changeset 1406:d071e0e9ba75

Explosion Traps fix
author Ritor1
date Tue, 23 Jul 2013 15:41:45 +0600
parents c0b273d33338
children d4f57df4c299
files AudioPlayer.cpp Chest.cpp Indoor.cpp Player.cpp SpriteObject.cpp SpriteObject.h UI/UIShops.cpp UI/UiGame.cpp mm7_6.cpp mm7_data.cpp mm7_data.h
diffstat 11 files changed, 320 insertions(+), 465 deletions(-) [+]
line wrap: on
line diff
--- a/AudioPlayer.cpp	Mon Jul 22 15:23:43 2013 +0600
+++ b/AudioPlayer.cpp	Tue Jul 23 15:41:45 2013 +0600
@@ -847,12 +847,6 @@
         }
       }
     }
-
-
-
-
-
-
 LABEL_123:
     for (uint i = 0; i < uMixerChannels; ++i)
     {
@@ -862,12 +856,10 @@
       {
         if (channel->uSourceTrackIdx == sound_id)
           return;                          // already playing the same sound from the same source - return
-
         AIL_end_sample(channel->hSample);  // requested new sound from the same source - end & switch
         FreeChannel(channel);
       }
     }
-
 LABEL_133:
       v62 = start_channel;
       //pAudioPlayer4 = pAudioPlayer;
@@ -1040,9 +1032,6 @@
       return;
   }
 
-
-
-
   __debugbreak(); // 3d sound stuff, refactor
   v12 = 13;
   if ( a3 < 0 )
@@ -1347,7 +1336,6 @@
           {
             pRenderVertexSoft.vWorldPosition.x = (double)pParty->vPosition.x;
             v43 = (double)pParty->vPosition.y;
-LABEL_100:
             pRenderVertexSoft.vWorldPosition.y = v43;
             v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
             goto LABEL_101;
@@ -1361,7 +1349,9 @@
       }
       pRenderVertexSoft.vWorldPosition.x = (double)PartyX;
       v43 = (double)PartyY;
-      goto LABEL_100;
+      pRenderVertexSoft.vWorldPosition.y = v43;
+      v47 = (double)pParty->sEyelevel + (double)pParty->vPosition.z;
+      goto LABEL_101;
     }
   }
 }
--- a/Chest.cpp	Mon Jul 22 15:23:43 2013 +0600
+++ b/Chest.cpp	Tue Jul 23 15:41:45 2013 +0600
@@ -43,215 +43,156 @@
 //----- (0042041E) --------------------------------------------------------
 bool Chest::Open( signed int uChestID )
 {
-  //char *v1; // edi@5
-  unsigned int v2; // eax@8
-  GUIWindow *v3; // eax@15
-  int v5; // edx@16
+  unsigned int pMapID; // eax@8
+  int pRandom; // edx@16
   int v6; // eax@16
-  ODMFace *v7; // eax@19
-  int v8; // edx@19
-  int v9; // edi@19
-  signed int v10; // ebx@19
-  int v11; // ecx@19
-  int v12; // eax@19
-  BLVFace *v13; // eax@20
-  int v14; // ebx@21
-  int v15; // edi@21
-  int v16; // ecx@22
-  __int64 v17; // qax@22
-  double v18; // st7@23
-  double v19; // st6@23
+  ODMFace *pODMFace; // eax@19
+  BLVFace *pBLVFace; // eax@20
+  int pObjectX; // ebx@21
+  int pObjectZ; // edi@21
+  double dir_x; // st7@23
+  double dir_y; // st6@23
   double v20; // st7@23
-  int v21; // ecx@26
-  char v22[12]; // ST4C_12@28
-  unsigned int *v23; // edi@28
-  unsigned __int16 v24; // di@28
-  signed int v25; // ecx@28
-  char *v26; // edx@29
-  unsigned __int16 v27; // ax@32
-  //SpriteObject a1; // [sp+14h] [bp-B0h]@28
-  int v29[4]; // [sp+84h] [bp-40h]@16
-  //int v30; // [sp+88h] [bp-3Ch]@16
-  //int v31; // [sp+8Ch] [bp-38h]@16
-  //int v32; // [sp+90h] [bp-34h]@16
-  float v33; // [sp+94h] [bp-30h]@23
-  //char *v34; // [sp+98h] [bp-2Ch]@5
-  int v35; // [sp+9Ch] [bp-28h]@16
+  int pDepth; // ecx@26
+  Vec3_int_ v; // ST4C_12@28
+  bool flag_shout; // edi@28
+  int pSpriteID[4]; // [sp+84h] [bp-40h]@16
   Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28
-  int a4; // [sp+ACh] [bp-18h]@1
-  int v38; // [sp+B0h] [bp-14h]@21
+  int pObjectY; // [sp+B0h] [bp-14h]@21
   int sRotX; // [sp+B4h] [bp-10h]@23
-  float v40; // [sp+B8h] [bp-Ch]@23
-  float v41; // [sp+BCh] [bp-8h]@23
+  float dir_z; // [sp+BCh] [bp-8h]@23
   int sRotY; // [sp+C0h] [bp-4h]@8
+  SpriteObject pSpellObject; // [sp+14h] [bp-B0h]@28
 
-  //a4 = uChestID;
-  assert(uChestID < 20);
-  if ((uChestID <0)&&(uChestID >=20) )
-      return false;
+  assert( uChestID < 20 );
+  if ( ( uChestID < 0 ) && ( uChestID >= 20 ) )
+    return false;
   auto chest = &pChests[uChestID];
 
   ++pIcons_LOD->uTexturePacksCount;
   if (!pIcons_LOD->uNumPrevLoadedFiles)
     pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
 
-
-  //v1 = (char *)&pChests[uChestID].uFlags;
-  //v34 = v1;
   if (!chest->Initialized())
     Chest::PlaceItems(uChestID);
 
   if ( !uActiveCharacter )
-    return 0;
-  *(float *)&sRotY = 0.0;
-  v2 = pMapStats->GetMapInfo(pCurrentMapName.data());
-  if ( !chest->Trapped() || !v2 )
-    goto LABEL_12;
-  if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[v2].LockX5 )
+    return false;
+  flag_shout = false;
+  pMapID = pMapStats->GetMapInfo(pCurrentMapName.data());
+  if ( chest->Trapped() && pMapID )
   {
-    v29[0] = 811;
-    v29[1] = 812;
-    v29[2] = 813;
-    v29[3] = 814;
-    v5 = rand() % 4;
-    v6 = PID_ID(EvtTargetObj);
-    v35 = v5;
-    if ( PID_TYPE(EvtTargetObj) == OBJECT_Decoration)
+    if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[pMapID].LockX5 )
     {
-      v16 = v6;
-      v14 = pLevelDecorations[v6].vPosition.x;
-      v38 = pLevelDecorations[v6].vPosition.y;
-      v17 = pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight;
-      v15 = pLevelDecorations[v16].vPosition.z + (((signed int)v17 - HIDWORD(v17)) >> 1);
-    }
-    else
-    {
-      if ( PID_TYPE(EvtTargetObj) != OBJECT_BModel)
-        goto LABEL_12;
-      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+      pSpriteID[0] = 811;
+      pSpriteID[1] = 812;
+      pSpriteID[2] = 813;
+      pSpriteID[3] = 814;
+      pRandom = rand() % 4;
+      v6 = PID_ID(EvtTargetObj);
+      if ( PID_TYPE(EvtTargetObj) == OBJECT_Decoration)
+      {
+        pObjectX = pLevelDecorations[v6].vPosition.x;
+        pObjectY = pLevelDecorations[v6].vPosition.y;
+        pObjectZ = pLevelDecorations[v6].vPosition.z + ( pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight / 2 );
+      }
+      if ( PID_TYPE(EvtTargetObj) == OBJECT_BModel)
       {
-        v7 = &pOutdoor->pBModels[EvtTargetObj >> 9].pFaces[(EvtTargetObj >> 3) & 0x3F];
-        v8 = v7->pBoundingBox.y1;
-        v9 = v7->pBoundingBox.z2;
-        v10 = v7->pBoundingBox.x1 + v7->pBoundingBox.x2;
-        v11 = v7->pBoundingBox.y2;
-        v12 = v7->pBoundingBox.z1;
+        if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+        {
+          pODMFace = &pOutdoor->pBModels[EvtTargetObj >> 9].pFaces[(EvtTargetObj >> 3) & 0x3F];
+          pObjectX = ( pODMFace->pBoundingBox.x1 + pODMFace->pBoundingBox.x2 ) / 2;
+          pObjectY = ( pODMFace->pBoundingBox.y1 + pODMFace->pBoundingBox.y2 ) / 2;
+          pObjectZ = ( pODMFace->pBoundingBox.z1 + pODMFace->pBoundingBox.z2 ) / 2;
+        }
+        else//Indoor
+        {
+          pBLVFace = &pIndoor->pFaces[v6];
+          pObjectX = ( pBLVFace->pBounding.x1 + pBLVFace->pBounding.x2 ) / 2;
+          pObjectY = ( pBLVFace->pBounding.y1 + pBLVFace->pBounding.y2 ) / 2;
+          pObjectZ = ( pBLVFace->pBounding.z1 + pBLVFace->pBounding.z2 ) / 2;
+        }
+      }
+      dir_x = (double)pParty->vPosition.x - (double)pObjectX;
+      dir_y = (double)pParty->vPosition.y - (double)pObjectY;
+      dir_z = ( (double)pParty->sEyelevel + (double)pParty->vPosition.z ) - (double)pObjectZ;
+      v20 = sqrt( (dir_x * dir_x) + (dir_y * dir_y) + (dir_z * dir_z) );
+      if ( v20 <= 1.0 )
+      {
+        *(float *)&sRotX = 0.0;
+        *(float *)&sRotY = 0.0;
       }
       else
       {
-        v13 = &pIndoor->pFaces[v6];
-        v8 = v13->pBounding.y1;
-        v9 = v13->pBounding.z2;
-        v10 = v13->pBounding.x1 + v13->pBounding.x2;
-        v11 = v13->pBounding.y2;
-        v12 = v13->pBounding.z1;
+        sRotY = (signed __int64)sqrt(dir_x * dir_x + dir_y * dir_y);
+        sRotX = stru_5C6E00->Atan2((signed __int64)dir_x, (signed __int64)dir_y);
+        sRotY = stru_5C6E00->Atan2(dir_y * dir_y, (signed __int64)dir_z);
       }
-      v14 = v10 >> 1;
-      v38 = (v8 + v11) >> 1;
-      v15 = (v12 + v9) >> 1;
-    }
-    v18 = (double)pParty->vPosition.x - (double)v14;
-    *(float *)&a4 = v18;
-    v19 = (double)pParty->vPosition.y - (double)v38;
-    v33 = v19;
-    v41 = (double)pParty->sEyelevel + (double)pParty->vPosition.z - (double)v15;
-    *(float *)&sRotY = v19 * v19;
-    *(float *)&sRotX = v18 * v18;
-    v20 = sqrt(v41 * v41 + *(float *)&sRotX + *(float *)&sRotY);
-    v40 = v20;
-    if ( v20 <= 1.0 )
-    {
-      *(float *)&sRotX = 0.0;
-      *(float *)&sRotY = 0.0;
-    }
-    else
-    {
-      sRotY = (signed __int64)sqrt(*(float *)&sRotX + *(float *)&sRotY);
-      sRotX = stru_5C6E00->Atan2((signed __int64)*(float *)&a4, (signed __int64)v33);
-      sRotY = stru_5C6E00->Atan2(sRotY, (signed __int64)v41);
-    }
-    v21 = 256;
-    if ( v40 < 256.0 )
-      v21 = (signed __int64)v40 / 4;
-    *(int *)&v22[8] = v15;
-    *(_QWORD *)v22 = __PAIR__(v38, v14);
-    Vec3_int_::Rotate(v21, sRotX, sRotY, *(Vec3_int_ *)v22, &pOut.x, &pOut.z, &pOut.y);
-    v23 = (unsigned int *)(&v29 + v35);
-    sub_42F7EB_DropItemAt(*v23, pOut.x, pOut.z, pOut.y, 0, 1, 0, 0x30u, 0);
-    
-    SpriteObject a1; // [sp+14h] [bp-B0h]@28
-    //SpriteObject::SpriteObject(&a1);
+      pDepth = 256;
+      if ( v20 < 256.0 )
+        pDepth = (signed __int64)v20 / 4;
+      v.x = pObjectX;
+      v.y = pObjectY;
+      v.z = pObjectZ;
+      Vec3_int_::Rotate(pDepth, sRotX, sRotY, v, &pOut.x, &pOut.z, &pOut.y);
+      sub_42F7EB_DropItemAt(pSpriteID[pRandom], pOut.x, pOut.z, pOut.y, 0, 1, 0, 48, 0);
 
-    a1.stru_24.Reset();
-    v24 = *(short *)v23;
-    v25 = 0;
-    a1.spell_skill = 0;
-    a1.spell_level = 0;
-    a1.spell_id = 0;
-    a1.field_54 = 0;
-    a1.uType = v24;
-    if ( (signed int)pObjectList->uNumObjects <= 0 )
-    {
-LABEL_32:
-      v27 = 0;
-    }
-    else
-    {
-      v26 = (char *)&pObjectList->pObjects->uObjectID;
-      while ( v24 != *(short *)v26 )
+      pSpellObject.stru_24.Reset();
+      pSpellObject.spell_skill = 0;
+      pSpellObject.spell_level = 0;
+      pSpellObject.spell_id = 0;
+      pSpellObject.field_54 = 0;
+      pSpellObject.uType = pSpriteID[pRandom];
+      pSpellObject.uObjectDescID = 0;
+      if ( pObjectList->uNumObjects )
       {
-        ++v25;
-        v26 += 56;
-        if ( v25 >= (signed int)pObjectList->uNumObjects )
-          goto LABEL_32;
+        for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i )
+        {
+          if ( pSpriteID[pRandom] == pObjectList->pObjects[i].uObjectID )
+            pSpellObject.uObjectDescID = i;
+        }
       }
-      v27 = v25;
+      pSpellObject.vPosition.y = pOut.z;
+      pSpellObject.vPosition.x = pOut.x;
+      pSpellObject.vPosition.z = pOut.y;
+      pSpellObject.uSoundID = 0;
+      pSpellObject.uAttributes = 48;
+      pSpellObject.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y);
+      pSpellObject.uSpriteFrameID = 0;
+      pSpellObject.spell_caster_pid = 0;
+      pSpellObject.spell_target_pid = 0;
+      pSpellObject.uFacing = 0;
+      pSpellObject.Create(0, 0, 0, 0);
+      pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
+      pSpellObject.ExplosionTraps();
+      chest->uFlags &= 0xFEu;
+      if ( uActiveCharacter && !qword_A750D8 && !dword_507CD8 )
+      {
+        qword_A750D8 = 256i64;
+        PlayerSpeechID = SPEECH_5;
+        word_A750E2 = uActiveCharacter;
+      }
+      pIcons_LOD->RemoveTexturesPackFromTextureList();
+      dword_507CD8 = 0;
+      return false;
     }
-    a1.uObjectDescID = v27;
-    a1.vPosition.y = pOut.z;
-    a1.vPosition.x = pOut.x;
-    a1.vPosition.z = pOut.y;
-    a1.uSoundID = 0;
-    a1.uAttributes = 48;
-    a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y);
-    a1.uSpriteFrameID = 0;
-    a1.spell_caster_pid = 0;
-    a1.spell_target_pid = 0;
-    a1.uFacing = 0;
-    a1.Create(0, 0, 0, 0);
-    pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
-    a1._438E35();
-    chest->SetInitialized(false);//*v34 &= 0xFEu;
-    if ( uActiveCharacter && !qword_A750D8 && !dword_507CD8 )
-    {
-      qword_A750D8 = 256i64;
-      word_A750E0 = 5;
-      word_A750E2 = uActiveCharacter;
-    }
-    pIcons_LOD->RemoveTexturesPackFromTextureList();
-    dword_507CD8 = 0;
-    return 0;
+    chest->uFlags &= 0xFEu;
+    flag_shout = true;
   }
-  chest->SetInitialized(false);//*v1 &= 0xFEu;
-  sRotY = 1;
-LABEL_12:
   pAudioPlayer->StopChannels(-1, -1);
   pAudioPlayer->PlaySound(SOUND_OpenChest, 0, 0, -1, 0, 0, 0, 0);
-  if ( *(float *)&sRotY != 0.0 )
+  if ( flag_shout == true )
   {
     if ( !dword_507CD8 )
       pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0);
   }
   dword_507CD8 = 0;
-
   pChestWindow = pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Chest, uChestID, 0);
-
-  pBtn_ExitCancel = pChestWindow->CreateButton(471, 445, 169,  35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId),   0);// Exit
-                    pChestWindow->CreateButton(  7,   8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem,      0, 0, "", 0);
-
+  pBtn_ExitCancel = pChestWindow->CreateButton(471, 445, 169,  35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit
+                    pChestWindow->CreateButton(  7,   8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0);
   pCurrentScreen = SCREEN_CHEST;
   pEventTimer->Pause();
-  return 1;
+  return true;
 }
 
 //----- (0042092D) --------------------------------------------------------
--- a/Indoor.cpp	Mon Jul 22 15:23:43 2013 +0600
+++ b/Indoor.cpp	Tue Jul 23 15:41:45 2013 +0600
@@ -4011,7 +4011,7 @@
       if ( pDest )
       {
         qword_A750D8 = 256i64;
-        word_A750E0 = 46;
+        PlayerSpeechID = SPEECH_46;
         word_A750E2 = LOWORD(v34[rand() % v30]);
       }
     }
--- a/Player.cpp	Mon Jul 22 15:23:43 2013 +0600
+++ b/Player.cpp	Tue Jul 23 15:41:45 2013 +0600
@@ -529,35 +529,22 @@
 {
   signed int speechCount = 0; // esi@4
   signed int expressionCount = 0; // esi@4
-  unsigned __int8 v8; // al@6
   int pickedVariant; // esi@10
-  int v14; // eax@12
   CHARACTER_EXPRESSION_ID expression; // ebx@17
-  signed int v17; // ecx@19
-  unsigned int pSoundID; // edi@20
+  signed int pSoundID; // ecx@19
   int speechVariantArray[5]; // [sp+Ch] [bp-1Ch]@7
   int expressionVariantArray[5]; 
-  int pPlayerNum; // [sp+24h] [bp-4h]@1
   unsigned int pickedSoundID; // [sp+30h] [bp+8h]@4
   unsigned int expressionDuration = 0;
 
-  pPlayerNum = 1;
-  for (int i = 0; i < 4; ++i)
-    if (&pParty->pPlayers[i] == this)
-    {
-      pPlayerNum = i + 1;
-      break;
-    }
-
   pickedSoundID = 0;
   if (uVoicesVolumeMultiplier)
   {
     for (int i = 0; i < 2; i++)
     {
-      v8 = SoundSetAction[speech][i];
-      if ( v8 )
-      {
-        speechVariantArray[speechCount] = v8;
+      if ( SoundSetAction[speech][i] )
+      {
+        speechVariantArray[speechCount] = SoundSetAction[speech][i];
         speechCount++;
       }
     }
@@ -568,17 +555,16 @@
       if (numberOfSubvariants > 0)
       {
         pickedSoundID = rand() % numberOfSubvariants + 2 * (pickedVariant + 50 * uVoiceID) + 4998;
-        pAudioPlayer->PlaySound((SoundID)pickedSoundID, PID(OBJECT_Player, pPlayerNum + 39), 0, -1, 0, 0, (int)(pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f), 0);
+        pAudioPlayer->PlaySound((SoundID)pickedSoundID, PID(OBJECT_Player, uActiveCharacter + 39), 0, -1, 0, 0, (int)(pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f), 0);
       }
     }
   }
 
   for (int i = 0; i < 5; i++)
   {
-    v14 = SoundSetAction[speech][i + 3];
-    if ( v14 )
-    {
-      expressionVariantArray[expressionCount] = v14;
+    if ( SoundSetAction[speech][i + 3] )
+    {
+      expressionVariantArray[expressionCount] = SoundSetAction[speech][i + 3];
       expressionCount++;
     }
   }
@@ -587,25 +573,16 @@
     expression = (CHARACTER_EXPRESSION_ID)expressionVariantArray[rand() % expressionCount];
     if (expression == CHARACTER_EXPRESSION_21 && pickedSoundID )
     {
-      if ( (signed int)pSoundList->sNumSounds <= 0 )
-      {
-        v17 = 0;
-      }
-      else
-      {
-        pSoundID = pSoundList->pSounds[0].uSoundID;
-        v17 = 0;
+      pSoundID = 0;
+      if ( pSoundList->sNumSounds )
+      {
         for (int i = 0; i < pSoundList->sNumSounds; i++)
         {
-          v17 = i;
-          if (pSoundID == pickedSoundID)
-          {
-            break;
-          }
-          pSoundID += 120;
+          if (pSoundList->pSounds[i].uSoundID == pickedSoundID)
+            pSoundID = i;
         }
       }
-      if ( pSoundList->pSounds[v17].pSoundData[0] )
+      if ( pSoundList->pSounds[pSoundID].pSoundData[0] )
         expressionDuration = (sLastTrackLengthMS << 7) / 1000;
     }
     PlayEmotion(expression, expressionDuration);
@@ -9382,7 +9359,7 @@
     if ( v38 == OBJECT_Player && !qword_A750D8 )
     {
       qword_A750D8 = 256i64;
-      word_A750E0 = 44;
+      PlayerSpeechID = SPEECH_44;
       word_A750E2 = uActorID + 1;
     }
     return;
--- a/SpriteObject.cpp	Mon Jul 22 15:23:43 2013 +0600
+++ b/SpriteObject.cpp	Tue Jul 23 15:41:45 2013 +0600
@@ -53,46 +53,17 @@
 //----- (0042F5ED) --------------------------------------------------------
 int SpriteObject::Create(int yaw, int pitch, int a4, int a5)
 {
-  //SpriteObject *v5; // eax@1
   signed int v6; // ebx@2
-  //char *v7; // ecx@2
-  //signed int result; // eax@6
-  SpriteObject *v9; // ebx@7
-  int v10; // edx@11
-  int v11; // edi@18
-  __int16 v12; // ax@18
   int v13; // ST2C_4@20
-  int v14; // eax@20
-  int v15; // [sp-28h] [bp-38h]@14
-  int v16; // [sp-24h] [bp-34h]@11
   Vec3_int_ v17; // [sp-20h] [bp-30h]@11
-  int *v18; // [sp-14h] [bp-24h]@11
-  int *v19; // [sp-10h] [bp-20h]@11
-  int *v20; // [sp-Ch] [bp-1Ch]@11
-  //signed int v21; // [sp+8h] [bp-8h]@2
   int angle; // [sp+Ch] [bp-4h]@1
-  int a4a; // [sp+1Ch] [bp+Ch]@20
-  int a4b; // [sp+1Ch] [bp+Ch]@20
   int a5a; // [sp+20h] [bp+10h]@20
 
-  //auto a1 = this;
   angle = yaw;
-  //v5 = a1;
   if (!uObjectDescID)
     return -1;
 
   v6 = 1000;
-  //v7 = (char *)&pSpriteObjects[0].uObjectDescID;
-  /*v21 = 0;
-  do
-  {
-    if ( !*(short *)v7 )
-      break;
-    v7 += 112;
-    ++v6;
-    v21 = v6;
-  }
-  while ( (signed int)v7 < (signed int)((char *)&pObjectList->uNumObjects + 2) );*/
   for (uint i = 0; i < MAX_SPRITE_OBJECTS; ++i)
     if (!pSpriteObjects[i].uObjectDescID)
     {
@@ -104,89 +75,130 @@
     return -1;
   field_64.x = vPosition.x;
   field_64.y = vPosition.y;
-  v9 = &pSpriteObjects[v6];
   field_64.z = vPosition.z;
 
   assert(sizeof(SpriteObject) == 0x70);
-  memcpy(v9, this, sizeof(*this));
+  memcpy(&pSpriteObjects[v6], this, sizeof(*this));
+  if ( a5 == 0 )
+  {
+    pSpriteObjects[v6].vVelocity.z = 0;
+    if ( a4 )
+    {
+      v13 = (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+      a5a = (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+      pSpriteObjects[v6].vVelocity.x = (unsigned int)(v13 * a4) >> 16;
+      pSpriteObjects[v6].vVelocity.y = (unsigned int)(a5a * a4) >> 16;
+      pSpriteObjects[v6].vVelocity.z = (unsigned int)(stru_5C6E00->Sin(pitch) * a4) >> 16;
+    }
+    else
+    {
+      pSpriteObjects[v6].vVelocity.y = 0;
+      pSpriteObjects[v6].vVelocity.x = 0;
+    }
+    if ( v6 >= (signed int)uNumSpriteObjects )
+      uNumSpriteObjects = v6 + 1;
+    return v6;
+  }
   if ( a5 == 1 )
   {
-    v20 = &v9->vPosition.z;
-    v19 = &v9->vPosition.y;
-    v18 = (int *)&v9->vPosition;
     v17.x = vPosition.x;
     v17.y = vPosition.y;
     v17.z = vPosition.z;
-    v16 = 0;
-    v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing;
-    goto LABEL_16;
+    Vec3_int_::Rotate(24, stru_5C6E00->uIntegerHalfPi + pSpriteObjects[v6].uFacing, 0, v17, &pSpriteObjects[v6].vPosition.x,
+                      &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z);
+    pSpriteObjects[v6].vVelocity.z = 0;
+    if ( a4 )
+    {
+      v13 = (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+      a5a = (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+      pSpriteObjects[v6].vVelocity.x = (unsigned int)(v13 * a4) >> 16;
+      pSpriteObjects[v6].vVelocity.y = (unsigned int)(a5a * a4) >> 16;
+      pSpriteObjects[v6].vVelocity.z = (unsigned int)(stru_5C6E00->Sin(pitch) * a4) >> 16;
+    }
+    else
+    {
+      pSpriteObjects[v6].vVelocity.y = 0;
+      pSpriteObjects[v6].vVelocity.x = 0;
+    }
+    if ( v6 >= (signed int)uNumSpriteObjects )
+      uNumSpriteObjects = v6 + 1;
+    return v6;
   }
   if ( a5 == 2 )
   {
-    v20 = &v9->vPosition.z;
-    v19 = &v9->vPosition.y;
-    v18 = (int *)&v9->vPosition;
-    v17.x = vPosition.x;
-    v17.y = vPosition.y;
-    v17.z = vPosition.z;
-    v16 = 0;
-    v10 = stru_5C6E00->uIntegerHalfPi + v9->uFacing;
-    goto LABEL_14;
-  }
-  if ( a5 == 3 )
-  {
-    v20 = &v9->vPosition.z;
-    v19 = &v9->vPosition.y;
-    v18 = (int *)&v9->vPosition;
     v17.x = vPosition.x;
     v17.y = vPosition.y;
     v17.z = vPosition.z;
-    v16 = 0;
-    v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi;
-LABEL_14:
-    v15 = 8;
-LABEL_17:
-    Vec3_int_::Rotate(v15, v10, v16, v17, v18, v19, v20);
-    goto LABEL_18;
+    Vec3_int_::Rotate(8, stru_5C6E00->uIntegerHalfPi + pSpriteObjects[v6].uFacing, 0, v17, &pSpriteObjects[v6].vPosition.x,
+                      &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z);
+    pSpriteObjects[v6].vVelocity.z = 0;
+    if ( a4 )
+    {
+      v13 = (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+      a5a = (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+      pSpriteObjects[v6].vVelocity.x = (unsigned int)(v13 * a4) >> 16;
+      pSpriteObjects[v6].vVelocity.y = (unsigned int)(a5a * a4) >> 16;
+      pSpriteObjects[v6].vVelocity.z = (unsigned int)(stru_5C6E00->Sin(pitch) * a4) >> 16;
+    }
+    else
+    {
+      pSpriteObjects[v6].vVelocity.y = 0;
+      pSpriteObjects[v6].vVelocity.x = 0;
+    }
+    if ( v6 >= (signed int)uNumSpriteObjects )
+      uNumSpriteObjects = v6 + 1;
+    return v6;
   }
-  if ( a5 == 4 )
+  if ( a5 == 3 )
   {
-    v20 = &v9->vPosition.z;
-    v19 = &v9->vPosition.y;
-    v18 = (int *)&v9->vPosition;
     v17.x = vPosition.x;
     v17.y = vPosition.y;
     v17.z = vPosition.z;
-    v16 = 0;
-    v10 = v9->uFacing - stru_5C6E00->uIntegerHalfPi;
-LABEL_16:
-    v15 = 24;
-    goto LABEL_17;
+    Vec3_int_::Rotate(8, pSpriteObjects[v6].uFacing - stru_5C6E00->uIntegerHalfPi, 0, v17, &pSpriteObjects[v6].vPosition.x,
+                      &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z);
+    pSpriteObjects[v6].vVelocity.z = 0;
+    if ( a4 )
+    {
+      v13 = (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+      a5a = (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+      pSpriteObjects[v6].vVelocity.x = (unsigned int)(v13 * a4) >> 16;
+      pSpriteObjects[v6].vVelocity.y = (unsigned int)(a5a * a4) >> 16;
+      pSpriteObjects[v6].vVelocity.z = (unsigned int)(stru_5C6E00->Sin(pitch) * a4) >> 16;
+    }
+    else
+    {
+      pSpriteObjects[v6].vVelocity.y = 0;
+      pSpriteObjects[v6].vVelocity.x = 0;
+    }
+    if ( v6 >= (signed int)uNumSpriteObjects )
+      uNumSpriteObjects = v6 + 1;
+    return v6;
   }
-LABEL_18:
-  v11 = a4;
-  v12 = 0;
-  if ( a4 )
+  if ( a5 == 4 )
   {
-    a4a = stru_5C6E00->Cos(angle);
-    v13 = (unsigned __int64)(a4a * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
-    a4b = stru_5C6E00->Sin(angle);
-    a5a = (unsigned __int64)(a4b * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
-    v14 = stru_5C6E00->Sin(pitch);
-    v9->vVelocity.x = (unsigned int)(v13 * v11) >> 16;
-    v9->vVelocity.y = (unsigned int)(a5a * v11) >> 16;
-    v12 = (unsigned int)(v14 * v11) >> 16;
+    v17.x = vPosition.x;
+    v17.y = vPosition.y;
+    v17.z = vPosition.z;
+    Vec3_int_::Rotate(24, pSpriteObjects[v6].uFacing - stru_5C6E00->uIntegerHalfPi, 0, v17, &pSpriteObjects[v6].vPosition.x,
+                      &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z);
+    pSpriteObjects[v6].vVelocity.z = 0;
+    if ( a4 )
+    {
+      v13 = (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+      a5a = (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)stru_5C6E00->Cos(pitch)) >> 16;
+      pSpriteObjects[v6].vVelocity.x = (unsigned int)(v13 * a4) >> 16;
+      pSpriteObjects[v6].vVelocity.y = (unsigned int)(a5a * a4) >> 16;
+      pSpriteObjects[v6].vVelocity.z = (unsigned int)(stru_5C6E00->Sin(pitch) * a4) >> 16;
+    }
+    else
+    {
+      pSpriteObjects[v6].vVelocity.y = 0;
+      pSpriteObjects[v6].vVelocity.x = 0;
+    }
+    if ( v6 >= (signed int)uNumSpriteObjects )
+      uNumSpriteObjects = v6 + 1;
+    return v6;
   }
-  else
-  {
-    v9->vVelocity.y = 0;
-    v9->vVelocity.x = 0;
-  }
-  v9->vVelocity.z = v12;
-
-  if ( v6 >= (signed int)uNumSpriteObjects )
-    uNumSpriteObjects = v6 + 1;
-  return v6;
 }
 
 //----- (00471C03) --------------------------------------------------------
@@ -970,94 +982,73 @@
 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int);
 
 //----- (00438E35) --------------------------------------------------------
-void SpriteObject::_438E35()
+void SpriteObject::ExplosionTraps()
 {
-  SpriteObject *v1; // edi@1
   MapInfo *pMapInfo; // esi@1
-  int v3; // ebx@1
-  int v4; // eax@1
-  int v5; // ebx@1
-  unsigned int v6; // ecx@1
+  int dir_x; // ebx@1
   int v7; // edx@2
-  unsigned int v8; // edx@4
-  unsigned int v9; // edx@6
   unsigned int v10; // eax@7
   signed int v11; // ebx@8
-  Player **v12; // esi@18
   signed int v13; // edi@20
-  int v15; // [sp+Ch] [bp-Ch]@1
-  int v16; // [sp+10h] [bp-8h]@1
-  signed int v17; // [sp+14h] [bp-4h]@8
-  int v18; // [sp+14h] [bp-4h]@14
+  int dir_y; // [sp+Ch] [bp-Ch]@1
+  int dir_z; // [sp+10h] [bp-8h]@1
+  DAMAGE_TYPE pDamageType; // [sp+14h] [bp-4h]@14
 
-  v1 = this;
   pMapInfo = &pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName.data())];
-  v3 = abs(pParty->vPosition.x - v1->vPosition.x);
-  v15 = abs(pParty->vPosition.y - v1->vPosition.y);
-  v16 = abs(pParty->vPosition.z + pParty->sEyelevel - v1->vPosition.z);
-  v4 = v3;
-  v5 = v15;
-  v6 = v16;
-  if ( v4 < v15 )
+  dir_x = abs(pParty->vPosition.x - this->vPosition.x);
+  dir_y = abs(pParty->vPosition.y - this->vPosition.y);
+  dir_z = abs(pParty->vPosition.z + pParty->sEyelevel - this->vPosition.z);
+  if ( dir_x < dir_y )
   {
-    v7 = v4;
-    v4 = v15;
-    v5 = v7;
+    v7 = dir_x;
+    dir_x = dir_y;
+    dir_y = v7;
   }
-  if ( v4 < v16 )
+  if ( dir_x < dir_z )
   {
-    v8 = v4;
-    v4 = v16;
-    v6 = v8;
+    v7 = dir_x;
+    dir_x = dir_z;
+    dir_z = v7;
   }
-  if ( v5 < (signed int)v6 )
+  if ( dir_y < dir_z )
   {
-    v9 = v6;
-    v6 = v5;
-    v5 = v9;
+    v7 = dir_z;
+    dir_z = dir_y;
+    dir_y = v7;
   }
-  v10 = ((unsigned int)(11 * v5) >> 5) + (v6 >> 2) + v4;
+  v10 = ((unsigned int)(11 * dir_y) >> 5) + (dir_z / 4) + dir_x;
   if ( (signed int)v10 <= 768 )
   {
-    v17 = 0;
     v11 = 5;
     if ( pMapInfo->Trap_D20 )
     {
-      do
-      {
-        ++v17;
+      for ( uint i = 0; i < pMapInfo->Trap_D20; ++i )
         v11 += rand() % 20 + 1;
-      }
-      while ( v17 < pMapInfo->Trap_D20 );
     }
-    switch ( v1->uType )
+    switch ( this->uType )
     {
-      case 0x32Bu:
-        v18 = 0;
+      case 811:
+        pDamageType = DMGT_FIRE;
+        break;
+      case 812:
+        pDamageType = DMGT_ELECTR;
         break;
-      case 0x32Cu:
-        v18 = 1;
+      case 813:
+        pDamageType = DMGT_COLD;
         break;
-      case 0x32Du:
-        v18 = 2;
+      case 814:
+        pDamageType = DMGT_BODY;
         break;
       default:
-        //LOWORD(v10) = v1->uItemType - 814;
-        if ( v1->uType != 814 )
-          return;
-        v18 = 8;
-        break;
+        return;
     }
-    v12 = &pPlayers[1];
-    do
+    for ( uint i = 1; i <= 4; ++i )
     {
-      if ( (*v12)->CanAct() && (v13 = (*v12)->GetPerception() + 20, rand() % v13 > 20) )
-        (*v12)->PlaySound(SPEECH_6, 0);
+      if ( pPlayers[i]->CanAct() && (v13 = pPlayers[i]->GetPerception() + 20, rand() % v13 > 20) )
+        pPlayers[i]->PlaySound(SPEECH_6, 0);
       else
-        (*v12)->ReceiveDamage(v11, (DAMAGE_TYPE)v18);
-      ++v12;
+        pPlayers[i]->ReceiveDamage(v11, pDamageType);
     }
-    while ( (signed int)v12 <= (signed int)&pPlayers[4] );
   }
 }
 
--- a/SpriteObject.h	Mon Jul 22 15:23:43 2013 +0600
+++ b/SpriteObject.h	Tue Jul 23 15:41:45 2013 +0600
@@ -16,7 +16,7 @@
   SpriteObject();
   int Create(int yaw, int pitch, int a4, int a5);
   void _46BEF1_apply_spells_aoe();
-  void _438E35();
+  void ExplosionTraps();
 
   static void UpdateObject_fn0_BLV(unsigned int uLayingItemID);
   static void UpdateObject_fn0_ODM(unsigned int uLayingItemID);
--- a/UI/UIShops.cpp	Mon Jul 22 15:23:43 2013 +0600
+++ b/UI/UIShops.cpp	Tue Jul 23 15:41:45 2013 +0600
@@ -2698,7 +2698,7 @@
         if ( v5 )
         {
           qword_A750D8 = 256i64;
-          word_A750E0 = 80;
+          PlayerSpeechID = SPEECH_80;
           v4 = LOWORD(v7[rand() % v5]);
           word_A750E2 = v4;
           return;
@@ -2721,7 +2721,7 @@
         if ( v2 )
         {
           qword_A750D8 = 256i64;
-          word_A750E0 = 80;
+          PlayerSpeechID = SPEECH_80;
           v4 = LOWORD(v7[rand() % v2]);
           word_A750E2 = v4;
           return;
--- a/UI/UiGame.cpp	Mon Jul 22 15:23:43 2013 +0600
+++ b/UI/UiGame.cpp	Tue Jul 23 15:41:45 2013 +0600
@@ -2201,7 +2201,7 @@
         if ( qword_A750D8 <= 0 )
             {
             if ( pPlayers[word_A750E2]->CanAct() )
-                pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0);
+                pPlayers[word_A750E2]->PlaySound(PlayerSpeechID, 0);
             qword_A750D8 = 0i64;
             }
         }
--- a/mm7_6.cpp	Mon Jul 22 15:23:43 2013 +0600
+++ b/mm7_6.cpp	Tue Jul 23 15:41:45 2013 +0600
@@ -1607,118 +1607,74 @@
 //----- (0042F7EB) --------------------------------------------------------
 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9)
 {
-  unsigned int v9; // edi@1
-  signed int v10; // edx@3
-  char *v11; // ecx@4
-  unsigned __int16 v12; // ax@7
-  unsigned int v13; // edx@9
-  char *v14; // ecx@10
-  int v15; // esi@17
-  int v16; // eax@18
-  int v17; // edi@20
-  int v18; // esi@20
-  //SpriteObject a1a; // [sp+Ch] [bp-78h]@1
-  int v21; // [sp+7Ch] [bp-8h]@1
-  unsigned int v22; // [sp+80h] [bp-4h]@1
-
-  v9 = uSpriteID;
-  v21 = x;
-  v22 = uSpriteID;
+  unsigned __int16 pObjectDescID; // ax@7
+  SpriteObject pSpellObject; // [sp+Ch] [bp-78h]@1
 
-  SpriteObject a1a; // [sp+Ch] [bp-78h]@1
-  //SpriteObject::SpriteObject(&a1a);
-  a1a.stru_24.Reset();
-
+  pSpellObject.stru_24.Reset();
   if ( a9 )
-  {
-    memcpy(&a1a.stru_24, a9, sizeof(a1a.stru_24));
-    v9 = v22;
-  }
-  v10 = 0;
-  a1a.spell_skill = 0;
-  a1a.spell_level = 0;
-  a1a.spell_id = 0;
-  a1a.field_54 = 0;
-  a1a.uType = v9;
+    memcpy(&pSpellObject.stru_24, a9, sizeof(pSpellObject.stru_24));
+  pSpellObject.spell_skill = 0;
+  pSpellObject.spell_level = 0;
+  pSpellObject.spell_id = 0;
+  pSpellObject.field_54 = 0;
+  pSpellObject.uType = uSpriteID;
   if ( (signed int)pObjectList->uNumObjects <= 0 )
-  {
-LABEL_7:
-    v12 = 0;
-  }
+    pObjectDescID = 0;
   else
   {
-    v11 = (char *)&pObjectList->pObjects->uObjectID;
-    while ( (short)v9 != *(short *)v11 )
+    pObjectDescID = 0;
+    for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i )
     {
-      ++v10;
-      v11 += 56;
-      if ( v10 >= (signed int)pObjectList->uNumObjects )
-        goto LABEL_7;
-    }
-    v12 = v10;
-  }
-  a1a.uObjectDescID = v12;
-  a1a.vPosition.z = z;
-  a1a.vPosition.x = v21;
-  a1a.vPosition.y = y;
-  a1a.uSoundID = 0;
-  a1a.uAttributes = attributes;
-  a1a.uSectorID = pIndoor->GetSector(v21, y, z);
-  a1a.uSpriteFrameID = 0;
-  a1a.spell_caster_pid = 0;
-  a1a.spell_target_pid = 0;
-  if ( !(a1a.uAttributes & 0x10) )
-  {
-    v13 = 0;
-    if ( (signed int)pItemsTable->uAllItemsCount > 0 )
-    {
-      v14 = (char *)&pItemsTable->pItems[0].uSpriteID;
-      while ( *(short *)v14 != v9 )
-      {
-        ++v13;
-        v14 += 48;
-        if ( (signed int)v13 >= (signed int)pItemsTable->uAllItemsCount )
-          goto LABEL_16;
-      }
-      a1a.stru_24.uItemID = v13;
+      if ( (short)uSpriteID == pObjectList->pObjects[i].uObjectID )
+        pObjectDescID = i;
     }
   }
-LABEL_16:
+  pSpellObject.uObjectDescID = pObjectDescID;
+  pSpellObject.vPosition.x = x;
+  pSpellObject.vPosition.y = y;
+  pSpellObject.vPosition.z = z;
+  pSpellObject.uSoundID = 0;
+  pSpellObject.uAttributes = attributes;
+  pSpellObject.uSectorID = pIndoor->GetSector(x, y, z);
+  pSpellObject.uSpriteFrameID = 0;
+  pSpellObject.spell_caster_pid = 0;
+  pSpellObject.spell_target_pid = 0;
+  if ( !(pSpellObject.uAttributes & 0x10) )
+  {
+    if ( pItemsTable->uAllItemsCount )
+    {
+      for ( uint i = 0; i < pItemsTable->uAllItemsCount; ++i )
+      {
+        if ( pItemsTable->pItems[i].uSpriteID == uSpriteID )
+          pSpellObject.stru_24.uItemID = i;
+      }
+    }
+  }
   if ( a7 )
   {
-    v15 = count;
     if ( count > 0 )
     {
-      do
+      for ( uint i = count; i; --i )
       {
-        a1a.uFacing = rand() % (signed int)stru_5C6E00->uIntegerDoublePi;
-        v16 = rand();
-        a1a.Create(
-          (signed __int16)a1a.uFacing,
-          ((signed int)stru_5C6E00->uIntegerHalfPi >> 1) + (v16 % (signed int)stru_5C6E00->uIntegerHalfPi >> 1),
-          a4,
-          0);
-        --v15;
+        pSpellObject.uFacing = rand() % (signed int)stru_5C6E00->uIntegerDoublePi;
+        pSpellObject.Create((signed __int16)pSpellObject.uFacing,
+          ((signed int)stru_5C6E00->uIntegerHalfPi / 2) + (rand() % ((signed int)stru_5C6E00->uIntegerHalfPi / 2)), a4, 0);
+        
       }
-      while ( v15 );
     }
   }
   else
   {
-    v17 = count;
-    v18 = stru_5C6E00->uIntegerHalfPi;
-    a1a.uFacing = 0;
+    pSpellObject.uFacing = 0;
     if ( count > 0 )
     {
-      do
+      for ( uint i = count; i; --i )
       {
-        a1a.Create((signed __int16)a1a.uFacing, v18, a4, 0);
-        --v17;
+        pSpellObject.Create((signed __int16)pSpellObject.uFacing, stru_5C6E00->uIntegerHalfPi, a4, 0);
       }
-      while ( v17 );
     }
   }
-  return 1;
+  return true;
 }
 
 //----- (0042F960) --------------------------------------------------------
--- a/mm7_data.cpp	Mon Jul 22 15:23:43 2013 +0600
+++ b/mm7_data.cpp	Tue Jul 23 15:41:45 2013 +0600
@@ -1337,7 +1337,7 @@
 std::array< std::array<struct Texture *, 56>, 4> pTextures_PlayerFaces;
 std::array<struct Player *, 5> pPlayers;
 __int64 qword_A750D8; // weak
-__int16 word_A750E0; // weak
+enum PlayerSpeech PlayerSpeechID;
 __int16 word_A750E2; // weak
 std::array<char *, 36> pClassNames;
 std::array<char *, 19> aCharacterConditionNames;
--- a/mm7_data.h	Mon Jul 22 15:23:43 2013 +0600
+++ b/mm7_data.h	Tue Jul 23 15:41:45 2013 +0600
@@ -993,7 +993,7 @@
 extern int dword_A75070; // weak
 extern std::array<struct Player *, 5> pPlayers;
 extern __int64 qword_A750D8; // weak
-extern __int16 word_A750E0; // weak
+extern enum PlayerSpeech PlayerSpeechID;
 extern __int16 word_A750E2; // weak
 extern std::array<char *, 36> pClassNames;
 extern std::array<char *, 19> aCharacterConditionNames;