uDamageDice; + if (addOneDice) + { + diceCount++; + } + int diceSides = pItemsTable->pItems[itemId].uDamageRoll; + int diceResult = 0; + for (int i = 0; i < diceCount; i++) + { + diceResult += rand() % diceSides + 1; + } + int totalDmg = pItemsTable->pItems[itemId].uDamageMod + diceResult; + if ( uTargetActorID > 0) + { + int enchType = weapon->uSpecEnchantmentType; + if ( MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_UNDEAD) && (enchType == 64 || itemId == ITEM_ARTIFACT_GHOULSBANE || itemId == ITEM_ARTIFACT_GIBBET || itemId == ITEM_RELIC_JUSTICE) ) + { + totalDmg *= 2; + } + else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_KREEGAN) && ( enchType == 39 || itemId == ITEM_ARTIFACT_GIBBET)) + { + totalDmg *= 2; + } + else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_DRAGON) && ( enchType == 40 || itemId == ITEM_ARTIFACT_GIBBET)) + { + totalDmg *= 2; + } + else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_TITAN) && ( enchType == 65 )) + { + totalDmg *= 2; + } + } + if ( (signed int)SkillToMastery(this->pActiveSkills[2]) >= 3 + && pItemsTable->pItems[itemId].uSkillType == 2 + && rand() % 100 < 10 ) + totalDmg *= 3; + return totalDmg; +} + + //----- (0048D0B9) -------------------------------------------------------- int Player::GetRangedAttack() { - Player *v1; // esi@1 int v2; // eax@1 int v3; // edi@3 int v4; // eax@4 @@ -2077,15 +1695,14 @@ int v6; // edi@4 int v7; // edi@4 - v1 = this; v2 = *(int *)&this->pInventoryItemList[this->pEquipment.uMainHand-1]; - if ( v2 < 64 || v2 > 65 ) + if ( v2 < ITEM_BLASTER || v2 > ITEM_LASER_RIFLE ) { v4 = GetActualAccuracy(); v5 = GetParameterBonus(v4); v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5; v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; - v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; + v3 = this->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; } else { @@ -2097,20 +1714,14 @@ //----- (0048D124) -------------------------------------------------------- int Player::GetRangedDamageMin() { - Player *v1; // esi@1 int v2; // edi@1 int v3; // edi@1 int v4; // edi@1 - unsigned __int16 v5; // ax@1 int result; // eax@6 - v1 = this; v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN, 0); v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; - v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; - v5 = v1->pActiveSkills[5]; - if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) - v4 += v1->pActiveSkills[5] & 0x3F; + v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; if ( v4 >= 1 ) result = v4; else @@ -2121,20 +1732,14 @@ //----- (0048D191) -------------------------------------------------------- int Player::GetRangedDamageMax() { - Player *v1; // esi@1 int v2; // edi@1 int v3; // edi@1 int v4; // edi@1 - unsigned __int16 v5; // ax@1 int result; // eax@6 - v1 = this; v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX, 0); v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2; - v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; - v5 = v1->pActiveSkills[5]; - if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) - v4 += v1->pActiveSkills[5] & 0x3F; + v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3; if ( v4 >= 1 ) result = v4; else @@ -2143,276 +1748,209 @@ } //----- (0048D1FE) -------------------------------------------------------- -bool Player::CalculateRangedDamageTo(int a2) -{ - Player *v2; // ebx@1 - bool result; // eax@1 +int Player::CalculateRangedDamageTo( int a2 ) +{ ItemGen *v4; // ebx@2 unsigned int v5; // edi@2 - unsigned int v6; // esi@2 - int v7; // edx@4 - char v8; // zf@4 int v9; // esi@5 int v10; // ebx@6 - enum MONSTER_SUPERTYPE v11; // edx@7 - unsigned __int16 v12; // ax@19 - MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13 - Player *v14; // [sp+4h] [bp-10h]@1 signed int v15; // [sp+8h] [bp-Ch]@2 - int v16; // [sp+Ch] [bp-8h]@3 int v17; // [sp+10h] [bp-4h]@1 v17 = 0; - v2 = this; - v14 = this; - result = HasItemEquipped(EQUIP_BOW); - if ( !result ) - return result; - v4 = (ItemGen *)&v2->pInventoryItemList[v2->pEquipment.uBow-1]; + if ( !HasItemEquipped(EQUIP_BOW) ) + return 0; + v4 = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uBow-1]; v5 = v4->uItemID; - v6 = v4->uItemID; - v15 = pItemsTable->pItems[v6].uDamageRoll; - if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 ) - { - v16 = pItemsTable->pItems[v6].uDamageDice; - do - { - v7 = rand() % v15; - v8 = v16-- == 1; - v17 += v7 + 1; - } - while ( !v8 ); - } - v9 = pItemsTable->pItems[v6].uDamageMod + v17; + v15 = pItemsTable->pItems[v5].uDamageRoll; + for( int i = 0; i < pItemsTable->pItems[v5].uDamageDice; i++ ) + { + int v7 = rand() % v15; + v17 += v7 + 1; + } + v9 = pItemsTable->pItems[v5].uDamageMod + v17; if ( a2 ) { v10 = v4->uSpecEnchantmentType; - if ( v10 == 64 ) - { - v11 = (MONSTER_SUPERTYPE)1; - goto LABEL_17; - } - if ( v10 == 39 || v5 == 508 ) - { - v13 = MONSTER_SUPERTYPE_KREEGAN; - goto LABEL_16; - } - if ( v10 == 40 ) - { - v13 = MONSTER_SUPERTYPE_DRAGON; - goto LABEL_16; - } - if ( v10 == 63 || v5 == 517 ) - { - v13 = MONSTER_SUPERTYPE_ELF; -LABEL_16: - v11 = v13; -LABEL_17: - if ( MonsterStats::BelongsToSupertype(a2, v11) ) - v9 *= 2; - goto LABEL_19; - } - } -LABEL_19: - v12 = v14->pActiveSkills[5]; - if ( v12 ) - { - if ( (signed int)SkillToMastery(v12) >= 4 ) - v9 += v14->pActiveSkills[5] & 0x3F; - } - return v9; + if ( v10 == 64 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_UNDEAD)) + { + v9 *= 2; + } + else if ( v10 == 39 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_KREEGAN)) + { + v9 *= 2; + } + else if ( v10 == 40 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_DRAGON)) + { + v9 *= 2; + } + else if ( v10 == 63 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_ELF)) + { + v9 *= 2; + } + } + return v9 + this->GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS); } //----- (0048D2EA) -------------------------------------------------------- char *Player::GetMeleeDamageString() { -signed int itemid; // eax@1 -int min_damage; // edi@3 -int max_damage; // eax@3 + signed int itemid; // eax@1 + int min_damage; // edi@3 + int max_damage; // eax@3 static char player__getmeleedamagestring_static_buff[40]; // idb - if ( pEquipment.uMainHand) - { - itemid= pOwnItems[this->pEquipment.uMainHand-1].uItemID; - if ( itemid < 64 || itemid > 65 ) //blasters - { - min_damage = GetMeleeDamageMinimal(); - max_damage = GetMeleeDamageMaximal(); - } - else - { //for blasters - min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0); - max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0); - } - if ( max_damage ) - { - if ( min_damage == max_damage ) - { - sprintf(player__getmeleedamagestring_static_buff, "%d", min_damage); - } - else - { - sprintf(player__getmeleedamagestring_static_buff, "%d - %d", min_damage, max_damage); - } - } - else - { - strcpy(player__getmeleedamagestring_static_buff, "N/A"); - } - - if (( itemid >= 135 )&&( itemid <= 159 )) //wands - { - strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" - } - } + if (pEquipment.uMainHand >= 0) + { + itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID; + } + + if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 )) + { + strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" + return player__getmeleedamagestring_static_buff; + } + else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) + { + min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); + max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); + } else - strcpy(player__getmeleedamagestring_static_buff, "N/A"); + { + min_damage = GetMeleeDamageMinimal(); + max_damage = GetMeleeDamageMaximal(); + } + if ( min_damage == max_damage ) + { + sprintf(player__getmeleedamagestring_static_buff, "%d", min_damage); + } + else + { + sprintf(player__getmeleedamagestring_static_buff, "%d - %d", min_damage, max_damage); + } return player__getmeleedamagestring_static_buff; } //----- (0048D396) -------------------------------------------------------- char *Player::GetRangedDamageString() - { +{ signed int itemid; // eax@1 int min_damage; // edi@3 int max_damage; // eax@3 static char player__getrangeddamagestring_static_buff[40]; // idb - if ( pEquipment.uMainHand) - { - itemid= pOwnItems[this->pEquipment.uMainHand-1].uItemID; - if ( itemid < 64 || itemid > 65 ) //blasters - { - min_damage = GetRangedDamageMin(); - max_damage = GetRangedDamageMax(); - } - else - { //for blasters - min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); - max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); - } - if ( max_damage ) - { - if ( min_damage == max_damage ) - { - sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage); - } - else - { - sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage); - } - } - else - { - strcpy(player__getrangeddamagestring_static_buff, "N/A"); - } - - if (( itemid >= 135 )&&( itemid <= 159 )) //wands - { - strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" - } - } + + if (pEquipment.uMainHand >= 0) + { + itemid = pOwnItems[this->pEquipment.uMainHand-1].uItemID; + } + + if (pEquipment.uMainHand >= 0 && ( itemid >= 135 ) && ( itemid <= 159 )) + { + strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand" + return player__getrangeddamagestring_static_buff; + } + else if (pEquipment.uMainHand >= 0 && (itemid == ITEM_BLASTER || itemid == ITEM_LASER_RIFLE)) + { + min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); + max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); + } else - strcpy(player__getrangeddamagestring_static_buff, "N/A"); + { + min_damage = GetRangedDamageMin(); + max_damage = GetRangedDamageMax(); + } + if ( max_damage > 0) + { + if ( min_damage == max_damage ) + { + sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage); + } + else + { + sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage); + } + } + else + { + strcpy(player__getrangeddamagestring_static_buff, "N/A"); + } return player__getrangeddamagestring_static_buff; - } +} //----- (0048D45A) -------------------------------------------------------- bool Player::CanTrainToNextLevel() { - int v1; // edx@1 - int v2; // eax@1 - int i; // esi@1 - - v1 = this->uLevel; - v2 = 0; - for ( i = 0; i < v1; ++i ) - v2 += i + 1; - return (signed __int64)this->uExperience >= 1000 * v2; + int lvl = this->uLevel + 1; + int neededExp = ((lvl * (lvl - 1)) / 2 * 1000); + return this->uExperience >= neededExp; } //----- (0048D498) -------------------------------------------------------- unsigned int Player::GetExperienceDisplayColor() { - unsigned int result; // eax@2 - if ( CanTrainToNextLevel() ) - result = ui_character_bonus_text_color; + return ui_character_bonus_text_color; else - result = ui_character_default_text_color; - return result; + return ui_character_default_text_color; } //----- (0048D4B3) -------------------------------------------------------- -int Player::CalculateIncommingDamage( DAMAGE_TYPE dmg_type, int amount ) - { - +int Player::CalculateIncommingDamage( DAMAGE_TYPE dmg_type, int dmg ) +{ int resist_value; // edi@8 int player_luck; // eax@21 signed int res_rand_divider; // ebx@2 int armor_skill; // eax@29 - enum CHARACTER_ATTRIBUTE_TYPE player_resist; // [sp-4h] [bp-10h]@9 - signed int result_amount_dmg; // [sp+8h] [bp-4h]@17 - - player_resist=CHARACTER_ATTRIBUTE_STRENGTH; + + if ( classType == PLAYER_CLASS_LICH && (dmg_type == CHARACTER_ATTRIBUTE_RESIST_MIND || dmg_type == CHARACTER_ATTRIBUTE_RESIST_BODY || dmg_type == CHARACTER_ATTRIBUTE_RESIST_SPIRIT )) //TODO: determine if spirit resistance should be handled by body res. modifier + return 0; + + resist_value = 0; switch(dmg_type) { - case DMGT_FIRE: player_resist=CHARACTER_ATTRIBUTE_RESIST_FIRE; break; - case DMGT_ELECTR: player_resist=CHARACTER_ATTRIBUTE_RESIST_AIR; break; - case DMGT_COLD: player_resist=CHARACTER_ATTRIBUTE_RESIST_WATER; break; - case DMGT_3: player_resist=CHARACTER_ATTRIBUTE_RESIST_EARTH; break; + case DMGT_FIRE: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); break; + case DMGT_ELECTR: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); break; + case DMGT_COLD: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); break; + case DMGT_EARTH: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); break; - case DMGT_SPIRIT: player_resist=CHARACTER_ATTRIBUTE_RESIST_SPIRIT;break; - case DMGT_MIND: player_resist=CHARACTER_ATTRIBUTE_RESIST_MIND; break; - case DMGT_BODY: player_resist=CHARACTER_ATTRIBUTE_RESIST_BODY; break; + case DMGT_SPIRIT: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_SPIRIT);break; + case DMGT_MIND: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); break; + case DMGT_BODY: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); break; } - if (player_resist) - resist_value = GetActualResistance(player_resist); - else - resist_value = 0; - - result_amount_dmg = amount; - if ( classType == PLAYER_CLASS_LICH && resist_value >= 200 ) - return 0; + player_luck = GetActualLuck(); res_rand_divider = GetParameterBonus(player_luck) + resist_value + 30; - if ( resist_value ) + if ( GetParameterBonus(player_luck) + resist_value > 0 ) { - if ( rand() % res_rand_divider >= 30 ) - { - result_amount_dmg = amount >> 1; + for (int i = 0; i < 4; i++) + { if ( rand() % res_rand_divider >= 30 ) - { - result_amount_dmg = amount >> 2; - if ( rand() % res_rand_divider >= 30 ) - { - result_amount_dmg = amount >> 3; - if ( rand() % res_rand_divider >= 30 ) - result_amount_dmg = amount >> 4; - } - } - } - } - if (( dmg_type == DMGT_PHISYCAL )&&( pEquipment.uArmor )) - { - if (!pOwnItems[pEquipment.uArmor-1].Broken()) + dmg >>= 1; + else + break; + } + } + if (( dmg_type == DMGT_PHISYCAL ) && ( pEquipment.uArmor )) + { + if (!pOwnItems[pEquipment.uArmor - 1].IsBroken()) { armor_skill = GetEquippedItemSkillType(EQUIP_ARMOUR); if ( armor_skill==PLAYER_SKILL_PLATE ) { if ( SkillToMastery(pActiveSkills[PLAYER_SKILL_PLATE]) >= 3 ) - return (int)(double)result_amount_dmg * 0.5; + return dmg / 2; } if (armor_skill==PLAYER_SKILL_CHAIN ) { if (SkillToMastery(pActiveSkills[PLAYER_SKILL_CHAIN]) == 4) - return (int)(double)result_amount_dmg * 0.66670001; + return dmg * 2 / 3; } } } - return result_amount_dmg; + return dmg; } //----- (0048D62C) -------------------------------------------------------- @@ -2430,8 +1968,8 @@ //----- (0048D676) -------------------------------------------------------- bool Player::IsUnarmed() { - return HasItemEquipped(EQUIP_MAIN_HAND) != 0 && - !(HasItemEquipped(EQUIP_OFF_HAND) == 0 && GetEquippedItemEquipType(EQUIP_OFF_HAND) != EQUIP_SHIELD); + return !HasItemEquipped(EQUIP_MAIN_HAND) && + (!HasItemEquipped(EQUIP_OFF_HAND) || GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD); } //----- (0048D6AA) -------------------------------------------------------- @@ -2439,7 +1977,7 @@ { auto i = pEquipment.pIndices[uEquipIndex]; if (i) - return ~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN); + return (~(pOwnItems[i - 1].uAttributes & ITEM_BROKEN)) != 0; else return false; } @@ -2451,7 +1989,6 @@ { if (HasItemEquipped((ITEM_EQUIP_TYPE)i) && pOwnItems[pEquipment.pIndices[i]-1].uSpecEnchantmentType == uEnchantment) - // *(int *)&this->field_1F6[36 * pEquipment[i] + 6] != uEnchantment) return true; } return false; @@ -2459,39 +1996,34 @@ //----- (0048D709) -------------------------------------------------------- bool Player::WearsItem( int item_id, ITEM_EQUIP_TYPE equip_type ) - { - - int v6; // esi@5 - - if ( equip_type >= 16 ) - { - v6 = 0; - while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6) - || pInventoryItemList[pEquipment.pIndices[v6] - 1].uItemID != item_id ) - { - ++v6; - if ( (signed int)v6 >= 16 ) - return 0; - } - return 1; - } - if ( HasItemEquipped(equip_type) && pInventoryItemList[pEquipment.pIndices[equip_type - 1]].uItemID == item_id ) - return 1; - return 0; +{ + return ( HasItemEquipped(equip_type) && pInventoryItemList[pEquipment.pIndices[equip_type - 1]].uItemID == item_id ); +} + +bool Player::WearsItemAnyWhere(int item_id) +{ + for (int i = 0; i < 16; i++) + { + if (WearsItem(item_id, (ITEM_EQUIP_TYPE) i)) + { + return true; + } + } + return false; } //----- (0048D76C) -------------------------------------------------------- -bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6) +bool Player::StealFromShop(ItemGen *itemToSteal, int a3, int reputation, int a5, int *a6) //check stealing in IDA pro once I get home. The whole thing looks odd, dword_4EDEB4 and dword_4EDEA0 are never filled, might be a bug, might me on purpose { unsigned __int16 v6; // cx@8 int v7; // edi@8 unsigned int v8; // ebx@8 - unsigned int v9; // esi@8 + unsigned int itemvalue; // esi@8 int v10; // eax@8 int v11; // edi@12 bool result; // eax@13 - if ( !a2 + if ( !itemToSteal || this->pConditions[16] || this->pConditions[14] || this->pConditions[15] @@ -2506,12 +2038,12 @@ v6 = this->pActiveSkills[34]; v7 = v6 & 0x3F; v8 = SkillToMastery(v6); - v9 = a2->GetValue(); - v10 = pItemsTable->pItems[a2->uItemID].uEquipType; - if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 ) - v9 *= 3; + itemvalue = itemToSteal->GetValue(); + v10 = pItemsTable->pItems[itemToSteal->uItemID].uEquipType; + if ( !pItemsTable->pItems[itemToSteal->uItemID].uEquipType || v10 == 1 || v10 == 2 ) + itemvalue *= 3; v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8]; - *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0); + *a6 = 100 * (reputation + a3) + itemvalue + (a5 != 0 ? 0x1F4 : 0); if ( rand() % 100 >= 5 ) { if ( *a6 > v11 ) @@ -2698,19 +2230,19 @@ { signed int max_health; // eax@3 - if ( !pConditions[Condition_Eradicated] && !pConditions[Condition_Dead] ) + if ( !IsEradicated() && !IsDead() ) { max_health = GetMaxHealth(); - if ( pConditions[Condition_Zombie] ) + if ( IsZombie() ) max_health /= 2; sHealth += amount; if ( sHealth > max_health ) sHealth = max_health; - if ( pConditions[Condition_Unconcious] ) + if ( IsUnconcious() ) { if ( sHealth > 0 ) { - pConditions[Condition_Unconcious] = 0i64; + SetUnconcious(false); } } } @@ -2723,21 +2255,20 @@ unsigned int armor_indx; // eax@8 bool broke_armor; - pConditions[Condition_Sleep] = 0i64; + SetAsleep(false); recieved_dmg = CalculateIncommingDamage(dmg_type, amount); sHealth -= recieved_dmg; broke_armor = sHealth <= -10; if ( sHealth < 1 ) // { if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1) - || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0i64 ) - { - SetCondition(Condition_Unconcious, 0); + || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 ) + { + SetCondUnconsciousWithBlockCheck(false); } else { - SetCondition(Condition_Dead, 0); - //v6 = LODWORD(pParty->uTimePlayed); ???? if equals 0 do not broke armor? + SetCondDeadWithBlockCheck(false); if ( sHealth > 0 ) sHealth = 0; } @@ -2746,9 +2277,9 @@ armor_indx = pEquipment.uArmor; if ( armor_indx ) { - if ( !pOwnItems[armor_indx-1].uAttributes & ITEM_ENCHANTED) + if ( !(pOwnItems[armor_indx-1].uAttributes & ITEM_ENCHANTED)) { - pOwnItems[armor_indx-1].uAttributes|=ITEM_BROKEN; + pOwnItems[armor_indx-1].SetBroken(); } } } @@ -2759,7 +2290,7 @@ } //----- (0048DCF6) -------------------------------------------------------- -int Player::_48DCF6(int a2, Actor *pActor) +int Player::_48DCF6(int a2, Actor *pActor) //TODO check this with IDA to see what the uninitialized vars are supposed to contain { signed int v3; // edi@1 signed int v4; // ebx@1 @@ -2855,7 +2386,7 @@ v13 = this->pInventoryItemList; do { - if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->Broken()) + if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->IsBroken()) v46[v4++] = v12; ++v12; ++v13; @@ -3205,7 +2736,7 @@ } else { - assert(false && "Unknown armour type"); // what kind of armour is that? + Error("Unknown armour type"); // what kind of armour is that? armour_recovery_multipliers[0] = 1.0f; armour_recovery_multipliers[1] = 1.0f; armour_recovery_multipliers[2] = 1.0f; @@ -3599,7 +3130,7 @@ //----- (0048E96A) -------------------------------------------------------- void Player::SetRecoveryTime(signed int rec) { - assert(rec >= 0); + Assert(rec >= 0); if (rec > uTimeToRecovery) uTimeToRecovery = rec; @@ -4803,455 +4334,252 @@ return result; } + //----- (0048FC00) -------------------------------------------------------- -int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) -{ - - - - Player *v2; // esi@1 - int armmaster_skill; // eax@1 - char v4; // di@1 - signed int v5; // ebx@1 - unsigned int armaster_mastery; // eax@2 - unsigned __int8 v7; // sf@5 - unsigned __int8 v8; // of@5 - PlayerEquipment *v9; // ebx@19 - Player *v10; // ecx@20 - PLAYER_SKILL_TYPE v11; // edi@21 - int v12; // eax@21 - int v13; // edi@21 - char v14; // di@25 - signed int v15; // esi@25 - char v16; // al@32 - int v18; // eax@36 - unsigned int v19; // eax@37 - ITEM_EQUIP_TYPE v20; // edi@40 - int v21; // edx@41 - int v22; // eax@42 - PLAYER_SKILL_TYPE v23; // edi@45 - unsigned __int16 v24; // ax@45 - unsigned __int16 v25; // bx@45 - unsigned int v26; // eax@45 - unsigned __int8 v27; // sf@50 - unsigned __int8 v28; // of@50 - unsigned int v29; // eax@52 - int v30; // eax@55 - int v31; // eax@58 - unsigned int v32; // eax@59 - int v33; // eax@65 - char v34; // si@65 - ITEM_EQUIP_TYPE v35; // edi@69 - int v36; // edx@70 - int v37; // eax@71 - PLAYER_SKILL_TYPE v38; // edi@74 - int v39; // eax@74 - int v40; // eax@89 - char v41; // si@89 - int v42; // eax@96 - PLAYER_SKILL_TYPE v43; // edx@97 - int v44; // eax@97 - int v45; // eax@98 - int v46; // eax@99 - int v47; // eax@100 - int v48; // eax@101 - int v49; // eax@102 - unsigned __int16 v50; // ax@113 - char v51; // di@113 - unsigned int v52; // eax@113 - int v53; // edi@113 - signed int i; // ecx@113 - unsigned __int16 v55; // ax@118 - char v56; // si@118 - unsigned int v57; // eax@118 - int v58; // esi@121 - signed int j; // ecx@121 - int base_value; // edi@126 - int attrib_modif; // eax@126 - signed int v62; // [sp-4h] [bp-30h]@26 - signed int v63; // [sp-4h] [bp-30h]@80 - int v64; // [sp+Ch] [bp-20h]@104 - int v65; // [sp+10h] [bp-1Ch]@104 - int v66; // [sp+14h] [bp-18h]@104 - int v67; // [sp+18h] [bp-14h]@104 - int v68; // [sp+1Ch] [bp-10h]@69 - PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1 - int skill_bonus; // [sp+24h] [bp-8h]@1 - ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1 - int a1; // [sp+34h] [bp+8h]@21 - int a1a; // [sp+34h] [bp+8h]@74 - signed int a1b; // [sp+34h] [bp+8h]@94 - int multiplier; - int arm_bonus; - int lvl_avl[4]; - - v2 = this; - skill_bonus = 0; - v69 = 0; - multiplier =0; - arm_bonus =0; - v71 = (ITEM_EQUIP_TYPE)0; - armmaster_skill = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); - v4 = armmaster_skill; - v5 = 1; - if ( armmaster_skill ) - { - armaster_mastery = SkillToMastery(armmaster_skill); - if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) - { - if ( armaster_mastery == 4 ) - multiplier =2; - else if ( armaster_mastery == 3 ) - multiplier =1; - } - else if ( a2 == CHARACTER_ATTRIBUTE_ATTACK ) - { - if ( armaster_mastery == 4 ) - multiplier =2; - else if ( armaster_mastery >= 2 ) - multiplier =1; +int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE inSkill) //TODO: move the individual implementations to attribute classes once possible +{ + int armsMasterBonus; + + armsMasterBonus = 0; + int armmaster_skill = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); + if ( armmaster_skill > 0 ) + { + int multiplier = 0; + if ( inSkill == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) + { + multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 0, 1, 2); + } + else if ( inSkill == CHARACTER_ATTRIBUTE_ATTACK ) + { + multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 1, 1, 2); } - arm_bonus=(armmaster_skill&0x3F)*multiplier; - } - - - if ( a2 == CHARACTER_ATTRIBUTE_HEALTH ) - { - base_value = pBaseHealthPerLevelByClass[classType]; - attrib_modif = GetBodybuilding(); - return base_value * attrib_modif; - } - if ( a2 == CHARACTER_ATTRIBUTE_MANA ) - { - base_value = pBaseManaPerLevelByClass[classType]; - attrib_modif = GetMeditation(); - return base_value * attrib_modif; - } - if ( a2 == CHARACTER_ATTRIBUTE_AC_BONUS ) + armsMasterBonus = multiplier * (armmaster_skill & 0x3F); + } + + switch(inSkill) + { + case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS: + if (HasItemEquipped(EQUIP_BOW)) + { + int bowSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE); + int multiplier = GetMultiplierForSkillLevel(bowSkillLevel, 0, 0, 0, 1); + return multiplier * (bowSkillLevel & 0x3F); + } + return 0; + break; + case CHARACTER_ATTRIBUTE_HEALTH: + { + int base_value = pBaseHealthPerLevelByClass[classType]; + int attrib_modif = GetBodybuilding(); + return base_value * attrib_modif; + } + break; + case CHARACTER_ATTRIBUTE_MANA: + { + int base_value = pBaseManaPerLevelByClass[classType]; + int attrib_modif = GetMeditation(); + return base_value * attrib_modif; + } + break; + case CHARACTER_ATTRIBUTE_AC_BONUS: + { + bool wearingArmor = false; + bool wearingLeather = false; + unsigned int ACSum = 0; + + for (int j = 0; j < 16; ++j) { - a1b = 0; - v71 = (ITEM_EQUIP_TYPE)0; - - for (j=0; j<16; ++j) + if (pEquipment.pIndices[j] && (!pOwnItems[pEquipment.pIndices[j]].IsBroken())) + { + int curr_item = pOwnItems[pEquipment.pIndices[j] - 1].uItemID; + PLAYER_SKILL_TYPE itemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[curr_item].uSkillType; + int currArmorSkillLevel = GetActualSkillLevel(itemSkillType); + int multiplier = 0; + switch (itemSkillType) { - if (pEquipment.pIndices[j]&&(!pOwnItems[ pEquipment.pIndices[j]].Broken())) - { - int curr_item =pOwnItems[pEquipment.pIndices[j]].uItemID; - v44=pItemsTable->pItems[curr_item].uSkillType; - switch (v44) - { - - case PLAYER_SKILL_STAFF: - - lvl_avl[0]=0; - lvl_avl[1]=1; - lvl_avl[2]=0; - lvl_avl[3]=0; - break; - case PLAYER_SKILL_SWORD: - case PLAYER_SKILL_SPEAR: - lvl_avl[0]=0; - lvl_avl[1]=0; - lvl_avl[2]=0; - lvl_avl[3]=1; - break; - case PLAYER_SKILL_SHIELD: - a1b = 1; - lvl_avl[0]=1; - lvl_avl[1]=0; - lvl_avl[2]=1; - lvl_avl[3]=0; - break; - case PLAYER_SKILL_LEATHER: - v71 = (ITEM_EQUIP_TYPE)1; - lvl_avl[0]=1; - lvl_avl[1]=0; - lvl_avl[2]=1; - lvl_avl[3]=0; - - break; - case PLAYER_SKILL_CHAIN: - a1b = 1; - lvl_avl[0]=1; - lvl_avl[1]=0; - lvl_avl[2]=0; - lvl_avl[3]=0; - break; - case PLAYER_SKILL_PLATE: - a1b = 1; - lvl_avl[0]=1; - lvl_avl[1]=0; - lvl_avl[2]=0; - lvl_avl[3]=0; - break; - default: - continue; - } - - v50= GetActualSkillLevel((PLAYER_SKILL_TYPE)v44); - v51 = v50; - v52 = SkillToMastery(v50); - v53 = v51 & 0x3F; - for ( i = 0; i < (signed int)v52; ++i ) - { - if ( lvl_avl[i] ) - skill_bonus += v53; - } - - } + case PLAYER_SKILL_STAFF: + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 1, 1, 1); + break; + case PLAYER_SKILL_SWORD: + case PLAYER_SKILL_SPEAR: + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 0, 0, 1); + break; + case PLAYER_SKILL_SHIELD: + wearingArmor = true; + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2); + break; + case PLAYER_SKILL_LEATHER: + wearingLeather = true; + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2); + break; + case PLAYER_SKILL_CHAIN: + wearingArmor = true; + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1); + break; + case PLAYER_SKILL_PLATE: + wearingArmor = true; + multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1); + break; } - - lvl_avl[0]=1; - lvl_avl[1]=1; - lvl_avl[2]=1; - lvl_avl[3]=0; - - v55 = GetActualSkillLevel(PLAYER_SKILL_DODGE); - v56 = v55; - v57 = SkillToMastery(v55); - if ( !a1b && (!v71 || v57 == 4) ) - { - v58 = v56 & 0x3F; - for ( j = 0; j < (signed int)v57; ++j ) - { - if ( lvl_avl[j] ) - skill_bonus += v58; - } - } - return skill_bonus; - - + ACSum += multiplier * (currArmorSkillLevel & 0x3F); + } + } + + int dodgeSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE); + int dodgeMastery = SkillToMastery(dodgeSkillLevel); + int multiplier = GetMultiplierForSkillLevel(dodgeSkillLevel, 1, 2, 3, 3); + if ( !wearingArmor && (!wearingLeather || dodgeMastery == 4) ) + { + ACSum += multiplier * (dodgeSkillLevel & 0x3F); } - - if (a2 == CHARACTER_ATTRIBUTE_ATTACK) - { - - if ( v2->IsUnarmed() == 1 ) + return ACSum; + } + break; + case CHARACTER_ATTRIBUTE_ATTACK: + if ( this->IsUnarmed() ) + { + int unarmedSkill = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + if (!unarmedSkill) { - v33 = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - v34 = v33; - if ( !v33 ) - return skill_bonus; - if ( SkillToMastery(v33) >= 3 ) - multiplier = 2; - else - multiplier=1; - v30 = multiplier * (v34 & 0x3F); - return arm_bonus + v30; + return 0; } - v35 = (ITEM_EQUIP_TYPE)0; - v68 = 0; - for (i=0; i<16 ; ++i) + int multiplier = GetMultiplierForSkillLevel(unarmedSkill, 0, 1, 2, 2); + return armsMasterBonus + multiplier * (unarmedSkill & 0x3F); + } + for (int i = 0; i < 16; ++i) + { + if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) { - if ( v2->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) + ItemDesc currItem = pItemsTable->pItems[this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID]; + if ( currItem.uEquipType <= EQUIP_MAIN_HAND) + { + PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItem.uSkillType; + int currentItemSkillLevel = this->GetActualSkillLevel(currItemSkillType); + if (currItemSkillType == PLAYER_SKILL_BLASTER) { - v37 = v2->pEquipment.pIndices[i]-1; - if ( pItemsTable->pItems[v37].uEquipType <= EQUIP_MAIN_HAND) - break; + int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5); + return multiplier * (currentItemSkillLevel & 0x3F); } - } - if ( i >= 16 ) - return skill_bonus; - - v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType; - a1a = v2->GetActualSkillLevel(v38); - v39= SkillToMastery(a1a); - v71 = (ITEM_EQUIP_TYPE)0; - switch (v38) - { - case PLAYER_SKILL_STAFF: - v71 = (ITEM_EQUIP_TYPE)1; - if ( v39 == 4 ) + else if (currItemSkillType == PLAYER_SKILL_STAFF && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) { - v40 = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - v41 = v40; - - if ( v40 ) - { - if ( SkillToMastery(v40) >= 3 ) - multiplier = 2; - else - multiplier=1; - v68 = multiplier * (v41 & 0x3F); - } + int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 2, 2); + return multiplier * (unarmedSkillLevel & 0x3F) + armsMasterBonus + (currentItemSkillLevel & 0x3F); } - break; - case PLAYER_SKILL_SWORD: - case PLAYER_SKILL_DAGGER: - case PLAYER_SKILL_AXE: - case PLAYER_SKILL_SPEAR: - case PLAYER_SKILL_MACE: - v71 = (ITEM_EQUIP_TYPE)1; - break; - case PLAYER_SKILL_BLASTER: - - switch (v39) + else { - case 0: multiplier=1; break; - case 1: multiplier=3; break; - case 3: multiplier=3; break; - case 4: multiplier=5; break; + return armsMasterBonus + (currentItemSkillLevel & 0x3F); } - v5 = multiplier; - return v5 * (a1a & 0x3F); - break; + } } - - - - v30 = v68 + v71 * (a1a & 0x3F); - return (int)((char *)v69 + v30); - - } - - - if ( a2 != 9 ) - { - - if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK ) - return skill_bonus; - if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX ) + } + return 0; + break; + + case CHARACTER_ATTRIBUTE_RANGED_ATTACK: + for (int i = 0; i < 16; i++) + { + if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) { - if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) - return skill_bonus; - v71 = (ITEM_EQUIP_TYPE)0; - v9 = &v2->pEquipment; - while ( 1 ) + PLAYER_SKILL_TYPE currentItemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID].uSkillType; + int currentItemSkillLevel = this->GetActualSkillLevel(currentItemSkillType); + if ( currentItemSkillType == PLAYER_SKILL_BOW ) { - if ( v2->HasItemEquipped(v71) ) - { - v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v2->pInventoryItemList[*(_DWORD *)v9].uItemID].uEquipType; - LOBYTE(v12) = this->GetActualSkillLevel(v11); - a1 = v12; - SkillToMastery(v12); - v13 = v11 - 5; - if ( !v13 ) - return a1 & 0x3F; - if ( v13 == 2 ) - break; - } - v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1); - v9 = (PlayerEquipment *)((char *)v9 + 4); - if ( (signed int)v71 >= 16 ) - return skill_bonus; + int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 1, 1); + return multiplier * (currentItemSkillLevel & 0x3F); } - v14 = a1; - v15 = 1; - if ( (signed int)SkillToMastery(a1) >= 4 ) - { - v62 = 5; - goto LABEL_31; + else if ( currentItemSkillType == PLAYER_SKILL_BLASTER ) + { + int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5); + return multiplier * (currentItemSkillLevel & 0x3F); } - if ( (signed int)SkillToMastery(a1) >= 3 ) - { - v62 = 3; - goto LABEL_31; - } - if ( (signed int)SkillToMastery(a1) < 2 ) - goto LABEL_32; - goto LABEL_30; } - if ( v2->IsUnarmed() ) + } + return 0; + break; + + case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS: + if ( this->IsUnarmed() ) + { + int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + if ( !unarmedSkillLevel ) { - LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - v14 = v18; - if ( !v18 ) - return skill_bonus; - v15 = 0; - v19 = SkillToMastery(v18); - if ( (signed int)v19 < 3 ) - { - if ( (signed int)v19 >= 2 ) - v15 = 1; -LABEL_32: - v16 = v14; - return v15 * (v16 & 0x3F); - } -LABEL_30: - v62 = 2; -LABEL_31: - v15 = v62; - goto LABEL_32; + return 0; } - v20 = (ITEM_EQUIP_TYPE)0; - while ( 1 ) + int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2); + return multiplier * (unarmedSkillLevel & 0x3F); + } + for (int i = 0; i < 16; i++) + { + if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) ) { - if ( v2->HasItemEquipped(v20) ) + int currItemId = this->pInventoryItemList[this->pEquipment.pIndices[i]].uItemID; + if ( pItemsTable->pItems[currItemId].uEquipType == EQUIP_MAIN_HAND || pItemsTable->pItems[currItemId].uEquipType == EQUIP_OFF_HAND ) { - v22 = this->pInventoryItemList[this->pEquipment.pIndices[v20]].uItemID; - if ( pItemsTable->pItems[v22].uEquipType <= 1u ) - break; - } - v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1); - if ( (signed int)v20 >= 16 ) - return skill_bonus; - } - v71 = (ITEM_EQUIP_TYPE)0; - v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType; - LOBYTE(v24) = v2->GetActualSkillLevel(v23); - v25 = v24; - v26 = SkillToMastery(v24); - if ( !v23 ) - { - if ( (signed int)SkillToMastery(v25) >= 4 ) - { - LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - LOBYTE(v25) = v31; - if ( v31 ) + PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)pItemsTable->pItems[currItemId].uSkillType; + int currItemSkillLevel = this->GetActualSkillLevel(currItemSkillType); + int baseSkillBonus; + int multiplier; + switch (currItemSkillType) { - v15 = 0; - v32 = SkillToMastery(v31); - if ( (signed int)v32 < 3 ) + case PLAYER_SKILL_STAFF: + if ( SkillToMastery(currItemSkillLevel) >= 4 && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0) { - if ( (signed int)v32 >= 2 ) - v15 = 1; + int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2); + return multiplier * (unarmedSkillLevel & 0x3F); } else { - v15 = 2; + return armsMasterBonus; } - v16 = v25; - return v15 * (v16 & 0x3F); + break; + + case PLAYER_SKILL_DAGGER: + multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 1); + baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); + return armsMasterBonus + baseSkillBonus; + break; + case PLAYER_SKILL_SWORD: + multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 0); + baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); + return armsMasterBonus + baseSkillBonus; + break; + case PLAYER_SKILL_MACE: + case PLAYER_SKILL_SPEAR: + multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 1, 1, 1); + baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); + return armsMasterBonus + baseSkillBonus; + break; + case PLAYER_SKILL_AXE: + multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 1, 1); + baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F); + return armsMasterBonus + baseSkillBonus; + break; } } - goto LABEL_55; } - if ( v23 == PLAYER_SKILL_DAGGER ) - { - v29 = SkillToMastery(v25); - v28 = __OFSUB__(v29, 4); - v27 = ((v29 - 4) & 0x80000000u) != 0; - } - else - { - if ( v23 <= PLAYER_SKILL_DAGGER ) - goto LABEL_55; - if ( v23 > PLAYER_SKILL_SPEAR ) - { - if ( v23 == PLAYER_SKILL_MACE ) - { - v28 = __OFSUB__(v26, 2); - v27 = v26 - 2 < 0; - goto LABEL_53; - } -LABEL_55: - v30 = v71 * (v25 & 0x3F); - return (int)((char *)v69 + v30); - } - v28 = __OFSUB__(v26, 3); - v27 = v26 - 3 < 0; - } -LABEL_53: - if ( !(v27 ^ v28) ) - v71 = (ITEM_EQUIP_TYPE)1; - goto LABEL_55; - } - - - assert(false && "Unknown attribute!"); + } + return 0; + break; + default: return 0; -} - + } +} + +unsigned int Player::GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4) +{ + int masteryLvl = SkillToMastery(skillValue); + switch (masteryLvl) + { + case 1: return mult1; + case 2: return mult2; + case 3: return mult3; + case 4: return mult4; + } + Error("(%u)", masteryLvl); + return 0; +} //----- (00490109) -------------------------------------------------------- // faces are: 0 1 2 3 human males // 4 5 6 7 human females @@ -5332,7 +4660,7 @@ case 0x18u: return SEX_FEMALE; } - assert(false); + Error("(%u)", this->uVoiceID); return SEX_MALE; } @@ -5582,7 +4910,7 @@ } } - assert(false); + return (PLAYER_SKILL_TYPE)37; } @@ -5676,9 +5004,7 @@ case 6: statToChange = &this->uLuck; default: - assert(false); - return; - break; + Error("(%u)", eAttribute); } if ( *statToChange < baseValue ) { @@ -6986,7 +6312,8 @@ break; } } - assert(currPlayerId != -1); + + Assert(currPlayerId != -1); if ( var_type > VAR_AutoNotes ) { if ( var_type <= VAR_GoldInBank ) @@ -7437,14 +6764,14 @@ this->sResDarkBonus = (unsigned __int8)var_value; break; case VAR_PhysicalResistanceBonus: - assert("VAR_PhysicalResistanceBonus variable unsupported" && false); + Assert("VAR_PhysicalResistanceBonus variable unsupported" && false); return; break; case VAR_MagicResistanceBonus: this->sResMagicBonus = (unsigned __int8)var_value; break; default: - assert("Unexpected var_type" && false); + Error("Unexpected var_type: %u", var_type); return; break; } @@ -8191,7 +7518,7 @@ pParty->uNumArenaLordWins -= (char)pValue; break; } - assert(false && "Function not returning any value!"); + Error("Function not returning any value! (%u)", VarNum); } else { @@ -8773,7 +8100,7 @@ //pPlayers = &::pPlayers[1]; //v5 = 604; //while ( 1 ) - assert ( a1 > 0 && a1 < 5 ); + Assert ( a1 > 0 && a1 < 5 ); for ( uint i = 1; i < 5; ++i ) { //item_flag = Player_has_item(604, *pPlayers, 0); @@ -9660,3 +8987,8 @@ { SetCondition(Condition_Dead, blockable); } + +void Player::SetCondUnconsciousWithBlockCheck( int blockable ) +{ + SetCondition(Condition_Dead, blockable); +} \ No newline at end of file
--- a/Player.h Mon Sep 09 09:13:23 2013 +0600 +++ b/Player.h Mon Sep 09 09:13:40 2013 +0600 @@ -463,7 +463,7 @@ bool CompareVariable(enum VariableType VarNum, signed int pValue); void UseItem_DrinkPotion_etc(signed int a2, int a3); bool AddItem(struct ItemGen *pItem); - int GetActualAttribute(CHARACTER_ATTRIBUTE_TYPE attrId); + int GetActualAttribute(CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::* attrValue, unsigned short Player::* attrBonus); int GetBaseStrength(); int GetBaseIntelligence(); int GetBaseWillpower(); @@ -483,11 +483,11 @@ int GetActualAttack(int a2); int GetMeleeDamageMinimal(); int GetMeleeDamageMaximal(); - int CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID); + int CalculateMeleeDamageTo(bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID); int GetRangedAttack(); int GetRangedDamageMin(); int GetRangedDamageMax(); - bool CalculateRangedDamageTo(int a2); + int CalculateRangedDamageTo(int a2); char *GetMeleeDamageString(); char *GetRangedDamageString(); bool CanTrainToNextLevel(); @@ -537,8 +537,8 @@ int SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int a5); int GetBodybuilding(); int GetMeditation(); - int CanIdentify(ItemGen *pItem); - int CanRepair(ItemGen *); + bool CanIdentify(ItemGen *pItem); + bool CanRepair(ItemGen *pItem); int GetMerchant(); int GetPerception(); int GetDisarmTrap(); @@ -581,6 +581,10 @@ void DrawPlayerBuffAnimBasedOnCondition(int currPlayerId); void EquipBody(ITEM_EQUIP_TYPE uEquipType); + unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); + int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); + bool WearsItemAnyWhere(int item_id); + bool IsWeak(); bool IsDead(); bool IsEradicated(); @@ -613,6 +617,7 @@ void SetCondWeakWithBlockCheck (int blockable); void SetCondInsaneWithBlockCheck (int blockable); void SetCondDeadWithBlockCheck (int blockable); + void SetCondUnconsciousWithBlockCheck( int blockable ); inline bool IsRaceHuman() {return GetRace() == CHARACTER_RACE_HUMAN;} inline bool IsRaceDwarf() {return GetRace() == CHARACTER_RACE_DWARF;}
--- a/Render.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Render.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Outdoor_stuff.h" #include "VideoPlayer.h" #include "Sprites.h" @@ -3185,13 +3183,15 @@ else { if ( !v7->bIsDeviceCompatible ) - Abortf("There aren't any D3D devices to create."); + Error("There aren't any D3D devices to create."); + v8 = pRenderD3D->CreateDevice(0, 0, hWnd); uAcquiredDirect3DDevice = 0; } } if ( !v8 ) - Abortf("D3Drend->Init failed."); + Error("D3Drend->Init failed."); + v9 = pRenderD3D; pBackBuffer4 = v9->pBackBuffer; pFrontBuffer4 = v9->pFrontBuffer; @@ -3208,7 +3208,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device failed to return capabilities."); + Error("Direct3D renderer: The device failed to return capabilities."); } if ( v10 & 0x3E ) { @@ -3222,7 +3222,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); + Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); } if ( (v10 & 0x80u) != 0 ) { @@ -3235,7 +3235,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device doesn't support non-square textures."); + Error("Direct3D renderer: The device doesn't support non-square textures."); } LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; bRequiredTextureStagesAvailable = CheckTextureStages(); @@ -3407,12 +3407,13 @@ else { if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) - Abortf("There aren't any D3D devices to init."); + Error("There aren't any D3D devices to init."); + v7 = pRenderD3D->CreateDevice(0, 1, hWnd); uAcquiredDirect3DDevice = 0; } if ( !v7 ) - Abortf("D3Drend->Init failed."); + Error("D3Drend->Init failed."); //v8 = pRenderD3D; pColorKeySurface4 = 0; @@ -3431,7 +3432,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device failed to return capabilities."); + Error("Direct3D renderer: The device failed to return capabilities."); } if ( v9 & 0x3E ) { @@ -3445,7 +3446,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); + Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); } if ( (v9 & 0x80u) != 0 ) { @@ -3458,7 +3459,7 @@ pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; - Abortf("Direct3D renderer: The device doesn't support non-square textures."); + Error("Direct3D renderer: The device doesn't support non-square textures."); } LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; bRequiredTextureStagesAvailable = CheckTextureStages(); @@ -5145,7 +5146,7 @@ v7 = pFace->uPolygonType; if ( v7 == 4 || v7 == 3 ) v70 = v6; - stru_8019C8._48653D(65536, 0, 0, 0, 65536, 0); + stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); v62.Create_48607B(&stru_8019C8); v62.uTileBitmapID = pFace->uBitmapID; v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0); @@ -6449,7 +6450,7 @@ true, bMipMaps, uMinDeviceTextureDim) ) - Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); + Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); //v10 = *pOutSurface; //v11 = 0; if ( bMipMaps ) @@ -6550,7 +6551,7 @@ //v6 = v3->uMinDeviceTextureDim; //v7 = v3->pRenderD3D; if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) - Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); + Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); //pSprite = v2->pTextureSurface; //pSprite = (Sprite *)pSprite->pName; //v8 = pSprite; @@ -8411,7 +8412,6 @@ ClipCursor(0); pRenderer->SwitchToWindow(hWnd); SetWindowLongA(hWnd, -16, uWindowStyle); - SetMenu(hWnd, hOSMenu); } if ( pRenderer->pRenderD3D ) {
--- a/SaveLoad.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/SaveLoad.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -4,7 +4,6 @@ #include <io.h> #include <direct.h> -#include <assert.h> #include "SaveLoad.h" #include "BSPModel.h" @@ -105,7 +104,7 @@ Log::Warning(L"%S", Str); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0); } - assert(sizeof(SavegameHeader) == 100); + Assert(sizeof(SavegameHeader) == 100); fread(&header, sizeof(SavegameHeader), 1, f); f = pNew_LOD->FindContainer("party.bin", 1); @@ -211,10 +210,7 @@ sprintf(pTmpBuf.data(), "levels\\%s", header.pLocationName); v26 = _access(pTmpBuf.data(), 4) != -1; if ( !v25 && !v26 ) - { - sprintf(pTmpBuf.data(), "Unable to find: %s!", header.pLocationName); - Abortf(pTmpBuf.data()); - } + Error("Unable to find: %s!", header.pLocationName); strcpy(pCurrentMapName, header.pLocationName); dword_6BE364_game_settings_1 |= 0x2001; @@ -308,7 +304,7 @@ MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); } - assert(sizeof(SavegameHeader) == 100); + Assert(sizeof(SavegameHeader) == 100); memset(save_header.pName, 0, 20); memset(save_header.pLocationName, 0, 20); memset(save_header.field_30, 0, 52); @@ -344,7 +340,7 @@ } strcpy(pLodDirectory.pFilename, "npcdata.bin"); pLodDirectory.uDataSize = 501 * sizeof(NPCData); - assert(pLodDirectory.uDataSize == 38076); + Assert(pLodDirectory.uDataSize == 38076); if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pNewNPCData, 0) ) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 205); @@ -737,15 +733,15 @@ { //uint src_y = (game_viewport_y + y * v25) * (Dst.lPitch / sizeof(short)); uint src_y = game_viewport_y + y * v25; - assert(game_viewport_y + y * v25 < src_height); - assert(y < height); + Assert(game_viewport_y + y * v25 < src_height); + Assert(y < height); for (uint x = 0; x < width; ++x) { //uint src_x = game_viewport_x + x * v23; uint src_x = game_viewport_x + x * v23; - assert(src_x < src_width); - assert(x < width); + Assert(src_x < src_width); + Assert(x < width); dst[y * width + x] = (((63*y)/117) << 5) | 31*x/155;//31*y/117;//src[src_y * src_width + src_x]; }
--- a/SpriteObject.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/SpriteObject.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -1,5 +1,3 @@ -#include <assert.h> - #include "BSPModel.h" #include "SpriteObject.h" #include "Party.h" @@ -312,12 +310,12 @@ ODM_GetTerrainNormalAt(v12, v11, &v51); v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); v56 = abs(v51.y * v1->vVelocity.y + v51.z * v1->vVelocity.z + v51.x * v1->vVelocity.x) >> 16; - v60 = ((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); - v1->vVelocity.x += (unsigned int)(v56 * v51.x) >> 16; - v60 = ((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); - v1->vVelocity.y += (unsigned int)(v56 * v51.y) >> 16; - v60 = ((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); - v1->vVelocity.z += (unsigned int)(v56 * v51.z) >> 16; + //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); + v1->vVelocity.x += fixpoint_sub0(v56, v51.x); + //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); + v1->vVelocity.y += fixpoint_sub0(v56, v51.y); + //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); + v1->vVelocity.z += fixpoint_sub0(v56, v51.z); LABEL_12: v7 = v54; goto LABEL_13; @@ -397,22 +395,22 @@ stru_721530.field_0 = 0; v55 = 0; stru_721530.prolly_normal_d = v2->uRadius; - stru_721530.field_C = v2->uHeight; - stru_721530.field_8 = 0; + stru_721530.height = v2->uHeight; + stru_721530.field_8_radius = 0; stru_721530.field_70 = 0; while ( 1 ) { - stru_721530.field_34.x = v1->vPosition.x; - stru_721530.normal.x = stru_721530.field_34.x; + stru_721530.position.x = v1->vPosition.x; + stru_721530.normal.x = stru_721530.position.x; v15 = v1->vPosition.y; stru_721530.uSectorID = 0; - stru_721530.field_34.y = v15; + stru_721530.position.y = v15; stru_721530.normal.y = v15; - stru_721530.field_34.z = v1->vPosition.z + stru_721530.prolly_normal_d + 1; - stru_721530.normal.z = stru_721530.field_34.z; - stru_721530.field_1C = v1->vVelocity.x; - stru_721530.field_20 = v1->vVelocity.y; - stru_721530.field_24 = v1->vVelocity.z; + stru_721530.position.z = v1->vPosition.z + stru_721530.prolly_normal_d + 1; + stru_721530.normal.z = stru_721530.position.z; + stru_721530.velocity.x = v1->vVelocity.x; + stru_721530.velocity.y = v1->vVelocity.y; + stru_721530.velocity.z = v1->vVelocity.z; if ( stru_721530._47050A(0) ) return; _46E889_collide_against_bmodels(0); @@ -504,13 +502,13 @@ } return; } - v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16); - v1->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16); - v1->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16); + //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16); + v1->vPosition.x += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16); + v1->vPosition.y += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16); v28 = LOWORD(stru_721530.uSectorID); - v1->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v1->vPosition.z += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); v29 = v1->vPosition.z; v1->uSectorID = v28; stru_721530.field_70 += stru_721530.field_7C; @@ -532,14 +530,13 @@ { v56 = abs(v32->pFacePlane.vNormal.z * v1->vVelocity.z + v32->pFacePlane.vNormal.y * v1->vVelocity.y + v32->pFacePlane.vNormal.x * v1->vVelocity.x) >> 16; - if ( stru_721530.field_64 >> 3 > v56 ) - v56 = stru_721530.field_64 >> 3; + if ( (stru_721530.speed >> 3) > v56 ) + v56 = stru_721530.speed >> 3; v57 = v32->pFacePlane.vNormal.x; v57 = (unsigned __int64)(v56 * (signed __int64)v57) >> 16; v58 = v32->pFacePlane.vNormal.y; v58 = (unsigned __int64)(v56 * (signed __int64)v58) >> 16; - v60 = v32->pFacePlane.vNormal.z; - v60 = ((unsigned __int64)(v56 * (signed __int64)(signed int)v60) >> 16); + v60 = ((unsigned __int64)(v56 * (signed __int64)v32->pFacePlane.vNormal.z) >> 16); v1->vVelocity.x += 2 * v57; v1->vVelocity.y += 2 * v58; if ( v32->pFacePlane.vNormal.z <= 32000 ) @@ -614,7 +611,7 @@ int v9; // ecx@16 __int16 v10; // di@18 char v11; // al@19 - int v12; // eax@25 + //int v12; // eax@25 int v13; // eax@31 int v14; // ebx@34 signed int v15; // ebx@46 @@ -673,22 +670,22 @@ stru_721530.field_0 = v8; uFaceID = v8; stru_721530.prolly_normal_d = pObject->uRadius; - v12 = pObject->uHeight; + stru_721530.field_84 = -1; - stru_721530.field_C = v12; - stru_721530.field_8 = v8; + stru_721530.height = pObject->uHeight; + stru_721530.field_8_radius = v8; stru_721530.field_70 = v8; while ( 1 ) { - stru_721530.field_34.x = pSpriteObject->vPosition.x; - stru_721530.normal.x = stru_721530.field_34.x; - stru_721530.field_34.y = pSpriteObject->vPosition.y; - stru_721530.normal.y = stru_721530.field_34.y; - stru_721530.field_34.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1; - stru_721530.normal.z = stru_721530.field_34.z; - stru_721530.field_1C = pSpriteObject->vVelocity.x; - stru_721530.field_20 = pSpriteObject->vVelocity.y; - stru_721530.field_24 = pSpriteObject->vVelocity.z; + stru_721530.position.x = pSpriteObject->vPosition.x; + stru_721530.normal.x = stru_721530.position.x; + stru_721530.position.y = pSpriteObject->vPosition.y; + stru_721530.normal.y = stru_721530.position.y; + stru_721530.position.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1; + stru_721530.normal.z = stru_721530.position.z; + stru_721530.velocity.x = pSpriteObject->vVelocity.x; + stru_721530.velocity.y = pSpriteObject->vVelocity.y; + stru_721530.velocity.z = pSpriteObject->vVelocity.z; stru_721530.uSectorID = pSpriteObject->uSectorID; if ( stru_721530._47050A(v8) ) return; @@ -788,12 +785,12 @@ pGame->pParticleEngine->AddParticle(&Dst); return; } - v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - pSpriteObject->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - pSpriteObject->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; - pSpriteObject->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; + pSpriteObject->vPosition.x += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; + pSpriteObject->vPosition.y += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; + pSpriteObject->vPosition.z += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID); stru_721530.field_70 += stru_721530.field_7C; if ( pObject->uFlags & 0x40 && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) @@ -824,8 +821,8 @@ { v42 = abs(v16->pFacePlane_old.vNormal.x * pSpriteObject->vVelocity.x + v16->pFacePlane_old.vNormal.z * pSpriteObject->vVelocity.z + v16->pFacePlane_old.vNormal.y * pSpriteObject->vVelocity.y) >> 16; - if ( stru_721530.field_64 >> 3 > v42 ) - v42 = stru_721530.field_64 >> 3; + if ( (stru_721530.speed >> 3) > v42 ) + v42 = stru_721530.speed >> 3; v40 = v16->pFacePlane_old.vNormal.x; v40 = (unsigned __int64)(v42 * (signed __int64)v40) >> 16; v41 = v16->pFacePlane_old.vNormal.y;
--- a/SpriteObject.h Mon Sep 09 09:13:23 2013 +0600 +++ b/SpriteObject.h Mon Sep 09 09:13:40 2013 +0600 @@ -3,7 +3,8 @@ enum { - OBJECT_ATTACHED_TO_ACTOR = 0x80, + OBJECT_40 = 0x40 + , OBJECT_ATTACHED_TO_ACTOR = 0x80 }; #define MAX_SPRITE_OBJECTS 1000
--- a/Sprites.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Sprites.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -351,7 +351,7 @@ v2 = fopen("data\\dsft.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dsft.bin!"); + Error("Unable to save dsft.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(&v1->uNumEFrames, 4u, 1u, v3); fwrite(v1->pSpriteSFrames, 0x3Cu, v1->uNumSpriteFrames, v3); @@ -405,8 +405,7 @@ pSpriteSFrames[num_mm7_frames + i].uAnimLength = 0; } memcpy(pSpriteEFrames + num_mm7_frames, (char *)data_mm6 + 8 + mm6_frames_size, 2 * num_mm6_eframes); - - if (data_mm8) __debugbreak(); + auto mm8_frames_size = num_mm8_frames * sizeof(SpriteFrame); memcpy(pSpriteSFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8, mm8_frames_size); memcpy(pSpriteEFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8 + mm8_frames_size, 2 * num_mm8_eframes); @@ -479,7 +478,8 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("CSpriteFrameTable::load - Unable to open file: %s.", Args); + Error("CSpriteFrameTable::load - Unable to open file: %s.", Args); + v4 = 0; Argsa = 0; if ( fgets(Buf, 490, v3) ) @@ -779,16 +779,16 @@ v12 = v8 - stru_721530.normal.x; v19 = v9 - stru_721530.normal.y; v13 = stru_721530.prolly_normal_d + v7; - v21 = ((v8 - stru_721530.normal.x) * stru_721530.field_58.y - - (v9 - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; + v21 = ((v8 - stru_721530.normal.x) * stru_721530.direction.y + - (v9 - stru_721530.normal.y) * stru_721530.direction.x) >> 16; if ( abs(v21) <= stru_721530.prolly_normal_d + v7 ) { - v14 = (v12 * stru_721530.field_58.x + v19 * stru_721530.field_58.y) >> 16; + v14 = (v12 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16; if ( v14 > 0 ) { v15 = v5->vPosition.z; v16 = stru_721530.normal.z - + ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v14) >> 16); + + ((unsigned __int64)(stru_721530.direction.z * (signed __int64)v14) >> 16); if ( v16 >= v15 ) { if ( v16 <= v22 + v15 )
--- a/Texture.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Texture.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -257,7 +257,7 @@ v2 = fopen("data\\dtft.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dtft.bin!"); + Error("Unable to save dtft.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pTextures, 0x14u, v1->sNumTextures, v3); fclose(v3); @@ -271,8 +271,8 @@ num_mm8_frames = data_mm8 ? *(int *)data_mm8 : 0; sNumTextures = num_mm6_frames + num_mm7_frames + num_mm8_frames; - assert(sNumTextures); - assert(!num_mm8_frames); + Assert(sNumTextures); + Assert(!num_mm8_frames); pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, sNumTextures * sizeof(TextureFrame), "Txt Frames"); @@ -453,10 +453,8 @@ v4 = v3; File = v3; if ( !v3 ) - { - sprintf(pTmpBuf.data(), "Unable to load %s", pContainer); - Abortf(pTmpBuf.data()); - } + Error("Unable to load %s", pContainer); + fread(&DstBuf, 1u, 0x30u, v3); Count = DstBuf.uTextureSize; if ( DstBuf.uDecompressedSize ) @@ -543,10 +541,8 @@ v5 = v4; File = v4; if ( !v4 ) - { - sprintf(pTmpBuf.data(), "Unable to load %s", pContainer); - Abortf(pTmpBuf.data()); - } + Error("Unable to load %s", pContainer); + fread(&DstBuf, 1u, 0x30u, v4); Count = DstBuf.uTextureSize; if ( DstBuf.uDecompressedSize ) @@ -1508,7 +1504,8 @@ fseek(File, 128, 0); ftell(File); if ( pcx_header2.planes == 1 ) - Abortf("24bit PCX Only!"); + Error("24bit PCX Only!"); + if ( pcx_header2.planes == 3 ) { v37 = 0; @@ -1680,7 +1677,8 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("CTextureFrameTable::load - Unable to open file: %s.", Args); + Error("CTextureFrameTable::load - Unable to open file: %s.", Args); + v4 = 0; v24 = 0; v25 = 1; @@ -1694,7 +1692,7 @@ if ( v21 && *Str1 != 47 ) { if ( v21 < 2 ) - Abortf("CTextureFrameTable::load, too few arguments, %s line %i.", Args, v25); + Error("CTextureFrameTable::load, too few arguments, %s line %i.", Args, v25); ++v24; } ++v25; @@ -1707,7 +1705,7 @@ v6 = pAllocator->AllocNamedChunk(v5, 20 * v4, "Txt Frames"); v2->pTextures = (TextureFrame *)v6; if ( !v6 ) - Abortf("CTextureFrameTable::load - Out of Memory!"); + Error("CTextureFrameTable::load - Out of Memory!"); v7 = File; v2->sNumTextures = 0; fseek(v7, 0, 0);
--- a/TileTable.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/TileTable.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -30,15 +29,7 @@ //----- (00487E3B) -------------------------------------------------------- TileDesc *TileTable::GetTileById(unsigned int uTileID) { - /*TileDesc *result; // eax@3 - - if ( (uTileID & 0x80000000u) != 0 || (signed int)uTileID > (signed int)(this->uNumTiles - 1) ) - result = this->pTiles; - else - result = &this->pTiles[uTileID]; - return result;*/ - - assert(uTileID < sNumTiles); + Assert(uTileID < sNumTiles); return &pTiles[uTileID]; } @@ -112,7 +103,7 @@ v2 = fopen("data\\dtile.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dtile.bin!"); + Error("Unable to save dtile.bin!"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pTiles, 0x1Au, v1->sNumTiles, v3); fclose(v3); @@ -125,8 +116,8 @@ num_mm7_tiles = data_mm7 ? *(int *)data_mm7 : 0, num_mm8_tiles = data_mm8 ? *(int *)data_mm8 : 0; sNumTiles = num_mm6_tiles + num_mm7_tiles + num_mm8_tiles; - assert(sNumTiles); - assert(!num_mm8_tiles); + Assert(sNumTiles); + Assert(!num_mm8_tiles); pTiles = (TileDesc *)pAllocator->AllocNamedChunk(pTiles, sNumTiles * sizeof(TileDesc), "Tile Descrip"); memcpy(pTiles, (char *)data_mm7 + 4, num_mm7_tiles * sizeof(TileDesc)); @@ -226,7 +217,7 @@ v3 = fopen(pFilename, "r"); File = v3; if ( !v3 ) - Abortf("TileTable::load - Unable to open file: %s."); + Error("TileTable::load - Unable to open file: %s."); v4 = 0; for ( i = v3; fgets(&Buf, 490, i); i = File ) { @@ -239,7 +230,7 @@ v5 = pAllocator->AllocNamedChunk(v2->pTiles, 26 * v4, "Tile Descrip"); v2->pTiles = (TileDesc *)v5; if ( !v5 ) - Abortf("TileTable::Load - Out of Memory!"); + Error("TileTable::Load - Out of Memory!"); memset(v5, 0, 26 * v2->sNumTiles); v2->sNumTiles = 0; fseek(File, 0, 0);
--- a/TurnEngine.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/TurnEngine.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -697,7 +697,7 @@ //----- (00406648) -------------------------------------------------------- void stru262_TurnBased::AIAttacks( unsigned int queue_index ) - { +{ TurnBased_QueueElem *v1; // ecx@1 int v3; // eax@1 unsigned int v4; // ebx@2
--- a/UI/Books/UIMapBook.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/Books/UIMapBook.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "..\..\MM7.h" #include "..\..\Render.h" #include "..\..\Mouse.h"
--- a/UI/Books/UINotesBooks.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/Books/UINotesBooks.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -1,9 +1,7 @@ - #ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include "..\..\MM7.h" #include "..\..\Render.h" #include "..\..\Mouse.h"
--- a/UI/Books/UISpellBook.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/Books/UISpellBook.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include "..\..\MM7.h" #include "..\..\Render.h" #include "..\..\Mouse.h"
--- a/UI/UIBooks.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UIBooks.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include "..\MM7.h" #include "UIBooks.h" #include "..\Render.h"
--- a/UI/UICharacter.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UICharacter.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include <algorithm> #include "..\MM7.h" #include "..\MapInfo.h" @@ -1594,9 +1593,9 @@ } else { - if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].Identified() || pCurrentScreen != SCREEN_HOUSE) + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsIdentified() || pCurrentScreen != SCREEN_HOUSE) { - if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].Broken()) + if (player->pInventoryItemList[player->pInventoryMatrix[i] - 1].IsBroken()) pRenderer->DrawTransparentRedShade(uCellX, uCellY, pTexture); else pRenderer->DrawTextureTransparent(uCellX, uCellY, pTexture); @@ -1635,9 +1634,9 @@ } else { - if (item->Broken()) + if (item->IsBroken()) pRenderer->DrawTransparentRedShade(x, y, item_texture); - else if (!item->Identified()) + else if (!item->IsIdentified()) pRenderer->DrawTransparentGreenShade(x, y, item_texture); else pRenderer->DrawTextureTransparent(x, y, item_texture);
--- a/UI/UIGuilds.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UIGuilds.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -329,7 +329,7 @@ ItemGen * item_spellbook = &pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i]; item_spellbook->Reset(); pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].uItemID = pItemNum; - pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].Identified(); + pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][i].IsIdentified(); ItemsInShopTexture[i] = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[pItemNum].pIconName, TEXTURE_16BIT_PALETTE); } return;
--- a/UI/UIHouses.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UIHouses.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -558,7 +558,7 @@ break; default: - assert(false && "Invalid enumeration value"); + Error("Invalid enumeration value: %u", type); } /* if ( a1 > 13 ) @@ -867,12 +867,12 @@ if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; switch (pParty->alignment) - { + { case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; - default: assert(false); - } + default: Error("Invalid alignment type: %u", pParty->alignment); + } v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); pDialogueNPCCount = 0; @@ -2321,141 +2321,116 @@ //----- (004B7D7E) -------------------------------------------------------- void BankDialog() { - GUIWindow *v0; // eax@4 - //int v1; // ecx@5 - int v2; // eax@6 - unsigned int v3; // esi@6 - GUIFont *v4; // ST10_4@12 - int v5; // eax@12 - int v6; // eax@19 - unsigned int v7; // esi@19 - unsigned __int16 v8; // ax@27 - unsigned __int16 v9; // ax@29 - char *v10; // [sp-8h] [bp-70h]@11 - char *v11; // [sp-4h] [bp-6Ch]@11 - GUIWindow _this; // [sp+Ch] [bp-5Ch]@1 - __int16 v13[2]; // [sp+60h] [bp-8h]@1 - __int16 v14[2]; // [sp+64h] [bp-4h]@1 + int entered_sum; // eax@19 + unsigned int takes_sum; // esi@19 + unsigned __int16 pColorText; // ax@27 + GUIWindow bank_window; // [sp+Ch] [bp-5Ch]@1 - memcpy(&_this, window_SpeakInHouse, sizeof(_this)); - _this.uFrameX = 483; - _this.uFrameWidth = 148; - _this.uFrameZ = 334; - *(int *)v13 = TargetColor(0xFFu, 0xFFu, 0xFFu); - *(int *)v14 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank); - _this.DrawTitleText(pFontArrus, 0, 0xDCu, v14[0], pTmpBuf.data(), 3u); + memcpy(&bank_window, window_SpeakInHouse, sizeof(bank_window)); + bank_window.uFrameX = 483; + bank_window.uFrameWidth = 148; + bank_window.uFrameZ = 334; + sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[25], pParty->uNumGoldInBank);// + bank_window.DrawTitleText(pFontArrus, 0, 220, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); switch(dialog_menu_id) { - case HOUSE_DIALOGUE_MAIN: - { - v8 = v14[0]; - if ( pDialogueWindow->pCurrentPosActiveItem != 2 ) - v8 = v13[0]; - _this.DrawTitleText(pFontArrus, 0, 0x92u, v8, pGlobalTXT_LocalizationStrings[60], 3u); - v9 = v14[0]; - if ( pDialogueWindow->pCurrentPosActiveItem != 3 ) - v9 = v13[0]; - _this.DrawTitleText(pFontArrus, 0, 0xB0u, v9, pGlobalTXT_LocalizationStrings[244], 3u); - break; - } - case HOUSE_DIALOGUE_BANK_7: - { - v0 = window_SpeakInHouse; - if ( window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) - { - if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) - { - v6 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); - v7 = v6; - if ( !v6 ) - { - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - return; - } - if ( v6 > pParty->uNumGold ) - { - PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); - v7 = pParty->uNumGold; - } - if ( v7 ) - { - Party::TakeGold(v7); - pParty->uNumGoldInBank += v7; - if ( uActiveCharacter ) - pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); - } - v0 = window_SpeakInHouse; - v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - return; - } - if (window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) - return; - v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - return; - } - v11 = pGlobalTXT_LocalizationStrings[112]; - v10 = pGlobalTXT_LocalizationStrings[60]; - sprintf(pTmpBuf.data(), "%s\n%s", v10, v11); - _this.DrawTitleText(pFontArrus, 0, 0x92u, v14[0], pTmpBuf.data(), 3u); - _this.DrawTitleText(pFontArrus, 0, 0xBAu, v13[0], (const char *)pKeyActionMap->pPressedKeysBuffer, 3u); - v4 = pFontArrus; - v5 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer); - _this.DrawFlashingInputCursor(v5 / 2 + 80, 185, v4); - break; - } - - case HOUSE_DIALOGUE_BANK_8: - { - v0 = window_SpeakInHouse; - if ( window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS) - { - if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) - { - window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; - v2 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); - v3 = v2; - if ( v2 ) - { - if ( v2 > pParty->uNumGoldInBank ) - { - PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); - v3 = pParty->uNumGoldInBank; - } - if ( v3 ) - { - Party::SetGold(pParty->uNumGold + v3); - pParty->uNumGoldInBank -= v3; - } - } - v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - return; - } - if ( window_SpeakInHouse->receives_keyboard_input_2 != WINDOW_INPUT_CANCELLED) - return; - v0->receives_keyboard_input_2 = WINDOW_INPUT_NONE; - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - return; - } - v11 = pGlobalTXT_LocalizationStrings[112]; - v10 = pGlobalTXT_LocalizationStrings[244]; - sprintfex(pTmpBuf.data(), "%s\n%s", v10, v11); - _this.DrawTitleText(pFontArrus, 0, 0x92u, v14[0], pTmpBuf.data(), 3u); - _this.DrawTitleText(pFontArrus, 0, 0xBAu, v13[0], (const char *)pKeyActionMap->pPressedKeysBuffer, 3u); - v4 = pFontArrus; - v5 = pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer); - _this.DrawFlashingInputCursor(v5 / 2 + 80, 185, v4); - return; - break; - } - - default: - { - break; - } + case HOUSE_DIALOGUE_MAIN: + { + pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != 2 ) + pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + bank_window.DrawTitleText(pFontArrus, 0, 146, pColorText, pGlobalTXT_LocalizationStrings[60], 3); + pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != 3 ) + pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + bank_window.DrawTitleText(pFontArrus, 0, 176, pColorText, pGlobalTXT_LocalizationStrings[244], 3); + break; + } + case HOUSE_DIALOGUE_BANK_PUT_GOLD: + { + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) + { + sprintf(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[60], pGlobalTXT_LocalizationStrings[112]);//"" "?" + bank_window.DrawTitleText(pFontArrus, 0, 146, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + bank_window.DrawTitleText(pFontArrus, 0, 186, TargetColor(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); + bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); + return; + } + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) + { + entered_sum = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); + takes_sum = entered_sum; + if ( !entered_sum ) + { + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + return; + } + if ( entered_sum > pParty->uNumGold ) + { + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + takes_sum = pParty->uNumGold; + } + if ( takes_sum ) + { + Party::TakeGold(takes_sum); + pParty->uNumGoldInBank += takes_sum; + if ( uActiveCharacter ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_81, 0); + } + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + return; + } + if (window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) + { + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + } + return; + } + case HOUSE_DIALOGUE_BANK_GET_GOLD: + { + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) + { + sprintfex(pTmpBuf.data(), "%s\n%s", pGlobalTXT_LocalizationStrings[244], pGlobalTXT_LocalizationStrings[112]);//"" "?" + bank_window.DrawTitleText(pFontArrus, 0, 146, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + bank_window.DrawTitleText(pFontArrus, 0, 186, TargetColor(0xFFu, 0xFFu, 0xFFu), (const char *)pKeyActionMap->pPressedKeysBuffer, 3); + bank_window.DrawFlashingInputCursor(pFontArrus->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer) / 2 + 80, 185, pFontArrus); + return; + } + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) + { + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + entered_sum = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); + takes_sum = entered_sum; + if ( entered_sum ) + { + if ( entered_sum > pParty->uNumGoldInBank ) + { + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); + takes_sum = pParty->uNumGoldInBank; + } + if ( takes_sum ) + { + Party::SetGold(pParty->uNumGold + takes_sum); + pParty->uNumGoldInBank -= takes_sum; + } + } + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + return; + } + if ( window_SpeakInHouse->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) + { + window_SpeakInHouse->receives_keyboard_input_2 = WINDOW_INPUT_NONE; + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + } + return; + } + default: + { + break; + } } } // F8B19C: using guessed type int dword_F8B19C; @@ -4041,7 +4016,10 @@ goto LABEL_49; } if ( v28 != 10 ) - goto LABEL_41; + { + v15 = ""; + goto LABEL_49; + } } else {
--- a/UI/UIHouses.h Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UIHouses.h Mon Sep 09 09:13:40 2013 +0600 @@ -10,8 +10,8 @@ HOUSE_DIALOGUE_SHOP_IDENTIFY = 4, HOUSE_DIALOGUE_SHOP_REPAIR = 5, HOUSE_DIALOGUE_SHOP_6 = 6, - HOUSE_DIALOGUE_BANK_7 = 7, - HOUSE_DIALOGUE_BANK_8 = 8, + HOUSE_DIALOGUE_BANK_PUT_GOLD = 7, + HOUSE_DIALOGUE_BANK_GET_GOLD = 8, HOUSE_DIALOGUE_9 = 9, HOUSE_DIALOGUE_TEMPLE_HEAL = 10, HOUSE_DIALOGUE_TEMPLE_DONATE = 11,
--- a/UI/UIMainMenu.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UIMainMenu.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,9 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - - #include "..\Mouse.h" #include "..\Keyboard.h" @@ -76,12 +73,6 @@ //----- (0041B690) -------------------------------------------------------- void MainMenuUI_Create() { - //unsigned int v0; // eax@1 - //unsigned int v1; // eax@1 - //unsigned int v2; // eax@1 - //unsigned int v3; // eax@1 - //unsigned int v4; // eax@1 - //unsigned int v5; // eax@1 Texture *v6; // ST78_4@1 //const char *v7; // ST5C_4@1 unsigned __int8 v8; // al@1 @@ -278,7 +269,8 @@ ptr = v0; pFile = pEvents_LOD->FindContainer("credits.txt", 0); if ( !pFile ) - Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. + Error(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. + // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." fread(&pTexture3, 1, 0x30, pFile); pSize = pTexture3.uDecompressedSize;
--- a/UI/UIOptions.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UIOptions.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -1,5 +1,3 @@ -#include <assert.h> - #include "..\MM7.h" #include "..\Keyboard.h"
--- a/UI/UIPartyCreation.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UIPartyCreation.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,9 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - - #include "..\Mouse.h" #include "..\Keyboard.h" @@ -173,7 +170,7 @@ case 2: pX = 329; break; case 3: pX = 488; break; default: - assert(false && "Invalid selected character"); + Error("Invalid selected character"); } pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]); @@ -811,7 +808,7 @@ case PLAYER_SKILL_SPEAR: player->AddItem(-1, 31); break; case PLAYER_SKILL_BOW: player->AddItem(-1, 47); break; case PLAYER_SKILL_MACE: player->AddItem(-1, 50); break; - case PLAYER_SKILL_BLASTER: assert(false); break; + case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p"); case PLAYER_SKILL_SHIELD: player->AddItem(-1, 84); break; case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break; case PLAYER_SKILL_CHAIN: player->AddItem(-1, 71); break; @@ -847,7 +844,7 @@ case PLAYER_SKILL_LIGHT: case PLAYER_SKILL_DARK: case PLAYER_SKILL_DIPLOMACY: - assert(false); + Error("No dimoplacy in mm7 (yet)"); break; case PLAYER_SKILL_ITEM_ID: case PLAYER_SKILL_REPAIR:
--- a/UI/UIPopup.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UIPopup.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "..\MM7.h" #include "..\Mouse.h" @@ -284,14 +282,14 @@ if ( uActiveCharacter ) { //try to identify - if (!inspect_item->Identified()) + if (!inspect_item->IsIdentified()) { v11 = inspect_item; if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 ) inspect_item->SetIdentified(); v83 = SPEECH_9; - if ( !inspect_item->Identified() ) + if ( !inspect_item->IsIdentified() ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2u);//"Identify Failed" } @@ -308,12 +306,12 @@ } } inspect_item->UpdateTempBonus(pParty->uTimePlayed); - if (inspect_item->Broken()) + if (inspect_item->IsBroken()) { if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 ) inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1; v83 = SPEECH_11; - if ( !inspect_item->Broken() ) + if ( !inspect_item->IsBroken() ) v83 = SPEECH_10; else ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2u);//"Repair Failed" @@ -327,7 +325,7 @@ //v13 = _this->uAttributes; //v14 = _this->Identified(); //a2.y = inspect_item->Identified(); - if (inspect_item->Broken()) + if (inspect_item->IsBroken()) { wHintWindow.DrawMessageBox(0); //v15 = &; @@ -339,7 +337,7 @@ wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1; wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1; pRenderer->DrawTransparentRedShade(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73); - if ( inspect_item->Identified()) + if ( inspect_item->IsIdentified()) v16 = inspect_item->GetIdentifiedName(); else v16 = item_desc->pUnidentifiedName; @@ -356,7 +354,7 @@ } return; } - if (!inspect_item->Identified()) + if (!inspect_item->IsIdentified()) { wHintWindow.DrawMessageBox(0); pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12,
--- a/UI/UIRest.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UIRest.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,9 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - - #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\Party.h"
--- a/UI/UISaveLoad.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UISaveLoad.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include <io.h> #include "..\MM7.h" @@ -288,7 +287,7 @@ uLoadGameUI_SelectedSlot = 0; } pLODFile.AllocSubIndicesAndIO(0x12C, 0); - assert(sizeof(SavegameHeader) == 0x64); + Assert(sizeof(SavegameHeader) == 0x64); //v3 = 0; for (uint i = 0; i < uNumSavegameFiles; ++i) {
--- a/UI/UIShops.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UIShops.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -286,7 +286,7 @@ || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) ) return; v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; - if (!v4->Identified()) + if (!v4->IsIdentified()) { v10 = pPlayer->SelectPhrasesTransaction(v4, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4); v7 = BuildDialogueString((char *)pMerchantsIdentifyPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0); @@ -918,7 +918,7 @@ if ( v2 ) { v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v2-1]; - if (v3->Identified()) + if (v3->IsIdentified()) v5 = "%24"; else { @@ -1407,7 +1407,7 @@ || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) return; v37 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; - if (!v37->Identified()) + if (!v37->IsIdentified()) { v42 = pPlayer->SelectPhrasesTransaction(v37, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4); v38 = (char *)pMerchantsIdentifyPhrases[v42];
--- a/UI/UITransition.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UITransition.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,7 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> #include <io.h> #include "..\mm7_data.h" @@ -63,7 +62,7 @@ case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; - default: assert(false); + default: Error("Invalid alignment: %u", pParty->alignment); } v12 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); @@ -129,7 +128,7 @@ case PartyAlignment_Good: sprintfex(pContainer, "evt%02d-b", const_2()); break; case PartyAlignment_Neutral: sprintfex(pContainer, "evt%02d", const_2()); break; case PartyAlignment_Evil: sprintfex(pContainer, "evt%02d-c", const_2()); break; - default: assert(false); + default: Error("Invalid alignment: %u", pParty->alignment); } pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); @@ -248,7 +247,7 @@ v4 = (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &v8, 0, 0)) / 2 + 101; v8.DrawTitleText(pFontCreate, 0, v4, 0, pTmpBuf.data(), 3); } - else assert(false); + else Error("Troubles in da house"); _unused_5B5924_is_travel_ui_drawn = true; }
--- a/UI/UiGame.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/UI/UiGame.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "..\Texture.h" #include "..\MM7.h"
--- a/Viewport.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Viewport.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -95,67 +95,72 @@ //----- (00443219) -------------------------------------------------------- void ViewingParams::_443219() - { - this->sViewCenterY += 512; - AdjustPosition(); - } + { + this->sViewCenterY += 512; + + AdjustPosition(); + } //----- (00443225) -------------------------------------------------------- void ViewingParams::_443225() - { - this->sViewCenterX -= 512; - AdjustPosition(); - } +{ + this->sViewCenterX -= 512; + + AdjustPosition(); +} //----- (00443231) -------------------------------------------------------- void ViewingParams::_443231() - { - this->sViewCenterY -= 512; - AdjustPosition(); - } +{ + this->sViewCenterY -= 512; + + AdjustPosition(); +} //----- (0044323D) -------------------------------------------------------- void ViewingParams::_44323D() - { - this->sViewCenterX += 512; - AdjustPosition(); - } +{ + this->sViewCenterX += 512; + + AdjustPosition(); +} //----- (00443249) -------------------------------------------------------- void ViewingParams::CenterOnParty() - { - int v1; // edx@1 +{ + this->field_2C = (32768 * (__int64)this->field_2C) >> 16; + if (this->field_2C < 384) + this->field_2C = 384; - v1 = (unsigned __int64)((signed __int64)this->field_2C << 15) >> 16; - this->field_2C = v1; - if ( v1 < 384 ) - this->field_2C = 384; - this->sViewCenterX = pParty->vPosition.x; - this->sViewCenterY = pParty->vPosition.y; - AdjustPosition(); - } + this->sViewCenterX = pParty->vPosition.x; + this->sViewCenterY = pParty->vPosition.y; + + AdjustPosition(); +} //----- (00443291) -------------------------------------------------------- void ViewingParams::CenterOnParty2() - { - int v1; // edx@1 +{ int v2; // eax@1 - v1 = 2 * this->field_2C; - v2 = 1536; - this->field_2C = v1; - if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) - v2 = 3072; - if ( v1 > v2 ) + if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) + v2 = 1536; + else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + v2 = 3072; + else assert(false); + + this->field_2C *= 2; + if (this->field_2C > v2 ) this->field_2C = v2; + this->sViewCenterX = pParty->vPosition.x; this->sViewCenterY = pParty->vPosition.y; AdjustPosition(); - } +} //----- (004432E7) -------------------------------------------------------- void ViewingParams::AdjustPosition() - { +{ ViewingParams *v1; // esi@1 int v2; // ebx@1 signed int v3; // edx@1 @@ -167,7 +172,7 @@ v1 = this; v2 = this->indoor_center_y; - v3 = 88 >> this->field_2C / 384; + v3 = 88 >> (this->field_2C / 384); v4 = (44 - v3) << 9; if ( v1->sViewCenterY > v2 + v4 ) v1->sViewCenterY = v2 + v4; @@ -295,7 +300,7 @@ _449B7E_toggle_bit(pParty->_quest_bits, 184, 1); if ( pSpriteObjects[v21].stru_24.uItemID == 455 ) _449B7E_toggle_bit(pParty->_quest_bits, 185, 1); - if ( !pParty->AddItem(&pSpriteObjects[v21].stru_24) ) + if ( !pParty->AddItemToParty(&pSpriteObjects[v21].stru_24) ) pParty->SetHoldingItem(&pSpriteObjects[v21].stru_24); } SpriteObject::OnInteraction(a2.y);
--- a/Vis.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/Vis.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -1,5 +1,3 @@ -#include <assert.h> - #include "Vis.h" #include "Outdoor.h" #include "BSPModel.h" @@ -592,9 +590,9 @@ Intersection->vWorldPosition.y = pRayStart->vWorldPosition.y + t * ray_dir_x; Intersection->vWorldPosition.z = pRayStart->vWorldPosition.z + t * ray_dir_z; - IntersectPoint.x = (signed __int64)Intersection->vWorldPosition.x; - IntersectPoint.y = (signed __int64)Intersection->vWorldPosition.y; - IntersectPoint.z = (signed __int64)Intersection->vWorldPosition.z; + IntersectPoint.x = Intersection->vWorldPosition.x; + IntersectPoint.y = Intersection->vWorldPosition.y; + IntersectPoint.z = Intersection->vWorldPosition.z; if ( !CheckIntersectBModel(pFace, IntersectPoint, pBModelID) ) return false; @@ -883,11 +881,11 @@ int outz; // [sp+94h] [bp-Ch]@1 int outy; // [sp+98h] [bp-8h]@1 - pRotY = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX); + pRotY = pIndoorCamera->sRotationY + UnprojectX(fMouseX); pStartR.z = pIndoorCamera->pos.z; pStartR.x = pIndoorCamera->pos.x; pStartR.y = pIndoorCamera->pos.y; - pRotX = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY); + pRotX = pIndoorCamera->sRotationX + UnprojectY(fMouseY); pDepth = fixpoint_from_float(fPickDepth); Vec3_int_::Rotate(pDepth, pRotY, pRotX, pStartR, &outx, &outy, &outz);
--- a/_deleted.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/_deleted.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2120,7 +2120,7 @@ return; array_77EC08[1999].Create_48607B(&stru_8019C8); - array_77EC08[1999].ptr_38->Inverse_sky_48694B(); + array_77EC08[1999].ptr_38->_48694B_frustum_sky(); if (pOutdoor->uMainTile_BitmapID == -1) { @@ -2143,7 +2143,7 @@ cos((double)pIndoorCamera->sRotationX * 0.0030664064); sin((double)pIndoorCamera->sRotationX * 0.0030664064); array_77EC08[1999].Create_48607B(&stru_8019C8); - array_77EC08[1999].ptr_38->Inverse_sky_48694B(); + array_77EC08[1999].ptr_38->_48694B_frustum_sky(); if (pOutdoor->uSky_TextureID == -1) { @@ -12276,6 +12276,75 @@ while ( v16 != 1 ); } } +//----- (00481EB7) -------------------------------------------------------- +void ResetPolygons() +{ + for (auto i = 0; i < pOutdoorCamera->uNumPolygons; ++i) + { + array_77EC08[i].prolly_head = nullptr; + array_77EC08[i].prolly_tail = nullptr; + + array_77EC08[i].flags = 0; + array_77EC08[i].field_32 = 0; + } +} +//----- (00466BE5) -------------------------------------------------------- +void Abortf(const char *Format, ...) +{ + va_list va; // [sp+8h] [bp+8h]@1 + + va_start(va, Format); + if ( !pRenderer->bWindowMode ) + pRenderer->ChangeBetweenWinFullscreenModes(); + vsprintf(pTmpBuf.data(), Format, va); + if ( pMouse ) + pMouse->Activate(0); + ClipCursor(0); + MessageBoxA(0, pTmpBuf.data(), "Error", 0x30u); + Game_DeinitializeAndTerminate(1); +} +//----- (00466B8C) -------------------------------------------------------- +int AbortWithError() +{ + if ( !aborting_app ) + { + ClipCursor(0); + aborting_app = 1; + if ( !pRenderer->bWindowMode ) + pRenderer->ChangeBetweenWinFullscreenModes(); + if ( MessageBoxA(0, pGlobalTXT_LocalizationStrings[176], pGlobalTXT_LocalizationStrings[59], 0x34u) == 6 ) + SaveGame(1, 0); // "Internal Error" + // "Might and Magic VII has detected an internal error and will be forced to close. Would you like us to autosave your game before closing?" + Game_DeinitializeAndTerminate(1); + } + return 0; +} + +//----- (0046271C) -------------------------------------------------------- +void CreateDefaultBLVLevel() +{ + ofn.lStructSize = 0x4Cu; + ofn.hwndOwner = hWnd; + ofn.hInstance = 0; + ofn.lpstrFilter = "Indoor BLV Files (*.blv)"; + ofn.lpstrCustomFilter = 0; + ofn.nMaxCustFilter = 0; + ofn.nFilterIndex = 0; + ofn.lpstrFile = 0; + ofn.nMaxFile = 260; + ofn.nMaxFileTitle = 512; + ofn.lpstrInitialDir = "levels"; + ofn.lpstrTitle = "Might and Magic VII - Load Which Level?"; + ofn.Flags = 4; + ofn.nFileOffset = 0; + ofn.nFileExtension = 0; + ofn.lpstrDefExt = "blv"; + ofn.lCustData = 0; + ofn.lpfnHook = 0; + ofn.lpTemplateName = 0; + ofn.lpstrFileTitle = pTmpBuf.data(); +} + const wchar_t *UIMessage2String(UIMessageType msg) { #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b;
--- a/mm7_1.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/mm7_1.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -9,7 +9,6 @@ */ //#include <defs.h> -#include <assert.h> #include "Texture.h" #include "mm7_data.h" @@ -49,12 +48,12 @@ //----- (004A1780) mm6_chinese--------------------------------------------- -int fixpoint_div(int a1, int a2) +__int64 fixpoint_div(int a1, int a2) { return ((__int64)a1 << 16) / a2; } -int fixpoint_mul(int a1, int a2) +__int64 fixpoint_mul(int a1, int a2) { return (((__int64)a1 << 16) * a2) >> 16; } @@ -63,11 +62,18 @@ //----- (0042EBBE) -------------------------------------------------------- //----- (004453C0) mm6----------------------------------------------------- //----- (004A1760) mm6_chinese--------------------------------------------- -int fixpoint_sub0(int a1, int a2) +__int64 fixpoint_sub0(int a1, int a2) { return ((__int64)a1 * (__int64)a2) >> 16; } +__int64 fixpoint_dot(int x1, int x2, int y1, int y2, int z1, int z2) +{ + return fixpoint_sub0(x1, x2) + + fixpoint_sub0(y1, y2) + + fixpoint_sub0(z1, z2); +} + //----- (0041D20D) -------------------------------------------------------- void __fastcall sub_41D20D_buff_remaining_time_string( int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2 ) { @@ -400,7 +406,7 @@ v4 = 225; v6 = 255; } - else assert(false); + else Error("Invalid alignment type: %u", align); uGameUIFontMain = v3; uGameUIFontShadow = TargetColor(v5, v4, v6);
--- a/mm7_2.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/mm7_2.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -4,9 +4,8 @@ #include <io.h> #include <direct.h> -#include <assert.h> -#include <windows.h> - + +#include "OSAPI.h" #include "Texture.h" #include "mm7_data.h" @@ -685,7 +684,7 @@ char *v9; // eax@14 unsigned int v10; // eax@25 GUIWindow pWindow; // [sp+34h] [bp-9Ch]@1 - MSG Msg; // [sp+88h] [bp-48h]@22 + //MSG Msg; // [sp+88h] [bp-48h]@22 unsigned int v14; // [sp+A4h] [bp-2Ch]@5 void *v15; // [sp+A8h] [bp-28h]@1 char *pInString; // [sp+ACh] [bp-24h]@5 @@ -805,15 +804,12 @@ LODWORD(v23) = GetTickCount() + 5000; while ( (unsigned int)v23 > GetTickCount() ) ; - while ( 1 ) + for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) { - v10 = PeekMessageA(&Msg, 0, 0, 0, 1u); - if ( !v10 ) - break; - if ( Msg.message == 18 ) + if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); - TranslateMessage(&Msg); - DispatchMessageA(&Msg); + TranslateMessage(&msg); + DispatchMessage(&msg); } if ( pMessageQueue_50CBD0->uNumMessages ) { @@ -824,12 +820,12 @@ pKeyActionMap->uLastKeyPressed = 0; do { - while ( PeekMessageA(&Msg, 0, 0, 0, 1u) ) + for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) { - if ( Msg.message == 18 ) + if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); - TranslateMessage(&Msg); - DispatchMessageA(&Msg); + TranslateMessage(&msg); + DispatchMessage(&msg); } } while ( !pKeyActionMap->uLastKeyPressed ); @@ -3091,32 +3087,6 @@ event_triggers[num_event_triggers++] = i; } -OPENFILENAMEA ofn; -//----- (0046271C) -------------------------------------------------------- -void CreateDefaultBLVLevel() -{ - ofn.lStructSize = 0x4Cu; - ofn.hwndOwner = hWnd; - ofn.hInstance = 0; - ofn.lpstrFilter = "Indoor BLV Files (*.blv)"; - ofn.lpstrCustomFilter = 0; - ofn.nMaxCustFilter = 0; - ofn.nFilterIndex = 0; - ofn.lpstrFile = 0; - ofn.nMaxFile = 260; - ofn.nMaxFileTitle = 512; - ofn.lpstrInitialDir = "levels"; - ofn.lpstrTitle = "Might and Magic VII - Load Which Level?"; - ofn.Flags = 4; - ofn.nFileOffset = 0; - ofn.nFileExtension = 0; - ofn.lpstrDefExt = "blv"; - ofn.lCustData = 0; - ofn.lpfnHook = 0; - ofn.lpTemplateName = 0; - ofn.lpstrFileTitle = pTmpBuf.data(); -} - //----- (004627B7) -------------------------------------------------------- void MainMenu_Loop() { @@ -3171,13 +3141,12 @@ pWindow = pGUIWindow_CurrentMenu; } - MSG msg; - while ( PeekMessageA(&msg, 0, 0, 0, PM_REMOVE) ) + for (MSG msg; PeekMessage(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); - DispatchMessageA(&msg); + DispatchMessage(&msg); } if (dword_6BE364_game_settings_1 & 0x0100) { @@ -3258,33 +3227,40 @@ } //----- (004637EB) -------------------------------------------------------- -int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam) +int __stdcall aWinProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { - HANDLE v6; // eax@32 - HDC v10; // edi@50 - int v11; // esi@50 - signed int v13; // eax@135 - char v29; // dl@209 - bool v31; // ebx@211 - float v33; // ST04_4@246 - float v34; // ST04_4@254 - struct tagPAINTSTRUCT Paint; // [sp+24h] [bp-48h]@13 - int pXY[2]; // [sp+64h] [bp-8h]@261 - int a2; // [sp+7Ch] [bp+10h]@50 - - switch (Msg) - { - case WM_SIZING: return 1; + //HANDLE v6; // eax@32 + //HDC v10; // edi@50 + //int v11; // esi@50 + //signed int v13; // eax@135 + //char v29; // dl@209 + //bool v31; // ebx@211 + //float v33; // ST04_4@246 + //float v34; // ST04_4@254 + //struct tagPAINTSTRUCT Paint; // [sp+24h] [bp-48h]@13 + //int pXY[2]; // [sp+64h] [bp-8h]@261 + //int a2; // [sp+7Ch] [bp+10h]@50 + + switch (uMsg) + { + case WM_SIZING: return 1; + + case WM_CREATE: case WM_NCCREATE: + case WM_GETTEXT: case WM_SETTEXT: case WM_SHOWWINDOW: - case WM_GETTEXT: - case WM_SETTEXT: return DefWindowProcW(hWnd, Msg, wParam, lParam); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_DESTROY: + SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); + PostQuitMessage(0); + return 0; case WM_WINDOWPOSCHANGED: { if (pVideoPlayer && pVideoPlayer->AnyMovieLoaded() && pVideoPlayer->pBinkBuffer) BinkBufferSetOffset(pVideoPlayer->pBinkBuffer, 0, 0); - return DefWindowProcW(hWnd, Msg, wParam, lParam); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); } case WM_CHAR: @@ -3292,13 +3268,13 @@ if (!pKeyActionMap->_459F10(wParam) && !viewparams->field_4C) GUI_HandleHotkey(wParam); } - return DefWindowProcA(hWnd, Msg, wParam, lParam); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); case WM_DEVICECHANGE: { if (wParam == 0x8000) // CD or some device has been inserted - notify InsertCD dialog - PostMessageA(hInsertCDWindow, WM_USER + 1, 0, 0); + PostMessageW(hInsertCDWindow, WM_USER + 1, 0, 0); return 0; } @@ -3310,7 +3286,7 @@ case 101: // Quit game case 40001: - SendMessageA(::hWnd, WM_DESTROY, 0, 0); + SendMessageW(hWnd, WM_DESTROY, 0, 0); return 0; @@ -3479,355 +3455,296 @@ } } - return DefWindowProcA(hWnd, Msg, wParam, lParam); - }; - - if ( Msg > WM_SYSCOMMAND ) - { - switch ( Msg ) - { - case WM_LBUTTONDOWN: - if ( pArcomageGame->bGameInProgress ) - { - pArcomageGame->stru1.field_0 = 7; - ArcomageGame::OnMouseClick(0, 1); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - goto __handle_mouse_click; - - case WM_RBUTTONDOWN: - v31 = 0; - if ( !pArcomageGame->bGameInProgress ) - //goto LABEL_240; - { - if ( pVideoPlayer->pVideoFrame.pPixels != (unsigned __int16 *)v31 ) - pVideoPlayer->bStopBeforeSchedule = 1; - - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - if (pGame) - { - v33 = pGame->pIndoorCameraD3D->GetPickDepth(); - pGame->PickMouse(v33, (unsigned __int16)lParam, lParam >> 16, v31, &vis_sprite_filter_2, &vis_door_filter); - } - - sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - - } - + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_LBUTTONDOWN: + if (pArcomageGame->bGameInProgress) + { + pArcomageGame->stru1.field_0 = 7; + ArcomageGame::OnMouseClick(0, true); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + + goto __handle_mouse_click; + + case WM_RBUTTONDOWN: + if (pArcomageGame->bGameInProgress) + { pArcomageGame->stru1.field_0 = 8; - ArcomageGame::OnMouseClick(1, 1); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - case WM_LBUTTONUP: - if ( !pArcomageGame->bGameInProgress ) - //goto LABEL_218; - { - back_to_game(); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - pArcomageGame->stru1.field_0 = 3; - ArcomageGame::OnMouseClick(0, 0); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - case WM_RBUTTONUP: - if ( !pArcomageGame->bGameInProgress ) - { -//LABEL_218: - - back_to_game(); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - pArcomageGame->stru1.field_0 = 4; - ArcomageGame::OnMouseClick(1, false); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - - case WM_LBUTTONDBLCLK: - if ( pArcomageGame->bGameInProgress ) - { - pArcomageGame->stru1.field_0 = 7; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } + ArcomageGame::OnMouseClick(1, true); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + + if (pVideoPlayer->pVideoFrame.pPixels) + pVideoPlayer->bStopBeforeSchedule = 1; + + pMouse->SetMouseClick(LOWORD(lParam), HIWORD(lParam)); + + if (pGame) + { + pGame->PickMouse(pGame->pIndoorCameraD3D->GetPickDepth(), LOWORD(lParam), HIWORD(lParam), 0, &vis_sprite_filter_2, &vis_door_filter); + } + + sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + + case WM_LBUTTONUP: + if ( !pArcomageGame->bGameInProgress ) + { + back_to_game(); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + pArcomageGame->stru1.field_0 = 3; + ArcomageGame::OnMouseClick(0, 0); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + case WM_RBUTTONUP: + if ( !pArcomageGame->bGameInProgress ) + { + back_to_game(); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + pArcomageGame->stru1.field_0 = 4; + ArcomageGame::OnMouseClick(1, false); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_LBUTTONDBLCLK: + if ( pArcomageGame->bGameInProgress ) + { + pArcomageGame->stru1.field_0 = 7; + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } __handle_mouse_click: - if ( pVideoPlayer->pVideoFrame.pPixels ) + if (pVideoPlayer->pVideoFrame.pPixels) + pVideoPlayer->bStopBeforeSchedule = 1; + + pMouse->SetMouseClick(LOWORD(lParam), HIWORD(lParam)); + + if (GetCurrentMenuID() == MENU_CREATEPARTY) + { + UI_OnKeyDown(VK_SELECT); + } + + if (pGame) + pGame->PickMouse(512.0, LOWORD(lParam), HIWORD(lParam), false, &vis_sprite_filter_3, &vis_door_filter); + + UI_OnMouseLeftClick(0); + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_RBUTTONDBLCLK: + if ( !pArcomageGame->bGameInProgress ) + { + if (pVideoPlayer->pVideoFrame.pPixels) pVideoPlayer->bStopBeforeSchedule = 1; - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - - if (GetCurrentMenuID() != MENU_CREATEPARTY) - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - else + pMouse->SetMouseClick(LOWORD(lParam), HIWORD(lParam)); + + if (pGame) { - UI_OnKeyDown(VK_SELECT); - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - } - - - if (pGame) - pGame->PickMouse(512.0, (unsigned __int16)lParam, lParam >> 16, false, &vis_sprite_filter_3, &vis_door_filter); - - UI_OnMouseLeftClick(0); - - return DefWindowProcA(hWnd, Msg, wParam, lParam); - - case WM_RBUTTONDBLCLK: - v31 = 0; - if ( !pArcomageGame->bGameInProgress ) - { -//LABEL_240: - if ( pVideoPlayer->pVideoFrame.pPixels != (unsigned __int16 *)v31 ) - pVideoPlayer->bStopBeforeSchedule = 1; - - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - if (pGame) - { - v33 = pGame->pIndoorCameraD3D->GetPickDepth(); - pGame->PickMouse(v33, (unsigned __int16)lParam, lParam >> 16, v31, &vis_sprite_filter_2, &vis_door_filter); - } - - sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - + pGame->PickMouse(pGame->pIndoorCameraD3D->GetPickDepth(), LOWORD(lParam), HIWORD(lParam), false, &vis_sprite_filter_2, &vis_door_filter); } - pArcomageGame->stru1.field_0 = 8; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - case WM_MBUTTONDOWN: - if ( pRenderer->pRenderD3D ) - { - if ( pGame ) - { - v34 = pGame->pIndoorCameraD3D->GetPickDepth(); - pGame->PickMouse(v34, (unsigned __int16)lParam, lParam >> 16, 1, &vis_sprite_filter_3, &vis_face_filter); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - } - if ( !pGame ) - //goto _def_wnd_proc; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - case WM_MOUSEMOVE: - if ( pArcomageGame->bGameInProgress ) - { - pXY[0] = (unsigned __int16)lParam; - pXY[1] = lParam >> 16; - ArcomageGame::OnMouseMove((POINT *)pXY); - ArcomageGame::OnMouseClick(0, wParam & 1); - v29 = (wParam >> 1) & 1; - ArcomageGame::OnMouseClick(1, v29 != 0); - } - else - { - pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); - } - return DefWindowProcA(hWnd, Msg, wParam, lParam); - default: - //goto _def_wnd_proc; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - } - if ( Msg == WM_SYSCOMMAND ) - { - if ( wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER ) - return 0; - //goto _def_wnd_proc; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( Msg > WM_ACTIVATEAPP ) - { - if ( Msg != WM_KEYFIRST && Msg != WM_WINDOWPOSCHANGED) - { - if ( Msg == WM_KEYUP && wParam == VK_CONTROL ) + + sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + + pArcomageGame->stru1.field_0 = 8; + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_MBUTTONDOWN: + if (pRenderer->pRenderD3D && pGame) + { + pGame->PickMouse(pGame->pIndoorCameraD3D->GetPickDepth(), LOWORD(lParam), HIWORD(lParam), 1, &vis_sprite_filter_3, &vis_face_filter); + } + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_MOUSEMOVE: + if ( pArcomageGame->bGameInProgress ) + { + ArcomageGame::OnMouseMove(LOWORD(lParam), HIWORD(lParam)); + ArcomageGame::OnMouseClick(0, wParam == MK_LBUTTON); + ArcomageGame::OnMouseClick(1, wParam == MK_RBUTTON); + } + else + { + pMouse->SetMouseClick(LOWORD(lParam), HIWORD(lParam)); + } + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_SYSCOMMAND: + if ( wParam == SC_SCREENSAVE || wParam == SC_MONITORPOWER ) + return 0; + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_KEYUP: + if (wParam == VK_CONTROL) { dword_507B98_ctrl_pressed = 0; } - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) - { - pKeyActionMap->_459F10(wParam); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( !pArcomageGame->bGameInProgress ) - { - if ( pVideoPlayer->pVideoFrame.pPixels ) - pVideoPlayer->bStopBeforeSchedule = 1; - if ( wParam == VK_RETURN ) - { - if ( !viewparams->field_4C ) - UI_OnKeyDown(wParam); - return 0; - } - if ( wParam == VK_CONTROL ) + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_KEYDOWN: + if ( uGameMenuUI_CurentlySelectedKeyIdx != -1 ) { - dword_507B98_ctrl_pressed = 1; - return 0; - } - if ( wParam == VK_ESCAPE ) - { - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, window_SpeakInHouse != 0, 0); - return 0; + pKeyActionMap->_459F10(wParam); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); } - if ( wParam <= VK_HOME ) - return 0; - if ( wParam > VK_DOWN ) + if ( !pArcomageGame->bGameInProgress ) { - if ( wParam != VK_F4 || pVideoPlayer->AnyMovieLoaded() ) - return 0; - SendMessageA(hWnd, WM_COMMAND, 104, 0); - return 0; - } - if ( wParam >= VK_LEFT && wParam <= VK_DOWN ) - { - if ( pCurrentScreen != SCREEN_GAME && pCurrentScreen != SCREEN_MODAL_WINDOW ) + if ( pVideoPlayer->pVideoFrame.pPixels ) + pVideoPlayer->bStopBeforeSchedule = 1; + if ( wParam == VK_RETURN ) { if ( !viewparams->field_4C ) UI_OnKeyDown(wParam); return 0; } - } - if ( pCurrentScreen != SCREEN_GAME && pCurrentScreen != SCREEN_MODAL_WINDOW ) - return 0; - } - - pArcomageGame->stru1.field_0 = 1; - - v13 = (unsigned __int16)MapVirtualKeyA((unsigned __int16)wParam, 2u); - set_stru1_field_8_InArcomage(v13); - if ( wParam == 27 ) - { - pArcomageGame->GameOver = 1; - pArcomageGame->field_F4 = 1; - pArcomageGame->uGameResult = 2; - pArcomageGame->field_B0 = -2; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( wParam != 114 ) - { - if ( wParam == 115 && !pVideoPlayer->AnyMovieLoaded() ) - SendMessageA(hWnd, 0x111u, 0x68u, 0); - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - SendMessageA(hWnd, WM_COMMAND, 103, 0); - return 0; - } - if ( Msg == WM_ACTIVATEAPP ) - { - if ( wParam && (GetForegroundWindow() == hWnd || GetForegroundWindow() == hInsertCDWindow) ) - { - if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) - { - dword_4E98BC_bApplicationActive = 1; - if ( pRenderer->bWindowMode ) + if ( wParam == VK_CONTROL ) + { + dword_507B98_ctrl_pressed = 1; + return 0; + } + if ( wParam == VK_ESCAPE ) { - v10 = GetDC(0); - a2 = GetDeviceCaps(v10, BITSPIXEL); - v11 = GetDeviceCaps(v10, PLANES); - ReleaseDC(0, v10); - if ( a2 != 16 || v11 != 1 ) - Abortf(pGlobalTXT_LocalizationStrings[62]); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, window_SpeakInHouse != 0, 0); + return 0; } - BYTE1(dword_6BE364_game_settings_1) &= 0xFEu; - - if ( pArcomageGame->bGameInProgress ) - { - pArcomageGame->field_F9 = 1; - } - else + if ( wParam <= VK_HOME ) + return 0; + if ( wParam > VK_DOWN ) { - if ( BYTE1(dword_6BE364_game_settings_1) & 2 ) - BYTE1(dword_6BE364_game_settings_1) &= 0xFDu; - else - pEventTimer->Resume(); - if ( BYTE1(dword_6BE364_game_settings_1) & 4 ) - BYTE1(dword_6BE364_game_settings_1) &= 0xFBu; - else - pMiscTimer->Resume(); - - viewparams->bRedrawGameUI = true; - if ( pVideoPlayer->pSmackerMovie ) + if ( wParam != VK_F4 || pVideoPlayer->AnyMovieLoaded() ) + return 0; + SendMessageW(hWnd, WM_COMMAND, 104, 0); + return 0; + } + if ( wParam >= VK_LEFT && wParam <= VK_DOWN ) + { + if ( pCurrentScreen != SCREEN_GAME && pCurrentScreen != SCREEN_MODAL_WINDOW ) { - pRenderer->RestoreFrontBuffer(); - pRenderer->_4A184C(); - pVideoPlayer->_4BF5B2(); + if ( !viewparams->field_4C ) + UI_OnKeyDown(wParam); + return 0; } } - if ( pAudioPlayer->hAILRedbook && !bGameoverLoop && !pVideoPlayer->pSmackerMovie ) - AIL_redbook_resume(pAudioPlayer->hAILRedbook); + if ( pCurrentScreen != SCREEN_GAME && pCurrentScreen != SCREEN_MODAL_WINDOW ) + return 0; } - } - else - { - if ( !(dword_6BE364_game_settings_1 & 0x100) ) + + pArcomageGame->stru1.field_0 = 1; + + set_stru1_field_8_InArcomage(MapVirtualKey(wParam, MAPVK_VK_TO_CHAR)); + if ( wParam == 27 ) { - while(initing); //ADDED spinlock to allow int players ets! Gloval - dword_4E98BC_bApplicationActive = 0; - if ( (pVideoPlayer->pSmackerMovie || pVideoPlayer->pBinkMovie) && pVideoPlayer->bPlayingMovie ) - pVideoPlayer->bStopBeforeSchedule = 1; - - if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) - SetWindowPos(::hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); - ClipCursor(0); - dword_6BE364_game_settings_1 |= 0x100u; - if ( pEventTimer->bPaused ) - BYTE1(dword_6BE364_game_settings_1) |= 2u; - else - pEventTimer->Pause(); - if ( pMiscTimer->bPaused ) - BYTE1(dword_6BE364_game_settings_1) |= 4u; - else - pMiscTimer->Pause(); - - pAudioPlayer->StopChannels(-1, -1); - if ( pAudioPlayer->hAILRedbook ) - AIL_redbook_pause(pAudioPlayer->hAILRedbook); + pArcomageGame->GameOver = 1; + pArcomageGame->field_F4 = 1; + pArcomageGame->uGameResult = 2; + pArcomageGame->field_B0 = -2; + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + if ( wParam != 114 ) + { + if ( wParam == 115 && !pVideoPlayer->AnyMovieLoaded() ) + SendMessage(hWnd, WM_COMMAND, 0x68u, 0); + return DefWindowProcW(hWnd, uMsg, wParam, lParam); } - } - return 0; - } - if (Msg == WM_CREATE) - { - auto hDC = GetDC(hWnd); - { - if (GetDeviceCaps(hDC, BITSPIXEL) < 8) + SendMessageW(hWnd, WM_COMMAND, 103, 0); + return 0; + + case WM_ACTIVATEAPP: + if ( wParam && (GetForegroundWindow() == hWnd || GetForegroundWindow() == hInsertCDWindow) ) { - ReleaseDC(hWnd, hDC); - Log::Warning(L"You must be running in 256 color mode or higher."); - Abortf("You must be running in 256 color mode or higher. You can change the screen depth with the control panel display icon."); + if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) + { + dword_4E98BC_bApplicationActive = 1; + if ( pRenderer->bWindowMode ) + { + HDC hDC = GetDC(hWnd); + int bitsPerPixel = GetDeviceCaps(hDC, BITSPIXEL); + int planes = GetDeviceCaps(hDC, PLANES); + ReleaseDC(hWnd, hDC); + if (bitsPerPixel != 16 || planes != 1) + Error(pGlobalTXT_LocalizationStrings[62]); + } + BYTE1(dword_6BE364_game_settings_1) &= 0xFEu; + + if ( pArcomageGame->bGameInProgress ) + { + pArcomageGame->field_F9 = 1; + } + else + { + if ( BYTE1(dword_6BE364_game_settings_1) & 2 ) + BYTE1(dword_6BE364_game_settings_1) &= 0xFDu; + else + pEventTimer->Resume(); + if ( BYTE1(dword_6BE364_game_settings_1) & 4 ) + BYTE1(dword_6BE364_game_settings_1) &= 0xFBu; + else + pMiscTimer->Resume(); + + viewparams->bRedrawGameUI = true; + if ( pVideoPlayer->pSmackerMovie ) + { + pRenderer->RestoreFrontBuffer(); + pRenderer->_4A184C(); + pVideoPlayer->_4BF5B2(); + } + } + if ( pAudioPlayer->hAILRedbook && !bGameoverLoop && !pVideoPlayer->pSmackerMovie ) + AIL_redbook_resume(pAudioPlayer->hAILRedbook); + } } - } - ReleaseDC(hWnd, hDC); - return 0; - } - if ( Msg == WM_DESTROY ) - { - v6 = GetCurrentProcess(); - SetPriorityClass(v6, 0x20u); - if ( pGame ) - { - - } - - PostQuitMessage(0); - return 0; - } - if ( Msg == WM_SETFOCUS ) - { - if ( ::hWnd == (HWND)wParam ) - { + else + { + if (!(dword_6BE364_game_settings_1 & 0x100)) + { + dword_4E98BC_bApplicationActive = 0; + if ( (pVideoPlayer->pSmackerMovie || pVideoPlayer->pBinkMovie) && pVideoPlayer->bPlayingMovie ) + pVideoPlayer->bStopBeforeSchedule = 1; + + if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) + SetWindowPos(hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); + ClipCursor(0); + dword_6BE364_game_settings_1 |= 0x100u; + if ( pEventTimer->bPaused ) + BYTE1(dword_6BE364_game_settings_1) |= 2u; + else + pEventTimer->Pause(); + if ( pMiscTimer->bPaused ) + BYTE1(dword_6BE364_game_settings_1) |= 4u; + else + pMiscTimer->Pause(); + + pAudioPlayer->StopChannels(-1, -1); + if ( pAudioPlayer->hAILRedbook ) + AIL_redbook_pause(pAudioPlayer->hAILRedbook); + } + } + return 0; + + case WM_SETFOCUS: dword_4E98BC_bApplicationActive = 0; if ( pRenderer->bUserDirect3D && pRenderer->uAcquiredDirect3DDevice == 1 ) - SetWindowPos(::hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); + SetWindowPos(hWnd, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); ClipCursor(0); - - } -//_def_wnd_proc: - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( Msg != WM_KILLFOCUS ) - { - if ( Msg == WM_PAINT ) - { + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_KILLFOCUS: + dword_4E98BC_bApplicationActive = 1; + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + + case WM_PAINT: if ( !GetUpdateRect(hWnd, 0, 0) || !dword_4E98BC_bApplicationActive && !pRenderer->bWindowMode ) return 0; + PAINTSTRUCT Paint; BeginPaint(hWnd, &Paint); if ( pArcomageGame->bGameInProgress ) { @@ -3844,13 +3761,10 @@ pRenderer->Present(); EndPaint(hWnd, &Paint); return 0; - } - //goto _def_wnd_proc; - return DefWindowProcA(hWnd, Msg, wParam, lParam); - } - if ( ::hWnd != (HWND)wParam || (dword_4E98BC_bApplicationActive = 1, pRenderer->bWindowMode) || true ) - return DefWindowProcA(hWnd, Msg, wParam, lParam); - + + default: + return DefWindowProcA(hWnd, uMsg, wParam, lParam); + } } //----- (00464479) -------------------------------------------------------- @@ -3980,12 +3894,12 @@ pSpriteObjects[i].uObjectDescID = 0; v5 = pMapStats->GetMapInfo(pCurrentMapName); - bUnderwater = 0; + bUnderwater = false; uLevelMapStatsID = v5; pGame->uFlags2 &= 0xFFFFFFF7u; if ( !_stricmp(pCurrentMapName, "out15.odm") ) { - bUnderwater = 1; + bUnderwater = true; pGame->uFlags2 |= 8u; } pParty->floor_face_pid = 0; @@ -4384,7 +4298,6 @@ //----- (004651F4) -------------------------------------------------------- bool MM7_Initialize() { -initing=true; //ADDED Gloval wchar_t pCurrentDir[1024]; _wgetcwd(pCurrentDir, 1024); @@ -4426,11 +4339,6 @@ auto hDesktopDC = GetDC(nullptr); uint uDesktopWidth = GetDeviceCaps(hDesktopDC, HORZRES); uint uDesktopHeight = GetDeviceCaps(hDesktopDC, VERTRES); - - if (GetDeviceCaps(hDesktopDC, BITSPIXEL) != 16 || - GetDeviceCaps(hDesktopDC, PLANES) != 1 ) - dword_6BE364_game_settings_1 |= 2; - ReleaseDC(nullptr, hDesktopDC); uint uTotalWinWidth = 2 * GetSystemMetrics(SM_CXFRAME) + 640; @@ -4452,10 +4360,9 @@ uWindowX, uWindowY, 640, 480, nullptr, - hOSMenu = nullptr, + nullptr, wcxw.hInstance, nullptr); - SetWindowTextW(hWnd, L"Might and Magic VII"); HMENU menu = CreateMenu(); { @@ -4664,7 +4571,6 @@ MoveWindow(hWnd, uWindowX, uWindowY, rcClient.left - rcClient.right - rcWindow.left + rcWindow.right + 640, rcClient.top - rcClient.bottom - rcWindow.top + rcWindow.bottom + 480, 0); - ShowWindow(hWnd, SW_SHOWNORMAL); pIcons_LOD = new LODFile_IconsBitmaps; if (!pIcons_LOD->Load("data\\icons.lod", "icons")) @@ -4717,7 +4623,7 @@ } - +#if 0 if (_access("../MM_VI/data/icons.lod", 0) == 0) { pIcons_LOD_mm6 = new LODFile_IconsBitmaps; @@ -4760,54 +4666,48 @@ Log::Warning(L"Unable to find mm6:sprites.lod"); - - if (bDebugResouces) - { - pSpriteFrameTable = new SpriteFrameTable; - if (!pSpriteFrameTable->FromFileTxt("data\\sft.txt")) - Abortf("Unable to open sft.txt"); - - pDecorationList = new DecorationList; - if (!pDecorationList->FromFileTxt("data\\declist.txt")) - Abortf("Unable to open declist.txt"); - - pObjectList = new ObjectList; - if (!pObjectList->FromFileTxt("data\\objlist.txt")) - Abortf("Unable to open objlist.txt"); - - pMonsterList = new MonsterList; - if (!pMonsterList->FromFileTxt("data\\monlist.txt")) - Abortf("Unable to open monlist.txt"); - - pIconsFrameTable = new IconFrameTable; - if (!pIconsFrameTable->FromFileTxt("data\\ift.txt")) - Abortf("Unable to open ift.txt"); - - pTextureFrameTable = new TextureFrameTable; - if (!pTextureFrameTable->FromFileTxt("data\\tft.def")) - Abortf("Unable to open tft.def"); - - pTileTable = new TileTable; - if (!pTileTable->FromFileTxt("data\\tile.def")) - Abortf("Unable to open tile.def"); - - pPlayerFrameTable = new PlayerFrameTable; - if (!pPlayerFrameTable->FromFileTxt("data\\pft.def")) - Abortf("Unable to open pft.def"); - - pChestList = new ChestList; - if (!pChestList->FromFileTxt("data\\chest.def")) - Abortf("Unable to open chest.def"); - - pOverlayList = new OverlayList; - if (!pOverlayList->FromFileTxt("data\\overlay.def")) - Abortf("Unable to open overlay.def"); - - pSoundList = new SoundList; - if (!pSoundList->FromFileTxt("data\\sounds.def")) - Abortf("Unable to open sounds.def"); + if (_access("../mm8/data/icons.lod", 0) == 0) + { + pIcons_LOD_mm8 = new LODFile_IconsBitmaps; + if (!pIcons_LOD_mm8->Load("../mm8/data/icons.lod", "icons")) + { + delete pIcons_LOD_mm8; + pIcons_LOD_mm8 = nullptr; + Log::Warning(L"Unable to load mm8:icons.lod"); + } } else + Log::Warning(L"Unable to find mm8:icons.lod"); + + + if (_access("../mm8/data/bitmaps.lod", 0) == 0) + { + pBitmaps_LOD_mm8 = new LODFile_IconsBitmaps; + if (!pBitmaps_LOD_mm8->Load("../mm8/data/bitmaps.lod", "bitmaps")) + { + delete pBitmaps_LOD_mm8; + pBitmaps_LOD_mm8 = nullptr; + Log::Warning(L"Unable to load mm8:bitmaps.lod"); + } + } + else + Log::Warning(L"Unable to find mm8:bitmaps.lod"); + + + if (_access("../mm8/data/sprites.lod", 0) == 0) + { + pSprites_LOD_mm8 = new LODFile_Sprites; + if (!pSprites_LOD_mm8->LoadSprites("../mm8/data/sprites.lod")) + { + delete pSprites_LOD_mm8; + pSprites_LOD_mm8 = nullptr; + Log::Warning(L"Unable to load mm8:sprites.lod"); + } + } + else + Log::Warning(L"Unable to find mm8:sprites.lod"); +#endif + { void *sft_mm6 = pIcons_LOD_mm6 ? pIcons_LOD_mm6->LoadRaw("dsft.bin", 1) : nullptr, *sft_mm8 = nullptr; @@ -4910,20 +4810,6 @@ } - if (bDebugResouces) - { - pSpriteFrameTable->ToFile(); - pDecorationList->ToFile(); - pObjectList->ToFile(); - pMonsterList->ToFile(); - pIconsFrameTable->ToFile(); - pTextureFrameTable->ToFile(); - pTileTable->ToFile(); - pPlayerFrameTable->ToFile(); - pChestList->ToFile(); - pOverlayList->ToFile(); - pSoundList->ToFile(); - } if (dword_6BE364_game_settings_1 & 2 || !(dword_6BE368_debug_settings_2 & 1))// @@ -4999,7 +4885,7 @@ break; } - initing = false; //ADDED Gloval + ShowWindow(hWnd, SW_SHOWNORMAL); return true; } @@ -5182,7 +5068,7 @@ assert(sizeof(MobileLight) == 0x12); assert(sizeof(LightsStack_MobileLight_) == 0x1C28); assert(sizeof(Game) == 0xE78); - assert(sizeof(stru141) == 0xA8); + assert(sizeof(stru141_actor_collision_object) == 0xA8); assert(sizeof(ActionQueue) == 0x7C); assert(sizeof(NPCData) == 0x4C); assert(sizeof(NPCStats) == 0x17FFC); @@ -5248,19 +5134,6 @@ //----- (00462C94) -------------------------------------------------------- bool MM_Main(const wchar_t *pCmdLine) { - HWND hPrevWnd; // eax@1 - HWND hPrevWnd_; // esi@1 - HWND v6; // eax@4 - int v8; // eax@15 - //bool v9; // edx@16 - //OtherOverlay *v10; // esi@44 - //signed int v11; // edi@44 - //unsigned int v12; // ecx@56 - HANDLE v13; // eax@68 - unsigned int startms; // [sp+8h] [bp-24h]@55 - RECT Rect; // [sp+Ch] [bp-20h]@15 - int a2[4]; // [sp+1Ch] [bp-10h]@15 - IntegrityTest(); char test[1024]; sprintfex(test, "^Pi[%s]: ^R[;;]", ""); @@ -5312,7 +5185,6 @@ pGame->Deinitialize(); return 1; } - Log::Warning(L"MM init: ok"); pEventTimer->Pause(); @@ -5322,7 +5194,7 @@ dword_6BE364_game_settings_1 |= 0x4000; pGame->InitializeGammaController(); SecondaryInitialization(); - pRenderer->SetRasterClipRect(0, 0, 639u, 479u); + pRenderer->SetRasterClipRect(0, 0, 639, 479); FinalInitialization(); Log::Warning(L"MM: entering main loop"); @@ -5395,18 +5267,19 @@ pParty->Reset(); pParty->CreateDefaultParty(1); - - extern void CreateDefaultBLVLevel(); + + __debugbreak(); + /*extern void CreateDefaultBLVLevel(); CreateDefaultBLVLevel(); - extern OPENFILENAMEA ofn; + OPENFILENAMEA ofn; if ( !GetOpenFileNameA((LPOPENFILENAMEA)&ofn) ) { pMouse->Activate(1); break; } _chdir("..\\"); - strcpy(pCurrentMapName, ofn.lpstrFileTitle); + strcpy(pCurrentMapName, ofn.lpstrFileTitle);*/ pMouse->Activate(1); pGame->Loop(); } @@ -5434,7 +5307,7 @@ { pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); AIL_redbook_stop(pAudioPlayer->hAILRedbook); - unsigned int end_ms; + unsigned int startms, end_ms; AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 0xE, &startms, &end_ms); AIL_redbook_play(pAudioPlayer->hAILRedbook, startms + 1, end_ms); } @@ -5640,40 +5513,6 @@ pOutdoorCamera->_485F64(); } -//----- (00466B8C) -------------------------------------------------------- -int AbortWithError() -{ - if ( !aborting_app ) - { - ClipCursor(0); - aborting_app = 1; - if ( !pRenderer->bWindowMode ) - pRenderer->ChangeBetweenWinFullscreenModes(); - if ( MessageBoxA(0, pGlobalTXT_LocalizationStrings[176], pGlobalTXT_LocalizationStrings[59], 0x34u) == 6 ) - SaveGame(1, 0); // "Internal Error" - // "Might and Magic VII has detected an internal error and will be forced to close. Would you like us to autosave your game before closing?" - Game_DeinitializeAndTerminate(1); - } - return 0; -} -// 720018: using guessed type int aborting_app; - -//----- (00466BE5) -------------------------------------------------------- -void Abortf(const char *Format, ...) -{ - va_list va; // [sp+8h] [bp+8h]@1 - - va_start(va, Format); - if ( !pRenderer->bWindowMode ) - pRenderer->ChangeBetweenWinFullscreenModes(); - vsprintf(pTmpBuf.data(), Format, va); - if ( pMouse ) - pMouse->Activate(0); - ClipCursor(0); - MessageBoxA(0, pTmpBuf.data(), "Error", 0x30u); - Game_DeinitializeAndTerminate(1); -} - //----- (00466C40) -------------------------------------------------------- const wchar_t *MENU_STATE_to_string(MENU_STATE m) {
--- a/mm7_3.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/mm7_3.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Weather.h" #include "Texture.h" #include "mm7_data.h" @@ -160,14 +158,14 @@ { a3 = stru_721530.field_6C; if ( sub_47531C(stru_721530.prolly_normal_d, &a3, stru_721530.normal.x, stru_721530.normal.y, stru_721530.normal.z, - stru_721530.field_58.x, stru_721530.field_58.y, stru_721530.field_58.z, pFace, a10) ) + stru_721530.direction.x, stru_721530.direction.y, stru_721530.direction.z, pFace, a10) ) { v17 = a3; } else { a3 = stru_721530.field_6C + stru_721530.prolly_normal_d; - if ( !sub_475D85(&stru_721530.normal, &stru_721530.field_58, &a3, pFace) ) + if ( !sub_475D85(&stru_721530.normal, &stru_721530.direction, &a3, pFace) ) goto LABEL_34; v17 = a3 - stru_721530.prolly_normal_d; a3 -= stru_721530.prolly_normal_d; @@ -187,8 +185,8 @@ || (v19 = pFace->pFacePlane_old.vNormal.x, v20 = pFace->pFacePlane_old.vNormal.y, v30 = v19, - v21 = (stru_721530.field_34.x * v19 + pFace->pFacePlane_old.dist + stru_721530.field_34.y * v20 - + stru_721530.field_34.z * pFace->pFacePlane_old.vNormal.z) >> 16, + v21 = (stru_721530.position.x * v19 + pFace->pFacePlane_old.dist + stru_721530.position.y * v20 + + stru_721530.position.z * pFace->pFacePlane_old.vNormal.z) >> 16, v21 <= 0) || (v22 = (stru_721530.field_4C * v30 + pFace->pFacePlane_old.dist + stru_721530.field_50 * v20 + stru_721530.field_54 * pFace->pFacePlane_old.vNormal.z) >> 16, @@ -197,14 +195,14 @@ || v22 > v21 ) goto LABEL_45; a3 = stru_721530.field_6C; - if ( sub_47531C(stru_721530.field_8, &a3, stru_721530.field_34.x, stru_721530.field_34.y, stru_721530.field_34.z, - stru_721530.field_58.x, stru_721530.field_58.y, stru_721530.field_58.z, pFace, a10) ) + if ( sub_47531C(stru_721530.field_8_radius, &a3, stru_721530.position.x, stru_721530.position.y, stru_721530.position.z, + stru_721530.direction.x, stru_721530.direction.y, stru_721530.direction.z, pFace, a10) ) { v23 = a3; goto LABEL_43; } - a3 = stru_721530.field_6C + stru_721530.field_8; - if ( sub_475D85(&stru_721530.field_34, &stru_721530.field_58, &a3, pFace) ) + a3 = stru_721530.field_6C + stru_721530.field_8_radius; + if ( sub_475D85(&stru_721530.position, &stru_721530.direction, &a3, pFace) ) { v23 = a3 - stru_721530.prolly_normal_d; a3 -= stru_721530.prolly_normal_d; @@ -373,9 +371,9 @@ stru_721530.normal.x, stru_721530.normal.y, stru_721530.normal.z, - stru_721530.field_58.x, - stru_721530.field_58.y, - stru_721530.field_58.z, + stru_721530.direction.x, + stru_721530.direction.y, + stru_721530.direction.z, &f, a10, a11) ) @@ -384,8 +382,8 @@ } else { - v11 = stru_721530.field_58.y; - v12 = stru_721530.field_58.z; + v11 = stru_721530.direction.y; + v12 = stru_721530.direction.z; v13 = stru_721530.normal.y; a2 = stru_721530.prolly_normal_d + stru_721530.field_6C; if ( !sub_475F30( @@ -394,7 +392,7 @@ stru_721530.normal.x, v13, stru_721530.normal.z, - stru_721530.field_58.x, + stru_721530.direction.x, v11, v12, a10) ) @@ -415,10 +413,10 @@ LABEL_29: if ( stru_721530.field_0 & 1 ) { - v15 = (f.pFacePlane_old.vNormal.z * stru_721530.field_34.z + v15 = (f.pFacePlane_old.vNormal.z * stru_721530.position.z + f.pFacePlane_old.dist - + f.pFacePlane_old.vNormal.y * stru_721530.field_34.y - + f.pFacePlane_old.vNormal.x * stru_721530.field_34.x) >> 16; + + f.pFacePlane_old.vNormal.y * stru_721530.position.y + + f.pFacePlane_old.vNormal.x * stru_721530.position.x) >> 16; if ( v15 > 0 ) { v16 = (f.pFacePlane_old.vNormal.z * stru_721530.field_54 @@ -430,15 +428,14 @@ if ( v16 <= v15 ) { a2 = stru_721530.field_6C; - if ( sub_4754BF( - stru_721530.field_8, + if ( sub_4754BF(stru_721530.field_8_radius, &a2, - stru_721530.field_34.x, - stru_721530.field_34.y, - stru_721530.field_34.z, - stru_721530.field_58.x, - stru_721530.field_58.y, - stru_721530.field_58.z, + stru_721530.position.x, + stru_721530.position.y, + stru_721530.position.z, + stru_721530.direction.x, + stru_721530.direction.y, + stru_721530.direction.z, &f, a10, a11) ) @@ -453,17 +450,16 @@ } else { - v18 = stru_721530.field_58.y; - v19 = stru_721530.field_58.z; - v20 = stru_721530.field_34.y; - a2 = stru_721530.field_6C + stru_721530.field_8; - if ( sub_475F30( - &a2, + v18 = stru_721530.direction.y; + v19 = stru_721530.direction.z; + v20 = stru_721530.position.y; + a2 = stru_721530.field_6C + stru_721530.field_8_radius; + if ( sub_475F30(&a2, &f, - stru_721530.field_34.x, + stru_721530.position.x, v20, - stru_721530.field_34.z, - stru_721530.field_58.x, + stru_721530.position.z, + stru_721530.direction.x, v18, v19, a10) ) @@ -564,15 +560,15 @@ { v8 = v4 - stru_721530.normal.x; v9 = v5 - stru_721530.normal.y; - if ( abs(((v4 - stru_721530.normal.x) * stru_721530.field_58.y - - (v5 - stru_721530.normal.y) * stru_721530.field_58.x) >> 16) <= v3 + if ( abs(((v4 - stru_721530.normal.x) * stru_721530.direction.y + - (v5 - stru_721530.normal.y) * stru_721530.direction.x) >> 16) <= v3 + stru_721530.prolly_normal_d ) { - v10 = (v8 * stru_721530.field_58.x + v9 * stru_721530.field_58.y) >> 16; + v10 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16; if ( v10 > 0 ) { v11 = stru_721530.normal.z - + ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v10) >> 16); + + ((unsigned __int64)(stru_721530.direction.z * (signed __int64)v10) >> 16); if ( v11 >= *(int *)(v14 + 10) - stru_721530.prolly_normal_d ) { if ( v11 <= v13 + stru_721530.prolly_normal_d + *(int *)(v14 + 10) ) @@ -600,7 +596,7 @@ } //----- (0046EF01) -------------------------------------------------------- -int _46EF01_collision_chech_player(int a1) +int _46EF01_collision_chech_player(int a1) { int v1; // edx@1 int result; // eax@1 @@ -615,10 +611,10 @@ int v11; // [sp+18h] [bp-4h]@7 v8 = a1; - v1 = 2 * pParty->field_14; + v1 = 2 * pParty->field_14_radius; result = pParty->vPosition.x; v9 = pParty->uPartyHeight; - if ( stru_721530.sMaxX <= pParty->vPosition.x + 2 * pParty->field_14 ) + if ( stru_721530.sMaxX <= pParty->vPosition.x + 2 * pParty->field_14_radius ) { if ( stru_721530.sMinX >= pParty->vPosition.x - v1 ) { @@ -632,18 +628,18 @@ { v3 = stru_721530.prolly_normal_d + v1; v11 = pParty->vPosition.x - stru_721530.normal.x; - v4 = ((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.field_58.y - - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; + v4 = ((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.direction.y + - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.direction.x) >> 16; v10 = pParty->vPosition.y - stru_721530.normal.y; - result = abs(((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.field_58.y - - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.field_58.x) >> 16); + result = abs(((pParty->vPosition.x - stru_721530.normal.x) * stru_721530.direction.y + - (pParty->vPosition.y - stru_721530.normal.y) * stru_721530.direction.x) >> 16); if ( result <= v3 ) { - result = v10 * stru_721530.field_58.y; - v5 = (v10 * stru_721530.field_58.y + v11 * stru_721530.field_58.x) >> 16; + result = v10 * stru_721530.direction.y; + v5 = (v10 * stru_721530.direction.y + v11 * stru_721530.direction.x) >> 16; if ( v5 > 0 ) { - v6 = ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v5) >> 16) + stru_721530.normal.z; + v6 = ((unsigned __int64)(stru_721530.direction.z * (signed __int64)v5) >> 16) + stru_721530.normal.z; result = pParty->vPosition.z; if ( v6 >= pParty->vPosition.z ) { @@ -710,17 +706,15 @@ && stru_721530.sMaxZ <= v3->pBounding.z2 && stru_721530.sMinZ >= v3->pBounding.z1 ) { - v4 = (stru_721530.normal.x * v3->pFacePlane_old.vNormal.x - + v3->pFacePlane_old.dist + v4 = (stru_721530.normal.x * v3->pFacePlane_old.vNormal.x + v3->pFacePlane_old.dist + stru_721530.normal.y * v3->pFacePlane_old.vNormal.y + stru_721530.normal.z * v3->pFacePlane_old.vNormal.z) >> 16; - v5 = (stru_721530.normal2.z * v3->pFacePlane_old.vNormal.z - + v3->pFacePlane_old.dist + v5 = (stru_721530.normal2.z * v3->pFacePlane_old.vNormal.z + v3->pFacePlane_old.dist + stru_721530.normal2.x * v3->pFacePlane_old.vNormal.x + stru_721530.normal2.y * v3->pFacePlane_old.vNormal.y) >> 16; if ( (v4 < stru_721530.prolly_normal_d || v5 < stru_721530.prolly_normal_d) && (v4 > -stru_721530.prolly_normal_d || v5 > -stru_721530.prolly_normal_d) - && (a3 = stru_721530.field_6C, sub_475D85(&stru_721530.normal, &stru_721530.field_58, &a3, v3)) + && (a3 = stru_721530.field_6C, sub_475D85(&stru_721530.normal, &stru_721530.direction, &a3, v3)) && a3 < (signed int)v10 ) { v0 = v9; @@ -758,13 +752,13 @@ } //----- (0047050A) -------------------------------------------------------- -int stru141::_47050A(int a2) +int stru141_actor_collision_object::_47050A(int dt) { - stru141 *v2; // esi@1 - signed int v3; // eax@1 - int v4; // ecx@1 - int v5; // edx@1 - int v6; // edx@1 + stru141_actor_collision_object *v2; // esi@1 + //signed int v3; // eax@1 + //int v4; // ecx@1 + //int v5; // edx@1 + //int v6; // edx@1 int v7; // eax@1 int v8; // eax@3 signed int result; // eax@4 @@ -789,34 +783,36 @@ int v28; // [sp+14h] [bp+8h]@5 v2 = this; - v3 = integer_sqrt(this->field_24 * this->field_24 + this->field_20 * this->field_20 + this->field_1C * this->field_1C); - v4 = v3 | 1; - v5 = v2->field_1C; - v2->field_64 = v3 | 1; - v2->field_58.x = 65536 / (v3 | 1) * v5; - v2->field_58.y = 65536 / (v3 | 1) * v2->field_20; - v6 = 65536 / (v3 | 1) * v2->field_24; - v2->field_68 = 65536 / (v3 | 1); - v7 = a2; - v2->field_58.z = v6; - if ( !a2 ) + int speed = 1 | integer_sqrt(this->velocity.z * this->velocity.z + this->velocity.y * this->velocity.y + this->velocity.x * this->velocity.x); + + v2->direction.x = 65536 / speed * v2->velocity.x; + v2->direction.y = 65536 / speed * v2->velocity.y; + v2->direction.z = 65536 / speed * v2->velocity.z; + + v2->speed = speed; + v2->inv_speed = 65536 / speed; + + if (dt) + v7 = dt; + else v7 = pEventTimer->dt_in_some_format; - v8 = ((unsigned __int64)(v7 * (signed __int64)v4) >> 16) - v2->field_70; + + v8 = fixpoint_sub0(v7, speed) - v2->field_70; // speed * dt - something v2->field_6C = v8; if ( v8 > 0 ) { - v10 = ((unsigned __int64)(v8 * (signed __int64)v2->field_58.x) >> 16) + v2->normal.x; + v10 = fixpoint_sub0(v8, v2->direction.x) + v2->normal.x; v2->field_4C = v10; v2->normal2.x = v10; - v11 = ((unsigned __int64)(v2->field_6C * (signed __int64)v2->field_58.y) >> 16) + v2->normal.y; + v11 = fixpoint_sub0(v2->field_6C, v2->direction.y) + v2->normal.y; v2->field_50 = v11; v2->normal2.y = v11; - v2->normal2.z = ((unsigned __int64)(v2->field_6C * (signed __int64)v2->field_58.z) >> 16) + v2->normal.z; - v12 = v2->field_34.z; + v2->normal2.z = fixpoint_sub0(v2->field_6C, v2->direction.z) + v2->normal.z; + v12 = v2->position.z; v13 = v2->normal.x; v14 = v2->normal2.x; v15 = v2->prolly_normal_d; - v16 = v12 + ((unsigned __int64)(v2->field_6C * (signed __int64)v2->field_58.z) >> 16); + v16 = v12 + fixpoint_sub0(v2->field_6C, v2->direction.z); v28 = v16; v2->field_54 = v16; v17 = v13; @@ -844,7 +840,7 @@ else v25 = v24 - v15; v2->sMaxZ = v25; - v26 = v2->field_8; + v26 = v2->field_8_radius; if ( v12 <= v28 ) v27 = v28 + v26; else @@ -864,7 +860,7 @@ } //----- (004706C6) -------------------------------------------------------- -void UpdateActors_ODM() +void UpdateActors_ODM() { Actor *v0; // esi@2 AIState uAIState; // ax@2 @@ -878,22 +874,22 @@ //unsigned __int8 v9; // zf@17 unsigned __int8 v10; // sf@17 unsigned __int16 v11; // ax@21 - int v12; // eax@29 - unsigned __int64 v13; // qax@29 - int v14; // eax@30 - unsigned __int64 v15; // qax@30 + //int v12; // eax@29 + //unsigned __int64 v13; // qax@29 + //int v14; // eax@30 + //unsigned __int64 v15; // qax@30 int v16; // eax@33 //int v17; // edi@34 - int v18; // edx@42 - int v19; // ecx@42 + //int v18; // edx@42 + //int v19; // ecx@42 __int16 v20; // ax@42 - int v21; // ebx@42 - int v22; // edi@42 - int v23; // ecx@42 - __int16 v24; // ax@42 + //int v21; // ebx@42 + //int v22; // edi@42 + //int v23; // ecx@42 + //__int16 v24; // ax@42 int v25; // eax@45 signed int v26; // ecx@50 - int v27; // eax@52 + //int v27; // eax@52 int v28; // eax@54 signed int v29; // ebx@57 signed int v30; // eax@57 @@ -916,8 +912,8 @@ signed int v47; // ebx@85 int v48; // edi@85 int v49; // edi@85 - int v50; // eax@85 - unsigned __int64 v51; // qax@85 + //int v50; // eax@85 + //unsigned __int64 v51; // qax@85 //unsigned __int8 v52; // zf@87 //unsigned __int8 v53; // sf@87 // unsigned __int8 v54; // of@104 @@ -940,12 +936,12 @@ int v71; // [sp+38h] [bp-18h]@62 int uIsAboveFloor; // [sp+3Ch] [bp-14h]@10 int v72b; - int v73; // [sp+40h] [bp-10h]@17 + //int v73; // [sp+40h] [bp-10h]@17 int uIsFlying; // [sp+44h] [bp-Ch]@8 unsigned int v75; // [sp+48h] [bp-8h]@1 int uIsOnWater; // [sp+4Ch] [bp-4h]@10 - for(v75=0;(signed int)v75 < (signed int)uNumActors;++v75) + for (v75 = 0; v75 < uNumActors; ++v75) { v0 = &pActors[v75]; v66 = v0->vPosition.x; @@ -985,53 +981,34 @@ if ( v0->uCurrentActionAnimation == ANIM_Walking ) { v8 = v0->uMovementSpeed; - v73 = v0->uMovementSpeed; if ( (signed __int64)v0->pActorBuffs[7].uExpireTime > 0 ) { - v8 = (signed __int64)((double)v73 * 0.5); - v73 = (signed __int64)((double)v73 * 0.5); + v8 = (signed __int64)((double)v8 * 0.5); } if ( uAIState == Fleeing || uAIState == Pursuing ) { v8 *= 2; - v73 = v8; } if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 1 ) - v8 = (signed __int64)((double)v73 * flt_6BE3AC_debug_recmod1_x_1_6); + v8 *= flt_6BE3AC_debug_recmod1_x_1_6; if ( v8 > 1000 ) v8 = 1000; - v12 = stru_5C6E00->Cos(v0->uYawAngle); - v13 = v12 * (signed __int64)v8; - v73 = v13 >> 16; - v0->vVelocity.x = WORD1(v13); - v69 = stru_5C6E00->Sin(v0->uYawAngle); - v73 = (unsigned __int64)((signed int)v69 * (signed __int64)v8) >> 16; - v0->vVelocity.y = v69 * v8 >> 16; + + v0->vVelocity.x = fixpoint_sub0(stru_5C6E00->Cos(v0->uYawAngle), v8); + v0->vVelocity.y = fixpoint_sub0(stru_5C6E00->Sin(v0->uYawAngle), v8); if ( uIsFlying ) { - v14 = stru_5C6E00->Sin(v0->uPitchAngle); - v69 = v14; - v15 = v14 * (signed __int64)v8; - v73 = v15 >> 16; - v0->vVelocity.z = WORD1(v15); + v0->vVelocity.z = fixpoint_sub0(stru_5C6E00->Sin(v0->uPitchAngle), v8); } //v7 = v68; } else { - v73 = v0->vVelocity.x; - v69 = 55000; - v73 = (unsigned __int64)(55000i64 * v73) >> 16; - v0->vVelocity.x = v73; - v73 = v0->vVelocity.y; - v73 = (unsigned __int64)((signed int)v69 * (signed __int64)v73) >> 16; - v0->vVelocity.y = v73; + v0->vVelocity.x = fixpoint_sub0(55000, v0->vVelocity.x); + v0->vVelocity.y = fixpoint_sub0(55000, v0->vVelocity.y); if ( uIsFlying ) { - v69 = 55000; - v73 = v0->vVelocity.z; - v73 = (unsigned __int64)(55000i64 * v73) >> 16; - v0->vVelocity.z = v73; + v0->vVelocity.z = fixpoint_sub0(55000, v0->vVelocity.z); } } if ( v0->vPosition.z < v5 ) @@ -1045,24 +1022,18 @@ { if ( v70 && !uIsAboveFloor && v67 ) { - v18 = v0->vPosition.y; - v19 = v0->vPosition.x; v0->vPosition.z = v5; - ODM_GetTerrainNormalAt(v19, v18, &v62); + ODM_GetTerrainNormalAt(v0->vPosition.x, v0->vPosition.y, &v62); v20 = GetGravityStrength(); - v21 = v62.y; - v22 = v62.z; - v23 = v62.y * v0->vVelocity.y; + //v21 = v62.y; + //v22 = v62.z; + //v23 = v62.y * v0->vVelocity.y; v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * v20; - v73 = abs(v62.x * v0->vVelocity.x + v22 * v0->vVelocity.z + v23) >> 16; - v72b = v21; - v0->vVelocity.x += (unsigned int)(v73 * v62.x) >> 16; - v72b = (unsigned __int64)(v73 * (signed __int64)v72b) >> 16; - v24 = v72b; - v72b = v22; - v0->vVelocity.y += v24; - v72b = (unsigned __int64)(v73 * (signed __int64)v72b) >> 16; - v0->vVelocity.z += v72b; + int v73 = abs(v62.x * v0->vVelocity.x + v62.z * v0->vVelocity.z + v62.y * v0->vVelocity.y) >> 16; + //v72b = v21; + v0->vVelocity.x += fixpoint_sub0(v73, v62.x); + v0->vVelocity.y += fixpoint_sub0(v73, v62.y); + v0->vVelocity.z += fixpoint_sub0(v73, v62.z); //v17 = 0; } } @@ -1090,28 +1061,28 @@ v26 = 40; else v26 = v0->uActorRadius; - v27 = v0->uActorHeight; + stru_721530.field_84 = -1; - stru_721530.field_8 = v26; + stru_721530.field_8_radius = v26; stru_721530.prolly_normal_d = v26; - stru_721530.field_C = v27; + stru_721530.height = v0->uActorHeight; stru_721530.field_70 = 0; v69 = 0; while ( 1 ) { - stru_721530.field_34.x = v0->vPosition.x; - stru_721530.normal.x = stru_721530.field_34.x; - stru_721530.field_34.y = v0->vPosition.y; - stru_721530.normal.y = stru_721530.field_34.y; + stru_721530.position.x = v0->vPosition.x; + stru_721530.normal.x = stru_721530.position.x; + stru_721530.position.y = v0->vPosition.y; + stru_721530.normal.y = stru_721530.position.y; v28 = v0->vPosition.z; stru_721530.normal.z = v28 + v26 + 1; - stru_721530.field_34.z = v28 - v26 + stru_721530.field_C - 1; - if ( stru_721530.field_34.z < stru_721530.normal.z ) - stru_721530.field_34.z = v28 + v26 + 1; - stru_721530.field_1C = v0->vVelocity.x; + stru_721530.position.z = v28 - v26 + stru_721530.height - 1; + if ( stru_721530.position.z < stru_721530.normal.z ) + stru_721530.position.z = v28 + v26 + 1; + stru_721530.velocity.x = v0->vVelocity.x; stru_721530.uSectorID = 0; - stru_721530.field_20 = v0->vVelocity.y; - stru_721530.field_24 = v0->vVelocity.z; + stru_721530.velocity.y = v0->vVelocity.y; + stru_721530.velocity.z = v0->vVelocity.z; if ( stru_721530._47050A(0) ) break; _46E889_collide_against_bmodels(1u); @@ -1129,11 +1100,10 @@ } v71 = i > 1; if ( stru_721530.field_7C < stru_721530.field_6C ) - v70 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v70 = fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); //v34 = 0; v35 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; - v36 = ODM_GetFloorLevel( - stru_721530.normal2.x, + v36 = ODM_GetFloorLevel(stru_721530.normal2.x, stru_721530.normal2.y, stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, v0->uActorHeight, @@ -1163,13 +1133,13 @@ v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; break; } - v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16; - v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; - v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16; - v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + //v72b = fixpoint_sub0(stru_721530.field_7C, stru_721530.field_58.x); + v0->vPosition.x += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + //v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + v0->vPosition.y += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + //v72b = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; + v0->vPosition.z += fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); v38 = stru_721530.uFaceID; - v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16; stru_721530.field_70 += stru_721530.field_7C; v39 = PID_ID(v38); switch ( PID_TYPE(v38) ) @@ -1190,7 +1160,7 @@ Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0); } } - else if ( v71 != 0 ) + else if ( v71 ) { Actor::AI_StandOrBored(v75, 4, 0, (AIDirection *)0); } @@ -1225,20 +1195,14 @@ v48 = stru_5C6E00->Atan2( v0->vPosition.x - pLevelDecorations[v39].vPosition.x, v0->vPosition.y - pLevelDecorations[v39].vPosition.y); - v71 = stru_5C6E00->Cos(v48); - v70 = (unsigned __int64)(v71 * (signed __int64)v47) >> 16; v49 = v48; - v0->vVelocity.x = (unsigned int)(v71 * v47) >> 16; - v50 = stru_5C6E00->Sin(v48); - v71 = v50; - v51 = v50 * (signed __int64)v47; - v70 = v51 >> 16; - v0->vVelocity.y = WORD1(v51); + v0->vVelocity.x = fixpoint_sub0(stru_5C6E00->Cos(v48), v47); + v0->vVelocity.y = fixpoint_sub0(stru_5C6E00->Sin(v48), v47); break; case OBJECT_BModel: v40 = &pOutdoor->pBModels[v38 >> 9]; v41 = &v40->pFaces[v39 & 0x3F]; - if ( !(BYTE3(v41->uAttributes) & 0x20) ) + if ( !(v41->uAttributes & 0x20000000) ) { v42 = v41->uPolygonType; if ( v42 == 3 ) @@ -1257,17 +1221,12 @@ { v72b = abs(v41->pFacePlane.vNormal.y * v0->vVelocity.y + v41->pFacePlane.vNormal.z * v0->vVelocity.z + v41->pFacePlane.vNormal.x * v0->vVelocity.x) >> 16; - if ( stru_721530.field_64 >> 3 > v72b ) - v72b = stru_721530.field_64 >> 3; - v73 = v41->pFacePlane.vNormal.x; - v73 = (unsigned __int64)(v72b * (signed __int64)v73) >> 16; - v71 = v41->pFacePlane.vNormal.y; - v71 = (unsigned __int64)(v72b * (signed __int64)v71) >> 16; - v70 = v41->pFacePlane.vNormal.z; - v70 = (unsigned __int64)(v72b * (signed __int64)(signed int)v70) >> 16; - v0->vVelocity.x += v73; - v0->vVelocity.y += v71; - v0->vVelocity.z += v70; + if ( (stru_721530.speed >> 3) > v72b ) + v72b = stru_721530.speed >> 3; + + v0->vVelocity.x += fixpoint_sub0(v72b, v41->pFacePlane.vNormal.x); + v0->vVelocity.y += fixpoint_sub0(v72b, v41->pFacePlane.vNormal.y); + v0->vVelocity.z += fixpoint_sub0(v72b, v41->pFacePlane.vNormal.z); if ( v42 != 4 ) { v45 = v0->vPosition.z; @@ -1288,20 +1247,12 @@ } break; } - v70 = v0->vVelocity.x; - v71 = 58500; - v70 = (unsigned __int64)(58500i64 * (signed int)v70) >> 16; - v0->vVelocity.x = v70; - v70 = v0->vVelocity.y; - v70 = (unsigned __int64)(v71 * (signed __int64)(signed int)v70) >> 16; - v71 = 58500; - v0->vVelocity.y = v70; - v70 = v0->vVelocity.z; - v70 = (unsigned __int64)(v71 * (signed __int64)(signed int)v70) >> 16; + + v0->vVelocity.x = fixpoint_sub0(58500, v0->vVelocity.x); + v0->vVelocity.y = fixpoint_sub0(58500, v0->vVelocity.y); + v0->vVelocity.z = fixpoint_sub0(58500, v0->vVelocity.z); + ++v69; - //v54 = v69 < 100; - //v10 = (v69 - 100) < 0; - v0->vVelocity.z = v70; if ( v69 >= 100 ) break; v26 = stru_721530.prolly_normal_d; @@ -1368,8 +1319,8 @@ //do //{ //LOWORD(v0) = item->uAttributes; - if (item->uAttributes & 0x40) - item->uAttributes &= 0xFFBF; + if (item->uAttributes & OBJECT_40) + item->uAttributes &= ~OBJECT_40; else { //v3 = item->uObjectDescID; @@ -1639,10 +1590,10 @@ if (!pParty->FeatherFallActive()) { bFeatherFall = false; - if (!pParty->pPlayers[0].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) && // grants feather fall - !pParty->pPlayers[1].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) && - !pParty->pPlayers[2].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY) && - !pParty->pPlayers[3].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY)) + if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall + !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && + !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && + !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) { fall_start = pParty->uFallStartY; } @@ -1748,37 +1699,37 @@ break; case PARTY_StrafeLeft: - v2 -= (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16; - v1 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16; + v2 -= fixpoint_sub0(stru_5C6E00->Sin(angle), v81 * fWalkSpeedMultiplier / 2); + v1 += fixpoint_sub0(stru_5C6E00->Cos(angle), v81 * fWalkSpeedMultiplier / 2); v78 = 1; break; case PARTY_StrafeRight: - v2 += (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16; - v1 -= (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16; + v2 += fixpoint_sub0(stru_5C6E00->Sin(angle), v81 * fWalkSpeedMultiplier / 2); + v1 -= fixpoint_sub0(stru_5C6E00->Cos(angle), v81 * fWalkSpeedMultiplier / 2); v78 = 1; break; case PARTY_WalkForward: - v2 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)(5 * (double)v81 * fWalkSpeedMultiplier)) >> 16; - v1 += (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)(5 * (double)v81 * fWalkSpeedMultiplier)) >> 16; + v2 += fixpoint_sub0(stru_5C6E00->Cos(angle), 5 * v81 * fWalkSpeedMultiplier); + v1 += fixpoint_sub0(stru_5C6E00->Sin(angle), 5 * v81 * fWalkSpeedMultiplier); v78 = 1; break; case PARTY_WalkBackward: - v2 -= (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fBackwardWalkSpeedMultiplier)) >> 16; - v1 -= (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fBackwardWalkSpeedMultiplier)) >> 16; + v2 -= fixpoint_sub0(stru_5C6E00->Cos(angle), v81 * fBackwardWalkSpeedMultiplier); + v1 -= fixpoint_sub0(stru_5C6E00->Sin(angle), v81 * fBackwardWalkSpeedMultiplier); v78 = 1; break; case PARTY_RunForward: - v2 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)((double)v81 * fWalkSpeedMultiplier))) >> 16; - v1 += (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(2 * (unsigned __int64)(signed __int64)((double)v81 * fWalkSpeedMultiplier))) >> 16; + v2 += fixpoint_sub0(stru_5C6E00->Cos(angle), 2 * v81 * fWalkSpeedMultiplier); + v1 += fixpoint_sub0(stru_5C6E00->Sin(angle), 2 * v81 * fWalkSpeedMultiplier); v72 = 1; break; case PARTY_RunBackward: //v32 = stru_5C6E00->SinCos(angle); //v33 = (double)v81; //v88 = (double)v81; - v2 -= (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fBackwardWalkSpeedMultiplier)) >> 16; + v2 -= fixpoint_sub0(stru_5C6E00->Cos(angle), v81 * fBackwardWalkSpeedMultiplier); //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); - v1 -= (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fBackwardWalkSpeedMultiplier)) >> 16; + v1 -= fixpoint_sub0(stru_5C6E00->Sin(angle), v81 * fBackwardWalkSpeedMultiplier); v72 = 1; break; case PARTY_LookUp: @@ -1855,23 +1806,23 @@ } stru_721530.field_84 = -1; stru_721530.field_70 = 0; - stru_721530.prolly_normal_d = pParty->field_14; - stru_721530.field_8 = pParty->field_14 >> 1; + stru_721530.prolly_normal_d = pParty->field_14_radius; + stru_721530.field_8_radius = pParty->field_14_radius / 2; auto v83 = 0; stru_721530.field_0 = 1; - stru_721530.field_C = pParty->uPartyHeight - 32; + stru_721530.height = pParty->uPartyHeight - 32; while ( 1 ) { new_party_z = party_z; - stru_721530.field_34.x = new_party_x; + stru_721530.position.x = new_party_x; stru_721530.normal.x = new_party_x; - stru_721530.field_1C = v2; - stru_721530.field_34.y = new_party_y; + stru_721530.velocity.x = v2; + stru_721530.position.y = new_party_y; stru_721530.normal.y = new_party_y; - stru_721530.field_20 = v1; + stru_721530.velocity.y = v1; stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; - stru_721530.field_34.z = stru_721530.field_C + party_z + 1; - stru_721530.field_24 = pParty->uFallSpeed; + stru_721530.position.z = stru_721530.height + party_z + 1; + stru_721530.velocity.z = pParty->uFallSpeed; stru_721530.uSectorID = uSectorID; v38 = 0; if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 3 ) @@ -1898,9 +1849,9 @@ } else { - v39 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16) + new_party_x; - uSectorID = new_party_y + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16); - v40 = new_party_z + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16); + v39 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16) + new_party_x; + uSectorID = new_party_y + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16); + v40 = new_party_z + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16); } v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); if ( v42 == -30000 || v42 - new_party_z > 128 ) @@ -1912,12 +1863,12 @@ new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; break; } - new_party_x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; - new_party_y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; + new_party_x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; + new_party_y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; v43 = stru_721530.uFaceID; uSectorID = stru_721530.uSectorID; stru_721530.field_70 += stru_721530.field_7C; - auto v87 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16) + new_party_z; + auto v87 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16) + new_party_z; if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) { if ( SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) >= 0 @@ -1964,8 +1915,8 @@ if ( !v47 ) { v80 = abs(v1 * v44->pFacePlane_old.vNormal.y + v46 + v2 * v48) >> 16; - if ( stru_721530.field_64 >> 3 > v80 ) - v80 = stru_721530.field_64 >> 3; + if ((stru_721530.speed >> 3) > v80 ) + v80 = stru_721530.speed >> 3; v50 = (unsigned __int64)(v80 * (signed __int64)v44->pFacePlane_old.vNormal.x) >> 16; v81 = v44->pFacePlane_old.vNormal.y; v81 = (unsigned __int64)(v80 * (signed __int64)v81) >> 16; @@ -1992,8 +1943,8 @@ else { v80 = abs(v1 * v44->pFacePlane_old.vNormal.y + v46 + v2 * v48) >> 16; - if ( stru_721530.field_64 >> 3 > v80 ) - v80 = stru_721530.field_64 >> 3; + if ((stru_721530.speed >> 3) > v80 ) + v80 = stru_721530.speed >> 3; v49 = (unsigned __int64)(v80 * (signed __int64)v44->pFacePlane_old.vNormal.x) >> 16; v81 = v44->pFacePlane_old.vNormal.y; v81 = (unsigned __int64)(v80 * (signed __int64)v81) >> 16; @@ -2217,7 +2168,7 @@ { bFeatherFall = 0; for (int i = 0; i < 4; ++i) - if (pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, EQIUP_ANY)) // seems like flying boots + if (pParty->pPlayers[i].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) // seems like flying boots { bFeatherFall = 1; break; @@ -2708,22 +2659,22 @@ } stru_721530.field_84 = -1; stru_721530.field_70 = 0; - stru_721530.prolly_normal_d = pParty->field_14; - stru_721530.field_8 = pParty->field_14 >> 1; + stru_721530.prolly_normal_d = pParty->field_14_radius; + stru_721530.field_8_radius = pParty->field_14_radius >> 1; v126 = 0; stru_721530.field_0 = 1; - stru_721530.field_C = pParty->uPartyHeight - 32; + stru_721530.height = pParty->uPartyHeight - 32; do { - stru_721530.field_34.x = pX; + stru_721530.position.x = pX; stru_721530.normal.x = pX; - stru_721530.field_1C = v2; - stru_721530.field_34.y = pY; + stru_721530.velocity.x = v2; + stru_721530.position.y = pY; stru_721530.normal.y = pY; stru_721530.normal.z = stru_721530.prolly_normal_d + pZ + 1; - stru_721530.field_34.z = stru_721530.field_C + pZ + 1; - stru_721530.field_20 = v128; - stru_721530.field_24 = pParty->uFallSpeed; + stru_721530.position.z = stru_721530.height + pZ + 1; + stru_721530.velocity.y = v128; + stru_721530.velocity.z = pParty->uFallSpeed; v36 = 0; stru_721530.uSectorID = 0; if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 3 ) @@ -2745,10 +2696,10 @@ } else { - _angle_x = pX + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16); - _angle_y = pY + ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16); - pModel = (BSPModel *)((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16); - v40 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16) + pZ; + _angle_x = pX + fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.x); + _angle_y = pY + fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.y); + pModel = (BSPModel *)fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z); + v40 = fixpoint_sub0(stru_721530.field_7C, stru_721530.direction.z) + pZ; } v122 = v40; ODM_GetFloorLevel(_angle_x, _angle_y, v40, pParty->uPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); @@ -2884,8 +2835,8 @@ if ( !v129 && (pODMFace->uPolygonType != POLYGON_InBetweenFloorAndWall || v119) )// { v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + pParty->uFallSpeed * v52 + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; - if ( stru_721530.field_64 >> 3 > v118 ) - v118 = stru_721530.field_64 >> 3; + if ((stru_721530.speed >> 3) > v118 ) + v118 = stru_721530.speed >> 3; v129 = (unsigned __int64)(v118 * (signed __int64)pODMFace->pFacePlane.vNormal.x) >> 16; _walk_speed = (unsigned __int64)(v118 * (signed __int64)pODMFace->pFacePlane.vNormal.y) >> 16; v54 = 0; @@ -2926,8 +2877,8 @@ continue; } v118 = abs(v128 * pODMFace->pFacePlane.vNormal.y + pParty->uFallSpeed * v52 + v2 * pODMFace->pFacePlane.vNormal.x) >> 16; - if ( stru_721530.field_64 >> 3 > v118 ) - v118 = stru_721530.field_64 >> 3; + if ((stru_721530.speed >> 3) > v118 ) + v118 = stru_721530.speed >> 3; v122 = pODMFace->pFacePlane.vNormal.x; v122 = (unsigned __int64)(v118 * (signed __int64)(signed int)v122) >> 16; pModel = (BSPModel *)pODMFace->pFacePlane.vNormal.y; @@ -4856,7 +4807,7 @@ v7 = v3; v8 = ptr_38; sTextureDeltaV = v2->sTextureDeltaV; - v8->_48616B(v4, v7, 0, 0, v5, v6); + v8->_48616B_frustum_odm(v4, v7, 0, 0, v5, v6); return 1; } @@ -5377,7 +5328,7 @@ (pOutdoorCamera->shading_dist_mist * -sin(pIndoorCamera->sRotationX * 0.003066406352445483) - pIndoorCamera->pos.z);//61 / 184 / 310 pSkyPolygon.Create_48607B(&stru_8019C8); - pSkyPolygon.ptr_38->Inverse_sky_48694B();//maybe creating skydome( ) + pSkyPolygon.ptr_38->_48694B_frustum_sky();//maybe creating skydome( ) pSkyPolygon.uTileBitmapID = pOutdoor->uSky_TextureID;// pSkyPolygon.pTexture = (Texture *)(pOutdoor->uSky_TextureID != -1 ? &pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID] : 0);// if (pOutdoor->uSky_TextureID == -1) @@ -5940,23 +5891,10 @@ } -//----- (00481EB7) -------------------------------------------------------- -void ResetPolygons() -{ - for (auto i = 0; i < pOutdoorCamera->uNumPolygons; ++i) - { - array_77EC08[i].prolly_head = nullptr; - array_77EC08[i].prolly_tail = nullptr; - - array_77EC08[i].flags = 0; - array_77EC08[i].field_32 = 0; - } -} - //----- (00481ED9) -------------------------------------------------------- void sub_481ED9_MessWithOutdoorCamera() { - stru_8019C8._48616B(65536, 0, 0, 0, 65536, 0); + stru_8019C8._48616B_frustum_odm(65536, 0, 0, 0, 65536, 0); pOutdoorCamera->uNumPolygons = 0; pOutdoorCamera->uNumEdges = 0; pOutdoorCamera->uNumSpans = 0; @@ -6027,7 +5965,7 @@ int y_min = min(y1, min(y2, y3)), y_max = max(y1, max(y2, y3)); - return y_max - y_min > 512; + return (y_max - y_min) > 512; /*if ( y1 >= y2 ) { @@ -6179,126 +6117,109 @@ } //----- (0048616B) -------------------------------------------------------- -int stru149::_48616B(int a2, int a3, int a4, int a5, int a6, int a7) +void stru149::_48616B_frustum_odm(int a2, int a3, int a4, int a5, int a6, int a7) { int v7; // ebx@1 - int v8; // esi@1 + //int v8; // esi@1 int v9; // edi@1 - int v10; // eax@1 + //int v10; // eax@1 int v11; // edx@1 - int v12; // esi@2 - int v13; // eax@2 - int v14; // ST10_4@3 - int v15; // esi@3 - int v16; // eax@5 + //int v12; // esi@2 + //int v13; // eax@2 + //int v14; // ST10_4@3 + //int v15; // esi@3 + //int v16; // eax@5 int v17; // ST0C_4@6 - int v18; // eax@8 + //int v18; // eax@8 int v19; // ST0C_4@9 - int v20; // eax@10 - int v21; // edx@10 - int v22; // eax@10 - int result; // eax@10 + //int v20; // eax@10 + //int v21; // edx@10 + //int v22; // eax@10 + //int result; // eax@10 int v24; // [sp+14h] [bp-14h]@1 int v25; // [sp+18h] [bp-10h]@1 - int v26; // [sp+1Ch] [bp-Ch]@1 + //int v26; // [sp+1Ch] [bp-Ch]@1 int v27; // [sp+24h] [bp-4h]@1 - int v28; // [sp+30h] [bp+8h]@10 - int v29; // [sp+3Ch] [bp+14h]@10 + //int v28; // [sp+30h] [bp+8h]@10 + //int v29; // [sp+3Ch] [bp+14h]@10 v25 = pOutdoorCamera->camera_rotation_x_int_cosine; v7 = pOutdoorCamera->camera_rotation_y_int_sine; v27 = pOutdoorCamera->camera_rotation_x_int_sine; - v8 = -pIndoorCamera->pos.y; + //v8 = -pIndoorCamera->pos.y; v9 = pOutdoorCamera->camera_rotation_y_int_cosine; - v26 = -pIndoorCamera->pos.z; - v24 = -pIndoorCamera->pos.x; - v10 = pOutdoorCamera->camera_rotation_y_int_cosine * -pIndoorCamera->pos.x; - v11 = v10 + pOutdoorCamera->camera_rotation_y_int_sine * -pIndoorCamera->pos.y; + //v26 = -pIndoorCamera->pos.z; + v11 = pOutdoorCamera->camera_rotation_y_int_cosine * -pIndoorCamera->pos.x + pOutdoorCamera->camera_rotation_y_int_sine * -pIndoorCamera->pos.y; + v24 = pOutdoorCamera->camera_rotation_y_int_cosine * -pIndoorCamera->pos.y - pOutdoorCamera->camera_rotation_y_int_sine * -pIndoorCamera->pos.x; if ( pIndoorCamera->sRotationX ) { - v14 = v10 + pOutdoorCamera->camera_rotation_y_int_sine * -pIndoorCamera->pos.y; - v15 = pOutdoorCamera->camera_rotation_y_int_cosine * v8 - pOutdoorCamera->camera_rotation_y_int_sine * v24; - this->field_0_party_dir_x = ((unsigned __int64)(v11 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - + ((unsigned __int64)(-65536 - * pIndoorCamera->pos.z - * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); - this->field_4_party_dir_y = v15; - v12 = v25; - v13 = ((unsigned __int64)((v26 << 16) * (signed __int64)v25) >> 16) - - ((unsigned __int64)(v14 * (signed __int64)v27) >> 16); + this->field_0_party_dir_x = fixpoint_sub0(v11, pOutdoorCamera->camera_rotation_x_int_cosine) + + fixpoint_sub0((-pIndoorCamera->pos.z) << 16, pOutdoorCamera->camera_rotation_x_int_sine); + this->field_4_party_dir_y = v24; + this->field_8_party_dir_z = fixpoint_sub0((-pIndoorCamera->pos.z) << 16, v25) - fixpoint_sub0(v11, v27); } else { - this->field_4_party_dir_y = pOutdoorCamera->camera_rotation_y_int_cosine * v8 - pOutdoorCamera->camera_rotation_y_int_sine * v24; - v12 = v25; this->field_0_party_dir_x = v11; - v13 = v26 << 16; - } - this->field_8 = v13; - if ( pIndoorCamera->sRotationX ) - { - v17 = ((unsigned __int64)(a2 * (signed __int64)v9) >> 16) + ((unsigned __int64)(a3 * (signed __int64)v7) >> 16); - this->field_C = ((unsigned __int64)(v17 * (signed __int64)v12) >> 16) - + ((unsigned __int64)(a4 * (signed __int64)v27) >> 16); - this->field_10 = ((unsigned __int64)(a3 * (signed __int64)v9) >> 16) - - ((unsigned __int64)(a2 * (signed __int64)v7) >> 16); - v16 = ((unsigned __int64)(a4 * (signed __int64)v12) >> 16) - ((unsigned __int64)(v17 * (signed __int64)v27) >> 16); + this->field_4_party_dir_y = v24; + this->field_8_party_dir_z = (-pIndoorCamera->pos.z) << 16; + } + + if (pIndoorCamera->sRotationX) + { + v17 = fixpoint_sub0(a2, v9) + fixpoint_sub0(a3, v7); + + this->field_C = fixpoint_sub0(v17, v25) + fixpoint_sub0(a4, v27); + this->field_10 = fixpoint_sub0(a3, v9) - fixpoint_sub0(a2, v7); + this->field_14 = fixpoint_sub0(a4, v25) - fixpoint_sub0(v17, v27); } else { - this->field_C = ((unsigned __int64)(a2 * (signed __int64)v9) >> 16) - + ((unsigned __int64)(a3 * (signed __int64)v7) >> 16); - this->field_10 = ((unsigned __int64)(a3 * (signed __int64)v9) >> 16) - - ((unsigned __int64)(a2 * (signed __int64)v7) >> 16); - v16 = a4; - } - this->field_14 = v16; - if ( pIndoorCamera->sRotationX ) - { - v19 = ((unsigned __int64)(a5 * (signed __int64)v9) >> 16) + ((unsigned __int64)(a6 * (signed __int64)v7) >> 16); - this->field_18 = ((unsigned __int64)(v19 * (signed __int64)v12) >> 16) - + ((unsigned __int64)(a7 * (signed __int64)v27) >> 16); - this->field_1C = ((unsigned __int64)(a6 * (signed __int64)v9) >> 16) - - ((unsigned __int64)(a5 * (signed __int64)v7) >> 16); - v18 = ((unsigned __int64)(a7 * (signed __int64)v12) >> 16) - ((unsigned __int64)(v19 * (signed __int64)v27) >> 16); + this->field_C = fixpoint_sub0(a2, v9) + fixpoint_sub0(a3, v7); + this->field_10 = fixpoint_sub0(a3, v9) - fixpoint_sub0(a2, v7); + this->field_14 = a4; + } + + if (pIndoorCamera->sRotationX) + { + v19 = fixpoint_sub0(a5, v9) + fixpoint_sub0(a6, v7); + + this->field_18 = fixpoint_sub0(v19, v25) + fixpoint_sub0(a7, v27); + this->field_1C = fixpoint_sub0(a6, v9) - fixpoint_sub0(a5, v7); + this->field_20 = fixpoint_sub0(a7, v25) - fixpoint_sub0(v19, v27); } else { - this->field_18 = ((unsigned __int64)(a5 * (signed __int64)v9) >> 16) - + ((unsigned __int64)(a6 * (signed __int64)v7) >> 16); - this->field_1C = ((unsigned __int64)(a6 * (signed __int64)v9) >> 16) - - ((unsigned __int64)(a5 * (signed __int64)v7) >> 16); - v18 = a7; - } + this->field_18 = fixpoint_sub0(a5, v9) + fixpoint_sub0(a6, v7); + this->field_1C = fixpoint_sub0(a6, v9) - fixpoint_sub0(a5, v7); + this->field_20 = a7; + } + this->field_18 = -this->field_18; this->field_1C = -this->field_1C; - this->field_20 = v18; - v20 = this->field_C; this->field_20 = -this->field_20; - v21 = ((unsigned __int64)(v20 * (signed __int64)this->field_0_party_dir_x) >> 16) - + ((unsigned __int64)(this->field_10 * (signed __int64)this->field_4_party_dir_y) >> 16) - + ((unsigned __int64)(this->field_14 * (signed __int64)this->field_8) >> 16); - v28 = this->field_18; - v22 = this->field_0_party_dir_x; - this->field_24 = v21; - v29 = (unsigned __int64)(v28 * (signed __int64)v22) >> 16; - result = (unsigned __int64)(this->field_1C * (signed __int64)this->field_4_party_dir_y) >> 16; - this->field_28 = v29 + result + ((unsigned __int64)(this->field_20 * (signed __int64)this->field_8) >> 16); - return result; + + this->field_24 = fixpoint_dot(this->field_C, this->field_0_party_dir_x, + this->field_10, this->field_4_party_dir_y, + this->field_14, this->field_8_party_dir_z); + this->field_28 = fixpoint_dot(this->field_18, this->field_0_party_dir_x, + this->field_1C, this->field_4_party_dir_y, + this->field_20, this->field_8_party_dir_z); } //----- (0048694B) -------------------------------------------------------- -void stru149::Inverse_sky_48694B() +void stru149::_48694B_frustum_sky() { this->field_18 = -this->field_18; this->field_1C = -this->field_1C; this->field_20 = -this->field_20; - this->field_24 = ((unsigned __int64)(this->field_C * (signed __int64)this->field_0_party_dir_x) >> 16) - + ((unsigned __int64)(this->field_10 * (signed __int64)this->field_4_party_dir_y) >> 16) - + ((unsigned __int64)(this->field_14 * (signed __int64)this->field_8) >> 16); - this->field_28 = ((unsigned __int64)(this->field_18 * (signed __int64)this->field_0_party_dir_x) >> 16) - + ((unsigned __int64)(this->field_1C * (signed __int64)this->field_4_party_dir_y) >> 16) - + ((unsigned __int64)(this->field_20 * (signed __int64)this->field_8) >> 16); + + this->field_24 = fixpoint_dot(this->field_C, this->field_0_party_dir_x, + this->field_10, this->field_4_party_dir_y, + this->field_14, this->field_8_party_dir_z); + this->field_28 = fixpoint_dot(this->field_18, this->field_0_party_dir_x, + this->field_1C, this->field_4_party_dir_y, + this->field_20, this->field_8_party_dir_z); } //----- (0044100D) -------------------------------------------------------- @@ -6648,10 +6569,7 @@ uLevelStrNumStrings = string_num - 1; if ( max_string_length > 800 ) - { - sprintf(Args, "MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", max_string_length+1); - Abortf(Args); - } + Error("MAX_EVENT_TEXT_LENGTH needs to be increased to %lu", max_string_length+1); if ( uLevelStrNumStrings > 0 ) { @@ -6846,10 +6764,10 @@ char pContainerName[120]; // [sp+8h] [bp-98h]@1 sprintf(pContainerName, "%s.evt", pLevelName); - uLevelEVT_Size = LoadEventsToBuffer(pContainerName, pLevelEVT.data(), 0x2400u); + uLevelEVT_Size = LoadEventsToBuffer(pContainerName, pLevelEVT.data(), 9216); sprintf(pContainerName, "%s.str", pLevelName); - uLevelStrFileSize = LoadEventsToBuffer(pContainerName, pLevelStr.data(), 0x2400u); + uLevelStrFileSize = LoadEventsToBuffer(pContainerName, pLevelStr.data(), 9216); if (uLevelStrFileSize) LoadLevel_InitializeLevelStr(); } @@ -6918,7 +6836,7 @@ v12 = v11->sCogTriggeredID; if ( v12 ) { - if ( !(BYTE2(v11->uAttributes) & 0x10) ) + if ( !(v11->uAttributes & 0x100000) ) { v13 = GetEventHintString(v12); v14 = v13; @@ -6985,7 +6903,7 @@ } //----- (004452BB) -------------------------------------------------------- -void sub_4452BB() +void sub_4452BB() { pGUIWindow2->Release(); pGUIWindow2 = 0; @@ -7466,7 +7384,7 @@ if ( v10 ) { v11 = uNumActors; - SpawnEncounter((MapInfo *)&pMapStats->pInfos[v10], &v16, 0, count, 0); + SpawnEncounter(&pMapStats->pInfos[v10], &v16, 0, count, 0); memcpy(&v15, Actor::GetDirectionInfo(PID(OBJECT_Actor, v11), 4u, &a3, 1), sizeof(v15)); v12 = v11; if ( (signed int)v11 < (signed int)uNumActors ) @@ -7482,7 +7400,6 @@ } } -// 4EE088: using guessed type __int16 word_4EE088_sound_ids[]; //----- (0044987B) -------------------------------------------------------- void sub_44987B(const char *pMapName, MapStartPoint start_point) @@ -7523,6 +7440,8 @@ case MapStartPoint_South: v10 = "South Start"; break; case MapStartPoint_East: v10 = "East Start"; break; case MapStartPoint_West: v10 = "West Start"; break; + default: + Error("Invalid enum value: %u", point); } strcpy(pName, v10); @@ -7595,7 +7514,7 @@ unsigned int v7; // edx@18 signed int v8; // esi@19 int v9; // eax@19 - char Args; // [sp+Ch] [bp-78h]@6 + //char Args; // [sp+Ch] [bp-78h]@6 LOWORD(v2) = LOWORD(pIndoor->pDoors); v3 = a2; @@ -7613,8 +7532,7 @@ while ( v4 < 200 ); if ( v4 >= 200 ) { - sprintf(&Args, "Unable to find Door ID: %i!", uDoorID); - Abortf(&Args); + Error("Unable to find Door ID: %i!", uDoorID); } v6 = &pIndoor->pDoors[v4]; if ( v3 == 2 ) @@ -7699,14 +7617,11 @@ //----- (0044C175) -------------------------------------------------------- void ShowStatusBarString( const char *pString, unsigned int uNumSeconds ) - { - unsigned int v2; // esi@1 - int i; // eax@1 - - v2 = uNumSeconds; +{ strcpy(GameUI_Footer_TimedString.data(), pString); - GameUI_Footer_TimeLeft = 1000 * v2 + GetTickCount(); - for ( i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); + GameUI_Footer_TimeLeft = 1000 * uNumSeconds + GetTickCount(); + + for (int i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()); i > 450; i = pFontLucida->GetLineWidth(GameUI_Footer_TimedString.data()) ) GameUI_Footer_TimedString[strlen(GameUI_Footer_TimedString.data()) - 1] = 0; @@ -7716,7 +7631,7 @@ void ShowNothingHereStatus() { if ( !GameUI_Footer_TimeLeft ) - ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here + ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2);// Nothing here } //----- (0044C28B) -------------------------------------------------------- @@ -7766,23 +7681,18 @@ } //----- (0040261D) -------------------------------------------------------- -int stru298::Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8) +void stru298::Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8) { - int result; // eax@1 - - result = this->count; - if ( this->count < 100 ) - { - this->pIDs[result] = uID; - this->pXs[this->count] = x; - this->pYs[this->count] = y; - this->pZs[this->count] = z; - this->field_324[this->count] = a3; - this->field_3EC[this->count] = a8; - result = this->count; - this->field_450[this->count++] = a7; - } - return result; + if (count < 100) + { + pIDs[count] = uID; + pXs[count] = x; + pYs[count] = y; + pZs[count] = z; + field_324[count] = a3; + field_3EC[count] = a8; + field_450[count++] = a7; + } } //----- (00402CAE) --------------------------------------------------------
--- a/mm7_4.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/mm7_4.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Texture.h" #include "mm7_data.h" #include "VideoPlayer.h" @@ -360,16 +358,15 @@ v16 = v4 - stru_721530.normal.x; v15 = v5 - stru_721530.normal.y; v8 = stru_721530.prolly_normal_d + v3; - v17 = ((v4 - stru_721530.normal.x) * stru_721530.field_58.y - - (v5 - stru_721530.normal.y) * stru_721530.field_58.x) >> 16; + v17 = ((v4 - stru_721530.normal.x) * stru_721530.direction.y + - (v5 - stru_721530.normal.y) * stru_721530.direction.x) >> 16; if ( abs(v17) <= stru_721530.prolly_normal_d + v3 ) { - v9 = (v16 * stru_721530.field_58.x + v15 * stru_721530.field_58.y) >> 16; + v9 = (v16 * stru_721530.direction.x + v15 * stru_721530.direction.y) >> 16; if ( v9 > 0 ) { v10 = v1->vPosition.z; - v11 = stru_721530.normal.z - + ((unsigned __int64)(stru_721530.field_58.z * (signed __int64)v9) >> 16); + v11 = stru_721530.normal.z + fixpoint_sub0(stru_721530.direction.z, v9); if ( v11 >= v10 ) { if ( v11 <= v18 + v10 ) @@ -1558,7 +1555,7 @@ v2 = fopen("data\\dpft.bin", "wb"); v3 = v2; if ( !v2 ) - Abortf("Unable to save dpft.bin!"); + Error("Unable to save dpft.bin"); fwrite(v1, 4u, 1u, v2); fwrite(v1->pFrames, 0xAu, v1->uNumFrames, v3); fclose(v3); @@ -1615,7 +1612,7 @@ v3 = fopen(Args, "r"); File = v3; if ( !v3 ) - Abortf("PlayerFrameTable::load - Unable to open file: %s.", Args); + Error("PlayerFrameTable::load - Unable to open file: %s.", Args); v4 = 0; v25 = 0; v26 = 1; @@ -1628,7 +1625,7 @@ if ( v24.uPropCount && *v24.pProperties[0] != 47 ) { if ( v24.uPropCount < 3 ) - Abortf("PlayerFrameTable::load, too few arguments, %s line %i.", Args, v26); + Error("PlayerFrameTable::load, too few arguments, %s line %i.", Args, v26); ++v25; } ++v26; @@ -1640,7 +1637,7 @@ v5 = pAllocator->AllocNamedChunk(v2->pFrames, 10 * v4, "P Frames"); v2->pFrames = (PlayerFrame *)v5; if ( !v5 ) - Abortf("PlayerFrameTable::load - Out of Memory!"); + Error("PlayerFrameTable::load - Out of Memory!"); v6 = File; v2->uNumFrames = 0; fseek(v6, 0, 0); @@ -2058,7 +2055,7 @@ if ( a5 == 3 ) { v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier); - if (a3->Broken()) + if (a3->IsBroken()) v29 = 1; sprintfex(a1, "%lu", v29); strcat(pTmpBuf2.data(), a1); @@ -2075,7 +2072,7 @@ if ( a5 == 6 ) { v29 = pPlayer->GetPriceSell(a3->GetValue(), p2DEvents[(signed int)a4 - 1].fPriceMultiplier) / 2; - if (a3->Broken()) + if (a3->IsBroken()) v29 = 1; if (!v29) v29 = 1; @@ -3661,7 +3658,7 @@ bool test; if ( (p2DEvents[_2da_idx - 1].uType != 4 || (signed int)item->uItemID < 740 || (signed int)item->uItemID > 771) - && ((signed int)item->uItemID >= 600 || (signed int)item->uItemID >= 529 && (signed int)item->uItemID <= 599) || item->Stolen()) + && ((signed int)item->uItemID >= 600 || (signed int)item->uItemID >= 529 && (signed int)item->uItemID <= 599) || item->IsStolen()) return 0; switch( p2DEvents[_2da_idx - 1].uType ) {
--- a/mm7_5.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/mm7_5.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -2,8 +2,6 @@ #define _CRT_SECURE_NO_WARNINGS #endif -#include <assert.h> - #include "Texture.h" #include "mm7_data.h" #include "VideoPlayer.h" @@ -3837,9 +3835,7 @@ } stru_50FE08.count = 0; } -// 50FE08: using guessed type stru298 stru_50FE08; -// 4D864C: using guessed type char byte_4D864C; //----- (0043A97E) -------------------------------------------------------- void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) @@ -4674,8 +4670,8 @@ int v21; // edi@20 signed int v22; // eax@22 signed __int64 v23; // qtt@22 - bool result; // eax@25 - int v25; // [sp+14h] [bp-8h]@14 + //bool result; // eax@25 + //int v25; // [sp+14h] [bp-8h]@14 int a4a; // [sp+28h] [bp+Ch]@2 signed int a5a; // [sp+2Ch] [bp+10h]@14 @@ -4725,23 +4721,24 @@ { if( dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a) { - if ( (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) - || (v25 = dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1], - LODWORD(v23) = v25 << 16, - HIDWORD(v23) = v25 >> 16, - dword_4F5BF4_xs[i + 1] - + ((signed int)(((unsigned __int64)(v23 - / (dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]) - * ((a3 - dword_4F5B24_ys[i + 1]) << 16)) >> 16) - + 32768) >> 16) >= a4a) ) - ++a5a; + if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a) + ++a5a; + else + { + v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16; + __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1]; + __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16; + + if (dword_4F5BF4_xs[i + 1] + ((((v23 / _a * _b) >> 16) + 32768) >> 16) >= a4a) + ++a5a; + } } } } - result = 1; + if ( a5a != 1 ) - result = 0; - return result; + return false; + return true; }
--- a/mm7_6.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/mm7_6.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -295,6 +295,7 @@ } } } + pActor->uCarriedItemID = 1; if ( pActor->uCarriedItemID ) { Dst.Reset(); @@ -318,12 +319,12 @@ if ( pItemsTable->pItems[v5].uEquipType == 14 && v4 != 220 ) Dst.uEnchantmentType = 2 * rand() % 4 + 2; pItemsTable->SetSpecialBonus(&Dst); - if ( !pParty->AddItem(&Dst) ) + if ( !pParty->AddItemToParty(&Dst) ) pParty->SetHoldingItem(&Dst); pActor->uCarriedItemID = 0; if ( pActor->array_000234[0].uItemID ) { - if ( !pParty->AddItem(pActor->array_000234) ) + if ( !pParty->AddItemToParty(pActor->array_000234) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); pParty->SetHoldingItem(pActor->array_000234); @@ -332,7 +333,7 @@ } if ( pActor->array_000234[1].uItemID ) { - if ( !pParty->AddItem(&pActor->array_000234[1]) ) + if ( !pParty->AddItemToParty(&pActor->array_000234[1]) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); pParty->SetHoldingItem(&pActor->array_000234[1]); @@ -354,7 +355,7 @@ else sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v11); ShowStatusBarString(pTmpBuf2.data(), 2u); - if ( !pParty->AddItem(&Dst) ) + if ( !pParty->AddItemToParty(&Dst) ) pParty->SetHoldingItem(&Dst); v13 = 1; } @@ -374,13 +375,13 @@ sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10); ShowStatusBarString(pTmpBuf2.data(), 2u); v8 = pParty; - if ( !pParty->AddItem(&Dst) ) + if ( !pParty->AddItemToParty(&Dst) ) pParty->SetHoldingItem(&Dst); v13 = 1; LABEL_45: if ( pActor->array_000234[0].uItemID ) { - if ( !v8->AddItem(pActor->array_000234) ) + if ( !v8->AddItemToParty(pActor->array_000234) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); v8->SetHoldingItem(pActor->array_000234); @@ -390,7 +391,7 @@ } if ( pActor->array_000234[1].uItemID ) { - if ( !v8->AddItem(&pActor->array_000234[1]) ) + if ( !v8->AddItemToParty(&pActor->array_000234[1]) ) { sub_421B2C_PlaceInInventory_or_DropPickedItem(); v8->SetHoldingItem(&pActor->array_000234[1]); @@ -1117,7 +1118,7 @@ //v31 = player->pEquipment.uBow; int bow_idx = player->pEquipment.uBow; - if (bow_idx && player->pInventoryItemList[bow_idx - 1].Broken()) + if (bow_idx && player->pInventoryItemList[bow_idx - 1].IsBroken()) bow_idx = 0; //v32 = 0; @@ -1131,7 +1132,7 @@ { auto item = &player->pInventoryItemList[main_hand_idx - 1]; //v5 = (char *)v1 + 36 * v4; - if (!item->Broken()) + if (!item->IsBroken()) { //v28b = &v1->pInventoryItems[v4].uItemID; //v6 = v1->pInventoryItems[v4].uItemID;//*((int *)v5 + 124); @@ -1675,14 +1676,14 @@ //----- (0042FA66) -------------------------------------------------------- -int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) +void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) { int v6; // edi@1 int v7; // esi@1 char *v8; // ecx@2 unsigned __int16 v9; // ax@5 //int v10; // eax@10 - signed int result; // eax@11 + //signed int result; // eax@11 //__int16 v12; // ax@12 //SpriteObject a1a; // [sp+Ch] [bp-74h]@1 int v14; // [sp+7Ch] [bp-4h]@1 @@ -1734,18 +1735,16 @@ { a1a.spell_caster_pid = 0; } - result = a1a.Create(0, 0, 0, 0); - if ( result != -1 ) - { - result = stru_50FE08.Add(PID(OBJECT_Item, result), + + int id = a1a.Create(0, 0, 0, 0); + if (id != -1) + stru_50FE08.Add(PID(OBJECT_Item, id), a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y), SLOWORD(a1a.vPosition.z), 0, 0); - } - return result; } //----- (0042FB5C) --------------------------------------------------------
--- a/mm7_data.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/mm7_data.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -1206,7 +1206,6 @@ int uWindowX; // idb int uWindowY; // idb LONG uWindowStyle; // idb -HMENU hOSMenu; // idb int dword_6BE340; // weak char pCurrentMapName[32]; // idb unsigned int uLevelMapStatsID; @@ -1237,7 +1236,6 @@ bool bNoLogo = false; bool bNoCD = false; bool bNoSound = false; -int aborting_app; // weak std::array<int, 100> dword_720020_zvalues; std::array<int, 299> dword_7201B0_zvalues; int uTextureID_720980; // weak @@ -1376,5 +1374,3 @@ std::array<__int16, 104> intersect_face_vertex_coords_list_b; // word_F8BD18 int dword_F93F20; // weak int dword_F93F70; // weak - -volatile bool initing; \ No newline at end of file
--- a/mm7_data.h Mon Sep 09 09:13:23 2013 +0600 +++ b/mm7_data.h Mon Sep 09 09:13:40 2013 +0600 @@ -858,7 +858,6 @@ extern int uWindowX; // idb extern int uWindowY; // idb extern LONG uWindowStyle; // idb -extern HMENU hOSMenu; // idb extern int dword_6BE340; // weak extern char pCurrentMapName[32]; // idb extern unsigned int uLevelMapStatsID; @@ -889,7 +888,6 @@ extern bool bNoLogo; extern bool bNoCD; extern bool bNoSound; -extern int aborting_app; // weak extern std::array<int, 100> dword_720020_zvalues; extern std::array<int, 299> dword_7201B0_zvalues; extern int dword_7207F0[]; // idb @@ -1040,7 +1038,6 @@ extern int dword_F93F20; // weak extern int dword_F93F70; // weak -extern volatile bool initing; //ADDED @@ -1136,7 +1133,7 @@ bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); void __fastcall sub_42F960_create_object(int x, int y, int z); // idb void CompactLayingItemsList(); -int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); +void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); bool _42FB5C_check_spell(signed int a1); void sub_42FBDD(); void CloseWindowBackground(); @@ -1167,7 +1164,7 @@ int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); void PrepareBspRenderList_BLV(); -void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); +void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); void PrepareActorRenderList_BLV(); void PrepareItemsRenderList_BLV(); void AddBspNodeToRenderList(unsigned int node_id); @@ -1218,8 +1215,6 @@ void CreateAsyncKeyboard(); void MM6_Initialize(const wchar_t *pIniFilename); void MM7Initialization(); -int AbortWithError(); -void Abortf(const char *Format, ...); void SetCurrentMenuID(enum MENU_STATE); // idb enum MENU_STATE GetCurrentMenuID(); void CreateMsgScrollWindow(signed int mscroll_id); @@ -1262,7 +1257,6 @@ unsigned int WorldPosToGridCellZ(int); // weak int GridCellToWorldPosX(int); // weak int GridCellToWorldPosZ(int); // weak -void ResetPolygons(); void sub_481ED9_MessWithOutdoorCamera(); bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4);
--- a/mm7text_ru.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/mm7text_ru.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -5,9 +5,9 @@ #include <string.h> #include <stdlib.h> #include <stdio.h> -#include <assert.h> #include "Log.h" +#include "ErrorHandling.h" struct GenderTableEntry @@ -1161,14 +1161,14 @@ return nullptr; } -int sprintfex_internal(char *str) +int sprintfex_internal(char *str) { auto p = strstr(str, "^"); if (!p) return strlen(str); char buf[8192]; - assert(strlen(str) < sizeof(buf)); + Assert(strlen(str) < sizeof(buf)); int next_integer_token = 0; bool integer_tokens_defined[10] = {false, false, false, false, false, false, false, false, false, false}; @@ -1190,7 +1190,7 @@ goto _invalid_token; src += 3; // ^I[ - assert(next_integer_token < 10); + Assert(next_integer_token < 10); if (sscanf(src, "%d", &integer_tokens[next_integer_token])) integer_tokens_defined[next_integer_token++] = true; @@ -1217,7 +1217,7 @@ else if (src[2] != '[') goto _invalid_token; - assert(integer_tokens_defined[integer_token_idx]); + Assert(integer_tokens_defined[integer_token_idx]); src += 3; // ^L[ auto ending1 = src; @@ -1256,7 +1256,7 @@ { if (src[2] != '[') goto _invalid_token; - assert(gender_token_defined); + Assert(gender_token_defined); src += 3; // ^R[ @@ -1285,7 +1285,7 @@ actual_ending = ending3; actual_ending_len = src - ending3 - 1; } - else assert(false); + else Error("Invalid gender token"); strncpy(dst, actual_ending, actual_ending_len); dst += actual_ending_len; @@ -1367,8 +1367,7 @@ strncpy(token, token_begin, token_len); token[token_len] = 0; - Log::Warning(L"Invalid format token: %S", token); - assert(false); + Error("Invalid format token: %s", token); } break; }
--- a/stru10.cpp Mon Sep 09 09:13:23 2013 +0600 +++ b/stru10.cpp Mon Sep 09 09:13:40 2013 +0600 @@ -1,10 +1,9 @@ -#include <assert.h> - #include "stru10.h" #include "Render.h" #include "Indoor.h" #include "Game.h" #include "Party.h" +#include "ErrorHandling.h" #include "mm7_data.h" @@ -81,7 +80,7 @@ //----- (0049CE9E) -------------------------------------------------------- void stru10::_49CE9E(BLVFace *pFace, RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutLimits) { - assert(sizeof(RenderVertexSoft) == 0x30); + Assert(sizeof(RenderVertexSoft) == 0x30); RenderVertexSoft pLimits[64]; stru10::CalcPolygonLimits(pFace, pLimits); @@ -273,7 +272,7 @@ break; default: - assert(false); + Error("Invalid polygon type (%u)", pFace->uPolygonType); }
--- a/stru298.h Mon Sep 09 09:13:23 2013 +0600 +++ b/stru298.h Mon Sep 09 09:13:40 2013 +0600 @@ -4,7 +4,7 @@ #pragma pack(push, 1) struct stru298 { - int Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8); + void Add(__int16 uID, __int16 a3, __int16 x, __int16 y, __int16 z, char a7, char a8); int count; __int16 pIDs[100];