changeset 405:c0700eaabeb8

AnimatedRooms fix and change name of function
author Ritor1
date Sat, 23 Feb 2013 18:30:31 +0600
parents 9fb8fb53d588
children 0be4df624d62
files AIL.cpp AudioPlayer.cpp GUIWindow.cpp GUIWindow.h mm7_2.cpp mm7_4.cpp mm7_5.cpp mm7_data.cpp mm7_data.h
diffstat 9 files changed, 43 insertions(+), 34 deletions(-) [+]
line wrap: on
line diff
--- a/AIL.cpp	Sat Feb 23 15:23:13 2013 +0600
+++ b/AIL.cpp	Sat Feb 23 18:30:31 2013 +0600
@@ -259,14 +259,14 @@
 
 int __stdcall AIL_redbook_close(HREDBOOK a1)
 {
- __asm int 3
+// __asm int 3
  return 0;
 }
 
 // sub_4D8344: using guessed type int __stdcall AIL_shutdown();
 int __stdcall AIL_shutdown()
 {
- __asm int 3
+// __asm int 3
  return 0;
 }
 
--- a/AudioPlayer.cpp	Sat Feb 23 15:23:13 2013 +0600
+++ b/AudioPlayer.cpp	Sat Feb 23 18:30:31 2013 +0600
@@ -1693,7 +1693,7 @@
       break;
 
       default:
-        assert(false);
+        //assert(false);
         continue;
     }
 
--- a/GUIWindow.cpp	Sat Feb 23 15:23:13 2013 +0600
+++ b/GUIWindow.cpp	Sat Feb 23 18:30:31 2013 +0600
@@ -1018,7 +1018,7 @@
 
 
 //----- (004B3157) --------------------------------------------------------
-void GUIWindow::_4B3157()
+void GUIWindow::HouseDialogManager()
 {
   unsigned __int16 v1; // di@2
   const char *v2; // edx@4
@@ -1142,7 +1142,7 @@
   }
   if ( v4 || !dword_591080 )
   {
-    sub_4B2A74();
+    SimpleHouseDialog();
   }
   else
   {
@@ -1160,23 +1160,23 @@
           sub_4B6478();
           break;
         case 1:
-          _4B910F_shop_interaction();
+          WeaponShopDialog();
           break;
         case 2:
-          sub_4BA928();
+          ArmorShopDialog();
           break;
         case 3:
-          ui_shop_teachers();
+          MagicShopDialog();
           break;
         case 4:
-          sub_4B9CC6();
+          AlchemistDialog();
           break;
         default:
           if ( dword_F8B198 > 4 )
           {
             if ( dword_F8B198 <= 16 )
             {
-              sub_4B5D7C();
+              GuildDialog();
             }
             else
             {
@@ -1191,13 +1191,13 @@
     switch ( dword_F8B198 )
     {
       case 21:
-        sub_4B8285_prolly_draw_arcomage_result();
+        TavernDialog();
         break;
       case 22:
         _4B7D7E_bank();
         break;
       case 23:
-        sub_4B705E();
+        TampleDialog();
         break;
       default:
         if ( dword_F8B198 <= 26 )
@@ -1214,7 +1214,7 @@
               break;
             goto LABEL_36;
           }
-          ui_training();
+          TrainingDialog();
         }
         break;
     }
--- a/GUIWindow.h	Sat Feb 23 15:23:13 2013 +0600
+++ b/GUIWindow.h	Sat Feb 23 18:30:31 2013 +0600
@@ -115,7 +115,7 @@
   char *DrawTitleText(GUIFont *a2, unsigned int uHorizontalMargin, unsigned int uVerticalMargin, 
 	            unsigned __int16 uDefaultColor, const char *pInString, unsigned int uLineSpacing);
   char *_4B1854(__int64 a2);
-  void _4B3157();
+  void HouseDialogManager();
   void OpenSpellBook();
   void InitializeBookView();
   void DrawMessageBox(int arg0);
--- a/mm7_2.cpp	Sat Feb 23 15:23:13 2013 +0600
+++ b/mm7_2.cpp	Sat Feb 23 18:30:31 2013 +0600
@@ -415,7 +415,7 @@
 // F8B19C: using guessed type int dword_F8B19C;
 
 //----- (004B8285) --------------------------------------------------------
-void __cdecl sub_4B8285_prolly_draw_arcomage_result()//Maybe TavernDialogue
+void __cdecl TavernDialog()
 {
   GUIWindow *v0; // ebx@1
   Player *v1; // edi@1
@@ -1005,7 +1005,7 @@
 
 
 //----- (004B910F) --------------------------------------------------------
-char *__cdecl _4B910F_shop_interaction()
+char *__cdecl WeaponShopDialog()
 {
   Player *v0; // ebx@1
   char *result; // eax@6
@@ -1619,7 +1619,7 @@
 
 
 //----- (004B9CC6) --------------------------------------------------------
-POINT *__cdecl sub_4B9CC6()
+POINT *__cdecl AlchemistDialog()
 {
   Player *v0; // ebx@1
   POINT *result; // eax@7
@@ -2231,7 +2231,7 @@
 
 
 //----- (004BA928) --------------------------------------------------------
-void __cdecl sub_4BA928()
+void __cdecl ArmorShopDialog()
 {
   Player *v0; // ebx@1
   signed int v1; // esi@8
--- a/mm7_4.cpp	Sat Feb 23 15:23:13 2013 +0600
+++ b/mm7_4.cpp	Sat Feb 23 18:30:31 2013 +0600
@@ -10034,7 +10034,7 @@
 
 
 //----- (004B2A74) --------------------------------------------------------
-char __cdecl sub_4B2A74()
+char __cdecl SimpleHouseDialog()
 {
   char *v0; // esi@3
   char *v1; // ST1C_4@3
@@ -11458,7 +11458,7 @@
 }
 
 //----- (004B4710) --------------------------------------------------------
-int __cdecl ui_training()
+int __cdecl TrainingDialog()
 {
   Player *v0; // ebx@1
   int color2; // eax@1
@@ -11854,7 +11854,7 @@
 
 
 //----- (004B4FCF) --------------------------------------------------------
-int __cdecl ui_shop_teachers()
+int __cdecl MagicShopDialog()
 {
   Player *v0; // ebx@1
   int result; // eax@6
@@ -12852,7 +12852,7 @@
 
 
 //----- (004B5D7C) --------------------------------------------------------
-int __cdecl sub_4B5D7C()
+int __cdecl GuildDialog()
 {
   GUIWindow *v0; // ebx@1
   Player *v1; // edi@1
@@ -13199,7 +13199,7 @@
 
 
 //----- (004B705E) --------------------------------------------------------
-int __cdecl sub_4B705E()
+int __cdecl TampleDialog()
 {
   GUIWindow *v0; // ebx@1
   Player *v1; // esi@1
--- a/mm7_5.cpp	Sat Feb 23 15:23:13 2013 +0600
+++ b/mm7_5.cpp	Sat Feb 23 18:30:31 2013 +0600
@@ -15513,7 +15513,7 @@
           }
           continue;
         }
-        pWindowList[pVisibleWindowsIdxs[i] - 1]._4B3157();
+        pWindowList[pVisibleWindowsIdxs[i] - 1].HouseDialogManager();
         if ( !window_SpeakInHouse )
           continue;
         v10 = window_SpeakInHouse->ptr_1C;
--- a/mm7_data.cpp	Sat Feb 23 15:23:13 2013 +0600
+++ b/mm7_data.cpp	Sat Feb 23 18:30:31 2013 +0600
@@ -67,7 +67,7 @@
 Award pAwards[104];
 
 #include "stru159.h"
-stru159 pAnimatedRooms[196] = 
+stru159 pAnimatedRooms[196] = //0x4E5F70
 {
  "",                            0x4, 0x1F4, 0,
  "Human Armor01",               0x20, 0x2C0, 0x3A02,
@@ -144,10 +144,13 @@
  "Lord And Judge Out01",        1, 0, 0x271D,
  "Human Poor House 1",          8, 0, 0x1D,
  "Human Poor House 2",          8, 0, 0x1D,
+ "Human Poor House 3",          8, 0, 0x1D,
  "Human Medium House 1",        8, 0, 0x1D,
  "Human Medium House 2",        8, 0, 0x1D,
+ "Human Medium House 3",        8, 0, 0x1D,
  "Human Rich House 1",          8, 0, 0x1D,
  "Human Rich House 2",          8, 0, 0x1D,
+ "Human Rich House 3",          8, 0, 0x1D,
  "Elven Poor House 1",          8, 0, 0x1D,
  "Elven Poor House 2",          8, 0, 0x1D,
  "Elven Poor House 3",          8, 0, 0x1D,
@@ -219,11 +222,13 @@
  "Out10 The Maze",              0x24, 0, 0x19,
  "Out10 Connecting Tunnel Cave #1", 0x24, 0, 0x19,
  "",                            0x24, 0, 0x19,
+ "",                            0x24, 0, 0x19,
  "Out11 Stone City",            0x24, 0, 0x19,
  "",                            0x24, 0, 0x19,
  "Out12 Colony Zod",            0x24, 0, 0x19,
  "Out12 Connecting Tunnel Cave #1", 0x24, 0, 0x19,
  "",                            0x24, 0, 0x19,
+ "",                            0x24, 0, 0x19,
  "Out13 Mercenary Guild",       0x24, 0, 0x19,
  "Out13 Tidewater Caverns",     0x24, 0, 0x19,
  "Out13 Wine Cellar",           0x24, 0, 0x19,
@@ -247,9 +252,13 @@
  "Arbiter Evil Town",           0x24, 0, 0x1D,
  "Necromancer Throne Room Empty", 0x24, 0, 0x14,
  "",                            0x24, 0, 0x1D,
+ "",                            0x24, 0, 0x1D,
+ "",                            0x24, 0, 0x1D,
+ "",                            0x24, 0, 0x1D,
  "Boat01",                      0xF, 0, 0x3351D,
  "",                            0x24, 0, 0x1C,
  "",                            0x24, 0, 0x1D,
+ "",                            0x24, 0, 0x1D,
  "Arbiter Room Neutral",        0x24, 0, 0x1D,
  "Out02 Castle Harmondy Abandoned", 0x24, 0, 0x19,
  "Human Temple02",              0x24, 0x3AB, 0x1B17,
--- a/mm7_data.h	Sat Feb 23 15:23:13 2013 +0600
+++ b/mm7_data.h	Sat Feb 23 18:30:31 2013 +0600
@@ -2307,7 +2307,7 @@
 void __fastcall sub_4B2001(signed int a1);
 char *__thiscall _4B254D_SkillMasteryTeacher(int _this);
 const char *__fastcall sub_4B29F2(int a1);
-char __cdecl sub_4B2A74();
+char __cdecl SimpleHouseDialog();
 struct GUIButton *__fastcall sub_4B36CC(int a1, unsigned int a2);
 int __thiscall sub_4B3703(void *_this);
 int __thiscall sub_4B3A72(int a1); // idb
@@ -2320,22 +2320,22 @@
 struct GUIButton *__thiscall _4B4224_UpdateNPCTopics(int _this);
 char __fastcall sub_4B46A5(const char *Str, int a5);
 int __fastcall sub_4B46F8(int a1);
-int __cdecl ui_training();
+int __cdecl TrainingDialog();
 char *__cdecl sub_4B4F4F();
-int __cdecl ui_shop_teachers();
-int __cdecl sub_4B5D7C();
+int __cdecl MagicShopDialog();
+int __cdecl GuildDialog();
 int __cdecl sub_4B6478();
 bool __fastcall sub_4B68EA(int a1);
 void __cdecl TravelByTransport();
-int __cdecl sub_4B705E();
+int __cdecl TampleDialog();
 void __cdecl sub_4B7911();
 void __cdecl _4B7D7E_bank();
-void __cdecl sub_4B8285_prolly_draw_arcomage_result();
+void __cdecl TavernDialog();
 void *__cdecl GenerateShopItems();
 void *__cdecl sub_4B8F94();
-char *__cdecl _4B910F_shop_interaction();
-POINT *__cdecl sub_4B9CC6();
-void __cdecl sub_4BA928();
+char *__cdecl WeaponShopDialog();
+POINT *__cdecl AlchemistDialog();
+void __cdecl ArmorShopDialog();
 signed int __fastcall sub_4BB756(signed int a1);
 const char *sub_4BBA85_bounties();
 void __cdecl sub_4BBCDD();