changeset 1704:cc1d68c17e19

Слияние
author Ritor1
date Mon, 23 Sep 2013 09:34:23 +0600
parents ffef0fe0b59d (current diff) 5cbd88f8a2eb (diff)
children a395359afc8f
files
diffstat 24 files changed, 1374 insertions(+), 1718 deletions(-) [+]
line wrap: on
line diff
--- a/Arcomage.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/Arcomage.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -47,25 +47,25 @@
 void DrawCards();
 void DrawCardAnimation(int a1);
 int GetPlayerHandCardCount(int player_num);
-signed int  DrawCardsRectangles(int player_num);
-bool DiscardCard(int player_num, signed int card_slot_index);
-bool PlayCard(int player_num, signed int card_slot_num);
+int DrawCardsRectangles(int player_num);
+bool DiscardCard(int player_num, int card_slot_index);
+bool PlayCard(int player_num, int card_slot_num);
 bool CanCardBePlayed(int player_num, int hand_card_indx);
 void ApplyCardToPlayer(int player_num, unsigned int uCardID); 
 int  am_40D2B4(POINT* a1, int a2); // weak
 int  ApplyDamageToBuildings(int player_num, int damage); // weak
 void GameResultsApply();
 
-void pPrimaryWindow_draws_text(int a1, const char *pText, POINT *pXY);
+void am_DrawText(int a1, const char *pText, POINT *pXY);
 void  am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb
 void __fastcall Blt_Chroma(RECT  *pSrcXYZW, POINT *pTargetXY, int a3, int a4);
 void  Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3);
 void  am_EndScene();
 void DrawRect(RECT *pXYZW, unsigned __int16 uColor, char bSolidFill);
-void SetPixel2sq( POINT *pTargetXY, unsigned __int16 uColor );
-void SetPixel(POINT *pTargetXY, unsigned __int16 uColor);
+void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor );
+void DrawPixel(POINT *pTargetXY, unsigned __int16 uColor);
 int  rand_interval(int min, int max); // idb
-void __fastcall intToString(int val, char *pOut);
+void __fastcall am_IntToString(int val, char *pOut);
 
 //----- (0040DEDB) --------------------------------------------------------
 unsigned int R8G8B8_to_TargetFormat(int uColor)
@@ -112,17 +112,16 @@
 
 ArcomageGame *pArcomageGame = new ArcomageGame;
 
-ArcomagePlayer am_Players[2];
-Acromage_st1 shown_cards[10]; //amuint_4FAA78; // weak
-stru272 array_4FABD0[10];
-
-
-ArcomageDeck playDeck;
-ArcomageDeck deckMaster;
+ArcomagePlayer am_Players[2]; // 00505708
+AcromageCardOnTable shown_cards[10]; // 004FAA78
+stru272 array_4FABD0[10]; // 4FABD0
+
+
+ArcomageDeck playDeck; // 00505288
+ArcomageDeck deckMaster; // 005054C8
 
 char Player2Name[] = "Enemy";
 char Player1Name[] = "Player";
-char pDeckMaster[] = "Master Deck";
 
 /*  267 */
 #pragma pack(push, 1)
@@ -163,7 +162,7 @@
 int start_zoo_level; 
 
 
-int minimum_cards_at_hand  = 5; 
+int minimum_cards_at_hand  = 5;  // 004E1874
 int quarry_bonus           = 1; 
 int magic_bonus            = 1; 
 int zoo_bonus              = 1; 
@@ -173,17 +172,17 @@
 
 int opponent_mastery = 1 ; // weak
 
-char byte_4FAA2C; // weak
+bool am_gameover; // 004FAA2C
 char byte_4FAA2D; // weak
 
-int current_player_num; // idb
-char need_to_discard_card; // weak
-
-signed int current_card_slot_index; 
-int played_card_id; // idb 4FABC0
-int uCardID; // idb 4FAA50
-
-int deck_walk_index; 
+int current_player_num; // 004FAA6C
+char need_to_discard_card; // 04FAA77
+
+int current_card_slot_index;  // 004FABBC
+int played_card_id; // 4FABC0
+int uCardID; // 4FAA50
+
+int deck_walk_index; // 004FABC8
 
 int start_bricks_amount; 
 int start_gems_amount; 
@@ -242,20 +241,20 @@
 }
 
 //----- (0040DFD1) --------------------------------------------------------
-void stru272_stru0::Ctor(stru272_stru0 **a1)
-    {
-    stru272_stru0 *v2; // eax@1
-    v2 = (stru272_stru0 *)malloc(0x5Cu);
-    *a1 = v2;
+stru272_stru0 *stru272_stru0::New()
+{
+    stru272_stru0 *v2 = (stru272_stru0 *)malloc(0x5Cu);
     v2->signature = SIG_trpg;
     v2->position_in_sparks_arr = 0;
     v2->field_30 = 0.0;
     v2->field_58 = 0;
     v2->field_59 = 0;
-    }
+
+    return v2;
+}
 
 //----- (0040DFFE) --------------------------------------------------------
-int stru272_stru0::Dtor()
+int stru272_stru0::Free()
     {
 
     if ( this->signature == SIG_trpg )
@@ -299,7 +298,7 @@
     }
 
 //----- (0040E0F5) --------------------------------------------------------
-int stru272_stru0::Empty(char a2, char a3)
+int stru272_stru0::Clear(char a2, char a3)
     {
     if ( signature == SIG_trpg)
         {
@@ -982,7 +981,6 @@
 //----- (00408BB4) --------------------------------------------------------
 bool OpponentsAITurn(int player_num)
 {
-
     char result; // al@3
     signed int v2; // ebx@8
     int v3; // esi@8
@@ -1269,7 +1267,7 @@
       pArcomageGame->GameOver = 1;
   }
   GameResultsApply();
-  if ( byte_4FAA2C )
+  if ( am_gameover )
   {
      dword_4FAA70 = 0;
   }
@@ -1277,23 +1275,21 @@
   {
     dword_4FAA70 = -1;
   }
-  pVideoPlayer->BinkUpdatePalette(dword_4FAA28);
 
   for(int i=0; i<10; ++i)
-      {
-      array_4FABD0[i].field_40->Empty(1,1);
-      array_4FABD0[i].field_40->Dtor();
-      }
+  {
+      array_4FABD0[i].field_40->Clear(1, 1);
+      array_4FABD0[i].field_40->Free();
+  }
 
   pArcomageGame->pGameBackground.Release();
   pArcomageGame->pSprites.Release();
-  pArcomageGame->bGameInProgress = 0;
-  viewparams->bRedrawGameUI = 1;
+  pArcomageGame->bGameInProgress = false;
+  viewparams->bRedrawGameUI = true;
   if ( pVideoPlayer->AnyMovieLoaded() )
     pVideoPlayer->_4BF5B2();
   for(int i=0; i<12; ++i)
     pSoundList->UnloadSound(am_sounds[i], 1);
-
 }
 
 
@@ -1301,8 +1297,7 @@
 
 //----- (00409FE9) --------------------------------------------------------
 void SetStartGameData()
-    {
-
+{
   signed int j; // edx@7
   int card_id_counter; // edx@13
   signed int i; // ecx@13
@@ -1349,7 +1344,7 @@
       }
     }  
   }
-  strcpy(deckMaster.name, pDeckMaster);
+  strcpy(deckMaster.name, "Master Deck");
   for (i=0, card_dispenser_counter=-2, card_id_counter=0; i<DECK_SIZE; ++i, ++card_dispenser_counter)
       {
       deckMaster.cardsInUse[i] = 0;
@@ -1503,7 +1498,7 @@
 }
 
 //----- (0040A346) --------------------------------------------------------
-void IncreaseResourcesInTurn( int player_num )
+void IncreaseResourcesInTurn(int player_num)
 {
   am_Players[player_num].resource_bricks += quarry_bonus + am_Players[player_num].quarry_level;
   am_Players[player_num].resource_gems   += magic_bonus  + am_Players[player_num].magic_level;
@@ -1513,8 +1508,7 @@
 
 //----- (0040A383) --------------------------------------------------------
 void TurnChange()
-    {
-
+{
   char player_name[64]; // [sp+4h] [bp-64h]@4
  // RECT v6; // [sp+44h] [bp-24h]@6
  
@@ -1535,11 +1529,11 @@
       //nullsub_1();
    //   v11.x = 0;
    //   v11.y = 0;
-      strcpy(player_name,"The Next Player is: ");//""
+      strcpy(player_name, "The Next Player is: ");//""
      // v0 = 0;
       v11.y = 200;
       v11.x = 320; // - 12 * v0 / 2;
-      pPrimaryWindow_draws_text(-1, player_name, &v11);
+      am_DrawText(-1, player_name, &v11);
       am_byte_4FAA75 = 1;
       ++current_player_num;
       if ( current_player_num >= 2  )
@@ -1548,13 +1542,13 @@
      // v4 = 0;
       v11.y = 260;
       v11.x = 320;// - 12 * v4 / 2;
-      pPrimaryWindow_draws_text(-1, player_name, &v11);
+      am_DrawText(-1, player_name, &v11);
      /* v6.left = 0;
       v6.right = 640;
       v6.top = 0;
       v6.bottom = 480;*/
       //nullsub_1();
-      CallRenderPresent();
+      pRenderer->Present();
       //nullsub_1();
       while ( 1 )
       {  
@@ -1583,7 +1577,7 @@
       v6.top = 0;
       v6.bottom = 480;*/
       //nullsub_1();
-      CallRenderPresent();
+      pRenderer->Present();
     }
   }
 }
@@ -1591,7 +1585,7 @@
 
 //----- (0040A514) --------------------------------------------------------
 bool IsGameOver()
-    {
+{
   bool result; // eax@1
 
   result = false;
@@ -1606,10 +1600,8 @@
       ||  am_Players[i].resource_beasts >= max_resources_amount )
       result  = true;
   }
- 
-  if ( result )
-    byte_4FAA2C = 1;
-  return result;
+
+  return am_gameover = result;
 }
 
 
@@ -1649,7 +1641,7 @@
       }
       while (v3 < 6);
     
-    pArcomageGame->event_timer_time = (unsigned int )pEventTimer->Time();
+    pArcomageGame->event_timer_time = (unsigned int)pEventTimer->Time();
     if ( pArcomageGame->field_F4 )
       break_loop = 1;
     ArcomageGame::MsgLoop(0, &a2);
@@ -1834,8 +1826,7 @@
 
 //----- (0040A9AF) --------------------------------------------------------
 void DrawGameUI( int animation_stage )
-    {
-
+{
   am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1);
   DrawRectanglesForText();
   am_EndScene();
@@ -1880,9 +1871,9 @@
                  if (array_4FABD0[i].effect_sparks[j].have_spark > 0)
                      {
                       if (j%2)
-                           SetPixel(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
+                          DrawPixel(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
                       else
-                          SetPixel2sq(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
+                          DrawSquare(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color);
                      }
                  }
             }
@@ -1892,10 +1883,10 @@
 
 //----- (0040AB0A) --------------------------------------------------------
 void DrawRectanglesForText()
-    {
- 
+{ 
   RECT pSrcRect; // [sp+Ch] [bp-18h]@1
   POINT pTargetXY; // [sp+1Ch] [bp-8h]@1
+
 //resources rectangles
   pSrcRect.left    = 765;
   pSrcRect.top     = 0;
@@ -1963,46 +1954,46 @@
     strcpy(text_buff, pGlobalTXT_LocalizationStrings[266]);// DISCARD A CARD
     text_position.x = 320 - pArcomageGame->pfntArrus->GetLineWidth(text_buff) / 2;
     text_position.y = 306;
-    pPrimaryWindow_draws_text(-1, text_buff, &text_position);
+    am_DrawText(-1, text_buff, &text_position);
   }
   strcpy( text_buff, am_Players[0].pPlayerName);
   if ( !current_player_num )
     strcat(text_buff, "***");
   text_position.x = 47 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 21;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
+  am_DrawText(-1, text_buff, &text_position);
 
   strcpy(text_buff, am_Players[1].pPlayerName);
   if ( current_player_num == 1 )
     strcat(text_buff, "***" );
   text_position.x = 595 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 21;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[0].tower_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[0].tower_height, text_buff);
   text_position.x = 123 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[1].tower_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[1].tower_height, text_buff);
   text_position.x = 515 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[0].wall_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[0].wall_height, text_buff);
   text_position.x = 188 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
-
-  intToString(am_Players[1].wall_height, text_buff);
+  am_DrawText(-1, text_buff, &text_position);
+
+  am_IntToString(am_Players[1].wall_height, text_buff);
   text_position.x = 451 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2;
   text_position.y = 305;
-  pPrimaryWindow_draws_text(-1, text_buff, &text_position);
+  am_DrawText(-1, text_buff, &text_position);
 
   res_value = am_Players[0].quarry_level;
   if ( use_start_bonus )
     res_value =am_Players[0].quarry_level + quarry_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
   text_position.x = 14;// - 6 * 0 / 2;
   text_position.y = 92;
   DrawPlayerLevels(-1, text_buff, &text_position);
@@ -2010,7 +2001,7 @@
   res_value = am_Players[1].quarry_level;
   if ( use_start_bonus )
     res_value = am_Players[1].quarry_level + quarry_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
 //  v2 = 0;
   text_position.y = 92;
   text_position.x = 561; //- 6 * v2 / 2;
@@ -2019,7 +2010,7 @@
   res_value = am_Players[0].magic_level;
   if ( use_start_bonus )
     res_value = am_Players[0].magic_level + magic_bonus;    
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v4 = 0;
   text_position.y = 164;
   text_position.x = 14; //- 6 * v4 / 2;
@@ -2028,7 +2019,7 @@
   res_value = am_Players[1].magic_level;
   if ( use_start_bonus )
     res_value = am_Players[1].magic_level + magic_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v6 = 0;
   text_position.y = 164;
   text_position.x = 561; //- 6 * v6 / 2;
@@ -2037,7 +2028,7 @@
   res_value = am_Players[0].zoo_level;
   if ( use_start_bonus )
     res_value = am_Players[0].zoo_level + zoo_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v8 = 0;
   text_position.y = 236;
   text_position.x = 14;// - 6 * v8 / 2;
@@ -2046,38 +2037,38 @@
   res_value = am_Players[1].zoo_level;
   if ( use_start_bonus )
     res_value =  am_Players[1].zoo_level + zoo_bonus;
-  intToString(res_value, text_buff);
+  am_IntToString(res_value, text_buff);
  // v10 = 0;
   text_position.y = 236;
   text_position.x = 561;// - 6 * v10 / 2;
   DrawPlayerLevels(-1, text_buff, &text_position);
 
-  intToString(am_Players[0].resource_bricks, text_buff);
+  am_IntToString(am_Players[0].resource_bricks, text_buff);
   text_position.y = 114;
   text_position.x = 10;
   DrawBricksCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[1].resource_bricks, text_buff);
+  am_IntToString(am_Players[1].resource_bricks, text_buff);
   text_position.x = 557;
   text_position.y = 114;
   DrawBricksCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[0].resource_gems, text_buff);
+  am_IntToString(am_Players[0].resource_gems, text_buff);
   text_position.x = 10;
   text_position.y = 186;
   DrawGemsCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[1].resource_gems, text_buff);
+  am_IntToString(am_Players[1].resource_gems, text_buff);
   text_position.x = 557;
   text_position.y = 186;
   DrawGemsCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[0].resource_beasts, text_buff);
+  am_IntToString(am_Players[0].resource_beasts, text_buff);
   text_position.x = 10;
   text_position.y = 258;
   DrawBeastsCount(-1, text_buff, &text_position);
 
-  intToString(am_Players[1].resource_beasts, text_buff);
+  am_IntToString(am_Players[1].resource_beasts, text_buff);
   text_position.x = 557;
   text_position.y = 258;
   DrawBeastsCount(-1, text_buff, &text_position);
@@ -2344,7 +2335,7 @@
 int v16; // ecx@25
 POINT *v17; // esi@26
 signed int v18; // eax@29
-Acromage_st1 *v19; // ecx@29
+AcromageCardOnTable *v19; // ecx@29
 int v20; // ecx@31
 int v21; // [sp-4h] [bp-2Ch]@8
 RECT pSrcXYZW; // [sp+Ch] [bp-1Ch]@8
@@ -2475,7 +2466,7 @@
 RECT *v6; // ecx@6
 
 int v8; // eax@15
-Acromage_st1 *v9; // ecx@15
+AcromageCardOnTable *v9; // ecx@15
 int v10; // ecx@19
 int v11; // eax@20
 int v12; // ecx@20
@@ -2702,9 +2693,7 @@
 
 //----- (0040BB67) --------------------------------------------------------
 signed int DrawCardsRectangles( int player_num )
-    {
-//need do fix rectangle not fit to card
-
+{
 //int v1; // esi@1
 signed int result; // eax@1
 int v3; // ebx@1
@@ -2738,6 +2727,7 @@
 char v32; // [sp+45h] [bp-3h]@12
 char v33; // [sp+46h] [bp-2h]@12
 
+__debugbreak(); // need do fix rectangle not fit to card
 
 v30 = 0;
 result = -1;
@@ -2900,9 +2890,8 @@
 
 
 //----- (0040BE0E) --------------------------------------------------------
-bool PlayCard( int player_num, signed int card_slot_num )
-    {
-
+bool PlayCard( int player_num, int card_slot_num )
+{
   int v3; // ebp@1
   int v4; // ecx@2
   ArcomagePlayer *v5; // esi@2
@@ -2962,8 +2951,8 @@
 }
 
 //----- (0040BF15) --------------------------------------------------------
-bool CanCardBePlayed( int player_num, int hand_card_indx )
-    {
+bool CanCardBePlayed(int player_num, int hand_card_indx)
+{
   bool result; // eax@1
   ArcomageCard *test_card; // ecx@1
   ArcomagePlayer *pPlayer; // esi@1
@@ -2975,7 +2964,7 @@
     result = false;
   if ( test_card->needed_magic_level > pPlayer->magic_level )
     result = false;
-  if ( test_card->needed_might_level > pPlayer->zoo_level )
+  if ( test_card->needed_zoo_level > pPlayer->zoo_level )
     result = false;
   if ( test_card->needed_bricks > pPlayer->resource_bricks )
     result = false;
@@ -3766,7 +3755,7 @@
  // v2 = 0;
   xy.y = 160;
   xy.x = 320; //- 12 * v2 / 2;
-//  pPrimaryWindow_draws_text(-1, pText, xy);
+//  am_DrawText(-1, pText, xy);
   if ( am_Players[0].tower_height < max_tower_height )
   {
     if ( am_Players[1].tower_height < max_tower_height )
@@ -4001,20 +3990,20 @@
   am_EndScene();
   pRenderer->Present();
   ArcomageGame::LoadSprites();
-  CallRenderPresent();
+  pRenderer->Present();
 
   v4 = 120;
   for (int i=0; i<12; ++i)
     am_sounds[i] = pSoundList->LoadSound(v4++, 0);
 
   for (int i=0; i<10; ++i)
-     stru272_stru0::Ctor(&array_4FABD0[i].field_40);
+     array_4FABD0[i].field_40 = stru272_stru0::New();
   
   current_card_slot_index = -1;
   amuint_4FAA4C = -1;
   byte_4FAA74 = 0;
   pArcomageGame->field_F4 = 0;
-  byte_4FAA2C = 0;
+  am_gameover = false;
   byte_505880 = 0;
   dword_4FAA70 = 0;
   need_to_discard_card = 0;
@@ -4066,7 +4055,7 @@
 
 
 //----- (0040D75D) --------------------------------------------------------
-void pPrimaryWindow_draws_text( int a1, const char *pText, POINT *pXY )
+void am_DrawText( int a1, const char *pText, POINT *pXY )
     {
     pPrimaryWindow->DrawText( pFontComic, pXY->x, pXY->y - ((pFontComic->uFontHeight - 3) >> 1) + 3, 0, pText, 0, 0, 0);
     }
@@ -4095,7 +4084,7 @@
     pRenderer->EndScene();
     }
 
-void SetPixel2sq( POINT *pTargetXY, unsigned __int16 uColor )
+void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor )
     {
     pRenderer->BeginScene();
     if ( pRenderer->uNumSceneBegins )
@@ -4114,7 +4103,7 @@
     }
 
 //----- (0040DBD3) --------------------------------------------------------
-void SetPixel( POINT *pTargetXY, unsigned __int16 uColor )
+void DrawPixel( POINT *pTargetXY, unsigned __int16 uColor )
     {
     pRenderer->BeginScene();
     if ( pRenderer->uNumSceneBegins )
@@ -4138,9 +4127,9 @@
 
 
 //----- (0040DEC8) --------------------------------------------------------
-void __fastcall intToString(int val, char *pOut)
+void __fastcall am_IntToString(int val, char *pOut)
     {
-    sprintf(pOut, "%d", val);
+    sprintfex(pOut, "%d", val);
     }
 
 void set_stru1_field_8_InArcomage(int inValue)
--- a/Arcomage.h	Mon Sep 23 09:33:13 2013 +0600
+++ b/Arcomage.h	Mon Sep 23 09:34:23 2013 +0600
@@ -4,18 +4,6 @@
 #include "Texture.h"
 
 
-/*  401 */
-#pragma pack(push, 1)
-struct Acromage_st1
-{
-  int uCardId;
-  int field_4;
-  POINT field_8;
-  int field_10_xplus;
-  int field_14_y_plus;
-  POINT field_18_point;
-};
-#pragma pack(pop)
 
 
 /*  272 */
@@ -27,11 +15,11 @@
   char field_24;
   char needed_quarry_level;
   char needed_magic_level;
-  char needed_might_level;
+  char needed_zoo_level;
   char needed_bricks;
   char needed_gems;
   char needed_beasts;
-  char can_be_discarded;
+  bool can_be_discarded;
   int  compare_param;
   char field_30;
   char draw_extra_card_count;
@@ -97,6 +85,18 @@
 #pragma pack(pop)
 
 
+/*  401 */
+#pragma pack(push, 1)
+struct AcromageCardOnTable
+{
+  int uCardId;
+  int field_4;
+  POINT field_8;
+  int field_10_xplus;
+  int field_14_y_plus;
+  POINT field_18_point;
+};
+#pragma pack(pop)
 
 
 #pragma pack(push, 1)
@@ -232,10 +232,11 @@
 #pragma pack(push, 1)
 struct stru272_stru0         // ARCOMAGE stuff
 {
-  static void Ctor(stru272_stru0 **a1);
-  int Dtor();
+  static stru272_stru0 *New();
+
+  int Free();
   int StartFill(stru272_stru2* a2);
-  int Empty(char a2, char a3);
+  int Clear(char a2, char a3);
   int DrawEffect();
   int _40E2A7();
 
--- a/CastSpellInfo.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/CastSpellInfo.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -1020,9 +1020,9 @@
 				break;
 			}
 
-			dword_50C9D0 = 113;
-			dword_50C9D4 = 0;
-			dword_50C9D8 = 1;
+			_50C9D0_AfterEnchClickEventId = 113;
+			_50C9D4_AfterEnchClickEventSecondParam = 0;
+			_50C9D8_AfterEnchClickEventTimeout = 1;
 
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
@@ -1886,9 +1886,9 @@
 			
 			if ( pItemsTable->pItems[v240->uItemID].uEquipType != 12 || v240->uAttributes & 2 )
 			{
-				dword_50C9D0 = 113;
-				dword_50C9D4 = 0;
-				dword_50C9D8 = 1;
+				_50C9D0_AfterEnchClickEventId = 113;
+				_50C9D4_AfterEnchClickEventSecondParam = 0;
+				_50C9D8_AfterEnchClickEventTimeout = 1;
 
 				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
 				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
@@ -1919,9 +1919,9 @@
 			if ( uNewCharges <= 0 )
 			{
 				v240 = 0;
-				dword_50C9D0 = 113;
-				dword_50C9D4 = 0;
-				dword_50C9D8 = 1;
+				_50C9D0_AfterEnchClickEventId = 113;
+				_50C9D4_AfterEnchClickEventSecondParam = 0;
+				_50C9D8_AfterEnchClickEventTimeout = 1;
 				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
 				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
 				pCastSpell->uSpellID = 0;
@@ -1936,7 +1936,7 @@
 		case SPELL_WATER_ENCHANT_ITEM:
 		{
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
+        break;
 			uRequiredMana = 0;
 			amount = 10 * v2;
 			v730 = 1;
@@ -3650,9 +3650,9 @@
 				|| (v591 = _v732->uEquipType) != 0 && v591 != 1 && v591 != 2
 				|| pItemsTable->IsMaterialNonCommon(_v733) )
 			{
-				dword_50C9D0 = 113;
-				dword_50C9D4 = 0;
-				dword_50C9D8 = 1;
+				_50C9D0_AfterEnchClickEventId = 113;
+				_50C9D4_AfterEnchClickEventSecondParam = 0;
+				_50C9D8_AfterEnchClickEventTimeout = 1;
 
 				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
@@ -4102,7 +4102,7 @@
       pGUIWindow_Settings = 0;
       pMouse->SetCursorBitmap("MICON1");
       GameUI_Footer_TimeLeft = 0;
-      unk_50C9A0 = 0;
+      _50C9A0_IsEnchantingInProgress = 0;
       back_to_game();
     }
   }
@@ -4329,7 +4329,7 @@
         pGUIWindow_Settings = nullptr;
         pMouse->SetCursorBitmap("MICON1");
         GameUI_Footer_TimeLeft = 0;
-        unk_50C9A0 = 0;
+        _50C9A0_IsEnchantingInProgress = 0;
         back_to_game();
       }
     }
@@ -4377,7 +4377,7 @@
         if ( !pIcons_LOD->uNumPrevLoadedFiles )
           pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
         pGUIWindow_Settings = pCastSpellInfo[result].GetCastSpellInInventoryWindow();
-        unk_50C9A0 = 1;
+        _50C9A0_IsEnchantingInProgress = 1;
         some_active_character = uActiveCharacter;
         sub_421B2C_PlaceInInventory_or_DropPickedItem();
         return;
--- a/Chest.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/Chest.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -801,7 +801,7 @@
 }
 // 506128: using guessed type int areWeLoadingTexture;
 //----- (00420E01) --------------------------------------------------------
-void  OnChestLeftClick()
+void OnChestLeftClick()
 {
   int chest_id; // edi@1
   POINT *v1; // esi@2
--- a/GUIWindow.h	Mon Sep 23 09:33:13 2013 +0600
+++ b/GUIWindow.h	Mon Sep 23 09:34:23 2013 +0600
@@ -24,7 +24,7 @@
 
   UIMSG_CastQuickSpell = 25,
 
-  UIMSG_1B = 27,
+  UIMSG_STEALFROMACTOR = 27,
   UIMSG_1C = 28,
   UIMSG_PlayArcomage = 29,
 
--- a/Items.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/Items.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -143,7 +143,7 @@
 
 int  sub_4BE571(int a1, int *a2, int a3, int a4);
 
-ItemGen *ptr_50C9A4;
+ItemGen *ptr_50C9A4_ItemToEnchant;
 
 struct ItemsTable *pItemsTable; // 005D29E0
 
@@ -2388,7 +2388,7 @@
 
 bool ItemGen::IsRegularEnchanmentForAttribute( CHARACTER_ATTRIBUTE_TYPE attrToGet )
 {
-  auto bonusList = ItemGen::specialBonusMap.find(this->uSpecEnchantmentType);
+  auto bonusList = ItemGen::specialBonusMap.find(this->uEnchantmentType);
   if (bonusList == ItemGen::specialBonusMap.end())
   {
     return false;
--- a/Items.h	Mon Sep 23 09:33:13 2013 +0600
+++ b/Items.h	Mon Sep 23 09:34:23 2013 +0600
@@ -414,7 +414,7 @@
 void GenerateItemsInChest();
 
 extern std::array<const char, 5> uItemsAmountPerShopType; // weak
-extern ItemGen *ptr_50C9A4;
+extern ItemGen *ptr_50C9A4_ItemToEnchant;
 
 extern struct ItemsTable *pItemsTable;
 
--- a/Monsters.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/Monsters.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -893,8 +893,8 @@
                     {
                     int str_len=0;
                     int str_pos=0;
-                    pInfos[curr_rec_num].uSpecialAttackType=1;
-                    pInfos[curr_rec_num].uSpecialAttack=0;
+                    pInfos[curr_rec_num].uSpecialAttackLevel=1;
+                    pInfos[curr_rec_num].uSpecialAttackType=(SPECIAL_ATTACK_TYPE)0;
                     str_len=strlen(test_string);
                     if (str_len>1)
                         {
@@ -903,12 +903,12 @@
                             if (tolower(test_string[str_pos])=='x')
                                 {
                                 test_string[str_pos]='\0';
-                                pInfos[curr_rec_num].uSpecialAttackType=atoi(&test_string[str_pos+1]);
+                                pInfos[curr_rec_num].uSpecialAttackLevel=atoi(&test_string[str_pos+1]);
                                 test_string[str_pos]='x';
                                 break;
                                 }
                             }
-                        pInfos[curr_rec_num].uSpecialAttack=ParseSpecialAttack(test_string);
+                        pInfos[curr_rec_num].uSpecialAttackType=(SPECIAL_ATTACK_TYPE)ParseSpecialAttack(test_string);
                         }
                     }
                     break;
--- a/Monsters.h	Mon Sep 23 09:33:13 2013 +0600
+++ b/Monsters.h	Mon Sep 23 09:34:23 2013 +0600
@@ -82,6 +82,33 @@
   MONSTER_SUPERTYPE_8 = 0x8,
 };
 
+enum SPECIAL_ATTACK_TYPE : unsigned __int8
+{
+  SPECIAL_ATTACK_NONE = 0,
+  SPECIAL_ATTACK_CURSE = 1,
+  SPECIAL_ATTACK_WEAK = 2,
+  SPECIAL_ATTACK_SLEEP = 3,
+  SPECIAL_ATTACK_DRUNK = 4,
+  SPECIAL_ATTACK_INSANE = 5,
+  SPECIAL_ATTACK_POISON1 = 6,
+  SPECIAL_ATTACK_POISON2 = 7,
+  SPECIAL_ATTACK_POISON3 = 8,
+  SPECIAL_ATTACK_DISEASE1 = 9,
+  SPECIAL_ATTACK_DISEASE2 = 10,
+  SPECIAL_ATTACK_DISEASE3 = 11,
+  SPECIAL_ATTACK_PARALYZED = 12,
+  SPECIAL_ATTACK_UNCONSCIOUS = 13,
+  SPECIAL_ATTACK_DEAD = 14,
+  SPECIAL_ATTACK_PETRIFIED = 15,
+  SPECIAL_ATTACK_ERADICATED = 16,
+  SPECIAL_ATTACK_BREAK_ANY = 17,
+  SPECIAL_ATTACK_BREAK_ARMOR = 18,
+  SPECIAL_ATTACK_BREAK_WEAPON = 19,
+  SPECIAL_ATTACK_STEAL = 20,
+  SPECIAL_ATTACK_AGING = 21,
+  SPECIAL_ATTACK_MANA_DRAIN = 22,
+  SPECIAL_ATTACK_FEAR = 23,
+};
 
 
 /*  187 */
@@ -114,8 +141,8 @@
   unsigned __int8 uAIType;
   HostilityRadius uHostilityType;
   char field_12;
-  unsigned __int8 uSpecialAttack;
-  unsigned __int8 uSpecialAttackType;
+  SPECIAL_ATTACK_TYPE uSpecialAttackType;
+  unsigned __int8 uSpecialAttackLevel;
   unsigned __int8 uAttack1Type;
   unsigned __int8 uAttack1DamageDiceRolls;
   unsigned __int8 uAttack1DamageDiceSides;
--- a/Mouse.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/Mouse.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -603,7 +603,7 @@
       *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
       ++pMessageQueue_50CBD0->uNumMessages;
     }*/
-    pMessageQueue_50CBD0->AddMessage(UIMSG_1B, PID_ID(v6), 0);
+    pMessageQueue_50CBD0->AddMessage(UIMSG_STEALFROMACTOR, PID_ID(v6), 0);
 
     if ( pParty->bTurnBasedModeOn == 1 )
     {
--- a/Player.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/Player.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -60,6 +60,9 @@
 
 
 
+std::array<int, 5> StealingMasteryBonuses = {0, 100, 200, 300, 500};  //dword_4EDEA0        //the zeroth element isn't accessed, it just helps avoid -1 indexing, originally 4 element array off by one
+std::array<int, 5> StealingRandomBonuses = {-200, -100, 0, 100, 200};  //dword_4EDEB4
+std::array<int, 5> StealingEnchantmentBonusForSkill = {0, 2, 4, 6, 10}; //dword_4EDEC4      //the zeroth element isn't accessed, it just helps avoid -1 indexing, originally 4 element array off by one
 
 
 
@@ -130,7 +133,7 @@
  {100, 100,  40, 10},   //Speed
  {100, 100, 100, 100}}; //Luck
 
-signed int pAgeingTable[4] = {50, 100, 150, 0xFFFF};
+unsigned int pAgeingTable[4] = {50, 100, 150, 0xFFFF};
 
 std::array<unsigned int, 18> pConditionImportancyTable = {{16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0}};
 
@@ -1533,7 +1536,7 @@
 }
 
 //----- (0048CCF5) --------------------------------------------------------
-int Player::GetActualAttack(int a2)
+int Player::GetActualAttack( bool a2 )
 {
   int v3; // eax@1
   int v4; // edi@1
@@ -1704,7 +1707,7 @@
   }
   else
   {
-    v3 = GetActualAttack(1);
+    v3 = GetActualAttack(true);
   }
   return v3;
 }
@@ -2011,25 +2014,24 @@
 }
 
 //----- (0048D76C) --------------------------------------------------------
-bool Player::StealFromShop(ItemGen *itemToSteal, int a3, int reputation, int a5, int *a6)   //check stealing in IDA pro once I get home. The whole thing looks odd, dword_4EDEB4 and dword_4EDEA0 are never filled, might be a bug, might me on purpose
+int Player::StealFromShop( ItemGen *itemToSteal, int extraStealDifficulty, int reputation, int a5, int *fineIfFailed )      //returns an int, but is the return value is compared to zero, so might change to bool
 {
   unsigned __int16 v6; // cx@8
   int v7; // edi@8
   unsigned int v8; // ebx@8
   unsigned int itemvalue; // esi@8
   int v10; // eax@8
-  int v11; // edi@12
-  bool result; // eax@13
+  int currMaxItemValue; // edi@12
 
   if ( !itemToSteal
-    || this->pConditions[16]
-    || this->pConditions[14]
-    || this->pConditions[15]
-    || this->pConditions[4]
-    || this->pConditions[13]
-    || this->pConditions[2] )
-  {
-    result = 0;
+    || this->IsEradicated()
+    || this->IsDead()
+    || this->IsPertified()
+    || this->IsDrunk()
+    || this->IsUnconcious()
+    || this->IsAsleep() )
+  {
+    return 0;
   }
   else
   {
@@ -2038,23 +2040,33 @@
     v8 = SkillToMastery(v6);
     itemvalue = itemToSteal->GetValue();
     v10 = pItemsTable->pItems[itemToSteal->uItemID].uEquipType;
-    if ( !pItemsTable->pItems[itemToSteal->uItemID].uEquipType || v10 == 1 || v10 == 2 )
+    if ( v10 == EQUIP_OFF_HAND || v10 == EQUIP_MAIN_HAND || v10 == EQUIP_BOW )
       itemvalue *= 3;
-    v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8];
-    *a6 = 100 * (reputation + a3) + itemvalue + (a5 != 0 ? 0x1F4 : 0);
+    currMaxItemValue = StealingRandomBonuses[rand() % 5] + v7 * StealingMasteryBonuses[v8];
+    *fineIfFailed = 100 * (reputation + extraStealDifficulty) + itemvalue;
+    if (a5)
+    {
+      *fineIfFailed += 500;
+    }
     if ( rand() % 100 >= 5 )
     {
-      if ( *a6 > v11 )
-        result = *a6 - v11 < 500;
+      if ( *fineIfFailed > currMaxItemValue )
+        if (*fineIfFailed - currMaxItemValue < 500)
+        {
+          return 1;
+        }
+        else
+        {
+          return 0;
+        }
       else
-        result = 2;
+        return 2;
     }
     else
     {
-      result = 0;
-    }
-  }
-  return result;
+      return 0;
+    }
+  }
 }
 // 4EDEA0: using guessed type int dword_4EDEA0[];
 // 4EDEB4: using guessed type int dword_4EDEB4[];
@@ -2062,162 +2074,130 @@
 //----- (0048D88B) --------------------------------------------------------
 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation)
 {
-  Player *v4; // esi@1
-  Actor *v5; // edi@1
-  unsigned __int16 v6; // cx@10
+  Actor *actroPtr; // edi@1
   int v7; // ebx@10
-  unsigned int v8; // esi@10
-  int v9; // eax@10
-  int v10; // esi@10
+  unsigned int stealingMastery; // esi@10
+  int fineIfFailed; // esi@10
   int v11; // eax@13
-  signed int v12; // ebx@15
-  signed int v13; // edx@15
-  int v14; // ecx@15
-  unsigned __int16 v15; // si@21
-  unsigned int v16; // ebx@24
-  int v17; // esi@24
-  const void *v18; // eax@29
-  unsigned int v19; // esi@31
-  int v20; // eax@34
-  char v21; // zf@36
-  unsigned int v22; // ST0C_4@39
-  char *v23; // esi@39
-  const char *v25; // [sp-Ch] [bp-48h]@40
-  int v26; // [sp-8h] [bp-44h]@40
-  ItemGen v27; // [sp+8h] [bp-34h]@15
-  unsigned int v28; // [sp+2Ch] [bp-10h]@10
-  int v29; // [sp+30h] [bp-Ch]@10
-  int v30; // [sp+34h] [bp-8h]@10
-  Player *v31; // [sp+38h] [bp-4h]@1
-  signed int _steal_perma; // [sp+48h] [bp+Ch]@12
-
-  v4 = this;
-  v5 = &pActors[uActorID];
-  v31 = this;
-  if ( &pActors[uActorID]
-    && !this->pConditions[16]
-    && !this->pConditions[14]
-    && !this->pConditions[15]
-    && !this->pConditions[4]
-    && !this->pConditions[13]
-    && !this->pConditions[2] )
-  {
-    if ( !(BYTE2(v5->uAttributes) & 0x80) )
-      pActors[uActorID].SetRandomGoldIfTheresNoItem();
-    v6 = v4->pActiveSkills[34];
-    v7 = v6 & 0x3F;
-    v8 = SkillToMastery(v6);
-    v9 = rand();
-    v28 = 4 * v8;
-    v30 = dword_4EDEA0[v8];
-    v29 = dword_4EDEB4[v9 % 100 / 20];
-    v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation);
-    if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) )
-    {
-      Actor::AggroSurroundingPeasants(uActorID, 1);
-      _steal_perma = 0;
-      v26 = (int)v31->pName;
-      v25 = pGlobalTXT_LocalizationStrings[376];
-    }
-    else
-    {
-      v11 = rand();
-      if ( v11 % 100 >= 40 )
-      {
-        if ( v11 % 100 >= 70 )
+  bool HasFullItemSlots; // ebx@15
+  unsigned __int16 carriedItemId; // si@21
+  unsigned int enchBonusSum; // esi@31
+  int *enchTypePtr; // eax@34
+  ItemGen tempItem; // [sp+8h] [bp-34h]@15
+  int currMaxItemValue;
+
+  actroPtr = &pActors[uActorID];
+  if ( !actroPtr
+    || this->IsEradicated()
+    || this->IsDead()
+    || this->IsPertified()
+    || this->IsDrunk()
+    || this->IsUnconcious()
+    || this->IsAsleep() )
+  {
+    return 0;
+  }
+    pGlobalTXT_LocalizationStrings[1];
+  if ( !(BYTE2(actroPtr->uAttributes) & 0x80) )
+    actroPtr->SetRandomGoldIfTheresNoItem();
+  unsigned __int16 v6 = this->pActiveSkills[34];
+  v7 = v6 & 0x3F;
+  stealingMastery = SkillToMastery(v6);
+  int v30 = StealingMasteryBonuses[stealingMastery];
+  int v29 = StealingRandomBonuses[rand() % 5];
+  fineIfFailed = actroPtr->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation);
+  currMaxItemValue = v29 + v7 * v30;
+  pGlobalTXT_LocalizationStrings[200];
+  if ( false && (rand() % 100 < 5 || fineIfFailed > currMaxItemValue || BYTE2(actroPtr->uAttributes) & 8) )
+  {
+    Actor::AggroSurroundingPeasants(uActorID, 1);
+    sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[376], this->pName);
+    ShowStatusBarString(pTmpBuf2.data(), 2u);
+    return 0;
+  }
+  else
+  {
+    v11 = rand();
+    if ( v11 % 100 >= 70 )    //stealing gold
+    {
+      enchBonusSum = 0;
+      for (int i = 0; i < v7; i++)
+      {
+        enchBonusSum += rand() % StealingEnchantmentBonusForSkill[stealingMastery] + 1;
+      }
+      if ( pItemsTable->pItems[actroPtr->array_000234[3].uItemID].uEquipType != EQUIP_GOLD )
+        return 2;
+      enchTypePtr = &actroPtr->array_000234[3].uSpecEnchantmentType;
+      if ( (int)enchBonusSum >= *enchTypePtr )
+      {
+        actroPtr->array_000234[3].uItemID = 0;
+        *enchTypePtr = 0;
+      }
+      else
+      {
+        *enchTypePtr -= enchBonusSum;
+      }
+      if ( enchBonusSum )
+      {
+        party_finds_gold(enchBonusSum, 2);
+        sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[302], this->pName, enchBonusSum);     //%stole %d gold
+      }
+      else
+      {
+        sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[377], this->pName);   //%s failed to steal anything
+      }
+      ShowStatusBarString(pTmpBuf2.data(), 2u);
+      return 2;
+    }
+    else if ( v11 % 100 >= 40 )   //stealing an item      
+    {
+      tempItem.Reset();
+      HasFullItemSlots = false;
+      int i;
+      for (i = 0; i < 4; i++)
+      {
+        if ( actroPtr->array_000234[i].uItemID != 0 && pItemsTable->pItems[actroPtr->array_000234[i].uItemID].uEquipType != EQUIP_GOLD )
+          break;
+      }
+      if (i == 4)
+        HasFullItemSlots = true;
+      carriedItemId = actroPtr->uCarriedItemID;
+      if ( carriedItemId != 0 || HasFullItemSlots )
+      {
+        tempItem.Reset();
+        if ( carriedItemId != 0 )
         {
-          v19 = 0;
-          if ( v7 > 0 )
-          {
-            do
-            {
-              --v7;
-              v19 += rand() % dword_4EDEC4[v28 / 4] + 1;
-            }
-            while ( v7 );
-          }
-          if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 )
-            return _steal_perma;
-          v20 = (int)&v5->array_000234[3].uSpecEnchantmentType;
-          if ( (signed int)v19 > v5->array_000234[3].uSpecEnchantmentType )
-            v19 = v5->array_000234[3].uSpecEnchantmentType;
-          v21 = *(int *)v20 == v19;
-          *(int *)v20 -= v19;
-          if ( v21 )
-            v5->array_000234[3].uItemID = 0;
-          if ( v19 )
-          {
-            party_finds_gold(v19, 2);
-            v22 = v19;
-            v23 = pTmpBuf2.data();
-            sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[302], v31->pName, v22);
-LABEL_43:
-            ShowStatusBarString(v23, 2u);
-            return _steal_perma;
-          }
+          actroPtr->uCarriedItemID = 0;
+          tempItem.uItemID = carriedItemId;
+          if ( pItemsTable->pItems[carriedItemId].uEquipType == EQUIP_WAND )
+            tempItem.uNumCharges = rand() % 6 + pItemsTable->pItems[carriedItemId].uDamageMod + 1;
+          else if ( pItemsTable->pItems[carriedItemId].uEquipType == EQUIP_POTION && carriedItemId != ITEM_POTION_BOTTLE)
+            tempItem.uEnchantmentType = 2 * rand() % 4 + 2;
         }
         else
         {
-          v27.Reset();
-          v12 = 0;
-          v13 = 0;
-          v14 = (int)v5->array_000234;
-          while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 )
-          {
-            ++v13;
-            v14 += 36;
-            if ( v13 >= 4 )
-              goto LABEL_21;
-          }
-          v12 = 1;
-LABEL_21:
-          v15 = v5->uCarriedItemID;
-          if ( v15 || v12 )
-          {
-            v27.Reset();
-            if ( v15 )
-            {
-              v16 = (signed __int16)v15;
-              v5->uCarriedItemID = 0;
-              v27.uItemID = (signed __int16)v15;
-              v17 = (signed __int16)v15;
-              if ( pItemsTable->pItems[v17].uEquipType == 12 )
-                v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1;
-              if ( pItemsTable->pItems[v17].uEquipType == 14 )
-              {
-                if ( v16 != 220 )
-                  v27.uEnchantmentType = 2 * rand() % 4 + 2;
-              }
-            }
-            else
-            {
-              v18 = &v5->array_000234[rand() % 4];
-              memcpy(&v27, v18, sizeof(v27));
-              ((ItemGen *)v18)->Reset();
-              v16 = v27.uItemID;
-            }
-            sub_421B2C_PlaceInInventory_or_DropPickedItem();
-            sprintf(
-              pTmpBuf2.data(),
-              pGlobalTXT_LocalizationStrings[304],
-              v31->pName,
-              pItemsTable->pItems[v16].pUnidentifiedName);
-            ShowStatusBarString(pTmpBuf2.data(), 2u);
-            sub_421B2C_PlaceInInventory_or_DropPickedItem();
-            memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem));
-            pMouse->SetCursorBitmapFromItemID(v16);
-            return _steal_perma;
-          }
+          ItemGen* itemToSteal = &actroPtr->array_000234[rand() % 4];
+          memcpy(&tempItem, itemToSteal, sizeof(tempItem));
+          itemToSteal->Reset();
+          carriedItemId = tempItem.uItemID;
         }
-      }
-      v26 = (int)v31->pName;
-      v25 = pGlobalTXT_LocalizationStrings[377];
-    }
-    v23 = pTmpBuf2.data();
-    sprintfex(pTmpBuf2.data(), v25, v26);
-    goto LABEL_43;
-  }
-  return 0;
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+        sprintf(
+          pTmpBuf2.data(),
+          pGlobalTXT_LocalizationStrings[304],   // Official                   //TODO: add a normal "%d stole %d" message
+          this->pName,
+          pItemsTable->pItems[carriedItemId].pUnidentifiedName);
+        ShowStatusBarString(pTmpBuf2.data(), 2u);
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+        memcpy(&pParty->pPickedItem, &tempItem, sizeof(ItemGen));
+        pMouse->SetCursorBitmapFromItemID(carriedItemId);
+        return 2;
+      }
+    }
+    sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[377], this->pName);   //%s failed to steal anything
+    ShowStatusBarString(pTmpBuf2.data(), 2u);
+    return 2;
+  }
 }
 // 4EDEA0: using guessed type int dword_4EDEA0[];
 // 4EDEB4: using guessed type int dword_4EDEB4[];
@@ -2288,173 +2268,125 @@
 }
 
 //----- (0048DCF6) --------------------------------------------------------
-int Player::_48DCF6(int a2, Actor *pActor)  //TODO check this with IDA to see what the uninitialized vars are supposed to contain
-{
+int Player::ReceiveSpecialAttackEffect( int attType, struct Actor *pActor )
+{
+  SPECIAL_ATTACK_TYPE attTypeCast = (SPECIAL_ATTACK_TYPE) attType;
   signed int v3; // edi@1
   signed int v4; // ebx@1
-  Player *v5; // esi@1
   int v6; // eax@2
-  int v7; // eax@5
   int v8; // eax@8
-  int v9; // ebx@8
   int v10; // eax@8
   int v11; // ebx@8
-  signed int v12; // edx@9
   ItemGen *v13; // eax@9
-  int v14; // edx@16
-  unsigned int v15; // edx@17
-  int v16; // edx@26
-  unsigned int v17; // edx@27
-  signed int v19; // edx@38
-  int *v20; // ecx@38
-  signed int v21; // eax@40
   int v22; // eax@49
   signed int v23; // ebx@49
-  unsigned int v24; // eax@60
-  int v25; // ecx@61
-  int v26; // ebx@74
   void *v27; // ecx@76
-  unsigned int v28; // ebx@78
-  signed int result; // eax@86
-  SoundID v30; // [sp-20h] [bp-C0h]@56
-  signed int v31; // [sp-1Ch] [bp-BCh]@56
-  unsigned int v32; // [sp-18h] [bp-B8h]@56
-  signed int v33; // [sp-14h] [bp-B4h]@56
-  signed int v34; // [sp-10h] [bp-B0h]@56
-  int v35; // [sp-Ch] [bp-ACh]@56
-  unsigned int v36; // [sp-8h] [bp-A8h]@51
-  unsigned int v37; // [sp-8h] [bp-A8h]@56
-  unsigned int v38; // [sp-8h] [bp-A8h]@57
-  unsigned int v39; // [sp-8h] [bp-A8h]@68
-  enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4
-  int v41; // [sp-4h] [bp-A4h]@51
-  int v42; // [sp-4h] [bp-A4h]@56
-  int v43; // [sp-4h] [bp-A4h]@57
-  signed int v44; // [sp-4h] [bp-A4h]@59
-  int v45; // [sp-4h] [bp-A4h]@68
   char v46[140]; // [sp+Ch] [bp-94h]@13
   unsigned int v47; // [sp+98h] [bp-8h]@1
-  int v48; // [sp+9Ch] [bp-4h]@1
-
-  v3 = 0;
+  ItemGen* v48; // [sp+9Ch] [bp-4h]@1
+
   v4 = 0;
-  v5 = this;
   v47 = 0;
-  v48 = 0;
-  switch ( a2 )
-  {
-    case 1:
+  switch ( attTypeCast )
+  {
+    case SPECIAL_ATTACK_CURSE:
       v6 = GetActualWillpower();
-      goto LABEL_46;
-    case 2:
-    case 3:
-    case 4:
-    case 9:
-    case 10:
-    case 11:
-    case 13:
-    case 21:
+      v11 = GetParameterBonus(v6);
+      break;
+    case SPECIAL_ATTACK_WEAK:
+    case SPECIAL_ATTACK_SLEEP:
+    case SPECIAL_ATTACK_DRUNK:
+    case SPECIAL_ATTACK_DISEASE1:
+    case SPECIAL_ATTACK_DISEASE2:
+    case SPECIAL_ATTACK_DISEASE3:
+    case SPECIAL_ATTACK_UNCONSCIOUS:
+    case SPECIAL_ATTACK_AGING:
       v6 = GetActualEndurance();
-      goto LABEL_46;
-    case 5:
-    case 12:
-    case 23:
-      v40 = (CHARACTER_ATTRIBUTE_TYPE)14;
-      goto LABEL_5;
-    case 15:
-      v40 = (CHARACTER_ATTRIBUTE_TYPE)13;
-      goto LABEL_5;
-    case 6:
-    case 7:
-    case 8:
-    case 14:
-    case 16:
-      v40 = (CHARACTER_ATTRIBUTE_TYPE)15;
-LABEL_5:
-      v7 = GetActualResistance(v40);
-      goto LABEL_47;
-    case 22:
+      v11 = GetParameterBonus(v6);
+      break;
+    case SPECIAL_ATTACK_INSANE:
+    case SPECIAL_ATTACK_PARALYZED:
+    case SPECIAL_ATTACK_FEAR:
+      v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
+      break;
+    case SPECIAL_ATTACK_PETRIFIED:
+      v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
+      break;
+    case SPECIAL_ATTACK_POISON1:
+    case SPECIAL_ATTACK_POISON2:
+    case SPECIAL_ATTACK_POISON3:
+    case SPECIAL_ATTACK_DEAD:
+    case SPECIAL_ATTACK_ERADICATED:
+      v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
+      break;
+    case SPECIAL_ATTACK_MANA_DRAIN:
       v8 = GetActualWillpower();
-      v9 = GetParameterBonus(v8);
       v10 = GetActualIntelligence();
-      v11 = (GetParameterBonus(v10) + v9) >> 1;
+      v11 = (GetParameterBonus(v10) + GetParameterBonus(v8)) / 2;
       break;
-    case 17:
-      v12 = 0;
-      v13 = this->pInventoryItemList;
-      do
-      {
-        if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !v13->IsBroken())
-          v46[v4++] = v12;
-        ++v12;
-        ++v13;
-      }
-      while ( v12 < 138 );
-      goto LABEL_36;
-    case 18:
-      v14 = 0;
-      do
-      {
-        if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) )
+    case SPECIAL_ATTACK_BREAK_ANY:
+      for (int i = 0; i < 138; i++)
+      {
+        v13 = &this->pInventoryItemList[i];
+        if ( v13->uItemID > 0 && v13->uItemID <= 134 && !v13->IsBroken())
+          v46[v4++] = i;
+      }
+      if ( !v4 )
+        return 0;
+      v48 = &this->pInventoryItemList[v46[rand() % v4]];
+      v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + pItemsTable->pItems[v48->uItemID].uDamageMod);
+      break;
+    case SPECIAL_ATTACK_BREAK_ARMOR:
+      for (int i = 0; i < 16; i++ )
+      {
+        if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
         {
-          __debugbreak(); // player.cpp(2871): warning C4700: uninitialized local variable 'v15' used
-          if ( v15 == EQUIP_ARMOUR )
-            v46[v4++] = LOBYTE(v5->pEquipment.uArmor) - 1;
-          if ( (!v15 || v15 == 1) && GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v15) == 4 )
-            v46[v4++] = *((char *)&v5->pEquipment.uShield + 4 * v15) - 1;
+          if ( i == EQUIP_ARMOUR )
+            v46[v4++] = this->pEquipment.uArmor - 1;
+          if ( (i == EQUIP_OFF_HAND || i == EQUIP_MAIN_HAND) && GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_SHIELD )
+            v46[v4++] = this->pEquipment.pIndices[i] - 1;
         }
-        v14 = v15 + 1;
-      }
-      while ( v14 < 16 );
-      goto LABEL_36;
-    case 19:
-      v16 = 0;
-      do
-      {
-        if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) )
+      }
+      if ( !v4 )
+        return 0;
+      v48 = &this->pInventoryItemList[v46[rand() % v4]];
+      v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + pItemsTable->pItems[v48->uItemID].uDamageMod);
+      break;
+    case SPECIAL_ATTACK_BREAK_WEAPON:
+      for (int i = 0; i < 16; i++ )
+      {
+        if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
         {
-          __debugbreak(); // player.cpp(2886): warning C4700: uninitialized local variable 'v17' used
-          if ( v17 == 2 )
-            v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1;
-          if ( (!v17 || v17 == 1)
-            && (!GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) || GetEquippedItemEquipType((ITEM_EQUIP_TYPE)v17) == 1) )
-            v46[v4++] = *((char *)&v5->pEquipment.uShield + 4 * v17) - 1;
+          if ( i == EQUIP_BOW )
+            v46[v4++] = LOBYTE(this->pEquipment.uBow) - 1;
+          if ( (i == EQUIP_OFF_HAND || i == EQUIP_MAIN_HAND)
+            && (GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_OFF_HAND || GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_MAIN_HAND) )
+            v46[v4++] = this->pEquipment.pIndices[i] - 1;
         }
-        v16 = v17 + 1;
-      }
-      while ( v16 < 16 );
-LABEL_36:
+      }
       if ( !v4 )
-        goto LABEL_87;
-      v48 = (int)&v5->pInventoryItemList[(unsigned __int8)v46[rand() % v4]];
-      v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod);
+        return 0;
+      v48 = &this->pInventoryItemList[v46[rand() % v4]];
+      v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + pItemsTable->pItems[v48->uItemID].uDamageMod);
       break;
-    case 20:
-      v19 = 0;
-      v20 = this->pInventoryMatrix;
-      do
-      {
-        if ( *v20 > 0 )
+    case SPECIAL_ATTACK_STEAL:
+      for ( int i = 0; i < 126; i++ )
+      {
+        int ItemPosInList = this->pInventoryMatrix[i];
+        if (ItemPosInList > 0)
         {
-          v21 = *(int *)&v5->pInventoryItemList[*v20-1];
-          if ( v21 > 0 )
+          ItemGen* v21 = &this->pInventoryItemList[ItemPosInList - 1];
+          if ( v21->uItemID > 0 && v21->uItemID <= 134 )
           {
-            if ( v21 <= 134 )
-              v46[v4++] = v19;
+              v46[v4++] = i;
           }
         }
-        ++v19;
-        ++v20;
-      }
-      while ( v19 < 126 );
+      }
       if ( !v4 )
-        goto LABEL_87;
-      v47 = (unsigned __int8)v46[rand() % v4];
+        return 0;
+      v47 = v46[rand() % v4];
       v6 = GetActualAccuracy();
-LABEL_46:
-      v7 = GetParameterBonus(v6);
-LABEL_47:
-      v11 = v7;
+      v11 = GetParameterBonus(v6);
       break;
     default:
       v11 = 0;
@@ -2464,185 +2396,168 @@
   v23 = GetParameterBonus(v22) + v11 + 30;
   if ( rand() % v23 >= 30 )
   {
-LABEL_87:
-    result = 0;
+    return 0;
   }
   else
   {
-    switch ( a2 )
-    {
-      case 1:
-        v41 = 1;
-        v36 = 0;
-        goto LABEL_56;
-      case 2:
-        v41 = 1;
-        v36 = 1;
-        goto LABEL_56;
-      case 3:
-        v41 = 1;
-        v36 = 2;
-        goto LABEL_56;
-      case 23:
-        v41 = 1;
-        v36 = 3;
-        goto LABEL_56;
-      case 4:
-        v41 = 1;
-        v36 = 4;
-LABEL_56:
-        SetCondition(v36, v41);
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)221;
-        goto LABEL_83;
-      case 5:
-        v43 = 1;
-        v38 = 5;
-        goto LABEL_70;
-      case 6:
-      case 7:
-      case 8:
-        if ( a2 == 6 )
+    for ( v3 = 0; v3 < 4; v3++ )
+    {
+      if ( this == pPlayers[v3 + 1] )
+        break;
+    }
+
+    switch ( attTypeCast )
+    {
+      case SPECIAL_ATTACK_CURSE:
+        SetCondition(Condition_Cursed, 1);
+        pAudioPlayer->PlaySound((SoundID)221, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_WEAK:
+        SetCondition(Condition_Weak, 1);
+        pAudioPlayer->PlaySound((SoundID)221, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_SLEEP:
+        SetCondition(Condition_Sleep, 1);
+        pAudioPlayer->PlaySound((SoundID)221, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_DRUNK:
+        SetCondition(Condition_Drunk, 1);
+        pAudioPlayer->PlaySound((SoundID)221, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_INSANE:
+        SetCondition(Condition_Insane, 1);
+        pAudioPlayer->PlaySound((SoundID)224, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_POISON1:
+        SetCondition(Condition_Poison1, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_POISON2:
+        SetCondition(Condition_Poison2, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_POISON3:
+        SetCondition(Condition_Poison3, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_DISEASE1:
+        SetCondition(Condition_Disease1, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_DISEASE2:
+        SetCondition(Condition_Disease2, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_DISEASE3:
+        SetCondition(Condition_Disease3, 1);
+        pAudioPlayer->PlaySound((SoundID)222, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_PARALYZED:
+        SetCondition(Condition_Paralyzed, 1);
+        pAudioPlayer->PlaySound((SoundID)224, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_UNCONSCIOUS:
+        SetCondition(Condition_Unconcious, 1);
+        pAudioPlayer->PlaySound((SoundID)224, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_DEAD:
+        SetCondition(Condition_Dead, 1);
+        pAudioPlayer->PlaySound((SoundID)225, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_PETRIFIED:
+        SetCondition(Condition_Pertified, 1);
+        pAudioPlayer->PlaySound((SoundID)225, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_ERADICATED:
+        SetCondition(Condition_Eradicated, 1);
+        pAudioPlayer->PlaySound((SoundID)225, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_BREAK_ANY:
+      case SPECIAL_ATTACK_BREAK_ARMOR:
+      case SPECIAL_ATTACK_BREAK_WEAPON:
+        if ( !(v48->uAttributes & ITEM_ENCHANTED) )
         {
-          v44 = 6;
-          goto LABEL_60;
-        }
-        v25 = 2 * (a2 != 8) + 8;
-        goto LABEL_65;
-      case 9:
-        if ( a2 == 6 )
-        {
-          v44 = 7;
-LABEL_60:
-          v24 = v44;
-        }
-        else
-        {
-          v25 = 2 * (a2 != 8) + 9;
-LABEL_65:
-          v24 = v25;
+          PlaySound(SPEECH_40, 0);
+          v48->SetBroken();
+          pAudioPlayer->PlaySound((SoundID)47, 0, 0, -1, 0, 0, 0, 0);
         }
-        SetCondition(v24, 1);
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)222;
-LABEL_83:
-        pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42);
-        do
-        {
-LABEL_84:
-          if ( v5 == pPlayers[v3 + 1] )
-            break;
-          ++v3;
-        }
-        while ( v3 < 4 );
         pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
-        result = 1;
+        return 1;
         break;
-      case 12:
-        v43 = 1;
-        v38 = 12;
-        goto LABEL_70;
-      case 15:
-        v45 = 1;
-        v39 = 15;
-        goto LABEL_73;
-      case 13:
-        v43 = 1;
-        v38 = 13;
-LABEL_70:
-        SetCondition(v38, v43);
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)224;
-        goto LABEL_83;
-      case 14:
-        v45 = 1;
-        v39 = 14;
-        goto LABEL_73;
-      case 16:
-        v45 = 1;
-        v39 = 16;
-LABEL_73:
-        SetCondition(v39, v45);
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)225;
-        goto LABEL_83;
-      case 17:
-      case 18:
-      case 19:
-        v26 = v48;
-        if ( *(char *)(v48 + 21) & 2 )
-          goto LABEL_84;
-        PlaySound(SPEECH_40, 0);
-        *(int *)(v26 + 20) |= 2u;
-        goto LABEL_79;
-      case 20:
+      case SPECIAL_ATTACK_STEAL:
         PlaySound(SPEECH_40, 0);
         v27 = pActor->array_000234;
         if ( pActor->array_000234[0].uItemID )
         {
           v27 = &pActor->array_000234[1];
           if ( pActor->array_000234[1].uItemID )
-            goto LABEL_84;
+          {
+            pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+            return 1;
+          }
         }
-        v28 = v47;
-        memcpy(v27, &v5->pInventoryItemList[v5->pInventoryMatrix[v47]-1], 0x24u);
-        RemoveItemAtInventoryIndex(v28);
-LABEL_79:
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)47;
-        goto LABEL_83;
-      case 21:
+        memcpy(v27, &this->pInventoryItemList[this->pInventoryMatrix[v47]-1], 0x24u);
+        RemoveItemAtInventoryIndex(v47);
+        pAudioPlayer->PlaySound((SoundID)47, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_AGING:
         PlaySound(SPEECH_42, 0);
-        ++v5->sAgeModifier;
-        goto LABEL_82;
-      case 22:
+        ++this->sAgeModifier;
+        pAudioPlayer->PlaySound((SoundID)226, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_MANA_DRAIN:
         PlaySound(SPEECH_41, 0);
-        v5->sMana = 0;
-LABEL_82:
-        v42 = 0;
-        v37 = 0;
-        v35 = 0;
-        v34 = 0;
-        v33 = -1;
-        v32 = 0;
-        v31 = 0;
-        v30 = (SoundID)226;
-        goto LABEL_83;
+        this->sMana = 0;
+        pAudioPlayer->PlaySound((SoundID)226, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
+      case SPECIAL_ATTACK_FEAR:
+        SetCondition(Condition_Fear, 1);
+        pAudioPlayer->PlaySound((SoundID)221, 0, 0, -1, 0, 0, 0, 0);
+        pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
+        return 1;
+        break;
       default:
-        goto LABEL_87;
-    }
-  }
-  return result;
+        return 0;
+    }
+  }
 }
 
 // 48DCF6: using guessed type char var_94[140];
@@ -4419,7 +4334,7 @@
 //----- (004908A8) --------------------------------------------------------
 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime)
 {
-  if ( pConditions[uCondition] && (uTime < pConditions[uCondition]) )
+  if ( pConditions[uCondition] && (uTime < (signed long long)pConditions[uCondition]) )
   {
     pConditions[uCondition] = 0i64;
     return true;
@@ -4506,7 +4421,7 @@
       }
       else
       {
-        thisb->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * 213.3333333333333);
+        thisb->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
       }
     }
     pMouse->RemoveHoldingItem();
@@ -4801,7 +4716,7 @@
         }
         else
         {
-          thisb->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * 213.3333333333333);
+          thisb->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
         }
       }
       pMouse->RemoveHoldingItem();
@@ -7467,68 +7382,27 @@
 
 
 //----- (00439FCB) --------------------------------------------------------
-void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, Vec3_int_ *pPos, unsigned int a4)
-{
-  signed int v4; // esi@1
-  unsigned int v5; // ecx@1
+void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int element, Vec3_int_ *pPos, unsigned int a4)
+{
   Player *playerPtr; // ebx@3
   Actor *actorPtr; // esi@3
   unsigned int v8; // eax@4
-  int v11; // edx@8
-  int v14; // edx@16
-  enum SoundID v17; // eax@24
-  unsigned __int16 v21; // ax@29
-  signed int v22; // edi@36
-  int v23; // eax@38
-  signed int v24; // eax@44
-  AIState v25; // cx@47
-  signed int v26; // eax@49
-  int v27; // eax@54
-  int v34; // edi@61
-  int v35; // eax@70
-  int v36; // st7@70
-  SpriteObject *v37; // ebx@77
-  int v38; // edi@77
-  int v39; // esi@77
-  int v40; // eax@77
-  int v41; // eax@77
-  Player *v43; // eax@81
-  //Actor *actorPtr; // esi@82
-  Player *v45; // edi@84
-  unsigned __int16 v46; // ax@84
-  int v48; // eax@107
-  unsigned __int16 v49; // ax@116
-  int v50; // ebx@123
-  unsigned __int16 v51; // ax@124
-  int v53; // eax@128
-  signed int v54; // eax@134
-  unsigned __int16 v55; // cx@137
+  int spellId; // eax@38
   signed int recvdMagicDmg; // eax@139
-  int v57; // eax@144
-  int v64; // ebx@151
-  int v65; // eax@161
-  int v66; // st7@161
-  signed int v68; // eax@170
-  int v69; // ecx@170
-  int v70; // eax@171
   int v72[4]; // [sp+30h] [bp-24h]@164
-  signed int v74; // [sp+44h] [bp-10h]@1
   int healthBeforeRecvdDamage; // [sp+48h] [bp-Ch]@3
   unsigned int uActorID; // [sp+4Ch] [bp-8h]@1
-  int dmgToReceive; // [sp+50h] [bp-4h]@26
-
-  v4 = PID_ID(uObjID);
-  v5 = PID_TYPE(uObjID) - 2;
-  v74 = a2;
-  uActorID = v4;
-  if ( v5 )
+
+  uActorID = PID_ID(uObjID);
+  if ( PID_TYPE(uObjID) != 2)
   {
     playerPtr = &pParty->pPlayers[a4];
-    actorPtr = &pActors[v4];
+    actorPtr = &pActors[uActorID];
     healthBeforeRecvdDamage = playerPtr->sHealth;
-    if ( v5 != 1 || !stru_50C198.ActorHitOrMiss(actorPtr, playerPtr) )
+    if ( PID_TYPE(uObjID) != 3 || !stru_50C198.ActorHitOrMiss(actorPtr, playerPtr) )
       return;
     v8 = playerPtr->pEquipment.uArmor;
+    SoundID soundToPlay;
     if ( !v8
       || playerPtr->pInventoryItemList[v8 - 1].IsBroken()
       || 
@@ -7537,101 +7411,102 @@
       )
       )
     {
-      v14 = rand() % 4;
-      switch (v14)
-      {
-        case 0 : v17 = (SoundID)108; break;
-        case 1 : v17 = (SoundID)109; break;
-        case 2 : v17 = (SoundID)110; break;
-        case 3 : v17 = (SoundID)44; break;
+      int randVal = rand() % 4;
+      switch (randVal)
+      {
+        case 0 : soundToPlay = (SoundID)108; break;
+        case 1 : soundToPlay = (SoundID)109; break;
+        case 2 : soundToPlay = (SoundID)110; break;
+        case 3 : soundToPlay = (SoundID)44; break;
       }
     }
     else
     {
-      v11 = rand() % 4;
-      switch (v11)
-      {
-        case 0 : v17 = (SoundID)105; break;
-        case 1 : v17 = (SoundID)106; break;
-        case 2 : v17 = (SoundID)107; break;
-        case 3 : v17 = (SoundID)45; break;
-      }
-    }
-    pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0);
-    dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, v74);
+      int randVal = rand() % 4;
+      switch (randVal)
+      {
+        case 0 : soundToPlay = (SoundID)105; break;
+        case 1 : soundToPlay = (SoundID)106; break;
+        case 2 : soundToPlay = (SoundID)107; break;
+        case 3 : soundToPlay = (SoundID)45; break;
+      }
+    }
+    pAudioPlayer->PlaySound(soundToPlay, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0);
+    int dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, element);
     if ( actorPtr->pActorBuffs[3].uExpireTime > 0 )
     {
-      v21 = actorPtr->pActorBuffs[3].uPower;
-      if ( v21 )
-        dmgToReceive /= (signed int)v21;
-    }
-    switch (v74)
-    {
-      case 0: v22 = actorPtr->pMonsterInfo.uAttack1Type; 
+      __int16 spellPower = actorPtr->pActorBuffs[3].uPower;
+      if ( spellPower )
+        dmgToReceive /= (signed int)spellPower;
+    }
+    int damageType;
+    switch (element)
+    {
+      case 0: damageType = actorPtr->pMonsterInfo.uAttack1Type; 
         break;
-      case 1: v22 = actorPtr->pMonsterInfo.uAttack2Type; 
+      case 1: damageType = actorPtr->pMonsterInfo.uAttack2Type; 
         break;
-      case 2: v23 = actorPtr->pMonsterInfo.uSpell1ID;
-        v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool);
+      case 2: spellId = actorPtr->pMonsterInfo.uSpell1ID;
+        damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
         break;
-      case 3: v23 = actorPtr->pMonsterInfo.uSpell2ID;
-        v22 = LOBYTE(pSpellStats->pInfos[v23].uSchool);
+      case 3: spellId = actorPtr->pMonsterInfo.uSpell2ID;
+        damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
         break;
-      case 4: v22 = actorPtr->pMonsterInfo.field_3C_some_special_attack; 
+      case 4: damageType = actorPtr->pMonsterInfo.field_3C_some_special_attack; 
         break;
       default:
-      case 5: v22 = 4; //yes, the original just assigned the value 4
+      case 5: damageType = 4; //yes, the original just assigned the value 4
         break;   
     }
     if ( !(dword_6BE368_debug_settings_2 & 0x10) )
     {
-      v24 = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)v22);
+      dmgToReceive = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType);
       if ( playerPtr->pPlayerBuffs[10].uExpireTime > 0 )
       {
-        v25 = actorPtr->uAIState;
-        if ( v25 != Dying && v25 != Dead)
+        int actorState = actorPtr->uAIState;
+        if ( actorState != Dying && actorState != Dead)
         {
-          v26 = stru_50C198.CalcMagicalDamageToActor(actorPtr, v22, v24);
-          actorPtr->sCurrentHP -= v26;
-          if ( v26 >= 0 )
+          int reflectedDamage = stru_50C198.CalcMagicalDamageToActor(actorPtr, damageType, dmgToReceive);
+          actorPtr->sCurrentHP -= reflectedDamage;
+          if ( reflectedDamage >= 0 )
           {
             if ( actorPtr->sCurrentHP >= 1 )
             {
-              Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0);
+              Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0);     //todo extract this branch to a function once Actor::functions are changed to nonstatic actor functions
               Actor::AggroSurroundingPeasants(uActorID, 1);
             }
             else
             {
               if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
               {
-                v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
-                pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)v27, 0, 0);
+                int splatRadius = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
+                pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);
               }
               Actor::Die(uActorID);
               Actor::ApplyFineForKillingPeasant(uActorID);
               Actor::AggroSurroundingPeasants(uActorID, 1);
               if ( actorPtr->pMonsterInfo.uExp )
                 GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp);
-              v34 = SPEECH_51;
+              int speechToPlay = SPEECH_51;
               if ( rand() % 100 < 20 )
-                v34 = ((signed int)actorPtr->pMonsterInfo.uHP >= 100) + 1;
-              playerPtr->PlaySound((PlayerSpeech)v34, 0);
+                speechToPlay = actorPtr->pMonsterInfo.uHP >= 100 ? 2 : 1;
+              playerPtr->PlaySound((PlayerSpeech)speechToPlay, 0);
             }
           }
         }
       }
       if ( !(dword_6BE368_debug_settings_2 & 0x10)
-        && actorPtr->pMonsterInfo.uSpecialAttack
-        && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackType )
-      {
-        playerPtr->_48DCF6(actorPtr->pMonsterInfo.uSpecialAttack, actorPtr);
+        && actorPtr->pMonsterInfo.uSpecialAttackType
+        && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackLevel )
+      {
+        playerPtr->ReceiveSpecialAttackEffect(actorPtr->pMonsterInfo.uSpecialAttackType, actorPtr);
       }
     }
     if ( !pParty->bTurnBasedModeOn )
     {
-      v35 = playerPtr->GetActualEndurance();
-      v36 = (int)((20 - playerPtr->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333);
-      playerPtr->SetRecoveryTime(v36);
+      int actEndurance = playerPtr->GetActualEndurance();
+      int recoveryTime = (int)((20 - playerPtr->GetParameterBonus(actEndurance)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333);
+      playerPtr->SetRecoveryTime(recoveryTime);
     }
     int yellThreshold = playerPtr->GetMaxHealth() / 4;
     if ( yellThreshold < playerPtr->sHealth && yellThreshold >= healthBeforeRecvdDamage && playerPtr->sHealth > 0 )
@@ -7643,35 +7518,35 @@
   }
   else
   {
-    v37 = &pSpriteObjects[uActorID];
-    v38 = PID_TYPE(v37->spell_caster_pid);
-    v39 = PID_ID(v37->spell_caster_pid);
-    v40 = PID_TYPE(v37->spell_caster_pid);
-    uActorID = PID_ID(v37->spell_caster_pid);
-    v41 = v40 - 2;
-    if ( v40 == 2 )
-    {
+    SpriteObject* v37 = &pSpriteObjects[uActorID];
+    int uActorType = PID_TYPE(v37->spell_caster_pid);
+    int uActorID = PID_ID(v37->spell_caster_pid);
+    if ( uActorType == 2 )
+    {
+      Player *playerPtr; // eax@81
       if ( a4 != -1 )
       {
-        v43 = &pParty->pPlayers[a4];
+        playerPtr = &pParty->pPlayers[a4];
       }
       else
       {
-        v74 = 0;
+        element = 0;
         for (int i = 1; i <= 4; i++)
         {
-          v72[v74] = i;
-          v74++;
+          v72[element] = i;
+          element++;
         }
-        if ( v74 )
+        if ( element )
         {
-          v43 = &pParty->pPlayers[v72[rand() % v74]];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552];
+          playerPtr = &pParty->pPlayers[v72[rand() % element]];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552];
         }
       }
-      if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW)
-      {
-        v70 = v43->GetMaxHealth();
-        v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, v70);
+      int v68;
+      int v69;
+      if ( uActorType != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW)
+      {
+        int playerMaxHp = playerPtr->GetMaxHealth();
+        v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, playerMaxHp);
         v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool);
       }
       else
@@ -7679,8 +7554,8 @@
         v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0);
         v69 = 0;
       }
-      v43->ReceiveDamage(v68, (DAMAGE_TYPE)v69);
-      if ( v38 == OBJECT_Player && !qword_A750D8 )
+      playerPtr->ReceiveDamage(v68, (DAMAGE_TYPE)v69);
+      if ( uActorType == OBJECT_Player && !qword_A750D8 )
       {
         qword_A750D8 = 256i64;
         PlayerSpeechID = SPEECH_44;
@@ -7688,98 +7563,99 @@
       }
       return;
     }
-    else if ( v40 == 3 )
-    {
-      actorPtr = &pActors[v39];
+    else if ( uActorType == 3 )
+    {
+      Actor *actorPtr = &pActors[uActorID];
       if ( a4 == -1 )
         a4 = stru_50C198.which_player_would_attack(actorPtr);
-      v45 = &pParty->pPlayers[a4];
-      dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, v74);
-      v46 = v37->uType;
+      Player *playerPtr = &pParty->pPlayers[a4];
+      int dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, element);
+      unsigned __int16 spriteType = v37->uType;
       if ( v37->uType == 545 )
       {
-        v51 = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
-        if ( SkillToMastery(v51) >= 4 && rand() % 100 < (v51 & 0x3F) )
+        __int16 skillLevel = playerPtr->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
+        if ( SkillToMastery(skillLevel) >= 4 && rand() % 100 < (skillLevel & 0x3F) )
         {
-		    sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], v45->pName);
+		    sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], playerPtr->pName);
           ShowStatusBarString(pTmpBuf.data(), 2u);
-          v45->PlaySound(SPEECH_6, 0);
+          playerPtr->PlaySound(SPEECH_6, 0);
           return;
         }
       }
-      else if ( v46 == 555
-          || v46 == 510
-          || v46 == 500
-          || v46 == 515
-          || v46 == 505
-          || v46 == 530
-          || v46 == 525
-          || v46 == 520
-          || v46 == 535
-          || v46 == 540 )
-      {
-        if ( !stru_50C198.ActorHitOrMiss(actorPtr, v45) )
+      else if ( spriteType == 555
+          || spriteType == 510
+          || spriteType == 500
+          || spriteType == 515
+          || spriteType == 505
+          || spriteType == 530
+          || spriteType == 525
+          || spriteType == 520
+          || spriteType == 535
+          || spriteType == 540 )
+      {
+        if ( !stru_50C198.ActorHitOrMiss(actorPtr, playerPtr) )
           return;
-        if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 )
+        if ( playerPtr->pPlayerBuffs[13].uExpireTime > 0 )
           dmgToReceive >>= 1;
-        if ( v45->HasEnchantedItemEquipped(36) )
+        if ( playerPtr->HasEnchantedItemEquipped(36) )
           dmgToReceive >>= 1;
-        if ( v45->HasEnchantedItemEquipped(69) )
+        if ( playerPtr->HasEnchantedItemEquipped(69) )
           dmgToReceive >>= 1;
-        if ( v45->HasItemEquipped(EQUIP_ARMOUR)
-          && v45->pInventoryItemList[v45->pEquipment.uArmor-1].uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR )
+        if ( playerPtr->HasItemEquipped(EQUIP_ARMOUR)
+          && playerPtr->pInventoryItemList[playerPtr->pEquipment.uArmor-1].uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR )
           dmgToReceive >>= 1;
-        if ( v45->HasItemEquipped(EQUIP_MAIN_HAND))
+        if ( playerPtr->HasItemEquipped(EQUIP_MAIN_HAND))
         {
-          v48 = v45->pInventoryItemList[v45->pEquipment.uMainHand - 1].uItemID;
-          if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
+          int itemId = playerPtr->pInventoryItemList[playerPtr->pEquipment.uMainHand - 1].uItemID;
+          if ( itemId == ITEM_RELIC_KELEBRIM || itemId == ITEM_ARTIFACT_ELFBANE || (playerPtr->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
             dmgToReceive >>= 1;
         }
-        if ( v45->HasItemEquipped(EQUIP_OFF_HAND))
+        if ( playerPtr->HasItemEquipped(EQUIP_OFF_HAND))
         {
-          v48 = v45->pInventoryItemList[v45->pEquipment.uShield - 1].uItemID;
-          if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
+          int itemId = playerPtr->pInventoryItemList[playerPtr->pEquipment.uShield - 1].uItemID;
+          if ( itemId == ITEM_RELIC_KELEBRIM || itemId == ITEM_ARTIFACT_ELFBANE || (playerPtr->GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
             dmgToReceive >>= 1;
         }
       }
       if ( actorPtr->pActorBuffs[3].uExpireTime > 0 )
       {
-        v49 = actorPtr->pActorBuffs[3].uPower;
-        if ( v49 )
-          dmgToReceive /= (signed int)v49;
-      }
-      switch(v74)
+        int spellPower = actorPtr->pActorBuffs[3].uPower;
+        if ( spellPower )
+          dmgToReceive /= (signed int)spellPower;
+      }
+      int damageType;
+      switch(element)
       {
         case 0:
-          v50 = actorPtr->pMonsterInfo.uAttack1Type;
+          damageType = actorPtr->pMonsterInfo.uAttack1Type;
           break;
         case 1:
-          v50 = actorPtr->pMonsterInfo.uAttack2Type;
+          damageType = actorPtr->pMonsterInfo.uAttack2Type;
           break;
         case 2:
-          v53 = actorPtr->pMonsterInfo.uSpell1ID;
-          v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool);
+          spellId = actorPtr->pMonsterInfo.uSpell1ID;
+          damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
           break;
         case 3:
-          v53 = actorPtr->pMonsterInfo.uSpell2ID;
-          v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool);
+          spellId = actorPtr->pMonsterInfo.uSpell2ID;
+          damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
           break;
         case 4:
-          v50 = actorPtr->pMonsterInfo.field_3C_some_special_attack;
+          damageType = actorPtr->pMonsterInfo.field_3C_some_special_attack;
           break;
         case 5:
-          v50 = 4;
+          damageType = 4;
           break;
       }
       if ( !(dword_6BE368_debug_settings_2 & 0x10) )
       {
-        v54 = v45->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)v50);
-        if ( v45->pPlayerBuffs[10].uExpireTime > 0 )
+        int reflectedDmg = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType);
+        if ( playerPtr->pPlayerBuffs[10].uExpireTime > 0 )
         {
-          v55 = actorPtr->uAIState;
-          if ( v55 != Dying && v55 != Dead)
+          unsigned __int16 actorState = actorPtr->uAIState;
+          if ( actorState != Dying && actorState != Dead)
           {
-            recvdMagicDmg = stru_50C198.CalcMagicalDamageToActor(actorPtr, v50, v54);
+            recvdMagicDmg = stru_50C198.CalcMagicalDamageToActor(actorPtr, damageType, reflectedDmg);
             actorPtr->sCurrentHP -= recvdMagicDmg;
             if ( recvdMagicDmg >= 0 )
             {
@@ -7792,37 +7668,37 @@
               {
                 if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
                 {
-                  v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
-                  pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)v57, 0, 0);
+                  int splatRadius = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
+                  pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);
                 }
                 Actor::Die(uActorID);
                 Actor::ApplyFineForKillingPeasant(uActorID);
                 Actor::AggroSurroundingPeasants(uActorID, 1);
                 if ( actorPtr->pMonsterInfo.uExp )
                   GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp);
-                v64 = SPEECH_51;
+                int speechToPlay = SPEECH_51;
                 if ( rand() % 100 < 20 )
-                  v64 = ((signed int)actorPtr->pMonsterInfo.uHP >= 100) + 1;
-                v45->PlaySound((PlayerSpeech)v64, 0);
+                  speechToPlay = actorPtr->pMonsterInfo.uHP >= 100 ? 2 : 1;
+                playerPtr->PlaySound((PlayerSpeech)speechToPlay, 0);
               }
             }
           }
         }
       }
-      if ( !v74
+      if ( !element
         && !(dword_6BE368_debug_settings_2 & 0x10)
-        && actorPtr->pMonsterInfo.uSpecialAttack
-        && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackType )
-      {
-        v45->_48DCF6(actorPtr->pMonsterInfo.uSpecialAttack, actorPtr);
+        && actorPtr->pMonsterInfo.uSpecialAttackType
+        && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackLevel )
+      {
+        playerPtr->ReceiveSpecialAttackEffect(actorPtr->pMonsterInfo.uSpecialAttackType, actorPtr);
       }
       if ( !pParty->bTurnBasedModeOn )
       {
-        v65 = v45->GetActualEndurance();
-        v66 = (int)((20 - v45->GetParameterBonus(v65))
+        int actEnd = playerPtr->GetActualEndurance();
+        int recTime = (int)((20 - playerPtr->GetParameterBonus(actEnd))
           * flt_6BE3A4_debug_recmod1
           * 2.133333333333333);
-        v45->SetRecoveryTime(v66);
+        playerPtr->SetRecoveryTime(recTime);
       }
       return;
     }
@@ -7833,105 +7709,109 @@
   }
 }
 //----- (00421EA6) --------------------------------------------------------
-void  OnInventoryLeftClick()
-{
-  Player *v0; // ebx@1
-  signed int v1; // eax@2
+void Player::OnInventoryLeftClick()
+{
   signed int v2; // ecx@2
   int v3; // eax@2
-  char v4; // sf@2
-  int v5; // eax@2
+  int invMatrixIndex; // eax@2
   unsigned int v6; // eax@7
-  unsigned int v7; // esi@12
-  unsigned int v8; // eax@12
+  unsigned int pickedItemId; // esi@12
+  unsigned int invItemIndex; // eax@12
   unsigned int v9; // eax@16
   unsigned int v10; // eax@18
-  ItemGen this_; // [sp+Ch] [bp-3Ch]@1
+  ItemGen tmpItem; // [sp+Ch] [bp-3Ch]@1
   POINT a2; // [sp+30h] [bp-18h]@4
-  unsigned int v13; // [sp+38h] [bp-10h]@13
   unsigned int pY; // [sp+3Ch] [bp-Ch]@2
   unsigned int pX; // [sp+40h] [bp-8h]@2
-  int a4; // [sp+44h] [bp-4h]@2
-
-  v0 = pPlayers[uActiveCharacter];
+
   if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )
   {
     pMouse->GetClickPos(&pX, &pY);
-    pY = pY - 17;
-    v2 =pX - 14;
-    pX = v2;
-    v3 = 14 * (pY >> 5);
-    v2 >>= 5;
-    v4 = v2 + v3 < 0;
-    v5 = v2 + v3;
-    a4 = v5;
-    if ( !v4 )
-    {
-      if ( v5 <= 126 && pMouse->GetCursorPos(&a2)->x < 462
+    v3 = Player::INVETORYSLOTSWIDTH * ((pY - 17) / 32);
+    v2 = (pX - 14) / 32;
+    invMatrixIndex = v2 + v3;
+    if ( v2 + v3 >= 0 )
+    {
+      if ( invMatrixIndex <= 126 && pMouse->GetCursorPos(&a2)->x < 462
             && pMouse->GetCursorPos(&a2)->x >= 14 )
       {
-        if ( unk_50C9A0 )
+        if ( _50C9A0_IsEnchantingInProgress )
         {
-          v6 = v0->GetItemIDAtInventoryIndex(&a4);
+          v6 = this->GetItemIDAtInventoryIndex(&invMatrixIndex);
           if ( v6 )
           {
             *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;
             *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
             *((int *)pGUIWindow_Settings->ptr_1C + 3) = v6 - 1;
-            *((short *)pGUIWindow_Settings->ptr_1C + 3) = a4;
-            ptr_50C9A4 = (ItemGen *)&v0->pInventoryItemList[v6-1];
-            unk_50C9A0 = 0;
+            *((short *)pGUIWindow_Settings->ptr_1C + 3) = invMatrixIndex;
+            ptr_50C9A4_ItemToEnchant = &this->pInventoryItemList[v6-1];
+            _50C9A0_IsEnchantingInProgress = 0;
             if ( pMessageQueue_50CBD0->uNumMessages )
               pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
             pMouse->SetCursorBitmap("MICON1");
-            dword_50C9D0 = 113;
-            dword_50C9D4 = 0;
-            dword_50C9D8 = 256;
+            _50C9D0_AfterEnchClickEventId = 113;
+            _50C9D4_AfterEnchClickEventSecondParam = 0;
+            _50C9D8_AfterEnchClickEventTimeout = 256;
           }
           return;
         }
-        if ( ptr_50C9A4 )
+        if ( ptr_50C9A4_ItemToEnchant )
           return;
-        v7 = pParty->pPickedItem.uItemID;
-        v8 = v0->GetItemIDAtInventoryIndex(&a4);
-        if ( !v7 )
+        pickedItemId = pParty->pPickedItem.uItemID;
+        invItemIndex = this->GetItemIDAtInventoryIndex(&invMatrixIndex);
+        if (!pickedItemId)
         {
-          if ( !v8 )
+          if ( !invItemIndex )
             return;
-          memcpy(&pParty->pPickedItem, &v0->pInventoryItemList[v8-1], sizeof(pParty->pPickedItem));
-          v0->RemoveItemAtInventoryIndex(a4);
-          v9 = pParty->pPickedItem.uItemID;
-          pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
-          return;
+          else
+          {
+            memcpy(&pParty->pPickedItem, &this->pInventoryItemList[invItemIndex-1], sizeof(pParty->pPickedItem));
+            this->RemoveItemAtInventoryIndex(invMatrixIndex);
+            v9 = pParty->pPickedItem.uItemID;
+            pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
+            return;
+          }
         }
-        v13 = v8;
-        if ( v8 )
+        else
         {
-          a2.y = (LONG)&v0->pInventoryItemList[v8-1];
-          memcpy(&this_, (const void *)a2.y, sizeof(this_));
-          v0->RemoveItemAtInventoryIndex(a4);
-          pX = v0->AddItem2(a4, &pParty->pPickedItem);
-          if ( !pX )
+          if ( invItemIndex )
           {
-            pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem);
-            if ( !pX )
+            ItemGen* invItemPtr = &this->pInventoryItemList[invItemIndex-1];
+            memcpy(&tmpItem, invItemPtr, sizeof(tmpItem));
+            this->RemoveItemAtInventoryIndex(invMatrixIndex);
+            int emptyIndex = this->AddItem2(invMatrixIndex, &pParty->pPickedItem);
+            if ( !emptyIndex )
             {
-              v0->PutItemArInventoryIndex(this_.uItemID, v13 - 1, a4);
-              memcpy((void *)a2.y, &this_, sizeof(ItemGen));
+              emptyIndex = this->AddItem2(-1, &pParty->pPickedItem);
+              if ( !emptyIndex )
+              {
+                this->PutItemArInventoryIndex(tmpItem.uItemID, invItemIndex - 1, invMatrixIndex);
+                memcpy(invItemPtr, &tmpItem, sizeof(ItemGen));
+                return;
+              }
+            }
+            v9 = tmpItem.uItemID;
+            memcpy(&pParty->pPickedItem, &tmpItem, sizeof(ItemGen));
+            pMouse->SetCursorBitmap(pItemsTable->pItems[pParty->pPickedItem.uItemID].pIconName);
+            return;
+          }
+          else
+          {
+            v10 = this->AddItem(invMatrixIndex, pickedItemId);
+            if ( v10 )
+            {
+              memcpy(&this->pInventoryItemList[v10-1], &pParty->pPickedItem, sizeof(ItemGen));
+              pMouse->RemoveHoldingItem();
+              return;
+            }
+            v10 = this->AddItem(-1, pickedItemId);
+            if ( v10 )
+            {
+              memcpy(&this->pInventoryItemList[v10-1], &pParty->pPickedItem, sizeof(ItemGen));
+              pMouse->RemoveHoldingItem();
               return;
             }
           }
-          v9 = this_.uItemID;
-          memcpy(&pParty->pPickedItem, &this_, sizeof(pParty->pPickedItem));
-          pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
-          return;
-        }
-        v10 = v0->AddItem(a4, v7);
-        pX = v10;
-        if ( v10 || (v10 = v0->AddItem(-1, pParty->pPickedItem.uItemID), (pX = v10) != 0) )
-        {
-          memcpy(&v0->pInventoryItemList[v10-1], &pParty->pPickedItem, 0x24u);
-          pMouse->RemoveHoldingItem();
         }
       }
     }
@@ -7984,6 +7864,11 @@
   return pConditions[Condition_Paralyzed] != 0;
 }
 
+bool Player::IsDrunk()
+{
+  return pConditions[Condition_Drunk] != 0;
+}
+
 void Player::SetCursed( bool state )
 {
   pConditions[Condition_Cursed] = state;
--- a/Player.h	Mon Sep 23 09:33:13 2013 +0600
+++ b/Player.h	Mon Sep 23 09:34:23 2013 +0600
@@ -495,7 +495,7 @@
   int GetActualAccuracy();
   int GetActualSpeed();
   int GetActualLuck();
-  int GetActualAttack(int a2);
+  int GetActualAttack(bool a2);
   int GetMeleeDamageMinimal();
   int GetMeleeDamageMaximal();
   int CalculateMeleeDamageTo(bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID);
@@ -514,11 +514,11 @@
   bool HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex);
   bool HasEnchantedItemEquipped(int uEnchantment);
   bool WearsItem(int item_id, ITEM_EQUIP_TYPE equip_type);
-  bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6);
+  int StealFromShop( ItemGen *itemToSteal, int a3, int reputation, int a5, int *fineIfFailed);
   int StealFromActor(unsigned int uActorID, int _steal_perm, int reputation);
   void Heal(int amount);
   int ReceiveDamage(signed int amount, DAMAGE_TYPE dmg_type);
-  int _48DCF6(int a2, struct Actor *pActor);
+  int ReceiveSpecialAttackEffect(int attType, struct Actor *pActor);
   unsigned int GetSpellSchool(unsigned int uSpellID);
   int GetAttackRecoveryTime(bool bRangedAttack);
   int GetMaxHealth();
@@ -597,6 +597,7 @@
   void EquipBody(ITEM_EQUIP_TYPE uEquipType);
   bool HasUnderwaterSuitEquipped();
   bool HasItem(unsigned int uItemID, char a3);
+  void OnInventoryLeftClick();
 
   unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4);
   int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice);
@@ -612,6 +613,7 @@
   bool IsUnconcious();
   bool IsAsleep();
   bool IsParalyzed();
+  bool IsDrunk();
 
   void SetCursed(bool state);
   void SetWeak(bool state);
--- a/Render.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/Render.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -8717,9 +8717,4 @@
       assert(false);
     break;
   }
-}
-//----- (0040DF3D) --------------------------------------------------------
-void CallRenderPresent()
-{
-  pRenderer->Present();
-}
+}
\ No newline at end of file
--- a/Spells.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/Spells.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -1168,8 +1168,8 @@
 {
   bool result; // eax@2
 
-  __debugbreak(); // refactor
-  if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC )
+  __debugbreak(); // wut is dat?
+  if ( pSpellDatas[uSpellID].field_12 & 0xC )
     result = 1;
   else
     result = 0;
--- a/TurnEngine.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/TurnEngine.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -545,8 +545,8 @@
      }
 
  //----- (004063A1) --------------------------------------------------------
- int stru262_TurnBased::StepTurnQueue()
-     {
+ bool stru262_TurnBased::StepTurnQueue()
+ {
      int v9; // dx@12 
      int j;
 
@@ -564,7 +564,7 @@
                      }
                  --turn_initiative;
                  if (turn_initiative == 0)
-                     return 1;
+                     return true;
                  }
                  while (pQueue[0].actor_initiative != 0);
              }
@@ -586,14 +586,14 @@
                          }
                      --turn_initiative;
                      if (turn_initiative == 0)
-                         return 1;
+                         return true;
                      }
                      while (pQueue[0].actor_initiative > 0); 
                  }
                  }
              }
          }
-     return 0;
+     return false;
      }
 
 //----- (00406457) --------------------------------------------------------
--- a/TurnEngine.h	Mon Sep 23 09:33:13 2013 +0600
+++ b/TurnEngine.h	Mon Sep 23 09:34:23 2013 +0600
@@ -54,14 +54,14 @@
     pending_actions = 0;
   }
 
-  void  SortTurnQueue();
+  void SortTurnQueue();
   void ApplyPlayerAction();
-  void  Start();
+  void Start();
   void End(bool bPlaySound);
   void AITurnBasedAction();
   void StartTurn();
   void NextTurn();
-  int StepTurnQueue();
+  bool StepTurnQueue();
   void _406457(int a2);
   void SetAIRecoveryTimes();
   void _4065B0();
--- a/UI/UICharacter.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/UI/UICharacter.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -819,7 +819,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4 = 0;
+          ptr_50C9A4_ItemToEnchant = 0;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)),
                            pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -863,7 +863,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4 = 0;
+          ptr_50C9A4_ItemToEnchant = 0;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(pItemsTable->pItems[item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)),
                   pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
@@ -924,7 +924,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4 = 0;
+            ptr_50C9A4_ItemToEnchant = 0;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]),
                            pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -989,7 +989,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4 = 0;
+            ptr_50C9A4_ItemToEnchant = 0;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0]),
                           pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1051,7 +1051,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4 = 0;
+            ptr_50C9A4_ItemToEnchant = 0;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v59), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                   GetTickCount() * 0.1, 0, 255);
@@ -1120,7 +1120,7 @@
             {
               _50C9A8_item_enchantment_timer = 0;
               item->uAttributes &= 0xFFFFFF0Fu;
-              ptr_50C9A4 = 0;
+              ptr_50C9A4_ItemToEnchant = 0;
             }
             pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v75), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                         GetTickCount() * 0.1, 0, 255);
@@ -1208,7 +1208,7 @@
                   {
                     _50C9A8_item_enchantment_timer = 0;
                     item->uAttributes &= 0xFFFFFF0Fu;
-                    ptr_50C9A4 = 0;
+                    ptr_50C9A4_ItemToEnchant = 0;
                   }
                   pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                                 GetTickCount() * 0.1, 0, 255);
@@ -1251,7 +1251,7 @@
               {
                 _50C9A8_item_enchantment_timer = 0;
                 item->uAttributes &= 0xFFFFFF0Fu;
-                ptr_50C9A4 = 0;
+                ptr_50C9A4_ItemToEnchant = 0;
               }
               pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]),
                     pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1314,7 +1314,7 @@
               {
                 _50C9A8_item_enchantment_timer = 0;
                 item->uAttributes &= 0xFFFFFF0Fu;
-                ptr_50C9A4 = 0;
+                ptr_50C9A4_ItemToEnchant = 0;
               }
               pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]),
                             pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1377,7 +1377,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4 = 0;
+            ptr_50C9A4_ItemToEnchant = 0;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v127), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                         GetTickCount() * 0.1, 0, 255);
@@ -1435,7 +1435,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4 = 0;
+          ptr_50C9A4_ItemToEnchant = 0;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)),
                    pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1507,7 +1507,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4 = 0;
+          ptr_50C9A4_ItemToEnchant = 0;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v153), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                      GetTickCount() * 0.1, 0, 255);
@@ -1584,7 +1584,7 @@
       {
         _50C9A8_item_enchantment_timer = 0;
         LOBYTE(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes) &= 0xF;
-        ptr_50C9A4 = 0;
+        ptr_50C9A4_ItemToEnchant = 0;
       }
       pRenderer->DrawAura(uCellX, uCellY, pTexture, pTexture, GetTickCount() * 0.1, 0, 255);
       ZBuffer_Fill(&pRenderer->pActiveZBuffer[v17], item_texture_id, player->pInventoryMatrix[i]);
@@ -1626,7 +1626,7 @@
     {
       _50C9A8_item_enchantment_timer = 0;
       item->uAttributes &= 0xFFFFFF0F;
-      ptr_50C9A4 = 0;
+      ptr_50C9A4_ItemToEnchant = 0;
     }
     pRenderer->DrawAura(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255);
   }
@@ -2109,7 +2109,7 @@
   pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0);
 
   pY += 2 * LOBYTE(pFontArrus->uFontHeight);
-  sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], player->GetActualAttack(0));
+  sprintf(pTmpBuf.data(), "%s\t100%+d\n", pGlobalTXT_LocalizationStrings[18], player->GetActualAttack(false));
   pGUIWindow_CurrentMenu->DrawText(pFontArrus, 266, pY, 0, pTmpBuf.data(), 0, 0, 0);
 
   pY += LOBYTE(pFontArrus->uFontHeight) - 2;
@@ -2682,27 +2682,27 @@
       }
       WetsuitOff(uActiveCharacter);
     }
-    if ( unk_50C9A0 )//   
+    if ( _50C9A0_IsEnchantingInProgress )//   
     {
       *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;//CastSpellInfo
       *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
       *((int *)pGUIWindow_Settings->ptr_1C + 3) = v36;
       *((short *)pGUIWindow_Settings->ptr_1C + 3) = pEquipType;
-      ptr_50C9A4 = v38;
-      unk_50C9A0 = 0;
+      ptr_50C9A4_ItemToEnchant = v38;
+      _50C9A0_IsEnchantingInProgress = 0;
       if ( pMessageQueue_50CBD0->uNumMessages )
         pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
       pMouse->SetCursorBitmap("MICON1");
-      dword_50C9D4 = 0;
-      dword_50C9D0 = 113;
-      dword_50C9D8 = 256;
+      _50C9D4_AfterEnchClickEventSecondParam = 0;
+      _50C9D0_AfterEnchClickEventId = 113;
+      _50C9D8_AfterEnchClickEventTimeout = 256;
     }
     else
     {
-      if ( !ptr_50C9A4 )// 
+      if ( !ptr_50C9A4_ItemToEnchant )// 
       {
         pParty->SetHoldingItem(v38);
-        *(&pPlayers[uActiveCharacter]->uBirthYear + pPlayers[uActiveCharacter]->pInventoryItemList[v36].uBodyAnchor) = 0;//  pPlayers[uActiveCharacter]->pEquipment[pPlayers[uActiveCharacter]->pInventoryItemList[v36].uBodyAnchor]
+        pPlayers[uActiveCharacter]->pEquipment.pIndices[pPlayers[uActiveCharacter]->pInventoryItemList[v36].uBodyAnchor - 1] = 0;
         v38->Reset();
       }
     }
--- a/UI/UIPopup.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/UI/UIPopup.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -106,61 +106,17 @@
 
 //----- (0041D895) --------------------------------------------------------
 void GameUI_DrawItemInfo( struct ItemGen* inspect_item )
-    {
-    ItemGen *v1; // esi@1
+{
     unsigned int v2; // eax@3
-    signed int v6; // eax@5
-    int v7; // edx@5
-    char v10; // zf@16
-    ItemGen *v11; // eax@16
-    ItemGen *v12; // eax@25
-    const char *v16; // eax@34
-    int v17; // eax@36
-    int v18; // esi@37
-    unsigned __int16 v19; // ax@37
-    char v21; // al@44
-    int v24; // eax@52
-    int v25; // eax@57
-    int v26; // eax@60
-    int v27; // eax@67
     const char *v28; // edi@69
-    int v29; // eax@70
-    char v30; // edi@78
-    const char *v31; // eax@78
-    int v32; // ecx@81
-    unsigned int v33; // eax@81
     int v34; // esi@81
-    const char *v35; // eax@85
-    const char *v36; // eax@87
-    unsigned int v37; // eax@109
-    unsigned int v38; // eax@109
-    int v39; // eax@113
-    GUIFont *v40; // edx@113
-    signed int v41; // [sp-20h] [bp-298h]@113
-    int v42; // [sp-1Ch] [bp-294h]@113
-    unsigned int v44; // [sp-18h] [bp-290h]@113
-    const char *v46; // [sp-14h] [bp-28Ch]@58
-    char *v47; // [sp-14h] [bp-28Ch]@110
-    const char *v49; // [sp-10h] [bp-288h]@56
-    char *v50; // [sp-10h] [bp-288h]@58
-    int v51; // [sp-10h] [bp-288h]@110
-    const char *v52; // [sp-Ch] [bp-284h]@36
-    char *v54; // [sp-Ch] [bp-284h]@56
-    int v55; // [sp-Ch] [bp-284h]@58
-    int v56; // [sp-Ch] [bp-284h]@110
-    unsigned int v57; // [sp-8h] [bp-280h]@36
-    int v59; // [sp-8h] [bp-280h]@56
-    int v60; // [sp-8h] [bp-280h]@58
-    unsigned int v61; // [sp-8h] [bp-280h]@110
+    char *pText; // [sp-14h] [bp-28Ch]@110
     char out_text[300]; // [sp+8h] [bp-270h]@40
     char v65[120]; // [sp+134h] [bp-144h]@92
-    char Source[40]; // [sp+1ACh] [bp-CCh]@49
     stru351_summoned_item v67;
-    int var88; // [sp+1F0h] [bp-88h]@1
-    Texture *v73; // [sp+1F4h] [bp-84h]@5
     int v77; // [sp+200h] [bp-78h]@12
     int v78; // [sp+204h] [bp-74h]@5
-    GUIWindow wHintWindow; // [sp+208h] [bp-70h]@2
+    GUIWindow iteminfo_window; // [sp+208h] [bp-70h]@2
     POINT a2; // [sp+25Ch] [bp-1Ch]@2
     int v81; // [sp+264h] [bp-14h]@5
     PlayerSpeech v83; // [sp+26Ch] [bp-Ch]@18
@@ -168,175 +124,146 @@
     int v85;
     char *Str; // [sp+270h] [bp-8h]@65
 
-    v1 = inspect_item;
-    var88 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
-    if (!inspect_item->uItemID)
-        return;
-
-    wHintWindow.Hint = 0;
-    wHintWindow.uFrameWidth = 384;
-    wHintWindow.uFrameHeight = 180;
-    wHintWindow.uFrameY = 40;
-    if ( pMouse->GetCursorPos(&a2)->x <= 320 )
-        v2 = pMouse->GetCursorPos(&a2)->x + 30;
-    else
-        v2 = pMouse->GetCursorPos(&a2)->x - wHintWindow.uFrameWidth - 30;
-    wHintWindow.uFrameX = v2;
-    auto item_desc = &pItemsTable->pItems[inspect_item->uItemID];
-    //v3 = (char *)&pItemsTable->pItems[_this->uItemID].pIconName;
-    //v76 = v3;
-    //v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[_this->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
-    //v5 = v4;
-    //v4 *= 72;
-    //v75 = v4;
-    //v73 = &pIcons_LOD->pTextures[v4];
-    v73 = pIcons_LOD->LoadTexturePtr(item_desc->pIconName, TEXTURE_16BIT_PALETTE);
-    v6 = 100 - v73->uTextureWidth;
-    v7 = v73->uTextureHeight;
-    v78 = v6;
-    v81 = 144 - v7;
-    if ( v6 > 0 )
-        v78 = v6 >> 1;
-    if ( v81 <= 0 )
-        v81 = 0;
-    else
-        v81 >>= 1;
-    if ( !item_desc->uItemID_Rep_St )
+  if (!inspect_item->uItemID)
+    return;
+  iteminfo_window.Hint = 0;
+  iteminfo_window.uFrameWidth = 384;
+  iteminfo_window.uFrameHeight = 180;
+  iteminfo_window.uFrameY = 40;
+  if ( pMouse->GetCursorPos(&a2)->x <= 320 )
+    v2 = pMouse->GetCursorPos(&a2)->x + 30;
+  else
+    v2 = pMouse->GetCursorPos(&a2)->x - iteminfo_window.uFrameWidth - 30;
+  iteminfo_window.uFrameX = v2;
+  v78 = 100 - pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)->uTextureWidth;
+  v81 = 144 - pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)->uTextureHeight;
+  if ( v78 > 0 )
+    v78 = v78 / 2;
+  if ( v81 <= 0 )
+    v81 = 0;
+  else
+    v81 = v81 / 2;
+  if ( !pItemsTable->pItems[inspect_item->uItemID].uItemID_Rep_St )
+    inspect_item->SetIdentified();
+  v77 = 0;
+  if (pItemsTable->pItems[inspect_item->uItemID].uEquipType == EQUIP_GOLD)
+    v77 = inspect_item->uSpecEnchantmentType;
+  if ( uActiveCharacter )
+  {
+  //try to identify
+    if (!inspect_item->IsIdentified())
+    {
+      //v11 = inspect_item;
+      if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 )
         inspect_item->SetIdentified();
-    //v9 = v8->uAttributes;
-    v77 = 0;
-    //a2.y = v8->uAttributes & 2;
-    if (pItemsTable->pItems[inspect_item->uItemID].uEquipType == EQUIP_GOLD)
-        v77 = inspect_item->uSpecEnchantmentType;
-    if ( uActiveCharacter )
-        {
-        //try to identify
-        if (!inspect_item->IsIdentified())
-            {
-
-            v11 = inspect_item;
-            if ( pPlayers[uActiveCharacter]->CanIdentify(inspect_item) == 1 )
-                inspect_item->SetIdentified();
-            v83 = SPEECH_9;
-            if ( !inspect_item->IsIdentified() )
-                {
-                ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2u);//"Identify Failed"
-                }
-            else
-                {
-                v83 = SPEECH_8;
-                if ( inspect_item->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) )
-                    v83 = SPEECH_7;
-                }
-            if ( dword_4E455C )
-                {
-                pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)(int)v83, 0);
-                dword_4E455C = 0;
-                }
-            }
-        inspect_item->UpdateTempBonus(pParty->uTimePlayed);
-        if (inspect_item->IsBroken())
-            {
-            if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 )
-                inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1;
-            v83 = SPEECH_11;
-            if ( !inspect_item->IsBroken() )
-                v83 = SPEECH_10;
-            else
-                ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2u);//"Repair Failed"
-            if ( dword_4E455C )
-                {
-                pPlayers[uActiveCharacter]->PlaySound(v83, 0);
-                dword_4E455C = 0;
-                }
-            }
-        }
-    //v13 = _this->uAttributes;
-    //v14 = _this->Identified();
-    //a2.y = inspect_item->Identified();
+      v83 = SPEECH_9;
+      if ( !inspect_item->IsIdentified() )
+        ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2);//"Identify Failed"
+      else
+      {
+        v83 = SPEECH_8;
+        if ( inspect_item->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) )
+          v83 = SPEECH_7;
+      }
+      if ( dword_4E455C )
+      {
+        pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)(int)v83, 0);
+        dword_4E455C = 0;
+      }
+    }
+    inspect_item->UpdateTempBonus(pParty->uTimePlayed);
     if (inspect_item->IsBroken())
-        {
-        wHintWindow.DrawMessageBox(0);
-        //v15 = &;
-        pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12,
-            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, 
-            wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
-        wHintWindow.uFrameWidth -= 24;
-        wHintWindow.uFrameHeight -= 12;
-        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
-        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
-        pRenderer->DrawTransparentRedShade(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73);
-        if ( inspect_item->IsIdentified())
-            v16 = inspect_item->GetIdentifiedName();
-        else
-            v16 = item_desc->pUnidentifiedName;
-        wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v16, 3u);
-        v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &wHintWindow, 0, 0); //"Broken Item"
-        v18 = v17 >> 1;
-        v19 = TargetColor(0xFFu, 0x19u, 0x19u);
-        wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item"
-        pRenderer->ResetTextureClipRect();
-        if ( !areWeLoadingTexture )
-            {
-            v73->Release();
-            pIcons_LOD->SyncLoadedFilesCount();
-            }
-        return;
-        }
-    if (!inspect_item->IsIdentified())
-        {
-        wHintWindow.DrawMessageBox(0);
-        pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12,  wHintWindow.uFrameY + 12,
-            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, 
-            wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
-        wHintWindow.uFrameWidth -= 24;
-        wHintWindow.uFrameHeight -= 12;
-        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
-        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
-        pRenderer->DrawTextureTransparent(wHintWindow.uFrameX + v78, v81 + wHintWindow.uFrameY + 30, v73);
-        wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, item_desc->pUnidentifiedName, 3u);
-        v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &wHintWindow, 0, 0); ///"Not Identified"
-        v18 = v17 >> 1;
-        v19 = TargetColor(0xFFu, 0x19u, 0x19u);
-        wHintWindow.DrawTitleText(pFontArrus, 0x64u, ((signed int)wHintWindow.uFrameHeight >> 1) - v18, v19, pGlobalTXT_LocalizationStrings[232], 3);
-        pRenderer->ResetTextureClipRect();
-        if ( !areWeLoadingTexture )
-            {
-            v73->Release();
-            pIcons_LOD->SyncLoadedFilesCount();
-            }
-        return;
-        }
-
-    sprintfex(out_text, pGlobalTXT_LocalizationStrings[463], item_desc->pUnidentifiedName); //"Type: %s"
-    out_text[100] = 0;
-    out_text[200] = 0;
-    //v20 = item_desc->uEquipType;
-    switch (item_desc->uEquipType)
-        {
+    {
+      if ( pPlayers[uActiveCharacter]->CanRepair(inspect_item) == 1 )
+        inspect_item->uAttributes = inspect_item->uAttributes & 0xFFFFFFFD | 1;
+      v83 = SPEECH_11;
+      if ( !inspect_item->IsBroken() )
+        v83 = SPEECH_10;
+      else
+        ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2);//"Repair Failed"
+      if ( dword_4E455C )
+      {
+        pPlayers[uActiveCharacter]->PlaySound(v83, 0);
+        dword_4E455C = 0;
+      }
+    }
+  }
+  if (inspect_item->IsBroken())
+  {
+    iteminfo_window.DrawMessageBox(0);
+    pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12,
+    iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, 
+    iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12);
+    iteminfo_window.uFrameWidth -= 24;
+    iteminfo_window.uFrameHeight -= 12;
+    iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1;
+    iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1;
+    pRenderer->DrawTransparentRedShade(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE));
+    if ( inspect_item->IsIdentified())
+      pText = (char *)inspect_item->GetIdentifiedName();
+    else
+      pText = pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName;
+    iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), pText, 3);
+    iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &iteminfo_window, 0, 0) / 2,
+                   TargetColor(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[32], 3); //"Broken Item"
+    pRenderer->ResetTextureClipRect();
+    if ( !areWeLoadingTexture )
+    {
+      pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)->Release();
+      pIcons_LOD->SyncLoadedFilesCount();
+    }
+    return;
+  }
+  if (!inspect_item->IsIdentified())
+  {
+    iteminfo_window.DrawMessageBox(0);
+    pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12,  iteminfo_window.uFrameY + 12,
+          iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12,  iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12);
+    iteminfo_window.uFrameWidth -= 24;
+    iteminfo_window.uFrameHeight -= 12;
+    iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1;
+    iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1;
+    pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78, v81 + iteminfo_window.uFrameY + 30, pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE));
+    iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName, 3);
+    iteminfo_window.DrawTitleText(pFontArrus, 0x64u, ((signed int)iteminfo_window.uFrameHeight >> 1) - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &iteminfo_window, 0, 0) / 2,
+                        TargetColor(0xFFu, 0x19u, 0x19u), pGlobalTXT_LocalizationStrings[232], 3);//"Not Identified"
+    pRenderer->ResetTextureClipRect();
+    if ( !areWeLoadingTexture )
+    {
+      pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)->Release();
+      pIcons_LOD->SyncLoadedFilesCount();
+    }
+    return;
+  }
+  sprintfex(out_text, pGlobalTXT_LocalizationStrings[463], pItemsTable->pItems[inspect_item->uItemID].pUnidentifiedName); //"Type: %s"
+  out_text[100] = 0;
+  out_text[200] = 0;
+  switch (pItemsTable->pItems[inspect_item->uItemID].uEquipType)
+  {
     case EQUIP_OFF_HAND:
     case EQUIP_MAIN_HAND:
-        sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK],
-            (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll); //"Damage"
-        if (item_desc->uDamageMod)
-            {
-            char mod[16];
-            sprintf(mod, "+%d", (int)item_desc->uDamageMod);
-            strcat(out_text + 100, mod);
-            }
-        break;
+      sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[LOCSTR_ATTACK],
+          (int)pItemsTable->pItems[inspect_item->uItemID].uDamageMod, pGlobalTXT_LocalizationStrings[53],
+          (int)pItemsTable->pItems[inspect_item->uItemID].uDamageDice, (int)pItemsTable->pItems[inspect_item->uItemID].uDamageRoll); //"Damage"
+      if (pItemsTable->pItems[inspect_item->uItemID].uDamageMod)
+      {
+        char mod[16];
+        sprintf(mod, "+%d", (int)pItemsTable->pItems[inspect_item->uItemID].uDamageMod);
+        strcat(out_text + 100, mod);
+      }
+      break;
 
     case EQUIP_BOW:
-        sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[203], //"Shoot"
-            (int)item_desc->uDamageMod, pGlobalTXT_LocalizationStrings[53], //"Damage"
-            (int)item_desc->uDamageDice, (int)item_desc->uDamageRoll);
-        if (item_desc->uDamageMod)
-            {
-            char mod[16];
-            sprintf(mod, "+%d", (int)item_desc->uDamageMod);
-            strcat(out_text + 100, mod);
-            }
-        break;
+      sprintfex(out_text + 100, "%s: +%d   %s: %dd%d", pGlobalTXT_LocalizationStrings[203], //"Shoot"
+          (int)pItemsTable->pItems[inspect_item->uItemID].uDamageMod, pGlobalTXT_LocalizationStrings[53], //"Damage"
+          (int)pItemsTable->pItems[inspect_item->uItemID].uDamageDice, (int)pItemsTable->pItems[inspect_item->uItemID].uDamageRoll);
+      if (pItemsTable->pItems[inspect_item->uItemID].uDamageMod)
+      {
+        char mod[16];
+        sprintf(mod, "+%d", (int)pItemsTable->pItems[inspect_item->uItemID].uDamageMod);
+        strcat(out_text + 100, mod);
+      }
+      break;
 
     case EQUIP_ARMOUR:
     case EQUIP_SHIELD:
@@ -347,260 +274,179 @@
     case EQUIP_BOOTS:
     case EQUIP_RING:
     case EQUIP_AMULET:
-        if (item_desc->uDamageDice) //"Armor"	
-            sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11], item_desc->uDamageDice + item_desc->uDamageMod);
-        break;
-
-        }
-
-    if ( !v77 )
-        {
-        if (item_desc->uEquipType ==EQUIP_POTION)  //this is CORRECT! do not move to switch!
-            {
-            if ( inspect_item->uEnchantmentType )
-                sprintf(out_text + 200,  "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power"
-            }
-        else if (item_desc->uEquipType == EQUIP_REAGENT)
-            {
-            sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], pItemsTable->pItems[inspect_item->uItemID].uDamageDice); //"Power"
-            }
-
-        else if ( inspect_item->uEnchantmentType )
-            {
-            sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210],
-                pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->m_enchantmentStrength); //"Special"
-            }
-        else  if ( inspect_item->uSpecEnchantmentType )
-            {      
-            sprintf(out_text + 200, "%s: %s", pGlobalTXT_LocalizationStrings[210], 
-                pItemsTable->pSpecialEnchantments[inspect_item->uSpecEnchantmentType-1].pBonusStatement, inspect_item->m_enchantmentStrength);
-            }
-
-        else if ( inspect_item->uNumCharges )
-            {
-            sprintf(out_text + 200, "%s: %lu", pGlobalTXT_LocalizationStrings[464], inspect_item->uNumCharges); //"Charges"
+      if (pItemsTable->pItems[inspect_item->uItemID].uDamageDice) //"Armor"	
+          sprintfex(out_text + 100, "%s: +%d", pGlobalTXT_LocalizationStrings[11],
+                    pItemsTable->pItems[inspect_item->uItemID].uDamageDice + pItemsTable->pItems[inspect_item->uItemID].uDamageMod);
+      break;
+  }
 
-            }
-        }
-    wHintWindow.uFrameWidth -= 12;
-    v85 = 3;
-    wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
-    wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
-    Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8));
-    v84 = &out_text[0];
-    do
-        {
-        if ( *v84 )
-            {
-            v27 = pFontComic->CalcTextHeight(v84, &wHintWindow, 100, 0);
-            Str += v27 + 3;
-            }
-        v84 += 100;
-        --v85;
-        }
-        while ( v85 );
-        v28 = item_desc->pDescription;
-        if ( *v28 )
-            {
-            v29 = pFontSmallnum->CalcTextHeight(v28, &wHintWindow, 100, 0);
-            Str += v29;
-            }
-        wHintWindow.uFrameHeight = v73->uTextureHeight + v81 + 54;
-        if ( (signed int)Str > (signed int)wHintWindow.uFrameHeight )
-            wHintWindow.uFrameHeight = (unsigned int)Str;
-        if ( inspect_item->uAttributes & 8 && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
-            wHintWindow.uFrameHeight += LOBYTE(pFontComic->uFontHeight);
-        v85 = 0;
-        if ( pFontArrus->uFontHeight )
-            {
-            wHintWindow.uFrameWidth -= 24;
-            v30 = pFontArrus->uFontHeight;
-            v31 = inspect_item->GetIdentifiedName();
-            if ( pFontArrus->CalcTextHeight(v31, &wHintWindow, 0, 0) / (signed int)v30 )
-                v85 = v30;
-            wHintWindow.uFrameWidth += 24;
-            }
-        wHintWindow.uFrameWidth += 12;
-        wHintWindow.uFrameHeight += (unsigned int)v85;
-        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
-        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
-        wHintWindow.DrawMessageBox(0);
-        //v15 = pRenderer;
-        pRenderer->SetTextureClipRect(wHintWindow.uFrameX + 12, wHintWindow.uFrameY + 12,
-            wHintWindow.uFrameX + wHintWindow.uFrameWidth - 12, wHintWindow.uFrameY + wHintWindow.uFrameHeight - 12);
-        wHintWindow.uFrameWidth -= 12;
-        v32 = v73->uTextureHeight;
-        v33 = wHintWindow.uFrameHeight;
-        wHintWindow.uFrameHeight -= 12;
-        wHintWindow.uFrameZ = wHintWindow.uFrameX + wHintWindow.uFrameWidth - 1;
-        wHintWindow.uFrameW = wHintWindow.uFrameY + wHintWindow.uFrameHeight - 1;
-        pRenderer->DrawTextureTransparent(
-            wHintWindow.uFrameX + v78,
-            wHintWindow.uFrameY + (signed int)(v33 - v32) / 2,
-            v73);
+  if ( !v77 )
+  {
+    if (pItemsTable->pItems[inspect_item->uItemID].uEquipType ==EQUIP_POTION)  //this is CORRECT! do not move to switch!
+    {
+      if ( inspect_item->uEnchantmentType )
+           sprintf(out_text + 200,  "%s: %d",pGlobalTXT_LocalizationStrings[449] , inspect_item->uEnchantmentType); //"Power"
+    }
+    else if (pItemsTable->pItems[inspect_item->uItemID].uEquipType == EQUIP_REAGENT)
+      sprintf(out_text + 200, "%s: %d", pGlobalTXT_LocalizationStrings[449], pItemsTable->pItems[inspect_item->uItemID].uDamageDice); //"Power"
+    else if ( inspect_item->uEnchantmentType )
+      sprintf(out_text + 200, "%s: %s +%d", pGlobalTXT_LocalizationStrings[210], pItemsTable->pEnchantments[inspect_item->uEnchantmentType-1].pBonusStat, inspect_item->m_enchantmentStrength); //"Special"
+    else  if ( inspect_item->uSpecEnchantmentType )
+      sprintf(out_text + 200, "%s: %s", pGlobalTXT_LocalizationStrings[210], pItemsTable->pSpecialEnchantments[inspect_item->uSpecEnchantmentType-1].pBonusStatement, inspect_item->m_enchantmentStrength);
+    else if ( inspect_item->uNumCharges )
+      sprintf(out_text + 200, "%s: %lu", pGlobalTXT_LocalizationStrings[464], inspect_item->uNumCharges); //"Charges"
+  }
+  iteminfo_window.uFrameWidth -= 12;
+  iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1;
+  iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1;
+  Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8));
+  v84 = &out_text[0];
+  for ( uint i = 1; i <= 3; i++ )
+  {
+    if ( *v84 )
+      Str += pFontComic->CalcTextHeight(v84, &iteminfo_window, 100, 0) + 3;
+    v84 += 100;
+  }
+  v28 = pItemsTable->pItems[inspect_item->uItemID].pDescription;
+  if ( *v28 )
+    Str += pFontSmallnum->CalcTextHeight(pItemsTable->pItems[inspect_item->uItemID].pDescription, &iteminfo_window, 100, 0);
+  iteminfo_window.uFrameHeight = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName,
+                                     TEXTURE_16BIT_PALETTE)->uTextureHeight + v81 + 54;
+  if ( (signed int)Str > (signed int)iteminfo_window.uFrameHeight )
+    iteminfo_window.uFrameHeight = (unsigned int)Str;
+  if ( inspect_item->uAttributes & 8 && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
+    iteminfo_window.uFrameHeight += LOBYTE(pFontComic->uFontHeight);
+  v85 = 0;
+  if ( pFontArrus->uFontHeight )
+  {
+    iteminfo_window.uFrameWidth -= 24;
+    if ( pFontArrus->CalcTextHeight(inspect_item->GetIdentifiedName(), &iteminfo_window, 0, 0) / (signed int)pFontArrus->uFontHeight )
+      v85 = pFontArrus->uFontHeight;
+    iteminfo_window.uFrameWidth += 24;
+  }
+  iteminfo_window.uFrameWidth += 12;
+  iteminfo_window.uFrameHeight += (unsigned int)v85;
+  iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1;
+  iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1;
+  iteminfo_window.DrawMessageBox(0);
+  pRenderer->SetTextureClipRect(iteminfo_window.uFrameX + 12, iteminfo_window.uFrameY + 12,
+         iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 12, iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 12);
+  iteminfo_window.uFrameWidth -= 12;
+  //v32 = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)->uTextureHeight;
+  iteminfo_window.uFrameHeight -= 12;
+  iteminfo_window.uFrameZ = iteminfo_window.uFrameX + iteminfo_window.uFrameWidth - 1;
+  iteminfo_window.uFrameW = iteminfo_window.uFrameY + iteminfo_window.uFrameHeight - 1;
+  pRenderer->DrawTextureTransparent(iteminfo_window.uFrameX + v78,
+      iteminfo_window.uFrameY + (signed int)(iteminfo_window.uFrameHeight - pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)->uTextureHeight) / 2,
+      pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE));
 
-        v34 = (int)(v85 + 35);
-        v85 = 3;
-        Str = out_text;
-        do
-            {
-            if ( *Str )
-                {
-                wHintWindow.DrawText(pFontComic, 100, v34, 0, Str, 0, 0, 0);
-                v34 += pFontComic->CalcTextHeight(Str, &wHintWindow, 100, 0) + 3;
-                }
-            Str += 100;
-            --v85;
-            }
-            while (v85 );
-            v35 = item_desc->pDescription;
-            if ( *v35 )
-                wHintWindow.DrawText(pFontSmallnum, 100, v34, 0, v35, 0, 0, 0);
-            wHintWindow.uFrameX += 12;
-            wHintWindow.uFrameWidth -= 24;
-            v36 = inspect_item->GetIdentifiedName();
-            wHintWindow.DrawTitleText(pFontArrus, 0, 0xCu, var88, v36, 3u);
-            wHintWindow.uFrameWidth += 24;
-            wHintWindow.uFrameX -= 12;
-            if ( v77 )
-                {
-                sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value"
-                v40 = pFontComic;
-                v61 = 0;
-                v56 = 0;
-                v51 = 0;
-                v47 = pTmpBuf.data();
-                v44 = 0;
-                v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight);
-                v41 = 100;
-                }
-            else
-                {
-                if ( (inspect_item->uAttributes & 8) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
-                    {
-                    init_summoned_item(&v67, inspect_item->uExpireTime - pParty->uTimePlayed);
-                    strcpy(pTmpBuf.data(), "Duration:");
-                    Str = (char *)(v67.field_18_expire_year - game_starting_year);
-                    if (v67.field_18_expire_year != 1168 )
-                        {
-                        sprintf(v65, " %d:yr", v67.field_18_expire_year - game_starting_year);
-                        strcat(pTmpBuf.data(), v65);
-                        }
-                    if ( (((v67.field_14_exprie_month || Str) && 
-                        ((sprintf(v65, " %d:mo", v67.field_14_exprie_month), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str) 
-                        || v67.field_C_expire_day)
-                        && ((sprintf(v65, " %d:dy", v67.field_C_expire_day), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str || 
-                        v67.field_C_expire_day)
-                        || v67.field_8_expire_hour)
-                        && ((sprintf(v65, " %d:hr", v67.field_8_expire_hour), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str || 
-                        v67.field_C_expire_day || v67.field_8_expire_hour)
-                        || v67.field_4_expire_minute )
-                        {
-                        sprintf(v65, " %d:mn", v67.field_4_expire_minute);
-                        strcat(pTmpBuf.data(), v65);
-                        }
-                    wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - 2 * LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0);
-                    }
-                v37 = inspect_item->GetValue();
-                sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], v37);
-                wHintWindow.DrawText(pFontComic, 100, wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0);
-                v38 = inspect_item->uAttributes;
-                if ( BYTE1(v38) & 1 )
-                    {
-                    v61 = 0;
-                    v56 = 0;
-                    v51 = 0;
-                    v47 = pGlobalTXT_LocalizationStrings[187]; //"Stolen"
-                    }
-                else
-                    {
-                    if ( !(BYTE1(v38) & 2) )
-                        {
-                        pRenderer->ResetTextureClipRect();
-                        if ( !areWeLoadingTexture )
-                            {
-                            v73->Release();
-                            pIcons_LOD->SyncLoadedFilesCount();
-                            }
-                        return;
-                        }
-                    v61 = 0;
-                    v56 = 0;
-                    v51 = 0;
-                    v47 = pGlobalTXT_LocalizationStrings[651]; //"Hardened"
-                    }
-                LOWORD(v38) = LOWORD(pRenderer->uTargetRMask);
-                v44 = v38;
-                v42 = wHintWindow.uFrameHeight - LOBYTE(pFontComic->uFontHeight);
-                v39 = pFontComic->GetLineWidth(pTmpBuf.data());
-                v40 = pFontComic;
-                v41 = v39 + 132;
-                }
-            wHintWindow.DrawText(v40, v41, v42, v44, v47, v51, v56, v61);
-            pRenderer->ResetTextureClipRect();
-            if ( !areWeLoadingTexture )
-                {
-                v73->Release();
-                pIcons_LOD->SyncLoadedFilesCount();
-                }
-            return;
+  v34 = (int)(v85 + 35);
+  Str = out_text;
+  for ( uint i = 1; i <= 3; i++ )
+  {
+    if ( *Str )
+    {
+      iteminfo_window.DrawText(pFontComic, 100, v34, 0, Str, 0, 0, 0);
+      v34 += pFontComic->CalcTextHeight(Str, &iteminfo_window, 100, 0) + 3;
     }
+    Str += 100;
+  }
+  v28 = pItemsTable->pItems[inspect_item->uItemID].pDescription;
+  if ( *v28 )
+    iteminfo_window.DrawText(pFontSmallnum, 100, v34, 0, v28, 0, 0, 0);
+  iteminfo_window.uFrameX += 12;
+  iteminfo_window.uFrameWidth -= 24;
+  iteminfo_window.DrawTitleText(pFontArrus, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), inspect_item->GetIdentifiedName(), 3);
+  iteminfo_window.uFrameWidth += 24;
+  iteminfo_window.uFrameX -= 12;
+  if ( v77 )
+  {
+    sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);//"Value"
+    iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0);
+    pRenderer->ResetTextureClipRect();
+  }
+  else
+  {
+    if ( (inspect_item->uAttributes & 8) && (inspect_item->uSpecEnchantmentType || inspect_item->uEnchantmentType) )
+    {
+      init_summoned_item(&v67, inspect_item->uExpireTime - pParty->uTimePlayed);
+      strcpy(pTmpBuf.data(), "Duration:");
+      Str = (char *)(v67.field_18_expire_year - game_starting_year);
+      if (v67.field_18_expire_year != 1168 )
+      {
+        sprintf(v65, " %d:yr", v67.field_18_expire_year - game_starting_year);
+        strcat(pTmpBuf.data(), v65);
+      }
+      if ( (((v67.field_14_exprie_month || Str) && 
+           ((sprintf(v65, " %d:mo", v67.field_14_exprie_month), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str) 
+         || v67.field_C_expire_day)
+         && ((sprintf(v65, " %d:dy", v67.field_C_expire_day), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str || 
+             v67.field_C_expire_day)
+         || v67.field_8_expire_hour)
+         && ((sprintf(v65, " %d:hr", v67.field_8_expire_hour), strcat(pTmpBuf.data(), v65), v67.field_14_exprie_month) || Str || 
+             v67.field_C_expire_day || v67.field_8_expire_hour)
+         || v67.field_4_expire_minute )
+      {
+        sprintf(v65, " %d:mn", v67.field_4_expire_minute);
+        strcat(pTmpBuf.data(), v65);
+      }
+      iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - 2 * LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0);
+    }
+    sprintf(pTmpBuf.data(), "%s: %lu", pGlobalTXT_LocalizationStrings[465], inspect_item->GetValue());
+    iteminfo_window.DrawText(pFontComic, 100, iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), 0, pTmpBuf.data(), 0, 0, 0);
+    if ( BYTE1(inspect_item->uAttributes) & 1 )
+      pText = pGlobalTXT_LocalizationStrings[187]; //"Stolen"
+    else
+    {
+      if ( !(BYTE1(inspect_item->uAttributes) & 2) )
+      {
+        pRenderer->ResetTextureClipRect();
+        if ( !areWeLoadingTexture )
+        {
+          pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)->Release();
+          pIcons_LOD->SyncLoadedFilesCount();
+        }
+        return;
+      }
+      pText = pGlobalTXT_LocalizationStrings[651]; //"Hardened"
+    }
+    LOWORD(inspect_item->uAttributes) = LOWORD(pRenderer->uTargetRMask);
+    iteminfo_window.DrawText(pFontComic, pFontComic->GetLineWidth(pTmpBuf.data()) + 132,
+          iteminfo_window.uFrameHeight - LOBYTE(pFontComic->uFontHeight), inspect_item->uAttributes, pText, 0, 0, 0);
+    pRenderer->ResetTextureClipRect();
+  }
+  if ( !areWeLoadingTexture )
+  {
+    pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[inspect_item->uItemID].pIconName, TEXTURE_16BIT_PALETTE)->Release();
+    pIcons_LOD->SyncLoadedFilesCount();
+  }
+  return;
+}
 // 4E455C: using guessed type int dword_4E455C;
 // 506128: using guessed type int areWeLoadingTexture;
 
-
-
 //----- (0041E360) --------------------------------------------------------
-void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *edx0)
+void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *window)
 {
-  unsigned int v2; // esi@1
-  Actor *v3; // esi@3
-  int v4; // eax@3
-  //unsigned int v5; // ecx@3
-  NPCData *v6; // eax@3
-  unsigned __int16 v7; // cx@3
   int v8; // eax@4
   unsigned __int16 v9; // dx@4
   SpriteFrame *v10; // edi@17
-  LODSprite *v11; // esi@17
-  unsigned int v12; // ecx@17
-  Sprite *v13; // edi@18
-  //int v14; // ecx@18
-  //int v15; // edx@18
-  //int v16; // edx@18
-  //int v17; // eax@18
   unsigned int v18; // ecx@19
   unsigned int v19; // eax@21
   char *v20; // esi@28
   int v21; // edx@29
   unsigned __int16 *v22; // ecx@29
   int v23; // eax@29
-  int v24; // eax@32
   int v25; // esi@32
   char *v26; // edx@34
   unsigned __int8 v27; // sf@36
   unsigned __int8 v28; // of@36
-  //int v29; // esi@40
-  //unsigned __int16 *v30; // ecx@40
-  //int v31; // eax@40
-  //int v32; // esi@43
-  //unsigned __int16 v33; // ax@45
-  //int v34; // edx@45
-  //int v35; // eax@45
-  int v36; // eax@49
-  //char *v37; // eax@52
-  int v38; // eax@55
-  unsigned __int16 v39; // ax@59
   SpellBuff *v40; // eax@60
   int v41; // edi@61
   unsigned int v42; // eax@61
   int v43; // eax@62
   int v44; // eax@63
   signed int v45; // edi@65
-  unsigned __int16 v46; // ax@73
-  Player *v47; // ecx@77
-  //unsigned int v48; // eax@85
-  GUIFont *v49; // edi@90
   int v50; // edi@90
   SpellBuff *v51; // eax@91
   char *v52; // ecx@98
@@ -614,21 +460,16 @@
   unsigned __int8 v60; // dl@138
   char *v62; // eax@147
   int v63; // eax@152
-  //char *result; // eax@152
   int v65; // eax@155
-  const char *v66; // [sp-10h] [bp-1FCh]@121
   const char *v67; // [sp-10h] [bp-1FCh]@125
   const char *v68; // [sp-10h] [bp-1FCh]@142
-  int v69; // [sp-Ch] [bp-1F8h]@121
   char *v70; // [sp-Ch] [bp-1F8h]@125
   char *v71; // [sp-Ch] [bp-1F8h]@142
   char *v72; // [sp-8h] [bp-1F4h]@54
   int v73; // [sp-8h] [bp-1F4h]@79
-  int v74; // [sp-8h] [bp-1F4h]@121
   int v75; // [sp-8h] [bp-1F4h]@125
   int v76; // [sp-8h] [bp-1F4h]@142
   size_t v77; // [sp-4h] [bp-1F0h]@54
-  unsigned int v78; // [sp-4h] [bp-1F0h]@121
   unsigned int v79; // [sp-4h] [bp-1F0h]@125
   char *v80; // [sp-4h] [bp-1F0h]@142
   char *v81; // [sp-4h] [bp-1F0h]@148
@@ -642,25 +483,17 @@
   unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34
   unsigned int v109; // [sp+1A8h] [bp-44h]@32
   LPVOID v110; // [sp+1ACh] [bp-40h]@28
-  unsigned int v111; // [sp+1B0h] [bp-3Ch]@29
   int v112; // [sp+1B4h] [bp-38h]@3
   int v222; // [sp+1B8h] [bp-34h]@18
   unsigned __int8 v114; // [sp+1BFh] [bp-2Dh]@133
   int v115; // [sp+1C0h] [bp-2Ch]@3
   unsigned int v116; // [sp+1C4h] [bp-28h]@18
   int i; // [sp+1C8h] [bp-24h]@18
-  int a2; // [sp+1CCh] [bp-20h]@28
   int v119; // [sp+1D0h] [bp-1Ch]@18
   SpellBuff *v120; // [sp+1D4h] [bp-18h]@18
-  Actor *v121; // [sp+1D8h] [bp-14h]@3
-  int a5; // [sp+1DCh] [bp-10h]@3
-  GUIWindow *a1; // [sp+1E0h] [bp-Ch]@1
   int v124; // [sp+1E4h] [bp-8h]@18
   int a4; // [sp+1E8h] [bp-4h]@18
 
-  a1 = edx0;
-  v2 = uActorID;
-
   static Actor pMonsterInfoUI_Doll;
   /*if ( !(bMonsterInfoUI_bDollInitialized & 1) )
   {
@@ -669,26 +502,15 @@
     atexit(nullsub_3);
   }*/
   v106.uParentBillboardID = -1;
-  v3 = &pActors[v2];
-  v121 = v3;
-  v4 = TargetColor(0xE1u, 255, 0x9Bu);
-  //v5 = v3->sNPC_ID;
-  a5 = v4;
-  v6 = GetNPCData(v3->sNPC_ID);
-  v7 = v3->pMonsterInfo.uID;
-  //v112 = (char **)v6;
-  v115 = monster_popup_y_offsets[((signed __int16)v7 - 1) / 3] - 40;
-  if ( v7 == pMonsterInfoUI_Doll.pMonsterInfo.uID )
-  {
+  v115 = monster_popup_y_offsets[((signed __int16)pActors[uActorID].pMonsterInfo.uID - 1) / 3] - 40;
+  if ( pActors[uActorID].pMonsterInfo.uID == pMonsterInfoUI_Doll.pMonsterInfo.uID )
     v9 = pMonsterInfoUI_Doll.uCurrentActionLength;
-  }
   else
   {
-    memcpy(&pMonsterInfoUI_Doll, v3, sizeof(pMonsterInfoUI_Doll));
+    memcpy(&pMonsterInfoUI_Doll, &pActors[uActorID], sizeof(pMonsterInfoUI_Doll));
     pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_Bored;
     pMonsterInfoUI_Doll.uCurrentActionTime = 0;
     v8 = rand();
-    v3 = v121;
     v9 = v8 % 256 + 128;
     pMonsterInfoUI_Doll.uCurrentActionLength = v8 % 256 + 128;
   }
@@ -708,59 +530,44 @@
       if ( (pMonsterInfoUI_Doll.pMonsterInfo.uID < 115 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 186) &&
            (pMonsterInfoUI_Doll.pMonsterInfo.uID < 232 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 249) && rand() % 30 < 100 )
         pMonsterInfoUI_Doll.uCurrentActionAnimation = ANIM_AtkMelee;
-      pMonsterInfoUI_Doll.uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength;
+      pMonsterInfoUI_Doll.uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActors[uActorID].pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength;
     }
   }
-  v10 = pSpriteFrameTable->GetFrame( v3->pSpriteIDs[pMonsterInfoUI_Doll.uCurrentActionAnimation], pMonsterInfoUI_Doll.uCurrentActionTime);
-  v11 = &pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]];//40 * v10->pHwSpriteIDs[0] + 7218180;
+  v10 = pSpriteFrameTable->GetFrame( pActors[uActorID].pSpriteIDs[pMonsterInfoUI_Doll.uCurrentActionAnimation], pMonsterInfoUI_Doll.uCurrentActionTime);
   v106.pTarget = pRenderer->pTargetSurface;
   v106.pTargetZ = pRenderer->pActiveZBuffer;
   v106.uTargetPitch = pRenderer->uTargetSurfacePitch;
-  v12 = a1->uFrameY + 52;
-  v106.uViewportX = a1->uFrameX + 13;
-  v106.uViewportY = v12;
-  v106.uViewportW = v12 + 128;
+  v106.uViewportX = window->uFrameX + 13;
+  v106.uViewportY = window->uFrameY + 52;
+  v106.uViewportW = (window->uFrameY + 52) + 128;
   v106.uViewportZ = v106.uViewportX + 128;
   v106.uScreenSpaceX = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2;
   v106._screenspace_x_scaler_packedfloat = 65536;
   v106._screenspace_y_scaler_packedfloat = 65536;
-  v106.uScreenSpaceY = v115 + v12 + v11->uHeight;
+  v106.uScreenSpaceY = v115 + (window->uFrameY + 52) + pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].uHeight;
   v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1);
   v106.sZValue = 0;
   v106.uFlags = 0;
   pRenderer->SetRasterClipRect(0, 0, 0x27Fu, 0x1DFu);
-  pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, a5);
-  pRenderer->RasterLine2D( v106.uViewportX + 129,  v106.uViewportY - 1,  v106.uViewportX + 129,    v106.uViewportW + 1,    a5);
-  pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, a5);
-  pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, a5);
+  pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, TargetColor(0xE1u, 255, 0x9Bu));
+  pRenderer->RasterLine2D( v106.uViewportX + 129,  v106.uViewportY - 1,  v106.uViewportX + 129,    v106.uViewportW + 1, TargetColor(0xE1u, 255, 0x9Bu));
+  pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, TargetColor(0xE1u, 255, 0x9Bu));
+  pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, TargetColor(0xE1u, 255, 0x9Bu));
   if ( pRenderer->pRenderD3D )
   {
-    v13 = &pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]];
-    v106.uScreenSpaceY = v115 + v106.uViewportY + v13->uBufferHeight;
-    //v222 = (IDirectDrawSurface *)v13->pTextureSurface;
+    v106.uScreenSpaceY = v115 + v106.uViewportY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight;
     memset(&Dst, 0, 0x64u);
     Dst.dwSize = 100;
     Dst.dwFillColor = 0;
     memset(&pDesc, 0, 0x7Cu);
     pDesc.dwSize = 124;
-    v13->pTextureSurface->GetSurfaceDesc(&pDesc);
-    //v14 = v13->uBufferHeight;
-    //v120 = (SpellBuff *)v13->uBufferWidth;
+    pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->GetSurfaceDesc(&pDesc);
     v107 = 0;
-    //v15 = v13->uAreaX;
-    //v119 = v13->uBufferWidth / 2;
     i = 0;
-    //a4 = v106.uScreenSpaceX + v15 - v13->uBufferWidth / 2;
-    int dst_x = v106.uScreenSpaceX + v13->uAreaX - v13->uBufferWidth / 2;
-    //v115 = v13->uAreaY;
-    //v16 = v13->uAreaWidth + v13->uBufferWidth / 2 + v13->uAreaX - v13->uBufferWidth;
-    //v124 = v106.uScreenSpaceY + v115 - v14;
-    int dst_y = v106.uScreenSpaceY + v13->uAreaY - v13->uBufferHeight;
-    //v17 = v13->uAreaHeight + v13->uAreaY - v14;
-    //v116 = v106.uScreenSpaceX + v16;
-    uint dst_z = v106.uScreenSpaceX + v13->uAreaX + v13->uAreaWidth + v13->uBufferWidth / 2 - v13->uBufferWidth;
-    //v119 = v106.uScreenSpaceY + v17;
-    uint dst_w = v106.uScreenSpaceY + v13->uAreaY + v13->uAreaHeight - v13->uBufferHeight;
+    int dst_x = v106.uScreenSpaceX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaX - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth / 2;
+    int dst_y = v106.uScreenSpaceY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaY - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight;
+    uint dst_z = v106.uScreenSpaceX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaX + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth / 2 - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferWidth;
+    uint dst_w = v106.uScreenSpaceY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight - pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight;
     if (dst_x < v106.uViewportX)
     {
       v18 = v106.uViewportX - dst_x;
@@ -789,117 +596,105 @@
       __debugbreak(); // no monster popup for r5g5b5 yet
       memset(&pDesc, 0, 0x7Cu);
       pDesc.dwSize = 124;
-      if ( pRenderer->LockSurface_DDraw4(v13->pTextureSurface, &pDesc, DDLOCK_WAIT))
-	  {
-		  v20 = (char *)dst_y;
-		  v110 = pDesc.lpSurface;
-		  a2 = dst_y;
-		  if (dst_y < dst_w)
-		  {
-			//v111 = 2 * pRenderer->uTargetSurfacePitch;
-			v21 = dst_x;
-			v22 = &pRenderer->pTargetSurface[dst_y * pRenderer->uTargetSurfacePitch + dst_x];
-            auto _v22_2 = v22;
-			v23 = i - dst_y;
-			//v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
-			v115 = i - dst_y;
-			while ( 1 )
-			{
-			  dst_y = v21;
-			  if ( v21 < dst_z )
-			  {
-				v24 = (int)&v20[v23];
-				v25 = v107 - v21;
-				v109 = v24;
-				for ( i = v107 - v21; ; v25 = i )
-				{
-				  v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / v13->uAreaHeight);
-				  v26 = (char *)v108 + pDesc.dwWidth * (v25 + dst_y++) / v13->uAreaWidth;
-				  *v22 = *((short *)v110 + (int)v26);
-				  ++v22;
-				  if ( dst_y >= dst_z )
-					break;
-				}
-				v23 = v115;
-			  }
-			  v22 = (unsigned __int16 *)((char *)_v22_2 + 2 * pRenderer->uTargetSurfacePitch);
-              _v22_2 = v22;
-			  v20 = (char *)(a2 + 1);
-			  v28 = __OFSUB__(a2 + 1, dst_w);
-			  v27 = (signed int)(a2++ + 1 - dst_w) < 0;
-			  //a2 = (Player *)((char *)a2 + 1);
-			  //v120 = (SpellBuff *)((char *)v120 + v111);
-			  if ( !(v27 ^ v28) )
-				break;
-			  v21 = dst_x;
-			}
-		  }
-		  v13->pTextureSurface->Unlock(0);
-	  }
+      if ( pRenderer->LockSurface_DDraw4(pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface, &pDesc, DDLOCK_WAIT))
+      {
+        v20 = (char *)dst_y;
+        v110 = pDesc.lpSurface;
+        //a2 = dst_y;
+        if (dst_y < dst_w)
+        {
+          v21 = dst_x;
+          v22 = &pRenderer->pTargetSurface[dst_y * pRenderer->uTargetSurfacePitch + dst_x];
+          auto _v22_2 = v22;
+          v23 = i - dst_y;
+          v115 = i - dst_y;
+          while ( 1 )
+          {
+            dst_y = v21;
+            if ( v21 < dst_z )
+            {
+              v25 = v107 - v21;
+              v109 = (int)&v20[v23];
+              for ( i = v107 - v21; ; v25 = i )
+              {
+                v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight);
+                v26 = (char *)v108 + pDesc.dwWidth * (v25 + dst_y++) / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth;
+                *v22 = *((short *)v110 + (int)v26);
+                ++v22;
+                if ( dst_y >= dst_z )
+                  break;
+              }
+              v23 = v115;
+            }
+            v22 = (unsigned __int16 *)((char *)_v22_2 + 2 * pRenderer->uTargetSurfacePitch);
+            _v22_2 = v22;
+            v20 = (char *)(dst_y + 1);
+            v28 = __OFSUB__(dst_y + 1, dst_w);
+            v27 = (signed int)(dst_y++ + 1 - dst_w) < 0;
+            if ( !(v27 ^ v28) )
+              break;
+            v21 = dst_x;
+          }
+        }
+        pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(0);
+      }
     }
-	else
-	{
-		memset(&pDesc, 0, 0x7Cu);
-		pDesc.dwSize = 124;
-		if ( pRenderer->LockSurface_DDraw4(v13->pTextureSurface, &pDesc, DDLOCK_WAIT) )
-		{
-          auto src = (unsigned __int16 *)pDesc.lpSurface;
-
-          uint num_top_scanlines_above_frame_y = i - dst_y;
-          for (uint y = dst_y; y < dst_w; ++y)
-		  {
-            auto dst = &pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + dst_x];
+    else
+    {
+      memset(&pDesc, 0, 0x7Cu);
+      pDesc.dwSize = 124;
+      if ( pRenderer->LockSurface_DDraw4(pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface, &pDesc, DDLOCK_WAIT) )
+      {
+        auto src = (unsigned __int16 *)pDesc.lpSurface;
+        uint num_top_scanlines_above_frame_y = i - dst_y;
+        for (uint y = dst_y; y < dst_w; ++y)
+        {
+          auto dst = &pRenderer->pTargetSurface[y * pRenderer->uTargetSurfacePitch + dst_x];
 
-            uint src_y = num_top_scanlines_above_frame_y + y;
-            for (uint x = dst_x; x < dst_z; ++x)
-            {
-              uint src_x  = v107 - dst_x + x; // num scanlines left to frame_x  + current x
+          uint src_y = num_top_scanlines_above_frame_y + y;
+          for (uint x = dst_x; x < dst_z; ++x)
+          {
+            uint src_x  = v107 - dst_x + x; // num scanlines left to frame_x  + current x
 
-              uint idx = pDesc.dwHeight * src_y / v13->uAreaHeight * (pDesc.lPitch / sizeof(short)) +
-                         pDesc.dwWidth  * src_x / v13->uAreaWidth;
-              uint b = src[idx] & 0x1F;
-              *dst++ = b | 2 * (src[idx] & 0xFFE0);
-            }
-		  }
-		  v13->pTextureSurface->Unlock(0);
-		}
-	}
+            uint idx = pDesc.dwHeight * src_y / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaHeight * (pDesc.lPitch / sizeof(short)) +
+                       pDesc.dwWidth  * src_x / pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uAreaWidth;
+            uint b = src[idx] & 0x1F;
+            *dst++ = b | 2 * (src[idx] & 0xFFE0);
+          }
+        }
+        pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(0);
+      }
+    }
   }
   else
   {
     pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0);
-    v36 = v10->pHwSpriteIDs[0];
-    if ( v36 >= 0 )
-      pSprites_LOD->pSpriteHeaders[v36].DrawSprite_sw(&v106, 0);
+    if ( v10->pHwSpriteIDs[0] >= 0 )
+      pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].DrawSprite_sw(&v106, 0);
   }
 
-  if ( v121->sNPC_ID )
+  if ( pActors[uActorID].sNPC_ID )
   {
-    //v37 = v6->uProfession;
-    if (v6->uProfession)
+    if (GetNPCData(pActors[uActorID].sNPC_ID)->uProfession)
+      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], GetNPCData(pActors[uActorID].sNPC_ID)->pName, aNPCProfessionNames[GetNPCData(pActors[uActorID].sNPC_ID)->uProfession]); // "%s the %s"   /   ^Pi[%s] %s
+    else
     {
-      sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[429], v6->pName, aNPCProfessionNames[v6->uProfession]); // "%s the %s"   /   ^Pi[%s] %s
+      v77 = 2000;
+      v72 = GetNPCData(pActors[uActorID].sNPC_ID)->pName;
     }
-	else
-	{
-	  v77 = 2000;
-      v72 = v6->pName;
-	}
   }
   else
   {
-    v38 = v121->dword_000334_unique_name;
     v77 = 2000;
-    if ( v38 )
-      v72 = pMonsterStats->pPlaceStrings[v38];
+    if ( pActors[uActorID].dword_000334_unique_name )
+      v72 = pMonsterStats->pPlaceStrings[pActors[uActorID].dword_000334_unique_name];
     else
-      v72 = pMonsterStats->pInfos[v121->pMonsterInfo.uID].pName;
+      v72 = pMonsterStats->pInfos[pActors[uActorID].pMonsterInfo.uID].pName;
   }
-  if(!v121->sNPC_ID || (v121->sNPC_ID && !v6->uProfession))
+  if(!pActors[uActorID].sNPC_ID || (pActors[uActorID].sNPC_ID && !GetNPCData(pActors[uActorID].sNPC_ID)->uProfession))
     strncpy(pTmpBuf.data(), v72, v77);
-  v39 = TargetColor(0xFFu, 0xFFu, 0x9Bu);
-  a1->DrawTitleText(pFontComic, 0, 0xCu, v39, pTmpBuf.data(), 3u);
-  Actor::DrawHealthBar(v121, a1);
+  window->DrawTitleText(pFontComic, 0, 0xCu, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3);
+  Actor::DrawHealthBar(&pActors[uActorID], window);
   v119 = 0;
   pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed;
   v115 = 0;
@@ -907,133 +702,110 @@
   i = 0;
   v112 = 0;
   if ( !uActiveCharacter )
-  {
     v45 = 1;
-  }
   else
   {
-	  LOBYTE(v40) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
-	  v120 = v40;
-	  if ( !v40 )
-		v45 = 1;
-	  else
-	  {
-		  v41 = (unsigned __int8)v40 & 0x3F;
-		  v42 = SkillToMastery((unsigned __int16)v40) - 1;
-		  if ( !v42 )
-		  {
-			if ( v41 + 10 >= v121->pMonsterInfo.uLevel )
-			{
-			  v45 = 1;
-			  v119 = 1;
-			}
-			else
-				v45 = 1;
-		  }
-		  else
-		  {
-			  v43 = v42 - 1;
-			  if ( !v43 )
-			  {
-				if ( 2 * v41 + 10 >= v121->pMonsterInfo.uLevel )
-				{
-				  v45 = 1;
-				  v119 = 1;
-				  v116 = 1;
-				}
-				else
-						v45 = 1;
-			  }
-			  else
-			  {
-				  v44 = v43 - 1;
-				  if ( !v44 )
-				  {
-					if ( 3 * v41 + 10 >= v121->pMonsterInfo.uLevel )
-					{
-					  v45 = 1;
-					  v119 = 1;
-					  v116 = 1;
-					  i = 1;
-					}
-					else
-					{
-						v45 = 1;
-					}
-				  }
-				  else
-				  {
-					  if ( v44 != 1 )
-						v45 = 1;
-					  else
-					  {
-						  v45 = 1;
-						  v119 = 1;
-						  v116 = 1;
-						  i = 1;
-						  v112 = 1;
-					  }
-				  }
-			  }
-		  }
-	  }
-	  //	LABEL_73:
-	  v46 = v121->uAIState;
-	  if ( v46 != 5 && v46 != 4 && !dword_507BF0_is_there_popup_onscreen && v120 )
-	  {
-		v47 = pPlayers[uActiveCharacter];
-		if ( v119 | v116 | i | (unsigned int)v112 )
-		{
-		  if ( v121->pMonsterInfo.uLevel >= v47->uLevel - 5 )
-			v73 = SPEECH_105;
-		  else
-			v73 = SPEECH_104;
-		}
-		else
-		{
-		  v73 = SPEECH_106;
-		}
-		v47->PlaySound((PlayerSpeech)v73, 0);
-	  }
+    LOBYTE(v40) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
+    v120 = v40;
+    if ( !v40 )
+      v45 = 1;
+    else
+    {
+      v41 = (unsigned __int8)v40 & 0x3F;
+      v42 = SkillToMastery((unsigned __int16)v40) - 1;
+      if ( !v42 )
+      {
+        if ( v41 + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
+        {
+          v45 = 1;
+          v119 = 1;
+        }
+        else
+          v45 = 1;
+      }
+      else
+      {
+        v43 = v42 - 1;
+        if ( !v43 )
+        {
+          if ( 2 * v41 + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
+          {
+            v45 = 1;
+            v119 = 1;
+            v116 = 1;
+          }
+          else
+            v45 = 1;
+        }
+        else
+        {
+          v44 = v43 - 1;
+          if ( !v44 )
+          {
+            if ( 3 * v41 + 10 >= pActors[uActorID].pMonsterInfo.uLevel )
+            {
+              v45 = 1;
+              v119 = 1;
+              v116 = 1;
+              i = 1;
+            }
+            else
+              v45 = 1;
+          }
+          else
+          {
+            if ( v44 != 1 )
+              v45 = 1;
+            else
+            {
+              v45 = 1;
+              v119 = 1;
+              v116 = 1;
+              i = 1;
+              v112 = 1;
+            }
+          }
+        }
+      }
+    }
+    if ( pActors[uActorID].uAIState != Dead
+      && pActors[uActorID].uAIState != Dying
+      && !dword_507BF0_is_there_popup_onscreen && v120 )
+    {
+      if ( v119 | v116 | i | (unsigned int)v112 )
+      {
+        if ( pActors[uActorID].pMonsterInfo.uLevel >= pPlayers[uActiveCharacter]->uLevel - 5 )
+          v73 = SPEECH_105;
+        else
+          v73 = SPEECH_104;
+      }
+      else
+        v73 = SPEECH_106;
+      pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)v73, 0);
+    }
   }
 
-  for (uint _it = 0; _it < 4; ++_it)
+  for (uint i = 0; i < 4; ++i)
   {
-    auto player = pParty->pPlayers + _it;
-
-    //LOBYTE(v48) = player->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
-    //v111 = v48;
-    v111 = player->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
     v120 = (SpellBuff *)138;
     do
     {
-      if ( (signed int)SkillToMastery(v111) >= 3 )
+      if ( (signed int)SkillToMastery(pParty->pPlayers[i].GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID)) >= 3 )
         v115 = v45;
       v120 = (SpellBuff *)((char *)v120 - 1);
     }
     while ( v120 );
-    //++a2;
   }
-  //while ( (signed int)a2 < (signed int)pParty->pHirelings );
 
-  v49 = pFontSmallnum;
-  a2 = (int)pFontSmallnum;
-  a1->DrawText(pFontSmallnum, 12, 196, a5, pGlobalTXT_LocalizationStrings[631], 0, 0, 0);
-  v50 = LOBYTE(v49->uFontHeight) + 193;
+  window->DrawText(pFontSmallnum, 12, 196, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[631], 0, 0, 0);
   if ( !v115 )
-  {
-    v78 = 0;
-    v74 = 0;
-    v69 = 0;
-    v66 = pGlobalTXT_LocalizationStrings[630];
-    a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
-  }
+    window->DrawText(pFontSmallnum, 28, LOBYTE(pFontSmallnum->uFontHeight) + 193, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[630], 0, 0, 0);
   else
   {
 	  a4 = 0;
-	  v51 = &v121->pActorBuffs[1];
+	  v51 = &pActors[uActorID].pActorBuffs[1];
 	  v222 = 0;
-	  v120 = &v121->pActorBuffs[1];
+	  v120 = &pActors[uActorID].pActorBuffs[1];
 	  do
 	  {
 		if ( (signed __int64)v51->uExpireTime > 0 )
@@ -1137,8 +909,8 @@
 		  {
 			v54 = (char *)a4;
 			v55 = GetSpellColor(v124);
-			a1->DrawText((GUIFont *)a2, 28, v50, v55, v54, 0, 0, 0);
-			v50 = v50 + *(char *)(a2 + 5) - 3;
+			window->DrawText(pFontSmallnum, 28, LOBYTE(pFontSmallnum->uFontHeight) + 193, v55, v54, 0, 0, 0);
+			v50 = (LOBYTE(pFontSmallnum->uFontHeight) + 193) + *(char *)((int)pFontSmallnum + 5) - 3;
 			v51 = v120;
 		  }
 		}
@@ -1153,22 +925,16 @@
 	  while (true);
 
 	  if ( !a4 )
-	  {
-		v78 = 0;
-		v74 = 0;
-		v69 = 0;
-		v66 = pGlobalTXT_LocalizationStrings[153];
-		a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
-	  }
+		window->DrawText(pFontSmallnum, 28, v50, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[153], 0, 0, 0);
   }
   v56 = pFontSmallnum;
   a4 = v106.uViewportY;
   if ( v119 )
   {
-    sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, v121->pMonsterInfo.uHP);
-    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+    sprintf(pTmpBuf.data(), "%s\f%05u\t100%d\n", pGlobalTXT_LocalizationStrings[108], 0, pActors[uActorID].pMonsterInfo.uHP);
+    window->DrawText(v56, 150, (int)a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
     a4 = a4 + LOBYTE(v56->uFontHeight) - 3;
-    v79 = v121->pMonsterInfo.uAC;
+    v79 = pActors[uActorID].pMonsterInfo.uAC;
     v75 = 0;
     v70 = pGlobalTXT_LocalizationStrings[12];
     v67 = "%s\f%05u\t100%d\n";
@@ -1176,7 +942,7 @@
   else
   {
     sprintf(pTmpBuf.data(), "%s\f%05u\t100%s\n", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]);
-    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+    window->DrawText(v56, 150, (int)a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
     v79 = (unsigned int)pGlobalTXT_LocalizationStrings[630];
     v75 = 0;
     v70 = pGlobalTXT_LocalizationStrings[12];
@@ -1184,7 +950,7 @@
     v67 = "%s\f%05u\t100%s\n";
   }
   sprintf(pTmpBuf.data(), v67, v70, v75, v79);
-  a1->DrawText(v56, 150, a4, a5, pTmpBuf.data(), 0, 0, 0);
+  window->DrawText(v56, 150, a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
   a4 = a4 + LOBYTE(v56->uFontHeight) - 6 + LOBYTE(v56->uFontHeight);
   v95[0] = pGlobalTXT_LocalizationStrings[87];
   v95[1] = pGlobalTXT_LocalizationStrings[6];
@@ -1199,25 +965,25 @@
   v95[10] = pGlobalTXT_LocalizationStrings[54];
   if ( v116 )
   {
-    sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, v95[v121->pMonsterInfo.uAttack1Type]);
-    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+    sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, v95[pActors[uActorID].pMonsterInfo.uAttack1Type]);
+    window->DrawText(v56, 150, (int)a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
     a4 = a4 + LOBYTE(v56->uFontHeight) - 3;
-    v57 = v121->pMonsterInfo.uAttack1DamageBonus;
+    v57 = pActors[uActorID].pMonsterInfo.uAttack1DamageBonus;
     if ( v57 )
       sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d+%d\n", pGlobalTXT_LocalizationStrings[53],
-        0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides, v57);
+        0, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceRolls, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceSides, v57);
     else
       sprintf(pTmpBuf.data(), "%s\f%05u\t080%dd%d\n", pGlobalTXT_LocalizationStrings[53],
-        0, v121->pMonsterInfo.uAttack1DamageDiceRolls, v121->pMonsterInfo.uAttack1DamageDiceSides);
+        0, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceRolls, pActors[uActorID].pMonsterInfo.uAttack1DamageDiceSides);
   }
   else
   {
     sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]);
-    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+    window->DrawText(v56, 150, (int)a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
     a4 = a4 + LOBYTE(v56->uFontHeight) - 3;
     sprintf(pTmpBuf.data(), "%s\f%05u\t080%s\n", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]);
   }
-  a1->DrawText(v56, 150, a4, a5, pTmpBuf.data(), 0, 0, 0);
+  window->DrawText(v56, 150, a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
   v58 = LOBYTE(v56->uFontHeight);
   a4 = a4 + v58 - 6 + v58;
   if ( !i )
@@ -1227,33 +993,33 @@
     v71 = pGlobalTXT_LocalizationStrings[628];
     v68 = "%s\f%05u\t080%s\n";
     sprintf(pTmpBuf.data(), v68, v71, v76, v80);
-    a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+    window->DrawText(v56, 150, (int)a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
     v58 = LOBYTE(v56->uFontHeight);
     a4 = a4 + v58 - 3;
   }
   else
   {
 	  v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[628];
-	  v59 = v121;
-	  v114 = v121->pMonsterInfo.uSpell1ID;
-	  if ( v114 && v121->pMonsterInfo.uSpell2ID )
+	  v59 = &pActors[uActorID];
+	  v114 = pActors[uActorID].pMonsterInfo.uSpell1ID;
+	  if ( v114 && pActors[uActorID].pMonsterInfo.uSpell2ID )
 		v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[629];
 	  if ( v114 )
 	  {
 		sprintf(pTmpBuf.data(), "%s\f%05u\t060%s\n", v120, 0, pSpellStats->pInfos[v114].pShortName);
-		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+		window->DrawText(v56, 150, (int)a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
 		v58 = LOBYTE(v56->uFontHeight);
 		a4 = a4 + v58 - 3;
-		v59 = v121;
+		v59 = &pActors[uActorID];
 	  }
 	  v60 = v59->pMonsterInfo.uSpell2ID;
 	  if ( v60 )
 	  {
 		sprintf(pTmpBuf.data(), "\f%05u\t060%s\n", 0, pSpellStats->pInfos[v60].pShortName);
-		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+		window->DrawText(v56, 150, (int)a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
 		v58 = LOBYTE(v56->uFontHeight);
 		a4 = a4 + v58 - 3;
-		v59 = v121;
+		v59 = &pActors[uActorID];
 	  }
 	  if ( !v59->pMonsterInfo.uSpell1ID && !v59->pMonsterInfo.uSpell2ID )
 	  {
@@ -1262,13 +1028,13 @@
 		v71 = pGlobalTXT_LocalizationStrings[628];
 		v68 = "%s\f%05u\t060%s\n";
 		sprintf(pTmpBuf.data(), v68, v71, v76, v80);
-		a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf.data(), 0, 0, 0);
+		window->DrawText(v56, 150, (int)a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
 		v58 = LOBYTE(v56->uFontHeight);
 		a4 = a4 + v58 - 3;
 	  }
   }
   a4 = a4 + v58 - 3;
-  a1->DrawText(v56, 150, a4, a5, pGlobalTXT_LocalizationStrings[626], 0, 0, 0);
+  window->DrawText(v56, 150, a4, TargetColor(0xE1u, 255, 0x9Bu), pGlobalTXT_LocalizationStrings[626], 0, 0, 0);
   a4 = a4 + LOBYTE(v56->uFontHeight) - 3;
   v85[0] = pGlobalTXT_LocalizationStrings[87];
   v85[1] = pGlobalTXT_LocalizationStrings[6];
@@ -1280,16 +1046,16 @@
   v85[7] = pGlobalTXT_LocalizationStrings[133];
   v85[8] = pGlobalTXT_LocalizationStrings[54];
   v85[9] = pGlobalTXT_LocalizationStrings[624];
-  v95[1] = (char *)v121->pMonsterInfo.uResFire;
-  v95[2] = (char *)v121->pMonsterInfo.uResAir;
-  v95[3] = (char *)v121->pMonsterInfo.uResWater;
-  v95[4] = (char *)v121->pMonsterInfo.uResEarth;
-  v95[5] = (char *)v121->pMonsterInfo.uResMind;
-  v95[6] = (char *)v121->pMonsterInfo.uResSpirit;
-  v95[7] = (char *)v121->pMonsterInfo.uResBody;
-  v95[8] = (char *)v121->pMonsterInfo.uResLight;
-  v95[9] = (char *)v121->pMonsterInfo.uResPhysical;
-  v95[10] = (char *)v121->pMonsterInfo.uResDark;
+  v95[1] = (char *)pActors[uActorID].pMonsterInfo.uResFire;
+  v95[2] = (char *)pActors[uActorID].pMonsterInfo.uResAir;
+  v95[3] = (char *)pActors[uActorID].pMonsterInfo.uResWater;
+  v95[4] = (char *)pActors[uActorID].pMonsterInfo.uResEarth;
+  v95[5] = (char *)pActors[uActorID].pMonsterInfo.uResMind;
+  v95[6] = (char *)pActors[uActorID].pMonsterInfo.uResSpirit;
+  v95[7] = (char *)pActors[uActorID].pMonsterInfo.uResBody;
+  v95[8] = (char *)pActors[uActorID].pMonsterInfo.uResLight;
+  v95[9] = (char *)pActors[uActorID].pMonsterInfo.uResPhysical;
+  v95[10] = (char *)pActors[uActorID].pMonsterInfo.uResDark;
   if ( v112 )
   {
     v124 = 0;
@@ -1308,7 +1074,7 @@
           v81 = pGlobalTXT_LocalizationStrings[153];
       }
       sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", v85[v124], 0, v81);
-      a1->DrawText(v56, 170, a4, a5, pTmpBuf.data(), 0, 0, 0);
+      window->DrawText(v56, 170, a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
       v63 = LOBYTE(v56->uFontHeight);
       v124 += 4;
       a4 = a4 + v63 - 3;
@@ -1321,7 +1087,7 @@
     do
     {
       sprintf(pTmpBuf.data(), "%s\f%05u\t070%s\n", v85[i], 0, pGlobalTXT_LocalizationStrings[630]); // "?"
-      a1->DrawText(v56, 170, a4, a5, pTmpBuf.data(), 0, 0, 0);
+      window->DrawText(v56, 170, a4, TargetColor(0xE1u, 255, 0x9Bu), pTmpBuf.data(), 0, 0, 0);
       v65 = LOBYTE(v56->uFontHeight);
       ++i;
       a4 = a4 + v65 - 3;
@@ -1330,9 +1096,9 @@
   }
   if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].uExpireTime > 0 )
   {
-    sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[650], v121->sCurrentHP);
+    sprintf(pTmpBuf.data(), "%s: %d", pGlobalTXT_LocalizationStrings[650], pActors[uActorID].sCurrentHP);
     pFontSmallnum->GetLineWidth(pTmpBuf.data());
-    a1->DrawTitleText(pFontSmallnum, 0, a1->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12, 0, pTmpBuf.data(), 3);
+    window->DrawTitleText(pFontSmallnum, 0, window->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12, 0, pTmpBuf.data(), 3);
   }
 }
 
--- a/UI/UIShops.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/UI/UIShops.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -2317,7 +2317,7 @@
 
   if ( pCurrentScreen == SCREEN_E )
   {
-    OnInventoryLeftClick();
+    pPlayers[uActiveCharacter]->OnInventoryLeftClick();
     return;
   }
   if ( !HouseUI_CheckIfPlayerCanInteract() )
@@ -2331,7 +2331,7 @@
     case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT:
     {
       pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
-      OnInventoryLeftClick();
+      pPlayers[uActiveCharacter]->OnInventoryLeftClick();
       break;
     }
     case HOUSE_DIALOGUE_GUILD_BUY_BOOKS:
--- a/UI/UiGame.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/UI/UiGame.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -887,7 +887,7 @@
     pY = pFontHeight + pY;
     if ( !i )
       pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 22, pY, 0, pGlobalTXT_LocalizationStrings[18], 60, 0);//
-    sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(0));
+    sprintf(pTmpBuf.data(), "%+d", player->GetActualAttack(false));
     pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, pX, pY, 0, pTmpBuf.data(), 84, 0);
     pY = pFontHeight + pY;
     if ( !i )
@@ -1230,7 +1230,7 @@
       if ( !pLevelDecorations[v19].uEventID )
       {
         if ( pLevelDecorations[v19].IsInteractive() )
-          pText = pNPCTopics[stru_5E4C90._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;
+          pText = pNPCTopics[stru_5E4C90._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//  
         else
           pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20;
         GameUI_SetFooterString(pText);
--- a/mm7_5.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/mm7_5.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -1004,7 +1004,7 @@
                       pGUIWindow_Settings = 0;
                       pMouse->SetCursorBitmap("MICON1");
                       GameUI_Footer_TimeLeft = 0;
-                      unk_50C9A0 = 0;
+                      _50C9A0_IsEnchantingInProgress = 0;
                       back_to_game();
                     }
                   }
@@ -1036,15 +1036,15 @@
                         some_active_character = 0;
                         if ( pParty->bTurnBasedModeOn )
                           pTurnEngine->ApplyPlayerAction();
-                        dword_50C9D0 = 0;
-                        dword_50C9D4 = 0;
-                        dword_50C9D8 = 0;
+                        _50C9D0_AfterEnchClickEventId = 0;
+                        _50C9D4_AfterEnchClickEventSecondParam = 0;
+                        _50C9D8_AfterEnchClickEventTimeout = 0;
                       }
-                      if ( ptr_50C9A4 && ptr_50C9A4->uItemID )
+                      if ( ptr_50C9A4_ItemToEnchant && ptr_50C9A4_ItemToEnchant->uItemID )
                       {
-                        LOBYTE(ptr_50C9A4->uAttributes) &= 0xFu;
+                        LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu;
                         _50C9A8_item_enchantment_timer = 0;
-                        ptr_50C9A4 = 0;
+                        ptr_50C9A4_ItemToEnchant = 0;
                       }
                       if ( pGUIWindow_Settings )
                       {
@@ -1058,7 +1058,7 @@
                          pGUIWindow_Settings = 0;
                          pMouse->SetCursorBitmap("MICON1");
                          GameUI_Footer_TimeLeft = 0;
-                         unk_50C9A0 = 0;
+                         _50C9A0_IsEnchantingInProgress = 0;
                          back_to_game();
                         }
                        }
@@ -1090,7 +1090,7 @@
                          pGUIWindow_Settings = 0;
                          pMouse->SetCursorBitmap("MICON1");
                          GameUI_Footer_TimeLeft = 0;
-                         unk_50C9A0 = 0;
+                         _50C9A0_IsEnchantingInProgress = 0;
                          back_to_game();
                         }
                       }
@@ -1274,7 +1274,7 @@
                           pGUIWindow_Settings = 0;
                           pMouse->SetCursorBitmap("MICON1");
                           GameUI_Footer_TimeLeft = 0;
-                          unk_50C9A0 = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
                           back_to_game();
                          }
                       }
@@ -1324,7 +1324,7 @@
                           pGUIWindow_Settings = 0;
                           pMouse->SetCursorBitmap("MICON1");
                           GameUI_Footer_TimeLeft = 0;
-                          unk_50C9A0 = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
                           back_to_game();
                         }
                       }
@@ -1408,7 +1408,7 @@
                           pGUIWindow_Settings = 0;
                           pMouse->SetCursorBitmap("MICON1");
                           GameUI_Footer_TimeLeft = 0;
-                          unk_50C9A0 = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
                           back_to_game();
                         }
                       }
@@ -1436,7 +1436,7 @@
                           pGUIWindow_Settings = 0;
                           pMouse->SetCursorBitmap("MICON1");
                           GameUI_Footer_TimeLeft = 0;
-                          unk_50C9A0 = 0;
+                          _50C9A0_IsEnchantingInProgress = 0;
                           back_to_game();
                         }
                       }
@@ -1464,7 +1464,7 @@
                       pGUIWindow_Settings = 0;
                       pMouse->SetCursorBitmap("MICON1");
                       GameUI_Footer_TimeLeft = 0;
-                      unk_50C9A0 = 0;
+                      _50C9A0_IsEnchantingInProgress = 0;
                       back_to_game();
                     }
                   }
@@ -1496,7 +1496,7 @@
                   pGUIWindow_Settings = 0;
                   pMouse->SetCursorBitmap("MICON1");
                   GameUI_Footer_TimeLeft = 0;
-                  unk_50C9A0 = 0;
+                  _50C9A0_IsEnchantingInProgress = 0;
                   back_to_game();
                 }
               }
@@ -1563,7 +1563,7 @@
             pGUIWindow_Settings = 0;
             pMouse->SetCursorBitmap("MICON1");
             GameUI_Footer_TimeLeft = 0;
-            unk_50C9A0 = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
             back_to_game();
             continue;
           }
@@ -1802,7 +1802,7 @@
             pGUIWindow_Settings = 0;
             pMouse->SetCursorBitmap("MICON1");
             GameUI_Footer_TimeLeft = 0;
-            unk_50C9A0 = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
             back_to_game();
             continue;
           }
@@ -1820,7 +1820,7 @@
             pGUIWindow_Settings = 0;
             pMouse->SetCursorBitmap("MICON1");
             GameUI_Footer_TimeLeft = 0;
-            unk_50C9A0 = 0;
+            _50C9A0_IsEnchantingInProgress = 0;
             back_to_game();
             continue;
           }
@@ -1847,7 +1847,7 @@
               pGUIWindow_Settings = 0;
               pMouse->SetCursorBitmap("MICON1");
               GameUI_Footer_TimeLeft = 0;
-              unk_50C9A0 = 0;
+              _50C9A0_IsEnchantingInProgress = 0;
               back_to_game();
               continue;
             }
@@ -1867,7 +1867,7 @@
           pGUIWindow_Settings = 0;
           pMouse->SetCursorBitmap("MICON1");
           GameUI_Footer_TimeLeft = 0;
-          unk_50C9A0 = 0;
+          _50C9A0_IsEnchantingInProgress = 0;
           back_to_game();
           continue;
         case UIMSG_CastSpell_Character_Big_Improvement://Preservation and blessing, treatment paralysis, hand hammers(individual upgrade)
@@ -1875,7 +1875,7 @@
         case UIMSG_HiredNPC_CastSpell:
           if ( pMessageQueue_50CBD0->uNumMessages )
             pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
-          if ( unk_50C9A0 )
+          if ( _50C9A0_IsEnchantingInProgress )
           {
             uActiveCharacter = uMessageParam;
             viewparams->bRedrawGameUI = 1;
@@ -1904,7 +1904,7 @@
               pEventTimer->Resume();
               pMouse->SetCursorBitmap("MICON1");
               GameUI_Footer_TimeLeft = 0;
-              unk_50C9A0 = 0;
+              _50C9A0_IsEnchantingInProgress = 0;
             }
           }
           continue;
@@ -2388,7 +2388,7 @@
           pGUIWindow_Settings = 0;
           pMouse->SetCursorBitmap("MICON1");
           GameUI_Footer_TimeLeft = 0;
-          unk_50C9A0 = 0;
+          _50C9A0_IsEnchantingInProgress = 0;
           back_to_game();
           continue;
         case UIMSG_1C:
@@ -2399,8 +2399,7 @@
           pCurrentScreen = SCREEN_19;
           pEventTimer->Pause();
           continue;
-        case UIMSG_1B:
-			__debugbreak();
+        case UIMSG_STEALFROMACTOR:
           if ( !uActiveCharacter )
             continue;
           if ( pParty->bTurnBasedModeOn != 1 )
@@ -3046,13 +3045,13 @@
         case UIMSG_CHEST_ClickItem:
           if ( pCurrentScreen == SCREEN_CHEST_INVENTORY )
           {
-            OnInventoryLeftClick();
+            pPlayers[uActiveCharacter]->OnInventoryLeftClick();
             continue;
           }
           OnChestLeftClick();
           continue;
         case UIMSG_InventoryLeftClick:
-          OnInventoryLeftClick();
+          pPlayers[uActiveCharacter]->OnInventoryLeftClick();
           continue;
         case UIMSG_MouseLeftClickInGame:
           if ( !pRenderer->pRenderD3D )
@@ -3218,10 +3217,10 @@
   }
   else
   {
-    if ( dword_50C9D0 > 0 )
+    if ( _50C9D0_AfterEnchClickEventId > 0 )
     {
-      dword_50C9D8 -= pEventTimer->uTimeElapsed;
-      if ( dword_50C9D8 <= 0 )
+      _50C9D8_AfterEnchClickEventTimeout -= pEventTimer->uTimeElapsed;
+      if ( _50C9D8_AfterEnchClickEventTimeout <= 0 )
       {
         /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
         {
@@ -3230,10 +3229,10 @@
           *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
           ++pMessageQueue_50CBD0->uNumMessages;
         }*/
-        pMessageQueue_50CBD0->AddMessage((UIMessageType)dword_50C9D0, dword_50C9D4, 0);
-        dword_50C9D0 = 0;
-        dword_50C9D4 = 0;
-        dword_50C9D8 = 0;
+        pMessageQueue_50CBD0->AddMessage((UIMessageType)_50C9D0_AfterEnchClickEventId, _50C9D4_AfterEnchClickEventSecondParam, 0);
+        _50C9D0_AfterEnchClickEventId = 0;
+        _50C9D4_AfterEnchClickEventSecondParam = 0;
+        _50C9D8_AfterEnchClickEventTimeout = 0;
       }
     }
   }
--- a/mm7_6.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/mm7_6.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -767,7 +767,7 @@
   if ( a3 )
     v8 = pPlayer->GetRangedAttack();
   else
-    v8 = pPlayer->GetActualAttack(0);
+    v8 = pPlayer->GetActualAttack(false);
   v9 = rand() % (v7 + 2 * v8 + 30);
   if ( a3 == 2 )
   {
--- a/mm7_data.cpp	Mon Sep 23 09:33:13 2013 +0600
+++ b/mm7_data.cpp	Mon Sep 23 09:34:23 2013 +0600
@@ -783,9 +783,6 @@
  3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 4, 0, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3,
  3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3,
 }};
-std::array<int, 777> dword_4EDEA0; // weak
-std::array<int, 777> dword_4EDEB4; // weak
-std::array<int, 777> dword_4EDEC4; // weak
 _UNKNOWN unk_4EDF40; // weak
 std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX = {489, 559};
 std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY = {152, 152};
@@ -995,12 +992,12 @@
 int dword_50C994 = 0; // weak
 int dword_50C998_turnbased_icon_1A = 0; // weak
 int uSpriteID_Spell11; // idb
-_UNKNOWN unk_50C9A0; // weak
+bool _50C9A0_IsEnchantingInProgress; // weak
 int _50C9A8_item_enchantment_timer = 0; // weak
 int dword_50C9AC; // weak
-int dword_50C9D0; // weak
-int dword_50C9D4; // weak
-int dword_50C9D8; // weak
+int _50C9D0_AfterEnchClickEventId; // weak
+int _50C9D4_AfterEnchClickEventSecondParam; // weak
+int _50C9D8_AfterEnchClickEventTimeout; // weak
 int dword_50C9DC; // weak
 struct NPCData *ptr_50C9E0;
 //int dword_50C9E8; // idb
--- a/mm7_data.h	Mon Sep 23 09:33:13 2013 +0600
+++ b/mm7_data.h	Mon Sep 23 09:34:23 2013 +0600
@@ -511,9 +511,6 @@
 extern std::array<std::array<unsigned char, 8>, 110> SoundSetAction; // weak
 extern std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing;
 extern std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table;
-extern std::array<int, 777> dword_4EDEA0; // weak
-extern std::array<int, 777> dword_4EDEB4; // weak
-extern std::array<int, 777> dword_4EDEC4; // weak
 extern _UNKNOWN unk_4EDF40; // weak
 extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX;
 extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY;
@@ -677,12 +674,12 @@
 extern int dword_50C994; // weak
 extern int dword_50C998_turnbased_icon_1A; // weak
 extern int uSpriteID_Spell11; // idb
-extern _UNKNOWN unk_50C9A0; // weak
+extern bool _50C9A0_IsEnchantingInProgress; // weak
 extern int _50C9A8_item_enchantment_timer; // weak
 extern int dword_50C9AC; // weak
-extern int dword_50C9D0; // weak
-extern int dword_50C9D4; // weak
-extern int dword_50C9D8; // weak
+extern int _50C9D0_AfterEnchClickEventId; // weak
+extern int _50C9D4_AfterEnchClickEventSecondParam; // weak
+extern int _50C9D8_AfterEnchClickEventTimeout; // weak
 extern int dword_50C9DC; // weak
 extern struct NPCData *ptr_50C9E0;
 //extern int dword_50C9E8; // idb
@@ -1103,7 +1100,6 @@
 unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2);
 void PrepareArcomage();
 unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb
-void CallRenderPresent();
 void DoBlt_Copy(unsigned __int16 *pPixels); // idb
 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue);
 void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue);
@@ -1124,7 +1120,7 @@
 void  __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
 bool UI_OnKeyDown(unsigned int vkKey);
 void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb
-void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0);
+void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *window);
 void LoadActualSkyFrame();
 void Sleep6Hours();
 void ChestUI_WritePointedObjectStatusString();
@@ -1133,7 +1129,6 @@
 void GameUI_WritePointedObjectStatusString();
 bool sub_421B2C_PlaceInInventory_or_DropPickedItem();
 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb
-void OnInventoryLeftClick();
 void OnGameViewportClick();
 bool PauseGameDrawing();
 void SetUserInterface(enum PartyAlignment alignment, bool bReplace);