changeset 107:23b213c3f8e1

Слияние
author Ritor1
date Fri, 08 Feb 2013 18:34:09 +0600
parents efece1632349 (diff) dd570dea0632 (current diff)
children 2baff1256844
files Outdoor.cpp Render.cpp
diffstat 2 files changed, 85 insertions(+), 203 deletions(-) [+]
line wrap: on
line diff
--- a/Outdoor.cpp	Fri Feb 08 16:05:20 2013 +0600
+++ b/Outdoor.cpp	Fri Feb 08 18:34:09 2013 +0600
@@ -61,7 +61,7 @@
   pIndoorCamera->pos.x = pParty->vPosition.x
                       - ((unsigned __int64)(stru_5C6E00->SinCos(pParty->sRotationY)
                                           * (signed __int64)pParty->field_18) >> 16);
-  v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi);
+  //v3 = stru_5C6E00->SinCos(pParty->sRotationY - stru_5C6E00->uIntegerHalfPi);
   pIndoorCamera->field_4C = v1;
   pIndoorCamera->pos.y = pParty->vPosition.y - pParty->field_18 * ((stru_5C6E00->SinCos(pParty->sRotationY)) >> 16);
   pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;
--- a/Render.cpp	Fri Feb 08 16:05:20 2013 +0600
+++ b/Render.cpp	Fri Feb 08 18:34:09 2013 +0600
@@ -1566,7 +1566,7 @@
   ptr_801A08 = pVerticesSR_806210;
   ptr_801A04 = pVerticesSR_801A10;
   v126 = v69;
-  if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )
+  if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )//
   {
     for ( i = v69; i >= 1; --i )
     {
@@ -1599,14 +1599,12 @@
         v111 = v75 - uStartZ;
         for (int z = uStartZ; z < uEndZ; ++z)
         {
-          ptr_801A08[v127].vWorldPosition.x = (-64 + x) * 512;
+          ptr_801A08[v127].vWorldPosition.x = (-64 + x) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512;
           ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512;
           ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]);
-
           ptr_801A04[v127].vWorldPosition.x = (-64 + x) * 512;
           ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512;
           ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1);
-
           if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
           {
             pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1);
@@ -1618,12 +1616,12 @@
           v127 ++;
           //++v116;
           //pHeight = v79;
-		}
+       }
         //while ( v116 < v107 );
       }
-	  v102.v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]);
+      v102.v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]);
       v102.v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]);
-	  if ( pRenderer->pRenderD3D )//Ritor1: do comment to test
+      if ( pRenderer->pRenderD3D )//Ritor1: do comment to test
         Render::RenderTerrainD3D();//Render::DrawTerrainD3D(v111, 0, (int)&v102);
       else
         Render::DrawTerrainSW(v111, 0, (int)&v102);
@@ -1737,217 +1735,101 @@
   int v63; // [sp+50h] [bp-8h]@3
   int v64; // [sp+57h] [bp-1h]@2
   int v62;
+  struct IndoorCameraD3D *pIndoorCameraD3D;
 
   v63 = 0;
-
   // basic optimizations
- unsigned int uStartX, uEndX,
-              uStartZ, uEndZ;
- if (pIndoorCamera->sRotationY >= 0 && pIndoorCamera->sRotationY <= 1024)
- {
-  /*      CAMERA
-       /2     512
-            ^
-       \    |    /
-         \  |  /
-     _____\|/______ +  0
- 1024       |        x  0
-            |
-           - y
-       3/2   1536
-  */
-  uStartX = 0, uEndX = 128;
-  uStartZ = 0, uEndZ = 64 + 16;
- }
- else if (pIndoorCamera->sRotationY >= 512 && pIndoorCamera->sRotationY <= 1536)
- {
-  /*         /2     512
-                 + y
-             \    |     
-               \  |   
-CAMERA     _____\| ______ +  0
-       1024      /|        x  0
-               /  |
-             /   - y
-             3/2   1536
-  */
-  uStartX = 0, uEndX = 64 + 16;
-  uStartZ = 0, uEndZ = 128;
- }
- else if (pIndoorCamera->sRotationY >= 1536 || pIndoorCamera->sRotationY <= 512)
- {
-  /*         /2     512
-                 + y
-                  |    /  
-                  |  /  
-           _____ |/______ +  0     CAMERA
-       1024       |\       x  0
-                  |  \
-                 - y   \
-             3/2   1536
-  */
-  uStartX = 64 - 16, uEndX = 128;
-  uStartZ = 0, uEndZ = 128;
- }
- else
- {
-  uStartX = 0, uEndX = 128;
-  uStartZ = 64 - 16, uEndZ = 128;
- }
-
-// uStartX = 0, uEndX = 128;
-// uStartZ = 0, uEndZ = 128;
-
-
- static RenderVertexSoft pTerrainVertices[128 * 128];
- for (unsigned int z = uStartZ; z < uEndZ; ++z)
-   for (unsigned int x = uStartX; x < uEndX; ++x)
-   {
-    pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512;
-    pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * 512;
-    pTerrainVertices[z * 128 + x].vWorldPosition.z = 32 * pOutdoor->pTerrain.pHeightmap[z * 128 + x];
-
-    struct IndoorCameraD3D *pIndoorCameraD3D = pGame->pIndoorCameraD3D;
-    pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1);
-    pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0);
-   }
-
-
-
- for (unsigned int z = uStartZ; z < uEndZ - 1; ++z)
-   for (unsigned int x = uStartX; x < uEndX - 1; ++x)
-   {
-    v8 = &array_77EC08[pOutdoorCamera->numStru148s];
-    v8->flags = 0;
-    v8->field_32 = 0;
-
-    //unsigned int uTileID = pOutdoor->pTerrain.pTilemap[z * 128 + x];
-    //struct TileDesc *pTile = pOutdoor->pTerrain->pTileTable->GetTileById(uTileID);
-    v8->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z);
-    /*if (uTileID == 1 ||   //dirttyl BitmapID 88
-        uTileID == 2 ||   //dirt1 BitmapID 126
-        uTileID == 3 ||   //dirttyl BitmapID 88
-        uTileID == 4 ||   //dirt2 BitmapID 127
-        uTileID == 11 ||  //dirttyl BitmapID 127
-
-        uTileID == 90 ||  //grastyl BitmapID 110
-        uTileID == 92 ||  //grastyl BitmapID 110
-
-        uTileID == 102 || //grdrtNE BitmapID 128
-        uTileID == 104 || //grdrtNW BitmapID 130
-        uTileID == 105 || //grdrtSW BitmapID 131
-        uTileID == 106 || //grdrtE BitmapID 132
-        uTileID == 107 || //grdrtW BitmapID 133
-        uTileID == 108 || //grdrtN BitmapID 134
-        uTileID == 109 || //grdrtS BitmapID 135
-        uTileID == 110 || //grdrtXNE BitmapID 136
-        uTileID == 112 || //grdrtXNW BitmapID 138
-        uTileID == 113 || //grdrtXSW BitmapID 139
-
-        uTileID == 126 || uTileID == 127 || uTileID == 128 || uTileID == 129 ||
-        uTileID == 130 || //wtrtyl BitmapID 89
-        uTileID == 131 || //wtrtyl BitmapID 89
-        uTileID == 132 || //wtrtyl BitmapID 89
-        uTileID == 133 || //wtrtyl BitmapID 89
-        uTileID == 134 || //wtrtyl BitmapID 89
-        uTileID == 135 || //wtrtyl BitmapID 89
-        uTileID == 136 || //wtrtyl BitmapID 89
-        uTileID == 137 || //wtrtyl BitmapID 89
-
-        uTileID == 139 || //wtrdrSE BitmapID 141
-        uTileID == 141 || //wrtdrSW BitmapID 143
-        uTileID == 142 || //wrtdrE BitmapID 144
-        uTileID == 143 || //wrtdrW BitmapID 145
-        uTileID == 145 || //wtrdrS BitmapID 147
-        uTileID == 147 || //wtrdrXSE BitmapID 149
-        uTileID == 149 ) //wtrdrXSW BitmapID 151
-      continue;*/
-
-    /*if (uTileID == 199 || //dirttyl BitmapID 0
-        uTileID == 200 || //dirttyl BitmapID 0
-        uTileID == 201 || //dirttyl BitmapID 0
-        uTileID == 202 || //dirttyl BitmapID 0
-        uTileID == 203 || //dirttyl BitmapID 0
-        uTileID == 204 || //dirttyl BitmapID 0
-        uTileID == 212 || //dirttyl BitmapID 0
-        uTileID == 217) //dirttyl BitmapID 0
-     continue;*/
-
-    v6 = v8->uTileBitmapID;
-    v8->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v6];
-
-    if (v8->uTileBitmapID == 0xFFFF)
-      continue;
-
-    v8->sTextureDeltaU = 0;
-    v8->sTextureDeltaV = 0;
-
-
-/* world coordinates, z -> height
-            32767
-             +y
-
- -32768 -x        +x 32767
-
-             -y
-           -32768
-*/
-
-    memcpy(array_73D150 + 0, &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));
-    array_73D150[0].u = 0;
-    array_73D150[0].v = 0;
-
-    memcpy(array_73D150 + 1, &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));
-    array_73D150[1].u = 1;
-    array_73D150[1].v = 0;
-
-    memcpy(array_73D150 + 2, &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));
-    array_73D150[2].u = 1;
-    array_73D150[2].v = 1;
-
-    memcpy(array_73D150 + 3, &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));
-    array_73D150[3].u = 0;
-    array_73D150[3].v = 1;
-
-
+  unsigned int uStartX, uEndX,
+               uStartZ, uEndZ;
+  if (pIndoorCamera->sRotationY >= 0 && pIndoorCamera->sRotationY <= 1024)
+  {
+    uStartX = 0, uEndX = 128;
+    uStartZ = 0, uEndZ = 64 + 16;
+  }
+  else if (pIndoorCamera->sRotationY >= 512 && pIndoorCamera->sRotationY <= 1536)
+  {
+    uStartX = 0, uEndX = 64 + 16;
+    uStartZ = 0, uEndZ = 128;
+  }
+  else if (pIndoorCamera->sRotationY >= 1536 || pIndoorCamera->sRotationY <= 512)
+  {
+    uStartX = 64 - 16, uEndX = 128;
+    uStartZ = 0, uEndZ = 128;
+  }
+  else
+  {
+    uStartX = 0, uEndX = 128;
+    uStartZ = 64 - 16, uEndZ = 128;
+  }
+//  uStartX = 0, uEndX = 128;
+//  uStartZ = 0, uEndZ = 128;
+  static RenderVertexSoft pTerrainVertices[128 * 128];
+  for (unsigned int z = uStartZ; z < uEndZ; ++z)
+  {
+    for (unsigned int x = uStartX; x < uEndX; ++x)
+    {
+      pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512;
+      pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * 512;
+      pTerrainVertices[z * 128 + x].vWorldPosition.z = 32 * pOutdoor->pTerrain.pHeightmap[z * 128 + x];
+      pIndoorCameraD3D = pGame->pIndoorCameraD3D;
+      pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1);
+      pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0);
+    }
+  }
+  for (unsigned int z = uStartZ; z < uEndZ - 1; ++z)
+  {
+    for (unsigned int x = uStartX; x < uEndX - 1; ++x)
+    {
+      v8 = &array_77EC08[pOutdoorCamera->numStru148s];
+      v8->flags = 0;
+      v8->field_32 = 0;
+      //unsigned int uTileID = pOutdoor->pTerrain.pTilemap[z * 128 + x];
+      //struct TileDesc *pTile = pOutdoor->pTerrain->pTileTable->GetTileById(uTileID);
+      v8->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z);
+      v6 = v8->uTileBitmapID;
+      v8->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v6];
+      if (v8->uTileBitmapID == 0xFFFF)
+        continue;
+      v8->sTextureDeltaU = 0;
+      v8->sTextureDeltaV = 0;
+      memcpy(array_73D150 + 0, &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));
+      array_73D150[0].u = 0;
+      array_73D150[0].v = 0;
+      memcpy(array_73D150 + 1, &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));
+      array_73D150[1].u = 1;
+      array_73D150[1].v = 0;
+      memcpy(array_73D150 + 2, &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));
+      array_73D150[2].u = 1;
+      array_73D150[2].v = 1;
+      memcpy(array_73D150 + 3, &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));
+      array_73D150[3].u = 0;
+      array_73D150[3].v = 1;
       v55 = 0;
       v54 = false;
       v58 = 0;
-
       if (v58 == 4) // if all y == first y;  primitive in xz plane 
         v8->field_32 |= 0x0001;
-
       v8->pODMFace = nullptr;
       v8->uNumVertices = 4;
       v8->field_59 = 5;
-
       v8->field_58 = 0;
-
       ++pOutdoorCamera->numStru148s;
       ++pOutdoorCamera->field_44;
-
-
-
-        v8->uBModelID = 0;
-        v8->uBModelFaceID = 0;
-        v31 = (8 * (0 | (0 << 6)));
-        v8->field_50 = v31 | 6;
-
-        for (unsigned int k = 0; k < 4; ++k)
-        {
-         memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft));
-         array_50AC10[k].flt_20 = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097);
-        }
-
-
-        pRenderer->DrawTerrainPolygon(v8, pBitmaps_LOD->pHardwareTextures[v6]);
-
+      v8->uBModelID = 0;
+      v8->uBModelFaceID = 0;
+      v31 = (8 * (0 | (0 << 6)));
+      v8->field_50 = v31 | 6;
+      for (unsigned int k = 0; k < 4; ++k)
+      {
+        memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft));
+        array_50AC10[k].flt_20 = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097);
+      }
+      pRenderer->DrawTerrainPolygon(v8, pBitmaps_LOD->pHardwareTextures[v6]);
       --pOutdoorCamera->numStru148s;
       --pOutdoorCamera->field_44;
-
-    }
-
-  }
+    }
+  }
+}
 
 //----- (0048034E) --------------------------------------------------------
 void Render::DrawTerrainD3D(int a1, int a2, int a3)