Mercurial > mm7
changeset 1124:dd1cb6a2dba6
Merge
author | Grumpy7 |
---|---|
date | Fri, 31 May 2013 00:41:13 +0200 |
parents | 8a965c8faf05 (current diff) 45a8862d8b6e (diff) |
children | f87e7d1aa9ec |
files | mm7_2.cpp |
diffstat | 15 files changed, 183 insertions(+), 172 deletions(-) [+] |
line wrap: on
line diff
--- a/DecalBuilder.cpp Fri May 31 00:38:25 2013 +0200 +++ b/DecalBuilder.cpp Fri May 31 00:41:13 2013 +0200 @@ -185,7 +185,6 @@ memcpy(&static_AE4F90[i], a6, 0x30u); ++a6; } - while ( !v15 ); v16 = a4; if ( pGame->pIndoorCameraD3D->_437376(a4, static_AE4F90, (unsigned int *)&a5) == 1 ) { @@ -487,66 +486,38 @@ //----- (0049BCEB) -------------------------------------------------------- char DecalBuilder::ApplyDecals_OutdoorFace(ODMFace *pFace) { - int v2; // edi@1 - unsigned int v3; // eax@2 - char *v4; // edx@5 - double v5; // ST1C_8@12 - double v6; // ST14_8@12 - double v7; // ST0C_8@12 - double v8; // st7@12 - unsigned int v10; // [sp+20h] [bp-1Ch]@1 + double v8; // st7@12 + unsigned int v10; // [sp+20h] [bp-1Ch]@1 + + Bloodsplat *pBloodsplat; - v2 = 0; - this->uNumDecals = 0; - v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; - if ( pBloodsplatContainer->std__vector_pBloodsplats_size ) - { - v3 = pFace->uAttributes; - if ( !(v3 & 0x400000) ) - { - if ( !(v3 & 0x10) && (signed int)pBloodsplatContainer->std__vector_pBloodsplats_size > 0 ) - { - v4 = (char *)&pBloodsplatContainer->std__vector_pBloodsplats[0].y; - do - { - if ( (double)pFace->pBoundingBox.x1 - *((float *)v4 + 2) < *((float *)v4 - 1) ) - { - if ( (double)pFace->pBoundingBox.x2 + *((float *)v4 + 2) > *((float *)v4 - 1) ) - { - if ( (double)pFace->pBoundingBox.y1 - *((float *)v4 + 2) < *(float *)v4 ) - { - if ( (double)pFace->pBoundingBox.y2 + *((float *)v4 + 2) > *(float *)v4 ) - { - if ( (double)pFace->pBoundingBox.z1 - *((float *)v4 + 2) < *((float *)v4 + 1) ) - { - if ( (double)pFace->pBoundingBox.z2 + *((float *)v4 + 2) > *((float *)v4 + 1) ) - { - v5 = *((float *)v4 - 1) + 6.7553994e15; - v6 = *(float *)v4 + 6.7553994e15; - v7 = *((float *)v4 + 1) + 6.7553994e15; - v8 = (double)((pFace->pFacePlane.dist - + LODWORD(v5) * pFace->pFacePlane.vNormal.x - + LODWORD(v6) * pFace->pFacePlane.vNormal.y - + LODWORD(v7) * pFace->pFacePlane.vNormal.z) >> 16); - if ( v8 <= *((float *)v4 + 2) ) - { - *((float *)v4 + 3) = v8; - this->std__vector_30B00C[this->uNumDecals++] = v2; - } - } - } - } - } - } - } - ++v2; - v4 += 40; - } - while ( v2 < (signed int)v10 ); - } - } - } - return 1; + this->uNumDecals = 0; + v10 = pBloodsplatContainer->std__vector_pBloodsplats_size; + if ( !(pFace->uAttributes & 0x400000) && !(pFace->uAttributes & 0x10) ) + { + for(int i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; i++ ) + { + pBloodsplat = &pBloodsplatContainer->std__vector_pBloodsplats[i]; + if ( (double)pFace->pBoundingBox.x1 - pBloodsplat->radius < pBloodsplat->x && + (double)pFace->pBoundingBox.x2 + pBloodsplat->radius > pBloodsplat->x && + (double)pFace->pBoundingBox.y1 - pBloodsplat->radius < pBloodsplat->y && + (double)pFace->pBoundingBox.y2 + pBloodsplat->radius > pBloodsplat->y && + (double)pFace->pBoundingBox.z1 - pBloodsplat->radius < pBloodsplat->z && + (double)pFace->pBoundingBox.z2 + pBloodsplat->radius > pBloodsplat->z ) + { + v8 = (double)((pFace->pFacePlane.dist + + round(pBloodsplat->x) * pFace->pFacePlane.vNormal.x + + round(pBloodsplat->y) * pFace->pFacePlane.vNormal.y + + round(pBloodsplat->z) * pFace->pFacePlane.vNormal.z) >> 16); + if ( v8 <= pBloodsplat->radius ) + { + pBloodsplat->dot_dist = v8; + this->std__vector_30B00C[this->uNumDecals++] = i; + } + } + } + } + return 1; } //----- (0049BE8A) --------------------------------------------------------
--- a/GUIWindow.cpp Fri May 31 00:38:25 2013 +0200 +++ b/GUIWindow.cpp Fri May 31 00:41:13 2013 +0200 @@ -905,7 +905,7 @@ } //while ( (signed int)v3 < 11 ); - CreateButton(0, 0, 0, 0, 1, 0, UIMSG_33, 0, '\t', "", 0); + CreateButton(0, 0, 0, 0, 1, 0, UIMSG_SpellBook_PressTab, 0, '\t', "", 0); if ( a2 ) _41D08F_set_keyboard_control_group(a2, 0, 0, 0);
--- a/GUIWindow.h Fri May 31 00:38:25 2013 +0200 +++ b/GUIWindow.h Fri May 31 00:41:13 2013 +0200 @@ -30,7 +30,7 @@ UIMSG_31 = 49, UIMSG_32 = 50, - UIMSG_33 = 51, + UIMSG_SpellBook_PressTab = 51, UIMSG_34 = 52, UIMSG_35 = 53, UIMSG_MainMenu_ShowPartyCreationWnd = 54,
--- a/Render.cpp Fri May 31 00:38:25 2013 +0200 +++ b/Render.cpp Fri May 31 00:41:13 2013 +0200 @@ -7162,7 +7162,7 @@ //----- (004A2031) -------------------------------------------------------- unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) { - __debugbreak(); // should not fire outside decal builder +// __debugbreak(); // should not fire outside decal builder return ::GetActorTintColor(tint, a4, a2, a5, a6); }
--- a/SpriteObject.h Fri May 31 00:38:25 2013 +0200 +++ b/SpriteObject.h Fri May 31 00:41:13 2013 +0200 @@ -16,7 +16,7 @@ SpriteObject(); int Create(int yaw, int pitch, int a4, int a5); - void _46BEF1_apply_spells(); + void _46BEF1_apply_spells_aoe(); void _438E35(); static void UpdateObject_fn0_BLV(unsigned int uLayingItemID);
--- a/Texture.cpp Fri May 31 00:38:25 2013 +0200 +++ b/Texture.cpp Fri May 31 00:41:13 2013 +0200 @@ -52,7 +52,7 @@ Texture *pTextures_tabs[9][2]; Texture *pTexture_mapbordr; // idb Texture *pTexture_pagemask; // idb -Texture *pSpellBookPagesTextr[8]; +Texture *pSpellBookPagesTextr[9]; Texture *pSpellBookPagesTextr_9; Texture *pSpellBookPagesTextr_10; Texture *pSpellBookPagesTextr_11;
--- a/Texture.h Fri May 31 00:38:25 2013 +0200 +++ b/Texture.h Fri May 31 00:41:13 2013 +0200 @@ -155,7 +155,7 @@ extern Texture *pTextures_tabs[9][2]; extern Texture *pTexture_mapbordr; // idb extern Texture *pTexture_pagemask; // idb -extern Texture *pSpellBookPagesTextr[8]; +extern Texture *pSpellBookPagesTextr[9]; extern Texture *pSpellBookPagesTextr_9; extern Texture *pSpellBookPagesTextr_10; extern Texture *pSpellBookPagesTextr_11;
--- a/UIBooks.cpp Fri May 31 00:38:25 2013 +0200 +++ b/UIBooks.cpp Fri May 31 00:41:13 2013 +0200 @@ -320,11 +320,11 @@ static const char *texNames[9] = // 004E24EC { "SBFB00", "SBAB00", "SBWB00", "SBEB00", - "SBSB00", "SBMB00", "SBBB00", "SBLB00", + "SBSB00", "SBMB00", "SBBB00", "SBLB00", "SBDB00" }; pTexture_506444 = pIcons_LOD->LoadTexturePtr("ib-m6-d",TEXTURE_16BIT_PALETTE); - for (uint i = 0; i < 8; ++i) + for (uint i = 0; i < 9; ++i) { pSpellBookPagesTextr[i] = pIcons_LOD->LoadTexturePtr(texNames[i], TEXTURE_16BIT_PALETTE); @@ -432,7 +432,7 @@ pTexture_pagemask->Release(); pTexture_506448->Release(); pTexture_50643C->Release(); - for (uint i = 0; i < 8; ++i) + for (uint i = 0; i < 9; ++i) { pSpellBookPagesTextr[i]->Release(); pTextures_tabs[i][0]->Release(); @@ -1712,7 +1712,7 @@ } ++v4; } - while ( v4 + v1 - 1 < v1 + 11 ); + while ( v4 - 1 < 11 ); }
--- a/mm7_2.cpp Fri May 31 00:38:25 2013 +0200 +++ b/mm7_2.cpp Fri May 31 00:41:13 2013 +0200 @@ -11058,7 +11058,7 @@ } //----- (0046BEF1) -------------------------------------------------------- -void SpriteObject::_46BEF1_apply_spells() +void SpriteObject::_46BEF1_apply_spells_aoe() { SpriteObject *v1; // edi@1 Actor *v2; // esi@2 @@ -11067,6 +11067,8 @@ unsigned __int8 v5; // c3@4 signed int v6; // [sp+8h] [bp-4h]@1 + int v7,v8,v9,v10,v11; + v6 = 0; v1 = this; if ( (signed int)uNumActors > 0 ) @@ -11077,7 +11079,79 @@ if ( v2->CanAct() ) { //UNDEF(v3); - if ( !(v4 | v5) ) + //.text:0046BF26 movsx eax, word ptr [esi-2] + //.text:0046BF2A sub eax, [edi+4] + //.text:0046BF31 mov [ebp+var_8], eax + //.text:0046BF37 fild [ebp+var_8] + // v7 pushed to stack + v7 = v2->vPosition.x - this->vPosition.x; + + //.text:0046BF2D movsx ecx, word ptr [esi+2] + v8 = v2->vPosition.z; + + //.text:0046BF34 movsx eax, word ptr [esi] + //.text:0046BF3A sub eax, [edi+8] + //.text:0046BF3D mov [ebp+var_8], eax + //.text:0046BF44 fild [ebp+var_8] + // v9 pushed to stack + v9 = v2->vPosition.y - this->vPosition.y; + + //.text:0046BF40 movsx eax, word ptr [esi-6] + //.text:0046BF47 sar eax, 1 + //.text:0046BF49 add eax, ecx + //.text:0046BF4B sub eax, [edi+0Ch] + //.text:0046BF4E mov [ebp+var_8], eax + //.text:0046BF51 fild [ebp+var_8] + //.text:0046BF58 fld st + // v10 pushed to stack, two times + v10 = v2->uActorHeight / 2 + v8 - this->vVelocity.y; + + //.text:0046BF54 movsx eax, word ptr [esi-8] + //.text:0046BF5A add eax, 100h + //.text:0046BF63 mov ecx, eax + v11 = this->vVelocity.x; + + //.text:0046BF5F fmul st, st(1) + // stack: v10*v10, v10, v9, v7 + //.text:0046BF61 fld st(2) + // stack: v7, v10*v10, v10, v9, v7 + + + //.text:0046BF65 fmul st, st(3) + // stack: v7*v9, v10*v10, v10, v9, v7 + + //.text:0046BF67 imul ecx, eax + v11 = v11 * v11; + + //.text:0046BF6A faddp st(1), st + // stack: v10*v10+v7*v9, v10, v9, v7 + //.text:0046BF6C fld st(3) + // stack: v7, v10*v10+v7*v9, v10, v9, v7 + //.text:0046BF6E fmul st, st(4) + // stack: v7*v7, v10*v10+v7*v9, v10, v9, v7 + //.text:0046BF70 faddp st(1), st + // stack: v10*v10+v7*v9+v7*v7, v10, v9, v7 + + //.text:0046BF72 mov [ebp+var_8], ecx + //.text:0046BF75 fild [ebp+var_8] + // v11 pushed to stack + + //.text:0046BF78 fcompp + // if ( v11 > v10*v10+v7*v9+v7*v7 ) + // stack: v10, v9, v7 + + //.text:0046BF7A fstp st + // stack: v9, v7 + + //.text:0046BF7C fnstsw ax + //.text:0046BF7E fstp st + // stack: v7 + + //.text:0046BF80 test ah, 41h + //.text:0046BF83 fstp st + //.text:0046BF85 jnz short loc_46BFDD + + if ( v11 >= v10*v10+v7*v9+v7*v7 ) { if ( stru_50C198.GetMagicalResistance(v2, 0xAu) ) { @@ -11338,7 +11412,7 @@ { if ( v6 != 9030 || v2->spell_skill != 4 ) goto LABEL_246; - v2->_46BEF1_apply_spells(); + v2->_46BEF1_apply_spells_aoe(); LABEL_233: if ( !v138 ) { @@ -11447,7 +11521,7 @@ } else { - v2->_46BEF1_apply_spells(); + v2->_46BEF1_apply_spells_aoe(); } v2->spell_level = 0; v2->spell_skill = 0;
--- a/mm7_3.cpp Fri May 31 00:38:25 2013 +0200 +++ b/mm7_3.cpp Fri May 31 00:41:13 2013 +0200 @@ -4384,96 +4384,60 @@ //----- (0047802A) -------------------------------------------------------- int stru6_stru1_indoor_sw_billboard::sub_47802A() { - int v1; // edx@1 - stru6_stru1_indoor_sw_billboard *v2; // edi@1 - int v3; // ebx@2 - char *v4; // esi@3 - float v5; // eax@4 double v6; // st7@4 - double v7; // ST30_8@5 - double v8; // st6@6 - double v9; // st5@6 - char *v10; // ecx@15 - float v11; // eax@16 double v12; // st7@16 - double v13; // st6@16 - double v14; // st5@16 signed int v16; // [sp+38h] [bp-Ch]@1 int a6; // [sp+3Ch] [bp-8h]@5 int a5; // [sp+40h] [bp-4h]@5 auto a1 = this; - v1 = 0; - v2 = a1; v16 = 0; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { - v3 = 0; - if ( a1->field_10 > 0 ) - { - v4 = (char *)&a1->field_14[42]; - do - { - LODWORD(v5) = *((int *)v4 - 2); - v6 = (double)pBLVRenderParams->field_40 * 0.000015258789 / *((float *)v4 - 2); - if ( pRenderer->pRenderD3D ) - { - v7 = v5 + 6.7553994e15; - pGame->pIndoorCameraD3D->Project( - COERCE_UNSIGNED_INT64(v5 + 6.7553994e15), - COERCE_UNSIGNED_INT64(*((float *)v4 - 1) + 6.7553994e15), - COERCE_UNSIGNED_INT64(*(float *)v4 + 6.7553994e15), - &a5, - &a6); - *((float *)v4 + 18) = (double)a5; - *((float *)v4 + 19) = (double)a6; - *((float *)v4 + 20) = (double)SLODWORD(v7); - } - else - { - *((float *)v4 + 18) = (double)pBLVRenderParams->uViewportCenterX - v6 * *((float *)v4 - 1); - v8 = (double)pBLVRenderParams->uViewportCenterY; - v9 = v6 * *(float *)v4; - *((int *)v4 + 20) = LODWORD(v5); - *((float *)v4 + 19) = v8 - v9; - } - *((int *)v4 + 21) = *((int *)v4 + 1); - if ( (double)(signed int)pViewport->uViewportTL_X <= *((float *)v4 + 18) - && (double)(signed int)pViewport->uViewportBR_X > *((float *)v4 + 18) - && (double)(signed int)pViewport->uViewportTL_Y <= *((float *)v4 + 19) - && (double)(signed int)pViewport->uViewportBR_Y > *((float *)v4 + 19) ) - v16 = 1; - ++v3; - v4 += 16; - } - while ( v3 < v2->field_10 ); - } - } - else - { - if ( a1->field_10 > 0 ) - { - v10 = (char *)&a1->field_14[40]; - do - { - LODWORD(v11) = *(int *)v10; - v12 = (double)pOutdoorCamera->int_fov_rad / *(float *)v10; - *((float *)v10 + 20) = (double)pViewport->uScreenCenterX - v12 * *((float *)v10 + 1); - v13 = (double)pViewport->uScreenCenterY; - v14 = v12 * *((float *)v10 + 2); - *((int *)v10 + 22) = LODWORD(v11); - *((int *)v10 + 23) = *((int *)v10 + 3); - *((float *)v10 + 21) = v13 - v14; - if ( (double)(signed int)pViewport->uViewportTL_X <= *((float *)v10 + 20) - && (double)(signed int)pViewport->uViewportBR_X > *((float *)v10 + 20) - && (double)(signed int)pViewport->uViewportTL_Y <= *((float *)v10 + 21) - && (double)(signed int)pViewport->uViewportBR_Y > *((float *)v10 + 21) ) - v16 = 1; - ++v1; - v10 += 16; - } - while ( v1 < v2->field_10 ); + for(int i = 0; i < a1->field_10; i++) + { + v6 = (double)pBLVRenderParams->field_40 * 0.000015258789 / a1->field_B4[i*4]; + if ( pRenderer->pRenderD3D ) + { + pGame->pIndoorCameraD3D->Project( + round(a1->field_B4[i*4]), + round(a1->field_B4[i*4+1]), + round(a1->field_B4[i*4+2]), + &a5, + &a6); + a1->field_B4[i*4+16] = (double)a5; + a1->field_B4[i*4+17] = (double)a6; + a1->field_B4[i*4+18] = round(a1->field_B4[i*4]); + } + else + { + a1->field_B4[i*4+16] = (double)pBLVRenderParams->uViewportCenterX - v6 * a1->field_B4[i*4+1]; + a1->field_B4[i*4+17] = (double)pBLVRenderParams->uViewportCenterY - v6 * a1->field_B4[i*4+2]; + a1->field_B4[i*4+18] = a1->field_B4[i*4]; + } + a1->field_B4[i*4+19] = a1->field_B4[i*4+3]; + if ( (double)(signed int)pViewport->uViewportTL_X <= a1->field_B4[i*4+16] + && (double)(signed int)pViewport->uViewportBR_X > a1->field_B4[i*4+16] + && (double)(signed int)pViewport->uViewportTL_Y <= a1->field_B4[i*4+17] + && (double)(signed int)pViewport->uViewportBR_Y > a1->field_B4[i*4+17] ) + v16 = 1; + } + } + else + { + for(int i = 0; i < a1->field_10; i++) + { + v12 = (double)pOutdoorCamera->int_fov_rad / a1->field_B4[i*4]; + a1->field_B4[i*4+20] = (double)pViewport->uScreenCenterX - v12 * a1->field_B4[i*4+1]; + a1->field_B4[i*4+21] = (double)pViewport->uScreenCenterY - v12 * a1->field_B4[i*4+2]; + *((int *)&a1->field_B4[i*4+22]) = (int)a1->field_B4[i*4]; + *((int *)&a1->field_B4[i*4+23]) = a1->field_B4[i*4+3]; + if ( (double)(signed int)pViewport->uViewportTL_X <= a1->field_B4[i*4+20] + && (double)(signed int)pViewport->uViewportBR_X > a1->field_B4[i*4+20] + && (double)(signed int)pViewport->uViewportTL_Y <= a1->field_B4[i*4+21] + && (double)(signed int)pViewport->uViewportBR_Y > a1->field_B4[i*4+21] ) + v16 = 1; } } return v16; @@ -14594,8 +14558,6 @@ } } } - ++v84; - ++v5; } for(int i = 1; i <= 4; i++) {
--- a/mm7_5.cpp Fri May 31 00:38:25 2013 +0200 +++ b/mm7_5.cpp Fri May 31 00:41:13 2013 +0200 @@ -2667,8 +2667,8 @@ pPlayer10->PlaySound(SPEECH_12, 0); byte_506550 = 0; continue; - case UIMSG_33: - __debugbreak(); + case UIMSG_SpellBook_PressTab: + //__debugbreak(); if ( !uActiveCharacter ) continue; pPlayer3 = pPlayers[uActiveCharacter];
--- a/mm7_6.cpp Fri May 31 00:38:25 2013 +0200 +++ b/mm7_6.cpp Fri May 31 00:41:13 2013 +0200 @@ -2599,7 +2599,7 @@ AwardType *v607; // ecx@1100 __int16 v608; // ax@1102 signed int v609; // eax@1104 - int v610; // edi@1106 + //int v610; // edi@1106 unsigned int v611; // eax@1106 Player *v612; // edi@1106 DDM_DLV_Header *v613; // eax@1108 @@ -2647,7 +2647,7 @@ Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286 Vec3_int_ v704; // [sp+D74h] [bp-110h]@132 Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127 - char v710; // [sp+D8Ch] [bp-F8h]@1156 + int v710; // [sp+D8Ch] [bp-F8h]@1156 __int64 v712; // [sp+D94h] [bp-F0h]@991 int v713; // [sp+D9Ch] [bp-E8h]@324 int n; // [sp+DA0h] [bp-E4h]@1 @@ -6188,7 +6188,7 @@ if ( (signed int)pNPCStats->uNumNewNPCs > 0) { pNPCData = pNPCStats->pNewNPCData; - __debugbreak(); // data offset + //__debugbreak(); // data offset AwardType *_v734 = &achieved_awards[_v733]; do { @@ -6207,7 +6207,8 @@ } v608 = pCastSpell->uPlayerID_2; if ( v608 != 4 && v608 != 5 - || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) + //|| (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) + || (v609 = achieved_awards[v608 + (unsigned __int8)pParty->field_709 - 4], v609 <= 0) || v609 >= 3 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed @@ -6215,13 +6216,14 @@ pCastSpell->spellnum = 0; continue; } - v610 = 76 * v609; - *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; + //v610 = 76 * v609; + //*((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; + pParty->pHirelings[v609-1].evt_B = 0; v611 = pIconsFrameTable->FindIcon("spell96"); //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611); - pParty->pHirelings[v609-1].evt_B = pIconsFrameTable->GetIconAnimLength(v611); + pParty->pHirelings[v609-1].evt_C = pIconsFrameTable->GetIconAnimLength(v611); //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; - pParty->pHirelings[v609-1].field_24 = 1; + pParty->pHirelings[v609-1].evt_A = 1; v612 = pParty->pPlayers; do @@ -6394,7 +6396,7 @@ v643 = rand(); v721 = v642 + pParty->vPosition.x; y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); - v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, 0); + v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, &v710, 0); v644 = rand(); sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0); --_v726;
--- a/mm7_data.cpp Fri May 31 00:38:25 2013 +0200 +++ b/mm7_data.cpp Fri May 31 00:41:13 2013 +0200 @@ -390,8 +390,8 @@ char aIcons[777]; // idb char aPending[777]; // idb char aCanTFindS[777]; // idb -char *spellbook_texture_filename_suffices[8] = {"f", "a", "w", "e", "s", "m", "b", "l"}; // weak -__int16 word_4E1D3A[777]; // weak +char *spellbook_texture_filename_suffices[9] = {"f", "a", "w", "e", "s", "m", "b", "l", "d"}; // weak +//__int16 word_4E1D3A[777]; // weak __int16 pTownPortalBook_xs[6] = {260, 324, 147, 385, 390, 19}; __int16 pTownPortalBook_ys[6] = {206, 84, 182, 239, 17, 283}; __int16 pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74}; @@ -1063,9 +1063,9 @@ int dword_50BAE8[777]; // weak int stru_50B700._xs2[3 + 45]; // weak int stru_50B700._xs3[48]; // weak*/ -int dword_50BC10[777]; // weak -int dword_50BDA0[777]; // weak -int dword_50BF30[777]; // weak +int dword_50BC10[100]; // weak +int dword_50BDA0[100]; // weak +int dword_50BF30[100]; // weak char town_portal_caster_id; // weak int some_active_character; // weak //_UNKNOWN unk_50C190; // weak
--- a/mm7_data.h Fri May 31 00:38:25 2013 +0200 +++ b/mm7_data.h Fri May 31 00:41:13 2013 +0200 @@ -1382,6 +1382,7 @@ int __fastcall MakeColorMaskFromBitDepth(int a1); void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels); int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb +inline int round(float x) { return (floor(x + 0.5)); } inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count) { auto p = (unsigned __int32 *)ptr;