Mercurial > mm7
changeset 1661:e1d1fe32c194
NPCTopics
author | Ritor1 |
---|---|
date | Wed, 18 Sep 2013 14:19:37 +0600 |
parents | d11b5669f089 |
children | 620b6ba3e6b8 |
files | NPC.cpp UI/UIGuilds.cpp UI/UIHouses.cpp UI/UiGame.cpp |
diffstat | 4 files changed, 126 insertions(+), 167 deletions(-) [+] |
line wrap: on
line diff
--- a/NPC.cpp Wed Sep 18 11:05:06 2013 +0600 +++ b/NPC.cpp Wed Sep 18 14:19:37 2013 +0600 @@ -290,7 +290,7 @@ pNPCTopicTXT_Raw = (char *)pEvents_LOD->LoadRaw("npctopic.txt", 0); strtok(pNPCTopicTXT_Raw, "\r"); - for (i=0; i<579; ++i) + for ( i = 1; i <= 579; ++i )//NPC topics count limit { test_string = strtok(NULL, "\r") + 1; break_loop = false;
--- a/UI/UIGuilds.cpp Wed Sep 18 11:05:06 2013 +0600 +++ b/UI/UIGuilds.cpp Wed Sep 18 14:19:37 2013 +0600 @@ -26,28 +26,21 @@ const char *statusbar_string; // ecx@26 POINT *v12; // esi@30 int v13; // ecx@30 - void *v14; // ST1C_4@31 + //void *v14; // ST1C_4@31 ItemGen *v15; // ST18_4@31 - int v16; // ST10_4@31 + //int v16; // ST10_4@31 int v17; // eax@31 char *v18; // edx@31 - int v19; // eax@32 int pActiveItem; // esi@35 - int v22; // eax@35 - unsigned int v23; // eax@36 int v24; // eax@39 int v25; // eax@40 int v26; // ecx@47 GUIButton *pButton; // eax@49 - unsigned int v29; // eax@49 int pTextHeight; // eax@55 - unsigned int v32; // ecx@55 - int v33; // eax@55 unsigned __int16 pTextColor; // ax@55 int v35; // eax@58 const char *v36; // ST20_4@61 unsigned __int16 v37; // ST1C_2@61 - int v38; // eax@61 int v40; // [sp-14h] [bp-300h]@31 int v41; // [sp-10h] [bp-2FCh]@31 unsigned __int16 v42; // [sp-Ch] [bp-2F8h]@31 @@ -66,13 +59,11 @@ int pColorWhite; // [sp+2CCh] [bp-20h]@1 int pColorYellow; // [sp+2D0h] [bp-1Ch]@1 int v58; // [sp+2D4h] [bp-18h]@1 - unsigned __int8 uPlayerID; // [sp+2DBh] [bp-11h]@31 + //unsigned __int8 uPlayerID; // [sp+2DBh] [bp-11h]@31 bool pSkillFlag; // [sp+2DCh] [bp-10h]@35 int v61; // [sp+2E0h] [bp-Ch]@35 - int pItemNum; unsigned int v62; // [sp+2E4h] [bp-8h]@13 int pPrice; // [sp+2E8h] [bp-4h]@1 - int pNumActivItem; int all_text_height; int pX; @@ -91,35 +82,110 @@ strcpy(v47, ""); strcpy(v48, ""); strcpy(v49, ""); - if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN ) + if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN ) { - if ( dialog_menu_id != HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill + if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, + guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) ) + { //you must me member + pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0); + working_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3); + pDialogueWindow->pNumPresenceButton = 0; + return; + } + if ( !HouseUI_CheckIfPlayerCanInteract() ) + return; + if ( pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) { - if ( HouseUI_CheckIfPlayerCanInteract() ) + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s" + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); + working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); + return; + } + v61 = 0; + pSkillFlag = false; + all_text_height = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + if ( pDialogueWindow->GetControl(i)->msg_param == 18 ) + { + all_text_height += pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells" + v61++; + } + else { - if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] ) + if( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill" - ShowStatusBarString(pTmpBuf.data(), 2); - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &working_window, 0, 0); + v61++; + pSkillFlag = true; + } + } + } + if ( !v61 ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s" + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); + working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); + return; + } + if ( pSkillFlag ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice); //"Skill Cost: %lu" + working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + } + v58 = (149 - all_text_height) / v61; + if ( v58 > 32 ) + v58 = 32; + v26 = (149 - v61 * v58 - all_text_height) / 2 - v58 / 2 + 162; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + pButton = pDialogueWindow->GetControl(i); + if ( pButton->msg_param == 18 ) + { + pButton->uY = v58 + v26; + pTextHeight = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); + pButton->uHeight = pTextHeight; + v26 = pButton->uY + pTextHeight - 1; + pButton->uW = v26; + pTextColor = pColorYellow; + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = pColorWhite; + working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pGlobalTXT_LocalizationStrings[400], 3);//"Buy Spells" + } + else + { + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) + { + pButton->uY = v58 + v26; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &working_window, 0, 0); + pButton->uHeight = pTextHeight; + v26 = pButton->uY + pTextHeight - 1; + pButton->uW = v26; + pTextColor = pColorYellow; + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = pColorWhite; + working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); } else { - if ( pParty->uNumGold < pPrice ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); //"You don't have enough gold" - PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); - } - else - { - Party::TakeGold(pPrice); - pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1; - } + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; } } - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - return; } + return; + } + if ( dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) //buy skill + { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); v6 = 0; v62 = 0; @@ -168,134 +234,43 @@ v13 = pRenderer->pActiveZBuffer[result] & 0xFFFF; if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) { - v14 = window_SpeakInHouse->ptr_1C; - v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)v14)); - v16 = (int)window_SpeakInHouse->ptr_1C; - uPlayerID = uActiveCharacter - 1; - v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)v14, BuildingType_MagicShop, v16, 2); - v18 = BuildDialogueString((char *)pMerchantsBuyPhrases[v17], uPlayerID, v15, (char *)v14, 2, 0); - v19 = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorWhite, v18, 3); + v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)window_SpeakInHouse->ptr_1C)); + v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)window_SpeakInHouse->ptr_1C, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); + v18 = BuildDialogueString((char *)pMerchantsBuyPhrases[v17], uActiveCharacter - 1, v15, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + pTextHeight = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0); + working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v18, 3); return; } } return; } - if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, - guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) ) - { //you must me member - v38 = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (212 - v38) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3); - pDialogueWindow->pNumPresenceButton = 0; - return; - } - if ( !HouseUI_CheckIfPlayerCanInteract() ) - return; - v61 = 0; - pSkillFlag = false; - pActiveItem = pDialogueWindow->pStartingPosActiveItem; - v22 = pActiveItem + pDialogueWindow->pNumPresenceButton; - pItemNum = 0; - if ( pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + if ( dialog_menu_id == HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s" - strcat(pTmpBuf.data(), "\n \n"); - strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." - v19 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); - return; - } - all_text_height = 0; - do - { - v23 = pDialogueWindow->GetControl(pActiveItem)->msg_param; - if ( v23 == 18 ) + if ( HouseUI_CheckIfPlayerCanInteract() ) { - all_text_height += pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells" - v61++; - } - else - { - if( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v23 - 36] - && !pPlayers[uActiveCharacter]->pActiveSkills[v23 - 36] ) + if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] ) { - all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v23 - 36], &working_window, 0, 0); - v61++; - pSkillFlag = true; - } - } - ++pActiveItem; - } - while ( pActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); - if ( !v61 ) - { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); // "Seek knowledge elsewhere %s the %s" - strcat(pTmpBuf.data(), "\n \n"); - strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." - v19 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (174 - v19) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); - return; - } - if ( pSkillFlag ) - { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice); //"Skill Cost: %lu" - working_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); - } - v58 = (149 - all_text_height) / v61; - if ( v58 > 32 ) - v58 = 32; - v26 = (149 - v61 * v58 - all_text_height) / 2 - v58 / 2 + 162; - pNumActivItem = pDialogueWindow->pStartingPosActiveItem; - if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) - { - pItemNum = 2; - do - { - pButton = pDialogueWindow->GetControl(pItemNum); - v29 = pButton->msg_param; - if ( v29 == 18 ) - { - pButton->uY = v58 + v26; - pTextHeight = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); - v32 = pButton->uY; - pButton->uHeight = pTextHeight; - v33 = v32 + pTextHeight - 1; - pButton->uW = v33; - v26 = v33; - pTextColor = pColorYellow; - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pTextColor = pColorWhite; - working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pGlobalTXT_LocalizationStrings[400], 3);//"Buy Spells" + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill" + ShowStatusBarString(pTmpBuf.data(), 2); + pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); } else { - if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v29 - 36] - && !pPlayers[uActiveCharacter]->pActiveSkills[v29 - 36] ) + if ( pParty->uNumGold < pPrice ) { - pButton->uY = v58 + v26; - pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v29 - 36], &working_window, 0, 0); - v32 = pButton->uY; - pButton->uHeight = pTextHeight; - v33 = v32 + pTextHeight - 1; - pButton->uW = v33; - v26 = v33; - pTextColor = pColorYellow; - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pTextColor = pColorWhite; - working_window.DrawTitleText(pFontArrus, 0, v32, pTextColor, pSkillNames[v29 - 36], 3); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); //"You don't have enough gold" + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); } else { - pButton->uW = 0; - pButton->uHeight = 0; - pButton->uY = 0; + Party::TakeGold(pPrice); + pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1; } } - ++pItemNum; } - while ( pItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + return; } - return; } //----- (004BC8D5) -------------------------------------------------------- void SpellBookGenerator()//for GuildDialogs
--- a/UI/UIHouses.cpp Wed Sep 18 11:05:06 2013 +0600 +++ b/UI/UIHouses.cpp Wed Sep 18 14:19:37 2013 +0600 @@ -2984,20 +2984,8 @@ signed int v10; // esi@6 int pPrice; // ecx@6 signed int v14; // esi@14 - //unsigned int v15; // esi@16 int v16; // eax@16 - //unsigned int v17; // eax@17 int v19; // ecx@24 - //GUIButton *v20; // eax@26 - //GUIButton *v21; // esi@26 - //int v22; // eax@26 - //const char *v23; // eax@28 - //int v24; // eax@28 - //unsigned int v25; // ecx@28 - //int v26; // eax@28 - //unsigned __int16 v27; // ax@28 - //unsigned __int16 v29; // ST14_2@34 - //int v30; // eax@34 int v33; // eax@36 unsigned int v36; // eax@38 unsigned int v42; // eax@46 @@ -3008,7 +2996,6 @@ int pTextHeight; // eax@71 unsigned __int16 pTextColor; // ax@71 GUIWindow training_dialog_window; // [sp+Ch] [bp-78h]@1 - //int v68; // [sp+6Ch] [bp-18h]@3 int v69; // [sp+70h] [bp-14h]@6 int v73; // [sp+80h] [bp-4h]@14 @@ -3065,7 +3052,6 @@ v49 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) { - //int pCurrentItem = 2; index = 0; for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) @@ -3080,7 +3066,6 @@ if ( pDialogueWindow->pCurrentPosActiveItem != i ) pTextColor = TargetColor(255, 255, 255); training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[index], 3); - //++pCurrentItem; ++index; } } @@ -3096,7 +3081,6 @@ pDialogueWindow->pNumPresenceButton = 0; return; } - //v34 = pPlayers[uActiveCharacter]->uLevel; if ( pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE] ) { if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience >= v5 ) @@ -3443,7 +3427,7 @@ switch ( pButton->msg_param ) { case 19://evt_A - v15 = (char *)pNPCTopics[pNPC->evt_A-1].pTopic; + v15 = (char *)pNPCTopics[pNPC->evt_A].pTopic; if ( !v15 ) { pButton->msg_param = 0; @@ -3452,7 +3436,7 @@ strcpy(pButton->pButtonName, v15); continue; case 20://evt_B - v15 = (char *)pNPCTopics[pNPC->evt_B-1].pTopic; + v15 = (char *)pNPCTopics[pNPC->evt_B].pTopic; if ( !v15 ) { pButton->msg_param = 0; @@ -3469,7 +3453,7 @@ strcpy(pButton->pButtonName, v15); continue; case 21://evt_C - v15 = (char *)pNPCTopics[pNPC->evt_C-1].pTopic; + v15 = (char *)pNPCTopics[pNPC->evt_C].pTopic; if ( !v15 ) { pButton->msg_param = 0; @@ -3478,7 +3462,7 @@ strcpy(pButton->pButtonName, v15); continue; case 22://evt_D - v15 = (char *)pNPCTopics[pNPC->evt_D-1].pTopic; + v15 = (char *)pNPCTopics[pNPC->evt_D].pTopic; if ( !v15 ) { pButton->msg_param = 0; @@ -3487,7 +3471,7 @@ strcpy(pButton->pButtonName, v15); continue; case 23://evt_E - v15 = (char *)pNPCTopics[pNPC->evt_E-1].pTopic; + v15 = (char *)pNPCTopics[pNPC->evt_E].pTopic; if ( !v15 ) { pButton->msg_param = 0; @@ -3496,7 +3480,7 @@ strcpy(pButton->pButtonName, v15); continue; case 24://evt_F - v15 = (char *)pNPCTopics[pNPC->evt_F-1].pTopic; + v15 = (char *)pNPCTopics[pNPC->evt_F].pTopic; if ( !v15 ) { pButton->msg_param = 0;
--- a/UI/UiGame.cpp Wed Sep 18 11:05:06 2013 +0600 +++ b/UI/UiGame.cpp Wed Sep 18 14:19:37 2013 +0600 @@ -395,14 +395,14 @@ case DIALOGUE_PROFESSION_DETAILS: { - auto prof = pNPCStats->pProfessions + pNPC->uProfession - 1; + //auto prof = pNPCStats->pProfessions[pNPC->uProfession]; if (dialogue_show_profession_details) - pInString = BuildDialogueString(prof->pBenefits, uActiveCharacter - 1, 0, 0, 0, 0); + pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pBenefits, uActiveCharacter - 1, 0, 0, 0, 0); else if (pNPC->Hired()) - pInString = BuildDialogueString(prof->pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); + pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pDismissText, uActiveCharacter - 1, 0, 0, 0, 0); else - pInString = BuildDialogueString(prof->pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); + pInString = BuildDialogueString(pNPCStats->pProfessions[pNPC->uProfession].pJoinText, uActiveCharacter - 1, 0, 0, 0, 0); } break;