Mercurial > mm7
changeset 622:d92de5102da8
Слияние
author | Ritor1 |
---|---|
date | Fri, 08 Mar 2013 22:41:24 +0600 |
parents | 86ee21956082 (current diff) ba08b9403e04 (diff) |
children | bd9f43d4fc3d |
files | |
diffstat | 13 files changed, 214 insertions(+), 214 deletions(-) [+] |
line wrap: on
line diff
--- a/Indoor.cpp Fri Mar 08 22:41:16 2013 +0600 +++ b/Indoor.cpp Fri Mar 08 22:41:24 2013 +0600 @@ -1233,7 +1233,7 @@ } //----- (004B0EA8) -------------------------------------------------------- -void BspRenderer::PrepareFaceRenderList_d3d(int a2, unsigned int uFaceID) +void BspRenderer::AddFaceToRenderList_d3d(int a2, unsigned int uFaceID) { //unsigned int v3; // edx@1 //stru170 *v4; // ebx@1 @@ -1384,14 +1384,14 @@ } else { - static RenderVertexSoft static_subPrepareFaceRenderList_d3d_stru_F7AA08[64]; - static RenderVertexSoft static_subPrepareFaceRenderList_d3d_stru_F79E08[64]; + static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; + static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; //v23 = 0; a2 = pFace->uNumVertices; for (uint k = 0; k < pFace->uNumVertices; ++k) { - //v24 = (char *)&static_subPrepareFaceRenderList_d3d_stru_F7AA08[0].vWorldPosition.z; + //v24 = (char *)&static_subAddFaceToRenderList_d3d_stru_F7AA08[0].vWorldPosition.z; //do //{ //v25 = pFace->pVertexIDs[k]; @@ -1400,24 +1400,24 @@ //v27 = (double)v26->z; //v28 = v26->y; //v17 = v39; - static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pVertex->x; - static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pVertex->y; - static_subPrepareFaceRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pVertex->z; + static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pVertex->x; + static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pVertex->y; + static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pVertex->z; //v24 += 48; //} //while ( v23 < a2 ); } pGame->pIndoorCameraD3D->_437285_prolly_colide_vertices_against_frustrum( - static_subPrepareFaceRenderList_d3d_stru_F7AA08, + static_subAddFaceToRenderList_d3d_stru_F7AA08, (unsigned int *)&a2, - static_subPrepareFaceRenderList_d3d_stru_F79E08, + static_subAddFaceToRenderList_d3d_stru_F79E08, p->std__vector_0007AC, 4, 0, 0); v29 = pGame->pStru10Instance->_49C5DA( pFace, - static_subPrepareFaceRenderList_d3d_stru_F79E08, + static_subAddFaceToRenderList_d3d_stru_F79E08, &a2, field_FA8[std__vector_000FA8].std__vector_0007AC, field_FA8[std__vector_000FA8].pVertices); @@ -1451,7 +1451,7 @@ //----- (004AFB86) -------------------------------------------------------- -void BspRenderer::PrepareFaceRenderList_sw(int a2, unsigned int uFaceID) +void BspRenderer::AddFaceToRenderList_sw(int a2, unsigned int uFaceID) { BspRenderer *v3; // ebx@1 BLVFace *v4; // eax@1 @@ -3198,7 +3198,7 @@ if (pSector->pBounding.y1 <= sY && pSector->pBounding.y2 >= sY) if (pSector->pBounding.z1 - 64 <= sZ && pSector->pBounding.z2 + 64 >= sZ) { - Log::Warning(L"Sector[%u]", i); + //Log::Warning(L"Sector[%u]", i); v51 = pSector->uNumFloors + pSector->uNumPortals; if (!v51) continue;
--- a/Indoor_stuff.h Fri Mar 08 22:41:16 2013 +0600 +++ b/Indoor_stuff.h Fri Mar 08 22:41:24 2013 +0600 @@ -79,8 +79,8 @@ uNumVisibleNotEmptySectors = 0; } - void PrepareFaceRenderList_sw(int a2, unsigned int uFaceID); - void PrepareFaceRenderList_d3d(signed int a2, unsigned int uFaceID); + void AddFaceToRenderList_sw(int a2, unsigned int uFaceID); + void AddFaceToRenderList_d3d(signed int a2, unsigned int uFaceID); void MakeVisibleSectorList(); void DrawFaceOutlines();
--- a/NPC.h Fri Mar 08 22:41:16 2013 +0600 +++ b/NPC.h Fri Mar 08 22:41:24 2013 +0600 @@ -202,6 +202,10 @@ #pragma pack(push, 1) struct NPCProfession { + inline NPCProfession(): + uHirePrice(0), pBenefits(nullptr), pActionText(nullptr), pJoinText(nullptr), pDismissText(nullptr) + {} + unsigned int uHirePrice; char *pBenefits; char *pActionText;
--- a/ParticleEngine.cpp Fri Mar 08 22:41:16 2013 +0600 +++ b/ParticleEngine.cpp Fri Mar 08 22:41:24 2013 +0600 @@ -29,13 +29,13 @@ } //----- (0048AB23) -------------------------------------------------------- -void ParticleEngine::AddParticle(Particle_ *a2) +void ParticleEngine::AddParticle(Particle_sw *a2) { signed int v2; // eax@2 Particle *v3; // edx@2 Particle *v4; // esi@10 int v5; // ecx@10 - char v6; // zf@10 + //char v6; // zf@10 if ( !pMiscTimer->bPaused ) { @@ -43,7 +43,7 @@ v3 = (Particle *)this; do { - if ( !v3->uType ) + if (v3->type == ParticleType_Invalid) break; ++v2; ++v3; @@ -56,7 +56,7 @@ if ( v2 > this->uEndParticle ) this->uEndParticle = v2; v4 = &this->pParticles[v2]; - v4->uType = a2->bFree; + v4->type = a2->type; v4->x = a2->x; v4->y = a2->y; v4->z = a2->z; @@ -69,20 +69,20 @@ v5 = a2->uDiffuse; v4->uParticleColor = v5; v4->uLightColor = v5; - v6 = (v4->uType & 4) == 0; + //v6 = (v4->uType & 4) == 0; v4->timeToLive = a2->timeToLive; v4->uTextureID = a2->uTextureID; v4->flt_28 = a2->flt_28; - if ( v6 ) + if (v4->type & ParticleType_Rotating) + { + v4->field_38 = (unsigned __int8)rand() - 128; + v4->_rotation = rand(); + } + else { v4->field_38 = 0; v4->_rotation = 0; } - else - { - v4->field_38 = (unsigned __int8)rand() - 128; - v4->_rotation = rand(); - } } } } @@ -137,14 +137,14 @@ { auto p = pParticles + i; - v5 = p->uType; - if (!p->uType) + v5 = p->type; + if (p->type == ParticleType_Invalid) continue; v6 = (p->timeToLive - time) < 0; p->timeToLive -= time; if (v6) - p->uType = 0; + p->type = ParticleType_Invalid; else { if ( BYTE1(v5) & 2 ) @@ -190,16 +190,16 @@ bool ParticleEngine::ViewProject_TrueIfStillVisible(unsigned int uParticleID) { Particle *pParticle; // esi@1 - double v56; // ST28_8@2 + //double v56; // ST28_8@2 float v4; // eax@4 double v5; // ST34_8@4 signed __int64 v6; // qtt@4 - double v7; // st7@4 - float v8; // ST18_4@4 + //double v7; // st7@4 + //float v8; // ST18_4@4 int v9; // ecx@4 - int v10; // eax@4 - double v11; // ST44_8@7 - double v12; // ST4C_8@7 + //int v10; // eax@4 + //double v11; // ST44_8@7 + //double v12; // ST4C_8@7 double v13; // ST4C_8@7 int v14; // ecx@7 signed __int64 v15; // qtt@7 @@ -235,10 +235,10 @@ int v46; // ecx@18 float v47; // ST18_4@18 unsigned __int64 v48; // qax@18 - double y_int_; // [sp+10h] [bp-40h]@2 + int y_int_; // [sp+10h] [bp-40h]@2 int a2; // [sp+18h] [bp-38h]@10 int x_int; // [sp+20h] [bp-30h]@2 - double z_int_; // [sp+24h] [bp-2Ch]@2 + int z_int_; // [sp+24h] [bp-2Ch]@2 int z_int_4; // [sp+28h] [bp-28h]@8 int z; // [sp+3Ch] [bp-14h]@3 double a5; // [sp+40h] [bp-10h]@4 @@ -246,83 +246,85 @@ int y; // [sp+4Ch] [bp-4h]@3 pParticle = &this->pParticles[uParticleID]; - if ( !pParticle->uType ) + if (pParticle->type == ParticleType_Invalid) return 0; - uParticleID = LODWORD(pParticle->x); - v56 = *(float *)&uParticleID + 6.7553994e15; - x_int = LODWORD(v56); - uParticleID = LODWORD(pParticle->y); - y_int_ = *(float *)&uParticleID + 6.7553994e15; - uParticleID = LODWORD(pParticle->z); - z_int_ = *(float *)&uParticleID + 6.7553994e15; + //uParticleID = LODWORD(pParticle->x); + //v56 = *(float *)&uParticleID + 6.7553994e15; + x_int = floorf(pParticle->x + 0.5f); + //uParticleID = LODWORD(pParticle->y); + //y_int_ = *(float *)&uParticleID + 6.7553994e15; + y_int_ = floorf(pParticle->y + 0.5f); + //uParticleID = LODWORD(pParticle->z); + //z_int_ = *(float *)&uParticleID + 6.7553994e15; + z_int_ = floorf(pParticle->z + 0.5f); if ( !pRenderer->pRenderD3D ) { if ( pBLVRenderParams->sPartyRotX ) { - if ( BYTE1(pParticle->uType) & 2 ) + if (pParticle->type & ParticleType_Line) { - v11 = pParticle->_x + 6.7553994e15; - uParticleID = (LODWORD(v11) - pBLVRenderParams->vPartyPos.x) << 16; - v12 = pParticle->_y + 6.7553994e15; - y = (LODWORD(v12) - pBLVRenderParams->vPartyPos.y) << 16; + //v11 = pParticle->_x + 6.7553994e15; + int _uParticleID = (int)(floorf(pParticle->_x + 0.5f) - pBLVRenderParams->vPartyPos.x) << 16; + //v12 = pParticle->_y + 6.7553994e15; + y = (int)(floorf(pParticle->_y + 0.5f) - pBLVRenderParams->vPartyPos.y) << 16; z = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sSineY) >> 16; - HIDWORD(a5) = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + HIDWORD(a5) = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - z; - a6 = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16; - v13 = pParticle->_z + 6.7553994e15; - uParticleID = (LODWORD(v13) - pBLVRenderParams->vPartyPos.z) << 16; + a6 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16; + //v13 = pParticle->_z + 6.7553994e15; + _uParticleID = (int)(floorf(pParticle->_z + 0.5f) - pBLVRenderParams->vPartyPos.z) << 16; z = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - - ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); + - ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); v14 = z; HIDWORD(v13) = (unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; - HIDWORD(a5) = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16; + HIDWORD(a5) = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16; LODWORD(v15) = pBLVRenderParams->field_40 << 16; HIDWORD(v15) = pBLVRenderParams->field_40 >> 16; v16 = v15 / z; v17 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16; pParticle->_screenspace_scale = v16; - uParticleID = (unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16; + _uParticleID = (unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16; LODWORD(v18) = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16) >> 16); v19 = pParticle->_screenspace_scale; pParticle->uScreenSpaceZ = v18; - uParticleID = (unsigned __int64)(v19 * (signed __int64)(HIDWORD(v13) + HIDWORD(a5))) >> 16; + _uParticleID = (unsigned __int64)(v19 * (signed __int64)(HIDWORD(v13) + HIDWORD(a5))) >> 16; v20 = pBLVRenderParams->uViewportCenterY - ((signed int)((unsigned __int64)(v19 * (signed __int64)(HIDWORD(v13) + HIDWORD(a5))) >> 16) >> 16); pParticle->sZValue2 = v14; pParticle->uScreenSpaceW = v20; } - uParticleID = (x_int - pBLVRenderParams->vPartyPos.x) << 16; - y = (LODWORD(y_int_) - pBLVRenderParams->vPartyPos.y) << 16; - HIDWORD(a5) = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + int _uParticleID = (x_int - pBLVRenderParams->vPartyPos.x) << 16; + y = (y_int_ - pBLVRenderParams->vPartyPos.y) << 16; + HIDWORD(a5) = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - ((unsigned __int64)(y * (signed __int64)pBLVRenderParams->sSineY) >> 16); - a6 = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16; - HIDWORD(z_int_) = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16; - uParticleID = (LODWORD(z_int_) - pBLVRenderParams->vPartyPos.z) << 16; - v21 = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; + a6 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16; + z_int_4 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16; + _uParticleID = (z_int_ - pBLVRenderParams->vPartyPos.z) << 16; + v21 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; v22 = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v21; z = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v21; if ( v22 < (signed int)0x40000u || v22 > (signed int)0x1F400000u ) return 0; v23 = a6 + z_int_4; a2 = a6 + z_int_4; - v24 = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) + v24 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) + ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sSineNegX) >> 16); } else { - if ( BYTE1(pParticle->uType) & 2 ) + if (pParticle->type & ParticleType_Line) { v25 = pParticle->_x + 6.7553994e15; - uParticleID = (LODWORD(v25) - pBLVRenderParams->vPartyPos.x) << 16; + int _uParticleID = (LODWORD(v25) - pBLVRenderParams->vPartyPos.x) << 16; v26 = pParticle->_y + 6.7553994e15; y = (LODWORD(v26) - pBLVRenderParams->vPartyPos.y) << 16; HIDWORD(v25) = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sSineY) >> 16; - v27 = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + v27 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - HIDWORD(v25); - z = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) + z = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - HIDWORD(v25); - v28 = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16; + v28 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16; a5 = pParticle->_z + 6.7553994e15; v29 = (LODWORD(a5) - pBLVRenderParams->vPartyPos.z) << 16; LODWORD(v30) = pBLVRenderParams->field_40 << 16; @@ -330,7 +332,7 @@ v31 = v30 / z; v32 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16; pParticle->_screenspace_scale = v31; - uParticleID = (unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16; + _uParticleID = (unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16; LODWORD(v33) = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16) >> 16); v34 = pParticle->_screenspace_scale; @@ -340,72 +342,70 @@ pParticle->sZValue2 = v27; pParticle->uScreenSpaceW = v35; } - uParticleID = (x_int - pBLVRenderParams->vPartyPos.x) << 16; - y = (LODWORD(y_int_) - pBLVRenderParams->vPartyPos.y) << 16; + int _uParticleID = (x_int - pBLVRenderParams->vPartyPos.x) << 16; + y = (y_int_ - pBLVRenderParams->vPartyPos.y) << 16; v36 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sSineY) >> 16; - v22 = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v36; - z = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v36; + v22 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v36; + z = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v36; if ( v22 < 262144 || v22 > 524288000 ) return 0; - v37 = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16; - uParticleID = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16; + v37 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16; + _uParticleID = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16; v23 = v37 + ((unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); a2 = v37 + ((unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); - v24 = (LODWORD(z_int_) - pBLVRenderParams->vPartyPos.z) << 16; + v24 = (z_int_ - pBLVRenderParams->vPartyPos.z) << 16; } - uParticleID = abs(v23); + int _uParticleID = abs(v23); v38 = abs(v22); - if ( v38 >= (signed int)uParticleID ) + if ( v38 >= (signed int)_uParticleID ) { LODWORD(v40) = pBLVRenderParams->field_40 << 16; HIDWORD(v40) = pBLVRenderParams->field_40 >> 16; v41 = v40 / z; pParticle->_screenspace_scale = v41; - uParticleID = (unsigned __int64)(v41 * (signed __int64)a2) >> 16; + _uParticleID = (unsigned __int64)(v41 * (signed __int64)a2) >> 16; v42 = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v41 * (signed __int64)a2) >> 16) >> 16); v43 = pParticle->_screenspace_scale; pParticle->uScreenSpaceX = v42; v44 = v43 * (signed __int64)v24; - uParticleID = v44 >> 16; + //uParticleID = v44 >> 16; v45 = pParticle->flt_28; LODWORD(v44) = (signed int)(v44 >> 16) >> 16; v46 = pBLVRenderParams->uViewportCenterY - v44; pParticle->uScreenSpaceY = pBLVRenderParams->uViewportCenterY - v44; v47 = v45; v48 = _48B561_mess_with_scaling_along_z(/*v46, */v47) * (signed __int64)pParticle->_screenspace_scale; - uParticleID = v48 >> 16; + //_uParticleID = v48 >> 16; pParticle->_screenspace_scale = v48 >> 16; - v10 = z; - goto LABEL_19; + pParticle->sZValue = z; + return true; } - return 0; + return false; } + + int x; if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible( x_int, - SLODWORD(y_int_), - COERCE_UNSIGNED_INT64(*(float *)&uParticleID + 6.7553994e15), - (signed int *)&uParticleID, + y_int_, + z_int_, + &x, &y, &z, 1) ) - return 0; - pGame->pIndoorCameraD3D->Project(uParticleID, y, z, (int *)&a5 + 1, &a6); + return false; + pGame->pIndoorCameraD3D->Project(x, y, z, &pParticle->uScreenSpaceX, &pParticle->uScreenSpaceY); pParticle->flt_5C = pGame->pIndoorCameraD3D->fov_x; v4 = pParticle->flt_5C; pParticle->flt_60 = pGame->pIndoorCameraD3D->fov_y; v5 = v4 + 6.7553994e15; LODWORD(v6) = 0; HIDWORD(v6) = SLOWORD(v5); - v7 = pParticle->flt_28; - pParticle->_screenspace_scale = v6 / (signed int)uParticleID; - v8 = v7; - pParticle->uScreenSpaceX = HIDWORD(a5); - pParticle->uScreenSpaceY = a6; - pParticle->_screenspace_scale = (unsigned __int64)(_48B561_mess_with_scaling_along_z(/*v9, */v8) * (signed __int64)pParticle->_screenspace_scale) >> 16; - v10 = uParticleID; -LABEL_19: - pParticle->sZValue = v10; - return 1; + //v7 = pParticle->flt_28; + pParticle->_screenspace_scale = v6 / x; + //v8 = v7; + pParticle->_screenspace_scale = (unsigned __int64)(_48B561_mess_with_scaling_along_z(/*v9, */pParticle->flt_28) * (signed __int64)pParticle->_screenspace_scale) >> 16; + pParticle->sZValue = x; + return true; } @@ -473,7 +473,7 @@ v4 = stru_5C6E00->Cos(pIndoorCamera->sRotationY); v5 = stru_5C6E00->Sin(pIndoorCamera->sRotationY); v6 = &v2->pParticles[uID]; - if ( v6->uType ) + if (v6->type != ParticleType_Invalid) { v7 = v6->x + 6.7553994e15; v41 = LODWORD(v7); @@ -481,7 +481,7 @@ v42 = v6->z + 6.7553994e15; if ( v3 ) { - if ( BYTE1(v6->uType) & 2 ) + if (v6->type & ParticleType_Line) { v8 = v6->_x + 6.7553994e15; uIDc = (LODWORD(v8) - pIndoorCamera->pos.x) << 16; @@ -524,7 +524,7 @@ } else { - if ( BYTE1(v6->uType) & 2 ) + if (v6->type & ParticleType_Line) { v18 = v6->_x + 6.7553994e15; uIDf = (LODWORD(v18) - pIndoorCamera->pos.x) << 16; @@ -600,7 +600,7 @@ int v11; // eax@18 int v12; // ecx@20 int v13; // edx@20 - Particle *v14; // eax@28 + //Particle *v14; // eax@28 RenderBillboardTransform_local0 v15; // [sp+Ch] [bp-58h]@1 v15.uParentBillboardID = -1; @@ -609,7 +609,7 @@ { auto p = pParticles + i; - if (!p->uType) + if (p->type == ParticleType_Invalid) continue; if (!ViewProject_TrueIfStillVisible(i)) @@ -622,18 +622,18 @@ { if (pRenderer->pRenderD3D) { - if (p->uType & 0x0100) + if (p->type & ParticleType_Diffuse) { - v14 = &pParticles[i]; - v15._screenspace_x_scaler_packedfloat = v14->_screenspace_scale / 4; - v15._screenspace_y_scaler_packedfloat = v14->_screenspace_scale / 4; - v15.uScreenSpaceX = v14->uScreenSpaceX; - v15.uScreenSpaceY = v14->uScreenSpaceY; - v15.sZValue = v14->sZValue; - pRenderer->MakeParticleBillboardAndPush_BLV(&v15, 0, v14->uLightColor, v14->_rotation); + //v14 = &pParticles[i]; + v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale / 4; + v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale / 4; + v15.uScreenSpaceX = p->uScreenSpaceX; + v15.uScreenSpaceY = p->uScreenSpaceY; + v15.sZValue = p->sZValue; + pRenderer->MakeParticleBillboardAndPush_BLV(&v15, 0, p->uLightColor, p->_rotation); return; } - if (p->uType & 0x0200) + if (p->type & ParticleType_Line) { if (pLines.uNumLines < 100) { @@ -656,28 +656,26 @@ pLines.pLineVertices[2 * pLines.uNumLines++ + 1].texcoord.y = 0.0; } } - if (p->uType & 0x0400) + if (p->type & ParticleType_Bitmap) { v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale; v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale; v15.uScreenSpaceX = p->uScreenSpaceX; v15.uScreenSpaceY = p->uScreenSpaceY; v15.sZValue = p->sZValue; - pRenderer->MakeParticleBillboardAndPush_BLV(&v15, - pBitmaps_LOD->pHardwareTextures[p->uTextureID], - v14->uLightColor, + pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pBitmaps_LOD->pHardwareTextures[p->uTextureID], + p->uLightColor, p->_rotation); } - if (p->uType & 0x0800) + if (p->type & ParticleType_Sprite) { v15._screenspace_x_scaler_packedfloat = p->_screenspace_scale; v15._screenspace_y_scaler_packedfloat = p->_screenspace_scale; v15.uScreenSpaceX = p->uScreenSpaceX; v15.uScreenSpaceY = p->uScreenSpaceY; v15.sZValue = p->sZValue; - pRenderer->MakeParticleBillboardAndPush_BLV(&v15, - pSprites_LOD->pHardwareSprites[p->uTextureID].pTexture, - v14->uLightColor, + pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pSprites_LOD->pHardwareSprites[p->uTextureID].pTexture, + p->uLightColor, p->_rotation); } } @@ -764,7 +762,7 @@ pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines].diffuse = *(_DWORD *)(v7 + 18); pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines].specular = 0; pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines].texcoord.x = 0.0; - *((float *)&pParticleEngine->pParticles[0].uType + 16 * (pParticleEngine->pLines.uNumLines + 813)) = 0.0; + *((float *)&pParticleEngine->pParticles[0].type + 16 * (pParticleEngine->pLines.uNumLines + 813)) = 0.0; pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines + 1].pos.x = (double)*(signed int *)(v7 - 10); pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines + 1].pos.y = (double)*(signed int *)(v7 - 6); v15 = *(_DWORD *)v7;
--- a/ParticleEngine.h Fri Mar 08 22:41:16 2013 +0600 +++ b/ParticleEngine.h Fri Mar 08 22:41:24 2013 +0600 @@ -3,11 +3,23 @@ +enum ParticleType: unsigned __int32 +{ + ParticleType_Invalid = 0, + ParticleType_1 = 0x0001, + ParticleType_Rotating = 0x0004, + ParticleType_8 = 0x0008, + ParticleType_Diffuse = 0x0100, // colored plane + ParticleType_Line = 0x0200, // line + ParticleType_Bitmap = 0x0400, // textured planed + ParticleType_Sprite = 0x0800 +}; + /* 305 */ #pragma pack(push, 1) -struct Particle_ +struct Particle_sw { - int bFree; + unsigned int type; float x; float y; float z; @@ -26,15 +38,12 @@ #pragma pack(pop) + /* 109 */ #pragma pack(push, 1) struct Particle { - int uType; // 0x0000: empty - // 0x0100: color plane - // 0x0200: line - // 0x0400: bitmap plane - // 0x0800: sprite plane + unsigned int type; float x; float y; float z; @@ -101,9 +110,9 @@ ParticleEngine(); void ResetParticles(); - void AddParticle(Particle_ *a2); + void AddParticle(Particle_sw *a2); void Draw(); - void UpdateParticles(); + void UpdateParticles(); bool ViewProject_TrueIfStillVisible(unsigned int uParticleID); bool _48B5B3(unsigned int uID); void DrawParticles_BLV();
--- a/Render.cpp Fri Mar 08 22:41:16 2013 +0600 +++ b/Render.cpp Fri Mar 08 22:41:24 2013 +0600 @@ -191,9 +191,8 @@ soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; soft_billboard.uViewportW = pBLVRenderParams->uViewportW; - pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw; - - for (uint i = 0; i < uNumBillboardsToDraw; ++i) + pOutdoorCamera->uNumBillboards = ::uNumBillboardsToDraw; + for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) { auto p = pBillboardRenderList + i; @@ -3507,7 +3506,7 @@ __int16 v29; // cx@37 int v30; // ecx@37 int v31; // ebx@37 - Particle_ local_0; // [sp+Ch] [bp-98h]@7 + Particle_sw local_0; // [sp+Ch] [bp-98h]@7 int x; // [sp+74h] [bp-30h]@9 int y; // [sp+78h] [bp-2Ch]@9 //int v35; // [sp+7Ch] [bp-28h]@1 @@ -3701,8 +3700,8 @@ { memset(&local_0, 0, 0x68u); v3 = (double)*((signed int *)v0 - 1); - local_0.bFree = 1036; - local_0.uDiffuse = 0xFF3C1Eu; + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; + local_0.uDiffuse = 0xFF3C1E; local_0.x = v3; local_0.y = (double)*(signed int *)v0; local_0.z = (double)*((signed int *)v0 + 1);
--- a/SpriteObject.cpp Fri Mar 08 22:41:16 2013 +0600 +++ b/SpriteObject.cpp Fri Mar 08 22:41:24 2013 +0600 @@ -221,7 +221,7 @@ int v49; // [sp+Ch] [bp-9Ch]@52 int v50; // [sp+10h] [bp-98h]@52 Vec3_int_ v51; // [sp+14h] [bp-94h]@11 - Particle_ Dst; // [sp+20h] [bp-88h]@45 + Particle_sw Dst; // [sp+20h] [bp-88h]@45 unsigned int uLayingItemID_; // [sp+88h] [bp-20h]@1 int v54; // [sp+8Ch] [bp-1Ch]@1 int v55; // [sp+90h] [bp-18h]@1 @@ -324,8 +324,8 @@ Dst.flt_18 = 0.0; if ( HIBYTE(v23) & 2 ) { - Dst.bFree = 1036; - Dst.uDiffuse = 16727070; + Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; + Dst.uDiffuse = 0xFF3C1E; v24 = rand(); v48 = (TEXTURE_TYPE)0; LABEL_83: @@ -335,7 +335,7 @@ { if ( HIBYTE(v23) & 4 ) { - Dst.bFree = 512; + Dst.type = ParticleType_Line; Dst.uDiffuse = rand(); Dst.timeToLive = 64; Dst.uTextureID = 0; @@ -344,7 +344,7 @@ pGame->pParticleEngine->AddParticle(&Dst); return; } - Dst.bFree = 1032; + Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); v24 = rand(); v48 = (TEXTURE_TYPE)0; @@ -464,22 +464,22 @@ Dst.flt_18 = 0.0; if ( HIBYTE(v45) & 2 ) { - Dst.bFree = 1036; - Dst.uDiffuse = 16727070; + Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; + Dst.uDiffuse = 0xFF3C1E; v24 = rand(); v48 = (TEXTURE_TYPE)0; goto LABEL_83; } if ( HIBYTE(v45) & 4 ) { - Dst.bFree = 512; + Dst.type = ParticleType_Line; v46 = rand(); Dst.uTextureID = 0; Dst.uDiffuse = v46; Dst.timeToLive = 64; goto LABEL_89; } - Dst.bFree = 1032; + Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); v24 = rand(); v48 = (TEXTURE_TYPE)0; @@ -628,7 +628,7 @@ const char *v32; // [sp-8h] [bp-98h]@68 enum TEXTURE_TYPE v33; // [sp-4h] [bp-94h]@19 enum TEXTURE_TYPE v34; // [sp-4h] [bp-94h]@68 - Particle_ Dst; // [sp+Ch] [bp-84h]@18 + Particle_sw Dst; // [sp+Ch] [bp-84h]@18 unsigned int uLayingItemID_; // [sp+74h] [bp-1Ch]@1 ObjectDesc *v37; // [sp+78h] [bp-18h]@1 unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4 @@ -749,8 +749,8 @@ Dst.flt_18 = 0.0; if ( v29 & 0x200 ) { - Dst.bFree = 1036; - Dst.uDiffuse = 0xFF3C1Eu; + Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; + Dst.uDiffuse = 0xFF3C1E; v30 = rand(); v34 = (TEXTURE_TYPE)v8; v32 = "effpar01"; @@ -759,7 +759,7 @@ { if ( v29 & 0x400 ) goto LABEL_70; - Dst.bFree = 1032; + Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); v30 = rand(); v34 = (TEXTURE_TYPE)v8; @@ -925,8 +925,8 @@ Dst.flt_18 = 0.0; if ( v10 & 0x200 ) { - Dst.bFree = 1036; - Dst.uDiffuse = 0xFF3C1Eu; + Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; + Dst.uDiffuse = 0xFF3C1E; Dst.flt_28 = 1.0; v11 = rand(); v33 = (TEXTURE_TYPE)v8; @@ -937,7 +937,7 @@ if ( v10 & 0x400 ) { LABEL_70: - Dst.bFree = 512; + Dst.type = ParticleType_Line; Dst.uDiffuse = rand(); Dst.timeToLive = 64; Dst.uTextureID = v8; @@ -945,7 +945,7 @@ Dst.flt_28 = 1.0; goto LABEL_72; } - Dst.bFree = 1032; + Dst.type = ParticleType_Bitmap | ParticleType_8; Dst.uDiffuse = rand(); Dst.flt_28 = 1.0; v11 = rand();
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/UIHouses.cpp Fri Mar 08 22:41:24 2013 +0600 @@ -0,0 +1,3 @@ +#include "UIHouses.h" + +//all houses related function will be moved here \ No newline at end of file
--- a/Vis.cpp Fri Mar 08 22:41:16 2013 +0600 +++ b/Vis.cpp Fri Mar 08 22:41:24 2013 +0600 @@ -343,6 +343,7 @@ int v17; // [sp+48h] [bp-8h]@1 Vis *thisa; // [sp+4Ch] [bp-4h]@1 + __debugbreak(); // refactor for BLV picking v5 = 0;
--- a/mm7_2.cpp Fri Mar 08 22:41:16 2013 +0600 +++ b/mm7_2.cpp Fri Mar 08 22:41:24 2013 +0600 @@ -13373,7 +13373,7 @@ assert(sizeof(IndoorLocation) == 0x690); assert(sizeof(OutdoorCamera) == 0x74); assert(sizeof(Mouse) == 0x114); - assert(sizeof(Particle_) == 0x68); + assert(sizeof(Particle_sw) == 0x68); assert(sizeof(Particle) == 0x68); assert(sizeof(ParticleEngine) == 0xE430); assert(sizeof(Lightmap) == 0xC1C);
--- a/mm7_3.cpp Fri Mar 08 22:41:16 2013 +0600 +++ b/mm7_3.cpp Fri Mar 08 22:41:24 2013 +0600 @@ -1766,14 +1766,12 @@ switch ( pPartyActionQueue->Next() ) { case PARTY_TurnLeft: - __debugbreak(); v12 = uTurnSpeed; if ( uTurnSpeed ) goto LABEL_58; v13 = (double)v82 * fTurnSpeedMultiplier; goto LABEL_51; case PARTY_TurnRight: - __debugbreak(); LODWORD(v15) = uTurnSpeed; if ( uTurnSpeed ) goto LABEL_56; @@ -1842,12 +1840,10 @@ v26 = stru_5C6E00->Cos(angle); v27 = (double)v81; //v88 = v27; - v78 = (unsigned __int64)(v26 - * (signed __int64)(signed int)(signed __int64)(v27 * fBackwardWalkSpeedMultiplier)) >> 16; + v78 = (unsigned __int64)(v26 * (signed __int64)(signed int)(signed __int64)(v27 * fBackwardWalkSpeedMultiplier)) >> 16; v2 -= v78; v28 = stru_5C6E00->Sin(angle); - v78 = (unsigned __int64)(v28 - * (signed __int64)(signed int)(signed __int64)(v27 * fBackwardWalkSpeedMultiplier)) >> 16; + v78 = (unsigned __int64)(v28 * (signed __int64)(signed int)(signed __int64)(v27 * fBackwardWalkSpeedMultiplier)) >> 16; LABEL_68: v1 -= v78; LABEL_64: @@ -1873,7 +1869,6 @@ v72 = 1; goto LABEL_87; case PARTY_LookUp: - __debugbreak(); _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); if ( _view_angle > 128 ) _view_angle = 128; @@ -1884,7 +1879,6 @@ v63 = SPEECH_63; goto LABEL_76; case PARTY_LookDown: - __debugbreak(); _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); if ( _view_angle < -128 ) _view_angle = -128; @@ -1898,11 +1892,9 @@ } break; case PARTY_CenterView: - __debugbreak(); _view_angle = 0; break; case PARTY_Jump: - __debugbreak(); if ( (!bJumping || party_z <= v80 + 6 && v89 <= 0) && pParty->field_24 ) { bJumping = 1; @@ -11215,7 +11207,7 @@ signed __int64 v21; // qtt@20 int v22; // edx@21 int v23; // eax@21 - Particle_ local_0; // [sp+Ch] [bp-A0h]@3 + Particle_sw local_0; // [sp+Ch] [bp-A0h]@3 double v25; // [sp+74h] [bp-38h]@19 unsigned int v26; // [sp+7Ch] [bp-30h]@1 int a2; // [sp+80h] [bp-2Ch]@5 @@ -11340,8 +11332,8 @@ { memset(&local_0, 0, 0x68u); // fire, like at the Pit's tavern v5 = (double)v2->vPosition.x; - local_0.bFree = 1036; - local_0.uDiffuse = 0xFF3C1Eu; + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; + local_0.uDiffuse = 0xFF3C1E; local_0.x = v5; local_0.y = (double)v2->vPosition.y; local_0.z = (double)v2->vPosition.z; @@ -11529,22 +11521,16 @@ v3 = &pIndoor->pSectors[pBspRenderer->field_FA8[a1].uSectorID]; if ( pRenderer->pRenderD3D ) { - if ( v3->uNumNonBSPFaces > 0 ) - { - do - { - Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); - pBspRenderer->PrepareFaceRenderList_d3d(v1, v3->pFaceIDs[v2++]); - } - while ( v2 < v3->uNumNonBSPFaces ); - } + for (uint i = 0; i < v3->uNumNonBSPFaces; ++i) + //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); + pBspRenderer->AddFaceToRenderList_d3d(v1, v3->pFaceIDs[i]); } else { if ( v3->uNumNonBSPFaces > 0 ) { do - pBspRenderer->PrepareFaceRenderList_sw(v1, v3->pFaceIDs[v2++]); + pBspRenderer->AddFaceToRenderList_sw(v1, v3->pFaceIDs[v2++]); while ( v2 < v3->uNumNonBSPFaces ); } } @@ -11567,7 +11553,7 @@ bool v11; // [sp+14h] [bp-8h]@5 BspRenderer_stru0 *v12; // [sp+18h] [bp-4h]@1 - Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); + //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); v10 = a1; v12 = &pBspRenderer->field_FA8[a1]; @@ -11592,17 +11578,17 @@ v7 = v3->uCoplanarOffset; v8 = v7 + v3->uCoplanarSize; - Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); + //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); if ( pRenderer->pRenderD3D ) { while ( v7 < v8 ) - pBspRenderer->PrepareFaceRenderList_d3d(v10, v2->pFaceIDs[v7++]); + pBspRenderer->AddFaceToRenderList_d3d(v10, v2->pFaceIDs[v7++]); } else { while ( v7 < v8 ) - pBspRenderer->PrepareFaceRenderList_sw(v10, v2->pFaceIDs[v7++]); + pBspRenderer->AddFaceToRenderList_sw(v10, v2->pFaceIDs[v7++]); } v9 = v11 ? v3->uFront : v3->uBack; if ( v9 == -1 )
--- a/mm7_5.cpp Fri Mar 08 22:41:16 2013 +0600 +++ b/mm7_5.cpp Fri Mar 08 22:41:24 2013 +0600 @@ -15817,7 +15817,7 @@ if ( v5 ) { if ( a2 == 57 ) - v7 = pNPCTopics[512].pText; + v7 = pNPCTopics[512].pText; // Baby dragon else v7 = (const CHAR *)pNPCStats->pProfessions[v5->uProfession].pBenefits; lpsz = v7;
--- a/stru6.cpp Fri Mar 08 22:41:16 2013 +0600 +++ b/stru6.cpp Fri Mar 08 22:41:24 2013 +0600 @@ -155,7 +155,7 @@ double v8; // st7@2 double v9; // st6@2 double v10; // st7@3 - Particle_ local_0; // [sp+8h] [bp-68h]@1 + Particle_sw local_0; // [sp+8h] [bp-68h]@1 float x; // [sp+78h] [bp+8h]@2 v4 = this; @@ -168,7 +168,7 @@ x = ((double)a2->vPosition.x - v7->flt_0_x) * 0.5 + v7->flt_0_x; v8 = ((double)v5->vPosition.y - v7->flt_4_y) * 0.5 + v7->flt_4_y; v9 = ((double)v5->vPosition.z - v7->flt_8_z) * 0.5 + v7->flt_8_z; - local_0.bFree = 1036; + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; local_0.uDiffuse = uDiffuse; local_0.x = x + 4.0; local_0.y = v8; @@ -199,7 +199,7 @@ v4->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; v4->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; v10 = (double)a2->vPosition.x; - local_0.bFree = 1036; + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; local_0.uDiffuse = uDiffuse; local_0.x = v10 + 4.0; local_0.y = (double)a2->vPosition.y; @@ -221,10 +221,10 @@ { double v4; // st7@1 signed int v5; // edi@1 - Particle_ local_0; // [sp+8h] [bp-68h]@1 + Particle_sw local_0; // [sp+8h] [bp-68h]@1 memset(&local_0, 0, 0x68u); - local_0.bFree = 1029; + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; local_0.x = (double)a1->vPosition.x; local_0.y = (double)a1->vPosition.y; v4 = (double)a1->vPosition.z; @@ -257,7 +257,7 @@ float v8; // ST08_4@6 float v9; // ST04_4@6 float v10; // ST00_4@6 - Particle_ local_0; // [sp+1Ch] [bp-7Ch]@1 + Particle_sw local_0; // [sp+1Ch] [bp-7Ch]@1 stru6 *v12; // [sp+84h] [bp-14h]@1 float v13; // [sp+88h] [bp-10h]@1 double v14; // [sp+8Ch] [bp-Ch]@5 @@ -276,8 +276,8 @@ v4 = v3 * 1.333333333333333; v15 = v4; v5 = (double)a2->vPosition.x; - local_0.bFree = 1029; - local_0.uDiffuse = 0xFF3C1Eu; + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; + local_0.uDiffuse = 0xFF3C1E; local_0.x = v5; local_0.y = (double)a2->vPosition.y; local_0.z = (double)a2->vPosition.z; @@ -348,15 +348,15 @@ ObjectDesc *v2; // esi@1 unsigned int v3; // eax@1 double v4; // st7@1 - Particle_ local_0; // [sp+8h] [bp-68h]@1 + Particle_sw local_0; // [sp+8h] [bp-68h]@1 v2 = &pObjectList->pObjects[a1->uObjectDescID]; memset(&local_0, 0, 0x68u); v3 = a1->uSpriteFrameID; local_0.x = (double)a1->vPosition.x; v4 = (double)a1->vPosition.y; - local_0.bFree = 2048; - local_0.uDiffuse = 0x7F7F7Fu; + local_0.type = ParticleType_Sprite; + local_0.uDiffuse = 0x7F7F7F; local_0.timeToLive = 1; local_0.y = v4; local_0.z = (double)a1->vPosition.z; @@ -376,15 +376,15 @@ double v4; // st7@1 char v5; // al@1 signed int v6; // edi@1 - Particle_ Dst; // [sp+8h] [bp-68h]@1 + Particle_sw Dst; // [sp+8h] [bp-68h]@1 v2 = &pObjectList->pObjects[a1->uObjectDescID]; memset(&Dst, 0, 0x68u); v3 = a1->uSpriteFrameID; Dst.x = (double)a1->vPosition.x; v4 = (double)a1->vPosition.y; - Dst.bFree = 2053; - Dst.uDiffuse = 0x7F7F7Fu; + Dst.type = ParticleType_Sprite | ParticleType_Rotating | ParticleType_1; + Dst.uDiffuse = 0x7F7F7F; Dst.y = v4; Dst.z = (double)a1->vPosition.z; Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; @@ -428,14 +428,14 @@ double v8; // st6@1 double v9; // st7@1 double v10; // st6@1 - Particle_ local_0; // [sp+0h] [bp-6Ch]@1 + Particle_sw local_0; // [sp+0h] [bp-6Ch]@1 float v12; // [sp+68h] [bp-4h]@1 float a1a; // [sp+74h] [bp+8h]@1 float uDiffusea; // [sp+78h] [bp+Ch]@1 float uTextureIDa; // [sp+7Ch] [bp+10h]@1 memset(&local_0, 0, 0x68u); - local_0.bFree = 1029; + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; local_0.x = (double)a1->vPosition.x; v5 = a1->vPosition.z; local_0.y = (double)a1->vPosition.y; @@ -501,7 +501,7 @@ char v10; // al@2 double v11; // st7@2 double v12; // st7@3 - Particle_ local_0; // [sp+Ch] [bp-68h]@1 + Particle_sw local_0; // [sp+Ch] [bp-68h]@1 float a2a; // [sp+7Ch] [bp+8h]@2 v2 = this; @@ -515,8 +515,8 @@ v7 = ((double)a2->vPosition.x - v6->flt_0_x) * 0.5 + v6->flt_0_x; v8 = ((double)a2->vPosition.y - v6->flt_4_y) * 0.5 + v6->flt_4_y; v9 = ((double)a2->vPosition.z - v6->flt_8_z) * 0.5 + v6->flt_8_z; - local_0.bFree = 2048; - local_0.uDiffuse = 0xFFFFFFu; + local_0.type = ParticleType_Sprite; + local_0.uDiffuse = 0xFFFFFF; a2a = v9; local_0.x = v7; local_0.z = a2a; @@ -547,8 +547,8 @@ v2->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; v2->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; v12 = (double)a2->vPosition.x; - local_0.bFree = 2048; - local_0.uDiffuse = 0xFFFFFFu; + local_0.type = ParticleType_Sprite; + local_0.uDiffuse = 0xFFFFFF; LODWORD(local_0.flt_28) = 0x40000000u; local_0.x = v12; local_0.y = (double)a2->vPosition.y; @@ -600,12 +600,12 @@ Actor *v3; // edi@1 int v4; // ebx@3 //int result; // eax@5 - Particle_ Dst; // [sp+Ch] [bp-6Ch]@1 + Particle_sw Dst; // [sp+Ch] [bp-6Ch]@1 int v7; // [sp+74h] [bp-4h]@2 signed int pActora; // [sp+80h] [bp+8h]@1 memset(&Dst, 0, 0x68u); - Dst.bFree = 1036; + Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; Dst.timeToLive = (rand() & 0x7F) + 128; v3 = pActor; Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); @@ -643,15 +643,15 @@ unsigned int v7; // eax@1 double v8; // st7@2 double v9; // st7@2 - Particle_ local_0; // [sp+8h] [bp-78h]@1 + Particle_sw local_0; // [sp+8h] [bp-78h]@1 double v11; // [sp+70h] [bp-10h]@1 double v12; // [sp+78h] [bp-8h]@1 float z1; // [sp+88h] [bp+8h]@2 v4 = this; memset(&local_0, 0, 0x68u); - local_0.bFree = 1029; - local_0.uDiffuse = 0x7E7E7Eu; + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; + local_0.uDiffuse = 0x7E7E7E; v5 = rand(); local_0.flt_28 = 1.0; v6 = 8; @@ -714,12 +714,12 @@ { stru6 *v2; // esi@1 signed int v3; // ebx@1 - Particle_ local_0; // [sp+Ch] [bp-68h]@1 + Particle_sw local_0; // [sp+Ch] [bp-68h]@1 v2 = this; memset(&local_0, 0, 0x68u); - local_0.bFree = 1029; - local_0.uDiffuse = 0x7E7E7Eu; + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; + local_0.uDiffuse = 0x7E7E7E; local_0.timeToLive = (rand() & 0x7F) + 128; local_0.uTextureID = v2->uTextureID_effpar1; v3 = 8;