changeset 706:d6236f6a9882

Rough function rearranging to new files
author Gloval
date Tue, 19 Mar 2013 21:53:21 +0400
parents e39702f35283
children 436ae1842e92 70c5a87a1307
files Chest.cpp Chest.h UIBooks.cpp UICharacter.cpp UIMainMenu.cpp UIOptions.cpp UIPartyCreation.cpp UIPopup.cpp UIRest.cpp UISaveLoad.cpp UITransition.cpp UiGame.cpp mm7_1.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp mm7_5.cpp
diffstat 16 files changed, 12554 insertions(+), 12050 deletions(-) [+]
line wrap: on
line diff
--- a/Chest.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/Chest.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -250,7 +250,7 @@
 }
 
 //----- (0042092D) --------------------------------------------------------
-void Chest::DrawChestUI(unsigned int uChestID)
+void Chest::DrawChestUI(signed int uChestID)
     {
 
     int chestBitmapId; // eax@1
@@ -315,7 +315,7 @@
 
 
 //----- (0041FE71) --------------------------------------------------------
-bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, unsigned int uChestID )
+bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, signed int uChestID )
     {
     int v3; // eax@1
     unsigned int item_texture_id; // eax@1
@@ -383,7 +383,7 @@
 // 506128: using guessed type int areWeLoadingTexture;
 
 //----- (0041FF64) --------------------------------------------------------
-int Chest::CountChestItems(unsigned int uChestID)
+int Chest::CountChestItems(signed int uChestID)
 {
   signed int item_count; // eax@1
   int max_items; // edx@1
@@ -409,7 +409,7 @@
 }
 
 //----- (0041FFA2) --------------------------------------------------------
-int Chest::PutItemInChest(int position, ItemGen *put_item, unsigned int uChestID)
+int Chest::PutItemInChest(int position, ItemGen *put_item, signed int uChestID)
 {
   int v3; // eax@1
   ItemGen *v4; // edi@1
@@ -516,7 +516,7 @@
 // 506128: using guessed type int areWeLoadingTexture;
 
 //----- (0042013E) --------------------------------------------------------
-void Chest::PlaceItemAt( unsigned int put_cell_pos, unsigned int item_at_cell, unsigned int uChestID )
+void Chest::PlaceItemAt( unsigned int put_cell_pos, unsigned int item_at_cell, signed int uChestID )
     {
 
     int uItemID; // edi@1
@@ -568,7 +568,7 @@
 // 506128: using guessed type int areWeLoadingTexture;
 
 //----- (00420284) --------------------------------------------------------
-void Chest::PlaceItems( unsigned int uChestID )
+void Chest::PlaceItems(signed int uChestID )
     {
     int uChestArea; // edi@1
     int random_chest_pos; // eax@2
@@ -622,6 +622,21 @@
     }
 // 420284: using guessed type char Dst[144];
 
+//----- (00448A17) --------------------------------------------------------
+void Chest::ToggleFlag(signed int uChestID, unsigned __int16 uFlag, unsigned int bToggle)
+    {
+    unsigned __int16 *pFlags; // eax@3
+
+    if ( uChestID >= 0 && uChestID <= 19 )
+        {
+        pFlags = &pChests[uChestID].uFlags;
+        if ( bToggle )
+            *pFlags |= uFlag;
+        else
+            *pFlags &= ~uFlag;
+        }
+    }
+
 //----- (00458B03) --------------------------------------------------------
 void ChestList::ToFile()
 {
--- a/Chest.h	Mon Mar 18 21:50:20 2013 +0000
+++ b/Chest.h	Tue Mar 19 21:53:21 2013 +0400
@@ -53,14 +53,14 @@
   inline void SetInitialized(bool b) {if (b) uFlags |= CHEST_ITEMS_PLACED; else uFlags &= ~CHEST_ITEMS_PLACED;}
   inline bool Trapped() const        {return uFlags & CHEST_TRAPPED;}
 
-  static bool CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID);
-  static int CountChestItems(unsigned int uChestID);
-  static int PutItemInChest(int a1, ItemGen *a2, unsigned int uChestID);
-  static void PlaceItemAt(unsigned int put_cell_pos, unsigned int uItemIdx, unsigned int uChestID);
-  static void PlaceItems(unsigned int uChestID);
+  static bool CanPlaceItemAt(signed int a1, int a2, signed int uChestID);
+  static int CountChestItems(signed int uChestID);
+  static int PutItemInChest(int a1, ItemGen *a2, signed int uChestID);
+  static void PlaceItemAt(unsigned int put_cell_pos, unsigned int uItemIdx, signed int uChestID);
+  static void PlaceItems(signed int uChestID);
   static bool Open(signed int uChestID);
-  static void DrawChestUI(unsigned int uChestID);
-  static void ToggleFlag(unsigned int uChestID, unsigned __int16 uFlag, unsigned int bToggle);
+  static void DrawChestUI(signed int uChestID);
+  static void ToggleFlag(signed int uChestID, unsigned __int16 uFlag, unsigned int bToggle);
 
   unsigned __int16 uChestBitmapID; //0
   unsigned __int16 uFlags; //2
--- a/UIBooks.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/UIBooks.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,1557 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+
+
+//----- (00411300) --------------------------------------------------------
+void LoadSpellbook(unsigned int spell_school)
+{
+  //unsigned int v1; // esi@1
+  Player *pPlayer; // ecx@1
+  char v3; // al@1
+  //int v4; // edi@5
+  //Texture *result; // eax@6
+  //unsigned char *v6; // edi@7
+  //unsigned int v7; // eax@7
+  //unsigned __int8 v8; // sf@8
+  //unsigned __int8 v9; // of@8
+  char pContainer[20]; // [sp+Ch] [bp-1Ch]@7
+  //Texture *v11; // [sp+20h] [bp-8h]@5
+  //int v12; // [sp+24h] [bp-4h]@5
+
+  byte_506550 = 0;
+  //v1 = uID;
+  pPlayer = pPlayers[uActiveCharacter];
+  v3 = pPlayer->uQuickSpell;
+  if ( v3 && (unsigned __int8)v3 / 11 == spell_school )
+    quick_spell_at_page = (unsigned __int8)v3 - 11 * spell_school;
+  else
+    quick_spell_at_page = 0;
+
+  for (uint i = 1; i < 12; ++i)
+  {
+    if (pPlayer->spellbook.pChapters[spell_school].bIsSpellAvailable[i - 1])
+    {
+      sprintf(pContainer, "SB%sS%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
+      dword_506408[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
+
+      sprintf(pContainer, "SB%sC%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
+      dword_5063D8[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
+    }
+  }
+}
+
+//----- (0041140B) --------------------------------------------------------
+GUIWindow *__cdecl sub_41140B()
+{
+  signed int v0; // esi@1
+  GUIButton *v1; // eax@3
+  GUIButton *v2; // esi@4
+  GUIWindow *result; // eax@5
+
+  v0 = 0;
+  do
+  {
+	dword_5063D8[11+v0]->Release();
+	dword_506408[11+v0]->Release();
+    --v0;
+  }
+  while ( v0 >= -11 );
+  pIcons_LOD->_40F9C5();
+  v1 = pGUIWindow_CurrentMenu->pControlsHead;
+  if ( v1 )
+  {
+    do
+    {
+      v2 = v1->pNext;
+      pAllocator->FreeChunk(v1);
+      v1 = v2;
+    }
+    while ( v2 );
+  }
+  pGUIWindow_CurrentMenu->pControlsHead = 0;
+  pGUIWindow_CurrentMenu->pControlsTail = 0;
+  result = pGUIWindow_CurrentMenu;
+  pGUIWindow_CurrentMenu->uNumControls = 0;
+  return result;
+}
+
+//----- (00411473) --------------------------------------------------------
+void __cdecl sub_411473()
+{
+  pTexture_pagemask->Release();
+  pTexture_506448->Release();
+  pTexture_50643C->Release();
+  for (uint i = 0; i < 8; ++i)
+      {
+      pSpellBookPagesTextr[i]->Release();
+      pTextures_tabs[i][0]->Release();
+      pTextures_tabs[i][1]->Release();
+      }
+  pAudioPlayer->PlaySound((SoundID)231, 0, 0, -1, 0, 0, 0, 0);
+  pIcons_LOD->_4114F2();
+}
+
+
+//----- (00411597) --------------------------------------------------------
+void __cdecl OnCloseSpellook()
+{
+  pAllocator->FreeChunk(pSpellFont);
+  pSpellFont = 0;
+  pAllocator->FreeChunk(pBookFont);
+  pBookFont = 0;
+  pAllocator->FreeChunk(pBook2Font);
+  pBook2Font = 0;
+  pAllocator->FreeChunk(pAutonoteFont);
+  pAutonoteFont = 0;
+  pTexture_mapbordr->Release();
+  pAudioPlayer->PlaySound((SoundID)231, 0, 0, -1, 0, 0, 0, 0);
+  pIcons_LOD->_4114F2();
+  dword_506364 = 0;
+}
+// 506364: using guessed type int dword_506364;
+
+
+
+
+
+
+
+//----- (00412AF9) --------------------------------------------------------
+void sub_412AF9()
+    {
+  int v0; // ecx@1
+
+  v0 = 0;
+  if ( uActiveCharacter )
+	  v0 = pParty->pPlayers[uActiveCharacter-1].lastOpenedSpellbookPage;//*((char *)&pParty->pPartyBuffs[5].uExpireTime + 6972 * uActiveCharacter + 2);
+  pRenderer->DrawTextureIndexed(8u, 8u, pSpellBookPagesTextr[v0]);
+  pRenderer->DrawTextureIndexed(0x1DCu, 0x1C2u, pTexture_50643C);
+  pRenderer->DrawTextureIndexed(0x231u, 0x1C2u, pTexture_506448);
+}
+
+//----- (00412B58) --------------------------------------------------------
+void __cdecl DrawSpellBookContent()
+{
+  Player *v0; // ebx@1
+  int v1; // ebp@1
+  unsigned int v2; // eax@1
+  Texture *v3; // edi@1
+  int v4; // esi@1
+  Texture *v5; // eax@3
+  Texture *v6; // edx@5
+  int v7; // eax@8
+  int v8; // eax@11
+  POINT *v9; // esi@13
+  int v10; // eax@13
+  Texture *v11; // edx@14
+  int v12; // eax@15
+  signed int v13; // ecx@18
+  unsigned int v14; // esi@18
+  unsigned int v15; // edi@18
+  Texture *pPageTexture; // eax@21
+  unsigned int v17; // [sp-Ch] [bp-2Ch]@8
+  unsigned int v18; // [sp-Ch] [bp-2Ch]@15
+  unsigned int v19; // [sp-8h] [bp-28h]@8
+  unsigned int v20; // [sp-8h] [bp-28h]@15
+  Texture *v21; // [sp-4h] [bp-24h]@15
+  signed int v22; // [sp-4h] [bp-24h]@22
+  Texture *v23; // [sp+10h] [bp-10h]@5
+  POINT a2; // [sp+18h] [bp-8h]@13
+  POINT v24;
+  int v25;
+
+  sub_412AF9();
+  v0 = pPlayers[uActiveCharacter];
+  v1 = 11 * v0->lastOpenedSpellbookPage;
+  v2 = pIcons_LOD->FindTextureByName("Pending");
+  v3 = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0);
+  pRenderer->ClearZBuffer(0, 479);
+  v4 = 1;
+  if ( __OFSUB__(v1, v1 + 11) ^ 1 )
+  {
+    do
+    {
+      if ( *(&v0->_guilds_member_bits[v1 + 63] + v4) )
+      {
+        v5 = (Texture *)dword_506408[v4];
+        if ( v5 != v3 )
+        {
+          if ( quick_spell_at_page == v4 )
+          {
+            v6 = dword_5063D8[v4];
+            v23 = dword_5063D8[v4];
+          }
+          else
+          {
+            v23 = dword_506408[v4];
+            v6 = v5;
+          }
+          if ( v6->pLevelOfDetail0 )
+          {
+			v7 = v0->lastOpenedSpellbookPage;
+           // v7 =  (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v4]);
+            v19 = pViewport->uViewportTL_Y +  pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos;
+            v17 = pViewport->uViewportTL_X +  pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos;
+            if ( BYTE1(v6->pBits) & 2 )
+              pRenderer->DrawTextureTransparent(v17, v19, v6);
+            else
+              pRenderer->DrawTextureIndexed(v17, v19, v6);
+            pRenderer->_4A612A(pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos,
+				               pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos, v23, v4);
+          }
+        }
+      }
+      ++v4;
+    }
+    while ( v4 + v1 - 1 < v1 + 11 );
+  }
+  v9 = pMouse->GetCursorPos(&a2);
+  v10 = pRenderer->pActiveZBuffer[v9->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v24)->y]] & 0xFFFF;
+  if ( v10 )
+  {
+    v11 = dword_5063D8[v10];
+    if ( v11->pLevelOfDetail0 )
+    {
+      v21 = dword_5063D8[v10];
+	  v12 = v0->lastOpenedSpellbookPage;
+    //  v12 = (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v10]);
+      v20 = pViewport->uViewportTL_Y +  pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Ypos;
+      v18 = pViewport->uViewportTL_X +  pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Xpos;
+      if ( BYTE1(v11->pBits) & 2 )
+        pRenderer->DrawTextureTransparent(v18, v20, v21);
+      else
+        pRenderer->DrawTextureIndexed(v18, v20, v21);
+    }
+  }
+  v13 = 0;
+  a2.x = (LONG)&v0->pActiveSkills[12];
+  v14 = (unsigned int)&v0->pActiveSkills[12];
+  v15 = (unsigned int)&v0->pActiveSkills[12];
+  v25 = 0;
+  do
+  {
+    if ( *(short *)a2.x )
+    {
+      if ( v0->lastOpenedSpellbookPage == v13 )
+      {
+        pPageTexture = pTextures_tabs[v13][1];
+        switch ( v13 )
+        {
+          case 0:
+            v14 = 406;
+            v22 = 9;
+            goto LABEL_27;
+          case 1:
+            v14 = 406;
+            goto LABEL_38;
+          case 2:
+            v14 = 406;
+            v22 = 84;
+            goto LABEL_27;
+          case 3:
+            v14 = 406;
+            goto LABEL_26;
+          case 4:
+            v14 = 407;
+            goto LABEL_29;
+          case 5:
+            v15 = 196;
+            goto LABEL_34;
+          case 6:
+            v15 = 234;
+            goto LABEL_34;
+          case 7:
+            v15 = 272;
+            goto LABEL_34;
+          case 8:
+            v15 = 309;
+LABEL_34:
+            v14 = 405;
+            break;
+          default:
+            break;
+        }
+      }
+      else
+      {
+        pPageTexture = pTextures_tabs[v13][0];
+        switch ( v13 )
+        {
+          case 0:
+            v14 = 415;
+            v22 = 10;
+            goto LABEL_27;
+          case 1:
+            v14 = 415;
+LABEL_38:
+            v22 = 46;
+            goto LABEL_27;
+          case 2:
+            v14 = 415;
+            v22 = 83;
+            goto LABEL_27;
+          case 3:
+            v14 = 415;
+LABEL_26:
+            v22 = 121;
+LABEL_27:
+            v15 = v22;
+            break;
+          case 4:
+            v14 = 415;
+LABEL_29:
+            v15 = 158;
+            break;
+          case 5:
+            v15 = 196;
+            goto LABEL_46;
+          case 6:
+            v15 = 234;
+            goto LABEL_46;
+          case 7:
+            v15 = 271;
+            goto LABEL_46;
+          case 8:
+            v15 = 307;
+LABEL_46:
+            v14 = 416;
+            break;
+          default:
+            break;
+        }
+      }
+      pRenderer->DrawTextureTransparent(v14, v15, pPageTexture);
+      v13 = v25;
+    }
+    a2.x += 2;
+    ++v13;
+    v25 = v13;
+  }
+  while ( v13 < 9 );
+}
+// 506408: using guessed type int dword_506408[];
+// 50654C: using guessed type int dword_50654C;
+
+//----- (00412E85) --------------------------------------------------------
+char __cdecl DrawBook_History()
+{
+  unsigned int v0; // eax@3
+  unsigned int v1; // eax@7
+  int v2; // eax@10
+  const char *v3; // eax@10
+  signed int v4; // ecx@12
+  int v5; // ecx@14
+  int v6; // eax@21
+  int v7; // esi@21
+  char *v8; // eax@21
+  int v9; // eax@22
+  unsigned int v11; // [sp-8h] [bp-64h]@3
+  unsigned int v12; // [sp-8h] [bp-64h]@7
+  Texture *v13; // [sp-4h] [bp-60h]@3
+  Texture *v14; // [sp-4h] [bp-60h]@7
+  GUIWindow a1; // [sp+8h] [bp-54h]@10
+
+  pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_11);
+  if ( dword_506548 || !dword_506528 )
+  {
+    v13 = pTex_tab_an_6a__zoom_off;
+    v11 = pViewport->uViewportTL_Y + 2;
+    v0 = pViewport->uViewportTL_X + 407;
+  }
+  else
+  {
+    v13 = pTex_tab_an_6b__zoom_on;
+    v11 = pViewport->uViewportTL_Y + 1;
+    v0 = pViewport->uViewportTL_X + 398;
+  }
+  pRenderer->DrawTextureTransparent(v0, v11, v13);
+  if ( dword_506544 || dword_506528 + awards_count >= awards_count2 )
+  {
+    v14 = pTex_tab_an_7a__zoot_off;
+    v12 = pViewport->uViewportTL_Y + 38;
+    v1 = pViewport->uViewportTL_X + 407;
+  }
+  else
+  {
+    v14 = pTex_tab_an_7b__zoot_on;
+    v12 = pViewport->uViewportTL_Y + 38;
+    v1 = pViewport->uViewportTL_X + 398;
+  }
+  pRenderer->DrawTextureTransparent(v1, v12, v14);
+  if ( !byte_5C6D50[dword_506528] )
+  {
+    v2 = achievedAwardsIndex[dword_506528];
+    a1.uFrameWidth = 460;
+    a1.uFrameX = 8;
+    a1.uFrameY = 8;
+    a1.uFrameHeight = 344;
+    v3 = (const char *)pStorylineText->StoreLine[v2].pPageTitle;//field_4[];
+    a1.uFrameZ = 467;
+    a1.uFrameW = 351;
+    if ( v3 )
+      a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, v3, 3u);
+  }
+  a1.uFrameX = 48;
+  a1.uFrameY = 70;
+  a1.uFrameWidth = 360;
+  a1.uFrameHeight = 264;
+  v4 = LOBYTE(pAutonoteFont->uFontHeight) - 3;
+  a1.uFrameZ = 407;
+  a1.uFrameHeight = v4 * 264 / v4;
+  a1.uFrameW = a1.uFrameHeight + 69;
+  if ( dword_506544 && dword_506528 + awards_count < awards_count2 )
+  {
+    pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
+    v5 = dword_50651C++;
+    dword_506528 += awards_count;
+    byte_506130[v5] = awards_count;
+  }
+  if ( dword_506548 && dword_50651C )
+  {
+    pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
+    --dword_50651C;
+    dword_506528 -= (unsigned __int8)byte_506130[dword_50651C];
+  }
+  if ( !awards_count || dword_506528 < 1 )
+  {
+    dword_506528 = 0;
+    dword_50651C = 0;
+  }
+  dword_506544 = 0;
+  v6 = achievedAwardsIndex[dword_506528];
+  dword_506548 = 0;
+  awards_count = 0;
+  //v7 = *pStorylineText->StoreLine[v6].pText;//*(&pStorylineText->field_0 + 3 * v6);
+  v7 = (int)pStorylineText->StoreLine[v6].pText;//*(&pStorylineText->field_0 + 3 * v6);
+  v8 = BuilDialogueString(
+         pStorylineText->StoreLine[v6].pText,
+         uActiveCharacter - 1,
+         0,
+         0,
+         0,
+         (__int64 *)&pParty->field_3C._s_times[ v6 + 21]);
+  if ( v7 )
+  {
+    v9 = pAutonoteFont->_44C6C2(v8, &a1, 1u, (unsigned __int8)byte_5C6D50[dword_506528]);
+    LOBYTE(v8) = a1.DrawText(pAutonoteFont, 1, 0, 0, (const char *)v9, 0, a1.uFrameY + a1.uFrameHeight, 0);
+    ++awards_count;
+  }
+  return (char)v8;
+}
+
+
+//----- (00413126) --------------------------------------------------------
+void __cdecl DrawBook_Quests()
+{
+  unsigned int v0; // eax@3
+  unsigned int v1; // eax@7
+  int v2; // ecx@11
+  int v3; // ebx@16
+  int v4; // eax@19
+  const char *v5; // edi@19
+  int v6; // eax@19
+  unsigned int v7; // edi@19
+  unsigned int v8; // [sp-8h] [bp-68h]@3
+  unsigned int v9; // [sp-8h] [bp-68h]@7
+  Texture *v10; // [sp-4h] [bp-64h]@3
+  Texture *v11; // [sp-4h] [bp-64h]@7
+  GUIWindow a1; // [sp+Ch] [bp-54h]@9
+
+  pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pTexture_CurrentBook);
+  if ( dword_506548 || !dword_506528 )
+  {
+    v10 = pTex_tab_an_6a__zoom_off;
+    v8 = pViewport->uViewportTL_Y + 2;
+    v0 = pViewport->uViewportTL_X + 407;
+  }
+  else
+  {
+    v10 = pTex_tab_an_6b__zoom_on;
+    v8 = pViewport->uViewportTL_Y + 1;
+    v0 = pViewport->uViewportTL_X + 398;
+  }
+  pRenderer->DrawTextureTransparent(v0, v8, v10);
+  if ( dword_506544 || dword_506528 + awards_count >= awards_count2 )
+  {
+    v11 = pTex_tab_an_7a__zoot_off;
+    v9 = pViewport->uViewportTL_Y + 38;
+    v1 = pViewport->uViewportTL_X + 407;
+  }
+  else
+  {
+    v11 = pTex_tab_an_7b__zoot_on;
+    v9 = pViewport->uViewportTL_Y + 38;
+    v1 = pViewport->uViewportTL_X + 398;
+  }
+  pRenderer->DrawTextureTransparent(v1, v9, v11);
+  a1.uFrameWidth = 460;
+  a1.uFrameHeight = 344;
+  a1.uFrameX = 8;
+  a1.uFrameY = 8;
+  a1.uFrameZ = 467;
+  a1.uFrameW = 351;
+  a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[174], 3u);
+  a1.uFrameX = 48;
+  a1.uFrameY = 70;
+  a1.uFrameWidth = 360;
+  a1.uFrameHeight = 264;
+  a1.uFrameZ = 407;
+  a1.uFrameW = 333;
+  if ( dword_506544 && dword_506528 + awards_count < awards_count2 )
+  {
+    pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
+    v2 = dword_50651C++;
+    dword_506528 += awards_count;
+    byte_506130[v2] = awards_count;
+  }
+  if ( dword_506548 && dword_50651C )
+  {
+    pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
+    --dword_50651C;
+    dword_506528 -= (unsigned __int8)byte_506130[dword_50651C];
+  }
+  if ( !awards_count || (v3 = dword_506528, dword_506528 < 1) )
+  {
+    v3 = 0;
+    dword_50651C = 0;
+    dword_506528 = 0;
+  }
+  dword_506544 = 0;
+  dword_506548 = 0;
+  awards_count = 0;
+  while ( v3 < awards_count2 )
+  {
+    v4 = achievedAwardsIndex[v3];
+    ++awards_count;
+    v5 = pQuestTable[v4-1];//(&dword_722F10)[4 * v4];
+    a1.DrawText(pAutonoteFont, 1, 0, 0, pQuestTable[v4-1], 0, 0, 0);//(&dword_722F10)[4 * v4], 0, 0, 0);
+    v6 = pAutonoteFont->CalcTextHeight(v5, &a1, 1, 0);
+    v7 = a1.uFrameY + v6;
+    if ( (signed int)(a1.uFrameY + v6) > (signed int)a1.uFrameHeight )
+      break;
+    pRenderer->DrawTextureTransparent(100, v7 + 12, pSpellBookPagesTextr_10);
+    ++v3;
+    a1.uFrameY = v7 + 24;
+  }
+}
+
+
+//----- (0041338E) --------------------------------------------------------
+void __cdecl DrawBook_Autonotes()
+{
+  unsigned int v0; // eax@3
+  unsigned int v1; // eax@7
+  signed int v2; // ebp@11
+  unsigned int v3; // eax@18
+  unsigned int v4; // eax@24
+  unsigned int v5; // eax@30
+  unsigned int v6; // eax@36
+  unsigned int v7; // eax@42
+  signed int v8; // ebp@47
+  int v9; // eax@52
+  int v10; // eax@56
+  int v11; // edx@57
+  int v12; // ebp@64
+  int v13; // eax@65
+  const char *v14; // edi@65
+  int v15; // eax@65
+  unsigned int v16; // edi@65
+  unsigned int v17; // [sp-8h] [bp-70h]@3
+  unsigned int v18; // [sp-8h] [bp-70h]@7
+  unsigned int v19; // [sp-8h] [bp-70h]@18
+  unsigned int v20; // [sp-8h] [bp-70h]@24
+  unsigned int v21; // [sp-8h] [bp-70h]@30
+  unsigned int v22; // [sp-8h] [bp-70h]@36
+  unsigned int v23; // [sp-8h] [bp-70h]@42
+  Texture *v24; // [sp-4h] [bp-6Ch]@3
+  Texture *v25; // [sp-4h] [bp-6Ch]@7
+  Texture *v26; // [sp-4h] [bp-6Ch]@18
+  Texture *v27; // [sp-4h] [bp-6Ch]@24
+  Texture *v28; // [sp-4h] [bp-6Ch]@30
+  Texture *v29; // [sp-4h] [bp-6Ch]@36
+  Texture *v30; // [sp-4h] [bp-6Ch]@42
+  signed __int16 v31; // [sp+10h] [bp-58h]@1
+  char *v32; // [sp+10h] [bp-58h]@49
+  GUIWindow a1; // [sp+14h] [bp-54h]@46
+
+  v31 = 0;
+  pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pTexture_AutonotesBook);
+  if ( dword_506548 || !dword_506528 )
+  {
+    v24 = pTex_tab_an_6a__zoom_off;
+    v17 = pViewport->uViewportTL_Y + 2;
+    v0 = pViewport->uViewportTL_X + 407;
+  }
+  else
+  {
+    v24 = pTex_tab_an_6b__zoom_on;
+    v17 = pViewport->uViewportTL_Y + 1;
+    v0 = pViewport->uViewportTL_X + 398;
+  }
+  pRenderer->DrawTextureTransparent(v0, v17, v24);
+  if ( dword_506544 || dword_506528 + awards_count >= awards_count2 )
+  {
+    v25 = pTex_tab_an_7a__zoot_off;
+    v18 = pViewport->uViewportTL_Y + 38;
+    v1 = pViewport->uViewportTL_X + 407;
+  }
+  else
+  {
+    v25 = pTex_tab_an_7b__zoot_on;
+    v18 = pViewport->uViewportTL_Y + 38;
+    v1 = pViewport->uViewportTL_X + 398;
+  }
+  pRenderer->DrawTextureTransparent(v1, v18, v25);
+  if ( !dword_506540 )
+  {
+    if ( dword_506568 )
+    {
+      pRenderer->DrawTextureTransparent(
+        pViewport->uViewportTL_X + 408,
+        pViewport->uViewportTL_Y + 113,
+        pTexture_506390);
+      v2 = 1;
+      goto LABEL_16;
+    }
+    goto LABEL_14;
+  }
+  if ( !dword_506568 )
+  {
+LABEL_14:
+    v2 = 1;
+    goto LABEL_15;
+  }
+  v2 = 1;
+  v31 = 1;
+  pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+LABEL_15:
+  dword_506568 = 0;
+  pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, pTexture_506394);
+LABEL_16:
+  if ( dword_50653C )
+  {
+    if ( dword_506568 != v2 )
+    {
+      v31 = v2;
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+    }
+  }
+  else
+  {
+    if ( dword_506568 != v2 )
+    {
+      v26 = pTexture_506388;
+      v19 = pViewport->uViewportTL_Y + 150;
+      v3 = pViewport->uViewportTL_X + 408;
+      goto LABEL_22;
+    }
+  }
+  v26 = pTexture_50638C;
+  dword_506568 = v2;
+  v19 = pViewport->uViewportTL_Y + 150;
+  v3 = pViewport->uViewportTL_X + 399;
+LABEL_22:
+  pRenderer->DrawTextureTransparent(v3, v19, v26);
+  if ( dword_506538 )
+  {
+    if ( dword_506568 != 2 )
+    {
+      v31 = v2;
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+    }
+  }
+  else
+  {
+    if ( dword_506568 != 2 )
+    {
+      v27 = pTexture_506380;
+      v20 = pViewport->uViewportTL_Y + 188;
+      v4 = pViewport->uViewportTL_X + 408;
+      goto LABEL_28;
+    }
+  }
+  v27 = pTexture_506384;
+  dword_506568 = 2;
+  v20 = pViewport->uViewportTL_Y + 188;
+  v4 = pViewport->uViewportTL_X + 397;
+LABEL_28:
+  pRenderer->DrawTextureTransparent(v4, v20, v27);
+  if ( dword_506534 )
+  {
+    if ( dword_506568 != 3 )
+    {
+      v31 = v2;
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+    }
+  }
+  else
+  {
+    if ( dword_506568 != 3 )
+    {
+      v28 = pTexture_506378;
+      v21 = pViewport->uViewportTL_Y + 226;
+      v5 = pViewport->uViewportTL_X + 408;
+      goto LABEL_34;
+    }
+  }
+  v28 = pTexture_50637C;
+  dword_506568 = 3;
+  v21 = pViewport->uViewportTL_Y + 226;
+  v5 = pViewport->uViewportTL_X + 397;
+LABEL_34:
+  pRenderer->DrawTextureTransparent(v5, v21, v28);
+  if ( dword_506530 )
+  {
+    if ( dword_506568 != 4 )
+    {
+      v31 = v2;
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+    }
+  }
+  else
+  {
+    if ( dword_506568 != 4 )
+    {
+      v29 = pTexture_506370;
+      v22 = pViewport->uViewportTL_Y + 263;
+      v6 = pViewport->uViewportTL_X + 408;
+      goto LABEL_40;
+    }
+  }
+  v29 = pTexture_506374;
+  dword_506568 = 4;
+  v22 = pViewport->uViewportTL_Y + 264;
+  v6 = pViewport->uViewportTL_X + 397;
+LABEL_40:
+  pRenderer->DrawTextureTransparent(v6, v22, v29);
+  if ( dword_50652C )
+  {
+    if ( dword_506568 != 5 )
+    {
+      v31 = v2;
+      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+    }
+  }
+  else
+  {
+    if ( dword_506568 != 5 )
+    {
+      v30 = pTexture_506368;
+      v23 = pViewport->uViewportTL_Y + 302;
+      v7 = pViewport->uViewportTL_X + 408;
+      goto LABEL_46;
+    }
+  }
+  v30 = pTexture_50636C;
+  dword_506568 = 5;
+  v23 = pViewport->uViewportTL_Y + 302;
+  v7 = pViewport->uViewportTL_X + 397;
+LABEL_46:
+  pRenderer->DrawTextureTransparent(v7, v23, v30);
+  a1.uFrameWidth = 460;
+  a1.uFrameHeight = 344;
+  a1.uFrameX = 8;
+  a1.uFrameY = 8;
+  a1.uFrameZ = 467;
+  a1.uFrameW = 467;
+  a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[154], 3u);
+  a1.uFrameX = 48;
+  a1.uFrameY = 70;
+  a1.uFrameWidth = 360;
+  a1.uFrameHeight = 264;
+  a1.uFrameZ = 407;
+  a1.uFrameW = 333;
+  if ( v31 )
+  {
+    awards_count2 = 0;
+    dword_506528 = 0;
+    dword_50651C = 0;
+    awards_count = 0;
+    v8 = 0;
+    do
+    {
+      //if ( dword_72371C[2 * v8] == dword_506568 )
+	  if ( pAutonoteTxt[v8-1].eType == dword_506568 )
+      {
+        //v32 = (&dword_723718_autonote_related)[8 * (signed __int16)v8];
+		v32 = (char *)pAutonoteTxt[v8-1].pText;
+        if ( (short)v8 )
+        {
+          if ( (unsigned __int16)_449B57_test_bit(pParty->_autonote_bits, v8) && v32 )
+          {
+            v9 = awards_count++;
+            achievedAwardsIndex[v9] = (signed __int16)v8;
+          }
+        }
+      }
+      ++v8;
+    }
+    while ( v8 < 196 );
+    awards_count2 = awards_count;
+  }
+  else
+  {
+    if ( dword_506544 )
+    {
+      v10 = awards_count + dword_506528;
+      if ( awards_count + dword_506528 < awards_count2 )
+      {
+        v11 = dword_50651C++;
+        byte_506130[v11] = awards_count;
+        dword_506528 = v10;
+        pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
+      }
+    }
+    if ( dword_506548 && dword_50651C )
+    {
+      --dword_50651C;
+      dword_506528 -= (unsigned __int8)byte_506130[dword_50651C];
+      pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
+    }
+    if ( !awards_count || dword_506528 < 1 )
+    {
+      dword_506528 = 0;
+      dword_50651C = 0;
+    }
+  }
+  v12 = dword_506528;
+  dword_50652C = 0;
+  dword_506544 = 0;
+  dword_506548 = 0;
+  awards_count = 0;
+  dword_506530 = 0;
+  dword_506534 = 0;
+  dword_506538 = 0;
+  dword_50653C = 0;
+  dword_506540 = 0;
+  while ( v12 < awards_count2 )
+  {
+    v13 = achievedAwardsIndex[v12];
+    ++awards_count;
+    //v14 = (&dword_723718_autonote_related)[8 * v13];
+	v14 = pAutonoteTxt[v13-1].pText;
+    //a1.DrawText(pAutonoteFont, 1, 0, 0, (&dword_723718_autonote_related)[8 * v13], 0, 0, 0);
+	a1.DrawText(pAutonoteFont, 1, 0, 0, pAutonoteTxt[v13-1].pText, 0, 0, 0);
+    v15 = pAutonoteFont->CalcTextHeight(v14, &a1, 1, 0);
+    v16 = a1.uFrameY + v15;
+    if ( (signed int)(a1.uFrameY + v15) > (signed int)a1.uFrameHeight )
+      break;
+    pRenderer->DrawTextureTransparent(0x64u, v16 + 12, pSpellBookPagesTextr_10);
+    ++v12;
+    a1.uFrameY = v16 + 24;
+  }
+}
+
+
+//----- (00413980) --------------------------------------------------------
+void DrawBook_Maps()
+    {
+ 
+  int v6; // eax@31
+  unsigned int map_id; // eax@35
+  Texture *buttnTxtr; // [sp-4h] [bp-DCh]@3
+  char party_coord[120]; // [sp+Ch] [bp-CCh]@37
+  GUIWindow map_window; // [sp+84h] [bp-54h]@35
+  unsigned int textrX, textrY;
+
+  pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_12);
+  if ( dword_506548 || viewparams->field_2C / 128 >= 12 )
+  {
+    buttnTxtr = pTex_tab_an_6a__zoom_off;
+    textrY = pViewport->uViewportTL_Y + 2;
+    textrX = pViewport->uViewportTL_X + 408;
+  }
+  else
+  {
+    buttnTxtr = pTex_tab_an_6b__zoom_on;
+    textrY = pViewport->uViewportTL_Y + 1;
+    textrX = pViewport->uViewportTL_X + 398;
+  }
+  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+  if ( dword_506544 || viewparams->field_2C / 128 <= 3 )
+  {
+    buttnTxtr = pTex_tab_an_7a__zoot_off;
+    textrY = pViewport->uViewportTL_Y + 38;
+    textrX = pViewport->uViewportTL_X + 408;
+  }
+  else
+  {
+    buttnTxtr = pTex_tab_an_7b__zoot_on;
+    textrY = pViewport->uViewportTL_Y + 38;
+    textrX = pViewport->uViewportTL_X + 398;
+  }
+  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+  if ( dword_506540 )
+  {
+    buttnTxtr = pTexture_506390;
+    textrY = pViewport->uViewportTL_Y + 113;
+    textrX = pViewport->uViewportTL_X + 408;
+  }
+  else
+  {
+    buttnTxtr = pTexture_506394;
+    textrY = pViewport->uViewportTL_Y + 113;
+    textrX = pViewport->uViewportTL_X + 398;
+  }
+  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+  if ( dword_50653C )
+  {
+    buttnTxtr = pTexture_506388;
+    textrY = pViewport->uViewportTL_X + 150;
+    textrX = pViewport->uViewportTL_Y + 408;
+  }
+  else
+  {
+    buttnTxtr = pTexture_50638C;
+    textrY = pViewport->uViewportTL_X + 150;
+    textrX = pViewport->uViewportTL_Y + 399;
+  }
+  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+  if ( dword_506538 )
+  {
+    buttnTxtr = pTexture_506380;
+    textrY = pViewport->uViewportTL_Y + 188;
+    textrX = pViewport->uViewportTL_X + 408;
+  }
+  else
+  {
+    buttnTxtr = pTexture_506384;
+    textrY = pViewport->uViewportTL_Y + 188;
+    textrX = pViewport->uViewportTL_X + 397;
+  }
+  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+  if ( dword_506534 )
+  {
+    buttnTxtr = pTexture_506378;
+    textrY = pViewport->uViewportTL_Y + 226;
+    textrX = pViewport->uViewportTL_X + 408;
+  }
+  else
+  {
+    buttnTxtr = pTexture_50637C;
+    textrY = pViewport->uViewportTL_Y + 226;
+    textrX = pViewport->uViewportTL_X + 397;
+  }
+  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
+  if ( dword_506544 )
+    viewparams->CenterOnParty2();
+  if ( dword_506548 )
+    viewparams->CenterOnParty();
+  if ( dword_506540 )
+    viewparams->_443219();
+  if ( dword_50653C )
+    viewparams->_443231();
+  if ( dword_506538 )
+    viewparams->_44323D();
+  if ( dword_506534 )
+    viewparams->_443225();
+
+  if ( dword_506548 | dword_506544 | dword_506540 | dword_50653C | dword_506538 | dword_506534 )
+    pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
+  dword_506548 = 0;
+  dword_506544 = 0;
+  dword_506534 = 0;
+  dword_506538 = 0;
+  dword_50653C = 0;
+  dword_506540 = 0;
+  DrawBook_Map_sub(97, 49, 361, 313, 0);
+  pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr);
+  map_window.uFrameWidth = 460;
+  map_window.uFrameHeight = 344;
+  map_window.uFrameX = 8;
+  map_window.uFrameY = 8;
+  map_window.uFrameZ = 467;
+  map_window.uFrameW = 467;
+  map_id = pMapStats->GetMapInfo(pCurrentMapName);
+  if ( map_id )
+    map_window.DrawTitleText(pBook2Font, -14, 12, 0, pMapStats->pInfos[map_id].pName, 3);
+  map_window.uFrameX = 0;
+  sprintf(party_coord, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.y); //"x: %d  y: %d"
+  map_window.DrawTitleText(pFontComic, 0, 320, 0, party_coord, 0);
+}
+
+//----- (00442955) --------------------------------------------------------
+void DrawBook_Map_sub( unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074 )
+    {
+    int v5; // ebx@1
+    int v6; // edi@1
+    BLVMapOutlines *v7; // eax@8
+    unsigned __int8 v8; // zf@8
+    unsigned __int8 v9; // sf@8
+    int v10; // esi@10
+    unsigned int v11; // edx@11
+    __int16 v12; // cx@12
+    signed int v13; // eax@15
+    int v14; // eax@16
+    Vec3_short_ *v15; // ecx@16
+    int v16; // edx@16
+    int v17; // ecx@16
+    Vec3_short_ *v18; // eax@16
+    int v19; // ecx@16
+    int v20; // eax@16
+    signed int v21; // esi@18
+    int v22; // ecx@21
+    BLVMapOutline *v23; // ecx@21
+    Vec3_short_ *v24; // edx@21
+    Vec3_short_ *v25; // eax@21
+    int v26; // ecx@21
+    unsigned __int16 *v27; // edi@21
+    int v28; // edx@21
+    int v29; // eax@21
+    double v30; // st7@23
+    signed __int64 v31; // qax@23
+    unsigned short *v32; // edx@23
+    int textr_width; // esi@23
+    signed int v34; // eax@23
+    signed int v35; // ecx@23
+    int v36; // esi@27
+    int v37; // ecx@27
+    int v38; // edx@31
+    unsigned int v39; // eax@33
+    short *v40; // esi@33
+    short *v41; // edi@33
+    unsigned __int8 v42; // cf@33
+    unsigned int v43; // ecx@33
+    short *v44; // edi@33
+    short *v45; // esi@33
+    int v46; // ecx@33
+    signed int v47; // esi@38
+    signed int v48; // ecx@38
+    int v49; // eax@38
+    signed int v50; // edx@55
+    unsigned int v51; // ecx@55
+    int result; // eax@72
+    int v53; // eax@75
+    int v54; // esi@75
+    int v55; // eax@75
+    __int16 v56; // si@85
+    double v57; // st7@85
+    int v58; // ebx@85
+    signed __int64 v59; // qax@85
+    signed int v60; // edi@85
+    signed __int64 v61; // qax@85
+    signed int v62; // ebx@85
+    signed int v63; // esi@85
+    int v64; // eax@87
+    unsigned int v65; // ebx@95
+    unsigned short *v66; // edx@95
+    unsigned __int16 *v67; // esi@96
+    int v68; // edi@98
+    unsigned __int16 v69; // cx@99
+    unsigned int v70; // [sp-10h] [bp-48074h]@80
+    unsigned int v71; // [sp-Ch] [bp-48070h]@80
+    unsigned int v72; // [sp-8h] [bp-4806Ch]@80
+    signed int v73; // [sp-4h] [bp-48068h]@59
+    unsigned __int16 v74; // [sp-4h] [bp-48068h]@79
+    unsigned short map_texture_16[147456]; // [sp+Ch] [bp-48058h]@23
+    int v76; // [sp+4800Ch] [bp-58h]@23
+    unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27
+    unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23
+    unsigned int surfPitch; // [sp+48018h] [bp-4Ch]@1
+
+    int v81; // [sp+48020h] [bp-44h]@23
+    unsigned __int16* render16_data;
+    unsigned char* texture8_data;
+    unsigned char* curr_line;
+    int scale_increment;
+    int scaled_posX;
+    int scaled_posY;
+    int stepX_r;
+    int stepY_r;
+
+
+    unsigned int teal; // [sp+48028h] [bp-3Ch]@8
+    int v84; // [sp+4802Ch] [bp-38h]@1
+    int screenCenter_X; // [sp+48030h] [bp-34h]@1
+    int v86; // [sp+48034h] [bp-30h]@1
+    int v87; // [sp+48038h] [bp-2Ch]@16
+    unsigned int v88; // [sp+4803Ch] [bp-28h]@16
+    int black; // [sp+48040h] [bp-24h]@8
+    int screenCenterY; // [sp+48044h] [bp-20h]@1
+    unsigned int i; // [sp+48048h] [bp-1Ch]@9
+    unsigned int screenHeight; // [sp+4804Ch] [bp-18h]@16
+    unsigned __int16 *v93; // [sp+48050h] [bp-14h]@16
+    signed int screenWidth; // [sp+48054h] [bp-10h]@8
+    unsigned int v95; // [sp+48058h] [bp-Ch]@16
+    int v96; // [sp+4805Ch] [bp-8h]@10
+    const void *v97; // [sp+48060h] [bp-4h]@16
+    unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85
+    int a5a; // [sp+48070h] [bp+Ch]@86
+
+    tl_x = tl_x;
+    tl_y = tl_y;
+    screenCenter_X = (signed int)(tl_x + br_x) >> 1;
+    screenCenterY = (signed int)(tl_y + br_y) >> 1;
+    surfPitch = pRenderer->uTargetSurfacePitch;
+    pRenderer->Clip_v2(tl_x, tl_y, br_x, br_y);
+    v5 = viewparams->field_2C;
+    v6 = viewparams->sViewCenterX;
+    v86 = viewparams->sViewCenterX;
+    v84 = viewparams->sViewCenterY;
+    if ( viewparams->field_2C != 384 )
+        {
+        if ( viewparams->field_2C == 768 )
+            {
+            if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+                v5 = 680;
+            }
+        }
+    else
+        {
+        v6 = viewparams->field_38;
+        v86 = viewparams->field_38;
+        v84 = viewparams->field_3A;
+        if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+            v5 = viewparams->field_2C - 34;
+        }
+    if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
+        {
+        screenWidth = br_x - tl_x + 1;
+        screenHeight = br_y - tl_y + 1;
+        render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch];
+        texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0;
+        pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
+        scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / v5;
+
+        v30 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
+
+
+        teal =               (unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16;
+        v97 = (const void *)((unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16);
+
+        v32 = map_texture_16;
+        textr_width = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;
+        stepY_r =            (int)(signed __int64)((double)(- v84 - 22528 / (v5 / 384)+ 32768) / v30) << 16;
+        v81 =   (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);
+        black = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);
+
+        v76 = textr_width;
+        scaled_posY = stepY_r >> 16;
+        //nearest neiborhood scaling
+        if ( texture8_data)  
+            {
+            for(uint i=0; i<screenHeight;++i)
+                {
+                curr_line=&texture8_data[scaled_posY*textr_width];
+                stepX_r=teal;
+                for(uint j=0; j<screenWidth;++j)
+                    {
+                    scaled_posX=stepX_r>>16;
+                    map_texture_16[i*screenWidth+j]=pPalette_16[*(curr_line+scaled_posX)];
+                    stepX_r+=scale_increment;      
+                    }
+                stepY_r+=scale_increment;
+                scaled_posY=stepY_r>>16;
+                }
+            }
+        //move visible square to render
+        for(uint i=0; i<screenHeight;++i)
+            {
+            if ( screenWidth > 0 )
+                {
+                memcpy((void*)&render16_data[surfPitch*i],(void*)&map_texture_16[i*screenWidth], screenWidth*2);
+                }
+            }
+        }
+    else
+        {
+        black = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0);
+        teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
+        v7 = pIndoor->pMapOutlines;
+        uNumBlueFacesInBLVMinimap = 0;
+        v8 = pIndoor->pMapOutlines->uNumOutlines == 0;
+        v9 = pIndoor->pMapOutlines->uNumOutlines < 0;
+        screenWidth = 0;
+        if ( !(v9 | v8) )
+            {
+            i = 0;
+            do
+                {
+                v10 = (int)((char *)v7 + i + 4);
+                v96 = pIndoor->pFaces[*(short *)((char *)v7 + i + 8)].uAttributes;
+                if ( !(BYTE1(v96) & 0x20 || (v11 = pIndoor->pFaces[*(short *)((char *)v7 + i + 10)].uAttributes, BYTE1(v11) & 0x20) ))
+                    {
+                    v12 = *(short *)((char *)v7 + i + 14);
+                    if ( !(v12 & 1) )
+                        {
+                        if ( !(!(v96 & 0x80) && (v11 & 0x80u) == 0 ))
+                            {
+                            v96 = (signed int)screenWidth >> 3;
+                            v13 = screenWidth;
+                            *(short *)(v10 + 10) = v12 | 1;
+                            pIndoor->_visible_outlines[v96] |= 1 << (7 - v13 % 8);
+                            }
+                        }
+                    if ( (!(v12 & 1) && !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) || v12 & 1)
+                        {
+                        v14 = *(short *)v10;
+                        v88 = v5;
+                        v15 = &pIndoor->pVertices[v14];
+                        v16 = v15->x;
+                        v17 = v15->y - v84;
+                        v93 = (unsigned __int16 *)(v16 - v6);
+                        screenHeight = v17;
+                        v18 = &pIndoor->pVertices[*(short *)(v10 + 2)];
+                        v19 = v18->x;
+                        v20 = v18->y - v84;
+                        v95 = v19 - v6;
+                        v97 = (const void *)v20;
+                        v88 = (unsigned __int64)((v16 - v6) * (signed __int64)v5) >> 16;
+                        v87 = (unsigned __int64)((signed int)screenHeight * (signed __int64)v5) >> 16;
+                        v93 = (unsigned __int16 *)((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16);
+                        screenHeight = (unsigned __int64)(v20 * (signed __int64)v5) >> 16;
+                        pRenderer->Line2D(
+                            screenCenter_X + v88,
+                            screenCenterY - v87,
+                            screenCenter_X + ((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16),
+                            screenCenterY - screenHeight,
+                            black);
+                        v7 = pIndoor->pMapOutlines;
+                        }
+                    }
+                ++screenWidth;
+                i += 12;
+                }
+                while ( screenWidth < (signed int)v7->uNumOutlines );
+            }
+        v21 = 0;
+        if ( (signed int)uNumBlueFacesInBLVMinimap > 0 )
+            {
+            while ( 1 )
+                {
+                v22 = pBlueFacesInBLVMinimapIDs[v21];
+                v87 = v5;
+                v23 = &v7->pOutlines[v22];
+                v24 = &pIndoor->pVertices[v23->uVertex1ID];
+                v25 = &pIndoor->pVertices[v23->uVertex2ID];
+                v26 = v25->x;
+                v27 = (unsigned __int16 *)(v24->x - v86);
+                v28 = v24->y - v84;
+                v29 = v25->y - v84;
+                v93 = v27;
+                screenHeight = v28;
+                v97 = (const void *)v29;
+                v87 = (unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16;
+                v88 = (unsigned __int64)(v28 * (signed __int64)v5) >> 16;
+                i = (unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16;
+                v95 = (unsigned __int64)(v29 * (signed __int64)v5) >> 16;
+                pRenderer->Line2D(
+                    screenCenter_X + ((unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16),
+                    screenCenterY - v88,
+                    screenCenter_X + ((unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16),
+                    screenCenterY - v95,
+                    teal);
+                ++v21;
+                if ( v21 >= (signed int)uNumBlueFacesInBLVMinimap )
+                    break;
+                v7 = pIndoor->pMapOutlines;
+                }
+            v6 = v86;
+            }
+        }
+    v47 = ((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 3;
+    v81 = pParty->vPosition.y - v84;
+    v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - v84) * (signed __int64)v5) >> 16);
+    v48 = 1;
+    v49 = screenCenterY - (int)v97 - 3;
+    if ( v47 >= (signed int)tl_x )
+        {
+        if ( v47 > (signed int)br_x )
+            {
+            if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 6) > (signed int)br_x )
+                v48 = 0;
+            v47 = br_x;
+            }
+        }
+    else
+        {
+        if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X) < (signed int)tl_x )
+            v48 = 0;
+        v47 = tl_x;
+        }
+    if ( v49 >= (signed int)tl_y )
+        {
+        if ( v49 > br_y )
+            {
+            if ( screenCenterY - (signed int)v97 - 6 > br_y )
+                v48 = 0;
+            v49 = br_y;
+            }
+        }
+    else
+        {
+        if ( screenCenterY - (signed int)v97 < (signed int)tl_y )
+            v48 = 0;
+        v49 = tl_y;
+        }
+    if ( v48 == 1 )
+        {
+        v50 = 0;
+        v51 = pParty->sRotationY & stru_5C6E00->uDoublePiMask;
+        if ( (signed int)(pParty->sRotationY & stru_5C6E00->uDoublePiMask) >= 128 )
+            {
+            if ( (signed int)v51 > 384 )
+                {
+                if ( (signed int)v51 >= 640 )
+                    {
+                    if ( (signed int)v51 > 896 )
+                        {
+                        if ( (signed int)v51 >= 1152 )
+                            {
+                            if ( (signed int)v51 > 1408 )
+                                {
+                                if ( (signed int)v51 >= 1664 )
+                                    {
+                                    if ( (signed int)v51 <= 1920 )
+                                        v73 = 7;
+                                    }
+                                else
+                                    {
+                                    v73 = 6;
+                                    }
+                                }
+                            else
+                                {
+                                v73 = 5;
+                                }
+                            }
+                        else
+                            {
+                            v73 = 4;
+                            }
+                        }
+                    else
+                        {
+                        v73 = 3;
+                        }
+                    }
+                else
+                    {
+                    v73 = 2;
+                    }
+                if( (signed int)v51 <=1920)
+                    v50 = v73;
+                }
+            else
+                v50 = 1;
+            }
+        pRenderer->DrawTransparentRedShade(v47, v49, (Texture *)(pTextureIDs_pMapDirs[v50] != -1 ? (int)&pIcons_LOD->pTextures[pTextureIDs_pMapDirs[v50]] : 0));
+        }
+    result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
+    v95 = 0;
+    v86 = result;
+    if ( (signed int)uNumLevelDecorations > 0 )
+        {
+        screenWidth = (unsigned int)&pLevelDecorations[0].vPosition;
+        do
+            {
+            if ( *(char *)(screenWidth - 2) & 8 )
+                {
+                v53 = *(int *)(screenWidth + 4) - v84;
+                v93 = (unsigned __int16 *)(*(int *)screenWidth - v6);
+                screenHeight = v53;
+                v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X;
+                v97 = (const void *)((unsigned __int64)(v53 * (signed __int64)v5) >> 16);
+                v55 = screenCenterY - (int)v97;
+                if ( v54 >= pRenderer->field_1C_clipx )
+                    {
+                    if ( v54 <= pRenderer->field_24_width && v55 >= pRenderer->field_20_clipy && v55 <= pRenderer->field_28_height )
+                        {
+                        v74 = v86;
+                        if ( v5 > 512 )
+                            {
+                            v96 = v55 + 1;
+                            black = v55 - 1;
+                            pRenderer->Line2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, v86);
+                            pRenderer->Line2D(v54, black, v54, v96, v86);
+                            ++v54;
+                            v74 = v86;
+                            v72 = v96;
+                            v71 = v54;
+                            v70 = black;
+                            }
+                        else
+                            {
+                            v72 = screenCenterY - (int)v97;
+                            v71 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X;
+                            v70 = screenCenterY - (int)v97;
+                            }
+                        pRenderer->Line2D(v54, v70, v71, v72, v74);
+                        }
+                    }
+                }
+            ++v95;
+            result = v95;
+            screenWidth += 32;
+            }
+            while ( (signed int)v95 < (signed int)uNumLevelDecorations );
+        }
+    if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+        {
+        screenCenterY = br_x - tl_x + 1;
+        v95 = br_y - tl_y + 1;
+        v77 = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch];
+        v56 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2;
+        black = (1 << (v56 + 16)) / v5;
+        v57 = (double)(1 << (16 - v56));
+        v58 = 22528 / (v5 / 384);
+        v59 = (signed __int64)((double)(v6 - v58 + 32768) / v57);
+        v60 = (int)v59 << 16;
+        v97 = (const void *)((int)v59 << 16);
+        v61 = (signed __int64)((double)(32768 - v58 - v84) / v57);
+        pPalette_16 = (unsigned __int16 *)(v60 >> 16);
+        v62 = (int)v61 << 16;
+        teal = v60 >> 16;
+        v63 = (signed __int16)v61;
+        a4a = map_texture_16;
+        result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xCu, 0xCu, 0xCu);
+        screenCenter_X = 0;
+        for ( i = result; screenCenter_X < (signed int)v95; result = screenCenter_X )
+            {
+            a5a = 0;
+            if ( screenCenterY > 0 )
+                {
+                v96 = (v63 - 80) / 4;
+                v64 = teal;
+                do
+                    {
+                    v81 = (v64 - 80) / 4;
+                    if ( !pOutdoor->_47F04C(v81, v96) )
+                        {
+                        if ( pOutdoor->_47F097(v81, v96) )
+                            {
+                            if ( !((a5a + screenCenter_X) % 2) )
+                                *a4a = i;
+                            }
+                        else
+                            {
+                            *a4a = 0;
+                            }
+                        }
+                    ++a4a;
+                    v97 = (char *)v97 + black;
+                    v64 = (signed int)v97 >> 16;
+                    ++a5a;
+                    }
+                    while ( a5a < screenCenterY );
+                }
+            v62 += black;
+            v97 = (const void *)v60;
+            a4a += screenCenterY - a5a;
+            v63 = v62 >> 16;
+            ++screenCenter_X;
+            teal = (unsigned int)pPalette_16;
+            }
+        v65 = v95;
+        v66 = map_texture_16;
+        if ( (signed int)v95 > 0 )
+            {
+            v67 = v77;
+            result = 2 * (surfPitch - screenCenterY);
+            do
+                {
+                if ( screenCenterY > 0 )
+                    {
+                    v68 = screenCenterY;
+                    do
+                        {
+                        v69 = *(short *)v66;
+                        if ( !*(short *)v66 || v69 == (short)i )
+                            *v67 = v69;
+                        ++v66;
+                        ++v67;
+                        --v68;
+                        }
+                        while ( v68 );
+                    }
+                v67 = (unsigned __int16 *)((char *)v67 + result);
+                --v65;
+                }
+                while ( v65 );
+            }
+        }
+    }
+
+
+
+
+//----- (00413CC6) --------------------------------------------------------
+void __thiscall SellectDrawBook(unsigned int uBook)
+{
+  enum WindowType pWindowType; // esi@1
+
+  pWindowType = (enum WindowType)uBook;
+  pRenderer->DrawTextureIndexed(471u, 445u, (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0));
+  switch ( pWindowType )
+  {
+    case WINDOW_Lloyd: // 177
+      DrawLloydBeaconsScreen();
+      break;
+    case WINDOW_TownPortal: //195
+      DrawTownPortalScreen();
+      break;
+    case WINDOW_QuestBook: //200
+      DrawBook_Quests();
+      break;
+    case WINDOW_AutonotesBook: //201
+      DrawBook_Autonotes();
+      break;
+    case WINDOW_MapsBook://202
+      DrawBook_Maps();
+      break;
+    case WINDOW_CalendarBook://203
+      DrawBook_Calendar();
+      break;
+    case WINDOW_HistoryBook://224
+      DrawBook_History();
+      break;
+  }
+}
--- a/UICharacter.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/UICharacter.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,4264 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+
+
+
+//----- (00419719) --------------------------------------------------------
+char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID)
+    {
+    unsigned int v1; // esi@1
+    Player *pPlayer; // ebp@1
+    unsigned int v3; // eax@1
+    signed int v4; // ecx@1
+    int v5; // edi@3
+    GUIWindow *v6; // ecx@3
+    int v7; // eax@4
+    GUIButton *v8; // edx@5
+    int v9; // eax@7
+    unsigned int v10; // ecx@9
+    unsigned __int16 v11; // ax@9
+    int v12; // eax@9
+    unsigned __int8 v13; // cf@12
+    unsigned __int8 v14; // zf@12
+    unsigned int v15; // eax@12
+    char *v16; // ecx@22
+    GUIWindow *v17; // ecx@33
+    int v18; // edx@34
+    GUIButton *v19; // eax@35
+    int v20; // edx@37
+    unsigned __int16 v21; // cx@39
+    unsigned int v22; // eax@39
+    int v23; // edi@39
+    unsigned int v24; // eax@42
+    char v25; // sf@52
+    char *v26; // ecx@52
+    int v27; // edi@63
+    GUIWindow *v28; // ecx@63
+    int v29; // edx@64
+    GUIButton *v30; // eax@65
+    int v31; // edx@67
+    unsigned int v32; // ecx@69
+    int v33; // eax@69
+    unsigned int v34; // eax@72
+    char *v35; // ecx@82
+    GUIWindow *v36; // ecx@93
+    int v37; // edx@94
+    GUIButton *v38; // eax@94
+    int v39; // edx@97
+    unsigned __int16 v40; // cx@99
+    unsigned int v41; // eax@99
+    int v42; // edi@99
+    unsigned int v43; // eax@102
+    char *v44; // ecx@112
+    char *v46; // [sp-Ch] [bp-4Ch]@19
+    char *v47; // [sp-Ch] [bp-4Ch]@49
+    char *v48; // [sp-Ch] [bp-4Ch]@79
+    char *v49; // [sp-Ch] [bp-4Ch]@109
+    unsigned int v50; // [sp-8h] [bp-48h]@19
+    unsigned int v51; // [sp-8h] [bp-48h]@49
+    unsigned int v52; // [sp-8h] [bp-48h]@79
+    unsigned int v53; // [sp-8h] [bp-48h]@109
+    int v54; // [sp-4h] [bp-44h]@19
+    int v55; // [sp-4h] [bp-44h]@49
+    int v56; // [sp-4h] [bp-44h]@79
+    int v57; // [sp-4h] [bp-44h]@109
+    unsigned int v58; // [sp+10h] [bp-30h]@9
+    unsigned int v59; // [sp+10h] [bp-30h]@39
+    unsigned int v60; // [sp+10h] [bp-30h]@69
+    unsigned int v61; // [sp+10h] [bp-30h]@99
+    int v62; // [sp+14h] [bp-2Ch]@4
+    int v63; // [sp+14h] [bp-2Ch]@34
+    int v64; // [sp+14h] [bp-2Ch]@64
+    int v65; // [sp+14h] [bp-2Ch]@94
+    signed int i; // [sp+18h] [bp-28h]@4
+    signed int v67; // [sp+18h] [bp-28h]@34
+    signed int v68; // [sp+18h] [bp-28h]@64
+    signed int v69; // [sp+18h] [bp-28h]@94
+    int v70; // [sp+1Ch] [bp-24h]@3
+    int v71; // [sp+1Ch] [bp-24h]@33
+    int v72; // [sp+1Ch] [bp-24h]@63
+    int v73; // [sp+1Ch] [bp-24h]@93
+    int uY; // [sp+20h] [bp-20h]@9
+    int uYa; // [sp+20h] [bp-20h]@33
+    int uYb; // [sp+20h] [bp-20h]@69
+    int uYc; // [sp+20h] [bp-20h]@93
+    unsigned int a5; // [sp+24h] [bp-1Ch]@1
+    unsigned int v79; // [sp+28h] [bp-18h]@1
+    int *v80; // [sp+2Ch] [bp-14h]@3
+    int *v81; // [sp+2Ch] [bp-14h]@33
+    int *v82; // [sp+2Ch] [bp-14h]@63
+    int *v83; // [sp+2Ch] [bp-14h]@93
+    unsigned int v84; // [sp+30h] [bp-10h]@1
+    int v85; // [sp+34h] [bp-Ch]@1
+    unsigned int v86; // [sp+38h] [bp-8h]@1
+    unsigned __int16 v87; // [sp+3Ch] [bp-4h]@9
+    char *v88; // [sp+3Ch] [bp-4h]@24
+    char *v89; // [sp+3Ch] [bp-4h]@54
+    unsigned __int16 v90; // [sp+3Ch] [bp-4h]@69
+    char *v91; // [sp+3Ch] [bp-4h]@84
+    char *v92; // [sp+3Ch] [bp-4h]@114
+
+    v1 = uPlayerID;
+    a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+    v84 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xAFu, 0xFFu);
+    v85 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
+    v86 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
+    v79 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
+    pPlayer = &pParty->pPlayers[v1-1];
+    v3 = pIcons_LOD->LoadTexture("fr_skill", TEXTURE_16BIT_PALETTE);
+    pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0));
+    v4 = v79;
+    if ( !pPlayer->uSkillPoints )
+        v4 = 65535;
+    sprintf(
+        pTmpBuf,
+        "%s \f%05d%s\f00000\r177%s: \f%05d%d\f00000",
+        pGlobalTXT_LocalizationStrings[206],        // Skills for
+        a5,
+        pPlayer->pName,
+        pGlobalTXT_LocalizationStrings[207],        // Skill Points
+        v4,
+        pPlayer->uSkillPoints);
+    pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
+    v5 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;// Weapons,   Level
+    sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[242], pGlobalTXT_LocalizationStrings[131]);
+    pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, v5, a5, pTmpBuf, 0, 0, 0);
+    v6 = pGUIWindow_CurrentMenu;
+    v70 = 0;
+    v80 = pWeaponSkills;
+    do
+        {
+        v62 = *v80;
+        v7 = 0;
+        for ( i = 0; i < (signed int)v6->uNumControls; v7 = i++ + 1 )
+            {
+            v8 = v6->pControlsHead;
+            if ( v7 > 0 )
+                {
+                do
+                    {
+                    v8 = v8->pNext;
+                    --v7;
+                    }
+                    while ( v7 );
+                }
+            v9 = v8->field_1C;
+            if ( SBYTE1(v9) >= 0 )
+                continue;
+            BYTE1(v9) &= 0x7Fu;
+            if ( v9 != v62 )
+                continue;
+            v5 = v8->uY;
+            v10 = pPlayer->uSkillPoints;
+            ++v70;
+            v11 = pPlayer->pActiveSkills[v62];
+            v87 = pPlayer->pActiveSkills[v62];
+            v12 = v11 & 0x3F;
+            v58 = 0;
+            uY = v12;
+            if ( v10 >= v12 + 1 )
+                v58 = v84;
+            if ( v85 == i )
+                {
+                v13 = v10 < v12;
+                v14 = v10 == v12;
+                v15 = v86;
+                if ( !(v13 | v14) )
+                    v15 = v79;
+                v58 = v15;
+                }
+            else
+                {
+                v15 = v58;
+                }
+            if ( HIBYTE(v87) & 1 )
+                {
+                if ( !v15 )
+                    v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+                v54 = uY;
+                v50 = v58;
+                v46 = pGlobalTXT_LocalizationStrings[96];
+                }
+            else
+                {
+                if ( !(v87 & 0xC0) )
+                    {
+                    sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v62], uY);
+                    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0);
+                    v6 = pGUIWindow_CurrentMenu;
+                    continue;
+                    }
+                v16 = pGlobalTXT_LocalizationStrings[432];
+                if ( (v87 & 0x80u) == 0 )
+                    v16 = pGlobalTXT_LocalizationStrings[433];
+                v88 = v16;
+                if ( !v15 )
+                    v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+                v54 = uY;
+                v50 = v58;
+                v46 = v88;
+                }
+            sprintf(pTmpBuf, "%s ", pSkillNames[v62], v15, v46, v50, v54);
+            pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0);
+            v6 = pGUIWindow_CurrentMenu;
+            }
+        ++v80;
+        }
+        while ( v80 <= &pWeaponSkills[8]);
+        if ( !v70 )
+            {
+            v5 = v5 + LOBYTE(pFontLucida->uFontHeight) - 3;
+            v6->DrawText(pFontLucida, 24, v5, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0);
+            }
+        uYa = v5 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
+        sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[138], pGlobalTXT_LocalizationStrings[131]);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, uYa, a5, pTmpBuf, 0, 0, 0);
+        v17 = pGUIWindow_CurrentMenu;
+        v71 = 0;
+        v81 = pMagicSkills;
+        do
+            {
+            v18 = 0;
+            v67 = 0;
+            v63 = *v81;
+            while ( v67 < (signed int)v17->uNumControls )
+                {
+                v19 = v17->pControlsHead;
+                if ( v18 > 0 )
+                    {
+                    do
+                        {
+                        v19 = v19->pNext;
+                        --v18;
+                        }
+                        while ( v18 );
+                    }
+                v20 = v19->field_1C;
+                if ( SBYTE1(v20) >= 0 || (BYTE1(v20) &= 0x7Fu, v20 != v63) )
+                    {
+                    v18 = v67++ + 1;
+                    continue;
+                    }
+                ++v71;
+                uYa = v19->uY;
+                v21 = pPlayer->pActiveSkills[v63];
+                v22 = pPlayer->uSkillPoints;
+                v23 = pPlayer->pActiveSkills[v63] & 0x3F;
+                v59 = 0;
+                if ( v22 >= v23 + 1 )
+                    v59 = v84;
+                if ( v85 == v67 )
+                    {
+                    v13 = v22 < v23;
+                    v14 = v22 == v23;
+                    v24 = v86;
+                    if ( !(v13 | v14) )
+                        v24 = v79;
+                    v59 = v24;
+                    }
+                else
+                    {
+                    v24 = v59;
+                    }
+                if ( HIBYTE(v21) & 1 )
+                    {
+                    if ( !v24 )
+                        v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+                    v55 = v23;
+                    v51 = v59;
+                    v47 = pGlobalTXT_LocalizationStrings[96];
+                    }
+                else
+                    {
+                    if ( !(v21 & 0xC0) )
+                        {
+                        sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v63], v23);
+                        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0);
+                        v17 = pGUIWindow_CurrentMenu;
+                        v18 = v67++ + 1;
+                        continue;
+                        }
+                    v25 = (v21 & 0x80u) != 0;
+                    v26 = pGlobalTXT_LocalizationStrings[432];
+                    if ( !v25 )
+                        v26 = pGlobalTXT_LocalizationStrings[433];
+                    v89 = v26;
+                    if ( !v24 )
+                        v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+                    v55 = v23;
+                    v51 = v59;
+                    v47 = v89;
+                    }
+                sprintf(pTmpBuf, "%s ", pSkillNames[v63], v24, v47, v51, v55);
+                //LABEL_58:
+                pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0);
+                v17 = pGUIWindow_CurrentMenu;
+                //LABEL_59:
+                v18 = v67++ + 1;
+                }
+            ++v81;
+            }
+            while ( v81 <= &pMagicSkills[8]);
+            if ( !v71 )
+                v17->DrawText(
+                pFontLucida,
+                24,
+                LOBYTE(pFontLucida->uFontHeight) + uYa - 3,
+                0,
+                pGlobalTXT_LocalizationStrings[153],
+                0,
+                0,
+                0);
+            v27 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
+            sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[11], pGlobalTXT_LocalizationStrings[131]);
+            pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, v27, a5, pTmpBuf, 0, 0, 0);
+            v28 = pGUIWindow_CurrentMenu;
+            v72 = 0;
+            v82 = pArmorSkills;
+            do
+                {
+                v29 = 0;
+                v68 = 0;
+                v64 = *v82;
+                while ( v68 < (signed int)v28->uNumControls )
+                    {
+                    v30 = v28->pControlsHead;
+                    if ( v29 > 0 )
+                        {
+                        do
+                            {
+                            v30 = v30->pNext;
+                            --v29;
+                            }
+                            while ( v29 );
+                        }
+                    v31 = v30->field_1C;
+                    if ( SBYTE1(v31) >= 0 || (BYTE1(v31) &= 0x7Fu, v31 != v64) )
+                        {
+                        v29 = v68++ + 1;
+                        continue;
+                        }
+                    v27 = v30->uY;
+                    ++v72;
+                    v60 = 0;
+                    v90 = pPlayer->pActiveSkills[v64];
+                    v32 = pPlayer->uSkillPoints;
+                    v33 = pPlayer->pActiveSkills[v64] & 0x3F;
+                    uYb = v33;
+                    if ( v32 >= v33 + 1 )
+                        v60 = v84;
+                    if ( v85 == v68 )
+                        {
+                        v13 = v32 < v33;
+                        v14 = v32 == v33;
+                        v34 = v86;
+                        if ( !(v13 | v14) )
+                            v34 = v79;
+                        v60 = v34;
+                        }
+                    else
+                        {
+                        v34 = v60;
+                        }
+                    if ( (pPlayer->pActiveSkills[v64] >> 8) & 1 )
+                        {
+                        if ( !v34 )
+                            v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+                        v56 = uYb;
+                        v52 = v60;
+                        v48 = pGlobalTXT_LocalizationStrings[96];
+                        }
+                    else
+                        {
+                        if ( !(v90 & 0xC0) )
+                            {
+                            sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v64], uYb);
+                            pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0);
+                            v28 = pGUIWindow_CurrentMenu;
+                            v29 = v68++ + 1;
+                            continue;
+                            }
+                        v35 = pGlobalTXT_LocalizationStrings[432];
+                        if ( (v90 & 0x80u) == 0 )
+                            v35 = pGlobalTXT_LocalizationStrings[433];
+                        v91 = v35;
+                        if ( !v34 )
+                            v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+                        v56 = uYb;
+                        v52 = v60;
+                        v48 = v91;
+                        }
+                    sprintf(pTmpBuf, "%s ", pSkillNames[v64], v34, v48, v52, v56);
+                    //LABEL_88:
+                    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0);
+                    v28 = pGUIWindow_CurrentMenu;
+                    //LABEL_89:
+                    v29 = v68++ + 1;
+                    }
+                ++v82;
+                }
+                while ( v82 <= &pArmorSkills[4]);
+                if ( !v72 )
+                    {
+                    v27 = v27 + LOBYTE(pFontLucida->uFontHeight) - 3;
+                    v28->DrawText(pFontLucida, 248, v27, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0);
+                    }
+                uYc = v27 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
+                sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[143], pGlobalTXT_LocalizationStrings[131]);
+                pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, uYc, a5, pTmpBuf, 0, 0, 0);
+                v36 = pGUIWindow_CurrentMenu;
+                v73 = 0;
+                v83 = pMiscSkills;
+                do
+                    {
+                    v37 = 0;
+                    v69 = 0;
+                    v38 = (GUIButton *)*v83;
+                    v65 = *v83;
+                    while ( v69 < (signed int)v36->uNumControls )
+                        {
+                        v38 = v36->pControlsHead;
+                        if ( v37 > 0 )
+                            {
+                            do
+                                {
+                                v38 = v38->pNext;
+                                --v37;
+                                }
+                                while ( v37 );
+                            }
+                        v39 = v38->field_1C;
+                        if ( SBYTE1(v39) >= 0 || (BYTE1(v39) &= 0x7Fu, v39 != v65) )
+                            {
+                            //goto LABEL_119;
+                            v37 = v69++ + 1;
+                            continue;
+                            }
+                        ++v73;
+                        uYc = v38->uY;
+                        v40 = pPlayer->pActiveSkills[v65];
+                        v41 = pPlayer->uSkillPoints;
+                        v42 = pPlayer->pActiveSkills[v65] & 0x3F;
+                        v61 = 0;
+                        if ( v41 >= v42 + 1 )
+                            v61 = v84;
+                        if ( v85 == v69 )
+                            {
+                            v13 = v41 < v42;
+                            v14 = v41 == v42;
+                            v43 = v86;
+                            if ( !(v13 | v14) )
+                                v43 = v79;
+                            v61 = v43;
+                            }
+                        else
+                            {
+                            v43 = v61;
+                            }
+                        if ( HIBYTE(v40) & 1 )
+                            {
+                            if ( !v43 )
+                                v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+                            v57 = v42;
+                            v53 = v61;
+                            v49 = pGlobalTXT_LocalizationStrings[96];
+                            }
+                        else
+                            {
+                            if ( !(v40 & 0xC0) )
+                                {
+                                sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v65], v42);
+                                LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0);
+                                v36 = pGUIWindow_CurrentMenu;
+                                v37 = v69++ + 1;
+                                continue;
+                                }
+                            v25 = (v40 & 0x80u) != 0;
+                            v44 = pGlobalTXT_LocalizationStrings[432];
+                            if ( !v25 )
+                                v44 = pGlobalTXT_LocalizationStrings[433];
+                            v92 = v44;
+                            if ( !v43 )
+                                v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+                            v57 = v42;
+                            v53 = v61;
+                            v49 = v92;
+                            }
+                        sprintf(pTmpBuf, "%s ", pSkillNames[v65], v43, v49, v53, v57);
+                        LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0);
+                        v36 = pGUIWindow_CurrentMenu;
+                        v37 = v69++ + 1;
+                        }
+                    ++v83;
+                    }
+                    while ( v83 <= &pMiscSkills[11]);
+                    if ( !v73 )
+                        LOBYTE(v38) = v36->DrawText(
+                        pFontLucida,
+                        248,
+                        LOBYTE(pFontLucida->uFontHeight) + uYc - 3,
+                        0,
+                        pGlobalTXT_LocalizationStrings[153],
+                        0,
+                        0,
+                        0);
+                    return (char)v38;
+    }
+
+//----- (0041A000) --------------------------------------------------------
+void CharacterUI_AwardsTab_Draw( unsigned int uPlayerID )
+    {
+    //unsigned int v1; // esi@1
+    unsigned int v2; // ebx@1
+    unsigned int award_texture_id; // eax@1
+    unsigned int result; // eax@1
+    int v5; // eax@15
+    char *v6; // ebx@15
+    int v7; // eax@23
+    int v8; // eax@24
+    int v9; // eax@25
+    int v10; // eax@27
+    int v11; // eax@32
+    int v12; // eax@33
+    int v13; // eax@34
+    signed int v14; // eax@43
+    unsigned int v15; // eax@43
+    int v16; // eax@43
+    int v17; // [sp-4h] [bp-D4h]@16
+    char Source[100]; // [sp+Ch] [bp-C4h]@1
+    GUIWindow a1; // [sp+70h] [bp-60h]@1
+    unsigned int v20; // [sp+C4h] [bp-Ch]@15
+    int v21; // [sp+C8h] [bp-8h]@14
+    int v22; // [sp+CCh] [bp-4h]@40
+
+    auto player = &pParty->pPlayers[uPlayerID - 1];
+    //v1 = uPlayerID;
+    v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+    award_texture_id = pIcons_LOD->LoadTexture("fr_award", TEXTURE_16BIT_PALETTE);
+    pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(award_texture_id != -1 ? &pIcons_LOD->pTextures[award_texture_id] : 0));
+    sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], v2);
+    sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]);
+    strcat(pTmpBuf, Source);
+    strcat(pTmpBuf, "\f00000");
+    pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
+    result = dword_506528;
+    a1.uFrameX = 12;
+    a1.uFrameY = 48;
+    a1.uFrameWidth = 424;
+    a1.uFrameHeight = 290;
+    a1.uFrameZ = 435;
+    a1.uFrameW = 337;
+    if ( dword_506544 && awards_count + dword_506528 < awards_count2 )
+        result = dword_506528++ + 1;
+    if ( dword_506548 && result )
+        {
+        --result;
+        dword_506528 = result;
+        }
+    if ( dword_50651C < 0 )
+        {
+        result += awards_count;
+        dword_506528 = result;
+        if ( (signed int)(awards_count + result) > awards_count2 )
+            {
+            result = awards_count2 - awards_count;
+            dword_506528 = result;
+            }
+        }
+    else if ( dword_50651C > 0 )
+        {
+        result -= awards_count;
+        dword_506528 = result;
+        if ( (result & 0x80000000u) != 0 )
+            {
+            result = 0;
+            dword_506528 = result;
+            }
+        }
+    //LABEL_14:
+    dword_506544 = 0;
+    dword_506548 = 0;
+    awards_count = 0;
+    dword_50651C = 0;
+    v21 = result;
+    if ( (signed int)result < awards_count2 )
+        {
+        while ( 1 )
+            {
+            v5 = achievedAwardsIndex[v21];
+            v20 = achievedAwardsIndex[v21];
+            v6 = (char *)pAwards[v20].pText;//(char *)dword_723E80_award_related[v20 / 4];
+            if ( v5 != 1 )
+                {
+                if (!( (v5 < 85 || v5 > 91) && (v5 < 103 || v5 > 104) ))
+                    {
+                    if ( v5 > 89 )
+                        {
+                        if ( v5 == 90 )
+                            {
+                            v10 = (unsigned __int8)pParty->uNumArenaKnightWins;
+                            v22 = v10;
+                            }
+                        else if ( v5 == 91 )
+                            {
+                            v10 = (unsigned __int8)pParty->uNumArenaLordWins;
+                            v22 = v10;
+                            }
+                        else if ( v5 == 103 )
+                            {
+                            v10 = pParty->field_874;
+                            v22 = v10;
+                            }
+                        else if ( v5 == 104 )
+                            {
+                            v10 = pParty->field_878;
+                            v22 = v10;
+                            }
+                        }
+                    else
+                        {
+                        if ( v5 == 89 )
+                            {
+                            v10 = (unsigned __int8)pParty->uNumArenaSquireWins;
+                            v22 = v10;
+                            }
+                        else if ( v5 == 85 )
+                            {
+                            v10 = pParty->uNumDeaths;
+                            v22 = v10;
+                            }
+                        else if ( v5 == 86 )
+                            {
+                            v10 = pParty->uNumBountiesCollected;
+                            v22 = v10;
+                            }
+                        else if ( v5 == 87 )
+                            {
+                            v10 = pParty->uNumPrisonTerms;
+                            v22 = v10;
+                            }
+                        else if ( v5 == 88)
+                            {
+                            v10 = (unsigned __int8)pParty->uNumArenaPageWins;
+                            v22 = v10;
+                            }
+                        }
+                    v17 = v22;
+                    sprintf(pTmpBuf, v6, v17);
+                    v6 = pTmpBuf;
+                    }
+                }
+            else
+                {
+                v17 = pParty->uFine;
+                sprintf(pTmpBuf, v6, v17);
+                v6 = pTmpBuf;
+                }
+            v14 = pAwards[v20].uSort;//dword_723E84[v20 / 4];
+            ++awards_count;
+            v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(
+                pAwardsTextColors[3 * v14 % 6],
+                pAwardsTextColors[3 * v14 % 6 + 1],
+                pAwardsTextColors[3 * v14 % 6 + 2]);
+            a1.DrawText(pFontArrus, 0, 0, v15, v6, 0, 0, 0);
+            v16 = pFontArrus->CalcTextHeight(v6, &a1, 0, 0);
+            result = v16 + a1.uFrameY + 4;
+            if ( (signed int)result <= (signed int)a1.uFrameHeight )
+                {
+                ++v21;
+                a1.uFrameY = result;
+                result = v21;
+                if ( v21 < awards_count2 )
+                    continue;
+                }
+            return;
+            }
+
+        }
+    return;
+    }
+
+
+
+
+
+
+    //----- (0041A2C1) --------------------------------------------------------
+    unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels)
+        {
+        if ( (signed int)uNumPixels < 14 )
+            uNumPixels = 14;
+        return ((signed int)(uNumPixels - 14) >> 5) + 1;
+        }
+
+    //----- (0041A2D1) --------------------------------------------------------
+    void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2)
+        {
+        Player *pPlayer; // esi@1
+        char v3; // bl@1
+        unsigned int v4; // eax@2
+        ItemGen *pItem; // ebx@5
+        unsigned int v6; // eax@6
+        Texture *v7; // esi@6
+        __int16 v8; // ax@6
+        signed int v9; // edi@6
+        signed int v10; // ecx@6
+        signed int v11; // edx@6
+        signed int v12; // eax@11
+        int v13; // eax@13
+        signed int v14; // edx@13
+        int v15; // eax@13
+        unsigned int v16; // ebx@15
+        unsigned int v17; // edi@15
+        Texture *pTexture; // ebx@24
+        double v19; // st7@26
+        const char *v20; // [sp-8h] [bp-40h]@20
+        Player *pPlayer2; // [sp+14h] [bp-24h]@1
+        int uTextureId; // [sp+18h] [bp-20h]@6
+        int *v23; // [sp+1Ch] [bp-1Ch]@1
+        int v24; // [sp+20h] [bp-18h]@5
+        ItemGen *pItem2; // [sp+24h] [bp-14h]@5
+        int v26; // [sp+28h] [bp-10h]@3
+        unsigned int uCellID; // [sp+2Ch] [bp-Ch]@3
+        unsigned int uCellX; // [sp+30h] [bp-8h]@5
+        unsigned int uCellY; // [sp+34h] [bp-4h]@5
+
+        v23 = pRenderer->pActiveZBuffer;
+        pPlayer = pPlayers[uPlayerID];
+        v3 = a2;
+        pPlayer2 = pPlayers[uPlayerID];
+        pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_507958 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507958] : 0));
+        if ( v3 )
+            {
+            v4 = pIcons_LOD->LoadTexture("fr_strip", TEXTURE_16BIT_PALETTE);
+            pRenderer->DrawTextureIndexed(8u, 0x131u, (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0));
+            }
+        uCellID = 0;
+        v26 = (int)pPlayer->pInventoryIndices;
+        do
+            {
+            if ( *(int *)v26 > 0 )
+                {
+                v24 = *(int *)v26 - 1;
+                uCellY = 32 * (uCellID / 14) + 17;
+                pItem = &pPlayer->pInventoryItems[v24];
+                uCellX = 32 * (uCellID % 14) + 14;
+                pItem2 = pItem;
+                if ( pItem->uItemID )
+                    {
+                    v6 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pItem->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+                    uTextureId = v6;
+                    v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
+                    v8 = (v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24);
+                    v9 = v7->uTextureHeight;
+                    v10 = v7->uTextureWidth;
+                    v11 = v7->uTextureWidth;
+                    if ( v10 < 14 )
+                        v11 = 14;
+                    if ( (v11 - 14) >> 5 == 0 && v8 < 32 )
+                        uCellX += (32 - v10) / 2;
+                    v12 = v7->uTextureWidth;
+                    if ( v10 < 14 )
+                        v12 = 14;
+                    v13 = v12 - 14;
+                    v14 = v7->uTextureHeight;
+                    LOBYTE(v13) = v13 & 0xE0;
+                    v15 = v13 + 32;
+                    if ( v9 < 14 )
+                        v14 = 14;
+                    v16 = pItem->uAttributes;
+                    v17 = uCellX + ((v15 - v10) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v9 + 32) >> 1)];
+                    if ( !(v16 & 0xF0) )
+                        {
+                        if (pItem->Identified() || pCurrentScreen != SCREEN_HOUSE )
+                            {
+                            if (pItem->Broken())
+                                pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7);
+                            else
+                                pRenderer->DrawTextureTransparent(uCellX, uCellY, v7);
+                            }
+                        else
+                            {
+                            pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7);
+                            }
+                        ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
+                        pPlayer = pPlayer2;
+                        //goto LABEL_34;
+                        ++uCellID;
+                        v26 += 4;
+                        continue;
+                        }
+                    if ( (unsigned __int8)(v16 & 0xF0) != 16 )
+                        {
+                        if ( (unsigned __int8)(v16 & 0xF0) == 32 )
+                            {
+                            v20 = "sp28a";
+                            pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
+                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                            if ( dword_50C9A8 <= 0 )
+                                {
+                                dword_50C9A8 = 0;
+                                LOBYTE(pItem2->uAttributes) &= 0xFu;
+                                ptr_50C9A4 = 0;
+                                }
+                            v19 = (double)GetTickCount() * 0.1;
+                            pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
+                            ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
+                            pPlayer = pPlayer2;
+                            //goto LABEL_34;
+                            ++uCellID;
+                            v26 += 4;
+                            continue;
+                            }
+                        if ( (unsigned __int8)(v16 & 0xF0) == 64 )
+                            {
+                            v20 = "sp30a";
+                            pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
+                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                            if ( dword_50C9A8 <= 0 )
+                                {
+                                dword_50C9A8 = 0;
+                                LOBYTE(pItem2->uAttributes) &= 0xFu;
+                                ptr_50C9A4 = 0;
+                                }
+                            v19 = (double)GetTickCount() * 0.1;
+                            pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
+                            ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
+                            pPlayer = pPlayer2;
+                            //goto LABEL_34;
+                            ++uCellID;
+                            v26 += 4;
+                            continue;
+                            }
+                        if ( (unsigned __int8)(v16 & 0xF0) == 128 )
+                            {
+                            v20 = "sp91a";
+                            pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
+                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                            if ( dword_50C9A8 <= 0 )
+                                {
+                                dword_50C9A8 = 0;
+                                LOBYTE(pItem2->uAttributes) &= 0xFu;
+                                ptr_50C9A4 = 0;
+                                }
+                            v19 = (double)GetTickCount() * 0.1;
+                            pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
+                            ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
+                            pPlayer = pPlayer2;
+                            //goto LABEL_34;
+                            ++uCellID;
+                            v26 += 4;
+                            continue;
+                            }
+                        }
+                    v20 = "sptext01";
+                    pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
+                    dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                    if ( dword_50C9A8 <= 0 )
+                        {
+                        dword_50C9A8 = 0;
+                        LOBYTE(pItem2->uAttributes) &= 0xFu;
+                        ptr_50C9A4 = 0;
+                        }
+                    v19 = (double)GetTickCount() * 0.1;
+                    pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
+                    ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
+                    pPlayer = pPlayer2;
+                    }
+                }
+            //LABEL_34:
+            ++uCellID;
+            v26 += 4;
+            }
+            while ( uCellID < 126 );
+        }
+
+    //----- (0041A556) --------------------------------------------------------
+    void __cdecl draw_leather()
+        {
+        pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather));
+        }
+
+    //----- (0041A57E) --------------------------------------------------------
+    void QuickRefDraw()
+        {
+        unsigned int v0; // ebx@1
+        //unsigned int v1; // eax@1
+        Player *pPlayer; // ebp@2
+        int v3; // eax@6
+        int v4; // edi@6
+        unsigned int v5; // eax@7
+        unsigned int v6; // edi@9
+        unsigned int v7; // edi@11
+        signed int v8; // eax@13
+        unsigned int v9; // eax@13
+        unsigned int v10; // edi@13
+        int v11; // eax@15
+        unsigned int v12; // eax@15
+        unsigned int v13; // edi@15
+        int v14; // eax@17
+        int v15; // ST18_4@17
+        int v16; // ebx@17
+        int v17; // eax@17
+        unsigned int v18; // eax@17
+        unsigned int v19; // edi@17
+        int v20; // eax@19
+        unsigned int v21; // edi@19
+        char *v22; // eax@21
+        unsigned int v23; // edi@21
+        int v24; // eax@23
+        unsigned int v25; // edi@23
+        char *v26; // eax@25
+        unsigned int v27; // edi@25
+        int v28; // ecx@27
+        char *v29; // eax@27
+        signed int v30; // edx@27
+        unsigned int v31; // edi@31
+        unsigned int v32; // edi@33
+        const char *v33; // ST10_4@35
+        unsigned int v34; // eax@35
+        unsigned int v35; // edi@35
+        unsigned __int8 v36; // al@37
+        char *v37; // eax@38
+        int v38; // eax@41
+        signed int v39; // edi@42
+        char *v40; // eax@45
+        unsigned int v41; // eax@45
+        signed int v43; // [sp+10h] [bp-1Ch]@1
+        unsigned int v44; // [sp+14h] [bp-18h]@2
+        int v45; // [sp+18h] [bp-14h]@1
+        unsigned int v46; // [sp+1Ch] [bp-10h]@1
+        unsigned int v47; // [sp+20h] [bp-Ch]@1
+        unsigned int v48; // [sp+24h] [bp-8h]@33
+        //unsigned int v49; // [sp+28h] [bp-4h]@1
+
+        v0 = 0;
+        v47 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+        //v49 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
+        v46 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
+        //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE);
+        pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE));
+        v43 = 0;
+        v45 = LOBYTE(pFontArrus->uFontHeight) + 1;
+        do
+            {
+            pPlayer = &pParty->pPlayers[v43];
+            v44 = 94 * v43 + 89;
+            if ( v43 == v0 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x12u, v0, pGlobalTXT_LocalizationStrings[149], 60, v0);//Name
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, v47, pPlayer->pName, 84, v0);
+            if ( v43 == v0 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x2Fu, v0, pGlobalTXT_LocalizationStrings[131], 60, v0); //Óðîâ.
+            v3 = pPlayer->GetActualLevel();
+            sprintf(pTmpBuf, "%lu", v3);
+            v4 = pPlayer->GetBaseLevel();
+            if ( pPlayer->GetActualLevel() <= v4 )
+                v5 = pPlayer->GetExperienceDisplayColor();
+            else
+                v5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, v0);
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, v0);
+            v6 = v45 + 47;
+            if ( v43 == v0 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v45 + 47, v0, pGlobalTXT_LocalizationStrings[41], 60, v0);//Êëàññ
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, v0, pClassNames[pPlayer->classType], 84, v0);
+            v7 = v45 + v6;
+            if ( v43 == v0 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v7, v0, pGlobalTXT_LocalizationStrings[107], 60, v0);//Çäîð.
+            sprintf(pTmpBuf, "%d", pPlayer->sHealth);
+            v8 = pPlayer->GetMaxHealth();
+            v9 = UI_GetHealthManaStringColor(pPlayer->sHealth, v8);
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, v0);
+            v10 = v45 + v7;
+            if ( v43 == v0 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v10, v0, pGlobalTXT_LocalizationStrings[209], 60, v0);//Ìàíà
+            sprintf(pTmpBuf, "%d", pPlayer->sMana);
+            v11 = pPlayer->GetMaxMana();
+            v12 = UI_GetHealthManaStringColor(pPlayer->sMana, v11);
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, v0);
+            v13 = v45 + v10;
+            if ( v43 == v0 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v13, v0, pGlobalTXT_LocalizationStrings[0], 60, v0);//Êëàññ áðîíè
+            v14 = pPlayer->GetActualAC();
+            sprintf(pTmpBuf, "%d", v14);
+            v15 = v0;
+            v16 = pPlayer->GetBaseAC();
+            v17 = pPlayer->GetActualAC();
+            v18 = UI_GetHealthManaStringColor(v17, v16);
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, v15);
+            v0 = 0;
+            v19 = v45 + v13;
+            if ( !v43 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v19, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà
+            v20 = pPlayer->GetActualAttack(0);
+            sprintf(pTmpBuf, "%+d", v20);
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0);
+            v21 = v45 + v19;
+            if ( !v43 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v21, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð.
+            v22 = pPlayer->GetMeleeDamageString();
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0);
+            v23 = v45 + v21;
+            if ( !v43 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v23, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü
+            v24 = pPlayer->GetRangedAttack();
+            sprintf(pTmpBuf, "%+d", v24);
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0);
+            v25 = v45 + v23;
+            if ( !v43 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v25, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð.
+            v26 = pPlayer->GetRangedDamageString();
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0);
+            v27 = v45 + v25;
+            if ( !v43 )
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v27, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè
+            v28 = 0;
+            v29 = (char *)pPlayer->pActiveSkills;
+            v30 = 36;
+            do
+                {
+                if ( *(short *)v29 )
+                    ++v28;
+                v29 += 2;
+                --v30;
+                }
+                while ( v30 );
+                sprintf(pTmpBuf, "%lu", v28);
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0);
+                v31 = v45 + v27;
+                if ( !v43 )
+                    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v31, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè
+                sprintf(pTmpBuf, "%lu", pPlayer->uSkillPoints);
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v31, pPlayer->uSkillPoints != 0 ? v46 : 0, pTmpBuf, 84, 0);
+                v32 = v45 + v31;
+                v48 = pPlayer->GetMajorConditionIdx();
+                if ( !v43 )
+                    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v32, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò.
+                v33 = aCharacterConditionNames[v48];
+                v34 = GetConditionDrawColor(v48);
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0);
+                v35 = v45 + v32;
+                if ( !v43 )
+                    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v35, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì.
+                v36 = pPlayer->uQuickSpell;
+                if ( v36 )
+                    v37 = pSpellStats->pInfos[v36].pShortName;
+                else
+                    v37 = pGlobalTXT_LocalizationStrings[153];//Íåò
+                pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0);
+                ++v43;
+            }
+            while ( v43 < 4 );
+
+            v38 = GetPartyReputation();
+            if ( v38 >= 0 )
+                {
+                if ( v38 <= 5 )
+                    v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF);
+                else
+                    v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0, 0);
+                }
+            else
+                v39 = v46;
+
+            v40 = GetReputationString(v38);
+            sprintf(pTmpBuf, "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], v39, v40);//Reputation
+            pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0);
+            v41 = pParty->GetPartyFame();
+            sprintf(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], v41);// Fame Ñëàâà
+            pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0);
+        }
+
+    //----- (0041ABFD) --------------------------------------------------------
+    void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx)
+        {
+        unsigned int v1; // edi@1
+        unsigned int v2; // eax@6
+        Texture *pTexture; // ecx@6
+        GUIButton *pButton; // eax@6
+        unsigned int v5; // eax@7
+        unsigned int v6; // eax@10
+        unsigned int v7; // eax@11
+
+        v1 = uPlayerIdx;
+        if ( uPlayerIdx )
+            {
+            pRenderer->ClearZBuffer(0, 479);
+            switch ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] )
+                {
+            case WINDOW_CharacterWindow_Stats:                                // stats
+                sub_4196A0();
+                sub_419379();
+                CharacterUI_StatsTab_Draw(v1);
+                v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE);
+                pTexture = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
+                pButton = pCharacterScreen_StatsBtn;
+                pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
+                break;
+            case WINDOW_CharacterWindow_Skills:                                // skills
+                if ( dword_507CC0 != uActiveCharacter )
+                    {
+                    sub_4196A0();
+                    CharacterUI_SkillScreen_Draw();
+                    }
+                sub_419379();
+                CharacterUI_SkillsTab_Draw(v1);
+                v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE);
+                pTexture = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
+                pButton = pCharacterScreen_SkillsBtn;
+                pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
+                break;
+            case WINDOW_CharacterWindow_Awards:                                // awards
+                sub_4196A0();
+                sub_419379();
+                sub_419220();
+                CharacterUI_AwardsTab_Draw(v1);
+                v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE);
+                pTexture = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
+                pButton = pCharacterScreen_AwardsBtn;
+                pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
+                break;
+            case WINDOW_CharacterWindow_Inventory:                                                        // inventory and other
+                sub_4196A0();
+                sub_419379();
+                CharacterUI_InventoryTab_Draw(v1, 0);
+                v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE);
+                pTexture = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0);
+                pButton = pCharacterScreen_InventoryBtn;
+                pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
+                break;
+            default:
+                break;
+                }
+            if ( bRingsShownInCharScreen )
+                CharacterUI_DrawPaperdollWithRingOverlay(v1);
+            else
+                CharacterUI_DrawPaperdoll(v1);
+            }
+        }
+
+    //----- (0043CC7C) --------------------------------------------------------
+    void __fastcall CharacterUI_DrawPaperdoll(unsigned int uPlayerID)
+        {
+        //Player **ppPlayer; // esi@1
+        Player *pPlayer; // ebx@1
+        //enum CHARACTER_RACE pRace; // edi@1
+        signed int pSex; // eax@1
+        //int v5; // edi@4
+        unsigned int v6; // ecx@9
+        int v7; // ecx@10
+        unsigned int v8; // eax@14
+        int v9; // eax@15
+        int v10; // edx@15
+        int v11; // ecx@15
+        int v12; // eax@15
+        unsigned int v13; // edi@15
+        unsigned int v14; // ebx@18
+        int v15; // ecx@18
+        Texture *v16; // ebp@27
+        double v17; // st7@29
+        int v18; // edi@30
+        char *v19; // eax@30
+        Texture *v20; // edi@31
+        unsigned int v21; // eax@37
+        int v22; // edi@38
+        int v23; // eax@38
+        int v24; // ebx@38
+        int v25; // eax@38
+        LODFile_IconsBitmaps *v26; // ecx@42
+        Texture *v27; // edi@51
+        double v28; // st7@51
+        char v29; // zf@54
+        char *v30; // eax@54
+        unsigned int v31; // eax@59
+        int v32; // edx@60
+        int v33; // eax@65
+        int v34; // eax@74
+        int v35; // ebx@74
+        unsigned int v36; // ecx@74
+        int v37; // eax@74
+        LODFile_IconsBitmaps *v38; // ecx@78
+        Texture *v39; // edi@85
+        double v40; // st7@87
+        int v41; // edi@88
+        Texture *v42; // edi@89
+        unsigned int v43; // eax@93
+        int v44; // edx@94
+        int v45; // eax@98
+        int v46; // eax@106
+        int v47; // ecx@106
+        int v48; // ebx@106
+        int v49; // eax@106
+        LODFile_IconsBitmaps *v50; // ecx@110
+        Texture *v51; // edi@117
+        double v52; // st7@119
+        int v53; // edi@120
+        Texture *v54; // edi@121
+        char *v55; // eax@122
+        unsigned int v56; // eax@127
+        int v57; // edi@128
+        int v58; // ecx@128
+        int v59; // ebx@129
+        int v60; // ecx@132
+        int v61; // eax@134
+        int v62; // ecx@136
+        Texture *v63; // edi@145
+        double v64; // st7@147
+        int v65; // edi@148
+        char *v66; // eax@148
+        Texture *v67; // edi@149
+        //Player *v68; // ebx@155
+        unsigned int v69; // edx@155
+        int v70; // edx@156
+        unsigned int v71; // eax@160
+        int v72; // edi@161
+        int v73; // edx@163
+        int v74; // ecx@168
+        unsigned int v75; // ebx@170
+        int v76; // ecx@172
+        Texture *v77; // edi@181
+        double v78; // st7@183
+        int v79; // edi@184
+        char *v80; // eax@184
+        Texture *v81; // edi@185
+        unsigned int v82; // eax@192
+        int v83; // eax@193
+        int v84; // eax@197
+        int v85; // eax@197
+        int v86; // ecx@197
+        int v87; // eax@197
+        int v88; // eax@198
+        int v89; // eax@199
+        int v90; // edi@201
+        int v91; // edi@213
+        int v92; // ebx@213
+        int v93; // edi@214
+        int v94; // ebx@214
+        int v95; // eax@214
+        char *v96; // edi@226
+        double v97; // st7@228
+        int v98; // edi@229
+        char *v99; // eax@229
+        Render *v100; // ecx@229
+        Texture *v101; // edi@230
+        int v102; // edi@236
+        int v103; // eax@237
+        int v104; // ecx@237
+        int v105; // edx@237
+        int v106; // edx@238
+        int v107; // edx@239
+        int v108; // edx@240
+        int v109; // edi@250
+        char *v110; // edx@250
+        unsigned int v111; // eax@259
+        int v112; // eax@260
+        int v113; // eax@260
+        int v114; // eax@265
+        int v115; // eax@274
+        int v116; // ebx@274
+        unsigned int v117; // edi@274
+        double v118; // st7@286
+        int v119; // edi@287
+        char *v120; // eax@287
+        Texture *v121; // edi@288
+        unsigned int v122; // edi@295
+        int v123; // ebx@297
+        int v124; // edi@298
+        int v125; // ecx@303
+        int v126; // eax@312
+        unsigned int v127; // ebx@314
+        int v128; // ecx@316
+        Texture *v129; // edi@325
+        double v130; // st7@327
+        int v131; // edi@328
+        char *v132; // eax@328
+        Texture *v133; // edi@329
+        unsigned int v134; // eax@335
+        int v135; // eax@336
+        int v136; // edx@336
+        int v137; // eax@336
+        unsigned int v138; // ebx@339
+        int v139; // ecx@339
+        Texture *v140; // edi@348
+        double v141; // st7@350
+        int v142; // edi@351
+        char *v143; // eax@351
+        Texture *v144; // edi@352
+        unsigned int v145; // eax@358
+        int v146; // eax@359
+        int v147; // ecx@359
+        int v148; // eax@359
+        int v149; // edx@359
+        int v150; // ebx@362
+        int v151; // ecx@363
+        int v152; // ecx@364
+        unsigned int v153; // eax@370
+        unsigned int v154; // edi@370
+        int v155; // eax@370
+        LODFile_IconsBitmaps *v156; // ecx@374
+        Texture *v157; // ebp@381
+        double v158; // st7@383
+        Texture *v159; // edi@385
+        char *v160; // eax@386
+        unsigned int v161; // eax@393
+        int v162; // eax@394
+        unsigned int v163; // [sp-Ch] [bp-58h]@230
+        unsigned int v164; // [sp-Ch] [bp-58h]@233
+        signed int v165; // [sp-Ch] [bp-58h]@235
+        char *v166; // [sp-8h] [bp-54h]@16
+        const char *v167; // [sp-8h] [bp-54h]@23
+        const char *v168; // [sp-8h] [bp-54h]@43
+        const char *v169; // [sp-8h] [bp-54h]@79
+        const char *v170; // [sp-8h] [bp-54h]@111
+        const char *v171; // [sp-8h] [bp-54h]@141
+        const char *v172; // [sp-8h] [bp-54h]@177
+        const char *v173; // [sp-8h] [bp-54h]@222
+        int v174; // [sp-8h] [bp-54h]@228
+        unsigned int v175; // [sp-8h] [bp-54h]@230
+        unsigned int v176; // [sp-8h] [bp-54h]@233
+        signed int v177; // [sp-8h] [bp-54h]@235
+        const char *v178; // [sp-8h] [bp-54h]@242
+        const char *v179; // [sp-8h] [bp-54h]@280
+        const char *v180; // [sp-8h] [bp-54h]@321
+        char *v181; // [sp-8h] [bp-54h]@337
+        const char *v182; // [sp-8h] [bp-54h]@344
+        const char *v183; // [sp-8h] [bp-54h]@375
+        signed int v184; // [sp-4h] [bp-50h]@66
+        signed int v185; // [sp-4h] [bp-50h]@99
+        signed int v186; // [sp-4h] [bp-50h]@202
+        int v187; // [sp-4h] [bp-50h]@228
+        Texture *v188; // [sp-4h] [bp-50h]@230
+        Texture *v189; // [sp-4h] [bp-50h]@233
+        Texture *v190; // [sp-4h] [bp-50h]@235
+        signed int v191; // [sp-4h] [bp-50h]@266
+        signed int v192; // [sp-4h] [bp-50h]@304
+        unsigned int a3; // [sp+10h] [bp-3Ch]@7
+        int a3a; // [sp+10h] [bp-3Ch]@15
+        int a3b; // [sp+10h] [bp-3Ch]@38
+        unsigned int a3c; // [sp+10h] [bp-3Ch]@74
+        unsigned int a3d; // [sp+10h] [bp-3Ch]@106
+        int a3e; // [sp+10h] [bp-3Ch]@129
+        int a3f; // [sp+10h] [bp-3Ch]@168
+        unsigned int a3g; // [sp+10h] [bp-3Ch]@216
+        unsigned int a3h; // [sp+10h] [bp-3Ch]@274
+        int a3i; // [sp+10h] [bp-3Ch]@312
+        int a3j; // [sp+10h] [bp-3Ch]@336
+        int a3k; // [sp+10h] [bp-3Ch]@362
+        signed int a2; // [sp+14h] [bp-38h]@7
+        unsigned int a2a; // [sp+14h] [bp-38h]@15
+        Texture *a2b; // [sp+14h] [bp-38h]@49
+        int a2c; // [sp+14h] [bp-38h]@74
+        int a2d; // [sp+14h] [bp-38h]@106
+        int a2e; // [sp+14h] [bp-38h]@129
+        int a2f; // [sp+14h] [bp-38h]@168
+        int a2g; // [sp+14h] [bp-38h]@214
+        int a2h; // [sp+14h] [bp-38h]@274
+        Texture *a2i; // [sp+14h] [bp-38h]@284
+        int a2j; // [sp+14h] [bp-38h]@312
+        int a2k; // [sp+14h] [bp-38h]@336
+        //Player *v217; // [sp+18h] [bp-34h]@1
+        int v218; // [sp+1Ch] [bp-30h]@15
+        int v219; // [sp+1Ch] [bp-30h]@60
+        int v220; // [sp+1Ch] [bp-30h]@94
+        int v221; // [sp+1Ch] [bp-30h]@128
+        int v222; // [sp+1Ch] [bp-30h]@161
+        int v223; // [sp+1Ch] [bp-30h]@213
+        char v224; // [sp+1Ch] [bp-30h]@237
+        int v225; // [sp+1Ch] [bp-30h]@260
+        int v226; // [sp+1Ch] [bp-30h]@298
+        int v227; // [sp+1Ch] [bp-30h]@336
+        int v228; // [sp+1Ch] [bp-30h]@359
+        int v229; // [sp+20h] [bp-2Ch]@15
+        int v230; // [sp+20h] [bp-2Ch]@38
+        int v231; // [sp+20h] [bp-2Ch]@60
+        int v232; // [sp+20h] [bp-2Ch]@94
+        int v233; // [sp+20h] [bp-2Ch]@128
+        int v234; // [sp+20h] [bp-2Ch]@161
+        int v235; // [sp+20h] [bp-2Ch]@197
+        int v236; // [sp+20h] [bp-2Ch]@260
+        int v237; // [sp+20h] [bp-2Ch]@298
+        int v238; // [sp+20h] [bp-2Ch]@336
+        int pBodyComplection; // [sp+24h] [bp-28h]@6
+        int v240; // [sp+28h] [bp-24h]@7
+        unsigned int v241; // [sp+2Ch] [bp-20h]@38
+        int v242; // [sp+2Ch] [bp-20h]@197
+        unsigned int v243; // [sp+2Ch] [bp-20h]@370
+        int v244; // [sp+34h] [bp-18h]@6
+        signed int v245; // [sp+34h] [bp-18h]@361
+        unsigned int uPlayerID_; // [sp+38h] [bp-14h]@1
+        int uPlayerID_a; // [sp+38h] [bp-14h]@9
+        signed int IsDwarf; // [sp+40h] [bp-Ch]@4
+        int v249; // [sp+40h] [bp-Ch]@358
+        //signed int v250; // [sp+44h] [bp-8h]@1
+
+        pPlayer = pPlayers[uPlayerID];
+        uPlayerID_ = uPlayerID;
+        pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE);
+        pSex = pPlayer->GetSexByVoice();
+        if ( pPlayer->GetRace() && pPlayer->GetRace() != 1 && pPlayer->GetRace() != 2 )
+            {
+            IsDwarf = 1;
+            pBodyComplection = (pSex != 0) + 2;
+            }
+        else
+            {
+            IsDwarf = 0;
+            pBodyComplection = pSex != 0;
+            }
+        v244 = pPlayer->uFace;
+        pRenderer->ResetClip();
+        pRenderer->DrawTextureIndexed(0x1D3u, 0, (Texture *)(uTextureID_BACKDOLL != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BACKDOLL] : 0));//Ïîäëîæêà
+        if ( !IsPlayerWearingWatersuit[uPlayerID_] )
+            {
+            v21 = pPlayer->pEquipment.uBow; //ñíà÷àëà ðèñóåòñÿ ëóê
+            if ( !v21 )
+                goto LABEL_59;
+            v230 = pPlayer->pEquipment.uBow;
+            v22 = (int)&pPlayer->pInventoryItems[v21-1];
+            v23 = *(int *)v22;
+            v24 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[v23].uEquipX;
+            a3b = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[v23].uEquipY;
+            v241 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v23].pIconName, TEXTURE_16BIT_PALETTE);
+            v25 = *(int *)(v22 + 20);
+            if ( !(*(int *)(v22 + 20) & 0xF0) )
+                {
+                if ( v25 & 2 )
+                    {
+                    v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0);
+                    pRenderer->DrawTransparentRedShade(v24, a3b, v27);
+                    }
+                else
+                    {
+                    v29 = (v25 & 1) == 0;
+                    v30 = (char *)&pIcons_LOD->pTextures[v241];
+                    if ( v29 )
+                        {
+                        v27 = (Texture *)(v241 != -1 ? (int)v30 : 0);
+                        pRenderer->DrawTransparentGreenShade(v24, a3b, (Texture *)(v241 != -1 ? (int)v30 : 0));
+                        }
+                    else
+                        {
+                        v27 = (Texture *)(v241 != -1 ? (int)v30 : 0);
+                        pRenderer->DrawTextureTransparent(v24, a3b, (Texture *)(v241 != -1 ? (int)v30 : 0));
+                        }
+                    }
+LABEL_57:
+                if ( !bRingsShownInCharScreen )
+                    pRenderer->_4A612A(v24, a3b, v27, v230);
+LABEL_59:
+                v31 = pPlayer->pEquipment.uCloak;// ïîòîì ïëàù
+                if ( !v31 )
+                    goto LABEL_93;
+                v231 = pPlayer->pEquipment.uCloak;
+                v32 = (int)&pPlayer->pInventoryItems[v31-1];
+                v219 = v32;
+                if ( *(int *)v32 != 525 )
+                    {
+                    switch ( *(int *)v32 )
+                        {
+                    case 0x212:
+                        v184 = 6;
+                        break;
+                    case 0x223:
+                        v184 = 7;
+                        break;
+                    case 0x224:
+                        v184 = 8;
+                        break;
+                    default:
+                        if ( *(int *)v32 != 550 )
+                            {
+                            v33 = *(int *)v32 - 105;
+LABEL_72:
+                            if ( v33 < 0 || v33 >= 10 )
+                                goto LABEL_93;
+LABEL_74:
+                            v34 = v33 + 10 * pBodyComplection;
+                            v35 = paperdoll_array_511828[0][v34];//Texture_Cloak
+                            a2c = pPaperdoll_BodyX + paperdoll_Cloak[0][v34][0];
+                            v36 = pPaperdoll_BodyY + paperdoll_Cloak[0][v34][1];
+                            v37 = *(int *)(v32 + 20);
+                            a3c = v36;
+                            if ( !(v37 & 0xF0) )
+                                {
+                                v41 = v35 + 1;
+                                if ( v37 & 2 )
+                                    {
+                                    v42 = (Texture *)(v41 != 0 ? (int)&pIcons_LOD->pTextures[v35] : 0);
+                                    pRenderer->DrawTransparentRedShade(a2c, v36, v42);
+                                    }
+                                else
+                                    {
+                                    v42 = (Texture *)(v41 != 0 ? (int)&pIcons_LOD->pTextures[v35] : 0);
+                                    pRenderer->DrawTextureTransparent(a2c, v36, v42);
+                                    }
+                                if ( !bRingsShownInCharScreen )
+                                    pRenderer->_4A612A(a2c, a3c, v42, v231);
+LABEL_93:
+                                v240 = 4 * uPlayerID_ - 4;
+                                pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,
+                                    (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0));
+                                v43 = pPlayer->pEquipment.uBody;// ïîòîì òåëî
+                                if ( !v43 )
+                                    goto LABEL_127;
+                                v232 = pPlayer->pEquipment.uBody;
+                                v44 = (int)&pPlayer->pInventoryItems[v43-1];
+                                v220 = v44;
+                                if ( *(int *)v44 != 504 )
+                                    {
+                                    if ( *(int *)v44 == 505 )
+                                        {
+                                        v185 = 14;
+                                        }
+                                    else
+                                        {
+                                        if ( *(int *)v44 == 516 )
+                                            {
+                                            v185 = 13;
+                                            }
+                                        else
+                                            {
+                                            if ( *(int *)v44 != 533 )
+                                                {
+                                                v45 = *(int *)v44 - 66;
+LABEL_104:
+                                                if ( v45 < 0 || v45 >= 17 )
+                                                    goto LABEL_127;
+LABEL_106:
+                                                v46 = 17 * pBodyComplection + v45;
+                                                a2d = pPaperdoll_BodyX + paperdoll_Armor[0][v46][0];
+                                                v47 = pPaperdoll_BodyY + paperdoll_Armor[0][v46][1];
+                                                v48 = paperdoll_array_511290[0][v46][0];//Texture_Armor
+                                                v49 = *(int *)(v44 + 20);
+                                                a3d = v47;
+                                                if ( !(v49 & 0xF0) )
+                                                    {
+                                                    v53 = v48 + 1;
+                                                    if ( v49 & 2 )
+                                                        {
+                                                        v54 = (Texture *)(v53 != 0 ? (int)&pIcons_LOD->pTextures[v48] : 0);
+                                                        pRenderer->DrawTransparentRedShade(a2d, v47, v54);
+                                                        }
+                                                    else
+                                                        {
+                                                        v29 = (v49 & 1) == 0;
+                                                        v55 = (char *)&pIcons_LOD->pTextures[v48];
+                                                        if ( v29 )
+                                                            {
+                                                            v54 = (Texture *)(v53 != 0 ? (int)v55 : 0);
+                                                            pRenderer->DrawTransparentGreenShade(a2d, v47, v54);
+                                                            }
+                                                        else
+                                                            {
+                                                            v54 = (Texture *)(v53 != 0 ? (int)v55 : 0);
+                                                            pRenderer->DrawTextureTransparent(a2d, v47, v54);
+                                                            }
+                                                        }
+                                                    if ( !bRingsShownInCharScreen )
+                                                        pRenderer->_4A612A(a2d, a3d, v54, v232);
+LABEL_127:
+                                                    v56 = pPlayer->pEquipment.field_20;
+                                                    if ( !v56 )
+                                                        goto LABEL_155;
+                                                    v233 = pPlayer->pEquipment.field_20;
+                                                    v57 = (int)&pPlayer->pInventoryItems[v56-1];
+                                                    v221 = v57;
+                                                    v58 = *(int *)v57;
+                                                    if ( *(int *)v57 == 529 )
+                                                        {
+                                                        a3e = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][5][1];
+                                                        a2e = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][5][0];
+                                                        v59 = papredoll_flying_feet[v244];
+                                                        }
+                                                    else
+                                                        {
+                                                        if ( v58 == 512 )
+                                                            {
+                                                            a3e = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][6][1];
+                                                            a2e = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][6][0];
+                                                            v59 = dword_511638[pBodyComplection][5];
+                                                            }
+                                                        else
+                                                            {
+                                                            v60 = v58 - 115;
+                                                            if ( v60 < 0 || v60 >= 5 )
+                                                                {
+                                                                a2e = 0;
+                                                                a3e = 0;
+                                                                v59 = dword_511638[pBodyComplection][0];
+                                                                }
+                                                            else
+                                                                {
+                                                                v61 = v60 + 7 * pBodyComplection;
+                                                                a3e = pPaperdoll_BodyY + paperdoll_Boot[0][v61][1];
+                                                                a2e = pPaperdoll_BodyX + paperdoll_Boot[0][v61][0];
+                                                                v59 = dword_511638[0][v60 + 6 * pBodyComplection];
+                                                                }
+                                                            }
+                                                        }
+                                                    v62 = *(int *)(v57 + 20);
+                                                    if ( !(*(int *)(v57 + 20) & 0xF0) )
+                                                        {
+                                                        v65 = v59 + 1;
+                                                        v66 = (char *)&pIcons_LOD->pTextures[v59];
+                                                        if ( v62 & 2 )
+                                                            {
+                                                            v67 = (Texture *)(v65 != 0 ? (int)v66 : 0);
+                                                            pRenderer->DrawTransparentRedShade(a2e, a3e, v67);
+                                                            }
+                                                        else
+                                                            {
+                                                            if ( v62 & 1 )
+                                                                {
+                                                                v67 = (Texture *)(v65 != 0 ? (int)v66 : 0);
+                                                                pRenderer->DrawTextureTransparent(a2e, a3e, v67);
+                                                                }
+                                                            else
+                                                                {
+                                                                v67 = (Texture *)(v65 != 0 ? (int)v66 : 0);
+                                                                pRenderer->DrawTransparentGreenShade(a2e, a3e, v67);
+                                                                }
+                                                            }
+                                                        if ( !bRingsShownInCharScreen )
+                                                            pRenderer->_4A612A(a2e, a3e, v67, v233);
+LABEL_155:
+                                                        v69 = pPlayer->pEquipment.uMainHand;
+                                                        uPlayerID_a = 2 * pBodyComplection;
+                                                        if ( !v69 || (v70 = *(int *)&pPlayer->pInventoryItems[v69-1], pItemsTable->pItems[v70].uEquipType != 1)
+                                                            && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayer->pEquipment.uOffHand) )
+                                                            pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0],
+                                                            pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
+                                                            (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0));
+                                                        v71 = pPlayer->pEquipment.uBelt;
+                                                        if ( v71 )
+                                                            {
+                                                            v234 = pPlayer->pEquipment.uBelt;
+                                                            v72 = (int)&pPlayer->pInventoryItems[v71-1];
+                                                            v222 = v72;
+                                                            if ( *(int *)v72 == 524 )
+                                                                {
+                                                                v73 = 5;
+                                                                }
+                                                            else
+                                                                {
+                                                                if ( *(int *)v72 == 535 )
+                                                                    {
+                                                                    v73 = 6;
+                                                                    goto LABEL_168;
+                                                                    }
+                                                                v73 = *(int *)v72 - 100;
+                                                                }
+                                                            if ( v73 >= 0 && v73 < 7 )
+                                                                {
+LABEL_168:
+                                                                v74 = 7 * pBodyComplection + v73;
+                                                                a2f = pPaperdoll_BodyX + paperdoll_Belt[0][v74][0];
+                                                                a3f = pPaperdoll_BodyY + paperdoll_Belt[0][v74][1];
+                                                                if ( IsDwarf != 1 || v73 == 5 )
+                                                                    v75 = stru_511718[pBodyComplection].texids[v73];
+                                                                else
+                                                                    v75 = stru_511718[pBodyComplection - 2].texids[v73];
+                                                                v76 = *(int *)&pPlayer->field_1F5[36 * v71 + 15];
+                                                                if ( !(*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) )
+                                                                    {
+                                                                    v79 = v75 + 1;
+                                                                    v80 = (char *)&pIcons_LOD->pTextures[v75];
+                                                                    if ( v76 & 2 )
+                                                                        {
+                                                                        v81 = (Texture *)(v79 != 0 ? (int)v80 : 0);
+                                                                        pRenderer->DrawTransparentRedShade(a2f, a3f, v81);
+                                                                        }
+                                                                    else
+                                                                        {
+                                                                        if ( v76 & 1 )
+                                                                            {
+                                                                            v81 = (Texture *)(v79 != 0 ? (int)v80 : 0);
+                                                                            pRenderer->DrawTextureTransparent(a2f, a3f, v81);
+                                                                            }
+                                                                        else
+                                                                            {
+                                                                            v81 = (Texture *)(v79 != 0 ? (int)v80 : 0);
+                                                                            pRenderer->DrawTransparentGreenShade(a2f, a3f, v81);
+                                                                            }
+                                                                        }
+                                                                    if ( !bRingsShownInCharScreen )
+                                                                        pRenderer->_4A612A(a2f, a3f, v81, v234);
+                                                                    goto LABEL_192;
+                                                                    }
+                                                                if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) != 16 )
+                                                                    {
+                                                                    if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) == 32 )
+                                                                        {
+                                                                        v172 = "sp28a";
+                                                                        v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)];
+                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                        if ( dword_50C9A8 <= 0 )
+                                                                            {
+                                                                            dword_50C9A8 = 0;
+                                                                            *(char *)(v222 + 20) &= 0xFu;
+                                                                            ptr_50C9A4 = 0;
+                                                                            }
+                                                                        v78 = (double)GetTickCount() * 0.1;
+                                                                        pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255);
+                                                                        goto LABEL_192;
+                                                                        }
+                                                                    if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) == 64 )
+                                                                        {
+                                                                        v172 = "sp30a";
+                                                                        v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)];
+                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                        if ( dword_50C9A8 <= 0 )
+                                                                            {
+                                                                            dword_50C9A8 = 0;
+                                                                            *(char *)(v222 + 20) &= 0xFu;
+                                                                            ptr_50C9A4 = 0;
+                                                                            }
+                                                                        v78 = (double)GetTickCount() * 0.1;
+                                                                        pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255);
+                                                                        goto LABEL_192;
+                                                                        }
+                                                                    if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) == 128 )
+                                                                        {
+                                                                        v172 = "sp91a";
+                                                                        v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)];
+                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                        if ( dword_50C9A8 <= 0 )
+                                                                            {
+                                                                            dword_50C9A8 = 0;
+                                                                            *(char *)(v222 + 20) &= 0xFu;
+                                                                            ptr_50C9A4 = 0;
+                                                                            }
+                                                                        v78 = (double)GetTickCount() * 0.1;
+                                                                        pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255);
+                                                                        goto LABEL_192;
+                                                                        }
+                                                                    }
+                                                                v172 = "sptext01";
+                                                                v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)];
+                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                if ( dword_50C9A8 <= 0 )
+                                                                    {
+                                                                    dword_50C9A8 = 0;
+                                                                    *(char *)(v222 + 20) &= 0xFu;
+                                                                    ptr_50C9A4 = 0;
+                                                                    }
+                                                                v78 = (double)GetTickCount() * 0.1;
+                                                                pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255);
+                                                                goto LABEL_192;
+                                                                }
+                                                            }
+LABEL_192:
+                                                        v82 = pPlayer->pEquipment.uMainHand;
+                                                        if ( v82 )
+                                                            {
+                                                            v83 = *(int *)&pPlayer->pInventoryItems[v82-1];
+                                                            if ( pItemsTable->pItems[v83].uEquipType == 1
+                                                                || pItemsTable->pItems[v83].uSkillType == 4 && !pPlayer->pEquipment.uOffHand )
+                                                                pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[0][uPlayerID_a],
+                                                                pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[0][uPlayerID_a + 1],
+                                                                (Texture *)(*(unsigned int *)((char *)papredoll_dlaus + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlaus + v240)] : 0));
+                                                            }
+                                                        v84 = pPlayer->pEquipment.uBody;
+                                                        v235 = v84;
+                                                        v85 = (int)((char *)pPlayer + 36 * v84);
+                                                        v242 = v85;
+                                                        v86 = *(int *)(v85 + 496);
+                                                        v87 = *(int *)(v85 + 496) - 504;
+                                                        if ( v87 )
+                                                            {
+                                                            v88 = v87 - 1;
+                                                            if ( v88 )
+                                                                {
+                                                                v89 = v88 - 11;
+                                                                if ( v89 )
+                                                                    {
+                                                                    if ( v89 != 17 )
+                                                                        {
+                                                                        v90 = v86 - 66;
+LABEL_207:
+                                                                        if ( v90 < 0 || v90 > 17 )
+                                                                            {
+LABEL_259:
+                                                                            v111 = pPlayer->pEquipment.uCloak;
+                                                                            if ( !v111 )
+                                                                                goto LABEL_293;
+                                                                            v236 = pPlayer->pEquipment.uCloak;
+                                                                            v112 = (int)&pPlayer->pInventoryItems[v111-1];
+                                                                            v225 = v112;
+                                                                            v113 = *(int *)v112;
+                                                                            if ( v113 != 525 )
+                                                                                {
+                                                                                switch ( v113 )
+                                                                                    {
+                                                                                case 530:
+                                                                                    v191 = 6;
+                                                                                    break;
+                                                                                case 547:
+                                                                                    v191 = 7;
+                                                                                    break;
+                                                                                case 548:
+                                                                                    v191 = 8;
+                                                                                    break;
+                                                                                default:
+                                                                                    if ( v113 != 550 )
+                                                                                        {
+                                                                                        v114 = v113 - 105;
+LABEL_272:
+                                                                                        if ( v114 < 0 || v114 >= 10 )
+                                                                                            goto LABEL_293;
+LABEL_274:
+                                                                                        v115 = v114 + 10 * pBodyComplection;
+                                                                                        v116 = dword_511788[v115];
+                                                                                        v115 *= 8;
+                                                                                        v117 = pPaperdoll_BodyX + *(int *)((char *)&dword_4E56B0 + v115);
+                                                                                        a2h = pPaperdoll_BodyX + *(int *)((char *)&dword_4E56B0 + v115);
+                                                                                        a3h = pPaperdoll_BodyY + *(int *)((char *)&dword_4E56B4 + v115);
+                                                                                        if ( v116 == pIcons_LOD->FindTextureByName("pending") )
+                                                                                            {
+LABEL_292:
+LABEL_293:
+                                                                                            if ( v244 == 12 || v244 == 13 )
+                                                                                                {
+                                                                                                v122 = papredoll_dbrds[v244];
+                                                                                                if ( v122 != pIcons_LOD->FindTextureByName("Pending") )
+                                                                                                    pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * v244 - 24],
+                                                                                                    pPaperdoll_BodyY + pPaperdoll_Beards[2 * v244 - 23],
+                                                                                                    (Texture *)(v122 != -1 ? (int)&pIcons_LOD->pTextures[v122] : 0));
+                                                                                                }
+                                                                                            v123 = pPlayer->pEquipment.uHelm;
+                                                                                            if ( !v123 )
+                                                                                                goto LABEL_335;
+                                                                                            v237 = v123;
+                                                                                            v124 = (int)&pPlayer->pInventoryItems[v123-1];
+                                                                                            v226 = v124;
+                                                                                            if ( *(int *)v124 != 521 )
+                                                                                                {
+                                                                                                switch ( *(int *)v124 )
+                                                                                                    {
+                                                                                                case 0x20A:
+                                                                                                    v192 = 12;
+                                                                                                    break;
+                                                                                                case 0x20B:
+                                                                                                    v192 = 13;
+                                                                                                    break;
+                                                                                                case 0x214:
+                                                                                                    v192 = 14;
+                                                                                                    break;
+                                                                                                default:
+                                                                                                    if ( *(int *)v124 != 544 )
+                                                                                                        {
+                                                                                                        v125 = *(int *)v124 - 89;
+                                                                                                        if ( v125 < 0 || v125 >= 16 )
+                                                                                                            goto LABEL_335;
+                                                                                                        goto LABEL_312;
+                                                                                                        }
+                                                                                                    v192 = 15;
+                                                                                                    break;
+                                                                                                    }
+                                                                                                v125 = v192;
+LABEL_312:
+                                                                                                v126 = 2 * (v125 + 16 * pBodyComplection);
+                                                                                                a2j = pPaperdoll_BodyX + dword_4E58D0[v126];
+                                                                                                a3i = pPaperdoll_BodyY + dword_4E58D4[v126];
+                                                                                                if ( IsDwarf != 1 || *(int *)v124 != 92 )
+                                                                                                    v127 = stru_511698[0].texids[v125 + 16 * pSex];
+                                                                                                else
+                                                                                                    v127 = papredoll_dbrds[11];
+                                                                                                v128 = *(int *)(v124 + 20);
+                                                                                                if ( *(int *)(v124 + 20) & 0xF0 )
+                                                                                                    {
+                                                                                                    if ( (*(int *)(v124 + 20) & 0xF0) != 16 )
+                                                                                                        {
+                                                                                                        if ( (*(int *)(v124 + 20) & 0xF0) == 32 )
+                                                                                                            {
+                                                                                                            v180 = "sp28a";
+                                                                                                            v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)];
+                                                                                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                            if ( dword_50C9A8 <= 0 )
+                                                                                                                {
+                                                                                                                dword_50C9A8 = 0;
+                                                                                                                *(char *)(v226 + 20) &= 0xFu;
+                                                                                                                ptr_50C9A4 = 0;
+                                                                                                                }
+                                                                                                            v130 = (double)GetTickCount() * 0.1;
+                                                                                                            pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0),
+                                                                                                                v129, (signed __int64)v130, 0, 255);
+                                                                                                            goto LABEL_335;
+                                                                                                            }
+                                                                                                        if ( (*(int *)(v124 + 20) & 0xF0) == 64 )
+                                                                                                            {
+                                                                                                            v180 = "sp30a";
+                                                                                                            v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)];
+                                                                                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                            if ( dword_50C9A8 <= 0 )
+                                                                                                                {
+                                                                                                                dword_50C9A8 = 0;
+                                                                                                                *(char *)(v226 + 20) &= 0xFu;
+                                                                                                                ptr_50C9A4 = 0;
+                                                                                                                }
+                                                                                                            v130 = (double)GetTickCount() * 0.1;
+                                                                                                            pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0),
+                                                                                                                v129, (signed __int64)v130, 0, 255);
+                                                                                                            goto LABEL_335;
+                                                                                                            }
+                                                                                                        if ( (*(int *)(v124 + 20) & 0xF0) == 128 )
+                                                                                                            {
+                                                                                                            v180 = "sp91a";
+                                                                                                            v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)];
+                                                                                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                            if ( dword_50C9A8 <= 0 )
+                                                                                                                {
+                                                                                                                dword_50C9A8 = 0;
+                                                                                                                *(char *)(v226 + 20) &= 0xFu;
+                                                                                                                ptr_50C9A4 = 0;
+                                                                                                                }
+                                                                                                            v130 = (double)GetTickCount() * 0.1;
+                                                                                                            pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0),
+                                                                                                                v129, (signed __int64)v130, 0, 255);
+                                                                                                            goto LABEL_335;
+                                                                                                            }
+                                                                                                        }
+                                                                                                    v180 = "sptext01";
+                                                                                                    v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)];
+                                                                                                    dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                    if ( dword_50C9A8 <= 0 )
+                                                                                                        {
+                                                                                                        dword_50C9A8 = 0;
+                                                                                                        *(char *)(v226 + 20) &= 0xFu;
+                                                                                                        ptr_50C9A4 = 0;
+                                                                                                        }
+                                                                                                    v130 = (double)GetTickCount() * 0.1;
+                                                                                                    pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0),
+                                                                                                        v129, (signed __int64)v130, 0, 255);
+                                                                                                    goto LABEL_335;
+                                                                                                    }
+                                                                                                v131 = v127 + 1;
+                                                                                                v132 = (char *)&pIcons_LOD->pTextures[v127];
+                                                                                                if ( v128 & 2 )
+                                                                                                    {
+                                                                                                    v133 = (Texture *)(v131 != 0 ? (int)v132 : 0);
+                                                                                                    pRenderer->DrawTransparentRedShade(a2j, a3i, v133);
+                                                                                                    }
+                                                                                                else
+                                                                                                    {
+                                                                                                    if ( v128 & 1 )
+                                                                                                        {
+                                                                                                        v133 = (Texture *)(v131 != 0 ? (int)v132 : 0);
+                                                                                                        pRenderer->DrawTextureTransparent(a2j, a3i, v133);
+                                                                                                        }
+                                                                                                    else
+                                                                                                        {
+                                                                                                        v133 = (Texture *)(v131 != 0 ? (int)v132 : 0);
+                                                                                                        pRenderer->DrawTransparentGreenShade(a2j, a3i, v133);
+                                                                                                        }
+                                                                                                    }
+                                                                                                if ( !bRingsShownInCharScreen )
+                                                                                                    pRenderer->_4A612A(a2j, a3i, v133, v237);
+LABEL_335:
+                                                                                                v134 = pPlayer->pEquipment.uMainHand;
+                                                                                                if ( !v134 )
+                                                                                                    goto LABEL_358;
+                                                                                                v238 = pPlayer->pEquipment.uMainHand;
+                                                                                                v135 = (int)&pPlayer->pInventoryItems[v134-1];
+                                                                                                v227 = v135;
+                                                                                                v136 = *(int *)v135;
+                                                                                                v137 = *(int *)v135;
+                                                                                                a2k = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[v137].uEquipX;
+                                                                                                a3j = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[v137].uEquipY;
+                                                                                                if ( v136 == 64 )
+                                                                                                    v181 = "item64v1";
+                                                                                                else
+                                                                                                    v181 = pItemsTable->pItems[v137].pIconName;
+                                                                                                v138 = pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE);
+                                                                                                v139 = *(int *)(v227 + 20);
+                                                                                                if ( !(*(int *)(v227 + 20) & 0xF0) )
+                                                                                                    {
+                                                                                                    v142 = v138 + 1;
+                                                                                                    v143 = (char *)&pIcons_LOD->pTextures[v138];
+                                                                                                    if ( v139 & 2 )
+                                                                                                        {
+                                                                                                        v144 = (Texture *)(v142 != 0 ? (int)v143 : 0);
+                                                                                                        pRenderer->DrawTransparentRedShade(a2k, a3j, v144);
+                                                                                                        }
+                                                                                                    else
+                                                                                                        {
+                                                                                                        if ( v139 & 1 )
+                                                                                                            {
+                                                                                                            v144 = (Texture *)(v142 != 0 ? (int)v143 : 0);
+                                                                                                            pRenderer->DrawTextureTransparent(a2k, a3j, v144);
+                                                                                                            }
+                                                                                                        else
+                                                                                                            {
+                                                                                                            v144 = (Texture *)(v142 != 0 ? (int)v143 : 0);
+                                                                                                            pRenderer->DrawTransparentGreenShade(a2k, a3j, v144);
+                                                                                                            }
+                                                                                                        }
+                                                                                                    if ( !bRingsShownInCharScreen )
+                                                                                                        pRenderer->_4A612A(a2k, a3j, v144, v238);
+LABEL_358:
+                                                                                                    v145 = pPlayer->pEquipment.uOffHand;
+                                                                                                    v249 = pPlayer->pEquipment.uOffHand;
+                                                                                                    if ( !v145 )
+                                                                                                        goto LABEL_393;
+                                                                                                    v146 = (int)&pPlayer->pInventoryItems[v145-1];
+                                                                                                    v228 = v146;
+                                                                                                    v147 = *(int *)v146;
+                                                                                                    v148 = *(int *)v146;
+                                                                                                    v149 = pItemsTable->pItems[v148].uSkillType;
+                                                                                                    if ( v149 != 2 && v149 != 1 )
+                                                                                                        {
+                                                                                                        v245 = 0;
+                                                                                                        v150 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[v148].uEquipX;
+                                                                                                        a3k = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[v148].uEquipY;
+                                                                                                        goto LABEL_370;
+                                                                                                        }
+                                                                                                    v151 = v147 - 400;
+                                                                                                    v245 = 1;
+                                                                                                    if ( v151 )
+                                                                                                        {
+                                                                                                        v152 = v151 - 3;
+                                                                                                        if ( v152 )
+                                                                                                            {
+                                                                                                            if ( v152 != 12 )
+                                                                                                                {
+                                                                                                                v150 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[v148].uEquipX;
+                                                                                                                a3k = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[v148].uEquipY;
+                                                                                                                goto LABEL_370;
+                                                                                                                }
+                                                                                                            v150 = 595;
+                                                                                                            a3k = 33;
+LABEL_370:
+                                                                                                            v153 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v148].pIconName, TEXTURE_16BIT_PALETTE);
+                                                                                                            v154 = v153;
+                                                                                                            v243 = v153;
+                                                                                                            v155 = *(int *)(v228 + 20);
+                                                                                                            if ( !(*(int *)(v228 + 20) & 0xF0) )
+                                                                                                                {
+                                                                                                                if ( v155 & 2 )
+                                                                                                                    {
+                                                                                                                    v159 = (Texture *)(v243 != -1 ? (int)&pIcons_LOD->pTextures[v243] : 0);
+                                                                                                                    pRenderer->DrawTransparentRedShade(v150, a3k, v159);
+                                                                                                                    }
+                                                                                                                else
+                                                                                                                    {
+                                                                                                                    v29 = (v155 & 1) == 0;
+                                                                                                                    v160 = (char *)&pIcons_LOD->pTextures[v243];
+                                                                                                                    if ( v29 )
+                                                                                                                        {
+                                                                                                                        v159 = (Texture *)(v243 != -1 ? (int)v160 : 0);
+                                                                                                                        pRenderer->DrawTransparentGreenShade(v150, a3k, (Texture *)(v243 != -1 ? (int)v160 : 0));
+                                                                                                                        }
+                                                                                                                    else
+                                                                                                                        {
+                                                                                                                        v159 = (Texture *)(v243 != -1 ? (int)v160 : 0);
+                                                                                                                        pRenderer->DrawTextureTransparent(v150, a3k, (Texture *)(v243 != -1 ? (int)v160 : 0));
+                                                                                                                        }
+                                                                                                                    }
+                                                                                                                if ( !bRingsShownInCharScreen )
+                                                                                                                    pRenderer->_4A612A(v150, a3k, v159, v249);
+                                                                                                                if ( v245 )
+                                                                                                                    pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a],
+                                                                                                                    pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1],
+                                                                                                                    (Texture *)(*(unsigned int *)((char *)papredoll_dlhs
+                                                                                                                    + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0));
+                                                                                                                goto LABEL_393;
+                                                                                                                }
+                                                                                                            if ( (*(int *)(v228 + 20) & 0xF0) != 16 )
+                                                                                                                {
+                                                                                                                if ( (*(int *)(v228 + 20) & 0xF0) == 32 )
+                                                                                                                    {
+                                                                                                                    v183 = "sp28a";
+                                                                                                                    }
+                                                                                                                else
+                                                                                                                    {
+                                                                                                                    if ( (*(int *)(v228 + 20) & 0xF0) != 64 )
+                                                                                                                        {
+                                                                                                                        v156 = pIcons_LOD;
+                                                                                                                        if ( (*(int *)(v228 + 20) & 0xF0) == 128 )
+                                                                                                                            {
+                                                                                                                            v183 = "sp91a";
+                                                                                                                            v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)];
+                                                                                                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                                            if ( dword_50C9A8 <= 0 )
+                                                                                                                                {
+                                                                                                                                dword_50C9A8 = 0;
+                                                                                                                                *(char *)(v228 + 20) &= 0xFu;
+                                                                                                                                ptr_50C9A4 = 0;
+                                                                                                                                }
+                                                                                                                            v158 = (double)GetTickCount() * 0.1;
+                                                                                                                            pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0),
+                                                                                                                                v157, (signed __int64)v158, 0, 255);
+                                                                                                                            if ( v245 )
+                                                                                                                                pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a],
+                                                                                                                                pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1],
+                                                                                                                                (Texture *)(*(unsigned int *)((char *)papredoll_dlhs
+                                                                                                                                + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0));
+                                                                                                                            goto LABEL_393;
+                                                                                                                            }
+                                                                                                                        v183 = "sptext01";
+                                                                                                                        v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)];
+                                                                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                                        if ( dword_50C9A8 <= 0 )
+                                                                                                                            {
+                                                                                                                            dword_50C9A8 = 0;
+                                                                                                                            *(char *)(v228 + 20) &= 0xFu;
+                                                                                                                            ptr_50C9A4 = 0;
+                                                                                                                            }
+                                                                                                                        v158 = (double)GetTickCount() * 0.1;
+                                                                                                                        pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0),
+                                                                                                                            v157, (signed __int64)v158, 0, 255);
+                                                                                                                        if ( v245 )
+                                                                                                                            pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a],
+                                                                                                                            pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1],
+                                                                                                                            (Texture *)(*(unsigned int *)((char *)papredoll_dlhs
+                                                                                                                            + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0));
+                                                                                                                        goto LABEL_393;
+                                                                                                                        }
+                                                                                                                    v183 = "sp30a";
+                                                                                                                    }
+                                                                                                                v156 = pIcons_LOD;
+                                                                                                                v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)];
+                                                                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                                if ( dword_50C9A8 <= 0 )
+                                                                                                                    {
+                                                                                                                    dword_50C9A8 = 0;
+                                                                                                                    *(char *)(v228 + 20) &= 0xFu;
+                                                                                                                    ptr_50C9A4 = 0;
+                                                                                                                    }
+                                                                                                                v158 = (double)GetTickCount() * 0.1;
+                                                                                                                pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0),
+                                                                                                                    v157, (signed __int64)v158, 0, 255);
+                                                                                                                if ( v245 )
+                                                                                                                    pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a],
+                                                                                                                    pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1],
+                                                                                                                    (Texture *)(*(unsigned int *)((char *)papredoll_dlhs
+                                                                                                                    + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0));
+                                                                                                                goto LABEL_393;
+                                                                                                                }
+                                                                                                            v156 = pIcons_LOD;
+                                                                                                            v183 = "sptext01";
+                                                                                                            v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)];
+                                                                                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                            if ( dword_50C9A8 <= 0 )
+                                                                                                                {
+                                                                                                                dword_50C9A8 = 0;
+                                                                                                                *(char *)(v228 + 20) &= 0xFu;
+                                                                                                                ptr_50C9A4 = 0;
+                                                                                                                }
+                                                                                                            v158 = (double)GetTickCount() * 0.1;
+                                                                                                            pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0),
+                                                                                                                v157, (signed __int64)v158, 0, 255);
+                                                                                                            if ( v245 )
+                                                                                                                pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a],
+                                                                                                                pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1],
+                                                                                                                (Texture *)(*(unsigned int *)((char *)papredoll_dlhs
+                                                                                                                + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0));
+                                                                                                            goto LABEL_393;
+                                                                                                            }
+                                                                                                        a3k = 28;
+                                                                                                        }
+                                                                                                    else
+                                                                                                        {
+                                                                                                        a3k = 86;
+                                                                                                        }
+                                                                                                    v150 = 596;
+                                                                                                    goto LABEL_370;
+                                                                                                    }
+                                                                                                if ( (*(int *)(v227 + 20) & 0xF0) != 16 )
+                                                                                                    {
+                                                                                                    if ( (*(int *)(v227 + 20) & 0xF0) == 32 )
+                                                                                                        {
+                                                                                                        v182 = "sp28a";
+                                                                                                        v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)];
+                                                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                        if ( dword_50C9A8 <= 0 )
+                                                                                                            {
+                                                                                                            dword_50C9A8 = 0;
+                                                                                                            *(char *)(v227 + 20) &= 0xFu;
+                                                                                                            ptr_50C9A4 = 0;
+                                                                                                            }
+                                                                                                        v141 = (double)GetTickCount() * 0.1;
+                                                                                                        pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0),
+                                                                                                            v140, (signed __int64)v141, 0, 255);
+                                                                                                        goto LABEL_358;
+                                                                                                        }
+                                                                                                    if ( (*(int *)(v227 + 20) & 0xF0) == 64 )
+                                                                                                        {
+                                                                                                        v182 = "sp30a";
+                                                                                                        v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)];
+                                                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                        if ( dword_50C9A8 <= 0 )
+                                                                                                            {
+                                                                                                            dword_50C9A8 = 0;
+                                                                                                            *(char *)(v227 + 20) &= 0xFu;
+                                                                                                            ptr_50C9A4 = 0;
+                                                                                                            }
+                                                                                                        v141 = (double)GetTickCount() * 0.1;
+                                                                                                        pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0),
+                                                                                                            v140, (signed __int64)v141, 0, 255);
+                                                                                                        goto LABEL_358;
+                                                                                                        }
+                                                                                                    if ( (*(int *)(v227 + 20) & 0xF0) == 128 )
+                                                                                                        {
+                                                                                                        v182 = "sp91a";
+                                                                                                        v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)];
+                                                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                        if ( dword_50C9A8 <= 0 )
+                                                                                                            {
+                                                                                                            dword_50C9A8 = 0;
+                                                                                                            *(char *)(v227 + 20) &= 0xFu;
+                                                                                                            ptr_50C9A4 = 0;
+                                                                                                            }
+                                                                                                        v141 = (double)GetTickCount() * 0.1;
+                                                                                                        pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0),
+                                                                                                            v140, (signed __int64)v141, 0, 255);
+                                                                                                        goto LABEL_358;
+                                                                                                        }
+                                                                                                    }
+                                                                                                v182 = "sptext01";
+                                                                                                v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)];
+                                                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                if ( dword_50C9A8 <= 0 )
+                                                                                                    {
+                                                                                                    dword_50C9A8 = 0;
+                                                                                                    *(char *)(v227 + 20) &= 0xFu;
+                                                                                                    ptr_50C9A4 = 0;
+                                                                                                    }
+                                                                                                v141 = (double)GetTickCount() * 0.1;
+                                                                                                pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0),
+                                                                                                    v140, (signed __int64)v141, 0, 255);
+                                                                                                goto LABEL_358;
+                                                                                                }
+                                                                                            v125 = 11;
+                                                                                            if ( v125 < 0 || v125 >= 16 )
+                                                                                                goto LABEL_335;
+                                                                                            goto LABEL_312;
+                                                                                            }
+                                                                                        if ( !(*(int *)(v225 + 20) & 0xF0) )
+                                                                                            {
+                                                                                            v119 = v116 + 1;
+                                                                                            v120 = (char *)&pIcons_LOD->pTextures[v116];
+                                                                                            if ( *(int *)(v225 + 20) & 2 )
+                                                                                                {
+                                                                                                v121 = (Texture *)(v119 != 0 ? (int)v120 : 0);
+                                                                                                pRenderer->DrawTransparentRedShade(a2h, a3h, v121);
+                                                                                                }
+                                                                                            else
+                                                                                                {
+                                                                                                v121 = (Texture *)(v119 != 0 ? (int)v120 : 0);
+                                                                                                pRenderer->DrawTextureTransparent(a2h, a3h, v121);
+                                                                                                }
+                                                                                            if ( !bRingsShownInCharScreen )
+                                                                                                pRenderer->_4A612A(a2h, a3h, v121, v236);
+                                                                                            goto LABEL_292;
+                                                                                            }
+                                                                                        if ( (*(int *)(v225 + 20) & 0xF0) != 16 )
+                                                                                            {
+                                                                                            if ( (*(int *)(v225 + 20) & 0xF0) == 32 )
+                                                                                                {
+                                                                                                v179 = "sp28a";
+                                                                                                a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)];
+                                                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                if ( dword_50C9A8 <= 0 )
+                                                                                                    {
+                                                                                                    dword_50C9A8 = 0;
+                                                                                                    *(char *)(v225 + 20) &= 0xFu;
+                                                                                                    ptr_50C9A4 = 0;
+                                                                                                    }
+                                                                                                v118 = (double)GetTickCount() * 0.1;
+                                                                                                pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0),
+                                                                                                    a2i, (signed __int64)v118, 0, 255);
+                                                                                                goto LABEL_292;
+                                                                                                }
+                                                                                            if ( (*(int *)(v225 + 20) & 0xF0) == 64 )
+                                                                                                {
+                                                                                                v179 = "sp30a";
+                                                                                                a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)];
+                                                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                if ( dword_50C9A8 <= 0 )
+                                                                                                    {
+                                                                                                    dword_50C9A8 = 0;
+                                                                                                    *(char *)(v225 + 20) &= 0xFu;
+                                                                                                    ptr_50C9A4 = 0;
+                                                                                                    }
+                                                                                                v118 = (double)GetTickCount() * 0.1;
+                                                                                                pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0),
+                                                                                                    a2i, (signed __int64)v118, 0, 255);
+                                                                                                goto LABEL_292;
+                                                                                                }
+                                                                                            if ( (*(int *)(v225 + 20) & 0xF0) == 128 )
+                                                                                                {
+                                                                                                v179 = "sp91a";
+                                                                                                a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)];
+                                                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                                if ( dword_50C9A8 <= 0 )
+                                                                                                    {
+                                                                                                    dword_50C9A8 = 0;
+                                                                                                    *(char *)(v225 + 20) &= 0xFu;
+                                                                                                    ptr_50C9A4 = 0;
+                                                                                                    }
+                                                                                                v118 = (double)GetTickCount() * 0.1;
+                                                                                                pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0),
+                                                                                                    a2i, (signed __int64)v118, 0, 255);
+                                                                                                goto LABEL_292;
+                                                                                                }
+                                                                                            }
+                                                                                        v179 = "sptext01";
+                                                                                        a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)];
+                                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                        if ( dword_50C9A8 <= 0 )
+                                                                                            {
+                                                                                            dword_50C9A8 = 0;
+                                                                                            *(char *)(v225 + 20) &= 0xFu;
+                                                                                            ptr_50C9A4 = 0;
+                                                                                            }
+                                                                                        v118 = (double)GetTickCount() * 0.1;
+                                                                                        pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0),
+                                                                                            a2i, (signed __int64)v118, 0, 255);
+                                                                                        goto LABEL_292;
+                                                                                        }
+                                                                                    v191 = 9;
+                                                                                    break;
+                                                                                    }
+                                                                                v114 = v191;
+                                                                                goto LABEL_274;
+                                                                                }
+                                                                            v114 = 5;
+                                                                            goto LABEL_272;
+                                                                            }
+LABEL_209:
+                                                                        if ( pPlayer->pEquipment.uMainHand
+                                                                            && (pPlayer->GetEquippedItemEquipType(1u) == 1
+                                                                            || pPlayer->GetEquippedItemSkillType(EQUIP_TWO_HANDED) == 4
+                                                                            && !pPlayer->pEquipment.uOffHand) )
+                                                                            {
+                                                                            v91 = 17 * pBodyComplection + v90;
+                                                                            v92 = v91;
+                                                                            v223 = paperdoll_array_511290[0][v91][2];
+                                                                            if ( v223 == pIcons_LOD->FindTextureByName("pending") )
+                                                                                {
+                                                                                v93 = 2 * v91;
+                                                                                v94 = paperdoll_array_511290[0][v92][1];
+                                                                                a2g = pPaperdoll_BodyX + paperdoll_shoulder[0][0][v93];
+                                                                                v95 = paperdoll_shoulder[0][0][v93 + 1];
+                                                                                }
+                                                                            else
+                                                                                {
+                                                                                v94 = v223;
+                                                                                a2g = pPaperdoll_BodyX + dword_4E5270[2 * v91];
+                                                                                v95 = dword_4E5270[2 * v91 + 1];
+                                                                                }
+                                                                            a3g = pPaperdoll_BodyY + v95;
+                                                                            if ( v94 == pIcons_LOD->FindTextureByName("pending") )
+                                                                                goto LABEL_259;
+                                                                            if ( *(int *)(v242 + 516) & 0xF0 )
+                                                                                {
+                                                                                if ( (*(int *)(v242 + 516) & 0xF0) != 16 )
+                                                                                    {
+                                                                                    if ( (*(int *)(v242 + 516) & 0xF0) == 32 )
+                                                                                        {
+                                                                                        v173 = "sp28a";
+                                                                                        v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)];
+                                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                        if ( dword_50C9A8 <= 0 )
+                                                                                            {
+                                                                                            dword_50C9A8 = 0;
+                                                                                            *(char *)(v242 + 516) &= 0xFu;
+                                                                                            ptr_50C9A4 = 0;
+                                                                                            }
+                                                                                        v187 = 255;
+                                                                                        v174 = 0;
+                                                                                        v97 = (double)GetTickCount();
+                                                                                        pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
+                                                                                            (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
+                                                                                        goto LABEL_259;
+                                                                                        }
+                                                                                    if ( (*(int *)(v242 + 516) & 0xF0) == 64 )
+                                                                                        {
+                                                                                        v173 = "sp30a";
+                                                                                        v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)];
+                                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                        if ( dword_50C9A8 <= 0 )
+                                                                                            {
+                                                                                            dword_50C9A8 = 0;
+                                                                                            *(char *)(v242 + 516) &= 0xFu;
+                                                                                            ptr_50C9A4 = 0;
+                                                                                            }
+                                                                                        v187 = 255;
+                                                                                        v174 = 0;
+                                                                                        v97 = (double)GetTickCount();
+                                                                                        pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
+                                                                                            (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
+                                                                                        goto LABEL_259;
+                                                                                        }
+                                                                                    if ( (*(int *)(v242 + 516) & 0xF0) == 128 )
+                                                                                        {
+                                                                                        v173 = "sp91a";
+                                                                                        v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)];
+                                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                        if ( dword_50C9A8 <= 0 )
+                                                                                            {
+                                                                                            dword_50C9A8 = 0;
+                                                                                            *(char *)(v242 + 516) &= 0xFu;
+                                                                                            ptr_50C9A4 = 0;
+                                                                                            }
+                                                                                        v187 = 255;
+                                                                                        v174 = 0;
+                                                                                        v97 = (double)GetTickCount();
+                                                                                        pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
+                                                                                            (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
+                                                                                        goto LABEL_259;
+                                                                                        }
+                                                                                    }
+                                                                                v173 = "sptext01";
+                                                                                v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)];
+                                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                if ( dword_50C9A8 <= 0 )
+                                                                                    {
+                                                                                    dword_50C9A8 = 0;
+                                                                                    *(char *)(v242 + 516) &= 0xFu;
+                                                                                    ptr_50C9A4 = 0;
+                                                                                    }
+                                                                                v187 = 255;
+                                                                                v174 = 0;
+                                                                                v97 = (double)GetTickCount();
+                                                                                pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
+                                                                                    (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
+                                                                                goto LABEL_259;
+                                                                                }
+                                                                            v98 = v94 + 1;
+                                                                            v99 = (char *)&pIcons_LOD->pTextures[v94];
+                                                                            v100 = pRenderer;
+                                                                            if ( *(int *)(v242 + 516) & 2 )
+                                                                                {
+                                                                                v101 = (Texture *)(v98 != 0 ? (int)v99 : 0);
+                                                                                v188 = v101;
+                                                                                v175 = a3g;
+                                                                                v163 = a2g;
+                                                                                v100->DrawTransparentRedShade(v163, v175, v188);
+                                                                                if ( !bRingsShownInCharScreen )
+                                                                                    pRenderer->_4A612A(a2g, a3g, v101, v235);
+                                                                                goto LABEL_259;
+                                                                                }
+                                                                            if ( *(char *)(v242 + 516) & 1 )
+                                                                                {
+                                                                                v101 = (Texture *)(v98 != 0 ? (int)v99 : 0);
+                                                                                v189 = v101;
+                                                                                v176 = a3g;
+                                                                                v164 = a2g;
+                                                                                pRenderer->DrawTextureTransparent(v164, v176, v189);
+                                                                                if ( !bRingsShownInCharScreen )
+                                                                                    pRenderer->_4A612A(a2g, a3g, v101, v235);
+                                                                                goto LABEL_259;
+                                                                                }
+                                                                            v101 = (Texture *)(v98 != 0 ? (int)v99 : 0);
+                                                                            v190 = v101;
+                                                                            v177 = a3g;
+                                                                            v165 = a2g;
+                                                                            pRenderer->DrawTransparentGreenShade(v165, v177, v190);
+                                                                            if ( !bRingsShownInCharScreen )
+                                                                                pRenderer->_4A612A(a2g, a3g, v101, v235);
+                                                                            goto LABEL_259;
+                                                                            }
+                                                                        v102 = 17 * pBodyComplection + v90;
+                                                                        v94 = paperdoll_array_511290[0][v102][1];
+                                                                        if ( v94 == pIcons_LOD->FindTextureByName("pending") )
+                                                                            goto LABEL_259;
+                                                                        v103 = pPaperdoll_BodyX + paperdoll_shoulder[0][v102][0];
+                                                                        v104 = pPaperdoll_BodyY + paperdoll_shoulder[0][v102][1];
+                                                                        v224 = *(int *)(v242 + 516);
+                                                                        v105 = *(int *)(v242 + 516) & 0xF0;
+                                                                        a2g = pPaperdoll_BodyX + paperdoll_shoulder[0][v102][0];
+                                                                        a3g = pPaperdoll_BodyY + paperdoll_shoulder[0][v102][1];
+                                                                        if ( !v105 )
+                                                                            {
+                                                                            v109 = v94 + 1;
+                                                                            v110 = (char *)&pIcons_LOD->pTextures[v94];
+                                                                            if ( v224 & 2 )
+                                                                                {
+                                                                                v101 = (Texture *)(v109 != 0 ? (int)v110 : 0);
+                                                                                v188 = v101;
+                                                                                v175 = v104;
+                                                                                v163 = v103;
+                                                                                v100 = pRenderer;
+                                                                                v100->DrawTransparentRedShade(v163, v175, v188);
+                                                                                if ( !bRingsShownInCharScreen )
+                                                                                    pRenderer->_4A612A(a2g, a3g, v101, v235);
+                                                                                goto LABEL_259;
+                                                                                }
+                                                                            if ( v224 & 1 )
+                                                                                {
+                                                                                v101 = (Texture *)(v109 != 0 ? (int)v110 : 0);
+                                                                                v189 = v101;
+                                                                                v176 = v104;
+                                                                                v164 = v103;
+                                                                                v100 = pRenderer;
+                                                                                pRenderer->DrawTextureTransparent(v164, v176, v189);
+                                                                                if ( !bRingsShownInCharScreen )
+                                                                                    pRenderer->_4A612A(a2g, a3g, v101, v235);
+                                                                                goto LABEL_259;
+                                                                                }
+                                                                            v101 = (Texture *)(v109 != 0 ? (int)v110 : 0);
+                                                                            v190 = v101;
+                                                                            v177 = v104;
+                                                                            v165 = v103;
+                                                                            v100 = pRenderer;
+                                                                            pRenderer->DrawTransparentGreenShade(v165, v177, v190);
+                                                                            if ( !bRingsShownInCharScreen )
+                                                                                pRenderer->_4A612A(a2g, a3g, v101, v235);
+                                                                            goto LABEL_259;
+                                                                            }
+                                                                        v106 = v105 - 16;
+                                                                        if ( v106 )
+                                                                            {
+                                                                            v107 = v106 - 16;
+                                                                            if ( !v107 )
+                                                                                {
+                                                                                v178 = "sp28a";
+                                                                                v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)];
+                                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                if ( dword_50C9A8 <= 0 )
+                                                                                    {
+                                                                                    dword_50C9A8 = 0;
+                                                                                    *(char *)(v242 + 516) &= 0xFu;
+                                                                                    ptr_50C9A4 = 0;
+                                                                                    }
+                                                                                v187 = 255;
+                                                                                v174 = 0;
+                                                                                v97 = (double)GetTickCount();
+                                                                                pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
+                                                                                    (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
+                                                                                goto LABEL_259;
+                                                                                }
+                                                                            v108 = v107 - 32;
+                                                                            if ( !v108 )
+                                                                                {
+                                                                                v178 = "sp30a";
+                                                                                v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)];
+                                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                if ( dword_50C9A8 <= 0 )
+                                                                                    {
+                                                                                    dword_50C9A8 = 0;
+                                                                                    *(char *)(v242 + 516) &= 0xFu;
+                                                                                    ptr_50C9A4 = 0;
+                                                                                    }
+                                                                                v187 = 255;
+                                                                                v174 = 0;
+                                                                                v97 = (double)GetTickCount();
+                                                                                pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
+                                                                                    (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
+                                                                                goto LABEL_259;
+                                                                                }
+                                                                            if ( v108 == 64 )
+                                                                                {
+                                                                                v178 = "sp91a";
+                                                                                v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)];
+                                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                                if ( dword_50C9A8 <= 0 )
+                                                                                    {
+                                                                                    dword_50C9A8 = 0;
+                                                                                    *(char *)(v242 + 516) &= 0xFu;
+                                                                                    ptr_50C9A4 = 0;
+                                                                                    }
+                                                                                v187 = 255;
+                                                                                v174 = 0;
+                                                                                v97 = (double)GetTickCount();
+                                                                                pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
+                                                                                    (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
+                                                                                goto LABEL_259;
+                                                                                }
+                                                                            }
+                                                                        v178 = "sptext01";
+                                                                        v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)];
+                                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                        if ( dword_50C9A8 <= 0 )
+                                                                            {
+                                                                            dword_50C9A8 = 0;
+                                                                            *(char *)(v242 + 516) &= 0xFu;
+                                                                            ptr_50C9A4 = 0;
+                                                                            }
+                                                                        v187 = 255;
+                                                                        v174 = 0;
+                                                                        v97 = (double)GetTickCount();
+                                                                        pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
+                                                                            (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
+                                                                        goto LABEL_259;
+                                                                        }
+                                                                    v186 = 16;
+                                                                    }
+                                                                else
+                                                                    {
+                                                                    v186 = 13;
+                                                                    }
+                                                                }
+                                                            else
+                                                                {
+                                                                v186 = 14;
+                                                                }
+                                                            v90 = v186;
+                                                            goto LABEL_209;
+                                                            }
+                                                        v90 = 15;
+                                                        goto LABEL_207;
+                                                        }
+                                                    if ( (*(int *)(v57 + 20) & 0xF0) != 16 )
+                                                        {
+                                                        if ( (*(int *)(v57 + 20) & 0xF0) == 32 )
+                                                            {
+                                                            v171 = "sp28a";
+                                                            v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)];
+                                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                            if ( dword_50C9A8 <= 0 )
+                                                                {
+                                                                dword_50C9A8 = 0;
+                                                                *(char *)(v221 + 20) &= 0xFu;
+                                                                ptr_50C9A4 = 0;
+                                                                }
+                                                            v64 = (double)GetTickCount() * 0.1;
+                                                            pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63,
+                                                                (signed __int64)v64, 0, 255);
+                                                            goto LABEL_155;
+                                                            }
+                                                        if ( (*(int *)(v57 + 20) & 0xF0) == 64 )
+                                                            {
+                                                            v171 = "sp30a";
+                                                            v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)];
+                                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                            if ( dword_50C9A8 <= 0 )
+                                                                {
+                                                                dword_50C9A8 = 0;
+                                                                *(char *)(v221 + 20) &= 0xFu;
+                                                                ptr_50C9A4 = 0;
+                                                                }
+                                                            v64 = (double)GetTickCount() * 0.1;
+                                                            pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63,
+                                                                (signed __int64)v64, 0, 255);
+                                                            goto LABEL_155;
+                                                            }
+                                                        if ( (*(int *)(v57 + 20) & 0xF0) == 128 )
+                                                            {
+                                                            v171 = "sp91a";
+                                                            v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)];
+                                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                            if ( dword_50C9A8 <= 0 )
+                                                                {
+                                                                dword_50C9A8 = 0;
+                                                                *(char *)(v221 + 20) &= 0xFu;
+                                                                ptr_50C9A4 = 0;
+                                                                }
+                                                            v64 = (double)GetTickCount() * 0.1;
+                                                            pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63,
+                                                                (signed __int64)v64, 0, 255);
+                                                            goto LABEL_155;
+                                                            }
+                                                        }
+                                                    v171 = "sptext01";
+                                                    v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)];
+                                                    dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                    if ( dword_50C9A8 <= 0 )
+                                                        {
+                                                        dword_50C9A8 = 0;
+                                                        *(char *)(v221 + 20) &= 0xFu;
+                                                        ptr_50C9A4 = 0;
+                                                        }
+                                                    v64 = (double)GetTickCount() * 0.1;
+                                                    pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63,
+                                                        (signed __int64)v64, 0, 255);
+                                                    goto LABEL_155;
+                                                    }
+                                                if ( (*(int *)(v44 + 20) & 0xF0) != 16 )
+                                                    {
+                                                    if ( (*(int *)(v44 + 20) & 0xF0) == 32 )
+                                                        {
+                                                        v170 = "sp28a";
+                                                        }
+                                                    else
+                                                        {
+                                                        if ( (*(int *)(v44 + 20) & 0xF0) != 64 )
+                                                            {
+                                                            v50 = pIcons_LOD;
+                                                            if ( (*(int *)(v44 + 20) & 0xF0) == 128 )
+                                                                {
+                                                                v170 = "sp91a";
+                                                                v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)];
+                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                                if ( dword_50C9A8 <= 0 )
+                                                                    {
+                                                                    dword_50C9A8 = 0;
+                                                                    *(char *)(v220 + 20) &= 0xFu;
+                                                                    ptr_50C9A4 = 0;
+                                                                    }
+                                                                v52 = (double)GetTickCount() * 0.1;
+                                                                pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0),
+                                                                    v51, (signed __int64)v52, 0, 255);
+                                                                goto LABEL_127;
+                                                                }
+                                                            v170 = "sptext01";
+                                                            v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)];
+                                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                            if ( dword_50C9A8 <= 0 )
+                                                                {
+                                                                dword_50C9A8 = 0;
+                                                                *(char *)(v220 + 20) &= 0xFu;
+                                                                ptr_50C9A4 = 0;
+                                                                }
+                                                            v52 = (double)GetTickCount() * 0.1;
+                                                            pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0),
+                                                                v51, (signed __int64)v52, 0, 255);
+                                                            goto LABEL_127;
+                                                            }
+                                                        v170 = "sp30a";
+                                                        }
+                                                    v50 = pIcons_LOD;
+                                                    v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)];
+                                                    dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                    if ( dword_50C9A8 <= 0 )
+                                                        {
+                                                        dword_50C9A8 = 0;
+                                                        *(char *)(v220 + 20) &= 0xFu;
+                                                        ptr_50C9A4 = 0;
+                                                        }
+                                                    v52 = (double)GetTickCount() * 0.1;
+                                                    pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0),
+                                                        v51, (signed __int64)v52, 0, 255);
+                                                    goto LABEL_127;
+                                                    }
+                                                v50 = pIcons_LOD;
+                                                v170 = "sptext01";
+                                                v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)];
+                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                                if ( dword_50C9A8 <= 0 )
+                                                    {
+                                                    dword_50C9A8 = 0;
+                                                    *(char *)(v220 + 20) &= 0xFu;
+                                                    ptr_50C9A4 = 0;
+                                                    }
+                                                v52 = (double)GetTickCount() * 0.1;
+                                                pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0),
+                                                    v51, (signed __int64)v52, 0, 255);
+                                                goto LABEL_127;
+                                                }
+                                            v185 = 16;
+                                            }
+                                        }
+                                    v45 = v185;
+                                    goto LABEL_106;
+                                    }
+                                v45 = 15;
+                                goto LABEL_104;
+                                }
+                            if ( (*(int *)(v32 + 20) & 0xF0) != 16 )
+                                {
+                                if ( (*(int *)(v32 + 20) & 0xF0) == 32 )
+                                    {
+                                    v169 = "sp28a";
+                                    }
+                                else
+                                    {
+                                    if ( (*(int *)(v32 + 20) & 0xF0) != 64 )
+                                        {
+                                        v38 = pIcons_LOD;
+                                        if ( (*(int *)(v32 + 20) & 0xF0) == 128 )
+                                            {
+                                            v169 = "sp91a";
+                                            v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)];
+                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                            if ( dword_50C9A8 <= 0 )
+                                                {
+                                                dword_50C9A8 = 0;
+                                                *(char *)(v219 + 20) &= 0xFu;
+                                                ptr_50C9A4 = 0;
+                                                }
+                                            v40 = (double)GetTickCount() * 0.1;
+                                            pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39,
+                                                (signed __int64)v40, 0, 255);
+                                            goto LABEL_93;
+                                            }
+                                        v169 = "sptext01";
+                                        v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)];
+                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                        if ( dword_50C9A8 <= 0 )
+                                            {
+                                            dword_50C9A8 = 0;
+                                            *(char *)(v219 + 20) &= 0xFu;
+                                            ptr_50C9A4 = 0;
+                                            }
+                                        v40 = (double)GetTickCount() * 0.1;
+                                        pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39,
+                                            (signed __int64)v40, 0, 255);
+                                        goto LABEL_93;
+                                        }
+                                    v169 = "sp30a";
+                                    }
+                                v38 = pIcons_LOD;
+                                v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)];
+                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                if ( dword_50C9A8 <= 0 )
+                                    {
+                                    dword_50C9A8 = 0;
+                                    *(char *)(v219 + 20) &= 0xFu;
+                                    ptr_50C9A4 = 0;
+                                    }
+                                v40 = (double)GetTickCount() * 0.1;
+                                pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39,
+                                    (signed __int64)v40, 0, 255);
+                                goto LABEL_93;
+                                }
+                            v38 = pIcons_LOD;
+                            v169 = "sptext01";
+                            v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)];
+                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                            if ( dword_50C9A8 <= 0 )
+                                {
+                                dword_50C9A8 = 0;
+                                *(char *)(v219 + 20) &= 0xFu;
+                                ptr_50C9A4 = 0;
+                                }
+                            v40 = (double)GetTickCount() * 0.1;
+                            pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39,
+                                (signed __int64)v40, 0, 255);
+                            goto LABEL_93;
+                            }
+                        v184 = 9;
+                        break;
+                        }
+                    v33 = v184;
+                    goto LABEL_74;
+                    }
+                v33 = 5;
+                goto LABEL_72;
+                }
+            if ( (*(int *)(v22 + 20) & 0xF0) != 16 )
+                {
+                if ( (*(int *)(v22 + 20) & 0xF0) == 32 )
+                    {
+                    v168 = "sp28a";
+                    }
+                else
+                    {
+                    if ( (*(int *)(v22 + 20) & 0xF0) != 64 )
+                        {
+                        v26 = pIcons_LOD;
+                        if ( (*(int *)(v22 + 20) & 0xF0) == 128 )
+                            {
+                            v168 = "sp91a";
+                            a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)];
+                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                            if ( dword_50C9A8 <= 0 )
+                                {
+                                dword_50C9A8 = 0;
+                                *(char *)(v22 + 20) &= 0xFu;
+                                ptr_50C9A4 = 0;
+                                }
+                            v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0);
+                            v28 = (double)GetTickCount() * 0.1;
+                            pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255);
+                            goto LABEL_57;
+                            }
+                        v168 = "sptext01";
+                        a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)];
+                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                        if ( dword_50C9A8 <= 0 )
+                            {
+                            dword_50C9A8 = 0;
+                            *(char *)(v22 + 20) &= 0xFu;
+                            ptr_50C9A4 = 0;
+                            }
+                        v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0);
+                        v28 = (double)GetTickCount() * 0.1;
+                        pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255);
+                        goto LABEL_57;
+                        }
+                    v168 = "sp30a";
+                    }
+                v26 = pIcons_LOD;
+                a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)];
+                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                if ( dword_50C9A8 <= 0 )
+                    {
+                    dword_50C9A8 = 0;
+                    *(char *)(v22 + 20) &= 0xFu;
+                    ptr_50C9A4 = 0;
+                    }
+                v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0);
+                v28 = (double)GetTickCount() * 0.1;
+                pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255);
+                goto LABEL_57;
+                }
+            v26 = pIcons_LOD;
+            v168 = "sptext01";
+            a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)];
+            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+            if ( dword_50C9A8 <= 0 )
+                {
+                dword_50C9A8 = 0;
+                *(char *)(v22 + 20) &= 0xFu;
+                ptr_50C9A4 = 0;
+                }
+            v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0);
+            v28 = (double)GetTickCount() * 0.1;
+            pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255);
+            goto LABEL_57;;
+            }
+        a3 = pPaperdoll_BodyY;
+        a2 = pPaperdoll_BodyX;
+        v240 = 4 * uPlayerID_ - 4;
+        pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,
+            (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0));
+        if ( !bRingsShownInCharScreen )
+            pRenderer->_4A612A(a2, a3,
+            (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0),
+            pPlayer->pEquipment.uBody);
+        uPlayerID_a = 2 * pBodyComplection;
+        v6 = pPlayer->pEquipment.uMainHand;
+        if ( !v6
+            || (v7 = *(int *)&pPlayer->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1)
+            && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayer->pEquipment.uOffHand) )
+            pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
+            (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0));
+        v8 = pPlayer->pEquipment.uMainHand;
+        if ( v8 )
+            {
+            v229 = pPlayer->pEquipment.uMainHand;
+            v9 = (int)&pPlayer->pInventoryItems[v8-1];
+            // v10 = pBodyComplection << 7;
+            v218 = v9;
+            v11 = *(int *)v9;
+            v12 = *(int *)v9;
+            v13 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[v12].uEquipX;
+            a2a = v13;
+            a3a = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[v12].uEquipY;
+            if ( v11 == 64 )
+                v166 = "item64v1";
+            else
+                v166 = pItemsTable->pItems[v12].pIconName;
+            v14 = pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE);
+            v15 = *(int *)(v218 + 20);
+            if ( *(int *)(v218 + 20) & 0xF0 )
+                {
+                if ( (*(int *)(v218 + 20) & 0xF0) != 16 )
+                    {
+                    if ( (*(int *)(v218 + 20) & 0xF0) == 32 )
+                        {
+                        v167 = "sp28a";
+                        //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548);
+                        v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)];
+                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                        if ( dword_50C9A8 <= 0 )
+                            {
+                            dword_50C9A8 = 0;
+                            *(char *)(v218 + 20) &= 0xFu;
+                            ptr_50C9A4 = 0;
+                            }
+                        v17 = (double)GetTickCount() * 0.1;
+                        pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255);
+                        goto LABEL_393;;
+                        }
+                    if ( (*(int *)(v218 + 20) & 0xF0) == 64 )
+                        {
+                        v167 = "sp30a";
+                        //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548);
+                        v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)];
+                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                        if ( dword_50C9A8 <= 0 )
+                            {
+                            dword_50C9A8 = 0;
+                            *(char *)(v218 + 20) &= 0xFu;
+                            ptr_50C9A4 = 0;
+                            }
+                        v17 = (double)GetTickCount() * 0.1;
+                        pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255);
+                        goto LABEL_393;
+                        }
+                    if ( (*(int *)(v218 + 20) & 0xF0) == 128 )
+                        {
+                        v167 = "sp91a";
+                        //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548);
+                        v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)];
+                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                        if ( dword_50C9A8 <= 0 )
+                            {
+                            dword_50C9A8 = 0;
+                            *(char *)(v218 + 20) &= 0xFu;
+                            ptr_50C9A4 = 0;
+                            }
+                        v17 = (double)GetTickCount() * 0.1;
+                        pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255);
+                        goto LABEL_393;
+                        }
+                    }
+                v167 = "sptext01";
+                //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548);
+                v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)];
+                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                if ( dword_50C9A8 <= 0 )
+                    {
+                    dword_50C9A8 = 0;
+                    *(char *)(v218 + 20) &= 0xFu;
+                    ptr_50C9A4 = 0;
+                    }
+                v17 = (double)GetTickCount() * 0.1;
+                pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255);
+                goto LABEL_393;
+                }
+            v18 = v14 + 1;
+            v19 = (char *)&pIcons_LOD->pTextures[v14];
+            if ( v15 & 2 )
+                {
+                v20 = (Texture *)(v18 != 0 ? (int)v19 : 0);
+                pRenderer->DrawTransparentRedShade(a2a, a3a, v20);
+                }
+            else
+                {
+                if ( v15 & 1 )
+                    {
+                    v20 = (Texture *)(v18 != 0 ? (int)v19 : 0);
+                    pRenderer->DrawTextureTransparent(a2a, a3a, v20);
+                    }
+                else
+                    {
+                    v20 = (Texture *)(v18 != 0 ? (int)v19 : 0);
+                    pRenderer->DrawTransparentGreenShade(a2a, a3a, v20);
+                    }
+                }
+            if ( !bRingsShownInCharScreen )
+                pRenderer->_4A612A(a2a, a3a, v20, v229);
+            }
+LABEL_393:
+        pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[uPlayerID_a],
+            pPaperdoll_BodyY + pPaperdoll_RightHand[uPlayerID_a + 1],
+            (Texture *)(*(unsigned int *)((char *)papredoll_drhs + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_drhs + v240)] : 0));
+        v161 = pPlayer->pEquipment.uMainHand;
+        if ( v161 )
+            {
+            v162 = *(int *)&pPlayer->pInventoryItems[v161-1];
+            if ( pItemsTable->pItems[v162].uEquipType == 1 || pItemsTable->pItems[v162].uSkillType == 4 && !pPlayer->pEquipment.uOffHand )
+                pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[0][uPlayerID_a],
+                pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[0][uPlayerID_a + 1],
+                (Texture *)(*(unsigned int *)((char *)papredoll_dlhus + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhus + v240)] : 0));
+            }
+        if ( !bRingsShownInCharScreen )
+            pRenderer->DrawTextureTransparent(0x25Bu, 0x12Bu,
+            (Texture *)(uTextureID_MAGNIF_B != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_MAGNIF_B] : 0));
+        pRenderer->DrawTextureTransparent(0x1D4u, 0,
+            (Texture *)(uTextureID_507B04 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507B04] : 0));
+        }
+
+
+    //----- (0043E825) --------------------------------------------------------
+    void __fastcall CharacterUI_DrawPaperdollWithRingOverlay(unsigned int uPlayerID)
+        {
+        unsigned int v1; // ebx@1
+        Player *pPlayer; // edi@1
+        int v3; // ecx@1
+        int *v4; // edi@3
+        unsigned int v5; // ebx@3
+        int v6; // eax@3
+        LODFile_IconsBitmaps *v7; // ecx@7
+        double v8; // st7@16
+        int v9; // edi@17
+        Texture *v10; // edi@18
+        unsigned __int8 v11; // zf@19
+        Texture *v12; // eax@19
+        char v13; // sf@24
+        unsigned __int8 v14; // of@24
+        unsigned int v15; // eax@25
+        unsigned int v16; // ebx@26
+        int v17; // eax@26
+        LODFile_IconsBitmaps *v18; // ecx@30
+        double v19; // st7@39
+        int v20; // edi@40
+        int v21; // eax@41
+        signed int v22; // ebx@41
+        Texture *v23; // edi@41
+        int v24; // eax@42
+        char *v25; // eax@42
+        unsigned int v26; // eax@46
+        int v27; // edi@47
+        unsigned int v28; // ebx@47
+        int v29; // eax@47
+        LODFile_IconsBitmaps *v30; // ecx@51
+        Texture *v31; // esi@58
+        double v32; // st7@60
+        int v33; // esi@61
+        int v34; // esi@62
+        Texture *v35; // eax@63
+        const char *v36; // [sp-8h] [bp-38h]@8
+        const char *v37; // [sp-8h] [bp-38h]@31
+        const char *v38; // [sp-8h] [bp-38h]@52
+        int v39; // [sp+10h] [bp-20h]@3
+        Texture *v40; // [sp+10h] [bp-20h]@14
+        int v41; // [sp+10h] [bp-20h]@26
+        Texture *v42; // [sp+10h] [bp-20h]@37
+        int v43; // [sp+10h] [bp-20h]@47
+        unsigned int a3; // [sp+14h] [bp-1Ch]@3
+        unsigned int a2; // [sp+18h] [bp-18h]@3
+        unsigned int *v46; // [sp+1Ch] [bp-14h]@1
+        Player *v47; // [sp+20h] [bp-10h]@1
+        int v48; // [sp+24h] [bp-Ch]@1
+        int v49; // [sp+24h] [bp-Ch]@26
+
+        v1 = uPlayerID;
+        pPlayer = pPlayers[uPlayerID];
+        v47 = pPlayers[uPlayerID];
+        pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE);
+        CharacterUI_DrawPaperdoll(v1);
+        pRenderer->DrawTextureTransparent(0x1D9u, 0, (Texture *)(uTextureID_BACKHAND != -1 ? &pIcons_LOD->pTextures[uTextureID_BACKHAND] : 0));
+        pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(uTextureID_507B04 != -1 ? &pIcons_LOD->pTextures[uTextureID_507B04] : 0));
+        pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY,
+            (Texture *)(uTextureID_5118C8 != -1 ? &pIcons_LOD->pTextures[uTextureID_5118C8] : 0));
+        v3 = 0;
+        v46 = &pPlayer->pEquipment.field_28;
+        v48 = 0;
+        do
+            {
+            if ( !*v46 )
+                goto LABEL_24;
+            v39 = *v46;
+            v4 = (int *)&pPlayer->pInventoryItems[*v46-1].uItemID;
+            a3 = pPaperdollRingsY[v3];
+            a2 = pPaperdollRingsX[v3];
+            v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*v4].pIconName, TEXTURE_16BIT_PALETTE);
+            v6 = *(int *)(v4 + 20);
+            if ( *(int *)(v4 + 20) & 0xF0 )
+                {
+                if ( (*(int *)(v4 + 20) & 0xF0) != 16 )
+                    {
+                    if ( (*(int *)(v4 + 20) & 0xF0) == 32 )
+                        {
+                        v36 = "sp28a";
+                        }
+                    else
+                        {
+                        if ( (*(int *)(v4 + 20) & 0xF0) != 64 )
+                            {
+                            v7 = pIcons_LOD;
+                            if ( (*(int *)(v4 + 20) & 0xF0) == 128 )
+                                {
+                                v36 = "sp91a";
+LABEL_14:
+                                v40 = &pIcons_LOD->pTextures[v7->LoadTexture(v36, TEXTURE_16BIT_PALETTE)];
+                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
+                                if ( dword_50C9A8 <= 0 )
+                                    {
+                                    dword_50C9A8 = 0;
+                                    *(char *)(v4 + 20) &= 0xFu;
+                                    ptr_50C9A4 = 0;
+                                    }
+                                v8 = (double)GetTickCount() * 0.1;
+                                pRenderer->_4A63E6(a2, a3, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0),
+                                    v40, (signed __int64)v8, 0, 255);
+                                goto LABEL_23;
+                                }
+LABEL_13:
+                            v36 = "sptext01";
+                            goto LABEL_14;
+                            }
+                        v36 = "sp30a";
+                        }
+                    v7 = pIcons_LOD;
+                    goto LABEL_14;
+                    }
+                v7 = pIcons_LOD;
+                goto LABEL_13;
+                }
+            v9 = v5 + 1;
+            if ( v6 & 2 )
+                {
+                v10 = (Texture *)(v9 != 0 ? (int)&pIcons_LOD->pTextures[v5] : 0);
+                pRenderer->DrawTransparentRedShade(a2, a3, v10);
+                }
+            else
+                {
+                v11 = (v6 & 1) == 0;
+                v12 = &pIcons_LOD->pTextures[v5];
+                if ( v11 )
+                    {
+                    v10 = (Texture *)(v9 != 0 ? (int)v12 : 0);
+                    pRenderer->DrawTransparentGreenShade(a2, a3, v10);
+                    }
+                else
+                    {
+                    v10 = (Texture *)(v9 != 0 ? (int)v12 : 0);
+                    pRenderer->DrawTextureTransparent(a2, a3, v10);
+                    }
+                }
+            pRenderer->_4A601E(a2, a3, v10, v39);
+LABEL_23:
+            pPlayer = v47;
+LABEL_24:
+            v46 += 4;
+            v3 = v48 + 4;
+            v14 = __OFSUB__(v48 + 4, 20);
+            v11 = v48 == 16;
+            v13 = v48 - 16 < 0;
+            v48 += 4;
+            }
+            while ( (unsigned __int8)(v13 ^ v14) | v11 );
+            v15 = pPlayer->pEquipment.field_24;
+            if ( !v15 )
+                goto LABEL_46;
+            v41 = pPlayer->pEquipment.field_24;
+            v49 = (int)&pPlayer->pInventoryItems[v15-1];
+            v16 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v49].pIconName, TEXTURE_16BIT_PALETTE);
+            v17 = *(int *)(v49 + 20);
+            if ( !(*(int *)(v49 + 20) & 0xF0) )
+                {
+                v20 = v16 + 1;
+                if ( v17 & 2 )
+                    {
+                    v21 = 9 * v16;
+                    v22 = 493;
+                    v23 = (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0);
+                    pRenderer->DrawTransparentRedShade(0x1EDu, 0x5Bu, v23);
+                    }
+                else
+                    {
+                    v11 = (v17 & 1) == 0;
+                    v24 = 9 * v16;
+                    v22 = 493;
+                    v25 = (char *)&pIcons_LOD->pTextures[8 * v24 / 0x48u];
+                    if ( v11 )
+                        {
+                        v23 = (Texture *)(v20 != 0 ? (int)v25 : 0);
+                        pRenderer->DrawTransparentGreenShade(493, 91, v23);
+                        }
+                    else
+                        {
+                        v23 = (Texture *)(v20 != 0 ? (int)v25 : 0);
+                        pRenderer->DrawTextureTransparent(0x1EDu, 0x5Bu, v23);
+                        }
+                    }
+                pRenderer->_4A601E(v22, 91, v23, v41);
+                pPlayer = v47;
+                goto LABEL_46;
+                }
+            if ( (*(int *)(v49 + 20) & 0xF0) == 16 )
+                {
+                v18 = pIcons_LOD;
+                goto LABEL_36;
+                }
+            if ( (*(int *)(v49 + 20) & 0xF0) == 32 )
+                {
+                v37 = "sp28a";
+                goto LABEL_34;
+                }
+            if ( (*(int *)(v49 + 20) & 0xF0) == 64 )
+                {
+                v37 = "sp30a";
+LABEL_34:
+                v18 = pIcons_LOD;
+                goto LABEL_37;
+                }
+            v18 = pIcons_LOD;
+            if ( (*(int *)(v49 + 20) & 0xF0) == 128 )
+                {
+                v37 = "sp91a";
+                goto LABEL_37;
+                }
+LABEL_36:
+            v37 = "sptext01";
+LABEL_37:
+            v42 = &pIcons_LOD->pTextures[v18->LoadTexture(v37, TEXTURE_16BIT_PALETTE)];
+            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+            if ( dword_50C9A8 <= 0 )
+                {
+                dword_50C9A8 = 0;
+                *(char *)(v49 + 20) &= 0xFu;
+                ptr_50C9A4 = 0;
+                }
+            v19 = (double)GetTickCount() * 0.1;
+            pRenderer->_4A63E6(
+                0x1EDu,
+                0x5Bu,
+                (Texture *)(v16 != -1 ? (int)&pIcons_LOD->pTextures[v16] : 0),
+                v42,
+                (signed __int64)v19,
+                0,
+                255);
+LABEL_46:
+            v26 = pPlayer->pEquipment.field_1C;
+            if ( !v26 )
+                return;
+            v43 = pPlayer->pEquipment.field_1C;
+            v27 = (int)&pPlayer->pInventoryItems[v26-1];
+            v28 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v27].pIconName, TEXTURE_16BIT_PALETTE);
+            v29 = *(int *)(v27 + 20);
+            if ( !(*(int *)(v27 + 20) & 0xF0) )
+                {
+                v33 = v28 + 1;
+                if ( v29 & 2 )
+                    {
+                    v34 = v33 != 0 ? (int)&pIcons_LOD->pTextures[v28] : 0;
+                    pRenderer->DrawTransparentRedShade(0x24Au, 0x58u, (Texture *)v34);
+                    }
+                else
+                    {
+                    v11 = (v29 & 1) == 0;
+                    v35 = &pIcons_LOD->pTextures[v28];
+                    if ( v11 )
+                        {
+                        v34 = v33 != 0 ? (int)v35 : 0;
+                        pRenderer->DrawTransparentGreenShade(586, 88, (Texture *)v34);
+                        }
+                    else
+                        {
+                        v34 = v33 != 0 ? (int)v35 : 0;
+                        pRenderer->DrawTextureTransparent(0x24Au, 0x58u, (Texture *)v34);
+                        }
+                    }
+                pRenderer->_4A601E(586, 88, (Texture *)v34, v43);
+                return;
+                }
+            if ( (*(int *)(v27 + 20) & 0xF0) == 16 )
+                {
+                v30 = pIcons_LOD;
+                goto LABEL_57;
+                }
+            if ( (*(int *)(v27 + 20) & 0xF0) == 32 )
+                {
+                v38 = "sp28a";
+                goto LABEL_55;
+                }
+            if ( (*(int *)(v27 + 20) & 0xF0) == 64 )
+                {
+                v38 = "sp30a";
+LABEL_55:
+                v30 = pIcons_LOD;
+                goto LABEL_58;
+                }
+            v30 = pIcons_LOD;
+            if ( (*(int *)(v27 + 20) & 0xF0) == 128 )
+                {
+                v38 = "sp91a";
+                goto LABEL_58;
+                }
+LABEL_57:
+            v38 = "sptext01";
+LABEL_58:
+            v31 = &pIcons_LOD->pTextures[v30->LoadTexture(v38, TEXTURE_16BIT_PALETTE)];
+            dword_50C9A8 -= pEventTimer->uTimeElapsed;
+            if ( dword_50C9A8 <= 0 )
+                {
+                dword_50C9A8 = 0;
+                *(char *)(v27 + 20) &= 0xFu;
+                ptr_50C9A4 = 0;
+                }
+            v32 = (double)GetTickCount() * 0.1;
+            pRenderer->_4A63E6(0x24Au, 0x58u, (Texture *)(v28 != -1 ? (int)&pIcons_LOD->pTextures[v28] : 0),
+                v31, (signed __int64)v32, 0, 255);
+        }
+
+//----- (0043BCA7) --------------------------------------------------------
+void CharacterUI_LoadPaperdollTextures()
+{
+  int v0; // edi@7
+  enum CHARACTER_RACE pRace; // ebx@7
+  signed int pSex; // eax@7
+  int v3; // ebx@10
+  Player *pPlayer; // edi@12
+  unsigned __int8 v5; // cl@12
+  int v6; // edi@16
+  unsigned int v7; // eax@16
+  Player *pPlayer2; // ebx@16
+  char *v9; // ebx@16
+  char v10; // al@16
+  signed int v11; // edi@21
+  Player *pPlayer3; // ebx@23
+  //Player *pPlayer4; // edi@29
+  //int v14; // ebp@29
+  //stru331 *v15; // edi@65
+  //signed int v16; // ebx@66
+  //unsigned int v17; // eax@67
+  //unsigned int *v18; // ecx@67
+  //unsigned int *v19; // ebx@68
+  //int v20; // edi@73
+  int v21; // ebp@73
+  unsigned int v22; // eax@76
+  int v23; // ecx@76
+  unsigned int v24; // eax@78
+  int v25; // ecx@78
+  int v26; // ebx@79
+  unsigned int v27; // eax@80
+  int v28; // ecx@80
+  //int result; // eax@83
+  int v30; // [sp+10h] [bp-28h]@5
+  //signed int v31; // [sp+10h] [bp-28h]@68
+  signed int v32; // [sp+10h] [bp-28h]@75
+  signed int v33; // [sp+10h] [bp-28h]@77
+  int v34; // [sp+10h] [bp-28h]@79
+  //char *v35; // [sp+14h] [bp-24h]@65
+  int v36; // [sp+14h] [bp-24h]@75
+  int v37; // [sp+14h] [bp-24h]@77
+  signed int v38; // [sp+14h] [bp-24h]@79
+  //unsigned int *v39; // [sp+18h] [bp-20h]@66
+  int *v40; // [sp+18h] [bp-20h]@73
+  //unsigned int *v41; // [sp+1Ch] [bp-1Ch]@73
+  int v42; // [sp+20h] [bp-18h]@6
+  int v43; // [sp+20h] [bp-18h]@73
+  char pContainer[128]; // [sp+24h] [bp-14h]@12
+
+  uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE);
+  //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 )
+  uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE);
+  uTextureID_507B04 = uTextureID_right_panel;
+  v30 = 0;
+  uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE);
+  uTextureID_5118C8 = uExitCancelTextureId;
+  do
+  {
+    v42 = v30 + 1;
+    if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v30 + 1) )
+    {
+      v0 = v30;
+      pRace = pPlayers[v30 + 1]->GetRace();
+      pSex = pPlayers[v30 + 1]->GetSexByVoice();
+      if ( pRace && pRace != 1 && pRace != 2 )//race == 3
+        v3 = (pSex != 0) + 3;
+      else
+        v3 = (pSex != 0) + 1;
+      wsprintfA(pContainer, "pc23v%dBod", v3);
+      papredoll_dbods[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture
+      wsprintfA(pContainer, "pc23v%dlad", v3);
+      papredoll_dlads[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand
+      wsprintfA(pContainer, "pc23v%dlau", v3);
+      papredoll_dlaus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2
+      wsprintfA(pContainer, "pc23v%drh", v3);
+      papredoll_drhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand
+      wsprintfA(pContainer, "pc23v%dlh", v3);
+      papredoll_dlhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist
+      wsprintfA(pContainer, "pc23v%dlhu", v3);
+      papredoll_dlhus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2
+      pPlayer = pPlayers[v0 + 1];
+      v5 = pPlayer->uFace;
+      if ( v5 == 12 || v5 == 13 )
+        papredoll_dbrds[(char)v5] = 0;
+      papredoll_flying_feet[pPlayer->uFace] = 0;
+      IsPlayerWearingWatersuit[v30 + 1] = 1;
+    }
+    else
+    {
+      v6 = v30;
+      papredoll_dbods[v30] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
+      papredoll_dlads[v30] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
+      papredoll_dlaus[v30] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
+      papredoll_drhs[v30] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
+      papredoll_dlhs[v30] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
+      v7 = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
+      pPlayer2 = pPlayers[v30 + 1];
+      papredoll_dlhus[v30] = v7;
+      v9 = (char *)&pPlayer2->uFace;
+      v10 = *v9;
+      if ( *v9 == 12 || v10 == 13 )
+      {
+        wsprintfA(pContainer, "pc%02dbrd", v10 + 1);
+        v9 = (char *)&pPlayers[v6 + 1]->uFace;
+        papredoll_dbrds[*v9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      }
+      wsprintfA(pContainer, "item281pc%02d", *v9 + 1);
+      papredoll_flying_feet[pPlayers[v6 + 1]->uFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      IsPlayerWearingWatersuit[v30 + 1] = 0;
+    }
+    ++v30;
+  }
+  while ( v42 < 4 );
+  uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE);
+  uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE);
+  papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE);
+  papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE);
+  papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE);
+  papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE);
+  papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE);
+  v11 = 0;
+  do
+  {
+    byte_5111C0[v11] = 0;
+    if ( pParty->pPickedItem.uItemID != v11 + 66 )
+    {
+      pPlayer3 = pParty->pPlayers;
+      while ( !sub_43EE15_player_has_item(v11 + 66, pPlayer3, 0) )
+      {
+        ++pPlayer3;
+        if ( (signed int)pPlayer3 >= (signed int)pParty->pHirelings )
+          goto LABEL_28;
+      }
+    }
+    byte_5111C0[v11] = 1;
+LABEL_28:
+    ++v11;
+  }
+  while ( v11 < 54 );
+
+  memset(byte_5111F6, 0, 16);
+  for (uint i = 0; i < 4; ++i)
+  {
+    auto player = pParty->pPlayers + i;
+
+    if (sub_43EE15_player_has_item(ITEM_ARTICACT_GOVERNONS_ARMOR, player, 1))    byte_5111F6[0] = 1;
+    if (sub_43EE15_player_has_item(ITEM_ARTIFACT_YORUBA, player, 1))             byte_5111F6[1] = 1;
+    if (sub_43EE15_player_has_item(ITEM_RELIC_HARECS_LEATHER, player, 1))        byte_5111F6[2] = 1;
+    if (sub_43EE15_player_has_item(ITEM_ARTIFACT_LEAGUE_BOOTS, player, 1))       byte_5111F6[3] = 1;
+    if (sub_43EE15_player_has_item(ITEM_RELIC_TALEDONS_HELM, player, 1))         byte_5111F6[4] = 1;
+    if (sub_43EE15_player_has_item(ITEM_RELIC_SCHOLARS_CAP, player, 1))          byte_5111F6[5] = 1;
+    if (sub_43EE15_player_has_item(ITEM_RELIC_PHYNAXIAN_CROWN, player, 1))       byte_5111F6[6] = 1;
+    if (sub_43EE15_player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1))          byte_5111F6[7] = 1;
+    if (sub_43EE15_player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1))           byte_5111F6[8] = 1;
+    if (sub_43EE15_player_has_item(ITEM_RILIC_TITANS_BELT, player, 1))           byte_5111F6[9] = 1;
+    if (sub_43EE15_player_has_item(ITEM_ARTIFAT_HEROS_BELT, player, 1))          byte_5111F6[10] = 1;
+    if (sub_43EE15_player_has_item(ITEM_RELIC_TWILIGHT, player, 1))              byte_5111F6[11] = 1;
+    if (sub_43EE15_player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1;
+    if (sub_43EE15_player_has_item(ITEM_RARE_SUN_CLOAK, player, 1))              byte_5111F6[13] = 1;
+    if (sub_43EE15_player_has_item(ITEM_RARE_MOON_CLOAK, player, 1))             byte_5111F6[14] = 1;
+    if (sub_43EE15_player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1))          byte_5111F6[15] = 1;
+    if (sub_43EE15_player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1))             byte_5111F6[16] = 1;
+  }
+  
+  //v14 = 1;
+  //v15 = &stru_511698.field_2C;
+  //v35 = (char *)&stru_511718.field_18;
+  for (uint i = 0; i < 2; ++i)
+  {
+    //v16 = 0;
+    //v39 = (unsigned int *)(v35 - 24);
+    for (uint j = 0; j < 5; ++j)
+    {
+      _43C91D_FormItemTextureFilename(pContainer, j + 100, i + 1, 0);
+      //v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      //++v16;
+      //v18 = v39;
+      //++v39;
+      //*v18 = v17;
+      stru_511718[i].texids[j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+    }
+    //while ( v16 < 5 );
+    
+    //*(int *)v35 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+    _43C91D_FormItemTextureFilename(pContainer, 535, i + 1, 0);
+    stru_511718[i].texid2 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+
+    //v31 = 0;
+    //v19 = (unsigned int *)((char *)v15 - 44);
+    for (uint j = 0; j < 11; ++j)
+    {
+      _43C91D_FormItemTextureFilename(pContainer, j + 89, i + 1, 0);
+      //*v19 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      //++v19;
+      stru_511698[i].texids[j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+    }
+    //while ( v31 < 11 );
+
+    _43C91D_FormItemTextureFilename(pContainer, 521, i + 1, 0);
+    stru_511698[i].texid1 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+    _43C91D_FormItemTextureFilename(pContainer, 522, i + 1, 0);
+    stru_511698[i].texid2 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+    _43C91D_FormItemTextureFilename(pContainer, 523, i + 1, 0);
+    stru_511698[i].texid3 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+    _43C91D_FormItemTextureFilename(pContainer, 532, i + 1, 0);
+    stru_511698[i].texid4 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+    _43C91D_FormItemTextureFilename(pContainer, 544, i + 1, 0);
+    stru_511698[i].texid5 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+    if ( _43ED6F_check_party_races(true) )
+      papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE);
+    //v35 += 28;
+    //++v14;
+    //++v15;
+  }
+  //while ( v14 - 1 < 2 );
+
+  v43 = 0;
+  //v20 = 1;
+  v40 = &dword_511638[0][5];
+  v21 = (int)paperdoll_array_511290[0][13];
+  //v41 = (unsigned int *)&stru_511718.texid1;
+  for (uint i = 0; i < 4; ++i)
+  {
+    if ( sub_43EDB9_get_some_race_sex_relation_2(i) )
+    {
+      _43C91D_FormItemTextureFilename(pContainer, 524, i + 1, 0);
+      v32 = 66;
+      stru_511718[i].texid1 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      v36 = v21 - 152;
+      do
+      {
+        _43C91D_FormItemTextureFilename(pContainer, v32, i + 1, 0);
+        *(int *)(v36 - 4) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+        _43C91D_FormItemTextureFilename(pContainer, v32, i + 1, 1);
+        *(int *)v36 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+        _43C91D_FormItemTextureFilename(pContainer, v32, i + 1, 2);
+        v22 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+        v23 = v36;
+        v36 += 12;
+        ++v32;
+        *(int *)(v23 + 4) = v22;
+      }
+      while ( v32 - 66 < 13 );
+      _43C91D_FormItemTextureFilename(pContainer, 516, i + 1, 0);
+      *(int *)v21 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 516, i + 1, 1);
+      *(int *)(v21 + 4) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 516, i + 1, 2);
+      *(int *)(v21 + 8) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 505, i + 1, 0);
+      *(int *)(v21 + 12) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 505, i + 1, 1);
+      *(int *)(v21 + 16) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 505, i + 1, 2);
+      *(int *)(v21 + 20) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 504, i + 1, 0);
+      *(int *)(v21 + 24) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 504, i + 1, 1);
+      *(int *)(v21 + 28) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 504, i + 1, 2);
+      *(int *)(v21 + 32) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 533, i + 1, 0);
+      *(int *)(v21 + 36) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 533, i + 1, 1);
+      *(int *)(v21 + 40) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 533, i + 1, 2);
+      *(int *)(v21 + 44) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      v33 = 0;
+      v37 = (int)(v40 - 5);
+      do
+      {
+        _43C91D_FormItemTextureFilename(pContainer, v33 + 115, i + 1, 0);
+        v24 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+        ++v33;
+        v25 = v37;
+        v37 += 4;
+        *(int *)v25 = v24;
+      }
+      while ( v33 < 5 );
+      _43C91D_FormItemTextureFilename(pContainer, 512, i + 1, 0);
+      v26 = v43;
+      v38 = 105;
+      v34 = v43;
+      *v40 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      do
+      {
+        _43C91D_FormItemTextureFilename(pContainer, v38, i + 1, 0);
+        *(int *)((char *)paperdoll_array_511828 + v34) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+        _43C91D_FormItemTextureFilename(pContainer, v38, i + 1, 1);
+        v27 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+        v28 = v34;
+        v34 += 4;
+        ++v38;
+        *(int *)((char *)dword_511788 + v28) = v27;
+      }
+      while ( v38 - 105 < 5 );
+      _43C91D_FormItemTextureFilename(pContainer, 525, i + 1, 0);
+      *(int *)((char *)&paperdoll_array_511828[0][5] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 530, i + 1, 0);
+      *(int *)((char *)&paperdoll_array_511828[0][6] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 547, i + 1, 0);
+      *(int *)((char *)&paperdoll_array_511828[0][7] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 548, i + 1, 0);
+      *(int *)((char *)&paperdoll_array_511828[0][8] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 550, i + 1, 0);
+      *(int *)((char *)&paperdoll_array_511828[0][9] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 525, i + 1, 1);
+      *(int *)((char *)&dword_51179C + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 530, i + 1, 1);
+      *(int *)((char *)&dword_5117A0 + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 547, i + 1, 1);
+      *(int *)((char *)&dword_5117A4 + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 548, i + 1, 1);
+      *(int *)((char *)&dword_5117A8 + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+      _43C91D_FormItemTextureFilename(pContainer, 550, i + 1, 1);
+      *(int *)((char *)&dword_5117AC + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+    }
+    else
+    {
+      v26 = v43;
+    }
+    //v41 += 7;
+    v40 += 6;
+    v21 += 204;
+    //++v20;
+    //result = v20 - 1;
+    v43 = v26 + 40;
+  }
+  //while ( v20 - 1 < 4 );
+  //return result;
+}
+
+//----- (00419401) --------------------------------------------------------
+void __cdecl CharacterUI_SkillScreen_Draw()
+    {
+    unsigned int v0; // ecx@3
+    GUIButton *pButton; // eax@3
+    GUIFont *v2; // eax@8
+    unsigned int v3; // esi@8
+    int v4; // eax@10
+    unsigned int v5; // esi@14
+    int v6; // eax@17
+    unsigned int v7; // esi@19
+    int v8; // eax@21
+    unsigned int v9; // esi@25
+    int v10; // eax@27
+    int a2; // [sp+10h] [bp-14h]@1
+    int v12; // [sp+14h] [bp-10h]@8
+    int v13; // [sp+14h] [bp-10h]@19
+    int *v14; // [sp+18h] [bp-Ch]@8
+    int *v15; // [sp+18h] [bp-Ch]@14
+    int *v16; // [sp+18h] [bp-Ch]@19
+    int *v17; // [sp+18h] [bp-Ch]@25
+    Player *v18; // [sp+1Ch] [bp-8h]@8
+    int a5; // [sp+20h] [bp-4h]@8
+
+    a2 = 0;
+    if ( dword_507CC0 )
+        sub_4196A0();
+    v0 = uActiveCharacter;
+    dword_507CC0 = uActiveCharacter;
+    for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
+        {
+        if ( pButton->uControlID == 120 )
+            {
+            dword_50698C = pButton->uX;
+            dword_506988 = pButton->uY;
+            dword_506984 = pButton->uZ;
+            dword_506980 = pButton->uW;
+            pButton->uW = 0;
+            pButton->uZ = 0;
+            pButton->uY = 0;
+            pButton->uX = 0;
+            v0 = uActiveCharacter;
+            }
+        }
+    v12 = 0;
+    a5 = pGUIWindow_CurrentMenu->uNumControls;
+    v18 = &pParty->pPlayers[v0-1];
+    v2 = pFontLucida;
+    v14 = pWeaponSkills;
+    v3 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
+    do
+        {
+        if ( v18->pActiveSkills[*v14] & 0x3F )//crash
+            {
+            v4 = LOBYTE(v2->uFontHeight);
+            v3 = v3 + v4 - 3;
+            ++a2;
+            ++v12;
+            pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, 0x79u, *v14, 0, "", 0, 0);
+            v2 = pFontLucida;
+            }
+        ++v14;
+        }
+        while ( v14 <= &pWeaponSkills[8] );
+        if ( !v12 )
+            v3 = v3 + LOBYTE(v2->uFontHeight) - 3;
+        v15 = pMagicSkills;
+        v5 = v3 + 2 * LOBYTE(v2->uFontHeight) - 6;
+        do
+            {
+            if ( v18->pActiveSkills[*v15] & 0x3F && a2 < 15 )
+                {
+                v6 = LOBYTE(v2->uFontHeight);
+                v5 = v5 + v6 - 3;
+                ++a2;
+                pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, 0x79u, *v15, 0, "", 0, 0);
+                v2 = pFontLucida;
+                }
+            ++v15;
+            }
+            while ( v15 <= &pMagicSkills[8] );
+            v13 = 0;
+            v16 = pArmorSkills;
+            v7 = 2 * LOBYTE(v2->uFontHeight) + 13;
+            do
+                {
+                if ( v18->pActiveSkills[*v16] & 0x3F )
+                    {
+                    v8 = LOBYTE(v2->uFontHeight);
+                    v7 = v7 + v8 - 3;
+                    ++a2;
+                    ++v13;
+                    pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, 0x79u, *v16, 0, "", 0, 0);
+                    v2 = pFontLucida;
+                    }
+                ++v16;
+                }
+                while ( v16 <= &pArmorSkills[4] );
+                if ( !v13 )
+                    v7 = v7 + LOBYTE(v2->uFontHeight) - 3;
+                v17 = pMiscSkills;
+                v9 = v7 + 2 * LOBYTE(v2->uFontHeight) - 6;
+                do
+                    {
+                    if ( v18->pActiveSkills[*v17] & 0x3F )
+                        {
+                        v10 = LOBYTE(v2->uFontHeight);
+                        v9 = v9 + v10 - 3;
+                        ++a2;
+                        pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, 0x79u, *v17, 0, "", 0, 0);
+                        v2 = pFontLucida;
+                        }
+                    ++v17;
+                    }
+                    while ( v17 <= &pMiscSkills[11] );
+                    if ( a2 )
+                        pGUIWindow_CurrentMenu->_41D08F(a2, 1, 0, a5);
+    }
+
+
+    //----- (00418511) --------------------------------------------------------
+    char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID)
+        {
+        Player *pPlayer; // edi@1
+        unsigned int v2; // eax@1
+        unsigned int v3; // eax@1
+        unsigned int v4; // eax@2
+        int v5; // ST20_4@4
+        int v6; // ST1C_4@4
+        int v7; // ebp@4
+        int v8; // eax@4
+        unsigned int v9; // eax@4
+        int v10; // ST34_4@4
+        int v11; // ST20_4@4
+        int v12; // ST1C_4@4
+        int v13; // ebp@4
+        int v14; // eax@4
+        unsigned int v15; // eax@4
+        int v16; // ST34_4@4
+        int v17; // ST20_4@4
+        int v18; // ST1C_4@4
+        int v19; // ebp@4
+        int v20; // eax@4
+        unsigned int v21; // eax@4
+        int v22; // ST34_4@4
+        int v23; // ST20_4@4
+        int v24; // ST1C_4@4
+        int v25; // ebp@4
+        int v26; // eax@4
+        unsigned int v27; // eax@4
+        int v28; // ST34_4@4
+        int v29; // ST20_4@4
+        int v30; // ST1C_4@4
+        int v31; // ebp@4
+        int v32; // eax@4
+        unsigned int v33; // eax@4
+        int v34; // ST34_4@4
+        int v35; // ST20_4@4
+        int v36; // ST1C_4@4
+        int v37; // ebp@4
+        int v38; // eax@4
+        unsigned int v39; // eax@4
+        int v40; // ST34_4@4
+        int v41; // ST20_4@4
+        int v42; // ST1C_4@4
+        int v43; // ebp@4
+        int v44; // eax@4
+        unsigned int v45; // eax@4
+        int v46; // ebp@4
+        signed int v47; // ST20_4@6
+        int v48; // ST1C_4@6
+        signed int v49; // eax@6
+        unsigned int v50; // eax@6
+        int v51; // ST20_4@8
+        int v52; // ST1C_4@8
+        int v53; // eax@8
+        unsigned int v54; // eax@8
+        int v55; // ST34_4@8
+        int v56; // ST20_4@8
+        int v57; // ST1C_4@8
+        int v58; // ebp@8
+        int v59; // eax@8
+        unsigned int v60; // eax@8
+        unsigned int v61; // ebp@8
+        unsigned int v62; // eax@8
+        char *v63; // ST20_4@8
+        signed int v64; // eax@8
+        unsigned int v65; // ebp@8
+        unsigned __int8 v66; // al@8
+        char *v67; // eax@9
+        unsigned int v68; // ST20_4@11
+        unsigned int v69; // ST1C_4@11
+        signed int v70; // ebp@11
+        signed int v71; // eax@11
+        unsigned int v72; // eax@11
+        int v73; // ST20_4@13
+        int v74; // ST1C_4@13
+        int v75; // ebp@13
+        int v76; // eax@13
+        unsigned int v77; // eax@13
+        char *v78; // ecx@14
+        int v79; // ST20_4@16
+        char *v80; // ST40_4@16
+        unsigned int v81; // eax@16
+        int v82; // ST34_4@16
+        int v83; // eax@16
+        int v84; // ST34_4@16
+        char *v85; // eax@16
+        int v86; // ST34_4@16
+        int v87; // eax@16
+        int v88; // ST34_4@16
+        char *v89; // eax@16
+        int v90; // eax@16
+        int v91; // ST20_4@19
+        unsigned int v92; // eax@19
+        int v93; // eax@19
+        int v94; // ST20_4@22
+        unsigned int v95; // eax@22
+        int v96; // eax@22
+        int v97; // ST20_4@25
+        unsigned int v98; // eax@25
+        int v99; // eax@25
+        int v100; // ST20_4@27
+        unsigned int v101; // eax@27
+        int v102; // eax@27
+        int v103; // ST20_4@30
+        unsigned int v104; // eax@30
+        char *v105; // ST20_4@32
+        unsigned int v106; // eax@32
+        int v107; // eax@33
+        int v108; // ST20_4@36
+        unsigned int v109; // eax@36
+        char *v110; // ST20_4@38
+        unsigned int v111; // eax@38
+        int uY; // [sp+10h] [bp-10h]@6
+        int uYa; // [sp+10h] [bp-10h]@11
+        int uYb; // [sp+10h] [bp-10h]@13
+        int uYc; // [sp+10h] [bp-10h]@16
+        int uYd; // [sp+10h] [bp-10h]@19
+        int uYe; // [sp+10h] [bp-10h]@22
+        int uYf; // [sp+10h] [bp-10h]@25
+        int uYg; // [sp+10h] [bp-10h]@27
+        int uYh; // [sp+10h] [bp-10h]@33
+        const char *a2; // [sp+14h] [bp-Ch]@4
+        const char *a2a; // [sp+14h] [bp-Ch]@6
+        const char *a2b; // [sp+14h] [bp-Ch]@11
+        const char *a2c; // [sp+14h] [bp-Ch]@16
+        const char *a2d; // [sp+14h] [bp-Ch]@19
+        const char *a2e; // [sp+14h] [bp-Ch]@22
+        const char *a2f; // [sp+14h] [bp-Ch]@25
+        const char *a2g; // [sp+14h] [bp-Ch]@27
+        const char *a2h; // [sp+14h] [bp-Ch]@33
+        int v131; // [sp+18h] [bp-8h]@16
+        int v132; // [sp+18h] [bp-8h]@19
+        int v133; // [sp+18h] [bp-8h]@22
+        int v134; // [sp+18h] [bp-8h]@25
+        int v135; // [sp+18h] [bp-8h]@27
+        int v136; // [sp+18h] [bp-8h]@33
+        int v137; // [sp+1Ch] [bp-4h]@27
+        int v138; // [sp+1Ch] [bp-4h]@33
+
+        pPlayer = &pParty->pPlayers[uPlayerID-1];
+        v2 = pIcons_LOD->LoadTexture("fr_stats", TEXTURE_16BIT_PALETTE);
+        pRenderer->DrawTextureIndexed(8, 8, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0));
+        v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+        sprintf(pTmpBuf, "\f%05d", v3);
+        sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], pPlayer->pName, pClassNames[pPlayer->classType]);//^Pi[%s] %s
+        strcat(pTmpBuf, pTmpBuf2);
+        if ( pPlayer->uSkillPoints )
+            v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
+        else
+            v4 = 0xFFFFu;
+        sprintf(pTmpBuf2,  "\f00000\r180%s: \f%05d%d\f00000\n\n\n", pGlobalTXT_LocalizationStrings[207], v4, pPlayer->uSkillPoints);//Skill points
+        strcat(pTmpBuf, pTmpBuf2);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0);
+        v5 = pPlayer->GetBaseStrength();
+        v6 = pPlayer->GetActualMight();
+        v7 = pPlayer->GetBaseStrength();
+        v8 = pPlayer->GetActualMight();
+        v9 = UI_GetHealthManaStringColor(v8, v7);
+        sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v6, v5);//Might
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 53, 0, pTmpBuf, 0, 0, 0);
+        v10 = LOBYTE(pFontArrus->uFontHeight) + 51;
+        v11 = pPlayer->GetBaseIntelligence();
+        v12 = pPlayer->GetActualIntelligence();
+        v13 = pPlayer->GetBaseIntelligence();
+        v14 = pPlayer->GetActualIntelligence();
+        v15 = UI_GetHealthManaStringColor(v14, v13);
+        sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v12, v11);//Intellect
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
+        v16 = LOBYTE(pFontArrus->uFontHeight) + v10 - 2;
+        v17 = pPlayer->GetBaseWillpower();
+        v18 = pPlayer->GetActualWillpower();
+        v19 = pPlayer->GetBaseWillpower();
+        v20 = pPlayer->GetActualWillpower();
+        v21 = UI_GetHealthManaStringColor(v20, v19);
+        sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v18, v17);//
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v16, 0, pTmpBuf, 0, 0, 0);
+        v22 = LOBYTE(pFontArrus->uFontHeight) + v16 - 2;
+        v23 = pPlayer->GetBaseEndurance();
+        v24 = pPlayer->GetActualEndurance();
+        v25 = pPlayer->GetBaseEndurance();
+        v26 = pPlayer->GetActualEndurance();
+        v27 = UI_GetHealthManaStringColor(v26, v25);
+        sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v24, v23);//
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v22, 0, pTmpBuf, 0, 0, 0);
+        v28 = LOBYTE(pFontArrus->uFontHeight) + v22 - 2;
+        v29 = pPlayer->GetBaseAccuracy();
+        v30 = pPlayer->GetActualAccuracy();
+        v31 = pPlayer->GetBaseAccuracy();
+        v32 = pPlayer->GetActualAccuracy();
+        v33 = UI_GetHealthManaStringColor(v32, v31);
+        sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v30, v29);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v28, 0, pTmpBuf, 0, 0, 0);
+        v34 = LOBYTE(pFontArrus->uFontHeight) + v28 - 2;
+        v35 = pPlayer->GetBaseSpeed();
+        v36 = pPlayer->GetActualSpeed();
+        v37 = pPlayer->GetBaseSpeed();
+        v38 = pPlayer->GetActualSpeed();
+        v39 = UI_GetHealthManaStringColor(v38, v37);
+        sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v36, v35);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v34, 0, pTmpBuf, 0, 0, 0);
+        v40 = LOBYTE(pFontArrus->uFontHeight) + v34 - 2;
+        v41 = pPlayer->GetBaseLuck();
+        v42 = pPlayer->GetActualLuck();
+        v43 = pPlayer->GetBaseLuck();
+        v44 = pPlayer->GetActualLuck();
+        v45 = UI_GetHealthManaStringColor(v44, v43);
+        sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v42, v41);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v40, 0, pTmpBuf, 0, 0, 0);
+        a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n";
+        v46 = v40 + 2 * LOBYTE(pFontArrus->uFontHeight) + 5;
+        if ( pPlayer->GetMaxHealth() >= 1000 )
+            a2 = "%s\f%05u\r388%d\f00000 / %d\n";
+        v47 = pPlayer->GetMaxHealth();
+        v48 = pPlayer->sHealth;
+        v49 = pPlayer->GetMaxHealth();
+        v50 = UI_GetHealthManaStringColor(pPlayer->sHealth, v49);
+        sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, v48, v47);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v46, 0, pTmpBuf, 0, 0, 0);
+        a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n";
+        uY = LOBYTE(pFontArrus->uFontHeight) + v46 - 2;
+        if ( pPlayer->GetMaxMana() >= 1000 )
+            a2a = "%s\f%05u\r388%d\f00000 / %d\n";
+        v51 = pPlayer->GetMaxMana();
+        v52 = pPlayer->sMana;
+        v53 = pPlayer->GetMaxMana();
+        v54 = UI_GetHealthManaStringColor(pPlayer->sMana, v53);
+        sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, v52, v51);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, uY, 0, pTmpBuf, 0, 0, 0);
+        v55 = LOBYTE(pFontArrus->uFontHeight) + uY - 2;
+        v56 = pPlayer->GetBaseAC();
+        v57 = pPlayer->GetActualAC();
+        v58 = pPlayer->GetBaseAC();
+        v59 = pPlayer->GetActualAC();
+        v60 = UI_GetHealthManaStringColor(v59, v58);
+        sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v57, v56);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v55, 0, pTmpBuf, 0, 0, 0);
+        v61 = v55 + 2 * LOBYTE(pFontArrus->uFontHeight) - 2;
+        v62 = pPlayer->GetMajorConditionIdx();
+        v63 = aCharacterConditionNames[v62];
+        v64 = GetConditionDrawColor(v62);
+        sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, v63);
+        pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v61, 0, pTmpBuf, 226, 0);
+        v65 = LOBYTE(pFontArrus->uFontHeight) + v61 - 1;
+        v66 = pPlayer->uQuickSpell;
+        if ( v66 )
+            v67 = pSpellStats->pInfos[v66].pShortName;
+        else
+            v67 = pGlobalTXT_LocalizationStrings[153];
+        sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67);
+        pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v65, 0, pTmpBuf, 226, 0);
+        v68 = pPlayer->GetBaseAge();
+        v69 = pPlayer->GetActualAge();
+        v70 = pPlayer->GetBaseAge();
+        v71 = pPlayer->GetActualAge();
+        v72 = UI_GetHealthManaStringColor(v71, v70);
+        sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v69, v68);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, 50, 0, pTmpBuf, 0, 0, 0);
+        a2b = "%s\f%05u\t100%d\f00000 / %d\n";
+        uYa = LOBYTE(pFontArrus->uFontHeight) + 48;
+        if ( pPlayer->GetBaseLevel() > 99 )
+            a2b = format_4E2E68;
+        v73 = pPlayer->GetBaseLevel();
+        v74 = pPlayer->GetActualLevel();
+        v75 = pPlayer->GetBaseLevel();
+        v76 = pPlayer->GetActualLevel();
+        v77 = UI_GetHealthManaStringColor(v76, v75);
+        sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v74, v73);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYa, 0, pTmpBuf, 0, 0, 0);
+        uYb = uYa + LOBYTE(pFontArrus->uFontHeight) - 2;
+        if ( (signed __int64)pPlayer->uExperience <= 9999999 )
+            v78 = pGlobalTXT_LocalizationStrings[83];
+        else
+            v78 = pGlobalTXT_LocalizationStrings[17];
+        v79 = LODWORD(pPlayer->uExperience);
+        v80 = v78;
+        v81 = pPlayer->GetExperienceDisplayColor();
+        sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v80, v81, v79);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYb, 0, pTmpBuf, 0, 0, 0);
+        v82 = uYb + 2 * LOBYTE(pFontArrus->uFontHeight);
+        v83 = pPlayer->GetActualAttack(0);
+        sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v82, 0, pTmpBuf, 0, 0, 0);
+        v84 = v82 + LOBYTE(pFontArrus->uFontHeight) - 2;
+        v85 = pPlayer->GetMeleeDamageString();
+        sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v84, 0, pTmpBuf, 0, 0, 0);
+        v86 = v84 + LOBYTE(pFontArrus->uFontHeight) - 2;
+        v87 = pPlayer->GetRangedAttack();
+        sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v86, 0, pTmpBuf, 0, 0, 0);
+        v88 = v86 + LOBYTE(pFontArrus->uFontHeight) - 2;
+        v89 = pPlayer->GetRangedDamageString();
+        sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v88, 0, pTmpBuf, 0, 0, 0);
+        a2c = format_4E2E10;
+        uYc = v88 + 2 * LOBYTE(pFontArrus->uFontHeight) - 4;
+        v131 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE);
+        v90 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE);
+        if ( v131 > 99 || v90 > 99 )
+            a2c = format_4E2E68;
+        v91 = v90;
+        v92 = UI_GetHealthManaStringColor(v131, v90);
+        sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v91);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYc, 0, pTmpBuf, 0, 0, 0);
+        a2d = format_4E2E10;
+        uYd = uYc + LOBYTE(pFontArrus->uFontHeight) - 2;
+        v132 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR);
+        v93 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR);
+        if ( v132 > 99 || v93 > 99 )
+            a2d = format_4E2E68;
+        v94 = v93;
+        v95 = UI_GetHealthManaStringColor(v132, v93);
+        sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v94);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYd, 0, pTmpBuf, 0, 0, 0);
+        a2e = format_4E2E10;
+        uYe = uYd + LOBYTE(pFontArrus->uFontHeight) - 2;
+        v133 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER);
+        v96 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER);
+        if ( v133 > 99 || v96 > 99 )
+            a2e = format_4E2E68;
+        v97 = v96;
+        v98 = UI_GetHealthManaStringColor(v133, v96);
+        sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v97);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYe, 0, pTmpBuf, 0, 0, 0);
+        a2f = format_4E2E10;
+        uYf = uYe + LOBYTE(pFontArrus->uFontHeight) - 2;
+        v134 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
+        v99 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
+        if ( v134 > 99 )
+            a2f = format_4E2E68;
+        v100 = v99;
+        v101 = UI_GetHealthManaStringColor(v134, v99);
+        sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v100);
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYf, 0, pTmpBuf, 0, 0, 0);
+        a2g = format_4E2E10;
+        uYg = uYf + LOBYTE(pFontArrus->uFontHeight) - 2;
+        v135 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
+        v102 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
+        v137 = v102;
+        if ( v135 > 99 || v102 > 99 )
+            a2g = format_4E2E68;
+        v103 = v102;
+        v104 = UI_GetHealthManaStringColor(v135, v102);
+        sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v103);
+        if ( pPlayer->classType == PLAYER_CLASS_LICH && v137 == 200 )
+            {
+            v105 = pGlobalTXT_LocalizationStrings[625];
+            v106 = UI_GetHealthManaStringColor(v135, 200);
+            sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, v105);
+            }
+        pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYg, 0, pTmpBuf, 0, 0, 0);
+        a2h = format_4E2E10;
+        uYh = uYg + LOBYTE(pFontArrus->uFontHeight) - 2;
+        v136 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
+        v107 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
+        v138 = v107;
+        if ( v136 > 99 || v107 > 99 )
+            a2h = format_4E2E68;
+        v108 = v107;
+        v109 = UI_GetHealthManaStringColor(v136, v107);
+        sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v108);
+        if ( pPlayer->classType == PLAYER_CLASS_LICH && v138 == 200 )
+            {
+            v110 = pGlobalTXT_LocalizationStrings[625];
+            v111 = UI_GetHealthManaStringColor(v136, 200);
+            sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, v110);
+            }
+        return pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYh, 0, pTmpBuf, 0, 0, 0);
+        }
+
+    //----- (00419100) --------------------------------------------------------
+    void FillAwardsData()
+        {
+        Player *pPlayer; // esi@1
+
+        pPlayer = pPlayers[uActiveCharacter];
+        memset(&achievedAwardsIndex, 0, 4000);
+        memset(pTmpBuf2, 0, 0x7D0u);
+        dword_506544 = 0;
+        dword_506548 = 0;
+        awards_count = 0;
+        dword_50651C = 0;
+        dword_506528 = 0;
+        for(int i=0; i<105; ++i)
+            {
+            if ( _449B57_test_bit((unsigned char*)&pPlayer->_guilds_member_bits, i) && pAwards[i].pText )
+                achievedAwardsIndex[awards_count++] = i;
+            }
+        awards_count2 = awards_count;
+        awards_count = 0;
+        //sort awards index 
+        if ( awards_count2>0 )
+            {
+            for(int i=0; i<awards_count2; ++i)
+                achievedAwardsIndex[awards_count2 + i] = rand() % 16;
+
+            for(int i=1; i<awards_count2-1; ++i)
+                {
+                for (int j = i; j < awards_count2-1; ++j )
+                    {
+                    int tmp=achievedAwardsIndex[j];
+                    if(pAwards[j].uSort < pAwards[i].uSort)
+                        {
+                        achievedAwardsIndex[j] = achievedAwardsIndex[i];
+                        achievedAwardsIndex[i] = tmp;
+                        }
+                    }
+                }
+            }
+        }
--- a/UIMainMenu.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/UIMainMenu.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,377 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+
+//----- (0041B578) --------------------------------------------------------
+void __cdecl MainMenuUI_LoadFontsAndSomeStuff()
+    {
+    pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
+        pRenderer->uTargetGBits,
+        pRenderer->uTargetBBits);
+    pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
+        pRenderer->uTargetGBits,
+        pRenderer->uTargetBBits);
+    pPaletteManager->RecalculateAll();
+
+    for (uint i = 0; i < 480; ++i)
+        pSRZBufferLineOffsets[i] = 640 * i;
+
+    pRenderer->ResetClip();
+
+    uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
+    pFontArrus = LoadFont("arrus.fnt", "FONTPAL", NULL);
+    pFontLucida = LoadFont("lucida.fnt", "FONTPAL", NULL);
+    pFontCreate = LoadFont("create.fnt", "FONTPAL", NULL);
+    pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", NULL);
+    pFontComic = LoadFont("comic.fnt", "FONTPAL", NULL);
+    pFontArrus->field_3 = 0;
+    pFontLucida->field_3 = 0;
+    pFontCreate->field_3 = 0;
+
+    for (uint i = 0; i < 20; ++i)
+        pWindowList[i].eWindowType = WINDOW_null;
+
+    uNumVisibleWindows = -1;
+    memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs));
+    }
+
+//----- (0041B690) --------------------------------------------------------
+void __cdecl MainMenuUI_Create()
+    {
+    //unsigned int v0; // eax@1
+    //unsigned int v1; // eax@1
+    //unsigned int v2; // eax@1
+    //unsigned int v3; // eax@1
+    //unsigned int v4; // eax@1
+    //unsigned int v5; // eax@1
+    Texture *v6; // ST78_4@1
+    //const char *v7; // ST5C_4@1
+    unsigned __int8 v8; // al@1
+    //Texture *v9; // ST60_4@1
+    Texture *v10; // ST78_4@1
+    //const char *v11; // ST5C_4@1
+    unsigned __int8 v12; // al@1
+    //Texture *v13; // ST60_4@1
+    unsigned int v14; // eax@1
+    Texture *v15; // ST78_4@1
+    //const char *v16; // ST5C_4@1
+    unsigned __int8 v17; // al@1
+    //Texture *v18; // ST60_4@1
+    unsigned int uTextureID_ib_td4_A; // eax@1
+    Texture *v20; // ST78_4@1
+    unsigned __int8 v22; // al@1
+    //Texture *v23; // ST60_4@1
+    Texture *v24; // eax@1
+    //Texture *v25; // esi@1
+    //Texture *v26; // ST60_4@1
+    //const char *v27; // ST5C_4@1
+    unsigned __int8 v28; // al@1
+    Texture *v29; // eax@1
+    //Texture *v30; // esi@1
+    //Texture *v31; // ST60_4@1
+    //const char *v32; // ST5C_4@1
+    unsigned __int8 v33; // al@1
+
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
+
+    pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
+
+    uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
+    uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
+    uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
+    uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
+    uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
+    pTexture_Leather = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ibground", TEXTURE_16BIT_PALETTE)];
+    uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
+    uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
+    uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
+    uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
+    uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
+    uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
+
+    pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
+    pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, 0xAu, 0, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
+    pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
+    pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
+    pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
+    pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0);
+
+    uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
+    v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0);
+    v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
+    pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, 0xC8u, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests
+
+    uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
+    v10 = (Texture *)(uTextureID_ib_td2_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0);
+    v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
+    pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, 0xC9u, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes
+
+    v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
+    v15 = (Texture *)(v14 != -1 ? &pIcons_LOD->pTextures[v14] : 0);
+    v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
+    pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, 0xCAu, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps
+
+    uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
+    v20 = (Texture *)(uTextureID_ib_td4_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td4_A] : 0);
+    v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
+    pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, 0xCBu, 0, v22,
+        pGlobalTXT_LocalizationStrings[78],//Calendar
+        v20, 0);
+
+    uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
+    pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
+        (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureWidth : 24),
+        (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureHeight : 26),
+        1, 0, 0xE0u, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
+        (Texture *)(uTextureID_ib_td5_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0), 0);
+
+    bFlashAutonotesBook = 0;
+    bFlashQuestBook = 0;
+    bFlashHistoryBook = 0;
+
+    v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
+    v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
+    pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, 0x170u, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
+        v24, 0);
+    v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
+    v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
+    pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, 0x16Fu, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
+        v29, 0);
+    pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, 0, 0, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x86u, 0, 0x35u, "", 0);
+    pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x87u, 0, 0x36u, "", 0);
+    pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, 0, 0, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, 0, 0, 0, "", 0);
+    pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
+        (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureWidth : 24),
+        (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureHeight : 26),
+        1, 0, 0x69u, 0, 0x43u, pGlobalTXT_LocalizationStrings[38],
+        (Texture *)(uTextureID_Btn_CastSpell != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_CastSpell] : 0),
+        0);
+    pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
+        (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureWidth : 24),
+        (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureHeight : 26),
+        1, 0, 0x68u, 0, 0x52u, pGlobalTXT_LocalizationStrings[182],
+        (Texture *)(uTextureID_Btn_Rest != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_Rest] : 0), 0);
+    pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
+        (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureWidth : 24),
+        (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureHeight : 26),
+        1, 0, 0x6Au, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173],
+        (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0);
+    pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
+        (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24),
+        (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26),
+        1, 0, 0x6Bu, 0, 0, pGlobalTXT_LocalizationStrings[93],
+        (Texture *)(uTextureID_Btn_GameSettings != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0);
+    pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
+        (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24),
+        (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26),
+        1, 0, 0xBCu, 0, 0, "",
+        (Texture *)(uTextureID_Btn_NPCLeft != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft] : 0), 0);
+    pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
+        (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24),
+        (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26),
+        1, 0, 0xBCu, 1u, 0, "",
+        (Texture *)(uTextureID_Btn_NPCRight != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCRight] : 0), 0);
+    LoadPartyBuffIcons();
+    }
+
+    //----- (004979D2) --------------------------------------------------------
+    MENU_STATE __cdecl CreditsMenu__Loop()
+        {
+        char *v0; // eax@5
+        char *v1; // edi@5
+        FILE *pFile; // eax@5
+        unsigned int pSize; // esi@7
+        GUIFont *pFont; // edx@9
+        GUIFont *pFont2; // ecx@9
+        __int16 pHeight; // ax@9
+        void *v7; // eax@9
+        unsigned int pNumPixels; // ST2C_4@9
+        unsigned int teal; // eax@9
+        unsigned int v10; // ST2C_4@19
+        MSG Msg; // [sp+84h] [bp-B8h]@10
+        int v17; // [sp+A0h] [bp-9Ch]@9
+        int pX; // [sp+A4h] [bp-98h]@9
+        unsigned int pY; // [sp+A8h] [bp-94h]@9
+        int v20; // [sp+ACh] [bp-90h]@9
+        int a4; // [sp+B0h] [bp-8Ch]@9
+        int pColor2; // [sp+F8h] [bp-44h]@9
+        int pColor1; // [sp+FCh] [bp-40h]@9
+        int a5; // [sp+128h] [bp-14h]@1
+        char *pString; // [sp+12Ch] [bp-10h]@9
+        char *ptr; // [sp+130h] [bp-Ch]@5
+        GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
+        GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
+        RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
+        RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
+        Texture pTexture3; // [sp+Ch] [bp-130h]@5
+
+        a5 = 0;
+        pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
+        pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
+        if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+        ++pIcons_LOD->uTexturePacksCount;
+        if ( !pIcons_LOD->uNumPrevLoadedFiles )
+            pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+        dword_A74C88 = 0;
+        pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
+        pTexture.Load("mm6title.pcx", 0);
+        v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
+        v1 = v0;
+        ptr = v0;
+        pFile = pEvents_LOD->FindContainer("credits.txt", 0);
+        if ( !pFile )
+            Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. 
+        // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
+        fread(&pTexture3, 1, 0x30, pFile);
+        pSize = pTexture3.uDecompressedSize;
+        if ( !pTexture3.uDecompressedSize )
+            pSize = pTexture3.uTextureSize;
+        memset(&pTexture3, 0, 0x48);
+        pFont = pFontCChar;
+        pFont2 = pFontQuick;
+        v1[pSize] = 0;
+        v20 = 250;
+        a4 = 440;
+        pX = 389;
+        pY = 19;
+        pTexture2.uWidth = 250;
+        pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1);
+        pTexture2.uHeight = pHeight + 2 * a4;
+        pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
+        v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
+        pNumPixels = pTexture2.uNumPixels;
+        pTexture2.pPixels = (unsigned __int16 *)v7;
+        teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
+        fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
+        pTexture2.field_20 = 0;
+        pTexture2.field_22 = 0;
+        pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu);
+        pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu);
+        pString = (char *)operator new(2 * pSize);
+        strncpy(pString, ptr, pSize);
+        pString[pSize]=0;
+        pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, 
+            pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
+        free(pString);
+        pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr);
+        pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, "", 0);
+        pCurrentScreen = SCREEN_CREATORS;
+        SetCurrentMenuID(MENU_CREDITSPROC);
+        do
+            {
+            while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
+                {
+                if ( Msg.message == 18 )
+                    Game_DeinitializeAndTerminate(0);
+                TranslateMessage(&Msg);
+                DispatchMessageA(&Msg);
+                }
+            if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
+                {
+                WaitMessage();
+                }
+            else
+                {
+                if (pAsyncMouse)
+                    pAsyncMouse->_46B736_consume_click_lists(1);
+                pRenderer->BeginScene();
+                pRenderer->DrawTextureRGB(0, 0, &pTexture);
+                pRenderer->Clip(pX, pY, pX + v20, pY + a4);
+                pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2);
+                pRenderer->ResetClip();
+                pRenderer->EndScene();
+                ++a5;
+                if ( a5 >= (signed __int16)pTexture2.uHeight )
+                    SetCurrentMenuID(MENU_MAIN);
+                pRenderer->Present();
+                pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
+                GUI_MainMenuMessageProc();
+                }
+            }
+            while ( GetCurrentMenuID() == MENU_CREDITSPROC );
+            pAudioPlayer->_4AA258(1);
+            pAllocator->FreeChunk(ptr);
+            pAllocator->FreeChunk(pFontQuick);
+            pAllocator->FreeChunk(pFontCChar);
+            pWindow_MainMenu->Release();
+            pIcons_LOD->_4114F2();
+            pTexture.Release();
+            pTexture2.Release();
+            return MENU_MAIN;     // return MENU_Main
+        }
--- a/UIOptions.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/UIOptions.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,421 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+
+//----- (004142D3) --------------------------------------------------------
+char __cdecl GameMenuUI_DrawKeyBindings()
+    {
+    unsigned int v0; // ebp@1
+    int v1; // ecx@2
+    unsigned int v2; // eax@6
+    GUIWindow *v3; // edx@6
+    signed int v4; // ecx@7
+    signed int v5; // eax@8
+    const char *v6; // ST0C_4@16
+    unsigned int v7; // eax@16
+    const char *v8; // ST0C_4@16
+    unsigned int v9; // eax@16
+    const char *v10; // ST0C_4@16
+    unsigned int v11; // eax@16
+    const char *v12; // ST0C_4@16
+    unsigned int v13; // eax@16
+    const char *v14; // ST0C_4@16
+    unsigned int v15; // eax@16
+    const char *v16; // ST0C_4@16
+    unsigned int v17; // eax@16
+    const char *v18; // ST0C_4@16
+    unsigned int v19; // eax@16
+    const char *v20; // ST0C_4@16
+    unsigned int v21; // eax@16
+    signed int v22; // ebp@16
+    const char *v23; // ST0C_4@16
+    unsigned int v24; // eax@16
+    const char *v25; // ST0C_4@16
+    unsigned int v26; // eax@16
+    const char *v27; // ST0C_4@16
+    unsigned int v28; // eax@16
+    const char *v29; // ST0C_4@16
+    unsigned int v30; // eax@16
+    const char *v31; // ST0C_4@16
+    unsigned int v32; // eax@16
+    const char *v33; // ST0C_4@17
+    unsigned int v34; // eax@17
+    const char *v35; // ST0C_4@17
+    unsigned int v36; // eax@17
+    const char *v37; // ST0C_4@17
+    unsigned int v38; // eax@17
+    const char *v39; // ST0C_4@17
+    unsigned int v40; // eax@17
+    const char *v41; // ST0C_4@17
+    unsigned int v42; // eax@17
+    const char *v43; // ST0C_4@17
+    unsigned int v44; // eax@17
+    const char *v45; // ST0C_4@17
+    unsigned int v46; // eax@17
+    const char *v47; // ST0C_4@17
+    unsigned int v48; // eax@17
+    const char *v49; // ST0C_4@17
+    unsigned int v50; // eax@17
+    const char *v51; // ST0C_4@17
+    unsigned int v52; // eax@17
+    const char *v53; // ST0C_4@17
+    unsigned int v54; // eax@17
+    const char *v55; // ST0C_4@17
+    unsigned int v56; // eax@17
+    const char *v57; // ST0C_4@17
+    unsigned int v58; // eax@17
+    unsigned int v59; // eax@18
+    int v61; // [sp-14h] [bp-28h]@16
+    const char *v62; // [sp-10h] [bp-24h]@16
+    int v63; // [sp-Ch] [bp-20h]@16
+    int v64; // [sp-8h] [bp-1Ch]@16
+    unsigned int v65; // [sp-4h] [bp-18h]@16
+    unsigned int a5; // [sp+10h] [bp-4h]@1
+
+    v0 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
+    a5 = v0;
+    if ( byte_4E28FC )
+        {
+        v1 = dword_507C0C + 15;
+        dword_507C0C = v1;
+        if ( v1 == 255 )
+            byte_4E28FC = 0;
+        }
+    else
+        {
+        v1 = dword_507C0C - 15;
+        dword_507C0C = v1;
+        if ( v1 == 15 )
+            byte_4E28FC = 1;
+        }
+    v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, 0, 0);
+    v3 = pGUIWindow_CurrentMenu;
+    dword_507C08 = v2;
+    if ( pGUIWindow_CurrentMenu->field_40 == 2 )
+        {
+        pPrevVirtualCidesMapping[dword_506E68] = pKeyActionMap->pPressedKeysBuffer[0];
+        memset(&KeyButtonFlagChangesArray, 0, sizeof(KeyButtonFlagChangesArray));
+        v4 = 0;
+        do
+            {
+            v5 = 0;
+            do
+                {
+                if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] )
+                    {
+                    KeyButtonFlagChangesArray[v4] = 1;
+                    KeyButtonFlagChangesArray[v5] = 1;
+                    }
+                ++v5;
+                }
+                while ( v5 < 28 );
+                ++v4;
+            }
+            while ( v4 < 28 );
+            dword_506E68 = -1;
+            v3->field_40 = 0;
+        }
+    pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_Optkb[0] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[0]] : 0));
+    if ( KeyboardPageNum == 1 )
+        {
+        pRenderer->DrawTextureIndexed(0x13, 0x12E, (Texture *)(uTextureID_Optkb[3] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[3]] : 0));
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, ascii_4E2D5C, 0, 0, 0);
+        v6 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]);
+        v7 = sub_414D24(0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, v7, v6, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, v0, ascii_4E2D50, 0, 0, 0);
+        v8 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]);
+        v9 = sub_414D24(1);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, v9, v8, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, v0, ascii_4E2D48, 0, 0, 0);
+        v10 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]);
+        v11 = sub_414D24(2);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, v11, v10, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, v0, ascii_4E2D40, 0, 0, 0);
+        v12 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]);
+        v13 = sub_414D24(3);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, v13, v12, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, v0, ascii_4E2D38, 0, 0, 0);
+        v14 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]);
+        v15 = sub_414D24(4);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, v15, v14, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, v0, ascii_4E2D30, 0, 0, 0);
+        v16 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]);
+        v17 = sub_414D24(5);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, v17, v16, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, v0, ascii_4E2D28, 0, 0, 0);
+        v18 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]);
+        v19 = sub_414D24(6);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, v19, v18, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, v0, ascii_4E2D1C, 0, 0, 0);
+        v20 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]);
+        v21 = sub_414D24(7);
+        v22 = 350;
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, v21, v20, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, a5, ascii_4E2D14, 0, 0, 0);
+        v23 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]);
+        v24 = sub_414D24(8);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, v24, v23, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, a5, ascii_4E2D0C, 0, 0, 0);
+        v25 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]);
+        v26 = sub_414D24(9);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, v26, v25, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, a5, ascii_4E2D04, 0, 0, 0);
+        v27 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]);
+        v28 = sub_414D24(10);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, v28, v27, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, a5, ascii_4E2CFC, 0, 0, 0);
+        v29 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]);
+        v30 = sub_414D24(11);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, v30, v29, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, a5, ascii_4E2CF0, 0, 0, 0);
+        v31 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]);
+        v32 = sub_414D24(12);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, v32, v31, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, a5, ascii_4E2CE8, 0, 0, 0);
+        v65 = 0;
+        v64 = 0;
+        v63 = 0;
+        v62 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]);
+        v61 = 13;
+        }
+    else
+        {
+        pRenderer->DrawTextureIndexed(0x7F, 0x12E, (Texture *)(uTextureID_Optkb[4] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[4]] : 0));
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, ascii_4E2CDC, 0, 0, 0);
+        v33 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]);
+        v34 = sub_414D24(14);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, v34, v33, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, v0, ascii_4E2CD4, 0, 0, 0);
+        v35 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]);
+        v36 = sub_414D24(15);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, v36, v35, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, v0, ascii_4E2CC8, 0, 0, 0);
+        v37 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]);
+        v38 = sub_414D24(16);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, v38, v37, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, v0, ascii_4E2CBC, 0, 0, 0);
+        v39 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]);
+        v40 = sub_414D24(17);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, v40, v39, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, v0, ascii_4E2CB0, 0, 0, 0);
+        v41 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]);
+        v42 = sub_414D24(18);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, v42, v41, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, v0, ascii_4E2CA4, 0, 0, 0);
+        v43 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]);
+        v44 = sub_414D24(19);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, v44, v43, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, v0, ascii_4E2C9C, 0, 0, 0);
+        v45 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]);
+        v46 = sub_414D24(20);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, v46, v45, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, v0, ascii_4E2C90, 0, 0, 0);
+        v47 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]);
+        v48 = sub_414D24(21);
+        v22 = 350;
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, v48, v47, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, a5, ascii_4E2C84, 0, 0, 0);
+        v49 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]);
+        v50 = sub_414D24(22);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, v50, v49, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, a5, ascii_4E2C7C, 0, 0, 0);
+        v51 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]);
+        v52 = sub_414D24(23);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, v52, v51, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, a5, ascii_4E2C70, 0, 0, 0);
+        v53 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]);
+        v54 = sub_414D24(24);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, v54, v53, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, a5, ascii_4E2C68, 0, 0, 0);
+        v55 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]);
+        v56 = sub_414D24(25);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, v56, v55, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, a5, ascii_4E2C5C, 0, 0, 0);
+        v57 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]);
+        v58 = sub_414D24(26);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, v58, v57, 0, 0, 0);
+        pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, a5, ascii_4E2C54, 0, 0, 0);
+        v65 = 0;
+        v64 = 0;
+        v63 = 0;
+        v62 = pKeyActionMap->GetVKeyDisplayName(pWindowList_at_506F50_minus1_indexing[0]);
+        v61 = 27;
+        }
+    v59 = sub_414D24(v61);
+    return pGUIWindow_CurrentMenu->DrawText(pFontLucida, v22, 268, v59, v62, v63, v64, v65);
+    }
+
+
+//----- (00414D24) --------------------------------------------------------
+unsigned int __thiscall sub_414D24(int _this)
+    {
+    int v1; // esi@1
+    unsigned int v2; // edi@1
+    unsigned int v3; // ebx@1
+    unsigned int result; // eax@1
+
+    v1 = _this;
+    v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u);
+    v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFu, 0, 0);
+    result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
+    if ( dword_506E68 == v1 )
+        {
+        if ( GetTickCount() % 0x3E8 <= 0x1F4 )
+            result = v3;
+        else
+            result = v2;
+        }
+    else
+        {
+        if ( KeyButtonFlagChangesArray[v1] )
+            result = dword_507C08;
+        }
+    return result;
+    }
+// 506E68: using guessed type int dword_506E68;
+// 506E6C: using guessed type __int16 word_506E6C[18];
+// 507C08: using guessed type int dword_507C08;
+
+//----- (00414D9A) --------------------------------------------------------
+void __cdecl GameMenuUI_DrawVideoOptions()
+    {
+    const char *v0; // ST0C_4@3
+    unsigned __int16 v1; // ax@3
+    int v2; // eax@10
+    GUIWindow v3; // [sp+8h] [bp-54h]@3
+
+    pRenderer->DrawTextureIndexed(
+        8u,
+        8u,
+        (Texture *)(uTextureID_507C10 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C10] : 0));
+    if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() )
+        {
+        pRenderer->DrawTextureIndexed(
+            17 * uGammaPos + 42,
+            162u,
+            (Texture *)(pTextureIDs_GammaPositions[uGammaPos] != -1 ? &pIcons_LOD->pTextures[pTextureIDs_GammaPositions[uGammaPos]] : 0));
+        pRenderer->DrawTextureRGB(0x112u, 0xA9u, &stru_506E40);
+        v3.uFrameX = 22;
+        v0 = pGlobalTXT_LocalizationStrings[226];
+        v3.uFrameY = 190;
+        v3.uFrameWidth = 211;
+        v3.uFrameHeight = 79;
+        v3.uFrameZ = 232;
+        v3.uFrameW = 268;
+        v1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+        v3.DrawTitleText(pFontSmallnum, 0, 0, v1, v0, 3u);
+        }
+    if ( !pRenderer->pRenderD3D )
+        {
+        pRenderer->DrawTextureIndexed(
+            0x14u,
+            0x119u,
+            (Texture *)(uTextureID_507C50 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C50] : 0));
+        pRenderer->DrawTextureIndexed(
+            0x14u,
+            0x12Fu,
+            (Texture *)(uTextureID_507C54 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C54] : 0));
+        v2 = uTextureID_507C58;
+        goto LABEL_12;
+        }
+    if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
+        pRenderer->DrawTextureIndexed(
+        0x14u,
+        0x119u,
+        (Texture *)(uTextureID_507C14 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C14] : 0));
+    if ( pRenderer->bUseColoredLights )
+        pRenderer->DrawTextureIndexed(
+        0x14u,
+        0x12Fu,
+        (Texture *)(uTextureID_507C18 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C18] : 0));
+    if ( pRenderer->bTinting )
+        {
+        v2 = uTextureID_507C1C;
+LABEL_12:
+        pRenderer->DrawTextureIndexed(0x14u, 0x145u, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0));
+        }
+    }
+
+
+
+//----- (00414F82) --------------------------------------------------------
+void __cdecl DrawGameOptions()
+    {
+    signed int v0; // eax@1
+
+    pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_Options != -1 ? &pIcons_LOD->pTextures[uTextureID_Options] : 0));
+    pRenderer->DrawTextureIndexed(8, 132, (Texture *)(uTextureID_ControlBG[0] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[0]] : 0));
+    v0 = 0;
+    if ( uTurnSpeed == 128 )
+        {
+        v0 = 2;
+        }
+    else
+        {
+        if ( uTurnSpeed == 64 )
+            v0 = 1;
+        }
+    pRenderer->DrawTextureIndexed(BtnTurnCoord[v0], 270, (Texture *)(uTextureID_ControlBG[v0 + 1] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[v0 + 1]] : 0));
+    if ( bWalkSound )
+        pRenderer->DrawTextureIndexed(20, 303, (Texture *)(uTextureID_ControlBG[21] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[21]] : 0));
+    if ( bShowDamage )
+        pRenderer->DrawTextureIndexed(128, 303, (Texture *)(uTextureID_ControlBG[22] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[22]] : 0));
+    if ( bFlipOnExit )
+        pRenderer->DrawTextureIndexed(128, 325, (Texture *)(uTextureID_ControlBG[9] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[9]] : 0));
+    if ( bAlwaysRun )
+        pRenderer->DrawTextureIndexed(20, 325, (Texture *)(uTextureID_ControlBG[20] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[20]] : 0));
+    pRenderer->DrawTextureIndexed(17 * (char)uSoundVolumeMultiplier + 265, 162,
+        (Texture *)(uTextureID_ControlBG[(char)uSoundVolumeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uSoundVolumeMultiplier + 10]] : 0));
+    pRenderer->DrawTextureIndexed(17 * (char)uMusicVolimeMultiplier + 265, 216,
+        (Texture *)(uTextureID_ControlBG[(char)uMusicVolimeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uMusicVolimeMultiplier + 10]] : 0));
+    pRenderer->DrawTextureIndexed(17 * (char)uVoicesVolumeMultiplier + 265, 270,
+        (Texture *)(uTextureID_ControlBG[(char)uVoicesVolumeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uVoicesVolumeMultiplier + 10]] : 0));
+    }
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/UIPartyCreation.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,964 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+
+//----- (004908DE) --------------------------------------------------------
+signed int __cdecl PlayerCreation_Chose4Skills()
+    {
+    Player *v0; // esi@1
+    signed int v1; // edx@2
+    unsigned short *v2; // eax@2
+    signed int v3; // ecx@2
+
+    v0 = pParty->pPlayers;//[0].pActiveSkills;
+    while ( 1 )
+        {
+        v1 = 0;
+        v2 = v0->pActiveSkills;
+        v3 = 37;
+        do
+            {
+            if ( *v2 )
+                ++v1;
+            ++v2;
+            --v3;
+            }
+            while ( v3 );
+            if ( v1 < 4 )
+                break;
+            ++v0;
+            if ( v0 > &pParty->pPlayers[3] )
+                return 1;
+        }
+    return 0;
+    }
+
+
+
+
+//----- (00491CB5) --------------------------------------------------------
+void __cdecl LoadPlayerPortraintsAndVoices()
+    {
+    //Texture **v0; // ebx@1
+    //int v1; // eax@2
+    //int v2; // edi@3
+    char *v3; // esi@5
+    char *v4; // [sp+10h] [bp-4h]@1
+
+    pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
+
+    for (uint i = 0; i < 4; ++i)
+        for (uint j = 0; j < 56; ++j)
+            {
+            sprintf(pTmpBuf, "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uFace], j + 1);
+            pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);
+            }
+
+        pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
+        pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
+        pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
+
+        if (SoundSetAction[24][0])
+            for (uint i = 0; i < 4; ++i)
+                {
+                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
+                pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
+                }
+    }
+
+//----- (00491DE7) --------------------------------------------------------
+int __fastcall ReloadPlayerPortraits(int a1, int a2)
+    {
+    int result; // eax@1
+    const char **v3; // ebp@1
+    Texture **v4; // ebx@1
+    int v5; // esi@2
+
+    result = 0;
+    v3 = &pPlayerPortraitsNames[a2];
+    v4 = pTextures_PlayerFaces[a1];
+    do
+        {
+        v5 = result + 1;
+        sprintf(pTmpBuf, "%s%02d", *v3, result + 1);
+        pIcons_LOD->ReloadTexture(*v4, pTmpBuf, 2);
+        result = v5;
+        ++v4;
+        }
+        while ( v5 < 56 );
+        return result;
+    }
+//----- (00495B39) --------------------------------------------------------
+void __cdecl PlayerCreationUI_Draw()
+{
+  const char *uTitleText; // ST10_4@3
+  int pTextCenter; // eax@3
+  IconFrame *v3; // eax@3
+  int v4; // ecx@7
+  GUIButton *uPosActiveItem; // edi@12
+  int v6; // esi@14
+  int uNumLet; // eax@14
+  char v8; // al@17
+  int v9; // ecx@17
+  char v10; // sf@17
+  int v11; // ecx@19
+  void *v12; // eax@20
+  int v13; // ecx@21
+  int v14; // ecx@22
+  char *v15; // ST14_4@24
+  size_t v16; // eax@28
+  int v17; // eax@33
+  //enum CHARACTER_RACE uNumRace; // eax@35
+  int v19; // eax@36
+  int v20; // eax@37
+  int uNumMight; // eax@44
+  unsigned int v24; // eax@44
+  int v25; // eax@44
+  unsigned int v26; // eax@44
+  int v27; // eax@44
+  unsigned int v28; // eax@44
+  int v29; // eax@44
+  unsigned int v30; // eax@44
+  int v31; // eax@44
+  unsigned int v32; // eax@44
+  int v33; // eax@44
+  unsigned int v34; // eax@44
+  int v35; // eax@44
+  unsigned int v36; // eax@44
+  enum PLAYER_SKILL_TYPE v37; // eax@44
+  enum PLAYER_SKILL_TYPE v39; // eax@44
+  enum PLAYER_SKILL_TYPE v41; // eax@44
+  const char *v42; // edx@44
+  char *v43; // ST1C_4@44
+  int v45; // eax@44
+  enum PLAYER_SKILL_TYPE v46; // eax@46
+  const char *v47; // edx@46
+  char *v48; // ST1C_4@46
+  int v50; // eax@46
+  int v51; // eax@49
+  char *v52; // edi@52
+  char v53; // al@52
+  PLAYER_CLASS_TYPE uClassType; // edi@53
+  int v55; // ST0C_4@53
+  int v57; // eax@53
+  int v61; // ecx@55
+  int v64; // ST08_4@57
+  int v66; // ecx@57
+  int v71; // eax@59
+  int v75; // eax@61
+  int v80; // eax@63
+  int v85; // eax@65
+  int v89; // eax@67
+  int v94; // eax@69
+  enum PLAYER_SKILL_TYPE pSkillId; // edi@72
+  size_t pLenText; // eax@72
+  signed int v104; // ecx@72
+  int pColorText; // ecx@79
+  unsigned int v107; // ST0C_4@81
+  int pTextY; // ST08_4@81
+  int v111; // ST0C_4@82
+  signed int v113; // edi@82
+  int v114; // ST0C_4@82
+  const char *uRaceName; // [sp+0h] [bp-170h]@39
+  char pText[200]; // [sp+10h] [bp-160h]@14
+  GUIWindow pWindow; // [sp+D8h] [bp-98h]@83
+  int v119; // [sp+12Ch] [bp-44h]@18
+  size_t v120; // [sp+130h] [bp-40h]@25
+  int uY; // [sp+134h] [bp-3Ch]@18
+  int v122; // [sp+138h] [bp-38h]@18
+  int v123; // [sp+13Ch] [bp-34h]@11
+  void *v124; // [sp+140h] [bp-30h]@18
+  int uColor1; // [sp+144h] [bp-2Ch]@1
+  int v126; // [sp+148h] [bp-28h]@25
+  int uColorGreen; // [sp+14Ch] [bp-24h]@1
+  int v128; // [sp+150h] [bp-20h]@14
+  int v129; // [sp+154h] [bp-1Ch]@18
+  int uColorTeal; // [sp+158h] [bp-18h]@1
+  int uColorWhite; // [sp+15Ch] [bp-14h]@1
+  int uX; // [sp+160h] [bp-10h]@18
+  unsigned int v133; // [sp+164h] [bp-Ch]@25
+  int pOrder; // [sp+168h] [bp-8h]@14
+  //char *Str; // [sp+16Ch] [bp-4h]@18
+  //Player *pPlayer;
+  const char *pSkillName;
+
+  uColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xD1, 0xBB, 0x61);
+  uColorTeal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xF7, 0xF7);
+  uColorGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFF, 0);
+  uColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF);
+  pRenderer->BeginScene();
+  pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
+  uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
+  pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY);
+  pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY);
+  //if (uPlayerCreationUI_SkySliderPos > 640)
+    //uPlayerCreationUI_SkySliderPos = 0;
+  pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP);
+  uTitleText = pGlobalTXT_LocalizationStrings[51];
+  uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7;
+  pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, uTitleText, 0, 0, 0);
+  pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uFace]);
+  pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uFace]);
+  pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uFace]);
+  pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uFace]);
+  v3 = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime);
+  if ( uPlayerCreationUI_SelectedCharacter )
+  {
+    switch ( uPlayerCreationUI_SelectedCharacter )
+    {
+      case 1:
+        v4 = 171;
+        break;
+      case 2:
+        v4 = 329;
+        break;
+      case 3:
+        v4 = 488;
+        break;
+      default:
+        v4 = v123;
+        break;
+    }
+  }
+  else
+  {
+    v4 = 12;
+  }
+
+  pRenderer->DrawTextureTransparent(v4, 29, &pIcons_LOD->pTextures[v3->uTextureID]);
+  uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem);
+  uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25;
+  pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]);
+  pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]);
+  //if (uPlayerCreationUI_ArrowAnim < 0)
+  //  uPlayerCreationUI_ArrowAnim = 18;
+  v6 = pFontCreate->uFontHeight - 2;
+  v128 = pFontCreate->uFontHeight - 2;
+  memset(pText, 0, 200);
+  strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
+  uNumLet = strlen(pText) - 1;
+  pOrder = uNumLet;
+  if ( uNumLet >= 0 )
+  {
+    while ( 1 )
+    {
+      v8 = toupper((unsigned __int8)pText[uNumLet]);
+      v9 = pOrder;
+      v10 = pOrder-- - 1 < 0;
+      pText[v9] = v8;
+      if ( v10 )
+        break;
+      uNumLet = pOrder;
+    }
+  }
+  pOrder = 18;
+  v124 = 0;
+  uX = 32;
+  uY = 3 * v6 + 169;
+  v122 = 5 * v6 + 169;
+  v123 = 3 * v6 + 311;
+  v129 = 493;
+  //pPlayer = pParty->pPlayers;
+  v119 = 6 * v6 + 169;
+  //do
+
+  //for ( pPlayer = pParty->pPlayers; (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges; pPlayer++)
+  for (int i = 0; i < 4; ++i)
+  {
+    auto player = pParty->pPlayers + i;
+
+    //Str = pPlayer->pName;
+	pGUIWindow_CurrentMenu->DrawText(pFontCreate, pOrder + 73, 100, 0, pClassNames[player->classType], 0, 0, 0);
+    pRenderer->DrawTextureTransparent(pOrder + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]);
+    v11 = pGUIWindow_CurrentMenu->field_40;
+    if ( v11 && (v12 = pGUIWindow_CurrentMenu->ptr_1C, v12 == v124) )
+    {
+      v13 = v11 - 1;
+      if ( v13 )
+      {
+        v14 = v13 - 1;
+        if ( v14 )
+        {
+          if ( v14 == 1 )
+          {
+            pGUIWindow_CurrentMenu->field_40 = 0;
+            pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 124, 0, player->pName, 130, 0);
+            SetCurrentMenuID(MENU_NAMEPANELESC);
+          }
+        }
+        else
+        {
+          pGUIWindow_CurrentMenu->field_40 = 0;
+          v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
+          v126 = 0;
+          v133 = 0;
+          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name
+          {
+            do
+            {
+              if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' )
+                ++v126;
+              ++v133;
+              v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
+            }
+            while ( v133 < v16 );
+          }
+          if ( v120 && v126 != v120 )
+            strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
+          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0);
+          *(short *)&player->field_1988[27] = 1; //
+        }
+      }
+      else
+      {
+        v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)v12 + 18, 0x7Cu, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1);
+        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate);
+      }
+    }
+    else
+    {
+      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0);
+    }
+    switch (player->GetRace())
+    {
+      case 0:  uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"       
+      case 1:  uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
+      case 2:  uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin"
+	  case 3:  uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf"   
+    }; 
+	strcpy(pTmpBuf, uRaceName);
+    pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder + 72, v128 + 12, 0, pTmpBuf, 130, 0);
+    pTextCenter = pFontCreate->AlignText_Center(0x96, pText);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0);
+    uNumMight = player->GetActualMight();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], v129, uNumMight);// "Might"
+    LOWORD(v24) = player->GetStatColor(0);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, v24, pTmpBuf, 0, 0, 0);
+    v25 = player->GetActualIntelligence();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], v129, v25);// "Intellect"
+    LOWORD(v26) = player->GetStatColor(1);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v128 + 169, v26, pTmpBuf, 0, 0, 0);
+    v27 = player->GetActualWillpower();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], v129, v27);// "Personality"
+    LOWORD(v28) = player->GetStatColor(2);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * v128 + 169, v28, pTmpBuf, 0, 0, 0);
+    v29 = player->GetActualEndurance();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], v129, v29);// "Endurance"
+    LOWORD(v30) = player->GetStatColor(3);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, uY, v30, pTmpBuf, 0, 0, 0);
+    v31 = player->GetActualAccuracy();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], v129, v31);// "Accuracy"
+    LOWORD(v32) = player->GetStatColor(4);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * v128 + 169, v32, pTmpBuf, 0, 0, 0);
+    v33 = player->GetActualSpeed();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], v129, v33);// "Speed"
+    LOWORD(v34) = player->GetStatColor(5);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v122, v34, pTmpBuf, 0, 0, 0);
+    v35 = player->GetActualLuck();
+    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], v129, v35);// "Luck"
+    LOWORD(v36) = player->GetStatColor(6);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v119, v36, pTmpBuf, 0, 0, 0);
+    v37 = player->GetSkillIdxByOrder(0);
+    pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v37]);
+    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v37]);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf, 0, 0, 0);
+    v39 = player->GetSkillIdxByOrder(1);
+    pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v39]);
+    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v39]);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v128 + 311, uColorWhite, pTmpBuf, 0, 0, 0);
+    v41 = player->GetSkillIdxByOrder(2);
+    pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v41]);
+    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v41]);
+    v45 = uColorGreen;
+    if ( (signed int)v41 >= 37 )
+      v45 = uColorTeal;
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * v128 + 311, v45, pTmpBuf, 0, 0, 0);
+    v46 = player->GetSkillIdxByOrder(3);
+    pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v46]);
+    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v46]);
+    v50 = uColorGreen;
+    if ( (signed int)v46 >= 37 )
+      v50 = uColorTeal;
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v123, v50, pTmpBuf, 0, 0, 0);
+    //pPlayer++;
+    v124 = (char *)v124 + 1;
+    pOrder += 159;
+    v129 -= 158;
+    uX += 158;
+  }
+
+  //while ( (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges );
+  strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
+  v51 = strlen(pText) - 1;
+  pOrder = v51;
+  if ( v51 >= 0 )
+  {
+    while ( 1 )
+    {
+      v52 = &pText[v51];
+      v53 = toupper((unsigned __int8)pText[v51]);
+      v10 = pOrder-- - 1 < 0;
+      *v52 = v53;
+      if ( v10 )
+        break;
+      v51 = pOrder;
+    }
+  }
+  uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
+  pTextCenter = pFontCreate->AlignText_Center(193u, pText);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);
+  v57 = uColorTeal;
+  if ( uClassType )
+    v57 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, v57, pClassNames[0], 0, 0, 0);
+  v61 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_PALADIN )
+    v61 = uColorWhite;
+  uColorGreen = v128 + 417;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, v128 + 417, v61, pClassNames[12], 0, 0, 0);
+  v66 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_DRUID )
+    v66 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * v128 + 417, v66, pClassNames[20], 0, 0, 0);
+  v71 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_CLERIC )
+    v71 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, v71, pClassNames[24], 0, 0, 0);
+  v75 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_DRUID)
+    v75 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, uColorGreen, v75, pClassNames[28], 0, 0, 0);
+  v80 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_SORCERER )
+    v80 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * v128 + 417, v80, pClassNames[32], 0, 0, 0);
+  v85 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_ARCHER )
+    v85 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, v85, pClassNames[16], 0, 0, 0);
+  v89 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_MONK )
+    v89 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, uColorGreen, v89, pClassNames[8], 0, 0, 0);
+  v94 = uColorTeal;
+  if ( uClassType != PLAYER_CLASS_THEIF )
+    v94 = uColorWhite;
+  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * v128 + 417, v94, pClassNames[4], 0, 0, 0);
+  pTextCenter = pFontCreate->AlignText_Center(0xECu, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
+  //pOrder = 0;
+  //do
+  for (pOrder = 0; pOrder < 9; ++pOrder)
+  {
+    pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pOrder + 4);
+    strcpy(pText, pSkillNames[pSkillId]);
+    pLenText = strlen(pText);
+    v104 = 0;
+    if ( (signed int)pLenText > 0 )
+    {
+	  if ( pText[v104] == 32 )
+	  {
+		pText[v104] = 0;
+	  }
+	  else
+	  {
+		while ( pText[v104] != 32 )
+		//for (v104 = 0; v104 < (signed int)pLenText || pText[v104] != 32; ++v104)
+		{
+		  ++v104;
+		  if ( v104 >= (signed int)pLenText )
+		   break;
+		}
+	  }
+    }
+    uColorGreen = -5;
+    if ( (signed int)v124 > 2 )
+      uColorGreen = 0;
+    pColorText = uColorTeal;
+    if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
+      pColorText = uColorWhite;
+	pTextCenter = pFontCreate->AlignText_Center(100, pText);
+    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (pOrder / 3) + pTextCenter + uColorGreen + 17, v128 * (pOrder % 3) + 417, pColorText, pText, 0, 0, 0);
+    //++pOrder;
+  }
+  //while ( pOrder < 9 );
+  pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
+  v113 = PlayerCreation_ComputeAttributeBonus();
+  sprintf(pTmpBuf, "%d", v113);
+  pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf);
+  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf, 0, 0, 0);
+  if ( GameUI_StatusBar_TimedStringTimeLeft > GetTickCount() )
+  {
+    pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
+    if ( v113 < 0 )
+      pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
+    pWindow.uFrameWidth = 300;
+    pWindow.uFrameHeight = 100;
+    pWindow.uFrameX = 170;
+    pWindow.uFrameY = 140;
+    pWindow.uFrameZ = 469;
+    pWindow.uFrameW = 239;
+    pWindow.DrawMessageBox(0);
+  }
+  pRenderer->EndScene();
+}
+
+//----- (0049695A) --------------------------------------------------------
+void __cdecl PlayerCreationUI_Initialize()
+{
+  unsigned int v0; // ebx@5
+  unsigned int v1; // eax@6
+  int v2; // ecx@6
+  unsigned int v3; // eax@8
+  signed int v4; // ecx@8
+  signed int uControlParam; // [sp+10h] [bp-Ch]@7
+  unsigned int uControlParama; // [sp+10h] [bp-Ch]@9
+  unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11
+  unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13
+  signed int uControlParamd; // [sp+10h] [bp-Ch]@15
+  signed int uX; // [sp+14h] [bp-8h]@5
+  unsigned int uXa; // [sp+14h] [bp-8h]@9
+  unsigned int uXb; // [sp+14h] [bp-8h]@11
+  unsigned int uXc; // [sp+14h] [bp-8h]@13
+  signed int uXd; // [sp+14h] [bp-8h]@16
+
+  if ( pMessageQueue_50CBD0->uNumMessages )
+    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+  pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
+  ++pIcons_LOD->uTexturePacksCount;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+  pCurrentScreen = SCREEN_PARTY_CREATION;
+  uPlayerCreationUI_ArrowAnim = 0;
+  uPlayerCreationUI_SkySliderPos = 0;
+  uPlayerCreationUI_SelectedCharacter = 0;
+  v0 = LOBYTE(pFontCreate->uFontHeight) - 2;
+  pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE);
+  pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
+  pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
+  pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
+  for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture
+  {
+    sprintf(pTmpBuf, "%s01", pPlayerPortraitsNames[uX]);
+    v1 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
+    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1];
+
+  }
+  pTexture_PlayerFaceMask = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("FACEMASK", TEXTURE_16BIT_PALETTE)];
+  pTexture_buttminu  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttminu", TEXTURE_16BIT_PALETTE)];
+  pTexture_buttplus  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttplus", TEXTURE_16BIT_PALETTE)];
+  pTexture_pressrigh = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presrigh", TEXTURE_16BIT_PALETTE)];
+  pTexture_presleft  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presleft", TEXTURE_16BIT_PALETTE)];
+  uControlParam = 1;
+  do
+  {
+    sprintf(pTmpBuf, "arrowl%d", uControlParam);
+    pTextures_arrowl[uControlParam] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)];
+    sprintf(pTmpBuf, "arrowr%d", uControlParam);
+    v3 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
+    v4 = uControlParam++;
+    pTextures_arrowr[v4] = &pIcons_LOD->pTextures[v3];
+  }
+  while ( uControlParam < 20 );
+  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
+  uControlParama = 0;
+  uXa = 8;
+  do
+  {
+    pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, 0x3Cu, uControlParama, 0, "", 0);
+    uXa += 158;
+    ++uControlParama;
+  }
+  while ( (signed int)uXa < 640 );
+  pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton(10, 32, 11, 13, 1, 0, 0xABu, 0, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, 0xABu, 1, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, 0xABu, 2, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, 0xABu, 3, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton(74, 32, 11, 13, 1, 0, 0xACu, 0, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, 0xACu, 1, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, 0xACu, 2, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, 0xACu, 3, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton(10, 103, 11, 13, 1, 0, 0x90u, 0, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, 0x90u, 1, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, 0x90u, 2, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, 0x90u, 3, 0, "", pTexture_presleft, 0);
+  pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton(74, 103, 11, 13, 1, 0, 0x91u, 0, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, 0x91u, 1, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, 0x91u, 2, 0, "", pTexture_pressrigh, 0);
+  pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, 0x91u, 3, 0, "", pTexture_pressrigh, 0);
+  uControlParamb = 0;
+  uXb = 8;
+  do
+  {
+    pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, 0x48u, uControlParamb, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, 0x49u, uControlParamb, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150u, v0, 1, 0, 0x4Au, uControlParamb, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150u, v0, 1, 0, 0x4Bu, uControlParamb, 0, "", 0);
+    uXb += 158;
+    ++uControlParamb;
+  }
+  while ( (signed int)uXb < 640 );
+  pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 0, 0x31u, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 1u, 0x32u, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 2u, 0x33u, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 3u, 0x34u, "", 0);
+  uXc = 23;
+  uControlParamc = 2;
+  do
+  {
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, 0, uControlParamc - 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, 0, uControlParamc - 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 1, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 2, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 3, 0, "", 0);
+    pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 4, 0, "", 0);
+    uControlParamc += 7;
+    uXc += 158;
+  }
+  while ( (signed int)uControlParamc < 30 );
+  pGUIWindow_CurrentMenu->_41D08F(28, 0, 7, 40);
+  pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, 0x41, 0, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, 0x41, 0xC, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x14, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, 0x41, 0x18, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, 0x41, 0x1C, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x20, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, 0x41, 0x10, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, 0x41, 8, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 4, 0, "", 0);
+  uControlParamd = 0;
+  do
+  {
+    uXd = -5;
+    if ( uControlParamd <= 3 )
+      uXd = 0;
+    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, 0x40,
+      uControlParamd, 0, "", 0);
+    ++uControlParamd;
+  }
+  while ( uControlParamd < 9 );
+  pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, 0x42, 0, 0xD, "",
+                              (Texture *)(uTextureID_BUTTMAKE != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE] : 0), 0);
+  pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, 0x43, 0, 0x43, "",
+                                 (Texture *)(uTextureID_BUTTMAKE2 != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE2] : 0), 0);
+  pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, 0x3F, 0, 0x2D, "", pTexture_buttminu, 0);
+  pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, 0x3E, 1, 0x2B, "", pTexture_buttplus, 0);
+  pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
+}
+// 4E28F8: using guessed type int pCurrentScreen;
+
+//----- (0049750E) --------------------------------------------------------
+void __cdecl DeleteCCharFont()
+{
+  pAllocator->FreeChunk(pFontCChar);
+  pFontCChar = 0;
+}
+//----- (00497526) --------------------------------------------------------
+bool __cdecl PlayerCreationUI_Loop()
+{
+  //RGBTexture *pTexture; // ebx@1
+  UINT v1; // esi@1
+  unsigned int v2; // ecx@3
+  LONG uMouseX; // edi@6
+  LONG uMouseY; // eax@6
+  GUIButton *pControlsHead; // edx@6
+  //unsigned int pNumMessage; // ecx@7
+  int pControlParam; // esi@12
+  signed int v8; // edi@30
+  int v9; // edx@31
+  char *v10; // ebx@37
+  Player *v11; // esi@38
+  //signed int uSpellBookPageCount; // ecx@40
+  int v13; // eax@40
+  //signed int uSkillIdx; // eax@45
+  int v15; // eax@70
+  signed int v16; // ecx@70
+  //unsigned int v18; // [sp-4h] [bp-84h]@48
+  ItemGen item; // [sp+Ch] [bp-74h]@37
+  char v20[32]; // [sp+30h] [bp-50h]@29
+  //char v21; // [sp+31h] [bp-4Fh]@29
+  //__int16 v22; // [sp+4Dh] [bp-33h]@29
+  char v23; // [sp+4Fh] [bp-31h]@29
+  MSG Msg; // [sp+50h] [bp-30h]@17
+  POINT v25; // [sp+6Ch] [bp-14h]@6
+  bool v26; // [sp+74h] [bp-Ch]@1
+  //POINT v24; // [sp+78h] [bp-8h]@6
+  //Player *pPlayer;
+
+  //pTexture = &pTexture_PCX;
+  v1 = 0;
+  v26 = 0;
+  pTexture_PCX.Release();
+  pTexture_PCX.Load("makeme.pcx", 0);
+  if (pAsyncMouse)
+    pAsyncMouse->Resume();
+  v2 = 6;
+  pGUIWindow_CurrentMenu->field_40 = 0;
+//LABEL_27:
+  SetCurrentMenuID((MENU_STATE)v2);
+  while ( GetCurrentMenuID() == MENU_CREATEPARTY )
+  {
+    if ( pAsyncMouse != (void *)v1 )
+      pAsyncMouse->_46B736_consume_click_lists(1);
+    uMouseX = pMouse->GetCursorPos(&v25)->x;
+    uMouseY = pMouse->GetCursorPos(&v25)->y;
+    pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
+
+    //does nothing actually
+    /*if ( pControlsHead != (GUIButton *)v1 )
+    {
+      pNumMessage = pMessageQueue_50CBD0->uNumMessages;
+      do
+      {
+        if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ 
+            && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement
+        {
+          pControlParam = pControlsHead->uControlParam;
+          pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0);
+          v1 = 0;
+        }
+        pControlsHead = pControlsHead->pNext;
+      }
+      while ( pControlsHead != (GUIButton *)v1 );
+    }*/
+
+    while ( PeekMessageA(&Msg, (HWND)v1, v1, v1, PM_REMOVE) )
+    {
+      if ( Msg.message == WM_QUIT )
+        Game_DeinitializeAndTerminate(0);
+      TranslateMessage(&Msg);
+      DispatchMessageA(&Msg);
+    }
+    if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
+    {
+      WaitMessage();
+    }
+    else
+    {
+      PlayerCreationUI_Draw();
+      GUI_MainMenuMessageProc();
+      pRenderer->BeginScene();
+      GUI_UpdateWindows();
+      pRenderer->EndScene();
+      pRenderer->Present();
+      if ( uGameState == 1 )
+      {
+        v26 = 1;
+        v2 = 0;
+        //goto LABEL_27;
+        SetCurrentMenuID((MENU_STATE)v2);
+        continue;
+      }
+      if ( uGameState == 6 )
+      {
+        uGameState = v1;
+        v2 = 1;
+        //goto LABEL_27;
+        SetCurrentMenuID((MENU_STATE)v2);
+        continue;
+      }
+    }
+  }
+  pTexture_PCX.Release();
+  pGUIWindow_CurrentMenu->Release();
+  pIcons_LOD->_4114F2();
+
+  memset(v20, 0, 32);
+  do
+  {
+    v8 = 0;
+    do
+    {
+      v9 = rand() % 32;
+      if ( !v20[v9] )
+        break;
+      ++v8;
+    }
+    while ( v8 < 10 );
+    if ( v8 == 10 )
+    {
+      v9 = 0;
+      if ( v20[0] )
+      {
+        do
+          ++v9;
+        while ( v20[v9] );
+      }
+    }
+    pParty->field_854[v1++] = v9;
+    v20[v9] = 1;
+  }
+  while ( (signed int)v1 < 32 );
+  //v10 = (char *)&pParty->pPlayers[0].sResMagicBase;
+  
+  item.Reset();
+  //for ( pPlayer = &pParty->pPlayers[0];  pPlayer < &pParty->pPlayers[4]; pPlayer++)
+  for (uint i = 0; i < 4; ++i)
+  {
+    auto player = &pParty->pPlayers[i];
+    //v11 = pPlayer;
+    if (player->classType == PLAYER_CLASS_KNIGHT)
+      player->sResMagicBase = 10;
+    //*((short *)v10 + 400) = 0;
+    player->pPlayerBuffs[22].uExpireTime = 0;
+    for (uint j = 0; j < 9; j++)
+    {
+      if (player->pActiveSkills[PLAYER_SKILL_FIRE + j])
+      {
+        player->lastOpenedSpellbookPage = j;
+        break;
+      }
+    }
+    pItemsTable->GenerateItem(2, 40, &item);
+    player->AddItem2(-1, &item);
+    //uSkillIdx = 0;
+    //v24.y = 0;
+
+    player->sHealth = player->GetMaxHealth();
+    player->sMana = player->GetMaxMana();
+    for (uint j = 0; j < 37; ++j)
+    {
+      if (!player->pActiveSkills[j])
+        continue;
+
+      switch (j)
+      {
+        case PLAYER_SKILL_STAFF:   player->AddItem(-1, 61); break;
+        case PLAYER_SKILL_SWORD:   player->AddItem(-1, 1); break;
+        case PLAYER_SKILL_DAGGER:  player->AddItem(-1, 15); break;
+        case PLAYER_SKILL_AXE:     player->AddItem(-1, 23); break;
+        case PLAYER_SKILL_SPEAR:   player->AddItem(-1, 31); break;
+        case PLAYER_SKILL_BOW:     player->AddItem(-1, 47); break;
+        case PLAYER_SKILL_MACE:    player->AddItem(-1, 50); break;
+        case PLAYER_SKILL_BLASTER: assert(false); break;
+        case PLAYER_SKILL_SHIELD:  player->AddItem(-1, 84); break;
+        case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break;
+        case PLAYER_SKILL_CHAIN:   player->AddItem(-1, 71); break;
+        case PLAYER_SKILL_PLATE:   player->AddItem(-1, 76); break;
+        case PLAYER_SKILL_FIRE:
+          player->AddItem(-1, 0x191);
+          player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_AIR:
+          player->AddItem(-1, 0x19C);
+          player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_WATER:
+          player->AddItem(-1, 0x1A7);
+		  player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_EARTH:
+          player->AddItem(-1, 0x1B2);
+		  player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_SPIRIT:
+          player->AddItem(-1, 0x1BD);
+		  player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_MIND:
+          player->AddItem(-1, 0x1C8);
+		  player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_BODY:
+          player->AddItem(-1, 0x1D3);
+		  player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
+        break;
+        case PLAYER_SKILL_LIGHT:
+        case PLAYER_SKILL_DARK:
+        case PLAYER_SKILL_DIPLOMACY:
+          assert(false);
+        break;
+        case PLAYER_SKILL_ITEM_ID:
+        case PLAYER_SKILL_REPAIR:
+        case PLAYER_SKILL_MEDITATION:
+        case PLAYER_SKILL_PERCEPTION:
+        case PLAYER_SKILL_TRAP_DISARM:
+        case PLAYER_SKILL_LEARNING:
+          player->AddItem(-1, 0xDC);
+		  player->AddItem(-1, 5 * (rand() % 3 + 40));
+        break;
+        case PLAYER_SKILL_DODGE:   player->AddItem(-1, 115); break;
+        case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break;
+        default:
+          break;
+      }
+
+      for (uint k = 0; k < 138; k++)
+      {
+        if (&player->pInventoryItems[k])
+          player->pInventoryItems[k].SetIdentified();
+      }
+    }
+  }
+
+  pAudioPlayer->StopChannels(-1, -1);
+  if (pAsyncMouse)
+    pAsyncMouse->Suspend();
+  return v26;
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/UIPopup.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,2316 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+static char static_sub_417BB5_out_string[1200]; // static to a file, not sub actually
+
+//----- (004151D9) --------------------------------------------------------
+void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight)
+    {
+    unsigned int v4; // ebx@1
+    Texture *v5; // edi@1
+    signed int uTileWidth; // ecx@1
+    int v7; // eax@5
+    int v8; // ecx@10
+    unsigned int v9; // ebx@14
+    int v10; // [sp+10h] [bp-28h]@5
+    signed int uTileHeight; // [sp+18h] [bp-20h]@1
+    int v12; // [sp+1Ch] [bp-1Ch]@7
+    int v13; // [sp+20h] [bp-18h]@1
+    int a5; // [sp+24h] [bp-14h]@5
+    unsigned int a5a; // [sp+24h] [bp-14h]@11
+    unsigned int a4; // [sp+28h] [bp-10h]@1
+    int uNumXTiles; // [sp+2Ch] [bp-Ch]@3
+    unsigned int uNumXTilesa; // [sp+2Ch] [bp-Ch]@6
+    unsigned int uNumXTilesb; // [sp+2Ch] [bp-Ch]@11
+    unsigned int a2a; // [sp+30h] [bp-8h]@1
+    unsigned int v21; // [sp+34h] [bp-4h]@5
+    unsigned int v22; // [sp+34h] [bp-4h]@11
+
+    v4 = uY;
+    a2a = uX;
+    a4 = uX + uWidth;
+    pRenderer->Clip(uX, v4, uX + uWidth, v4 + uHeight);
+    v5 = (Texture *)(uTextureID_Parchment != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Parchment] : 0);
+    uTileWidth = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24);
+    v13 = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24);
+    uTileHeight = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureHeight : 26);
+    if ( (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24)
+        && (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureHeight : 26) )
+        {
+        uNumXTiles = (signed int)uWidth / uTileWidth;
+        if ( (signed int)uWidth % uTileWidth )
+            ++uNumXTiles;
+        a5 = 0;
+        v21 = v4;
+        v7 = uNumXTiles + 1;
+        v10 = uNumXTiles + 1;
+        do
+            {
+            uNumXTilesa = a2a - v13;
+            if ( v7 > 0 )
+                {
+                v12 = v7;
+                do
+                    {
+                    uNumXTilesa += v13;
+                    pRenderer->DrawTextureIndexed(uNumXTilesa, v21, v5);
+                    --v12;
+                    }
+                    while ( v12 );
+                    v7 = v10;
+                }
+            v21 += uTileHeight;
+            v8 = a5++;
+            }
+            while ( v8 < (signed int)uHeight / uTileHeight );
+            a5a = v4 + uHeight - 32;
+            pRenderer->DrawTextureTransparent(
+                a2a,
+                v4,
+                (Texture *)(uTextureID_5076AC != -1 ? &pIcons_LOD->pTextures[uTextureID_5076AC] : 0));
+            pRenderer->DrawTextureTransparent(
+                a2a,
+                a5a,
+                (Texture *)(uTextureID_5076B4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076B4] : 0));
+            pRenderer->DrawTextureTransparent(
+                a4 - 32,
+                v4,
+                (Texture *)(uTextureID_5076A8 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A8] : 0));
+            pRenderer->DrawTextureTransparent(
+                a4 - 32,
+                a5a,
+                (Texture *)(uTextureID_5076B0 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_5076B0] : 0));
+            uNumXTilesb = a2a + 32;
+            v22 = v4 + uHeight - 10;
+            if ( (signed int)uWidth > 64 )
+                {
+                pRenderer->Clip(a2a + 32, v4, a4 - 32, v4 + uHeight);
+                pRenderer->DrawTextureTransparent(
+                    uNumXTilesb,
+                    v4,
+                    (Texture *)(uTextureID_507698 != -1 ? &pIcons_LOD->pTextures[uTextureID_507698] : 0));
+                pRenderer->DrawTextureTransparent(
+                    uNumXTilesb,
+                    v22,
+                    (Texture *)(uTextureID_5076A4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A4] : 0));
+                if ( (signed int)uWidth > 512 )
+                    {
+                    pRenderer->DrawTextureTransparent(
+                        a2a + 544,
+                        v4,
+                        (Texture *)(uTextureID_507698 != -1 ? &pIcons_LOD->pTextures[uTextureID_507698] : 0));
+                    pRenderer->DrawTextureTransparent(
+                        a2a + 544,
+                        v22,
+                        (Texture *)(uTextureID_5076A4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A4] : 0));
+                    }
+                }
+            v9 = v4 + 32;
+            if ( (signed int)uHeight > 64 )
+                {
+                pRenderer->Clip(a2a, v9, a4, a5a);
+                pRenderer->DrawTextureTransparent(
+                    a2a,
+                    v9,
+                    (Texture *)(uTextureID_5076A0 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A0] : 0));
+                pRenderer->DrawTextureTransparent(
+                    a4 - 10,
+                    v9,
+                    (Texture *)(uTextureID_50769C != -1 ? &pIcons_LOD->pTextures[uTextureID_50769C] : 0));
+                }
+            pRenderer->ResetClip();
+        }
+    }
+
+
+
+//----- (0041D895) --------------------------------------------------------
+void GameUI_DrawItemInfo( struct ItemGen* inspect_item )
+    {
+    ItemGen *v1; // esi@1
+    unsigned int v2; // eax@3
+    //char *v3; // edi@5
+    //unsigned int v4; // eax@5
+    //unsigned int v5; // esi@5
+    signed int v6; // eax@5
+    int v7; // edx@5
+    //unsigned int v9; // eax@12
+    char v10; // zf@16
+    ItemGen *v11; // eax@16
+    ItemGen *v12; // eax@25
+    //unsigned int v13; // ecx@32
+    //unsigned int v14; // eax@32
+    //Render *v15; // edi@33
+    const char *v16; // eax@34
+    int v17; // eax@36
+    int v18; // esi@37
+    unsigned __int16 v19; // ax@37
+    //char v20; // al@40
+    char v21; // al@44
+    //char v22; // al@48
+    //char v23; // al@51
+    int v24; // eax@52
+    int v25; // eax@57
+    int v26; // eax@60
+    int v27; // eax@67
+    const char *v28; // edi@69
+    int v29; // eax@70
+    char v30; // edi@78
+    const char *v31; // eax@78
+    int v32; // ecx@81
+    unsigned int v33; // eax@81
+    int v34; // esi@81
+    const char *v35; // eax@85
+    const char *v36; // eax@87
+    unsigned int v37; // eax@109
+    unsigned int v38; // eax@109
+    int v39; // eax@113
+    GUIFont *v40; // edx@113
+    signed int v41; // [sp-20h] [bp-298h]@113
+    int v42; // [sp-1Ch] [bp-294h]@113
+    //char *v43; // [sp-18h] [bp-290h]@46
+    unsigned int v44; // [sp-18h] [bp-290h]@113
+    //int v45; // [sp-14h] [bp-28Ch]@46
+    const char *v46; // [sp-14h] [bp-28Ch]@58
+    char *v47; // [sp-14h] [bp-28Ch]@110
+    //char *v48; // [sp-10h] [bp-288h]@46
+    const char *v49; // [sp-10h] [bp-288h]@56
+    char *v50; // [sp-10h] [bp-288h]@58
+    int v51; // [sp-10h] [bp-288h]@110
+    const char *v52; // [sp-Ch] [bp-284h]@36
+    //int v53; // [sp-Ch] [bp-284h]@46
+    char *v54; // [sp-Ch] [bp-284h]@56
+    int v55; // [sp-Ch] [bp-284h]@58
+    int v56; // [sp-Ch] [bp-284h]@110
+    unsigned int v57; // [sp-8h] [bp-280h]@36
+    //int v58; // [sp-8h] [bp-280h]@46
+    int v59; // [sp-8h] [bp-280h]@56
+    int v60; // [sp-8h] [bp-280h]@58
+    unsigned int v61; // [sp-8h] [bp-280h]@110
+    char out_text[300]; // [sp+8h] [bp-270h]@40
+    //char Dest[100]; // [sp+6Ch] [bp-20Ch]@40
+    //char v64[100]; // [sp+D0h] [bp-1A8h]@40
+    char v65[120]; // [sp+134h] [bp-144h]@92
+    char Source[40]; // [sp+1ACh] [bp-CCh]@49
+    stru351_summoned_item v67;
+    //int v67; // [sp+1D4h] [bp-A4h]@91
+    //int v68; // [sp+1D8h] [bp-A0h]@106
+    //int v69; // [sp+1DCh] [bp-9Ch]@101
+    //int v70; // [sp+1E0h] [bp-98h]@97
+    //int v71; // [sp+1E8h] [bp-90h]@93
+    //int v72; // [sp+1ECh] [bp-8Ch]@91
+    int var88; // [sp+1F0h] [bp-88h]@1
+    Texture *v73; // [sp+1F4h] [bp-84h]@5
+    //unsigned int v75; // [sp+1F8h] [bp-80h]@5
+    //char *v76; // [sp+1FCh] [bp-7Ch]@5
+    int v77; // [sp+200h] [bp-78h]@12
+    int v78; // [sp+204h] [bp-74h]@5
+    GUIWindow wHintWindow; // [sp+208h] [bp-70h]@2
+    POINT a2; // [sp+25Ch] [bp-1Ch]@2
+    int v81; // [sp+264h] [bp-14h]@5
+    // GUIFont *pFontComic; // [sp+268h] [bp-10h]@1
+    PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18
+    char* v84;
+    int v85;
+    char *Str; // [sp+270h] [bp-8h]@65
+
+    v1 = inspect_item;
+    var88 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+    if (!inspect_item->uItemID)
+        return;
+
+    wHintWindow.Hint = 0;
+    wHintWindow.uFrameWidth = 384;
+    wHintWindow.uFrameHeight = 180;
+    wHintWindow.uFrameY = 40;
+    if ( pMouse->GetCursorPos(&a2)->x <= 320 )
+        v2 = pMouse->GetCursorPos(&a2)->x + 30;
+    else
+        v2 = pMouse->GetCursorPos(&a2)->x - wHintWindow.uFrameWidth - 30;
+    wHintWindow.uFrameX = v2;
+    auto item_desc = &pItemsTable->pItems[inspect_item->uItemID];
+    //v3 = (char *)&pItemsTable->pItems[_this->uItemID].pIconName;
+    //v76 = v3;
+    //v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[_this->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+    //v5 = v4;
+    //v4 *= 72;
+    //v75 = v4;
+    //v73 = &pIcons_LOD->pTextures[v4];
+    v73 = pIcons_LOD->LoadTexturePtr(item_desc->pIconName, TEXTURE_16BIT_PALETTE);
+    v6 = 100 - v73->uTextureWidth;
+    v7 = v73->uTextureHeight;
+    v78 = v6;
+    v81 = 144 - v7;
+    if ( v6 > 0 )
+        v78 = v6 >> 1;
+    if ( v81 <= 0 )
+        v81 = 0;
+    else
+        v81 >>= 1;
+    if ( !item_desc->uItemID_Rep_St )
+        inspect_item->SetIdentified();
+    //v9 = v8->uAttributes;
+    v77 = 0;
+    //a2.y = v8->uAttributes & 2;
+    if (pItemsTable->pItems[inspect_item->uItemID].uEquipType == EQUIP_GOLD)
+        v77 = inspect_item->uSpecEnchantmentType;
+    if ( uActiveCharacter )
+        {
+        //try to identify
+        if (!inspect_item->Identified())
+            {
+
+            v11 = inspect_item;
+            if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 )
+                inspect_item->SetIdentified();
+            v83 = SPEECH_9;
+            if ( !inspect_item->Identified() )
+                {
+                ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2u);//"Identify Failed"
+                }
+            else
+                {
+                v83 = SPEECH_8;
+                if ( inspect_item->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) )
+                    v83 = SPEECH_7;
+                }
+            if ( dword_4E455C )
+                {
+                pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)(int)v83, 0);
+                dword_4E455C = 0;
+                }
+            }
+        inspect_item->UpdateTempBonus(pParty->uTimePlayed);
+        if (inspect_item->Broken())
+            {
+            if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 )
+                inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1;
+            v83 = SPEECH_11;
+            if ( !inspect_item->Broken() )
+                v83 = SPEECH_10;
+            else
+                ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2u);//"Repair Failed"
+            if ( dword_4E455C )
+                {
+                pPlayers[uActiveCharacter]->PlaySound(v83, 0);
+                dword_4E455C = 0;
+                }
+            }
+        }
+    //v13 = _this->uAttributes;
+    //v14 = _this->Identified();
+    //a2.y = inspect_item->Identified();
+    if (inspect_item->Broken())
+        {
+        wHintWindow.DrawMessageBox(0);
+        //v15 = &;
+        pRenderer->Clip(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12,
+            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, 
+            wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
+        wHintWindow.uFrameWidth -= 24;
+        wHintWindow.uFrameHeight -= 12;
+        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
+        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
+        pRenderer->DrawTransparentRedShade(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73);
+        if ( inspect_item->Identified())
+            v16 = inspect_item->GetIdentifiedName();
+        else
+            v16 = item_desc->pUnidentifiedName;
+        wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v16, 3u);
+        v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &wHintWindow, 0, 0); //"Broken Item"
+        v18 = v17 >> 1;
+        v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u);
+        wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item"
+        pRenderer->ResetClip();
+        if ( !areWeLoadingTexture )
+            {
+            v73->Release();
+            pIcons_LOD->_40F9C5();
+            }
+        return;
+        }
+    if (!inspect_item->Identified())
+        {
+        wHintWindow.DrawMessageBox(0);
+        pRenderer->Clip(wHintWindow.uFrameX + 12,  wHintWindow.uFrameY + 12,
+            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, 
+            wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
+        wHintWindow.uFrameWidth -= 24;
+        wHintWindow.uFrameHeight -= 12;
+        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
+        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
+        pRenderer->DrawTextureTransparent(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73);
+        wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, item_desc->pUnidentifiedName, 3u);
+        v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &wHintWindow, 0, 0); ///"Not Identified"
+        v18 = v17 >> 1;
+        v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u);
+        wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[232], 3);
+        pRenderer->ResetClip();
+        if ( !areWeLoadingTexture )
+            {
+            v73->Release();
+            pIcons_LOD->_40F9C5();
+            }
+        return;
+        }
+
+    sprintfex(out_text, pGlobalTXT_LocalizationStrings[463], item_desc->pUnidentifiedName); //"Type: %s"
+    out_text[100] = 0;
+    out_text[200] = 0;
+    //v20 = item_desc->uEquipType;
+    switch (item_desc->uEquipType)
+        {
+    case EQUIP_ONE_OR_TWO_HANDS:
+    case EQUIP_TWO_HANDED:
+        sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK],
+            (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll); //"Damage"
+        if (item_desc->uDamageMod)
+            {
+            char mod[16];
+            sprintf(mod, "+%d", (int)item_desc->uDamageMod);
+            strcat(out_text + 100, mod);
+            }
+        break;
+
+    case EQUIP_BOW:
+        sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[203], //"Shoot"
+            (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], //"Damage"
+            (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll);
+        if (item_desc->uDamageMod)
+            {
+            char mod[16];
+            sprintf(mod, "+%d", (int)item_desc->uDamageMod);
+            strcat(out_text + 100, mod);
+            }
+        break;
+
+    case EQUIP_ARMOUR:
+    case EQUIP_SHIELD:
+    case EQUIP_HELMET:
+    case EQUIP_BELT:
+    case EQUIP_CLOAK:
+    case EQUIP_GAUNTLETS:
+    case EQUIP_BOOTS:
+    case EQUIP_RING:
+    case EQUIP_AMULET:
+        if (item_desc->uDamageDice) //"Armor"	
+            sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11], item_desc->uDamageDice + item_desc->uDamageMod);
+        break;
+
+        }
+
+    if ( !v77 )
+        {
+        if (item_desc->uEquipType ==EQUIP_POTION)  //this is CORRECT! do not move to switch!
+            {
+            if ( inspect_item->uEnchantmentType )
+                sprintf(out_text + 200,  "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power"
+            }
+        else if (item_desc->uEquipType == EQUIP_REAGENT)
+            {
+            sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], pItemsTable->pItems[inspect_item->uItemID].uDamageDice); //"Power"
+            }
+
+        else if ( inspect_item->uEnchantmentType )
+            {
+            sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210],
+                pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->_bonus_strength); //"Special"
+            }
+        else  if ( inspect_item->uSpecEnchantmentType )
+            {      
+            sprintf(out_text + 200, "%s: %s", pGlobalTXT_LocalizationStrings[210], 
+                pItemsTable->pSpecialEnchantments[inspect_item->uSpecEnchantmentType-1].pBonusStatement, inspect_item->_bonus_strength);
+            }
+
+        else if ( inspect_item->uNumCharges )
+            {
+            sprintf(out_text + 200, "%s: %lu", pGlobalTXT_LocalizationStrings[464], inspect_item->uNumCharges); //"Charges"
+
+            }
+        }
+    wHintWindow.uFrameWidth -= 12;
+    v85 = 3;
+    wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
+    wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
+    Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8));
+    v84 = &out_text[0];
+    do
+        {
+        if ( *v84 )
+            {
+            v27 = pFontComic->CalcTextHeight(v84, &wHintWindow, 100, 0);
+            Str += v27 + 3;
+            }
+        v84 += 100;
+        --v85;
+        }
+        while ( v85 );
+        v28 = item_desc->pDescription;
+        if ( *v28 )
+            {
+            v29 = pFontSmallnum->CalcTextHeight(v28, &wHintWindow, 100, 0);
+            Str += v29;
+            }
+        wHintWindow.uFrameHeight = v73->uTextureHeight + v81 + 54;
+        if ( (signed int)Str > (signed int)wHintWindow.uFrameHeight )
+            wHintWindow.uFrameHeight = (unsigned int)Str;
+        if ( inspect_item->uAttributes & 8 && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
+            wHintWindow.uFrameHeight += LOBYTE(pFontComic->uFontHeight);
+        v85 = 0;
+        if ( pFontArrus->uFontHeight )
+            {
+            wHintWindow.uFrameWidth -= 24;
+            v30 = pFontArrus->uFontHeight;
+            v31 = inspect_item->GetIdentifiedName();
+            if ( pFontArrus->CalcTextHeight(v31, &wHintWindow, 0, 0) / (signed int)v30 )
+                v85 = v30;
+            wHintWindow.uFrameWidth += 24;
+            }
+        wHintWindow.uFrameWidth += 12;
+        wHintWindow.uFrameHeight += (unsigned int)v85;
+        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
+        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
+        wHintWindow.DrawMessageBox(0);
+        //v15 = pRenderer;
+        pRenderer->Clip(wHintWindow.uFrameX + 12,                   wHintWindow.uFrameY + 12,
+            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
+        wHintWindow.uFrameWidth -= 12;
+        v32 = v73->uTextureHeight;
+        v33 = wHintWindow.uFrameHeight;
+        wHintWindow.uFrameHeight -= 12;
+        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
+        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
+        pRenderer->DrawTextureTransparent(
+            wHintWindow.uFrameX + v78,
+            wHintWindow.uFrameY + (signed int)(v33 - v32) / 2,
+            v73);
+
+        v34 = (int)(v85 + 35);
+        v85 = 3;
+        Str = out_text;
+        do
+            {
+            if ( *Str )
+                {
+                wHintWindow.DrawText(pFontComic, 100, v34, 0, Str, 0, 0, 0);
+                v34 += pFontComic->CalcTextHeight(Str, &wHintWindow, 100, 0) + 3;
+                }
+            Str += 100;
+            --v85;
+            }
+            while (v85 );
+            v35 = item_desc->pDescription;
+            if ( *v35 )
+                wHintWindow.DrawText(pFontSmallnum, 100, v34, 0, v35, 0, 0, 0);
+            wHintWindow.uFrameX += 12;
+            wHintWindow.uFrameWidth -= 24;
+            v36 = inspect_item->GetIdentifiedName();
+            wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v36, 3u);
+            wHintWindow.uFrameWidth += 24;
+            wHintWindow.uFrameX -= 12;
+            if ( v77 )
+                {
+                sprintf(pTmpBuf, "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value"
+                v40 = pFontComic;
+                v61 = 0;
+                v56 = 0;
+                v51 = 0;
+                v47 = pTmpBuf;
+                v44 = 0;
+                v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight);
+                v41 = 100;
+                }
+            else
+                {
+                if ( (inspect_item->uAttributes & 8) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
+                    {
+                    sub_493F79(&v67, inspect_item->uExpireTime - pParty->uTimePlayed);
+                    strcpy(pTmpBuf, "Duration:");
+                    Str = (char *)(v67.field_18_expire_year - game_starting_year);
+                    if (v67.field_18_expire_year != 1168 )
+                        {
+                        sprintf(v65, " %d:yr", v67.field_18_expire_year - game_starting_year);
+                        strcat(pTmpBuf, v65);
+                        }
+                    if ( (((v67.field_14_exprie_month || Str) && 
+                        ((sprintf(v65, " %d:mo", v67.field_14_exprie_month), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str) 
+                        || v67.field_C_expire_day)
+                        && ((sprintf(v65, " %d:dy", v67.field_C_expire_day), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str || 
+                        v67.field_C_expire_day)
+                        || v67.field_8_expire_hour)
+                        && ((sprintf(v65, " %d:hr", v67.field_8_expire_hour), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str || 
+                        v67.field_C_expire_day || v67.field_8_expire_hour)
+                        || v67.field_4_expire_minute )
+                        {
+                        sprintf(v65, " %d:mn", v67.field_4_expire_minute);
+                        strcat(pTmpBuf, v65);
+                        }
+                    wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - 2 * LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf, 0, 0, 0);
+                    }
+                v37 = inspect_item->GetValue();
+                sprintf(pTmpBuf, "%s: %lu", pGlobalTXT_LocalizationStrings[465], v37);
+                wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf, 0, 0, 0);
+                v38 = inspect_item->uAttributes;
+                if ( BYTE1(v38) & 1 )
+                    {
+                    v61 = 0;
+                    v56 = 0;
+                    v51 = 0;
+                    v47 = pGlobalTXT_LocalizationStrings[187]; //"Stolen"
+                    }
+                else
+                    {
+                    if ( !(BYTE1(v38) & 2) )
+                        {
+                        pRenderer->ResetClip();
+                        if ( !areWeLoadingTexture )
+                            {
+                            v73->Release();
+                            pIcons_LOD->_40F9C5();
+                            }
+                        return;
+                        }
+                    v61 = 0;
+                    v56 = 0;
+                    v51 = 0;
+                    v47 = pGlobalTXT_LocalizationStrings[651]; //"Hardened"
+                    }
+                LOWORD(v38) = LOWORD(pRenderer->uTargetRMask);
+                v44 = v38;
+                v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight);
+                v39 = pFontComic->GetLineWidth(pTmpBuf);
+                v40 = pFontComic;
+                v41 = v39 + 132;
+                }
+            wHintWindow.DrawText(v40, v41, v42, v44, v47, v51, v56, v61);
+            pRenderer->ResetClip();
+            if ( !areWeLoadingTexture )
+                {
+                v73->Release();
+                pIcons_LOD->_40F9C5();
+                }
+            return;
+    }
+// 4E455C: using guessed type int dword_4E455C;
+// 506128: using guessed type int areWeLoadingTexture;
+
+
+
+//----- (0041E360) --------------------------------------------------------
+char *__fastcall MonsterPopup_Draw(unsigned int uActorID, GUIWindow *edx0)
+{
+  unsigned int v2; // esi@1
+  Actor *v3; // esi@3
+  int v4; // eax@3
+  unsigned int v5; // ecx@3
+  NPCData *v6; // eax@3
+  unsigned __int16 v7; // cx@3
+  int v8; // eax@4
+  unsigned __int16 v9; // dx@4
+  SpriteFrame *v10; // edi@17
+  LODSprite *v11; // esi@17
+  unsigned int v12; // ecx@17
+  Sprite *v13; // edi@18
+  int v14; // ecx@18
+  int v15; // edx@18
+  int v16; // edx@18
+  int v17; // eax@18
+  unsigned int v18; // ecx@19
+  unsigned int v19; // eax@21
+  char *v20; // esi@28
+  int v21; // edx@29
+  unsigned __int16 *v22; // ecx@29
+  int v23; // eax@29
+  int v24; // eax@32
+  int v25; // esi@32
+  char *v26; // edx@34
+  unsigned __int8 v27; // sf@36
+  unsigned __int8 v28; // of@36
+  int v29; // esi@40
+  char *v30; // ecx@40
+  int v31; // eax@40
+  int v32; // esi@43
+  unsigned __int16 v33; // ax@45
+  int v34; // edx@45
+  int v35; // eax@45
+  int v36; // eax@49
+  char *v37; // eax@52
+  int v38; // eax@55
+  unsigned __int16 v39; // ax@59
+  SpellBuff *v40; // eax@60
+  int v41; // edi@61
+  unsigned int v42; // eax@61
+  int v43; // eax@62
+  int v44; // eax@63
+  signed int v45; // edi@65
+  unsigned __int16 v46; // ax@73
+  Player *v47; // ecx@77
+  unsigned int v48; // eax@85
+  GUIFont *v49; // edi@90
+  int v50; // edi@90
+  SpellBuff *v51; // eax@91
+  char *v52; // ecx@98
+  char *v53; // ecx@101
+  char *v54; // ST0C_4@118
+  unsigned int v55; // eax@118
+  GUIFont *v56; // edi@124
+  unsigned __int8 v57; // al@128
+  int v58; // eax@132
+  Actor *v59; // ecx@133
+  unsigned __int8 v60; // dl@138
+  char *v62; // eax@147
+  int v63; // eax@152
+  char *result; // eax@152
+  int v65; // eax@155
+  const char *v66; // [sp-10h] [bp-1FCh]@121
+  const char *v67; // [sp-10h] [bp-1FCh]@125
+  const char *v68; // [sp-10h] [bp-1FCh]@142
+  int v69; // [sp-Ch] [bp-1F8h]@121
+  char *v70; // [sp-Ch] [bp-1F8h]@125
+  char *v71; // [sp-Ch] [bp-1F8h]@142
+  char *v72; // [sp-8h] [bp-1F4h]@54
+  int v73; // [sp-8h] [bp-1F4h]@79
+  int v74; // [sp-8h] [bp-1F4h]@121
+  int v75; // [sp-8h] [bp-1F4h]@125
+  int v76; // [sp-8h] [bp-1F4h]@142
+  size_t v77; // [sp-4h] [bp-1F0h]@54
+  unsigned int v78; // [sp-4h] [bp-1F0h]@121
+  unsigned int v79; // [sp-4h] [bp-1F0h]@125
+  char *v80; // [sp-4h] [bp-1F0h]@142
+  char *v81; // [sp-4h] [bp-1F0h]@148
+  DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18
+  DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18
+  RECT v84; // [sp+ECh] [bp-100h]@26
+  char *v85[10]; // [sp+FCh] [bp-F0h]@145
+  char *v95[11]; // [sp+124h] [bp-C8h]@127
+  RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3
+  unsigned int v107; // [sp+1A0h] [bp-4Ch]@18
+  unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34
+  unsigned int v109; // [sp+1A8h] [bp-44h]@32
+  LPVOID v110; // [sp+1ACh] [bp-40h]@28
+  unsigned int v111; // [sp+1B0h] [bp-3Ch]@29
+  char **v112; // [sp+1B4h] [bp-38h]@3
+  IDirectDrawSurface *v222; // [sp+1B8h] [bp-34h]@18
+  unsigned __int8 v114; // [sp+1BFh] [bp-2Dh]@133
+  int v115; // [sp+1C0h] [bp-2Ch]@3
+  unsigned int v116; // [sp+1C4h] [bp-28h]@18
+  int i; // [sp+1C8h] [bp-24h]@18
+  Player *a2; // [sp+1CCh] [bp-20h]@28
+  int v119; // [sp+1D0h] [bp-1Ch]@18
+  SpellBuff *v120; // [sp+1D4h] [bp-18h]@18
+  Actor *v121; // [sp+1D8h] [bp-14h]@3
+  int a5; // [sp+1DCh] [bp-10h]@3
+  GUIWindow *a1; // [sp+1E0h] [bp-Ch]@1
+  int v124; // [sp+1E4h] [bp-8h]@18
+  char *a4; // [sp+1E8h] [bp-4h]@18
+
+  a1 = edx0;
+  v2 = uActorID;
+
+  static Actor pMonsterInfoUI_Doll;
+  /*if ( !(bMonsterInfoUI_bDollInitialized & 1) )
+  {
+    bMonsterInfoUI_bDollInitialized |= 1u;
+    Actor::Actor(&pMonsterInfoUI_Doll);
+    atexit(nullsub_3);
+  }*/
+  v106.uParentBillboardID = -1;
+  v3 = &pActors[v2];
+  v121 = v3;
+  v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xFFu, 0x9Bu);
+  v5 = v3->sNPC_ID;
+  a5 = v4;
+  v6 = GetNPCData(v5);
+  v7 = v3->pMonsterInfo.uID;
+  v112 = (char **)v6;
+  v115 = byte_4E2B70[((signed __int16)v7 - 1) / 3] - 40;
+  if ( v7 == pMonsterInfoUI_Doll.pMonsterInfo.uID )
+  {
+    v9 = pMonsterInfoUI_Doll.uCurrentActionLength;
+  }
+  else
+  {
+    memcpy(&pMonsterInfoUI_Doll, v3, sizeof(pMonsterInfoUI_Doll));
+    pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
+    pMonsterInfoUI_Doll.uCurrentActionTime = 0;
+    v8 = rand();
+    v3 = v121;
+    v9 = v8 % 256 + 128;
+    pMonsterInfoUI_Doll.uCurrentActionLength = v8 % 256 + 128;
+  }
+  if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 )
+  {
+    pMonsterInfoUI_Doll.uCurrentActionTime = 0;
+    if ( pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_Bored || pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_AtkMelee)
+    {
+      pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Standing;
+      pMonsterInfoUI_Doll.uCurrentActionLength = rand() % 128 + 128;
+    }
+    else
+    {
+      rand();
+      pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
+      if ( (pMonsterInfoUI_Doll.pMonsterInfo.uID < 115 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 186)
+        && (pMonsterInfoUI_Doll.pMonsterInfo.uID < 232 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 249)
+        && rand() % 30 < 100 )
+        pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_AtkMelee;
+      pMonsterInfoUI_Doll.uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength;
+    }
+  }
+  v10 = pSpriteFrameTable->GetFrame( v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation], pMonsterInfoUI_Doll.uCurrentActionTime);
+  v11 = &pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]];//40 * v10->pHwSpriteIDs[0] + 7218180;
+  v106.pTarget = pRenderer->pTargetSurface;
+  v106.pTargetZ = pRenderer->pActiveZBuffer;
+  v106.uTargetPitch = pRenderer->uTargetSurfacePitch;
+  v12 = a1->uFrameY + 52;
+  v106.uViewportX = a1->uFrameX + 13;
+  v106.uViewportY = v12;
+  v106.uViewportW = v12 + 128;
+  v106.uViewportZ = v106.uViewportX + 128;
+  v106.uScreenSpaceX = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2;
+  v106._screenspace_x_scaler_packedfloat = 65536;
+  v106._screenspace_y_scaler_packedfloat = 65536;
+  v106.uScreenSpaceY = v115 + v12 + v11->uHeight;
+  v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1);
+  v106.sZValue = 0;
+  v106.uFlags = 0;
+  pRenderer->Clip_v2(0, 0, 0x27Fu, 0x1DFu);
+  pRenderer->Line2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, a5);
+  pRenderer->Line2D( v106.uViewportX + 129,  v106.uViewportY - 1,  v106.uViewportX + 129,    v106.uViewportW + 1,    a5);
+  pRenderer->Line2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, a5);
+  pRenderer->Line2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, a5);
+  if ( pRenderer->pRenderD3D )
+  {
+    v13 = &pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]];
+    v106.uScreenSpaceY = v115 + v106.uViewportY + v13->uBufferHeight;
+    v222 = (IDirectDrawSurface *)v13->pTextureSurface;
+    memset(&Dst, 0, 0x64u);
+    Dst.dwSize = 100;
+    Dst.dwFillColor = 0;
+    memset(&pDesc, 0, 0x7Cu);
+    pDesc.dwSize = 124;
+    v222->GetSurfaceDesc((LPDDSURFACEDESC)&pDesc);
+    v14 = v13->uBufferHeight;
+    v120 = (SpellBuff *)v13->uBufferWidth;
+    v107 = 0;
+    v15 = v13->uAreaX;
+    v119 = (signed int)v120 / 2;
+    i = 0;
+    a4 = (char *)(v106.uScreenSpaceX + v15 - (signed int)v120 / 2);
+    v115 = v13->uAreaY;
+    v16 = v13->uAreaWidth + (signed int)v120 / 2 + v15 - (int)v120;
+    v124 = v106.uScreenSpaceY + v115 - v14;
+    v17 = v13->uAreaHeight + v115 - v14;
+    v116 = v106.uScreenSpaceX + v16;
+    v119 = v106.uScreenSpaceY + v17;
+    if ( (signed int)a4 < (signed int)v106.uViewportX )
+    {
+      v18 = v106.uViewportX - (int)a4;
+      a4 = (char *)v106.uViewportX;
+      v107 = v18;
+    }
+    if ( v124 < (signed int)v106.uViewportY )
+    {
+      v19 = v106.uViewportY - v124;
+      v124 = v106.uViewportY;
+      i = v19;
+    }
+    if ( (signed int)v116 > (signed int)v106.uViewportZ )
+      v116 = v106.uViewportZ;
+    if ( v119 > (signed int)v106.uViewportW )
+      v119 = v106.uViewportW;
+    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY,
+      pRenderer->uTargetBMask | pRenderer->uTargetGMask);
+    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY,
+      pRenderer->uTargetBMask | pRenderer->uTargetGMask);
+    v84.left = v106.uViewportX;
+    v84.top = v106.uViewportY;
+    v84.right = v106.uViewportZ;
+    v84.bottom = v106.uViewportW;
+    ErrD3D(pRenderer->pBackBuffer4->Blt(&v84, 0, 0, 16778240u, &Dst));
+    if ( pRenderer->uTargetGBits == 5 )
+    {
+      memset(&pDesc, 0, 0x7Cu);
+      pDesc.dwSize = 124;
+      if ( pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, DDLOCK_WAIT))
+	  {
+		  v20 = (char *)v124;
+		  v110 = pDesc.lpSurface;
+		  a2 = (Player *)v124;
+		  if ( v124 < v119 )
+		  {
+			v111 = 2 * pRenderer->uTargetSurfacePitch;
+			v21 = (int)a4;
+			v22 = &pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
+			v23 = i - v124;
+			v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
+			v115 = i - v124;
+			while ( 1 )
+			{
+			  v124 = v21;
+			  if ( v21 < (signed int)v116 )
+			  {
+				v24 = (int)&v20[v23];
+				v25 = v107 - v21;
+				v109 = v24;
+				for ( i = v107 - v21; ; v25 = i )
+				{
+				  v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / v13->uAreaHeight);
+				  v26 = (char *)v108 + pDesc.dwWidth * (v25 + v124++) / v13->uAreaWidth;
+				  *v22 = *((short *)v110 + (int)v26);
+				  ++v22;
+				  if ( v124 >= (signed int)v116 )
+					break;
+				}
+				v23 = v115;
+			  }
+			  v22 = (unsigned __int16 *)((char *)v120 + v111);
+			  v20 = (char *)&a2->pConditions[0] + 1;
+			  v28 = __OFSUB__((int)&a2->pConditions[0] + 1, v119);
+			  v27 = (signed int)((char *)&a2->pConditions[0] + -v119 + 1) < 0;
+			  a2 = (Player *)((char *)a2 + 1);
+			  v120 = (SpellBuff *)((char *)v120 + v111);
+			  if ( !(v27 ^ v28) )
+				break;
+			  v21 = (int)a4;
+			}
+		  }
+		  v222->Unlock(0);
+	  }
+    }
+	else
+	{
+		memset(&pDesc, 0, 0x7Cu);
+		pDesc.dwSize = 124;
+		if ( pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, DDLOCK_WAIT) )
+		{
+		  v108 = (unsigned __int16 *)pDesc.lpSurface;
+		  a2 = (Player *)v124;
+  		  if ( v124 < v119 )
+		  {
+			v109 = 2 * pRenderer->uTargetSurfacePitch;
+			v29 = (int)a4;
+			v30 = (char *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
+			v31 = i - v124;
+			v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
+			v115 = i - v124;
+			while ( 1 )
+			{
+			  v124 = v29;
+			  if ( v29 < (signed int)v116 )
+			  {
+				v32 = v107 - (int)a4;
+				v111 = (unsigned int)((char *)a2 + v31);
+				for ( i = v107 - (int)a4; ; v32 = i )
+				{
+				  v110 = (LPVOID)((pDesc.lPitch >> 1) * pDesc.dwHeight * v111 / v13->uAreaHeight);
+				  v33 = v108[(int)((char *)v110 + pDesc.dwWidth * (v32 + v124) / v13->uAreaWidth)];
+				  v34 = v33 & 0x1F | 2 * (unsigned __int16)(v108[(int)((char *)v110 + pDesc.dwWidth * (v32 + v124++) / v13->uAreaWidth)] & 0xFFE0);
+				  v35 = v124;
+				  *(short *)v30 = v34;
+				  v30 += 2;
+				  if ( v35 >= (signed int)v116 )
+					break;
+				}
+				v31 = v115;
+			  }
+			  a2 = (Player *)((char *)a2 + 1);
+			  v30 = (char *)v120 + v109;
+			  v120 = (SpellBuff *)((char *)v120 + v109);
+			  if ( (signed int)a2 >= v119 )
+				break;
+			  v29 = (int)a4;
+			}
+		  }
+		  v222->Unlock(0);
+		}
+	}
+  }
+  else
+  {
+    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0);
+    v36 = v10->pHwSpriteIDs[0];
+    if ( v36 >= 0 )
+      pSprites_LOD->pSpriteHeaders[v36]._4ACC38(&v106, 0);
+  }
+  if ( v121->sNPC_ID )
+  {
+    v37 = v112[6];
+    if ( v37 )
+    {
+      sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[429], *v112, aNPCProfessionNames[(signed int)v37]);
+    }
+	else
+	{
+	  v77 = 2000;
+	  v72 = *v112;
+	}
+  }
+  else
+  {
+    v38 = v121->dword_000334_unique_name;
+    v77 = 2000;
+    if ( v38 )
+      v72 = pMonsterStats->pPlaceStrings[v38];
+    else
+      v72 = pMonsterStats->pInfos[v121->pMonsterInfo.uID].pName;
+  }
+  if(!v121->sNPC_ID || (v121->sNPC_ID && !v37))
+    strncpy(pTmpBuf, v72, v77);
+  v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+  a1->DrawTitleText(pFontComic, 0, 0xCu, v39, pTmpBuf, 3u);
+  Actor::DrawHealthBar(v121, a1);
+  v119 = 0;
+  pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed;
+  v115 = 0;
+  v116 = 0;
+  i = 0;
+  v112 = 0;
+  if ( !uActiveCharacter )
+  {
+    v45 = 1;
+  }
+  else
+  {
+	  LOBYTE(v40) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
+	  v120 = v40;
+	  if ( !v40 )
+		v45 = 1;
+	  else
+	  {
+		  v41 = (unsigned __int8)v40 & 0x3F;
+		  v42 = SkillToMastery((unsigned __int16)v40) - 1;
+		  if ( !v42 )
+		  {
+			if ( v41 + 10 >= v121->pMonsterInfo.uLevel )
+			{
+			  v45 = 1;
+			  v119 = 1;
+			}
+			else
+				v45 = 1;
+		  }
+		  else
+		  {
+			  v43 = v42 - 1;
+			  if ( !v43 )
+			  {
+				if ( 2 * v41 + 10 >= v121->pMonsterInfo.uLevel )
+				{
+				  v45 = 1;
+				  v119 = 1;
+				  v116 = 1;
+				}
+				else
+						v45 = 1;
+			  }
+			  else
+			  {
+				  v44 = v43 - 1;
+				  if ( !v44 )
+				  {
+					if ( 3 * v41 + 10 >= v121->pMonsterInfo.uLevel )
+					{
+					  v45 = 1;
+					  v119 = 1;
+					  v116 = 1;
+					  i = 1;
+					}
+					else
+					{
+						v45 = 1;
+					}
+				  }
+				  else
+				  {
+					  if ( v44 != 1 )
+						v45 = 1;
+					  else
+					  {
+						  v45 = 1;
+						  v119 = 1;
+						  v116 = 1;
+						  i = 1;
+						  v112 = (char **)1;
+					  }
+				  }
+			  }
+		  }
+	  }
+	  //	LABEL_73:
+	  v46 = v121->uAIState;
+	  if ( v46 != 5 && v46 != 4 && !dword_507BF0_is_there_popup_onscreen && v120 )
+	  {
+		v47 = pPlayers[uActiveCharacter];
+		if ( v119 | v116 | i | (unsigned int)v112 )
+		{
+		  if ( v121->pMonsterInfo.uLevel >= v47->uLevel - 5 )
+			v73 = SPEECH_105;
+		  else
+			v73 = SPEECH_104;
+		}
+		else
+		{
+		  v73 = SPEECH_106;
+		}
+		v47->PlaySound((PlayerSpeech)v73, 0);
+	  }
+  }
+  a2 = pParty->pPlayers;
+  do
+  {
+    LOBYTE(v48) = a2->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
+    v111 = v48;
+    v120 = (SpellBuff *)138;
+    do
+    {
+      if ( (signed int)SkillToMastery(v111) >= 3 )
+        v115 = v45;
+      v120 = (SpellBuff *)((char *)v120 - 1);
+    }
+    while ( v120 );
+    ++a2;
+  }
+  while ( (signed int)a2 < (signed int)pParty->pHirelings );
+  v49 = pFontSmallnum;
+  a2 = (Player *)pFontSmallnum;
+  a1->DrawText(pFontSmallnum, 12, 196, a5, pGlobalTXT_LocalizationStrings[631], 0, 0, 0);
+  v50 = LOBYTE(v49->uFontHeight) + 193;
+  if ( !v115 )
+  {
+    v78 = 0;
+    v74 = 0;
+    v69 = 0;
+    v66 = pGlobalTXT_LocalizationStrings[630];
+    a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
+  }
+  else
+  {
+	  a4 = 0;
+	  v51 = &v121->pActorBuffs[1];
+	  v222 = 0;
+	  v120 = &v121->pActorBuffs[1];
+	  do
+	  {
+		if ( (signed __int64)v51->uExpireTime > 0 )
+		{
+		  switch ( (int)v51 )
+		  {
+			case 0u:
+			  v124 = 60;
+			  a4 = pGlobalTXT_LocalizationStrings[591];
+			  break;
+			case 1u:
+			  v124 = 82;
+			  a4 = pGlobalTXT_LocalizationStrings[649];
+			  break;
+			case 2u:
+			  v124 = 92;
+			  a4 = pGlobalTXT_LocalizationStrings[592];
+			  break;
+			case 3u:
+			  v124 = 63;
+			  a4 = pGlobalTXT_LocalizationStrings[4];
+			  break;
+			case 4u:
+			  v52 = pGlobalTXT_LocalizationStrings[220];
+			  a4 = v52;
+			  v124 = 81;
+			  break;
+			case 5u:
+			  v52 = pGlobalTXT_LocalizationStrings[162];
+			  a4 = v52;
+			  v124 = 81;
+			  break;
+			case 6u:
+			  v53 = pGlobalTXT_LocalizationStrings[593];
+			  v124 = 35;
+			  a4 = v53;
+			  break;
+			case 8u:
+			  v53 = pGlobalTXT_LocalizationStrings[608];
+			  v124 = 62;
+			  a4 = v53;
+			  break;
+			case 7u:
+			case 9u:
+			  a4 = 0;
+			  v124 = 0;
+			  ++v51;
+			  v222 = (IDirectDrawSurface *)((char *)v222 + 1);
+			  v120 = v51;
+			  __debugbreak(); // fix condition
+			  continue;
+			case 0xAu:
+			  v124 = 47;
+			  a4 = pGlobalTXT_LocalizationStrings[221];
+			  break;
+			case 0xBu:
+			  v124 = 66;
+			  a4 = pGlobalTXT_LocalizationStrings[607];
+			  break;
+			case 0xCu:
+			  v124 = 85;
+			  a4 = pGlobalTXT_LocalizationStrings[610];
+			  break;
+			case 0xDu:
+			  v124 = 86;
+			  a4 = pGlobalTXT_LocalizationStrings[609];
+			  break;
+			case 0xEu:
+			  v124 = 17;
+			  a4 = pGlobalTXT_LocalizationStrings[279];
+			  break;
+			case 0xFu:
+			  v124 = 38;
+			  a4 = pGlobalTXT_LocalizationStrings[442];
+			  break;
+			case 0x10u:
+			  v124 = 46;
+			  a4 = pGlobalTXT_LocalizationStrings[443];
+			  break;
+			case 0x11u:
+			  v124 = 51;
+			  a4 = pGlobalTXT_LocalizationStrings[440];
+			  break;
+			case 0x12u:
+			  v124 = 5;
+			  a4 = pGlobalTXT_LocalizationStrings[441];
+			  break;
+			case 0x13u:
+			  v124 = 95;
+			  a4 = pGlobalTXT_LocalizationStrings[229];
+			  break;
+			case 0x14u:
+			  v124 = 73;
+			  a4 = pGlobalTXT_LocalizationStrings[228];
+			  break;
+			default:
+			  a4 = 0;
+			  break;
+		  }
+		  if ( a4 )
+		  {
+			v54 = a4;
+			v55 = GetSpellColor(v124);
+			a1->DrawText((GUIFont *)a2, 28, v50, v55, v54, 0, 0, 0);
+			v50 = v50 + BYTE5(a2->pConditions[0]) - 3;
+			v51 = v120;
+		  }
+		}
+
+		++v51;
+		v222 = (IDirectDrawSurface *)((char *)v222 + 1);
+		v120 = v51;
+
+		__debugbreak(); // fix condition
+	  }
+	  //while ( (signed int)((char *)&v222->lpVtbl + 1) < 22 );
+	  while (true);
+	  if ( !a4 )
+	  {
+		v78 = 0;
+		v74 = 0;
+		v69 = 0;
+		v66 = pGlobalTXT_LocalizationStrings[153];
+		a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
+	  }
+  }
+  v56 = pFontSmallnum;
+  a4 = (char *)v106.uViewportY;
+  if ( v119 )
+  {
+    sprintf(pTmpBuf, "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, v121->pMonsterInfo.uHP);
+    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
+    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
+    v79 = v121->pMonsterInfo.uAC;
+    v75 = 0;
+    v70 = pGlobalTXT_LocalizationStrings[12];
+    v67 = "%s\f%05u\t100%d\n";
+  }
+  else
+  {
+    sprintf(pTmpBuf, "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]);
+    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
+    v79 = (unsigned int)pGlobalTXT_LocalizationStrings[630];
+    v75 = 0;
+    v70 = pGlobalTXT_LocalizationStrings[12];
+    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
+    v67 = "%s\f%05u\t100%s\n";
+  }
+  sprintf(pTmpBuf, v67, v70, v75, v79);
+  a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
+  a4 = &a4[LOBYTE(v56->uFontHeight) - 6] + LOBYTE(v56->uFontHeight);
+  v95[0] = pGlobalTXT_LocalizationStrings[87];
+  v95[1] = pGlobalTXT_LocalizationStrings[6];
+  v95[2] = pGlobalTXT_LocalizationStrings[240];
+  v95[3] = pGlobalTXT_LocalizationStrings[70];
+  v95[4] = pGlobalTXT_LocalizationStrings[624];
+  v95[5] = pGlobalTXT_LocalizationStrings[138];
+  v95[6] = pGlobalTXT_LocalizationStrings[214];
+  v95[7] = pGlobalTXT_LocalizationStrings[142];
+  v95[8] = pGlobalTXT_LocalizationStrings[29];
+  v95[9] = pGlobalTXT_LocalizationStrings[133];
+  v95[10] = pGlobalTXT_LocalizationStrings[54];
+  if ( v116 )
+  {
+    sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, v95[v121->pMonsterInfo.uAttack1Type]);
+    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
+    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
+    v57 = v121->pMonsterInfo.uAttack1DamageBonus;
+    if ( v57 )
+      sprintf(pTmpBuf, "%s\f%05u\t080%dd%d+%d\n", pGlobalTXT_LocalizationStrings[53],
+        0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides, v57);
+    else
+      sprintf(pTmpBuf, "%s\f%05u\t080%dd%d\n", pGlobalTXT_LocalizationStrings[53],
+        0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides);
+  }
+  else
+  {
+    sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]);
+    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
+    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
+    sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]);
+  }
+  a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
+  v58 = LOBYTE(v56->uFontHeight);
+  a4 = &a4[v58 - 6] + v58;
+  if ( !i )
+  {
+    v80 = pGlobalTXT_LocalizationStrings[630];
+    v76 = 0;
+    v71 = pGlobalTXT_LocalizationStrings[628];
+    v68 = "%s\f%05u\t080%s\n";
+    sprintf(pTmpBuf, v68, v71, v76, v80);
+    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
+    v58 = LOBYTE(v56->uFontHeight);
+    a4 = &a4[v58 - 3];
+  }
+  else
+  {
+	  v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[628];
+	  v59 = v121;
+	  v114 = v121->pMonsterInfo.uSpell1ID;
+	  if ( v114 && v121->pMonsterInfo.uSpell2ID )
+		v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[629];
+	  if ( v114 )
+	  {
+		sprintf(pTmpBuf, "%s\f%05u\t060%s\n", v120, 0, pSpellStats->pInfos[v114].pShortName);
+		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
+		v58 = LOBYTE(v56->uFontHeight);
+		a4 = &a4[v58 - 3];
+		v59 = v121;
+	  }
+	  v60 = v59->pMonsterInfo.uSpell2ID;
+	  if ( v60 )
+	  {
+		sprintf(pTmpBuf, "\f%05u\t060%s\n", 0, pSpellStats->pInfos[v60].pShortName);
+		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
+		v58 = LOBYTE(v56->uFontHeight);
+		a4 = &a4[v58 - 3];
+		v59 = v121;
+	  }
+	  if ( !v59->pMonsterInfo.uSpell1ID && !v59->pMonsterInfo.uSpell2ID )
+	  {
+		v80 = pGlobalTXT_LocalizationStrings[153];
+		v76 = 0;
+		v71 = pGlobalTXT_LocalizationStrings[628];
+		v68 = "%s\f%05u\t060%s\n";
+		sprintf(pTmpBuf, v68, v71, v76, v80);
+		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
+		v58 = LOBYTE(v56->uFontHeight);
+		a4 = &a4[v58 - 3];
+	  }
+  }
+  a4 = &a4[v58 - 3];
+  a1->DrawText(v56, 150, (int)a4, a5, pGlobalTXT_LocalizationStrings[626], 0, 0, 0);
+  a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
+  v85[0] = pGlobalTXT_LocalizationStrings[87];
+  v85[1] = pGlobalTXT_LocalizationStrings[6];
+  v85[2] = pGlobalTXT_LocalizationStrings[240];
+  v85[3] = pGlobalTXT_LocalizationStrings[70];
+  v85[4] = pGlobalTXT_LocalizationStrings[142];
+  v85[5] = pGlobalTXT_LocalizationStrings[214];
+  v85[6] = pGlobalTXT_LocalizationStrings[29];
+  v85[7] = pGlobalTXT_LocalizationStrings[133];
+  v85[8] = pGlobalTXT_LocalizationStrings[54];
+  v85[9] = pGlobalTXT_LocalizationStrings[624];
+  v95[1] = (char *)v121->pMonsterInfo.uResFire;
+  v95[2] = (char *)v121->pMonsterInfo.uResAir;
+  v95[3] = (char *)v121->pMonsterInfo.uResWater;
+  v95[4] = (char *)v121->pMonsterInfo.uResEarth;
+  v95[5] = (char *)v121->pMonsterInfo.uResMind;
+  v95[6] = (char *)v121->pMonsterInfo.uResSpirit;
+  v95[7] = (char *)v121->pMonsterInfo.uResBody;
+  v95[8] = (char *)v121->pMonsterInfo.uResLight;
+  v95[9] = (char *)v121->pMonsterInfo.uResPhysical;
+  v95[10] = (char *)v121->pMonsterInfo.uResDark;
+  if ( v112 )
+  {
+    v124 = 0;
+    do
+    {
+      v62 = v95[v124+1];
+      if ( v62 == (char *)200 )
+      {
+        v81 = pGlobalTXT_LocalizationStrings[625];
+      }
+      else
+      {
+        if ( v62 )
+          v81 = pGlobalTXT_LocalizationStrings[627];
+        else
+          v81 = pGlobalTXT_LocalizationStrings[153];
+      }
+      sprintf(pTmpBuf, "%s\f%05u\t070%s\n", v85[v124], 0, v81);
+      a1->DrawText(v56, 170, (int)a4, a5, pTmpBuf, 0, 0, 0);
+      v63 = LOBYTE(v56->uFontHeight);
+      v124 += 4;
+      result = &a4[v63 - 3];
+      a4 = result;
+    }
+    while ( v124 < 40 );
+  }
+  else
+  {
+    i = 0;
+    do
+    {
+      sprintf(pTmpBuf, "%s\f%05u\t070%s\n", v85[i], 0, pGlobalTXT_LocalizationStrings[630]); // "?"
+      a1->DrawText(v56, 170, (int)a4, a5, pTmpBuf, 0, 0, 0);
+      v65 = LOBYTE(v56->uFontHeight);
+      ++i;
+      result = &a4[v65 - 3];
+      a4 = result;
+    }
+    while ( i < 10 );
+  }
+  if ( (signed __int64)pParty->pPartyBuffs[3].uExpireTime > 0 )
+  {
+    sprintf(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[650], v121->sCurrentHP);
+    pFontSmallnum->GetLineWidth(pTmpBuf);
+    result = a1->DrawTitleText(pFontSmallnum, 0, a1->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12, 0, pTmpBuf, 3);
+  }
+  return result;
+}
+
+
+//----- (00417BB5) --------------------------------------------------------
+const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, enum PLAYER_SKILL_TYPE uPlayerSkillType)
+    {
+    //enum PLAYER_SKILL_TYPE v2; // esi@1
+    //unsigned int v3; // ebx@1
+    int v4; // edi@1
+    int v5; // eax@1
+    Player *pPlayer; // ebx@7
+    char v7; // al@7
+    char v8; // cl@7
+    unsigned int v9; // eax@8
+    unsigned int v10; // eax@8
+    unsigned int v11; // eax@8
+    enum PLAYER_SKILL_TYPE v12; // edi@8
+    unsigned int v13; // eax@8
+    unsigned int v14; // eax@8
+    enum PLAYER_SKILL_TYPE v15; // esi@8
+    int v16; // edi@8
+    char v17; // al@8
+    int v18; // ST5C_4@8
+    int v19; // ST4C_4@8
+    int v20; // ST3C_4@8
+    int v21; // ST2C_4@8
+    int v22; // ST1C_4@8
+    char *v23; // esi@8
+    unsigned int v24; // eax@9
+    unsigned int v25; // eax@9
+    unsigned int v26; // eax@9
+    unsigned int v27; // ecx@9
+    enum PLAYER_SKILL_TYPE v28; // ebx@9
+    unsigned int v29; // eax@9
+    char a2[1200]; // [sp+Ch] [bp-538h]@7
+    char Source[120]; // [sp+4BCh] [bp-88h]@7
+    unsigned __int16 *v33; // [sp+534h] [bp-10h]@1
+    int v34; // [sp+538h] [bp-Ch]@1
+    unsigned __int16 *v35; // [sp+53Ch] [bp-8h]@1
+    //enum PLAYER_SKILL_TYPE v36; // [sp+540h] [bp-4h]@1
+
+    //v2 = uPlayerSkillType;
+    //v3 = uPlayerID;
+    //v36 = uPlayerSkillType;
+    v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]);// Normal
+    v34 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]);// Expert
+    v33 = (unsigned __int16 *)pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]);// Master
+    v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]);// Grand
+    v35 = (unsigned __int16 *)v4;
+    if ( v34 > v4 )
+        v35 = (unsigned __int16 *)v34;
+    if ( (signed int)v33 > (signed int)v35 )
+        v35 = v33;
+    if ( v5 > (signed int)v35 )
+        v35 = (unsigned __int16 *)v5;
+    pPlayer = &pParty->pPlayers[uPlayerID];
+    //v33 = &pPlayer->pActiveSkills[uPlayerSkillType];
+    v7 = pPlayer->GetActualSkillLevel(uPlayerSkillType);
+    v8 = pPlayer->pActiveSkills[uPlayerSkillType];
+    a2[0] = 0;
+    Source[0] = 0;
+    if ( (v8 & 0x3F) == (v7 & 0x3F) )
+        {
+        strcpy(a2, "%s\n\n");
+        v24 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1);
+        sprintf(Source, "\f%05d", v24);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v25 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2);
+        sprintf(Source, "\f%05d", v25);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v26 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3);
+        sprintf(Source, "\f%05d", v26);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v27 = pPlayer->classType;
+        v28 = uPlayerSkillType;
+        v29 = GetSkillColor(v27, uPlayerSkillType, 4);
+        sprintf(Source, "\f%05d", v29);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+
+        v23 = static_sub_417BB5_out_string;
+        sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[v28], pGlobalTXT_LocalizationStrings[431],      // Normal
+            (char *)v35 + 3, v35 + 5, pNormalSkillDesc[v28], pGlobalTXT_LocalizationStrings[433],      // Expert
+            (char *)v35 + 3, v35 + 5, pExpertSkillDesc[v28], pGlobalTXT_LocalizationStrings[432],      // Master
+            (char *)v35 + 3, v35 + 5, pMasterSkillDesc[v28], pGlobalTXT_LocalizationStrings[96],       // Grand
+            (char *)v35 + 3, v35 + 5, pGrandSkillDesc[v28]);
+        }
+    else
+        {
+        strcpy(a2, "%s\n\n");
+        v9 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1);
+        sprintf(Source, "\f%05d", v9);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v10 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2);
+        sprintf(Source, "\f%05d", v10);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v11 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3);
+        sprintf(Source, "\f%05d", v11);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
+        v12 = uPlayerSkillType;
+        v13 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 4);
+        sprintf(Source, "\f%05d", v13);
+        strcat(a2, Source);
+        strcat(a2, "%s\t%03d:\t%03d%s\t000\n\n");
+        v14 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
+        sprintf(Source, "\f%05d", v14);
+        strcat(a2, Source);
+        strcat(a2, "%s: +%d");
+        v15 = v12;
+        v16 = (int)(v35 + 5);
+        v15 = (PLAYER_SKILL_TYPE)((int)v15 * 4);
+        v34 = (int)((char *)v35 + 3);
+        v17 = pPlayer->GetActualSkillLevel(uPlayerSkillType);
+        v18 = *(int *)((char *)pGrandSkillDesc + v15);
+        v19 = *(int *)((char *)pMasterSkillDesc + v15);
+        v20 = *(int *)((char *)pExpertSkillDesc + v15);
+        v21 = *(int *)((char *)pNormalSkillDesc + v15);
+        v22 = *(int *)((char *)pSkillDesc + v15);
+        v23 = static_sub_417BB5_out_string;
+        sprintf(
+            static_sub_417BB5_out_string,
+            a2,
+            v22,
+            pGlobalTXT_LocalizationStrings[431],
+            v34,
+            v16,
+            v21,
+            pGlobalTXT_LocalizationStrings[433],
+            v34,
+            v16,
+            v20,
+            pGlobalTXT_LocalizationStrings[432],
+            v34,
+            v16,
+            v19,
+            pGlobalTXT_LocalizationStrings[96],
+            v34,
+            v16,
+            v18,
+            pGlobalTXT_LocalizationStrings[623],
+            (v17 & 0x3F) - (*(char *)v33 & 0x3F));
+        }
+    return v23;
+    }
+
+//----- (00417FE5) --------------------------------------------------------
+char __cdecl CharacterUI_SkillsTab_ShowHint()
+    {
+    unsigned int v0; // ecx@1
+    unsigned int v1; // eax@1
+    GUIButton *i; // esi@6
+    const char *v3; // eax@12
+    unsigned int pX; // [sp+4h] [bp-8h]@1
+    unsigned int pY; // [sp+8h] [bp-4h]@1
+
+    pMouse->GetClickPos(&pX, &pY);
+    v0 = pX;
+    v1 = pY;
+    if ( (signed int)pX < 24 || (signed int)pX > 455 || (signed int)pY < 18 || (signed int)pY > 36 )
+        {
+        for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext )
+            {
+            if ( i->uControlID == 121
+                && (signed int)v0 >= (signed int)i->uX
+                && (signed int)v0 <= (signed int)i->uZ
+                && (signed int)v1 >= (signed int)i->uY
+                && (signed int)v1 <= (signed int)i->uW )
+                {
+                v3 = CharacterUI_GetSkillDescText(uActiveCharacter - 1, (enum PLAYER_SKILL_TYPE)i->uControlParam);
+                sub_4179BC_draw_tooltip(pSkillNames[i->uControlParam], v3);
+                v1 = pY;
+                v0 = pX;
+                }
+            }
+        }
+    else
+        {
+        LOBYTE(v1) = sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);
+        }
+    return v1;
+    }
+
+//----- (00418083) --------------------------------------------------------
+char __cdecl CharacterUI_StatsTab_ShowHint()
+    {
+    LONG _x; // esi@1
+    Player *_y; // eax@1
+    int v2; // edi@1
+    __int16 *v3; // ecx@1
+    LONG v4; // edx@2
+    signed int v5; // edx@4
+    char *v6; // ecx@9
+    char *v7; // ebx@9
+    unsigned int v8; // ebx@15
+    unsigned __int64 v9; // kr00_8@15
+    char *v10; // ST2C_4@15
+    signed int v11; // eax@15
+    char *v12; // ecx@17
+    char *v13; // eax@20
+    Player *v14; // esi@28
+    int v15; // ebx@28
+    int v16; // eax@33
+    POINT a2; // [sp+Ch] [bp-24h]@1
+    __int64 v19; // [sp+14h] [bp-1Ch]@15
+    char *v20; // [sp+1Ch] [bp-14h]@13
+    Player *v21; // [sp+20h] [bp-10h]@13
+    unsigned int v22; // [sp+24h] [bp-Ch]@15
+    int *v23; // [sp+28h] [bp-8h]@13
+    const char *v24; // [sp+2Ch] [bp-4h]@10
+
+    _x = pMouse->GetCursorPos(&a2)->x;
+    _y = (Player *)pMouse->GetCursorPos(&a2)->y;
+    v2 = 0;
+    v3 = &array_4E2940[0].field_2;
+    while ( 1 )
+        {
+        v4 = *(v3 - 1);
+        if ( _x >= v4 )
+            {
+            if ( _x <= v4 + v3[1] )
+                {
+                v5 = *v3;
+                if ( (signed int)_y >= v5 )
+                    {
+                    if ( (signed int)_y <= v5 + v3[2] )
+                        break;
+                    }
+                }
+            }
+        v3 += 4;
+        ++v2;
+        if ( (signed int)v3 >= (signed int)&off_4E2A12 )
+            return (char)_y;
+        }
+    switch ( v2 )
+        {
+    case 0:
+    case 1:
+    case 2:
+    case 3:
+    case 4:
+    case 5:
+    case 6:
+        LOBYTE(_y) = 4 * v2;
+        v6 = aAttributeNames[v2];
+        v7 = pAttributeDescriptions[v2];
+        goto LABEL_46;
+    case 7:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[108]);
+        v7 = pHealthPointsAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[108];
+        goto LABEL_47;
+    case 8:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[212]);
+        v7 = pSpellPointsAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[212];
+        goto LABEL_47;
+    case 9:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[12]);
+        v7 = pArmourClassAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[12];
+        goto LABEL_47;
+    case 10:
+        v24 = pGlobalTXT_LocalizationStrings[47];
+        strcpy(pTmpBuf2, pPlayerConditionAttributeDescription);
+        v7 = pTmpBuf2;
+        v20 = pTmpBuf2;
+        strcat(pTmpBuf2, "\n");
+
+        extern unsigned int pConditionImportancyTable[18];
+        v23 = (int *)pConditionImportancyTable;
+        _y = pPlayers[uActiveCharacter];
+        v21 = pPlayers[uActiveCharacter];
+        do
+            {
+            if ( _y->pConditions[*v23] )
+                {
+                strcat(pTmpBuf2, " \n");
+                v8 = *v23;
+                v9 = pParty->uTimePlayed - v21->pConditions[*v23];
+                a2.x = LODWORD(pParty->uTimePlayed) - LODWORD(v21->pConditions[*v23]);
+                a2.y = HIDWORD(v9);
+                v19 = (signed __int64)((double)*(signed __int64 *)&a2 * 0.234375) / 60 / 60;
+                v22 = (unsigned int)v19 / 0x18;
+                v10 = aCharacterConditionNames[v8];
+                v19 %= 24i64;
+                v11 = GetConditionDrawColor(v8);
+                sprintf(pTmpBuf, &byte_4E2DE8, v11, v10);
+                strcat(pTmpBuf2, pTmpBuf);
+                if ( v19 && v19 <= 1 )
+                    v12 = pGlobalTXT_LocalizationStrings[109];
+                else
+                    v12 = pGlobalTXT_LocalizationStrings[110];
+                if ( !v22 || (v13 = pGlobalTXT_LocalizationStrings[56], v22 > 1) )
+                    v13 = pGlobalTXT_LocalizationStrings[57];
+                sprintf(pTmpBuf, "%lu %s, %lu %s", v22, v13, v19, v12);
+                strcat(pTmpBuf2, pTmpBuf);
+                v7 = v20;
+                _y = v21;
+                }
+            ++v23;
+            }
+            while ( (signed int)v23 < (signed int)&unk_4EDF40 );
+            goto LABEL_47;
+    case 11:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[172]);
+        v7 = pFastSpellAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[172];
+        goto LABEL_47;
+    case 12:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[5]);
+        v7 = pPlayerAgeAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[5];
+        goto LABEL_47;
+    case 13:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[131]);
+        v7 = pPlayerLevelAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[131];
+        goto LABEL_47;
+    case 14:
+        v14 = pPlayers[uActiveCharacter];
+        v24 = pGlobalTXT_LocalizationStrings[83];
+        v15 = v14->uLevel;
+        do
+            {
+            if ( (signed __int64)v14->uExperience < (unsigned int)sub_4B46F8(v15) )
+                break;
+            ++v15;
+            }
+            while ( v15 <= 10000 );
+            pTmpBuf[0] = 0;
+            pTmpBuf2[0] = 0;
+            if ( v15 > v14->uLevel )
+                sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[147], v15);
+            v16 = sub_4B46F8(v15) - LODWORD(v14->uExperience);
+            sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[538], v16, v15 + 1);
+            strcat(pTmpBuf, "\n");
+            strcat(pTmpBuf, pTmpBuf2);
+            LOBYTE(_y) = sprintf(pTmpBuf2, "%s\n \n%s", pPlayerExperienceAttributeDescription, pTmpBuf);
+            v7 = pTmpBuf2;
+            goto LABEL_47;
+    case 15:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[587]);
+        v7 = pAttackBonusAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[587];
+        goto LABEL_47;
+    case 16:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[588]);
+        v7 = pAttackDamageAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[588];
+        goto LABEL_47;
+    case 17:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[589]);
+        v7 = pMissleBonusAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[589];
+        goto LABEL_47;
+    case 18:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[590]);
+        v7 = pMissleDamageAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[590];
+        goto LABEL_47;
+    case 19:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[87]);
+        v7 = pFireResistanceAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[87];
+        goto LABEL_47;
+    case 20:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[6]);
+        v7 = pAirResistanceAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[6];
+        goto LABEL_47;
+    case 21:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[240]);
+        v7 = pWaterResistanceAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[240];
+        goto LABEL_47;
+    case 22:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[70]);
+        v7 = pEarthResistanceAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[70];
+        goto LABEL_47;
+    case 23:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[142]);
+        v7 = pMindResistanceAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[142];
+        goto LABEL_47;
+    case 24:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[29]);
+        v7 = pBodyResistanceAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[29];
+        goto LABEL_47;
+    case 25:
+        LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[207]);
+        v7 = pSkillPointsAttributeDescription;
+        v24 = pGlobalTXT_LocalizationStrings[207];
+        goto LABEL_47;
+    case 26:
+        _y = (Player *)(4 * pPlayers[uActiveCharacter]->classType);
+        v6 = *(char **)((char *)_y->pConditions + (int)pClassNames);
+        v7 = *(char **)((char *)_y->pConditions + (int)pClassDescriptions);
+LABEL_46:
+        v24 = v6;
+LABEL_47:
+        if ( v24 && v7 )
+            LOBYTE(_y) = sub_4179BC_draw_tooltip(v24, v7);
+        break;
+    default:
+        return (char)_y;
+        }
+    return (char)_y;
+    }
+
+
+    //----- (00410B28) --------------------------------------------------------
+    void __thiscall DrawSpellDescriptionPopup(int spell_index)
+        {
+        Player *v1; // edi@1
+        SpellInfo *v2; // esi@1
+        unsigned int v3; // eax@2
+        int v4; // eax@4
+        LONG v5; // ecx@4
+        int v6; // eax@10
+        char *v7; // ST44_4@12
+        unsigned __int16 v8; // ax@12
+        GUIWindow a1; // [sp+Ch] [bp-68h]@4
+        int v10; // [sp+60h] [bp-14h]@1
+        POINT a2; // [sp+64h] [bp-10h]@1
+        int v12; // [sp+6Ch] [bp-8h]@4
+        int v13; // [sp+70h] [bp-4h]@4
+
+        v1 = pPlayers[uActiveCharacter];
+        v10 = spell_index;
+        v2 = &pSpellStats->pInfos[spell_index + 11 * v1->lastOpenedSpellbookPage + 1];
+        if ( pMouse->GetCursorPos(&a2)->y <= 250 )
+            v3 = pMouse->GetCursorPos(&a2)->y + 30;
+        else
+            v3 = 30;
+        a1.uFrameY = v3;
+        a1.uFrameWidth = 328;
+        a1.uFrameHeight = 68;
+        a1.uFrameX = 90;
+        a1.uFrameZ = 417;
+        a1.uFrameW = v3 + 67;
+        a1.Hint = 0;
+        a2.y = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL]);
+        v13 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]);
+        v12 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]);
+        v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]);
+        v5 = a2.y;
+        if ( v13 > a2.y )
+            v5 = v13;
+        if ( v12 > v5 )
+            v5 = v12;
+        if ( v4 > v5 )
+            v5 = v4;
+        sprintf(  pTmpBuf2,
+            "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s",
+            v2->pDescription,
+            pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL],
+            v5 + 3, v5 + 10,
+            v2->pBasicSkillDesc,
+            pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT],
+            v5 + 3,  v5 + 10,
+            v2->pExpertSkillDesc,
+            pGlobalTXT_LocalizationStrings[LOCSTR_MASTER],
+            v5 + 3, v5 + 10,
+            v2->pMasterSkillDesc,
+            pGlobalTXT_LocalizationStrings[LOCSTR_GRAND],
+            v5 + 3,  v5 + 10,
+            v2->pGrandmasterSkillDesc);
+        v6 = pFontSmallnum->CalcTextHeight(pTmpBuf2, &a1, 0, 0);
+        a1.uFrameHeight += v6;
+        if ( (signed int)a1.uFrameHeight < 150 )
+            a1.uFrameHeight = 150;
+        a1.uFrameWidth = 460;
+        a1.DrawMessageBox(0);
+        a1.uFrameWidth -= 12;
+        a1.uFrameHeight -= 12;
+        v7 = v2->pName;
+        a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1;
+        a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1;
+        v8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
+        a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u);
+        a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2, 0, 0, 0);
+        a1.uFrameWidth = 108;
+        a1.uFrameZ = a1.uFrameX + 107;
+        a1.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[v1->lastOpenedSpellbookPage + 12], 3u);
+        sprintf( pTmpBuf,  "%s\n%d",    pGlobalTXT_LocalizationStrings[LOCSTR_SP_COST],
+            pSpellDatas[spell_index + 11 * v1->lastOpenedSpellbookPage + 1].mana_per_skill[v1->pActiveSkills[v1->lastOpenedSpellbookPage + PLAYER_SKILL_FIRE]]);
+        //  *(&[0].field_12 //temp_fix field_14
+        // + ((unsigned int)LOBYTE(v1->pActiveSkills[v1->lastOpenedSpellbookPage + 12]) >> 6)
+        // + 10 * (int)((char *)v10 + 11 * v1->lastOpenedSpellbookPage)));
+        a1.DrawTitleText(pFontComic, 0xCu, a1.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf, 3u);
+        dword_507B00_spell_info_to_draw_in_popup = 0;
+        }
+    // 507B00: using guessed type int dword_507B00_spell_info_to_draw_in_popup;
+    //----- (00416D62) --------------------------------------------------------
+    void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(Vec2_int_ *_this)
+        {
+        signed int pPlayerNum; // eax@12
+        char *v2; // eax@32
+        void *v3; // ecx@52
+        unsigned int v4; // eax@59
+        int v5; // esi@62
+        signed int v6; // esi@64
+        signed int v7; // esi@69
+        ItemGen *v8; // ecx@70
+        unsigned int v9; // eax@72
+        unsigned int v10; // eax@76
+        char v11; // zf@83
+        GUIButton *pButton; // esi@84
+        unsigned int v13; // ecx@85
+        char *pStr; // edi@85
+        signed int pControlID; // eax@92
+        int v16; // eax@95
+        int v17; // eax@96
+        enum PLAYER_SKILL_TYPE v18; // eax@98
+        char *pStr2; // eax@99
+        unsigned int v20; // eax@108
+        unsigned int pSkillId; // eax@109
+        const char *pSkillInfo; // eax@111
+        //char *v23; // ebx@112
+        char *pHint; // edx@113
+        unsigned int pColor; // eax@113
+        GUIWindow pWindow; // [sp+4h] [bp-74h]@32
+        double v27; // [sp+58h] [bp-20h]@33
+        struct tagPOINT Point; // [sp+60h] [bp-18h]@6
+        char *v29; // [sp+68h] [bp-10h]@33
+        float v30; // [sp+6Ch] [bp-Ch]@33
+        unsigned int pX; // [sp+70h] [bp-8h]@3
+        unsigned int pY; // [sp+74h] [bp-4h]@3
+
+        if ( pCurrentScreen == SCREEN_VIDEO )
+            return;
+        if ( _this )
+            {
+            pX = _this->x;
+            pY = _this->y;
+            }
+        else
+            {
+            pMouse->GetClickPos(&pX, &pY);
+            }
+        if ( pRenderer->bWindowMode )
+            {
+            GetCursorPos(&Point);
+            ScreenToClient(hWnd, &Point);
+            if ( Point.x < 1 || Point.y < 1 || Point.x > 638 || Point.y > 478 )
+                {
+                back_to_game();
+                return;
+                }
+            }
+
+        if ( pParty->pPickedItem.uItemID )//íàæàòèå íà ïîðòðåò ïåðñà ïðàâîé êíîïêîé ìûøè ñ ðàñòâîðîì
+            {
+            //v1 = 0;
+            //do
+            for ( pPlayerNum = 0; pPlayerNum < 4; ++pPlayerNum)
+                {
+                if ( (signed int)pX > RightClickPortraitXmin[pPlayerNum] && (signed int)pX < RightClickPortraitXmax[pPlayerNum]
+                && (signed int)pY > 375 && (signed int)pY < 466 )
+                    {
+                    pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(pPlayerNum + 1, 1);
+                    return;
+                    }
+                //++v1;
+                }
+            //while ( v1 < 4 );
+            }
+
+        pEventTimer->Pause();
+
+        switch(pCurrentScreen)
+            {
+        case SCREEN_CASTING:
+            {
+            identify_item();
+            break;
+            }
+
+        case SCREEN_CHEST:
+            {
+            if ( !pPlayers[uActiveCharacter]->CanAct() )
+                {
+                sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[427],//%s íå â ñîñòîÿíèè %s
+                    pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//Îïîçíàòü ïðåäìåòû
+                pWindow.Hint = pTmpBuf;
+                pWindow.uFrameWidth = 384;
+                pWindow.uFrameHeight = 180;
+                pWindow.uFrameY = 40;
+                if ( (signed int)pX <= 320 )
+                    v10 = pX + 30;
+                else
+                    v10 = pX - 414;
+                pWindow.uFrameX = v10;
+                pWindow.DrawMessageBox(0);
+                }
+            else
+                {
+                v9 = pX + pSRZBufferLineOffsets[pY];
+                if ( pRenderer->pActiveZBuffer[v9] & 0xFFFF )
+                    {
+
+                    //  __debugbreak(); // invalid indexing will result in invalid object ptr
+                    //	v8 = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C + 18* *((short *)&pChests[0].igChestItems[139].uExpireTime
+                    //					+ (pRenderer->pActiveZBuffer[v9] & 0xFFFF) + 2662 * (unsigned int)pChestWindow->ptr_1C + 3));
+                    v10=pChests[pChestWindow->par1C].pInventoryIndices[(pRenderer->pActiveZBuffer[v9] & 0xFFFF)-1];
+                    v8 =&pChests[pChestWindow->par1C].igChestItems[v10-1];
+                    GameUI_DrawItemInfo(v8);
+                    }
+                }
+            break;
+            }
+        case SCREEN_GAME:
+            {
+            if (GetCurrentMenuID() > 0)
+                break;
+
+            if ( (signed int)pY > (signed int)pViewport->uViewportBR_Y )
+                {
+                pWindow.ptr_1C = (void *)((signed int)pX / 118);
+                if ( (signed int)pX / 118 < 4 )
+                    {
+                    pWindow.Hint = 0;
+                    pWindow.uFrameWidth = 400;
+                    pWindow.uFrameHeight = 200;
+                    pWindow.uFrameX = 38;
+                    pWindow.uFrameY = 60;
+                    pAudioPlayer->StopChannels(-1, -1);
+                    pWindow.DrawQuickCharRecord();
+                    }
+                }
+            else if ( (signed int)pX > (signed int)pViewport->uViewportBR_X )
+                {
+                if ( (signed int)pY >= 130 )
+                    {
+                    if ( (signed int)pX >= 476 && (signed int)pX <= 636 && (signed int)pY >= 240 && (signed int)pY <= 300 )
+                        {
+                        pWindow.Hint = 0;
+                        pWindow.uFrameWidth = 400;
+                        pWindow.uFrameHeight = 200;
+                        pWindow.uFrameX = 38;
+                        pWindow.uFrameY = 60;
+                        pAudioPlayer->StopChannels(-1, -1);
+                        pWindow._41D73D_draw_buff_tooltip();
+                        }
+                    else if ( (signed int)pX < 485 || (signed int)pX > 548 || (signed int)pY < 156 || (signed int)pY > 229 )
+                        {
+                        if (!( (signed int)pX < 566 || (signed int)pX > 629 || (signed int)pY < 156 || (signed int)pY > 229 ))
+                            {
+                            pAudioPlayer->StopChannels(-1, -1);
+                            v3 = (void *)1;
+                            }
+                        }
+                    else
+                        {
+                        pAudioPlayer->StopChannels(-1, -1);
+                        v3 = 0;
+                        sub_416B01(v3);
+                        }
+                    }
+                else
+                    {
+                    pWindow.Hint = _4443D5_GetMinimapRightClickText();
+                    pWindow.uFrameWidth = 256;
+                    pWindow.uFrameX = 130;
+                    pWindow.uFrameY = 140;
+                    pWindow.uFrameHeight = 64;
+                    pAudioPlayer->StopChannels(-1, -1);
+                    pWindow.DrawMessageBox(0);
+                    }
+                }
+            else
+                {
+                pWindow.Hint = 0;
+                pWindow.uFrameWidth = 320;
+                pWindow.uFrameHeight = 320;
+                v4 = pX - 350;
+                if ( (signed int)pX <= 320 )
+                    v4 = pX + 30;
+                pWindow.uFrameX = v4;
+                pWindow.uFrameY = 40;
+                if ( pRenderer->pRenderD3D )
+                    LOWORD(v5) = pGame->pVisInstance->get_picked_object_zbuf_val();
+                else
+                    v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
+                v6 = (unsigned __int16)v5;
+                if ( (v6 & 7) != OBJECT_Item)
+                    {
+                    if ( (v6 & 7) == OBJECT_Actor)
+                        {
+                        if ( pRenderer->uNumSceneBegins )
+                            {
+                            pWindow.DrawMessageBox(1);
+                            MonsterPopup_Draw(v6 >> 3, &pWindow);
+                            }
+                        else
+                            {
+                            pRenderer->BeginScene();
+                            pWindow.DrawMessageBox(1);
+                            MonsterPopup_Draw(v6 >> 3, &pWindow);
+                            pRenderer->EndScene();
+                            }
+                        }
+                    }
+                else
+                    {
+                    v7 = v6 >> 3;
+                    if ( ! (pObjectList->pObjects[pSpriteObjects[v7].uObjectDescID].uFlags & 0x10 ) )
+                        {
+                        v8 = &pSpriteObjects[v7].stru_24;
+                        GameUI_DrawItemInfo(v8);
+                        }
+                    }
+                }
+            break;
+            }
+        case SCREEN_BOOKS:
+            {
+            if ( !dword_506364
+                || (signed int)pX < (signed int)pViewport->uViewportTL_X
+                || (signed int)pX > (signed int)pViewport->uViewportBR_X
+                || (signed int)pY < (signed int)pViewport->uViewportTL_Y
+                || (signed int)pY > (signed int)pViewport->uViewportBR_Y
+                || (v2 = (char *)sub_444564(), (pWindow.Hint = v2) == 0) )
+                break;
+            v30 = (double)(pFontArrus->GetLineWidth(v2) + 32);
+            v27 = v30 + 6.7553994e15;
+            v29 = (char *)LODWORD(v27);
+            pWindow.uFrameWidth = LODWORD(v27);
+            pWindow.uFrameX = pX + 5;
+            pWindow.uFrameY = pY + 5;
+            pWindow.uFrameHeight = 64;
+            pAudioPlayer->StopChannels(-1, -1);
+            pWindow.DrawMessageBox(0);
+            break;
+            }
+        case SCREEN_CHARACTERS:
+        case SCREEN_E:
+        case SCREEN_F:
+            {
+            if ( (signed int)pX > 467 && pCurrentScreen != SCREEN_E )
+                {
+                identify_item();
+                }
+            else if ( (signed int)pY >= 345 )
+                break;
+            else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 100 )//2DEvent - CharacerScreenStats
+                {
+                CharacterUI_StatsTab_ShowHint();
+                }
+            else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 101 )//2DEvent - CharacerScreenSkills
+                {
+                CharacterUI_SkillsTab_ShowHint();
+                }
+            else
+                {
+                v11 = pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103;//2DEvent - CharacerScreenInventory
+                if ( v11 )
+                    identify_item();
+                }
+            break;
+            }
+        case SCREEN_SPELL_BOOK:
+            {
+            if ( dword_507B00_spell_info_to_draw_in_popup )
+                DrawSpellDescriptionPopup(dword_507B00_spell_info_to_draw_in_popup - 1);
+            break;
+            }
+        case SCREEN_HOUSE:
+            {
+            if ( (signed int)pY < 345 && (signed int)pX < 469 )
+                sub_4B1A2D();//identify item in inventory
+            break;
+            }
+
+        case SCREEN_PARTY_CREATION:
+            {
+            pWindow.Hint = 0;
+            pStr = 0;
+            for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext)
+                {
+                if ( pButton->uButtonType == 1 && pButton->uButtonType != 3 && (signed int)pX > (signed int)pButton->uX && (signed int)pX < (signed int)pButton->uZ
+                    && (signed int)pY > (signed int)pButton->uY && (signed int)pY < (signed int)pButton->uW )
+                    {
+                    pControlID = pButton->uControlID;
+                    switch ( pControlID )
+                        {
+                    case 0: //stats info
+                        pWindow.Hint = pAttributeDescriptions[(signed int)pButton->uControlParam % 7];
+                        pStr = aAttributeNames[(signed int)pButton->uControlParam % 7];
+                        break;
+                    case 62: //Plus button info 
+                        pStr = pGlobalTXT_LocalizationStrings[670];//Äîáàâèòü
+                        pWindow.Hint = pGlobalTXT_LocalizationStrings[671];//"Äîáàâëÿåò î÷êî ê âûäåëåííîìó íàâûêó, çàáèðàÿ åãî èç íàêîïèòåëÿ î÷êîâ"
+                        break;
+                    case 63: //Minus button info
+                        pStr = pGlobalTXT_LocalizationStrings[668];//Âû÷åñòü
+                        pWindow.Hint = pGlobalTXT_LocalizationStrings[669];//"Âû÷èòàåò î÷êî èç âûäåëåííîãî íàâûêà, âîçâðàùàÿ åãî â íàêîïèòåëü î÷êîâ"
+                        break;
+                    case 64: //Available skill button info
+                        v18 = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->uControlParam + 4);
+                        pStr = pSkillNames[v18];
+                        pWindow.Hint = pSkillDesc[v18];
+                        break;
+                    case 65: //Available Class Info
+                        pWindow.Hint = pClassDescriptions[pButton->uControlParam];
+                        pStr = pClassNames[pButton->uControlParam];
+                        break;
+                    case 66: //OK Info
+                        pWindow.Hint = pGlobalTXT_LocalizationStrings[664];//Ùåëêíèòå çäåñü äëÿ óòâåðæäåíèÿ ñîñòàâà îòðÿäà è ïðîäîëæåíèÿ èãðû.
+                        pStr = pGlobalTXT_LocalizationStrings[665];//Êíîïêà ÎÊ
+                        break;
+                    case 67: //Clear info
+                        pWindow.Hint = pGlobalTXT_LocalizationStrings[666];//Ñáðàñûâàåò âñå ïàðàìåòðû è íàâûêè îòðÿäà.
+                        pStr = pGlobalTXT_LocalizationStrings[667];//Êíîïêà Î÷èñòèòü
+                        break;
+                    case 118: // Character info
+                        pStr = pParty->pPlayers[pButton->uControlParam].pName;
+                        pWindow.Hint = pClassDescriptions[pParty->pPlayers[pButton->uControlParam].classType];
+                        break;
+                        }
+                    if ( pControlID > 68 && pControlID <= 75 ) //Sellected skills info
+                        {
+                        pSkillId = pParty->pPlayers[pButton->uControlParam].GetSkillIdxByOrder(pControlID - 72);
+                        pY = 0;
+                        if ( (signed int)pSkillId < 37 )
+                            {
+                            pSkillInfo = CharacterUI_GetSkillDescText(pButton->uControlParam, (enum PLAYER_SKILL_TYPE)pSkillId);
+                            strcpy(pTmpBuf2, pSkillInfo);
+                            pWindow.Hint = pTmpBuf2;
+                            pStr = pSkillNames[pSkillId];
+                            }
+                        }
+                    }
+                }
+            if ( pWindow.Hint )
+                {
+                pHint = pWindow.Hint;
+                pWindow.Hint = 0;
+                pWindow.uFrameWidth = 384;
+                pWindow.uFrameHeight = 256;
+                pWindow.uFrameX = 128;
+                pWindow.uFrameY = 40;
+                pWindow.uFrameHeight = pFontSmallnum->CalcTextHeight(pHint, &pWindow, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
+                pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1;
+                pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1;
+                pWindow.DrawMessageBox(0);
+                pWindow.uFrameX += 12;
+                pWindow.uFrameWidth -= 24;
+                pWindow.uFrameY += 12;
+                pWindow.uFrameHeight -= 12;
+                pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1;
+                pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1;
+                pColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B);
+                sprintf(pTmpBuf, format_4E2D80, pColor, pStr);//"\f%05d%s\f00000\n"
+                pWindow.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3);
+                pWindow.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0);
+                }
+            break;
+            }
+        default:
+            {
+            break;
+            }
+            }
+        dword_507BF0_is_there_popup_onscreen = 1;
+        viewparams->bRedrawGameUI = 1;
+        }
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/UIRest.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,304 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+
+//----- (0041F6C1) --------------------------------------------------------
+void __cdecl RestUI_Initialize()
+    {
+    Player *v0; // eax@10
+
+    if ( !dword_506F14 )
+        pAudioPlayer->StopChannels(-1, -1);
+    if ( pCurrentScreen )
+        {
+        pGUIWindow_CurrentMenu->Release();
+        pCurrentScreen = SCREEN_GAME;
+        viewparams->bRedrawGameUI = 1;
+        }
+    pEventTimer->Pause();
+    if ( dword_506F14 != 2 )
+        GUIWindow::Create(518u, 450u, 0, 0, (enum WindowType)90, (int)pBtn_Rest, 0);
+    _506F18_num_hours_to_sleep = 0;
+    dword_506F14 = 0;
+    uRestUI_FoodRequiredToRest = 2;
+    if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+        uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(
+        pParty->vPosition.x,
+        pParty->vPosition.y,
+        pParty->vPosition.z);
+    if ( PartyHasDragon() )
+        {
+        v0 = pParty->pPlayers;//[0].uClass;
+        while ( v0 <= &pParty->pPlayers[3] )
+            {
+            ++v0;
+            if ( v0 > &pParty->pPlayers[3] )
+                break;
+            }
+        if(v0->classType == PLAYER_CLASS_WARLOCK)
+            ++uRestUI_FoodRequiredToRest;
+        }
+    if ( CheckHiredNPCSpeciality(Porter) )
+        --uRestUI_FoodRequiredToRest;
+    if ( CheckHiredNPCSpeciality(QuarterMaster) )
+        uRestUI_FoodRequiredToRest -= 2;
+    if ( CheckHiredNPCSpeciality(Gypsy) )
+        --uRestUI_FoodRequiredToRest;
+    if ( uRestUI_FoodRequiredToRest < 1 )
+        uRestUI_FoodRequiredToRest = 1;
+    if ( !_strcmpi(pCurrentMapName, "d29.blv") && (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 98) )
+        uRestUI_FoodRequiredToRest = 0;
+    ++pIcons_LOD->uTexturePacksCount;
+    if ( !pIcons_LOD->uNumPrevLoadedFiles )
+        pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+    pCurrentScreen = SCREEN_REST;
+    _507CD4_RestUI_hourglass_anim_controller = 0;
+    uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE);
+    uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE);
+    uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE);
+    uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE);
+    uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE);
+    uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE);
+    LoadActualSkyFrame();
+    pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, (enum WindowType)16, 0, 0);
+    pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(
+        280u,
+        297u,
+        154u,
+        37u,
+        1,
+        0,
+        0xA7u,
+        0,
+        0,
+        "",
+        (Texture *)(uTextureID_RestUI_restexit != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restexit] : 0),
+        0);
+    pButton_RestUI_Main = pGUIWindow_CurrentMenu->CreateButton(
+        24u,
+        154u,
+        225u,
+        37u,
+        1,
+        0,
+        0x61u,
+        0,
+        0x52u,
+        "",
+        (Texture *)(uTextureID_RestUI_restb4 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb4] : 0),
+        0);
+    pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton(
+        61u,
+        232u,
+        154u,
+        33u,
+        1,
+        0,
+        0x6Du,
+        0,
+        0x44u,
+        "",
+        (Texture *)(uTextureID_RestUI_restb1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb1] : 0),
+        0);
+    pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton(
+        61u,
+        264u,
+        154u,
+        33u,
+        1,
+        0,
+        0x60u,
+        0,
+        0x48u,
+        "",
+        (Texture *)(uTextureID_RestUI_restb2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb2] : 0),
+        0);
+    pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton(
+        61u,
+        296u,
+        154u,
+        33u,
+        1,
+        0,
+        0x5Fu,
+        0,
+        0x4Du,
+        "",
+        (Texture *)(uTextureID_RestUI_restb3 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb3] : 0),
+        0);
+    }
+
+//----- (0041FA01) --------------------------------------------------------
+void __cdecl RestUI_Draw()
+    {
+    int v0; // esi@1
+    Player **ppPlayers; // ecx@1
+    Player *pPlayer; // eax@2
+    unsigned int v3; // eax@15
+    //char v4; // al@17
+    bool v5; // eax@21
+    GUIButton Dst; // [sp+8h] [bp-DCh]@19
+    //double v7; // [sp+C4h] [bp-20h]@17
+    float v8; // [sp+CCh] [bp-18h]@17
+    __int64 v9; // [sp+D0h] [bp-14h]@17
+    unsigned int v10; // [sp+D8h] [bp-Ch]@9
+    __int16 a9[2]; // [sp+DCh] [bp-8h]@1
+    int a5; // [sp+E0h] [bp-4h]@1
+
+    v0 = 0;
+    a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0);
+    *(int *)a9 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE6u, 0xD6u, 0xC1u);
+    ppPlayers = &pPlayers[1];
+    do
+        {
+        pPlayer = *ppPlayers;
+        if ( !(*ppPlayers)->pConditions[14] && !pPlayer->pConditions[16] && pPlayer->sHealth > 0 )
+            ++v0;
+        ++ppPlayers;
+        }
+        while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
+        if ( v0 )
+            {
+            pRenderer->DrawTextureIndexed(
+                8u,
+                8u,
+                (Texture *)(uTextureID_RestUI_restmain != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restmain] : 0));
+            v10 = pParty->uCurrentHour;
+            dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
+            if ( (signed int)pParty->uCurrentHour <= 12 )
+                {
+                if ( !v10 )
+                    v10 = 12;
+                }
+            else
+                {
+                v10 -= 12;
+                }
+            pRenderer->DrawTextureIndexed(16u, 26u, pTexture_RestUI_CurrentSkyFrame);
+            if ( pTexture_RestUI_CurrentHourglassFrame )
+                {
+                pTexture_RestUI_CurrentHourglassFrame->Release();
+                pIcons_LOD->_40F9C5();
+                }
+            v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller;
+            _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed;
+            if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 )
+                {
+                v3 = 0;
+                _507CD4_RestUI_hourglass_anim_controller = 0;
+                }
+            v9 = v3;
+            v8 = (double)v3 / 512.0 * 120.0;
+            //v7 = v8 + 6.7553994e15;
+            HIDWORD(v9) = floorf(v8 + 0.5f);//LODWORD(v7);
+            hourglass_icon_idx = (int)floorf(v8 + 0.5f) % 256 + 1;//LOBYTE(v7) + 1;
+            //hourglass_icon_idx = v4;
+            if (hourglass_icon_idx >= 120 )
+                {
+                //v4 = 1;
+                hourglass_icon_idx = 1;
+                }
+            sprintf(pTmpBuf, "hglas%03d", hourglass_icon_idx);
+            pTexture_RestUI_CurrentHourglassFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);
+            pRenderer->DrawTextureIndexed(0x10Bu, 0x9Fu, pTexture_RestUI_CurrentHourglassFrame);
+            memset(&Dst, 0, 0xBCu);
+            Dst.uX = 24;
+            Dst.uY = 154;
+            Dst.uWidth = 171;
+            Dst.uHeight = 37;
+            Dst.uZ = 194;
+            Dst.uW = 190;
+            Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
+            Dst.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, a5, *(int **)a9);
+            Dst.pParent = 0;
+            sprintf(pTmpBuf, "\r408%d", uRestUI_FoodRequiredToRest);
+            pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
+            pButton_RestUI_WaitUntilDawn->DrawLabel(
+                pGlobalTXT_LocalizationStrings[237],
+                pFontCreate,
+                a5,
+                *(int **)a9);
+            pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, a5, *(int **)a9);
+            pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, a5, *(int **)a9);
+            pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, a5, *(int **)a9);
+            memset(&Dst, 0, 0xBCu);
+            Dst.uX = 45;
+            Dst.uY = 199;
+            Dst.uWidth = 185;
+            Dst.uHeight = 30;
+            Dst.uZ = 229;
+            Dst.uW = 228;
+            Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
+            Dst.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, a5, *(int **)a9);
+            Dst.pParent = 0;
+            v5 = pParty->uCurrentHour >= 0xC && pParty->uCurrentHour < 0x18;
+            sprintf(pTmpBuf, "%d:%02d %s", v10, pParty->uCurrentMinute, aAMPMNames[v5]);
+            pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
+            sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);
+            pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
+            sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);
+            pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
+            sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);
+            pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
+            if ( dword_506F14 )
+                Sleep6Hours();
+            }
+        else
+            {
+            GUIWindow::Create(
+                pButton_RestUI_Exit->uX,
+                pButton_RestUI_Exit->uY,
+                0,
+                0,
+                (enum WindowType)96,
+                (int)pButton_RestUI_Exit,
+                (int)pGlobalTXT_LocalizationStrings[81]);
+            }
+    }
\ No newline at end of file
--- a/UISaveLoad.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/UISaveLoad.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,267 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+//----- (004601B7) --------------------------------------------------------
+void GameUI_MainMenu_DoDrawLoad(int a1)
+{
+  unsigned __int16 v1; // bx@1
+  unsigned int v2; // edi@4
+  unsigned int v3; // eax@4
+  unsigned int v4; // eax@8
+  int v5; // edi@8
+  unsigned int v6; // eax@8
+  unsigned int pMapID; // eax@10
+  signed __int64 v8; // qax@10
+  unsigned int v9; // ebx@10
+  unsigned __int64 v10; // qax@10
+  __int64 v11; // qax@10
+  char v12; // di@10
+  unsigned __int64 v13; // qtt@10
+  unsigned int v14; // ecx@10
+  __int64 pOurHour; // qax@10
+  int v16; // edi@10
+  signed int pHour; // ebx@22
+  //const char *v18; // ST14_4@32
+  int v19; // eax@32
+  const char *v20; // ST18_4@32
+  int v21; // eax@32
+  //const char *v22; // ST14_4@32
+  int v23; // eax@32
+  const char *pSlotName; // edi@36
+  int v25; // eax@43
+  GUIWindow pWindow; // [sp+Ch] [bp-78h]@8
+  /*unsigned int Dst; // [sp+Ch] [bp-78h]@8
+  unsigned int v27; // [sp+10h] [bp-74h]@8
+  int v28; // [sp+14h] [bp-70h]@8
+  int v29; // [sp+18h] [bp-6Ch]@8
+  unsigned int v30; // [sp+1Ch] [bp-68h]@8
+  unsigned int v31; // [sp+20h] [bp-64h]@8*/
+  int pMinutes; // [sp+60h] [bp-24h]@10
+  int pMonthNum; // [sp+68h] [bp-1Ch]@10
+  unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10
+  __int64 pAMPM2; // [sp+74h] [bp-10h]@10
+  int pYear; // [sp+7Ch] [bp-8h]@10
+  int a4; // [sp+80h] [bp-4h]@1
+  int pFilesID;
+
+  v1 = 255;
+  a4 = a1;
+  GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF);
+  GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B);
+  pRenderer->BeginScene();
+  if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LOADINGPROC )
+  {
+    pRenderer->DrawTextureIndexed(8, 8, uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0);
+    if ( a4 )
+    {
+      v2 = uTextureID_save_up;
+      v3 = uTextureID_LS_saveU;
+    }
+    else
+    {
+      v2 = uTextureID_load_up;
+      v3 = uTextureID_LS_loadU;
+    }
+    pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0));
+    pRenderer->DrawTextureIndexed(18, 139, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0));
+    pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0));
+    v1 = 255;
+  }
+  if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
+  {
+    memset(&pWindow, 0, 0x54);
+    pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
+    v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight;
+    pWindow.uFrameWidth = 220;
+    v4 += 157;
+    pWindow.uFrameY = v4;
+    v5 = pFontSmallnum->uFontHeight;
+    pWindow.uFrameZ = pWindow.uFrameX + 219;
+    pWindow.uFrameHeight = v5;
+    pWindow.uFrameW = v5 + v4 - 1;
+    v6 = uLoadGameUI_SelectedSlot;
+    if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels)
+    {
+      pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, pSavegameThumbnails + uLoadGameUI_SelectedSlot);
+      v6 = uLoadGameUI_SelectedSlot;
+    }
+    pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
+    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3);
+    v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60;
+    pMinutes = (int)((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32;
+    v9 = v8;
+    v8 /= 60i64;
+    pAMPM2 = v8;
+    v10 = (unsigned int)v8 / 24;
+    pSaveFiles = v10;
+    v11 = (unsigned int)(v10 / 7);
+    v12 = v11;
+    LODWORD(v13) = (unsigned int)v11 >> 2;
+    HIDWORD(v13) = HIDWORD(v11);
+    pMonthNum = v13 % 12;
+    pYear = v13 / 12;
+    pMinutes = (int)__PAIR__(pMinutes, v9) % 60;
+    pOurHour = pAMPM2 % 24;
+    v14 = (unsigned __int64)(pAMPM2 % 24) >> 32;
+    LODWORD(pAMPM2) = pAMPM2 % 24;
+    HIDWORD(pOurHour) = pSaveFiles % 28;
+    pYear += game_starting_year;
+    v16 = v12 & 3;
+    pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
+    HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12)
+                && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24);
+    if ( v14  != 0 || (signed int)v14 <= 0 && (unsigned int)pOurHour <= 12 )
+    {
+      if ( !(v14 | (unsigned int)pOurHour) )
+      {
+        pSaveFiles = 0;
+        pHour = 12;
+        goto LABEL_23;
+      }
+    }
+    else
+    {
+      v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32;
+      LODWORD(pOurHour) = pOurHour - 12;
+    }
+    pHour = pOurHour;
+    pSaveFiles = v14;
+LABEL_23:
+    auto day = aDayNames[HIDWORD(pOurHour) % 7];
+    auto ampm = aAMPMNames[HIDWORD(pAMPM2)];
+    auto month = aMonthNames[pMonthNum];
+    //sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID);
+    sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear);
+    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf, 3u);
+    v1 = 255;
+  }
+  if ( pGUIWindow_CurrentMenu->field_40 == 2 )
+  {
+    pGUIWindow_CurrentMenu->field_40 = 0;
+    strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer);
+    /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+    {
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)83;
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
+      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+      ++pMessageQueue_50CBD0->uNumMessages;
+    }*/
+    pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0);
+  }
+  else
+  {
+    if ( pGUIWindow_CurrentMenu->field_40 == 3 )
+      pGUIWindow_CurrentMenu->field_40 = 0;
+  }
+  if (GetCurrentMenuID() == MENU_LOADINGPROC)
+  {
+    //v18 = pGlobalTXT_LocalizationStrings[135];
+    v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Çàãðóçêà"
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);
+    v20 = (const char *)(pSavegameHeader + uLoadGameUI_SelectedSlot);
+    v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
+    pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0);
+    //v22 = pGlobalTXT_LocalizationStrings[165];
+    v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Ïîæàëóéñòà, ïîæîæäèòå"
+    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);
+  }
+  else
+  {
+    if ( a4 )
+      pSaveFiles = 40;
+    else
+      pSaveFiles = uNumSavegameFiles;
+    a4 = 199;
+    pFilesID = pSaveListPosition;
+    pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot
+    do
+    {
+      if ( pFilesID >= (signed int)pSaveFiles )
+        break;
+      short clr;
+      HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, v1, 0x64) : 0);
+      if ( pGUIWindow_CurrentMenu->field_40 != 1 || pFilesID != uLoadGameUI_SelectedSlot )
+      {
+        pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0);
+      }
+      else
+      {
+        v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1);
+        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum);
+      }
+      a4 += 21;
+      ++pFilesID;
+      pSlotName += 100;
+    }
+    while ( a4 < 346 );
+  }
+  pRenderer->EndScene();
+}
+// 6A0C9C: using guessed type int dword_6A0C9C;
+
+//----- (004606F7) --------------------------------------------------------
+void __cdecl GameUI_MainMenu_DrawLoad()
+{
+  GameUI_MainMenu_DoDrawLoad(0);
+}
+
+//----- (004606FE) --------------------------------------------------------
+void __cdecl sub_4606FE()
+{
+  GameUI_MainMenu_DoDrawLoad(1);
+}
+
+
+void __cdecl FreeSavegameThumbnails()
+    {
+    for (int i = 0; i < 40; ++i)
+        //pAllocator->FreeChunk(pSavegameThumbnails[i].pPixels);
+        pSavegameThumbnails[i].Release();
+    }
--- a/UiGame.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/UiGame.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,2046 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "PlayerFrameTable.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+
+
+//----- (0041AD6E) --------------------------------------------------------
+void __cdecl GameUI_DrawRightPanelItems()
+{
+  if (GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed)
+    GameUI_RightPanel_BookFlashTimer = 0;
+
+  if (pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128)
+  {
+    GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed;
+    byte_50697C = byte_50697C == 0;
+    if ( byte_50697C && pCurrentScreen != SCREEN_REST )
+    {
+      if ( bFlashQuestBook )
+        pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A));
+      if ( bFlashAutonotesBook )
+        pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A));
+      if ( bFlashHistoryBook )
+        pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A));
+    }
+    else
+    {
+      pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame);
+      DrawHiredNPCs();
+    }
+  }
+}
+
+//----- (0041AEBB) --------------------------------------------------------
+void __cdecl GameUI_DrawFoodAndGold()
+{
+  int v2; // esi@2
+
+  if ( uGameState != GAME_STATE_FINAL_WINDOW )
+  {
+    v2 = sub_44100D() != 0 ? 381 : 322;
+    sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations);
+    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow);
+    sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold);
+    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow);
+  }
+}
+
+//----- (0041AF52) --------------------------------------------------------
+void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2)
+{
+  unsigned int v2; // eax@1
+  GUIWindow *v3; // edi@1
+  unsigned int v4; // esi@1
+  signed int v5; // ebx@4
+  double v6; // st7@5
+  unsigned int v7; // eax@6
+  unsigned int v8; // ebx@10
+  unsigned int v9; // [sp+14h] [bp-Ch]@4
+  unsigned int v10; // [sp+1Ch] [bp-4h]@4
+
+  v2 = a1->pMonsterInfo.uHP;
+  v3 = a2;
+  v4 = 25;
+  if ( (signed int)v2 > 25 )
+  {
+    v4 = 200;
+    if ( (signed int)v2 < 200 )
+      v4 = a1->pMonsterInfo.uHP;
+  }
+  v5 = a1->sCurrentHP;
+  v10 = v4;
+  v9 = uTextureID_mhp_grn;
+  if ( v5 < (signed int)v2 )
+  {
+    v6 = (double)(signed int)v2;
+    v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP);
+    if ( v5 <= (signed int)(signed __int64)(0.34 * v6) )
+    {
+      v7 = uTextureID_mhp_red;
+      v9 = v7;
+    }
+    else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) )
+    {
+      v7 = uTextureID_mhp_yel;
+      v9 = v7;
+    }
+  }
+  v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2;
+  pRenderer->Clip(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52);
+  pRenderer->DrawTextureIndexed(
+    v8,
+    v3->uFrameY + 32,
+    (Texture *)(uTextureID_mhp_bd != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_bd] : 0));
+  pRenderer->Clip(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52);
+  pRenderer->DrawTextureIndexed(
+    v8,
+    v3->uFrameY + 34,
+    (Texture *)(v9 != -1 ? (int)&pIcons_LOD->pTextures[v9] : 0));
+  pRenderer->ResetClip();
+  pRenderer->DrawTextureIndexed(
+    v8 - 5,
+    v3->uFrameY + 32,
+    (Texture *)(uTextureID_mhp_capl != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capl] : 0));
+  pRenderer->DrawTextureIndexed(
+    v8 + v4,
+    v3->uFrameY + 32,
+    (Texture *)(uTextureID_mhp_capr != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capr] : 0));
+}
+
+//----- (0041B0C9) --------------------------------------------------------
+void __cdecl GameUI_DrawLifeManaBars()
+{
+  Texture *v0; // ebx@1
+  Player *v1; // ecx@2
+  float v2; // ST38_4@3
+  double v3; // st7@3
+  signed __int64 v4; // qax@6
+  Player *v5; // ecx@24
+  float v6; // ST30_4@25
+  double v7; // st7@25
+  bool v8; // ST38_4@27
+  Texture *v9; // [sp-4h] [bp-30h]@10
+  Texture *v10; // [sp+Ch] [bp-20h]@1
+  Player *v11; // [sp+10h] [bp-1Ch]@2
+  int v12; // [sp+10h] [bp-1Ch]@24
+  Texture *v13; // [sp+14h] [bp-18h]@1
+  Texture *v14; // [sp+18h] [bp-14h]@1
+  float v15; // [sp+1Ch] [bp-10h]@1
+  signed int v16; // [sp+24h] [bp-8h]@1
+  signed int v17; // [sp+28h] [bp-4h]@8
+
+  v0 = (Texture *)(uTextureID_BarGreen != -1 ? &pIcons_LOD->pTextures[uTextureID_BarGreen] : 0);
+  v14 = (Texture *)(uTextureID_BarYellow != -1 ? &pIcons_LOD->pTextures[uTextureID_BarYellow] : 0);
+  v13 = (Texture *)(uTextureID_BarRed != -1 ? &pIcons_LOD->pTextures[uTextureID_BarRed] : 0);
+  v16 = 0;
+  v10 = (Texture *)(uTextureID_BarBlue != -1 ? &pIcons_LOD->pTextures[uTextureID_BarBlue] : 0);
+  v15 = (double)(uTextureID_BarGreen != -1 ? pIcons_LOD->pTextures[uTextureID_BarGreen].uTextureHeight : 26);
+  do
+  {
+    v1 = &pParty->pPlayers[v16];
+    v11 = v1;
+    if ( v1->sHealth > 0 )
+	{
+		v11 = &pParty->pPlayers[v16];
+		v2 = (double)v1->sHealth;
+		v3 = v2 / (double)v1->GetMaxHealth();
+		if( v3 > 0.5 )
+		{
+		  if ( v3 > 1.0 )
+			v3 = 1.0;
+		  v4 = (signed __int64)((1.0 - v3) * v15);
+		  if ( v16 == 2 || v16 == 3 )
+			v17 = 2;
+		  else
+			v17 = 0;
+		  pRenderer->Clip(
+			v17 + pHealthBarPos[v16],
+			v4 + 402,
+			v17 + pHealthBarPos[v16] + v0->uTextureWidth,
+			v0->uTextureHeight + 402);
+		  v9 = v0;
+		}
+		else if ( v3 > 0.25 )
+		{
+			if ( v16 == 2 || v16 == 3 )
+			  v17 = 2;
+			else
+			  v17 = 0;
+			pRenderer->Clip(
+			  v17 + pHealthBarPos[v16],
+			  (unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402,
+			  v17 + pHealthBarPos[v16] + v14->uTextureWidth,
+			  v14->uTextureHeight + 402);
+			v9 = v14;
+		}
+		else if ( v3 > 0.0 )
+		{
+			if ( v16 == 2 || v16 == 3 )
+				v17 = 2;
+			else
+				v17 = 0;
+			pRenderer->Clip(
+				v17 + pHealthBarPos[v16],
+				(unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402,
+				v17 + pHealthBarPos[v16] + v13->uTextureWidth,
+				v13->uTextureHeight + 402);
+			v9 = v13;
+		}
+		if( v3 > 0.0 )
+		{
+		  pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[v16], 0x192u, v9);
+		  pRenderer->ResetClip();
+		}
+	}
+    v5 = v11;
+    v12 = v11->sMana;
+    if ( v12 > 0 )
+    {
+      v6 = (double)v12;
+      v7 = v6 / (double)v5->GetMaxMana();
+      if ( v7 > 1.0 )
+        v7 = 1.0;
+      v8 = v16 == 2;
+      pRenderer->Clip(
+        (v16 == 2) + pManaBarPos[v16],
+        (unsigned __int64)(signed __int64)((1.0 - v7) * v15) + 402,
+        v8 + pManaBarPos[v16] + v10->uTextureWidth,
+        v10->uTextureHeight + 402);
+      pRenderer->DrawTextureIndexed(v8 + pManaBarPos[v16], 0x192u, v10);
+      pRenderer->ResetClip();
+    }
+    ++v16;
+  }
+  while ( v16 < 4 );
+}
+
+//----- (0041B3B6) --------------------------------------------------------
+void __cdecl draw_right_panel()
+{
+  pRenderer->DrawTextureTransparent(
+    pViewport->uViewportBR_X,
+    0,
+    (Texture *)(uTextureID_right_panel != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel] : 0));
+}
+
+//----- (0041B3E2) --------------------------------------------------------
+void __cdecl GameUI_DrawRightPanelFrames()
+{
+  pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame);
+  pRenderer->DrawTextureRGB(0, 8u, pTexture_LeftFrame);
+  pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame);
+  pRenderer->DrawTextureRGB(0, 352u, pTexture_BottomFrame);
+  GameUI_DrawFoodAndGold();
+  GameUI_DrawRightPanelItems();
+}
+
+//----- (0041B438) --------------------------------------------------------
+GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey)
+{
+  char v1; // al@1
+  int v2; // esi@1
+  char v3; // dl@1
+  GUIWindow *v4; // ecx@2
+  GUIButton *result; // eax@2
+  int v6; // edx@12
+
+  v1 = toupper(uHotkey);
+  v2 = uNumVisibleWindows;
+  v3 = v1;
+  if ( uNumVisibleWindows >= 0 )
+  {
+    while ( 2 )
+    {
+      v4 = &pWindowList[pVisibleWindowsIdxs[v2] - 1];
+      for ( result = v4->pControlsHead; result; result = result->pNext )
+      {
+        if ( result->uHotkey == v3 )
+        {
+          v6 = result->uControlParam;
+          pMessageQueue_50CBD0->AddMessage((UIMessageType)result->uControlID, v6, 0);
+          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+          {
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)result->uControlID;
+            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6;
+            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+            ++pMessageQueue_50CBD0->uNumMessages;
+          }*/
+          return result;
+        }
+      }
+      if ( v4->uFrameX || v4->uFrameY || !(v4->uFrameWidth == 640 & v4->uFrameHeight == 480) )
+      {
+        --v2;
+        if ( v2 >= 0 )
+          continue;
+      }
+      break;
+    }
+  }
+  return 0;
+}
+// 5075E0: using guessed type int pVisibleWindowsIdxs[20];
+
+//----- (0041B4E1) --------------------------------------------------------
+int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall)
+{
+  unsigned __int8 v3; // bl@1
+  int result; // eax@1
+  int i; // edx@2
+  GUIButton *j; // ecx@3
+  int k; // edx@7
+  GUIButton *l; // ecx@8
+  unsigned __int8 v9; // [sp+4h] [bp-8h]@1
+  char v10; // [sp+8h] [bp-4h]@1
+
+  v3 = uNewHotkey;
+  v10 = toupper(uOldHotkey);
+  result = toupper(v3);
+  v9 = result;
+  if ( bFirstCall )
+  {
+    for ( i = uNumVisibleWindows; i >= 0; --i )
+    {
+      result = 84 * pVisibleWindowsIdxs[i];
+      //for ( j = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); j; j = j->pNext )
+      for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; j; j = j->pNext )
+        j->field_28 = 0;
+    }
+  }
+  for ( k = uNumVisibleWindows; k >= 0; --k )
+  {
+    result = 84 * pVisibleWindowsIdxs[k];
+    //for ( l = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); l; l = l->pNext )
+    for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1].pControlsHead; l; l = l->pNext )
+    {
+      LOBYTE(result) = v10;
+      if ( l->uHotkey == v10 )
+      {
+        if ( !l->field_28 )
+        {
+          LOBYTE(result) = v9;
+          l->field_28 = 1;
+          l->uHotkey = v9;
+        }
+      }
+    }
+  }
+  return result;
+}
+
+
+
+//----- (0041C047) --------------------------------------------------------
+void __cdecl GameUI_DrawStatusBar_2()
+    {
+    unsigned int v0; // eax@1
+    char *v1; // edx@2
+    unsigned int v2; // ST18_4@5
+    const char *v3; // ST0C_4@5
+    unsigned int v4; // ST08_4@5
+    int v5; // eax@5
+
+    pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar);
+    if ( GameUI_StatusBar_TimedStringTimeLeft )
+        {
+        v1 = GameUI_StatusBar_TimedString;
+        }
+    else
+        {
+        if ( !pStatusBarString[0] )
+            return;
+        v1 = pStatusBarString;
+        }
+    LOWORD(v0) = uGameUIFontShadow;
+    v2 = v0;
+    LOWORD(v0) = uGameUIFontMain;
+    v3 = v1;
+    v4 = v0;
+    v5 = pFontLucida->AlignText_Center(0x1C2u, v1);
+    pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, v4, v3, 0, 0, v2);
+    }
+
+//----- (0041C0B8) --------------------------------------------------------
+void __thiscall sub_41C0B8_set_status_string(const char *pStr)
+    {
+    const char *v1; // esi@1
+    int i; // eax@7
+    int j; // eax@11
+
+    v1 = pStr;
+    if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(v1, 1u) && (*v1 || GameUI_StatusBar_TimedStringTimeLeft) )
+        {
+        if ( GameUI_StatusBar_TimedStringTimeLeft )
+            {
+            for ( i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
+                i > 450;
+                i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString) )
+                byte_5C3427[strlen(GameUI_StatusBar_TimedString)] = 0;
+            }
+        else
+            {
+            strcpy(pStatusBarString, v1);
+            for ( j = pFontLucida->GetLineWidth(pStatusBarString);
+                j > 450;
+                j = pFontLucida->GetLineWidth(pStatusBarString) )
+                GameUI_StatusBar_TimedString[strlen(pStatusBarString) + 199] = 0;
+            }
+        }
+    }
+
+//----- (0041C179) --------------------------------------------------------
+void __cdecl GameUI_DrawStatusBar()
+    {
+    unsigned int v0; // ebp@1
+    char *v1; // edi@5
+    int v2; // eax@5
+    unsigned int v3; // esi@5
+    size_t v4; // eax@6
+    GUIFont *v5; // ecx@6
+    int v6; // eax@9
+    size_t v7; // eax@10
+    GUIFont *v8; // ecx@10
+    char v9; // zf@12
+    unsigned int v10; // ST08_4@13
+    int v11; // eax@13
+
+    v0 = uGameUIFontShadow;
+    if ( pStatusBarString[0] || GameUI_StatusBar_TimedStringTimeLeft || bForceDrawStatusBar )
+        {
+        pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar);
+        if ( GameUI_StatusBar_TimedStringTimeLeft )
+            {
+            v1 = GameUI_StatusBar_TimedString;
+            v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
+            v3 = 450;
+            while ( v2 > 450 )
+                {
+                v4 = strlen(GameUI_StatusBar_TimedString);
+                v5 = pFontLucida;
+                byte_5C3427[v4] = 0;
+                v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
+                }
+            }
+        else
+            {
+            v1 = pStatusBarString;
+            v6 = pFontLucida->GetLineWidth(pStatusBarString);
+            v3 = 450;
+            while ( v6 > 450 )
+                {
+                v7 = strlen(pStatusBarString);
+                v8 = pFontLucida;
+                GameUI_StatusBar_TimedString[v7 + 199] = 0;
+                v6 = pFontLucida->GetLineWidth(pStatusBarString);
+                }
+            }
+        v9 = *v1 == 0;
+        bForceDrawStatusBar = 0;
+        if ( !v9 )
+            {
+            v10 = uGameUIFontMain;
+            v11 = pFontLucida->AlignText_Center(v3, v1);
+            pPrimaryWindow->DrawText(pFontLucida, v11 + 11, 357, v10, v1, 0, 0, v0);
+            }
+        }
+    }
+// 5C35BC: using guessed type int bForceDrawStatusBar;
+
+
+//----- (00420EFF) --------------------------------------------------------
+void __cdecl GameUI_WritePointedObjectStatusString()
+{
+  int v1; // ebx@6
+  GUIWindow *pWindow; // edi@7
+  GUIButton *pButton; // ecx@11
+  Player *pPlayer; // eax@19
+  char v5; // cl@19
+  unsigned int v6; // eax@19
+  int v7; // ecx@19
+  __int16 v8; // fps@23
+  unsigned __int8 v9; // c0@23
+  unsigned __int8 v10; // c3@23
+  enum UIMessageType pMessageType1; // esi@24
+  int v12; // edx@25
+  char *v13; // ecx@28
+  int v14; // eax@41
+  ItemGen *pItemGen; // ecx@44
+  int v16; // ecx@46
+  const char *v17; // eax@49
+  signed int v18; // eax@55
+  signed int v19; // ecx@63
+  BLVFace *pFace; // eax@69
+  __int16 v21; // ax@70
+  const char *v22; // eax@72
+  LevelDecoration *v23; // ecx@75
+  LevelDecoration *v24; // esi@75
+  __int16 v25; // ax@75
+  const char *v26; // ecx@79
+  Actor *pActor; // ecx@82
+  char *v28; // esi@82
+  int v29; // eax@82
+  signed int v30; // ecx@88
+  const char *v31; // eax@91
+  __int16 v32; // fps@109
+  //unsigned __int8 v33; // c0@109
+  //unsigned __int8 v34; // c3@109
+  enum UIMessageType pMessageType2; // esi@110
+  int v36; // edx@111
+  enum UIMessageType pMessageType3; // edx@117
+  int v38; // ecx@118
+  const char *v39; // [sp-8h] [bp-E8h]@20
+  char *v40; // [sp-8h] [bp-E8h]@83
+  int v41; // [sp-4h] [bp-E4h]@20
+  char Str1[200]; // [sp+Ch] [bp-D4h]@129
+  unsigned int pX; // [sp+D4h] [bp-Ch]@1
+  unsigned int pY; // [sp+D8h] [bp-8h]@1
+  unsigned int v45; // [sp+DCh] [bp-4h]@21
+
+  v13 = nullptr;
+
+  pMouse->uPointingObjectID = 0;
+  pMouse->GetClickPos(&pX, &pY);
+  if ( pX < 0 || (signed int)pX > 639 || pY < 0 || (signed int)pY > 479 )//( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 )
+    return;
+  if (pCurrentScreen == SCREEN_GAME)
+  {
+    if ( (signed int)pX > 467 || (signed int)pY > 351 )
+      goto _click_on_game_ui;
+    if ( pRenderer->pRenderD3D )
+    {
+      v18 = pGame->pVisInstance->get_picked_object_zbuf_val();
+      if ( (signed int)pX < (signed int)pViewport->uScreen_TL_X
+        || (signed int)pX > (signed int)pViewport->uScreen_BR_X
+        || (signed int)pY < (signed int)pViewport->uScreen_TL_Y
+        || (signed int)pY > (signed int)pViewport->uScreen_BR_Y )
+        v18 = -1;
+      if ( v18 == -1 )
+        //goto LABEL_61;
+      {
+        pMouse->uPointingObjectID = 0;
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+    }
+    else
+    {
+      v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
+    }
+    pMouse->uPointingObjectID = (unsigned __int16)v18;
+    v19 = (signed int)(unsigned __int16)v18 >> 3;
+    if ( (v18 & 7) == OBJECT_Item )
+    {
+      v30 = v19;
+      if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 )
+        //goto LABEL_73;
+      {
+        pMouse->uPointingObjectID = 0;
+        //goto LABEL_50;
+        uLastPointedObjectID = 1;
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+      if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID )
+      {
+        v22 = pSpriteObjects[v30].stru_24.GetDisplayName();
+//LABEL_93:
+        v26 = v22;
+        //goto LABEL_87;
+        sub_41C0B8_set_status_string(v26);
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+      v31 = pSpriteObjects[v30].stru_24.GetDisplayName();
+      v28 = pTmpBuf;
+      sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[470], v31);// "Get %s"
+    }
+    else
+    {
+      if ( (v18 & 7) != OBJECT_Actor )
+      {
+        if ( (v18 & 7) == OBJECT_Decoration )
+        {
+          v23 = &pLevelDecorations[v19];
+          v24 = v23;
+          v25 = v23->field_16_event_id;
+          if ( !v25 )
+          {
+            if ( v23->IsInteractive() )
+              v26 = pNPCTopics[stru_5E4C90._decor_events[v24->_idx_in_stru123 - 75] + 379].pTopic;
+            else
+              v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20;
+            //goto LABEL_87;
+            sub_41C0B8_set_status_string(v26);
+            if ( pMouse->uPointingObjectID == 0 )
+            {
+              if ( uLastPointedObjectID != 0 )
+              {
+                pStatusBarString[0] = 0;
+                bForceDrawStatusBar = 1;
+              }
+            }
+            uLastPointedObjectID = pMouse->uPointingObjectID;
+            return;
+          }
+          v22 = GetEventHintString(v25);
+          if ( !v22 )
+            //goto _return;
+          {
+            if ( pMouse->uPointingObjectID == 0 )
+            {
+              if ( uLastPointedObjectID != 0 )
+              {
+                pStatusBarString[0] = 0;
+                bForceDrawStatusBar = 1;
+              }
+            }
+            uLastPointedObjectID = pMouse->uPointingObjectID;
+            return;
+          }
+          //goto LABEL_93;
+          v26 = v22;
+          //goto LABEL_87;
+          sub_41C0B8_set_status_string(v26);
+          if ( pMouse->uPointingObjectID == 0 )
+          {
+            if ( uLastPointedObjectID != 0 )
+            {
+              pStatusBarString[0] = 0;
+              bForceDrawStatusBar = 1;
+            }
+          }
+          uLastPointedObjectID = pMouse->uPointingObjectID;
+          return;
+        }
+        if ( (v18 & 7) == OBJECT_BModel)
+        {
+          if ( v18 < (signed int)0x2000000u )
+          {
+            if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
+            {
+              v21 = pOutdoor->pBModels[(signed int)(unsigned __int16)v18 >> 9].pFaces[v19 & 0x3F].sCogTriggeredID;
+              //goto LABEL_71;
+              if ( !v21 || (v22 = GetEventHintString(v21)) == 0 )
+                //goto LABEL_73;
+              {
+                pMouse->uPointingObjectID = 0;
+                //goto LABEL_50;
+                uLastPointedObjectID = 1;
+                if ( pMouse->uPointingObjectID == 0 )
+                {
+                  if ( uLastPointedObjectID != 0 )
+                  {
+                    pStatusBarString[0] = 0;
+                    bForceDrawStatusBar = 1;
+                  }
+                }
+                uLastPointedObjectID = pMouse->uPointingObjectID;
+                return;
+              }
+              //goto LABEL_93;
+              v26 = v22;
+              //goto LABEL_87;
+              sub_41C0B8_set_status_string(v26);
+              if ( pMouse->uPointingObjectID == 0 )
+              {
+                if ( uLastPointedObjectID != 0 )
+                {
+                  pStatusBarString[0] = 0;
+                  bForceDrawStatusBar = 1;
+                }
+              }
+              uLastPointedObjectID = pMouse->uPointingObjectID;
+              return;
+            }
+            pFace = &pIndoor->pFaces[v19];
+            if ( BYTE3(pFace->uAttributes) & 6 )
+            {
+              v21 = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID;
+//LABEL_71:
+              if ( !v21 || (v22 = GetEventHintString(v21)) == 0 )
+                //goto LABEL_73;
+              {
+                pMouse->uPointingObjectID = 0;
+                //goto LABEL_50;
+                uLastPointedObjectID = 1;
+                if ( pMouse->uPointingObjectID == 0 )
+                {
+                  if ( uLastPointedObjectID != 0 )
+                  {
+                    pStatusBarString[0] = 0;
+                    bForceDrawStatusBar = 1;
+                  }
+                }
+                uLastPointedObjectID = pMouse->uPointingObjectID;
+                return;
+              }
+              //goto LABEL_93;
+              v26 = v22;
+              //goto LABEL_87;
+              sub_41C0B8_set_status_string(v26);
+              if ( pMouse->uPointingObjectID == 0 )
+              {
+                if ( uLastPointedObjectID != 0 )
+                {
+                  pStatusBarString[0] = 0;
+                  bForceDrawStatusBar = 1;
+                }
+              }
+              uLastPointedObjectID = pMouse->uPointingObjectID;
+              return;
+            }
+          }
+//LABEL_73:
+          pMouse->uPointingObjectID = 0;
+          //goto LABEL_50;
+          uLastPointedObjectID = 1;
+          if ( pMouse->uPointingObjectID == 0 )
+          {
+            if ( uLastPointedObjectID != 0 )
+            {
+              pStatusBarString[0] = 0;
+              bForceDrawStatusBar = 1;
+            }
+          }
+          uLastPointedObjectID = pMouse->uPointingObjectID;
+          return;
+        }
+//LABEL_61:
+        pMouse->uPointingObjectID = 0;
+        //goto _return;
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+      if ( v18 >= 335544320 )
+        //goto LABEL_61;
+      {
+        pMouse->uPointingObjectID = 0;
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+      pActor = &pActors[v19];
+      v28 = pTmpBuf;
+      v29 = pActor->dword_000334_unique_name;
+      if ( v29 )
+        v40 = pMonsterStats->pPlaceStrings[v29];
+      else
+        v40 = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].pName;
+      strncpy(pTmpBuf, v40, 0x7D0u);
+    }
+    v26 = v28;
+//LABEL_87:
+    sub_41C0B8_set_status_string(v26);
+    //goto _return;
+    if ( pMouse->uPointingObjectID == 0 )
+    {
+      if ( uLastPointedObjectID != 0 )
+      {
+        pStatusBarString[0] = 0;
+        bForceDrawStatusBar = 1;
+      }
+    }
+    uLastPointedObjectID = pMouse->uPointingObjectID;
+    return;
+  }
+  v1 = uNumVisibleWindows;
+  if ( uNumVisibleWindows > 0 )
+  {
+	  while ( 1 )                                   // some other fullscreen ui
+	  {
+		pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1];
+		if ( (signed int)pX >= (signed int)pWindow->uFrameX
+		  && (signed int)pX <= (signed int)pWindow->uFrameZ
+		  && (signed int)pY >= (signed int)pWindow->uFrameY
+		  && (signed int)pY <= (signed int)pWindow->uFrameW )
+		{
+		  for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext )
+		  {
+			if ( !pButton )
+			  break;
+			if ( pButton->uButtonType == 1 )
+			{
+			  if ( (signed int)pX >= (signed int)pButton->uX
+				&& (signed int)pX <= (signed int)pButton->uZ
+				&& (signed int)pY >= (signed int)pButton->uY
+				&& (signed int)pY <= (signed int)pButton->uW )
+			  {
+	//LABEL_24:
+				pMessageType1 = (UIMessageType)pButton->field_1C;
+				if ( pMessageType1 )
+				{
+				  v12 = pButton->uControlParam;
+				  pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0);
+				  /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+				  {
+					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1;
+					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12;
+					*(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+	//LABEL_27:
+					++pMessageQueue_50CBD0->uNumMessages;
+				  }*/
+				}
+	//LABEL_28:
+				v13 = pButton->pButtonName;
+	//_set_status_and_ret:
+				sub_41C0B8_set_status_string(v13);
+	//LABEL_131:
+				uLastPointedObjectID = 1;
+				return;
+			  }
+			}
+			else
+			{
+			  if ( pButton->uButtonType == 2 )
+			  {
+				v45 = pX - pButton->uX;
+				v45 = pY - pButton->uY;
+				if ( (double)(signed int)pButton->uWidth != 0.0 )
+				{
+				  if ( (double)(signed int)pButton->uHeight != 0.0 )
+				  {
+					//UNDEF(v8);
+					//if ( v9 | v10 )
+					  //goto LABEL_24;
+					//{
+					  pMessageType1 = (UIMessageType)pButton->field_1C;
+					  if ( pMessageType1 )
+					  {
+						v12 = pButton->uControlParam;
+						pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0);
+						/*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+						{
+						  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1;
+						  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12;
+						  *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+						  ++pMessageQueue_50CBD0->uNumMessages;
+						}*/
+					  }
+					  v13 = pButton->pButtonName;
+					  sub_41C0B8_set_status_string(v13);
+					  uLastPointedObjectID = 1;
+					  return;
+					//}
+				  }
+				}
+			  }
+			  else                                  // click on skill
+			  {
+				if ( pButton->uButtonType == 3
+				  && (signed int)pX >= (signed int)pButton->uX
+				  && (signed int)pX <= (signed int)pButton->uZ
+				  && (signed int)pY >= (signed int)pButton->uY
+				  && (signed int)pY <= (signed int)pButton->uW )
+				{
+	//LABEL_19:
+				  pPlayer = pPlayers[uActiveCharacter];
+				  v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]);
+				  v6 = pPlayer->uSkillPoints;
+				  v7 = (v5 & 0x3F) + 1;
+				  if ( v6 < v7 )
+				  {
+					v41 = v7 - v6;
+					v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here"
+				  }
+				  else
+				  {
+					v41 = v7;
+					v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points"
+				  }
+				  sprintf(Str1, v39, v41);
+				  v13 = Str1;
+				  //goto _set_status_and_ret;
+				  sub_41C0B8_set_status_string(v13);
+				  uLastPointedObjectID = 1;
+				  return;
+				}
+			  }
+			}
+		  }
+		}
+		if ( pWindow->uFrameHeight == 480 )
+		  break;
+		--v1;
+		if ( v1 <= 0 )
+		{
+		  break;
+		}
+	  }
+  }
+  if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0))
+  {
+    if ( pCurrentScreen == SCREEN_CHEST )
+    {
+      sub_42038D();
+      //goto _return;
+      if ( pMouse->uPointingObjectID == 0 )
+      {
+        if ( uLastPointedObjectID != 0 )
+        {
+          pStatusBarString[0] = 0;
+          bForceDrawStatusBar = 1;
+        }
+      }
+      uLastPointedObjectID = pMouse->uPointingObjectID;
+      return;
+    }
+    if ( pCurrentScreen == SCREEN_HOUSE )
+    {
+      if ( dialog_menu_id != 2
+        || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0)
+        || v16 == -65536 )
+        //goto _return;
+      {
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+       }
+      pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4);
+//LABEL_49:
+      v17 = pItemGen->GetDisplayName();
+      sub_41C0B8_set_status_string(v17);
+//LABEL_50:
+      uLastPointedObjectID = 1;
+//_return:
+      if ( pMouse->uPointingObjectID == 0 )
+      {
+        if ( uLastPointedObjectID != 0 )
+        {
+          pStatusBarString[0] = 0;
+          bForceDrawStatusBar = 1;
+        }
+      }
+      uLastPointedObjectID = pMouse->uPointingObjectID;
+      return;
+    }
+    if ( (signed int)pY < 350 )
+    {
+      v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
+      if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 )
+        //goto _return;
+      {
+        if ( pMouse->uPointingObjectID == 0 )
+        {
+          if ( uLastPointedObjectID != 0 )
+          {
+            pStatusBarString[0] = 0;
+            bForceDrawStatusBar = 1;
+          }
+        }
+        uLastPointedObjectID = pMouse->uPointingObjectID;
+        return;
+      }
+      pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1];
+      //goto LABEL_49;
+      v17 = pItemGen->GetDisplayName();
+      sub_41C0B8_set_status_string(v17);
+      uLastPointedObjectID = 1;
+      if ( pMouse->uPointingObjectID == 0 )
+      {
+        if ( uLastPointedObjectID != 0 )
+        {
+          pStatusBarString[0] = 0;
+          bForceDrawStatusBar = 1;
+        }
+      }
+      uLastPointedObjectID = pMouse->uPointingObjectID;
+      return;
+    }
+_click_on_game_ui:
+    if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX
+      && (signed int)pX <= (signed int)pWindowList[0].uFrameZ
+      && (signed int)pY >= (signed int)pWindowList[0].uFrameY
+      && (signed int)pY <= (signed int)pWindowList[0].uFrameW )
+    {
+      for ( pButton = pWindowList[0].pControlsHead; pButton != (GUIButton *)0; pButton = pButton->pNext )
+      {
+        if ( pButton->uButtonType == 1 )
+        {
+          if ( (signed int)pX >= (signed int)pButton->uX
+            && (signed int)pX <= (signed int)pButton->uZ
+            && (signed int)pY >= (signed int)pButton->uY
+            && (signed int)pY <= (signed int)pButton->uW )
+          {
+            pMessageType3 = (UIMessageType)pButton->field_1C;
+            if ( pMessageType3 == 0 ) // For books
+              //goto LABEL_28;
+            {
+              v13 = pButton->pButtonName;
+              sub_41C0B8_set_status_string(v13);
+              uLastPointedObjectID = 1;
+              return;
+            }
+            v38 = pButton->uControlParam;
+            /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+            {
+              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType3;
+              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v38;
+              *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+              ++pMessageQueue_50CBD0->uNumMessages;
+            }*/
+            pMessageQueue_50CBD0->AddMessage(pMessageType3, v38, 0);
+            //goto LABEL_131;
+            uLastPointedObjectID = 1;
+            return;
+          }
+        }
+        else
+        {
+          if ( pButton->uButtonType == 2 )
+          {
+            v45 = pX - pButton->uX;
+            v45 = pY - pButton->uY;
+
+            if (pX >= pButton->uX && pX <= pButton->uZ &&
+                pY >= pButton->uY && pY <= pButton->uW)
+            if ( (double)(signed int)pButton->uWidth != 0.0 )
+            {
+              if ( (double)(signed int)pButton->uHeight != 0.0 )
+              {
+                 //UNDEF(v32);
+                //if ( v33 | v34 )
+                //{
+                  pMessageType2 = (UIMessageType)pButton->field_1C;
+                  if ( pMessageType2 != 0 )
+                  {
+                    v36 = pButton->uControlParam;
+                    if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+                    {
+                      pMessageQueue_50CBD0->AddMessage(pMessageType2, v36, 0);
+                      /*pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType2;
+                      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v36;
+                      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+                      //goto LABEL_27;
+                      ++pMessageQueue_50CBD0->uNumMessages;*/
+                      v13 = pButton->pButtonName;
+                      sub_41C0B8_set_status_string(v13);
+                      uLastPointedObjectID = 1;
+                      return;
+                    }
+                  }
+                  //goto LABEL_28;
+                  v13 = pButton->pButtonName;
+                  sub_41C0B8_set_status_string(v13);
+                  uLastPointedObjectID = 1;
+                  return;
+                //}
+              }
+            }
+          }
+          else
+          {
+            if ( pButton->uButtonType == 3
+              && (signed int)pX >= (signed int)pButton->uX
+              && (signed int)pX <= (signed int)pButton->uZ
+              && (signed int)pY >= (signed int)pButton->uY
+              && (signed int)pY <= (signed int)pButton->uW )
+              //goto LABEL_19;
+            {
+              pPlayer = pPlayers[uActiveCharacter];
+              v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]);
+              v6 = pPlayer->uSkillPoints;
+              v7 = (v5 & 0x3F) + 1;
+              if ( v6 < v7 )
+              {
+                v41 = v7 - v6;
+                v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here"
+              }
+              else
+              {
+                v41 = v7;
+                v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points"
+              }
+              sprintf(Str1, v39, v41);
+              v13 = Str1;
+              //goto _set_status_and_ret;
+              sub_41C0B8_set_status_string(v13);
+              uLastPointedObjectID = 1;
+              return;
+            }
+          }
+        }
+      }
+    }
+    pMouse->uPointingObjectID = sub_46A99B();
+    //goto _return;
+    if ( pMouse->uPointingObjectID == 0 )
+    {
+      if ( uLastPointedObjectID != 0 )
+      {
+        pStatusBarString[0] = 0;
+        bForceDrawStatusBar = 1;
+      }
+    }
+    uLastPointedObjectID = pMouse->uPointingObjectID;
+    return;
+  }
+}
+
+
+//----- (0044158F) --------------------------------------------------------
+void __cdecl GameUI_DrawCharacterSelectionFrame()
+    {
+    if ( uActiveCharacter )
+        pRenderer->DrawTextureTransparent(
+        pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9,
+        0x17Cu,
+        &pIcons_LOD->pTextures[dword_50C98C]);
+    }
+
+//----- (004415C5) --------------------------------------------------------
+void LoadPartyBuffIcons()
+    {
+    for (uint i = 0; i < 14; ++i)
+        {
+        char filename[200];
+        sprintf(filename, "isn-%02d", i + 1);
+        pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
+        }
+
+    uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
+    uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
+    }
+
+//----- (0044162D) --------------------------------------------------------
+void __cdecl GameUI_DrawPartySpells()
+    {
+    unsigned int v0; // ebp@1
+    //signed int v1; // edi@1
+    //int v2; // eax@2
+    //int v3; // ecx@5
+    //__int16 *v4; // ebx@25
+    //Player *v5; // edi@26
+    //unsigned int v6; // [sp-4h] [bp-1Ch]@11
+    Texture *v7; // [sp-4h] [bp-1Ch]@12
+    //unsigned int v8; // [sp-4h] [bp-1Ch]@20
+    Texture *v9; // [sp-4h] [bp-1Ch]@21
+    //Player **v10; // [sp+10h] [bp-8h]@25
+
+    v0 = (signed __int64)((double)GetTickCount() * 0.050000001);
+    //v1 = 0;
+    for (uint i = 0; i < 14; ++i)
+        {
+        //v2 =  byte_4E5DD8[v1];
+        if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime)
+            {
+            auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]);
+            //v3 = pTextureIDs_PartyBuffIcons[i];
+            if (tex)
+                pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0],
+                pPartySpellbuffsUI_XYs[i][1], tex, tex,
+                v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63);
+            }
+        //++v1;
+        }
+    //while ( v1 < 14 );
+
+    if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE)
+        {
+        if (pParty->FlyActive())
+            {
+            if ( pParty->bFlying )
+                v7 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID];
+            else
+                v7 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID];
+            if ( pRenderer->pRenderD3D )
+                pRenderer->DrawTextureIndexed(8u, 8u, v7);
+            else
+                pRenderer->DrawTextureTransparent(8u, 8u, v7);
+            }
+        if (pParty->WaterWalkActive())
+            {
+            if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER)
+                v9 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID];
+            else
+                v9 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID];
+            if ( pRenderer->pRenderD3D )
+                pRenderer->DrawTextureIndexed(396u, 8u, v9);
+            else
+                pRenderer->DrawTextureTransparent(396u, 8u, v9);
+            }
+        }
+
+    for (uint i = 0; i < 4; ++i)
+        {
+        auto player = pParty->pPlayers + i;
+
+        if (player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime)
+            pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands));
+        if (player->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime)
+            pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless));
+        if (player->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime)
+            pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation));
+        if (player->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime)
+            pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection));
+        }
+    }
+
+
+//----- (00421626) --------------------------------------------------------
+GUIWindow *GameUI_InitializeCharacterWindow(unsigned int _this)
+{
+  unsigned int v1; // edi@1
+  GUIWindow *pWindow; // edi@3
+
+  ++pIcons_LOD->uTexturePacksCount;
+  v1 = _this;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+  pEventTimer->Pause();
+  pAudioPlayer->StopChannels(-1, -1);
+  bRingsShownInCharScreen = 0;
+  CharacterUI_LoadPaperdollTextures();
+  pCurrentScreen = v1;
+  pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0);
+  pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308,
+                                (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureWidth : 24),
+                                (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureHeight : 26),
+                                1, 0, 0x73u, 0, 0x53u, pGlobalTXT_LocalizationStrings[216],// Stats
+                                (Texture *)(papredoll_dbrds[10] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[10]] : 0),
+                                papredoll_dbrds[9] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[9]] : 0, 0);
+  pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308,
+                                 (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureWidth : 24),
+                                 (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureHeight : 26),
+                                 1, 0, 0x72u, 0, 0x4Bu, pGlobalTXT_LocalizationStrings[205],//Skills
+                                 (Texture *)(papredoll_dbrds[8] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[8]] : 0),
+                                 papredoll_dbrds[7] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[7]] : 0, 0);
+  pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308,
+                                    (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureWidth : 24),
+                                    (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureHeight : 26),
+                                    1, 0, 0x74u, 0, 0x49u, pGlobalTXT_LocalizationStrings[120], //Inventory
+                                    (Texture *)(papredoll_dbrds[6] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[6]] : 0),
+                                    papredoll_dbrds[5] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[5]] : 0, 0);
+  pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308,
+                                 (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureWidth : 24),
+                                 (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureHeight : 26),
+                                 1, 0, 0x75u, 0, 0x41u, pGlobalTXT_LocalizationStrings[22], //Awards
+                                 (Texture *)(papredoll_dbrds[4] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[4]] : 0),
+                                 papredoll_dbrds[3] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[3]] : 0, 0);
+  pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308,
+                 (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureWidth : 24),
+                 (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureHeight : 26),
+                 1, 0, 0xA8u, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit
+                 (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0),
+                 papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0);
+  pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, "", 0);
+  pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, 0x55u, 0, 0, pGlobalTXT_LocalizationStrings[64], 0);
+  pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, "", 0);
+  pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
+  pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
+  pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
+  pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
+  pWindow->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0);
+  FillAwardsData();
+  return pWindow;
+}
+
+
+//----- (004921C1) --------------------------------------------------------
+void GameUI_DrawPortraits(unsigned int _this)
+    {
+    Texture *pFace; // eax@10
+    unsigned int v7; // eax@17
+    PlayerFrame *pFrame; // eax@21
+    unsigned int v9; // eax@27
+    bool v10; // eax@33
+    bool v11; // edi@40
+    bool v12; // edx@43
+    bool v13; // ecx@46
+    int v16; // eax@57
+    int v19; // eax@62
+    Texture *pPortrait; // [sp-4h] [bp-1Ch]@27
+    unsigned int v22; // [sp+14h] [bp-4h]@1
+
+    v22 = _this;
+    if ( qword_A750D8 )
+        {
+        qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed;
+        if ( qword_A750D8 <= 0 )
+            {
+            if ( pPlayers[word_A750E2]->CanAct() )
+                pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0);
+            qword_A750D8 = 0i64;
+            }
+        }
+
+    for (uint i = 0; i < 4; ++i)
+        {
+        auto pPlayer = pParty->pPlayers + i;
+
+        if (pPlayer->Eradicated())
+            {
+            pFace = pTexture_PlayerFaceEradicated;
+            pPortrait = pFace;
+            v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
+            if ( pParty->pPartyBuffs[11].uExpireTime )
+                pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
+            else
+                pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
+            auto _v1 = 0;
+            v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
+            if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
+                _v1 = 1;
+            v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
+            v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
+            v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
+            if ( v13 | v12 | v11 | _v1 | v10 )
+                sub_441A4E(i);
+            continue;
+            }
+        if (pPlayer->Dead())
+            {
+            pFace = pTexture_PlayerFaceDead;
+            pPortrait = pFace;
+            v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
+            if ( pParty->pPartyBuffs[11].uExpireTime )
+                pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
+            else
+                pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
+            auto _v1 = 0;
+            v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
+            if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
+                _v1 = 1;
+            v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
+            v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
+            v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
+            if ( v13 | v12 | v11 | _v1 | v10 )
+                sub_441A4E(i);
+            continue;
+            }
+        v7 = 0;
+        for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j)
+            if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression)
+                {
+                v7 = j;
+                break;
+                }
+            if ( v7 == 0 )
+                v7 = 1;
+            if (pPlayer->expression == CHARACTER_EXPRESSION_21)
+                pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed);
+            else
+                pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed);
+            if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 )
+                {
+                pPlayer->field_1AA2 = pFrame->uTextureID - 1;
+                pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID];
+                pPortrait = pFace;
+                v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
+                if ( pParty->pPartyBuffs[11].uExpireTime )
+                    pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
+                else
+                    pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
+                auto _v1 = 0;
+                v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
+                if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
+                    _v1 = 1;
+                v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
+                v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
+                v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
+                if ( v13 | v12 | v11 | _v1 | v10 )
+                    sub_441A4E(i);
+                continue;
+                }
+        }
+    if ( pParty->bTurnBasedModeOn == 1 )
+        {
+        if ( pTurnEngine->field_4 != 1 )
+            {
+            if ( (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player)
+                {
+                //v14 = 0;
+                if ( pTurnEngine->uActorQueueSize > 0 )
+                    {
+                    //v15 = (char *)pTurnEngine->pQueue;
+                    for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i)
+                        {
+                        auto pElem = pTurnEngine->pQueue + i;
+
+                        if ( (pElem->uPackedID & 7) != OBJECT_Player)
+                            break;
+                        v16 = dword_5079D0;
+                        if ( pParty->uFlags & 0x10 )
+                            {
+                            v16 = dword_5079CC;
+                            }
+                        else
+                            {
+                            if ( pParty->uFlags & 0x20 )
+                                v16 = dword_5079C8;
+                            }
+                        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4,
+                            0x181u, (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0));
+                        }
+                    }
+                }
+            }
+        }
+    else
+        {
+        for (uint i = 0; i < 4; ++i)
+            {
+            auto pPlayer = pParty->pPlayers + i;
+            if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery)
+                {
+                v19 = dword_5079D0;
+                if ( pParty->uFlags & 0x10 )
+                    {
+                    v19 = dword_5079CC;
+                    }
+                else
+                    {
+                    if ( pParty->uFlags & 0x20 )
+                        v19 = dword_5079C8;
+                    }
+                pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4,
+                    0x181u, (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0));
+                }
+            }
+        }
+    }
+
+    //----- (00441D38) --------------------------------------------------------
+void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap)
+{
+  int uHeight; // ebx@6
+  __int16 v11; // cx@11
+  unsigned int v14; // ebx@23
+  int v15; // eax@23
+  __int16 v17; // di@30
+  double v18; // st7@30
+  float v19; // ST38_4@30
+  double v20; // st7@30
+  double v21; // st6@30
+  double v22; // st5@33
+  signed int v27; // eax@37
+  unsigned __int16 *v28; // ecx@37
+  signed int v29; // edi@40
+  //signed int v33; // ebx@50
+  //unsigned int v34; // eax@50
+  //signed int v35; // ecx@50
+  //unsigned __int16 v36; // di@66
+  int v37; // edi@72
+  int v38; // ebx@72
+  __int16 v39; // ax@87
+  int v40; // edi@91
+  int v41; // ebx@91
+  unsigned int v42; // eax@101
+  unsigned int v43; // ebx@101
+  unsigned int v44; // ST30_4@101
+  char *v45; // ebx@106
+  int v46; // edi@108
+  int v47; // eax@108
+  unsigned int v48; // ebx@114
+  unsigned int v49; // ST64_4@114
+  unsigned int v51; // [sp-10h] [bp-64h]@79
+  unsigned int v52; // [sp-10h] [bp-64h]@100
+  unsigned int v53; // [sp-Ch] [bp-60h]@79
+  unsigned int v54; // [sp-Ch] [bp-60h]@100
+  unsigned int v55; // [sp-8h] [bp-5Ch]@77
+  unsigned int v56; // [sp-8h] [bp-5Ch]@100
+  //signed int v57; // [sp-4h] [bp-58h]@54
+  unsigned __int16 v58; // [sp-4h] [bp-58h]@77
+  unsigned __int16 v59; // [sp-4h] [bp-58h]@100
+  unsigned __int16 v60; // [sp+10h] [bp-44h]@66
+  unsigned int v61; // [sp+10h] [bp-44h]@85
+  unsigned int v63; // [sp+14h] [bp-40h]@85
+  unsigned int v65; // [sp+18h] [bp-3Ch]@85
+  unsigned int lPitch; // [sp+20h] [bp-34h]@1
+  unsigned int lPitcha; // [sp+20h] [bp-34h]@23
+  char *lPitchb; // [sp+20h] [bp-34h]@106
+  unsigned int v69; // [sp+24h] [bp-30h]@23
+  signed int v70; // [sp+24h] [bp-30h]@37
+  unsigned __int16 uBlue; // [sp+28h] [bp-2Ch]@1
+  signed int uBluea; // [sp+28h] [bp-2Ch]@37
+  int v73; // [sp+2Ch] [bp-28h]@30
+  int v76; // [sp+34h] [bp-20h]@91
+  int v77; // [sp+34h] [bp-20h]@108
+  int v79; // [sp+38h] [bp-1Ch]@72
+  char *a2c; // [sp+40h] [bp-14h]@68
+  signed int uCenterY; // [sp+48h] [bp-Ch]@1
+  signed int uCenterX; // [sp+4Ch] [bp-8h]@1
+  signed int uWidth; // [sp+5Ch] [bp+8h]@30
+  signed int uZe; // [sp+5Ch] [bp+8h]@67
+  signed int uZf; // [sp+5Ch] [bp+8h]@85
+  signed int uZg; // [sp+5Ch] [bp+8h]@105
+  unsigned int uWa; // [sp+60h] [bp+Ch]@23
+  float uWb; // [sp+60h] [bp+Ch]@30
+  unsigned int uWd; // [sp+60h] [bp+Ch]@95
+  float uZooma; // [sp+64h] [bp+10h]@117
+  unsigned int flagsb; // [sp+68h] [bp+14h]@66
+  Actor *flagsc; // [sp+68h] [bp+14h]@86
+  unsigned int flagsd; // [sp+68h] [bp+14h]@105
+
+  uCenterX = (uX + uZ) / 2;
+  uCenterY = (uY + uW) / 2;
+  lPitch = pRenderer->uTargetSurfacePitch;
+  GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0);
+  uBlue = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu);
+  auto bWizardEyeActive = pParty->WizardEyeActive();
+  auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel();
+  if (CheckHiredNPCSpeciality(Cartographer))
+  {
+    bWizardEyeActive = true;
+    uWizardEyeSkillLevel = 2;
+  }
+  pRenderer->Clip_v2(uX, uY, uZ - 1, uW - 1);
+  uHeight = uW - uY;
+  uWidth = uZ - uX;
+
+  if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
+  {
+    v17 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2;
+    auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0;
+    auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
+    v73 = (1 << (v17 + 16)) / (signed int)uZoom;
+    v18 = (double)(1 << (16 - v17));
+    v19 = v18;
+    v20 = (double)(pParty->vPosition.x + 32768) / v18;
+    v21 = (double)(32768 - pParty->vPosition.y) / v19;
+    uWb = v21;
+    switch (uZoom)
+    {
+      case 512:
+      {
+        v20 = v20 - (double)(uWidth / 2);
+        v22 = (double)(uHeight / 2);
+        uWb = v21 - v22;
+      }
+      break;
+
+      case 1024:
+      {
+        v20 = v20 - (double)(uWidth / 4);
+        v22 = (double)(uHeight / 4);
+        uWb = v21 - v22;
+      }
+      break;
+
+      case 2048:
+      {
+        v20 = v20 - (double)(uWidth / 8);
+        v22 = (double)(uHeight / 8);
+        uWb = v21 - v22;
+      }
+      break;
+
+      default: assert(false);
+    }
+    assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short));
+
+    v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24);
+    uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25);
+    v27 = uBluea >> 16;
+    v28 = &pRenderer->pTargetSurface[uX + uY * lPitch];
+    if (pMapLod0 && bRedrawOdmMinimap)
+    {
+      assert(uWidth == 137 && uHeight == 117);
+      //auto pMinimap = (unsigned __int16 *)pOdmMinimap;
+
+        auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;
+
+          v29 = v70 >> 16;
+
+          for (int y = 0; y < uHeight; ++y)
+          {
+              auto pMapLod0Line = &pMapLod0[v27 * mapWidth];
+              for (int x = 0; x < uWidth; ++x)
+              {
+                //*pMinimap++ = pPal[pMapLod0Line[v29]];
+                pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]];
+                v29 = (v70 + x * v73) >> 16;
+              }
+
+            v29 = v70 >> 16;
+            v28 += 137 - uWidth;
+            uBluea += v73;
+            v27 = uBluea >> 16;
+          }
+    }
+
+    for (int y = 0; y < 117; ++y)
+    {
+      for (int x = 0; x < 137; ++x)
+      {
+        *v28++ = pOdmMinimap[y][x];
+      }
+      v28 += lPitch - 137;
+    }
+    uNumBlueFacesInBLVMinimap = 0;
+  }
+  else
+  {
+    pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF);
+    uNumBlueFacesInBLVMinimap = 0;
+
+    for (uint i = 0; i < pIndoor->pMapOutlines->uNumOutlines; ++i)
+    {
+      auto pOutline = &pIndoor->pMapOutlines->pOutlines[i];
+
+      auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID;
+      auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID;
+      //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes;
+        //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes;
+      if (pFace1->Visible() && pFace2->Visible())
+      {
+        v11 = pOutline->uFlags;
+        if ( v11 & 1 )
+          goto LABEL_15;
+        if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80u != 0 )
+          goto LABEL_ABC;
+
+      }
+      continue;
+
+LABEL_ABC:
+    pOutline->uFlags = v11 | 1;
+    pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8);
+
+LABEL_15:
+    //v12 = &pIndoor->pFaces[pOutline->uFace1ID];
+    if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 &&
+        (pFace1->uAttributes & 0x2000000 || pFace2->uAttributes & 0x2000000) &&
+        (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID))
+    {
+      if (uNumBlueFacesInBLVMinimap < 49)
+        pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i;
+    }
+    else
+    {
+      auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x);
+      auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16);
+      auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16);
+      v69 =     uCenterX + _c;
+      v69 =     uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
+      lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
+      uWa =     uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
+      v14 =     uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
+      v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8;
+      if ( v15 > 100 )
+        v15 = 100;
+      pRenderer->Line2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]);
+    }
+  }
+
+
+  for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i)
+  {
+    //v16 = (uint *)&pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]];
+    auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]];
+    pRenderer->Line2D(uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
+                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16)
+                  - uZoom * pParty->vPosition.x) >> 16),
+      uCenterY
+    - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
+                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16)
+                  - uZoom * pParty->vPosition.y) >> 16),
+      uCenterX
+    + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
+                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16)
+                  - uZoom * pParty->vPosition.x) >> 16),
+      uCenterY
+    - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
+                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16)
+                  - uZoom * pParty->vPosition.y) >> 16),
+      uBlue);
+  }
+  }
+
+
+  assert(pParty->sRotationY >= 0);
+  float angle = (pParty->sRotationY % 2048) / 2048.0f;
+  const float two_pi = 2.0f * 3.14159f;
+
+  uint arrow_idx = floorf(0.5f + 7 * angle);
+  pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));
+
+  flagsb = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu);
+  v60 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
+  if (bWizardEyeActive)
+  {
+    uZe = 0;
+    //for (uint i = 0; i < uNumSpriteObjects; ++i)
+    if (uNumSpriteObjects > 0)
+    {
+      a2c = (char *)&pSpriteObjects[0].uObjectDescID;
+      while ( 1 )
+      {
+        if ( !*((short *)a2c - 1)
+          || !*(short *)a2c
+          || uWizardEyeSkillLevel == 1
+          || (v37 = ((unsigned __int64)((*(int *)(a2c + 2) - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16)
+                  + uCenterX,
+              v79 = (unsigned __int64)((*(int *)(a2c + 6) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16,
+              v38 = uCenterY - v79,
+              v37 < pRenderer->field_1C_clipx)
+          || v37 > pRenderer->field_24_width
+          || v38 < pRenderer->field_20_clipy
+          || v38 > pRenderer->field_28_height )
+          goto LABEL_83;
+        if ( pObjectList->pObjects[*(short *)a2c].uFlags & 0x10 )
+          break;
+        if ( (signed int)uZoom > 512 )
+        {
+          pRenderer->Line2D(v37 - 1, v38 - 1, v37 - 1, v38 + 1, flagsb);
+          pRenderer->Line2D(v37, v38 - 2, v37, v38 + 1, flagsb);
+          pRenderer->Line2D(v37 + 1, v38 - 1, v37 + 1, v38 + 1, flagsb);
+          pRenderer->Line2D(v37 - 2, v38, v37 - 2, v38 + 1, flagsb);
+          v37 += 2;
+          v58 = flagsb;
+          v55 = v38 + 1;
+          goto LABEL_81;
+        }
+        pRenderer->Line2D(v37 - 1, v38 - 1, v37 - 1, uCenterY - v79, flagsb);
+        v58 = flagsb;
+        v55 = uCenterY - v79;
+        v53 = v37;
+        v51 = v38 - 1;
+LABEL_82:
+        pRenderer->Line2D(v37, v51, v53, v55, v58);
+LABEL_83:
+        ++uZe;
+        a2c += 112;
+        if ( uZe >= (signed int)uNumSpriteObjects )
+        {
+          goto LABEL_85;
+        }
+      }
+      v58 = v60;
+      v55 = uCenterY - v79;
+LABEL_81:
+      v53 = v37;
+      v51 = uCenterY - v79;
+      goto LABEL_82;
+    }
+LABEL_85:
+    v63 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 0, 0);
+    v61 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 255, 0);
+    v65 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 0);
+    uZf = 0;
+    if ( (signed int)uNumActors > 0 )
+    {
+      flagsc = pActors;//[0].uAIState;
+      do
+      {
+		v39 = flagsc->uAIState;
+		if ( flagsc->uAIState != 11 && v39 != 19 && (v39 == 5 || BYTE1(flagsc->uAttributes) & 0x80) )
+        {
+		  v40 = ((unsigned __int64)(( flagsc->vPosition.x - pParty->vPosition.x)
+                                  * (signed __int64)(signed int)uZoom) >> 16)
+              + uCenterX;
+          v76 = (unsigned __int64)(( flagsc->vPosition.y - pParty->vPosition.y)
+                                 * (signed __int64)(signed int)uZoom) >> 16;
+          v41 = uCenterY - v76;
+          if ( v40 >= pRenderer->field_1C_clipx )
+          {
+            if ( v40 <= pRenderer->field_24_width && v41 >= pRenderer->field_20_clipy && v41 <= pRenderer->field_28_height )
+            {
+              uWd = v61;
+			  if ( BYTE3(flagsc->uAttributes) & 1 )
+                uWd = v63;
+              if ( flagsc->uAIState == 5 )
+                uWd = v65;
+              if ( (signed int)uZoom > 1024 )
+              {
+                pRenderer->Line2D(v40 - 1, v41 - 2, v40 - 1, v41 + 2, uWd);
+                pRenderer->Line2D(v40, v41 - 2, v40, v41 + 2, uWd);
+                pRenderer->Line2D(v40 + 1, v41 - 2, v40 + 1, v41 + 2, uWd);
+                v42 = v41 + 1;
+                v43 = v41 - 1;
+                v44 = v42;
+                pRenderer->Line2D(v40 - 2, v43, v40 - 2, v42, uWd);
+                v40 += 2;
+                v59 = uWd;
+                v56 = v44;
+                v54 = v40;
+                v52 = v43;
+              }
+              else
+              {
+                pRenderer->Line2D(v40 - 1, v41 - 1, v40 - 1, uCenterY - v76, uWd);
+                v59 = uWd;
+                v56 = uCenterY - v76;
+                v54 = v40;
+                v52 = v41 - 1;
+              }
+              pRenderer->Line2D(v40, v52, v54, v56, v59);
+            }
+          }
+        }
+        ++uZf;
+        ++flagsc;
+      }
+      while ( uZf < (signed int)uNumActors );
+    }
+  }
+  flagsd = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255);
+  uZg = 0;
+  if ( (signed int)uNumLevelDecorations > 0 )
+  {
+    v45 = (char *)&pLevelDecorations[0].vPosition;
+    lPitchb = (char *)&pLevelDecorations[0].vPosition;
+    do
+    {
+      if ( *(v45 - 2) & 8 )
+      {
+        v46 = ((unsigned __int64)((*(int *)v45 - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16)
+            + uCenterX;
+        v77 = (unsigned __int64)((*((int *)v45 + 1) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16;
+        v47 = uCenterY - v77;
+        if ( v46 >= pRenderer->field_1C_clipx )
+        {
+          if ( v46 <= pRenderer->field_24_width && v47 >= pRenderer->field_20_clipy && v47 <= pRenderer->field_28_height )
+          {
+            if ( (signed int)uZoom > 512 )
+            {
+              v48 = v47 + 1;
+              v49 = v47 - 1;
+              pRenderer->Line2D(v46 - 1, v47 - 1, v46 - 1, v47 + 1, flagsd);
+              pRenderer->Line2D(v46, v49, v46, v48, flagsd);
+              pRenderer->Line2D(v46 + 1, v49, v46 + 1, v48, flagsd);
+              v45 = lPitchb;
+            }
+            else
+            {
+              pRenderer->Line2D(v46, uCenterY - v77, v46, uCenterY - v77, flagsd);
+            }
+          }
+        }
+      }
+      ++uZg;
+      v45 += 32;
+      lPitchb = v45;
+    }
+    while ( uZg < (signed int)uNumLevelDecorations );
+  }
+  pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(dword_5079D8 != -1 ? &pIcons_LOD->pTextures[dword_5079D8] : 0));
+  uZooma = (double)pParty->sRotationY * 0.1171875;
+  //v50 = uZooma + 6.7553994e15;
+  pRenderer->Clip(541, 0, 567, 480);
+  pRenderer->DrawTextureIndexed(floorf(uZooma + 0.5f) + 285, 136, (Texture *)(dword_5079B4 != -1 ? &pIcons_LOD->pTextures[dword_5079B4] : 0));
+  pRenderer->ResetClip();
+}
+
+//----- (00441498) --------------------------------------------------------
+void __cdecl GameUI_DrawTorchlightAndWizardEye()
+    {
+    if (pCurrentScreen == SCREEN_GAME
+        || pCurrentScreen == SCREEN_MENU
+        || pCurrentScreen == SCREEN_OPTIONS
+        || pCurrentScreen == SCREEN_REST
+        || pCurrentScreen == SCREEN_SPELL_BOOK
+        || pCurrentScreen == SCREEN_CHEST
+        || pCurrentScreen == SCREEN_SAVEGAME
+        || pCurrentScreen == SCREEN_LOADGAME
+        || pCurrentScreen == SCREEN_F
+        || pCurrentScreen == SCREEN_BOOKS
+        || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG )
+        {
+        if (pParty->TorchlightActive())
+            {
+            auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time());
+            pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID));
+            }
+        if (pParty->WizardEyeActive())
+            {
+            auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time());
+            pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID));
+            }
+        }
+    }
+// 4E28F8: using guessed type int pCurrentScreen;
+
+
+//----- (00491F87) --------------------------------------------------------
+void __cdecl DrawHiredNPCs()
+{
+  //int v6; // eax@15
+  char v7; // al@17
+  unsigned int v8; // eax@18
+  int v9; // esi@18
+  int v10; // eax@18
+  unsigned int v11; // eax@19
+  unsigned int v12; // esi@19
+  unsigned int v13; // eax@23
+  IconFrame *v14; // eax@24
+  unsigned int v15; // eax@26
+  char pContainer[20]; // [sp+Ch] [bp-30h]@18
+  unsigned int v17; // [sp+20h] [bp-1Ch]@19
+  signed int uFrameID; // [sp+24h] [bp-18h]@19
+  //int i; // [sp+28h] [bp-14h]@15
+  unsigned int v20; // [sp+2Ch] [bp-10h]@20
+  unsigned int v21; // [sp+30h] [bp-Ch]@19
+  int v22; // [sp+34h] [bp-8h]@2
+  unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2
+
+  if ( bNoNPCHiring != 1 )
+  {
+    v23 = 0;
+    v22 = 0;
+    /*for (uint i = 0; i < 2; ++i)
+    { 
+      if (pParty->pHirelings[i].pName)
+        pTmpBuf[v22++] = i;
+    }*/
+    if (pParty->pHirelings[0].pName)
+      pTmpBuf[v22++] = 0;
+    if (pParty->pHirelings[1].pName)
+      pTmpBuf[v22++] = 1;
+
+    for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
+    {
+      if (pNPCStats->pNewNPCData[i].uFlags & 128)
+      {
+        if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName))
+        {
+          if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName))
+            pTmpBuf[v22++] = i + 2;
+        }
+      }
+    }
+
+    //v6 = (unsigned __int8)pParty->field_709;
+	for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ )
+    {
+      v7 = pTmpBuf[i];
+      if ( (unsigned __int8)v7 >= 2 )
+      {
+        sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID);
+        v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0));
+      }
+      else
+      {
+        sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID);
+        v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
+        v9 = v23;
+        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0));
+        v10 = (unsigned __int8)pTmpBuf[i];
+        if ( pParty->pHirelings[v10].evt_A == 1 )
+        {
+          uFrameID = pParty->pHirelings[v10].evt_B;
+          v11 = pHiredNPCsIconsOffsetsX[v9];
+          v12 = pHiredNPCsIconsOffsetsY[v9];
+          v17 = v11;
+          v21 = 0;
+          if ( (signed int)pIconsFrameTable->uNumIcons <= 0 )
+          {
+LABEL_23:
+            v13 = 0;
+          }
+          else
+          {
+            v20 = 0;
+            while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) )
+            {
+              ++v21;
+              v20 += 32;
+              if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons )
+                goto LABEL_23;
+            }
+            v13 = v21;
+          }
+          v14 = pIconsFrameTable->GetFrame(v13, uFrameID);
+          pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]);
+        }
+      }
+      ++v23;
+    }
+  }
+}
+// 6BE3C5: using guessed type char bNoNPCHiring;
+
--- a/mm7_1.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/mm7_1.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -67,12 +67,6 @@
 
 
 
-void __cdecl FreeSavegameThumbnails()
-{
-  for (int i = 0; i < 40; ++i)
-    //pAllocator->FreeChunk(pSavegameThumbnails[i].pPixels);
-    pSavegameThumbnails[i].Release();
-}
 
 
 //----- (004196A0) --------------------------------------------------------
@@ -112,680 +106,7 @@
 // 50698C: using guessed type int dword_50698C;
 // 507CC0: using guessed type int dword_507CC0;
 
-//----- (00419719) --------------------------------------------------------
-char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID)
-{
-  unsigned int v1; // esi@1
-  Player *pPlayer; // ebp@1
-  unsigned int v3; // eax@1
-  signed int v4; // ecx@1
-  int v5; // edi@3
-  GUIWindow *v6; // ecx@3
-  int v7; // eax@4
-  GUIButton *v8; // edx@5
-  int v9; // eax@7
-  unsigned int v10; // ecx@9
-  unsigned __int16 v11; // ax@9
-  int v12; // eax@9
-  unsigned __int8 v13; // cf@12
-  unsigned __int8 v14; // zf@12
-  unsigned int v15; // eax@12
-  char *v16; // ecx@22
-  GUIWindow *v17; // ecx@33
-  int v18; // edx@34
-  GUIButton *v19; // eax@35
-  int v20; // edx@37
-  unsigned __int16 v21; // cx@39
-  unsigned int v22; // eax@39
-  int v23; // edi@39
-  unsigned int v24; // eax@42
-  char v25; // sf@52
-  char *v26; // ecx@52
-  int v27; // edi@63
-  GUIWindow *v28; // ecx@63
-  int v29; // edx@64
-  GUIButton *v30; // eax@65
-  int v31; // edx@67
-  unsigned int v32; // ecx@69
-  int v33; // eax@69
-  unsigned int v34; // eax@72
-  char *v35; // ecx@82
-  GUIWindow *v36; // ecx@93
-  int v37; // edx@94
-  GUIButton *v38; // eax@94
-  int v39; // edx@97
-  unsigned __int16 v40; // cx@99
-  unsigned int v41; // eax@99
-  int v42; // edi@99
-  unsigned int v43; // eax@102
-  char *v44; // ecx@112
-  char *v46; // [sp-Ch] [bp-4Ch]@19
-  char *v47; // [sp-Ch] [bp-4Ch]@49
-  char *v48; // [sp-Ch] [bp-4Ch]@79
-  char *v49; // [sp-Ch] [bp-4Ch]@109
-  unsigned int v50; // [sp-8h] [bp-48h]@19
-  unsigned int v51; // [sp-8h] [bp-48h]@49
-  unsigned int v52; // [sp-8h] [bp-48h]@79
-  unsigned int v53; // [sp-8h] [bp-48h]@109
-  int v54; // [sp-4h] [bp-44h]@19
-  int v55; // [sp-4h] [bp-44h]@49
-  int v56; // [sp-4h] [bp-44h]@79
-  int v57; // [sp-4h] [bp-44h]@109
-  unsigned int v58; // [sp+10h] [bp-30h]@9
-  unsigned int v59; // [sp+10h] [bp-30h]@39
-  unsigned int v60; // [sp+10h] [bp-30h]@69
-  unsigned int v61; // [sp+10h] [bp-30h]@99
-  int v62; // [sp+14h] [bp-2Ch]@4
-  int v63; // [sp+14h] [bp-2Ch]@34
-  int v64; // [sp+14h] [bp-2Ch]@64
-  int v65; // [sp+14h] [bp-2Ch]@94
-  signed int i; // [sp+18h] [bp-28h]@4
-  signed int v67; // [sp+18h] [bp-28h]@34
-  signed int v68; // [sp+18h] [bp-28h]@64
-  signed int v69; // [sp+18h] [bp-28h]@94
-  int v70; // [sp+1Ch] [bp-24h]@3
-  int v71; // [sp+1Ch] [bp-24h]@33
-  int v72; // [sp+1Ch] [bp-24h]@63
-  int v73; // [sp+1Ch] [bp-24h]@93
-  int uY; // [sp+20h] [bp-20h]@9
-  int uYa; // [sp+20h] [bp-20h]@33
-  int uYb; // [sp+20h] [bp-20h]@69
-  int uYc; // [sp+20h] [bp-20h]@93
-  unsigned int a5; // [sp+24h] [bp-1Ch]@1
-  unsigned int v79; // [sp+28h] [bp-18h]@1
-  int *v80; // [sp+2Ch] [bp-14h]@3
-  int *v81; // [sp+2Ch] [bp-14h]@33
-  int *v82; // [sp+2Ch] [bp-14h]@63
-  int *v83; // [sp+2Ch] [bp-14h]@93
-  unsigned int v84; // [sp+30h] [bp-10h]@1
-  int v85; // [sp+34h] [bp-Ch]@1
-  unsigned int v86; // [sp+38h] [bp-8h]@1
-  unsigned __int16 v87; // [sp+3Ch] [bp-4h]@9
-  char *v88; // [sp+3Ch] [bp-4h]@24
-  char *v89; // [sp+3Ch] [bp-4h]@54
-  unsigned __int16 v90; // [sp+3Ch] [bp-4h]@69
-  char *v91; // [sp+3Ch] [bp-4h]@84
-  char *v92; // [sp+3Ch] [bp-4h]@114
 
-  v1 = uPlayerID;
-  a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-  v84 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xAFu, 0xFFu);
-  v85 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
-  v86 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
-  v79 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
-  pPlayer = &pParty->pPlayers[v1-1];
-  v3 = pIcons_LOD->LoadTexture("fr_skill", TEXTURE_16BIT_PALETTE);
-  pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0));
-  v4 = v79;
-  if ( !pPlayer->uSkillPoints )
-    v4 = 65535;
-  sprintf(
-    pTmpBuf,
-    "%s \f%05d%s\f00000\r177%s: \f%05d%d\f00000",
-    pGlobalTXT_LocalizationStrings[206],        // Skills for
-    a5,
-    pPlayer->pName,
-    pGlobalTXT_LocalizationStrings[207],        // Skill Points
-    v4,
-    pPlayer->uSkillPoints);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
-  v5 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;// Weapons,   Level
-  sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[242], pGlobalTXT_LocalizationStrings[131]);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, v5, a5, pTmpBuf, 0, 0, 0);
-  v6 = pGUIWindow_CurrentMenu;
-  v70 = 0;
-  v80 = pWeaponSkills;
-  do
-  {
-    v62 = *v80;
-    v7 = 0;
-    for ( i = 0; i < (signed int)v6->uNumControls; v7 = i++ + 1 )
-    {
-      v8 = v6->pControlsHead;
-      if ( v7 > 0 )
-      {
-        do
-        {
-          v8 = v8->pNext;
-          --v7;
-        }
-        while ( v7 );
-      }
-      v9 = v8->field_1C;
-      if ( SBYTE1(v9) >= 0 )
-        continue;
-      BYTE1(v9) &= 0x7Fu;
-      if ( v9 != v62 )
-        continue;
-      v5 = v8->uY;
-      v10 = pPlayer->uSkillPoints;
-      ++v70;
-      v11 = pPlayer->pActiveSkills[v62];
-      v87 = pPlayer->pActiveSkills[v62];
-      v12 = v11 & 0x3F;
-      v58 = 0;
-      uY = v12;
-      if ( v10 >= v12 + 1 )
-        v58 = v84;
-      if ( v85 == i )
-      {
-        v13 = v10 < v12;
-        v14 = v10 == v12;
-        v15 = v86;
-        if ( !(v13 | v14) )
-          v15 = v79;
-        v58 = v15;
-      }
-      else
-      {
-        v15 = v58;
-      }
-      if ( HIBYTE(v87) & 1 )
-      {
-        if ( !v15 )
-          v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-        v54 = uY;
-        v50 = v58;
-        v46 = pGlobalTXT_LocalizationStrings[96];
-      }
-      else
-      {
-        if ( !(v87 & 0xC0) )
-        {
-          sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v62], uY);
-          pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0);
-		  v6 = pGUIWindow_CurrentMenu;
-		  continue;
-        }
-        v16 = pGlobalTXT_LocalizationStrings[432];
-        if ( (v87 & 0x80u) == 0 )
-          v16 = pGlobalTXT_LocalizationStrings[433];
-        v88 = v16;
-        if ( !v15 )
-          v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-        v54 = uY;
-        v50 = v58;
-        v46 = v88;
-      }
-      sprintf(pTmpBuf, "%s ", pSkillNames[v62], v15, v46, v50, v54);
-      pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0);
-      v6 = pGUIWindow_CurrentMenu;
-    }
-    ++v80;
-  }
-  while ( v80 <= &pWeaponSkills[8]);
-  if ( !v70 )
-  {
-    v5 = v5 + LOBYTE(pFontLucida->uFontHeight) - 3;
-    v6->DrawText(pFontLucida, 24, v5, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0);
-  }
-  uYa = v5 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
-  sprintf(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[138], pGlobalTXT_LocalizationStrings[131]);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, uYa, a5, pTmpBuf, 0, 0, 0);
-  v17 = pGUIWindow_CurrentMenu;
-  v71 = 0;
-  v81 = pMagicSkills;
-  do
-  {
-    v18 = 0;
-    v67 = 0;
-    v63 = *v81;
-    while ( v67 < (signed int)v17->uNumControls )
-    {
-      v19 = v17->pControlsHead;
-      if ( v18 > 0 )
-      {
-        do
-        {
-          v19 = v19->pNext;
-          --v18;
-        }
-        while ( v18 );
-      }
-      v20 = v19->field_1C;
-      if ( SBYTE1(v20) >= 0 || (BYTE1(v20) &= 0x7Fu, v20 != v63) )
-	  {
-        v18 = v67++ + 1;
-		continue;
-	  }
-      ++v71;
-      uYa = v19->uY;
-      v21 = pPlayer->pActiveSkills[v63];
-      v22 = pPlayer->uSkillPoints;
-      v23 = pPlayer->pActiveSkills[v63] & 0x3F;
-      v59 = 0;
-      if ( v22 >= v23 + 1 )
-        v59 = v84;
-      if ( v85 == v67 )
-      {
-        v13 = v22 < v23;
-        v14 = v22 == v23;
-        v24 = v86;
-        if ( !(v13 | v14) )
-          v24 = v79;
-        v59 = v24;
-      }
-      else
-      {
-        v24 = v59;
-      }
-      if ( HIBYTE(v21) & 1 )
-      {
-        if ( !v24 )
-          v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-        v55 = v23;
-        v51 = v59;
-        v47 = pGlobalTXT_LocalizationStrings[96];
-      }
-      else
-      {
-        if ( !(v21 & 0xC0) )
-        {
-          sprintf(pTmpBuf, "%s\r400%2d", pSkillNames[v63], v23);
-          pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0);
-		  v17 = pGUIWindow_CurrentMenu;
-		  v18 = v67++ + 1;
-		  continue;
-        }
-        v25 = (v21 & 0x80u) != 0;
-        v26 = pGlobalTXT_LocalizationStrings[432];
-        if ( !v25 )
-          v26 = pGlobalTXT_LocalizationStrings[433];
-        v89 = v26;
-        if ( !v24 )
-          v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-        v55 = v23;
-        v51 = v59;
-        v47 = v89;
-      }
-      sprintf(pTmpBuf, "%s ", pSkillNames[v63], v24, v47, v51, v55);
-//LABEL_58:
-      pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0);
-      v17 = pGUIWindow_CurrentMenu;
-//LABEL_59:
-      v18 = v67++ + 1;
-    }
-    ++v81;
-  }
-  while ( v81 <= &pMagicSkills[8]);
-  if ( !v71 )
-    v17->DrawText(
-      pFontLucida,
-      24,
-      LOBYTE(pFontLucida->uFontHeight) + uYa - 3,
-      0,
-      pGlobalTXT_LocalizationStrings[153],
-      0,
-      0,
-      0);
-  v27 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
-  sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[11], pGlobalTXT_LocalizationStrings[131]);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, v27, a5, pTmpBuf, 0, 0, 0);
-  v28 = pGUIWindow_CurrentMenu;
-  v72 = 0;
-  v82 = pArmorSkills;
-  do
-  {
-    v29 = 0;
-    v68 = 0;
-    v64 = *v82;
-    while ( v68 < (signed int)v28->uNumControls )
-    {
-      v30 = v28->pControlsHead;
-      if ( v29 > 0 )
-      {
-        do
-        {
-          v30 = v30->pNext;
-          --v29;
-        }
-        while ( v29 );
-      }
-      v31 = v30->field_1C;
-      if ( SBYTE1(v31) >= 0 || (BYTE1(v31) &= 0x7Fu, v31 != v64) )
-	  {
-		  v29 = v68++ + 1;
-		  continue;
-	  }
-      v27 = v30->uY;
-      ++v72;
-      v60 = 0;
-      v90 = pPlayer->pActiveSkills[v64];
-      v32 = pPlayer->uSkillPoints;
-      v33 = pPlayer->pActiveSkills[v64] & 0x3F;
-      uYb = v33;
-      if ( v32 >= v33 + 1 )
-        v60 = v84;
-      if ( v85 == v68 )
-      {
-        v13 = v32 < v33;
-        v14 = v32 == v33;
-        v34 = v86;
-        if ( !(v13 | v14) )
-          v34 = v79;
-        v60 = v34;
-      }
-      else
-      {
-        v34 = v60;
-      }
-      if ( (pPlayer->pActiveSkills[v64] >> 8) & 1 )
-      {
-        if ( !v34 )
-          v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-        v56 = uYb;
-        v52 = v60;
-        v48 = pGlobalTXT_LocalizationStrings[96];
-      }
-      else
-      {
-        if ( !(v90 & 0xC0) )
-        {
-          sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v64], uYb);
-		  pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0);
-		  v28 = pGUIWindow_CurrentMenu;
-		  v29 = v68++ + 1;
-		  continue;
-        }
-        v35 = pGlobalTXT_LocalizationStrings[432];
-        if ( (v90 & 0x80u) == 0 )
-          v35 = pGlobalTXT_LocalizationStrings[433];
-        v91 = v35;
-        if ( !v34 )
-          v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-        v56 = uYb;
-        v52 = v60;
-        v48 = v91;
-      }
-      sprintf(pTmpBuf, "%s ", pSkillNames[v64], v34, v48, v52, v56);
-//LABEL_88:
-      pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0);
-      v28 = pGUIWindow_CurrentMenu;
-//LABEL_89:
-      v29 = v68++ + 1;
-    }
-    ++v82;
-  }
-  while ( v82 <= &pArmorSkills[4]);
-  if ( !v72 )
-  {
-    v27 = v27 + LOBYTE(pFontLucida->uFontHeight) - 3;
-    v28->DrawText(pFontLucida, 248, v27, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0);
-  }
-  uYc = v27 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
-  sprintf(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[143], pGlobalTXT_LocalizationStrings[131]);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, uYc, a5, pTmpBuf, 0, 0, 0);
-  v36 = pGUIWindow_CurrentMenu;
-  v73 = 0;
-  v83 = pMiscSkills;
-  do
-  {
-    v37 = 0;
-    v69 = 0;
-    v38 = (GUIButton *)*v83;
-    v65 = *v83;
-    while ( v69 < (signed int)v36->uNumControls )
-    {
-      v38 = v36->pControlsHead;
-      if ( v37 > 0 )
-      {
-        do
-        {
-          v38 = v38->pNext;
-          --v37;
-        }
-        while ( v37 );
-      }
-      v39 = v38->field_1C;
-      if ( SBYTE1(v39) >= 0 || (BYTE1(v39) &= 0x7Fu, v39 != v65) )
-	  {
-        //goto LABEL_119;
-		v37 = v69++ + 1;
-		continue;
-	  }
-      ++v73;
-      uYc = v38->uY;
-      v40 = pPlayer->pActiveSkills[v65];
-      v41 = pPlayer->uSkillPoints;
-      v42 = pPlayer->pActiveSkills[v65] & 0x3F;
-      v61 = 0;
-      if ( v41 >= v42 + 1 )
-        v61 = v84;
-      if ( v85 == v69 )
-      {
-        v13 = v41 < v42;
-        v14 = v41 == v42;
-        v43 = v86;
-        if ( !(v13 | v14) )
-          v43 = v79;
-        v61 = v43;
-      }
-      else
-      {
-        v43 = v61;
-      }
-      if ( HIBYTE(v40) & 1 )
-      {
-        if ( !v43 )
-          v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-        v57 = v42;
-        v53 = v61;
-        v49 = pGlobalTXT_LocalizationStrings[96];
-      }
-      else
-      {
-        if ( !(v40 & 0xC0) )
-        {
-          sprintf(pTmpBuf, "%s\r177%2d", pSkillNames[v65], v42);
-          LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0);
-		  v36 = pGUIWindow_CurrentMenu;
-		  v37 = v69++ + 1;
-		  continue;
-        }
-        v25 = (v40 & 0x80u) != 0;
-        v44 = pGlobalTXT_LocalizationStrings[432];
-        if ( !v25 )
-          v44 = pGlobalTXT_LocalizationStrings[433];
-        v92 = v44;
-        if ( !v43 )
-          v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-        v57 = v42;
-        v53 = v61;
-        v49 = v92;
-      }
-      sprintf(pTmpBuf, "%s ", pSkillNames[v65], v43, v49, v53, v57);
-      LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0);
-      v36 = pGUIWindow_CurrentMenu;
-      v37 = v69++ + 1;
-    }
-    ++v83;
-  }
-  while ( v83 <= &pMiscSkills[11]);
-  if ( !v73 )
-    LOBYTE(v38) = v36->DrawText(
-                    pFontLucida,
-                    248,
-                    LOBYTE(pFontLucida->uFontHeight) + uYc - 3,
-                    0,
-                    pGlobalTXT_LocalizationStrings[153],
-                    0,
-                    0,
-                    0);
-  return (char)v38;
-}
-
-//----- (0041A000) --------------------------------------------------------
-void CharacterUI_AwardsTab_Draw( unsigned int uPlayerID )
-    {
-  //unsigned int v1; // esi@1
-  unsigned int v2; // ebx@1
-  unsigned int award_texture_id; // eax@1
-  unsigned int result; // eax@1
-  int v5; // eax@15
-  char *v6; // ebx@15
-  int v7; // eax@23
-  int v8; // eax@24
-  int v9; // eax@25
-  int v10; // eax@27
-  int v11; // eax@32
-  int v12; // eax@33
-  int v13; // eax@34
-  signed int v14; // eax@43
-  unsigned int v15; // eax@43
-  int v16; // eax@43
-  int v17; // [sp-4h] [bp-D4h]@16
-  char Source[100]; // [sp+Ch] [bp-C4h]@1
-  GUIWindow a1; // [sp+70h] [bp-60h]@1
-  unsigned int v20; // [sp+C4h] [bp-Ch]@15
-  int v21; // [sp+C8h] [bp-8h]@14
-  int v22; // [sp+CCh] [bp-4h]@40
-
-  auto player = &pParty->pPlayers[uPlayerID - 1];
-  //v1 = uPlayerID;
-  v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-  award_texture_id = pIcons_LOD->LoadTexture("fr_award", TEXTURE_16BIT_PALETTE);
-  pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(award_texture_id != -1 ? &pIcons_LOD->pTextures[award_texture_id] : 0));
-  sprintfex(pTmpBuf, "%s \f%05d", pGlobalTXT_LocalizationStrings[LOCSTR_AVARDS_FOR], v2);
-  sprintfex(Source, pGlobalTXT_LocalizationStrings[LOCSTR_S_THE_S], player->pName, pClassNames[player->classType]);
-  strcat(pTmpBuf, Source);
-  strcat(pTmpBuf, "\f00000");
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
-  result = dword_506528;
-  a1.uFrameX = 12;
-  a1.uFrameY = 48;
-  a1.uFrameWidth = 424;
-  a1.uFrameHeight = 290;
-  a1.uFrameZ = 435;
-  a1.uFrameW = 337;
-  if ( dword_506544 && awards_count + dword_506528 < awards_count2 )
-    result = dword_506528++ + 1;
-  if ( dword_506548 && result )
-  {
-    --result;
-    dword_506528 = result;
-  }
-  if ( dword_50651C < 0 )
-  {
-    result += awards_count;
-    dword_506528 = result;
-    if ( (signed int)(awards_count + result) > awards_count2 )
-	{
-		result = awards_count2 - awards_count;
-		dword_506528 = result;
-	}
-  }
-  else if ( dword_50651C > 0 )
-  {
-    result -= awards_count;
-    dword_506528 = result;
-    if ( (result & 0x80000000u) != 0 )
-    {
-      result = 0;
-      dword_506528 = result;
-    }
-  }
-//LABEL_14:
-  dword_506544 = 0;
-  dword_506548 = 0;
-  awards_count = 0;
-  dword_50651C = 0;
-  v21 = result;
-  if ( (signed int)result < awards_count2 )
-  {
-    while ( 1 )
-    {
-      v5 = achievedAwardsIndex[v21];
-      v20 = achievedAwardsIndex[v21];
-      v6 = (char *)pAwards[v20].pText;//(char *)dword_723E80_award_related[v20 / 4];
-      if ( v5 != 1 )
-	  {
-		if (!( (v5 < 85 || v5 > 91) && (v5 < 103 || v5 > 104) ))
-		{
-			if ( v5 > 89 )
-			{
-			  if ( v5 == 90 )
-			  {
-				v10 = (unsigned __int8)pParty->uNumArenaKnightWins;
-				v22 = v10;
-			  }
-			  else if ( v5 == 91 )
-			  {
-				v10 = (unsigned __int8)pParty->uNumArenaLordWins;
-				v22 = v10;
-			  }
-			  else if ( v5 == 103 )
-			  {
-				v10 = pParty->field_874;
-				v22 = v10;
-			  }
-			  else if ( v5 == 104 )
-			  {
-				v10 = pParty->field_878;
-				v22 = v10;
-			  }
-			}
-			else
-			{
-			  if ( v5 == 89 )
-			  {
-				v10 = (unsigned __int8)pParty->uNumArenaSquireWins;
-				v22 = v10;
-			  }
-			  else if ( v5 == 85 )
-			  {
-				v10 = pParty->uNumDeaths;
-				v22 = v10;
-			  }
-			  else if ( v5 == 86 )
-			  {
-				v10 = pParty->uNumBountiesCollected;
-				v22 = v10;
-			  }
-			  else if ( v5 == 87 )
-			  {
-				v10 = pParty->uNumPrisonTerms;
-				v22 = v10;
-			  }
-			  else if ( v5 == 88)
-			  {
-				v10 = (unsigned __int8)pParty->uNumArenaPageWins;
-				v22 = v10;
-			  }
-			}
-			v17 = v22;
-			sprintf(pTmpBuf, v6, v17);
-			v6 = pTmpBuf;
-		}
-	  }
-	  else
-	  {
-        v17 = pParty->uFine;
-        sprintf(pTmpBuf, v6, v17);
-        v6 = pTmpBuf;
-	  }
-	  v14 = pAwards[v20].uSort;//dword_723E84[v20 / 4];
-      ++awards_count;
-      v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(
-              pAwardsTextColors[3 * v14 % 6],
-              pAwardsTextColors[3 * v14 % 6 + 1],
-              pAwardsTextColors[3 * v14 % 6 + 2]);
-      a1.DrawText(pFontArrus, 0, 0, v15, v6, 0, 0, 0);
-      v16 = pFontArrus->CalcTextHeight(v6, &a1, 0, 0);
-      result = v16 + a1.uFrameY + 4;
-      if ( (signed int)result <= (signed int)a1.uFrameHeight )
-      {
-        ++v21;
-        a1.uFrameY = result;
-        result = v21;
-        if ( v21 < awards_count2 )
-          continue;
-      }
-      return;
-    }
-
-  }
-  return;
-}
 // 50651C: using guessed type int dword_50651C;
 // 506520: using guessed type int dword_506520;
 // 506524: using guessed type int dword_506524;
@@ -795,1101 +116,11 @@
 // 723E80: using guessed type int dword_723E80_award_related[];
 // 723E84: using guessed type int dword_723E84[];
 
-//----- (0041A2C1) --------------------------------------------------------
-unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels)
-{
-  if ( (signed int)uNumPixels < 14 )
-    uNumPixels = 14;
-  return ((signed int)(uNumPixels - 14) >> 5) + 1;
-}
-
-//----- (0041A2D1) --------------------------------------------------------
-void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2)
-{
-  Player *pPlayer; // esi@1
-  char v3; // bl@1
-  unsigned int v4; // eax@2
-  ItemGen *pItem; // ebx@5
-  unsigned int v6; // eax@6
-  Texture *v7; // esi@6
-  __int16 v8; // ax@6
-  signed int v9; // edi@6
-  signed int v10; // ecx@6
-  signed int v11; // edx@6
-  signed int v12; // eax@11
-  int v13; // eax@13
-  signed int v14; // edx@13
-  int v15; // eax@13
-  unsigned int v16; // ebx@15
-  unsigned int v17; // edi@15
-  Texture *pTexture; // ebx@24
-  double v19; // st7@26
-  const char *v20; // [sp-8h] [bp-40h]@20
-  Player *pPlayer2; // [sp+14h] [bp-24h]@1
-  int uTextureId; // [sp+18h] [bp-20h]@6
-  int *v23; // [sp+1Ch] [bp-1Ch]@1
-  int v24; // [sp+20h] [bp-18h]@5
-  ItemGen *pItem2; // [sp+24h] [bp-14h]@5
-  int v26; // [sp+28h] [bp-10h]@3
-  unsigned int uCellID; // [sp+2Ch] [bp-Ch]@3
-  unsigned int uCellX; // [sp+30h] [bp-8h]@5
-  unsigned int uCellY; // [sp+34h] [bp-4h]@5
-
-  v23 = pRenderer->pActiveZBuffer;
-  pPlayer = pPlayers[uPlayerID];
-  v3 = a2;
-  pPlayer2 = pPlayers[uPlayerID];
-  pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_507958 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507958] : 0));
-  if ( v3 )
-  {
-    v4 = pIcons_LOD->LoadTexture("fr_strip", TEXTURE_16BIT_PALETTE);
-    pRenderer->DrawTextureIndexed(8u, 0x131u, (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0));
-  }
-  uCellID = 0;
-  v26 = (int)pPlayer->pInventoryIndices;
-  do
-  {
-    if ( *(int *)v26 > 0 )
-    {
-      v24 = *(int *)v26 - 1;
-      uCellY = 32 * (uCellID / 14) + 17;
-      pItem = &pPlayer->pInventoryItems[v24];
-      uCellX = 32 * (uCellID % 14) + 14;
-      pItem2 = pItem;
-      if ( pItem->uItemID )
-      {
-        v6 = pIcons_LOD->LoadTexture(pItemsTable->pItems[pItem->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
-        uTextureId = v6;
-        v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
-        v8 = (v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24);
-        v9 = v7->uTextureHeight;
-        v10 = v7->uTextureWidth;
-        v11 = v7->uTextureWidth;
-        if ( v10 < 14 )
-          v11 = 14;
-        if ( (v11 - 14) >> 5 == 0 && v8 < 32 )
-          uCellX += (32 - v10) / 2;
-        v12 = v7->uTextureWidth;
-        if ( v10 < 14 )
-          v12 = 14;
-        v13 = v12 - 14;
-        v14 = v7->uTextureHeight;
-        LOBYTE(v13) = v13 & 0xE0;
-        v15 = v13 + 32;
-        if ( v9 < 14 )
-          v14 = 14;
-        v16 = pItem->uAttributes;
-        v17 = uCellX + ((v15 - v10) >> 1) + pSRZBufferLineOffsets[uCellY + ((((v14 - 14) & 0xFFFFFFE0) - v9 + 32) >> 1)];
-        if ( !(v16 & 0xF0) )
-        {
-          if (pItem->Identified() || pCurrentScreen != SCREEN_HOUSE )
-          {
-            if (pItem->Broken())
-              pRenderer->DrawTransparentRedShade(uCellX, uCellY, v7);
-            else
-              pRenderer->DrawTextureTransparent(uCellX, uCellY, v7);
-          }
-          else
-          {
-            pRenderer->DrawTransparentGreenShade(uCellX, uCellY, v7);
-          }
-          ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
-          pPlayer = pPlayer2;
-          //goto LABEL_34;
-          ++uCellID;
-          v26 += 4;
-          continue;
-        }
-        if ( (unsigned __int8)(v16 & 0xF0) != 16 )
-        {
-          if ( (unsigned __int8)(v16 & 0xF0) == 32 )
-          {
-            v20 = "sp28a";
-            pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
-            dword_50C9A8 -= pEventTimer->uTimeElapsed;
-            if ( dword_50C9A8 <= 0 )
-            {
-              dword_50C9A8 = 0;
-              LOBYTE(pItem2->uAttributes) &= 0xFu;
-              ptr_50C9A4 = 0;
-            }
-            v19 = (double)GetTickCount() * 0.1;
-            pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
-            ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
-            pPlayer = pPlayer2;
-            //goto LABEL_34;
-            ++uCellID;
-            v26 += 4;
-            continue;
-          }
-          if ( (unsigned __int8)(v16 & 0xF0) == 64 )
-          {
-            v20 = "sp30a";
-            pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
-            dword_50C9A8 -= pEventTimer->uTimeElapsed;
-            if ( dword_50C9A8 <= 0 )
-            {
-              dword_50C9A8 = 0;
-              LOBYTE(pItem2->uAttributes) &= 0xFu;
-              ptr_50C9A4 = 0;
-            }
-            v19 = (double)GetTickCount() * 0.1;
-            pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
-            ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
-            pPlayer = pPlayer2;
-            //goto LABEL_34;
-            ++uCellID;
-            v26 += 4;
-            continue;
-          }
-          if ( (unsigned __int8)(v16 & 0xF0) == 128 )
-          {
-            v20 = "sp91a";
-            pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
-            dword_50C9A8 -= pEventTimer->uTimeElapsed;
-            if ( dword_50C9A8 <= 0 )
-            {
-              dword_50C9A8 = 0;
-              LOBYTE(pItem2->uAttributes) &= 0xFu;
-              ptr_50C9A4 = 0;
-            }
-            v19 = (double)GetTickCount() * 0.1;
-            pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
-            ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
-            pPlayer = pPlayer2;
-            //goto LABEL_34;
-            ++uCellID;
-            v26 += 4;
-            continue;
-          }
-        }
-        v20 = "sptext01";
-        pTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
-        dword_50C9A8 -= pEventTimer->uTimeElapsed;
-        if ( dword_50C9A8 <= 0 )
-        {
-          dword_50C9A8 = 0;
-          LOBYTE(pItem2->uAttributes) &= 0xFu;
-          ptr_50C9A4 = 0;
-        }
-        v19 = (double)GetTickCount() * 0.1;
-        pRenderer->_4A63E6(uCellX, uCellY, v7, pTexture, (signed __int64)v19, 0, 255);
-        ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
-        pPlayer = pPlayer2;
-      }
-    }
-//LABEL_34:
-    ++uCellID;
-    v26 += 4;
-  }
-  while ( uCellID < 126 );
-}
-
-//----- (0041A556) --------------------------------------------------------
-void __cdecl draw_leather()
-{
-  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Leather));
-}
-
-//----- (0041A57E) --------------------------------------------------------
-void QuickRefDraw()
-{
-  unsigned int v0; // ebx@1
-  //unsigned int v1; // eax@1
-  Player *pPlayer; // ebp@2
-  int v3; // eax@6
-  int v4; // edi@6
-  unsigned int v5; // eax@7
-  unsigned int v6; // edi@9
-  unsigned int v7; // edi@11
-  signed int v8; // eax@13
-  unsigned int v9; // eax@13
-  unsigned int v10; // edi@13
-  int v11; // eax@15
-  unsigned int v12; // eax@15
-  unsigned int v13; // edi@15
-  int v14; // eax@17
-  int v15; // ST18_4@17
-  int v16; // ebx@17
-  int v17; // eax@17
-  unsigned int v18; // eax@17
-  unsigned int v19; // edi@17
-  int v20; // eax@19
-  unsigned int v21; // edi@19
-  char *v22; // eax@21
-  unsigned int v23; // edi@21
-  int v24; // eax@23
-  unsigned int v25; // edi@23
-  char *v26; // eax@25
-  unsigned int v27; // edi@25
-  int v28; // ecx@27
-  char *v29; // eax@27
-  signed int v30; // edx@27
-  unsigned int v31; // edi@31
-  unsigned int v32; // edi@33
-  const char *v33; // ST10_4@35
-  unsigned int v34; // eax@35
-  unsigned int v35; // edi@35
-  unsigned __int8 v36; // al@37
-  char *v37; // eax@38
-  int v38; // eax@41
-  signed int v39; // edi@42
-  char *v40; // eax@45
-  unsigned int v41; // eax@45
-  signed int v43; // [sp+10h] [bp-1Ch]@1
-  unsigned int v44; // [sp+14h] [bp-18h]@2
-  int v45; // [sp+18h] [bp-14h]@1
-  unsigned int v46; // [sp+1Ch] [bp-10h]@1
-  unsigned int v47; // [sp+20h] [bp-Ch]@1
-  unsigned int v48; // [sp+24h] [bp-8h]@33
-  //unsigned int v49; // [sp+28h] [bp-4h]@1
 
-  v0 = 0;
-  v47 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-  //v49 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
-  v46 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
-  //v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE);
-  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->LoadTexturePtr("quikref", TEXTURE_16BIT_PALETTE));
-  v43 = 0;
-  v45 = LOBYTE(pFontArrus->uFontHeight) + 1;
-  do
-  {
-    pPlayer = &pParty->pPlayers[v43];
-    v44 = 94 * v43 + 89;
-    if ( v43 == v0 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x12u, v0, pGlobalTXT_LocalizationStrings[149], 60, v0);//Name
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, v47, pPlayer->pName, 84, v0);
-    if ( v43 == v0 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, 0x2Fu, v0, pGlobalTXT_LocalizationStrings[131], 60, v0); //Óðîâ.
-    v3 = pPlayer->GetActualLevel();
-    sprintf(pTmpBuf, "%lu", v3);
-    v4 = pPlayer->GetBaseLevel();
-    if ( pPlayer->GetActualLevel() <= v4 )
-      v5 = pPlayer->GetExperienceDisplayColor();
-    else
-      v5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, v0);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, v0);
-    v6 = v45 + 47;
-    if ( v43 == v0 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v45 + 47, v0, pGlobalTXT_LocalizationStrings[41], 60, v0);//Êëàññ
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, v0, pClassNames[pPlayer->classType], 84, v0);
-    v7 = v45 + v6;
-    if ( v43 == v0 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v7, v0, pGlobalTXT_LocalizationStrings[107], 60, v0);//Çäîð.
-    sprintf(pTmpBuf, "%d", pPlayer->sHealth);
-    v8 = pPlayer->GetMaxHealth();
-    v9 = UI_GetHealthManaStringColor(pPlayer->sHealth, v8);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, v0);
-    v10 = v45 + v7;
-    if ( v43 == v0 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v10, v0, pGlobalTXT_LocalizationStrings[209], 60, v0);//Ìàíà
-    sprintf(pTmpBuf, "%d", pPlayer->sMana);
-    v11 = pPlayer->GetMaxMana();
-    v12 = UI_GetHealthManaStringColor(pPlayer->sMana, v11);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, v0);
-    v13 = v45 + v10;
-    if ( v43 == v0 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v13, v0, pGlobalTXT_LocalizationStrings[0], 60, v0);//Êëàññ áðîíè
-    v14 = pPlayer->GetActualAC();
-    sprintf(pTmpBuf, "%d", v14);
-    v15 = v0;
-    v16 = pPlayer->GetBaseAC();
-    v17 = pPlayer->GetActualAC();
-    v18 = UI_GetHealthManaStringColor(v17, v16);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, v15);
-    v0 = 0;
-    v19 = v45 + v13;
-    if ( !v43 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v19, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//Àòàêà
-    v20 = pPlayer->GetActualAttack(0);
-    sprintf(pTmpBuf, "%+d", v20);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0);
-    v21 = v45 + v19;
-    if ( !v43 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v21, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð.
-    v22 = pPlayer->GetMeleeDamageString();
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0);
-    v23 = v45 + v21;
-    if ( !v43 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v23, 0, pGlobalTXT_LocalizationStrings[203], 60, 0);// Ñòðåëÿòü
-    v24 = pPlayer->GetRangedAttack();
-    sprintf(pTmpBuf, "%+d", v24);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0);
-    v25 = v45 + v23;
-    if ( !v43 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v25, 0, pGlobalTXT_LocalizationStrings[66], 60, 0);//Ïîâð.
-    v26 = pPlayer->GetRangedDamageString();
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0);
-    v27 = v45 + v25;
-    if ( !v43 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v27, 0, pGlobalTXT_LocalizationStrings[205], 60, 0);//Íàâûêè
-    v28 = 0;
-    v29 = (char *)pPlayer->pActiveSkills;
-    v30 = 36;
-    do
-    {
-      if ( *(short *)v29 )
-        ++v28;
-      v29 += 2;
-      --v30;
-    }
-    while ( v30 );
-    sprintf(pTmpBuf, "%lu", v28);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0);
-    v31 = v45 + v27;
-    if ( !v43 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v31, 0, pGlobalTXT_LocalizationStrings[168], 60, 0);//Î÷êè
-    sprintf(pTmpBuf, "%lu", pPlayer->uSkillPoints);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v31, pPlayer->uSkillPoints != 0 ? v46 : 0, pTmpBuf, 84, 0);
-    v32 = v45 + v31;
-    v48 = pPlayer->GetMajorConditionIdx();
-    if ( !v43 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v32, 0, pGlobalTXT_LocalizationStrings[45], 60, 0);//Ñîñò.
-    v33 = aCharacterConditionNames[v48];
-    v34 = GetConditionDrawColor(v48);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0);
-    v35 = v45 + v32;
-    if ( !v43 )
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x16u, v35, 0, pGlobalTXT_LocalizationStrings[170], 60, 0);//Á.Ïðèì.
-    v36 = pPlayer->uQuickSpell;
-    if ( v36 )
-      v37 = pSpellStats->pInfos[v36].pShortName;
-    else
-      v37 = pGlobalTXT_LocalizationStrings[153];//Íåò
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0);
-    ++v43;
-  }
-  while ( v43 < 4 );
 
-  v38 = GetPartyReputation();
-  if ( v38 >= 0 )
-  {
-    if ( v38 <= 5 )
-      v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF);
-    else
-    v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0, 0);
-  }
-  else
-    v39 = v46;
-
-  v40 = GetReputationString(v38);
-  sprintf(pTmpBuf, "%s: \f%05d%s\f00000", pGlobalTXT_LocalizationStrings[180], v39, v40);//Reputation
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0);
-  v41 = pParty->GetPartyFame();
-  sprintf(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], v41);// Fame Ñëàâà
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0);
-}
-
-//----- (0041ABFD) --------------------------------------------------------
-void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx)
-{
-  unsigned int v1; // edi@1
-  unsigned int v2; // eax@6
-  Texture *pTexture; // ecx@6
-  GUIButton *pButton; // eax@6
-  unsigned int v5; // eax@7
-  unsigned int v6; // eax@10
-  unsigned int v7; // eax@11
-
-  v1 = uPlayerIdx;
-  if ( uPlayerIdx )
-  {
-    pRenderer->ClearZBuffer(0, 479);
-    switch ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] )
-    {
-      case WINDOW_CharacterWindow_Stats:                                // stats
-        sub_4196A0();
-        sub_419379();
-        CharacterUI_StatsTab_Draw(v1);
-        v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE);
-        pTexture = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
-        pButton = pCharacterScreen_StatsBtn;
-        pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
-		break;
-      case WINDOW_CharacterWindow_Skills:                                // skills
-        if ( dword_507CC0 != uActiveCharacter )
-        {
-          sub_4196A0();
-          CharacterUI_SkillScreen_Draw();
-        }
-        sub_419379();
-        CharacterUI_SkillsTab_Draw(v1);
-        v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE);
-        pTexture = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
-        pButton = pCharacterScreen_SkillsBtn;
-        pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
-		break;
-      case WINDOW_CharacterWindow_Awards:                                // awards
-        sub_4196A0();
-        sub_419379();
-        sub_419220();
-        CharacterUI_AwardsTab_Draw(v1);
-        v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE);
-        pTexture = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
-        pButton = pCharacterScreen_AwardsBtn;
-		pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
-        break;
-	  case WINDOW_CharacterWindow_Inventory:                                                        // inventory and other
-        sub_4196A0();
-        sub_419379();
-        CharacterUI_InventoryTab_Draw(v1, 0);
-        v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE);
-        pTexture = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0);
-        pButton = pCharacterScreen_InventoryBtn;
-		pRenderer->DrawTextureIndexed(pButton->uX, pButton->uY, pTexture);
-        break;
-	  default:
-		break;
-    }
-    if ( bRingsShownInCharScreen )
-      CharacterUI_DrawPaperdollWithRingOverlay(v1);
-    else
-      CharacterUI_DrawPaperdoll(v1);
-  }
-}
-
-//----- (0041AD6E) --------------------------------------------------------
-void __cdecl GameUI_DrawRightPanelItems()
-{
-  if (GameUI_RightPanel_BookFlashTimer > pParty->uTimePlayed)
-    GameUI_RightPanel_BookFlashTimer = 0;
-
-  if (pParty->uTimePlayed - GameUI_RightPanel_BookFlashTimer > 128)
-  {
-    GameUI_RightPanel_BookFlashTimer = pParty->uTimePlayed;
-    byte_50697C = byte_50697C == 0;
-    if ( byte_50697C && pCurrentScreen != SCREEN_REST )
-    {
-      if ( bFlashQuestBook )
-        pRenderer->DrawTextureTransparent(493, 355, pIcons_LOD->GetTexture(uTextureID_ib_td1_A));
-      if ( bFlashAutonotesBook )
-        pRenderer->DrawTextureTransparent(527, 353, pIcons_LOD->GetTexture(uTextureID_ib_td2_A));
-      if ( bFlashHistoryBook )
-        pRenderer->DrawTextureTransparent(600, 361, pIcons_LOD->GetTexture(uTextureID_ib_td5_A));
-    }
-    else
-    {
-      pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame);
-      DrawHiredNPCs();
-    }
-  }
-}
-
-//----- (0041AEBB) --------------------------------------------------------
-void __cdecl GameUI_DrawFoodAndGold()
-{
-  int v2; // esi@2
-
-  if ( uGameState != GAME_STATE_FINAL_WINDOW )
-  {
-    v2 = sub_44100D() != 0 ? 381 : 322;
-    sprintf(pTmpBuf, "\r087%lu", pParty->uNumFoodRations);
-    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow);
-    sprintf(pTmpBuf, "\r028%lu", pParty->uNumGold);
-    pPrimaryWindow->DrawText(pFontSmallnum, 0, v2, uGameUIFontMain, pTmpBuf, 0, 0, uGameUIFontShadow);
-  }
-}
-
-//----- (0041AF52) --------------------------------------------------------
-void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2)
-{
-  unsigned int v2; // eax@1
-  GUIWindow *v3; // edi@1
-  unsigned int v4; // esi@1
-  signed int v5; // ebx@4
-  double v6; // st7@5
-  unsigned int v7; // eax@6
-  unsigned int v8; // ebx@10
-  unsigned int v9; // [sp+14h] [bp-Ch]@4
-  unsigned int v10; // [sp+1Ch] [bp-4h]@4
-
-  v2 = a1->pMonsterInfo.uHP;
-  v3 = a2;
-  v4 = 25;
-  if ( (signed int)v2 > 25 )
-  {
-    v4 = 200;
-    if ( (signed int)v2 < 200 )
-      v4 = a1->pMonsterInfo.uHP;
-  }
-  v5 = a1->sCurrentHP;
-  v10 = v4;
-  v9 = uTextureID_mhp_grn;
-  if ( v5 < (signed int)v2 )
-  {
-    v6 = (double)(signed int)v2;
-    v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP);
-    if ( v5 <= (signed int)(signed __int64)(0.34 * v6) )
-    {
-      v7 = uTextureID_mhp_red;
-      v9 = v7;
-    }
-    else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) )
-    {
-      v7 = uTextureID_mhp_yel;
-      v9 = v7;
-    }
-  }
-  v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2;
-  pRenderer->Clip(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52);
-  pRenderer->DrawTextureIndexed(
-    v8,
-    v3->uFrameY + 32,
-    (Texture *)(uTextureID_mhp_bd != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_bd] : 0));
-  pRenderer->Clip(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52);
-  pRenderer->DrawTextureIndexed(
-    v8,
-    v3->uFrameY + 34,
-    (Texture *)(v9 != -1 ? (int)&pIcons_LOD->pTextures[v9] : 0));
-  pRenderer->ResetClip();
-  pRenderer->DrawTextureIndexed(
-    v8 - 5,
-    v3->uFrameY + 32,
-    (Texture *)(uTextureID_mhp_capl != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capl] : 0));
-  pRenderer->DrawTextureIndexed(
-    v8 + v4,
-    v3->uFrameY + 32,
-    (Texture *)(uTextureID_mhp_capr != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capr] : 0));
-}
-
-//----- (0041B0C9) --------------------------------------------------------
-void __cdecl GameUI_DrawLifeManaBars()
-{
-  Texture *v0; // ebx@1
-  Player *v1; // ecx@2
-  float v2; // ST38_4@3
-  double v3; // st7@3
-  signed __int64 v4; // qax@6
-  Player *v5; // ecx@24
-  float v6; // ST30_4@25
-  double v7; // st7@25
-  bool v8; // ST38_4@27
-  Texture *v9; // [sp-4h] [bp-30h]@10
-  Texture *v10; // [sp+Ch] [bp-20h]@1
-  Player *v11; // [sp+10h] [bp-1Ch]@2
-  int v12; // [sp+10h] [bp-1Ch]@24
-  Texture *v13; // [sp+14h] [bp-18h]@1
-  Texture *v14; // [sp+18h] [bp-14h]@1
-  float v15; // [sp+1Ch] [bp-10h]@1
-  signed int v16; // [sp+24h] [bp-8h]@1
-  signed int v17; // [sp+28h] [bp-4h]@8
-
-  v0 = (Texture *)(uTextureID_BarGreen != -1 ? &pIcons_LOD->pTextures[uTextureID_BarGreen] : 0);
-  v14 = (Texture *)(uTextureID_BarYellow != -1 ? &pIcons_LOD->pTextures[uTextureID_BarYellow] : 0);
-  v13 = (Texture *)(uTextureID_BarRed != -1 ? &pIcons_LOD->pTextures[uTextureID_BarRed] : 0);
-  v16 = 0;
-  v10 = (Texture *)(uTextureID_BarBlue != -1 ? &pIcons_LOD->pTextures[uTextureID_BarBlue] : 0);
-  v15 = (double)(uTextureID_BarGreen != -1 ? pIcons_LOD->pTextures[uTextureID_BarGreen].uTextureHeight : 26);
-  do
-  {
-    v1 = &pParty->pPlayers[v16];
-    v11 = v1;
-    if ( v1->sHealth > 0 )
-	{
-		v11 = &pParty->pPlayers[v16];
-		v2 = (double)v1->sHealth;
-		v3 = v2 / (double)v1->GetMaxHealth();
-		if( v3 > 0.5 )
-		{
-		  if ( v3 > 1.0 )
-			v3 = 1.0;
-		  v4 = (signed __int64)((1.0 - v3) * v15);
-		  if ( v16 == 2 || v16 == 3 )
-			v17 = 2;
-		  else
-			v17 = 0;
-		  pRenderer->Clip(
-			v17 + pHealthBarPos[v16],
-			v4 + 402,
-			v17 + pHealthBarPos[v16] + v0->uTextureWidth,
-			v0->uTextureHeight + 402);
-		  v9 = v0;
-		}
-		else if ( v3 > 0.25 )
-		{
-			if ( v16 == 2 || v16 == 3 )
-			  v17 = 2;
-			else
-			  v17 = 0;
-			pRenderer->Clip(
-			  v17 + pHealthBarPos[v16],
-			  (unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402,
-			  v17 + pHealthBarPos[v16] + v14->uTextureWidth,
-			  v14->uTextureHeight + 402);
-			v9 = v14;
-		}
-		else if ( v3 > 0.0 )
-		{
-			if ( v16 == 2 || v16 == 3 )
-				v17 = 2;
-			else
-				v17 = 0;
-			pRenderer->Clip(
-				v17 + pHealthBarPos[v16],
-				(unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402,
-				v17 + pHealthBarPos[v16] + v13->uTextureWidth,
-				v13->uTextureHeight + 402);
-			v9 = v13;
-		}
-		if( v3 > 0.0 )
-		{
-		  pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[v16], 0x192u, v9);
-		  pRenderer->ResetClip();
-		}
-	}
-    v5 = v11;
-    v12 = v11->sMana;
-    if ( v12 > 0 )
-    {
-      v6 = (double)v12;
-      v7 = v6 / (double)v5->GetMaxMana();
-      if ( v7 > 1.0 )
-        v7 = 1.0;
-      v8 = v16 == 2;
-      pRenderer->Clip(
-        (v16 == 2) + pManaBarPos[v16],
-        (unsigned __int64)(signed __int64)((1.0 - v7) * v15) + 402,
-        v8 + pManaBarPos[v16] + v10->uTextureWidth,
-        v10->uTextureHeight + 402);
-      pRenderer->DrawTextureIndexed(v8 + pManaBarPos[v16], 0x192u, v10);
-      pRenderer->ResetClip();
-    }
-    ++v16;
-  }
-  while ( v16 < 4 );
-}
-
-//----- (0041B3B6) --------------------------------------------------------
-void __cdecl draw_right_panel()
-{
-  pRenderer->DrawTextureTransparent(
-    pViewport->uViewportBR_X,
-    0,
-    (Texture *)(uTextureID_right_panel != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel] : 0));
-}
-
-//----- (0041B3E2) --------------------------------------------------------
-void __cdecl GameUI_DrawRightPanelFrames()
-{
-  pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame);
-  pRenderer->DrawTextureRGB(0, 8u, pTexture_LeftFrame);
-  pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame);
-  pRenderer->DrawTextureRGB(0, 352u, pTexture_BottomFrame);
-  GameUI_DrawFoodAndGold();
-  GameUI_DrawRightPanelItems();
-}
-
-//----- (0041B438) --------------------------------------------------------
-GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey)
-{
-  char v1; // al@1
-  int v2; // esi@1
-  char v3; // dl@1
-  GUIWindow *v4; // ecx@2
-  GUIButton *result; // eax@2
-  int v6; // edx@12
-
-  v1 = toupper(uHotkey);
-  v2 = uNumVisibleWindows;
-  v3 = v1;
-  if ( uNumVisibleWindows >= 0 )
-  {
-    while ( 2 )
-    {
-      v4 = &pWindowList[pVisibleWindowsIdxs[v2] - 1];
-      for ( result = v4->pControlsHead; result; result = result->pNext )
-      {
-        if ( result->uHotkey == v3 )
-        {
-          v6 = result->uControlParam;
-          pMessageQueue_50CBD0->AddMessage((UIMessageType)result->uControlID, v6, 0);
-          /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
-          {
-            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)result->uControlID;
-            pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6;
-            *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
-            ++pMessageQueue_50CBD0->uNumMessages;
-          }*/
-          return result;
-        }
-      }
-      if ( v4->uFrameX || v4->uFrameY || !(v4->uFrameWidth == 640 & v4->uFrameHeight == 480) )
-      {
-        --v2;
-        if ( v2 >= 0 )
-          continue;
-      }
-      break;
-    }
-  }
-  return 0;
-}
 // 5075E0: using guessed type int pVisibleWindowsIdxs[20];
 
-//----- (0041B4E1) --------------------------------------------------------
-int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall)
-{
-  unsigned __int8 v3; // bl@1
-  int result; // eax@1
-  int i; // edx@2
-  GUIButton *j; // ecx@3
-  int k; // edx@7
-  GUIButton *l; // ecx@8
-  unsigned __int8 v9; // [sp+4h] [bp-8h]@1
-  char v10; // [sp+8h] [bp-4h]@1
 
-  v3 = uNewHotkey;
-  v10 = toupper(uOldHotkey);
-  result = toupper(v3);
-  v9 = result;
-  if ( bFirstCall )
-  {
-    for ( i = uNumVisibleWindows; i >= 0; --i )
-    {
-      result = 84 * pVisibleWindowsIdxs[i];
-      //for ( j = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); j; j = j->pNext )
-      for ( j = pWindowList[pVisibleWindowsIdxs[i] - 1].pControlsHead; j; j = j->pNext )
-        j->field_28 = 0;
-    }
-  }
-  for ( k = uNumVisibleWindows; k >= 0; --k )
-  {
-    result = 84 * pVisibleWindowsIdxs[k];
-    //for ( l = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); l; l = l->pNext )
-    for ( l = pWindowList[pVisibleWindowsIdxs[k] - 1].pControlsHead; l; l = l->pNext )
-    {
-      LOBYTE(result) = v10;
-      if ( l->uHotkey == v10 )
-      {
-        if ( !l->field_28 )
-        {
-          LOBYTE(result) = v9;
-          l->field_28 = 1;
-          l->uHotkey = v9;
-        }
-      }
-    }
-  }
-  return result;
-}
-// 5075E0: using guessed type int pVisibleWindowsIdxs[20];
-
-//----- (0041B578) --------------------------------------------------------
-void __cdecl MainMenuUI_LoadFontsAndSomeStuff()
-{
-  pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
-    pRenderer->uTargetGBits,
-    pRenderer->uTargetBBits);
-  pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
-    pRenderer->uTargetGBits,
-    pRenderer->uTargetBBits);
-  pPaletteManager->RecalculateAll();
-
-  for (uint i = 0; i < 480; ++i)
-    pSRZBufferLineOffsets[i] = 640 * i;
-
-  pRenderer->ResetClip();
-
-  uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
-  pFontArrus = LoadFont("arrus.fnt", "FONTPAL", NULL);
-  pFontLucida = LoadFont("lucida.fnt", "FONTPAL", NULL);
-  pFontCreate = LoadFont("create.fnt", "FONTPAL", NULL);
-  pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", NULL);
-  pFontComic = LoadFont("comic.fnt", "FONTPAL", NULL);
-  pFontArrus->field_3 = 0;
-  pFontLucida->field_3 = 0;
-  pFontCreate->field_3 = 0;
-
-  for (uint i = 0; i < 20; ++i)
-    pWindowList[i].eWindowType = WINDOW_null;
-
-  uNumVisibleWindows = -1;
-  memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs));
-}
-
-//----- (0041B690) --------------------------------------------------------
-void __cdecl MainMenuUI_Create()
-{
-  //unsigned int v0; // eax@1
-  //unsigned int v1; // eax@1
-  //unsigned int v2; // eax@1
-  //unsigned int v3; // eax@1
-  //unsigned int v4; // eax@1
-  //unsigned int v5; // eax@1
-  Texture *v6; // ST78_4@1
-  //const char *v7; // ST5C_4@1
-  unsigned __int8 v8; // al@1
-  //Texture *v9; // ST60_4@1
-  Texture *v10; // ST78_4@1
-  //const char *v11; // ST5C_4@1
-  unsigned __int8 v12; // al@1
-  //Texture *v13; // ST60_4@1
-  unsigned int v14; // eax@1
-  Texture *v15; // ST78_4@1
-  //const char *v16; // ST5C_4@1
-  unsigned __int8 v17; // al@1
-  //Texture *v18; // ST60_4@1
-  unsigned int uTextureID_ib_td4_A; // eax@1
-  Texture *v20; // ST78_4@1
-  unsigned __int8 v22; // al@1
-  //Texture *v23; // ST60_4@1
-  Texture *v24; // eax@1
-  //Texture *v25; // esi@1
-  //Texture *v26; // ST60_4@1
-  //const char *v27; // ST5C_4@1
-  unsigned __int8 v28; // al@1
-  Texture *v29; // eax@1
-  //Texture *v30; // esi@1
-  //Texture *v31; // ST60_4@1
-  //const char *v32; // ST5C_4@1
-  unsigned __int8 v33; // al@1
-
-  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
-  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
-  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
-  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
-  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
-  pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
-
-  pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
-  pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
-
-  uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
-  uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
-  uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
-  uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
-  uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
-  uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
-  pTexture_Leather = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ibground", TEXTURE_16BIT_PALETTE)];
-  uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
-  uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
-  uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
-  uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
-  uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
-  uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
-
-  pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
-  pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, 0xAu, 0, 0, "", 0);
-  pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
-  pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
-  pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
-  pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
-  pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0);
-  pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0);
-  pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0);
-  pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0);
-  pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0);
-  pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0);
-  pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0);
-  pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0);
-
-  uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
-  v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0);
-  v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
-  pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, 0xC8u, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests
-
-  uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
-  v10 = (Texture *)(uTextureID_ib_td2_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0);
-  v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
-  pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, 0xC9u, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes
-
-  v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
-  v15 = (Texture *)(v14 != -1 ? &pIcons_LOD->pTextures[v14] : 0);
-  v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
-  pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, 0xCAu, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps
-
-  uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
-  v20 = (Texture *)(uTextureID_ib_td4_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td4_A] : 0);
-  v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
-  pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, 0xCBu, 0, v22,
-                                                pGlobalTXT_LocalizationStrings[78],//Calendar
-                                                 v20, 0);
-
-  uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
-  pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
-                 (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureWidth : 24),
-                 (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureHeight : 26),
-                 1, 0, 0xE0u, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
-                 (Texture *)(uTextureID_ib_td5_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0), 0);
-
-  bFlashAutonotesBook = 0;
-  bFlashQuestBook = 0;
-  bFlashHistoryBook = 0;
-  
-  v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
-  v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
-  pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, 0x170u, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
-                   v24, 0);
-  v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
-  v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
-  pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, 0x16Fu, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
-                   v29, 0);
-  pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, 0, 0, 0, "", 0);
-  pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x86u, 0, 0x35u, "", 0);
-  pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x87u, 0, 0x36u, "", 0);
-  pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, 0, 0, 0, "", 0);
-  pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, 0, 0, 0, "", 0);
-  pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
-                 (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureWidth : 24),
-                 (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureHeight : 26),
-                 1, 0, 0x69u, 0, 0x43u, pGlobalTXT_LocalizationStrings[38],
-                 (Texture *)(uTextureID_Btn_CastSpell != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_CastSpell] : 0),
-                 0);
-  pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
-                 (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureWidth : 24),
-                 (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureHeight : 26),
-                 1, 0, 0x68u, 0, 0x52u, pGlobalTXT_LocalizationStrings[182],
-                 (Texture *)(uTextureID_Btn_Rest != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_Rest] : 0), 0);
-  pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
-                 (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureWidth : 24),
-                 (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureHeight : 26),
-                 1, 0, 0x6Au, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173],
-                 (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0);
-  pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
-                 (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24),
-                 (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26),
-                 1, 0, 0x6Bu, 0, 0, pGlobalTXT_LocalizationStrings[93],
-                 (Texture *)(uTextureID_Btn_GameSettings != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0);
-  pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
-                 (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24),
-                 (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26),
-                 1, 0, 0xBCu, 0, 0, "",
-                 (Texture *)(uTextureID_Btn_NPCLeft != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft] : 0), 0);
-  pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
-                 (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24),
-                 (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26),
-                 1, 0, 0xBCu, 1u, 0, "",
-                 (Texture *)(uTextureID_Btn_NPCRight != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCRight] : 0), 0);
-  LoadPartyBuffIcons();
-}
-
-
-//----- (0041C047) --------------------------------------------------------
-void __cdecl GameUI_DrawStatusBar_2()
-{
-  unsigned int v0; // eax@1
-  char *v1; // edx@2
-  unsigned int v2; // ST18_4@5
-  const char *v3; // ST0C_4@5
-  unsigned int v4; // ST08_4@5
-  int v5; // eax@5
-
-  pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar);
-  if ( GameUI_StatusBar_TimedStringTimeLeft )
-  {
-    v1 = GameUI_StatusBar_TimedString;
-  }
-  else
-  {
-    if ( !pStatusBarString[0] )
-      return;
-    v1 = pStatusBarString;
-  }
-  LOWORD(v0) = uGameUIFontShadow;
-  v2 = v0;
-  LOWORD(v0) = uGameUIFontMain;
-  v3 = v1;
-  v4 = v0;
-  v5 = pFontLucida->AlignText_Center(0x1C2u, v1);
-  pPrimaryWindow->DrawText(pFontLucida, v5 + 11, 357, v4, v3, 0, 0, v2);
-}
-
-//----- (0041C0B8) --------------------------------------------------------
-void __thiscall sub_41C0B8_set_status_string(const char *pStr)
-{
-  const char *v1; // esi@1
-  int i; // eax@7
-  int j; // eax@11
-
-  v1 = pStr;
-  if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(v1, 1u) && (*v1 || GameUI_StatusBar_TimedStringTimeLeft) )
-  {
-    if ( GameUI_StatusBar_TimedStringTimeLeft )
-    {
-      for ( i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
-            i > 450;
-            i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString) )
-        byte_5C3427[strlen(GameUI_StatusBar_TimedString)] = 0;
-    }
-    else
-    {
-      strcpy(pStatusBarString, v1);
-      for ( j = pFontLucida->GetLineWidth(pStatusBarString);
-            j > 450;
-            j = pFontLucida->GetLineWidth(pStatusBarString) )
-        GameUI_StatusBar_TimedString[strlen(pStatusBarString) + 199] = 0;
-    }
-  }
-}
-
-//----- (0041C179) --------------------------------------------------------
-void __cdecl GameUI_DrawStatusBar()
-{
-  unsigned int v0; // ebp@1
-  char *v1; // edi@5
-  int v2; // eax@5
-  unsigned int v3; // esi@5
-  size_t v4; // eax@6
-  GUIFont *v5; // ecx@6
-  int v6; // eax@9
-  size_t v7; // eax@10
-  GUIFont *v8; // ecx@10
-  char v9; // zf@12
-  unsigned int v10; // ST08_4@13
-  int v11; // eax@13
-
-  v0 = uGameUIFontShadow;
-  if ( pStatusBarString[0] || GameUI_StatusBar_TimedStringTimeLeft || bForceDrawStatusBar )
-  {
-    pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar);
-    if ( GameUI_StatusBar_TimedStringTimeLeft )
-    {
-      v1 = GameUI_StatusBar_TimedString;
-      v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
-      v3 = 450;
-      while ( v2 > 450 )
-      {
-        v4 = strlen(GameUI_StatusBar_TimedString);
-        v5 = pFontLucida;
-        byte_5C3427[v4] = 0;
-        v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
-      }
-    }
-    else
-    {
-      v1 = pStatusBarString;
-      v6 = pFontLucida->GetLineWidth(pStatusBarString);
-      v3 = 450;
-      while ( v6 > 450 )
-      {
-        v7 = strlen(pStatusBarString);
-        v8 = pFontLucida;
-        GameUI_StatusBar_TimedString[v7 + 199] = 0;
-        v6 = pFontLucida->GetLineWidth(pStatusBarString);
-      }
-    }
-    v9 = *v1 == 0;
-    bForceDrawStatusBar = 0;
-    if ( !v9 )
-    {
-      v10 = uGameUIFontMain;
-      v11 = pFontLucida->AlignText_Center(v3, v1);
-      pPrimaryWindow->DrawText(pFontLucida, v11 + 11, 357, v10, v1, 0, 0, v0);
-    }
-  }
-}
-// 5C35BC: using guessed type int bForceDrawStatusBar;
 
 
 //----- (0041CD4F) --------------------------------------------------------
@@ -2242,1274 +473,10 @@
 }
 
 
-//----- (0041D895) --------------------------------------------------------
-void GameUI_DrawItemInfo( struct ItemGen* inspect_item )
-    {
-  ItemGen *v1; // esi@1
-  unsigned int v2; // eax@3
-  //char *v3; // edi@5
-  //unsigned int v4; // eax@5
-  //unsigned int v5; // esi@5
-  signed int v6; // eax@5
-  int v7; // edx@5
-  //unsigned int v9; // eax@12
-  char v10; // zf@16
-  ItemGen *v11; // eax@16
-  ItemGen *v12; // eax@25
-  //unsigned int v13; // ecx@32
-  //unsigned int v14; // eax@32
-  //Render *v15; // edi@33
-  const char *v16; // eax@34
-  int v17; // eax@36
-  int v18; // esi@37
-  unsigned __int16 v19; // ax@37
-  //char v20; // al@40
-  char v21; // al@44
-  //char v22; // al@48
-  //char v23; // al@51
-  int v24; // eax@52
-  int v25; // eax@57
-  int v26; // eax@60
-  int v27; // eax@67
-  const char *v28; // edi@69
-  int v29; // eax@70
-  char v30; // edi@78
-  const char *v31; // eax@78
-  int v32; // ecx@81
-  unsigned int v33; // eax@81
-  int v34; // esi@81
-  const char *v35; // eax@85
-  const char *v36; // eax@87
-  unsigned int v37; // eax@109
-  unsigned int v38; // eax@109
-  int v39; // eax@113
-  GUIFont *v40; // edx@113
-  signed int v41; // [sp-20h] [bp-298h]@113
-  int v42; // [sp-1Ch] [bp-294h]@113
-  //char *v43; // [sp-18h] [bp-290h]@46
-  unsigned int v44; // [sp-18h] [bp-290h]@113
-  //int v45; // [sp-14h] [bp-28Ch]@46
-  const char *v46; // [sp-14h] [bp-28Ch]@58
-  char *v47; // [sp-14h] [bp-28Ch]@110
-  //char *v48; // [sp-10h] [bp-288h]@46
-  const char *v49; // [sp-10h] [bp-288h]@56
-  char *v50; // [sp-10h] [bp-288h]@58
-  int v51; // [sp-10h] [bp-288h]@110
-  const char *v52; // [sp-Ch] [bp-284h]@36
-  //int v53; // [sp-Ch] [bp-284h]@46
-  char *v54; // [sp-Ch] [bp-284h]@56
-  int v55; // [sp-Ch] [bp-284h]@58
-  int v56; // [sp-Ch] [bp-284h]@110
-  unsigned int v57; // [sp-8h] [bp-280h]@36
-  //int v58; // [sp-8h] [bp-280h]@46
-  int v59; // [sp-8h] [bp-280h]@56
-  int v60; // [sp-8h] [bp-280h]@58
-  unsigned int v61; // [sp-8h] [bp-280h]@110
-  char out_text[300]; // [sp+8h] [bp-270h]@40
-  //char Dest[100]; // [sp+6Ch] [bp-20Ch]@40
-  //char v64[100]; // [sp+D0h] [bp-1A8h]@40
-  char v65[120]; // [sp+134h] [bp-144h]@92
-  char Source[40]; // [sp+1ACh] [bp-CCh]@49
-  stru351_summoned_item v67;
-  //int v67; // [sp+1D4h] [bp-A4h]@91
-  //int v68; // [sp+1D8h] [bp-A0h]@106
-  //int v69; // [sp+1DCh] [bp-9Ch]@101
-  //int v70; // [sp+1E0h] [bp-98h]@97
-  //int v71; // [sp+1E8h] [bp-90h]@93
-  //int v72; // [sp+1ECh] [bp-8Ch]@91
-  int var88; // [sp+1F0h] [bp-88h]@1
-  Texture *v73; // [sp+1F4h] [bp-84h]@5
-  //unsigned int v75; // [sp+1F8h] [bp-80h]@5
-  //char *v76; // [sp+1FCh] [bp-7Ch]@5
-  int v77; // [sp+200h] [bp-78h]@12
-  int v78; // [sp+204h] [bp-74h]@5
-  GUIWindow wHintWindow; // [sp+208h] [bp-70h]@2
-  POINT a2; // [sp+25Ch] [bp-1Ch]@2
-  int v81; // [sp+264h] [bp-14h]@5
- // GUIFont *pFontComic; // [sp+268h] [bp-10h]@1
-  PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18
-  char* v84;
-  int v85;
-  char *Str; // [sp+270h] [bp-8h]@65
-
-  v1 = inspect_item;
-  var88 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-  if (!inspect_item->uItemID)
-    return;
-
-    wHintWindow.Hint = 0;
-    wHintWindow.uFrameWidth = 384;
-    wHintWindow.uFrameHeight = 180;
-    wHintWindow.uFrameY = 40;
-    if ( pMouse->GetCursorPos(&a2)->x <= 320 )
-      v2 = pMouse->GetCursorPos(&a2)->x + 30;
-    else
-      v2 = pMouse->GetCursorPos(&a2)->x - wHintWindow.uFrameWidth - 30;
-    wHintWindow.uFrameX = v2;
-    auto item_desc = &pItemsTable->pItems[inspect_item->uItemID];
-    //v3 = (char *)&pItemsTable->pItems[_this->uItemID].pIconName;
-    //v76 = v3;
-    //v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[_this->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
-    //v5 = v4;
-    //v4 *= 72;
-    //v75 = v4;
-    //v73 = &pIcons_LOD->pTextures[v4];
-    v73 = pIcons_LOD->LoadTexturePtr(item_desc->pIconName, TEXTURE_16BIT_PALETTE);
-    v6 = 100 - v73->uTextureWidth;
-    v7 = v73->uTextureHeight;
-    v78 = v6;
-    v81 = 144 - v7;
-    if ( v6 > 0 )
-      v78 = v6 >> 1;
-    if ( v81 <= 0 )
-      v81 = 0;
-    else
-      v81 >>= 1;
-    if ( !item_desc->uItemID_Rep_St )
-      inspect_item->SetIdentified();
-    //v9 = v8->uAttributes;
-    v77 = 0;
-    //a2.y = v8->uAttributes & 2;
-    if (pItemsTable->pItems[inspect_item->uItemID].uEquipType == EQUIP_GOLD)
-      v77 = inspect_item->uSpecEnchantmentType;
-    if ( uActiveCharacter )
-    {
-     //try to identify
-      if (!inspect_item->Identified())
-      {
-
-        v11 = inspect_item;
-        if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 )
-          inspect_item->SetIdentified();
-        v83 = SPEECH_9;
-        if ( !inspect_item->Identified() )
-        {
-          ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2u);//"Identify Failed"
-        }
-        else
-        {
-          v83 = SPEECH_8;
-          if ( inspect_item->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) )
-            v83 = SPEECH_7;
-        }
-        if ( dword_4E455C )
-        {
-          pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)(int)v83, 0);
-          dword_4E455C = 0;
-        }
-      }
-      inspect_item->UpdateTempBonus(pParty->uTimePlayed);
-      if (inspect_item->Broken())
-      {
-        if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 )
-          inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1;
-        v83 = SPEECH_11;
-        if ( !inspect_item->Broken() )
-          v83 = SPEECH_10;
-        else
-          ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2u);//"Repair Failed"
-        if ( dword_4E455C )
-        {
-          pPlayers[uActiveCharacter]->PlaySound(v83, 0);
-          dword_4E455C = 0;
-        }
-      }
-    }
-    //v13 = _this->uAttributes;
-    //v14 = _this->Identified();
-    //a2.y = inspect_item->Identified();
-    if (inspect_item->Broken())
-    {
-      wHintWindow.DrawMessageBox(0);
-      //v15 = &;
-      pRenderer->Clip(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12,
-                      wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, 
-                      wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
-      wHintWindow.uFrameWidth -= 24;
-      wHintWindow.uFrameHeight -= 12;
-      wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
-      wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
-      pRenderer->DrawTransparentRedShade(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73);
-      if ( inspect_item->Identified())
-        v16 = inspect_item->GetIdentifiedName();
-      else
-        v16 = item_desc->pUnidentifiedName;
-      wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v16, 3u);
-      v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &wHintWindow, 0, 0); //"Broken Item"
-      v18 = v17 >> 1;
-      v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u);
-      wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item"
-      pRenderer->ResetClip();
-      if ( !areWeLoadingTexture )
-        {
-        v73->Release();
-        pIcons_LOD->_40F9C5();
-        }
-      return;
-    }
-    if (!inspect_item->Identified())
-    {
-      wHintWindow.DrawMessageBox(0);
-      pRenderer->Clip(wHintWindow.uFrameX + 12,  wHintWindow.uFrameY + 12,
-                      wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, 
-                      wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
-      wHintWindow.uFrameWidth -= 24;
-      wHintWindow.uFrameHeight -= 12;
-      wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
-      wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
-      pRenderer->DrawTextureTransparent(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73);
-      wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, item_desc->pUnidentifiedName, 3u);
-      v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &wHintWindow, 0, 0); ///"Not Identified"
-      v18 = v17 >> 1;
-      v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u);
-      wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[232], 3);
-      pRenderer->ResetClip();
-      if ( !areWeLoadingTexture )
-          {
-          v73->Release();
-          pIcons_LOD->_40F9C5();
-          }
-      return;
-    }
-
-    sprintfex(out_text, pGlobalTXT_LocalizationStrings[463], item_desc->pUnidentifiedName); //"Type: %s"
-    out_text[100] = 0;
-    out_text[200] = 0;
-    //v20 = item_desc->uEquipType;
-    switch (item_desc->uEquipType)
-    {
-      case EQUIP_ONE_OR_TWO_HANDS:
-      case EQUIP_TWO_HANDED:
-        sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK],
-            (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll); //"Damage"
-        if (item_desc->uDamageMod)
-        {
-          char mod[16];
-          sprintf(mod, "+%d", (int)item_desc->uDamageMod);
-          strcat(out_text + 100, mod);
-        }
-      break;
-
-      case EQUIP_BOW:
-        sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[203], //"Shoot"
-            (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], //"Damage"
-            (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll);
-        if (item_desc->uDamageMod)
-        {
-          char mod[16];
-          sprintf(mod, "+%d", (int)item_desc->uDamageMod);
-          strcat(out_text + 100, mod);
-        }
-      break;
-
-      case EQUIP_ARMOUR:
-      case EQUIP_SHIELD:
-      case EQUIP_HELMET:
-      case EQUIP_BELT:
-      case EQUIP_CLOAK:
-      case EQUIP_GAUNTLETS:
-      case EQUIP_BOOTS:
-      case EQUIP_RING:
-      case EQUIP_AMULET:
-        if (item_desc->uDamageDice) //"Armor"	
-          sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11], item_desc->uDamageDice + item_desc->uDamageMod);
-      break;
-      
-    }
-
-    if ( !v77 )
-	{
-       if (item_desc->uEquipType ==EQUIP_POTION)  //this is CORRECT! do not move to switch!
-           {
-           if ( inspect_item->uEnchantmentType )
-              sprintf(out_text + 200,  "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power"
-          }
-       else if (item_desc->uEquipType == EQUIP_REAGENT)
-          {
-          sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], pItemsTable->pItems[inspect_item->uItemID].uDamageDice); //"Power"
-          }
-
-		else if ( inspect_item->uEnchantmentType )
-		 {
-			sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210],
-				 pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->_bonus_strength); //"Special"
-		}
-		else  if ( inspect_item->uSpecEnchantmentType )
-		  {      
-			sprintf(out_text + 200, "%s: %s", pGlobalTXT_LocalizationStrings[210], 
-				pItemsTable->pSpecialEnchantments[inspect_item->uSpecEnchantmentType-1].pBonusStatement, inspect_item->_bonus_strength);
-		  }
-    
-		else if ( inspect_item->uNumCharges )
-			{
-			sprintf(out_text + 200, "%s: %lu", pGlobalTXT_LocalizationStrings[464], inspect_item->uNumCharges); //"Charges"
-
-			}
-	}
-    wHintWindow.uFrameWidth -= 12;
-    v85 = 3;
-    wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
-    wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
-    Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8));
-    v84 = &out_text[0];
-    do
-        {
-        if ( *v84 )
-            {
-            v27 = pFontComic->CalcTextHeight(v84, &wHintWindow, 100, 0);
-            Str += v27 + 3;
-            }
-        v84 += 100;
-        --v85;
-        }
-        while ( v85 );
-        v28 = item_desc->pDescription;
-        if ( *v28 )
-            {
-            v29 = pFontSmallnum->CalcTextHeight(v28, &wHintWindow, 100, 0);
-            Str += v29;
-            }
-        wHintWindow.uFrameHeight = v73->uTextureHeight + v81 + 54;
-        if ( (signed int)Str > (signed int)wHintWindow.uFrameHeight )
-            wHintWindow.uFrameHeight = (unsigned int)Str;
-        if ( inspect_item->uAttributes & 8 && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
-            wHintWindow.uFrameHeight += LOBYTE(pFontComic->uFontHeight);
-        v85 = 0;
-        if ( pFontArrus->uFontHeight )
-            {
-            wHintWindow.uFrameWidth -= 24;
-            v30 = pFontArrus->uFontHeight;
-            v31 = inspect_item->GetIdentifiedName();
-            if ( pFontArrus->CalcTextHeight(v31, &wHintWindow, 0, 0) / (signed int)v30 )
-                v85 = v30;
-            wHintWindow.uFrameWidth += 24;
-            }
-        wHintWindow.uFrameWidth += 12;
-        wHintWindow.uFrameHeight += (unsigned int)v85;
-        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
-        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
-        wHintWindow.DrawMessageBox(0);
-        //v15 = pRenderer;
-        pRenderer->Clip(wHintWindow.uFrameX + 12,                   wHintWindow.uFrameY + 12,
-            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
-        wHintWindow.uFrameWidth -= 12;
-        v32 = v73->uTextureHeight;
-        v33 = wHintWindow.uFrameHeight;
-        wHintWindow.uFrameHeight -= 12;
-        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
-        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
-        pRenderer->DrawTextureTransparent(
-            wHintWindow.uFrameX + v78,
-            wHintWindow.uFrameY + (signed int)(v33 - v32) / 2,
-            v73);
-        
-        v34 = (int)(v85 + 35);
-         v85 = 3;
-        Str = out_text;
-        do
-            {
-            if ( *Str )
-                {
-                wHintWindow.DrawText(pFontComic, 100, v34, 0, Str, 0, 0, 0);
-                v34 += pFontComic->CalcTextHeight(Str, &wHintWindow, 100, 0) + 3;
-                }
-            Str += 100;
-            --v85;
-            }
-            while (v85 );
-            v35 = item_desc->pDescription;
-            if ( *v35 )
-                wHintWindow.DrawText(pFontSmallnum, 100, v34, 0, v35, 0, 0, 0);
-            wHintWindow.uFrameX += 12;
-            wHintWindow.uFrameWidth -= 24;
-            v36 = inspect_item->GetIdentifiedName();
-            wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v36, 3u);
-            wHintWindow.uFrameWidth += 24;
-            wHintWindow.uFrameX -= 12;
-            if ( v77 )
-                {
-                sprintf(pTmpBuf, "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value"
-                v40 = pFontComic;
-                v61 = 0;
-                v56 = 0;
-                v51 = 0;
-                v47 = pTmpBuf;
-                v44 = 0;
-                v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight);
-                v41 = 100;
-                }
-            else
-                {
-                if ( (inspect_item->uAttributes & 8) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
-                    {
-                    sub_493F79(&v67, inspect_item->uExpireTime - pParty->uTimePlayed);
-                    strcpy(pTmpBuf, "Duration:");
-                    Str = (char *)(v67.field_18_expire_year - game_starting_year);
-                    if (v67.field_18_expire_year != 1168 )
-                        {
-                        sprintf(v65, " %d:yr", v67.field_18_expire_year - game_starting_year);
-                        strcat(pTmpBuf, v65);
-                        }
-                    if ( (((v67.field_14_exprie_month || Str) && 
-                        ((sprintf(v65, " %d:mo", v67.field_14_exprie_month), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str) 
-                        || v67.field_C_expire_day)
-                        && ((sprintf(v65, " %d:dy", v67.field_C_expire_day), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str || 
-                        v67.field_C_expire_day)
-                        || v67.field_8_expire_hour)
-                        && ((sprintf(v65, " %d:hr", v67.field_8_expire_hour), strcat(pTmpBuf, v65), v67.field_14_exprie_month) || Str || 
-                        v67.field_C_expire_day || v67.field_8_expire_hour)
-                        || v67.field_4_expire_minute )
-                        {
-                        sprintf(v65, " %d:mn", v67.field_4_expire_minute);
-                        strcat(pTmpBuf, v65);
-                        }
-                    wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - 2 * LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf, 0, 0, 0);
-                    }
-                v37 = inspect_item->GetValue();
-                sprintf(pTmpBuf, "%s: %lu", pGlobalTXT_LocalizationStrings[465], v37);
-                wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf, 0, 0, 0);
-                v38 = inspect_item->uAttributes;
-                if ( BYTE1(v38) & 1 )
-                    {
-                    v61 = 0;
-                    v56 = 0;
-                    v51 = 0;
-                    v47 = pGlobalTXT_LocalizationStrings[187]; //"Stolen"
-                    }
-                else
-                    {
-                    if ( !(BYTE1(v38) & 2) )
-					{
-						pRenderer->ResetClip();
-						if ( !areWeLoadingTexture )
-							{
-							v73->Release();
-							pIcons_LOD->_40F9C5();
-							}
-						return;
-					}
-                    v61 = 0;
-                    v56 = 0;
-                    v51 = 0;
-                    v47 = pGlobalTXT_LocalizationStrings[651]; //"Hardened"
-                    }
-                LOWORD(v38) = LOWORD(pRenderer->uTargetRMask);
-                v44 = v38;
-                v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight);
-                v39 = pFontComic->GetLineWidth(pTmpBuf);
-                v40 = pFontComic;
-                v41 = v39 + 132;
-                }
-            wHintWindow.DrawText(v40, v41, v42, v44, v47, v51, v56, v61);
-            pRenderer->ResetClip();
-            if ( !areWeLoadingTexture )
-                {
-                v73->Release();
-                pIcons_LOD->_40F9C5();
-                }
-            return;
-}
-// 4E455C: using guessed type int dword_4E455C;
-// 506128: using guessed type int areWeLoadingTexture;
 
 
-//----- (0041E360) --------------------------------------------------------
-char *__fastcall MonsterPopup_Draw(unsigned int uActorID, GUIWindow *edx0)
-{
-  unsigned int v2; // esi@1
-  Actor *v3; // esi@3
-  int v4; // eax@3
-  unsigned int v5; // ecx@3
-  NPCData *v6; // eax@3
-  unsigned __int16 v7; // cx@3
-  int v8; // eax@4
-  unsigned __int16 v9; // dx@4
-  SpriteFrame *v10; // edi@17
-  LODSprite *v11; // esi@17
-  unsigned int v12; // ecx@17
-  Sprite *v13; // edi@18
-  int v14; // ecx@18
-  int v15; // edx@18
-  int v16; // edx@18
-  int v17; // eax@18
-  unsigned int v18; // ecx@19
-  unsigned int v19; // eax@21
-  char *v20; // esi@28
-  int v21; // edx@29
-  unsigned __int16 *v22; // ecx@29
-  int v23; // eax@29
-  int v24; // eax@32
-  int v25; // esi@32
-  char *v26; // edx@34
-  unsigned __int8 v27; // sf@36
-  unsigned __int8 v28; // of@36
-  int v29; // esi@40
-  char *v30; // ecx@40
-  int v31; // eax@40
-  int v32; // esi@43
-  unsigned __int16 v33; // ax@45
-  int v34; // edx@45
-  int v35; // eax@45
-  int v36; // eax@49
-  char *v37; // eax@52
-  int v38; // eax@55
-  unsigned __int16 v39; // ax@59
-  SpellBuff *v40; // eax@60
-  int v41; // edi@61
-  unsigned int v42; // eax@61
-  int v43; // eax@62
-  int v44; // eax@63
-  signed int v45; // edi@65
-  unsigned __int16 v46; // ax@73
-  Player *v47; // ecx@77
-  unsigned int v48; // eax@85
-  GUIFont *v49; // edi@90
-  int v50; // edi@90
-  SpellBuff *v51; // eax@91
-  char *v52; // ecx@98
-  char *v53; // ecx@101
-  char *v54; // ST0C_4@118
-  unsigned int v55; // eax@118
-  GUIFont *v56; // edi@124
-  unsigned __int8 v57; // al@128
-  int v58; // eax@132
-  Actor *v59; // ecx@133
-  unsigned __int8 v60; // dl@138
-  char *v62; // eax@147
-  int v63; // eax@152
-  char *result; // eax@152
-  int v65; // eax@155
-  const char *v66; // [sp-10h] [bp-1FCh]@121
-  const char *v67; // [sp-10h] [bp-1FCh]@125
-  const char *v68; // [sp-10h] [bp-1FCh]@142
-  int v69; // [sp-Ch] [bp-1F8h]@121
-  char *v70; // [sp-Ch] [bp-1F8h]@125
-  char *v71; // [sp-Ch] [bp-1F8h]@142
-  char *v72; // [sp-8h] [bp-1F4h]@54
-  int v73; // [sp-8h] [bp-1F4h]@79
-  int v74; // [sp-8h] [bp-1F4h]@121
-  int v75; // [sp-8h] [bp-1F4h]@125
-  int v76; // [sp-8h] [bp-1F4h]@142
-  size_t v77; // [sp-4h] [bp-1F0h]@54
-  unsigned int v78; // [sp-4h] [bp-1F0h]@121
-  unsigned int v79; // [sp-4h] [bp-1F0h]@125
-  char *v80; // [sp-4h] [bp-1F0h]@142
-  char *v81; // [sp-4h] [bp-1F0h]@148
-  DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18
-  DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18
-  RECT v84; // [sp+ECh] [bp-100h]@26
-  char *v85[10]; // [sp+FCh] [bp-F0h]@145
-  char *v95[11]; // [sp+124h] [bp-C8h]@127
-  RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3
-  unsigned int v107; // [sp+1A0h] [bp-4Ch]@18
-  unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34
-  unsigned int v109; // [sp+1A8h] [bp-44h]@32
-  LPVOID v110; // [sp+1ACh] [bp-40h]@28
-  unsigned int v111; // [sp+1B0h] [bp-3Ch]@29
-  char **v112; // [sp+1B4h] [bp-38h]@3
-  IDirectDrawSurface *v222; // [sp+1B8h] [bp-34h]@18
-  unsigned __int8 v114; // [sp+1BFh] [bp-2Dh]@133
-  int v115; // [sp+1C0h] [bp-2Ch]@3
-  unsigned int v116; // [sp+1C4h] [bp-28h]@18
-  int i; // [sp+1C8h] [bp-24h]@18
-  Player *a2; // [sp+1CCh] [bp-20h]@28
-  int v119; // [sp+1D0h] [bp-1Ch]@18
-  SpellBuff *v120; // [sp+1D4h] [bp-18h]@18
-  Actor *v121; // [sp+1D8h] [bp-14h]@3
-  int a5; // [sp+1DCh] [bp-10h]@3
-  GUIWindow *a1; // [sp+1E0h] [bp-Ch]@1
-  int v124; // [sp+1E4h] [bp-8h]@18
-  char *a4; // [sp+1E8h] [bp-4h]@18
-
-  a1 = edx0;
-  v2 = uActorID;
 
-  static Actor pMonsterInfoUI_Doll;
-  /*if ( !(bMonsterInfoUI_bDollInitialized & 1) )
-  {
-    bMonsterInfoUI_bDollInitialized |= 1u;
-    Actor::Actor(&pMonsterInfoUI_Doll);
-    atexit(nullsub_3);
-  }*/
-  v106.uParentBillboardID = -1;
-  v3 = &pActors[v2];
-  v121 = v3;
-  v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xFFu, 0x9Bu);
-  v5 = v3->sNPC_ID;
-  a5 = v4;
-  v6 = GetNPCData(v5);
-  v7 = v3->pMonsterInfo.uID;
-  v112 = (char **)v6;
-  v115 = byte_4E2B70[((signed __int16)v7 - 1) / 3] - 40;
-  if ( v7 == pMonsterInfoUI_Doll.pMonsterInfo.uID )
-  {
-    v9 = pMonsterInfoUI_Doll.uCurrentActionLength;
-  }
-  else
-  {
-    memcpy(&pMonsterInfoUI_Doll, v3, sizeof(pMonsterInfoUI_Doll));
-    pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
-    pMonsterInfoUI_Doll.uCurrentActionTime = 0;
-    v8 = rand();
-    v3 = v121;
-    v9 = v8 % 256 + 128;
-    pMonsterInfoUI_Doll.uCurrentActionLength = v8 % 256 + 128;
-  }
-  if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 )
-  {
-    pMonsterInfoUI_Doll.uCurrentActionTime = 0;
-    if ( pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_Bored || pMonsterInfoUI_Doll.uCurrentActionAnimation == ANIM_AtkMelee)
-    {
-      pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Standing;
-      pMonsterInfoUI_Doll.uCurrentActionLength = rand() % 128 + 128;
-    }
-    else
-    {
-      rand();
-      pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
-      if ( (pMonsterInfoUI_Doll.pMonsterInfo.uID < 115 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 186)
-        && (pMonsterInfoUI_Doll.pMonsterInfo.uID < 232 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 249)
-        && rand() % 30 < 100 )
-        pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_AtkMelee;
-      pMonsterInfoUI_Doll.uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength;
-    }
-  }
-  v10 = pSpriteFrameTable->GetFrame( v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation], pMonsterInfoUI_Doll.uCurrentActionTime);
-  v11 = &pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]];//40 * v10->pHwSpriteIDs[0] + 7218180;
-  v106.pTarget = pRenderer->pTargetSurface;
-  v106.pTargetZ = pRenderer->pActiveZBuffer;
-  v106.uTargetPitch = pRenderer->uTargetSurfacePitch;
-  v12 = a1->uFrameY + 52;
-  v106.uViewportX = a1->uFrameX + 13;
-  v106.uViewportY = v12;
-  v106.uViewportW = v12 + 128;
-  v106.uViewportZ = v106.uViewportX + 128;
-  v106.uScreenSpaceX = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2;
-  v106._screenspace_x_scaler_packedfloat = 65536;
-  v106._screenspace_y_scaler_packedfloat = 65536;
-  v106.uScreenSpaceY = v115 + v12 + v11->uHeight;
-  v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1);
-  v106.sZValue = 0;
-  v106.uFlags = 0;
-  pRenderer->Clip_v2(0, 0, 0x27Fu, 0x1DFu);
-  pRenderer->Line2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, a5);
-  pRenderer->Line2D( v106.uViewportX + 129,  v106.uViewportY - 1,  v106.uViewportX + 129,    v106.uViewportW + 1,    a5);
-  pRenderer->Line2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, a5);
-  pRenderer->Line2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, a5);
-  if ( pRenderer->pRenderD3D )
-  {
-    v13 = &pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]];
-    v106.uScreenSpaceY = v115 + v106.uViewportY + v13->uBufferHeight;
-    v222 = (IDirectDrawSurface *)v13->pTextureSurface;
-    memset(&Dst, 0, 0x64u);
-    Dst.dwSize = 100;
-    Dst.dwFillColor = 0;
-    memset(&pDesc, 0, 0x7Cu);
-    pDesc.dwSize = 124;
-    v222->GetSurfaceDesc((LPDDSURFACEDESC)&pDesc);
-    v14 = v13->uBufferHeight;
-    v120 = (SpellBuff *)v13->uBufferWidth;
-    v107 = 0;
-    v15 = v13->uAreaX;
-    v119 = (signed int)v120 / 2;
-    i = 0;
-    a4 = (char *)(v106.uScreenSpaceX + v15 - (signed int)v120 / 2);
-    v115 = v13->uAreaY;
-    v16 = v13->uAreaWidth + (signed int)v120 / 2 + v15 - (int)v120;
-    v124 = v106.uScreenSpaceY + v115 - v14;
-    v17 = v13->uAreaHeight + v115 - v14;
-    v116 = v106.uScreenSpaceX + v16;
-    v119 = v106.uScreenSpaceY + v17;
-    if ( (signed int)a4 < (signed int)v106.uViewportX )
-    {
-      v18 = v106.uViewportX - (int)a4;
-      a4 = (char *)v106.uViewportX;
-      v107 = v18;
-    }
-    if ( v124 < (signed int)v106.uViewportY )
-    {
-      v19 = v106.uViewportY - v124;
-      v124 = v106.uViewportY;
-      i = v19;
-    }
-    if ( (signed int)v116 > (signed int)v106.uViewportZ )
-      v116 = v106.uViewportZ;
-    if ( v119 > (signed int)v106.uViewportW )
-      v119 = v106.uViewportW;
-    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY,
-      pRenderer->uTargetBMask | pRenderer->uTargetGMask);
-    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY,
-      pRenderer->uTargetBMask | pRenderer->uTargetGMask);
-    v84.left = v106.uViewportX;
-    v84.top = v106.uViewportY;
-    v84.right = v106.uViewportZ;
-    v84.bottom = v106.uViewportW;
-    ErrD3D(pRenderer->pBackBuffer4->Blt(&v84, 0, 0, 16778240u, &Dst));
-    if ( pRenderer->uTargetGBits == 5 )
-    {
-      memset(&pDesc, 0, 0x7Cu);
-      pDesc.dwSize = 124;
-      if ( pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, DDLOCK_WAIT))
-	  {
-		  v20 = (char *)v124;
-		  v110 = pDesc.lpSurface;
-		  a2 = (Player *)v124;
-		  if ( v124 < v119 )
-		  {
-			v111 = 2 * pRenderer->uTargetSurfacePitch;
-			v21 = (int)a4;
-			v22 = &pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
-			v23 = i - v124;
-			v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
-			v115 = i - v124;
-			while ( 1 )
-			{
-			  v124 = v21;
-			  if ( v21 < (signed int)v116 )
-			  {
-				v24 = (int)&v20[v23];
-				v25 = v107 - v21;
-				v109 = v24;
-				for ( i = v107 - v21; ; v25 = i )
-				{
-				  v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / v13->uAreaHeight);
-				  v26 = (char *)v108 + pDesc.dwWidth * (v25 + v124++) / v13->uAreaWidth;
-				  *v22 = *((short *)v110 + (int)v26);
-				  ++v22;
-				  if ( v124 >= (signed int)v116 )
-					break;
-				}
-				v23 = v115;
-			  }
-			  v22 = (unsigned __int16 *)((char *)v120 + v111);
-			  v20 = (char *)&a2->pConditions[0] + 1;
-			  v28 = __OFSUB__((int)&a2->pConditions[0] + 1, v119);
-			  v27 = (signed int)((char *)&a2->pConditions[0] + -v119 + 1) < 0;
-			  a2 = (Player *)((char *)a2 + 1);
-			  v120 = (SpellBuff *)((char *)v120 + v111);
-			  if ( !(v27 ^ v28) )
-				break;
-			  v21 = (int)a4;
-			}
-		  }
-		  v222->Unlock(0);
-	  }
-    }
-	else
-	{
-		memset(&pDesc, 0, 0x7Cu);
-		pDesc.dwSize = 124;
-		if ( pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, DDLOCK_WAIT) )
-		{
-		  v108 = (unsigned __int16 *)pDesc.lpSurface;
-		  a2 = (Player *)v124;
-  		  if ( v124 < v119 )
-		  {
-			v109 = 2 * pRenderer->uTargetSurfacePitch;
-			v29 = (int)a4;
-			v30 = (char *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
-			v31 = i - v124;
-			v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
-			v115 = i - v124;
-			while ( 1 )
-			{
-			  v124 = v29;
-			  if ( v29 < (signed int)v116 )
-			  {
-				v32 = v107 - (int)a4;
-				v111 = (unsigned int)((char *)a2 + v31);
-				for ( i = v107 - (int)a4; ; v32 = i )
-				{
-				  v110 = (LPVOID)((pDesc.lPitch >> 1) * pDesc.dwHeight * v111 / v13->uAreaHeight);
-				  v33 = v108[(int)((char *)v110 + pDesc.dwWidth * (v32 + v124) / v13->uAreaWidth)];
-				  v34 = v33 & 0x1F | 2 * (unsigned __int16)(v108[(int)((char *)v110 + pDesc.dwWidth * (v32 + v124++) / v13->uAreaWidth)] & 0xFFE0);
-				  v35 = v124;
-				  *(short *)v30 = v34;
-				  v30 += 2;
-				  if ( v35 >= (signed int)v116 )
-					break;
-				}
-				v31 = v115;
-			  }
-			  a2 = (Player *)((char *)a2 + 1);
-			  v30 = (char *)v120 + v109;
-			  v120 = (SpellBuff *)((char *)v120 + v109);
-			  if ( (signed int)a2 >= v119 )
-				break;
-			  v29 = (int)a4;
-			}
-		  }
-		  v222->Unlock(0);
-		}
-	}
-  }
-  else
-  {
-    pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0);
-    v36 = v10->pHwSpriteIDs[0];
-    if ( v36 >= 0 )
-      pSprites_LOD->pSpriteHeaders[v36]._4ACC38(&v106, 0);
-  }
-  if ( v121->sNPC_ID )
-  {
-    v37 = v112[6];
-    if ( v37 )
-    {
-      sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[429], *v112, aNPCProfessionNames[(signed int)v37]);
-    }
-	else
-	{
-	  v77 = 2000;
-	  v72 = *v112;
-	}
-  }
-  else
-  {
-    v38 = v121->dword_000334_unique_name;
-    v77 = 2000;
-    if ( v38 )
-      v72 = pMonsterStats->pPlaceStrings[v38];
-    else
-      v72 = pMonsterStats->pInfos[v121->pMonsterInfo.uID].pName;
-  }
-  if(!v121->sNPC_ID || (v121->sNPC_ID && !v37))
-    strncpy(pTmpBuf, v72, v77);
-  v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-  a1->DrawTitleText(pFontComic, 0, 0xCu, v39, pTmpBuf, 3u);
-  Actor::DrawHealthBar(v121, a1);
-  v119 = 0;
-  pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed;
-  v115 = 0;
-  v116 = 0;
-  i = 0;
-  v112 = 0;
-  if ( !uActiveCharacter )
-  {
-    v45 = 1;
-  }
-  else
-  {
-	  LOBYTE(v40) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
-	  v120 = v40;
-	  if ( !v40 )
-		v45 = 1;
-	  else
-	  {
-		  v41 = (unsigned __int8)v40 & 0x3F;
-		  v42 = SkillToMastery((unsigned __int16)v40) - 1;
-		  if ( !v42 )
-		  {
-			if ( v41 + 10 >= v121->pMonsterInfo.uLevel )
-			{
-			  v45 = 1;
-			  v119 = 1;
-			}
-			else
-				v45 = 1;
-		  }
-		  else
-		  {
-			  v43 = v42 - 1;
-			  if ( !v43 )
-			  {
-				if ( 2 * v41 + 10 >= v121->pMonsterInfo.uLevel )
-				{
-				  v45 = 1;
-				  v119 = 1;
-				  v116 = 1;
-				}
-				else
-						v45 = 1;
-			  }
-			  else
-			  {
-				  v44 = v43 - 1;
-				  if ( !v44 )
-				  {
-					if ( 3 * v41 + 10 >= v121->pMonsterInfo.uLevel )
-					{
-					  v45 = 1;
-					  v119 = 1;
-					  v116 = 1;
-					  i = 1;
-					}
-					else
-					{
-						v45 = 1;
-					}
-				  }
-				  else
-				  {
-					  if ( v44 != 1 )
-						v45 = 1;
-					  else
-					  {
-						  v45 = 1;
-						  v119 = 1;
-						  v116 = 1;
-						  i = 1;
-						  v112 = (char **)1;
-					  }
-				  }
-			  }
-		  }
-	  }
-	  //	LABEL_73:
-	  v46 = v121->uAIState;
-	  if ( v46 != 5 && v46 != 4 && !dword_507BF0_is_there_popup_onscreen && v120 )
-	  {
-		v47 = pPlayers[uActiveCharacter];
-		if ( v119 | v116 | i | (unsigned int)v112 )
-		{
-		  if ( v121->pMonsterInfo.uLevel >= v47->uLevel - 5 )
-			v73 = SPEECH_105;
-		  else
-			v73 = SPEECH_104;
-		}
-		else
-		{
-		  v73 = SPEECH_106;
-		}
-		v47->PlaySound((PlayerSpeech)v73, 0);
-	  }
-  }
-  a2 = pParty->pPlayers;
-  do
-  {
-    LOBYTE(v48) = a2->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
-    v111 = v48;
-    v120 = (SpellBuff *)138;
-    do
-    {
-      if ( (signed int)SkillToMastery(v111) >= 3 )
-        v115 = v45;
-      v120 = (SpellBuff *)((char *)v120 - 1);
-    }
-    while ( v120 );
-    ++a2;
-  }
-  while ( (signed int)a2 < (signed int)pParty->pHirelings );
-  v49 = pFontSmallnum;
-  a2 = (Player *)pFontSmallnum;
-  a1->DrawText(pFontSmallnum, 12, 196, a5, pGlobalTXT_LocalizationStrings[631], 0, 0, 0);
-  v50 = LOBYTE(v49->uFontHeight) + 193;
-  if ( !v115 )
-  {
-    v78 = 0;
-    v74 = 0;
-    v69 = 0;
-    v66 = pGlobalTXT_LocalizationStrings[630];
-    a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
-  }
-  else
-  {
-	  a4 = 0;
-	  v51 = &v121->pActorBuffs[1];
-	  v222 = 0;
-	  v120 = &v121->pActorBuffs[1];
-	  do
-	  {
-		if ( (signed __int64)v51->uExpireTime > 0 )
-		{
-		  switch ( (int)v51 )
-		  {
-			case 0u:
-			  v124 = 60;
-			  a4 = pGlobalTXT_LocalizationStrings[591];
-			  break;
-			case 1u:
-			  v124 = 82;
-			  a4 = pGlobalTXT_LocalizationStrings[649];
-			  break;
-			case 2u:
-			  v124 = 92;
-			  a4 = pGlobalTXT_LocalizationStrings[592];
-			  break;
-			case 3u:
-			  v124 = 63;
-			  a4 = pGlobalTXT_LocalizationStrings[4];
-			  break;
-			case 4u:
-			  v52 = pGlobalTXT_LocalizationStrings[220];
-			  a4 = v52;
-			  v124 = 81;
-			  break;
-			case 5u:
-			  v52 = pGlobalTXT_LocalizationStrings[162];
-			  a4 = v52;
-			  v124 = 81;
-			  break;
-			case 6u:
-			  v53 = pGlobalTXT_LocalizationStrings[593];
-			  v124 = 35;
-			  a4 = v53;
-			  break;
-			case 8u:
-			  v53 = pGlobalTXT_LocalizationStrings[608];
-			  v124 = 62;
-			  a4 = v53;
-			  break;
-			case 7u:
-			case 9u:
-			  a4 = 0;
-			  v124 = 0;
-			  ++v51;
-			  v222 = (IDirectDrawSurface *)((char *)v222 + 1);
-			  v120 = v51;
-			  __debugbreak(); // fix condition
-			  continue;
-			case 0xAu:
-			  v124 = 47;
-			  a4 = pGlobalTXT_LocalizationStrings[221];
-			  break;
-			case 0xBu:
-			  v124 = 66;
-			  a4 = pGlobalTXT_LocalizationStrings[607];
-			  break;
-			case 0xCu:
-			  v124 = 85;
-			  a4 = pGlobalTXT_LocalizationStrings[610];
-			  break;
-			case 0xDu:
-			  v124 = 86;
-			  a4 = pGlobalTXT_LocalizationStrings[609];
-			  break;
-			case 0xEu:
-			  v124 = 17;
-			  a4 = pGlobalTXT_LocalizationStrings[279];
-			  break;
-			case 0xFu:
-			  v124 = 38;
-			  a4 = pGlobalTXT_LocalizationStrings[442];
-			  break;
-			case 0x10u:
-			  v124 = 46;
-			  a4 = pGlobalTXT_LocalizationStrings[443];
-			  break;
-			case 0x11u:
-			  v124 = 51;
-			  a4 = pGlobalTXT_LocalizationStrings[440];
-			  break;
-			case 0x12u:
-			  v124 = 5;
-			  a4 = pGlobalTXT_LocalizationStrings[441];
-			  break;
-			case 0x13u:
-			  v124 = 95;
-			  a4 = pGlobalTXT_LocalizationStrings[229];
-			  break;
-			case 0x14u:
-			  v124 = 73;
-			  a4 = pGlobalTXT_LocalizationStrings[228];
-			  break;
-			default:
-			  a4 = 0;
-			  break;
-		  }
-		  if ( a4 )
-		  {
-			v54 = a4;
-			v55 = GetSpellColor(v124);
-			a1->DrawText((GUIFont *)a2, 28, v50, v55, v54, 0, 0, 0);
-			v50 = v50 + BYTE5(a2->pConditions[0]) - 3;
-			v51 = v120;
-		  }
-		}
 
-		++v51;
-		v222 = (IDirectDrawSurface *)((char *)v222 + 1);
-		v120 = v51;
-
-		__debugbreak(); // fix condition
-	  }
-	  //while ( (signed int)((char *)&v222->lpVtbl + 1) < 22 );
-	  while (true);
-	  if ( !a4 )
-	  {
-		v78 = 0;
-		v74 = 0;
-		v69 = 0;
-		v66 = pGlobalTXT_LocalizationStrings[153];
-		a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
-	  }
-  }
-  v56 = pFontSmallnum;
-  a4 = (char *)v106.uViewportY;
-  if ( v119 )
-  {
-    sprintf(pTmpBuf, "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, v121->pMonsterInfo.uHP);
-    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
-    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
-    v79 = v121->pMonsterInfo.uAC;
-    v75 = 0;
-    v70 = pGlobalTXT_LocalizationStrings[12];
-    v67 = "%s\f%05u\t100%d\n";
-  }
-  else
-  {
-    sprintf(pTmpBuf, "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]);
-    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
-    v79 = (unsigned int)pGlobalTXT_LocalizationStrings[630];
-    v75 = 0;
-    v70 = pGlobalTXT_LocalizationStrings[12];
-    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
-    v67 = "%s\f%05u\t100%s\n";
-  }
-  sprintf(pTmpBuf, v67, v70, v75, v79);
-  a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
-  a4 = &a4[LOBYTE(v56->uFontHeight) - 6] + LOBYTE(v56->uFontHeight);
-  v95[0] = pGlobalTXT_LocalizationStrings[87];
-  v95[1] = pGlobalTXT_LocalizationStrings[6];
-  v95[2] = pGlobalTXT_LocalizationStrings[240];
-  v95[3] = pGlobalTXT_LocalizationStrings[70];
-  v95[4] = pGlobalTXT_LocalizationStrings[624];
-  v95[5] = pGlobalTXT_LocalizationStrings[138];
-  v95[6] = pGlobalTXT_LocalizationStrings[214];
-  v95[7] = pGlobalTXT_LocalizationStrings[142];
-  v95[8] = pGlobalTXT_LocalizationStrings[29];
-  v95[9] = pGlobalTXT_LocalizationStrings[133];
-  v95[10] = pGlobalTXT_LocalizationStrings[54];
-  if ( v116 )
-  {
-    sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, v95[v121->pMonsterInfo.uAttack1Type]);
-    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
-    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
-    v57 = v121->pMonsterInfo.uAttack1DamageBonus;
-    if ( v57 )
-      sprintf(pTmpBuf, "%s\f%05u\t080%dd%d+%d\n", pGlobalTXT_LocalizationStrings[53],
-        0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides, v57);
-    else
-      sprintf(pTmpBuf, "%s\f%05u\t080%dd%d\n", pGlobalTXT_LocalizationStrings[53],
-        0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides);
-  }
-  else
-  {
-    sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]);
-    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
-    a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
-    sprintf(pTmpBuf, "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]);
-  }
-  a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
-  v58 = LOBYTE(v56->uFontHeight);
-  a4 = &a4[v58 - 6] + v58;
-  if ( !i )
-  {
-    v80 = pGlobalTXT_LocalizationStrings[630];
-    v76 = 0;
-    v71 = pGlobalTXT_LocalizationStrings[628];
-    v68 = "%s\f%05u\t080%s\n";
-    sprintf(pTmpBuf, v68, v71, v76, v80);
-    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
-    v58 = LOBYTE(v56->uFontHeight);
-    a4 = &a4[v58 - 3];
-  }
-  else
-  {
-	  v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[628];
-	  v59 = v121;
-	  v114 = v121->pMonsterInfo.uSpell1ID;
-	  if ( v114 && v121->pMonsterInfo.uSpell2ID )
-		v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[629];
-	  if ( v114 )
-	  {
-		sprintf(pTmpBuf, "%s\f%05u\t060%s\n", v120, 0, pSpellStats->pInfos[v114].pShortName);
-		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
-		v58 = LOBYTE(v56->uFontHeight);
-		a4 = &a4[v58 - 3];
-		v59 = v121;
-	  }
-	  v60 = v59->pMonsterInfo.uSpell2ID;
-	  if ( v60 )
-	  {
-		sprintf(pTmpBuf, "\f%05u\t060%s\n", 0, pSpellStats->pInfos[v60].pShortName);
-		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
-		v58 = LOBYTE(v56->uFontHeight);
-		a4 = &a4[v58 - 3];
-		v59 = v121;
-	  }
-	  if ( !v59->pMonsterInfo.uSpell1ID && !v59->pMonsterInfo.uSpell2ID )
-	  {
-		v80 = pGlobalTXT_LocalizationStrings[153];
-		v76 = 0;
-		v71 = pGlobalTXT_LocalizationStrings[628];
-		v68 = "%s\f%05u\t060%s\n";
-		sprintf(pTmpBuf, v68, v71, v76, v80);
-		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
-		v58 = LOBYTE(v56->uFontHeight);
-		a4 = &a4[v58 - 3];
-	  }
-  }
-  a4 = &a4[v58 - 3];
-  a1->DrawText(v56, 150, (int)a4, a5, pGlobalTXT_LocalizationStrings[626], 0, 0, 0);
-  a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
-  v85[0] = pGlobalTXT_LocalizationStrings[87];
-  v85[1] = pGlobalTXT_LocalizationStrings[6];
-  v85[2] = pGlobalTXT_LocalizationStrings[240];
-  v85[3] = pGlobalTXT_LocalizationStrings[70];
-  v85[4] = pGlobalTXT_LocalizationStrings[142];
-  v85[5] = pGlobalTXT_LocalizationStrings[214];
-  v85[6] = pGlobalTXT_LocalizationStrings[29];
-  v85[7] = pGlobalTXT_LocalizationStrings[133];
-  v85[8] = pGlobalTXT_LocalizationStrings[54];
-  v85[9] = pGlobalTXT_LocalizationStrings[624];
-  v95[1] = (char *)v121->pMonsterInfo.uResFire;
-  v95[2] = (char *)v121->pMonsterInfo.uResAir;
-  v95[3] = (char *)v121->pMonsterInfo.uResWater;
-  v95[4] = (char *)v121->pMonsterInfo.uResEarth;
-  v95[5] = (char *)v121->pMonsterInfo.uResMind;
-  v95[6] = (char *)v121->pMonsterInfo.uResSpirit;
-  v95[7] = (char *)v121->pMonsterInfo.uResBody;
-  v95[8] = (char *)v121->pMonsterInfo.uResLight;
-  v95[9] = (char *)v121->pMonsterInfo.uResPhysical;
-  v95[10] = (char *)v121->pMonsterInfo.uResDark;
-  if ( v112 )
-  {
-    v124 = 0;
-    do
-    {
-      v62 = v95[v124+1];
-      if ( v62 == (char *)200 )
-      {
-        v81 = pGlobalTXT_LocalizationStrings[625];
-      }
-      else
-      {
-        if ( v62 )
-          v81 = pGlobalTXT_LocalizationStrings[627];
-        else
-          v81 = pGlobalTXT_LocalizationStrings[153];
-      }
-      sprintf(pTmpBuf, "%s\f%05u\t070%s\n", v85[v124], 0, v81);
-      a1->DrawText(v56, 170, (int)a4, a5, pTmpBuf, 0, 0, 0);
-      v63 = LOBYTE(v56->uFontHeight);
-      v124 += 4;
-      result = &a4[v63 - 3];
-      a4 = result;
-    }
-    while ( v124 < 40 );
-  }
-  else
-  {
-    i = 0;
-    do
-    {
-      sprintf(pTmpBuf, "%s\f%05u\t070%s\n", v85[i], 0, pGlobalTXT_LocalizationStrings[630]); // "?"
-      a1->DrawText(v56, 170, (int)a4, a5, pTmpBuf, 0, 0, 0);
-      v65 = LOBYTE(v56->uFontHeight);
-      ++i;
-      result = &a4[v65 - 3];
-      a4 = result;
-    }
-    while ( i < 10 );
-  }
-  if ( (signed __int64)pParty->pPartyBuffs[3].uExpireTime > 0 )
-  {
-    sprintf(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[650], v121->sCurrentHP);
-    pFontSmallnum->GetLineWidth(pTmpBuf);
-    result = a1->DrawTitleText(pFontSmallnum, 0, a1->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12, 0, pTmpBuf, 3);
-  }
-  return result;
-}
 
 //----- (0041F54A) --------------------------------------------------------
 void __cdecl LoadActualSkyFrame()
@@ -3569,259 +536,7 @@
   viewparams->bRedrawGameUI = 1;
 }
 
-//----- (0041F6C1) --------------------------------------------------------
-void __cdecl RestUI_Initialize()
-{
-  Player *v0; // eax@10
 
-  if ( !dword_506F14 )
-    pAudioPlayer->StopChannels(-1, -1);
-  if ( pCurrentScreen )
-  {
-    pGUIWindow_CurrentMenu->Release();
-    pCurrentScreen = SCREEN_GAME;
-    viewparams->bRedrawGameUI = 1;
-  }
-  pEventTimer->Pause();
-  if ( dword_506F14 != 2 )
-    GUIWindow::Create(518u, 450u, 0, 0, (enum WindowType)90, (int)pBtn_Rest, 0);
-  _506F18_num_hours_to_sleep = 0;
-  dword_506F14 = 0;
-  uRestUI_FoodRequiredToRest = 2;
-  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
-    uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(
-                                   pParty->vPosition.x,
-                                   pParty->vPosition.y,
-                                   pParty->vPosition.z);
-  if ( PartyHasDragon() )
-  {
-    v0 = pParty->pPlayers;//[0].uClass;
-	while ( v0 <= &pParty->pPlayers[3] )
-    {
-      ++v0;
-      if ( v0 > &pParty->pPlayers[3] )
-        break;
-    }
-	if(v0->classType == PLAYER_CLASS_WARLOCK)
-		++uRestUI_FoodRequiredToRest;
-  }
-  if ( CheckHiredNPCSpeciality(Porter) )
-    --uRestUI_FoodRequiredToRest;
-  if ( CheckHiredNPCSpeciality(QuarterMaster) )
-    uRestUI_FoodRequiredToRest -= 2;
-  if ( CheckHiredNPCSpeciality(Gypsy) )
-    --uRestUI_FoodRequiredToRest;
-  if ( uRestUI_FoodRequiredToRest < 1 )
-    uRestUI_FoodRequiredToRest = 1;
-  if ( !_strcmpi(pCurrentMapName, "d29.blv") && (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 98) )
-    uRestUI_FoodRequiredToRest = 0;
-  ++pIcons_LOD->uTexturePacksCount;
-  if ( !pIcons_LOD->uNumPrevLoadedFiles )
-    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-  pCurrentScreen = SCREEN_REST;
-  _507CD4_RestUI_hourglass_anim_controller = 0;
-  uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE);
-  uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE);
-  uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE);
-  uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE);
-  uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE);
-  uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE);
-  LoadActualSkyFrame();
-  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, (enum WindowType)16, 0, 0);
-  pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(
-                          280u,
-                          297u,
-                          154u,
-                          37u,
-                          1,
-                          0,
-                          0xA7u,
-                          0,
-                          0,
-                          "",
-                          (Texture *)(uTextureID_RestUI_restexit != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restexit] : 0),
-                          0);
-  pButton_RestUI_Main = pGUIWindow_CurrentMenu->CreateButton(
-                            24u,
-                            154u,
-                            225u,
-                            37u,
-                            1,
-                            0,
-                            0x61u,
-                            0,
-                            0x52u,
-                            "",
-                            (Texture *)(uTextureID_RestUI_restb4 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb4] : 0),
-                            0);
-  pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton(
-                                   61u,
-                                   232u,
-                                   154u,
-                                   33u,
-                                   1,
-                                   0,
-                                   0x6Du,
-                                   0,
-                                   0x44u,
-                                   "",
-                                   (Texture *)(uTextureID_RestUI_restb1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb1] : 0),
-                                   0);
-  pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton(
-                               61u,
-                               264u,
-                               154u,
-                               33u,
-                               1,
-                               0,
-                               0x60u,
-                               0,
-                               0x48u,
-                               "",
-                               (Texture *)(uTextureID_RestUI_restb2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb2] : 0),
-                               0);
-  pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton(
-                                  61u,
-                                  296u,
-                                  154u,
-                                  33u,
-                                  1,
-                                  0,
-                                  0x5Fu,
-                                  0,
-                                  0x4Du,
-                                  "",
-                                  (Texture *)(uTextureID_RestUI_restb3 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb3] : 0),
-                                  0);
-}
-
-//----- (0041FA01) --------------------------------------------------------
-void __cdecl RestUI_Draw()
-{
-  int v0; // esi@1
-  Player **ppPlayers; // ecx@1
-  Player *pPlayer; // eax@2
-  unsigned int v3; // eax@15
-  //char v4; // al@17
-  bool v5; // eax@21
-  GUIButton Dst; // [sp+8h] [bp-DCh]@19
-  //double v7; // [sp+C4h] [bp-20h]@17
-  float v8; // [sp+CCh] [bp-18h]@17
-  __int64 v9; // [sp+D0h] [bp-14h]@17
-  unsigned int v10; // [sp+D8h] [bp-Ch]@9
-  __int16 a9[2]; // [sp+DCh] [bp-8h]@1
-  int a5; // [sp+E0h] [bp-4h]@1
-
-  v0 = 0;
-  a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0);
-  *(int *)a9 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE6u, 0xD6u, 0xC1u);
-  ppPlayers = &pPlayers[1];
-  do
-  {
-    pPlayer = *ppPlayers;
-    if ( !(*ppPlayers)->pConditions[14] && !pPlayer->pConditions[16] && pPlayer->sHealth > 0 )
-      ++v0;
-    ++ppPlayers;
-  }
-  while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
-  if ( v0 )
-  {
-    pRenderer->DrawTextureIndexed(
-      8u,
-      8u,
-      (Texture *)(uTextureID_RestUI_restmain != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restmain] : 0));
-    v10 = pParty->uCurrentHour;
-    dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
-    if ( (signed int)pParty->uCurrentHour <= 12 )
-    {
-      if ( !v10 )
-        v10 = 12;
-    }
-    else
-    {
-      v10 -= 12;
-    }
-    pRenderer->DrawTextureIndexed(16u, 26u, pTexture_RestUI_CurrentSkyFrame);
-    if ( pTexture_RestUI_CurrentHourglassFrame )
-    {
-      pTexture_RestUI_CurrentHourglassFrame->Release();
-      pIcons_LOD->_40F9C5();
-    }
-    v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller;
-    _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed;
-    if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 )
-    {
-      v3 = 0;
-      _507CD4_RestUI_hourglass_anim_controller = 0;
-    }
-    v9 = v3;
-    v8 = (double)v3 / 512.0 * 120.0;
-    //v7 = v8 + 6.7553994e15;
-    HIDWORD(v9) = floorf(v8 + 0.5f);//LODWORD(v7);
-    hourglass_icon_idx = (int)floorf(v8 + 0.5f) % 256 + 1;//LOBYTE(v7) + 1;
-    //hourglass_icon_idx = v4;
-    if (hourglass_icon_idx >= 120 )
-    {
-      //v4 = 1;
-      hourglass_icon_idx = 1;
-    }
-    sprintf(pTmpBuf, "hglas%03d", hourglass_icon_idx);
-    pTexture_RestUI_CurrentHourglassFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);
-    pRenderer->DrawTextureIndexed(0x10Bu, 0x9Fu, pTexture_RestUI_CurrentHourglassFrame);
-    memset(&Dst, 0, 0xBCu);
-    Dst.uX = 24;
-    Dst.uY = 154;
-    Dst.uWidth = 171;
-    Dst.uHeight = 37;
-    Dst.uZ = 194;
-    Dst.uW = 190;
-    Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
-    Dst.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, a5, *(int **)a9);
-    Dst.pParent = 0;
-    sprintf(pTmpBuf, "\r408%d", uRestUI_FoodRequiredToRest);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
-    pButton_RestUI_WaitUntilDawn->DrawLabel(
-      pGlobalTXT_LocalizationStrings[237],
-      pFontCreate,
-      a5,
-      *(int **)a9);
-    pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, a5, *(int **)a9);
-    pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, a5, *(int **)a9);
-    pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, a5, *(int **)a9);
-    memset(&Dst, 0, 0xBCu);
-    Dst.uX = 45;
-    Dst.uY = 199;
-    Dst.uWidth = 185;
-    Dst.uHeight = 30;
-    Dst.uZ = 229;
-    Dst.uW = 228;
-    Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
-    Dst.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, a5, *(int **)a9);
-    Dst.pParent = 0;
-    v5 = pParty->uCurrentHour >= 0xC && pParty->uCurrentHour < 0x18;
-    sprintf(pTmpBuf, "%d:%02d %s", v10, pParty->uCurrentMinute, aAMPMNames[v5]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
-    sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
-    sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
-    sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
-    if ( dword_506F14 )
-      Sleep6Hours();
-  }
-  else
-  {
-    GUIWindow::Create(
-      pButton_RestUI_Exit->uX,
-      pButton_RestUI_Exit->uY,
-      0,
-      0,
-      (enum WindowType)96,
-      (int)pButton_RestUI_Exit,
-      (int)pGlobalTXT_LocalizationStrings[81]);
-  }
-}
 
 
 //----- (0042038D) --------------------------------------------------------
@@ -4008,740 +723,6 @@
   }
 }
 
-//----- (00420EFF) --------------------------------------------------------
-void __cdecl GameUI_WritePointedObjectStatusString()
-{
-  int v1; // ebx@6
-  GUIWindow *pWindow; // edi@7
-  GUIButton *pButton; // ecx@11
-  Player *pPlayer; // eax@19
-  char v5; // cl@19
-  unsigned int v6; // eax@19
-  int v7; // ecx@19
-  __int16 v8; // fps@23
-  unsigned __int8 v9; // c0@23
-  unsigned __int8 v10; // c3@23
-  enum UIMessageType pMessageType1; // esi@24
-  int v12; // edx@25
-  char *v13; // ecx@28
-  int v14; // eax@41
-  ItemGen *pItemGen; // ecx@44
-  int v16; // ecx@46
-  const char *v17; // eax@49
-  signed int v18; // eax@55
-  signed int v19; // ecx@63
-  BLVFace *pFace; // eax@69
-  __int16 v21; // ax@70
-  const char *v22; // eax@72
-  LevelDecoration *v23; // ecx@75
-  LevelDecoration *v24; // esi@75
-  __int16 v25; // ax@75
-  const char *v26; // ecx@79
-  Actor *pActor; // ecx@82
-  char *v28; // esi@82
-  int v29; // eax@82
-  signed int v30; // ecx@88
-  const char *v31; // eax@91
-  __int16 v32; // fps@109
-  //unsigned __int8 v33; // c0@109
-  //unsigned __int8 v34; // c3@109
-  enum UIMessageType pMessageType2; // esi@110
-  int v36; // edx@111
-  enum UIMessageType pMessageType3; // edx@117
-  int v38; // ecx@118
-  const char *v39; // [sp-8h] [bp-E8h]@20
-  char *v40; // [sp-8h] [bp-E8h]@83
-  int v41; // [sp-4h] [bp-E4h]@20
-  char Str1[200]; // [sp+Ch] [bp-D4h]@129
-  unsigned int pX; // [sp+D4h] [bp-Ch]@1
-  unsigned int pY; // [sp+D8h] [bp-8h]@1
-  unsigned int v45; // [sp+DCh] [bp-4h]@21
-
-  v13 = nullptr;
-
-  pMouse->uPointingObjectID = 0;
-  pMouse->GetClickPos(&pX, &pY);
-  if ( pX < 0 || (signed int)pX > 639 || pY < 0 || (signed int)pY > 479 )//( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 )
-    return;
-  if (pCurrentScreen == SCREEN_GAME)
-  {
-    if ( (signed int)pX > 467 || (signed int)pY > 351 )
-      goto _click_on_game_ui;
-    if ( pRenderer->pRenderD3D )
-    {
-      v18 = pGame->pVisInstance->get_picked_object_zbuf_val();
-      if ( (signed int)pX < (signed int)pViewport->uScreen_TL_X
-        || (signed int)pX > (signed int)pViewport->uScreen_BR_X
-        || (signed int)pY < (signed int)pViewport->uScreen_TL_Y
-        || (signed int)pY > (signed int)pViewport->uScreen_BR_Y )
-        v18 = -1;
-      if ( v18 == -1 )
-        //goto LABEL_61;
-      {
-        pMouse->uPointingObjectID = 0;
-        if ( pMouse->uPointingObjectID == 0 )
-        {
-          if ( uLastPointedObjectID != 0 )
-          {
-            pStatusBarString[0] = 0;
-            bForceDrawStatusBar = 1;
-          }
-        }
-        uLastPointedObjectID = pMouse->uPointingObjectID;
-        return;
-      }
-    }
-    else
-    {
-      v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
-    }
-    pMouse->uPointingObjectID = (unsigned __int16)v18;
-    v19 = (signed int)(unsigned __int16)v18 >> 3;
-    if ( (v18 & 7) == OBJECT_Item )
-    {
-      v30 = v19;
-      if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 )
-        //goto LABEL_73;
-      {
-        pMouse->uPointingObjectID = 0;
-        //goto LABEL_50;
-        uLastPointedObjectID = 1;
-        if ( pMouse->uPointingObjectID == 0 )
-        {
-          if ( uLastPointedObjectID != 0 )
-          {
-            pStatusBarString[0] = 0;
-            bForceDrawStatusBar = 1;
-          }
-        }
-        uLastPointedObjectID = pMouse->uPointingObjectID;
-        return;
-      }
-      if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID )
-      {
-        v22 = pSpriteObjects[v30].stru_24.GetDisplayName();
-//LABEL_93:
-        v26 = v22;
-        //goto LABEL_87;
-        sub_41C0B8_set_status_string(v26);
-        if ( pMouse->uPointingObjectID == 0 )
-        {
-          if ( uLastPointedObjectID != 0 )
-          {
-            pStatusBarString[0] = 0;
-            bForceDrawStatusBar = 1;
-          }
-        }
-        uLastPointedObjectID = pMouse->uPointingObjectID;
-        return;
-      }
-      v31 = pSpriteObjects[v30].stru_24.GetDisplayName();
-      v28 = pTmpBuf;
-      sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[470], v31);// "Get %s"
-    }
-    else
-    {
-      if ( (v18 & 7) != OBJECT_Actor )
-      {
-        if ( (v18 & 7) == OBJECT_Decoration )
-        {
-          v23 = &pLevelDecorations[v19];
-          v24 = v23;
-          v25 = v23->field_16_event_id;
-          if ( !v25 )
-          {
-            if ( v23->IsInteractive() )
-              v26 = pNPCTopics[stru_5E4C90._decor_events[v24->_idx_in_stru123 - 75] + 379].pTopic;
-            else
-              v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20;
-            //goto LABEL_87;
-            sub_41C0B8_set_status_string(v26);
-            if ( pMouse->uPointingObjectID == 0 )
-            {
-              if ( uLastPointedObjectID != 0 )
-              {
-                pStatusBarString[0] = 0;
-                bForceDrawStatusBar = 1;
-              }
-            }
-            uLastPointedObjectID = pMouse->uPointingObjectID;
-            return;
-          }
-          v22 = GetEventHintString(v25);
-          if ( !v22 )
-            //goto _return;
-          {
-            if ( pMouse->uPointingObjectID == 0 )
-            {
-              if ( uLastPointedObjectID != 0 )
-              {
-                pStatusBarString[0] = 0;
-                bForceDrawStatusBar = 1;
-              }
-            }
-            uLastPointedObjectID = pMouse->uPointingObjectID;
-            return;
-          }
-          //goto LABEL_93;
-          v26 = v22;
-          //goto LABEL_87;
-          sub_41C0B8_set_status_string(v26);
-          if ( pMouse->uPointingObjectID == 0 )
-          {
-            if ( uLastPointedObjectID != 0 )
-            {
-              pStatusBarString[0] = 0;
-              bForceDrawStatusBar = 1;
-            }
-          }
-          uLastPointedObjectID = pMouse->uPointingObjectID;
-          return;
-        }
-        if ( (v18 & 7) == OBJECT_BModel)
-        {
-          if ( v18 < (signed int)0x2000000u )
-          {
-            if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
-            {
-              v21 = pOutdoor->pBModels[(signed int)(unsigned __int16)v18 >> 9].pFaces[v19 & 0x3F].sCogTriggeredID;
-              //goto LABEL_71;
-              if ( !v21 || (v22 = GetEventHintString(v21)) == 0 )
-                //goto LABEL_73;
-              {
-                pMouse->uPointingObjectID = 0;
-                //goto LABEL_50;
-                uLastPointedObjectID = 1;
-                if ( pMouse->uPointingObjectID == 0 )
-                {
-                  if ( uLastPointedObjectID != 0 )
-                  {
-                    pStatusBarString[0] = 0;
-                    bForceDrawStatusBar = 1;
-                  }
-                }
-                uLastPointedObjectID = pMouse->uPointingObjectID;
-                return;
-              }
-              //goto LABEL_93;
-              v26 = v22;
-              //goto LABEL_87;
-              sub_41C0B8_set_status_string(v26);
-              if ( pMouse->uPointingObjectID == 0 )
-              {
-                if ( uLastPointedObjectID != 0 )
-                {
-                  pStatusBarString[0] = 0;
-                  bForceDrawStatusBar = 1;
-                }
-              }
-              uLastPointedObjectID = pMouse->uPointingObjectID;
-              return;
-            }
-            pFace = &pIndoor->pFaces[v19];
-            if ( BYTE3(pFace->uAttributes) & 6 )
-            {
-              v21 = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID;
-//LABEL_71:
-              if ( !v21 || (v22 = GetEventHintString(v21)) == 0 )
-                //goto LABEL_73;
-              {
-                pMouse->uPointingObjectID = 0;
-                //goto LABEL_50;
-                uLastPointedObjectID = 1;
-                if ( pMouse->uPointingObjectID == 0 )
-                {
-                  if ( uLastPointedObjectID != 0 )
-                  {
-                    pStatusBarString[0] = 0;
-                    bForceDrawStatusBar = 1;
-                  }
-                }
-                uLastPointedObjectID = pMouse->uPointingObjectID;
-                return;
-              }
-              //goto LABEL_93;
-              v26 = v22;
-              //goto LABEL_87;
-              sub_41C0B8_set_status_string(v26);
-              if ( pMouse->uPointingObjectID == 0 )
-              {
-                if ( uLastPointedObjectID != 0 )
-                {
-                  pStatusBarString[0] = 0;
-                  bForceDrawStatusBar = 1;
-                }
-              }
-              uLastPointedObjectID = pMouse->uPointingObjectID;
-              return;
-            }
-          }
-//LABEL_73:
-          pMouse->uPointingObjectID = 0;
-          //goto LABEL_50;
-          uLastPointedObjectID = 1;
-          if ( pMouse->uPointingObjectID == 0 )
-          {
-            if ( uLastPointedObjectID != 0 )
-            {
-              pStatusBarString[0] = 0;
-              bForceDrawStatusBar = 1;
-            }
-          }
-          uLastPointedObjectID = pMouse->uPointingObjectID;
-          return;
-        }
-//LABEL_61:
-        pMouse->uPointingObjectID = 0;
-        //goto _return;
-        if ( pMouse->uPointingObjectID == 0 )
-        {
-          if ( uLastPointedObjectID != 0 )
-          {
-            pStatusBarString[0] = 0;
-            bForceDrawStatusBar = 1;
-          }
-        }
-        uLastPointedObjectID = pMouse->uPointingObjectID;
-        return;
-      }
-      if ( v18 >= 335544320 )
-        //goto LABEL_61;
-      {
-        pMouse->uPointingObjectID = 0;
-        if ( pMouse->uPointingObjectID == 0 )
-        {
-          if ( uLastPointedObjectID != 0 )
-          {
-            pStatusBarString[0] = 0;
-            bForceDrawStatusBar = 1;
-          }
-        }
-        uLastPointedObjectID = pMouse->uPointingObjectID;
-        return;
-      }
-      pActor = &pActors[v19];
-      v28 = pTmpBuf;
-      v29 = pActor->dword_000334_unique_name;
-      if ( v29 )
-        v40 = pMonsterStats->pPlaceStrings[v29];
-      else
-        v40 = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].pName;
-      strncpy(pTmpBuf, v40, 0x7D0u);
-    }
-    v26 = v28;
-//LABEL_87:
-    sub_41C0B8_set_status_string(v26);
-    //goto _return;
-    if ( pMouse->uPointingObjectID == 0 )
-    {
-      if ( uLastPointedObjectID != 0 )
-      {
-        pStatusBarString[0] = 0;
-        bForceDrawStatusBar = 1;
-      }
-    }
-    uLastPointedObjectID = pMouse->uPointingObjectID;
-    return;
-  }
-  v1 = uNumVisibleWindows;
-  if ( uNumVisibleWindows > 0 )
-  {
-	  while ( 1 )                                   // some other fullscreen ui
-	  {
-		pWindow = &pWindowList[pVisibleWindowsIdxs[v1] - 1];
-		if ( (signed int)pX >= (signed int)pWindow->uFrameX
-		  && (signed int)pX <= (signed int)pWindow->uFrameZ
-		  && (signed int)pY >= (signed int)pWindow->uFrameY
-		  && (signed int)pY <= (signed int)pWindow->uFrameW )
-		{
-		  for ( pButton = pWindow->pControlsHead; ; pButton = pButton->pNext )
-		  {
-			if ( !pButton )
-			  break;
-			if ( pButton->uButtonType == 1 )
-			{
-			  if ( (signed int)pX >= (signed int)pButton->uX
-				&& (signed int)pX <= (signed int)pButton->uZ
-				&& (signed int)pY >= (signed int)pButton->uY
-				&& (signed int)pY <= (signed int)pButton->uW )
-			  {
-	//LABEL_24:
-				pMessageType1 = (UIMessageType)pButton->field_1C;
-				if ( pMessageType1 )
-				{
-				  v12 = pButton->uControlParam;
-				  pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0);
-				  /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
-				  {
-					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1;
-					pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12;
-					*(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
-	//LABEL_27:
-					++pMessageQueue_50CBD0->uNumMessages;
-				  }*/
-				}
-	//LABEL_28:
-				v13 = pButton->pButtonName;
-	//_set_status_and_ret:
-				sub_41C0B8_set_status_string(v13);
-	//LABEL_131:
-				uLastPointedObjectID = 1;
-				return;
-			  }
-			}
-			else
-			{
-			  if ( pButton->uButtonType == 2 )
-			  {
-				v45 = pX - pButton->uX;
-				v45 = pY - pButton->uY;
-				if ( (double)(signed int)pButton->uWidth != 0.0 )
-				{
-				  if ( (double)(signed int)pButton->uHeight != 0.0 )
-				  {
-					//UNDEF(v8);
-					//if ( v9 | v10 )
-					  //goto LABEL_24;
-					//{
-					  pMessageType1 = (UIMessageType)pButton->field_1C;
-					  if ( pMessageType1 )
-					  {
-						v12 = pButton->uControlParam;
-						pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0);
-						/*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
-						{
-						  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1;
-						  pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12;
-						  *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
-						  ++pMessageQueue_50CBD0->uNumMessages;
-						}*/
-					  }
-					  v13 = pButton->pButtonName;
-					  sub_41C0B8_set_status_string(v13);
-					  uLastPointedObjectID = 1;
-					  return;
-					//}
-				  }
-				}
-			  }
-			  else                                  // click on skill
-			  {
-				if ( pButton->uButtonType == 3
-				  && (signed int)pX >= (signed int)pButton->uX
-				  && (signed int)pX <= (signed int)pButton->uZ
-				  && (signed int)pY >= (signed int)pButton->uY
-				  && (signed int)pY <= (signed int)pButton->uW )
-				{
-	//LABEL_19:
-				  pPlayer = pPlayers[uActiveCharacter];
-				  v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]);
-				  v6 = pPlayer->uSkillPoints;
-				  v7 = (v5 & 0x3F) + 1;
-				  if ( v6 < v7 )
-				  {
-					v41 = v7 - v6;
-					v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here"
-				  }
-				  else
-				  {
-					v41 = v7;
-					v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points"
-				  }
-				  sprintf(Str1, v39, v41);
-				  v13 = Str1;
-				  //goto _set_status_and_ret;
-				  sub_41C0B8_set_status_string(v13);
-				  uLastPointedObjectID = 1;
-				  return;
-				}
-			  }
-			}
-		  }
-		}
-		if ( pWindow->uFrameHeight == 480 )
-		  break;
-		--v1;
-		if ( v1 <= 0 )
-		{
-		  break;
-		}
-	  }
-  }
-  if ( uNumVisibleWindows <= 0 || (uNumVisibleWindows > 0 && pWindow->uFrameHeight != 480 && v1 <= 0))
-  {
-    if ( pCurrentScreen == SCREEN_CHEST )
-    {
-      sub_42038D();
-      //goto _return;
-      if ( pMouse->uPointingObjectID == 0 )
-      {
-        if ( uLastPointedObjectID != 0 )
-        {
-          pStatusBarString[0] = 0;
-          bForceDrawStatusBar = 1;
-        }
-      }
-      uLastPointedObjectID = pMouse->uPointingObjectID;
-      return;
-    }
-    if ( pCurrentScreen == SCREEN_HOUSE )
-    {
-      if ( dialog_menu_id != 2
-        || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == 0)
-        || v16 == -65536 )
-        //goto _return;
-      {
-        if ( pMouse->uPointingObjectID == 0 )
-        {
-          if ( uLastPointedObjectID != 0 )
-          {
-            pStatusBarString[0] = 0;
-            bForceDrawStatusBar = 1;
-          }
-        }
-        uLastPointedObjectID = pMouse->uPointingObjectID;
-        return;
-       }
-      pItemGen = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 4);
-//LABEL_49:
-      v17 = pItemGen->GetDisplayName();
-      sub_41C0B8_set_status_string(v17);
-//LABEL_50:
-      uLastPointedObjectID = 1;
-//_return:
-      if ( pMouse->uPointingObjectID == 0 )
-      {
-        if ( uLastPointedObjectID != 0 )
-        {
-          pStatusBarString[0] = 0;
-          bForceDrawStatusBar = 1;
-        }
-      }
-      uLastPointedObjectID = pMouse->uPointingObjectID;
-      return;
-    }
-    if ( (signed int)pY < 350 )
-    {
-      v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
-      if ( v14 == 0 || v14 == -65536 || (unsigned int)v14 >= 0x1388 )
-        //goto _return;
-      {
-        if ( pMouse->uPointingObjectID == 0 )
-        {
-          if ( uLastPointedObjectID != 0 )
-          {
-            pStatusBarString[0] = 0;
-            bForceDrawStatusBar = 1;
-          }
-        }
-        uLastPointedObjectID = pMouse->uPointingObjectID;
-        return;
-      }
-      pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1];
-      //goto LABEL_49;
-      v17 = pItemGen->GetDisplayName();
-      sub_41C0B8_set_status_string(v17);
-      uLastPointedObjectID = 1;
-      if ( pMouse->uPointingObjectID == 0 )
-      {
-        if ( uLastPointedObjectID != 0 )
-        {
-          pStatusBarString[0] = 0;
-          bForceDrawStatusBar = 1;
-        }
-      }
-      uLastPointedObjectID = pMouse->uPointingObjectID;
-      return;
-    }
-_click_on_game_ui:
-    if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX
-      && (signed int)pX <= (signed int)pWindowList[0].uFrameZ
-      && (signed int)pY >= (signed int)pWindowList[0].uFrameY
-      && (signed int)pY <= (signed int)pWindowList[0].uFrameW )
-    {
-      for ( pButton = pWindowList[0].pControlsHead; pButton != (GUIButton *)0; pButton = pButton->pNext )
-      {
-        if ( pButton->uButtonType == 1 )
-        {
-          if ( (signed int)pX >= (signed int)pButton->uX
-            && (signed int)pX <= (signed int)pButton->uZ
-            && (signed int)pY >= (signed int)pButton->uY
-            && (signed int)pY <= (signed int)pButton->uW )
-          {
-            pMessageType3 = (UIMessageType)pButton->field_1C;
-            if ( pMessageType3 == 0 ) // For books
-              //goto LABEL_28;
-            {
-              v13 = pButton->pButtonName;
-              sub_41C0B8_set_status_string(v13);
-              uLastPointedObjectID = 1;
-              return;
-            }
-            v38 = pButton->uControlParam;
-            /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
-            {
-              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType3;
-              pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v38;
-              *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
-              ++pMessageQueue_50CBD0->uNumMessages;
-            }*/
-            pMessageQueue_50CBD0->AddMessage(pMessageType3, v38, 0);
-            //goto LABEL_131;
-            uLastPointedObjectID = 1;
-            return;
-          }
-        }
-        else
-        {
-          if ( pButton->uButtonType == 2 )
-          {
-            v45 = pX - pButton->uX;
-            v45 = pY - pButton->uY;
-
-            if (pX >= pButton->uX && pX <= pButton->uZ &&
-                pY >= pButton->uY && pY <= pButton->uW)
-            if ( (double)(signed int)pButton->uWidth != 0.0 )
-            {
-              if ( (double)(signed int)pButton->uHeight != 0.0 )
-              {
-                 //UNDEF(v32);
-                //if ( v33 | v34 )
-                //{
-                  pMessageType2 = (UIMessageType)pButton->field_1C;
-                  if ( pMessageType2 != 0 )
-                  {
-                    v36 = pButton->uControlParam;
-                    if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
-                    {
-                      pMessageQueue_50CBD0->AddMessage(pMessageType2, v36, 0);
-                      /*pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType2;
-                      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v36;
-                      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
-                      //goto LABEL_27;
-                      ++pMessageQueue_50CBD0->uNumMessages;*/
-                      v13 = pButton->pButtonName;
-                      sub_41C0B8_set_status_string(v13);
-                      uLastPointedObjectID = 1;
-                      return;
-                    }
-                  }
-                  //goto LABEL_28;
-                  v13 = pButton->pButtonName;
-                  sub_41C0B8_set_status_string(v13);
-                  uLastPointedObjectID = 1;
-                  return;
-                //}
-              }
-            }
-          }
-          else
-          {
-            if ( pButton->uButtonType == 3
-              && (signed int)pX >= (signed int)pButton->uX
-              && (signed int)pX <= (signed int)pButton->uZ
-              && (signed int)pY >= (signed int)pButton->uY
-              && (signed int)pY <= (signed int)pButton->uW )
-              //goto LABEL_19;
-            {
-              pPlayer = pPlayers[uActiveCharacter];
-              v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]);
-              v6 = pPlayer->uSkillPoints;
-              v7 = (v5 & 0x3F) + 1;
-              if ( v6 < v7 )
-              {
-                v41 = v7 - v6;
-                v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here"
-              }
-              else
-              {
-                v41 = v7;
-                v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points"
-              }
-              sprintf(Str1, v39, v41);
-              v13 = Str1;
-              //goto _set_status_and_ret;
-              sub_41C0B8_set_status_string(v13);
-              uLastPointedObjectID = 1;
-              return;
-            }
-          }
-        }
-      }
-    }
-    pMouse->uPointingObjectID = sub_46A99B();
-    //goto _return;
-    if ( pMouse->uPointingObjectID == 0 )
-    {
-      if ( uLastPointedObjectID != 0 )
-      {
-        pStatusBarString[0] = 0;
-        bForceDrawStatusBar = 1;
-      }
-    }
-    uLastPointedObjectID = pMouse->uPointingObjectID;
-    return;
-  }
-}
-
-
-//----- (00421626) --------------------------------------------------------
-GUIWindow *GameUI_InitializeCharacterWindow(unsigned int _this)
-{
-  unsigned int v1; // edi@1
-  GUIWindow *pWindow; // edi@3
-
-  ++pIcons_LOD->uTexturePacksCount;
-  v1 = _this;
-  if ( !pIcons_LOD->uNumPrevLoadedFiles )
-    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-  pEventTimer->Pause();
-  pAudioPlayer->StopChannels(-1, -1);
-  bRingsShownInCharScreen = 0;
-  CharacterUI_LoadPaperdollTextures();
-  pCurrentScreen = v1;
-  pWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_CharacterRecord, uActiveCharacter, 0);
-  pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308,
-                                (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureWidth : 24),
-                                (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureHeight : 26),
-                                1, 0, 0x73u, 0, 0x53u, pGlobalTXT_LocalizationStrings[216],// Stats
-                                (Texture *)(papredoll_dbrds[10] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[10]] : 0),
-                                papredoll_dbrds[9] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[9]] : 0, 0);
-  pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308,
-                                 (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureWidth : 24),
-                                 (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureHeight : 26),
-                                 1, 0, 0x72u, 0, 0x4Bu, pGlobalTXT_LocalizationStrings[205],//Skills
-                                 (Texture *)(papredoll_dbrds[8] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[8]] : 0),
-                                 papredoll_dbrds[7] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[7]] : 0, 0);
-  pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308,
-                                    (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureWidth : 24),
-                                    (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureHeight : 26),
-                                    1, 0, 0x74u, 0, 0x49u, pGlobalTXT_LocalizationStrings[120], //Inventory
-                                    (Texture *)(papredoll_dbrds[6] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[6]] : 0),
-                                    papredoll_dbrds[5] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[5]] : 0, 0);
-  pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308,
-                                 (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureWidth : 24),
-                                 (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureHeight : 26),
-                                 1, 0, 0x75u, 0, 0x41u, pGlobalTXT_LocalizationStrings[22], //Awards
-                                 (Texture *)(papredoll_dbrds[4] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[4]] : 0),
-                                 papredoll_dbrds[3] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[3]] : 0, 0);
-  pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308,
-                 (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureWidth : 24),
-                 (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureHeight : 26),
-                 1, 0, 0xA8u, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit
-                 (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0),
-                 papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0);
-  pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, "", 0);
-  pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, 0x55u, 0, 0, pGlobalTXT_LocalizationStrings[64], 0);
-  pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, "", 0);
-  pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
-  pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
-  pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
-  pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
-  pWindow->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0);
-  FillAwardsData();
-  return pWindow;
-}
-
 
 
 //----- (004219BE) --------------------------------------------------------
--- a/mm7_2.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/mm7_2.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -7616,215 +7616,6 @@
 
 
 
-//----- (004601B7) --------------------------------------------------------
-void GameUI_MainMenu_DoDrawLoad(int a1)
-{
-  unsigned __int16 v1; // bx@1
-  unsigned int v2; // edi@4
-  unsigned int v3; // eax@4
-  unsigned int v4; // eax@8
-  int v5; // edi@8
-  unsigned int v6; // eax@8
-  unsigned int pMapID; // eax@10
-  signed __int64 v8; // qax@10
-  unsigned int v9; // ebx@10
-  unsigned __int64 v10; // qax@10
-  __int64 v11; // qax@10
-  char v12; // di@10
-  unsigned __int64 v13; // qtt@10
-  unsigned int v14; // ecx@10
-  __int64 pOurHour; // qax@10
-  int v16; // edi@10
-  signed int pHour; // ebx@22
-  //const char *v18; // ST14_4@32
-  int v19; // eax@32
-  const char *v20; // ST18_4@32
-  int v21; // eax@32
-  //const char *v22; // ST14_4@32
-  int v23; // eax@32
-  const char *pSlotName; // edi@36
-  int v25; // eax@43
-  GUIWindow pWindow; // [sp+Ch] [bp-78h]@8
-  /*unsigned int Dst; // [sp+Ch] [bp-78h]@8
-  unsigned int v27; // [sp+10h] [bp-74h]@8
-  int v28; // [sp+14h] [bp-70h]@8
-  int v29; // [sp+18h] [bp-6Ch]@8
-  unsigned int v30; // [sp+1Ch] [bp-68h]@8
-  unsigned int v31; // [sp+20h] [bp-64h]@8*/
-  int pMinutes; // [sp+60h] [bp-24h]@10
-  int pMonthNum; // [sp+68h] [bp-1Ch]@10
-  unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10
-  __int64 pAMPM2; // [sp+74h] [bp-10h]@10
-  int pYear; // [sp+7Ch] [bp-8h]@10
-  int a4; // [sp+80h] [bp-4h]@1
-  int pFilesID;
-
-  v1 = 255;
-  a4 = a1;
-  GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF);
-  GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B);
-  pRenderer->BeginScene();
-  if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LOADINGPROC )
-  {
-    pRenderer->DrawTextureIndexed(8, 8, uTextureID_loadsave != -1 ? &pIcons_LOD->pTextures[uTextureID_loadsave] : 0);
-    if ( a4 )
-    {
-      v2 = uTextureID_save_up;
-      v3 = uTextureID_LS_saveU;
-    }
-    else
-    {
-      v2 = uTextureID_load_up;
-      v3 = uTextureID_LS_loadU;
-    }
-    pRenderer->DrawTextureIndexed(241, 302, (Texture *)(v3 != -1 ? &pIcons_LOD->pTextures[v3] : 0));
-    pRenderer->DrawTextureIndexed(18, 139, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0));
-    pRenderer->DrawTextureIndexed(351, 302, (Texture *)(uTextureID_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_u] : 0));
-    v1 = 255;
-  }
-  if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
-  {
-    memset(&pWindow, 0, 0x54);
-    pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
-    v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight;
-    pWindow.uFrameWidth = 220;
-    v4 += 157;
-    pWindow.uFrameY = v4;
-    v5 = pFontSmallnum->uFontHeight;
-    pWindow.uFrameZ = pWindow.uFrameX + 219;
-    pWindow.uFrameHeight = v5;
-    pWindow.uFrameW = v5 + v4 - 1;
-    v6 = uLoadGameUI_SelectedSlot;
-    if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels)
-    {
-      pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, pSavegameThumbnails + uLoadGameUI_SelectedSlot);
-      v6 = uLoadGameUI_SelectedSlot;
-    }
-    pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
-    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3);
-    v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60;
-    pMinutes = (int)((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32;
-    v9 = v8;
-    v8 /= 60i64;
-    pAMPM2 = v8;
-    v10 = (unsigned int)v8 / 24;
-    pSaveFiles = v10;
-    v11 = (unsigned int)(v10 / 7);
-    v12 = v11;
-    LODWORD(v13) = (unsigned int)v11 >> 2;
-    HIDWORD(v13) = HIDWORD(v11);
-    pMonthNum = v13 % 12;
-    pYear = v13 / 12;
-    pMinutes = (int)__PAIR__(pMinutes, v9) % 60;
-    pOurHour = pAMPM2 % 24;
-    v14 = (unsigned __int64)(pAMPM2 % 24) >> 32;
-    LODWORD(pAMPM2) = pAMPM2 % 24;
-    HIDWORD(pOurHour) = pSaveFiles % 28;
-    pYear += game_starting_year;
-    v16 = v12 & 3;
-    pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
-    HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12)
-                && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24);
-    if ( v14  != 0 || (signed int)v14 <= 0 && (unsigned int)pOurHour <= 12 )
-    {
-      if ( !(v14 | (unsigned int)pOurHour) )
-      {
-        pSaveFiles = 0;
-        pHour = 12;
-        goto LABEL_23;
-      }
-    }
-    else
-    {
-      v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32;
-      LODWORD(pOurHour) = pOurHour - 12;
-    }
-    pHour = pOurHour;
-    pSaveFiles = v14;
-LABEL_23:
-    auto day = aDayNames[HIDWORD(pOurHour) % 7];
-    auto ampm = aAMPMNames[HIDWORD(pAMPM2)];
-    auto month = aMonthNames[pMonthNum];
-    //sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID);
-    sprintf(pTmpBuf, "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear);
-    pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf, 3u);
-    v1 = 255;
-  }
-  if ( pGUIWindow_CurrentMenu->field_40 == 2 )
-  {
-    pGUIWindow_CurrentMenu->field_40 = 0;
-    strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer);
-    /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
-    {
-      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)83;
-      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
-      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
-      ++pMessageQueue_50CBD0->uNumMessages;
-    }*/
-    pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0);
-  }
-  else
-  {
-    if ( pGUIWindow_CurrentMenu->field_40 == 3 )
-      pGUIWindow_CurrentMenu->field_40 = 0;
-  }
-  if (GetCurrentMenuID() == MENU_LOADINGPROC)
-  {
-    //v18 = pGlobalTXT_LocalizationStrings[135];
-    v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Çàãðóçêà"
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);
-    v20 = (const char *)(pSavegameHeader + uLoadGameUI_SelectedSlot);
-    v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader + 100 * uLoadGameUI_SelectedSlot);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0);
-    //v22 = pGlobalTXT_LocalizationStrings[165];
-    v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Ïîæàëóéñòà, ïîæîæäèòå"
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);
-  }
-  else
-  {
-    if ( a4 )
-      pSaveFiles = 40;
-    else
-      pSaveFiles = uNumSavegameFiles;
-    a4 = 199;
-    pFilesID = pSaveListPosition;
-    pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot
-    do
-    {
-      if ( pFilesID >= (signed int)pSaveFiles )
-        break;
-      short clr;
-      HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, v1, 0x64) : 0);
-      if ( pGUIWindow_CurrentMenu->field_40 != 1 || pFilesID != uLoadGameUI_SelectedSlot )
-      {
-        pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0);
-      }
-      else
-      {
-        v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1);
-        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum);
-      }
-      a4 += 21;
-      ++pFilesID;
-      pSlotName += 100;
-    }
-    while ( a4 < 346 );
-  }
-  pRenderer->EndScene();
-}
-// 6A0C9C: using guessed type int dword_6A0C9C;
-
-//----- (004606F7) --------------------------------------------------------
-void __cdecl GameUI_MainMenu_DrawLoad()
-{
-  GameUI_MainMenu_DoDrawLoad(0);
-}
-
-//----- (004606FE) --------------------------------------------------------
-void __cdecl sub_4606FE()
-{
-  GameUI_MainMenu_DoDrawLoad(1);
-}
 
 //----- (00460706) --------------------------------------------------------
 void TryLoadLevelFromLOD()
--- a/mm7_3.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/mm7_3.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -11662,132 +11662,7 @@
 }
 // 4E28F8: using guessed type int pCurrentScreen;
 
-//----- (00441498) --------------------------------------------------------
-void __cdecl GameUI_DrawTorchlightAndWizardEye()
-{
-  if (pCurrentScreen == SCREEN_GAME
-    || pCurrentScreen == SCREEN_MENU
-    || pCurrentScreen == SCREEN_OPTIONS
-    || pCurrentScreen == SCREEN_REST
-    || pCurrentScreen == SCREEN_SPELL_BOOK
-    || pCurrentScreen == SCREEN_CHEST
-    || pCurrentScreen == SCREEN_SAVEGAME
-    || pCurrentScreen == SCREEN_LOADGAME
-    || pCurrentScreen == SCREEN_F
-    || pCurrentScreen == SCREEN_BOOKS
-    || pCurrentScreen == SCREEN_BRANCHLESS_NPC_DIALOG )
-  {
-    if (pParty->TorchlightActive())
-    {
-      auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnum_Torchlight->uIconID, pEventTimer->Time());
-      pRenderer->DrawTextureTransparent(pUIAnum_Torchlight->x, pUIAnum_Torchlight->y, pIcons_LOD->GetTexture(icon->uTextureID));
-    }
-    if (pParty->WizardEyeActive())
-    {
-      auto icon = pIconsFrameTable->GetFrame((signed __int16)pUIAnim_WizardEye->uIconID, pEventTimer->Time());
-      pRenderer->DrawTextureTransparent(pUIAnim_WizardEye->x, pUIAnim_WizardEye->y, pIcons_LOD->GetTexture(icon->uTextureID));
-    }
-  }
-}
-// 4E28F8: using guessed type int pCurrentScreen;
-
-//----- (0044158F) --------------------------------------------------------
-void __cdecl GameUI_DrawCharacterSelectionFrame()
-{
-  if ( uActiveCharacter )
-    pRenderer->DrawTextureTransparent(
-      pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[uActiveCharacter - 1] - 9,
-      0x17Cu,
-      &pIcons_LOD->pTextures[dword_50C98C]);
-}
-
-//----- (004415C5) --------------------------------------------------------
-void LoadPartyBuffIcons()
-{
-  for (uint i = 0; i < 14; ++i)
-  {
-    char filename[200];
-    sprintf(filename, "isn-%02d", i + 1);
-    pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
-  }
-
-  uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
-  uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
-}
-
-//----- (0044162D) --------------------------------------------------------
-void __cdecl GameUI_DrawPartySpells()
-{
-  unsigned int v0; // ebp@1
-  //signed int v1; // edi@1
-  //int v2; // eax@2
-  //int v3; // ecx@5
-  //__int16 *v4; // ebx@25
-  //Player *v5; // edi@26
-  //unsigned int v6; // [sp-4h] [bp-1Ch]@11
-  Texture *v7; // [sp-4h] [bp-1Ch]@12
-  //unsigned int v8; // [sp-4h] [bp-1Ch]@20
-  Texture *v9; // [sp-4h] [bp-1Ch]@21
-  //Player **v10; // [sp+10h] [bp-8h]@25
-
-  v0 = (signed __int64)((double)GetTickCount() * 0.050000001);
-  //v1 = 0;
-  for (uint i = 0; i < 14; ++i)
-  {
-    //v2 =  byte_4E5DD8[v1];
-    if (pParty->pPartyBuffs[byte_4E5DD8[i]].uExpireTime)
-    {
-      auto tex = pIcons_LOD->GetTexture(pTextureIDs_PartyBuffIcons[i]);
-      //v3 = pTextureIDs_PartyBuffIcons[i];
-      if (tex)
-        pRenderer->_4A65CC(pPartySpellbuffsUI_XYs[i][0],
-                           pPartySpellbuffsUI_XYs[i][1], tex, tex,
-                           v0 + 20 * pPartySpellbuffsUI_smthns[i], 0, 63);
-    }
-    //++v1;
-  }
-  //while ( v1 < 14 );
-
-  if (pCurrentScreen == SCREEN_GAME || pCurrentScreen == SCREEN_NPC_DIALOGUE)
-  {
-    if (pParty->FlyActive())
-    {
-      if ( pParty->bFlying )
-        v7 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID];
-      else
-        v7 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID];
-      if ( pRenderer->pRenderD3D )
-        pRenderer->DrawTextureIndexed(8u, 8u, v7);
-      else
-        pRenderer->DrawTextureTransparent(8u, 8u, v7);
-    }
-    if (pParty->WaterWalkActive())
-    {
-      if ( pParty->uFlags & PARTY_FLAGS_1_STANDING_ON_WATER)
-        v9 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID];
-      else
-        v9 = &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID];
-      if ( pRenderer->pRenderD3D )
-        pRenderer->DrawTextureIndexed(396u, 8u, v9);
-      else
-        pRenderer->DrawTextureTransparent(396u, 8u, v9);
-    }
-  }
-
-  for (uint i = 0; i < 4; ++i)
-  {
-    auto player = pParty->pPlayers + i;
-
-    if (player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime)
-      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 427, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Hammerhands));
-    if (player->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime)
-      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 393, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Bless));
-    if (player->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime)
-      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 410, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_Preservation));
-    if (player->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime)
-      pRenderer->DrawTextureIndexed(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 72, 444, pIcons_LOD->GetTexture(uTextureID_PlayerBuff_PainReflection));
-  }
-}
+
 
 //----- (00441A4E) --------------------------------------------------------
 __int16 __fastcall sub_441A4E(int a1)
@@ -11866,931 +11741,6 @@
 
 
 
-//----- (00441D38) --------------------------------------------------------
-void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int bRedrawOdmMinimap)
-{
-  int uHeight; // ebx@6
-  __int16 v11; // cx@11
-  unsigned int v14; // ebx@23
-  int v15; // eax@23
-  __int16 v17; // di@30
-  double v18; // st7@30
-  float v19; // ST38_4@30
-  double v20; // st7@30
-  double v21; // st6@30
-  double v22; // st5@33
-  signed int v27; // eax@37
-  unsigned __int16 *v28; // ecx@37
-  signed int v29; // edi@40
-  //signed int v33; // ebx@50
-  //unsigned int v34; // eax@50
-  //signed int v35; // ecx@50
-  //unsigned __int16 v36; // di@66
-  int v37; // edi@72
-  int v38; // ebx@72
-  __int16 v39; // ax@87
-  int v40; // edi@91
-  int v41; // ebx@91
-  unsigned int v42; // eax@101
-  unsigned int v43; // ebx@101
-  unsigned int v44; // ST30_4@101
-  char *v45; // ebx@106
-  int v46; // edi@108
-  int v47; // eax@108
-  unsigned int v48; // ebx@114
-  unsigned int v49; // ST64_4@114
-  unsigned int v51; // [sp-10h] [bp-64h]@79
-  unsigned int v52; // [sp-10h] [bp-64h]@100
-  unsigned int v53; // [sp-Ch] [bp-60h]@79
-  unsigned int v54; // [sp-Ch] [bp-60h]@100
-  unsigned int v55; // [sp-8h] [bp-5Ch]@77
-  unsigned int v56; // [sp-8h] [bp-5Ch]@100
-  //signed int v57; // [sp-4h] [bp-58h]@54
-  unsigned __int16 v58; // [sp-4h] [bp-58h]@77
-  unsigned __int16 v59; // [sp-4h] [bp-58h]@100
-  unsigned __int16 v60; // [sp+10h] [bp-44h]@66
-  unsigned int v61; // [sp+10h] [bp-44h]@85
-  unsigned int v63; // [sp+14h] [bp-40h]@85
-  unsigned int v65; // [sp+18h] [bp-3Ch]@85
-  unsigned int lPitch; // [sp+20h] [bp-34h]@1
-  unsigned int lPitcha; // [sp+20h] [bp-34h]@23
-  char *lPitchb; // [sp+20h] [bp-34h]@106
-  unsigned int v69; // [sp+24h] [bp-30h]@23
-  signed int v70; // [sp+24h] [bp-30h]@37
-  unsigned __int16 uBlue; // [sp+28h] [bp-2Ch]@1
-  signed int uBluea; // [sp+28h] [bp-2Ch]@37
-  int v73; // [sp+2Ch] [bp-28h]@30
-  int v76; // [sp+34h] [bp-20h]@91
-  int v77; // [sp+34h] [bp-20h]@108
-  int v79; // [sp+38h] [bp-1Ch]@72
-  char *a2c; // [sp+40h] [bp-14h]@68
-  signed int uCenterY; // [sp+48h] [bp-Ch]@1
-  signed int uCenterX; // [sp+4Ch] [bp-8h]@1
-  signed int uWidth; // [sp+5Ch] [bp+8h]@30
-  signed int uZe; // [sp+5Ch] [bp+8h]@67
-  signed int uZf; // [sp+5Ch] [bp+8h]@85
-  signed int uZg; // [sp+5Ch] [bp+8h]@105
-  unsigned int uWa; // [sp+60h] [bp+Ch]@23
-  float uWb; // [sp+60h] [bp+Ch]@30
-  unsigned int uWd; // [sp+60h] [bp+Ch]@95
-  float uZooma; // [sp+64h] [bp+10h]@117
-  unsigned int flagsb; // [sp+68h] [bp+14h]@66
-  Actor *flagsc; // [sp+68h] [bp+14h]@86
-  unsigned int flagsd; // [sp+68h] [bp+14h]@105
-
-  uCenterX = (uX + uZ) / 2;
-  uCenterY = (uY + uW) / 2;
-  lPitch = pRenderer->uTargetSurfacePitch;
-  GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0);
-  uBlue = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu);
-  auto bWizardEyeActive = pParty->WizardEyeActive();
-  auto uWizardEyeSkillLevel = pParty->WizardEyeSkillLevel();
-  if (CheckHiredNPCSpeciality(Cartographer))
-  {
-    bWizardEyeActive = true;
-    uWizardEyeSkillLevel = 2;
-  }
-  pRenderer->Clip_v2(uX, uY, uZ - 1, uW - 1);
-  uHeight = uW - uY;
-  uWidth = uZ - uX;
-
-  if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
-  {
-    v17 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2;
-    auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0;
-    auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
-    v73 = (1 << (v17 + 16)) / (signed int)uZoom;
-    v18 = (double)(1 << (16 - v17));
-    v19 = v18;
-    v20 = (double)(pParty->vPosition.x + 32768) / v18;
-    v21 = (double)(32768 - pParty->vPosition.y) / v19;
-    uWb = v21;
-    switch (uZoom)
-    {
-      case 512:
-      {
-        v20 = v20 - (double)(uWidth / 2);
-        v22 = (double)(uHeight / 2);
-        uWb = v21 - v22;
-      }
-      break;
-
-      case 1024:
-      {
-        v20 = v20 - (double)(uWidth / 4);
-        v22 = (double)(uHeight / 4);
-        uWb = v21 - v22;
-      }
-      break;
-
-      case 2048:
-      {
-        v20 = v20 - (double)(uWidth / 8);
-        v22 = (double)(uHeight / 8);
-        uWb = v21 - v22;
-      }
-      break;
-
-      default: assert(false);
-    }
-    assert(sizeof(pOdmMinimap) == 137 * 117 * sizeof(short));
-
-    v70 = floorf(v20 * 65536.0 + 0.5f);//LODWORD(v24);
-    uBluea = floorf(uWb * 65536.0 + 0.5f);//LODWORD(v25);
-    v27 = uBluea >> 16;
-    v28 = &pRenderer->pTargetSurface[uX + uY * lPitch];
-    if (pMapLod0 && bRedrawOdmMinimap)
-    {
-      assert(uWidth == 137 && uHeight == 117);
-      //auto pMinimap = (unsigned __int16 *)pOdmMinimap;
-
-        auto mapWidth = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;
-
-          v29 = v70 >> 16;
-
-          for (int y = 0; y < uHeight; ++y)
-          {
-              auto pMapLod0Line = &pMapLod0[v27 * mapWidth];
-              for (int x = 0; x < uWidth; ++x)
-              {
-                //*pMinimap++ = pPal[pMapLod0Line[v29]];
-                pOdmMinimap[y][x] = pPal[pMapLod0Line[v29]];
-                v29 = (v70 + x * v73) >> 16;
-              }
-
-            v29 = v70 >> 16;
-            v28 += 137 - uWidth;
-            uBluea += v73;
-            v27 = uBluea >> 16;
-          }
-    }
-
-    for (int y = 0; y < 117; ++y)
-    {
-      for (int x = 0; x < 137; ++x)
-      {
-        *v28++ = pOdmMinimap[y][x];
-      }
-      v28 += lPitch - 137;
-    }
-    uNumBlueFacesInBLVMinimap = 0;
-  }
-  else
-  {
-    pRenderer->FillRectFast(uX, uY, uZ - uX, uHeight, 0xF);
-    uNumBlueFacesInBLVMinimap = 0;
-
-    for (uint i = 0; i < pIndoor->pMapOutlines->uNumOutlines; ++i)
-    {
-      auto pOutline = &pIndoor->pMapOutlines->pOutlines[i];
-
-      auto pFace1 = pIndoor->pFaces + pOutline->uFace1ID;
-      auto pFace2 = pIndoor->pFaces + pOutline->uFace2ID;
-      //v9 = pIndoor->pFaces[pMapVertex->uFace1ID].uAttributes;
-        //v10 = pIndoor->pFaces[pMapVertex->uFace2ID].uAttributes;
-      if (pFace1->Visible() && pFace2->Visible())
-      {
-        v11 = pOutline->uFlags;
-        if ( v11 & 1 )
-          goto LABEL_15;
-        if (pFace1->uAttributes & 0x80 || pFace2->uAttributes & 0x80u != 0 )
-          goto LABEL_ABC;
-
-      }
-      continue;
-
-LABEL_ABC:
-    pOutline->uFlags = v11 | 1;
-    pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8);
-
-LABEL_15:
-    //v12 = &pIndoor->pFaces[pOutline->uFace1ID];
-    if (bWizardEyeActive && uWizardEyeSkillLevel >= 3 &&
-        (pFace1->uAttributes & 0x2000000 || pFace2->uAttributes & 0x2000000) &&
-        (pIndoor->pFaceExtras[pFace1->uFaceExtraID].uEventID || pIndoor->pFaceExtras[pFace2->uFaceExtraID].uEventID))
-    {
-      if (uNumBlueFacesInBLVMinimap < 49)
-        pBlueFacesInBLVMinimapIDs[uNumBlueFacesInBLVMinimap++] = i;
-    }
-    else
-    {
-      auto _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x);
-      auto _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16);
-      auto _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16);
-      v69 =     uCenterX + _c;
-      v69 =     uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
-      lPitcha = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
-      uWa =     uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16);
-      v14 =     uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16);
-      v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8;
-      if ( v15 > 100 )
-        v15 = 100;
-      pRenderer->Line2D(v69, lPitcha, uWa, v14, viewparams->pPalette[-v15 + 200]);
-    }
-  }
-
-
-  for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i)
-  {
-    //v16 = (uint *)&pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[uZb]];
-    auto pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]];
-    pRenderer->Line2D(uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
-                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16)
-                  - uZoom * pParty->vPosition.x) >> 16),
-      uCenterY
-    - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
-                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16)
-                  - uZoom * pParty->vPosition.y) >> 16),
-      uCenterX
-    + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
-                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16)
-                  - uZoom * pParty->vPosition.x) >> 16),
-      uCenterY
-    - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom
-                                                     * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16)
-                  - uZoom * pParty->vPosition.y) >> 16),
-      uBlue);
-  }
-  }
-
-
-  assert(pParty->sRotationY >= 0);
-  float angle = (pParty->sRotationY % 2048) / 2048.0f;
-  const float two_pi = 2.0f * 3.14159f;
-
-  uint arrow_idx = floorf(0.5f + 7 * angle);
-  pRenderer->DrawTextureTransparent(uCenterX - 3, uCenterY - 3, pIcons_LOD->GetTexture(pTextureIDs_pMapDirs[arrow_idx]));
-
-  flagsb = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xFFu);
-  v60 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
-  if (bWizardEyeActive)
-  {
-    uZe = 0;
-    //for (uint i = 0; i < uNumSpriteObjects; ++i)
-    if (uNumSpriteObjects > 0)
-    {
-      a2c = (char *)&pSpriteObjects[0].uObjectDescID;
-      while ( 1 )
-      {
-        if ( !*((short *)a2c - 1)
-          || !*(short *)a2c
-          || uWizardEyeSkillLevel == 1
-          || (v37 = ((unsigned __int64)((*(int *)(a2c + 2) - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16)
-                  + uCenterX,
-              v79 = (unsigned __int64)((*(int *)(a2c + 6) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16,
-              v38 = uCenterY - v79,
-              v37 < pRenderer->field_1C_clipx)
-          || v37 > pRenderer->field_24_width
-          || v38 < pRenderer->field_20_clipy
-          || v38 > pRenderer->field_28_height )
-          goto LABEL_83;
-        if ( pObjectList->pObjects[*(short *)a2c].uFlags & 0x10 )
-          break;
-        if ( (signed int)uZoom > 512 )
-        {
-          pRenderer->Line2D(v37 - 1, v38 - 1, v37 - 1, v38 + 1, flagsb);
-          pRenderer->Line2D(v37, v38 - 2, v37, v38 + 1, flagsb);
-          pRenderer->Line2D(v37 + 1, v38 - 1, v37 + 1, v38 + 1, flagsb);
-          pRenderer->Line2D(v37 - 2, v38, v37 - 2, v38 + 1, flagsb);
-          v37 += 2;
-          v58 = flagsb;
-          v55 = v38 + 1;
-          goto LABEL_81;
-        }
-        pRenderer->Line2D(v37 - 1, v38 - 1, v37 - 1, uCenterY - v79, flagsb);
-        v58 = flagsb;
-        v55 = uCenterY - v79;
-        v53 = v37;
-        v51 = v38 - 1;
-LABEL_82:
-        pRenderer->Line2D(v37, v51, v53, v55, v58);
-LABEL_83:
-        ++uZe;
-        a2c += 112;
-        if ( uZe >= (signed int)uNumSpriteObjects )
-        {
-          goto LABEL_85;
-        }
-      }
-      v58 = v60;
-      v55 = uCenterY - v79;
-LABEL_81:
-      v53 = v37;
-      v51 = uCenterY - v79;
-      goto LABEL_82;
-    }
-LABEL_85:
-    v63 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 0, 0);
-    v61 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 255, 0);
-    v65 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 0);
-    uZf = 0;
-    if ( (signed int)uNumActors > 0 )
-    {
-      flagsc = pActors;//[0].uAIState;
-      do
-      {
-		v39 = flagsc->uAIState;
-		if ( flagsc->uAIState != 11 && v39 != 19 && (v39 == 5 || BYTE1(flagsc->uAttributes) & 0x80) )
-        {
-		  v40 = ((unsigned __int64)(( flagsc->vPosition.x - pParty->vPosition.x)
-                                  * (signed __int64)(signed int)uZoom) >> 16)
-              + uCenterX;
-          v76 = (unsigned __int64)(( flagsc->vPosition.y - pParty->vPosition.y)
-                                 * (signed __int64)(signed int)uZoom) >> 16;
-          v41 = uCenterY - v76;
-          if ( v40 >= pRenderer->field_1C_clipx )
-          {
-            if ( v40 <= pRenderer->field_24_width && v41 >= pRenderer->field_20_clipy && v41 <= pRenderer->field_28_height )
-            {
-              uWd = v61;
-			  if ( BYTE3(flagsc->uAttributes) & 1 )
-                uWd = v63;
-              if ( flagsc->uAIState == 5 )
-                uWd = v65;
-              if ( (signed int)uZoom > 1024 )
-              {
-                pRenderer->Line2D(v40 - 1, v41 - 2, v40 - 1, v41 + 2, uWd);
-                pRenderer->Line2D(v40, v41 - 2, v40, v41 + 2, uWd);
-                pRenderer->Line2D(v40 + 1, v41 - 2, v40 + 1, v41 + 2, uWd);
-                v42 = v41 + 1;
-                v43 = v41 - 1;
-                v44 = v42;
-                pRenderer->Line2D(v40 - 2, v43, v40 - 2, v42, uWd);
-                v40 += 2;
-                v59 = uWd;
-                v56 = v44;
-                v54 = v40;
-                v52 = v43;
-              }
-              else
-              {
-                pRenderer->Line2D(v40 - 1, v41 - 1, v40 - 1, uCenterY - v76, uWd);
-                v59 = uWd;
-                v56 = uCenterY - v76;
-                v54 = v40;
-                v52 = v41 - 1;
-              }
-              pRenderer->Line2D(v40, v52, v54, v56, v59);
-            }
-          }
-        }
-        ++uZf;
-        ++flagsc;
-      }
-      while ( uZf < (signed int)uNumActors );
-    }
-  }
-  flagsd = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255);
-  uZg = 0;
-  if ( (signed int)uNumLevelDecorations > 0 )
-  {
-    v45 = (char *)&pLevelDecorations[0].vPosition;
-    lPitchb = (char *)&pLevelDecorations[0].vPosition;
-    do
-    {
-      if ( *(v45 - 2) & 8 )
-      {
-        v46 = ((unsigned __int64)((*(int *)v45 - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16)
-            + uCenterX;
-        v77 = (unsigned __int64)((*((int *)v45 + 1) - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16;
-        v47 = uCenterY - v77;
-        if ( v46 >= pRenderer->field_1C_clipx )
-        {
-          if ( v46 <= pRenderer->field_24_width && v47 >= pRenderer->field_20_clipy && v47 <= pRenderer->field_28_height )
-          {
-            if ( (signed int)uZoom > 512 )
-            {
-              v48 = v47 + 1;
-              v49 = v47 - 1;
-              pRenderer->Line2D(v46 - 1, v47 - 1, v46 - 1, v47 + 1, flagsd);
-              pRenderer->Line2D(v46, v49, v46, v48, flagsd);
-              pRenderer->Line2D(v46 + 1, v49, v46 + 1, v48, flagsd);
-              v45 = lPitchb;
-            }
-            else
-            {
-              pRenderer->Line2D(v46, uCenterY - v77, v46, uCenterY - v77, flagsd);
-            }
-          }
-        }
-      }
-      ++uZg;
-      v45 += 32;
-      lPitchb = v45;
-    }
-    while ( uZg < (signed int)uNumLevelDecorations );
-  }
-  pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(dword_5079D8 != -1 ? &pIcons_LOD->pTextures[dword_5079D8] : 0));
-  uZooma = (double)pParty->sRotationY * 0.1171875;
-  //v50 = uZooma + 6.7553994e15;
-  pRenderer->Clip(541, 0, 567, 480);
-  pRenderer->DrawTextureIndexed(floorf(uZooma + 0.5f) + 285, 136, (Texture *)(dword_5079B4 != -1 ? &pIcons_LOD->pTextures[dword_5079B4] : 0));
-  pRenderer->ResetClip();
-}
-
-
-//----- (00442955) --------------------------------------------------------
-void DrawBook_Map_sub( unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074 )
-    {
-  int v5; // ebx@1
-  int v6; // edi@1
-  BLVMapOutlines *v7; // eax@8
-  unsigned __int8 v8; // zf@8
-  unsigned __int8 v9; // sf@8
-  int v10; // esi@10
-  unsigned int v11; // edx@11
-  __int16 v12; // cx@12
-  signed int v13; // eax@15
-  int v14; // eax@16
-  Vec3_short_ *v15; // ecx@16
-  int v16; // edx@16
-  int v17; // ecx@16
-  Vec3_short_ *v18; // eax@16
-  int v19; // ecx@16
-  int v20; // eax@16
-  signed int v21; // esi@18
-  int v22; // ecx@21
-  BLVMapOutline *v23; // ecx@21
-  Vec3_short_ *v24; // edx@21
-  Vec3_short_ *v25; // eax@21
-  int v26; // ecx@21
-  unsigned __int16 *v27; // edi@21
-  int v28; // edx@21
-  int v29; // eax@21
-  double v30; // st7@23
-  signed __int64 v31; // qax@23
-  unsigned short *v32; // edx@23
-  int textr_width; // esi@23
-  signed int v34; // eax@23
-  signed int v35; // ecx@23
-  int v36; // esi@27
-  int v37; // ecx@27
-  int v38; // edx@31
-  unsigned int v39; // eax@33
-  short *v40; // esi@33
-  short *v41; // edi@33
-  unsigned __int8 v42; // cf@33
-  unsigned int v43; // ecx@33
-  short *v44; // edi@33
-  short *v45; // esi@33
-  int v46; // ecx@33
-  signed int v47; // esi@38
-  signed int v48; // ecx@38
-  int v49; // eax@38
-  signed int v50; // edx@55
-  unsigned int v51; // ecx@55
-  int result; // eax@72
-  int v53; // eax@75
-  int v54; // esi@75
-  int v55; // eax@75
-  __int16 v56; // si@85
-  double v57; // st7@85
-  int v58; // ebx@85
-  signed __int64 v59; // qax@85
-  signed int v60; // edi@85
-  signed __int64 v61; // qax@85
-  signed int v62; // ebx@85
-  signed int v63; // esi@85
-  int v64; // eax@87
-  unsigned int v65; // ebx@95
-  unsigned short *v66; // edx@95
-  unsigned __int16 *v67; // esi@96
-  int v68; // edi@98
-  unsigned __int16 v69; // cx@99
-  unsigned int v70; // [sp-10h] [bp-48074h]@80
-  unsigned int v71; // [sp-Ch] [bp-48070h]@80
-  unsigned int v72; // [sp-8h] [bp-4806Ch]@80
-  signed int v73; // [sp-4h] [bp-48068h]@59
-  unsigned __int16 v74; // [sp-4h] [bp-48068h]@79
-  unsigned short map_texture_16[147456]; // [sp+Ch] [bp-48058h]@23
-  int v76; // [sp+4800Ch] [bp-58h]@23
-  unsigned __int16 *v77; // [sp+48010h] [bp-54h]@27
-  unsigned __int16 *pPalette_16; // [sp+48014h] [bp-50h]@23
-  unsigned int surfPitch; // [sp+48018h] [bp-4Ch]@1
-
-  int v81; // [sp+48020h] [bp-44h]@23
-  unsigned __int16* render16_data;
-  unsigned char* texture8_data;
-  unsigned char* curr_line;
-  int scale_increment;
-  int scaled_posX;
-  int scaled_posY;
-  int stepX_r;
-  int stepY_r;
-
-
-  unsigned int teal; // [sp+48028h] [bp-3Ch]@8
-  int v84; // [sp+4802Ch] [bp-38h]@1
-  int screenCenter_X; // [sp+48030h] [bp-34h]@1
-  int v86; // [sp+48034h] [bp-30h]@1
-  int v87; // [sp+48038h] [bp-2Ch]@16
-  unsigned int v88; // [sp+4803Ch] [bp-28h]@16
-  int black; // [sp+48040h] [bp-24h]@8
-  int screenCenterY; // [sp+48044h] [bp-20h]@1
-  unsigned int i; // [sp+48048h] [bp-1Ch]@9
-  unsigned int screenHeight; // [sp+4804Ch] [bp-18h]@16
-  unsigned __int16 *v93; // [sp+48050h] [bp-14h]@16
-  signed int screenWidth; // [sp+48054h] [bp-10h]@8
-  unsigned int v95; // [sp+48058h] [bp-Ch]@16
-  int v96; // [sp+4805Ch] [bp-8h]@10
-  const void *v97; // [sp+48060h] [bp-4h]@16
-  unsigned short *a4a; // [sp+4806Ch] [bp+8h]@85
-  int a5a; // [sp+48070h] [bp+Ch]@86
-
-  tl_x = tl_x;
-  tl_y = tl_y;
-  screenCenter_X = (signed int)(tl_x + br_x) >> 1;
-  screenCenterY = (signed int)(tl_y + br_y) >> 1;
-  surfPitch = pRenderer->uTargetSurfacePitch;
-  pRenderer->Clip_v2(tl_x, tl_y, br_x, br_y);
-  v5 = viewparams->field_2C;
-  v6 = viewparams->sViewCenterX;
-  v86 = viewparams->sViewCenterX;
-  v84 = viewparams->sViewCenterY;
-  if ( viewparams->field_2C != 384 )
-  {
-    if ( viewparams->field_2C == 768 )
-    {
-      if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
-		v5 = 680;
-    }
-  }
-  else
-  {
-	  v6 = viewparams->field_38;
-	  v86 = viewparams->field_38;
-	  v84 = viewparams->field_3A;
-	  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
-	    v5 = viewparams->field_2C - 34;
-  }
-  if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
-  {
-    screenWidth = br_x - tl_x + 1;
-    screenHeight = br_y - tl_y + 1;
-    render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch];
-    texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0;
-    pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16;
-    scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / v5;
-
-    v30 = (double)(1 << (16 - pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2));
-
-
-    teal =               (unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16;
-    v97 = (const void *)((unsigned int)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30) << 16);
-
-    v32 = map_texture_16;
-    textr_width = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uTextureWidth;
-    stepY_r =            (int)(signed __int64)((double)(- v84 - 22528 / (v5 / 384)+ 32768) / v30) << 16;
-    v81 =   (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);
-    black = (signed __int16)(signed __int64)((double)(v6 - 22528 / (v5 / 384) + 32768) / v30);
-
-    v76 = textr_width;
-    scaled_posY = stepY_r >> 16;
-    //nearest neiborhood scaling
-    if ( texture8_data)  
-    {
-     for(uint i=0; i<screenHeight;++i)
-         {
-         curr_line=&texture8_data[scaled_posY*textr_width];
-         stepX_r=teal;
-         for(uint j=0; j<screenWidth;++j)
-             {
-             scaled_posX=stepX_r>>16;
-             map_texture_16[i*screenWidth+j]=pPalette_16[*(curr_line+scaled_posX)];
-             stepX_r+=scale_increment;      
-             }
-         stepY_r+=scale_increment;
-         scaled_posY=stepY_r>>16;
-         }
-      }
-    //move visible square to render
-    for(uint i=0; i<screenHeight;++i)
-        {
-         if ( screenWidth > 0 )
-             {
-                memcpy((void*)&render16_data[surfPitch*i],(void*)&map_texture_16[i*screenWidth], screenWidth*2);
-             }
-        }
-  }
-  else
-  {
-	  black = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0);
-	  teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
-	  v7 = pIndoor->pMapOutlines;
-	  uNumBlueFacesInBLVMinimap = 0;
-	  v8 = pIndoor->pMapOutlines->uNumOutlines == 0;
-	  v9 = pIndoor->pMapOutlines->uNumOutlines < 0;
-	  screenWidth = 0;
-	  if ( !(v9 | v8) )
-	  {
-		i = 0;
-		do
-		{
-		  v10 = (int)((char *)v7 + i + 4);
-		  v96 = pIndoor->pFaces[*(short *)((char *)v7 + i + 8)].uAttributes;
-		  if ( !(BYTE1(v96) & 0x20 || (v11 = pIndoor->pFaces[*(short *)((char *)v7 + i + 10)].uAttributes, BYTE1(v11) & 0x20) ))
-		  {
-			  v12 = *(short *)((char *)v7 + i + 14);
-			  if ( !(v12 & 1) )
-			  {
-				if ( !(!(v96 & 0x80) && (v11 & 0x80u) == 0 ))
-				{
-					v96 = (signed int)screenWidth >> 3;
-					v13 = screenWidth;
-					*(short *)(v10 + 10) = v12 | 1;
-					pIndoor->_visible_outlines[v96] |= 1 << (7 - v13 % 8);
-				}
-			  }
-			  if ( (!(v12 & 1) && !(!(v96 & 0x80) && (v11 & 0x80u) == 0 )) || v12 & 1)
-			  {
-				  v14 = *(short *)v10;
-				  v88 = v5;
-				  v15 = &pIndoor->pVertices[v14];
-				  v16 = v15->x;
-				  v17 = v15->y - v84;
-				  v93 = (unsigned __int16 *)(v16 - v6);
-				  screenHeight = v17;
-				  v18 = &pIndoor->pVertices[*(short *)(v10 + 2)];
-				  v19 = v18->x;
-				  v20 = v18->y - v84;
-				  v95 = v19 - v6;
-				  v97 = (const void *)v20;
-				  v88 = (unsigned __int64)((v16 - v6) * (signed __int64)v5) >> 16;
-				  v87 = (unsigned __int64)((signed int)screenHeight * (signed __int64)v5) >> 16;
-				  v93 = (unsigned __int16 *)((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16);
-				  screenHeight = (unsigned __int64)(v20 * (signed __int64)v5) >> 16;
-				  pRenderer->Line2D(
-					screenCenter_X + v88,
-					screenCenterY - v87,
-					screenCenter_X + ((unsigned __int64)((v19 - v6) * (signed __int64)v5) >> 16),
-					screenCenterY - screenHeight,
-					black);
-				  v7 = pIndoor->pMapOutlines;
-			  }
-		  }
-		  ++screenWidth;
-		  i += 12;
-		}
-		while ( screenWidth < (signed int)v7->uNumOutlines );
-	  }
-	  v21 = 0;
-	  if ( (signed int)uNumBlueFacesInBLVMinimap > 0 )
-	  {
-		while ( 1 )
-		{
-		  v22 = pBlueFacesInBLVMinimapIDs[v21];
-		  v87 = v5;
-		  v23 = &v7->pOutlines[v22];
-		  v24 = &pIndoor->pVertices[v23->uVertex1ID];
-		  v25 = &pIndoor->pVertices[v23->uVertex2ID];
-		  v26 = v25->x;
-		  v27 = (unsigned __int16 *)(v24->x - v86);
-		  v28 = v24->y - v84;
-		  v29 = v25->y - v84;
-		  v93 = v27;
-		  screenHeight = v28;
-		  v97 = (const void *)v29;
-		  v87 = (unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16;
-		  v88 = (unsigned __int64)(v28 * (signed __int64)v5) >> 16;
-		  i = (unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16;
-		  v95 = (unsigned __int64)(v29 * (signed __int64)v5) >> 16;
-		  pRenderer->Line2D(
-			screenCenter_X + ((unsigned __int64)((signed int)v27 * (signed __int64)v5) >> 16),
-			screenCenterY - v88,
-			screenCenter_X + ((unsigned __int64)((v26 - v86) * (signed __int64)v5) >> 16),
-			screenCenterY - v95,
-			teal);
-		  ++v21;
-		  if ( v21 >= (signed int)uNumBlueFacesInBLVMinimap )
-			break;
-		  v7 = pIndoor->pMapOutlines;
-		}
-		v6 = v86;
-	  }
-  }
-  v47 = ((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 3;
-  v81 = pParty->vPosition.y - v84;
-  v97 = (const void *)((unsigned __int64)((pParty->vPosition.y - v84) * (signed __int64)v5) >> 16);
-  v48 = 1;
-  v49 = screenCenterY - (int)v97 - 3;
-  if ( v47 >= (signed int)tl_x )
-  {
-    if ( v47 > (signed int)br_x )
-    {
-      if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X - 6) > (signed int)br_x )
-        v48 = 0;
-      v47 = br_x;
-    }
-  }
-  else
-  {
-    if ( (signed int)(((unsigned __int64)((pParty->vPosition.x - v6) * (signed __int64)v5) >> 16) + screenCenter_X) < (signed int)tl_x )
-      v48 = 0;
-    v47 = tl_x;
-  }
-  if ( v49 >= (signed int)tl_y )
-  {
-    if ( v49 > br_y )
-    {
-      if ( screenCenterY - (signed int)v97 - 6 > br_y )
-        v48 = 0;
-      v49 = br_y;
-    }
-  }
-  else
-  {
-    if ( screenCenterY - (signed int)v97 < (signed int)tl_y )
-      v48 = 0;
-    v49 = tl_y;
-  }
-  if ( v48 == 1 )
-  {
-    v50 = 0;
-    v51 = pParty->sRotationY & stru_5C6E00->uDoublePiMask;
-    if ( (signed int)(pParty->sRotationY & stru_5C6E00->uDoublePiMask) >= 128 )
-    {
-      if ( (signed int)v51 > 384 )
-      {
-        if ( (signed int)v51 >= 640 )
-        {
-          if ( (signed int)v51 > 896 )
-          {
-            if ( (signed int)v51 >= 1152 )
-            {
-              if ( (signed int)v51 > 1408 )
-              {
-                if ( (signed int)v51 >= 1664 )
-                {
-                  if ( (signed int)v51 <= 1920 )
-				    v73 = 7;
-                }
-                else
-                {
-                  v73 = 6;
-                }
-              }
-              else
-              {
-                v73 = 5;
-              }
-            }
-            else
-            {
-              v73 = 4;
-            }
-          }
-          else
-          {
-            v73 = 3;
-          }
-        }
-        else
-        {
-          v73 = 2;
-        }
-		if( (signed int)v51 <=1920)
-          v50 = v73;
-      }
-	  else
-        v50 = 1;
-    }
-    pRenderer->DrawTransparentRedShade(v47, v49, (Texture *)(pTextureIDs_pMapDirs[v50] != -1 ? (int)&pIcons_LOD->pTextures[pTextureIDs_pMapDirs[v50]] : 0));
-  }
-  result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
-  v95 = 0;
-  v86 = result;
-  if ( (signed int)uNumLevelDecorations > 0 )
-  {
-    screenWidth = (unsigned int)&pLevelDecorations[0].vPosition;
-    do
-    {
-      if ( *(char *)(screenWidth - 2) & 8 )
-      {
-        v53 = *(int *)(screenWidth + 4) - v84;
-        v93 = (unsigned __int16 *)(*(int *)screenWidth - v6);
-        screenHeight = v53;
-        v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X;
-        v97 = (const void *)((unsigned __int64)(v53 * (signed __int64)v5) >> 16);
-        v55 = screenCenterY - (int)v97;
-        if ( v54 >= pRenderer->field_1C_clipx )
-        {
-          if ( v54 <= pRenderer->field_24_width && v55 >= pRenderer->field_20_clipy && v55 <= pRenderer->field_28_height )
-          {
-            v74 = v86;
-            if ( v5 > 512 )
-            {
-              v96 = v55 + 1;
-              black = v55 - 1;
-              pRenderer->Line2D(v54 - 1, v55 - 1, v54 - 1, v55 + 1, v86);
-              pRenderer->Line2D(v54, black, v54, v96, v86);
-              ++v54;
-              v74 = v86;
-              v72 = v96;
-              v71 = v54;
-              v70 = black;
-            }
-            else
-            {
-              v72 = screenCenterY - (int)v97;
-              v71 = ((unsigned __int64)((signed int)v93 * (signed __int64)v5) >> 16) + screenCenter_X;
-              v70 = screenCenterY - (int)v97;
-            }
-            pRenderer->Line2D(v54, v70, v71, v72, v74);
-          }
-        }
-      }
-      ++v95;
-      result = v95;
-      screenWidth += 32;
-    }
-    while ( (signed int)v95 < (signed int)uNumLevelDecorations );
-  }
-  if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
-  {
-    screenCenterY = br_x - tl_x + 1;
-    v95 = br_y - tl_y + 1;
-    v77 = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch];
-    v56 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2;
-    black = (1 << (v56 + 16)) / v5;
-    v57 = (double)(1 << (16 - v56));
-    v58 = 22528 / (v5 / 384);
-    v59 = (signed __int64)((double)(v6 - v58 + 32768) / v57);
-    v60 = (int)v59 << 16;
-    v97 = (const void *)((int)v59 << 16);
-    v61 = (signed __int64)((double)(32768 - v58 - v84) / v57);
-    pPalette_16 = (unsigned __int16 *)(v60 >> 16);
-    v62 = (int)v61 << 16;
-    teal = v60 >> 16;
-    v63 = (signed __int16)v61;
-    a4a = map_texture_16;
-    result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xCu, 0xCu, 0xCu);
-    screenCenter_X = 0;
-    for ( i = result; screenCenter_X < (signed int)v95; result = screenCenter_X )
-    {
-      a5a = 0;
-      if ( screenCenterY > 0 )
-      {
-        v96 = (v63 - 80) / 4;
-        v64 = teal;
-        do
-        {
-          v81 = (v64 - 80) / 4;
-          if ( !pOutdoor->_47F04C(v81, v96) )
-          {
-            if ( pOutdoor->_47F097(v81, v96) )
-            {
-              if ( !((a5a + screenCenter_X) % 2) )
-                *a4a = i;
-            }
-            else
-            {
-              *a4a = 0;
-            }
-          }
-          ++a4a;
-          v97 = (char *)v97 + black;
-          v64 = (signed int)v97 >> 16;
-          ++a5a;
-        }
-        while ( a5a < screenCenterY );
-      }
-      v62 += black;
-      v97 = (const void *)v60;
-      a4a += screenCenterY - a5a;
-      v63 = v62 >> 16;
-      ++screenCenter_X;
-      teal = (unsigned int)pPalette_16;
-    }
-    v65 = v95;
-    v66 = map_texture_16;
-    if ( (signed int)v95 > 0 )
-    {
-      v67 = v77;
-      result = 2 * (surfPitch - screenCenterY);
-      do
-      {
-        if ( screenCenterY > 0 )
-        {
-          v68 = screenCenterY;
-          do
-          {
-            v69 = *(short *)v66;
-            if ( !*(short *)v66 || v69 == (short)i )
-              *v67 = v69;
-            ++v66;
-            ++v67;
-            --v68;
-          }
-          while ( v68 );
-        }
-        v67 = (unsigned __int16 *)((char *)v67 + result);
-        --v65;
-      }
-      while ( v65 );
-    }
-  }
-}
-
 
 
 
@@ -14883,20 +13833,7 @@
 }
 
 
-//----- (00448A17) --------------------------------------------------------
-void Chest::ToggleFlag(unsigned int uChestID, unsigned __int16 uFlag, unsigned int bToggle)
-{
-  unsigned __int16 *pFlags; // eax@3
-
-  if ( (uChestID & 0x80000000u) == 0 && (signed int)uChestID <= 19 )
-  {
-    pFlags = &pChests[uChestID].uFlags;
-    if ( bToggle )
-      *pFlags |= uFlag;
-    else
-      *pFlags &= ~uFlag;
-  }
-}
+
 
 //----- (00448A40) --------------------------------------------------------
 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle)
--- a/mm7_4.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/mm7_4.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -2835,92 +2835,6 @@
 
 
 
-//----- (004908DE) --------------------------------------------------------
-signed int __cdecl PlayerCreation_Chose4Skills()
-{
-  Player *v0; // esi@1
-  signed int v1; // edx@2
-  unsigned short *v2; // eax@2
-  signed int v3; // ecx@2
-
-  v0 = pParty->pPlayers;//[0].pActiveSkills;
-  while ( 1 )
-  {
-    v1 = 0;
-	v2 = v0->pActiveSkills;
-    v3 = 37;
-    do
-    {
-      if ( *v2 )
-        ++v1;
-      ++v2;
-      --v3;
-    }
-    while ( v3 );
-    if ( v1 < 4 )
-      break;
-    ++v0;
-	if ( v0 > &pParty->pPlayers[3] )
-      return 1;
-  }
-  return 0;
-}
-
-
-
-
-//----- (00491CB5) --------------------------------------------------------
-void __cdecl LoadPlayerPortraintsAndVoices()
-{
-  //Texture **v0; // ebx@1
-  //int v1; // eax@2
-  //int v2; // edi@3
-  char *v3; // esi@5
-  char *v4; // [sp+10h] [bp-4h]@1
-
-  pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
-
-  for (uint i = 0; i < 4; ++i)
-    for (uint j = 0; j < 56; ++j)
-    {
-      sprintf(pTmpBuf, "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uFace], j + 1);
-      pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);
-    }
-
-  pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
-  pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
-  pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
-  
-  if (SoundSetAction[24][0])
-    for (uint i = 0; i < 4; ++i)
-    {
-      pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
-      pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
-    }
-}
-
-//----- (00491DE7) --------------------------------------------------------
-int __fastcall ReloadPlayerPortraits(int a1, int a2)
-{
-  int result; // eax@1
-  const char **v3; // ebp@1
-  Texture **v4; // ebx@1
-  int v5; // esi@2
-
-  result = 0;
-  v3 = &pPlayerPortraitsNames[a2];
-  v4 = pTextures_PlayerFaces[a1];
-  do
-  {
-    v5 = result + 1;
-    sprintf(pTmpBuf, "%s%02d", *v3, result + 1);
-    pIcons_LOD->ReloadTexture(*v4, pTmpBuf, 2);
-    result = v5;
-    ++v4;
-  }
-  while ( v5 < 56 );
-  return result;
-}
 
 
 //----- (00491E3A) --------------------------------------------------------
@@ -3024,270 +2938,7 @@
 }
 // 4ED498: using guessed type char byte_4ED498;
 
-//----- (00491F87) --------------------------------------------------------
-void __cdecl DrawHiredNPCs()
-{
-  //int v6; // eax@15
-  char v7; // al@17
-  unsigned int v8; // eax@18
-  int v9; // esi@18
-  int v10; // eax@18
-  unsigned int v11; // eax@19
-  unsigned int v12; // esi@19
-  unsigned int v13; // eax@23
-  IconFrame *v14; // eax@24
-  unsigned int v15; // eax@26
-  char pContainer[20]; // [sp+Ch] [bp-30h]@18
-  unsigned int v17; // [sp+20h] [bp-1Ch]@19
-  signed int uFrameID; // [sp+24h] [bp-18h]@19
-  //int i; // [sp+28h] [bp-14h]@15
-  unsigned int v20; // [sp+2Ch] [bp-10h]@20
-  unsigned int v21; // [sp+30h] [bp-Ch]@19
-  int v22; // [sp+34h] [bp-8h]@2
-  unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2
-
-  if ( bNoNPCHiring != 1 )
-  {
-    v23 = 0;
-    v22 = 0;
-    /*for (uint i = 0; i < 2; ++i)
-    { 
-      if (pParty->pHirelings[i].pName)
-        pTmpBuf[v22++] = i;
-    }*/
-    if (pParty->pHirelings[0].pName)
-      pTmpBuf[v22++] = 0;
-    if (pParty->pHirelings[1].pName)
-      pTmpBuf[v22++] = 1;
-
-    for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
-    {
-      if (pNPCStats->pNewNPCData[i].uFlags & 128)
-      {
-        if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName))
-        {
-          if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName))
-            pTmpBuf[v22++] = i + 2;
-        }
-      }
-    }
-
-    //v6 = (unsigned __int8)pParty->field_709;
-	for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ )
-    {
-      v7 = pTmpBuf[i];
-      if ( (unsigned __int8)v7 >= 2 )
-      {
-        sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID);
-        v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0));
-      }
-      else
-      {
-        sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID);
-        v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        v9 = v23;
-        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0));
-        v10 = (unsigned __int8)pTmpBuf[i];
-        if ( pParty->pHirelings[v10].evt_A == 1 )
-        {
-          uFrameID = pParty->pHirelings[v10].evt_B;
-          v11 = pHiredNPCsIconsOffsetsX[v9];
-          v12 = pHiredNPCsIconsOffsetsY[v9];
-          v17 = v11;
-          v21 = 0;
-          if ( (signed int)pIconsFrameTable->uNumIcons <= 0 )
-          {
-LABEL_23:
-            v13 = 0;
-          }
-          else
-          {
-            v20 = 0;
-            while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) )
-            {
-              ++v21;
-              v20 += 32;
-              if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons )
-                goto LABEL_23;
-            }
-            v13 = v21;
-          }
-          v14 = pIconsFrameTable->GetFrame(v13, uFrameID);
-          pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]);
-        }
-      }
-      ++v23;
-    }
-  }
-}
-// 6BE3C5: using guessed type char bNoNPCHiring;
-
-
-
-//----- (004921C1) --------------------------------------------------------
-void GameUI_DrawPortraits(unsigned int _this)
-{
-  Texture *pFace; // eax@10
-  unsigned int v7; // eax@17
-  PlayerFrame *pFrame; // eax@21
-  unsigned int v9; // eax@27
-  bool v10; // eax@33
-  bool v11; // edi@40
-  bool v12; // edx@43
-  bool v13; // ecx@46
-  int v16; // eax@57
-  int v19; // eax@62
-  Texture *pPortrait; // [sp-4h] [bp-1Ch]@27
-  unsigned int v22; // [sp+14h] [bp-4h]@1
-
-  v22 = _this;
-  if ( qword_A750D8 )
-  {
-    qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed;
-    if ( qword_A750D8 <= 0 )
-    {
-      if ( pPlayers[word_A750E2]->CanAct() )
-        pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0);
-      qword_A750D8 = 0i64;
-    }
-  }
-
-  for (uint i = 0; i < 4; ++i)
-  {
-    auto pPlayer = pParty->pPlayers + i;
-
-    if (pPlayer->Eradicated())
-    {
-      pFace = pTexture_PlayerFaceEradicated;
-      pPortrait = pFace;
-      v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
-      if ( pParty->pPartyBuffs[11].uExpireTime )
-        pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
-      else
-        pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
-      auto _v1 = 0;
-      v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
-      if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
-        _v1 = 1;
-      v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
-      v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
-      v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
-      if ( v13 | v12 | v11 | _v1 | v10 )
-        sub_441A4E(i);
-      continue;
-    }
-    if (pPlayer->Dead())
-    {
-      pFace = pTexture_PlayerFaceDead;
-      pPortrait = pFace;
-      v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
-      if ( pParty->pPartyBuffs[11].uExpireTime )
-        pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
-      else
-        pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
-      auto _v1 = 0;
-      v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
-      if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
-        _v1 = 1;
-      v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
-      v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
-      v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
-      if ( v13 | v12 | v11 | _v1 | v10 )
-        sub_441A4E(i);
-      continue;
-    }
-      v7 = 0;
-      for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j)
-        if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression)
-        {
-          v7 = j;
-          break;
-        }
-    if ( v7 == 0 )
-      v7 = 1;
-    if (pPlayer->expression == CHARACTER_EXPRESSION_21)
-      pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed);
-    else
-      pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed);
-    if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 )
-    {
-      pPlayer->field_1AA2 = pFrame->uTextureID - 1;
-      pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID];
-      pPortrait = pFace;
-      v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
-      if ( pParty->pPartyBuffs[11].uExpireTime )
-        pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
-      else
-        pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
-      auto _v1 = 0;
-      v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
-      if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
-        _v1 = 1;
-      v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
-      v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
-      v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
-      if ( v13 | v12 | v11 | _v1 | v10 )
-        sub_441A4E(i);
-      continue;
-    }
-  }
-  if ( pParty->bTurnBasedModeOn == 1 )
-  {
-    if ( pTurnEngine->field_4 != 1 )
-    {
-      if ( (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player)
-      {
-        //v14 = 0;
-        if ( pTurnEngine->uActorQueueSize > 0 )
-        {
-          //v15 = (char *)pTurnEngine->pQueue;
-          for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i)
-          {
-            auto pElem = pTurnEngine->pQueue + i;
-
-            if ( (pElem->uPackedID & 7) != OBJECT_Player)
-              break;
-            v16 = dword_5079D0;
-            if ( pParty->uFlags & 0x10 )
-            {
-              v16 = dword_5079CC;
-            }
-            else
-            {
-              if ( pParty->uFlags & 0x20 )
-                v16 = dword_5079C8;
-            }
-            pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4,
-              0x181u, (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0));
-          }
-        }
-      }
-    }
-  }
-  else
-  {
-    for (uint i = 0; i < 4; ++i)
-    {
-      auto pPlayer = pParty->pPlayers + i;
-      if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery)
-      {
-        v19 = dword_5079D0;
-        if ( pParty->uFlags & 0x10 )
-        {
-          v19 = dword_5079CC;
-        }
-        else
-        {
-          if ( pParty->uFlags & 0x20 )
-            v19 = dword_5079C8;
-        }
-        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4,
-          0x181u, (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0));
-      }
-    }
-  }
-}
+
 
 
 //----- (0049387A) --------------------------------------------------------
@@ -5255,960 +4906,8 @@
   return pTmpBuf2;
 }
 
-//----- (00495B39) --------------------------------------------------------
-void __cdecl PlayerCreationUI_Draw()
-{
-  const char *uTitleText; // ST10_4@3
-  int pTextCenter; // eax@3
-  IconFrame *v3; // eax@3
-  int v4; // ecx@7
-  GUIButton *uPosActiveItem; // edi@12
-  int v6; // esi@14
-  int uNumLet; // eax@14
-  char v8; // al@17
-  int v9; // ecx@17
-  char v10; // sf@17
-  int v11; // ecx@19
-  void *v12; // eax@20
-  int v13; // ecx@21
-  int v14; // ecx@22
-  char *v15; // ST14_4@24
-  size_t v16; // eax@28
-  int v17; // eax@33
-  //enum CHARACTER_RACE uNumRace; // eax@35
-  int v19; // eax@36
-  int v20; // eax@37
-  int uNumMight; // eax@44
-  unsigned int v24; // eax@44
-  int v25; // eax@44
-  unsigned int v26; // eax@44
-  int v27; // eax@44
-  unsigned int v28; // eax@44
-  int v29; // eax@44
-  unsigned int v30; // eax@44
-  int v31; // eax@44
-  unsigned int v32; // eax@44
-  int v33; // eax@44
-  unsigned int v34; // eax@44
-  int v35; // eax@44
-  unsigned int v36; // eax@44
-  enum PLAYER_SKILL_TYPE v37; // eax@44
-  enum PLAYER_SKILL_TYPE v39; // eax@44
-  enum PLAYER_SKILL_TYPE v41; // eax@44
-  const char *v42; // edx@44
-  char *v43; // ST1C_4@44
-  int v45; // eax@44
-  enum PLAYER_SKILL_TYPE v46; // eax@46
-  const char *v47; // edx@46
-  char *v48; // ST1C_4@46
-  int v50; // eax@46
-  int v51; // eax@49
-  char *v52; // edi@52
-  char v53; // al@52
-  PLAYER_CLASS_TYPE uClassType; // edi@53
-  int v55; // ST0C_4@53
-  int v57; // eax@53
-  int v61; // ecx@55
-  int v64; // ST08_4@57
-  int v66; // ecx@57
-  int v71; // eax@59
-  int v75; // eax@61
-  int v80; // eax@63
-  int v85; // eax@65
-  int v89; // eax@67
-  int v94; // eax@69
-  enum PLAYER_SKILL_TYPE pSkillId; // edi@72
-  size_t pLenText; // eax@72
-  signed int v104; // ecx@72
-  int pColorText; // ecx@79
-  unsigned int v107; // ST0C_4@81
-  int pTextY; // ST08_4@81
-  int v111; // ST0C_4@82
-  signed int v113; // edi@82
-  int v114; // ST0C_4@82
-  const char *uRaceName; // [sp+0h] [bp-170h]@39
-  char pText[200]; // [sp+10h] [bp-160h]@14
-  GUIWindow pWindow; // [sp+D8h] [bp-98h]@83
-  int v119; // [sp+12Ch] [bp-44h]@18
-  size_t v120; // [sp+130h] [bp-40h]@25
-  int uY; // [sp+134h] [bp-3Ch]@18
-  int v122; // [sp+138h] [bp-38h]@18
-  int v123; // [sp+13Ch] [bp-34h]@11
-  void *v124; // [sp+140h] [bp-30h]@18
-  int uColor1; // [sp+144h] [bp-2Ch]@1
-  int v126; // [sp+148h] [bp-28h]@25
-  int uColorGreen; // [sp+14Ch] [bp-24h]@1
-  int v128; // [sp+150h] [bp-20h]@14
-  int v129; // [sp+154h] [bp-1Ch]@18
-  int uColorTeal; // [sp+158h] [bp-18h]@1
-  int uColorWhite; // [sp+15Ch] [bp-14h]@1
-  int uX; // [sp+160h] [bp-10h]@18
-  unsigned int v133; // [sp+164h] [bp-Ch]@25
-  int pOrder; // [sp+168h] [bp-8h]@14
-  //char *Str; // [sp+16Ch] [bp-4h]@18
-  //Player *pPlayer;
-  const char *pSkillName;
-
-  uColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xD1, 0xBB, 0x61);
-  uColorTeal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xF7, 0xF7);
-  uColorGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFF, 0);
-  uColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF);
-  pRenderer->BeginScene();
-  pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
-  uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
-  pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY);
-  pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY);
-  //if (uPlayerCreationUI_SkySliderPos > 640)
-    //uPlayerCreationUI_SkySliderPos = 0;
-  pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP);
-  uTitleText = pGlobalTXT_LocalizationStrings[51];
-  uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7;
-  pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, uTitleText, 0, 0, 0);
-  pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uFace]);
-  pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uFace]);
-  pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uFace]);
-  pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uFace]);
-  v3 = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime);
-  if ( uPlayerCreationUI_SelectedCharacter )
-  {
-    switch ( uPlayerCreationUI_SelectedCharacter )
-    {
-      case 1:
-        v4 = 171;
-        break;
-      case 2:
-        v4 = 329;
-        break;
-      case 3:
-        v4 = 488;
-        break;
-      default:
-        v4 = v123;
-        break;
-    }
-  }
-  else
-  {
-    v4 = 12;
-  }
-
-  pRenderer->DrawTextureTransparent(v4, 29, &pIcons_LOD->pTextures[v3->uTextureID]);
-  uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem);
-  uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25;
-  pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]);
-  pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]);
-  //if (uPlayerCreationUI_ArrowAnim < 0)
-  //  uPlayerCreationUI_ArrowAnim = 18;
-  v6 = pFontCreate->uFontHeight - 2;
-  v128 = pFontCreate->uFontHeight - 2;
-  memset(pText, 0, 200);
-  strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
-  uNumLet = strlen(pText) - 1;
-  pOrder = uNumLet;
-  if ( uNumLet >= 0 )
-  {
-    while ( 1 )
-    {
-      v8 = toupper((unsigned __int8)pText[uNumLet]);
-      v9 = pOrder;
-      v10 = pOrder-- - 1 < 0;
-      pText[v9] = v8;
-      if ( v10 )
-        break;
-      uNumLet = pOrder;
-    }
-  }
-  pOrder = 18;
-  v124 = 0;
-  uX = 32;
-  uY = 3 * v6 + 169;
-  v122 = 5 * v6 + 169;
-  v123 = 3 * v6 + 311;
-  v129 = 493;
-  //pPlayer = pParty->pPlayers;
-  v119 = 6 * v6 + 169;
-  //do
-
-  //for ( pPlayer = pParty->pPlayers; (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges; pPlayer++)
-  for (int i = 0; i < 4; ++i)
-  {
-    auto player = pParty->pPlayers + i;
-
-    //Str = pPlayer->pName;
-	pGUIWindow_CurrentMenu->DrawText(pFontCreate, pOrder + 73, 100, 0, pClassNames[player->classType], 0, 0, 0);
-    pRenderer->DrawTextureTransparent(pOrder + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]);
-    v11 = pGUIWindow_CurrentMenu->field_40;
-    if ( v11 && (v12 = pGUIWindow_CurrentMenu->ptr_1C, v12 == v124) )
-    {
-      v13 = v11 - 1;
-      if ( v13 )
-      {
-        v14 = v13 - 1;
-        if ( v14 )
-        {
-          if ( v14 == 1 )
-          {
-            pGUIWindow_CurrentMenu->field_40 = 0;
-            pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 124, 0, player->pName, 130, 0);
-            SetCurrentMenuID(MENU_NAMEPANELESC);
-          }
-        }
-        else
-        {
-          pGUIWindow_CurrentMenu->field_40 = 0;
-          v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
-          v126 = 0;
-          v133 = 0;
-          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name
-          {
-            do
-            {
-              if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' )
-                ++v126;
-              ++v133;
-              v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
-            }
-            while ( v133 < v16 );
-          }
-          if ( v120 && v126 != v120 )
-            strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
-          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0);
-          *(short *)&player->field_1988[27] = 1; //
-        }
-      }
-      else
-      {
-        v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)v12 + 18, 0x7Cu, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1);
-        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate);
-      }
-    }
-    else
-    {
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0);
-    }
-    switch (player->GetRace())
-    {
-      case 0:  uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"       
-      case 1:  uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
-      case 2:  uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin"
-	  case 3:  uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf"   
-    }; 
-	strcpy(pTmpBuf, uRaceName);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder + 72, v128 + 12, 0, pTmpBuf, 130, 0);
-    pTextCenter = pFontCreate->AlignText_Center(0x96, pText);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0);
-    uNumMight = player->GetActualMight();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], v129, uNumMight);// "Might"
-    LOWORD(v24) = player->GetStatColor(0);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, v24, pTmpBuf, 0, 0, 0);
-    v25 = player->GetActualIntelligence();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], v129, v25);// "Intellect"
-    LOWORD(v26) = player->GetStatColor(1);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v128 + 169, v26, pTmpBuf, 0, 0, 0);
-    v27 = player->GetActualWillpower();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], v129, v27);// "Personality"
-    LOWORD(v28) = player->GetStatColor(2);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * v128 + 169, v28, pTmpBuf, 0, 0, 0);
-    v29 = player->GetActualEndurance();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], v129, v29);// "Endurance"
-    LOWORD(v30) = player->GetStatColor(3);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, uY, v30, pTmpBuf, 0, 0, 0);
-    v31 = player->GetActualAccuracy();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], v129, v31);// "Accuracy"
-    LOWORD(v32) = player->GetStatColor(4);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * v128 + 169, v32, pTmpBuf, 0, 0, 0);
-    v33 = player->GetActualSpeed();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], v129, v33);// "Speed"
-    LOWORD(v34) = player->GetStatColor(5);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v122, v34, pTmpBuf, 0, 0, 0);
-    v35 = player->GetActualLuck();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], v129, v35);// "Luck"
-    LOWORD(v36) = player->GetStatColor(6);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v119, v36, pTmpBuf, 0, 0, 0);
-    v37 = player->GetSkillIdxByOrder(0);
-    pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v37]);
-    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v37]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf, 0, 0, 0);
-    v39 = player->GetSkillIdxByOrder(1);
-    pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v39]);
-    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v39]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v128 + 311, uColorWhite, pTmpBuf, 0, 0, 0);
-    v41 = player->GetSkillIdxByOrder(2);
-    pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v41]);
-    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v41]);
-    v45 = uColorGreen;
-    if ( (signed int)v41 >= 37 )
-      v45 = uColorTeal;
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * v128 + 311, v45, pTmpBuf, 0, 0, 0);
-    v46 = player->GetSkillIdxByOrder(3);
-    pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v46]);
-    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v46]);
-    v50 = uColorGreen;
-    if ( (signed int)v46 >= 37 )
-      v50 = uColorTeal;
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v123, v50, pTmpBuf, 0, 0, 0);
-    //pPlayer++;
-    v124 = (char *)v124 + 1;
-    pOrder += 159;
-    v129 -= 158;
-    uX += 158;
-  }
-
-  //while ( (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges );
-  strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
-  v51 = strlen(pText) - 1;
-  pOrder = v51;
-  if ( v51 >= 0 )
-  {
-    while ( 1 )
-    {
-      v52 = &pText[v51];
-      v53 = toupper((unsigned __int8)pText[v51]);
-      v10 = pOrder-- - 1 < 0;
-      *v52 = v53;
-      if ( v10 )
-        break;
-      v51 = pOrder;
-    }
-  }
-  uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
-  pTextCenter = pFontCreate->AlignText_Center(193u, pText);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);
-  v57 = uColorTeal;
-  if ( uClassType )
-    v57 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, v57, pClassNames[0], 0, 0, 0);
-  v61 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_PALADIN )
-    v61 = uColorWhite;
-  uColorGreen = v128 + 417;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, v128 + 417, v61, pClassNames[12], 0, 0, 0);
-  v66 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_DRUID )
-    v66 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * v128 + 417, v66, pClassNames[20], 0, 0, 0);
-  v71 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_CLERIC )
-    v71 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, v71, pClassNames[24], 0, 0, 0);
-  v75 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_DRUID)
-    v75 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, uColorGreen, v75, pClassNames[28], 0, 0, 0);
-  v80 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_SORCERER )
-    v80 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * v128 + 417, v80, pClassNames[32], 0, 0, 0);
-  v85 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_ARCHER )
-    v85 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, v85, pClassNames[16], 0, 0, 0);
-  v89 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_MONK )
-    v89 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, uColorGreen, v89, pClassNames[8], 0, 0, 0);
-  v94 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_THEIF )
-    v94 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * v128 + 417, v94, pClassNames[4], 0, 0, 0);
-  pTextCenter = pFontCreate->AlignText_Center(0xECu, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
-  //pOrder = 0;
-  //do
-  for (pOrder = 0; pOrder < 9; ++pOrder)
-  {
-    pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pOrder + 4);
-    strcpy(pText, pSkillNames[pSkillId]);
-    pLenText = strlen(pText);
-    v104 = 0;
-    if ( (signed int)pLenText > 0 )
-    {
-	  if ( pText[v104] == 32 )
-	  {
-		pText[v104] = 0;
-	  }
-	  else
-	  {
-		while ( pText[v104] != 32 )
-		//for (v104 = 0; v104 < (signed int)pLenText || pText[v104] != 32; ++v104)
-		{
-		  ++v104;
-		  if ( v104 >= (signed int)pLenText )
-		   break;
-		}
-	  }
-    }
-    uColorGreen = -5;
-    if ( (signed int)v124 > 2 )
-      uColorGreen = 0;
-    pColorText = uColorTeal;
-    if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
-      pColorText = uColorWhite;
-	pTextCenter = pFontCreate->AlignText_Center(100, pText);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (pOrder / 3) + pTextCenter + uColorGreen + 17, v128 * (pOrder % 3) + 417, pColorText, pText, 0, 0, 0);
-    //++pOrder;
-  }
-  //while ( pOrder < 9 );
-  pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
-  v113 = PlayerCreation_ComputeAttributeBonus();
-  sprintf(pTmpBuf, "%d", v113);
-  pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf, 0, 0, 0);
-  if ( GameUI_StatusBar_TimedStringTimeLeft > GetTickCount() )
-  {
-    pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
-    if ( v113 < 0 )
-      pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
-    pWindow.uFrameWidth = 300;
-    pWindow.uFrameHeight = 100;
-    pWindow.uFrameX = 170;
-    pWindow.uFrameY = 140;
-    pWindow.uFrameZ = 469;
-    pWindow.uFrameW = 239;
-    pWindow.DrawMessageBox(0);
-  }
-  pRenderer->EndScene();
-}
-
-//----- (0049695A) --------------------------------------------------------
-void __cdecl PlayerCreationUI_Initialize()
-{
-  unsigned int v0; // ebx@5
-  unsigned int v1; // eax@6
-  int v2; // ecx@6
-  unsigned int v3; // eax@8
-  signed int v4; // ecx@8
-  signed int uControlParam; // [sp+10h] [bp-Ch]@7
-  unsigned int uControlParama; // [sp+10h] [bp-Ch]@9
-  unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11
-  unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13
-  signed int uControlParamd; // [sp+10h] [bp-Ch]@15
-  signed int uX; // [sp+14h] [bp-8h]@5
-  unsigned int uXa; // [sp+14h] [bp-8h]@9
-  unsigned int uXb; // [sp+14h] [bp-8h]@11
-  unsigned int uXc; // [sp+14h] [bp-8h]@13
-  signed int uXd; // [sp+14h] [bp-8h]@16
-
-  if ( pMessageQueue_50CBD0->uNumMessages )
-    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
-  pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
-  ++pIcons_LOD->uTexturePacksCount;
-  if ( !pIcons_LOD->uNumPrevLoadedFiles )
-    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-  pCurrentScreen = SCREEN_PARTY_CREATION;
-  uPlayerCreationUI_ArrowAnim = 0;
-  uPlayerCreationUI_SkySliderPos = 0;
-  uPlayerCreationUI_SelectedCharacter = 0;
-  v0 = LOBYTE(pFontCreate->uFontHeight) - 2;
-  pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
-  pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
-  pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
-  for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture
-  {
-    sprintf(pTmpBuf, "%s01", pPlayerPortraitsNames[uX]);
-    v1 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
-    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1];
-
-  }
-  pTexture_PlayerFaceMask = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("FACEMASK", TEXTURE_16BIT_PALETTE)];
-  pTexture_buttminu  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttminu", TEXTURE_16BIT_PALETTE)];
-  pTexture_buttplus  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttplus", TEXTURE_16BIT_PALETTE)];
-  pTexture_pressrigh = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presrigh", TEXTURE_16BIT_PALETTE)];
-  pTexture_presleft  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presleft", TEXTURE_16BIT_PALETTE)];
-  uControlParam = 1;
-  do
-  {
-    sprintf(pTmpBuf, "arrowl%d", uControlParam);
-    pTextures_arrowl[uControlParam] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)];
-    sprintf(pTmpBuf, "arrowr%d", uControlParam);
-    v3 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
-    v4 = uControlParam++;
-    pTextures_arrowr[v4] = &pIcons_LOD->pTextures[v3];
-  }
-  while ( uControlParam < 20 );
-  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
-  uControlParama = 0;
-  uXa = 8;
-  do
-  {
-    pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, 0x3Cu, uControlParama, 0, "", 0);
-    uXa += 158;
-    ++uControlParama;
-  }
-  while ( (signed int)uXa < 640 );
-  pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton(10, 32, 11, 13, 1, 0, 0xABu, 0, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, 0xABu, 1, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, 0xABu, 2, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, 0xABu, 3, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton(74, 32, 11, 13, 1, 0, 0xACu, 0, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, 0xACu, 1, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, 0xACu, 2, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, 0xACu, 3, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton(10, 103, 11, 13, 1, 0, 0x90u, 0, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, 0x90u, 1, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, 0x90u, 2, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, 0x90u, 3, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton(74, 103, 11, 13, 1, 0, 0x91u, 0, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, 0x91u, 1, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, 0x91u, 2, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, 0x91u, 3, 0, "", pTexture_pressrigh, 0);
-  uControlParamb = 0;
-  uXb = 8;
-  do
-  {
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, 0x48u, uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, 0x49u, uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150u, v0, 1, 0, 0x4Au, uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150u, v0, 1, 0, 0x4Bu, uControlParamb, 0, "", 0);
-    uXb += 158;
-    ++uControlParamb;
-  }
-  while ( (signed int)uXb < 640 );
-  pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 0, 0x31u, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 1u, 0x32u, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 2u, 0x33u, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 3u, 0x34u, "", 0);
-  uXc = 23;
-  uControlParamc = 2;
-  do
-  {
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, 0, uControlParamc - 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, 0, uControlParamc - 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 3, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 4, 0, "", 0);
-    uControlParamc += 7;
-    uXc += 158;
-  }
-  while ( (signed int)uControlParamc < 30 );
-  pGUIWindow_CurrentMenu->_41D08F(28, 0, 7, 40);
-  pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, 0x41, 0, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, 0x41, 0xC, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x14, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, 0x41, 0x18, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, 0x41, 0x1C, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x20, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, 0x41, 0x10, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, 0x41, 8, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 4, 0, "", 0);
-  uControlParamd = 0;
-  do
-  {
-    uXd = -5;
-    if ( uControlParamd <= 3 )
-      uXd = 0;
-    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, 0x40,
-      uControlParamd, 0, "", 0);
-    ++uControlParamd;
-  }
-  while ( uControlParamd < 9 );
-  pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, 0x42, 0, 0xD, "",
-                              (Texture *)(uTextureID_BUTTMAKE != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE] : 0), 0);
-  pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, 0x43, 0, 0x43, "",
-                                 (Texture *)(uTextureID_BUTTMAKE2 != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE2] : 0), 0);
-  pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, 0x3F, 0, 0x2D, "", pTexture_buttminu, 0);
-  pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, 0x3E, 1, 0x2B, "", pTexture_buttplus, 0);
-  pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
-}
-// 4E28F8: using guessed type int pCurrentScreen;
-
-//----- (0049750E) --------------------------------------------------------
-void __cdecl DeleteCCharFont()
-{
-  pAllocator->FreeChunk(pFontCChar);
-  pFontCChar = 0;
-}
-//----- (00497526) --------------------------------------------------------
-bool __cdecl PlayerCreationUI_Loop()
-{
-  //RGBTexture *pTexture; // ebx@1
-  UINT v1; // esi@1
-  unsigned int v2; // ecx@3
-  LONG uMouseX; // edi@6
-  LONG uMouseY; // eax@6
-  GUIButton *pControlsHead; // edx@6
-  //unsigned int pNumMessage; // ecx@7
-  int pControlParam; // esi@12
-  signed int v8; // edi@30
-  int v9; // edx@31
-  char *v10; // ebx@37
-  Player *v11; // esi@38
-  //signed int uSpellBookPageCount; // ecx@40
-  int v13; // eax@40
-  //signed int uSkillIdx; // eax@45
-  int v15; // eax@70
-  signed int v16; // ecx@70
-  //unsigned int v18; // [sp-4h] [bp-84h]@48
-  ItemGen item; // [sp+Ch] [bp-74h]@37
-  char v20[32]; // [sp+30h] [bp-50h]@29
-  //char v21; // [sp+31h] [bp-4Fh]@29
-  //__int16 v22; // [sp+4Dh] [bp-33h]@29
-  char v23; // [sp+4Fh] [bp-31h]@29
-  MSG Msg; // [sp+50h] [bp-30h]@17
-  POINT v25; // [sp+6Ch] [bp-14h]@6
-  bool v26; // [sp+74h] [bp-Ch]@1
-  //POINT v24; // [sp+78h] [bp-8h]@6
-  //Player *pPlayer;
-
-  //pTexture = &pTexture_PCX;
-  v1 = 0;
-  v26 = 0;
-  pTexture_PCX.Release();
-  pTexture_PCX.Load("makeme.pcx", 0);
-  if (pAsyncMouse)
-    pAsyncMouse->Resume();
-  v2 = 6;
-  pGUIWindow_CurrentMenu->field_40 = 0;
-//LABEL_27:
-  SetCurrentMenuID((MENU_STATE)v2);
-  while ( GetCurrentMenuID() == MENU_CREATEPARTY )
-  {
-    if ( pAsyncMouse != (void *)v1 )
-      pAsyncMouse->_46B736_consume_click_lists(1);
-    uMouseX = pMouse->GetCursorPos(&v25)->x;
-    uMouseY = pMouse->GetCursorPos(&v25)->y;
-    pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
-
-    //does nothing actually
-    /*if ( pControlsHead != (GUIButton *)v1 )
-    {
-      pNumMessage = pMessageQueue_50CBD0->uNumMessages;
-      do
-      {
-        if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ 
-            && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement
-        {
-          pControlParam = pControlsHead->uControlParam;
-          pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0);
-          v1 = 0;
-        }
-        pControlsHead = pControlsHead->pNext;
-      }
-      while ( pControlsHead != (GUIButton *)v1 );
-    }*/
-
-    while ( PeekMessageA(&Msg, (HWND)v1, v1, v1, PM_REMOVE) )
-    {
-      if ( Msg.message == WM_QUIT )
-        Game_DeinitializeAndTerminate(0);
-      TranslateMessage(&Msg);
-      DispatchMessageA(&Msg);
-    }
-    if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
-    {
-      WaitMessage();
-    }
-    else
-    {
-      PlayerCreationUI_Draw();
-      GUI_MainMenuMessageProc();
-      pRenderer->BeginScene();
-      GUI_UpdateWindows();
-      pRenderer->EndScene();
-      pRenderer->Present();
-      if ( uGameState == 1 )
-      {
-        v26 = 1;
-        v2 = 0;
-        //goto LABEL_27;
-        SetCurrentMenuID((MENU_STATE)v2);
-        continue;
-      }
-      if ( uGameState == 6 )
-      {
-        uGameState = v1;
-        v2 = 1;
-        //goto LABEL_27;
-        SetCurrentMenuID((MENU_STATE)v2);
-        continue;
-      }
-    }
-  }
-  pTexture_PCX.Release();
-  pGUIWindow_CurrentMenu->Release();
-  pIcons_LOD->_4114F2();
-
-  memset(v20, 0, 32);
-  do
-  {
-    v8 = 0;
-    do
-    {
-      v9 = rand() % 32;
-      if ( !v20[v9] )
-        break;
-      ++v8;
-    }
-    while ( v8 < 10 );
-    if ( v8 == 10 )
-    {
-      v9 = 0;
-      if ( v20[0] )
-      {
-        do
-          ++v9;
-        while ( v20[v9] );
-      }
-    }
-    pParty->field_854[v1++] = v9;
-    v20[v9] = 1;
-  }
-  while ( (signed int)v1 < 32 );
-  //v10 = (char *)&pParty->pPlayers[0].sResMagicBase;
-  
-  item.Reset();
-  //for ( pPlayer = &pParty->pPlayers[0];  pPlayer < &pParty->pPlayers[4]; pPlayer++)
-  for (uint i = 0; i < 4; ++i)
-  {
-    auto player = &pParty->pPlayers[i];
-    //v11 = pPlayer;
-    if (player->classType == PLAYER_CLASS_KNIGHT)
-      player->sResMagicBase = 10;
-    //*((short *)v10 + 400) = 0;
-    player->pPlayerBuffs[22].uExpireTime = 0;
-    for (uint j = 0; j < 9; j++)
-    {
-      if (player->pActiveSkills[PLAYER_SKILL_FIRE + j])
-      {
-        player->lastOpenedSpellbookPage = j;
-        break;
-      }
-    }
-    pItemsTable->GenerateItem(2, 40, &item);
-    player->AddItem2(-1, &item);
-    //uSkillIdx = 0;
-    //v24.y = 0;
-
-    player->sHealth = player->GetMaxHealth();
-    player->sMana = player->GetMaxMana();
-    for (uint j = 0; j < 37; ++j)
-    {
-      if (!player->pActiveSkills[j])
-        continue;
-
-      switch (j)
-      {
-        case PLAYER_SKILL_STAFF:   player->AddItem(-1, 61); break;
-        case PLAYER_SKILL_SWORD:   player->AddItem(-1, 1); break;
-        case PLAYER_SKILL_DAGGER:  player->AddItem(-1, 15); break;
-        case PLAYER_SKILL_AXE:     player->AddItem(-1, 23); break;
-        case PLAYER_SKILL_SPEAR:   player->AddItem(-1, 31); break;
-        case PLAYER_SKILL_BOW:     player->AddItem(-1, 47); break;
-        case PLAYER_SKILL_MACE:    player->AddItem(-1, 50); break;
-        case PLAYER_SKILL_BLASTER: assert(false); break;
-        case PLAYER_SKILL_SHIELD:  player->AddItem(-1, 84); break;
-        case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break;
-        case PLAYER_SKILL_CHAIN:   player->AddItem(-1, 71); break;
-        case PLAYER_SKILL_PLATE:   player->AddItem(-1, 76); break;
-        case PLAYER_SKILL_FIRE:
-          player->AddItem(-1, 0x191);
-          player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_AIR:
-          player->AddItem(-1, 0x19C);
-          player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_WATER:
-          player->AddItem(-1, 0x1A7);
-		  player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_EARTH:
-          player->AddItem(-1, 0x1B2);
-		  player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_SPIRIT:
-          player->AddItem(-1, 0x1BD);
-		  player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_MIND:
-          player->AddItem(-1, 0x1C8);
-		  player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_BODY:
-          player->AddItem(-1, 0x1D3);
-		  player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_LIGHT:
-        case PLAYER_SKILL_DARK:
-        case PLAYER_SKILL_DIPLOMACY:
-          assert(false);
-        break;
-        case PLAYER_SKILL_ITEM_ID:
-        case PLAYER_SKILL_REPAIR:
-        case PLAYER_SKILL_MEDITATION:
-        case PLAYER_SKILL_PERCEPTION:
-        case PLAYER_SKILL_TRAP_DISARM:
-        case PLAYER_SKILL_LEARNING:
-          player->AddItem(-1, 0xDC);
-		  player->AddItem(-1, 5 * (rand() % 3 + 40));
-        break;
-        case PLAYER_SKILL_DODGE:   player->AddItem(-1, 115); break;
-        case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break;
-        default:
-          break;
-      }
-
-      for (uint k = 0; k < 138; k++)
-      {
-        if (&player->pInventoryItems[k])
-          player->pInventoryItems[k].SetIdentified();
-      }
-    }
-  }
-
-  pAudioPlayer->StopChannels(-1, -1);
-  if (pAsyncMouse)
-    pAsyncMouse->Suspend();
-  return v26;
-}
-
-//----- (004979D2) --------------------------------------------------------
-MENU_STATE __cdecl CreditsMenu__Loop()
-{
-  char *v0; // eax@5
-  char *v1; // edi@5
-  FILE *pFile; // eax@5
-  unsigned int pSize; // esi@7
-  GUIFont *pFont; // edx@9
-  GUIFont *pFont2; // ecx@9
-  __int16 pHeight; // ax@9
-  void *v7; // eax@9
-  unsigned int pNumPixels; // ST2C_4@9
-  unsigned int teal; // eax@9
-  unsigned int v10; // ST2C_4@19
-  MSG Msg; // [sp+84h] [bp-B8h]@10
-  int v17; // [sp+A0h] [bp-9Ch]@9
-  int pX; // [sp+A4h] [bp-98h]@9
-  unsigned int pY; // [sp+A8h] [bp-94h]@9
-  int v20; // [sp+ACh] [bp-90h]@9
-  int a4; // [sp+B0h] [bp-8Ch]@9
-  int pColor2; // [sp+F8h] [bp-44h]@9
-  int pColor1; // [sp+FCh] [bp-40h]@9
-  int a5; // [sp+128h] [bp-14h]@1
-  char *pString; // [sp+12Ch] [bp-10h]@9
-  char *ptr; // [sp+130h] [bp-Ch]@5
-  GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
-  GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
-  RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
-  RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
-  Texture pTexture3; // [sp+Ch] [bp-130h]@5
-  
-  a5 = 0;
-  pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
-  pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
-  if ( pMessageQueue_50CBD0->uNumMessages )
-    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
-  ++pIcons_LOD->uTexturePacksCount;
-  if ( !pIcons_LOD->uNumPrevLoadedFiles )
-    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-  dword_A74C88 = 0;
-  pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
-  pTexture.Load("mm6title.pcx", 0);
-  v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
-  v1 = v0;
-  ptr = v0;
-  pFile = pEvents_LOD->FindContainer("credits.txt", 0);
-  if ( !pFile )
-    Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. 
-                                                // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
-  fread(&pTexture3, 1, 0x30, pFile);
-  pSize = pTexture3.uDecompressedSize;
-  if ( !pTexture3.uDecompressedSize )
-    pSize = pTexture3.uTextureSize;
-  memset(&pTexture3, 0, 0x48);
-  pFont = pFontCChar;
-  pFont2 = pFontQuick;
-  v1[pSize] = 0;
-  v20 = 250;
-  a4 = 440;
-  pX = 389;
-  pY = 19;
-  pTexture2.uWidth = 250;
-  pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1);
-  pTexture2.uHeight = pHeight + 2 * a4;
-  pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
-  v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
-  pNumPixels = pTexture2.uNumPixels;
-  pTexture2.pPixels = (unsigned __int16 *)v7;
-  teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
-  fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
-  pTexture2.field_20 = 0;
-  pTexture2.field_22 = 0;
-  pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu);
-  pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu);
-  pString = (char *)operator new(2 * pSize);
-  strncpy(pString, ptr, pSize);
-  pString[pSize]=0;
-  pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, 
-	  pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
-  free(pString);
-  pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr);
-  pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, "", 0);
-  pCurrentScreen = SCREEN_CREATORS;
-  SetCurrentMenuID(MENU_CREDITSPROC);
-  do
-  {
-    while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
-    {
-      if ( Msg.message == 18 )
-        Game_DeinitializeAndTerminate(0);
-      TranslateMessage(&Msg);
-      DispatchMessageA(&Msg);
-    }
-    if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
-    {
-      WaitMessage();
-    }
-    else
-    {
-      if (pAsyncMouse)
-        pAsyncMouse->_46B736_consume_click_lists(1);
-      pRenderer->BeginScene();
-      pRenderer->DrawTextureRGB(0, 0, &pTexture);
-      pRenderer->Clip(pX, pY, pX + v20, pY + a4);
-      pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2);
-      pRenderer->ResetClip();
-      pRenderer->EndScene();
-      ++a5;
-      if ( a5 >= (signed __int16)pTexture2.uHeight )
-        SetCurrentMenuID(MENU_MAIN);
-      pRenderer->Present();
-      pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
-      GUI_MainMenuMessageProc();
-    }
-  }
-  while ( GetCurrentMenuID() == MENU_CREDITSPROC );
-  pAudioPlayer->_4AA258(1);
-  pAllocator->FreeChunk(ptr);
-  pAllocator->FreeChunk(pFontQuick);
-  pAllocator->FreeChunk(pFontCChar);
-  pWindow_MainMenu->Release();
-  pIcons_LOD->_4114F2();
-  pTexture.Release();
-  pTexture2.Release();
-  return MENU_MAIN;     // return MENU_Main
-}
+
+
 
 //----- (0049B04D) --------------------------------------------------------
 int stru154::_49B04D(ODMFace *a2, BSPVertexBuffer *a3)
--- a/mm7_5.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/mm7_5.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -59,7 +59,7 @@
 
 
 
-static char static_sub_417BB5_out_string[1200]; // static to a file, not sub actually
+
 
 
 
@@ -6222,340 +6222,6 @@
   }
 }
 
-//----- (0043BCA7) --------------------------------------------------------
-void CharacterUI_LoadPaperdollTextures()
-{
-  int v0; // edi@7
-  enum CHARACTER_RACE pRace; // ebx@7
-  signed int pSex; // eax@7
-  int v3; // ebx@10
-  Player *pPlayer; // edi@12
-  unsigned __int8 v5; // cl@12
-  int v6; // edi@16
-  unsigned int v7; // eax@16
-  Player *pPlayer2; // ebx@16
-  char *v9; // ebx@16
-  char v10; // al@16
-  signed int v11; // edi@21
-  Player *pPlayer3; // ebx@23
-  //Player *pPlayer4; // edi@29
-  //int v14; // ebp@29
-  //stru331 *v15; // edi@65
-  //signed int v16; // ebx@66
-  //unsigned int v17; // eax@67
-  //unsigned int *v18; // ecx@67
-  //unsigned int *v19; // ebx@68
-  //int v20; // edi@73
-  int v21; // ebp@73
-  unsigned int v22; // eax@76
-  int v23; // ecx@76
-  unsigned int v24; // eax@78
-  int v25; // ecx@78
-  int v26; // ebx@79
-  unsigned int v27; // eax@80
-  int v28; // ecx@80
-  //int result; // eax@83
-  int v30; // [sp+10h] [bp-28h]@5
-  //signed int v31; // [sp+10h] [bp-28h]@68
-  signed int v32; // [sp+10h] [bp-28h]@75
-  signed int v33; // [sp+10h] [bp-28h]@77
-  int v34; // [sp+10h] [bp-28h]@79
-  //char *v35; // [sp+14h] [bp-24h]@65
-  int v36; // [sp+14h] [bp-24h]@75
-  int v37; // [sp+14h] [bp-24h]@77
-  signed int v38; // [sp+14h] [bp-24h]@79
-  //unsigned int *v39; // [sp+18h] [bp-20h]@66
-  int *v40; // [sp+18h] [bp-20h]@73
-  //unsigned int *v41; // [sp+1Ch] [bp-1Ch]@73
-  int v42; // [sp+20h] [bp-18h]@6
-  int v43; // [sp+20h] [bp-18h]@73
-  char pContainer[128]; // [sp+24h] [bp-14h]@12
-
-  uTextureID_MAGNIF_B = pIcons_LOD->LoadTexture("MAGNIF-B", TEXTURE_16BIT_PALETTE);
-  //if ( !pParty->uAlignment || pParty->uAlignment == 1 || pParty->uAlignment == 2 )
-  uTextureID_BACKDOLL = pIcons_LOD->LoadTexture("BACKDOLL", TEXTURE_16BIT_PALETTE);
-  uTextureID_507B04 = uTextureID_right_panel;
-  v30 = 0;
-  uTextureID_BACKHAND = pIcons_LOD->LoadTexture("BACKHAND", TEXTURE_16BIT_PALETTE);
-  uTextureID_5118C8 = uExitCancelTextureId;
-  do
-  {
-    v42 = v30 + 1;
-    if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(v30 + 1) )
-    {
-      v0 = v30;
-      pRace = pPlayers[v30 + 1]->GetRace();
-      pSex = pPlayers[v30 + 1]->GetSexByVoice();
-      if ( pRace && pRace != 1 && pRace != 2 )//race == 3
-        v3 = (pSex != 0) + 3;
-      else
-        v3 = (pSex != 0) + 1;
-      wsprintfA(pContainer, "pc23v%dBod", v3);
-      papredoll_dbods[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);//Body texture
-      wsprintfA(pContainer, "pc23v%dlad", v3);
-      papredoll_dlads[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand
-      wsprintfA(pContainer, "pc23v%dlau", v3);
-      papredoll_dlaus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Hand2
-      wsprintfA(pContainer, "pc23v%drh", v3);
-      papredoll_drhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Right Hand
-      wsprintfA(pContainer, "pc23v%dlh", v3);
-      papredoll_dlhs[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);// Left Fist
-      wsprintfA(pContainer, "pc23v%dlhu", v3);
-      papredoll_dlhus[v0] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); // Left Fist 2
-      pPlayer = pPlayers[v0 + 1];
-      v5 = pPlayer->uFace;
-      if ( v5 == 12 || v5 == 13 )
-        papredoll_dbrds[(char)v5] = 0;
-      papredoll_flying_feet[pPlayer->uFace] = 0;
-      IsPlayerWearingWatersuit[v30 + 1] = 1;
-    }
-    else
-    {
-      v6 = v30;
-      papredoll_dbods[v30] = pIcons_LOD->LoadTexture(dbod_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
-      papredoll_dlads[v30] = pIcons_LOD->LoadTexture(dlad_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
-      papredoll_dlaus[v30] = pIcons_LOD->LoadTexture(dlau_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
-      papredoll_drhs[v30] = pIcons_LOD->LoadTexture(drh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
-      papredoll_dlhs[v30] = pIcons_LOD->LoadTexture(dlh_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
-      v7 = pIcons_LOD->LoadTexture(dlhu_texnames_by_face[pPlayers[v30 + 1]->uFace], TEXTURE_16BIT_PALETTE);
-      pPlayer2 = pPlayers[v30 + 1];
-      papredoll_dlhus[v30] = v7;
-      v9 = (char *)&pPlayer2->uFace;
-      v10 = *v9;
-      if ( *v9 == 12 || v10 == 13 )
-      {
-        wsprintfA(pContainer, "pc%02dbrd", v10 + 1);
-        v9 = (char *)&pPlayers[v6 + 1]->uFace;
-        papredoll_dbrds[*v9] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      }
-      wsprintfA(pContainer, "item281pc%02d", *v9 + 1);
-      papredoll_flying_feet[pPlayers[v6 + 1]->uFace] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      IsPlayerWearingWatersuit[v30 + 1] = 0;
-    }
-    ++v30;
-  }
-  while ( v42 < 4 );
-  uTextureID_ar_up_up = pIcons_LOD->LoadTexture("ar_up_up", TEXTURE_16BIT_PALETTE);
-  uTextureID_ar_up_dn = pIcons_LOD->LoadTexture("ar_up_dn", TEXTURE_16BIT_PALETTE);
-  uTextureID_ar_dn_up = pIcons_LOD->LoadTexture("ar_dn_up", TEXTURE_16BIT_PALETTE);
-  uTextureID_ar_dn_dn = pIcons_LOD->LoadTexture("ar_dn_dn", TEXTURE_16BIT_PALETTE);
-  papredoll_dbrds[9] = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE);
-  papredoll_dbrds[7] = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE);
-  papredoll_dbrds[5] = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE);
-  papredoll_dbrds[3] = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE);
-  papredoll_dbrds[1] = pIcons_LOD->LoadTexture("ib-cd5-d", TEXTURE_16BIT_PALETTE);
-  v11 = 0;
-  do
-  {
-    byte_5111C0[v11] = 0;
-    if ( pParty->pPickedItem.uItemID != v11 + 66 )
-    {
-      pPlayer3 = pParty->pPlayers;
-      while ( !sub_43EE15_player_has_item(v11 + 66, pPlayer3, 0) )
-      {
-        ++pPlayer3;
-        if ( (signed int)pPlayer3 >= (signed int)pParty->pHirelings )
-          goto LABEL_28;
-      }
-    }
-    byte_5111C0[v11] = 1;
-LABEL_28:
-    ++v11;
-  }
-  while ( v11 < 54 );
-
-  memset(byte_5111F6, 0, 16);
-  for (uint i = 0; i < 4; ++i)
-  {
-    auto player = pParty->pPlayers + i;
-
-    if (sub_43EE15_player_has_item(ITEM_ARTICACT_GOVERNONS_ARMOR, player, 1))    byte_5111F6[0] = 1;
-    if (sub_43EE15_player_has_item(ITEM_ARTIFACT_YORUBA, player, 1))             byte_5111F6[1] = 1;
-    if (sub_43EE15_player_has_item(ITEM_RELIC_HARECS_LEATHER, player, 1))        byte_5111F6[2] = 1;
-    if (sub_43EE15_player_has_item(ITEM_ARTIFACT_LEAGUE_BOOTS, player, 1))       byte_5111F6[3] = 1;
-    if (sub_43EE15_player_has_item(ITEM_RELIC_TALEDONS_HELM, player, 1))         byte_5111F6[4] = 1;
-    if (sub_43EE15_player_has_item(ITEM_RELIC_SCHOLARS_CAP, player, 1))          byte_5111F6[5] = 1;
-    if (sub_43EE15_player_has_item(ITEM_RELIC_PHYNAXIAN_CROWN, player, 1))       byte_5111F6[6] = 1;
-    if (sub_43EE15_player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1))          byte_5111F6[7] = 1;
-    if (sub_43EE15_player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1))           byte_5111F6[8] = 1;
-    if (sub_43EE15_player_has_item(ITEM_RILIC_TITANS_BELT, player, 1))           byte_5111F6[9] = 1;
-    if (sub_43EE15_player_has_item(ITEM_ARTIFAT_HEROS_BELT, player, 1))          byte_5111F6[10] = 1;
-    if (sub_43EE15_player_has_item(ITEM_RELIC_TWILIGHT, player, 1))              byte_5111F6[11] = 1;
-    if (sub_43EE15_player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1;
-    if (sub_43EE15_player_has_item(ITEM_RARE_SUN_CLOAK, player, 1))              byte_5111F6[13] = 1;
-    if (sub_43EE15_player_has_item(ITEM_RARE_MOON_CLOAK, player, 1))             byte_5111F6[14] = 1;
-    if (sub_43EE15_player_has_item(ITEM_RARE_VAMPIRES_CAPE, player, 1))          byte_5111F6[15] = 1;
-    if (sub_43EE15_player_has_item(ITEM_ELVEN_CHAINMAIL, player, 1))             byte_5111F6[16] = 1;
-  }
-  
-  //v14 = 1;
-  //v15 = &stru_511698.field_2C;
-  //v35 = (char *)&stru_511718.field_18;
-  for (uint i = 0; i < 2; ++i)
-  {
-    //v16 = 0;
-    //v39 = (unsigned int *)(v35 - 24);
-    for (uint j = 0; j < 5; ++j)
-    {
-      _43C91D_FormItemTextureFilename(pContainer, j + 100, i + 1, 0);
-      //v17 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      //++v16;
-      //v18 = v39;
-      //++v39;
-      //*v18 = v17;
-      stru_511718[i].texids[j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-    }
-    //while ( v16 < 5 );
-    
-    //*(int *)v35 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-    _43C91D_FormItemTextureFilename(pContainer, 535, i + 1, 0);
-    stru_511718[i].texid2 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-
-    //v31 = 0;
-    //v19 = (unsigned int *)((char *)v15 - 44);
-    for (uint j = 0; j < 11; ++j)
-    {
-      _43C91D_FormItemTextureFilename(pContainer, j + 89, i + 1, 0);
-      //*v19 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      //++v19;
-      stru_511698[i].texids[j] = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-    }
-    //while ( v31 < 11 );
-
-    _43C91D_FormItemTextureFilename(pContainer, 521, i + 1, 0);
-    stru_511698[i].texid1 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-    _43C91D_FormItemTextureFilename(pContainer, 522, i + 1, 0);
-    stru_511698[i].texid2 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-    _43C91D_FormItemTextureFilename(pContainer, 523, i + 1, 0);
-    stru_511698[i].texid3 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-    _43C91D_FormItemTextureFilename(pContainer, 532, i + 1, 0);
-    stru_511698[i].texid4 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-    _43C91D_FormItemTextureFilename(pContainer, 544, i + 1, 0);
-    stru_511698[i].texid5 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-    if ( _43ED6F_check_party_races(true) )
-      papredoll_dbrds[11] = pIcons_LOD->LoadTexture("item092v3", TEXTURE_16BIT_PALETTE);
-    //v35 += 28;
-    //++v14;
-    //++v15;
-  }
-  //while ( v14 - 1 < 2 );
-
-  v43 = 0;
-  //v20 = 1;
-  v40 = &dword_511638[0][5];
-  v21 = (int)paperdoll_array_511290[0][13];
-  //v41 = (unsigned int *)&stru_511718.texid1;
-  for (uint i = 0; i < 4; ++i)
-  {
-    if ( sub_43EDB9_get_some_race_sex_relation_2(i) )
-    {
-      _43C91D_FormItemTextureFilename(pContainer, 524, i + 1, 0);
-      v32 = 66;
-      stru_511718[i].texid1 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      v36 = v21 - 152;
-      do
-      {
-        _43C91D_FormItemTextureFilename(pContainer, v32, i + 1, 0);
-        *(int *)(v36 - 4) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        _43C91D_FormItemTextureFilename(pContainer, v32, i + 1, 1);
-        *(int *)v36 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        _43C91D_FormItemTextureFilename(pContainer, v32, i + 1, 2);
-        v22 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        v23 = v36;
-        v36 += 12;
-        ++v32;
-        *(int *)(v23 + 4) = v22;
-      }
-      while ( v32 - 66 < 13 );
-      _43C91D_FormItemTextureFilename(pContainer, 516, i + 1, 0);
-      *(int *)v21 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 516, i + 1, 1);
-      *(int *)(v21 + 4) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 516, i + 1, 2);
-      *(int *)(v21 + 8) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 505, i + 1, 0);
-      *(int *)(v21 + 12) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 505, i + 1, 1);
-      *(int *)(v21 + 16) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 505, i + 1, 2);
-      *(int *)(v21 + 20) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 504, i + 1, 0);
-      *(int *)(v21 + 24) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 504, i + 1, 1);
-      *(int *)(v21 + 28) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 504, i + 1, 2);
-      *(int *)(v21 + 32) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 533, i + 1, 0);
-      *(int *)(v21 + 36) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 533, i + 1, 1);
-      *(int *)(v21 + 40) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 533, i + 1, 2);
-      *(int *)(v21 + 44) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      v33 = 0;
-      v37 = (int)(v40 - 5);
-      do
-      {
-        _43C91D_FormItemTextureFilename(pContainer, v33 + 115, i + 1, 0);
-        v24 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        ++v33;
-        v25 = v37;
-        v37 += 4;
-        *(int *)v25 = v24;
-      }
-      while ( v33 < 5 );
-      _43C91D_FormItemTextureFilename(pContainer, 512, i + 1, 0);
-      v26 = v43;
-      v38 = 105;
-      v34 = v43;
-      *v40 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      do
-      {
-        _43C91D_FormItemTextureFilename(pContainer, v38, i + 1, 0);
-        *(int *)((char *)paperdoll_array_511828 + v34) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        _43C91D_FormItemTextureFilename(pContainer, v38, i + 1, 1);
-        v27 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        v28 = v34;
-        v34 += 4;
-        ++v38;
-        *(int *)((char *)dword_511788 + v28) = v27;
-      }
-      while ( v38 - 105 < 5 );
-      _43C91D_FormItemTextureFilename(pContainer, 525, i + 1, 0);
-      *(int *)((char *)&paperdoll_array_511828[0][5] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 530, i + 1, 0);
-      *(int *)((char *)&paperdoll_array_511828[0][6] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 547, i + 1, 0);
-      *(int *)((char *)&paperdoll_array_511828[0][7] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 548, i + 1, 0);
-      *(int *)((char *)&paperdoll_array_511828[0][8] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 550, i + 1, 0);
-      *(int *)((char *)&paperdoll_array_511828[0][9] + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 525, i + 1, 1);
-      *(int *)((char *)&dword_51179C + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 530, i + 1, 1);
-      *(int *)((char *)&dword_5117A0 + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 547, i + 1, 1);
-      *(int *)((char *)&dword_5117A4 + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 548, i + 1, 1);
-      *(int *)((char *)&dword_5117A8 + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-      _43C91D_FormItemTextureFilename(pContainer, 550, i + 1, 1);
-      *(int *)((char *)&dword_5117AC + v43) = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-    }
-    else
-    {
-      v26 = v43;
-    }
-    //v41 += 7;
-    v40 += 6;
-    v21 += 204;
-    //++v20;
-    //result = v20 - 1;
-    v43 = v26 + 40;
-  }
-  //while ( v20 - 1 < 4 );
-  //return result;
-}
-
 
 
 //----- (0043C91D) --------------------------------------------------------
@@ -6761,2217 +6427,7 @@
   return result;
 }
 
-//----- (0043CC7C) --------------------------------------------------------
-void __fastcall CharacterUI_DrawPaperdoll(unsigned int uPlayerID)
-{
-  //Player **ppPlayer; // esi@1
-  Player *pPlayer; // ebx@1
-  //enum CHARACTER_RACE pRace; // edi@1
-  signed int pSex; // eax@1
-  //int v5; // edi@4
-  unsigned int v6; // ecx@9
-  int v7; // ecx@10
-  unsigned int v8; // eax@14
-  int v9; // eax@15
-  int v10; // edx@15
-  int v11; // ecx@15
-  int v12; // eax@15
-  unsigned int v13; // edi@15
-  unsigned int v14; // ebx@18
-  int v15; // ecx@18
-  Texture *v16; // ebp@27
-  double v17; // st7@29
-  int v18; // edi@30
-  char *v19; // eax@30
-  Texture *v20; // edi@31
-  unsigned int v21; // eax@37
-  int v22; // edi@38
-  int v23; // eax@38
-  int v24; // ebx@38
-  int v25; // eax@38
-  LODFile_IconsBitmaps *v26; // ecx@42
-  Texture *v27; // edi@51
-  double v28; // st7@51
-  char v29; // zf@54
-  char *v30; // eax@54
-  unsigned int v31; // eax@59
-  int v32; // edx@60
-  int v33; // eax@65
-  int v34; // eax@74
-  int v35; // ebx@74
-  unsigned int v36; // ecx@74
-  int v37; // eax@74
-  LODFile_IconsBitmaps *v38; // ecx@78
-  Texture *v39; // edi@85
-  double v40; // st7@87
-  int v41; // edi@88
-  Texture *v42; // edi@89
-  unsigned int v43; // eax@93
-  int v44; // edx@94
-  int v45; // eax@98
-  int v46; // eax@106
-  int v47; // ecx@106
-  int v48; // ebx@106
-  int v49; // eax@106
-  LODFile_IconsBitmaps *v50; // ecx@110
-  Texture *v51; // edi@117
-  double v52; // st7@119
-  int v53; // edi@120
-  Texture *v54; // edi@121
-  char *v55; // eax@122
-  unsigned int v56; // eax@127
-  int v57; // edi@128
-  int v58; // ecx@128
-  int v59; // ebx@129
-  int v60; // ecx@132
-  int v61; // eax@134
-  int v62; // ecx@136
-  Texture *v63; // edi@145
-  double v64; // st7@147
-  int v65; // edi@148
-  char *v66; // eax@148
-  Texture *v67; // edi@149
-  //Player *v68; // ebx@155
-  unsigned int v69; // edx@155
-  int v70; // edx@156
-  unsigned int v71; // eax@160
-  int v72; // edi@161
-  int v73; // edx@163
-  int v74; // ecx@168
-  unsigned int v75; // ebx@170
-  int v76; // ecx@172
-  Texture *v77; // edi@181
-  double v78; // st7@183
-  int v79; // edi@184
-  char *v80; // eax@184
-  Texture *v81; // edi@185
-  unsigned int v82; // eax@192
-  int v83; // eax@193
-  int v84; // eax@197
-  int v85; // eax@197
-  int v86; // ecx@197
-  int v87; // eax@197
-  int v88; // eax@198
-  int v89; // eax@199
-  int v90; // edi@201
-  int v91; // edi@213
-  int v92; // ebx@213
-  int v93; // edi@214
-  int v94; // ebx@214
-  int v95; // eax@214
-  char *v96; // edi@226
-  double v97; // st7@228
-  int v98; // edi@229
-  char *v99; // eax@229
-  Render *v100; // ecx@229
-  Texture *v101; // edi@230
-  int v102; // edi@236
-  int v103; // eax@237
-  int v104; // ecx@237
-  int v105; // edx@237
-  int v106; // edx@238
-  int v107; // edx@239
-  int v108; // edx@240
-  int v109; // edi@250
-  char *v110; // edx@250
-  unsigned int v111; // eax@259
-  int v112; // eax@260
-  int v113; // eax@260
-  int v114; // eax@265
-  int v115; // eax@274
-  int v116; // ebx@274
-  unsigned int v117; // edi@274
-  double v118; // st7@286
-  int v119; // edi@287
-  char *v120; // eax@287
-  Texture *v121; // edi@288
-  unsigned int v122; // edi@295
-  int v123; // ebx@297
-  int v124; // edi@298
-  int v125; // ecx@303
-  int v126; // eax@312
-  unsigned int v127; // ebx@314
-  int v128; // ecx@316
-  Texture *v129; // edi@325
-  double v130; // st7@327
-  int v131; // edi@328
-  char *v132; // eax@328
-  Texture *v133; // edi@329
-  unsigned int v134; // eax@335
-  int v135; // eax@336
-  int v136; // edx@336
-  int v137; // eax@336
-  unsigned int v138; // ebx@339
-  int v139; // ecx@339
-  Texture *v140; // edi@348
-  double v141; // st7@350
-  int v142; // edi@351
-  char *v143; // eax@351
-  Texture *v144; // edi@352
-  unsigned int v145; // eax@358
-  int v146; // eax@359
-  int v147; // ecx@359
-  int v148; // eax@359
-  int v149; // edx@359
-  int v150; // ebx@362
-  int v151; // ecx@363
-  int v152; // ecx@364
-  unsigned int v153; // eax@370
-  unsigned int v154; // edi@370
-  int v155; // eax@370
-  LODFile_IconsBitmaps *v156; // ecx@374
-  Texture *v157; // ebp@381
-  double v158; // st7@383
-  Texture *v159; // edi@385
-  char *v160; // eax@386
-  unsigned int v161; // eax@393
-  int v162; // eax@394
-  unsigned int v163; // [sp-Ch] [bp-58h]@230
-  unsigned int v164; // [sp-Ch] [bp-58h]@233
-  signed int v165; // [sp-Ch] [bp-58h]@235
-  char *v166; // [sp-8h] [bp-54h]@16
-  const char *v167; // [sp-8h] [bp-54h]@23
-  const char *v168; // [sp-8h] [bp-54h]@43
-  const char *v169; // [sp-8h] [bp-54h]@79
-  const char *v170; // [sp-8h] [bp-54h]@111
-  const char *v171; // [sp-8h] [bp-54h]@141
-  const char *v172; // [sp-8h] [bp-54h]@177
-  const char *v173; // [sp-8h] [bp-54h]@222
-  int v174; // [sp-8h] [bp-54h]@228
-  unsigned int v175; // [sp-8h] [bp-54h]@230
-  unsigned int v176; // [sp-8h] [bp-54h]@233
-  signed int v177; // [sp-8h] [bp-54h]@235
-  const char *v178; // [sp-8h] [bp-54h]@242
-  const char *v179; // [sp-8h] [bp-54h]@280
-  const char *v180; // [sp-8h] [bp-54h]@321
-  char *v181; // [sp-8h] [bp-54h]@337
-  const char *v182; // [sp-8h] [bp-54h]@344
-  const char *v183; // [sp-8h] [bp-54h]@375
-  signed int v184; // [sp-4h] [bp-50h]@66
-  signed int v185; // [sp-4h] [bp-50h]@99
-  signed int v186; // [sp-4h] [bp-50h]@202
-  int v187; // [sp-4h] [bp-50h]@228
-  Texture *v188; // [sp-4h] [bp-50h]@230
-  Texture *v189; // [sp-4h] [bp-50h]@233
-  Texture *v190; // [sp-4h] [bp-50h]@235
-  signed int v191; // [sp-4h] [bp-50h]@266
-  signed int v192; // [sp-4h] [bp-50h]@304
-  unsigned int a3; // [sp+10h] [bp-3Ch]@7
-  int a3a; // [sp+10h] [bp-3Ch]@15
-  int a3b; // [sp+10h] [bp-3Ch]@38
-  unsigned int a3c; // [sp+10h] [bp-3Ch]@74
-  unsigned int a3d; // [sp+10h] [bp-3Ch]@106
-  int a3e; // [sp+10h] [bp-3Ch]@129
-  int a3f; // [sp+10h] [bp-3Ch]@168
-  unsigned int a3g; // [sp+10h] [bp-3Ch]@216
-  unsigned int a3h; // [sp+10h] [bp-3Ch]@274
-  int a3i; // [sp+10h] [bp-3Ch]@312
-  int a3j; // [sp+10h] [bp-3Ch]@336
-  int a3k; // [sp+10h] [bp-3Ch]@362
-  signed int a2; // [sp+14h] [bp-38h]@7
-  unsigned int a2a; // [sp+14h] [bp-38h]@15
-  Texture *a2b; // [sp+14h] [bp-38h]@49
-  int a2c; // [sp+14h] [bp-38h]@74
-  int a2d; // [sp+14h] [bp-38h]@106
-  int a2e; // [sp+14h] [bp-38h]@129
-  int a2f; // [sp+14h] [bp-38h]@168
-  int a2g; // [sp+14h] [bp-38h]@214
-  int a2h; // [sp+14h] [bp-38h]@274
-  Texture *a2i; // [sp+14h] [bp-38h]@284
-  int a2j; // [sp+14h] [bp-38h]@312
-  int a2k; // [sp+14h] [bp-38h]@336
-  //Player *v217; // [sp+18h] [bp-34h]@1
-  int v218; // [sp+1Ch] [bp-30h]@15
-  int v219; // [sp+1Ch] [bp-30h]@60
-  int v220; // [sp+1Ch] [bp-30h]@94
-  int v221; // [sp+1Ch] [bp-30h]@128
-  int v222; // [sp+1Ch] [bp-30h]@161
-  int v223; // [sp+1Ch] [bp-30h]@213
-  char v224; // [sp+1Ch] [bp-30h]@237
-  int v225; // [sp+1Ch] [bp-30h]@260
-  int v226; // [sp+1Ch] [bp-30h]@298
-  int v227; // [sp+1Ch] [bp-30h]@336
-  int v228; // [sp+1Ch] [bp-30h]@359
-  int v229; // [sp+20h] [bp-2Ch]@15
-  int v230; // [sp+20h] [bp-2Ch]@38
-  int v231; // [sp+20h] [bp-2Ch]@60
-  int v232; // [sp+20h] [bp-2Ch]@94
-  int v233; // [sp+20h] [bp-2Ch]@128
-  int v234; // [sp+20h] [bp-2Ch]@161
-  int v235; // [sp+20h] [bp-2Ch]@197
-  int v236; // [sp+20h] [bp-2Ch]@260
-  int v237; // [sp+20h] [bp-2Ch]@298
-  int v238; // [sp+20h] [bp-2Ch]@336
-  int pBodyComplection; // [sp+24h] [bp-28h]@6
-  int v240; // [sp+28h] [bp-24h]@7
-  unsigned int v241; // [sp+2Ch] [bp-20h]@38
-  int v242; // [sp+2Ch] [bp-20h]@197
-  unsigned int v243; // [sp+2Ch] [bp-20h]@370
-  int v244; // [sp+34h] [bp-18h]@6
-  signed int v245; // [sp+34h] [bp-18h]@361
-  unsigned int uPlayerID_; // [sp+38h] [bp-14h]@1
-  int uPlayerID_a; // [sp+38h] [bp-14h]@9
-  signed int IsDwarf; // [sp+40h] [bp-Ch]@4
-  int v249; // [sp+40h] [bp-Ch]@358
-  //signed int v250; // [sp+44h] [bp-8h]@1
-
-  pPlayer = pPlayers[uPlayerID];
-  uPlayerID_ = uPlayerID;
-  pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE);
-  pSex = pPlayer->GetSexByVoice();
-  if ( pPlayer->GetRace() && pPlayer->GetRace() != 1 && pPlayer->GetRace() != 2 )
-  {
-    IsDwarf = 1;
-    pBodyComplection = (pSex != 0) + 2;
-  }
-  else
-  {
-    IsDwarf = 0;
-    pBodyComplection = pSex != 0;
-  }
-  v244 = pPlayer->uFace;
-  pRenderer->ResetClip();
-  pRenderer->DrawTextureIndexed(0x1D3u, 0, (Texture *)(uTextureID_BACKDOLL != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BACKDOLL] : 0));//Ïîäëîæêà
-  if ( !IsPlayerWearingWatersuit[uPlayerID_] )
-  {
-    v21 = pPlayer->pEquipment.uBow; //ñíà÷àëà ðèñóåòñÿ ëóê
-    if ( !v21 )
-      goto LABEL_59;
-    v230 = pPlayer->pEquipment.uBow;
-    v22 = (int)&pPlayer->pInventoryItems[v21-1];
-    v23 = *(int *)v22;
-    v24 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][2][0] - pItemsTable->pItems[v23].uEquipX;
-    a3b = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][2][1] - pItemsTable->pItems[v23].uEquipY;
-    v241 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v23].pIconName, TEXTURE_16BIT_PALETTE);
-    v25 = *(int *)(v22 + 20);
-    if ( !(*(int *)(v22 + 20) & 0xF0) )
-    {
-      if ( v25 & 2 )
-      {
-        v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0);
-        pRenderer->DrawTransparentRedShade(v24, a3b, v27);
-      }
-      else
-      {
-        v29 = (v25 & 1) == 0;
-        v30 = (char *)&pIcons_LOD->pTextures[v241];
-        if ( v29 )
-        {
-          v27 = (Texture *)(v241 != -1 ? (int)v30 : 0);
-          pRenderer->DrawTransparentGreenShade(v24, a3b, (Texture *)(v241 != -1 ? (int)v30 : 0));
-        }
-        else
-        {
-          v27 = (Texture *)(v241 != -1 ? (int)v30 : 0);
-          pRenderer->DrawTextureTransparent(v24, a3b, (Texture *)(v241 != -1 ? (int)v30 : 0));
-        }
-      }
-LABEL_57:
-      if ( !bRingsShownInCharScreen )
-        pRenderer->_4A612A(v24, a3b, v27, v230);
-LABEL_59:
-      v31 = pPlayer->pEquipment.uCloak;// ïîòîì ïëàù
-      if ( !v31 )
-        goto LABEL_93;
-      v231 = pPlayer->pEquipment.uCloak;
-      v32 = (int)&pPlayer->pInventoryItems[v31-1];
-      v219 = v32;
-      if ( *(int *)v32 != 525 )
-      {
-        switch ( *(int *)v32 )
-        {
-          case 0x212:
-            v184 = 6;
-            break;
-          case 0x223:
-            v184 = 7;
-            break;
-          case 0x224:
-            v184 = 8;
-            break;
-          default:
-            if ( *(int *)v32 != 550 )
-            {
-              v33 = *(int *)v32 - 105;
-LABEL_72:
-              if ( v33 < 0 || v33 >= 10 )
-                goto LABEL_93;
-LABEL_74:
-              v34 = v33 + 10 * pBodyComplection;
-              v35 = paperdoll_array_511828[0][v34];//Texture_Cloak
-              a2c = pPaperdoll_BodyX + paperdoll_Cloak[0][v34][0];
-              v36 = pPaperdoll_BodyY + paperdoll_Cloak[0][v34][1];
-              v37 = *(int *)(v32 + 20);
-              a3c = v36;
-              if ( !(v37 & 0xF0) )
-              {
-                v41 = v35 + 1;
-                if ( v37 & 2 )
-                {
-                  v42 = (Texture *)(v41 != 0 ? (int)&pIcons_LOD->pTextures[v35] : 0);
-                  pRenderer->DrawTransparentRedShade(a2c, v36, v42);
-                }
-                else
-                {
-                  v42 = (Texture *)(v41 != 0 ? (int)&pIcons_LOD->pTextures[v35] : 0);
-                  pRenderer->DrawTextureTransparent(a2c, v36, v42);
-                }
-                if ( !bRingsShownInCharScreen )
-                  pRenderer->_4A612A(a2c, a3c, v42, v231);
-LABEL_93:
-                v240 = 4 * uPlayerID_ - 4;
-                pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,
-                  (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0));
-                v43 = pPlayer->pEquipment.uBody;// ïîòîì òåëî
-                if ( !v43 )
-                  goto LABEL_127;
-                v232 = pPlayer->pEquipment.uBody;
-                v44 = (int)&pPlayer->pInventoryItems[v43-1];
-                v220 = v44;
-                if ( *(int *)v44 != 504 )
-                {
-                  if ( *(int *)v44 == 505 )
-                  {
-                    v185 = 14;
-                  }
-                  else
-                  {
-                    if ( *(int *)v44 == 516 )
-                    {
-                      v185 = 13;
-                    }
-                    else
-                    {
-                      if ( *(int *)v44 != 533 )
-                      {
-                        v45 = *(int *)v44 - 66;
-LABEL_104:
-                        if ( v45 < 0 || v45 >= 17 )
-                          goto LABEL_127;
-LABEL_106:
-                        v46 = 17 * pBodyComplection + v45;
-                        a2d = pPaperdoll_BodyX + paperdoll_Armor[0][v46][0];
-                        v47 = pPaperdoll_BodyY + paperdoll_Armor[0][v46][1];
-                        v48 = paperdoll_array_511290[0][v46][0];//Texture_Armor
-                        v49 = *(int *)(v44 + 20);
-                        a3d = v47;
-                        if ( !(v49 & 0xF0) )
-                        {
-                          v53 = v48 + 1;
-                          if ( v49 & 2 )
-                          {
-                            v54 = (Texture *)(v53 != 0 ? (int)&pIcons_LOD->pTextures[v48] : 0);
-                            pRenderer->DrawTransparentRedShade(a2d, v47, v54);
-                          }
-                          else
-                          {
-                            v29 = (v49 & 1) == 0;
-                            v55 = (char *)&pIcons_LOD->pTextures[v48];
-                            if ( v29 )
-                            {
-                              v54 = (Texture *)(v53 != 0 ? (int)v55 : 0);
-                              pRenderer->DrawTransparentGreenShade(a2d, v47, v54);
-                            }
-                            else
-                            {
-                              v54 = (Texture *)(v53 != 0 ? (int)v55 : 0);
-                              pRenderer->DrawTextureTransparent(a2d, v47, v54);
-                            }
-                          }
-                          if ( !bRingsShownInCharScreen )
-                            pRenderer->_4A612A(a2d, a3d, v54, v232);
-LABEL_127:
-                          v56 = pPlayer->pEquipment.field_20;
-                          if ( !v56 )
-                            goto LABEL_155;
-                          v233 = pPlayer->pEquipment.field_20;
-                          v57 = (int)&pPlayer->pInventoryItems[v56-1];
-                          v221 = v57;
-                          v58 = *(int *)v57;
-                          if ( *(int *)v57 == 529 )
-                          {
-                            a3e = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][5][1];
-                            a2e = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][5][0];
-                            v59 = papredoll_flying_feet[v244];
-                          }
-                          else
-                          {
-                            if ( v58 == 512 )
-                            {
-                              a3e = pPaperdoll_BodyY + paperdoll_Boot[pBodyComplection][6][1];
-                              a2e = pPaperdoll_BodyX + paperdoll_Boot[pBodyComplection][6][0];
-                              v59 = dword_511638[pBodyComplection][5];
-                            }
-                            else
-                            {
-                              v60 = v58 - 115;
-                              if ( v60 < 0 || v60 >= 5 )
-                              {
-                                a2e = 0;
-                                a3e = 0;
-                                v59 = dword_511638[pBodyComplection][0];
-                              }
-                              else
-                              {
-                                v61 = v60 + 7 * pBodyComplection;
-                                a3e = pPaperdoll_BodyY + paperdoll_Boot[0][v61][1];
-                                a2e = pPaperdoll_BodyX + paperdoll_Boot[0][v61][0];
-                                v59 = dword_511638[0][v60 + 6 * pBodyComplection];
-                              }
-                            }
-                          }
-                          v62 = *(int *)(v57 + 20);
-                          if ( !(*(int *)(v57 + 20) & 0xF0) )
-                          {
-                            v65 = v59 + 1;
-                            v66 = (char *)&pIcons_LOD->pTextures[v59];
-                            if ( v62 & 2 )
-                            {
-                              v67 = (Texture *)(v65 != 0 ? (int)v66 : 0);
-                              pRenderer->DrawTransparentRedShade(a2e, a3e, v67);
-                            }
-                            else
-                            {
-                              if ( v62 & 1 )
-                              {
-                                v67 = (Texture *)(v65 != 0 ? (int)v66 : 0);
-                                pRenderer->DrawTextureTransparent(a2e, a3e, v67);
-                              }
-                              else
-                              {
-                                v67 = (Texture *)(v65 != 0 ? (int)v66 : 0);
-                                pRenderer->DrawTransparentGreenShade(a2e, a3e, v67);
-                              }
-                            }
-                            if ( !bRingsShownInCharScreen )
-                              pRenderer->_4A612A(a2e, a3e, v67, v233);
-LABEL_155:
-                            v69 = pPlayer->pEquipment.uMainHand;
-                            uPlayerID_a = 2 * pBodyComplection;
-                            if ( !v69 || (v70 = *(int *)&pPlayer->pInventoryItems[v69-1], pItemsTable->pItems[v70].uEquipType != 1)
-                              && (pItemsTable->pItems[v70].uSkillType != 4 || pPlayer->pEquipment.uOffHand) )
-                              pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0],
-                                pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
-                                (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0));
-                            v71 = pPlayer->pEquipment.uBelt;
-                            if ( v71 )
-                            {
-                              v234 = pPlayer->pEquipment.uBelt;
-                              v72 = (int)&pPlayer->pInventoryItems[v71-1];
-                              v222 = v72;
-                              if ( *(int *)v72 == 524 )
-                              {
-                                v73 = 5;
-                              }
-                              else
-                              {
-                                if ( *(int *)v72 == 535 )
-                                {
-                                  v73 = 6;
-                                  goto LABEL_168;
-                                }
-                                v73 = *(int *)v72 - 100;
-                              }
-                              if ( v73 >= 0 && v73 < 7 )
-                              {
-LABEL_168:
-                                v74 = 7 * pBodyComplection + v73;
-                                a2f = pPaperdoll_BodyX + paperdoll_Belt[0][v74][0];
-                                a3f = pPaperdoll_BodyY + paperdoll_Belt[0][v74][1];
-                                if ( IsDwarf != 1 || v73 == 5 )
-                                  v75 = stru_511718[pBodyComplection].texids[v73];
-                                else
-                                  v75 = stru_511718[pBodyComplection - 2].texids[v73];
-                                v76 = *(int *)&pPlayer->field_1F5[36 * v71 + 15];
-                                if ( !(*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) )
-                                {
-                                  v79 = v75 + 1;
-                                  v80 = (char *)&pIcons_LOD->pTextures[v75];
-                                  if ( v76 & 2 )
-                                  {
-                                    v81 = (Texture *)(v79 != 0 ? (int)v80 : 0);
-                                    pRenderer->DrawTransparentRedShade(a2f, a3f, v81);
-                                  }
-                                  else
-                                  {
-                                    if ( v76 & 1 )
-                                    {
-                                      v81 = (Texture *)(v79 != 0 ? (int)v80 : 0);
-                                      pRenderer->DrawTextureTransparent(a2f, a3f, v81);
-                                    }
-                                    else
-                                    {
-                                      v81 = (Texture *)(v79 != 0 ? (int)v80 : 0);
-                                      pRenderer->DrawTransparentGreenShade(a2f, a3f, v81);
-                                    }
-                                  }
-                                  if ( !bRingsShownInCharScreen )
-                                    pRenderer->_4A612A(a2f, a3f, v81, v234);
-                                    goto LABEL_192;
-                                }
-                                if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) != 16 )
-                                {
-                                  if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) == 32 )
-                                  {
-                                    v172 = "sp28a";
-                                    v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)];
-                                    dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                    if ( dword_50C9A8 <= 0 )
-                                    {
-                                      dword_50C9A8 = 0;
-                                      *(char *)(v222 + 20) &= 0xFu;
-                                      ptr_50C9A4 = 0;
-                                    }
-                                    v78 = (double)GetTickCount() * 0.1;
-                                    pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255);
-                                    goto LABEL_192;
-                                  }
-                                  if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) == 64 )
-                                  {
-                                    v172 = "sp30a";
-                                    v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)];
-                                    dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                    if ( dword_50C9A8 <= 0 )
-                                    {
-                                      dword_50C9A8 = 0;
-                                      *(char *)(v222 + 20) &= 0xFu;
-                                      ptr_50C9A4 = 0;
-                                    }
-                                    v78 = (double)GetTickCount() * 0.1;
-                                    pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255);
-                                    goto LABEL_192;
-                                  }
-                                  if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) == 128 )
-                                  {
-                                    v172 = "sp91a";
-                                    v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)];
-                                    dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                    if ( dword_50C9A8 <= 0 )
-                                    {
-                                      dword_50C9A8 = 0;
-                                      *(char *)(v222 + 20) &= 0xFu;
-                                      ptr_50C9A4 = 0;
-                                    }
-                                    v78 = (double)GetTickCount() * 0.1;
-                                    pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255);
-                                    goto LABEL_192;
-                                  }
-                                }
-                                v172 = "sptext01";
-                                v77 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v172, TEXTURE_16BIT_PALETTE)];
-                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                if ( dword_50C9A8 <= 0 )
-                                {
-                                  dword_50C9A8 = 0;
-                                  *(char *)(v222 + 20) &= 0xFu;
-                                  ptr_50C9A4 = 0;
-                                }
-                                v78 = (double)GetTickCount() * 0.1;
-                                pRenderer->_4A63E6(a2f, a3f, (Texture *)(v75 != -1 ? (int)&pIcons_LOD->pTextures[v75] : 0), v77, (signed __int64)v78, 0, 255);
-                                goto LABEL_192;
-                              }
-                            }
-LABEL_192:
-                            v82 = pPlayer->pEquipment.uMainHand;
-                            if ( v82 )
-                            {
-                              v83 = *(int *)&pPlayer->pInventoryItems[v82-1];
-                              if ( pItemsTable->pItems[v83].uEquipType == 1
-                                || pItemsTable->pItems[v83].uSkillType == 4 && !pPlayer->pEquipment.uOffHand )
-                                pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[0][uPlayerID_a],
-                                  pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[0][uPlayerID_a + 1],
-                                  (Texture *)(*(unsigned int *)((char *)papredoll_dlaus + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlaus + v240)] : 0));
-                            }
-                            v84 = pPlayer->pEquipment.uBody;
-                            v235 = v84;
-                            v85 = (int)((char *)pPlayer + 36 * v84);
-                            v242 = v85;
-                            v86 = *(int *)(v85 + 496);
-                            v87 = *(int *)(v85 + 496) - 504;
-                            if ( v87 )
-                            {
-                              v88 = v87 - 1;
-                              if ( v88 )
-                              {
-                                v89 = v88 - 11;
-                                if ( v89 )
-                                {
-                                  if ( v89 != 17 )
-                                  {
-                                    v90 = v86 - 66;
-LABEL_207:
-                                    if ( v90 < 0 || v90 > 17 )
-                                    {
-LABEL_259:
-                                      v111 = pPlayer->pEquipment.uCloak;
-                                      if ( !v111 )
-                                        goto LABEL_293;
-                                      v236 = pPlayer->pEquipment.uCloak;
-                                      v112 = (int)&pPlayer->pInventoryItems[v111-1];
-                                      v225 = v112;
-                                      v113 = *(int *)v112;
-                                      if ( v113 != 525 )
-                                      {
-                                        switch ( v113 )
-                                        {
-                                          case 530:
-                                            v191 = 6;
-                                            break;
-                                          case 547:
-                                            v191 = 7;
-                                            break;
-                                          case 548:
-                                            v191 = 8;
-                                            break;
-                                          default:
-                                            if ( v113 != 550 )
-                                            {
-                                              v114 = v113 - 105;
-LABEL_272:
-                                              if ( v114 < 0 || v114 >= 10 )
-                                                goto LABEL_293;
-LABEL_274:
-                                              v115 = v114 + 10 * pBodyComplection;
-                                              v116 = dword_511788[v115];
-                                              v115 *= 8;
-                                              v117 = pPaperdoll_BodyX + *(int *)((char *)&dword_4E56B0 + v115);
-                                              a2h = pPaperdoll_BodyX + *(int *)((char *)&dword_4E56B0 + v115);
-                                              a3h = pPaperdoll_BodyY + *(int *)((char *)&dword_4E56B4 + v115);
-                                              if ( v116 == pIcons_LOD->FindTextureByName("pending") )
-                                              {
-LABEL_292:
-LABEL_293:
-                                                if ( v244 == 12 || v244 == 13 )
-                                                {
-                                                  v122 = papredoll_dbrds[v244];
-                                                  if ( v122 != pIcons_LOD->FindTextureByName("Pending") )
-                                                    pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_Beards[2 * v244 - 24],
-                                                      pPaperdoll_BodyY + pPaperdoll_Beards[2 * v244 - 23],
-                                                      (Texture *)(v122 != -1 ? (int)&pIcons_LOD->pTextures[v122] : 0));
-                                                }
-                                                v123 = pPlayer->pEquipment.uHelm;
-                                                if ( !v123 )
-                                                  goto LABEL_335;
-                                                v237 = v123;
-                                                v124 = (int)&pPlayer->pInventoryItems[v123-1];
-                                                v226 = v124;
-                                                if ( *(int *)v124 != 521 )
-                                                {
-                                                  switch ( *(int *)v124 )
-                                                  {
-                                                    case 0x20A:
-                                                      v192 = 12;
-                                                      break;
-                                                    case 0x20B:
-                                                      v192 = 13;
-                                                      break;
-                                                    case 0x214:
-                                                      v192 = 14;
-                                                      break;
-                                                    default:
-                                                      if ( *(int *)v124 != 544 )
-                                                      {
-                                                        v125 = *(int *)v124 - 89;
-                                                        if ( v125 < 0 || v125 >= 16 )
-                                                          goto LABEL_335;
-                                                        goto LABEL_312;
-                                                      }
-                                                      v192 = 15;
-                                                      break;
-                                                  }
-                                                  v125 = v192;
-LABEL_312:
-                                                  v126 = 2 * (v125 + 16 * pBodyComplection);
-                                                  a2j = pPaperdoll_BodyX + dword_4E58D0[v126];
-                                                  a3i = pPaperdoll_BodyY + dword_4E58D4[v126];
-                                                  if ( IsDwarf != 1 || *(int *)v124 != 92 )
-                                                    v127 = stru_511698[0].texids[v125 + 16 * pSex];
-                                                  else
-                                                    v127 = papredoll_dbrds[11];
-                                                  v128 = *(int *)(v124 + 20);
-                                                  if ( *(int *)(v124 + 20) & 0xF0 )
-                                                  {
-                                                    if ( (*(int *)(v124 + 20) & 0xF0) != 16 )
-                                                    {
-                                                      if ( (*(int *)(v124 + 20) & 0xF0) == 32 )
-                                                      {
-                                                        v180 = "sp28a";
-                                                        v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)];
-                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                        if ( dword_50C9A8 <= 0 )
-                                                        {
-                                                          dword_50C9A8 = 0;
-                                                          *(char *)(v226 + 20) &= 0xFu;
-                                                          ptr_50C9A4 = 0;
-                                                        }
-                                                        v130 = (double)GetTickCount() * 0.1;
-                                                        pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0),
-                                                          v129, (signed __int64)v130, 0, 255);
-                                                        goto LABEL_335;
-                                                      }
-                                                      if ( (*(int *)(v124 + 20) & 0xF0) == 64 )
-                                                      {
-                                                        v180 = "sp30a";
-                                                        v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)];
-                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                        if ( dword_50C9A8 <= 0 )
-                                                        {
-                                                          dword_50C9A8 = 0;
-                                                          *(char *)(v226 + 20) &= 0xFu;
-                                                          ptr_50C9A4 = 0;
-                                                        }
-                                                        v130 = (double)GetTickCount() * 0.1;
-                                                        pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0),
-                                                          v129, (signed __int64)v130, 0, 255);
-                                                        goto LABEL_335;
-                                                      }
-                                                      if ( (*(int *)(v124 + 20) & 0xF0) == 128 )
-                                                      {
-                                                        v180 = "sp91a";
-                                                        v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)];
-                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                        if ( dword_50C9A8 <= 0 )
-                                                        {
-                                                          dword_50C9A8 = 0;
-                                                          *(char *)(v226 + 20) &= 0xFu;
-                                                          ptr_50C9A4 = 0;
-                                                        }
-                                                        v130 = (double)GetTickCount() * 0.1;
-                                                        pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0),
-                                                          v129, (signed __int64)v130, 0, 255);
-                                                        goto LABEL_335;
-                                                      }
-                                                    }
-                                                    v180 = "sptext01";
-                                                    v129 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v180, TEXTURE_16BIT_PALETTE)];
-                                                    dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                    if ( dword_50C9A8 <= 0 )
-                                                    {
-                                                      dword_50C9A8 = 0;
-                                                      *(char *)(v226 + 20) &= 0xFu;
-                                                      ptr_50C9A4 = 0;
-                                                    }
-                                                    v130 = (double)GetTickCount() * 0.1;
-                                                    pRenderer->_4A63E6(a2j, a3i, (Texture *)(v127 != -1 ? (int)&pIcons_LOD->pTextures[v127] : 0),
-                                                      v129, (signed __int64)v130, 0, 255);
-                                                    goto LABEL_335;
-                                                  }
-                                                  v131 = v127 + 1;
-                                                  v132 = (char *)&pIcons_LOD->pTextures[v127];
-                                                  if ( v128 & 2 )
-                                                  {
-                                                    v133 = (Texture *)(v131 != 0 ? (int)v132 : 0);
-                                                    pRenderer->DrawTransparentRedShade(a2j, a3i, v133);
-                                                  }
-                                                  else
-                                                  {
-                                                    if ( v128 & 1 )
-                                                    {
-                                                      v133 = (Texture *)(v131 != 0 ? (int)v132 : 0);
-                                                      pRenderer->DrawTextureTransparent(a2j, a3i, v133);
-                                                    }
-                                                    else
-                                                    {
-                                                      v133 = (Texture *)(v131 != 0 ? (int)v132 : 0);
-                                                      pRenderer->DrawTransparentGreenShade(a2j, a3i, v133);
-                                                    }
-                                                  }
-                                                  if ( !bRingsShownInCharScreen )
-                                                    pRenderer->_4A612A(a2j, a3i, v133, v237);
-LABEL_335:
-                                                  v134 = pPlayer->pEquipment.uMainHand;
-                                                  if ( !v134 )
-                                                    goto LABEL_358;
-                                                  v238 = pPlayer->pEquipment.uMainHand;
-                                                  v135 = (int)&pPlayer->pInventoryItems[v134-1];
-                                                  v227 = v135;
-                                                  v136 = *(int *)v135;
-                                                  v137 = *(int *)v135;
-                                                  a2k = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[v137].uEquipX;
-                                                  a3j = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[v137].uEquipY;
-                                                  if ( v136 == 64 )
-                                                    v181 = "item64v1";
-                                                  else
-                                                    v181 = pItemsTable->pItems[v137].pIconName;
-                                                  v138 = pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE);
-                                                  v139 = *(int *)(v227 + 20);
-                                                  if ( !(*(int *)(v227 + 20) & 0xF0) )
-                                                  {
-                                                    v142 = v138 + 1;
-                                                    v143 = (char *)&pIcons_LOD->pTextures[v138];
-                                                    if ( v139 & 2 )
-                                                    {
-                                                      v144 = (Texture *)(v142 != 0 ? (int)v143 : 0);
-                                                      pRenderer->DrawTransparentRedShade(a2k, a3j, v144);
-                                                    }
-                                                    else
-                                                    {
-                                                      if ( v139 & 1 )
-                                                      {
-                                                        v144 = (Texture *)(v142 != 0 ? (int)v143 : 0);
-                                                        pRenderer->DrawTextureTransparent(a2k, a3j, v144);
-                                                      }
-                                                      else
-                                                      {
-                                                        v144 = (Texture *)(v142 != 0 ? (int)v143 : 0);
-                                                        pRenderer->DrawTransparentGreenShade(a2k, a3j, v144);
-                                                      }
-                                                    }
-                                                    if ( !bRingsShownInCharScreen )
-                                                      pRenderer->_4A612A(a2k, a3j, v144, v238);
-LABEL_358:
-                                                    v145 = pPlayer->pEquipment.uOffHand;
-                                                    v249 = pPlayer->pEquipment.uOffHand;
-                                                    if ( !v145 )
-                                                      goto LABEL_393;
-                                                    v146 = (int)&pPlayer->pInventoryItems[v145-1];
-                                                    v228 = v146;
-                                                    v147 = *(int *)v146;
-                                                    v148 = *(int *)v146;
-                                                    v149 = pItemsTable->pItems[v148].uSkillType;
-                                                    if ( v149 != 2 && v149 != 1 )
-                                                    {
-                                                      v245 = 0;
-                                                      v150 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[v148].uEquipX;
-                                                      a3k = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[v148].uEquipY;
-                                                      goto LABEL_370;
-                                                    }
-                                                    v151 = v147 - 400;
-                                                    v245 = 1;
-                                                    if ( v151 )
-                                                    {
-                                                      v152 = v151 - 3;
-                                                      if ( v152 )
-                                                      {
-                                                        if ( v152 != 12 )
-                                                        {
-                                                          v150 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][0][0] - pItemsTable->pItems[v148].uEquipX;
-                                                          a3k = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][0][1] - pItemsTable->pItems[v148].uEquipY;
-                                                          goto LABEL_370;
-                                                        }
-                                                        v150 = 595;
-                                                        a3k = 33;
-LABEL_370:
-                                                        v153 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v148].pIconName, TEXTURE_16BIT_PALETTE);
-                                                        v154 = v153;
-                                                        v243 = v153;
-                                                        v155 = *(int *)(v228 + 20);
-                                                        if ( !(*(int *)(v228 + 20) & 0xF0) )
-                                                        {
-                                                          if ( v155 & 2 )
-                                                          {
-                                                            v159 = (Texture *)(v243 != -1 ? (int)&pIcons_LOD->pTextures[v243] : 0);
-                                                            pRenderer->DrawTransparentRedShade(v150, a3k, v159);
-                                                          }
-                                                          else
-                                                          {
-                                                            v29 = (v155 & 1) == 0;
-                                                            v160 = (char *)&pIcons_LOD->pTextures[v243];
-                                                            if ( v29 )
-                                                            {
-                                                              v159 = (Texture *)(v243 != -1 ? (int)v160 : 0);
-                                                              pRenderer->DrawTransparentGreenShade(v150, a3k, (Texture *)(v243 != -1 ? (int)v160 : 0));
-                                                            }
-                                                            else
-                                                            {
-                                                              v159 = (Texture *)(v243 != -1 ? (int)v160 : 0);
-                                                              pRenderer->DrawTextureTransparent(v150, a3k, (Texture *)(v243 != -1 ? (int)v160 : 0));
-                                                            }
-                                                          }
-                                                          if ( !bRingsShownInCharScreen )
-                                                            pRenderer->_4A612A(v150, a3k, v159, v249);
-                                                          if ( v245 )
-                                                            pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a],
-                                                              pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1],
-                                                              (Texture *)(*(unsigned int *)((char *)papredoll_dlhs
-                                                              + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0));
-                                                           goto LABEL_393;
-                                                        }
-                                                        if ( (*(int *)(v228 + 20) & 0xF0) != 16 )
-                                                        {
-                                                          if ( (*(int *)(v228 + 20) & 0xF0) == 32 )
-                                                          {
-                                                            v183 = "sp28a";
-                                                          }
-                                                          else
-                                                          {
-                                                            if ( (*(int *)(v228 + 20) & 0xF0) != 64 )
-                                                            {
-                                                              v156 = pIcons_LOD;
-                                                              if ( (*(int *)(v228 + 20) & 0xF0) == 128 )
-                                                              {
-                                                                v183 = "sp91a";
-                                                                v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)];
-                                                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                                if ( dword_50C9A8 <= 0 )
-                                                                {
-                                                                  dword_50C9A8 = 0;
-                                                                  *(char *)(v228 + 20) &= 0xFu;
-                                                                  ptr_50C9A4 = 0;
-                                                                }
-                                                                v158 = (double)GetTickCount() * 0.1;
-                                                                pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0),
-                                                                  v157, (signed __int64)v158, 0, 255);
-                                                                if ( v245 )
-                                                                  pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a],
-                                                                    pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1],
-                                                                    (Texture *)(*(unsigned int *)((char *)papredoll_dlhs
-                                                                                                + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0));
-                                                                goto LABEL_393;
-                                                              }
-                                                              v183 = "sptext01";
-                                                              v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)];
-                                                              dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                              if ( dword_50C9A8 <= 0 )
-                                                              {
-                                                                dword_50C9A8 = 0;
-                                                                *(char *)(v228 + 20) &= 0xFu;
-                                                                ptr_50C9A4 = 0;
-                                                              }
-                                                              v158 = (double)GetTickCount() * 0.1;
-                                                              pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0),
-                                                                v157, (signed __int64)v158, 0, 255);
-                                                              if ( v245 )
-                                                                pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a],
-                                                                  pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1],
-                                                                  (Texture *)(*(unsigned int *)((char *)papredoll_dlhs
-                                                                                              + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0));
-                                                              goto LABEL_393;
-                                                            }
-                                                            v183 = "sp30a";
-                                                          }
-                                                          v156 = pIcons_LOD;
-                                                          v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)];
-                                                          dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                          if ( dword_50C9A8 <= 0 )
-                                                          {
-                                                            dword_50C9A8 = 0;
-                                                            *(char *)(v228 + 20) &= 0xFu;
-                                                            ptr_50C9A4 = 0;
-                                                          }
-                                                          v158 = (double)GetTickCount() * 0.1;
-                                                          pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0),
-                                                            v157, (signed __int64)v158, 0, 255);
-                                                          if ( v245 )
-                                                            pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a],
-                                                              pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1],
-                                                              (Texture *)(*(unsigned int *)((char *)papredoll_dlhs
-                                                                                           + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0));
-                                                          goto LABEL_393;
-                                                        }
-                                                        v156 = pIcons_LOD;
-                                                        v183 = "sptext01";
-                                                        v157 = &pIcons_LOD->pTextures[v156->LoadTexture(v183, TEXTURE_16BIT_PALETTE)];
-                                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                        if ( dword_50C9A8 <= 0 )
-                                                        {
-                                                          dword_50C9A8 = 0;
-                                                          *(char *)(v228 + 20) &= 0xFu;
-                                                          ptr_50C9A4 = 0;
-                                                        }
-                                                        v158 = (double)GetTickCount() * 0.1;
-                                                        pRenderer->_4A63E6(v150, a3k, (Texture *)(v154 != -1 ? (int)&pIcons_LOD->pTextures[v154] : 0),
-                                                        v157, (signed __int64)v158, 0, 255);
-                                                        if ( v245 )
-                                                          pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a],
-                                                            pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1],
-                                                             (Texture *)(*(unsigned int *)((char *)papredoll_dlhs
-                                                                                         + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhs + v240)] : 0));
-                                                        goto LABEL_393;
-                                                      }
-                                                      a3k = 28;
-                                                    }
-                                                    else
-                                                    {
-                                                      a3k = 86;
-                                                    }
-                                                    v150 = 596;
-                                                    goto LABEL_370;
-                                                  }
-                                                  if ( (*(int *)(v227 + 20) & 0xF0) != 16 )
-                                                  {
-                                                    if ( (*(int *)(v227 + 20) & 0xF0) == 32 )
-                                                    {
-                                                      v182 = "sp28a";
-                                                      v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)];
-                                                      dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                      if ( dword_50C9A8 <= 0 )
-                                                      {
-                                                        dword_50C9A8 = 0;
-                                                        *(char *)(v227 + 20) &= 0xFu;
-                                                        ptr_50C9A4 = 0;
-                                                      }
-                                                      v141 = (double)GetTickCount() * 0.1;
-                                                      pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0),
-                                                        v140, (signed __int64)v141, 0, 255);
-                                                      goto LABEL_358;
-                                                    }
-                                                    if ( (*(int *)(v227 + 20) & 0xF0) == 64 )
-                                                    {
-                                                      v182 = "sp30a";
-                                                      v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)];
-                                                      dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                      if ( dword_50C9A8 <= 0 )
-                                                      {
-                                                        dword_50C9A8 = 0;
-                                                        *(char *)(v227 + 20) &= 0xFu;
-                                                        ptr_50C9A4 = 0;
-                                                      }
-                                                      v141 = (double)GetTickCount() * 0.1;
-                                                      pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0),
-                                                        v140, (signed __int64)v141, 0, 255);
-                                                      goto LABEL_358;
-                                                    }
-                                                    if ( (*(int *)(v227 + 20) & 0xF0) == 128 )
-                                                    {
-                                                      v182 = "sp91a";
-                                                      v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)];
-                                                      dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                      if ( dword_50C9A8 <= 0 )
-                                                      {
-                                                        dword_50C9A8 = 0;
-                                                        *(char *)(v227 + 20) &= 0xFu;
-                                                        ptr_50C9A4 = 0;
-                                                      }
-                                                      v141 = (double)GetTickCount() * 0.1;
-                                                      pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0),
-                                                        v140, (signed __int64)v141, 0, 255);
-                                                      goto LABEL_358;
-                                                    }
-                                                  }
-                                                  v182 = "sptext01";
-                                                  v140 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v182, TEXTURE_16BIT_PALETTE)];
-                                                  dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                  if ( dword_50C9A8 <= 0 )
-                                                  {
-                                                    dword_50C9A8 = 0;
-                                                    *(char *)(v227 + 20) &= 0xFu;
-                                                    ptr_50C9A4 = 0;
-                                                  }
-                                                  v141 = (double)GetTickCount() * 0.1;
-                                                  pRenderer->_4A63E6(a2k, a3j, (Texture *)(v138 != -1 ? (int)&pIcons_LOD->pTextures[v138] : 0),
-                                                    v140, (signed __int64)v141, 0, 255);
-                                                  goto LABEL_358;
-                                                }
-                                                v125 = 11;
-                                                if ( v125 < 0 || v125 >= 16 )
-                                                  goto LABEL_335;
-                                                goto LABEL_312;
-                                              }
-                                              if ( !(*(int *)(v225 + 20) & 0xF0) )
-                                              {
-                                                v119 = v116 + 1;
-                                                v120 = (char *)&pIcons_LOD->pTextures[v116];
-                                                if ( *(int *)(v225 + 20) & 2 )
-                                                {
-                                                  v121 = (Texture *)(v119 != 0 ? (int)v120 : 0);
-                                                  pRenderer->DrawTransparentRedShade(a2h, a3h, v121);
-                                                }
-                                                else
-                                                {
-                                                  v121 = (Texture *)(v119 != 0 ? (int)v120 : 0);
-                                                  pRenderer->DrawTextureTransparent(a2h, a3h, v121);
-                                                }
-                                                if ( !bRingsShownInCharScreen )
-                                                  pRenderer->_4A612A(a2h, a3h, v121, v236);
-                                                goto LABEL_292;
-                                              }
-                                              if ( (*(int *)(v225 + 20) & 0xF0) != 16 )
-                                              {
-                                                if ( (*(int *)(v225 + 20) & 0xF0) == 32 )
-                                                {
-                                                  v179 = "sp28a";
-                                                  a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)];
-                                                  dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                  if ( dword_50C9A8 <= 0 )
-                                                  {
-                                                    dword_50C9A8 = 0;
-                                                    *(char *)(v225 + 20) &= 0xFu;
-                                                    ptr_50C9A4 = 0;
-                                                  }
-                                                  v118 = (double)GetTickCount() * 0.1;
-                                                  pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0),
-                                                    a2i, (signed __int64)v118, 0, 255);
-                                                  goto LABEL_292;
-                                                }
-                                                if ( (*(int *)(v225 + 20) & 0xF0) == 64 )
-                                                {
-                                                  v179 = "sp30a";
-                                                  a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)];
-                                                  dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                  if ( dword_50C9A8 <= 0 )
-                                                  {
-                                                    dword_50C9A8 = 0;
-                                                    *(char *)(v225 + 20) &= 0xFu;
-                                                    ptr_50C9A4 = 0;
-                                                  }
-                                                  v118 = (double)GetTickCount() * 0.1;
-                                                  pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0),
-                                                    a2i, (signed __int64)v118, 0, 255);
-                                                  goto LABEL_292;
-                                                }
-                                                if ( (*(int *)(v225 + 20) & 0xF0) == 128 )
-                                                {
-                                                  v179 = "sp91a";
-                                                  a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)];
-                                                  dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                                  if ( dword_50C9A8 <= 0 )
-                                                  {
-                                                    dword_50C9A8 = 0;
-                                                    *(char *)(v225 + 20) &= 0xFu;
-                                                    ptr_50C9A4 = 0;
-                                                  }
-                                                  v118 = (double)GetTickCount() * 0.1;
-                                                  pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0),
-                                                    a2i, (signed __int64)v118, 0, 255);
-                                                  goto LABEL_292;
-                                                }
-                                              }
-                                              v179 = "sptext01";
-                                              a2i = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v179, TEXTURE_16BIT_PALETTE)];
-                                              dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                              if ( dword_50C9A8 <= 0 )
-                                              {
-                                                dword_50C9A8 = 0;
-                                                *(char *)(v225 + 20) &= 0xFu;
-                                                ptr_50C9A4 = 0;
-                                              }
-                                              v118 = (double)GetTickCount() * 0.1;
-                                              pRenderer->_4A63E6(v117, a3h, (Texture *)(v116 != -1 ? (int)&pIcons_LOD->pTextures[v116] : 0),
-                                                a2i, (signed __int64)v118, 0, 255);
-                                              goto LABEL_292;
-                                            }
-                                            v191 = 9;
-                                            break;
-                                        }
-                                        v114 = v191;
-                                        goto LABEL_274;
-                                      }
-                                      v114 = 5;
-                                      goto LABEL_272;
-                                    }
-LABEL_209:
-                                    if ( pPlayer->pEquipment.uMainHand
-                                      && (pPlayer->GetEquippedItemEquipType(1u) == 1
-                                       || pPlayer->GetEquippedItemSkillType(EQUIP_TWO_HANDED) == 4
-                                       && !pPlayer->pEquipment.uOffHand) )
-                                    {
-                                      v91 = 17 * pBodyComplection + v90;
-                                      v92 = v91;
-                                      v223 = paperdoll_array_511290[0][v91][2];
-                                      if ( v223 == pIcons_LOD->FindTextureByName("pending") )
-                                      {
-                                        v93 = 2 * v91;
-                                        v94 = paperdoll_array_511290[0][v92][1];
-                                        a2g = pPaperdoll_BodyX + paperdoll_shoulder[0][0][v93];
-                                        v95 = paperdoll_shoulder[0][0][v93 + 1];
-                                      }
-                                      else
-                                      {
-                                        v94 = v223;
-                                        a2g = pPaperdoll_BodyX + dword_4E5270[2 * v91];
-                                        v95 = dword_4E5270[2 * v91 + 1];
-                                      }
-                                      a3g = pPaperdoll_BodyY + v95;
-                                      if ( v94 == pIcons_LOD->FindTextureByName("pending") )
-                                        goto LABEL_259;
-                                      if ( *(int *)(v242 + 516) & 0xF0 )
-                                      {
-                                        if ( (*(int *)(v242 + 516) & 0xF0) != 16 )
-                                        {
-                                          if ( (*(int *)(v242 + 516) & 0xF0) == 32 )
-                                          {
-                                            v173 = "sp28a";
-                                            v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)];
-                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                            if ( dword_50C9A8 <= 0 )
-                                            {
-                                              dword_50C9A8 = 0;
-                                              *(char *)(v242 + 516) &= 0xFu;
-                                              ptr_50C9A4 = 0;
-                                            }
-                                            v187 = 255;
-                                            v174 = 0;
-                                            v97 = (double)GetTickCount();
-                                            pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
-                                              (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
-                                            goto LABEL_259;
-                                          }
-                                          if ( (*(int *)(v242 + 516) & 0xF0) == 64 )
-                                          {
-                                            v173 = "sp30a";
-                                            v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)];
-                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                            if ( dword_50C9A8 <= 0 )
-                                            {
-                                              dword_50C9A8 = 0;
-                                              *(char *)(v242 + 516) &= 0xFu;
-                                              ptr_50C9A4 = 0;
-                                            }
-                                            v187 = 255;
-                                            v174 = 0;
-                                            v97 = (double)GetTickCount();
-                                            pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
-                                              (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
-                                            goto LABEL_259;
-                                          }
-                                          if ( (*(int *)(v242 + 516) & 0xF0) == 128 )
-                                          {
-                                            v173 = "sp91a";
-                                            v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)];
-                                            dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                            if ( dword_50C9A8 <= 0 )
-                                            {
-                                              dword_50C9A8 = 0;
-                                              *(char *)(v242 + 516) &= 0xFu;
-                                              ptr_50C9A4 = 0;
-                                            }
-                                            v187 = 255;
-                                            v174 = 0;
-                                            v97 = (double)GetTickCount();
-                                            pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
-                                              (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
-                                            goto LABEL_259;
-                                          }
-                                        }
-                                        v173 = "sptext01";
-                                        v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v173, TEXTURE_16BIT_PALETTE)];
-                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                        if ( dword_50C9A8 <= 0 )
-                                        {
-                                          dword_50C9A8 = 0;
-                                          *(char *)(v242 + 516) &= 0xFu;
-                                          ptr_50C9A4 = 0;
-                                        }
-                                        v187 = 255;
-                                        v174 = 0;
-                                        v97 = (double)GetTickCount();
-                                        pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
-                                          (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
-                                        goto LABEL_259;
-                                      }
-                                      v98 = v94 + 1;
-                                      v99 = (char *)&pIcons_LOD->pTextures[v94];
-                                      v100 = pRenderer;
-                                      if ( *(int *)(v242 + 516) & 2 )
-                                      {
-                                        v101 = (Texture *)(v98 != 0 ? (int)v99 : 0);
-                                        v188 = v101;
-                                        v175 = a3g;
-                                        v163 = a2g;
-                                        v100->DrawTransparentRedShade(v163, v175, v188);
-                                        if ( !bRingsShownInCharScreen )
-                                          pRenderer->_4A612A(a2g, a3g, v101, v235);
-                                        goto LABEL_259;
-                                      }
-                                      if ( *(char *)(v242 + 516) & 1 )
-                                      {
-                                        v101 = (Texture *)(v98 != 0 ? (int)v99 : 0);
-                                        v189 = v101;
-                                        v176 = a3g;
-                                        v164 = a2g;
-                                        pRenderer->DrawTextureTransparent(v164, v176, v189);
-                                        if ( !bRingsShownInCharScreen )
-                                          pRenderer->_4A612A(a2g, a3g, v101, v235);
-                                        goto LABEL_259;
-                                      }
-                                      v101 = (Texture *)(v98 != 0 ? (int)v99 : 0);
-                                      v190 = v101;
-                                      v177 = a3g;
-                                      v165 = a2g;
-                                      pRenderer->DrawTransparentGreenShade(v165, v177, v190);
-                                      if ( !bRingsShownInCharScreen )
-                                        pRenderer->_4A612A(a2g, a3g, v101, v235);
-                                      goto LABEL_259;
-                                    }
-                                    v102 = 17 * pBodyComplection + v90;
-                                    v94 = paperdoll_array_511290[0][v102][1];
-                                    if ( v94 == pIcons_LOD->FindTextureByName("pending") )
-                                      goto LABEL_259;
-                                    v103 = pPaperdoll_BodyX + paperdoll_shoulder[0][v102][0];
-                                    v104 = pPaperdoll_BodyY + paperdoll_shoulder[0][v102][1];
-                                    v224 = *(int *)(v242 + 516);
-                                    v105 = *(int *)(v242 + 516) & 0xF0;
-                                    a2g = pPaperdoll_BodyX + paperdoll_shoulder[0][v102][0];
-                                    a3g = pPaperdoll_BodyY + paperdoll_shoulder[0][v102][1];
-                                    if ( !v105 )
-                                    {
-                                      v109 = v94 + 1;
-                                      v110 = (char *)&pIcons_LOD->pTextures[v94];
-                                      if ( v224 & 2 )
-                                      {
-                                        v101 = (Texture *)(v109 != 0 ? (int)v110 : 0);
-                                        v188 = v101;
-                                        v175 = v104;
-                                        v163 = v103;
-                                        v100 = pRenderer;
-                                        v100->DrawTransparentRedShade(v163, v175, v188);
-                                        if ( !bRingsShownInCharScreen )
-                                          pRenderer->_4A612A(a2g, a3g, v101, v235);
-                                        goto LABEL_259;
-                                      }
-                                      if ( v224 & 1 )
-                                      {
-                                        v101 = (Texture *)(v109 != 0 ? (int)v110 : 0);
-                                        v189 = v101;
-                                        v176 = v104;
-                                        v164 = v103;
-                                        v100 = pRenderer;
-                                        pRenderer->DrawTextureTransparent(v164, v176, v189);
-                                        if ( !bRingsShownInCharScreen )
-                                          pRenderer->_4A612A(a2g, a3g, v101, v235);
-                                        goto LABEL_259;
-                                      }
-                                      v101 = (Texture *)(v109 != 0 ? (int)v110 : 0);
-                                      v190 = v101;
-                                      v177 = v104;
-                                      v165 = v103;
-                                      v100 = pRenderer;
-                                      pRenderer->DrawTransparentGreenShade(v165, v177, v190);
-                                      if ( !bRingsShownInCharScreen )
-                                        pRenderer->_4A612A(a2g, a3g, v101, v235);
-                                      goto LABEL_259;
-                                    }
-                                    v106 = v105 - 16;
-                                    if ( v106 )
-                                    {
-                                      v107 = v106 - 16;
-                                      if ( !v107 )
-                                      {
-                                        v178 = "sp28a";
-                                        v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)];
-                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                        if ( dword_50C9A8 <= 0 )
-                                        {
-                                          dword_50C9A8 = 0;
-                                          *(char *)(v242 + 516) &= 0xFu;
-                                          ptr_50C9A4 = 0;
-                                        }
-                                        v187 = 255;
-                                        v174 = 0;
-                                        v97 = (double)GetTickCount();
-                                        pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
-                                          (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
-                                        goto LABEL_259;
-                                      }
-                                      v108 = v107 - 32;
-                                      if ( !v108 )
-                                      {
-                                        v178 = "sp30a";
-                                        v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)];
-                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                        if ( dword_50C9A8 <= 0 )
-                                        {
-                                          dword_50C9A8 = 0;
-                                          *(char *)(v242 + 516) &= 0xFu;
-                                          ptr_50C9A4 = 0;
-                                        }
-                                        v187 = 255;
-                                        v174 = 0;
-                                        v97 = (double)GetTickCount();
-                                        pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
-                                          (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
-                                        goto LABEL_259;
-                                      }
-                                      if ( v108 == 64 )
-                                      {
-                                        v178 = "sp91a";
-                                        v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)];
-                                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                        if ( dword_50C9A8 <= 0 )
-                                        {
-                                          dword_50C9A8 = 0;
-                                          *(char *)(v242 + 516) &= 0xFu;
-                                          ptr_50C9A4 = 0;
-                                        }
-                                        v187 = 255;
-                                        v174 = 0;
-                                        v97 = (double)GetTickCount();
-                                        pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
-                                          (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
-                                        goto LABEL_259;
-                                      }
-                                    }
-                                    v178 = "sptext01";
-                                    v96 = (char *)&pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v178, TEXTURE_16BIT_PALETTE)];
-                                    dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                    if ( dword_50C9A8 <= 0 )
-                                    {
-                                      dword_50C9A8 = 0;
-                                      *(char *)(v242 + 516) &= 0xFu;
-                                      ptr_50C9A4 = 0;
-                                    }
-                                    v187 = 255;
-                                    v174 = 0;
-                                    v97 = (double)GetTickCount();
-                                    pRenderer->_4A63E6(a2g, a3g, (Texture *)(v94 != -1 ? (int)&pIcons_LOD->pTextures[v94] : 0),
-                                      (Texture *)v96, (signed __int64)(v97 * 0.1), v174, v187);
-                                    goto LABEL_259;
-                                  }
-                                  v186 = 16;
-                                }
-                                else
-                                {
-                                  v186 = 13;
-                                }
-                              }
-                              else
-                              {
-                                v186 = 14;
-                              }
-                              v90 = v186;
-                              goto LABEL_209;
-                            }
-                            v90 = 15;
-                            goto LABEL_207;
-                          }
-                          if ( (*(int *)(v57 + 20) & 0xF0) != 16 )
-                          {
-                            if ( (*(int *)(v57 + 20) & 0xF0) == 32 )
-                            {
-                              v171 = "sp28a";
-                              v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)];
-                              dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                              if ( dword_50C9A8 <= 0 )
-                              {
-                                dword_50C9A8 = 0;
-                                *(char *)(v221 + 20) &= 0xFu;
-                                ptr_50C9A4 = 0;
-                              }
-                              v64 = (double)GetTickCount() * 0.1;
-                              pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63,
-                                (signed __int64)v64, 0, 255);
-                              goto LABEL_155;
-                            }
-                            if ( (*(int *)(v57 + 20) & 0xF0) == 64 )
-                            {
-                              v171 = "sp30a";
-                              v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)];
-                              dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                              if ( dword_50C9A8 <= 0 )
-                              {
-                                dword_50C9A8 = 0;
-                                *(char *)(v221 + 20) &= 0xFu;
-                                ptr_50C9A4 = 0;
-                              }
-                              v64 = (double)GetTickCount() * 0.1;
-                              pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63,
-                                (signed __int64)v64, 0, 255);
-                              goto LABEL_155;
-                            }
-                            if ( (*(int *)(v57 + 20) & 0xF0) == 128 )
-                            {
-                              v171 = "sp91a";
-                              v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)];
-                              dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                              if ( dword_50C9A8 <= 0 )
-                              {
-                                dword_50C9A8 = 0;
-                                *(char *)(v221 + 20) &= 0xFu;
-                                ptr_50C9A4 = 0;
-                              }
-                              v64 = (double)GetTickCount() * 0.1;
-                              pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63,
-                                (signed __int64)v64, 0, 255);
-                              goto LABEL_155;
-                            }
-                          }
-                          v171 = "sptext01";
-                          v63 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v171, TEXTURE_16BIT_PALETTE)];
-                          dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                          if ( dword_50C9A8 <= 0 )
-                          {
-                            dword_50C9A8 = 0;
-                            *(char *)(v221 + 20) &= 0xFu;
-                            ptr_50C9A4 = 0;
-                          }
-                          v64 = (double)GetTickCount() * 0.1;
-                          pRenderer->_4A63E6(a2e, a3e, (Texture *)(v59 != -1 ? (int)&pIcons_LOD->pTextures[v59] : 0), v63,
-                           (signed __int64)v64, 0, 255);
-                          goto LABEL_155;
-                        }
-                        if ( (*(int *)(v44 + 20) & 0xF0) != 16 )
-                        {
-                          if ( (*(int *)(v44 + 20) & 0xF0) == 32 )
-                          {
-                            v170 = "sp28a";
-                          }
-                          else
-                          {
-                            if ( (*(int *)(v44 + 20) & 0xF0) != 64 )
-                            {
-                              v50 = pIcons_LOD;
-                              if ( (*(int *)(v44 + 20) & 0xF0) == 128 )
-                              {
-                                v170 = "sp91a";
-                                v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)];
-                                dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                                if ( dword_50C9A8 <= 0 )
-                                {
-                                  dword_50C9A8 = 0;
-                                  *(char *)(v220 + 20) &= 0xFu;
-                                  ptr_50C9A4 = 0;
-                                }
-                                v52 = (double)GetTickCount() * 0.1;
-                                pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0),
-                                  v51, (signed __int64)v52, 0, 255);
-                                goto LABEL_127;
-                              }
-                              v170 = "sptext01";
-                              v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)];
-                              dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                              if ( dword_50C9A8 <= 0 )
-                              {
-                                dword_50C9A8 = 0;
-                                *(char *)(v220 + 20) &= 0xFu;
-                                ptr_50C9A4 = 0;
-                              }
-                              v52 = (double)GetTickCount() * 0.1;
-                              pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0),
-                                v51, (signed __int64)v52, 0, 255);
-                              goto LABEL_127;
-                            }
-                            v170 = "sp30a";
-                          }
-                          v50 = pIcons_LOD;
-                          v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)];
-                          dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                          if ( dword_50C9A8 <= 0 )
-                          {
-                            dword_50C9A8 = 0;
-                            *(char *)(v220 + 20) &= 0xFu;
-                            ptr_50C9A4 = 0;
-                          }
-                          v52 = (double)GetTickCount() * 0.1;
-                          pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0),
-                          v51, (signed __int64)v52, 0, 255);
-                          goto LABEL_127;
-                        }
-                        v50 = pIcons_LOD;
-                        v170 = "sptext01";
-                        v51 = &pIcons_LOD->pTextures[v50->LoadTexture(v170, TEXTURE_16BIT_PALETTE)];
-                        dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                        if ( dword_50C9A8 <= 0 )
-                        {
-                          dword_50C9A8 = 0;
-                          *(char *)(v220 + 20) &= 0xFu;
-                          ptr_50C9A4 = 0;
-                        }
-                        v52 = (double)GetTickCount() * 0.1;
-                        pRenderer->_4A63E6(a2d, a3d, (Texture *)(v48 != -1 ? (int)&pIcons_LOD->pTextures[v48] : 0),
-                        v51, (signed __int64)v52, 0, 255);
-                        goto LABEL_127;
-                      }
-                      v185 = 16;
-                    }
-                  }
-                  v45 = v185;
-                  goto LABEL_106;
-                }
-                v45 = 15;
-                goto LABEL_104;
-              }
-              if ( (*(int *)(v32 + 20) & 0xF0) != 16 )
-              {
-                if ( (*(int *)(v32 + 20) & 0xF0) == 32 )
-                {
-                  v169 = "sp28a";
-                }
-                else
-                {
-                  if ( (*(int *)(v32 + 20) & 0xF0) != 64 )
-                  {
-                    v38 = pIcons_LOD;
-                    if ( (*(int *)(v32 + 20) & 0xF0) == 128 )
-                    {
-                      v169 = "sp91a";
-                      v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)];
-                      dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                      if ( dword_50C9A8 <= 0 )
-                      {
-                        dword_50C9A8 = 0;
-                        *(char *)(v219 + 20) &= 0xFu;
-                        ptr_50C9A4 = 0;
-                      }
-                      v40 = (double)GetTickCount() * 0.1;
-                      pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39,
-                        (signed __int64)v40, 0, 255);
-                      goto LABEL_93;
-                    }
-                    v169 = "sptext01";
-                    v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)];
-                    dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                    if ( dword_50C9A8 <= 0 )
-                    {
-                      dword_50C9A8 = 0;
-                      *(char *)(v219 + 20) &= 0xFu;
-                      ptr_50C9A4 = 0;
-                    }
-                    v40 = (double)GetTickCount() * 0.1;
-                    pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39,
-                      (signed __int64)v40, 0, 255);
-                    goto LABEL_93;
-                  }
-                  v169 = "sp30a";
-                }
-                v38 = pIcons_LOD;
-                v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)];
-                dword_50C9A8 -= pEventTimer->uTimeElapsed;
-                if ( dword_50C9A8 <= 0 )
-                {
-                  dword_50C9A8 = 0;
-                  *(char *)(v219 + 20) &= 0xFu;
-                  ptr_50C9A4 = 0;
-                }
-                v40 = (double)GetTickCount() * 0.1;
-                pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39,
-                  (signed __int64)v40, 0, 255);
-                goto LABEL_93;
-              }
-              v38 = pIcons_LOD;
-              v169 = "sptext01";
-              v39 = &pIcons_LOD->pTextures[v38->LoadTexture(v169, TEXTURE_16BIT_PALETTE)];
-              dword_50C9A8 -= pEventTimer->uTimeElapsed;
-              if ( dword_50C9A8 <= 0 )
-              {
-                dword_50C9A8 = 0;
-                *(char *)(v219 + 20) &= 0xFu;
-                ptr_50C9A4 = 0;
-              }
-              v40 = (double)GetTickCount() * 0.1;
-              pRenderer->_4A63E6(a2c, a3c, (Texture *)(v35 != -1 ? (int)&pIcons_LOD->pTextures[v35] : 0), v39,
-                (signed __int64)v40, 0, 255);
-              goto LABEL_93;
-            }
-            v184 = 9;
-            break;
-        }
-        v33 = v184;
-        goto LABEL_74;
-      }
-      v33 = 5;
-      goto LABEL_72;
-    }
-    if ( (*(int *)(v22 + 20) & 0xF0) != 16 )
-    {
-      if ( (*(int *)(v22 + 20) & 0xF0) == 32 )
-      {
-        v168 = "sp28a";
-      }
-      else
-      {
-        if ( (*(int *)(v22 + 20) & 0xF0) != 64 )
-        {
-          v26 = pIcons_LOD;
-          if ( (*(int *)(v22 + 20) & 0xF0) == 128 )
-          {
-            v168 = "sp91a";
-            a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)];
-            dword_50C9A8 -= pEventTimer->uTimeElapsed;
-            if ( dword_50C9A8 <= 0 )
-            {
-              dword_50C9A8 = 0;
-              *(char *)(v22 + 20) &= 0xFu;
-              ptr_50C9A4 = 0;
-            }
-            v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0);
-            v28 = (double)GetTickCount() * 0.1;
-            pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255);
-            goto LABEL_57;
-          }
-          v168 = "sptext01";
-          a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)];
-          dword_50C9A8 -= pEventTimer->uTimeElapsed;
-          if ( dword_50C9A8 <= 0 )
-          {
-            dword_50C9A8 = 0;
-            *(char *)(v22 + 20) &= 0xFu;
-            ptr_50C9A4 = 0;
-          }
-          v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0);
-          v28 = (double)GetTickCount() * 0.1;
-          pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255);
-          goto LABEL_57;
-        }
-        v168 = "sp30a";
-      }
-      v26 = pIcons_LOD;
-      a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)];
-      dword_50C9A8 -= pEventTimer->uTimeElapsed;
-      if ( dword_50C9A8 <= 0 )
-      {
-        dword_50C9A8 = 0;
-        *(char *)(v22 + 20) &= 0xFu;
-        ptr_50C9A4 = 0;
-      }
-      v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0);
-      v28 = (double)GetTickCount() * 0.1;
-      pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255);
-      goto LABEL_57;
-    }
-    v26 = pIcons_LOD;
-    v168 = "sptext01";
-    a2b = &pIcons_LOD->pTextures[v26->LoadTexture(v168, TEXTURE_16BIT_PALETTE)];
-    dword_50C9A8 -= pEventTimer->uTimeElapsed;
-    if ( dword_50C9A8 <= 0 )
-    {
-      dword_50C9A8 = 0;
-      *(char *)(v22 + 20) &= 0xFu;
-      ptr_50C9A4 = 0;
-    }
-    v27 = (Texture *)(v241 != -1 ? (int)&pIcons_LOD->pTextures[v241] : 0);
-    v28 = (double)GetTickCount() * 0.1;
-    pRenderer->_4A63E6(v24, a3b, v27, a2b, (signed __int64)v28, 0, 255);
-    goto LABEL_57;;
-  }
-  a3 = pPaperdoll_BodyY;
-  a2 = pPaperdoll_BodyX;
-  v240 = 4 * uPlayerID_ - 4;
-  pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY,
-    (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0));
-  if ( !bRingsShownInCharScreen )
-    pRenderer->_4A612A(a2, a3,
-      (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0),
-      pPlayer->pEquipment.uBody);
-  uPlayerID_a = 2 * pBodyComplection;
-  v6 = pPlayer->pEquipment.uMainHand;
-  if ( !v6
-    || (v7 = *(int *)&pPlayer->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1)
-    && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayer->pEquipment.uOffHand) )
-    pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[pBodyComplection][0], pPaperdoll_BodyY + pPaperdoll_LeftHand[pBodyComplection][1],
-      (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0));
-  v8 = pPlayer->pEquipment.uMainHand;
-  if ( v8 )
-  {
-    v229 = pPlayer->pEquipment.uMainHand;
-    v9 = (int)&pPlayer->pInventoryItems[v8-1];
-   // v10 = pBodyComplection << 7;
-    v218 = v9;
-    v11 = *(int *)v9;
-    v12 = *(int *)v9;
-    v13 = pPaperdoll_BodyX + paperdoll_Weapon[pBodyComplection][1][0] - pItemsTable->pItems[v12].uEquipX;
-    a2a = v13;
-    a3a = pPaperdoll_BodyY + paperdoll_Weapon[pBodyComplection][1][1] - pItemsTable->pItems[v12].uEquipY;
-    if ( v11 == 64 )
-      v166 = "item64v1";
-    else
-      v166 = pItemsTable->pItems[v12].pIconName;
-    v14 = pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE);
-    v15 = *(int *)(v218 + 20);
-    if ( *(int *)(v218 + 20) & 0xF0 )
-    {
-      if ( (*(int *)(v218 + 20) & 0xF0) != 16 )
-      {
-        if ( (*(int *)(v218 + 20) & 0xF0) == 32 )
-        {
-          v167 = "sp28a";
-          //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548);
-          v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)];
-          dword_50C9A8 -= pEventTimer->uTimeElapsed;
-          if ( dword_50C9A8 <= 0 )
-          {
-            dword_50C9A8 = 0;
-            *(char *)(v218 + 20) &= 0xFu;
-            ptr_50C9A4 = 0;
-          }
-          v17 = (double)GetTickCount() * 0.1;
-          pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255);
-          goto LABEL_393;;
-        }
-        if ( (*(int *)(v218 + 20) & 0xF0) == 64 )
-        {
-          v167 = "sp30a";
-          //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548);
-          v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)];
-          dword_50C9A8 -= pEventTimer->uTimeElapsed;
-          if ( dword_50C9A8 <= 0 )
-          {
-            dword_50C9A8 = 0;
-            *(char *)(v218 + 20) &= 0xFu;
-            ptr_50C9A4 = 0;
-          }
-          v17 = (double)GetTickCount() * 0.1;
-          pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255);
-          goto LABEL_393;
-        }
-        if ( (*(int *)(v218 + 20) & 0xF0) == 128 )
-        {
-          v167 = "sp91a";
-          //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548);
-          v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)];
-          dword_50C9A8 -= pEventTimer->uTimeElapsed;
-          if ( dword_50C9A8 <= 0 )
-          {
-            dword_50C9A8 = 0;
-            *(char *)(v218 + 20) &= 0xFu;
-            ptr_50C9A4 = 0;
-          }
-          v17 = (double)GetTickCount() * 0.1;
-          pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255);
-          goto LABEL_393;
-        }
-      }
-      v167 = "sptext01";
-      //v16 = (Texture *)(72 * pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE) + 7145548);
-      v16 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v167, TEXTURE_16BIT_PALETTE)];
-      dword_50C9A8 -= pEventTimer->uTimeElapsed;
-      if ( dword_50C9A8 <= 0 )
-      {
-        dword_50C9A8 = 0;
-        *(char *)(v218 + 20) &= 0xFu;
-        ptr_50C9A4 = 0;
-      }
-      v17 = (double)GetTickCount() * 0.1;
-      pRenderer->_4A63E6(v13, a3a, (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0), v16, (signed __int64)v17, 0, 255);
-      goto LABEL_393;
-    }
-    v18 = v14 + 1;
-    v19 = (char *)&pIcons_LOD->pTextures[v14];
-    if ( v15 & 2 )
-    {
-      v20 = (Texture *)(v18 != 0 ? (int)v19 : 0);
-      pRenderer->DrawTransparentRedShade(a2a, a3a, v20);
-    }
-    else
-    {
-      if ( v15 & 1 )
-      {
-        v20 = (Texture *)(v18 != 0 ? (int)v19 : 0);
-        pRenderer->DrawTextureTransparent(a2a, a3a, v20);
-      }
-      else
-      {
-        v20 = (Texture *)(v18 != 0 ? (int)v19 : 0);
-        pRenderer->DrawTransparentGreenShade(a2a, a3a, v20);
-      }
-    }
-    if ( !bRingsShownInCharScreen )
-      pRenderer->_4A612A(a2a, a3a, v20, v229);
-  }
-LABEL_393:
-  pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[uPlayerID_a],
-    pPaperdoll_BodyY + pPaperdoll_RightHand[uPlayerID_a + 1],
-    (Texture *)(*(unsigned int *)((char *)papredoll_drhs + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_drhs + v240)] : 0));
-  v161 = pPlayer->pEquipment.uMainHand;
-  if ( v161 )
-  {
-    v162 = *(int *)&pPlayer->pInventoryItems[v161-1];
-    if ( pItemsTable->pItems[v162].uEquipType == 1 || pItemsTable->pItems[v162].uSkillType == 4 && !pPlayer->pEquipment.uOffHand )
-      pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[0][uPlayerID_a],
-        pPaperdoll_BodyY + pPaperdoll_SecondLeftHand[0][uPlayerID_a + 1],
-        (Texture *)(*(unsigned int *)((char *)papredoll_dlhus + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlhus + v240)] : 0));
-  }
-  if ( !bRingsShownInCharScreen )
-    pRenderer->DrawTextureTransparent(0x25Bu, 0x12Bu,
-      (Texture *)(uTextureID_MAGNIF_B != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_MAGNIF_B] : 0));
-  pRenderer->DrawTextureTransparent(0x1D4u, 0,
-    (Texture *)(uTextureID_507B04 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507B04] : 0));
-}
-
-
-//----- (0043E825) --------------------------------------------------------
-void __fastcall CharacterUI_DrawPaperdollWithRingOverlay(unsigned int uPlayerID)
-{
-  unsigned int v1; // ebx@1
-  Player *pPlayer; // edi@1
-  int v3; // ecx@1
-  int *v4; // edi@3
-  unsigned int v5; // ebx@3
-  int v6; // eax@3
-  LODFile_IconsBitmaps *v7; // ecx@7
-  double v8; // st7@16
-  int v9; // edi@17
-  Texture *v10; // edi@18
-  unsigned __int8 v11; // zf@19
-  Texture *v12; // eax@19
-  char v13; // sf@24
-  unsigned __int8 v14; // of@24
-  unsigned int v15; // eax@25
-  unsigned int v16; // ebx@26
-  int v17; // eax@26
-  LODFile_IconsBitmaps *v18; // ecx@30
-  double v19; // st7@39
-  int v20; // edi@40
-  int v21; // eax@41
-  signed int v22; // ebx@41
-  Texture *v23; // edi@41
-  int v24; // eax@42
-  char *v25; // eax@42
-  unsigned int v26; // eax@46
-  int v27; // edi@47
-  unsigned int v28; // ebx@47
-  int v29; // eax@47
-  LODFile_IconsBitmaps *v30; // ecx@51
-  Texture *v31; // esi@58
-  double v32; // st7@60
-  int v33; // esi@61
-  int v34; // esi@62
-  Texture *v35; // eax@63
-  const char *v36; // [sp-8h] [bp-38h]@8
-  const char *v37; // [sp-8h] [bp-38h]@31
-  const char *v38; // [sp-8h] [bp-38h]@52
-  int v39; // [sp+10h] [bp-20h]@3
-  Texture *v40; // [sp+10h] [bp-20h]@14
-  int v41; // [sp+10h] [bp-20h]@26
-  Texture *v42; // [sp+10h] [bp-20h]@37
-  int v43; // [sp+10h] [bp-20h]@47
-  unsigned int a3; // [sp+14h] [bp-1Ch]@3
-  unsigned int a2; // [sp+18h] [bp-18h]@3
-  unsigned int *v46; // [sp+1Ch] [bp-14h]@1
-  Player *v47; // [sp+20h] [bp-10h]@1
-  int v48; // [sp+24h] [bp-Ch]@1
-  int v49; // [sp+24h] [bp-Ch]@26
-
-  v1 = uPlayerID;
-  pPlayer = pPlayers[uPlayerID];
-  v47 = pPlayers[uPlayerID];
-  pIcons_LOD->LoadTexture("sptext01", TEXTURE_16BIT_PALETTE);
-  CharacterUI_DrawPaperdoll(v1);
-  pRenderer->DrawTextureTransparent(0x1D9u, 0, (Texture *)(uTextureID_BACKHAND != -1 ? &pIcons_LOD->pTextures[uTextureID_BACKHAND] : 0));
-  pRenderer->DrawTextureTransparent(0x1D4u, 0, (Texture *)(uTextureID_507B04 != -1 ? &pIcons_LOD->pTextures[uTextureID_507B04] : 0));
-  pRenderer->DrawTextureIndexed(pCharacterScreen_DetalizBtn->uX, pCharacterScreen_DetalizBtn->uY,
-    (Texture *)(uTextureID_5118C8 != -1 ? &pIcons_LOD->pTextures[uTextureID_5118C8] : 0));
-  v3 = 0;
-  v46 = &pPlayer->pEquipment.field_28;
-  v48 = 0;
-  do
-  {
-    if ( !*v46 )
-      goto LABEL_24;
-    v39 = *v46;
-	v4 = (int *)&pPlayer->pInventoryItems[*v46-1].uItemID;
-    a3 = pPaperdollRingsY[v3];
-    a2 = pPaperdollRingsX[v3];
-    v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*v4].pIconName, TEXTURE_16BIT_PALETTE);
-    v6 = *(int *)(v4 + 20);
-    if ( *(int *)(v4 + 20) & 0xF0 )
-    {
-      if ( (*(int *)(v4 + 20) & 0xF0) != 16 )
-      {
-        if ( (*(int *)(v4 + 20) & 0xF0) == 32 )
-        {
-          v36 = "sp28a";
-        }
-        else
-        {
-          if ( (*(int *)(v4 + 20) & 0xF0) != 64 )
-          {
-            v7 = pIcons_LOD;
-            if ( (*(int *)(v4 + 20) & 0xF0) == 128 )
-            {
-              v36 = "sp91a";
-LABEL_14:
-              v40 = &pIcons_LOD->pTextures[v7->LoadTexture(v36, TEXTURE_16BIT_PALETTE)];
-              dword_50C9A8 -= pEventTimer->uTimeElapsed;
-              if ( dword_50C9A8 <= 0 )
-              {
-                dword_50C9A8 = 0;
-                *(char *)(v4 + 20) &= 0xFu;
-                ptr_50C9A4 = 0;
-              }
-              v8 = (double)GetTickCount() * 0.1;
-              pRenderer->_4A63E6(a2, a3, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0),
-                v40, (signed __int64)v8, 0, 255);
-              goto LABEL_23;
-            }
-LABEL_13:
-            v36 = "sptext01";
-            goto LABEL_14;
-          }
-          v36 = "sp30a";
-        }
-        v7 = pIcons_LOD;
-        goto LABEL_14;
-      }
-      v7 = pIcons_LOD;
-      goto LABEL_13;
-    }
-    v9 = v5 + 1;
-    if ( v6 & 2 )
-    {
-      v10 = (Texture *)(v9 != 0 ? (int)&pIcons_LOD->pTextures[v5] : 0);
-      pRenderer->DrawTransparentRedShade(a2, a3, v10);
-    }
-    else
-    {
-      v11 = (v6 & 1) == 0;
-      v12 = &pIcons_LOD->pTextures[v5];
-      if ( v11 )
-      {
-        v10 = (Texture *)(v9 != 0 ? (int)v12 : 0);
-        pRenderer->DrawTransparentGreenShade(a2, a3, v10);
-      }
-      else
-      {
-        v10 = (Texture *)(v9 != 0 ? (int)v12 : 0);
-        pRenderer->DrawTextureTransparent(a2, a3, v10);
-      }
-    }
-    pRenderer->_4A601E(a2, a3, v10, v39);
-LABEL_23:
-    pPlayer = v47;
-LABEL_24:
-    v46 += 4;
-    v3 = v48 + 4;
-    v14 = __OFSUB__(v48 + 4, 20);
-    v11 = v48 == 16;
-    v13 = v48 - 16 < 0;
-    v48 += 4;
-  }
-  while ( (unsigned __int8)(v13 ^ v14) | v11 );
-  v15 = pPlayer->pEquipment.field_24;
-  if ( !v15 )
-    goto LABEL_46;
-  v41 = pPlayer->pEquipment.field_24;
-  v49 = (int)&pPlayer->pInventoryItems[v15-1];
-  v16 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v49].pIconName, TEXTURE_16BIT_PALETTE);
-  v17 = *(int *)(v49 + 20);
-  if ( !(*(int *)(v49 + 20) & 0xF0) )
-  {
-    v20 = v16 + 1;
-    if ( v17 & 2 )
-    {
-      v21 = 9 * v16;
-      v22 = 493;
-      v23 = (Texture *)(v20 != 0 ? (int)&pIcons_LOD->pTextures[8 * v21 / 0x48u] : 0);
-      pRenderer->DrawTransparentRedShade(0x1EDu, 0x5Bu, v23);
-    }
-    else
-    {
-      v11 = (v17 & 1) == 0;
-      v24 = 9 * v16;
-      v22 = 493;
-      v25 = (char *)&pIcons_LOD->pTextures[8 * v24 / 0x48u];
-      if ( v11 )
-      {
-        v23 = (Texture *)(v20 != 0 ? (int)v25 : 0);
-        pRenderer->DrawTransparentGreenShade(493, 91, v23);
-      }
-      else
-      {
-        v23 = (Texture *)(v20 != 0 ? (int)v25 : 0);
-        pRenderer->DrawTextureTransparent(0x1EDu, 0x5Bu, v23);
-      }
-    }
-    pRenderer->_4A601E(v22, 91, v23, v41);
-    pPlayer = v47;
-    goto LABEL_46;
-  }
-  if ( (*(int *)(v49 + 20) & 0xF0) == 16 )
-  {
-    v18 = pIcons_LOD;
-    goto LABEL_36;
-  }
-  if ( (*(int *)(v49 + 20) & 0xF0) == 32 )
-  {
-    v37 = "sp28a";
-    goto LABEL_34;
-  }
-  if ( (*(int *)(v49 + 20) & 0xF0) == 64 )
-  {
-    v37 = "sp30a";
-LABEL_34:
-    v18 = pIcons_LOD;
-    goto LABEL_37;
-  }
-  v18 = pIcons_LOD;
-  if ( (*(int *)(v49 + 20) & 0xF0) == 128 )
-  {
-    v37 = "sp91a";
-    goto LABEL_37;
-  }
-LABEL_36:
-  v37 = "sptext01";
-LABEL_37:
-  v42 = &pIcons_LOD->pTextures[v18->LoadTexture(v37, TEXTURE_16BIT_PALETTE)];
-  dword_50C9A8 -= pEventTimer->uTimeElapsed;
-  if ( dword_50C9A8 <= 0 )
-  {
-    dword_50C9A8 = 0;
-    *(char *)(v49 + 20) &= 0xFu;
-    ptr_50C9A4 = 0;
-  }
-  v19 = (double)GetTickCount() * 0.1;
-  pRenderer->_4A63E6(
-    0x1EDu,
-    0x5Bu,
-    (Texture *)(v16 != -1 ? (int)&pIcons_LOD->pTextures[v16] : 0),
-    v42,
-    (signed __int64)v19,
-    0,
-    255);
-LABEL_46:
-  v26 = pPlayer->pEquipment.field_1C;
-  if ( !v26 )
-    return;
-  v43 = pPlayer->pEquipment.field_1C;
-  v27 = (int)&pPlayer->pInventoryItems[v26-1];
-  v28 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v27].pIconName, TEXTURE_16BIT_PALETTE);
-  v29 = *(int *)(v27 + 20);
-  if ( !(*(int *)(v27 + 20) & 0xF0) )
-  {
-    v33 = v28 + 1;
-    if ( v29 & 2 )
-    {
-      v34 = v33 != 0 ? (int)&pIcons_LOD->pTextures[v28] : 0;
-      pRenderer->DrawTransparentRedShade(0x24Au, 0x58u, (Texture *)v34);
-    }
-    else
-    {
-      v11 = (v29 & 1) == 0;
-      v35 = &pIcons_LOD->pTextures[v28];
-      if ( v11 )
-      {
-        v34 = v33 != 0 ? (int)v35 : 0;
-        pRenderer->DrawTransparentGreenShade(586, 88, (Texture *)v34);
-      }
-      else
-      {
-        v34 = v33 != 0 ? (int)v35 : 0;
-        pRenderer->DrawTextureTransparent(0x24Au, 0x58u, (Texture *)v34);
-      }
-    }
-    pRenderer->_4A601E(586, 88, (Texture *)v34, v43);
-    return;
-  }
-  if ( (*(int *)(v27 + 20) & 0xF0) == 16 )
-  {
-    v30 = pIcons_LOD;
-    goto LABEL_57;
-  }
-  if ( (*(int *)(v27 + 20) & 0xF0) == 32 )
-  {
-    v38 = "sp28a";
-    goto LABEL_55;
-  }
-  if ( (*(int *)(v27 + 20) & 0xF0) == 64 )
-  {
-    v38 = "sp30a";
-LABEL_55:
-    v30 = pIcons_LOD;
-    goto LABEL_58;
-  }
-  v30 = pIcons_LOD;
-  if ( (*(int *)(v27 + 20) & 0xF0) == 128 )
-  {
-    v38 = "sp91a";
-    goto LABEL_58;
-  }
-LABEL_57:
-  v38 = "sptext01";
-LABEL_58:
-  v31 = &pIcons_LOD->pTextures[v30->LoadTexture(v38, TEXTURE_16BIT_PALETTE)];
-  dword_50C9A8 -= pEventTimer->uTimeElapsed;
-  if ( dword_50C9A8 <= 0 )
-  {
-    dword_50C9A8 = 0;
-    *(char *)(v27 + 20) &= 0xFu;
-    ptr_50C9A4 = 0;
-  }
-  v32 = (double)GetTickCount() * 0.1;
-  pRenderer->_4A63E6(0x24Au, 0x58u, (Texture *)(v28 != -1 ? (int)&pIcons_LOD->pTextures[v28] : 0),
-    v31, (signed __int64)v32, 0, 255);
-}
+
 
 //----- (0043ED6F) --------------------------------------------------------
 bool _43ED6F_check_party_races(bool a1)
@@ -12817,89 +10273,6 @@
   aMoonPhaseNames[4] = pGlobalTXT_LocalizationStrings[92];
 }
 
-//----- (00410B28) --------------------------------------------------------
-void __thiscall DrawSpellDescriptionPopup(int spell_index)
-{
-  Player *v1; // edi@1
-  SpellInfo *v2; // esi@1
-  unsigned int v3; // eax@2
-  int v4; // eax@4
-  LONG v5; // ecx@4
-  int v6; // eax@10
-  char *v7; // ST44_4@12
-  unsigned __int16 v8; // ax@12
-  GUIWindow a1; // [sp+Ch] [bp-68h]@4
-  int v10; // [sp+60h] [bp-14h]@1
-  POINT a2; // [sp+64h] [bp-10h]@1
-  int v12; // [sp+6Ch] [bp-8h]@4
-  int v13; // [sp+70h] [bp-4h]@4
-
-  v1 = pPlayers[uActiveCharacter];
-  v10 = spell_index;
-  v2 = &pSpellStats->pInfos[spell_index + 11 * v1->lastOpenedSpellbookPage + 1];
-  if ( pMouse->GetCursorPos(&a2)->y <= 250 )
-    v3 = pMouse->GetCursorPos(&a2)->y + 30;
-  else
-    v3 = 30;
-  a1.uFrameY = v3;
-  a1.uFrameWidth = 328;
-  a1.uFrameHeight = 68;
-  a1.uFrameX = 90;
-  a1.uFrameZ = 417;
-  a1.uFrameW = v3 + 67;
-  a1.Hint = 0;
-  a2.y = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL]);
-  v13 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]);
-  v12 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT]);
-  v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_GRAND]);
-  v5 = a2.y;
-  if ( v13 > a2.y )
-    v5 = v13;
-  if ( v12 > v5 )
-    v5 = v12;
-  if ( v4 > v5 )
-    v5 = v4;
-  sprintf(  pTmpBuf2,
-    "%s\n\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s\t000\n%s\t%03d:\t%03d%s",
-    v2->pDescription,
-    pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL],
-    v5 + 3, v5 + 10,
-    v2->pBasicSkillDesc,
-    pGlobalTXT_LocalizationStrings[LOCSTR_EXPERT],
-    v5 + 3,  v5 + 10,
-    v2->pExpertSkillDesc,
-    pGlobalTXT_LocalizationStrings[LOCSTR_MASTER],
-    v5 + 3, v5 + 10,
-    v2->pMasterSkillDesc,
-    pGlobalTXT_LocalizationStrings[LOCSTR_GRAND],
-    v5 + 3,  v5 + 10,
-    v2->pGrandmasterSkillDesc);
-  v6 = pFontSmallnum->CalcTextHeight(pTmpBuf2, &a1, 0, 0);
-  a1.uFrameHeight += v6;
-  if ( (signed int)a1.uFrameHeight < 150 )
-    a1.uFrameHeight = 150;
-  a1.uFrameWidth = 460;
-  a1.DrawMessageBox(0);
-  a1.uFrameWidth -= 12;
-  a1.uFrameHeight -= 12;
-  v7 = v2->pName;
-  a1.uFrameZ = a1.uFrameX + a1.uFrameWidth - 1;
-  a1.uFrameW = a1.uFrameHeight + a1.uFrameY - 1;
-  v8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-  a1.DrawTitleText(pFontArrus, 0x78u, 0xCu, v8, v7, 3u);
-  a1.DrawText(pFontSmallnum, 120, 44, 0, pTmpBuf2, 0, 0, 0);
-  a1.uFrameWidth = 108;
-  a1.uFrameZ = a1.uFrameX + 107;
-  a1.DrawTitleText(pFontComic, 0xCu, 0x4Bu, 0, pSkillNames[v1->lastOpenedSpellbookPage + 12], 3u);
-  sprintf( pTmpBuf,  "%s\n%d",    pGlobalTXT_LocalizationStrings[LOCSTR_SP_COST],
-	  pSpellDatas[spell_index + 11 * v1->lastOpenedSpellbookPage + 1].mana_per_skill[v1->pActiveSkills[v1->lastOpenedSpellbookPage + PLAYER_SKILL_FIRE]]);
-  //  *(&[0].field_12 //temp_fix field_14
-   // + ((unsigned int)LOBYTE(v1->pActiveSkills[v1->lastOpenedSpellbookPage + 12]) >> 6)
-   // + 10 * (int)((char *)v10 + 11 * v1->lastOpenedSpellbookPage)));
-  a1.DrawTitleText(pFontComic, 0xCu, a1.uFrameHeight - LOBYTE(pFontComic->uFontHeight) - 16, 0, pTmpBuf, 3u);
-  dword_507B00_spell_info_to_draw_in_popup = 0;
-}
-// 507B00: using guessed type int dword_507B00_spell_info_to_draw_in_popup;
 
 //----- (00410D99) --------------------------------------------------------
 signed int __fastcall sub_410D99_get_map_index(int a1)
@@ -13221,1007 +10594,6 @@
 }
 // 4E1D3A: using guessed type __int16 word_4E1D3A[];
 
-//----- (00411300) --------------------------------------------------------
-void LoadSpellbook(unsigned int spell_school)
-{
-  //unsigned int v1; // esi@1
-  Player *pPlayer; // ecx@1
-  char v3; // al@1
-  //int v4; // edi@5
-  //Texture *result; // eax@6
-  //unsigned char *v6; // edi@7
-  //unsigned int v7; // eax@7
-  //unsigned __int8 v8; // sf@8
-  //unsigned __int8 v9; // of@8
-  char pContainer[20]; // [sp+Ch] [bp-1Ch]@7
-  //Texture *v11; // [sp+20h] [bp-8h]@5
-  //int v12; // [sp+24h] [bp-4h]@5
-
-  byte_506550 = 0;
-  //v1 = uID;
-  pPlayer = pPlayers[uActiveCharacter];
-  v3 = pPlayer->uQuickSpell;
-  if ( v3 && (unsigned __int8)v3 / 11 == spell_school )
-    quick_spell_at_page = (unsigned __int8)v3 - 11 * spell_school;
-  else
-    quick_spell_at_page = 0;
-
-  for (uint i = 1; i < 12; ++i)
-  {
-    if (pPlayer->spellbook.pChapters[spell_school].bIsSpellAvailable[i - 1])
-    {
-      sprintf(pContainer, "SB%sS%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
-      dword_506408[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
-
-      sprintf(pContainer, "SB%sC%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
-      dword_5063D8[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
-    }
-  }
-}
-
-//----- (0041140B) --------------------------------------------------------
-GUIWindow *__cdecl sub_41140B()
-{
-  signed int v0; // esi@1
-  GUIButton *v1; // eax@3
-  GUIButton *v2; // esi@4
-  GUIWindow *result; // eax@5
-
-  v0 = 0;
-  do
-  {
-	dword_5063D8[11+v0]->Release();
-	dword_506408[11+v0]->Release();
-    --v0;
-  }
-  while ( v0 >= -11 );
-  pIcons_LOD->_40F9C5();
-  v1 = pGUIWindow_CurrentMenu->pControlsHead;
-  if ( v1 )
-  {
-    do
-    {
-      v2 = v1->pNext;
-      pAllocator->FreeChunk(v1);
-      v1 = v2;
-    }
-    while ( v2 );
-  }
-  pGUIWindow_CurrentMenu->pControlsHead = 0;
-  pGUIWindow_CurrentMenu->pControlsTail = 0;
-  result = pGUIWindow_CurrentMenu;
-  pGUIWindow_CurrentMenu->uNumControls = 0;
-  return result;
-}
-
-//----- (00411473) --------------------------------------------------------
-void __cdecl sub_411473()
-{
-  pTexture_pagemask->Release();
-  pTexture_506448->Release();
-  pTexture_50643C->Release();
-  for (uint i = 0; i < 8; ++i)
-      {
-      pSpellBookPagesTextr[i]->Release();
-      pTextures_tabs[i][0]->Release();
-      pTextures_tabs[i][1]->Release();
-      }
-  pAudioPlayer->PlaySound((SoundID)231, 0, 0, -1, 0, 0, 0, 0);
-  pIcons_LOD->_4114F2();
-}
-
-
-//----- (00411597) --------------------------------------------------------
-void __cdecl OnCloseSpellook()
-{
-  pAllocator->FreeChunk(pSpellFont);
-  pSpellFont = 0;
-  pAllocator->FreeChunk(pBookFont);
-  pBookFont = 0;
-  pAllocator->FreeChunk(pBook2Font);
-  pBook2Font = 0;
-  pAllocator->FreeChunk(pAutonoteFont);
-  pAutonoteFont = 0;
-  pTexture_mapbordr->Release();
-  pAudioPlayer->PlaySound((SoundID)231, 0, 0, -1, 0, 0, 0, 0);
-  pIcons_LOD->_4114F2();
-  dword_506364 = 0;
-}
-// 506364: using guessed type int dword_506364;
-
-
-
-
-
-
-
-//----- (00412AF9) --------------------------------------------------------
-void sub_412AF9()
-    {
-  int v0; // ecx@1
-
-  v0 = 0;
-  if ( uActiveCharacter )
-	  v0 = pParty->pPlayers[uActiveCharacter-1].lastOpenedSpellbookPage;//*((char *)&pParty->pPartyBuffs[5].uExpireTime + 6972 * uActiveCharacter + 2);
-  pRenderer->DrawTextureIndexed(8u, 8u, pSpellBookPagesTextr[v0]);
-  pRenderer->DrawTextureIndexed(0x1DCu, 0x1C2u, pTexture_50643C);
-  pRenderer->DrawTextureIndexed(0x231u, 0x1C2u, pTexture_506448);
-}
-
-//----- (00412B58) --------------------------------------------------------
-void __cdecl DrawSpellBookContent()
-{
-  Player *v0; // ebx@1
-  int v1; // ebp@1
-  unsigned int v2; // eax@1
-  Texture *v3; // edi@1
-  int v4; // esi@1
-  Texture *v5; // eax@3
-  Texture *v6; // edx@5
-  int v7; // eax@8
-  int v8; // eax@11
-  POINT *v9; // esi@13
-  int v10; // eax@13
-  Texture *v11; // edx@14
-  int v12; // eax@15
-  signed int v13; // ecx@18
-  unsigned int v14; // esi@18
-  unsigned int v15; // edi@18
-  Texture *pPageTexture; // eax@21
-  unsigned int v17; // [sp-Ch] [bp-2Ch]@8
-  unsigned int v18; // [sp-Ch] [bp-2Ch]@15
-  unsigned int v19; // [sp-8h] [bp-28h]@8
-  unsigned int v20; // [sp-8h] [bp-28h]@15
-  Texture *v21; // [sp-4h] [bp-24h]@15
-  signed int v22; // [sp-4h] [bp-24h]@22
-  Texture *v23; // [sp+10h] [bp-10h]@5
-  POINT a2; // [sp+18h] [bp-8h]@13
-  POINT v24;
-  int v25;
-
-  sub_412AF9();
-  v0 = pPlayers[uActiveCharacter];
-  v1 = 11 * v0->lastOpenedSpellbookPage;
-  v2 = pIcons_LOD->FindTextureByName("Pending");
-  v3 = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0);
-  pRenderer->ClearZBuffer(0, 479);
-  v4 = 1;
-  if ( __OFSUB__(v1, v1 + 11) ^ 1 )
-  {
-    do
-    {
-      if ( *(&v0->_guilds_member_bits[v1 + 63] + v4) )
-      {
-        v5 = (Texture *)dword_506408[v4];
-        if ( v5 != v3 )
-        {
-          if ( quick_spell_at_page == v4 )
-          {
-            v6 = dword_5063D8[v4];
-            v23 = dword_5063D8[v4];
-          }
-          else
-          {
-            v23 = dword_506408[v4];
-            v6 = v5;
-          }
-          if ( v6->pLevelOfDetail0 )
-          {
-			v7 = v0->lastOpenedSpellbookPage;
-           // v7 =  (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v4]);
-            v19 = pViewport->uViewportTL_Y +  pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos;
-            v17 = pViewport->uViewportTL_X +  pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos;
-            if ( BYTE1(v6->pBits) & 2 )
-              pRenderer->DrawTextureTransparent(v17, v19, v6);
-            else
-              pRenderer->DrawTextureIndexed(v17, v19, v6);
-            pRenderer->_4A612A(pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos,
-				               pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos, v23, v4);
-          }
-        }
-      }
-      ++v4;
-    }
-    while ( v4 + v1 - 1 < v1 + 11 );
-  }
-  v9 = pMouse->GetCursorPos(&a2);
-  v10 = pRenderer->pActiveZBuffer[v9->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v24)->y]] & 0xFFFF;
-  if ( v10 )
-  {
-    v11 = dword_5063D8[v10];
-    if ( v11->pLevelOfDetail0 )
-    {
-      v21 = dword_5063D8[v10];
-	  v12 = v0->lastOpenedSpellbookPage;
-    //  v12 = (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v10]);
-      v20 = pViewport->uViewportTL_Y +  pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Ypos;
-      v18 = pViewport->uViewportTL_X +  pIconPos[v12][pSpellbookSpellIndices[v12][v10]].Xpos;
-      if ( BYTE1(v11->pBits) & 2 )
-        pRenderer->DrawTextureTransparent(v18, v20, v21);
-      else
-        pRenderer->DrawTextureIndexed(v18, v20, v21);
-    }
-  }
-  v13 = 0;
-  a2.x = (LONG)&v0->pActiveSkills[12];
-  v14 = (unsigned int)&v0->pActiveSkills[12];
-  v15 = (unsigned int)&v0->pActiveSkills[12];
-  v25 = 0;
-  do
-  {
-    if ( *(short *)a2.x )
-    {
-      if ( v0->lastOpenedSpellbookPage == v13 )
-      {
-        pPageTexture = pTextures_tabs[v13][1];
-        switch ( v13 )
-        {
-          case 0:
-            v14 = 406;
-            v22 = 9;
-            goto LABEL_27;
-          case 1:
-            v14 = 406;
-            goto LABEL_38;
-          case 2:
-            v14 = 406;
-            v22 = 84;
-            goto LABEL_27;
-          case 3:
-            v14 = 406;
-            goto LABEL_26;
-          case 4:
-            v14 = 407;
-            goto LABEL_29;
-          case 5:
-            v15 = 196;
-            goto LABEL_34;
-          case 6:
-            v15 = 234;
-            goto LABEL_34;
-          case 7:
-            v15 = 272;
-            goto LABEL_34;
-          case 8:
-            v15 = 309;
-LABEL_34:
-            v14 = 405;
-            break;
-          default:
-            break;
-        }
-      }
-      else
-      {
-        pPageTexture = pTextures_tabs[v13][0];
-        switch ( v13 )
-        {
-          case 0:
-            v14 = 415;
-            v22 = 10;
-            goto LABEL_27;
-          case 1:
-            v14 = 415;
-LABEL_38:
-            v22 = 46;
-            goto LABEL_27;
-          case 2:
-            v14 = 415;
-            v22 = 83;
-            goto LABEL_27;
-          case 3:
-            v14 = 415;
-LABEL_26:
-            v22 = 121;
-LABEL_27:
-            v15 = v22;
-            break;
-          case 4:
-            v14 = 415;
-LABEL_29:
-            v15 = 158;
-            break;
-          case 5:
-            v15 = 196;
-            goto LABEL_46;
-          case 6:
-            v15 = 234;
-            goto LABEL_46;
-          case 7:
-            v15 = 271;
-            goto LABEL_46;
-          case 8:
-            v15 = 307;
-LABEL_46:
-            v14 = 416;
-            break;
-          default:
-            break;
-        }
-      }
-      pRenderer->DrawTextureTransparent(v14, v15, pPageTexture);
-      v13 = v25;
-    }
-    a2.x += 2;
-    ++v13;
-    v25 = v13;
-  }
-  while ( v13 < 9 );
-}
-// 506408: using guessed type int dword_506408[];
-// 50654C: using guessed type int dword_50654C;
-
-//----- (00412E85) --------------------------------------------------------
-char __cdecl DrawBook_History()
-{
-  unsigned int v0; // eax@3
-  unsigned int v1; // eax@7
-  int v2; // eax@10
-  const char *v3; // eax@10
-  signed int v4; // ecx@12
-  int v5; // ecx@14
-  int v6; // eax@21
-  int v7; // esi@21
-  char *v8; // eax@21
-  int v9; // eax@22
-  unsigned int v11; // [sp-8h] [bp-64h]@3
-  unsigned int v12; // [sp-8h] [bp-64h]@7
-  Texture *v13; // [sp-4h] [bp-60h]@3
-  Texture *v14; // [sp-4h] [bp-60h]@7
-  GUIWindow a1; // [sp+8h] [bp-54h]@10
-
-  pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_11);
-  if ( dword_506548 || !dword_506528 )
-  {
-    v13 = pTex_tab_an_6a__zoom_off;
-    v11 = pViewport->uViewportTL_Y + 2;
-    v0 = pViewport->uViewportTL_X + 407;
-  }
-  else
-  {
-    v13 = pTex_tab_an_6b__zoom_on;
-    v11 = pViewport->uViewportTL_Y + 1;
-    v0 = pViewport->uViewportTL_X + 398;
-  }
-  pRenderer->DrawTextureTransparent(v0, v11, v13);
-  if ( dword_506544 || dword_506528 + awards_count >= awards_count2 )
-  {
-    v14 = pTex_tab_an_7a__zoot_off;
-    v12 = pViewport->uViewportTL_Y + 38;
-    v1 = pViewport->uViewportTL_X + 407;
-  }
-  else
-  {
-    v14 = pTex_tab_an_7b__zoot_on;
-    v12 = pViewport->uViewportTL_Y + 38;
-    v1 = pViewport->uViewportTL_X + 398;
-  }
-  pRenderer->DrawTextureTransparent(v1, v12, v14);
-  if ( !byte_5C6D50[dword_506528] )
-  {
-    v2 = achievedAwardsIndex[dword_506528];
-    a1.uFrameWidth = 460;
-    a1.uFrameX = 8;
-    a1.uFrameY = 8;
-    a1.uFrameHeight = 344;
-    v3 = (const char *)pStorylineText->StoreLine[v2].pPageTitle;//field_4[];
-    a1.uFrameZ = 467;
-    a1.uFrameW = 351;
-    if ( v3 )
-      a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, v3, 3u);
-  }
-  a1.uFrameX = 48;
-  a1.uFrameY = 70;
-  a1.uFrameWidth = 360;
-  a1.uFrameHeight = 264;
-  v4 = LOBYTE(pAutonoteFont->uFontHeight) - 3;
-  a1.uFrameZ = 407;
-  a1.uFrameHeight = v4 * 264 / v4;
-  a1.uFrameW = a1.uFrameHeight + 69;
-  if ( dword_506544 && dword_506528 + awards_count < awards_count2 )
-  {
-    pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
-    v5 = dword_50651C++;
-    dword_506528 += awards_count;
-    byte_506130[v5] = awards_count;
-  }
-  if ( dword_506548 && dword_50651C )
-  {
-    pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
-    --dword_50651C;
-    dword_506528 -= (unsigned __int8)byte_506130[dword_50651C];
-  }
-  if ( !awards_count || dword_506528 < 1 )
-  {
-    dword_506528 = 0;
-    dword_50651C = 0;
-  }
-  dword_506544 = 0;
-  v6 = achievedAwardsIndex[dword_506528];
-  dword_506548 = 0;
-  awards_count = 0;
-  //v7 = *pStorylineText->StoreLine[v6].pText;//*(&pStorylineText->field_0 + 3 * v6);
-  v7 = (int)pStorylineText->StoreLine[v6].pText;//*(&pStorylineText->field_0 + 3 * v6);
-  v8 = BuilDialogueString(
-         pStorylineText->StoreLine[v6].pText,
-         uActiveCharacter - 1,
-         0,
-         0,
-         0,
-         (__int64 *)&pParty->field_3C._s_times[ v6 + 21]);
-  if ( v7 )
-  {
-    v9 = pAutonoteFont->_44C6C2(v8, &a1, 1u, (unsigned __int8)byte_5C6D50[dword_506528]);
-    LOBYTE(v8) = a1.DrawText(pAutonoteFont, 1, 0, 0, (const char *)v9, 0, a1.uFrameY + a1.uFrameHeight, 0);
-    ++awards_count;
-  }
-  return (char)v8;
-}
-
-
-//----- (00413126) --------------------------------------------------------
-void __cdecl DrawBook_Quests()
-{
-  unsigned int v0; // eax@3
-  unsigned int v1; // eax@7
-  int v2; // ecx@11
-  int v3; // ebx@16
-  int v4; // eax@19
-  const char *v5; // edi@19
-  int v6; // eax@19
-  unsigned int v7; // edi@19
-  unsigned int v8; // [sp-8h] [bp-68h]@3
-  unsigned int v9; // [sp-8h] [bp-68h]@7
-  Texture *v10; // [sp-4h] [bp-64h]@3
-  Texture *v11; // [sp-4h] [bp-64h]@7
-  GUIWindow a1; // [sp+Ch] [bp-54h]@9
-
-  pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pTexture_CurrentBook);
-  if ( dword_506548 || !dword_506528 )
-  {
-    v10 = pTex_tab_an_6a__zoom_off;
-    v8 = pViewport->uViewportTL_Y + 2;
-    v0 = pViewport->uViewportTL_X + 407;
-  }
-  else
-  {
-    v10 = pTex_tab_an_6b__zoom_on;
-    v8 = pViewport->uViewportTL_Y + 1;
-    v0 = pViewport->uViewportTL_X + 398;
-  }
-  pRenderer->DrawTextureTransparent(v0, v8, v10);
-  if ( dword_506544 || dword_506528 + awards_count >= awards_count2 )
-  {
-    v11 = pTex_tab_an_7a__zoot_off;
-    v9 = pViewport->uViewportTL_Y + 38;
-    v1 = pViewport->uViewportTL_X + 407;
-  }
-  else
-  {
-    v11 = pTex_tab_an_7b__zoot_on;
-    v9 = pViewport->uViewportTL_Y + 38;
-    v1 = pViewport->uViewportTL_X + 398;
-  }
-  pRenderer->DrawTextureTransparent(v1, v9, v11);
-  a1.uFrameWidth = 460;
-  a1.uFrameHeight = 344;
-  a1.uFrameX = 8;
-  a1.uFrameY = 8;
-  a1.uFrameZ = 467;
-  a1.uFrameW = 351;
-  a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[174], 3u);
-  a1.uFrameX = 48;
-  a1.uFrameY = 70;
-  a1.uFrameWidth = 360;
-  a1.uFrameHeight = 264;
-  a1.uFrameZ = 407;
-  a1.uFrameW = 333;
-  if ( dword_506544 && dword_506528 + awards_count < awards_count2 )
-  {
-    pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
-    v2 = dword_50651C++;
-    dword_506528 += awards_count;
-    byte_506130[v2] = awards_count;
-  }
-  if ( dword_506548 && dword_50651C )
-  {
-    pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
-    --dword_50651C;
-    dword_506528 -= (unsigned __int8)byte_506130[dword_50651C];
-  }
-  if ( !awards_count || (v3 = dword_506528, dword_506528 < 1) )
-  {
-    v3 = 0;
-    dword_50651C = 0;
-    dword_506528 = 0;
-  }
-  dword_506544 = 0;
-  dword_506548 = 0;
-  awards_count = 0;
-  while ( v3 < awards_count2 )
-  {
-    v4 = achievedAwardsIndex[v3];
-    ++awards_count;
-    v5 = pQuestTable[v4-1];//(&dword_722F10)[4 * v4];
-    a1.DrawText(pAutonoteFont, 1, 0, 0, pQuestTable[v4-1], 0, 0, 0);//(&dword_722F10)[4 * v4], 0, 0, 0);
-    v6 = pAutonoteFont->CalcTextHeight(v5, &a1, 1, 0);
-    v7 = a1.uFrameY + v6;
-    if ( (signed int)(a1.uFrameY + v6) > (signed int)a1.uFrameHeight )
-      break;
-    pRenderer->DrawTextureTransparent(100, v7 + 12, pSpellBookPagesTextr_10);
-    ++v3;
-    a1.uFrameY = v7 + 24;
-  }
-}
-
-
-//----- (0041338E) --------------------------------------------------------
-void __cdecl DrawBook_Autonotes()
-{
-  unsigned int v0; // eax@3
-  unsigned int v1; // eax@7
-  signed int v2; // ebp@11
-  unsigned int v3; // eax@18
-  unsigned int v4; // eax@24
-  unsigned int v5; // eax@30
-  unsigned int v6; // eax@36
-  unsigned int v7; // eax@42
-  signed int v8; // ebp@47
-  int v9; // eax@52
-  int v10; // eax@56
-  int v11; // edx@57
-  int v12; // ebp@64
-  int v13; // eax@65
-  const char *v14; // edi@65
-  int v15; // eax@65
-  unsigned int v16; // edi@65
-  unsigned int v17; // [sp-8h] [bp-70h]@3
-  unsigned int v18; // [sp-8h] [bp-70h]@7
-  unsigned int v19; // [sp-8h] [bp-70h]@18
-  unsigned int v20; // [sp-8h] [bp-70h]@24
-  unsigned int v21; // [sp-8h] [bp-70h]@30
-  unsigned int v22; // [sp-8h] [bp-70h]@36
-  unsigned int v23; // [sp-8h] [bp-70h]@42
-  Texture *v24; // [sp-4h] [bp-6Ch]@3
-  Texture *v25; // [sp-4h] [bp-6Ch]@7
-  Texture *v26; // [sp-4h] [bp-6Ch]@18
-  Texture *v27; // [sp-4h] [bp-6Ch]@24
-  Texture *v28; // [sp-4h] [bp-6Ch]@30
-  Texture *v29; // [sp-4h] [bp-6Ch]@36
-  Texture *v30; // [sp-4h] [bp-6Ch]@42
-  signed __int16 v31; // [sp+10h] [bp-58h]@1
-  char *v32; // [sp+10h] [bp-58h]@49
-  GUIWindow a1; // [sp+14h] [bp-54h]@46
-
-  v31 = 0;
-  pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pTexture_AutonotesBook);
-  if ( dword_506548 || !dword_506528 )
-  {
-    v24 = pTex_tab_an_6a__zoom_off;
-    v17 = pViewport->uViewportTL_Y + 2;
-    v0 = pViewport->uViewportTL_X + 407;
-  }
-  else
-  {
-    v24 = pTex_tab_an_6b__zoom_on;
-    v17 = pViewport->uViewportTL_Y + 1;
-    v0 = pViewport->uViewportTL_X + 398;
-  }
-  pRenderer->DrawTextureTransparent(v0, v17, v24);
-  if ( dword_506544 || dword_506528 + awards_count >= awards_count2 )
-  {
-    v25 = pTex_tab_an_7a__zoot_off;
-    v18 = pViewport->uViewportTL_Y + 38;
-    v1 = pViewport->uViewportTL_X + 407;
-  }
-  else
-  {
-    v25 = pTex_tab_an_7b__zoot_on;
-    v18 = pViewport->uViewportTL_Y + 38;
-    v1 = pViewport->uViewportTL_X + 398;
-  }
-  pRenderer->DrawTextureTransparent(v1, v18, v25);
-  if ( !dword_506540 )
-  {
-    if ( dword_506568 )
-    {
-      pRenderer->DrawTextureTransparent(
-        pViewport->uViewportTL_X + 408,
-        pViewport->uViewportTL_Y + 113,
-        pTexture_506390);
-      v2 = 1;
-      goto LABEL_16;
-    }
-    goto LABEL_14;
-  }
-  if ( !dword_506568 )
-  {
-LABEL_14:
-    v2 = 1;
-    goto LABEL_15;
-  }
-  v2 = 1;
-  v31 = 1;
-  pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
-LABEL_15:
-  dword_506568 = 0;
-  pRenderer->DrawTextureTransparent(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, pTexture_506394);
-LABEL_16:
-  if ( dword_50653C )
-  {
-    if ( dword_506568 != v2 )
-    {
-      v31 = v2;
-      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
-    }
-  }
-  else
-  {
-    if ( dword_506568 != v2 )
-    {
-      v26 = pTexture_506388;
-      v19 = pViewport->uViewportTL_Y + 150;
-      v3 = pViewport->uViewportTL_X + 408;
-      goto LABEL_22;
-    }
-  }
-  v26 = pTexture_50638C;
-  dword_506568 = v2;
-  v19 = pViewport->uViewportTL_Y + 150;
-  v3 = pViewport->uViewportTL_X + 399;
-LABEL_22:
-  pRenderer->DrawTextureTransparent(v3, v19, v26);
-  if ( dword_506538 )
-  {
-    if ( dword_506568 != 2 )
-    {
-      v31 = v2;
-      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
-    }
-  }
-  else
-  {
-    if ( dword_506568 != 2 )
-    {
-      v27 = pTexture_506380;
-      v20 = pViewport->uViewportTL_Y + 188;
-      v4 = pViewport->uViewportTL_X + 408;
-      goto LABEL_28;
-    }
-  }
-  v27 = pTexture_506384;
-  dword_506568 = 2;
-  v20 = pViewport->uViewportTL_Y + 188;
-  v4 = pViewport->uViewportTL_X + 397;
-LABEL_28:
-  pRenderer->DrawTextureTransparent(v4, v20, v27);
-  if ( dword_506534 )
-  {
-    if ( dword_506568 != 3 )
-    {
-      v31 = v2;
-      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
-    }
-  }
-  else
-  {
-    if ( dword_506568 != 3 )
-    {
-      v28 = pTexture_506378;
-      v21 = pViewport->uViewportTL_Y + 226;
-      v5 = pViewport->uViewportTL_X + 408;
-      goto LABEL_34;
-    }
-  }
-  v28 = pTexture_50637C;
-  dword_506568 = 3;
-  v21 = pViewport->uViewportTL_Y + 226;
-  v5 = pViewport->uViewportTL_X + 397;
-LABEL_34:
-  pRenderer->DrawTextureTransparent(v5, v21, v28);
-  if ( dword_506530 )
-  {
-    if ( dword_506568 != 4 )
-    {
-      v31 = v2;
-      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
-    }
-  }
-  else
-  {
-    if ( dword_506568 != 4 )
-    {
-      v29 = pTexture_506370;
-      v22 = pViewport->uViewportTL_Y + 263;
-      v6 = pViewport->uViewportTL_X + 408;
-      goto LABEL_40;
-    }
-  }
-  v29 = pTexture_506374;
-  dword_506568 = 4;
-  v22 = pViewport->uViewportTL_Y + 264;
-  v6 = pViewport->uViewportTL_X + 397;
-LABEL_40:
-  pRenderer->DrawTextureTransparent(v6, v22, v29);
-  if ( dword_50652C )
-  {
-    if ( dword_506568 != 5 )
-    {
-      v31 = v2;
-      pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
-    }
-  }
-  else
-  {
-    if ( dword_506568 != 5 )
-    {
-      v30 = pTexture_506368;
-      v23 = pViewport->uViewportTL_Y + 302;
-      v7 = pViewport->uViewportTL_X + 408;
-      goto LABEL_46;
-    }
-  }
-  v30 = pTexture_50636C;
-  dword_506568 = 5;
-  v23 = pViewport->uViewportTL_Y + 302;
-  v7 = pViewport->uViewportTL_X + 397;
-LABEL_46:
-  pRenderer->DrawTextureTransparent(v7, v23, v30);
-  a1.uFrameWidth = 460;
-  a1.uFrameHeight = 344;
-  a1.uFrameX = 8;
-  a1.uFrameY = 8;
-  a1.uFrameZ = 467;
-  a1.uFrameW = 467;
-  a1.DrawTitleText(pBook2Font, 0, 0x16u, 0, pGlobalTXT_LocalizationStrings[154], 3u);
-  a1.uFrameX = 48;
-  a1.uFrameY = 70;
-  a1.uFrameWidth = 360;
-  a1.uFrameHeight = 264;
-  a1.uFrameZ = 407;
-  a1.uFrameW = 333;
-  if ( v31 )
-  {
-    awards_count2 = 0;
-    dword_506528 = 0;
-    dword_50651C = 0;
-    awards_count = 0;
-    v8 = 0;
-    do
-    {
-      //if ( dword_72371C[2 * v8] == dword_506568 )
-	  if ( pAutonoteTxt[v8-1].eType == dword_506568 )
-      {
-        //v32 = (&dword_723718_autonote_related)[8 * (signed __int16)v8];
-		v32 = (char *)pAutonoteTxt[v8-1].pText;
-        if ( (short)v8 )
-        {
-          if ( (unsigned __int16)_449B57_test_bit(pParty->_autonote_bits, v8) && v32 )
-          {
-            v9 = awards_count++;
-            achievedAwardsIndex[v9] = (signed __int16)v8;
-          }
-        }
-      }
-      ++v8;
-    }
-    while ( v8 < 196 );
-    awards_count2 = awards_count;
-  }
-  else
-  {
-    if ( dword_506544 )
-    {
-      v10 = awards_count + dword_506528;
-      if ( awards_count + dword_506528 < awards_count2 )
-      {
-        v11 = dword_50651C++;
-        byte_506130[v11] = awards_count;
-        dword_506528 = v10;
-        pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
-      }
-    }
-    if ( dword_506548 && dword_50651C )
-    {
-      --dword_50651C;
-      dword_506528 -= (unsigned __int8)byte_506130[dword_50651C];
-      pAudioPlayer->PlaySound((SoundID)230, 0, 0, -1, 0, 0, 0, 0);
-    }
-    if ( !awards_count || dword_506528 < 1 )
-    {
-      dword_506528 = 0;
-      dword_50651C = 0;
-    }
-  }
-  v12 = dword_506528;
-  dword_50652C = 0;
-  dword_506544 = 0;
-  dword_506548 = 0;
-  awards_count = 0;
-  dword_506530 = 0;
-  dword_506534 = 0;
-  dword_506538 = 0;
-  dword_50653C = 0;
-  dword_506540 = 0;
-  while ( v12 < awards_count2 )
-  {
-    v13 = achievedAwardsIndex[v12];
-    ++awards_count;
-    //v14 = (&dword_723718_autonote_related)[8 * v13];
-	v14 = pAutonoteTxt[v13-1].pText;
-    //a1.DrawText(pAutonoteFont, 1, 0, 0, (&dword_723718_autonote_related)[8 * v13], 0, 0, 0);
-	a1.DrawText(pAutonoteFont, 1, 0, 0, pAutonoteTxt[v13-1].pText, 0, 0, 0);
-    v15 = pAutonoteFont->CalcTextHeight(v14, &a1, 1, 0);
-    v16 = a1.uFrameY + v15;
-    if ( (signed int)(a1.uFrameY + v15) > (signed int)a1.uFrameHeight )
-      break;
-    pRenderer->DrawTextureTransparent(0x64u, v16 + 12, pSpellBookPagesTextr_10);
-    ++v12;
-    a1.uFrameY = v16 + 24;
-  }
-}
-
-
-//----- (00413980) --------------------------------------------------------
-void DrawBook_Maps()
-    {
- 
-  int v6; // eax@31
-  unsigned int map_id; // eax@35
-  Texture *buttnTxtr; // [sp-4h] [bp-DCh]@3
-  char party_coord[120]; // [sp+Ch] [bp-CCh]@37
-  GUIWindow map_window; // [sp+84h] [bp-54h]@35
-  unsigned int textrX, textrY;
-
-  pRenderer->DrawTextureIndexed(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pSpellBookPagesTextr_12);
-  if ( dword_506548 || viewparams->field_2C / 128 >= 12 )
-  {
-    buttnTxtr = pTex_tab_an_6a__zoom_off;
-    textrY = pViewport->uViewportTL_Y + 2;
-    textrX = pViewport->uViewportTL_X + 408;
-  }
-  else
-  {
-    buttnTxtr = pTex_tab_an_6b__zoom_on;
-    textrY = pViewport->uViewportTL_Y + 1;
-    textrX = pViewport->uViewportTL_X + 398;
-  }
-  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
-  if ( dword_506544 || viewparams->field_2C / 128 <= 3 )
-  {
-    buttnTxtr = pTex_tab_an_7a__zoot_off;
-    textrY = pViewport->uViewportTL_Y + 38;
-    textrX = pViewport->uViewportTL_X + 408;
-  }
-  else
-  {
-    buttnTxtr = pTex_tab_an_7b__zoot_on;
-    textrY = pViewport->uViewportTL_Y + 38;
-    textrX = pViewport->uViewportTL_X + 398;
-  }
-  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
-  if ( dword_506540 )
-  {
-    buttnTxtr = pTexture_506390;
-    textrY = pViewport->uViewportTL_Y + 113;
-    textrX = pViewport->uViewportTL_X + 408;
-  }
-  else
-  {
-    buttnTxtr = pTexture_506394;
-    textrY = pViewport->uViewportTL_Y + 113;
-    textrX = pViewport->uViewportTL_X + 398;
-  }
-  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
-  if ( dword_50653C )
-  {
-    buttnTxtr = pTexture_506388;
-    textrY = pViewport->uViewportTL_X + 150;
-    textrX = pViewport->uViewportTL_Y + 408;
-  }
-  else
-  {
-    buttnTxtr = pTexture_50638C;
-    textrY = pViewport->uViewportTL_X + 150;
-    textrX = pViewport->uViewportTL_Y + 399;
-  }
-  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
-  if ( dword_506538 )
-  {
-    buttnTxtr = pTexture_506380;
-    textrY = pViewport->uViewportTL_Y + 188;
-    textrX = pViewport->uViewportTL_X + 408;
-  }
-  else
-  {
-    buttnTxtr = pTexture_506384;
-    textrY = pViewport->uViewportTL_Y + 188;
-    textrX = pViewport->uViewportTL_X + 397;
-  }
-  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
-  if ( dword_506534 )
-  {
-    buttnTxtr = pTexture_506378;
-    textrY = pViewport->uViewportTL_Y + 226;
-    textrX = pViewport->uViewportTL_X + 408;
-  }
-  else
-  {
-    buttnTxtr = pTexture_50637C;
-    textrY = pViewport->uViewportTL_Y + 226;
-    textrX = pViewport->uViewportTL_X + 397;
-  }
-  pRenderer->DrawTextureTransparent(textrX, textrY, buttnTxtr);
-  if ( dword_506544 )
-    viewparams->CenterOnParty2();
-  if ( dword_506548 )
-    viewparams->CenterOnParty();
-  if ( dword_506540 )
-    viewparams->_443219();
-  if ( dword_50653C )
-    viewparams->_443231();
-  if ( dword_506538 )
-    viewparams->_44323D();
-  if ( dword_506534 )
-    viewparams->_443225();
-
-  if ( dword_506548 | dword_506544 | dword_506540 | dword_50653C | dword_506538 | dword_506534 )
-    pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0);
-  dword_506548 = 0;
-  dword_506544 = 0;
-  dword_506534 = 0;
-  dword_506538 = 0;
-  dword_50653C = 0;
-  dword_506540 = 0;
-  DrawBook_Map_sub(97, 49, 361, 313, 0);
-  pRenderer->DrawTextureTransparent(75, 22, pTexture_mapbordr);
-  map_window.uFrameWidth = 460;
-  map_window.uFrameHeight = 344;
-  map_window.uFrameX = 8;
-  map_window.uFrameY = 8;
-  map_window.uFrameZ = 467;
-  map_window.uFrameW = 467;
-  map_id = pMapStats->GetMapInfo(pCurrentMapName);
-  if ( map_id )
-    map_window.DrawTitleText(pBook2Font, -14, 12, 0, pMapStats->pInfos[map_id].pName, 3);
-  map_window.uFrameX = 0;
-  sprintf(party_coord, pGlobalTXT_LocalizationStrings[659], pParty->vPosition.x, pParty->vPosition.y); //"x: %d  y: %d"
-  map_window.DrawTitleText(pFontComic, 0, 320, 0, party_coord, 0);
-}
-
-
-//----- (00413CC6) --------------------------------------------------------
-void __thiscall SellectDrawBook(unsigned int uBook)
-{
-  enum WindowType pWindowType; // esi@1
-
-  pWindowType = (enum WindowType)uBook;
-  pRenderer->DrawTextureIndexed(471u, 445u, (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0));
-  switch ( pWindowType )
-  {
-    case WINDOW_Lloyd: // 177
-      DrawLloydBeaconsScreen();
-      break;
-    case WINDOW_TownPortal: //195
-      DrawTownPortalScreen();
-      break;
-    case WINDOW_QuestBook: //200
-      DrawBook_Quests();
-      break;
-    case WINDOW_AutonotesBook: //201
-      DrawBook_Autonotes();
-      break;
-    case WINDOW_MapsBook://202
-      DrawBook_Maps();
-      break;
-    case WINDOW_CalendarBook://203
-      DrawBook_Calendar();
-      break;
-    case WINDOW_HistoryBook://224
-      DrawBook_History();
-      break;
-  }
-}
 
 //----- (00413D3C) --------------------------------------------------------
 char *__cdecl GetDayPart()
@@ -14442,496 +10814,8 @@
 }
 // 4E28F8: using guessed type int pCurrentScreen;
 
-//----- (004142D3) --------------------------------------------------------
-char __cdecl GameMenuUI_DrawKeyBindings()
-{
-  unsigned int v0; // ebp@1
-  int v1; // ecx@2
-  unsigned int v2; // eax@6
-  GUIWindow *v3; // edx@6
-  signed int v4; // ecx@7
-  signed int v5; // eax@8
-  const char *v6; // ST0C_4@16
-  unsigned int v7; // eax@16
-  const char *v8; // ST0C_4@16
-  unsigned int v9; // eax@16
-  const char *v10; // ST0C_4@16
-  unsigned int v11; // eax@16
-  const char *v12; // ST0C_4@16
-  unsigned int v13; // eax@16
-  const char *v14; // ST0C_4@16
-  unsigned int v15; // eax@16
-  const char *v16; // ST0C_4@16
-  unsigned int v17; // eax@16
-  const char *v18; // ST0C_4@16
-  unsigned int v19; // eax@16
-  const char *v20; // ST0C_4@16
-  unsigned int v21; // eax@16
-  signed int v22; // ebp@16
-  const char *v23; // ST0C_4@16
-  unsigned int v24; // eax@16
-  const char *v25; // ST0C_4@16
-  unsigned int v26; // eax@16
-  const char *v27; // ST0C_4@16
-  unsigned int v28; // eax@16
-  const char *v29; // ST0C_4@16
-  unsigned int v30; // eax@16
-  const char *v31; // ST0C_4@16
-  unsigned int v32; // eax@16
-  const char *v33; // ST0C_4@17
-  unsigned int v34; // eax@17
-  const char *v35; // ST0C_4@17
-  unsigned int v36; // eax@17
-  const char *v37; // ST0C_4@17
-  unsigned int v38; // eax@17
-  const char *v39; // ST0C_4@17
-  unsigned int v40; // eax@17
-  const char *v41; // ST0C_4@17
-  unsigned int v42; // eax@17
-  const char *v43; // ST0C_4@17
-  unsigned int v44; // eax@17
-  const char *v45; // ST0C_4@17
-  unsigned int v46; // eax@17
-  const char *v47; // ST0C_4@17
-  unsigned int v48; // eax@17
-  const char *v49; // ST0C_4@17
-  unsigned int v50; // eax@17
-  const char *v51; // ST0C_4@17
-  unsigned int v52; // eax@17
-  const char *v53; // ST0C_4@17
-  unsigned int v54; // eax@17
-  const char *v55; // ST0C_4@17
-  unsigned int v56; // eax@17
-  const char *v57; // ST0C_4@17
-  unsigned int v58; // eax@17
-  unsigned int v59; // eax@18
-  int v61; // [sp-14h] [bp-28h]@16
-  const char *v62; // [sp-10h] [bp-24h]@16
-  int v63; // [sp-Ch] [bp-20h]@16
-  int v64; // [sp-8h] [bp-1Ch]@16
-  unsigned int v65; // [sp-4h] [bp-18h]@16
-  unsigned int a5; // [sp+10h] [bp-4h]@1
-
-  v0 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
-  a5 = v0;
-  if ( byte_4E28FC )
-  {
-    v1 = dword_507C0C + 15;
-    dword_507C0C = v1;
-    if ( v1 == 255 )
-      byte_4E28FC = 0;
-  }
-  else
-  {
-    v1 = dword_507C0C - 15;
-    dword_507C0C = v1;
-    if ( v1 == 15 )
-      byte_4E28FC = 1;
-  }
-  v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v1, 0, 0);
-  v3 = pGUIWindow_CurrentMenu;
-  dword_507C08 = v2;
-  if ( pGUIWindow_CurrentMenu->field_40 == 2 )
-  {
-    pPrevVirtualCidesMapping[dword_506E68] = pKeyActionMap->pPressedKeysBuffer[0];
-    memset(&KeyButtonFlagChangesArray, 0, sizeof(KeyButtonFlagChangesArray));
-    v4 = 0;
-    do
-    {
-      v5 = 0;
-      do
-      {
-        if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] )
-        {
-          KeyButtonFlagChangesArray[v4] = 1;
-          KeyButtonFlagChangesArray[v5] = 1;
-        }
-        ++v5;
-      }
-      while ( v5 < 28 );
-      ++v4;
-    }
-    while ( v4 < 28 );
-    dword_506E68 = -1;
-    v3->field_40 = 0;
-  }
-  pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_Optkb[0] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[0]] : 0));
-  if ( KeyboardPageNum == 1 )
-  {
-    pRenderer->DrawTextureIndexed(0x13, 0x12E, (Texture *)(uTextureID_Optkb[3] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[3]] : 0));
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, ascii_4E2D5C, 0, 0, 0);
-    v6 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]);
-    v7 = sub_414D24(0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, v7, v6, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, v0, ascii_4E2D50, 0, 0, 0);
-    v8 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]);
-    v9 = sub_414D24(1);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, v9, v8, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, v0, ascii_4E2D48, 0, 0, 0);
-    v10 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]);
-    v11 = sub_414D24(2);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, v11, v10, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, v0, ascii_4E2D40, 0, 0, 0);
-    v12 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]);
-    v13 = sub_414D24(3);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, v13, v12, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, v0, ascii_4E2D38, 0, 0, 0);
-    v14 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]);
-    v15 = sub_414D24(4);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, v15, v14, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, v0, ascii_4E2D30, 0, 0, 0);
-    v16 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]);
-    v17 = sub_414D24(5);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, v17, v16, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, v0, ascii_4E2D28, 0, 0, 0);
-    v18 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]);
-    v19 = sub_414D24(6);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, v19, v18, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, v0, ascii_4E2D1C, 0, 0, 0);
-    v20 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]);
-    v21 = sub_414D24(7);
-    v22 = 350;
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, v21, v20, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, a5, ascii_4E2D14, 0, 0, 0);
-    v23 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]);
-    v24 = sub_414D24(8);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, v24, v23, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, a5, ascii_4E2D0C, 0, 0, 0);
-    v25 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]);
-    v26 = sub_414D24(9);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, v26, v25, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, a5, ascii_4E2D04, 0, 0, 0);
-    v27 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]);
-    v28 = sub_414D24(10);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, v28, v27, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, a5, ascii_4E2CFC, 0, 0, 0);
-    v29 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]);
-    v30 = sub_414D24(11);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, v30, v29, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, a5, ascii_4E2CF0, 0, 0, 0);
-    v31 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]);
-    v32 = sub_414D24(12);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, v32, v31, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, a5, ascii_4E2CE8, 0, 0, 0);
-    v65 = 0;
-    v64 = 0;
-    v63 = 0;
-    v62 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]);
-    v61 = 13;
-  }
-  else
-  {
-    pRenderer->DrawTextureIndexed(0x7F, 0x12E, (Texture *)(uTextureID_Optkb[4] != -1 ? &pIcons_LOD->pTextures[uTextureID_Optkb[4]] : 0));
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, v0, ascii_4E2CDC, 0, 0, 0);
-    v33 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]);
-    v34 = sub_414D24(14);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, v34, v33, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, v0, ascii_4E2CD4, 0, 0, 0);
-    v35 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]);
-    v36 = sub_414D24(15);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, v36, v35, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, v0, ascii_4E2CC8, 0, 0, 0);
-    v37 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]);
-    v38 = sub_414D24(16);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, v38, v37, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, v0, ascii_4E2CBC, 0, 0, 0);
-    v39 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]);
-    v40 = sub_414D24(17);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, v40, v39, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, v0, ascii_4E2CB0, 0, 0, 0);
-    v41 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]);
-    v42 = sub_414D24(18);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, v42, v41, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, v0, ascii_4E2CA4, 0, 0, 0);
-    v43 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]);
-    v44 = sub_414D24(19);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, v44, v43, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, v0, ascii_4E2C9C, 0, 0, 0);
-    v45 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]);
-    v46 = sub_414D24(20);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, v46, v45, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, v0, ascii_4E2C90, 0, 0, 0);
-    v47 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]);
-    v48 = sub_414D24(21);
-    v22 = 350;
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, v48, v47, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, a5, ascii_4E2C84, 0, 0, 0);
-    v49 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]);
-    v50 = sub_414D24(22);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, v50, v49, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, a5, ascii_4E2C7C, 0, 0, 0);
-    v51 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]);
-    v52 = sub_414D24(23);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, v52, v51, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, a5, ascii_4E2C70, 0, 0, 0);
-    v53 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]);
-    v54 = sub_414D24(24);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, v54, v53, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, a5, ascii_4E2C68, 0, 0, 0);
-    v55 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]);
-    v56 = sub_414D24(25);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, v56, v55, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, a5, ascii_4E2C5C, 0, 0, 0);
-    v57 = pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]);
-    v58 = sub_414D24(26);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, v58, v57, 0, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, a5, ascii_4E2C54, 0, 0, 0);
-    v65 = 0;
-    v64 = 0;
-    v63 = 0;
-    v62 = pKeyActionMap->GetVKeyDisplayName(pWindowList_at_506F50_minus1_indexing[0]);
-    v61 = 27;
-  }
-  v59 = sub_414D24(v61);
-  return pGUIWindow_CurrentMenu->DrawText(pFontLucida, v22, 268, v59, v62, v63, v64, v65);
-}
-
-
-//----- (00414D24) --------------------------------------------------------
-unsigned int __thiscall sub_414D24(int _this)
-{
-  int v1; // esi@1
-  unsigned int v2; // edi@1
-  unsigned int v3; // ebx@1
-  unsigned int result; // eax@1
-
-  v1 = _this;
-  v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xCDu, 0x23u);
-  v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFu, 0, 0);
-  result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
-  if ( dword_506E68 == v1 )
-  {
-    if ( GetTickCount() % 0x3E8 <= 0x1F4 )
-      result = v3;
-    else
-      result = v2;
-  }
-  else
-  {
-    if ( KeyButtonFlagChangesArray[v1] )
-      result = dword_507C08;
-  }
-  return result;
-}
-// 506E68: using guessed type int dword_506E68;
-// 506E6C: using guessed type __int16 word_506E6C[18];
-// 507C08: using guessed type int dword_507C08;
-
-//----- (00414D9A) --------------------------------------------------------
-void __cdecl GameMenuUI_DrawVideoOptions()
-{
-  const char *v0; // ST0C_4@3
-  unsigned __int16 v1; // ax@3
-  int v2; // eax@10
-  GUIWindow v3; // [sp+8h] [bp-54h]@3
-
-  pRenderer->DrawTextureIndexed(
-    8u,
-    8u,
-    (Texture *)(uTextureID_507C10 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C10] : 0));
-  if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() )
-  {
-    pRenderer->DrawTextureIndexed(
-      17 * uGammaPos + 42,
-      162u,
-      (Texture *)(pTextureIDs_GammaPositions[uGammaPos] != -1 ? &pIcons_LOD->pTextures[pTextureIDs_GammaPositions[uGammaPos]] : 0));
-    pRenderer->DrawTextureRGB(0x112u, 0xA9u, &stru_506E40);
-    v3.uFrameX = 22;
-    v0 = pGlobalTXT_LocalizationStrings[226];
-    v3.uFrameY = 190;
-    v3.uFrameWidth = 211;
-    v3.uFrameHeight = 79;
-    v3.uFrameZ = 232;
-    v3.uFrameW = 268;
-    v1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-    v3.DrawTitleText(pFontSmallnum, 0, 0, v1, v0, 3u);
-  }
-  if ( !pRenderer->pRenderD3D )
-  {
-    pRenderer->DrawTextureIndexed(
-      0x14u,
-      0x119u,
-      (Texture *)(uTextureID_507C50 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C50] : 0));
-    pRenderer->DrawTextureIndexed(
-      0x14u,
-      0x12Fu,
-      (Texture *)(uTextureID_507C54 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C54] : 0));
-    v2 = uTextureID_507C58;
-    goto LABEL_12;
-  }
-  if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
-    pRenderer->DrawTextureIndexed(
-      0x14u,
-      0x119u,
-      (Texture *)(uTextureID_507C14 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C14] : 0));
-  if ( pRenderer->bUseColoredLights )
-    pRenderer->DrawTextureIndexed(
-      0x14u,
-      0x12Fu,
-      (Texture *)(uTextureID_507C18 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C18] : 0));
-  if ( pRenderer->bTinting )
-  {
-    v2 = uTextureID_507C1C;
-LABEL_12:
-    pRenderer->DrawTextureIndexed(0x14u, 0x145u, (Texture *)(v2 != -1 ? &pIcons_LOD->pTextures[v2] : 0));
-  }
-}
-
-
-
-//----- (00414F82) --------------------------------------------------------
-void __cdecl DrawGameOptions()
-{
-  signed int v0; // eax@1
-
-  pRenderer->DrawTextureIndexed(8, 8, (Texture *)(uTextureID_Options != -1 ? &pIcons_LOD->pTextures[uTextureID_Options] : 0));
-  pRenderer->DrawTextureIndexed(8, 132, (Texture *)(uTextureID_ControlBG[0] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[0]] : 0));
-  v0 = 0;
-  if ( uTurnSpeed == 128 )
-  {
-    v0 = 2;
-  }
-  else
-  {
-    if ( uTurnSpeed == 64 )
-      v0 = 1;
-  }
-  pRenderer->DrawTextureIndexed(BtnTurnCoord[v0], 270, (Texture *)(uTextureID_ControlBG[v0 + 1] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[v0 + 1]] : 0));
-  if ( bWalkSound )
-    pRenderer->DrawTextureIndexed(20, 303, (Texture *)(uTextureID_ControlBG[21] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[21]] : 0));
-  if ( bShowDamage )
-    pRenderer->DrawTextureIndexed(128, 303, (Texture *)(uTextureID_ControlBG[22] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[22]] : 0));
-  if ( bFlipOnExit )
-    pRenderer->DrawTextureIndexed(128, 325, (Texture *)(uTextureID_ControlBG[9] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[9]] : 0));
-  if ( bAlwaysRun )
-    pRenderer->DrawTextureIndexed(20, 325, (Texture *)(uTextureID_ControlBG[20] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[20]] : 0));
-  pRenderer->DrawTextureIndexed(17 * (char)uSoundVolumeMultiplier + 265, 162,
-    (Texture *)(uTextureID_ControlBG[(char)uSoundVolumeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uSoundVolumeMultiplier + 10]] : 0));
-  pRenderer->DrawTextureIndexed(17 * (char)uMusicVolimeMultiplier + 265, 216,
-    (Texture *)(uTextureID_ControlBG[(char)uMusicVolimeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uMusicVolimeMultiplier + 10]] : 0));
-  pRenderer->DrawTextureIndexed(17 * (char)uVoicesVolumeMultiplier + 265, 270,
-    (Texture *)(uTextureID_ControlBG[(char)uVoicesVolumeMultiplier + 10] != -1 ? &pIcons_LOD->pTextures[uTextureID_ControlBG[(char)uVoicesVolumeMultiplier + 10]] : 0));
-}
-
-
-//----- (004151D9) --------------------------------------------------------
-void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight)
-{
-  unsigned int v4; // ebx@1
-  Texture *v5; // edi@1
-  signed int uTileWidth; // ecx@1
-  int v7; // eax@5
-  int v8; // ecx@10
-  unsigned int v9; // ebx@14
-  int v10; // [sp+10h] [bp-28h]@5
-  signed int uTileHeight; // [sp+18h] [bp-20h]@1
-  int v12; // [sp+1Ch] [bp-1Ch]@7
-  int v13; // [sp+20h] [bp-18h]@1
-  int a5; // [sp+24h] [bp-14h]@5
-  unsigned int a5a; // [sp+24h] [bp-14h]@11
-  unsigned int a4; // [sp+28h] [bp-10h]@1
-  int uNumXTiles; // [sp+2Ch] [bp-Ch]@3
-  unsigned int uNumXTilesa; // [sp+2Ch] [bp-Ch]@6
-  unsigned int uNumXTilesb; // [sp+2Ch] [bp-Ch]@11
-  unsigned int a2a; // [sp+30h] [bp-8h]@1
-  unsigned int v21; // [sp+34h] [bp-4h]@5
-  unsigned int v22; // [sp+34h] [bp-4h]@11
-
-  v4 = uY;
-  a2a = uX;
-  a4 = uX + uWidth;
-  pRenderer->Clip(uX, v4, uX + uWidth, v4 + uHeight);
-  v5 = (Texture *)(uTextureID_Parchment != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Parchment] : 0);
-  uTileWidth = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24);
-  v13 = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24);
-  uTileHeight = (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureHeight : 26);
-  if ( (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureWidth : 24)
-    && (uTextureID_Parchment != -1 ? pIcons_LOD->pTextures[uTextureID_Parchment].uTextureHeight : 26) )
-  {
-    uNumXTiles = (signed int)uWidth / uTileWidth;
-    if ( (signed int)uWidth % uTileWidth )
-      ++uNumXTiles;
-    a5 = 0;
-    v21 = v4;
-    v7 = uNumXTiles + 1;
-    v10 = uNumXTiles + 1;
-    do
-    {
-      uNumXTilesa = a2a - v13;
-      if ( v7 > 0 )
-      {
-        v12 = v7;
-        do
-        {
-          uNumXTilesa += v13;
-          pRenderer->DrawTextureIndexed(uNumXTilesa, v21, v5);
-          --v12;
-        }
-        while ( v12 );
-        v7 = v10;
-      }
-      v21 += uTileHeight;
-      v8 = a5++;
-    }
-    while ( v8 < (signed int)uHeight / uTileHeight );
-    a5a = v4 + uHeight - 32;
-    pRenderer->DrawTextureTransparent(
-      a2a,
-      v4,
-      (Texture *)(uTextureID_5076AC != -1 ? &pIcons_LOD->pTextures[uTextureID_5076AC] : 0));
-    pRenderer->DrawTextureTransparent(
-      a2a,
-      a5a,
-      (Texture *)(uTextureID_5076B4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076B4] : 0));
-    pRenderer->DrawTextureTransparent(
-      a4 - 32,
-      v4,
-      (Texture *)(uTextureID_5076A8 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A8] : 0));
-    pRenderer->DrawTextureTransparent(
-      a4 - 32,
-      a5a,
-      (Texture *)(uTextureID_5076B0 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_5076B0] : 0));
-    uNumXTilesb = a2a + 32;
-    v22 = v4 + uHeight - 10;
-    if ( (signed int)uWidth > 64 )
-    {
-      pRenderer->Clip(a2a + 32, v4, a4 - 32, v4 + uHeight);
-      pRenderer->DrawTextureTransparent(
-        uNumXTilesb,
-        v4,
-        (Texture *)(uTextureID_507698 != -1 ? &pIcons_LOD->pTextures[uTextureID_507698] : 0));
-      pRenderer->DrawTextureTransparent(
-        uNumXTilesb,
-        v22,
-        (Texture *)(uTextureID_5076A4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A4] : 0));
-      if ( (signed int)uWidth > 512 )
-      {
-        pRenderer->DrawTextureTransparent(
-          a2a + 544,
-          v4,
-          (Texture *)(uTextureID_507698 != -1 ? &pIcons_LOD->pTextures[uTextureID_507698] : 0));
-        pRenderer->DrawTextureTransparent(
-          a2a + 544,
-          v22,
-          (Texture *)(uTextureID_5076A4 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A4] : 0));
-      }
-    }
-    v9 = v4 + 32;
-    if ( (signed int)uHeight > 64 )
-    {
-      pRenderer->Clip(a2a, v9, a4, a5a);
-      pRenderer->DrawTextureTransparent(
-        a2a,
-        v9,
-        (Texture *)(uTextureID_5076A0 != -1 ? &pIcons_LOD->pTextures[uTextureID_5076A0] : 0));
-      pRenderer->DrawTextureTransparent(
-        a4 - 10,
-        v9,
-        (Texture *)(uTextureID_50769C != -1 ? &pIcons_LOD->pTextures[uTextureID_50769C] : 0));
-    }
-    pRenderer->ResetClip();
-  }
-}
+
+
 
 
 //----- (00415485) --------------------------------------------------------
@@ -15836,380 +11720,7 @@
 }
 
 
-//----- (00416D62) --------------------------------------------------------
-void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(Vec2_int_ *_this)
-{
-  signed int pPlayerNum; // eax@12
-  char *v2; // eax@32
-  void *v3; // ecx@52
-  unsigned int v4; // eax@59
-  int v5; // esi@62
-  signed int v6; // esi@64
-  signed int v7; // esi@69
-  ItemGen *v8; // ecx@70
-  unsigned int v9; // eax@72
-  unsigned int v10; // eax@76
-  char v11; // zf@83
-  GUIButton *pButton; // esi@84
-  unsigned int v13; // ecx@85
-  char *pStr; // edi@85
-  signed int pControlID; // eax@92
-  int v16; // eax@95
-  int v17; // eax@96
-  enum PLAYER_SKILL_TYPE v18; // eax@98
-  char *pStr2; // eax@99
-  unsigned int v20; // eax@108
-  unsigned int pSkillId; // eax@109
-  const char *pSkillInfo; // eax@111
-  //char *v23; // ebx@112
-  char *pHint; // edx@113
-  unsigned int pColor; // eax@113
-  GUIWindow pWindow; // [sp+4h] [bp-74h]@32
-  double v27; // [sp+58h] [bp-20h]@33
-  struct tagPOINT Point; // [sp+60h] [bp-18h]@6
-  char *v29; // [sp+68h] [bp-10h]@33
-  float v30; // [sp+6Ch] [bp-Ch]@33
-  unsigned int pX; // [sp+70h] [bp-8h]@3
-  unsigned int pY; // [sp+74h] [bp-4h]@3
-
-  if ( pCurrentScreen == SCREEN_VIDEO )
-    return;
-  if ( _this )
-  {
-    pX = _this->x;
-    pY = _this->y;
-  }
-  else
-  {
-    pMouse->GetClickPos(&pX, &pY);
-  }
-  if ( pRenderer->bWindowMode )
-  {
-    GetCursorPos(&Point);
-    ScreenToClient(hWnd, &Point);
-    if ( Point.x < 1 || Point.y < 1 || Point.x > 638 || Point.y > 478 )
-    {
-      back_to_game();
-      return;
-    }
-  }
-
-  if ( pParty->pPickedItem.uItemID )//íàæàòèå íà ïîðòðåò ïåðñà ïðàâîé êíîïêîé ìûøè ñ ðàñòâîðîì
-  {
-    //v1 = 0;
-    //do
-	for ( pPlayerNum = 0; pPlayerNum < 4; ++pPlayerNum)
-    {
-      if ( (signed int)pX > RightClickPortraitXmin[pPlayerNum] && (signed int)pX < RightClickPortraitXmax[pPlayerNum]
-        && (signed int)pY > 375 && (signed int)pY < 466 )
-      {
-        pPlayers[uActiveCharacter]->UseItem_DrinkPotion_etc(pPlayerNum + 1, 1);
-        return;
-      }
-      //++v1;
-    }
-    //while ( v1 < 4 );
-  }
-
-  pEventTimer->Pause();
-
-  switch(pCurrentScreen)
-  {
-    case SCREEN_CASTING:
-		{
-		identify_item();
-		break;
-		}
-
-    case SCREEN_CHEST:
-		{
-        if ( !pPlayers[uActiveCharacter]->CanAct() )
-		{
-			sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[427],//%s íå â ñîñòîÿíèè %s
-				pPlayers[uActiveCharacter]->pName, pGlobalTXT_LocalizationStrings[541]);//Îïîçíàòü ïðåäìåòû
-			pWindow.Hint = pTmpBuf;
-			pWindow.uFrameWidth = 384;
-			pWindow.uFrameHeight = 180;
-			pWindow.uFrameY = 40;
-			if ( (signed int)pX <= 320 )
-				v10 = pX + 30;
-			else
-				v10 = pX - 414;
-			pWindow.uFrameX = v10;
-			pWindow.DrawMessageBox(0);
-		}
-		else
-		{
-			v9 = pX + pSRZBufferLineOffsets[pY];
-			if ( pRenderer->pActiveZBuffer[v9] & 0xFFFF )
-			{
-
-            //  __debugbreak(); // invalid indexing will result in invalid object ptr
-			//	v8 = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4 + 2662 * (unsigned int)pChestWindow->ptr_1C + 18* *((short *)&pChests[0].igChestItems[139].uExpireTime
-			//					+ (pRenderer->pActiveZBuffer[v9] & 0xFFFF) + 2662 * (unsigned int)pChestWindow->ptr_1C + 3));
-                v10=pChests[pChestWindow->par1C].pInventoryIndices[(pRenderer->pActiveZBuffer[v9] & 0xFFFF)-1];
-                v8 =&pChests[pChestWindow->par1C].igChestItems[v10-1];
-				GameUI_DrawItemInfo(v8);
-			}
-		}
-		break;
-		}
-    case SCREEN_GAME:
-		{
-		if (GetCurrentMenuID() > 0)
-			break;
-
-		if ( (signed int)pY > (signed int)pViewport->uViewportBR_Y )
-		{
-			pWindow.ptr_1C = (void *)((signed int)pX / 118);
-			if ( (signed int)pX / 118 < 4 )
-			{
-				pWindow.Hint = 0;
-				pWindow.uFrameWidth = 400;
-				pWindow.uFrameHeight = 200;
-				pWindow.uFrameX = 38;
-				pWindow.uFrameY = 60;
-				pAudioPlayer->StopChannels(-1, -1);
-				pWindow.DrawQuickCharRecord();
-			}
-		}
-		else if ( (signed int)pX > (signed int)pViewport->uViewportBR_X )
-		{
-			if ( (signed int)pY >= 130 )
-			{
-				if ( (signed int)pX >= 476 && (signed int)pX <= 636 && (signed int)pY >= 240 && (signed int)pY <= 300 )
-				{
-					pWindow.Hint = 0;
-					pWindow.uFrameWidth = 400;
-					pWindow.uFrameHeight = 200;
-					pWindow.uFrameX = 38;
-					pWindow.uFrameY = 60;
-					pAudioPlayer->StopChannels(-1, -1);
-					pWindow._41D73D_draw_buff_tooltip();
-				}
-				else if ( (signed int)pX < 485 || (signed int)pX > 548 || (signed int)pY < 156 || (signed int)pY > 229 )
-				{
-					if (!( (signed int)pX < 566 || (signed int)pX > 629 || (signed int)pY < 156 || (signed int)pY > 229 ))
-					{
-						pAudioPlayer->StopChannels(-1, -1);
-						v3 = (void *)1;
-					}
-				}
-				else
-				{
-					pAudioPlayer->StopChannels(-1, -1);
-					v3 = 0;
-					sub_416B01(v3);
-				}
-			}
-			else
-			{
-				pWindow.Hint = _4443D5_GetMinimapRightClickText();
-				pWindow.uFrameWidth = 256;
-				pWindow.uFrameX = 130;
-				pWindow.uFrameY = 140;
-				pWindow.uFrameHeight = 64;
-				pAudioPlayer->StopChannels(-1, -1);
-				pWindow.DrawMessageBox(0);
-			}
-		}
-		else
-		{
-			pWindow.Hint = 0;
-			pWindow.uFrameWidth = 320;
-			pWindow.uFrameHeight = 320;
-			v4 = pX - 350;
-			if ( (signed int)pX <= 320 )
-				v4 = pX + 30;
-			pWindow.uFrameX = v4;
-			pWindow.uFrameY = 40;
-			if ( pRenderer->pRenderD3D )
-				LOWORD(v5) = pGame->pVisInstance->get_picked_object_zbuf_val();
-			else
-				v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
-			v6 = (unsigned __int16)v5;
-			if ( (v6 & 7) != OBJECT_Item)
-			{
-				if ( (v6 & 7) == OBJECT_Actor)
-				{
-					if ( pRenderer->uNumSceneBegins )
-					{
-					pWindow.DrawMessageBox(1);
-					MonsterPopup_Draw(v6 >> 3, &pWindow);
-					}
-					else
-					{
-					pRenderer->BeginScene();
-					pWindow.DrawMessageBox(1);
-					MonsterPopup_Draw(v6 >> 3, &pWindow);
-					pRenderer->EndScene();
-					}
-				}
-			}
-			else
-			{
-				v7 = v6 >> 3;
-				if ( ! (pObjectList->pObjects[pSpriteObjects[v7].uObjectDescID].uFlags & 0x10 ) )
-				{
-					v8 = &pSpriteObjects[v7].stru_24;
-					GameUI_DrawItemInfo(v8);
-				}
-			}
-		}
-		break;
-		}
-    case SCREEN_BOOKS:
-		{
-        if ( !dword_506364
-          || (signed int)pX < (signed int)pViewport->uViewportTL_X
-          || (signed int)pX > (signed int)pViewport->uViewportBR_X
-          || (signed int)pY < (signed int)pViewport->uViewportTL_Y
-          || (signed int)pY > (signed int)pViewport->uViewportBR_Y
-          || (v2 = (char *)sub_444564(), (pWindow.Hint = v2) == 0) )
-          break;
-        v30 = (double)(pFontArrus->GetLineWidth(v2) + 32);
-        v27 = v30 + 6.7553994e15;
-        v29 = (char *)LODWORD(v27);
-        pWindow.uFrameWidth = LODWORD(v27);
-        pWindow.uFrameX = pX + 5;
-        pWindow.uFrameY = pY + 5;
-		pWindow.uFrameHeight = 64;
-        pAudioPlayer->StopChannels(-1, -1);
-        pWindow.DrawMessageBox(0);
-		break;
-		}
-	case SCREEN_CHARACTERS:
-	case SCREEN_E:
-	case SCREEN_F:
-		{
-		if ( (signed int)pX > 467 && pCurrentScreen != SCREEN_E )
-		{
-			identify_item();
-		}
-		else if ( (signed int)pY >= 345 )
-			break;
-		else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 100 )//2DEvent - CharacerScreenStats
-		{
-			CharacterUI_StatsTab_ShowHint();
-		}
-		else if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 101 )//2DEvent - CharacerScreenSkills
-		{
-			CharacterUI_SkillsTab_ShowHint();
-		}
-		else
-		{
-			v11 = pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103;//2DEvent - CharacerScreenInventory
-			if ( v11 )
-	 			identify_item();
-		}
-		break;
-		}
-	case SCREEN_SPELL_BOOK:
-		{
-		if ( dword_507B00_spell_info_to_draw_in_popup )
-			DrawSpellDescriptionPopup(dword_507B00_spell_info_to_draw_in_popup - 1);
-		break;
-		}
-	case SCREEN_HOUSE:
-		{
-		if ( (signed int)pY < 345 && (signed int)pX < 469 )
-			sub_4B1A2D();//identify item in inventory
-		break;
-		}
-
-	case SCREEN_PARTY_CREATION:
-		{
-		pWindow.Hint = 0;
-		pStr = 0;
-		for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext)
-		{
-			if ( pButton->uButtonType == 1 && pButton->uButtonType != 3 && (signed int)pX > (signed int)pButton->uX && (signed int)pX < (signed int)pButton->uZ
-				&& (signed int)pY > (signed int)pButton->uY && (signed int)pY < (signed int)pButton->uW )
-			{
-				pControlID = pButton->uControlID;
-				switch ( pControlID )
-				{
-					case 0: //stats info
-					pWindow.Hint = pAttributeDescriptions[(signed int)pButton->uControlParam % 7];
-					pStr = aAttributeNames[(signed int)pButton->uControlParam % 7];
-					break;
-					case 62: //Plus button info 
-					pStr = pGlobalTXT_LocalizationStrings[670];//Äîáàâèòü
-					pWindow.Hint = pGlobalTXT_LocalizationStrings[671];//"Äîáàâëÿåò î÷êî ê âûäåëåííîìó íàâûêó, çàáèðàÿ åãî èç íàêîïèòåëÿ î÷êîâ"
-					break;
-					case 63: //Minus button info
-					pStr = pGlobalTXT_LocalizationStrings[668];//Âû÷åñòü
-					pWindow.Hint = pGlobalTXT_LocalizationStrings[669];//"Âû÷èòàåò î÷êî èç âûäåëåííîãî íàâûêà, âîçâðàùàÿ åãî â íàêîïèòåëü î÷êîâ"
-					break;
-					case 64: //Available skill button info
-					v18 = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->uControlParam + 4);
-					pStr = pSkillNames[v18];
-					pWindow.Hint = pSkillDesc[v18];
-					break;
-					case 65: //Available Class Info
-					pWindow.Hint = pClassDescriptions[pButton->uControlParam];
-					pStr = pClassNames[pButton->uControlParam];
-					break;
-					case 66: //OK Info
-					pWindow.Hint = pGlobalTXT_LocalizationStrings[664];//Ùåëêíèòå çäåñü äëÿ óòâåðæäåíèÿ ñîñòàâà îòðÿäà è ïðîäîëæåíèÿ èãðû.
-					pStr = pGlobalTXT_LocalizationStrings[665];//Êíîïêà ÎÊ
-					break;
-					case 67: //Clear info
-					pWindow.Hint = pGlobalTXT_LocalizationStrings[666];//Ñáðàñûâàåò âñå ïàðàìåòðû è íàâûêè îòðÿäà.
-					pStr = pGlobalTXT_LocalizationStrings[667];//Êíîïêà Î÷èñòèòü
-					break;
-					case 118: // Character info
-					pStr = pParty->pPlayers[pButton->uControlParam].pName;
-					pWindow.Hint = pClassDescriptions[pParty->pPlayers[pButton->uControlParam].classType];
-					break;
-				}
-				if ( pControlID > 68 && pControlID <= 75 ) //Sellected skills info
-				{
-					pSkillId = pParty->pPlayers[pButton->uControlParam].GetSkillIdxByOrder(pControlID - 72);
-					pY = 0;
-					if ( (signed int)pSkillId < 37 )
-					{
-						pSkillInfo = CharacterUI_GetSkillDescText(pButton->uControlParam, (enum PLAYER_SKILL_TYPE)pSkillId);
-						strcpy(pTmpBuf2, pSkillInfo);
-						pWindow.Hint = pTmpBuf2;
-						pStr = pSkillNames[pSkillId];
-					}
-				}
-			}
-		}
-		if ( pWindow.Hint )
-		{
-			pHint = pWindow.Hint;
-			pWindow.Hint = 0;
-			pWindow.uFrameWidth = 384;
-			pWindow.uFrameHeight = 256;
-			pWindow.uFrameX = 128;
-			pWindow.uFrameY = 40;
-			pWindow.uFrameHeight = pFontSmallnum->CalcTextHeight(pHint, &pWindow, 24, 0) + 2 * LOBYTE(pFontLucida->uFontHeight) + 24;
-			pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1;
-			pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1;
-			pWindow.DrawMessageBox(0);
-			pWindow.uFrameX += 12;
-			pWindow.uFrameWidth -= 24;
-			pWindow.uFrameY += 12;
-			pWindow.uFrameHeight -= 12;
-			pWindow.uFrameZ = pWindow.uFrameX + pWindow.uFrameWidth - 1;
-			pWindow.uFrameW = pWindow.uFrameY + pWindow.uFrameHeight - 1;
-			pColor = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0x9B);
-			sprintf(pTmpBuf, format_4E2D80, pColor, pStr);//"\f%05d%s\f00000\n"
-			pWindow.DrawTitleText(pFontCreate, 0, 0, 0, pTmpBuf, 3);
-			pWindow.DrawText(pFontSmallnum, 1, pFontLucida->uFontHeight, 0, pHint, 0, 0, 0);
-		}
-		break;
-		}
-	default:
-		{
-		break;
-		}
-  }
-  dword_507BF0_is_there_popup_onscreen = 1;
-  viewparams->bRedrawGameUI = 1;
-}
+
 
 //----- (004175C0) --------------------------------------------------------
 void UI_OnMouseLeftClick(int *pXY)
@@ -16543,834 +12054,6 @@
   return white;
 }
 
-//----- (00417BB5) --------------------------------------------------------
-const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, enum PLAYER_SKILL_TYPE uPlayerSkillType)
-{
-  //enum PLAYER_SKILL_TYPE v2; // esi@1
-  //unsigned int v3; // ebx@1
-  int v4; // edi@1
-  int v5; // eax@1
-  Player *pPlayer; // ebx@7
-  char v7; // al@7
-  char v8; // cl@7
-  unsigned int v9; // eax@8
-  unsigned int v10; // eax@8
-  unsigned int v11; // eax@8
-  enum PLAYER_SKILL_TYPE v12; // edi@8
-  unsigned int v13; // eax@8
-  unsigned int v14; // eax@8
-  enum PLAYER_SKILL_TYPE v15; // esi@8
-  int v16; // edi@8
-  char v17; // al@8
-  int v18; // ST5C_4@8
-  int v19; // ST4C_4@8
-  int v20; // ST3C_4@8
-  int v21; // ST2C_4@8
-  int v22; // ST1C_4@8
-  char *v23; // esi@8
-  unsigned int v24; // eax@9
-  unsigned int v25; // eax@9
-  unsigned int v26; // eax@9
-  unsigned int v27; // ecx@9
-  enum PLAYER_SKILL_TYPE v28; // ebx@9
-  unsigned int v29; // eax@9
-  char a2[1200]; // [sp+Ch] [bp-538h]@7
-  char Source[120]; // [sp+4BCh] [bp-88h]@7
-  unsigned __int16 *v33; // [sp+534h] [bp-10h]@1
-  int v34; // [sp+538h] [bp-Ch]@1
-  unsigned __int16 *v35; // [sp+53Ch] [bp-8h]@1
-  //enum PLAYER_SKILL_TYPE v36; // [sp+540h] [bp-4h]@1
-
-  //v2 = uPlayerSkillType;
-  //v3 = uPlayerID;
-  //v36 = uPlayerSkillType;
-  v4 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[431]);// Normal
-  v34 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[433]);// Expert
-  v33 = (unsigned __int16 *)pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[432]);// Master
-  v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[96]);// Grand
-  v35 = (unsigned __int16 *)v4;
-  if ( v34 > v4 )
-    v35 = (unsigned __int16 *)v34;
-  if ( (signed int)v33 > (signed int)v35 )
-    v35 = v33;
-  if ( v5 > (signed int)v35 )
-    v35 = (unsigned __int16 *)v5;
-  pPlayer = &pParty->pPlayers[uPlayerID];
-  //v33 = &pPlayer->pActiveSkills[uPlayerSkillType];
-  v7 = pPlayer->GetActualSkillLevel(uPlayerSkillType);
-  v8 = pPlayer->pActiveSkills[uPlayerSkillType];
-  a2[0] = 0;
-  Source[0] = 0;
-  if ( (v8 & 0x3F) == (v7 & 0x3F) )
-  {
-    strcpy(a2, "%s\n\n");
-    v24 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1);
-    sprintf(Source, "\f%05d", v24);
-    strcat(a2, Source);
-    strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-    v25 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2);
-    sprintf(Source, "\f%05d", v25);
-    strcat(a2, Source);
-    strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-    v26 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3);
-    sprintf(Source, "\f%05d", v26);
-    strcat(a2, Source);
-    strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-    v27 = pPlayer->classType;
-    v28 = uPlayerSkillType;
-    v29 = GetSkillColor(v27, uPlayerSkillType, 4);
-    sprintf(Source, "\f%05d", v29);
-    strcat(a2, Source);
-    strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-
-    v23 = static_sub_417BB5_out_string;
-    sprintf(static_sub_417BB5_out_string, a2, pSkillDesc[v28], pGlobalTXT_LocalizationStrings[431],      // Normal
-      (char *)v35 + 3, v35 + 5, pNormalSkillDesc[v28], pGlobalTXT_LocalizationStrings[433],      // Expert
-      (char *)v35 + 3, v35 + 5, pExpertSkillDesc[v28], pGlobalTXT_LocalizationStrings[432],      // Master
-      (char *)v35 + 3, v35 + 5, pMasterSkillDesc[v28], pGlobalTXT_LocalizationStrings[96],       // Grand
-      (char *)v35 + 3, v35 + 5, pGrandSkillDesc[v28]);
-  }
-  else
-  {
-    strcpy(a2, "%s\n\n");
-    v9 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 1);
-    sprintf(Source, "\f%05d", v9);
-    strcat(a2, Source);
-    strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-    v10 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 2);
-    sprintf(Source, "\f%05d", v10);
-    strcat(a2, Source);
-    strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-    v11 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 3);
-    sprintf(Source, "\f%05d", v11);
-    strcat(a2, Source);
-    strcat(a2, "%s\t%03d:\t%03d%s\t000\n");
-    v12 = uPlayerSkillType;
-    v13 = GetSkillColor(pPlayer->classType, uPlayerSkillType, 4);
-    sprintf(Source, "\f%05d", v13);
-    strcat(a2, Source);
-    strcat(a2, "%s\t%03d:\t%03d%s\t000\n\n");
-    v14 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
-    sprintf(Source, "\f%05d", v14);
-    strcat(a2, Source);
-    strcat(a2, "%s: +%d");
-    v15 = v12;
-    v16 = (int)(v35 + 5);
-    v15 = (PLAYER_SKILL_TYPE)((int)v15 * 4);
-    v34 = (int)((char *)v35 + 3);
-    v17 = pPlayer->GetActualSkillLevel(uPlayerSkillType);
-    v18 = *(int *)((char *)pGrandSkillDesc + v15);
-    v19 = *(int *)((char *)pMasterSkillDesc + v15);
-    v20 = *(int *)((char *)pExpertSkillDesc + v15);
-    v21 = *(int *)((char *)pNormalSkillDesc + v15);
-    v22 = *(int *)((char *)pSkillDesc + v15);
-    v23 = static_sub_417BB5_out_string;
-    sprintf(
-      static_sub_417BB5_out_string,
-      a2,
-      v22,
-      pGlobalTXT_LocalizationStrings[431],
-      v34,
-      v16,
-      v21,
-      pGlobalTXT_LocalizationStrings[433],
-      v34,
-      v16,
-      v20,
-      pGlobalTXT_LocalizationStrings[432],
-      v34,
-      v16,
-      v19,
-      pGlobalTXT_LocalizationStrings[96],
-      v34,
-      v16,
-      v18,
-      pGlobalTXT_LocalizationStrings[623],
-      (v17 & 0x3F) - (*(char *)v33 & 0x3F));
-  }
-  return v23;
-}
-
-//----- (00417FE5) --------------------------------------------------------
-char __cdecl CharacterUI_SkillsTab_ShowHint()
-{
-  unsigned int v0; // ecx@1
-  unsigned int v1; // eax@1
-  GUIButton *i; // esi@6
-  const char *v3; // eax@12
-  unsigned int pX; // [sp+4h] [bp-8h]@1
-  unsigned int pY; // [sp+8h] [bp-4h]@1
-
-  pMouse->GetClickPos(&pX, &pY);
-  v0 = pX;
-  v1 = pY;
-  if ( (signed int)pX < 24 || (signed int)pX > 455 || (signed int)pY < 18 || (signed int)pY > 36 )
-  {
-    for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext )
-    {
-      if ( i->uControlID == 121
-        && (signed int)v0 >= (signed int)i->uX
-        && (signed int)v0 <= (signed int)i->uZ
-        && (signed int)v1 >= (signed int)i->uY
-        && (signed int)v1 <= (signed int)i->uW )
-      {
-        v3 = CharacterUI_GetSkillDescText(uActiveCharacter - 1, (enum PLAYER_SKILL_TYPE)i->uControlParam);
-        sub_4179BC_draw_tooltip(pSkillNames[i->uControlParam], v3);
-        v1 = pY;
-        v0 = pX;
-      }
-    }
-  }
-  else
-  {
-    LOBYTE(v1) = sub_4179BC_draw_tooltip(pGlobalTXT_LocalizationStrings[207], pSkillPointsAttributeDescription);
-  }
-  return v1;
-}
-
-//----- (00418083) --------------------------------------------------------
-char __cdecl CharacterUI_StatsTab_ShowHint()
-{
-  LONG _x; // esi@1
-  Player *_y; // eax@1
-  int v2; // edi@1
-  __int16 *v3; // ecx@1
-  LONG v4; // edx@2
-  signed int v5; // edx@4
-  char *v6; // ecx@9
-  char *v7; // ebx@9
-  unsigned int v8; // ebx@15
-  unsigned __int64 v9; // kr00_8@15
-  char *v10; // ST2C_4@15
-  signed int v11; // eax@15
-  char *v12; // ecx@17
-  char *v13; // eax@20
-  Player *v14; // esi@28
-  int v15; // ebx@28
-  int v16; // eax@33
-  POINT a2; // [sp+Ch] [bp-24h]@1
-  __int64 v19; // [sp+14h] [bp-1Ch]@15
-  char *v20; // [sp+1Ch] [bp-14h]@13
-  Player *v21; // [sp+20h] [bp-10h]@13
-  unsigned int v22; // [sp+24h] [bp-Ch]@15
-  int *v23; // [sp+28h] [bp-8h]@13
-  const char *v24; // [sp+2Ch] [bp-4h]@10
-
-  _x = pMouse->GetCursorPos(&a2)->x;
-  _y = (Player *)pMouse->GetCursorPos(&a2)->y;
-  v2 = 0;
-  v3 = &array_4E2940[0].field_2;
-  while ( 1 )
-  {
-    v4 = *(v3 - 1);
-    if ( _x >= v4 )
-    {
-      if ( _x <= v4 + v3[1] )
-      {
-        v5 = *v3;
-        if ( (signed int)_y >= v5 )
-        {
-          if ( (signed int)_y <= v5 + v3[2] )
-            break;
-        }
-      }
-    }
-    v3 += 4;
-    ++v2;
-    if ( (signed int)v3 >= (signed int)&off_4E2A12 )
-      return (char)_y;
-  }
-  switch ( v2 )
-  {
-    case 0:
-    case 1:
-    case 2:
-    case 3:
-    case 4:
-    case 5:
-    case 6:
-      LOBYTE(_y) = 4 * v2;
-      v6 = aAttributeNames[v2];
-      v7 = pAttributeDescriptions[v2];
-      goto LABEL_46;
-    case 7:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[108]);
-      v7 = pHealthPointsAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[108];
-      goto LABEL_47;
-    case 8:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[212]);
-      v7 = pSpellPointsAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[212];
-      goto LABEL_47;
-    case 9:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[12]);
-      v7 = pArmourClassAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[12];
-      goto LABEL_47;
-    case 10:
-      v24 = pGlobalTXT_LocalizationStrings[47];
-      strcpy(pTmpBuf2, pPlayerConditionAttributeDescription);
-      v7 = pTmpBuf2;
-      v20 = pTmpBuf2;
-      strcat(pTmpBuf2, "\n");
-
-      extern unsigned int pConditionImportancyTable[18];
-      v23 = (int *)pConditionImportancyTable;
-      _y = pPlayers[uActiveCharacter];
-      v21 = pPlayers[uActiveCharacter];
-      do
-      {
-        if ( _y->pConditions[*v23] )
-        {
-          strcat(pTmpBuf2, " \n");
-          v8 = *v23;
-          v9 = pParty->uTimePlayed - v21->pConditions[*v23];
-          a2.x = LODWORD(pParty->uTimePlayed) - LODWORD(v21->pConditions[*v23]);
-          a2.y = HIDWORD(v9);
-          v19 = (signed __int64)((double)*(signed __int64 *)&a2 * 0.234375) / 60 / 60;
-          v22 = (unsigned int)v19 / 0x18;
-          v10 = aCharacterConditionNames[v8];
-          v19 %= 24i64;
-          v11 = GetConditionDrawColor(v8);
-          sprintf(pTmpBuf, &byte_4E2DE8, v11, v10);
-          strcat(pTmpBuf2, pTmpBuf);
-          if ( v19 && v19 <= 1 )
-            v12 = pGlobalTXT_LocalizationStrings[109];
-          else
-            v12 = pGlobalTXT_LocalizationStrings[110];
-          if ( !v22 || (v13 = pGlobalTXT_LocalizationStrings[56], v22 > 1) )
-            v13 = pGlobalTXT_LocalizationStrings[57];
-          sprintf(pTmpBuf, "%lu %s, %lu %s", v22, v13, v19, v12);
-          strcat(pTmpBuf2, pTmpBuf);
-          v7 = v20;
-          _y = v21;
-        }
-        ++v23;
-      }
-      while ( (signed int)v23 < (signed int)&unk_4EDF40 );
-      goto LABEL_47;
-    case 11:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[172]);
-      v7 = pFastSpellAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[172];
-      goto LABEL_47;
-    case 12:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[5]);
-      v7 = pPlayerAgeAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[5];
-      goto LABEL_47;
-    case 13:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[131]);
-      v7 = pPlayerLevelAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[131];
-      goto LABEL_47;
-    case 14:
-      v14 = pPlayers[uActiveCharacter];
-      v24 = pGlobalTXT_LocalizationStrings[83];
-      v15 = v14->uLevel;
-      do
-      {
-        if ( (signed __int64)v14->uExperience < (unsigned int)sub_4B46F8(v15) )
-          break;
-        ++v15;
-      }
-      while ( v15 <= 10000 );
-      pTmpBuf[0] = 0;
-      pTmpBuf2[0] = 0;
-      if ( v15 > v14->uLevel )
-        sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[147], v15);
-      v16 = sub_4B46F8(v15) - LODWORD(v14->uExperience);
-      sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[538], v16, v15 + 1);
-      strcat(pTmpBuf, "\n");
-      strcat(pTmpBuf, pTmpBuf2);
-      LOBYTE(_y) = sprintf(pTmpBuf2, "%s\n \n%s", pPlayerExperienceAttributeDescription, pTmpBuf);
-      v7 = pTmpBuf2;
-      goto LABEL_47;
-    case 15:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[587]);
-      v7 = pAttackBonusAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[587];
-      goto LABEL_47;
-    case 16:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[588]);
-      v7 = pAttackDamageAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[588];
-      goto LABEL_47;
-    case 17:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[589]);
-      v7 = pMissleBonusAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[589];
-      goto LABEL_47;
-    case 18:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[590]);
-      v7 = pMissleDamageAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[590];
-      goto LABEL_47;
-    case 19:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[87]);
-      v7 = pFireResistanceAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[87];
-      goto LABEL_47;
-    case 20:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[6]);
-      v7 = pAirResistanceAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[6];
-      goto LABEL_47;
-    case 21:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[240]);
-      v7 = pWaterResistanceAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[240];
-      goto LABEL_47;
-    case 22:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[70]);
-      v7 = pEarthResistanceAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[70];
-      goto LABEL_47;
-    case 23:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[142]);
-      v7 = pMindResistanceAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[142];
-      goto LABEL_47;
-    case 24:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[29]);
-      v7 = pBodyResistanceAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[29];
-      goto LABEL_47;
-    case 25:
-      LOBYTE(_y) = LOBYTE(pGlobalTXT_LocalizationStrings[207]);
-      v7 = pSkillPointsAttributeDescription;
-      v24 = pGlobalTXT_LocalizationStrings[207];
-      goto LABEL_47;
-    case 26:
-      _y = (Player *)(4 * pPlayers[uActiveCharacter]->classType);
-      v6 = *(char **)((char *)_y->pConditions + (int)pClassNames);
-      v7 = *(char **)((char *)_y->pConditions + (int)pClassDescriptions);
-LABEL_46:
-      v24 = v6;
-LABEL_47:
-      if ( v24 && v7 )
-        LOBYTE(_y) = sub_4179BC_draw_tooltip(v24, v7);
-      break;
-    default:
-      return (char)_y;
-  }
-  return (char)_y;
-}
-
-//----- (00418511) --------------------------------------------------------
-char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID)
-{
-  Player *pPlayer; // edi@1
-  unsigned int v2; // eax@1
-  unsigned int v3; // eax@1
-  unsigned int v4; // eax@2
-  int v5; // ST20_4@4
-  int v6; // ST1C_4@4
-  int v7; // ebp@4
-  int v8; // eax@4
-  unsigned int v9; // eax@4
-  int v10; // ST34_4@4
-  int v11; // ST20_4@4
-  int v12; // ST1C_4@4
-  int v13; // ebp@4
-  int v14; // eax@4
-  unsigned int v15; // eax@4
-  int v16; // ST34_4@4
-  int v17; // ST20_4@4
-  int v18; // ST1C_4@4
-  int v19; // ebp@4
-  int v20; // eax@4
-  unsigned int v21; // eax@4
-  int v22; // ST34_4@4
-  int v23; // ST20_4@4
-  int v24; // ST1C_4@4
-  int v25; // ebp@4
-  int v26; // eax@4
-  unsigned int v27; // eax@4
-  int v28; // ST34_4@4
-  int v29; // ST20_4@4
-  int v30; // ST1C_4@4
-  int v31; // ebp@4
-  int v32; // eax@4
-  unsigned int v33; // eax@4
-  int v34; // ST34_4@4
-  int v35; // ST20_4@4
-  int v36; // ST1C_4@4
-  int v37; // ebp@4
-  int v38; // eax@4
-  unsigned int v39; // eax@4
-  int v40; // ST34_4@4
-  int v41; // ST20_4@4
-  int v42; // ST1C_4@4
-  int v43; // ebp@4
-  int v44; // eax@4
-  unsigned int v45; // eax@4
-  int v46; // ebp@4
-  signed int v47; // ST20_4@6
-  int v48; // ST1C_4@6
-  signed int v49; // eax@6
-  unsigned int v50; // eax@6
-  int v51; // ST20_4@8
-  int v52; // ST1C_4@8
-  int v53; // eax@8
-  unsigned int v54; // eax@8
-  int v55; // ST34_4@8
-  int v56; // ST20_4@8
-  int v57; // ST1C_4@8
-  int v58; // ebp@8
-  int v59; // eax@8
-  unsigned int v60; // eax@8
-  unsigned int v61; // ebp@8
-  unsigned int v62; // eax@8
-  char *v63; // ST20_4@8
-  signed int v64; // eax@8
-  unsigned int v65; // ebp@8
-  unsigned __int8 v66; // al@8
-  char *v67; // eax@9
-  unsigned int v68; // ST20_4@11
-  unsigned int v69; // ST1C_4@11
-  signed int v70; // ebp@11
-  signed int v71; // eax@11
-  unsigned int v72; // eax@11
-  int v73; // ST20_4@13
-  int v74; // ST1C_4@13
-  int v75; // ebp@13
-  int v76; // eax@13
-  unsigned int v77; // eax@13
-  char *v78; // ecx@14
-  int v79; // ST20_4@16
-  char *v80; // ST40_4@16
-  unsigned int v81; // eax@16
-  int v82; // ST34_4@16
-  int v83; // eax@16
-  int v84; // ST34_4@16
-  char *v85; // eax@16
-  int v86; // ST34_4@16
-  int v87; // eax@16
-  int v88; // ST34_4@16
-  char *v89; // eax@16
-  int v90; // eax@16
-  int v91; // ST20_4@19
-  unsigned int v92; // eax@19
-  int v93; // eax@19
-  int v94; // ST20_4@22
-  unsigned int v95; // eax@22
-  int v96; // eax@22
-  int v97; // ST20_4@25
-  unsigned int v98; // eax@25
-  int v99; // eax@25
-  int v100; // ST20_4@27
-  unsigned int v101; // eax@27
-  int v102; // eax@27
-  int v103; // ST20_4@30
-  unsigned int v104; // eax@30
-  char *v105; // ST20_4@32
-  unsigned int v106; // eax@32
-  int v107; // eax@33
-  int v108; // ST20_4@36
-  unsigned int v109; // eax@36
-  char *v110; // ST20_4@38
-  unsigned int v111; // eax@38
-  int uY; // [sp+10h] [bp-10h]@6
-  int uYa; // [sp+10h] [bp-10h]@11
-  int uYb; // [sp+10h] [bp-10h]@13
-  int uYc; // [sp+10h] [bp-10h]@16
-  int uYd; // [sp+10h] [bp-10h]@19
-  int uYe; // [sp+10h] [bp-10h]@22
-  int uYf; // [sp+10h] [bp-10h]@25
-  int uYg; // [sp+10h] [bp-10h]@27
-  int uYh; // [sp+10h] [bp-10h]@33
-  const char *a2; // [sp+14h] [bp-Ch]@4
-  const char *a2a; // [sp+14h] [bp-Ch]@6
-  const char *a2b; // [sp+14h] [bp-Ch]@11
-  const char *a2c; // [sp+14h] [bp-Ch]@16
-  const char *a2d; // [sp+14h] [bp-Ch]@19
-  const char *a2e; // [sp+14h] [bp-Ch]@22
-  const char *a2f; // [sp+14h] [bp-Ch]@25
-  const char *a2g; // [sp+14h] [bp-Ch]@27
-  const char *a2h; // [sp+14h] [bp-Ch]@33
-  int v131; // [sp+18h] [bp-8h]@16
-  int v132; // [sp+18h] [bp-8h]@19
-  int v133; // [sp+18h] [bp-8h]@22
-  int v134; // [sp+18h] [bp-8h]@25
-  int v135; // [sp+18h] [bp-8h]@27
-  int v136; // [sp+18h] [bp-8h]@33
-  int v137; // [sp+1Ch] [bp-4h]@27
-  int v138; // [sp+1Ch] [bp-4h]@33
-
-  pPlayer = &pParty->pPlayers[uPlayerID-1];
-  v2 = pIcons_LOD->LoadTexture("fr_stats", TEXTURE_16BIT_PALETTE);
-  pRenderer->DrawTextureIndexed(8, 8, (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0));
-  v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
-  sprintf(pTmpBuf, "\f%05d", v3);
-  sprintf(pTmpBuf2, pGlobalTXT_LocalizationStrings[429], pPlayer->pName, pClassNames[pPlayer->classType]);//^Pi[%s] %s
-  strcat(pTmpBuf, pTmpBuf2);
-  if ( pPlayer->uSkillPoints )
-    v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
-  else
-    v4 = 0xFFFFu;
-  sprintf(pTmpBuf2,  "\f00000\r180%s: \f%05d%d\f00000\n\n\n", pGlobalTXT_LocalizationStrings[207], v4, pPlayer->uSkillPoints);//Skill points
-  strcat(pTmpBuf, pTmpBuf2);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 18, 0, pTmpBuf, 0, 0, 0);
-  v5 = pPlayer->GetBaseStrength();
-  v6 = pPlayer->GetActualMight();
-  v7 = pPlayer->GetBaseStrength();
-  v8 = pPlayer->GetActualMight();
-  v9 = UI_GetHealthManaStringColor(v8, v7);
-  sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[144], v9, v6, v5);//Might
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, 53, 0, pTmpBuf, 0, 0, 0);
-  v10 = LOBYTE(pFontArrus->uFontHeight) + 51;
-  v11 = pPlayer->GetBaseIntelligence();
-  v12 = pPlayer->GetActualIntelligence();
-  v13 = pPlayer->GetBaseIntelligence();
-  v14 = pPlayer->GetActualIntelligence();
-  v15 = UI_GetHealthManaStringColor(v14, v13);
-  sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[116], v15, v12, v11);//Intellect
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v10, 0, pTmpBuf, 0, 0, 0);
-  v16 = LOBYTE(pFontArrus->uFontHeight) + v10 - 2;
-  v17 = pPlayer->GetBaseWillpower();
-  v18 = pPlayer->GetActualWillpower();
-  v19 = pPlayer->GetBaseWillpower();
-  v20 = pPlayer->GetActualWillpower();
-  v21 = UI_GetHealthManaStringColor(v20, v19);
-  sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[163], v21, v18, v17);//
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v16, 0, pTmpBuf, 0, 0, 0);
-  v22 = LOBYTE(pFontArrus->uFontHeight) + v16 - 2;
-  v23 = pPlayer->GetBaseEndurance();
-  v24 = pPlayer->GetActualEndurance();
-  v25 = pPlayer->GetBaseEndurance();
-  v26 = pPlayer->GetActualEndurance();
-  v27 = UI_GetHealthManaStringColor(v26, v25);
-  sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[75], v27, v24, v23);//
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v22, 0, pTmpBuf, 0, 0, 0);
-  v28 = LOBYTE(pFontArrus->uFontHeight) + v22 - 2;
-  v29 = pPlayer->GetBaseAccuracy();
-  v30 = pPlayer->GetActualAccuracy();
-  v31 = pPlayer->GetBaseAccuracy();
-  v32 = pPlayer->GetActualAccuracy();
-  v33 = UI_GetHealthManaStringColor(v32, v31);
-  sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[1], v33, v30, v29);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v28, 0, pTmpBuf, 0, 0, 0);
-  v34 = LOBYTE(pFontArrus->uFontHeight) + v28 - 2;
-  v35 = pPlayer->GetBaseSpeed();
-  v36 = pPlayer->GetActualSpeed();
-  v37 = pPlayer->GetBaseSpeed();
-  v38 = pPlayer->GetActualSpeed();
-  v39 = UI_GetHealthManaStringColor(v38, v37);
-  sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n", pGlobalTXT_LocalizationStrings[211], v39, v36, v35);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v34, 0, pTmpBuf, 0, 0, 0);
-  v40 = LOBYTE(pFontArrus->uFontHeight) + v34 - 2;
-  v41 = pPlayer->GetBaseLuck();
-  v42 = pPlayer->GetActualLuck();
-  v43 = pPlayer->GetBaseLuck();
-  v44 = pPlayer->GetActualLuck();
-  v45 = UI_GetHealthManaStringColor(v44, v43);
-  sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[136], v45, v42, v41);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v40, 0, pTmpBuf, 0, 0, 0);
-  a2 = "%s\f%05u\r424%d\f00000 /\t185%d\n";
-  v46 = v40 + 2 * LOBYTE(pFontArrus->uFontHeight) + 5;
-  if ( pPlayer->GetMaxHealth() >= 1000 )
-    a2 = "%s\f%05u\r388%d\f00000 / %d\n";
-  v47 = pPlayer->GetMaxHealth();
-  v48 = pPlayer->sHealth;
-  v49 = pPlayer->GetMaxHealth();
-  v50 = UI_GetHealthManaStringColor(pPlayer->sHealth, v49);
-  sprintf(pTmpBuf, a2, pGlobalTXT_LocalizationStrings[108], v50, v48, v47);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v46, 0, pTmpBuf, 0, 0, 0);
-  a2a = "%s\f%05u\r424%d\f00000 /\t185%d\n";
-  uY = LOBYTE(pFontArrus->uFontHeight) + v46 - 2;
-  if ( pPlayer->GetMaxMana() >= 1000 )
-    a2a = "%s\f%05u\r388%d\f00000 / %d\n";
-  v51 = pPlayer->GetMaxMana();
-  v52 = pPlayer->sMana;
-  v53 = pPlayer->GetMaxMana();
-  v54 = UI_GetHealthManaStringColor(pPlayer->sMana, v53);
-  sprintf(pTmpBuf, a2a, pGlobalTXT_LocalizationStrings[212], v54, v52, v51);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, uY, 0, pTmpBuf, 0, 0, 0);
-  v55 = LOBYTE(pFontArrus->uFontHeight) + uY - 2;
-  v56 = pPlayer->GetBaseAC();
-  v57 = pPlayer->GetActualAC();
-  v58 = pPlayer->GetBaseAC();
-  v59 = pPlayer->GetActualAC();
-  v60 = UI_GetHealthManaStringColor(v59, v58);
-  sprintf(pTmpBuf, "%s\f%05u\r424%d\f00000 /\t185%d\n\n", pGlobalTXT_LocalizationStrings[12], v60, v57, v56);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 26, v55, 0, pTmpBuf, 0, 0, 0);
-  v61 = v55 + 2 * LOBYTE(pFontArrus->uFontHeight) - 2;
-  v62 = pPlayer->GetMajorConditionIdx();
-  v63 = aCharacterConditionNames[v62];
-  v64 = GetConditionDrawColor(v62);
-  sprintf(pTmpBuf, "%s: \f%05d%s\n", pGlobalTXT_LocalizationStrings[47], v64, v63);
-  pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v61, 0, pTmpBuf, 226, 0);
-  v65 = LOBYTE(pFontArrus->uFontHeight) + v61 - 1;
-  v66 = pPlayer->uQuickSpell;
-  if ( v66 )
-    v67 = pSpellStats->pInfos[v66].pShortName;
-  else
-    v67 = pGlobalTXT_LocalizationStrings[153];
-  sprintf(pTmpBuf, "%s: %s", pGlobalTXT_LocalizationStrings[172], v67);
-  pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 0x1Au, v65, 0, pTmpBuf, 226, 0);
-  v68 = pPlayer->GetBaseAge();
-  v69 = pPlayer->GetActualAge();
-  v70 = pPlayer->GetBaseAge();
-  v71 = pPlayer->GetActualAge();
-  v72 = UI_GetHealthManaStringColor(v71, v70);
-  sprintf(pTmpBuf, "%s\f%05u\t100%d\f00000 / %d\n", pGlobalTXT_LocalizationStrings[5], v72, v69, v68);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, 50, 0, pTmpBuf, 0, 0, 0);
-  a2b = "%s\f%05u\t100%d\f00000 / %d\n";
-  uYa = LOBYTE(pFontArrus->uFontHeight) + 48;
-  if ( pPlayer->GetBaseLevel() > 99 )
-    a2b = format_4E2E68;
-  v73 = pPlayer->GetBaseLevel();
-  v74 = pPlayer->GetActualLevel();
-  v75 = pPlayer->GetBaseLevel();
-  v76 = pPlayer->GetActualLevel();
-  v77 = UI_GetHealthManaStringColor(v76, v75);
-  sprintf(pTmpBuf, a2b, pGlobalTXT_LocalizationStrings[131], v77, v74, v73);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYa, 0, pTmpBuf, 0, 0, 0);
-  uYb = uYa + LOBYTE(pFontArrus->uFontHeight) - 2;
-  if ( (signed __int64)pPlayer->uExperience <= 9999999 )
-    v78 = pGlobalTXT_LocalizationStrings[83];
-  else
-    v78 = pGlobalTXT_LocalizationStrings[17];
-  v79 = LODWORD(pPlayer->uExperience);
-  v80 = v78;
-  v81 = pPlayer->GetExperienceDisplayColor();
-  sprintf(pTmpBuf, "%s\r180\f%05d%lu\f00000\n\n", v80, v81, v79);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYb, 0, pTmpBuf, 0, 0, 0);
-  v82 = uYb + 2 * LOBYTE(pFontArrus->uFontHeight);
-  v83 = pPlayer->GetActualAttack(0);
-  sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], v83);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v82, 0, pTmpBuf, 0, 0, 0);
-  v84 = v82 + LOBYTE(pFontArrus->uFontHeight) - 2;
-  v85 = pPlayer->GetMeleeDamageString();
-  sprintf(pTmpBuf, "%s\t100 %s\n", pGlobalTXT_LocalizationStrings[53], v85);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v84, 0, pTmpBuf, 0, 0, 0);
-  v86 = v84 + LOBYTE(pFontArrus->uFontHeight) - 2;
-  v87 = pPlayer->GetRangedAttack();
-  sprintf(pTmpBuf, "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[203], v87);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v86, 0, pTmpBuf, 0, 0, 0);
-  v88 = v86 + LOBYTE(pFontArrus->uFontHeight) - 2;
-  v89 = pPlayer->GetRangedDamageString();
-  sprintf(pTmpBuf, "%s\t100 %s\n\n", pGlobalTXT_LocalizationStrings[53], v89);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, v88, 0, pTmpBuf, 0, 0, 0);
-  a2c = format_4E2E10;
-  uYc = v88 + 2 * LOBYTE(pFontArrus->uFontHeight) - 4;
-  v131 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE);
-  v90 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE);
-  if ( v131 > 99 || v90 > 99 )
-    a2c = format_4E2E68;
-  v91 = v90;
-  v92 = UI_GetHealthManaStringColor(v131, v90);
-  sprintf(pTmpBuf, a2c, pGlobalTXT_LocalizationStrings[87], v92, v131, v91);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYc, 0, pTmpBuf, 0, 0, 0);
-  a2d = format_4E2E10;
-  uYd = uYc + LOBYTE(pFontArrus->uFontHeight) - 2;
-  v132 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR);
-  v93 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_AIR);
-  if ( v132 > 99 || v93 > 99 )
-    a2d = format_4E2E68;
-  v94 = v93;
-  v95 = UI_GetHealthManaStringColor(v132, v93);
-  sprintf(pTmpBuf, a2d, pGlobalTXT_LocalizationStrings[6], v95, v132, v94);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYd, 0, pTmpBuf, 0, 0, 0);
-  a2e = format_4E2E10;
-  uYe = uYd + LOBYTE(pFontArrus->uFontHeight) - 2;
-  v133 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER);
-  v96 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_WATER);
-  if ( v133 > 99 || v96 > 99 )
-    a2e = format_4E2E68;
-  v97 = v96;
-  v98 = UI_GetHealthManaStringColor(v133, v96);
-  sprintf(pTmpBuf, a2e, pGlobalTXT_LocalizationStrings[240], v98, v133, v97);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYe, 0, pTmpBuf, 0, 0, 0);
-  a2f = format_4E2E10;
-  uYf = uYe + LOBYTE(pFontArrus->uFontHeight) - 2;
-  v134 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
-  v99 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
-  if ( v134 > 99 )
-    a2f = format_4E2E68;
-  v100 = v99;
-  v101 = UI_GetHealthManaStringColor(v134, v99);
-  sprintf(pTmpBuf, a2f, pGlobalTXT_LocalizationStrings[70], v101, v134, v100);
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYf, 0, pTmpBuf, 0, 0, 0);
-  a2g = format_4E2E10;
-  uYg = uYf + LOBYTE(pFontArrus->uFontHeight) - 2;
-  v135 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
-  v102 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
-  v137 = v102;
-  if ( v135 > 99 || v102 > 99 )
-    a2g = format_4E2E68;
-  v103 = v102;
-  v104 = UI_GetHealthManaStringColor(v135, v102);
-  sprintf(pTmpBuf, a2g, pGlobalTXT_LocalizationStrings[142], v104, v135, v103);
-  if ( pPlayer->classType == PLAYER_CLASS_LICH && v137 == 200 )
-  {
-    v105 = pGlobalTXT_LocalizationStrings[625];
-    v106 = UI_GetHealthManaStringColor(v135, 200);
-    sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[142], v106, v105);
-  }
-  pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYg, 0, pTmpBuf, 0, 0, 0);
-  a2h = format_4E2E10;
-  uYh = uYg + LOBYTE(pFontArrus->uFontHeight) - 2;
-  v136 = pPlayer->GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
-  v107 = pPlayer->GetBaseResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
-  v138 = v107;
-  if ( v136 > 99 || v107 > 99 )
-    a2h = format_4E2E68;
-  v108 = v107;
-  v109 = UI_GetHealthManaStringColor(v136, v107);
-  sprintf(pTmpBuf, a2h, pGlobalTXT_LocalizationStrings[29], v109, v136, v108);
-  if ( pPlayer->classType == PLAYER_CLASS_LICH && v138 == 200 )
-  {
-    v110 = pGlobalTXT_LocalizationStrings[625];
-    v111 = UI_GetHealthManaStringColor(v136, 200);
-    sprintf(pTmpBuf, format_4E2E00, pGlobalTXT_LocalizationStrings[29], v111, v110);
-  }
-  return pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, uYh, 0, pTmpBuf, 0, 0, 0);
-}
-
-//----- (00419100) --------------------------------------------------------
-void FillAwardsData()
-    {
-    Player *pPlayer; // esi@1
-
-    pPlayer = pPlayers[uActiveCharacter];
-    memset(&achievedAwardsIndex, 0, 4000);
-    memset(pTmpBuf2, 0, 0x7D0u);
-    dword_506544 = 0;
-    dword_506548 = 0;
-    awards_count = 0;
-    dword_50651C = 0;
-    dword_506528 = 0;
-    for(int i=0; i<105; ++i)
-        {
-        if ( _449B57_test_bit((unsigned char*)&pPlayer->_guilds_member_bits, i) && pAwards[i].pText )
-            achievedAwardsIndex[awards_count++] = i;
-        }
-    awards_count2 = awards_count;
-    awards_count = 0;
-    //sort awards index 
-    if ( awards_count2>0 )
-        {
-        for(int i=0; i<awards_count2; ++i)
-            achievedAwardsIndex[awards_count2 + i] = rand() % 16;
-
-        for(int i=1; i<awards_count2-1; ++i)
-            {
-            for (int j = i; j < awards_count2-1; ++j )
-                {
-                int tmp=achievedAwardsIndex[j];
-                if(pAwards[j].uSort < pAwards[i].uSort)
-                    {
-                    achievedAwardsIndex[j] = achievedAwardsIndex[i];
-                    achievedAwardsIndex[i] = tmp;
-                    }
-                }
-            }
-        }
-    }
-
 
 //----- (00419220) --------------------------------------------------------
 void __cdecl sub_419220()
@@ -17467,121 +12150,3 @@
 }
 
 
-//----- (00419401) --------------------------------------------------------
-void __cdecl CharacterUI_SkillScreen_Draw()
-{
-  unsigned int v0; // ecx@3
-  GUIButton *pButton; // eax@3
-  GUIFont *v2; // eax@8
-  unsigned int v3; // esi@8
-  int v4; // eax@10
-  unsigned int v5; // esi@14
-  int v6; // eax@17
-  unsigned int v7; // esi@19
-  int v8; // eax@21
-  unsigned int v9; // esi@25
-  int v10; // eax@27
-  int a2; // [sp+10h] [bp-14h]@1
-  int v12; // [sp+14h] [bp-10h]@8
-  int v13; // [sp+14h] [bp-10h]@19
-  int *v14; // [sp+18h] [bp-Ch]@8
-  int *v15; // [sp+18h] [bp-Ch]@14
-  int *v16; // [sp+18h] [bp-Ch]@19
-  int *v17; // [sp+18h] [bp-Ch]@25
-  Player *v18; // [sp+1Ch] [bp-8h]@8
-  int a5; // [sp+20h] [bp-4h]@8
-
-  a2 = 0;
-  if ( dword_507CC0 )
-    sub_4196A0();
-  v0 = uActiveCharacter;
-  dword_507CC0 = uActiveCharacter;
-  for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
-  {
-    if ( pButton->uControlID == 120 )
-    {
-      dword_50698C = pButton->uX;
-      dword_506988 = pButton->uY;
-      dword_506984 = pButton->uZ;
-      dword_506980 = pButton->uW;
-      pButton->uW = 0;
-      pButton->uZ = 0;
-      pButton->uY = 0;
-      pButton->uX = 0;
-      v0 = uActiveCharacter;
-    }
-  }
-  v12 = 0;
-  a5 = pGUIWindow_CurrentMenu->uNumControls;
-  v18 = &pParty->pPlayers[v0-1];
-  v2 = pFontLucida;
-  v14 = pWeaponSkills;
-  v3 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
-  do
-  {
-    if ( v18->pActiveSkills[*v14] & 0x3F )//crash
-    {
-      v4 = LOBYTE(v2->uFontHeight);
-      v3 = v3 + v4 - 3;
-      ++a2;
-      ++v12;
-      pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, 0x79u, *v14, 0, "", 0, 0);
-      v2 = pFontLucida;
-    }
-    ++v14;
-  }
-  while ( v14 <= &pWeaponSkills[8] );
-  if ( !v12 )
-    v3 = v3 + LOBYTE(v2->uFontHeight) - 3;
-  v15 = pMagicSkills;
-  v5 = v3 + 2 * LOBYTE(v2->uFontHeight) - 6;
-  do
-  {
-    if ( v18->pActiveSkills[*v15] & 0x3F && a2 < 15 )
-    {
-      v6 = LOBYTE(v2->uFontHeight);
-      v5 = v5 + v6 - 3;
-      ++a2;
-      pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, 0x79u, *v15, 0, "", 0, 0);
-      v2 = pFontLucida;
-    }
-    ++v15;
-  }
-  while ( v15 <= &pMagicSkills[8] );
-  v13 = 0;
-  v16 = pArmorSkills;
-  v7 = 2 * LOBYTE(v2->uFontHeight) + 13;
-  do
-  {
-    if ( v18->pActiveSkills[*v16] & 0x3F )
-    {
-      v8 = LOBYTE(v2->uFontHeight);
-      v7 = v7 + v8 - 3;
-      ++a2;
-      ++v13;
-      pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, 0x79u, *v16, 0, "", 0, 0);
-      v2 = pFontLucida;
-    }
-    ++v16;
-  }
-  while ( v16 <= &pArmorSkills[4] );
-  if ( !v13 )
-    v7 = v7 + LOBYTE(v2->uFontHeight) - 3;
-  v17 = pMiscSkills;
-  v9 = v7 + 2 * LOBYTE(v2->uFontHeight) - 6;
-  do
-  {
-    if ( v18->pActiveSkills[*v17] & 0x3F )
-    {
-      v10 = LOBYTE(v2->uFontHeight);
-      v9 = v9 + v10 - 3;
-      ++a2;
-      pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, 0x79u, *v17, 0, "", 0, 0);
-      v2 = pFontLucida;
-    }
-    ++v17;
-  }
-  while ( v17 <= &pMiscSkills[11] );
-  if ( a2 )
-    pGUIWindow_CurrentMenu->_41D08F(a2, 1, 0, a5);
-}
\ No newline at end of file