Mercurial > mm7
changeset 273:e5afd6848268
GetSkillColor
author | Ritor1 |
---|---|
date | Mon, 18 Feb 2013 16:37:04 +0600 |
parents | d5c41d5e01e0 |
children | a9f58ca01454 |
files | mm7_5.cpp mm7_data.h |
diffstat | 2 files changed, 24 insertions(+), 40 deletions(-) [+] |
line wrap: on
line diff
--- a/mm7_5.cpp Mon Feb 18 16:02:32 2013 +0600 +++ b/mm7_5.cpp Mon Feb 18 16:37:04 2013 +0600 @@ -16764,65 +16764,49 @@ } //----- (00417AD4) -------------------------------------------------------- -unsigned int __fastcall sub_417AD4(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int a3) -{ - //enum PLAYER_SKILL_TYPE v3; // ebx@1 - //signed int v4; // edi@1 - unsigned int v5; // ecx@1 +unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level) +{ int v6; // edx@1 int v7; // eax@7 int v8; // eax@10 unsigned __int8 v9; // sf@10 unsigned __int8 v10; // of@10 - //int v11; // eax@11 int v12; // eax@14 unsigned int yellow; // [sp+Ch] [bp-Ch]@1 unsigned int red; // [sp+10h] [bp-8h]@1 unsigned int white; // [sp+14h] [bp-4h]@1 - //v3 = uPlayerSkillType; - //v4 = uPlayerClass; white = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); red = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0); yellow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0); - v5 = 0; - //v6 = uPlayerClass % 4; if ( !(uPlayerClass % 4) ) { - //v11 = 37 * uPlayerClass + uPlayerSkillType; - if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= a3 ) + if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level ) return white; - if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < a3 - && byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < a3 ) + if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level + && byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level ) { v12 = byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType]; - //v10 = __OFSUB__(v12, a3); - //v9 = v12 - a3 < 0; -//LABEL_15: - //v5 = red; - if ( v12 < a3 ) + if ( v12 < skill_level ) return red; } return yellow; } - if ( v6 == 1 ) - { - //v7 = 37 * uPlayerClass + uPlayerSkillType; - if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= a3 ) + if ( (uPlayerClass % 4) == 1 ) + { + if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level ) return white; - if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < a3 ) + if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level ) { v8 = byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType]; - //v10 = __OFSUB__(v8, a3); - //v9 = v8 - a3 < 0; - if ( v8 < a3) - return red; + if ( v8 < skill_level) + return red; } return yellow; } - if ( v6 == 2 || v6 == 3 ) - { - if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < a3 ) + if ( (uPlayerClass % 4) == 2 || (uPlayerClass % 4) == 3 ) + { + if ( byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level ) return red; } return white; @@ -16889,21 +16873,21 @@ if ( (v8 & 0x3F) == (v7 & 0x3F) ) { strcpy(a2, "%s\n\n"); - v24 = sub_417AD4(pPlayer->classType, uPlayerSkillType, 1); + v24 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1); sprintf(Source, format_4E2DC8, v24); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); - v25 = sub_417AD4(pPlayer->classType, uPlayerSkillType, 2); + v25 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2); sprintf(Source, format_4E2DC8, v25); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); - v26 = sub_417AD4(pPlayer->classType, uPlayerSkillType, 3); + v26 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3); sprintf(Source, format_4E2DC8, v26); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v27 = pPlayer->classType; v28 = uPlayerSkillType; - v29 = sub_417AD4(v27, uPlayerSkillType, 4); + v29 = GetSkillColor(v27, uPlayerSkillType, 4); sprintf(Source, format_4E2DC8, v29); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); @@ -16918,20 +16902,20 @@ else { strcpy(a2, "%s\n\n"); - v9 = sub_417AD4(pPlayer->classType, uPlayerSkillType, 1); + v9 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1); sprintf(Source, format_4E2DC8, v9); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); - v10 = sub_417AD4(pPlayer->classType, uPlayerSkillType, 2); + v10 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2); sprintf(Source, format_4E2DC8, v10); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); - v11 = sub_417AD4(pPlayer->classType, uPlayerSkillType, 3); + v11 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3); sprintf(Source, format_4E2DC8, v11); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n"); v12 = uPlayerSkillType; - v13 = sub_417AD4(pPlayer->classType, uPlayerSkillType, 4); + v13 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 4); sprintf(Source, format_4E2DC8, v13); strcat(a2, Source); strcat(a2, "%s\t%03d:\t%03d%s\t000\n\n");
--- a/mm7_data.h Mon Feb 18 16:02:32 2013 +0600 +++ b/mm7_data.h Mon Feb 18 16:37:04 2013 +0600 @@ -1863,7 +1863,7 @@ unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2); signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb -unsigned int __fastcall sub_417AD4(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int a3); +unsigned int __fastcall GetSkillColor(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level); const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, enum PLAYER_SKILL_TYPE uPlayerSkillType); char __cdecl CharacterUI_SkillsTab_ShowHint(); char __cdecl CharacterUI_StatsTab_ShowHint();