Mercurial > mm7
changeset 1736:c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
author | Grumpy7 |
---|---|
date | Fri, 27 Sep 2013 10:04:45 +0200 |
parents | e8d477b48596 |
children | 7a9d0973ae37 |
files | CastSpellInfo.cpp Events.cpp Events.h Indoor.cpp Outdoor.cpp Party.h Player.cpp SaveLoad.cpp UI/UiGame.cpp Viewport.cpp mm7_2.cpp mm7_3.cpp mm7_data.cpp stru123.h |
diffstat | 14 files changed, 398 insertions(+), 442 deletions(-) [+] |
line wrap: on
line diff
--- a/CastSpellInfo.cpp Thu Sep 26 08:09:05 2013 +0200 +++ b/CastSpellInfo.cpp Fri Sep 27 10:04:45 2013 +0200 @@ -2996,7 +2996,7 @@ if ( pLevelDecorations[v445].IsInteractive() ) { activeLevelDecoration = &pLevelDecorations[v445]; - EventProcessor(stru_5E4C90._decor_events[pLevelDecorations[v445]._idx_in_stru123 - 75] + 380, 0, 1); + EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v445]._idx_in_stru123 - 75] + 380, 0, 1); activeLevelDecoration = NULL; } }
--- a/Events.cpp Thu Sep 26 08:09:05 2013 +0200 +++ b/Events.cpp Fri Sep 27 10:04:45 2013 +0200 @@ -654,12 +654,12 @@ v25 = EVT_DWORD(_evt->v5); if ( v25 ) { - stru_5E4C90._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124; + stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124; } else { v26 = (LevelDecoration *)activeLevelDecoration; - stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0; + stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0; v26->uFlags |= LEVEL_DECORATION_INVISIBLE; } ++curr_seq_num;
--- a/Events.h Thu Sep 26 08:09:05 2013 +0200 +++ b/Events.h Fri Sep 27 10:04:45 2013 +0200 @@ -257,14 +257,9 @@ VAR_Eradicated = 0x79, VAR_MajorCondition = 0x7A, VAR_MapPersistentVariable_0 = 123, - VAR_MapPersistentVariable_1 = 124, - VAR_MapPersistentVariable_2 = 125, - VAR_MapPersistentVariable_3 = 126, - VAR_MapPersistentVariable_4 = 127, - VAR_MapPersistentVariable_5 = 0x80, - VAR_NPCs = 0xD6, - VAR_Reputation = 0xD7, - VAR_ActiveSpells = 0xDE, + VAR_MapPersistentVariable_74 = 0xC5, + VAR_MapPersistentVariable_75 = 0xC6, + VAR_MapPersistentVariable_99 = 0xDE, VAR_AutoNotes = 0xDF, VAR_IsMightMoreThanBase = 0xE0, VAR_IsIntellectMoreThanBase = 0xE1,
--- a/Indoor.cpp Thu Sep 26 08:09:05 2013 +0200 +++ b/Indoor.cpp Fri Sep 27 10:04:45 2013 +0200 @@ -2419,7 +2419,7 @@ pGameLoadingUI_ProgressBar->Progress(); - memcpy(&stru_5E4C90, pData, 0xC8); + memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); pData += 0xC8; pGameLoadingUI_ProgressBar->Progress(); @@ -3874,7 +3874,7 @@ { v21 = v35 + 1; pDecortaion->_idx_in_stru123 = v35 + 75; - v22 = stru_5E4C90._decor_events[v21 + 74 - 75]; + v22 = stru_5E4C90_MapPersistVars._decor_events[v21 + 74 - 75]; v35 = v21; if ( !v22 ) pDecortaion->uFlags |= LEVEL_DECORATION_INVISIBLE; @@ -6132,7 +6132,7 @@ return 1; v10 = v8->_idx_in_stru123; v24 = 1; - v11 = stru_5E4C90._decor_events[v10 - 75] + 380; + v11 = stru_5E4C90_MapPersistVars._decor_events[v10 - 75] + 380; activeLevelDecoration = v8; EventProcessor(v11, 0, 1); activeLevelDecoration = NULL;
--- a/Outdoor.cpp Thu Sep 26 08:09:05 2013 +0200 +++ b/Outdoor.cpp Fri Sep 27 10:04:45 2013 +0200 @@ -2299,7 +2299,7 @@ //v96 = (char *)v95 + (int)pFilename; pGameLoadingUI_ProgressBar->Progress(); - memcpy(&stru_5E4C90, pSrc, 0xC8); + memcpy(&stru_5E4C90_MapPersistVars, pSrc, 0xC8); pSrc += 0xC8; pGameLoadingUI_ProgressBar->Progress(); @@ -2700,7 +2700,7 @@ { v6 = v1 + 75; decor->_idx_in_stru123 = v6; - if ( !stru_5E4C90._decor_events[v1++] ) + if ( !stru_5E4C90_MapPersistVars._decor_events[v1++] ) decor->uFlags |= LEVEL_DECORATION_INVISIBLE; } }
--- a/Party.h Thu Sep 26 08:09:05 2013 +0200 +++ b/Party.h Fri Sep 27 10:04:45 2013 +0200 @@ -155,7 +155,7 @@ // int field_50[170]; __int64 Shops_next_generation_time[85];//field_50 __int64 _shop_ban_times[53]; - int field_4A0[20]; + unsigned __int64 CounterEventValues[10]; int field_4F0[38]; char field_588[2]; __int64 _s_times[21]; //5d8 440h+8*51
--- a/Player.cpp Thu Sep 26 08:09:05 2013 +0200 +++ b/Player.cpp Fri Sep 27 10:04:45 2013 +0200 @@ -24,6 +24,7 @@ #include "Awards.h" #include "texts.h" +#include "stru123.h" #include "mm7_data.h" #include "MM7.h" #include "SpriteObject.h" @@ -1688,7 +1689,6 @@ //----- (0048D0B9) -------------------------------------------------------- int Player::GetRangedAttack() { - int v2; // eax@1 int v3; // edi@3 int v4; // eax@4 int v5; // edi@4 @@ -4985,98 +4985,79 @@ } } + +bool CmpSkillValue(int valToCompare, int skillValue) +{ + int v4; + if ( valToCompare <= 63 ) + v4 = skillValue & 0x3F; + else + v4 = valToCompare & skillValue; + return v4 >= valToCompare; +} + //----- (00449BB4) -------------------------------------------------------- -bool Player::CompareVariable( enum VariableType VarNum, signed int pValue ) // in some cases this calls only calls v4 >= pValue, which i've changed to return false, since these values are supposed to be positive +bool Player::CompareVariable( enum VariableType VarNum, signed int pValue ) // in some cases this calls only calls v4 >= pValue, which i've changed to return false, since these values are supposed to be positive and v4 was -1 by default { Assert(pValue >= 0, "Compare variable shouldn't have negative arguments"); signed int v4; // edi@1 - unsigned int v5; // eax@8 - int v6; // eax@9 - enum CHARACTER_RACE v7; // eax@11 - signed int v8; // eax@17 - unsigned __int8 v9; // sf@17 - unsigned __int8 v10; // of@17 - int v11; // eax@19 - unsigned int v12; // eax@20 - unsigned int test_bit_value; // eax@25 + unsigned __int8 test_bit_value; // eax@25 unsigned __int8 byteWithRequestedBit; // cl@25 - signed int v15; // ecx@28 - ItemGen *v16; // eax@28 - int v18; // edi@90 DDM_DLV_Header *v19; // eax@122 DDM_DLV_Header *v21; // eax@126 - unsigned int v22; // edi@129 - Player *v23; // esi@134 - ItemGen *v24; // ecx@135 - signed int v25; // edx@135 - ITEM_EQUIP_TYPE v26; // ebx@155 - char *v27; // edi@155 - int v28; // ebx@161 - int v29; // eax@161 - - v6 = 0; - v4 = -1; + int actStat; // ebx@161 + int baseStat; // eax@161 + if ( VarNum > VAR_AutoNotes ) { switch ( VarNum ) { - case VAR_Invisible: - if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime >0 ) + case VAR_AutoNotes : //TODO: find out why the double subtraction. or whether this is even used + test_bit_value = 0x80u >> (pValue - 2) % 8; + byteWithRequestedBit = pParty->_autonote_bits[(pValue - 2) /8]; + return (test_bit_value & byteWithRequestedBit) != 0; + case VAR_IsMightMoreThanBase: + actStat = GetActualMight(); + baseStat = GetBaseStrength(); + return (actStat >= baseStat); + case VAR_IsIntellectMoreThanBase: + actStat = GetActualIntelligence(); + baseStat = GetBaseIntelligence(); + return (actStat >= baseStat); + case VAR_IsPersonalityMoreThanBase: + actStat = GetActualWillpower(); + baseStat = GetBaseWillpower(); + return (actStat >= baseStat); + case VAR_IsEnduranceMoreThanBase: + actStat = GetActualEndurance(); + baseStat = GetBaseEndurance(); + return (actStat >= baseStat); + case VAR_IsSpeedMoreThanBase: + actStat = GetActualSpeed(); + baseStat = GetBaseSpeed(); + return (actStat >= baseStat); + case VAR_IsAccuracyMoreThanBase: + actStat = GetActualAccuracy(); + baseStat = GetBaseAccuracy(); + return (actStat >= baseStat); + case VAR_IsLuckMoreThanBase: + actStat = GetActualLuck(); + baseStat = GetBaseLuck(); + return (actStat >= baseStat); + case VAR_PlayerBits: + test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8; + byteWithRequestedBit = this->field_1A50[((signed __int16)pValue - 1)/8]; + return ( test_bit_value & byteWithRequestedBit ) != 0; + case VAR_NPCs2: + return pNPCStats->pNewNPCData[pValue].Hired(); + case VAR_IsFlying: + if ( pParty->bFlying + && (pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime> 0) ) return true; return false; - case VAR_NumDeaths: - v4 = pParty->uNumDeaths; - return v4 >= pValue; - case VAR_NumBounties: - v4 = pParty->uNumBountiesCollected; - return v4 >= pValue; - case VAR_PrisonTerms: - v4 = pParty->uNumPrisonTerms; - return v4 >= pValue; - case VAR_ArenaWinsPage: - v4 = (unsigned __int8)pParty->uNumArenaPageWins; - return v4 >= pValue; - case VAR_ArenaWinsSquire: - v4 = (unsigned __int8)pParty->uNumArenaSquireWins; - return v4 >= pValue; - case VAR_ArenaWinsKnight: - v4 = (unsigned __int8)pParty->uNumArenaKnightWins; - return v4 >= pValue; - case VAR_ArenaWinsLord: - v4 = (unsigned __int8)pParty->uNumArenaLordWins; - return v4 >= pValue; - case VAR_ReputationInCurrentLocation: - v19 = &pOutdoor->ddm; - if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) - v19 = &pIndoor->dlv; - v6 = v19->uReputation >= pValue; - return v6; - case VAR_Unknown1: - v21 = &pOutdoor->ddm; - if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) - v21 = &pIndoor->dlv; - v6 = v21->field_C_alert == pValue; - return v6; - case VAR_Counter1: - case VAR_Counter2: - case VAR_Counter3: - case VAR_Counter4: - case VAR_Counter5: - case VAR_Counter6: - case VAR_Counter7: - case VAR_Counter8: - case VAR_Counter9: - case VAR_Counter10: - v22 = *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304]; - if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300] - && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300]) - + (signed __int64)((double)(460800 * pValue) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed ) - return true; - return false; - case VAR_NumSkillPoints: - v4 = this->uSkillPoints; - return v4 >= pValue; + case VAR_HiredNPCHasSpeciality: + return CheckHiredNPCSpeciality(pValue); case VAR_CircusPrises: //isn't used in MM6 since 0x1D6u is a book of regeneration v4 = 0; for (int playerNum = 0; playerNum < 4; playerNum++) @@ -5099,25 +5080,52 @@ } } return v4 >= pValue; + case VAR_NumSkillPoints: + return this->uSkillPoints >= (unsigned int)pValue; case VAR_MonthIs: - v6 = pParty->uCurrentMonth == pValue; - return v6; - case VAR_IsFlying: - if ( pParty->bFlying - && (pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime> 0) ) - return true; - return false; - case VAR_HiredNPCHasSpeciality: - return CheckHiredNPCSpeciality(pValue); - case VAR_NPCs2: - return pNPCStats->pNewNPCData[pValue].Hired(); - case VAR_PlayerBits: - test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8; - byteWithRequestedBit = this->field_1A50[((signed __int16)pValue - 1)/8]; - if ( !((unsigned __int8)test_bit_value & byteWithRequestedBit) ) - return v4 >= pValue; - v4 = pValue; - return v4 >= pValue; + return (pParty->uCurrentMonth == (unsigned int)pValue); + case VAR_Counter1: + case VAR_Counter2: + case VAR_Counter3: + case VAR_Counter4: + case VAR_Counter5: + case VAR_Counter6: + case VAR_Counter7: + case VAR_Counter8: + case VAR_Counter9: + case VAR_Counter10: + if (pParty->field_3C.CounterEventValues[VarNum - VAR_Counter1]) + { + return (pParty->field_3C.CounterEventValues[VarNum - VAR_Counter1] + 460800 * pValue * 0.033333335) <= pParty->uTimePlayed ; + } + case VAR_ReputationInCurrentLocation: + v19 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) + v19 = &pIndoor->dlv; + return (v19->uReputation >= pValue); + case VAR_Unknown1: + v21 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) + v21 = &pIndoor->dlv; + return (v21->field_C_alert == pValue); //yes, equality, not >= + case VAR_GoldInBank: + return pParty->uNumGoldInBank >= (unsigned int)pValue; + case VAR_NumDeaths: + return pParty->uNumDeaths >= (unsigned int)pValue; + case VAR_NumBounties: + return pParty->uNumBountiesCollected >= (unsigned int)pValue; + case VAR_PrisonTerms: + return pParty->uNumPrisonTerms >= pValue; + case VAR_ArenaWinsPage: + return (unsigned __int8)pParty->uNumArenaPageWins >= pValue; + case VAR_ArenaWinsSquire: + return (unsigned __int8)pParty->uNumArenaSquireWins >= pValue; + case VAR_ArenaWinsKnight: + return (unsigned __int8)pParty->uNumArenaKnightWins >= pValue; + case VAR_ArenaWinsLord: + return pParty->uNumArenaLordWins >= pValue; + case VAR_Invisible: + return ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ); case VAR_ItemEquipped: for (int i = 0; i < 16; i++) { @@ -5127,329 +5135,282 @@ } } return false; - case VAR_GoldInBank: - v4 = pParty->uNumGoldInBank; - return v4 >= pValue; - case VAR_IsMightMoreThanBase: - v28 = GetActualMight(); - v29 = GetBaseStrength(); - return (v28 >= v29); - case VAR_IsIntellectMoreThanBase: - v28 = GetActualIntelligence(); - v29 = GetBaseIntelligence(); - return (v28 >= v29); - case VAR_IsPersonalityMoreThanBase: - v28 = GetActualWillpower(); - v29 = GetBaseWillpower(); - return (v28 >= v29); - case VAR_IsEnduranceMoreThanBase: - v28 = GetActualEndurance(); - v29 = GetBaseEndurance(); - return (v28 >= v29); - case VAR_IsSpeedMoreThanBase: - v28 = GetActualSpeed(); - v29 = GetBaseSpeed(); - return (v28 >= v29); - case VAR_IsAccuracyMoreThanBase: - v28 = GetActualAccuracy(); - v29 = GetBaseAccuracy(); - return (v28 >= v29); - case VAR_IsLuckMoreThanBase: - v28 = GetActualLuck(); - v29 = GetBaseLuck(); - return (v28 >= v29); default: return false; } } - if ( VarNum == VAR_AutoNotes ) //TODO: find out why the double subtraction. or whether this is even used - { - test_bit_value = 0x80u >> (pValue - 2) % 8; - byteWithRequestedBit = pParty->_autonote_bits[(pValue - 2) /8]; - return (test_bit_value & byteWithRequestedBit); - } - if ( VarNum <= VAR_BaseLuck ) - { - if ( VarNum != VAR_BaseLuck ) - { - switch ( VarNum ) + if ( VarNum <= VAR_MajorCondition ) + { + switch ( VarNum ) + { + case VAR_Sex: + return ( pValue == this->uSex ); + case VAR_Class: + return ( pValue == this->classType ); + case VAR_Race: + return pValue == GetRace(); + case VAR_CurrentHP: + return this->sHealth >= pValue; + case VAR_MaxHP: + return (this->sHealth >= GetMaxHealth()); + case VAR_CurrentSP: + return this->sMana >= pValue; + case VAR_MaxSP: + return (this->sMana >= GetMaxMana()); + case VAR_ActualAC: + return GetActualAC() >= pValue; + case VAR_ACModifier: + return this->sACModifier >= pValue; + case VAR_BaseLevel: + return this->uLevel >= pValue; + case VAR_LevelModifier: + return this->sLevelModifier >= pValue; + case VAR_Age: + return GetActualAge() >= (unsigned int)pValue; + case VAR_Award: + test_bit_value = 0x80u >> (pValue - 1) % 8; + byteWithRequestedBit = this->_achieved_awards_bits[(pValue - 1) /8]; + return ( test_bit_value & byteWithRequestedBit ) != 0; + case VAR_Experience: + return this->uExperience >= pValue; //TODO change pValue to long long + case VAR_QBits_QuestsDone: + test_bit_value = 0x80u >> (pValue - 1) % 8; + byteWithRequestedBit = pParty->_quest_bits[(pValue - 1)/8]; + return ( test_bit_value & byteWithRequestedBit ) != 0; + case VAR_PlayerItemInHands: + for (int i = 0; i < 138; i++) { - case VAR_Hour: - if ( (long long)(pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue ) - return true; - return false; - case VAR_DayOfYear: - if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 336 + 1 == pValue) - return true; - return false; - case VAR_DayOfWeek: - if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 7) - return true; - return false; - case VAR_Sex: - if ( pValue == this->uSex ) - return true; - return false; - case VAR_Class: - if ( pValue == this->classType ) - return true; - return false; - case VAR_Race: - if ( pValue == GetRace() ) - return true; - return v4 >= pValue; - case VAR_CurrentHP: - v4 = this->sHealth; - return v4 >= pValue; - case VAR_MaxHP: - v8 = GetMaxHealth(); - v9 = this->sHealth; - return (v9 >= v8); - case VAR_CurrentSP: - v4 = this->sMana; - return v4 >= pValue; - case VAR_MaxSP: - v8 = GetMaxMana(); - v9 = this->sMana; - return (v9 >= v8); - case VAR_ActualAC: - v4 = GetActualAC(); - return v4 >= pValue; - case VAR_ACModifier: - v4 = this->sACModifier; - return v4 >= pValue; - case VAR_BaseLevel: - v4 = this->uLevel; - return v4 >= pValue; - case VAR_LevelModifier: - v4 = this->sLevelModifier; - return v4 >= pValue; - case VAR_Age: - v4 = GetActualAge(); - return v4 >= pValue; - case VAR_Award: - test_bit_value = 0x80u >> (pValue - 1) % 8; - byteWithRequestedBit = this->_achieved_awards_bits[(pValue - 1) /8]; - return ( test_bit_value & byteWithRequestedBit ); - case VAR_Experience: - v4 = LODWORD(this->uExperience); - return v4 >= pValue; - case VAR_QBits_QuestsDone: - test_bit_value = 0x80u >> (pValue - 1) % 8; - byteWithRequestedBit = pParty->_quest_bits[(pValue - 1)/8]; - return ( test_bit_value & byteWithRequestedBit ); - case VAR_PlayerItemInHands: - for (int i = 0; i < 138; i++) - { - if (pInventoryItemList[i].uItemID == pValue) - { - return true; - } - } - return pParty->pPickedItem.uItemID == pValue; - case VAR_FixedGold: - v4 = pParty->uNumGold; - return v4 >= pValue; - case VAR_MightBonus: - v4 = this->uMightBonus; - return v4 >= pValue; - case VAR_IntellectBonus: - v4 = this->uIntelligenceBonus; - return v4 >= pValue; - case VAR_PersonalityBonus: - v4 = this->uWillpowerBonus; - return v4 >= pValue; - case VAR_EnduranceBonus: - v4 = this->uEnduranceBonus; - return v4 >= pValue; - case VAR_SpeedBonus: - v4 = this->uSpeedBonus; - return v4 >= pValue; - case VAR_AccuracyBonus: - v4 = this->uAccuracyBonus; - return v4 >= pValue; - case VAR_LuckBonus: - v4 = this->uLuckBonus; - return v4 >= pValue; - case VAR_BaseMight: - v4 = this->uMight; - return v4 >= pValue; - case VAR_BaseIntellect: - v4 = this->uIntelligence; - return v4 >= pValue; - case VAR_BasePersonality: - v4 = this->uWillpower; - return v4 >= pValue; - case VAR_BaseEndurance: - v4 = this->uEndurance; - return v4 >= pValue; - case VAR_BaseSpeed: - v4 = this->uSpeed; - return v4 >= pValue; - case VAR_BaseAccuracy: - v4 = this->uAccuracy; - return v4 >= pValue; - case VAR_FixedFood: - v4 = pParty->uNumFoodRations; - return v4 >= pValue; - default: - return false; - } - } - v4 = this->uLuck; - return v4 >= pValue; - } - if ( VarNum <= VAR_MagicResistance ) - { - if ( VarNum == VAR_MagicResistance ) - { - v4 = this->sResMagicBase; - } - else - { - switch ( VarNum ) - { - case VAR_FireResistance: - v4 = this->sResFireBase; - return v4 >= pValue; - case VAR_AirResistance: - v4 = this->sResAirBase; - return v4 >= pValue; - case VAR_WaterResistance: - v4 = this->sResWaterBase; - return v4 >= pValue; - case VAR_EarthResistance: - v4 = this->sResEarthBase; - return v4 >= pValue; - case VAR_SpiritResistance: - v4 = this->sResSpiritBase; - return v4 >= pValue; - case VAR_MindResistance: - v4 = this->sResMindBase; - return v4 >= pValue; - case VAR_BodyResistance: - v4 = this->sResBodyBase; - return v4 >= pValue; - case VAR_LightResistance: - v4 = this->sResLightBase; - return v4 >= pValue; - case VAR_DarkResistance: - v4 = this->sResDarkBase; - return v4 >= pValue; - case VAR_ActualMight: - v4 = GetActualMight(); - return v4 >= pValue; - case VAR_ActualIntellect: - v4 = GetActualIntelligence(); - return v4 >= pValue; - case VAR_ActualPersonality: - v4 = GetActualWillpower(); - return v4 >= pValue; - case VAR_ActualEndurance: - v4 = GetActualEndurance(); - return v4 >= pValue; - case VAR_ActualSpeed: - v4 = GetActualSpeed(); - return v4 >= pValue; - case VAR_ActualAccuracy: - v4 = GetActualAccuracy(); - return v4 >= pValue; - case VAR_ActualLuck: - v4 = GetActualLuck(); - return v4 >= pValue; - break; - default: - return v4 >= pValue; - } - } - return v4 >= pValue; - } - if ( VarNum <= VAR_DisarmTrapSkill ) - { - if ( VarNum != VAR_DisarmTrapSkill ) - { - if ( VarNum <= VAR_MindResistanceBonus ) - { - switch ( VarNum ) + if (pInventoryItemList[i].uItemID == pValue) { - case VAR_MindResistanceBonus: - v4 = this->sResMindBonus; - return v4 >= pValue; - case VAR_FireResistanceBonus: - v4 = this->sResFireBonus; - return v4 >= pValue; - case VAR_AirResistanceBonus: - v4 = this->sResAirBonus; - return v4 >= pValue; - case VAR_WaterResistanceBonus: - v4 = this->sResWaterBonus; - return v4 >= pValue; - case VAR_EarthResistanceBonus: - v4 = this->sResEarthBonus; - return v4 >= pValue; - case VAR_SpiritResistanceBonus: - v4 = this->sResSpiritBonus; - return v4 >= pValue; + return true; } } - if ( VarNum == VAR_BodyResistanceBonus ) - { - v4 = this->sResBodyBonus; - return v4 >= pValue; - } - if ( VarNum == VAR_LightResistanceBonus ) + return pParty->pPickedItem.uItemID == pValue; + case VAR_Hour: + if ( (long long)(pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue ) + return true; + return false; + case VAR_DayOfYear: + if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 336 + 1 == pValue) + return true; + return false; + case VAR_DayOfWeek: + if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 7) + return true; + return false; + case VAR_FixedGold: + return pParty->uNumGold >= (unsigned int)pValue; + case VAR_FixedFood: + return pParty->uNumFoodRations >= (unsigned int)pValue; + case VAR_MightBonus: + return this->uMightBonus >= pValue; + case VAR_IntellectBonus: + return this->uIntelligenceBonus >= pValue; + case VAR_PersonalityBonus: + return this->uWillpowerBonus >= pValue; + case VAR_EnduranceBonus: + return this->uEnduranceBonus >= pValue; + case VAR_SpeedBonus: + return this->uSpeedBonus >= pValue; + case VAR_AccuracyBonus: + return this->uAccuracyBonus >= pValue; + case VAR_LuckBonus: + return this->uLuckBonus >= pValue; + case VAR_BaseMight: + return this->uMight >= pValue; + case VAR_BaseIntellect: + return this->uIntelligence >= pValue; + case VAR_BasePersonality: + return this->uWillpower >= pValue; + case VAR_BaseEndurance: + return this->uEndurance >= pValue; + case VAR_BaseSpeed: + return this->uSpeed >= pValue; + case VAR_BaseAccuracy: + return this->uAccuracy >= pValue; + case VAR_BaseLuck: + return this->uLuck >= pValue; + case VAR_ActualMight: + return GetActualMight() >= pValue; + case VAR_ActualIntellect: + return GetActualIntelligence() >= pValue; + case VAR_ActualPersonality: + return GetActualWillpower() >= pValue; + case VAR_ActualEndurance: + return GetActualEndurance() >= pValue; + case VAR_ActualSpeed: + return GetActualSpeed() >= pValue; + case VAR_ActualAccuracy: + return GetActualAccuracy() >= pValue; + case VAR_ActualLuck: + return GetActualLuck() >= pValue; + case VAR_FireResistance: + return this->sResFireBase >= pValue; + case VAR_AirResistance: + return this->sResAirBase >= pValue; + case VAR_WaterResistance: + return this->sResWaterBase >= pValue; + case VAR_EarthResistance: + return this->sResEarthBase >= pValue; + case VAR_SpiritResistance: + return this->sResSpiritBase >= pValue; + case VAR_MindResistance: + return this->sResMindBase >= pValue; + case VAR_BodyResistance: + return this->sResBodyBase >= pValue; + case VAR_LightResistance: + return this->sResLightBase >= pValue; + case VAR_DarkResistance: + return this->sResDarkBase >= pValue; + case VAR_PhysicalResistance: + Error("Physical resistance isn't used in events"); + return false; + case VAR_MagicResistance: + return this->sResMagicBase >= pValue; + case VAR_FireResistanceBonus: + return this->sResFireBonus >= pValue; + case VAR_AirResistanceBonus: + return this->sResAirBonus >= pValue; + case VAR_WaterResistanceBonus: + return this->sResWaterBonus >= pValue; + case VAR_EarthResistanceBonus: + return this->sResEarthBonus >= pValue; + case VAR_SpiritResistanceBonus: + return this->sResSpiritBonus >= pValue; + case VAR_MindResistanceBonus: + return this->sResMindBonus >= pValue; + case VAR_BodyResistanceBonus: + return this->sResBodyBonus >= pValue; + case VAR_LightResistanceBonus: + return this->sResLightBonus >= pValue; + case VAR_DarkResistanceBonus: + return this->sResDarkBonus >= pValue; + case VAR_MagicResistanceBonus: + return this->sResMagicBonus >= pValue; + case VAR_StaffSkill: + return CmpSkillValue(pValue, this->skillStaff); + case VAR_SwordSkill: + return CmpSkillValue(pValue, this->skillSword); + case VAR_DaggerSkill: + return CmpSkillValue(pValue, this->skillDagger); + case VAR_AxeSkill: + return CmpSkillValue(pValue, this->skillAxe); + case VAR_SpearSkill: + return CmpSkillValue(pValue, this->skillSpear); + case VAR_BowSkill: + return CmpSkillValue(pValue, this->skillBow); + case VAR_MaceSkill: + return CmpSkillValue(pValue, this->skillMace); + case VAR_BlasterSkill: + return CmpSkillValue(pValue, this->skillBlaster); + case VAR_ShieldSkill: + return CmpSkillValue(pValue, this->skillShield); + case VAR_LeatherSkill: + return CmpSkillValue(pValue, this->skillLeather); + case VAR_SkillChain: + return CmpSkillValue(pValue, this->skillChain); + case VAR_PlateSkill: + return CmpSkillValue(pValue, this->skillPlate); + case VAR_FireSkill: + return CmpSkillValue(pValue, this->skillFire); + case VAR_AirSkill: + return CmpSkillValue(pValue, this->skillAir); + case VAR_WaterSkill: + return CmpSkillValue(pValue, this->skillWater); + case VAR_EarthSkill: + return CmpSkillValue(pValue, this->skillEarth); + case VAR_SpiritSkill: + return CmpSkillValue(pValue, this->skillSpirit); + case VAR_MindSkill: + return CmpSkillValue(pValue, this->skillMind); + case VAR_BodySkill: + return CmpSkillValue(pValue, this->skillBody); + case VAR_LightSkill: + return CmpSkillValue(pValue, this->skillLight); + case VAR_DarkSkill: + return CmpSkillValue(pValue, this->skillDark); + case VAR_IdentifyItemSkill: + return CmpSkillValue(pValue, this->skillItemId); + case VAR_MerchantSkill: + return CmpSkillValue(pValue, this->skillMerchant); + case VAR_RepairSkill: + return CmpSkillValue(pValue, this->skillRepair); + case VAR_BodybuildingSkill: + return CmpSkillValue(pValue, this->skillBodybuilding); + case VAR_MeditationSkill: + return CmpSkillValue(pValue, this->skillMeditation); + case VAR_PerceptionSkill: + return CmpSkillValue(pValue, this->skillPerception); + case VAR_DiplomacySkill: + return CmpSkillValue(pValue, this->skillDiplomacy); + case VAR_ThieverySkill: + Error("Thievery isn't used in events"); + return false; + case VAR_DisarmTrapSkill: //wasn't in the original + return CmpSkillValue(pValue, this->skillDisarmTrap); + case VAR_DodgeSkill: //wasn't in the original + return CmpSkillValue(pValue, this->skillDodge); + case VAR_UnarmedSkill: //wasn't in the original + return CmpSkillValue(pValue, this->skillUnarmed); + case VAR_IdentifyMonsterSkill: //wasn't in the original + return CmpSkillValue(pValue, this->skillMonsterId); + case VAR_ArmsmasterSkill: //wasn't in the original + return CmpSkillValue(pValue, this->skillArmsmaster); + case VAR_StealingSkill: //wasn't in the original + return CmpSkillValue(pValue, this->skillStealing); + case VAR_AlchemySkill: //wasn't in the original + return CmpSkillValue(pValue, this->skillAlchemy); + case VAR_LearningSkill: + return CmpSkillValue(pValue, this->skillLearning); + case VAR_Cursed: + return pConditions[Condition_Cursed] > 0; + case VAR_Weak: + return pConditions[Condition_Weak] > 0; + case VAR_Asleep: + return pConditions[Condition_Sleep] > 0; + case VAR_Afraid: + return pConditions[Condition_Fear] > 0; + case VAR_Drunk: + return pConditions[Condition_Drunk] > 0; + case VAR_Insane: + return pConditions[Condition_Insane] > 0; + case VAR_PoisonedGreen: + return pConditions[Condition_Poison1] > 0; + case VAR_DiseasedGreen: + return pConditions[Condition_Disease1] > 0; + case VAR_PoisonedYellow: + return pConditions[Condition_Poison2] > 0; + case VAR_DiseasedYellow: + return pConditions[Condition_Disease2] > 0; + case VAR_PoisonedRed: + return pConditions[Condition_Poison3] > 0; + case VAR_DiseasedRed: + return pConditions[Condition_Disease3] > 0; + case VAR_Paralyzed: + return pConditions[Condition_Paralyzed] > 0; + case VAR_Unconsious: + return pConditions[Condition_Unconcious] > 0; + case VAR_Dead: + return pConditions[Condition_Dead] > 0; + case VAR_Stoned: + return pConditions[Condition_Pertified] > 0; + case VAR_Eradicated: + return pConditions[Condition_Eradicated] > 0; + case VAR_MajorCondition: + v4 = GetMajorConditionIdx(); + if ( v4 != 18 ) { - v4 = this->sResLightBonus; - return v4 >= pValue; - } - if ( VarNum == VAR_DarkResistanceBonus ) - { - v4 = this->sResDarkBonus; - return v4 >= pValue; - } - if ( VarNum == VAR_MagicResistanceBonus ) - { - v4 = this->sResMagicBonus; return v4 >= pValue; } - if ( VarNum <= VAR_MagicResistanceBonus || VarNum > VAR_DiplomacySkill ) - return v4 >= pValue; - } - v18 = *((short *)&this->pConditions[16] + VarNum); - if ( pValue <= 63 ) - v4 = v18 & 0x3F; - else - v4 = pValue & v18; - return v4 >= pValue; - } - if ( VarNum == 104 ) - { - v18 = *((short *)&this->pConditions[16] + VarNum); - if ( pValue <= 63 ) - v4 = v18 & 0x3F; - else - v4 = pValue & v18; - return v4 >= pValue; - } - if ( (signed int)VarNum <= 104 ) - return v4 >= pValue; - if ( (signed int)VarNum > 0x79 ) - { - if ( VarNum != 122 ) - { - if ( (signed int)VarNum > 122 && VarNum <= VAR_ActiveSpells ) - v4 = (unsigned __int8)byte_5E4C15[VarNum]; - return v4 >= pValue; - } - v4 = GetMajorConditionIdx(); - if ( v4 != 18 ) - { - return v4 >= pValue; - } - v4 = pValue; - return v4 >= pValue; - } - return (this->pConditions[VarNum - 105] > 0);// *((int *)this + 2 * VarNum - 210); the original was never used, which is why probably it wasn't correct + return true; + } + } + if ( (signed int)VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_74 ) + return (unsigned __int8)stru_5E4C90_MapPersistVars.field_0[VarNum - VAR_MapPersistentVariable_0] > 0; // originally (unsigned __int8)byte_5E4C15[VarNum]; + if ( (signed int)VarNum >= VAR_MapPersistentVariable_75 && VarNum <= VAR_MapPersistentVariable_99 ) + return (unsigned __int8)stru_5E4C90_MapPersistVars._decor_events[VarNum - VAR_MapPersistentVariable_75] > 0; //not really sure whether the number gets up to 99, but can't ignore the possibility + + return false; } @@ -5893,7 +5854,7 @@ { if ( var_type != VAR_MajorCondition ) { - if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells ) + if ( var_type > VAR_MajorCondition && var_type <= VAR_MapPersistentVariable_99 ) byte_5E4C15[var_type] = var_value; return; } @@ -6403,7 +6364,7 @@ { if ( var_type != VAR_MajorCondition ) { - if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells ) + if ( var_type > VAR_MajorCondition && var_type <= VAR_MapPersistentVariable_99 ) { if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var_type] <= 255 ) byte_5E4C15[var_type] += val;
--- a/SaveLoad.cpp Thu Sep 26 08:09:05 2013 +0200 +++ b/SaveLoad.cpp Fri Sep 27 10:04:45 2013 +0200 @@ -430,7 +430,7 @@ data_write_pos += 16000; memcpy(data_write_pos, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); data_write_pos += pIndoor->blv.uDoors_ddata_Size; - memcpy(data_write_pos, &stru_5E4C90, 0xC8); + memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8); data_write_pos += 200; memcpy(data_write_pos, &pIndoor->stru1, 0x38); data_write_pos += 56; @@ -475,7 +475,7 @@ data_write_pos += 4; memcpy(data_write_pos, pChests.data(), sizeof(Chest)* uNumChests); data_write_pos += sizeof(Chest)* uNumChests; - memcpy(data_write_pos, &stru_5E4C90, 0xC8); + memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8); data_write_pos += 200; memcpy(data_write_pos, &pOutdoor->loc_time, 0x38); data_write_pos += 56;
--- a/UI/UiGame.cpp Thu Sep 26 08:09:05 2013 +0200 +++ b/UI/UiGame.cpp Fri Sep 27 10:04:45 2013 +0200 @@ -1230,7 +1230,7 @@ if ( !pLevelDecorations[v19].uEventID ) { if ( pLevelDecorations[v19].IsInteractive() ) - pText = pNPCTopics[stru_5E4C90._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//неверно для костра + pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//неверно для костра else pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20; GameUI_SetFooterString(pText);
--- a/Viewport.cpp Thu Sep 26 08:09:05 2013 +0200 +++ b/Viewport.cpp Fri Sep 27 10:04:45 2013 +0200 @@ -542,7 +542,7 @@ { if ( pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].IsInteractive() ) { - v15 = stru_5E4C90._decor_events[pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3]._idx_in_stru123 - 75] + 380; + v15 = stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3]._idx_in_stru123 - 75] + 380; activeLevelDecoration = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3]; EventProcessor(v15, 0, 1); activeLevelDecoration = NULL;
--- a/mm7_2.cpp Thu Sep 26 08:09:05 2013 +0200 +++ b/mm7_2.cpp Fri Sep 27 10:04:45 2013 +0200 @@ -1740,7 +1740,7 @@ //----- (00450AAA) -------------------------------------------------------- void RespawnGlobalDecorations() { - memset(stru_5E4C90._decor_events, 0, 125); + memset(stru_5E4C90_MapPersistVars._decor_events, 0, 125); uint decorEventIdx = 0; for (uint i = 0; i < uNumLevelDecorations; ++i) @@ -1754,7 +1754,7 @@ if (decorEventIdx < 124) { decor->_idx_in_stru123 = decorEventIdx + 75; - stru_5E4C90._decor_events[decorEventIdx++] = decor->GetGlobalEvent(); + stru_5E4C90_MapPersistVars._decor_events[decorEventIdx++] = decor->GetGlobalEvent(); } } } @@ -5965,7 +5965,7 @@ return v19; } if ( v25->IsInteractive() ) - v24 = pNPCTopics[stru_5E4C90._decor_events[v26->_idx_in_stru123 - 75] + 379].pTopic; + v24 = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[v26->_idx_in_stru123 - 75] + 379].pTopic; else v24 = pDecorationList->pDecorations[v26->uDecorationDescID].field_20; GameUI_SetFooterString(v24);
--- a/mm7_3.cpp Thu Sep 26 08:09:05 2013 +0200 +++ b/mm7_3.cpp Fri Sep 27 10:04:45 2013 +0200 @@ -2181,7 +2181,7 @@ { //LOBYTE(pParty->uFlags) &= 0x7Fu; bWaterWalk = 1; - *(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; + *(short *)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) && pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].sMana <= 0 ) bWaterWalk = 0; @@ -2571,7 +2571,7 @@ if ( pModel ) pZ = v113; if (pParty->FlyActive()) - stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] &= 0xFEu; + stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] &= 0xFEu; pParty->uFallStartY = pZ; } else @@ -2583,14 +2583,14 @@ pParty->uFallStartY = v111; v113 = pZ; if (pParty->FlyActive()) - stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u; + stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u; } } else { v113 = pZ; if (pParty->FlyActive()) - stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u; + stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u; } //LABEL_141: if (bJumping && !pParty->bFlying) @@ -3078,7 +3078,7 @@ pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER; //v79 = 20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 6180178; //*(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u; - v79 = (int)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119]; + v79 = (int)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119]; *(short *)v79 |= 1u; if ( !v122 || !v69 ) {