Mercurial > mm7
changeset 1296:c423f946dc99
moving files continue
author | Ritor1 |
---|---|
date | Tue, 18 Jun 2013 17:28:11 +0600 |
parents | 86a83e12d795 |
children | 5450af4f57ef |
files | CastSpellInfo.cpp GUIButton.cpp IconFrameTable.cpp Mouse.cpp ObjectList.cpp Party.cpp Spells.cpp mm7_2.cpp mm7_5.cpp mm7_6.cpp |
diffstat | 10 files changed, 5057 insertions(+), 5041 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/CastSpellInfo.cpp Tue Jun 18 17:28:11 2013 +0600 @@ -0,0 +1,4534 @@ +#include "CastSpellInfo.h" +#include "Actor.h" +#include "Party.h" +#include "mm7_data.h" +#include "MM7.h" +#include "BSPModel.h" +#include "Mouse.h" +#include "stru6.h" +#include "Game.h" +#include "GUIWindow.h" +#include "GUIFont.h" +#include "AudioPlayer.h" +#include "Outdoor.h" +#include "Overlays.h" +#include "Events.h" +#include "Viewport.h" +#include "Math.h" +#include "SpriteObject.h" +#include "ObjectList.h" +#include "stru123.h" +#include "Time.h" +#include "IconFrameTable.h" +#include "Awards.h" +#include "TurnEngine.h" +#include "texts.h" +#include "LOD.h" + +//----- (00427E01) -------------------------------------------------------- +void CastSpellInfo::_427E01_cast_spell() +{ + int v2; // edi@1 + CastSpellInfo *pCastSpell; // ebx@2 + signed int v6; // eax@14 + unsigned __int16 v11; // cx@45 + unsigned __int8 v14; // zf@53 + signed int i; // esi@76 + __int16 v23; // ax@88 + int v51; // eax@146 + __int16 v52; // ax@153 + signed __int64 v54; // qax@164 + Actor *v55; // edi@164 + signed __int64 v58; // qax@177 + Actor *pActor; // edi@177 + unsigned __int16 v60; // ax@184 + int v61; // ecx@184 + ItemGen *v69; // esi@211 + double v90; // st7@245 + Player *v92; // eax@255 + int v105; // edi@271 + __int16 v108; // ST1C_2@274 + __int16 v109; // ST18_2@274 + stru6 *v110; // eax@274 + int v111; // eax@274 + Actor *v112; // esi@278 + int v113; // eax@278 + int v114; // ebx@278 + unsigned int v115; // ecx@278 + int v116; // edx@279 + int v117; // edx@281 + int v118; // edx@283 + signed int v122; // eax@286 + int v127; // eax@296 + int v153; // ecx@322 + int v154; // eax@322 + int v155; // eax@323 + int v156; // eax@323 + int v162; // edi@340 + signed int v164; // eax@340 + signed int v165; // edi@340 + signed int v168; // edi@343 + int v169; // eax@344 + signed int v174; // edi@355 + int v188; // esi@369 + int v189; // edi@369 + signed int v191; // edi@379 + signed int v205; // edi@405 + int v206; // eax@407 + __int16 v207; // cx@407 + int v208; // eax@411 + signed int v209; // ecx@412 + int v210; // edx@412 + signed int v211; // ecx@412 + int v212; // eax@413 + int v213; // eax@413 + int v214; // eax@413 + int v215; // eax@415 + double v216; // st7@415 + double v217; // st6@415 + signed __int64 v218; // qtt@423 + char v223; // al@438 + + int v227; // esi@453 + unsigned int v228; // edi@454 + int v229; // edi@466 + + ItemGen *v240; // ecx@472 + double v241; // st7@478 + ItemGen *v245; // edi@492 + int v254; // eax@513 + int v255; // esi@513 + int v256; // ecx@513 + int v257; // edx@514 + int v258; // ecx@514 + char v259; // al@516 + int v260; // eax@518 + int v261; // esi@519 + int v262; // edx@521 + int *v263; // ecx@521 + int v264; // esi@521 + int v265; // edx@521 + int *ii; // eax@522 + int v267; // eax@524 + int v268; // eax@524 + char v271; // al@531 + int v277; // edx@548 + int v278; // ecx@548 + char v279; // al@550 + int v280; // eax@552 + int *v281; // esi@553 + int v282; // edx@555 + int *v283; // ecx@555 + int v284; // esi@555 + int v285; // edx@555 + int *l; // eax@556 + ItemGen *v294; // esi@575 + int v295; // edx@575 + int kk; // edi@575 + char v313; // al@606pGame->GetStru6() + const char *v317; // ecx@617 + Player *v318; // ecx@619 + unsigned int v319; // edi@627 + int v323; // edi@635 + char *v324; // eax@635 + Player *v325; // ecx@640 + int v328; // ecx@651 + int v329; // ecx@652 + int v330; // edi@654 + signed int v342; // edi@668 + signed int v343; // edi@670 + unsigned __int64 v344; // ST08_8@670 + Player *v351; // edi@680 + Player *v357; // edi@694 + Actor *v369; // edi@705 + int v373; // eax@715 + int v374; // eax@717 + int v376; // eax@717 + Player *v377; // ecx@719 + int v381; // edi@727 + int v382; // ecx@727 + Player *v383; // eax@728 + int v384; // eax@733 + int v388; // edi@740 + int v396; // eax@752 + int v397; // eax@757 + int v398; // eax@757 + int v399; // eax@757 + Actor *v417; // eax@787 + int v418; // ecx@789 + __int16 v419; // ax@791 + signed int v420; // eax@793 + ItemGen *v421; // edx@793 + const char *v422; // eax@801 + signed int v426; // eax@815 + Actor *v433; // edi@832 + int v435; // ecx@837 + int v440; // eax@843 + int v441; // eax@847 + signed int v445; // edi@857 + int v446; // ecx@862 + LevelDecoration *v447; // edi@864 + __int16 v448; // ax@864 + char *v449; // esi@870 + int v450; // eax@870 + signed int v460; // eax@895 + Actor *v461; // eax@897 + unsigned __int16 v462; // cx@897 + signed int v463; // edx@897 + int v470; // edi@913 + int v471; // eax@917 + int v472; // eax@917 + int v498; // edi@931 + int v499; // eax@935 + int v500; // eax@935 + Player *v501; // edi@939 + int v505; // eax@943 + int v507; // edi@944 + signed int v509; // eax@944 + //signed int v510; // edi@944 + Actor *v518; // edx@957 + __int16 v519; // cx@958 + int v531; // eax@982 + int v533; // edi@983 + signed int v535; // eax@983 + signed int v536; // edi@983 + stru6 *v537; // eax@984 + double v549; // st7@991 + unsigned __int16 v550; // di@991 + Player *v553; // edi@1001 + unsigned __int16 v562; // di@1005 + signed int v563; // eax@1010 + unsigned int v564; // ecx@1011 + signed int v565; // eax@1012 + Player **v566; // ecx@1012 + int v567; // eax@1012 + Player *v571; // eax@1013 + char *v572; // ecx@1013 + signed int v576; // eax@1025 + Player *v577; // eax@1026 + int v578; // eax@1028 + __int16 v579; // ax@1029 + int v581; // edi@1031 + char *v585; // esi@1034 + signed int v587; // eax@1035 + char v591; // al@1048 + ItemGen *v592; // esi@1052 + int v596; // esi@1066 + unsigned int v597; // edi@1067 + int v600; // edi@1086 + int v601; // edx@1086 + int v602; // eax@1086 + int v603; // ecx@1086 + NPCData *pNPCData; // eax@1089 + int v606; // edx@1091 + AwardType *v607; // ecx@1100 + __int16 v608; // ax@1102 + signed int v609; // eax@1104 + int v610; // edi@1106 + unsigned int v611; // eax@1106 + Player *v612; // edi@1106 + DDM_DLV_Header *v613; // eax@1108 + int v615; // edi@1119 + Player *v619; // edi@1123 + signed __int64 v623; // qax@1127 + int v625; // edi@1129 + signed int v627; // eax@1129 + signed int v628; // edi@1129 + int v629; // ecx@1130 + Player *v630; // eax@1131 + int v631; // eax@1137 + int v635; // edi@1142 + int v642; // edi@1156 + int v643; // eax@1156 + int v644; // eax@1156 + signed int v645; // eax@1158 + unsigned int v656; // [sp-4h] [bp-E88h]@639 + int v657; // [sp-4h] [bp-E88h]@807 + int v659; // [sp+0h] [bp-E84h]@123 + int v660; // [sp+0h] [bp-E84h]@146 + Actor *v661; // [sp+0h] [bp-E84h]@164 + unsigned __int64 v663; // [sp+0h] [bp-E84h]@639 + const char *v664; // [sp+0h] [bp-E84h]@802 + int v665; // [sp+0h] [bp-E84h]@807 + int v666; // [sp+4h] [bp-E80h]@12 + PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 + int v671; // [sp+4h] [bp-E80h]@146 + int v675; // [sp+4h] [bp-E80h]@800 + int v676; // [sp+4h] [bp-E80h]@807 + int v677; // [sp+4h] [bp-E80h]@861 + int v679[800]; // [sp+14h] [bp-E70h]@515 + AIDirection a3; // [sp+C94h] [bp-1F0h]@21 + int v681[4]; // [sp+CB0h] [bp-1D4h]@1137 + int v682[4]; // [sp+CC0h] [bp-1C4h]@731 + ItemGen v683; // [sp+CD0h] [bp-1B4h]@791 + int v684; // [sp+D04h] [bp-180h]@416 + unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416 + unsigned __int64 v687; // [sp+D24h] [bp-160h]@327 + Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943 + Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137 + Vec3_int_ v694; // [sp+D44h] [bp-140h]@982 + Vec3_int_ v697; // [sp+D50h] [bp-134h]@129 + Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339 + Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286 + Vec3_int_ v704; // [sp+D74h] [bp-110h]@132 + Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127 + int v710; // [sp+D8Ch] [bp-F8h]@1156 + __int64 v712; // [sp+D94h] [bp-F0h]@991 + int v713; // [sp+D9Ch] [bp-E8h]@324 + int n; // [sp+DA0h] [bp-E4h]@1 + AIDirection v715; // [sp+DA4h] [bp-E0h]@21 + int v716; // [sp+DC0h] [bp-C4h]@272 + __int64 v717; // [sp+DC4h] [bp-C0h]@271 + float v718; // [sp+DCCh] [bp-B8h]@176 + signed int sRecoveryTime; // [sp+DD0h] [bp-B4h]@53 + char *y; // [sp+DD4h] [bp-B0h]@325 + int v721; // [sp+DD8h] [bp-ACh]@163 + int v723; // [sp+E4Ch] [bp-38h]@1 + ItemGen *_this; // [sp+E50h] [bp-34h]@23 + float v725; // [sp+E54h] [bp-30h]@23 + Player *v726; // [sp+E58h] [bp-2Ch]@131 + float v727; // [sp+E5Ch] [bp-28h]@1 + unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53 + Player *pPlayer; // [sp+E64h] [bp-20h]@8 + int v730; // [sp+E68h] [bp-1Ch]@53 + Player *v730b; + ItemGen *v730c; + int v731; // [sp+E6Ch] [bp-18h]@48 + signed int v732; // [sp+E70h] [bp-14h]@325 + unsigned __int64 v733; // [sp+E74h] [bp-10h]@1 + signed int a2; // [sp+E7Ch] [bp-8h]@14 + int amount; // [sp+E80h] [bp-4h]@1 + + SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1 + + v2 = 0; + amount = 0; + LODWORD(v733) = 0; + v723 = 0; + v727 = 0.0; + for(n = 0; n < 10; ++n) + { + pCastSpell = &this[n]; + HIDWORD(v733) = (int)pCastSpell; + if ( pCastSpell->spellnum == 0 ) + continue; + + if (pParty->Invisible()) + pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); + + if ( pCastSpell->field_8 & 0x3CA ) + { + if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() ) + this->_427D48(1); + continue; + } + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; + + a2 = pCastSpell->spell_target_pid; + if (!pCastSpell->spell_target_pid) + { + if (pCastSpell->spellnum == SPELL_LIGHT_DESTROY_UNDEAD || + pCastSpell->spellnum == SPELL_SPIRIT_TURN_UNDEAD || + pCastSpell->spellnum == SPELL_DARK_CONTROL_UNDEAD ) + v666 = 1; + else + v666 = 0; + + a2 = stru_50C198.FindClosestActor(5120, 1, v666); + v6 = pMouse->uPointingObjectID; + if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() ) + a2 = pMouse->uPointingObjectID; + } + + + pSpellSprite.uType = stru_4E3ACC[pCastSpell->spellnum].uType; + if (pSpellSprite.uType) + { + if (PID_TYPE(a2) == OBJECT_Actor) + { + memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &a3, 0), sizeof(v715)); + v2 = v723; + } + else + { + v715.uYawAngle = pParty->sRotationY; + v715.uPitchAngle = pParty->sRotationX; + } + } + + LODWORD(v725) = 0; + _this = 0; + if (pCastSpell->forced_spell_skill_level) + { + v11 = pCastSpell->forced_spell_skill_level; + v723 = v11 & 0x3F; // 6 bytes + v2 = v723; + } + else + { + //v667 = PLAYER_SKILL_STAFF; + if (pCastSpell->spellnum < SPELL_AIR_WIZARD_EYE) + v667 = PLAYER_SKILL_FIRE; + else if (pCastSpell->spellnum < SPELL_WATER_AWAKEN) + v667 = PLAYER_SKILL_AIR; + else if (pCastSpell->spellnum < SPELL_EARTH_STUN) + v667 = PLAYER_SKILL_WATER; + else if (pCastSpell->spellnum < SPELL_SPIRIT_DETECT_LIFE) + v667 = PLAYER_SKILL_EARTH; + else if (pCastSpell->spellnum < SPELL_MIND_REMOVE_FEAR) + v667 = PLAYER_SKILL_SPIRIT; + else if (pCastSpell->spellnum < SPELL_BODY_CURE_WEAKNESS) + v667 = PLAYER_SKILL_MIND; + else if (pCastSpell->spellnum < SPELL_LIGHT_LIGHT_BOLT) + v667 = PLAYER_SKILL_BODY; + else if (pCastSpell->spellnum < SPELL_DARK_REANIMATE) + v667 = PLAYER_SKILL_LIGHT; + else if (pCastSpell->spellnum < SPELL_BOW_ARROW) + v667 = PLAYER_SKILL_DARK; + else if (pCastSpell->spellnum == SPELL_BOW_ARROW) + v667 = PLAYER_SKILL_BOW; + else assert(false && "Unknown spell"); + + LODWORD(v725) = v667; + v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F; + v2 = v723; + v11 = pPlayer->pActiveSkills[LODWORD(v725)]; + } + + v731 = SkillToMastery(v11); + + if (pCastSpell->forced_spell_skill_level) + uRequiredMana = 0; + else + uRequiredMana = pSpellDatas[pCastSpell->spellnum - 1].mana_per_skill[v731 - 1]; + sRecoveryTime = pSpellDatas[pCastSpell->spellnum - 1].recovery_per_skill[v731 - 1]; + + if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || + LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) + uRequiredMana = 0; + + if (pCastSpell->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" + pCastSpell->spellnum = 0; + continue; + } + v730 = pCastSpell->spellnum; + if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) + { + if (!pParty->bTurnBasedModeOn) + { + //v646 = pPlayer; + pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); + //v647 = n; + } + else + { + //v647 = n; + //v646 = pPlayer; + //v648 = sRecoveryTime; + //v649 = pPlayer; + pParty->pTurnBasedPlayerRecoveryTimes[this[n].uPlayerID] = 100; + pPlayer->SetRecoveryTime(sRecoveryTime); + pTurnEngine->_40471C(); + } + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed" + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + this[n].spellnum = 0; + pPlayer->sMana -= uRequiredMana; + return; + } + + switch ( pCastSpell->spellnum ) + { + case SPELL_101: + assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); + case SPELL_BOW_ARROW: + { + amount = 1; + if ( SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) + amount = 2; + sRecoveryTime = pPlayer->GetAttackRecoveryTime(true); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_level = v2; + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) ) + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; + memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24)); + pSpellSprite.uAttributes = 256; + if ( pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 260; + for ( i = 0; i < amount; ++i ) + { + if ( i ) + pSpellSprite.vPosition.z += 32; + pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + } + break; + } + case SPELL_LASER_PROJECTILE: + { + sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v723; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; + memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uMainHand-1],sizeof(pSpellSprite.stru_24)); + // &pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 + // * pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], ); + v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); + HIBYTE(pSpellSprite.uAttributes) |= 1u; + pSpellSprite.uSectorID = v23; + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + break; + } + case SPELL_FIRE_TORCH_LIGHT: + { + switch (v731) + { + case 1: amount = 2; break; + case 2: amount = 3; break; + case 3: + case 4: amount = 4; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_FIRE_SPIKE: + { + switch (v731) + { + case 1: amount = 3; break; + case 2: amount = 5; break; + case 3: amount = 7; break; + case 4: amount = 9; break; + default: + assert(false); + } + + //v31 = v3->uPlayerID; + //v32 = 8 * v31; + //LOBYTE(v32) = v32 | OBJECT_Player; + + //if ( (signed int)uNumSpriteObjects > 0 ) + int _v733 = 0; + for (uint i = 0; i < uNumSpriteObjects; ++i) + { + auto object = &pSpriteObjects[i]; + if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID)) + ++_v733; + /*v33 = (char *)&pSpriteObjects[0].field_48; + v730 = uNumSpriteObjects; + do + { + if ( *((short *)v33 - 36) && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 ) + ++HIDWORD(v733); + v33 += 112; + --v730; + } + while ( v730 );*/ + } + if (_v733 > amount) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + break; + } + case SPELL_AIR_IMPLOSION: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if (!a2) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + break; + } + v697.x = 0; + v697.y = 0; + v697.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); + auto obj_id = pSpellSprite.Create(0, 0, 0, 0); + DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697); + LODWORD(v727) = 1; + break; + } + case SPELL_EARTH_MASS_DISTORTION: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) ) + { + LODWORD(v727) = 1; + break; + } + pActors[PID_ID(a2)].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); + v704.x = 0; + v704.y = 0; + v704.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); + auto obj_id = pSpellSprite.Create(0, 0, 0, 0); + DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704); + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_DESTROY_UNDEAD: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor) + break; + //v730 = a2 >> 3; + //HIDWORD(v733) = (int)&pActors[PID_ID(a2)]; + v691.x = 0; + v691.y = 0; + v691.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; + pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; + pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uAttributes |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + auto obj_id = pSpellSprite.Create(0, 0, 0, 0); + if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_FIRE_BOLT: + case SPELL_FIRE_FIREBALL: + case SPELL_FIRE_INCINERATE: + case SPELL_AIR_LIGHNING_BOLT: + case SPELL_WATER_ICE_BOLT: + case SPELL_WATER_ICE_BLAST: + case SPELL_EARTH_STUN: + case SPELL_EARTH_DEADLY_SWARM: + case SPELL_MIND_MIND_BLAST: + case SPELL_MIND_PSYCHIC_SHOCK: + case SPELL_BODY_HARM: + case SPELL_LIGHT_LIGHT_BOLT: + case SPELL_DARK_DRAGON_BREATH: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + if (uCurrentlyLoadedLevelType == LEVEL_Indoor) + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + else + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + if ( pCastSpell->spellnum == SPELL_AIR_LIGHNING_BOLT ) + LOBYTE(pSpellSprite.uAttributes) |= 0x40u; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + break; + } + case SPELL_WATER_ACID_BURST: + case SPELL_EARTH_BLADES: + case SPELL_BODY_FLYING_FIST: + case SPELL_DARK_TOXIC_CLOUD: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + pSpellSprite.vPosition.y = pParty->vPosition.y; + v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + v660 = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.z = v51; + v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.uSectorID = v52; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_SUNRAY: + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor + || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 21) ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( pPlayer->CanCastSpell(uRequiredMana) ) + { + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = v2; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v660 = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.z = v51; + v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.uSectorID = v52; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + } + break; + } + case SPELL_LIGHT_PARALYZE: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if (PID_TYPE(a2) != OBJECT_Actor || (v730 = PID_ID(a2), v721 = (int)&pActors[PID_ID(a2)], + !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9)) ) + { + LODWORD(v727) = 1; + break; + } + Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0); + v54 = (signed __int64)((double)(23040 * v2) * 0.033333335); + v55 = &pActors[PID_ID(a2)]; + v55->pActorBuffs[6].Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0); + BYTE2(v55->uAttributes) |= 8u; + v55->vVelocity.x = 0; + //v672 = 0; + v55->vVelocity.y = 0; + v661 = v55; + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_EARTH_SLOW: + { + switch (v731) + { + case 1: LODWORD(v733) = 180 * v2; amount = 2; break; + case 2: LODWORD(v733) = 300 * v2; amount = 2; break; + case 3: LODWORD(v733) = 300 * v2; amount = 4; break; + case 4: LODWORD(v733) = 300 * v2; amount = 8; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if (PID_TYPE(a2) != OBJECT_Actor + || (v721 = 836 * PID_ID(a2), + LODWORD(v718) = (int)&pActors[PID_ID(a2)], + !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) ) + { + LODWORD(v727) = 1; + break; + } + v58 = (signed __int64)((double)(23040 * v2) * 0.033333335); + //v59 = v721; + pActor = &pActors[PID_ID(a2)]; + //((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply( + pActor->pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58, v731, amount, 0, 0); + //*((char *)&pActors[0].uAttributes + v59 + 2) |= 8u; + BYTE2(pActor->uAttributes) |= 8u; + //v672 = 0; + v661 = (Actor *)LODWORD(v718); + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_MIND_CHARM: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) + { + LODWORD(v727) = 1; + break; + } + + uint power = 300 * v2; + if ( v731 == 2 ) + { + power = 600 * v2; + } + else if ( v731 == 3 ) + power = 29030400; + + //((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset(); + pActors[PID_ID(a2)].pActorBuffs[9].Reset(); + //((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset(); + pActors[PID_ID(a2)].pActorBuffs[12].Reset(); + //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply( + pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335), + v731, 0, 0, 0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + v61 = PID_ID(a2); + v600 = pActors[v61].vPosition.y; + v601 = pActors[v61].vPosition.x; + pSpellSprite.uObjectDescID = v60; + pSpellSprite.vPosition.x = v601; + v602 = pActors[v61].uActorHeight; + v603 = pActors[v61].vPosition.z; + pSpellSprite.vPosition.y = v600; + v676 = v603 + v602; + v665 = v600; + pSpellSprite.vPosition.z = v603 + v602; + v657 = v601; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + LODWORD(v727) = 1; + break; + } + case SPELL_DARK_SHRINKING_RAY: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.spell_skill = v731; + pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; + pSpellSprite.spell_level = 300 * v2; + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_FIRE_AURA: + { + switch (v731) + { + case 1: LODWORD(v733) = 3600 * v2; amount = 10; break; + case 2: LODWORD(v733) = 3600 * v2; amount = 11; break; + case 3: LODWORD(v733) = 3600 * v2; amount = 12; break; + case 4: LODWORD(v733) = 0; amount = 12; break; + default: + assert(false); + } + + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; + auto _itm = &pItemsTable->pItems[v730c->uItemID]; + v730c->UpdateTempBonus(pParty->uTimePlayed); + if ( v730c->uItemID < 64 || v730c->uItemID > 65 + && !v730c->Broken() + && !v730c->uSpecEnchantmentType + && !v730c->uEnchantmentType + && ( _itm->uEquipType == 0 || _itm->uEquipType == 1 || _itm->uEquipType == 2) + && !pItemsTable->IsMaterialNonCommon(v730c) ) + { + v69 = v730c; + v14 = v731 == 4; + v730c->uSpecEnchantmentType = amount; + if ( !v14 ) + { + v69->uExpireTime = pParty->uTimePlayed + + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) + * 0.033333335); + v69->uAttributes |= 8u; + } + v69->uAttributes |= 0x10u; + _50C9A8_item_enchantment_timer = 256; + LODWORD(v727) = 1; + break; + } + + dword_50C9D0 = 113; + dword_50C9D4 = 0; + dword_50C9D8 = 1; + + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + case SPELL_BODY_REGENERATION: + { + switch (v731) + { + case 1: LODWORD(v733) = 3600 * v2; amount = 1; break; + case 2: LODWORD(v733) = 3600 * v2; amount = 1; break; + case 3: LODWORD(v733) = 3600 * v2; amount = 3; break; + case 4: LODWORD(v733) = 3600 * v2; amount = 10; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_PROTECTION_FROM_FIRE: + case SPELL_AIR_PROTECTION_FROM_AIR: + case SPELL_WATER_PROTECTION_FROM_WATER: + case SPELL_EARTH_PROTECTION_FROM_EARTH: + case SPELL_MIND_PROTECTION_FROM_MIND: + case SPELL_BODY_PROTECTION_FROM_BODY: + { + switch (v731) + { + case 1: + case 2: + case 3: + case 4: LODWORD(v733) = 3600 * v2; amount = v731 * v2; break; + default: + assert(false); + } + + switch (pCastSpell->spellnum) + { + case SPELL_FIRE_PROTECTION_FROM_FIRE: + LODWORD(v725) = PARTY_BUFF_RESIST_FIRE; + break; + case SPELL_AIR_PROTECTION_FROM_AIR: + LODWORD(v725) = PARTY_BUFF_RESIST_AIR; + break; + case SPELL_WATER_PROTECTION_FROM_WATER: + LODWORD(v725) = PARTY_BUFF_RESIST_WATER; + break; + case SPELL_EARTH_PROTECTION_FROM_EARTH: + LODWORD(v725) = PARTY_BUFF_RESIST_EARTH; + break; + case SPELL_MIND_PROTECTION_FROM_MIND: + LODWORD(v725) = PARTY_BUFF_RESIST_MIND; + break; + case SPELL_BODY_PROTECTION_FROM_BODY: + LODWORD(v725) = PARTY_BUFF_RESIST_BODY; + break; + default: + assert(false); + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + v90 = (double)(signed int)v733 * 4.2666669; + pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_HASTE: + { + switch (v731) + { + case 1: LODWORD(v733) = 60 * (v2 + 60); break; + case 2: LODWORD(v733) = 60 * (v2 + 60); break; + case 3: LODWORD(v733) = 180 * (v2 + 20); break; + case 4: LODWORD(v733) = 240 * (v2 + 15); break; + default: + assert(false); + } + if ( pPlayer->CanCastSpell(uRequiredMana) ) + { + v92 = pParty->pPlayers;//[0].pConditions[1]; + LODWORD(v727) = 1; + do + { + if ( v92->pConditions[1] ) + LODWORD(v727) = 0; + ++v92; + } + while ( v92 <= &pParty->pPlayers[3] ); + if (LODWORD(v727)) + { + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + } + } + break; + } + case SPELL_SPIRIT_BLESS: + { + switch (v731) + { + case 1: LODWORD(v733) = 300 * (v2 + 12); break; + case 2: LODWORD(v733) = 300 * (v2 + 12); break; + case 3: LODWORD(v733) = 900 * (v2 + 4); break; + case 4: LODWORD(v733) = 3600 * (v2 + 1); break; + default: + assert(false); + } + amount = v2 + 5; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( v731 == 1 ) + { + v108 = pCastSpell->uPlayerID_2; + v109 = pCastSpell->spellnum; + v110 = pGame->GetStru6(); + pGame->GetStru6()->SetPlayerBuffAnim(v109, v108); + v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536); + //v668 = 0; + v716 = v111; + //v658 = v111; + //v653 = amount; + //v651 = 1; + //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS]; + //LABEL_103: + //HIDWORD(v650) = HIDWORD(v28); + //LABEL_104: + //LODWORD(v650) = v28; + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0); + LODWORD(v727) = 1; + break; + } + v105 = 0; + v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v730b = pParty->pPlayers;//[0].pPlayerBuffs[1]; + do + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v105); + v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536); + v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); + ++v730b; + ++v105; + } + while ( v730b <= &pParty->pPlayers[3] ); + LODWORD(v727) = 1; + break; + } + case SPELL_SPIRIT_SPIRIT_LASH: + { + if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor) + { + //v730 = a2 >> 3; + v112 = &pActors[PID_ID(a2)]; + //v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z); + v721 = abs(v112->vPosition.y - pParty->vPosition.y); + v113 = abs(v112->vPosition.x - pParty->vPosition.x); + _this = (ItemGen *)v113; + v114 = v721; + v115 = (unsigned int)abs(v112->vPosition.z - pParty->vPosition.z); + if ( v113 < v721 ) + { + v116 = v113; + v113 = v721; + v114 = v116; + } + if ( v113 < (signed int)v115 ) + { + v117 = v113; + v113 = (int)v115; + v115 = v117; + } + if ( v114 < (signed int)v115 ) + { + v118 = v115; + v115 = v114; + v114 = v118; + } + _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113); + if ( (double)(signed int)this <= 307.2 ) + { + v701.x = 0; + v701.y = 0; + v701.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v723; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uFacing = 0; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = v112->vPosition.x; + pSpellSprite.vPosition.y = v112->vPosition.y; + pSpellSprite.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2); + v122 = pSpellSprite.Create(0, 0, 0, 0); + DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701); + LODWORD(v727) = 1; + } + else + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + } + //pCastSpell = (CastSpellInfo *)HIDWORD(v733); + } + break; + } + case SPELL_AIR_SHIELD: + case SPELL_EARTH_STONESKIN: + case SPELL_SPIRIT_HEROISM: + { + switch (v731) + { + case 1: LODWORD(v733) = 300 * (v2 + 12); break; + case 2: LODWORD(v733) = 300 * (v2 + 12); break; + case 3: LODWORD(v733) = 900 * (v2 + 4); break; + case 4: LODWORD(v733) = 3600 * (v2 + 1); break; + default: + assert(false); + } + v127 = pCastSpell->spellnum; + if ( v127 == 17 ) + { + amount = 0; + LODWORD(v725) = 14; + } + else + { + if ( v127 == 38 ) + { + LODWORD(v725) = 15; + amount = v2 + 5; + } + else + { + if ( v127 != 51 ) + continue; + LODWORD(v725) = 9; + amount = v2 + 5; + } + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; + //LABEL_304: + pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_IMMOLATION: + { + if ( v731 == 4 ) + LODWORD(v733) = 600 * v2; + else + LODWORD(v733) = 60 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + + pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_METEOR_SHOWER: + { + //v149 = v731 - 1; + //if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 ) + int i; + if ( v731 == 4 ) + { + i = 20; + } + else + { + i = 16; + } + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + LODWORD(v725) = PID_TYPE(a2); + if (PID_TYPE(a2) == OBJECT_Actor) + { + uRequiredMana = pActors[PID_ID(a2)].vPosition.x; + v153 = pActors[PID_ID(a2)].vPosition.y; + v154 = pActors[PID_ID(a2)].vPosition.z; + LODWORD(v727) = v153; + } + else + { + v155 = stru_5C6E00->Cos(pParty->sRotationY); + uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155); + v156 = stru_5C6E00->Sin(pParty->sRotationY); + LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156); + v154 = pParty->vPosition.z; + } + unsigned __int64 k = 0; + int j = 0; + if ( (signed int)i > 0 ) + { + v730 = LODWORD(v725) == 3 ? a2 : 0; + do + { + a2 = rand() % 1000; + if ( sqrt((double)(rand() % 1000) - 2500 * + (double)(rand() % 1000) - 2500 + + j * j + k * k) <= 1.0 ) + { + LODWORD(v687) = 0; + HIDWORD(v687) = 0; + } + else + { + v687 = __PAIR__( + stru_5C6E00->Atan2((signed __int64)sqrt((float)(j * j + k * k)), + (double)(rand() % 1000) - 2500), + stru_5C6E00->Atan2(j, k)); + } + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = uRequiredMana; + pSpellSprite.vPosition.y = LODWORD(v727); + pSpellSprite.uSectorID = 0; + pSpellSprite.vPosition.z = a2 + v154; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = v730; + pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); + pSpellSprite.uFacing = v687; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 4; + if ( pSpellSprite.Create(v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + j = rand() % 1024 - 512; + k = rand() % 1024 - 512; + } + while ( i-- != 1 ); + } + LODWORD(v727) = 1; + break; + } + case SPELL_FIRE_INFERNO: + { + //v67 = 2; + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); + v700.z = 0; + v700.y = 0; + v700.x = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + a2 = 0; + if ( (signed int)_v726 > 0 ) + { + do + { + v162 = dword_50BF30[a2]; + pSpellSprite.vPosition.x = pActors[v162].vPosition.x; + pSpellSprite.vPosition.y = pActors[v162].vPosition.y; + pSpellSprite.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + v164 = pSpellSprite.Create(0, 0, 0, 0); + v165 = a2; + DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700); + pGame->GetStru6()->_4A81CA(&pSpellSprite); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u); + a2 = v165 + 1; + } + while ( v165 + 1 < (signed int)_v726 ); + } + LODWORD(v727) = 1; + break; + } + case SPELL_AIR_WIZARD_EYE: + { + LODWORD(v733) = 3600 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v168 = 0; + do + { + v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, 0, 65536); + v716 = v169; + } + while ( v168 < 4 ); + + pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_AIR_FEATHER_FALL: + { + switch (v731) + { + case 1: LODWORD(v733) = 300 * v2; break; + case 2: LODWORD(v733) = 600 * v2; break; + case 3: LODWORD(v733) = 3600 * v2; break; + case 4: LODWORD(v733) = 3600 * v2; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v174 = 0; + do + pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536); + while ( v174 < 4 ); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + + pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_AIR_SPARKS: + { + switch (v731) + { + case 1: amount = 3; break; + case 2: amount = 5; break; + case 3: amount = 7; break; + case 4: amount = 9; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v188 = (signed int)_v726 / -2; + v189 = (signed int)_v726 / 2; + while ( v188 <= v189 ) + { + pSpellSprite.uFacing = v188 + LOWORD(v715.uYawAngle); + if ( pSpellSprite.Create( + (signed __int16)(v188 + LOWORD(v715.uYawAngle)), + v715.uPitchAngle, + pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + v188 += _v726 / (amount - 1); + } + LODWORD(v727) = 1; + break; + } + case SPELL_AIR_JUMP: + { + if ( pParty->uFlags & PARTY_FLAGS_1_FALLING) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2); // Can't cast Jump while airborne! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + break; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v191 = 0; + do + pOtherOverlayList->_4418B1(2040, v191++ + 100, 0, 65536); + while ( v191 < 4 ); + BYTE1(pParty->uFlags) |= 1u; + pParty->uFallSpeed = 1000; + LODWORD(v727) = 1; + break; + } + case SPELL_AIR_INVISIBILITY: + { + switch (v731) + { + case 1: LODWORD(v733) = 600 * v2; amount = v2; break; + case 2: LODWORD(v733) = 600 * v2; amount = 2 * v2; break; + case 3: LODWORD(v733) = 600 * v2; amount = 3 * v2; break; + case 4: LODWORD(v733) = 3600 * v2; amount = 4 * v2; break; + default: + assert(false); + } + if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW)) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( pPlayer->CanCastSpell(uRequiredMana) ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + + pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); + LODWORD(v727) = 1; + } + break; + } + case SPELL_AIR_FLY: + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); // Can not cast Fly indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + break; + } + if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + break; + } + LODWORD(v733) = 3600 * v2; + if ( v731 == 1 || v731 == 2 || v731 == 3 ) + amount = 1; + else + amount = 0; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v205 = 0; + do + pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536); + while ( v205 < 4 ); + v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); + v207 = pCastSpell->uPlayerID + 1; + v716 = v206; + + pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207); + LODWORD(v727) = 1; + break; + } + case SPELL_AIR_STARBURST: + { + //v67 = 2; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v208 = PID_TYPE(a2); + LODWORD(v725) = PID_TYPE(a2); + if ( v208 == 3 ) + { + v209 = PID_ID(a2); + LODWORD(v718) = pActors[v209].vPosition.x; + v210 = pActors[v209].vPosition.y; + v211 = pActors[v209].vPosition.z; + v713 = v210; + } + else + { + v212 = stru_5C6E00->Cos(pParty->sRotationY); + LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212); + v213 = stru_5C6E00->Sin(pParty->sRotationY); + v214 = sub_42EBBE(2048, v213); + v211 = pParty->vPosition.z; + v713 = pParty->vPosition.y + v214; + v208 = LODWORD(v725); + } + signed int _v733 = 0; + *(float *)&v732 = (double)v211; + LODWORD(v725) = v211 + 2500; + v721 = 0; + *(float *)&y = (double)(v211 + 2500); + v730 = v208 == 3 ? a2 : 0; + a2 = 20; + do + { + v215 = rand(); + v216 = (double)v721; + v217 = (double)_v733; + *(float *)&uRequiredMana = v217; + _this = (ItemGen *)(v215 % 1000); + *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y; + *(float *)&v721 = v217 * v217; + //*(float *)&v726 = v216 * v216; + if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + v216 * v216 + *(float *)&v721) <= 1.0 ) + { + LODWORD(v685) = 0; + HIDWORD(v685) = 0; + } + else + { + v684 = (signed __int64)sqrt(v216 * v216 + *(float *)&v721); + v685 = __PAIR__( + stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)), + stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana)); + } + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = LODWORD(v718); + pSpellSprite.vPosition.y = v713; + pSpellSprite.uSectorID = 0; + pSpellSprite.vPosition.z = (int)((char *)_this + LODWORD(v725)); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = v730; + //__debugbreak();//çâåçäîïàä + pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges); + pSpellSprite.uFacing = v685; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 4; + if ( pSpellSprite.Create(v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + v721 = rand() % 1024 - 512; + v218 = rand(); + v14 = a2-- == 1; + _v733 = (unsigned __int64)(v218 % 1024) - 512; + } + while ( !v14 ); + LODWORD(v727) = 1; + break; + } + case SPELL_WATER_AWAKEN: + { + switch (v731) + { + case 1: amount = 180 * v2; break; + case 2: amount = 3600 * v2; break; + case 3: amount = 86400 * v2; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + for( int i=0; i < 4; i++ ) + { + pPlayer = &pParty->pPlayers[i]; + if ( v731 == 4 ) + { + if ( pPlayer->pConditions[2] ) + { + //*((int *)v222 + 4) = 0; + //*((int *)v222 + 5) = 0; + pPlayer->pConditions[2] = 0; + pPlayer->PlaySound(SPEECH_103, 0); + } + } + else + { + v223 = pPlayer->DiscardConditionIfLastsLongerThan( + 2u, + pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335)); + if ( v223 ) + pPlayer->PlaySound(SPEECH_103, 0); + } + } + LODWORD(v727) = 1; + break; + } + case SPELL_WATER_POISON_SPRAY: + { + switch (v731) + { + case 1: amount = 1; break; + case 2: amount = 3; break; + case 3: amount = 5; break; + case 4: amount = 7; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + signed int _v733 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; + if ( amount == 1 ) + { + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_skill = v731; + pSpellSprite.spell_level = v2; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + v660 = pParty->vPosition.y; +// LABEL_153: + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.z = v51; + v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.uSectorID = v52; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + } + else + { + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v227 = _v733 / -2; + signed int _y = _v733 / 2; + if ( _v733 / -2 <= _v733 / 2 ) + { + v228 = v715.uYawAngle; + do + { + pSpellSprite.uFacing = v227 + v228; + if ( pSpellSprite.Create( + v227 + v228, + v715.uPitchAngle, + pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + v227 += _v733 / (amount - 1); + } + while ( v227 <= _y ); + } + } + LODWORD(v727) = 1; + break; + } + case SPELL_WATER_WATER_WALK: + { + if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + break; + } + if ( v731 == 2 || v731 != 3 && v731 != 4 ) + v229 = 600 * v2; + else + v229 = 3600 * v2; + LODWORD(v733) = v229; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + + pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply( + pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), + v731, + amount, + v716, + pCastSpell->uPlayerID + 1); + if ( v731 == 4 ) + pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1; + LODWORD(v727) = 1; + break; + } + case SPELL_WATER_RECHARGE_ITEM: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v240 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; + + if ( pItemsTable->pItems[v240->uItemID].uEquipType != 12 || v240->uAttributes & 2 ) + { + dword_50C9D0 = 113; + dword_50C9D4 = 0; + dword_50C9D8 = 1; + + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( v731 == 1 || v731 == 2 ) + { + v241 = (double)v723 * 0.0099999998 + 0.5; + } + else if ( v731 == 3 ) + { + v241 = (double)v723 * 0.0099999998 + 0.69999999; + } + else if ( v731 == 4 ) + { + v241 = (double)v723 * 0.0099999998 + 0.80000001; + } + else + { + v241 = 0.0; + } + if ( v241 > 1.0 ) + v241 = 1.0; + int uNewCharges = v240->uMaxCharges * v241; + v240->uMaxCharges = uNewCharges; + v240->uNumCharges = uNewCharges; + if ( uNewCharges <= 0 ) + { + v240 = 0; + dword_50C9D0 = 113; + dword_50C9D4 = 0; + dword_50C9D8 = 1; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + v2 = v723; + continue; + } + v240->uAttributes |= 0x40u; + _50C9A8_item_enchantment_timer = 256; + LODWORD(v727) = 1; + break; + } + case SPELL_WATER_ENCHANT_ITEM: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + uRequiredMana = 0; + amount = 10 * v2; + v730 = 1; + pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + v245 = &pPlayer->pInventoryItems[a2]; + ItemDesc *_v725 = &pItemsTable->pItems[v245->uItemID]; + if ( + v731 == 1 || v731 == 2 && _v725->uEquipType > 2 || + v731 == 3 || v731 == 4 && + v245->uItemID <= 134 && + v245->uSpecEnchantmentType == 0 && + v245->uEnchantmentType == 0 && + v245->_bonus_strength== 0 && + !v245->Broken() ) + { + if ( v245->GetValue() < 450 || + (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && _v725->uEquipType >= 0 && _v725->uEquipType <= 2) + ) + { + v730 = 0; + } + if ( rand() % 100 < 10 * v2 || + (rand() % 100 < 80 && (v731 == 3 || v731 == 4 )) || + v245->GetValue() < 450 || + (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && v271 >= 0 && v271 <= 2) + ) + { + v313 = _v725->uEquipType; + if ( _v725->uEquipType >= 3 && _v725->uEquipType <= 11 ) + { + v295 = rand() % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType]; + v245->uEnchantmentType = 0; + for ( kk = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1]; + ; + kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1] ) + { + ++v245->uEnchantmentType; + if ( kk >= v295 ) + break; + } + v255 = 10;//pItemsTable->field_116D8[17]; + v256 = 10;//pItemsTable->field_116D8[16]; + v245->_bonus_strength = v256 + rand() % (v255 - v256 + 1); + v245->uAttributes |= 0x20u; + _50C9A8_item_enchantment_timer = 256; + LODWORD(v727) = 1; + break; + } + else if ( v731 == 3 || v731 == 4) + { + v257 = pItemsTable->pSpecialEnchantments_count; + v258 = 0; + v725 = 0.0; + int _v733 = 0; + if ( pItemsTable->pSpecialEnchantments_count > 0 ) + { + v730 = (int)&v679; + do + { + v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement); + if ( !v259 || v259 == 1 ) + { + v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + + 4] + + v258 * 28); + LODWORD(v725) += v260; + if ( v260 ) + { + v261 = v730; + v730 += 4; + *(int *)v261 = _v733; + } + } + ++_v733; + ++v258; + } + while ( _v733 < v257 ); + } + v262 = rand() % SLODWORD(v725); + v263 = v679; + v245->uSpecEnchantmentType = v679[0]; + v264 = pItemsTable->pSpecialEnchantments[*v263].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; + v265 = v262 + 1; + if ( v264 < v265 ) + { + for ( ii = v679; ; ii = (int *)v732 ) + { + v267 = (int)(ii + 1); + v732 = v267; + v268 = *(int *)v267; + *(int *)(v245 + 12) = v268; + v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + + 4]; + if ( v264 >= v265 ) + break; + } + } + + v277 = pItemsTable->pSpecialEnchantments_count; + v278 = 0; + v725 = 0.0; + _v733 = 0; + if ( pItemsTable->pSpecialEnchantments_count > 0 ) + { + int *_v730 = v679; + do + { + v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278].pBonusStatement); + if ( !v279 || v279 == 1 ) + { + v280 = *(&pItemsTable->pSpecialEnchantments[v278].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType]); + _v733 += v280; + if ( v280 ) + { + v281 = _v730; + ++_v730; + *v281 = _v733; + } + } + ++_v733; + ++v278; + } + while ( _v733 < v277 ); + } + v282 = rand() % _v733; + v283 = v679; + v245->uSpecEnchantmentType = v679[0]; + v284 = pItemsTable->pSpecialEnchantments[*v283].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType ]; + v285 = v282 + 1; + for ( l = v679; v284 < v285; ++l ) + { + v245->uSpecEnchantmentType = *(l+1); + v284 += pItemsTable->pSpecialEnchantments[*(l+1)].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType]; + } + ++v245->uSpecEnchantmentType; + v245->uAttributes |= 0x20u; + _50C9A8_item_enchantment_timer = 256; + LODWORD(v727) = 1; + break; + } + } + else + { + if ( !(BYTE1(v245->uAttributes) & 2) ) + { + v245->uAttributes |= 2; + } + } + + } + + if ( LODWORD(v727) == 0 ) + { + v317 = pGlobalTXT_LocalizationStrings[428]; + if ( v730 == 0 ) + v317 = pGlobalTXT_LocalizationStrings[585]; + ShowStatusBarString(v317, 2u); + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + pCastSpell->spellnum = 0; + v318->PlaySound(SPEECH_43, 0); + } + + break; + } + case SPELL_WATER_TOWN_PORTAL: + { + amount = 10 * v2; + if ( pPlayer->sMana < (signed int)uRequiredMana ) + break; + if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v731 != 4 || rand() % 100 >= amount && v731 != 4 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + town_portal_caster_id = LOBYTE(pCastSpell->uPlayerID); + pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_WATER_LLOYDS_BEACON: + { + LODWORD(v733) = 604800 * v2; + if ( !_stricmp(pCurrentMapName.data(), "d05.blv") ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + v319 = uRequiredMana; + if ( pPlayer->sMana >= (signed int)uRequiredMana ) + { + pEventTimer->Pause(); + pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastLloydsBeacon, 0, 0); + qword_506350 = (signed int)v733; + _506348_current_lloyd_playerid = pCastSpell->uPlayerID; + ::uRequiredMana = v319; + ::sRecoveryTime = sRecoveryTime; + dword_50633C = pCastSpell->sound_id; + dword_506338 = pCastSpell->spellnum; + LOBYTE(pCastSpell->field_8) |= 0x20u; + } + break; + } + case SPELL_EARTH_STONE_TO_FLESH: + { + __debugbreak(); // missing GM ? + switch (v731) + { + case 1: amount = 3600 * v2; break; + case 2: amount = 3600 * v2; break; + case 3: amount = 86400 * v2; break; + case 4: break; + default: + assert(false); + } + //LABEL_634: + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v323 = pCastSpell->uPlayerID_2; + v324 = (char *)&pParty->pPlayers[v323].pConditions[15]; + if ( !pParty->pPlayers[v323].pConditions[15] ) + { + LODWORD(v727) = 1; + break; + } + if ( v731 == 4 ) + { + *(int *)v324 = 0; + *((int *)v324 + 1) = 0; + LODWORD(v727) = 1; + break; + } + v732 = amount << 7; + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); + v656 = 15; + v325 = &pParty->pPlayers[v323]; + v325->DiscardConditionIfLastsLongerThan(v656, v663); + LODWORD(v727) = 1; + break; + } + case SPELL_EARTH_ROCK_BLAST: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(pParty->sRotationY); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + break; + } + case SPELL_EARTH_DEATH_BLOSSOM: + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pSpellSprite.uType = 4090; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.uFacing = LOWORD(pParty->sRotationY); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + pSpellSprite.uAttributes = 4; + + v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; + if ( pSpellSprite.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + LODWORD(v727) = 1; + break; + } + case SPELL_SPIRIT_DETECT_LIFE: + { + v328 = v731 - 2; + if ( v328 ) + { + v329 = v328 - 1; + if ( v329 && v329 != 1 ) + v330 = 600 * v2; + else + v330 = 3600 * v2; + } + else + { + v330 = 1800 * v2; + } + LODWORD(v733) = v330; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + + pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_SPIRIT_FATE: + { + switch (v731) + { + case 1: amount = 1 * v2; break; + case 2: amount = 2 * v2; break; + case 3: amount = 4 * v2; break; + case 4: amount = 6 * v2; break; + default: + assert(false); + } + LODWORD(v733) = 300; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v342 = pCastSpell->spell_target_pid; + if ( v342 == 0 ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); + LODWORD(v727) = 1; + break; + } + if (PID_TYPE(v342) == OBJECT_Actor) + { + v343 = PID_ID(v342); + HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32); + LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280; + pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, 0, 0); + BYTE2(pActors[v343].uAttributes) |= 8u; + //v672 = 0; + v661 = &pActors[v343]; + pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); + } + LODWORD(v727) = 1; + break; + } + case SPELL_SPIRIT_REMOVE_CURSE: + { + switch (v731) + { + case 1: amount = 3600 * v2; break; + case 2: amount = 3600 * v2; break; + case 3: amount = 86400 * v2; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v351 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + if ( !v351->pConditions[0] ) + { + LODWORD(v727) = 1; + break; + } + if ( v731 == 4 ) + { + LODWORD(v351->pConditions[0]) = 0; + HIDWORD(v351->pConditions[0]) = 0; + } + else + { + v732 = amount << 7; + v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + if ( HIDWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) ) + { + LODWORD(v727) = 1; + break; + } + } + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + LODWORD(v727) = 1; + break; + } + case SPELL_SPIRIT_PRESERVATION: + { + if ( v731 == 4 ) + LODWORD(v733) = 900 * (v2 + 4); + else + LODWORD(v733) = 300 * (v2 + 12); + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( v731 == 1 || v731 == 2 ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); + LODWORD(v727) = 1; + break; + } + a2 = 0; + v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v357 = pParty->pPlayers;//[0].pPlayerBuffs[11]; + do + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); + v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0); + ++a2; + ++v357;// = (SpellBuff *)((char *)v357 + 6972); + } + while ( v357 <= &pParty->pPlayers[3] ); + LODWORD(v727) = 1; + break; + } + case SPELL_SPIRIT_TURN_UNDEAD: + { + if ( v731 == 1 || v731 == 2) + LODWORD(v733) = 60 * (v2 + 3); + else + LODWORD(v733) = 300 * v2 + 180; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); + ++pSpellSprite.uType; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) + { + v369 = &pActors[dword_50BF30[a2]]; + if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + { + pSpellSprite.vPosition.x = v369->vPosition.x; + pSpellSprite.vPosition.y = v369->vPosition.y; + pSpellSprite.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548); + + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + pSpellSprite.Create(0, 0, 0, 0); + v369->pActorBuffs[4].Apply( + pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), + v731, 0, 0, 0); + } + } + LODWORD(v727) = 1; + break; + } + case SPELL_SPIRIT_RAISE_DEAD: + { + if ( v731 == 4 ) + amount = 0; + else + amount = 86400 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536); + v373 = pCastSpell->uPlayerID_2; + if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) ) + { + LODWORD(v727) = 1; + break; + } + v14 = v731 == 4; + pParty->pPlayers[v373].sHealth = 1; + if ( v14 ) + { + v374 = pCastSpell->uPlayerID_2; + LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0; + HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0; + v376 = pCastSpell->uPlayerID_2; + LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0; + HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0; + } + else + { + *(float *)&a2 = (double)(amount << 7) * 0.033333335; + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 0xEu, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 0xDu, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + } + v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + v377->SetCondition(1, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_SPIRIT_SHARED_LIFE: + { + if ( v731 == 4 ) + amount = 4 * v2; + else + amount = 3 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v381 = 0; + signed int _v733 = amount; + v730 = 0; + v382 = 1; + do + { + v383 = pPlayers[v382]; + if ( !v383->pConditions[14] && !v383->pConditions[15] && !v383->pConditions[16] ) + v682[v381++] = v382; + ++v382; + } + while ( v382 <= 4 ); + v384 = 0; + v730 = v381; + if ( v381 > 0 ) + { + do + _v733 += pPlayers[v682[v384++]]->sHealth; + while ( v384 < v381 ); + } + v732 = (signed __int64)((double)_v733 / (double)v730); + _v733 = 0; + if ( v381 > 0 ) + { + do + { + //v385 = (ItemGen **)&pPlayers[v682[HIDWORD(v733)]]; + v726 = pPlayers[v682[_v733]]; + v726->sHealth = v732; + //v386 = v726->GetMaxHealth(); + if ( v726->sHealth > v726->GetMaxHealth()) + v726->sHealth = v726->GetMaxHealth(); + if ( v726->sHealth > 0 ) + { + v726->pConditions[Player::Condition_Unconcious] = 0; + } + v388 = _v733; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, LOWORD(v682[_v733]) - 1); + _v733 = v388 + 1; + } + while ( v388 + 1 < v730 ); + } + LODWORD(v727) = 1; + break; + } + case SPELL_SPIRIT_RESSURECTION: + { + switch (v731) + { + case 1: amount = 180 * v2; break; + case 2: amount = 10800 * v2; break; + case 3: amount = 259200 * v2; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v396 = pCastSpell->uPlayerID_2; + if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16]) + || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) ) + { + if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) ) + pParty->pPlayers[v396].PlaySound(SPEECH_25, 0); + if ( v731 == 4 ) + { + v397 = pCastSpell->uPlayerID_2; + LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0; + HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0; + v398 = pCastSpell->uPlayerID_2; + LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0; + HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0; + v399 = pCastSpell->uPlayerID_2; + LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0; + HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0; + } + else + { + *(float *)&a2 = (double)(amount << 7) * 0.033333335; + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + } + pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(1u, 1); + pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + } + LODWORD(v727) = 1; + break; + } + case SPELL_MIND_CURE_PARALYSIS: + { + switch (v731) + { + case 1: amount = 3600 * v2; break; + case 2: amount = 3600 * v2; break; + case 3: amount = 86400 * v2; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v323 = pCastSpell->uPlayerID_2; + v324 = (char *)&pParty->pPlayers[v323].pConditions[12]; + if ( !pParty->pPlayers[v323].pConditions[12] ) + { + LODWORD(v727) = 1; + break; + } + if ( v731 == 4 ) + { + *(int *)v324 = 0; + *((int *)v324 + 1) = 0; + LODWORD(v727) = 1; + break; + } + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); + v656 = 12; + v325 = &pParty->pPlayers[v323]; + v325->DiscardConditionIfLastsLongerThan(v656, v663); + LODWORD(v727) = 1; + break; + } + case SPELL_MIND_REMOVE_FEAR: + { + switch (v731) + { + case 1: amount = 180 * v2; break; + case 2: amount = 3600 * v2; break; + case 3: amount = 86400 * v2; break; + case 4: amount = 0; break; + default: + assert(false); + } + + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v323 = pCastSpell->uPlayerID_2; + v324 = (char *)&pParty->pPlayers[v323].pConditions[3]; + if ( !pParty->pPlayers[v323].pConditions[3] ) + { + LODWORD(v727) = 1; + break; + } + if ( v731 == 4 ) + { + *(int *)v324 = 0; + *((int *)v324 + 1) = 0; + LODWORD(v727) = 1; + break; + } + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); + v656 = 3; + v325 = &pParty->pPlayers[v323]; + v325->DiscardConditionIfLastsLongerThan(v656, v663); + LODWORD(v727) = 1; + break; + } + case SPELL_MIND_TELEPATHY: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + break; + } + v417 = &pActors[PID_ID(a2)]; + Actor * _v730 = v417; + if ( !(BYTE2(v417->uAttributes) & 0x80) ) + { + v417->SetRandomGoldIfTheresNoItem(); + v417 = _v730; + } + v418 = v417->array_000234[3].uItemID; + signed int _v733 = 0; + if ( pItemsTable->pItems[v418].uEquipType == 18 ) + _v733 = v417->array_000234[3].uSpecEnchantmentType; + + //ItemGen::ItemGen(&v683); + v683.Reset(); + + v419 = _v730->uCarriedItemID; + if (v419) + { + v683.uItemID = v419; + //goto LABEL_799; + } + else + { + v420 = 0; + v421 = _v730->array_000234; + while ( !v421->uItemID || pItemsTable->pItems[v421->uItemID].uEquipType == 18 ) + { + ++v420; + ++v421; + if ( v420 >= 4 ) + break; + } + if ( v420 < 4 ) + { + memcpy(&v683, &_v730->array_000234[v420], sizeof(v683)); + v2 = v723; + //v1 = 0; + } + } +// LABEL_799: + if ( _v733 != 0 ) + { + v675 = _v733; + if (v683.uItemID) + { + v422 = v683.GetDisplayName(); + sprintf(pTmpBuf2.data(), "(%s), and %d gold", v422, v675); + + } + else + { + v664 = "%d gold"; + sprintf(pTmpBuf2.data(), v664, v675); + } + } + else + { + if (v683.uItemID) + { + const char *_v675 = v683.GetDisplayName(); + v664 = "(%s)"; + sprintf(pTmpBuf2.data(), v664, _v675); + } + else + { + strcpy(pTmpBuf2.data(), "nothing"); + ShowStatusBarString(pTmpBuf2.data(), 2u); + } + } + ShowStatusBarString(pTmpBuf2.data(), 2u); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = _v730->vPosition.x; + pSpellSprite.vPosition.y = _v730->vPosition.y; + v676 = _v730->uActorHeight; + v665 = pSpellSprite.vPosition.y; + pSpellSprite.vPosition.z = _v730->uActorHeight; + v657 = pSpellSprite.vPosition.x; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + LODWORD(v727) = 1; + break; + } + case SPELL_MIND_BERSERK: + { + switch (v731) + { + case 1: amount = 300 * v2; break; + case 2: amount = 300 * v2; break; + case 3: amount = 600 * v2; break; + case 4: amount = 3600; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v426 = PID_ID(a2); + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + break; + } + v730 = 836 * v426; + if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) ) + { + pActors[v426].pActorBuffs[1].Reset(); + pActors[v426].pActorBuffs[12].Reset(); + pActors[v426].pActorBuffs[9].Apply( + pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + v731, 0, 0, 0); + pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; + } + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + v61 = v426; + v600 = pActors[v61].vPosition.y; + v601 = pActors[v61].vPosition.x; + pSpellSprite.uObjectDescID = v60; + pSpellSprite.vPosition.x = v601; + v602 = pActors[v61].uActorHeight; + v603 = pActors[v61].vPosition.z; + pSpellSprite.vPosition.y = v600; + v676 = v603 + v602; + v665 = v600; + pSpellSprite.vPosition.z = v603 + v602; + v657 = v601; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + LODWORD(v727) = 1; + break; + } + case SPELL_MIND_ENSLAVE: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + amount = 600 * v2; + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + break; + } + v730 = 836 * PID_ID(a2); + if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + break; + if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) + { + pActors[PID_ID(a2)].pActorBuffs[9].Reset(); + pActors[PID_ID(a2)].pActorBuffs[1].Reset(); + pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + v731, 0, 0, 0); + } + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + v61 = PID_ID(a2); + v600 = pActors[v61].vPosition.y; + v601 = pActors[v61].vPosition.x; + pSpellSprite.uObjectDescID = v60; + pSpellSprite.vPosition.x = v601; + v602 = pActors[v61].uActorHeight; + v603 = pActors[v61].vPosition.z; + pSpellSprite.vPosition.y = v600; + v676 = v603 + v602; + v665 = v600; + pSpellSprite.vPosition.z = v603 + v602; + v657 = v601; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + LODWORD(v727) = 1; + break; + } + case SPELL_MIND_MASS_FEAR: + { + if ( v731 == 4 ) + amount = 300 * v2; + else + amount = 180 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); + ++pSpellSprite.uType; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) + { + v433 = &pActors[dword_50BF30[a2]]; + if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + break; + pSpellSprite.vPosition.x = v433->vPosition.x; + pSpellSprite.vPosition.y = v433->vPosition.y; + pSpellSprite.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548); + + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + pSpellSprite.Create(0, 0, 0, 0); + if ( stru_50C198.GetMagicalResistance(v433, 7u) ) + { + v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), + v731, 0, 0, 0); + } + } + LODWORD(v727) = 1; + break; + } + case SPELL_MIND_CURE_INSANITY: + { + v435 = v731 - 2; + if ( v731 == 4 ) + amount = 0; + else + amount = 86400 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v440 = pCastSpell->uPlayerID_2; + if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) ) + { + if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) ) + pParty->pPlayers[v440].PlaySound(SPEECH_25, 0); + if ( v731 == 4 ) + { + v441 = pCastSpell->uPlayerID_2; + LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0; + HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0; + } + else + { + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); + } + v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + v377->SetCondition(1, 0); + } + LODWORD(v727) = 1; + break; + } + case SPELL_EARTH_TELEKINESIS: + { + switch (v731) + { + case 1: amount = 2 * v2; break; + case 2: amount = 2 * v2; break; + case 3: amount = 3 * v2; break; + case 4: amount = 4 * v2; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v445 = PID_ID(a2); + if (PID_TYPE(a2) == OBJECT_Item) + { + v449 = (char *)&pSpriteObjects[v445].stru_24; + v450 = *(int *)v449; + if ( pItemsTable->pItems[v450].uEquipType == 18 ) + { + party_finds_gold(*((int *)v449 + 3), 0); + viewparams->bRedrawGameUI = 1; + } + else + { + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName); + ShowStatusBarString(pTmpBuf2.data(), 2u); + if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) ) + pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24); + } + SpriteObject::OnInteraction(v445); + } + else + { + if (PID_TYPE(a2) == OBJECT_Actor) + { + stru_50C198.LootActor(&pActors[v445]); + } + else + { + if (PID_TYPE(a2) != OBJECT_Decoration) + { + if (PID_TYPE(a2) != OBJECT_BModel) + { + LODWORD(v727) = 1; + break; + } + dword_507CD8 = 1; + v677 = 1; + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID; + else + v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID; + EventProcessor(v446, a2, v677); + LODWORD(v727) = 1; + break; + } + v447 = &pLevelDecorations[v445]; + dword_507CD8 = 1; + v448 = v447->field_16_event_id; + if (v448) + { + v677 = 1; + v446 = v448; + EventProcessor(v446, a2, v677); + LODWORD(v727) = 1; + break; + } + if ( v447->IsInteractive() ) + { + activeLevelDecoration = v447; + EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1); + activeLevelDecoration = NULL; + } + } + } + LODWORD(v727) = 1; + break; + } + case SPELL_BODY_CURE_WEAKNESS: + { + switch (v731) + { + case 1: amount = 180 * v2; break; + case 2: amount = 3600 * v2; break; + case 3: amount = 86400 * v2; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v323 = pCastSpell->uPlayerID_2; + v324 = (char *)&pParty->pPlayers[v323].pConditions[1]; + if ( !pParty->pPlayers[v323].pConditions[1] ) + { + LODWORD(v727) = 1; + break; + } + if ( v731 == 4 ) + { + *(int *)v324 = 0; + *((int *)v324 + 1) = 0; + LODWORD(v727) = 1; + break; + } + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); + v656 = 1; + v325 = &pParty->pPlayers[v323]; + v325->DiscardConditionIfLastsLongerThan(v656, v663); + LODWORD(v727) = 1; + break; + } + case SPELL_BODY_FIRST_AID: + { + switch (v731) + { + case 1: amount = 2 * v2 + 5; break; + case 2: amount = 3 * v2 + 5; break; + case 3: amount = 4 * v2 + 5; break; + case 4: amount = 5 * v2 + 5; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v460 = pCastSpell->spell_target_pid; + if (!v460) + { + pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + } + else + { + if (PID_TYPE(v460) == OBJECT_Actor) + { + v461 = &pActors[PID_ID(v460)]; + v462 = v461->uAIState; + v463 = v461->pMonsterInfo.uHP; + if ( v462 != 5 ) + { + if ( v462 != 4 ) + { + if ( v462 != 19 ) + { + if ( v462 != 11 ) + { + v461->sCurrentHP += amount; + if ( v461->sCurrentHP > v463 ) + v461->sCurrentHP = v463; + } + } + } + } + } + } + LODWORD(v727) = 1; + break; + } + case SPELL_BODY_CURE_POISON: + { + switch (v731) + { + case 1: amount = 3600 * v2; break; + case 2: amount = 3600 * v2; break; + case 3: amount = 86400 * v2; break; + case 4: amount = 0; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v470 = pCastSpell->uPlayerID_2; + if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6])) + && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8])) + && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) ) + { + LODWORD(v727) = 1; + break; + } + if ( v731 == 4 ) + { + LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0; + HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0; + v471 = pCastSpell->uPlayerID_2; + LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0; + HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0; + v472 = pCastSpell->uPlayerID_2; + LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0; + HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0; + LODWORD(v727) = 1; + break; + } + *(float *)&a2 = (double)(amount << 7) * 0.033333335; + pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan( + 6u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 8u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); + v656 = 10; + v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + v325->DiscardConditionIfLastsLongerThan(v656, v663); + LODWORD(v727) = 1; + break; + } + case SPELL_BODY_PROTECTION_FROM_MAGIC: + { + amount = v2; + LODWORD(v733) = 3600 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + + pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_BODY_HAMMERHANDS: + { + LODWORD(v733) = 3600 * v2; + amount = v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( v731 == 4 ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + v732 = (int)v733 << 7; + v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); + pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); + pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); + + pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0); + LODWORD(v727) = 1; + break; + } + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_BODY_CURE_DISEASE: + { + if ( v731 == 4 ) + amount = 0; + else + amount = 86400 * v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + v498 = pCastSpell->uPlayerID_2; + if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7])) + && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9])) + && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) ) + { + LODWORD(v727) = 1; + break; + } + if ( v731 == 4 ) + { + LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0; + HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0; + v499 = pCastSpell->uPlayerID_2; + LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0; + HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0; + v500 = pCastSpell->uPlayerID_2; + LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0; + HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0; + } + else + { + *(float *)&a2 = (double)(amount << 7) * 0.033333335; + pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan( + 7u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( + 9u, + (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); + v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); + v656 = 11; + v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; + v325->DiscardConditionIfLastsLongerThan(v656, v663); + } + LODWORD(v727) = 1; + break; + } + case SPELL_BODY_POWER_CURE: + { + amount = 5 * v2 + 10; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v501 = pParty->pPlayers; + int v1 = 0; + do + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v1); + v501->Heal(amount); + ++v501; + ++v1; + } + while ( (signed int)v501 < (signed int)pParty->pHirelings ); + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_DISPEL_MAGIC: + { + sRecoveryTime -= v2; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); + v505 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); + ++pSpellSprite.uType; + //signed int _v733 = v505; + v688.x = 0; + v688.y = 0; + v688.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + a2 = 0; + for ( a2 = 0; a2 < v505; ++a2 ) + { + v507 = dword_50BF30[a2]; + pSpellSprite.vPosition.x = pActors[v507].vPosition.x; + pSpellSprite.vPosition.y = pActors[v507].vPosition.y; + pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + v509 = pSpellSprite.Create(0, 0, 0, 0); + DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688); + } + for ( a2 = 0; a2 < v505; ++a2 ) + { + pActor = &pActors[dword_50BF30[a2]]; + pSpellSprite.vPosition.x = pActor->vPosition.x; + pSpellSprite.vPosition.y = pActor->vPosition.y; + pSpellSprite.vPosition.z = pActor->vPosition.z - (unsigned int)(signed __int64)((double)pActor->uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + pSpellSprite.Create(0, 0, 0, 0); + for (int i = 0; i < 22; ++i) + { + pActor->pActorBuffs[i].Reset(); + } + } + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_SUMMON_ELEMENTAL: + { + switch (v731) + { + case 1: v733 = 300 * v2; amount = 1; break; + case 2: v733 = 300 * v2; amount = 1; break; + case 3: v733 = 900 * v2; amount = 3; break; + case 4: v733 = 900 * v2; amount = 5; break; + default: + assert(false); + } + //v733 = __PAIR__(0, v516); + signed int _v733 = 0; + if ( (signed int)uNumActors > 0 ) + { + v518 = pActors.data();//[0].uAIState; + auto _v726 = uNumActors; + do + { + v519 = v518->uAIState; + if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, pCastSpell->uPlayerID) == v518->uSummonerID ) + ++_v733; + ++v518; + --_v726; + } + while ( _v726 != 0 ); + } + if ( _v733 >= amount ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, v731, v733); + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_DAY_OF_THE_GODS: + { + switch (v731) + { + case 1: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break; + case 2: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break; + case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2 + 10; break; + case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2 + 10; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + + pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_PRISMATIC_LIGHT: + { + //v67 = 2; + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v531 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); + ++pSpellSprite.uType; + v694.x = 0; + v694.y = 0; + v694.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + a2 = 0; + if ( (signed int)v531 > 0 ) + { + do + { + v533 = dword_50BF30[a2]; + pSpellSprite.vPosition.x = pActors[v533].vPosition.x; + pSpellSprite.vPosition.y = pActors[v533].vPosition.y; + pSpellSprite.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + v535 = pSpellSprite.Create(0, 0, 0, 0); + v536 = a2; + DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694); + a2 = v536 + 1; + } + while ( v536 + 1 < (signed int)v531 ); + } + v537 = pGame->GetStru6(); + pGame->GetStru6()->_4A8BFC(); + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_DAY_OF_PROTECTION: + { + switch (v731) + { + case 1: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; + case 2: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; + case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; + case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2; break; + default: + assert(false); + } + v730 = LODWORD(v733); + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + + v732 = v730 << 7; + v549 = (double)(v730 << 7) * 0.033333335; + *((float *)&v733 + 1) = v549; + v712 = (signed __int64)v549; + pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); + v550 = v2 + 5; + pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply( + (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), + v731, + v550, 0, 0); + + pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_HOUR_OF_POWER: + { + switch (v731) + { + case 1: LODWORD(v733) = 4; amount = 4; break; + case 2: LODWORD(v733) = 4; amount = 4; break; + case 3: LODWORD(v733) = 12; amount = 12; break; + case 4: LODWORD(v733) = 20; amount = 15; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + y = (char *)(60 * (v2 * LODWORD(v733) + 60)); + v732 = (300 * amount * v2 + 60) << 7; + v730 = v2 + 5; + int _v726 = 0; + v553 = pParty->pPlayers;//[0].pConditions[1]; + *((float *)&v733) = (double)v732 * 0.033333335; + do + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); + + //((SpellBuff *)(v553 + 6056))->Apply( + v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0); + if ( *(_QWORD *)v553 ) + _v726 = 1; + ++v553; + } + while ( v553 <= &pParty->pPlayers[3] ); + v562 = v731; + pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, 0, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, v730, 0, 0); + if (!_v726) + { + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0); + } + LODWORD(v727) = 1; + break; + } + case SPELL_LIGHT_DIVINE_INTERVENTION: + { + amount = 3; + if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + a2 = 0; + _this = (ItemGen *)&pPlayers[1]; + do + { + v563 = 0; + do + { + v564 = _this->uItemID; + *(int *)(v563 + _this->uItemID) = 0; + v563 += 8; + *(int *)(v563 + v564 - 4) = 0; + } + while ( v563 <= 128 ); + v565 = ((Player *)_this->uItemID)->GetMaxHealth(); + v566 = (Player **)_this; + *(int *)(_this->uItemID + 6460) = v565; + v567 = (*v566)->GetMaxMana(); + *(int *)(_this->uItemID + 6464) = v567; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); + ++a2; + _this = (ItemGen *)((char *)_this + 4); + } + while ( (signed int)this < (signed int)&qword_A750D8 ); + v571 = pPlayer; + v572 = (char *)&pPlayer->sAgeModifier; + if ( pPlayer->sAgeModifier + 10 >= 120 ) + *(short *)v572 = 120; + else + *(short *)v572 = pPlayer->sAgeModifier + 10; + sRecoveryTime += -5 * v2; + ++v571->uNumDivineInterventionCastsThisDay; + LODWORD(v727) = 1; + break; + } + case SPELL_DARK_REANIMATE: + { + switch (v731) + { + case 1: amount = 2 * v2; break; + case 2: amount = 3 * v2; break; + case 3: amount = 4 * v2; break; + case 4: amount = 5 * v2; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + v576 = pCastSpell->spell_target_pid; + if (!v576) + { + v585 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2]; + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + if ( *((_QWORD *)v585 + 14) ) + { + ((Player *)v585)->SetCondition(0x11u, 1); + v587 = ((Player *)v585)->GetSexByVoice(); + ReloadPlayerPortraits(pCastSpell->uPlayerID_2, (v587 != 0) + 23); + *((_QWORD *)v585 + 17) = pParty->uTimePlayed; + } + break; + } + v577 = (Player *)(PID_ID(v576)); + //v726 = v577; + if ( v577 == (Player *)-1 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + v578 = (int)&pActors[(int)v577]; + v721 = v578; + if ( *(short *)(v578 + 40) > 0 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + ++pSpellSprite.uType; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + v581 = v721; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.vPosition.x = *(short *)(v721 + 142); + pSpellSprite.vPosition.y = *(short *)(v721 + 144); + v732 = *(short *)(v721 + 138); + pSpellSprite.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v577); + pSpellSprite.Create(0, 0, 0, 0); + if ( *(char *)(v581 + 52) > amount ) + break; + Actor::Resurrect((unsigned int)v577); + *(char *)(v581 + 61) = 0; + *(char *)(v581 + 53) = 0; + *(char *)(v581 + 54) = 0; + *(char *)(v581 + 55) = 0; + *(char *)(v581 + 56) = 0; + *(char *)(v581 + 57) = 0; + *(int *)(v581 + 712) = 9999; + *(char *)(v581 + 38) &= 0xF7u; + *(int *)(v581 + 708) = 0; + ((SpellBuff *)(v581 + 356))->Reset(); + ((SpellBuff *)(v581 + 228))->Reset(); + ((SpellBuff *)(v581 + 404))->Reset(); + if ( *(short *)(v581 + 40) > 10 * amount ) + *(short *)(v581 + 40) = 10 * amount; + LODWORD(v727) = 1; + break; + } + case SPELL_DARK_VAMPIRIC_WEAPON: + { + amount = 16; + if ( v731 == 4 ) + { + LODWORD(v733) = 0; + } + else + { + LODWORD(v733) = 3600 * v2; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + __debugbreak(); + //HIDWORD(v733) = (int)(char *)&pParty + 6972 * pCastSpell->uPlayerID_2 + 36 * a2 + 3040; + ItemGen *_v733 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; + ItemDesc *_v732 = &pItemsTable->pItems[_v733->uItemID]; + _v733->UpdateTempBonus(pParty->uTimePlayed); + if ( _v733->uItemID >= 64 && _v733->uItemID <= 65 + || LOBYTE(_v733->uAttributes) & 2 + || _v733->uSpecEnchantmentType != 0 + || _v733->uEnchantmentType != 0 + || (v591 = _v732->uEquipType) != 0 && v591 != 1 && v591 != 2 + || pItemsTable->IsMaterialNonCommon(_v733) ) + { + dword_50C9D0 = 113; + dword_50C9D4 = 0; + dword_50C9D8 = 1; + + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + v592 = _v733; + v14 = v731 == 4; + _v733->uSpecEnchantmentType = 16; + if ( !v14 ) + { + v732 = (int)v733 << 7; + v592->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v592->uAttributes |= 8u; + } + LOBYTE(v592->uAttributes) |= 0x80u; + _50C9A8_item_enchantment_timer = 256; + LODWORD(v727) = 1; + break; + } + case SPELL_DARK_SHARPMETAL: + { + switch (v731) + { + case 1: amount = 5; break; + case 2: amount = 5; break; + case 3: amount = 7; break; + case 4: amount = 9; break; + default: + assert(false); + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.vPosition.x = pParty->vPosition.x; + pSpellSprite.vPosition.y = pParty->vPosition.y; + pSpellSprite.uAttributes = 0; + pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; + pSpellSprite.uSectorID = pIndoor->GetSector( + pParty->vPosition.x, + pParty->vPosition.y, + pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + if ( pParty->bTurnBasedModeOn == 1 ) + LOBYTE(pSpellSprite.uAttributes) |= 4u; + v596 = (signed int)_v726 / -2; + y = (char *)((signed int)_v726 / 2); + if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 ) + { + v597 = v715.uYawAngle; + do + { + pSpellSprite.uFacing = v596 + v597; + if ( pSpellSprite.Create( + v596 + v597, + v715.uPitchAngle, + pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, + pCastSpell->uPlayerID + 1) != -1 + && pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + v596 += _v726 / (amount - 1); + } + while ( v596 <= (signed int)y ); + } + LODWORD(v727) = 1; + break; + } + case SPELL_DARK_CONTROL_UNDEAD: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + switch (v731) + { + case 1: LODWORD(v733) = 180 * v2; break; + case 2: LODWORD(v733) = 180 * v2; break; + case 3: LODWORD(v733) = 300 * v2; break; + case 4: LODWORD(v733) = 29030400; break; + default: + assert(false); + } + if (PID_TYPE(a2) != OBJECT_Actor) + { + LODWORD(v727) = 1; + break; + } + pActor = &pActors[PID_ID(a2)]; + if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) + break; + if ( !stru_50C198.GetMagicalResistance(pActor, 0xAu) ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + pActor->pActorBuffs[9].Reset(); + pActor->pActorBuffs[1].Reset(); + pActor->pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), + v731, 0, 0, 0); + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + + v600 = pActor->vPosition.y; + v601 = pActor->vPosition.x; + pSpellSprite.uObjectDescID = v60; + pSpellSprite.vPosition.x = v601; + v602 = pActor->uActorHeight; + v603 = pActor->vPosition.z; + pSpellSprite.vPosition.y = v600; + v676 = v603 + v602; + v665 = v600; + pSpellSprite.vPosition.z = v603 + v602; + v657 = v601; + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.spell_target_pid = a2; + pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); + pSpellSprite.uFacing = LOWORD(v715.uYawAngle); + LOBYTE(pSpellSprite.uAttributes) |= 0x80u; + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); + LODWORD(v727) = 1; + break; + } + case SPELL_DARK_SACRIFICE: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + int _v733 = 0; + memset(&achieved_awards, 0, 4000); + int i = 0; + pNPCData = pParty->pHirelings; + do + { + if ( pNPCData->pName != 0) + { + v606 = _v733++; + achieved_awards[v606] = (AwardType)(i + 1); + } + ++i; + ++pNPCData; + } + while ( pNPCData <= &pParty->pHirelings[1] ); + i = 0; + if ( (signed int)pNPCStats->uNumNewNPCs > 0) + { + pNPCData = pNPCStats->pNewNPCData; + //__debugbreak(); // data offset + AwardType *_v734 = &achieved_awards[_v733]; + do + { + if ( pNPCData->uFlags & 0x80 + && (!pParty->pHirelings[0].pName || strcmp(pNPCData->pName, pParty->pHirelings[0].pName)) + && (!pParty->pHirelings[1].pName || strcmp(pNPCData->pName, pParty->pHirelings[1].pName)) ) + { + v607 = _v734; + ++_v734; + *v607 = (AwardType)(i + 3); + } + ++i; + ++pNPCData; + } + while ( (signed int)i < (signed int)pNPCStats->uNumNewNPCs ); + } + v608 = pCastSpell->uPlayerID_2; + if ( v608 != 4 && v608 != 5 + || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) + || v609 >= 3 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + v610 = 76 * v609; + //*((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; + pParty->pHirelings[v609-1].evt_B = 0; + v611 = pIconsFrameTable->FindIcon("spell96"); + //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611); + pParty->pHirelings[v609-1].evt_C = pIconsFrameTable->GetIconAnimLength(v611); + //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; + pParty->pHirelings[v609-1].evt_A = 1; + + v612 = pParty->pPlayers; + do + { + v612->sHealth = v612->GetMaxHealth(); + v612->sMana = v612->GetMaxMana(); + ++v612; + } + while ( v612 <= &pParty->pPlayers[3] ); + v613 = &pOutdoor->ddm; + if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) + v613 = &pIndoor->dlv; + v613->uReputation += 15; + if ( v613->uReputation > 10000 ) + v613->uReputation = 10000; + LODWORD(v727) = 1; + break; + } + case SPELL_DARK_PAIN_REFLECTION: + { + switch (v731) + { + case 1: LODWORD(v733) = 300 * (v2 + 12); break; + case 2: LODWORD(v733) = 300 * (v2 + 12); break; + case 3: LODWORD(v733) = 300 * (v2 + 12); break; + case 4: LODWORD(v733) = 900 * (v2 + 4); break; + default: + assert(false); + } + amount = v2 + 5; + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + if ( v731 != 3 && v731 != 4 ) + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); + pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v716, 0); + LODWORD(v727) = 1; + break; + } + a2 = 0; + v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); + v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; + do + { + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); + v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); + ++a2; + ++v619; + } + while ( v619 <= &pParty->pPlayers[3] ); + LODWORD(v727) = 1; + break; + } + case SPELL_DARK_SOULDRINKER: + { + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pGame->GetIndoorCamera(); + v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth(); + signed int _v733 = sub_46A6AC((int)dword_50BF30.data(), 100, v623); + v707.x = 0; + v707.y = 0; + v707.z = 0; + pSpellSprite.stru_24.Reset(); + pSpellSprite.spell_id = pCastSpell->spellnum; + pSpellSprite.spell_level = v2; + pSpellSprite.spell_skill = v731; + pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); + pSpellSprite.uAttributes = 0; + pSpellSprite.uSectorID = 0; + pSpellSprite.uSpriteFrameID = 0; + pSpellSprite.field_60_distance_related_prolly_lod = 0; + pSpellSprite.uFacing = 0; + pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); + pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); + a2 = 0; + int _v726 = 0; + if ( _v733 > 0 ) + { + _v726 = (_v733 * (7 * v2 + 25)); + do + { + v625 = dword_50BF30[a2]; + pSpellSprite.vPosition.x = pActors[v625].vPosition.x; + pSpellSprite.vPosition.y = pActors[v625].vPosition.y; + //v732 = pActors[v625].uActorHeight; + pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548); + pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); + v627 = pSpellSprite.Create(0, 0, 0, 0); + v628 = a2; + DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707); + a2 = v628 + 1; + } + while ( v628 + 1 < _v733 ); + } + v730 = 0; + v629 = 1; + do + { + v630 = pPlayers[v629]; + if ( !v630->pConditions[2] + && !v630->pConditions[12] + && !v630->pConditions[13] + && !v630->pConditions[14] + && !v630->pConditions[15] + && !v630->pConditions[16] ) + { + v631 = v730++; + v681[v631] = v629; + } + ++v629; + } + while ( v629 <= 4 ); + v732 = (signed __int64)((double)(signed int)_v726 / (double)v730); + _v733 = 0; + if ( v730 > 0 ) + { + do + { + //v632 = 4 * v681[HIDWORD(v733)] + 10965188; + v726 = pPlayers[v681[_v733]]; + //v633 = pPlayers[v681[HIDWORD(v733)]]; + v726->sHealth += v732; + //v726 = *(Player **)v632; + //v634 = v726->GetMaxHealth(); + if ( v726->sHealth > v726->GetMaxHealth()) + v726->sHealth = v726->GetMaxHealth(); + v635 = _v733; + + pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733)); + _v733 = v635 + 1; + } + while ( v635 + 1 < v730 ); + } + pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u); + LODWORD(v727) = 1; + break; + } + case SPELL_DARK_ARMAGEDDON: + { + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( v731 == 4) + amount = 4; + else + amount = 3; + if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + pCastSpell->spellnum = 0; + continue; + } + if ( !pPlayer->CanCastSpell(uRequiredMana) ) + break; + pParty->armageddon_timer = 256; + pParty->field_16140 = v2; + ++pPlayer->uNumArmageddonCasts; + if ( pParty->bTurnBasedModeOn == 1 ) + ++pTurnEngine->field_1C; + auto _v726 = 50; + do + { + v642 = rand() % 4096 - 2048; + v643 = rand(); + v721 = v642 + pParty->vPosition.x; + y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); + v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, &v710, 0); + v644 = rand(); + sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0); + --_v726; + } + while ( _v726 != 0 ); + LODWORD(v727) = 1; + break; + } + + default: + break; + } + if ( pCastSpell->field_8 & 0x20 ) + { + if ( v727 != 0.0 ) + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); + } + else + { + if ( sRecoveryTime < 0 ) + sRecoveryTime = 0; + if ( pParty->bTurnBasedModeOn ) + { + v645 = sRecoveryTime; + pParty->pTurnBasedPlayerRecoveryTimes[pCastSpell->uPlayerID] = sRecoveryTime; + pPlayer->SetRecoveryTime(v645); + if ( !some_active_character ) + pTurnEngine->_40471C(); + } + else + { + pPlayer->SetRecoveryTime( + (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); + } + if ( v727 != 0.0 ) + { + pPlayer->PlaySound(SPEECH_49, 0); + if ( v727 != 0.0 ) + pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); + } + } + pCastSpell->spellnum = 0; + v2 = v723; + continue; + } + +} +//----- (00427DA0) -------------------------------------------------------- +unsigned int CastSpellInfo::PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id) +{ + unsigned int result; // eax@1 + CastSpellInfo *v7; // edx@1 + CastSpellInfo *v8; // ecx@5 + + result = 0; + v7 = this; + while ( v7->spellnum ) + { + ++result; + ++v7; + if ( (signed int)result >= 10 ) + goto LABEL_8; + } + v8 = &this[result]; + v8->spellnum = a2; + v8->uPlayerID = uPlayerID; + if ( a5 & 0x10 ) + v8->uPlayerID_2 = uPlayerID; + v8->field_6 = 0; + v8->spell_target_pid = 0; + v8->field_8 = a5; + v8->forced_spell_skill_level = skill_level; + v8->sound_id = spell_sound_id; +LABEL_8: + if ( result == 10 ) + result = -1; + return result; +} +//----- (00427D48) -------------------------------------------------------- +void CastSpellInfo::_427D48(unsigned int uPlayerID) +{ + CastSpellInfo *v2; // esi@1 + signed int v3; // ebx@1 + + v2 = this; + v3 = 10; + do + { + if ( v2->spellnum ) + { + if ( v2->field_8 & 0x3CA ) + { + v2->spellnum = 0; + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); + } + } + ++v2; + --v3; + } + while ( v3 ); +} +//----- (0042777D) -------------------------------------------------------- +void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6) +{ + //bool result; // eax@2 + //__int16 v6; // bx@4 + //Player *v7; // eax@4 + //char v8; // zf@12 + unsigned __int16 v9; // cx@16 + unsigned int v10; // eax@18 + unsigned __int8 v11; // sf@18 + unsigned __int8 v12; // of@18 + unsigned __int16 v13; // cx@21 + unsigned int v14; // eax@23 + //stru277 *v15; // esi@27 + //stru277 *v16; // eax@28 + //GUIWindow *v17; // eax@43 + //GUIWindow *v18; // [sp-30h] [bp-48h]@44 + //unsigned int v19; // [sp-2Ch] [bp-44h]@44 + //unsigned int v20; // [sp-28h] [bp-40h]@44 + //unsigned int v21; // [sp-24h] [bp-3Ch]@44 + //unsigned int v22; // [sp-20h] [bp-38h]@44 + //int v23; // [sp-1Ch] [bp-34h]@44 + //int v24; // [sp-18h] [bp-30h]@44 + //unsigned int v25; // [sp-14h] [bp-2Ch]@43 + //unsigned int v26; // [sp-10h] [bp-28h]@43 + //unsigned __int8 v27; // [sp-Ch] [bp-24h]@43 + //char *v28; // [sp-8h] [bp-20h]@43 + //Texture *v29; // [sp-4h] [bp-1Ch]@43 + //__int16 a3a; // [sp+10h] [bp-8h]@1 + //__int16 a2a; // [sp+14h] [bp-4h]@1 + + //a3a = uPlayerID; + //a2a = a1; + + //if ( pParty->bTurnBasedModeOn != 1 + // || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 ) + if (pParty->bTurnBasedModeOn) + { + if (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) + return; + } + + + //v6 = a5; + //v7 = &pParty->pPlayers[uPlayerID]; + assert(uPlayerID < 4); + auto player = &pParty->pPlayers[uPlayerID]; + if ( !(a5 & 0x10) ) + { + switch ( a1 ) + { + case SPELL_SPIRIT_FATE: + case SPELL_BODY_FIRST_AID: + case SPELL_DARK_REANIMATE: + //HIBYTE(v6) = HIBYTE(a5) | 1; + a5 |= 0x0100; + break; + + case SPELL_FIRE_FIRE_AURA: + case SPELL_WATER_RECHARGE_ITEM: + case SPELL_WATER_ENCHANT_ITEM: + case SPELL_DARK_VAMPIRIC_WEAPON: + //LOBYTE(v6) = a5 | 0x80; + a5 |= 0x0080; + break; + + case SPELL_FIRE_FIRE_BOLT: + case SPELL_FIRE_FIREBALL: + case SPELL_FIRE_INCINERATE: + case SPELL_AIR_LIGHNING_BOLT: + case SPELL_AIR_IMPLOSION: + case SPELL_WATER_POISON_SPRAY: + case SPELL_WATER_ICE_BOLT: + case SPELL_WATER_ACID_BURST: + case SPELL_WATER_ICE_BLAST: + case SPELL_EARTH_STUN: + case SPELL_EARTH_SLOW: + case SPELL_EARTH_DEADLY_SWARM: + case SPELL_EARTH_BLADES: + case SPELL_EARTH_MASS_DISTORTION: + case SPELL_SPIRIT_SPIRIT_LASH: + case SPELL_MIND_MIND_BLAST: + case SPELL_MIND_CHARM: + case SPELL_MIND_PSYCHIC_SHOCK: + case SPELL_BODY_HARM: + case SPELL_BODY_FLYING_FIST: + case SPELL_LIGHT_LIGHT_BOLT: + case SPELL_LIGHT_DESTROY_UNDEAD: + case SPELL_LIGHT_SUNRAY: + case SPELL_DARK_TOXIC_CLOUD: + case SPELL_DARK_SHRINKING_RAY: + case SPELL_DARK_SHARPMETAL: + case SPELL_DARK_DRAGON_BREATH: + if ( !a6 ) + a5 |= 0x0008; + break; + case SPELL_MIND_TELEPATHY: + case SPELL_MIND_BERSERK: + case SPELL_MIND_ENSLAVE: + case SPELL_LIGHT_PARALYZE: + case SPELL_DARK_CONTROL_UNDEAD: +//LABEL_9: + //v6 = a5 | 8; + a5 |= 0x0008; + break; + + case SPELL_EARTH_TELEKINESIS: + a5 |= 0x0040; + break; + + case SPELL_SPIRIT_BLESS: + if (a4 && ~a4 & 0x01C0) + //goto LABEL_25; + { + a5 |= 0x0002; + break; + } + else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0) + //goto LABEL_25; + { + a5 |= 0x0002; + break; + } + break; + + case SPELL_SPIRIT_PRESERVATION: + v9 = a4; + if ( !a4 ) + v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT]; + //goto LABEL_18; + v10 = SkillToMastery(v9); + v12 = __OFSUB__(v10, 3); + v11 = ((v10 - 3) & 0x80000000u) != 0; + //goto LABEL_24; + if ( v11 ^ v12 ) + { + a5 |= 0x0002; + break; + } + break; + + case SPELL_DARK_PAIN_REFLECTION: + v9 = a4; + if ( !a4 ) + v9 = player->pActiveSkills[PLAYER_SKILL_DARK]; +//LABEL_18: + v10 = SkillToMastery(v9); + v12 = __OFSUB__(v10, 3); + v11 = ((v10 - 3) & 0x80000000u) != 0; + //goto LABEL_24; + if ( v11 ^ v12 ) + { + a5 |= 0x0002; + break; + } + break; + + case SPELL_BODY_HAMMERHANDS: + v13 = a4; + if ( !a4 ) + v13 = player->pActiveSkills[PLAYER_SKILL_BODY]; + v14 = SkillToMastery(v13); + v12 = __OFSUB__(v14, 4); + v11 = ((v14 - 4) & 0x80000000u) != 0; +//LABEL_24: + if ( v11 ^ v12 ) + //goto LABEL_25; + { + a5 |= 0x0002; + break; + } + break; + + case SPELL_EARTH_STONE_TO_FLESH: + case SPELL_SPIRIT_REMOVE_CURSE: + case SPELL_SPIRIT_RAISE_DEAD: + case SPELL_SPIRIT_RESSURECTION: + case SPELL_MIND_REMOVE_FEAR: + case SPELL_MIND_CURE_PARALYSIS: + case SPELL_MIND_CURE_INSANITY: + case SPELL_BODY_CURE_WEAKNESS: + case SPELL_BODY_REGENERATION: + case SPELL_BODY_CURE_POISON: + case SPELL_BODY_CURE_DISEASE: +//LABEL_25: + //v6 = a5 | 2; + a5 |= 0x0002; + break; + + case SPELL_DARK_SACRIFICE: + //HIBYTE(v6) = HIBYTE(a5) | 2; + a5 |= 0x0200; + break; + default: + break; + } + } + + + if (a5 & 0x3CA) + { + assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10); + for (uint i = 0; i < 10; ++i) + if (pCastSpellInfo[i].field_8 & 0x3CA) + { + pCastSpellInfo[i].spellnum = 0; + break; + } + } + + assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10); + for (uint i = 0; i < 10; ++i) + { + auto spell = &pCastSpellInfo[i]; + if (!spell->spellnum) + continue; + + spell->spellnum = 0; + if (spell->field_8 & 0x3CA) + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = nullptr; + pMouse->SetCursorBitmap("MICON1"); + GameUI_Footer_TimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); + } + } + + int result = pCastSpellInfo.data()->PushCastSpellInfo(a1, uPlayerID, a4, a5, a6); + if ( result != -1 ) + { + if ( a5 & 2 ) + { + if ( pGUIWindow_Settings ) + return; + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); + pGUIWindow_Settings->CreateButton(52, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 0, 49, "", 0); + pGUIWindow_Settings->CreateButton(165, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 1, 50, "", 0); + pGUIWindow_Settings->CreateButton(280, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 2, 51, "", 0); + pGUIWindow_Settings->CreateButton(390, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 3, 52, "", 0); + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + return; + } + if ( a5 & 8 ) + { + if ( pGUIWindow_Settings ) + return; + + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); + pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Shoot_Monster, 0, 0, "", 0); + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + return; + } + if ( a5 & 0x40 ) + { + if ( pGUIWindow_Settings ) + return; + + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); + pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_BE, 0, 0, "", 0); + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + return; + } + if ( (char)a5 < 0 ) + { + if ( pGUIWindow_Settings ) + return; + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + pGUIWindow_Settings = pCastSpellInfo[result].sub_4219BE(); + unk_50C9A0 = 1; + some_active_character = uActiveCharacter; + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + return; + } + if ( HIBYTE(a5) & 1 ) + { + if ( pGUIWindow_Settings ) + return; + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); + pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 0, 0x31u, "", 0); + pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 1, 0x32u, "", 0); + pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 2, 0x33u, "", 0); + pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 3, 0x34u, "", 0); + pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Monster_Improvement, 0, 0, "", NULL); + sub_421B2C_PlaceInInventory_or_DropPickedItem(); + } + if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) + { + pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); + pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, + 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); + pBtn_NPCRight = pGUIWindow_Settings->CreateButton(626, 178, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, + 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", + pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); + pGUIWindow_Settings->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 4, 0x35u, "", 0); + pGUIWindow_Settings->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 5, 0x36u, "", 0); + } + } +} + +const wchar_t *UIMessage2String(UIMessageType msg) +{ + #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b; + static wchar_t b[256]; // bad for threads + switch (msg) + { + CASE(UIMSG_SelectSpell) + CASE(UIMSG_ChangeGameState) + CASE(UIMSG_Attack) + CASE(UIMSG_PlayArcomage) + CASE(UIMSG_MainMenu_ShowPartyCreationWnd) + CASE(UIMSG_MainMenu_ShowLoadWindow) + CASE(UIMSG_ShowCredits) + CASE(UIMSG_ExitToWindows) + CASE(UIMSG_PlayerCreationChangeName) + CASE(UIMSG_PlayerCreationClickPlus) + CASE(UIMSG_PlayerCreationClickMinus) + CASE(UIMSG_PlayerCreationSelectActiveSkill) + CASE(UIMSG_PlayerCreationSelectClass) + CASE(UIMSG_PlayerCreationClickOK) + CASE(UIMSG_PlayerCreationClickReset) + CASE(UIMSG_ClickBooksBtn) + CASE(UIMSG_PlayerCreationRemoveUpSkill) + CASE(UIMSG_PlayerCreationRemoveDownSkill) + CASE(UIMSG_SPellbook_ShowHightlightedSpellInfo) + CASE(UIMSG_LoadGame) + CASE(UIMSG_SaveGame) + CASE(UIMSG_ShowStatus_DateTime) + CASE(UIMSG_ShowStatus_ManaHP) + CASE(UIMSG_ShowStatus_Player) + CASE(UIMSG_Wait5Minutes) + CASE(UIMSG_Wait1Hour) + CASE(UIMSG_ShowStatus_Food) + CASE(UIMSG_ShowStatus_Funds) + CASE(UIMSG_QuickReference) + CASE(UIMSG_GameMenuButton) + CASE(UIMSG_AlreadyResting) + CASE(UIMSG_SelectCharacter) + CASE(UIMSG_ChangeSoundVolume) + CASE(UIMSG_ChangeMusicVolume) + CASE(UIMSG_Escape) + CASE(UIMSG_PlayerCreation_SelectAttribute) + CASE(UIMSG_InventoryLeftClick) + CASE(UIMSG_SkillUp) + CASE(UIMSG_GameMenu_ReturnToGame) + CASE(UIMSG_StartNewGame) + CASE(UIMSG_Game_OpenLoadGameDialog) + CASE(UIMSG_Game_OpenSaveGameDialog) + CASE(UIMSG_Game_OpenOptionsDialog) + CASE(UIMSG_SetGraphicsMode) + CASE(UIMSG_Quit) + CASE(UIMSG_StartHireling1Dialogue) + CASE(UIMSG_StartHireling2Dialogue) + CASE(UIMSG_SelectNPCDialogueOption) + CASE(UIMSG_CastSpellFromBook) + CASE(UIMSG_PlayerCreation_VoicePrev) + CASE(UIMSG_PlayerCreation_VoiceNext) + CASE(UIMSG_StartNPCDialogue) + CASE(UIMSG_ArrowUp) + CASE(UIMSG_DownArrow) + CASE(UIMSG_SaveLoadBtn) + CASE(UIMSG_SelectLoadSlot) + CASE(UIMSG_Cancel) + CASE(UIMSG_ExitRest) + CASE(UIMSG_PlayerCreation_FacePrev) + CASE(UIMSG_PlayerCreation_FaceNext) + CASE(UIMSG_CycleCharacters) + CASE(UIMSG_SetTurnSpeed) + CASE(UIMSG_ToggleWalkSound) + CASE(UIMSG_ChangeVoiceVolume) + CASE(UIMSG_ToggleShowDamage) + CASE(UIMSG_ScrollNPCPanel) + CASE(UIMSG_ShowFinalWindow) + CASE(UIMSG_OpenQuestBook) + CASE(UIMSG_OpenAutonotes) + CASE(UIMSG_OpenMapBook) + CASE(UIMSG_OpenCalendar) + CASE(UIMSG_OpenHistoryBook) + CASE(UIMSG_ToggleAlwaysRun) + CASE(UIMSG_ToggleFlipOnExit) + CASE(UIMSG_Game_Action) + CASE(UIMSG_RentRoom) + CASE(UIMSG_TransitionUI_Confirm) + CASE(UIMSG_OpenKeyMappingOptions) + CASE(UIMSG_SelectKeyPage1) + CASE(UIMSG_SelectKeyPage2) + CASE(UIMSG_ResetKeyMapping) + CASE(UIMSG_ChangeKeyButton) + CASE(UIMSG_OpenVideoOptions) + CASE(UIMSG_ToggleBloodsplats) + CASE(UIMSG_ToggleColoredLights) + CASE(UIMSG_ToggleTint) + default: + swprintf(b, wcslen(L"UIMSG_%03X") , L"UIMSG_%03X", msg); return b; + }; + #undef CASE +} \ No newline at end of file
--- a/GUIButton.cpp Mon Jun 17 17:34:01 2013 +0600 +++ b/GUIButton.cpp Tue Jun 18 17:28:11 2013 +0600 @@ -1,7 +1,8 @@ #include "GUIWindow.h" #include "GUIFont.h" - +#include "mm7_data.h" +#include "LOD.h" @@ -179,4 +180,67 @@ void CreateButtonInColumn( int column_pos, unsigned int control_id ) { pDialogueWindow->CreateButton( 480, 30 * column_pos + 146, 140, 30, 1, 0, UIMSG_SelectShopDialogueOption, control_id, 0, "", 0); +} +//----- (00419379) -------------------------------------------------------- +void __cdecl sub_419379() +{ + GUIButton *pButton; // esi@2 + + if ( dword_507CBC ) + { + dword_507CBC = 0; + ptr_507BA4->Release(); + pBtn_Up->Release(); + pBtn_Down->Release(); + pBtn_Down = 0; + pBtn_Up = 0; + for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) + { + if ( pButton->msg == UIMSG_InventoryLeftClick ) + { + pButton->uX = dword_50698C_uX; + pButton->uY = dword_506988_uY; + pButton->uZ = dword_506984_uZ; + pButton->uW = dword_506980_uW; + pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); + } + } + } +} +//----- (00419220) -------------------------------------------------------- +void __cdecl sub_419220() +{ + GUIButton *i; // eax@2 + + if ( !dword_507CBC ) + { + dword_507CBC = 1; + for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext ) + { + if ( i->msg == UIMSG_InventoryLeftClick ) + { + dword_50698C_uX = i->uX; + dword_506988_uY = i->uY; + dword_506984_uZ = i->uZ; + dword_506980_uW = i->uW; + i->uW = 0; + i->uZ = 0; + i->uY = 0; + i->uX = 0; + } + } + pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46, + pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureHeight, + 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_ar_up_up), + pIcons_LOD->GetTexture(uTextureID_ar_up_dn), 0); + pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292, + pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureWidth, + pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureHeight, + 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "", + pIcons_LOD->GetTexture(uTextureID_ar_dn_up), + pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0); + ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_ClickAwardScrollBar, 0, 0, "", 0); + } } \ No newline at end of file
--- a/IconFrameTable.cpp Mon Jun 17 17:34:01 2013 +0600 +++ b/IconFrameTable.cpp Tue Jun 18 17:28:11 2013 +0600 @@ -240,4 +240,9 @@ result = 0; } return result; +} +//----- (0042EB78) -------------------------------------------------------- +int IconFrameTable::GetIconAnimLength(unsigned int uIconID) +{ + return 8 * this->pIcons[uIconID].uAnimLength; } \ No newline at end of file
--- a/Mouse.cpp Mon Jun 17 17:34:01 2013 +0600 +++ b/Mouse.cpp Tue Jun 18 17:28:11 2013 +0600 @@ -13,9 +13,12 @@ #include "Game.h" #include "stru11.h" - - - +#include "TurnEngine.h" +#include "Viewport.h" +#include "GUIWindow.h" +#include "Vis.h" +#include "Actor.h" +#include "MM7.h" Mouse *pMouse; @@ -502,4 +505,158 @@ uMouseClickX = x; uMouseClickY = y; } +//----- (004175C0) -------------------------------------------------------- +void UI_OnMouseLeftClick(int *pXY) +{ + int *pXY_; // esi@1 + signed int y; // eax@7 + signed int x; // ecx@7 + unsigned int v4; // eax@11 + signed int v5; // eax@17 + signed int v6; // esi@19 + int v7; // esi@30 + GUIWindow *v8; // edx@31 + GUIButton *i; // esi@37 + signed int v10; // eax@50 + int v11; // ecx@52 + unsigned int pX; // [sp+14h] [bp-8h]@7 + unsigned int pY; // [sp+18h] [bp-4h]@7 + pXY_ = pXY; + if ( pCurrentScreen == SCREEN_VIDEO + || sub_4637E0_is_there_popup_onscreen() ) + return; + if ( pGUIWindow2 && pGUIWindow2->ptr_1C == (void *)33 ) + { + sub_4452BB(); + return; + } + if ( pXY_ ) + { + x = *pXY_; + y = pXY_[1]; + pX = *pXY_; + pY = y; + } + else + { + pMouse->GetClickPos(&pX, &pY); + y = pY; + x = pX; + } + if ( pCurrentScreen != SCREEN_GAME || !dword_507B98_ctrl_pressed ) + goto LABEL_30; + v4 = GetCurrentMenuID(); + x = pX; + if ( (v4 & 0x80000000u) == 0 + || (signed int)pX < (signed int)pViewport->uViewportTL_X + || (signed int)pX > (signed int)pViewport->uViewportBR_X ) + { + y = pY; +LABEL_30: + v7 = uNumVisibleWindows; + if ( uNumVisibleWindows < 0 ) + return; + while ( 1 ) + { + //v8 = (GUIWindow *)&pWindowList_at_506F50_minus1_indexing[21 * pVisibleWindowsIdxs[v7]]; + v8 = &pWindowList[pVisibleWindowsIdxs[v7] - 1]; + if ( x >= (signed int)v8->uFrameX ) + { + if ( x <= (signed int)v8->uFrameZ && y >= (signed int)v8->uFrameY && y <= (signed int)v8->uFrameW ) + break; + } + --v7; + if ( v7 < 0 ) + return; + } + for ( i = v8->pControlsHead; ; i = i->pNext ) + { + if ( !i ) + return; + if ( i->uButtonType == 1 ) + goto LABEL_41; + if ( i->uButtonType != 2 ) + break; + if ( (signed int)(signed __int64)sqrt((double)((x - i->uX) * (x - i->uX) + (y - i->uY) * (y - i->uY))) < (signed int)i->uWidth ) + goto LABEL_50; + y = pY; + x = pX; +LABEL_45: + ; + } + if ( i->uButtonType != 3 ) + goto LABEL_45; +LABEL_41: + if ( x >= (signed int)i->uX && x <= (signed int)i->uZ && y >= (signed int)i->uY && y <= (signed int)i->uW ) + { +LABEL_50: + i->field_2C_is_pushed = 1; + v10 = pMessageQueue_50CBD0->uNumMessages; + if ( pMessageQueue_50CBD0->uNumMessages ) + { + v10 = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + } + //v11 = i->uControlParam; + pMessageQueue_50CBD0->AddMessage(i->msg, i->msg_param, 0); + return; + } + goto LABEL_45; + } + y = pY; + if ( (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y ) + goto LABEL_30; + if ( pRenderer->pRenderD3D ) + v5 = pGame->pVisInstance->get_picked_object_zbuf_val(); + else + v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; + v6 = (unsigned __int16)v5; + if (PID_TYPE(v5) == OBJECT_Actor + && uActiveCharacter + && v5 < 0x2000000 + && pPlayers[uActiveCharacter]->CanAct() + && pPlayers[uActiveCharacter]->CanSteal() ) + { + /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_1B; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6 >> 3; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + }*/ + pMessageQueue_50CBD0->AddMessage(UIMSG_1B, PID_ID(v6), 0); + + if ( pParty->bTurnBasedModeOn == 1 ) + { + if ( pTurnEngine->field_4 == 3 ) + pTurnEngine->field_18 |= 8u; + } + } +} + + + +//----- (00417871) -------------------------------------------------------- +void __thiscall sub_417871(int *pXY) +{ + POINT v1; // [sp+0h] [bp-18h]@5 + POINT a2; // [sp+8h] [bp-10h]@5 + unsigned int pY; // [sp+10h] [bp-8h]@3 + unsigned int pX; // [sp+14h] [bp-4h]@3 + + if ( !pRenderer->pRenderD3D ) + { + if ( pXY ) + { + pX = *pXY; + pY = pXY[1]; + } + else + { + pMouse->GetClickPos(&pX, &pY); + } + pMouse->GetCursorPos(&a2); + pMouse->GetCursorPos(&v1); + } +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ObjectList.cpp Tue Jun 18 17:28:11 2013 +0600 @@ -0,0 +1,246 @@ +#include "ObjectList.h" +#include "mm7_data.h" +#include "Sprites.h" +#include "FrameTableInc.h" +#include "Allocator.h" + +//----- (0042EB42) -------------------------------------------------------- +__int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID) +{ + unsigned int v2; // edx@1 + signed int v3; // eax@1 + char *v4; // ecx@2 + + v2 = this->uNumObjects; + v3 = 0; + if ( (signed int)this->uNumObjects <= 0 ) + { +LABEL_5: + LOWORD(v3) = 0; + } + else + { + v4 = (char *)&this->pObjects->uObjectID; + while ( uItemID != *(short *)v4 ) + { + ++v3; + v4 += 56; + if ( v3 >= (signed int)v2 ) + goto LABEL_5; + } + } + return v3; +} +//----- (00459064) -------------------------------------------------------- +void ObjectList::InitializeSprites() +{ + for (uint i = 0; i < uNumObjects; ++i) + pSpriteFrameTable->InitializeSprite(pObjects[i].uSpriteID); +} + +//----- (00459090) -------------------------------------------------------- +void ObjectList::ToFile() +{ + ObjectList *v1; // esi@1 + FILE *v2; // eax@1 + FILE *v3; // edi@1 + + v1 = this; + v2 = fopen("data\\dobjlist.bin", "wb"); + v3 = v2; + if ( !v2 ) + Abortf("Unable to save dobjlist.bin!"); + fwrite(v1, 4u, 1u, v2); + fwrite(v1->pObjects, 0x38u, v1->uNumObjects, v3); + fclose(v3); +} + +//----- (004590DC) -------------------------------------------------------- +void ObjectList::FromFile(void *pSerialized) +{ + uNumObjects = *(int *)pSerialized; + pObjects = (ObjectDesc *)pAllocator->AllocNamedChunk(pObjects, 56 * uNumObjects, "Obj Descrip"); + memcpy(pObjects, (char *)pSerialized + 4, 56 * uNumObjects); +} + +//----- (00459123) -------------------------------------------------------- +bool ObjectList::FromFileTxt(const char *Args) +{ + ObjectList *v2; // ebx@1 + __int32 v3; // edi@1 + FILE *v4; // eax@1 + unsigned int v5; // esi@3 + void *v6; // eax@9 + FILE *v7; // ST0C_4@11 + char *i; // eax@11 + unsigned __int16 v9; // ax@14 + const char *v10; // ST20_4@14 + __int16 v11; // ax@14 + const char *v12; // ST1C_4@14 + __int16 v13; // ax@14 + const char *v14; // ST18_4@14 + __int16 v15; // ax@14 + const char *v16; // ST14_4@14 + __int16 v17; // ax@14 + const char *v18; // ST10_4@14 + __int16 v19; // ax@14 + const char *v20; // ST0C_4@14 + int v21; // esi@16 + const char *v22; // edi@16 + int v23; // eax@17 + int v24; // eax@19 + int v25; // eax@21 + int v26; // eax@21 + int v27; // eax@21 + int v28; // eax@23 + int v29; // eax@25 + int v30; // eax@27 + int v31; // eax@29 + const char *v32; // edi@30 + const char *v33; // ST20_4@35 + int v34; // eax@35 + char v35; // al@35 + const char *v36; // ST1C_4@35 + char v37; // al@35 + const char *v38; // ST18_4@35 + FrameTableTxtLine v40; // [sp+8h] [bp-460h]@14 + FrameTableTxtLine v41; // [sp+84h] [bp-3E4h]@12 + char Dest; // [sp+100h] [bp-368h]@14 + char Buf; // [sp+178h] [bp-2F0h]@3 + FrameTableTxtLine v44; // [sp+36Ch] [bp-FCh]@4 + FrameTableTxtLine v45; // [sp+3E8h] [bp-80h]@4 + FILE *File; // [sp+464h] [bp-4h]@1 + unsigned int Argsa; // [sp+470h] [bp+8h]@3 + int Argsb; // [sp+470h] [bp+8h]@15 + + v2 = this; + pAllocator->FreeChunk(this->pObjects); + v3 = 0; + v2->pObjects = 0; + v2->uNumObjects = 0; + v4 = fopen(Args, "r"); + File = v4; + if ( !v4 ) + Abortf("ObjectDescriptionList::load - Unable to open file: %s."); + v5 = 0; + Argsa = 0; + if ( fgets(&Buf, 490, v4) ) + { + do + { + *strchr(&Buf, 10) = 0; + memcpy(&v45, frame_table_txt_parser(&Buf, &v44), sizeof(v45)); + if ( v45.uPropCount && *v45.pProperties[0] != '/' ) + ++Argsa; + } + while ( fgets(&Buf, 490, File) ); + v5 = Argsa; + v3 = 0; + } + v2->uNumObjects = v5; + v6 = pAllocator->AllocNamedChunk(v2->pObjects, 56 * v5, "Obj Descrip"); + v2->pObjects = (ObjectDesc *)v6; + if ( v6 == (void *)v3 ) + Abortf("ObjectDescriptionList::load - Out of Memory!"); + memset(v6, v3, 56 * v2->uNumObjects); + v7 = File; + v2->uNumObjects = v3; + fseek(v7, v3, v3); + for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) + { + *strchr(&Buf, 10) = 0; + memcpy(&v45, frame_table_txt_parser(&Buf, &v41), sizeof(v45)); + if ( v45.uPropCount && *v45.pProperties[0] != 47 ) + { + strcpy(v2->pObjects[v2->uNumObjects].field_0, v45.pProperties[0]); + v9 = pSpriteFrameTable->FastFindSprite((char *)v45.pProperties[1]); + v10 = v45.pProperties[2]; + v2->pObjects[v2->uNumObjects].uSpriteID = v9; + v11 = atoi(v10); + v12 = v45.pProperties[3]; + v2->pObjects[v2->uNumObjects].uObjectID = v11; + v13 = atoi(v12); + v14 = v45.pProperties[4]; + v2->pObjects[v2->uNumObjects].uRadius = v13; + v15 = atoi(v14); + v16 = v45.pProperties[5]; + v2->pObjects[v2->uNumObjects].uHeight = v15; + v17 = atoi(v16); + v18 = v45.pProperties[6]; + v2->pObjects[v2->uNumObjects].uLifetime = v17; + v19 = atoi(v18); + v20 = v45.pProperties[7]; + v2->pObjects[v2->uNumObjects].uSpeed = v19; + strcpy(&Dest, v20); + memcpy(&v44, frame_table_txt_parser(&Dest, &v40), sizeof(v44)); + if ( v45.uPropCount > 7 ) + { + for ( Argsb = 0; Argsb < v44.uPropCount; ++Argsb ) + { + v21 = Argsb; + v22 = v44.pProperties[Argsb]; + if ( !_stricmp(v44.pProperties[Argsb], "NoDraw") ) + { + v23 = (int)&v2->pObjects[v2->uNumObjects].uFlags; + *(char *)v23 |= 1u; + } + if ( !_stricmp(v22, "Lifetime") ) + { + v24 = (int)&v2->pObjects[v2->uNumObjects].uFlags; + *(char *)v24 |= 4u; + } + if ( !_stricmp(v22, "FTLifetime") ) + { + v25 = (int)&v2->pObjects[v2->uNumObjects]; + *(short *)(v25 + 42) = 8 * pSpriteFrameTable->pSpriteSFrames[*(short *)(v25 + 40)].uAnimLength; + v26 = (int)&v2->pObjects[v2->uNumObjects].uFlags; + *(char *)v26 |= 8u; + v27 = (int)&v2->pObjects[v2->uNumObjects].uFlags; + *(char *)v27 |= 4u; + } + if ( !_stricmp(v22, "NoPickup") ) + { + v28 = (int)&v2->pObjects[v2->uNumObjects].uFlags; + *(char *)v28 |= 0x10u; + } + if ( !_stricmp(v22, "NoGravity") ) + { + v29 = (int)&v2->pObjects[v2->uNumObjects].uFlags; + *(char *)v29 |= 0x20u; + } + if ( !_stricmp(v22, "FlagOnIntercept") ) + { + v30 = (int)&v2->pObjects[v2->uNumObjects].uFlags; + *(char *)v30 |= 0x40u; + } + if ( !_stricmp(v22, "Bounce") ) + { + v31 = (int)&v2->pObjects[v2->uNumObjects].uFlags; + *(char *)v31 |= 0x80u; + } + v32 = v45.pProperties[v21]; + if ( !_stricmp(v45.pProperties[v21], "Fire") ) + HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 2u; + if ( !_stricmp(v32, "Lines") ) + HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 4u; + if ( !_stricmp(v44.pProperties[v21], "bits") ) + { + v33 = v44.pProperties[v21 + 1]; + v34 = (int)&v2->pObjects[v2->uNumObjects].uFlags; + *(char *)(v34 + 1) |= 1u; + v35 = atoi(v33); + v36 = v44.pProperties[v21 + 2]; + v2->pObjects[v2->uNumObjects].uParticleTrailColorR = v35; + v37 = atoi(v36); + v38 = v44.pProperties[v21 + 3]; + v2->pObjects[v2->uNumObjects].uParticleTrailColorG = v37; + v2->pObjects[v2->uNumObjects].uParticleTrailColorB = atoi(v38); + } + } + } + ++v2->uNumObjects; + } + } + fclose(File); + return 1; +} \ No newline at end of file
--- a/Party.cpp Mon Jun 17 17:34:01 2013 +0600 +++ b/Party.cpp Tue Jun 18 17:28:11 2013 +0600 @@ -1232,4 +1232,37 @@ if ( CheckHiredNPCSpeciality(FallenWizard) ) v1 += 5; return v1 + v0->uReputation; -} \ No newline at end of file +} +//----- (004269A2) -------------------------------------------------------- +void __fastcall GivePartyExp(unsigned int pEXPNum) +{ + signed int pActivePlayerCount; // ecx@1 + int pLearningPercent; // eax@13 + + pActivePlayerCount = 0; + for ( uint i = 0; i < 4; ++i ) + { + if ( !pParty->pPlayers[i].pConditions[13] && !pParty->pPlayers[i].pConditions[14] && !pParty->pPlayers[i].pConditions[15] && !pParty->pPlayers[i].pConditions[16] ) + pActivePlayerCount ++; + } + if ( pActivePlayerCount ) + { + pEXPNum = pEXPNum / pActivePlayerCount; + for ( uint i = 0; i < 4; ++i ) + { + if ( !pParty->pPlayers[i].pConditions[13] && !pParty->pPlayers[i].pConditions[14] && !pParty->pPlayers[i].pConditions[15] && !pParty->pPlayers[i].pConditions[16] ) + { + if ( pEXPNum ) + { + pLearningPercent = pParty->pPlayers[i].GetLearningPercent(); + pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100; + pParty->pPlayers[i].uExperience += pEXPNum; + if ( pParty->pPlayers[i].uExperience > 4000000000i64 ) + { + pParty->pPlayers[i].uExperience = 0; + } + } + } + } + } +}
--- a/Spells.cpp Mon Jun 17 17:34:01 2013 +0600 +++ b/Spells.cpp Tue Jun 18 17:28:11 2013 +0600 @@ -1163,4 +1163,16 @@ //if ( levela ) LABEL_139: pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[spellnum], 0, 0, fromx, fromy, 0, 0, 0); +} +//----- (00427769) -------------------------------------------------------- +bool __fastcall sub_427769_spell(unsigned int uSpellID) +{ + bool result; // eax@2 + + __debugbreak(); // refactor + if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC ) + result = 1; + else + result = 0; + return result; } \ No newline at end of file
--- a/mm7_2.cpp Mon Jun 17 17:34:01 2013 +0600 +++ b/mm7_2.cpp Tue Jun 18 17:28:11 2013 +0600 @@ -4671,220 +4671,6 @@ return 1; } -//----- (00459064) -------------------------------------------------------- -void ObjectList::InitializeSprites() -{ - for (uint i = 0; i < uNumObjects; ++i) - pSpriteFrameTable->InitializeSprite(pObjects[i].uSpriteID); -} - -//----- (00459090) -------------------------------------------------------- -void ObjectList::ToFile() -{ - ObjectList *v1; // esi@1 - FILE *v2; // eax@1 - FILE *v3; // edi@1 - - v1 = this; - v2 = fopen("data\\dobjlist.bin", "wb"); - v3 = v2; - if ( !v2 ) - Abortf("Unable to save dobjlist.bin!"); - fwrite(v1, 4u, 1u, v2); - fwrite(v1->pObjects, 0x38u, v1->uNumObjects, v3); - fclose(v3); -} - -//----- (004590DC) -------------------------------------------------------- -void ObjectList::FromFile(void *pSerialized) -{ - uNumObjects = *(int *)pSerialized; - pObjects = (ObjectDesc *)pAllocator->AllocNamedChunk(pObjects, 56 * uNumObjects, "Obj Descrip"); - memcpy(pObjects, (char *)pSerialized + 4, 56 * uNumObjects); -} - -//----- (00459123) -------------------------------------------------------- -bool ObjectList::FromFileTxt(const char *Args) -{ - ObjectList *v2; // ebx@1 - __int32 v3; // edi@1 - FILE *v4; // eax@1 - unsigned int v5; // esi@3 - void *v6; // eax@9 - FILE *v7; // ST0C_4@11 - char *i; // eax@11 - unsigned __int16 v9; // ax@14 - const char *v10; // ST20_4@14 - __int16 v11; // ax@14 - const char *v12; // ST1C_4@14 - __int16 v13; // ax@14 - const char *v14; // ST18_4@14 - __int16 v15; // ax@14 - const char *v16; // ST14_4@14 - __int16 v17; // ax@14 - const char *v18; // ST10_4@14 - __int16 v19; // ax@14 - const char *v20; // ST0C_4@14 - int v21; // esi@16 - const char *v22; // edi@16 - int v23; // eax@17 - int v24; // eax@19 - int v25; // eax@21 - int v26; // eax@21 - int v27; // eax@21 - int v28; // eax@23 - int v29; // eax@25 - int v30; // eax@27 - int v31; // eax@29 - const char *v32; // edi@30 - const char *v33; // ST20_4@35 - int v34; // eax@35 - char v35; // al@35 - const char *v36; // ST1C_4@35 - char v37; // al@35 - const char *v38; // ST18_4@35 - FrameTableTxtLine v40; // [sp+8h] [bp-460h]@14 - FrameTableTxtLine v41; // [sp+84h] [bp-3E4h]@12 - char Dest; // [sp+100h] [bp-368h]@14 - char Buf; // [sp+178h] [bp-2F0h]@3 - FrameTableTxtLine v44; // [sp+36Ch] [bp-FCh]@4 - FrameTableTxtLine v45; // [sp+3E8h] [bp-80h]@4 - FILE *File; // [sp+464h] [bp-4h]@1 - unsigned int Argsa; // [sp+470h] [bp+8h]@3 - int Argsb; // [sp+470h] [bp+8h]@15 - - v2 = this; - pAllocator->FreeChunk(this->pObjects); - v3 = 0; - v2->pObjects = 0; - v2->uNumObjects = 0; - v4 = fopen(Args, "r"); - File = v4; - if ( !v4 ) - Abortf("ObjectDescriptionList::load - Unable to open file: %s."); - v5 = 0; - Argsa = 0; - if ( fgets(&Buf, 490, v4) ) - { - do - { - *strchr(&Buf, 10) = 0; - memcpy(&v45, frame_table_txt_parser(&Buf, &v44), sizeof(v45)); - if ( v45.uPropCount && *v45.pProperties[0] != '/' ) - ++Argsa; - } - while ( fgets(&Buf, 490, File) ); - v5 = Argsa; - v3 = 0; - } - v2->uNumObjects = v5; - v6 = pAllocator->AllocNamedChunk(v2->pObjects, 56 * v5, "Obj Descrip"); - v2->pObjects = (ObjectDesc *)v6; - if ( v6 == (void *)v3 ) - Abortf("ObjectDescriptionList::load - Out of Memory!"); - memset(v6, v3, 56 * v2->uNumObjects); - v7 = File; - v2->uNumObjects = v3; - fseek(v7, v3, v3); - for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) - { - *strchr(&Buf, 10) = 0; - memcpy(&v45, frame_table_txt_parser(&Buf, &v41), sizeof(v45)); - if ( v45.uPropCount && *v45.pProperties[0] != 47 ) - { - strcpy(v2->pObjects[v2->uNumObjects].field_0, v45.pProperties[0]); - v9 = pSpriteFrameTable->FastFindSprite((char *)v45.pProperties[1]); - v10 = v45.pProperties[2]; - v2->pObjects[v2->uNumObjects].uSpriteID = v9; - v11 = atoi(v10); - v12 = v45.pProperties[3]; - v2->pObjects[v2->uNumObjects].uObjectID = v11; - v13 = atoi(v12); - v14 = v45.pProperties[4]; - v2->pObjects[v2->uNumObjects].uRadius = v13; - v15 = atoi(v14); - v16 = v45.pProperties[5]; - v2->pObjects[v2->uNumObjects].uHeight = v15; - v17 = atoi(v16); - v18 = v45.pProperties[6]; - v2->pObjects[v2->uNumObjects].uLifetime = v17; - v19 = atoi(v18); - v20 = v45.pProperties[7]; - v2->pObjects[v2->uNumObjects].uSpeed = v19; - strcpy(&Dest, v20); - memcpy(&v44, frame_table_txt_parser(&Dest, &v40), sizeof(v44)); - if ( v45.uPropCount > 7 ) - { - for ( Argsb = 0; Argsb < v44.uPropCount; ++Argsb ) - { - v21 = Argsb; - v22 = v44.pProperties[Argsb]; - if ( !_stricmp(v44.pProperties[Argsb], "NoDraw") ) - { - v23 = (int)&v2->pObjects[v2->uNumObjects].uFlags; - *(char *)v23 |= 1u; - } - if ( !_stricmp(v22, "Lifetime") ) - { - v24 = (int)&v2->pObjects[v2->uNumObjects].uFlags; - *(char *)v24 |= 4u; - } - if ( !_stricmp(v22, "FTLifetime") ) - { - v25 = (int)&v2->pObjects[v2->uNumObjects]; - *(short *)(v25 + 42) = 8 * pSpriteFrameTable->pSpriteSFrames[*(short *)(v25 + 40)].uAnimLength; - v26 = (int)&v2->pObjects[v2->uNumObjects].uFlags; - *(char *)v26 |= 8u; - v27 = (int)&v2->pObjects[v2->uNumObjects].uFlags; - *(char *)v27 |= 4u; - } - if ( !_stricmp(v22, "NoPickup") ) - { - v28 = (int)&v2->pObjects[v2->uNumObjects].uFlags; - *(char *)v28 |= 0x10u; - } - if ( !_stricmp(v22, "NoGravity") ) - { - v29 = (int)&v2->pObjects[v2->uNumObjects].uFlags; - *(char *)v29 |= 0x20u; - } - if ( !_stricmp(v22, "FlagOnIntercept") ) - { - v30 = (int)&v2->pObjects[v2->uNumObjects].uFlags; - *(char *)v30 |= 0x40u; - } - if ( !_stricmp(v22, "Bounce") ) - { - v31 = (int)&v2->pObjects[v2->uNumObjects].uFlags; - *(char *)v31 |= 0x80u; - } - v32 = v45.pProperties[v21]; - if ( !_stricmp(v45.pProperties[v21], "Fire") ) - HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 2u; - if ( !_stricmp(v32, "Lines") ) - HIBYTE(v2->pObjects[v2->uNumObjects].uFlags) |= 4u; - if ( !_stricmp(v44.pProperties[v21], "bits") ) - { - v33 = v44.pProperties[v21 + 1]; - v34 = (int)&v2->pObjects[v2->uNumObjects].uFlags; - *(char *)(v34 + 1) |= 1u; - v35 = atoi(v33); - v36 = v44.pProperties[v21 + 2]; - v2->pObjects[v2->uNumObjects].uParticleTrailColorR = v35; - v37 = atoi(v36); - v38 = v44.pProperties[v21 + 3]; - v2->pObjects[v2->uNumObjects].uParticleTrailColorG = v37; - v2->pObjects[v2->uNumObjects].uParticleTrailColorB = atoi(v38); - } - } - } - ++v2->uNumObjects; - } - } - fclose(File); - return 1; -} - //----- (0045E03A) -------------------------------------------------------- unsigned short * MakeScreenshot( signed int width, signed int height ) {
--- a/mm7_5.cpp Mon Jun 17 17:34:01 2013 +0600 +++ b/mm7_5.cpp Tue Jun 18 17:28:11 2013 +0600 @@ -10377,166 +10377,6 @@ } } - - - - -//----- (004175C0) -------------------------------------------------------- -void UI_OnMouseLeftClick(int *pXY) -{ - int *pXY_; // esi@1 - signed int y; // eax@7 - signed int x; // ecx@7 - unsigned int v4; // eax@11 - signed int v5; // eax@17 - signed int v6; // esi@19 - int v7; // esi@30 - GUIWindow *v8; // edx@31 - GUIButton *i; // esi@37 - signed int v10; // eax@50 - int v11; // ecx@52 - unsigned int pX; // [sp+14h] [bp-8h]@7 - unsigned int pY; // [sp+18h] [bp-4h]@7 - - pXY_ = pXY; - if ( pCurrentScreen == SCREEN_VIDEO - || sub_4637E0_is_there_popup_onscreen() ) - return; - if ( pGUIWindow2 && pGUIWindow2->ptr_1C == (void *)33 ) - { - sub_4452BB(); - return; - } - if ( pXY_ ) - { - x = *pXY_; - y = pXY_[1]; - pX = *pXY_; - pY = y; - } - else - { - pMouse->GetClickPos(&pX, &pY); - y = pY; - x = pX; - } - if ( pCurrentScreen != SCREEN_GAME || !dword_507B98_ctrl_pressed ) - goto LABEL_30; - v4 = GetCurrentMenuID(); - x = pX; - if ( (v4 & 0x80000000u) == 0 - || (signed int)pX < (signed int)pViewport->uViewportTL_X - || (signed int)pX > (signed int)pViewport->uViewportBR_X ) - { - y = pY; -LABEL_30: - v7 = uNumVisibleWindows; - if ( uNumVisibleWindows < 0 ) - return; - while ( 1 ) - { - //v8 = (GUIWindow *)&pWindowList_at_506F50_minus1_indexing[21 * pVisibleWindowsIdxs[v7]]; - v8 = &pWindowList[pVisibleWindowsIdxs[v7] - 1]; - if ( x >= (signed int)v8->uFrameX ) - { - if ( x <= (signed int)v8->uFrameZ && y >= (signed int)v8->uFrameY && y <= (signed int)v8->uFrameW ) - break; - } - --v7; - if ( v7 < 0 ) - return; - } - for ( i = v8->pControlsHead; ; i = i->pNext ) - { - if ( !i ) - return; - if ( i->uButtonType == 1 ) - goto LABEL_41; - if ( i->uButtonType != 2 ) - break; - if ( (signed int)(signed __int64)sqrt((double)((x - i->uX) * (x - i->uX) + (y - i->uY) * (y - i->uY))) < (signed int)i->uWidth ) - goto LABEL_50; - y = pY; - x = pX; -LABEL_45: - ; - } - if ( i->uButtonType != 3 ) - goto LABEL_45; -LABEL_41: - if ( x >= (signed int)i->uX && x <= (signed int)i->uZ && y >= (signed int)i->uY && y <= (signed int)i->uW ) - { -LABEL_50: - i->field_2C_is_pushed = 1; - v10 = pMessageQueue_50CBD0->uNumMessages; - if ( pMessageQueue_50CBD0->uNumMessages ) - { - v10 = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; - pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; - } - //v11 = i->uControlParam; - pMessageQueue_50CBD0->AddMessage(i->msg, i->msg_param, 0); - return; - } - goto LABEL_45; - } - y = pY; - if ( (signed int)pY < (signed int)pViewport->uViewportTL_Y || (signed int)pY > (signed int)pViewport->uViewportBR_Y ) - goto LABEL_30; - if ( pRenderer->pRenderD3D ) - v5 = pGame->pVisInstance->get_picked_object_zbuf_val(); - else - v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]]; - v6 = (unsigned __int16)v5; - if (PID_TYPE(v5) == OBJECT_Actor - && uActiveCharacter - && v5 < 0x2000000 - && pPlayers[uActiveCharacter]->CanAct() - && pPlayers[uActiveCharacter]->CanSteal() ) - { - /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_1B; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6 >> 3; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - ++pMessageQueue_50CBD0->uNumMessages; - }*/ - pMessageQueue_50CBD0->AddMessage(UIMSG_1B, PID_ID(v6), 0); - - if ( pParty->bTurnBasedModeOn == 1 ) - { - if ( pTurnEngine->field_4 == 3 ) - pTurnEngine->field_18 |= 8u; - } - } -} - - - -//----- (00417871) -------------------------------------------------------- -void __thiscall sub_417871(int *pXY) -{ - POINT v1; // [sp+0h] [bp-18h]@5 - POINT a2; // [sp+8h] [bp-10h]@5 - unsigned int pY; // [sp+10h] [bp-8h]@3 - unsigned int pX; // [sp+14h] [bp-4h]@3 - - if ( !pRenderer->pRenderD3D ) - { - if ( pXY ) - { - pX = *pXY; - pY = pXY[1]; - } - else - { - pMouse->GetClickPos(&pX, &pY); - } - pMouse->GetCursorPos(&a2); - pMouse->GetCursorPos(&v1); - } -} - //----- (004178FE) -------------------------------------------------------- unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2) { @@ -10691,74 +10531,4 @@ return red; } return white; -} - - -//----- (00419220) -------------------------------------------------------- -void __cdecl sub_419220() -{ - GUIButton *i; // eax@2 - - if ( !dword_507CBC ) - { - dword_507CBC = 1; - for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext ) - { - if ( i->msg == UIMSG_InventoryLeftClick ) - { - dword_50698C_uX = i->uX; - dword_506988_uY = i->uY; - dword_506984_uZ = i->uZ; - dword_506980_uW = i->uW; - i->uW = 0; - i->uZ = 0; - i->uY = 0; - i->uX = 0; - } - } - pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46, - pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureHeight, - 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "", - pIcons_LOD->GetTexture(uTextureID_ar_up_up), - pIcons_LOD->GetTexture(uTextureID_ar_up_dn), 0); - pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292, - pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureHeight, - 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "", - pIcons_LOD->GetTexture(uTextureID_ar_dn_up), - pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0); - ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_ClickAwardScrollBar, 0, 0, "", 0); - } -} - - - -//----- (00419379) -------------------------------------------------------- -void __cdecl sub_419379() -{ - GUIButton *pButton; // esi@2 - - if ( dword_507CBC ) - { - dword_507CBC = 0; - ptr_507BA4->Release(); - pBtn_Up->Release(); - pBtn_Down->Release(); - pBtn_Down = 0; - pBtn_Up = 0; - for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) - { - if ( pButton->msg == UIMSG_InventoryLeftClick ) - { - pButton->uX = dword_50698C_uX; - pButton->uY = dword_506988_uY; - pButton->uZ = dword_506984_uZ; - pButton->uW = dword_506980_uW; - pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); - } - } - } -} - - +} \ No newline at end of file
--- a/mm7_6.cpp Mon Jun 17 17:34:01 2013 +0600 +++ b/mm7_6.cpp Tue Jun 18 17:28:11 2013 +0600 @@ -1194,40 +1194,6 @@ // 50C994: using guessed type int dword_50C994; // 50C998: using guessed type int dword_50C998_turnbased_icon_1A; -//----- (004269A2) -------------------------------------------------------- -void __fastcall GivePartyExp(unsigned int pEXPNum) -{ - signed int pActivePlayerCount; // ecx@1 - int pLearningPercent; // eax@13 - - pActivePlayerCount = 0; - for ( uint i = 0; i < 4; ++i ) - { - if ( !pParty->pPlayers[i].pConditions[13] && !pParty->pPlayers[i].pConditions[14] && !pParty->pPlayers[i].pConditions[15] && !pParty->pPlayers[i].pConditions[16] ) - pActivePlayerCount ++; - } - if ( pActivePlayerCount ) - { - pEXPNum = pEXPNum / pActivePlayerCount; - for ( uint i = 0; i < 4; ++i ) - { - if ( !pParty->pPlayers[i].pConditions[13] && !pParty->pPlayers[i].pConditions[14] && !pParty->pPlayers[i].pConditions[15] && !pParty->pPlayers[i].pConditions[16] ) - { - if ( pEXPNum ) - { - pLearningPercent = pParty->pPlayers[i].GetLearningPercent(); - pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100; - pParty->pPlayers[i].uExperience += pEXPNum; - if ( pParty->pPlayers[i].uExperience > 4000000000i64 ) - { - pParty->pPlayers[i].uExperience = 0; - } - } - } - } - } -} - //----- (00426A5A) -------------------------------------------------------- void stru319::LootActor(Actor *pActor) { @@ -2024,4563 +1990,6 @@ return result; } -//----- (00427769) -------------------------------------------------------- -bool __fastcall sub_427769_spell(unsigned int uSpellID) -{ - bool result; // eax@2 - - __debugbreak(); // refactor - if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC ) - result = 1; - else - result = 0; - return result; -} - -//----- (0042777D) -------------------------------------------------------- -void _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6) -{ - //bool result; // eax@2 - //__int16 v6; // bx@4 - //Player *v7; // eax@4 - //char v8; // zf@12 - unsigned __int16 v9; // cx@16 - unsigned int v10; // eax@18 - unsigned __int8 v11; // sf@18 - unsigned __int8 v12; // of@18 - unsigned __int16 v13; // cx@21 - unsigned int v14; // eax@23 - //stru277 *v15; // esi@27 - //stru277 *v16; // eax@28 - //GUIWindow *v17; // eax@43 - //GUIWindow *v18; // [sp-30h] [bp-48h]@44 - //unsigned int v19; // [sp-2Ch] [bp-44h]@44 - //unsigned int v20; // [sp-28h] [bp-40h]@44 - //unsigned int v21; // [sp-24h] [bp-3Ch]@44 - //unsigned int v22; // [sp-20h] [bp-38h]@44 - //int v23; // [sp-1Ch] [bp-34h]@44 - //int v24; // [sp-18h] [bp-30h]@44 - //unsigned int v25; // [sp-14h] [bp-2Ch]@43 - //unsigned int v26; // [sp-10h] [bp-28h]@43 - //unsigned __int8 v27; // [sp-Ch] [bp-24h]@43 - //char *v28; // [sp-8h] [bp-20h]@43 - //Texture *v29; // [sp-4h] [bp-1Ch]@43 - //__int16 a3a; // [sp+10h] [bp-8h]@1 - //__int16 a2a; // [sp+14h] [bp-4h]@1 - - //a3a = uPlayerID; - //a2a = a1; - - //if ( pParty->bTurnBasedModeOn != 1 - // || (result = pTurnEngine->field_4, pTurnEngine->field_4 != 1) && pTurnEngine->field_4 != 3 ) - if (pParty->bTurnBasedModeOn) - { - if (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) - return; - } - - - //v6 = a5; - //v7 = &pParty->pPlayers[uPlayerID]; - assert(uPlayerID < 4); - auto player = &pParty->pPlayers[uPlayerID]; - if ( !(a5 & 0x10) ) - { - switch ( a1 ) - { - case SPELL_SPIRIT_FATE: - case SPELL_BODY_FIRST_AID: - case SPELL_DARK_REANIMATE: - //HIBYTE(v6) = HIBYTE(a5) | 1; - a5 |= 0x0100; - break; - - case SPELL_FIRE_FIRE_AURA: - case SPELL_WATER_RECHARGE_ITEM: - case SPELL_WATER_ENCHANT_ITEM: - case SPELL_DARK_VAMPIRIC_WEAPON: - //LOBYTE(v6) = a5 | 0x80; - a5 |= 0x0080; - break; - - case SPELL_FIRE_FIRE_BOLT: - case SPELL_FIRE_FIREBALL: - case SPELL_FIRE_INCINERATE: - case SPELL_AIR_LIGHNING_BOLT: - case SPELL_AIR_IMPLOSION: - case SPELL_WATER_POISON_SPRAY: - case SPELL_WATER_ICE_BOLT: - case SPELL_WATER_ACID_BURST: - case SPELL_WATER_ICE_BLAST: - case SPELL_EARTH_STUN: - case SPELL_EARTH_SLOW: - case SPELL_EARTH_DEADLY_SWARM: - case SPELL_EARTH_BLADES: - case SPELL_EARTH_MASS_DISTORTION: - case SPELL_SPIRIT_SPIRIT_LASH: - case SPELL_MIND_MIND_BLAST: - case SPELL_MIND_CHARM: - case SPELL_MIND_PSYCHIC_SHOCK: - case SPELL_BODY_HARM: - case SPELL_BODY_FLYING_FIST: - case SPELL_LIGHT_LIGHT_BOLT: - case SPELL_LIGHT_DESTROY_UNDEAD: - case SPELL_LIGHT_SUNRAY: - case SPELL_DARK_TOXIC_CLOUD: - case SPELL_DARK_SHRINKING_RAY: - case SPELL_DARK_SHARPMETAL: - case SPELL_DARK_DRAGON_BREATH: - if ( !a6 ) - a5 |= 0x0008; - break; - case SPELL_MIND_TELEPATHY: - case SPELL_MIND_BERSERK: - case SPELL_MIND_ENSLAVE: - case SPELL_LIGHT_PARALYZE: - case SPELL_DARK_CONTROL_UNDEAD: -//LABEL_9: - //v6 = a5 | 8; - a5 |= 0x0008; - break; - - case SPELL_EARTH_TELEKINESIS: - a5 |= 0x0040; - break; - - case SPELL_SPIRIT_BLESS: - if (a4 && ~a4 & 0x01C0) - //goto LABEL_25; - { - a5 |= 0x0002; - break; - } - else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0) - //goto LABEL_25; - { - a5 |= 0x0002; - break; - } - break; - - case SPELL_SPIRIT_PRESERVATION: - v9 = a4; - if ( !a4 ) - v9 = player->pActiveSkills[PLAYER_SKILL_SPIRIT]; - //goto LABEL_18; - v10 = SkillToMastery(v9); - v12 = __OFSUB__(v10, 3); - v11 = ((v10 - 3) & 0x80000000u) != 0; - //goto LABEL_24; - if ( v11 ^ v12 ) - { - a5 |= 0x0002; - break; - } - break; - - case SPELL_DARK_PAIN_REFLECTION: - v9 = a4; - if ( !a4 ) - v9 = player->pActiveSkills[PLAYER_SKILL_DARK]; -//LABEL_18: - v10 = SkillToMastery(v9); - v12 = __OFSUB__(v10, 3); - v11 = ((v10 - 3) & 0x80000000u) != 0; - //goto LABEL_24; - if ( v11 ^ v12 ) - { - a5 |= 0x0002; - break; - } - break; - - case SPELL_BODY_HAMMERHANDS: - v13 = a4; - if ( !a4 ) - v13 = player->pActiveSkills[PLAYER_SKILL_BODY]; - v14 = SkillToMastery(v13); - v12 = __OFSUB__(v14, 4); - v11 = ((v14 - 4) & 0x80000000u) != 0; -//LABEL_24: - if ( v11 ^ v12 ) - //goto LABEL_25; - { - a5 |= 0x0002; - break; - } - break; - - case SPELL_EARTH_STONE_TO_FLESH: - case SPELL_SPIRIT_REMOVE_CURSE: - case SPELL_SPIRIT_RAISE_DEAD: - case SPELL_SPIRIT_RESSURECTION: - case SPELL_MIND_REMOVE_FEAR: - case SPELL_MIND_CURE_PARALYSIS: - case SPELL_MIND_CURE_INSANITY: - case SPELL_BODY_CURE_WEAKNESS: - case SPELL_BODY_REGENERATION: - case SPELL_BODY_CURE_POISON: - case SPELL_BODY_CURE_DISEASE: -//LABEL_25: - //v6 = a5 | 2; - a5 |= 0x0002; - break; - - case SPELL_DARK_SACRIFICE: - //HIBYTE(v6) = HIBYTE(a5) | 2; - a5 |= 0x0200; - break; - default: - break; - } - } - - - if (a5 & 0x3CA) - { - assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10); - for (uint i = 0; i < 10; ++i) - if (pCastSpellInfo[i].field_8 & 0x3CA) - { - pCastSpellInfo[i].spellnum = 0; - break; - } - } - - assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo.data()) == 10); - for (uint i = 0; i < 10; ++i) - { - auto spell = &pCastSpellInfo[i]; - if (!spell->spellnum) - continue; - - spell->spellnum = 0; - if (spell->field_8 & 0x3CA) - { - pGUIWindow_Settings->Release(); - pGUIWindow_Settings = nullptr; - pMouse->SetCursorBitmap("MICON1"); - GameUI_Footer_TimeLeft = 0; - unk_50C9A0 = 0; - back_to_game(); - } - } - - int result = pCastSpellInfo.data()->PushCastSpellInfo(a1, uPlayerID, a4, a5, a6); - if ( result != -1 ) - { - if ( a5 & 2 ) - { - if ( pGUIWindow_Settings ) - return; - pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); - pGUIWindow_Settings->CreateButton(52, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 0, 49, "", 0); - pGUIWindow_Settings->CreateButton(165, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 1, 50, "", 0); - pGUIWindow_Settings->CreateButton(280, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 2, 51, "", 0); - pGUIWindow_Settings->CreateButton(390, 422, 35, 0, 2, 0, UIMSG_CastSpell_Character_Big_Improvement, 3, 52, "", 0); - sub_421B2C_PlaceInInventory_or_DropPickedItem(); - return; - } - if ( a5 & 8 ) - { - if ( pGUIWindow_Settings ) - return; - - pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); - pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Shoot_Monster, 0, 0, "", 0); - sub_421B2C_PlaceInInventory_or_DropPickedItem(); - return; - } - if ( a5 & 0x40 ) - { - if ( pGUIWindow_Settings ) - return; - - pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); - pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_BE, 0, 0, "", 0); - sub_421B2C_PlaceInInventory_or_DropPickedItem(); - return; - } - if ( (char)a5 < 0 ) - { - if ( pGUIWindow_Settings ) - return; - ++pIcons_LOD->uTexturePacksCount; - if ( !pIcons_LOD->uNumPrevLoadedFiles ) - pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - pGUIWindow_Settings = pCastSpellInfo[result].sub_4219BE(); - unk_50C9A0 = 1; - some_active_character = uActiveCharacter; - sub_421B2C_PlaceInInventory_or_DropPickedItem(); - return; - } - if ( HIBYTE(a5) & 1 ) - { - if ( pGUIWindow_Settings ) - return; - pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); - pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 0, 0x31u, "", 0); - pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 1, 0x32u, "", 0); - pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 2, 0x33u, "", 0); - pGUIWindow_Settings->CreateButton(0x186u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_CastSpell_Character_Small_Improvement, 3, 0x34u, "", 0); - pGUIWindow_Settings->CreateButton(8, 8, game_viewport_width, game_viewport_height, 1, 0, UIMSG_CastSpell_Monster_Improvement, 0, 0, "", NULL); - sub_421B2C_PlaceInInventory_or_DropPickedItem(); - } - if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings ) - { - pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, WINDOW_CastSpell, (int)&pCastSpellInfo[result], 0); - pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178, - pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, - 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", - pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); - pBtn_NPCRight = pGUIWindow_Settings->CreateButton(626, 178, - pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, - pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, - 1, 0, UIMSG_ScrollNPCPanel, 1, 0, "", - pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); - pGUIWindow_Settings->CreateButton(491, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 4, 0x35u, "", 0); - pGUIWindow_Settings->CreateButton(561, 149, 64, 74, 1, 0, UIMSG_HiredNPC_CastSpell, 5, 0x36u, "", 0); - } - } -} - -//----- (00427D48) -------------------------------------------------------- -void CastSpellInfo::_427D48(unsigned int uPlayerID) -{ - CastSpellInfo *v2; // esi@1 - signed int v3; // ebx@1 - - v2 = this; - v3 = 10; - do - { - if ( v2->spellnum ) - { - if ( v2->field_8 & 0x3CA ) - { - v2->spellnum = 0; - pGUIWindow_Settings->Release(); - pGUIWindow_Settings = 0; - pMouse->SetCursorBitmap("MICON1"); - GameUI_Footer_TimeLeft = 0; - unk_50C9A0 = 0; - back_to_game(); - } - } - ++v2; - --v3; - } - while ( v3 ); -} - -//----- (00427DA0) -------------------------------------------------------- -unsigned int CastSpellInfo::PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id) -{ - unsigned int result; // eax@1 - CastSpellInfo *v7; // edx@1 - CastSpellInfo *v8; // ecx@5 - - result = 0; - v7 = this; - while ( v7->spellnum ) - { - ++result; - ++v7; - if ( (signed int)result >= 10 ) - goto LABEL_8; - } - v8 = &this[result]; - v8->spellnum = a2; - v8->uPlayerID = uPlayerID; - if ( a5 & 0x10 ) - v8->uPlayerID_2 = uPlayerID; - v8->field_6 = 0; - v8->spell_target_pid = 0; - v8->field_8 = a5; - v8->forced_spell_skill_level = skill_level; - v8->sound_id = spell_sound_id; -LABEL_8: - if ( result == 10 ) - result = -1; - return result; -} - -//----- (00427E01) -------------------------------------------------------- -void CastSpellInfo::_427E01_cast_spell() -{ - int v2; // edi@1 - CastSpellInfo *pCastSpell; // ebx@2 - signed int v6; // eax@14 - unsigned __int16 v11; // cx@45 - unsigned __int8 v14; // zf@53 - signed int i; // esi@76 - __int16 v23; // ax@88 - int v51; // eax@146 - __int16 v52; // ax@153 - signed __int64 v54; // qax@164 - Actor *v55; // edi@164 - signed __int64 v58; // qax@177 - Actor *pActor; // edi@177 - unsigned __int16 v60; // ax@184 - int v61; // ecx@184 - ItemGen *v69; // esi@211 - double v90; // st7@245 - Player *v92; // eax@255 - int v105; // edi@271 - __int16 v108; // ST1C_2@274 - __int16 v109; // ST18_2@274 - stru6 *v110; // eax@274 - int v111; // eax@274 - Actor *v112; // esi@278 - int v113; // eax@278 - int v114; // ebx@278 - unsigned int v115; // ecx@278 - int v116; // edx@279 - int v117; // edx@281 - int v118; // edx@283 - signed int v122; // eax@286 - int v127; // eax@296 - int v153; // ecx@322 - int v154; // eax@322 - int v155; // eax@323 - int v156; // eax@323 - int v162; // edi@340 - signed int v164; // eax@340 - signed int v165; // edi@340 - signed int v168; // edi@343 - int v169; // eax@344 - signed int v174; // edi@355 - int v188; // esi@369 - int v189; // edi@369 - signed int v191; // edi@379 - signed int v205; // edi@405 - int v206; // eax@407 - __int16 v207; // cx@407 - int v208; // eax@411 - signed int v209; // ecx@412 - int v210; // edx@412 - signed int v211; // ecx@412 - int v212; // eax@413 - int v213; // eax@413 - int v214; // eax@413 - int v215; // eax@415 - double v216; // st7@415 - double v217; // st6@415 - signed __int64 v218; // qtt@423 - char v223; // al@438 - - int v227; // esi@453 - unsigned int v228; // edi@454 - int v229; // edi@466 - - ItemGen *v240; // ecx@472 - double v241; // st7@478 - ItemGen *v245; // edi@492 - int v254; // eax@513 - int v255; // esi@513 - int v256; // ecx@513 - int v257; // edx@514 - int v258; // ecx@514 - char v259; // al@516 - int v260; // eax@518 - int v261; // esi@519 - int v262; // edx@521 - int *v263; // ecx@521 - int v264; // esi@521 - int v265; // edx@521 - int *ii; // eax@522 - int v267; // eax@524 - int v268; // eax@524 - char v271; // al@531 - int v277; // edx@548 - int v278; // ecx@548 - char v279; // al@550 - int v280; // eax@552 - int *v281; // esi@553 - int v282; // edx@555 - int *v283; // ecx@555 - int v284; // esi@555 - int v285; // edx@555 - int *l; // eax@556 - ItemGen *v294; // esi@575 - int v295; // edx@575 - int kk; // edi@575 - char v313; // al@606pGame->GetStru6() - const char *v317; // ecx@617 - Player *v318; // ecx@619 - unsigned int v319; // edi@627 - int v323; // edi@635 - char *v324; // eax@635 - Player *v325; // ecx@640 - int v328; // ecx@651 - int v329; // ecx@652 - int v330; // edi@654 - signed int v342; // edi@668 - signed int v343; // edi@670 - unsigned __int64 v344; // ST08_8@670 - Player *v351; // edi@680 - Player *v357; // edi@694 - Actor *v369; // edi@705 - int v373; // eax@715 - int v374; // eax@717 - int v376; // eax@717 - Player *v377; // ecx@719 - int v381; // edi@727 - int v382; // ecx@727 - Player *v383; // eax@728 - int v384; // eax@733 - int v388; // edi@740 - int v396; // eax@752 - int v397; // eax@757 - int v398; // eax@757 - int v399; // eax@757 - Actor *v417; // eax@787 - int v418; // ecx@789 - __int16 v419; // ax@791 - signed int v420; // eax@793 - ItemGen *v421; // edx@793 - const char *v422; // eax@801 - signed int v426; // eax@815 - Actor *v433; // edi@832 - int v435; // ecx@837 - int v440; // eax@843 - int v441; // eax@847 - signed int v445; // edi@857 - int v446; // ecx@862 - LevelDecoration *v447; // edi@864 - __int16 v448; // ax@864 - char *v449; // esi@870 - int v450; // eax@870 - signed int v460; // eax@895 - Actor *v461; // eax@897 - unsigned __int16 v462; // cx@897 - signed int v463; // edx@897 - int v470; // edi@913 - int v471; // eax@917 - int v472; // eax@917 - int v498; // edi@931 - int v499; // eax@935 - int v500; // eax@935 - Player *v501; // edi@939 - int v505; // eax@943 - int v507; // edi@944 - signed int v509; // eax@944 - //signed int v510; // edi@944 - Actor *v518; // edx@957 - __int16 v519; // cx@958 - int v531; // eax@982 - int v533; // edi@983 - signed int v535; // eax@983 - signed int v536; // edi@983 - stru6 *v537; // eax@984 - double v549; // st7@991 - unsigned __int16 v550; // di@991 - Player *v553; // edi@1001 - unsigned __int16 v562; // di@1005 - signed int v563; // eax@1010 - unsigned int v564; // ecx@1011 - signed int v565; // eax@1012 - Player **v566; // ecx@1012 - int v567; // eax@1012 - Player *v571; // eax@1013 - char *v572; // ecx@1013 - signed int v576; // eax@1025 - Player *v577; // eax@1026 - int v578; // eax@1028 - __int16 v579; // ax@1029 - int v581; // edi@1031 - char *v585; // esi@1034 - signed int v587; // eax@1035 - char v591; // al@1048 - ItemGen *v592; // esi@1052 - int v596; // esi@1066 - unsigned int v597; // edi@1067 - int v600; // edi@1086 - int v601; // edx@1086 - int v602; // eax@1086 - int v603; // ecx@1086 - NPCData *pNPCData; // eax@1089 - int v606; // edx@1091 - AwardType *v607; // ecx@1100 - __int16 v608; // ax@1102 - signed int v609; // eax@1104 - int v610; // edi@1106 - unsigned int v611; // eax@1106 - Player *v612; // edi@1106 - DDM_DLV_Header *v613; // eax@1108 - int v615; // edi@1119 - Player *v619; // edi@1123 - signed __int64 v623; // qax@1127 - int v625; // edi@1129 - signed int v627; // eax@1129 - signed int v628; // edi@1129 - int v629; // ecx@1130 - Player *v630; // eax@1131 - int v631; // eax@1137 - int v635; // edi@1142 - int v642; // edi@1156 - int v643; // eax@1156 - int v644; // eax@1156 - signed int v645; // eax@1158 - unsigned int v656; // [sp-4h] [bp-E88h]@639 - int v657; // [sp-4h] [bp-E88h]@807 - int v659; // [sp+0h] [bp-E84h]@123 - int v660; // [sp+0h] [bp-E84h]@146 - Actor *v661; // [sp+0h] [bp-E84h]@164 - unsigned __int64 v663; // [sp+0h] [bp-E84h]@639 - const char *v664; // [sp+0h] [bp-E84h]@802 - int v665; // [sp+0h] [bp-E84h]@807 - int v666; // [sp+4h] [bp-E80h]@12 - PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25 - int v671; // [sp+4h] [bp-E80h]@146 - int v675; // [sp+4h] [bp-E80h]@800 - int v676; // [sp+4h] [bp-E80h]@807 - int v677; // [sp+4h] [bp-E80h]@861 - int v679[800]; // [sp+14h] [bp-E70h]@515 - AIDirection a3; // [sp+C94h] [bp-1F0h]@21 - int v681[4]; // [sp+CB0h] [bp-1D4h]@1137 - int v682[4]; // [sp+CC0h] [bp-1C4h]@731 - ItemGen v683; // [sp+CD0h] [bp-1B4h]@791 - int v684; // [sp+D04h] [bp-180h]@416 - unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416 - unsigned __int64 v687; // [sp+D24h] [bp-160h]@327 - Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943 - Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137 - Vec3_int_ v694; // [sp+D44h] [bp-140h]@982 - Vec3_int_ v697; // [sp+D50h] [bp-134h]@129 - Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339 - Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286 - Vec3_int_ v704; // [sp+D74h] [bp-110h]@132 - Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127 - int v710; // [sp+D8Ch] [bp-F8h]@1156 - __int64 v712; // [sp+D94h] [bp-F0h]@991 - int v713; // [sp+D9Ch] [bp-E8h]@324 - int n; // [sp+DA0h] [bp-E4h]@1 - AIDirection v715; // [sp+DA4h] [bp-E0h]@21 - int v716; // [sp+DC0h] [bp-C4h]@272 - __int64 v717; // [sp+DC4h] [bp-C0h]@271 - float v718; // [sp+DCCh] [bp-B8h]@176 - signed int sRecoveryTime; // [sp+DD0h] [bp-B4h]@53 - char *y; // [sp+DD4h] [bp-B0h]@325 - int v721; // [sp+DD8h] [bp-ACh]@163 - int v723; // [sp+E4Ch] [bp-38h]@1 - ItemGen *_this; // [sp+E50h] [bp-34h]@23 - float v725; // [sp+E54h] [bp-30h]@23 - Player *v726; // [sp+E58h] [bp-2Ch]@131 - float v727; // [sp+E5Ch] [bp-28h]@1 - unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53 - Player *pPlayer; // [sp+E64h] [bp-20h]@8 - int v730; // [sp+E68h] [bp-1Ch]@53 - Player *v730b; - ItemGen *v730c; - int v731; // [sp+E6Ch] [bp-18h]@48 - signed int v732; // [sp+E70h] [bp-14h]@325 - unsigned __int64 v733; // [sp+E74h] [bp-10h]@1 - signed int a2; // [sp+E7Ch] [bp-8h]@14 - int amount; // [sp+E80h] [bp-4h]@1 - - SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1 - - v2 = 0; - amount = 0; - LODWORD(v733) = 0; - v723 = 0; - v727 = 0.0; - for(n = 0; n < 10; ++n) - { - pCastSpell = &this[n]; - HIDWORD(v733) = (int)pCastSpell; - if ( pCastSpell->spellnum == 0 ) - continue; - - if (pParty->Invisible()) - pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); - - if ( pCastSpell->field_8 & 0x3CA ) - { - if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() ) - this->_427D48(1); - continue; - } - pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; - - a2 = pCastSpell->spell_target_pid; - if (!pCastSpell->spell_target_pid) - { - if (pCastSpell->spellnum == SPELL_LIGHT_DESTROY_UNDEAD || - pCastSpell->spellnum == SPELL_SPIRIT_TURN_UNDEAD || - pCastSpell->spellnum == SPELL_DARK_CONTROL_UNDEAD ) - v666 = 1; - else - v666 = 0; - - a2 = stru_50C198.FindClosestActor(5120, 1, v666); - v6 = pMouse->uPointingObjectID; - if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() ) - a2 = pMouse->uPointingObjectID; - } - - - pSpellSprite.uType = stru_4E3ACC[pCastSpell->spellnum].uType; - if (pSpellSprite.uType) - { - if (PID_TYPE(a2) == OBJECT_Actor) - { - memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &a3, 0), sizeof(v715)); - v2 = v723; - } - else - { - v715.uYawAngle = pParty->sRotationY; - v715.uPitchAngle = pParty->sRotationX; - } - } - - LODWORD(v725) = 0; - _this = 0; - if (pCastSpell->forced_spell_skill_level) - { - v11 = pCastSpell->forced_spell_skill_level; - v723 = v11 & 0x3F; // 6 bytes - v2 = v723; - } - else - { - //v667 = PLAYER_SKILL_STAFF; - if (pCastSpell->spellnum < SPELL_AIR_WIZARD_EYE) - v667 = PLAYER_SKILL_FIRE; - else if (pCastSpell->spellnum < SPELL_WATER_AWAKEN) - v667 = PLAYER_SKILL_AIR; - else if (pCastSpell->spellnum < SPELL_EARTH_STUN) - v667 = PLAYER_SKILL_WATER; - else if (pCastSpell->spellnum < SPELL_SPIRIT_DETECT_LIFE) - v667 = PLAYER_SKILL_EARTH; - else if (pCastSpell->spellnum < SPELL_MIND_REMOVE_FEAR) - v667 = PLAYER_SKILL_SPIRIT; - else if (pCastSpell->spellnum < SPELL_BODY_CURE_WEAKNESS) - v667 = PLAYER_SKILL_MIND; - else if (pCastSpell->spellnum < SPELL_LIGHT_LIGHT_BOLT) - v667 = PLAYER_SKILL_BODY; - else if (pCastSpell->spellnum < SPELL_DARK_REANIMATE) - v667 = PLAYER_SKILL_LIGHT; - else if (pCastSpell->spellnum < SPELL_BOW_ARROW) - v667 = PLAYER_SKILL_DARK; - else if (pCastSpell->spellnum == SPELL_BOW_ARROW) - v667 = PLAYER_SKILL_BOW; - else assert(false && "Unknown spell"); - - LODWORD(v725) = v667; - v723 = pPlayer->GetActualSkillLevel(v667) & 0x3F; - v2 = v723; - v11 = pPlayer->pActiveSkills[LODWORD(v725)]; - } - - v731 = SkillToMastery(v11); - - if (pCastSpell->forced_spell_skill_level) - uRequiredMana = 0; - else - uRequiredMana = pSpellDatas[pCastSpell->spellnum - 1].mana_per_skill[v731 - 1]; - sRecoveryTime = pSpellDatas[pCastSpell->spellnum - 1].recovery_per_skill[v731 - 1]; - - if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 || - LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0) - uRequiredMana = 0; - - if (pCastSpell->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points" - pCastSpell->spellnum = 0; - continue; - } - v730 = pCastSpell->spellnum; - if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50) - { - if (!pParty->bTurnBasedModeOn) - { - //v646 = pPlayer; - pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); - //v647 = n; - } - else - { - //v647 = n; - //v646 = pPlayer; - //v648 = sRecoveryTime; - //v649 = pPlayer; - pParty->pTurnBasedPlayerRecoveryTimes[this[n].uPlayerID] = 100; - pPlayer->SetRecoveryTime(sRecoveryTime); - pTurnEngine->_40471C(); - } - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed" - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - this[n].spellnum = 0; - pPlayer->sMana -= uRequiredMana; - return; - } - - switch ( pCastSpell->spellnum ) - { - case SPELL_101: - assert(false && "Unknown spell effect #101 (prolly flaming bow arrow"); - case SPELL_BOW_ARROW: - { - amount = 1; - if ( SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 ) - amount = 2; - sRecoveryTime = pPlayer->GetAttackRecoveryTime(true); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_level = v2; - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - if ( pPlayer->WearsItem(ITEM_ARTEFACT_ULLYSES, EQUIP_BOW) ) - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u); - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; - memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uBow-1], sizeof(pSpellSprite.stru_24)); - pSpellSprite.uAttributes = 256; - if ( pParty->bTurnBasedModeOn == 1 ) - pSpellSprite.uAttributes = 260; - for ( i = 0; i < amount; ++i ) - { - if ( i ) - pSpellSprite.vPosition.z += 32; - pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, - pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - } - break; - } - case SPELL_LASER_PROJECTILE: - { - sRecoveryTime = pPlayer->GetAttackRecoveryTime(0); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v723; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID]; - memcpy(&pSpellSprite.stru_24, &pPlayer->pInventoryItems[pPlayer->pEquipment.uMainHand-1],sizeof(pSpellSprite.stru_24)); - // &pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36 - // * pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], ); - v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z); - HIBYTE(pSpellSprite.uAttributes) |= 1u; - pSpellSprite.uSectorID = v23; - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, - pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - break; - } - case SPELL_FIRE_TORCH_LIGHT: - { - switch (v731) - { - case 1: amount = 2; break; - case 2: amount = 3; break; - case 3: - case 4: amount = 4; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_FIRE_SPIKE: - { - switch (v731) - { - case 1: amount = 3; break; - case 2: amount = 5; break; - case 3: amount = 7; break; - case 4: amount = 9; break; - default: - assert(false); - } - - //v31 = v3->uPlayerID; - //v32 = 8 * v31; - //LOBYTE(v32) = v32 | OBJECT_Player; - - //if ( (signed int)uNumSpriteObjects > 0 ) - int _v733 = 0; - for (uint i = 0; i < uNumSpriteObjects; ++i) - { - auto object = &pSpriteObjects[i]; - if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID)) - ++_v733; - /*v33 = (char *)&pSpriteObjects[0].field_48; - v730 = uNumSpriteObjects; - do - { - if ( *((short *)v33 - 36) && *(int *)v33 == 7 && *((int *)v33 + 4) == v32 ) - ++HIDWORD(v733); - v33 += 112; - --v730; - } - while ( v730 );*/ - } - if (_v733 > amount) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - LODWORD(v727) = 1; - break; - } - case SPELL_AIR_IMPLOSION: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if (!a2) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if (PID_TYPE(a2) != OBJECT_Actor) - { - LODWORD(v727) = 1; - break; - } - v697.x = 0; - v697.y = 0; - v697.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; - pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; - pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); - auto obj_id = pSpellSprite.Create(0, 0, 0, 0); - DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697); - LODWORD(v727) = 1; - break; - } - case SPELL_EARTH_MASS_DISTORTION: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) ) - { - LODWORD(v727) = 1; - break; - } - pActors[PID_ID(a2)].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0); - v704.x = 0; - v704.y = 0; - v704.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; - pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; - pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2)); - auto obj_id = pSpellSprite.Create(0, 0, 0, 0); - DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704); - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_DESTROY_UNDEAD: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor) - break; - //v730 = a2 >> 3; - //HIDWORD(v733) = (int)&pActors[PID_ID(a2)]; - v691.x = 0; - v691.y = 0; - v691.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x; - pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y; - pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uAttributes |= 0x80u; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - auto obj_id = pSpellSprite.Create(0, 0, 0, 0); - if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691); - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_FIRE_BOLT: - case SPELL_FIRE_FIREBALL: - case SPELL_FIRE_INCINERATE: - case SPELL_AIR_LIGHNING_BOLT: - case SPELL_WATER_ICE_BOLT: - case SPELL_WATER_ICE_BLAST: - case SPELL_EARTH_STUN: - case SPELL_EARTH_DEADLY_SWARM: - case SPELL_MIND_MIND_BLAST: - case SPELL_MIND_PSYCHIC_SHOCK: - case SPELL_BODY_HARM: - case SPELL_LIGHT_LIGHT_BOLT: - case SPELL_DARK_DRAGON_BREATH: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - if (uCurrentlyLoadedLevelType == LEVEL_Indoor) - pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - else - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - if ( pCastSpell->spellnum == SPELL_AIR_LIGHNING_BOLT ) - LOBYTE(pSpellSprite.uAttributes) |= 0x40u; - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - LODWORD(v727) = 1; - break; - } - case SPELL_WATER_ACID_BURST: - case SPELL_EARTH_BLADES: - case SPELL_BODY_FLYING_FIST: - case SPELL_DARK_TOXIC_CLOUD: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - pSpellSprite.vPosition.y = pParty->vPosition.y; - v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - v660 = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.z = v51; - v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.uSectorID = v52; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_SUNRAY: - { - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor - || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 21) ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( pPlayer->CanCastSpell(uRequiredMana) ) - { - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_skill = v731; - pSpellSprite.spell_level = v2; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v660 = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.z = v51; - v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.uSectorID = v52; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - LODWORD(v727) = 1; - } - break; - } - case SPELL_LIGHT_PARALYZE: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if (PID_TYPE(a2) != OBJECT_Actor || (v730 = PID_ID(a2), v721 = (int)&pActors[PID_ID(a2)], - !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9)) ) - { - LODWORD(v727) = 1; - break; - } - Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0); - v54 = (signed __int64)((double)(23040 * v2) * 0.033333335); - v55 = &pActors[PID_ID(a2)]; - v55->pActorBuffs[6].Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0); - BYTE2(v55->uAttributes) |= 8u; - v55->vVelocity.x = 0; - //v672 = 0; - v55->vVelocity.y = 0; - v661 = v55; - pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_EARTH_SLOW: - { - switch (v731) - { - case 1: LODWORD(v733) = 180 * v2; amount = 2; break; - case 2: LODWORD(v733) = 300 * v2; amount = 2; break; - case 3: LODWORD(v733) = 300 * v2; amount = 4; break; - case 4: LODWORD(v733) = 300 * v2; amount = 8; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if (PID_TYPE(a2) != OBJECT_Actor - || (v721 = 836 * PID_ID(a2), - LODWORD(v718) = (int)&pActors[PID_ID(a2)], - !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) ) - { - LODWORD(v727) = 1; - break; - } - v58 = (signed __int64)((double)(23040 * v2) * 0.033333335); - //v59 = v721; - pActor = &pActors[PID_ID(a2)]; - //((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply( - pActor->pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58, v731, amount, 0, 0); - //*((char *)&pActors[0].uAttributes + v59 + 2) |= 8u; - BYTE2(pActor->uAttributes) |= 8u; - //v672 = 0; - v661 = (Actor *)LODWORD(v718); - pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_MIND_CHARM: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) - { - LODWORD(v727) = 1; - break; - } - - uint power = 300 * v2; - if ( v731 == 2 ) - { - power = 600 * v2; - } - else if ( v731 == 3 ) - power = 29030400; - - //((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset(); - pActors[PID_ID(a2)].pActorBuffs[9].Reset(); - //((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset(); - pActors[PID_ID(a2)].pActorBuffs[12].Reset(); - //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply( - pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335), - v731, 0, 0, 0); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - v61 = PID_ID(a2); - v600 = pActors[v61].vPosition.y; - v601 = pActors[v61].vPosition.x; - pSpellSprite.uObjectDescID = v60; - pSpellSprite.vPosition.x = v601; - v602 = pActors[v61].uActorHeight; - v603 = pActors[v61].vPosition.z; - pSpellSprite.vPosition.y = v600; - v676 = v603 + v602; - v665 = v600; - pSpellSprite.vPosition.z = v603 + v602; - v657 = v601; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - LOBYTE(pSpellSprite.uAttributes) |= 0x80u; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_SHRINKING_RAY: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pSpellSprite.stru_24.Reset(); - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - pSpellSprite.uSectorID = pIndoor->GetSector( - pParty->vPosition.x, - pParty->vPosition.y, - pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.spell_skill = v731; - pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE; - pSpellSprite.spell_level = 300 * v2; - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_FIRE_AURA: - { - switch (v731) - { - case 1: LODWORD(v733) = 3600 * v2; amount = 10; break; - case 2: LODWORD(v733) = 3600 * v2; amount = 11; break; - case 3: LODWORD(v733) = 3600 * v2; amount = 12; break; - case 4: LODWORD(v733) = 0; amount = 12; break; - default: - assert(false); - } - - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; - auto _itm = &pItemsTable->pItems[v730c->uItemID]; - v730c->UpdateTempBonus(pParty->uTimePlayed); - if ( v730c->uItemID < 64 || v730c->uItemID > 65 - && !v730c->Broken() - && !v730c->uSpecEnchantmentType - && !v730c->uEnchantmentType - && ( _itm->uEquipType == 0 || _itm->uEquipType == 1 || _itm->uEquipType == 2) - && !pItemsTable->IsMaterialNonCommon(v730c) ) - { - v69 = v730c; - v14 = v731 == 4; - v730c->uSpecEnchantmentType = amount; - if ( !v14 ) - { - v69->uExpireTime = pParty->uTimePlayed - + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) - * 0.033333335); - v69->uAttributes |= 8u; - } - v69->uAttributes |= 0x10u; - _50C9A8_item_enchantment_timer = 256; - LODWORD(v727) = 1; - break; - } - - dword_50C9D0 = 113; - dword_50C9D4 = 0; - dword_50C9D8 = 1; - - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - case SPELL_BODY_REGENERATION: - { - switch (v731) - { - case 1: LODWORD(v733) = 3600 * v2; amount = 1; break; - case 2: LODWORD(v733) = 3600 * v2; amount = 1; break; - case 3: LODWORD(v733) = 3600 * v2; amount = 3; break; - case 4: LODWORD(v733) = 3600 * v2; amount = 10; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_PROTECTION_FROM_FIRE: - case SPELL_AIR_PROTECTION_FROM_AIR: - case SPELL_WATER_PROTECTION_FROM_WATER: - case SPELL_EARTH_PROTECTION_FROM_EARTH: - case SPELL_MIND_PROTECTION_FROM_MIND: - case SPELL_BODY_PROTECTION_FROM_BODY: - { - switch (v731) - { - case 1: - case 2: - case 3: - case 4: LODWORD(v733) = 3600 * v2; amount = v731 * v2; break; - default: - assert(false); - } - - switch (pCastSpell->spellnum) - { - case SPELL_FIRE_PROTECTION_FROM_FIRE: - LODWORD(v725) = PARTY_BUFF_RESIST_FIRE; - break; - case SPELL_AIR_PROTECTION_FROM_AIR: - LODWORD(v725) = PARTY_BUFF_RESIST_AIR; - break; - case SPELL_WATER_PROTECTION_FROM_WATER: - LODWORD(v725) = PARTY_BUFF_RESIST_WATER; - break; - case SPELL_EARTH_PROTECTION_FROM_EARTH: - LODWORD(v725) = PARTY_BUFF_RESIST_EARTH; - break; - case SPELL_MIND_PROTECTION_FROM_MIND: - LODWORD(v725) = PARTY_BUFF_RESIST_MIND; - break; - case SPELL_BODY_PROTECTION_FROM_BODY: - LODWORD(v725) = PARTY_BUFF_RESIST_BODY; - break; - default: - assert(false); - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - v90 = (double)(signed int)v733 * 4.2666669; - pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_HASTE: - { - switch (v731) - { - case 1: LODWORD(v733) = 60 * (v2 + 60); break; - case 2: LODWORD(v733) = 60 * (v2 + 60); break; - case 3: LODWORD(v733) = 180 * (v2 + 20); break; - case 4: LODWORD(v733) = 240 * (v2 + 15); break; - default: - assert(false); - } - if ( pPlayer->CanCastSpell(uRequiredMana) ) - { - v92 = pParty->pPlayers;//[0].pConditions[1]; - LODWORD(v727) = 1; - do - { - if ( v92->pConditions[1] ) - LODWORD(v727) = 0; - ++v92; - } - while ( v92 <= &pParty->pPlayers[3] ); - if (LODWORD(v727)) - { - pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - } - } - break; - } - case SPELL_SPIRIT_BLESS: - { - switch (v731) - { - case 1: LODWORD(v733) = 300 * (v2 + 12); break; - case 2: LODWORD(v733) = 300 * (v2 + 12); break; - case 3: LODWORD(v733) = 900 * (v2 + 4); break; - case 4: LODWORD(v733) = 3600 * (v2 + 1); break; - default: - assert(false); - } - amount = v2 + 5; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if ( v731 == 1 ) - { - v108 = pCastSpell->uPlayerID_2; - v109 = pCastSpell->spellnum; - v110 = pGame->GetStru6(); - pGame->GetStru6()->SetPlayerBuffAnim(v109, v108); - v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536); - //v668 = 0; - v716 = v111; - //v658 = v111; - //v653 = amount; - //v651 = 1; - //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS]; - //LABEL_103: - //HIDWORD(v650) = HIDWORD(v28); - //LABEL_104: - //LODWORD(v650) = v28; - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0); - LODWORD(v727) = 1; - break; - } - v105 = 0; - v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v730b = pParty->pPlayers;//[0].pPlayerBuffs[1]; - do - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v105); - v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536); - v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); - ++v730b; - ++v105; - } - while ( v730b <= &pParty->pPlayers[3] ); - LODWORD(v727) = 1; - break; - } - case SPELL_SPIRIT_SPIRIT_LASH: - { - if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor) - { - //v730 = a2 >> 3; - v112 = &pActors[PID_ID(a2)]; - //v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z); - v721 = abs(v112->vPosition.y - pParty->vPosition.y); - v113 = abs(v112->vPosition.x - pParty->vPosition.x); - _this = (ItemGen *)v113; - v114 = v721; - v115 = (unsigned int)abs(v112->vPosition.z - pParty->vPosition.z); - if ( v113 < v721 ) - { - v116 = v113; - v113 = v721; - v114 = v116; - } - if ( v113 < (signed int)v115 ) - { - v117 = v113; - v113 = (int)v115; - v115 = v117; - } - if ( v114 < (signed int)v115 ) - { - v118 = v115; - v115 = v114; - v114 = v118; - } - _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113); - if ( (double)(signed int)this <= 307.2 ) - { - v701.x = 0; - v701.y = 0; - v701.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v723; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uFacing = 0; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.vPosition.x = v112->vPosition.x; - pSpellSprite.vPosition.y = v112->vPosition.y; - pSpellSprite.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548); - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2); - v122 = pSpellSprite.Create(0, 0, 0, 0); - DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701); - LODWORD(v727) = 1; - } - else - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - } - //pCastSpell = (CastSpellInfo *)HIDWORD(v733); - } - break; - } - case SPELL_AIR_SHIELD: - case SPELL_EARTH_STONESKIN: - case SPELL_SPIRIT_HEROISM: - { - switch (v731) - { - case 1: LODWORD(v733) = 300 * (v2 + 12); break; - case 2: LODWORD(v733) = 300 * (v2 + 12); break; - case 3: LODWORD(v733) = 900 * (v2 + 4); break; - case 4: LODWORD(v733) = 3600 * (v2 + 1); break; - default: - assert(false); - } - v127 = pCastSpell->spellnum; - if ( v127 == 17 ) - { - amount = 0; - LODWORD(v725) = 14; - } - else - { - if ( v127 == 38 ) - { - LODWORD(v725) = 15; - amount = v2 + 5; - } - else - { - if ( v127 != 51 ) - continue; - LODWORD(v725) = 9; - amount = v2 + 5; - } - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - v90 = (double)(signed int)((int)v733 << 7) * 0.033333335; - //LABEL_304: - pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_IMMOLATION: - { - if ( v731 == 4 ) - LODWORD(v733) = 600 * v2; - else - LODWORD(v733) = 60 * v2; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - - pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_METEOR_SHOWER: - { - //v149 = v731 - 1; - //if ( v149 && (v150 = v149 - 1) != 0 && (v151 = v150 - 1) != 0 ) - int i; - if ( v731 == 4 ) - { - i = 20; - } - else - { - i = 16; - } - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - LODWORD(v725) = PID_TYPE(a2); - if (PID_TYPE(a2) == OBJECT_Actor) - { - uRequiredMana = pActors[PID_ID(a2)].vPosition.x; - v153 = pActors[PID_ID(a2)].vPosition.y; - v154 = pActors[PID_ID(a2)].vPosition.z; - LODWORD(v727) = v153; - } - else - { - v155 = stru_5C6E00->Cos(pParty->sRotationY); - uRequiredMana = pParty->vPosition.x + sub_42EBBE(2048, v155); - v156 = stru_5C6E00->Sin(pParty->sRotationY); - LODWORD(v727) = pParty->vPosition.y + sub_42EBBE(2048, v156); - v154 = pParty->vPosition.z; - } - unsigned __int64 k = 0; - int j = 0; - if ( (signed int)i > 0 ) - { - v730 = LODWORD(v725) == 3 ? a2 : 0; - do - { - a2 = rand() % 1000; - if ( sqrt((double)(rand() % 1000) - 2500 * - (double)(rand() % 1000) - 2500 + - j * j + k * k) <= 1.0 ) - { - LODWORD(v687) = 0; - HIDWORD(v687) = 0; - } - else - { - v687 = __PAIR__( - stru_5C6E00->Atan2((signed __int64)sqrt((float)(j * j + k * k)), - (double)(rand() % 1000) - 2500), - stru_5C6E00->Atan2(j, k)); - } - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.x = uRequiredMana; - pSpellSprite.vPosition.y = LODWORD(v727); - pSpellSprite.uSectorID = 0; - pSpellSprite.vPosition.z = a2 + v154; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = v730; - pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500); - pSpellSprite.uFacing = v687; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - pSpellSprite.uAttributes = 4; - if ( pSpellSprite.Create(v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 - && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - j = rand() % 1024 - 512; - k = rand() % 1024 - 512; - } - while ( i-- != 1 ); - } - LODWORD(v727) = 1; - break; - } - case SPELL_FIRE_INFERNO: - { - //v67 = 2; - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); - v700.z = 0; - v700.y = 0; - v700.x = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - a2 = 0; - if ( (signed int)_v726 > 0 ) - { - do - { - v162 = dword_50BF30[a2]; - pSpellSprite.vPosition.x = pActors[v162].vPosition.x; - pSpellSprite.vPosition.y = pActors[v162].vPosition.y; - pSpellSprite.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548); - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - v164 = pSpellSprite.Create(0, 0, 0, 0); - v165 = a2; - DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700); - pGame->GetStru6()->_4A81CA(&pSpellSprite); - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u); - a2 = v165 + 1; - } - while ( v165 + 1 < (signed int)_v726 ); - } - LODWORD(v727) = 1; - break; - } - case SPELL_AIR_WIZARD_EYE: - { - LODWORD(v733) = 3600 * v2; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v168 = 0; - do - { - v169 = pOtherOverlayList->_4418B1(2000, v168++ + 100, 0, 65536); - v716 = v169; - } - while ( v168 < 4 ); - - pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_AIR_FEATHER_FALL: - { - switch (v731) - { - case 1: LODWORD(v733) = 300 * v2; break; - case 2: LODWORD(v733) = 600 * v2; break; - case 3: LODWORD(v733) = 3600 * v2; break; - case 4: LODWORD(v733) = 3600 * v2; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v174 = 0; - do - pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536); - while ( v174 < 4 ); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - - pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_AIR_SPARKS: - { - switch (v731) - { - case 1: amount = 3; break; - case 2: amount = 5; break; - case 3: amount = 7; break; - case 4: amount = 9; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - pSpellSprite.uSectorID = pIndoor->GetSector( - pParty->vPosition.x, - pParty->vPosition.y, - pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - v188 = (signed int)_v726 / -2; - v189 = (signed int)_v726 / 2; - while ( v188 <= v189 ) - { - pSpellSprite.uFacing = v188 + LOWORD(v715.uYawAngle); - if ( pSpellSprite.Create( - (signed __int16)(v188 + LOWORD(v715.uYawAngle)), - v715.uPitchAngle, - pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, - pCastSpell->uPlayerID + 1) != -1 - && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - v188 += _v726 / (amount - 1); - } - LODWORD(v727) = 1; - break; - } - case SPELL_AIR_JUMP: - { - if ( pParty->uFlags & PARTY_FLAGS_1_FALLING) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2); // Can't cast Jump while airborne! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - break; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v191 = 0; - do - pOtherOverlayList->_4418B1(2040, v191++ + 100, 0, 65536); - while ( v191 < 4 ); - BYTE1(pParty->uFlags) |= 1u; - pParty->uFallSpeed = 1000; - LODWORD(v727) = 1; - break; - } - case SPELL_AIR_INVISIBILITY: - { - switch (v731) - { - case 1: LODWORD(v733) = 600 * v2; amount = v2; break; - case 2: LODWORD(v733) = 600 * v2; amount = 2 * v2; break; - case 3: LODWORD(v733) = 600 * v2; amount = 3 * v2; break; - case 4: LODWORD(v733) = 3600 * v2; amount = 4 * v2; break; - default: - assert(false); - } - if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW)) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( pPlayer->CanCastSpell(uRequiredMana) ) - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - - pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); - LODWORD(v727) = 1; - } - break; - } - case SPELL_AIR_FLY: - { - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); // Can not cast Fly indoors! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - break; - } - if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - break; - } - LODWORD(v733) = 3600 * v2; - if ( v731 == 1 || v731 == 2 || v731 == 3 ) - amount = 1; - else - amount = 0; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v205 = 0; - do - pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536); - while ( v205 < 4 ); - v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536); - v207 = pCastSpell->uPlayerID + 1; - v716 = v206; - - pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207); - LODWORD(v727) = 1; - break; - } - case SPELL_AIR_STARBURST: - { - //v67 = 2; - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v208 = PID_TYPE(a2); - LODWORD(v725) = PID_TYPE(a2); - if ( v208 == 3 ) - { - v209 = PID_ID(a2); - LODWORD(v718) = pActors[v209].vPosition.x; - v210 = pActors[v209].vPosition.y; - v211 = pActors[v209].vPosition.z; - v713 = v210; - } - else - { - v212 = stru_5C6E00->Cos(pParty->sRotationY); - LODWORD(v718) = pParty->vPosition.x + sub_42EBBE(2048, v212); - v213 = stru_5C6E00->Sin(pParty->sRotationY); - v214 = sub_42EBBE(2048, v213); - v211 = pParty->vPosition.z; - v713 = pParty->vPosition.y + v214; - v208 = LODWORD(v725); - } - signed int _v733 = 0; - *(float *)&v732 = (double)v211; - LODWORD(v725) = v211 + 2500; - v721 = 0; - *(float *)&y = (double)(v211 + 2500); - v730 = v208 == 3 ? a2 : 0; - a2 = 20; - do - { - v215 = rand(); - v216 = (double)v721; - v217 = (double)_v733; - *(float *)&uRequiredMana = v217; - _this = (ItemGen *)(v215 % 1000); - *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y; - *(float *)&v721 = v217 * v217; - //*(float *)&v726 = v216 * v216; - if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + v216 * v216 + *(float *)&v721) <= 1.0 ) - { - LODWORD(v685) = 0; - HIDWORD(v685) = 0; - } - else - { - v684 = (signed __int64)sqrt(v216 * v216 + *(float *)&v721); - v685 = __PAIR__( - stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)), - stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana)); - } - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.x = LODWORD(v718); - pSpellSprite.vPosition.y = v713; - pSpellSprite.uSectorID = 0; - pSpellSprite.vPosition.z = (int)((char *)_this + LODWORD(v725)); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = v730; - //__debugbreak();//çâåçäîïàä - pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges); - pSpellSprite.uFacing = v685; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - pSpellSprite.uAttributes = 4; - if ( pSpellSprite.Create(v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1 - && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - v721 = rand() % 1024 - 512; - v218 = rand(); - v14 = a2-- == 1; - _v733 = (unsigned __int64)(v218 % 1024) - 512; - } - while ( !v14 ); - LODWORD(v727) = 1; - break; - } - case SPELL_WATER_AWAKEN: - { - switch (v731) - { - case 1: amount = 180 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; - case 4: amount = 0; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - for( int i=0; i < 4; i++ ) - { - pPlayer = &pParty->pPlayers[i]; - if ( v731 == 4 ) - { - if ( pPlayer->pConditions[2] ) - { - //*((int *)v222 + 4) = 0; - //*((int *)v222 + 5) = 0; - pPlayer->pConditions[2] = 0; - pPlayer->PlaySound(SPEECH_103, 0); - } - } - else - { - v223 = pPlayer->DiscardConditionIfLastsLongerThan( - 2u, - pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335)); - if ( v223 ) - pPlayer->PlaySound(SPEECH_103, 0); - } - } - LODWORD(v727) = 1; - break; - } - case SPELL_WATER_POISON_SPRAY: - { - switch (v731) - { - case 1: amount = 1; break; - case 2: amount = 3; break; - case 3: amount = 5; break; - case 4: amount = 7; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - signed int _v733 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; - if ( amount == 1 ) - { - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_skill = v731; - pSpellSprite.spell_level = v2; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - v660 = pParty->vPosition.y; -// LABEL_153: - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.z = v51; - v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.uSectorID = v52; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - } - else - { - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - v227 = _v733 / -2; - signed int _y = _v733 / 2; - if ( _v733 / -2 <= _v733 / 2 ) - { - v228 = v715.uYawAngle; - do - { - pSpellSprite.uFacing = v227 + v228; - if ( pSpellSprite.Create( - v227 + v228, - v715.uPitchAngle, - pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, - pCastSpell->uPlayerID + 1) != -1 - && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - v227 += _v733 / (amount - 1); - } - while ( v227 <= _y ); - } - } - LODWORD(v727) = 1; - break; - } - case SPELL_WATER_WATER_WALK: - { - if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - break; - } - if ( v731 == 2 || v731 != 3 && v731 != 4 ) - v229 = 600 * v2; - else - v229 = 3600 * v2; - LODWORD(v733) = v229; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - - pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply( - pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335), - v731, - amount, - v716, - pCastSpell->uPlayerID + 1); - if ( v731 == 4 ) - pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1; - LODWORD(v727) = 1; - break; - } - case SPELL_WATER_RECHARGE_ITEM: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v240 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; - - if ( pItemsTable->pItems[v240->uItemID].uEquipType != 12 || v240->uAttributes & 2 ) - { - dword_50C9D0 = 113; - dword_50C9D4 = 0; - dword_50C9D8 = 1; - - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( v731 == 1 || v731 == 2 ) - { - v241 = (double)v723 * 0.0099999998 + 0.5; - } - else if ( v731 == 3 ) - { - v241 = (double)v723 * 0.0099999998 + 0.69999999; - } - else if ( v731 == 4 ) - { - v241 = (double)v723 * 0.0099999998 + 0.80000001; - } - else - { - v241 = 0.0; - } - if ( v241 > 1.0 ) - v241 = 1.0; - int uNewCharges = v240->uMaxCharges * v241; - v240->uMaxCharges = uNewCharges; - v240->uNumCharges = uNewCharges; - if ( uNewCharges <= 0 ) - { - v240 = 0; - dword_50C9D0 = 113; - dword_50C9D4 = 0; - dword_50C9D8 = 1; - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - v2 = v723; - continue; - } - v240->uAttributes |= 0x40u; - _50C9A8_item_enchantment_timer = 256; - LODWORD(v727) = 1; - break; - } - case SPELL_WATER_ENCHANT_ITEM: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - uRequiredMana = 0; - amount = 10 * v2; - v730 = 1; - pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - v245 = &pPlayer->pInventoryItems[a2]; - ItemDesc *_v725 = &pItemsTable->pItems[v245->uItemID]; - if ( - v731 == 1 || v731 == 2 && _v725->uEquipType > 2 || - v731 == 3 || v731 == 4 && - v245->uItemID <= 134 && - v245->uSpecEnchantmentType == 0 && - v245->uEnchantmentType == 0 && - v245->_bonus_strength== 0 && - !v245->Broken() ) - { - if ( v245->GetValue() < 450 || - (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && _v725->uEquipType >= 0 && _v725->uEquipType <= 2) - ) - { - v730 = 0; - } - if ( rand() % 100 < 10 * v2 || - (rand() % 100 < 80 && (v731 == 3 || v731 == 4 )) || - v245->GetValue() < 450 || - (v245->GetValue() < 250 && (v731 == 3 || v731 == 4) && v271 >= 0 && v271 <= 2) - ) - { - v313 = _v725->uEquipType; - if ( _v725->uEquipType >= 3 && _v725->uEquipType <= 11 ) - { - v295 = rand() % 10;// pItemsTable->field_116D8[pItemsTable->pItems[_this->uItemID].uEquipType]; - v245->uEnchantmentType = 0; - for ( kk = pItemsTable->pEnchantments[0].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1]; - ; - kk += pItemsTable->pEnchantments[v294->uEnchantmentType].to_item[pItemsTable->pItems[v245->uItemID].uEquipType + 1] ) - { - ++v245->uEnchantmentType; - if ( kk >= v295 ) - break; - } - v255 = 10;//pItemsTable->field_116D8[17]; - v256 = 10;//pItemsTable->field_116D8[16]; - v245->_bonus_strength = v256 + rand() % (v255 - v256 + 1); - v245->uAttributes |= 0x20u; - _50C9A8_item_enchantment_timer = 256; - LODWORD(v727) = 1; - break; - } - else if ( v731 == 3 || v731 == 4) - { - v257 = pItemsTable->pSpecialEnchantments_count; - v258 = 0; - v725 = 0.0; - int _v733 = 0; - if ( pItemsTable->pSpecialEnchantments_count > 0 ) - { - v730 = (int)&v679; - do - { - v259 = LOBYTE(pItemsTable->pSpecialEnchantments[v258 + 1].pBonusStatement); - if ( !v259 || v259 == 1 ) - { - v260 = *(&pItemsTable->pSpecialEnchantments[0].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType - + 4] - + v258 * 28); - LODWORD(v725) += v260; - if ( v260 ) - { - v261 = v730; - v730 += 4; - *(int *)v261 = _v733; - } - } - ++_v733; - ++v258; - } - while ( _v733 < v257 ); - } - v262 = rand() % SLODWORD(v725); - v263 = v679; - v245->uSpecEnchantmentType = v679[0]; - v264 = pItemsTable->pSpecialEnchantments[*v263].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType + 4]; - v265 = v262 + 1; - if ( v264 < v265 ) - { - for ( ii = v679; ; ii = (int *)v732 ) - { - v267 = (int)(ii + 1); - v732 = v267; - v268 = *(int *)v267; - *(int *)(v245 + 12) = v268; - v264 += pItemsTable->pSpecialEnchantments[v268].to_item_apply[pItemsTable->pItems[*(int *)v245].uEquipType - + 4]; - if ( v264 >= v265 ) - break; - } - } - - v277 = pItemsTable->pSpecialEnchantments_count; - v278 = 0; - v725 = 0.0; - _v733 = 0; - if ( pItemsTable->pSpecialEnchantments_count > 0 ) - { - int *_v730 = v679; - do - { - v279 = LOBYTE(pItemsTable->pSpecialEnchantments[v278].pBonusStatement); - if ( !v279 || v279 == 1 ) - { - v280 = *(&pItemsTable->pSpecialEnchantments[v278].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType]); - _v733 += v280; - if ( v280 ) - { - v281 = _v730; - ++_v730; - *v281 = _v733; - } - } - ++_v733; - ++v278; - } - while ( _v733 < v277 ); - } - v282 = rand() % _v733; - v283 = v679; - v245->uSpecEnchantmentType = v679[0]; - v284 = pItemsTable->pSpecialEnchantments[*v283].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType ]; - v285 = v282 + 1; - for ( l = v679; v284 < v285; ++l ) - { - v245->uSpecEnchantmentType = *(l+1); - v284 += pItemsTable->pSpecialEnchantments[*(l+1)].to_item_apply[pItemsTable->pItems[v245->uItemID].uEquipType]; - } - ++v245->uSpecEnchantmentType; - v245->uAttributes |= 0x20u; - _50C9A8_item_enchantment_timer = 256; - LODWORD(v727) = 1; - break; - } - } - else - { - if ( !(BYTE1(v245->uAttributes) & 2) ) - { - v245->uAttributes |= 2; - } - } - - } - - if ( LODWORD(v727) == 0 ) - { - v317 = pGlobalTXT_LocalizationStrings[428]; - if ( v730 == 0 ) - v317 = pGlobalTXT_LocalizationStrings[585]; - ShowStatusBarString(v317, 2u); - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - v318 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - pCastSpell->spellnum = 0; - v318->PlaySound(SPEECH_43, 0); - } - - break; - } - case SPELL_WATER_TOWN_PORTAL: - { - amount = 10 * v2; - if ( pPlayer->sMana < (signed int)uRequiredMana ) - break; - if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v731 != 4 || rand() % 100 >= amount && v731 != 4 ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - town_portal_caster_id = LOBYTE(pCastSpell->uPlayerID); - pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_WATER_LLOYDS_BEACON: - { - LODWORD(v733) = 604800 * v2; - if ( !_stricmp(pCurrentMapName.data(), "d05.blv") ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - v319 = uRequiredMana; - if ( pPlayer->sMana >= (signed int)uRequiredMana ) - { - pEventTimer->Pause(); - pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastLloydsBeacon, 0, 0); - qword_506350 = (signed int)v733; - _506348_current_lloyd_playerid = pCastSpell->uPlayerID; - ::uRequiredMana = v319; - ::sRecoveryTime = sRecoveryTime; - dword_50633C = pCastSpell->sound_id; - dword_506338 = pCastSpell->spellnum; - LOBYTE(pCastSpell->field_8) |= 0x20u; - } - break; - } - case SPELL_EARTH_STONE_TO_FLESH: - { - __debugbreak(); // missing GM ? - switch (v731) - { - case 1: amount = 3600 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; - case 4: break; - default: - assert(false); - } - //LABEL_634: - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v323 = pCastSpell->uPlayerID_2; - v324 = (char *)&pParty->pPlayers[v323].pConditions[15]; - if ( !pParty->pPlayers[v323].pConditions[15] ) - { - LODWORD(v727) = 1; - break; - } - if ( v731 == 4 ) - { - *(int *)v324 = 0; - *((int *)v324 + 1) = 0; - LODWORD(v727) = 1; - break; - } - v732 = amount << 7; - v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); - v656 = 15; - v325 = &pParty->pPlayers[v323]; - v325->DiscardConditionIfLastsLongerThan(v656, v663); - LODWORD(v727) = 1; - break; - } - case SPELL_EARTH_ROCK_BLAST: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - pSpellSprite.uSectorID = pIndoor->GetSector( - pParty->vPosition.x, - pParty->vPosition.y, - pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(pParty->sRotationY); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - LODWORD(v727) = 1; - break; - } - case SPELL_EARTH_DEATH_BLOSSOM: - { - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pSpellSprite.uType = 4090; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.uFacing = LOWORD(pParty->sRotationY); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - pSpellSprite.uAttributes = 4; - - v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed; - if ( pSpellSprite.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - LODWORD(v727) = 1; - break; - } - case SPELL_SPIRIT_DETECT_LIFE: - { - v328 = v731 - 2; - if ( v328 ) - { - v329 = v328 - 1; - if ( v329 && v329 != 1 ) - v330 = 600 * v2; - else - v330 = 3600 * v2; - } - else - { - v330 = 1800 * v2; - } - LODWORD(v733) = v330; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - - pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_SPIRIT_FATE: - { - switch (v731) - { - case 1: amount = 1 * v2; break; - case 2: amount = 2 * v2; break; - case 3: amount = 4 * v2; break; - case 4: amount = 6 * v2; break; - default: - assert(false); - } - LODWORD(v733) = 300; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v342 = pCastSpell->spell_target_pid; - if ( v342 == 0 ) - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0); - LODWORD(v727) = 1; - break; - } - if (PID_TYPE(v342) == OBJECT_Actor) - { - v343 = PID_ID(v342); - HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32); - LODWORD(v344) = LODWORD(pParty->uTimePlayed) + 1280; - pActors[v343].pActorBuffs[11].Apply(v344, v731, amount, 0, 0); - BYTE2(pActors[v343].uAttributes) |= 8u; - //v672 = 0; - v661 = &pActors[v343]; - pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, 0); - } - LODWORD(v727) = 1; - break; - } - case SPELL_SPIRIT_REMOVE_CURSE: - { - switch (v731) - { - case 1: amount = 3600 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; - case 4: amount = 0; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v351 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - if ( !v351->pConditions[0] ) - { - LODWORD(v727) = 1; - break; - } - if ( v731 == 4 ) - { - LODWORD(v351->pConditions[0]) = 0; - HIDWORD(v351->pConditions[0]) = 0; - } - else - { - v732 = amount << 7; - v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); - if ( HIDWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) ) - { - LODWORD(v727) = 1; - break; - } - } - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - LODWORD(v727) = 1; - break; - } - case SPELL_SPIRIT_PRESERVATION: - { - if ( v731 == 4 ) - LODWORD(v733) = 900 * (v2 + 4); - else - LODWORD(v733) = 300 * (v2 + 12); - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if ( v731 == 1 || v731 == 2 ) - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0); - LODWORD(v727) = 1; - break; - } - a2 = 0; - v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v357 = pParty->pPlayers;//[0].pPlayerBuffs[11]; - do - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); - v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0); - ++a2; - ++v357;// = (SpellBuff *)((char *)v357 + 6972); - } - while ( v357 <= &pParty->pPlayers[3] ); - LODWORD(v727) = 1; - break; - } - case SPELL_SPIRIT_TURN_UNDEAD: - { - if ( v731 == 1 || v731 == 2) - LODWORD(v733) = 60 * (v2 + 3); - else - LODWORD(v733) = 300 * v2 + 180; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u); - ++pSpellSprite.uType; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) - { - v369 = &pActors[dword_50BF30[a2]]; - if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - { - pSpellSprite.vPosition.x = v369->vPosition.x; - pSpellSprite.vPosition.y = v369->vPosition.y; - pSpellSprite.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548); - - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - pSpellSprite.Create(0, 0, 0, 0); - v369->pActorBuffs[4].Apply( - pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), - v731, 0, 0, 0); - } - } - LODWORD(v727) = 1; - break; - } - case SPELL_SPIRIT_RAISE_DEAD: - { - if ( v731 == 4 ) - amount = 0; - else - amount = 86400 * v2; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536); - v373 = pCastSpell->uPlayerID_2; - if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) ) - { - LODWORD(v727) = 1; - break; - } - v14 = v731 == 4; - pParty->pPlayers[v373].sHealth = 1; - if ( v14 ) - { - v374 = pCastSpell->uPlayerID_2; - LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0; - HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0; - v376 = pCastSpell->uPlayerID_2; - LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0; - HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0; - } - else - { - *(float *)&a2 = (double)(amount << 7) * 0.033333335; - pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( - 0xEu, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( - 0xDu, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - } - v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - v377->SetCondition(1, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_SPIRIT_SHARED_LIFE: - { - if ( v731 == 4 ) - amount = 4 * v2; - else - amount = 3 * v2; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v381 = 0; - signed int _v733 = amount; - v730 = 0; - v382 = 1; - do - { - v383 = pPlayers[v382]; - if ( !v383->pConditions[14] && !v383->pConditions[15] && !v383->pConditions[16] ) - v682[v381++] = v382; - ++v382; - } - while ( v382 <= 4 ); - v384 = 0; - v730 = v381; - if ( v381 > 0 ) - { - do - _v733 += pPlayers[v682[v384++]]->sHealth; - while ( v384 < v381 ); - } - v732 = (signed __int64)((double)_v733 / (double)v730); - _v733 = 0; - if ( v381 > 0 ) - { - do - { - //v385 = (ItemGen **)&pPlayers[v682[HIDWORD(v733)]]; - v726 = pPlayers[v682[_v733]]; - v726->sHealth = v732; - //v386 = v726->GetMaxHealth(); - if ( v726->sHealth > v726->GetMaxHealth()) - v726->sHealth = v726->GetMaxHealth(); - if ( v726->sHealth > 0 ) - { - v726->pConditions[Player::Condition_Unconcious] = 0; - } - v388 = _v733; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, LOWORD(v682[_v733]) - 1); - _v733 = v388 + 1; - } - while ( v388 + 1 < v730 ); - } - LODWORD(v727) = 1; - break; - } - case SPELL_SPIRIT_RESSURECTION: - { - switch (v731) - { - case 1: amount = 180 * v2; break; - case 2: amount = 10800 * v2; break; - case 3: amount = 259200 * v2; break; - case 4: amount = 0; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v396 = pCastSpell->uPlayerID_2; - if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16]) - || HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) ) - { - if ( !(HIDWORD(pParty->pPlayers[v396].pConditions[1]) | LODWORD(pParty->pPlayers[v396].pConditions[1])) ) - pParty->pPlayers[v396].PlaySound(SPEECH_25, 0); - if ( v731 == 4 ) - { - v397 = pCastSpell->uPlayerID_2; - LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0; - HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0; - v398 = pCastSpell->uPlayerID_2; - LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0; - HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0; - v399 = pCastSpell->uPlayerID_2; - LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0; - HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0; - } - else - { - *(float *)&a2 = (double)(amount << 7) * 0.033333335; - pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - } - pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(1u, 1); - pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - } - LODWORD(v727) = 1; - break; - } - case SPELL_MIND_CURE_PARALYSIS: - { - switch (v731) - { - case 1: amount = 3600 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; - case 4: amount = 0; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - v323 = pCastSpell->uPlayerID_2; - v324 = (char *)&pParty->pPlayers[v323].pConditions[12]; - if ( !pParty->pPlayers[v323].pConditions[12] ) - { - LODWORD(v727) = 1; - break; - } - if ( v731 == 4 ) - { - *(int *)v324 = 0; - *((int *)v324 + 1) = 0; - LODWORD(v727) = 1; - break; - } - v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); - v656 = 12; - v325 = &pParty->pPlayers[v323]; - v325->DiscardConditionIfLastsLongerThan(v656, v663); - LODWORD(v727) = 1; - break; - } - case SPELL_MIND_REMOVE_FEAR: - { - switch (v731) - { - case 1: amount = 180 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; - case 4: amount = 0; break; - default: - assert(false); - } - - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - v323 = pCastSpell->uPlayerID_2; - v324 = (char *)&pParty->pPlayers[v323].pConditions[3]; - if ( !pParty->pPlayers[v323].pConditions[3] ) - { - LODWORD(v727) = 1; - break; - } - if ( v731 == 4 ) - { - *(int *)v324 = 0; - *((int *)v324 + 1) = 0; - LODWORD(v727) = 1; - break; - } - v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); - v656 = 3; - v325 = &pParty->pPlayers[v323]; - v325->DiscardConditionIfLastsLongerThan(v656, v663); - LODWORD(v727) = 1; - break; - } - case SPELL_MIND_TELEPATHY: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if (PID_TYPE(a2) != OBJECT_Actor) - { - LODWORD(v727) = 1; - break; - } - v417 = &pActors[PID_ID(a2)]; - Actor * _v730 = v417; - if ( !(BYTE2(v417->uAttributes) & 0x80) ) - { - v417->SetRandomGoldIfTheresNoItem(); - v417 = _v730; - } - v418 = v417->array_000234[3].uItemID; - signed int _v733 = 0; - if ( pItemsTable->pItems[v418].uEquipType == 18 ) - _v733 = v417->array_000234[3].uSpecEnchantmentType; - - //ItemGen::ItemGen(&v683); - v683.Reset(); - - v419 = _v730->uCarriedItemID; - if (v419) - { - v683.uItemID = v419; - //goto LABEL_799; - } - else - { - v420 = 0; - v421 = _v730->array_000234; - while ( !v421->uItemID || pItemsTable->pItems[v421->uItemID].uEquipType == 18 ) - { - ++v420; - ++v421; - if ( v420 >= 4 ) - break; - } - if ( v420 < 4 ) - { - memcpy(&v683, &_v730->array_000234[v420], sizeof(v683)); - v2 = v723; - //v1 = 0; - } - } -// LABEL_799: - if ( _v733 != 0 ) - { - v675 = _v733; - if (v683.uItemID) - { - v422 = v683.GetDisplayName(); - sprintf(pTmpBuf2.data(), "(%s), and %d gold", v422, v675); - - } - else - { - v664 = "%d gold"; - sprintf(pTmpBuf2.data(), v664, v675); - } - } - else - { - if (v683.uItemID) - { - const char *_v675 = v683.GetDisplayName(); - v664 = "(%s)"; - sprintf(pTmpBuf2.data(), v664, _v675); - } - else - { - strcpy(pTmpBuf2.data(), "nothing"); - ShowStatusBarString(pTmpBuf2.data(), 2u); - } - } - ShowStatusBarString(pTmpBuf2.data(), 2u); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = _v730->vPosition.x; - pSpellSprite.vPosition.y = _v730->vPosition.y; - v676 = _v730->uActorHeight; - v665 = pSpellSprite.vPosition.y; - pSpellSprite.vPosition.z = _v730->uActorHeight; - v657 = pSpellSprite.vPosition.x; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - LOBYTE(pSpellSprite.uAttributes) |= 0x80u; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); - LODWORD(v727) = 1; - break; - } - case SPELL_MIND_BERSERK: - { - switch (v731) - { - case 1: amount = 300 * v2; break; - case 2: amount = 300 * v2; break; - case 3: amount = 600 * v2; break; - case 4: amount = 3600; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v426 = PID_ID(a2); - if (PID_TYPE(a2) != OBJECT_Actor) - { - LODWORD(v727) = 1; - break; - } - v730 = 836 * v426; - if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) ) - { - pActors[v426].pActorBuffs[1].Reset(); - pActors[v426].pActorBuffs[12].Reset(); - pActors[v426].pActorBuffs[9].Apply( - pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), - v731, 0, 0, 0); - pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; - } - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - v61 = v426; - v600 = pActors[v61].vPosition.y; - v601 = pActors[v61].vPosition.x; - pSpellSprite.uObjectDescID = v60; - pSpellSprite.vPosition.x = v601; - v602 = pActors[v61].uActorHeight; - v603 = pActors[v61].vPosition.z; - pSpellSprite.vPosition.y = v600; - v676 = v603 + v602; - v665 = v600; - pSpellSprite.vPosition.z = v603 + v602; - v657 = v601; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - LOBYTE(pSpellSprite.uAttributes) |= 0x80u; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); - LODWORD(v727) = 1; - break; - } - case SPELL_MIND_ENSLAVE: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - amount = 600 * v2; - if (PID_TYPE(a2) != OBJECT_Actor) - { - LODWORD(v727) = 1; - break; - } - v730 = 836 * PID_ID(a2); - if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - break; - if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) ) - { - pActors[PID_ID(a2)].pActorBuffs[9].Reset(); - pActors[PID_ID(a2)].pActorBuffs[1].Reset(); - pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), - v731, 0, 0, 0); - } - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - v61 = PID_ID(a2); - v600 = pActors[v61].vPosition.y; - v601 = pActors[v61].vPosition.x; - pSpellSprite.uObjectDescID = v60; - pSpellSprite.vPosition.x = v601; - v602 = pActors[v61].uActorHeight; - v603 = pActors[v61].vPosition.z; - pSpellSprite.vPosition.y = v600; - v676 = v603 + v602; - v665 = v600; - pSpellSprite.vPosition.z = v603 + v602; - v657 = v601; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - LOBYTE(pSpellSprite.uAttributes) |= 0x80u; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); - LODWORD(v727) = 1; - break; - } - case SPELL_MIND_MASS_FEAR: - { - if ( v731 == 4 ) - amount = 300 * v2; - else - amount = 180 * v2; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - auto _v726 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u); - ++pSpellSprite.uType; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - for ( a2 = 0; a2 < (signed int)_v726; ++a2 ) - { - v433 = &pActors[dword_50BF30[a2]]; - if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - break; - pSpellSprite.vPosition.x = v433->vPosition.x; - pSpellSprite.vPosition.y = v433->vPosition.y; - pSpellSprite.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548); - - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - pSpellSprite.Create(0, 0, 0, 0); - if ( stru_50C198.GetMagicalResistance(v433, 7u) ) - { - v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335), - v731, 0, 0, 0); - } - } - LODWORD(v727) = 1; - break; - } - case SPELL_MIND_CURE_INSANITY: - { - v435 = v731 - 2; - if ( v731 == 4 ) - amount = 0; - else - amount = 86400 * v2; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - v440 = pCastSpell->uPlayerID_2; - if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) ) - { - if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) ) - pParty->pPlayers[v440].PlaySound(SPEECH_25, 0); - if ( v731 == 4 ) - { - v441 = pCastSpell->uPlayerID_2; - LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0; - HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0; - } - else - { - pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335)); - } - v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - v377->SetCondition(1, 0); - } - LODWORD(v727) = 1; - break; - } - case SPELL_EARTH_TELEKINESIS: - { - switch (v731) - { - case 1: amount = 2 * v2; break; - case 2: amount = 2 * v2; break; - case 3: amount = 3 * v2; break; - case 4: amount = 4 * v2; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v445 = PID_ID(a2); - if (PID_TYPE(a2) == OBJECT_Item) - { - v449 = (char *)&pSpriteObjects[v445].stru_24; - v450 = *(int *)v449; - if ( pItemsTable->pItems[v450].uEquipType == 18 ) - { - party_finds_gold(*((int *)v449 + 3), 0); - viewparams->bRedrawGameUI = 1; - } - else - { - sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName); - ShowStatusBarString(pTmpBuf2.data(), 2u); - if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) ) - pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24); - } - SpriteObject::OnInteraction(v445); - } - else - { - if (PID_TYPE(a2) == OBJECT_Actor) - { - stru_50C198.LootActor(&pActors[v445]); - } - else - { - if (PID_TYPE(a2) != OBJECT_Decoration) - { - if (PID_TYPE(a2) != OBJECT_BModel) - { - LODWORD(v727) = 1; - break; - } - dword_507CD8 = 1; - v677 = 1; - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) - v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID; - else - v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID; - EventProcessor(v446, a2, v677); - LODWORD(v727) = 1; - break; - } - v447 = &pLevelDecorations[v445]; - dword_507CD8 = 1; - v448 = v447->field_16_event_id; - if (v448) - { - v677 = 1; - v446 = v448; - EventProcessor(v446, a2, v677); - LODWORD(v727) = 1; - break; - } - if ( v447->IsInteractive() ) - { - activeLevelDecoration = v447; - EventProcessor(stru_5E4C90._decor_events[v447->_idx_in_stru123 - 75] + 380, 0, 1); - activeLevelDecoration = NULL; - } - } - } - LODWORD(v727) = 1; - break; - } - case SPELL_BODY_CURE_WEAKNESS: - { - switch (v731) - { - case 1: amount = 180 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; - case 4: amount = 0; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - v323 = pCastSpell->uPlayerID_2; - v324 = (char *)&pParty->pPlayers[v323].pConditions[1]; - if ( !pParty->pPlayers[v323].pConditions[1] ) - { - LODWORD(v727) = 1; - break; - } - if ( v731 == 4 ) - { - *(int *)v324 = 0; - *((int *)v324 + 1) = 0; - LODWORD(v727) = 1; - break; - } - v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335); - v656 = 1; - v325 = &pParty->pPlayers[v323]; - v325->DiscardConditionIfLastsLongerThan(v656, v663); - LODWORD(v727) = 1; - break; - } - case SPELL_BODY_FIRST_AID: - { - switch (v731) - { - case 1: amount = 2 * v2 + 5; break; - case 2: amount = 3 * v2 + 5; break; - case 3: amount = 4 * v2 + 5; break; - case 4: amount = 5 * v2 + 5; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v460 = pCastSpell->spell_target_pid; - if (!v460) - { - pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - } - else - { - if (PID_TYPE(v460) == OBJECT_Actor) - { - v461 = &pActors[PID_ID(v460)]; - v462 = v461->uAIState; - v463 = v461->pMonsterInfo.uHP; - if ( v462 != 5 ) - { - if ( v462 != 4 ) - { - if ( v462 != 19 ) - { - if ( v462 != 11 ) - { - v461->sCurrentHP += amount; - if ( v461->sCurrentHP > v463 ) - v461->sCurrentHP = v463; - } - } - } - } - } - } - LODWORD(v727) = 1; - break; - } - case SPELL_BODY_CURE_POISON: - { - switch (v731) - { - case 1: amount = 3600 * v2; break; - case 2: amount = 3600 * v2; break; - case 3: amount = 86400 * v2; break; - case 4: amount = 0; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - v470 = pCastSpell->uPlayerID_2; - if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6])) - && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8])) - && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) ) - { - LODWORD(v727) = 1; - break; - } - if ( v731 == 4 ) - { - LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0; - HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0; - v471 = pCastSpell->uPlayerID_2; - LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0; - HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0; - v472 = pCastSpell->uPlayerID_2; - LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0; - HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0; - LODWORD(v727) = 1; - break; - } - *(float *)&a2 = (double)(amount << 7) * 0.033333335; - pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan( - 6u, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( - 8u, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); - v656 = 10; - v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - v325->DiscardConditionIfLastsLongerThan(v656, v663); - LODWORD(v727) = 1; - break; - } - case SPELL_BODY_PROTECTION_FROM_MAGIC: - { - amount = v2; - LODWORD(v733) = 3600 * v2; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - - pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_BODY_HAMMERHANDS: - { - LODWORD(v733) = 3600 * v2; - amount = v2; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if ( v731 == 4 ) - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - v732 = (int)v733 << 7; - v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); - pParty->pPlayers[1].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); - pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0); - - pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0); - LODWORD(v727) = 1; - break; - } - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_BODY_CURE_DISEASE: - { - if ( v731 == 4 ) - amount = 0; - else - amount = 86400 * v2; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - v498 = pCastSpell->uPlayerID_2; - if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7])) - && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9])) - && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) ) - { - LODWORD(v727) = 1; - break; - } - if ( v731 == 4 ) - { - LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0; - HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0; - v499 = pCastSpell->uPlayerID_2; - LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0; - HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0; - v500 = pCastSpell->uPlayerID_2; - LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0; - HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0; - } - else - { - *(float *)&a2 = (double)(amount << 7) * 0.033333335; - pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan( - 7u, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( - 9u, - (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2)); - v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2); - v656 = 11; - v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2]; - v325->DiscardConditionIfLastsLongerThan(v656, v663); - } - LODWORD(v727) = 1; - break; - } - case SPELL_BODY_POWER_CURE: - { - amount = 5 * v2 + 10; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v501 = pParty->pPlayers; - int v1 = 0; - do - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v1); - v501->Heal(amount); - ++v501; - ++v1; - } - while ( (signed int)v501 < (signed int)pParty->pHirelings ); - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_DISPEL_MAGIC: - { - sRecoveryTime -= v2; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); - v505 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); - ++pSpellSprite.uType; - //signed int _v733 = v505; - v688.x = 0; - v688.y = 0; - v688.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - a2 = 0; - for ( a2 = 0; a2 < v505; ++a2 ) - { - v507 = dword_50BF30[a2]; - pSpellSprite.vPosition.x = pActors[v507].vPosition.x; - pSpellSprite.vPosition.y = pActors[v507].vPosition.y; - pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - v509 = pSpellSprite.Create(0, 0, 0, 0); - DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688); - } - for ( a2 = 0; a2 < v505; ++a2 ) - { - pActor = &pActors[dword_50BF30[a2]]; - pSpellSprite.vPosition.x = pActor->vPosition.x; - pSpellSprite.vPosition.y = pActor->vPosition.y; - pSpellSprite.vPosition.z = pActor->vPosition.z - (unsigned int)(signed __int64)((double)pActor->uActorHeight * unk_4D8548); - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - pSpellSprite.Create(0, 0, 0, 0); - for (int i = 0; i < 22; ++i) - { - pActor->pActorBuffs[i].Reset(); - } - } - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_SUMMON_ELEMENTAL: - { - switch (v731) - { - case 1: v733 = 300 * v2; amount = 1; break; - case 2: v733 = 300 * v2; amount = 1; break; - case 3: v733 = 900 * v2; amount = 3; break; - case 4: v733 = 900 * v2; amount = 5; break; - default: - assert(false); - } - //v733 = __PAIR__(0, v516); - signed int _v733 = 0; - if ( (signed int)uNumActors > 0 ) - { - v518 = pActors.data();//[0].uAIState; - auto _v726 = uNumActors; - do - { - v519 = v518->uAIState; - if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, pCastSpell->uPlayerID) == v518->uSummonerID ) - ++_v733; - ++v518; - --_v726; - } - while ( _v726 != 0 ); - } - if ( _v733 >= amount ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, v731, v733); - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_DAY_OF_THE_GODS: - { - switch (v731) - { - case 1: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break; - case 2: LODWORD(v733) = 10800 * v2; amount = 3 * v2 + 10; break; - case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2 + 10; break; - case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2 + 10; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - - pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_PRISMATIC_LIGHT: - { - //v67 = 2; - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v531 = sub_46A6AC((int)dword_50BF30.data(), 100, 4096); - ++pSpellSprite.uType; - v694.x = 0; - v694.y = 0; - v694.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - a2 = 0; - if ( (signed int)v531 > 0 ) - { - do - { - v533 = dword_50BF30[a2]; - pSpellSprite.vPosition.x = pActors[v533].vPosition.x; - pSpellSprite.vPosition.y = pActors[v533].vPosition.y; - pSpellSprite.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548); - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - v535 = pSpellSprite.Create(0, 0, 0, 0); - v536 = a2; - DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694); - a2 = v536 + 1; - } - while ( v536 + 1 < (signed int)v531 ); - } - v537 = pGame->GetStru6(); - pGame->GetStru6()->_4A8BFC(); - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_DAY_OF_PROTECTION: - { - switch (v731) - { - case 1: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; - case 2: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; - case 3: LODWORD(v733) = 14400 * v2; amount = 4 * v2; break; - case 4: LODWORD(v733) = 18000 * v2; amount = 5 * v2; break; - default: - assert(false); - } - v730 = LODWORD(v733); - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - - v732 = v730 << 7; - v549 = (double)(v730 << 7) * 0.033333335; - *((float *)&v733 + 1) = v549; - v712 = (signed __int64)v549; - pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + (signed __int64)v549, v731, amount, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v712, v731, amount, 0, 0); - v550 = v2 + 5; - pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply( - (signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), - v731, - v550, 0, 0); - - pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0); - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_HOUR_OF_POWER: - { - switch (v731) - { - case 1: LODWORD(v733) = 4; amount = 4; break; - case 2: LODWORD(v733) = 4; amount = 4; break; - case 3: LODWORD(v733) = 12; amount = 12; break; - case 4: LODWORD(v733) = 20; amount = 15; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - y = (char *)(60 * (v2 * LODWORD(v733) + 60)); - v732 = (300 * amount * v2 + 60) << 7; - v730 = v2 + 5; - int _v726 = 0; - v553 = pParty->pPlayers;//[0].pConditions[1]; - *((float *)&v733) = (double)v732 * 0.033333335; - do - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2); - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3); - - //((SpellBuff *)(v553 + 6056))->Apply( - v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0); - if ( *(_QWORD *)v553 ) - _v726 = 1; - ++v553; - } - while ( v553 <= &pParty->pPlayers[3] ); - v562 = v731; - pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v731, v730, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, 0, 0, 0); - pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733)), v562, v730, 0, 0); - if (!_v726) - { - pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0); - } - LODWORD(v727) = 1; - break; - } - case SPELL_LIGHT_DIVINE_INTERVENTION: - { - amount = 3; - if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - a2 = 0; - _this = (ItemGen *)&pPlayers[1]; - do - { - v563 = 0; - do - { - v564 = _this->uItemID; - *(int *)(v563 + _this->uItemID) = 0; - v563 += 8; - *(int *)(v563 + v564 - 4) = 0; - } - while ( v563 <= 128 ); - v565 = ((Player *)_this->uItemID)->GetMaxHealth(); - v566 = (Player **)_this; - *(int *)(_this->uItemID + 6460) = v565; - v567 = (*v566)->GetMaxMana(); - *(int *)(_this->uItemID + 6464) = v567; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); - ++a2; - _this = (ItemGen *)((char *)_this + 4); - } - while ( (signed int)this < (signed int)&qword_A750D8 ); - v571 = pPlayer; - v572 = (char *)&pPlayer->sAgeModifier; - if ( pPlayer->sAgeModifier + 10 >= 120 ) - *(short *)v572 = 120; - else - *(short *)v572 = pPlayer->sAgeModifier + 10; - sRecoveryTime += -5 * v2; - ++v571->uNumDivineInterventionCastsThisDay; - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_REANIMATE: - { - switch (v731) - { - case 1: amount = 2 * v2; break; - case 2: amount = 3 * v2; break; - case 3: amount = 4 * v2; break; - case 4: amount = 5 * v2; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - v576 = pCastSpell->spell_target_pid; - if (!v576) - { - v585 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2]; - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - if ( *((_QWORD *)v585 + 14) ) - { - ((Player *)v585)->SetCondition(0x11u, 1); - v587 = ((Player *)v585)->GetSexByVoice(); - ReloadPlayerPortraits(pCastSpell->uPlayerID_2, (v587 != 0) + 23); - *((_QWORD *)v585 + 17) = pParty->uTimePlayed; - } - break; - } - v577 = (Player *)(PID_ID(v576)); - //v726 = v577; - if ( v577 == (Player *)-1 ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - v578 = (int)&pActors[(int)v577]; - v721 = v578; - if ( *(short *)(v578 + 40) > 0 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - ++pSpellSprite.uType; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - v581 = v721; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.vPosition.x = *(short *)(v721 + 142); - pSpellSprite.vPosition.y = *(short *)(v721 + 144); - v732 = *(short *)(v721 + 138); - pSpellSprite.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548); - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v577); - pSpellSprite.Create(0, 0, 0, 0); - if ( *(char *)(v581 + 52) > amount ) - break; - Actor::Resurrect((unsigned int)v577); - *(char *)(v581 + 61) = 0; - *(char *)(v581 + 53) = 0; - *(char *)(v581 + 54) = 0; - *(char *)(v581 + 55) = 0; - *(char *)(v581 + 56) = 0; - *(char *)(v581 + 57) = 0; - *(int *)(v581 + 712) = 9999; - *(char *)(v581 + 38) &= 0xF7u; - *(int *)(v581 + 708) = 0; - ((SpellBuff *)(v581 + 356))->Reset(); - ((SpellBuff *)(v581 + 228))->Reset(); - ((SpellBuff *)(v581 + 404))->Reset(); - if ( *(short *)(v581 + 40) > 10 * amount ) - *(short *)(v581 + 40) = 10 * amount; - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_VAMPIRIC_WEAPON: - { - amount = 16; - if ( v731 == 4 ) - { - LODWORD(v733) = 0; - } - else - { - LODWORD(v733) = 3600 * v2; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - __debugbreak(); - //HIDWORD(v733) = (int)(char *)&pParty + 6972 * pCastSpell->uPlayerID_2 + 36 * a2 + 3040; - ItemGen *_v733 = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2]; - ItemDesc *_v732 = &pItemsTable->pItems[_v733->uItemID]; - _v733->UpdateTempBonus(pParty->uTimePlayed); - if ( _v733->uItemID >= 64 && _v733->uItemID <= 65 - || LOBYTE(_v733->uAttributes) & 2 - || _v733->uSpecEnchantmentType != 0 - || _v733->uEnchantmentType != 0 - || (v591 = _v732->uEquipType) != 0 && v591 != 1 && v591 != 2 - || pItemsTable->IsMaterialNonCommon(_v733) ) - { - dword_50C9D0 = 113; - dword_50C9D4 = 0; - dword_50C9D8 = 1; - - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - v592 = _v733; - v14 = v731 == 4; - _v733->uSpecEnchantmentType = 16; - if ( !v14 ) - { - v732 = (int)v733 << 7; - v592->uExpireTime = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v592->uAttributes |= 8u; - } - LOBYTE(v592->uAttributes) |= 0x80u; - _50C9A8_item_enchantment_timer = 256; - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_SHARPMETAL: - { - switch (v731) - { - case 1: amount = 5; break; - case 2: amount = 5; break; - case 3: amount = 7; break; - case 4: amount = 9; break; - default: - assert(false); - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.vPosition.x = pParty->vPosition.x; - pSpellSprite.vPosition.y = pParty->vPosition.y; - pSpellSprite.uAttributes = 0; - pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2; - pSpellSprite.uSectorID = pIndoor->GetSector( - pParty->vPosition.x, - pParty->vPosition.y, - pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - if ( pParty->bTurnBasedModeOn == 1 ) - LOBYTE(pSpellSprite.uAttributes) |= 4u; - v596 = (signed int)_v726 / -2; - y = (char *)((signed int)_v726 / 2); - if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 ) - { - v597 = v715.uYawAngle; - do - { - pSpellSprite.uFacing = v596 + v597; - if ( pSpellSprite.Create( - v596 + v597, - v715.uPitchAngle, - pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, - pCastSpell->uPlayerID + 1) != -1 - && pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - v596 += _v726 / (amount - 1); - } - while ( v596 <= (signed int)y ); - } - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_CONTROL_UNDEAD: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - switch (v731) - { - case 1: LODWORD(v733) = 180 * v2; break; - case 2: LODWORD(v733) = 180 * v2; break; - case 3: LODWORD(v733) = 300 * v2; break; - case 4: LODWORD(v733) = 29030400; break; - default: - assert(false); - } - if (PID_TYPE(a2) != OBJECT_Actor) - { - LODWORD(v727) = 1; - break; - } - pActor = &pActors[PID_ID(a2)]; - if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) - break; - if ( !stru_50C198.GetMagicalResistance(pActor, 0xAu) ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - pActor->pActorBuffs[9].Reset(); - pActor->pActorBuffs[1].Reset(); - pActor->pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), - v731, 0, 0, 0); - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - - v600 = pActor->vPosition.y; - v601 = pActor->vPosition.x; - pSpellSprite.uObjectDescID = v60; - pSpellSprite.vPosition.x = v601; - v602 = pActor->uActorHeight; - v603 = pActor->vPosition.z; - pSpellSprite.vPosition.y = v600; - v676 = v603 + v602; - v665 = v600; - pSpellSprite.vPosition.z = v603 + v602; - v657 = v601; - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676); - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.spell_target_pid = a2; - pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance); - pSpellSprite.uFacing = LOWORD(v715.uYawAngle); - LOBYTE(pSpellSprite.uAttributes) |= 0x80u; - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1); - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_SACRIFICE: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - int _v733 = 0; - memset(&achieved_awards, 0, 4000); - int i = 0; - pNPCData = pParty->pHirelings; - do - { - if ( pNPCData->pName != 0) - { - v606 = _v733++; - achieved_awards[v606] = (AwardType)(i + 1); - } - ++i; - ++pNPCData; - } - while ( pNPCData <= &pParty->pHirelings[1] ); - i = 0; - if ( (signed int)pNPCStats->uNumNewNPCs > 0) - { - pNPCData = pNPCStats->pNewNPCData; - //__debugbreak(); // data offset - AwardType *_v734 = &achieved_awards[_v733]; - do - { - if ( pNPCData->uFlags & 0x80 - && (!pParty->pHirelings[0].pName || strcmp(pNPCData->pName, pParty->pHirelings[0].pName)) - && (!pParty->pHirelings[1].pName || strcmp(pNPCData->pName, pParty->pHirelings[1].pName)) ) - { - v607 = _v734; - ++_v734; - *v607 = (AwardType)(i + 3); - } - ++i; - ++pNPCData; - } - while ( (signed int)i < (signed int)pNPCStats->uNumNewNPCs ); - } - v608 = pCastSpell->uPlayerID_2; - if ( v608 != 4 && v608 != 5 - || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) - || v609 >= 3 ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - v610 = 76 * v609; - //*((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; - pParty->pHirelings[v609-1].evt_B = 0; - v611 = pIconsFrameTable->FindIcon("spell96"); - //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + v610 + 4) = pIconsFrameTable->GetIconAnimLength(v611); - pParty->pHirelings[v609-1].evt_C = pIconsFrameTable->GetIconAnimLength(v611); - //*(int *)((char *)&pParty->pPlayers[3].pInstalledBeacons[3].field_18 + v610) = 1; - pParty->pHirelings[v609-1].evt_A = 1; - - v612 = pParty->pPlayers; - do - { - v612->sHealth = v612->GetMaxHealth(); - v612->sMana = v612->GetMaxMana(); - ++v612; - } - while ( v612 <= &pParty->pPlayers[3] ); - v613 = &pOutdoor->ddm; - if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) - v613 = &pIndoor->dlv; - v613->uReputation += 15; - if ( v613->uReputation > 10000 ) - v613->uReputation = 10000; - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_PAIN_REFLECTION: - { - switch (v731) - { - case 1: LODWORD(v733) = 300 * (v2 + 12); break; - case 2: LODWORD(v733) = 300 * (v2 + 12); break; - case 3: LODWORD(v733) = 300 * (v2 + 12); break; - case 4: LODWORD(v733) = 900 * (v2 + 4); break; - default: - assert(false); - } - amount = v2 + 5; - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - if ( v731 != 3 && v731 != 4 ) - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2); - pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v716, 0); - LODWORD(v727) = 1; - break; - } - a2 = 0; - v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335); - v619 = pParty->pPlayers;//[0].pPlayerBuffs[10]; - do - { - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2); - v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0); - ++a2; - ++v619; - } - while ( v619 <= &pParty->pPlayers[3] ); - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_SOULDRINKER: - { - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pGame->GetIndoorCamera(); - v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth(); - signed int _v733 = sub_46A6AC((int)dword_50BF30.data(), 100, v623); - v707.x = 0; - v707.y = 0; - v707.z = 0; - pSpellSprite.stru_24.Reset(); - pSpellSprite.spell_id = pCastSpell->spellnum; - pSpellSprite.spell_level = v2; - pSpellSprite.spell_skill = v731; - pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType); - pSpellSprite.uAttributes = 0; - pSpellSprite.uSectorID = 0; - pSpellSprite.uSpriteFrameID = 0; - pSpellSprite.field_60_distance_related_prolly_lod = 0; - pSpellSprite.uFacing = 0; - pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); - pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); - a2 = 0; - int _v726 = 0; - if ( _v733 > 0 ) - { - _v726 = (_v733 * (7 * v2 + 25)); - do - { - v625 = dword_50BF30[a2]; - pSpellSprite.vPosition.x = pActors[v625].vPosition.x; - pSpellSprite.vPosition.y = pActors[v625].vPosition.y; - //v732 = pActors[v625].uActorHeight; - pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548); - pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); - v627 = pSpellSprite.Create(0, 0, 0, 0); - v628 = a2; - DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707); - a2 = v628 + 1; - } - while ( v628 + 1 < _v733 ); - } - v730 = 0; - v629 = 1; - do - { - v630 = pPlayers[v629]; - if ( !v630->pConditions[2] - && !v630->pConditions[12] - && !v630->pConditions[13] - && !v630->pConditions[14] - && !v630->pConditions[15] - && !v630->pConditions[16] ) - { - v631 = v730++; - v681[v631] = v629; - } - ++v629; - } - while ( v629 <= 4 ); - v732 = (signed __int64)((double)(signed int)_v726 / (double)v730); - _v733 = 0; - if ( v730 > 0 ) - { - do - { - //v632 = 4 * v681[HIDWORD(v733)] + 10965188; - v726 = pPlayers[v681[_v733]]; - //v633 = pPlayers[v681[HIDWORD(v733)]]; - v726->sHealth += v732; - //v726 = *(Player **)v632; - //v634 = v726->GetMaxHealth(); - if ( v726->sHealth > v726->GetMaxHealth()) - v726->sHealth = v726->GetMaxHealth(); - v635 = _v733; - - pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733)); - _v733 = v635 + 1; - } - while ( v635 + 1 < v730 ); - } - pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u); - LODWORD(v727) = 1; - break; - } - case SPELL_DARK_ARMAGEDDON: - { - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( v731 == 4) - amount = 4; - else - amount = 3; - if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) - { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed - pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); - pCastSpell->spellnum = 0; - continue; - } - if ( !pPlayer->CanCastSpell(uRequiredMana) ) - break; - pParty->armageddon_timer = 256; - pParty->field_16140 = v2; - ++pPlayer->uNumArmageddonCasts; - if ( pParty->bTurnBasedModeOn == 1 ) - ++pTurnEngine->field_1C; - auto _v726 = 50; - do - { - v642 = rand() % 4096 - 2048; - v643 = rand(); - v721 = v642 + pParty->vPosition.x; - y = (char *)(pParty->vPosition.y + v643 % 4096 - 2048); - v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, &v710, 0); - v644 = rand(); - sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0); - --_v726; - } - while ( _v726 != 0 ); - LODWORD(v727) = 1; - break; - } - - default: - break; - } - if ( pCastSpell->field_8 & 0x20 ) - { - if ( v727 != 0.0 ) - pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); - } - else - { - if ( sRecoveryTime < 0 ) - sRecoveryTime = 0; - if ( pParty->bTurnBasedModeOn ) - { - v645 = sRecoveryTime; - pParty->pTurnBasedPlayerRecoveryTimes[pCastSpell->uPlayerID] = sRecoveryTime; - pPlayer->SetRecoveryTime(v645); - if ( !some_active_character ) - pTurnEngine->_40471C(); - } - else - { - pPlayer->SetRecoveryTime( - (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)sRecoveryTime * 2.133333333333333)); - } - if ( v727 != 0.0 ) - { - pPlayer->PlaySound(SPEECH_49, 0); - if ( v727 != 0.0 ) - pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0); - } - } - pCastSpell->spellnum = 0; - v2 = v723; - continue; - } - -} -//----- (0042EB42) -------------------------------------------------------- -__int16 ObjectList::ObjectIDByItemID(unsigned __int16 uItemID) -{ - unsigned int v2; // edx@1 - signed int v3; // eax@1 - char *v4; // ecx@2 - - v2 = this->uNumObjects; - v3 = 0; - if ( (signed int)this->uNumObjects <= 0 ) - { -LABEL_5: - LOWORD(v3) = 0; - } - else - { - v4 = (char *)&this->pObjects->uObjectID; - while ( uItemID != *(short *)v4 ) - { - ++v3; - v4 += 56; - if ( v3 >= (signed int)v2 ) - goto LABEL_5; - } - } - return v3; -} - -//----- (0042EB78) -------------------------------------------------------- -int IconFrameTable::GetIconAnimLength(unsigned int uIconID) -{ - return 8 * this->pIcons[uIconID].uAnimLength; -} - -const wchar_t *UIMessage2String(UIMessageType msg) -{ - #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b; - static wchar_t b[256]; // bad for threads - switch (msg) - { - CASE(UIMSG_SelectSpell) - CASE(UIMSG_ChangeGameState) - CASE(UIMSG_Attack) - CASE(UIMSG_PlayArcomage) - CASE(UIMSG_MainMenu_ShowPartyCreationWnd) - CASE(UIMSG_MainMenu_ShowLoadWindow) - CASE(UIMSG_ShowCredits) - CASE(UIMSG_ExitToWindows) - CASE(UIMSG_PlayerCreationChangeName) - CASE(UIMSG_PlayerCreationClickPlus) - CASE(UIMSG_PlayerCreationClickMinus) - CASE(UIMSG_PlayerCreationSelectActiveSkill) - CASE(UIMSG_PlayerCreationSelectClass) - CASE(UIMSG_PlayerCreationClickOK) - CASE(UIMSG_PlayerCreationClickReset) - CASE(UIMSG_ClickBooksBtn) - CASE(UIMSG_PlayerCreationRemoveUpSkill) - CASE(UIMSG_PlayerCreationRemoveDownSkill) - CASE(UIMSG_SPellbook_ShowHightlightedSpellInfo) - CASE(UIMSG_LoadGame) - CASE(UIMSG_SaveGame) - CASE(UIMSG_ShowStatus_DateTime) - CASE(UIMSG_ShowStatus_ManaHP) - CASE(UIMSG_ShowStatus_Player) - CASE(UIMSG_Wait5Minutes) - CASE(UIMSG_Wait1Hour) - CASE(UIMSG_ShowStatus_Food) - CASE(UIMSG_ShowStatus_Funds) - CASE(UIMSG_QuickReference) - CASE(UIMSG_GameMenuButton) - CASE(UIMSG_AlreadyResting) - CASE(UIMSG_SelectCharacter) - CASE(UIMSG_ChangeSoundVolume) - CASE(UIMSG_ChangeMusicVolume) - CASE(UIMSG_Escape) - CASE(UIMSG_PlayerCreation_SelectAttribute) - CASE(UIMSG_InventoryLeftClick) - CASE(UIMSG_SkillUp) - CASE(UIMSG_GameMenu_ReturnToGame) - CASE(UIMSG_StartNewGame) - CASE(UIMSG_Game_OpenLoadGameDialog) - CASE(UIMSG_Game_OpenSaveGameDialog) - CASE(UIMSG_Game_OpenOptionsDialog) - CASE(UIMSG_SetGraphicsMode) - CASE(UIMSG_Quit) - CASE(UIMSG_StartHireling1Dialogue) - CASE(UIMSG_StartHireling2Dialogue) - CASE(UIMSG_SelectNPCDialogueOption) - CASE(UIMSG_CastSpellFromBook) - CASE(UIMSG_PlayerCreation_VoicePrev) - CASE(UIMSG_PlayerCreation_VoiceNext) - CASE(UIMSG_StartNPCDialogue) - CASE(UIMSG_ArrowUp) - CASE(UIMSG_DownArrow) - CASE(UIMSG_SaveLoadBtn) - CASE(UIMSG_SelectLoadSlot) - CASE(UIMSG_Cancel) - CASE(UIMSG_ExitRest) - CASE(UIMSG_PlayerCreation_FacePrev) - CASE(UIMSG_PlayerCreation_FaceNext) - CASE(UIMSG_CycleCharacters) - CASE(UIMSG_SetTurnSpeed) - CASE(UIMSG_ToggleWalkSound) - CASE(UIMSG_ChangeVoiceVolume) - CASE(UIMSG_ToggleShowDamage) - CASE(UIMSG_ScrollNPCPanel) - CASE(UIMSG_ShowFinalWindow) - CASE(UIMSG_OpenQuestBook) - CASE(UIMSG_OpenAutonotes) - CASE(UIMSG_OpenMapBook) - CASE(UIMSG_OpenCalendar) - CASE(UIMSG_OpenHistoryBook) - CASE(UIMSG_ToggleAlwaysRun) - CASE(UIMSG_ToggleFlipOnExit) - CASE(UIMSG_Game_Action) - CASE(UIMSG_RentRoom) - CASE(UIMSG_TransitionUI_Confirm) - CASE(UIMSG_OpenKeyMappingOptions) - CASE(UIMSG_SelectKeyPage1) - CASE(UIMSG_SelectKeyPage2) - CASE(UIMSG_ResetKeyMapping) - CASE(UIMSG_ChangeKeyButton) - CASE(UIMSG_OpenVideoOptions) - CASE(UIMSG_ToggleBloodsplats) - CASE(UIMSG_ToggleColoredLights) - CASE(UIMSG_ToggleTint) - default: - swprintf(b, wcslen(L"UIMSG_%03X") , L"UIMSG_%03X", msg); return b; - }; - #undef CASE -} - //----- (0042EB8D) -------------------------------------------------------- void GUIMessageQueue::AddMessageImpl(UIMessageType msg, int param, unsigned int a4, const char *file, int line) {