Mercurial > mm7
changeset 1733:dc5f145b3d5d
alchemy fix
author | Ritor1 |
---|---|
date | Thu, 26 Sep 2013 14:17:25 +0600 |
parents | 79b9306f573a |
children | cacde83196e4 |
files | UI/UIPopup.cpp |
diffstat | 1 files changed, 168 insertions(+), 191 deletions(-) [+] |
line wrap: on
line diff
--- a/UI/UIPopup.cpp Wed Sep 25 17:31:39 2013 +0600 +++ b/UI/UIPopup.cpp Thu Sep 26 14:17:25 2013 +0600 @@ -1587,26 +1587,13 @@ //----- (00416196) -------------------------------------------------------- void Inventory_ItemPopupAndAlchemy() { - int v14; // edx@25 - unsigned int v15; // edi@25 - signed int v16; // edx@27 - int v17; // eax@54 - unsigned int v18; // edx@57 - int v19; // eax@65 - int v20; // edi@67 - int v21; // eax@72 - int v22; // ecx@74 - int v23; // edx@78 - int v24; // eax@79 - int v25; // eax@80 - int v26; // eax@84 - ItemGen *v27; // esi@98 + int potion1_id; // edx@25 + unsigned int potion2_id; // edi@25 + signed int potionID; // edx@27 + unsigned int pOut_y; // edx@57 double v31; // st7@112 - double v36; // st7@132 - signed __int64 v37; // qax@135 Vec3_int_ v39; // [sp-18h] [bp-A8h]@83 GUIWindow message_window; // [sp+Ch] [bp-84h]@137 - int v45; // [sp+64h] [bp-2Ch]@10 POINT a2; // [sp+78h] [bp-18h]@2 unsigned int damage_level; // [sp+8Ch] [bp-4h]@23 @@ -1617,7 +1604,7 @@ int item_pid = (pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF) - 1; auto item = &pPlayers[uActiveCharacter]->pInventoryItemList[item_pid]; - if (a2.x <= 13 || a2.x >= 462) + if (a2.x <= 13 || a2.x >= 462)//items out of inventory(вещи вне инвентаря) { GameUI_DrawItemInfo(item); return; @@ -1660,7 +1647,7 @@ } int alchemy_skill_points = (int8_t)pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY) & 0x3F; - int alchemy_skill_level = SkillToMastery(pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY)) - 1; + int alchemy_skill_level = SkillToMastery(pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ALCHEMY)); // for potion bottle(простая бутылка) if (pParty->pPickedItem.uItemID == ITEM_POTION_BOTTLE) @@ -1671,9 +1658,7 @@ //for recharge potion(зелье перезарядка) if (pParty->pPickedItem.uItemID == ITEM_POTION_RECHARGE_ITEM) { - if (item->uItemID != ITEM_POTION_BOTTLE && // cant recharge bottle - item->uItemID < ITEM_POTION_CATALYST && // cant recharge - item->uItemID > ITEM_POTION_REJUVENATION) // all potions + if (item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION)// all potions { if (item->GetItemEquipType() != EQUIP_WAND) // can recharge only wands { @@ -1681,12 +1666,11 @@ return; } - v36 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01; - if ( v36 < 0.0 ) - v36 = 0.0; - v37 = (signed __int64)((double)item->uMaxCharges - v36 * (double)item->uMaxCharges); - item->uMaxCharges = v37; - item->uNumCharges = v37; + v31 = (70.0 - (double)pParty->pPickedItem.uEnchantmentType) * 0.01; + if ( v31 < 0.0 ) + v31 = 0.0; + item->uMaxCharges = (signed __int64)((double)item->uMaxCharges - v31 * (double)item->uMaxCharges); + item->uNumCharges = (signed __int64)((double)item->uMaxCharges - v31 * (double)item->uMaxCharges); pMouse->RemoveHoldingItem(); no_rightlick_in_inventory = 1; @@ -1698,9 +1682,7 @@ // for harden potion(зелье закалка) else if (pParty->pPickedItem.uItemID == ITEM_POTION_HARDEN_ITEM) { - if (item->uItemID != ITEM_POTION_BOTTLE && // cant harden bottle - item->uItemID < ITEM_POTION_CATALYST && // cant harden - item->uItemID > ITEM_POTION_REJUVENATION) // all potions + if (item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION) // bottle and all potions { if (item->IsBroken() || // cant harden broken items item->uItemID >= ITEM_ARTIFACT_PUCK || // cant harden artifacts @@ -1723,13 +1705,10 @@ return; } // several potions(несколько зелий) - else if (pParty->pPickedItem.uItemID >= ITEM_POTION_FLAMING_POTION && - pParty->pPickedItem.uItemID <= ITEM_POTION_SWIFT_POTION || + else if (pParty->pPickedItem.uItemID >= ITEM_POTION_FLAMING_POTION && pParty->pPickedItem.uItemID <= ITEM_POTION_SWIFT_POTION || pParty->pPickedItem.uItemID == ITEM_POTION_SLAYING_POTION) { - if (item->uItemID != ITEM_POTION_BOTTLE && // cant enchant bottle - item->uItemID < ITEM_POTION_CATALYST && // cant enchant - item->uItemID > ITEM_POTION_REJUVENATION) // all potions + if ( item->uItemID < ITEM_POTION_BOTTLE || item->uItemID > ITEM_POTION_REJUVENATION) // all potions { if (item->uItemID >= ITEM_BLASTER && item->uItemID <= ITEM_LASER_RIFLE || item->uItemID >= ITEM_ARTIFACT_PUCK || @@ -1761,8 +1740,8 @@ v31 = (double)(1800 * pParty->pPickedItem.uEnchantmentType * 128); } - v27->uExpireTime = pParty->uTimePlayed + v31 * 0.033333335; - v27->uAttributes = alchemy_skill_level | 0x18; + item->uExpireTime = pParty->uTimePlayed + v31 * 0.033333335; + item->uAttributes = alchemy_skill_level | 0x18; _50C9A8_item_enchantment_timer = 256; pMouse->RemoveHoldingItem(); @@ -1819,202 +1798,200 @@ } return; } - //potions mixing(смешивание двух зелий) - if (pParty->pPickedItem.uItemID < ITEM_REAGENT_WIDOWSWEEP_BERRIES || - pParty->pPickedItem.uItemID > ITEM_REAGENT_PHILOSOPHERS_STONE || - pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID != ITEM_POTION_BOTTLE) + if (pParty->pPickedItem.uItemID >= ITEM_POTION_CATALYST && pParty->pPickedItem.uItemID <= ITEM_POTION_REJUVENATION && + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID >= ITEM_POTION_CATALYST && + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID <= ITEM_POTION_REJUVENATION) { - if (pParty->pPickedItem.uItemID < ITEM_POTION_CATALYST || - pParty->pPickedItem.uItemID > ITEM_POTION_REJUVENATION || - pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID < ITEM_POTION_CATALYST || - pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID > ITEM_POTION_REJUVENATION) - { - if (pParty->pPickedItem.uItemID != ITEM_POTION_HARDEN_ITEM && - (pParty->pPickedItem.uItemID < ITEM_POTION_FLAMING_POTION || pParty->pPickedItem.uItemID > ITEM_POTION_SWIFT_POTION) && - pParty->pPickedItem.uItemID != ITEM_POTION_SLAYING_POTION && - pParty->pPickedItem.uItemID != ITEM_POTION_RECHARGE_ITEM) - GameUI_DrawItemInfo(item); - return; - } - - // src not reagent, dst not bottle - // src potion, dst potion - - v14 = item->uItemID - ITEM_POTION_CURE_WOUNDS; - v15 = pParty->pPickedItem.uItemID - ITEM_POTION_CURE_WOUNDS; + potion1_id = item->uItemID - ITEM_POTION_CURE_WOUNDS; + potion2_id = pParty->pPickedItem.uItemID - ITEM_POTION_CURE_WOUNDS; if ( pParty->pPickedItem.uItemID == ITEM_POTION_CATALYST || item->uItemID == ITEM_POTION_CATALYST ) - v16 = 5; + potionID = 5; else - v16 = pItemsTable->potion_data[v15][v14 + 2]; - damage_level = v16; + potionID = pItemsTable->potion_data[potion2_id][potion1_id]; + damage_level = 0; if ( alchemy_skill_points ) { - if ( v16 < ITEM_POTION_CURE_DISEASE || v16 > ITEM_POTION_AWAKEN )//< 225 >227 + if ( potionID < ITEM_POTION_CURE_DISEASE || potionID > ITEM_POTION_AWAKEN )//< 225 >227 { - if ( v16 >= ITEM_POTION_HASTE && v16 <= ITEM_POTION_CURE_INSANITY )//228 >= v16 <= 239 - { - if ( alchemy_skill_points == 1 ) - damage_level = 2; - } - if ( v16 >= ITEM_POTION_MIGHT_BOOST && v16 <= ITEM_POTION_BODY_RESISTANE )//240 >= v16 <= 261 - { - if ( alchemy_skill_points <= 2 ) - damage_level = 3; - } - if ( v16 >= ITEM_POTION_STONE_TO_FLESH && alchemy_skill_points != 4 )//>= 262 + if ( potionID >= ITEM_POTION_HASTE && potionID <= ITEM_POTION_CURE_INSANITY && alchemy_skill_level == 1)//228 >= potionID <= 239 + damage_level = 2; + if ( potionID >= ITEM_POTION_MIGHT_BOOST && potionID <= ITEM_POTION_BODY_RESISTANE && alchemy_skill_level <= 2)//240 >= potionID <= 261 + damage_level = 3; + if ( potionID >= ITEM_POTION_STONE_TO_FLESH && alchemy_skill_level <= 3 )// 262 < potionID damage_level = 4; } } - else + else//no skill(нет навыка) { - if ( v16 >= ITEM_POTION_CURE_DISEASE && v16 <= ITEM_POTION_AWAKEN )//225 <= v16 <= 227 + if ( potionID >= ITEM_POTION_CURE_DISEASE && potionID <= ITEM_POTION_AWAKEN )//225 <= v16 <= 227 damage_level = 1; - if ( v16 >= ITEM_POTION_HASTE && v16 <= ITEM_POTION_CURE_INSANITY )//228 <= v16 <= 239 + if ( potionID >= ITEM_POTION_HASTE && potionID <= ITEM_POTION_CURE_INSANITY )//228 <= v16 <= 239 damage_level = 2; - if ( v16 >= ITEM_POTION_MIGHT_BOOST && v16 <= ITEM_POTION_BODY_RESISTANE )//240 <= v16 <= 261 + if ( potionID >= ITEM_POTION_MIGHT_BOOST && potionID <= ITEM_POTION_BODY_RESISTANE )//240 <= v16 <= 261 damage_level = 3; - if ( v16 >= ITEM_POTION_STONE_TO_FLESH )//262 <= v16 + if ( potionID >= ITEM_POTION_STONE_TO_FLESH )//262 <= v16 damage_level = 4; } - int pOut_y = 0; + int pOut_x = item_pid + 1; - v17 = (int)pPlayers[uActiveCharacter]->pInventoryMatrix; - while ( *(int *)v17 != pOut_x ) + for ( uint i = 0; i < 126; ++i ) { - ++pOut_y; - v17 += 4; - if ( pOut_y >= 126 ) + if ( pPlayers[uActiveCharacter]->pInventoryMatrix[i] == pOut_x ) { - v18 = pOut_y; - goto LABEL_59; + pOut_y = i; + break; } } - v18 = pOut_y; -LABEL_59: - if ( !damage_level ) + if ( !potionID ) { GameUI_DrawItemInfo(item); return; } if ( damage_level == 1 ) { - pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v18); - v26 = rand(); - pPlayers[uActiveCharacter]->ReceiveDamage(v26 % 11 + 10, DMGT_FIRE); + pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); + pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 11 + 10, DMGT_FIRE); + pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); + v39.z = pParty->vPosition.z + pParty->sEyelevel; + v39.x = pParty->vPosition.x; + v39.y = pParty->vPosition.y; + + int rot_x, rot_y, rot_z; + Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); + sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); + if ( dword_4E455C ) + { + if ( pPlayers[uActiveCharacter]->CanAct() ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! + dword_4E455C = 0; + } + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + if ( damage_level == 2 ) + { + pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); + pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 71 + 30, DMGT_FIRE); + pPlayers[uActiveCharacter]->ItemsEnchant(1); + pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); + + v39.z = pParty->vPosition.z + pParty->sEyelevel; + v39.x = pParty->vPosition.x; + v39.y = pParty->vPosition.y; + + int rot_x, rot_y, rot_z; + Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); + sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); + if ( dword_4E455C ) + { + if ( pPlayers[uActiveCharacter]->CanAct() ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! + dword_4E455C = 0; + } + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + if ( damage_level == 3 ) + { + pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); + pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 201 + 50, DMGT_FIRE); + pPlayers[uActiveCharacter]->ItemsEnchant(5); pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); v39.z = pParty->vPosition.z + pParty->sEyelevel; - } - else - { - if ( damage_level == 2 ) - { - pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v18); - v25 = rand(); - pPlayers[uActiveCharacter]->ReceiveDamage(v25 % 71 + 30, DMGT_FIRE); - v23 = 1; - } - else + v39.x = pParty->vPosition.x; + v39.y = pParty->vPosition.y; + + int rot_x, rot_y, rot_z; + Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); + sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); + if ( dword_4E455C ) { - if ( damage_level == 3 ) - { - pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v18); - v24 = rand(); - pPlayers[uActiveCharacter]->ReceiveDamage(v24 % 201 + 50, DMGT_FIRE); - v23 = 5; - } - else - { - if ( damage_level != 4 ) - { - if ( damage_level != 5 ) - { - v19 = pPlayers[uActiveCharacter]->AddItem(-1, 0xDCu); - if ( v19 ) - pPlayers[uActiveCharacter]->pOwnItems[v19-1].uAttributes = ITEM_IDENTIFIED; - v20 = v14 + 50 * v15; - pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = damage_level; - pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType - + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType) - / 2; - pPlayers[uActiveCharacter]->SetVariable(VAR_AutoNotes, *(short *)&pItemsTable->potion_note[2 * v20 ]);//field_10168 + 388 - v22 = (int)((char *)pPlayers[uActiveCharacter] + 36 * item_pid); - if ( !(pItemsTable->pItems[*(int *)(v22 + 532) ].uItemID_Rep_St) ) - *(int *)(v22 + 552) |= 1u; - if ( !dword_4E455C ) - { - pMouse->RemoveHoldingItem(); - no_rightlick_in_inventory = 1; - return; - } - pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0); - dword_4E455C = 0; - pMouse->RemoveHoldingItem(); - no_rightlick_in_inventory = 1; - return; - } - if ( alchemy_skill_points ) - { - if ( *(int *)(pPlayers[uActiveCharacter] + 36 * item_pid + 532) == 221 ) - *(int *)(pPlayers[uActiveCharacter] + 36 * item_pid + 532) = pParty->pPickedItem.uItemID; - else - *(int *)(pPlayers[uActiveCharacter] + 36 * item_pid + 536) = pParty->pPickedItem.uEnchantmentType; - v21 = pPlayers[uActiveCharacter]->AddItem(-1, 0xDCu); - if ( v21 ) - //*(int *)&v0->field_1F5[36 * v21 + 15] = 1; - pPlayers[uActiveCharacter]->pOwnItems[v21-1].uAttributes=ITEM_IDENTIFIED; - v22 = (int)((char *)pPlayers[uActiveCharacter] + 36 * item_pid); - if ( !(pItemsTable->pItems[*(int *)(v22 + 532) ].uItemID_Rep_St) ) - *(int *)(v22 + 552) |= 1u; - if ( !dword_4E455C ) - { - pMouse->RemoveHoldingItem(); - no_rightlick_in_inventory = 1; - return; - } - pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0); - dword_4E455C = 0; - pMouse->RemoveHoldingItem(); - no_rightlick_in_inventory = 1; - return; - } - GameUI_DrawItemInfo(item); - return; - } - pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v18); - pPlayers[uActiveCharacter]->SetCondition(0x10u, 0); - v23 = 0; - } + if ( pPlayers[uActiveCharacter]->CanAct() ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! + dword_4E455C = 0; } - pPlayers[uActiveCharacter]->ItemsEnchant(v23); + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + if ( damage_level == 4 ) + { + pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); + pPlayers[uActiveCharacter]->SetCondition(0x10u, 0); + pPlayers[uActiveCharacter]->ItemsEnchant(0); pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); v39.z = pParty->vPosition.z + pParty->sEyelevel; - } - v39.x = pParty->vPosition.x; - v39.y = pParty->vPosition.y; + v39.x = pParty->vPosition.x; + v39.y = pParty->vPosition.y; - int rot_x, rot_y, rot_z; - Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); - sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); - if ( dword_4E455C ) + int rot_x, rot_y, rot_z; + Vec3_int_::Rotate(64, pParty->sRotationY, pParty->sRotationX, v39, &rot_x, &rot_y, &rot_z); + sub_42F7EB_DropItemAt(0x41Bu, rot_x, rot_y, rot_z, 0, 1, 0, 0, 0); + if ( dword_4E455C ) + { + if ( pPlayers[uActiveCharacter]->CanAct() ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2);//Ой! + dword_4E455C = 0; + } + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + if ( damage_level == 0 ) { - if ( pPlayers[uActiveCharacter]->CanAct() ) - pPlayers[uActiveCharacter]->PlaySound(SPEECH_17, 0); - ShowStatusBarString(pGlobalTXT_LocalizationStrings[444], 2u); - dword_4E455C = 0; + if ( alchemy_skill_points ) + { + if ( pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == 221 || pParty->pPickedItem.uItemID == 221 )//catalyst(катализатор) + { + if ( pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID == 221 ) + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = pParty->pPickedItem.uItemID; + if ( pParty->pPickedItem.uItemID == 221 ) + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = pParty->pPickedItem.uEnchantmentType; + } + else + { + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID = potionID; + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType = (pParty->pPickedItem.uEnchantmentType + + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uEnchantmentType) / 2; + pPlayers[uActiveCharacter]->SetVariable(VAR_AutoNotes, pItemsTable->potion_note[potion1_id][potion2_id]); + } + int bottle = pPlayers[uActiveCharacter]->AddItem(-1, 220);//бутылка + if ( bottle ) + pPlayers[uActiveCharacter]->pOwnItems[bottle - 1].uAttributes = ITEM_IDENTIFIED; + if ( !(pItemsTable->pItems[pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uItemID].uItemID_Rep_St) ) + pPlayers[uActiveCharacter]->pInventoryItemList[item_pid].uAttributes |= 1; + if ( !dword_4E455C ) + { + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + pPlayers[uActiveCharacter]->PlaySound(SPEECH_DO_POTION_FINE, 0); + dword_4E455C = 0; + pMouse->RemoveHoldingItem(); + no_rightlick_in_inventory = 1; + return; + } + GameUI_DrawItemInfo(item); + return; } - pMouse->RemoveHoldingItem(); - no_rightlick_in_inventory = 1; - return; } - pMouse->RemoveHoldingItem(); - no_rightlick_in_inventory = true; + GameUI_DrawItemInfo(item); return; }