Mercurial > mm7
changeset 2545:e06a3fe9ad6e
TravelUI init logic moved to GUIWindow_Travel
TransitionUI init logic moved to GUIWindow_Transition
author | a.parshin |
---|---|
date | Mon, 11 May 2015 16:43:46 +0200 |
parents | c674d547cc7c |
children | 4087cbc62706 |
files | Engine/Events.cpp Engine/Graphics/Outdoor.cpp GUI/GUIWindow.cpp GUI/GUIWindow.h GUI/UI/UIOptions.cpp GUI/UI/UIOptions.h GUI/UI/UIRest.cpp GUI/UI/UIRest.h GUI/UI/UITransition.cpp GUI/UI/UITransition.h |
diffstat | 10 files changed, 325 insertions(+), 290 deletions(-) [+] |
line wrap: on
line diff
--- a/Engine/Events.cpp Mon May 11 09:51:04 2015 +0200 +++ b/Engine/Events.cpp Mon May 11 16:43:46 2015 +0200 @@ -8,13 +8,8 @@ #include "Graphics/Weather.h" #include "Graphics/Texture.h" -#include "Media/MediaPlayer.h" -#include "IO/Mouse.h" - #include "MapInfo.h" #include "Graphics/Render.h" -#include "GUI/GUIWindow.h" -#include "GUI/GUIProgressBar.h" #include "Objects/SpriteObject.h" #include "Objects/Chest.h" #include "MapsLongTimer.h" @@ -22,7 +17,6 @@ #include "Objects/Actor.h" #include "Party.h" #include "OurMath.h" -#include "Media/Audio/AudioPlayer.h" #include "Graphics/Indoor.h" #include "Graphics/Viewport.h" #include "texts.h" @@ -30,11 +24,18 @@ #include "stru159.h" #include "Events.h" #include "Events2D.h" -#include "..\GUI\UI\UIHouses.h" #include "Graphics/Level/Decoration.h" #include "LuaVM.h" #include "Graphics/DecorationList.h" +#include "IO/Mouse.h" + +#include "GUI/UI/UITransition.h" +#include "GUI/GUIProgressBar.h" +#include "GUI/UI/UIHouses.h" + +#include "Media/Audio/AudioPlayer.h" +#include "Media/MediaPlayer.h" std::array<EventIndex, 4400> pSomeOtherEVT_Events; signed int uSomeOtherEVT_NumEvents; @@ -1075,7 +1076,7 @@ if ( _evt->v29 || _evt->v30 ) { pRenderer->Sub01(); - TransitionUI_Load(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31); + pDialogueWindow = new GUIWindow_Transition(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31); dword_5C3418 = uEventID; dword_5C341C = curr_seq_num + 1; if ( v133 == 1 )
--- a/Engine/Graphics/Outdoor.cpp Mon May 11 09:51:04 2015 +0200 +++ b/Engine/Graphics/Outdoor.cpp Mon May 11 16:43:46 2015 +0200 @@ -1,42 +1,42 @@ #define _CRTDBG_MAP_ALLOC +#define _CRT_SECURE_NO_WARNINGS #include <stdlib.h> #include <crtdbg.h> -#define _CRT_SECURE_NO_WARNINGS - #include "Engine/Engine.h" +#include "Engine/Party.h" +#include "Engine/Objects/SpriteObject.h" +#include "Engine/LOD.h" +#include "Engine/OurMath.h" +#include "Engine/Objects/ObjectList.h" +#include "Engine/Objects/Actor.h" +#include "Engine/Objects/Chest.h" +#include "Engine/stru123.h" +#include "Engine/Timer.h" +#include "Engine/TurnEngine/TurnEngine.h" +#include "Engine/Events.h" +#include "Engine/ZlibWrapper.h" +#include "Engine/MMT.h" #include "stru6.h" #include "Weather.h" #include "Sprites.h" #include "LightmapBuilder.h" #include "Outdoor.h" -#include "Engine/Party.h" -#include "Engine/Objects/SpriteObject.h" -#include "Engine/LOD.h" #include "PaletteManager.h" -#include "GUI/GUIProgressBar.h" -#include "Media/Audio/AudioPlayer.h" #include "DecorationList.h" -#include "Engine/OurMath.h" -#include "Engine/Objects/ObjectList.h" -#include "Engine/Objects/Actor.h" -#include "Engine/Objects/Chest.h" -#include "Engine/stru123.h" -#include "Engine/Timer.h" #include "Viewport.h" -#include "Engine/Events.h" #include "ParticleEngine.h" -#include "Engine/TurnEngine/TurnEngine.h" - #include "Lights.h" +#include "Level/Decoration.h" #include "GUI/GUIWindow.h" -#include "Level/Decoration.h" -#include "Engine/ZlibWrapper.h" -#include "Engine/MMT.h" - -MapStartPoint uLevel_StartingPointType; // weak +#include "GUI/GUIProgressBar.h" +#include "GUI/UI/UITransition.h" + +#include "Media/Audio/AudioPlayer.h" + +MapStartPoint uLevel_StartingPointType; OutdoorLocation *pOutdoor = new OutdoorLocation; ODMRenderParams *pODMRenderParams; @@ -2878,7 +2878,7 @@ else { pAudioPlayer->StopChannels(-1, -1); - TravelUI_Load(); + pDialogueWindow = new GUIWindow_Travel();//TravelUI_Load(); } } UpdateActors_ODM();
--- a/GUI/GUIWindow.cpp Mon May 11 09:51:04 2015 +0200 +++ b/GUI/GUIWindow.cpp Mon May 11 16:43:46 2015 +0200 @@ -215,27 +215,6 @@ } } -GUIWindow_Travel::GUIWindow_Travel(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : - GUIWindow(x, y, width, height, button, hint) -{ - prev_screen_type = current_screen_type; - current_screen_type = SCREEN_CHANGE_LOCATION; - pBtn_ExitCancel = CreateButton(566, 445, 75, 33, 1, 0, UIMSG_CHANGE_LOCATION_ClickCencelBtn, 0, 'N', pGlobalTXT_LocalizationStrings[156], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);// Stay in this area / Остаться в этой области - pBtn_YES = CreateButton(486, 445, 75, 33, 1, 0, UIMSG_OnTravelByFoot, 0, 'Y', hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); - CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 63, 73, 1, 0, UIMSG_OnTravelByFoot, 1, ' ', hint, 0, 0, 0); - CreateButton(8, 8, 460, 344, 1, 0, UIMSG_OnTravelByFoot, 1, 0, hint, 0); -} - -GUIWindow_Transition::GUIWindow_Transition(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : - GUIWindow(x, y, width, height, button, hint) -{ - prev_screen_type = current_screen_type; - current_screen_type = SCREEN_INPUT_BLV; - pBtn_ExitCancel = CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionWindowCloseBtn, 0, 'N', pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); // Cancel / Отмена - pBtn_YES = CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionUI_Confirm, 0, 'Y', hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); - CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, UIMSG_TransitionUI_Confirm, 1, 0x20u, hint, 0); - CreateButton(8, 8, 0x1CCu, 0x158u, 1, 0, UIMSG_TransitionUI_Confirm, 1u, 0, hint, 0); -} GUIWindow_Spellbook::GUIWindow_Spellbook(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : GUIWindow(x, y, width, height, button, hint) @@ -426,27 +405,6 @@ GUIWindow::Release(); } -void GUIWindow_Travel::Release() -{ - pTexture_outside->Release(); - pTexture_Dialogue_Background->Release(); - pIcons_LOD->SyncLoadedFilesCount(); - current_screen_type = prev_screen_type; - - GUIWindow::Release(); -} - -void GUIWindow_Transition::Release() -{ - //pVideoPlayer->Unload(); - pTexture_outside->Release(); - pTexture_Dialogue_Background->Release(); - pIcons_LOD->SyncLoadedFilesCount(); - current_screen_type = prev_screen_type; - - GUIWindow::Release(); -} - void GUIWindow_Dialogue::Release() { if (!dword_591084) @@ -1672,21 +1630,6 @@ CharacterUI_CharacterScreen_Draw(pPlayers[uActiveCharacter]); } -void GUIWindow_Options::Update() -{ - GameMenuUI_Options_Draw(); -} - -void GUIWindow_KeymappingOptions::Update() -{ - GameMenuUI_DrawKeyBindings(); -} - -void GUIWindow_VideoOptions::Update() -{ - GameMenuUI_DrawVideoOptions(); -} - void GUIWindow_Book::Update() { BookUI_Draw((WindowType)(int)ptr_1C); @@ -1704,21 +1647,6 @@ GameUI_QuickRef_Draw(); } -void GUIWindow_Rest::Update() -{ - RestUI_Draw(); -} - -void GUIWindow_Travel::Update() -{ - TravelUI_Draw(); -} - -void GUIWindow_Transition::Update() -{ - TransitionUI_Draw(); -} - void GUIWindow_Dialogue::Update() { GameUI_DrawDialogue(); @@ -1813,26 +1741,6 @@ ModalWindow_ShowHint(); } -void GUIWindow_RestWindow::Update() -{ - __debugbreak(); // doesnt seems to get here, check stack trace & conditions - GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 - memset(&GUIButton2, 0, sizeof(GUIButton2)); - GUIButton2.uZ = 197; - GUIButton2.uW = 197; - GUIButton2.uX = 27; - GUIButton2.uY = 161; - GUIButton2.uWidth = 171; - GUIButton2.uHeight = 37; - GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent; - pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); - pRenderer->DrawTextureIndexed(uFrameX, uFrameY, *((Texture **)ptr_1C + 15)); - viewparams->bRedrawGameUI = 1; - GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0); // Rest & Heal 8 hrs / Отдых и лечение 8 часов - GUIButton2.pParent = 0; - Release(); -} - void OnButtonClick::Update() { if (Hint != (char *)1)
--- a/GUI/GUIWindow.h Mon May 11 09:51:04 2015 +0200 +++ b/GUI/GUIWindow.h Mon May 11 16:43:46 2015 +0200 @@ -397,33 +397,6 @@ virtual void Update(); }; -struct GUIWindow_Options : public GUIWindow -{ - GUIWindow_Options(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : - GUIWindow(x, y, width, height, button, hint) - {} - virtual ~GUIWindow_Options() {} - - virtual void Update(); -}; -struct GUIWindow_KeymappingOptions : public GUIWindow -{ - GUIWindow_KeymappingOptions(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : - GUIWindow(x, y, width, height, button, hint) - {} - virtual ~GUIWindow_KeymappingOptions() {} - - virtual void Update(); -}; -struct GUIWindow_VideoOptions : public GUIWindow -{ - GUIWindow_VideoOptions(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : - GUIWindow(x, y, width, height, button, hint) - {} - virtual ~GUIWindow_VideoOptions() {} - - virtual void Update(); -}; struct GUIWindow_Book : public GUIWindow { GUIWindow_Book(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : @@ -454,41 +427,6 @@ virtual void Update(); }; -struct GUIWindow_Rest : public GUIWindow -{ - GUIWindow_Rest(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : - GUIWindow(x, y, width, height, button, hint) - {} - virtual ~GUIWindow_Rest() {} - - virtual void Update(); -}; -struct GUIWindow_RestWindow : public GUIWindow -{ - GUIWindow_RestWindow(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : - GUIWindow(x, y, width, height, button, hint) - {} - virtual ~GUIWindow_RestWindow() {} - - virtual void Update(); - virtual void Release(); -}; -struct GUIWindow_Travel : public GUIWindow -{ - GUIWindow_Travel(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint); - virtual ~GUIWindow_Travel() {} - - virtual void Update(); - virtual void Release(); -}; -struct GUIWindow_Transition : public GUIWindow -{ - GUIWindow_Transition(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint); - virtual ~GUIWindow_Transition() {} - - virtual void Update(); - virtual void Release(); -}; struct GUIWindow_Dialogue : public GUIWindow { GUIWindow_Dialogue(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint); @@ -819,15 +757,9 @@ // game menu ui GUIWindow *GameMenuUI_Load(); - GUIWindow *GameMenuUI_Options_Load(); -void GameMenuUI_Options_Draw(); - GUIWindow *GameMenuUI_OptionsKeymapping_Load(); -void GameMenuUI_DrawKeyBindings(); - GUIWindow *GameMenuUI_OptionsVideo_Load(); -void GameMenuUI_DrawVideoOptions(); @@ -877,16 +809,8 @@ // rest ui void PrepareToLoadRestUI(); GUIWindow *RestUI_Load(); -void RestUI_Draw(); -// transition & travel ui -void TransitionUI_Load(uint32_t anim_id, uint32_t exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName); -void TransitionUI_Draw(); - -void TravelUI_Load(); -void TravelUI_Draw(); -
--- a/GUI/UI/UIOptions.cpp Mon May 11 09:51:04 2015 +0200 +++ b/GUI/UI/UIOptions.cpp Mon May 11 16:43:46 2015 +0200 @@ -5,17 +5,18 @@ #define _CRT_SECURE_NO_WARNINGS #include "Engine/Engine.h" - -#include "..\../IO/Keyboard.h" -#include "..\../Engine/Graphics/IndoorCameraD3D.h" -#include "..\../Engine/Graphics/GammaControl.h" -#include "..\../Engine/Graphics/Render.h" +#include "Engine/Graphics/IndoorCameraD3D.h" +#include "Engine/Graphics/GammaControl.h" +#include "Engine/Graphics/Render.h" +#include "Engine/LOD.h" +#include "Engine/texts.h" -#include "..\../GUI/GUIWindow.h" -#include "..\../GUI/GUIFont.h" -#include "..\../Media/Audio/AudioPlayer.h" -#include "..\../Engine/LOD.h" -#include "..\../Engine/texts.h" +#include "IO/Keyboard.h" + +#include "GUI/UI/UIOptions.h" +#include "GUI/GUIFont.h" + +#include "Media/Audio/AudioPlayer.h" @@ -27,6 +28,7 @@ GUIWindow *GameMenuUI_Load() { auto wnd = new GUIWindow_GameMenu(0, 0, window->GetWidth(), window->GetHeight(), 0, 0); + uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); @@ -34,24 +36,43 @@ uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); - pBtn_NewGame = wnd->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu, + + pBtn_NewGame = wnd->CreateButton( + 0x13u, 0x9Bu, 0xD6u, 0x28u, 1, 0, UIMSG_StartNewGame, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[614],// "New Game" - pIcons_LOD->GetTexture(uTextureID_New1), 0); - pBtn_SaveGame = wnd->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, + pIcons_LOD->GetTexture(uTextureID_New1), + 0 + ); + pBtn_SaveGame = wnd->CreateButton( + 0x13u, 0xD1u, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, pGlobalTXT_LocalizationStrings[615],// "Save Game" - pIcons_LOD->GetTexture(uTextureID_Save1), 0); - pBtn_LoadGame = wnd->CreateButton(19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, + pIcons_LOD->GetTexture(uTextureID_Save1), + 0 + ); + pBtn_LoadGame = wnd->CreateButton( + 19, 263, 0xD6u, 0x28u, 1, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, pGlobalTXT_LocalizationStrings[616],// "Load Game" - pIcons_LOD->GetTexture(uTextureID_Load1), 0); - pBtn_GameControls = wnd->CreateButton(241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, + pIcons_LOD->GetTexture(uTextureID_Load1), + 0 + ); + pBtn_GameControls = wnd->CreateButton( + 241, 155, 214, 40, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" - pIcons_LOD->GetTexture(uTextureID_Controls1), 0); - pBtn_QuitGame = wnd->CreateButton(241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u, + pIcons_LOD->GetTexture(uTextureID_Controls1), + 0 + ); + pBtn_QuitGame = wnd->CreateButton( + 241, 209, 214, 40, 1, 0, UIMSG_Quit, 0, 0x51u, pGlobalTXT_LocalizationStrings[618],// "Quit" - pIcons_LOD->GetTexture(uTextureID_Quit1), 0); - pBtn_Resume = wnd->CreateButton(241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, + pIcons_LOD->GetTexture(uTextureID_Quit1), + 0 + ); + pBtn_Resume = wnd->CreateButton( + 241, 263, 214, 40, 1, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, pGlobalTXT_LocalizationStrings[619],// "Return to Game" - pIcons_LOD->GetTexture(uTextureID_Resume1), 0); + pIcons_LOD->GetTexture(uTextureID_Resume1), + 0 + ); wnd->_41D08F_set_keyboard_control_group(6, 1, 0, 0); return wnd; @@ -127,9 +148,8 @@ return wnd; } - //----- (004142D3) -------------------------------------------------------- -void GameMenuUI_DrawKeyBindings() +void GUIWindow_KeymappingOptions::Update() { signed int v4; // ecx@7 signed int v5; // eax@8 @@ -272,8 +292,9 @@ } + //----- (00414D9A) -------------------------------------------------------- -void GameMenuUI_DrawVideoOptions() +void GUIWindow_VideoOptions::Update() { GUIWindow msg_window; // [sp+8h] [bp-54h]@3 @@ -332,7 +353,7 @@ options_menu_skin.uTextureID_ShowDamage = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); options_menu_skin.uTextureID_WalkSound = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); - auto wnd = new GUIWindow_Options(0, 0, window->GetWidth(), window->GetHeight(), 0, 0); + auto wnd = new GUIWindow_Options(0, 0, window->GetWidth(), window->GetHeight()); wnd->CreateButton(22, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureWidth, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])->uTextureHeight, @@ -382,8 +403,11 @@ return wnd; } + + + //----- (00414F82) -------------------------------------------------------- -void GameMenuUI_Options_Draw() +void GUIWindow_Options::Update() { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options)); pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background));
--- a/GUI/UI/UIOptions.h Mon May 11 09:51:04 2015 +0200 +++ b/GUI/UI/UIOptions.h Mon May 11 16:43:46 2015 +0200 @@ -1,1 +1,36 @@ -#pragma once \ No newline at end of file +#pragma once +#include "GUI/GUIWindow.h" + +struct GUIWindow_Options : public GUIWindow +{ + GUIWindow_Options(unsigned int x, unsigned int y, unsigned int width, unsigned int height) : + GUIWindow(x, y, width, height, 0, nullptr) + {} + virtual ~GUIWindow_Options() {} + + virtual void Update(); +}; + + + +struct GUIWindow_KeymappingOptions : public GUIWindow +{ + GUIWindow_KeymappingOptions(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : + GUIWindow(x, y, width, height, button, hint) + {} + virtual ~GUIWindow_KeymappingOptions() {} + + virtual void Update(); +}; + + + +struct GUIWindow_VideoOptions : public GUIWindow +{ + GUIWindow_VideoOptions(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : + GUIWindow(x, y, width, height, button, hint) + {} + virtual ~GUIWindow_VideoOptions() {} + + virtual void Update(); +}; \ No newline at end of file
--- a/GUI/UI/UIRest.cpp Mon May 11 09:51:04 2015 +0200 +++ b/GUI/UI/UIRest.cpp Mon May 11 16:43:46 2015 +0200 @@ -6,16 +6,39 @@ #include "Engine/Engine.h" -#include "..\../GUI/GUIWindow.h" -#include "..\../GUI/GUIFont.h" -#include "..\../Engine/Party.h" -#include "..\../Media/Audio/AudioPlayer.h" -#include "..\../Engine/Graphics/Outdoor.h" -#include "..\../Engine/LOD.h" -#include "..\../Engine/Graphics/Viewport.h" -#include "..\../Engine/Timer.h" -#include "..\../Engine/texts.h" +#include "Engine/Graphics/Outdoor.h" +#include "Engine/LOD.h" +#include "Engine/Graphics/Viewport.h" +#include "Engine/Timer.h" +#include "Engine/texts.h" +#include "Engine/Party.h" + +#include "GUI/UI/UIRest.h" +#include "GUI/GUIFont.h" + +#include "Media/Audio/AudioPlayer.h" + + +void GUIWindow_RestWindow::Update() +{ + __debugbreak(); // doesnt seems to get here, check stack trace & conditions + GUIButton GUIButton2; // [sp+28h] [bp-E0h]@133 + memset(&GUIButton2, 0, sizeof(GUIButton2)); + GUIButton2.uZ = 197; + GUIButton2.uW = 197; + GUIButton2.uX = 27; + GUIButton2.uY = 161; + GUIButton2.uWidth = 171; + GUIButton2.uHeight = 37; + GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent; + pAudioPlayer->PlaySound(SOUND_StartMainChoice02, 0, 0, -1, 0, 0, 0, 0); + pRenderer->DrawTextureIndexed(uFrameX, uFrameY, *((Texture **)ptr_1C + 15)); + viewparams->bRedrawGameUI = 1; + GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0); // Rest & Heal 8 hrs / Отдых и лечение 8 часов + GUIButton2.pParent = 0; + Release(); +} void PrepareToLoadRestUI() @@ -72,7 +95,7 @@ OutdoorLocation::LoadActualSkyFrame(); - auto wnd = new GUIWindow_Rest(0, 0, window->GetWidth(), window->GetHeight(), 0, 0); + auto wnd = new GUIWindow_Rest(0, 0, window->GetWidth(), window->GetHeight()); pButton_RestUI_Exit = wnd->CreateButton(280, 297, 154, 37, 1, 0, UIMSG_ExitRest, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restexit), 0); pButton_RestUI_Main = wnd->CreateButton( 24, 154, 225, 37, 1, 0, UIMSG_Rest8Hour, 0, 'R', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb4), 0); pButton_RestUI_WaitUntilDawn = wnd->CreateButton( 61, 232, 154, 33, 1, 0, UIMSG_AlreadyResting, 0, 'D', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb1), 0); @@ -82,8 +105,10 @@ return wnd; } + + //----- (0041FA01) -------------------------------------------------------- -void RestUI_Draw() +void GUIWindow_Rest::Update() { int live_characters; // esi@1 unsigned int v3; // eax@15
--- a/GUI/UI/UIRest.h Mon May 11 09:51:04 2015 +0200 +++ b/GUI/UI/UIRest.h Mon May 11 16:43:46 2015 +0200 @@ -1,1 +1,25 @@ -#pragma once \ No newline at end of file +#pragma once +#include "GUI/GUIWindow.h" + + +struct GUIWindow_Rest : public GUIWindow +{ + GUIWindow_Rest(unsigned int x, unsigned int y, unsigned int width, unsigned int height) : + GUIWindow(x, y, width, height, 0, nullptr) + {} + virtual ~GUIWindow_Rest() {} + + virtual void Update(); +}; + + +struct GUIWindow_RestWindow : public GUIWindow +{ + GUIWindow_RestWindow(unsigned int x, unsigned int y, unsigned int width, unsigned int height, int button, const char *hint) : + GUIWindow(x, y, width, height, button, hint) + {} + virtual ~GUIWindow_RestWindow() {} + + virtual void Update(); + virtual void Release(); +}; \ No newline at end of file
--- a/GUI/UI/UITransition.cpp Mon May 11 09:51:04 2015 +0200 +++ b/GUI/UI/UITransition.cpp Mon May 11 16:43:46 2015 +0200 @@ -6,28 +6,54 @@ #include <io.h> #include "Engine/Engine.h" +#include "Engine/Party.h" +#include "Engine/Graphics/Outdoor.h" +#include "Engine/LOD.h" +#include "Engine/Timer.h" +#include "Engine/stru159.h" +#include "Engine/Events2D.h" +#include "Engine/texts.h" +#include "Engine/MapInfo.h" -#include "..\../Media/MediaPlayer.h" -#include "..\../Engine/MapInfo.h" -#include "..\../GUI/GUIWindow.h" -#include "..\../GUI/GUIFont.h" -#include "..\../GUI/GUIProgressBar.h" -#include "..\../Engine/Party.h" -#include "..\../Media/Audio/AudioPlayer.h" -#include "..\../Engine/Graphics/Outdoor.h" -#include "..\../Engine/LOD.h" -#include "..\../Engine/Timer.h" -#include "..\../Engine/stru159.h" -#include "..\../Engine/Events2D.h" -#include "..\../Engine/texts.h" -#include "UIHouses.h" +#include "GUI/UI/UITransition.h" +#include "GUI/GUIFont.h" +#include "GUI/GUIProgressBar.h" +#include "GUI/UI/UIHouses.h" + +#include "Media/Audio/AudioPlayer.h" +#include "Media/MediaPlayer.h" +void GUIWindow_Travel::Release() +{ + pTexture_outside->Release(); + pTexture_Dialogue_Background->Release(); + pIcons_LOD->SyncLoadedFilesCount(); + current_screen_type = prev_screen_type; + + GUIWindow::Release(); +} + +void GUIWindow_Transition::Release() +{ + //pVideoPlayer->Unload(); + pTexture_outside->Release(); + pTexture_Dialogue_Background->Release(); + pIcons_LOD->SyncLoadedFilesCount(); + current_screen_type = prev_screen_type; + + GUIWindow::Release(); +} + + //----- (00444839) -------------------------------------------------------- -void TransitionUI_Load(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName) +GUIWindow_Transition::GUIWindow_Transition(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName) : + GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr) { +// ---------------------------------- +// 00444839 TransitionUI_Load -- part const char *v15; // eax@14 char pContainer[40]; // [sp+Ch] [bp-2Ch]@1 @@ -56,57 +82,73 @@ { if ( !IndoorLocation::GetLocationIndex(pLocationName) ) pMediaPlayer->OpenHouseMovie(pAnimatedRooms[p2DEvents[anim_id - 1].uAnimationID].video_name, 1); + + v15 = pLocationName; + if (*pLocationName == 48) + v15 = pCurrentMapName; + if (pMapStats->GetMapInfo(v15)) + { + sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[pMapStats->GetMapInfo(v15)].pName);//Войти в ^Pv[%s] + if (uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); + if (IndoorLocation::GetLocationIndex(pLocationName)) + uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); + } + else + { + strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[73]);//Войти + //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) + //PlayHouseSound(anim_id, HouseSound_Greeting); + if (uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); + if (IndoorLocation::GetLocationIndex(pLocationName)) + uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); + } } else if ( !IndoorLocation::GetLocationIndex(pLocationName) ) { if ( pMapStats->GetMapInfo(pCurrentMapName) ) { sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName); // "Leave %s" - pDialogueWindow = new GUIWindow_Transition(0, 0, window->GetWidth(), window->GetHeight(), 0, sHouseName.data()); //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) //PlayHouseSound(anim_id, HouseSound_Greeting); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); if ( IndoorLocation::GetLocationIndex(pLocationName) ) uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); - return; } - strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]); - pDialogueWindow = new GUIWindow_Transition(0, 0, window->GetWidth(), window->GetHeight(), 0, sHouseName.data()); - //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) - //PlayHouseSound(anim_id, HouseSound_Greeting); - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) - pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); - if ( IndoorLocation::GetLocationIndex(pLocationName) ) - uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); - return; + else + { + strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]); + //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) + //PlayHouseSound(anim_id, HouseSound_Greeting); + if (uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); + if (IndoorLocation::GetLocationIndex(pLocationName)) + uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); + } } - v15 = pLocationName; - if ( *pLocationName == 48 ) - v15 = pCurrentMapName; - if ( pMapStats->GetMapInfo(v15) ) - { - sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[pMapStats->GetMapInfo(v15)].pName);//Войти в ^Pv[%s] - pDialogueWindow = new GUIWindow_Transition(0, 0, window->GetWidth(), window->GetHeight(), 0, sHouseName.data()); - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) - pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); - if ( IndoorLocation::GetLocationIndex(pLocationName) ) - uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); - return; - } - strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[73]);//Войти - pDialogueWindow = new GUIWindow_Transition(0, 0, window->GetWidth(), window->GetHeight(), 0, sHouseName.data()); - //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) - //PlayHouseSound(anim_id, HouseSound_Greeting); - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) - pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); - if ( IndoorLocation::GetLocationIndex(pLocationName) ) - uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); + + auto hint = this->Hint = sHouseName.data(); + +// +// -------------------------------- +// 0041C432 GUIWindow c-tor -- part + prev_screen_type = current_screen_type; + current_screen_type = SCREEN_INPUT_BLV; + pBtn_ExitCancel = CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionWindowCloseBtn, 0, 'N', pGlobalTXT_LocalizationStrings[34], pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); // Cancel / Отмена + pBtn_YES = CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionUI_Confirm, 0, 'Y', hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); + CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, UIMSG_TransitionUI_Confirm, 1, 0x20u, hint, 0); + CreateButton(8, 8, 0x1CCu, 0x158u, 1, 0, UIMSG_TransitionUI_Confirm, 1u, 0, hint, 0); } + //----- (00444C8F) -------------------------------------------------------- -void TravelUI_Load() +GUIWindow_Travel::GUIWindow_Travel() : + GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, nullptr) { +// ------------------------------ +// 00444C8F TravelUI_Load -- part char pContainer[32]; // [sp+0h] [bp-28h]@1 pEventTimer->Pause(); @@ -125,11 +167,41 @@ sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName);// "Leave %s" else strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]);// "Exit" - pDialogueWindow = new GUIWindow_Travel(0, 0, window->GetWidth(), window->GetHeight(), 0, sHouseName.data()); + + + + auto hint = this->Hint = sHouseName.data(); + +// -------------------------------- +// 0041C432 GUIWindow c-tor -- part + prev_screen_type = current_screen_type; + current_screen_type = SCREEN_CHANGE_LOCATION; + pBtn_ExitCancel = CreateButton( + 566, 445, 75, 33, 1, 0, + UIMSG_CHANGE_LOCATION_ClickCencelBtn, + 0, + 'N', + pGlobalTXT_LocalizationStrings[156], + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), + 0 + );// Stay in this area / Остаться в этой области + pBtn_YES = CreateButton( + 486, 445, 75, 33, 1, 0, + UIMSG_OnTravelByFoot, + 0, + 'Y', + hint, + pIcons_LOD->GetTexture(uTextureID_BUTTYES2), + 0 + ); + CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 63, 73, 1, 0, UIMSG_OnTravelByFoot, 1, ' ', hint, 0, 0, 0); + CreateButton(8, 8, 460, 344, 1, 0, UIMSG_OnTravelByFoot, 1, 0, hint, 0); } + + //----- (00444DCA) -------------------------------------------------------- -void TravelUI_Draw() +void GUIWindow_Travel::Update() { GUIWindow travel_window; // [sp+Ch] [bp-78h]@1 char pDestinationMapName[32]; // [sp+60h] [bp-24h]@1 @@ -163,8 +235,10 @@ } } + + //----- (00444A51) -------------------------------------------------------- -void TransitionUI_Draw() +void GUIWindow_Transition::Update() { unsigned int v4; // [sp-10h] [bp-7Ch]@12 GUIWindow transition_window; // [sp+Ch] [bp-60h]@1
--- a/GUI/UI/UITransition.h Mon May 11 09:51:04 2015 +0200 +++ b/GUI/UI/UITransition.h Mon May 11 16:43:46 2015 +0200 @@ -1,1 +1,21 @@ -#pragma once \ No newline at end of file +#pragma once +#include "GUI/GUIWindow.h" + +struct GUIWindow_Travel : public GUIWindow +{ + GUIWindow_Travel(); + virtual ~GUIWindow_Travel() {} + + virtual void Update(); + virtual void Release(); +}; + + +struct GUIWindow_Transition : public GUIWindow +{ + GUIWindow_Transition(uint32_t anim_id, uint32_t exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName); + virtual ~GUIWindow_Transition() {} + + virtual void Update(); + virtual void Release(); +}; \ No newline at end of file