changeset 2340:dc822157c98d

Moving functions from unsorted_subs.h pt4
author Grumpy7
date Sun, 06 Apr 2014 12:50:35 +0200
parents 63e1388c5463
children d6407efaa4ea
files GUIWindow.h Items.cpp OurMath.cpp OurMath.h Outdoor.cpp Outdoor.h Party.cpp Party.h Player.cpp Spells.cpp Sprites.cpp UI/UIRest.cpp mm7_2.cpp mm7_unsorted_subs.h
diffstat 14 files changed, 69 insertions(+), 66 deletions(-) [+]
line wrap: on
line diff
--- a/GUIWindow.h	Sun Apr 06 12:37:28 2014 +0200
+++ b/GUIWindow.h	Sun Apr 06 12:50:35 2014 +0200
@@ -606,6 +606,8 @@
 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb
 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall);
 void DrawBuff_remaining_time_string(int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font);
+void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
+void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *window);
 
 
 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue);
--- a/Items.cpp	Sun Apr 06 12:37:28 2014 +0200
+++ b/Items.cpp	Sun Apr 06 12:50:35 2014 +0200
@@ -16,6 +16,7 @@
 #include "StorylineTextTable.h"
 #include "texts.h"
 #include "mm7_data.h"
+#include "OurMath.h"
 
 
 struct ITEM_VARIATION
--- a/OurMath.cpp	Sun Apr 06 12:37:28 2014 +0200
+++ b/OurMath.cpp	Sun Apr 06 12:50:35 2014 +0200
@@ -198,4 +198,55 @@
 int fixpoint_from_int(int lhv, int rhv)
 {
   return (lhv << 16) | rhv;
-}
\ No newline at end of file
+}
+
+
+//----- (00452A9E) --------------------------------------------------------
+int integer_sqrt(int val)
+{
+  signed int result; // eax@2
+  unsigned int v2; // edx@3
+  unsigned int v3; // edi@3
+  //signed int v4; // ebx@3
+  int v5; // esi@4
+
+  if (val < 1)
+    return val;
+
+  v2 = 0;
+  v3 = val;
+  result = 0;
+  //v4 = 16;
+  for (uint i = 0; i < 16; ++i)
+  {
+    result *= 2;
+    v2 = (v3 >> 30) | 4 * v2;
+    v5 = 2 * result + 1;
+    v3 *= 4;
+    if ( v2 >= v5 )
+    {
+      ++result;
+      v2 -= v5;
+    }
+    //--v4;
+  }
+  //while ( v4 );
+  if ( val - result * result >= (unsigned int)(result - 1) )
+    ++result;
+  return result;
+}
+
+//----- (00452B2E) --------------------------------------------------------
+int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides)
+{
+  int v3; // esi@1
+
+  v3 = 0;
+  if ( uDiceSides )
+  {
+    for ( uint i = 0; i < uNumDice; ++i)
+      v3 += rand() % uDiceSides + 1;
+    return v3;
+  }
+  return 0;
+}
--- a/OurMath.h	Sun Apr 06 12:37:28 2014 +0200
+++ b/OurMath.h	Sun Apr 06 12:50:35 2014 +0200
@@ -30,6 +30,9 @@
 __int64 fixpoint_sub_unknown(int, int);
 int fixpoint_from_float(float value);
 int fixpoint_from_int(int lhv, int rhv);
+int integer_sqrt(int val);
+int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb
+inline int round_to_int(float x) { return (int)floor(x + 0.5f); }
 
 template <typename FloatType>
 inline int bankersRounding(const FloatType& value)
--- a/Outdoor.cpp	Sun Apr 06 12:37:28 2014 +0200
+++ b/Outdoor.cpp	Sun Apr 06 12:50:35 2014 +0200
@@ -3147,7 +3147,7 @@
   check_event_triggers();
 }
 //----- (0041F54A) --------------------------------------------------------
-void LoadActualSkyFrame()
+void OutdoorLocation::LoadActualSkyFrame()
 {
   if ( pTexture_RestUI_CurrentSkyFrame )
     pTexture_RestUI_CurrentSkyFrame->Release();
--- a/Outdoor.h	Sun Apr 06 12:37:28 2014 +0200
+++ b/Outdoor.h	Sun Apr 06 12:50:35 2014 +0200
@@ -168,6 +168,8 @@
   void SetFog();
   void Draw();
 
+  static void LoadActualSkyFrame();
+
 
   char pLevelFilename[32];
   char pLocationFileName[32];
--- a/Party.cpp	Sun Apr 06 12:37:28 2014 +0200
+++ b/Party.cpp	Sun Apr 06 12:50:35 2014 +0200
@@ -849,7 +849,7 @@
   pParty->UpdatePlayersAndHirelingsEmotions();
 }
 //----- (0041F5BE) --------------------------------------------------------
-void  Sleep6Hours()
+void  Party::Sleep6Hours()
 {
   if ( _506F18_num_minutes_to_sleep < 6 )
   {
@@ -857,7 +857,7 @@
     {
       Rest(_506F18_num_minutes_to_sleep);
       _506F18_num_minutes_to_sleep = 0;
-      LoadActualSkyFrame();
+      OutdoorLocation::LoadActualSkyFrame();
     }
     if ( dword_506F14 == 2 )
     {
@@ -868,7 +868,7 @@
   {
     Rest(6u);
     _506F18_num_minutes_to_sleep -= 6;
-    LoadActualSkyFrame();
+    OutdoorLocation::LoadActualSkyFrame();
   }
   viewparams->bRedrawGameUI = 1;
 }
--- a/Party.h	Sun Apr 06 12:37:28 2014 +0200
+++ b/Party.h	Sun Apr 06 12:50:35 2014 +0200
@@ -202,6 +202,8 @@
   static void TakeFood(unsigned int uNumFood);
   static void GiveFood(unsigned int _this);
 
+  static void Sleep6Hours();
+
   inline bool WizardEyeActive()      {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uExpireTime > 0;}
   inline int  WizardEyeSkillLevel()  {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uSkill;}
   inline bool TorchlightActive()     {return pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0;}
--- a/Player.cpp	Sun Apr 06 12:37:28 2014 +0200
+++ b/Player.cpp	Sun Apr 06 12:50:35 2014 +0200
@@ -32,6 +32,7 @@
 #include "SpriteObject.h"
 #include "DecalBuilder.h"
 #include "CastSpellInfo.h"
+#include "OurMath.h"
 
 
 
--- a/Spells.cpp	Sun Apr 06 12:37:28 2014 +0200
+++ b/Spells.cpp	Sun Apr 06 12:50:35 2014 +0200
@@ -1,6 +1,5 @@
 #define _CRT_SECURE_NO_WARNINGS
 #include <stdlib.h>
-#include "mm7_unsorted_subs.h"
 #include "ErrorHandling.h"
 
 #include "Spells.h"
--- a/Sprites.cpp	Sun Apr 06 12:37:28 2014 +0200
+++ b/Sprites.cpp	Sun Apr 06 12:50:35 2014 +0200
@@ -9,7 +9,6 @@
 #include "FrameTableInc.h"
 
 #include "mm7_data.h"
-#include "mm7_unsorted_subs.h"
 #include "Outdoor.h"
 #include "DecorationList.h"
 #include "MM7.h"
--- a/UI/UIRest.cpp	Sun Apr 06 12:37:28 2014 +0200
+++ b/UI/UIRest.cpp	Sun Apr 06 12:50:35 2014 +0200
@@ -64,7 +64,7 @@
   uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE);
   uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE);
   uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE);
-  LoadActualSkyFrame();
+  OutdoorLocation::LoadActualSkyFrame();
   pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Rest, 0, 0);
   pButton_RestUI_Exit          = pGUIWindow_CurrentMenu->CreateButton(280, 297, 154, 37, 1, 0, UIMSG_ExitRest,       0,   0, "", pIcons_LOD->GetTexture(uTextureID_RestUI_restexit), 0);
   pButton_RestUI_Main          = pGUIWindow_CurrentMenu->CreateButton( 24, 154, 225, 37, 1, 0, UIMSG_Rest8Hour,      0, 'R', "", pIcons_LOD->GetTexture(uTextureID_RestUI_restb4), 0);
@@ -158,7 +158,7 @@
     sprintf(pTmpBuf.data(), "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);//Год
     pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, Color16(10, 0, 0), pTmpBuf.data(), 0, 0, Color16(230, 214, 193));
     if ( dword_506F14 )
-      Sleep6Hours();
+      Party::Sleep6Hours();
   }
   else
     GUIWindow::Create(pButton_RestUI_Exit->uX, pButton_RestUI_Exit->uY, 0, 0, WINDOW_CloseRestWindowBtn, 
--- a/mm7_2.cpp	Sun Apr 06 12:37:28 2014 +0200
+++ b/mm7_2.cpp	Sun Apr 06 12:50:35 2014 +0200
@@ -1877,56 +1877,6 @@
                                                                     + (__PAIR__(v10, (unsigned __int16)a4 >> 2) & 0x1C00));
 }
 
-//----- (00452A9E) --------------------------------------------------------
-int integer_sqrt(int val)
-{
-  signed int result; // eax@2
-  unsigned int v2; // edx@3
-  unsigned int v3; // edi@3
-  //signed int v4; // ebx@3
-  int v5; // esi@4
-
-  if (val < 1)
-    return val;
-
-    v2 = 0;
-    v3 = val;
-    result = 0;
-    //v4 = 16;
-  for (uint i = 0; i < 16; ++i)
-  {
-      result *= 2;
-      v2 = (v3 >> 30) | 4 * v2;
-      v5 = 2 * result + 1;
-      v3 *= 4;
-      if ( v2 >= v5 )
-      {
-        ++result;
-        v2 -= v5;
-      }
-      //--v4;
-  }
-    //while ( v4 );
-    if ( val - result * result >= (unsigned int)(result - 1) )
-      ++result;
-    return result;
-}
-
-//----- (00452B2E) --------------------------------------------------------
-int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides)
-{
-  int v3; // esi@1
-
-  v3 = 0;
-  if ( uDiceSides )
-  {
-    for ( uint i = 0; i < uNumDice; ++i)
-      v3 += rand() % uDiceSides + 1;
-    return v3;
-  }
-  return 0;
-}
-
 
 
 //----- (004547E4) --------------------------------------------------------
--- a/mm7_unsorted_subs.h	Sun Apr 06 12:37:28 2014 +0200
+++ b/mm7_unsorted_subs.h	Sun Apr 06 12:50:35 2014 +0200
@@ -19,10 +19,6 @@
 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5);
 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6);
-void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
-void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *window);
-void LoadActualSkyFrame();
-void Sleep6Hours();
 void ChestUI_WritePointedObjectStatusString();
 void OnChestLeftClick();
 void GameUI_WritePointedObjectStatusString();
@@ -249,9 +245,6 @@
 void RespawnGlobalDecorations();
 bool __fastcall SpawnActor(unsigned int uMonsterID);
 int GetAlertStatus();
-int integer_sqrt(int val);
-int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb
-inline int round_to_int(float x) { return (int)floor(x + 0.5f); }
 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count)
 {
   unsigned __int32* p = (unsigned __int32 *)ptr;