Mercurial > mm7
changeset 2157:c6d8253d4cbc
Слияние
author | Ritor1 |
---|---|
date | Fri, 10 Jan 2014 17:42:57 +0600 |
parents | eaaaa50d34e9 (current diff) 0a1438c16c2b (diff) |
children | 10f03a70ab6d |
files | Outdoor.cpp Player.cpp UI/UICharacter.cpp |
diffstat | 47 files changed, 1415 insertions(+), 1852 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Actor.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -41,7 +41,7 @@ stru319 stru_50C198; // idb -std::array<uint, 5> dword_4DF380_hostilityRanges = {0,1024,2560,5120,10240}; +std::array<uint, 5> _4DF380_hostilityRanges = {0, 1024, 2560, 5120, 10240}; @@ -2467,7 +2467,7 @@ } if ( thisActor->pMonsterInfo.uHostilityType ) v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType; - v11 = dword_4DF380_hostilityRanges[v10]; + v11 = _4DF380_hostilityRanges[v10]; v23 = abs(thisActor->vPosition.x - actor->vPosition.x); v27 = abs(thisActor->vPosition.y - actor->vPosition.y); v12 = abs(thisActor->vPosition.z - actor->vPosition.z); @@ -2499,9 +2499,9 @@ if ( v14 != 0 ) { if ( !thisActor->pMonsterInfo.uHostilityType ) - v15 = dword_4DF380_hostilityRanges[v14]; + v15 = _4DF380_hostilityRanges[v14]; else - v15 = dword_4DF380_hostilityRanges[4]; + v15 = _4DF380_hostilityRanges[4]; v16 = abs(thisActor->vPosition.x - pParty->vPosition.x); v28 = abs(thisActor->vPosition.y - pParty->vPosition.y); v17 = abs(thisActor->vPosition.z - pParty->vPosition.z); @@ -3851,7 +3851,7 @@ { if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 ) { - if ( pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) + if ( /*pRenderer->pRenderD3D &&*/ pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) { v33 = byte_4D864C && pGame->uFlags & 0x80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0);
--- a/Arcomage.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Arcomage.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -53,10 +53,8 @@ void GameResultsApply(); void am_DrawText(int a1, const char *pText, POINT *pXY); -void am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb -void __fastcall Blt_Chroma(RECT *pSrcXYZW, POINT *pTargetXY, int a3, int a4); -void Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3); -void am_EndScene(); +void am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb +void am_EndScene(); void DrawRect(RECT *pXYZW, unsigned __int16 uColor, char bSolidFill); void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor ); void DrawPixel(POINT *pTargetXY, unsigned __int16 uColor); @@ -171,6 +169,7 @@ bool am_gameover; // 004FAA2C char byte_4FAA2D; // weak +int am_default_starting_player = 0; // 505890 int current_player_num; // 004FAA6C char need_to_discard_card; // 04FAA77 @@ -466,7 +465,7 @@ pRenderer->BeginScene(); pArcomageGame->pBlit_Copy_pixels = pPixels; - Blt_Copy(&pSrcRect, &pTargetPoint, 2); + pRenderer->am_Blt_Copy(&pSrcRect, &pTargetPoint, 2); pRenderer->EndScene(); pArcomageGame->pBlit_Copy_pixels = 0; } @@ -616,7 +615,7 @@ } //----- (0040D7EC) -------------------------------------------------------- -void __fastcall Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode) +void Render::am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode) { unsigned __int16 *pSrc; // eax@2 @@ -630,7 +629,7 @@ int uSrcPitch; // [sp+1Ch] [bp-8h]@5 -if ( !pRenderer->uNumSceneBegins ) +if ( !uNumSceneBegins ) return; if ( !pArcomageGame->pBlit_Copy_pixels ) return; @@ -655,8 +654,8 @@ uSrcPitch = uSrcTotalWidth; src_surf_pos = &pSrc[pSrcRect->left + uSrcPitch * pSrcRect->top]; -v10 = 0xFFu >> (8 - (unsigned __int8)pRenderer->uTargetBBits); -v21 = (pRenderer->uTargetGBits != 6 ? 0x31EF : 0x7BEF); +v10 = 0xFFu >> (8 - (unsigned __int8)uTargetBBits); +v21 = (uTargetGBits != 6 ? 0x31EF : 0x7BEF); if ( blend_mode == 2 ) @@ -667,7 +666,7 @@ for (int j=0; j< src_width; ++j) { if ( *src_surf_pos != v10 ) - pRenderer->WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, *src_surf_pos); + WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, *src_surf_pos); //*dest_surf_pos = *src_surf_pos; //++dest_surf_pos; ++src_surf_pos; @@ -684,7 +683,7 @@ for (int j=0; j< src_width; ++j) { if ( *src_surf_pos != v10 ) - pRenderer->WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, (v21 & (pRenderer->ReadPixel16(pTargetPoint->x + j, pTargetPoint->y + i) >> 1)) + (v21 & (*src_surf_pos >> 1))); + WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, (v21 & (ReadPixel16(pTargetPoint->x + j, pTargetPoint->y + i) >> 1)) + (v21 & (*src_surf_pos >> 1))); //*dest_surf_pos = (v21 & (*dest_surf_pos >> 1)) + (v21 & (*src_surf_pos >> 1)); //++dest_surf_pos; ++src_surf_pos; @@ -697,7 +696,7 @@ } //----- (0040D9B1) -------------------------------------------------------- -void Blt_Copy( RECT *pSrcRect, POINT *pTargetPoint, int blend_mode ) +void Render::am_Blt_Copy( RECT *pSrcRect, POINT *pTargetPoint, int blend_mode ) { unsigned __int16 *pSrc; // eax@2 @@ -709,7 +708,7 @@ __int32 src_height; // [sp+18h] [bp-Ch]@3 int uSrcPitch; // [sp+1Ch] [bp-8h]@5 - if ( !pRenderer->uNumSceneBegins ) + if ( !uNumSceneBegins ) return; if ( !pArcomageGame->pBlit_Copy_pixels ) return; @@ -734,7 +733,7 @@ uSrcPitch = uSrcTotalWidth; src_surf_pos = &pSrc[pSrcRect->left + uSrcPitch * pSrcRect->top]; - v21 = (pRenderer->uTargetGBits != 6 ? 0x31EF : 0x7BEF); + v21 = (uTargetGBits != 6 ? 0x31EF : 0x7BEF); if ( blend_mode == 2 ) { @@ -743,7 +742,7 @@ { for (int j=0; j< src_width; ++j) { - pRenderer->WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, *src_surf_pos); + WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, *src_surf_pos); //*dest_surf_pos = *src_surf_pos; //++dest_surf_pos; ++src_surf_pos; @@ -761,7 +760,7 @@ { //*dest_surf_pos = (v21 & (*dest_surf_pos >> 1)) + (v21 & (*src_surf_pos >> 1)); //++dest_surf_pos; - pRenderer->WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, (v21 & (pRenderer->ReadPixel16(pTargetPoint->x + j, pTargetPoint->y + i) >> 1)) + (v21 & (*src_surf_pos >> 1))); + WritePixel16(pTargetPoint->x + j, pTargetPoint->y + i, (v21 & (ReadPixel16(pTargetPoint->x + j, pTargetPoint->y + i) >> 1)) + (v21 & (*src_surf_pos >> 1))); ++src_surf_pos; } src_surf_pos+=uSrcPitch; @@ -771,7 +770,7 @@ } //----- (0040DB10) -------------------------------------------------------- -void am_EndScene() +void am_EndScene() { pRenderer->EndScene(); pArcomageGame->pBlit_Copy_pixels = NULL; @@ -1303,7 +1302,7 @@ signed int i; // ecx@13 signed int card_dispenser_counter; // eax@13 - current_player_num = dword_505890; + current_player_num = am_default_starting_player; SetStartConditions(); for(i=0; i<2; ++i ) { @@ -1812,7 +1811,7 @@ pSrcXYZW.top = 0; pSrcXYZW.bottom = 480; am_BeginScene(pArcomageGame->pBackgroundPixels, -1, 1); - Blt_Copy(&pSrcXYZW, &pTargetXY, 2); + pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 2); am_EndScene(); DrawGameUI(animation_stage); pRenderer->Present(); @@ -1895,11 +1894,11 @@ pTargetXY.x = 8; pTargetXY.y = 56; - Blt_Copy(&pSrcRect, &pTargetXY, 2); + pRenderer->am_Blt_Copy(&pSrcRect, &pTargetXY, 2); pTargetXY.x = 555; pTargetXY.y = 56; - Blt_Copy(&pSrcRect, &pTargetXY, 2); + pRenderer->am_Blt_Copy(&pSrcRect, &pTargetXY, 2); //players name rectangle pSrcRect.left = 283; @@ -1908,11 +1907,11 @@ pSrcRect.bottom = 190; pTargetXY.x = 8; pTargetXY.y = 13; - Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); + pRenderer->am_Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); pTargetXY.x = 555; pTargetXY.y = 13; - Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); + pRenderer->am_Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); //tower height rectangle pSrcRect.left = 234; @@ -1921,11 +1920,11 @@ pSrcRect.bottom = 190; pTargetXY.x = 100; pTargetXY.y = 296; - Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); + pRenderer->am_Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); pTargetXY.x = 492; pTargetXY.y = 296; - Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); + pRenderer->am_Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); //wall height rectangle pSrcRect.left = 192; @@ -1934,11 +1933,11 @@ pSrcRect.bottom = 190; pTargetXY.x = 168; pTargetXY.y = 296; - Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); + pRenderer->am_Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); pTargetXY.x = 430; pTargetXY.y = 296; - Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); + pRenderer->am_Blt_Chroma(&pSrcRect, &pTargetXY, pArcomageGame->field_54, 2); } //----- (0040AC5F) -------------------------------------------------------- @@ -2099,7 +2098,7 @@ pSrcRect.left = v7 - 864; pSrcRect.top = 190; pSrcRect.bottom = 207; - Blt_Chroma(&pSrcRect, &pTargetPoint, pArcomageGame->field_54, 1); + pRenderer->am_Blt_Chroma(&pSrcRect, &pTargetPoint, pArcomageGame->field_54, 1); pTargetPoint.x += 22; } } @@ -2132,7 +2131,7 @@ pSrcRect.right = v7 - 357; pSrcRect.top = 128; pSrcRect.bottom = 138; - Blt_Copy(&pSrcRect, &pTargetPoint, 2); + pRenderer->am_Blt_Copy(&pSrcRect, &pTargetPoint, 2); pTargetPoint.x += 13; } } @@ -2166,7 +2165,7 @@ pSrcRect.right = v7 - 357; pSrcRect.top = 138; pSrcRect.bottom = 148; - Blt_Copy(&pSrcRect, &pTargetPoint, 2); + pRenderer->am_Blt_Copy(&pSrcRect, &pTargetPoint, 2); pTargetPoint.x += 13; } } @@ -2200,7 +2199,7 @@ pSrcRect.right = v7 - 357; pSrcRect.top = 148; pSrcRect.bottom = 158; - Blt_Copy(&pSrcRect, &pTargetPoint, 2); + pRenderer->am_Blt_Copy(&pSrcRect, &pTargetPoint, 2); pTargetPoint.x += 13; } } @@ -2227,7 +2226,7 @@ pSrcXYZW.bottom = tower_top; pTargetXY.x = 102; pTargetXY.y = 297 - tower_top; -Blt_Copy(&pSrcXYZW, &pTargetXY, 2); +pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 2); pSrcXYZW.top = 0; pSrcXYZW.left = 384; @@ -2235,7 +2234,7 @@ pSrcXYZW.bottom = 94; pTargetXY.y = 203 - tower_top; pTargetXY.x = 91; -Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); +pRenderer->am_Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); tower_height = am_Players[1].tower_height; @@ -2249,7 +2248,7 @@ pTargetXY.x = 494; pTargetXY.y = 297 - tower_top; -Blt_Copy(&pSrcXYZW, &pTargetXY, 2); +pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 2); //draw tower up cone pSrcXYZW.left = 384; pSrcXYZW.right = 452; @@ -2258,7 +2257,7 @@ pTargetXY.x = 483; pTargetXY.y = 203 - tower_top; -Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); +pRenderer->am_Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); } // 4E1884: using guessed type int dword_4E1884; @@ -2290,7 +2289,7 @@ pSrcXYZW.bottom = v1; pTargetXY.x = 177; pTargetXY.y = 297 - v1; -Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); +pRenderer->am_Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); } v3 = am_Players[1].wall_height; @@ -2308,7 +2307,7 @@ pSrcXYZW.bottom = v4; pTargetXY.x = 439; pTargetXY.y = 297 - v4; -Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); +pRenderer->am_Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); } } @@ -2370,16 +2369,16 @@ pSrcXYZW.right = 288; pSrcXYZW.top = 0; pSrcXYZW.bottom = 128; - Blt_Copy(&pSrcXYZW, &pTargetXY, 2); + pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 2); goto LABEL_13; } pArcomageGame->GetCardRect(v7, &pSrcXYZW); if ( !CanCardBePlayed(current_player_num, v2) ) { - Blt_Copy(&pSrcXYZW, &pTargetXY, 0); + pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 0); goto LABEL_13; } - Blt_Copy(&pSrcXYZW, &pTargetXY, 2); + pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 2); } LABEL_13: @@ -2401,7 +2400,7 @@ if ( shown_cards[v11].uCardId != -1 ) { pArcomageGame->GetCardRect(shown_cards[v11].uCardId, &pSrcXYZW); - Blt_Copy(&pSrcXYZW, &shown_cards[v11].field_18_point, 0); + pRenderer->am_Blt_Copy(&pSrcXYZW, &shown_cards[v11].field_18_point, 0); } if ( shown_cards[v11].field_4 != 0 ) { @@ -2411,7 +2410,7 @@ pSrcXYZW.right = 916; pSrcXYZW.top = 200; pSrcXYZW.bottom = 216; - Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); + pRenderer->am_Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); } } else if ( amuint_4FAA34 <= 0 ) @@ -2436,7 +2435,7 @@ shown_cards[v11].field_18_point.x += shown_cards[v11].field_10_xplus; shown_cards[v11].field_18_point.y += shown_cards[v11].field_14_y_plus; pArcomageGame->GetCardRect(shown_cards[v11].uCardId, &pSrcXYZW); - Blt_Copy(&pSrcXYZW, &shown_cards[v11].field_18_point, 0); + pRenderer->am_Blt_Copy(&pSrcXYZW, &shown_cards[v11].field_18_point, 0); } } } @@ -2449,7 +2448,7 @@ pSrcXYZW.bottom = 128; pTargetXY.x = 120; pTargetXY.y = 18; - Blt_Copy(&pSrcXYZW, &pTargetXY, 0); + pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 0); } @@ -2515,7 +2514,7 @@ pSrcXYZW.top = 0; pSrcXYZW.right = 288; pSrcXYZW.bottom = 128; - Blt_Copy(&pSrcXYZW, &am_uint_4FAA44_blt_xy, 2); + pRenderer->am_Blt_Copy(&pSrcXYZW, &am_uint_4FAA44_blt_xy, 2); } else { @@ -2527,7 +2526,7 @@ pSrcXYZW.bottom = 128; am_uint_4FAA44_blt_xy.x += amuint_4FAA3C_blt_xy.x; am_uint_4FAA44_blt_xy.y += amuint_4FAA3C_blt_xy.y; - Blt_Copy(&pSrcXYZW, &am_uint_4FAA44_blt_xy, 2); + pRenderer->am_Blt_Copy(&pSrcXYZW, &am_uint_4FAA44_blt_xy, 2); if ( !amuint_4FAA38 ) { @@ -2569,7 +2568,7 @@ //LABEL_20: pTargetXY.x = shown_cards[v8].field_8.x; pTargetXY.y = shown_cards[v8].field_8.y; - Blt_Copy(&pSrcXYZW, &pTargetXY, 0); + pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 0); uCardID = -1; } } @@ -2578,7 +2577,7 @@ pArcomageGame->GetCardRect(uCardID, &pSrcXYZW); amuint_4FAA5C_blt_xy.x += amuint_4FAA54_blt_xy.x; amuint_4FAA5C_blt_xy.y += amuint_4FAA54_blt_xy.y; - Blt_Copy(&pSrcXYZW, &amuint_4FAA5C_blt_xy, 0); + pRenderer->am_Blt_Copy(&pSrcXYZW, &amuint_4FAA5C_blt_xy, 0); } } @@ -2590,7 +2589,7 @@ pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); amuint_4FAA5C_blt_xy.x += amuint_4FAA54_blt_xy.x; amuint_4FAA5C_blt_xy.y += amuint_4FAA54_blt_xy.y; - Blt_Copy(&pSrcXYZW, &amuint_4FAA5C_blt_xy, 2); + pRenderer->am_Blt_Copy(&pSrcXYZW, &amuint_4FAA5C_blt_xy, 2); return; } if ( v15 == 15.0 ) @@ -2599,7 +2598,7 @@ pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); pTargetXY.x = 272; pTargetXY.y = 173; - Blt_Copy(&pSrcXYZW, &pTargetXY, 2); + pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 2); return; } if ( v15 == 5.0 ) @@ -2617,7 +2616,7 @@ pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); pTargetXY.x = 272; pTargetXY.y = 173; - Blt_Copy(&pSrcXYZW, &pTargetXY, 2); + pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 2); return; } if ( v15 >= 5.0 ) @@ -2632,7 +2631,7 @@ pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); amuint_4FAA5C_blt_xy.x += amuint_4FAA54_blt_xy.x; amuint_4FAA5C_blt_xy.y += amuint_4FAA54_blt_xy.y; - Blt_Copy(&pSrcXYZW, &amuint_4FAA5C_blt_xy, 0); + pRenderer->am_Blt_Copy(&pSrcXYZW, &amuint_4FAA5C_blt_xy, 0); return; } } @@ -2642,7 +2641,7 @@ pArcomageGame->GetCardRect(played_card_id, &pSrcXYZW); pTargetXY.x = 272; pTargetXY.y = 173; - Blt_Copy(&pSrcXYZW, &pTargetXY, 2); + pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 2); return; } @@ -2657,7 +2656,7 @@ } pTargetXY.x = shown_cards[v19].field_8.x; pTargetXY.y = shown_cards[v19].field_8.y; - Blt_Copy(&pSrcXYZW, &pTargetXY, 0); + pRenderer->am_Blt_Copy(&pSrcXYZW, &pTargetXY, 0); played_card_id = -1; } } @@ -3986,7 +3985,7 @@ pXYZW.top = 0; pXYZW.bottom = 480; am_BeginScene(pArcomageGame->pBackgroundPixels, -1, 1); - Blt_Copy(&pXYZW, &pXY, 2); + pRenderer->am_Blt_Copy(&pXYZW, &pXY, 2); am_EndScene(); pRenderer->Present(); ArcomageGame::LoadSprites(); @@ -4087,7 +4086,7 @@ void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor ) { pRenderer->BeginScene(); - if ( pRenderer->uNumSceneBegins ) + //if ( uNumSceneBegins ) { pRenderer->WritePixel16(pTargetXY->x, pTargetXY->y, uColor); pRenderer->WritePixel16(pTargetXY->x + 1, pTargetXY->y, uColor); @@ -4110,7 +4109,7 @@ void DrawPixel( POINT *pTargetXY, unsigned __int16 uColor ) { pRenderer->BeginScene(); - if ( pRenderer->uNumSceneBegins ) + //if ( pRenderer->uNumSceneBegins ) { pRenderer->WritePixel16(pTargetXY->x, pTargetXY->y, uColor); /*int xVal = pTargetXY->x;
--- a/AudioPlayer.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/AudioPlayer.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -56,6 +56,7 @@ void ReleaseSoundData(void *_this); +_DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(); @@ -1588,16 +1589,16 @@ v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y; v18 = a1.vWorldPosition.z - (double)pParty->vPosition.z; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { v19 = *(float *)&uNumRepeats * v56 + v58 * v55; v20 = v58 * v56 - *(float *)&uNumRepeats * v55; } - else + /*else { v19 = v58 * v55 - *(float *)&uNumRepeats * v56; v20 = v58 * v56 + *(float *)&uNumRepeats * v55; - } + }*/ a1.vWorldViewPosition.x = v19 * v16 - v18 * v17; a1.vWorldViewPosition.y = v20; a1.vWorldViewPosition.z = v19 * v17 + v18 * v16; @@ -1606,16 +1607,16 @@ { v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55; v21 = v58 * v56 - *(float *)&uNumRepeats * v55; } - else + /*else { a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56; v21 = v58 * v56 + *(float *)&uNumRepeats * v55; - } + }*/ a1.vWorldViewPosition.y = v21; a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.z; } @@ -1659,16 +1660,16 @@ v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y; v18 = a1.vWorldPosition.z - (double)pParty->vPosition.z; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { v19 = *(float *)&uNumRepeats * v56 + v58 * v55; v20 = v58 * v56 - *(float *)&uNumRepeats * v55; } - else + /*else { v19 = v58 * v55 - *(float *)&uNumRepeats * v56; v20 = v58 * v56 + *(float *)&uNumRepeats * v55; - } + }*/ a1.vWorldViewPosition.x = v19 * v16 - v18 * v17; a1.vWorldViewPosition.y = v20; a1.vWorldViewPosition.z = v19 * v17 + v18 * v16; @@ -1677,16 +1678,16 @@ { v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55; v21 = v58 * v56 - *(float *)&uNumRepeats * v55; } - else + /*else { a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56; v21 = v58 * v56 + *(float *)&uNumRepeats * v55; - } + }*/ a1.vWorldViewPosition.y = v21; a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.z; } @@ -1733,16 +1734,16 @@ v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y; v18 = a1.vWorldPosition.z - (double)pParty->vPosition.z; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { v19 = *(float *)&uNumRepeats * v56 + v58 * v55; v20 = v58 * v56 - *(float *)&uNumRepeats * v55; } - else + /*else { v19 = v58 * v55 - *(float *)&uNumRepeats * v56; v20 = v58 * v56 + *(float *)&uNumRepeats * v55; - } + }*/ a1.vWorldViewPosition.x = v19 * v16 - v18 * v17; a1.vWorldViewPosition.y = v20; a1.vWorldViewPosition.z = v19 * v17 + v18 * v16; @@ -1751,16 +1752,16 @@ { v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55; v21 = v58 * v56 - *(float *)&uNumRepeats * v55; } - else + /*else { a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56; v21 = v58 * v56 + *(float *)&uNumRepeats * v55; - } + }*/ a1.vWorldViewPosition.y = v21; a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.z; } @@ -1831,16 +1832,16 @@ v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y; v18 = a1.vWorldPosition.z - (double)pParty->vPosition.z; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { v19 = *(float *)&uNumRepeats * v56 + v58 * v55; v20 = v58 * v56 - *(float *)&uNumRepeats * v55; } - else + /*else { v19 = v58 * v55 - *(float *)&uNumRepeats * v56; v20 = v58 * v56 + *(float *)&uNumRepeats * v55; - } + }*/ a1.vWorldViewPosition.x = v19 * v16 - v18 * v17; a1.vWorldViewPosition.y = v20; a1.vWorldViewPosition.z = v19 * v17 + v18 * v16; @@ -1849,16 +1850,16 @@ { v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { a1.vWorldViewPosition.x = *(float *)&uNumRepeats * v56 + v58 * v55; v21 = v58 * v56 - *(float *)&uNumRepeats * v55; } - else + /*else { a1.vWorldViewPosition.x = v58 * v55 - *(float *)&uNumRepeats * v56; v21 = v58 * v56 + *(float *)&uNumRepeats * v55; - } + }*/ a1.vWorldViewPosition.y = v21; a1.vWorldViewPosition.z = a1.vWorldPosition.z - (double)pParty->vPosition.z; }
--- a/CastSpellInfo.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/CastSpellInfo.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -1046,7 +1046,7 @@ pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->uSpellID, pCastSpell->uPlayerID_2); - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)v733 * 4.2666669), v731, amount, 0, 0); LODWORD(v727) = 1; break; } @@ -1237,7 +1237,7 @@ pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); pSpellSprite.vPosition.x = v112->vPosition.x; pSpellSprite.vPosition.y = v112->vPosition.y; - pSpellSprite.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548); + pSpellSprite.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)v112->uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2); v122 = pSpellSprite.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701); @@ -1418,7 +1418,7 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - int _v726 = _46A6AC_spell_render((int)dword_50BF30.data(), 100, 4096); + int _v726 = pRenderer->_46A6AC_spell_render_d3d((int)dword_50BF30.data(), 100, 4096); v700.z = 0; v700.y = 0; v700.x = 0; @@ -1442,7 +1442,7 @@ v162 = dword_50BF30[a2]; pSpellSprite.vPosition.x = pActors[v162].vPosition.x; pSpellSprite.vPosition.y = pActors[v162].vPosition.y; - pSpellSprite.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548); + pSpellSprite.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v164 = pSpellSprite.Create(0, 0, 0, 0); v165 = a2; @@ -2393,8 +2393,8 @@ LODWORD(v733) = 300 * v2 + 180; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - int _v726 = _46A6AC_spell_render((int)dword_50BF30.data(), 100, 4096); - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); + int _v726 = pRenderer->_46A6AC_spell_render_d3d((int)dword_50BF30.data(), 100, 4096); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFF, 192); ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; @@ -2415,7 +2415,7 @@ { pSpellSprite.vPosition.x = v369->vPosition.x; pSpellSprite.vPosition.y = v369->vPosition.y; - pSpellSprite.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548); + pSpellSprite.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); pSpellSprite.Create(0, 0, 0, 0); @@ -2863,8 +2863,8 @@ amount = 180 * v2; if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - int _v726 = _46A6AC_spell_render((int)dword_50BF30.data(), 100, 4096); - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); + int _v726 = pRenderer->_46A6AC_spell_render_d3d((int)dword_50BF30.data(), 100, 4096); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 192); ++pSpellSprite.uType; pSpellSprite.stru_24.Reset(); pSpellSprite.spell_id = pCastSpell->uSpellID; @@ -2885,7 +2885,7 @@ break; pSpellSprite.vPosition.x = v433->vPosition.x; pSpellSprite.vPosition.y = v433->vPosition.y; - pSpellSprite.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548); + pSpellSprite.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); pSpellSprite.Create(0, 0, 0, 0); @@ -3251,8 +3251,8 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); - v505 = _46A6AC_spell_render((int)dword_50BF30.data(), 100, 4096); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0A, 192); + v505 = pRenderer->_46A6AC_spell_render_d3d((int)dword_50BF30.data(), 100, 4096); ++pSpellSprite.uType; //signed int _v733 = v505; v688.x = 0; @@ -3276,7 +3276,7 @@ v507 = dword_50BF30[a2]; pSpellSprite.vPosition.x = pActors[v507].vPosition.x; pSpellSprite.vPosition.y = pActors[v507].vPosition.y; - pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); + pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v509 = pSpellSprite.Create(0, 0, 0, 0); DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688); @@ -3286,7 +3286,7 @@ pActor = &pActors[dword_50BF30[a2]]; pSpellSprite.vPosition.x = pActor->vPosition.x; pSpellSprite.vPosition.y = pActor->vPosition.y; - pSpellSprite.vPosition.z = pActor->vPosition.z - (unsigned int)(signed __int64)((double)pActor->uActorHeight * unk_4D8548); + pSpellSprite.vPosition.z = pActor->vPosition.z - (unsigned int)(signed __int64)((double)pActor->uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); pSpellSprite.Create(0, 0, 0, 0); for (int i = 0; i < 22; ++i) @@ -3372,7 +3372,7 @@ } if ( !pPlayer->CanCastSpell(uRequiredMana) ) break; - v531 = _46A6AC_spell_render((int)dword_50BF30.data(), 100, 4096); + v531 = pRenderer->_46A6AC_spell_render_d3d((int)dword_50BF30.data(), 100, 4096); ++pSpellSprite.uType; v694.x = 0; v694.y = 0; @@ -3397,7 +3397,7 @@ v533 = dword_50BF30[a2]; pSpellSprite.vPosition.x = pActors[v533].vPosition.x; pSpellSprite.vPosition.y = pActors[v533].vPosition.y; - pSpellSprite.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548); + pSpellSprite.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v535 = pSpellSprite.Create(0, 0, 0, 0); v536 = a2; @@ -3603,7 +3603,7 @@ pSpellSprite.vPosition.x = *(short *)(v721 + 142); pSpellSprite.vPosition.y = *(short *)(v721 + 144); v732 = *(short *)(v721 + 138); - pSpellSprite.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + pSpellSprite.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v577); pSpellSprite.Create(0, 0, 0, 0); if ( *(char *)(v581 + 52) > amount ) @@ -3909,7 +3909,7 @@ break; pGame->GetIndoorCamera(); v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth(); - signed int _v733 = _46A6AC_spell_render((int)dword_50BF30.data(), 100, v623); + signed int _v733 = pRenderer->_46A6AC_spell_render_d3d((int)dword_50BF30.data(), 100, v623); v707.x = 0; v707.y = 0; v707.z = 0; @@ -3936,7 +3936,7 @@ pSpellSprite.vPosition.x = pActors[v625].vPosition.x; pSpellSprite.vPosition.y = pActors[v625].vPosition.y; //v732 = pActors[v625].uActorHeight; - pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548); + pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * -0.8); pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); v627 = pSpellSprite.Create(0, 0, 0, 0); v628 = a2;
--- a/Chest.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Chest.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -814,7 +814,7 @@ else { v1 = pMouse->GetCursorPos(&a2); - v2 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v7)->y]] & 0xFFFF; + v2 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v7)->y]] & 0xFFFF; if ( v2 ) { if ( v2 )
--- a/DecalBuilder.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/DecalBuilder.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -648,79 +648,12 @@ return result; } -//----- (0049C095) -------------------------------------------------------- -void DecalBuilder::DrawDecal(Decal *pDecal, float z_bias) -{ - signed int v21; // [sp+Ch] [bp-864h]@15 - RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6 - - if (pDecal->uNumVertices < 3) - { - Log::Warning(L"Decal has < 3 vertices"); - return; - } - - float color_mult; - if ( pDecal->field_C1C & 1 ) - color_mult = 1.0; - else - color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); - - for (uint i = 0; i < pDecal->uNumVertices; ++i) - { - uint uTint = pRenderer->GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr); - - uint uTintR = (uTint >> 16) & 0xFF, - uTintG = (uTint >> 8) & 0xFF, - uTintB = uTint & 0xFF; - - uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF, - uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF, - uDecalColorMultB = pDecal->uColorMultiplier & 0xFF; - - uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f), - uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f), - uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f); - - - float v15; - if (fabs(z_bias) < 1e-5) - v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); - else - { - v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; - if (v15 < 0.000099999997) - v15 = 0.000099999997; - } - - pVerticesD3D[i].pos.z = v15; - - pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX; - pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY; - pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u; - pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v; - pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB; - pVerticesD3D[i].specular = 0; - pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x; - } - - if (uCurrentlyLoadedLevelType == LEVEL_Indoor) - v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; - else - v21 = D3DDP_DONOTLIGHT; - - ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, - D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, - pVerticesD3D, - pDecal->uNumVertices, - v21)); -} //----- (0049C2CD) -------------------------------------------------------- void DecalBuilder::DrawDecals(float z_bias) { for (uint i = 0; i < std__vector_pDecals_size; ++i) - DrawDecal(std__vector_pDecals + i, z_bias); + pRenderer->DrawDecal(std__vector_pDecals + i, z_bias); } //----- (0049C304) -------------------------------------------------------- @@ -729,29 +662,11 @@ if (!std__vector_pDecals_size) return; - if (pRenderer->bUsingSpecular) - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); - - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); + pRenderer->BeginDecals(); - IDirect3DTexture2* pTex = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex)); - DrawDecals(0.00039999999); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); - if (pRenderer->bUsingSpecular) - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); + pRenderer->EndDecals(); } //----- (0049C550) --------------------------------------------------------
--- a/DecalBuilder.h Fri Jan 10 17:42:37 2014 +0600 +++ b/DecalBuilder.h Fri Jan 10 17:42:57 2014 +0600 @@ -172,7 +172,6 @@ bool ApplyBloodsplatDecals_IndoorFace(unsigned int uFaceID); char ApplyDecals_OutdoorFace(ODMFace *pFace); bool _49BE8A(struct Polygon *a2, Vec3_float_ *a3, float *a4, struct RenderVertexSoft *a5, unsigned int uStripType, char a7); - void DrawDecal(Decal *pDecal, float z_bias); void DrawDecals(float z_bias); void DrawBloodsplats(); void DrawDecalDebugOutlines();
--- a/Game.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Game.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -93,12 +93,12 @@ if ( pVideoPlayer->AnyMovieLoaded() ) { - if ( !pRenderer->pRenderD3D ) + /*if ( !pRenderer->pRenderD3D ) { pRenderer->BeginSceneD3D(); pMouse->DrawCursorToTarget(); pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); - } + }*/ } else { @@ -115,11 +115,11 @@ pParty->sPrevEyelevel = pParty->sEyelevel; pRenderer->BeginSceneD3D(); - if ( !pRenderer->pRenderD3D ) - pMouse->DrawCursorToTarget(); + //if ( !pRenderer->pRenderD3D ) + //pMouse->DrawCursorToTarget(); if ( !PauseGameDrawing() || viewparams->field_48 == 1 ) { - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { float v2 = (double)(((signed int)pMiscTimer->uTotalGameTimeElapsed >> 2) & 0x1F) * 0.032258064 * 6.0; //v3 = v2 + 6.7553994e15; @@ -133,7 +133,7 @@ pOutdoor->Draw(); else Error("Invalid level type: %u", uCurrentlyLoadedLevelType); - if (pRenderer->pRenderD3D) + //if (pRenderer->pRenderD3D) { pDecalBuilder->DrawBloodsplats(); pGame->pLightmapBuilder->DrawLightmapsType(2); @@ -147,7 +147,7 @@ pRenderer->BeginScene(); - if (pRenderer->pRenderD3D) + //if (pRenderer->pRenderD3D) pMouse->DrawCursorToTarget(); if (pOtherOverlayList->bRedraw) viewparams->bRedrawGameUI = true; @@ -168,10 +168,10 @@ GameUI_DrawMinimap(488, 16, 625, 133, viewparams->uMinimapZoom, true);//redraw = pParty->uFlags & 2); if (v4) { - if ( !PauseGameDrawing() && pRenderer->pRenderD3D) // clear game viewport with transparent color + if ( !PauseGameDrawing() /*&& pRenderer->pRenderD3D*/) // clear game viewport with transparent color pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X, pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, - pRenderer->uTargetGMask | pRenderer->uTargetBMask); + 0x7FF); viewparams->field_48 = 0; } } @@ -318,7 +318,7 @@ // uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; pCurrentScreen = SCREEN_GAME; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) pGame->pVisInstance->_4C1A02(); bool game_finished = false; @@ -554,10 +554,10 @@ pLight->vRGBColor.x, pLight->vRGBColor.y, pLight->vRGBColor.z, - byte_4E94D0); + _4E94D0_light_type); } } -// 4E94D0: using guessed type char byte_4E94D0; +// 4E94D0: using guessed type char _4E94D0_light_type; //----- (0044F0FD) -------------------------------------------------------- void Game::_44F0FD() @@ -648,18 +648,18 @@ if ( uFlags & GAME_FLAGS_1_DRAW_BLV_DEBUGS) pStru10Instance->bDoNotDrawPortalFrustum = false; - if ( pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor) + if ( /*pRenderer->pRenderD3D &&*/ uCurrentlyLoadedLevelType == LEVEL_Outdoor) { v5 = GetLevelFogColor(); pRenderer->uFogColor = v5 & 0xFFFFFF; } if (uFlags & 0x0400) uFlags2 |= 0x01; - if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive ) + /*if ( !pRenderer->pRenderD3D && uCurrentlyLoadedLevelType == LEVEL_Outdoor && pMobileLightsStack->uNumLightsActive ) { uFlags2 |= 0x01; field_E10 = qword_5C6DF0; - } + }*/ v6 = qword_5C6DF0 - field_E10; if ( qword_5C6DF0 - field_E10 == 1 ) uFlags2 |= v6; @@ -703,8 +703,8 @@ //----- (004645FA) -------------------------------------------------------- void Game::Deinitialize() { - WriteWindowsRegistryInt("startinwindow", pRenderer->bWindowMode); - if (pRenderer->bWindowMode) + WriteWindowsRegistryInt("startinwindow", 1);//pRenderer->bWindowMode); + //if (pRenderer->bWindowMode) { WriteWindowsRegistryInt("window X", window->GetX()); WriteWindowsRegistryInt("window Y", window->GetY()); @@ -1011,10 +1011,10 @@ { v7 = 1.0; } - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) fSaturation = v7; - else - fSaturation = (1.0 - 0.5) * v7 + 0.5; + //else + // fSaturation = (1.0 - 0.5) * v7 + 0.5; } //----- (0044EA17) -------------------------------------------------------- @@ -1032,8 +1032,8 @@ //----- (0044EA5E) -------------------------------------------------------- bool Game::PickMouse(float fPickDepth, unsigned int uMouseX, unsigned int uMouseY, bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) { - if (pCurrentScreen != SCREEN_GAME|| !pRenderer->pRenderD3D) - return false; + /*if (pCurrentScreen != SCREEN_GAME|| !pRenderer->pRenderD3D) + return false;*/ if (!pVisInstance) { @@ -1059,7 +1059,7 @@ //----- (0044EB12) -------------------------------------------------------- bool Game::PickKeyboard(bool bOutline, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) { - if (pCurrentScreen == SCREEN_GAME && pVisInstance && pRenderer->pRenderD3D) + if (pCurrentScreen == SCREEN_GAME && pVisInstance /*&& pRenderer->pRenderD3D*/) { bool r = pVisInstance->PickKeyboard(&pVisInstance->default_list, sprite_filter, face_filter); @@ -1350,7 +1350,7 @@ char a1[64]; // [sp+1F8h] [bp-404h]@467 char Str2[128]; // [sp+238h] [bp-3C4h]@527 Actor actor; // [sp+2B8h] [bp-344h]@4 - unsigned short* screenshot; + //unsigned short* screenshot; dword_50CDC8 = 0; if ( !pEventTimer->bPaused ) @@ -1785,16 +1785,16 @@ pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x12Eu, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleColoredLights, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x144u, 0xD6u, 0x12u, 1, 0, UIMSG_ToggleTint, 0, 0, "", 0); } - if ( !pRenderer->bWindowMode ) + /*if ( !pRenderer->bWindowMode ) { //v0 = 1; - if ( GammaController::IsGammaSupported() ) + if ( pRenderer->IsGammaSupported() ) { pBtn_SliderLeft = pGUIWindow_CurrentMenu->CreateButton(0x15u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 4u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C20), 0); pBtn_SliderRight = pGUIWindow_CurrentMenu->CreateButton(0xD5u, 0xA1u, 0x10u, 0x10u, 1, 0, UIMSG_1A9, 5u, 0, "", pIcons_LOD->GetTexture(uTextureID_507C24), 0); pGUIWindow_CurrentMenu->CreateButton(42, 162, 170, 18, 1, 0, UIMSG_1A9, 0, 0, "", 0); } - } + }*/ continue; case UIMSG_1A9: __debugbreak(); @@ -2059,10 +2059,9 @@ uMessageParam = 1; break; case SCREEN_HOUSE: - if ( !dword_50CDC8 && !dword_5C35C8 ) + if ( !dword_50CDC8 ) { CloseWindowBackground(); - dword_5C35C8 = 0; uMessageParam = 1; break; } @@ -2264,14 +2263,9 @@ WriteWindowsRegistryInt("Tinting", pRenderer->bTinting); WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1); } - if ( pRenderer->bWindowMode ) - { - stru_506E40.Release(); - break; - } - //v30 = uGammaPos; - //v31 = "GammaPos"; - WriteWindowsRegistryInt("GammaPos", uGammaPos); + /*if ( !pRenderer->bWindowMode ) + WriteWindowsRegistryInt("GammaPos", uGammaPos);*/ + stru_506E40.Release(); break; @@ -2349,7 +2343,6 @@ } _506F18_num_minutes_to_sleep = 0; dword_506F14 = 0; - dword_507B94 = 1; if ( pGUIWindow_Settings ) { if ( pCurrentScreen == SCREEN_CHARACTERS ) @@ -2640,11 +2633,11 @@ pIcons_LOD->GetTexture(uTextureID_Resume1), 0); pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(6, 1, 0, 0); viewparams->field_48 = 1; + stru_506E40.Release(); - screenshot = MakeScreenshot(155, 117); - pRenderer->SavePCXImage("gamma.pcx", screenshot, 155, 117); - free(screenshot); + pRenderer->SaveScreenshot("gamma.pcx", 155, 117); stru_506E40.LoadPCXFile("gamma.pcx", 0); + continue; } pGUIWindow_Settings->Release(); @@ -3133,7 +3126,7 @@ else { sprintf(a1, "data\\lloyd%d%d.pcx", _506348_current_lloyd_playerid + 1, uMessageParam + 1); - SaveScreenshot(a1); + pRenderer->SaveScreenshot(a1, 92, 68); LoadThumbnailLloydTexture(uMessageParam, _506348_current_lloyd_playerid + 1); pPlayer9->pInstalledBeacons[uMessageParam].uBeaconTime = pParty->uTimePlayed + (signed __int64)((double)(qword_506350 << 7) * 0.033333335); pPlayer9->pInstalledBeacons[uMessageParam].PartyPos_X = pParty->vPosition.x; @@ -3438,16 +3431,16 @@ continue; case UIMSG_CastSpell_Monster_Improvement: case UIMSG_CastSpell_Shoot_Monster://FireBlow, Lightning, Ice Lightning, Swarm, - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { v81 = pGame->pVisInstance->get_picked_object_zbuf_val(); } - else + /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v206); pPoint2 = pMouse->GetCursorPos(&v201); v81 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint2->y]]; - } + }*/ v83 = v81; v44 = (unsigned __int16)v81; v84 = v83 >> 16; @@ -3912,11 +3905,11 @@ pCurrentScreen = SCREEN_GAME; viewparams->bRedrawGameUI = 1; } + stru_506E40.Release(); - screenshot = MakeScreenshot(155, 117); - pRenderer->SavePCXImage("gamma.pcx", screenshot, 155, 117); - free(screenshot); + pRenderer->SaveScreenshot("gamma.pcx", 155, 117); stru_506E40.LoadPCXFile("gamma.pcx", 0); + GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_PressedButton, (int)pBtn_GameSettings, 0); //LABEL_453: /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) @@ -4138,13 +4131,13 @@ pPlayers[uActiveCharacter]->OnInventoryLeftClick(); continue; case UIMSG_MouseLeftClickInGame: - if ( !pRenderer->pRenderD3D ) + /*if ( !pRenderer->pRenderD3D ) { if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnGameViewportClick(); continue; - } + }*/ v115 = pMessageQueue_50CBD0->uNumMessages; if ( !pMessageQueue_50CBD0->uNumMessages ) { @@ -4193,16 +4186,16 @@ continue; case UIMSG_F: __debugbreak(); - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { LOWORD(v116) = pGame->pVisInstance->get_picked_object_zbuf_val(); } - else + /*else { uNumSeconds = (unsigned int)pMouse->GetCursorPos(&v209); pPoint3 = pMouse->GetCursorPos(&v204); v116 = pRenderer->pActiveZBuffer[*(int *)uNumSeconds + pSRZBufferLineOffsets[pPoint3->y]]; - } + }*/ pButton2 = (GUIButton *)(unsigned __int16)v116; GUIWindow::Create(0, 0, 0, 0, WINDOW_F, (int)pButton2, 0); continue;
--- a/Game.h Fri Jan 10 17:42:37 2014 +0600 +++ b/Game.h Fri Jan 10 17:42:57 2014 +0600 @@ -2,7 +2,7 @@ #include "VectorTypes.h" -#define GAME_FLAGS_1_01 0x01 +#define GAME_FLAGS_1_01_lightmap_related 0x01 #define GAME_FLAGS_1_DRAW_BLV_DEBUGS 0x08 #define GAME_FLAGS_2_SATURATE_LIGHTMAPS 0x02 #define GAME_FLAGS_2_ALTER_GRAVITY 0x08
--- a/GammaControl.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/GammaControl.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -126,24 +126,6 @@ } -//----- (0044F2B2) -------------------------------------------------------- -bool GammaController::IsGammaSupported() -{ - bool result; // eax@3 - HRESULT v1; // eax@4 - - //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) - { - DDCAPS halCaps; // [sp+0h] [bp-180h]@4 - memset(&halCaps, 0, sizeof(DDCAPS)); - halCaps.dwSize = sizeof(DDCAPS); - - ErrD3D(pRenderer->pDirectDraw4->GetCaps(&halCaps, 0)); - return (halCaps.dwCaps2 >> 17) & 1; - } - /*else - return false;*/ -} @@ -174,7 +156,7 @@ v4->Release(); *v3 = 0; } - if ( IsGammaSupported() ) + if ( pRenderer->IsGammaSupported() ) { ErrD3D(a2->QueryInterface(IID_IDirectDrawGammaControl, (LPVOID *)v3)); GetRamp();
--- a/GammaControl.h Fri Jan 10 17:42:37 2014 +0600 +++ b/GammaControl.h Fri Jan 10 17:42:57 2014 +0600 @@ -18,9 +18,6 @@ /*protected*/void InitializeFromSurface(struct IDirectDrawSurface4 *a2); - static bool IsGammaSupported(); - - void ( ***vdestructor_ptr)(GammaController *, bool);
--- a/Indoor.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Indoor.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -119,7 +119,7 @@ v5 = 800; if (pParty->TorchlightActive()) v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; - //LOBYTE(v1) = byte_4E94D0; + //LOBYTE(v1) = _4E94D0_light_type; //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, @@ -130,7 +130,7 @@ floorf(pParty->flt_TorchlightColorR + 0.5f), floorf(pParty->flt_TorchlightColorG + 0.5f), floorf(pParty->flt_TorchlightColorB + 0.5f), - byte_4E94D0); + _4E94D0_light_type); } PrepareBspRenderList_BLV(); PrepareItemsRenderList_BLV(); @@ -223,7 +223,7 @@ this->vPartyPos.y = pParty->vPosition.y;*/ this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); } - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); @@ -245,10 +245,10 @@ this->uViewportCenterX = (uViewportZ + uViewportX) / 2; this->uViewportCenterY = (uViewportY + uViewportW) / 2; } - else + /*else { __debugbreak(); // no sw - /*this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); + this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); @@ -271,8 +271,8 @@ v29 = v25; v26 = this->field_64; this->uViewportCenterX = (signed int)(v24 + v23) >> 1; - this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16);*/ - } + this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); + }*/ //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) // + 0.5) << 16; @@ -414,7 +414,7 @@ { PrepareDrawLists_BLV(); if (pBLVRenderParams->uPartySectorID) - IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); + IndoorLocation::ExecDraw(true/*pRenderer->pRenderD3D != 0*/); pRenderer->DrawBillboardList_BLV(); } @@ -792,147 +792,6 @@ } -//----- (004AFB86) -------------------------------------------------------- -void BspRenderer::AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID) -{ - BspRenderer *v3; // ebx@1 - BLVFace *v4; // eax@1 - char *v5; // ecx@2 - unsigned __int16 v6; // ax@11 - int v7; // ecx@13 - Vec3_short_ *v8; // esi@16 - int v9; // edx@16 - signed int v10; // eax@19 - signed int v11; // edi@20 - signed int v12; // ecx@20 - signed int v13; // esi@20 - int v14; // edx@21 - int v15; // edx@25 - unsigned __int16 v16; // ax@35 - signed int v17; // eax@37 - int v18; // eax@38 - signed int v19; // [sp+Ch] [bp-14h]@19 - char *v20; // [sp+14h] [bp-Ch]@2 - BLVFace *v21; // [sp+18h] [bp-8h]@1 - signed int v22; // [sp+1Ch] [bp-4h]@20 - signed int v23; // [sp+28h] [bp+8h]@20 - - v3 = this; - v4 = &pIndoor->pFaces[uFaceID]; - v21 = v4; - if (v4->Portal()) - { - v5 = (char *)this + 2252 * node_id; - v20 = v5; - if ( uFaceID == *((short *)v5 + 2982) ) - return; - if (!node_id - && pGame->pIndoorCameraD3D->vPartyPos.x >= v4->pBounding.x1 - 16 - && pGame->pIndoorCameraD3D->vPartyPos.x <= v4->pBounding.x2 + 16 - && pGame->pIndoorCameraD3D->vPartyPos.y >= v4->pBounding.y1 - 16 - && pGame->pIndoorCameraD3D->vPartyPos.y <= v4->pBounding.y2 + 16 - && pGame->pIndoorCameraD3D->vPartyPos.z >= v4->pBounding.z1 - 16 - && pGame->pIndoorCameraD3D->vPartyPos.z <= v4->pBounding.z2 + 16 ) - { - if ( abs(v4->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * v4->pFacePlane_old.vNormal.x - + pGame->pIndoorCameraD3D->vPartyPos.y * v4->pFacePlane_old.vNormal.y - + pGame->pIndoorCameraD3D->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 ) - { - v6 = v21->uSectorID; - if ( v3->nodes[0].uSectorID == v6 ) - v6 = v21->uBackSectorID; - v3->nodes[v3->num_nodes].uSectorID = v6; - v3->nodes[v3->num_nodes].uFaceID = uFaceID; - v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); - v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); - v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); - v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); - v3->nodes[v3->num_nodes++].PortalScreenData.GetViewportData( - SLOWORD(pBLVRenderParams->uViewportX), - pBLVRenderParams->uViewportY, - SLOWORD(pBLVRenderParams->uViewportZ), - pBLVRenderParams->uViewportW); - v7 = v3->num_nodes - 1; - goto LABEL_14; - } - v4 = v21; - v5 = v20; - } - v8 = &pIndoor->pVertices[*v4->pVertexIDs]; - v9 = v4->pFacePlane_old.vNormal.x * (v8->x - pGame->pIndoorCameraD3D->vPartyPos.x) - + v4->pFacePlane_old.vNormal.y * (v8->y - pGame->pIndoorCameraD3D->vPartyPos.y) - + v4->pFacePlane_old.vNormal.z * (v8->z - pGame->pIndoorCameraD3D->vPartyPos.z); - if ( *((short *)v5 + 2004) != v4->uSectorID ) - v9 = -v9; - if ( v9 < 0 ) - { - v10 = GetPortalScreenCoord(uFaceID); - v19 = v10; - if ( v10 ) - { - v11 = PortalFace._screen_space_x[0]; - v12 = PortalFace._screen_space_y[0]; - v23 = PortalFace._screen_space_x[0]; - v13 = 1; - v22 = PortalFace._screen_space_y[0]; - if ( v10 > 1 ) - { - do - { - v14 = PortalFace._screen_space_x[v13]; - if ( v14 < v23 ) - v23 = PortalFace._screen_space_x[v13]; - if ( v14 > v11 ) - v11 = PortalFace._screen_space_x[v13]; - v15 = PortalFace._screen_space_y[v13]; - if ( v15 < v22 ) - v22 = PortalFace._screen_space_y[v13]; - if ( v15 > v12 ) - v12 = PortalFace._screen_space_y[v13]; - v10 = v19; - ++v13; - } - while ( v13 < v19 ); - } - if ( v11 >= *((short *)v20 + 2005) - && v23 <= *((short *)v20 + 2007) - && v12 >= *((short *)v20 + 2006) - && v22 <= *((short *)v20 + 2008) - && PortalFrustrum(v10, &v3->nodes[v3->num_nodes].PortalScreenData, (BspRenderer_PortalViewportData *)(v20 + 4020), uFaceID) ) - { - v16 = v21->uSectorID; - if ( *((short *)v20 + 2004) == v16 ) - v16 = v21->uBackSectorID; - v3->nodes[v3->num_nodes].uSectorID = v16; - v3->nodes[v3->num_nodes].uFaceID = uFaceID; - v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); - v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); - v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); - v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); - v17 = v3->num_nodes; - if ( v17 < 150 ) - { - v18 = v17 + 1; - v3->num_nodes = v18; - v7 = v18 - 1; -LABEL_14: - AddBspNodeToRenderList(v7); - return; - } - } - } - } - } - else - { - if (num_faces < 1000) - { - faces[num_faces].uFaceID = uFaceID; - faces[num_faces++].uNodeID = node_id; - } - } -} - //----- (004AE5BA) -------------------------------------------------------- Texture *BLVFace::GetTexture() { @@ -2783,10 +2642,10 @@ HIDWORD(v27) = face->pFacePlane_old.dist >> 16; face->zCalc3 = -v27 / face->pFacePlane_old.vNormal.z; } - if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) + //if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) face->_get_normals(&v70, &v67); v28 = &pIndoor->pFaceExtras[face->uFaceExtraID]; - if ( !pRenderer->pRenderD3D ) + /*if ( !pRenderer->pRenderD3D ) { if ( !(face->uAttributes & FACE_TEXTURE_FLOW) ) continue; @@ -2801,7 +2660,7 @@ v31 = (v85 + v83 + v84) * (signed __int64)v29; v32 = v31 >> 16; goto LABEL_58; - } + }*/ v28->sTextureDeltaU = 0; v28->sTextureDeltaV = 0; v34 = &pIndoor->pVertices[face->pVertexIDs[0]]; @@ -3557,7 +3416,7 @@ r, g, b, - byte_4E94D0); + _4E94D0_light_type); } } } @@ -4258,7 +4117,7 @@ v41 |= 4u; if ( v10->uGlowRadius ) { - //LOBYTE(v11) = byte_4E94D3; + //LOBYTE(v11) = _4E94D3_light_type; pMobileLightsStack->AddLight( a1a, a2, @@ -4268,7 +4127,7 @@ 0xFFu, 0xFFu, 0xFFu, - byte_4E94D3); + _4E94D3_light_type); } v12 = 0; if ( pBspRenderer->uNumVisibleNotEmptySectors <= 0 ) @@ -4289,11 +4148,11 @@ ++uNumBillboardsToDraw; ++uNumSpritesDrawnThisFrame; p->uAttributes |= 8u; - v29 = pRenderer->pRenderD3D == 0; + //v29 = pRenderer->pRenderD3D == 0; v0->uHwSpriteID = v10->pHwSpriteIDs[v32]; v0->uPalette = v10->uPaletteIndex; v0->uIndoorSectorID = a5; - if ( v29 ) + /*if ( v29 ) { LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; @@ -4301,7 +4160,7 @@ v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v20 / x) >> 16; a5a = (unsigned __int64)(v10->scale * (signed __int64)v21) >> 16; } - else + else*/ { //v14 = &pGame->pIndoorCameraD3D; v0->fov_x = pGame->pIndoorCameraD3D->fov_x; @@ -4450,7 +4309,7 @@ v34 |= 4u; if ( a6 ) { - LOBYTE(v11) = byte_4E94D3; + LOBYTE(v11) = _4E94D3_light_type; pMobileLightsStack->AddLight( a1, a2, @@ -4460,7 +4319,7 @@ v1->uParticleTrailColorR, v1->uParticleTrailColorG, v1->uParticleTrailColorB, - byte_4E94D3); + _4E94D3_light_type); } if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV( a1, @@ -4482,7 +4341,7 @@ //v12 = pRenderer->pRenderD3D == 0; v3->uPalette = v24->uPaletteIndex; v3->uIndoorSectorID = p->uSectorID; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { v3->fov_x = pGame->pIndoorCameraD3D->fov_x; v3->fov_y = pGame->pIndoorCameraD3D->fov_y; @@ -4492,15 +4351,15 @@ v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v18) >> 16; v31 = (unsigned __int64)(v24->scale * v18) >> 16; } - else + /*else { __debugbreak(); // sw rendering - /*LODWORD(v19) = pBLVRenderParams->field_40 << 16; + LODWORD(v19) = pBLVRenderParams->field_40 << 16; HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; v20 = v19 / x; v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v19 / x) >> 16; - v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16;*/ - } + v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16; + }*/ //HIWORD(v21) = HIWORD(x); //LOWORD(v21) = 0; v3->_screenspace_y_scaler_packedfloat = v31; @@ -4519,11 +4378,11 @@ //v3->sZValue = v21 + v23; v3->actual_z = HIWORD(x); v3->object_pid = PID(OBJECT_Item,i); - if (p->uAttributes & 0x20) + /*if (p->uAttributes & 0x20) { if ( !pRenderer->pRenderD3D ) v3->sZValue = 0; - } + }*/ } } } @@ -4537,17 +4396,17 @@ BLVSector *pSector; // esi@1 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]); } - else + /*else { for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); - } + }*/ if ( pSector->field_0 & 0x10 ) sub_4406BC(node_id, pSector->uFirstBSPNode); } @@ -4594,16 +4453,16 @@ //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { while ( v7 < v8 ) pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); } - else + /*else { while ( v7 < v8 ) pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); - } + }*/ v9 = v5 > 0 ? pNode->uFront : pNode->uBack; if ( v9 == -1 ) break; @@ -4718,11 +4577,11 @@ ++uNumBillboardsToDraw; ++uNumDecorationsDrawnThisFrame; - v16 = pRenderer->pRenderD3D == 0; + //v16 = pRenderer->pRenderD3D == 0; v15->uHwSpriteID = v12->pHwSpriteIDs[v9]; v15->uPalette = v12->uPaletteIndex; v15->uIndoorSectorID = uSectorID; - if ( v16 ) + /*if ( v16 ) { LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; @@ -4732,7 +4591,7 @@ v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v21 / x) >> 16; v37 = (unsigned __int64)(v12->scale * (signed __int64)v37) >> 16; } - else + else*/ { v17 = &pGame->pIndoorCameraD3D; v15->fov_x = pGame->pIndoorCameraD3D->fov_x; @@ -6523,7 +6382,7 @@ PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; //check for software( ) - if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) + /*if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) { PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; @@ -6569,7 +6428,7 @@ } PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; - } + }*/ return bottom_num_vertices; }
--- a/IndoorCameraD3D.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/IndoorCameraD3D.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -233,7 +233,7 @@ for (uint i = 0; i < uNumVertices; ++i) { float st0, st1, st2; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { /*__asm { @@ -277,7 +277,7 @@ st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z); } - else + if (false)//else { /*__asm { @@ -355,7 +355,7 @@ { for (uint i = 0; i < uNumVertices; ++i) { - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { /*__asm { @@ -411,7 +411,7 @@ a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z); } - else + if (false)//else { __debugbreak(); /*__asm @@ -559,44 +559,6 @@ return true; } -//----- (00437C96) -------------------------------------------------------- -void IndoorCameraD3D::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) -{ - double v6; // st7@2 - IDirect3DDevice3 *v7; // eax@2 - HRESULT v8; // eax@2 - std::string v9; // [sp-18h] [bp-60h]@3 - const char *v10; // [sp-Ch] [bp-54h]@2 - const char *v11; // [sp-8h] [bp-50h]@2 - int v12; // [sp-4h] [bp-4Ch]@2 - RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 - - if ( pRenderer->pRenderD3D ) - { - v6 = 0.001 - z_stuff; - memcpy(v13, pLineBegin, 0x20u); - memcpy(&v13[1], pLineEnd, sizeof(v13[1])); - v13[0].pos.z = v6; - v13[1].pos.z = v6; - v12 = 0; - v13[0].diffuse = sDiffuseBegin; - v13[1].diffuse = sDiffuseEnd; - v7 = pRenderer->pRenderD3D->pDevice; - v11 = 0; - //v10 = (const char *)v7; - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr)); - ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( - D3DPT_LINELIST, - 452, - v13, - 2, - 16)); - } - else - { - MessageBoxW(nullptr, L"draw_debug_line() not implemented for SW rendering", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Core3D.cpp:1415", 0); - } -} //----- (00437AB5) -------------------------------------------------------- void IndoorCameraD3D::do_draw_debug_line_sw(RenderVertexSoft *pLineBegin, signed int sStartDiffuse, RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff) @@ -622,7 +584,7 @@ IndoorCameraD3D *v25; // [sp+7C8h] [bp-4h]@1 v25 = this; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { v7 = (char *)&pVertices[0].flt_2C; v8 = 20; @@ -662,13 +624,7 @@ v24[1].texcoord.x = 0.0; v24[1].texcoord.y = 0.0; //v19 = pRenderer->pRenderD3D->pDevice; - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr)); - ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( - D3DPT_LINELIST, - D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, - v24, - 2, - 16)); + pRenderer->DrawLines(v24, 2); return; } v11 = (char *)&a1[0].flt_2C; @@ -708,8 +664,6 @@ goto LABEL_11; } } - else - MessageBoxW(nullptr, L"draw_debug_line() not implemented for SW rendering", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Core3D.cpp:1383", 0); } //----- (00437A55) -------------------------------------------------------- @@ -731,13 +685,13 @@ do { v8 = v6 + 1; - do_draw_debug_line_d3d(v6, uDiffuse, v6 + 1, uDiffuse, z_stuff); + pRenderer->do_draw_debug_line_d3d(v6, uDiffuse, v6 + 1, uDiffuse, z_stuff); --v7; v6 = v8; } while ( v7 ); } - do_draw_debug_line_d3d(&pLineVertices[v5], uDiffuse, pLineVertices, uDiffuse, z_stuff); + pRenderer->do_draw_debug_line_d3d(&pLineVertices[v5], uDiffuse, pLineVertices, uDiffuse, z_stuff); } //----- (004379EE) -------------------------------------------------------- @@ -799,25 +753,7 @@ v[i].texcoord.y = 0; } - - //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); - //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); - - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr)); - ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, - D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, - v, - pFace->uNumVertices, - 28)); - - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); - //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, TRUE)); - //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); + pRenderer->DrawFansTransparent(v, pFace->uNumVertices); } //----- (00437906) -------------------------------------------------------- @@ -1544,7 +1480,7 @@ float a2a; // [sp+18h] [bp+8h]@2 float a2b; // [sp+18h] [bp+8h]@2 - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { v6 = 1.0 / (double)x; a2a = (double)y * fov * v6 + screenCenterX;
--- a/IndoorCameraD3D.h Fri Jan 10 17:42:37 2014 +0600 +++ b/IndoorCameraD3D.h Fri Jan 10 17:42:57 2014 +0600 @@ -153,7 +153,6 @@ void debug_outline_sw(struct RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5); void debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff); void do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, signed int sStartDiffuse, struct RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff); - void do_draw_debug_line_d3d(const struct RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff); //void sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7); //void sr_438141_draw_list_0037C(); //void sr_438240_draw_lits();
--- a/Indoor_stuff.h Fri Jan 10 17:42:37 2014 +0600 +++ b/Indoor_stuff.h Fri Jan 10 17:42:57 2014 +0600 @@ -90,7 +90,7 @@ uNumVisibleNotEmptySectors = 0; } - void AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID); + //void AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID); void AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID); void MakeVisibleSectorList(); //void DrawFaceOutlines();
--- a/Keyboard.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Keyboard.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -973,7 +973,7 @@ int *v21; // [sp+18h] [bp-8h]@7 int v22; // [sp+1Ch] [bp-4h]@4 - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { pGame->PickKeyboard(GetAsyncKeyState(VK_CONTROL) & 0x8001, &vis_sprite_filter_3, &vis_door_filter); int pid = pGame->pVisInstance->get_picked_object_zbuf_val(); @@ -984,7 +984,7 @@ // software render stuff following - + /* static int dword_720660[100]; // 720660 static int dword_7207F0[100]; // 7207F0 @@ -1086,5 +1086,5 @@ LOBYTE(v1) = DoInteractionWithTopmostZObject(dword_720660[j] & 0xFFFF, v16); if ( !(char)v1 ) break; - } + }*/ }
--- a/LOD.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/LOD.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -233,7 +233,7 @@ int i, sprite_indx; //find if already loaded - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { for (i=0; i<uNumLoadedSprites;++i) { @@ -241,20 +241,20 @@ return i; } } - else + /*else { for (i=0; i<uNumLoadedSprites;++i) { if (!(_stricmp(pSpriteHeaders[i].pName, pContainerName))) return i; } - } + }*/ if (uNumLoadedSprites >= 1500 ) return -1; //if not loaded - load from file - if ( pRenderer->pRenderD3D && field_ECAC ) + //if ( pRenderer->pRenderD3D && can_load_hardware_sprites ) { if ( !pHardwareSprites ) { @@ -281,7 +281,7 @@ pSpriteHeaders[uNumLoadedSprites].uWidth = temp_sprite_hdr.uWidth; pSpriteHeaders[uNumLoadedSprites].uHeight = temp_sprite_hdr.uHeight; } - else + /*else { sprite_indx = LoadSpriteFromFile( &pSpriteHeaders[uNumLoadedSprites], pContainerName); pSpriteHeaders[uNumLoadedSprites].word_1A = 0; @@ -306,9 +306,9 @@ return -1; pSpriteHeaders[uNumLoadedSprites].uPaletteId = pPaletteManager->LoadPalette(pSpriteHeaders[uNumLoadedSprites].uPaletteId); } - } + }*/ - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { pHardwareSprites[uNumLoadedSprites].pName = (const char *)malloc(20); strcpy((char *)pHardwareSprites[uNumLoadedSprites].pName, pContainerName); @@ -1284,7 +1284,7 @@ field_ECA4 = 0; field_ECA0 = 0; pHardwareSprites = 0; - field_ECAC = 0; + //can_load_hardware_sprites = 0; field_ECB4 = 0; uNumLoadedSprites = 0; } @@ -1366,7 +1366,7 @@ v1->dword_11B80 = 0; v1->uNumLoadedFiles = 0; v1->dword_011BA4 = 0; - v1->dword_011BA8 = 0; + //v1->can_load_hardware_sprites = 0; v1->pHardwareSurfaces = 0; v1->pHardwareTextures = 0; v1->ptr_011BB4 = 0; @@ -2582,7 +2582,7 @@ v8 = pOutTex; fread(pOutTex, 1u, 0x30u, pFile); strcpy(v8->pName, pContainer); - if (pRenderer->pRenderD3D && v8->pBits & 2 && dword_011BA8) + if (/*pRenderer->pRenderD3D &&*/ v8->pBits & 2) { if (!pHardwareSurfaces || !pHardwareTextures) {
--- a/LOD.h Fri Jan 10 17:42:37 2014 +0600 +++ b/LOD.h Fri Jan 10 17:42:57 2014 +0600 @@ -215,7 +215,7 @@ int uTexturePacksCount; int pFacesLock; int dword_011BA4; - int dword_011BA8; + //int can_load_hardware_sprites; struct IDirectDrawSurface **pHardwareSurfaces; struct IDirect3DTexture2 **pHardwareTextures; char *ptr_011BB4; @@ -299,7 +299,7 @@ int field_ECA0; int field_ECA4; int field_ECA8; - int field_ECAC; + //int can_load_hardware_sprites; Sprite *pHardwareSprites; int field_ECB4; };
--- a/Level/Decoration.h Fri Jan 10 17:42:37 2014 +0600 +++ b/Level/Decoration.h Fri Jan 10 17:42:57 2014 +0600 @@ -42,5 +42,5 @@ extern std::array<LevelDecoration, 3000> pLevelDecorations; extern size_t uNumLevelDecorations; -extern LevelDecoration* activeLevelDecoration; +extern LevelDecoration* activeLevelDecoration; // 5C3420 #pragma pack(pop)
--- a/LightmapBuilder.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/LightmapBuilder.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -587,7 +587,7 @@ BLVLightMM7* pLight = &pIndoor->pLights[pSector->pLights[i]]; if (~pLight->uAtributes & 0x08) - ApplyLight_BLV((StationaryLight *)pLight, pFace, &uFaceID, false, &byte_4E94D0); + ApplyLight_BLV((StationaryLight *)pLight, pFace, &uFaceID, false, &_4E94D0_light_type); } for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i) @@ -595,7 +595,7 @@ if (uNumLightsApplied >= 20) break; - ApplyLight_BLV(pStationaryLightsStack->pLights + i, pFace, &uNumLightsApplied, false, &byte_4E94D0); + ApplyLight_BLV(pStationaryLightsStack->pLights + i, pFace, &uNumLightsApplied, false, &_4E94D0_light_type); } stru_F8AD28.uNumLightsApplied = uNumLightsApplied; @@ -1004,7 +1004,7 @@ stru_F8AD28._blv_lights_types[*pSlot] = pLight->uLightType; //v13 = pRenderer->pRenderD3D; v14 = stru_F8AD28._blv_lights_types[*pSlot]; - if ( pRenderer->pRenderD3D && v12 && v14 & 4 ) + if ( /*pRenderer->pRenderD3D &&*/ v12 && v14 & 4 ) v14 = _4E94D2_light_type; stru_F8AD28._blv_lights_types[*pSlot] = v14; result = 4 * *pSlot; @@ -1155,7 +1155,7 @@ unsigned int *v53; // esi@18 int v54; // eax@18 unsigned int v55; // ebx@18 - RenderD3D *v56; // ecx@18 + //RenderD3D *v56; // ecx@18 char v57; // dl@18 std::string v58; // [sp-18h] [bp-38h]@10 const char *v59; // [sp-8h] [bp-28h]@10 @@ -1290,13 +1290,13 @@ v55 = pRenderer->bUsingSpecular; stru_F8AD28._blv_lights_light_dot_faces[*v53] = v54; stru_F8AD28._blv_lights_types[*v53] = v8->uLightType; - v56 = pRenderer->pRenderD3D; + //v56 = pRenderer->pRenderD3D; v57 = stru_F8AD28._blv_lights_types[*v53]; - if ( pRenderer->pRenderD3D && v55 && v57 & 4 ) + if ( /*pRenderer->pRenderD3D &&*/ v55 && v57 & 4 ) v57 = _4E94D2_light_type; stru_F8AD28._blv_lights_types[*v53] = v57; result = 4 * *v53; - if ( v56 && v55 ) + if ( /*v56 &&*/ v55 ) { if ( stru_F8AD28._blv_lights_types[*v53] & 4 ) { @@ -1376,7 +1376,7 @@ IDirect3DDevice3 *v4; // eax@2 HRESULT v5; // eax@2 //char *v6; // eax@2 - struct IDirect3DTexture2 *v7; // edi@4 + //struct IDirect3DTexture2 *v7; // edi@4 HRESULT v8; // eax@8 HRESULT v9; // eax@8 HRESULT v10; // eax@8 @@ -1410,22 +1410,12 @@ //float v38; // [sp+84h] [bp-4h]@1 if (std__vector_000004_size == 0) - return 1; - - - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); + return true; + + if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) + return true; - v7 = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"); - if ( pRenderer->bUsingSpecular ) - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); - - if ( !byte_4D864C || !(pGame->uFlags & GAME_FLAGS_1_01) ) - { - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, v7)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); + pRenderer->BeginLightmaps(); arg4.x = 1.0f; arg4.y = 1.0f; @@ -1435,7 +1425,7 @@ for (int* i = indices; *i != -1; ++i) { v28 = &std__vector_000004[*i]; - if ( !DrawLightmap(v28, &arg4, 0.0) ) + if ( !pRenderer->DrawLightmap(v28, &arg4, 0.0) ) Error("Invalid lightmap detected! (%u)", *i); } } @@ -1444,35 +1434,13 @@ for (unsigned int i = 0; i < std__vector_000004_size; ++i) { Lightmap* _a1 = &std__vector_000004[(int)i]; - if ( !DrawLightmap(_a1, &arg4, 0.0) ) - { - MessageBoxW(nullptr, L"Invalid lightmap detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:1238", 0); - v35 = 5080812; - } + if ( !pRenderer->DrawLightmap(_a1, &arg4, 0.0) ) + Error("Invalid lightmap detected! (%u)", i); } } - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); - } - - if ( pRenderer->bUsingSpecular ) - { - //LODWORD(v30) = 1; - //v29 = 28; - //v28 = (Lightmap *)pRenderer->pRenderD3D->pDevice; - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); - //v30 = pRenderer->uFogColor; - //v23 = pRenderer->pRenderD3D->pDevice; - //v29 = 34; - //v28 = (Lightmap *)v23; - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, pRenderer->uFogColor)); - //v28 = (Lightmap *)pRenderer->pRenderD3D->pDevice; - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); - } - + pRenderer->EndLightmaps(); + return true; } @@ -1486,14 +1454,14 @@ v.x = 1.0; for (uint i = 0; i < std__vector_183808_size; ++i) - if (!DrawLightmap(std__vector_183808 + i, &v, z_bias)) - MessageBoxW(nullptr, L"Invalid lightmap detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:1288", 0); + if (!pRenderer->DrawLightmap(std__vector_183808 + i, &v, z_bias)) + Error("Invalid lightmap detected! (%u)", i); return true; } //----- (0045DAE8) -------------------------------------------------------- -bool LightmapBuilder::DrawLightmap(Lightmap *pLightmap, Vec3_float_ *pColorMult, float z_bias) +bool Render::DrawLightmap(Lightmap *pLightmap, Vec3_float_ *pColorMult, float z_bias) { double v10; // st7@4 double v14; // st7@7 @@ -1568,29 +1536,9 @@ if (!std__vector_183808_size) return; - if (pRenderer->bUsingSpecular) - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); - - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); - - IDirect3DTexture2* pTex = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex)); - - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); + pRenderer->BeginLightmaps2(); DoDraw_183808_Lightmaps(0.00050000002); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); - - if (pRenderer->bUsingSpecular) - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); + pRenderer->EndLightmaps2(); } \ No newline at end of file
--- a/LightmapBuilder.h Fri Jan 10 17:42:37 2014 +0600 +++ b/LightmapBuilder.h Fri Jan 10 17:42:57 2014 +0600 @@ -36,7 +36,7 @@ {} void Draw_183808_Lightmaps(); - bool DrawLightmap(Lightmap *a1, Vec3_float_ *pColorMult, float z_bias); + //bool DrawLightmap(Lightmap *a1, Vec3_float_ *pColorMult, float z_bias); bool DoDraw_183808_Lightmaps(float a2); bool DrawLightmaps(int *indices = nullptr); void DrawLightmapsType(int type);
--- a/Mouse.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Mouse.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -109,7 +109,7 @@ //} v1->uMouseClickX = v2; v1->uMouseClickY = result; - if ( pRenderer->bWindowMode ) + if ( true/*pRenderer->bWindowMode*/) goto LABEL_16; //if (pAsyncMouse) // goto LABEL_24; @@ -125,7 +125,7 @@ LABEL_16: //if (pAsyncMouse) // goto LABEL_24; - if ( pRenderer->bWindowMode && (v2 < 0 || result < 0 || v2 > 639 || result > 479) ) + if (true/*pRenderer->bWindowMode*/ && (v2 < 0 || result < 0 || v2 > 639 || result > 479) ) goto LABEL_23; } if ( v1->field_C ) @@ -235,7 +235,8 @@ this->field_F4 = 0; return; } - if ( pRenderer->bWindowMode ) + + //if ( pRenderer->bWindowMode ) { if ( this->uMouseClickX < 0 || this->uMouseClickY < 0 || this->uMouseClickX > 639 || this->uMouseClickY > 479 ) { @@ -243,7 +244,7 @@ return; } } - else + /*else { if ( this->uMouseClickX < 0 ) this->uMouseClickX = 0; @@ -253,7 +254,7 @@ this->uMouseClickX = 639; if ( this->uMouseClickY > 479 ) this->uMouseClickY = 479; - } + }*/ this->pCursorBitmapRect.x = this->uMouseClickX; this->pCursorBitmapRect.w = this->uMouseClickY + this->field_5C[0]; this->pCursorBitmapRect.y = this->uMouseClickY; @@ -563,10 +564,10 @@ return; } y = pY; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) v5 = pGame->pVisInstance->get_picked_object_zbuf_val(); - else - v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; + /*else + v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];*/ uint type = PID_TYPE((unsigned __int16)v5); if (type == OBJECT_Actor && uActiveCharacter && v5 < 0x2000000
--- a/OSWindow.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/OSWindow.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -321,8 +321,6 @@ && pVideoPlayer->bPlayingMovie ) pVideoPlayer->bStopBeforeSchedule = 1; - if (/*pRenderer->bUserDirect3D && */pRenderer->uAcquiredDirect3DDevice == 1) - SetWindowPos(api_handle, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); ClipCursor(0); dword_6BE364_game_settings_1 |= GAME_SETTINGS_APP_INACTIVE; if ( pEventTimer->bPaused ) @@ -343,11 +341,6 @@ case WM_SETFOCUS: dword_4E98BC_bApplicationActive = 0; - if (pRenderer) - { - if (/*pRenderer->bUserDirect3D && */pRenderer->uAcquiredDirect3DDevice == 1) - SetWindowPos(api_handle, (HWND)0xFFFFFFFE, 0, 0, 0, 0, 0x18u); - } ClipCursor(0); return false; @@ -356,28 +349,25 @@ return false; case WM_PAINT: - if (pRenderer) - { - if ( !GetUpdateRect(api_handle, 0, 0) || !dword_4E98BC_bApplicationActive && !pRenderer->bWindowMode ) - return *result = 0, true; - } if (!api_handle || !pRenderer) return false; + + if ( !GetUpdateRect(api_handle, 0, 0))// || !dword_4E98BC_bApplicationActive && !pRenderer->bWindowMode ) + return *result = 0, true; + PAINTSTRUCT Paint; BeginPaint(api_handle, &Paint); if ( pArcomageGame->bGameInProgress ) { pArcomageGame->field_F9 = 1; } - else + if (pRenderer->AreRenderSurfacesOk()) { - if (/*!pRenderer->pRenderD3D && !pRenderer->UsingDirect3D() ||*/ !AreRenderSurfacesOk()) - { - EndPaint(api_handle, &Paint); - return *result = 0, true; - } + pRenderer->Present(); + //EndPaint(api_handle, &Paint); + //return *result = 0, true; } - pRenderer->Present(); + EndPaint(api_handle, &Paint); return *result = 0, true;
--- a/Outdoor.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Outdoor.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -1022,9 +1022,9 @@ int g_mask = 0x7E0; int b_mask = 0x1F; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) result = 0; - else + /*else { __debugbreak(); v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); @@ -1076,10 +1076,9 @@ ++v15; } while ( v15 < 256 ); - } + }*/ return result; } -// 47CB57: using guessed type char var_124[256]; //----- (0047CCE2) -------------------------------------------------------- bool OutdoorLocationTerrain::ZeroLandscape() @@ -2970,8 +2969,8 @@ v62 |= 4u; if ( v15->uGlowRadius ) { - //LOBYTE(v16) = byte_4E94D3; - pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); + //LOBYTE(v16) = _4E94D3_light_type; + pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); } v17 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; if (pGame->pIndoorCameraD3D->sRotationX)
--- a/Overlays.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Overlays.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -135,10 +135,10 @@ v4 = pIconsFrameTable->GetFrame(v5, v6); LABEL_14: v7 = &pIcons_LOD->pTextures[*((short *)v4 + 15)]; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(0x18Au, 0x120u, v7); - else - pRenderer->DrawTextureTransparent(0x18Au, 0x120u, v7); + /*else + pRenderer->DrawTextureTransparent(0x18Au, 0x120u, v7);*/ result = dword_50C994; if ( dword_50C994 < dword_50C998_turnbased_icon_1A ) {
--- a/ParticleEngine.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/ParticleEngine.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -140,17 +140,18 @@ else DrawParticles_ODM(); - if (pRenderer->pRenderD3D) + //if (pRenderer->pRenderD3D) { if (pLines.uNumLines) { - pRenderer->pRenderD3D->pDevice->SetTexture(0, 0); + pRenderer->DrawLines(pLines.pLineVertices, pLines.uNumLines); + /*pRenderer->pRenderD3D->pDevice->SetTexture(0, 0); pRenderer->pRenderD3D->pDevice->DrawPrimitive( D3DPT_LINELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pLines.pLineVertices, pLines.uNumLines, - D3DDP_DONOTLIGHT); + D3DDP_DONOTLIGHT);*/ } } } @@ -649,10 +650,10 @@ p->uScreenSpaceY >= pBLVRenderParams->uViewportY && p->uScreenSpaceY < pBLVRenderParams->uViewportW) { - if (!pRenderer->pRenderD3D) + /*if (!pRenderer->pRenderD3D) { __debugbreak(); - /*v11 = 13 * p->_screenspace_scale >> 16; + v11 = 13 * p->_screenspace_scale >> 16; if ( v11 > 30 ) v11 = 30; v12 = p->uScreenSpaceY - v11; @@ -667,9 +668,9 @@ else { pRenderer->MakeParticleBillboardAndPush_BLV_Software(v13, v12, p->sZValue, p->uLightColor_bgr, v11); - }*/ + } } - //else + else*/ if (p->type & ParticleType_Diffuse) { @@ -759,10 +760,10 @@ if (particle->type == ParticleType_Invalid || !ViewProject_TrueIfStillVisible_ODM(i)) continue; - if ( !pRenderer->pRenderD3D ) + /*if ( !pRenderer->pRenderD3D ) { __debugbreak(); - /*v10 = 13 * particle->_screenspace_scale >> 16; + v10 = 13 * particle->_screenspace_scale >> 16; if ( v10 > 30 ) v10 = 30; v11 = particle->uScreenSpaceX - (v10 >> 1); @@ -777,9 +778,9 @@ else { pRenderer->MakeParticleBillboardAndPush_BLV_Software(v11, v12, particle->sZValue, particle->uLightColor_bgr, v10); - }*/ + } } - //else + else*/ //v8 = *(_DWORD *)(v7 - 82); if (particle->type & ParticleType_Diffuse)
--- a/Party.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Party.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -837,7 +837,7 @@ pParty->uCurrentMonth = v5 % 0xC; pParty->uCurrentYear = v5 / 0xC + game_starting_year; pParty->RestAndHeal(); - dword_507B94 = 1; + for (int i = 0; i < 4; i++) { pParty->pPlayers[i].uTimeToRecovery = 0;
--- a/Player.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Player.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -4646,7 +4646,7 @@ pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); return; } - dword_50C9AC = 1; + scroll_id = pParty->pPickedItem.uItemID - 299; if ( scroll_id == 30 || scroll_id == 4 || scroll_id == 91 || scroll_id == 28 ) //Enchant Item scroll, Vampiric Weapon scroll ,Recharge Item ,Fire Aura { @@ -7324,7 +7324,7 @@ } else { - if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS) + if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS) { int splatRadius = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius; pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0); @@ -7516,7 +7516,7 @@ } else { - if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) + if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) { int splatRadius = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius; pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);
--- a/Render.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Render.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -28,6 +28,7 @@ #include "MM7.h" #include "Lights.h" #include "Level/Decoration.h" +#include "Vis.h" //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") @@ -80,7 +81,7 @@ signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb //----- (0049E79F) -------------------------------------------------------- -bool CheckTextureStages() +bool Render::CheckTextureStages() { bool v0; // edi@1 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 @@ -90,30 +91,30 @@ IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 v0 = false; - pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); - pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); - - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u)); - - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u)); - - if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) + pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); + pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); + + ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture1)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1)); + + ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1)); + + if ( !pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) v0 = true; - ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); pTexture1->Release(); pTexture2->Release(); pSurface1->Release(); @@ -121,34 +122,6 @@ return v0; } -void Render::sub_4A19B0() -{ - char *result; // eax@1 - signed int v1; // ecx@1 - /* - result = (char *)&this->pBillboardRenderListD3D[0].uOpacity; - v1 = 1000; - do - { - *(_DWORD *)result = 0; - *((_DWORD *)result + 1) = -1; - *((_DWORD *)result + 3) = -1; - *((_DWORD *)result - 34) = 4; - result += 156; - --v1; - } - while ( v1 ); - */ - for( int i = 0; i < 1000; i++ ) - { - this->pBillboardRenderListD3D[i].uOpacity = (RenderBillboardD3D::OpacityType)0; - this->pBillboardRenderListD3D[i].field_90 = -1; - this->pBillboardRenderListD3D[i].sParentBillboardID = -1; - this->pBillboardRenderListD3D[i].uNumVertices = 4; - } - - return; -} //----- (00440CB8) -------------------------------------------------------- void Render::DrawBillboardList_BLV() @@ -200,28 +173,9 @@ } //----- (004A16A5) -------------------------------------------------------- -bool AreRenderSurfacesOk() -{ - char v0; // zf@4 - bool result; // eax@8 - - if (!pRenderer) - return true; - - { - if ( !pRenderer->pBackBuffer4 ) - goto LABEL_9; - v0 = pRenderer->pFrontBuffer4 == 0; - } - - if ( !v0 ) - { - LOBYTE(result) = 1; - return result; - } -LABEL_9: - LOBYTE(result) = 0; - return result; +bool Render::AreRenderSurfacesOk() +{ + return pFrontBuffer4 && pBackBuffer4; } @@ -614,8 +568,8 @@ LOBYTE(v46) = v46 | 0x80; if ( a6 ) { - //LOBYTE(v11) = byte_4E94D3; - pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); + //LOBYTE(v11) = _4E94D3_light_type; + pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); } v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; if (pGame->pIndoorCameraD3D->sRotationX) @@ -1113,7 +1067,7 @@ v14, v15, v16, - byte_4E94D0); + _4E94D0_light_type); } v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; if (pGame->pIndoorCameraD3D->sRotationX) @@ -1716,20 +1670,20 @@ } else { - if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) ) + if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_SRCALPHA) ) v1 = 2; - if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) ) + if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ONE) ) v1 |= 4u; - if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) ) + if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ZERO) ) v1 |= 8u; - if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) ) + if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) ) v1 |= 0x10u; - if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) ) + if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_ONE) ) v1 |= 0x20u; - if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) ) + if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) ) v1 |= 0x40u; - if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 ) - LOBYTE(v1) = v1 | 0x80; + if ( halCaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) + v1 |= 0x80; result = v1; } return result; @@ -1934,7 +1888,7 @@ if ( v7->std__vector_000004_size) a2 = -1; pGame->AlterGamma_ODM(a4, &a2); - if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) + if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) { v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); v7->DrawLightmaps(/*v8, 0*/); @@ -2096,17 +2050,6 @@ //nullsub_1(); } -//----- (0049E756) -------------------------------------------------------- -bool Render::IsColorKeySupported(IDirectDraw4 *this_) -{ - DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1 - DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1 - - halCaps.dwSize = 380; - refCaps.dwSize = 380; - this_->GetCaps(&halCaps, &refCaps); - return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2; -} //----- (0049E992) -------------------------------------------------------- Render::Render() @@ -2119,7 +2062,7 @@ this->pDirectDraw4 = 0; this->pFrontBuffer4 = 0; this->pBackBuffer4 = 0; - this->pColorKeySurface4 = 0; + //this->pColorKeySurface4 = 0; //this->pDirectDraw2 = 0; //this->pFrontBuffer2 = 0; //this->pBackBuffer2 = 0; @@ -2127,25 +2070,25 @@ //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); v1->bWindowMode = 1; - v1->field_40054 = 0; - v1->field_10 = 640; - v1->field_14 = 480; - v1->field_40030 = 0; - v1->field_4002C = 0; + //v1->field_40054 = 0; + //v1->field_10 = 640; + //v1->field_14 = 480; + //v1->field_40030 = 0; + //v1->field_4002C = 0; v1->pActiveZBuffer = 0; v1->pDefaultZBuffer = 0; v1->raster_clip_y = 0; v1->raster_clip_x = 0; v1->raster_clip_z = 639; v1->raster_clip_w = 479; - v1->field_4003C = (int)&unk_4EED80; - v1->field_40040 = dword_4EED78; + //v1->field_4003C = 0x004EED80; + //v1->field_40040 = dword_4EED78; v1->uClipZ = 640; - v1->field_40044 = 2; - v1->field_40048 = 6; + //v1->field_40044 = 2; + //v1->field_40048 = 6; v1->pFrontBuffer4 = 0; v1->pBackBuffer4 = 0; - v1->pColorKeySurface4 = 0; + //v1->pColorKeySurface4 = 0; v1->pDirectDraw4 = 0; v1->pRenderD3D = 0; v1->uNumSceneBegins = 0; @@ -2160,13 +2103,12 @@ //v1->bColorKeySupported = 0; v1->bRequiredTextureStagesAvailable = 0; v1->bTinting = 1; - LOBYTE(v1->field_103668) = 0; + //LOBYTE(v1->field_103668) = 0; uNumBillboardsToDraw = 0; bFogEnabled = false; hd_water_tile_id = -1; hd_water_current_frame = 0; - sub_4A19B0(); } bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) @@ -2195,13 +2137,13 @@ //----- (0049ECC4) -------------------------------------------------------- void Render::ClearBlack() { - if (pRenderD3D) + //if (pRenderD3D) { if (using_software_screen_buffer) pRenderD3D->ClearTarget(true, 0, false, 0.0); } - else - memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); + //else + //memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); } //----- (0049ED18) -------------------------------------------------------- @@ -2267,9 +2209,9 @@ File = fopen(Filename, "wb"); if ( File ) { - pitch = this->field_10; - if ( this->field_10 & 1 ) - pitch = this->field_10 + 1; + pitch = this->GetRenderWidth(); + if ( pitch & 1 ) + pitch = pitch + 1; if ( this->pRenderD3D ) { memset(&Dst, 0, 0x7C); @@ -2285,9 +2227,9 @@ surface = pRenderer->pTargetSurface; v5 = pRenderer->uTargetSurfacePitch; } - header1.right = this->field_10 - 1; + header1.right = GetRenderWidth() - 1; header1.left = 0; - header1.bottom = this->field_14 - 1; + header1.bottom = this->GetRenderHeight() - 1; header1.up = 0; header2.pitch = pitch; memset(color_map, 0, sizeof(color_map)); @@ -2318,20 +2260,20 @@ fwrite(&header2.pitch, 2, 1, pOutFile); fwrite(&header2.palette_info, 2, 1, pOutFile); fwrite(v15, 0x3Au, 1, pOutFile); - lineRGB = (char *)malloc(3 * this->field_10 + 6); - if ( this->field_14 > 0 ) + lineRGB = (char *)malloc(3 * GetRenderWidth() + 6); + if ( this->GetRenderHeight() > 0 ) { image_width = 3 * pitch; //v24 = 2 * v5; v8 = (unsigned short *)surface; - for ( int y = 0; y < this->field_14; y++ ) + for ( int y = 0; y < this->GetRenderHeight(); y++ ) { line_picture_data = v8; - if ( this->field_10 > 0 ) + if ( GetRenderWidth() > 0 ) { lineG = (char *)lineRGB + pitch; lineB = (char *)lineRGB + 2 * pitch; - for ( uint x = 0; x < this->field_10; x++ ) + for ( uint x = 0; x < this->GetRenderWidth(); x++ ) { int p = *line_picture_data; //0x2818 int for_rad = (pRenderer->uTargetGBits + pRenderer->uTargetBBits );//16 = 8 + 8 @@ -2379,7 +2321,6 @@ } } } -// 4EFA80: using guessed type int dword_4EFA80; //----- (0049F1BC) -------------------------------------------------------- void Render::SaveWinnersCertificate(const char *a1) @@ -2435,14 +2376,16 @@ if ( !this->pRenderD3D || this->using_software_screen_buffer ) { - ++dword_4EFA84; + static int _4EFA84_num_winners_certificates = 0; + ++_4EFA84_num_winners_certificates; + File = fopen(a1, "wb"); if ( File ) { - v25 = this->field_10; - pitch = this->field_10; - if ( this->field_10 & 1 ) - pitch = this->field_10 + 1; + v25 = this->GetRenderWidth(); + pitch = v25; + if ( pitch & 1 ) + pitch = pitch + 1; if ( this->pRenderD3D ) { memset(&Dst, 0, 0x7C); @@ -2458,9 +2401,9 @@ surface = pRenderer->pTargetSurface; v6 = pRenderer->uTargetSurfacePitch; } - v33 = this->field_10 - 1; + v33 = this->GetRenderWidth() - 1; v31 = 0; - v34 = (short)this->field_14 - 1; + v34 = (short)this->GetRenderHeight() - 1; v32 = 0; v39 = pitch; memset(&color_map, 0, sizeof(color_map)); @@ -2492,11 +2435,11 @@ fwrite(&v40, 2, 1, File); fwrite(&v16, 0x3A, 1, File); lineRGB = (char *)malloc(3 * (v25 + 2)); - if ( (signed int)this->field_14 > 0 ) + if ( (signed int)this->GetRenderHeight() > 0 ) { image_width = 3 * pitch; v9 = (unsigned short *)surface; - for ( uint j = 0; j < this->field_14; j++) + for ( uint j = 0; j < this->GetRenderHeight(); j++) { a1 = (const char *)v9; if ( v25 > 0 ) @@ -2543,7 +2486,6 @@ } } } -// 4EFA84: using guessed type int dword_4EFA84; //----- (0049F5A2) -------------------------------------------------------- void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) @@ -2688,7 +2630,7 @@ } //----- (0049F8B5) -------------------------------------------------------- -FILE *Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) +void Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) { FILE *result; // eax@1 FILE *pOutFile; // edi@4 @@ -2804,29 +2746,22 @@ v9 += width; } free(lineRGB); - result = (FILE *)fclose(pOutFile); - } - return result; + fclose(pOutFile); + } } //----- (0049FBCD) -------------------------------------------------------- void Render::ClearTarget(unsigned int uColor) { - if (pRenderD3D) + //if (pRenderD3D) { if (using_software_screen_buffer) pRenderD3D->ClearTarget(true, uColor, false, 0.0); } - else - memset32(pTargetSurface, uColor, field_10 * field_14 / 2); -} - -//----- (0049FC23) -------------------------------------------------------- -void Render::Release2() -{ - Release(); - bWindowMode = 1; -} + //else + //memset32(pTargetSurface, uColor, field_10 * field_14 / 2); +} + //----- (0049FC37) -------------------------------------------------------- void Render::Present() @@ -2877,7 +2812,7 @@ } //----- (0049FD3A) -------------------------------------------------------- -void Render::_49FD3A() +void Render::_49FD3A_fullscreen() { Render *v2; // esi@1 IDirectDrawSurface4 *v3; // eax@6 @@ -2942,7 +2877,7 @@ pRenderD3D->Present(0); pRenderD3D->ClearTarget(true, 0, false, 1.0); } - v1->pColorKeySurface4 = 0; + //v1->pColorKeySurface4 = 0; v1->pBackBuffer4 = 0; v1->pFrontBuffer4 = 0; v1->pDirectDraw4 = 0; @@ -3064,7 +2999,7 @@ for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) { //if (src[x + y * src_pitch] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) - if (src[x + y * src_pitch] != 0xFFF8FCF8) // FFF8FCF8 = Color32(Color16(g_mask | b_mask)) + if (src[x + y * src_pitch] != 0xFF00FCF8) // FFF8FCF8 = Color32(Color16(g_mask | b_mask)) dst[x + y * dst_pitch] = src[x + y * src_pitch]; } } @@ -3106,8 +3041,8 @@ if ( !pRenderer->uNumSceneBegins ) { - if ( pRenderer->using_software_screen_buffer ) - { + //if ( pRenderer->using_software_screen_buffer ) + //{ memset(&Dst, 0, 0x7Cu); Dst.dwSize = 124; if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) @@ -3238,18 +3173,10 @@ } }*/ } - } - } -} - - - - -//----- (0049FFD7) -------------------------------------------------------- -void Render::CreateSomeTexture() -{ - pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32); -} + //} + } +} + //----- (0049FFFB) -------------------------------------------------------- bool Render::InitializeFullscreen() @@ -3286,7 +3213,7 @@ //v2 = this; this->using_software_screen_buffer = 0; - this->pColorKeySurface4 = 0; + //this->pColorKeySurface4 = 0; this->pBackBuffer4 = 0; this->pFrontBuffer4 = 0; this->pDirectDraw4 = 0; @@ -3314,14 +3241,12 @@ if ( v7[v6].bIsDeviceCompatible ) { v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); - uAcquiredDirect3DDevice = uDesiredDirect3DDevice; } else { if ( v7[1].bIsDeviceCompatible ) { v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); - uAcquiredDirect3DDevice = 1; } else { @@ -3329,7 +3254,6 @@ Error("There aren't any D3D devices to create."); v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); - uAcquiredDirect3DDevice = 1; } } if ( !v8 ) @@ -3360,7 +3284,7 @@ pRenderD3D->Release(); delete pRenderD3D; } - pColorKeySurface4 = 0; + //pColorKeySurface4 = 0; pRenderD3D = 0; pBackBuffer4 = 0; pFrontBuffer4 = 0; @@ -3380,7 +3304,7 @@ pDirectDraw4 = 0; Error("Direct3D renderer: The device doesn't support non-square textures."); } - LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; + //LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; bRequiredTextureStagesAvailable = CheckTextureStages(); memset(&halCaps, 0, 0xFCu); halCaps.dwSize = 252; @@ -3398,24 +3322,23 @@ uMaxDeviceTextureDim = v14; if ( (unsigned int)v13 < 4 ) uMinDeviceTextureDim = 4; - CreateSomeTexture(); v15 = 1; ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); - ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); - ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2)); ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4)); //} ddpfPrimarySuface.dwSize = 32; GetTargetPixelFormat(&ddpfPrimarySuface); @@ -3509,7 +3432,7 @@ pViewport->SetFOV(flt_6BE3A0 * 65536.0f); using_software_screen_buffer = 0; Release(); - pColorKeySurface4 = 0; + //pColorKeySurface4 = 0; pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; @@ -3544,7 +3467,6 @@ uDesiredDirect3DDevice != 1 ) { v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); - uAcquiredDirect3DDevice = uDesiredDirect3DDevice; } else { @@ -3552,13 +3474,12 @@ Error("There aren't any D3D devices to init."); v7 = pRenderD3D->CreateDevice(0, true, window); - uAcquiredDirect3DDevice = 0; } if ( !v7 ) Error("D3Drend->Init failed."); //v8 = pRenderD3D; - pColorKeySurface4 = 0; + //pColorKeySurface4 = 0; pBackBuffer4 = pRenderD3D->pBackBuffer; pFrontBuffer4 = pRenderD3D->pFrontBuffer; pDirectDraw4 = pRenderD3D->pHost; @@ -3583,14 +3504,14 @@ pRenderD3D->Release(); delete pRenderD3D; } - pColorKeySurface4 = 0; + //pColorKeySurface4 = 0; pRenderD3D = 0; pBackBuffer4 = 0; pFrontBuffer4 = 0; pDirectDraw4 = 0; Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); } - if ( (v9 & 0x80u) != 0 ) + if (v9 & 0x80) { if (pRenderD3D) { @@ -3603,7 +3524,7 @@ pDirectDraw4 = 0; Error("Direct3D renderer: The device doesn't support non-square textures."); } - LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; + //LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; bRequiredTextureStagesAvailable = CheckTextureStages(); memset(&halCaps, 0, 0xFCu); halCaps.dwSize = 252; @@ -3619,7 +3540,6 @@ if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) v13 = halCaps.dwMaxTextureHeight; uMaxDeviceTextureDim = v13; - CreateSomeTexture(); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); @@ -3715,6 +3635,26 @@ goto LABEL_45; } + +//----- (0044F2B2) -------------------------------------------------------- +bool Render::IsGammaSupported() +{ + bool result; // eax@3 + HRESULT v1; // eax@4 + + //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) + { + DDCAPS halCaps; // [sp+0h] [bp-180h]@4 + memset(&halCaps, 0, sizeof(DDCAPS)); + halCaps.dwSize = sizeof(DDCAPS); + + ErrD3D(pDirectDraw4->GetCaps(&halCaps, 0)); + return (halCaps.dwCaps2 >> 17) & 1; + } + /*else + return false;*/ +} + //----- (004A0BEE) -------------------------------------------------------- void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) { @@ -4194,7 +4134,7 @@ void Render::CreateDirectDrawPrimarySurface() { Render *v1; // esi@1 - int v2; // ebx@3 + //int v2; // ebx@3 IDirectDraw2 *v3; // eax@3 HRESULT v4; // eax@3 IDirectDrawSurface *pFrontBuffer; // eax@3 @@ -4216,8 +4156,8 @@ //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || //pVersion->pVersionInfo.dwMajorVersion != 4 ) { - v2 = 0; - this->field_4004C = 1; + //v2 = 0; + //this->field_4004C = 1; memset(&ddsd2, 0, 0x7Cu); v7 = v1->pDirectDraw4; ddsd2.dwBackBufferCount = 1; @@ -4258,8 +4198,8 @@ v17.dwCaps = 4; ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); - v1->field_40030 = v2; - v1->field_18_locked_pitch = v2; + //v1->field_40030 = v2; + //v1->field_18_locked_pitch = v2; } //----- (004A14F4) -------------------------------------------------------- @@ -4355,44 +4295,6 @@ pBackBuffer4->Restore(); } -//----- (004A1884) -------------------------------------------------------- -void Render::PresentRect(RECT *a2, RECT *a3) -{ - IDirectDrawSurface *pFront; // eax@3 - HRESULT v4; // eax@5 - IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3 - struct tagRECT *v6; // [sp-18h] [bp-18h]@3 - DWORD v7; // [sp-14h] [bp-14h]@3 - DDBLTFX *v8; // [sp-10h] [bp-10h]@3 - const char *v9; // [sp-Ch] [bp-Ch]@3 - int v10; // [sp-8h] [bp-8h]@3 - unsigned int v11; // [sp-4h] [bp-4h]@3 - - //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) - { - v11 = 0; - pFront = (IDirectDrawSurface *)this->pFrontBuffer4; - v10 = 2657; - v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; - v8 = 0; - v7 = DDBLT_WAIT; - v6 = a3; - pBack = (IDirectDrawSurface *)this->pBackBuffer4; - } - /*else - { - v11 = 0; - pFront = (IDirectDrawSurface *)this->pFrontBuffer2; - v10 = 2653; - v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp"; - v8 = 0; - v7 = DDBLT_WAIT; - v6 = a3; - pBack = (IDirectDrawSurface *)this->pBackBuffer2; - }*/ - ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8)); -} - //----- (004A18F5) -------------------------------------------------------- void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) { @@ -4518,7 +4420,7 @@ { if (!uNumD3DSceneBegins++) { - if (pRenderD3D) + //if (pRenderD3D) { pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); pRenderer->uNumBillboardsToDraw = 0; @@ -4542,14 +4444,14 @@ bUsingSpecular = 0; } } - else + /*else { LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); if (pTargetSurface) field_18_locked_pitch = uTargetSurfacePitch; else --uNumD3DSceneBegins; - } + }*/ } } @@ -4771,7 +4673,7 @@ /* v9 = pGame->pLightmapBuilder; v65 = v9; v10 = v9->std__vector_000004_size;*/ - if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) + if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) { v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); @@ -5407,7 +5309,7 @@ else uColor = sCorrectedColor = 0xFF109010; } - if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) + if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) { __debugbreak(); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); @@ -5593,9 +5495,9 @@ //v9 = v7; v28 = dimming_level & 0xFF000000; if ( dimming_level & 0xFF000000 ) - pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Opaque_3; + pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Opaque_3; else - pBillboardRenderListD3D[v7].uOpacity = RenderBillboardD3D::Transparent; + pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Transparent; //v10 = a3; pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; @@ -5729,7 +5631,7 @@ //v6 = v5; //v7 = v5; v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); - pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; + pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; pBillboardRenderListD3D[v8].field_90 = a2->field_44; pBillboardRenderListD3D[v8].sZValue = a2->sZValue; pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; @@ -5902,7 +5804,7 @@ v6 = v5; v7 = v5; v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); - pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1; + pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; pBillboardRenderListD3D[v8].field_90 = a2->field_44; pBillboardRenderListD3D[v8].sZValue = a2->sZValue; pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; @@ -6122,9 +6024,9 @@ pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; if (a2->sTintColor & 0xFF000000) - pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3; + pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_3; else - pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent; + pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Transparent; } @@ -6253,7 +6155,7 @@ v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); pBillboardRenderListD3D[v5].field_90 = 0; pBillboardRenderListD3D[v5].sParentBillboardID = -1; - pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; + pBillboardRenderListD3D[v5].opacity = RenderBillboardD3D::Opaque_2; pBillboardRenderListD3D[v5].pTexture = 0; pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; pBillboardRenderListD3D[v5].z_order = depth; @@ -6469,10 +6371,10 @@ if ( !this->pTargetSurface ) { LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); - if ( this->pTargetSurface ) + /*if ( this->pTargetSurface ) { this->field_18_locked_pitch = this->uTargetSurfacePitch; - } + }*/ --this->uNumSceneBegins; } } @@ -6502,19 +6404,19 @@ { this->pTargetSurface = 0; this->uTargetSurfacePitch = 0; - this->field_18_locked_pitch = 0; + //this->field_18_locked_pitch = 0; UnlockBackBuffer(); } } } } -//----- ( ) -------------------------------------------------------- -unsigned int Render::_4A52F1(unsigned int this_, float a3) +//----- (004A52F1) -------------------------------------------------------- +void Render::ScreenFade(unsigned int color, float t) { unsigned int v3; // esi@1 - double v4; // st7@2 - double v5; // st7@6 + //double v4; // st7@2 + //double v5; // st7@6 double v6; // st6@6 unsigned int v7; // eax@6 double v8; // st5@6 @@ -6549,36 +6451,22 @@ unsigned int v37; // [sp+8Ch] [bp-14h]@7 int v38; // [sp+90h] [bp-10h]@7 double v39; // [sp+94h] [bp-Ch]@6 - float v40; // [sp+9Ch] [bp-4h]@6 - - __debugbreak(); - - Render* ecx0 = this; + int v40; // [sp+9Ch] [bp-4h]@6 + v3 = 0; - if (!this->pRenderD3D) - __debugbreak(); // sw render - //{ - v4 = a3; - if ( a3 <= 1.0 ) - { - if ( v4 < 0.0 ) - v4 = 0.0; - } - else - { - v4 = 1.0; - } - __debugbreak(); // banker's rounding again - a3 = v4 * 255.0; - v39 = a3 + 6.7553994e15; - LODWORD(v40) = LODWORD(v39); - v5 = (double)(signed int)pViewport->uViewportTL_X; - v36[0].pos.x = v5; + if (t > 1.0f) + t = 1.0f; + else if (t < 0.0f) + t = 0.0f; + + v40 = (char)floorf(t * 255.0f + 0.5f); + //v5 = (double)(signed int)pViewport->uViewportTL_X; + v36[0].pos.x = pViewport->uViewportTL_X; v6 = (double)(signed int)pViewport->uViewportTL_Y; - v7 = this_ | (LODWORD(v39) << 24); - this_ = pViewport->uViewportBR_Y + 1; + v7 = color | (v40 << 24); + //this_ = pViewport->uViewportBR_Y + 1; v36[0].specular = 0; v36[0].pos.y = v6; v36[0].diffuse = v7; @@ -6592,7 +6480,7 @@ v36[2].specular = 0; v36[3].specular = 0; v36[0].texcoord.y = 0.0; - v36[1].pos.x = v5; + v36[1].pos.x = pViewport->uViewportTL_X; v8 = (double)(pViewport->uViewportBR_Y + 1); v36[1].pos.y = v8; v36[1].pos.z = 0.0; @@ -6719,7 +6607,6 @@ while ( v32 != 1 ); } }*/ - return result; } //----- (004A5B81) -------------------------------------------------------- @@ -6904,7 +6791,7 @@ } //----- (004A6E7E) -------------------------------------------------------- -void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4) +void Render::DrawTranslucent(unsigned int a2, unsigned int a3, Texture *a4) { //unsigned __int16 *v4; // eax@4 int v5; // edx@4 @@ -8351,7 +8238,7 @@ ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." return; }*/ - if ( pRenderer->bWindowMode || !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) + if ( pRenderer->bWindowMode || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) { if ( pEventTimer->bPaused ) dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; @@ -8698,8 +8585,8 @@ for (int i = uNumBillboardsToDraw - 1; i >= 0; --i) { - if (pBillboardRenderListD3D[i].uOpacity != RenderBillboardD3D::NoBlend) - SetBillboardBlendOptions(pBillboardRenderListD3D[i].uOpacity); + if (pBillboardRenderListD3D[i].opacity != RenderBillboardD3D::NoBlend) + SetBillboardBlendOptions(pBillboardRenderListD3D[i].opacity); pRenderD3D->pDevice->SetTexture(0, pBillboardRenderListD3D[i].pTexture); @@ -9239,4 +9126,471 @@ return true; } return false; +} + + +//----- (0045E03A) -------------------------------------------------------- +unsigned short *Render::MakeScreenshot(signed int width, signed int height) +{ + unsigned __int16 *v3; // ebx@1 + int v4; // edx@7 + unsigned __int8 v5; // cf@9 + unsigned int v6; // ecx@9 + unsigned __int16 *v7; // edi@9 + int j; // ecx@9 + unsigned int screen_x; // qax@18 + HRESULT v14; // eax@21 + int v15; // edi@29 + signed __int64 v16; // qax@30 + signed int v17; // edx@34 + unsigned __int16 *v18; // edi@36 + int k; // ecx@36 + DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 + unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 + float interval_x; // [sp+84h] [bp-20h]@1 + unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 + float interval_y; // [sp+8Ch] [bp-18h]@1 + unsigned int screen_y; // [sp+90h] [bp-14h]@17 + int v28; // [sp+98h] [bp-Ch]@16 + int v29; // [sp+9Ch] [bp-8h]@15 + + interval_x = game_viewport_width / (double)width; + interval_y = game_viewport_height / (double)height; + + pPixels = (unsigned __int16 *)malloc(2 * height * width); + memset(pPixels, 0 , 2 * height * width); + + v3 = pPixels; + + BeginSceneD3D(); + + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + pIndoor->Draw(); + else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) + pOutdoor->Draw(); + + DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); + memset(&Dst, 0, 0x7C); + Dst.dwSize = sizeof(Dst); + + if ( LockSurface_DDraw4(pBackBuffer4, &Dst, DDLOCK_WAIT) ) + { + for (uint y = 0; y < height; ++y) + { + for (uint x = 0; x < width; ++x) + { + //*v3 = pRenderer->ReadPixel16((int)(x* interval_x + 8.0), (int)(y * interval_y + 8.0));//screen_data[screen_y + (int)(x* interval_x + 8.0)]; + + if (Dst.ddpfPixelFormat.dwRGBBitCount == 32) + { + auto p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y/* (int)(y * interval_y + 8.0)*/ * Dst.lPitch; + *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); + } + else if (Dst.ddpfPixelFormat.dwRGBBitCount == 16) + { + auto p = (unsigned __int16 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y * Dst.lPitch; + *v3 = *p; + } + else __debugbreak(); + ++v3; + } + } + ErrD3D(pBackBuffer4->Unlock(0)); + } + else + { + __debugbreak(); // unrefactored - black screenshot + v4 = height; + if ( height > 0 ) + { + do + { + if ( width > 0 ) + { + v5 = width & 1; + v6 = (unsigned int)width >> 1; + memset(v3, 0, 4 * ((unsigned int)width >> 1)); + v7 = &v3[2 * v6]; + for ( j = v5; j; --j ) + { + *v7 = 0; + ++v7; + } + v3 += width; + } + --v4; + } + while ( v4 ); + } + } + + + /*if (!pRenderer->pRenderD3D) + { + pRenderer->BeginScene(); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) + { + pIndoor->Draw(); + } + else + { + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) + pOutdoor->Draw(); + } + _this = pRenderer->pTargetSurface; + v26 = pRenderer->uTargetSurfacePitch; + if ( pRenderer->pTargetSurface ) + { + if ( height > 0 ) + { + for ( v29 = 0; v29 < height; ++v29 ) + { + if ( width > 0 ) + { + v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); + for ( v28 = 0; v28 < width; v28++ ) + { + *v3 = _this[v15 + (int)(signed __int64)((double)v28 * v23 + 8.0)]; + ++v3; + } + } + } + } + } + else + { + if ( height > 0 ) + { + for ( v17 = height; v17; --v17 ) + { + if ( width > 0 ) + { + memset(v3, 0, 4 * ((unsigned int)width >> 1)); + v18 = &v3[2 * ((unsigned int)width >> 1)]; + for ( k = width & 1; k; --k ) + { + *v18 = 0; + ++v18; + } + v3 += width; + } + } + } + } + pRenderer->EndScene(); + }*/ + return pPixels; +} +//----- (0045E26C) -------------------------------------------------------- +void Render::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) +{ + auto pixels = pRenderer->MakeScreenshot(width, height); + pRenderer->SavePCXImage(pFilename, pixels, width, height); + free(pixels); +} + +void Render::PackScreenshot(unsigned int width, unsigned int height, void *data, unsigned int data_size, unsigned int *out_screenshot_size) +{ + auto pixels = pRenderer->MakeScreenshot(150, 112); + pRenderer->PackPCXpicture(pixels, 150, 112, data, 1000000, out_screenshot_size); + free(pixels); +} + + +//----- (0046A7C8) -------------------------------------------------------- +int Render::_46A6AC_spell_render_d3d(int a1, int a2, int a3) +{ + unsigned int v3; // eax@2 + unsigned int v5; // eax@2 + unsigned int v6; // eax@4 + int v10; // ecx@11 + unsigned int v12; // [sp+10h] [bp-14h]@1 + int v15; // [sp+1Ch] [bp-8h]@1 + unsigned int a1a; // [sp+20h] [bp-4h]@1 + + v15 = 0; + v12 = GetBillboardDrawListSize(); + if ( (signed int)GetBillboardDrawListSize() > 0 ) + { + for ( a1a = 0; (signed int)a1a < (signed int)v12; ++a1a ) + { + v3 = GetParentBillboardID(a1a); + v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid; + if ( PID_TYPE(v5) == OBJECT_Actor) + { + if ( pBillboardRenderList[v3].sZValue <= (unsigned int)(a3 << 16) ) + { + v6 = PID_ID(v5); + if ( pActors[v6].uAIState != Dead && pActors[v6].uAIState != Dying && pActors[v6].uAIState != Removed + && pActors[v6].uAIState != Disabled && pActors[v6].uAIState != Summoned ) + { + if ( pGame->pVisInstance->DoesRayIntersectBillboard((double)a3, a1a) ) + { + if ( v15 < a2 - 1 ) + { + __debugbreak();// *(int *)(a1 + 4 * v10) = v6; ? + v10 = v15++; + *(int *)(a1 + 4 * v10) = v6; + } + } + } + } + } + } + } + return v15; +} + + + + +void Render::BeginLightmaps() +{ + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); + + if (bUsingSpecular) + pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); + + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); +} + +void Render::EndLightmaps() +{ + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); + + if (bUsingSpecular) + { + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); + } +} + + +void Render::BeginLightmaps2() +{ + if (bUsingSpecular) + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); + + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); + + ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); + + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); +} + + +void Render::EndLightmaps2() +{ + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); + + if (bUsingSpecular) + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); +} + + + +//----- (00437C96) -------------------------------------------------------- +void Render::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) +{ + double v6; // st7@2 + //IDirect3DDevice3 *v7; // eax@2 + HRESULT v8; // eax@2 + std::string v9; // [sp-18h] [bp-60h]@3 + const char *v10; // [sp-Ch] [bp-54h]@2 + const char *v11; // [sp-8h] [bp-50h]@2 + int v12; // [sp-4h] [bp-4Ch]@2 + RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 + + //if ( pRenderer->pRenderD3D ) + { + v6 = 0.001 - z_stuff; + memcpy(v13, pLineBegin, 0x20u); + memcpy(&v13[1], pLineEnd, sizeof(v13[1])); + v13[0].pos.z = v6; + v13[1].pos.z = v6; + v13[0].diffuse = sDiffuseBegin; + v13[1].diffuse = sDiffuseEnd; + ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); + ErrD3D(pRenderD3D->pDevice->DrawPrimitive( + D3DPT_LINELIST, + 452, + v13, + 2, + 16)); + } +} + + +void Render::DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) +{ + ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); + ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_LINELIST, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, + (void *)vertices, + num_vertices, + D3DDP_DONOTLIGHT)); +} + + +void Render::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) +{ + //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); + //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); + + ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); + ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, + (void *)vertices, + num_vertices, + 28)); + + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); + //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, TRUE)); + //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); +} + + +void Render::BeginDecals() +{ + // code chunk from 0049C304 + if (bUsingSpecular) + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); + + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); + + ErrD3D(pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"))); +} + + +void Render::EndDecals() +{ + // code chunk from 0049C304 + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); + + if (bUsingSpecular) + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); +} + + + +//----- (0049C095) -------------------------------------------------------- +void Render::DrawDecal(Decal *pDecal, float z_bias) +{ + signed int v21; // [sp+Ch] [bp-864h]@15 + RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6 + + if (pDecal->uNumVertices < 3) + { + Log::Warning(L"Decal has < 3 vertices"); + return; + } + + float color_mult; + if ( pDecal->field_C1C & 1 ) + color_mult = 1.0; + else + color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); + + for (uint i = 0; i < pDecal->uNumVertices; ++i) + { + uint uTint = Render::GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr); + + uint uTintR = (uTint >> 16) & 0xFF, + uTintG = (uTint >> 8) & 0xFF, + uTintB = uTint & 0xFF; + + uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF, + uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF, + uDecalColorMultB = pDecal->uColorMultiplier & 0xFF; + + uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f), + uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f), + uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f); + + + float v15; + if (fabs(z_bias) < 1e-5) + v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); + else + { + v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; + if (v15 < 0.000099999997) + v15 = 0.000099999997; + } + + pVerticesD3D[i].pos.z = v15; + + pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX; + pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY; + pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u; + pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v; + pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB; + pVerticesD3D[i].specular = 0; + pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x; + } + + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; + else + v21 = D3DDP_DONOTLIGHT; + + ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, + pVerticesD3D, + pDecal->uNumVertices, + v21)); +} + + +void Render::DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) +{ + ErrD3D(pRenderD3D->pDevice->SetTexture(0, texture)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); + ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, + D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, + (void *)vertices, 4, 28)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); } \ No newline at end of file
--- a/Render.h Fri Jan 10 17:42:37 2014 +0600 +++ b/Render.h Fri Jan 10 17:42:57 2014 +0600 @@ -198,20 +198,27 @@ #pragma pack(push, 1) struct RenderBillboardD3D { - enum OpacityType: signed __int32 + inline RenderBillboardD3D(): + opacity(Transparent), + field_90(-1), + sParentBillboardID(-1), + uNumVertices(4) + {} + + enum OpacityType: unsigned __int32 { Transparent = 0, Opaque_1 = 1, Opaque_2 = 2, Opaque_3 = 3, - NoBlend = -1 + NoBlend = 0xFFFFFFFF }; IDirect3DTexture2 *pTexture; unsigned int uNumVertices; RenderVertexD3D3 pQuads[4]; float z_order; - OpacityType uOpacity; + OpacityType opacity; int field_90; int sZValue; signed int sParentBillboardID; @@ -283,35 +290,21 @@ bool Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting); - bool IsColorKeySupported(IDirectDraw4 *); - void _stub_49EBF1(); void ClearBlack(); void PresentBlackScreen(); void SavePCXScreenshot(); void SaveWinnersCertificate(const char *a1); - void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size); - FILE *SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height); void ClearTarget(unsigned int uColor); - void Release2(); void Present(); - void _49FD3A(); + void _49FD3A_fullscreen(); void CreateZBuffer(); void Release(); - void CreateSomeTexture(); bool InitializeFullscreen(); bool SwitchToWindow(); void RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor); void ClearZBuffer(int a2, int a3); void SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); - void ParseTargetPixelFormat(); bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags); - void CreateDirectDraw(); - void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen); - void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP); - void CreateFrontBuffer(); - void CreateBackBuffer(); - void CreateDirectDrawPrimarySurface(); - void CreateClipper(HWND a2); void GetTargetPixelFormat(DDPIXELFORMAT *pOut); void LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow); void UnlockBackBuffer(); @@ -319,12 +312,8 @@ void UnlockFrontBuffer(); void RestoreFrontBuffer(); void RestoreBackBuffer(); - void PresentRect(RECT *a2, RECT *a3); void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags); void BltBackToFontFast(int a2, int a3, RECT *a4); - unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z); - unsigned int GetBillboardDrawListSize(); - unsigned int GetParentBillboardID(unsigned int uBillboardID); void BeginSceneD3D(); void DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6); @@ -336,16 +325,14 @@ void DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID); void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); - void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level); - //int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6); void DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9); void _4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse); bool LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture); bool MoveSpriteToDevice(Sprite *pSprite); void BeginScene(); void EndScene(); - unsigned int _4A52F1(unsigned int this_, float a3); + void ScreenFade(unsigned int color, float t); void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); void ResetTextureClipRect(); void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4); @@ -364,7 +351,7 @@ void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); void _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); - void _4A6E7E(unsigned int a2, unsigned int a3, struct Texture *a4); + void DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4); void DrawBuildingsD3D(); //struct BSPModel *DrawBuildingsSW(); //int OnOutdoorRedrawSW(); @@ -380,99 +367,101 @@ //void ExecOutdoorDrawSW(); void ChangeBetweenWinFullscreenModes(); void DrawBillboardList_BLV(); - void __cdecl sub_4A19B0(); + bool AreRenderSurfacesOk(); + bool IsGammaSupported(); + void SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height); + void PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size); + int _46A6AC_spell_render_d3d(int a1, int a2, int a3); + + void BeginLightmaps(); + void EndLightmaps(); + void BeginLightmaps2(); + void EndLightmaps2(); + bool DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias); + + void BeginDecals(); + void EndDecals(); + void DrawDecal(struct Decal *pDecal, float z_bias); + + void do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff); + void DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices); + void DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices); + void DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture); + + void am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3); + void am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode); - //unsigned int bUserDirect3D; - //unsigned int bStartInWindow; - unsigned int uDesiredDirect3DDevice; - unsigned int uAcquiredDirect3DDevice; - int field_10; - int field_14; - int field_18_locked_pitch; - int raster_clip_x; - int raster_clip_y; // clipping rect for raster ops - int raster_clip_z; // like RasterLine2D for (mini)map - int raster_clip_w; - __int16 unused_2C[65536]; - __int16 unused_2002C[65536]; - int field_4002C; - int field_40030; - int *pActiveZBuffer; - int *pDefaultZBuffer; - int field_4003C; - int field_40040; - int field_40044; - int field_40048; - int field_4004C; - //HWND hWnd; - OSWindow *window; - int field_40054; - unsigned int bWindowMode; - int field_4005C[11]; - RenderD3D *pRenderD3D; - IDirectDraw4 *pDirectDraw4; - IDirectDrawSurface4 *pFrontBuffer4; - IDirectDrawSurface4 *pBackBuffer4; - IDirectDrawSurface4 *pColorKeySurface4; - //IDirectDraw2 *pDirectDraw2; - //IDirectDrawSurface2 *pFrontBuffer2; - //IDirectDrawSurface2 *pBackBuffer2; - //IDirectDrawSurface2 *pSomeSurface2; - DDPIXELFORMAT ddpfPrimarySuface; - unsigned int uTargetRBits; - unsigned int uTargetGBits; - unsigned int uTargetBBits; - unsigned int uTargetRMask; - unsigned int uTargetGMask; - unsigned int uTargetBMask; - unsigned int uNumSceneBegins; - unsigned __int32 *pTargetSurface_unaligned; - void *pTargetSurface; - unsigned int uTargetSurfacePitch; - unsigned int uClipY; - unsigned int uClipX; - unsigned int uClipW; - unsigned int uClipZ; - unsigned int bClip; - //unsigned int bColorKeySupported; - unsigned int uNumD3DSceneBegins; - int using_software_screen_buffer; - RenderHWLContainer pD3DBitmaps; - RenderHWLContainer pD3DSprites; - unsigned int bUseColoredLights; - unsigned int bRequiredTextureStagesAvailable; - unsigned int bTinting; - unsigned int uLevelOfDetail; - unsigned int uMaxDeviceTextureDim; - unsigned int uMinDeviceTextureDim; - int field_10365C; - unsigned int bUsingSpecular; - uint32_t uFogColor; - int field_103668; - unsigned int pHDWaterBitmapIDs[7]; - char field_103688[32]; - int hd_water_current_frame; - int hd_water_tile_id; - IDirectDrawSurface4 *pSurface; - IDirect3DTexture2 *pTexture; - //int field_1036B8; - //int _gpu_memory_used; - void ( *pBeforePresentFunction)(); - int field_1036C4; - uint32_t bFogEnabled; - int field_1036CC; - RenderBillboardD3D pBillboardRenderListD3D[1000]; - unsigned int uNumBillboardsToDraw; - int field_129834; - //unsigned int uCurrentlyLockedSurfacePitch; - //unsigned __int16 *pCurrentlyLockedSurfaceDataPtr; - //void *pCurrentlyLockedSoftSurface; + protected: unsigned int uDesiredDirect3DDevice; + protected: int raster_clip_x; + protected: int raster_clip_y; // clipping rect for raster ops + protected: int raster_clip_z; // like RasterLine2D for (mini)map + protected: int raster_clip_w; + public: int *pActiveZBuffer; + protected: int *pDefaultZBuffer; + protected: OSWindow *window; + protected: unsigned int bWindowMode; + protected: RenderD3D *pRenderD3D; + public: IDirectDraw4 *pDirectDraw4; + public: IDirectDrawSurface4 *pFrontBuffer4; + public: IDirectDrawSurface4 *pBackBuffer4; + protected: DDPIXELFORMAT ddpfPrimarySuface; + protected: unsigned int uTargetRBits; + protected: unsigned int uTargetGBits; + protected: unsigned int uTargetBBits; + protected: unsigned int uTargetRMask; + protected: unsigned int uTargetGMask; + protected: unsigned int uTargetBMask; + protected: unsigned int uNumSceneBegins; + protected: unsigned __int32 *pTargetSurface_unaligned; + public: void *pTargetSurface; + public: unsigned int uTargetSurfacePitch; + protected: unsigned int uClipY; + protected: unsigned int uClipX; + protected: unsigned int uClipW; + protected: unsigned int uClipZ; + protected: unsigned int bClip; + protected: unsigned int uNumD3DSceneBegins; + protected: int using_software_screen_buffer; + protected: RenderHWLContainer pD3DBitmaps; + protected: RenderHWLContainer pD3DSprites; + public: unsigned int bUseColoredLights; + protected: unsigned int bRequiredTextureStagesAvailable; + public: unsigned int bTinting; + protected: unsigned int uLevelOfDetail; + protected: unsigned int uMaxDeviceTextureDim; + protected: unsigned int uMinDeviceTextureDim; + public: unsigned int bUsingSpecular; + public: uint32_t uFogColor; + public: unsigned int pHDWaterBitmapIDs[7]; + public: int hd_water_current_frame; + public: int hd_water_tile_id; + public: void (*pBeforePresentFunction)(); + public: uint32_t bFogEnabled; + public: RenderBillboardD3D pBillboardRenderListD3D[1000]; + public: unsigned int uNumBillboardsToDraw; + protected: - void DoRenderBillboards_D3D(); - void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); - void DrawBorderTiles(struct Polygon *poly); + void DoRenderBillboards_D3D(); + void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1); + void DrawBorderTiles(struct Polygon *poly); + unsigned short *MakeScreenshot(signed int width, signed int height); + bool CheckTextureStages(); + void ParseTargetPixelFormat(); + void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard); + void CreateDirectDraw(); + void SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen); + void SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP); + void CreateFrontBuffer(); + void CreateBackBuffer(); + void CreateDirectDrawPrimarySurface(); + void CreateClipper(HWND a2); + void PackPCXpicture(unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size); + void SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height); + unsigned int Billboard_ProbablyAddToListAndSortByZOrder(float z); + unsigned int GetParentBillboardID(unsigned int uBillboardID); + unsigned int GetBillboardDrawListSize(); public: inline void WritePixel16(int x, int y, unsigned __int16 color) @@ -509,12 +498,16 @@ inline void ToggleTint() {bTinting = !bTinting;} inline void ToggleColoredLights() {bUseColoredLights = !bUseColoredLights;} + inline unsigned int GetRenderWidth() {return window->GetWidth();} + inline unsigned int GetRenderHeight() {return window->GetHeight();} + inline void Sub01() { if (pRenderD3D && !bWindowMode) - _49FD3A(); + _49FD3A_fullscreen(); } + friend void Present_NoColorKey(); //int windowed_mode_width; //int windowed_mode_height;
--- a/SaveLoad.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/SaveLoad.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -229,7 +229,7 @@ //----- (0045F469) -------------------------------------------------------- void SaveGame( bool IsAutoSAve, bool NotSaveWorld ) { - unsigned short *pScreenshot; // edi@5 + //unsigned short *pScreenshot; // edi@5 int text_pos; // eax@6 FILE *pLLoidFile; // edi@24 char* compressed_buf; // edi@30 @@ -278,10 +278,10 @@ pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed; else pOutdoor->loc_time.uLastVisitDay = pParty->uTimePlayed; - pScreenshot = MakeScreenshot(150, 112); + + pRenderer->PackScreenshot(150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize); strcpy(pLodDirectory.pFilename, "image.pcx"); - pRenderer->PackPCXpicture(pScreenshot, 150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize); - free(pScreenshot); + if (pCurrentScreen == SCREEN_SAVEGAME) { pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); @@ -556,7 +556,7 @@ viewparams->bRedrawGameUI = 1; for (uint i = 0; i < 45; i++) pSavegameThumbnails[i].Release(); - //while ( (signed int)v3 < (signed int)&unk_6A0758 ); + if ( bNotArena ) pNew_LOD->_4621A7(); else @@ -665,166 +665,4 @@ } free(pSave); } -//----- (0045E03A) -------------------------------------------------------- -unsigned short *MakeScreenshot( signed int width, signed int height ) -{ - unsigned __int16 *v3; // ebx@1 - int v4; // edx@7 - unsigned __int8 v5; // cf@9 - unsigned int v6; // ecx@9 - unsigned __int16 *v7; // edi@9 - int j; // ecx@9 - unsigned int screen_x; // qax@18 - HRESULT v14; // eax@21 - int v15; // edi@29 - signed __int64 v16; // qax@30 - signed int v17; // edx@34 - unsigned __int16 *v18; // edi@36 - int k; // ecx@36 - DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 - unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 - float interval_x; // [sp+84h] [bp-20h]@1 - unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 - float interval_y; // [sp+8Ch] [bp-18h]@1 - unsigned int screen_y; // [sp+90h] [bp-14h]@17 - int v28; // [sp+98h] [bp-Ch]@16 - int v29; // [sp+9Ch] [bp-8h]@15 - interval_x = game_viewport_width / (double)width; - interval_y = game_viewport_height / (double)height; - - pPixels = (unsigned __int16 *)malloc(2 * height * width); - memset(pPixels, 0 , 2 * height * width); - - v3 = pPixels; - if (!pRenderer->pRenderD3D) - __debugbreak(); - - pRenderer->BeginSceneD3D(); - - if (uCurrentlyLoadedLevelType == LEVEL_Indoor) - pIndoor->Draw(); - else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) - pOutdoor->Draw(); - - pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); - memset(&Dst, 0, 0x7C); - Dst.dwSize = sizeof(Dst); - - if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) - { - for (uint y = 0; y < height; ++y) - { - for (uint x = 0; x < width; ++x) - { - //*v3 = pRenderer->ReadPixel16((int)(x* interval_x + 8.0), (int)(y * interval_y + 8.0));//screen_data[screen_y + (int)(x* interval_x + 8.0)]; - - if (Dst.ddpfPixelFormat.dwRGBBitCount == 32) - { - auto p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y/* (int)(y * interval_y + 8.0)*/ * Dst.lPitch; - *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); - } - else if (Dst.ddpfPixelFormat.dwRGBBitCount == 16) - { - auto p = (unsigned __int16 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y * Dst.lPitch; - *v3 = *p; - } - else __debugbreak(); - ++v3; - } - } - ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); - } - else - { - __debugbreak(); // unrefactored - v4 = height; - if ( height > 0 ) - { - do - { - if ( width > 0 ) - { - v5 = width & 1; - v6 = (unsigned int)width >> 1; - memset(v3, 0, 4 * ((unsigned int)width >> 1)); - v7 = &v3[2 * v6]; - for ( j = v5; j; --j ) - { - *v7 = 0; - ++v7; - } - v3 += width; - } - --v4; - } - while ( v4 ); - } - } - - - /*if (!pRenderer->pRenderD3D) - { - pRenderer->BeginScene(); - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) - { - pIndoor->Draw(); - } - else - { - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) - pOutdoor->Draw(); - } - _this = pRenderer->pTargetSurface; - v26 = pRenderer->uTargetSurfacePitch; - if ( pRenderer->pTargetSurface ) - { - if ( height > 0 ) - { - for ( v29 = 0; v29 < height; ++v29 ) - { - if ( width > 0 ) - { - v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); - for ( v28 = 0; v28 < width; v28++ ) - { - *v3 = _this[v15 + (int)(signed __int64)((double)v28 * v23 + 8.0)]; - ++v3; - } - } - } - } - } - else - { - if ( height > 0 ) - { - for ( v17 = height; v17; --v17 ) - { - if ( width > 0 ) - { - memset(v3, 0, 4 * ((unsigned int)width >> 1)); - v18 = &v3[2 * ((unsigned int)width >> 1)]; - for ( k = width & 1; k; --k ) - { - *v18 = 0; - ++v18; - } - v3 += width; - } - } - } - } - pRenderer->EndScene(); - }*/ - return pPixels; -} -//----- (0045E26C) -------------------------------------------------------- -void SaveScreenshot(const char *pFilename) -{ - unsigned short *screenshot; // esi@1 - - screenshot = MakeScreenshot(92, 68); - pRenderer->SavePCXImage(pFilename, screenshot, 92, 68); - free(screenshot); -} \ No newline at end of file
--- a/UI/Books/UIMapBook.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/UI/Books/UIMapBook.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -528,8 +528,8 @@ v54 = ((unsigned __int64)((signed int)v93 * (signed __int64)viewparams->uMapBookMapZoom) >> 16) + screenCenter_X; v97 = (const void *)((unsigned __int64)(screenHeight * (signed __int64)viewparams->uMapBookMapZoom) >> 16); v55 = screenCenterY - (int)v97; - if ( v54 >= pRenderer->raster_clip_x && v54 <= pRenderer->raster_clip_z - && v55 >= pRenderer->raster_clip_y && v55 <= pRenderer->raster_clip_w ) + //if ( v54 >= pRenderer->raster_clip_x && v54 <= pRenderer->raster_clip_z + // && v55 >= pRenderer->raster_clip_y && v55 <= pRenderer->raster_clip_w ) { if ( viewparams->uMapBookMapZoom > 512 ) {
--- a/UI/UICharacter.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/UI/UICharacter.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -191,8 +191,8 @@ //int paperdoll_array_51132C[165]; unsigned int papredoll_dlaus[5]; unsigned int papredoll_dlads[4]; -int papredoll_flying_feet[777]; // idb -int paperdoll_boots_texture[4][6];//0x511638 +int papredoll_flying_feet[22]; // 005115E0 +int paperdoll_boots_texture[4][6];//511638 int paperdoll_cloak_collar_texture[4][10]; // weak int paperdoll_cloak_texture[4][10]; int paperdoll_helm_texture[2][16]; //511698
--- a/UI/UIOptions.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/UI/UIOptions.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -153,7 +153,7 @@ GUIWindow msg_window; // [sp+8h] [bp-54h]@3 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture - if ( !pRenderer->bWindowMode && GammaController::IsGammaSupported() ) + //if ( !pRenderer->bWindowMode && pRenderer->IsGammaSupported() ) { pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos])); pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window @@ -166,13 +166,13 @@ msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game. May vary depending on your monitor." } - if (!pRenderer->pRenderD3D)//if software + /*if (!pRenderer->pRenderD3D) { pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id)); pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id)); pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id)); } - else + else*/ { if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS) pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id));
--- a/UI/UIPopup.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/UI/UIPopup.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -527,7 +527,7 @@ pRenderer->RasterLine2D(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, Color16(0xE1u, 255, 0x9Bu));// pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu));// pRenderer->RasterLine2D(v106.uViewportX + 129, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportW + 1, Color16(0xE1u, 255, 0x9Bu));// - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { v106.uScreenSpaceY = v115 + v106.uViewportY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; memset(&Dst, 0, 0x64u); @@ -558,14 +558,14 @@ dst_z = v106.uViewportZ; if (dst_w > v106.uViewportW) dst_w = v106.uViewportW; - pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, pRenderer->uTargetBMask | pRenderer->uTargetGMask); - pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, pRenderer->uTargetBMask | pRenderer->uTargetGMask); + pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0x7FF); + pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0x7FF); v84.left = v106.uViewportX; v84.top = v106.uViewportY; v84.right = v106.uViewportZ; v84.bottom = v106.uViewportW; ErrD3D(pRenderer->pBackBuffer4->Blt(&v84, 0, 0, 16778240u, &Dst)); - if ( pRenderer->uTargetGBits == 5 ) + /*if ( pRenderer->uTargetGBits == 5 ) { __debugbreak(); // no monster popup for r5g5b5 will be memset(&pDesc, 0, 0x7Cu); @@ -612,7 +612,7 @@ pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->Unlock(0); } } - else + else*/ { memset(&pDesc, 0, 0x7Cu); pDesc.dwSize = 124; @@ -640,12 +640,12 @@ } } } - else + /*else { pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0); if ( v10->pHwSpriteIDs[0] >= 0 ) pSprites_LOD->pSpriteHeaders[v10->pHwSpriteIDs[0]].DrawSprite_sw(&v106, 0); - } + }*/ //name and profession if ( pActors[uActorID].sNPC_ID ) { @@ -1309,7 +1309,7 @@ { pMouse->GetClickPos(&pX, &pY); } - if ( pRenderer->bWindowMode ) + //if ( pRenderer->bWindowMode ) { GetCursorPos(&Point); ScreenToClient(window->GetApiHandle(), &Point); @@ -1428,18 +1428,18 @@ if ( (signed int)pX <= 320 ) popup_window.uFrameX = pX + 30; popup_window.uFrameY = 40; - if ( pRenderer->pRenderD3D ) - LOWORD(v5) = pGame->pVisInstance->get_picked_object_zbuf_val(); - else - v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; + //if ( pRenderer->pRenderD3D ) + v5 = pGame->pVisInstance->get_picked_object_zbuf_val(); + /*else + v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];*/ if (PID_TYPE((unsigned __int16)v5) == OBJECT_Actor) { - if ( pRenderer->uNumSceneBegins ) + /*if ( pRenderer->uNumSceneBegins ) { popup_window.DrawMessageBox(1); MonsterPopup_Draw(PID_ID((unsigned __int16)v5), &popup_window); } - else + else*/ { pRenderer->BeginScene(); popup_window.DrawMessageBox(1);
--- a/UI/UiGame.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/UI/UiGame.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -1139,7 +1139,7 @@ } // 5C35BC: using guessed type int bForceDrawFooter; //----- (00420EFF) -------------------------------------------------------- -void GameUI_WritePointedObjectStatusString() +void GameUI_WritePointedObjectStatusString() { int v1; // ebx@6 GUIWindow *pWindow; // edi@7 @@ -1173,7 +1173,7 @@ //() ---------------------------------- if ( pCurrentScreen == SCREEN_GAME ) { - if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 + //if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 { v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); if ( pX < (unsigned int)pViewport->uScreen_TL_X || pX > (unsigned int)pViewport->uScreen_BR_X @@ -1194,8 +1194,8 @@ return; } } - else - v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; + /*else + v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];*/ pMouse->uPointingObjectID = (unsigned __int16)v18; v19 = (signed)PID_ID(v18); //For Items------------------------------------ @@ -1663,10 +1663,10 @@ v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, v0)->uTextureID); else v7 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_FlySpell, 0)->uTextureID); - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(8, 8, v7); - else - pRenderer->DrawTextureTransparent(8, 8, v7); + /*else + pRenderer->DrawTextureTransparent(8, 8, v7);*/ } if ( pParty->WaterWalkActive() ) { @@ -1674,10 +1674,10 @@ v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, v0)->uTextureID); else v9 = pIcons_LOD->GetTexture(pIconsFrameTable->GetFrame(uIconIdx_WaterWalk, 0)->uTextureID); - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) pRenderer->DrawTextureIndexed(396, 8, v9); - else - pRenderer->DrawTextureTransparent(396, 8, v9); + /*else + pRenderer->DrawTextureTransparent(396, 8, v9);*/ } } for (uint i = 0; i < 4; ++i) @@ -1719,7 +1719,7 @@ { pPortrait = pTexture_PlayerFaceEradicated; if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) - pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); + pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime @@ -1732,7 +1732,7 @@ { pPortrait = pTexture_PlayerFaceDead; if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) - pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); + pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime @@ -1759,7 +1759,7 @@ pPlayer->field_1AA2 = pFrame->uTextureID - 1; pPortrait = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) - pRenderer->_4A6E7E(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); + pRenderer->DrawTranslucent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 388, pPortrait); else pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] + 1, 388, pPortrait); if ( pPlayer->pPlayerBuffs[PLAYER_BUFF_BLESS].uExpireTime | pPlayer->pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime @@ -2042,8 +2042,8 @@ //if (uWizardEyeSkillLevel == 1 pPoint_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); pPoint_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); - if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z && - pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w) + //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z && + // pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w) { if (pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & OBJECT_DESC_UNPICKABLE) { @@ -2072,8 +2072,8 @@ { pPoint_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); pPoint_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); - if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z - && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) + //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z + // && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) { pColor = ui_game_minimap_actor_friendly_color; if ( BYTE3(pActors[i].uAttributes) & 1 ) @@ -2102,8 +2102,8 @@ { pPoint_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); pPoint_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); - if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z - && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) + //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z + // && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) { if ( (signed int)uZoom > 512 ) {
--- a/VideoPlayer.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/VideoPlayer.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -353,16 +353,16 @@ OpenGlobalMovie(pName, 0, ScreenSizeFlag); bPlayingMovie = 1; field_44 = v4; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { pRenderer->ClearTarget(0); } - else + /* else { pRenderer->BeginScene(); pRenderer->ClearTarget(0); pRenderer->EndScene(); - } + }*/ pCurrentScreen = SCREEN_VIDEO; auto hwnd = pVideoPlayer->window->GetApiHandle();
--- a/Viewport.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/Viewport.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -276,10 +276,10 @@ int clickable_distance = 512; v1 = pMouse->GetCursorPos(&a2); - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) v0 = pGame->pVisInstance->get_picked_object_zbuf_val(); - else - v0 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[v1->y]]; + //else + // v0 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[v1->y]]; if ( PID_TYPE(v0) == OBJECT_Item) {
--- a/_deleted.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/_deleted.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -14405,4 +14405,243 @@ } } + +//----- (004A80DC) -------------------------------------------------------- +void stru6::_4A80DC_implosion_particle_sw(SpriteObject *a2) +{ + signed int v3; // ebx@1 + Particle_sw local_0; // [sp+Ch] [bp-68h]@1 + + memset(&local_0, 0, 0x68u); + local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; + local_0.uDiffuse = 0x7E7E7E; + local_0.timeToLive = (rand() & 0x7F) + 128; + local_0.uTextureID = uTextureID_effpar1; + v3 = 8; + local_0.flt_28 = 1.0; + do + { + local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0; + local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0; + local_0.z = (double)a2->vPosition.z; + local_0.r = pRnd->GetRandom() * 800.0 - 400.0; + local_0.g = pRnd->GetRandom() * 800.0 - 400.0; + local_0.b = pRnd->GetRandom() * 350.0 + 50.0; + pGame->pParticleEngine->AddParticle(&local_0); + --v3; + } + while ( v3 ); +} + + +//----- (004AFB86) -------------------------------------------------------- +void BspRenderer::AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID) +{ + BspRenderer *v3; // ebx@1 + BLVFace *v4; // eax@1 + char *v5; // ecx@2 + unsigned __int16 v6; // ax@11 + int v7; // ecx@13 + Vec3_short_ *v8; // esi@16 + int v9; // edx@16 + signed int v10; // eax@19 + signed int v11; // edi@20 + signed int v12; // ecx@20 + signed int v13; // esi@20 + int v14; // edx@21 + int v15; // edx@25 + unsigned __int16 v16; // ax@35 + signed int v17; // eax@37 + int v18; // eax@38 + signed int v19; // [sp+Ch] [bp-14h]@19 + char *v20; // [sp+14h] [bp-Ch]@2 + BLVFace *v21; // [sp+18h] [bp-8h]@1 + signed int v22; // [sp+1Ch] [bp-4h]@20 + signed int v23; // [sp+28h] [bp+8h]@20 + + v3 = this; + v4 = &pIndoor->pFaces[uFaceID]; + v21 = v4; + if (v4->Portal()) + { + v5 = (char *)this + 2252 * node_id; + v20 = v5; + if ( uFaceID == *((short *)v5 + 2982) ) + return; + if (!node_id + && pGame->pIndoorCameraD3D->vPartyPos.x >= v4->pBounding.x1 - 16 + && pGame->pIndoorCameraD3D->vPartyPos.x <= v4->pBounding.x2 + 16 + && pGame->pIndoorCameraD3D->vPartyPos.y >= v4->pBounding.y1 - 16 + && pGame->pIndoorCameraD3D->vPartyPos.y <= v4->pBounding.y2 + 16 + && pGame->pIndoorCameraD3D->vPartyPos.z >= v4->pBounding.z1 - 16 + && pGame->pIndoorCameraD3D->vPartyPos.z <= v4->pBounding.z2 + 16 ) + { + if ( abs(v4->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * v4->pFacePlane_old.vNormal.x + + pGame->pIndoorCameraD3D->vPartyPos.y * v4->pFacePlane_old.vNormal.y + + pGame->pIndoorCameraD3D->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 ) + { + v6 = v21->uSectorID; + if ( v3->nodes[0].uSectorID == v6 ) + v6 = v21->uBackSectorID; + v3->nodes[v3->num_nodes].uSectorID = v6; + v3->nodes[v3->num_nodes].uFaceID = uFaceID; + v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); + v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); + v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); + v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); + v3->nodes[v3->num_nodes++].PortalScreenData.GetViewportData( + SLOWORD(pBLVRenderParams->uViewportX), + pBLVRenderParams->uViewportY, + SLOWORD(pBLVRenderParams->uViewportZ), + pBLVRenderParams->uViewportW); + v7 = v3->num_nodes - 1; + goto LABEL_14; + } + v4 = v21; + v5 = v20; + } + v8 = &pIndoor->pVertices[*v4->pVertexIDs]; + v9 = v4->pFacePlane_old.vNormal.x * (v8->x - pGame->pIndoorCameraD3D->vPartyPos.x) + + v4->pFacePlane_old.vNormal.y * (v8->y - pGame->pIndoorCameraD3D->vPartyPos.y) + + v4->pFacePlane_old.vNormal.z * (v8->z - pGame->pIndoorCameraD3D->vPartyPos.z); + if ( *((short *)v5 + 2004) != v4->uSectorID ) + v9 = -v9; + if ( v9 < 0 ) + { + v10 = GetPortalScreenCoord(uFaceID); + v19 = v10; + if ( v10 ) + { + v11 = PortalFace._screen_space_x[0]; + v12 = PortalFace._screen_space_y[0]; + v23 = PortalFace._screen_space_x[0]; + v13 = 1; + v22 = PortalFace._screen_space_y[0]; + if ( v10 > 1 ) + { + do + { + v14 = PortalFace._screen_space_x[v13]; + if ( v14 < v23 ) + v23 = PortalFace._screen_space_x[v13]; + if ( v14 > v11 ) + v11 = PortalFace._screen_space_x[v13]; + v15 = PortalFace._screen_space_y[v13]; + if ( v15 < v22 ) + v22 = PortalFace._screen_space_y[v13]; + if ( v15 > v12 ) + v12 = PortalFace._screen_space_y[v13]; + v10 = v19; + ++v13; + } + while ( v13 < v19 ); + } + if ( v11 >= *((short *)v20 + 2005) + && v23 <= *((short *)v20 + 2007) + && v12 >= *((short *)v20 + 2006) + && v22 <= *((short *)v20 + 2008) + && PortalFrustrum(v10, &v3->nodes[v3->num_nodes].PortalScreenData, (BspRenderer_PortalViewportData *)(v20 + 4020), uFaceID) ) + { + v16 = v21->uSectorID; + if ( *((short *)v20 + 2004) == v16 ) + v16 = v21->uBackSectorID; + v3->nodes[v3->num_nodes].uSectorID = v16; + v3->nodes[v3->num_nodes].uFaceID = uFaceID; + v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); + v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); + v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); + v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); + v17 = v3->num_nodes; + if ( v17 < 150 ) + { + v18 = v17 + 1; + v3->num_nodes = v18; + v7 = v18 - 1; +LABEL_14: + AddBspNodeToRenderList(v7); + return; + } + } + } + } + } + else + { + if (num_faces < 1000) + { + faces[num_faces].uFaceID = uFaceID; + faces[num_faces++].uNodeID = node_id; + } + } +} + + +//----- (0046A6AC) -------------------------------------------------------- +int __fastcall _46A6AC_spell_render(int a1, int a2, int a3) +{ + int result; // eax@2 + int *v5; // esi@6 + unsigned int v6; // ebx@6 + signed int v7; // edi@9 + int i; // eax@14 + int v10; // ecx@19 + unsigned int v13; // [sp+8h] [bp-10h]@4 + int *v15; // [sp+10h] [bp-8h]@4 + int v16; // [sp+14h] [bp-4h]@3 + + if ( pRenderer->pRenderD3D ) + { + result = _46A6AC_spell_render_d3d(a1, a2, a3); + } + else + { + __debugbreak(); // SW render never called + v16 = 0; + if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) + { + v15 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; + v13 = ((viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y - 1) >> 1) + 1; + for ( v13; v13; --v13 ) + { + if ( (signed int)viewparams->uScreen_topL_X < (signed int)viewparams->uScreen_BttmR_X ) + { + v5 = v15; + v6 = ((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X - 1) >> 1) + 1; + for ( v6; v6; --v6 ) + { + if ( PID_TYPE(*(char *)v5) == OBJECT_Actor) + { + if ( *v5 <= a3 << 16 ) + { + v7 = PID_ID((signed int)(unsigned __int16)*v5); + if ( pActors[v7].uAIState != Dead && pActors[v7].uAIState != Dying && pActors[v7].uAIState != Removed + && pActors[v7].uAIState != Summoned && pActors[v7].uAIState != Disabled ) + { + for ( i = 0; i < v16; ++i ) + { + if ( *(int *)(a1 + 4 * i) == v7 ) + break; + } + if ( i == v16 ) + { + if ( i < a2 - 1 ) + { + v10 = v16++; + *(int *)(a1 + 4 * v10) = v7; + } + } + } + } + } + v5 += 2; + } + } + v15 += 1280; + } + } + result = v16; + } + return result; +} + */ \ No newline at end of file
--- a/mm7_2.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/mm7_2.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -396,7 +396,7 @@ } //----- (004BC109) -------------------------------------------------------- -void ArenaFight() +void ArenaFight() { int v0; // edi@1 char *v1; // eax@7 @@ -443,9 +443,11 @@ pRenderer->DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); pRenderer->BeginScene(); - if ( pRenderer->pRenderD3D ) - pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pViewport->uViewportBR_X - pViewport->uViewportTL_X, - pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, pRenderer->uTargetGMask | pRenderer->uTargetBMask); + //if ( pRenderer->pRenderD3D ) + pRenderer->FillRectFast(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, + pViewport->uViewportBR_X - pViewport->uViewportTL_X, + pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1, + 0x7FF); Texture* pTex = pIcons_LOD->GetTexture(uTextureID_Leather); pRenderer->GetLeather(8, 352 - v0, pTex, pTex->uTextureHeight - v0); @@ -3070,7 +3072,7 @@ //----- (004646F0) -------------------------------------------------------- void PrepareWorld(unsigned int _0_box_loading_1_fullscreen) { - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) pGame->pVisInstance->_4C1A02(); pEventTimer->Pause(); pMiscTimer->Pause(); @@ -3088,7 +3090,7 @@ SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows(); pGame->Deinitialize(); - pRenderer->Release2(); + pRenderer->Release(); delete window; //if ( !DestroyWindow(hWnd) ) // GetLastError(); @@ -3929,7 +3931,7 @@ pItemsTable = new ItemsTable; pItemsTable->Initialize(); - pBitmaps_LOD->dword_011BA8 = 1; + //pBitmaps_LOD->can_load_hardware_sprites = 1; //pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pBitmaps_LOD->SetupPalettes(5, 6, 5); //pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); @@ -3939,7 +3941,7 @@ pPaletteManager->SetMistColor(128, 128, 128); pPaletteManager->RecalculateAll(); - pSprites_LOD->field_ECAC = 1; + //pSprites_LOD->can_load_hardware_sprites = 1; pObjectList->InitializeSprites(); pOverlayList->InitializeSprites(); if (!bNoSound) @@ -4027,7 +4029,7 @@ static_assert(sizeof(RenderBillboard) == 0x34, "Wrong type size"); static_assert(sizeof(Texture) == 0x48, "Wrong type size"); static_assert(sizeof(RGBTexture) == 0x28, "Wrong type size"); - static_assert(sizeof(LODFile_IconsBitmaps) == 0x11BB8 + 4, "Wrong type size"); // + virtual dtor ptr + //static_assert(sizeof(LODFile_IconsBitmaps) == 0x11BB8 + 4, "Wrong type size"); // + virtual dtor ptr static_assert(sizeof(AudioPlayer) == 0xC84, "Wrong type size"); static_assert(sizeof(SoundDesc) == 0x78, "Wrong type size"); static_assert(sizeof(stru339_spell_sound) == 0xAFD8, "Wrong type size"); @@ -4553,118 +4555,6 @@ } -//----- (0046A6AC) -------------------------------------------------------- -int __fastcall _46A6AC_spell_render(int a1, int a2, int a3) -{ - int result; // eax@2 - int *v5; // esi@6 - unsigned int v6; // ebx@6 - signed int v7; // edi@9 - int i; // eax@14 - int v10; // ecx@19 - unsigned int v13; // [sp+8h] [bp-10h]@4 - int *v15; // [sp+10h] [bp-8h]@4 - int v16; // [sp+14h] [bp-4h]@3 - - if ( pRenderer->pRenderD3D ) - { - result = _46A6AC_spell_render_d3d(a1, a2, a3); - } - else - { - __debugbreak(); // SW render never called - v16 = 0; - if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y ) - { - v15 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y]; - v13 = ((viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y - 1) >> 1) + 1; - for ( v13; v13; --v13 ) - { - if ( (signed int)viewparams->uScreen_topL_X < (signed int)viewparams->uScreen_BttmR_X ) - { - v5 = v15; - v6 = ((viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X - 1) >> 1) + 1; - for ( v6; v6; --v6 ) - { - if ( PID_TYPE(*(char *)v5) == OBJECT_Actor) - { - if ( *v5 <= a3 << 16 ) - { - v7 = PID_ID((signed int)(unsigned __int16)*v5); - if ( pActors[v7].uAIState != Dead && pActors[v7].uAIState != Dying && pActors[v7].uAIState != Removed - && pActors[v7].uAIState != Summoned && pActors[v7].uAIState != Disabled ) - { - for ( i = 0; i < v16; ++i ) - { - if ( *(int *)(a1 + 4 * i) == v7 ) - break; - } - if ( i == v16 ) - { - if ( i < a2 - 1 ) - { - v10 = v16++; - *(int *)(a1 + 4 * v10) = v7; - } - } - } - } - } - v5 += 2; - } - } - v15 += 1280; - } - } - result = v16; - } - return result; -} - -//----- (0046A7C8) -------------------------------------------------------- -int __fastcall _46A6AC_spell_render_d3d(int a1, int a2, int a3) -{ - unsigned int v3; // eax@2 - unsigned int v5; // eax@2 - unsigned int v6; // eax@4 - int v10; // ecx@11 - unsigned int v12; // [sp+10h] [bp-14h]@1 - int v15; // [sp+1Ch] [bp-8h]@1 - unsigned int a1a; // [sp+20h] [bp-4h]@1 - - v15 = 0; - v12 = pRenderer->GetBillboardDrawListSize(); - if ( (signed int)pRenderer->GetBillboardDrawListSize() > 0 ) - { - for ( a1a = 0; (signed int)a1a < (signed int)v12; ++a1a ) - { - v3 = pRenderer->GetParentBillboardID(a1a); - v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid; - if ( PID_TYPE(v5) == OBJECT_Actor) - { - if ( pBillboardRenderList[v3].sZValue <= (unsigned int)(a3 << 16) ) - { - v6 = PID_ID(v5); - if ( pActors[v6].uAIState != Dead && pActors[v6].uAIState != Dying && pActors[v6].uAIState != Removed - && pActors[v6].uAIState != Disabled && pActors[v6].uAIState != Summoned ) - { - if ( pGame->pVisInstance->DoesRayIntersectBillboard((double)a3, a1a) ) - { - if ( v15 < a2 - 1 ) - { - __debugbreak();// *(int *)(a1 + 4 * v10) = v6; ? - v10 = v15++; - *(int *)(a1 + 4 * v10) = v6; - } - } - } - } - } - } - } - return v15; -} - //----- (0046A89E) -------------------------------------------------------- int __fastcall _46A89E_immolation_effect(int a1, int a2, int a3) {
--- a/mm7_3.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/mm7_3.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -2072,7 +2072,7 @@ for(int i = 0; i < this->uNumVertices; i++) { v6 = (double)pBLVRenderParams->fov_rad_fixpoint * 0.000015258789 / this->field_B4[i*4]; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { pGame->pIndoorCameraD3D->Project(round_to_int(this->field_B4[i*4]), round_to_int(this->field_B4[i*4+1]), round_to_int(this->field_B4[i*4+2]), &a5, &a6); @@ -2080,12 +2080,12 @@ this->field_B4[i*4+17] = (double)a6; this->field_B4[i*4+18] = round_to_int(this->field_B4[i*4]); } - else + /*else { this->field_B4[i*4+16] = (double)pBLVRenderParams->uViewportCenterX - v6 * this->field_B4[i*4+1]; this->field_B4[i*4+17] = (double)pBLVRenderParams->uViewportCenterY - v6 * this->field_B4[i*4+2]; this->field_B4[i*4+18] = this->field_B4[i*4]; - } + }*/ this->field_B4[i*4+19] = this->field_B4[i*4+3]; if ( (double)(signed int)pViewport->uViewportTL_X <= this->field_B4[i*4+16] && (double)(signed int)pViewport->uViewportBR_X > this->field_B4[i*4+16] && (double)(signed int)pViewport->uViewportTL_Y <= this->field_B4[i*4+17] && (double)(signed int)pViewport->uViewportBR_Y > this->field_B4[i*4+17] ) @@ -2355,9 +2355,9 @@ skybox_width = xn_width; skybox_height = xn_height; - - if (!pRenderer->pRenderD3D->CreateTexture(skybox_width, skybox_height, &skybox_surface, &skybox_texture, - false, false, pRenderer->uMinDeviceTextureDim)) + __debugbreak(); + //if (!pRenderer->pRenderD3D->CreateTexture(skybox_width, skybox_height, &skybox_surface, &skybox_texture, + //false, false, pRenderer->uMinDeviceTextureDim)) return false; return true; @@ -2507,11 +2507,12 @@ memcpy(&v[5], &v[1], sizeof(*v)); + __debugbreak(); + /* pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); pRenderer->pRenderD3D->pDevice->SetTexture(0, skybox_texture); pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, v, 6, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); - //pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, v + 1, 3, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); - +*/ return true; } @@ -3435,7 +3436,7 @@ v10.sParentBillboardID = -1; v10.pTarget = pRenderer->pTargetSurface; v10.pTargetZ = pRenderer->pActiveZBuffer; - v10.uTargetPitch = pRenderer->field_10; + v10.uTargetPitch = pRenderer->GetRenderWidth(); result = 0; v2 = a1; v10.uViewportX = 0; @@ -4209,14 +4210,11 @@ } //----- (00448B67) -------------------------------------------------------- -void OnTimer(int __unused) +void OnTimer(int) { if (pEventTimer->bPaused) return; - if (__unused) - _5773C0_unused = 0; - long long v13 = (signed __int64)(pParty->uTimePlayed - _5773B8_event_timer) / 128; if (!v13) return;
--- a/mm7_4.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/mm7_4.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -249,7 +249,7 @@ // 4ED498: using guessed type char byte_4ED498; //----- (00493938) -------------------------------------------------------- -void _493938_regenerate() +void _493938_regenerate() { int current_time; // edi@1 int last_reg_time; // qax@1 @@ -275,7 +275,7 @@ int v27; // eax@36 int v28; // eax@37 signed int v31; // ecx@53 - char v41[400]; // [sp+4h] [bp-22Ch]@20 + int v41[100]; // [sp+4h] [bp-22Ch]@20 SpriteObject a1; // [sp+194h] [bp-9Ch]@15 Vec3_int_ a3; // [sp+204h] [bp-2Ch]@15 bool has_dragon_flag; // [sp+210h] [bp-20h]@22 @@ -372,7 +372,7 @@ v13 = _46A89E_immolation_effect((int)v41, 100, 307); for ( v9 = 0; v9 < v13; ++v9 ) { - v14 = (unsigned int *)&v41[4 * v9]; + v14 = (unsigned int *)&v41[v9]; v15 = *v14; v16 = *v14; a1.vPosition.x = pActors[v16].vPosition.x; @@ -422,13 +422,13 @@ { v25 = pParty->pPlayers[v49].pInventoryItemList[_idx - 1].uSpecEnchantmentType; if ( v25 == 37 //of Regeneration("Regenerate 1hp/x while walking, etc") - && v25 == 44 //of Life("HP (+10), Regen hpts") - && v25 == 50 //of The Phoenix("Fire Res (+30), Regen hpts") && - && v25 == 54 )// of The Troll("End (+15), Regen hpts") + || v25 == 44 //of Life("HP (+10), Regen hpts") + || v25 == 50 //of The Phoenix("Fire Res (+30), Regen hpts") && + || v25 == 54 )// of The Troll("End (+15), Regen hpts") recovery_HP = true; if ( v25 == 38 //of Mana("Regenerate 1sp/x while walking, etc") - && v25 == 47 //of The Eclipse("SP (+10), Regen spts") - && v25 == 55 )//of The Unicorn("Luck (+15), Regen spts") + || v25 == 47 //of The Eclipse("SP (+10), Regen spts") + || v25 == 55 )//of The Unicorn("Luck (+15), Regen spts") recovery_SP = true; if ( v25 == 66 )// of Plenty("Regenerate 1 hp/x and 1 sp/x while walking, etc.") { @@ -437,27 +437,29 @@ } } - if ( recovery_HP && !pParty->pPlayers[v49].pConditions[Condition_Dead] - && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) + if (recovery_HP && + !pParty->pPlayers[v49].pConditions[Condition_Dead] && + !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { - ++pParty->pPlayers[v49].sHealth; - if ( pParty->pPlayers[v49].sHealth > pParty->pPlayers[v49].GetMaxHealth() ) - pParty->pPlayers[v49].sHealth = pParty->pPlayers[v49].GetMaxHealth(); + if ( pParty->pPlayers[v49].sHealth < pParty->pPlayers[v49].GetMaxHealth() ) + ++pParty->pPlayers[v49].sHealth; if ( pParty->pPlayers[v49].pConditions[Condition_Unconcious] && pParty->pPlayers[v49].sHealth > 0 ) pParty->pPlayers[v49].pConditions[Condition_Unconcious] = 0; redraw_flag = true; } - if ( recovery_SP ) + if (recovery_SP && + !pParty->pPlayers[v49].pConditions[Condition_Dead] && + !pParty->pPlayers[v49].pConditions[Condition_Eradicated]) { - ++pParty->pPlayers[v49].sMana; - if ( pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() ) - pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].GetMaxMana(); + if ( pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana() ) + ++pParty->pPlayers[v49].sMana; redraw_flag = true; } - if ( decrease_HP && !pParty->pPlayers[v49].pConditions[Condition_Dead] - && !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) + if (decrease_HP && + !pParty->pPlayers[v49].pConditions[Condition_Dead] && + !pParty->pPlayers[v49].pConditions[Condition_Eradicated] ) { --pParty->pPlayers[v49].sHealth; if ( !(pParty->pPlayers[v49].pConditions[Condition_Unconcious]) && pParty->pPlayers[v49].sHealth < 0 ) @@ -494,9 +496,8 @@ //for warlock if ( has_dragon_flag && pParty->pPlayers[v49].classType == PLAYER_CLASS_WARLOCK ) { - ++pParty->pPlayers[v49].sMana; - if ( pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() ) - pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].GetMaxMana(); + if ( pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana() ) + ++pParty->pPlayers[v49].sMana; redraw_flag = true; } @@ -520,9 +521,8 @@ } if ( lich_jar_flag ) { - ++pParty->pPlayers[v49].sMana; - if ( pParty->pPlayers[v49].sMana > pParty->pPlayers[v49].GetMaxMana() ) - pParty->pPlayers[v49].sMana = pParty->pPlayers[v49].GetMaxMana(); + if ( pParty->pPlayers[v49].sMana < pParty->pPlayers[v49].GetMaxMana() ) + ++pParty->pPlayers[v49].sMana; } //for zombie @@ -875,7 +875,7 @@ break; } } - if ( !party_condition_flag || dword_5C35C0 ) + if ( !party_condition_flag || _5C35C0_force_party_death ) uGameState = GAME_STATE_PARTY_DIED; } }
--- a/mm7_data.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/mm7_data.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -336,16 +336,9 @@ int pWindowList_at_506F50_minus1_indexing[1]; int dword_4C9890[10]; // weak int dword_4C9920[16]; // weak -_UNKNOWN unk_4D8548; // weak char byte_4D864C; // weak float flt_4D86CC = 1.0f; // weak -int dword_4D86D8; // weak -int dword_4DAFCC; // weak -int (__stdcall *off_4DAFDC)(char); // weak -char asc_4DB724[777]; // idb -int dword_4DBD94; // weak -//int dword_4DF390; // weak -char Str2[777]; // idb +int dword_4D86D8 = 0x40000000; // weak @@ -355,97 +348,6 @@ float flt_4D84E8 = 0.0f; -char aIxf[4]; // idb -_UNKNOWN unk_4E19FC; // weak -char aD[777]; // idb -char asc_4E1AB0[777]; // idb -char aWb_0[777]; // idb -char a24bitPcxOnly[777]; // idb -char Mode[777]; // idb -char a16bitPcx[777]; // idb -char aUnableToLoadS[777]; // idb -char aBitmaps[777]; // idb -char aIcons[777]; // idb -char aPending[777]; // idb -char aCanTFindS[777]; // idb - -//std::array<char, 7> aSbwb00; // weak -char aW[2]; // idb -char aA[2]; // idb -char aSD[777]; // idb -char aSS03d03dS000S0[777]; // idb -char aLuS[777]; // idb -char aS_1[777]; // idb -char aSbSc02d[777]; // idb -char aSbSs02d[777]; // idb -char aTabDb[777]; // idb -char aTabDa[777]; // idb -char aIbM6D[777]; // idb -char aIbM6U[777]; // idb -char aIbM5D[777]; // idb -char aIbM5U[777]; // idb -char aPagemask[777]; // idb -char aBook[777]; // idb -char aSpell_fnt[777]; // idb -char aAutonote_fnt[777]; // idb -char aBook2_fnt[777]; // idb -char pFontFile[777]; // idb -char aFontpal[777]; // idb -char aMapbordr[777]; // idb -char aLloydDD_pcx[777]; // idb -char aDataLloydDD_pc[777]; // idb -char aLb_bordr[777]; // idb -char aTphell[777]; // idb -char aTpheaven[777]; // idb -char aTpisland[777]; // idb -char aTpwarlock[777]; // idb -char aTpelf[777]; // idb -char aTpharmndy[777]; // idb -char aTownport[777]; // idb -char aSbquiknot[777]; // idb -char aTabAn8a[777]; // idb -char aTabAn8b[777]; // idb -char aTabAn4a[777]; // idb -char aTabAn4b[777]; // idb -char aTabAn5a[777]; // idb -char aTabAn5b[777]; // idb -char aTabAn3a[777]; // idb -char aTabAn3b[777]; // idb -char aTabAn2a[777]; // idb -char aTabAn2b[777]; // idb -char aTabAn1a[777]; // idb -char aTabAn1b[777]; // idb -char aDivbar[777]; // idb -char aSbautnot[777]; // idb -char aTabwoff[777]; // idb -char aTabwon[777]; // idb -char aTabeoff[777]; // idb -char aTabeon[777]; // idb -char aTabsoff[777]; // idb -char aTabson[777]; // idb -char aTabnoff[777]; // idb -char aTabnon[777]; // idb -char aZootOff[777]; // idb -char aZoomOff[777]; // idb -char aZootOn[777]; // idb -char aZoomOn[777]; // idb -char aSbmap[777]; // idb -char aMoon_ful[777]; // idb -char aMoon_2[777]; // idb -char aMoon_4[777]; // idb -char aMoon_new[777]; // idb -char aSbdateTime[777]; // idb -char aTabAn7a[777]; // idb -char aTabAn6a[777]; // idb -char aTabAn7b[777]; // idb -char aTabAn6b[777]; // idb -char aSbplayrnot[777]; // idb -char aPending_0[777]; // idb -char aUnknown[8]; // weak -char aS100110S[777]; // idb -char aS100110D[777]; // idb -char aS100110DS[777]; // idb -char aS100110D02dSS[777]; // idb int pCurrentScreen = SCREEN_VIDEO; // 004E28F8 unsigned int uGammaPos; std::array<int, 8> BtnTurnCoord = @@ -454,7 +356,6 @@ }}; // weak std::array<__int16, 4> RightClickPortraitXmin={{0x14, 0x83, 0xF2, 0x165}}; std::array<__int16, 4> RightClickPortraitXmax={{0x53, 0xC6, 0x138, 0x1A7}}; -void *off_4E2A12; // stat_string_control_button_count std::array<unsigned int, 4> pHealthBarPos = {{22, 137, 251, 366}}; std::array<unsigned int, 4> pManaBarPos = {{102, 217, 331, 447}}; @@ -478,17 +379,11 @@ const char *format_4E2DE8 = "\f%05d%s\f00000 - "; const char *format_4E2E00 = "%s\f%05u\xD\r180%s\n"; // idb const char *format_4E2E10 = "%s\f%05u\t110%d\f00000 / %d\n"; -__int16 word_4E3C66[777]; // idb int dword_4E455C; // weak std::array<int, 6> dword_4E4560; std::array<int, 6> dword_4E4578; std::array<int, 6> dword_4E4590; std::array<int, 6> dword_4E45A8; -_UNKNOWN dword_4E49D4; // idb -int dword_4E4A18[777]; // weak -int dword_4E4A1C[777]; // weak -int dword_4E4A40[777]; // weak -int dword_4E4A44[777]; // weak std::array<float, 10> flt_4E4A80 = { 0.050000001, 0.1, 0.30000001, 0.5, 0.60000002, @@ -547,10 +442,9 @@ std::array<__int16, 11> word_4E8152 = {0, 0, 0, 90, 8, 2, 70, 20, 10, 50, 30}; -char byte_4E94D0 = 5; // weak -char byte_4E94D1 = 9; // weak +char _4E94D0_light_type = 5; // weak char _4E94D2_light_type = 6; // weak -char byte_4E94D3 = 10; // weak +char _4E94D3_light_type = 10; // weak int dword_4E98BC_bApplicationActive; // weak //char *off_4EB080; // idb std::array<char*, 465> pTransitionStrings = {"", nullptr}; // 004EB080 @@ -777,11 +671,9 @@ 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 4, 0, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, 3, 0, 2, 0, 0, 1, 0, 4, 0, 2, 0, 0, 4, 4, 4, 4, 0, 0, 0, 0, 4, 4, 1, 2, 0, 3, 2, 1, 0, 0, 0, 0, 4, 0, 0, 3, 3, }}; -_UNKNOWN unk_4EDF40; // weak std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX = {489, 559}; std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY = {152, 152}; std::array<int, 2> dword_4EE07C; // weak -_UNKNOWN unk_4EE084; // weak std::array<__int16, 101> word_4EE088_sound_ids = {{ 0, 10000, 10010, 10020, 10030, 10040, 10050, 10060, 10070, 10080, @@ -802,12 +694,7 @@ 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 60 }}; -int dword_4EED78; // weak -_UNKNOWN unk_4EED80; // weak int ScreenshotFileNumber; // dword_4EFA80 -int dword_4EFA84; // weak -void *off_4EFDB0; // weak -int dword_4F031C[777]; // weak std::array<const char *, 19> off_4F03B8 = {{ "", "WEPNTABL", "ARMORY", "MAGSHELF", @@ -869,12 +756,6 @@ 4, 7, 10, 11, 7, 11, 7, 11}}; -double dbl_4F2870; // weak -int dword_4F288C; // weak -double dbl_4F5372; // weak -int dword_4F5428[777]; // weak -int dword_4F542C[777]; // weak -_UNKNOWN crtunk_4F54B8; // weak std::array<int, 500> ai_array_4F5E68; std::array<int, 500> ai_array_4F6638_actor_ids; std::array<int, 500> ai_near_actors_targets_pid; @@ -883,16 +764,9 @@ std::array<unsigned int, 500> ai_near_actors_ids; std::array<int, 182> dword_4F8580; // weak - - -_UNKNOWN unk_4FAA20; // weak char byte_4FAA24; // weak //HWND dword_4FAA28; // idb - - - -int dword_505890; // weak std::array<unsigned int, 480> pSRZBufferLineOffsets; int areWeLoadingTexture; // weak std::array<char, 777> books_num_items_per_page; // weak @@ -904,8 +778,6 @@ __int64 qword_506350; // weak char byte_506360; // weak int dword_506364; // weak -//Texture *dword_506404[12]; // weak -//Texture *dword_50640C[12]; // weak unsigned int uExitCancelTextureId; int books_page_number; // weak int books_primary_item_per_page; // weak @@ -961,7 +833,6 @@ std::array<const char *, 7> aDayNames; std::array<const char *, 9> aSpellSchoolNames; std::array<const char *, 7> aAttributeNames; -int dword_507B94; // weak unsigned int uActiveCharacter; int dword_507BF0_is_there_popup_onscreen; // weak int awards_scroll_bar_created; // weak @@ -972,31 +843,11 @@ std::array<int, 50> dword_50B570; // weak std::array<int, 50> dword_50B638; // weak stru367 PortalFace; -/*int PortalFace.field_0; // weak -int PortalFace.field_38[777]; // idb -int PortalFace._view_transformed_ys[45]; -int PortalFace.field_128[777]; -int PortalFace._view_transformed_zs[45]; -int PortalFace.field_218[777]; -int PortalFace._view_transformed_xs[45]; -int PortalFace._screen_space_y[777]; -int PortalFace.field_3E4[777]; -int PortalFace.field_2F0[2]; // idb -int PortalFace._ys[3 + 45]; -int PortalFace._ys2[48]; // idb -int PortalFace._screen_space_x[777]; // idb -int PortalFace.field_3D4[777]; // weak -int PortalFace._xs[777]; // weak -int dword_50BAE8[777]; // weak -int PortalFace._xs2[3 + 45]; // weak -int PortalFace._xs3[48]; // weak*/ std::array<int, 100> dword_50BC10; // weak std::array<int, 100> dword_50BDA0; // weak std::array<int, 100> dword_50BF30; // weak char town_portal_caster_id; // weak int some_active_character; // weak -//_UNKNOWN unk_50C190; // weak -int dword_50C968; // weak std::array<unsigned int, 5> pIconIDs_Turn; unsigned int uIconID_TurnStop; unsigned int uIconID_TurnHour; @@ -1007,7 +858,6 @@ int uSpriteID_Spell11; // idb bool _50C9A0_IsEnchantingInProgress; // weak int _50C9A8_item_enchantment_timer = 0; // weak -int dword_50C9AC; // weak int _50C9D0_AfterEnchClickEventId; // weak int _50C9D4_AfterEnchClickEventSecondParam; // weak int _50C9D8_AfterEnchClickEventTimeout; // weak @@ -1016,7 +866,6 @@ //int dword_50C9E8; // idb //int dword_50C9EC[120]; // weak int dword_50CDC8; -int bProcessorIsNotIntel; // weak Vec3_int_ layingitem_vel_50FDFC; char pStartingMapName[32]; // idb std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; @@ -1031,7 +880,6 @@ int dword_576E28; // weak int _576E2C_current_minimap_zoom; // weak __int64 _5773B8_event_timer; // weak -int _5773C0_unused; // weak int dword_591084; // weak @@ -1054,7 +902,6 @@ struct Texture *pTexture_591428; struct Texture *pTexture_outside; // idb struct Texture *pTexture_Dialogue_Background; -_UNKNOWN unk_597F10; // weak std::array<char, 2000> byte_5B0938; int EvtTargetObj; // 0x5B5920 int _unused_5B5924_is_travel_ui_drawn = false; // 005B5924 @@ -1071,15 +918,13 @@ signed int dword_5B65D0_dialogue_actor_npc_id; // weak int dword_5C3418; // weak int dword_5C341C; // weak -int _5C3420_pDecoration; //std::array<char, 777> byte_5C3427; // weak std::array<char, 200> GameUI_Footer_TimedString; std::array<char, 200> pFooterString; unsigned int GameUI_Footer_TimeLeft; int bForceDrawFooter; // weak -int dword_5C35C0; // weak +int _5C35C0_force_party_death = false; // weak int bDialogueUI_InitializeActor_NPC_ID; // weak -int dword_5C35C8; // weak char *p2DEventsTXT_Raw; int dword_5C35D4; // weak @@ -1155,8 +1000,6 @@ unsigned int uTextureID_save_up; unsigned int uTextureID_load_up; unsigned int uTextureID_loadsave; -_UNKNOWN _69FBB4_ptr_iterator_end; // weak -_UNKNOWN unk_6A0758; // weak int pSaveListPosition; // weak unsigned int uLoadGameUI_SelectedSlot; HWND hInsertCDWindow; // idb
--- a/mm7_data.h Fri Jan 10 17:42:37 2014 +0600 +++ b/mm7_data.h Fri Jan 10 17:42:57 2014 +0600 @@ -6,7 +6,7 @@ #include <assert.h> #include "NZIArray.h" -typedef char _UNKNOWN; +//typedef char _UNKNOWN; typedef unsigned int uint; @@ -299,120 +299,18 @@ extern int pWindowList_at_506F50_minus1_indexing[1]; extern int dword_4C9890[10]; // weak extern int dword_4C9920[16]; // weak -extern _UNKNOWN unk_4D8548; // weak extern char byte_4D864C; // weak extern float flt_4D86CC; // weak extern int dword_4D86D8; // weak -extern int dword_4DAFCC; // weak -extern int (__stdcall *off_4DAFDC)(char); // weak -extern char asc_4DB724[]; // idb -extern int dword_4DBD94; // weak -extern int dword_4DF390; // weak -extern char Str2[]; // idb extern float flt_4D84E8; - -extern char aIxf[4]; // idb -extern _UNKNOWN unk_4E19FC; // weak -extern char aD[]; // idb -extern char asc_4E1AB0[]; // idb -extern char aWb_0[]; // idb -extern char a24bitPcxOnly[]; // idb -extern char Mode[]; // idb -extern char a16bitPcx[]; // idb -extern char aUnableToLoadS[]; // idb -extern char aBitmaps[]; // idb -extern char aIcons[]; // idb -extern char aPending[]; // idb -extern char aCanTFindS[]; // idb - -extern __int16 word_4E1D3A[]; // weak - -//extern std::array<char, 7> aSbwb00; // weak -extern char aW[2]; // idb -extern char aA[2]; // idb -extern char aSD[]; // idb -extern char aSS03d03dS000S0[]; // idb -extern char aLuS[]; // idb -extern char aS_1[]; // idb -extern char aSbSc02d[]; // idb -extern char aSbSs02d[]; // idb -extern char aTabDb[]; // idb -extern char aTabDa[]; // idb -extern char aIbM6D[]; // idb -extern char aIbM6U[]; // idb -extern char aIbM5D[]; // idb -extern char aIbM5U[]; // idb -extern char aPagemask[]; // idb -extern char aBook[]; // idb -extern char aSpell_fnt[]; // idb -extern char aAutonote_fnt[]; // idb -extern char aBook2_fnt[]; // idb -extern char pFontFile[]; // idb -extern char aFontpal[]; // idb -extern char aMapbordr[]; // idb -extern char aLloydDD_pcx[]; // idb -extern char aDataLloydDD_pc[]; // idb -extern char aLb_bordr[]; // idb -extern char aTphell[]; // idb -extern char aTpheaven[]; // idb -extern char aTpisland[]; // idb -extern char aTpwarlock[]; // idb -extern char aTpelf[]; // idb -extern char aTpharmndy[]; // idb -extern char aTownport[]; // idb -extern char aSbquiknot[]; // idb -extern char aTabAn8a[]; // idb -extern char aTabAn8b[]; // idb -extern char aTabAn4a[]; // idb -extern char aTabAn4b[]; // idb -extern char aTabAn5a[]; // idb -extern char aTabAn5b[]; // idb -extern char aTabAn3a[]; // idb -extern char aTabAn3b[]; // idb -extern char aTabAn2a[]; // idb -extern char aTabAn2b[]; // idb -extern char aTabAn1a[]; // idb -extern char aTabAn1b[]; // idb -extern char aDivbar[]; // idb -extern char aSbautnot[]; // idb -extern char aTabwoff[]; // idb -extern char aTabwon[]; // idb -extern char aTabeoff[]; // idb -extern char aTabeon[]; // idb -extern char aTabsoff[]; // idb -extern char aTabson[]; // idb -extern char aTabnoff[]; // idb -extern char aTabnon[]; // idb -extern char aZootOff[]; // idb -extern char aZoomOff[]; // idb -extern char aZootOn[]; // idb -extern char aZoomOn[]; // idb -extern char aSbmap[]; // idb -extern char aMoon_ful[]; // idb -extern char aMoon_2[]; // idb -extern char aMoon_4[]; // idb -extern char aMoon_new[]; // idb -extern char aSbdateTime[]; // idb -extern char aTabAn7a[]; // idb -extern char aTabAn6a[]; // idb -extern char aTabAn7b[]; // idb -extern char aTabAn6b[]; // idb -extern char aSbplayrnot[]; // idb -extern char aPending_0[]; // idb -extern char aUnknown[8]; // weak -extern char aS100110S[]; // idb -extern char aS100110D[]; // idb -extern char aS100110DS[]; // idb -extern char aS100110D02dSS[]; // idb extern int pCurrentScreen; // 004E28F8 extern unsigned int uGammaPos; extern std::array<int, 8> BtnTurnCoord; extern std::array<__int16, 4> RightClickPortraitXmin; extern std::array<__int16, 4> RightClickPortraitXmax; -extern void *off_4E2A12; // weak //extern int pArmorSkills[5]; //extern int pWeaponSkills[9]; //extern int pMiscSkills[12]; @@ -429,17 +327,11 @@ extern const char *format_4E2DE8; // idb extern const char *format_4E2E00; // idb extern const char *format_4E2E10; // format text of resistance in Stats screen -extern __int16 word_4E3C66[]; // idb extern int dword_4E455C; // weak extern std::array<int, 6> dword_4E4560; extern std::array<int, 6> dword_4E4578; extern std::array<int, 6> dword_4E4590; extern std::array<int, 6> dword_4E45A8; -extern _UNKNOWN dword_4E49D4; // idb -extern int dword_4E4A18[]; // weak -extern int dword_4E4A1C[]; // weak -extern int dword_4E4A40[]; // weak -extern int dword_4E4A44[]; // weak extern std::array<float, 10> flt_4E4A80; extern std::array< std::array<int, 2>, 14> pPartySpellbuffsUI_XYs; @@ -451,11 +343,9 @@ extern std::array<const char *, 11> _4E6BDC_loc_names; extern std::array<__int16, 11> word_4E8152; extern std::array< std::array<char, 14>, 7> byte_4E8168; -//extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000}; moved to texture.h -//extern stru355 stru_4EFCBC;// = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000}; moved to texture.h -extern char byte_4E94D0; // weak +extern char _4E94D0_light_type; // weak extern char _4E94D2_light_type; // weak -extern char byte_4E94D3; // weak +extern char _4E94D3_light_type; // weak extern std::array<unsigned int, 2> saveload_dlg_xs; extern std::array<unsigned int, 2> saveload_dlg_ys; extern std::array<unsigned int, 2> saveload_dlg_zs; @@ -464,27 +354,18 @@ extern std::array<char*, 465> pTransitionStrings; // 4EB080 extern std::array<int, 9> dword_4EC268; // weak extern std::array<int, 7> dword_4EC28C; // weak -extern int dword_4EC2A8; // weak -extern int dword_4EC2AC; // weak extern std::array<const char*, 25> pPlayerPortraitsNames; extern std::array< std::array<unsigned char, 25>, 48> byte_4ECF08; extern std::array<std::array<unsigned char, 8>, 110> SoundSetAction; // weak extern std::array<__int16, 4> pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing; extern std::array< std::array<char, 37>, 36> byte_4ED970_skill_learn_ability_by_class_table; -extern _UNKNOWN unk_4EDF40; // weak extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsX; extern std::array<unsigned int, 2> pHiredNPCsIconsOffsetsY; extern std::array<int, 2> dword_4EE07C; // weak -extern _UNKNOWN unk_4EE084; // weak extern std::array<__int16, 101> word_4EE088_sound_ids; // weak extern std::array<short, 28> word_4EE150; -extern int dword_4EED78; // weak -extern _UNKNOWN unk_4EED80; // weak extern int ScreenshotFileNumber; // dword_4EFA80 -extern int dword_4EFA84; // weak -extern void *off_4EFDB0; // weak -extern int dword_4F031C[]; // weak extern std::array<const char *, 19> off_4F03B8; // idb extern __int16 word_4F0576[]; // weak @@ -495,12 +376,6 @@ extern std::array<int, 11> price_for_membership; // weak extern std::array<Vec2_int_, 20> pMonsterArenaPlacements; extern std::array<__int16, 32> word_4F0F30; // weak -extern double dbl_4F2870; // weak -extern int dword_4F288C; // weak -extern double dbl_4F5372; // weak -extern int dword_4F5428[]; // weak -extern int dword_4F542C[]; // weak -extern _UNKNOWN crtunk_4F54B8; // weak extern std::array<int, 500> ai_array_4F5E68; extern std::array<int, 500> ai_array_4F6638_actor_ids; extern std::array<int, 500> ai_near_actors_targets_pid; @@ -511,13 +386,9 @@ extern int dword_4FA9B0[]; // weak extern int dword_4FA9B4[]; // weak -extern _UNKNOWN unk_4FAA20; // weak extern char byte_4FAA24; // weak //extern HWND dword_4FAA28; // idb - - -extern int dword_505890; // weak extern std::array<unsigned int, 480> pSRZBufferLineOffsets; extern int areWeLoadingTexture; // weak extern std::array<char, 777> books_num_items_per_page; // weak @@ -586,7 +457,6 @@ extern std::array<const char *, 7> aDayNames; extern std::array<const char *, 9> aSpellSchoolNames; extern std::array<const char *, 7> aAttributeNames; -extern int dword_507B94; // weak extern unsigned int uActiveCharacter; extern int dword_507BF0_is_there_popup_onscreen; // weak extern int awards_scroll_bar_created; // weak @@ -597,31 +467,11 @@ extern std::array<int, 50> dword_50B570; // weak extern std::array<int, 50> dword_50B638; // weak extern struct stru367 PortalFace; -/*extern int PortalFace.field_0; // weak -extern int PortalFace.field_38[]; // idb -extern int PortalFace._view_transformed_ys[]; -extern int PortalFace.field_128[]; -extern int PortalFace._view_transformed_zs[]; -extern int PortalFace.field_218[]; -extern int PortalFace._view_transformed_xs[]; -extern int PortalFace._screen_space_y[]; -extern int PortalFace.field_3E4[]; -extern int PortalFace.field_2F0[]; // idb -extern int PortalFace._ys[]; -extern int PortalFace._ys2[]; // idb -extern int PortalFace._screen_space_x[]; // idb -extern int PortalFace.field_3D4[]; // weak -extern int PortalFace._xs[]; // weak -extern int dword_50BAE8[]; // weak -extern int PortalFace._xs2[]; // weak -extern int PortalFace._xs3[]; // weak*/ extern std::array<int, 100> dword_50BC10; // weak extern std::array<int, 100> dword_50BDA0; // weak extern std::array<int, 100> dword_50BF30; // weak extern char town_portal_caster_id; // weak extern int some_active_character; // weak -extern _UNKNOWN unk_50C190; // weak -extern int dword_50C968; // weak extern std::array<unsigned int, 5> pIconIDs_Turn; extern unsigned int uIconID_TurnStop; extern unsigned int uIconID_TurnHour; @@ -632,7 +482,6 @@ extern int uSpriteID_Spell11; // idb extern bool _50C9A0_IsEnchantingInProgress; // weak extern int _50C9A8_item_enchantment_timer; // weak -extern int dword_50C9AC; // weak extern int _50C9D0_AfterEnchClickEventId; // weak extern int _50C9D4_AfterEnchClickEventSecondParam; // weak extern int _50C9D8_AfterEnchClickEventTimeout; // weak @@ -641,7 +490,6 @@ //extern int dword_50C9E8; // idb //extern int dword_50C9EC[]; // 50C9EC extern int dword_50CDC8; -extern int bProcessorIsNotIntel; // weak extern Vec3_int_ layingitem_vel_50FDFC; extern char pStartingMapName[32]; // idb extern std::array<unsigned __int8, 5> IsPlayerWearingWatersuit; @@ -659,8 +507,6 @@ extern int dword_576E28; // weak extern int _576E2C_current_minimap_zoom; // weak extern __int64 _5773B8_event_timer; // weak -extern int _5773C0_unused; // weak - extern int dword_591084; // weak extern struct Actor *pDialogue_SpeakingActor; @@ -682,7 +528,6 @@ extern struct Texture *pTexture_591428; extern struct Texture *pTexture_outside; // idb extern struct Texture *pTexture_Dialogue_Background; -extern _UNKNOWN unk_597F10; // weak extern std::array<char, 2000> byte_5B0938; extern int EvtTargetObj; // weak extern int _unused_5B5924_is_travel_ui_drawn; // 005B5924 @@ -699,15 +544,13 @@ extern int dword_5B65D0_dialogue_actor_npc_id; // weak extern int dword_5C3418; // weak extern int dword_5C341C; // weak -extern int _5C3420_pDecoration; //extern std::array<char, 777> byte_5C3427; // weak extern std::array<char, 200> GameUI_Footer_TimedString; extern std::array<char, 200> pFooterString; extern unsigned int GameUI_Footer_TimeLeft; extern int bForceDrawFooter; // weak -extern int dword_5C35C0; // weak +extern int _5C35C0_force_party_death; // weak extern int bDialogueUI_InitializeActor_NPC_ID; // weak -extern int dword_5C35C8; // weak extern char *p2DEventsTXT_Raw; extern int dword_5C35D4; // weak @@ -782,8 +625,6 @@ extern unsigned int uTextureID_save_up; extern unsigned int uTextureID_load_up; extern unsigned int uTextureID_loadsave; -extern _UNKNOWN _69FBB4_ptr_iterator_end; // weak -extern _UNKNOWN unk_6A0758; // weak extern int pSaveListPosition; // weak extern unsigned int uLoadGameUI_SelectedSlot; extern HWND hInsertCDWindow; // idb
--- a/mm7_unsorted_subs.h Fri Jan 10 17:42:37 2014 +0600 +++ b/mm7_unsorted_subs.h Fri Jan 10 17:42:57 2014 +0600 @@ -119,8 +119,6 @@ void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); unsigned int SkillToMastery(unsigned int skill_value); unsigned int __fastcall GetSpellColor(signed int a1); -unsigned short * MakeScreenshot(signed int width, signed int height); -void SaveScreenshot(const char *pFilename); void __fastcall LoadGame(unsigned int uSlot); // idb void SaveGame(bool IsAutoSAve, bool NotSaveWorld); void __fastcall DoSavegame(unsigned int uSlot); // idb @@ -215,14 +213,11 @@ void DeleteCCharFont(); bool PlayerCreationUI_Loop(); unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); -bool CheckTextureStages(); -bool AreRenderSurfacesOk(); struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1); int __fastcall sub_4AB66C(int, int); // weak int GetSoundStrengthByDistanceFromParty(int x, int y, int z); -struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); void PlayLevelMusic(); unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb void sub_4B1447_party_fine(int a1, int a2, int a3); @@ -230,10 +225,7 @@ void ShowPopupShopItem(); void RestAndHeal(__int64 uNumMinutes); // idb void GetHouseGoodbyeSpeech(); -int __fastcall _46A6AC_spell_render(int a1, int a2, int a3); -int __fastcall _46A6AC_spell_render_d3d(int a1, int a2, int a3); int __fastcall _46A89E_immolation_effect(int a1, int a2, int a3); -int sub_46A99B(); unsigned int GetGravityStrength(); void UpdateUserInput_and_MapSpecificStuff(); void BLV_UpdateUserInputAndOther();
--- a/stru6.cpp Fri Jan 10 17:42:37 2014 +0600 +++ b/stru6.cpp Fri Jan 10 17:42:57 2014 +0600 @@ -397,8 +397,9 @@ pStru1->_47829F_sphere_particle(v10, v9, v8, v7, v6); } + //----- (004A77FD) -------------------------------------------------------- -void stru6::_4A77FD_implosion_particle(SpriteObject *a1) +void stru6::_4A77FD_implosion_particle_d3d(SpriteObject *a1) { double v4; // st7@1 double v5; // st7@2 @@ -497,9 +498,9 @@ (uDiffuse & 0x00FF0000) >> 16, (uDiffuse & 0x0000FF00) >> 8, uDiffuse & 0x000000FF, - byte_4E94D3); + _4E94D3_light_type); } -// 4E94D3: using guessed type char byte_4E94D3; +// 4E94D3: using guessed type char _4E94D3_light_type; //----- (004A7A66) -------------------------------------------------------- void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4) @@ -781,33 +782,6 @@ return fixpoint_from_float(v5); } -//----- (004A80DC) -------------------------------------------------------- -void stru6::_4A80DC_some_stuff_sw(SpriteObject *a2) -{ - signed int v3; // ebx@1 - Particle_sw local_0; // [sp+Ch] [bp-68h]@1 - - memset(&local_0, 0, 0x68u); - local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_1; - local_0.uDiffuse = 0x7E7E7E; - local_0.timeToLive = (rand() & 0x7F) + 128; - local_0.uTextureID = uTextureID_effpar1; - v3 = 8; - local_0.flt_28 = 1.0; - do - { - local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0; - local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0; - local_0.z = (double)a2->vPosition.z; - local_0.r = pRnd->GetRandom() * 800.0 - 400.0; - local_0.g = pRnd->GetRandom() * 800.0 - 400.0; - local_0.b = pRnd->GetRandom() * 350.0 + 50.0; - pGame->pParticleEngine->AddParticle(&local_0); - --v3; - } - while ( v3 ); -} - //----- (004A81CA) -------------------------------------------------------- bool stru6::_4A81CA(SpriteObject *a2) { @@ -898,7 +872,7 @@ case 1051: // Fireball hit { AddMobileLight(a2, 0xFF3C1E, 256); - if (pRenderer->pRenderD3D) + //if (pRenderer->pRenderD3D) { result = PID_TYPE(a2->spell_caster_pid); if (PID_TYPE(a2->spell_caster_pid) != OBJECT_Actor && @@ -1074,8 +1048,8 @@ if ( result ) return false; //LABEL_63: - if ( !pRenderer->pRenderD3D ) - return true; + //if ( !pRenderer->pRenderD3D ) + // return true; _4A78AE_sparks_spell(a2); AddMobileLight(a2, 0x64640F, 128); return false; @@ -1098,10 +1072,10 @@ return false; if ( result <= 2081 ) { - if ( pRenderer->pRenderD3D ) - _4A77FD_implosion_particle(a2); - else - _4A80DC_some_stuff_sw(a2); + //if ( pRenderer->pRenderD3D ) + _4A77FD_implosion_particle_d3d(a2); + /*else + _4A80DC_implosion_particle_sw(a2);*/ return false; } v9 = result == 2100; @@ -1113,8 +1087,8 @@ AddMobileLight(a2, 0xC8C814, 256); return false; } - if ( !pRenderer->pRenderD3D ) - return true; + //if ( !pRenderer->pRenderD3D ) + // return true; memcpy(pContainer, "sp18h1", 7); pRnd->SetRange(1, 6); pContainer[5] = pRnd->GetInRange() + '0'; @@ -1159,8 +1133,8 @@ } if ( result == 4000 ) { - if ( !pRenderer->pRenderD3D ) - return true; + //if ( !pRenderer->pRenderD3D ) + // return true; _4A7C07(a2); return false; } @@ -1202,8 +1176,8 @@ _4A75CC_single_spell_collision_particle(a2, 0xF00000, uTextureID_effpar1); return false; } - if ( !pRenderer->pRenderD3D ) - return true; + //if ( !pRenderer->pRenderD3D ) + // return true; _4A78AE_sparks_spell(a2); AddMobileLight(a2, 0x64640F, 128); return false; @@ -1323,8 +1297,8 @@ return false; } AddMobileLight(a2, 0xFFFFFFu, 128); - if ( !pRenderer->pRenderD3D ) - return true; + //if ( !pRenderer->pRenderD3D ) + // return true; AddProjectile(a2, 100, -1); return false; } @@ -1443,7 +1417,7 @@ void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime) { this->uFadeTime = uFadeTime; - this->uFadeTime2 = uFadeTime; + this->uFadeLength = uFadeTime; this->uFadeColor = uDiffuseColor; } @@ -1459,7 +1433,7 @@ { double v4; // st7@4 double v5; // st6@4 - double v6; // st7@4 + //double v6; // st7@4 float v7; // ST14_4@6 unsigned int v8; // ST14_4@8 unsigned int v9; // eax@8 @@ -1475,7 +1449,6 @@ const char *v19; // [sp+4h] [bp-E8h]@0 int v20; // [sp+8h] [bp-E4h]@0 unsigned int v21; // [sp+Ch] [bp-E0h]@0 - RenderBillboardTransform_local0 vsr; // [sp+10h] [bp-DCh]@10 RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9 int v24; // [sp+E0h] [bp-Ch]@10 SpriteFrame *v70; // [sp+E4h] [bp-8h]@8 @@ -1488,16 +1461,15 @@ } field_204 = 0; - v26 = uFadeTime; - if ( v26 > 0 ) + if ( uFadeTime > 0 ) { - v4 = (double)(signed int)v26 / (double)uFadeTime2; + v4 = (double)uFadeTime / (double)uFadeLength; v5 = 1.0 - v4 * v4; - v6 = v5; + //v6 = v5; if ( v5 > 0.9 ) - v6 = 1.0 - (v5 - 0.9) * 10.0; - v7 = v6; - pRenderer->_4A52F1(uFadeColor, v7); + v5 = 1.0 - (v5 - 0.9) * 10.0; + v7 = v5; + pRenderer->ScreenFade(uFadeColor, v7); uFadeTime -= pEventTimer->uTimeElapsed; } @@ -1511,7 +1483,7 @@ v11 = v10->pHwSpriteIDs[0]; v70 = v10; uAnimLength -= pEventTimer->uTimeElapsed; - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) { v12 = (double)(signed int)pViewport->uViewportTL_X; vd3d[0].pos.x = v12; @@ -1550,26 +1522,10 @@ vd3d[1].texcoord.y = 1.0; vd3d[2].texcoord.y = 1.0; vd3d[3].texcoord.y = 0.0; - pRenderer->pRenderD3D->pDevice->SetTexture( - 0, - pSprites_LOD->pHardwareSprites[v11].pTexture); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS); - pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, - D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, vd3d, 4, 28); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); - ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE); - pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS); + + pRenderer->DrawSpecialEffectsQuad(vd3d, pSprites_LOD->pHardwareSprites[v11].pTexture); } - else + /*else { vsr.pTarget = pRenderer->pTargetSurface; vsr.sParentBillboardID = -1; @@ -1595,7 +1551,7 @@ vsr.uFlags = 0; if ( v11 >= 0 ) pSprites_LOD->pSpriteHeaders[v11].DrawSprite_sw(&vsr, 1); - } + }*/ } }
--- a/stru6.h Fri Jan 10 17:42:37 2014 +0600 +++ b/stru6.h Fri Jan 10 17:42:57 2014 +0600 @@ -122,7 +122,7 @@ void _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct SpriteObject *a2, unsigned int uDiffuse, unsigned int uTextureID); void _4A75CC_single_spell_collision_particle(struct SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID); void _4A7688_fireball_collision_particle(struct SpriteObject *a2); - void _4A77FD_implosion_particle(struct SpriteObject *a1); + void _4A77FD_implosion_particle_d3d(struct SpriteObject *a1); void _4A78AE_sparks_spell(struct SpriteObject *a1); void _4A7948_mind_blast_after_effect(struct SpriteObject *a1); bool AddMobileLight(struct SpriteObject *a1, unsigned int uDiffuse, int uRadius); @@ -132,7 +132,7 @@ void _4A7E89_sparkles_on_actor_after_it_casts_buff(struct Actor *pActor, unsigned int uDiffuse); void _4A7F74(int x, int y, int z); int _4A806F(struct Actor *pActor); - void _4A80DC_some_stuff_sw(struct SpriteObject *a2); + //void _4A80DC_implosion_particle_sw(struct SpriteObject *a2); bool _4A81CA(struct SpriteObject *a2); void SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID); void FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime); @@ -156,7 +156,7 @@ int field_5D0; int uAnimLength; int uFadeTime; - int uFadeTime2; + int uFadeLength; int uFadeColor; unsigned int uTextureID_effpar1; unsigned int uTextureID_effpar2;