Mercurial > mm7
changeset 7:bf019a7475f3
Слияние
author | Ritor1 |
---|---|
date | Tue, 15 Jan 2013 18:42:42 +0600 |
parents | 71a230891861 (current diff) 8e33efd39355 (diff) |
children | 13da46a8d45d |
files | MM7.sdf MM7.sln |
diffstat | 8 files changed, 760 insertions(+), 382 deletions(-) [+] |
line wrap: on
line diff
--- a/MM7.sln Tue Jan 15 18:42:05 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,20 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MM7", "MM7.vcxproj", "{4CB238C2-3039-4BF6-966A-1ED1285BE23B}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {4CB238C2-3039-4BF6-966A-1ED1285BE23B}.Debug|Win32.ActiveCfg = Debug|Win32 - {4CB238C2-3039-4BF6-966A-1ED1285BE23B}.Debug|Win32.Build.0 = Debug|Win32 - {4CB238C2-3039-4BF6-966A-1ED1285BE23B}.Release|Win32.ActiveCfg = Release|Win32 - {4CB238C2-3039-4BF6-966A-1ED1285BE23B}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal
--- a/Render.cpp Tue Jan 15 18:42:05 2013 +0600 +++ b/Render.cpp Tue Jan 15 18:42:42 2013 +0600 @@ -1840,7 +1840,7 @@ v6 = abs(v83);//v6 = 13108 --X; v93 = &stru_76E5C8[(v5 << 7) + v6]; - if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7), + if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7), v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)), ((a8 = v9, pVertices = &pVerticesSR_801A10[1] + v7, @@ -1895,7 +1895,11 @@ return; ++pOutdoorCamera->numStru148s; if ( !sub_481FC9(v8, a8, v101, v16) ) - goto LABEL_126; + //goto LABEL_126; + { + --pOutdoorCamera->numStru148s; + goto LABEL_162; + } v28 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001); memcpy(array_50AC10, a2, 0x30u); array_50AC10[0].flt_20 = v28; @@ -2004,7 +2008,7 @@ v78 = pBitmaps_LOD->pHardwareTextures[v39]; v77 = v16; v76 = v16->uNumVertices; -LABEL_161: +//LABEL_161: pRenderer->DrawTerrainPolygon(v76, v77, v78, v79, v80); goto LABEL_162; } @@ -2050,7 +2054,11 @@ return; ++pOutdoorCamera->numStru148s; if ( !sub_481FC9(a8, pVertices, v8, v40) ) - goto LABEL_77; + //goto LABEL_77; + { + --pOutdoorCamera->numStru148s; + goto LABEL_112; + } v51 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001); memcpy(array_50AC10, a2, 0x30u); array_50AC10[0].flt_20 = v51; @@ -2085,7 +2093,7 @@ thisb = pGame->pIndoorCameraD3D; if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices ) { -LABEL_77: +//LABEL_77: --pOutdoorCamera->numStru148s; goto LABEL_112; } @@ -2188,7 +2196,7 @@ ++pOutdoorCamera->numStru148s; if ( !sub_481FC9(v101, a2, pVertices, v59) ) { -LABEL_126: +//LABEL_126: --pOutdoorCamera->numStru148s; goto LABEL_162; } @@ -2225,7 +2233,11 @@ { thisc = pGame->pIndoorCameraD3D; if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 ) - goto LABEL_126; + //goto LABEL_126; + { + --pOutdoorCamera->numStru148s; + goto LABEL_162; + } thisc->ViewTransform(array_50AC10, v100); thisc->Project(array_50AC10, v100, 0); } @@ -2244,15 +2256,7 @@ v70 = v108 != 0 ? 5 : 0; static_sub_0048034E_stru_76D578._49B0C9(v99, v87); if ( pDecalBuilder->uNumDecals > 0 ) - pDecalBuilder->ApplyDecals( - 31 - v40->field_58, - 4, - &static_sub_0048034E_stru_76D578, - v100, - array_50AC10, - 0, - v70, - -1); + pDecalBuilder->ApplyDecals(31 - v40->field_58, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1); } if ( stru_F8AD28.uNumLightsApplied > 0 ) v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70); @@ -2288,7 +2292,11 @@ v78 = pBitmaps_LOD->pHardwareTextures[v75]; v77 = (stru148 *)v71; v76 = LODWORD(v71->vWorldViewPosition.z); - goto LABEL_161; + //goto LABEL_161; + { + pRenderer->DrawTerrainPolygon(v76, v77, v78, v79, v80); + goto LABEL_162; + } } v38 = (stru148 *)v71; goto LABEL_56;
--- a/SaveLoad.cpp Tue Jan 15 18:42:05 2013 +0600 +++ b/SaveLoad.cpp Tue Jan 15 18:42:42 2013 +0600 @@ -670,11 +670,11 @@ void SavegameList::Initialize(unsigned int bHideEmptySlots) { memset(pSavegameList, 0, 0x3138); - uNumSavegameFiles = 0; + uNumSavegameFiles = 0; _chdir("saves"); { - if (!bHideEmptySlots && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 ) + if (!bHideEmptySlots && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 ) // AutoSave.MM7 strcpy(pSavesNames[uNumSavegameFiles++], pGlobalTXT_LocalizationStrings[613]); for (uint i = 0; i < 40; ++i)
--- a/VideoPlayer.cpp Tue Jan 15 18:42:05 2013 +0600 +++ b/VideoPlayer.cpp Tue Jan 15 18:42:42 2013 +0600 @@ -409,7 +409,7 @@ TranslateMessage(&Msg); DispatchMessageW(&Msg); } - GUI_MainMenuMessageProc();// + GUI_MainMenuMessageProc(); if ( !pVideoPlayer->pSmackerMovie ) break; if ( !SmackWait(pVideoPlayer->pSmackerMovie) && !pVideoPlayer->bStopBeforeSchedule )
--- a/mm7_2.cpp Tue Jan 15 18:42:05 2013 +0600 +++ b/mm7_2.cpp Tue Jan 15 18:42:42 2013 +0600 @@ -13957,7 +13957,8 @@ Rect.right = *(int *)(v8 + 8); Rect.bottom = *(int *)(v8 + 12); uCPUSpeed = Rect.bottom; - + + if (MM7_Initialize()) { Log::Warning(L"MM init: ok"); @@ -14031,12 +14032,12 @@ CreditsMenu__Loop(); // break; } - if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LOAD) // + if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LOAD) //??? { uGameState = 0; } - else //??? - __debugbreak(); + else + __debugbreak(); /*{ if (GetCurrentMenuID() != MENU_10) goto LABEL_49;
--- a/mm7_4.cpp Tue Jan 15 18:42:05 2013 +0600 +++ b/mm7_4.cpp Tue Jan 15 18:42:42 2013 +0600 @@ -5884,7 +5884,7 @@ pAsyncMouse->Resume(); v2 = 6; pGUIWindow_CurrentMenu->field_40 = 0; -LABEL_27: +//LABEL_27: SetCurrentMenuID((MENU_STATE)v2); while ( GetCurrentMenuID() == MENU_CREATEPARTY ) { @@ -5940,13 +5940,17 @@ { v26 = 1; v2 = 0; - goto LABEL_27; + //goto LABEL_27; + SetCurrentMenuID((MENU_STATE)v2); + continue; } if ( uGameState == 6 ) { uGameState = v1; v2 = 1; - goto LABEL_27; + //goto LABEL_27; + SetCurrentMenuID((MENU_STATE)v2); + continue; } } } @@ -5990,12 +5994,12 @@ if ( !pPlayer->uClass ) pPlayer->sResMagicBase = 10; //*((short *)v10 + 400) = 0; - pPlayer->pPlayerBuffs[22].uExpireTime = 0; + pPlayer->pPlayerBuffs[22].uExpireTime = 0; uSpellBookPageCount = 0; - for ( int i = 0; i < 9; i++) + for ( int i = 0; i < 9; i++) { if ( pPlayer->pActiveSkills[12+i] ) - ++uSpellBookPageCount; + ++uSpellBookPageCount; } pPlayer->pNumSpellBookPage = uSpellBookPageCount; pItemsTable->GenerateItem(2, 40, &item); @@ -6010,11 +6014,11 @@ { case 0: v18 = 61; - pPlayer->AddItem(-1, v18); + pPlayer->AddItem(-1, v18); break; case 1: v18 = 1; - pPlayer->AddItem(-1, v18); + pPlayer->AddItem(-1, v18); break; case 2: v18 = 15; @@ -6234,7 +6238,7 @@ if ( a5 >= (signed __int16)pTexture2.uHeight ) SetCurrentMenuID(MENU_MAIN); pRenderer->Present(); - pCurrentScreen = 0;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() + pCurrentScreen = 0;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() GUI_MainMenuMessageProc(); } }
--- a/mm7_5.cpp Tue Jan 15 18:42:05 2013 +0600 +++ b/mm7_5.cpp Tue Jan 15 18:42:42 2013 +0600 @@ -315,21 +315,23 @@ { case UIMSG_ChangeGameState: uGameState = v0; - goto _continue; + continue; case UIMSG_PlayArcomage: pVideoPlayer->_4BF5B2(); pArcomageGame->bGameInProgress = 1; PrepareArcomage(); - goto _continue; + continue; case UIMSG_StartNPCDialogue: if ( !uActiveCharacter ) - goto _continue; + continue; viewparams->field_48 = v0; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; dword_5B65D0_dialogue_actor_npc_id = pActors[uMessageParam].uNPC_ID; pActor = &pActors[uMessageParam]; - goto _actor_init_dlg; + //goto _actor_init_dlg; + pActor->InitializeDialogue(v0); + continue; case UIMSG_Quit|0x2: case 0x87: if ( bNoNPCHiring != 1 && !pCurrentScreen ) @@ -375,26 +377,26 @@ memset(&actor, 0, 0x344u); actor.uNPC_ID += -1 - (unsigned __int8)pParty->field_709 - uNumSeconds; pActor = &actor; -_actor_init_dlg: +//_actor_init_dlg: pActor->InitializeDialogue(v0); } } - goto _continue; + continue; case 0x51: sub_4BDB56_buy_skill____(); - goto _continue; + continue; case UIMSG_AF: sub_4B2001(uMessageParam); - goto _continue; + continue; case 0x195: sub_4BCACC_bounties(uMessageParam); - goto _continue; + continue; case 0x88: sub_4BC49B(uMessageParam); - goto _continue; + continue; case 0x19A: _4B4224_UpdateNPCTopics(uMessageParam); - goto _continue; + continue; case UIMSG_StartNewGame: if ( dword_6BE138 == 124 || uMessageParam ) { @@ -414,9 +416,9 @@ pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 124; } -_release_tex_and_continue: +//_release_tex_and_continue: stru_506E40.Release(); - goto _continue; + continue; case UIMSG_Game_OpenLoadGameDialog: pIcons_LOD->_40F9C5(); pIcons_LOD->_4114F2(); @@ -425,7 +427,7 @@ pGUIWindow_CurrentMenu->Release(); pCurrentScreen = 12; GameUI_DrawLoadMenu(v0); - goto _continue; + continue; case UIMSG_Quit: if ( dword_6BE138 == 132 || uMessageParam ) { @@ -446,7 +448,9 @@ pAudioPlayer->PlaySound(SOUND_20001, 0, 0, -1, 0, 0, 0, 0); dword_6BE138 = 132; } - goto _release_tex_and_continue; + //goto _release_tex_and_continue; + stru_506E40.Release(); + continue; case 0x80: pIcons_LOD->_40F9C5(); pIcons_LOD->_4114F2(); @@ -536,14 +540,16 @@ strcpy((char *)pKeyActionMap->pPressedKeysBuffer, (const char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot); pKeyActionMap->uNumKeysPressed = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); } - goto _continue; + continue; case UIMSG_LoadGame: if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) { LoadGame(uLoadGameUI_SelectedSlot); uGameState = 3; } - goto _release_tex_and_continue; + //goto _release_tex_and_continue; + stru_506E40.Release(); + continue; case UIMSG_SaveGame: if ( pGUIWindow_CurrentMenu->field_40 == v0 ) { @@ -553,12 +559,14 @@ (const char *)pKeyActionMap->pPressedKeysBuffer); } DoSavegame(uLoadGameUI_SelectedSlot); - goto _release_tex_and_continue; + //goto _release_tex_and_continue; + stru_506E40.Release(); + continue; case UIMSG_StartNewGame|0x2: pGUIWindow_CurrentMenu->Release(); pCurrentScreen = 11; GameUI_DrawSaveMenu(); - goto _continue; + continue; case UIMSG_Game_OpenOptionsDialog: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -644,7 +652,9 @@ v124 = 214; v122 = 194; v120 = 19; - goto LABEL_117; + //goto LABEL_117; + pGUIWindow_CurrentMenu->CreateButton(v120, v122, v124, v126, v129, v131, v134, v138, v143, v150, pTexture); + continue; case UIMSG_OpenKeyMappingOptions: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -682,8 +692,8 @@ word_506E6C[14] = 0; memcpy(pPrevVirtualCidesMapping, pKeyActionMap->pVirtualKeyCodesMapping, 0x78u); goto LABEL_90; - default: - goto _continue; + //default: + //continue; case UIMSG_ResetKeyMapping|0x1: if ( dword_506E68 != -1 ) goto LABEL_623; @@ -692,7 +702,7 @@ v14 = uMessageParam + 14; dword_506E68 = v14; pKeyActionMap->EnterText(0, v0, pGUIWindow_CurrentMenu); - goto _continue; + continue; case UIMSG_ResetKeyMapping: v197 = 1; pKeyActionMap->SetDefaultMapping(); @@ -716,7 +726,7 @@ } pPrevVirtualCidesMapping[uAction] = pKeyActionMap->GetActionVKey((enum InputAction)uAction); v18 = uAction++; - v13 = __OFSUB__(uAction, 28); + v13 = uAction > 28; v12 = uAction - 28 < 0; *((char *)word_506E6C + v18) = 0; } @@ -732,10 +742,10 @@ goto _play_sound_and_continue; case 0x1A0: dword_506F08 = v0; - goto _continue; + continue; case UIMSG_StartNPCDialogue|0x100: dword_506F08 = 2; - goto _continue; + continue; case UIMSG_OpenVideoOptions: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -789,19 +799,28 @@ v124 = 170; v122 = 162; v120 = 42; -LABEL_117: +//LABEL_117: pGUIWindow_CurrentMenu->CreateButton(v120, v122, v124, v126, v129, v131, v134, v138, v143, v150, pTexture); } } - goto _continue; + continue; case UIMSG_ToggleTint|0x1: if ( uMessageParam == 4 ) { --uGammaPos; - if ( (uGammaPos & 0x80000000u) != 0 ) + if ( (uGammaPos /*& 0x80000000u*/) != 0 ) { uGammaPos = 0; - goto LABEL_128; + //goto LABEL_128; + v165 = 0; + v151 = 0; + v144 = 0; + v139 = 0; + v135 = -1; + v132 = 0; + v130 = 0; + v127 = 21; + goto _play_sound_and_continue; } v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v19); @@ -811,7 +830,18 @@ v140 = 0; v136 = 0; v20 = 21; - goto LABEL_122; + //goto LABEL_122; + GUIWindow::Create(v20, 0xA1u, v136, v140, pWindowType2, v152, v166); + //goto LABEL_128; + v165 = 0; + v151 = 0; + v144 = 0; + v139 = 0; + v135 = -1; + v132 = 0; + v130 = 0; + v127 = 21; + goto _play_sound_and_continue; } if ( uMessageParam == 5 ) { @@ -826,9 +856,18 @@ pWindowType2 = (WindowType)90; v140 = 0; v136 = 0; -LABEL_122: +//LABEL_122: GUIWindow::Create(v20, 0xA1u, v136, v140, pWindowType2, v152, v166); - goto LABEL_128; + //goto LABEL_128; + v165 = 0; + v151 = 0; + v144 = 0; + v139 = 0; + v135 = -1; + v132 = 0; + v130 = 0; + v127 = 21; + goto _play_sound_and_continue; } uGammaPos = 9; } @@ -838,7 +877,7 @@ v22 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v22); } -LABEL_128: +//LABEL_128: v165 = 0; v151 = 0; v144 = 0; @@ -850,13 +889,13 @@ goto _play_sound_and_continue; case UIMSG_ToggleBloodsplats: pGame->ToggleFlags2(0x20u); - goto _continue; + continue; case UIMSG_ToggleColoredLights: pRenderer->bUseColoredLights = pRenderer->bUseColoredLights == 0; - goto _continue; + continue; case UIMSG_ToggleTint: pRenderer->bTinting = pRenderer->bTinting == 0; - goto _continue; + continue; case UIMSG_ChangeMusicVolume: if ( uMessageParam == 4 ) { @@ -866,9 +905,14 @@ v167 = v0; v23 = 243; v153 = (int)pBtn_SliderLeft; -LABEL_136: +//LABEL_136: GUIWindow::Create(v23, 0xD8u, 0, 0, (enum WindowType)90, v153, v167); - goto LABEL_143; + //goto LABEL_143; + if ( uMusicVolimeMultiplier ) + pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, + (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0), 0); + pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0)); + continue; } if ( uMessageParam == 5 ) { @@ -878,17 +922,24 @@ v167 = v0; v23 = 435; v153 = (int)pBtn_SliderRight; - goto LABEL_136; + //goto LABEL_136; + GUIWindow::Create(v23, 0xD8u, 0, 0, (enum WindowType)90, v153, v167); + //goto LABEL_143; + if ( uMusicVolimeMultiplier ) + pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, + (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0), 0); + pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0)); + continue; } uMusicVolimeMultiplier = (pMouse->GetCursorPos(&v202)->x - 263) / 17; if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; -LABEL_143: +//LABEL_143: if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, (signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0), 0); pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0)); - goto _continue; + continue; case UIMSG_ChangeSoundVolume: if ( uMessageParam == 4 ) { @@ -898,9 +949,19 @@ v168 = v0; v24 = 243; v154 = (int)pBtn_SliderLeft; -LABEL_150: +//LABEL_150: GUIWindow::Create(v24, 0xA2u, 0, 0, (enum WindowType)90, v154, v168); - goto LABEL_157; + //goto LABEL_157; + pAudioPlayer->SetMasterVolume((signed __int64)(pSoundVolumeLevels[(char)uSoundVolumeMultiplier] * 128.0)); + v165 = 0; + v151 = 0; + v144 = 0; + v139 = 0; + v135 = -1; + v132 = 0; + v130 = -1; + v127 = 218; + goto _play_sound_and_continue; } if ( uMessageParam == 5 ) { @@ -910,12 +971,24 @@ v168 = v0; v24 = 435; v154 = (int)pBtn_SliderRight; - goto LABEL_150; + //goto LABEL_150; + GUIWindow::Create(v24, 0xA2u, 0, 0, (enum WindowType)90, v154, v168); + //goto LABEL_157; + pAudioPlayer->SetMasterVolume((signed __int64)(pSoundVolumeLevels[(char)uSoundVolumeMultiplier] * 128.0)); + v165 = 0; + v151 = 0; + v144 = 0; + v139 = 0; + v135 = -1; + v132 = 0; + v130 = -1; + v127 = 218; + goto _play_sound_and_continue; } uSoundVolumeMultiplier = (pMouse->GetCursorPos(&v207)->x - 263) / 17; if ( (char)uSoundVolumeMultiplier > 8 ) uSoundVolumeMultiplier = 9; -LABEL_157: +//LABEL_157: pAudioPlayer->SetMasterVolume((signed __int64)(pSoundVolumeLevels[(char)uSoundVolumeMultiplier] * 128.0)); v165 = 0; v151 = 0; @@ -928,16 +1001,16 @@ goto _play_sound_and_continue; case UIMSG_ToggleFlipOnExit: bFlipOnExit = bFlipOnExit == 0; - goto _continue; + continue; case UIMSG_ToggleAlwaysRun: bAlwaysRun = bAlwaysRun == 0; - goto _continue; + continue; case UIMSG_ToggleWalkSound: bWalkSound = bWalkSound == 0; - goto _continue; + continue; case UIMSG_ToggleShowDamage: bShowDamage = bShowDamage == 0; - goto _continue; + continue; case UIMSG_ChangeVoiceVolume: if ( uMessageParam == 4 ) { @@ -947,9 +1020,20 @@ v169 = v0; v25 = 243; v155 = (int)pBtn_SliderLeft; -LABEL_166: +//LABEL_166: GUIWindow::Create(v25, 0x10Eu, 0, 0, (enum WindowType)90, v155, v169); - goto LABEL_173; + //goto LABEL_173; + if ( !uVoicesVolumeMultiplier ) + continue; + v165 = 0; + v151 = (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0); + v144 = 0; + v139 = 0; + v135 = -1; + v132 = 0; + v130 = -1; + v127 = 5788; + goto _play_sound_and_continue; } if ( uMessageParam == 5 ) { @@ -959,14 +1043,27 @@ v169 = v0; v25 = 435; v155 = (int)pBtn_SliderRight; - goto LABEL_166; + //goto LABEL_166; + GUIWindow::Create(v25, 0x10Eu, 0, 0, (enum WindowType)90, v155, v169); + //goto LABEL_173; + if ( !uVoicesVolumeMultiplier ) + continue; + v165 = 0; + v151 = (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0); + v144 = 0; + v139 = 0; + v135 = -1; + v132 = 0; + v130 = -1; + v127 = 5788; + goto _play_sound_and_continue; } uVoicesVolumeMultiplier = (pMouse->GetCursorPos(&v205)->x - 263) / 17; if ( (char)uVoicesVolumeMultiplier > 8 ) uVoicesVolumeMultiplier = 9; -LABEL_173: +//LABEL_173: if ( !uVoicesVolumeMultiplier ) - goto _continue; + continue; v165 = 0; v151 = (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0); v144 = 0; @@ -980,14 +1077,14 @@ if ( uMessageParam ) pParty->sRotationY = uMessageParam * pParty->sRotationY / uMessageParam; uTurnSpeed = uMessageParam; - goto _continue; + continue; case UIMSG_SetGraphicsMode: if ( !bUseLoResSprites ) { byte_6BE388_graphicsmode = uMessageParam; -LABEL_184: +//LABEL_184: MM7Initialization(); - goto _continue; + continue; } if ( uMessageParam ) { @@ -998,13 +1095,15 @@ else { if ( uMessageParam != 2 ) - goto _continue; + continue; byte_6BE388_graphicsmode = 1; } - goto LABEL_184; + //goto LABEL_184; + MM7Initialization(); + continue; } ModalWindow(pNPCTopics[453].pText, 0); - goto _continue; + continue; case UIMSG_SkillUp|0x2: pGUIWindow_CurrentMenu->Release(); pEventTimer->Resume(); @@ -1019,7 +1118,7 @@ pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, (enum WindowType)99, (int)pBtn_Quests, 0); bFlashQuestBook = 0; - goto _continue; + continue; case UIMSG_OpenAutonotes: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1030,7 +1129,7 @@ pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, (enum WindowType)99, (int)pBtn_Autonotes, 0); bFlashAutonotesBook = 0; - goto _continue; + continue; case UIMSG_OpenMapBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1045,7 +1144,10 @@ v28 = 546; v170 = 0; v156 = (int)pBtn_Maps; - goto LABEL_210; + //goto LABEL_210; + pGUIWindow_CurrentMenu = pWindow; + pBooksWindow = GUIWindow::Create(v28, v27, 0, 0, (enum WindowType)99, v156, v170); + continue; case UIMSG_OpenCalendar: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1058,10 +1160,10 @@ v28 = 570; v170 = 0; v156 = (int)pBtn_Calendar; -LABEL_210: +//LABEL_210: pGUIWindow_CurrentMenu = pWindow; pBooksWindow = GUIWindow::Create(v28, v27, 0, 0, (enum WindowType)99, v156, v170); - goto _continue; + continue; case UIMSG_OpenHistoryBook: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1072,8 +1174,8 @@ pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, (enum WindowType)99, (int)pBtn_History, 0); bFlashHistoryBook = 0; - goto _continue; - case UIMSG_Escape: + continue; + case UIMSG_Escape:// Escape back_to_game(); if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1081,22 +1183,30 @@ { if ( pCurrentScreen >= 17 && (pCurrentScreen <= 18 || pCurrentScreen == 104) ) { -LABEL_229: +//LABEL_229: if ( dword_50CDC8 ) goto LABEL_232; sub_42FC15(); - goto LABEL_231; + //goto LABEL_231; + uMessageParam = v0; + goto LABEL_232; } } else { if ( pCurrentScreen >= 14 || pCurrentScreen == 4 || pCurrentScreen == 10 ) - goto LABEL_229; + //goto LABEL_229; + if ( dword_50CDC8 ) + goto LABEL_232; + sub_42FC15(); + //goto LABEL_231; + uMessageParam = v0; + goto LABEL_232; if ( pCurrentScreen == 13 && !dword_50CDC8 && !dword_5C35C8 ) { sub_42FC15(); dword_5C35C8 = 0; -LABEL_231: +//LABEL_231: uMessageParam = v0; goto LABEL_232; } @@ -1139,33 +1249,95 @@ dword_50C9A8 = 0; ptr_50C9A4 = 0; } - goto LABEL_322; + //goto LABEL_322; + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == 7 ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_StatusBar_TimedStringTimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == ptr_507BC0 ) + ptr_507BC0 = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = 0; + viewparams->bRedrawGameUI = v0; + pIcons_LOD->_4355F7(); + continue; case 3: pBooksWindow->Release(); //crt_deconstruct_ptr_6A0118(); pBooksWindow = 0; pEventTimer->Resume(); - goto LABEL_322; + //goto LABEL_322; + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == 7 ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_StatusBar_TimedStringTimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == ptr_507BC0 ) + ptr_507BC0 = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = 0; + viewparams->bRedrawGameUI = v0; + pIcons_LOD->_4355F7(); + continue; case 11: case 12: pIcons_LOD->_4114F2(); //crt_deconstruct_ptr_6A0118(); - goto LABEL_291; + //goto LABEL_291; + stru_506E40.Release(); + break; case 15: pCurrentScreen = 10; - goto _continue; + continue; case 10: pWindow2 = pChestWindow; - goto LABEL_249; - case 25: - pWindow2 = ptr_507BC8; -LABEL_249: + //goto LABEL_249; pWindow2->Release(); pIcons_LOD->_4114F2(); pCurrentScreen = 0; viewparams->bRedrawGameUI = v0; pEventTimer->Resume(); - goto _continue; + continue; + case 25: + pWindow2 = ptr_507BC8; +//LABEL_249: + pWindow2->Release(); + pIcons_LOD->_4114F2(); + pCurrentScreen = 0; + viewparams->bRedrawGameUI = v0; + pEventTimer->Resume(); + continue; case 2: thisa = (signed int)&uTextureID_507C60; do @@ -1188,23 +1360,37 @@ if ( !uTurnSpeed ) { v171 = 3; - goto LABEL_261; + //goto LABEL_261; + v30 = v171; + //goto LABEL_262; + v31 = "TurnDelta"; + WriteWindowsRegistryInt(v31, v30); + stru_506E40.Release(); + break; } if ( uTurnSpeed == 64 ) { v171 = 2; -LABEL_261: +//LABEL_261: v30 = v171; - goto LABEL_262; + //goto LABEL_262; + v31 = "TurnDelta"; + WriteWindowsRegistryInt(v31, v30); + stru_506E40.Release(); + break; } if ( uTurnSpeed != 128 ) - goto LABEL_291; + //goto LABEL_291; + { + stru_506E40.Release(); + break; + } v30 = v0; -LABEL_262: +//LABEL_262: v31 = "TurnDelta"; -LABEL_263: +//LABEL_263: WriteWindowsRegistryInt(v31, v30); -LABEL_291: +//LABEL_291: stru_506E40.Release(); break; case 1: @@ -1212,7 +1398,9 @@ pIcons_LOD->_4114F2(); pIcons_LOD->_40F9C5(); pIcons_LOD->_4114F2(); - goto LABEL_291; + //goto LABEL_291; + stru_506E40.Release(); + break; case 28: if ( pRenderer->pRenderD3D ) { @@ -1221,10 +1409,17 @@ WriteWindowsRegistryInt("Bloodsplats", (LOBYTE(pGame->uFlags2) >> 5) & 1); } if ( pRenderer->bWindowMode ) - goto LABEL_291; + //goto LABEL_291; + { + stru_506E40.Release(); + break; + } v30 = uGammaPos; v31 = "GammaPos"; - goto LABEL_263; + //goto LABEL_263; + WriteWindowsRegistryInt(v31, v30); + stru_506E40.Release(); + break; case 26: v197 = 1; v32 = 0; @@ -1270,7 +1465,9 @@ } while ( uAction < 28 ); pKeyActionMap->StoreMappings(); - goto LABEL_291; + //goto LABEL_291; + stru_506E40.Release(); + break; } } goto LABEL_623; @@ -1292,12 +1489,39 @@ _506F18_num_hours_to_sleep = 0; dword_506F14 = 0; dword_507B94 = v0; - goto LABEL_322; + //goto LABEL_322; + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == 7 ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_StatusBar_TimedStringTimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == ptr_507BC0 ) + ptr_507BC0 = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = 0; + viewparams->bRedrawGameUI = v0; + pIcons_LOD->_4355F7(); + continue; case 14: pGUIWindow_CurrentMenu->Release(); pCurrentScreen = 13; pIcons_LOD->_4114F2(); - goto _continue; + continue; case 13: if ( uDialogueType ) uDialogueType = 0; @@ -1309,20 +1533,56 @@ else { if ( sub_4BD8B5() ) - goto _continue; + continue; } sub_4B1D27(); pAudioPlayer->PlaySound((SoundID)(SOUND_EnteringAHouse|0x1), 814, 0, -1, 0, 0, 0, 0); pVideoPlayer->Unload(); pGUIWindow_CurrentMenu = ptr_507BC0; - goto LABEL_322; + //goto LABEL_322; + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == 7 ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_StatusBar_TimedStringTimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == ptr_507BC0 ) + ptr_507BC0 = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = 0; + viewparams->bRedrawGameUI = v0; + pIcons_LOD->_4355F7(); + continue; case 18: if ( uCurrentHouse_Animation == 153 ) HousePlaySomeSound(0x99u, 3); pVideoPlayer->Unload(); - goto LABEL_306; + //goto LABEL_306; + if ( dword_5B65CC ) + { + pParty->field_709 = 0; + LOBYTE(pNPCStats->pNewNPCData[dword_5B65CC].uFlags) &= 0x7Fu; + sub_44A56A(); + viewparams->bRedrawGameUI = v0; + dword_5B65CC = 0; + } + goto LABEL_317; case 4: -LABEL_306: +//LABEL_306: if ( dword_5B65CC ) { pParty->field_709 = 0; @@ -1348,13 +1608,67 @@ goto LABEL_317; case 16: pVideoPlayer->Unload(); - goto _continue; + continue; case 7: goto LABEL_319; default: - goto LABEL_322; + //goto LABEL_322; + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == 7 ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_StatusBar_TimedStringTimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == ptr_507BC0 ) + ptr_507BC0 = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = 0; + viewparams->bRedrawGameUI = v0; + pIcons_LOD->_4355F7(); + continue; } - goto LABEL_322; + //goto LABEL_322; + if ( pGUIWindow_Settings ) + { + if ( pCurrentScreen == 7 ) + { + pMouse->SetCursorBitmap("MICON2"); + } + else + { + pGUIWindow_Settings->Release(); + pGUIWindow_Settings = 0; + pMouse->SetCursorBitmap("MICON1"); + GameUI_StatusBar_TimedStringTimeLeft = 0; + unk_50C9A0 = 0; + back_to_game(); + } + } + if ( (signed int)uActiveCharacter < v0 || (signed int)uActiveCharacter > 4 ) + uActiveCharacter = pParty->GetNextActiveCharacter(); + pGUIWindow_CurrentMenu->Release(); + if ( pGUIWindow_CurrentMenu == ptr_507BC0 ) + ptr_507BC0 = 0; + pGUIWindow_CurrentMenu = 0; + pEventTimer->Resume(); + pCurrentScreen = 0; + viewparams->bRedrawGameUI = v0; + pIcons_LOD->_4355F7(); + continue; } LABEL_319: sub_4196A0(); @@ -1362,7 +1676,7 @@ LABEL_321: pIcons_LOD->_4114F2(); } -LABEL_322: +//LABEL_322: if ( pGUIWindow_Settings ) { if ( pCurrentScreen == 7 ) @@ -1389,7 +1703,7 @@ pCurrentScreen = 0; viewparams->bRedrawGameUI = v0; pIcons_LOD->_4355F7(); - goto _continue; + continue; } pWindow3 = pGUIWindow_Settings; if ( !pGUIWindow_Settings )//Draw Menu @@ -1435,12 +1749,12 @@ pRenderer->SavePCXImage("gamma.pcx", (char *)uNumSeconds, 155, 117); free((void *)uNumSeconds); stru_506E40._40E55E("gamma.pcx", 0); - goto _continue; + continue; } goto LABEL_333; } sub_41426F(); -_continue: +//_continue: continue; case UIMSG_BC: if ( uMessageParam ) @@ -1465,7 +1779,7 @@ } } DrawHiredNPCs(); - goto _continue; + continue; case UIMSG_OpenRestUI|0x2: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -1526,7 +1840,7 @@ dword_597F18 = 0; if ( !_strcmpi(byte_6BE3B0, "d05.blv") ) pParty->uTimePlayed += 1474560i64; - goto _continue; + continue; case 0x19C: sub_42FC15(); pVideoPlayer->Unload(); @@ -1664,7 +1978,7 @@ v47 = (pObjectList->pObjects[pLayingItems[v46].uObjectDescID].uFlags & 0x10) == 0; LABEL_400: if ( !v47 ) - goto _continue; + continue; goto LABEL_415; } if ( v45 == 5 ) @@ -1674,22 +1988,22 @@ else { if ( v45 != 6 ) - goto _continue; + continue; if ( uCurrentlyLoadedLevelType != v0 ) { pODMFace = &pOutdoor->pBModels[v44 >> 9].pFaces[v46 & 0x3F]; if ( !(pODMFace->uAttributes & 0x02000000) || !pODMFace->sCogTriggeredID ) - goto _continue; + continue; v44 = uNumSeconds; goto LABEL_415; } pBLVFace = &pIndoor->pFaces[v46]; if ( !(BYTE3(pBLVFace->uAttributes) & 2) ) - goto _continue; + continue; v48 = pIndoor->pFaceExtras[pBLVFace->uFaceExtraID].uEventID == 0; } if ( v48 ) - goto _continue; + continue; LABEL_415: v51 = pGUIWindow_Settings->ptr_1C; *((char *)v51 + 8) &= 0xBFu; @@ -1705,7 +2019,7 @@ GameUI_StatusBar_TimedStringTimeLeft = 0; unk_50C9A0 = 0; back_to_game(); - goto _continue; + continue; case UIMSG_ChangeGameState|0x40: case 0x8D: case 0x8F: @@ -1746,7 +2060,7 @@ unk_50C9A0 = 0; } } - goto _continue; + continue; case UIMSG_BF: dword_50CDC8 = v0; sub_42FBDD(); @@ -1756,7 +2070,7 @@ uGameState = 2; //v53 = p2DEvents_minus1_::30[26 * (unsigned int)ptr_507BC0->ptr_1C]; v53 = p2DEvents[(unsigned int)ptr_507BC0->ptr_1C - 1]._quest_related; - if ( v53 < 0 ) + if ( v53 < 0 ) { v54 = abs(v53) - 1; _5B65B8_npcdata_hiword_house_or_other = 0; @@ -1785,7 +2099,7 @@ pWindowType = (WindowType)9; LABEL_439: pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, pWindowType, v148, v162); - goto _continue; + continue; case UIMSG_B2: v165 = 0; v151 = 0; @@ -1799,13 +2113,13 @@ goto _play_sound_and_continue; case UIMSG_B4: if ( !pGUIWindow_CurrentMenu ) - goto _continue; + continue; pPlayer = pPlayers[_506348_current_lloyd_playerid + 1]; uNumSeconds = (unsigned int)&pPlayer->pInstalledBeacons[uMessageParam]; if ( bRecallingBeacon ) { if ( !*((int *)&pSavegameThumbnails->pPixels + 10 * uMessageParam) ) - goto _continue; + continue; v173 = pMapStats->pInfos[sub_410D99_get_map_index(HIWORD(pPlayer->pInstalledBeacons[uMessageParam].field_18))].pName; v157 = pGlobalTXT_LocalizationStrings[474];// "Recall to %s" goto _sprintex_2args_draw_status_and_continue; @@ -1833,7 +2147,7 @@ pPlayer9 = pPlayers[_506348_current_lloyd_playerid + 1]; pNPCData4 = (NPCData *)&pPlayer9->pInstalledBeacons[uMessageParam]; if ( !*(_QWORD *)&pNPCData4->pName && bRecallingBeacon ) - goto _continue; + continue; byte_506360 = 1; pPlayer9->CanCastSpell(uRequiredMana); if ( pParty->bTurnBasedModeOn ) @@ -1903,18 +2217,18 @@ LOWORD(pNPCData2->house) = LOWORD(pParty->sRotationY); HIWORD(pNPCData2->house) = LOWORD(pParty->sRotationX); if ( (signed int)pGames_LOD->uNumSubIndices / 2 <= 0 ) - goto _continue; + continue; uAction = 0; while ( _strcmpi((const char *)pGames_LOD->pSubIndices + uAction, pCurrentMapName) ) { ++thisg; uAction += 32; if ( thisg >= (signed int)pGames_LOD->uNumSubIndices / 2 ) - goto _continue; + continue; } HIWORD(pNPCData4->uProfession) = thisg; } - goto _continue; + continue; case UIMSG_B7: if ( uMessageParam ) { @@ -1978,7 +2292,7 @@ *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; ++pMessageQueue_50CBD0->uNumMessages; } - goto _continue; + continue; } v63 = 210; break; @@ -2022,7 +2336,7 @@ if ( !(unsigned __int16)_449B57_test_bit(pParty->_award_bits, v68) ) { pRenderer->DrawTextureRGB(0, 0x160u, pTexture_StatusBar); - goto _continue; + continue; } LABEL_506: if ( uMessageParam ) @@ -2044,11 +2358,11 @@ default: if ( uMessageParam != 5 ) //goto LABEL_519; - { - v173 = v200; + { + v173 = v200; v157 = pGlobalTXT_LocalizationStrings[35]; goto _sprintex_2args_draw_status_and_continue; - } + } v69 = pMapStats->pInfos[8].pName; break; } @@ -2068,7 +2382,7 @@ pGlobalTXT_LocalizationStrings[167]);// "- The Might and Magic VII Development Team." ModalWindow(pFinalMessage, 196); uGameState = GAME_STATE_FINAL_WINDOW; - goto _continue; + continue; case UIMSG_C4: uGameState = 0; strcpy((char *)pKeyActionMap->pPressedKeysBuffer, "2"); @@ -2087,7 +2401,7 @@ v1 = ""; LABEL_91: v0 = 1; - goto _continue; + continue; } v71 = v70; strcpy(Str2, pMapStats->pInfos[v70].pFilename); @@ -2110,9 +2424,9 @@ uGameState = 2; OnMapLeave(); //goto LABEL_90; - v1 = ""; + v1 = ""; v0 = 1; - goto _continue; + continue; } } sprintf(Str2, "No map found for %s", pMapStats->pInfos[v71].pName); @@ -2159,9 +2473,9 @@ } ShowStatusBarString(v73, 6u); //goto LABEL_90; - v1 = ""; + v1 = ""; v0 = 1; - goto _continue; + continue; case 0x19: if ( bUnderwater == 1 ) goto LABEL_682; @@ -2190,11 +2504,11 @@ v84 = v83 >> 16; if ( (v44 & 7) != 3 || v84 >= 5120 ) //goto LABEL_90; - { - v1 = ""; + { + v1 = ""; v0 = 1; - goto _continue; - } + continue; + } v51 = pGUIWindow_Settings->ptr_1C; if ( uMessage == 70 ) { @@ -2211,32 +2525,32 @@ case 0x1C: if ( !uActiveCharacter || pCurrentScreen ) //goto LABEL_90; - { - v1 = ""; + { + v1 = ""; v0 = 1; - goto _continue; - } + continue; + } ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)104, uMessageParam, 0); pCurrentScreen = 25; pEventTimer->Pause(); - goto _continue; + continue; case 0x1B: if ( !uActiveCharacter ) //goto LABEL_90; - { - v1 = ""; + { + v1 = ""; v0 = 1; - goto _continue; - } + continue; + } if ( pParty->bTurnBasedModeOn != v0 ) goto LABEL_569; if ( pTurnEngine->field_4 == v0 || pTurnEngine->field_4 == 3 ) //goto LABEL_90; - { - v1 = ""; + { + v1 = ""; v0 = 1; - goto _continue; - } + continue; + } if ( !(pTurnEngine->field_18 & 2) ) { LABEL_569: @@ -2245,28 +2559,28 @@ else Actor::StealFrom(uMessageParam); } - goto _continue; + continue; case 0x17: if ( !uActiveCharacter ) //goto LABEL_90; - { - v1 = ""; + { + v1 = ""; v0 = 1; - goto _continue; - } + continue; + } if ( pParty->bTurnBasedModeOn != v0 ) goto LABEL_577; if ( pTurnEngine->field_4 == v0 || pTurnEngine->field_4 == 3 ) //goto LABEL_90; - { - v1 = ""; + { + v1 = ""; v0 = 1; - goto _continue; - } + continue; + } if ( !(pTurnEngine->field_18 & 2) ) LABEL_577: _42ECB5_PlayerAttacksActor(); - goto _continue; + continue; case UIMSG_A7: v163 = (int)pGlobalTXT_LocalizationStrings[81];// "Exit Rest" pButton = pButton_RestUI_Exit; @@ -2280,7 +2594,7 @@ (int)pButton_RestUI_Wait5Minutes, (int)pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" dword_506F14 = v0; _506F18_num_hours_to_sleep = 5; - goto _continue; + continue; case 0x60: if ( dword_506F14 == 2 ) goto LABEL_621; @@ -2288,7 +2602,7 @@ (int)pButton_RestUI_Wait1Hour, (int)pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" dword_506F14 = v0; _506F18_num_hours_to_sleep = 60; - goto _continue; + continue; case UIMSG_OpenRestUI: dword_506F14 = 2; RestUI_Initialize(); @@ -2301,7 +2615,7 @@ if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; if ( pCurrentScreen ) - goto _continue; + continue; if ( sub_42F4DA() ) goto LABEL_594; if ( pParty->bTurnBasedModeOn == v0 ) @@ -2309,7 +2623,7 @@ if ( !(pParty->uFlags & 0x88) ) { RestUI_Initialize(); - goto _continue; + continue; } LABEL_594: if ( pParty->bTurnBasedModeOn == v0 ) @@ -2325,11 +2639,11 @@ v89 = uActiveCharacter; if ( !uActiveCharacter ) //goto LABEL_90; - { - v1 = ""; + { + v1 = ""; v0 = 1; - goto _continue; - } + continue; + } v176 = 0; v160 = 13; goto LABEL_619; @@ -2408,7 +2722,7 @@ pParty->pPlayers[1].pConditions[2] = pParty->uTimePlayed; pParty->pPlayers[0].pConditions[2] = pParty->uTimePlayed; } - goto _continue; + continue; case UIMSG_ShowStatus_Funds|0x8: if ( dword_506F14 == 2 ) { @@ -2421,7 +2735,7 @@ v97 = sub_494820(pParty->uCurrentHour); dword_506F14 = v0; _506F18_num_hours_to_sleep = 60 * v97 - pParty->uCurrentMinute; - goto _continue; + continue; case 0x4E: if ( dword_50654C && byte_506550 ) { @@ -2440,12 +2754,11 @@ } _set_status_string_pTmpBuf_and_continue: sub_41C0B8_set_status_string(pTmpBuf); - goto _continue; + continue; case 0x4F: - if ( !uActiveCharacter - || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], + if ( !uActiveCharacter || (uNumSeconds = (unsigned int)pPlayers[uActiveCharacter], !*(char *)(uNumSeconds + 11 * *(char *)(uNumSeconds + 6734) + uMessageParam + 402)) ) - goto _continue; + continue; if ( sub_4637E0_is_there_popup_onscreen() ) dword_507B00_spell_info_to_draw_in_popup = uMessageParam + 1; v98 = *(char *)(uNumSeconds + 6734); @@ -2465,7 +2778,7 @@ case 0x58: GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, (enum WindowType)90, (int)pBtn_InstallRemoveSpell, 0); if ( !uActiveCharacter ) - goto _continue; + continue; pPlayer10 = pPlayers[uActiveCharacter]; if ( !byte_506550 || !dword_50654C ) { @@ -2487,10 +2800,10 @@ if ( uActiveCharacter ) pPlayer10->PlaySound(12, 0); byte_506550 = 0; - goto _continue; + continue; case 0x33: if ( !uActiveCharacter ) - goto _continue; + continue; pPlayer3 = pPlayers[uActiveCharacter]; pNPCData4 = 0; uAction = 0; @@ -2529,7 +2842,7 @@ goto LABEL_661; case UIMSG_SaveGame|0x4: if ( pTurnEngine->field_4 == 3 || !uActiveCharacter || uMessageParam == pPlayers[uActiveCharacter]->pNumSpellBookPage ) - goto _continue; + continue; sub_41140B(); pPlayers[uActiveCharacter]->pNumSpellBookPage = uMessageParam; LABEL_661: @@ -2576,10 +2889,10 @@ } } } - goto _continue; + continue; case 0x8E: if ( pTurnEngine->field_4 == 3 ) - goto _continue; + continue; v175 = 0; v159 = 0; v147 = 0; @@ -2596,10 +2909,10 @@ LABEL_679: _42777D_CastSpell_UseWand_ShootArrow(v79, v80, v147, v159, v175); } - goto _continue; + continue; case 0x69: if ( pTurnEngine->field_4 == 3 ) - goto _continue; + continue; if ( bUnderwater == 1 ) { LABEL_682: @@ -2639,11 +2952,11 @@ pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)18, 0, 0); pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = v0; - goto _continue; + continue; } } } - goto _continue; + continue; case 0x6A: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; @@ -2662,7 +2975,7 @@ pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, v0, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79],// "Exit" (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0, v179); - goto _continue; + continue; case 0x6B: if ( pCurrentScreen ) { @@ -2679,24 +2992,24 @@ GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, (enum WindowType)92, (int)pBtn_GameSettings, 0); LABEL_453: if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) - goto _continue; + continue; pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; goto LABEL_770; case UIMSG_C0: dword_50651C = v0; if ( pMouse->GetCursorPos(&v211)->y > 178 ) dword_50651C = -1; - goto _continue; + continue; case UIMSG_A9: GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, (WindowType)(WINDOW_HouseInterior|0x42), (int)pBtn_Up, 0); LABEL_707: dword_506548 = v0; - goto _continue; + continue; case UIMSG_AA: GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, (WindowType)(WINDOW_HouseInterior|0x42), (int)pBtn_Down, 0); LABEL_709: dword_506544 = v0; - goto _continue; + continue; case 0x55: bRingsShownInCharScreen ^= v0; GUIButton::_41D0D8(pCharacterScreen_DetalizBtn); @@ -2722,7 +3035,7 @@ goto LABEL_422; case UIMSG_Quit|0x1: OnPaperdollLeftClick(); - goto _continue; + continue; case UIMSG_Escape|0x2: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; sub_4196A0(); @@ -2766,7 +3079,7 @@ } _draw_status_string_and_continue: ShowStatusBarString(v87, 2u); - goto _continue; + continue; case UIMSG_ChangeMusicVolume|0x4: pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103; sub_419379(); @@ -2791,12 +3104,12 @@ GUIWindow::Create(pCharacterScreen_AwardsBtn->uX, pCharacterScreen_AwardsBtn->uY, 0, 0, (WindowType)(WINDOW_HouseInterior|0x42), (int)pCharacterScreen_AwardsBtn, 0); sub_419100(); - goto _continue; + continue; case 71://0x47: switch ( uMessageParam ) { default: - goto _continue; + continue; case 11: goto LABEL_707; case 10: @@ -2812,25 +3125,25 @@ case 2: dword_506540 = v0; if ( dword_506364 ) - goto _continue; + continue; pButton = pBtn_Book_3; break; case 3: dword_50653C = v0; if ( dword_506364 ) - goto _continue; + continue; pButton = pBtn_Book_4; break; case 4: dword_506538 = v0; if ( dword_506364 ) - goto _continue; + continue; pButton = pBtn_Book_5; break; case 5: dword_506534 = v0; if ( dword_506364 ) - goto _continue; + continue; pButton = pBtn_Book_6; break; case 6: @@ -2853,7 +3166,7 @@ if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; GameUI_OnPlayerPortraitLeftClick(uMessageParam); - goto _continue; + continue; case UIMSG_ShowStatus_Funds: v174 = (char *)pParty->uNumGoldInBank; v158 = pParty->uNumGold + pParty->uNumGoldInBank; @@ -2889,7 +3202,7 @@ v108 = 8 * uMessageParam - 8; LOBYTE(v108) = v108 | 4; pMouse->uPointingObjectID = v108; - goto _continue; + continue; case UIMSG_ShowStatus_ManaHP: v109 = pGlobalTXT_LocalizationStrings[212];// "Spell Points" v110 = pPlayers[uMessageParam]; @@ -2903,11 +3216,11 @@ if ( pCurrentScreen == 15 ) goto LABEL_762; sub_420E01(); - goto _continue; + continue; case UIMSG_ChangeMusicVolume|0x8: LABEL_762: sub_421EA6_OnInventoryLeftClick(); - goto _continue; + continue; case 0xA: if ( !pRenderer->pRenderD3D ) goto LABEL_772; @@ -2929,13 +3242,13 @@ LABEL_768: if ( (signed int)v115 < 40 ) goto LABEL_769; - goto _continue; + continue; case 0xE: LABEL_772: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnGameViewportClick(); - goto _continue; + continue; case 0xF: if ( pRenderer->pRenderD3D ) { @@ -2963,15 +3276,15 @@ v133 = 0; LABEL_733: GUIWindow::Create(v9, v8, v133, v137, pWindowType1, (int)pButton2, v163); - goto _continue; + continue; case 0x194: if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; OnPressSpace(); - goto _continue; + continue; case UIMSG_ChangeSoundVolume|0x100: if ( pCurrentScreen ) - goto _continue; + continue; pParty->uFlags |= 2u; GUIWindow::Create(0x207u, 0x88u, 0, 0, (enum WindowType)90, (int)dword_507A14, 0); uNumSeconds = 131072; @@ -2985,7 +3298,7 @@ viewparams->uMinimapZoom = 4096; viewparams->field_28 = 12; } - goto _continue; + continue; } v119 = 2048; if ( (signed int)v118 <= 2048 ) @@ -2994,7 +3307,7 @@ goto LABEL_788; case UIMSG_ChangeMusicVolume|0x100: if ( pCurrentScreen ) - goto _continue; + continue; pParty->uFlags |= 2u; GUIWindow::Create(0x23Eu, 0x88u, 0, 0, (enum WindowType)90, (int)dword_507A18, 0); uNumSeconds = 32768; @@ -3023,7 +3336,8 @@ viewparams->field_28 = 8; } } - goto _continue; + default: + continue; } } } @@ -8351,47 +8665,64 @@ // A750D8: using guessed type __int64 qword_A750D8; //----- (0043EDB9) -------------------------------------------------------- -bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int _this) -{ - unsigned int v1; // ebp@1 - Player **v2; // ebx@1 - Player *v3; // esi@2 - enum CHARACTER_RACE v4; // edi@2 - bool result; // eax@2 +bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int a1) +{ + unsigned int pNum; // ebp@1 + Player **pPlayer; // ebx@1 + Player *pPlayer2; // esi@2 + enum CHARACTER_RACE pRace; // edi@2 + bool pSex; // eax@2 char v6; // zf@7 - v1 = _this; - v2 = &pPlayers[1]; +//pPlayer = &pPlayers[1]; + /*pNum = a1; + while ( 1 ) { - v3 = *v2; - v4 = v3->GetRace(); - result = v3->GetSexByVoice(); - if ( !v4 ) + pPlayer2 = *pPlayer; + pRace = pPlayer2->GetRace(); + pSex = pPlayer2->GetSexByVoice(); + if ( !pRace ) + break; + if ( pRace == 1 || pRace == 2 ) break; - if ( v4 == 1 || v4 == 2 ) - break; - if ( !result && v1 == 2 ) - goto LABEL_15; - v6 = v1 == 3; + if ( !pSex && pNum == 2 )// + //goto LABEL_15; + { + pSex = 1; + return pSex; + } + v6 = pNum == 3;// LABEL_11: if ( v6 ) - goto LABEL_15; - ++v2; - if ( (signed int)v2 >= (signed int)&qword_A750D8 ) - { - LOBYTE(result) = 0; - return result; - } - } - if ( result || v1 ) - { - v6 = v1 == 1; + //goto LABEL_15; + { + pSex = 1; + return pSex; + } + ++pPlayer; + if ( (signed int)pPlayer >= (signed int)&qword_A750D8 )// + { + pSex = 0; + return pSex; + } + } + if ( pSex || pNum ) + { + v6 = pNum == 1; goto LABEL_11; } -LABEL_15: - LOBYTE(result) = 1; - return result; +//LABEL_15: + pSex = 1; + return pSex;*/ + for (int i = 1; i <= 4; &pPlayers[i]) + { + pRace = pPlayers[i]->GetRace(); + pSex = pPlayers[i]->GetSexByVoice(); + if (pRace == 0 || pRace == 1 || pRace == 2 || pSex == 0 ) + return 1; + } + return 0; } // A750D8: using guessed type __int64 qword_A750D8; @@ -14397,7 +14728,7 @@ void *v20; // ebp@66 char *pHint; // edx@66 GUIButton *pButtonPtr_1C; // ebp@79 - char *v23; // edx@80 + char *pHint1; // edx@80 char v24; // zf@81 //unsigned int v25; // eax@91 int v26; // eax@98 @@ -14462,7 +14793,7 @@ if ( (signed int)pWindowType > 95 ) { v33 = pWindowType - 96; - if ( !v33 ) + if ( pWindowType == WINDOW_60 )//96 { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); @@ -14485,29 +14816,29 @@ continue; } v34 = v33 - 1; - if ( v34 ) + if ( v34 )//pWindowType > 97 { v35 = v34 - 1; - if ( v35 ) + if ( v35 )//pWindowType > 98 { v36 = v35 - 1; - if ( v36 ) + if ( v36 )//pWindowType > 99 { v37 = v36 - 4; - if ( v37 ) + if ( v37 )//pWindowType > 103 { v38 = v37 - 2; - if ( v38 ) + if ( v38 )//pWindowType > 105 { - if ( v38 == 1 ) + if ( v38 == 1 )//pWindowType == 106 GameMenuUI_DrawVideoOptions(); } - else + else//pWindowType == 105 { GameMenuUI_DrawKeyBindings(); } } - else + else//pWindowType == 103 { pWindow->DrawMessageBox(0); pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); @@ -14529,7 +14860,7 @@ } continue; } - pTexture = (Texture *)*((_DWORD *)pWindow->ptr_1C + 15); + pTexture = (Texture *)*((_DWORD *)pWindow->ptr_1C + 15);//pWindowType == 99 pY = pWindow->uFrameY; pX = pWindow->uFrameX; //LABEL_18: @@ -14538,7 +14869,7 @@ viewparams->bRedrawGameUI = 1; continue; } - memset(&GUIButton2, 0, 0xBCu); + memset(&GUIButton2, 0, 0xBCu);//pWindowType == 98 GUIButton2.uZ = 197; GUIButton2.uW = 197; GUIButton2.uX = 27; @@ -14552,47 +14883,63 @@ GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0);// 8 GUIButton2.pParent = 0; //goto LABEL_134; - pGUIWindow2 = pWindow; + pGUIWindow2 = pWindow; //goto LABEL_110; - pGUIWindow2->Release(); - continue; - } - if ( pWindow->Hint != (char *)1 ) + pGUIWindow2->Release(); + continue; + } + if ( pWindow->Hint != (char *)1 )//pWindowType == 97 pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); v32 = pWindow->ptr_1C; pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 16)); - goto LABEL_138; - } - if ( pWindowType == 95 ) + //goto LABEL_138; + pHint = pWindow->Hint; + viewparams->bRedrawGameUI = 1; + if ( pHint && pHint != (char *)1 ) + ((GUIButton *)v32)->DrawLabel(pHint, pFontCreate, 0, 0); + pWindow->Release(); + pNumMessages = pMessageQueue_50CBD0->uNumMessages; + if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pNumMessages].eType = (UIMessageType)113; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + continue; + } + continue; + } + + if ( pWindowType == WINDOW_5F ) { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); v32 = pWindow->ptr_1C; pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 15)); -LABEL_138: +//LABEL_138: pHint = pWindow->Hint; viewparams->bRedrawGameUI = 1; if ( pHint && pHint != (char *)1 ) ((GUIButton *)v32)->DrawLabel(pHint, pFontCreate, 0, 0); pWindow->Release(); -LABEL_142: +//LABEL_142: pNumMessages = pMessageQueue_50CBD0->uNumMessages; if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) //goto LABEL_151; - { - pMessageQueue_50CBD0->pMessages[pNumMessages].eType = (UIMessageType)113; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - ++pMessageQueue_50CBD0->uNumMessages; - continue; - } + { + pMessageQueue_50CBD0->pMessages[pNumMessages].eType = (UIMessageType)113; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + continue; + } continue; } v14 = pWindowType - 80; - if ( v14 ) + if ( v14 )//pWindowType > 80 { v15 = v14 - 9; - if ( !v15 ) + if ( !v15 )//pWindowType == 89 { pWindow->DrawMessageBox(0); pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); @@ -14629,7 +14976,7 @@ continue; } v16 = v15 - 1; - if ( !v16 ) + if ( !v16 )// pWindowType == 90 { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); @@ -14644,73 +14991,101 @@ if ( (signed int)pButtonPtr_1C->uY <= 480 ) { pTexture2 = pButtonPtr_1C->pTextures[0]; - goto LABEL_94; + //goto LABEL_94; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pTexture2); + pHint1 = pWindow->Hint; + viewparams->bRedrawGameUI = 1; + if ( pHint1 ) + { + v24 = pHint1 == (char *)1; + if ( !v24 ) + pButtonPtr_1C->DrawLabel(pHint1, pFontCreate, 0, 0); + } + pGUIWindow2 = pWindow; + pGUIWindow2->Release(); + continue; } } } } - v23 = pWindow->Hint; + pHint1 = pWindow->Hint; viewparams->bRedrawGameUI = 1; - if ( v23 ) - { - v24 = v23 == (char *)1; - goto LABEL_82; + if ( pHint1 ) + { + v24 = pHint1 == (char *)1; + //goto LABEL_82; + if ( !v24 ) + pButtonPtr_1C->DrawLabel(pHint1, pFontCreate, 0, 0); + pGUIWindow2 = pWindow; + pGUIWindow2->Release(); + continue; } //LABEL_134: pGUIWindow2 = pWindow; //goto LABEL_110; - pGUIWindow2->Release(); + pGUIWindow2->Release(); continue; } v17 = v16 - 1; - if ( !v17 ) + if ( !v17 )//pWindowType == 91 { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C; pTexture2 = pButtonPtr_1C->pTextures[1]; -LABEL_94: +//LABEL_94: pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pTexture2); -LABEL_80: - v23 = pWindow->Hint; +//LABEL_80: + pHint1 = pWindow->Hint; viewparams->bRedrawGameUI = 1; - if ( v23 ) - { - v24 = v23 == (char *)1; -LABEL_82: + if ( pHint1 ) + { + v24 = pHint1 == (char *)1; +//LABEL_82: if ( !v24 ) - pButtonPtr_1C->DrawLabel(v23, pFontCreate, 0, 0); + pButtonPtr_1C->DrawLabel(pHint1, pFontCreate, 0, 0); } //goto LABEL_134; - pGUIWindow2 = pWindow; + pGUIWindow2 = pWindow; //goto LABEL_110; - pGUIWindow2->Release(); + pGUIWindow2->Release(); continue; } v18 = v17 - 1; - if ( !v18 ) + if ( !v18 )//pWindowType == 92 { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C; pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButtonPtr_1C->pTextures[0]); - goto LABEL_80; + //goto LABEL_80; + pHint1 = pWindow->Hint; + viewparams->bRedrawGameUI = 1; + if ( pHint1 ) + { + v24 = pHint1 == (char *)1; + if ( !v24 ) + pButtonPtr_1C->DrawLabel(pHint1, pFontCreate, 0, 0); + } + pGUIWindow2 = pWindow; + pGUIWindow2->Release(); + continue; } v19 = v18 - 1; - if ( !v19 ) + if ( !v19 )//pWindowType == 93 { if ( pWindow->Hint != (char *)1 ) pAudioPlayer->PlaySound((SoundID)75, 0, 0, -1, 0, 0, 0, 0); pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 16)); viewparams->bRedrawGameUI = 1; //goto LABEL_134; - pGUIWindow2 = pWindow; + pGUIWindow2 = pWindow; //goto LABEL_110; - pGUIWindow2->Release(); - continue; - } - } - else + pGUIWindow2->Release(); + continue; + } + } + else//pWindowType == 80 { v27 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); if ( ptr_507BD0->field_40 == 1 ) @@ -14737,7 +15112,7 @@ ptr_507BD0->Release(); pCurrentScreen = 0; //goto LABEL_114; - viewparams->bRedrawGameUI = 1; + viewparams->bRedrawGameUI = 1; continue; } if ( ptr_507BD0->field_40 == 3 ) @@ -14763,12 +15138,12 @@ if ( (signed int)pWindowType > 25 ) { v12 = pWindowType - 26; - if ( v12 ) + if ( v12 )// pWindowType > 26 { v13 = v12 - 4; - if ( v13 ) - { - if ( v13 == 1 ) + if ( v13 )//pWindowType > 30 + { + if ( v13 == 1 ) //pWindowType == 31 { pRenderer->ClearZBuffer(0, 479); draw_leather(); @@ -14778,12 +15153,12 @@ (Texture *)(uTextureID_x_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_x_u] : 0)); } } - else + else// pWindowType == 30 { sub_467FB6(); } } - else + else //pWindowType == 26 { TransitionUI_Draw(); } @@ -14792,23 +15167,23 @@ if ( pWindowType != 25 ) { v7 = pWindowType - 19; - if ( v7 ) + if ( v7 )// pWindowType > 19 { v8 = v7 - 1; - if ( v8 ) + if ( v8 )// pWindowType > 20 { v9 = v8 - 3; - if ( v9 ) + if ( v9 )//pWindowType > 23 { - //if ( v9 == 1 ) + //if ( v9 == 1 ) //pWindowType == 24 // sub_4606F7(); } - else + else//pWindowType == 23 { sub_4606FE(); } } - else + else//pWindowType == 20 { if ( pCurrentScreen == 10 ) { @@ -14827,7 +15202,7 @@ } } } - else + else//pWindowType == 19 { DrawBranchlessDialogueUI(); } @@ -14852,7 +15227,17 @@ } continue; } - goto LABEL_142; + //goto LABEL_142; + pNumMessages = pMessageQueue_50CBD0->uNumMessages; + if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) + { + pMessageQueue_50CBD0->pMessages[pNumMessages].eType = (UIMessageType)113; + pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; + *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; + ++pMessageQueue_50CBD0->uNumMessages; + continue; + } + continue; } if ( pWindowType == 18 ) { @@ -14863,20 +15248,20 @@ if ( (signed int)pWindowType > 10 ) { v5 = pWindowType - 12; - if ( v5 ) + if ( v5 )//pWindowType >12 { v6 = v5 - 4; - if ( v6 ) - { - if ( v6 == 1 ) + if ( v6 )//pWindowType > 16 + { + if ( v6 == 1 )//pWindowType == 17 TravelUI_Draw(); } - else + else//pWindowType == 16 { RestUI_Draw(); } } - else + else// pWindowType == 12 { QuickRefDraw(); } @@ -14885,33 +15270,33 @@ if ( pWindowType != 10 ) { v2 = pWindowType - 3; - if ( v2 ) + if ( v2 )//pWindowType > 3 { v3 = v2 - 1; - if ( v3 ) + if ( v3 )// pWindowType > 4 { v4 = v3 - 2; - if ( v4 ) + if ( v4 )//pWindowType > 6 { - if ( v4 == 3 ) + if ( v4 == 3 )//pWindowType == 9 DrawSpellbook((unsigned int)pWindow->ptr_1C); } - else + else//pWindowType == 6 { sub_414F82_DrawGameOptions(); } } - else + else//pWindowType == 4 { CharacterUI_CharacterScreen_Draw(uActiveCharacter); } continue; } - pTexture = (Texture *)(uTextureID_507944 != -1 ? &pIcons_LOD->pTextures[uTextureID_507944] : 0); + pTexture = (Texture *)(uTextureID_507944 != -1 ? &pIcons_LOD->pTextures[uTextureID_507944] : 0);//pWindowType == 3 pY = pViewport->uViewportY; pX = pViewport->uViewportX; //goto LABEL_18; - pRenderer->DrawTextureIndexed(pX, pY, pTexture); + pRenderer->DrawTextureIndexed(pX, pY, pTexture); viewparams->bRedrawGameUI = 1; continue; }