Mercurial > mm7
changeset 1930:df4e27f2a541
Merge
author | Grumpy7 |
---|---|
date | Wed, 23 Oct 2013 19:13:07 -0700 |
parents | 4cce1e24b7e7 (current diff) 3eb0c4f3d899 (diff) |
children | 2e3d08ff3309 68f2d9d3a1d9 |
files | MM7_manifest.rc Might and Magic Trilogy.rc mm7_1.cpp |
diffstat | 27 files changed, 1371 insertions(+), 743 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Build/Visual Studio 2012/World of Might and Magic.sln Wed Oct 23 19:13:07 2013 -0700 @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "World of Might and Magic", "World of Might and Magic.vcxproj", "{5DA49362-EF43-4753-85DC-88CC41F26764}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {5DA49362-EF43-4753-85DC-88CC41F26764}.Debug|Win32.ActiveCfg = Debug|Win32 + {5DA49362-EF43-4753-85DC-88CC41F26764}.Debug|Win32.Build.0 = Debug|Win32 + {5DA49362-EF43-4753-85DC-88CC41F26764}.Release|Win32.ActiveCfg = Release|Win32 + {5DA49362-EF43-4753-85DC-88CC41F26764}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj Wed Oct 23 19:13:07 2013 -0700 @@ -0,0 +1,378 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{5DA49362-EF43-4753-85DC-88CC41F26764}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>WorldofMightandMagic</RootNamespace> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup 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<ClInclude Include="..\..\stru10.h" /> + <ClInclude Include="..\..\stru123.h" /> + <ClInclude Include="..\..\stru159.h" /> + <ClInclude Include="..\..\stru160.h" /> + <ClInclude Include="..\..\stru176.h" /> + <ClInclude Include="..\..\stru298.h" /> + <ClInclude Include="..\..\stru314.h" /> + <ClInclude Include="..\..\stru367.h" /> + <ClInclude Include="..\..\texts.h" /> + <ClInclude Include="..\..\Texture.h" /> + <ClInclude Include="..\..\TileFrameTable.h" /> + <ClInclude Include="..\..\Time.h" /> + <ClInclude Include="..\..\TurnEngine.h" /> + <ClInclude Include="..\..\VectorTypes.h" /> + <ClInclude Include="..\..\VideoPlayer.h" /> + <ClInclude Include="..\..\Viewport.h" /> + <ClInclude Include="..\..\Vis.h" /> + <ClInclude Include="..\..\Weather.h" /> + </ItemGroup> + <ItemGroup> + <None Include="..\..\lib\legacy_dx\d3dvec.inl"> + <Filter>lib\legacy_dx</Filter> + </None> + </ItemGroup> +</Project> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Build/Visual Studio 2012/World of Might and Magic.vcxproj.user Wed Oct 23 19:13:07 2013 -0700 @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand> + <LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory> + <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> + <LocalDebuggerCommandArguments>-novideo -nomarg</LocalDebuggerCommandArguments> + </PropertyGroup> +</Project> \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Build/init_win.bat Wed Oct 23 19:13:07 2013 -0700 @@ -0,0 +1,58 @@ +@echo off +set _mm7_install_dir=E:\g\mm collection\MM_VII + + + + +REM Check Windows Version + +ver | findstr /i "5\.0\." > nul +IF %ERRORLEVEL% EQU 0 goto win_2000 + +ver | findstr /i "5\.1\." > nul +IF %ERRORLEVEL% EQU 0 goto win_xp + +ver | findstr /i "5\.2\." > nul +IF %ERRORLEVEL% EQU 0 goto win_2003 + +ver | findstr /i "6\.0\." > nul +IF %ERRORLEVEL% EQU 0 goto win_vista + +ver | findstr /i "6\.1\." > nul +IF %ERRORLEVEL% EQU 0 goto win_7 + +echo Machine OS cannot be determined. +goto end + +:win_7 +echo Win 7 +reg add HKCU\Environment /f /v "WoMM_MM7_INSTALL_DIR" /t REG_SZ /d "%_mm7_install_dir%" + +reg query HKCU\Environment /v "WoMM_MM7_INSTALL_DIR" +goto end + +:win_2000 +echo Win 2000 +goto end + +:win_xp +echo Win XP +reg add HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\Environment /f /v "WoMM_MM7_INSTALL_DIR" /t REG_SZ /d "%_mm7_install_dir%" + + +reg query HKLM\SYSTEM\CurrentControlSet\Control\Session Manager\Environment /v "WoMM_MM7_INSTALL_DIR" +goto end + +:win_vista +echo Win Vista +goto end + +:win_2003 +echo Win 2003 +goto end + +:check_vars +goto end + +:end +pause \ No newline at end of file
--- a/Events.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/Events.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -700,7 +700,7 @@ { if ( pEventID == 78 ) { - sub_4BD8B5(); + HouseDialogPressCloseBtn(); window_SpeakInHouse->Release(); pParty->uFlags &= ~2; if ( EnterHouse(HOUSE_DARK_GUILD_PIT) ) @@ -797,7 +797,7 @@ if ( window_SpeakInHouse->par1C == 165 ) { - sub_4BD8B5(); + HouseDialogPressCloseBtn(); pVideoPlayer->Unload(); window_SpeakInHouse->Release(); pParty->uFlags &= ~2; @@ -1434,7 +1434,7 @@ { pAudioPlayer->StopChannels(-1, -1); dialog_menu_id = HOUSE_DIALOGUE_NULL; - while ( sub_4BD8B5() ) + while ( HouseDialogPressCloseBtn() ) ; pVideoPlayer->Unload(); window_SpeakInHouse->Release();
--- a/Game.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/Game.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -2437,12 +2437,12 @@ uDialogueType = 0; if ( uGameState == GAME_STATE_2 ) { - while ( sub_4BD8B5() ) + while ( HouseDialogPressCloseBtn() ) ; } else { - if ( sub_4BD8B5() ) + if ( HouseDialogPressCloseBtn() ) continue; } GetHouseGoodbyeSpeech(); @@ -3069,7 +3069,7 @@ _5B65B0_npcdata_rep_or_other = v56; dword_5B65C0 = v55 | _5B65AC_npcdata_fame_or_other | v56 | v57; } - sub_4BD8B5(); + HouseDialogPressCloseBtn(); //goto LABEL_434; /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) {
--- a/Indoor.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/Indoor.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -561,7 +561,7 @@ stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; } - if (stru_F8AD28.uNumLightsApplied > 0 && !(pFace->uAttributes & FACE_DO_NOT_LIGHT)) + if (stru_F8AD28.uNumLightsApplied > 0 && !(pFace->uAttributes & FACE_INDOOR_SKY)) pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); if (pDecalBuilder->uNumDecals > 0) @@ -601,8 +601,8 @@ v27 = pBitmaps_LOD->pHardwareTextures[v23]; } - if (pFace->uAttributes & FACE_DO_NOT_LIGHT) - pRenderer->DrawIndoorPolygonNoLight(uNumVerticesa, uFaceID); + if (pFace->uAttributes & FACE_INDOOR_SKY) + pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); else pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, PID(OBJECT_BModel, uFaceID), v17, 0); return;
--- a/Indoor.h Wed Oct 23 00:02:06 2013 -0700 +++ b/Indoor.h Wed Oct 23 19:13:07 2013 -0700 @@ -235,7 +235,7 @@ #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID #define FACE_OUTLINED 0x00010000 // outline face edges #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. -#define FACE_DO_NOT_LIGHT 0x00400000 +#define FACE_INDOOR_SKY 0x00400000 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it.
--- a/Items.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/Items.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -2428,109 +2428,109 @@ } //----- (004B8E3D) -------------------------------------------------------- void GenerateStandartShopItems() - { - signed int item_count; - signed int shop_index; - int treasure_lvl; - int item_class; - int mdf; +{ + signed int item_count; + signed int shop_index; + int treasure_lvl; + int item_class; + int mdf; - shop_index = (signed int)window_SpeakInHouse->ptr_1C; - if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] ) - { - for (item_count=0; item_count<=uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count ) - { - if (shop_index<=14) //weapon shop - { - treasure_lvl = shopWeap_variation_ord[shop_index].treasure_level; - item_class =shopWeap_variation_ord[shop_index].item_class[rand() % 4]; - } - else if (shop_index<=28) //armor shop - { - mdf =0; - if (item_count > 3) - ++mdf;// rechek offsets - treasure_lvl = shopArmr_variation_ord[2*(shop_index-15)+mdf].treasure_level; - item_class =shopArmr_variation_ord[2*(shop_index-15)+mdf].item_class[rand() % 4]; - } - else if (shop_index<=41) //magic shop - { - treasure_lvl = shopMagic_treasure_lvl[shop_index-28]; - item_class = 22; //misc - } - else if (shop_index<=53) //alchemist shop - { - if (item_count<6) - { - pParty->StandartItemsInShops[shop_index][item_count].Reset(); - pParty->StandartItemsInShops[shop_index][item_count].uItemID = 220; //potion bottle - continue; - } - else - { - treasure_lvl = shopAlch_treasure_lvl[shop_index-41]; - item_class = 45; //reagent - } - } - pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->StandartItemsInShops[shop_index][item_count]); - pParty->StandartItemsInShops[shop_index][item_count].SetIdentified(); //identified - } - } - pParty->InTheShopFlags[shop_index] = 0; - } + shop_index = (signed int)window_SpeakInHouse->ptr_1C; + if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] ) + { + for (item_count = 0; item_count < uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count ) + { + if (shop_index <= 14) //weapon shop + { + treasure_lvl = shopWeap_variation_ord[shop_index].treasure_level; + item_class = shopWeap_variation_ord[shop_index].item_class[rand() % 4]; + } + else if (shop_index <= 28) //armor shop + { + mdf = 0; + if (item_count > 3) + ++mdf;// rechek offsets + treasure_lvl = shopArmr_variation_ord[2*(shop_index - 15) + mdf].treasure_level; + item_class = shopArmr_variation_ord[2*(shop_index - 15) + mdf].item_class[rand() % 4]; + } + else if (shop_index <= 41) //magic shop + { + treasure_lvl = shopMagic_treasure_lvl[shop_index - 28]; + item_class = 22; //misc + } + else if (shop_index <= 53) //alchemist shop + { + if (item_count < 6) + { + pParty->StandartItemsInShops[shop_index][item_count].Reset(); + pParty->StandartItemsInShops[shop_index][item_count].uItemID = 220; //potion bottle + continue; + } + else + { + treasure_lvl = shopAlch_treasure_lvl[shop_index - 41]; + item_class = 45; //reagent + } + } + pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->StandartItemsInShops[shop_index][item_count]); + pParty->StandartItemsInShops[shop_index][item_count].SetIdentified(); //identified + } + } + pParty->InTheShopFlags[shop_index] = 0; +} //----- (004B8F94) -------------------------------------------------------- void GenerateSpecialShopItems() - { - signed int item_count; - signed int shop_index; - int treasure_lvl; - int item_class; - int mdf; +{ + signed int item_count; + signed int shop_index; + int treasure_lvl; + int item_class; + int mdf; - shop_index = (signed int)window_SpeakInHouse->ptr_1C; - if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] ) - { - for (item_count=0; item_count<=uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count ) - { - if (shop_index<=14) //weapon shop - { - treasure_lvl = shopWeap_variation_spc[shop_index].treasure_level; - item_class = shopWeap_variation_spc[shop_index].item_class[rand() % 4]; - } - else if (shop_index<=28) //armor shop - { - mdf =0; - if (item_count > 3) - ++mdf; - treasure_lvl = shopArmr_variation_spc[2*(shop_index-15)+mdf].treasure_level; - item_class =shopArmr_variation_spc[2*(shop_index-15)+mdf].item_class[rand() % 4]; - } - else if (shop_index<=41) //magic shop - { - treasure_lvl = shopMagicSpc_treasure_lvl[shop_index-28]; - item_class = 22; //misc - } - else if (shop_index<=53) //alchemist shop - { - if (item_count<6) - { - pParty->SpecialItemsInShops[shop_index][item_count].Reset(); - pParty->SpecialItemsInShops[shop_index][item_count].uItemID = rand() % 32 + 740; //mscrool - continue; - } - else - { - treasure_lvl = shopAlchSpc_treasure_lvl[shop_index-41]; - item_class = 44; //potion - } - } - pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->SpecialItemsInShops[shop_index][item_count]); - pParty->SpecialItemsInShops[shop_index][item_count].SetIdentified(); //identified - } - } - pParty->InTheShopFlags[shop_index] = 0; - } + shop_index = (signed int)window_SpeakInHouse->ptr_1C; + if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] ) + { + for ( item_count = 0; item_count < uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count ) + { + if (shop_index <= 14) //weapon shop + { + treasure_lvl = shopWeap_variation_spc[shop_index].treasure_level; + item_class = shopWeap_variation_spc[shop_index].item_class[rand() % 4]; + } + else if (shop_index <= 28) //armor shop + { + mdf = 0; + if (item_count > 3) + ++mdf; + treasure_lvl = shopArmr_variation_spc[2*(shop_index - 15) + mdf].treasure_level; + item_class = shopArmr_variation_spc[2*(shop_index - 15) + mdf].item_class[rand() % 4]; + } + else if (shop_index <= 41) //magic shop + { + treasure_lvl = shopMagicSpc_treasure_lvl[shop_index - 28]; + item_class = 22; //misc + } + else if (shop_index <= 53) //alchemist shop + { + if (item_count < 6) + { + pParty->SpecialItemsInShops[shop_index][item_count].Reset(); + pParty->SpecialItemsInShops[shop_index][item_count].uItemID = rand() % 32 + 740; //mscrool + continue; + } + else + { + treasure_lvl = shopAlchSpc_treasure_lvl[shop_index - 41]; + item_class = 44; //potion + } + } + pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->SpecialItemsInShops[shop_index][item_count]); + pParty->SpecialItemsInShops[shop_index][item_count].SetIdentified(); //identified + } + } + pParty->InTheShopFlags[shop_index] = 0; +} //----- (00450218) --------------------------------------------------------
--- a/OSAPI.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/OSAPI.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -7,6 +7,7 @@ + //----- (00462C94) -------------------------------------------------------- int __stdcall wWinMain(HINSTANCE hInstance, HINSTANCE, wchar_t *lpCmdLine, int nShowCmd) {
--- a/OSWindow.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/OSWindow.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -787,4 +787,4 @@ } return true; -} \ No newline at end of file +}
--- a/Outdoor.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/Outdoor.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -113,7 +113,7 @@ if (pRenderer->pRenderD3D) // d3d - redraw always { - pRenderer->DrawSkyD3D(); + pRenderer->DrawOutdoorSkyD3D(); pRenderer->DrawBuildingsD3D(); pRenderer->RenderTerrainD3D(); }
--- a/Player.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/Player.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -5003,7 +5003,8 @@ case VAR_QBits_QuestsDone: return _449B57_test_bit(pParty->_quest_bits, pValue); case VAR_PlayerItemInHands: - for (int i = 0; i < 138; i++) + //for (int i = 0; i < 138; i++) + for (int i = 0; i < 126; i++) { if (pInventoryItemList[i].uItemID == pValue) {
--- a/Render.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/Render.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -34,8 +34,8 @@ #include "Lights.h" #include "Level/Decoration.h" -#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") -#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") +//#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") +//#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") struct IDirectDrawClipper *pDDrawClipper; struct Render *pRenderer; // idb @@ -4925,7 +4925,7 @@ // 4D864C: using guessed type char byte_4D864C; //----- (004A2DA3) -------------------------------------------------------- -void Render::DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) +void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) { int v7; // eax@7 @@ -4962,7 +4962,7 @@ } //----- (004A2ED5) -------------------------------------------------------- -void Render::_4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex) +void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) { signed int v4; // edi@2 int v5; // eax@3 @@ -4975,15 +4975,15 @@ if ( this->uNumD3DSceneBegins ) { - v4 = a2; - if ( a2 >= 3 ) + v4 = uNumVertices; + if ( uNumVertices >= 3 ) { ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); - v5 = 31 - (a3->dimming_level & 0x1F); + v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); if ( v5 < pOutdoor->max_terrain_dimming_level ) v5 = pOutdoor->max_terrain_dimming_level; v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); - for (uint i = 0; i < a2; ++i) + for (uint i = 0; i < uNumVertices; ++i) { d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; @@ -4995,19 +4995,18 @@ d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; } - ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); + ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, - a2, + uNumVertices, 28)); } } } - //----- (00479A53) -------------------------------------------------------- -void Render::DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID) +void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) { BLVFace *pFace; // esi@1 //unsigned int v3; // edi@1 @@ -5034,7 +5033,7 @@ double v24; // st7@16 unsigned __int8 v25; // sf@16 unsigned __int8 v26; // of@16 - Render *v27; // ecx@17 + //Render *v27; // ecx@17 double v28; // st7@20 char *v29; // ebx@20 char *v30; // edx@20 @@ -5069,7 +5068,7 @@ signed int v59; // [sp-4h] [bp-178h]@17 struct Polygon *v60; // [sp+0h] [bp-174h]@17 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 - struct Polygon v62; // [sp+14h] [bp-160h]@6 + struct Polygon pSkyPoligon; // [sp+14h] [bp-160h]@6 unsigned int v63; // [sp+120h] [bp-54h]@7 //double v64; // [sp+124h] [bp-50h]@7 unsigned int v65; // [sp+128h] [bp-4Ch]@1 @@ -5104,55 +5103,55 @@ return; } - *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; + //*(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z) / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) * 65536.0) - + *(float *)&v74); + + (double)pBLVRenderParams->uViewportCenterY); v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064; - *(float *)&v75 = v5; - v6 = (signed __int64)(*(float *)&v74 + //*(float *)&v75 = v5; + v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY - (double)pBLVRenderParams->fov_rad_fixpoint / ((cos(v5) * 16192.0 + 0.0000001) * 65535.0) - * (sin(*(float *)&v75) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); + * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); - v62.Create_48607B(&stru_8019C8); - v62.uTileBitmapID = pFace->uBitmapID; - - v62.pTexture = pBitmaps_LOD->GetTexture(v62.uTileBitmapID); - if ( !v62.pTexture ) + pSkyPoligon.Create_48607B(&stru_8019C8); + pSkyPoligon.uTileBitmapID = pFace->uBitmapID; + + pSkyPoligon.pTexture = pBitmaps_LOD->GetTexture(pSkyPoligon.uTileBitmapID); + if ( !pSkyPoligon.pTexture ) return; - v62.dimming_level = 0; - v62.uNumVertices = uNumVertices; - v62.v_18.y = 0; - v62.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); - v62.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); + pSkyPoligon.dimming_level = 0; + pSkyPoligon.uNumVertices = uNumVertices; + pSkyPoligon.v_18.y = 0; + pSkyPoligon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); + pSkyPoligon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); - v62.field_24 = 0x2000000; + pSkyPoligon.field_24 = 0x2000000; extern float _calc_fov(int viewport_width, int angle_degree); //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); - v12 = v62.pTexture->uWidthMinus1; - v13 = v62.pTexture->uHeightMinus1; - v67 = 1.0 / (double)v62.pTexture->uTextureWidth; + v12 = pSkyPoligon.pTexture->uWidthMinus1; + v13 = pSkyPoligon.pTexture->uHeightMinus1; + v67 = 1.0 / (double)pSkyPoligon.pTexture->uTextureWidth; v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; v78 = 0; v81 = 0; - float v68 = 1.0 / (double)v62.pTexture->uTextureHeight; - if ( (signed int)v62.uNumVertices <= 0 ) + float v68 = 1.0 / (double)pSkyPoligon.pTexture->uTextureHeight; + if ( (signed int)pSkyPoligon.uNumVertices <= 0 ) { LABEL_17: - v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; - v27 = pRenderer; - v60 = &v62; - v59 = v62.uNumVertices; + v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPoligon.uTileBitmapID]; + //v27 = pRenderer; + v60 = &pSkyPoligon; + v59 = pSkyPoligon.uNumVertices; goto LABEL_18; } @@ -5161,18 +5160,18 @@ while ( 2 ) { v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); - v77 = (unsigned __int64)(v62.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v15) >> 16; - v74 = v77 + v62.ptr_38->angle_from_north; + v77 = (unsigned __int64)(pSkyPoligon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v15) >> 16; + v74 = v77 + pSkyPoligon.ptr_38->angle_from_north; v77 = (int)v15; - v77 = (unsigned __int64)(v62.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v15) >> 16; + v77 = (unsigned __int64)(pSkyPoligon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v15) >> 16; v79 = v15; - v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->angle_from_east); - v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16); + v75 = (RenderVertexSoft *)(v77 + pSkyPoligon.ptr_38->angle_from_east); + v79 = (void *)((unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v15) >> 16); v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; - v19 = -v62.field_24; - v77 = -v62.field_24; - X = (int)((char *)v79 + v62.v_18.x); + v19 = -pSkyPoligon.field_24; + v77 = -pSkyPoligon.field_24; + X = (int)((char *)v79 + pSkyPoligon.v_18.x); LODWORD(v76) = (signed __int64)v18; v20 = (void *)(v72 * (v70 - LODWORD(v76))); while ( 1 ) @@ -5188,11 +5187,11 @@ v19 = v77; v20 = v79; LABEL_14: - v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16); - v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16; + v79 = (void *)((unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v20) >> 16); + v22 = (unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v20) >> 16; --LODWORD(v76); v20 = (char *)v20 + v72; - X = v22 + v62.v_18.x; + X = v22 + pSkyPoligon.v_18.x; v78 = 1; } if ( !v78 ) @@ -5202,8 +5201,8 @@ v79 = (void *)(v23 / X); v77 = v17; v77 = v17; - LODWORD(v76) = v74 + ((unsigned __int64)(v62.ptr_38->angle_from_west * (signed __int64)v17) >> 16); - v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v62.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); + LODWORD(v76) = v74 + ((unsigned __int64)(pSkyPoligon.ptr_38->angle_from_west * (signed __int64)v17) >> 16); + v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPoligon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; //v14 += 48; @@ -5211,8 +5210,8 @@ v81 = (char *)v81 + 1; v24 = (double)SLODWORD(v80) * 0.000015259022; LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); - v26 = __OFSUB__((int)v81, v62.uNumVertices); - v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0; + v26 = __OFSUB__((int)v81, pSkyPoligon.uNumVertices); + v25 = (signed int)((char *)v81 - pSkyPoligon.uNumVertices) < 0; array_507D30[_507D30_idx].u = v24 * v67; array_507D30[_507D30_idx].v = (double)SLODWORD(v80) * 0.000015259022 * v68; array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; @@ -5225,7 +5224,7 @@ } LODWORD(v73) = 0; v80 = v76; - if ( (signed int)v62.uNumVertices > 0 ) + if ( (signed int)pSkyPoligon.uNumVertices > 0 ) { v28 = (double)SLODWORD(v76); LODWORD(v76) = (int)(char *)array_50AC10 + 28; @@ -5233,7 +5232,7 @@ v30 = (char *)&array_507D30[1].vWorldViewProjY; v79 = array_50AC10; v81 = array_507D30; - v78 = v62.uNumVertices; + v78 = pSkyPoligon.uNumVertices; do { v31 = v28 < *((float *)v30 - 12); @@ -5276,17 +5275,17 @@ do { v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34)); - v78 = v62.ptr_38->viewing_angle_from_west_east; + v78 = pSkyPoligon.ptr_38->viewing_angle_from_west_east; v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); - v36 = (int)((char *)v81 + v62.ptr_38->angle_from_north); + v36 = (int)((char *)v81 + pSkyPoligon.ptr_38->angle_from_north); v81 = v35; v74 = v36; - v78 = v62.ptr_38->viewing_angle_from_north_south; + v78 = pSkyPoligon.ptr_38->viewing_angle_from_north_south; v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); v78 = (int)v35; - v75 = (RenderVertexSoft *)((char *)v81 + v62.ptr_38->angle_from_east); - v81 = (const void *)v62.v_18.z; - v78 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v35) >> 16; + v75 = (RenderVertexSoft *)((char *)v81 + pSkyPoligon.ptr_38->angle_from_east); + v81 = (const void *)pSkyPoligon.v_18.z; + v78 = (unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v35) >> 16; v37 = (const void *)(v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1))); v38 = (signed __int64)(*(float *)v34 - 1.0); @@ -5305,34 +5304,34 @@ break; v39 = v78; LABEL_36: - v78 = v62.v_18.z; - v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16; + v78 = pSkyPoligon.v_18.z; + v41 = (unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)v39) >> 16; --LODWORD(v76); v39 += v72; - X = v41 + v62.v_18.x; + X = v41 + pSkyPoligon.v_18.x; v81 = (const void *)1; } if ( v81 ) { - v79 = (void *)v62.v_18.z; + v79 = (void *)pSkyPoligon.v_18.z; v78 = 2 * LODWORD(v76); - v81 = (const void *)((unsigned __int64)(v62.v_18.z + v81 = (const void *)((unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)(signed __int64)(((double)v70 - ((double)(2 * LODWORD(v76)) - *(float *)v34)) * (double)v72)) >> 16); - X = (int)((char *)v81 + v62.v_18.x); + X = (int)((char *)v81 + pSkyPoligon.v_18.x); } LODWORD(v42) = v77 << 16; HIDWORD(v42) = v77 >> 16; v79 = (void *)(v42 / X); v81 = v37; - v78 = v62.ptr_38->angle_from_west; + v78 = pSkyPoligon.ptr_38->angle_from_west; v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); v74 = (unsigned int)v37; LODWORD(v76) = v43; - v78 = v62.ptr_38->angle_from_south; + v78 = pSkyPoligon.ptr_38->angle_from_south; v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16)); v74 = (unsigned __int64)(v43 * v42 / X) >> 16; v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); @@ -5370,8 +5369,8 @@ } while ( HIDWORD(v69) ); } - v62.uNumVertices = v47; - pRenderer->_4A2ED5(v47, &v62, pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]); + pSkyPoligon.uNumVertices = v47; + pRenderer->DrawIndoorSkyPolygon(v47, &pSkyPoligon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPoligon.uTileBitmapID]); *(float *)&v74 = 0.0; if ( SLODWORD(v73) > 0 ) { @@ -5393,13 +5392,13 @@ } while ( v80 != 0.0 ); } - v62.uNumVertices = v74; - v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; - v60 = &v62; + pSkyPoligon.uNumVertices = v74; + v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPoligon.uTileBitmapID]; + v60 = &pSkyPoligon; v59 = v74; - v27 = pRenderer; + //v27 = pRenderer; LABEL_18: - v27->_4A2ED5(v59, v60, v61); + pRenderer->DrawIndoorSkyPolygon(v59, v60, v61); } @@ -8885,7 +8884,7 @@ array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; - if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DO_NOT_LIGHT ) + if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; @@ -9046,7 +9045,7 @@ return; } //----- (00479543) -------------------------------------------------------- -void Render::DrawSkyD3D() +void Render::DrawOutdoorSkyD3D() { int v9; // eax@4 int v10; // ebx@4 @@ -9189,12 +9188,12 @@ array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); } - pRenderer->DrawSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); + pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); array_50AC10[0].vWorldViewProjY = (double)v38; array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; array_50AC10[3].vWorldViewProjY = (double)v38; - pRenderer->DrawSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); + pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); return; } }
--- a/Render.h Wed Oct 23 00:02:06 2013 -0700 +++ b/Render.h Wed Oct 23 19:13:07 2013 -0700 @@ -320,10 +320,10 @@ unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); void DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); void DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders); - void DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); - void _4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex); + void DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); + void DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture); void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8); - void DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID); + void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID); void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); @@ -357,7 +357,7 @@ void DrawBuildingsD3D(); //struct BSPModel *DrawBuildingsSW(); //int OnOutdoorRedrawSW(); - void DrawSkyD3D(); + void DrawOutdoorSkyD3D(); //int DrawSkySW(struct Span *a1, Polygon *a2, int a3); void PrepareDecorationsRenderList_ODM(); void DrawSpriteObjects_ODM();
--- a/UI/UIGuilds.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/UI/UIGuilds.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -16,46 +16,20 @@ void GuildDialog() { signed int base_teach_price; // ebx@1 - int v3; // edi@6 - int result; // eax@11 int v6; // esi@13 signed int v7; // esi@17 int v8; // esi@22 - signed int v9; // ecx@22 - char *v10; // eax@22 const char *statusbar_string; // ecx@26 - POINT *v12; // esi@30 int v13; // ecx@30 ItemGen *v15; // ST18_4@31 int v17; // eax@31 char *v18; // edx@31 - int pActiveItem; // esi@35 - int v24; // eax@39 - int v25; // eax@40 int v26; // ecx@47 GUIButton *pButton; // eax@49 int pTextHeight; // eax@55 unsigned __int16 pTextColor; // ax@55 - int v35; // eax@58 - const char *v36; // ST20_4@61 - unsigned __int16 v37; // ST1C_2@61 - int v40; // [sp-14h] [bp-300h]@31 - int v41; // [sp-10h] [bp-2FCh]@31 - unsigned __int16 v42; // [sp-Ch] [bp-2F8h]@31 - char *v43; // [sp-8h] [bp-2F4h]@31 - unsigned int v44; // [sp-4h] [bp-2F0h]@31 - char Dest[100]; // [sp+Ch] [bp-2E0h]@3 - char v46[100]; // [sp+70h] [bp-27Ch]@3 - char v47[100]; // [sp+D4h] [bp-218h]@3 - char v48[100]; // [sp+138h] [bp-1B4h]@3 - char v49[100]; // [sp+19Ch] [bp-150h]@3 - POINT v50; // [sp+264h] [bp-88h]@30 - POINT v51; // [sp+26Ch] [bp-80h]@30 + POINT cursor; // [sp+26Ch] [bp-80h]@30 GUIWindow working_window; // [sp+274h] [bp-78h]@1 - signed int v53; // [sp+27Ch] [bp-70h]@1 - signed int v54; // [sp+284h] [bp-68h]@1 - int pColorWhite; // [sp+2CCh] [bp-20h]@1 - int pColorYellow; // [sp+2D0h] [bp-1Ch]@1 int v58; // [sp+2D4h] [bp-18h]@1 bool pSkillFlag; // [sp+2DCh] [bp-10h]@35 int v61; // [sp+2E0h] [bp-Ch]@35 @@ -68,24 +42,17 @@ working_window.uFrameX = 483; working_window.uFrameWidth = 148; working_window.uFrameZ = 334; - pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); - pColorYellow = TargetColor(0xFFu, 0xFFu, 0x9Bu); base_teach_price = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier * 500.0); pPrice = base_teach_price * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; if ( pPrice < base_teach_price / 3 ) pPrice = base_teach_price / 3; - strcpy(Dest, ""); - strcpy(v46, ""); - strcpy(v47, ""); - strcpy(v48, ""); - strcpy(v49, ""); if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN ) { if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, - guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C-139]) ) + guild_mambership_flags[(unsigned int)window_SpeakInHouse->ptr_1C - 139]) ) { //you must me member pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[121].pText, &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, pColorYellow, pNPCTopics[121].pText, 3); + working_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, TargetColor(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[121].pText, 3); pDialogueWindow->pNumPresenceButton = 0; return; } @@ -97,7 +64,7 @@ strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); + working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); return; } v61 = 0; @@ -128,7 +95,7 @@ strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); + working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); return; } if ( pSkillFlag ) @@ -151,9 +118,9 @@ pButton->uHeight = pTextHeight; v26 = pButton->uY + pTextHeight - 1; pButton->uW = v26; - pTextColor = pColorYellow; + pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = pColorWhite; + pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pGlobalTXT_LocalizationStrings[400], 3);//"Buy Spells" } else @@ -166,9 +133,9 @@ pButton->uHeight = pTextHeight; v26 = pButton->uY + pTextHeight - 1; pButton->uW = v26; - pTextColor = pColorYellow; + pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); if ( pDialogueWindow->pCurrentPosActiveItem != i ) - pTextColor = pColorWhite; + pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); working_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); } else @@ -211,63 +178,56 @@ if ( HouseUI_CheckIfPlayerCanInteract() ) { v8 = 0; - for ( v9 = 12; v9; --v9 ) + for ( uint i = 0; i < 12; ++i ) { - if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C-139][v9].uItemID > 0 ) + if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].uItemID > 0 ) ++v8; } GetAsyncKeyState(17); - statusbar_string = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy" - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - statusbar_string = pGlobalTXT_LocalizationStrings[196]; //"Select the Special Item to Buy" - DrawTextAtStatusBar(statusbar_string, 0); + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0);//"Select the Item to Buy" if ( !v8 ) { - working_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] - pParty->uTimePlayed);//"Ïðèõîäèòå ÷åðåç 14 äíåé" + working_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] - pParty->uTimePlayed);//"Ïðèõîäèòå ÷åðåç 14 äíåé" return; } - v12 = pMouse->GetCursorPos(&v51); - result = v12->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v50)->y]; - v13 = pRenderer->pActiveZBuffer[result] & 0xFFFF; - if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) + pMouse->GetCursorPos(&cursor); + v13 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF; + if ( v13 ) { v15 = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v13 + 12 * (int)window_SpeakInHouse->ptr_1C)); v17 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction( (ItemGen *)&pParty->pPlayers[1].uExpressionTimeLength + v13 + 12 * (int)window_SpeakInHouse->ptr_1C, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); v18 = BuildDialogueString(pMerchantsBuyPhrases[v17], uActiveCharacter - 1, v15, (char *)window_SpeakInHouse->ptr_1C, 2, 0); pTextHeight = pFontArrus->CalcTextHeight(v18, &working_window, 0, 0); - working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v18, 3); + working_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v18, 3); return; } } return; } - if ( dialog_menu_id == HOUSE_DIALOGUE_GUILD_LEARN_SKILL ) + if ( HouseUI_CheckIfPlayerCanInteract() ) { - if ( HouseUI_CheckIfPlayerCanInteract() ) + if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] ) { - if ( pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] ) + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pSkillNames[dialog_menu_id-36]); //"You already know the %s skill" + ShowStatusBarString(pTmpBuf.data(), 2); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + } + else + { + if ( pParty->uNumGold < pPrice ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill" - ShowStatusBarString(pTmpBuf.data(), 2); - pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); //"You don't have enough gold" + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); } else { - if ( pParty->uNumGold < pPrice ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); //"You don't have enough gold" - PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); - } - else - { - Party::TakeGold(pPrice); - pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1; - } + Party::TakeGold(pPrice); + pPlayers[uActiveCharacter]->pActiveSkills[dialog_menu_id-36] = 1; } } - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - return; } + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); + return; } //----- (004BC8D5) -------------------------------------------------------- void SpellBookGenerator()//for GuildDialogs
--- a/UI/UIHouses.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/UI/UIHouses.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -1057,7 +1057,7 @@ case BuildingType_SelfGuild: case BuildingType_16: { - if ( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] >= (signed __int64)pParty->uTimePlayed ) + if ( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] >= (signed __int64)pParty->uTimePlayed ) { for ( uint i = 0; i < 12; ++i ) { @@ -1068,7 +1068,7 @@ else//generation new books { SpellBookGenerator(); - pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 + pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C - 139] = pParty->uTimePlayed + (signed __int64)((double)(0xA8C000 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C) * 0.033333335); } break; @@ -1598,7 +1598,7 @@ v15 = v14; while ( GetTickCount() < v15 ) sqrt(3.1415926); - while ( sub_4BD8B5() ) + while ( HouseDialogPressCloseBtn() ) ; pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); return; @@ -2046,8 +2046,8 @@ { Party::TakeGold(pPriceRoom); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); - dialog_menu_id = HOUSE_DIALOGUE_NULL; - sub_4BD8B5(); + //dialog_menu_id = HOUSE_DIALOGUE_NULL; + HouseDialogPressCloseBtn(); GetHouseGoodbyeSpeech(); pVideoPlayer->Unload(); if ( pMessageQueue_50CBD0->uNumMessages ) @@ -2076,13 +2076,13 @@ if ( pPriceSkill < v9 / 3 ) pPriceSkill = v9 / 3; all_text_height = 0; - for ( pItemNum = pDialogueWindow->pStartingPosActiveItem; - pItemNum < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++pItemNum ) + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) { - if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(pItemNum)->msg_param - 36] - && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(pItemNum)->msg_param - 36] ) + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) { - all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(pItemNum)->msg_param - 36], &dialog_window, 0, 0); + all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0); pSkillCount++; } } @@ -2094,10 +2094,10 @@ if ( (149 - all_text_height) / pSkillCount > 32 ) v91 = 32; v54 = (149 - pSkillCount * v91 - all_text_height) / 2 - v91 / 2 + 162; - for ( pItemNum = pDialogueWindow->pStartingPosActiveItem; - pItemNum < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; pItemNum++ ) + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; i++ ) { - pButton = pDialogueWindow->GetControl(pItemNum); + pButton = pDialogueWindow->GetControl(i); if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) { @@ -2113,7 +2113,7 @@ v54 = pTextHeight + pButton->uY - 1; pButton->uW = v54; pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) + if ( pDialogueWindow->pCurrentPosActiveItem != i ) pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3); }
--- a/VideoPlayer.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/VideoPlayer.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -1076,7 +1076,7 @@ if ( window_SpeakInHouse && window_SpeakInHouse->ptr_1C == (void *)165 && !this->pSmackerMovie ) { bGameoverLoop = 1; - sub_4BD8B5(); + HouseDialogPressCloseBtn(); window_SpeakInHouse->Release(); pParty->uFlags &= 0xFFFFFFFDu; if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) )
--- a/mm7_1.cpp Wed Oct 23 00:02:06 2013 -0700 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,381 +0,0 @@ -#ifdef _MSC_VER -#define _CRT_SECURE_NO_WARNINGS -#endif - -/* This file has been generated by the Hex-Rays decompiler. - Copyright (c) 2007-2011 Hex-Rays <info@hex-rays.com> - - Detected compiler: Visual C++ -*/ - -//#include <defs.h> - -#include "Texture.h" -#include "mm7_data.h" -#include "VideoPlayer.h" -#include "BSPModel.h" -#include "Mouse.h" - -#include "Vis.h" -#include "MM7.h" -#include "Game.h" -#include "GUIWindow.h" -#include "Party.h" -#include "AudioPlayer.h" -#include "Outdoor.h" -#include "Overlays.h" -#include "LOD.h" -#include "Actor.h" -#include "Events.h" -#include "Viewport.h" -#include "SpriteObject.h" -#include "ObjectList.h" -#include "Chest.h" -#include "DecorationList.h" -#include "stru123.h" -#include "Time.h" -#include "IconFrameTable.h" -#include "TurnEngine.h" -#include "texts.h" -#include "UI\UIHouses.h" -#include "stru367.h" - -int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam); -int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4); -bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive); -bool __fastcall Initialize(HINSTANCE hInst, char *pCmdLine); - - -//----- (004A1780) mm6_chinese--------------------------------------------- -__int64 fixpoint_div(int a1, int a2) -{ - return ((__int64)a1 << 16) / a2; -} - -__int64 fixpoint_sub_unknown(int a1, int a2) -{ - return (((__int64)a1 << 16) * a2) >> 16; -} - - -//----- (0042EBBE) -------------------------------------------------------- -//----- (004453C0) mm6----------------------------------------------------- -//----- (004A1760) mm6_chinese--------------------------------------------- -__int64 fixpoint_mul(int a1, int a2) -{ - return ((__int64)a1 * (__int64)a2) >> 16; -} - -__int64 fixpoint_dot(int x1, int x2, int y1, int y2, int z1, int z2) -{ - return fixpoint_mul(x1, x2) + - fixpoint_mul(y1, y2) + - fixpoint_mul(z1, z2); -} - -//----- (0041D20D) -------------------------------------------------------- -void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font ) -{ - unsigned int full_time; // esi@1 - signed __int64 hours; // kr00_8@1 - const char *text; // eax@2 - signed __int64 minutes; // [sp+10h] [bp-10h]@1 - signed __int64 seconds; // [sp+18h] [bp-8h]@1 - unsigned int day; // [sp+24h] [bp+4h]@1 - - full_time = (signed __int64)((double)remaining_time * 0.234375); - day = (unsigned int)((full_time / 60) / 60) / 24; - hours = ((full_time / 60) / 60) % 24; - minutes = (signed __int64)(full_time / 60) % 60; - seconds = (signed __int64)full_time % 60; - strcpy(pTmpBuf.data(), "\r020"); - if ( day ) - { - text = pGlobalTXT_LocalizationStrings[57]; // Days - if ( day <= 1 ) - text = pGlobalTXT_LocalizationStrings[56]; // Day - sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text); - strcat(pTmpBuf.data(), pTmpBuf2.data()); - } - if ( hours ) - { - if ( hours <= 1 ) - text = pGlobalTXT_LocalizationStrings[109];// Hour - else - text = pGlobalTXT_LocalizationStrings[110];// Hours - sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); - strcat(pTmpBuf.data(), pTmpBuf2.data()); - } - if ( minutes && !day ) - { - if ( minutes <= 1 ) - text = pGlobalTXT_LocalizationStrings[437];// Minute - else - text = pGlobalTXT_LocalizationStrings[436];// Minutes - sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); - strcat(pTmpBuf.data(), pTmpBuf2.data()); - } - if ( seconds && !hours ) - { - if ( seconds <= 1 ) - text = pGlobalTXT_LocalizationStrings[439];// Second - else - text = pGlobalTXT_LocalizationStrings[438];// Seconds - sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); - strcat(pTmpBuf.data(), pTmpBuf2.data()); - } - window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); -} - -//----- (004226C2) -------------------------------------------------------- -bool PauseGameDrawing() -{ - if ( pCurrentScreen != SCREEN_GAME - && pCurrentScreen != SCREEN_NPC_DIALOGUE - && pCurrentScreen != SCREEN_CHANGE_LOCATION ) - { - if ( pCurrentScreen == SCREEN_INPUT_BLV ) - return pVideoPlayer->pSmackerMovie != 0; - if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) - return true; - } - return false; -} -// 4E28F8: using guessed type int pCurrentScreen; - -//----- (004226EF) -------------------------------------------------------- -void SetUserInterface(PartyAlignment align, bool bReplace) -{ - extern void set_default_ui_skin(); - set_default_ui_skin(); - - if (align == PartyAlignment_Evil) - { - if ( bReplace ) - { - pTexture_RightFrame->Reload("ib-r-C.pcx"); - pTexture_BottomFrame->Reload("ib-b-C.pcx"); - pTexture_TopFrame->Reload("ib-t-C.pcx"); - pTexture_LeftFrame->Reload("ib-l-C.pcx"); - pTexture_StatusBar->Reload("IB-Foot-c.pcx"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); - - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); - - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); - pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); - pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); - - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); - pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); - } - else - { - pTexture_RightFrame->Load("ib-r-C.pcx", 0); - pTexture_BottomFrame->Load("ib-b-c.pcx", 0); - pTexture_TopFrame->Load("ib-t-C.pcx", 0); - pTexture_LeftFrame->Load("ib-l-C.pcx", 0); - pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); - uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); - uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); - uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); - dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); - dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); - dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); - uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); - uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); - uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); - uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - } - uGameUIFontMain = TargetColor(0xC8u, 0, 0); - uGameUIFontShadow = TargetColor(10, 0, 0); - } - else if (align == PartyAlignment_Neutral) - { - if ( bReplace ) - { - pTexture_RightFrame->Reload("ib-r-a.pcx"); - pTexture_BottomFrame->Reload("ib-b-a.pcx"); - pTexture_TopFrame->Reload("ib-t-a.pcx"); - pTexture_LeftFrame->Reload("ib-l-a.pcx"); - pTexture_StatusBar->Reload("IB-Foot-a.pcx"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); - pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); - } - else - { - pTexture_RightFrame->Load("ib-r-A.pcx", 0); - pTexture_BottomFrame->Load("ib-b-A.pcx", 0); - pTexture_TopFrame->Load("ib-t-A.pcx", 0); - pTexture_LeftFrame->Load("ib-l-A.pcx", 0); - pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); - uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); - uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); - uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); - dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); - dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); - dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); - uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); - uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); - uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); - uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); - uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); - uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); - uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); - uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); - uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); - uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); - uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); - uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); - pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); - } - uGameUIFontMain = TargetColor(0xAu, 0, 0); - uGameUIFontShadow = TargetColor(230, 214, 193); - } - else if (align == PartyAlignment_Good) - { - if ( bReplace ) - { - pTexture_RightFrame->Reload("ib-r-B.pcx"); - pTexture_BottomFrame->Reload("ib-b-B.pcx"); - pTexture_TopFrame->Reload("ib-t-B.pcx"); - pTexture_LeftFrame->Reload("ib-l-B.pcx"); - pTexture_StatusBar->Reload("IB-Foot-b.pcx"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-B", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); - pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); - } - uGameUIFontMain = TargetColor(0, 0, 0xC8u); - uGameUIFontShadow = TargetColor(255, 255, 255); - } - else Error("Invalid alignment type: %u", align); -} \ No newline at end of file
--- a/mm7_2.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/mm7_2.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -606,10 +606,8 @@ } //----- (004BD8B5) -------------------------------------------------------- -int sub_4BD8B5() +int HouseDialogPressCloseBtn() { - int v0; // eax@4 - if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED); @@ -617,85 +615,78 @@ activeLevelDecoration = NULL; current_npc_text = 0; if ( pDialogueNPCCount == 0) + return 0; + + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL && ShopTexture ) { - return 0; - } - - v0 = dialog_menu_id; - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD && dialog_menu_id != HOUSE_DIALOGUE_SHOP_SELL - && dialog_menu_id != HOUSE_DIALOGUE_97 && dialog_menu_id != HOUSE_DIALOGUE_SHOP_REPAIR - && dialog_menu_id != HOUSE_DIALOGUE_SHOP_IDENTIFY && ShopTexture ) - { - ShopTexture->Release(); - v0 = dialog_menu_id; + ShopTexture->Release(); ShopTexture = 0; } - switch(v0) + switch(dialog_menu_id) { - case -1: - _4B4224_UpdateNPCTopics((int)((char *)pDialogueNPCCount - 1)); - pVideoPlayer->_4BF5B2(); - break; - - case 94: - case 96: - case 101: - pVideoPlayer->_4BF5B2(); - UI_CreateEndConversationButton(); - dialog_menu_id = HOUSE_DIALOGUE_MAIN; - InitializaDialogueOptions(in_current_building_type); - break; - - case 3: - case 4: - case 5: - UI_CreateEndConversationButton(); - dialog_menu_id = HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT; - InitializaDialogueOptions_Shops(in_current_building_type); - break; - - case 102: - case 103: - case 104: - pVideoPlayer->_4BF5B2(); - UI_CreateEndConversationButton(); - dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN; - InitializaDialogueOptions_Tavern(in_current_building_type); - break; - - case 0: - case 1: - pDialogueNPCCount = 0; - pDialogueWindow->Release(); - dialog_menu_id = HOUSE_DIALOGUE_NULL; - pDialogueWindow = 0; - pIcons_LOD->SyncLoadedFilesCount(); - - if ( uNumDialogueNPCPortraits == 1 ) - return 0; - - pBtn_ExitCancel = window_SpeakInHouse->pControlsHead; - if ( uNumDialogueNPCPortraits > 0 ) - { - for ( uint i = 0; i < (unsigned int)uNumDialogueNPCPortraits; ++i ) - { - HouseNPCPortraitsButtonsList[i] = window_SpeakInHouse->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][i], - pNPCPortraits_y[uNumDialogueNPCPortraits - 1][i], - 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, i, 0, byte_591180[i].data(), 0, 0, 0); - } - } - - pVideoPlayer->_4BF5B2(); - break; - - default: - pVideoPlayer->_4BF5B2(); - dialog_menu_id = HOUSE_DIALOGUE_MAIN; - InitializaDialogueOptions(in_current_building_type); - break; + case -1: + _4B4224_UpdateNPCTopics((int)((char *)pDialogueNPCCount - 1)); + pVideoPlayer->_4BF5B2(); + break; + + case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: + case HOUSE_DIALOGUE_LEARN_SKILLS: + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN: + pVideoPlayer->_4BF5B2(); + UI_CreateEndConversationButton(); + dialog_menu_id = HOUSE_DIALOGUE_MAIN; + InitializaDialogueOptions(in_current_building_type); + break; + + case HOUSE_DIALOGUE_SHOP_SELL: + case HOUSE_DIALOGUE_SHOP_IDENTIFY: + case HOUSE_DIALOGUE_SHOP_REPAIR: + UI_CreateEndConversationButton(); + dialog_menu_id = HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT; + InitializaDialogueOptions_Shops(in_current_building_type); + break; + + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES: + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: + case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: + pVideoPlayer->_4BF5B2(); + UI_CreateEndConversationButton(); + dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN; + InitializaDialogueOptions_Tavern(in_current_building_type); + break; + + case HOUSE_DIALOGUE_NULL: + case HOUSE_DIALOGUE_MAIN: + pDialogueNPCCount = 0; + pDialogueWindow->Release(); + dialog_menu_id = HOUSE_DIALOGUE_NULL; + pDialogueWindow = 0; + pIcons_LOD->SyncLoadedFilesCount(); + + if ( uNumDialogueNPCPortraits == 1 ) + return 0; + + pBtn_ExitCancel = window_SpeakInHouse->pControlsHead; + if ( uNumDialogueNPCPortraits > 0 ) + { + for ( uint i = 0; i < (unsigned int)uNumDialogueNPCPortraits; ++i ) + { + HouseNPCPortraitsButtonsList[i] = window_SpeakInHouse->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][i], + pNPCPortraits_y[uNumDialogueNPCPortraits - 1][i], + 63, 73, 1, 0, UIMSG_ClickHouseNPCPortrait, i, 0, byte_591180[i].data(), 0, 0, 0); + } + } + + pVideoPlayer->_4BF5B2(); + break; + + default: + pVideoPlayer->_4BF5B2(); + dialog_menu_id = HOUSE_DIALOGUE_MAIN; + InitializaDialogueOptions(in_current_building_type); + break; } - return 1; }
--- a/mm7_5.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/mm7_5.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -406,7 +406,7 @@ { int v4; // ebx@1 SpriteObject *v5; // eax@2 - bool v6; // eax@3 + int v6; // eax@3 Actor *v7; // esi@4 Actor *v8; // edi@4 char v9; // zf@5
--- a/mm7_data.h Wed Oct 23 00:02:06 2013 -0700 +++ b/mm7_data.h Wed Oct 23 19:13:07 2013 -0700 @@ -1208,7 +1208,7 @@ void SpellBookGenerator(); void UI_CreateEndConversationButton(); void __fastcall OnSelectShopDialogueOption(signed int uMessageParam); -int sub_4BD8B5(); +int HouseDialogPressCloseBtn(); bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx); void UIShop_Buy_Identify_Repair(); bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);
--- a/stru9.cpp Wed Oct 23 00:02:06 2013 -0700 +++ b/stru9.cpp Wed Oct 23 19:13:07 2013 -0700 @@ -267,7 +267,7 @@ bool stru9::_498774(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4, struct RenderVertexSoft *a5) { RenderVertexSoft *v6; // ecx@5 - bool result; // eax@5 + int result; // eax@5 double v8; // st7@5 __int16 v9; // fps@5 double v10; // st7@6