changeset 720:05f7a11f4f20

Слияние
author Ritor1
date Tue, 19 Mar 2013 23:41:29 +0600
parents d394cc892106 (diff) e39702f35283 (current diff)
children f39d5902c85a
files mm7_4.cpp mm7_5.cpp
diffstat 11 files changed, 443 insertions(+), 448 deletions(-) [+]
line wrap: on
line diff
--- a/Indoor.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/Indoor.cpp	Tue Mar 19 23:41:29 2013 +0600
@@ -3160,10 +3160,10 @@
   //Vec3_short_ *v34; // edx@27
   int v35; // edx@32
   int v37; // edi@38
-  int v38; // ebx@40
+  int pSectorID; // ebx@40
   int v39; // eax@41
-  BLVFace *v40; // esi@42
-  PolygonType v41; // dl@42
+  BLVFace *pFace; // esi@42
+  PolygonType pPolygonType; // dl@42
   int v42; // edx@43
   int v43[50]; // [sp+Ch] [bp-108h]@1
   //int v44; // [sp+D4h] [bp-40h]@9
@@ -3236,10 +3236,10 @@
                //pVertexIDs = pFace->pVertexIDs;
                       //v19 = this->pVertices;
                //v20 = pVertices[pFace->pVertexIDs[0]].y;
-                      v54 = 0;
-                      //v57 = 0;
-                      //v5 = v16->uNumVertices == 0;
-                      v59 = pVertices[pFace->pVertexIDs[0]].y >= sY;
+               v54 = 0;
+               //v57 = 0;
+               //v5 = v16->uNumVertices == 0;
+               v59 = pVertices[pFace->pVertexIDs[0]].y >= sY;
 
                         //v21 = pFace->pVertexIDs + 1;
                for (uint k = 1; k < pFace->uNumVertices; ++k)
@@ -3297,24 +3297,24 @@
                           ++v54;
                       }
                     }
-                   }
-                 }
-
-                 v59 = v50;
-               }
-
-               if (pFace->uNumVertices)
-               {
-                 if (v54 == 1)
-                 {
-                   v35 = v55++;
-                   v43[v35] = uFaceID;
-                 }
-               }
-             }
+                  }
+                }
+
+                v59 = v50;
+              }
+
+              if (pFace->uNumVertices)
+              {
+                if (v54 == 1)
+                {
+                  v35 = v55++;
+                  v43[v35] = uFaceID;
+                }
+              }
             }
-            v4 = v43[0];
           }
+          v4 = v43[0];
+        }
   }
 
   if ( v55 == 1 )
@@ -3322,45 +3322,46 @@
   v37 = 0;
   if ( !v55 )
     return 0;
-  v38 = 0;
+  pSectorID = 0;
   v53 = 0xFFFFFFu;
   if ( v55 > 0 )
   {
     v39 = sY;
     while ( 1 )
     {
-      v40 = &this->pFaces[v43[v37]];
-      v41 = v40->uPolygonType;
-      if ( v41 == 3 )
-        break;
-      if ( v41 == 4 )
+      pFace = &this->pFaces[v43[v37]];
+      //pPolygonType = pFace->uPolygonType;
+      if ( pFace->uPolygonType == POLYGON_Floor )
       {
-        v51 = v40->zCalc1;
-        v57 = (unsigned __int64)(v51 * (signed __int64)(sX << 16)) >> 16;
-        v56 = sY << 16;
-        v51 = v40->zCalc2;
-        v56 = (unsigned __int64)(v51 * (signed __int64)(sY << 16)) >> 16;
-        v42 = (v56 + v40->zCalc3 + v57 + 32768) >> 16;
+        v42 = this->pVertices[*pFace->pVertexIDs].z;
+        v39 = sZ - v42;
+        //goto LABEL_47;
+      }
+      if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall )
+      {
+        //v51 = pFace->zCalc1;
+        v57 = (unsigned __int64)(pFace->zCalc1 * (signed __int64)(sX << 16)) >> 16;
+        //v56 = sY << 16;
+        //v51 = pFace->zCalc2;
+        v56 = (unsigned __int64)(pFace->zCalc2 * (signed __int64)(sY << 16)) >> 16;
+        v42 = (v56 + pFace->zCalc3 + v57 + 32768) >> 16;
         v39 = sZ - v42;
       }
-LABEL_47:
+//LABEL_47:
       if ( v39 >= 0 )
       {
         if ( v39 < v53 )
         {
-          v38 = v40->uSectorID;
+          pSectorID = pFace->uSectorID;
           v53 = v39;
         }
       }
       ++v37;
       if ( v37 >= v55 )
-        return v38;
+        return pSectorID;
     }
-    v42 = this->pVertices[*v40->pVertexIDs].z;
-    v39 = sZ - v42;
-    goto LABEL_47;
   }
-  return v38;
+  //return pSectorID;
 }
 // 49AC17: using guessed type int var_108[50];
 
--- a/Player.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/Player.cpp	Tue Mar 19 23:41:29 2013 +0600
@@ -8979,7 +8979,7 @@
               goto LABEL_82;
             case VAR_FixedFood:
               Party::GiveFood(val);
-              sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[502], val);
+              sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[502], val);
               ShowStatusBarString(pTmpBuf, 2u);
               if ( pParty->uNumFoodRations > 0xFFFF )
                 Party::SetFood(0xFFFFu);
--- a/Render.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/Render.cpp	Tue Mar 19 23:41:29 2013 +0600
@@ -7213,7 +7213,7 @@
       }
       ++v7;
     }
-LABEL_23:
+//LABEL_23:
     uNumBillboardsToDraw++;
     return v7;
   }
@@ -7231,7 +7231,9 @@
       }
       while ( v12 );
     }
-    goto LABEL_23;
+    //goto LABEL_23;
+    uNumBillboardsToDraw++;
+    return v7;
   }
   return v7;
 }
@@ -8075,19 +8077,19 @@
 
 
 //----- (004A43B1) --------------------------------------------------------
-void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int dimming_level)
-{
-  RenderBillboardTransform_local0 *v4; // ebx@2
-  double v5; // st7@2
-  float v6; // ST08_4@2
+void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level)
+{
+  //RenderBillboardTransform_local0 *v4; // ebx@2
+  //double v5; // st7@2
+  //float v6; // ST08_4@2
   unsigned int v7; // eax@2
-  int v8; // ecx@2
-  unsigned int v9; // esi@2
-  Sprite *v10; // edi@5
+  //int v8; // ecx@2
+  //unsigned int v9; // esi@2
+  //Sprite *v10; // edi@5
   signed int v11; // eax@9
   signed int v12; // eax@9
-  double v13; // st7@12
-  double v14; // st6@12
+  //double v13; // st7@12
+  //double v14; // st6@12
   double v15; // st5@12
   double v16; // st4@12
   double v17; // st3@12
@@ -8096,109 +8098,109 @@
   double v20; // st3@14
   int v21; // ecx@16
   double v22; // st3@16
-  IDirect3DTexture2 *v23; // eax@18
-  signed int v24; // [sp+18h] [bp-18h]@5
-  signed int v25; // [sp+1Ch] [bp-14h]@5
-  Render *v26; // [sp+20h] [bp-10h]@1
+  //IDirect3DTexture2 *v23; // eax@18
+  //signed int v24; // [sp+18h] [bp-18h]@5
+  //signed int v25; // [sp+1Ch] [bp-14h]@5
+  //Render *v26; // [sp+20h] [bp-10h]@1
   float v27; // [sp+24h] [bp-Ch]@5
   int v28; // [sp+28h] [bp-8h]@2
   float v29; // [sp+2Ch] [bp-4h]@5
-  float pSoftBillboarda; // [sp+38h] [bp+8h]@2
+  //float pSoftBillboarda; // [sp+38h] [bp+8h]@2
   float v31; // [sp+3Ch] [bp+Ch]@5
-  float v32; // [sp+3Ch] [bp+Ch]@12
+  //float v32; // [sp+3Ch] [bp+Ch]@12
   float a1; // [sp+40h] [bp+10h]@5
 
-  v26 = this;
+  //v26 = this;
   if ( this->uNumD3DSceneBegins )
   {
-    v4 = pSoftBillboard;
-    v5 = (double)pSoftBillboard->zbuffer_depth;
-    pSoftBillboarda = v5;
-    v6 = v5;
-    v7 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v6));
-    v8 = dimming_level;
-    v9 = v7;
+    //v4 = pSoftBillboard;
+    //v5 = (double)pSoftBillboard->zbuffer_depth;
+    //pSoftBillboarda = pSoftBillboard->zbuffer_depth;
+    //v6 = pSoftBillboard->zbuffer_depth;
+    v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth);
+    //v8 = dimming_level;
+    //v9 = v7;
     v28 = dimming_level & 0xFF000000;
     if ( dimming_level & 0xFF000000 )
-      pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Opaque_3;
+      pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3;
     else
-      pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Transparent;
-    v10 = a3;
-    pBillboardRenderListD3D[v9].field_90 = v4->field_44;
-    pBillboardRenderListD3D[v9].sZValue = v4->sZValue;
-    pBillboardRenderListD3D[v9].uParentBillboardID = v4->uParentBillboardID;
-    v25 = v4->uScreenSpaceX;
-    v24 = v4->uScreenSpaceY;
-    a1 = (v4->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(v4->_screenspace_x_scaler_packedfloat);
-    v29 = (v4->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(v4->_screenspace_y_scaler_packedfloat);
-    v31 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
-    v27 = (double)(v10->uBufferHeight - v10->uAreaY);
-    if ( v4->uFlags & 4 )
+      pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent;
+    //v10 = a3;
+    pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44;
+    pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue;
+    pBillboardRenderListD3D[v7].uParentBillboardID = pSoftBillboard->uParentBillboardID;
+    //v25 = pSoftBillboard->uScreenSpaceX;
+    //v24 = pSoftBillboard->uScreenSpaceY;
+    a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat);
+    v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat);
+    v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX);
+    v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY);
+    if ( pSoftBillboard->uFlags & 4 )
       v31 = v31 * -1.0;
-    if ( v4->uTintColor && v26->bTinting )
-    {
-      v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboarda, 0, 0);
-      v12 = sub_4A19D8(v4->uTintColor, v11);
+    if ( pSoftBillboard->uTintColor && this->bTinting )
+    {
+      v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0);
+      v12 = sub_4A19D8(pSoftBillboard->uTintColor, v11);
       if ( v28 )
         v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1);
     }
     else
     {
-      v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboarda, 0, 0);
-    }
-    v13 = (double)v25;
-    pBillboardRenderListD3D[v9].pQuards[0].specular = 0;
-    pBillboardRenderListD3D[v9].pQuards[0].diffuse = v12;
-    pBillboardRenderListD3D[v9].pQuards[0].pos.x = v13 - v31 * a1;
-    v14 = (double)v24;
-    v32 = v14;
-    pBillboardRenderListD3D[v9].pQuards[0].pos.y = v14 - v27 * v29;
-    v15 = 1.0 - 1.0 / (pSoftBillboarda * 0.061758894);
-    pBillboardRenderListD3D[v9].pQuards[0].pos.z = v15;
-    v16 = 1.0 / pSoftBillboarda;
-    pBillboardRenderListD3D[v9].pQuards[0].rhw = 1.0 / pSoftBillboarda;
-    pBillboardRenderListD3D[v9].pQuards[0].texcoord.x = 0.0;
-    pBillboardRenderListD3D[v9].pQuards[0].texcoord.y = 0.0;
-    v17 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
-    v18 = (double)(v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight);
-    if ( v4->uFlags & 4 )
+      v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0);
+    }
+    //v13 = (double)v25;
+    pBillboardRenderListD3D[v7].pQuards[0].specular = 0;
+    pBillboardRenderListD3D[v7].pQuards[0].diffuse = v12;
+    pBillboardRenderListD3D[v7].pQuards[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1;
+    //v14 = (double)v24;
+    //v32 = v14;
+    pBillboardRenderListD3D[v7].pQuards[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29;
+    v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894);
+    pBillboardRenderListD3D[v7].pQuards[0].pos.z = v15;
+    v16 = 1.0 / pSoftBillboard->zbuffer_depth;
+    pBillboardRenderListD3D[v7].pQuards[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth;
+    pBillboardRenderListD3D[v7].pQuards[0].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v7].pQuards[0].texcoord.y = 0.0;
+    v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX);
+    v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight);
+    if ( pSoftBillboard->uFlags & 4 )
       v17 = v17 * -1.0;
-    pBillboardRenderListD3D[v9].pQuards[1].specular = 0;
-    pBillboardRenderListD3D[v9].pQuards[1].diffuse = v12;
-    pBillboardRenderListD3D[v9].pQuards[1].pos.x = v13 - v17 * a1;
-    pBillboardRenderListD3D[v9].pQuards[1].pos.y = v32 - v18 * v29;
-    pBillboardRenderListD3D[v9].pQuards[1].pos.z = v15;
-    pBillboardRenderListD3D[v9].pQuards[1].rhw = v16;
-    pBillboardRenderListD3D[v9].pQuards[1].texcoord.x = 0.0;
-    pBillboardRenderListD3D[v9].pQuards[1].texcoord.y = 1.0;
-    v19 = v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight;
-    v20 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
-    if ( v4->uFlags & 4 )
+    pBillboardRenderListD3D[v7].pQuards[1].specular = 0;
+    pBillboardRenderListD3D[v7].pQuards[1].diffuse = v12;
+    pBillboardRenderListD3D[v7].pQuards[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1;
+    pBillboardRenderListD3D[v7].pQuards[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29;
+    pBillboardRenderListD3D[v7].pQuards[1].pos.z = v15;
+    pBillboardRenderListD3D[v7].pQuards[1].rhw = v16;
+    pBillboardRenderListD3D[v7].pQuards[1].texcoord.x = 0.0;
+    pBillboardRenderListD3D[v7].pQuards[1].texcoord.y = 1.0;
+    v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight;
+    v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth);
+    if ( pSoftBillboard->uFlags & 4 )
       v20 = v20 * -1.0;
-    pBillboardRenderListD3D[v9].pQuards[2].specular = 0;
-    pBillboardRenderListD3D[v9].pQuards[2].diffuse = v12;
-    pBillboardRenderListD3D[v9].pQuards[2].pos.x = v20 * a1 + v13;
-    pBillboardRenderListD3D[v9].pQuards[2].pos.y = v32 - (double)v19 * v29;
-    pBillboardRenderListD3D[v9].pQuards[2].pos.z = v15;
-    pBillboardRenderListD3D[v9].pQuards[2].rhw = v16;
-    pBillboardRenderListD3D[v9].pQuards[2].texcoord.x = 1.0;
-    pBillboardRenderListD3D[v9].pQuards[2].texcoord.y = 1.0;
-    v21 = v10->uBufferHeight - v10->uAreaY;
-    v22 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
-    if ( v4->uFlags & 4 )
+    pBillboardRenderListD3D[v7].pQuards[2].specular = 0;
+    pBillboardRenderListD3D[v7].pQuards[2].diffuse = v12;
+    pBillboardRenderListD3D[v7].pQuards[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX;
+    pBillboardRenderListD3D[v7].pQuards[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29;
+    pBillboardRenderListD3D[v7].pQuards[2].pos.z = v15;
+    pBillboardRenderListD3D[v7].pQuards[2].rhw = v16;
+    pBillboardRenderListD3D[v7].pQuards[2].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v7].pQuards[2].texcoord.y = 1.0;
+    v21 = pSprite->uBufferHeight - pSprite->uAreaY;
+    v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth);
+    if ( pSoftBillboard->uFlags & 4 )
       v22 = v22 * -1.0;
-    pBillboardRenderListD3D[v9].pQuards[3].specular = 0;
-    pBillboardRenderListD3D[v9].pQuards[3].diffuse = v12;
-    pBillboardRenderListD3D[v9].pQuards[3].pos.x = v22 * a1 + v13;
-    pBillboardRenderListD3D[v9].pQuards[3].pos.y = v32 - (double)v21 * v29;
-    pBillboardRenderListD3D[v9].pQuards[3].pos.z = v15;
-    pBillboardRenderListD3D[v9].pQuards[3].rhw = v16;
-    pBillboardRenderListD3D[v9].pQuards[3].texcoord.x = 1.0;
-    pBillboardRenderListD3D[v9].pQuards[3].texcoord.y = 0.0;
-    v23 = v10->pTexture;
-    pBillboardRenderListD3D[v9].uNumVertices = 4;
-    pBillboardRenderListD3D[v9].z_order = pSoftBillboarda;
-    pBillboardRenderListD3D[v9].pTexture = v23;
+    pBillboardRenderListD3D[v7].pQuards[3].specular = 0;
+    pBillboardRenderListD3D[v7].pQuards[3].diffuse = v12;
+    pBillboardRenderListD3D[v7].pQuards[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX;
+    pBillboardRenderListD3D[v7].pQuards[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29;
+    pBillboardRenderListD3D[v7].pQuards[3].pos.z = v15;
+    pBillboardRenderListD3D[v7].pQuards[3].rhw = v16;
+    pBillboardRenderListD3D[v7].pQuards[3].texcoord.x = 1.0;
+    pBillboardRenderListD3D[v7].pQuards[3].texcoord.y = 0.0;
+    //v23 = pSprite->pTexture;
+    pBillboardRenderListD3D[v7].uNumVertices = 4;
+    pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth;
+    pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture;
   }
 }
 
--- a/Render.h	Mon Mar 18 21:50:20 2013 +0000
+++ b/Render.h	Tue Mar 19 23:41:29 2013 +0600
@@ -329,7 +329,7 @@
   void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
   void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
   void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard);
-  void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int dimming_level);
+  void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level);
   int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6);
   void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9);
   void _4A4CC9(struct stru6_stru1_indoor_sw_billboard *a1, int a2);
--- a/SpriteObject.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/SpriteObject.cpp	Tue Mar 19 23:41:29 2013 +0600
@@ -594,10 +594,10 @@
 //----- (0047136C) --------------------------------------------------------
 void SpriteObject::UpdateObject_fn0_BLV(unsigned int uLayingItemID)
 {
-  SpriteObject *v1; // esi@1
-  ObjectDesc *v2; // edi@1
-  int v3; // ST08_4@1
-  __int16 v4; // ax@5
+  SpriteObject *pSpriteObject; // esi@1
+  ObjectDesc *pObject; // edi@1
+  //int v3; // ST08_4@1
+  //__int16 v4; // ax@5
   __int16 v5; // ax@7
   BLVFace *v6; // ecx@11
   BLVFace *v7; // eax@11
@@ -629,8 +629,8 @@
   enum TEXTURE_TYPE v33; // [sp-4h] [bp-94h]@19
   enum TEXTURE_TYPE v34; // [sp-4h] [bp-94h]@68
   Particle_sw Dst; // [sp+Ch] [bp-84h]@18
-  unsigned int uLayingItemID_; // [sp+74h] [bp-1Ch]@1
-  ObjectDesc *v37; // [sp+78h] [bp-18h]@1
+  //unsigned int uLayingItemID_; // [sp+74h] [bp-1Ch]@1
+  //ObjectDesc *v37; // [sp+78h] [bp-18h]@1
   unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4
   int v39; // [sp+80h] [bp-10h]@33
   Actor *v39b;
@@ -638,24 +638,24 @@
   int v41; // [sp+88h] [bp-8h]@34
   int v42; // [sp+8Ch] [bp-4h]@4
 
-  uLayingItemID_ = uLayingItemID;
-  v1 = &pSpriteObjects[uLayingItemID];
-  v2 = &pObjectList->pObjects[v1->uObjectDescID];
-  v3 = v1->vPosition.x;
-  v37 = &pObjectList->pObjects[v1->uObjectDescID];
-  if ( abs(v3) > 32767
-    || abs(v1->vPosition.y) > 32767
-    || abs(v1->vPosition.z) > 20000
-    || (v42 = _46CEC3_get_floor_level(v1->vPosition.x, v1->vPosition.y, v1->vPosition.z, v1->uSectorID, &uFaceID),
-        v42 <= -30000)
-    && ((v4 = pIndoor->GetSector(v1->vPosition.x, v1->vPosition.y, v1->vPosition.z),
-         (v1->uSectorID = v4) == 0)
-     || (v42 = _46CEC3_get_floor_level(v1->vPosition.x, v1->vPosition.y, v1->vPosition.z, v4, &uFaceID), v42 == -30000)) )
+  //uLayingItemID_ = uLayingItemID;
+  pSpriteObject = &pSpriteObjects[uLayingItemID];
+  pObject = &pObjectList->pObjects[pSpriteObject->uObjectDescID];
+  //v3 = pSpriteObject->vPosition.x;
+  //v37 = &pObjectList->pObjects[pSpriteObject->uObjectDescID];
+  pSpriteObject->uSectorID = pIndoor->GetSector(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z);
+  v42 = _46CEC3_get_floor_level(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, pSpriteObject->uSectorID, &uFaceID);
+  if ( abs(pSpriteObject->vPosition.x) > 32767
+    || abs(pSpriteObject->vPosition.y) > 32767
+    || abs(pSpriteObject->vPosition.z) > 20000
+    || v42 <= -30000
+    && (pSpriteObject->uSectorID == 0))
+//     || (v42 = _46CEC3_get_floor_level(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, v4, &uFaceID), v42 == -30000)) )
   {
-    SpriteObject::OnInteraction(uLayingItemID_);
+    SpriteObject::OnInteraction(uLayingItemID);
     return;
   }
-  v5 = v2->uFlags;
+  v5 = pObject->uFlags;
   if ( v5 & 0x20 )
   {
 LABEL_24:
@@ -663,24 +663,24 @@
 LABEL_25:
     stru_721530.field_0 = v8;
     uFaceID = v8;
-    stru_721530.prolly_normal_d = v2->uRadius;
-    v12 = v2->uHeight;
+    stru_721530.prolly_normal_d = pObject->uRadius;
+    v12 = pObject->uHeight;
     stru_721530.field_84 = -1;
     stru_721530.field_C = v12;
     stru_721530.field_8 = v8;
     stru_721530.field_70 = v8;
     while ( 1 )
     {
-      stru_721530.field_34.x = v1->vPosition.x;
+      stru_721530.field_34.x = pSpriteObject->vPosition.x;
       stru_721530.normal.x = stru_721530.field_34.x;
-      stru_721530.field_34.y = v1->vPosition.y;
+      stru_721530.field_34.y = pSpriteObject->vPosition.y;
       stru_721530.normal.y = stru_721530.field_34.y;
-      stru_721530.field_34.z = stru_721530.prolly_normal_d + v1->vPosition.z + 1;
+      stru_721530.field_34.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1;
       stru_721530.normal.z = stru_721530.field_34.z;
-      stru_721530.field_1C = v1->vVelocity.x;
-      stru_721530.field_20 = v1->vVelocity.y;
-      stru_721530.field_24 = v1->vVelocity.z;
-      stru_721530.uSectorID = v1->uSectorID;
+      stru_721530.field_1C = pSpriteObject->vVelocity.x;
+      stru_721530.field_20 = pSpriteObject->vVelocity.y;
+      stru_721530.field_24 = pSpriteObject->vVelocity.z;
+      stru_721530.uSectorID = pSpriteObject->uSectorID;
       if ( stru_721530._47050A(v8) )
         return;
       v40 = v8;
@@ -688,9 +688,9 @@
       {
         _46E44E_collide_against_faces_and_portals(0);
         _46E0B2_collide_against_decorations();
-        if ( (v1->field_58_pid & 7) != OBJECT_Player)
+        if ( (pSpriteObject->field_58_pid & 7) != OBJECT_Player)
           _46EF01_collision_chech_player(1);
-        v13 = v1->field_58_pid;
+        v13 = pSpriteObject->field_58_pid;
         v42 = v8;
         if ( (v13 & 7) == OBJECT_Actor)
         {
@@ -703,7 +703,7 @@
               //v14 = (signed __int64)((double)v41 * 0.3333333333333333);
               //v41 = *(short *)(v39 - 38) - 1;
               //if ( v14 != (unsigned int)(signed __int64)((double)v41 * 0.3333333333333333) )
-				if( pActors[v1->field_58_pid >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID )
+				if( pActors[pSpriteObject->field_58_pid >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID )
 					//not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius
 					_46DF1A_collide_against_actor(v42, *((short *)&pMonsterList->pMonsters[v39b->word_000086_some_monster_id] - 73));
               ++v42;
@@ -733,17 +733,17 @@
       while ( v40 < 100 );
       if ( stru_721530.field_7C >= stru_721530.field_6C )
       {
-        v1->vPosition.x = stru_721530.normal2.x;
-        v1->vPosition.y = stru_721530.normal2.y;
-        v1->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
-        v1->uSectorID = LOWORD(stru_721530.uSectorID);
-        if ( !(HIBYTE(v2->uFlags) & 1) )
+        pSpriteObject->vPosition.x = stru_721530.normal2.x;
+        pSpriteObject->vPosition.y = stru_721530.normal2.y;
+        pSpriteObject->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1;
+        pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID);
+        if ( !(HIBYTE(pObject->uFlags) & 1) )
           return;
         memset(&Dst, v8, 0x68u);
-        v29 = v2->uFlags;
-        Dst.x = (double)v1->vPosition.x;
-        Dst.y = (double)v1->vPosition.y;
-        Dst.z = (double)v1->vPosition.z;
+        v29 = pObject->uFlags;
+        Dst.x = (double)pSpriteObject->vPosition.x;
+        Dst.y = (double)pSpriteObject->vPosition.y;
+        Dst.z = (double)pSpriteObject->vPosition.z;
         Dst.flt_10 = 0.0;
         Dst.flt_14 = 0.0;
         Dst.flt_18 = 0.0;
@@ -758,7 +758,15 @@
         else
         {
           if ( v29 & 0x400 )
-            goto LABEL_70;
+          {
+            Dst.type = ParticleType_Line;
+            Dst.uDiffuse = rand();
+            Dst.timeToLive = 64;
+            Dst.uTextureID = v8;
+            Dst.flt_28 = 1.0;
+            pGame->pParticleEngine->AddParticle(&Dst);
+            return;
+          }
           Dst.type = ParticleType_Bitmap | ParticleType_8;
           Dst.uDiffuse = rand();
           v30 = rand();
@@ -767,34 +775,35 @@
         }
         Dst.timeToLive = (unsigned __int8)(v30 & 0x80) + 128;
         Dst.uTextureID = pBitmaps_LOD->LoadTexture(v32, v34);
-        goto LABEL_71;
+        Dst.flt_28 = 1.0;
+        pGame->pParticleEngine->AddParticle(&Dst);
+        return;
       }
       v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
-      v1->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
+      pSpriteObject->vPosition.x += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16;
       v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
-      v1->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
+      pSpriteObject->vPosition.y += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16;
       v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
-      v1->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
-      v1->uSectorID = LOWORD(stru_721530.uSectorID);
+      pSpriteObject->vPosition.z += (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16;
+      pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID);
       stru_721530.field_70 += stru_721530.field_7C;
-      if ( v2->uFlags & 0x40 && !_46BFFA_check_object_intercept(uLayingItemID_, stru_721530.uFaceID) )
+      if ( pObject->uFlags & 0x40 && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) )
         return;
       v15 = (signed int)stru_721530.uFaceID >> 3;
       if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration)
       {
-        v40 = integer_sqrt(v1->vVelocity.x * v1->vVelocity.x + v1->vVelocity.y * v1->vVelocity.y);
-        v23 = stru_5C6E00->Atan2(
-                v1->vPosition.x - pLevelDecorations[v15].vPosition.x,
-                v1->vPosition.y - pLevelDecorations[v15].vPosition.y);
+        v40 = integer_sqrt(pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y);
+        v23 = stru_5C6E00->Atan2(pSpriteObject->vPosition.x - pLevelDecorations[v15].vPosition.x,
+                pSpriteObject->vPosition.y - pLevelDecorations[v15].vPosition.y);
         v42 = stru_5C6E00->Cos(v23);
         v41 = (unsigned __int64)(v42 * (signed __int64)v40) >> 16;
         v24 = v23;
-        v1->vVelocity.x = (unsigned int)(v42 * v40) >> 16;
+        pSpriteObject->vVelocity.x = (unsigned int)(v42 * v40) >> 16;
         v25 = stru_5C6E00->Sin(v23);
         v42 = v25;
         v26 = v25 * (signed __int64)v40;
         v41 = v26 >> 16;
-        v1->vVelocity.y = WORD1(v26);
+        pSpriteObject->vVelocity.y = WORD1(v26);
       }
       else
       {
@@ -804,8 +813,8 @@
         v16 = &pIndoor->pFaces[v15];
         if ( v16->uPolygonType != 3 )
         {
-          v42 = abs(v16->pFacePlane_old.vNormal.x * v1->vVelocity.x + v16->pFacePlane_old.vNormal.z * v1->vVelocity.z
-                                                                    + v16->pFacePlane_old.vNormal.y * v1->vVelocity.y) >> 16;
+          v42 = abs(v16->pFacePlane_old.vNormal.x * pSpriteObject->vVelocity.x + v16->pFacePlane_old.vNormal.z * pSpriteObject->vVelocity.z
+                                                                    + v16->pFacePlane_old.vNormal.y * pSpriteObject->vVelocity.y) >> 16;
           if ( stru_721530.field_64 >> 3 > v42 )
             v42 = stru_721530.field_64 >> 3;
           v40 = v16->pFacePlane_old.vNormal.x;
@@ -814,8 +823,8 @@
           v41 = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
           v39 = v16->pFacePlane_old.vNormal.z;
           v39 = (unsigned __int64)(v42 * (signed __int64)v39) >> 16;
-          v1->vVelocity.x += 2 * v40;
-          v1->vVelocity.y += 2 * v41;
+          pSpriteObject->vVelocity.x += 2 * v40;
+          pSpriteObject->vVelocity.y += 2 * v41;
           if ( v16->pFacePlane_old.vNormal.z <= 32000 )
           {
             v22 = 2 * v39;
@@ -824,102 +833,107 @@
           {
             v21 = v39;
             v40 = 32000;
-            v1->vVelocity.z += v39;
+            pSpriteObject->vVelocity.z += v39;
             v41 = (unsigned __int64)(v40 * (signed __int64)v21) >> 16;
             v22 = (unsigned int)(v40 * v21) >> 16;
           }
-          v1->vVelocity.z += v22;
-          goto LABEL_60;
+          pSpriteObject->vVelocity.z += v22;
+          if ( BYTE3(v16->uAttributes) & 0x10 )
+            EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1);
+          goto LABEL_63;
         }
-        if ( v37->uFlags & 0x80 )
+        if ( pObject->uFlags & 0x80 )
         {
-          v17 = -v1->vVelocity.z >> 1;
-          v1->vVelocity.z = v17;
+          v17 = -pSpriteObject->vVelocity.z >> 1;
+          pSpriteObject->vVelocity.z = v17;
           if ( (signed __int16)v17 < 10 )
-            v1->vVelocity.z = 0;
-LABEL_60:
+            pSpriteObject->vVelocity.z = 0;
           if ( BYTE3(v16->uAttributes) & 0x10 )
             EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1);
           goto LABEL_63;
         }
-        v18 = v1->vVelocity.y;
-        v19 = v1->vVelocity.x;
-        v1->vVelocity.z = 0;
+        v18 = pSpriteObject->vVelocity.y;
+        v19 = pSpriteObject->vVelocity.x;
+        pSpriteObject->vVelocity.z = 0;
         if ( v19 * v19 + v18 * v18 >= 400 )
-          goto LABEL_60;
+        {
+          if ( BYTE3(v16->uAttributes) & 0x10 )
+            EventProcessor(pIndoor->pFaceExtras[v16->uFaceExtraID].uEventID, 0, 1);
+          goto LABEL_63;
+        }
         v20 = pIndoor->pVertices;
-        v1->vVelocity.z = 0;
-        v1->vVelocity.y = 0;
-        v1->vVelocity.x = 0;
-        v1->vPosition.z = v20[*v16->pVertexIDs].z + 1;
+        pSpriteObject->vVelocity.z = 0;
+        pSpriteObject->vVelocity.y = 0;
+        pSpriteObject->vVelocity.x = 0;
+        pSpriteObject->vPosition.z = v20[*v16->pVertexIDs].z + 1;
       }
 LABEL_63:
-      v2 = v37;
+      //v2 = v37;
 LABEL_64:
-      v41 = v1->vVelocity.x;
+      v41 = pSpriteObject->vVelocity.x;
       v40 = 58500;
       v41 = (unsigned __int64)(58500i64 * v41) >> 16;
-      v1->vVelocity.x = v41;
-      v41 = v1->vVelocity.y;
+      pSpriteObject->vVelocity.x = v41;
+      v41 = pSpriteObject->vVelocity.y;
       v41 = (unsigned __int64)(v40 * (signed __int64)v41) >> 16;
       v40 = 58500;
-      v1->vVelocity.y = v41;
-      v41 = v1->vVelocity.z;
+      pSpriteObject->vVelocity.y = v41;
+      v41 = pSpriteObject->vVelocity.z;
       v41 = (unsigned __int64)(v40 * (signed __int64)v41) >> 16;
       ++uFaceID;
       v28 = __OFSUB__(uFaceID, 100);
       v27 = uFaceID - 100 < 0;
-      v1->vVelocity.z = v41;
+      pSpriteObject->vVelocity.z = v41;
       if ( !(v27 ^ v28) )
         return;
       v8 = 0;
     }
   }
-  if ( v42 <= v1->vPosition.z - 3 )
+  if ( v42 <= pSpriteObject->vPosition.z - 3 )
   {
-    v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
+    pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
     goto LABEL_24;
   }
-  if ( !(v5 & 0x40) || _46BFFA_check_object_intercept(uLayingItemID_, 0) )
+  if ( !(v5 & 0x40) || _46BFFA_check_object_intercept(uLayingItemID, 0) )
   {
     v6 = pIndoor->pFaces;
-    v1->vPosition.z = v42 + 1;
+    pSpriteObject->vPosition.z = v42 + 1;
     v7 = &v6[uFaceID];
     if ( v7->uPolygonType == 3 )
     {
       v8 = 0;
-      v1->vVelocity.z = 0;
+      pSpriteObject->vVelocity.z = 0;
     }
     else
     {
       if ( v7->pFacePlane_old.vNormal.z < 45000 )
-        v1->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
+        pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength();
       v8 = 0;
     }
-    v42 = v1->vVelocity.x;
+    v42 = pSpriteObject->vVelocity.x;
     uFaceID = 58500;
     v42 = (unsigned __int64)(58500i64 * v42) >> 16;
-    v1->vVelocity.x = v42;
-    v42 = v1->vVelocity.y;
+    pSpriteObject->vVelocity.x = v42;
+    v42 = pSpriteObject->vVelocity.y;
     v42 = (unsigned __int64)(uFaceID * (signed __int64)v42) >> 16;
     uFaceID = 58500;
-    v1->vVelocity.y = v42;
-    v42 = v1->vVelocity.z;
+    pSpriteObject->vVelocity.y = v42;
+    v42 = pSpriteObject->vVelocity.z;
     v42 = (unsigned __int64)(uFaceID * (signed __int64)v42) >> 16;
-    v9 = v1->vVelocity.x;
-    v1->vVelocity.z = v42;
-    if ( v9 * v9 + v1->vVelocity.y * v1->vVelocity.y < 400 )
+    v9 = pSpriteObject->vVelocity.x;
+    pSpriteObject->vVelocity.z = v42;
+    if ( v9 * v9 + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y < 400 )
     {
-      v1->vVelocity.z = v8;
-      v1->vVelocity.y = v8;
-      v1->vVelocity.x = v8;
-      if ( !(HIBYTE(v2->uFlags) & 1) )
+      pSpriteObject->vVelocity.z = v8;
+      pSpriteObject->vVelocity.y = v8;
+      pSpriteObject->vVelocity.x = v8;
+      if ( !(pObject->uFlags & 1) )
         return;
       memset(&Dst, v8, 0x68u);
-      v10 = v2->uFlags;
-      Dst.x = (double)v1->vPosition.x;
-      Dst.y = (double)v1->vPosition.y;
-      Dst.z = (double)v1->vPosition.z;
+      v10 = pObject->uFlags;
+      Dst.x = (double)pSpriteObject->vPosition.x;
+      Dst.y = (double)pSpriteObject->vPosition.y;
+      Dst.z = (double)pSpriteObject->vPosition.z;
       Dst.flt_10 = 0.0;
       Dst.flt_14 = 0.0;
       Dst.flt_18 = 0.0;
@@ -936,14 +950,13 @@
       {
         if ( v10 & 0x400 )
         {
-LABEL_70:
           Dst.type = ParticleType_Line;
           Dst.uDiffuse = rand();
           Dst.timeToLive = 64;
           Dst.uTextureID = v8;
-LABEL_71:
           Dst.flt_28 = 1.0;
-          goto LABEL_72;
+          pGame->pParticleEngine->AddParticle(&Dst);
+          return;
         }
         Dst.type = ParticleType_Bitmap | ParticleType_8;
         Dst.uDiffuse = rand();
@@ -954,7 +967,6 @@
       }
       Dst.timeToLive = (unsigned __int8)(v11 & 0x80) + 128;
       Dst.uTextureID = pBitmaps_LOD->LoadTexture(v31, v33);
-LABEL_72:
       pGame->pParticleEngine->AddParticle(&Dst);
       return;
     }
--- a/UIHouses.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/UIHouses.cpp	Tue Mar 19 23:41:29 2013 +0600
@@ -3823,7 +3823,7 @@
 //----- (004B4710) --------------------------------------------------------
 int __cdecl TrainingDialog()
 {
-  Player *v0; // ebx@1
+  //Player *v0; // ebx@1
   int color2; // eax@1
   //unsigned int v2; // ecx@1
   //int v3; // eax@1
@@ -3898,7 +3898,7 @@
   int v72; // [sp+7Ch] [bp-8h]@16
   int v73; // [sp+80h] [bp-4h]@14
 
-  v0 = pPlayers[uActiveCharacter];
+  //v0 = pPlayers[uActiveCharacter];
   memcpy(&v65, window_SpeakInHouse, sizeof(v65));
   v65.uFrameX = 483;
   v65.uFrameWidth = 148;
@@ -3912,22 +3912,22 @@
   //for ( i = v2; v4 < (signed int)v2; ++v4 )
   //  v3 += v4 + 1;
   //v5 = 1000 * v3;
-  v5 = 1000ui64 * v0->uLevel * (v0->uLevel + 1) / 2;  // E n = n(n + 1) / 2
+  v5 = 1000ui64 * pPlayers[uActiveCharacter]->uLevel * (pPlayers[uActiveCharacter]->uLevel + 1) / 2;  // E n = n(n + 1) / 2
   //v6 = HIDWORD(v0->uExperience);
   //v7 = window_SpeakInHouse->ptr_1C;
   v68 = pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - 89];
   //v66 = 1000 * v3;
-  if (v0->uExperience >= v5)
+  if (pPlayers[uActiveCharacter]->uExperience >= v5)
   {
-    v8 = v0->classType % 4 + 1;
+    v8 = pPlayers[uActiveCharacter]->classType % 4 + 1;
     if ( v8 == 4 )
       v8 = 3;
-    v9 = (double)v0->uLevel;
+    v9 = (double)pPlayers[uActiveCharacter]->uLevel;
     //i = 0;
     v69 = v8;
     //v10 = (signed __int64)(v9 * p2DEvents_minus1__20[13 * (signed int)v7] * (double)v8);
     v10 = (signed __int64)(v9 * p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * (double)v8);
-    v11 = v10 * (100 - v0->GetMerchant()) / 100;
+    v11 = v10 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
     if ( v11 < v10 / 3 )
       v11 = v10 / 3;
     //i = v11;
@@ -3950,7 +3950,7 @@
             v13 = pDialogueWindow;
             //v14 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)ptr_507BC0->ptr_1C] * 500.0);
             v14 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
-            v73 = v14 * (100 - v0->GetMerchant()) / 100;
+            v73 = v14 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
             if ( v73 < v14 / 3 )
               v73 = v14 / 3;
             v15 = v13->pStartingPosActiveItem;
@@ -3961,7 +3961,7 @@
             do
             {
               v17 = v13->GetControl(v15)->uControlParam - 36;
-              if ( byte_4ED970_skill_learn_ability_by_class_table[v0->classType][v17] && !v0->pActiveSkills[v17] )
+              if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v17] && !pPlayers[uActiveCharacter]->pActiveSkills[v17] )
               {
                 v18 = pFontArrus->CalcTextHeight(pSkillNames[v17], &v65, 0, 0);
                 _v0 += v18;
@@ -3989,7 +3989,7 @@
                   v20 = v13->GetControl(_v1);
                   v21 = v20;
                   v22 = v20->uControlParam - 36;
-                  if ( !byte_4ED970_skill_learn_ability_by_class_table[v0->classType][v22] || v0->pActiveSkills[v22] )
+                  if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v22] || pPlayers[uActiveCharacter]->pActiveSkills[v22] )
                   {
                     v21->uW = 0;
                     v21->uHeight = 0;
@@ -4022,7 +4022,7 @@
             else
             {
 LABEL_76:
-              sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], v0->pName, pClassNames[v0->classType]);// 
+              sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// 
                                                 // "Seek knowledge elsewhere %s the %s"
               strcat(pTmpBuf, "\n \n");
               strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further."
@@ -4039,24 +4039,24 @@
         v31 = pNPCTopics[122].pText;
         v32 = color2;
         v33 = pFontArrus->CalcTextHeight(pNPCTopics[122].pText, &v65, 0, 0);
-        v65.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, v32, v31, 3u);
+        v65.DrawTitleText(pFontArrus, 0, (212 - v33) / 2 + 101, v32, v31, 3);
         result = (int)pDialogueWindow;
         pDialogueWindow->pNumPresenceButton = 0;
         return result;
       }
-      v34 = v0->uLevel;
+      v34 = pPlayers[uActiveCharacter]->uLevel;
       if ( v34 < v68 )
       {
-        if ( (signed __int64)v0->uExperience >= v5 )
+        if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience >= v5 )
         {
           if ( pParty->uNumGold >= v11)
           {
             Party::TakeGold(v11);
             HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, 2);
-            ++v0->uLevel;
-            v0->uSkillPoints += v0->uLevel / 10 + 5;
-            v0->sHealth = v0->GetMaxHealth();
-            v0->sMana = v0->GetMaxMana();
+            ++pPlayers[uActiveCharacter]->uLevel;
+            pPlayers[uActiveCharacter]->uSkillPoints += pPlayers[uActiveCharacter]->uLevel / 10 + 5;
+            pPlayers[uActiveCharacter]->sHealth = pPlayers[uActiveCharacter]->GetMaxHealth();
+            pPlayers[uActiveCharacter]->sMana = pPlayers[uActiveCharacter]->GetMaxMana();
             v37 = 0;
             v38 = byte_F8B148;
             do
@@ -4079,17 +4079,18 @@
               if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
                 pOutdoor->SetFog();
             }
-            v0->PlaySound(SPEECH_87, 0);
-            sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[430], v0->pName, v0->uLevel, v0->uLevel / 10 + 5);// 
+            pPlayers[uActiveCharacter]->PlaySound(SPEECH_87, 0);
+            sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[430], pPlayers[uActiveCharacter]->pName, pPlayers[uActiveCharacter]->uLevel, pPlayers[uActiveCharacter]->uLevel / 10 + 5);// 
                                                 // "%s is now Level %lu and has earned %lu Skill Points!"
-            ShowStatusBarString(pTmpBuf, 2u);
-            goto LABEL_56;
+            ShowStatusBarString(pTmpBuf, 2);
+            pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
+            return true;
           }
-          ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u);// "You don't have enough gold"
+          ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);// "You don't have enough gold"
           v63 = 4;
 LABEL_55:
           HousePlaySomeSound((unsigned int)window_SpeakInHouse->ptr_1C, v63);
-LABEL_56:
+//LABEL_56:
           /*result = pMessageQueue_50CBD0->uNumMessages;
           if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
           {
@@ -4103,7 +4104,7 @@
           pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
           return 1; // void function actually
         }
-        sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[538], (unsigned int)(v5 - v0->uExperience), v34 + 1);// 
+        sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[538], (unsigned int)(v5 - pPlayers[uActiveCharacter]->uExperience), v34 + 1);// 
                                                 // "You need %d more experience to train to level %d"
         v35 = 0;
         v62 = 3;
@@ -4142,13 +4143,13 @@
         {
           if ( v43->GetControl(v73)->uControlParam == 17 )
           {
-            v46 = v0->uLevel;
+            v46 = pPlayers[uActiveCharacter]->uLevel;
             if ( v46 < v68 )
             {
-              if ( (signed __int64)v0->uExperience < v5 )
+              if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience < v5 )
               {
                 v64 = (char *)(v46 + 1);
-                v61 = (char *)(v5 - LODWORD(v0->uExperience));
+                v61 = (char *)(v5 - LODWORD(pPlayers[uActiveCharacter]->uExperience));
                 v59 = pGlobalTXT_LocalizationStrings[538];// "You need %d more experience to train to level %d"
               }
               else
@@ -4180,7 +4181,7 @@
       v49 = (2 * (87 - (174 - v72) / 2) - v72) / 2 - (174 - v72) / 2 / 2 + 138;
       v50 = -v43->pNumPresenceButton < 0;
       v73 = v43->pStartingPosActiveItem;
-      if ( v50 ^ __OFSUB__(result, v48) )
+      if ( v50 ^ result < v48 )
       {
         int _v3 = 2;
         v51 = pShopOptions;
--- a/mm7_3.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/mm7_3.cpp	Tue Mar 19 23:41:29 2013 +0600
@@ -56,18 +56,18 @@
 //----- (0046E44E) --------------------------------------------------------
 int __thiscall _46E44E_collide_against_faces_and_portals(unsigned int b1)
 {
-  BLVSector *v1; // edi@1
+  BLVSector *pSector; // edi@1
   signed int v2; // ebx@1
-  BLVFace *v3; // esi@2
-  __int16 v4; // si@10
-  int v5; // ecx@12
+  BLVFace *pFace; // esi@2
+  __int16 pNextSector; // si@10
+  int pArrayNum; // ecx@12
   unsigned __int8 v6; // sf@12
   unsigned __int8 v7; // of@12
   int result; // eax@14
-  BLVSector *v9; // ebx@15
+  //BLVSector *v9; // ebx@15
   int v10; // ecx@15
-  int v11; // eax@16
-  BLVFace *v12; // ebp@16
+  int pFloor; // eax@16
+  //BLVFace *v12; // ebp@16
   int v13; // eax@24
   int v14; // esi@24
   int v15; // eax@24
@@ -88,31 +88,31 @@
   int v30; // [sp+24h] [bp-34h]@35
   int v31; // [sp+28h] [bp-30h]@24
   int v32; // [sp+2Ch] [bp-2Ch]@15
-  int v33[10]; // [sp+30h] [bp-28h]@1
-
-  v1 = &pIndoor->pSectors[stru_721530.uSectorID];
+  int pSectorsArray[10]; // [sp+30h] [bp-28h]@1
+
+  pSector = &pIndoor->pSectors[stru_721530.uSectorID];
   v2 = 0;
   a10 = b1;
-  v33[0] = stru_721530.uSectorID;
-  for ( i = 1; v2 < v1->uNumPortals; ++v2 )
-  {
-    v3 = &pIndoor->pFaces[v1->pPortals[v2]];
-    if ( stru_721530.sMaxX <= v3->pBounding.x2
-      && stru_721530.sMinX >= v3->pBounding.x1
-      && stru_721530.sMaxY <= v3->pBounding.y2
-      && stru_721530.sMinY >= v3->pBounding.y1
-      && stru_721530.sMaxZ <= v3->pBounding.z2
-      && stru_721530.sMinZ >= v3->pBounding.z1
-      && abs((v3->pFacePlane_old.dist
-            + stru_721530.normal.x * v3->pFacePlane_old.vNormal.x
-            + stru_721530.normal.y * v3->pFacePlane_old.vNormal.y
-            + stru_721530.normal.z * v3->pFacePlane_old.vNormal.z) >> 16) <= stru_721530.field_6C + 16 )
-    {
-      v4 = v3->uSectorID == stru_721530.uSectorID ? v3->uBackSectorID : v3->uSectorID;
-      v5 = i++;
-      v7 = __OFSUB__(i, 10);
+  pSectorsArray[0] = stru_721530.uSectorID;
+  for ( i = 1; v2 < pSector->uNumPortals; ++v2 )
+  {
+    pFace = &pIndoor->pFaces[pSector->pPortals[v2]];
+    if ( stru_721530.sMaxX <= pFace->pBounding.x2
+      && stru_721530.sMinX >= pFace->pBounding.x1
+      && stru_721530.sMaxY <= pFace->pBounding.y2
+      && stru_721530.sMinY >= pFace->pBounding.y1
+      && stru_721530.sMaxZ <= pFace->pBounding.z2
+      && stru_721530.sMinZ >= pFace->pBounding.z1
+      && abs((pFace->pFacePlane_old.dist
+            + stru_721530.normal.x * pFace->pFacePlane_old.vNormal.x
+            + stru_721530.normal.y * pFace->pFacePlane_old.vNormal.y
+            + stru_721530.normal.z * pFace->pFacePlane_old.vNormal.z) >> 16) <= stru_721530.field_6C + 16 )
+    {
+      pNextSector = pFace->uSectorID == stru_721530.uSectorID ? pFace->uBackSectorID : pFace->uSectorID;//FrontSectorID
+      pArrayNum = i++;
+      v7 = i < 10;
       v6 = i - 10 < 0;
-      v33[v5] = v4;
+      pSectorsArray[pArrayNum] = pNextSector;
       if ( !(v6 ^ v7) )
         break;
     }
@@ -123,9 +123,9 @@
   {
     while ( 1 )
     {
-      v9 = &pIndoor->pSectors[v33[result]];
+      pSector = &pIndoor->pSectors[pSectorsArray[result]];
       v10 = 0;
-      v32 = v9->uNumFloors + v9->uNumWalls + v9->uNumCeilings;
+      v32 = pSector->uNumFloors + pSector->uNumWalls + pSector->uNumCeilings;
       v26 = 0;
       if ( v32 > 0 )
         break;
@@ -136,53 +136,40 @@
     }
     while ( 1 )
     {
-      v11 = v9->pFloors[v10];
-      v12 = &pIndoor->pFaces[v11];
-      if ( v12->Portal()
-        || stru_721530.sMaxX > v12->pBounding.x2
-        || stru_721530.sMinX < v12->pBounding.x1
-        || stru_721530.sMaxY > v12->pBounding.y2
-        || stru_721530.sMinY < v12->pBounding.y1
-        || stru_721530.sMaxZ > v12->pBounding.z2
-        || stru_721530.sMinZ < v12->pBounding.z1
-        || v11 == stru_721530.field_84 )
+      pFloor = pSector->pFloors[v10];
+      pFace = &pIndoor->pFaces[pFloor];
+      if ( pFace->Portal()
+        || stru_721530.sMaxX > pFace->pBounding.x2
+        || stru_721530.sMinX < pFace->pBounding.x1
+        || stru_721530.sMaxY > pFace->pBounding.y2
+        || stru_721530.sMinY < pFace->pBounding.y1
+        || stru_721530.sMaxZ > pFace->pBounding.z2
+        || stru_721530.sMinZ < pFace->pBounding.z1
+        || pFloor == stru_721530.field_84 )
         goto LABEL_45;
-      v13 = v12->pFacePlane_old.vNormal.y;
-      v14 = v12->pFacePlane_old.dist;
+      v13 = pFace->pFacePlane_old.vNormal.y;
+      v14 = pFace->pFacePlane_old.dist;
       v31 = v13;
-      v15 = (stru_721530.normal.x * v12->pFacePlane_old.vNormal.x
-           + v14
-           + stru_721530.normal.y * v13
-           + stru_721530.normal.z * v12->pFacePlane_old.vNormal.z) >> 16;
+      v15 = (stru_721530.normal.x * pFace->pFacePlane_old.vNormal.x + v14 + stru_721530.normal.y * v13
+           + stru_721530.normal.z * pFace->pFacePlane_old.vNormal.z) >> 16;
       if ( v15 > 0 )
       {
-        v16 = (stru_721530.normal2.y * v31
-             + v12->pFacePlane_old.dist
-             + stru_721530.normal2.z * v12->pFacePlane_old.vNormal.z
-             + stru_721530.normal2.x * v12->pFacePlane_old.vNormal.x) >> 16;
+        v16 = (stru_721530.normal2.y * v31 + pFace->pFacePlane_old.dist + stru_721530.normal2.z * pFace->pFacePlane_old.vNormal.z
+             + stru_721530.normal2.x * pFace->pFacePlane_old.vNormal.x) >> 16;
         if ( v15 <= stru_721530.prolly_normal_d || v16 <= stru_721530.prolly_normal_d )
         {
           if ( v16 <= v15 )
           {
             a3 = stru_721530.field_6C;
-            if ( sub_47531C(
-                   stru_721530.prolly_normal_d,
-                   &a3,
-                   stru_721530.normal.x,
-                   stru_721530.normal.y,
-                   stru_721530.normal.z,
-                   stru_721530.field_58.x,
-                   stru_721530.field_58.y,
-                   stru_721530.field_58.z,
-                   v12,
-                   a10) )
+            if ( sub_47531C(stru_721530.prolly_normal_d, &a3, stru_721530.normal.x, stru_721530.normal.y, stru_721530.normal.z,
+                   stru_721530.field_58.x, stru_721530.field_58.y, stru_721530.field_58.z, pFace, a10) )
             {
               v17 = a3;
             }
             else
             {
               a3 = stru_721530.field_6C + stru_721530.prolly_normal_d;
-              if ( !sub_475D85(&stru_721530.normal, &stru_721530.field_58, &a3, v12) )
+              if ( !sub_475D85(&stru_721530.normal, &stru_721530.field_58, &a3, pFace) )
                 goto LABEL_34;
               v17 = a3 - stru_721530.prolly_normal_d;
               a3 -= stru_721530.prolly_normal_d;
@@ -190,7 +177,7 @@
             if ( v17 < stru_721530.field_7C )
             {
               stru_721530.field_7C = v17;
-              v18 = 8 * v9->pFloors[v26];
+              v18 = 8 * pSector->pFloors[v26];
               LOBYTE(v18) = v18 | 6;
               stru_721530.uFaceID = v18;
             }
@@ -199,40 +186,27 @@
       }
 LABEL_34:
       if ( !(stru_721530.field_0 & 1)
-        || (v19 = v12->pFacePlane_old.vNormal.x,
-            v20 = v12->pFacePlane_old.vNormal.y,
+        || (v19 = pFace->pFacePlane_old.vNormal.x,
+            v20 = pFace->pFacePlane_old.vNormal.y,
             v30 = v19,
-            v21 = (stru_721530.field_34.x * v19
-                 + v12->pFacePlane_old.dist
-                 + stru_721530.field_34.y * v20
-                 + stru_721530.field_34.z * v12->pFacePlane_old.vNormal.z) >> 16,
+            v21 = (stru_721530.field_34.x * v19 + pFace->pFacePlane_old.dist + stru_721530.field_34.y * v20
+                 + stru_721530.field_34.z * pFace->pFacePlane_old.vNormal.z) >> 16,
             v21 <= 0)
-        || (v22 = (stru_721530.field_4C * v30
-                 + v12->pFacePlane_old.dist
-                 + stru_721530.field_50 * v20
-                 + stru_721530.field_54 * v12->pFacePlane_old.vNormal.z) >> 16,
+        || (v22 = (stru_721530.field_4C * v30 + pFace->pFacePlane_old.dist + stru_721530.field_50 * v20
+                 + stru_721530.field_54 * pFace->pFacePlane_old.vNormal.z) >> 16,
             v21 > stru_721530.prolly_normal_d)
         && v22 > stru_721530.prolly_normal_d
         || v22 > v21 )
         goto LABEL_45;
       a3 = stru_721530.field_6C;
-      if ( sub_47531C(
-             stru_721530.field_8,
-             &a3,
-             stru_721530.field_34.x,
-             stru_721530.field_34.y,
-             stru_721530.field_34.z,
-             stru_721530.field_58.x,
-             stru_721530.field_58.y,
-             stru_721530.field_58.z,
-             v12,
-             a10) )
+      if ( sub_47531C(stru_721530.field_8, &a3, stru_721530.field_34.x, stru_721530.field_34.y, stru_721530.field_34.z,
+             stru_721530.field_58.x, stru_721530.field_58.y, stru_721530.field_58.z, pFace, a10) )
       {
         v23 = a3;
         goto LABEL_43;
       }
       a3 = stru_721530.field_6C + stru_721530.field_8;
-      if ( sub_475D85(&stru_721530.field_34, &stru_721530.field_58, &a3, v12) )
+      if ( sub_475D85(&stru_721530.field_34, &stru_721530.field_58, &a3, pFace) )
       {
         v23 = a3 - stru_721530.prolly_normal_d;
         a3 -= stru_721530.prolly_normal_d;
@@ -240,7 +214,7 @@
         if ( v23 < stru_721530.field_7C )
         {
           stru_721530.field_7C = v23;
-          v24 = 8 * v9->pFloors[v26];
+          v24 = 8 * pSector->pFloors[v26];
           LOBYTE(v24) = v24 | 6;
           stru_721530.uFaceID = v24;
         }
@@ -1631,15 +1605,15 @@
   int new_party_y; // [sp+48h] [bp-18h]@1
   int new_party_x; // [sp+4Ch] [bp-14h]@1
   int party_z; // [sp+50h] [bp-10h]@1
-  int v89; // [sp+58h] [bp-8h]@1
+  //int v89; // [sp+58h] [bp-8h]@1
   int angle; // [sp+5Ch] [bp-4h]@47
 
   uFaceEvent = 0;
-  v89 = pParty->uFallSpeed;
+  //v89 = pParty->uFallSpeed;
   v1 = 0;
-  new_party_y = pParty->vPosition.y;
   v2 = 0;
   new_party_x = pParty->vPosition.x;
+  new_party_y = pParty->vPosition.y;
   party_z = pParty->vPosition.z;
   uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
   v72 = 0;
@@ -1730,7 +1704,6 @@
     pParty->field_6F8 -= pEventTimer->uTimeElapsed;
   if ( party_z > v80 + 1 )
   {
-LABEL_43:
     if ( bJumping )
       goto LABEL_45;
     goto LABEL_44;
@@ -1745,7 +1718,9 @@
     if (pFace->uAttributes & 0x04000000 )
     {
       uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID;
-      goto LABEL_43;
+      if ( bJumping )
+        goto LABEL_45;
+      goto LABEL_44;
     }
   }
 LABEL_44:
@@ -1770,13 +1745,22 @@
         if ( uTurnSpeed )
           goto LABEL_58;
         v13 = (double)v82 * fTurnSpeedMultiplier;
-        goto LABEL_51;
+        v14 = angle + (unsigned __int64)(signed __int64)v13;
+        angle = stru_5C6E00->uDoublePiMask & v14;
+        goto LABEL_87;
       case PARTY_TurnRight:
         LODWORD(v15) = uTurnSpeed;
         if ( uTurnSpeed )
-          goto LABEL_56;
+        {
+          angle = stru_5C6E00->uDoublePiMask & (angle - v15);
+          goto LABEL_87;
+        }
         v16 = (double)v82 * fTurnSpeedMultiplier;
-        goto LABEL_55;
+        //{
+        v15 = (signed __int64)v16;
+        angle = stru_5C6E00->uDoublePiMask & (angle - v15);
+        goto LABEL_87;
+        //}
       case PARTY_FastTurnLeft:
         v12 = uTurnSpeed;
         if ( uTurnSpeed )
@@ -1787,7 +1771,6 @@
         else
         {
           v13 = (fTurnSpeedMultiplier + fTurnSpeedMultiplier) * (double)v82;
-LABEL_51:
           v14 = angle + (unsigned __int64)(signed __int64)v13;
         }
         angle = stru_5C6E00->uDoublePiMask & v14;
@@ -1797,13 +1780,11 @@
         if ( !uTurnSpeed )
         {
           v16 = (fTurnSpeedMultiplier + fTurnSpeedMultiplier) * (double)v82;
-LABEL_55:
           v15 = (signed __int64)v16;
         }
-LABEL_56:
         angle = stru_5C6E00->uDoublePiMask & (angle - v15);
         goto LABEL_87;
-      case PARTY_StrafeLeft:
+      case PARTY_StrafeLeft://Ctrl + <-
         __debugbreak();
         v17 = stru_5C6E00->Sin(angle);
         v18 = (double)v81;
@@ -1812,7 +1793,9 @@
         v2 -= v78;
         v19 = stru_5C6E00->Cos(angle);
         v78 = (unsigned __int64)(v19 * (signed __int64)((signed int)(signed __int64)(v18 * fWalkSpeedMultiplier) >> 1)) >> 16;
-        goto LABEL_63;
+        v1 += v78;
+        v78 = 1;
+        goto LABEL_87;
       case PARTY_StrafeRight:
         __debugbreak();
         v20 = stru_5C6E00->Sin(angle);
@@ -1822,7 +1805,10 @@
         v2 += v78;
         v22 = stru_5C6E00->Cos(angle);
         v78 = (unsigned __int64)(v22 * (signed __int64)((signed int)(signed __int64)(v21 * fWalkSpeedMultiplier) >> 1)) >> 16;
-        goto LABEL_68;
+        //goto LABEL_68;
+        v1 -= v78;
+        v78 = 1;
+        goto LABEL_87;
       case PARTY_WalkForward:
         __debugbreak();
         v23 = stru_5C6E00->Cos(angle);
@@ -1832,9 +1818,9 @@
         v2 += v78;
         v25 = stru_5C6E00->Sin(angle);
         v78 = (unsigned __int64)(v25 * (signed __int64)(signed int)(signed __int64)(v24 * fWalkSpeedMultiplier)) >> 16;
-LABEL_63:
         v1 += v78;
-        goto LABEL_64;
+        v78 = 1;
+        goto LABEL_87;
       case PARTY_WalkBackward:
         __debugbreak();
         v26 = stru_5C6E00->Cos(angle);
@@ -1844,9 +1830,7 @@
         v2 -= v78;
         v28 = stru_5C6E00->Sin(angle);
         v78 = (unsigned __int64)(v28 * (signed __int64)(signed int)(signed __int64)(v27 * fBackwardWalkSpeedMultiplier)) >> 16;
-LABEL_68:
         v1 -= v78;
-LABEL_64:
         v78 = 1;
         goto LABEL_87;
       case PARTY_RunForward:
@@ -1865,7 +1849,6 @@
         v2 -= (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fBackwardWalkSpeedMultiplier)) >> 16;
         //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
         v1 -= (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fBackwardWalkSpeedMultiplier)) >> 16;
-//LABEL_70:
         v72 = 1;
         goto LABEL_87;
       case PARTY_LookUp:
@@ -1875,30 +1858,24 @@
         v35 = uActiveCharacter;
         if ( !uActiveCharacter )
           goto LABEL_87;
-        v65 = 0;
-        v63 = SPEECH_63;
-        goto LABEL_76;
+        pPlayers[v35]->PlaySound((PlayerSpeech)SPEECH_63, 0);
+        break;
       case PARTY_LookDown:
         _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0);
         if ( _view_angle < -128 )
           _view_angle = -128;
         v35 = uActiveCharacter;
         if ( uActiveCharacter )
-        {
-          v65 = 0;
-          v63 = SPEECH_64;
-LABEL_76:
-          pPlayers[v35]->PlaySound((PlayerSpeech)v63, v65);
-        }
+          pPlayers[v35]->PlaySound((PlayerSpeech)SPEECH_64, 0);
         break;
       case PARTY_CenterView:
         _view_angle = 0;
         break;
       case PARTY_Jump:
-        if ( (!bJumping || party_z <= v80 + 6 && v89 <= 0) && pParty->field_24 )
+        if ( (!bJumping || party_z <= v80 + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 )
         {
           bJumping = 1;
-          v89 = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)v89);
+          pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed);
         }
         break;
       default:
@@ -1910,22 +1887,22 @@
   pParty->sRotationX = _view_angle;
   if ( bJumping )
   {
-    v89 += -2 * pEventTimer->uTimeElapsed * GetGravityStrength();
+    pParty->uFallSpeed += -2 * pEventTimer->uTimeElapsed * GetGravityStrength();
   }
   else
   {
     if ( pIndoor->pFaces[v68].pFacePlane_old.vNormal.z < 32768 )
     {
-      v89 -= pEventTimer->uTimeElapsed * GetGravityStrength();
+      pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength();
       goto LABEL_92;
     }
     if (pParty->uFlags & PARTY_FLAGS_1_LANDING)
       goto LABEL_92;
-    v89 = 0;
-  }
-  if ( bJumping != v36 && v89 <= v36 )
-  {
-    if ( v89 < -500 && !pParty->bFlying )
+    pParty->uFallSpeed = 0;
+  }
+  if ( bJumping != v36 && pParty->uFallSpeed <= v36 )
+  {
+    if ( pParty->uFallSpeed < -500 && !pParty->bFlying )
     {
       v41 = &pPlayers[1];
       do
@@ -1964,7 +1941,7 @@
     stru_721530.field_20 = v1;
     stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1;
     stru_721530.field_34.z = stru_721530.field_C + party_z + 1;
-    stru_721530.field_24 = v89;
+    stru_721530.field_24 = pParty->uFallSpeed;
     stru_721530.uSectorID = uSectorID;
     v38 = 0;
     if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3 )
@@ -2023,8 +2000,7 @@
     {
       v53 = integer_sqrt(v2 * v2 + v1 * v1);
       v80 = v53;
-      v54 = stru_5C6E00->Atan2(
-              new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x,
+      v54 = stru_5C6E00->Atan2(new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x,
               new_party_y - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.y);
       v2 = (unsigned __int64)(stru_5C6E00->Cos(v54) * (signed __int64)v53) >> 16;
       v55 = stru_5C6E00->Sin(v54);
@@ -2038,8 +2014,8 @@
         v45 = v44->uPolygonType;
         if ( v45 == 3 )
         {
-          if ( v89 < 0 )
-            v89 = 0;
+          if ( pParty->uFallSpeed < 0 )
+            pParty->uFallSpeed = 0;
           v87 = pIndoor->pVertices[*v44->pVertexIDs].z + 1;
           if ( pParty->uFallStartY - v87 < 512 )
             pParty->uFallStartY = v87;
@@ -2048,9 +2024,11 @@
             v1 = 0;
             v2 = 0;
           }
-          goto LABEL_143;
-        }
-        v46 = v89 * v44->pFacePlane_old.vNormal.z;
+          if ( pParty->field_6F4_packedid != v43 >> 3 && BYTE3(v44->uAttributes) & 4 )
+            uFaceEvent = pIndoor->pFaceExtras[v44->uFaceExtraID].uEventID;
+          goto LABEL_152;
+        }
+        v46 = pParty->uFallSpeed * v44->pFacePlane_old.vNormal.z;
         v47 = v45 == 4;
         v48 = v44->pFacePlane_old.vNormal.x;
         if ( !v47 )
@@ -2064,7 +2042,7 @@
           v82 = v44->pFacePlane_old.vNormal.z;
           v82 = (unsigned __int64)(v80 * (signed __int64)v82) >> 16;
           v2 += v50;
-          v89 += v82;
+          pParty->uFallSpeed += v82;
           v74 = v44->pFacePlane_old.vNormal.z;
           v51 = v44->pFacePlane_old.vNormal.y;
           v69 = v44->pFacePlane_old.vNormal.x;
@@ -2077,9 +2055,7 @@
             new_party_y += v52 * v80 >> 16;
             v87 += v52 * v74 >> 16;
           }
-LABEL_142:
           v43 = stru_721530.uFaceID;
-LABEL_143:
           if ( pParty->field_6F4_packedid != v43 >> 3 && BYTE3(v44->uAttributes) & 4 )
             uFaceEvent = pIndoor->pFaceExtras[v44->uFaceExtraID].uEventID;
           goto LABEL_152;
@@ -2094,19 +2070,24 @@
         v82 = (unsigned __int64)(v80 * (signed __int64)v82) >> 16;
         v2 += v49;
         v1 += v81;
-        v89 += v82;
+        pParty->uFallSpeed += v82;
         if ( v2 * v2 + v1 * v1 >= 400 )
-          goto LABEL_142;
+        {
+          v43 = stru_721530.uFaceID;
+          if ( pParty->field_6F4_packedid != v43 >> 3 && BYTE3(v44->uAttributes) & 4 )
+            uFaceEvent = pIndoor->pFaceExtras[v44->uFaceExtraID].uEventID;
+          goto LABEL_152;
+        }
         v2 = 0;
         v1 = 0;
-        v89 = 0;
+        pParty->uFallSpeed = 0;
       }
     }
 LABEL_152:
     v2 = (unsigned __int64)(58500i64 * v2) >> 16;
     v1 = (unsigned __int64)(58500i64 * v1) >> 16;
     ++v83;
-    v89 = (unsigned __int64)(58500i64 * v89) >> 16;
+    pParty->uFallSpeed = (unsigned __int64)(58500i64 * pParty->uFallSpeed) >> 16;
     if ( v83 >= 100 )
     {
       new_party_z = v87;
@@ -2116,9 +2097,8 @@
   if ( bWalkSound && pParty->field_6F8 <= 0 )
   {
     if ( integer_sqrt((pParty->vPosition.x - new_party_x) * (pParty->vPosition.x - new_party_x) + (pParty->vPosition.y - new_party_y)
-                                                                            * (pParty->vPosition.y - new_party_y)
-                                                                            + (pParty->vPosition.z - new_party_z)
-                                                                            * (pParty->vPosition.z - new_party_z)) <= 16 )
+         * (pParty->vPosition.y - new_party_y) + (pParty->vPosition.z - new_party_z)
+         * (pParty->vPosition.z - new_party_z)) <= 16 )
       goto LABEL_188;
     if ( v72 && (!bJumping || bFeatherFall) )
     {
@@ -2139,7 +2119,6 @@
         goto LABEL_175;
       }
       v57 = (SoundID)63;
-LABEL_174:
       v56 = pAudioPlayer;
       goto LABEL_175;
     }
@@ -2155,7 +2134,8 @@
       if ( v71 )
       {
         v57 = (SoundID)102;
-        goto LABEL_174;
+        v56 = pAudioPlayer;
+        goto LABEL_175;
       }
       v56 = pAudioPlayer;
       if ( BYTE2(pIndoor->pFaces[uFaceID].uAttributes) & 0x20 )
@@ -2180,7 +2160,7 @@
   pParty->vPosition.x = new_party_x;
   pParty->vPosition.z = new_party_z;
   pParty->vPosition.y = new_party_y;
-  pParty->uFallSpeed = v89;
+  //pParty->uFallSpeed = v89;
   if ( !bJumping && BYTE3(pIndoor->pFaces[uFaceID].uAttributes) & 0x40 )
     pParty->uFlags |= 0x200;
   if (uFaceEvent)
--- a/mm7_4.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/mm7_4.cpp	Tue Mar 19 23:41:29 2013 +0600
@@ -272,7 +272,7 @@
   signed int v34; // eax@54
   signed int v35; // esi@56
   int result; // eax@57
-  int v37; // edi@61
+  int pPartyOpp; // edi@61
   int v38; // edx@62
   //int v39; // [sp+Ch] [bp-34h]@1
   //int v40; // [sp+10h] [bp-30h]@2
@@ -496,7 +496,7 @@
     }
   }
 
-  v35 = 1;
+  //v35 = 1;
   if ( v55 == 1 )
   {
     *pFaceID = dword_721200[0];
@@ -508,25 +508,29 @@
   result = dword_7212C8[0];
   if ( v55 > 1 )
   {
-    v37 = z + 5;
-    while ( 1 )
+    pPartyOpp = z + 5;
+    //while ( 1 )
+    for ( v35 = 1; v35 < v55; ++v35 )
     {
       v38 = dword_7212C8[v35];
-      if ( result <= v37 )
-        break;
+      if ( result <= pPartyOpp )
+      {
+        if ( v38 >= result || v38 > pPartyOpp )
+          continue;
+        result = dword_7212C8[v35];
+        *pFaceID = dword_721200[v35];
+        continue;
+      }
       if ( v38 < result )
-        goto LABEL_67;
-LABEL_68:
-      ++v35;
-      if ( v35 >= v55 )
-        return result;
-    }
-    if ( v38 <= result || v38 > v37 )
-      goto LABEL_68;
-LABEL_67:
-    result = dword_7212C8[v35];
-    *pFaceID = dword_721200[v35];
-    goto LABEL_68;
+      {
+        result = dword_7212C8[v35];
+        *pFaceID = dword_721200[v35];
+      }
+//LABEL_68:
+      //++v35;
+      //if ( v35 >= v55 )
+        //return result;
+    }
   }
   return result;
 }
--- a/mm7_5.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/mm7_5.cpp	Tue Mar 19 23:41:29 2013 +0600
@@ -16881,7 +16881,7 @@
       if ( v15 > v14->uLevel )
         sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[147], v15);
       v16 = sub_4B46F8(v15) - LODWORD(v14->uExperience);
-      sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[538], v16, v15 + 1);
+      sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[538], v16, v15 + 1);
       strcat(pTmpBuf, "\n");
       strcat(pTmpBuf, pTmpBuf2);
       LOBYTE(_y) = sprintf(pTmpBuf2, "%s\n \n%s", pPlayerExperienceAttributeDescription, pTmpBuf);
@@ -17104,7 +17104,7 @@
   pRenderer->DrawTextureIndexed(8, 8, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0));
   v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
   sprintf(pTmpBuf, "\f%05d", v3);
-  sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], pPlayer->pName, pClassNames[pPlayer->classType]);//^Pi[%s] %s
+  sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], pPlayer->pName, pClassNames[pPlayer->classType]);//^Pi[%s] %s
   strcat(pTmpBuf, pTmpBuf2);
   if ( pPlayer->uSkillPoints )
     v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
--- a/stru6.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/stru6.cpp	Tue Mar 19 23:41:29 2013 +0600
@@ -1503,12 +1503,8 @@
       pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);
       pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE);
       pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS);
-      pRenderer->pRenderD3D->pDevice->DrawPrimitive(
-        D3DPT_TRIANGLEFAN,
-        D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
-        vd3d,
-        4,
-        28);
+      pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
+        D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, vd3d, 4, 28);
       ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
       ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO));
       pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
--- a/stru9.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/stru9.cpp	Tue Mar 19 23:41:29 2013 +0600
@@ -30,7 +30,6 @@
   //int a3b; // [sp+38h] [bp+10h]@25
 
   //__debugbreak();
-
   //thisa = this;
 
   static RenderVertexSoft static_AE3FB4;