changeset 753:e13ce1b0930d

Merge
author Gloval
date Sat, 23 Mar 2013 00:53:15 +0400
parents 8b29c4121f6f (current diff) f39fbeb65b28 (diff)
children 5ba796adbf5e
files mm7_2.cpp
diffstat 12 files changed, 374 insertions(+), 188 deletions(-) [+]
line wrap: on
line diff
--- a/Events.cpp	Sat Mar 23 00:50:58 2013 +0400
+++ b/Events.cpp	Sat Mar 23 00:53:15 2013 +0400
@@ -1353,7 +1353,7 @@
 						if ( uGameState == 2 )
 							{
 							pAudioPlayer->StopChannels(-1, -1);
-							dialog_menu_id = 0;
+							dialog_menu_id = HOUSE_DIALOGUE_NULL;
 							while ( sub_4BD8B5() )
 								;
 							pVideoPlayer->Unload();
@@ -1365,7 +1365,7 @@
 							viewparams->bRedrawGameUI = 1;
 							pDialogueNPCCount = 0;
 							pDialogueWindow->Release();
-							dialog_menu_id = 0;
+							dialog_menu_id = HOUSE_DIALOGUE_NULL;
 							pDialogueWindow = 0;
 							pIcons_LOD->_40F9C5();
 							}
--- a/Items.h	Sat Mar 23 00:50:58 2013 +0400
+++ b/Items.h	Sat Mar 23 00:53:15 2013 +0400
@@ -128,6 +128,7 @@
   inline bool Identified()    {return uAttributes & ITEM_IDENTIFIED;}
   inline void SetIdentified() {uAttributes |= ITEM_IDENTIFIED;}
   inline bool Stolen()        {return uAttributes & ITEM_STOLEN;}
+  inline void SetStolen()     {uAttributes |= ITEM_STOLEN;}
 
   bool GenerateArtifact();
   unsigned int GetValue();
--- a/Player.cpp	Sat Mar 23 00:50:58 2013 +0400
+++ b/Player.cpp	Sat Mar 23 00:53:15 2013 +0400
@@ -336,16 +336,14 @@
 }
 
 //----- (004B8142) --------------------------------------------------------
-int Player::_4B8142(int a2, float a3)
-{
-  int result; // eax@1
-
-  result = (int)((100 - GetMerchant()) * (unsigned __int64)(signed __int64)((double)a2 * a3)) / 100;
-  if ( result < a2 )
-    result = a2;
-  if ( result < 1 )
-    result = 1;
-  return result;
+int Player::GetBuyingPrice(unsigned int uRealValue, float price_multiplier)
+{
+  uint price = ((100 - GetMerchant()) * (uRealValue * price_multiplier)) / 100;
+  assert (price > 0);
+
+  if (price < uRealValue)
+    price = uRealValue;
+  return price;
 }
 
 //----- (004B8179) --------------------------------------------------------
@@ -1858,7 +1856,7 @@
   v14 = &p2DEvents[a4 - 1].fPriceMultiplier;
   v15 = *v14;
   v16 = pItem->GetValue();
-  v17 = _4B8142(v16, v15);
+  v17 = GetBuyingPrice(v16, v15);
   if ( a5 == 3 )
   {
     v23 = *v14;
--- a/Player.h	Sat Mar 23 00:50:58 2013 +0400
+++ b/Player.h	Sat Mar 23 00:53:15 2013 +0400
@@ -560,7 +560,7 @@
   int _4B8213(int a2, float a3);
   int _4B81C3(int a2, float a3);
   int _4B8179(float a2);
-  int _4B8142(int a2, float a3);
+  int GetBuyingPrice(unsigned int uRealValue, float price_multiplier);
   int _4B8102(int a2, float a3);
   int _4B807C(float a2);
   int _4B8040_condition_time(unsigned int uCondition);
--- a/UIHouses.cpp	Sat Mar 23 00:50:58 2013 +0400
+++ b/UIHouses.cpp	Sat Mar 23 00:53:15 2013 +0400
@@ -30,6 +30,9 @@
 
 int dword_591080; // weak
 
+int in_current_building_type; // 00F8B198
+HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C
+
 const stru159 pAnimatedRooms[196] = //0x4E5F70
     {
         {"",                            0x4, 0x1F4, 0, 0, 0},
@@ -624,7 +627,7 @@
   _this.DrawTitleText(pFontArrus, 0, 0x104u, v30, pTmpBuf, 3u);
   switch(dialog_menu_id)
   {
-	case 1:
+	case HOUSE_DIALOGUE_MAIN:
 		{
 		v11 = 1;
 		pOutString = 0;
@@ -675,7 +678,8 @@
 		}
 		break;
 		}
-	case 99:
+
+	case HOUSE_DIALOGUE_TOWNHALL_99:
 		{
 		v5 = &pMonsterStats->pInfos[word_F8B1A0];
 		v6 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
@@ -702,7 +706,7 @@
 		a1.DrawText(pOutString, 13, 354 - v9, 0, v10, 0, 0, 0);
 		break;
 		}
-	case 100:
+	case HOUSE_DIALOGUE_TOWNHALL_100:
 		{
 		v0 = window_SpeakInHouse;
 		if ( window_SpeakInHouse->field_40 == 1 )
@@ -793,7 +797,7 @@
   _this.DrawTitleText(pFontArrus, 0, 0xDCu, v14[0], pTmpBuf, 3u);
   switch(dialog_menu_id)
   {
-	case 1:
+	case HOUSE_DIALOGUE_MAIN:
 		{
 		v8 = v14[0];
 		if ( pDialogueWindow->pCurrentPosActiveItem != 2 )
@@ -805,7 +809,7 @@
 		_this.DrawTitleText(pFontArrus, 0, 0xB0u, v9, pGlobalTXT_LocalizationStrings[244], 3u);
 		break;
 		}
-	case 7:
+	case HOUSE_DIALOGUE_BANK_7:
 		{
 		v0 = window_SpeakInHouse;
 		if ( window_SpeakInHouse->field_40 != 1 )
@@ -862,7 +866,7 @@
 		break;
 		}
 
-	case 8:
+	case HOUSE_DIALOGUE_BANK_8:
 		{
 		v0 = window_SpeakInHouse;
 		if ( window_SpeakInHouse->field_40 != 1 )
@@ -1036,9 +1040,10 @@
     v7 = 1;
     v83 = 1;
   }
+
   switch(dialog_menu_id)
   {
-    case DIALOG_SHOP_MAIN:
+    case HOUSE_DIALOGUE_MAIN:
     {
       if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
           return;
@@ -1126,9 +1131,10 @@
       }
       break;
     }
-    case DIALOG_SHOP_ARCOMAGE_102:
+
+    case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_102:
     {
-      __debugbreak;
+      __debugbreak();
       pOutString = pFontArrus;
       strcpy(pTmpBuf, pNPCTopics[354].pText);
       dialog_window.uFrameWidth = 460;
@@ -1146,9 +1152,9 @@
       window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, v63, 0, 0, 0);
       break;
     }
-    case DIALOG_SHOP_ARCOMAGE_103:
+    case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_103:
     {
-      __debugbreak;
+      __debugbreak();
       strcpy(pTmpBuf, pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText);
       dialog_window.uFrameWidth = 460;
       dialog_window.uFrameZ = 452;
@@ -1161,7 +1167,7 @@
       window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0, v63, 0, 0, 0);
       break;
     }
-    case DIALOG_SHOP_ARCOMAGE_RESULT:
+    case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT:
     {
       if ( pArcomageGame->bGameInProgress == 1 )
         return;
@@ -1181,14 +1187,15 @@
       dialog_window.DrawTitleText(pFontArrus, 0, v66, pColorYellow, pTmpBuf, 3);
       break;
     }
-    case DIALOG_SHOP_REST:
+
+    case HOUSE_DIALOGUE_TAVERN_REST:
     {
       if ( pParty->uNumGold >= (unsigned int)pOutString )
       {
         Party::TakeGold((unsigned int)pOutString);
         v27 = (int)window_SpeakInHouse->ptr_1C;
         PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney);
-        dialog_menu_id = 0;
+        dialog_menu_id = HOUSE_DIALOGUE_NULL;
         sub_4BD8B5();
         sub_4B1D27();
         pVideoPlayer->Unload();
@@ -1207,7 +1214,8 @@
       pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0);
       break;
     }
-    case DIALOG_SHOP_SKILLS:
+
+    case HOUSE_DIALOGUE_LEARN_SKILLS:
     {
       if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
         return;
@@ -1280,7 +1288,8 @@
       dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorYellow, pTmpBuf, 3);
       return;
     }
-    case DIALOG_SHOP_BYE_FOOD:
+
+    case HOUSE_DIALOGUE_TAVERN_BUY_FOOD:
     {
       *(_QWORD *)Str = pParty->uNumFoodRations;
       //if ( (double)pParty->uNumFoodRations >= p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C] )
@@ -1306,7 +1315,8 @@
       pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0);
       break;
     }
-    case DIALOG_SHOP_ARCOMAGE_MAIN:
+
+    case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN:
     {
       if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
       {
@@ -1466,9 +1476,10 @@
   dialog_window.uFrameZ = 334;
   pColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
   pColorYellow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u);
+
   switch(dialog_menu_id)
   {
-    case DIALOG_SHOP_MAIN:
+    case HOUSE_DIALOGUE_MAIN:
     {
       pNumActiveItem = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
       if ( pNumActiveItem )
@@ -1509,7 +1520,8 @@
       }
       break;
     }
-    case DIALOG_SHOP_BUY_STANDART:
+
+    case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
     {
       pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
       v48 = 0;
@@ -1556,7 +1568,7 @@
         else
         {
           v58 = pGlobalTXT_LocalizationStrings[195];
-          if ( dialog_menu_id != 2 )
+          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
             v58 = pGlobalTXT_LocalizationStrings[196];
         }
         DrawTextAtStatusBar(v58, 0);
@@ -1571,7 +1583,7 @@
             v61 = (int)window_SpeakInHouse->ptr_1C;
             //  v62 = 9 * (v60 + 12 * v61);
             v63 = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60];
-            if ( dialog_menu_id != 2 )
+            if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
               v63 = &pParty->SpecialItemsInShops[(int)v61][v60];//v63 = (ItemGen *)&pParty->field_C59C[v62 + 724];
             if ( !v56 || !Str )
             {
@@ -1596,7 +1608,8 @@
       }
       break;
     }
-    case DIALOG_SHOP_SELL:
+
+    case HOUSE_DIALOGUE_SHOP_SELL:
     {
       draw_leather();
       CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -1614,7 +1627,8 @@
       dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
       break;
     }
-    case DIALOG_SHOP_IDENTIFY:
+
+    case HOUSE_DIALOGUE_SHOP_IDENTIFY:
     {
       draw_leather();
       CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -1641,7 +1655,8 @@
       }
       break;
     }
-    case DIALOG_SHOP_REPAIR:
+
+    case HOUSE_DIALOGUE_SHOP_REPAIR:
     {
       draw_leather();
       CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -1661,7 +1676,8 @@
       return;
     }
     break;
-    case DIALOG_SHOP_DISPLAY_EQUIPMENT:
+
+    case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
     {
       draw_leather();
       CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -1699,7 +1715,8 @@
       }
       break;
     }
-    case DIALOG_SHOP_BUY_SPECIAL:
+
+    case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
     {
       pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
       v109 = 0;
@@ -1742,7 +1759,7 @@
         else
         {
           v58 = pGlobalTXT_LocalizationStrings[195];
-          if ( dialog_menu_id != 2 )
+          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
             v58 = pGlobalTXT_LocalizationStrings[196];
         }
         DrawTextAtStatusBar(v58, 0);
@@ -1757,7 +1774,7 @@
             v61 = (int)window_SpeakInHouse->ptr_1C;
             //  v62 = 9 * (v60 + 12 * v61);
             v63 = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60];
-            if ( dialog_menu_id != 2 )
+            if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
               v63 = &pParty->SpecialItemsInShops[(int)v61][v60];//v63 = (ItemGen *)&pParty->field_C59C[v62 + 724];
             if ( !v56 || !Str )
             {
@@ -1782,7 +1799,8 @@
       }
       break;
     }
-    case DIALOG_SHOP_SKILLS:
+
+    case HOUSE_DIALOGUE_LEARN_SKILLS:
     {
       if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
         return;
@@ -1864,7 +1882,7 @@
     }
     default:
     {
-      if( dialog_menu_id > 5 )
+      if( dialog_menu_id > HOUSE_DIALOGUE_SHOP_REPAIR)
         pNumActiveItem = dialog_menu_id - 96;
       else
         pNumActiveItem = dialog_menu_id - 4;
@@ -1991,7 +2009,7 @@
   pColorYellow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u);
   switch(dialog_menu_id)
   {
-    case DIALOG_SHOP_MAIN:
+    case HOUSE_DIALOGUE_MAIN:
     {
       if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
       {
@@ -2032,7 +2050,7 @@
       }
       return;
     }
-    case DIALOG_SHOP_BUY_STANDART:
+    case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
     {
       pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
       v114 = 0;
@@ -2110,7 +2128,7 @@
         {
           v65 = pGlobalTXT_LocalizationStrings[185];
         }
-        else if ( dialog_menu_id == 2 )
+        else if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
         {
           v65 = pGlobalTXT_LocalizationStrings[195];
         }
@@ -2130,7 +2148,7 @@
         {
           v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
           v70 = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];
-          if ( dialog_menu_id != 2 )
+          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
             v70 = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724];
           if ( !v63 || !Str )
           {
@@ -2149,7 +2167,7 @@
       }
       return;
     }
-    case DIALOG_SHOP_SELL:
+    case HOUSE_DIALOGUE_SHOP_SELL:
     {
       draw_leather();
       CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -2167,7 +2185,7 @@
       dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v21, 3);
       return; 
     }
-    case DIALOG_SHOP_IDENTIFY:
+    case HOUSE_DIALOGUE_SHOP_IDENTIFY:
     {
       draw_leather();
       CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -2193,7 +2211,7 @@
       dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3);
       return;
     }
-    case DIALOG_SHOP_DISPLAY_EQUIPMENT:
+    case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
     {
       draw_leather();
       CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -2231,7 +2249,7 @@
       }
       return;
     }
-    case DIALOG_SHOP_BUY_SPECIAL:
+    case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
     {
       pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
       v114 = 0;
@@ -2315,7 +2333,7 @@
         else
         {
           v65 = pGlobalTXT_LocalizationStrings[195];
-          if ( dialog_menu_id != 2 )
+          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
             v65 = pGlobalTXT_LocalizationStrings[196];
         }
         DrawTextAtStatusBar(v65, 0);
@@ -2333,7 +2351,7 @@
           v68 = (int)window_SpeakInHouse->ptr_1C;
           //  v69 = 9 * (v67 + 12 * v68);
           v70 = (ItemGen *)&pParty->StandartItemsInShops[v68][v67];
-          if ( dialog_menu_id != 2 )
+          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
             v70 = &pParty->SpecialItemsInShops[(int)v68][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724];
           if ( !v63 || !Str )
           {
@@ -2352,7 +2370,7 @@
       }
       return;
     }
-    case DIALOG_SHOP_SKILLS:
+    case HOUSE_DIALOGUE_LEARN_SKILLS:
     {
       if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win())
         return;
@@ -2611,7 +2629,7 @@
     hilight_color = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u);
     switch (dialog_menu_id)
     {
-    case DIALOG_SHOP_MAIN:
+    case HOUSE_DIALOGUE_MAIN:
         {
         if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
             return;
@@ -2648,14 +2666,14 @@
             }
         }
         break;
-    case DIALOG_SHOP_BUY_STANDART:
+    case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
         {
         pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
         textureW = 0;
         v153 = 0;
         for(int i=0; i<8; ++i)
             {
-            if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID);
+            if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
                 {
                 textureW = ItemsInShopTexture[i]->uTextureWidth;
                 textureH = ItemsInShopTexture[i]->uTextureHeight;
@@ -2728,7 +2746,7 @@
         return;
         }
         break;
-    case DIALOG_SHOP_SELL:
+    case HOUSE_DIALOGUE_SHOP_SELL:
     {
       draw_leather();
       CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -2750,7 +2768,7 @@
       return;
     }
     break;
-    case DIALOG_SHOP_IDENTIFY:
+    case HOUSE_DIALOGUE_SHOP_IDENTIFY:
         {
         draw_leather();
         CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -2794,7 +2812,7 @@
             }
         }
         break;
-    case DIALOG_SHOP_REPAIR:
+    case HOUSE_DIALOGUE_SHOP_REPAIR:
         {
         draw_leather();
         CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -2824,7 +2842,7 @@
         return;
         }
         break;
-    case 6: //buy standart
+    case HOUSE_DIALOGUE_SHOP_6: //buy standart
         {
         pRenderer->DrawTextureIndexed(8u, 8u, ShopTexture);
         DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); //"Select the Item to Buy"
@@ -2890,7 +2908,7 @@
         return;
         }
         break;
-    case DIALOG_SHOP_DISPLAY_EQUIPMENT:
+    case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
         {
         draw_leather();
         CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -2937,7 +2955,7 @@
         return;
         }
         break;
-    case DIALOG_SHOP_BUY_SPECIAL:
+    case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
         {
         pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
         v11 = 0;
@@ -3027,7 +3045,7 @@
                 return;
         }
         break;
-    case DIALOG_SHOP_SKILLS:
+    case HOUSE_DIALOGUE_LEARN_SKILLS:
         {
         if (!sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
             return;
@@ -3206,9 +3224,9 @@
         strcpy(v47, "");
         strcpy(v48, "");
         strcpy(v49, "");
-        if ( dialog_menu_id != 1 )
+        if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN )
             {
-            if ( dialog_menu_id != 18 ) //buy skill
+            if ( dialog_menu_id != HOUSE_DIALOGUE_GULD_BUY_BOOKS ) //buy skill
                 {
                 if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
                     {
@@ -3292,7 +3310,7 @@
 
                             GetAsyncKeyState(17);
                             statusbar_string = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy"
-                            if ( dialog_menu_id != 2 )
+                            if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
                                 statusbar_string = pGlobalTXT_LocalizationStrings[196]; //"Select the Special Item to Buy"	
                             DrawTextAtStatusBar(statusbar_string, 0);
                             if ( !v8 )
@@ -3533,14 +3551,14 @@
     //v2 = pPlayers[uActiveCharacter]->_4B807C(p2DEvents_minus1__20[13 * (unsigned int)v0->ptr_1C]);
     v2 = pPlayers[uActiveCharacter]->_4B807C(p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier);
     HIDWORD(v60) = v2;
-    if ( dialog_menu_id != 1 )
+    if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN )
         {
-        if ( dialog_menu_id != 10 )
+        if ( dialog_menu_id != HOUSE_DIALOGUE_TEMPLE_HEAL )
             {
-            if ( dialog_menu_id != 11 )
+            if ( dialog_menu_id != HOUSE_DIALOGUE_TEMPLE_DONATE )
                 {
 
-                if ( dialog_menu_id == 96 )
+                if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
                     {
                     if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
                         {
@@ -3940,12 +3958,12 @@
   result = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
   if ( result )
   {
-    if ( dialog_menu_id != 1 )
+    if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN )
     {
-      if ( dialog_menu_id != 17 )
+      if ( dialog_menu_id != HOUSE_DIALOGUE_TRAININGHALL_17 )
       {
         result = dialog_menu_id - 96;
-        if ( dialog_menu_id == 96 )
+        if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
         {
           result = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
           if ( result )
@@ -4363,9 +4381,9 @@
   dialog_window.uFrameZ = 334;
   m_text_color = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
   hilight_color = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u);
-  if ( dialog_menu_id > 5 )
+  if ( dialog_menu_id > HOUSE_DIALOGUE_SHOP_REPAIR )
   {
-    if ( dialog_menu_id == 94 )
+    if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT )
     {
       draw_leather();
       CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -4417,10 +4435,10 @@
       }
       return;
     }
-    if ( dialog_menu_id != 95 )
+    if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
     {
-      result = dialog_menu_id - 96;
-      if ( dialog_menu_id == 96 )
+      result = dialog_menu_id - HOUSE_DIALOGUE_LEARN_SKILLS;
+      if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS )
       {
         result = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
         if ( result )
@@ -4521,7 +4539,7 @@
   }
   else
   {
-    if ( dialog_menu_id == 5 )
+    if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_REPAIR)
     {
       draw_leather();
       CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -4547,7 +4565,7 @@
       v10 = (char *)pMerchantsRepairPhrases[v29];
       goto LABEL_35;
     }
-    if ( dialog_menu_id == 1 )
+    if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
     {
      /* result = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
       if ( result )
@@ -4637,12 +4655,12 @@
 
       return;
     }
-    if ( dialog_menu_id != 2 )
+    if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
     {
-      if ( dialog_menu_id != 3 )
+      if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_SELL)
       {
-        result = dialog_menu_id - 4;
-        if ( dialog_menu_id == 4 )
+        result = dialog_menu_id - HOUSE_DIALOGUE_SHOP_IDENTIFY;
+        if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_IDENTIFY)
         {
           draw_leather();
           CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -4730,7 +4748,7 @@
   v3 = 0;
   v49 = 0;
   v122 = 0;
-  if ( dialog_menu_id == 2 )
+  if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
   {
     do
     {
@@ -4865,7 +4883,7 @@
   {
     v66 = 0;
     v117 = 0;
-    if ( dialog_menu_id == 2 )
+    if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
     {
       do
       {
@@ -4896,7 +4914,7 @@
     else
     {
       v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy"
-      if ( dialog_menu_id != 2 )
+      if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
         v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy"
     }
     DrawTextAtStatusBar(v69, 0);
@@ -4914,7 +4932,7 @@
       v72 = (int)window_SpeakInHouse->ptr_1C;
      // v73 = 9 * (v71 + 12 * v72);
       v74 = (ItemGen *)&pParty->StandartItemsInShops[v72][v71];
-      if ( dialog_menu_id != 2 )
+      if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
        // v74 = (ItemGen *)&pParty->field_C59C[v73 + 724];
 	      v74 =&pParty->SpecialItemsInShops[v72][v71];
       if ( v67 && Str )
--- a/UIHouses.h	Sat Mar 23 00:50:58 2013 +0400
+++ b/UIHouses.h	Sat Mar 23 00:53:15 2013 +0400
@@ -2,23 +2,46 @@
 
 #include "stru159.h"
 
-enum DIALOG_MENU
-    {
-    DIALOG_SHOP_MAIN = 1,
-    DIALOG_SHOP_BUY_STANDART = 2,
-    DIALOG_SHOP_SELL = 3,
-    DIALOG_SHOP_IDENTIFY = 4,
-    DIALOG_SHOP_REPAIR = 5,
-    DIALOG_SHOP_REST = 15,
-    DIALOG_SHOP_BYE_FOOD = 16,
-    DIALOG_SHOP_DISPLAY_EQUIPMENT = 94,
-    DIALOG_SHOP_BUY_SPECIAL = 95,
-    DIALOG_SHOP_SKILLS = 96,
-    DIALOG_SHOP_ARCOMAGE_MAIN = 101,
-    DIALOG_SHOP_ARCOMAGE_102 = 102,
-    DIALOG_SHOP_ARCOMAGE_103 = 103,
-    DIALOG_SHOP_ARCOMAGE_RESULT = 104,
-    };
+enum HOUSE_DIALOGUE_MENU: unsigned __int32
+{
+  HOUSE_DIALOGUE_NULL = 0,
+  HOUSE_DIALOGUE_MAIN = 1,
+  HOUSE_DIALOGUE_SHOP_BUY_STANDARD = 2,
+  HOUSE_DIALOGUE_SHOP_SELL = 3,
+  HOUSE_DIALOGUE_SHOP_IDENTIFY = 4,
+  HOUSE_DIALOGUE_SHOP_REPAIR = 5,
+  HOUSE_DIALOGUE_SHOP_6 = 6,
+  HOUSE_DIALOGUE_BANK_7 = 7,
+  HOUSE_DIALOGUE_BANK_8 = 8,
+  HOUSE_DIALOGUE_9 = 9,
+  HOUSE_DIALOGUE_TEMPLE_HEAL = 10,
+  HOUSE_DIALOGUE_TEMPLE_DONATE = 11,
+  HOUSE_DIALOGUE_12 = 12,
+  HOUSE_DIALOGUE_13 = 13,
+  HOUSE_DIALOGUE_14 = 14,
+  HOUSE_DIALOGUE_TAVERN_REST = 15,
+  HOUSE_DIALOGUE_TAVERN_BUY_FOOD = 16,
+  HOUSE_DIALOGUE_TRAININGHALL_17 = 17,
+  HOUSE_DIALOGUE_GULD_BUY_BOOKS = 18,
+  //...
+  HOUSE_DIALOGUE_GUILD_LEARN_SKILL = 72,
+  //...
+  HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT = 94,
+  HOUSE_DIALOGUE_SHOP_BUY_SPECIAL = 95,
+  HOUSE_DIALOGUE_LEARN_SKILLS = 96,
+  HOUSE_DIALOGUE_97 = 97,
+  HOUSE_DIALOGUE_98 = 98,
+  HOUSE_DIALOGUE_TOWNHALL_99 = 99,
+  HOUSE_DIALOGUE_TOWNHALL_100 = 100,
+  HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN = 101,
+  HOUSE_DIALOGUE_TAVERN_ARCOMAGE_102 = 102,
+  HOUSE_DIALOGUE_TAVERN_ARCOMAGE_103 = 103,
+  HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT = 104,
+
+  HOUSE_DIALOGUE_108 = 108,
+
+  HOUSE_DIALOGUE_OTHER = -1
+};
 
 /*  349 */
 enum HOUSE_ID
@@ -83,4 +106,6 @@
 
 extern int uHouse_ExitPic; // weak
 extern int dword_591080; // weak
- extern  const stru159 pAnimatedRooms[196];
+extern  const stru159 pAnimatedRooms[196];
+extern int in_current_building_type; // 00F8B198
+extern HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C
\ No newline at end of file
--- a/UiGame.cpp	Sat Mar 23 00:50:58 2013 +0400
+++ b/UiGame.cpp	Sat Mar 23 00:53:15 2013 +0400
@@ -45,6 +45,7 @@
 #include "Events2D.h"
 #include "texts.h"
 #include "stru351.h"
+#include "UIHouses.h"
 
 #include "mm7_data.h"
 
@@ -974,7 +975,7 @@
     }
     if ( pCurrentScreen == SCREEN_HOUSE )
     {
-      if ( dialog_menu_id != 2
+      if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD
         || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0)
         || v16 == -65536 )
         //goto _return;
--- a/mm7_1.cpp	Sat Mar 23 00:50:58 2013 +0400
+++ b/mm7_1.cpp	Sat Mar 23 00:53:15 2013 +0400
@@ -51,6 +51,7 @@
 #include "Events2D.h"
 #include "texts.h"
 #include "stru351.h"
+#include "UIHouses.h"
 
 #include "mm7_data.h"
 
@@ -968,8 +969,9 @@
     //goto LABEL_28;
     uActiveCharacter = uPlayerID;
     return;
-  if ( dialog_menu_id == 2 || dialog_menu_id == 6 )
+  if (dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_6)
   {
+    __debugbreak(); // fix indexing
     pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
     v5 = 14;
     //goto LABEL_22;
--- a/mm7_2.cpp	Sat Mar 23 00:50:58 2013 +0400
+++ b/mm7_2.cpp	Sat Mar 23 00:53:15 2013 +0400
@@ -301,7 +301,7 @@
   pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0);
   pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, 0, 0x53u, 0, "", 0);
   pDialogueWindow->_41D08F(1, 1, 0, 2);
-  dialog_menu_id = -1;
+  dialog_menu_id = HOUSE_DIALOGUE_OTHER;
   v0 = (int)((char *)window_SpeakInHouse->ptr_1C - 102);
   if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v0 + 1], pParty->field_3C.field_0[2 * v0]) < (signed __int64)pParty->uTimePlayed )
   {
@@ -889,12 +889,12 @@
     return;
   pRenderer->ClearZBuffer(0, 479);
   //v3 = dword_F8B198;
-  if ( dialog_menu_id != 1 )
+  if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN)
   {
 	v8 = window_SpeakInHouse;
   }
   //else
-  if ( dialog_menu_id == 1 )
+  if (dialog_menu_id == HOUSE_DIALOGUE_MAIN)
   {
 	  if ( in_current_building_type == BildingType_Training )
 	  {
@@ -949,7 +949,7 @@
 		  }
 	  }
 	//LABEL_11:
-	  dialog_menu_id = uMessageParam;
+	  dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam;
 	  if ( in_current_building_type < BildingType_19 )
 	  {
 		v9 = pIcons_LOD->LoadTexture(off_4F03B8[in_current_building_type], TEXTURE_16BIT_PALETTE);
@@ -1524,7 +1524,7 @@
     case 102:
     case 103:
 		{
-        dialog_menu_id = uMessageParam;
+        dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam;
         break;
 		}
     case 104:
@@ -1537,7 +1537,7 @@
           ++pMessageQueue_50CBD0->uNumMessages;
         }*/
         pMessageQueue_50CBD0->AddMessage(UIMSG_PlayArcomage, 0, 0);
-        dialog_menu_id = 104;
+        dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT;
         break;
 		}
 	case 2:
@@ -1655,7 +1655,7 @@
 	case 4:
 	case 5:
 		{
-		dialog_menu_id = uMessageParam;
+		dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam;
 		sub_421B2C_PlaceInInventory_or_DropPickedItem();
 		break;
 		}
@@ -1918,11 +1918,11 @@
   if ( pDialogueNPCCount )
   {
     v0 = dialog_menu_id;
-    if ( dialog_menu_id != 2
-      && dialog_menu_id != 3
-      && dialog_menu_id != 97
-      && dialog_menu_id != 5
-      && dialog_menu_id != 4
+    if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD
+      && dialog_menu_id != HOUSE_DIALOGUE_SHOP_SELL
+      && dialog_menu_id != HOUSE_DIALOGUE_97
+      && dialog_menu_id != HOUSE_DIALOGUE_SHOP_REPAIR
+      && dialog_menu_id != HOUSE_DIALOGUE_SHOP_IDENTIFY
       && ShopTexture )
     {
       ShopTexture->Release();
@@ -1943,7 +1943,7 @@
         if ( v0 == 3 || v0 == 5 || v0 == 4 )
         {
           UI_CreateEndConversationButton();
-          dialog_menu_id = 94;
+          dialog_menu_id = HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT;
           sub_4B3AD4(in_current_building_type);
         }
         else
@@ -1952,26 +1952,26 @@
           {
             pVideoPlayer->_4BF5B2();
 //LABEL_28:
-            dialog_menu_id = 1;
+            dialog_menu_id = HOUSE_DIALOGUE_MAIN;
             sub_4B3B42(in_current_building_type);
             return 1;
           }
           pVideoPlayer->_4BF5B2();
           UI_CreateEndConversationButton();
-          dialog_menu_id = 101;
+          dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN;
           sub_4B3A72(in_current_building_type);
         }
         return 1;
       }
       pVideoPlayer->_4BF5B2();
       UI_CreateEndConversationButton();
-	  dialog_menu_id = 1;
+	  dialog_menu_id = HOUSE_DIALOGUE_MAIN;
 	  sub_4B3B42(in_current_building_type);
 	  return 1;
     }
     pDialogueNPCCount = 0;
     pDialogueWindow->Release();
-    dialog_menu_id = 0;
+    dialog_menu_id = HOUSE_DIALOGUE_NULL;
     pDialogueWindow = 0;
     pIcons_LOD->_40F9C5();
     v1 = uNumDialogueNPCPortraits;
@@ -2039,14 +2039,14 @@
   void *v30; // eax@50
   int v31; // ecx@50
   ItemGen *v32; // esi@51
-  float v33; // ST1C_4@53
-  signed int v34; // eax@53
-  int v35; // eax@53
-  bool v36; // eax@53
+  //float v33; // ST1C_4@53
+  //signed int v34; // eax@53
+  //int v35; // eax@53
+  //bool v36; // eax@53
   unsigned int v37; // eax@53
   int v38; // eax@55
   int v39; // eax@63
-  int v40; // eax@64
+  //int v40; // eax@64
   int v41; // edx@66
   int v42; // esi@74
   signed int v43; // ebx@74
@@ -2063,7 +2063,7 @@
   unsigned int v54; // [sp+0h] [bp-B4h]@25
   int v55; // [sp+0h] [bp-B4h]@26
   int v56; // [sp+0h] [bp-B4h]@36
-  POINT v57; // [sp+10h] [bp-A4h]@49
+  //POINT v57; // [sp+10h] [bp-A4h]@49
   //POINT v58; // [sp+18h] [bp-9Ch]@18
   POINT v59; // [sp+20h] [bp-94h]@49
   POINT v60; // [sp+28h] [bp-8Ch]@9
@@ -2079,7 +2079,7 @@
   POINT v70; // [sp+78h] [bp-3Ch]@9
   POINT v71; // [sp+80h] [bp-34h]@31
   POINT v72; // [sp+88h] [bp-2Ch]@10
-  bool v73; // [sp+90h] [bp-24h]@53
+  //bool v73; // [sp+90h] [bp-24h]@53
   int v74; // [sp+94h] [bp-20h]@53
   int a6; // [sp+98h] [bp-1Ch]@57
   int a3; // [sp+9Ch] [bp-18h]@53
@@ -2108,15 +2108,16 @@
     pAudioPlayer->PlaySound(SOUND_27, v46, v47, v48, v49, v50, v52, v56);
     return;
   }
+
   switch(dialog_menu_id)
   {
-	case 94:
+	case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
 		{
 			pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
 			sub_421EA6_OnInventoryLeftClick();
 			break;
 		}
-	case 18:
+	case HOUSE_DIALOGUE_GULD_BUY_BOOKS:
 		{
 		v17 = pMouse->GetCursorPos(&v63);
 		v18 = pRenderer->pActiveZBuffer[v17->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v61)->y]] & 0xFFFF;
@@ -2128,7 +2129,7 @@
 		v21 = p2DEvents[(signed int)v19 - 1].fPriceMultiplier;
 		_this = v20;
 		v22 = v20->GetValue();
-		v23 = v0->_4B8142(v22, v21);
+		v23 = v0->GetBuyingPrice(v22, v21);
 		v80 = v23;
 		GetAsyncKeyState(VK_CONTROL);
 		if ( pParty->uNumGold < v23 )
@@ -2165,7 +2166,8 @@
 		ShowStatusBarString(v9, v54);
 		break;
 		}
-	case 3:
+
+	case HOUSE_DIALOGUE_SHOP_SELL:
 		{
 		v14 = pMouse->GetCursorPos(&v71)->x - 14;
 		v79 = (v14 >> 5) + 14 * ((pMouse->GetCursorPos(&v69)->y - 17) >> 5);
@@ -2199,7 +2201,7 @@
 		break;
 		}
 
-	case 4:
+	case HOUSE_DIALOGUE_SHOP_IDENTIFY:
     {
       pMouse->GetCursorPos(&v62);
 		v10 = v62.x - 14;
@@ -2250,7 +2252,9 @@
 		}
 		break;
 		}
-	case 5:
+
+
+	case HOUSE_DIALOGUE_SHOP_REPAIR:
 		{
 		v1 = pMouse->GetCursorPos(&a2)->x - 14;
 		v79 = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v70)->y - 17) >> 5);
@@ -2317,20 +2321,21 @@
 		}
 		break;
 		}
-	case 2:
-	case 95:
+
+	case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
+	case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
 		{
 	//LABEL_49:
 		v28 = pMouse->GetCursorPos(&v59);
-		v29 = pRenderer->pActiveZBuffer[v28->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v57)->y]] & 0xFFFF;
+		v29 = pRenderer->pActiveZBuffer[v28->x + pSRZBufferLineOffsets[v28->y]] & 0xFFFF;
 		if ( !v29 )
 			return;
 		v30 = window_SpeakInHouse->ptr_1C;
 		// v31 = 9 * (v29 - 1 + 12 * (int)v30);
-		if ( dialog_menu_id == 2 )
+		if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
 		{
-			v32 = (ItemGen *)&pParty->StandartItemsInShops[(int)v30][v29-1];
-			_this = (ItemGen *)&pParty->StandartItemsInShops[(int)v30][v29-1];
+			v32 = (ItemGen *)&pParty->StandartItemsInShops[(int)v30][v29 - 1];
+			_this = (ItemGen *)&pParty->StandartItemsInShops[(int)v30][v29 - 1];
 		}
 		else
 		{
@@ -2338,23 +2343,23 @@
 			v32 = &pParty->SpecialItemsInShops[(int)v30][v29-1];//(ItemGen *)&pParty->field_C59C[v31 + 724];
 		}
 		//v33 = p2DEvents_minus1__20[13 * (signed int)v30];
-		v33 = p2DEvents[(signed int)v30 - 1].fPriceMultiplier;
-		v34 = v32->GetValue();
-		v80 = v0->_4B8142(v34, v33);
-		LOWORD(v35) = GetAsyncKeyState(VK_CONTROL);
-		v74 = v35;
-		v36 = v0->CanSteal();
+		//v33 = p2DEvents[(signed int)v30 - 1].fPriceMultiplier;
+		//v34 = v32->GetValue();
+		v80 = v0->GetBuyingPrice(v32->GetValue(), p2DEvents[(unsigned int)v30 - 1].fPriceMultiplier);
+		//LOWORD(v35) = GetAsyncKeyState(VK_CONTROL);
+		v74 = GetAsyncKeyState(VK_CONTROL);
+		//v36 = v0->CanSteal();
 		uNumSeconds = 0;
 		a3 = 0;
-		v73 = v36;
+		//v73 = v0->CanSteal();
 		v37 = pMapStats->GetMapInfo(pCurrentMapName);
 		if ( v37 )
 			a3 = pMapStats->pInfos[v37]._steal_perm;
 		v38 = GetPartyReputation();
 		v26 = 1;
-		if ( v73 == 1 )
+		if (v0->CanSteal())
 		{
-			if ( (short)v74 )
+			if ( v74 )
 			{
 			uNumSeconds = v0->StealFromShop(v32, a3, v38, 0, &a6);
 			if ( !uNumSeconds )
@@ -2372,7 +2377,7 @@
 				if ( uNumSeconds != 1 )
 				{
 					PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v24);
-					v9 = pGlobalTXT_LocalizationStrings[155];
+					v9 = pGlobalTXT_LocalizationStrings[155]; // "You don't have enough gold"
 					v54 = 2;
 					ShowStatusBarString(v9, v54);
 					return;
@@ -2383,17 +2388,19 @@
 		if ( v39 )
 		{
 			v32->SetIdentified();
-			v7 = v73 == 1;
-			v40 = (int)((char *)v0 + 36 * v39);
-			memcpy((void *)(v40 + 496), v32, 0x24u);
+			v7 = v0->CanSteal();
+			//v40 = (int)((char *)v0 + 36 * v39);
+            //memcpy((void *)(v40 + 496), v32, 0x24u);
+            memcpy(&v0->pInventoryItems[v39 - 1], v32, sizeof(ItemGen));
 			if ( v7 )
 			{
-				if ( (short)v74 )
+				if ( v74 )
 				{
 					v41 = uNumSeconds;
 					if ( uNumSeconds == 1 || uNumSeconds == 2 )
 					{
-						*(char *)(v40 + 517) |= 1u;
+						//*(char *)(v40 + 517) |= 1u;
+                        v0->pInventoryItems[v39 - 1].SetStolen();
 						sub_4B1447_party_fine((int)window_SpeakInHouse->ptr_1C, v41, a6);
 						viewparams->bRedrawGameUI = v26;
 						_this->Reset();
@@ -2429,6 +2436,7 @@
 
 	default:
 		{
+          __debugbreak(); // please do record these dialogue ids to the HOUSE_DIALOGUE_MENU  enum
 		if( dialog_menu_id >= 36 && dialog_menu_id <= 72 )
 		{
 			v42 = dialog_menu_id - 36;
@@ -9439,11 +9447,11 @@
   uint uWinCenteredPosY = (uDesktopHeight - uTotalWinHeight) / 2;
 
   uWindowX = ReadWindowsRegistryInt("window X", uWinCenteredPosX);
-  uWindowX = 0;
+  uWindowX = uDesktopWidth / 2 - 640 / 2;
   WriteWindowsRegistryInt("window X", uWindowX);
 
   uWindowY = ReadWindowsRegistryInt("window Y", uWinCenteredPosY);
-  uWindowY = 0;
+  uWindowY = uDesktopHeight / 2 - 480 / 2;
   WriteWindowsRegistryInt("window Y", uWindowY);
 
   hWnd = CreateWindowExW(0, wcxw.lpszClassName, L"Might and MagicŪ VII",
@@ -9457,7 +9465,144 @@
   SetWindowTextW(hWnd, L"Might and MagicŪ VII");
 
   HMENU menu = CreateMenu();
-  AppendMenuW(menu, MF_ENABLED | MF_STRING, 0x101, L"Open level...");
+  {
+    HMENU file = CreatePopupMenu();
+    AppendMenuW(menu, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)file, L"&File");
+    {
+      AppendMenuW(file, MF_ENABLED | MF_STRING, 40001, L"Exit");
+    }
+
+    HMENU debug = CreatePopupMenu();
+    AppendMenuW(menu, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug, L"&Debug");
+    {
+      HMENU debug_party = CreatePopupMenu();
+      AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_party, L"&Party");
+      {
+        AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40007, L"Give Gold (10 000)");
+        AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40008, L"Give Exp (20 000)");
+        AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40059, L"Give Skills (50 each)");
+        AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40013, L"Remove Gold");
+
+        HMENU debug_party_setconditions = CreatePopupMenu();
+        AppendMenuW(debug_party, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_party_setconditions, L"Set Condition");
+        {
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40044, L"Afraid");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40043, L"Asleep");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40037, L"Curse");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40036, L"Disease1");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40035, L"Disease2");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40034, L"Disease3");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40041, L"Dead");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40039, L"Drunk");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40042, L"Eradicated");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40038, L"Insane");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40045, L"Paralyzed");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40033, L"Poison1");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40032, L"Poison2");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40031, L"Poison3");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40029, L"&Stone");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40040, L"Unconscious");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40030, L"Weak");
+          AppendMenuW(debug_party_setconditions, MF_ENABLED | MF_STRING, 40073, L"Zombie");
+        }
+
+        AppendMenuW(debug_party, MF_ENABLED | MF_STRING, 40006, L"Set Food (20)");
+
+        HMENU debug_party_alignment = CreatePopupMenu();
+        AppendMenuW(debug_party, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_party_alignment, L"Alignment");
+        {
+          AppendMenuW(debug_party_alignment, MF_ENABLED | MF_STRING, 40062, L"Good");
+          AppendMenuW(debug_party_alignment, MF_ENABLED | MF_STRING | MF_CHECKED, 40063, L"Neutral");
+          AppendMenuW(debug_party_alignment, MF_ENABLED | MF_STRING, 40064, L"Evil");
+        }
+      }
+
+      HMENU debug_time = CreatePopupMenu();
+      AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_time, L"&Time");
+      {
+        AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40009, L"Add 1 Day");
+        AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40010, L"Add 1 Week");
+        AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40011, L"Add 1 Month");
+        AppendMenuW(debug_time, MF_ENABLED | MF_STRING, 40012, L"Add 1 Year");
+      }
+
+      HMENU debug_items = CreatePopupMenu();
+      AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_items, L"&Items");
+      {
+        AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40015, L"Generate level &1 item");
+        AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40016, L"Generate level &2 item");
+        AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40017, L"Generate level &3 item");
+        AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40018, L"Generate level &4 item");
+        AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40019, L"Generate level &5 item");
+        AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40020, L"Generate level &6 item");
+        AppendMenuW(debug_items, MF_ENABLED | MF_STRING, 40061, L"Generate special item");
+      }
+
+      HMENU debug_graphics = CreatePopupMenu();
+      AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_graphics, L"&Graphics");
+      {
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40023, L"Lighting Mode");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40024, L"Lighting Geometry");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING | MF_GRAYED, 40104, L"Lights Off");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40105, L"Colored Lights");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40025, L"Debug Lights");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40101, L"Debug Decals");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40027, L"HWID Portals");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40047, L"SWID Portals");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40051, L"OD Frustum");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40054, L"SWOD Constant Redraw");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40055, L"SWOD Lit Rasterizer");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40056, L"Party Light off");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40060, L"SWOD Nice Lighting off");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40067, L"HWOD Additive Fog Lights");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40072, L"HWID Nice Lighting");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40048, L"Wireframe");
+        AppendMenuW(debug_graphics, MF_ENABLED | MF_STRING, 40049, L"Fog");
+      }
+
+      HMENU debug_misc = CreatePopupMenu();
+      AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_misc, L"&Misc");
+      {
+        AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40066, L"Object Viewcone Culling");
+        AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40068, L"Red Tint");
+        AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40071, L"Display Secrets");
+        AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40102, L"Massive Bloodsplat");
+        AppendMenuW(debug_misc, MF_ENABLED | MF_STRING, 40103, L"Underwater Gravity");
+      }
+      
+      HMENU debug_eax = CreatePopupMenu();
+      AppendMenuW(debug, MF_ENABLED | MF_STRING | MF_POPUP, (UINT_PTR)debug_eax, L"EAX Environs");
+      {
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40074, L"NONE");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40075, L"GENERIC");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40076, L"PADDEDCELL");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40077, L"ROOM");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40078, L"BATHROOM");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40079, L"LIVINGROOM");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40080, L"STONEROOM");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40081, L"AUDITORIUM");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40082, L"CONCERTHALL");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40083, L"CAVE");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40084, L"ARENA");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40085, L"HANGAR");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40086, L"CARPETEDHALLWAY");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40087, L"HALLWAY");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40088, L"STONECORRIDOR");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40089, L"ALLEY");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40090, L"FOREST");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40091, L"CITY");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40092, L"MOUNTAINS");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40093, L"QUARRY");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40094, L"PLAIN");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40095, L"PARKINGLOT");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40096, L"SEWERPIPE");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40097, L"UNDERWATER");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40098, L"DRUGGED");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40099, L"DIZZY");
+        AppendMenuW(debug_eax, MF_ENABLED | MF_STRING, 40100, L"PSICHOTIC");
+      }
+    }
+  }
   SetMenu(hWnd, menu);
   
   SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
--- a/mm7_4.cpp	Sat Mar 23 00:50:58 2013 +0400
+++ b/mm7_4.cpp	Sat Mar 23 00:53:15 2013 +0400
@@ -4666,7 +4666,7 @@
                     v26 = &p2DEvents[(signed int)a4 - 1].fPriceMultiplier;
         v27 = *v26;
         v28 = a3->GetValue();
-        v29 = pPlayer->_4B8142(v28, v27);
+        v29 = pPlayer->GetBuyingPrice(v28, v27);
         if ( a5 == 3 )
         {
           v35 = *v26;
@@ -7246,11 +7246,11 @@
     return;
   if ( in_current_building_type <= BildingType_AlchemistShop )
   {
-    if ( dialog_menu_id != 2 )
-    {
-      if ( dialog_menu_id <= 2 )
+    if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
+    {
+      if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
         return;
-      if ( dialog_menu_id <= 5 || dialog_menu_id == 94 )
+      if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_REPAIR || dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT )
       {
         v8 = pMouse->GetCursorPos(&v15)->x - 14;
         v18 = (v8 >> 5) + 14 * ((pMouse->GetCursorPos(&v14)->y - 17) >> 5);
@@ -7263,7 +7263,7 @@
         GameUI_DrawItemInfo(v7);
         return;
       }
-      if ( dialog_menu_id != 95 )
+      if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
         return;
     }
     v4 = pMouse->GetCursorPos(&v11);
@@ -7273,12 +7273,12 @@
       return;
     v6 = 9 * (v5 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C);
     v7 = (ItemGen *)((char *)&pParty->pPickedItem + 4 * v6 + 4);
-    if ( dialog_menu_id != 2 )
+    if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
    //   v7 = (ItemGen *)&pParty->field_C59C[v6 + 715];
 		v7 =&pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v5];
     goto LABEL_15;
   }
-  if ( in_current_building_type <= BildingType_16 && dialog_menu_id == BildingType_18 )
+  if ( in_current_building_type <= BildingType_16 && dialog_menu_id == HOUSE_DIALOGUE_GULD_BUY_BOOKS )
   {
     v1 = pMouse->GetCursorPos(&a2);
     v2 = v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v16)->y];
@@ -7786,7 +7786,7 @@
   pParty->field_709 = 0;
   Party__CountHirelings();
   PrepareHouse((HOUSE_ID)(int)window_SpeakInHouse->ptr_1C);
-  dialog_menu_id = 1;
+  dialog_menu_id = HOUSE_DIALOGUE_MAIN;
 
   pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0);
   /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
@@ -8772,7 +8772,7 @@
 
 //----- (004B3EF0) --------------------------------------------------------
 void DrawJoinGuildWindow( int pEventCode )
-	{
+{
   uDialogueType = 81;//enum JoinGuildDialog
   ptr_F8B1E8 = (char *)pNPCTopics[pEventCode + 99].pText;
   ContractSelectText(pEventCode);
@@ -8783,7 +8783,7 @@
   pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0);
   pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0);
   pDialogueWindow->_41D08F(1, 1, 0, 2);
-  dialog_menu_id = -1;
+  dialog_menu_id = HOUSE_DIALOGUE_OTHER;
 }
 // F8B19C: using guessed type int dword_F8B19C;
 
@@ -8809,7 +8809,7 @@
     v2 = pGlobalTXT_LocalizationStrings[535];
   pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x4Fu, 0, v2, 0);
   pDialogueWindow->_41D08F(1, 1, 0, 2);
-  dialog_menu_id = -1;
+  dialog_menu_id = HOUSE_DIALOGUE_OTHER;
 }
 // F8B19C: using guessed type int dword_F8B19C;
 // F8B1A8: using guessed type int dword_F8B1A8;
@@ -8838,7 +8838,7 @@
   pDialogueWindow->CreateButton(  0x1E0u,  30 * v0 + 160,  0x8Cu,  0x1Eu,  1,  0,  0xAFu,  0x4Cu,  0,
     pGlobalTXT_LocalizationStrings[406],  0); //"Hire"
   pDialogueWindow->_41D08F(v0 + 1, 1, 0, 2);
-  dialog_menu_id = -1;
+  dialog_menu_id = HOUSE_DIALOGUE_OTHER;
 }
 
 
@@ -8875,7 +8875,7 @@
   else
   {
     v17 = HouseNPCData[_this + 1 - ((dword_591080 != 0) + 1)];
-    if ( dialog_menu_id == -1 )
+    if ( dialog_menu_id == HOUSE_DIALOGUE_OTHER )
     {
       pDialogueWindow->Release();
     }
@@ -8958,7 +8958,7 @@
       pDialogueWindow->_41D08F(num_menu_buttons, 1, 0, 2);
       dword_F8B1E0 = pDialogueWindow->pNumPresenceButton;
     }
-    dialog_menu_id = 1;
+    dialog_menu_id = HOUSE_DIALOGUE_MAIN;
   }
  
 }
@@ -9381,7 +9381,7 @@
     v4 = v3 / 3;
     v32 = v3 / 3;
   }
-  if ( dialog_menu_id != 1 )
+  if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN)
   {
     if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
     {
@@ -9393,7 +9393,7 @@
       //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36]
       // or
       //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1]
-
+      __debugbreak(); // whacky condition - fix
       if (false
       //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C)
         || (v6 = (int)(&v1->uIntelligence + dialog_menu_id), *(short *)v6) )
@@ -9620,7 +9620,7 @@
   s1 = v4 * (100 - v1->GetMerchant()) / 100;
   if ( (signed int)s1 < v4 / 3 )
     s1 = v4 / 3;
-  if ( dialog_menu_id == 1 )
+  if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN)
   {
     if ( sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() )
     {
@@ -9744,7 +9744,7 @@
   }
   else
   {
-    if ( dialog_menu_id > 104 && dialog_menu_id <= 108 )
+    if ( dialog_menu_id > HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT && dialog_menu_id <= HOUSE_DIALOGUE_108 )
     {
       if ( pParty->uNumGold < s1 )
       {
@@ -9843,7 +9843,7 @@
       }
       else
       {
-        dialog_menu_id = 1;
+        dialog_menu_id = HOUSE_DIALOGUE_MAIN;
         pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
       }
     }
--- a/mm7_data.cpp	Sat Mar 23 00:50:58 2013 +0400
+++ b/mm7_data.cpp	Sat Mar 23 00:53:15 2013 +0400
@@ -2227,8 +2227,6 @@
 __int16 word_F8B158[777]; // weak
 struct Texture *ShopTexture; // idb
 struct Texture *ItemsInShopTexture[12];
-int in_current_building_type; // 0xF8B198
-int dialog_menu_id; // weak
 __int16 word_F8B1A0; // weak
 const char *dword_F8B1A4; // idb
 int contract_approved; // weak
--- a/mm7_data.h	Sat Mar 23 00:50:58 2013 +0400
+++ b/mm7_data.h	Sat Mar 23 00:53:15 2013 +0400
@@ -1683,8 +1683,6 @@
 extern __int16 word_F8B158[]; // weak
 extern struct Texture *ShopTexture; // idb
 extern struct Texture *ItemsInShopTexture[12];
-extern int in_current_building_type; // weak
-extern int dialog_menu_id; // weak
 extern __int16 word_F8B1A0; // weak
 extern const char *dword_F8B1A4; // idb
 extern int contract_approved; // weak