Mercurial > mm7
changeset 1981:d9ea00250e2e
DrawIndoorSky() continue
author | Ritor1 |
---|---|
date | Fri, 01 Nov 2013 14:43:54 +0600 |
parents | b0d96beedc80 |
children | 2647e2f820a6 |
files | Render.cpp |
diffstat | 1 files changed, 104 insertions(+), 100 deletions(-) [+] |
line wrap: on
line diff
--- a/Render.cpp Thu Oct 24 15:40:38 2013 +0600 +++ b/Render.cpp Fri Nov 01 14:43:54 2013 +0600 @@ -4996,20 +4996,11 @@ void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) { BLVFace *pFace; // esi@1 - //unsigned int v3; // edi@1 - //PolygonType v4; // al@1 double v5; // st7@3 signed __int64 v6; // qax@3 - //PolygonType v7; // cl@3 - //int v8; // esi@7 - //int v9; // eax@7 - //unsigned int v10; // eax@7 - //double v11; // st6@7 int v12; // edx@7 int v13; // eax@7 - //char *v14; // esi@8 void *v15; // ecx@9 - //int v16; // eax@9 int v17; // edi@9 double v18; // st7@9 signed int v19; // ebx@9 @@ -5020,7 +5011,6 @@ double v24; // st7@16 unsigned __int8 v25; // sf@16 unsigned __int8 v26; // of@16 - //Render *v27; // ecx@17 double v28; // st7@20 char *v29; // ebx@20 char *v30; // edx@20 @@ -5047,21 +5037,14 @@ double v51; // st7@46 RenderVertexSoft *v52; // edx@46 void *v53; // edi@48 - //char *v54; // ebx@52 - //unsigned int v55; // eax@53 - //unsigned int v56; // eax@55 - //int v57; // ST10_4@55 - //Texture *v58; // eax@55 signed int v59; // [sp-4h] [bp-178h]@17 struct Polygon *v60; // [sp+0h] [bp-174h]@17 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 - struct Polygon pSkyPoligon; // [sp+14h] [bp-160h]@6 + struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 unsigned int v63; // [sp+120h] [bp-54h]@7 - //double v64; // [sp+124h] [bp-50h]@7 unsigned int v65; // [sp+128h] [bp-4Ch]@1 unsigned int v66; // [sp+12Ch] [bp-48h]@7 - float v67; // [sp+130h] [bp-44h]@7 - //__int64 v68; // [sp+134h] [bp-40h]@3 + //float v67; // [sp+130h] [bp-44h]@7 __int64 v69; // [sp+13Ch] [bp-38h]@3 int v70; // [sp+144h] [bp-30h]@3 int X; // [sp+148h] [bp-2Ch]@9 @@ -5077,6 +5060,7 @@ const void *v81; // [sp+170h] [bp-4h]@7 pFace = &pIndoor->pFaces[uFaceID]; + //for floor and wall------------------- if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) { int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; @@ -5089,76 +5073,72 @@ pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); return; } - - //*(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; - v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z) +//--------------------------------------- + v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) * 65536.0) + (double)pBLVRenderParams->uViewportCenterY); - v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064; - //*(float *)&v75 = v5; - v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY + v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 + v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 - (double)pBLVRenderParams->fov_rad_fixpoint / ((cos(v5) * 16192.0 + 0.0000001) * 65535.0) * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); - - stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); - pSkyPoligon.Create_48607B(&stru_8019C8); - pSkyPoligon.uTileBitmapID = pFace->uBitmapID; - - pSkyPoligon.pTexture = pBitmaps_LOD->GetTexture(pSkyPoligon.uTileBitmapID); - if ( !pSkyPoligon.pTexture ) + pSkyPolygon.Create_48607B(&stru_8019C8); + pSkyPolygon.ptr_38->_48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); + pSkyPolygon.uTileBitmapID = pFace->uBitmapID; + + pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); + if ( !pSkyPolygon.pTexture ) return; - pSkyPoligon.dimming_level = 0; - pSkyPoligon.uNumVertices = uNumVertices; - pSkyPoligon.v_18.y = 0; - pSkyPoligon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); - pSkyPoligon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); + pSkyPolygon.dimming_level = 0; + pSkyPolygon.uNumVertices = uNumVertices; + + pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); + pSkyPolygon.v_18.y = 0; + pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); + memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); - pSkyPoligon.field_24 = 0x2000000; + pSkyPolygon.field_24 = 0x2000000; extern float _calc_fov(int viewport_width, int angle_degree); //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); - v12 = pSkyPoligon.pTexture->uWidthMinus1; - v13 = pSkyPoligon.pTexture->uHeightMinus1; - v67 = 1.0 / (double)pSkyPoligon.pTexture->uTextureWidth; + v12 = pSkyPolygon.pTexture->uWidthMinus1; + v13 = pSkyPolygon.pTexture->uHeightMinus1; + //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; v78 = 0; v81 = 0; - float v68 = 1.0 / (double)pSkyPoligon.pTexture->uTextureHeight; - if ( (signed int)pSkyPoligon.uNumVertices <= 0 ) - { -LABEL_17: - v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPoligon.uTileBitmapID]; - //v27 = pRenderer; - v60 = &pSkyPoligon; - v59 = pSkyPoligon.uNumVertices; - goto LABEL_18; + float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; + if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) + { + pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, + pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); + return; } //v14 = (char *)&array_507D30[0].vWorldViewProjY; int _507D30_idx = 0; while ( 2 ) { - v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); - v77 = (unsigned __int64)(pSkyPoligon.ptr_38->viewing_angle_from_west_east * (signed __int64)(signed int)v15) >> 16; - v74 = v77 + pSkyPoligon.ptr_38->angle_from_north; - v77 = (int)v15; - v77 = (unsigned __int64)(pSkyPoligon.ptr_38->viewing_angle_from_north_south * (signed __int64)(signed int)v15) >> 16; - v79 = v15; - v75 = (RenderVertexSoft *)(v77 + pSkyPoligon.ptr_38->angle_from_east); - v79 = (void *)((unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v15) >> 16); + //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); + v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; + v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; + + v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; + v75 = (RenderVertexSoft *)(v77 + pSkyPolygon.ptr_38->angle_from_east); + + v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; - v19 = -pSkyPoligon.field_24; - v77 = -pSkyPoligon.field_24; - X = (int)((char *)v79 + pSkyPoligon.v_18.x); + v19 = -pSkyPolygon.field_24; + v77 = -pSkyPolygon.field_24; + X = (int)((char *)v79 + pSkyPolygon.v_18.x); LODWORD(v76) = (signed __int64)v18; v20 = (void *)(v72 * (v70 - LODWORD(v76))); while ( 1 ) @@ -5174,44 +5154,68 @@ v19 = v77; v20 = v79; LABEL_14: - v79 = (void *)((unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v20) >> 16); - v22 = (unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v20) >> 16; + v79 = (void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16); + v22 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v20) >> 16; --LODWORD(v76); v20 = (char *)v20 + v72; - X = v22 + pSkyPoligon.v_18.x; + X = v22 + pSkyPolygon.v_18.x; v78 = 1; } if ( !v78 ) { LODWORD(v23) = v77 << 16; - HIDWORD(v23) = v77 >> 16; - v79 = (void *)(v23 / X); + HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 + int i = HIDWORD(v23) / X; + v79 = (void *)(v23 / X);//X = FFFF96A3(FFFF9014) v77 = v17; v77 = v17; - LODWORD(v76) = v74 + ((unsigned __int64)(pSkyPoligon.ptr_38->angle_from_west * (signed __int64)v17) >> 16); - v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPoligon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); + + LODWORD(v76) = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16); + LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); + //v24 = (double)SLODWORD(v80) * 0.000015259022; + array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); + + v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); + LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); + array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; + v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; //v14 += 48; - LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); v81 = (char *)v81 + 1; - v24 = (double)SLODWORD(v80) * 0.000015259022; - LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); - v26 = __OFSUB__((int)v81, pSkyPoligon.uNumVertices); - v25 = (signed int)((char *)v81 - pSkyPoligon.uNumVertices) < 0; - array_507D30[_507D30_idx].u = v24 * v67; - array_507D30[_507D30_idx].v = (double)SLODWORD(v80) * 0.000015259022 * v68; + //v26 = __OFSUB__((int)v81, pSkyPolygon.uNumVertices); + //v25 = (signed int)((char *)v81 - pSkyPolygon.uNumVertices) < 0; array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; + /* + v18 = v17 / v38; + if ( v18 < 0 ) + v18 = pODMRenderParams->shading_dist_mist; + + v37 = v35 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v13) >> 16); + v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)((unsigned __int64)(v37 * (signed __int64)v18) >> 16) >> 3); + array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); + + v36 = v36 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v13) >> 16); + v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)((unsigned __int64)(v36 * (signed __int64)v18) >> 16) >> 3); + array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); + + array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist + array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); + */ _507D30_idx++; - if ( !(v25 ^ v26) ) - goto LABEL_17; + if ( (int)v81 >= pSkyPolygon.uNumVertices ) + { + pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, + pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); + return; + } continue; } break; } LODWORD(v73) = 0; v80 = v76; - if ( (signed int)pSkyPoligon.uNumVertices > 0 ) + if ( (signed int)pSkyPolygon.uNumVertices > 0 ) { v28 = (double)SLODWORD(v76); LODWORD(v76) = (int)(char *)array_50AC10 + 28; @@ -5219,7 +5223,7 @@ v30 = (char *)&array_507D30[1].vWorldViewProjY; v79 = array_50AC10; v81 = array_507D30; - v78 = pSkyPoligon.uNumVertices; + v78 = pSkyPolygon.uNumVertices; do { v31 = v28 < *((float *)v30 - 12); @@ -5262,17 +5266,17 @@ do { v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34)); - v78 = pSkyPoligon.ptr_38->viewing_angle_from_west_east; + v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); - v36 = (int)((char *)v81 + pSkyPoligon.ptr_38->angle_from_north); + v36 = (int)((char *)v81 + pSkyPolygon.ptr_38->angle_from_north); v81 = v35; v74 = v36; - v78 = pSkyPoligon.ptr_38->viewing_angle_from_north_south; + v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); v78 = (int)v35; - v75 = (RenderVertexSoft *)((char *)v81 + pSkyPoligon.ptr_38->angle_from_east); - v81 = (const void *)pSkyPoligon.v_18.z; - v78 = (unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)(signed int)v35) >> 16; + v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); + v81 = (const void *)pSkyPolygon.v_18.z; + v78 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)v35) >> 16; v37 = (const void *)(v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1))); v38 = (signed __int64)(*(float *)v34 - 1.0); @@ -5291,34 +5295,34 @@ break; v39 = v78; LABEL_36: - v78 = pSkyPoligon.v_18.z; - v41 = (unsigned __int64)(pSkyPoligon.v_18.z * (signed __int64)v39) >> 16; + v78 = pSkyPolygon.v_18.z; + v41 = (unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v39) >> 16; --LODWORD(v76); v39 += v72; - X = v41 + pSkyPoligon.v_18.x; + X = v41 + pSkyPolygon.v_18.x; v81 = (const void *)1; } if ( v81 ) { - v79 = (void *)pSkyPoligon.v_18.z; + v79 = (void *)pSkyPolygon.v_18.z; v78 = 2 * LODWORD(v76); - v81 = (const void *)((unsigned __int64)(pSkyPoligon.v_18.z + v81 = (const void *)((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)(signed int)(signed __int64)(((double)v70 - ((double)(2 * LODWORD(v76)) - *(float *)v34)) * (double)v72)) >> 16); - X = (int)((char *)v81 + pSkyPoligon.v_18.x); + X = (int)((char *)v81 + pSkyPolygon.v_18.x); } LODWORD(v42) = v77 << 16; HIDWORD(v42) = v77 >> 16; v79 = (void *)(v42 / X); v81 = v37; - v78 = pSkyPoligon.ptr_38->angle_from_west; + v78 = pSkyPolygon.ptr_38->angle_from_west; v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); v74 = (unsigned int)v37; LODWORD(v76) = v43; - v78 = pSkyPoligon.ptr_38->angle_from_south; + v78 = pSkyPolygon.ptr_38->angle_from_south; v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16)); v74 = (unsigned __int64)(v43 * v42 / X) >> 16; v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); @@ -5327,7 +5331,7 @@ v44 = HIDWORD(v69)-- == 1; v45 = (double)v78 * 0.000015259022; v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); - *((float *)v34 - 10) = v45 * v67; + *((float *)v34 - 10) = v45 * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); *((float *)v34 - 9) = (double)v78 * 0.000015259022 * v68; v46 = (double)(signed int)v79; *((float *)v34 - 16) = 0.000015258789 * v46; @@ -5356,8 +5360,8 @@ } while ( HIDWORD(v69) ); } - pSkyPoligon.uNumVertices = v47; - pRenderer->DrawIndoorSkyPolygon(v47, &pSkyPoligon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPoligon.uTileBitmapID]); + pSkyPolygon.uNumVertices = v47; + pRenderer->DrawIndoorSkyPolygon(v47, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); *(float *)&v74 = 0.0; if ( SLODWORD(v73) > 0 ) { @@ -5379,12 +5383,12 @@ } while ( v80 != 0.0 ); } - pSkyPoligon.uNumVertices = v74; - v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPoligon.uTileBitmapID]; - v60 = &pSkyPoligon; + pSkyPolygon.uNumVertices = v74; + v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]; + v60 = &pSkyPolygon; v59 = v74; //v27 = pRenderer; -LABEL_18: +//LABEL_18: pRenderer->DrawIndoorSkyPolygon(v59, v60, v61); }