Mercurial > mm7
changeset 838:d061180f2b42
Merge
author | Gloval |
---|---|
date | Thu, 28 Mar 2013 00:37:58 +0400 |
parents | bebc19f3d2af (current diff) b66abf8b7d50 (diff) |
children | ae8f83e1b0cf 6dd2b94efce7 710cf848ad24 |
files | GUIButton.h SpriteObject.cpp mm7_2.cpp mm7_3.cpp mm7_5.cpp mm7_data.h |
diffstat | 44 files changed, 2748 insertions(+), 2627 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/Actor.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -21,6 +21,14 @@ #include "GUIWindow.h" #include "GUIFont.h" +#include "MM7.h" + + + + + + + Actor pActors[500]; int uNumActors; @@ -280,7 +288,7 @@ LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, - 0x88u, + UIMSG_SelectNPCDialogueOption, 9u, 0, "", @@ -290,10 +298,10 @@ } } } - pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); + pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); + pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); + pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); if (v17 && uActiveCharacter && !v5->Hired()) { if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) @@ -384,7 +392,7 @@ int v15; // eax@34 AIDirection *v16; // esi@34 unsigned __int16 v17; // di@34 - int v18; // eax@34 + //int v18; // eax@34 int v19; // edi@34 int v20; // eax@35 int v21; // eax@39 @@ -444,7 +452,7 @@ int v75; // eax@184 AIDirection *v76; // esi@184 unsigned __int16 v77; // di@184 - int v78; // eax@184 + //int v78; // eax@184 int v79; // edx@185 int v80; // eax@185 int v81; // eax@189 @@ -456,7 +464,7 @@ unsigned __int16 v87; // di@192 __int16 v88; // ax@192 signed int v89; // ecx@192 - int v90; // eax@192 + //int v90; // eax@192 signed int v91; // eax@200 int v92; // eax@201 int v93; // ecx@207 @@ -594,26 +602,24 @@ } a1.uObjectDescID = v11; a1.stru_24.Reset(); - a1.field_48 = 15; + a1.spell_id = SPELL_AIR_SPARKS; v13 = v5->vPosition.x; v14 = v5->vPosition.y; - a1.field_4C = uSkillLevel; + a1.spell_level = uSkillLevel; a1.vPosition.x = v13; v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); v16 = v117; v17 = LOWORD(v117->uYawAngle); - a1.field_50 = 0; + a1.spell_skill = 0; a1.vPosition.y = v14; a1.vPosition.z = v15; a1.uFacing = v17; a1.uSoundID = 0; a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(v13, v14, v15); - v18 = 8 * LODWORD(v120); - LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR; - a1.field_58_pid = v18; + a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); a1.uSpriteFrameID = 0; - a1.field_5C = 0; + a1.spell_target_pid = 0; a1.field_60_distance_related_prolly_lod = 3; v19 = spellnuma / -2; a1a = spellnuma / 2; @@ -675,15 +681,15 @@ } a1.uObjectDescID = v82; a1.stru_24.Reset(); - a1.field_48 = spellnum; + a1.spell_id = spellnum; v83 = v5->vPosition.x; v84 = v5->vPosition.y; - a1.field_4C = uSkillLevel; + a1.spell_level = uSkillLevel; a1.vPosition.x = v83; v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); v86 = v117; v87 = LOWORD(v117->uYawAngle); - a1.field_50 = 0; + a1.spell_skill = 0; a1.vPosition.y = v84; a1.vPosition.z = v85; a1.uFacing = v87; @@ -693,11 +699,9 @@ v89 = v86->uDistance; a1.uSectorID = v88; LODWORD(v119) = v89; - v90 = 8 * LODWORD(v120); - LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor; a1.uSpriteFrameID = 0; - a1.field_58_pid = v90; - a1.field_5C = 0; + a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); + a1.spell_target_pid = 0; a1.field_60_distance_related_prolly_lod = 3; if ( (double)v89 >= 307.2 ) { @@ -822,17 +826,17 @@ v34 = spellnumd; } a1.uObjectDescID = v34; - a1.field_4C = uSkillLevel; + a1.spell_level = uSkillLevel; a1.vPosition.x = v111; a1.vPosition.y = v113; a1.vPosition.z = v30 + v114; - a1.field_48 = 9; - a1.field_50 = 0; + a1.spell_id = SPELL_FIRE_METEOR_SHOWER; + a1.spell_skill = 0; a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - a1.field_58_pid = v116; - a1.field_5C = 0; + a1.spell_caster_pid = v116; + a1.spell_target_pid = 0; a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); a1.uFacing = v32; a1.uSoundID = 0; @@ -1367,26 +1371,24 @@ } a1.uObjectDescID = v71; a1.stru_24.Reset(); - a1.field_48 = 93; + a1.spell_id = SPELL_DARK_SHARPMETAL; v73 = v5->vPosition.x; v74 = v5->vPosition.y; - a1.field_4C = uSkillLevel; + a1.spell_level = uSkillLevel; a1.vPosition.x = v73; v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); v76 = v117; v77 = LOWORD(v117->uYawAngle); - a1.field_50 = 0; + a1.spell_skill = 0; a1.vPosition.y = v74; a1.vPosition.z = v75; a1.uFacing = v77; a1.uSoundID = 0; a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(v73, v74, v75); - v78 = 8 * LODWORD(v120); - LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor; - a1.field_58_pid = v78; + a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); a1.uSpriteFrameID = 0; - a1.field_5C = 0; + a1.spell_target_pid = 0; a1.field_60_distance_related_prolly_lod = 3; a1c = spellnume / -2; if ( spellnume / -2 > spellnume / 2 ) @@ -1490,7 +1492,7 @@ unsigned __int16 v9; // ax@19 __int16 v10; // ax@19 signed int v11; // ecx@19 - int v12; // eax@19 + //int v12; // eax@19 int v13; // edx@28 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 unsigned int v15; // [sp+7Ch] [bp-4h]@1 @@ -1567,11 +1569,11 @@ a1.uObjectDescID = v8; a1.stru_24.Reset(); a1.vPosition.x = v5->vPosition.x; - a1.field_48 = 0; + a1.spell_id = 0; a1.vPosition.y = v5->vPosition.y; - a1.field_4C = 0; + a1.spell_level = 0; v17 = v5->uActorHeight; - a1.field_50 = 0; + a1.spell_skill = 0; v9 = LOWORD(v4->uYawAngle); a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); a1.uFacing = v9; @@ -1580,11 +1582,9 @@ v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); v11 = v4->uDistance; a1.uSectorID = v10; - v12 = 8 * v15; - LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR; a1.uSpriteFrameID = 0; - a1.field_58_pid = v12; - a1.field_5C = 0; + a1.spell_caster_pid = PID(OBJECT_Actor, v15); + a1.spell_target_pid = 0; if ( (double)v11 >= 307.2 ) { if ( v11 >= 1024 ) @@ -1645,7 +1645,7 @@ unsigned __int16 v4; // ax@5 int v5; // ebx@6 int v6; // ecx@6 - int v7; // eax@6 + //int v7; // eax@6 SpriteObject a1; // [sp+Ch] [bp-78h]@1 unsigned int v10; // [sp+7Ch] [bp-8h]@1 int v11; // [sp+80h] [bp-4h]@6 @@ -1674,11 +1674,11 @@ a1.uObjectDescID = v4; a1.stru_24.Reset(); a1.vPosition.y = v1->vPosition.y; - a1.field_48 = 0; + a1.spell_id = 0; v5 = v1->vPosition.x; v11 = v1->uActorHeight; - a1.field_4C = 0; - a1.field_50 = 0; + a1.spell_level = 0; + a1.spell_skill = 0; a1.vPosition.x = v5; v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); a1.uFacing = 0; @@ -1686,11 +1686,9 @@ a1.uSoundID = 0; a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); - v7 = 8 * v10; - LOBYTE(v7) = 8 * v10 | OBJECT_Actor; a1.uSpriteFrameID = 0; - a1.field_58_pid = v7; - a1.field_5C = 0; + a1.spell_caster_pid = PID(OBJECT_Actor, v10); + a1.spell_target_pid = 0; a1.field_60_distance_related_prolly_lod = 3; a1.field_61 = 4; return a1.Create(0, 0, 0, 0); @@ -1983,7 +1981,7 @@ v9 = &pActors[v5]; if ( !a4 ) { - v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0); + v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); v7 = &v13; memcpy(&v13, v10, sizeof(v13)); v8 = 0; @@ -2020,7 +2018,7 @@ AIDirection a3; if (!a4) - a4 = Actor::GetDirectionInfo(8 * uActorID | 3, object_to_face_pid, &a3, 0); + a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); actor->uAIState = Standing; if (!uActionLength) @@ -2121,7 +2119,7 @@ v13 = 0; if ( !arg0 ) { - v14 = Actor::GetDirectionInfo(8 * v24 | OBJECT_Actor, a2, &a3, 0); + v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), a2, &a3, 0); v12 = &v20; memcpy(&v20, v14, sizeof(v20)); v13 = 0; @@ -3173,7 +3171,7 @@ int v4; // eax@3 int v5; // eax@4 unsigned int v6; // eax@6 - signed int v7; // eax@12 + //signed int v7; // eax@12 signed int v8; // [sp-18h] [bp-1Ch]@10 signed int v9; // [sp-14h] [bp-18h]@10 int v10; // [sp-10h] [bp-14h]@10 @@ -3220,9 +3218,7 @@ v9 = 0; v8 = 0; } - v7 = 8 * uActorID; - LOBYTE(v7) = 8 * uActorID | OBJECT_Actor; - pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12); + pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12); } } @@ -3628,7 +3624,7 @@ if ( v23 <= v11 && v27 <= v11 && v12 <= v11 - && sub_4070EF_prolly_collide_objects(8 * i | OBJECT_Actor, 8 * uActorID | OBJECT_Actor) + && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) { v25 = v23 * v23 + v27 * v27 + v19 * v19; @@ -3645,7 +3641,7 @@ { //v13 = 8 * v21; //LOBYTE(v13) = 8 * v21 | OBJECT_Actor; - *a2 = 8 * v21 | OBJECT_Actor; + *a2 = PID(OBJECT_Actor, v21); } if (pParty->Invisible())
--- a/Actor.h Thu Mar 28 00:37:27 2013 +0400 +++ b/Actor.h Thu Mar 28 00:37:58 2013 +0400 @@ -68,15 +68,6 @@ -/* 337 */ -enum AI_OBJECT_TYPE -{ - AI_OBJECT_LAYING_ITEM = 0x2, - AI_OBJECT_ACTOR = 0x3, - AI_OBJECT_PARTY = 0x4, - AI_OBJECT_DECORATION = 0x5, -}; - /* 264 */ enum AIState : unsigned __int16 {
--- a/Chest.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/Chest.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -37,7 +37,7 @@ //----- (0042041E) -------------------------------------------------------- bool Chest::Open( signed int uChestID ) - { +{ //char *v1; // edi@5 unsigned int v2; // eax@8 GUIWindow *v3; // eax@15 @@ -180,9 +180,9 @@ a1.stru_24.Reset(); v24 = *(short *)v23; v25 = 0; - a1.field_50 = 0; - a1.field_4C = 0; - a1.field_48 = 0; + a1.spell_skill = 0; + a1.spell_level = 0; + a1.spell_id = 0; a1.field_54 = 0; a1.uType = v24; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -210,8 +210,8 @@ a1.uAttributes = 48; a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y); a1.uSpriteFrameID = 0; - a1.field_58_pid = 0; - a1.field_5C = 0; + a1.spell_caster_pid = 0; + a1.spell_target_pid = 0; a1.uFacing = 0; a1.Create(0, 0, 0, 0); pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0); @@ -241,9 +241,9 @@ pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, uChestID, 0); pChestWindow = pGUIWindow_CurrentMenu; - pBtn_ExitCancel = pChestWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79],// Exit + pBtn_ExitCancel = pChestWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79],// Exit (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); - pChestWindow->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, "", 0); + pChestWindow->CreateButton(7u, 8u, 460u, 343u, 1, 0, UIMSG_C, 0, 0, "", 0); pCurrentScreen = SCREEN_CHEST; pEventTimer->Pause(); return 1;
--- a/Events.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/Events.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -5,7 +5,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Chest.h" #include "stru176.h" @@ -197,11 +196,11 @@ LevelDecoration *v26; // eax@55 int v27; // eax@57 int v28; // ecx@57 - int v29; // edx@58 - int v30; // eax@58 - int v31; // ecx@58 - int v32; // esi@58 - NPCData *v33; // ecx@58 + //int v29; // edx@58 + int pEventID; // eax@58 + int pNPC_ID; // ecx@58 + int pIndex; // esi@58 + NPCData *pNPC; // ecx@58 int v34; // esi@59 int v35; // esi@60 int v36; // esi@61 @@ -571,82 +570,49 @@ //v6 = v123; //v7 = ""; break; - case EVENT_SetNPCTopic: - { - - v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v30 = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8); - v31 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v32 = _evt->v9; - v33 = &pNPCStats->pNewNPCData[v31]; - if ( v32 ) - { - v34 = v32 - 1; - if ( v34 ) - { - v35 = v34 - 1; - if ( v35 ) - { - v36 = v35 - 1; - if ( v36 ) - { - v37 = v36 - 1; - if ( v37 ) - { - if ( v37 == 1 ) - v33->evt_F = v30; - } - else - { - v33->evt_E = v30; - } - } - else - { - v33->evt_D = v30; - } - } - else - { - v33->evt_C = v30; - } - } - else - { - v33->evt_B = v30; - } - } - else - { - v33->evt_A = v30; - } - if ( v29 == 8 ) - { - if ( v30 == 78 ) - { - sub_4BD8B5(); - window_SpeakInHouse->Release(); - pParty->uFlags &= ~2; - if ( EnterHouse(HOUSE_DARK_GUILD_PIT) ) - { - pAudioPlayer->StopChannels(-1, -1); - window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 170, 0); - window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); - window_SpeakInHouse->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); - ptr_F8B1E8 = pNPCTopics[90].pText; - } - } - } - ++curr_seq_num; - } - v4 = v124; - - //v6 = v123; - //v7 = ""; - break; + case EVENT_SetNPCTopic: + { + //v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); + pEventID = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8); + pNPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); + pIndex = _evt->v9; + pNPC = &pNPCStats->pNewNPCData[pNPC_ID]; + if ( pIndex == 0 ) + pNPC->evt_A = pEventID; + if ( pIndex == 1 ) + pNPC->evt_B = pEventID; + if ( pIndex == 2 ) + pNPC->evt_C = pEventID; + if ( pIndex == 3 ) + pNPC->evt_D = pEventID; + if ( pIndex == 4 ) + pNPC->evt_E = pEventID; + if ( pIndex == 5 ) + pNPC->evt_F = pEventID; + if ( pNPC_ID == 8 ) + { + if ( pEventID == 78 ) + { + sub_4BD8B5(); + window_SpeakInHouse->Release(); + pParty->uFlags &= ~2; + if ( EnterHouse(HOUSE_DARK_GUILD_PIT) ) + { + pAudioPlayer->StopChannels(-1, -1); + window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 170, 0); + window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); + window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); + window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); + window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); + window_SpeakInHouse->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9u, "", 0); + current_npc_text = pNPCTopics[90].pText; + } + } + } + ++curr_seq_num; + } + v4 = v124; + break; case EVENT_NPCSetItem: sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); ++curr_seq_num; @@ -1180,7 +1146,7 @@ { if ( activeLevelDecoration == (LevelDecoration*)1 ) { - ptr_F8B1E8 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; + current_npc_text = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; } if ( canShowMessages == 1 ) { @@ -1209,7 +1175,7 @@ { v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92]; byte_5B0938[0] = 0; - ptr_F8B1E8 = v93; + current_npc_text = v93; } else { @@ -1222,13 +1188,12 @@ //v7 = ""; break; case EVENT_CastSpell: - sub_448DF8_cast_spell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ), + EventCastSpell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ), EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 )); - ++curr_seq_num; - v4 = v124; - - break; + ++curr_seq_num; + v4 = v124; + break; case EVENT_SetTexture: sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9); ++curr_seq_num; @@ -1419,11 +1384,11 @@ if ( uCurrentHouse_Animation != 167 ) v104 = EVT_DWORD(_evt->v5); window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0); - window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, 0x6Eu, 1, 49, "", 0); - window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, 0x6Eu, 2, 50, "", 0); - window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, 0x6Eu, 3, 51, "", 0); - window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, 0x6Eu, 4, 52, "", 0); - window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); + window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, 49, "", 0); + window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, 50, "", 0); + window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, 51, "", 0); + window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, 52, "", 0); + window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9u, "", 0); } ++curr_seq_num; v4 = v124;
--- a/GUIButton.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/GUIButton.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -1,4 +1,3 @@ -#include "GUIButton.h" #include "GUIWindow.h" #include "GUIFont.h" #include "Allocator.h"
--- a/GUIButton.h Thu Mar 28 00:37:27 2013 +0400 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,134 +0,0 @@ -#pragma once - - -/* 156 */ -#pragma pack(push, 1) -struct GUIButton -{ - char DrawLabel(const char *edx0, struct GUIFont *pFont, int a5, int *a9); - - void Release(); - - - unsigned int uX; - unsigned int uY; - unsigned int uWidth; - unsigned int uHeight; - unsigned int uZ; - unsigned int uW; - int uButtonType; - int field_1C;//may be pMessageType - unsigned int uControlID; - unsigned int uControlParam; - int field_28; - int field_2C_is_pushed; - GUIButton *pPrev; - GUIButton *pNext; - struct GUIWindow *pParent; - struct Texture *pTextures[5]; - unsigned int uNumTextures; - unsigned __int8 uHotkey; - char pButtonName[32]; - char field_75[71]; -}; -#pragma pack(pop) - - - - -extern struct GUIButton *pBtn_CloseBook; -extern struct GUIButton *pBtn_InstallRemoveSpell; -extern struct GUIButton *pBtn_Autonotes_Instructors; -extern struct GUIButton *pBtn_Autonotes_Misc; -extern struct GUIButton *pBtn_Book_6; -extern struct GUIButton *pBtn_Book_5; -extern struct GUIButton *pBtn_Book_4; -extern struct GUIButton *pBtn_Book_3; -extern struct GUIButton *pBtn_Book_2; -extern struct GUIButton *pBtn_Book_1; - - -extern struct GUIButton *pPlayerCreationUI_BtnReset; -extern struct GUIButton *pPlayerCreationUI_BtnOK; -extern struct GUIButton *pBtn_ExitCancel; -extern struct GUIButton *pBtn_YES; -extern struct GUIButton *pPlayerCreationUI_BtnPlus; -extern struct GUIButton *pPlayerCreationUI_BtnMinus; - - -extern struct GUIButton *pButton_RestUI_Main; -extern struct GUIButton *pButton_RestUI_Exit; -extern struct GUIButton *pButton_RestUI_Wait5Minutes; -extern struct GUIButton *pButton_RestUI_WaitUntilDawn; -extern struct GUIButton *pButton_RestUI_Wait1Hour; - - -extern struct GUIButton *pCharacterScreen_ExitBtn; -extern struct GUIButton *pCharacterScreen_AwardsBtn; -extern struct GUIButton *pCharacterScreen_InventoryBtn; -extern struct GUIButton *pCharacterScreen_SkillsBtn; -extern struct GUIButton *pCharacterScreen_StatsBtn; -extern struct GUIButton *pCharacterScreen_DollBtn; -extern struct GUIButton *pCharacterScreen_DetalizBtn; - - -extern struct GUIButton *pBtn_NPCRight; -extern struct GUIButton *pBtn_NPCLeft; -extern struct GUIButton *pBtn_GameSettings; -extern struct GUIButton *pBtn_QuickReference; -extern struct GUIButton *pBtn_CastSpell; -extern struct GUIButton *pBtn_Rest; -extern struct GUIButton *pBtn_History; -extern struct GUIButton *pBtn_Calendar; -extern struct GUIButton *pBtn_Maps; -extern struct GUIButton *pBtn_Autonotes; -extern struct GUIButton *pBtn_Quests; - - -extern struct GUIButton *pMainMenu_BtnExit; -extern struct GUIButton *pMainMenu_BtnCredits; -extern struct GUIButton *pMainMenu_BtnLoad; -extern struct GUIButton *pMainMenu_BtnNew; - - -extern struct GUIButton *pBtn_Up; -extern struct GUIButton *pBtn_Down; -extern struct GUIButton *ptr_507BA4; - - -extern struct GUIWindow *pPrimaryWindow; -extern struct GUIWindow *pChestWindow; -extern struct GUIWindow *pDialogueWindow; -extern struct GUIWindow *window_SpeakInHouse; -extern struct GUIWindow *pGUIWindow_ScrollWindow; -extern struct GUIWindow *ptr_507BC8; -extern struct GUIWindow *pGUIWindow_CurrentMenu; -extern struct GUIWindow *ptr_507BD0; -extern struct GUIWindow *pGUIWindow_Settings; -extern struct GUIWindow *ptr_507BDC; -extern struct GUIWindow *pGUIWindow_EscMessageWindow; -extern struct GUIWindow *pBooksWindow; -extern struct GUIWindow *pGUIWindow2; - - -extern struct GUIButton *pBtn_Resume; -extern struct GUIButton *pBtn_QuitGame; -extern struct GUIButton *pBtn_GameControls; -extern struct GUIButton *pBtn_LoadGame; -extern struct GUIButton *pBtn_SaveGame; -extern struct GUIButton *pBtn_NewGame; - -extern struct GUIButton *pBtn_SliderRight; -extern struct GUIButton *pBtn_SliderLeft; - - -extern struct GUIButton *pBtnDownArrow; -extern struct GUIButton *pBtnArrowUp; -extern struct GUIButton *pBtnCancel; -extern struct GUIButton *pBtnLoadSlot; - - -extern GUIButton *pCreationUI_BtnPressRight2[4]; -extern GUIButton *pCreationUI_BtnPressLeft2[4]; -extern GUIButton *pCreationUI_BtnPressLeft[4]; -extern GUIButton *pCreationUI_BtnPressRight[4]; \ No newline at end of file
--- a/GUIWindow.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/GUIWindow.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -1,5 +1,4 @@ #include "GUIWindow.h" -#include "GUIButton.h" #include "GUIFont.h" #include "Party.h" #include "LOD.h" @@ -469,7 +468,7 @@ v1 = this; pAudioPlayer->StopChannels(-1, -1); InitializeBookFonts(); - v1->CreateButton(0x1DBu, 0x1BDu, 0x9Eu, 0x22u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); // Close + v1->CreateButton(0x1DBu, 0x1BDu, 0x9Eu, 0x22u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); // Close pCurrentScreen = SCREEN_BOOKS; awards_count2 = 0; dword_506528 = 0; @@ -484,8 +483,8 @@ pTexture_50635C = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbmap", TEXTURE_16BIT_PALETTE)]; pTex_tab_an_6b__zoom_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6b", TEXTURE_16BIT_PALETTE)]; pTex_tab_an_6a__zoom_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6a", TEXTURE_16BIT_PALETTE)]; - pBtn_Book_1 = v1->CreateButton(415, 13, 39, 36, 1, 0, 0xB2u, 0, 0, pGlobalTXT_LocalizationStrings[375], 0); - pBtn_Book_2 = v1->CreateButton(415, 48, 39, 36, 1, 0, 0xB2u, 1, 0, pGlobalTXT_LocalizationStrings[523], 0); + pBtn_Book_1 = v1->CreateButton(415, 13, 39, 36, 1, 0, UIMSG_B2, 0, 0, pGlobalTXT_LocalizationStrings[375], 0); + pBtn_Book_2 = v1->CreateButton(415, 48, 39, 36, 1, 0, UIMSG_B2, 1, 0, pGlobalTXT_LocalizationStrings[523], 0); v17 = &pParty->pPlayers[_506348_current_lloyd_playerid]; v23 = 1; v18 = v17->pActiveSkills[14]; @@ -503,7 +502,7 @@ { do { - v1->CreateButton(pLloydsBeaconsPreviewXs[v19], pLloydsBeaconsPreviewYs[v19], 0x5Cu, 0x44u, 1, 180, 0xB3u, v19, 0, "", 0); + v1->CreateButton(pLloydsBeaconsPreviewXs[v19], pLloydsBeaconsPreviewYs[v19], 0x5Cu, 0x44u, 1, 180, UIMSG_B3, v19, 0, "", 0); ++v19; } while ( (signed int)v19 < v23 ); @@ -535,7 +534,7 @@ pTexture_TownPortalIcons[5] = pIcons_LOD->LoadTexturePtr("tphell", TEXTURE_16BIT_PALETTE); for (uint i = 0; i < 6; ++i) - v1->CreateButton(pTownPortalBook_xs[i], pTownPortalBook_ys[i], pTownPortalBook_ws[i], pTownPortalBook_hs[i], 1, 182, 183, i, 0, "", nullptr); + v1->CreateButton(pTownPortalBook_xs[i], pTownPortalBook_ys[i], pTownPortalBook_ws[i], pTownPortalBook_hs[i], 1, 182, UIMSG_B7, i, 0, "", nullptr); /*v16 = 0; do { @@ -555,10 +554,10 @@ pTex_tab_an_6a__zoom_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6a", TEXTURE_16BIT_PALETTE)]; pTex_tab_an_7a__zoot_off = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-7a", TEXTURE_16BIT_PALETTE)]; pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_tab_an_6b__zoom_on->uTextureWidth, - pTex_tab_an_6b__zoom_on->uTextureHeight, 1, 0, 0x47u, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up" + pTex_tab_an_6b__zoom_on->uTextureHeight, 1, 0, UIMSG_AutonotesBook, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up" pTex_tab_an_6b__zoom_on, 0); pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_tab_an_7b__zoot_on->uTextureHeight, - pTex_tab_an_7b__zoot_on->uTextureHeight, 1, 0, 0x47u, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down" + pTex_tab_an_7b__zoot_on->uTextureHeight, 1, 0, UIMSG_AutonotesBook, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down" pTex_tab_an_7b__zoot_on, 0); awards_count = 0; memset(&achievedAwardsIndex, 0, 4000); @@ -596,21 +595,21 @@ pTexture_506370 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-4a", TEXTURE_16BIT_PALETTE)]; pTexture_50636C = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-8b", TEXTURE_16BIT_PALETTE)]; pTexture_506368 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-8a", TEXTURE_16BIT_PALETTE)]; - pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 0x32u, 0x22u, 1, 0, 0x47u, 0xBu, 0, + pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 0xBu, 0, pGlobalTXT_LocalizationStrings[193], pTex_tab_an_6b__zoom_on, 0); - pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 0x32u, 0x22u, 1, 0, 0x47u, 0xAu, 0, + pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 0xAu, 0, pGlobalTXT_LocalizationStrings[192], pTex_tab_an_7b__zoot_on, 0); - pBtn_Book_3 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, 0x32u, 0x22u, 1, 0, 0x47u, 2u, 0, + pBtn_Book_3 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 113, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 2u, 0, pGlobalTXT_LocalizationStrings[85], pTexture_506394, 0);// "Potion Notes" - pBtn_Book_4 = v1->CreateButton(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, 0x32u, 0x22u, 1, 0, 0x47u, 3u, 0, + pBtn_Book_4 = v1->CreateButton(pViewport->uViewportTL_X + 399, pViewport->uViewportTL_Y + 150, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 3u, 0, pGlobalTXT_LocalizationStrings[137], pTexture_50638C, 0);// "Fountain Notes" - pBtn_Book_5 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 0x32u, 0x22u, 1, 0, 0x47u, 4u, 0, + pBtn_Book_5 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 4u, 0, pGlobalTXT_LocalizationStrings[8], pTexture_506384, 0);// "Obelisk Notes" - pBtn_Book_6 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 0x32u, 0x22u, 1, 0, 0x47u, 5u, 0, + pBtn_Book_6 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 5u, 0, pGlobalTXT_LocalizationStrings[141], pTexture_50637C, 0);// "Seer Notes" - pBtn_Autonotes_Misc = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, 0x32u, 0x22u, 1, 0, 0x47u, 6u, 0, + pBtn_Autonotes_Misc = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 264, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 6u, 0, pGlobalTXT_LocalizationStrings[123], pTexture_506374, 0);// "Miscellaneous Notes" - v9 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, 0x32u, 0x22u, 1, 0, 0x47u, 7u, 0, + v9 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 302, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 7u, 0, pGlobalTXT_LocalizationStrings[662], pTexture_50636C, 0);// "Instructors" v10 = dword_506528; pBtn_Autonotes_Instructors = v9; @@ -650,17 +649,17 @@ pTexture_506380 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabEoff", TEXTURE_16BIT_PALETTE)]; pTexture_50637C = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabWon", TEXTURE_16BIT_PALETTE)]; pTexture_506378 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tabWoff", TEXTURE_16BIT_PALETTE)]; - pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 0x32u, 0x22u, 1, 0, 0x47u, 0, 0, + pBtn_Book_1 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 0, 0, pGlobalTXT_LocalizationStrings[251], pTex_tab_an_6b__zoom_on, 0);// "Zoom In" - pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 0x32u, 0x22u, 1, 0, 0x47u, 1, 0, + pBtn_Book_2 = v1->CreateButton(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 1, 0, pGlobalTXT_LocalizationStrings[252], pTex_tab_an_7b__zoot_on, 0);// "Zoom Out" - pBtn_Book_3 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 113, 0x32u, 0x22u, 1, 0, 0x47u, 2, 0, + pBtn_Book_3 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 113, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 2, 0, pGlobalTXT_LocalizationStrings[192], (Texture *)"", 0);// Scroll Up - pBtn_Book_4 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 150, 0x32u, 0x22u, 1, 0, 0x47u, 3, 0, + pBtn_Book_4 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 150, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 3, 0, pGlobalTXT_LocalizationStrings[193], (Texture *)"", 0);// Scroll Down - pBtn_Book_5 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 0x32u, 0x22u, 1, 0, 0x47u, 4, 0, + pBtn_Book_5 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 188, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 4, 0, pGlobalTXT_LocalizationStrings[573], (Texture *)"", 0);// "Scroll Right" - pBtn_Book_6 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 0x32u, 0x22u, 1, 0, 0x47u, 5, 0, + pBtn_Book_6 = v1->CreateButton(pViewport->uViewportTL_X + 397, pViewport->uViewportTL_Y + 226, 0x32u, 0x22u, 1, 0, UIMSG_AutonotesBook, 5, 0, pGlobalTXT_LocalizationStrings[572], (Texture *)"", 0);// "Scroll Left" } break; @@ -687,7 +686,7 @@ pTex_tab_an_6b__zoom_on->uTextureHeight, 1, 0, - 0x47u, + UIMSG_AutonotesBook, 0xBu, 0, pGlobalTXT_LocalizationStrings[192], @@ -700,7 +699,7 @@ pTex_tab_an_7b__zoot_on->uTextureHeight, 1, 0, - 0x47u, + UIMSG_AutonotesBook, 0xAu, 0, pGlobalTXT_LocalizationStrings[193], @@ -982,37 +981,37 @@ pViewport->uViewportTL_Y + pIconPos[v4][pSpellbookSpellIndices[v4][i+1]].Ypos, //dword_4E20D0 dword_506408[i + 1]->uTextureWidth, dword_506408[i + 1]->uTextureHeight, - 1, 79, 0x56u, i, 0, "", 0); + 1, 79, UIMSG_SelectSpell, i, 0, "", 0); ++a2; //++v3; } //while ( (signed int)v3 < 11 ); - CreateButton(0, 0, 0, 0, 1, 0, 0x33u, 0, 9u, "", 0); + CreateButton(0, 0, 0, 0, 1, 0, UIMSG_33, 0, 9u, "", 0); if ( a2 ) _41D08F(a2, 0, 0, 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_FIRE]) - CreateButton(0x18Fu, 0xAu, 0x32u, 0x24u, 1, 0, 0x57u, 0, 0, aSpellSchoolNames[0], 0); + CreateButton(0x18Fu, 0xAu, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 0, 0, aSpellSchoolNames[0], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_AIR]) - CreateButton(0x18Fu, 0x2Eu, 0x32u, 0x24u, 1, 0, 0x57u, 1u, 0, aSpellSchoolNames[1], 0); + CreateButton(0x18Fu, 0x2Eu, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 1u, 0, aSpellSchoolNames[1], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_WATER]) - CreateButton(0x18Fu, 0x53u, 0x32u, 0x24u, 1, 0, 0x57u, 2u, 0, aSpellSchoolNames[2], 0); + CreateButton(0x18Fu, 0x53u, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 2u, 0, aSpellSchoolNames[2], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_EARTH]) - CreateButton(0x18Fu, 0x79u, 0x32u, 0x24u, 1, 0, 0x57u, 3u, 0, aSpellSchoolNames[3], 0); + CreateButton(0x18Fu, 0x79u, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 3u, 0, aSpellSchoolNames[3], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_SPIRIT]) - CreateButton(0x18Fu, 0x9Eu, 0x32u, 0x24u, 1, 0, 0x57u, 4u, 0, aSpellSchoolNames[4], 0); + CreateButton(0x18Fu, 0x9Eu, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 4u, 0, aSpellSchoolNames[4], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_MIND]) - CreateButton(0x190u, 0xC4u, 0x32u, 0x24u, 1, 0, 0x57u, 5u, 0, aSpellSchoolNames[5], 0); + CreateButton(0x190u, 0xC4u, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 5u, 0, aSpellSchoolNames[5], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_BODY]) - CreateButton(0x190u, 0xEAu, 0x32u, 0x24u, 1, 0, 0x57u, 6u, 0, aSpellSchoolNames[6], 0); + CreateButton(0x190u, 0xEAu, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 6u, 0, aSpellSchoolNames[6], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_LIGHT]) - CreateButton(0x190u, 0x10Fu, 0x32u, 0x24u, 1, 0, 0x57u, 7u, 0, aSpellSchoolNames[7], 0); + CreateButton(0x190u, 0x10Fu, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 7u, 0, aSpellSchoolNames[7], 0); if (pPlayer->pActiveSkills[PLAYER_SKILL_DARK]) - CreateButton(0x190u, 0x133u, 0x32u, 0x24u, 1, 0, 0x57u, 8u, 0, aSpellSchoolNames[8], 0); - CreateButton(0x1DCu, 0x1C2u, pTexture_506444->uTextureWidth, pTexture_506444->uTextureHeight, 1, 78, 0x58u, 0, 0, "", 0); - pBtn_InstallRemoveSpell = CreateButton(0x1DCu, 0x1C2u, 0x30u, 0x20u, 1, 78, 0x58u, 0, 0, "", pTexture_506444, 0); - CreateButton(0x231u, 0x1C2u, ptr_506440->uTextureWidth, ptr_506440->uTextureHeight, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); - pBtn_CloseBook = CreateButton(0x231u, 0x1C2u, 0x30u, 0x20u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79], ptr_506440, 0); + CreateButton(0x190u, 0x133u, 0x32u, 0x24u, 1, 0, UIMSG_OpenSpellbookPage, 8u, 0, aSpellSchoolNames[8], 0); + CreateButton(0x1DCu, 0x1C2u, pTexture_506444->uTextureWidth, pTexture_506444->uTextureHeight, 1, 78, UIMSG_58, 0, 0, "", 0); + pBtn_InstallRemoveSpell = CreateButton(0x1DCu, 0x1C2u, 0x30u, 0x20u, 1, 78, UIMSG_58, 0, 0, "", pTexture_506444, 0); + CreateButton(0x231u, 0x1C2u, ptr_506440->uTextureWidth, ptr_506440->uTextureHeight, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); + pBtn_CloseBook = CreateButton(0x231u, 0x1C2u, 0x30u, 0x20u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], ptr_506440, 0); } // 50640C: using guessed type int dword_50640C[]; @@ -1075,15 +1074,15 @@ JailDialog(); goto LABEL_58; } - if ( ptr_F8B1E8 ) + if ( current_npc_text ) { w.uFrameWidth = 458; w.uFrameZ = 457; - v5 = pFontArrus->CalcTextHeight(ptr_F8B1E8, &w, 13, 0); + v5 = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0); v6 = v5 + 7; pRenderer->_4A6A68(8, 352 - (v5 + 7), &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (v5 + 7)); pRenderer->DrawTextureIndexed(8u, 347 - v6, pTexture_591428); - v7 = FitTextInAWindow(ptr_F8B1E8, pFontArrus, &w, 0xDu, 0); + v7 = FitTextInAWindow(current_npc_text, pFontArrus, &w, 0xDu, 0); window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); } v8 = 0; @@ -1666,7 +1665,7 @@ //----- (0041D12F) -------------------------------------------------------- GUIButton *GUIWindow::CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, - int a6, int a7, unsigned int uControlID, unsigned int uControlParam, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...) + int a6, int a7, UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...) { GUIButton *pButton; // esi@1 unsigned int v13; // eax@1 @@ -1697,8 +1696,8 @@ pButton->field_2C_is_pushed = 0; pButton->uW = v17 + uHeight - 1; pButton->field_1C = a7; - pButton->uControlID = uControlID; - pButton->uControlParam = uControlParam; + pButton->msg = msg; + pButton->msg_param = msg_param; pButton->uHotkey = uHotkey; strlen(pName); strcpy(pButton->pButtonName, pName); @@ -1790,18 +1789,18 @@ case WINDOW_Dialogue: pMainScreenNum = pCurrentScreen; pCurrentScreen = SCREEN_NPC_DIALOGUE; - pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit" + pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], //"Exit" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); if ( pWindow->par1C != 1 ) { num_menu_buttons = 0; v11 = LOBYTE(pFontArrus->uFontHeight) - 3; speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); - if ( sub_445C8B(sDialogue_SpeakingActorNPC_ID) == 1 ) + if ( GetGreetType(sDialogue_SpeakingActorNPC_ID) == 1 )//QuestsNPC_greet { if ( speakingNPC->joins ) { - pWindow->CreateButton(480, 130, 140, v11, 1, 0, 0x88u, 0xDu, 0, "", 0); + pWindow->CreateButton(480, 130, 140, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0xDu, 0, "", 0); num_menu_buttons = 1; } if ( speakingNPC->evt_A ) @@ -1810,7 +1809,7 @@ { v14 = NPC_EventProcessor(speakingNPC->evt_A); if ( v14 == 1 || v14 == 2 ) - pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, 0x88u, 0x13u, 0, "", 0); + pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x13u, 0, "", 0); } } if ( speakingNPC->evt_B ) @@ -1819,7 +1818,7 @@ { v16 = NPC_EventProcessor(speakingNPC->evt_B); if ( v16 == 1 || v16 == 2 ) - pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, 0x88u, 0x14u, 0, "", 0); + pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x14u, 0, "", 0); } } if ( speakingNPC->evt_C ) @@ -1828,7 +1827,7 @@ { v18 = NPC_EventProcessor(speakingNPC->evt_C); if ( v18 == 1 || v18 == 2 ) - pWindow->CreateButton( 0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, 0x88u, 0x15u, 0, "", 0); + pWindow->CreateButton( 0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x15u, 0, "", 0); } } if ( speakingNPC->evt_D ) @@ -1837,7 +1836,7 @@ { v20 = NPC_EventProcessor(speakingNPC->evt_D); if ( v20 == 1 || v20 == 2 ) - pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, 0x88u, 0x16u, 0, "", 0); + pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x16u, 0, "", 0); } } if ( speakingNPC->evt_E ) @@ -1846,7 +1845,7 @@ { v22 = NPC_EventProcessor(speakingNPC->evt_E); if ( v22 == 1 || v22 == 2 ) - pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, 0x88u, 0x17u, 0, "", 0); + pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x17u, 0, "", 0); } } if (speakingNPC->evt_F ) @@ -1855,7 +1854,7 @@ { v24 = NPC_EventProcessor(speakingNPC->evt_F); if ( v24 == 1 || v24 == 2 ) - pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, 0x88u, 0x18u, 0, "", 0); + pWindow->CreateButton(0x1E0u, num_menu_buttons++ * v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x18u, 0, "", 0); } } } @@ -1863,15 +1862,15 @@ { if ( speakingNPC->joins ) { - pWindow->CreateButton(0x1E0u, 0x82u, 0x8Cu, v11, 1, 0, 0x88u, 0x4Du, 0, pGlobalTXT_LocalizationStrings[407], 0);//Ïîäðîáíåå + pWindow->CreateButton(0x1E0u, 0x82u, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Du, 0, pGlobalTXT_LocalizationStrings[407], 0);//Ïîäðîáíåå if (speakingNPC->Hired()) { sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[408], speakingNPC->pName); //Îòïóñòèòü - pWindow->CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, 0x88u, 0x4Cu, 0, pTmpBuf, 0); + pWindow->CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pTmpBuf, 0); } else { - pWindow->CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, 0x88u, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0);//Íàíÿòü + pWindow->CreateButton(0x1E0u, v11 + 130, 0x8Cu, v11, 1, 0, UIMSG_SelectNPCDialogueOption, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0);//Íàíÿòü } num_menu_buttons = 2; } @@ -1882,12 +1881,12 @@ case WINDOW_ChangeLocation: pMainScreenNum = pCurrentScreen; pCurrentScreen = SCREEN_CHANGE_LOCATION; - pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, 0x5Bu, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[156],//Îñòàòüñÿ â ýòîé îáëàñòè + pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_5B, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[156],//Îñòàòüñÿ â ýòîé îáëàñòè pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); - pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, 0x5Au, 0, 0x59u, pWindow->Hint, + pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_OnTravelByFoot, 0, 0x59u, pWindow->Hint, pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); - pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, 0x5Au, 1u, 0x20u, pWindow->Hint, 0, 0, 0); - pWindow->CreateButton(8u, 8u, 0x1CCu, 0x158u, 1, 0, 0x5Au, 1u, 0, pWindow->Hint, 0); + pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, UIMSG_OnTravelByFoot, 1u, 0x20u, pWindow->Hint, 0, 0, 0); + pWindow->CreateButton(8u, 8u, 0x1CCu, 0x158u, 1, 0, UIMSG_OnTravelByFoot, 1u, 0, pWindow->Hint, 0); break; case WINDOW_SpellBook: // îêíî êíèãè çàêëîâ InitializeBookTextures(); @@ -1902,17 +1901,17 @@ return pWindow; } //LABEL_62: - pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); - pWindow->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); + pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); + pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); + pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); + pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); + pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9u, "", 0); return pWindow; } if (eWindowType == WINDOW_HouseInterior) { pCurrentScreen = SCREEN_HOUSE; - pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[80],//Âûéòè èç çäàíèÿ + pBtn_ExitCancel = pWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[80],//Âûéòè èç çäàíèÿ pIcons_LOD->GetTexture(uExitCancelTextureId), 0); v25 = uNumDialogueNPCPortraits; v26 = 0; @@ -1939,7 +1938,7 @@ sprintfex(byte_591180[v26], v29, v30); HouseNPCData[v26 + 7] = (NPCData *)pWindow->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v26], pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v26], - 0x3Fu, 0x49u, 1, 0, 0x19Au, v26, 0, byte_591180[v26], 0, 0, 0); + 0x3Fu, 0x49u, 1, 0, UIMSG_19A, v26, 0, byte_591180[v26], 0, 0, 0); ++v26; v25 = uNumDialogueNPCPortraits; } @@ -1957,12 +1956,12 @@ { pMainScreenNum = pCurrentScreen; pCurrentScreen = SCREEN_INPUT_BLV; - pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, 0x19Cu, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[34],//Îòìåíà - (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0); - pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, 0x19Bu, 0, 0x59u, pWindow->Hint, - (Texture *)(uTextureID_BUTTYES2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTYES2] : 0), 0); - pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, 0x19Bu, 1, 0x20u, pWindow->Hint, 0); - pWindow->CreateButton(8u, 8u, 0x1CCu, 0x158u, 1, 0, 0x19Bu, 1u, 0, pWindow->Hint, 0); + pBtn_ExitCancel = pWindow->CreateButton(0x236u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_19C, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[34],//Îòìåíà + pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); + pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, UIMSG_TransitionUI_Confirm, 0, 0x59u, pWindow->Hint, + pIcons_LOD->GetTexture(uTextureID_BUTTYES2), 0); + pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, UIMSG_TransitionUI_Confirm, 1, 0x20u, pWindow->Hint, 0); + pWindow->CreateButton(8u, 8u, 0x1CCu, 0x158u, 1, 0, UIMSG_TransitionUI_Confirm, 1u, 0, pWindow->Hint, 0); return pWindow; } if (eWindowType == WINDOW_1B) @@ -1976,17 +1975,17 @@ if (eWindowType == WINDOW_Scroll) //goto LABEL_62; { - pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); - pWindow->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); + pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); + pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); + pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); + pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); + pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9u, "", 0); return pWindow; } if (eWindowType == WINDOW_1F) { pMouse->SetCursorBitmap("MICON2"); - pBtn_ExitCancel = pWindow->CreateButton(0x188u, 0x13Eu, 0x4Bu, 0x21u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[34],//Îòìåíà + pBtn_ExitCancel = pWindow->CreateButton(0x188u, 0x13Eu, 0x4Bu, 0x21u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],//Îòìåíà (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[39], 2);//Âûáðàòü öåëü ++pIcons_LOD->uTexturePacksCount;
--- a/GUIWindow.h Thu Mar 28 00:37:27 2013 +0400 +++ b/GUIWindow.h Thu Mar 28 00:37:58 2013 +0400 @@ -1,5 +1,4 @@ #pragma once -#include "GUIButton.h" #include "Items.h" #include "Player.h" @@ -7,6 +6,209 @@ +enum UIMessageType: unsigned __int32 +{ + UIMSG_0 = 0, + + UIMSG_ChangeGameState = 5, + + UIMSG_A = 10, + + UIMSG_C = 12, + + UIMSG_E = 14, + UIMSG_F = 15, + + UIMSG_11 = 17, + + UIMSG_Attack = 23, + + UIMSG_19 = 25, + + UIMSG_1B = 27, + UIMSG_1C = 28, + UIMSG_PlayArcomage = 29, + + UIMSG_31 = 49, + UIMSG_32 = 50, + UIMSG_33 = 51, + UIMSG_34 = 52, + UIMSG_35 = 53, + UIMSG_MainMenu_ShowPartyCreationWnd = 54, + UIMSG_MainMenu_ShowLoadWindow = 55, + UIMSG_ShowCredits = 56, + UIMSG_ExitToWindows = 57, + UIMSG_3A = 58, + + UIMSG_PlayerCreationChangeName = 60, + + UIMSG_PlayerCreationClickPlus = 62, + UIMSG_PlayerCreationClickMinus = 63, + UIMSG_PlayerCreationSelectActiveSkill = 64, + UIMSG_PlayerCreationSelectClass = 65, + UIMSG_PlayerCreationClickOK = 66, + UIMSG_PlayerCreationClickReset = 67, + UIMSG_44 = 68, + UIMSG_45 = 69, + UIMSG_46 = 70, + UIMSG_AutonotesBook = 71, + UIMSG_48 = 72, + UIMSG_49 = 73, + UIMSG_PlayerCreationRemoveUpSkill = 74, + UIMSG_PlayerCreationRemoveDownSkill = 75, + + UIMSG_4E = 78, + UIMSG_SPellbook_ShowHightlightedSpellInfo = 79, + + UIMSG_BuyInShop_Identify_Repair = 81, + UIMSG_LoadGame = 82, + UIMSG_SaveGame = 83, + UIMSG_54 = 84, + UIMSG_55 = 85, + UIMSG_SelectSpell = 86, + UIMSG_OpenSpellbookPage = 87, + UIMSG_58 = 88, + + UIMSG_OnTravelByFoot = 90, + UIMSG_5B = 91, + UIMSG_ShowStatus_DateTime = 92, + UIMSG_ShowStatus_ManaHP = 93, + UIMSG_ShowStatus_Player = 94, + UIMSG_Wait5Minutes = 95, + UIMSG_Wait1Hour = 96, + UIMSG_61 = 97, + + UIMSG_ShowStatus_Food = 100, + UIMSG_ShowStatus_Funds = 101, + + UIMSG_68 = 104, + UIMSG_69 = 105, + UIMSG_QuickReference = 106, + UIMSG_GameMenuButton = 107, + + UIMSG_AlreadyResting = 109, + UIMSG_SelectCharacter = 110, + UIMSG_ChangeSoundVolume = 111, + UIMSG_ChangeMusicVolume = 112, + UIMSG_Escape = 113, + UIMSG_72 = 114, + UIMSG_73 = 115, + UIMSG_74 = 116, + UIMSG_75 = 117, + UIMSG_PlayerCreation_SelectAttribute = 118, + + UIMSG_InventoryLeftClick = 120, + UIMSG_SkillUp = 121, + UIMSG_7A = 122, + UIMSG_GameMenu_ReturnToGame = 123, + UIMSG_StartNewGame = 124, + UIMSG_Game_OpenLoadGameDialog = 125, + UIMSG_Game_OpenSaveGameDialog = 126, + UIMSG_Game_OpenOptionsDialog = 127, + UIMSG_80 = 128, + + UIMSG_SetGraphicsMode = 131, + UIMSG_Quit = 132, + UIMSG_85 = 133, + UIMSG_StartHireling1Dialogue = 134, + UIMSG_StartHireling2Dialogue = 135, + UIMSG_SelectNPCDialogueOption = 136, + + UIMSG_8C = 140, + UIMSG_8D = 141, + UIMSG_CastSpellFromBook = 142, + UIMSG_8F = 143, + UIMSG_PlayerCreation_VoicePrev = 144, + UIMSG_PlayerCreation_VoiceNext = 145, + UIMSG_92 = 146, + + UIMSG_StartNPCDialogue = 161, + UIMSG_ArrowUp = 162, + UIMSG_DownArrow = 163, + UIMSG_LoadSlot = 164, + UIMSG_SelectLoadSlot = 165, + UIMSG_Cancel = 166, + UIMSG_ExitRest = 167, + UIMSG_A8 = 168, + UIMSG_A9 = 169, + UIMSG_AA = 170, + UIMSG_PlayerCreation_FacePrev = 171, + UIMSG_PlayerCreation_FaceNext = 172, + UIMSG_AD = 173, + UIMSG_AE = 174, + UIMSG_ClickNPCTopic = 175, + UIMSG_CycleCharacters = 176, + UIMSG_B1 = 177, + UIMSG_B2 = 178, + UIMSG_B3 = 179, + UIMSG_B4 = 180, + UIMSG_B5 = 181, + UIMSG_B6 = 182, + UIMSG_B7 = 183, + UIMSG_SetTurnSpeed = 184, + UIMSG_ToggleWalkSound = 185, + UIMSG_ChangeVoiceVolume = 186, + UIMSG_ToggleShowDamage = 187, + UIMSG_ScrollNPCPanel = 188, + UIMSG_BD = 189, + UIMSG_BE = 190, + UIMSG_BF = 191, + UIMSG_C0 = 192, + UIMSG_C1 = 192, + UIMSG_C2 = 192, + + UIMSG_OnCastTownPortal = 195, + UIMSG_C4 = 196, + UIMSG_ShowFinalWindow = 197, + UIMSG_C6 = 198, + UIMSG_C7 = 199, + UIMSG_OpenQuestBook = 200, + UIMSG_OpenAutonotes = 201, + UIMSG_OpenMapBook = 202, + UIMSG_OpenCalendar = 203, + UIMSG_CC = 204, + UIMSG_CD = 205, + UIMSG_CE = 206, + UIMSG_CF = 207, + UIMSG_D0 = 208, + UIMSG_D1 = 209, + UIMSG_D2 = 210, + UIMSG_D3 = 211, + UIMSG_D4 = 212, + UIMSG_D5 = 213, + UIMSG_D6 = 214, + + UIMSG_DD = 221, + + UIMSG_OpenHistoryBook = 224, + UIMSG_ToggleAlwaysRun = 225, + UIMSG_ToggleFlipOnExit = 226, + + UIMSG_16F = 367, + UIMSG_170 = 368, + + UIMSG_Game_Action = 404, + UIMSG_SelectShopDialogueOption = 405, + + UIMSG_OpenRestUI = 409, + UIMSG_19A = 410, + UIMSG_TransitionUI_Confirm = 411, + UIMSG_19C = 412, + + UIMSG_OpenKeyMappingOptions = 415, + UIMSG_SelectKeyPage1 = 416, + UIMSG_SelectKeyPage2 = 417, + UIMSG_ResetKeyMapping = 418, + UIMSG_ChangeKeyButton = 419, + + UIMSG_OpenVideoOptions = 421, + UIMSG_ToggleBloodsplats = 422, + UIMSG_ToggleColoredLights = 423, + UIMSG_ToggleTint = 424, + UIMSG_1A9 = 425, +}; + + /* 251 */ enum MENU_STATE : __int32 { @@ -101,6 +303,9 @@ WINDOW_HistoryBook = 0xE0, }; +struct GUIButton; +struct Texture; + /* 155 */ #pragma pack(push, 1) struct GUIWindow @@ -112,7 +317,7 @@ } GUIButton *CreateButton(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, int a6, int a7, - unsigned int uControlID, unsigned int uControlParam, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...); + UIMessageType msg, unsigned int msg_param, unsigned __int8 uHotkey, const char *pName, Texture *pTextures, ...); void DrawFlashingInputCursor(signed int a3, int a4, struct GUIFont *a2); int DrawTextInRect(GUIFont *a2, unsigned int uX, unsigned int uY, unsigned int uColor, const char *Str1, int Source, int a8); char DrawText(GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, unsigned int uFontShadowColor); @@ -163,171 +368,6 @@ -enum UIMessageType -{ - UIMSG_00 = 0x0, - UIMSG_ChangeGameState = 0x5, - UIMSG_A = 0xA, - UIMSG_C = 0xC, - UIMSG_E = 0xE, - UIMSG_F = 0xF, - UIMSG_11 = 0x11, - UIMSG_Attack = 23, - UIMSG_19 = 0x19, - UIMSG_1B = 0x1B, - UIMSG_1C = 0x1C, - UIMSG_PlayArcomage = 0x1D, - UIMSG_33 = 0x33, - UIMSG_MainMenu_ShowPartyCreationWnd = 0x36, - UIMSG_MainMenu_ShowLoadWindow = 0x37, - UIMSG_ShowCredits = 0x38, - UIMSG_ExitToWindows = 0x39, - UIMSG_3A = 0x3A, - UIMSG_PlayerCreationChangeName = 0x3C, - UIMSG_PlayerCreationClickPlus = 0x3E, - UIMSG_PlayerCreationClickMinus = 0x3F, - UIMSG_PlayerCreationSelectActiveSkill = 0x40, - UIMSG_PlayerCreationSelectClass = 0x41, - UIMSG_PlayerCreationClickOK = 0x42, - UIMSG_PlayerCreationClickReset = 0x43, - UIMSG_45 = 0x45, - UIMSG_46 = 0x46, - UIMSG_AutonotesBook = 0x47, - UIMSG_PlayerCreationRemoveUpSkill = 0x4A, - UIMSG_PlayerCreationRemoveDownSkill = 0x4B, - UIMSG_4E = 0x4E, - UIMSG_SPellbook_ShowHightlightedSpellInfo = 0x4F, - UIMSG_BuyInShop_Identify_Repair = 0x51, - UIMSG_LoadGame = 0x52, - UIMSG_SaveGame = 0x53, - UIMSG_54 = 0x54, - UIMSG_55 = 0x55, - UIMSG_SelectSpell = 0x56, - UIMSG_57 = 0x57, - UIMSG_58 = 0x58, - UIMSG_OnTravelByFoot = 0x5A, - UIMSG_5B = 0x5B, - UIMSG_ShowStatus_DateTime = 0x5C, - UIMSG_ShowStatus_ManaHP = 0x5D, - UIMSG_ShowStatus_Player = 0x5E, - UIMSG_Wait5Minutes = 0x5F, - UIMSG_Wait1Hour = 0x60, - UIMSG_61 = 0x61, - UIMSG_ShowStatus_Food = 0x64, - UIMSG_ShowStatus_Funds = 0x65, - UIMSG_68 = 0x68, - UIMSG_69 = 0x69, - UIMSG_QuickReference = 0x6A, - UIMSG_GameMenuButton = 0x6B, - UIMSG_AlreadyResting = 0x6D, - UIMSG_SelectCharacter = 0x6E, - UIMSG_ChangeSoundVolume = 0x6F, - UIMSG_ChangeMusicVolume = 0x70, - UIMSG_Escape = 0x71, - UIMSG_72 = 0x72, - UIMSG_73 = 0x73, - UIMSG_74 = 0x74, - UIMSG_75 = 0x75, - UIMSG_PlayerCreation_SelectAttribute = 0x76, - UIMSG_InventoryLeftClick = 0x78, - UIMSG_SkillUp = 0x79, - UIMSG_7A = 0x7A, - UIMSG_GameMenu_ReturnToGame = 0x7B, - UIMSG_StartNewGame = 0x7C, - UIMSG_Game_OpenLoadGameDialog = 0x7D, - UIMSG_Game_OpenSaveGameDialog = 0x7E, - UIMSG_Game_OpenOptionsDialog = 0x7F, - UIMSG_80 = 0x80, - UIMSG_SetGraphicsMode = 0x83, - UIMSG_Quit = 0x84, - UIMSG_85 = 0x85, - UIMSG_StartHireling1Dialogue = 0x86, - UIMSG_StartHireling2Dialogue = 0x87, - UIMSG_SelectNPCDialogueOption = 0x88, - UIMSG_8C = 0x8C, - UIMSG_8D = 0x8D, - UIMSG_CastSpellFromBook = 0x8E, - UIMSG_8F = 0x8F, - UIMSG_PlayerCreation_VoicePrev = 0x90, - UIMSG_PlayerCreation_VoiceNext = 0x91, - UIMSG_92 = 0x92, - UIMSG_StartNPCDialogue = 0xA1, - UIMSG_ArrowUp = 0xA2, - UIMSG_DownArrow = 0xA3, - UIMSG_LoadSlot = 0xA4, - UIMSG_SelectLoadSlot = 0xA5, - UIMSG_Cancel = 0xA6, - UIMSG_ExitRest = 0xA7, - UIMSG_A8 = 0xA8, - UIMSG_A9 = 0xA9, - UIMSG_AA = 0xAA, - UIMSG_PlayerCreation_FacePrev = 0xAB, - UIMSG_PlayerCreation_FaceNext = 0xAC, - UIMSG_AD = 0xAD, - UIMSG_AE = 0xAE, - UIMSG_ClickNPCTopic = 0xAF, - UIMSG_CycleCharacters = 0xB0, - UIMSG_B1 = 0xB1, - UIMSG_B2 = 0xB2, - UIMSG_B3 = 0xB3, - UIMSG_B4 = 0xB4, - UIMSG_B5 = 0xB5, - UIMSG_B6 = 0xB6, - UIMSG_B7 = 0xB7, - UIMSG_SetTurnSpeed = 0xB8, - UIMSG_ToggleWalkSound = 0xB9, - UIMSG_ChangeVoiceVolume = 0xBA, - UIMSG_ToggleShowDamage = 0xBB, - UIMSG_ScrollNPCPanel = 0xBC, - UIMSG_BD = 0xBD, - UIMSG_BE = 0xBE, - UIMSG_BF = 0xBF, - UIMSG_C0 = 0xC0, - UIMSG_C1 = 0xC1, - UIMSG_C2 = 0xC2, - UIMSG_OnCastTownPortal = 0xC3, - UIMSG_C4 = 0xC4, - UIMSG_ShowFinalWindow = 0xC5, - UIMSG_C6 = 0xC6, - UIMSG_C7 = 0xC7, - UIMSG_OpenQuestBook = 0xC8, - UIMSG_OpenAutonotes = 0xC9, - UIMSG_OpenMapBook = 0xCA, - UIMSG_OpenCalendar = 0xCB, - UIMSG_CC = 0xCC, - UIMSG_CD = 0xCD, - UIMSG_CE = 0xCE, - UIMSG_CF = 0xCF, - UIMSG_D0 = 0xD0, - UIMSG_D1 = 0xD1, - UIMSG_D2 = 0xD2, - UIMSG_D3 = 0xD3, - UIMSG_D4 = 0xD4, - UIMSG_D5 = 0xD5, - UIMSG_D6 = 0xD6, - UIMSG_DD = 0xDD, - UIMSG_OpenHistoryBook = 0xE0, - UIMSG_ToggleAlwaysRun = 0xE1, - UIMSG_ToggleFlipOnExit = 0xE2, - UIMSG_16F = 0x16F, - UIMSG_170 = 0x170, - UIMSG_Game_Action = 0x194, - UIMSG_SelectShopDialogueOption = 0x195, - UIMSG_OpenRestUI = 0x199, - UIMSG_19A = 0x19A, - UIMSG_TransitionUI_Confirm = 0x19B, - UIMSG_19C = 0x19C, - UIMSG_OpenKeyMappingOptions = 0x19F, - UIMSG_SelectKeyPage1 = 0x1A0, - UIMSG_SelectKeyPage2 = 0x1A1, - UIMSG_ResetKeyMapping = 0x1A2, - UIMSG_ChangeKeyButton = 0x1A3, - UIMSG_OpenVideoOptions = 0x1A5, - UIMSG_ToggleBloodsplats = 0x1A6, - UIMSG_ToggleColoredLights = 0x1A7, - UIMSG_ToggleTint = 0x1A8, - UIMSG_1A9 = 0x1A9, -}; enum CURRENT_SCREEN { @@ -435,4 +475,166 @@ const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, PLAYER_SKILL_TYPE uPlayerSkillType); char __cdecl CharacterUI_SkillsTab_ShowHint(); char __cdecl CharacterUI_StatsTab_ShowHint(); -char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb \ No newline at end of file +char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +#pragma pack(push, 1) +struct GUIButton +{ + char DrawLabel(const char *edx0, struct GUIFont *pFont, int a5, int *a9); + + void Release(); + + + unsigned int uX; + unsigned int uY; + unsigned int uWidth; + unsigned int uHeight; + unsigned int uZ; + unsigned int uW; + int uButtonType; + int field_1C;//may be pMessageType + UIMessageType msg; + unsigned int msg_param; + int field_28; + int field_2C_is_pushed; + GUIButton *pPrev; + GUIButton *pNext; + struct GUIWindow *pParent; + struct Texture *pTextures[5]; + unsigned int uNumTextures; + unsigned __int8 uHotkey; + char pButtonName[32]; + char field_75[71]; +}; +#pragma pack(pop) + + + + +extern struct GUIButton *pBtn_CloseBook; +extern struct GUIButton *pBtn_InstallRemoveSpell; +extern struct GUIButton *pBtn_Autonotes_Instructors; +extern struct GUIButton *pBtn_Autonotes_Misc; +extern struct GUIButton *pBtn_Book_6; +extern struct GUIButton *pBtn_Book_5; +extern struct GUIButton *pBtn_Book_4; +extern struct GUIButton *pBtn_Book_3; +extern struct GUIButton *pBtn_Book_2; +extern struct GUIButton *pBtn_Book_1; + + +extern struct GUIButton *pPlayerCreationUI_BtnReset; +extern struct GUIButton *pPlayerCreationUI_BtnOK; +extern struct GUIButton *pBtn_ExitCancel; +extern struct GUIButton *pBtn_YES; +extern struct GUIButton *pPlayerCreationUI_BtnPlus; +extern struct GUIButton *pPlayerCreationUI_BtnMinus; + + +extern struct GUIButton *pButton_RestUI_Main; +extern struct GUIButton *pButton_RestUI_Exit; +extern struct GUIButton *pButton_RestUI_Wait5Minutes; +extern struct GUIButton *pButton_RestUI_WaitUntilDawn; +extern struct GUIButton *pButton_RestUI_Wait1Hour; + + +extern struct GUIButton *pCharacterScreen_ExitBtn; +extern struct GUIButton *pCharacterScreen_AwardsBtn; +extern struct GUIButton *pCharacterScreen_InventoryBtn; +extern struct GUIButton *pCharacterScreen_SkillsBtn; +extern struct GUIButton *pCharacterScreen_StatsBtn; +extern struct GUIButton *pCharacterScreen_DollBtn; +extern struct GUIButton *pCharacterScreen_DetalizBtn; + + +extern struct GUIButton *pBtn_NPCRight; +extern struct GUIButton *pBtn_NPCLeft; +extern struct GUIButton *pBtn_GameSettings; +extern struct GUIButton *pBtn_QuickReference; +extern struct GUIButton *pBtn_CastSpell; +extern struct GUIButton *pBtn_Rest; +extern struct GUIButton *pBtn_History; +extern struct GUIButton *pBtn_Calendar; +extern struct GUIButton *pBtn_Maps; +extern struct GUIButton *pBtn_Autonotes; +extern struct GUIButton *pBtn_Quests; + + +extern struct GUIButton *pMainMenu_BtnExit; +extern struct GUIButton *pMainMenu_BtnCredits; +extern struct GUIButton *pMainMenu_BtnLoad; +extern struct GUIButton *pMainMenu_BtnNew; + + +extern struct GUIButton *pBtn_Up; +extern struct GUIButton *pBtn_Down; +extern struct GUIButton *ptr_507BA4; + + +extern struct GUIWindow *pPrimaryWindow; +extern struct GUIWindow *pChestWindow; +extern struct GUIWindow *pDialogueWindow; +extern struct GUIWindow *window_SpeakInHouse; +extern struct GUIWindow *pGUIWindow_ScrollWindow; +extern struct GUIWindow *ptr_507BC8; +extern struct GUIWindow *pGUIWindow_CurrentMenu; +extern struct GUIWindow *ptr_507BD0; +extern struct GUIWindow *pGUIWindow_Settings; +extern struct GUIWindow *ptr_507BDC; +extern struct GUIWindow *pGUIWindow_EscMessageWindow; +extern struct GUIWindow *pBooksWindow; +extern struct GUIWindow *pGUIWindow2; + + +extern struct GUIButton *pBtn_Resume; +extern struct GUIButton *pBtn_QuitGame; +extern struct GUIButton *pBtn_GameControls; +extern struct GUIButton *pBtn_LoadGame; +extern struct GUIButton *pBtn_SaveGame; +extern struct GUIButton *pBtn_NewGame; + +extern struct GUIButton *pBtn_SliderRight; +extern struct GUIButton *pBtn_SliderLeft; + + +extern struct GUIButton *pBtnDownArrow; +extern struct GUIButton *pBtnArrowUp; +extern struct GUIButton *pBtnCancel; +extern struct GUIButton *pBtnLoadSlot; + + +extern GUIButton *pCreationUI_BtnPressRight2[4]; +extern GUIButton *pCreationUI_BtnPressLeft2[4]; +extern GUIButton *pCreationUI_BtnPressLeft[4]; +extern GUIButton *pCreationUI_BtnPressRight[4]; \ No newline at end of file
--- a/Game.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/Game.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -204,7 +204,8 @@ if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { - sprintf(pTmpBuf, "Party Sector ID: %u/%u\n", pBLVRenderParams->uPartySectorID, pIndoor->uNumSectors); + auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); + sprintf(pTmpBuf, "Party Sector ID: %u/%u\n", sector_id, pIndoor->uNumSectors); pPrimaryWindow->DrawText(pFontArrus, 16, 16, GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF); } sprintf(pTmpBuf, "Party Position: % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); @@ -213,7 +214,8 @@ if (uCurrentlyLoadedLevelType == LEVEL_Indoor) { uint uFaceID; - auto floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, pBLVRenderParams->uPartySectorID, &uFaceID); + auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); + auto floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID); sprintf(pTmpBuf, "BLV_GetFloorLevel: %d face_id %d\n", floor_level, uFaceID); } else
--- a/GameUIs.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/GameUIs.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -122,21 +122,21 @@ } uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); - pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, 0xA5, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, 0xA5, 1, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, 0xA5, 2, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, 0xA5, 3, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, 0xA5, 4, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, 0xA5, 5, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, 0xA5, 6, 0, "", 0); - pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, 0xA4, 0, 0, "", - (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0); - pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, 0xA6, 0, 0, "", - (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0); - pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, 0xA2, 0, 0, "", - (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0); - pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, 0xA3, uNumSavegameFiles, 0, "", - (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0); + pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); + pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_LoadSlot, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_LS_), 0); + pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_x_d), 0); + pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); + pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 0x143, 0x11, 0x11, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", + pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); } @@ -222,19 +222,19 @@ uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_17, 0, 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, 0xA5u, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, 0xA5u, 1u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, 0xA5u, 2u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, 0xA5u, 3u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, 0xA5u, 4u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, 0xA5u, 5u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, 0xA5u, 6u, 0, "", 0); - pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0x69u, 0x28u, 1, 0, 0xA4u, 0, 0, "", + pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 1u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 2u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 258u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 3u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 278u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 4u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 298u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 5u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(21u, 318u, 0xBFu, 0x12u, 1, 0, UIMSG_SelectLoadSlot, 6u, 0, "", 0); + pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0x69u, 0x28u, 1, 0, UIMSG_LoadSlot, 0, 0, "", (Texture *)(uTextureID_LS_ != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_LS_] : 0), 0); - pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(0x15Eu, 0x12Eu, 0x69u, 0x28u, 1, 0, 0xA6u, 0, 0, "", + pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(0x15Eu, 0x12Eu, 0x69u, 0x28u, 1, 0, UIMSG_Cancel, 0, 0, "", (Texture *)(uTextureID_x_d != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_d] : 0), 0); - pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0xC7u, 0x11u, 0x11u, 1, 0, 0xA2u, 0, 0, "", + pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0xC7u, 0x11u, 0x11u, 1, 0, UIMSG_ArrowUp, 0, 0, "", (Texture *)(uTextureID_AR_UP_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_UP_DN] : 0), 0); - pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0x143u, 0x11u, 0x11u, 1, 0, 0xA3u, 0x22u, 0, "", + pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton( 0xD7u, 0x143u, 0x11u, 0x11u, 1, 0, UIMSG_DownArrow, 0x22u, 0, "", (Texture *)(uTextureID_AR_DN_DN != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_AR_DN_DN] : 0), 0); } \ No newline at end of file
--- a/Indoor.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/Indoor.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -24,10 +24,10 @@ #include "MapInfo.h" #include "IndoorCamera.h" #include "GUIWindow.h" -#include "GUIButton.h" #include "GUIFont.h" #include "mm7_data.h" +#include "MM7.h" @@ -533,54 +533,45 @@ if (pDecalBuilder->uNumDecals > 0) pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); - if (pFace->Fluid() && - pFace->uBitmapID == pRenderer->hd_water_tile_id ) - { - v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; - v27 = pBitmaps_LOD->pHardwareTextures[v23]; - if (pFace->uAttributes & FACE_DO_NOT_LIGHT) - _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID); - else - pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | OBJECT_BModel, v17, 0); - return; - } if (pFace->Fluid()) { - //auto v24 = GetTickCount() / 4; - //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; - uint eightSeconds = GetTickCount() % 8000; - float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; - - //animte lava back and forth - for (uint i = 0; i < uNumVerticesa; ++i) - //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); - array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); - v23 = pFace->uBitmapID; - v27 = pBitmaps_LOD->pHardwareTextures[v23]; - if (pFace->uAttributes & FACE_DO_NOT_LIGHT) - _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID); + if (pFace->uBitmapID == pRenderer->hd_water_tile_id) + { + v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; + v27 = pBitmaps_LOD->pHardwareTextures[v23]; + } else - pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | OBJECT_BModel, v17, 0); - return; + { + //auto v24 = GetTickCount() / 4; + //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; + uint eightSeconds = GetTickCount() % 8000; + float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; + + //animte lava back and forth + for (uint i = 0; i < uNumVerticesa; ++i) + //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); + array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); + v23 = pFace->uBitmapID; + v27 = pBitmaps_LOD->pHardwareTextures[v23]; + } } else if (pFace->uAttributes & 0x4000) { v23 = pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_); v27 = pBitmaps_LOD->pHardwareTextures[v23]; - if (pFace->uAttributes & FACE_DO_NOT_LIGHT) - _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID); - else - pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | OBJECT_BModel, v17, 0); - return; } - v17 = 0xFFFFFFFF; - v23 = pFace->uBitmapID; - v27 = pBitmaps_LOD->pHardwareTextures[v23]; + else + { + v17 = 0xFFD0D0D0; + v23 = pFace->uBitmapID; + v27 = pBitmaps_LOD->pHardwareTextures[v23]; + } + if (pFace->uAttributes & FACE_DO_NOT_LIGHT) _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID); else - pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | OBJECT_BModel, v17, 0); - return;; + pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, PID(OBJECT_BModel, uFaceID), v17, 0); + return; } } } @@ -1291,6 +1282,7 @@ //v39 = &pIndoor->pFaces[uFaceID]; auto pFace = &pIndoor->pFaces[uFaceID]; + auto p = &nodes[node_id]; if (!pFace->Portal()) { @@ -1302,9 +1294,8 @@ return; } - auto p = &nodes[node_id]; - //v6 = (int)((char *)this + 2252 * a2); - //a0 = v6; + + if (p->uFaceID == uFaceID) return; if (!node_id && @@ -1316,8 +1307,8 @@ pBLVRenderParams->vPartyPos.z <= pFace->pBounding.z2 + 16 ) { if ( abs(pFace->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * pFace->pFacePlane_old.vNormal.x - + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y - + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane + + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane { v7 = pFace->uSectorID; if ( nodes[0].uSectorID == v7 ) // draw back sector @@ -1328,11 +1319,11 @@ nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; - nodes[num_nodes++].field_C._43F9E1(pBLVRenderParams->uViewportX, - pBLVRenderParams->uViewportY, - pBLVRenderParams->uViewportZ, - pBLVRenderParams->uViewportW); - AddBspNodeToRenderList(num_nodes - 1); + nodes[num_nodes].field_C._43F9E1(pBLVRenderParams->uViewportX, + pBLVRenderParams->uViewportY, + pBLVRenderParams->uViewportZ, + pBLVRenderParams->uViewportW); + AddBspNodeToRenderList(++num_nodes - 1); return; } //v5 = v39; @@ -1368,40 +1359,7 @@ if (face_max_screenspace_y < _50B9D8_screen_space_y[i]) face_max_screenspace_y = _50B9D8_screen_space_y[i]; } - //v10 = sub_423B5D(uFaceID); - //v34 = v10; - //if ( v10 ) - //{ - /* v11 = _50BAC8_screen_space_x[0]; - v12 = _50B9D8_screen_space_y[0]; - a2 = _50BAC8_screen_space_x[0]; - v13 = 1; - v37 = _50B9D8_screen_space_y[0]; - if ( v10 > 1 ) - { - do - { - v14 = _50BAC8_screen_space_x[v13]; - if ( v14 < a2 ) - a2 = _50BAC8_screen_space_x[v13]; - if ( v14 > v11 ) - v11 = v14; - v15 = _50B9D8_screen_space_y[v13]; - if ( v15 < v37 ) - v37 = _50B9D8_screen_space_y[v13]; - if ( v15 > v12 ) - v12 = _50B9D8_screen_space_y[v13]; - v10 = v34; - ++v13; - } - while ( v13 < v34 ); - } - //v16 = a0; - if (v11 >= p->uViewportX && - a2 <= p->uViewportZ && - v12 >= p->uViewportY && - v37 <= p->uViewportW && - sub_424829(v10, &nodes[num_nodes].field_C, &p->field_C, uFaceID))*/ + if (face_max_screenspace_x >= p->uViewportX && face_min_screenspace_x <= p->uViewportZ && face_max_screenspace_y >= p->uViewportY &&
--- a/Items.h Thu Mar 28 00:37:27 2013 +0400 +++ b/Items.h Thu Mar 28 00:37:58 2013 +0400 @@ -74,10 +74,12 @@ ITEM_RILIC_TITANS_BELT = 524,//20C ITEM_RELIC_TWILIGHT = 525,//20D ITEM_RELIC_MEKORIGS_HAMMER = 0x210, + ITEM_ARTIFACT_HERMES_SANDALS = 529, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP = 530,//212 ITEM_ARTIFACT_MINDS_EYE = 532,//214 ITEM_ELVEN_CHAINMAIL = 533,//215 - ITEM_ARTIFAT_HEROS_BELT = 535,//217 + ITEM_ARTIFACT_HEROS_BELT = 535,//217 + ITEM_ARTIFACT_LADYS_ESCORT = 536, ITEM_RARE_SHADOWS_MASK = 544,//220 ITEM_RARE_SUN_CLOAK = 547,//223 ITEM_RARE_MOON_CLOAK = 548,//224 @@ -157,6 +159,8 @@ // 64 Double Damage vs. Undead. // 67 Adds 5 points of Body damage and +2 Disarm skill. // 68 Adds 6-8 points of Cold damage and +5 Armor Class. + // 71 Prevents drowning damage. + // 72 Prevents falling damage. int uNumCharges; unsigned int uAttributes; unsigned __int8 uBodyAnchor;
--- a/MM7.h Thu Mar 28 00:37:27 2013 +0400 +++ b/MM7.h Thu Mar 28 00:37:58 2013 +0400 @@ -21,6 +21,10 @@ #define BYTE2(a) (*((unsigned char *)&a + 2)) #define BYTE3(a) (*((unsigned char *)&a + 3)) +#define PID(type, id) (unsigned int)((((8 * (id))) | (type)) & 0xFFFF) // packed id +#define PID_TYPE(pid) (unsigned int)((pid) & 7) // extract type +#define PID_ID(pid) (unsigned int)(((pid) & 0xFFFF) >> 3) // extract value + typedef unsigned __int16 _WORD; typedef unsigned __int64 _QWORD;
--- a/NPC.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/NPC.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -385,10 +385,10 @@ } while ((decode_step<78)&&!break_loop); } - for (i=0; i<78; ++i) + for ( i = 0; i < 77; ++i ) { pProfessionChance[i].uTotalprofChance=0; - for (int ii=1; ii<59; ++ii) + for ( int ii = 1; ii < 59; ++ii ) { pProfessionChance[i].uTotalprofChance+=pProfessionChance[i].professionChancePerArea[ii]; }
--- a/Outdoor.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/Outdoor.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -24,7 +24,7 @@ #include "Events.h" #include "mm7_data.h" -//#include "MM7.h" +#include "MM7.h" @@ -2949,8 +2949,8 @@ y = actor->vPosition.y; if (actor->uAIState == Summoned) { - if ((actor->uSummonerID & 7) != OBJECT_Actor || - pActors[actor->uSummonerID >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) + if (PID_TYPE(actor->uSummonerID) != OBJECT_Actor || + pActors[PID_ID(actor->uSummonerID)].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) { z += floorf(actor->uActorHeight * 0.5f + 0.5f); } @@ -3115,7 +3115,7 @@ HIWORD(v34) = HIWORD(X); LOWORD(v34) = 0; v28->dimming_level = 0; - v28->sZValue = v34 + (8 * i | OBJECT_Actor); + v28->sZValue = v34 + PID(OBJECT_Actor, i); v28->field_14_actor_id = i; v35 = pMonsterList->pMonsters; v36 = actor->pMonsterInfo.uID;
--- a/Party.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/Party.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -15,6 +15,7 @@ #include "texts.h" #include "mm7_data.h" +#include "MM7.h" @@ -139,7 +140,7 @@ v12 = 0; if ( pParty->bTurnBasedModeOn == 1 ) { - if ( pTurnEngine->field_4 != 2 || (pTurnEngine->pQueue[0].uPackedID & 7) != OBJECT_Player) + if ( pTurnEngine->field_4 != 2 || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) != OBJECT_Player) return 0; v2 = pTurnEngine->pQueue[0].uPackedID >> 3; return v2 + 1;
--- a/Party.h Thu Mar 28 00:37:27 2013 +0400 +++ b/Party.h Thu Mar 28 00:37:58 2013 +0400 @@ -211,8 +211,8 @@ int uFallSpeed; int field_6EC; int field_6F0; - int field_6F4_packedid; - int field_6F8; + int floor_face_pid; // face we are standing at + int walk_sound_timer; int field_6FC; int uFallStartY; unsigned int bFlying;
--- a/Player.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/Player.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "Texture.h" #include "AudioPlayer.h" #include "Party.h" -#include "GUIButton.h" #include "Log.h" #include "LOD.h" #include "Monsters.h" @@ -25,6 +24,7 @@ #include "texts.h" #include "mm7_data.h" +#include "MM7.h" @@ -582,7 +582,7 @@ int v9; // eax@10 //unsigned int pVoiceID; // ecx@10 int v11; // esi@10 - signed int v12; // eax@11 + //signed int v12; // eax@11 signed int v13; // esi@12 int v14; // eax@12 //int v15; // eax@17 @@ -629,8 +629,7 @@ if (int _v1 = byte_4ECF08[v11 - 1][uVoiceID]) { pSoundId = rand() % _v1 + 2 * (v11 + 50 * uVoiceID) + 4998; - v12 = (8 * pPlayerNum + 312) | OBJECT_Player; - pAudioPlayer->PlaySound((SoundID)pSoundId, v12, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); + pAudioPlayer->PlaySound((SoundID)pSoundId, PID(OBJECT_Player, pPlayerNum + 39), 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); } } } @@ -4549,7 +4548,7 @@ //----- (0048E96A) -------------------------------------------------------- void Player::SetRecoveryTime(signed int rec) { - assert(rec > 0); + assert(rec >= 0); if (rec > uTimeToRecovery) uTimeToRecovery = rec;
--- a/Player.h Thu Mar 28 00:37:27 2013 +0400 +++ b/Player.h Thu Mar 28 00:37:58 2013 +0400 @@ -401,7 +401,7 @@ // ? - CHARACTER_EXPRESSION_46 = 46, + CHARACTER_EXPRESSION_SCARED = 46, // like falling CHARACTER_EXPRESSION_54 = 54, CHARACTER_EXPRESSION_55 = 55,
--- a/SpriteObject.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/SpriteObject.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -14,7 +14,16 @@ #include "LOD.h" #include "Actor.h" #include "Events.h" + #include "mm7_data.h" +#include "MM7.h" + + + + + + + size_t uNumSpriteObjects; SpriteObject pSpriteObjects[MAX_SPRITE_OBJECTS]; @@ -34,9 +43,9 @@ field_60_distance_related_prolly_lod = 0; field_20 = 0; uSpriteFrameID = 0; - field_50 = 0; - field_4C = 0; - field_48 = 0; + spell_skill = 0; + spell_level = 0; + spell_id = 0; field_54 = 0; } @@ -408,11 +417,11 @@ v58 = v16; v18 = WorldPosToGridCellX(v17); _46E26D_collide_against_sprites(v18, v58); - if ( (v1->field_58_pid & 7) != OBJECT_Player) + if (PID_TYPE(v1->spell_caster_pid) != OBJECT_Player) _46EF01_collision_chech_player(0); - if ( (v1->field_58_pid & 7) == OBJECT_Actor) + if (PID_TYPE(v1->spell_caster_pid) == OBJECT_Actor) { - v19 = v1->field_58_pid >> 3; + v19 = PID_ID(v1->spell_caster_pid); if ( v19 >= 0 ) { if ( v19 < (signed int)(uNumActors - 1) ) @@ -514,10 +523,10 @@ if ( !_46BFFA_check_object_intercept(uLayingItemID_, stru_721530.uFaceID) ) return; } - v30 = (signed int)stru_721530.uFaceID >> 3; - if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration) + v30 = (signed int)PID_ID(stru_721530.uFaceID); + if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) break; - if ( (stru_721530.uFaceID & 7) == OBJECT_BModel) + if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) { v31 = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; v32 = &v31->pFaces[v30 & 0x3F]; @@ -698,11 +707,11 @@ { _46E44E_collide_against_faces_and_portals(0); _46E0B2_collide_against_decorations(); - if ( (pSpriteObject->field_58_pid & 7) != OBJECT_Player) + if (PID_TYPE(pSpriteObject->spell_caster_pid) != OBJECT_Player) _46EF01_collision_chech_player(1); - v13 = pSpriteObject->field_58_pid; + v13 = pSpriteObject->spell_caster_pid; v42 = v8; - if ( (v13 & 7) == OBJECT_Actor) + if (PID_TYPE(v13) == OBJECT_Actor) { if ( (signed int)uNumActors > v8 ) { @@ -713,7 +722,7 @@ //v14 = (signed __int64)((double)v41 * 0.3333333333333333); //v41 = *(short *)(v39 - 38) - 1; //if ( v14 != (unsigned int)(signed __int64)((double)v41 * 0.3333333333333333) ) - if( pActors[pSpriteObject->field_58_pid >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID ) + if( pActors[pSpriteObject->spell_caster_pid >> 3].pMonsterInfo.uID != v39b->pMonsterInfo.uID ) //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius _46DF1A_collide_against_actor(v42, *((short *)&pMonsterList->pMonsters[v39b->word_000086_some_monster_id] - 73)); ++v42; @@ -800,7 +809,7 @@ if ( pObject->uFlags & 0x40 && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) return; v15 = (signed int)stru_721530.uFaceID >> 3; - if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration) + if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) { v40 = integer_sqrt(pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y); v23 = stru_5C6E00->Atan2(pSpriteObject->vPosition.x - pLevelDecorations[v15].vPosition.x, @@ -817,9 +826,9 @@ } else { - if ( (stru_721530.uFaceID & 7) != OBJECT_BModel) + if (PID_TYPE(stru_721530.uFaceID) != OBJECT_BModel) goto LABEL_64; - stru_721530.field_84 = (signed int)stru_721530.uFaceID >> 3; + stru_721530.field_84 = (signed int)PID_ID(stru_721530.uFaceID); v16 = &pIndoor->pFaces[v15]; if ( v16->uPolygonType != 3 ) {
--- a/SpriteObject.h Thu Mar 28 00:37:27 2013 +0400 +++ b/SpriteObject.h Thu Mar 28 00:37:58 2013 +0400 @@ -36,12 +36,12 @@ __int16 field_20; __int16 field_22_glow_radius_multiplier; struct ItemGen stru_24; - int field_48; - int field_4C; - int field_50; + int spell_id; + int spell_level; + int spell_skill; int field_54; - int field_58_pid; - int field_5C; + int spell_caster_pid; + int spell_target_pid; char field_60_distance_related_prolly_lod; char field_61; char field_62[2];
--- a/UIBooks.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/UIBooks.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h"
--- a/UICharacter.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/UICharacter.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" @@ -3392,8 +3391,7 @@ ptr_50C9A4 = 0; } v32 = (double)GetTickCount() * 0.1; - pRenderer->_4A63E6(0x24Au, 0x58u, (Texture *)(v28 != -1 ? (int)&pIcons_LOD->pTextures[v28] : 0), - v31, (signed __int64)v32, 0, 255); + pRenderer->_4A63E6(0x24Au, 0x58u, pIcons_LOD->GetTexture(v28), v31, (signed __int64)v32, 0, 255); } //----- (0043BCA7) -------------------------------------------------------- @@ -3553,7 +3551,7 @@ if (sub_43EE15_player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1)) byte_5111F6[7] = 1; if (sub_43EE15_player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1)) byte_5111F6[8] = 1; if (sub_43EE15_player_has_item(ITEM_RILIC_TITANS_BELT, player, 1)) byte_5111F6[9] = 1; - if (sub_43EE15_player_has_item(ITEM_ARTIFAT_HEROS_BELT, player, 1)) byte_5111F6[10] = 1; + if (sub_43EE15_player_has_item(ITEM_ARTIFACT_HEROS_BELT, player, 1)) byte_5111F6[10] = 1; if (sub_43EE15_player_has_item(ITEM_RELIC_TWILIGHT, player, 1)) byte_5111F6[11] = 1; if (sub_43EE15_player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1; if (sub_43EE15_player_has_item(ITEM_RARE_SUN_CLOAK, player, 1)) byte_5111F6[13] = 1; @@ -3760,9 +3758,9 @@ v0 = uActiveCharacter; dword_507CC0 = uActiveCharacter; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) + { + if ( pButton->msg == UIMSG_InventoryLeftClick ) { - if ( pButton->uControlID == 120 ) - { dword_50698C = pButton->uX; dword_506988 = pButton->uY; dword_506984 = pButton->uZ; @@ -3788,7 +3786,7 @@ v3 = v3 + v4 - 3; ++a2; ++v12; - pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, 0x79u, *v14, 0, "", 0, 0); + pGUIWindow_CurrentMenu->CreateButton(0x18u, v3, 0xCCu, v4 - 3, 3, *v14 | 0x8000, UIMSG_SkillUp, *v14, 0, "", 0, 0); v2 = pFontLucida; } ++v14; @@ -3805,7 +3803,7 @@ v6 = LOBYTE(v2->uFontHeight); v5 = v5 + v6 - 3; ++a2; - pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, 0x79u, *v15, 0, "", 0, 0); + pGUIWindow_CurrentMenu->CreateButton(0x18u, v5, 0xCCu, v6 - 3, 3, *v15 | 0x8000, UIMSG_SkillUp, *v15, 0, "", 0, 0); v2 = pFontLucida; } ++v15; @@ -3822,7 +3820,7 @@ v7 = v7 + v8 - 3; ++a2; ++v13; - pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, 0x79u, *v16, 0, "", 0, 0); + pGUIWindow_CurrentMenu->CreateButton(0xF6u, v7, 0xCCu, v8 - 3, 3, *v16 | 0x8000, UIMSG_SkillUp, *v16, 0, "", 0, 0); v2 = pFontLucida; } ++v16; @@ -3839,7 +3837,7 @@ v10 = LOBYTE(v2->uFontHeight); v9 = v9 + v10 - 3; ++a2; - pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, 0x79u, *v17, 0, "", 0, 0); + pGUIWindow_CurrentMenu->CreateButton(0xF6u, v9, 0xCCu, v10 - 3, 3, *v17 | 0x8000, UIMSG_SkillUp, *v17, 0, "", 0, 0); v2 = pFontLucida; } ++v17;
--- a/UIHouses.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/UIHouses.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -7,7 +7,6 @@ #include "LOD.h" #include "Mouse.h" #include "GUIWindow.h" -#include "GUIButton.h" #include "GUIFont.h" #include "Events2D.h" #include "Overlays.h" @@ -484,7 +483,7 @@ } uOpenTime = p2DEvents[uHouseID - 1].uOpenTime; uCloseTime = p2DEvents[uHouseID - 1].uCloseTime; - ptr_F8B1E8 = 0; + current_npc_text = 0; dword_F8B1E4 = 0; dword_F8B1F4 = 0; memset(byte_F8B1F0, 0, 4); @@ -724,9 +723,9 @@ } pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" + pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); - pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, 0x51u, 0, 0, "", nullptr); + pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); // LABEL_10: //v3 = dword_F8B198; v8 = window_SpeakInHouse; @@ -742,9 +741,9 @@ //LABEL_9: pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" + pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0); - pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, 0x51u, 0, 0, "", nullptr); + pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr); // LABEL_10: //v3 = dword_F8B198; v8 = window_SpeakInHouse; @@ -2147,7 +2146,7 @@ v8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, &byte_4F0F98, v8, v7, v6); sprintf(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * v5->uLevel); - ptr_F8B1E8 = pTmpBuf2; + current_npc_text = pTmpBuf2; memcpy(&a1, pDialogueWindow, sizeof(a1)); w.uFrameWidth = 458; w.uFrameZ = 457; @@ -2156,13 +2155,13 @@ if ( 352 - v9 < 8 ) { pOutString = pFontCreate; - v9 = pFontCreate->CalcTextHeight(ptr_F8B1E8, &w, 13, 0) + 7; + v9 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : 0); pRenderer->_4A6A68(8u, 352 - v9, pTex, (pTex ? pTex->uTextureHeight : 26) - v9); pRenderer->DrawTextureIndexed(8u, 347 - v9, pTexture_591428); - v10 = FitTextInAWindow(ptr_F8B1E8, pOutString, &w, 0xDu, 0); + v10 = FitTextInAWindow(current_npc_text, pOutString, &w, 0xDu, 0); a1.DrawText(pOutString, 13, 354 - v9, 0, v10, 0, 0, 0); break; } @@ -2546,7 +2545,7 @@ while ( 1 ) { pButton = pDialogueWindow->GetControl(pNumActiveItem); - if ( pButton->uControlParam == 15 ) + if ( pButton->msg_param == 15 ) { v46 = pTextHeight; pButton->uHeight = pTextHeight; @@ -2554,7 +2553,7 @@ v41 = v46 + 145; pButton->uW = v41; } - else if ( pButton->uControlParam == 16 ) + else if ( pButton->msg_param == 16 ) { v44 = v88; v45 = pTextHeight + v36 + 146; @@ -2563,7 +2562,7 @@ v41 = v45 + v44 - 1; pButton->uW = v41; } - else if ( pButton->uControlParam == 96 ) + else if ( pButton->msg_param == 96 ) { v42 = pTextHeight + v88 + 2 * v36 + 146; v43 = v82; @@ -2572,7 +2571,7 @@ v41 = v43 + v42 - 1; pButton->uW = v41; } - else if ( pButton->uControlParam == 101 ) + else if ( pButton->msg_param == 101 ) { v39 = pTextHeight + 3 * v36 + pTextHeight + v88 + 146; v40 = v87; @@ -2690,7 +2689,7 @@ { do { - v12 = pDialogueWindow->GetControl(pNumActiveItem)->uControlParam - 36; + v12 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v12] && !pPlayer->pActiveSkills[v12] ) { all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v12], &dialog_window, 0, 0); @@ -2714,7 +2713,7 @@ do { pButton = pDialogueWindow->GetControl(pItemNum); - v17 = pButton->uControlParam - 36; + v17 = pButton->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v17] || pPlayer->pActiveSkills[v17] ) { pButton->uW = 0; @@ -3283,7 +3282,7 @@ } do { - v35 = pDialogueWindow->GetControl(pNumActiveItem)->uControlParam - 36; + v35 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v35] && !pPlayer->pActiveSkills[v35] ) { all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v35], &dialog_window, 0, 0); @@ -3314,7 +3313,7 @@ do { pButton = pDialogueWindow->GetControl(pItemNum); - v40 = pButton->uControlParam - 36; + v40 = pButton->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v40] || pPlayer->pActiveSkills[v40] ) { pButton->uW = 0; @@ -3852,7 +3851,7 @@ } do { - v8 = pDialogueWindow->GetControl(pNumActiveItem)->uControlParam - 36; + v8 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v8] && !pPlayer->pActiveSkills[v8] ) { all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v8], &dialog_window, 0, 0); @@ -3885,7 +3884,7 @@ do { pButton = pDialogueWindow->GetControl(pItemNum); - v13 = pButton->uControlParam - 36; + v13 = pButton->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v13] || pPlayer->pActiveSkills[v13] ) { pButton->uW = 0; @@ -4523,7 +4522,7 @@ { do { - v41 = v37->GetControl(v39)->uControlParam - 36; + v41 = v37->GetControl(v39)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[v0->classType][v41] && !v0->pActiveSkills[v41] ) { v42 = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0); @@ -4550,7 +4549,7 @@ { v44 = v37->GetControl(v152); v45 = v44; - v46 = v44->uControlParam - 36; + v46 = v44->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[v0->classType][v46] || v0->pActiveSkills[v46] ) { v45->uW = 0; @@ -4830,7 +4829,7 @@ } do { - v23 = v20->GetControl(v21)->uControlParam; + v23 = v20->GetControl(v21)->msg_param; if ( v23 == 18 ) { v25 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[400], &working_window, 0, 0); //"Buy Spells" @@ -4881,7 +4880,7 @@ { v27 = v20->GetControl(v62); v28 = v27; - v29 = v27->uControlParam; + v29 = v27->msg_param; if ( v29 == 18 ) break; @@ -5040,7 +5039,7 @@ goto LABEL_78; do { - v9 = v4->GetControl(v62)->uControlParam - 36; + v9 = v4->GetControl(v62)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType][v9] && !v1->pActiveSkills[v9] ) { v10 = pFontArrus->CalcTextHeight(pSkillNames[v9], &v57, 0, 0); @@ -5070,7 +5069,7 @@ { v14 = v12->GetControl(v62); v15 = v14; - v16 = v14->uControlParam - 36; + v16 = v14->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[v1->classType][v16] || v1->pActiveSkills[v16] ) { v15->uW = 0; @@ -5441,7 +5440,7 @@ goto LABEL_76; do { - v17 = v13->GetControl(v15)->uControlParam - 36; + v17 = v13->GetControl(v15)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v17] && !pPlayers[uActiveCharacter]->pActiveSkills[v17] ) { v18 = pFontArrus->CalcTextHeight(pSkillNames[v17], &v65, 0, 0); @@ -5469,7 +5468,7 @@ { v20 = v13->GetControl(_v1); v21 = v20; - v22 = v20->uControlParam - 36; + v22 = v20->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v22] || pPlayers[uActiveCharacter]->pActiveSkills[v22] ) { v21->uW = 0; @@ -5619,7 +5618,7 @@ v45 = pShopOptions; do { - if ( v43->GetControl(v73)->uControlParam == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) + if ( v43->GetControl(v73)->msg_param == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) { //v46 = pPlayers[uActiveCharacter]->uLevel; if (pPlayers[uActiveCharacter]->uLevel >= v68) @@ -5899,7 +5898,7 @@ goto LABEL_140; do { - v36 = v31->GetControl(v34)->uControlParam - 36; + v36 = v31->GetControl(v34)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[_this->classType][v36] && !_this->pActiveSkills[v36] ) { v37 = pFontArrus->CalcTextHeight(pSkillNames[v36], &dialog_window, 0, 0); @@ -5941,7 +5940,7 @@ { v39 = v31->GetControl(v118); v40 = v39; - v41 = v39->uControlParam - 36; + v41 = v39->msg_param - 36; if ( !byte_4ED970_skill_learn_ability_by_class_table[_this->classType][v41] || _this->pActiveSkills[v41] ) { v40->uW = 0;
--- a/UIMainMenu.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/UIMainMenu.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" @@ -155,39 +154,39 @@ uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); - pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, 0xAu, 0, 0, "", 0); - pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); - pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0); - pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0); - pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0); - pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0); - pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0); - pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0); - pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0); - pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0); + pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_A, 0, 0, "", 0); + pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, 0x31u, "", 0); + pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, 0x32u, "", 0); + pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, 0x33u, "", 0); + pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, 0x34u, "", 0); + pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0); + pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0); + pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0); + pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0); + pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0); + pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0); + pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0); + pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0); uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0); v8 = pKeyActionMap->GetActionVKey(INPUT_Quest); - pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, 0xC8u, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests + pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); v10 = (Texture *)(uTextureID_ib_td2_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0); v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes); - pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, 0xC9u, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes + pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); v15 = (Texture *)(v14 != -1 ? &pIcons_LOD->pTextures[v14] : 0); v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook); - pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, 0xCAu, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps + pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); v20 = (Texture *)(uTextureID_ib_td4_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td4_A] : 0); v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal); - pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, 0xCBu, 0, v22, + pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22, pGlobalTXT_LocalizationStrings[78],//Calendar v20, 0); @@ -195,7 +194,7 @@ pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u, (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureWidth : 24), (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureHeight : 26), - 1, 0, 0xE0u, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History + 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History (Texture *)(uTextureID_ib_td5_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0), 0); bFlashAutonotesBook = 0; @@ -204,54 +203,54 @@ v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn]; v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn); - pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, 0x170u, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In + pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_170, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In v24, 0); v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut]; v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut); - pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, 0x16Fu, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out + pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_16F, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out v29, 0); - pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, 0, 0, 0, "", 0); - pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x86u, 0, 0x35u, "", 0); - pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x87u, 0, 0x36u, "", 0); - pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, 0, 0, 0, "", 0); - pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, 0, 0, 0, "", 0); + pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0); + pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, 0x35u, "", 0); + pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, 0x36u, "", 0); + pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0); + pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0); pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u, (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureWidth : 24), (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureHeight : 26), - 1, 0, 0x69u, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], + 1, 0, UIMSG_69, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], (Texture *)(uTextureID_Btn_CastSpell != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_CastSpell] : 0), 0); pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u, (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureWidth : 24), (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureHeight : 26), - 1, 0, 0x68u, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], + 1, 0, UIMSG_68, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], (Texture *)(uTextureID_Btn_Rest != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_Rest] : 0), 0); pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u, (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureWidth : 24), (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureHeight : 26), - 1, 0, 0x6Au, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], + 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0); pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u, (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24), (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26), - 1, 0, 0x6Bu, 0, 0, pGlobalTXT_LocalizationStrings[93], + 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], (Texture *)(uTextureID_Btn_GameSettings != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0); pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u, (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24), (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26), - 1, 0, 0xBCu, 0, 0, "", - (Texture *)(uTextureID_Btn_NPCLeft != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft] : 0), 0); + 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u, (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24), (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26), - 1, 0, 0xBCu, 1u, 0, "", - (Texture *)(uTextureID_Btn_NPCRight != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCRight] : 0), 0); + 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); LoadPartyBuffIcons(); - } +} - //----- (004979D2) -------------------------------------------------------- - MENU_STATE __cdecl CreditsMenu__Loop() - { +//----- (004979D2) -------------------------------------------------------- +MENU_STATE __cdecl CreditsMenu__Loop() +{ char *v0; // eax@5 char *v1; // edi@5 FILE *pFile; // eax@5 @@ -330,7 +329,7 @@ pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth); free(pString); pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr); - pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, "", 0); + pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0); pCurrentScreen = SCREEN_CREATORS; SetCurrentMenuID(MENU_CREDITSPROC); do
--- a/UIOptions.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/UIOptions.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h"
--- a/UIPartyCreation.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/UIPartyCreation.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" @@ -630,85 +629,85 @@ uXa = 8; do { - pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, 0x3Cu, uControlParama, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, UIMSG_PlayerCreationChangeName, uControlParama, 0, "", 0); uXa += 158; ++uControlParama; } while ( (signed int)uXa < 640 ); - pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton(10, 32, 11, 13, 1, 0, 0xABu, 0, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, 0xABu, 1, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, 0xABu, 2, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, 0xABu, 3, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton(74, 32, 11, 13, 1, 0, 0xACu, 0, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, 0xACu, 1, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, 0xACu, 2, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, 0xACu, 3, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton(10, 103, 11, 13, 1, 0, 0x90u, 0, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, 0x90u, 1, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, 0x90u, 2, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, 0x90u, 3, 0, "", pTexture_presleft, 0); - pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton(74, 103, 11, 13, 1, 0, 0x91u, 0, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, 0x91u, 1, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, 0x91u, 2, 0, "", pTexture_pressrigh, 0); - pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, 0x91u, 3, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton(10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton(74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton(10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0); + pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton(74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0); + pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0); uControlParamb = 0; uXb = 8; do { - pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, 0x48u, uControlParamb, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, 0x49u, uControlParamb, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150u, v0, 1, 0, 0x4Au, uControlParamb, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150u, v0, 1, 0, 0x4Bu, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, UIMSG_48, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150u, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParamb, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150u, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParamb, 0, "", 0); uXb += 158; ++uControlParamb; } while ( (signed int)uXb < 640 ); - pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 0, 0x31u, "", 0); - pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 1u, 0x32u, "", 0); - pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 2u, 0x33u, "", 0); - pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 3u, 0x34u, "", 0); + pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, 0x31u, "", 0); + pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1u, 0x32u, "", 0); + pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2u, 0x33u, "", 0); + pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3u, 0x34u, "", 0); uXc = 23; uControlParamc = 2; do { - pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, 0, uControlParamc - 2, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, 0, uControlParamc - 1, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 1, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 2, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 3, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 4, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, UIMSG_0, uControlParamc - 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc - 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 1, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 2, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 3, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParamc + 4, 0, "", 0); uControlParamc += 7; uXc += 158; } while ( (signed int)uControlParamc < 30 ); pGUIWindow_CurrentMenu->_41D08F(28, 0, 7, 40); - pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, 0x41, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, 0x41, 0xC, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x14, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, 0x41, 0x18, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, 0x41, 0x1C, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x20, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, 0x41, 0x10, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, 0x41, 8, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 4, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0); uControlParamd = 0; do { uXd = -5; if ( uControlParamd <= 3 ) uXd = 0; - pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, 0x40, + pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill, uControlParamd, 0, "", 0); ++uControlParamd; } while ( uControlParamd < 9 ); - pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, 0x42, 0, 0xD, "", + pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, 0xD, "", (Texture *)(uTextureID_BUTTMAKE != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE] : 0), 0); - pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, 0x43, 0, 0x43, "", + pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 0x43, "", (Texture *)(uTextureID_BUTTMAKE2 != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE2] : 0), 0); - pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, 0x3F, 0, 0x2D, "", pTexture_buttminu, 0); - pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, 0x3E, 1, 0x2B, "", pTexture_buttplus, 0); + pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, 0x2D, "", pTexture_buttminu, 0); + pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, 0x2B, "", pTexture_buttplus, 0); pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); } // 4E28F8: using guessed type int pCurrentScreen;
--- a/UIPopup.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/UIPopup.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" @@ -1594,14 +1593,14 @@ { for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext ) { - if ( i->uControlID == 121 + if ( i->msg == UIMSG_SkillUp && (signed int)v0 >= (signed int)i->uX && (signed int)v0 <= (signed int)i->uZ && (signed int)v1 >= (signed int)i->uY && (signed int)v1 <= (signed int)i->uW ) { - v3 = CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)i->uControlParam); - sub_4179BC_draw_tooltip(pSkillNames[i->uControlParam], v3); + v3 = CharacterUI_GetSkillDescText(uActiveCharacter - 1, (PLAYER_SKILL_TYPE)i->msg_param); + sub_4179BC_draw_tooltip(pSkillNames[i->msg_param], v3); v1 = pY; v0 = pX; } @@ -1928,9 +1927,14 @@ dword_507B00_spell_info_to_draw_in_popup = 0; } // 507B00: using guessed type int dword_507B00_spell_info_to_draw_in_popup; - //----- (00416D62) -------------------------------------------------------- - void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(Vec2_int_ *_this) - { + + + + + +//----- (00416D62) -------------------------------------------------------- +void sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(Vec2_int_ *_this) +{ signed int pPlayerNum; // eax@12 char *v2; // eax@32 void *v3; // ecx@52 @@ -1945,7 +1949,7 @@ GUIButton *pButton; // esi@84 unsigned int v13; // ecx@85 char *pStr; // edi@85 - signed int pControlID; // eax@92 + //signed int pControlID; // eax@92 int v16; // eax@95 int v17; // eax@96 PLAYER_SKILL_TYPE v18; // eax@98 @@ -2120,9 +2124,9 @@ else v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; v6 = (unsigned __int16)v5; - if ( (v6 & 7) != OBJECT_Item) + if (PID_TYPE(v6) != OBJECT_Item) { - if ( (v6 & 7) == OBJECT_Actor) + if (PID_TYPE(v6) == OBJECT_Actor) { if ( pRenderer->uNumSceneBegins ) { @@ -2218,50 +2222,49 @@ if ( pButton->uButtonType == 1 && pButton->uButtonType != 3 && (signed int)pX > (signed int)pButton->uX && (signed int)pX < (signed int)pButton->uZ && (signed int)pY > (signed int)pButton->uY && (signed int)pY < (signed int)pButton->uW ) { - pControlID = pButton->uControlID; - switch ( pControlID ) - { - case 0: //stats info - pWindow.Hint = pAttributeDescriptions[(signed int)pButton->uControlParam % 7]; - pStr = aAttributeNames[(signed int)pButton->uControlParam % 7]; + switch ( pButton->msg ) + { + case UIMSG_0: //stats info + pWindow.Hint = pAttributeDescriptions[(signed int)pButton->msg_param % 7]; + pStr = aAttributeNames[(signed int)pButton->msg_param % 7]; break; - case 62: //Plus button info + case UIMSG_PlayerCreationClickPlus: //Plus button info pStr = pGlobalTXT_LocalizationStrings[670];//Äîáàâèòü pWindow.Hint = pGlobalTXT_LocalizationStrings[671];//"Äîáàâëÿåò î÷êî ê âûäåëåííîìó íàâûêó, çàáèðàÿ åãî èç íàêîïèòåëÿ î÷êîâ" break; - case 63: //Minus button info + case UIMSG_PlayerCreationClickMinus: //Minus button info pStr = pGlobalTXT_LocalizationStrings[668];//Âû÷åñòü pWindow.Hint = pGlobalTXT_LocalizationStrings[669];//"Âû÷èòàåò î÷êî èç âûäåëåííîãî íàâûêà, âîçâðàùàÿ åãî â íàêîïèòåëü î÷êîâ" break; - case 64: //Available skill button info - v18 = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->uControlParam + 4); + case UIMSG_PlayerCreationSelectActiveSkill: //Available skill button info + v18 = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pButton->msg_param + 4); pStr = pSkillNames[v18]; pWindow.Hint = pSkillDesc[v18]; break; - case 65: //Available Class Info - pWindow.Hint = pClassDescriptions[pButton->uControlParam]; - pStr = pClassNames[pButton->uControlParam]; + case UIMSG_PlayerCreationSelectClass: //Available Class Info + pWindow.Hint = pClassDescriptions[pButton->msg_param]; + pStr = pClassNames[pButton->msg_param]; break; - case 66: //OK Info + case UIMSG_PlayerCreationClickOK: //OK Info pWindow.Hint = pGlobalTXT_LocalizationStrings[664];//Ùåëêíèòå çäåñü äëÿ óòâåðæäåíèÿ ñîñòàâà îòðÿäà è ïðîäîëæåíèÿ èãðû. pStr = pGlobalTXT_LocalizationStrings[665];//Êíîïêà ÎÊ break; - case 67: //Clear info + case UIMSG_PlayerCreationClickReset: //Clear info pWindow.Hint = pGlobalTXT_LocalizationStrings[666];//Ñáðàñûâàåò âñå ïàðàìåòðû è íàâûêè îòðÿäà. pStr = pGlobalTXT_LocalizationStrings[667];//Êíîïêà Î÷èñòèòü break; - case 118: // Character info - pStr = pParty->pPlayers[pButton->uControlParam].pName; - pWindow.Hint = pClassDescriptions[pParty->pPlayers[pButton->uControlParam].classType]; + case UIMSG_PlayerCreation_SelectAttribute: // Character info + pStr = pParty->pPlayers[pButton->msg_param].pName; + pWindow.Hint = pClassDescriptions[pParty->pPlayers[pButton->msg_param].classType]; break; } - if ( pControlID > 68 && pControlID <= 75 ) //Sellected skills info + if ( pButton->msg > UIMSG_44 && pButton->msg <= UIMSG_PlayerCreationRemoveDownSkill ) //Sellected skills info { - pSkillId = pParty->pPlayers[pButton->uControlParam].GetSkillIdxByOrder(pControlID - 72); + pSkillId = pParty->pPlayers[pButton->msg_param].GetSkillIdxByOrder(pButton->msg - UIMSG_48); pY = 0; if ( (signed int)pSkillId < 37 ) { - pSkillInfo = CharacterUI_GetSkillDescText(pButton->uControlParam, (PLAYER_SKILL_TYPE)pSkillId); + pSkillInfo = CharacterUI_GetSkillDescText(pButton->msg_param, (PLAYER_SKILL_TYPE)pSkillId); strcpy(pTmpBuf2, pSkillInfo); pWindow.Hint = pTmpBuf2; pStr = pSkillNames[pSkillId];
--- a/UIRest.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/UIRest.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" @@ -115,7 +114,7 @@ 37u, 1, 0, - 0xA7u, + UIMSG_ExitRest, 0, 0, "", @@ -128,7 +127,7 @@ 37u, 1, 0, - 0x61u, + UIMSG_61, 0, 0x52u, "", @@ -141,7 +140,7 @@ 33u, 1, 0, - 0x6Du, + UIMSG_AlreadyResting, 0, 0x44u, "", @@ -154,7 +153,7 @@ 33u, 1, 0, - 0x60u, + UIMSG_Wait1Hour, 0, 0x48u, "", @@ -167,7 +166,7 @@ 33u, 1, 0, - 0x5Fu, + UIMSG_Wait5Minutes, 0, 0x4Du, "",
--- a/UISaveLoad.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/UISaveLoad.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h"
--- a/UiGame.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/UiGame.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" @@ -292,7 +291,7 @@ char v3; // dl@1 GUIWindow *v4; // ecx@2 GUIButton *result; // eax@2 - int v6; // edx@12 + //int v6; // edx@12 v1 = toupper(uHotkey); v2 = uNumVisibleWindows; @@ -306,8 +305,7 @@ { if ( result->uHotkey == v3 ) { - v6 = result->uControlParam; - pMessageQueue_50CBD0->AddMessage((UIMessageType)result->uControlID, v6, 0); + pMessageQueue_50CBD0->AddMessage(result->msg, result->msg_param, 0); /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)result->uControlID; @@ -511,7 +509,7 @@ unsigned __int8 v9; // c0@23 unsigned __int8 v10; // c3@23 enum UIMessageType pMessageType1; // esi@24 - int v12; // edx@25 + //int v12; // edx@25 char *v13; // ecx@28 int v14; // eax@41 ItemGen *pItemGen; // ecx@44 @@ -535,9 +533,9 @@ //unsigned __int8 v33; // c0@109 //unsigned __int8 v34; // c3@109 enum UIMessageType pMessageType2; // esi@110 - int v36; // edx@111 + //int v36; // edx@111 enum UIMessageType pMessageType3; // edx@117 - int v38; // ecx@118 + //int v38; // ecx@118 const char *v39; // [sp-8h] [bp-E8h]@20 char *v40; // [sp-8h] [bp-E8h]@83 int v41; // [sp-4h] [bp-E4h]@20 @@ -585,8 +583,8 @@ v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; } pMouse->uPointingObjectID = (unsigned __int16)v18; - v19 = (signed int)(unsigned __int16)v18 >> 3; - if ( (v18 & 7) == OBJECT_Item ) + v19 = (signed)PID_ID(v18); + if (PID_TYPE(v18) == OBJECT_Item) { v30 = v19; if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 ) @@ -630,9 +628,9 @@ } else { - if ( (v18 & 7) != OBJECT_Actor ) + if (PID_TYPE(v18) != OBJECT_Actor) { - if ( (v18 & 7) == OBJECT_Decoration ) + if (PID_TYPE(v18) == OBJECT_Decoration) { v23 = &pLevelDecorations[v19]; v24 = v23; @@ -686,7 +684,7 @@ uLastPointedObjectID = pMouse->uPointingObjectID; return; } - if ( (v18 & 7) == OBJECT_BModel) + if (PID_TYPE(v18) == OBJECT_BModel) { if ( v18 < (signed int)0x2000000u ) { @@ -858,16 +856,7 @@ pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) { - v12 = pButton->uControlParam; - pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0); - /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - //LABEL_27: - ++pMessageQueue_50CBD0->uNumMessages; - }*/ + pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); } //LABEL_28: v13 = pButton->pButtonName; @@ -888,22 +877,10 @@ { if ( (double)(signed int)pButton->uHeight != 0.0 ) { - //UNDEF(v8); - //if ( v9 | v10 ) - //goto LABEL_24; - //{ pMessageType1 = (UIMessageType)pButton->field_1C; if ( pMessageType1 ) { - v12 = pButton->uControlParam; - pMessageQueue_50CBD0->AddMessage(pMessageType1, v12, 0); - /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType1; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - ++pMessageQueue_50CBD0->uNumMessages; - }*/ + pMessageQueue_50CBD0->AddMessage(pMessageType1, pButton->msg_param, 0); } v13 = pButton->pButtonName; sub_41C0B8_set_status_string(v13); @@ -923,7 +900,7 @@ { //LABEL_19: pPlayer = pPlayers[uActiveCharacter]; - v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]); + v5 = LOBYTE(pPlayer->pActiveSkills[pButton->msg_param]); v6 = pPlayer->uSkillPoints; v7 = (v5 & 0x3F) + 1; if ( v6 < v7 ) @@ -1066,15 +1043,8 @@ uLastPointedObjectID = 1; return; } - v38 = pButton->uControlParam; - /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType3; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v38; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - ++pMessageQueue_50CBD0->uNumMessages; - }*/ - pMessageQueue_50CBD0->AddMessage(pMessageType3, v38, 0); + + pMessageQueue_50CBD0->AddMessage(pMessageType3, pButton->msg_param, 0); //goto LABEL_131; uLastPointedObjectID = 1; return; @@ -1098,22 +1068,8 @@ //{ pMessageType2 = (UIMessageType)pButton->field_1C; if ( pMessageType2 != 0 ) - { - v36 = pButton->uControlParam; - if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->AddMessage(pMessageType2, v36, 0); - /*pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = pMessageType2; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v36; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - //goto LABEL_27; - ++pMessageQueue_50CBD0->uNumMessages;*/ - v13 = pButton->pButtonName; - sub_41C0B8_set_status_string(v13); - uLastPointedObjectID = 1; - return; - } - } + pMessageQueue_50CBD0->AddMessage(pMessageType2, pButton->msg_param, 0); + //goto LABEL_28; v13 = pButton->pButtonName; sub_41C0B8_set_status_string(v13); @@ -1133,7 +1089,7 @@ //goto LABEL_19; { pPlayer = pPlayers[uActiveCharacter]; - v5 = LOBYTE(pPlayer->pActiveSkills[pButton->uControlParam]); + v5 = LOBYTE(pPlayer->pActiveSkills[pButton->msg_param]); v6 = pPlayer->uSkillPoints; v7 = (v5 & 0x3F) + 1; if ( v6 < v7 ) @@ -1291,41 +1247,41 @@ pCharacterScreen_StatsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 12, pViewport->uViewportTL_Y + 308, (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureWidth : 24), (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureHeight : 26), - 1, 0, 0x73u, 0, 0x53u, pGlobalTXT_LocalizationStrings[216],// Stats + 1, 0, UIMSG_73, 0, 0x53u, pGlobalTXT_LocalizationStrings[216],// Stats (Texture *)(papredoll_dbrds[10] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[10]] : 0), papredoll_dbrds[9] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[9]] : 0, 0); pCharacterScreen_SkillsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 102, pViewport->uViewportTL_Y + 308, (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureWidth : 24), (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureHeight : 26), - 1, 0, 0x72u, 0, 0x4Bu, pGlobalTXT_LocalizationStrings[205],//Skills + 1, 0, UIMSG_72, 0, 0x4Bu, pGlobalTXT_LocalizationStrings[205],//Skills (Texture *)(papredoll_dbrds[8] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[8]] : 0), papredoll_dbrds[7] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[7]] : 0, 0); pCharacterScreen_InventoryBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 192, pViewport->uViewportTL_Y + 308, (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureWidth : 24), (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureHeight : 26), - 1, 0, 0x74u, 0, 0x49u, pGlobalTXT_LocalizationStrings[120], //Inventory + 1, 0, UIMSG_74, 0, 0x49u, pGlobalTXT_LocalizationStrings[120], //Inventory (Texture *)(papredoll_dbrds[6] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[6]] : 0), papredoll_dbrds[5] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[5]] : 0, 0); pCharacterScreen_AwardsBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 282, pViewport->uViewportTL_Y + 308, (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureWidth : 24), (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureHeight : 26), - 1, 0, 0x75u, 0, 0x41u, pGlobalTXT_LocalizationStrings[22], //Awards + 1, 0, UIMSG_75, 0, 0x41u, pGlobalTXT_LocalizationStrings[22], //Awards (Texture *)(papredoll_dbrds[4] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[4]] : 0), papredoll_dbrds[3] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[3]] : 0, 0); pCharacterScreen_ExitBtn = pWindow->CreateButton(pViewport->uViewportTL_X + 371, pViewport->uViewportTL_Y + 308, (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureWidth : 24), (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureHeight : 26), - 1, 0, 0xA8u, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit + 1, 0, UIMSG_A8, 0, 0, pGlobalTXT_LocalizationStrings[79],//Exit (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0), papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0); - pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, "", 0); - pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, 0x55u, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); - pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, "", 0); - pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); - pWindow->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); + pWindow->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); + pCharacterScreen_DetalizBtn = pWindow->CreateButton(0x258u, 0x12Cu, 0x1Eu, 0x1Eu, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 0, 0, pGlobalTXT_LocalizationStrings[64], 0); + pCharacterScreen_DollBtn = pWindow->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_85, 0, 0, "", 0); + pWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); + pWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); + pWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); + pWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); + pWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9u, "", 0); FillAwardsData(); return pWindow; } @@ -1333,7 +1289,7 @@ //----- (004921C1) -------------------------------------------------------- void GameUI_DrawPortraits(unsigned int _this) - { +{ Texture *pFace; // eax@10 unsigned int v7; // eax@17 PlayerFrame *pFrame; // eax@21 @@ -1442,7 +1398,7 @@ { if ( pTurnEngine->field_4 != 1 ) { - if ( (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player) + if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) { //v14 = 0; if ( pTurnEngine->uActorQueueSize > 0 ) @@ -1452,7 +1408,7 @@ { auto pElem = pTurnEngine->pQueue + i; - if ( (pElem->uPackedID & 7) != OBJECT_Player) + if (PID_TYPE(pElem->uPackedID) != OBJECT_Player) break; v16 = dword_5079D0; if ( pParty->uFlags & 0x10 )
--- a/VideoPlayer.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/VideoPlayer.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -1130,10 +1130,10 @@ { pAudioPlayer->PlaySound(SOUND_Invalid, 0, 0, -1, 0, 0, 0, 0); window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0); - window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); + window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); + window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); + window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); } bGameoverLoop = 0; }
--- a/Viewport.h Thu Mar 28 00:37:27 2013 +0400 +++ b/Viewport.h Thu Mar 28 00:37:58 2013 +0400 @@ -39,6 +39,7 @@ { draw_sw_outlines = false; draw_d3d_outlines = false; + field_4C = 0; } void CenterOnParty2();
--- a/Vis.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/Vis.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -9,7 +9,7 @@ #include "Log.h" #include "mm7_data.h" -//#include "MM7.h" +#include "MM7.h" static Vis_SelectionList Vis_static_sub_4C1944_stru_F8BDE8; @@ -377,7 +377,7 @@ { pGame->pIndoorCameraD3D->ViewTransform(&intersection, 1u); int v13 = _48B561_mess_with_scaling_along_z(/*v12, */intersection.vWorldViewPosition.x); - v13 += (8 * (j | (i << 6)) | OBJECT_BModel); + v13 += PID(OBJECT_BModel, j | (i << 6)); list->AddObject(face, VisObjectType_Face, v13); } @@ -1802,7 +1802,7 @@ int result; // eax@1 signed int pFaceID; // esi@2 BLVFace *pFace; // edi@4 - unsigned int v7; // eax@6 + //unsigned int v7; // eax@6 Vis_ObjectInfo *v8; // eax@6 signed int i; // [sp+18h] [bp-8h]@1 @@ -1819,9 +1819,7 @@ { if ( is_part_of_selection(pFace, filter) ) { - v7 = 8 * pFaceID; - LOBYTE(v7) = 8 * pFaceID | OBJECT_BModel; - v8 = _4C1026(pFace, v7, pick_depth); + v8 = _4C1026(pFace, PID(OBJECT_BModel, pFaceID), pick_depth); if ( v8 ) list->AddObject(v8->object, v8->object_type, v8->sZValue); } @@ -1853,7 +1851,7 @@ BLVFace blv_face; blv_face.FromODM(face); - int pid = 8 * (j | (i << 6)) | OBJECT_BModel; + int pid = PID(OBJECT_BModel, j | (i << 6)); if (auto object_info = _4C1026(&blv_face, pid, pick_depth)) list->AddObject(object_info->object, object_info->object_type, object_info->sZValue); }
--- a/mm7_1.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/mm7_1.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -12,7 +12,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" @@ -92,7 +91,7 @@ } for ( j = pGUIWindow_CurrentMenu->pControlsHead; j; j = j->pNext ) { - if ( j->uControlID == 120 ) + if ( j->msg == UIMSG_InventoryLeftClick) { j->uX = dword_50698C; j->uY = dword_506988; @@ -103,20 +102,6 @@ } } } -// 506980: using guessed type int dword_506980; -// 506984: using guessed type int dword_506984; -// 506988: using guessed type int dword_506988; -// 50698C: using guessed type int dword_50698C; -// 507CC0: using guessed type int dword_507CC0; -// 50651C: using guessed type int dword_50651C; -// 506520: using guessed type int dword_506520; -// 506524: using guessed type int dword_506524; -// 506528: using guessed type int dword_506528; -// 506544: using guessed type int dword_506544; -// 506548: using guessed type int dword_506548; -// 723E80: using guessed type int dword_723E80_award_related[]; -// 723E84: using guessed type int dword_723E84[]; -// 5075E0: using guessed type int pVisibleWindowsIdxs[20]; //----- (0041CD4F) -------------------------------------------------------- bool __thiscall sub_41CD4F(unsigned int _this) @@ -131,7 +116,7 @@ char v8; // zf@21 GUIButton *v9; // ecx@24 int v10; // esi@24 - int v11; // edx@26 + //int v11; // edx@26 int v12; // edx@28 int v13; // esi@32 GUIButton *v14; // eax@37 @@ -140,7 +125,7 @@ int v18; // edx@50 GUIButton *v19; // ecx@54 int v20; // esi@54 - int v21; // edx@56 + //int v21; // edx@56 int v22; // ecx@59 int v23; // edx@59 int v24; // ecx@60 @@ -193,16 +178,8 @@ } while ( v13 ); } - v11 = v9->uControlParam; - /*if ( (signed int)v2 < 40 ) - { - pMessageQueue_50CBD0->pMessages[v2].eType = (UIMessageType)v9->uControlID; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v11; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1; - v2 = pMessageQueue_50CBD0->uNumMessages + 1; - ++pMessageQueue_50CBD0->uNumMessages; - }*/ - pMessageQueue_50CBD0->AddMessage((UIMessageType)v9->uControlID, v11, v1); + + pMessageQueue_50CBD0->AddMessage(v9->msg, v9->msg_param, v1); break; } case VK_RIGHT: @@ -233,8 +210,7 @@ } while ( v10 ); } - v11 = v9->uControlParam; - pMessageQueue_50CBD0->AddMessage((UIMessageType)v9->uControlID, v11, v1); + pMessageQueue_50CBD0->AddMessage(v9->msg, v9->msg_param, v1); break; } case VK_DOWN: @@ -258,8 +234,7 @@ } while ( v20 ); } - v21 = v19->uControlParam; - pMessageQueue_50CBD0->AddMessage((UIMessageType)v19->uControlID, v21, v1); + pMessageQueue_50CBD0->AddMessage(v19->msg, v19->msg_param, v1); return 1; } case VK_SELECT: @@ -327,15 +302,8 @@ } while ( v25 ); } - v21 = v19->uControlParam; - /*if ( (signed int)v2 < 40 ) - { - pMessageQueue_50CBD0->pMessages[v2].eType = (UIMessageType)v19->uControlID; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v21; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1; - ++pMessageQueue_50CBD0->uNumMessages; - }*/ - pMessageQueue_50CBD0->AddMessage((UIMessageType)v19->uControlID, v21, v1); + + pMessageQueue_50CBD0->AddMessage(v19->msg, v19->msg_param, v1); return 1; } case VK_NEXT: @@ -729,19 +697,19 @@ 33u, 1, 0, - 0xA8u, + UIMSG_A8, 0, 0, pGlobalTXT_LocalizationStrings[79], // Close (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0), papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0); - v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, "", 0); - pCharacterScreen_DollBtn = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, "", 0); - v2->CreateButton(61u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - v2->CreateButton(177u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - v2->CreateButton(292u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - v2->CreateButton(407u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, UIMSG_InventoryLeftClick, 0, 0, "", 0); + pCharacterScreen_DollBtn = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, UIMSG_85, 0, 0, "", 0); + v2->CreateButton(61u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); + v2->CreateButton(177u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); + v2->CreateButton(292u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); + v2->CreateButton(407u, 424u, 0x1Fu, 0, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); return v2; } @@ -813,7 +781,7 @@ } } } - a1.field_58_pid = OBJECT_Player; + a1.spell_caster_pid = OBJECT_Player; a1.uObjectDescID = v6; a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; @@ -1217,7 +1185,7 @@ } a1.uObjectDescID = v6; a1.vPosition.y = pParty->vPosition.y; - a1.field_58_pid = OBJECT_Player; + a1.spell_caster_pid = OBJECT_Player; a1.vPosition.x = pParty->vPosition.x; a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z; a1.uSoundID = 0;
--- a/mm7_2.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/mm7_2.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -5,7 +5,6 @@ #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" -#include "GUIButton.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" @@ -293,10 +292,10 @@ uDialogueType = 83; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 350, WINDOW_MainMenu, 0, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton(471u, 445u, 169u, 35u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" + pBtn_ExitCancel = pDialogueWindow->CreateButton(471u, 445u, 169u, 35u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34],// "Cancel" (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); - pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0); - pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, 0, 0x53u, 0, "", 0); + pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); + pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, UIMSG_0, 0x53u, 0, "", 0); pDialogueWindow->_41D08F(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; v0 = (int)((char *)window_SpeakInHouse->ptr_1C - 102); @@ -436,12 +435,12 @@ pDialogueWindow->pControlsHead = 0; pDialogueWindow->pControlsTail = 0; pDialogueWindow->uNumControls = 0; - pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79], + pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); - pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x55u, 0, "", 0); - pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x56u, 0, "", 0); - pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x57u, 0, "", 0); - pDialogueWindow->CreateButton(0x1E0u, 0xFAu, 0x8Cu, 0x1Eu, 1, 0, 0x88u, 0x58u, 0, "", 0); + pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x55u, 0, "", 0); + pDialogueWindow->CreateButton(0x1E0u, 0xBEu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x56u, 0, "", 0); + pDialogueWindow->CreateButton(0x1E0u, 0xDCu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x57u, 0, "", 0); + pDialogueWindow->CreateButton(0x1E0u, 0xFAu, 0x8Cu, 0x1Eu, 1, 0, UIMSG_SelectNPCDialogueOption, 0x58u, 0, "", 0); pDialogueWindow->_41D08F(4, 1, 0, 1); } } @@ -808,10 +807,10 @@ { pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 345, WINDOW_MainMenu, 0, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton( 471, 445, 169, 35, 1, 0, 0x71u, 0, 0, + pBtn_ExitCancel = pDialogueWindow->CreateButton( 471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74], //"End Conversation" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); - pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, 0x51u, 0, 0, "", 0); + pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); } //----- (004BD8B5) -------------------------------------------------------- @@ -827,7 +826,7 @@ pKeyActionMap->_459ED1(3); pKeyActionMap->ResetKeys(); activeLevelDecoration = NULL; - ptr_F8B1E8 = 0; + current_npc_text = 0; if ( pDialogueNPCCount ) { v0 = dialog_menu_id; @@ -898,7 +897,7 @@ do { HouseNPCData[v2 + 7] = (NPCData *)window_SpeakInHouse->CreateButton(pNPCPortraits_x[v1 - 1][v2], pNPCPortraits_y[v1 - 1][v2], - 0x3Fu, 0x49u, 1, 0, 0x19Au, v2, 0, byte_591180[v2], 0, 0, 0); + 0x3Fu, 0x49u, 1, 0, UIMSG_19A, v2, 0, byte_591180[v2], 0, 0, 0); v1 = uNumDialogueNPCPortraits; ++v2; //v3 += 100; @@ -1162,7 +1161,6 @@ break; } - case HOUSE_DIALOGUE_SHOP_REPAIR: { v1 = pMouse->GetCursorPos(&a2)->x - 14; @@ -4303,11 +4301,11 @@ a1a.uFacing = 0; a1a.vPosition.z = a2->vPosition.z; a1a.vPosition.x = a2->vPosition.x; - a1a.field_50 = 0; - a1a.field_4C = 0; - a1a.field_48 = 0; - a1a.field_5C = 0; - a1a.field_58_pid = 0; + a1a.spell_skill = 0; + a1a.spell_level = 0; + a1a.spell_id = 0; + a1a.spell_target_pid = 0; + a1a.spell_caster_pid = 0; a1a.uSpriteFrameID = 0; a1a.uSectorID = pIndoor->GetSector(a2->vPosition.x, a2->vPosition.y, a2->vPosition.z);; return a1a.Create(0, 0, 0, 0); @@ -6941,7 +6939,7 @@ && pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW && pWindow == pWindow_MainMenu ) { - pControlParam = pButton->uControlParam; + pControlParam = pButton->msg_param; switch (pControlParam) // ïîäñâåòêà êíîïîê { case 0: @@ -6988,7 +6986,7 @@ //----- (004637EB) -------------------------------------------------------- int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam) { - unsigned int v4; // esi@1 + //unsigned int v4; // esi@1 Render *v5; // ecx@14 HANDLE v6; // eax@32 Keyboard *v7; // eax@33 @@ -7029,10 +7027,15 @@ switch (Msg) { case WM_SETTEXT: return DefWindowProcW(hWnd, Msg, wParam, lParam); + case WM_CHAR: + { + if (!pKeyActionMap->_459F10(wParam) && !viewparams->field_4C) + GUI_HandleHotkey(wParam); + } + return DefWindowProcA(hWnd, Msg, wParam, lParam); }; - v4 = lParam; if ( Msg > WM_SYSCOMMAND ) { switch ( Msg ) @@ -7090,7 +7093,7 @@ if ( pAsyncMouse != v32 ) goto _def_wnd_proc; back_to_game(); - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } if (pAsyncMouse) goto _def_wnd_proc; @@ -7104,7 +7107,7 @@ if (pAsyncMouse) goto _def_wnd_proc; pArcomageGame->stru1.field_0 = 7; - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( pVideoPlayer->pVideoFrame.pPixels ) pVideoPlayer->bStopBeforeSchedule = 1; @@ -7129,7 +7132,7 @@ if ( pAsyncMouse == (void *)v28 ) { UI_OnMouseLeftClick(0); - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } goto _def_wnd_proc; case WM_RBUTTONDBLCLK: @@ -7151,14 +7154,14 @@ if (!pAsyncMouse) { sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(0); - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } goto _def_wnd_proc; } if (pAsyncMouse) goto _def_wnd_proc; pArcomageGame->stru1.field_0 = 8; - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_MBUTTONDOWN: if ( pRenderer->pRenderD3D ) { @@ -7166,14 +7169,14 @@ { v34 = GetPickDepth(); pGame->PickMouse(v34, (unsigned __int16)lParam, lParam >> 16, 1, &vis_sprite_filter_3, &vis_face_filter); - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } goto _def_wnd_proc; } if ( !pGame ) goto _def_wnd_proc; sub_417871(0); - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); case WM_MOUSEMOVE: if ( pArcomageGame->bGameInProgress ) { @@ -7195,7 +7198,7 @@ goto _def_wnd_proc; pMouse->SetMouseClick((unsigned __int16)lParam, lParam >> 16); } - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } } if ( Msg == WM_SYSCOMMAND ) @@ -7213,7 +7216,7 @@ if (pVideoPlayer->AnyMovieLoaded() && pVideoPlayer->pBinkBuffer) { BinkBufferSetOffset(pVideoPlayer->pBinkBuffer, 0, 0); - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } } goto _def_wnd_proc; @@ -7225,16 +7228,7 @@ if ( wParam == VK_CONTROL ) { dword_507B98_ctrl_pressed = 0; - return DefWindowProcA(hWnd, Msg, wParam, v4); - } - goto _def_wnd_proc; - } - if ( Msg == WM_CHAR ) - { - if ( !pKeyActionMap->_459F10(wParam) && !viewparams->field_4C ) - { - GUI_HandleHotkey(wParam); - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } goto _def_wnd_proc; } @@ -7255,7 +7249,7 @@ return 0; } if ( wParam != 40001 ) - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } v38 = 0; v37 = 0; @@ -7268,7 +7262,7 @@ if ( dword_506E68 != -1 ) { pKeyActionMap->_459F10(wParam); - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( !pArcomageGame->bGameInProgress ) { @@ -7598,12 +7592,11 @@ if (pAsyncMouse) { pAsyncMouse->Suspend(); - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } } _def_wnd_proc: - v4 = lParam; - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } if ( Msg != WM_KILLFOCUS ) { @@ -7631,12 +7624,12 @@ goto _def_wnd_proc; } if ( ::hWnd != (HWND)wParam || (dword_4E98BC_bApplicationActive = 1, pRenderer->bWindowMode) || !pAsyncMouse ) - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); pAsyncMouse->Resume(); if ( !pAsyncMouse ) goto _def_wnd_proc; pAsyncMouse->Clip(); - return DefWindowProcA(hWnd, Msg, wParam, v4); + return DefWindowProcA(hWnd, Msg, wParam, lParam); } //----- (00464479) -------------------------------------------------------- @@ -7777,7 +7770,7 @@ bUnderwater = 1; pGame->uFlags2 |= 8u; } - pParty->field_6F4_packedid = 0; + pParty->floor_face_pid = 0; if ( _strcmpi(Str1, "blv") ) PrepareToLoadODM(v9, 0); else @@ -10991,9 +10984,9 @@ { if ( stru_50C198.GetMagicalResistance(v2, 0xAu) ) { - v2->pActorBuffs[v1->field_48].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v1->field_4C << 7) * 0.033333335), - v1->field_50, + v2->pActorBuffs[v1->spell_id].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v1->spell_level << 7) * 0.033333335), + v1->spell_skill, 4u, 0, 0); @@ -11170,12 +11163,12 @@ v151 = a2 & 7; if ( (a2 & 7) == OBJECT_Actor) { - if ( (v2->field_58_pid & 7) == OBJECT_Actor && !pActors[v2->field_58_pid >> 3].GetActorsRelation(&pActors[a2 >> 3]) ) + if ( (v2->spell_caster_pid & 7) == OBJECT_Actor && !pActors[v2->spell_caster_pid >> 3].GetActorsRelation(&pActors[a2 >> 3]) ) return 1; } else { - if ( (a2 & 7) == OBJECT_Player && (v2->field_58_pid & 7) == OBJECT_Player) + if ( (a2 & 7) == OBJECT_Player && (v2->spell_caster_pid & 7) == OBJECT_Player) return 1; } if ( pParty->bTurnBasedModeOn == 1 ) @@ -11187,8 +11180,8 @@ v2->uAttributes = v5 & 0xFFFB; } } - if ( v151 == OBJECT_BModel && (v2->field_58_pid & 7) != OBJECT_Player) - BYTE2(pActors[v2->field_58_pid >> 3].uAttributes) |= 4u; + if ( v151 == OBJECT_BModel && (v2->spell_caster_pid & 7) != OBJECT_Player) + BYTE2(pActors[v2->spell_caster_pid >> 3].uAttributes) |= 4u; v6 = v2->uType; v7 = v2->uType; if ( v7 > 3060 ) @@ -11246,7 +11239,7 @@ v138 = 1; if ( v151 != OBJECT_Actor) { - if ( v6 != 9030 || v2->field_50 != 4 ) + if ( v6 != 9030 || v2->spell_skill != 4 ) goto LABEL_246; v2->_46BEF1_apply_spells(); LABEL_233: @@ -11303,9 +11296,9 @@ v106 = v145; v150 = 0; v139 = v106 >> 3; - v137 = v2->field_4C; - v152 = v2->field_50; - v136 = v2->field_48; + v137 = v2->spell_level; + v152 = v2->spell_skill; + v136 = v2->spell_id; if ( v6 == 9030 ) { v150 = 2; @@ -11359,9 +11352,9 @@ { v2->_46BEF1_apply_spells(); } - v2->field_4C = 0; - v2->field_50 = 0; - v2->field_48 = 0; + v2->spell_level = 0; + v2->spell_skill = 0; + v2->spell_id = 0; goto LABEL_233; } v135 = 10; @@ -11469,7 +11462,7 @@ v127 = v9; v126 = v124; LABEL_268: - v116 = word_4EE088_sound_ids[v2->field_48]; + v116 = word_4EE088_sound_ids[v2->spell_id]; LABEL_269: v125 = v116 + 1; goto LABEL_29; @@ -11502,7 +11495,7 @@ if ( !v63 ) SpriteObject::OnInteraction(v153); v64 = v2->uFacing - stru_5C6E00->uIntegerDoublePi; - v44 = v2->field_50 == 4; + v44 = v2->spell_skill == 4; v2->vVelocity.z = 0; v2->vVelocity.y = 0; v2->vVelocity.x = 0;
--- a/mm7_3.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/mm7_3.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -4,7 +4,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" @@ -43,6 +42,8 @@ #include "stru298.h" #include "texts.h" #include "Log.h" + +#include "MM7.h" #include "mm7_data.h" //----- (0046E44E) -------------------------------------------------------- @@ -1390,7 +1391,7 @@ v4 = &pObjectList->pObjects[item->uObjectDescID]; if (item->AttachedToActor()) { - v5 = item->field_5C >> 3; + v5 = item->spell_target_pid >> 3; *(int *)(v2 - 26) = pActors[v5].vPosition.x; *(int *)(v2 - 22) = pActors[v5].vPosition.y; *(int *)(v2 - 18) = pActors[v5].vPosition.z + pActors[v5].uActorHeight; @@ -1479,7 +1480,7 @@ } //----- (0047272C) -------------------------------------------------------- -int _47272C_collide_agains_some_secotors_floors(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID) +int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID) { signed int v5; // ebx@1 int result; // eax@1 @@ -1519,15 +1520,15 @@ { int v1; // ebx@1 int v2; // edi@1 - int v6; // eax@18 - signed __int64 v8; // qax@27 - int v9; // eax@27 + //int v6; // eax@18 + //signed __int64 v8; // qax@27 + //int v9; // eax@27 double v10; // st7@27 unsigned int v12; // eax@49 double v13; // st7@50 - int v14; // eax@51 - signed __int64 v15; // qax@53 - double v16; // st7@54 + //int v14; // eax@51 + //signed __int64 v15; // qax@53 + //double v16; // st7@54 int v17; // eax@62 double v18; // st7@62 int v19; // ST40_4@62 @@ -1572,10 +1573,10 @@ unsigned int v64; // [sp-8h] [bp-68h]@161 int v65; // [sp-4h] [bp-64h]@75 int v66; // [sp-4h] [bp-64h]@161 - int v68; // [sp+10h] [bp-50h]@45 + //int v68; // [sp+10h] [bp-50h]@45 int v69; // [sp+10h] [bp-50h]@140 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 - signed int v71; // [sp+18h] [bp-48h]@1 + //signed int v71; // [sp+18h] [bp-48h]@1 signed int v72; // [sp+1Ch] [bp-44h]@1 signed int v73; // [sp+20h] [bp-40h]@100 int v74; // [sp+20h] [bp-40h]@140 @@ -1604,29 +1605,24 @@ uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); v72 = 0; v78 = 0; - v71 = 0; bJumping = 0; uFaceID = -1; - v80 = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); - assert(uFaceID != -1); - - for (uint i = 0; i < pIndoor->uNumFaces; ++i) - pIndoor->pFaces[i].uAttributes &= ~FACE_OUTLINED; - pIndoor->pFaces[uFaceID].uAttributes |= FACE_OUTLINED; + auto floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); if ( pParty->bFlying ) { pParty->bFlying = false; if (pParty->FlyActive()) pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1; - //stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u;// 005E4D58 pOtherOverlayList [negindexing] - } - if ( v80 == -30000 ) - { - v80 = _47272C_collide_agains_some_secotors_floors(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); - if ( v80 == -30000 ) - { + } + + if ( floor_level == -30000 || uFaceID == -1) + { + floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); + if ( floor_level == -30000 || uFaceID == -1) + { + __debugbreak(); // level built with errors pParty->vPosition.x = blv_prev_party_x; pParty->vPosition.y = blv_prev_party_z; pParty->vPosition.z = blv_prev_party_y; @@ -1634,6 +1630,11 @@ return; } } + + for (uint i = 0; i < pIndoor->uNumFaces; ++i) + pIndoor->pFaces[i].uAttributes &= ~FACE_OUTLINED; + pIndoor->pFaces[uFaceID].uAttributes |= FACE_OUTLINED; + blv_prev_party_x = pParty->vPosition.x; blv_prev_party_z = pParty->vPosition.y; blv_prev_party_y = pParty->vPosition.z; @@ -1650,84 +1651,86 @@ } dword_720CDC = v67; } + + uint fall_start; if (!pParty->FeatherFallActive()) { bFeatherFall = false; - if (!pParty->pPlayers[0].WearsItem(536, 16) && - !pParty->pPlayers[1].WearsItem(536, 16) && - !pParty->pPlayers[2].WearsItem(536, 16) && - !pParty->pPlayers[3].WearsItem(536, 16)) - { - v6 = pParty->uFallStartY; - } - } - else - { - v6 = v80; + if (!pParty->pPlayers[0].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) && // grants feather fall + !pParty->pPlayers[1].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) && + !pParty->pPlayers[2].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) && + !pParty->pPlayers[3].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16)) + { + fall_start = pParty->uFallStartY; + } + } + else + { + fall_start = floor_level; bFeatherFall = true; - pParty->uFallStartY = v80; - } -LABEL_20: - if ( v6 - party_z > 512 && !bFeatherFall && party_z <= v80 + 1 ) - { + pParty->uFallStartY = floor_level; + } + + + if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1) + { + assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor? if (pParty->uFlags & PARTY_FLAGS_1_LANDING) - { pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; - } else for (uint i = 0; i < 4; ++i) { // receive falling damage - auto pPlayer = pParty->pPlayers + i; - - if (!pPlayer->HasEnchantedItemEquipped(72) && - !pPlayer->WearsItem(529, 8)) - { - v8 = (signed __int64)((double)pPlayer->GetMaxHealth() * 0.1); - pPlayer->ReceiveDamage((pParty->uFallStartY - party_z) * (signed int)v8 / 256, 4); - v9 = pPlayer->GetActualEndurance(); - v10 = (double)(20 - pPlayer->_48EA1B_get_static_effect(v9)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; - pPlayer->SetRecoveryTime((signed __int64)v10); - } - } - } - if ( party_z > v80 + 1 ) + auto player = pParty->pPlayers + i; + if (!player->HasEnchantedItemEquipped(72) && !player->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, 8)) + { + player->ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * player->GetMaxHealth()) / 256, 4); + v10 = (double)(20 - player->_48EA1B_get_static_effect(player->GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; + player->SetRecoveryTime((signed __int64)v10); + } + } + } + + if ( party_z > floor_level + 1 ) bJumping = 1; - bFeatherFall = party_z - v80 <= 32; - if ( party_z - v80 <= 32 ) + + bool jumping_up = false; + + if ( party_z - floor_level <= 32 ) + { pParty->uFallStartY = party_z; - if ( bWalkSound && pParty->field_6F8 > 0 ) - pParty->field_6F8 -= pEventTimer->uTimeElapsed; - if ( party_z > v80 + 1 ) - { - if ( bJumping ) - goto LABEL_45; - goto LABEL_44; - } - party_z = v80 + 1; - pParty->uFallStartY = v80 + 1; - if ( bJumping ) - goto LABEL_45; - if (pParty->field_6F4_packedid != uFaceID) - { - auto pFace = &pIndoor->pFaces[uFaceID]; - if (pFace->uAttributes & 0x04000000 ) - { - uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; - if ( bJumping ) - goto LABEL_45; - goto LABEL_44; - } - } -LABEL_44: - pParty->field_6F4_packedid = uFaceID; -LABEL_45: - v68 = uFaceID; - if ( pIndoor->pFaces[uFaceID].uAttributes & 0x10 ) - v71 = 1; + jumping_up = true; + } + + if (bWalkSound && pParty->walk_sound_timer) + { + if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed) + pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; + else pParty->walk_sound_timer = 0; + } + + + if (party_z <= floor_level + 1) + { + party_z = floor_level + 1; + pParty->uFallStartY = floor_level + 1; + + if (!bJumping && pParty->floor_face_pid != uFaceID) + { + auto pFace = &pIndoor->pFaces[uFaceID]; + if (pFace->uAttributes & FACE_PRESSURE_PLATE) + uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; + } + } + if (!bJumping) + pParty->floor_face_pid = uFaceID; + + bool on_water = false; + if ( pIndoor->pFaces[uFaceID].Fluid()) + on_water = true; + v81 = pParty->uWalkSpeed; angle = pParty->sRotationY; _view_angle = pParty->sRotationX; - v82 = (unsigned __int64)(pEventTimer->dt_in_some_format - * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) + v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) / 180)) >> 16; //LABEL_87: while ( pPartyActionQueue->uNumActions ) @@ -1735,43 +1738,32 @@ switch ( pPartyActionQueue->Next() ) { case PARTY_TurnLeft: - if ( uTurnSpeed ) - { - v14 = angle + uTurnSpeed; - angle = stru_5C6E00->uDoublePiMask & v14; - break; - } - v14 = angle + (unsigned __int64)(signed __int64)(double)v82 * fTurnSpeedMultiplier; - angle = stru_5C6E00->uDoublePiMask & v14; + if (uTurnSpeed) + angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); + else + angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier)); break; case PARTY_TurnRight: - if ( uTurnSpeed ) - { + if (uTurnSpeed) angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); - break; - } - v16 = (double)v82 * fTurnSpeedMultiplier; - angle = stru_5C6E00->uDoublePiMask & (angle - (signed __int64)v16); + else + angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier)); break; + case PARTY_FastTurnLeft: - if ( uTurnSpeed ) - { - v14 = angle + uTurnSpeed; - } + if (uTurnSpeed) + angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); else - { - v14 = angle + (unsigned __int64)(signed __int64)(fTurnSpeedMultiplier + fTurnSpeedMultiplier) * (double)v82; - } - angle = stru_5C6E00->uDoublePiMask & v14; + angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); break; + case PARTY_FastTurnRight: - LODWORD(v15) = uTurnSpeed; - if ( !uTurnSpeed ) - { - v15 = (signed __int64)(fTurnSpeedMultiplier + fTurnSpeedMultiplier) * (double)v82; - } - angle = stru_5C6E00->uDoublePiMask & (angle - v15); + if (uTurnSpeed) + angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); + else + angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); break; + case PARTY_StrafeLeft: v2 -= (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16; v1 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16; @@ -1783,8 +1775,8 @@ v78 = 1; break; case PARTY_WalkForward: - v2 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier)) >> 16; - v1 += (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier)) >> 16; + v2 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)(5 * (double)v81 * fWalkSpeedMultiplier)) >> 16; + v1 += (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)(5 * (double)v81 * fWalkSpeedMultiplier)) >> 16; v78 = 1; break; case PARTY_WalkBackward: @@ -1826,7 +1818,7 @@ _view_angle = 0; break; case PARTY_Jump: - if ( (!bJumping || party_z <= v80 + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) + if ( (!bJumping || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) { bJumping = 1; pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); @@ -1845,7 +1837,7 @@ } else { - if ( pIndoor->pFaces[v68].pFacePlane_old.vNormal.z < 32768 ) + if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 32768 ) { pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength(); goto LABEL_92; @@ -1861,8 +1853,8 @@ v41 = &pPlayers[1]; do { - if ( !(*v41)->HasEnchantedItemEquipped(72) && !(*v41)->WearsItem(529, 8) ) - (*v41)->PlayEmotion(CHARACTER_EXPRESSION_46, 0); + if ( !(*v41)->HasEnchantedItemEquipped(72) && !(*v41)->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, 8) ) + (*v41)->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); ++v41; } while ( (signed int)v41 <= (signed int)&pPlayers[4] ); @@ -1978,7 +1970,7 @@ v1 = 0; v2 = 0; } - if ( pParty->field_6F4_packedid != v43 >> 3 && BYTE3(v44->uAttributes) & 4 ) + if ( pParty->floor_face_pid != PID_ID(v43) && BYTE3(v44->uAttributes) & 4 ) uFaceEvent = pIndoor->pFaceExtras[v44->uFaceExtraID].uEventID; goto LABEL_152; } @@ -2010,7 +2002,7 @@ v87 += v52 * v74 >> 16; } v43 = stru_721530.uFaceID; - if ( pParty->field_6F4_packedid != v43 >> 3 && BYTE3(v44->uAttributes) & 4 ) + if ( pParty->floor_face_pid != PID_ID(v43) && BYTE3(v44->uAttributes) & 4 ) uFaceEvent = pIndoor->pFaceExtras[v44->uFaceExtraID].uEventID; goto LABEL_152; } @@ -2028,7 +2020,7 @@ if ( v2 * v2 + v1 * v1 >= 400 ) { v43 = stru_721530.uFaceID; - if ( pParty->field_6F4_packedid != v43 >> 3 && BYTE3(v44->uAttributes) & 4 ) + if ( pParty->floor_face_pid != PID_ID(v43) && BYTE3(v44->uAttributes) & 4 ) uFaceEvent = pIndoor->pFaceExtras[v44->uFaceExtraID].uEventID; goto LABEL_152; } @@ -2048,13 +2040,13 @@ break; } } - if ( bWalkSound && pParty->field_6F8 <= 0 ) + if ( bWalkSound && !pParty->walk_sound_timer) { if ( integer_sqrt((pParty->vPosition.x - new_party_x) * (pParty->vPosition.x - new_party_x) + (pParty->vPosition.y - new_party_y) * (pParty->vPosition.y - new_party_y) + (pParty->vPosition.z - new_party_z) * (pParty->vPosition.z - new_party_z)) <= 16 ) goto LABEL_188; - if ( v72 && (!bJumping || bFeatherFall) ) + if ( v72 && (!bJumping || jumping_up) ) { v66 = 0; v64 = 0; @@ -2063,7 +2055,7 @@ v60 = -1; v59 = 1; v58 = 804; - if ( !v71 ) + if ( !on_water ) { v56 = pAudioPlayer; if ( BYTE2(pIndoor->pFaces[uFaceID].uAttributes) & 0x20 ) @@ -2076,7 +2068,7 @@ v56 = pAudioPlayer; goto LABEL_175; } - if ( v78 && (!bJumping || bFeatherFall) ) + if ( v78 && (!bJumping || jumping_up) ) { v66 = 0; v64 = 0; @@ -2085,7 +2077,7 @@ v60 = -1; v59 = 1; v58 = 804; - if ( v71 ) + if ( on_water ) { v57 = (SoundID)102; v56 = pAudioPlayer; @@ -2103,10 +2095,10 @@ { LABEL_188: pAudioPlayer->_4AA258(804); - pParty->field_6F8 = 64; - } - } - if ( !bJumping || bFeatherFall ) + pParty->walk_sound_timer = 64; + } + } + if ( !bJumping || jumping_up ) pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; else pParty->uFlags |= PARTY_FLAGS_1_FALLING; @@ -2349,15 +2341,19 @@ bJumping = 1; } v101 = pZ - v111 <= 32; - if ( bWalkSound && pParty->field_6F8 > 0 ) - pParty->field_6F8 -= pEventTimer->uTimeElapsed; + if ( bWalkSound && pParty->walk_sound_timer) + { + if (pParty->walk_sound_timer >= pEventTimer->uTimeElapsed) + pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; + else pParty->walk_sound_timer = 0; + } if (!bUnderwater && SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) <= 0 && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) < 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime) <= 0) ) pParty->bFlying = false; if (!bJumping) { - if ( pParty->field_6F4_packedid != (8 * v108 | OBJECT_BModel) ) + if ( pParty->floor_face_pid != PID(OBJECT_BModel, v108) ) { if (v108) { @@ -2372,13 +2368,13 @@ }*/ if ( BYTE3(v7[v6].uAttributes) & 4 ) { - pParty->field_6F4_packedid = 8 * v108 | OBJECT_BModel; + pParty->floor_face_pid = PID(OBJECT_BModel, v108); v103 = v7[v6].sCogTriggeredID; } } } } - pParty->field_6F4_packedid = 8 * v108 | OBJECT_BModel; + pParty->floor_face_pid = PID(OBJECT_BModel, v108); } _walk_speed = pParty->uWalkSpeed; _angle_y = pParty->sRotationY; @@ -2953,9 +2949,9 @@ LABEL_220: v45 = stru_721530.uFaceID; LABEL_221: - if ( pParty->field_6F4_packedid != v45 && BYTE3(v47->uAttributes) & 4 ) - { - pParty->field_6F4_packedid = v45; + if ( pParty->floor_face_pid != v45 && BYTE3(v47->uAttributes) & 4 ) + { + pParty->floor_face_pid = v45; v103 = v47->sCogTriggeredID; } goto LABEL_234; @@ -2988,7 +2984,7 @@ v121 = (unsigned __int64)(58500i64 * v121) >> 16; } while ( v126 < 100 ); - if ( bWalkSound && pParty->field_6F8 <= 0 ) + if ( bWalkSound && pParty->walk_sound_timer <= 0 ) { v122 = abs(pParty->vPosition.x - pX); v126 = abs(pParty->vPosition.y - pY); @@ -2998,7 +2994,7 @@ if ( v114 && (!bJumping || v101) ) { if ( !v107 - && !(BYTE1(pOutdoor->pBModels[pParty->field_6F4_packedid >> 9].pFaces[(pParty->field_6F4_packedid >> 3) & 0x3F].uAttributes) & 0x20) ) + && !(BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20) ) { v90 = -1; @@ -3021,7 +3017,7 @@ if ( v124 && (!bJumping || v101) ) { if ( v107 - || BYTE1(pOutdoor->pBModels[pParty->field_6F4_packedid >> 9].pFaces[(pParty->field_6F4_packedid >> 3) & 0x3F].uAttributes) & 0x20 ) + || BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20 ) { v90 = -1; @@ -3041,7 +3037,7 @@ { LABEL_344: pAudioPlayer->_4AA258(804); - pParty->field_6F8 = 64; + pParty->walk_sound_timer = 64; } } if ( !bJumping || v101 ) @@ -3175,10 +3171,10 @@ } goto LABEL_318; } - if ( bWalkSound && pParty->field_6F8 <= 0 ) + if ( bWalkSound && pParty->walk_sound_timer <= 0 ) { pAudioPlayer->_4AA258(804); - pParty->field_6F8 = 64; + pParty->walk_sound_timer = 64; } LABEL_318: v81 = pZ; @@ -12426,8 +12422,8 @@ v0 = pFontArrus; pFont = pFontArrus; - if ( ptr_F8B1E8 && !byte_5B0938[0] ) - strcpy(byte_5B0938, ptr_F8B1E8); + if ( current_npc_text && !byte_5B0938[0] ) + strcpy(byte_5B0938, current_npc_text); v5.uFrameWidth = game_viewport_width; v5.uFrameZ = 452; v1 = pFontArrus->CalcTextHeight(byte_5B0938, &v5, 12, 0) + 7; @@ -12497,10 +12493,10 @@ dword_5C341C = v3; _591094_decoration = activeLevelDecoration; pGUIWindow2 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_GreetingNPC, a4, 0); - pGUIWindow2->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - pGUIWindow2->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - pGUIWindow2->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - pGUIWindow2->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + pGUIWindow2->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); + pGUIWindow2->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); + pGUIWindow2->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); + pGUIWindow2->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); } } @@ -12540,7 +12536,7 @@ void __cdecl DrawDialogueUI() { NPCData *pNPC; // ebx@2 - int v1; // eax@2 + int pGreetType; // eax@2 unsigned __int16 v2; // di@2 //unsigned int v3; // eax@2 char *v4; // esi@3 @@ -12591,7 +12587,7 @@ return; memcpy(&v51, pDialogueWindow, sizeof(v51)); pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); - v1 = sub_445C8B(sDialogue_SpeakingActorNPC_ID); + pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID); v51.uFrameWidth -= 10; v51.uFrameZ -= 10; //v54 = v1; @@ -12655,9 +12651,9 @@ default: if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_23 && !byte_5B0938[0]) { - pInString = (char *)ptr_F8B1E8; - } - else if (v1 == 1) + pInString = (char *)current_npc_text; + } + else if (pGreetType == 1)//QuestNPC_greet { if (pNPC->greet) { @@ -12667,7 +12663,7 @@ pInString = pNPCStats->pNPCGreetings[pNPC->greet - 1].pGreeting1; } } - else if (v1 == 2) + else if (pGreetType == 2)//HiredNPC_greet { auto prof = pNPCStats->pProfessions + pNPC->uProfession - 1; @@ -12709,7 +12705,7 @@ //v15 = v14; if ( !v14 ) break; - v16 = v14->uControlParam; + v16 = v14->msg_param; if ( v16 > 88 ) v14->pButtonName[0] = 0; @@ -12737,7 +12733,7 @@ if (!topic) { v14->pButtonName[0] = 0; - v14->uControlParam = 0; + v14->msg_param = 0; } else strcpy(v14->pButtonName, topic); @@ -12751,7 +12747,7 @@ if (!topic) { v14->pButtonName[0] = 0; - v14->uControlParam = 0; + v14->msg_param = 0; } else strcpy(v14->pButtonName, topic); } @@ -12762,7 +12758,7 @@ if (!topic) { v14->pButtonName[0] = 0; - v14->uControlParam = 0; + v14->msg_param = 0; } else strcpy(v14->pButtonName, topic); } @@ -12773,7 +12769,7 @@ if (!topic) { v14->pButtonName[0] = 0; - v14->uControlParam = 0; + v14->msg_param = 0; } else strcpy(v14->pButtonName, topic); } @@ -12784,7 +12780,7 @@ if (!topic) { v14->pButtonName[0] = 0; - v14->uControlParam = 0; + v14->msg_param = 0; } else strcpy(v14->pButtonName, topic); } @@ -12795,7 +12791,7 @@ if (!topic) { v14->pButtonName[0] = 0; - v14->uControlParam = 0; + v14->msg_param = 0; } else strcpy(v14->pButtonName, topic); } @@ -12891,7 +12887,7 @@ } //----- (00445C8B) -------------------------------------------------------- -int __fastcall sub_445C8B(signed int a1) +int __fastcall GetGreetType(signed int SpeakingNPC_ID) { signed int v1; // ebx@1 int v3; // edi@6 @@ -12902,13 +12898,13 @@ NPCData *v8; // esi@11 v1 = 0; - if ( a1 >= 0 ) - { - if ( a1 < 5000 ) - return 1; - return 2; - } - if ( a1 >= 5000 ) + if ( SpeakingNPC_ID >= 0 ) + { + if ( SpeakingNPC_ID < 5000 ) + return 1;//QuestNPC_greet + return 2;//HiredNPC_greet + } + if ( SpeakingNPC_ID >= 5000 ) return 2; v3 = abs((int)sDialogue_SpeakingActorNPC_ID) - 1; v4 = 0; @@ -12938,7 +12934,7 @@ } while ( v1 < (signed int)pNPCStats->uNumNewNPCs ); } - return ((unsigned __int8)pTmpBuf[v3] < 2u) + 1; + return ((unsigned __int8)pTmpBuf[v3] < 2) + 1; } //----- (0044603D) -------------------------------------------------------- @@ -13603,7 +13599,7 @@ { v11 = uNumActors; SpawnEncounter((MapInfo *)&pMapStats->pInfos[v10], &v16, 0, count, 0); - memcpy(&v15, Actor::GetDirectionInfo(8 * v11 | AI_OBJECT_ACTOR, 4u, &a3, 1), sizeof(v15)); + memcpy(&v15, Actor::GetDirectionInfo(PID(OBJECT_Actor, v11), 4u, &a3, 1), sizeof(v15)); v12 = v11; if ( (signed int)v11 < (signed int)uNumActors ) { @@ -13619,7 +13615,7 @@ } //----- (00448DF8) -------------------------------------------------------- -void __fastcall sub_448DF8_cast_spell(int spellnum, int rank, int level, int fromx, int fromy, int fromz, int tox, int toy, int toz) +void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz)//sub_448DF8 { int v9; // esi@1 double v10; // st7@4 @@ -13686,7 +13682,7 @@ float toza; // [sp+D4h] [bp+20h]@6 v9 = 0; - v59 = rank + 1; + v59 = uSkillLevel + 1; //spellnum_ = spellnum; v60 = 0; if ( tox || toy || toz ) @@ -13743,34 +13739,43 @@ v41 = v40 - 1; if ( !v41 ) { - v42 = 14400 * level; - v43 = 4 * level + 10; - goto LABEL_114; + v42 = 14400 * uSkill; + v43 = 4 * uSkill + 10; + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 1u); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 2u); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 3u); + v39 = (signed __int64)((double)(v42 << 7) * 0.033333335); + v37 = &pParty->pPartyBuffs[2]; + v36 = pParty->uTimePlayed + v39; + v37->Apply(v36, a7b, v43, 0, 0); + goto LABEL_139; } if ( v41 == 1 ) { - v42 = 18000 * level; - v43 = 5 * level + 10; - goto LABEL_114; - } - } - v42 = 10800 * level; - v43 = 3 * level + 10; -LABEL_114: + v42 = 18000 * uSkill; + v43 = 5 * uSkill + 10; + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 0); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 1u); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 2u); + pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 3u); + v39 = (signed __int64)((double)(v42 << 7) * 0.033333335); + v37 = &pParty->pPartyBuffs[2]; + v36 = pParty->uTimePlayed + v39; + v37->Apply(v36, a7b, v43, 0, 0); + goto LABEL_139; + } + } + v42 = 10800 * uSkill; + v43 = 3 * uSkill + 10; pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 0); pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 1u); pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 2u); pGame->pStru6Instance->SetPlayerBuffAnim(0x53u, 3u); - v52 = 0; - v50 = 0; - v48 = v43; - v46 = a7b; v39 = (signed __int64)((double)(v42 << 7) * 0.033333335); v37 = &pParty->pPartyBuffs[2]; -LABEL_115: v36 = pParty->uTimePlayed + v39; -LABEL_116: - v37->Apply(v36, v46, v48, v50, v52); + v37->Apply(v36, a7b, v43, 0, 0); goto LABEL_139; } if ( spellnum != 58 ) @@ -13787,22 +13792,69 @@ case 41: a1.stru_24.Reset(); v16 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = uSkill; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) - goto LABEL_34; + { + v18 = 0; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + a1.Create(v20, pitch, v49, 0); + goto LABEL_139; + } v17 = (char *)&pObjectList->pObjects->uObjectID; while ( (short)a1.uType != *(short *)v17 ) { ++v16; v17 += 56; if ( v16 >= (signed int)pObjectList->uNumObjects ) - goto LABEL_34; - } -LABEL_20: + { + v18 = 0; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + a1.Create(v20, pitch, v49, 0); + goto LABEL_139; + } + } v18 = v16; - goto LABEL_35; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + a1.Create(v20, pitch, v49, 0); + goto LABEL_139; case 24: switch ( v15 ) { @@ -13825,12 +13877,11 @@ a8b = a7c / (v60 - 1); a1.stru_24.Reset(); v21 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = uSkill; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) { -LABEL_41: v23 = 0; } else @@ -13841,7 +13892,25 @@ ++v21; v22 += 56; if ( v21 >= (signed int)pObjectList->uNumObjects ) - goto LABEL_41; + { + v23 = 0; + a1.uObjectDescID = v23; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + for ( i = a7c / -2; i <= a7c / 2; i += a8b ) + { + a1.uFacing = i + yaw; + a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); + } + goto LABEL_139; + } } v23 = v21; } @@ -13852,39 +13921,71 @@ a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); a1.field_60_distance_related_prolly_lod = v55; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 4; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; a1.uSoundID = 0; for ( i = a7c / -2; i <= a7c / 2; i += a8b ) { a1.uFacing = i + yaw; - a1.Create( - (signed __int16)(i + (short)yaw), - pitch, - pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, - 0); + a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); } goto LABEL_139; } a1.stru_24.Reset(); v16 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = uSkill; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) - goto LABEL_34; + { + v18 = 0; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v51 = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v47 = pitch; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; + } v19 = (char *)&pObjectList->pObjects->uObjectID; do { if ( (short)a1.uType == *(short *)v19 ) - goto LABEL_20; + { + v18 = v16; + a1.uObjectDescID = v18; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + v20 = yaw; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; + a1.uFacing = yaw; + a1.uSoundID = 0; + v51 = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v47 = pitch; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; + } ++v16; v19 += 56; } while ( v16 < (signed int)pObjectList->uNumObjects ); -LABEL_34: v18 = 0; -LABEL_35: a1.uObjectDescID = v18; *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); a1.vPosition.x = fromx; @@ -13893,14 +13994,15 @@ a1.field_60_distance_related_prolly_lod = v55; v20 = yaw; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 0; a1.uFacing = yaw; a1.uSoundID = 0; v51 = 0; v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; v47 = pitch; - goto LABEL_36; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; case 15: switch ( v15 ) { @@ -13921,11 +14023,29 @@ a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1); a1.stru_24.Reset(); v25 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = uSkill; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) - goto LABEL_59; + { + v27 = 0; + a1.uObjectDescID = v27; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + for ( j = a7d / -2; j <= a7d / 2; j += a8c ) + { + a1.uFacing = j + yaw; + a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); + } + goto LABEL_139; + } v26 = (char *)&pObjectList->pObjects->uObjectID; while ( (short)a1.uType != *(short *)v26 ) { @@ -13933,13 +14053,26 @@ v26 += 56; if ( v25 >= (signed int)pObjectList->uNumObjects ) { -LABEL_59: v27 = 0; - goto LABEL_60; + a1.uObjectDescID = v27; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + for ( j = a7d / -2; j <= a7d / 2; j += a8c ) + { + a1.uFacing = j + yaw; + a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); + } + goto LABEL_139; } } v27 = v25; -LABEL_60: a1.uObjectDescID = v27; *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); a1.vPosition.x = fromx; @@ -13947,8 +14080,8 @@ a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); a1.field_60_distance_related_prolly_lod = v55; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 4; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; a1.uSoundID = 0; for ( j = a7d / -2; j <= a7d / 2; j += a8c ) { @@ -13965,11 +14098,29 @@ return; a1.stru_24.Reset(); v29 = 0; - a1.field_48 = spellnum; - a1.field_4C = level; - a1.field_50 = v15; + a1.spell_id = spellnum; + a1.spell_level = uSkill; + a1.spell_skill = v15; if ( (signed int)pObjectList->uNumObjects <= 0 ) - goto LABEL_70; + { + v31 = 0; + a1.uObjectDescID = v31; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + v51 = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v20 = yaw; + v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; + } v30 = (char *)&pObjectList->pObjects->uObjectID; break; @@ -13978,18 +14129,18 @@ { if ( v15 <= 2 ) { - v9 = 60 * (level + 60); + v9 = 60 * (uSkill + 60); } else { if ( v15 == 3 ) { - v9 = 180 * (level + 20); + v9 = 180 * (uSkill + 20); } else { if ( v15 == 4 ) - v9 = 240 * (level + 15); + v9 = 240 * (uSkill + 15); } } } @@ -14020,29 +14171,29 @@ { case 1: case 2: - v9 = 300 * (level + 12); + v9 = 300 * (uSkill + 12); break; case 3: - v9 = 900 * (level + 4); + v9 = 900 * (uSkill + 4); break; case 4: - v9 = 3600 * (level + 1); + v9 = 3600 * (uSkill + 1); break; } switch ( spellnum ) { case 17: v60 = 0; - level = 14; + uSkill = 14; break; case 38: - v35 = level + 5; - level = 15; + v35 = uSkill + 5; + uSkill = 15; v60 = v35; break; case 51: - v34 = level + 5; - level = 9; + v34 = uSkill + 5; + uSkill = 9; v60 = v34; break; } @@ -14055,24 +14206,27 @@ v48 = v60; v46 = v15; v36 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 << 7) * 0.033333335); - v37 = &pParty->pPartyBuffs[level]; - goto LABEL_116; + v37 = &pParty->pPartyBuffs[uSkill]; + v37->Apply(v36, v46, v48, v50, v52); + goto LABEL_139;; case 8: if ( v15 == 2 || v15 == 3 || v15 != 4 ) - v38 = 60 * level; + v38 = 60 * uSkill; else - v38 = 600 * level; + v38 = 600 * uSkill; pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 0); pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1); pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2); pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3); v52 = 0; v50 = 0; - v48 = level; + v48 = uSkill; v46 = v15; v39 = (signed __int64)((double)(v38 << 7) * 0.033333335); v37 = &pParty->pPartyBuffs[10]; - goto LABEL_115; + v36 = pParty->uTimePlayed + v39; + v37->Apply(v36, v46, v48, v50, v52); + goto LABEL_139; case 3: case 14: case 25: @@ -14087,13 +14241,26 @@ v30 += 56; if ( v29 >= (signed int)pObjectList->uNumObjects ) { -LABEL_70: v31 = 0; - goto LABEL_71; + a1.uObjectDescID = v31; + *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); + a1.vPosition.x = fromx; + a1.uAttributes = 16; + a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); + a1.field_60_distance_related_prolly_lod = v55; + a1.uSpriteFrameID = 0; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; + a1.uSoundID = 0; + v51 = 0; + v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + v20 = yaw; + v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; + a1.Create(v20, v47, v49, v51); + goto LABEL_139; } } v31 = v29; -LABEL_71: a1.uObjectDescID = v31; *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); a1.vPosition.x = fromx; @@ -14101,61 +14268,62 @@ a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); a1.field_60_distance_related_prolly_lod = v55; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8000 | OBJECT_Item; - a1.field_5C = 4; + a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.spell_target_pid = 4; a1.uSoundID = 0; v51 = 0; v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; v20 = yaw; v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; -LABEL_36: a1.Create(v20, v47, v49, v51); goto LABEL_139; } LABEL_117: - v44 = level; - a6_4 = 3600 * level; + v44 = uSkill; + a6_4 = 3600 * uSkill; if ( v15 == 1 ) { -LABEL_124: v60 = v44; goto LABEL_125; } if ( v15 == 2 ) { - v44 = 2 * level; - goto LABEL_124; + v44 = 2 * uSkill; + v60 = v44; + goto LABEL_125; } if ( v15 == 3 ) { - v44 = 3 * level; - goto LABEL_124; + v44 = 3 * uSkill; + v60 = v44; + goto LABEL_125; } if ( v15 == 4 ) { - v44 = 4 * level; - goto LABEL_124; + v44 = 4 * uSkill; + v60 = v44; + goto LABEL_125; } LABEL_125: switch ( spellnum ) { case 3: - level = 6; + uSkill = 6; break; case 14: - level = 0; + uSkill = 0; break; case 25: - level = 17; + uSkill = 17; break; case 36: - level = 4; + uSkill = 4; break; case 58: - level = 12; + uSkill = 12; break; case 69: - level = 1; + uSkill = 1; break; } //v45 = spellnum_; @@ -14163,12 +14331,7 @@ pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 1); pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 2); pGame->pStru6Instance->SetPlayerBuffAnim(spellnum, 3); - pParty->pPartyBuffs[level].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), - v15, - v60, - 0, - 0); + pParty->pPartyBuffs[uSkill].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), v15, v60, 0, 0); //levela = 1; LABEL_138: //if ( levela )
--- a/mm7_4.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/mm7_4.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -6,7 +6,6 @@ #include "MapInfo.h" #include "Game.h" #include "GUIWindow.h" -#include "GUIButton.h" #include "GUIFont.h" #include "Party.h" #include "AudioPlayer.h" @@ -236,12 +235,12 @@ signed int v28; // eax@45 int v29; // ebx@47 int v30; // edx@49 - int v31; // ST10_4@49 - signed int v32; // edx@49 + //int v31; // ST10_4@49 + //signed int v32; // edx@49 signed __int64 v33; // qtt@49 - signed int v34; // eax@54 - signed int v35; // esi@56 - int result; // eax@57 + //signed int v34; // eax@54 + //signed int v35; // esi@56 + //int result; // eax@57 int v38; // edx@62 //int v44; // [sp+20h] [bp-20h]@10 bool v47; // [sp+24h] [bp-1Ch]@43 @@ -343,6 +342,9 @@ if (portal->uPolygonType != POLYGON_Floor) continue; + if (!portal->uNumVertices) + continue; + if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) { @@ -356,45 +358,40 @@ word_721460_xs[2 * portal->uNumVertices] = word_721460_xs[0]; word_721390_ys[2 * portal->uNumVertices] = word_721390_ys[0]; v54 = 0; - v49 = word_721390_ys[0] >= y; - if ( portal->uNumVertices > 0 ) - { - for ( int i = 0; i < 2 * portal->uNumVertices; ++i ) + v47 = word_721390_ys[0] >= y; + + for (uint j = 0; j < 2 * portal->uNumVertices; ++j) { + v49 = v47; if ( v54 >= 2 ) break; - v47 = word_721390_ys[i + 1] >= y; + v47 = word_721390_ys[j + 1] >= y; if ( v49 != v47 ) { - v28 = word_721460_xs[i + 1] >= x ? 0 : 2; - v29 = v28 | word_721460_xs[i] < x; + v28 = word_721460_xs[j + 1] >= x ? 0 : 2; + v29 = v28 | (word_721460_xs[j] < x); if ( v29 != 3 ) { if ( !v29 ) ++v54; else { - //v30 = word_721390_ys[v27]; - v31 = word_721390_ys[i + 1] - word_721390_ys[i]; - v32 = y - word_721390_ys[i]; - LODWORD(v33) = v32 << 16; - HIDWORD(v33) = v32 >> 16; - if ((signed int)(((unsigned __int64)(((signed int)word_721460_xs[i + 1] - (signed int)word_721460_xs[i]) * v33 / v31) >> 16) + word_721460_xs[i]) >= x) + auto a_div_b = fixpoint_div(y - word_721390_ys[j], word_721390_ys[j + 1] - word_721390_ys[j]); + auto res = fixpoint_mul(word_721460_xs[j + 1] - word_721460_xs[j], a_div_b); + if (res + word_721460_xs[j] >= x) ++v54; } } } - v49 = v47; } if ( v54 == 1 ) { if ( v55 >= 50 ) break; - v34 = v55++; - blv_floor_level[v34] = -29000; - blv_floor_id[v34] = pSector->pPortals[i]; + blv_floor_level[v55] = -29000; + blv_floor_id[v55] = pSector->pPortals[i]; + v55++; } - } } } } @@ -407,9 +404,8 @@ return -30000; *pFaceID = blv_floor_id[0]; //result = blv_floor_level[0]; - if ( v55 > 1 ) - { - for ( v35 = 1; v35 < v55; ++v35 ) + + /*for ( v35 = 1; v35 < v55; ++v35 ) { if ( blv_floor_level[0] <= z + 5 ) { @@ -424,9 +420,29 @@ blv_floor_level[0] = blv_floor_level[v35]; *pFaceID = blv_floor_id[v35]; } - } - } - return blv_floor_level[0]; + }*/ + + + int result = blv_floor_level[0]; + for (uint i = 1; i < v55; ++i) + { + v38 = blv_floor_level[i]; + if ( result <= z + 5 ) + { + if ( v38 > result && v38 <= z + 5 ) + { + result = blv_floor_level[i]; + *pFaceID = blv_floor_id[i]; + } + } + else if ( v38 < result ) + { + result = blv_floor_level[i]; + *pFaceID = blv_floor_id[i]; + } + } + + return result; } //----- (0046D49E) -------------------------------------------------------- @@ -2074,11 +2090,11 @@ a3.y = 0; a3.x = 0; a1.stru_24.Reset(); - a1.field_4C = pParty->pPartyBuffs[10].uPower; - a1.field_50 = pParty->ImmolationSkillLevel(); + a1.spell_level = pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].uPower; + a1.spell_skill = pParty->ImmolationSkillLevel(); v10 = 0; a1.uType = 1070; - a1.field_48 = 8; + a1.spell_id = SPELL_FIRE_IMMOLATION; if ( (signed int)pObjectList->uNumObjects <= 0 ) { LABEL_19: @@ -2102,7 +2118,7 @@ a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - a1.field_58_pid = v12; + a1.spell_caster_pid = v12; a1.uFacing = 0; a1.uSoundID = 0; v13 = sub_46A89E((int)v41, 100, 307); @@ -2119,7 +2135,7 @@ v18 = 8 * v15; LOBYTE(v18) = 8 * v15 | 3; a1.vPosition.y = v17; - a1.field_5C = v18; + a1.spell_target_pid = v18; v19 = a1.Create(0, 0, 0, 0); DamageMonsterFromParty(8 * v19 | 2, *v14, &a3); ++v9; @@ -6472,7 +6488,7 @@ contract_approved = 0; v11 = 0; uDialogueType = 84; - ptr_F8B1E8 = (char *)pNPCTopics[667].pText; + current_npc_text = (char *)pNPCTopics[667].pText; v0 = _4F0882_evt_VAR_PlayerItemInHands_vals; while ( 1 ) { @@ -6499,7 +6515,7 @@ } if ( v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) { - ptr_F8B1E8 = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful + current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4); @@ -6587,8 +6603,8 @@ switch ( uMessageParam ) { case 13: - ptr_F8B1E8 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession); - ptr_F8B1E8 = BuilDialogueString((char *)ptr_F8B1E8, uActiveCharacter - 1, 0, 0, 0, 0); + current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession); + current_npc_text = BuilDialogueString((char *)current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); NPCHireableDialogPrepare(); dialogue_show_profession_details = false; goto _return; @@ -6638,7 +6654,7 @@ } else { - ptr_F8B1E8 = 0; + current_npc_text = 0; activeLevelDecoration = (LevelDecoration*)1; EventProcessor(pEventNumber, 0, 1); activeLevelDecoration = NULL; @@ -6666,10 +6682,10 @@ v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pJoinText; else v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pBenefits; - ptr_F8B1E8 = v17; + current_npc_text = v17; v18 = BuilDialogueString(v17, uActiveCharacter - 1, 0, 0, 0, 0); dialogue_show_profession_details = ~dialogue_show_profession_details; - ptr_F8B1E8 = v18; + current_npc_text = v18; } else { @@ -6786,8 +6802,8 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); dialogue_show_profession_details = false; uDialogueType = 13; - ptr_F8B1E8 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pJoinText; - ptr_F8B1E8 = BuilDialogueString((char *)ptr_F8B1E8, uActiveCharacter - 1, 0, 0, 0, 0); + current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pJoinText; + current_npc_text = BuilDialogueString((char *)current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); @@ -7324,7 +7340,7 @@ while ( 1 ) { v16 = v52.GetControl(v56); - v17 = v16->uControlParam; + v17 = v16->msg_param; pInString = (char *)v16; if ( (signed int)v17 > 24 ) { @@ -7365,7 +7381,7 @@ v32 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, &byte_4F0F98, v32, v31, v30); sprintf(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * (unsigned __int8)v29[8]); - ptr_F8B1E8 = pTmpBuf2; + current_npc_text = pTmpBuf2; v15 = ""; goto LABEL_45; } @@ -7381,7 +7397,7 @@ v15 = (char *)pNPCTopics[v23-1].pTopic;//(&dword_721660)[8 * v23]; if ( !v15 ) { - v16->uControlParam = 0; + v16->msg_param = 0; v15 = ""; } goto LABEL_49; @@ -7401,14 +7417,14 @@ v15 = (char *)pNPCTopics[v58->evt_B-1].pTopic;//(&dword_721660)[8 * v58->evtb]; if ( !v15 ) { - v16->uControlParam = 0; + v16->msg_param = 0; v15 = ""; } if ( uDialogueType != 84 ) goto LABEL_49; sprintf(pTmpBuf, format_4E2D80, v55, pItemsTable->pItems[contract_approved].pUnidentifiedName); - sprintf(pTmpBuf2, ptr_F8B1E8, pTmpBuf); - ptr_F8B1E8 = pTmpBuf2; + sprintf(pTmpBuf2, current_npc_text, pTmpBuf); + current_npc_text = pTmpBuf2; goto LABEL_45; } v21 = v20 - 1; @@ -7495,16 +7511,16 @@ } } } - if ( ptr_F8B1E8 ) + if ( current_npc_text ) { w.uFrameWidth = 458; w.uFrameZ = 457; v47 = pFontArrus; - v48 = pFontArrus->CalcTextHeight(ptr_F8B1E8, &w, 13, 0) + 7; + v48 = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; if ( 352 - v48 < 8 ) { v47 = pFontCreate; - v48 = pFontCreate->CalcTextHeight(ptr_F8B1E8, &w, 13, 0) + 7; + v48 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } pRenderer->_4A6A68( 8u, @@ -7512,7 +7528,7 @@ (Texture *)(uTextureID_Leather != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Leather] : 0), (uTextureID_Leather != -1 ? pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight : 26) - v48); pRenderer->DrawTextureIndexed(8u, 347 - v48, pTexture_591428); - v49 = FitTextInAWindow(ptr_F8B1E8, v47, &w, 0xDu, 0); + v49 = FitTextInAWindow(current_npc_text, v47, &w, 0xDu, 0); a1.DrawText(v47, 13, 354 - v48, 0, v49, 0, 0, 0); } } @@ -7520,7 +7536,7 @@ //----- (004B36CC) -------------------------------------------------------- void CreateButtonInColumn( int column_pos, unsigned int control_id ) { - pDialogueWindow->CreateButton( 480, 30 * column_pos + 146, 140, 30, 1, 0, 0x195u, control_id, 0, "", 0); + pDialogueWindow->CreateButton( 480, 30 * column_pos + 146, 140, 30, 1, 0, UIMSG_SelectShopDialogueOption, control_id, 0, "", 0); } //----- (004B3A72) -------------------------------------------------------- @@ -7781,10 +7797,10 @@ pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, 1, 0); if ( pNPCStats->pProfessions[v0->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v0->uProfession) ) { - pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, 136, 77, 0, pGlobalTXT_LocalizationStrings[407], 0); + pDialogueWindow->CreateButton(480, 160, 140, 28, 1, 0, UIMSG_SelectNPCDialogueOption, 77, 0, pGlobalTXT_LocalizationStrings[407], 0); v1 = 1; } - pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, 136, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Íàíÿòü + pDialogueWindow->CreateButton(480, 30 * v1 + 160, 140, 30, 1, 0, UIMSG_SelectNPCDialogueOption, 76, 0, pGlobalTXT_LocalizationStrings[406], 0);//Íàíÿòü pDialogueWindow->_41D08F(v1 + 1, 1, 0, 1); } @@ -7792,14 +7808,14 @@ void DrawJoinGuildWindow( int pEventCode ) { uDialogueType = 81;//enum JoinGuildDialog - ptr_F8B1E8 = (char *)pNPCTopics[pEventCode + 99].pText; + current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText; ContractSelectText(pEventCode); pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15E, WINDOW_MainMenu, pEventCode, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7, 0x1BD, 0xA9, 0x23, 1, 0, 0x71, 0, 0, pGlobalTXT_LocalizationStrings[34], - (Texture *)(uExitCancelTextureId != -1 ? &pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); - pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0); - pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0); + pBtn_ExitCancel = pDialogueWindow->CreateButton(0x1D7, 0x1BD, 0xA9, 0x23, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], // Cancel + pIcons_LOD->GetTexture(uExitCancelTextureId), 0); + pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); + pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x52u, 0, pGlobalTXT_LocalizationStrings[122], 0); pDialogueWindow->_41D08F(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } @@ -7813,19 +7829,19 @@ v1 = a4; uDialogueType = 78; - ptr_F8B1E8 = (char *)pNPCTopics[a4 + 168].pText; + current_npc_text = (char *)pNPCTopics[a4 + 168].pText; _4B254D_SkillMasteryTeacher(a4); pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15Eu, WINDOW_MainMenu, v1, 0); v2 = ""; - pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, + pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); - pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0); + pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); if ( contract_approved ) v2 = pGlobalTXT_LocalizationStrings[535]; - pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x4Fu, 0, v2, 0); + pDialogueWindow->CreateButton(0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Fu, 0, v2, 0); pDialogueWindow->_41D08F(1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; } @@ -7842,18 +7858,18 @@ v1 = HouseNPCData[(unsigned int)((char *)pDialogueNPCCount + -(dword_591080 != 0) - 1)]; pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15Eu, WINDOW_MainMenu, 0, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, 0x71u, 0, 0, + pBtn_ExitCancel = pDialogueWindow->CreateButton( 0x1D7u, 0x1BDu, 0xA9u, 0x23u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[34], //"Cancel" (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); - pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, 0x51u, 0, 0, "", 0); + pDialogueWindow->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); if ( pNPCStats->pProfessions[v1->uProfession].pBenefits)//*(&pNPCStats->field_13A5C + 5 * v1->uProfession) ) { - pDialogueWindow->CreateButton( 0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x4Du, 0, + pDialogueWindow->CreateButton( 0x1E0u, 0xA0u, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Du, 0, pGlobalTXT_LocalizationStrings[407], 0);//"More Information" v0 = 1; } - pDialogueWindow->CreateButton( 0x1E0u, 30 * v0 + 160, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x4Cu, 0, + pDialogueWindow->CreateButton( 0x1E0u, 30 * v0 + 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x4Cu, 0, pGlobalTXT_LocalizationStrings[406], 0); //"Hire" pDialogueWindow->_41D08F(v0 + 1, 1, 0, 2); dialog_menu_id = HOUSE_DIALOGUE_OTHER; @@ -7880,14 +7896,14 @@ pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); sprintfex(sHouseName, pGlobalTXT_LocalizationStrings[LOCSTR_ENTER_S], pMapStats->pInfos[uHouse_ExitPic].pName); - pBtn_ExitCancel = pDialogueWindow->CreateButton( 566, 445, 75, 33, 1, 0, 0x71u, 0, 0x4Eu, + pBtn_ExitCancel = pDialogueWindow->CreateButton( 566, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[34],// "Cancel" (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0),0); - pBtn_YES = pDialogueWindow->CreateButton( 486u, 445u, 75u, 33u, 1, 0, 0xBFu, 1u, 0x59u, + pBtn_YES = pDialogueWindow->CreateButton( 486u, 445u, 75u, 33u, 1, 0, UIMSG_BF, 1u, 0x59u, sHouseName, (Texture *)(uTextureID_BUTTYES2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTYES2] : 0), 0); - pDialogueWindow->CreateButton( pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 63u, 73u, 1, 0, 0xBFu, 1u, 0x20u, sHouseName, 0); - pDialogueWindow->CreateButton(8u, 8u, 460u, 344u, 1, 0, 0xBFu, 1u, 0x59u, sHouseName, 0); + pDialogueWindow->CreateButton( pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 63u, 73u, 1, 0, UIMSG_BF, 1u, 0x20u, sHouseName, 0); + pDialogueWindow->CreateButton(8u, 8u, 460u, 344u, 1, 0, UIMSG_BF, 1u, 0x59u, sHouseName, 0); } else { @@ -7902,10 +7918,10 @@ ((GUIButton *)HouseNPCData[i + 7])->Release(); } pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x159u, WINDOW_MainMenu, 0, 0); - pBtn_ExitCancel = pDialogueWindow->CreateButton( 471u, 445u, 169u, 35u, 1, 0, 0x71u, 0, 0, + pBtn_ExitCancel = pDialogueWindow->CreateButton( 471u, 445u, 169u, 35u, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation" (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0), 0); - pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, 0x51u, 0, 0, "", 0); + pDialogueWindow->CreateButton(8u, 8u, 0x1C2u, 0x140u, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); if ( pDialogueNPCCount == 1 && dword_591080 ) { sub_4B3B42(in_current_building_type); @@ -7915,7 +7931,7 @@ if ( v17->joins ) { num_menu_buttons = 1; - pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, 0xAFu, 0xDu, 0, "", 0); + pDialogueWindow->CreateButton(480u, 160u, 140u, 30u, 1, 0, UIMSG_ClickNPCTopic, 0xDu, 0, "", 0); } if ( v17->evt_A) { @@ -7923,7 +7939,7 @@ { v6 = NPC_EventProcessor(v17->evt_A); if ( v6 == 1 || v6 == 2 ) - pDialogueWindow->CreateButton( 480u, 30 * num_menu_buttons++ + 160, 140u, 30u, 1, 0, 0xAFu, 0x13u, 0, "", 0); + pDialogueWindow->CreateButton( 480u, 30 * num_menu_buttons++ + 160, 140u, 30u, 1, 0, UIMSG_ClickNPCTopic, 0x13u, 0, "", 0); } } if ( v17->evt_B ) @@ -7932,7 +7948,7 @@ { v8 = NPC_EventProcessor(v17->evt_B); if ( v8 == 1 || v8 == 2 ) - pDialogueWindow->CreateButton( 480u, 30 * num_menu_buttons++ + 160, 140u, 30u, 1, 0, 0xAFu, 0x14u, 0, "", 0); + pDialogueWindow->CreateButton( 480u, 30 * num_menu_buttons++ + 160, 140u, 30u, 1, 0, UIMSG_ClickNPCTopic, 0x14u, 0, "", 0); } } if ( v17->evt_C ) @@ -7941,7 +7957,7 @@ { v10 = NPC_EventProcessor(v17->evt_C); if ( v10 == 1 || v10 == 2 ) - pDialogueWindow->CreateButton( 480u, 30 * num_menu_buttons++ + 160, 140u, 30u, 1, 0, 0xAFu, 0x15u, 0, "", 0); + pDialogueWindow->CreateButton( 480u, 30 * num_menu_buttons++ + 160, 140u, 30u, 1, 0, UIMSG_ClickNPCTopic, 0x15u, 0, "", 0); } } @@ -7951,7 +7967,7 @@ { v12 = NPC_EventProcessor(v17->evt_D); if ( v12 == 1 || v12 == 2 ) - pDialogueWindow->CreateButton( 0x1E0u, 30 * num_menu_buttons++ + 160, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x16u, 0, "", 0); + pDialogueWindow->CreateButton( 0x1E0u, 30 * num_menu_buttons++ + 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x16u, 0, "", 0); } } if ( v17->evt_E ) @@ -7960,7 +7976,7 @@ { v14 = NPC_EventProcessor(v17->evt_E); if ( v14 == 1 || v14 == 2 ) - pDialogueWindow->CreateButton( 0x1E0u, 30 * num_menu_buttons++ + 160, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x17u, 0, "", 0); + pDialogueWindow->CreateButton( 0x1E0u, 30 * num_menu_buttons++ + 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x17u, 0, "", 0); } } if ( v17->evt_F ) @@ -7969,7 +7985,7 @@ { v16 = NPC_EventProcessor(v17->evt_F); if ( v16 == 1 || v16 == 2 ) - pDialogueWindow->CreateButton( 0x1E0u, 30 * num_menu_buttons++ + 160, 0x8Cu, 0x1Eu, 1, 0, 0xAFu, 0x18u, 0, "", 0); + pDialogueWindow->CreateButton( 0x1E0u, 30 * num_menu_buttons++ + 160, 0x8Cu, 0x1Eu, 1, 0, UIMSG_ClickNPCTopic, 0x18u, 0, "", 0); } } pDialogueWindow->_41D08F(num_menu_buttons, 1, 0, 2); @@ -8214,7 +8230,7 @@ break; default: activeLevelDecoration = (LevelDecoration*)1; - ptr_F8B1E8 = 0; + current_npc_text = 0; EventProcessor(npc_event_id, 0, 1); activeLevelDecoration = NULL; break; @@ -8464,7 +8480,7 @@ goto LABEL_40; do { - v11 = v8->GetControl(v35)->uControlParam - 36; + v11 = v8->GetControl(v35)->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType / 3][v11] && !v1->pActiveSkills[v11] ) { v12 = pFontArrus->CalcTextHeight(pSkillNames[v11], &v28, 0, 0); @@ -8500,7 +8516,7 @@ do { v14 = v8->GetControl(v35); - v15 = v14->uControlParam - 36; + v15 = v14->msg_param - 36; if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType / 3][v15] ) { v16 = 0;
--- a/mm7_5.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/mm7_5.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -5,7 +5,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" @@ -554,54 +553,56 @@ uTextureID_ControlBG[22] = pIcons_LOD->LoadTexture("option02", TEXTURE_16BIT_PALETTE); uTextureID_ControlBG[21] = pIcons_LOD->LoadTexture("option01", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Options, 0, 0); - pGUIWindow_CurrentMenu->CreateButton(0x16u, 0x10Eu, - (uTextureID_ControlBG[3] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[3]].uTextureWidth : 24), - (uTextureID_ControlBG[3] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[3]].uTextureHeight : 26), - v0, 0, 0xB8u, 0x80u, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x5Du, 0x10Eu, - (uTextureID_ControlBG[2] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[2]].uTextureWidth : 24), - (uTextureID_ControlBG[2] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[2]].uTextureHeight : 26), - v0, 0, 0xB8u, 0x40u, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0xA4u, 0x10Eu, - (uTextureID_ControlBG[1] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[1]].uTextureWidth : 24), - (uTextureID_ControlBG[1] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[1]].uTextureHeight : 26), - v0, 0, 0xB8u, 0, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(22, 270, + pIcons_LOD->GetTexture(uTextureID_ControlBG[3])->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ControlBG[3])->uTextureHeight, + v0, 0, + UIMSG_SetTurnSpeed, 0x80, + 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(0x5Du, 270, + pIcons_LOD->GetTexture(uTextureID_ControlBG[2])->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ControlBG[2])->uTextureHeight, + v0, 0, UIMSG_SetTurnSpeed, 0x40u, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(0xA4u, 270, + pIcons_LOD->GetTexture(uTextureID_ControlBG[1])->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ControlBG[1])->uTextureHeight, + v0, 0, UIMSG_SetTurnSpeed, 0, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0x14u, 0x12Fu, - (uTextureID_ControlBG[21] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[21]].uTextureWidth : 24), - (uTextureID_ControlBG[21] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[21]].uTextureHeight : 26), - v0, 0, 0xB9u, 0, 0, v1, 0); + pIcons_LOD->GetTexture(uTextureID_ControlBG[21])->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ControlBG[21])->uTextureHeight, + v0, 0, UIMSG_ToggleWalkSound, 0, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0x80u, 0x12Fu, (uTextureID_ControlBG[22] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[22]].uTextureWidth : 24), (uTextureID_ControlBG[22] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[22]].uTextureHeight : 26), - v0, 0, 0xBBu, 0, 0, v1, 0); + v0, 0, UIMSG_ToggleShowDamage, 0, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0x14u, 0x145u, (uTextureID_ControlBG[20] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[20]].uTextureWidth : 24), (uTextureID_ControlBG[20] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[20]].uTextureHeight : 26), - v0, 0, 0xE1u, 0, 0, v1, 0); + v0, 0, UIMSG_ToggleAlwaysRun, 0, 0, v1, 0); pGUIWindow_CurrentMenu->CreateButton(0x80u, 0x145u, (uTextureID_ControlBG[9] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[9]].uTextureWidth : 24), (uTextureID_ControlBG[9] != -1 ? pIcons_LOD->pTextures[uTextureID_ControlBG[9]].uTextureHeight : 26), - v0, 0, 0xE2u, 0, 0, v1, 0); - pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, v0, 0, 111, 4, 0, v1, + v0, 0, UIMSG_ToggleFlipOnExit, 0, 0, v1, 0); + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(243, 162, 16, 16, v0, 0, UIMSG_ChangeSoundVolume, 4, 0, v1, &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); - pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xA2u, 0x10u, 0x10u, v0, 0, 0x6Fu, 5, 0, v1, + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xA2u, 0x10u, 0x10u, v0, 0, UIMSG_ChangeSoundVolume, 5, 0, v1, &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); - pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xA2u, 0xACu, 0x11u, v0, 0, 0x6Fu, 0, 0, v1, 0); - pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0xD8u, 0x10u, 0x10u, v0, 0, 0x70u, 4, 0, v1, + pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xA2u, 0xACu, 0x11u, v0, 0, UIMSG_ChangeSoundVolume, 0, 0, v1, 0); + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0xD8u, 0x10u, 0x10u, v0, 0, UIMSG_ChangeMusicVolume, 4, 0, v1, &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); - pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xD8u, 0x10u, 0x10u, v0, 0, 0x70u, 5, 0, v1, + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0xD8u, 0x10u, 0x10u, v0, 0, UIMSG_ChangeMusicVolume, 5, 0, v1, &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); - pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xD8u, 0xACu, 0x11u, v0, 0, 0x70u, 0, 0, v1, 0); - pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0x10Eu, 0x10u, 0x10u, v0, 0, 0xBAu, 4, 0, v1, + pGUIWindow_CurrentMenu->CreateButton(0x107u, 0xD8u, 0xACu, 0x11u, v0, 0, UIMSG_ChangeMusicVolume, 0, 0, v1, 0); + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0xF3u, 0x10Eu, 0x10u, 0x10u, v0, 0, UIMSG_ChangeVoiceVolume, 4, 0, v1, &pIcons_LOD->pTextures[uTextureID_ControlBG[4]], 0); - pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0x10Eu, 0x10u, 0x10u, v0, 0, 0xBAu, 5u, 0, v1, + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0x1B3u, 0x10Eu, 0x10u, 0x10u, v0, 0, UIMSG_ChangeVoiceVolume, 5u, 0, v1, &pIcons_LOD->pTextures[uTextureID_ControlBG[5]], 0); - pGUIWindow_CurrentMenu->CreateButton(0x107u, 0x10Eu, 0xACu, 0x11u, v0, 0, 0xBAu, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, v0, 0, 0x71u, 0, 0, + pGUIWindow_CurrentMenu->CreateButton(0x107u, 0x10Eu, 0xACu, 0x11u, v0, 0, UIMSG_ChangeVoiceVolume, 0, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, v0, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[619],// "Return to Game" 0); - pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x8Cu, 0xD6u, 0x28u, v0, 0, 0x19Fu, 0, 0x4Bu, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(19, 194, 214, 40, v0, 0, 421, 0, 86, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x8Cu, 0xD6u, 0x28u, v0, 0, UIMSG_OpenKeyMappingOptions, 0, 0x4Bu, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(19, 194, 214, 40, v0, 0, UIMSG_OpenVideoOptions, 0, 86, v1, 0); continue; case UIMSG_OpenKeyMappingOptions://Open if ( pMessageQueue_50CBD0->uNumMessages ) @@ -615,25 +616,25 @@ uTextureID_Optkb[3] = pIcons_LOD->LoadTexture("optkb_1", TEXTURE_16BIT_PALETTE); uTextureID_Optkb[4] = pIcons_LOD->LoadTexture("optkb_2", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_KeyMappingOptions, 0, 0); - pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, 0x71u, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, 0x1A0u, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, 0x1A1u, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, 0x1A2u, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, 0x7Fu, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, 0x1A3u, 0, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, 0x1A3u, 1u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, 0x1A3u, 2u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, 0x1A3u, 3u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, 0x1A3u, 4u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, 0x1A3u, 5u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, 0x1A3u, 6u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, 0x1A3u, 7u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, 0x1A3u, 8u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, 0x1A3u, 9u, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, 0x1A3u, 0xAu, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, 0x1A3u, 0xBu, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, 0x1A3u, 0xCu, 0, "", 0); - pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, 0x1A3u, 0xDu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, 1, 0, UIMSG_Escape, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(19u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage1, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(127u, 0x12Eu, 0x6Cu, 0x14u, 1, 0, UIMSG_SelectKeyPage2, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(127u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_ResetKeyMapping, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(19u, 0x144u, 0x6Cu, 0x14u, 1, 0, UIMSG_Game_OpenOptionsDialog, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0x94u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0xA7u, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 1u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0xBAu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 2u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 0xCDu, 0x46u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 3u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 224u, 70u, 19u, 1, 0, UIMSG_ChangeKeyButton, 4u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 5u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(129u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 6u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 148u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 7u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 167u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 8u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 186u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 9u, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 205u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xAu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 224u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xBu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 243u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xCu, 0, "", 0); + pGUIWindow_CurrentMenu->CreateButton(350u, 262u, 70u, 0x13u, 1, 0, UIMSG_ChangeKeyButton, 0xDu, 0, "", 0); dword_506E68 = -1; KeyboardPageNum = 1; memset(KeyButtonFlagChangesArray, 0, sizeof(KeyButtonFlagChangesArray)); @@ -716,23 +717,21 @@ uTextureID_507C54 = pIcons_LOD->LoadTexture("opvdG-cl", TEXTURE_16BIT_PALETTE); uTextureID_507C58 = pIcons_LOD->LoadTexture("opvdG-tn", TEXTURE_16BIT_PALETTE); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_VideoOptions, 0, 0); - pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, v0, 0, 0x71u, 0, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(0xF1u, 0x12Eu, 0xD6u, 0x28u, v0, 0, UIMSG_Escape, 0, 0, v1, 0); if ( pRenderer->pRenderD3D ) { - pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, v0, 0, 0x1A6u, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, v0, 0, 0x1A7u, 0, 0, v1, 0); - pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, v0, 0, 0x1A8u, 0, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x118u, 0xD6u, 0x12u, v0, 0, UIMSG_ToggleBloodsplats, 0, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, v0, 0, UIMSG_ToggleColoredLights, 0, 0, v1, 0); + pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, v0, 0, UIMSG_ToggleTint, 0, 0, v1, 0); } if ( !pRenderer->bWindowMode ) { v0 = 1; if ( GammaController::IsGammaSupported() ) { - pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, 0x1A9u, 4u, 0, v1, - &pIcons_LOD->pTextures[uTextureID_507C20], 0); - pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, 0x1A9u, 5u, 0, v1, - &pIcons_LOD->pTextures[uTextureID_507C24], 0); - pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, 425, 0, 0, v1, 0); + pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, v1, pIcons_LOD->GetTexture(uTextureID_507C20), 0); + pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, v1, pIcons_LOD->GetTexture(uTextureID_507C24), 0); + pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, v1, 0); } } continue; @@ -1496,22 +1495,22 @@ uTextureID_Controls1 = pIcons_LOD->LoadTexture("controls1", TEXTURE_16BIT_PALETTE); uTextureID_Resume1 = pIcons_LOD->LoadTexture("resume1", TEXTURE_16BIT_PALETTE); uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); - pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, v0, 0, 0x7Cu, 0, 0x4Eu, + pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, v0, 0, UIMSG_StartNewGame, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[614],// "New Game" pIcons_LOD->GetTexture(uTextureID_New1), 0); - pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, v0, 0, 0x7Eu, 0, 0x53u, + pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, v0, 0, UIMSG_Game_OpenSaveGameDialog, 0, 0x53u, pGlobalTXT_LocalizationStrings[615],// "Save Game" pIcons_LOD->GetTexture(uTextureID_Save1), 0); - pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, v0, 0, 0x7Du, 0, 0x4Cu, + pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, v0, 0, UIMSG_Game_OpenLoadGameDialog, 0, 0x4Cu, pGlobalTXT_LocalizationStrings[616],// "Load Game" pIcons_LOD->GetTexture(uTextureID_Load1), 0); - pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, v0, 0, 0x7Fu, 0, 0x43u, + pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, v0, 0, UIMSG_Game_OpenOptionsDialog, 0, 0x43u, pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" pIcons_LOD->GetTexture(uTextureID_Controls1), 0); - pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, v0, 0, 0x84u, 0, 0x51u, + pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, v0, 0, UIMSG_Quit, 0, 0x51u, pGlobalTXT_LocalizationStrings[618],// "Quit" pIcons_LOD->GetTexture(uTextureID_Quit1), 0); - pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, v0, 0, 0x7Bu, 0, 0x52u, + pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, v0, 0, UIMSG_GameMenu_ReturnToGame, 0, 0x52u, pGlobalTXT_LocalizationStrings[619],// "Return to Game" pIcons_LOD->GetTexture(uTextureID_Resume1), 0); pGUIWindow_CurrentMenu->_41D08F(6, v0, 0, 0); @@ -2845,7 +2844,7 @@ v130 = 0; v127 = rand() % 2 + 204; goto _play_sound_and_continue; - case UIMSG_57: + case UIMSG_OpenSpellbookPage: if ( pTurnEngine->field_4 == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->lastOpenedSpellbookPage ) continue; sub_41140B(); @@ -2982,7 +2981,7 @@ pCurrentScreen = SCREEN_QUICK_REFERENCE; pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0); papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); - pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, v0, 0, 0x71u, 0, 0, + pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, v0, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79],// "Exit" (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0); //, v179); continue; @@ -3044,10 +3043,10 @@ v123 = 300; v121 = 600; } - pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, v0, 0, 0x55u, 0, 0, + pCharacterScreen_DetalizBtn = pGUIWindow_CurrentMenu->CreateButton(v121, v123, v125, v128, v0, 0, UIMSG_MainMenu_ShowLoadWindow, 0, 0, pGlobalTXT_LocalizationStrings[64],// "Detail Toggle" 0); - pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, v0, 0, 0x85u, 0, 0, v1, 0); + pCharacterScreen_DollBtn = pGUIWindow_CurrentMenu->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, v0, 0, UIMSG_85, 0, 0, v1, 0); goto LABEL_422; case UIMSG_85: OnPaperdollLeftClick(); @@ -4540,7 +4539,7 @@ { v4 = &pSpriteObjects[v3]; v36 = v4; - v5 = v4->field_58_pid; + v5 = v4->spell_caster_pid; v2 = v5 & 7; v3 = v5 >> 3; } @@ -4781,7 +4780,7 @@ v4 = &pSpriteObjects[a1 >> 3]; //uDamageAmount = (int)v4; v61 = v4->field_60_distance_related_prolly_lod; - a1 = v4->field_58_pid; + a1 = v4->spell_caster_pid; //v54 = v4->field_58_pid; } //v5 = a1 & 7; @@ -4850,7 +4849,7 @@ } - v19 = v4->field_48 == 99; + v19 = v4->spell_id == SPELL_DARK_SOULDRINKER; v61 = v4->field_60_distance_related_prolly_lod; if ( !v19 ) { @@ -4897,8 +4896,8 @@ v4 = (SpriteObject *)uDamageAmount; } - v15 = v4->field_48; - if ( v15 == 102 ) + v15 = v4->spell_id; + if ( v15 == SPELL_LASER_PROJECTILE ) { v16 = player->pActiveSkills[7]; v61 = 1; @@ -4908,9 +4907,9 @@ uDamageAmount = player->CalculateMeleeDamageTo(1, 1, 0); goto LABEL_67; } - if ( v15 != 100 ) - { - if ( v15 == 101 ) + if ( v15 != SPELL_BOW_ARROW ) + { + if ( v15 == SPELL_101 ) { a2 = 0; v18 = player->CalculateRangedDamageTo(0); @@ -4922,14 +4921,14 @@ v59 = 1; goto LABEL_67; } - if ( v15 == 39 ) - { - a4 = 5 * v4->field_4C; + if ( v15 == SPELL_EARTH_BLADES ) + { + a4 = 5 * v4->spell_level; a2 = player->GetSpellSchool(0x27u); - v21 = v4->field_4C; + v21 = v4->spell_level; v50 = pMonster->sCurrentHP; - pMonsterName = (char *)v4->field_50; - v22 = _43AFE3_calc_spell_damage(39, v21, (signed int)pMonsterName, v50); + pMonsterName = (char *)v4->spell_skill; + v22 = _43AFE3_calc_spell_damage(39, v21, v4->spell_skill, v50); v23 = HIDWORD(pMonster->pActorBuffs[15].uExpireTime) == 0; v24 = SHIDWORD(pMonster->pActorBuffs[15].uExpireTime) < 0; uDamageAmount = v22; @@ -4945,24 +4944,23 @@ } goto LABEL_69; } - if ( v15 == 34 ) + if ( v15 == SPELL_EARTH_STUN ) { uDamageAmount = 0; a2 = 4; hit_will_stun = 1; goto LABEL_67; } - v50 = v4->field_48; - a2 = player->GetSpellSchool(v50); - v25 = v4->field_4C; - v26 = v4->field_48; + a2 = player->GetSpellSchool(v4->spell_id); + v25 = v4->spell_level; + v26 = v4->spell_id; v50 = pMonster->sCurrentHP; - pMonsterName = (char *)v4->field_50; + pMonsterName = (char *)v4->spell_skill; //v27 = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); v59 = 0; //v57 = (PlayerEquipment *)1; //LABEL_65: - uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, (signed int)pMonsterName, v50); + uDamageAmount = _43AFE3_calc_spell_damage(v26, v25, v4->spell_skill, v50); //if ( !v57 ) // goto LABEL_67; goto LABEL_69; @@ -5450,10 +5448,10 @@ return; } v37 = &pSpriteObjects[uActorID]; - v38 = v37->field_58_pid & 7; - v39 = v37->field_58_pid >> 3; - v40 = v37->field_58_pid & 7; - uActorID = v37->field_58_pid >> 3; + v38 = v37->spell_caster_pid & 7; + v39 = v37->spell_caster_pid >> 3; + v40 = v37->spell_caster_pid & 7; + uActorID = v37->spell_caster_pid >> 3; v41 = v40 - 2; if ( !v41 ) goto LABEL_80; @@ -5639,11 +5637,11 @@ v43 = &pParty->pPlayers[a4]; LABEL_168: a4b = v43; - if ( v38 != OBJECT_Player || v37->field_48 != 100 ) + if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW) { v70 = v43->GetMaxHealth(); - v68 = _43AFE3_calc_spell_damage(v37->field_48, v37->field_4C, v37->field_50, v70); - v69 = LOBYTE(pSpellStats->pInfos[v37->field_48].uSchool); + v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70); + v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool); } else { @@ -5681,44 +5679,32 @@ //----- (0043A97E) -------------------------------------------------------- void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2) { - unsigned int v2; // esi@1 - unsigned int v3; // ebx@1 - int v4; // edi@1 - int v5; // edx@1 - unsigned int v6; // [sp+10h] [bp-4h]@1 - - v6 = uLayingItemID; - v2 = uLayingItemID; - v3 = a2 >> 3; - v4 = pSpriteObjects[uLayingItemID].field_58_pid & 7; - v5 = (a2 & 7) - 3; - if ( v5 ) - { - if ( v5 == 1 ) - { - layingitem_vel_50FDFC.x = pSpriteObjects[v2].vVelocity.x; - layingitem_vel_50FDFC.y = pSpriteObjects[v2].vVelocity.y; - layingitem_vel_50FDFC.z = pSpriteObjects[v2].vVelocity.z; - Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); - DamagePlayerFromMonster(8 * v6 | 2, pSpriteObjects[v2].field_61, &layingitem_vel_50FDFC, 0xFFFFFFFFu); - } - } - else - { - layingitem_vel_50FDFC.x = pSpriteObjects[v2].vVelocity.x; - layingitem_vel_50FDFC.y = pSpriteObjects[v2].vVelocity.y; - layingitem_vel_50FDFC.z = pSpriteObjects[v2].vVelocity.z; + if ( PID_TYPE(a2) == OBJECT_BLVDoor) + { + layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; + layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; + layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; + Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); - switch ( v4 ) + DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, 0xFFFFFFFFu); + } + else if (PID_TYPE(a2) == OBJECT_Actor) + { + layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x; + layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y; + layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z; + + Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z); + switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid)) { case OBJECT_Actor: - sub_43B1B0(8 * v6 | AI_OBJECT_LAYING_ITEM, v3, &layingitem_vel_50FDFC, pSpriteObjects[v2].field_61); + sub_43B1B0(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61); break; case OBJECT_Player: - DamageMonsterFromParty(8 * v6 | AI_OBJECT_LAYING_ITEM, v3, &layingitem_vel_50FDFC); + DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); break; case OBJECT_Item: - sub_43B057(8 * v6 | AI_OBJECT_LAYING_ITEM, v3, &layingitem_vel_50FDFC); + sub_43B057(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC); break; } } @@ -5864,10 +5850,10 @@ if ( (a2 & 7) == OBJECT_Item) { v4 = &pSpriteObjects[(signed int)a2 >> 3]; - v5 = v4->field_48; + v5 = v4->spell_id; if ( v5 ) { - v6 = _43AFE3_calc_spell_damage(v5, v4->field_4C, v4->field_50, pActor->sCurrentHP); + v6 = _43AFE3_calc_spell_damage(v5, v4->spell_level, v4->spell_skill, pActor->sCurrentHP); v7 = stru_50C198.CalcMagicalDamageToActor(pActor, 0, v6); pActor->sCurrentHP -= v7; if ( v7 ) @@ -5924,7 +5910,7 @@ { v5 = &pSpriteObjects[a1 >> 3]; v4 = v5->field_60_distance_related_prolly_lod; - v17 = v5->field_58_pid; + v17 = v5->spell_caster_pid; } LOWORD(v6) = v17 & 7; if ( v6 == OBJECT_Actor) @@ -6895,8 +6881,8 @@ _404544(); v2 = v1->pQueue; v3 = 0; - if ( (v1->pQueue[0].uPackedID & 7) == OBJECT_Player) - uActiveCharacter = (v1->pQueue[0].uPackedID >> 3) + 1; + if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player) + uActiveCharacter = PID_ID(v1->pQueue[0].uPackedID) + 1; else uActiveCharacter = 0; viewparams->bRedrawGameUI = 1; @@ -6914,9 +6900,9 @@ goto LABEL_27; do { - if ( (v2->uPackedID & 7) != OBJECT_Player) - { - v5 = &pActors[v2->uPackedID >> 3]; + if (PID_TYPE(v2->uPackedID) != OBJECT_Player) + { + v5 = &pActors[PID_ID(v2->uPackedID)]; LOWORD(v6) = v5->uAIState; if ( (short)v6 == 4 || (short)v6 == 8 @@ -6972,9 +6958,9 @@ v9 = v1->pQueue; do { - if ( (v9->uPackedID & 7) != OBJECT_Player) - { - v10 = v9->uPackedID >> 3; + if (PID_TYPE(v9->uPackedID) != OBJECT_Player) + { + v10 = PID_ID(v9->uPackedID); v11 = pActors[v10].uAIState; if ( v11 != 5 ) { @@ -7024,7 +7010,7 @@ v4 = v1->pQueue[0].field_4; if ( v4 ) { - if ( (v1->pQueue[0].uPackedID & 7) == OBJECT_Player) + if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player) { v5 = v1->uActorQueueSize; while ( 1 ) @@ -7123,8 +7109,8 @@ } v2->pQueue[a2].field_4 = v6; v2->_404544(); - if ( (v2->pQueue[0].uPackedID & 7) == OBJECT_Player) - uActiveCharacter = (v2->pQueue[0].uPackedID >> 3) + 1; + if (PID_TYPE(v2->pQueue[0].uPackedID) == OBJECT_Player) + uActiveCharacter = PID_ID(v2->pQueue[0].uPackedID) + 1; else uActiveCharacter = 0; result = (int)&v2->pQueue[0].field_4; @@ -7202,7 +7188,7 @@ v1 = this; LOWORD(v2) = _404544(); if ( v1->pQueue[0].field_4 <= 0 - || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, (v1->pQueue[0].uPackedID & 7) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (v2 >> 3) + 1, uActiveCharacter = v2), + || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (v2 >> 3) + 1, uActiveCharacter = v2), viewparams->bRedrawGameUI = 1, v1->pQueue[0].field_4 <= 0) ) { @@ -7270,13 +7256,13 @@ v1 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2)); v28 = v1; v3 = v1->uPackedID; - if ( (v1->uPackedID & 7) != OBJECT_Player) - { - v4 = v3 >> 3; // turn based only stuff - a2a = ai_near_actors_targets_pid[v3 >> 3]; - memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[v3 >> 3], &a3, 0), sizeof(a3)); + if (PID_TYPE(v1->uPackedID) != OBJECT_Player) + { + v4 = PID_ID(v3); + a2a = ai_near_actors_targets_pid[PID_ID(v3)]; + memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[PID_ID(v3)], &a3, 0), sizeof(a3)); memcpy(&a4, &a3, sizeof(a4)); - v5 = &pActors[v3 >> 3]; + v5 = &pActors[PID_ID(v3 >> 3)]; LOWORD(v3) = v5->uAIState; if ( (short)v3 != Dead ) { @@ -7434,11 +7420,8 @@ v9 = 0; v20 = 0; } - if ( (v22 & 7) == OBJECT_Actor) - v10 = (unsigned __int8)*(&byte_5C8D1A[89 - * (pMonsterStats->pInfos[pActors[v22 >> 3].pMonsterInfo.uID].uID - 1) - / 3] - + (v5->pMonsterInfo.uID - 1) / 3); + if (PID_TYPE(v22) == OBJECT_Actor) + v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[v22 >> 3].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3); else v10 = 4; if ( v10 == 1 ) @@ -7567,9 +7550,9 @@ while ( 1 ) { v5 = v10->uPackedID; - if ( (v10->uPackedID & 7) == OBJECT_Actor) - { - v8 = ai_near_actors_targets_pid[v5 >> 3]; + if (PID_TYPE(v10->uPackedID) == OBJECT_Actor) + { + v8 = ai_near_actors_targets_pid[PID_ID(v5)]; memcpy(&v7, Actor::GetDirectionInfo(v5, v8, &a3, v2), sizeof(v7)); if ( !v1->_406D10(a2) ) Actor::AI_Stand(v10->uPackedID >> 3, v8, 0x20u, &v7); @@ -7606,9 +7589,9 @@ v2 = this->pQueue; do { - if ( (v2->uPackedID & 7) == OBJECT_Actor) - { - v3 = v2->uPackedID >> 3; + if (PID_TYPE(v2->uPackedID) == OBJECT_Actor) + { + v3 = PID_ID(v2->uPackedID); v8 = v3; if ( pActors[v3].CanAct() ) { @@ -7661,7 +7644,7 @@ { v4 = v14->uPackedID; a1 = v14->uPackedID; - if ( (a1 & 7) != OBJECT_Player) + if (PID_TYPE(a1) != OBJECT_Player) { v5 = v4 >> 3; v12 = v5; @@ -7744,10 +7727,11 @@ unsigned int uActorID; // [sp+50h] [bp-4h]@2 unsigned int a2a; // [sp+5Ch] [bp+8h]@7 + __debugbreak(); v2 = *(&this->field_0 + 4 * (a2 + 2)); - if ( (v2 & 7) == OBJECT_Player) + if (PID_TYPE(v2) == OBJECT_Player) return 0; - v3 = v2 >> 3; + v3 = PID_ID(v2); uActorID = v3; v4 = &pActors[v3]; v5 = v4->uAIState; @@ -7939,9 +7923,9 @@ v14 = this->pQueue; do { - if ( (v3->uPackedID & 7) != OBJECT_Player) - { - v4 = v3->uPackedID >> 3; + if (PID_TYPE(v3->uPackedID) != OBJECT_Player) + { + v4 = PID_ID(v3->uPackedID); uActorID = v4; v5 = &pActors[v4]; v6 = v5->uAIState; @@ -11608,7 +11592,7 @@ pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; } //v11 = i->uControlParam; - pMessageQueue_50CBD0->AddMessage((UIMessageType)i->uControlID, i->uControlParam, 0); + pMessageQueue_50CBD0->AddMessage(i->msg, i->msg_param, 0); return; } goto LABEL_45; @@ -11621,9 +11605,9 @@ else v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; v6 = (unsigned __int16)v5; - if ( (v5 & 7) == OBJECT_Actor + if (PID_TYPE(v5) == OBJECT_Actor && uActiveCharacter - && v5 < 33554432 + && v5 < 0x2000000 && pPlayers[uActiveCharacter]->CanAct() && pPlayers[uActiveCharacter]->CanSteal() ) { @@ -11634,7 +11618,7 @@ *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; }*/ - pMessageQueue_50CBD0->AddMessage(UIMSG_1B, v6 >> 3, 0); + pMessageQueue_50CBD0->AddMessage(UIMSG_1B, PID_ID(v6), 0); if ( pParty->bTurnBasedModeOn == 1 ) { @@ -11857,7 +11841,7 @@ dword_507CBC = 1; for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext ) { - if ( i->uControlID == 120 ) + if ( i->msg == UIMSG_InventoryLeftClick ) { dword_50698C = i->uX; dword_506988 = i->uY; @@ -11876,8 +11860,7 @@ (uTextureID_ar_up_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_up_up].uTextureHeight : 26), 1, 0, - 0xA9u, - 0, + UIMSG_A9, 0, 0, "", (Texture *)(uTextureID_ar_up_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_up_up] : 0), @@ -11890,8 +11873,7 @@ (uTextureID_ar_dn_up != -1 ? pIcons_LOD->pTextures[uTextureID_ar_dn_up].uTextureHeight : 26), 1, 0, - 0xAAu, - 0, + UIMSG_AA, 0, 0, "", (Texture *)(uTextureID_ar_dn_up != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ar_dn_up] : 0), @@ -11904,8 +11886,7 @@ 0xE8u, 1, 0, - 0xC0u, - 0, + UIMSG_C0, 0, 0, "", 0); @@ -11929,7 +11910,7 @@ pBtn_Up = 0; for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext ) { - if ( i->uControlID == 120 ) + if ( i->msg == UIMSG_InventoryLeftClick ) { i->uX = dword_50698C; i->uY = dword_506988;
--- a/mm7_6.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/mm7_6.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -4,7 +4,6 @@ #include "Game.h" #include "GUIWindow.h" #include "GUIFont.h" -#include "GUIButton.h" #include "GUIProgressBar.h" #include "Party.h" #include "AudioPlayer.h" @@ -2094,19 +2093,19 @@ unsigned int v14; // eax@23 //stru277 *v15; // esi@27 //stru277 *v16; // eax@28 - GUIWindow *v17; // eax@43 - GUIWindow *v18; // [sp-30h] [bp-48h]@44 - unsigned int v19; // [sp-2Ch] [bp-44h]@44 - unsigned int v20; // [sp-28h] [bp-40h]@44 - unsigned int v21; // [sp-24h] [bp-3Ch]@44 - unsigned int v22; // [sp-20h] [bp-38h]@44 - int v23; // [sp-1Ch] [bp-34h]@44 - int v24; // [sp-18h] [bp-30h]@44 - unsigned int v25; // [sp-14h] [bp-2Ch]@43 - unsigned int v26; // [sp-10h] [bp-28h]@43 - unsigned __int8 v27; // [sp-Ch] [bp-24h]@43 - char *v28; // [sp-8h] [bp-20h]@43 - Texture *v29; // [sp-4h] [bp-1Ch]@43 + //GUIWindow *v17; // eax@43 + //GUIWindow *v18; // [sp-30h] [bp-48h]@44 + //unsigned int v19; // [sp-2Ch] [bp-44h]@44 + //unsigned int v20; // [sp-28h] [bp-40h]@44 + //unsigned int v21; // [sp-24h] [bp-3Ch]@44 + //unsigned int v22; // [sp-20h] [bp-38h]@44 + //int v23; // [sp-1Ch] [bp-34h]@44 + //int v24; // [sp-18h] [bp-30h]@44 + //unsigned int v25; // [sp-14h] [bp-2Ch]@43 + //unsigned int v26; // [sp-10h] [bp-28h]@43 + //unsigned __int8 v27; // [sp-Ch] [bp-24h]@43 + //char *v28; // [sp-8h] [bp-20h]@43 + //Texture *v29; // [sp-4h] [bp-1Ch]@43 //__int16 a3a; // [sp+10h] [bp-8h]@1 //__int16 a2a; // [sp+14h] [bp-4h]@1 @@ -2288,10 +2287,10 @@ if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); - pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 0, 0x31u, "", 0); - pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 1u, 0x32u, "", 0); - pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 2u, 0x33u, "", 0); - pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x45u, 3u, 0x34u, "", 0); + pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 0, 0x31u, "", 0); + pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 1u, 0x32u, "", 0); + pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 2u, 0x33u, "", 0); + pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 3u, 0x34u, "", 0); sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } @@ -2299,23 +2298,9 @@ { if ( pGUIWindow_Settings ) return; - v17 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); - v29 = 0; - v28 = ""; - v27 = 0; - v26 = 0; - v25 = 70; -LABEL_44: - v24 = 0; - v23 = 1; - v22 = 344; - v21 = game_viewport_width; - v20 = 8; - v19 = 8; - pGUIWindow_Settings = v17; - v18 = v17; -LABEL_56: - v18->CreateButton(v19, v20, v21, v22, v23, v24, v25, v26, v27, v28, v29); + + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); + pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_46, 0, 0, "", 0); sub_421B2C_PlaceInInventory_or_DropPickedItem(); return; } @@ -2323,13 +2308,11 @@ { if ( pGUIWindow_Settings ) return; - v17 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); - v29 = 0; - v28 = ""; - v27 = 0; - v26 = 0; - v25 = 190; - goto LABEL_44; + + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); + pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_BE, 0, 0, "", 0); + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + return; } if ( (char)a5 < 0 ) { @@ -2349,44 +2332,36 @@ if ( pGUIWindow_Settings ) return; pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); - pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 0, 0x31u, "", 0); - pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 1u, 0x32u, "", 0); - pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 2u, 0x33u, "", 0); - pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, 0x8Du, 3u, 0x34u, "", 0); - pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, 344, 1, 0, 140, 0, 0, "", NULL); + pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 0, 0x31u, "", 0); + pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 1, 0x32u, "", 0); + pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 2, 0x33u, "", 0); + pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 3, 0x34u, "", 0); + pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_8C, 0, 0, "", NULL); sub_421B2C_PlaceInInventory_or_DropPickedItem(); } if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) { pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0); - pBtn_NPCLeft = pGUIWindow_Settings->CreateButton( - 0x1D5u, - 0xB2u, - (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24), - (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26), + pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, 1, 0, - 0xBCu, - 0, + UIMSG_ScrollNPCPanel, 0, 0, "", - (Texture *)(uTextureID_Btn_NPCLeft != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft] : 0), - 0); - pBtn_NPCRight = pGUIWindow_Settings->CreateButton( - 0x272u, - 0xB2u, - (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24), - (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26), + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); + pBtn_NPCRight = pGUIWindow_Settings->CreateButton(626, 178, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, 1, 0, - 0xBCu, - 1u, + UIMSG_ScrollNPCPanel, 1, 0, "", - (Texture *)(uTextureID_Btn_NPCRight != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCRight] : 0), - 0); - pGUIWindow_Settings->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x8Fu, 4u, 0x35u, "", 0); - pGUIWindow_Settings->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x8Fu, 5u, 0x36u, "", 0); + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); + pGUIWindow_Settings->CreateButton(0x1EBu, 149, 64, 74, 1, 0, UIMSG_8F, 4, 0x35u, "", 0); + pGUIWindow_Settings->CreateButton(0x231u, 149, 64, 74, 1, 0, UIMSG_8F, 5, 0x36u, "", 0); } } } @@ -2421,7 +2396,7 @@ } //----- (00427DA0) -------------------------------------------------------- -unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int a6) +unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id) { unsigned int result; // eax@1 stru277 *v7; // edx@1 @@ -2445,7 +2420,7 @@ v8->spell_target_pid = 0; v8->field_8 = a5; v8->forced_spell_skill_level = skill_level; - v8->field_10 = a6; + v8->sound_id = spell_sound_id; LABEL_8: if ( result == 10 ) result = -1; @@ -2466,17 +2441,17 @@ //char v9; // al@44 //int v10; // eax@45 unsigned __int16 v11; // cx@45 - signed int v12; // ecx@48 + //signed int v12; // ecx@48 //int v13; // eax@53 unsigned __int8 v14; // zf@53 //unsigned int v15; // edx@53 //signed int v16; // eax@53 Player *v17; // esi@70 - int v18; // eax@72 - int v19; // eax@74 + //int v18; // eax@72 + //int v19; // eax@74 char *v20; // eax@74 signed int i; // esi@76 - int v22; // eax@88 + //int v22; // eax@88 __int16 v23; // ax@88 //int v24; // ecx@93 //int v25; // ecx@94 @@ -2488,26 +2463,26 @@ //int v31; // eax@112 //int v32; // eax@112 //char *v33; // edx@113 - int v34; // eax@121 - int v35; // eax@123 - int v36; // edx@125 - int v37; // eax@129 - signed int v38; // edi@129 - signed int v39; // eax@129 - int v40; // ecx@129 - int v41; // eax@129 - signed int v42; // eax@129 - int *v43; // ecx@129 - int v44; // eax@132 - int v45; // ecx@132 + //int v34; // eax@121 + //int v35; // eax@123 + //int v36; // edx@125 + //int v37; // eax@129 + //signed int v38; // edi@129 + //signed int v39; // eax@129 + //int v40; // ecx@129 + //int v41; // eax@129 + //signed int v42; // eax@129 + //int *v43; // ecx@129 + //int v44; // eax@132 + //int v45; // ecx@132 int v46; // eax@132 - unsigned int v47; // edx@133 - int v48; // eax@137 - int v49; // eax@137 - int v50; // eax@141 + //unsigned int v47; // edx@133 + //int v48; // eax@137 + //int v49; // eax@137 + //int v50; // eax@141 int v51; // eax@146 __int16 v52; // ax@153 - int v53; // eax@153 + //int v53; // eax@153 signed __int64 v54; // qax@164 int v55; // edi@164 //stru6 *v56; // eax@165 @@ -2516,7 +2491,7 @@ int v59; // edi@177 unsigned __int16 v60; // ax@184 int v61; // ecx@184 - int v62; // eax@186 + //int v62; // eax@186 int v63; // ecx@187 int v64; // ecx@188 int v65; // ecx@189 @@ -2537,7 +2512,7 @@ //int v80; // eax@232 //__int16 v81; // ST18_2@245 //stru6 *v82; // eax@245 - signed int v83; // edi@245 + //signed int v83; // edi@245 //__int16 v84; // ST18_2@245 //stru6 *v85; // eax@245 //__int16 v86; // ST18_2@245 @@ -2574,8 +2549,8 @@ int v117; // edx@281 int v118; // edx@283 int v119; // edi@286 - int v120; // eax@286 - int v121; // eax@286 + //int v120; // eax@286 + //int v121; // eax@286 signed int v122; // eax@286 int v123; // ecx@288 int v124; // ecx@289 @@ -2606,7 +2581,7 @@ int v149; // ecx@312 int v150; // ecx@313 int v151; // ecx@314 - signed int v152; // eax@322 + //signed int v152; // eax@322 int v153; // ecx@322 int v154; // eax@322 int v155; // eax@323 @@ -2615,9 +2590,9 @@ double v158; // st7@326 double v159; // st6@326 signed __int64 v160; // qtt@334 - int v161; // eax@339 + //int v161; // eax@339 int v162; // edi@340 - int v163; // eax@340 + //int v163; // eax@340 signed int v164; // eax@340 signed int v165; // edi@340 //stru6 *v166; // eax@340 @@ -2641,7 +2616,7 @@ int v184; // ecx@358 int v185; // ecx@359 int v186; // ecx@360 - int v187; // eax@367 + //int v187; // eax@367 int v188; // esi@369 int v189; // edi@369 //const char *v190; // ecx@377 @@ -2680,7 +2655,7 @@ char v223; // al@438 int v224; // ecx@442 int v225; // ecx@443 - int v226; // eax@451 + //int v226; // eax@451 int v227; // esi@453 unsigned int v228; // edi@454 int v229; // edi@466 @@ -2693,7 +2668,7 @@ //stru6 *v236; // eax@469 //__int16 v237; // ST18_2@469 //stru6 *v238; // eax@469 - __int16 v239; // ST1C_2@469 + //__int16 v239; // ST1C_2@469 char *v240; // ecx@472 double v241; // st7@478 signed __int64 v242; // qax@484 @@ -2780,8 +2755,8 @@ int v323; // edi@635 char *v324; // eax@635 Player *v325; // ecx@640 - int v326; // eax@643 - int v327; // eax@648 + //int v326; // eax@643 + //int v327; // eax@648 int v328; // ecx@651 int v329; // ecx@652 int v330; // edi@654 @@ -2822,9 +2797,9 @@ int v365; // ecx@699 int v366; // eax@701 //stru6 *v367; // eax@704 - int v368; // eax@704 + //int v368; // eax@704 Actor *v369; // edi@705 - int v370; // eax@706 + //int v370; // eax@706 int v371; // ecx@709 int v372; // ecx@710 int v373; // eax@715 @@ -2839,9 +2814,9 @@ int v382; // ecx@727 Player *v383; // eax@728 int v384; // eax@733 - int v385; // edi@736 - signed int v386; // eax@736 - Player *v387; // edi@738 + //int v385; // edi@736 + //signed int v386; // eax@736 + //Player *v387; // edi@738 int v388; // edi@740 //unsigned __int16 v389; // ST1C_2@740 //__int16 v390; // ST18_2@740 @@ -2881,14 +2856,14 @@ int v424; // ecx@809 int v425; // eax@811 signed int v426; // eax@815 - signed int v427; // eax@820 + //signed int v427; // eax@820 int v428; // ecx@825 int v429; // ecx@826 int v430; // eax@828 //stru6 *v431; // eax@831 - int v432; // eax@831 + //int v432; // eax@831 Actor *v433; // edi@832 - int v434; // eax@833 + //int v434; // eax@833 int v435; // ecx@837 int v436; // ecx@838 //__int16 v437; // ST1C_2@843 @@ -2960,18 +2935,18 @@ //stru6 *v503; // eax@940 //stru6 *v504; // eax@943 int v505; // eax@943 - int v506; // eax@943 + //int v506; // eax@943 int v507; // edi@944 - int v508; // eax@944 + //int v508; // eax@944 signed int v509; // eax@944 signed int v510; // edi@944 Actor *v511; // edi@946 - int v512; // eax@946 + //int v512; // eax@946 SpellBuff *v513; // edi@946 int v514; // ecx@950 int v515; // ecx@951 int v516; // eax@953 - int v517; // eax@956 + //int v517; // eax@956 Actor *v518; // edx@957 __int16 v519; // cx@958 int v520; // ecx@968 @@ -2986,9 +2961,9 @@ //__int16 v529; // ST18_2@975 //stru6 *v530; // eax@975 int v531; // eax@982 - int v532; // eax@982 + //int v532; // eax@982 int v533; // edi@983 - int v534; // eax@983 + //int v534; // eax@983 signed int v535; // eax@983 signed int v536; // edi@983 stru6 *v537; // eax@984 @@ -3034,9 +3009,9 @@ Player *v577; // eax@1026 int v578; // eax@1028 __int16 v579; // ax@1029 - int v580; // eax@1031 + //int v580; // eax@1031 int v581; // edi@1031 - int v582; // eax@1031 + //int v582; // eax@1031 //__int16 v583; // ST1C_2@1034 //__int16 v584; // ST18_2@1034 char *v585; // esi@1034 @@ -3049,16 +3024,16 @@ int v592; // esi@1052 int v593; // ecx@1057 int v594; // ecx@1058 - int v595; // eax@1064 + //int v595; // eax@1064 int v596; // esi@1066 unsigned int v597; // edi@1067 int v598; // eax@1079 - signed int v599; // eax@1082 + //signed int v599; // eax@1082 int v600; // edi@1086 int v601; // edx@1086 int v602; // eax@1086 int v603; // ecx@1086 - int v604; // eax@1087 + //int v604; // eax@1087 char *v605; // eax@1089 int v606; // edx@1091 int v607; // ecx@1100 @@ -3078,17 +3053,17 @@ //__int16 v621; // ST18_2@1124 //stru6 *v622; // eax@1124 signed __int64 v623; // qax@1127 - int v624; // eax@1127 + //int v624; // eax@1127 int v625; // edi@1129 - int v626; // eax@1129 + //int v626; // eax@1129 signed int v627; // eax@1129 signed int v628; // edi@1129 int v629; // ecx@1130 Player *v630; // eax@1131 int v631; // eax@1137 - int v632; // edi@1140 - Player *v633; // eax@1140 - signed int v634; // eax@1140 + //int v632; // edi@1140 + //Player *v633; // eax@1140 + //signed int v634; // eax@1140 int v635; // edi@1142 //unsigned __int16 v636; // ST1C_2@1142 //__int16 v637; // ST18_2@1142 @@ -3108,7 +3083,7 @@ //unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100 //unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304 //unsigned __int16 v653; // [sp-4h] [bp-E88h]@100 - int v654; // [sp-4h] [bp-E88h]@124 + //int v654; // [sp-4h] [bp-E88h]@124 //unsigned __int16 v655; // [sp-4h] [bp-E88h]@304 unsigned int v656; // [sp-4h] [bp-E88h]@639 int v657; // [sp-4h] [bp-E88h]@807 @@ -3123,12 +3098,12 @@ int v666; // [sp+4h] [bp-E80h]@12 PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 //unsigned __int8 v668; // [sp+4h] [bp-E80h]@100 - int v669; // [sp+4h] [bp-E80h]@123 - Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133 + //int v669; // [sp+4h] [bp-E80h]@123 + //Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133 int v671; // [sp+4h] [bp-E80h]@146 unsigned int v672; // [sp+4h] [bp-E80h]@164 //unsigned __int8 v673; // [sp+4h] [bp-E80h]@304 - __int16 v674; // [sp+4h] [bp-E80h]@684 + //__int16 v674; // [sp+4h] [bp-E80h]@684 const char *v675; // [sp+4h] [bp-E80h]@800 int v676; // [sp+4h] [bp-E80h]@807 int v677; // [sp+4h] [bp-E80h]@861 @@ -3142,28 +3117,28 @@ unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416 int x; // [sp+D20h] [bp-164h]@327 unsigned __int64 v687; // [sp+D24h] [bp-160h]@327 - int v688; // [sp+D2Ch] [bp-158h]@943 - int v689; // [sp+D30h] [bp-154h]@943 - int v690; // [sp+D34h] [bp-150h]@943 - int v691; // [sp+D38h] [bp-14Ch]@137 - int v692; // [sp+D3Ch] [bp-148h]@137 - int v693; // [sp+D40h] [bp-144h]@137 - int v694; // [sp+D44h] [bp-140h]@982 - int v695; // [sp+D48h] [bp-13Ch]@982 - int v696; // [sp+D4Ch] [bp-138h]@982 - int v697; // [sp+D50h] [bp-134h]@129 - int v698; // [sp+D54h] [bp-130h]@129 - int v699; // [sp+D58h] [bp-12Ch]@129 + Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943 + //int v689; // [sp+D30h] [bp-154h]@943 + //int v690; // [sp+D34h] [bp-150h]@943 + Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137 + //int v692; // [sp+D3Ch] [bp-148h]@137 + //int v693; // [sp+D40h] [bp-144h]@137 + Vec3_int_ v694; // [sp+D44h] [bp-140h]@982 + //int v695; // [sp+D48h] [bp-13Ch]@982 + //int v696; // [sp+D4Ch] [bp-138h]@982 + Vec3_int_ v697; // [sp+D50h] [bp-134h]@129 + //int v698; // [sp+D54h] [bp-130h]@129 + //int v699; // [sp+D58h] [bp-12Ch]@129 Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339 - int v701; // [sp+D68h] [bp-11Ch]@286 - int v702; // [sp+D6Ch] [bp-118h]@286 - int v703; // [sp+D70h] [bp-114h]@286 - int v704; // [sp+D74h] [bp-110h]@132 - int v705; // [sp+D78h] [bp-10Ch]@132 - int v706; // [sp+D7Ch] [bp-108h]@132 - int v707; // [sp+D80h] [bp-104h]@1127 - int v708; // [sp+D84h] [bp-100h]@1127 - int v709; // [sp+D88h] [bp-FCh]@1127 + Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286 + //int v702; // [sp+D6Ch] [bp-118h]@286 + //int v703; // [sp+D70h] [bp-114h]@286 + Vec3_int_ v704; // [sp+D74h] [bp-110h]@132 + //int v705; // [sp+D78h] [bp-10Ch]@132 + //int v706; // [sp+D7Ch] [bp-108h]@132 + Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127 + //int v708; // [sp+D84h] [bp-100h]@1127 + //int v709; // [sp+D88h] [bp-FCh]@1127 char v710; // [sp+D8Ch] [bp-F8h]@1156 stru277 *v711; // [sp+D90h] [bp-F4h]@1 __int64 v712; // [sp+D94h] [bp-F0h]@991 @@ -3181,7 +3156,7 @@ ItemGen *_this; // [sp+E50h] [bp-34h]@23 float v725; // [sp+E54h] [bp-30h]@23 Player *v726; // [sp+E58h] [bp-2Ch]@131 - int v726b; + //int v726b; float v727; // [sp+E5Ch] [bp-28h]@1 unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53 Player *pPlayer; // [sp+E64h] [bp-20h]@8 @@ -3238,7 +3213,7 @@ a2 = stru_50C198.FindClosestActor(5120, 1, v666); v6 = pMouse->uPointingObjectID; - if ( pMouse->uPointingObjectID && (v6 & 7) == OBJECT_Actor && pActors[v6 >> 3].CanAct() ) + if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() ) a2 = pMouse->uPointingObjectID; } @@ -3246,9 +3221,9 @@ a1.uType = stru_4E3ACC[v3->spellnum].field_0; if (a1.uType) { - if ( (a2 & 7) == OBJECT_Actor) + if (PID_TYPE(a2) == OBJECT_Actor) { - memcpy(&v715, Actor::GetDirectionInfo((8 * v3->uPlayerID + 8) | OBJECT_Player, a2, &a3, 0), sizeof(v715)); + memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, v3->uPlayerID + 1), a2, &a3, 0), sizeof(v715)); v2 = v723; } else @@ -3299,7 +3274,6 @@ if ( HIBYTE(v11) & 1 ) { - v12 = 4; v731 = 4; } else @@ -3312,15 +3286,13 @@ { v731 = 3; } - v12 = v731; } - v730 = v3->spellnum; if (v3->forced_spell_skill_level) uRequiredMana = 0; else - uRequiredMana = pSpellDatas[v3->spellnum].mana_per_skill[v12 - 1]; - sRecoveryTime = pSpellDatas[v3->spellnum].recovery_per_skill[v12 - 1]; + uRequiredMana = pSpellDatas[v3->spellnum].mana_per_skill[v731 - 1]; + sRecoveryTime = pSpellDatas[v3->spellnum].recovery_per_skill[v731 - 1]; if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) @@ -3330,7 +3302,6 @@ break; ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" -LABEL_203: v3->spellnum = 0; LABEL_1166: ++n; @@ -3338,10 +3309,11 @@ return; } - if (pPlayer->Cursed() && v730 < SPELL_BOW_ARROW) + v730 = v3->spellnum; + if (pPlayer->Cursed() && v3->spellnum < SPELL_BOW_ARROW) if (rand() % 100 < 50) { - if ( pParty->bTurnBasedModeOn == 0 ) + if (!pParty->bTurnBasedModeOn) { //v646 = pPlayer; pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); @@ -3376,10 +3348,9 @@ _this = (ItemGen *)2; sRecoveryTime = v17->GetAttackRecoveryTime(true); a1.stru_24.Reset(); - v18 = v3->spellnum; - a1.field_4C = v2; - a1.field_48 = v18; - a1.field_50 = v731; + a1.spell_level = v2; + a1.spell_id = v3->spellnum; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); if ( v17->WearsItem(510, 2) ) a1.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); @@ -3388,13 +3359,11 @@ a1.uAttributes = 0; a1.uSpriteFrameID = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v19 = 8 * v3->uPlayerID; - LOBYTE(v19) = v19 | OBJECT_Player; - a1.field_58_pid = v19; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); v20 = (char *)&pParty->pPlayers[v3->uPlayerID]; memcpy(&a1.stru_24, &v20[36 * *((int *)v20 + 1620) + 496], sizeof(a1.stru_24)); a1.uAttributes = 256; @@ -3418,22 +3387,20 @@ case SPELL_LASER_PROJECTILE: sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v723; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v723; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; a1.uAttributes = 0; a1.uSpriteFrameID = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - v22 = 8 * v3->uPlayerID; - LOBYTE(v22) = v22 | OBJECT_Player; - a1.field_58_pid = v22; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); memcpy( &a1.stru_24, &pParty->pPlayers[v3->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 @@ -3457,7 +3424,7 @@ case SPELL_FIRE_TORCH_LIGHT: LODWORD(v733) = 3600 * v2; - switch (v12) + switch (v731) { case 1: amount = 2; break; case 2: amount = 3; break; @@ -3471,10 +3438,12 @@ goto play_sound_and_continue; pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; case SPELL_FIRE_FIRE_SPIKE: - v29 = v12 - 2; + { + v29 = v731 - 2; if ( v29 ) { v30 = v29 - 1; @@ -3499,12 +3468,12 @@ //LOBYTE(v32) = v32 | OBJECT_Player; //if ( (signed int)uNumSpriteObjects > 0 ) - HIDWORD(v733) = 0; + int _v733 = 0; for (uint i = 0; i < uNumSpriteObjects; ++i) { auto object = pSpriteObjects + i; - if (object->uType && object->field_48 == 7 && object->field_58_pid == 8 * (int)v3->uPlayerID | OBJECT_Player) - ++HIDWORD(v733); + if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, v3->uPlayerID)) + ++_v733; /*v33 = (char *)&pSpriteObjects[0].field_48; v730 = uNumSpriteObjects; do @@ -3516,19 +3485,20 @@ } while ( v730 );*/ } - if ( SHIDWORD(v733) > amount ) + if (_v733 > amount) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; @@ -3539,185 +3509,189 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; - v34 = 8 * v3->uPlayerID; - LOBYTE(v34) = v34 | OBJECT_Player; - a1.field_58_pid = v34; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; - v669 = v3->uPlayerID + 1; v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - v35 = pParty->sRotationX + 10; - goto LABEL_124; + if ( a1.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } case 20: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if (!a2) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; - } - if ( (a2 & 7) != OBJECT_Actor) - goto LABEL_1056; - v699 = 0; - v698 = 0; - v697 = 0; + v3->spellnum = 0; + goto LABEL_1166; + } + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + v697.x = 0; + v697.y = 0; + v697.z = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v37 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; - v37 *= 8; - LOBYTE(v37) = v37 | OBJECT_Player; a1.uFacing = 0; - a1.field_58_pid = v37; - v38 = a2 >> 3; - a1.uSoundID = LOWORD(v3->field_10); - v39 = a2 >> 3; - a1.vPosition.x = pActors[v39].vPosition.x; - v40 = pActors[v39].vPosition.y; - a1.vPosition.z = pActors[v39].vPosition.z; - v41 = 8 * (a2 >> 3); - a1.vPosition.y = v40; - LOBYTE(v41) = v41 | OBJECT_Actor; - a1.field_5C = v41; - v42 = a1.Create(0, 0, 0, 0); - v43 = &v697; - goto LABEL_133; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); + a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + a1.spell_target_pid = PID(OBJECT_Actor, a2 >> 3); + auto obj_id = a1.Create(0, 0, 0, 0); + DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697); + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + case 44: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - v726 = (Player *)(a2 >> 3); - HIDWORD(v733) = 836 * (a2 >> 3); + if ( !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u) ) - goto LABEL_1056; - pActors[a2 >> 3].pActorBuffs[10].Apply( - pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); - v706 = 0; - v705 = 0; - v704 = 0; + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + pActors[a2 >> 3].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); + v704.x = 0; + v704.y = 0; + v704.z = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v44 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v44 *= 8; - LOBYTE(v44) = v44 | OBJECT_Player; - v38 = (signed int)v726; - a1.field_58_pid = v44; - a1.uSoundID = LOWORD(v3->field_10); - a1.vPosition.x = *(__int16 *)((char *)&pActors[0].vPosition.x + HIDWORD(v733)); - v45 = *(__int16 *)((char *)&pActors[0].vPosition.y + HIDWORD(v733)); - a1.vPosition.z = *(__int16 *)((char *)&pActors[0].vPosition.z + HIDWORD(v733)); - v46 = 8 * (int)v726; - a1.vPosition.y = v45; - LOBYTE(v46) = 8 * (char)v726 | OBJECT_Actor; - a1.field_5C = v46; - v42 = a1.Create(0, 0, 0, 0); - v43 = &v704; -LABEL_133: - v670 = (Vec3_int_ *)v43; - v47 = v38; - goto LABEL_139; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); + a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + a1.spell_target_pid = PID(OBJECT_Actor, (int)v726); + + auto obj_id = a1.Create(0, 0, 0, 0); + DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704); + + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + case 79: - if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || (a2 & 7) != OBJECT_Actor) - goto play_sound_and_continue; - v730 = a2 >> 3; - v693 = 0; - HIDWORD(v733) = (int)&pActors[a2 >> 3]; - v692 = 0; - v691 = 0; + { + if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor) + goto play_sound_and_continue; + //v730 = a2 >> 3; + //HIDWORD(v733) = (int)&pActors[PID_ID(a2)]; + v691.x = 0; + v691.y = 0; + v691.z = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); - a1.vPosition.x = *(short *)(HIDWORD(v733) + 142); - a1.vPosition.y = *(short *)(HIDWORD(v733) + 144); - v48 = *(short *)(HIDWORD(v733) + 138); - a1.vPosition.z = *(short *)(HIDWORD(v733) + 138); + a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z; a1.uAttributes = 0; - a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, v48); + a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); a1.uSpriteFrameID = 0; - v49 = 8 * v3->uPlayerID; - LOBYTE(v49) = v49 | OBJECT_Player; - a1.field_58_pid = v49; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - LOWORD(v49) = LOWORD(v3->field_10); - LOBYTE(a1.uAttributes) |= 0x80u; - a1.uSoundID = v49; - v726 = (Player *)a1.Create(0, 0, 0, 0); + a1.uAttributes |= 0x80u; + a1.uSoundID = LOWORD(v3->sound_id); + + auto obj_id = a1.Create(0, 0, 0, 0); if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; - } - v47 = v730; - v670 = (Vec3_int_ *)&v691; - v42 = (signed int)v726; -LABEL_139: - DamageMonsterFromParty(8 * v42 | 2, v47, v670); - goto LABEL_1056; + v3->spellnum = 0; + goto LABEL_1166; + } + DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + + case SPELL_FIRE_FIRE_BOLT: - case 6: - case 11: - case 18: - case 26: - case 32: - case 34: - case 37: - case 57: - case 65: - case 70: - case 78: - case 97: + case SPELL_FIRE_FIREBALL: + case SPELL_FIRE_INCINERATE: + case SPELL_AIR_LIGHNING_BOLT: + case SPELL_WATER_ICE_BOLT: + case SPELL_WATER_ICE_BLAST: + case SPELL_EARTH_STUN: + case SPELL_EARTH_DEADLY_SWARM: + case SPELL_MIND_MIND_BLAST: + case SPELL_MIND_PSYCHIC_SHOCK: + case SPELL_BODY_HARM: + case SPELL_LIGHT_LIGHT_BOLT: + case SPELL_DARK_DRAGON_BREATH: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; a1.uAttributes = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - a1.uSectorID = pIndoor->GetSector( - pParty->vPosition.x, - pParty->vPosition.y, - pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + a1.uSectorID = pIndoor->GetSector(pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + else a1.uSectorID = 0; + a1.uSpriteFrameID = 0; - v50 = 8 * v3->uPlayerID; - LOBYTE(v50) = v50 | OBJECT_Player; - a1.field_58_pid = v50; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; - if ( v3->spellnum == 18 ) + if ( v3->spellnum == SPELL_AIR_LIGHNING_BOLT ) LOBYTE(a1.uAttributes) |= 0x40u; - goto LABEL_156; + + v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + goto play_sound_and_continue; + + + case 29: case 39: case 76: @@ -3725,9 +3699,9 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; a1.vPosition.y = pParty->vPosition.y; @@ -3740,22 +3714,28 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( pPlayer->CanCastSpell(uRequiredMana) ) goto LABEL_152; goto play_sound_and_continue; + + case 81: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - if ( !a2 - || (a2 & 7) != OBJECT_Actor - || (v730 = a2 >> 3, - v721 = (int)&pActors[a2 >> 3], + + if (PID_TYPE(a2) != OBJECT_Actor || + (v730 = PID_ID(a2), + v721 = (int)&pActors[PID_ID(a2)], !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 9u)) ) - goto LABEL_1056; - Actor::AI_Stand(v730, 4u, 0x80u, 0); - v726 = (Player *)(23040 * v2); + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0); v54 = (signed __int64)((double)(23040 * v2) * 0.033333335); v55 = v721; ((SpellBuff *)(v721 + 308))->Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0); @@ -3765,20 +3745,22 @@ *(short *)(v55 + 150) = 0; v661 = (Actor *)v55; goto LABEL_165; + } + case 35: - if ( v12 == 2 ) + if ( v731 == 2 ) { v57 = 300 * v2; } else { - if ( v12 == 3 ) + if ( v731 == 3 ) { amount = 4; v57 = 300 * v2; goto LABEL_174; } - if ( v12 == 4 ) + if ( v731 == 4 ) { v57 = 300 * v2; amount = 8; @@ -3791,17 +3773,18 @@ LODWORD(v733) = v57; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - if ( (a2 & 7) != OBJECT_Actor - || (v721 = 836 * (a2 >> 3), - LODWORD(v718) = (int)&pActors[a2 >> 3], - !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u)) ) - goto LABEL_1056; - v726 = (Player *)(23040 * v2); + if (PID_TYPE(a2) != OBJECT_Actor + || (v721 = 836 * PID_ID(a2), + LODWORD(v718) = (int)&pActors[PID_ID(a2)], + !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) ) + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } v58 = (signed __int64)((double)(23040 * v2) * 0.033333335); v59 = v721; //((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply( - pActors[a2 >> 3].pActorBuffs[7].Apply( - pParty->uTimePlayed + (signed int)v58, + pActors[a2 >> 3].pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58, v731, amount, 0, @@ -3810,38 +3793,43 @@ v672 = 0; v661 = (Actor *)LODWORD(v718); goto LABEL_165; + + case 60: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - v730 = 836 * (a2 >> 3); - if ( !stru_50C198.GetMagicalResistance(&pActors[a2>>3], 7u) ) - goto LABEL_1056; - LODWORD(v733) = 300 * v2; + + if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + + uint power = 300 * v2; if ( v731 == 2 ) { - LODWORD(v733) = 600 * v2; - } - else - { - if ( v731 == 3 ) - LODWORD(v733) = 29030400; - } + power = 600 * v2; + } + else if ( v731 == 3 ) + power = 29030400; + //((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset(); - pActors[a2 >> 3].pActorBuffs[9].Reset(); + pActors[PID_ID(a2)].pActorBuffs[9].Reset(); //((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset(); - pActors[a2 >> 3].pActorBuffs[12].Reset(); - v726 = (Player *)((int)v733 << 7); + pActors[PID_ID(a2)].pActorBuffs[12].Reset(); //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply( - pActors[a2 >> 3].pActorBuffs[1].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), + pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335), v731, 0, 0, 0); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); v61 = a2 >> 3; goto LABEL_1086; + } + case 92: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -3856,19 +3844,27 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; - v62 = 8 * v3->uPlayerID; - LOBYTE(v62) = v62 | OBJECT_Player; - a1.field_58_pid = v62; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); - a1.field_50 = v731; - a1.field_48 = 3; - a1.field_4C = 300 * v2; - goto LABEL_154; + a1.uSoundID = LOWORD(v3->sound_id); + a1.spell_skill = v731; + a1.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; + a1.spell_level = 300 * v2; + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(a1.uAttributes) |= 4u; + + v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; + + if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 4: - v63 = v12 - 1; + { + v63 = v731 - 1; if ( !v63 ) { amount = 10; @@ -3897,7 +3893,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v730c = &pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; - v726 = (Player *)&pItemsTable->pItems[v730c->uItemID].pIconName; + auto _itm = &pItemsTable->pItems[v730c->uItemID]; v730c->UpdateTempBonus(pParty->uTimePlayed); if ( v730c->uItemID < 64 || v730c->uItemID > 65 ) { @@ -3907,7 +3903,7 @@ { if (!v730c->uEnchantmentType) { - v68 = BYTE4(v726->pConditions[3]); + v68 = _itm->uEquipType; if ( !v68 || v68 == 1 || v68 == 2 ) { if ( !pItemsTable->IsMaterialNonCommon(v730c) ) @@ -3917,21 +3913,17 @@ *(int *)(v730 + 12) = amount; if ( !v14 ) { - v726 = (Player *)((int)v733 << 7); *(_QWORD *)(v69 + 28) = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); *(int *)(v69 + 20) |= 8u; } *(int *)(v69 + 20) |= 0x10u; -LABEL_1055: dword_50C9A8 = 256; -LABEL_1056: LODWORD(v727) = 1; play_sound_and_continue: if ( v3->field_8 & 0x20 ) { -LABEL_1162: if ( v727 != 0.0 ) pAudioPlayer->PlaySound( (SoundID)word_4EE088_sound_ids[v3->spellnum], @@ -3939,7 +3931,7 @@ 0, -1, 0, - v3->field_10, + v3->sound_id, 0, 0); } @@ -3963,12 +3955,23 @@ if ( v727 != 0.0 ) { pPlayer->PlaySound(SPEECH_49, 0); - goto LABEL_1162; + if ( v727 != 0.0 ) + pAudioPlayer->PlaySound( + (SoundID)word_4EE088_sound_ids[v3->spellnum], + 0, + 0, + -1, + 0, + v3->sound_id, + 0, + 0); + + v3->spellnum = 0; + v2 = v723; + goto LABEL_1166; } } v3->spellnum = 0; - //v1 = 0; -LABEL_1165: v2 = v723; goto LABEL_1166; } @@ -3984,10 +3987,13 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; + } case SPELL_BODY_REGENERATION: - v70 = v12 - 1; + { + v70 = v731 - 1; LODWORD(v733) = 3600 * v2; if ( v70 && (v71 = v70 - 1) != 0 ) { @@ -4012,7 +4018,9 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } case SPELL_FIRE_PROTECTION_FROM_FIRE: case SPELL_AIR_PROTECTION_FROM_AIR: @@ -4020,7 +4028,7 @@ case SPELL_EARTH_PROTECTION_FROM_EARTH: case SPELL_MIND_PROTECTION_FROM_MIND: case SPELL_BODY_PROTECTION_FROM_BODY: - v76 = v12 - 1; + v76 = v731 - 1; LODWORD(v733) = 3600 * v2; if ( v76 ) { @@ -4082,29 +4090,28 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); - v83 = 1; v90 = (double)(signed int)v733 * 4.2666669; pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); - LODWORD(v727) = 1; + LODWORD(v727) = 1; goto play_sound_and_continue; case SPELL_FIRE_HASTE: - if ( v12 <= 0 ) + if ( v731 <= 0 ) goto LABEL_254; - if ( v12 <= 2 ) + if ( v731 <= 2 ) { v91 = 60 * (v2 + 60); } else { - if ( v12 == 3 ) + if ( v731 == 3 ) { v91 = 180 * (v2 + 20); } else { - if ( v12 != 4 ) + if ( v731 != 4 ) goto LABEL_254; v91 = 240 * (v2 + 15); } @@ -4124,7 +4131,6 @@ while ( v92 <= &pParty->pPlayers[3] ); if (LODWORD(v727)) { - v726 = (Player *)((int)v733 << 7); pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0); @@ -4136,7 +4142,7 @@ goto play_sound_and_continue; case SPELL_SPIRIT_BLESS: - v101 = v12 - 1; + v101 = v731 - 1; if ( v101 && (v102 = v101 - 1) != 0 ) { v103 = v102 - 1; @@ -4171,7 +4177,6 @@ v716 = v111; //v658 = v111; //v653 = amount; - v726 = (Player *)((int)v733 << 7); //v651 = 1; //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS]; @@ -4180,10 +4185,10 @@ //LABEL_104: //LODWORD(v650) = v28; pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; } v105 = 0; - v726 = (Player *)((int)v733 << 7); v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v730b = pParty->pPlayers;//[0].pPlayerBuffs[1]; do @@ -4195,29 +4200,30 @@ ++v105; } while ( v730b <= &pParty->pPlayers[3] ); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; case 52: - if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && (a2 & 7) == OBJECT_Actor) - { - v730 = a2 >> 3; - v112 = &pActors[a2 >> 3]; - v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z); + if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor) + { + //v730 = a2 >> 3; + v112 = &pActors[PID_ID(a2)]; + //v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z); v721 = abs(v112->vPosition.y - pParty->vPosition.y); v113 = abs(v112->vPosition.x - pParty->vPosition.x); _this = (ItemGen *)v113; v114 = v721; - v115 = (unsigned int)v726; + v115 = (unsigned int)abs(v112->vPosition.z - pParty->vPosition.z); if ( v113 < v721 ) { v116 = v113; v113 = v721; v114 = v116; } - if ( v113 < (signed int)v726 ) + if ( v113 < (signed int)v115 ) { v117 = v113; - v113 = (int)v726; + v113 = (int)v115; v115 = v117; } if ( v114 < (signed int)v115 ) @@ -4229,33 +4235,28 @@ _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113); if ( (double)(signed int)this <= 307.2 ) { - v703 = 0; - v702 = 0; - v701 = 0; + v701.x = 0; + v701.y = 0; + v701.z = 0; a1.stru_24.Reset(); v119 = HIDWORD(v733); - a1.field_48 = *(int *)HIDWORD(v733); - a1.field_4C = v723; - a1.field_50 = v731; + a1.spell_id = *(int *)HIDWORD(v733); + a1.spell_level = v723; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v120 = 8 * *(short *)(v119 + 2); - LOBYTE(v120) = v120 | OBJECT_Player; a1.field_60_distance_related_prolly_lod = 0; - a1.field_58_pid = v120; + a1.spell_caster_pid = PID(OBJECT_Player, *(short *)(v119 + 2)); a1.uFacing = 0; a1.uSoundID = *(short *)(v119 + 16); a1.vPosition.x = v112->vPosition.x; a1.vPosition.y = v112->vPosition.y; - v726 = (Player *)v112->uActorHeight; - v121 = 8 * a2; - a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v726 * unk_4D8548); - LOBYTE(v121) = 8 * a2 | 3; - a1.field_5C = v121; + a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548); + a1.spell_target_pid = PID(OBJECT_Actor, a2); v122 = a1.Create(0, 0, 0, 0); - DamageMonsterFromParty(8 * v122 | 2, v730, (Vec3_int_ *)&v701); + DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701); LODWORD(v727) = 1; } else @@ -4271,7 +4272,7 @@ case SPELL_AIR_SHIELD: case SPELL_EARTH_STONESKIN: case SPELL_SPIRIT_HEROISM: - v123 = v12 - 1; + v123 = v731 - 1; if ( v123 && (v124 = v123 - 1) != 0 ) { v125 = v124 - 1; @@ -4319,16 +4320,14 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); - v83 = 1; - v726 = (Player *)((int)v733 << 7); v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; //LABEL_304: pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); - LODWORD(v727) = v83; + LODWORD(v727) = 1; goto play_sound_and_continue; case SPELL_FIRE_IMMOLATION: - v138 = v12 - 2; + v138 = v731 - 2; if ( v138 && (v139 = v138 - 1) != 0 && v139 == 1 ) v140 = 600 * v2; else @@ -4342,13 +4341,12 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); - v726 = (Player *)((int)v733 << 7); - pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; case 9: - v149 = v12 - 1; + v149 = v731 - 1; if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 ) { if ( v151 == 1 ) @@ -4362,17 +4360,17 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; LODWORD(v725) = a2 & 7; - if ( (a2 & 7) == OBJECT_Actor) - { - v152 = a2 >> 3; - uRequiredMana = pActors[v152].vPosition.x; - v153 = pActors[v152].vPosition.y; - v154 = pActors[v152].vPosition.z; + if (PID_TYPE(a2) == OBJECT_Actor) + { + uRequiredMana = pActors[PID_ID(a2)].vPosition.x; + v153 = pActors[PID_ID(a2)].vPosition.y; + v154 = pActors[PID_ID(a2)].vPosition.z; LODWORD(v727) = v153; } else @@ -4387,12 +4385,12 @@ v713 = v154 + 2500; v721 = 0; LODWORD(v718) = 0; - if ( (signed int)this > 0 ) + if ( (signed int)_this > 0 ) { *(float *)&y = (double)SHIDWORD(v733); *(float *)&v732 = (double)v713; v730 = LODWORD(v725) == 3 ? a2 : 0; - v726 = (Player *)this; + auto _this_cpy = (int)_this; do { v157 = rand(); @@ -4417,9 +4415,9 @@ stru_5C6E00->Atan2((signed __int64)v718, (signed __int64)*(float *)&v721)); } a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.vPosition.x = uRequiredMana; @@ -4427,11 +4425,11 @@ a1.uSectorID = 0; a1.vPosition.z = a2 + v713; a1.uSpriteFrameID = 0; - a1.field_58_pid = 8 * v3->uPlayerID | OBJECT_Player; - a1.field_5C = v730; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = v730; a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); a1.uFacing = v687; - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) a1.uAttributes = 4; if ( a1.Create( @@ -4443,65 +4441,64 @@ ++pTurnEngine->field_1C; LODWORD(v718) = rand() % 1024 - 512; v160 = rand(); - v14 = v726 == (Player *)1; - v726 = (Player *)((char *)v726 - 1); + v14 = _this_cpy-- == 1; v721 = (unsigned __int64)(v160 % 1024) - 512; } while ( !v14 ); } - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 10: + { //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); + auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096); v700.z = 0; v700.y = 0; v700.x = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v161 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v161 *= 8; - LOBYTE(v161) = v161 | OBJECT_Player; - a1.field_58_pid = v161; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a2 = 0; - if ( (signed int)v726 > 0 ) + if ( (signed int)_v726 > 0 ) { do { v162 = dword_50BF30[a2]; a1.vPosition.x = pActors[v162].vPosition.x; a1.vPosition.y = pActors[v162].vPosition.y; - v732 = pActors[v162].uActorHeight; - a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - v163 = 8 * dword_50BF30[a2]; - LOBYTE(v163) = v163 | OBJECT_Actor; - a1.field_5C = v163; + a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548); + a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v164 = a1.Create(0, 0, 0, 0); v165 = a2; - DamageMonsterFromParty(8 * v164 | AI_OBJECT_LAYING_ITEM, dword_50BF30[a2], &v700); + DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700); pGame->GetStru6()->_4A81CA(&a1); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u); a2 = v165 + 1; } - while ( v165 + 1 < (signed int)v726 ); - } - goto LABEL_1056; + while ( v165 + 1 < (signed int)_v726 ); + } + LODWORD(v727) = 1; + goto play_sound_and_continue; + } case SPELL_AIR_WIZARD_EYE: LODWORD(v733) = 3600 * v2; @@ -4515,13 +4512,12 @@ } while ( v168 < 4 ); - v732 = (int)v733 << 7; - pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; case SPELL_AIR_FEATHER_FALL: - v170 = v12 - 1; + v170 = v731 - 1; if ( !v170 ) { v173 = 300 * v2; @@ -4550,14 +4546,14 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); - v83 = 1; - v732 = (int)v733 << 7; - pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - LODWORD(v727) = v83; + + pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + LODWORD(v727) = 1; goto play_sound_and_continue; case SPELL_AIR_SPARKS: - v184 = v12 - 1; + { + v184 = v731 - 1; if ( v184 ) { v185 = v184 - 1; @@ -4585,12 +4581,11 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); - v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1); + auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; @@ -4601,16 +4596,14 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; - v187 = 8 * v3->uPlayerID; - LOBYTE(v187) = v187 | OBJECT_Player; - a1.field_58_pid = v187; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; - v188 = (signed int)v726 / -2; - v189 = (signed int)v726 / 2; + v188 = (signed int)_v726 / -2; + v189 = (signed int)_v726 / 2; while ( v188 <= v189 ) { a1.uFacing = v188 + LOWORD(v715.uYawAngle); @@ -4621,9 +4614,12 @@ v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; - v188 += v732; - } - goto LABEL_1056; + v188 += _v726 / (amount - 1); + } + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + case 16: if ( pParty->uFlags & PARTY_FLAGS_1_FALLING) { @@ -4639,10 +4635,11 @@ while ( v191 < 4 ); BYTE1(pParty->uFlags) |= 1u; pParty->uFallSpeed = 1000; - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; case SPELL_AIR_INVISIBILITY: - v192 = v12 - 1; + v192 = v731 - 1; if ( !v192 ) { amount = v2; @@ -4675,7 +4672,8 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( pPlayer->CanCastSpell(uRequiredMana) ) { @@ -4683,15 +4681,14 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); - v83 = 1; - v732 = (int)v733 << 7; pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); - LODWORD(v727) = v83; + LODWORD(v727) = 1; } goto play_sound_and_continue; case 21: + { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); // Can not cast Fly indoors! @@ -4717,18 +4714,20 @@ v207 = v3->uPlayerID + 1; v716 = v206; - v732 = (int)v733 << 7; - pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } case 22: + { //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -4752,7 +4751,6 @@ v713 = pParty->vPosition.y + v214; v208 = LODWORD(v725); } - v726 = (Player *)v211; HIDWORD(v733) = 0; *(float *)&v732 = (double)v211; LODWORD(v725) = v211 + 2500; @@ -4764,29 +4762,28 @@ { v215 = rand(); v216 = (double)v721; - v727 = v216; v217 = (double)SHIDWORD(v733); *(float *)&uRequiredMana = v217; _this = (ItemGen *)(v215 % 1000); *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y; *(float *)&v721 = v217 * v217; - *(float *)&v726 = v216 * v216; - if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&v726 + *(float *)&v721) <= 1.0 ) + //*(float *)&v726 = v216 * v216; + if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + v216 * v216 + *(float *)&v721) <= 1.0 ) { LODWORD(v685) = 0; HIDWORD(v685) = 0; } else { - v684 = (signed __int64)sqrt(*(float *)&v726 + *(float *)&v721); + v684 = (signed __int64)sqrt(v216 * v216 + *(float *)&v721); v685 = __PAIR__( stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)), - stru_5C6E00->Atan2((signed __int64)v727, (signed __int64)*(float *)&uRequiredMana)); + stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana)); } a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.vPosition.x = LODWORD(v718); @@ -4794,11 +4791,12 @@ a1.uSectorID = 0; a1.vPosition.z = (int)((char *)_this + LODWORD(v725)); a1.uSpriteFrameID = 0; - a1.field_58_pid = 8 * v3->uPlayerID | OBJECT_Player; - a1.field_5C = v730; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = v730; + __debugbreak(); a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges); a1.uFacing = v685; - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) a1.uAttributes = 4; if ( a1.Create( @@ -4814,9 +4812,12 @@ HIDWORD(v733) = (unsigned __int64)(v218 % 1024) - 512; } while ( !v14 ); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + case 23: - v219 = v12 - 2; + v219 = v731 - 2; if ( v219 ) { v220 = v219 - 1; @@ -4846,7 +4847,7 @@ HIDWORD(v733) = (int)(char *)&pParty + 2508; break; case 24: - v224 = v12 - 2; + v224 = v731 - 2; if ( v224 ) { v225 = v224 - 1; @@ -4873,9 +4874,9 @@ { LABEL_152: a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_50 = v731; - a1.field_4C = v2; + a1.spell_id = v3->spellnum; + a1.spell_skill = v731; + a1.spell_level = v2; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; @@ -4888,32 +4889,26 @@ v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); a1.uSpriteFrameID = 0; a1.uSectorID = v52; - v53 = 8 * v3->uPlayerID; - LOBYTE(v53) = v53 | OBJECT_Player; - a1.field_58_pid = v53; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - a1.uSoundID = LOWORD(v3->field_10); -LABEL_154: + a1.uSoundID = LOWORD(v3->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; -LABEL_156: - v669 = v3->uPlayerID + 1; - v36 = v715.uYawAngle; + v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - v654 = v715.uPitchAngle; -LABEL_157: - if ( a1.Create(v36, v654, v659, v669) != -1 && pParty->bTurnBasedModeOn == 1 ) + + if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; } else { - v732 = SHIDWORD(v733) / (amount - 1); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; @@ -4924,12 +4919,10 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; - v226 = 8 * v3->uPlayerID; - LOBYTE(v226) = v226 | OBJECT_Player; - a1.field_58_pid = v226; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; v227 = SHIDWORD(v733) / -2; @@ -4947,12 +4940,14 @@ v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; - v227 += v732; + v227 += SHIDWORD(v733) / (amount - 1); } while ( v227 <= (signed int)y ); } } - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 27: if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) { @@ -4972,16 +4967,15 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); - v239 = v3->uPlayerID + 1; - v732 = v229 << 7; - pParty->pPartyBuffs[18].Apply( + + pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), v731, amount, v716, - v239); + v3->uPlayerID + 1); if ( v731 == 4 ) - pParty->pPartyBuffs[18].uFlags = 1; + pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1; LODWORD(v727) = 1; goto play_sound_and_continue; @@ -4998,7 +4992,8 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( v731 == 1 || v731 == 2 ) { @@ -5037,10 +5032,14 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); v3->spellnum = 0; - goto LABEL_1165; + v2 = v723; + goto LABEL_1166; } *((int *)v243 + 5) |= 0x40u; - goto LABEL_1055; + dword_50C9A8 = 256; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 30: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -5048,7 +5047,6 @@ HIDWORD(v733) = 10 * v2; v730 = 1; v244 = (char *)&pParty->pPlayers[v3->uPlayerID_2]; - v726 = &pParty->pPlayers[v3->uPlayerID_2]; if ( v731 == 1 ) { v245 = (int)&v244[36 * a2 + 532]; @@ -5106,7 +5104,10 @@ *(int *)(v245 + 8) = v256 + v254 % (v255 - v256 + 1); LABEL_612: _this->uItemID |= 0x20u; - goto LABEL_1055; + + dword_50C9A8 = 256; + LODWORD(v727) = 1; + goto play_sound_and_continue; } goto LABEL_615; } @@ -5133,7 +5134,8 @@ v317 = pGlobalTXT_LocalizationStrings[585]; ShowStatusBarString(v317, 2u); pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v318 = v726; + __debugbreak(); // decompilation error; most probably v318 is the caster, filled in case 54 + //v318 = v726; v3->spellnum = 0; v318->PlaySound(SPEECH_43, 0); } @@ -5242,6 +5244,7 @@ } else { + __debugbreak(); // v726 is most probably the caster, filled in case 54 if ( v731 != 4 || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134) || v726->pInventoryItems[a2].uSpecEnchantmentType != 0 @@ -5369,7 +5372,8 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } v292 = *(char *)(LODWORD(v725) + 28); if ( !(v292 == 3 | v292 == 4 | v292 == 5 | v292 == 6 | v292 == 7 | v292 == 8 | v292 == 9 | v292 == 10 | v292 == 11) ) @@ -5383,7 +5387,8 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( rand() % 100 >= 80 ) { @@ -5454,27 +5459,33 @@ + rand() % 10;//(pItemsTable->field_116D8[19] - pItemsTable->field_116D8[18] + 1); } v294->uAttributes |= 0x20u; - goto LABEL_1055; + dword_50C9A8 = 256; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case SPELL_WATER_TOWN_PORTAL: amount = 10 * v2; if ( pPlayer->sMana < (signed int)uRequiredMana ) goto play_sound_and_continue; - if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v12 != 4 || rand() % 100 >= amount && v731 != 4 ) + if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v731 != 4 || rand() % 100 >= amount && v731 != 4 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } town_portal_caster_id = LOBYTE(v3->uPlayerID); pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; case 33: LODWORD(v733) = 604800 * v2; if ( !_strcmpi(pCurrentMapName, "d05.blv") ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } v319 = uRequiredMana; if ( pPlayer->sMana >= (signed int)uRequiredMana ) @@ -5485,13 +5496,13 @@ _506348_current_lloyd_playerid = v3->uPlayerID; ::uRequiredMana = v319; ::sRecoveryTime = sRecoveryTime; - dword_50633C = v3->field_10; + dword_50633C = v3->sound_id; dword_506338 = v3->spellnum; LOBYTE(v3->field_8) |= 0x20u; } goto play_sound_and_continue; case 40: - v320 = v12 - 2; + v320 = v731 - 2; if ( !v320 ) goto LABEL_632; v321 = v320 - 1; @@ -5513,20 +5524,29 @@ v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[15]; if ( !pParty->pPlayers[v323].pConditions[15] ) - goto LABEL_1056; + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } if ( v731 == 4 ) - goto LABEL_637; + { + *(int *)v324 = 0; + *((int *)v324 + 1) = 0; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } v732 = amount << 7; v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 15; goto LABEL_640; + case 41: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.y = pParty->vPosition.y; a1.vPosition.x = pParty->vPosition.x; @@ -5537,33 +5557,35 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); a1.uSpriteFrameID = 0; - v326 = 8 * v3->uPlayerID; - LOBYTE(v326) = v326 | OBJECT_Player; - a1.field_58_pid = v326; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(pParty->sRotationY); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; - v669 = v3->uPlayerID + 1; + v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - v654 = pParty->sRotationX; - goto LABEL_125; + if ( a1.Create(pParty->sRotationY, pParty->sRotationX, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 43: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.uType = 4090; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; @@ -5571,26 +5593,22 @@ a1.uSectorID = 0; a1.uSpriteFrameID = 0; a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v327 = 8 * v3->uPlayerID; - LOBYTE(v327) = v327 | OBJECT_Player; a1.field_60_distance_related_prolly_lod = 0; - a1.field_58_pid = v327; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.uFacing = LOWORD(pParty->sRotationY); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) a1.uAttributes = 4; - v669 = 0; + v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - v35 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; -LABEL_124: - v654 = v35; -LABEL_125: - v36 = pParty->sRotationY; - goto LABEL_157; + if ( a1.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + goto play_sound_and_continue; case SPELL_SPIRIT_DETECT_LIFE: - v328 = v12 - 2; + v328 = v731 - 2; if ( v328 ) { v329 = v328 - 1; @@ -5610,18 +5628,14 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); - v83 = 1; - - v732 = (int)v733 << 7; pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - LODWORD(v727) = v83; - + LODWORD(v727) = 1; goto play_sound_and_continue; case SPELL_SPIRIT_FATE: LODWORD(v733) = 300; - v339 = v12 - 2; + v339 = v731 - 2; if ( v339 ) { v340 = v339 - 1; @@ -5653,9 +5667,10 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); - goto LABEL_1056; - } - if ( (v342 & 7) == OBJECT_Actor) + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + if (PID_TYPE(v342) == OBJECT_Actor) { v343 = v342 >> 3; HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32); @@ -5667,10 +5682,11 @@ LABEL_165: pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672); } - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; case 49: - v348 = v12 - 2; + v348 = v731 - 2; if ( !v348 ) goto LABEL_677; v349 = v348 - 1; @@ -5694,23 +5710,31 @@ goto play_sound_and_continue; v351 = &pParty->pPlayers[v3->uPlayerID_2]; if ( !v351->pConditions[0] ) - goto LABEL_1056; + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } if ( v731 == 4 ) { LODWORD(v351->pConditions[0]) = 0; HIDWORD(v351->pConditions[0]) = 0; - goto LABEL_904; - } - v732 = amount << 7; - v351->DiscardConditionIfLastsLongerThan( - 0, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); - if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) ) - goto LABEL_1056; - v674 = v3->uPlayerID_2; - goto LABEL_685; + } + else + { + v732 = amount << 7; + v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) ) + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + } + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); + LODWORD(v727) = 1; + goto play_sound_and_continue; + case SPELL_SPIRIT_PRESERVATION: - v354 = v12 - 2; + v354 = v731 - 2; if ( v354 && (v355 = v354 - 1) != 0 && v355 == 1 ) v356 = 900 * (v2 + 4); else @@ -5722,13 +5746,11 @@ { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - v732 = (int)v733 << 7; - pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; } a2 = 0; - v732 = (int)v733 << 7; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v357 = pParty->pPlayers;//[0].pPlayerBuffs[11]; do @@ -5739,9 +5761,12 @@ ++v357;// = (SpellBuff *)((char *)v357 + 6972); } while ( v357 <= &pParty->pPlayers[3] ); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 48: - v364 = v12 - 2; + { + v364 = v731 - 2; if ( !v364 || (v365 = v364 - 1) != 0 && v365 != 1 ) v366 = 60 * (v2 + 3); else @@ -5749,46 +5774,43 @@ LODWORD(v733) = v366; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); + auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); ++a1.uType; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v368 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v368 *= 8; - LOBYTE(v368) = v368 | OBJECT_Player; - a1.field_58_pid = v368; - a1.uSoundID = LOWORD(v3->field_10); - for ( a2 = 0; a2 < (signed int)v726; ++a2 ) + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); + for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) { v369 = &pActors[dword_50BF30[a2]]; if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) { a1.vPosition.x = v369->vPosition.x; a1.vPosition.y = v369->vPosition.y; - v732 = v369->uActorHeight; - a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - v370 = 8 * dword_50BF30[a2]; - LOBYTE(v370) = v370 | OBJECT_Actor; - a1.field_5C = v370; + a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548); + + a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); a1.Create(0, 0, 0, 0); - v732 = (int)v733 << 7; v369->pActorBuffs[4].Apply( pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); } } - goto LABEL_1056; + LODWORD(v727) = 1; + } + goto play_sound_and_continue; + case 53: - v371 = v12 - 2; + v371 = v731 - 2; if ( v371 && (v372 = v371 - 1) != 0 && v372 == 1 ) amount = 0; else @@ -5798,7 +5820,10 @@ pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, 0, 65536); v373 = v3->uPlayerID_2; if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) ) - goto LABEL_1056; + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } v14 = v731 == 4; pParty->pPlayers[v373].sHealth = 1; if ( v14 ) @@ -5812,7 +5837,6 @@ } else { - v732 = amount << 7; *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, @@ -5824,7 +5848,7 @@ v377 = &pParty->pPlayers[v3->uPlayerID_2]; goto LABEL_720; case 54: - v378 = v12 - 2; + v378 = v731 - 2; if ( v378 && (v379 = v378 - 1) != 0 && v379 == 1 ) v380 = 4 * v2; else @@ -5858,17 +5882,15 @@ { do { - v385 = 4 * v682[HIDWORD(v733)] + 10965188; - pPlayers[v682[HIDWORD(v733)]]->sHealth = v732; - v726 = *(Player **)v385; - v386 = v726->GetMaxHealth(); - if ( v726->sHealth > v386 ) - *(int *)(*(int *)v385 + 6460) = v726->GetMaxHealth(); - v387 = *(Player **)v385; - if ( v387->sHealth > 0 ) + //v385 = (ItemGen **)&pPlayers[v682[HIDWORD(v733)]]; + v726 = pPlayers[v682[HIDWORD(v733)]]; + v726->sHealth = v732; + //v386 = v726->GetMaxHealth(); + if ( v726->sHealth > v726->GetMaxHealth()) + v726->sHealth = v726->GetMaxHealth(); + if ( v726->sHealth > 0 ) { - LODWORD(v387->pConditions[13]) = 0; - HIDWORD(v387->pConditions[13]) = 0; + v726->pConditions[Player::Condition_Unconcious] = 0; } v388 = HIDWORD(v733); @@ -5877,10 +5899,11 @@ } while ( v388 + 1 < v730 ); } - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; case 55: - v392 = v12 - 1; + v392 = v731 - 1; if ( !v392 ) { v395 = 180 * v2; @@ -5925,34 +5948,25 @@ } else { - v732 = amount << 7; *(float *)&a2 = (double)(amount << 7) * 0.033333335; - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( - 0x10u, + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( - 0xEu, + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( - 0xDu, + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); } - v83 = 1; pParty->pPlayers[v3->uPlayerID_2].SetCondition(1u, 1); pParty->pPlayers[v3->uPlayerID_2].sHealth = 1; pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); } - else - { - v83 = 1; - } - LODWORD(v727) = v83; + LODWORD(v727) = 1; goto play_sound_and_continue; case 61: - v405 = v12 - 2; + v405 = v731 - 2; if ( !v405 ) goto LABEL_766; v406 = v405 - 1; @@ -5979,15 +5993,24 @@ v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[12]; if ( !pParty->pPlayers[v323].pConditions[12] ) - goto LABEL_1056; + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } if ( v731 == 4 ) - goto LABEL_637; - v732 = amount << 7; + { + *(int *)v324 = 0; + *((int *)v324 + 1) = 0; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 12; goto LABEL_640; + + case 56: - v411 = v12 - 2; + v411 = v731 - 2; if ( v411 ) { v412 = v411 - 1; @@ -6018,19 +6041,30 @@ v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[3]; if ( !pParty->pPlayers[v323].pConditions[3] ) - goto LABEL_1056; + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } if ( v731 == 4 ) - goto LABEL_637; - v732 = amount << 7; + { + *(int *)v324 = 0; + *((int *)v324 + 1) = 0; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 3; goto LABEL_640; + case 59: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - if ( a2 == 0 || (a2 & 7) != OBJECT_Actor) - goto LABEL_1056; - v417 = (int)&pActors[a2 >> 3]; + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + v417 = (int)&pActors[PID_ID(a2)]; v730 = v417; if ( !(*(char *)(v417 + 38) & 0x80) ) { @@ -6088,9 +6122,9 @@ LABEL_807: ShowStatusBarString(pTmpBuf2, 2u); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = *(short *)(v730 + 142); a1.vPosition.y = *(short *)(v730 + 144); @@ -6100,7 +6134,7 @@ v657 = a1.vPosition.x; goto LABEL_1087; case 62: - v423 = v12 - 2; + v423 = v731 - 2; if ( !v423 ) goto LABEL_813; v424 = v423 - 1; @@ -6119,55 +6153,61 @@ amount = v425; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - v426 = a2 >> 3; - if ( (a2 & 7) != OBJECT_Actor) - goto LABEL_1056; + v426 = PID_ID(a2); + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } v730 = 836 * v426; if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) ) { pActors[v426].pActorBuffs[1].Reset(); pActors[v426].pActorBuffs[12].Reset(); - v732 = amount << 7; pActors[v426].pActorBuffs[9].Apply( pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), v731, 0, 0, 0); pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; } a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); v61 = v426; goto LABEL_1086; + + case 66: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; amount = 600 * v2; - v427 = a2 >> 3; - if ( (a2 & 7) != OBJECT_Actor) - goto LABEL_1056; - v730 = 836 * v427; - if ( MonsterStats::BelongsToSupertype(pActors[v427].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - goto play_sound_and_continue; - if ( stru_50C198.GetMagicalResistance(&pActors[v427], 7u) ) - { - pActors[v427].pActorBuffs[9].Reset(); - pActors[v427].pActorBuffs[1].Reset(); - v732 = amount << 7; - pActors[v427].pActorBuffs[12].Apply( - pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + v730 = 836 * PID_ID(a2); + if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + goto play_sound_and_continue; + if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) + { + pActors[PID_ID(a2)].pActorBuffs[9].Reset(); + pActors[PID_ID(a2)].pActorBuffs[1].Reset(); + pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), v731, 0, 0, 0); } a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); - v61 = v427; + v61 = PID_ID(a2); goto LABEL_1086; + case 63: - v428 = v12 - 2; + { + v428 = v731 - 2; if ( v428 && (v429 = v428 - 1) != 0 && v429 == 1 ) v430 = 300 * v2; else @@ -6175,48 +6215,44 @@ amount = v430; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096); + auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096); pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); ++a1.uType; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v432 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v432 *= 8; - LOBYTE(v432) = v432 | OBJECT_Player; - a1.field_58_pid = v432; - a1.uSoundID = LOWORD(v3->field_10); - for ( a2 = 0; a2 < (signed int)v726; ++a2 ) + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); + for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) { v433 = &pActors[dword_50BF30[a2]]; if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) break; a1.vPosition.x = v433->vPosition.x; a1.vPosition.y = v433->vPosition.y; - v732 = v433->uActorHeight; - a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - v434 = 8 * dword_50BF30[a2]; - LOBYTE(v434) = v434 | OBJECT_Actor; - a1.field_5C = v434; + a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548); + + a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); a1.Create(0, 0, 0, 0); if ( stru_50C198.GetMagicalResistance(v433, 7u) ) { - v732 = amount << 7; - v433->pActorBuffs[4].Apply( - pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), v731, 0, 0, 0); } } - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + case 64: - v435 = v12 - 2; + v435 = v731 - 2; if ( v435 && (v436 = v435 - 1) != 0 && v436 == 1 ) amount = 0; else @@ -6238,18 +6274,18 @@ } else { - v732 = amount << 7; - pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( - 5u, + pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); } v377 = &pParty->pPlayers[v3->uPlayerID_2]; LABEL_720: v377->SetCondition(1, 0); } - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 42: - v442 = v12 - 2; + v442 = v731 - 2; if ( !v442 ) goto LABEL_855; v443 = v442 - 1; @@ -6268,8 +6304,8 @@ amount = v444; if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - v445 = a2 >> 3; - if ( (a2 & 7) == OBJECT_Item) + v445 = PID_ID(a2); + if (PID_TYPE(a2) == OBJECT_Item) { v449 = (char *)&pSpriteObjects[v445].stru_24; v450 = *(int *)v449; @@ -6280,7 +6316,7 @@ } else { - sprintfex(pTmpBuf2, (char*)pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName); + sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName); ShowStatusBarString(pTmpBuf2, 2u); if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) ) pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24); @@ -6289,23 +6325,29 @@ } else { - if ( (a2 & 7) == OBJECT_Actor) + if (PID_TYPE(a2) == OBJECT_Actor) { stru_50C198.LootActor(&pActors[v445]); } else { - if ( (a2 & 7) != OBJECT_Decoration) + if (PID_TYPE(a2) != OBJECT_Decoration) { - if ( (a2 & 7) != OBJECT_BModel) - goto LABEL_1056; + if (PID_TYPE(a2) != OBJECT_BModel) + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } dword_507CD8 = 1; v677 = 1; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID; else v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID; - goto LABEL_866; + + EventProcessor(v446, a2, v677); + LODWORD(v727) = 1; + goto play_sound_and_continue; } v447 = &pLevelDecorations[v445]; dword_507CD8 = 1; @@ -6314,9 +6356,9 @@ { v677 = 1; v446 = v448; -LABEL_866: EventProcessor(v446, a2, v677); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; } if ( v447->IsInteractive() ) { @@ -6326,9 +6368,11 @@ } } } - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 67: - v451 = v12 - 2; + v451 = v731 - 2; if ( v451 ) { v452 = v451 - 1; @@ -6359,22 +6403,25 @@ v323 = v3->uPlayerID_2; v324 = (char *)&pParty->pPlayers[v323].pConditions[1]; if ( !pParty->pPlayers[v323].pConditions[1] ) - goto LABEL_1056; + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } if ( v731 == 4 ) { -LABEL_637: *(int *)v324 = 0; *((int *)v324 + 1) = 0; - goto LABEL_1056; - } - v732 = amount << 7; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); v656 = 1; LABEL_640: v325 = &pParty->pPlayers[v323]; goto LABEL_641; + case 68: - v457 = v12 - 2; + v457 = v731 - 2; if ( v457 ) { v458 = v457 - 1; @@ -6401,16 +6448,13 @@ if (!v460) { pParty->pPlayers[v3->uPlayerID_2].Heal(amount); -LABEL_904: - v674 = v3->uPlayerID_2; -LABEL_685: - pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v674); + pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); } else { - if ( (v460 & 7) == OBJECT_Actor) + if (PID_TYPE(v460) == OBJECT_Actor) { - v461 = &pActors[v460 >> 3]; + v461 = &pActors[PID_ID(v460)]; v462 = v461->uAIState; v463 = v461->pMonsterInfo.uHP; if ( v462 != 5 ) @@ -6430,9 +6474,11 @@ } } } - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 72: - v464 = v12 - 2; + v464 = v731 - 2; if ( !v464 ) goto LABEL_910; v465 = v464 - 1; @@ -6460,7 +6506,10 @@ if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6])) && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8])) && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) ) - goto LABEL_1056; + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } if ( v731 == 4 ) { LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0; @@ -6471,9 +6520,9 @@ v472 = v3->uPlayerID_2; LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0; HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0; - goto LABEL_1056; - } - v732 = amount << 7; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan( 6u, @@ -6497,10 +6546,9 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); - v732 = (int)v733 << 7; - pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; case 73: LODWORD(v733) = 3600 * v2; @@ -6520,17 +6568,17 @@ pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0); - goto LABEL_1056; - //goto LABEL_104; + LODWORD(v727) = 1; + goto play_sound_and_continue; } pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - v732 = (int)v733 << 7; - pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 74: - v493 = v12 - 2; + v493 = v731 - 2; if ( v493 && (v494 = v493 - 1) != 0 && v494 == 1 ) amount = 0; else @@ -6543,7 +6591,10 @@ if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7])) && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9])) && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) ) - goto LABEL_1056; + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } if ( v731 == 4 ) { LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0; @@ -6557,7 +6608,6 @@ } else { - v732 = amount << 7; *(float *)&a2 = (double)(amount << 7) * 0.033333335; pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan( 7u, @@ -6572,7 +6622,9 @@ LABEL_641: v325->DiscardConditionIfLastsLongerThan(v656, v663); } - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 77: { amount = 5 * v2 + 10; @@ -6588,7 +6640,8 @@ ++v1; } while ( (signed int)v501 < (signed int)pParty->pHirelings ); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; } case 80: sRecoveryTime -= v2; @@ -6599,24 +6652,21 @@ v505 = sub_46A6AC((int)dword_50BF30, 100, 4096); ++a1.uType; HIDWORD(v733) = v505; - v690 = 0; - v689 = 0; - v688 = 0; + v688.x = 0; + v688.y = 0; + v688.z = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v506 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v506 *= 8; - LOBYTE(v506) = v506 | OBJECT_Player; - a1.field_58_pid = v506; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a2 = 0; if ( SHIDWORD(v733) > 0 ) { @@ -6625,14 +6675,11 @@ v507 = dword_50BF30[a2]; a1.vPosition.x = pActors[v507].vPosition.x; a1.vPosition.y = pActors[v507].vPosition.y; - v732 = pActors[v507].uActorHeight; - a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - v508 = 8 * dword_50BF30[a2]; - LOBYTE(v508) = v508 | OBJECT_Actor; - a1.field_5C = v508; + a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); + a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v509 = a1.Create(0, 0, 0, 0); v510 = a2; - DamageMonsterFromParty(8 * v509 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v688); + DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], (Vec3_int_ *)&v688); a2 = v510 + 1; } while ( v510 + 1 < SHIDWORD(v733) ); @@ -6642,25 +6689,21 @@ v511 = &pActors[dword_50BF30[a2]]; a1.vPosition.x = v511->vPosition.x; a1.vPosition.y = v511->vPosition.y; - v732 = v511->uActorHeight; - a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - v512 = 8 * dword_50BF30[a2]; - LOBYTE(v512) = v512 | OBJECT_Actor; - a1.field_5C = v512; + a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v511->uActorHeight * unk_4D8548); + a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); a1.Create(0, 0, 0, 0); v513 = v511->pActorBuffs; - v726 = (Player *)22; - do + for (int _v726 = 22; _v726 != 0; --_v726) { v513->Reset(); ++v513; - v726 = (Player *)((char *)v726 - 1); } - while ( *(float *)&v726 != 0.0 ); - } - goto LABEL_1056; + } + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 82: - v514 = v12 - 2; + v514 = v731 - 2; if ( !v514 ) goto LABEL_955; v515 = v514 - 1; @@ -6684,34 +6727,36 @@ amount = 3; } v733 = __PAIR__(0, v516); - v517 = 8 * v3->uPlayerID; - LOBYTE(v517) = v517 | 4; + if ( (signed int)uNumActors > 0 ) { v518 = pActors;//[0].uAIState; - v726b = uNumActors; + auto _v726 = uNumActors; do { v519 = v518->uAIState; - if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && v517 == v518->uSummonerID ) + if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, v3->uPlayerID) == v518->uSummonerID ) ++HIDWORD(v733); ++v518; - --v726; + --_v726; } - while ( v726 != 0 ); + while ( _v726 != 0 ); } if ( SHIDWORD(v733) >= amount ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 83: - v520 = v12 - 2; + v520 = v731 - 2; if ( !v520 ) goto LABEL_973; v521 = v520 - 1; @@ -6742,13 +6787,9 @@ pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3); - v83 = 1; - - v732 = (int)v733 << 7; pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); - LODWORD(v727) = v83; - + LODWORD(v727) = 1; goto play_sound_and_continue; case 84: @@ -6757,57 +6798,53 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v531 = sub_46A6AC((int)dword_50BF30, 100, 4096); ++a1.uType; - v726 = (Player *)v531; - v696 = 0; - v695 = 0; - v694 = 0; + v694.x = 0; + v694.y = 0; + v694.z = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v532 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v532 *= 8; - LOBYTE(v532) = v532 | OBJECT_Player; - a1.field_58_pid = v532; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a2 = 0; - if ( (signed int)v726 > 0 ) + if ( (signed int)v531 > 0 ) { do { v533 = dword_50BF30[a2]; a1.vPosition.x = pActors[v533].vPosition.x; a1.vPosition.y = pActors[v533].vPosition.y; - v732 = pActors[v533].uActorHeight; - a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - v534 = 8 * dword_50BF30[a2]; - LOBYTE(v534) = v534 | OBJECT_Actor; - a1.field_5C = v534; + a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548); + a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v535 = a1.Create(0, 0, 0, 0); v536 = a2; - DamageMonsterFromParty(8 * v535 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v694); + DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694); a2 = v536 + 1; } - while ( v536 + 1 < (signed int)v726 ); + while ( v536 + 1 < (signed int)v531 ); } v537 = pGame->GetStru6(); pGame->GetStru6()->_4A8BFC(); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; case SPELL_LIGHT_DAY_OF_PROTECTION: - v538 = v12 - 2; + { + v538 = v731 - 2; if ( v538 && (v539 = v538 - 1) != 0 && v539 == 1 ) { amount = 5 * v2; @@ -6845,9 +6882,13 @@ v550, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + case 86: - v551 = v12 - 2; + { + v551 = v731 - 2; if ( !v551 ) goto LABEL_998; v552 = v551 - 1; @@ -6874,7 +6915,7 @@ y = (char *)(60 * (v2 * HIDWORD(v733) + 60)); v732 = (300 * amount * v2 + 60) << 7; v730 = v2 + 5; - v726 = 0; + int _v726 = 0; v553 = pParty->pPlayers;//[0].pConditions[1]; *((float *)&v733 + 1) = (double)v732 * 0.033333335; do @@ -6887,7 +6928,7 @@ //((SpellBuff *)(v553 + 6056))->Apply( v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0); if ( *(_QWORD *)v553 ) - v726 = (Player *)1; + _v726 = 1; ++v553; } while ( v553 <= &pParty->pPlayers[3] ); @@ -6895,18 +6936,23 @@ pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, 0, 0, 0); pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, v730, 0, 0); - if (v726) - goto LABEL_1056; - v732 = (int)y << 7; - pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0); - goto LABEL_1056; + if (!_v726) + { + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0); + } + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + + case 88: amount = 3; if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -6941,9 +6987,11 @@ *(short *)v572 = pPlayer->sAgeModifier + 10; sRecoveryTime += -5 * v2; ++v571->uNumDivineInterventionCastsThisDay; - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 89: - v573 = v12 - 2; + v573 = v731 - 2; if ( v573 ) { v574 = v573 - 1; @@ -6981,12 +7029,13 @@ goto play_sound_and_continue; } v577 = (Player *)(v576 >> 3); - v726 = v577; + //v726 = v577; if ( v577 == (Player *)-1 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } v578 = (int)&pActors[(int)v577]; v721 = v578; @@ -6994,36 +7043,32 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } ++a1.uType; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v580 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; v581 = v721; - v580 *= 8; - LOBYTE(v580) = v580 | OBJECT_Player; a1.uFacing = 0; - a1.field_58_pid = v580; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a1.vPosition.x = *(short *)(v721 + 142); a1.vPosition.y = *(short *)(v721 + 144); v732 = *(short *)(v721 + 138); - v582 = 8 * (int)v726; a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - LOBYTE(v582) = 8 * (char)v726 | OBJECT_Actor; - a1.field_5C = v582; + a1.spell_target_pid = PID(OBJECT_Actor, (int)v577); a1.Create(0, 0, 0, 0); if ( *(char *)(v581 + 52) > amount ) goto play_sound_and_continue; - Actor::Resurrect((unsigned int)v726); + Actor::Resurrect((unsigned int)v577); *(char *)(v581 + 61) = 0; *(char *)(v581 + 53) = 0; *(char *)(v581 + 54) = 0; @@ -7038,9 +7083,11 @@ ((SpellBuff *)(v581 + 404))->Reset(); if ( *(short *)(v581 + 40) > 10 * amount ) *(short *)(v581 + 40) = 10 * amount; - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 91: - v588 = v12 - 1; + v588 = v731 - 1; amount = 16; if ( v588 && (v589 = v588 - 1) != 0 && (v590 = v589 - 1) != 0 ) { @@ -7053,6 +7100,7 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; + __debugbreak(); HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040; v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName; ((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed); @@ -7069,7 +7117,8 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } v592 = HIDWORD(v733); v14 = v731 == 4; @@ -7077,14 +7126,17 @@ if ( !v14 ) { v732 = (int)v733 << 7; - *(_QWORD *)(v592 + 28) = pParty->uTimePlayed - + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + *(_QWORD *)(v592 + 28) = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); *(int *)(v592 + 20) |= 8u; } *(char *)(v592 + 20) |= 0x80u; - goto LABEL_1055; + dword_50C9A8 = 256; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 93: - v593 = v12 - 2; + { + v593 = v731 - 2; if ( !v593 ) goto LABEL_1062; v594 = v593 - 1; @@ -7102,12 +7154,11 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); - v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1); + auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.vPosition.x = pParty->vPosition.x; a1.vPosition.y = pParty->vPosition.y; @@ -7118,17 +7169,15 @@ pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); a1.uSpriteFrameID = 0; - v595 = 8 * v3->uPlayerID; - LOBYTE(v595) = v595 | OBJECT_Player; - a1.field_58_pid = v595; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - a1.uSoundID = LOWORD(v3->field_10); + a1.uSoundID = LOWORD(v3->sound_id); if ( pParty->bTurnBasedModeOn == 1 ) LOBYTE(a1.uAttributes) |= 4u; - v596 = (signed int)v726 / -2; - y = (char *)((signed int)v726 / 2); - if ( (signed int)v726 / -2 <= (signed int)v726 / 2 ) + v596 = (signed int)_v726 / -2; + y = (char *)((signed int)_v726 / 2); + if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 ) { v597 = v715.uYawAngle; do @@ -7141,11 +7190,14 @@ v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; - v596 += v732; + v596 += _v726 / (amount - 1); } while ( v596 <= (signed int)y ); } - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + case 94: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -7164,30 +7216,31 @@ if ( v731 == 4 ) LODWORD(v733) = 29030400; LABEL_1082: - v599 = a2 >> 3; - if ( (a2 & 7) != OBJECT_Actor) - goto LABEL_1056; - v730 = 836 * v599; - if ( !MonsterStats::BelongsToSupertype(pActors[v599].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - goto play_sound_and_continue; - if ( !stru_50C198.GetMagicalResistance(&pActors[v599], 0xAu) ) + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + v730 = 836 * PID_ID(a2); + if ( !MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + goto play_sound_and_continue; + if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 0xAu) ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; - } - pActors[v599].pActorBuffs[9].Reset(); - pActors[v599].pActorBuffs[1].Reset(); - v732 = (int)v733 << 7; - pActors[v599].pActorBuffs[12].Apply( - pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), + v3->spellnum = 0; + goto LABEL_1166; + } + pActors[PID_ID(a2)].pActorBuffs[9].Reset(); + pActors[PID_ID(a2)].pActorBuffs[1].Reset(); + pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; v60 = pObjectList->ObjectIDByItemID(a1.uType); - v61 = v599; + v61 = PID_ID(a2); LABEL_1086: v600 = pActors[v61].vPosition.y; v601 = pActors[v61].vPosition.x; @@ -7204,17 +7257,16 @@ a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(v657, v665, v676); a1.uSpriteFrameID = 0; - v604 = 8 * v3->uPlayerID; - LOBYTE(v604) = v604 | OBJECT_Player; - a1.field_58_pid = v604; - a1.field_5C = a2; + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.spell_target_pid = a2; a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); a1.uFacing = LOWORD(v715.uYawAngle); - LOWORD(v604) = LOWORD(v3->field_10); LOBYTE(a1.uAttributes) |= 0x80u; - a1.uSoundID = v604; + a1.uSoundID = LOWORD(v3->sound_id); a1.Create(0, 0, 0, v3->uPlayerID + 1); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 96: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -7260,7 +7312,8 @@ { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } v610 = 76 * v609; *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; @@ -7284,15 +7337,15 @@ LODWORD(v727) = 1; goto play_sound_and_continue; case 95: - if ( v12 <= 0 ) + if ( v731 <= 0 ) goto LABEL_1119; - if ( v12 <= 3 ) + if ( v731 <= 3 ) { v614 = 300 * (v2 + 12); } else { - if ( v12 != 4 ) + if ( v731 != 4 ) goto LABEL_1119; v614 = 900 * (v2 + 4); } @@ -7306,13 +7359,11 @@ { pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2); - v732 = (int)v733 << 7; - pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; } a2 = 0; - v732 = (int)v733 << 7; v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; do @@ -7323,49 +7374,47 @@ ++v619; } while ( v619 <= &pParty->pPlayers[3] ); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + case 99: + { if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; - v726 = 0; pGame->GetIndoorCamera(); v623 = (signed __int64)GetPickDepth(); HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623); - v709 = 0; - v708 = 0; - v707 = 0; + v707.x = 0; + v707.y = 0; + v707.z = 0; a1.stru_24.Reset(); - a1.field_48 = v3->spellnum; - a1.field_4C = v2; - a1.field_50 = v731; + a1.spell_id = v3->spellnum; + a1.spell_level = v2; + a1.spell_skill = v731; a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType); a1.uAttributes = 0; a1.uSectorID = 0; a1.uSpriteFrameID = 0; - v624 = v3->uPlayerID; a1.field_60_distance_related_prolly_lod = 0; a1.uFacing = 0; - v624 *= 8; - LOBYTE(v624) = v624 | OBJECT_Player; - a1.field_58_pid = v624; - a1.uSoundID = LOWORD(v3->field_10); + a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID); + a1.uSoundID = LOWORD(v3->sound_id); a2 = 0; + int _v726 = 0; if ( SHIDWORD(v733) > 0 ) { - v726 = (Player *)(HIDWORD(v733) * (7 * v2 + 25)); + _v726 = (HIDWORD(v733) * (7 * v2 + 25)); do { v625 = dword_50BF30[a2]; a1.vPosition.x = pActors[v625].vPosition.x; a1.vPosition.y = pActors[v625].vPosition.y; - v732 = pActors[v625].uActorHeight; - a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - v626 = 8 * dword_50BF30[a2]; - LOBYTE(v626) = v626 | OBJECT_Actor; - a1.field_5C = v626; + //v732 = pActors[v625].uActorHeight; + a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548); + a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v627 = a1.Create(0, 0, 0, 0); v628 = a2; - DamageMonsterFromParty(8 * v627 | 2, dword_50BF30[a2], (Vec3_int_ *)&v707); + DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707); a2 = v628 + 1; } while ( v628 + 1 < SHIDWORD(v733) ); @@ -7388,19 +7437,20 @@ ++v629; } while ( v629 <= 4 ); - v732 = (signed __int64)((double)(signed int)v726 / (double)v730); + v732 = (signed __int64)((double)(signed int)_v726 / (double)v730); HIDWORD(v733) = 0; if ( v730 > 0 ) { do { - v632 = 4 * v681[HIDWORD(v733)] + 10965188; - v633 = pPlayers[v681[HIDWORD(v733)]]; - v633->sHealth += v732; - v726 = *(Player **)v632; - v634 = v726->GetMaxHealth(); - if ( v726->sHealth > v634 ) - *(int *)(*(int *)v632 + 6460) = v726->GetMaxHealth(); + //v632 = 4 * v681[HIDWORD(v733)] + 10965188; + v726 = pPlayers[v681[HIDWORD(v733)]]; + //v633 = pPlayers[v681[HIDWORD(v733)]]; + v726->sHealth += v732; + //v726 = *(Player **)v632; + //v634 = v726->GetMaxHealth(); + if ( v726->sHealth > v726->GetMaxHealth()) + v726->sHealth = v726->GetMaxHealth(); v635 = HIDWORD(v733); pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, WORD2(v733)); @@ -7409,22 +7459,28 @@ while ( v635 + 1 < v730 ); } pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u); - goto LABEL_1056; + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + case 98: + { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; - } - v640 = v12 - 2; + v3->spellnum = 0; + goto LABEL_1166; + } + v640 = v731 - 2; if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) ) amount = 3; if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) { ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - goto LABEL_203; + v3->spellnum = 0; + goto LABEL_1166; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -7433,7 +7489,7 @@ ++pPlayer->uNumArmageddonCasts; if ( pParty->bTurnBasedModeOn == 1 ) ++pTurnEngine->field_1C; - v726 = (Player *)50; + auto _v726 = 50; do { v642 = rand() % 4096 - 2048; @@ -7443,10 +7499,13 @@ v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, 0); v644 = rand(); sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0); - v726 = (Player *)((char *)v726 - 1); - } - while ( *(float *)&v726 != 0.0 ); - goto LABEL_1056; + --_v726; + } + while ( _v726 != 0 ); + LODWORD(v727) = 1; + goto play_sound_and_continue; + } + default: goto play_sound_and_continue; } @@ -7463,7 +7522,6 @@ } else { - v732 = amount << 7; v223 = ((Player *)v222)->DiscardConditionIfLastsLongerThan( 2u, pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335)); @@ -7475,7 +7533,10 @@ v222 += 6972; HIDWORD(v733) = (int)v222; if ( (signed int)v222 >= (signed int)pParty->pHirelings ) - goto LABEL_1056; + { + LODWORD(v727) = 1; + goto play_sound_and_continue; + } continue; } } @@ -7780,7 +7841,7 @@ a3.z = actor->vPosition.z - pParty->vPosition.z; Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); - DamageMonsterFromParty((8 * (uActiveCharacter - 1)) | OBJECT_Player, target_id, &a3); + DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3); if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, 1) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, 0)) _42FA66_do_explosive_impact( actor->vPosition.x, @@ -7908,9 +7969,9 @@ { v22 = *v28; v11 = *v28 & 0xFFFF; - if ( (*(char *)v28 & 7) == OBJECT_Actor) + if (PID_TYPE(v11) == OBJECT_Actor) { - v12 = &pActors[(unsigned int)v11 >> 3]; + v12 = &pActors[PID_ID(v11)]; v13 = v12->uAIState; if ( v13 != 5 ) { @@ -7918,7 +7979,7 @@ && v13 != 11 && v13 != 19 && v13 != 17 - && (!a3 || pActors[(unsigned int)v11 >> 3].GetActorsRelation(0)) ) + && (!a3 || pActors[PID_ID(v11)].GetActorsRelation(0)) ) { if ( (!a4 || MonsterStats::BelongsToSupertype(v12->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) && v22 <= pick_depth << 16 ) @@ -8147,9 +8208,9 @@ v9 = v22; } v10 = 0; - a1a.field_50 = 0; - a1a.field_4C = 0; - a1a.field_48 = 0; + a1a.spell_skill = 0; + a1a.spell_level = 0; + a1a.spell_id = 0; a1a.field_54 = 0; a1a.uType = v9; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -8177,8 +8238,8 @@ a1a.uAttributes = attributes; a1a.uSectorID = pIndoor->GetSector(v21, y, z); a1a.uSpriteFrameID = 0; - a1a.field_58_pid = 0; - a1a.field_5C = 0; + a1a.spell_caster_pid = 0; + a1a.spell_target_pid = 0; if ( !(a1a.uAttributes & 0x10) ) { v13 = 0; @@ -8253,9 +8314,9 @@ a1.stru_24.Reset(); v5 = 0; - a1.field_50 = 0; - a1.field_4C = 0; - a1.field_48 = 0; + a1.spell_skill = 0; + a1.spell_level = 0; + a1.spell_id = 0; a1.field_54 = 0; a1.uType = 800; if ( (signed int)pObjectList->uNumObjects <= 0 ) @@ -8283,8 +8344,8 @@ a1.uAttributes = 0; a1.uSectorID = pIndoor->GetSector(v3, v4, z); a1.uSpriteFrameID = 0; - a1.field_58_pid = 0; - a1.field_5C = 0; + a1.spell_caster_pid = 0; + a1.spell_target_pid = 0; v8 = a1.Create(0, 0, 0, 0); if ( v8 != -1 ) { @@ -8303,9 +8364,9 @@ int v7; // esi@1 char *v8; // ecx@2 unsigned __int16 v9; // ax@5 - int v10; // eax@10 + //int v10; // eax@10 signed int result; // eax@11 - __int16 v12; // ax@12 + //__int16 v12; // ax@12 //SpriteObject a1a; // [sp+Ch] [bp-74h]@1 int v14; // [sp+7Ch] [bp-4h]@1 @@ -8316,9 +8377,9 @@ a1a.uType = 600; a1a.stru_24.Reset(); - a1a.field_48 = 6; - a1a.field_4C = 8; - a1a.field_50 = 3; + a1a.spell_id = SPELL_FIRE_FIREBALL; + a1a.spell_level = 8; + a1a.spell_skill = 3; v14 = 0; if ( (signed int)pObjectList->uNumObjects <= 0 ) { @@ -8344,27 +8405,22 @@ a1a.uAttributes = 0; a1a.uSectorID = pIndoor->GetSector(v6, v7, a3); a1a.uSpriteFrameID = 0; - a1a.field_5C = 0; + a1a.spell_target_pid = 0; a1a.field_60_distance_related_prolly_lod = 0; a1a.uFacing = 0; a1a.uSoundID = 0; if ( a6 >= 1 || a6 <= 4 ) { - v10 = 8 * a6 - 8; - LOBYTE(v10) = v10 | OBJECT_Player; - a1a.field_58_pid = v10; + a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1); } else { - a1a.field_58_pid = 0; + a1a.spell_caster_pid = 0; } result = a1a.Create(0, 0, 0, 0); if ( result != -1 ) { - v12 = 8 * result; - LOBYTE(v12) = v12 | 2; - result = stru_50FE08.Add( - v12, + result = stru_50FE08.Add(PID(OBJECT_Item, result), a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y), @@ -8455,7 +8511,7 @@ void __cdecl ProcessInputActions() { ActionQueue *pActionQueue; // esi@7 - Keyboard *v3; // ecx@8 + //Keyboard *v3; // ecx@8 char v4; // al@9 ActionQueue *v5; // ecx@19 Player *v6; // ecx@86 @@ -8503,12 +8559,11 @@ pActionQueue = pPartyActionQueue; while ( 1 ) { - v3 = pGame->pKeyboardInstance; v17 = pKeyActionMap->pVirtualKeyCodesMapping[inputAction]; if ( pKeyActionMap->pToggleTypes[inputAction] ) - v4 = v3->WasKeyPressed(v17); + v4 = pKeyboard->WasKeyPressed(v17); else - v4 = v3->IsKeyBeingHeld(v17); + v4 = pKeyboard->IsKeyBeingHeld(v17); if ( v4 ) { switch ( inputAction ) @@ -8701,8 +8756,7 @@ { v24 = v6->GetAttackRecoveryTime(false); if ( !pParty->bTurnBasedModeOn ) - pPlayers[uActiveCharacter]->SetRecoveryTime( - (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333)); + pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333)); pStru277->_427D48(uActiveCharacter); pTurnEngine->_40471C(); } @@ -8714,7 +8768,7 @@ { if (pParty->bTurnBasedModeOn) { - if ( pTurnEngine->field_4 == OBJECT_Actor || (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player) + if (pTurnEngine->field_4 == OBJECT_Actor || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player) { pParty->bTurnBasedModeOn = 0; pTurnEngine->End(true);
--- a/mm7_data.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/mm7_data.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -1402,7 +1402,7 @@ int ai_arrays_size; // weak int ai_near_actors_distances[500]; unsigned int ai_near_actors_ids[500]; -int dword_4F8580[182]; // weak +int dword_4F8580[121]; // weak int dword_4FA9B0[777]; // weak int dword_4FA9B4[777]; // weak char byte_4FAA00; // weak @@ -1990,7 +1990,7 @@ int dword_F8B1DC; // weak int dword_F8B1E0; // weak int dword_F8B1E4; // weak -const char *ptr_F8B1E8; // idb +const char *current_npc_text; // idb char dialogue_show_profession_details = false; // F8B1EC char byte_F8B1EF[777]; // weak char byte_F8B1F0[4];
--- a/mm7_data.h Thu Mar 28 00:37:27 2013 +0400 +++ b/mm7_data.h Thu Mar 28 00:37:58 2013 +0400 @@ -1503,7 +1503,7 @@ extern int dword_F8B1DC; // weak extern int dword_F8B1E0; // weak extern int dword_F8B1E4; // weak -extern const char *ptr_F8B1E8; // idb +extern const char *current_npc_text; // 0xF8B1E8 extern char dialogue_show_profession_details; // weak extern char byte_F8B1EF[]; // weak extern char byte_F8B1F0[4]; @@ -1818,7 +1818,7 @@ void __cdecl DrawDialogueUI(); struct NPCData *__fastcall GetNPCData(signed int npcid); struct NPCData *__fastcall GetNewNPCData(signed int npcid, int a2); -int __fastcall sub_445C8B(signed int a1); +int __fastcall GetGreetType(signed int SpeakingNPC_ID); void __cdecl sub_44603D(); void PrepareHouse(enum HOUSE_ID house); // idb bool EnterHouse(enum HOUSE_ID uHouseID); @@ -1835,7 +1835,7 @@ void __thiscall GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb void OnTimer(int); void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName); -void __fastcall sub_448DF8_cast_spell(int spellnum, int rank, int level, int fromx, int fromy, int fromz, int tox, int toy, int toz); +void __fastcall EventCastSpell(int spellnum, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz);//sub_448DF8 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2); void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb @@ -1962,7 +1962,7 @@ void __cdecl UpdateActors_BLV(); void __cdecl UpdateActors_ODM(); void __cdecl UpdateObjects(); -int _47272C_collide_agains_some_secotors_floors(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb +int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb void __cdecl BLV_ProcessPartyActions(); void __cdecl ODM_ProcessPartyActions(); bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10);
--- a/stru277.h Thu Mar 28 00:37:27 2013 +0400 +++ b/stru277.h Thu Mar 28 00:37:58 2013 +0400 @@ -9,16 +9,16 @@ //----- (00426987) -------------------------------------------------------- inline stru277() { - this->field_8 = 0; - this->spellnum = 0; - this->field_6 = 0; - this->uPlayerID_2 = 0; - this->uPlayerID = 0; - this->field_10 = 0; + field_8 = 0; + spellnum = 0; + field_6 = 0; + uPlayerID_2 = 0; + uPlayerID = 0; + sound_id = 0; } void _427D48(unsigned int uPlayerID); - unsigned int PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int a6); + unsigned int PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int sound_id); struct GUIWindow *sub_4219BE(); void _427E01_cast_spell(); @@ -29,7 +29,7 @@ __int16 field_8; __int16 forced_spell_skill_level; int spell_target_pid; - int field_10; + int sound_id; }; #pragma pack(pop)
--- a/stru6.cpp Thu Mar 28 00:37:27 2013 +0400 +++ b/stru6.cpp Thu Mar 28 00:37:58 2013 +0400 @@ -17,6 +17,8 @@ #include "Overlays.h" #include "stru160.h" +#include "MM7.h" + @@ -830,9 +832,9 @@ AddMobileLight(a2, 0xFF3C1E, 256); if (pRenderer->pRenderD3D) { - result = a2->field_58_pid & 7; - if ((a2->field_58_pid & 7) != OBJECT_Actor && - (a2->field_58_pid & 7) != OBJECT_Item) + result = a2->spell_caster_pid & 7; + if (PID_TYPE(a2->spell_caster_pid) != OBJECT_Actor && + PID_TYPE(a2->spell_caster_pid) != OBJECT_Item) { if (field_204 != 4) {