Mercurial > mm7
changeset 281:ccf14ac29caf
Слияние
author | Ritor1 |
---|---|
date | Sun, 17 Feb 2013 20:41:39 +0600 |
parents | f66106b5d144 (current diff) c879446b4a22 (diff) |
children | 87ab1603c937 |
files | Player.cpp mm7_5.cpp |
diffstat | 6 files changed, 62 insertions(+), 63 deletions(-) [+] |
line wrap: on
line diff
--- a/Player.cpp Sun Feb 17 20:41:11 2013 +0600 +++ b/Player.cpp Sun Feb 17 20:41:39 2013 +0600 @@ -257,7 +257,7 @@ result = v2->uOffHand; if ( v2->uOffHand ) { - result = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * result + 5]; + result = *(int *)&this->pInventoryItems[result-1]; if ( result ) { if ( result != 64 && result != 65 ) @@ -1763,8 +1763,7 @@ pIndices = &this->pInventoryIndices[uSlot]; - __debugbreak(); // the following indexing is invalid - v3 = (ItemGen *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *pIndices + 5]; + v3 = &this->pInventoryItems[*pIndices-1]; v4 = v3->uItemID; v3->Reset(); v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE); @@ -2393,7 +2392,7 @@ goto LABEL_15; } } - memcpy(&v9->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5], pItem, 0x24u); + memcpy(&v9->pInventoryItems[v10-1], pItem, 0x24u); pItem->Reset(); pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); v19->PlaySound(SPEECH_60, 0); @@ -2788,7 +2787,7 @@ } if ( HasItemEquipped(EQUIP_TWO_HANDED) ) { - v6 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uMainHand + 5]; + v6 = (ItemGen *)&v5->pInventoryItems[v5->pEquipment.uMainHand-1]; v7 = v6->uItemID; v8 = v6->uItemID; v9 = pItemsTable->pItems[v8].uDamageDice; @@ -2860,7 +2859,7 @@ { if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) ) { - v15 = (ItemGen *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uOffHand + 5]; + v15 = (ItemGen *)&v5->pInventoryItems[v5->pEquipment.uOffHand-1]; v16 = v15->uItemID; v17 = v15->uItemID; if ( pItemsTable->pItems[v17].uEquipType != 4 ) @@ -2953,7 +2952,7 @@ int v7; // edi@4 v1 = this; - v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; + v2 = *(int *)&this->pInventoryItems[this->pEquipment.uMainHand-1]; if ( v2 < 64 || v2 > 65 ) { v4 = GetActualAccuracy(); @@ -3043,7 +3042,7 @@ result = HasItemEquipped(EQUIP_BOW); if ( !result ) return result; - v4 = (ItemGen *)&v2->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v2->pEquipment.uBow + 5]; + v4 = (ItemGen *)&v2->pInventoryItems[v2->pEquipment.uBow-1]; v5 = v4->uItemID; v6 = v4->uItemID; v15 = pItemsTable->pItems[v6].uDamageRoll; @@ -3114,7 +3113,7 @@ static char player__getmeleedamagestring_static_buff[40]; // idb v1 = this; - v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; + v2 = *(int *)&this->pInventoryItems[this->pEquipment.uMainHand-1]; if ( v2 < 64 || v2 > 65 ) { v3 = GetMeleeDamageMinimal(); @@ -3140,7 +3139,7 @@ v8 = v1->pEquipment.uMainHand; if ( v8 ) { - v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; + v9 = *(int *)&v1->pInventoryItems[v8-1]; if ( v9 >= 135 ) { if ( v9 <= 159 ) @@ -3166,7 +3165,7 @@ static char player__getrangeddamagestring_static_buff[40]; // idb v1 = this; - v2 = *(int *)&this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; + v2 = *(int *)&this->pInventoryItems[this->pEquipment.uMainHand-1]; if ( v2 < 64 || v2 > 65 ) { v3 = GetRangedDamageMin(); @@ -3200,7 +3199,7 @@ v8 = v1->pEquipment.uMainHand; if ( v8 ) { - v9 = *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; + v9 = *(int *)&v1->pInventoryItems[v8-1]; if ( v9 >= 135 ) { if ( v9 <= 159 ) @@ -3864,7 +3863,7 @@ { if ( *v20 > 0 ) { - v21 = *(int *)&v5->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *v20 + 5]; + v21 = *(int *)&v5->pInventoryItems[*v20-1]; if ( v21 > 0 ) { if ( v21 <= 134 ) @@ -4144,7 +4143,7 @@ { if ( !HasItemEquipped(EQUIP_BOW) ) goto LABEL_17; - v5 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBow + 5]; + v5 = (int)&v4->pInventoryItems[v4->pEquipment.uBow-1]; v46 = v5; v3 = (char *)&pItemsTable->pItems[*(int *)v5].pIconName; v6 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; @@ -4163,7 +4162,7 @@ } if ( HasItemEquipped(EQUIP_TWO_HANDED) ) { - v8 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uMainHand + 5]; + v8 = (int)&v4->pInventoryItems[v4->pEquipment.uMainHand-1]; v46 = v8; v9 = *(int *)v8; v3 = (char *)&pItemsTable->pItems[v9].pIconName; @@ -4175,7 +4174,7 @@ } if ( HasItemEquipped((ITEM_EQUIP_TYPE)0) ) { - v12 = (int)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uOffHand + 5]; + v12 = (int)&v4->pInventoryItems[v4->pEquipment.uOffHand-1]; v42 = (unsigned __int16)word_4EDED8[pItemsTable->pItems[*(int *)v12].uSkillType]; if ( (signed int)v42 > v47 ) { @@ -4189,7 +4188,7 @@ LABEL_17: if ( HasItemEquipped(EQUIP_ARMOUR) ) { - v14 = pItemsTable->pItems[*(int *)&v4->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBody + 5]].uSkillType; + v14 = pItemsTable->pItems[*(int *)&v4->pInventoryItems[v4->pEquipment.uBody-1]].uSkillType; SkillToMastery(v4->pActiveSkills[9]); v15 = (unsigned __int16)word_4EDED8[v14]; v35 = 1.0; @@ -4872,14 +4871,14 @@ if ( (signed int)attr <= 30 ) { if ( HasItemEquipped(EQUIP_BOW) ) - v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]].uDamageMod; + v5 = pItemsTable->pItems[*(int *)&v6->pInventoryItems[v6->pEquipment.uBow-1]].uDamageMod; return v5 + v62 + v61; } if ( attr == 31 ) { if ( !HasItemEquipped(EQUIP_BOW) ) return v5 + v62 + v61; - v57 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]; + v57 = *(int *)&v6->pInventoryItems[v6->pEquipment.uBow-1]; v5 = pItemsTable->pItems[v57].uDamageMod; v56 = pItemsTable->pItems[v57].uDamageDice; goto LABEL_366; @@ -4888,7 +4887,7 @@ { if ( !HasItemEquipped(EQUIP_BOW) ) return v5 + v62 + v61; - v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]; + v20 = *(int *)&v6->pInventoryItems[v6->pEquipment.uBow-1]; v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll; LABEL_365: v56 = pItemsTable->pItems[v20].uDamageMod; @@ -5521,12 +5520,12 @@ if ( v17 >= 0 ) { if ( v17 <= 2 ) - v5 = pItemsTable->pItems[*(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uMainHand + 5]].uDamageMod; + v5 = pItemsTable->pItems[*(int *)&v6->pInventoryItems[v6->pEquipment.uMainHand-1]].uDamageMod; } } if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v19 = v18->GetEquippedItemEquipType(0), v19 < 0) || v19 > 2 ) return v5 + v62 + v61; - v20 = *(int *)&v6->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uOffHand + 5]; + v20 = *(int *)&v6->pInventoryItems[v6->pEquipment.uOffHand-1]; goto LABEL_365; } if ( attr == 27 )
--- a/mm7_1.cpp Sun Feb 17 20:41:11 2013 +0600 +++ b/mm7_1.cpp Sun Feb 17 20:41:39 2013 +0600 @@ -5276,7 +5276,7 @@ uLastPointedObjectID = pMouse->uPointingObjectID; return; } - pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v14 + 5]; + pItemGen = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItems[v14-1]; //goto LABEL_49; v17 = pItemGen->GetDisplayName(); sub_41C0B8_set_status_string(v17); @@ -5663,7 +5663,7 @@ if ( uActiveCharacter && (v2 = pPlayers[uActiveCharacter]->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID)) != 0 ) { - memcpy(&pPlayers[uActiveCharacter]->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v2 + 5], &pParty->pPickedItem, 0x24u); + memcpy(&pPlayers[uActiveCharacter]->pInventoryItems[v2-1], &pParty->pPickedItem, 0x24u); } else { @@ -5748,7 +5748,7 @@ if (auto slot = player->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID)) { __debugbreak(); // invalid inventory indexing - memcpy(&player->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * slot + 5], &pParty->pPickedItem, 0x24u); + memcpy(&player->pInventoryItems[slot-1], &pParty->pPickedItem, 0x24u); viewparams->bRedrawGameUI = true; pMouse->RemoveHoldingItem(); return; @@ -5901,7 +5901,7 @@ *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1; *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1; *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4; - ptr_50C9A4 = (ItemGen *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6 + 5]; + ptr_50C9A4 = (ItemGen *)&v0->pInventoryItems[v6-1]; unk_50C9A0 = 0; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -5920,7 +5920,7 @@ { if ( !v8 ) return; - memcpy(&pParty->pPickedItem, &v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5], sizeof(pParty->pPickedItem)); + memcpy(&pParty->pPickedItem, &v0->pInventoryItems[v8-1], sizeof(pParty->pPickedItem)); v0->RemoveItemAtInventoryIndex(a4); v9 = pParty->pPickedItem.uItemID; goto LABEL_24; @@ -5928,7 +5928,7 @@ v13 = v8; if ( v8 ) { - a2.y = (LONG)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; + a2.y = (LONG)&v0->pInventoryItems[v8-1]; memcpy(&this_, (const void *)a2.y, sizeof(this_)); v0->RemoveItemAtInventoryIndex(a4); pX = v0->AddItem2(a4, &pParty->pPickedItem); @@ -5952,7 +5952,7 @@ pX = v10; if ( v10 || (v10 = v0->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID), (pX = v10) != 0) ) { - memcpy(&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5], &pParty->pPickedItem, 0x24u); + memcpy(&v0->pInventoryItems[v10-1], &pParty->pPickedItem, 0x24u); pMouse->RemoveHoldingItem(); } }
--- a/mm7_2.cpp Sun Feb 17 20:41:11 2013 +0600 +++ b/mm7_2.cpp Sun Feb 17 20:41:39 2013 +0600 @@ -2869,7 +2869,7 @@ v124 = 0; v122 = 3; v120 = ptr_507BC0->ptr_1C; - v116 = (ItemGen *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5]; + v116 = (ItemGen *)&v0->pInventoryItems[v10-1]; v12 = (int)ptr_507BC0->ptr_1C; uPlayerID = uActiveCharacter - 1; v13 = v0->_490EEE(v116, 2, v12, 3); @@ -2893,7 +2893,7 @@ v2 = v0->GetItemIDAtInventoryIndex((int *)&v149); if ( v2 ) { - v3 = (ItemGen *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v2 + 5]; + v3 = (ItemGen *)&v0->pInventoryItems[v2-1]; if ( v3->uAttributes & 1 ) { v118 = ptr_507BC0->ptr_1C; @@ -4596,7 +4596,7 @@ { v26 = 1; v20->uAttributes |= 1u; - memcpy(&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v25 + 5], v20, 0x24u); + memcpy(&v0->pInventoryItems[v25-1], v20, 0x24u); goto LABEL_42; } v0->PlaySound(SPEECH_NoRoom, 0); @@ -4707,7 +4707,7 @@ || (v15 = v0->GetItemIDAtInventoryIndex((int *)&v79), (v77 = (Player *)v15) == 0) ) return; v16 = ptr_507BC0; - if ( sub_4BDAAF((ItemGen *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v15 + 5], (int)ptr_507BC0->ptr_1C) ) + if ( sub_4BDAAF((ItemGen *)&v0->pInventoryItems[v15-1], (int)ptr_507BC0->ptr_1C) ) { dword_F8B1E4 = 1; v0->_4BE2DD(v79, (int)((char *)v77 - 1), (int)v16->ptr_1C); @@ -4742,7 +4742,7 @@ { //v80 = v0->_4B8179(p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]); v80 = v0->_4B8179(p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].fPriceMultiplier); - v12 = (int)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v11 + 5]; + v12 = (int)&v0->pInventoryItems[v11-1]; if ( !(*(char *)(v12 + 20) & 1) ) { _this = (ItemGen *)ptr_507BC0->ptr_1C; @@ -4784,11 +4784,11 @@ v2 = v0->GetItemIDAtInventoryIndex((int *)&v79); if ( v2 ) { - v3 = (int)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v2 + 5]; + v3 = (int)&v0->pInventoryItems[v2-1]; //v4 = p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]; v4 = p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1].fPriceMultiplier; - auto _v = (ItemGen *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v2 + 5]; + auto _v = (ItemGen *)&v0->pInventoryItems[v2-1]; v5 = _v->GetValue(); v6 = v0->_4B81C3(v5, v4); @@ -14768,7 +14768,7 @@ v2 = v0->pEquipment.uOffHand; v54 = v0->pEquipment.uOffHand; v53 = v1; - if ( v1 && pItemsTable->pItems[*(int *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v1 + 5]].uEquipType == 1 ) + if ( v1 && pItemsTable->pItems[*(int *)&v0->pInventoryItems[v1-1]].uEquipType == 1 ) v51 = v1; v3 = pParty->pPickedItem.uItemID; if ( pParty->pPickedItem.uItemID ) @@ -14795,7 +14795,7 @@ { if ( (v4 == 8 || v4 == 1 || v4 == 2) && v1 - && pItemsTable->pItems[*(int *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v1 + 5]].uSkillType == 4 ) + && pItemsTable->pItems[*(int *)&v0->pInventoryItems[v1-1]].uSkillType == 4 ) goto LABEL_7; } LABEL_16: @@ -15140,7 +15140,7 @@ v35 = v0->pEquipment.uBow; if ( v35 ) { - auto _a = (ItemGen *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v35 + 5]; + auto _a = (ItemGen *)&v0->pInventoryItems[v35-1]; pParty->SetHoldingItem(_a); _a->Reset(); v0->pEquipment.uBow = 0;
--- a/mm7_4.cpp Sun Feb 17 20:41:11 2013 +0600 +++ b/mm7_4.cpp Sun Feb 17 20:41:39 2013 +0600 @@ -9104,7 +9104,7 @@ || pMouse->GetCursorPos((POINT *)&v12)->x >= 462 || (v9 = v0->GetItemIDAtInventoryIndex(&v18)) == 0 ) return; - v7 = (ItemGen *)&v0->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v9 + 5]; + v7 = (ItemGen *)&v0->pInventoryItems[v9-1]; LABEL_15: GameUI_DrawItemInfo(v7); return; @@ -12266,7 +12266,7 @@ { v96 = 0; v94 = 4; - v4 = &_this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * result + 5]; + v4 = (char *)&_this->pInventoryItems[result-1]; if ( v4[20] & 1 ) { v5 = sub_495461("%24", uActiveCharacter - 1, (ItemGen *)v4, (char *)ptr_507BC0->ptr_1C, 4, 0); @@ -12306,7 +12306,7 @@ v96 = 0; v94 = 3; v93 = ptr_507BC0->ptr_1C; - v90 = (ItemGen *)&_this->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * result + 5]; + v90 = (ItemGen *)&_this->pInventoryItems[result-1]; v12 = (int)ptr_507BC0->ptr_1C; uPlayerID = uActiveCharacter - 1; v13 = _this->_490EEE(v90, 3, v12, 3);
--- a/mm7_5.cpp Sun Feb 17 20:41:11 2013 +0600 +++ b/mm7_5.cpp Sun Feb 17 20:41:39 2013 +0600 @@ -5455,7 +5455,7 @@ { if ( pPlayer->HasItemEquipped((ITEM_EQUIP_TYPE)v59) ) { - auto _s = (ItemGen *)&pPlayer->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v57->uOffHand + 5]; + auto _s = (ItemGen *)&pPlayer->pInventoryItems[v57->uOffHand-1]; a4 = _s->_439DF3_get_additional_damage(&a2, &v62); if ( v62 && pMonster->sCurrentHP > 0 ) { @@ -5933,7 +5933,7 @@ if ( v45->HasEnchantedItemEquipped(69) ) v77 >>= 1; if ( v45->HasItemEquipped(EQUIP_ARMOUR) - && *(_DWORD *)&v45->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v45->pEquipment.uBody + 5] == 504 ) + && *(_DWORD *)&v45->pInventoryItems[v45->pEquipment.uBody-1] == 504 ) v77 >>= 1; v75 = 0; v47 = (int)&v45->pEquipment; @@ -7289,7 +7289,7 @@ if ( !v21 ) goto LABEL_59; v230 = pPlayer->pEquipment.uBow; - v22 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v21 + 5]; + v22 = (int)&v217->pInventoryItems[v21-1]; v23 = *(int *)v22; v24 = pPaperdoll_BodyX + array_4E4C30[pBodyComplection].equip_x - pItemsTable->pItems[v23].uEquipX; a3b = pPaperdoll_BodyY + array_4E4C30[pBodyComplection].equip_y - pItemsTable->pItems[v23].uEquipY; @@ -7325,7 +7325,7 @@ if ( !v31 ) goto LABEL_93; v231 = v217->pEquipment.uCloak; - v32 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v31 + 5]; + v32 = (int)&v217->pInventoryItems[v31-1]; v219 = v32; if ( *(int *)v32 != 525 ) { @@ -7377,7 +7377,7 @@ if ( !v43 ) goto LABEL_127; v232 = v217->pEquipment.uBody; - v44 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v43 + 5]; + v44 = (int)&v217->pInventoryItems[v43-1]; v220 = v44; if ( *(int *)v44 != 504 ) { @@ -7436,7 +7436,7 @@ if ( !v56 ) goto LABEL_155; v233 = v217->pEquipment.field_20; - v57 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v56 + 5]; + v57 = (int)&v217->pInventoryItems[v56-1]; v221 = v57; v58 = *(int *)v57; if ( *(int *)v57 == 529 ) @@ -7500,7 +7500,7 @@ v68 = v217; v69 = v217->pEquipment.uMainHand; uPlayerID_a = 2 * pBodyComplection; - if ( !v69 || (v70 = *(int *)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v69 + 5], + if ( !v69 || (v70 = *(int *)&v217->pInventoryItems[v69-1], pItemsTable->pItems[v70].uEquipType != 1) && (pItemsTable->pItems[v70].uSkillType != 4 || v217->pEquipment.uOffHand) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[2 * pBodyComplection], @@ -7510,7 +7510,7 @@ if ( v71 ) { v234 = v217->pEquipment.uBelt; - v72 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v71 + 5]; + v72 = (int)&v217->pInventoryItems[v71-1]; v222 = v72; if ( *(int *)v72 == 524 ) { @@ -7602,7 +7602,7 @@ v82 = v68->pEquipment.uMainHand; if ( v82 ) { - v83 = *(int *)&v68->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v82 + 5]; + v83 = *(int *)&v68->pInventoryItems[v82-1]; if ( pItemsTable->pItems[v83].uEquipType == 1 || pItemsTable->pItems[v83].uSkillType == 4 && !v68->pEquipment.uOffHand ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[uPlayerID_a], @@ -7634,7 +7634,7 @@ if ( !v111 ) goto LABEL_293; v236 = v68->pEquipment.uCloak; - v112 = (int)&v68->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v111 + 5]; + v112 = (int)&v68->pInventoryItems[v111-1]; v225 = v112; v113 = *(int *)v112; if ( v113 != 525 ) @@ -7682,7 +7682,7 @@ if ( !v123 ) goto LABEL_335; v237 = v123; - v124 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v123 + 5]; + v124 = (int)&v217->pInventoryItems[v123-1]; v226 = v124; if ( *(int *)v124 != 521 ) { @@ -7787,7 +7787,7 @@ if ( !v134 ) goto LABEL_358; v238 = v217->pEquipment.uMainHand; - v135 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v134 + 5]; + v135 = (int)&v217->pInventoryItems[v134-1]; v227 = v135; v136 = *(int *)v135; v137 = *(int *)v135; @@ -7832,7 +7832,7 @@ v249 = v217->pEquipment.uOffHand; if ( !v145 ) goto LABEL_393; - v146 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v145 + 5]; + v146 = (int)&v217->pInventoryItems[v145-1]; v228 = v146; v147 = *(int *)v146; v148 = *(int *)v146; @@ -8459,7 +8459,7 @@ uPlayerID_a = 2 * v5; v6 = pPlayer->pEquipment.uMainHand; if ( !v6 - || (v7 = *(int *)&pPlayer->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v6 + 5], pItemsTable->pItems[v7].uEquipType != 1) + || (v7 = *(int *)&pPlayer->pInventoryItems[v6-1], pItemsTable->pItems[v7].uEquipType != 1) && (pItemsTable->pItems[v7].uSkillType != 4 || pPlayer->pEquipment.uOffHand) ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_LeftHand[2 * v5], pPaperdoll_BodyY + pPaperdoll_LeftHand[2 * v5 + 1], (Texture *)(*(unsigned int *)((char *)papredoll_dlads + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dlads + v240)] : 0)); @@ -8471,7 +8471,7 @@ if ( v8 ) { v229 = pPlayer->pEquipment.uMainHand; - v9 = (int)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; + v9 = (int)&v217->pInventoryItems[v8-1]; v10 = v5 << 7; v218 = v9; v11 = *(int *)v9; @@ -8561,7 +8561,7 @@ v161 = v217->pEquipment.uMainHand; if ( v161 ) { - v162 = *(int *)&v217->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v161 + 5]; + v162 = *(int *)&v217->pInventoryItems[v161-1]; if ( pItemsTable->pItems[v162].uEquipType == 1 || pItemsTable->pItems[v162].uSkillType == 4 && !v217->pEquipment.uOffHand ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_SecondLeftHand[uPlayerID_a], @@ -8734,7 +8734,7 @@ if ( !v15 ) goto LABEL_46; v41 = pPlayer->pEquipment.field_24; - v49 = (int)&pPlayer->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v15 + 5]; + v49 = (int)&pPlayer->pInventoryItems[v15-1]; v16 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v49].pIconName, TEXTURE_16BIT_PALETTE); v17 = *(int *)(v49 + 20); if ( !(*(int *)(v49 + 20) & 0xF0) ) @@ -8816,7 +8816,7 @@ if ( !v26 ) return; v43 = pPlayer->pEquipment.field_1C; - v27 = (int)&pPlayer->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v26 + 5]; + v27 = (int)&pPlayer->pInventoryItems[v26-1]; v28 = pIcons_LOD->LoadTexture(pItemsTable->pItems[*(int *)v27].pIconName, TEXTURE_16BIT_PALETTE); v29 = *(int *)(v27 + 20); if ( !(*(int *)(v27 + 20) & 0xF0) ) @@ -8988,7 +8988,7 @@ if ( *v5 ) { result = 9 * *v5; - if ( *(int *)&pPlayer->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *v5 + 5] == uItemID ) + if ( *(int *)&pPlayer->pInventoryItems[*v5-1] == uItemID ) break; } ++v4;
--- a/mm7_6.cpp Sun Feb 17 20:41:11 2013 +0600 +++ b/mm7_6.cpp Sun Feb 17 20:41:39 2013 +0600 @@ -8016,7 +8016,7 @@ v12 = v1->pEquipment.uMainHand; v29 = 1; _42777D_CastSpell_UseWand_ShootArrow( - *((int *)&pSpellDatas[66].field_8 + *(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v12 + 5]), + *((int *)&pSpellDatas[66].field_8 + *(int *)&v1->pInventoryItems[v12-1]), v0 - 1, 8u, 0, @@ -8039,7 +8039,7 @@ { v15 = v1->pEquipment.uMainHand; if ( v1->HasItemEquipped(EQUIP_TWO_HANDED) ) - v34 = pItemsTable->pItems[*(int *)&v1->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * v15 + 5]].uSkillType; + v34 = pItemsTable->pItems[*(int *)&v1->pInventoryItems[v15-1]].uSkillType; pTurnEngine->_40471C(); } else