changeset 1296:c423f946dc99

moving files continue
author Ritor1
date Tue, 18 Jun 2013 17:28:11 +0600
parents 86a83e12d795
children 5450af4f57ef
files CastSpellInfo.cpp GUIButton.cpp IconFrameTable.cpp Mouse.cpp ObjectList.cpp Party.cpp Spells.cpp mm7_2.cpp mm7_5.cpp mm7_6.cpp
diffstat 10 files changed, 5057 insertions(+), 5041 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/CastSpellInfo.cpp	Tue Jun 18 17:28:11 2013 +0600
@@ -0,0 +1,4534 @@
+#include "CastSpellInfo.h"
+#include "Actor.h"
+#include "Party.h"
+#include "mm7_data.h"
+#include "MM7.h"
+#include "BSPModel.h"
+#include "Mouse.h"
+#include "stru6.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "Overlays.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "TurnEngine.h"
+#include "texts.h"
+#include "LOD.h"
+
+//----- (00427E01) --------------------------------------------------------
+void CastSpellInfo::_427E01_cast_spell()
+{
+  int v2; // edi@1
+  CastSpellInfo *pCastSpell; // ebx@2
+  signed int v6; // eax@14
+  unsigned __int16 v11; // cx@45
+  unsigned __int8 v14; // zf@53
+  signed int i; // esi@76
+  __int16 v23; // ax@88
+  int v51; // eax@146
+  __int16 v52; // ax@153
+  signed __int64 v54; // qax@164
+  Actor *v55; // edi@164
+  signed __int64 v58; // qax@177
+  Actor *pActor; // edi@177
+  unsigned __int16 v60; // ax@184
+  int v61; // ecx@184
+  ItemGen *v69; // esi@211
+  double v90; // st7@245
+  Player *v92; // eax@255
+  int v105; // edi@271
+  __int16 v108; // ST1C_2@274
+  __int16 v109; // ST18_2@274
+  stru6 *v110; // eax@274
+  int v111; // eax@274
+  Actor *v112; // esi@278
+  int v113; // eax@278
+  int v114; // ebx@278
+  unsigned int v115; // ecx@278
+  int v116; // edx@279
+  int v117; // edx@281
+  int v118; // edx@283
+  signed int v122; // eax@286
+  int v127; // eax@296
+  int v153; // ecx@322
+  int v154; // eax@322
+  int v155; // eax@323
+  int v156; // eax@323
+  int v162; // edi@340
+  signed int v164; // eax@340
+  signed int v165; // edi@340
+  signed int v168; // edi@343
+  int v169; // eax@344
+  signed int v174; // edi@355
+  int v188; // esi@369
+  int v189; // edi@369
+  signed int v191; // edi@379
+  signed int v205; // edi@405
+  int v206; // eax@407
+  __int16 v207; // cx@407
+  int v208; // eax@411
+  signed int v209; // ecx@412
+  int v210; // edx@412
+  signed int v211; // ecx@412
+  int v212; // eax@413
+  int v213; // eax@413
+  int v214; // eax@413
+  int v215; // eax@415
+  double v216; // st7@415
+  double v217; // st6@415
+  signed __int64 v218; // qtt@423
+  char v223; // al@438
+
+  int v227; // esi@453
+  unsigned int v228; // edi@454
+  int v229; // edi@466
+
+  ItemGen *v240; // ecx@472
+  double v241; // st7@478
+  ItemGen *v245; // edi@492
+  int v254; // eax@513
+  int v255; // esi@513
+  int v256; // ecx@513
+  int v257; // edx@514
+  int v258; // ecx@514
+  char v259; // al@516
+  int v260; // eax@518
+  int v261; // esi@519
+  int v262; // edx@521
+  int *v263; // ecx@521
+  int v264; // esi@521
+  int v265; // edx@521
+  int *ii; // eax@522
+  int v267; // eax@524
+  int v268; // eax@524
+  char v271; // al@531
+  int v277; // edx@548
+  int v278; // ecx@548
+  char v279; // al@550
+  int v280; // eax@552
+  int *v281; // esi@553
+  int v282; // edx@555
+  int *v283; // ecx@555
+  int v284; // esi@555
+  int v285; // edx@555
+  int *l; // eax@556
+  ItemGen *v294; // esi@575
+  int v295; // edx@575
+  int kk; // edi@575
+  char v313; // al@606pGame->GetStru6()
+  const char *v317; // ecx@617
+  Player *v318; // ecx@619
+  unsigned int v319; // edi@627
+  int v323; // edi@635
+  char *v324; // eax@635
+  Player *v325; // ecx@640
+  int v328; // ecx@651
+  int v329; // ecx@652
+  int v330; // edi@654
+  signed int v342; // edi@668
+  signed int v343; // edi@670
+  unsigned __int64 v344; // ST08_8@670
+  Player *v351; // edi@680
+  Player *v357; // edi@694
+  Actor *v369; // edi@705
+  int v373; // eax@715
+  int v374; // eax@717
+  int v376; // eax@717
+  Player *v377; // ecx@719
+  int v381; // edi@727
+  int v382; // ecx@727
+  Player *v383; // eax@728
+  int v384; // eax@733
+  int v388; // edi@740
+  int v396; // eax@752
+  int v397; // eax@757
+  int v398; // eax@757
+  int v399; // eax@757
+  Actor *v417; // eax@787
+  int v418; // ecx@789
+  __int16 v419; // ax@791
+  signed int v420; // eax@793
+  ItemGen *v421; // edx@793
+  const char *v422; // eax@801
+  signed int v426; // eax@815
+  Actor *v433; // edi@832
+  int v435; // ecx@837
+  int v440; // eax@843
+  int v441; // eax@847
+  signed int v445; // edi@857
+  int v446; // ecx@862
+  LevelDecoration *v447; // edi@864
+  __int16 v448; // ax@864
+  char *v449; // esi@870
+  int v450; // eax@870
+  signed int v460; // eax@895
+  Actor *v461; // eax@897
+  unsigned __int16 v462; // cx@897
+  signed int v463; // edx@897
+  int v470; // edi@913
+  int v471; // eax@917
+  int v472; // eax@917
+  int v498; // edi@931
+  int v499; // eax@935
+  int v500; // eax@935
+  Player *v501; // edi@939
+  int v505; // eax@943
+  int v507; // edi@944
+  signed int v509; // eax@944
+  //signed int v510; // edi@944
+  Actor *v518; // edx@957
+  __int16 v519; // cx@958
+  int v531; // eax@982
+  int v533; // edi@983
+  signed int v535; // eax@983
+  signed int v536; // edi@983
+  stru6 *v537; // eax@984
+  double v549; // st7@991
+  unsigned __int16 v550; // di@991
+  Player *v553; // edi@1001
+  unsigned __int16 v562; // di@1005
+  signed int v563; // eax@1010
+  unsigned int v564; // ecx@1011
+  signed int v565; // eax@1012
+  Player **v566; // ecx@1012
+  int v567; // eax@1012
+  Player *v571; // eax@1013
+  char *v572; // ecx@1013
+  signed int v576; // eax@1025
+  Player *v577; // eax@1026
+  int v578; // eax@1028
+  __int16 v579; // ax@1029
+  int v581; // edi@1031
+  char *v585; // esi@1034
+  signed int v587; // eax@1035
+  char v591; // al@1048
+  ItemGen *v592; // esi@1052
+  int v596; // esi@1066
+  unsigned int v597; // edi@1067
+  int v600; // edi@1086
+  int v601; // edx@1086
+  int v602; // eax@1086
+  int v603; // ecx@1086
+  NPCData *pNPCData; // eax@1089
+  int v606; // edx@1091
+  AwardType *v607; // ecx@1100
+  __int16 v608; // ax@1102
+  signed int v609; // eax@1104
+  int v610; // edi@1106
+  unsigned int v611; // eax@1106
+  Player *v612; // edi@1106
+  DDM_DLV_Header *v613; // eax@1108
+  int v615; // edi@1119
+  Player *v619; // edi@1123
+  signed __int64 v623; // qax@1127
+  int v625; // edi@1129
+  signed int v627; // eax@1129
+  signed int v628; // edi@1129
+  int v629; // ecx@1130
+  Player *v630; // eax@1131
+  int v631; // eax@1137
+  int v635; // edi@1142
+  int v642; // edi@1156
+  int v643; // eax@1156
+  int v644; // eax@1156
+  signed int v645; // eax@1158
+  unsigned int v656; // [sp-4h] [bp-E88h]@639
+  int v657; // [sp-4h] [bp-E88h]@807
+  int v659; // [sp+0h] [bp-E84h]@123
+  int v660; // [sp+0h] [bp-E84h]@146
+  Actor *v661; // [sp+0h] [bp-E84h]@164
+  unsigned __int64 v663; // [sp+0h] [bp-E84h]@639
+  const char *v664; // [sp+0h] [bp-E84h]@802
+  int v665; // [sp+0h] [bp-E84h]@807
+  int v666; // [sp+4h] [bp-E80h]@12
+  PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25
+  int v671; // [sp+4h] [bp-E80h]@146
+  int v675; // [sp+4h] [bp-E80h]@800
+  int v676; // [sp+4h] [bp-E80h]@807
+  int v677; // [sp+4h] [bp-E80h]@861
+  int v679[800]; // [sp+14h] [bp-E70h]@515
+  AIDirection a3; // [sp+C94h] [bp-1F0h]@21
+  int v681[4]; // [sp+CB0h] [bp-1D4h]@1137
+  int v682[4]; // [sp+CC0h] [bp-1C4h]@731
+  ItemGen v683; // [sp+CD0h] [bp-1B4h]@791
+  int v684; // [sp+D04h] [bp-180h]@416
+  unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416
+  unsigned __int64 v687; // [sp+D24h] [bp-160h]@327
+  Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943
+  Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137
+  Vec3_int_ v694; // [sp+D44h] [bp-140h]@982
+  Vec3_int_ v697; // [sp+D50h] [bp-134h]@129
+  Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339
+  Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286
+  Vec3_int_ v704; // [sp+D74h] [bp-110h]@132
+  Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127
+  int v710; // [sp+D8Ch] [bp-F8h]@1156
+  __int64 v712; // [sp+D94h] [bp-F0h]@991
+  int v713; // [sp+D9Ch] [bp-E8h]@324
+  int n; // [sp+DA0h] [bp-E4h]@1
+  AIDirection v715; // [sp+DA4h] [bp-E0h]@21
+  int v716; // [sp+DC0h] [bp-C4h]@272
+  __int64 v717; // [sp+DC4h] [bp-C0h]@271
+  float v718; // [sp+DCCh] [bp-B8h]@176
+  signed int sRecoveryTime; // [sp+DD0h] [bp-B4h]@53
+  char *y; // [sp+DD4h] [bp-B0h]@325
+  int v721; // [sp+DD8h] [bp-ACh]@163
+  int v723; // [sp+E4Ch] [bp-38h]@1
+  ItemGen *_this; // [sp+E50h] [bp-34h]@23
+  float v725; // [sp+E54h] [bp-30h]@23
+  Player *v726; // [sp+E58h] [bp-2Ch]@131
+  float v727; // [sp+E5Ch] [bp-28h]@1
+  unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53
+  Player *pPlayer; // [sp+E64h] [bp-20h]@8
+  int v730; // [sp+E68h] [bp-1Ch]@53
+  Player *v730b;
+  ItemGen *v730c;
+  int v731; // [sp+E6Ch] [bp-18h]@48
+  signed int v732; // [sp+E70h] [bp-14h]@325
+  unsigned __int64 v733; // [sp+E74h] [bp-10h]@1
+  signed int a2; // [sp+E7Ch] [bp-8h]@14
+  int amount; // [sp+E80h] [bp-4h]@1
+
+  SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1
+
+  v2 = 0;
+  amount = 0;
+  LODWORD(v733) = 0;
+  v723 = 0;
+  v727 = 0.0;
+  for(n = 0; n < 10; ++n)
+  {
+    pCastSpell = &this[n];
+    HIDWORD(v733) = (int)pCastSpell;
+    if ( pCastSpell->spellnum == 0 )
+      continue;
+
+    if (pParty->Invisible())
+      pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
+
+    if ( pCastSpell->field_8 & 0x3CA )
+    {
+      if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() )
+        this->_427D48(1);
+      continue;
+    }
+    pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
+
+    a2 = pCastSpell->spell_target_pid;
+    if (!pCastSpell->spell_target_pid)
+    {
+      if (pCastSpell->spellnum == SPELL_LIGHT_DESTROY_UNDEAD ||
+          pCastSpell->spellnum == SPELL_SPIRIT_TURN_UNDEAD ||
+          pCastSpell->spellnum == SPELL_DARK_CONTROL_UNDEAD )
+        v666 = 1;
+      else
+        v666 = 0;
+
+      a2 = stru_50C198.FindClosestActor(5120, 1, v666);
+      v6 = pMouse->uPointingObjectID;
+      if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() )
+        a2 = pMouse->uPointingObjectID;
+    }
+
+
+    pSpellSprite.uType = stru_4E3ACC[pCastSpell->spellnum].uType;
+    if (pSpellSprite.uType)
+    {
+      if (PID_TYPE(a2) == OBJECT_Actor)
+      {
+        memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &a3, 0), sizeof(v715));
+        v2 = v723;
+      }
+      else
+      {
+        v715.uYawAngle = pParty->sRotationY;
+        v715.uPitchAngle = pParty->sRotationX;
+      }
+    }
+
+    LODWORD(v725) = 0;
+    _this = 0;
+    if (pCastSpell->forced_spell_skill_level)
+    {
+      v11 = pCastSpell->forced_spell_skill_level;
+      v723 = v11 & 0x3F; // 6 bytes
+      v2 = v723;
+    }
+    else
+    {
+      //v667 = PLAYER_SKILL_STAFF;
+      if (pCastSpell->spellnum < SPELL_AIR_WIZARD_EYE)
+        v667 = PLAYER_SKILL_FIRE;
+      else if (pCastSpell->spellnum < SPELL_WATER_AWAKEN)
+        v667 = PLAYER_SKILL_AIR;
+      else if (pCastSpell->spellnum < SPELL_EARTH_STUN)
+        v667 = PLAYER_SKILL_WATER;
+      else if (pCastSpell->spellnum < SPELL_SPIRIT_DETECT_LIFE)
+        v667 = PLAYER_SKILL_EARTH;
+      else if (pCastSpell->spellnum < SPELL_MIND_REMOVE_FEAR)
+        v667 = PLAYER_SKILL_SPIRIT;
+      else if (pCastSpell->spellnum < SPELL_BODY_CURE_WEAKNESS)
+        v667 = PLAYER_SKILL_MIND;
+      else if (pCastSpell->spellnum < SPELL_LIGHT_LIGHT_BOLT)
+        v667 = PLAYER_SKILL_BODY;
+      else if (pCastSpell->spellnum < SPELL_DARK_REANIMATE)
+        v667 = PLAYER_SKILL_LIGHT;
+      else if (pCastSpell->spellnum < SPELL_BOW_ARROW)
+        v667 = PLAYER_SKILL_DARK;
+      else if (pCastSpell->spellnum == SPELL_BOW_ARROW)
+        v667 = PLAYER_SKILL_BOW;
+      else assert(false && "Unknown spell");
+
+      LODWORD(v725) = v667;
+      v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F;
+      v2 = v723;
+      v11 = pPlayer->pActiveSkills[LODWORD(v725)];
+    }
+
+	v731 = SkillToMastery(v11);
+
+    if (pCastSpell->forced_spell_skill_level)
+      uRequiredMana = 0;
+    else 
+      uRequiredMana = pSpellDatas[pCastSpell->spellnum - 1].mana_per_skill[v731 - 1];
+    sRecoveryTime = pSpellDatas[pCastSpell->spellnum - 1].recovery_per_skill[v731 - 1];
+
+    if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 ||
+        LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0)
+      uRequiredMana = 0;
+
+    if (pCastSpell->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana)
+    {
+      ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points"
+      pCastSpell->spellnum = 0;
+      continue;
+    }
+    v730 = pCastSpell->spellnum;
+    if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50)
+    {
+      if (!pParty->bTurnBasedModeOn)
+      {
+        //v646 = pPlayer;
+        pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
+        //v647 = n;
+      }
+      else
+      {
+        //v647 = n;
+        //v646 = pPlayer;
+        //v648 = sRecoveryTime;
+        //v649 = pPlayer;
+        pParty->pTurnBasedPlayerRecoveryTimes[this[n].uPlayerID] = 100;
+        pPlayer->SetRecoveryTime(sRecoveryTime);
+        pTurnEngine->_40471C();
+      }
+      ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed"
+      pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+      this[n].spellnum = 0;
+      pPlayer->sMana -= uRequiredMana;
+      return;
+    }
+
+    switch ( pCastSpell->spellnum )
+    {
+		case SPELL_101:
+			assert(false && "Unknown spell effect #101 (prolly flaming bow arrow");
+		case SPELL_BOW_ARROW:
+		{
+			amount = 1;
+			if ( SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 )
+				amount = 2;
+			sRecoveryTime = pPlayer->GetAttackRecoveryTime(true);
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) )
+				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u);
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
+			memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24));
+			pSpellSprite.uAttributes = 256;
+			if ( pParty->bTurnBasedModeOn == 1 )
+				pSpellSprite.uAttributes = 260;
+			for ( i = 0; i < amount; ++i )
+			{
+				if ( i )
+					pSpellSprite.vPosition.z += 32;
+				pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z);
+				if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
+					pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+				++pTurnEngine->field_1C;
+			}
+			break;
+		}
+		case SPELL_LASER_PROJECTILE:
+		{
+			sRecoveryTime = pPlayer->GetAttackRecoveryTime(0);
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v723;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
+			memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uMainHand-1],sizeof(pSpellSprite.stru_24));
+			//	&pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36
+			//		* pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], );
+			v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z);
+			HIBYTE(pSpellSprite.uAttributes) |= 1u;
+			pSpellSprite.uSectorID = v23;
+			if ( pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+			if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
+					pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+				++pTurnEngine->field_1C;
+			break;
+		}
+		case SPELL_FIRE_TORCH_LIGHT:
+		{
+			switch (v731)
+			{
+				case 1: amount = 2; break;
+				case 2: amount = 3; break;
+				case 3:
+				case 4: amount = 4; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_FIRE_FIRE_SPIKE:
+		{
+			switch (v731)
+			{
+				case 1: amount = 3; break;
+				case 2: amount = 5; break;
+				case 3: amount = 7; break;
+				case 4: amount = 9; break;
+				default:
+				assert(false);
+			}
+
+			//v31 = v3->uPlayerID;
+			//v32 = 8 * v31;
+			//LOBYTE(v32) = v32 | OBJECT_Player;
+
+			//if ( (signed int)uNumSpriteObjects > 0 )
+			int _v733 = 0;
+			for (uint i = 0; i < uNumSpriteObjects; ++i)
+			{
+				auto object = &pSpriteObjects[i];
+				if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID))
+				++_v733;
+				/*v33 = (char *)&pSpriteObjects[0].field_48;
+				v730 = uNumSpriteObjects;
+				do
+				{
+				if ( *((short *)v33 - 36) && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 )
+					++HIDWORD(v733);
+				v33 += 112;
+				--v730;
+				}
+				while ( v730 );*/
+			}
+			if (_v733 > amount)
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			if ( pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+			if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+				++pTurnEngine->field_1C;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_AIR_IMPLOSION:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			if (!a2)
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if (PID_TYPE(a2) != OBJECT_Actor)
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			v697.x = 0;
+			v697.y = 0;
+			v697.z = 0;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.field_60_distance_related_prolly_lod = 0;
+			pSpellSprite.uFacing = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+			pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
+			pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2));
+			auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
+			DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_EARTH_MASS_DISTORTION:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			pActors[PID_ID(a2)].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0);
+			v704.x = 0;
+			v704.y = 0;
+			v704.z = 0;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.field_60_distance_related_prolly_lod = 0;
+			pSpellSprite.uFacing = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+			pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+			pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
+			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2));
+			auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
+			DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_LIGHT_DESTROY_UNDEAD:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor)
+				break;
+			//v730 = a2 >> 3;
+			//HIDWORD(v733) = (int)&pActors[PID_ID(a2)];
+			v691.x = 0;
+			v691.y = 0;
+			v691.z = 0;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+			pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+			pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			pSpellSprite.uAttributes |= 0x80u;
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
+			if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_FIRE_FIRE_BOLT:
+		case SPELL_FIRE_FIREBALL:
+		case SPELL_FIRE_INCINERATE:
+		case SPELL_AIR_LIGHNING_BOLT:
+		case SPELL_WATER_ICE_BOLT:
+		case SPELL_WATER_ICE_BLAST:
+		case SPELL_EARTH_STUN:
+		case SPELL_EARTH_DEADLY_SWARM:
+		case SPELL_MIND_MIND_BLAST:
+		case SPELL_MIND_PSYCHIC_SHOCK:
+		case SPELL_BODY_HARM:
+		case SPELL_LIGHT_LIGHT_BOLT:
+		case SPELL_DARK_DRAGON_BREATH:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+				pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+			else
+				pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			if ( pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+			if ( pCastSpell->spellnum == SPELL_AIR_LIGHNING_BOLT )
+				LOBYTE(pSpellSprite.uAttributes) |= 0x40u;
+			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+			if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+				++pTurnEngine->field_1C;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_WATER_ACID_BURST:
+		case SPELL_EARTH_BLADES:
+		case SPELL_BODY_FLYING_FIST:
+		case SPELL_DARK_TOXIC_CLOUD:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
+			v660 = pParty->vPosition.y;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.vPosition.z = v51;
+			v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.uSectorID = v52;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			if ( pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+			if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+				++pTurnEngine->field_1C;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_LIGHT_SUNRAY:
+		{
+			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor
+				|| uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 21) )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( pPlayer->CanCastSpell(uRequiredMana) )
+			{
+				pSpellSprite.stru_24.Reset();
+				pSpellSprite.spell_id = pCastSpell->spellnum;
+				pSpellSprite.spell_skill = v731;
+				pSpellSprite.spell_level = v2;
+				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+				pSpellSprite.vPosition.y = pParty->vPosition.y;
+				v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+				v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+				v660 = pParty->vPosition.y;
+				pSpellSprite.uAttributes = 0;
+				pSpellSprite.vPosition.x = pParty->vPosition.x;
+				pSpellSprite.vPosition.z = v51;
+				v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
+				pSpellSprite.uSpriteFrameID = 0;
+				pSpellSprite.uSectorID = v52;
+				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+				pSpellSprite.spell_target_pid = a2;
+				pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+				pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+				if ( pParty->bTurnBasedModeOn == 1 )
+					LOBYTE(pSpellSprite.uAttributes) |= 4u;
+				v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+				if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+					++pTurnEngine->field_1C;
+				LODWORD(v727) = 1;
+			}
+			break;
+		}
+		case SPELL_LIGHT_PARALYZE:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			if (PID_TYPE(a2) != OBJECT_Actor || (v730 = PID_ID(a2), v721 = (int)&pActors[PID_ID(a2)],
+					!stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9)) )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0);
+			v54 = (signed __int64)((double)(23040 * v2) * 0.033333335);
+			v55 = &pActors[PID_ID(a2)];
+			v55->pActorBuffs[6].Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0);
+			BYTE2(v55->uAttributes) |= 8u;
+			v55->vVelocity.x = 0;
+			//v672 = 0;
+			v55->vVelocity.y = 0;
+			v661 = v55;
+			pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_EARTH_SLOW:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 180 * v2; amount = 2; break;
+				case 2: LODWORD(v733) = 300 * v2; amount = 2; break;
+				case 3: LODWORD(v733) = 300 * v2; amount = 4; break;
+				case 4: LODWORD(v733) = 300 * v2; amount = 8; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			if (PID_TYPE(a2) != OBJECT_Actor
+				|| (v721 = 836 * PID_ID(a2),
+					LODWORD(v718) = (int)&pActors[PID_ID(a2)],
+					!stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			v58 = (signed __int64)((double)(23040 * v2) * 0.033333335);
+			//v59 = v721;
+			pActor = &pActors[PID_ID(a2)];
+			//((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply(
+			pActor->pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58,	v731, amount, 0, 0);
+			//*((char *)&pActors[0].uAttributes + v59 + 2) |= 8u;
+			BYTE2(pActor->uAttributes) |= 8u;
+			//v672 = 0;
+			v661 = (Actor *)LODWORD(v718);
+			pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0);
+			LODWORD(v727) = 1;
+			break;
+      }
+		case SPELL_MIND_CHARM:
+		{
+		if ( !pPlayer->CanCastSpell(uRequiredMana) )
+			break;
+
+		if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) )
+		{
+			LODWORD(v727) = 1;
+			break;
+		}
+
+		uint power = 300 * v2;
+		if ( v731 == 2 )
+		{
+			power = 600 * v2;
+		}
+		else if ( v731 == 3 )
+			power  = 29030400;
+
+		//((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset();
+		pActors[PID_ID(a2)].pActorBuffs[9].Reset();
+		//((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset();
+		pActors[PID_ID(a2)].pActorBuffs[12].Reset();
+		//((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply(
+		pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335),
+			v731, 0, 0, 0);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		v61 = PID_ID(a2);
+			v600 = pActors[v61].vPosition.y;
+			v601 = pActors[v61].vPosition.x;
+			pSpellSprite.uObjectDescID = v60;
+			pSpellSprite.vPosition.x = v601;
+			v602 = pActors[v61].uActorHeight;
+			v603 = pActors[v61].vPosition.z;
+			pSpellSprite.vPosition.y = v600;
+			v676 = v603 + v602;
+			v665 = v600;
+			pSpellSprite.vPosition.z = v603 + v602;
+			v657 = v601;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_DARK_SHRINKING_RAY:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			pSpellSprite.uSectorID = pIndoor->GetSector(
+								pParty->vPosition.x,
+								pParty->vPosition.y,
+								pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE;
+			pSpellSprite.spell_level = 300 * v2;
+				if ( pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+
+				v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+
+				if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+				++pTurnEngine->field_1C;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_FIRE_FIRE_AURA:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 3600 * v2; amount = 10; break;
+				case 2: LODWORD(v733) = 3600 * v2; amount = 11; break;
+				case 3: LODWORD(v733) = 3600 * v2; amount = 12; break;
+				case 4: LODWORD(v733) = 0; amount = 12; break;
+				default:
+				assert(false);
+			}
+			
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
+			auto _itm = &pItemsTable->pItems[v730c->uItemID];
+			v730c->UpdateTempBonus(pParty->uTimePlayed);
+			if ( v730c->uItemID < 64 || v730c->uItemID > 65 
+				&& !v730c->Broken()
+				&& !v730c->uSpecEnchantmentType
+				&& !v730c->uEnchantmentType
+				&& ( _itm->uEquipType == 0 || _itm->uEquipType == 1 || _itm->uEquipType == 2)
+				&& !pItemsTable->IsMaterialNonCommon(v730c) )
+			{
+				v69 = v730c;
+				v14 = v731 == 4;
+				v730c->uSpecEnchantmentType = amount;
+				if ( !v14 )
+				{
+					v69->uExpireTime = pParty->uTimePlayed
+										+ (signed int)(signed __int64)((double)(signed int)((int)v733 << 7)
+																		* 0.033333335);
+					v69->uAttributes |= 8u;
+				}
+				v69->uAttributes |= 0x10u;
+				_50C9A8_item_enchantment_timer = 256;
+				LODWORD(v727) = 1;
+				break;
+			}
+
+			dword_50C9D0 = 113;
+			dword_50C9D4 = 0;
+			dword_50C9D8 = 1;
+
+			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+			pCastSpell->spellnum = 0;
+			continue;
+		}
+		case SPELL_BODY_REGENERATION:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 3600 * v2; amount = 1; break;
+				case 2: LODWORD(v733) = 3600 * v2; amount = 1; break;
+				case 3: LODWORD(v733) = 3600 * v2; amount = 3; break;
+				case 4: LODWORD(v733) = 3600 * v2; amount = 10; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+
+			pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_FIRE_PROTECTION_FROM_FIRE:
+		case SPELL_AIR_PROTECTION_FROM_AIR:
+		case SPELL_WATER_PROTECTION_FROM_WATER:
+		case SPELL_EARTH_PROTECTION_FROM_EARTH:
+		case SPELL_MIND_PROTECTION_FROM_MIND:
+		case SPELL_BODY_PROTECTION_FROM_BODY:
+		{
+			switch (v731)
+			{
+				case 1: 
+				case 2: 
+				case 3: 
+				case 4: LODWORD(v733) = 3600 * v2; amount = v731 * v2; break;
+				default:
+				assert(false);
+			}
+
+			switch (pCastSpell->spellnum)
+			{
+			  case SPELL_FIRE_PROTECTION_FROM_FIRE:
+				LODWORD(v725) = PARTY_BUFF_RESIST_FIRE;
+				break;
+			  case SPELL_AIR_PROTECTION_FROM_AIR:
+				LODWORD(v725) = PARTY_BUFF_RESIST_AIR;
+				break;
+			  case SPELL_WATER_PROTECTION_FROM_WATER:
+				LODWORD(v725) = PARTY_BUFF_RESIST_WATER;
+				break;
+			  case SPELL_EARTH_PROTECTION_FROM_EARTH:
+				LODWORD(v725) = PARTY_BUFF_RESIST_EARTH;
+				break;
+			  case SPELL_MIND_PROTECTION_FROM_MIND:
+				LODWORD(v725) = PARTY_BUFF_RESIST_MIND;
+				break;
+			  case SPELL_BODY_PROTECTION_FROM_BODY:
+				LODWORD(v725) = PARTY_BUFF_RESIST_BODY;
+				break;
+			  default:
+				assert(false);
+				continue;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+			  break;
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+			v90 = (double)(signed int)v733 * 4.2666669;
+			pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_FIRE_HASTE:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 60 * (v2 + 60); break;
+				case 2: LODWORD(v733) = 60 * (v2 + 60); break;
+				case 3: LODWORD(v733) = 180 * (v2 + 20); break;
+				case 4: LODWORD(v733) = 240 * (v2 + 15); break;
+				default:
+				assert(false);
+			}
+			if ( pPlayer->CanCastSpell(uRequiredMana) )
+			{
+				v92 = pParty->pPlayers;//[0].pConditions[1];
+				LODWORD(v727) = 1;
+				do
+				{
+					if ( v92->pConditions[1] )
+						LODWORD(v727) = 0;
+					++v92;
+				}
+				while ( v92 <= &pParty->pPlayers[3] );
+				if (LODWORD(v727))
+				{
+					pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+
+					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+				}
+			}
+			break;
+		}
+		case SPELL_SPIRIT_BLESS:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 300 * (v2 + 12); break;
+				case 2: LODWORD(v733) = 300 * (v2 + 12); break;
+				case 3: LODWORD(v733) = 900 * (v2 + 4); break;
+				case 4: LODWORD(v733) = 3600 * (v2 + 1); break;
+				default:
+				assert(false);
+			}
+			amount = v2 + 5;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			if ( v731 == 1 )
+			{
+				v108 = pCastSpell->uPlayerID_2;
+				v109 = pCastSpell->spellnum;
+				v110 = pGame->GetStru6();
+				pGame->GetStru6()->SetPlayerBuffAnim(v109, v108);
+				v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536);
+				//v668 = 0;
+				v716 = v111;
+				//v658 = v111;
+				//v653 = amount;
+				//v651 = 1;
+				//v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+				//v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS];
+		//LABEL_103:
+				//HIDWORD(v650) = HIDWORD(v28);
+		//LABEL_104:
+				//LODWORD(v650) = v28;
+				pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0);
+				LODWORD(v727) = 1;
+				break;
+			}
+			v105 = 0;
+			v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+			v730b = pParty->pPlayers;//[0].pPlayerBuffs[1];
+			do
+			{
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v105);
+				v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536);
+				v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0);
+				++v730b;
+				++v105;
+			}
+			while ( v730b <= &pParty->pPlayers[3] );
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_SPIRIT_SPIRIT_LASH:
+		{
+			if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor)
+			{
+				//v730 = a2 >> 3;
+				v112 = &pActors[PID_ID(a2)];
+				//v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z);
+				v721 = abs(v112->vPosition.y - pParty->vPosition.y);
+				v113 = abs(v112->vPosition.x - pParty->vPosition.x);
+				_this = (ItemGen *)v113;
+				v114 = v721;
+				v115 = (unsigned int)abs(v112->vPosition.z - pParty->vPosition.z);
+				if ( v113 < v721 )
+				{
+					v116 = v113;
+					v113 = v721;
+					v114 = v116;
+				}
+				if ( v113 < (signed int)v115 )
+				{
+					v117 = v113;
+					v113 = (int)v115;
+					v115 = v117;
+				}
+				if ( v114 < (signed int)v115 )
+				{
+					v118 = v115;
+					v115 = v114;
+					v114 = v118;
+				}
+				_this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113);
+				if ( (double)(signed int)this <= 307.2 )
+				{
+					v701.x = 0;
+					v701.y = 0;
+					v701.z = 0;
+					pSpellSprite.stru_24.Reset();
+					pSpellSprite.spell_id = pCastSpell->spellnum;
+					pSpellSprite.spell_level = v723;
+					pSpellSprite.spell_skill = v731;
+					pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+					pSpellSprite.uAttributes = 0;
+					pSpellSprite.uSectorID = 0;
+					pSpellSprite.uSpriteFrameID = 0;
+					pSpellSprite.field_60_distance_related_prolly_lod = 0;
+					pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+					pSpellSprite.uFacing = 0;
+					pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+					pSpellSprite.vPosition.x = v112->vPosition.x;
+					pSpellSprite.vPosition.y = v112->vPosition.y;
+					pSpellSprite.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548);
+					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2);
+					v122 = pSpellSprite.Create(0, 0, 0, 0);
+					DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701);
+					LODWORD(v727) = 1;
+				}
+				else
+				{
+					ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
+					pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+					pCastSpell->spellnum = 0;
+				}
+				//pCastSpell = (CastSpellInfo *)HIDWORD(v733);
+			}
+			break;
+		}
+		case SPELL_AIR_SHIELD:
+		case SPELL_EARTH_STONESKIN:
+		case SPELL_SPIRIT_HEROISM:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 300 * (v2 + 12); break;
+				case 2: LODWORD(v733) = 300 * (v2 + 12); break;
+				case 3: LODWORD(v733) = 900 * (v2 + 4); break;
+				case 4: LODWORD(v733) = 3600 * (v2 + 1); break;
+				default:
+				assert(false);
+			}
+			v127 = pCastSpell->spellnum;
+			if ( v127 == 17 )
+			{
+				amount = 0;
+				LODWORD(v725) = 14;
+			}
+			else
+			{
+				if ( v127 == 38 )
+				{
+					LODWORD(v725) = 15;
+					amount = v2 + 5;
+				}
+				else
+				{
+					if ( v127 != 51 )
+						continue;
+					LODWORD(v725) = 9;
+					amount = v2 + 5;
+				}
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+			v90 = (double)(signed int)((int)v733 << 7) * 0.033333335;
+	//LABEL_304:
+			pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_FIRE_IMMOLATION:
+		{
+			if ( v731 == 4 )
+				LODWORD(v733) = 600 * v2;
+			else
+				LODWORD(v733) = 60 * v2;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+
+			pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_FIRE_METEOR_SHOWER:
+		{
+			//v149 = v731 - 1;
+			//if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 )
+			int i;
+			if ( v731 == 4 )
+			{
+				i = 20;
+			}
+			else
+			{
+				i = 16;
+			}
+			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2);  // Can't cast Meteor Shower indoors!
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			LODWORD(v725) = PID_TYPE(a2);
+			if (PID_TYPE(a2) == OBJECT_Actor)
+			{
+				uRequiredMana = pActors[PID_ID(a2)].vPosition.x;
+				v153 = pActors[PID_ID(a2)].vPosition.y;
+				v154 = pActors[PID_ID(a2)].vPosition.z;
+				LODWORD(v727) = v153;
+			}
+			else
+			{
+				v155 = stru_5C6E00->Cos(pParty->sRotationY);
+				uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155);
+				v156 = stru_5C6E00->Sin(pParty->sRotationY);
+				LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156);
+				v154 = pParty->vPosition.z;
+			}
+			unsigned __int64 k = 0;
+			int j = 0;
+			if ( (signed int)i > 0 )
+			{
+				v730 = LODWORD(v725) == 3 ? a2 : 0;
+				do
+				{
+					a2 = rand() % 1000;
+					if ( sqrt((double)(rand() % 1000) - 2500 * 
+								(double)(rand() % 1000) - 2500 + 
+								j * j + k * k) <= 1.0 )
+					{
+						LODWORD(v687) = 0;
+						HIDWORD(v687) = 0;
+					}
+					else
+					{
+						v687 = __PAIR__(
+								stru_5C6E00->Atan2((signed __int64)sqrt((float)(j * j + k * k)), 
+													(double)(rand() % 1000) - 2500),
+													stru_5C6E00->Atan2(j, k));
+					}
+					pSpellSprite.stru_24.Reset();
+					pSpellSprite.spell_id = pCastSpell->spellnum;
+					pSpellSprite.spell_level = v2;
+					pSpellSprite.spell_skill = v731;
+					pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+					pSpellSprite.uAttributes = 0;
+					pSpellSprite.vPosition.x = uRequiredMana;
+					pSpellSprite.vPosition.y = LODWORD(v727);
+					pSpellSprite.uSectorID = 0;
+					pSpellSprite.vPosition.z = a2 + v154;
+					pSpellSprite.uSpriteFrameID = 0;
+					pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+					pSpellSprite.spell_target_pid = v730;
+					pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500);
+					pSpellSprite.uFacing = v687;
+					pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+					if ( pParty->bTurnBasedModeOn == 1 )
+						pSpellSprite.uAttributes = 4;
+					if ( pSpellSprite.Create(v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1
+						&& pParty->bTurnBasedModeOn == 1 )
+						++pTurnEngine->field_1C;
+					j = rand() % 1024 - 512;
+					k = rand() % 1024 - 512;
+				}
+				while ( i-- != 1 );
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_FIRE_INFERNO:
+		{
+			//v67 = 2;
+			if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors!
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
+			v700.z = 0;
+			v700.y = 0;
+			v700.x = 0;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.field_60_distance_related_prolly_lod = 0;
+			pSpellSprite.uFacing = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			a2 = 0;
+			if ( (signed int)_v726 > 0 )
+			{
+				do
+				{
+					v162 = dword_50BF30[a2];
+					pSpellSprite.vPosition.x = pActors[v162].vPosition.x;
+					pSpellSprite.vPosition.y = pActors[v162].vPosition.y;
+					pSpellSprite.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548);
+					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+					v164 = pSpellSprite.Create(0, 0, 0, 0);
+					v165 = a2;
+					DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700);
+					pGame->GetStru6()->_4A81CA(&pSpellSprite);
+					pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u);
+					a2 = v165 + 1;
+				}
+				while ( v165 + 1 < (signed int)_v726 );
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_AIR_WIZARD_EYE:
+		{
+			LODWORD(v733) = 3600 * v2;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v168 = 0;
+			do
+			{
+				v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, 0, 65536);
+				v716 = v169;
+			}
+			while ( v168 < 4 );
+
+			pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_AIR_FEATHER_FALL:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 300 * v2; break;
+				case 2: LODWORD(v733) = 600 * v2; break;
+				case 3: LODWORD(v733) = 3600 * v2; break;
+				case 4: LODWORD(v733) = 3600 * v2; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v174 = 0;
+			do
+				pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536);
+			while ( v174 < 4 );
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+
+			pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_AIR_SPARKS:
+		{
+			switch (v731)
+			{
+				case 1: amount = 3; break;
+				case 2: amount = 5; break;
+				case 3: amount = 7; break;
+				case 4: amount = 9; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			pSpellSprite.uSectorID = pIndoor->GetSector(
+								pParty->vPosition.x,
+								pParty->vPosition.y,
+								pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			if ( pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+			v188 = (signed int)_v726 / -2;
+			v189 = (signed int)_v726 / 2;
+			while ( v188 <= v189 )
+			{
+				pSpellSprite.uFacing = v188 + LOWORD(v715.uYawAngle);
+				if ( pSpellSprite.Create(
+						(signed __int16)(v188 + LOWORD(v715.uYawAngle)),
+						v715.uPitchAngle,
+						pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
+						pCastSpell->uPlayerID + 1) != -1
+						&& pParty->bTurnBasedModeOn == 1 )
+				    ++pTurnEngine->field_1C;
+				v188 += _v726 / (amount - 1);
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_AIR_JUMP:
+		{
+			if ( pParty->uFlags & PARTY_FLAGS_1_FALLING)
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2);  // Can't cast Jump while airborne!
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				break;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v191 = 0;
+			do
+				pOtherOverlayList->_4418B1(2040, v191++ + 100, 0, 65536);
+			while ( v191 < 4 );
+			BYTE1(pParty->uFlags) |= 1u;
+			pParty->uFallSpeed = 1000;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_AIR_INVISIBILITY:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 600 * v2; amount = v2; break;
+				case 2: LODWORD(v733) = 600 * v2; amount = 2 * v2; break;
+				case 3: LODWORD(v733) = 600 * v2; amount = 3 * v2; break;
+				case 4: LODWORD(v733) = 3600 * v2; amount = 4 * v2; break;
+				default:
+				assert(false);
+			}
+			if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW))
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2);  // There are hostile creatures nearby!
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( pPlayer->CanCastSpell(uRequiredMana) )
+			{
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+
+				pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
+				LODWORD(v727) = 1;
+			}
+			break;
+		}
+		case SPELL_AIR_FLY:
+		{
+			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2);  // Can not cast Fly indoors!
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				break;
+			}
+			if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				break;
+			}
+			LODWORD(v733) = 3600 * v2;
+			if ( v731 == 1 || v731 == 2 || v731 == 3 )
+				amount = 1;
+			else
+				amount = 0;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v205 = 0;
+			do
+				pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536);
+			while ( v205 < 4 );
+			v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536);
+			v207 = pCastSpell->uPlayerID + 1;
+			v716 = v206;
+
+			pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_AIR_STARBURST:
+		{
+			//v67 = 2;
+			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2);  // Can't cast Starburst indoors!
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v208 = PID_TYPE(a2);
+			LODWORD(v725) = PID_TYPE(a2);
+			if ( v208 == 3 )
+			{
+				v209 = PID_ID(a2);
+				LODWORD(v718) = pActors[v209].vPosition.x;
+				v210 = pActors[v209].vPosition.y;
+				v211 = pActors[v209].vPosition.z;
+				v713 = v210;
+			}
+			else
+			{
+				v212 = stru_5C6E00->Cos(pParty->sRotationY);
+				LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212);
+				v213 = stru_5C6E00->Sin(pParty->sRotationY);
+				v214 = sub_42EBBE(2048, v213);
+				v211 = pParty->vPosition.z;
+				v713 = pParty->vPosition.y + v214;
+				v208 = LODWORD(v725);
+			}
+			signed int _v733 = 0;
+			*(float *)&v732 = (double)v211;
+			LODWORD(v725) = v211 + 2500;
+			v721 = 0;
+			*(float *)&y = (double)(v211 + 2500);
+			v730 = v208 == 3 ? a2 : 0;
+			a2 = 20;
+			do
+			{
+				v215 = rand();
+				v216 = (double)v721;
+				v217 = (double)_v733;
+				*(float *)&uRequiredMana = v217;
+				_this = (ItemGen *)(v215 % 1000);
+				*((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y;
+				*(float *)&v721 = v217 * v217;
+				//*(float *)&v726 = v216 * v216;
+				if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + v216 * v216 + *(float *)&v721) <= 1.0 )
+				{
+					LODWORD(v685) = 0;
+					HIDWORD(v685) = 0;
+				}
+				else
+				{
+					v684 = (signed __int64)sqrt(v216 * v216 + *(float *)&v721);
+					v685 = __PAIR__(
+								stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)),
+								stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana));
+				}
+				pSpellSprite.stru_24.Reset();
+				pSpellSprite.spell_id = pCastSpell->spellnum;
+				pSpellSprite.spell_level = v2;
+				pSpellSprite.spell_skill = v731;
+				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+				pSpellSprite.uAttributes = 0;
+				pSpellSprite.vPosition.x = LODWORD(v718);
+				pSpellSprite.vPosition.y = v713;
+				pSpellSprite.uSectorID = 0;
+				pSpellSprite.vPosition.z = (int)((char *)_this + LODWORD(v725));
+				pSpellSprite.uSpriteFrameID = 0;
+				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+				pSpellSprite.spell_target_pid = v730;
+				//__debugbreak();//çâåçäîïàä
+				pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges);
+				pSpellSprite.uFacing = v685;
+				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+				if ( pParty->bTurnBasedModeOn == 1 )
+				pSpellSprite.uAttributes = 4;
+				if ( pSpellSprite.Create(v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1
+					   && pParty->bTurnBasedModeOn == 1 )
+				  ++pTurnEngine->field_1C;
+				v721 = rand() % 1024 - 512;
+				v218 = rand();
+				v14 = a2-- == 1;
+				_v733 = (unsigned __int64)(v218 % 1024) - 512;
+			}
+			while ( !v14 );
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_WATER_AWAKEN:
+		{
+			switch (v731)
+			{
+				case 1: amount = 180 * v2; break;
+				case 2: amount = 3600 * v2; break;
+				case 3: amount = 86400 * v2; break;
+				case 4: amount = 0; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			for( int i=0; i < 4; i++ )
+			{
+				pPlayer = &pParty->pPlayers[i];
+				if ( v731 == 4 )
+				{
+					if ( pPlayer->pConditions[2] )
+					{
+						//*((int *)v222 + 4) = 0;
+						//*((int *)v222 + 5) = 0;
+						pPlayer->pConditions[2] = 0;
+						pPlayer->PlaySound(SPEECH_103, 0);
+					}
+				}
+				else
+				{
+					v223 = pPlayer->DiscardConditionIfLastsLongerThan(
+								2u,
+								pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335));
+					if ( v223 )
+						pPlayer->PlaySound(SPEECH_103, 0);
+				}
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_WATER_POISON_SPRAY:
+		{
+			switch (v731)
+			{
+				case 1: amount = 1; break;
+				case 2: amount = 3; break;
+				case 3: amount = 5; break;
+				case 4: amount = 7; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			signed int _v733 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
+			if ( amount == 1 )
+			{
+				pSpellSprite.stru_24.Reset();
+				pSpellSprite.spell_id = pCastSpell->spellnum;
+				pSpellSprite.spell_skill = v731;
+				pSpellSprite.spell_level = v2;
+				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+				pSpellSprite.vPosition.y = pParty->vPosition.y;
+				v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+				v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+				v660 = pParty->vPosition.y;
+//	LABEL_153:
+				pSpellSprite.uAttributes = 0;
+				pSpellSprite.vPosition.x = pParty->vPosition.x;
+				pSpellSprite.vPosition.z = v51;
+				v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
+				pSpellSprite.uSpriteFrameID = 0;
+				pSpellSprite.uSectorID = v52;
+				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+				pSpellSprite.spell_target_pid = a2;
+				pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+				pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+				if ( pParty->bTurnBasedModeOn == 1 )
+					LOBYTE(pSpellSprite.uAttributes) |= 4u;
+				v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+				if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+					++pTurnEngine->field_1C;
+			}
+			else
+			{
+				pSpellSprite.stru_24.Reset();
+				pSpellSprite.spell_id = pCastSpell->spellnum;
+				pSpellSprite.spell_level = v2;
+				pSpellSprite.spell_skill = v731;
+				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+				pSpellSprite.vPosition.y = pParty->vPosition.y;
+				pSpellSprite.vPosition.x = pParty->vPosition.x;
+				pSpellSprite.uAttributes = 0;
+				pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+				pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+				pSpellSprite.uSpriteFrameID = 0;
+				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+				pSpellSprite.spell_target_pid = a2;
+				pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+				if ( pParty->bTurnBasedModeOn == 1 )
+					LOBYTE(pSpellSprite.uAttributes) |= 4u;
+				v227 = _v733 / -2;
+				signed int _y = _v733 / 2;
+				if ( _v733 / -2 <= _v733 / 2 )
+				{
+					v228 = v715.uYawAngle;
+					do
+					{
+						pSpellSprite.uFacing = v227 + v228;
+						if ( pSpellSprite.Create(
+								v227 + v228,
+								v715.uPitchAngle,
+								pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
+								pCastSpell->uPlayerID + 1) != -1
+								&& pParty->bTurnBasedModeOn == 1 )
+							++pTurnEngine->field_1C;
+						v227 += _v733 / (amount - 1);
+					}
+					while ( v227 <= _y );
+				}
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_WATER_WATER_WALK:
+		{
+			if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				break;
+			}
+			if ( v731 == 2 || v731 != 3 && v731 != 4 )
+				v229 = 600 * v2;
+			else
+				v229 = 3600 * v2;
+			LODWORD(v733) = v229;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+
+			pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(
+				pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335),
+				v731,
+				amount,
+				v716,
+				pCastSpell->uPlayerID + 1);
+			if ( v731 == 4 )
+				pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_WATER_RECHARGE_ITEM:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v240 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
+			
+			if ( pItemsTable->pItems[v240->uItemID].uEquipType != 12 || v240->uAttributes & 2 )
+			{
+				dword_50C9D0 = 113;
+				dword_50C9D4 = 0;
+				dword_50C9D8 = 1;
+
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( v731 == 1 || v731 == 2 )
+			{
+				v241 = (double)v723 * 0.0099999998 + 0.5;
+			}
+			else if ( v731 == 3 )
+			{
+				v241 = (double)v723 * 0.0099999998 + 0.69999999;
+			}
+			else if ( v731 == 4 )
+			{
+				v241 = (double)v723 * 0.0099999998 + 0.80000001;
+			}
+			else
+			{
+				v241 = 0.0;
+			}
+			if ( v241 > 1.0 )
+				v241 = 1.0;
+			int uNewCharges = v240->uMaxCharges * v241;
+			v240->uMaxCharges = uNewCharges;
+			v240->uNumCharges = uNewCharges;
+			if ( uNewCharges <= 0 )
+			{
+				v240 = 0;
+				dword_50C9D0 = 113;
+				dword_50C9D4 = 0;
+				dword_50C9D8 = 1;
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				v2 = v723;
+				continue;
+			}
+			v240->uAttributes |= 0x40u;
+			_50C9A8_item_enchantment_timer = 256;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_WATER_ENCHANT_ITEM:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			uRequiredMana = 0;
+			amount = 10 * v2;
+			v730 = 1;
+			pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID_2];
+			v245 = &pPlayer->pInventoryItems[a2];
+			ItemDesc *_v725 = &pItemsTable->pItems[v245->uItemID];
+			if ( 
+				v731 == 1 || v731 == 2 && _v725->uEquipType > 2 ||
+				v731 == 3 || v731 == 4 && 
+				v245->uItemID <= 134 &&
+				v245->uSpecEnchantmentType == 0 &&
+				v245->uEnchantmentType == 0 &&
+				v245->_bonus_strength== 0 &&
+				!v245->Broken() )
+			{
+				if ( v245->GetValue() < 450 || 
+					(v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && _v725->uEquipType >= 0 && _v725->uEquipType <= 2)
+					)
+				{
+					v730 = 0;
+				}
+				if ( rand() % 100 < 10 * v2 || 
+					(rand() % 100 < 80 && (v731 == 3 || v731 == 4 )) ||
+					v245->GetValue() < 450 || 
+					(v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && v271 >= 0 && v271 <= 2)
+					)
+				{
+					v313 = _v725->uEquipType;
+					if ( _v725->uEquipType >= 3 && _v725->uEquipType <= 11 )
+					{
+						v295 = rand() % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType];
+						v245->uEnchantmentType = 0;
+						for ( kk = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1];
+							;
+							kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1] )
+						{
+							++v245->uEnchantmentType;
+							if ( kk >= v295 )
+								break;
+						}
+						v255 = 10;//pItemsTable->field_116D8[17];
+						v256 = 10;//pItemsTable->field_116D8[16];
+						v245->_bonus_strength = v256 + rand() % (v255 - v256 + 1);
+						v245->uAttributes |= 0x20u;
+						_50C9A8_item_enchantment_timer = 256;
+						LODWORD(v727) = 1;
+						break;
+					}
+					else if ( v731 == 3 || v731 == 4)
+					{
+					v257 = pItemsTable->pSpecialEnchantments_count;
+					v258 = 0;
+					v725 = 0.0;
+					int _v733 = 0;
+					if ( pItemsTable->pSpecialEnchantments_count > 0 )
+					{
+						v730 = (int)&v679;
+						do
+						{
+							v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement);
+							if ( !v259 || v259 == 1 )
+							{
+								v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType
+																					+ 4]
+										+ v258 * 28);
+								LODWORD(v725) += v260;
+								if ( v260 )
+								{
+									v261 = v730;
+									v730 += 4;
+									*(int *)v261 = _v733;
+								}
+							}
+							++_v733;
+							++v258;
+						}
+						while ( _v733 < v257 );
+					}
+					v262 = rand() % SLODWORD(v725);
+					v263 = v679;
+					v245->uSpecEnchantmentType = v679[0];
+					v264 = pItemsTable->pSpecialEnchantments[*v263].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4];
+					v265 = v262 + 1;
+					if ( v264 < v265 )
+					{
+						for ( ii = v679; ; ii = (int *)v732 )
+						{
+							v267 = (int)(ii + 1);
+							v732 = v267;
+							v268 = *(int *)v267;
+							*(int *)(v245 + 12) = v268;
+							v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType
+																				+ 4];
+							if ( v264 >= v265 )
+								break;
+						}
+					}
+
+						v277 = pItemsTable->pSpecialEnchantments_count;
+						v278 = 0;
+						v725 = 0.0;
+						_v733 = 0;
+						if ( pItemsTable->pSpecialEnchantments_count > 0 )
+						{
+							int *_v730 = v679;
+							do
+							{
+								v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278].pBonusStatement);
+								if ( !v279 || v279 == 1 )
+								{
+									v280 = *(&pItemsTable->pSpecialEnchantments[v278].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType]);
+									_v733 += v280;
+									if ( v280 )
+									{
+										v281 = _v730;
+										++_v730;
+										*v281 = _v733;
+									}
+								}
+								++_v733;
+								++v278;
+							}
+							while ( _v733 < v277 );
+						}
+						v282 = rand() % _v733;
+						v283 = v679;
+						v245->uSpecEnchantmentType = v679[0];
+						v284 = pItemsTable->pSpecialEnchantments[*v283].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType ];
+						v285 = v282 + 1;
+						for ( l = v679; v284 < v285; ++l )
+						{
+							v245->uSpecEnchantmentType = *(l+1);
+							v284 += pItemsTable->pSpecialEnchantments[*(l+1)].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType];
+						}
+						++v245->uSpecEnchantmentType;
+						v245->uAttributes |= 0x20u;
+						_50C9A8_item_enchantment_timer = 256;
+						LODWORD(v727) = 1;
+						break;
+					}
+				}
+				else
+				{
+					if ( !(BYTE1(v245->uAttributes) & 2) )
+					{
+						v245->uAttributes |= 2;
+					}
+				}
+						
+			}
+
+			if ( LODWORD(v727) == 0 )
+			{
+				v317 = pGlobalTXT_LocalizationStrings[428];
+				if ( v730 == 0 )
+					v317 = pGlobalTXT_LocalizationStrings[585];
+				ShowStatusBarString(v317, 2u);
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				v318 =  &pParty->pPlayers[pCastSpell->uPlayerID_2];
+				pCastSpell->spellnum = 0;
+				v318->PlaySound(SPEECH_43, 0);
+			}
+
+			break;
+		}
+		case SPELL_WATER_TOWN_PORTAL:
+		{
+			amount = 10 * v2;
+			if ( pPlayer->sMana < (signed int)uRequiredMana )
+				break;
+			if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v731 != 4 || rand() % 100 >= amount && v731 != 4 )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			town_portal_caster_id = LOBYTE(pCastSpell->uPlayerID);
+			pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_WATER_LLOYDS_BEACON:
+		{
+			LODWORD(v733) = 604800 * v2;
+			if ( !_stricmp(pCurrentMapName.data(), "d05.blv") )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			v319 = uRequiredMana;
+			if ( pPlayer->sMana >= (signed int)uRequiredMana )
+			{
+				pEventTimer->Pause();
+				pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastLloydsBeacon, 0, 0);
+				qword_506350 = (signed int)v733;
+				_506348_current_lloyd_playerid = pCastSpell->uPlayerID;
+				::uRequiredMana = v319;
+				::sRecoveryTime = sRecoveryTime;
+				dword_50633C = pCastSpell->sound_id;
+				dword_506338 = pCastSpell->spellnum;
+				LOBYTE(pCastSpell->field_8) |= 0x20u;
+			}
+			break;
+		}
+		case SPELL_EARTH_STONE_TO_FLESH:
+		{
+			__debugbreak(); // missing GM ?
+			switch (v731)
+			{
+				case 1: amount = 3600 * v2; break;
+				case 2: amount = 3600 * v2; break;
+				case 3: amount = 86400 * v2; break;
+				case 4: break;
+				default:
+				assert(false);
+			}
+	//LABEL_634:
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v323 = pCastSpell->uPlayerID_2;
+			v324 = (char *)&pParty->pPlayers[v323].pConditions[15];
+			if ( !pParty->pPlayers[v323].pConditions[15] )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			if ( v731 == 4 )
+			{
+				*(int *)v324 = 0;
+				*((int *)v324 + 1) = 0;
+				LODWORD(v727) = 1;
+				break;
+			}
+			v732 = amount << 7;
+			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
+			v656 = 15;
+			v325 = &pParty->pPlayers[v323];
+			v325->DiscardConditionIfLastsLongerThan(v656, v663);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_EARTH_ROCK_BLAST:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			pSpellSprite.uSectorID = pIndoor->GetSector(
+								pParty->vPosition.x,
+								pParty->vPosition.y,
+								pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(pParty->sRotationY);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			if ( pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+
+			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+			if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+				++pTurnEngine->field_1C;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_EARTH_DEATH_BLOSSOM:
+		{
+			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pSpellSprite.uType = 4090;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			pSpellSprite.field_60_distance_related_prolly_lod = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.uFacing = LOWORD(pParty->sRotationY);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			if ( pParty->bTurnBasedModeOn == 1 )
+				pSpellSprite.uAttributes = 4;
+
+			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+			if ( pSpellSprite.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 )
+				++pTurnEngine->field_1C;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_SPIRIT_DETECT_LIFE:
+		{
+			v328 = v731 - 2;
+			if ( v328 )
+			{
+				v329 = v328 - 1;
+				if ( v329 && v329 != 1 )
+					v330 = 600 * v2;
+				else
+					v330 = 3600 * v2;
+			}
+			else
+			{
+				v330 = 1800 * v2;
+			}
+			LODWORD(v733) = v330;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+
+			pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_SPIRIT_FATE:
+		{
+			switch (v731)
+			{
+				case 1: amount = 1 * v2; break;
+				case 2: amount = 2 * v2; break;
+				case 3: amount = 4 * v2; break;
+				case 4: amount = 6 * v2; break;
+				default:
+				assert(false);
+			}
+			LODWORD(v733) = 300;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v342 = pCastSpell->spell_target_pid;
+			if ( v342 == 0 )
+			{
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+
+				pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0);
+				LODWORD(v727) = 1;
+				break;
+			}
+			if (PID_TYPE(v342) == OBJECT_Actor)
+			{
+				v343 = PID_ID(v342);
+				HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32);
+				LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280;
+				pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, 0, 0);
+				BYTE2(pActors[v343].uAttributes) |= 8u;
+				//v672 = 0;
+				v661 = &pActors[v343];
+				pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0);
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_SPIRIT_REMOVE_CURSE:
+		{
+			switch (v731)
+			{
+				case 1: amount = 3600 * v2; break;
+				case 2: amount = 3600 * v2; break;
+				case 3: amount = 86400 * v2; break;
+				case 4: amount = 0; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v351 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
+			if ( !v351->pConditions[0] )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			if ( v731 == 4 )
+			{
+				LODWORD(v351->pConditions[0]) = 0;
+				HIDWORD(v351->pConditions[0]) = 0;
+			}
+			else
+			{
+				v732 = amount << 7;
+				v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
+				if ( HIDWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) )
+				{
+					LODWORD(v727) = 1;
+					break;
+				}
+			}
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_SPIRIT_PRESERVATION:
+		{
+			if ( v731 == 4 )
+				LODWORD(v733) = 900 * (v2 + 4);
+			else
+				LODWORD(v733) = 300 * (v2 + 12);
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			if ( v731 == 1 || v731 == 2 )
+			{
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+				pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+				LODWORD(v727) = 1;
+				break;
+			}
+			a2 = 0;
+			v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+			v357 = pParty->pPlayers;//[0].pPlayerBuffs[11];
+			do
+			{
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
+				v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0);
+				++a2;
+				++v357;// = (SpellBuff *)((char *)v357 + 6972);
+			}
+			while ( v357 <= &pParty->pPlayers[3] );
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_SPIRIT_TURN_UNDEAD:
+		{
+			if ( v731 == 1 || v731 == 2)
+				LODWORD(v733) = 60 * (v2 + 3);
+			else
+				LODWORD(v733) = 300 * v2 + 180;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
+			pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u);
+			++pSpellSprite.uType;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.field_60_distance_related_prolly_lod = 0;
+			pSpellSprite.uFacing = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
+			{
+				v369 = &pActors[dword_50BF30[a2]];
+				if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+				{
+					pSpellSprite.vPosition.x = v369->vPosition.x;
+					pSpellSprite.vPosition.y = v369->vPosition.y;
+					pSpellSprite.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548);
+
+					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+					pSpellSprite.Create(0, 0, 0, 0);
+					v369->pActorBuffs[4].Apply(
+						pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
+						v731, 0, 0, 0);
+				}
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_SPIRIT_RAISE_DEAD:
+		{
+			if ( v731 == 4 )
+				amount = 0;
+			else
+				amount = 86400 * v2;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536);
+			v373 = pCastSpell->uPlayerID_2;
+			if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			v14 = v731 == 4;
+			pParty->pPlayers[v373].sHealth = 1;
+			if ( v14 )
+			{
+				v374 = pCastSpell->uPlayerID_2;
+				LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0;
+				HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0;
+				v376 = pCastSpell->uPlayerID_2;
+				LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0;
+				HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0;
+			}
+			else
+			{
+				*(float *)&a2 = (double)(amount << 7) * 0.033333335;
+				pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+				0xEu,
+				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+				pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+				0xDu,
+				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+			}
+			v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
+			v377->SetCondition(1, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_SPIRIT_SHARED_LIFE:
+		{
+			if ( v731 == 4 )
+				amount = 4 * v2;
+			else
+				amount = 3 * v2;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v381 = 0;
+			signed int _v733 = amount;
+			v730 = 0;
+			v382 = 1;
+			do
+			{
+				v383 = pPlayers[v382];
+				if ( !v383->pConditions[14] && !v383->pConditions[15] && !v383->pConditions[16] )
+				v682[v381++] = v382;
+				++v382;
+			}
+			while ( v382 <= 4 );
+			v384 = 0;
+			v730 = v381;
+			if ( v381 > 0 )
+			{
+				do
+					_v733 += pPlayers[v682[v384++]]->sHealth;
+				while ( v384 < v381 );
+			}
+			v732 = (signed __int64)((double)_v733 / (double)v730);
+			_v733 = 0;
+			if ( v381 > 0 )
+			{
+				do
+				{
+					//v385 = (ItemGen **)&pPlayers[v682[HIDWORD(v733)]];
+					v726 = pPlayers[v682[_v733]];
+					v726->sHealth = v732;
+					//v386 = v726->GetMaxHealth();
+					if ( v726->sHealth > v726->GetMaxHealth())
+						v726->sHealth = v726->GetMaxHealth();
+					if ( v726->sHealth > 0 )
+					{
+						v726->pConditions[Player::Condition_Unconcious] = 0;
+					}
+					v388 = _v733;
+
+					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, LOWORD(v682[_v733]) - 1);
+					_v733 = v388 + 1;
+				}
+				while ( v388 + 1 < v730 );
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_SPIRIT_RESSURECTION:
+		{
+			switch (v731)
+			{
+				case 1: amount = 180 * v2; break;
+				case 2: amount = 10800 * v2; break;
+				case 3: amount = 259200 * v2; break;
+				case 4: amount = 0; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v396 = pCastSpell->uPlayerID_2;
+			if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16])
+				|| HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) )
+			{
+				if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) )
+					pParty->pPlayers[v396].PlaySound(SPEECH_25, 0);
+				if ( v731 == 4 )
+				{
+					v397 = pCastSpell->uPlayerID_2;
+					LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0;
+					HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0;
+					v398 = pCastSpell->uPlayerID_2;
+					LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0;
+					HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0;
+					v399 = pCastSpell->uPlayerID_2;
+					LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0;
+					HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0;
+				}
+				else
+				{
+					*(float *)&a2 = (double)(amount << 7) * 0.033333335;
+					pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u,
+						(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+					pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu,
+						(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+					pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu,
+						(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+				}
+				pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(1u, 1);
+				pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1;
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_MIND_CURE_PARALYSIS:
+		{
+			switch (v731)
+			{
+				case 1: amount = 3600 * v2; break;
+				case 2: amount = 3600 * v2; break;
+				case 3: amount = 86400 * v2; break;
+				case 4: amount = 0; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+			v323 = pCastSpell->uPlayerID_2;
+			v324 = (char *)&pParty->pPlayers[v323].pConditions[12];
+			if ( !pParty->pPlayers[v323].pConditions[12] )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			if ( v731 == 4 )
+			{
+				*(int *)v324 = 0;
+				*((int *)v324 + 1) = 0;
+				LODWORD(v727) = 1;
+				break;
+			}
+			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
+			v656 = 12;
+			v325 = &pParty->pPlayers[v323];
+			v325->DiscardConditionIfLastsLongerThan(v656, v663);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_MIND_REMOVE_FEAR:
+		{
+			switch (v731)
+			{
+				case 1: amount = 180 * v2; break;
+				case 2: amount = 3600 * v2; break;
+				case 3: amount = 86400 * v2; break;
+				case 4: amount = 0; break;
+				default:
+				assert(false);
+			}
+
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+			v323 = pCastSpell->uPlayerID_2;
+			v324 = (char *)&pParty->pPlayers[v323].pConditions[3];
+			if ( !pParty->pPlayers[v323].pConditions[3] )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			if ( v731 == 4 )
+			{
+				*(int *)v324 = 0;
+				*((int *)v324 + 1) = 0;
+				LODWORD(v727) = 1;
+				break;
+			}
+			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
+			v656 = 3;
+			v325 = &pParty->pPlayers[v323];
+			v325->DiscardConditionIfLastsLongerThan(v656, v663);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_MIND_TELEPATHY:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			if (PID_TYPE(a2) != OBJECT_Actor)
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			v417 = &pActors[PID_ID(a2)];
+			Actor * _v730 = v417;
+			if ( !(BYTE2(v417->uAttributes) & 0x80) )
+			{
+				v417->SetRandomGoldIfTheresNoItem();
+				v417 = _v730;
+			}
+			v418 = v417->array_000234[3].uItemID;
+			signed int _v733 = 0;
+			if ( pItemsTable->pItems[v418].uEquipType == 18 )
+				_v733 = v417->array_000234[3].uSpecEnchantmentType;
+
+			//ItemGen::ItemGen(&v683);
+			v683.Reset();
+
+			v419 = _v730->uCarriedItemID;
+			if (v419)
+			{
+				v683.uItemID = v419;
+				//goto LABEL_799;
+			}
+			else
+			{
+				v420 = 0;
+				v421 = _v730->array_000234;
+				while ( !v421->uItemID || pItemsTable->pItems[v421->uItemID].uEquipType == 18 )
+				{
+					++v420;
+					++v421;
+					if ( v420 >= 4 )
+						break;
+				}
+				if ( v420 < 4 )
+				{
+					memcpy(&v683, &_v730->array_000234[v420], sizeof(v683));
+					v2 = v723;
+					//v1 = 0;
+				}
+			}
+//	LABEL_799:
+			if ( _v733 != 0 )
+			{
+				v675 = _v733;
+				if (v683.uItemID)
+				{
+					v422 = v683.GetDisplayName();
+					sprintf(pTmpBuf2.data(), "(%s), and %d gold", v422, v675);
+
+				}
+				else
+				{
+					v664 = "%d gold";
+					sprintf(pTmpBuf2.data(), v664, v675);
+				}
+			}
+			else
+			{
+				if (v683.uItemID)
+				{
+					const char *_v675 = v683.GetDisplayName();
+					v664 = "(%s)";
+					sprintf(pTmpBuf2.data(), v664, _v675);
+				}
+				else
+				{
+					strcpy(pTmpBuf2.data(), "nothing");
+					ShowStatusBarString(pTmpBuf2.data(), 2u);
+				}
+			}
+			ShowStatusBarString(pTmpBuf2.data(), 2u);
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = _v730->vPosition.x;
+			pSpellSprite.vPosition.y = _v730->vPosition.y;
+			v676 = _v730->uActorHeight;
+			v665 = pSpellSprite.vPosition.y;
+			pSpellSprite.vPosition.z = _v730->uActorHeight;
+			v657 = pSpellSprite.vPosition.x;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_MIND_BERSERK:
+		{
+			switch (v731)
+			{
+				case 1: amount = 300 * v2; break;
+				case 2: amount = 300 * v2; break;
+				case 3: amount = 600 * v2; break;
+				case 4: amount = 3600; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v426 = PID_ID(a2);
+			if (PID_TYPE(a2) != OBJECT_Actor)
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			v730 = 836 * v426;
+			if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) )
+			{
+				pActors[v426].pActorBuffs[1].Reset();
+				pActors[v426].pActorBuffs[12].Reset();
+				pActors[v426].pActorBuffs[9].Apply(
+				pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
+				v731, 0, 0, 0);
+				pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
+			}
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			v61 = v426;
+			v600 = pActors[v61].vPosition.y;
+			v601 = pActors[v61].vPosition.x;
+			pSpellSprite.uObjectDescID = v60;
+			pSpellSprite.vPosition.x = v601;
+			v602 = pActors[v61].uActorHeight;
+			v603 = pActors[v61].vPosition.z;
+			pSpellSprite.vPosition.y = v600;
+			v676 = v603 + v602;
+			v665 = v600;
+			pSpellSprite.vPosition.z = v603 + v602;
+			v657 = v601;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_MIND_ENSLAVE:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			amount = 600 * v2;
+			if (PID_TYPE(a2) != OBJECT_Actor)
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			v730 = 836 * PID_ID(a2);
+			if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+				break;
+			if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) )
+			{
+				pActors[PID_ID(a2)].pActorBuffs[9].Reset();
+				pActors[PID_ID(a2)].pActorBuffs[1].Reset();
+				pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
+				v731, 0, 0, 0);
+			}
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			v61 = PID_ID(a2);
+			v600 = pActors[v61].vPosition.y;
+			v601 = pActors[v61].vPosition.x;
+			pSpellSprite.uObjectDescID = v60;
+			pSpellSprite.vPosition.x = v601;
+			v602 = pActors[v61].uActorHeight;
+			v603 = pActors[v61].vPosition.z;
+			pSpellSprite.vPosition.y = v600;
+			v676 = v603 + v602;
+			v665 = v600;
+			pSpellSprite.vPosition.z = v603 + v602;
+			v657 = v601;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_MIND_MASS_FEAR:
+		{
+			if ( v731 == 4 )
+				amount = 300 * v2;
+			else
+				amount = 180 * v2;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
+			pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u);
+			++pSpellSprite.uType;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.field_60_distance_related_prolly_lod = 0;
+			pSpellSprite.uFacing = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
+			{
+				v433 = &pActors[dword_50BF30[a2]];
+				if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+					break;
+				pSpellSprite.vPosition.x = v433->vPosition.x;
+				pSpellSprite.vPosition.y = v433->vPosition.y;
+				pSpellSprite.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548);
+
+				pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+				pSpellSprite.Create(0, 0, 0, 0);
+				if ( stru_50C198.GetMagicalResistance(v433, 7u) )
+				{
+					v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
+						v731, 0, 0, 0);
+				}
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_MIND_CURE_INSANITY:
+		{
+			v435 = v731 - 2;
+			if ( v731 == 4 )
+				amount = 0;
+			else
+				amount = 86400 * v2;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+			v440 = pCastSpell->uPlayerID_2;
+			if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) )
+			{
+				if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) )
+					pParty->pPlayers[v440].PlaySound(SPEECH_25, 0);
+				if ( v731 == 4 )
+				{
+					v441 = pCastSpell->uPlayerID_2;
+					LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0;
+					HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0;
+				}
+				else
+				{
+					pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u,
+						(signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
+				}
+				v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
+				v377->SetCondition(1, 0);
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_EARTH_TELEKINESIS:
+		{
+			switch (v731)
+			{
+				case 1: amount = 2 * v2; break;
+				case 2: amount = 2 * v2; break;
+				case 3: amount = 3 * v2; break;
+				case 4: amount = 4 * v2; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v445 = PID_ID(a2);
+			if (PID_TYPE(a2) == OBJECT_Item)
+			{
+				v449 = (char *)&pSpriteObjects[v445].stru_24;
+				v450 = *(int *)v449;
+				if ( pItemsTable->pItems[v450].uEquipType == 18 )
+				{
+					party_finds_gold(*((int *)v449 + 3), 0);
+					viewparams->bRedrawGameUI = 1;
+				}
+				else
+				{
+					sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName);
+					ShowStatusBarString(pTmpBuf2.data(), 2u);
+					if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) )
+						pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24);
+				}
+				SpriteObject::OnInteraction(v445);
+			}
+			else
+			{
+				if (PID_TYPE(a2) == OBJECT_Actor)
+				{
+					stru_50C198.LootActor(&pActors[v445]);
+				}
+				else
+				{
+					if (PID_TYPE(a2) != OBJECT_Decoration)
+					{
+						if (PID_TYPE(a2) != OBJECT_BModel)
+						{
+							LODWORD(v727) = 1;
+							break;
+						}
+						dword_507CD8 = 1;
+						v677 = 1;
+						if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+							v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID;
+						else
+							v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID;
+						EventProcessor(v446, a2, v677);
+						LODWORD(v727) = 1;
+						break;
+					}
+					v447 = &pLevelDecorations[v445];
+					dword_507CD8 = 1;
+					v448 = v447->field_16_event_id;
+					if (v448)
+					{
+						v677 = 1;
+						v446 = v448;
+						EventProcessor(v446, a2, v677);
+						LODWORD(v727) = 1;
+						break;
+					}
+					if ( v447->IsInteractive() )
+					{
+						activeLevelDecoration = v447;
+						EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1);
+						activeLevelDecoration = NULL;
+					}
+				}
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_BODY_CURE_WEAKNESS:
+		{
+			switch (v731)
+			{
+				case 1: amount = 180 * v2; break;
+				case 2: amount = 3600 * v2; break;
+				case 3: amount = 86400 * v2; break;
+				case 4: amount = 0; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+			v323 = pCastSpell->uPlayerID_2;
+			v324 = (char *)&pParty->pPlayers[v323].pConditions[1];
+			if ( !pParty->pPlayers[v323].pConditions[1] )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			if ( v731 == 4 )
+			{
+				*(int *)v324 = 0;
+				*((int *)v324 + 1) = 0;
+				LODWORD(v727) = 1;
+				break;
+			}
+			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
+			v656 = 1;
+			v325 = &pParty->pPlayers[v323];
+			v325->DiscardConditionIfLastsLongerThan(v656, v663);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_BODY_FIRST_AID:
+		{
+			switch (v731)
+			{
+				case 1: amount = 2 * v2 + 5; break;
+				case 2: amount = 3 * v2 + 5; break;
+				case 3: amount = 4 * v2 + 5; break;
+				case 4: amount = 5 * v2 + 5; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v460 = pCastSpell->spell_target_pid;
+			if (!v460)
+			{
+				pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+			}
+			else
+			{
+				if (PID_TYPE(v460) == OBJECT_Actor)
+				{
+					v461 = &pActors[PID_ID(v460)];
+					v462 = v461->uAIState;
+					v463 = v461->pMonsterInfo.uHP;
+					if ( v462 != 5 )
+					{
+						if ( v462 != 4 )
+						{
+							if ( v462 != 19 )
+							{
+								if ( v462 != 11 )
+								{
+									v461->sCurrentHP += amount;
+									if ( v461->sCurrentHP > v463 )
+										v461->sCurrentHP = v463;
+								}
+							}
+						}
+					}
+				}
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_BODY_CURE_POISON:
+		{
+			switch (v731)
+			{
+				case 1: amount = 3600 * v2; break;
+				case 2: amount = 3600 * v2; break;
+				case 3: amount = 86400 * v2; break;
+				case 4: amount = 0; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+			v470 = pCastSpell->uPlayerID_2;
+			if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6]))
+				&& !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8]))
+				&& !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			if ( v731 == 4 )
+			{
+				LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
+				HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
+				v471 = pCastSpell->uPlayerID_2;
+				LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0;
+				HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0;
+				v472 = pCastSpell->uPlayerID_2;
+				LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
+				HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
+				LODWORD(v727) = 1;
+				break;
+			}
+			*(float *)&a2 = (double)(amount << 7) * 0.033333335;
+			pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan(
+				6u,
+				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+			pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+				8u,
+				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
+			v656 = 10;
+			v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
+			v325->DiscardConditionIfLastsLongerThan(v656, v663);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_BODY_PROTECTION_FROM_MAGIC:
+		{
+			amount = v2;
+			LODWORD(v733) = 3600 * v2;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+
+			pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_BODY_HAMMERHANDS:
+		{
+			LODWORD(v733) = 3600 * v2;
+			amount = v2;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			if ( v731 == 4 )
+			{
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+				v732 = (int)v733 << 7;
+				v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+				pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
+				pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
+				pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
+
+				pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0);
+				LODWORD(v727) = 1;
+				break;
+			}
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+
+			pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_BODY_CURE_DISEASE:
+		{
+			if ( v731 == 4 )
+				amount = 0;
+			else
+				amount = 86400 * v2;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+			v498 = pCastSpell->uPlayerID_2;
+			if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7]))
+				&& !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9]))
+				&& !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) )
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			if ( v731 == 4 )
+			{
+				LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
+				HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
+				v499 = pCastSpell->uPlayerID_2;
+				LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0;
+				HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0;
+				v500 = pCastSpell->uPlayerID_2;
+				LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0;
+				HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0;
+			}
+			else
+			{
+				*(float *)&a2 = (double)(amount << 7) * 0.033333335;
+				pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan(
+				7u,
+				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+				pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+				9u,
+				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
+				v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
+				v656 = 11;
+				v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
+				v325->DiscardConditionIfLastsLongerThan(v656, v663);
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_BODY_POWER_CURE:
+		{
+			amount = 5 * v2 + 10;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v501 = pParty->pPlayers;
+			int v1 = 0;
+			do
+			{
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v1);
+				v501->Heal(amount);
+				++v501;
+				++v1;
+			}
+			while ( (signed int)v501 < (signed int)pParty->pHirelings );
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_LIGHT_DISPEL_MAGIC:
+		{
+			sRecoveryTime -= v2;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u);
+			v505 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
+			++pSpellSprite.uType;
+			//signed int _v733 = v505;
+			v688.x = 0;
+			v688.y = 0;
+			v688.z = 0;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.field_60_distance_related_prolly_lod = 0;
+			pSpellSprite.uFacing = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			a2 = 0;
+			for ( a2 = 0; a2 < v505; ++a2 )
+			{
+				v507 = dword_50BF30[a2];
+				pSpellSprite.vPosition.x = pActors[v507].vPosition.x;
+				pSpellSprite.vPosition.y = pActors[v507].vPosition.y;
+				pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548);
+				pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+				v509 = pSpellSprite.Create(0, 0, 0, 0);
+				DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688);
+			}
+			for ( a2 = 0; a2 < v505; ++a2 )
+			{
+				pActor = &pActors[dword_50BF30[a2]];
+				pSpellSprite.vPosition.x = pActor->vPosition.x;
+				pSpellSprite.vPosition.y = pActor->vPosition.y;
+				pSpellSprite.vPosition.z = pActor->vPosition.z - (unsigned int)(signed __int64)((double)pActor->uActorHeight * unk_4D8548);
+				pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+				pSpellSprite.Create(0, 0, 0, 0);
+				for (int i = 0; i < 22; ++i)
+				{
+					pActor->pActorBuffs[i].Reset();
+				}
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_LIGHT_SUMMON_ELEMENTAL:
+		{
+			switch (v731)
+			{
+				case 1: v733 = 300 * v2; amount = 1; break;
+				case 2: v733 = 300 * v2; amount = 1; break;
+				case 3: v733 = 900 * v2; amount = 3; break;
+				case 4: v733 = 900 * v2; amount = 5; break;
+				default:
+				assert(false);
+			}
+			//v733 = __PAIR__(0, v516);
+			signed int _v733 = 0;
+			if ( (signed int)uNumActors > 0 )
+			{
+				v518 = pActors.data();//[0].uAIState;
+				auto _v726 = uNumActors;
+				do
+				{
+					v519 = v518->uAIState;
+					if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, pCastSpell->uPlayerID) == v518->uSummonerID )
+						++_v733;
+					++v518;
+					--_v726;
+				}
+				while ( _v726 != 0 );
+			}
+			if ( _v733 >= amount )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2);  // This character can't summon any more monsters!
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, v731, v733);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_LIGHT_DAY_OF_THE_GODS:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break;
+				case 2: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break;
+				case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2 + 10; break;
+				case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2 + 10; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+
+			pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_LIGHT_PRISMATIC_LIGHT:
+		{
+			//v67 = 2;
+			if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2);  // Can't cast Prismatic Light outdoors!
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v531 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
+			++pSpellSprite.uType;
+			v694.x = 0;
+			v694.y = 0;
+			v694.z = 0;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.field_60_distance_related_prolly_lod = 0;
+			pSpellSprite.uFacing = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			a2 = 0;
+			if ( (signed int)v531 > 0 )
+			{
+				do
+				{
+					v533 = dword_50BF30[a2];
+					pSpellSprite.vPosition.x = pActors[v533].vPosition.x;
+					pSpellSprite.vPosition.y = pActors[v533].vPosition.y;
+					pSpellSprite.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548);
+					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+					v535 = pSpellSprite.Create(0, 0, 0, 0);
+					v536 = a2;
+					DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694);
+					a2 = v536 + 1;
+				}
+				while ( v536 + 1 < (signed int)v531 );
+			}
+			v537 = pGame->GetStru6();
+			pGame->GetStru6()->_4A8BFC();
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_LIGHT_DAY_OF_PROTECTION:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break;
+				case 2: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break;
+				case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break;
+				case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2; break;
+				default:
+				assert(false);
+			}
+			v730 = LODWORD(v733);
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+
+			v732 = v730 << 7;
+			v549 = (double)(v730 << 7) * 0.033333335;
+			*((float *)&v733 + 1) = v549;
+			v712 = (signed __int64)v549;
+			pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0);
+			pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
+			pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
+			pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
+			pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
+			pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
+			v550 = v2 + 5;
+			pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(
+				(signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
+				v731,
+				v550, 0, 0);
+
+			pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_LIGHT_HOUR_OF_POWER:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 4; amount = 4; break;
+				case 2: LODWORD(v733) = 4; amount = 4; break;
+				case 3: LODWORD(v733) = 12; amount = 12; break;
+				case 4: LODWORD(v733) = 20; amount = 15; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			y = (char *)(60 * (v2 * LODWORD(v733) + 60));
+			v732 = (300 * amount * v2 + 60) << 7;
+			v730 = v2 + 5;
+			int _v726 = 0;
+			v553 = pParty->pPlayers;//[0].pConditions[1];
+			*((float *)&v733) = (double)v732 * 0.033333335;
+			do
+			{
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+
+				//((SpellBuff *)(v553 + 6056))->Apply(
+				v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0);
+				if ( *(_QWORD *)v553 )
+					_v726 = 1;
+				++v553;
+			}
+			while ( v553 <= &pParty->pPlayers[3] );
+			v562 = v731;
+			pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0);
+			pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, 0, 0, 0);
+			pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, v730, 0, 0);
+			if (!_v726)
+			{
+				pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0);
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_LIGHT_DIVINE_INTERVENTION:
+		{
+			amount = 3;
+			if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			a2 = 0;
+			_this = (ItemGen *)&pPlayers[1];
+			do
+			{
+				v563 = 0;
+				do
+				{
+					v564 = _this->uItemID;
+					*(int *)(v563 + _this->uItemID) = 0;
+					v563 += 8;
+					*(int *)(v563 + v564 - 4) = 0;
+				}
+				while ( v563 <= 128 );
+				v565 = ((Player *)_this->uItemID)->GetMaxHealth();
+				v566 = (Player **)_this;
+				*(int *)(_this->uItemID + 6460) = v565;
+				v567 = (*v566)->GetMaxMana();
+				*(int *)(_this->uItemID + 6464) = v567;
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
+				++a2;
+				_this = (ItemGen *)((char *)_this + 4);
+			}
+			while ( (signed int)this < (signed int)&qword_A750D8 );
+			v571 = pPlayer;
+			v572 = (char *)&pPlayer->sAgeModifier;
+			if ( pPlayer->sAgeModifier + 10 >= 120 )
+				*(short *)v572 = 120;
+			else
+				*(short *)v572 = pPlayer->sAgeModifier + 10;
+			sRecoveryTime += -5 * v2;
+			++v571->uNumDivineInterventionCastsThisDay;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_DARK_REANIMATE:
+		{
+			switch (v731)
+			{
+				case 1: amount = 2 * v2; break;
+				case 2: amount = 3 * v2; break;
+				case 3: amount = 4 * v2; break;
+				case 4: amount = 5 * v2; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			v576 = pCastSpell->spell_target_pid;
+			if (!v576)
+			{
+				v585 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2];
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+				if ( *((_QWORD *)v585 + 14) )
+				{
+				((Player *)v585)->SetCondition(0x11u, 1);
+				v587 = ((Player *)v585)->GetSexByVoice();
+				ReloadPlayerPortraits(pCastSpell->uPlayerID_2, (v587 != 0) + 23);
+				*((_QWORD *)v585 + 17) = pParty->uTimePlayed;
+				}
+				break;
+			}
+			v577 = (Player *)(PID_ID(v576));
+			//v726 = v577;
+			if ( v577 == (Player *)-1 )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2);  // No valid target exists!
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			v578 = (int)&pActors[(int)v577];
+			v721 = v578;
+			if ( *(short *)(v578 + 40) > 0 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			++pSpellSprite.uType;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.field_60_distance_related_prolly_lod = 0;
+			v581 = v721;
+			pSpellSprite.uFacing = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pSpellSprite.vPosition.x = *(short *)(v721 + 142);
+			pSpellSprite.vPosition.y = *(short *)(v721 + 144);
+			v732 = *(short *)(v721 + 138);
+			pSpellSprite.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
+			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v577);
+			pSpellSprite.Create(0, 0, 0, 0);
+			if ( *(char *)(v581 + 52) > amount )
+				break;
+			Actor::Resurrect((unsigned int)v577);
+			*(char *)(v581 + 61) = 0;
+			*(char *)(v581 + 53) = 0;
+			*(char *)(v581 + 54) = 0;
+			*(char *)(v581 + 55) = 0;
+			*(char *)(v581 + 56) = 0;
+			*(char *)(v581 + 57) = 0;
+			*(int *)(v581 + 712) = 9999;
+			*(char *)(v581 + 38) &= 0xF7u;
+			*(int *)(v581 + 708) = 0;
+			((SpellBuff *)(v581 + 356))->Reset();
+			((SpellBuff *)(v581 + 228))->Reset();
+			((SpellBuff *)(v581 + 404))->Reset();
+			if ( *(short *)(v581 + 40) > 10 * amount )
+				*(short *)(v581 + 40) = 10 * amount;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_DARK_VAMPIRIC_WEAPON:
+		{
+			amount = 16;
+			if ( v731 == 4 )
+			{
+				LODWORD(v733) = 0;
+			}
+			else
+			{
+				LODWORD(v733) = 3600 * v2;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			__debugbreak();
+			//HIDWORD(v733) = (int)(char *)&pParty + 6972 * pCastSpell->uPlayerID_2 + 36 * a2 + 3040;
+			ItemGen *_v733 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
+			ItemDesc *_v732 = &pItemsTable->pItems[_v733->uItemID];
+			_v733->UpdateTempBonus(pParty->uTimePlayed);
+			if ( _v733->uItemID >= 64 && _v733->uItemID <= 65
+				|| LOBYTE(_v733->uAttributes) & 2
+				|| _v733->uSpecEnchantmentType != 0
+				|| _v733->uEnchantmentType != 0
+				|| (v591 = _v732->uEquipType) != 0 && v591 != 1 && v591 != 2
+				|| pItemsTable->IsMaterialNonCommon(_v733) )
+			{
+				dword_50C9D0 = 113;
+				dword_50C9D4 = 0;
+				dword_50C9D8 = 1;
+
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			v592 = _v733;
+			v14 = v731 == 4;
+			_v733->uSpecEnchantmentType = 16;
+			if ( !v14 )
+			{
+				v732 = (int)v733 << 7;
+				v592->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+				v592->uAttributes |= 8u;
+			}
+			LOBYTE(v592->uAttributes) |= 0x80u;
+			_50C9A8_item_enchantment_timer = 256;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_DARK_SHARPMETAL:
+		{
+			switch (v731)
+			{
+				case 1: amount = 5; break;
+				case 2: amount = 5; break;
+				case 3: amount = 7; break;
+				case 4: amount = 9; break;
+				default:
+				assert(false);
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
+			pSpellSprite.uSectorID = pIndoor->GetSector(
+								pParty->vPosition.x,
+								pParty->vPosition.y,
+								pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			if ( pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+			v596 = (signed int)_v726 / -2;
+			y = (char *)((signed int)_v726 / 2);
+			if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 )
+			{
+				v597 = v715.uYawAngle;
+				do
+				{
+					pSpellSprite.uFacing = v596 + v597;
+					if ( pSpellSprite.Create(
+							v596 + v597,
+							v715.uPitchAngle,
+							pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
+							pCastSpell->uPlayerID + 1) != -1
+							&& pParty->bTurnBasedModeOn == 1 )
+						++pTurnEngine->field_1C;
+					v596 += _v726 / (amount - 1);
+				}
+				while ( v596 <= (signed int)y );
+			}
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_DARK_CONTROL_UNDEAD:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 180 * v2; break;
+				case 2: LODWORD(v733) = 180 * v2; break;
+				case 3: LODWORD(v733) = 300 * v2; break;
+				case 4: LODWORD(v733) = 29030400; break;
+				default:
+				assert(false);
+			}
+			if (PID_TYPE(a2) != OBJECT_Actor)
+			{
+				LODWORD(v727) = 1;
+				break;
+			}
+			pActor = &pActors[PID_ID(a2)];
+			if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+				break;
+			if ( !stru_50C198.GetMagicalResistance(pActor, 0xAu) )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			pActor->pActorBuffs[9].Reset();
+			pActor->pActorBuffs[1].Reset();
+			pActor->pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
+				v731, 0, 0, 0);
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			
+			v600 = pActor->vPosition.y;
+			v601 = pActor->vPosition.x;
+			pSpellSprite.uObjectDescID = v60;
+			pSpellSprite.vPosition.x = v601;
+			v602 = pActor->uActorHeight;
+			v603 = pActor->vPosition.z;
+			pSpellSprite.vPosition.y = v600;
+			v676 = v603 + v602;
+			v665 = v600;
+			pSpellSprite.vPosition.z = v603 + v602;
+			v657 = v601;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_DARK_SACRIFICE:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			int _v733 = 0;
+			memset(&achieved_awards, 0, 4000);
+			int i = 0;
+			pNPCData = pParty->pHirelings;
+			do
+			{
+				if ( pNPCData->pName != 0)
+				{
+					v606 = _v733++;
+					achieved_awards[v606] = (AwardType)(i + 1);
+				}
+				++i;
+				++pNPCData;
+			}
+			while ( pNPCData <= &pParty->pHirelings[1] );
+			i = 0;
+			if ( (signed int)pNPCStats->uNumNewNPCs > 0)
+			{
+				pNPCData = pNPCStats->pNewNPCData;
+				//__debugbreak(); // data offset
+				AwardType *_v734 = &achieved_awards[_v733];
+				do
+				{
+					if ( pNPCData->uFlags & 0x80
+						&& (!pParty->pHirelings[0].pName || strcmp(pNPCData->pName, pParty->pHirelings[0].pName))
+						&& (!pParty->pHirelings[1].pName || strcmp(pNPCData->pName, pParty->pHirelings[1].pName)) )
+					{
+						v607 = _v734;
+						++_v734;
+						*v607 = (AwardType)(i + 3);
+					}
+					++i;
+					++pNPCData;
+				}
+				while ( (signed int)i < (signed int)pNPCStats->uNumNewNPCs );
+			}
+			v608 = pCastSpell->uPlayerID_2;
+			if ( v608 != 4 && v608 != 5
+				|| (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0)
+				|| v609 >= 3 )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			v610 = 76 * v609;
+			//*((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0;
+			pParty->pHirelings[v609-1].evt_B = 0;
+			v611 = pIconsFrameTable->FindIcon("spell96");
+			//*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611);
+			pParty->pHirelings[v609-1].evt_C = pIconsFrameTable->GetIconAnimLength(v611);
+			//*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1;
+			pParty->pHirelings[v609-1].evt_A = 1;
+
+			v612 = pParty->pPlayers;
+			do
+			{
+				v612->sHealth = v612->GetMaxHealth();
+				v612->sMana = v612->GetMaxMana();
+				++v612;
+			}
+			while ( v612 <= &pParty->pPlayers[3] );
+			v613 = &pOutdoor->ddm;
+			if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
+				v613 = &pIndoor->dlv;
+			v613->uReputation += 15;
+			if ( v613->uReputation > 10000 )
+				v613->uReputation = 10000;
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_DARK_PAIN_REFLECTION:
+		{
+			switch (v731)
+			{
+				case 1: LODWORD(v733) = 300 * (v2 + 12); break;
+				case 2: LODWORD(v733) = 300 * (v2 + 12); break;
+				case 3: LODWORD(v733) = 300 * (v2 + 12); break;
+				case 4: LODWORD(v733) = 900 * (v2 + 4); break;
+				default:
+				assert(false);
+			}
+			amount = v2 + 5;
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			if ( v731 != 3 && v731 != 4 )
+			{
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+				pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v716, 0);
+				LODWORD(v727) = 1;
+				break;
+			}
+			a2 = 0;
+			v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+			v619 = pParty->pPlayers;//[0].pPlayerBuffs[10];
+			do
+			{
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
+				v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0);
+				++a2;
+				++v619;
+			}
+			while ( v619 <= &pParty->pPlayers[3] );
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_DARK_SOULDRINKER:
+		{
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pGame->GetIndoorCamera();
+			v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth();
+			signed int _v733 = sub_46A6AC((int)dword_50BF30.data(), 100, v623);
+			v707.x = 0;
+			v707.y = 0;
+			v707.z = 0;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.field_60_distance_related_prolly_lod = 0;
+			pSpellSprite.uFacing = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			a2 = 0;
+			int _v726 = 0;
+			if ( _v733 > 0 )
+			{
+				_v726 = (_v733 * (7 * v2 + 25));
+				do
+				{
+					v625 = dword_50BF30[a2];
+					pSpellSprite.vPosition.x = pActors[v625].vPosition.x;
+					pSpellSprite.vPosition.y = pActors[v625].vPosition.y;
+					//v732 = pActors[v625].uActorHeight;
+					pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548);
+					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+					v627 = pSpellSprite.Create(0, 0, 0, 0);
+					v628 = a2;
+					DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707);
+					a2 = v628 + 1;
+				}
+				while ( v628 + 1 < _v733 );
+			}
+			v730 = 0;
+			v629 = 1;
+			do
+			{
+				v630 = pPlayers[v629];
+				if ( !v630->pConditions[2]
+				&& !v630->pConditions[12]
+				&& !v630->pConditions[13]
+				&& !v630->pConditions[14]
+				&& !v630->pConditions[15]
+								&& !v630->pConditions[16] )
+				{
+					v631 = v730++;
+					v681[v631] = v629;
+				}
+				++v629;
+			}
+			while ( v629 <= 4 );
+			v732 = (signed __int64)((double)(signed int)_v726 / (double)v730);
+			_v733 = 0;
+			if ( v730 > 0 )
+			{
+				do
+				{
+					//v632 = 4 * v681[HIDWORD(v733)] + 10965188;
+					v726 = pPlayers[v681[_v733]];
+					//v633 = pPlayers[v681[HIDWORD(v733)]];
+					v726->sHealth += v732;
+					//v726 = *(Player **)v632;
+					//v634 = v726->GetMaxHealth();
+					if ( v726->sHealth > v726->GetMaxHealth())
+						v726->sHealth = v726->GetMaxHealth();
+					v635 = _v733;
+
+					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733));
+					_v733 = v635 + 1;
+				}
+				while ( v635 + 1 < v730 );
+			}
+			pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u);
+			LODWORD(v727) = 1;
+			break;
+		}
+		case SPELL_DARK_ARMAGEDDON:
+		{
+			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2);  // Can't cast Armageddon indoors!
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( v731 == 4)
+				amount = 4;
+			else
+				amount = 3;
+			if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 )
+			{
+				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
+				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+				pCastSpell->spellnum = 0;
+				continue;
+			}
+			if ( !pPlayer->CanCastSpell(uRequiredMana) )
+				break;
+			pParty->armageddon_timer = 256;
+			pParty->field_16140 = v2;
+			++pPlayer->uNumArmageddonCasts;
+			if ( pParty->bTurnBasedModeOn == 1 )
+				++pTurnEngine->field_1C;
+			auto _v726 = 50;
+			do
+			{
+				v642 = rand() % 4096 - 2048;
+				v643 = rand();
+				v721 = v642 + pParty->vPosition.x;
+				y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048);
+				v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, &v710, 0);
+				v644 = rand();
+				sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0);
+				--_v726;
+			}
+			while ( _v726 != 0 );
+			LODWORD(v727) = 1;
+			break;
+		}
+
+		default:
+			break;
+	}
+	if ( pCastSpell->field_8 & 0x20 )
+	{
+		if ( v727 != 0.0 )
+			pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0);
+	}
+	else
+	{
+		if ( sRecoveryTime < 0 )
+			sRecoveryTime = 0;
+		if ( pParty->bTurnBasedModeOn )
+		{
+			v645 = sRecoveryTime;
+			pParty->pTurnBasedPlayerRecoveryTimes[pCastSpell->uPlayerID] = sRecoveryTime;
+			pPlayer->SetRecoveryTime(v645);
+			if ( !some_active_character )
+				pTurnEngine->_40471C();
+		}
+		else
+		{
+			pPlayer->SetRecoveryTime(
+				(signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
+		}
+		if ( v727 != 0.0 )
+		{
+			pPlayer->PlaySound(SPEECH_49, 0);
+			if ( v727 != 0.0 )
+				pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0,	0);
+		}
+	}
+	pCastSpell->spellnum = 0;
+	v2 = v723;
+	continue;
+  }
+  
+}
+//----- (00427DA0) --------------------------------------------------------
+unsigned int CastSpellInfo::PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id)
+{
+  unsigned int result; // eax@1
+  CastSpellInfo *v7; // edx@1
+  CastSpellInfo *v8; // ecx@5
+
+  result = 0;
+  v7 = this;
+  while ( v7->spellnum )
+  {
+    ++result;
+    ++v7;
+    if ( (signed int)result >= 10 )
+      goto LABEL_8;
+  }
+  v8 = &this[result];
+  v8->spellnum = a2;
+  v8->uPlayerID = uPlayerID;
+  if ( a5 & 0x10 )
+    v8->uPlayerID_2 = uPlayerID;
+  v8->field_6 = 0;
+  v8->spell_target_pid = 0;
+  v8->field_8 = a5;
+  v8->forced_spell_skill_level = skill_level;
+  v8->sound_id = spell_sound_id;
+LABEL_8:
+  if ( result == 10 )
+    result = -1;
+  return result;
+}
+//----- (00427D48) --------------------------------------------------------
+void CastSpellInfo::_427D48(unsigned int uPlayerID)
+{
+  CastSpellInfo *v2; // esi@1
+  signed int v3; // ebx@1
+
+  v2 = this;
+  v3 = 10;
+  do
+  {
+    if ( v2->spellnum )
+    {
+      if ( v2->field_8 & 0x3CA )
+      {
+        v2->spellnum = 0;
+        pGUIWindow_Settings->Release();
+        pGUIWindow_Settings = 0;
+        pMouse->SetCursorBitmap("MICON1");
+        GameUI_Footer_TimeLeft = 0;
+        unk_50C9A0 = 0;
+        back_to_game();
+      }
+    }
+    ++v2;
+    --v3;
+  }
+  while ( v3 );
+}
+//----- (0042777D) --------------------------------------------------------
+void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6)
+{
+  //bool result; // eax@2
+  //__int16 v6; // bx@4
+  //Player *v7; // eax@4
+  //char v8; // zf@12
+  unsigned __int16 v9; // cx@16
+  unsigned int v10; // eax@18
+  unsigned __int8 v11; // sf@18
+  unsigned __int8 v12; // of@18
+  unsigned __int16 v13; // cx@21
+  unsigned int v14; // eax@23
+  //stru277 *v15; // esi@27
+  //stru277 *v16; // eax@28
+  //GUIWindow *v17; // eax@43
+  //GUIWindow *v18; // [sp-30h] [bp-48h]@44
+  //unsigned int v19; // [sp-2Ch] [bp-44h]@44
+  //unsigned int v20; // [sp-28h] [bp-40h]@44
+  //unsigned int v21; // [sp-24h] [bp-3Ch]@44
+  //unsigned int v22; // [sp-20h] [bp-38h]@44
+  //int v23; // [sp-1Ch] [bp-34h]@44
+  //int v24; // [sp-18h] [bp-30h]@44
+  //unsigned int v25; // [sp-14h] [bp-2Ch]@43
+  //unsigned int v26; // [sp-10h] [bp-28h]@43
+  //unsigned __int8 v27; // [sp-Ch] [bp-24h]@43
+  //char *v28; // [sp-8h] [bp-20h]@43
+  //Texture *v29; // [sp-4h] [bp-1Ch]@43
+  //__int16 a3a; // [sp+10h] [bp-8h]@1
+  //__int16 a2a; // [sp+14h] [bp-4h]@1
+
+  //a3a = uPlayerID;
+  //a2a = a1;
+  
+  //if ( pParty->bTurnBasedModeOn != 1
+  //  || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 )
+  if (pParty->bTurnBasedModeOn)
+  {
+    if (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3)
+      return;
+  }
+
+
+    //v6 = a5;
+    //v7 = &pParty->pPlayers[uPlayerID];
+  assert(uPlayerID < 4);
+  auto player = &pParty->pPlayers[uPlayerID];
+    if ( !(a5 & 0x10) )
+    {
+      switch ( a1 )
+      {
+        case SPELL_SPIRIT_FATE:
+        case SPELL_BODY_FIRST_AID:
+        case SPELL_DARK_REANIMATE:
+          //HIBYTE(v6) = HIBYTE(a5) | 1;
+          a5 |= 0x0100;
+          break;
+
+        case SPELL_FIRE_FIRE_AURA:
+        case SPELL_WATER_RECHARGE_ITEM:
+        case SPELL_WATER_ENCHANT_ITEM:
+        case SPELL_DARK_VAMPIRIC_WEAPON:
+          //LOBYTE(v6) = a5 | 0x80;
+          a5 |= 0x0080;
+          break;
+
+        case SPELL_FIRE_FIRE_BOLT:
+        case SPELL_FIRE_FIREBALL:
+        case SPELL_FIRE_INCINERATE:
+        case SPELL_AIR_LIGHNING_BOLT:
+        case SPELL_AIR_IMPLOSION:
+        case SPELL_WATER_POISON_SPRAY:
+        case SPELL_WATER_ICE_BOLT:
+        case SPELL_WATER_ACID_BURST:
+        case SPELL_WATER_ICE_BLAST:
+        case SPELL_EARTH_STUN:
+        case SPELL_EARTH_SLOW:
+        case SPELL_EARTH_DEADLY_SWARM:
+        case SPELL_EARTH_BLADES:
+        case SPELL_EARTH_MASS_DISTORTION:
+        case SPELL_SPIRIT_SPIRIT_LASH:
+        case SPELL_MIND_MIND_BLAST:
+        case SPELL_MIND_CHARM:
+        case SPELL_MIND_PSYCHIC_SHOCK:
+        case SPELL_BODY_HARM:
+        case SPELL_BODY_FLYING_FIST:
+        case SPELL_LIGHT_LIGHT_BOLT:
+        case SPELL_LIGHT_DESTROY_UNDEAD:
+        case SPELL_LIGHT_SUNRAY:
+        case SPELL_DARK_TOXIC_CLOUD:
+        case SPELL_DARK_SHRINKING_RAY:
+        case SPELL_DARK_SHARPMETAL:
+        case SPELL_DARK_DRAGON_BREATH:
+          if ( !a6 )
+            a5 |= 0x0008;
+          break;
+        case SPELL_MIND_TELEPATHY:
+        case SPELL_MIND_BERSERK:
+        case SPELL_MIND_ENSLAVE:
+        case SPELL_LIGHT_PARALYZE:
+        case SPELL_DARK_CONTROL_UNDEAD:
+//LABEL_9:
+          //v6 = a5 | 8;
+          a5 |= 0x0008;
+          break;
+
+        case SPELL_EARTH_TELEKINESIS:
+          a5 |= 0x0040;
+          break;
+
+        case SPELL_SPIRIT_BLESS:
+          if (a4 && ~a4 & 0x01C0)
+            //goto LABEL_25;
+          {
+            a5 |= 0x0002;
+            break;
+          }
+          else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0)
+            //goto LABEL_25;
+          {
+            a5 |= 0x0002;
+            break;
+          }
+          break;
+
+        case SPELL_SPIRIT_PRESERVATION:
+          v9 = a4;
+          if ( !a4 )
+            v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT];
+          //goto LABEL_18;
+          v10 = SkillToMastery(v9);
+          v12 = __OFSUB__(v10, 3);
+          v11 = ((v10 - 3) & 0x80000000u) != 0;
+          //goto LABEL_24;
+          if ( v11 ^ v12 )
+          {
+            a5 |= 0x0002;
+            break;
+          }
+          break;
+
+        case SPELL_DARK_PAIN_REFLECTION:
+          v9 = a4;
+          if ( !a4 )
+            v9 = player->pActiveSkills[PLAYER_SKILL_DARK];
+//LABEL_18:
+          v10 = SkillToMastery(v9);
+          v12 = __OFSUB__(v10, 3);
+          v11 = ((v10 - 3) & 0x80000000u) != 0;
+          //goto LABEL_24;
+          if ( v11 ^ v12 )
+          {
+            a5 |= 0x0002;
+            break;
+          }
+          break;
+
+        case SPELL_BODY_HAMMERHANDS:
+          v13 = a4;
+          if ( !a4 )
+            v13 = player->pActiveSkills[PLAYER_SKILL_BODY];
+          v14 = SkillToMastery(v13);
+          v12 = __OFSUB__(v14, 4);
+          v11 = ((v14 - 4) & 0x80000000u) != 0;
+//LABEL_24:
+          if ( v11 ^ v12 )
+            //goto LABEL_25;
+          {
+            a5 |= 0x0002;
+            break;
+          }
+          break;
+
+        case SPELL_EARTH_STONE_TO_FLESH:
+        case SPELL_SPIRIT_REMOVE_CURSE:
+        case SPELL_SPIRIT_RAISE_DEAD:
+        case SPELL_SPIRIT_RESSURECTION:
+        case SPELL_MIND_REMOVE_FEAR:
+        case SPELL_MIND_CURE_PARALYSIS:
+        case SPELL_MIND_CURE_INSANITY:
+        case SPELL_BODY_CURE_WEAKNESS:
+        case SPELL_BODY_REGENERATION:
+        case SPELL_BODY_CURE_POISON:
+        case SPELL_BODY_CURE_DISEASE:
+//LABEL_25:
+          //v6 = a5 | 2;
+          a5 |= 0x0002;
+          break;
+
+        case SPELL_DARK_SACRIFICE:
+          //HIBYTE(v6) = HIBYTE(a5) | 2;
+          a5 |= 0x0200;
+          break;
+        default:
+          break;
+      }
+    }
+
+
+    if (a5 & 0x3CA)
+    {
+      assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10);
+      for (uint i = 0; i < 10; ++i)
+        if (pCastSpellInfo[i].field_8 & 0x3CA)
+        {
+          pCastSpellInfo[i].spellnum = 0;
+          break;
+        }
+    }
+      
+    assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10);
+    for (uint i = 0; i < 10; ++i)
+    {
+      auto spell = &pCastSpellInfo[i];
+      if (!spell->spellnum)
+        continue;
+
+      spell->spellnum = 0;
+      if (spell->field_8 & 0x3CA)
+      {
+        pGUIWindow_Settings->Release();
+        pGUIWindow_Settings = nullptr;
+        pMouse->SetCursorBitmap("MICON1");
+        GameUI_Footer_TimeLeft = 0;
+        unk_50C9A0 = 0;
+        back_to_game();
+      }
+    }
+
+    int result = pCastSpellInfo.data()->PushCastSpellInfo(a1, uPlayerID, a4, a5, a6);
+    if ( result != -1 )
+    {
+      if ( a5 & 2 )
+      {
+        if ( pGUIWindow_Settings )
+          return;
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
+        pGUIWindow_Settings->CreateButton(52, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 0, 49, "", 0);
+        pGUIWindow_Settings->CreateButton(165, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 1, 50, "", 0);
+        pGUIWindow_Settings->CreateButton(280, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 2, 51, "", 0);
+        pGUIWindow_Settings->CreateButton(390, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 3, 52, "", 0);
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+        return;
+      }
+      if ( a5 & 8 )
+      {
+        if ( pGUIWindow_Settings )
+          return;
+
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
+        pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Shoot_Monster, 0, 0, "", 0);
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+        return;
+      }
+      if ( a5 & 0x40 )
+      {
+        if ( pGUIWindow_Settings )
+          return;
+
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
+        pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_BE, 0, 0, "", 0);
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+        return;
+      }
+      if ( (char)a5 < 0 )
+      {
+        if ( pGUIWindow_Settings )
+          return;
+        ++pIcons_LOD->uTexturePacksCount;
+        if ( !pIcons_LOD->uNumPrevLoadedFiles )
+          pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+        pGUIWindow_Settings = pCastSpellInfo[result].sub_4219BE();
+        unk_50C9A0 = 1;
+        some_active_character = uActiveCharacter;
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+        return;
+      }
+      if ( HIBYTE(a5) & 1 )
+      {
+        if ( pGUIWindow_Settings )
+          return;
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
+        pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 0, 0x31u, "", 0);
+        pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 1, 0x32u, "", 0);
+        pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 2, 0x33u, "", 0);
+        pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 3, 0x34u, "", 0);
+        pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Monster_Improvement, 0, 0, "", NULL);
+        sub_421B2C_PlaceInInventory_or_DropPickedItem();
+      }
+      if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings )
+      {
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
+        pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178,
+                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
+                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
+                       1, 0, UIMSG_ScrollNPCPanel, 0, 0, "",
+                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
+        pBtn_NPCRight = pGUIWindow_Settings->CreateButton(626, 178,
+                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
+                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
+                       1, 0, UIMSG_ScrollNPCPanel, 1, 0, "",
+                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
+        pGUIWindow_Settings->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 4, 0x35u, "", 0);
+        pGUIWindow_Settings->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 5, 0x36u, "", 0);
+      }
+    }
+}
+
+const wchar_t *UIMessage2String(UIMessageType msg)
+{
+  #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b;
+  static wchar_t b[256]; // bad for threads
+  switch (msg)
+  {
+    CASE(UIMSG_SelectSpell)
+    CASE(UIMSG_ChangeGameState)
+    CASE(UIMSG_Attack)
+    CASE(UIMSG_PlayArcomage)
+    CASE(UIMSG_MainMenu_ShowPartyCreationWnd)
+    CASE(UIMSG_MainMenu_ShowLoadWindow)
+    CASE(UIMSG_ShowCredits)
+    CASE(UIMSG_ExitToWindows)
+    CASE(UIMSG_PlayerCreationChangeName)
+    CASE(UIMSG_PlayerCreationClickPlus)
+    CASE(UIMSG_PlayerCreationClickMinus)
+    CASE(UIMSG_PlayerCreationSelectActiveSkill)
+    CASE(UIMSG_PlayerCreationSelectClass)
+    CASE(UIMSG_PlayerCreationClickOK)
+    CASE(UIMSG_PlayerCreationClickReset)
+    CASE(UIMSG_ClickBooksBtn)
+    CASE(UIMSG_PlayerCreationRemoveUpSkill)
+    CASE(UIMSG_PlayerCreationRemoveDownSkill)
+    CASE(UIMSG_SPellbook_ShowHightlightedSpellInfo)
+    CASE(UIMSG_LoadGame)
+    CASE(UIMSG_SaveGame)
+    CASE(UIMSG_ShowStatus_DateTime)
+    CASE(UIMSG_ShowStatus_ManaHP)
+    CASE(UIMSG_ShowStatus_Player)
+    CASE(UIMSG_Wait5Minutes)
+    CASE(UIMSG_Wait1Hour)
+    CASE(UIMSG_ShowStatus_Food)
+    CASE(UIMSG_ShowStatus_Funds)
+    CASE(UIMSG_QuickReference)
+    CASE(UIMSG_GameMenuButton)
+    CASE(UIMSG_AlreadyResting)
+    CASE(UIMSG_SelectCharacter)
+    CASE(UIMSG_ChangeSoundVolume)
+    CASE(UIMSG_ChangeMusicVolume)
+    CASE(UIMSG_Escape)
+    CASE(UIMSG_PlayerCreation_SelectAttribute)
+    CASE(UIMSG_InventoryLeftClick)
+    CASE(UIMSG_SkillUp)
+    CASE(UIMSG_GameMenu_ReturnToGame)
+    CASE(UIMSG_StartNewGame)
+    CASE(UIMSG_Game_OpenLoadGameDialog)
+    CASE(UIMSG_Game_OpenSaveGameDialog)
+    CASE(UIMSG_Game_OpenOptionsDialog)
+    CASE(UIMSG_SetGraphicsMode)
+    CASE(UIMSG_Quit)
+    CASE(UIMSG_StartHireling1Dialogue)
+    CASE(UIMSG_StartHireling2Dialogue)
+    CASE(UIMSG_SelectNPCDialogueOption)
+    CASE(UIMSG_CastSpellFromBook)
+    CASE(UIMSG_PlayerCreation_VoicePrev)
+    CASE(UIMSG_PlayerCreation_VoiceNext)
+    CASE(UIMSG_StartNPCDialogue)
+    CASE(UIMSG_ArrowUp)
+    CASE(UIMSG_DownArrow)
+    CASE(UIMSG_SaveLoadBtn)
+    CASE(UIMSG_SelectLoadSlot)
+    CASE(UIMSG_Cancel)
+    CASE(UIMSG_ExitRest)
+    CASE(UIMSG_PlayerCreation_FacePrev)
+    CASE(UIMSG_PlayerCreation_FaceNext)
+    CASE(UIMSG_CycleCharacters)
+    CASE(UIMSG_SetTurnSpeed)
+    CASE(UIMSG_ToggleWalkSound)
+    CASE(UIMSG_ChangeVoiceVolume)
+    CASE(UIMSG_ToggleShowDamage)
+    CASE(UIMSG_ScrollNPCPanel)
+    CASE(UIMSG_ShowFinalWindow)
+    CASE(UIMSG_OpenQuestBook)
+    CASE(UIMSG_OpenAutonotes)
+    CASE(UIMSG_OpenMapBook)
+    CASE(UIMSG_OpenCalendar)
+    CASE(UIMSG_OpenHistoryBook)
+    CASE(UIMSG_ToggleAlwaysRun)
+    CASE(UIMSG_ToggleFlipOnExit)
+    CASE(UIMSG_Game_Action)
+    CASE(UIMSG_RentRoom)
+    CASE(UIMSG_TransitionUI_Confirm)
+    CASE(UIMSG_OpenKeyMappingOptions)
+    CASE(UIMSG_SelectKeyPage1)
+    CASE(UIMSG_SelectKeyPage2)
+    CASE(UIMSG_ResetKeyMapping)
+    CASE(UIMSG_ChangeKeyButton)
+    CASE(UIMSG_OpenVideoOptions)
+    CASE(UIMSG_ToggleBloodsplats)
+    CASE(UIMSG_ToggleColoredLights)
+    CASE(UIMSG_ToggleTint)
+    default:
+      swprintf(b, wcslen(L"UIMSG_%03X") , L"UIMSG_%03X", msg); return b;
+  };
+  #undef CASE
+}
\ No newline at end of file
--- a/GUIButton.cpp	Mon Jun 17 17:34:01 2013 +0600
+++ b/GUIButton.cpp	Tue Jun 18 17:28:11 2013 +0600
@@ -1,7 +1,8 @@
 #include "GUIWindow.h"
 #include "GUIFont.h"
 
-
+#include "mm7_data.h"
+#include "LOD.h"
 
 
 
@@ -179,4 +180,67 @@
 void CreateButtonInColumn( int column_pos, unsigned int control_id )
 {
      pDialogueWindow->CreateButton( 480, 30 * column_pos + 146, 140, 30,  1,  0, UIMSG_SelectShopDialogueOption,  control_id,  0,   "",   0);
+}
+//----- (00419379) --------------------------------------------------------
+void __cdecl sub_419379()
+{
+  GUIButton *pButton; // esi@2
+
+  if ( dword_507CBC )
+  {
+    dword_507CBC = 0;
+	ptr_507BA4->Release();
+    pBtn_Up->Release();
+    pBtn_Down->Release();
+    pBtn_Down = 0;
+    pBtn_Up = 0;
+    for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
+    {
+      if ( pButton->msg == UIMSG_InventoryLeftClick )
+      {
+        pButton->uX = dword_50698C_uX;
+        pButton->uY = dword_506988_uY;
+        pButton->uZ = dword_506984_uZ;
+        pButton->uW = dword_506980_uW;
+        pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0);
+      }
+    }
+  }
+}
+//----- (00419220) --------------------------------------------------------
+void __cdecl sub_419220()
+{
+  GUIButton *i; // eax@2
+
+  if ( !dword_507CBC )
+  {
+    dword_507CBC = 1;
+    for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext )
+    {
+      if ( i->msg == UIMSG_InventoryLeftClick )
+      {
+        dword_50698C_uX = i->uX;
+        dword_506988_uY = i->uY;
+        dword_506984_uZ = i->uZ;
+        dword_506980_uW = i->uW;
+        i->uW = 0;
+        i->uZ = 0;
+        i->uY = 0;
+        i->uX = 0;
+      }
+    }
+    pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46,
+                   pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureWidth,
+                   pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureHeight,
+                   1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "",
+                   pIcons_LOD->GetTexture(uTextureID_ar_up_up),
+                   pIcons_LOD->GetTexture(uTextureID_ar_up_dn), 0);
+    pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292,
+                   pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureWidth,
+                   pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureHeight,
+                   1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "",
+                   pIcons_LOD->GetTexture(uTextureID_ar_dn_up),
+                   pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0);
+    ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_ClickAwardScrollBar, 0, 0, "", 0);
+  }
 }
\ No newline at end of file
--- a/IconFrameTable.cpp	Mon Jun 17 17:34:01 2013 +0600
+++ b/IconFrameTable.cpp	Tue Jun 18 17:28:11 2013 +0600
@@ -240,4 +240,9 @@
     result = 0;
   }
   return result;
+}
+//----- (0042EB78) --------------------------------------------------------
+int IconFrameTable::GetIconAnimLength(unsigned int uIconID)
+{
+  return 8 * this->pIcons[uIconID].uAnimLength;
 }
\ No newline at end of file
--- a/Mouse.cpp	Mon Jun 17 17:34:01 2013 +0600
+++ b/Mouse.cpp	Tue Jun 18 17:28:11 2013 +0600
@@ -13,9 +13,12 @@
 #include "Game.h"
 
 #include "stru11.h"
-
-
-
+#include "TurnEngine.h"
+#include "Viewport.h"
+#include "GUIWindow.h"
+#include "Vis.h"
+#include "Actor.h"
+#include "MM7.h"
 
 
 Mouse *pMouse;
@@ -502,4 +505,158 @@
   uMouseClickX = x;
   uMouseClickY = y;
 }
+//----- (004175C0) --------------------------------------------------------
+void UI_OnMouseLeftClick(int *pXY)
+{
+  int *pXY_; // esi@1
+  signed int y; // eax@7
+  signed int x; // ecx@7
+  unsigned int v4; // eax@11
+  signed int v5; // eax@17
+  signed int v6; // esi@19
+  int v7; // esi@30
+  GUIWindow *v8; // edx@31
+  GUIButton *i; // esi@37
+  signed int v10; // eax@50
+  int v11; // ecx@52
+  unsigned int pX; // [sp+14h] [bp-8h]@7
+  unsigned int pY; // [sp+18h] [bp-4h]@7
 
+  pXY_ = pXY;
+  if ( pCurrentScreen == SCREEN_VIDEO
+    || sub_4637E0_is_there_popup_onscreen() )
+    return;
+  if ( pGUIWindow2 && pGUIWindow2->ptr_1C == (void *)33 )
+  {
+    sub_4452BB();
+    return;
+  }
+  if ( pXY_ )
+  {
+    x = *pXY_;
+    y = pXY_[1];
+    pX = *pXY_;
+    pY = y;
+  }
+  else
+  {
+    pMouse->GetClickPos(&pX, &pY);
+    y = pY;
+    x = pX;
+  }
+  if ( pCurrentScreen != SCREEN_GAME || !dword_507B98_ctrl_pressed )
+    goto LABEL_30;
+  v4 = GetCurrentMenuID();
+  x = pX;
+  if ( (v4 & 0x80000000u) == 0
+    || (signed int)pX < (signed int)pViewport->uViewportTL_X
+    || (signed int)pX > (signed int)pViewport->uViewportBR_X )
+  {
+    y = pY;
+LABEL_30:
+    v7 = uNumVisibleWindows;
+    if ( uNumVisibleWindows < 0 )
+      return;
+    while ( 1 )
+    {
+      //v8 = (GUIWindow *)&pWindowList_at_506F50_minus1_indexing[21 * pVisibleWindowsIdxs[v7]];
+      v8 = &pWindowList[pVisibleWindowsIdxs[v7] - 1];
+      if ( x >= (signed int)v8->uFrameX )
+      {
+        if ( x <= (signed int)v8->uFrameZ && y >= (signed int)v8->uFrameY && y <= (signed int)v8->uFrameW )
+          break;
+      }
+      --v7;
+      if ( v7 < 0 )
+        return;
+    }
+    for ( i = v8->pControlsHead; ; i = i->pNext )
+    {
+      if ( !i )
+        return;
+      if ( i->uButtonType == 1 )
+        goto LABEL_41;
+      if ( i->uButtonType != 2 )
+        break;
+      if ( (signed int)(signed __int64)sqrt((double)((x - i->uX) * (x - i->uX) + (y - i->uY) * (y - i->uY))) < (signed int)i->uWidth )
+        goto LABEL_50;
+      y = pY;
+      x = pX;
+LABEL_45:
+      ;
+    }
+    if ( i->uButtonType != 3 )
+      goto LABEL_45;
+LABEL_41:
+    if ( x >= (signed int)i->uX && x <= (signed int)i->uZ && y >= (signed int)i->uY && y <= (signed int)i->uW )
+    {
+LABEL_50:
+      i->field_2C_is_pushed = 1;
+      v10 = pMessageQueue_50CBD0->uNumMessages;
+      if ( pMessageQueue_50CBD0->uNumMessages )
+      {
+        v10 = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+        pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+      }
+      //v11 = i->uControlParam;
+      pMessageQueue_50CBD0->AddMessage(i->msg, i->msg_param, 0);
+      return;
+    }
+    goto LABEL_45;
+  }
+  y = pY;
+  if ( (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y )
+    goto LABEL_30;
+  if ( pRenderer->pRenderD3D )
+    v5 = pGame->pVisInstance->get_picked_object_zbuf_val();
+  else
+    v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
+  v6 = (unsigned __int16)v5;
+  if (PID_TYPE(v5) == OBJECT_Actor
+    && uActiveCharacter
+    && v5 < 0x2000000
+    && pPlayers[uActiveCharacter]->CanAct()
+    && pPlayers[uActiveCharacter]->CanSteal() )
+  {
+    /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
+    {
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_1B;
+      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6 >> 3;
+      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
+      ++pMessageQueue_50CBD0->uNumMessages;
+    }*/
+    pMessageQueue_50CBD0->AddMessage(UIMSG_1B, PID_ID(v6), 0);
+
+    if ( pParty->bTurnBasedModeOn == 1 )
+    {
+      if ( pTurnEngine->field_4 == 3 )
+        pTurnEngine->field_18 |= 8u;
+    }
+  }
+}
+
+
+
+//----- (00417871) --------------------------------------------------------
+void __thiscall sub_417871(int *pXY)
+{
+  POINT v1; // [sp+0h] [bp-18h]@5
+  POINT a2; // [sp+8h] [bp-10h]@5
+  unsigned int pY; // [sp+10h] [bp-8h]@3
+  unsigned int pX; // [sp+14h] [bp-4h]@3
+
+  if ( !pRenderer->pRenderD3D )
+  {
+    if ( pXY )
+    {
+      pX = *pXY;
+      pY = pXY[1];
+    }
+    else
+    {
+      pMouse->GetClickPos(&pX, &pY);
+    }
+    pMouse->GetCursorPos(&a2);
+    pMouse->GetCursorPos(&v1);
+  }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectList.cpp	Tue Jun 18 17:28:11 2013 +0600
@@ -0,0 +1,246 @@
+#include "ObjectList.h"
+#include "mm7_data.h"
+#include "Sprites.h"
+#include "FrameTableInc.h"
+#include "Allocator.h"
+
+//----- (0042EB42) --------------------------------------------------------
+__int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID)
+{
+  unsigned int v2; // edx@1
+  signed int v3; // eax@1
+  char *v4; // ecx@2
+
+  v2 = this->uNumObjects;
+  v3 = 0;
+  if ( (signed int)this->uNumObjects <= 0 )
+  {
+LABEL_5:
+    LOWORD(v3) = 0;
+  }
+  else
+  {
+    v4 = (char *)&this->pObjects->uObjectID;
+    while ( uItemID != *(short *)v4 )
+    {
+      ++v3;
+      v4 += 56;
+      if ( v3 >= (signed int)v2 )
+        goto LABEL_5;
+    }
+  }
+  return v3;
+}
+//----- (00459064) --------------------------------------------------------
+void ObjectList::InitializeSprites()
+{
+  for (uint i = 0; i < uNumObjects; ++i)
+    pSpriteFrameTable->InitializeSprite(pObjects[i].uSpriteID);
+}
+
+//----- (00459090) --------------------------------------------------------
+void ObjectList::ToFile()
+{
+  ObjectList *v1; // esi@1
+  FILE *v2; // eax@1
+  FILE *v3; // edi@1
+
+  v1 = this;
+  v2 = fopen("data\\dobjlist.bin", "wb");
+  v3 = v2;
+  if ( !v2 )
+    Abortf("Unable to save dobjlist.bin!");
+  fwrite(v1, 4u, 1u, v2);
+  fwrite(v1->pObjects, 0x38u, v1->uNumObjects, v3);
+  fclose(v3);
+}
+
+//----- (004590DC) --------------------------------------------------------
+void ObjectList::FromFile(void *pSerialized)
+{
+  uNumObjects = *(int *)pSerialized;
+  pObjects = (ObjectDesc *)pAllocator->AllocNamedChunk(pObjects, 56 * uNumObjects, "Obj Descrip");
+  memcpy(pObjects, (char *)pSerialized + 4, 56 * uNumObjects);
+}
+
+//----- (00459123) --------------------------------------------------------
+bool ObjectList::FromFileTxt(const char *Args)
+{
+  ObjectList *v2; // ebx@1
+  __int32 v3; // edi@1
+  FILE *v4; // eax@1
+  unsigned int v5; // esi@3
+  void *v6; // eax@9
+  FILE *v7; // ST0C_4@11
+  char *i; // eax@11
+  unsigned __int16 v9; // ax@14
+  const char *v10; // ST20_4@14
+  __int16 v11; // ax@14
+  const char *v12; // ST1C_4@14
+  __int16 v13; // ax@14
+  const char *v14; // ST18_4@14
+  __int16 v15; // ax@14
+  const char *v16; // ST14_4@14
+  __int16 v17; // ax@14
+  const char *v18; // ST10_4@14
+  __int16 v19; // ax@14
+  const char *v20; // ST0C_4@14
+  int v21; // esi@16
+  const char *v22; // edi@16
+  int v23; // eax@17
+  int v24; // eax@19
+  int v25; // eax@21
+  int v26; // eax@21
+  int v27; // eax@21
+  int v28; // eax@23
+  int v29; // eax@25
+  int v30; // eax@27
+  int v31; // eax@29
+  const char *v32; // edi@30
+  const char *v33; // ST20_4@35
+  int v34; // eax@35
+  char v35; // al@35
+  const char *v36; // ST1C_4@35
+  char v37; // al@35
+  const char *v38; // ST18_4@35
+  FrameTableTxtLine v40; // [sp+8h] [bp-460h]@14
+  FrameTableTxtLine v41; // [sp+84h] [bp-3E4h]@12
+  char Dest; // [sp+100h] [bp-368h]@14
+  char Buf; // [sp+178h] [bp-2F0h]@3
+  FrameTableTxtLine v44; // [sp+36Ch] [bp-FCh]@4
+  FrameTableTxtLine v45; // [sp+3E8h] [bp-80h]@4
+  FILE *File; // [sp+464h] [bp-4h]@1
+  unsigned int Argsa; // [sp+470h] [bp+8h]@3
+  int Argsb; // [sp+470h] [bp+8h]@15
+
+  v2 = this;
+  pAllocator->FreeChunk(this->pObjects);
+  v3 = 0;
+  v2->pObjects = 0;
+  v2->uNumObjects = 0;
+  v4 = fopen(Args, "r");
+  File = v4;
+  if ( !v4 )
+    Abortf("ObjectDescriptionList::load - Unable to open file: %s.");
+  v5 = 0;
+  Argsa = 0;
+  if ( fgets(&Buf, 490, v4) )
+  {
+    do
+    {
+      *strchr(&Buf, 10) = 0;
+      memcpy(&v45, frame_table_txt_parser(&Buf, &v44), sizeof(v45));
+      if ( v45.uPropCount && *v45.pProperties[0] != '/' )
+        ++Argsa;
+    }
+    while ( fgets(&Buf, 490, File) );
+    v5 = Argsa;
+    v3 = 0;
+  }
+  v2->uNumObjects = v5;
+  v6 = pAllocator->AllocNamedChunk(v2->pObjects, 56 * v5, "Obj Descrip");
+  v2->pObjects = (ObjectDesc *)v6;
+  if ( v6 == (void *)v3 )
+    Abortf("ObjectDescriptionList::load - Out of Memory!");
+  memset(v6, v3, 56 * v2->uNumObjects);
+  v7 = File;
+  v2->uNumObjects = v3;
+  fseek(v7, v3, v3);
+  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
+  {
+    *strchr(&Buf, 10) = 0;
+    memcpy(&v45, frame_table_txt_parser(&Buf, &v41), sizeof(v45));
+    if ( v45.uPropCount && *v45.pProperties[0] != 47 )
+    {
+      strcpy(v2->pObjects[v2->uNumObjects].field_0, v45.pProperties[0]);
+      v9 = pSpriteFrameTable->FastFindSprite((char *)v45.pProperties[1]);
+      v10 = v45.pProperties[2];
+      v2->pObjects[v2->uNumObjects].uSpriteID = v9;
+      v11 = atoi(v10);
+      v12 = v45.pProperties[3];
+      v2->pObjects[v2->uNumObjects].uObjectID = v11;
+      v13 = atoi(v12);
+      v14 = v45.pProperties[4];
+      v2->pObjects[v2->uNumObjects].uRadius = v13;
+      v15 = atoi(v14);
+      v16 = v45.pProperties[5];
+      v2->pObjects[v2->uNumObjects].uHeight = v15;
+      v17 = atoi(v16);
+      v18 = v45.pProperties[6];
+      v2->pObjects[v2->uNumObjects].uLifetime = v17;
+      v19 = atoi(v18);
+      v20 = v45.pProperties[7];
+      v2->pObjects[v2->uNumObjects].uSpeed = v19;
+      strcpy(&Dest, v20);
+      memcpy(&v44, frame_table_txt_parser(&Dest, &v40), sizeof(v44));
+      if ( v45.uPropCount > 7 )
+      {
+        for ( Argsb = 0; Argsb < v44.uPropCount; ++Argsb )
+        {
+          v21 = Argsb;
+          v22 = v44.pProperties[Argsb];
+          if ( !_stricmp(v44.pProperties[Argsb], "NoDraw") )
+          {
+            v23 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
+            *(char *)v23 |= 1u;
+          }
+          if ( !_stricmp(v22, "Lifetime") )
+          {
+            v24 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
+            *(char *)v24 |= 4u;
+          }
+          if ( !_stricmp(v22, "FTLifetime") )
+          {
+            v25 = (int)&v2->pObjects[v2->uNumObjects];
+            *(short *)(v25 + 42) = 8 * pSpriteFrameTable->pSpriteSFrames[*(short *)(v25 + 40)].uAnimLength;
+            v26 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
+            *(char *)v26 |= 8u;
+            v27 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
+            *(char *)v27 |= 4u;
+          }
+          if ( !_stricmp(v22, "NoPickup") )
+          {
+            v28 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
+            *(char *)v28 |= 0x10u;
+          }
+          if ( !_stricmp(v22, "NoGravity") )
+          {
+            v29 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
+            *(char *)v29 |= 0x20u;
+          }
+          if ( !_stricmp(v22, "FlagOnIntercept") )
+          {
+            v30 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
+            *(char *)v30 |= 0x40u;
+          }
+          if ( !_stricmp(v22, "Bounce") )
+          {
+            v31 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
+            *(char *)v31 |= 0x80u;
+          }
+          v32 = v45.pProperties[v21];
+          if ( !_stricmp(v45.pProperties[v21], "Fire") )
+            HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 2u;
+          if ( !_stricmp(v32, "Lines") )
+            HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 4u;
+          if ( !_stricmp(v44.pProperties[v21], "bits") )
+          {
+            v33 = v44.pProperties[v21 + 1];
+            v34 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
+            *(char *)(v34 + 1) |= 1u;
+            v35 = atoi(v33);
+            v36 = v44.pProperties[v21 + 2];
+            v2->pObjects[v2->uNumObjects].uParticleTrailColorR = v35;
+            v37 = atoi(v36);
+            v38 = v44.pProperties[v21 + 3];
+            v2->pObjects[v2->uNumObjects].uParticleTrailColorG = v37;
+            v2->pObjects[v2->uNumObjects].uParticleTrailColorB = atoi(v38);
+          }
+        }
+      }
+      ++v2->uNumObjects;
+    }
+  }
+  fclose(File);
+  return 1;
+}
\ No newline at end of file
--- a/Party.cpp	Mon Jun 17 17:34:01 2013 +0600
+++ b/Party.cpp	Tue Jun 18 17:28:11 2013 +0600
@@ -1232,4 +1232,37 @@
   if ( CheckHiredNPCSpeciality(FallenWizard) )
     v1 += 5;
   return v1 + v0->uReputation;
-}
\ No newline at end of file
+}
+//----- (004269A2) --------------------------------------------------------
+void __fastcall GivePartyExp(unsigned int pEXPNum)
+{
+  signed int pActivePlayerCount; // ecx@1
+  int pLearningPercent; // eax@13
+
+  pActivePlayerCount = 0;
+  for ( uint i = 0; i < 4; ++i )
+  {
+    if ( !pParty->pPlayers[i].pConditions[13] && !pParty->pPlayers[i].pConditions[14] && !pParty->pPlayers[i].pConditions[15] && !pParty->pPlayers[i].pConditions[16] )
+      pActivePlayerCount ++;
+  }
+  if ( pActivePlayerCount )
+  {
+    pEXPNum = pEXPNum / pActivePlayerCount;
+    for ( uint i = 0; i < 4; ++i )
+    {
+      if ( !pParty->pPlayers[i].pConditions[13] && !pParty->pPlayers[i].pConditions[14] && !pParty->pPlayers[i].pConditions[15] && !pParty->pPlayers[i].pConditions[16] )
+      {
+        if ( pEXPNum )
+        {
+          pLearningPercent = pParty->pPlayers[i].GetLearningPercent();
+          pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100;
+          pParty->pPlayers[i].uExperience += pEXPNum;
+          if ( pParty->pPlayers[i].uExperience > 4000000000i64 )
+          {
+            pParty->pPlayers[i].uExperience = 0;
+          }
+        }
+      }
+    }
+  }
+}
--- a/Spells.cpp	Mon Jun 17 17:34:01 2013 +0600
+++ b/Spells.cpp	Tue Jun 18 17:28:11 2013 +0600
@@ -1163,4 +1163,16 @@
   //if ( levela )
 LABEL_139:
     pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[spellnum], 0, 0, fromx, fromy, 0, 0, 0);
+}
+//----- (00427769) --------------------------------------------------------
+bool __fastcall sub_427769_spell(unsigned int uSpellID)
+{
+  bool result; // eax@2
+
+  __debugbreak(); // refactor
+  if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC )
+    result = 1;
+  else
+    result = 0;
+  return result;
 }
\ No newline at end of file
--- a/mm7_2.cpp	Mon Jun 17 17:34:01 2013 +0600
+++ b/mm7_2.cpp	Tue Jun 18 17:28:11 2013 +0600
@@ -4671,220 +4671,6 @@
   return 1;
 }
 
-//----- (00459064) --------------------------------------------------------
-void ObjectList::InitializeSprites()
-{
-  for (uint i = 0; i < uNumObjects; ++i)
-    pSpriteFrameTable->InitializeSprite(pObjects[i].uSpriteID);
-}
-
-//----- (00459090) --------------------------------------------------------
-void ObjectList::ToFile()
-{
-  ObjectList *v1; // esi@1
-  FILE *v2; // eax@1
-  FILE *v3; // edi@1
-
-  v1 = this;
-  v2 = fopen("data\\dobjlist.bin", "wb");
-  v3 = v2;
-  if ( !v2 )
-    Abortf("Unable to save dobjlist.bin!");
-  fwrite(v1, 4u, 1u, v2);
-  fwrite(v1->pObjects, 0x38u, v1->uNumObjects, v3);
-  fclose(v3);
-}
-
-//----- (004590DC) --------------------------------------------------------
-void ObjectList::FromFile(void *pSerialized)
-{
-  uNumObjects = *(int *)pSerialized;
-  pObjects = (ObjectDesc *)pAllocator->AllocNamedChunk(pObjects, 56 * uNumObjects, "Obj Descrip");
-  memcpy(pObjects, (char *)pSerialized + 4, 56 * uNumObjects);
-}
-
-//----- (00459123) --------------------------------------------------------
-bool ObjectList::FromFileTxt(const char *Args)
-{
-  ObjectList *v2; // ebx@1
-  __int32 v3; // edi@1
-  FILE *v4; // eax@1
-  unsigned int v5; // esi@3
-  void *v6; // eax@9
-  FILE *v7; // ST0C_4@11
-  char *i; // eax@11
-  unsigned __int16 v9; // ax@14
-  const char *v10; // ST20_4@14
-  __int16 v11; // ax@14
-  const char *v12; // ST1C_4@14
-  __int16 v13; // ax@14
-  const char *v14; // ST18_4@14
-  __int16 v15; // ax@14
-  const char *v16; // ST14_4@14
-  __int16 v17; // ax@14
-  const char *v18; // ST10_4@14
-  __int16 v19; // ax@14
-  const char *v20; // ST0C_4@14
-  int v21; // esi@16
-  const char *v22; // edi@16
-  int v23; // eax@17
-  int v24; // eax@19
-  int v25; // eax@21
-  int v26; // eax@21
-  int v27; // eax@21
-  int v28; // eax@23
-  int v29; // eax@25
-  int v30; // eax@27
-  int v31; // eax@29
-  const char *v32; // edi@30
-  const char *v33; // ST20_4@35
-  int v34; // eax@35
-  char v35; // al@35
-  const char *v36; // ST1C_4@35
-  char v37; // al@35
-  const char *v38; // ST18_4@35
-  FrameTableTxtLine v40; // [sp+8h] [bp-460h]@14
-  FrameTableTxtLine v41; // [sp+84h] [bp-3E4h]@12
-  char Dest; // [sp+100h] [bp-368h]@14
-  char Buf; // [sp+178h] [bp-2F0h]@3
-  FrameTableTxtLine v44; // [sp+36Ch] [bp-FCh]@4
-  FrameTableTxtLine v45; // [sp+3E8h] [bp-80h]@4
-  FILE *File; // [sp+464h] [bp-4h]@1
-  unsigned int Argsa; // [sp+470h] [bp+8h]@3
-  int Argsb; // [sp+470h] [bp+8h]@15
-
-  v2 = this;
-  pAllocator->FreeChunk(this->pObjects);
-  v3 = 0;
-  v2->pObjects = 0;
-  v2->uNumObjects = 0;
-  v4 = fopen(Args, "r");
-  File = v4;
-  if ( !v4 )
-    Abortf("ObjectDescriptionList::load - Unable to open file: %s.");
-  v5 = 0;
-  Argsa = 0;
-  if ( fgets(&Buf, 490, v4) )
-  {
-    do
-    {
-      *strchr(&Buf, 10) = 0;
-      memcpy(&v45, frame_table_txt_parser(&Buf, &v44), sizeof(v45));
-      if ( v45.uPropCount && *v45.pProperties[0] != '/' )
-        ++Argsa;
-    }
-    while ( fgets(&Buf, 490, File) );
-    v5 = Argsa;
-    v3 = 0;
-  }
-  v2->uNumObjects = v5;
-  v6 = pAllocator->AllocNamedChunk(v2->pObjects, 56 * v5, "Obj Descrip");
-  v2->pObjects = (ObjectDesc *)v6;
-  if ( v6 == (void *)v3 )
-    Abortf("ObjectDescriptionList::load - Out of Memory!");
-  memset(v6, v3, 56 * v2->uNumObjects);
-  v7 = File;
-  v2->uNumObjects = v3;
-  fseek(v7, v3, v3);
-  for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
-  {
-    *strchr(&Buf, 10) = 0;
-    memcpy(&v45, frame_table_txt_parser(&Buf, &v41), sizeof(v45));
-    if ( v45.uPropCount && *v45.pProperties[0] != 47 )
-    {
-      strcpy(v2->pObjects[v2->uNumObjects].field_0, v45.pProperties[0]);
-      v9 = pSpriteFrameTable->FastFindSprite((char *)v45.pProperties[1]);
-      v10 = v45.pProperties[2];
-      v2->pObjects[v2->uNumObjects].uSpriteID = v9;
-      v11 = atoi(v10);
-      v12 = v45.pProperties[3];
-      v2->pObjects[v2->uNumObjects].uObjectID = v11;
-      v13 = atoi(v12);
-      v14 = v45.pProperties[4];
-      v2->pObjects[v2->uNumObjects].uRadius = v13;
-      v15 = atoi(v14);
-      v16 = v45.pProperties[5];
-      v2->pObjects[v2->uNumObjects].uHeight = v15;
-      v17 = atoi(v16);
-      v18 = v45.pProperties[6];
-      v2->pObjects[v2->uNumObjects].uLifetime = v17;
-      v19 = atoi(v18);
-      v20 = v45.pProperties[7];
-      v2->pObjects[v2->uNumObjects].uSpeed = v19;
-      strcpy(&Dest, v20);
-      memcpy(&v44, frame_table_txt_parser(&Dest, &v40), sizeof(v44));
-      if ( v45.uPropCount > 7 )
-      {
-        for ( Argsb = 0; Argsb < v44.uPropCount; ++Argsb )
-        {
-          v21 = Argsb;
-          v22 = v44.pProperties[Argsb];
-          if ( !_stricmp(v44.pProperties[Argsb], "NoDraw") )
-          {
-            v23 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
-            *(char *)v23 |= 1u;
-          }
-          if ( !_stricmp(v22, "Lifetime") )
-          {
-            v24 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
-            *(char *)v24 |= 4u;
-          }
-          if ( !_stricmp(v22, "FTLifetime") )
-          {
-            v25 = (int)&v2->pObjects[v2->uNumObjects];
-            *(short *)(v25 + 42) = 8 * pSpriteFrameTable->pSpriteSFrames[*(short *)(v25 + 40)].uAnimLength;
-            v26 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
-            *(char *)v26 |= 8u;
-            v27 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
-            *(char *)v27 |= 4u;
-          }
-          if ( !_stricmp(v22, "NoPickup") )
-          {
-            v28 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
-            *(char *)v28 |= 0x10u;
-          }
-          if ( !_stricmp(v22, "NoGravity") )
-          {
-            v29 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
-            *(char *)v29 |= 0x20u;
-          }
-          if ( !_stricmp(v22, "FlagOnIntercept") )
-          {
-            v30 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
-            *(char *)v30 |= 0x40u;
-          }
-          if ( !_stricmp(v22, "Bounce") )
-          {
-            v31 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
-            *(char *)v31 |= 0x80u;
-          }
-          v32 = v45.pProperties[v21];
-          if ( !_stricmp(v45.pProperties[v21], "Fire") )
-            HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 2u;
-          if ( !_stricmp(v32, "Lines") )
-            HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 4u;
-          if ( !_stricmp(v44.pProperties[v21], "bits") )
-          {
-            v33 = v44.pProperties[v21 + 1];
-            v34 = (int)&v2->pObjects[v2->uNumObjects].uFlags;
-            *(char *)(v34 + 1) |= 1u;
-            v35 = atoi(v33);
-            v36 = v44.pProperties[v21 + 2];
-            v2->pObjects[v2->uNumObjects].uParticleTrailColorR = v35;
-            v37 = atoi(v36);
-            v38 = v44.pProperties[v21 + 3];
-            v2->pObjects[v2->uNumObjects].uParticleTrailColorG = v37;
-            v2->pObjects[v2->uNumObjects].uParticleTrailColorB = atoi(v38);
-          }
-        }
-      }
-      ++v2->uNumObjects;
-    }
-  }
-  fclose(File);
-  return 1;
-}
-
 //----- (0045E03A) --------------------------------------------------------
 unsigned short * MakeScreenshot( signed int width, signed int height )
 {
--- a/mm7_5.cpp	Mon Jun 17 17:34:01 2013 +0600
+++ b/mm7_5.cpp	Tue Jun 18 17:28:11 2013 +0600
@@ -10377,166 +10377,6 @@
   }
 }
 
-
-
-
-
-//----- (004175C0) --------------------------------------------------------
-void UI_OnMouseLeftClick(int *pXY)
-{
-  int *pXY_; // esi@1
-  signed int y; // eax@7
-  signed int x; // ecx@7
-  unsigned int v4; // eax@11
-  signed int v5; // eax@17
-  signed int v6; // esi@19
-  int v7; // esi@30
-  GUIWindow *v8; // edx@31
-  GUIButton *i; // esi@37
-  signed int v10; // eax@50
-  int v11; // ecx@52
-  unsigned int pX; // [sp+14h] [bp-8h]@7
-  unsigned int pY; // [sp+18h] [bp-4h]@7
-
-  pXY_ = pXY;
-  if ( pCurrentScreen == SCREEN_VIDEO
-    || sub_4637E0_is_there_popup_onscreen() )
-    return;
-  if ( pGUIWindow2 && pGUIWindow2->ptr_1C == (void *)33 )
-  {
-    sub_4452BB();
-    return;
-  }
-  if ( pXY_ )
-  {
-    x = *pXY_;
-    y = pXY_[1];
-    pX = *pXY_;
-    pY = y;
-  }
-  else
-  {
-    pMouse->GetClickPos(&pX, &pY);
-    y = pY;
-    x = pX;
-  }
-  if ( pCurrentScreen != SCREEN_GAME || !dword_507B98_ctrl_pressed )
-    goto LABEL_30;
-  v4 = GetCurrentMenuID();
-  x = pX;
-  if ( (v4 & 0x80000000u) == 0
-    || (signed int)pX < (signed int)pViewport->uViewportTL_X
-    || (signed int)pX > (signed int)pViewport->uViewportBR_X )
-  {
-    y = pY;
-LABEL_30:
-    v7 = uNumVisibleWindows;
-    if ( uNumVisibleWindows < 0 )
-      return;
-    while ( 1 )
-    {
-      //v8 = (GUIWindow *)&pWindowList_at_506F50_minus1_indexing[21 * pVisibleWindowsIdxs[v7]];
-      v8 = &pWindowList[pVisibleWindowsIdxs[v7] - 1];
-      if ( x >= (signed int)v8->uFrameX )
-      {
-        if ( x <= (signed int)v8->uFrameZ && y >= (signed int)v8->uFrameY && y <= (signed int)v8->uFrameW )
-          break;
-      }
-      --v7;
-      if ( v7 < 0 )
-        return;
-    }
-    for ( i = v8->pControlsHead; ; i = i->pNext )
-    {
-      if ( !i )
-        return;
-      if ( i->uButtonType == 1 )
-        goto LABEL_41;
-      if ( i->uButtonType != 2 )
-        break;
-      if ( (signed int)(signed __int64)sqrt((double)((x - i->uX) * (x - i->uX) + (y - i->uY) * (y - i->uY))) < (signed int)i->uWidth )
-        goto LABEL_50;
-      y = pY;
-      x = pX;
-LABEL_45:
-      ;
-    }
-    if ( i->uButtonType != 3 )
-      goto LABEL_45;
-LABEL_41:
-    if ( x >= (signed int)i->uX && x <= (signed int)i->uZ && y >= (signed int)i->uY && y <= (signed int)i->uW )
-    {
-LABEL_50:
-      i->field_2C_is_pushed = 1;
-      v10 = pMessageQueue_50CBD0->uNumMessages;
-      if ( pMessageQueue_50CBD0->uNumMessages )
-      {
-        v10 = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
-        pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
-      }
-      //v11 = i->uControlParam;
-      pMessageQueue_50CBD0->AddMessage(i->msg, i->msg_param, 0);
-      return;
-    }
-    goto LABEL_45;
-  }
-  y = pY;
-  if ( (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y )
-    goto LABEL_30;
-  if ( pRenderer->pRenderD3D )
-    v5 = pGame->pVisInstance->get_picked_object_zbuf_val();
-  else
-    v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
-  v6 = (unsigned __int16)v5;
-  if (PID_TYPE(v5) == OBJECT_Actor
-    && uActiveCharacter
-    && v5 < 0x2000000
-    && pPlayers[uActiveCharacter]->CanAct()
-    && pPlayers[uActiveCharacter]->CanSteal() )
-  {
-    /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
-    {
-      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_1B;
-      pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6 >> 3;
-      *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
-      ++pMessageQueue_50CBD0->uNumMessages;
-    }*/
-    pMessageQueue_50CBD0->AddMessage(UIMSG_1B, PID_ID(v6), 0);
-
-    if ( pParty->bTurnBasedModeOn == 1 )
-    {
-      if ( pTurnEngine->field_4 == 3 )
-        pTurnEngine->field_18 |= 8u;
-    }
-  }
-}
-
-
-
-//----- (00417871) --------------------------------------------------------
-void __thiscall sub_417871(int *pXY)
-{
-  POINT v1; // [sp+0h] [bp-18h]@5
-  POINT a2; // [sp+8h] [bp-10h]@5
-  unsigned int pY; // [sp+10h] [bp-8h]@3
-  unsigned int pX; // [sp+14h] [bp-4h]@3
-
-  if ( !pRenderer->pRenderD3D )
-  {
-    if ( pXY )
-    {
-      pX = *pXY;
-      pY = pXY[1];
-    }
-    else
-    {
-      pMouse->GetClickPos(&pX, &pY);
-    }
-    pMouse->GetCursorPos(&a2);
-    pMouse->GetCursorPos(&v1);
-  }
-}
-
 //----- (004178FE) --------------------------------------------------------
 unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2)
 {
@@ -10691,74 +10531,4 @@
       return red;
   }
   return white;
-}
-
-
-//----- (00419220) --------------------------------------------------------
-void __cdecl sub_419220()
-{
-  GUIButton *i; // eax@2
-
-  if ( !dword_507CBC )
-  {
-    dword_507CBC = 1;
-    for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext )
-    {
-      if ( i->msg == UIMSG_InventoryLeftClick )
-      {
-        dword_50698C_uX = i->uX;
-        dword_506988_uY = i->uY;
-        dword_506984_uZ = i->uZ;
-        dword_506980_uW = i->uW;
-        i->uW = 0;
-        i->uZ = 0;
-        i->uY = 0;
-        i->uX = 0;
-      }
-    }
-    pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46,
-                   pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureWidth,
-                   pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureHeight,
-                   1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "",
-                   pIcons_LOD->GetTexture(uTextureID_ar_up_up),
-                   pIcons_LOD->GetTexture(uTextureID_ar_up_dn), 0);
-    pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292,
-                   pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureWidth,
-                   pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureHeight,
-                   1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "",
-                   pIcons_LOD->GetTexture(uTextureID_ar_dn_up),
-                   pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0);
-    ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_ClickAwardScrollBar, 0, 0, "", 0);
-  }
-}
-
-
-
-//----- (00419379) --------------------------------------------------------
-void __cdecl sub_419379()
-{
-  GUIButton *pButton; // esi@2
-
-  if ( dword_507CBC )
-  {
-    dword_507CBC = 0;
-	ptr_507BA4->Release();
-    pBtn_Up->Release();
-    pBtn_Down->Release();
-    pBtn_Down = 0;
-    pBtn_Up = 0;
-    for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext )
-    {
-      if ( pButton->msg == UIMSG_InventoryLeftClick )
-      {
-        pButton->uX = dword_50698C_uX;
-        pButton->uY = dword_506988_uY;
-        pButton->uZ = dword_506984_uZ;
-        pButton->uW = dword_506980_uW;
-        pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0);
-      }
-    }
-  }
-}
-
-
+}
\ No newline at end of file
--- a/mm7_6.cpp	Mon Jun 17 17:34:01 2013 +0600
+++ b/mm7_6.cpp	Tue Jun 18 17:28:11 2013 +0600
@@ -1194,40 +1194,6 @@
 // 50C994: using guessed type int dword_50C994;
 // 50C998: using guessed type int dword_50C998_turnbased_icon_1A;
 
-//----- (004269A2) --------------------------------------------------------
-void __fastcall GivePartyExp(unsigned int pEXPNum)
-{
-  signed int pActivePlayerCount; // ecx@1
-  int pLearningPercent; // eax@13
-
-  pActivePlayerCount = 0;
-  for ( uint i = 0; i < 4; ++i )
-  {
-    if ( !pParty->pPlayers[i].pConditions[13] && !pParty->pPlayers[i].pConditions[14] && !pParty->pPlayers[i].pConditions[15] && !pParty->pPlayers[i].pConditions[16] )
-      pActivePlayerCount ++;
-  }
-  if ( pActivePlayerCount )
-  {
-    pEXPNum = pEXPNum / pActivePlayerCount;
-    for ( uint i = 0; i < 4; ++i )
-    {
-      if ( !pParty->pPlayers[i].pConditions[13] && !pParty->pPlayers[i].pConditions[14] && !pParty->pPlayers[i].pConditions[15] && !pParty->pPlayers[i].pConditions[16] )
-      {
-        if ( pEXPNum )
-        {
-          pLearningPercent = pParty->pPlayers[i].GetLearningPercent();
-          pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100;
-          pParty->pPlayers[i].uExperience += pEXPNum;
-          if ( pParty->pPlayers[i].uExperience > 4000000000i64 )
-          {
-            pParty->pPlayers[i].uExperience = 0;
-          }
-        }
-      }
-    }
-  }
-}
-
 //----- (00426A5A) --------------------------------------------------------
 void stru319::LootActor(Actor *pActor)
 {
@@ -2024,4563 +1990,6 @@
   return result;
 }
 
-//----- (00427769) --------------------------------------------------------
-bool __fastcall sub_427769_spell(unsigned int uSpellID)
-{
-  bool result; // eax@2
-
-  __debugbreak(); // refactor
-  if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC )
-    result = 1;
-  else
-    result = 0;
-  return result;
-}
-
-//----- (0042777D) --------------------------------------------------------
-void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6)
-{
-  //bool result; // eax@2
-  //__int16 v6; // bx@4
-  //Player *v7; // eax@4
-  //char v8; // zf@12
-  unsigned __int16 v9; // cx@16
-  unsigned int v10; // eax@18
-  unsigned __int8 v11; // sf@18
-  unsigned __int8 v12; // of@18
-  unsigned __int16 v13; // cx@21
-  unsigned int v14; // eax@23
-  //stru277 *v15; // esi@27
-  //stru277 *v16; // eax@28
-  //GUIWindow *v17; // eax@43
-  //GUIWindow *v18; // [sp-30h] [bp-48h]@44
-  //unsigned int v19; // [sp-2Ch] [bp-44h]@44
-  //unsigned int v20; // [sp-28h] [bp-40h]@44
-  //unsigned int v21; // [sp-24h] [bp-3Ch]@44
-  //unsigned int v22; // [sp-20h] [bp-38h]@44
-  //int v23; // [sp-1Ch] [bp-34h]@44
-  //int v24; // [sp-18h] [bp-30h]@44
-  //unsigned int v25; // [sp-14h] [bp-2Ch]@43
-  //unsigned int v26; // [sp-10h] [bp-28h]@43
-  //unsigned __int8 v27; // [sp-Ch] [bp-24h]@43
-  //char *v28; // [sp-8h] [bp-20h]@43
-  //Texture *v29; // [sp-4h] [bp-1Ch]@43
-  //__int16 a3a; // [sp+10h] [bp-8h]@1
-  //__int16 a2a; // [sp+14h] [bp-4h]@1
-
-  //a3a = uPlayerID;
-  //a2a = a1;
-  
-  //if ( pParty->bTurnBasedModeOn != 1
-  //  || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 )
-  if (pParty->bTurnBasedModeOn)
-  {
-    if (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3)
-      return;
-  }
-
-
-    //v6 = a5;
-    //v7 = &pParty->pPlayers[uPlayerID];
-  assert(uPlayerID < 4);
-  auto player = &pParty->pPlayers[uPlayerID];
-    if ( !(a5 & 0x10) )
-    {
-      switch ( a1 )
-      {
-        case SPELL_SPIRIT_FATE:
-        case SPELL_BODY_FIRST_AID:
-        case SPELL_DARK_REANIMATE:
-          //HIBYTE(v6) = HIBYTE(a5) | 1;
-          a5 |= 0x0100;
-          break;
-
-        case SPELL_FIRE_FIRE_AURA:
-        case SPELL_WATER_RECHARGE_ITEM:
-        case SPELL_WATER_ENCHANT_ITEM:
-        case SPELL_DARK_VAMPIRIC_WEAPON:
-          //LOBYTE(v6) = a5 | 0x80;
-          a5 |= 0x0080;
-          break;
-
-        case SPELL_FIRE_FIRE_BOLT:
-        case SPELL_FIRE_FIREBALL:
-        case SPELL_FIRE_INCINERATE:
-        case SPELL_AIR_LIGHNING_BOLT:
-        case SPELL_AIR_IMPLOSION:
-        case SPELL_WATER_POISON_SPRAY:
-        case SPELL_WATER_ICE_BOLT:
-        case SPELL_WATER_ACID_BURST:
-        case SPELL_WATER_ICE_BLAST:
-        case SPELL_EARTH_STUN:
-        case SPELL_EARTH_SLOW:
-        case SPELL_EARTH_DEADLY_SWARM:
-        case SPELL_EARTH_BLADES:
-        case SPELL_EARTH_MASS_DISTORTION:
-        case SPELL_SPIRIT_SPIRIT_LASH:
-        case SPELL_MIND_MIND_BLAST:
-        case SPELL_MIND_CHARM:
-        case SPELL_MIND_PSYCHIC_SHOCK:
-        case SPELL_BODY_HARM:
-        case SPELL_BODY_FLYING_FIST:
-        case SPELL_LIGHT_LIGHT_BOLT:
-        case SPELL_LIGHT_DESTROY_UNDEAD:
-        case SPELL_LIGHT_SUNRAY:
-        case SPELL_DARK_TOXIC_CLOUD:
-        case SPELL_DARK_SHRINKING_RAY:
-        case SPELL_DARK_SHARPMETAL:
-        case SPELL_DARK_DRAGON_BREATH:
-          if ( !a6 )
-            a5 |= 0x0008;
-          break;
-        case SPELL_MIND_TELEPATHY:
-        case SPELL_MIND_BERSERK:
-        case SPELL_MIND_ENSLAVE:
-        case SPELL_LIGHT_PARALYZE:
-        case SPELL_DARK_CONTROL_UNDEAD:
-//LABEL_9:
-          //v6 = a5 | 8;
-          a5 |= 0x0008;
-          break;
-
-        case SPELL_EARTH_TELEKINESIS:
-          a5 |= 0x0040;
-          break;
-
-        case SPELL_SPIRIT_BLESS:
-          if (a4 && ~a4 & 0x01C0)
-            //goto LABEL_25;
-          {
-            a5 |= 0x0002;
-            break;
-          }
-          else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0)
-            //goto LABEL_25;
-          {
-            a5 |= 0x0002;
-            break;
-          }
-          break;
-
-        case SPELL_SPIRIT_PRESERVATION:
-          v9 = a4;
-          if ( !a4 )
-            v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT];
-          //goto LABEL_18;
-          v10 = SkillToMastery(v9);
-          v12 = __OFSUB__(v10, 3);
-          v11 = ((v10 - 3) & 0x80000000u) != 0;
-          //goto LABEL_24;
-          if ( v11 ^ v12 )
-          {
-            a5 |= 0x0002;
-            break;
-          }
-          break;
-
-        case SPELL_DARK_PAIN_REFLECTION:
-          v9 = a4;
-          if ( !a4 )
-            v9 = player->pActiveSkills[PLAYER_SKILL_DARK];
-//LABEL_18:
-          v10 = SkillToMastery(v9);
-          v12 = __OFSUB__(v10, 3);
-          v11 = ((v10 - 3) & 0x80000000u) != 0;
-          //goto LABEL_24;
-          if ( v11 ^ v12 )
-          {
-            a5 |= 0x0002;
-            break;
-          }
-          break;
-
-        case SPELL_BODY_HAMMERHANDS:
-          v13 = a4;
-          if ( !a4 )
-            v13 = player->pActiveSkills[PLAYER_SKILL_BODY];
-          v14 = SkillToMastery(v13);
-          v12 = __OFSUB__(v14, 4);
-          v11 = ((v14 - 4) & 0x80000000u) != 0;
-//LABEL_24:
-          if ( v11 ^ v12 )
-            //goto LABEL_25;
-          {
-            a5 |= 0x0002;
-            break;
-          }
-          break;
-
-        case SPELL_EARTH_STONE_TO_FLESH:
-        case SPELL_SPIRIT_REMOVE_CURSE:
-        case SPELL_SPIRIT_RAISE_DEAD:
-        case SPELL_SPIRIT_RESSURECTION:
-        case SPELL_MIND_REMOVE_FEAR:
-        case SPELL_MIND_CURE_PARALYSIS:
-        case SPELL_MIND_CURE_INSANITY:
-        case SPELL_BODY_CURE_WEAKNESS:
-        case SPELL_BODY_REGENERATION:
-        case SPELL_BODY_CURE_POISON:
-        case SPELL_BODY_CURE_DISEASE:
-//LABEL_25:
-          //v6 = a5 | 2;
-          a5 |= 0x0002;
-          break;
-
-        case SPELL_DARK_SACRIFICE:
-          //HIBYTE(v6) = HIBYTE(a5) | 2;
-          a5 |= 0x0200;
-          break;
-        default:
-          break;
-      }
-    }
-
-
-    if (a5 & 0x3CA)
-    {
-      assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10);
-      for (uint i = 0; i < 10; ++i)
-        if (pCastSpellInfo[i].field_8 & 0x3CA)
-        {
-          pCastSpellInfo[i].spellnum = 0;
-          break;
-        }
-    }
-      
-    assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10);
-    for (uint i = 0; i < 10; ++i)
-    {
-      auto spell = &pCastSpellInfo[i];
-      if (!spell->spellnum)
-        continue;
-
-      spell->spellnum = 0;
-      if (spell->field_8 & 0x3CA)
-      {
-        pGUIWindow_Settings->Release();
-        pGUIWindow_Settings = nullptr;
-        pMouse->SetCursorBitmap("MICON1");
-        GameUI_Footer_TimeLeft = 0;
-        unk_50C9A0 = 0;
-        back_to_game();
-      }
-    }
-
-    int result = pCastSpellInfo.data()->PushCastSpellInfo(a1, uPlayerID, a4, a5, a6);
-    if ( result != -1 )
-    {
-      if ( a5 & 2 )
-      {
-        if ( pGUIWindow_Settings )
-          return;
-        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
-        pGUIWindow_Settings->CreateButton(52, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 0, 49, "", 0);
-        pGUIWindow_Settings->CreateButton(165, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 1, 50, "", 0);
-        pGUIWindow_Settings->CreateButton(280, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 2, 51, "", 0);
-        pGUIWindow_Settings->CreateButton(390, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 3, 52, "", 0);
-        sub_421B2C_PlaceInInventory_or_DropPickedItem();
-        return;
-      }
-      if ( a5 & 8 )
-      {
-        if ( pGUIWindow_Settings )
-          return;
-
-        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
-        pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Shoot_Monster, 0, 0, "", 0);
-        sub_421B2C_PlaceInInventory_or_DropPickedItem();
-        return;
-      }
-      if ( a5 & 0x40 )
-      {
-        if ( pGUIWindow_Settings )
-          return;
-
-        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
-        pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_BE, 0, 0, "", 0);
-        sub_421B2C_PlaceInInventory_or_DropPickedItem();
-        return;
-      }
-      if ( (char)a5 < 0 )
-      {
-        if ( pGUIWindow_Settings )
-          return;
-        ++pIcons_LOD->uTexturePacksCount;
-        if ( !pIcons_LOD->uNumPrevLoadedFiles )
-          pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-        pGUIWindow_Settings = pCastSpellInfo[result].sub_4219BE();
-        unk_50C9A0 = 1;
-        some_active_character = uActiveCharacter;
-        sub_421B2C_PlaceInInventory_or_DropPickedItem();
-        return;
-      }
-      if ( HIBYTE(a5) & 1 )
-      {
-        if ( pGUIWindow_Settings )
-          return;
-        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
-        pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 0, 0x31u, "", 0);
-        pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 1, 0x32u, "", 0);
-        pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 2, 0x33u, "", 0);
-        pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 3, 0x34u, "", 0);
-        pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Monster_Improvement, 0, 0, "", NULL);
-        sub_421B2C_PlaceInInventory_or_DropPickedItem();
-      }
-      if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings )
-      {
-        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0);
-        pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178,
-                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
-                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
-                       1, 0, UIMSG_ScrollNPCPanel, 0, 0, "",
-                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
-        pBtn_NPCRight = pGUIWindow_Settings->CreateButton(626, 178,
-                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
-                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
-                       1, 0, UIMSG_ScrollNPCPanel, 1, 0, "",
-                       pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
-        pGUIWindow_Settings->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 4, 0x35u, "", 0);
-        pGUIWindow_Settings->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 5, 0x36u, "", 0);
-      }
-    }
-}
-
-//----- (00427D48) --------------------------------------------------------
-void CastSpellInfo::_427D48(unsigned int uPlayerID)
-{
-  CastSpellInfo *v2; // esi@1
-  signed int v3; // ebx@1
-
-  v2 = this;
-  v3 = 10;
-  do
-  {
-    if ( v2->spellnum )
-    {
-      if ( v2->field_8 & 0x3CA )
-      {
-        v2->spellnum = 0;
-        pGUIWindow_Settings->Release();
-        pGUIWindow_Settings = 0;
-        pMouse->SetCursorBitmap("MICON1");
-        GameUI_Footer_TimeLeft = 0;
-        unk_50C9A0 = 0;
-        back_to_game();
-      }
-    }
-    ++v2;
-    --v3;
-  }
-  while ( v3 );
-}
-
-//----- (00427DA0) --------------------------------------------------------
-unsigned int CastSpellInfo::PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id)
-{
-  unsigned int result; // eax@1
-  CastSpellInfo *v7; // edx@1
-  CastSpellInfo *v8; // ecx@5
-
-  result = 0;
-  v7 = this;
-  while ( v7->spellnum )
-  {
-    ++result;
-    ++v7;
-    if ( (signed int)result >= 10 )
-      goto LABEL_8;
-  }
-  v8 = &this[result];
-  v8->spellnum = a2;
-  v8->uPlayerID = uPlayerID;
-  if ( a5 & 0x10 )
-    v8->uPlayerID_2 = uPlayerID;
-  v8->field_6 = 0;
-  v8->spell_target_pid = 0;
-  v8->field_8 = a5;
-  v8->forced_spell_skill_level = skill_level;
-  v8->sound_id = spell_sound_id;
-LABEL_8:
-  if ( result == 10 )
-    result = -1;
-  return result;
-}
-
-//----- (00427E01) --------------------------------------------------------
-void CastSpellInfo::_427E01_cast_spell()
-{
-  int v2; // edi@1
-  CastSpellInfo *pCastSpell; // ebx@2
-  signed int v6; // eax@14
-  unsigned __int16 v11; // cx@45
-  unsigned __int8 v14; // zf@53
-  signed int i; // esi@76
-  __int16 v23; // ax@88
-  int v51; // eax@146
-  __int16 v52; // ax@153
-  signed __int64 v54; // qax@164
-  Actor *v55; // edi@164
-  signed __int64 v58; // qax@177
-  Actor *pActor; // edi@177
-  unsigned __int16 v60; // ax@184
-  int v61; // ecx@184
-  ItemGen *v69; // esi@211
-  double v90; // st7@245
-  Player *v92; // eax@255
-  int v105; // edi@271
-  __int16 v108; // ST1C_2@274
-  __int16 v109; // ST18_2@274
-  stru6 *v110; // eax@274
-  int v111; // eax@274
-  Actor *v112; // esi@278
-  int v113; // eax@278
-  int v114; // ebx@278
-  unsigned int v115; // ecx@278
-  int v116; // edx@279
-  int v117; // edx@281
-  int v118; // edx@283
-  signed int v122; // eax@286
-  int v127; // eax@296
-  int v153; // ecx@322
-  int v154; // eax@322
-  int v155; // eax@323
-  int v156; // eax@323
-  int v162; // edi@340
-  signed int v164; // eax@340
-  signed int v165; // edi@340
-  signed int v168; // edi@343
-  int v169; // eax@344
-  signed int v174; // edi@355
-  int v188; // esi@369
-  int v189; // edi@369
-  signed int v191; // edi@379
-  signed int v205; // edi@405
-  int v206; // eax@407
-  __int16 v207; // cx@407
-  int v208; // eax@411
-  signed int v209; // ecx@412
-  int v210; // edx@412
-  signed int v211; // ecx@412
-  int v212; // eax@413
-  int v213; // eax@413
-  int v214; // eax@413
-  int v215; // eax@415
-  double v216; // st7@415
-  double v217; // st6@415
-  signed __int64 v218; // qtt@423
-  char v223; // al@438
-
-  int v227; // esi@453
-  unsigned int v228; // edi@454
-  int v229; // edi@466
-
-  ItemGen *v240; // ecx@472
-  double v241; // st7@478
-  ItemGen *v245; // edi@492
-  int v254; // eax@513
-  int v255; // esi@513
-  int v256; // ecx@513
-  int v257; // edx@514
-  int v258; // ecx@514
-  char v259; // al@516
-  int v260; // eax@518
-  int v261; // esi@519
-  int v262; // edx@521
-  int *v263; // ecx@521
-  int v264; // esi@521
-  int v265; // edx@521
-  int *ii; // eax@522
-  int v267; // eax@524
-  int v268; // eax@524
-  char v271; // al@531
-  int v277; // edx@548
-  int v278; // ecx@548
-  char v279; // al@550
-  int v280; // eax@552
-  int *v281; // esi@553
-  int v282; // edx@555
-  int *v283; // ecx@555
-  int v284; // esi@555
-  int v285; // edx@555
-  int *l; // eax@556
-  ItemGen *v294; // esi@575
-  int v295; // edx@575
-  int kk; // edi@575
-  char v313; // al@606pGame->GetStru6()
-  const char *v317; // ecx@617
-  Player *v318; // ecx@619
-  unsigned int v319; // edi@627
-  int v323; // edi@635
-  char *v324; // eax@635
-  Player *v325; // ecx@640
-  int v328; // ecx@651
-  int v329; // ecx@652
-  int v330; // edi@654
-  signed int v342; // edi@668
-  signed int v343; // edi@670
-  unsigned __int64 v344; // ST08_8@670
-  Player *v351; // edi@680
-  Player *v357; // edi@694
-  Actor *v369; // edi@705
-  int v373; // eax@715
-  int v374; // eax@717
-  int v376; // eax@717
-  Player *v377; // ecx@719
-  int v381; // edi@727
-  int v382; // ecx@727
-  Player *v383; // eax@728
-  int v384; // eax@733
-  int v388; // edi@740
-  int v396; // eax@752
-  int v397; // eax@757
-  int v398; // eax@757
-  int v399; // eax@757
-  Actor *v417; // eax@787
-  int v418; // ecx@789
-  __int16 v419; // ax@791
-  signed int v420; // eax@793
-  ItemGen *v421; // edx@793
-  const char *v422; // eax@801
-  signed int v426; // eax@815
-  Actor *v433; // edi@832
-  int v435; // ecx@837
-  int v440; // eax@843
-  int v441; // eax@847
-  signed int v445; // edi@857
-  int v446; // ecx@862
-  LevelDecoration *v447; // edi@864
-  __int16 v448; // ax@864
-  char *v449; // esi@870
-  int v450; // eax@870
-  signed int v460; // eax@895
-  Actor *v461; // eax@897
-  unsigned __int16 v462; // cx@897
-  signed int v463; // edx@897
-  int v470; // edi@913
-  int v471; // eax@917
-  int v472; // eax@917
-  int v498; // edi@931
-  int v499; // eax@935
-  int v500; // eax@935
-  Player *v501; // edi@939
-  int v505; // eax@943
-  int v507; // edi@944
-  signed int v509; // eax@944
-  //signed int v510; // edi@944
-  Actor *v518; // edx@957
-  __int16 v519; // cx@958
-  int v531; // eax@982
-  int v533; // edi@983
-  signed int v535; // eax@983
-  signed int v536; // edi@983
-  stru6 *v537; // eax@984
-  double v549; // st7@991
-  unsigned __int16 v550; // di@991
-  Player *v553; // edi@1001
-  unsigned __int16 v562; // di@1005
-  signed int v563; // eax@1010
-  unsigned int v564; // ecx@1011
-  signed int v565; // eax@1012
-  Player **v566; // ecx@1012
-  int v567; // eax@1012
-  Player *v571; // eax@1013
-  char *v572; // ecx@1013
-  signed int v576; // eax@1025
-  Player *v577; // eax@1026
-  int v578; // eax@1028
-  __int16 v579; // ax@1029
-  int v581; // edi@1031
-  char *v585; // esi@1034
-  signed int v587; // eax@1035
-  char v591; // al@1048
-  ItemGen *v592; // esi@1052
-  int v596; // esi@1066
-  unsigned int v597; // edi@1067
-  int v600; // edi@1086
-  int v601; // edx@1086
-  int v602; // eax@1086
-  int v603; // ecx@1086
-  NPCData *pNPCData; // eax@1089
-  int v606; // edx@1091
-  AwardType *v607; // ecx@1100
-  __int16 v608; // ax@1102
-  signed int v609; // eax@1104
-  int v610; // edi@1106
-  unsigned int v611; // eax@1106
-  Player *v612; // edi@1106
-  DDM_DLV_Header *v613; // eax@1108
-  int v615; // edi@1119
-  Player *v619; // edi@1123
-  signed __int64 v623; // qax@1127
-  int v625; // edi@1129
-  signed int v627; // eax@1129
-  signed int v628; // edi@1129
-  int v629; // ecx@1130
-  Player *v630; // eax@1131
-  int v631; // eax@1137
-  int v635; // edi@1142
-  int v642; // edi@1156
-  int v643; // eax@1156
-  int v644; // eax@1156
-  signed int v645; // eax@1158
-  unsigned int v656; // [sp-4h] [bp-E88h]@639
-  int v657; // [sp-4h] [bp-E88h]@807
-  int v659; // [sp+0h] [bp-E84h]@123
-  int v660; // [sp+0h] [bp-E84h]@146
-  Actor *v661; // [sp+0h] [bp-E84h]@164
-  unsigned __int64 v663; // [sp+0h] [bp-E84h]@639
-  const char *v664; // [sp+0h] [bp-E84h]@802
-  int v665; // [sp+0h] [bp-E84h]@807
-  int v666; // [sp+4h] [bp-E80h]@12
-  PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25
-  int v671; // [sp+4h] [bp-E80h]@146
-  int v675; // [sp+4h] [bp-E80h]@800
-  int v676; // [sp+4h] [bp-E80h]@807
-  int v677; // [sp+4h] [bp-E80h]@861
-  int v679[800]; // [sp+14h] [bp-E70h]@515
-  AIDirection a3; // [sp+C94h] [bp-1F0h]@21
-  int v681[4]; // [sp+CB0h] [bp-1D4h]@1137
-  int v682[4]; // [sp+CC0h] [bp-1C4h]@731
-  ItemGen v683; // [sp+CD0h] [bp-1B4h]@791
-  int v684; // [sp+D04h] [bp-180h]@416
-  unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416
-  unsigned __int64 v687; // [sp+D24h] [bp-160h]@327
-  Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943
-  Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137
-  Vec3_int_ v694; // [sp+D44h] [bp-140h]@982
-  Vec3_int_ v697; // [sp+D50h] [bp-134h]@129
-  Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339
-  Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286
-  Vec3_int_ v704; // [sp+D74h] [bp-110h]@132
-  Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127
-  int v710; // [sp+D8Ch] [bp-F8h]@1156
-  __int64 v712; // [sp+D94h] [bp-F0h]@991
-  int v713; // [sp+D9Ch] [bp-E8h]@324
-  int n; // [sp+DA0h] [bp-E4h]@1
-  AIDirection v715; // [sp+DA4h] [bp-E0h]@21
-  int v716; // [sp+DC0h] [bp-C4h]@272
-  __int64 v717; // [sp+DC4h] [bp-C0h]@271
-  float v718; // [sp+DCCh] [bp-B8h]@176
-  signed int sRecoveryTime; // [sp+DD0h] [bp-B4h]@53
-  char *y; // [sp+DD4h] [bp-B0h]@325
-  int v721; // [sp+DD8h] [bp-ACh]@163
-  int v723; // [sp+E4Ch] [bp-38h]@1
-  ItemGen *_this; // [sp+E50h] [bp-34h]@23
-  float v725; // [sp+E54h] [bp-30h]@23
-  Player *v726; // [sp+E58h] [bp-2Ch]@131
-  float v727; // [sp+E5Ch] [bp-28h]@1
-  unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53
-  Player *pPlayer; // [sp+E64h] [bp-20h]@8
-  int v730; // [sp+E68h] [bp-1Ch]@53
-  Player *v730b;
-  ItemGen *v730c;
-  int v731; // [sp+E6Ch] [bp-18h]@48
-  signed int v732; // [sp+E70h] [bp-14h]@325
-  unsigned __int64 v733; // [sp+E74h] [bp-10h]@1
-  signed int a2; // [sp+E7Ch] [bp-8h]@14
-  int amount; // [sp+E80h] [bp-4h]@1
-
-  SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1
-
-  v2 = 0;
-  amount = 0;
-  LODWORD(v733) = 0;
-  v723 = 0;
-  v727 = 0.0;
-  for(n = 0; n < 10; ++n)
-  {
-    pCastSpell = &this[n];
-    HIDWORD(v733) = (int)pCastSpell;
-    if ( pCastSpell->spellnum == 0 )
-      continue;
-
-    if (pParty->Invisible())
-      pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
-
-    if ( pCastSpell->field_8 & 0x3CA )
-    {
-      if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() )
-        this->_427D48(1);
-      continue;
-    }
-    pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
-
-    a2 = pCastSpell->spell_target_pid;
-    if (!pCastSpell->spell_target_pid)
-    {
-      if (pCastSpell->spellnum == SPELL_LIGHT_DESTROY_UNDEAD ||
-          pCastSpell->spellnum == SPELL_SPIRIT_TURN_UNDEAD ||
-          pCastSpell->spellnum == SPELL_DARK_CONTROL_UNDEAD )
-        v666 = 1;
-      else
-        v666 = 0;
-
-      a2 = stru_50C198.FindClosestActor(5120, 1, v666);
-      v6 = pMouse->uPointingObjectID;
-      if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() )
-        a2 = pMouse->uPointingObjectID;
-    }
-
-
-    pSpellSprite.uType = stru_4E3ACC[pCastSpell->spellnum].uType;
-    if (pSpellSprite.uType)
-    {
-      if (PID_TYPE(a2) == OBJECT_Actor)
-      {
-        memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &a3, 0), sizeof(v715));
-        v2 = v723;
-      }
-      else
-      {
-        v715.uYawAngle = pParty->sRotationY;
-        v715.uPitchAngle = pParty->sRotationX;
-      }
-    }
-
-    LODWORD(v725) = 0;
-    _this = 0;
-    if (pCastSpell->forced_spell_skill_level)
-    {
-      v11 = pCastSpell->forced_spell_skill_level;
-      v723 = v11 & 0x3F; // 6 bytes
-      v2 = v723;
-    }
-    else
-    {
-      //v667 = PLAYER_SKILL_STAFF;
-      if (pCastSpell->spellnum < SPELL_AIR_WIZARD_EYE)
-        v667 = PLAYER_SKILL_FIRE;
-      else if (pCastSpell->spellnum < SPELL_WATER_AWAKEN)
-        v667 = PLAYER_SKILL_AIR;
-      else if (pCastSpell->spellnum < SPELL_EARTH_STUN)
-        v667 = PLAYER_SKILL_WATER;
-      else if (pCastSpell->spellnum < SPELL_SPIRIT_DETECT_LIFE)
-        v667 = PLAYER_SKILL_EARTH;
-      else if (pCastSpell->spellnum < SPELL_MIND_REMOVE_FEAR)
-        v667 = PLAYER_SKILL_SPIRIT;
-      else if (pCastSpell->spellnum < SPELL_BODY_CURE_WEAKNESS)
-        v667 = PLAYER_SKILL_MIND;
-      else if (pCastSpell->spellnum < SPELL_LIGHT_LIGHT_BOLT)
-        v667 = PLAYER_SKILL_BODY;
-      else if (pCastSpell->spellnum < SPELL_DARK_REANIMATE)
-        v667 = PLAYER_SKILL_LIGHT;
-      else if (pCastSpell->spellnum < SPELL_BOW_ARROW)
-        v667 = PLAYER_SKILL_DARK;
-      else if (pCastSpell->spellnum == SPELL_BOW_ARROW)
-        v667 = PLAYER_SKILL_BOW;
-      else assert(false && "Unknown spell");
-
-      LODWORD(v725) = v667;
-      v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F;
-      v2 = v723;
-      v11 = pPlayer->pActiveSkills[LODWORD(v725)];
-    }
-
-	v731 = SkillToMastery(v11);
-
-    if (pCastSpell->forced_spell_skill_level)
-      uRequiredMana = 0;
-    else 
-      uRequiredMana = pSpellDatas[pCastSpell->spellnum - 1].mana_per_skill[v731 - 1];
-    sRecoveryTime = pSpellDatas[pCastSpell->spellnum - 1].recovery_per_skill[v731 - 1];
-
-    if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 ||
-        LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0)
-      uRequiredMana = 0;
-
-    if (pCastSpell->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana)
-    {
-      ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points"
-      pCastSpell->spellnum = 0;
-      continue;
-    }
-    v730 = pCastSpell->spellnum;
-    if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50)
-    {
-      if (!pParty->bTurnBasedModeOn)
-      {
-        //v646 = pPlayer;
-        pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
-        //v647 = n;
-      }
-      else
-      {
-        //v647 = n;
-        //v646 = pPlayer;
-        //v648 = sRecoveryTime;
-        //v649 = pPlayer;
-        pParty->pTurnBasedPlayerRecoveryTimes[this[n].uPlayerID] = 100;
-        pPlayer->SetRecoveryTime(sRecoveryTime);
-        pTurnEngine->_40471C();
-      }
-      ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed"
-      pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-      this[n].spellnum = 0;
-      pPlayer->sMana -= uRequiredMana;
-      return;
-    }
-
-    switch ( pCastSpell->spellnum )
-    {
-		case SPELL_101:
-			assert(false && "Unknown spell effect #101 (prolly flaming bow arrow");
-		case SPELL_BOW_ARROW:
-		{
-			amount = 1;
-			if ( SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 )
-				amount = 2;
-			sRecoveryTime = pPlayer->GetAttackRecoveryTime(true);
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) )
-				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u);
-			pSpellSprite.vPosition.x = pParty->vPosition.x;
-			pSpellSprite.vPosition.y = pParty->vPosition.y;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
-			memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24));
-			pSpellSprite.uAttributes = 256;
-			if ( pParty->bTurnBasedModeOn == 1 )
-				pSpellSprite.uAttributes = 260;
-			for ( i = 0; i < amount; ++i )
-			{
-				if ( i )
-					pSpellSprite.vPosition.z += 32;
-				pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z);
-				if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
-					pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
-			}
-			break;
-		}
-		case SPELL_LASER_PROJECTILE:
-		{
-			sRecoveryTime = pPlayer->GetAttackRecoveryTime(0);
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v723;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.vPosition.x = pParty->vPosition.x;
-			pSpellSprite.vPosition.y = pParty->vPosition.y;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
-			memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uMainHand-1],sizeof(pSpellSprite.stru_24));
-			//	&pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36
-			//		* pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], );
-			v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z);
-			HIBYTE(pSpellSprite.uAttributes) |= 1u;
-			pSpellSprite.uSectorID = v23;
-			if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(pSpellSprite.uAttributes) |= 4u;
-			if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
-					pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
-			break;
-		}
-		case SPELL_FIRE_TORCH_LIGHT:
-		{
-			switch (v731)
-			{
-				case 1: amount = 2; break;
-				case 2: amount = 3; break;
-				case 3:
-				case 4: amount = 4; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_FIRE_FIRE_SPIKE:
-		{
-			switch (v731)
-			{
-				case 1: amount = 3; break;
-				case 2: amount = 5; break;
-				case 3: amount = 7; break;
-				case 4: amount = 9; break;
-				default:
-				assert(false);
-			}
-
-			//v31 = v3->uPlayerID;
-			//v32 = 8 * v31;
-			//LOBYTE(v32) = v32 | OBJECT_Player;
-
-			//if ( (signed int)uNumSpriteObjects > 0 )
-			int _v733 = 0;
-			for (uint i = 0; i < uNumSpriteObjects; ++i)
-			{
-				auto object = &pSpriteObjects[i];
-				if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID))
-				++_v733;
-				/*v33 = (char *)&pSpriteObjects[0].field_48;
-				v730 = uNumSpriteObjects;
-				do
-				{
-				if ( *((short *)v33 - 36) && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 )
-					++HIDWORD(v733);
-				v33 += 112;
-				--v730;
-				}
-				while ( v730 );*/
-			}
-			if (_v733 > amount)
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.vPosition.y = pParty->vPosition.y;
-			pSpellSprite.vPosition.x = pParty->vPosition.x;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-			pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(pSpellSprite.uAttributes) |= 4u;
-			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
-			if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_AIR_IMPLOSION:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			if (!a2)
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if (PID_TYPE(a2) != OBJECT_Actor)
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			v697.x = 0;
-			v697.y = 0;
-			v697.z = 0;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.field_60_distance_related_prolly_lod = 0;
-			pSpellSprite.uFacing = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
-			pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
-			pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
-			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2));
-			auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
-			DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_EARTH_MASS_DISTORTION:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			pActors[PID_ID(a2)].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0);
-			v704.x = 0;
-			v704.y = 0;
-			v704.z = 0;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.field_60_distance_related_prolly_lod = 0;
-			pSpellSprite.uFacing = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
-			pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
-			pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
-			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2));
-			auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
-			DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_LIGHT_DESTROY_UNDEAD:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor)
-				break;
-			//v730 = a2 >> 3;
-			//HIDWORD(v733) = (int)&pActors[PID_ID(a2)];
-			v691.x = 0;
-			v691.y = 0;
-			v691.z = 0;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
-			pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
-			pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			pSpellSprite.uAttributes |= 0x80u;
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
-			if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_FIRE_FIRE_BOLT:
-		case SPELL_FIRE_FIREBALL:
-		case SPELL_FIRE_INCINERATE:
-		case SPELL_AIR_LIGHNING_BOLT:
-		case SPELL_WATER_ICE_BOLT:
-		case SPELL_WATER_ICE_BLAST:
-		case SPELL_EARTH_STUN:
-		case SPELL_EARTH_DEADLY_SWARM:
-		case SPELL_MIND_MIND_BLAST:
-		case SPELL_MIND_PSYCHIC_SHOCK:
-		case SPELL_BODY_HARM:
-		case SPELL_LIGHT_LIGHT_BOLT:
-		case SPELL_DARK_DRAGON_BREATH:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.vPosition.y = pParty->vPosition.y;
-			pSpellSprite.vPosition.x = pParty->vPosition.x;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-			if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
-				pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-			else
-				pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(pSpellSprite.uAttributes) |= 4u;
-			if ( pCastSpell->spellnum == SPELL_AIR_LIGHNING_BOLT )
-				LOBYTE(pSpellSprite.uAttributes) |= 0x40u;
-			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
-			if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_WATER_ACID_BURST:
-		case SPELL_EARTH_BLADES:
-		case SPELL_BODY_FLYING_FIST:
-		case SPELL_DARK_TOXIC_CLOUD:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
-			pSpellSprite.vPosition.y = pParty->vPosition.y;
-			v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
-			v660 = pParty->vPosition.y;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.vPosition.x = pParty->vPosition.x;
-			pSpellSprite.vPosition.z = v51;
-			v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.uSectorID = v52;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(pSpellSprite.uAttributes) |= 4u;
-			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
-			if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_LIGHT_SUNRAY:
-		{
-			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor
-				|| uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 21) )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( pPlayer->CanCastSpell(uRequiredMana) )
-			{
-				pSpellSprite.stru_24.Reset();
-				pSpellSprite.spell_id = pCastSpell->spellnum;
-				pSpellSprite.spell_skill = v731;
-				pSpellSprite.spell_level = v2;
-				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-				pSpellSprite.vPosition.y = pParty->vPosition.y;
-				v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-				v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-				v660 = pParty->vPosition.y;
-				pSpellSprite.uAttributes = 0;
-				pSpellSprite.vPosition.x = pParty->vPosition.x;
-				pSpellSprite.vPosition.z = v51;
-				v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
-				pSpellSprite.uSpriteFrameID = 0;
-				pSpellSprite.uSectorID = v52;
-				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-				pSpellSprite.spell_target_pid = a2;
-				pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-				pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-				if ( pParty->bTurnBasedModeOn == 1 )
-					LOBYTE(pSpellSprite.uAttributes) |= 4u;
-				v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
-				if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
-					++pTurnEngine->field_1C;
-				LODWORD(v727) = 1;
-			}
-			break;
-		}
-		case SPELL_LIGHT_PARALYZE:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			if (PID_TYPE(a2) != OBJECT_Actor || (v730 = PID_ID(a2), v721 = (int)&pActors[PID_ID(a2)],
-					!stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9)) )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0);
-			v54 = (signed __int64)((double)(23040 * v2) * 0.033333335);
-			v55 = &pActors[PID_ID(a2)];
-			v55->pActorBuffs[6].Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0);
-			BYTE2(v55->uAttributes) |= 8u;
-			v55->vVelocity.x = 0;
-			//v672 = 0;
-			v55->vVelocity.y = 0;
-			v661 = v55;
-			pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_EARTH_SLOW:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 180 * v2; amount = 2; break;
-				case 2: LODWORD(v733) = 300 * v2; amount = 2; break;
-				case 3: LODWORD(v733) = 300 * v2; amount = 4; break;
-				case 4: LODWORD(v733) = 300 * v2; amount = 8; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			if (PID_TYPE(a2) != OBJECT_Actor
-				|| (v721 = 836 * PID_ID(a2),
-					LODWORD(v718) = (int)&pActors[PID_ID(a2)],
-					!stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			v58 = (signed __int64)((double)(23040 * v2) * 0.033333335);
-			//v59 = v721;
-			pActor = &pActors[PID_ID(a2)];
-			//((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply(
-			pActor->pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58,	v731, amount, 0, 0);
-			//*((char *)&pActors[0].uAttributes + v59 + 2) |= 8u;
-			BYTE2(pActor->uAttributes) |= 8u;
-			//v672 = 0;
-			v661 = (Actor *)LODWORD(v718);
-			pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0);
-			LODWORD(v727) = 1;
-			break;
-      }
-		case SPELL_MIND_CHARM:
-		{
-		if ( !pPlayer->CanCastSpell(uRequiredMana) )
-			break;
-
-		if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) )
-		{
-			LODWORD(v727) = 1;
-			break;
-		}
-
-		uint power = 300 * v2;
-		if ( v731 == 2 )
-		{
-			power = 600 * v2;
-		}
-		else if ( v731 == 3 )
-			power  = 29030400;
-
-		//((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset();
-		pActors[PID_ID(a2)].pActorBuffs[9].Reset();
-		//((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset();
-		pActors[PID_ID(a2)].pActorBuffs[12].Reset();
-		//((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply(
-		pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335),
-			v731, 0, 0, 0);
-		pSpellSprite.stru_24.Reset();
-		pSpellSprite.spell_id = pCastSpell->spellnum;
-		pSpellSprite.spell_level = v2;
-		pSpellSprite.spell_skill = v731;
-		v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-		v61 = PID_ID(a2);
-			v600 = pActors[v61].vPosition.y;
-			v601 = pActors[v61].vPosition.x;
-			pSpellSprite.uObjectDescID = v60;
-			pSpellSprite.vPosition.x = v601;
-			v602 = pActors[v61].uActorHeight;
-			v603 = pActors[v61].vPosition.z;
-			pSpellSprite.vPosition.y = v600;
-			v676 = v603 + v602;
-			v665 = v600;
-			pSpellSprite.vPosition.z = v603 + v602;
-			v657 = v601;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_DARK_SHRINKING_RAY:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.vPosition.x = pParty->vPosition.x;
-			pSpellSprite.vPosition.y = pParty->vPosition.y;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-			pSpellSprite.uSectorID = pIndoor->GetSector(
-								pParty->vPosition.x,
-								pParty->vPosition.y,
-								pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE;
-			pSpellSprite.spell_level = 300 * v2;
-				if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(pSpellSprite.uAttributes) |= 4u;
-
-				v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
-
-				if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_FIRE_FIRE_AURA:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 3600 * v2; amount = 10; break;
-				case 2: LODWORD(v733) = 3600 * v2; amount = 11; break;
-				case 3: LODWORD(v733) = 3600 * v2; amount = 12; break;
-				case 4: LODWORD(v733) = 0; amount = 12; break;
-				default:
-				assert(false);
-			}
-			
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
-			auto _itm = &pItemsTable->pItems[v730c->uItemID];
-			v730c->UpdateTempBonus(pParty->uTimePlayed);
-			if ( v730c->uItemID < 64 || v730c->uItemID > 65 
-				&& !v730c->Broken()
-				&& !v730c->uSpecEnchantmentType
-				&& !v730c->uEnchantmentType
-				&& ( _itm->uEquipType == 0 || _itm->uEquipType == 1 || _itm->uEquipType == 2)
-				&& !pItemsTable->IsMaterialNonCommon(v730c) )
-			{
-				v69 = v730c;
-				v14 = v731 == 4;
-				v730c->uSpecEnchantmentType = amount;
-				if ( !v14 )
-				{
-					v69->uExpireTime = pParty->uTimePlayed
-										+ (signed int)(signed __int64)((double)(signed int)((int)v733 << 7)
-																		* 0.033333335);
-					v69->uAttributes |= 8u;
-				}
-				v69->uAttributes |= 0x10u;
-				_50C9A8_item_enchantment_timer = 256;
-				LODWORD(v727) = 1;
-				break;
-			}
-
-			dword_50C9D0 = 113;
-			dword_50C9D4 = 0;
-			dword_50C9D8 = 1;
-
-			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			pCastSpell->spellnum = 0;
-			continue;
-		}
-		case SPELL_BODY_REGENERATION:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 3600 * v2; amount = 1; break;
-				case 2: LODWORD(v733) = 3600 * v2; amount = 1; break;
-				case 3: LODWORD(v733) = 3600 * v2; amount = 3; break;
-				case 4: LODWORD(v733) = 3600 * v2; amount = 10; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-
-			pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_FIRE_PROTECTION_FROM_FIRE:
-		case SPELL_AIR_PROTECTION_FROM_AIR:
-		case SPELL_WATER_PROTECTION_FROM_WATER:
-		case SPELL_EARTH_PROTECTION_FROM_EARTH:
-		case SPELL_MIND_PROTECTION_FROM_MIND:
-		case SPELL_BODY_PROTECTION_FROM_BODY:
-		{
-			switch (v731)
-			{
-				case 1: 
-				case 2: 
-				case 3: 
-				case 4: LODWORD(v733) = 3600 * v2; amount = v731 * v2; break;
-				default:
-				assert(false);
-			}
-
-			switch (pCastSpell->spellnum)
-			{
-			  case SPELL_FIRE_PROTECTION_FROM_FIRE:
-				LODWORD(v725) = PARTY_BUFF_RESIST_FIRE;
-				break;
-			  case SPELL_AIR_PROTECTION_FROM_AIR:
-				LODWORD(v725) = PARTY_BUFF_RESIST_AIR;
-				break;
-			  case SPELL_WATER_PROTECTION_FROM_WATER:
-				LODWORD(v725) = PARTY_BUFF_RESIST_WATER;
-				break;
-			  case SPELL_EARTH_PROTECTION_FROM_EARTH:
-				LODWORD(v725) = PARTY_BUFF_RESIST_EARTH;
-				break;
-			  case SPELL_MIND_PROTECTION_FROM_MIND:
-				LODWORD(v725) = PARTY_BUFF_RESIST_MIND;
-				break;
-			  case SPELL_BODY_PROTECTION_FROM_BODY:
-				LODWORD(v725) = PARTY_BUFF_RESIST_BODY;
-				break;
-			  default:
-				assert(false);
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-			  break;
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-			v90 = (double)(signed int)v733 * 4.2666669;
-			pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_FIRE_HASTE:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 60 * (v2 + 60); break;
-				case 2: LODWORD(v733) = 60 * (v2 + 60); break;
-				case 3: LODWORD(v733) = 180 * (v2 + 20); break;
-				case 4: LODWORD(v733) = 240 * (v2 + 15); break;
-				default:
-				assert(false);
-			}
-			if ( pPlayer->CanCastSpell(uRequiredMana) )
-			{
-				v92 = pParty->pPlayers;//[0].pConditions[1];
-				LODWORD(v727) = 1;
-				do
-				{
-					if ( v92->pConditions[1] )
-						LODWORD(v727) = 0;
-					++v92;
-				}
-				while ( v92 <= &pParty->pPlayers[3] );
-				if (LODWORD(v727))
-				{
-					pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-
-					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-				}
-			}
-			break;
-		}
-		case SPELL_SPIRIT_BLESS:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 300 * (v2 + 12); break;
-				case 2: LODWORD(v733) = 300 * (v2 + 12); break;
-				case 3: LODWORD(v733) = 900 * (v2 + 4); break;
-				case 4: LODWORD(v733) = 3600 * (v2 + 1); break;
-				default:
-				assert(false);
-			}
-			amount = v2 + 5;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			if ( v731 == 1 )
-			{
-				v108 = pCastSpell->uPlayerID_2;
-				v109 = pCastSpell->spellnum;
-				v110 = pGame->GetStru6();
-				pGame->GetStru6()->SetPlayerBuffAnim(v109, v108);
-				v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536);
-				//v668 = 0;
-				v716 = v111;
-				//v658 = v111;
-				//v653 = amount;
-				//v651 = 1;
-				//v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-				//v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS];
-		//LABEL_103:
-				//HIDWORD(v650) = HIDWORD(v28);
-		//LABEL_104:
-				//LODWORD(v650) = v28;
-				pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0);
-				LODWORD(v727) = 1;
-				break;
-			}
-			v105 = 0;
-			v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-			v730b = pParty->pPlayers;//[0].pPlayerBuffs[1];
-			do
-			{
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v105);
-				v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536);
-				v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0);
-				++v730b;
-				++v105;
-			}
-			while ( v730b <= &pParty->pPlayers[3] );
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_SPIRIT_SPIRIT_LASH:
-		{
-			if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor)
-			{
-				//v730 = a2 >> 3;
-				v112 = &pActors[PID_ID(a2)];
-				//v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z);
-				v721 = abs(v112->vPosition.y - pParty->vPosition.y);
-				v113 = abs(v112->vPosition.x - pParty->vPosition.x);
-				_this = (ItemGen *)v113;
-				v114 = v721;
-				v115 = (unsigned int)abs(v112->vPosition.z - pParty->vPosition.z);
-				if ( v113 < v721 )
-				{
-					v116 = v113;
-					v113 = v721;
-					v114 = v116;
-				}
-				if ( v113 < (signed int)v115 )
-				{
-					v117 = v113;
-					v113 = (int)v115;
-					v115 = v117;
-				}
-				if ( v114 < (signed int)v115 )
-				{
-					v118 = v115;
-					v115 = v114;
-					v114 = v118;
-				}
-				_this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113);
-				if ( (double)(signed int)this <= 307.2 )
-				{
-					v701.x = 0;
-					v701.y = 0;
-					v701.z = 0;
-					pSpellSprite.stru_24.Reset();
-					pSpellSprite.spell_id = pCastSpell->spellnum;
-					pSpellSprite.spell_level = v723;
-					pSpellSprite.spell_skill = v731;
-					pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-					pSpellSprite.uAttributes = 0;
-					pSpellSprite.uSectorID = 0;
-					pSpellSprite.uSpriteFrameID = 0;
-					pSpellSprite.field_60_distance_related_prolly_lod = 0;
-					pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-					pSpellSprite.uFacing = 0;
-					pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-					pSpellSprite.vPosition.x = v112->vPosition.x;
-					pSpellSprite.vPosition.y = v112->vPosition.y;
-					pSpellSprite.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548);
-					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2);
-					v122 = pSpellSprite.Create(0, 0, 0, 0);
-					DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701);
-					LODWORD(v727) = 1;
-				}
-				else
-				{
-					ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
-					pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-					pCastSpell->spellnum = 0;
-				}
-				//pCastSpell = (CastSpellInfo *)HIDWORD(v733);
-			}
-			break;
-		}
-		case SPELL_AIR_SHIELD:
-		case SPELL_EARTH_STONESKIN:
-		case SPELL_SPIRIT_HEROISM:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 300 * (v2 + 12); break;
-				case 2: LODWORD(v733) = 300 * (v2 + 12); break;
-				case 3: LODWORD(v733) = 900 * (v2 + 4); break;
-				case 4: LODWORD(v733) = 3600 * (v2 + 1); break;
-				default:
-				assert(false);
-			}
-			v127 = pCastSpell->spellnum;
-			if ( v127 == 17 )
-			{
-				amount = 0;
-				LODWORD(v725) = 14;
-			}
-			else
-			{
-				if ( v127 == 38 )
-				{
-					LODWORD(v725) = 15;
-					amount = v2 + 5;
-				}
-				else
-				{
-					if ( v127 != 51 )
-						continue;
-					LODWORD(v725) = 9;
-					amount = v2 + 5;
-				}
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-			v90 = (double)(signed int)((int)v733 << 7) * 0.033333335;
-	//LABEL_304:
-			pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_FIRE_IMMOLATION:
-		{
-			if ( v731 == 4 )
-				LODWORD(v733) = 600 * v2;
-			else
-				LODWORD(v733) = 60 * v2;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-
-			pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_FIRE_METEOR_SHOWER:
-		{
-			//v149 = v731 - 1;
-			//if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 )
-			int i;
-			if ( v731 == 4 )
-			{
-				i = 20;
-			}
-			else
-			{
-				i = 16;
-			}
-			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2);  // Can't cast Meteor Shower indoors!
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			LODWORD(v725) = PID_TYPE(a2);
-			if (PID_TYPE(a2) == OBJECT_Actor)
-			{
-				uRequiredMana = pActors[PID_ID(a2)].vPosition.x;
-				v153 = pActors[PID_ID(a2)].vPosition.y;
-				v154 = pActors[PID_ID(a2)].vPosition.z;
-				LODWORD(v727) = v153;
-			}
-			else
-			{
-				v155 = stru_5C6E00->Cos(pParty->sRotationY);
-				uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155);
-				v156 = stru_5C6E00->Sin(pParty->sRotationY);
-				LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156);
-				v154 = pParty->vPosition.z;
-			}
-			unsigned __int64 k = 0;
-			int j = 0;
-			if ( (signed int)i > 0 )
-			{
-				v730 = LODWORD(v725) == 3 ? a2 : 0;
-				do
-				{
-					a2 = rand() % 1000;
-					if ( sqrt((double)(rand() % 1000) - 2500 * 
-								(double)(rand() % 1000) - 2500 + 
-								j * j + k * k) <= 1.0 )
-					{
-						LODWORD(v687) = 0;
-						HIDWORD(v687) = 0;
-					}
-					else
-					{
-						v687 = __PAIR__(
-								stru_5C6E00->Atan2((signed __int64)sqrt((float)(j * j + k * k)), 
-													(double)(rand() % 1000) - 2500),
-													stru_5C6E00->Atan2(j, k));
-					}
-					pSpellSprite.stru_24.Reset();
-					pSpellSprite.spell_id = pCastSpell->spellnum;
-					pSpellSprite.spell_level = v2;
-					pSpellSprite.spell_skill = v731;
-					pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-					pSpellSprite.uAttributes = 0;
-					pSpellSprite.vPosition.x = uRequiredMana;
-					pSpellSprite.vPosition.y = LODWORD(v727);
-					pSpellSprite.uSectorID = 0;
-					pSpellSprite.vPosition.z = a2 + v154;
-					pSpellSprite.uSpriteFrameID = 0;
-					pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-					pSpellSprite.spell_target_pid = v730;
-					pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500);
-					pSpellSprite.uFacing = v687;
-					pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-					if ( pParty->bTurnBasedModeOn == 1 )
-						pSpellSprite.uAttributes = 4;
-					if ( pSpellSprite.Create(v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1
-						&& pParty->bTurnBasedModeOn == 1 )
-						++pTurnEngine->field_1C;
-					j = rand() % 1024 - 512;
-					k = rand() % 1024 - 512;
-				}
-				while ( i-- != 1 );
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_FIRE_INFERNO:
-		{
-			//v67 = 2;
-			if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors!
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
-			v700.z = 0;
-			v700.y = 0;
-			v700.x = 0;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.field_60_distance_related_prolly_lod = 0;
-			pSpellSprite.uFacing = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			a2 = 0;
-			if ( (signed int)_v726 > 0 )
-			{
-				do
-				{
-					v162 = dword_50BF30[a2];
-					pSpellSprite.vPosition.x = pActors[v162].vPosition.x;
-					pSpellSprite.vPosition.y = pActors[v162].vPosition.y;
-					pSpellSprite.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548);
-					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-					v164 = pSpellSprite.Create(0, 0, 0, 0);
-					v165 = a2;
-					DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700);
-					pGame->GetStru6()->_4A81CA(&pSpellSprite);
-					pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u);
-					a2 = v165 + 1;
-				}
-				while ( v165 + 1 < (signed int)_v726 );
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_AIR_WIZARD_EYE:
-		{
-			LODWORD(v733) = 3600 * v2;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v168 = 0;
-			do
-			{
-				v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, 0, 65536);
-				v716 = v169;
-			}
-			while ( v168 < 4 );
-
-			pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_AIR_FEATHER_FALL:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 300 * v2; break;
-				case 2: LODWORD(v733) = 600 * v2; break;
-				case 3: LODWORD(v733) = 3600 * v2; break;
-				case 4: LODWORD(v733) = 3600 * v2; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v174 = 0;
-			do
-				pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536);
-			while ( v174 < 4 );
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-
-			pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_AIR_SPARKS:
-		{
-			switch (v731)
-			{
-				case 1: amount = 3; break;
-				case 2: amount = 5; break;
-				case 3: amount = 7; break;
-				case 4: amount = 9; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.vPosition.y = pParty->vPosition.y;
-			pSpellSprite.vPosition.x = pParty->vPosition.x;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-			pSpellSprite.uSectorID = pIndoor->GetSector(
-								pParty->vPosition.x,
-								pParty->vPosition.y,
-								pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(pSpellSprite.uAttributes) |= 4u;
-			v188 = (signed int)_v726 / -2;
-			v189 = (signed int)_v726 / 2;
-			while ( v188 <= v189 )
-			{
-				pSpellSprite.uFacing = v188 + LOWORD(v715.uYawAngle);
-				if ( pSpellSprite.Create(
-						(signed __int16)(v188 + LOWORD(v715.uYawAngle)),
-						v715.uPitchAngle,
-						pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
-						pCastSpell->uPlayerID + 1) != -1
-						&& pParty->bTurnBasedModeOn == 1 )
-				    ++pTurnEngine->field_1C;
-				v188 += _v726 / (amount - 1);
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_AIR_JUMP:
-		{
-			if ( pParty->uFlags & PARTY_FLAGS_1_FALLING)
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2);  // Can't cast Jump while airborne!
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				break;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v191 = 0;
-			do
-				pOtherOverlayList->_4418B1(2040, v191++ + 100, 0, 65536);
-			while ( v191 < 4 );
-			BYTE1(pParty->uFlags) |= 1u;
-			pParty->uFallSpeed = 1000;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_AIR_INVISIBILITY:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 600 * v2; amount = v2; break;
-				case 2: LODWORD(v733) = 600 * v2; amount = 2 * v2; break;
-				case 3: LODWORD(v733) = 600 * v2; amount = 3 * v2; break;
-				case 4: LODWORD(v733) = 3600 * v2; amount = 4 * v2; break;
-				default:
-				assert(false);
-			}
-			if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW))
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2);  // There are hostile creatures nearby!
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( pPlayer->CanCastSpell(uRequiredMana) )
-			{
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-
-				pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
-				LODWORD(v727) = 1;
-			}
-			break;
-		}
-		case SPELL_AIR_FLY:
-		{
-			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2);  // Can not cast Fly indoors!
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				break;
-			}
-			if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				break;
-			}
-			LODWORD(v733) = 3600 * v2;
-			if ( v731 == 1 || v731 == 2 || v731 == 3 )
-				amount = 1;
-			else
-				amount = 0;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v205 = 0;
-			do
-				pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536);
-			while ( v205 < 4 );
-			v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536);
-			v207 = pCastSpell->uPlayerID + 1;
-			v716 = v206;
-
-			pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_AIR_STARBURST:
-		{
-			//v67 = 2;
-			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2);  // Can't cast Starburst indoors!
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v208 = PID_TYPE(a2);
-			LODWORD(v725) = PID_TYPE(a2);
-			if ( v208 == 3 )
-			{
-				v209 = PID_ID(a2);
-				LODWORD(v718) = pActors[v209].vPosition.x;
-				v210 = pActors[v209].vPosition.y;
-				v211 = pActors[v209].vPosition.z;
-				v713 = v210;
-			}
-			else
-			{
-				v212 = stru_5C6E00->Cos(pParty->sRotationY);
-				LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212);
-				v213 = stru_5C6E00->Sin(pParty->sRotationY);
-				v214 = sub_42EBBE(2048, v213);
-				v211 = pParty->vPosition.z;
-				v713 = pParty->vPosition.y + v214;
-				v208 = LODWORD(v725);
-			}
-			signed int _v733 = 0;
-			*(float *)&v732 = (double)v211;
-			LODWORD(v725) = v211 + 2500;
-			v721 = 0;
-			*(float *)&y = (double)(v211 + 2500);
-			v730 = v208 == 3 ? a2 : 0;
-			a2 = 20;
-			do
-			{
-				v215 = rand();
-				v216 = (double)v721;
-				v217 = (double)_v733;
-				*(float *)&uRequiredMana = v217;
-				_this = (ItemGen *)(v215 % 1000);
-				*((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y;
-				*(float *)&v721 = v217 * v217;
-				//*(float *)&v726 = v216 * v216;
-				if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + v216 * v216 + *(float *)&v721) <= 1.0 )
-				{
-					LODWORD(v685) = 0;
-					HIDWORD(v685) = 0;
-				}
-				else
-				{
-					v684 = (signed __int64)sqrt(v216 * v216 + *(float *)&v721);
-					v685 = __PAIR__(
-								stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)),
-								stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana));
-				}
-				pSpellSprite.stru_24.Reset();
-				pSpellSprite.spell_id = pCastSpell->spellnum;
-				pSpellSprite.spell_level = v2;
-				pSpellSprite.spell_skill = v731;
-				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-				pSpellSprite.uAttributes = 0;
-				pSpellSprite.vPosition.x = LODWORD(v718);
-				pSpellSprite.vPosition.y = v713;
-				pSpellSprite.uSectorID = 0;
-				pSpellSprite.vPosition.z = (int)((char *)_this + LODWORD(v725));
-				pSpellSprite.uSpriteFrameID = 0;
-				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-				pSpellSprite.spell_target_pid = v730;
-				//__debugbreak();//çâåçäîïàä
-				pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges);
-				pSpellSprite.uFacing = v685;
-				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-				if ( pParty->bTurnBasedModeOn == 1 )
-				pSpellSprite.uAttributes = 4;
-				if ( pSpellSprite.Create(v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1
-					   && pParty->bTurnBasedModeOn == 1 )
-				  ++pTurnEngine->field_1C;
-				v721 = rand() % 1024 - 512;
-				v218 = rand();
-				v14 = a2-- == 1;
-				_v733 = (unsigned __int64)(v218 % 1024) - 512;
-			}
-			while ( !v14 );
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_WATER_AWAKEN:
-		{
-			switch (v731)
-			{
-				case 1: amount = 180 * v2; break;
-				case 2: amount = 3600 * v2; break;
-				case 3: amount = 86400 * v2; break;
-				case 4: amount = 0; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			for( int i=0; i < 4; i++ )
-			{
-				pPlayer = &pParty->pPlayers[i];
-				if ( v731 == 4 )
-				{
-					if ( pPlayer->pConditions[2] )
-					{
-						//*((int *)v222 + 4) = 0;
-						//*((int *)v222 + 5) = 0;
-						pPlayer->pConditions[2] = 0;
-						pPlayer->PlaySound(SPEECH_103, 0);
-					}
-				}
-				else
-				{
-					v223 = pPlayer->DiscardConditionIfLastsLongerThan(
-								2u,
-								pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335));
-					if ( v223 )
-						pPlayer->PlaySound(SPEECH_103, 0);
-				}
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_WATER_POISON_SPRAY:
-		{
-			switch (v731)
-			{
-				case 1: amount = 1; break;
-				case 2: amount = 3; break;
-				case 3: amount = 5; break;
-				case 4: amount = 7; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			signed int _v733 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-			if ( amount == 1 )
-			{
-				pSpellSprite.stru_24.Reset();
-				pSpellSprite.spell_id = pCastSpell->spellnum;
-				pSpellSprite.spell_skill = v731;
-				pSpellSprite.spell_level = v2;
-				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-				pSpellSprite.vPosition.y = pParty->vPosition.y;
-				v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-				v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-				v660 = pParty->vPosition.y;
-//	LABEL_153:
-				pSpellSprite.uAttributes = 0;
-				pSpellSprite.vPosition.x = pParty->vPosition.x;
-				pSpellSprite.vPosition.z = v51;
-				v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
-				pSpellSprite.uSpriteFrameID = 0;
-				pSpellSprite.uSectorID = v52;
-				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-				pSpellSprite.spell_target_pid = a2;
-				pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-				pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-				if ( pParty->bTurnBasedModeOn == 1 )
-					LOBYTE(pSpellSprite.uAttributes) |= 4u;
-				v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
-				if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
-					++pTurnEngine->field_1C;
-			}
-			else
-			{
-				pSpellSprite.stru_24.Reset();
-				pSpellSprite.spell_id = pCastSpell->spellnum;
-				pSpellSprite.spell_level = v2;
-				pSpellSprite.spell_skill = v731;
-				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-				pSpellSprite.vPosition.y = pParty->vPosition.y;
-				pSpellSprite.vPosition.x = pParty->vPosition.x;
-				pSpellSprite.uAttributes = 0;
-				pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-				pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-				pSpellSprite.uSpriteFrameID = 0;
-				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-				pSpellSprite.spell_target_pid = a2;
-				pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-				if ( pParty->bTurnBasedModeOn == 1 )
-					LOBYTE(pSpellSprite.uAttributes) |= 4u;
-				v227 = _v733 / -2;
-				signed int _y = _v733 / 2;
-				if ( _v733 / -2 <= _v733 / 2 )
-				{
-					v228 = v715.uYawAngle;
-					do
-					{
-						pSpellSprite.uFacing = v227 + v228;
-						if ( pSpellSprite.Create(
-								v227 + v228,
-								v715.uPitchAngle,
-								pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
-								pCastSpell->uPlayerID + 1) != -1
-								&& pParty->bTurnBasedModeOn == 1 )
-							++pTurnEngine->field_1C;
-						v227 += _v733 / (amount - 1);
-					}
-					while ( v227 <= _y );
-				}
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_WATER_WATER_WALK:
-		{
-			if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				break;
-			}
-			if ( v731 == 2 || v731 != 3 && v731 != 4 )
-				v229 = 600 * v2;
-			else
-				v229 = 3600 * v2;
-			LODWORD(v733) = v229;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-
-			pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(
-				pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335),
-				v731,
-				amount,
-				v716,
-				pCastSpell->uPlayerID + 1);
-			if ( v731 == 4 )
-				pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_WATER_RECHARGE_ITEM:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v240 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
-			
-			if ( pItemsTable->pItems[v240->uItemID].uEquipType != 12 || v240->uAttributes & 2 )
-			{
-				dword_50C9D0 = 113;
-				dword_50C9D4 = 0;
-				dword_50C9D8 = 1;
-
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( v731 == 1 || v731 == 2 )
-			{
-				v241 = (double)v723 * 0.0099999998 + 0.5;
-			}
-			else if ( v731 == 3 )
-			{
-				v241 = (double)v723 * 0.0099999998 + 0.69999999;
-			}
-			else if ( v731 == 4 )
-			{
-				v241 = (double)v723 * 0.0099999998 + 0.80000001;
-			}
-			else
-			{
-				v241 = 0.0;
-			}
-			if ( v241 > 1.0 )
-				v241 = 1.0;
-			int uNewCharges = v240->uMaxCharges * v241;
-			v240->uMaxCharges = uNewCharges;
-			v240->uNumCharges = uNewCharges;
-			if ( uNewCharges <= 0 )
-			{
-				v240 = 0;
-				dword_50C9D0 = 113;
-				dword_50C9D4 = 0;
-				dword_50C9D8 = 1;
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				v2 = v723;
-				continue;
-			}
-			v240->uAttributes |= 0x40u;
-			_50C9A8_item_enchantment_timer = 256;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_WATER_ENCHANT_ITEM:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			uRequiredMana = 0;
-			amount = 10 * v2;
-			v730 = 1;
-			pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID_2];
-			v245 = &pPlayer->pInventoryItems[a2];
-			ItemDesc *_v725 = &pItemsTable->pItems[v245->uItemID];
-			if ( 
-				v731 == 1 || v731 == 2 && _v725->uEquipType > 2 ||
-				v731 == 3 || v731 == 4 && 
-				v245->uItemID <= 134 &&
-				v245->uSpecEnchantmentType == 0 &&
-				v245->uEnchantmentType == 0 &&
-				v245->_bonus_strength== 0 &&
-				!v245->Broken() )
-			{
-				if ( v245->GetValue() < 450 || 
-					(v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && _v725->uEquipType >= 0 && _v725->uEquipType <= 2)
-					)
-				{
-					v730 = 0;
-				}
-				if ( rand() % 100 < 10 * v2 || 
-					(rand() % 100 < 80 && (v731 == 3 || v731 == 4 )) ||
-					v245->GetValue() < 450 || 
-					(v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && v271 >= 0 && v271 <= 2)
-					)
-				{
-					v313 = _v725->uEquipType;
-					if ( _v725->uEquipType >= 3 && _v725->uEquipType <= 11 )
-					{
-						v295 = rand() % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType];
-						v245->uEnchantmentType = 0;
-						for ( kk = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1];
-							;
-							kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1] )
-						{
-							++v245->uEnchantmentType;
-							if ( kk >= v295 )
-								break;
-						}
-						v255 = 10;//pItemsTable->field_116D8[17];
-						v256 = 10;//pItemsTable->field_116D8[16];
-						v245->_bonus_strength = v256 + rand() % (v255 - v256 + 1);
-						v245->uAttributes |= 0x20u;
-						_50C9A8_item_enchantment_timer = 256;
-						LODWORD(v727) = 1;
-						break;
-					}
-					else if ( v731 == 3 || v731 == 4)
-					{
-					v257 = pItemsTable->pSpecialEnchantments_count;
-					v258 = 0;
-					v725 = 0.0;
-					int _v733 = 0;
-					if ( pItemsTable->pSpecialEnchantments_count > 0 )
-					{
-						v730 = (int)&v679;
-						do
-						{
-							v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement);
-							if ( !v259 || v259 == 1 )
-							{
-								v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType
-																					+ 4]
-										+ v258 * 28);
-								LODWORD(v725) += v260;
-								if ( v260 )
-								{
-									v261 = v730;
-									v730 += 4;
-									*(int *)v261 = _v733;
-								}
-							}
-							++_v733;
-							++v258;
-						}
-						while ( _v733 < v257 );
-					}
-					v262 = rand() % SLODWORD(v725);
-					v263 = v679;
-					v245->uSpecEnchantmentType = v679[0];
-					v264 = pItemsTable->pSpecialEnchantments[*v263].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4];
-					v265 = v262 + 1;
-					if ( v264 < v265 )
-					{
-						for ( ii = v679; ; ii = (int *)v732 )
-						{
-							v267 = (int)(ii + 1);
-							v732 = v267;
-							v268 = *(int *)v267;
-							*(int *)(v245 + 12) = v268;
-							v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType
-																				+ 4];
-							if ( v264 >= v265 )
-								break;
-						}
-					}
-
-						v277 = pItemsTable->pSpecialEnchantments_count;
-						v278 = 0;
-						v725 = 0.0;
-						_v733 = 0;
-						if ( pItemsTable->pSpecialEnchantments_count > 0 )
-						{
-							int *_v730 = v679;
-							do
-							{
-								v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278].pBonusStatement);
-								if ( !v279 || v279 == 1 )
-								{
-									v280 = *(&pItemsTable->pSpecialEnchantments[v278].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType]);
-									_v733 += v280;
-									if ( v280 )
-									{
-										v281 = _v730;
-										++_v730;
-										*v281 = _v733;
-									}
-								}
-								++_v733;
-								++v278;
-							}
-							while ( _v733 < v277 );
-						}
-						v282 = rand() % _v733;
-						v283 = v679;
-						v245->uSpecEnchantmentType = v679[0];
-						v284 = pItemsTable->pSpecialEnchantments[*v283].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType ];
-						v285 = v282 + 1;
-						for ( l = v679; v284 < v285; ++l )
-						{
-							v245->uSpecEnchantmentType = *(l+1);
-							v284 += pItemsTable->pSpecialEnchantments[*(l+1)].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType];
-						}
-						++v245->uSpecEnchantmentType;
-						v245->uAttributes |= 0x20u;
-						_50C9A8_item_enchantment_timer = 256;
-						LODWORD(v727) = 1;
-						break;
-					}
-				}
-				else
-				{
-					if ( !(BYTE1(v245->uAttributes) & 2) )
-					{
-						v245->uAttributes |= 2;
-					}
-				}
-						
-			}
-
-			if ( LODWORD(v727) == 0 )
-			{
-				v317 = pGlobalTXT_LocalizationStrings[428];
-				if ( v730 == 0 )
-					v317 = pGlobalTXT_LocalizationStrings[585];
-				ShowStatusBarString(v317, 2u);
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				v318 =  &pParty->pPlayers[pCastSpell->uPlayerID_2];
-				pCastSpell->spellnum = 0;
-				v318->PlaySound(SPEECH_43, 0);
-			}
-
-			break;
-		}
-		case SPELL_WATER_TOWN_PORTAL:
-		{
-			amount = 10 * v2;
-			if ( pPlayer->sMana < (signed int)uRequiredMana )
-				break;
-			if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v731 != 4 || rand() % 100 >= amount && v731 != 4 )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			town_portal_caster_id = LOBYTE(pCastSpell->uPlayerID);
-			pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_WATER_LLOYDS_BEACON:
-		{
-			LODWORD(v733) = 604800 * v2;
-			if ( !_stricmp(pCurrentMapName.data(), "d05.blv") )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			v319 = uRequiredMana;
-			if ( pPlayer->sMana >= (signed int)uRequiredMana )
-			{
-				pEventTimer->Pause();
-				pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastLloydsBeacon, 0, 0);
-				qword_506350 = (signed int)v733;
-				_506348_current_lloyd_playerid = pCastSpell->uPlayerID;
-				::uRequiredMana = v319;
-				::sRecoveryTime = sRecoveryTime;
-				dword_50633C = pCastSpell->sound_id;
-				dword_506338 = pCastSpell->spellnum;
-				LOBYTE(pCastSpell->field_8) |= 0x20u;
-			}
-			break;
-		}
-		case SPELL_EARTH_STONE_TO_FLESH:
-		{
-			__debugbreak(); // missing GM ?
-			switch (v731)
-			{
-				case 1: amount = 3600 * v2; break;
-				case 2: amount = 3600 * v2; break;
-				case 3: amount = 86400 * v2; break;
-				case 4: break;
-				default:
-				assert(false);
-			}
-	//LABEL_634:
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v323 = pCastSpell->uPlayerID_2;
-			v324 = (char *)&pParty->pPlayers[v323].pConditions[15];
-			if ( !pParty->pPlayers[v323].pConditions[15] )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			if ( v731 == 4 )
-			{
-				*(int *)v324 = 0;
-				*((int *)v324 + 1) = 0;
-				LODWORD(v727) = 1;
-				break;
-			}
-			v732 = amount << 7;
-			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
-			v656 = 15;
-			v325 = &pParty->pPlayers[v323];
-			v325->DiscardConditionIfLastsLongerThan(v656, v663);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_EARTH_ROCK_BLAST:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.vPosition.y = pParty->vPosition.y;
-			pSpellSprite.vPosition.x = pParty->vPosition.x;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-			pSpellSprite.uSectorID = pIndoor->GetSector(
-								pParty->vPosition.x,
-								pParty->vPosition.y,
-								pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(pParty->sRotationY);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(pSpellSprite.uAttributes) |= 4u;
-
-			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
-			if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_EARTH_DEATH_BLOSSOM:
-		{
-			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pSpellSprite.uType = 4090;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.vPosition.x = pParty->vPosition.x;
-			pSpellSprite.vPosition.y = pParty->vPosition.y;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-			pSpellSprite.field_60_distance_related_prolly_lod = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.uFacing = LOWORD(pParty->sRotationY);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			if ( pParty->bTurnBasedModeOn == 1 )
-				pSpellSprite.uAttributes = 4;
-
-			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
-			if ( pSpellSprite.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_SPIRIT_DETECT_LIFE:
-		{
-			v328 = v731 - 2;
-			if ( v328 )
-			{
-				v329 = v328 - 1;
-				if ( v329 && v329 != 1 )
-					v330 = 600 * v2;
-				else
-					v330 = 3600 * v2;
-			}
-			else
-			{
-				v330 = 1800 * v2;
-			}
-			LODWORD(v733) = v330;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-
-			pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_SPIRIT_FATE:
-		{
-			switch (v731)
-			{
-				case 1: amount = 1 * v2; break;
-				case 2: amount = 2 * v2; break;
-				case 3: amount = 4 * v2; break;
-				case 4: amount = 6 * v2; break;
-				default:
-				assert(false);
-			}
-			LODWORD(v733) = 300;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v342 = pCastSpell->spell_target_pid;
-			if ( v342 == 0 )
-			{
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-
-				pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0);
-				LODWORD(v727) = 1;
-				break;
-			}
-			if (PID_TYPE(v342) == OBJECT_Actor)
-			{
-				v343 = PID_ID(v342);
-				HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32);
-				LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280;
-				pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, 0, 0);
-				BYTE2(pActors[v343].uAttributes) |= 8u;
-				//v672 = 0;
-				v661 = &pActors[v343];
-				pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0);
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_SPIRIT_REMOVE_CURSE:
-		{
-			switch (v731)
-			{
-				case 1: amount = 3600 * v2; break;
-				case 2: amount = 3600 * v2; break;
-				case 3: amount = 86400 * v2; break;
-				case 4: amount = 0; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v351 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
-			if ( !v351->pConditions[0] )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			if ( v731 == 4 )
-			{
-				LODWORD(v351->pConditions[0]) = 0;
-				HIDWORD(v351->pConditions[0]) = 0;
-			}
-			else
-			{
-				v732 = amount << 7;
-				v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
-				if ( HIDWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) )
-				{
-					LODWORD(v727) = 1;
-					break;
-				}
-			}
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_SPIRIT_PRESERVATION:
-		{
-			if ( v731 == 4 )
-				LODWORD(v733) = 900 * (v2 + 4);
-			else
-				LODWORD(v733) = 300 * (v2 + 12);
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			if ( v731 == 1 || v731 == 2 )
-			{
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-				pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-				LODWORD(v727) = 1;
-				break;
-			}
-			a2 = 0;
-			v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-			v357 = pParty->pPlayers;//[0].pPlayerBuffs[11];
-			do
-			{
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
-				v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0);
-				++a2;
-				++v357;// = (SpellBuff *)((char *)v357 + 6972);
-			}
-			while ( v357 <= &pParty->pPlayers[3] );
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_SPIRIT_TURN_UNDEAD:
-		{
-			if ( v731 == 1 || v731 == 2)
-				LODWORD(v733) = 60 * (v2 + 3);
-			else
-				LODWORD(v733) = 300 * v2 + 180;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
-			pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u);
-			++pSpellSprite.uType;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.field_60_distance_related_prolly_lod = 0;
-			pSpellSprite.uFacing = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
-			{
-				v369 = &pActors[dword_50BF30[a2]];
-				if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-				{
-					pSpellSprite.vPosition.x = v369->vPosition.x;
-					pSpellSprite.vPosition.y = v369->vPosition.y;
-					pSpellSprite.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548);
-
-					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-					pSpellSprite.Create(0, 0, 0, 0);
-					v369->pActorBuffs[4].Apply(
-						pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
-						v731, 0, 0, 0);
-				}
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_SPIRIT_RAISE_DEAD:
-		{
-			if ( v731 == 4 )
-				amount = 0;
-			else
-				amount = 86400 * v2;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536);
-			v373 = pCastSpell->uPlayerID_2;
-			if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			v14 = v731 == 4;
-			pParty->pPlayers[v373].sHealth = 1;
-			if ( v14 )
-			{
-				v374 = pCastSpell->uPlayerID_2;
-				LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0;
-				HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0;
-				v376 = pCastSpell->uPlayerID_2;
-				LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0;
-				HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0;
-			}
-			else
-			{
-				*(float *)&a2 = (double)(amount << 7) * 0.033333335;
-				pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-				0xEu,
-				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-				pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-				0xDu,
-				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-			}
-			v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
-			v377->SetCondition(1, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_SPIRIT_SHARED_LIFE:
-		{
-			if ( v731 == 4 )
-				amount = 4 * v2;
-			else
-				amount = 3 * v2;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v381 = 0;
-			signed int _v733 = amount;
-			v730 = 0;
-			v382 = 1;
-			do
-			{
-				v383 = pPlayers[v382];
-				if ( !v383->pConditions[14] && !v383->pConditions[15] && !v383->pConditions[16] )
-				v682[v381++] = v382;
-				++v382;
-			}
-			while ( v382 <= 4 );
-			v384 = 0;
-			v730 = v381;
-			if ( v381 > 0 )
-			{
-				do
-					_v733 += pPlayers[v682[v384++]]->sHealth;
-				while ( v384 < v381 );
-			}
-			v732 = (signed __int64)((double)_v733 / (double)v730);
-			_v733 = 0;
-			if ( v381 > 0 )
-			{
-				do
-				{
-					//v385 = (ItemGen **)&pPlayers[v682[HIDWORD(v733)]];
-					v726 = pPlayers[v682[_v733]];
-					v726->sHealth = v732;
-					//v386 = v726->GetMaxHealth();
-					if ( v726->sHealth > v726->GetMaxHealth())
-						v726->sHealth = v726->GetMaxHealth();
-					if ( v726->sHealth > 0 )
-					{
-						v726->pConditions[Player::Condition_Unconcious] = 0;
-					}
-					v388 = _v733;
-
-					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, LOWORD(v682[_v733]) - 1);
-					_v733 = v388 + 1;
-				}
-				while ( v388 + 1 < v730 );
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_SPIRIT_RESSURECTION:
-		{
-			switch (v731)
-			{
-				case 1: amount = 180 * v2; break;
-				case 2: amount = 10800 * v2; break;
-				case 3: amount = 259200 * v2; break;
-				case 4: amount = 0; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v396 = pCastSpell->uPlayerID_2;
-			if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16])
-				|| HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) )
-			{
-				if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) )
-					pParty->pPlayers[v396].PlaySound(SPEECH_25, 0);
-				if ( v731 == 4 )
-				{
-					v397 = pCastSpell->uPlayerID_2;
-					LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0;
-					HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0;
-					v398 = pCastSpell->uPlayerID_2;
-					LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0;
-					HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0;
-					v399 = pCastSpell->uPlayerID_2;
-					LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0;
-					HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0;
-				}
-				else
-				{
-					*(float *)&a2 = (double)(amount << 7) * 0.033333335;
-					pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u,
-						(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-					pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu,
-						(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-					pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu,
-						(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-				}
-				pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(1u, 1);
-				pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1;
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_MIND_CURE_PARALYSIS:
-		{
-			switch (v731)
-			{
-				case 1: amount = 3600 * v2; break;
-				case 2: amount = 3600 * v2; break;
-				case 3: amount = 86400 * v2; break;
-				case 4: amount = 0; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-			v323 = pCastSpell->uPlayerID_2;
-			v324 = (char *)&pParty->pPlayers[v323].pConditions[12];
-			if ( !pParty->pPlayers[v323].pConditions[12] )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			if ( v731 == 4 )
-			{
-				*(int *)v324 = 0;
-				*((int *)v324 + 1) = 0;
-				LODWORD(v727) = 1;
-				break;
-			}
-			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
-			v656 = 12;
-			v325 = &pParty->pPlayers[v323];
-			v325->DiscardConditionIfLastsLongerThan(v656, v663);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_MIND_REMOVE_FEAR:
-		{
-			switch (v731)
-			{
-				case 1: amount = 180 * v2; break;
-				case 2: amount = 3600 * v2; break;
-				case 3: amount = 86400 * v2; break;
-				case 4: amount = 0; break;
-				default:
-				assert(false);
-			}
-
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-			v323 = pCastSpell->uPlayerID_2;
-			v324 = (char *)&pParty->pPlayers[v323].pConditions[3];
-			if ( !pParty->pPlayers[v323].pConditions[3] )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			if ( v731 == 4 )
-			{
-				*(int *)v324 = 0;
-				*((int *)v324 + 1) = 0;
-				LODWORD(v727) = 1;
-				break;
-			}
-			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
-			v656 = 3;
-			v325 = &pParty->pPlayers[v323];
-			v325->DiscardConditionIfLastsLongerThan(v656, v663);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_MIND_TELEPATHY:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			if (PID_TYPE(a2) != OBJECT_Actor)
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			v417 = &pActors[PID_ID(a2)];
-			Actor * _v730 = v417;
-			if ( !(BYTE2(v417->uAttributes) & 0x80) )
-			{
-				v417->SetRandomGoldIfTheresNoItem();
-				v417 = _v730;
-			}
-			v418 = v417->array_000234[3].uItemID;
-			signed int _v733 = 0;
-			if ( pItemsTable->pItems[v418].uEquipType == 18 )
-				_v733 = v417->array_000234[3].uSpecEnchantmentType;
-
-			//ItemGen::ItemGen(&v683);
-			v683.Reset();
-
-			v419 = _v730->uCarriedItemID;
-			if (v419)
-			{
-				v683.uItemID = v419;
-				//goto LABEL_799;
-			}
-			else
-			{
-				v420 = 0;
-				v421 = _v730->array_000234;
-				while ( !v421->uItemID || pItemsTable->pItems[v421->uItemID].uEquipType == 18 )
-				{
-					++v420;
-					++v421;
-					if ( v420 >= 4 )
-						break;
-				}
-				if ( v420 < 4 )
-				{
-					memcpy(&v683, &_v730->array_000234[v420], sizeof(v683));
-					v2 = v723;
-					//v1 = 0;
-				}
-			}
-//	LABEL_799:
-			if ( _v733 != 0 )
-			{
-				v675 = _v733;
-				if (v683.uItemID)
-				{
-					v422 = v683.GetDisplayName();
-					sprintf(pTmpBuf2.data(), "(%s), and %d gold", v422, v675);
-
-				}
-				else
-				{
-					v664 = "%d gold";
-					sprintf(pTmpBuf2.data(), v664, v675);
-				}
-			}
-			else
-			{
-				if (v683.uItemID)
-				{
-					const char *_v675 = v683.GetDisplayName();
-					v664 = "(%s)";
-					sprintf(pTmpBuf2.data(), v664, _v675);
-				}
-				else
-				{
-					strcpy(pTmpBuf2.data(), "nothing");
-					ShowStatusBarString(pTmpBuf2.data(), 2u);
-				}
-			}
-			ShowStatusBarString(pTmpBuf2.data(), 2u);
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.vPosition.x = _v730->vPosition.x;
-			pSpellSprite.vPosition.y = _v730->vPosition.y;
-			v676 = _v730->uActorHeight;
-			v665 = pSpellSprite.vPosition.y;
-			pSpellSprite.vPosition.z = _v730->uActorHeight;
-			v657 = pSpellSprite.vPosition.x;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_MIND_BERSERK:
-		{
-			switch (v731)
-			{
-				case 1: amount = 300 * v2; break;
-				case 2: amount = 300 * v2; break;
-				case 3: amount = 600 * v2; break;
-				case 4: amount = 3600; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v426 = PID_ID(a2);
-			if (PID_TYPE(a2) != OBJECT_Actor)
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			v730 = 836 * v426;
-			if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) )
-			{
-				pActors[v426].pActorBuffs[1].Reset();
-				pActors[v426].pActorBuffs[12].Reset();
-				pActors[v426].pActorBuffs[9].Apply(
-				pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
-				v731, 0, 0, 0);
-				pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
-			}
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			v61 = v426;
-			v600 = pActors[v61].vPosition.y;
-			v601 = pActors[v61].vPosition.x;
-			pSpellSprite.uObjectDescID = v60;
-			pSpellSprite.vPosition.x = v601;
-			v602 = pActors[v61].uActorHeight;
-			v603 = pActors[v61].vPosition.z;
-			pSpellSprite.vPosition.y = v600;
-			v676 = v603 + v602;
-			v665 = v600;
-			pSpellSprite.vPosition.z = v603 + v602;
-			v657 = v601;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_MIND_ENSLAVE:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			amount = 600 * v2;
-			if (PID_TYPE(a2) != OBJECT_Actor)
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			v730 = 836 * PID_ID(a2);
-			if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-				break;
-			if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) )
-			{
-				pActors[PID_ID(a2)].pActorBuffs[9].Reset();
-				pActors[PID_ID(a2)].pActorBuffs[1].Reset();
-				pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
-				v731, 0, 0, 0);
-			}
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			v61 = PID_ID(a2);
-			v600 = pActors[v61].vPosition.y;
-			v601 = pActors[v61].vPosition.x;
-			pSpellSprite.uObjectDescID = v60;
-			pSpellSprite.vPosition.x = v601;
-			v602 = pActors[v61].uActorHeight;
-			v603 = pActors[v61].vPosition.z;
-			pSpellSprite.vPosition.y = v600;
-			v676 = v603 + v602;
-			v665 = v600;
-			pSpellSprite.vPosition.z = v603 + v602;
-			v657 = v601;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_MIND_MASS_FEAR:
-		{
-			if ( v731 == 4 )
-				amount = 300 * v2;
-			else
-				amount = 180 * v2;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
-			pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u);
-			++pSpellSprite.uType;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.field_60_distance_related_prolly_lod = 0;
-			pSpellSprite.uFacing = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
-			{
-				v433 = &pActors[dword_50BF30[a2]];
-				if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-					break;
-				pSpellSprite.vPosition.x = v433->vPosition.x;
-				pSpellSprite.vPosition.y = v433->vPosition.y;
-				pSpellSprite.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548);
-
-				pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-				pSpellSprite.Create(0, 0, 0, 0);
-				if ( stru_50C198.GetMagicalResistance(v433, 7u) )
-				{
-					v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
-						v731, 0, 0, 0);
-				}
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_MIND_CURE_INSANITY:
-		{
-			v435 = v731 - 2;
-			if ( v731 == 4 )
-				amount = 0;
-			else
-				amount = 86400 * v2;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-			v440 = pCastSpell->uPlayerID_2;
-			if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) )
-			{
-				if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) )
-					pParty->pPlayers[v440].PlaySound(SPEECH_25, 0);
-				if ( v731 == 4 )
-				{
-					v441 = pCastSpell->uPlayerID_2;
-					LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0;
-					HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0;
-				}
-				else
-				{
-					pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u,
-						(signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
-				}
-				v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
-				v377->SetCondition(1, 0);
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_EARTH_TELEKINESIS:
-		{
-			switch (v731)
-			{
-				case 1: amount = 2 * v2; break;
-				case 2: amount = 2 * v2; break;
-				case 3: amount = 3 * v2; break;
-				case 4: amount = 4 * v2; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v445 = PID_ID(a2);
-			if (PID_TYPE(a2) == OBJECT_Item)
-			{
-				v449 = (char *)&pSpriteObjects[v445].stru_24;
-				v450 = *(int *)v449;
-				if ( pItemsTable->pItems[v450].uEquipType == 18 )
-				{
-					party_finds_gold(*((int *)v449 + 3), 0);
-					viewparams->bRedrawGameUI = 1;
-				}
-				else
-				{
-					sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName);
-					ShowStatusBarString(pTmpBuf2.data(), 2u);
-					if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) )
-						pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24);
-				}
-				SpriteObject::OnInteraction(v445);
-			}
-			else
-			{
-				if (PID_TYPE(a2) == OBJECT_Actor)
-				{
-					stru_50C198.LootActor(&pActors[v445]);
-				}
-				else
-				{
-					if (PID_TYPE(a2) != OBJECT_Decoration)
-					{
-						if (PID_TYPE(a2) != OBJECT_BModel)
-						{
-							LODWORD(v727) = 1;
-							break;
-						}
-						dword_507CD8 = 1;
-						v677 = 1;
-						if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
-							v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID;
-						else
-							v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID;
-						EventProcessor(v446, a2, v677);
-						LODWORD(v727) = 1;
-						break;
-					}
-					v447 = &pLevelDecorations[v445];
-					dword_507CD8 = 1;
-					v448 = v447->field_16_event_id;
-					if (v448)
-					{
-						v677 = 1;
-						v446 = v448;
-						EventProcessor(v446, a2, v677);
-						LODWORD(v727) = 1;
-						break;
-					}
-					if ( v447->IsInteractive() )
-					{
-						activeLevelDecoration = v447;
-						EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1);
-						activeLevelDecoration = NULL;
-					}
-				}
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_BODY_CURE_WEAKNESS:
-		{
-			switch (v731)
-			{
-				case 1: amount = 180 * v2; break;
-				case 2: amount = 3600 * v2; break;
-				case 3: amount = 86400 * v2; break;
-				case 4: amount = 0; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-			v323 = pCastSpell->uPlayerID_2;
-			v324 = (char *)&pParty->pPlayers[v323].pConditions[1];
-			if ( !pParty->pPlayers[v323].pConditions[1] )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			if ( v731 == 4 )
-			{
-				*(int *)v324 = 0;
-				*((int *)v324 + 1) = 0;
-				LODWORD(v727) = 1;
-				break;
-			}
-			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
-			v656 = 1;
-			v325 = &pParty->pPlayers[v323];
-			v325->DiscardConditionIfLastsLongerThan(v656, v663);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_BODY_FIRST_AID:
-		{
-			switch (v731)
-			{
-				case 1: amount = 2 * v2 + 5; break;
-				case 2: amount = 3 * v2 + 5; break;
-				case 3: amount = 4 * v2 + 5; break;
-				case 4: amount = 5 * v2 + 5; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v460 = pCastSpell->spell_target_pid;
-			if (!v460)
-			{
-				pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount);
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-			}
-			else
-			{
-				if (PID_TYPE(v460) == OBJECT_Actor)
-				{
-					v461 = &pActors[PID_ID(v460)];
-					v462 = v461->uAIState;
-					v463 = v461->pMonsterInfo.uHP;
-					if ( v462 != 5 )
-					{
-						if ( v462 != 4 )
-						{
-							if ( v462 != 19 )
-							{
-								if ( v462 != 11 )
-								{
-									v461->sCurrentHP += amount;
-									if ( v461->sCurrentHP > v463 )
-										v461->sCurrentHP = v463;
-								}
-							}
-						}
-					}
-				}
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_BODY_CURE_POISON:
-		{
-			switch (v731)
-			{
-				case 1: amount = 3600 * v2; break;
-				case 2: amount = 3600 * v2; break;
-				case 3: amount = 86400 * v2; break;
-				case 4: amount = 0; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-			v470 = pCastSpell->uPlayerID_2;
-			if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6]))
-				&& !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8]))
-				&& !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			if ( v731 == 4 )
-			{
-				LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
-				HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
-				v471 = pCastSpell->uPlayerID_2;
-				LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0;
-				HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0;
-				v472 = pCastSpell->uPlayerID_2;
-				LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
-				HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
-				LODWORD(v727) = 1;
-				break;
-			}
-			*(float *)&a2 = (double)(amount << 7) * 0.033333335;
-			pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan(
-				6u,
-				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-			pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-				8u,
-				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
-			v656 = 10;
-			v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
-			v325->DiscardConditionIfLastsLongerThan(v656, v663);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_BODY_PROTECTION_FROM_MAGIC:
-		{
-			amount = v2;
-			LODWORD(v733) = 3600 * v2;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-
-			pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_BODY_HAMMERHANDS:
-		{
-			LODWORD(v733) = 3600 * v2;
-			amount = v2;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			if ( v731 == 4 )
-			{
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-				v732 = (int)v733 << 7;
-				v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-				pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
-				pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
-				pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
-
-				pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0);
-				LODWORD(v727) = 1;
-				break;
-			}
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-
-			pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_BODY_CURE_DISEASE:
-		{
-			if ( v731 == 4 )
-				amount = 0;
-			else
-				amount = 86400 * v2;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-			v498 = pCastSpell->uPlayerID_2;
-			if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7]))
-				&& !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9]))
-				&& !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) )
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			if ( v731 == 4 )
-			{
-				LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
-				HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
-				v499 = pCastSpell->uPlayerID_2;
-				LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0;
-				HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0;
-				v500 = pCastSpell->uPlayerID_2;
-				LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0;
-				HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0;
-			}
-			else
-			{
-				*(float *)&a2 = (double)(amount << 7) * 0.033333335;
-				pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan(
-				7u,
-				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-				pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-				9u,
-				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-				v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
-				v656 = 11;
-				v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
-				v325->DiscardConditionIfLastsLongerThan(v656, v663);
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_BODY_POWER_CURE:
-		{
-			amount = 5 * v2 + 10;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v501 = pParty->pPlayers;
-			int v1 = 0;
-			do
-			{
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v1);
-				v501->Heal(amount);
-				++v501;
-				++v1;
-			}
-			while ( (signed int)v501 < (signed int)pParty->pHirelings );
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_LIGHT_DISPEL_MAGIC:
-		{
-			sRecoveryTime -= v2;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u);
-			v505 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
-			++pSpellSprite.uType;
-			//signed int _v733 = v505;
-			v688.x = 0;
-			v688.y = 0;
-			v688.z = 0;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.field_60_distance_related_prolly_lod = 0;
-			pSpellSprite.uFacing = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			a2 = 0;
-			for ( a2 = 0; a2 < v505; ++a2 )
-			{
-				v507 = dword_50BF30[a2];
-				pSpellSprite.vPosition.x = pActors[v507].vPosition.x;
-				pSpellSprite.vPosition.y = pActors[v507].vPosition.y;
-				pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548);
-				pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-				v509 = pSpellSprite.Create(0, 0, 0, 0);
-				DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688);
-			}
-			for ( a2 = 0; a2 < v505; ++a2 )
-			{
-				pActor = &pActors[dword_50BF30[a2]];
-				pSpellSprite.vPosition.x = pActor->vPosition.x;
-				pSpellSprite.vPosition.y = pActor->vPosition.y;
-				pSpellSprite.vPosition.z = pActor->vPosition.z - (unsigned int)(signed __int64)((double)pActor->uActorHeight * unk_4D8548);
-				pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-				pSpellSprite.Create(0, 0, 0, 0);
-				for (int i = 0; i < 22; ++i)
-				{
-					pActor->pActorBuffs[i].Reset();
-				}
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_LIGHT_SUMMON_ELEMENTAL:
-		{
-			switch (v731)
-			{
-				case 1: v733 = 300 * v2; amount = 1; break;
-				case 2: v733 = 300 * v2; amount = 1; break;
-				case 3: v733 = 900 * v2; amount = 3; break;
-				case 4: v733 = 900 * v2; amount = 5; break;
-				default:
-				assert(false);
-			}
-			//v733 = __PAIR__(0, v516);
-			signed int _v733 = 0;
-			if ( (signed int)uNumActors > 0 )
-			{
-				v518 = pActors.data();//[0].uAIState;
-				auto _v726 = uNumActors;
-				do
-				{
-					v519 = v518->uAIState;
-					if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, pCastSpell->uPlayerID) == v518->uSummonerID )
-						++_v733;
-					++v518;
-					--_v726;
-				}
-				while ( _v726 != 0 );
-			}
-			if ( _v733 >= amount )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2);  // This character can't summon any more monsters!
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, v731, v733);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_LIGHT_DAY_OF_THE_GODS:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break;
-				case 2: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break;
-				case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2 + 10; break;
-				case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2 + 10; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-
-			pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_LIGHT_PRISMATIC_LIGHT:
-		{
-			//v67 = 2;
-			if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2);  // Can't cast Prismatic Light outdoors!
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v531 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096);
-			++pSpellSprite.uType;
-			v694.x = 0;
-			v694.y = 0;
-			v694.z = 0;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.field_60_distance_related_prolly_lod = 0;
-			pSpellSprite.uFacing = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			a2 = 0;
-			if ( (signed int)v531 > 0 )
-			{
-				do
-				{
-					v533 = dword_50BF30[a2];
-					pSpellSprite.vPosition.x = pActors[v533].vPosition.x;
-					pSpellSprite.vPosition.y = pActors[v533].vPosition.y;
-					pSpellSprite.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548);
-					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-					v535 = pSpellSprite.Create(0, 0, 0, 0);
-					v536 = a2;
-					DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694);
-					a2 = v536 + 1;
-				}
-				while ( v536 + 1 < (signed int)v531 );
-			}
-			v537 = pGame->GetStru6();
-			pGame->GetStru6()->_4A8BFC();
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_LIGHT_DAY_OF_PROTECTION:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break;
-				case 2: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break;
-				case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break;
-				case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2; break;
-				default:
-				assert(false);
-			}
-			v730 = LODWORD(v733);
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-
-			v732 = v730 << 7;
-			v549 = (double)(v730 << 7) * 0.033333335;
-			*((float *)&v733 + 1) = v549;
-			v712 = (signed __int64)v549;
-			pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0);
-			pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
-			pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
-			pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
-			pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
-			pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0);
-			v550 = v2 + 5;
-			pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(
-				(signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)),
-				v731,
-				v550, 0, 0);
-
-			pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_LIGHT_HOUR_OF_POWER:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 4; amount = 4; break;
-				case 2: LODWORD(v733) = 4; amount = 4; break;
-				case 3: LODWORD(v733) = 12; amount = 12; break;
-				case 4: LODWORD(v733) = 20; amount = 15; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			y = (char *)(60 * (v2 * LODWORD(v733) + 60));
-			v732 = (300 * amount * v2 + 60) << 7;
-			v730 = v2 + 5;
-			int _v726 = 0;
-			v553 = pParty->pPlayers;//[0].pConditions[1];
-			*((float *)&v733) = (double)v732 * 0.033333335;
-			do
-			{
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
-
-				//((SpellBuff *)(v553 + 6056))->Apply(
-				v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0);
-				if ( *(_QWORD *)v553 )
-					_v726 = 1;
-				++v553;
-			}
-			while ( v553 <= &pParty->pPlayers[3] );
-			v562 = v731;
-			pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0);
-			pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, 0, 0, 0);
-			pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, v730, 0, 0);
-			if (!_v726)
-			{
-				pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0);
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_LIGHT_DIVINE_INTERVENTION:
-		{
-			amount = 3;
-			if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			a2 = 0;
-			_this = (ItemGen *)&pPlayers[1];
-			do
-			{
-				v563 = 0;
-				do
-				{
-					v564 = _this->uItemID;
-					*(int *)(v563 + _this->uItemID) = 0;
-					v563 += 8;
-					*(int *)(v563 + v564 - 4) = 0;
-				}
-				while ( v563 <= 128 );
-				v565 = ((Player *)_this->uItemID)->GetMaxHealth();
-				v566 = (Player **)_this;
-				*(int *)(_this->uItemID + 6460) = v565;
-				v567 = (*v566)->GetMaxMana();
-				*(int *)(_this->uItemID + 6464) = v567;
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
-				++a2;
-				_this = (ItemGen *)((char *)_this + 4);
-			}
-			while ( (signed int)this < (signed int)&qword_A750D8 );
-			v571 = pPlayer;
-			v572 = (char *)&pPlayer->sAgeModifier;
-			if ( pPlayer->sAgeModifier + 10 >= 120 )
-				*(short *)v572 = 120;
-			else
-				*(short *)v572 = pPlayer->sAgeModifier + 10;
-			sRecoveryTime += -5 * v2;
-			++v571->uNumDivineInterventionCastsThisDay;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_DARK_REANIMATE:
-		{
-			switch (v731)
-			{
-				case 1: amount = 2 * v2; break;
-				case 2: amount = 3 * v2; break;
-				case 3: amount = 4 * v2; break;
-				case 4: amount = 5 * v2; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			v576 = pCastSpell->spell_target_pid;
-			if (!v576)
-			{
-				v585 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2];
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-				if ( *((_QWORD *)v585 + 14) )
-				{
-				((Player *)v585)->SetCondition(0x11u, 1);
-				v587 = ((Player *)v585)->GetSexByVoice();
-				ReloadPlayerPortraits(pCastSpell->uPlayerID_2, (v587 != 0) + 23);
-				*((_QWORD *)v585 + 17) = pParty->uTimePlayed;
-				}
-				break;
-			}
-			v577 = (Player *)(PID_ID(v576));
-			//v726 = v577;
-			if ( v577 == (Player *)-1 )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2);  // No valid target exists!
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			v578 = (int)&pActors[(int)v577];
-			v721 = v578;
-			if ( *(short *)(v578 + 40) > 0 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			++pSpellSprite.uType;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.field_60_distance_related_prolly_lod = 0;
-			v581 = v721;
-			pSpellSprite.uFacing = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pSpellSprite.vPosition.x = *(short *)(v721 + 142);
-			pSpellSprite.vPosition.y = *(short *)(v721 + 144);
-			v732 = *(short *)(v721 + 138);
-			pSpellSprite.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v577);
-			pSpellSprite.Create(0, 0, 0, 0);
-			if ( *(char *)(v581 + 52) > amount )
-				break;
-			Actor::Resurrect((unsigned int)v577);
-			*(char *)(v581 + 61) = 0;
-			*(char *)(v581 + 53) = 0;
-			*(char *)(v581 + 54) = 0;
-			*(char *)(v581 + 55) = 0;
-			*(char *)(v581 + 56) = 0;
-			*(char *)(v581 + 57) = 0;
-			*(int *)(v581 + 712) = 9999;
-			*(char *)(v581 + 38) &= 0xF7u;
-			*(int *)(v581 + 708) = 0;
-			((SpellBuff *)(v581 + 356))->Reset();
-			((SpellBuff *)(v581 + 228))->Reset();
-			((SpellBuff *)(v581 + 404))->Reset();
-			if ( *(short *)(v581 + 40) > 10 * amount )
-				*(short *)(v581 + 40) = 10 * amount;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_DARK_VAMPIRIC_WEAPON:
-		{
-			amount = 16;
-			if ( v731 == 4 )
-			{
-				LODWORD(v733) = 0;
-			}
-			else
-			{
-				LODWORD(v733) = 3600 * v2;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			__debugbreak();
-			//HIDWORD(v733) = (int)(char *)&pParty + 6972 * pCastSpell->uPlayerID_2 + 36 * a2 + 3040;
-			ItemGen *_v733 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
-			ItemDesc *_v732 = &pItemsTable->pItems[_v733->uItemID];
-			_v733->UpdateTempBonus(pParty->uTimePlayed);
-			if ( _v733->uItemID >= 64 && _v733->uItemID <= 65
-				|| LOBYTE(_v733->uAttributes) & 2
-				|| _v733->uSpecEnchantmentType != 0
-				|| _v733->uEnchantmentType != 0
-				|| (v591 = _v732->uEquipType) != 0 && v591 != 1 && v591 != 2
-				|| pItemsTable->IsMaterialNonCommon(_v733) )
-			{
-				dword_50C9D0 = 113;
-				dword_50C9D4 = 0;
-				dword_50C9D8 = 1;
-
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			v592 = _v733;
-			v14 = v731 == 4;
-			_v733->uSpecEnchantmentType = 16;
-			if ( !v14 )
-			{
-				v732 = (int)v733 << 7;
-				v592->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-				v592->uAttributes |= 8u;
-			}
-			LOBYTE(v592->uAttributes) |= 0x80u;
-			_50C9A8_item_enchantment_timer = 256;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_DARK_SHARPMETAL:
-		{
-			switch (v731)
-			{
-				case 1: amount = 5; break;
-				case 2: amount = 5; break;
-				case 3: amount = 7; break;
-				case 4: amount = 9; break;
-				default:
-				assert(false);
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.vPosition.x = pParty->vPosition.x;
-			pSpellSprite.vPosition.y = pParty->vPosition.y;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
-			pSpellSprite.uSectorID = pIndoor->GetSector(
-								pParty->vPosition.x,
-								pParty->vPosition.y,
-								pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(pSpellSprite.uAttributes) |= 4u;
-			v596 = (signed int)_v726 / -2;
-			y = (char *)((signed int)_v726 / 2);
-			if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 )
-			{
-				v597 = v715.uYawAngle;
-				do
-				{
-					pSpellSprite.uFacing = v596 + v597;
-					if ( pSpellSprite.Create(
-							v596 + v597,
-							v715.uPitchAngle,
-							pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
-							pCastSpell->uPlayerID + 1) != -1
-							&& pParty->bTurnBasedModeOn == 1 )
-						++pTurnEngine->field_1C;
-					v596 += _v726 / (amount - 1);
-				}
-				while ( v596 <= (signed int)y );
-			}
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_DARK_CONTROL_UNDEAD:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 180 * v2; break;
-				case 2: LODWORD(v733) = 180 * v2; break;
-				case 3: LODWORD(v733) = 300 * v2; break;
-				case 4: LODWORD(v733) = 29030400; break;
-				default:
-				assert(false);
-			}
-			if (PID_TYPE(a2) != OBJECT_Actor)
-			{
-				LODWORD(v727) = 1;
-				break;
-			}
-			pActor = &pActors[PID_ID(a2)];
-			if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-				break;
-			if ( !stru_50C198.GetMagicalResistance(pActor, 0xAu) )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			pActor->pActorBuffs[9].Reset();
-			pActor->pActorBuffs[1].Reset();
-			pActor->pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
-				v731, 0, 0, 0);
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			
-			v600 = pActor->vPosition.y;
-			v601 = pActor->vPosition.x;
-			pSpellSprite.uObjectDescID = v60;
-			pSpellSprite.vPosition.x = v601;
-			v602 = pActor->uActorHeight;
-			v603 = pActor->vPosition.z;
-			pSpellSprite.vPosition.y = v600;
-			v676 = v603 + v602;
-			v665 = v600;
-			pSpellSprite.vPosition.z = v603 + v602;
-			v657 = v601;
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.spell_target_pid = a2;
-			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
-			LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_DARK_SACRIFICE:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			int _v733 = 0;
-			memset(&achieved_awards, 0, 4000);
-			int i = 0;
-			pNPCData = pParty->pHirelings;
-			do
-			{
-				if ( pNPCData->pName != 0)
-				{
-					v606 = _v733++;
-					achieved_awards[v606] = (AwardType)(i + 1);
-				}
-				++i;
-				++pNPCData;
-			}
-			while ( pNPCData <= &pParty->pHirelings[1] );
-			i = 0;
-			if ( (signed int)pNPCStats->uNumNewNPCs > 0)
-			{
-				pNPCData = pNPCStats->pNewNPCData;
-				//__debugbreak(); // data offset
-				AwardType *_v734 = &achieved_awards[_v733];
-				do
-				{
-					if ( pNPCData->uFlags & 0x80
-						&& (!pParty->pHirelings[0].pName || strcmp(pNPCData->pName, pParty->pHirelings[0].pName))
-						&& (!pParty->pHirelings[1].pName || strcmp(pNPCData->pName, pParty->pHirelings[1].pName)) )
-					{
-						v607 = _v734;
-						++_v734;
-						*v607 = (AwardType)(i + 3);
-					}
-					++i;
-					++pNPCData;
-				}
-				while ( (signed int)i < (signed int)pNPCStats->uNumNewNPCs );
-			}
-			v608 = pCastSpell->uPlayerID_2;
-			if ( v608 != 4 && v608 != 5
-				|| (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0)
-				|| v609 >= 3 )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			v610 = 76 * v609;
-			//*((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0;
-			pParty->pHirelings[v609-1].evt_B = 0;
-			v611 = pIconsFrameTable->FindIcon("spell96");
-			//*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611);
-			pParty->pHirelings[v609-1].evt_C = pIconsFrameTable->GetIconAnimLength(v611);
-			//*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1;
-			pParty->pHirelings[v609-1].evt_A = 1;
-
-			v612 = pParty->pPlayers;
-			do
-			{
-				v612->sHealth = v612->GetMaxHealth();
-				v612->sMana = v612->GetMaxMana();
-				++v612;
-			}
-			while ( v612 <= &pParty->pPlayers[3] );
-			v613 = &pOutdoor->ddm;
-			if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
-				v613 = &pIndoor->dlv;
-			v613->uReputation += 15;
-			if ( v613->uReputation > 10000 )
-				v613->uReputation = 10000;
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_DARK_PAIN_REFLECTION:
-		{
-			switch (v731)
-			{
-				case 1: LODWORD(v733) = 300 * (v2 + 12); break;
-				case 2: LODWORD(v733) = 300 * (v2 + 12); break;
-				case 3: LODWORD(v733) = 300 * (v2 + 12); break;
-				case 4: LODWORD(v733) = 900 * (v2 + 4); break;
-				default:
-				assert(false);
-			}
-			amount = v2 + 5;
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			if ( v731 != 3 && v731 != 4 )
-			{
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
-				pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v716, 0);
-				LODWORD(v727) = 1;
-				break;
-			}
-			a2 = 0;
-			v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
-			v619 = pParty->pPlayers;//[0].pPlayerBuffs[10];
-			do
-			{
-				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
-				v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0);
-				++a2;
-				++v619;
-			}
-			while ( v619 <= &pParty->pPlayers[3] );
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_DARK_SOULDRINKER:
-		{
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pGame->GetIndoorCamera();
-			v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth();
-			signed int _v733 = sub_46A6AC((int)dword_50BF30.data(), 100, v623);
-			v707.x = 0;
-			v707.y = 0;
-			v707.z = 0;
-			pSpellSprite.stru_24.Reset();
-			pSpellSprite.spell_id = pCastSpell->spellnum;
-			pSpellSprite.spell_level = v2;
-			pSpellSprite.spell_skill = v731;
-			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
-			pSpellSprite.uAttributes = 0;
-			pSpellSprite.uSectorID = 0;
-			pSpellSprite.uSpriteFrameID = 0;
-			pSpellSprite.field_60_distance_related_prolly_lod = 0;
-			pSpellSprite.uFacing = 0;
-			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
-			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
-			a2 = 0;
-			int _v726 = 0;
-			if ( _v733 > 0 )
-			{
-				_v726 = (_v733 * (7 * v2 + 25));
-				do
-				{
-					v625 = dword_50BF30[a2];
-					pSpellSprite.vPosition.x = pActors[v625].vPosition.x;
-					pSpellSprite.vPosition.y = pActors[v625].vPosition.y;
-					//v732 = pActors[v625].uActorHeight;
-					pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548);
-					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-					v627 = pSpellSprite.Create(0, 0, 0, 0);
-					v628 = a2;
-					DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707);
-					a2 = v628 + 1;
-				}
-				while ( v628 + 1 < _v733 );
-			}
-			v730 = 0;
-			v629 = 1;
-			do
-			{
-				v630 = pPlayers[v629];
-				if ( !v630->pConditions[2]
-				&& !v630->pConditions[12]
-				&& !v630->pConditions[13]
-				&& !v630->pConditions[14]
-				&& !v630->pConditions[15]
-								&& !v630->pConditions[16] )
-				{
-					v631 = v730++;
-					v681[v631] = v629;
-				}
-				++v629;
-			}
-			while ( v629 <= 4 );
-			v732 = (signed __int64)((double)(signed int)_v726 / (double)v730);
-			_v733 = 0;
-			if ( v730 > 0 )
-			{
-				do
-				{
-					//v632 = 4 * v681[HIDWORD(v733)] + 10965188;
-					v726 = pPlayers[v681[_v733]];
-					//v633 = pPlayers[v681[HIDWORD(v733)]];
-					v726->sHealth += v732;
-					//v726 = *(Player **)v632;
-					//v634 = v726->GetMaxHealth();
-					if ( v726->sHealth > v726->GetMaxHealth())
-						v726->sHealth = v726->GetMaxHealth();
-					v635 = _v733;
-
-					pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733));
-					_v733 = v635 + 1;
-				}
-				while ( v635 + 1 < v730 );
-			}
-			pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u);
-			LODWORD(v727) = 1;
-			break;
-		}
-		case SPELL_DARK_ARMAGEDDON:
-		{
-			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2);  // Can't cast Armageddon indoors!
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( v731 == 4)
-				amount = 4;
-			else
-				amount = 3;
-			if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 )
-			{
-				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
-				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				pCastSpell->spellnum = 0;
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-			pParty->armageddon_timer = 256;
-			pParty->field_16140 = v2;
-			++pPlayer->uNumArmageddonCasts;
-			if ( pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
-			auto _v726 = 50;
-			do
-			{
-				v642 = rand() % 4096 - 2048;
-				v643 = rand();
-				v721 = v642 + pParty->vPosition.x;
-				y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048);
-				v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, &v710, 0);
-				v644 = rand();
-				sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0);
-				--_v726;
-			}
-			while ( _v726 != 0 );
-			LODWORD(v727) = 1;
-			break;
-		}
-
-		default:
-			break;
-	}
-	if ( pCastSpell->field_8 & 0x20 )
-	{
-		if ( v727 != 0.0 )
-			pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0);
-	}
-	else
-	{
-		if ( sRecoveryTime < 0 )
-			sRecoveryTime = 0;
-		if ( pParty->bTurnBasedModeOn )
-		{
-			v645 = sRecoveryTime;
-			pParty->pTurnBasedPlayerRecoveryTimes[pCastSpell->uPlayerID] = sRecoveryTime;
-			pPlayer->SetRecoveryTime(v645);
-			if ( !some_active_character )
-				pTurnEngine->_40471C();
-		}
-		else
-		{
-			pPlayer->SetRecoveryTime(
-				(signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333));
-		}
-		if ( v727 != 0.0 )
-		{
-			pPlayer->PlaySound(SPEECH_49, 0);
-			if ( v727 != 0.0 )
-				pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0,	0);
-		}
-	}
-	pCastSpell->spellnum = 0;
-	v2 = v723;
-	continue;
-  }
-  
-}
-//----- (0042EB42) --------------------------------------------------------
-__int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID)
-{
-  unsigned int v2; // edx@1
-  signed int v3; // eax@1
-  char *v4; // ecx@2
-
-  v2 = this->uNumObjects;
-  v3 = 0;
-  if ( (signed int)this->uNumObjects <= 0 )
-  {
-LABEL_5:
-    LOWORD(v3) = 0;
-  }
-  else
-  {
-    v4 = (char *)&this->pObjects->uObjectID;
-    while ( uItemID != *(short *)v4 )
-    {
-      ++v3;
-      v4 += 56;
-      if ( v3 >= (signed int)v2 )
-        goto LABEL_5;
-    }
-  }
-  return v3;
-}
-
-//----- (0042EB78) --------------------------------------------------------
-int IconFrameTable::GetIconAnimLength(unsigned int uIconID)
-{
-  return 8 * this->pIcons[uIconID].uAnimLength;
-}
-
-const wchar_t *UIMessage2String(UIMessageType msg)
-{
-  #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b;
-  static wchar_t b[256]; // bad for threads
-  switch (msg)
-  {
-    CASE(UIMSG_SelectSpell)
-    CASE(UIMSG_ChangeGameState)
-    CASE(UIMSG_Attack)
-    CASE(UIMSG_PlayArcomage)
-    CASE(UIMSG_MainMenu_ShowPartyCreationWnd)
-    CASE(UIMSG_MainMenu_ShowLoadWindow)
-    CASE(UIMSG_ShowCredits)
-    CASE(UIMSG_ExitToWindows)
-    CASE(UIMSG_PlayerCreationChangeName)
-    CASE(UIMSG_PlayerCreationClickPlus)
-    CASE(UIMSG_PlayerCreationClickMinus)
-    CASE(UIMSG_PlayerCreationSelectActiveSkill)
-    CASE(UIMSG_PlayerCreationSelectClass)
-    CASE(UIMSG_PlayerCreationClickOK)
-    CASE(UIMSG_PlayerCreationClickReset)
-    CASE(UIMSG_ClickBooksBtn)
-    CASE(UIMSG_PlayerCreationRemoveUpSkill)
-    CASE(UIMSG_PlayerCreationRemoveDownSkill)
-    CASE(UIMSG_SPellbook_ShowHightlightedSpellInfo)
-    CASE(UIMSG_LoadGame)
-    CASE(UIMSG_SaveGame)
-    CASE(UIMSG_ShowStatus_DateTime)
-    CASE(UIMSG_ShowStatus_ManaHP)
-    CASE(UIMSG_ShowStatus_Player)
-    CASE(UIMSG_Wait5Minutes)
-    CASE(UIMSG_Wait1Hour)
-    CASE(UIMSG_ShowStatus_Food)
-    CASE(UIMSG_ShowStatus_Funds)
-    CASE(UIMSG_QuickReference)
-    CASE(UIMSG_GameMenuButton)
-    CASE(UIMSG_AlreadyResting)
-    CASE(UIMSG_SelectCharacter)
-    CASE(UIMSG_ChangeSoundVolume)
-    CASE(UIMSG_ChangeMusicVolume)
-    CASE(UIMSG_Escape)
-    CASE(UIMSG_PlayerCreation_SelectAttribute)
-    CASE(UIMSG_InventoryLeftClick)
-    CASE(UIMSG_SkillUp)
-    CASE(UIMSG_GameMenu_ReturnToGame)
-    CASE(UIMSG_StartNewGame)
-    CASE(UIMSG_Game_OpenLoadGameDialog)
-    CASE(UIMSG_Game_OpenSaveGameDialog)
-    CASE(UIMSG_Game_OpenOptionsDialog)
-    CASE(UIMSG_SetGraphicsMode)
-    CASE(UIMSG_Quit)
-    CASE(UIMSG_StartHireling1Dialogue)
-    CASE(UIMSG_StartHireling2Dialogue)
-    CASE(UIMSG_SelectNPCDialogueOption)
-    CASE(UIMSG_CastSpellFromBook)
-    CASE(UIMSG_PlayerCreation_VoicePrev)
-    CASE(UIMSG_PlayerCreation_VoiceNext)
-    CASE(UIMSG_StartNPCDialogue)
-    CASE(UIMSG_ArrowUp)
-    CASE(UIMSG_DownArrow)
-    CASE(UIMSG_SaveLoadBtn)
-    CASE(UIMSG_SelectLoadSlot)
-    CASE(UIMSG_Cancel)
-    CASE(UIMSG_ExitRest)
-    CASE(UIMSG_PlayerCreation_FacePrev)
-    CASE(UIMSG_PlayerCreation_FaceNext)
-    CASE(UIMSG_CycleCharacters)
-    CASE(UIMSG_SetTurnSpeed)
-    CASE(UIMSG_ToggleWalkSound)
-    CASE(UIMSG_ChangeVoiceVolume)
-    CASE(UIMSG_ToggleShowDamage)
-    CASE(UIMSG_ScrollNPCPanel)
-    CASE(UIMSG_ShowFinalWindow)
-    CASE(UIMSG_OpenQuestBook)
-    CASE(UIMSG_OpenAutonotes)
-    CASE(UIMSG_OpenMapBook)
-    CASE(UIMSG_OpenCalendar)
-    CASE(UIMSG_OpenHistoryBook)
-    CASE(UIMSG_ToggleAlwaysRun)
-    CASE(UIMSG_ToggleFlipOnExit)
-    CASE(UIMSG_Game_Action)
-    CASE(UIMSG_RentRoom)
-    CASE(UIMSG_TransitionUI_Confirm)
-    CASE(UIMSG_OpenKeyMappingOptions)
-    CASE(UIMSG_SelectKeyPage1)
-    CASE(UIMSG_SelectKeyPage2)
-    CASE(UIMSG_ResetKeyMapping)
-    CASE(UIMSG_ChangeKeyButton)
-    CASE(UIMSG_OpenVideoOptions)
-    CASE(UIMSG_ToggleBloodsplats)
-    CASE(UIMSG_ToggleColoredLights)
-    CASE(UIMSG_ToggleTint)
-    default:
-      swprintf(b, wcslen(L"UIMSG_%03X") , L"UIMSG_%03X", msg); return b;
-  };
-  #undef CASE
-}
-
 //----- (0042EB8D) --------------------------------------------------------
 void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line)
 {