Mercurial > mm7
changeset 1062:e23a79658fc5
some BYTE errors fixed
author | zipi |
---|---|
date | Fri, 24 May 2013 00:44:51 +0100 |
parents | 89422dd58318 |
children | bcebd491e8fa |
files | Outdoor.cpp Player.cpp SpriteObject.cpp UICharacter.cpp UiGame.cpp mm7_3.cpp |
diffstat | 6 files changed, 19 insertions(+), 19 deletions(-) [+] |
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--- a/Outdoor.cpp Thu May 23 22:07:17 2013 +0100 +++ b/Outdoor.cpp Fri May 24 00:44:51 2013 +0100 @@ -2249,7 +2249,7 @@ if (face.HasEventHint()) face.uAttributes |= 0x1000u; else - face.uAttributes &= 0xEFFFu; + face.uAttributes &= 0xFFFFEFFFu; } //++thisa; //v89 = pBModels;
--- a/Player.cpp Thu May 23 22:07:17 2013 +0100 +++ b/Player.cpp Fri May 24 00:44:51 2013 +0100 @@ -5221,8 +5221,8 @@ if ((v28 < 0) || v28 > 2 ) return v5 + v62 + v61; } - v15 = pItemsTable->pItems[v29].uDamageMod; - v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll; + v15 = pItemsTable->pItems[v23].uDamageMod; + v14 = pItemsTable->pItems[v23].uDamageDice * pItemsTable->pItems[v23].uDamageRoll; v5 += v15 + v14; return v5 + v62 + v61; }
--- a/SpriteObject.cpp Thu May 23 22:07:17 2013 +0100 +++ b/SpriteObject.cpp Fri May 24 00:44:51 2013 +0100 @@ -1095,7 +1095,7 @@ { if (pSpriteObjects[uLayingItemID].uAttributes & 4 ) { - pSpriteObjects[uLayingItemID].uAttributes &= 0xFB; + pSpriteObjects[uLayingItemID].uAttributes &= 0xFFFB; --pTurnEngine->field_1C; } }
--- a/UICharacter.cpp Thu May 23 22:07:17 2013 +0100 +++ b/UICharacter.cpp Fri May 24 00:44:51 2013 +0100 @@ -772,7 +772,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_MainHand4->uAttributes &= 0xFu; + item_MainHand4->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v17 = (double)GetTickCount() * 0.1; @@ -819,7 +819,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - itemBow->uAttributes &= 0xFu; + itemBow->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v28 = (double)GetTickCount() * 0.1; @@ -881,7 +881,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_Cloak->uAttributes &= 0xFu; + item_Cloak->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v40 = (double)GetTickCount() * 0.1; @@ -949,7 +949,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_Armor->uAttributes &= 0xFu; + item_Armor->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v52 = (double)GetTickCount() * 0.1; @@ -1005,7 +1005,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_Armor->uAttributes &= 0xFu; + item_Armor->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v97 = (double)GetTickCount(); @@ -1050,7 +1050,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_Armor->uAttributes &= 0xFu; + item_Armor->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v97 = (double)GetTickCount(); @@ -1114,7 +1114,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_Boot->uAttributes &= 0xFu; + item_Boot->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v64 = (double)GetTickCount() * 0.1; @@ -1185,7 +1185,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_Belt->uAttributes &= 0xFu; + item_Belt->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v78 = (double)GetTickCount() * 0.1; @@ -1260,7 +1260,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_CloakCollar->uAttributes &= 0xFu; + item_CloakCollar->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v118 = (double)GetTickCount() * 0.1; @@ -1324,7 +1324,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_Helm->uAttributes &= 0xFu; + item_Helm->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v130 = (double)GetTickCount() * 0.1; @@ -1388,7 +1388,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_MainHand3->uAttributes &= 0xFu; + item_MainHand3->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v141 = (double)GetTickCount() * 0.1; @@ -1460,7 +1460,7 @@ if ( _50C9A8_item_enchantment_timer <= 0 ) { _50C9A8_item_enchantment_timer = 0; - item_Shield->uAttributes &= 0xFu; + item_Shield->uAttributes &= 0xFFFFFF0Fu; ptr_50C9A4 = 0; } v158 = (double)GetTickCount() * 0.1; @@ -1602,7 +1602,7 @@ if (_50C9A8_item_enchantment_timer <= 0) { _50C9A8_item_enchantment_timer = 0; - item->uAttributes &= 0xF; + item->uAttributes &= 0xFFFFFF0F; ptr_50C9A4 = 0; } pRenderer->_4A63E6(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255);
--- a/UiGame.cpp Thu May 23 22:07:17 2013 +0100 +++ b/UiGame.cpp Fri May 24 00:44:51 2013 +0100 @@ -2570,7 +2570,7 @@ LABEL_15: //v12 = &pIndoor->pFaces[pOutline->uFace1ID]; if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 && - (pFace1->uAttributes & 0x2000000 || pFace2->uAttributes & 0x2000000) && + (pFace1->uAttributes & 0x2000 || pFace2->uAttributes & 0x2000) && (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID)) { if (uNumBlueFacesInBLVMinimap < 49)
--- a/mm7_3.cpp Thu May 23 22:07:17 2013 +0100 +++ b/mm7_3.cpp Fri May 24 00:44:51 2013 +0100 @@ -14915,7 +14915,7 @@ if ( v81 < 0 ) v81 = 0; rand(); - pActor->uAttributes &= 0xFBFFFF; + pActor->uAttributes &= 0xFFFBFFFF; if ( v81 < 5120 ) { v45 = stru_50C198.special_ability_use_check(pActor, actor_id);