Mercurial > mm7
changeset 1362:d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
author | Grumpy7 |
---|---|
date | Mon, 15 Jul 2013 00:42:50 +0200 |
parents | b3ac17fd12de |
children | fd661c9e7f97 |
files | Actor.cpp CastSpellInfo.cpp Player.cpp Player.h Spells.cpp UI/UIRest.cpp UI/UiGame.cpp mm7_4.cpp |
diffstat | 8 files changed, 52 insertions(+), 41 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Sun Jul 14 23:22:43 2013 +0200 +++ b/Actor.cpp Mon Jul 15 00:42:50 2013 +0200 @@ -5225,7 +5225,7 @@ if ( !v57 ) goto LABEL_67; LABEL_69: - if (player->Weak()) + if (player->IsWeak()) uDamageAmount /= 1; if ( (signed __int64)pMonster->pActorBuffs[5].uExpireTime > 0 ) uDamageAmount = 0;
--- a/CastSpellInfo.cpp Sun Jul 14 23:22:43 2013 +0200 +++ b/CastSpellInfo.cpp Mon Jul 15 00:42:50 2013 +0200 @@ -414,7 +414,7 @@ continue; } v730 = pCastSpell->spellnum; - if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) + if (pPlayer->IsCursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) { if (!pParty->bTurnBasedModeOn) {
--- a/Player.cpp Sun Jul 14 23:22:43 2013 +0200 +++ b/Player.cpp Mon Jul 15 00:42:50 2013 +0200 @@ -663,9 +663,9 @@ //----- (00492C0B) -------------------------------------------------------- bool Player::CanAct() { - if ( this->pConditions[Condition_Sleep] || this->pConditions[Condition_Paralyzed] || - this->pConditions[Condition_Unconcious] || this->pConditions[Condition_Dead] || - this->pConditions[Condition_Pertified] || this->pConditions[Condition_Eradicated] ) + if ( this->IsAsleep() || this->IsParalyzed() || + this->IsUnconcious() || this->IsDead() || + this->IsPertified() || this->IsEradicated() ) return false; else return true; @@ -708,14 +708,6 @@ if ( pConditions[uConditionIdx] ) return; - - players_before = 0; - - for (int i = 1; i < 5; ++i) - { - if ( pPlayers[i]->CanAct() ) - ++players_before; - } if (!ConditionProcessor::IsPlayerAffected(this, uConditionIdx, a3)) { @@ -750,7 +742,7 @@ sMana = 0; break; case Condition_Pertified: - PlaySound((PlayerSpeech)34, 0); + PlaySound(SPEECH_34, 0); break; case Condition_Eradicated: PlaySound(SPEECH_35, 0); @@ -760,7 +752,7 @@ sMana = 0; break; case Condition_Zombie: - if ( classType == PLAYER_CLASS_LICH || Eradicated() || Zombie() || !Dead()) + if ( classType == PLAYER_CLASS_LICH || IsEradicated() || IsZombie() || !IsDead()) return; memset(&pConditions[0], 0, sizeof(pConditions)); sHealth = GetMaxHealth(); @@ -782,8 +774,16 @@ break; } + players_before = 0; + for (int i = 1; i < 5; ++i) + { + if ( pPlayers[i]->CanAct() ) + ++players_before; + } + + pConditions[uConditionIdx] = 1; + remainig_player = 0; - pConditions[uConditionIdx] = 1; players_after = 0; for (int i = 1; i < 5; ++i) { @@ -9780,41 +9780,51 @@ } -bool Player::Weak() +bool Player::IsWeak() { return pConditions[Condition_Weak] != 0; } -bool Player::Dead() +bool Player::IsDead() { return pConditions[Condition_Dead] != 0; } -bool Player::Eradicated() +bool Player::IsEradicated() { return pConditions[Condition_Eradicated] != 0; } -bool Player::Zombie() +bool Player::IsZombie() { return pConditions[Condition_Zombie] != 0; } -bool Player::Cursed() +bool Player::IsCursed() { return pConditions[Condition_Cursed] != 0; } -bool Player::Pertified() +bool Player::IsPertified() { return pConditions[Condition_Pertified] != 0; } -bool Player::Unconcious() +bool Player::IsUnconcious() { return pConditions[Condition_Unconcious] != 0; } +bool Player::IsAsleep() +{ + return pConditions[Condition_Sleep] != 0; +} + +bool Player::IsParalyzed() +{ + return pConditions[Condition_Paralyzed] != 0; +} + void Player::SetCursed( bool state ) { pConditions[Condition_Cursed] = state; @@ -9918,4 +9928,4 @@ void Player::SetCondDeadWithBlockCheck( int blockable ) { SetCondition(Condition_Dead, blockable); -} \ No newline at end of file +}
--- a/Player.h Sun Jul 14 23:22:43 2013 +0200 +++ b/Player.h Mon Jul 15 00:42:50 2013 +0200 @@ -574,13 +574,15 @@ void DrawPlayerBuffAnimBasedOnCondition(int currPlayerId); void EquipBody(ITEM_EQUIP_TYPE uEquipType); - bool Weak(); - bool Dead(); - bool Eradicated(); - bool Zombie(); - bool Cursed(); - bool Pertified(); - bool Unconcious(); + bool IsWeak(); + bool IsDead(); + bool IsEradicated(); + bool IsZombie(); + bool IsCursed(); + bool IsPertified(); + bool IsUnconcious(); + bool IsAsleep(); + bool IsParalyzed(); void SetCursed(bool state); void SetWeak(bool state); @@ -612,7 +614,6 @@ inline bool IsMale() { return GetSexByVoice() == SEX_MALE;} inline bool IsFemale() { return !IsMale();} - __int64 pConditions[20]; unsigned __int64 uExperience; char pName[16];
--- a/Spells.cpp Sun Jul 14 23:22:43 2013 +0200 +++ b/Spells.cpp Mon Jul 15 00:42:50 2013 +0200 @@ -974,7 +974,7 @@ //v32 = pParty->pPlayers;//[0].pConditions[1]; //do for (uint i = 0; i < 4; ++i) - if (pParty->pPlayers[i].Weak()) + if (pParty->pPlayers[i].IsWeak()) return; //while ( v32 <= &pParty->pPlayers[3] ); //if ( !levela )
--- a/UI/UIRest.cpp Sun Jul 14 23:22:43 2013 +0200 +++ b/UI/UIRest.cpp Mon Jul 15 00:42:50 2013 +0200 @@ -105,7 +105,7 @@ text_color = TargetColor(10, 0, 0); shadow_color = TargetColor(230, 214, 193); for(int i=1; i<5; ++i) - if ( !pPlayers[i]->Dead() && !pPlayers[i]->Eradicated() && pPlayers[i]->sHealth > 0 ) + if ( !pPlayers[i]->IsDead() && !pPlayers[i]->IsEradicated() && pPlayers[i]->sHealth > 0 ) ++live_characters; if ( live_characters )
--- a/UI/UiGame.cpp Sun Jul 14 23:22:43 2013 +0200 +++ b/UI/UiGame.cpp Mon Jul 15 00:42:50 2013 +0200 @@ -968,9 +968,9 @@ window->uFrameW = v9 + window->uFrameY - 1; window->DrawMessageBox(0); - if (player->Eradicated()) + if (player->IsEradicated()) v13 = pTexture_PlayerFaceEradicated; - else if (player->Dead()) + else if (player->IsDead()) v13 = pTexture_PlayerFaceDead; else { @@ -2210,9 +2210,9 @@ for (uint i = 0; i < 4; ++i) { - auto pPlayer = pParty->pPlayers + i; + Player* pPlayer = pParty->pPlayers + i; - if (pPlayer->Eradicated()) + if (pPlayer->IsEradicated()) { pFace = pTexture_PlayerFaceEradicated; pPortrait = pFace; @@ -2232,7 +2232,7 @@ sub_441A4E(i); continue; } - if (pPlayer->Dead()) + if (pPlayer->IsDead()) { pFace = pTexture_PlayerFaceDead; pPortrait = pFace;
--- a/mm7_4.cpp Sun Jul 14 23:22:43 2013 +0200 +++ b/mm7_4.cpp Mon Jul 15 00:42:50 2013 +0200 @@ -1617,11 +1617,11 @@ if (pParty->days_played_without_rest > 3) for (uint i = 0; i < 4; ++i) { - auto player = pParty->pPlayers + i; + Player* player = pParty->pPlayers + i; player->Zero(); - if (!player->Pertified() && !player->Eradicated() && !player->Dead()) + if (!player->IsPertified() && !player->IsEradicated() && !player->IsDead()) { if (rand() % 100 < 5 * pParty->days_played_without_rest) player->SetCondDeadWithBlockCheck(0);