Mercurial > mm7
changeset 1669:bd28d08e2c75
Merge
author | Ritor1 |
---|---|
date | Tue, 17 Sep 2013 22:55:48 +0600 |
parents | d17247968bd6 (current diff) 466c5e15f524 (diff) |
children | 014eb02bd0e6 |
files | IndoorCamera.cpp IndoorCamera.h OutdoorCamera.cpp OutdoorCamera.h UI/UIMainMenu.cpp |
diffstat | 40 files changed, 1866 insertions(+), 2060 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/Actor.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -17,7 +17,6 @@ #include "ObjectList.h" #include "Overlays.h" #include "Events.h" -#include "IndoorCamera.h" #include "FactionTable.h" #include "TurnEngine.h" #include "MapInfo.h" @@ -26,6 +25,7 @@ #include "LOD.h" #include "Party.h" #include "GUIWindow.h" +#include "Outdoor_stuff.h" #include "MM7.h" #include "SpriteObject.h" @@ -2927,7 +2927,7 @@ actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; - v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); + v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; if ( BYTE1(v9) & 7 ) // turned away - just stand
--- a/AudioPlayer.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/AudioPlayer.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -1498,7 +1498,7 @@ v17 = pBLVRenderParams->fSineNegX; v55 = pBLVRenderParams->fCosineY; v56 = pBLVRenderParams->fSineY; - if ( pBLVRenderParams->sPartyRotX ) + if (pGame->pIndoorCameraD3D->sRotationX) { v58 = a1.vWorldPosition.x - (double)pParty->vPosition.x; *(float *)&uNumRepeats = a1.vWorldPosition.y - (double)pParty->vPosition.y;
--- a/DecalBuilder.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/DecalBuilder.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -686,10 +686,10 @@ float v15; if (fabs(z_bias) < 1e-5) - v15 = 1.0 - 1.0 / ((1.0f / get_shading_dist_mist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); + v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); else { - v15 = 1.0 - 1.0 / ((1.0f / get_shading_dist_mist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; + v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; if (v15 < 0.000099999997) v15 = 0.000099999997; }
--- a/GUIWindow.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/GUIWindow.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -7,7 +7,6 @@ #include "Party.h" #include "LOD.h" #include "Keyboard.h" -#include "IndoorCamera.h" #include "Math.h" #include "VideoPlayer.h" #include "MapInfo.h" @@ -26,6 +25,8 @@ #include "Autonotes.h" #include "Awards.h" #include "Chest.h" +#include "Outdoor.h" +#include "Game.h" #include "mm7_data.h" @@ -296,9 +297,8 @@ dword_5C35D4 = 0; if ( bFlipOnExit ) { - pIndoorCamera->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (stru_5C6E00->uIntegerPi - + pIndoorCamera->sRotationY); - pParty->sRotationY = pIndoorCamera->sRotationY; + pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (stru_5C6E00->uIntegerPi + pParty->sRotationY); + pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY; } pParty->uFlags |= 2u; break; @@ -985,9 +985,9 @@ } return; } - if ( v4 || !dword_591080 ) + if ( v4 || !dword_591080 )//на изумрудном острове заходит на корабле пока не выполнены квесты { - SimpleHouseAndBoatsDialog(); + SimpleHouseDialog(); } else {
--- a/Game.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/Game.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -17,7 +17,6 @@ #include "Game.h" #include "Party.h" -#include "IndoorCamera.h" #include "Viewport.h" #include "Time.h" #include "Outdoor.h" @@ -74,14 +73,28 @@ uFlags2 &= ~0x02; if ( pParty->_497FC5_check_party_perception_against_level() ) uFlags2 |= 2u; - pIndoorCamera->sRotationX = pParty->sRotationX; - pIndoorCamera->sRotationY = pParty->sRotationY; - //pIndoorCamera->pos.x = pParty->vPosition.x - ((__int64)pParty->y_rotation_granularity * stru_5C6E00->SinCos(pIndoorCamera->sRotationY)) / 2048.0;//12552 - //pIndoorCamera->pos.y = pParty->vPosition.y - ((__int64)pParty->y_rotation_granularity * stru_5C6E00->SinCos(pIndoorCamera->sRotationY)) / 2048.0;//800 - pIndoorCamera->pos.x = pParty->vPosition.x - pParty->y_rotation_granularity * cosf(2 * 3.141592653589 * pIndoorCamera->sRotationY / 2048.0); - pIndoorCamera->pos.y = pParty->vPosition.y - pParty->y_rotation_granularity * sinf(2 * 3.141592653589 * pIndoorCamera->sRotationY / 2048.0); - pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353 - pIndoorCamera->Initialize2(); + + pGame->pIndoorCameraD3D->sRotationX = pParty->sRotationX; + pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY; + pGame->pIndoorCameraD3D->vPartyPos.x = pParty->vPosition.x - pParty->y_rotation_granularity * cosf(2 * 3.141592653589 * pParty->sRotationY / 2048.0); + pGame->pIndoorCameraD3D->vPartyPos.y = pParty->vPosition.y - pParty->y_rotation_granularity * sinf(2 * 3.141592653589 * pParty->sRotationY / 2048.0); + pGame->pIndoorCameraD3D->vPartyPos.z = pParty->vPosition.z + pParty->sEyelevel;//193, but real 353 + + //pIndoorCamera->Initialize2(); + { + pIndoorCameraD3D->fRotationYSine = sin((3.141592653589793 + 3.141592653589793) * (double)pParty->sRotationY / 2048.0); + pIndoorCameraD3D->fRotationYCosine = cos((3.141592653589793 + 3.141592653589793) * (double)pParty->sRotationY / 2048.0); + if ( byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + pIndoorCameraD3D->fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)-pParty->sRotationX / 2048.0); + pIndoorCameraD3D->fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)-pParty->sRotationX / 2048.0); + } + else + { + pIndoorCameraD3D->fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)pParty->sRotationX / 2048.0); + pIndoorCameraD3D->fRotationXCosine = cos((3.141592653589793 + 3.141592653589793) * (double)pParty->sRotationX / 2048.0); + } + } pIndoorCameraD3D->CreateWorldMatrixAndSomeStuff(); pIndoorCameraD3D->_4374E8_ProllyBuildFrustrum();
--- a/Indoor.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/Indoor.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -29,7 +29,6 @@ #include "TurnEngine.h" #include "PaletteManager.h" #include "MapInfo.h" -#include "IndoorCamera.h" #include "Lights.h" #include "mm7_data.h" @@ -94,7 +93,7 @@ //----- (0043F39E) -------------------------------------------------------- -void __fastcall PrepareDrawLists_BLV(IndoorLocation_drawstru *_this) +void __fastcall PrepareDrawLists_BLV() { //int *v1; // ecx@1 //double v2; // ST30_8@3 @@ -109,11 +108,10 @@ //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 //signed int v12; // [sp+1Ch] [bp-4h]@8 - pBLVRenderParams->Reset(_this); + pBLVRenderParams->Reset(); pMobileLightsStack->uNumLightsActive = 0; //uNumMobileLightsApplied = 0; uNumDecorationsDrawnThisFrame = 0; - _unused000 = 0; uNumSpritesDrawnThisFrame = 0; uNumBillboardsToDraw = 0; @@ -127,9 +125,9 @@ //LOBYTE(v1) = byte_4E94D0; //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; - pMobileLightsStack->AddLight(pBLVRenderParams->vPartyPos.x, - pBLVRenderParams->vPartyPos.y, - pBLVRenderParams->vPartyPos.z, + pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, + pGame->pIndoorCameraD3D->vPartyPos.y, + pGame->pIndoorCameraD3D->vPartyPos.z, pBLVRenderParams->uPartySectorID, v5, floorf(pParty->flt_TorchlightColorR + 0.5f), @@ -165,22 +163,22 @@ //----- (004407D9) -------------------------------------------------------- -int BLVRenderParams::Reset(IndoorLocation_drawstru *a2) +void BLVRenderParams::Reset() { - IndoorLocation_drawstru *v2; // ebx@1 - int v4; // ST08_4@1 - int v5; // ST04_4@1 - int v6; // ST00_4@1 + //IndoorLocation_drawstru *v2; // ebx@1 + //int v4; // ST08_4@1 + //int v5; // ST04_4@1 + //int v6; // ST00_4@1 int v7; // eax@1 int v8; // ST08_4@2 int v9; // ST04_4@2 int v10; // ST00_4@2 - unsigned int v11; // edi@4 - unsigned int v12; // ecx@4 - int v13; // edx@4 - signed int v14; // ecx@4 - unsigned int v15; // edx@4 - unsigned int v16; // eax@4 + //unsigned int v11; // edi@4 + //unsigned int v12; // ecx@4 + //int v13; // edx@4 + //signed int v14; // ecx@4 + //unsigned int v15; // edx@4 + //unsigned int v16; // eax@4 double v17; // st7@5 int v18; // eax@5 double v19; // st7@5 @@ -192,56 +190,68 @@ int v25; // eax@5 int v26; // eax@5 signed int v27; // eax@6 - int result; // eax@6 + //int result; // eax@6 int v29; // [sp+24h] [bp+8h]@5 - v2 = a2; - this->field_0_timer_ = a2->field_0_timer; - this->uFlags = a2->uFlags; - this->vPartyPos.x = a2->vPosition.x; - this->vPartyPos.y = a2->vPosition.y; - this->vPartyPos.z = a2->vPosition.z; - v4 = this->vPartyPos.z; - v5 = this->vPartyPos.y; - this->sPartyRotY = a2->sRotationY; - v6 = this->vPartyPos.x; - this->sPartyRotX = a2->sRotationX; - v7 = pIndoor->GetSector(v6, v5, v4); + this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; + + this->uFlags = 0; + if (viewparams->draw_sw_outlines) + this->uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; + if (viewparams->draw_d3d_outlines) + this->uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; + + //v2 = a2; + //this->field_0_timer_ = a2->field_0_timer; + //this->uFlags = a2->uFlags; + //this->vPartyPos.x = a2->vPosition.x; + //this->vPartyPos.y = a2->vPosition.y; + //this->vPartyPos.z = a2->vPosition.z; + //v4 = this->vPartyPos.z; + //v5 = this->vPartyPos.y; + //this->sPartyRotY = a2->sRotationY; + //v6 = this->vPartyPos.x; + //this->sPartyRotX = a2->sRotationX; + v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, + pGame->pIndoorCameraD3D->vPartyPos.y, + pGame->pIndoorCameraD3D->vPartyPos.z); this->uPartySectorID = v7; if ( !v7 ) { - v8 = this->vPartyPos.z; + __debugbreak(); // shouldnt happen, please provide savegame + /*v8 = this->vPartyPos.z; this->vPartyPos.x = pParty->vPosition.x; v9 = pParty->vPosition.y; v10 = this->vPartyPos.x; - this->vPartyPos.y = pParty->vPosition.y; + this->vPartyPos.y = pParty->vPosition.y;*/ this->uPartySectorID = pIndoor->GetSector(v10, v9, v8); } if ( pRenderer->pRenderD3D ) { - this->sCosineY = stru_5C6E00->Cos(this->sPartyRotY); - this->sSineY = stru_5C6E00->Sin(this->sPartyRotY); - this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); - this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); - this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)this->sPartyRotY * 0.00048828125); - this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)this->sPartyRotY * 0.00048828125); - this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-this->sPartyRotX * 0.00048828125); - this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-this->sPartyRotX * 0.00048828125); - this->field_64 = a2->field_3C; - v11 = this->uViewportW; - v12 = this->uViewportX; - v13 = this->uViewportZ - v12; - v14 = this->uViewportZ + v12; - this->field_70 = v13 + 1; - v15 = this->uViewportY; - this->uViewportHeight = v11 - v15 + 1; - v16 = this->uViewportW; - this->uViewportCenterX = v14 >> 1; - this->uViewportCenterY = (signed int)(v16 + v15) >> 1; + this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); + this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); + this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); + this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); + this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); + this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); + this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); + this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); + this->field_64 = pViewport->field_30; + + this->uViewportX = pViewport->uScreen_TL_X; + this->uViewportY = pViewport->uScreen_TL_Y; + this->uViewportZ = pViewport->uScreen_BR_X; + this->uViewportW = pViewport->uScreen_BR_Y; + + this->uViewportWidth = uViewportZ - uViewportX + 1; + this->uViewportHeight = uViewportW - uViewportY + 1; + this->uViewportCenterX = (uViewportZ + uViewportX) / 2; + this->uViewportCenterY = (uViewportY + uViewportW) / 2; } else { - this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); + __debugbreak(); // no sw + /*this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); @@ -264,28 +274,24 @@ v29 = v25; v26 = this->field_64; this->uViewportCenterX = (signed int)(v24 + v23) >> 1; - this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); + this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16);*/ } - v27 = (unsigned int)(signed __int64)((double)this->field_70 * 0.5 / tan((double)(v2->field_1C_mb_fov >> 1) * 0.01745329) - + 0.5) << 16; - this->field_40 = v27; - this->field_44 = 0x100000000i64 / v27; - this->pRenderTarget = v2->pRenderTarget; - this->uTargetWidth = v2->uTargetWidth; - this->uTargetHeight = v2->uTargetHeight; - this->uViewportX = v2->uViewportX; - this->uViewportY = v2->uViewportY; - this->uViewportZ = v2->uViewportZ; - this->uViewportW = v2->uViewportW; - this->pTargetZBuffer = v2->pTargetZ; - result = 0; + //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 + // / tan((double)(v2->fov_deg >> 1) * 0.01745329) + // + 0.5) << 16; + extern float _calc_fov(int viewport_width, int angle_degree); + this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); + this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; + this->pRenderTarget = pRenderer->pTargetSurface; + this->uTargetWidth = 640; + this->uTargetHeight = 480; + this->pTargetZBuffer = pRenderer->pActiveZBuffer; this->field_8C = 0; this->field_84 = 0; this->uNumFacesRenderedThisFrame = 0; this->field_88 = 0; pBLVRenderParams->field_90 = 64; pBLVRenderParams->field_94 = 6; - return result; } //----- (00440B44) -------------------------------------------------------- @@ -316,6 +322,8 @@ } } + +/* //----- (00440BED) -------------------------------------------------------- void __fastcall sub_440BED(IndoorLocation_drawstru *_this) { @@ -365,7 +373,7 @@ } } } - +*/ @@ -374,27 +382,26 @@ void IndoorLocation::Draw() { //int v0; // eax@1 - IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 + //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 int v2; // [sp+44h] [bp-8h]@5 int v3; // [sp+48h] [bp-4h]@5 - _this.uFlags = 0; + /*_this.uFlags = 0; if (viewparams->draw_sw_outlines) - _this.uFlags |= INDOOR_CAMERA_DRAW_SW_OUTLINES; + _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; if (viewparams->draw_d3d_outlines) - _this.uFlags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; - - _this.uFlags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; - _this.uFlags |= INDOOR_CAMERA_DRAW_SW_OUTLINES; - //INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES + _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; + + _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; + _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; - _this.field_1C_mb_fov = 65; - _this.vPosition.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); - _this.vPosition.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); - _this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; - _this.sRotationX = pParty->sRotationX; - _this.sRotationY = pParty->sRotationY; + //_this.fov_deg = 65; + //_this.vPosition.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); + //_this.vPosition.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); + //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; + //_this.sRotationX = pParty->sRotationX; + //_this.sRotationY = pParty->sRotationY; _this.pRenderTarget = pRenderer->pTargetSurface; _this.uViewportX = pViewport->uScreen_TL_X; _this.uViewportY = pViewport->uScreen_TL_Y; @@ -404,8 +411,16 @@ _this.uTargetWidth = 640; _this.uTargetHeight = 480; - _this.pTargetZ = pRenderer->pActiveZBuffer; - sub_440BED(&_this); + _this.pTargetZ = pRenderer->pActiveZBuffer;*/ + + //sub_440BED(&_this); -- inlined + { + PrepareDrawLists_BLV(); + if (pBLVRenderParams->uPartySectorID) + IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); + pRenderer->DrawBillboardList_BLV(); + } + pParty->uFlags &= ~2; pGame->DrawParticles(); trail_particle_generator.UpdateParticles(); @@ -701,16 +716,16 @@ if (nodes[node_id].uFaceID == uFaceID) return; if (!node_id && - pBLVRenderParams->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane - pBLVRenderParams->vPartyPos.x <= pFace->pBounding.x2 + 16 && - pBLVRenderParams->vPartyPos.y >= pFace->pBounding.y1 - 16 && - pBLVRenderParams->vPartyPos.y <= pFace->pBounding.y2 + 16 && - pBLVRenderParams->vPartyPos.z >= pFace->pBounding.z1 - 16 && - pBLVRenderParams->vPartyPos.z <= pFace->pBounding.z2 + 16 ) + pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane + pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && + pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && + pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && + pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && + pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) { - if ( abs(pFace->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * pFace->pFacePlane_old.vNormal.x - + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y - + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane + if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane { pTransitionSector = pFace->uSectorID; if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector @@ -728,9 +743,9 @@ } } - v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pBLVRenderParams->vPartyPos.x) - + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pBLVRenderParams->vPartyPos.y) - + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pBLVRenderParams->vPartyPos.z); + v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) + + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) + + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); if (nodes[node_id].uSectorID != pFace->uSectorID) v9 = -v9; if (v9 >= 0) @@ -803,7 +818,7 @@ nodes[num_nodes].viewing_portal_id = uFaceID; AddBspNodeToRenderList(++num_nodes - 1); } - if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) + if (pBLVRenderParams->uFlags & BLV_RENDER_DRAW_SW_OUTLINES) pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); } @@ -845,16 +860,16 @@ if ( uFaceID == *((short *)v5 + 2982) ) return; if (!node_id - && pBLVRenderParams->vPartyPos.x >= v4->pBounding.x1 - 16 - && pBLVRenderParams->vPartyPos.x <= v4->pBounding.x2 + 16 - && pBLVRenderParams->vPartyPos.y >= v4->pBounding.y1 - 16 - && pBLVRenderParams->vPartyPos.y <= v4->pBounding.y2 + 16 - && pBLVRenderParams->vPartyPos.z >= v4->pBounding.z1 - 16 - && pBLVRenderParams->vPartyPos.z <= v4->pBounding.z2 + 16 ) + && pGame->pIndoorCameraD3D->vPartyPos.x >= v4->pBounding.x1 - 16 + && pGame->pIndoorCameraD3D->vPartyPos.x <= v4->pBounding.x2 + 16 + && pGame->pIndoorCameraD3D->vPartyPos.y >= v4->pBounding.y1 - 16 + && pGame->pIndoorCameraD3D->vPartyPos.y <= v4->pBounding.y2 + 16 + && pGame->pIndoorCameraD3D->vPartyPos.z >= v4->pBounding.z1 - 16 + && pGame->pIndoorCameraD3D->vPartyPos.z <= v4->pBounding.z2 + 16 ) { - if ( abs(v4->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v4->pFacePlane_old.vNormal.x - + pBLVRenderParams->vPartyPos.y * v4->pFacePlane_old.vNormal.y - + pBLVRenderParams->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 ) + if ( abs(v4->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * v4->pFacePlane_old.vNormal.x + + pGame->pIndoorCameraD3D->vPartyPos.y * v4->pFacePlane_old.vNormal.y + + pGame->pIndoorCameraD3D->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 ) { v6 = v21->uSectorID; if ( v3->nodes[0].uSectorID == v6 ) @@ -877,9 +892,9 @@ v5 = v20; } v8 = &pIndoor->pVertices[*v4->pVertexIDs]; - v9 = v4->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x) - + v4->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y) - + v4->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z); + v9 = v4->pFacePlane_old.vNormal.x * (v8->x - pGame->pIndoorCameraD3D->vPartyPos.x) + + v4->pFacePlane_old.vNormal.y * (v8->y - pGame->pIndoorCameraD3D->vPartyPos.y) + + v4->pFacePlane_old.vNormal.z * (v8->z - pGame->pIndoorCameraD3D->vPartyPos.z); if ( *((short *)v5 + 2004) != v4->uSectorID ) v9 = -v9; if ( v9 < 0 ) @@ -4500,7 +4515,7 @@ a2 = p->vPosition.y; a1a = p->vPosition.x; a3 = p->vPosition.z; - v4 = stru_5C6E00->Atan2(a1a - pBLVRenderParams->vPartyPos.x, a2 - pBLVRenderParams->vPartyPos.y); + v4 = stru_5C6E00->Atan2(a1a - pGame->pIndoorCameraD3D->vPartyPos.x, a2 - pGame->pIndoorCameraD3D->vPartyPos.y); LOWORD(v0) = p->uYawAngle; v5 = p->uCurrentActionAnimation; v6 = ((signed int)((char *)v0 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; @@ -4567,7 +4582,7 @@ if ( v12 >= pBspRenderer->uNumVisibleNotEmptySectors ) goto _continue; } - if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(a1a, a2, a3, &x, &y, &z, 1) + if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(a1a, a2, a3, &x, &y, &z, 1) || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) ) continue; pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); @@ -4583,8 +4598,8 @@ v0->uIndoorSectorID = a5; if ( v29 ) { - LODWORD(v20) = pBLVRenderParams->field_40 << 16; - HIDWORD(v20) = pBLVRenderParams->field_40 >> 16; + LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; + HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; v21 = v20 / x; v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v20 / x) >> 16; a5a = (unsigned __int64)(v10->scale * (signed __int64)v21) >> 16; @@ -4714,8 +4729,8 @@ v24 = v4; v30 = v4->uFlags; a6 = v4->uGlowRadius * p->field_22_glow_radius_multiplier; - v6 = stru_5C6E00->Atan2(p->vPosition.x - pBLVRenderParams->vPartyPos.x, - p->vPosition.y - pBLVRenderParams->vPartyPos.y); + v6 = stru_5C6E00->Atan2(p->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, + p->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); LOWORD(v7) = p->uFacing; v8 = v30; v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; @@ -4750,7 +4765,7 @@ v1->uParticleTrailColorB, byte_4E94D3); } - if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible( + if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV( a1, a2, a3, @@ -4864,8 +4879,10 @@ pSector = &pIndoor->pSectors[node->uSectorID]; pNode = &pIndoor->pNodes[uFirstNode]; pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; - v5 = pFace->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * pFace->pFacePlane_old.vNormal.x - + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation + v5 = pFace->pFacePlane_old.dist + + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) v5 = -v5; //v11 = v5 > 0; @@ -4974,7 +4991,7 @@ a3 = v7; v8 = v2->field_10_y_rot + ((signed int)stru_5C6E00->uIntegerPi >> 3) - - stru_5C6E00->Atan2(v6 - pBLVRenderParams->vPartyPos.x, a2 - pBLVRenderParams->vPartyPos.y); + - stru_5C6E00->Atan2(v6 - pGame->pIndoorCameraD3D->vPartyPos.x, a2 - pGame->pIndoorCameraD3D->vPartyPos.y); v37 = pBLVRenderParams->field_0_timer_; v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; if (pParty->bTurnBasedModeOn) @@ -4992,7 +5009,7 @@ LOBYTE(v30) = v30 | 0x80; if ( (256 << v9) & v13 ) v30 |= 4u; - if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(a1, a2, a3, &x, &y, &z, 1) ) + if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(a1, a2, a3, &x, &y, &z, 1) ) { v14 = abs(x); if ( v14 >= abs(y) ) @@ -5010,8 +5027,8 @@ v15->uIndoorSectorID = uSectorID; if ( v16 ) { - LODWORD(v21) = pBLVRenderParams->field_40 << 16; - HIDWORD(v21) = pBLVRenderParams->field_40 >> 16; + LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; + HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; v37 = v21 / x; //LODWORD(v31) = v12->scale; v37 = v21 / x; @@ -5135,30 +5152,30 @@ //int v30; // [sp+30h] [bp+8h]@10 //int v31; // [sp+3Ch] [bp+14h]@10 - v8 = stru_5C6E00->Cos(pBLVRenderParams->sPartyRotY); - v29 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotY); - v28 = stru_5C6E00->Cos(pBLVRenderParams->sPartyRotX); - v9 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotX); + v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); + v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); + v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); + v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); //v11 = -pBLVRenderParams->vPartyPos.y; //v26 = -pBLVRenderParams->vPartyPos.x; //v27 = v9; //v12 = -pBLVRenderParams->vPartyPos.z; - if ( pBLVRenderParams->sPartyRotX ) + if (pGame->pIndoorCameraD3D->sRotationX) { - v16 = v8 * -pBLVRenderParams->vPartyPos.x + v29 * -pBLVRenderParams->vPartyPos.y; - v17 = -65536 * pBLVRenderParams->vPartyPos.z; - this->field_0_party_dir_x = fixpoint_sub0(v16, v28) + fixpoint_sub0((-pBLVRenderParams->vPartyPos.z) << 16, v9); - this->field_4_party_dir_y = v8 * -pBLVRenderParams->vPartyPos.y - v29 * -pBLVRenderParams->vPartyPos.x; + v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; + v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; + this->field_0_party_dir_x = fixpoint_sub0(v16, v28) + fixpoint_sub0((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); + this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; this->field_8_party_dir_z = fixpoint_sub0(v17, v28) - fixpoint_sub0(v16, v9); } else { - this->field_0_party_dir_x = v8 * -pBLVRenderParams->vPartyPos.x + v29 * -pBLVRenderParams->vPartyPos.y; - this->field_4_party_dir_y = v8 * -pBLVRenderParams->vPartyPos.y - v29 * -pBLVRenderParams->vPartyPos.x; - this->field_8_party_dir_z = (-pBLVRenderParams->vPartyPos.z) << 16; + this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; + this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; + this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; } - if (pBLVRenderParams->sPartyRotX) + if (pGame->pIndoorCameraD3D->sRotationX) { v19 = fixpoint_sub0(a2, v8) + fixpoint_sub0(a3, v29); @@ -5173,7 +5190,7 @@ this->field_14 = a4; } - if (pBLVRenderParams->sPartyRotX) + if (pGame->pIndoorCameraD3D->sRotationX) { v21 = fixpoint_sub0(a5, v8) + fixpoint_sub0(a6, v29); @@ -6465,9 +6482,9 @@ memset(&PortalFace, 0, sizeof(stru367)); //get direction the face(определение направленности фейса)********************************************************************************* - if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pBLVRenderParams->vPartyPos.x) - + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pBLVRenderParams->vPartyPos.y) - + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pBLVRenderParams->vPartyPos.z) < 0 ) + if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) + + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) + + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) { PortalFace.direction = true; } @@ -6500,7 +6517,7 @@ { for (uint i = 0; i < pFace->uNumVertices; ++i) { - pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(pIndoor->pVertices[pFace->pVertexIDs[i]].x, + pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, pIndoor->pVertices[pFace->pVertexIDs[i]].y, pIndoor->pVertices[pFace->pVertexIDs[i]].z, &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); @@ -6633,8 +6650,8 @@ pScreenY = 0x400000; // 64.0 } } - PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - ((unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)pScreenX) >> 16); - PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - ((unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)pScreenY) >> 16); + PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - ((unsigned __int64)(SHIWORD(pBLVRenderParams->fov_rad_fixpoint) * (signed __int64)pScreenX) >> 16); + PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - ((unsigned __int64)(SHIWORD(pBLVRenderParams->fov_rad_fixpoint) * (signed __int64)pScreenY) >> 16); } // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) //****************************************************************************************************************************************** @@ -6868,21 +6885,21 @@ float v13; // [sp+Ch] [bp-4h]@2 float v14; // [sp+Ch] [bp-4h]@6 - if ( pBLVRenderParams->sPartyRotX ) + if (pGame->pIndoorCameraD3D->sRotationX) { v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; - if ( pRenderer->pRenderD3D ) - { + //if ( pRenderer->pRenderD3D ) + //{ v5 = v11 * pBLVRenderParams->fSineY + v13 * pBLVRenderParams->fCosineY; a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY - v11 * pBLVRenderParams->fCosineY; - } + /*} else { v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; - } + }*/ a1->vWorldViewPosition.x = v5 * pBLVRenderParams->fCosineNegX - v4 * pBLVRenderParams->fSineNegX; a1->vWorldViewPosition.z = v5 * pBLVRenderParams->fSineNegX + v4 * pBLVRenderParams->fCosineNegX; } @@ -6891,16 +6908,16 @@ v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; - if ( pRenderer->pRenderD3D ) - { + //if ( pRenderer->pRenderD3D ) + //{ a1->vWorldViewPosition.x = v12 * pBLVRenderParams->fSineY + v14 * pBLVRenderParams->fCosineY; a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY - v12 * pBLVRenderParams->fCosineY; - } + /*} else { a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; - } + }*/ } return 0; } \ No newline at end of file
--- a/Indoor.h Tue Sep 17 22:55:34 2013 +0600 +++ b/Indoor.h Tue Sep 17 22:55:48 2013 +0600 @@ -469,38 +469,8 @@ -/* 263 */ -#pragma pack(push, 1) -struct IndoorLocation_drawstru -{ - int field_0_timer; - int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines - Vec3_int_ vPosition; - int sRotationY; - int sRotationX; - int field_1C_mb_fov; - unsigned __int16 *pRenderTarget; - unsigned int uTargetWidth; - unsigned int uTargetHeight; - signed int uViewportX; - signed int uViewportY; - signed int uViewportZ; - signed int uViewportW; - int field_3C; - int *pTargetZ; -}; -#pragma pack(pop) - - - - - - - - - - - +#define BLV_RENDER_DRAW_SW_OUTLINES 1 +#define BLV_RENDER_DRAW_D3D_OUTLINES 2 /* 162 */ #pragma pack(push, 1) @@ -508,15 +478,20 @@ { inline BLVRenderParams(): uFlags(0) - {} + { + uViewportX = 0; + uViewportY = 0; + uViewportZ = 0; + uViewportW = 0; + } - int Reset(struct IndoorLocation_drawstru *a2); + void Reset(); int field_0_timer_; int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines - Vec3_int_ vPartyPos; - int sPartyRotY; - int sPartyRotX; + Vec3_int_ _unused_vPartyPos; + int _unused_sPartyRotY; + int _unused_sPartyRotX; int uPartySectorID; int sCosineY; int sSineY; @@ -526,8 +501,8 @@ float fSineY; float fCosineNegX; float fSineNegX; - int field_40; - int field_44;//float + int fov_rad_fixpoint; + int fov_rad_inv_fixpoint;//float unsigned __int16 *pRenderTarget; unsigned int uTargetWidth; unsigned int uTargetHeight; @@ -538,7 +513,7 @@ int field_64; int *pTargetZBuffer; int uViewportHeight; - int field_70; + int uViewportWidth; int uViewportCenterX; int uViewportCenterY; struct BspRenderer_PortalViewportData *field_7C; @@ -550,8 +525,7 @@ int field_94; }; #pragma pack(pop) - -extern struct BLVRenderParams *pBLVRenderParams; +extern BLVRenderParams *pBLVRenderParams;
--- a/IndoorCamera.cpp Tue Sep 17 22:55:34 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,112 +0,0 @@ -#include "IndoorCamera.h" -#include "Render.h" -#include "Game.h" -#include "Indoor.h" -#include "Math.h" - -#include "mm7_data.h" - - - - - -IndoorCamera *pIndoorCamera; // idb - - - - - -//----- (00481CCE) -------------------------------------------------------- -float IndoorCamera::ViewTransform(RenderVertexSoft *a1) -{ - float result; // eax@1 - double vCamToVertexZ; // st7@1 - double v3; // st6@1 - double v4; // st5@1 - double v5; // st4@1 - float v6; // ST04_4@3 - float v7; // [sp+0h] [bp-14h]@1 - float v8; // [sp+8h] [bp-Ch]@1 - float vCamToVertexX; // [sp+Ch] [bp-8h]@1 - float vCamToVertexY; // [sp+10h] [bp-4h]@1 - - v8 = fRotationXCosine; - result = fRotationXSine; - v7 = fRotationXSine; - vCamToVertexX = a1->vWorldPosition.x - (double)pos.x; - vCamToVertexY = a1->vWorldPosition.y - (double)pos.y; - vCamToVertexZ = a1->vWorldPosition.z - (double)pos.z; - v3 = fRotationYCosine; - v4 = fRotationYSine; - v5 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; - if ( sRotationX ) - { - v6 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; - a1->vWorldViewPosition.x = v5 * fRotationXCosine + fRotationXSine * vCamToVertexZ; - a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX; - a1->vWorldViewPosition.z = v8 * vCamToVertexZ - v6 * v7; - } - else - { - a1->vWorldViewPosition.x = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; - a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX; - a1->vWorldViewPosition.z = vCamToVertexZ; - } - return result; -} - - - -//----- (0042394D) -------------------------------------------------------- -void IndoorCamera::Initialize(int degFov, unsigned int uViewportWidth, unsigned int uViewportHeight) -{ - IndoorCamera *v4; // esi@1 - double v5; // st7@1 - - v4 = this; - v5 = (double)(signed int)(signed __int64)((double)(signed int)uViewportWidth - * 0.5 - / tan((double)(degFov >> 1) * 0.01745329) - + 0.5); - v4->flt_1C_fov = v5; - v4->flt_20_inv_1C = 65536.0 / v5; -} - -//----- (004239A7) -------------------------------------------------------- -void IndoorCamera::Initialize2() -{ - //IndoorCamera *v1; // esi@1 - double v2; // st7@4 - //double v3; // st7@6 - //int v4; // eax@6 - //int v5; // eax@6 - //int v6; // ST04_4@6 - //int v7; // eax@6 - //int v8; // ST04_4@6 - - //v1 = this; - fRotationYSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationY * 0.00048828125); - fRotationYCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationY * 0.00048828125); - if ( byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) - { - fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)-sRotationX * 0.00048828125); - v2 = (3.141592653589793 + 3.141592653589793) * (double)-sRotationX; - } - else - { - fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationX * 0.00048828125); - v2 = (3.141592653589793 + 3.141592653589793) * (double)sRotationX; - } - //v3 = cos(v2 * 0.00048828125); - //v4 = sRotationY; - fRotationXCosine = cos(v2 * 0.00048828125); - //v5 = stru_5C6E00->SinCos(sRotationY - stru_5C6E00->uIntegerHalfPi); - //v6 = sRotationY; - _int_sine = stru_5C6E00->Sin(sRotationY); - _int_cosine = stru_5C6E00->Cos(sRotationY); - //v7 = stru_5C6E00->SinCos(sRotationX - stru_5C6E00->uIntegerHalfPi); - //v8 = sRotationX; - _int_sine_2 = stru_5C6E00->Sin(sRotationX); - _int_cosine_2 = stru_5C6E00->Cos(sRotationX); -} -// 4D864C: using guessed type char byte_4D864C; \ No newline at end of file
--- a/IndoorCamera.h Tue Sep 17 22:55:34 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,50 +0,0 @@ -#pragma once -#include "VectorTypes.h" - - -#define INDOOR_CAMERA_DRAW_SW_OUTLINES 1 -#define INDOOR_CAMERA_DRAW_D3D_OUTLINES 2 -#define INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES 4 -/* 157 */ -#pragma pack(push, 1) -struct IndoorCamera -{ - //----- (0042391F) -------------------------------------------------------- - IndoorCamera() - { - sRotationX = 0; - sRotationY = 0; - flt_1C_fov = 2000.0f; - flt_20_inv_1C = 32.768002f; - - flags = 0; - } - void Initialize(int degFov, unsigned int uViewportWidth, unsigned int uViewportHeight); - void Initialize2(); - float ViewTransform(struct RenderVertexSoft *a1); - - - Vec3_int_ pos; - unsigned int uMapGridCellX; - unsigned int uMapGridCellZ; - int sRotationX; - int sRotationY; - float flt_1C_fov; - float flt_20_inv_1C; - int field_24; - int field_28; - float fRotationYSine; - float fRotationYCosine; - float fRotationXSine; - float fRotationXCosine; - int _int_sine; - int _int_cosine; - int _int_sine_2; - int _int_cosine_2; - int flags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render terrain outlines in d3d -}; -#pragma pack(pop) - - - -extern IndoorCamera *pIndoorCamera; // idb \ No newline at end of file
--- a/IndoorCameraD3D.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/IndoorCameraD3D.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -3,14 +3,23 @@ #include "Game.h" #include "Indoor.h" #include "Viewport.h" -#include "IndoorCamera.h" -#include "OutdoorCamera.h" +#include "Outdoor_stuff.h" #include "Render.h" #include "LOD.h" +#include "Math.h" #include "mm7_data.h" #include "stru9.h" + +// calculates FOV (Field of View) angle in radians for IndoorCamera::Initialize and BLVRenderParams::Reset +float _calc_fov(int viewport_width, int angle_degree) +{ + return viewport_width * 0.5 / tan(angle_degree / 2 * 0.01745329) + 0.5; +} + + + //----- (004361EF) -------------------------------------------------------- IndoorCameraD3D::IndoorCameraD3D() { @@ -35,16 +44,16 @@ //v3 = 0;//(double)pBLVRenderParams->vPartyPos.y; //v4 = 0;//(double)pBLVRenderParams->vPartyPos.x; v1->field_108 = 0.0; - v1->blv_party_x = 0; - v1->blv_party_y = 0; - v1->blv_party_z = 0; + //v1->blv_party_x = 0; + //v1->blv_party_y = 0; + //v1->blv_party_z = 0; //v5 = 0;//(double)pBLVRenderParams->vPartyPos.z; //v6 = 0;//(double)pBLVRenderParams->vPartyPos.y; //v7 = 300;//(double)(pBLVRenderParams->vPartyPos.x + 300); v1->field_138 = 0.0; - v1->blv_party_x_2 = 300; - v1->blv_party_y_2 = 0; - v1->blv_party_z_2 = 0; + //v1->blv_party_x_2 = 300; + //v1->blv_party_y_2 = 0; + //v1->blv_party_z_2 = 0; v1->field_168 = 0.0; v1->field_198 = 0.0; v1->field_1C8 = 0.0; @@ -100,12 +109,20 @@ //----- (0043643E) -------------------------------------------------------- float IndoorCameraD3D::GetPickDepth() { - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - return pOutdoorCamera->uPickDepth; + if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) + return pODMRenderParams->uPickDepth; else return 16192.0; } +//----- (00436427) -------------------------------------------------------- +float IndoorCameraD3D::GetShadingDistMist() +{ + if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) + return (double)pODMRenderParams->shading_dist_mist; + else + return 16192.0; +} //----- (004364C5) -------------------------------------------------------- void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, stru320 *a5) @@ -123,68 +140,56 @@ } //----- (0043669D) -------------------------------------------------------- -char IndoorCameraD3D::ApplyViewTransform_TrueIfStillVisible(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow) +bool IndoorCameraD3D::ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow) { int to_z; // esi@2 int v9; // ecx@3 - signed int *v10; // esi@5 - int pOutY_; // ecx@5 - signed int v12; // esi@7 + //signed int *v10; // esi@5 + //int pOutY_; // ecx@5 + //signed int v12; // esi@7 int v14; // [sp+8h] [bp-4h]@3 int to_x; // [sp+14h] [bp+8h]@1 int to_y; // [sp+18h] [bp+Ch]@1 int a2b; // [sp+18h] [bp+Ch]@5 int a3a; // [sp+1Ch] [bp+10h]@5 - to_x = x - pBLVRenderParams->vPartyPos.x; - to_y = y - pBLVRenderParams->vPartyPos.y; - if ( pBLVRenderParams->sPartyRotX ) + to_x = x - pGame->pIndoorCameraD3D->vPartyPos.x; + to_y = y - pGame->pIndoorCameraD3D->vPartyPos.y; + if (pGame->pIndoorCameraD3D->sRotationX) { - to_z = (z - pBLVRenderParams->vPartyPos.z) << 16; - if ( pRenderer->pRenderD3D ) - { + to_z = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; + //if ( pRenderer->pRenderD3D ) + //{ v14 = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) + (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY); v9 = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) - (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY); - } - else - { - v14 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16); - v9 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16) - + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); - } - a3a = (z - pBLVRenderParams->vPartyPos.z) << 16; + //} + a3a = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; a2b = (unsigned __int64)(to_z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; - v10 = pOutX; + //v10 = pOutX; *pOutX = ((unsigned __int64)(v14 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - a2b; *pOutZ = v9; - pOutY_ = ((unsigned __int64)(v14 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + *pOutY = ((unsigned __int64)(v14 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) + ((unsigned __int64)(a3a * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); } else { - pOutY_ = (z - pBLVRenderParams->vPartyPos.z) << 16; - if ( pRenderer->pRenderD3D ) - { - v10 = pOutX; + *pOutY = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; + //if ( pRenderer->pRenderD3D ) + //{ + //v10 = pOutX; *pOutX = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) + (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY); *pOutZ = (unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) - (unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY); - } - else - { - v10 = pOutX; - *pOutX = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16); - *pOutZ = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16) - + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); - } + //} } - *pOutY = pOutY_; - return !bDoNotShow || (v12 = *v10, v12 >= (signed int)0x40000u) && v12 <= (signed int)0x1F400000u; + if (!bDoNotShow) + return false; + + return *pOutX >= fixpoint_from_int(4, 0) && + *pOutX <= fixpoint_from_int(8000, 0); } //----- (00436455) -------------------------------------------------------- @@ -196,20 +201,21 @@ return is_face_faced_to_camera(pFace, &v); } + //----- (00436523) -------------------------------------------------------- void IndoorCameraD3D::ViewTransform(RenderVertexSoft *a1a, unsigned int uNumVertices) { if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) { - float sin_x = pIndoorCamera->fRotationXSine, - cos_x = pIndoorCamera->fRotationXCosine; - float sin_y = pIndoorCamera->fRotationYSine, - cos_y = pIndoorCamera->fRotationYCosine; + float sin_x = fRotationXSine, + cos_x = fRotationXCosine; + float sin_y = fRotationYSine, + cos_y = fRotationYCosine; //v4 = uNumVertices; //v7 = pIndoorCamera->fRotationXSine; - if ( pIndoorCamera->sRotationX ) + if (pGame->pIndoorCameraD3D->sRotationX) { //_EAX = a1a; @@ -256,9 +262,9 @@ // 4[pIndoorCamera->fRotationYSine] // 5[pIndoorCamera->fRotationYCosine] }*/ - st0 = sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); - st1 = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) + sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); - st2 = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z); + st0 = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); + st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); + st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z); } else { @@ -324,9 +330,9 @@ // 4[pIndoorCamera->fRotationYSine] // 5[pIndoorCamera->fRotationYCosine] }*/ - st0 = cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y) + sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x); - st1 = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); - st2 = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z); + st0 = cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) + sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x); + st1 = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); + st2 = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z); } a1a[i].vWorldViewPosition.x = st1*cos_x - st2*sin_x; @@ -390,9 +396,9 @@ fstp dword ptr [eax+10h] fstp dword ptr [eax+14h] }*/ - a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) + sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); - a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); - a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z); + a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) + sin_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); + a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) - cos_y * (a1a[i].vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); + a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z); } else { @@ -419,9 +425,52 @@ } } else for (uint i = 0; i < uNumVertices; ++i) - pIndoorCamera->ViewTransform(a1a + i); + //pIndoorCamera->ViewTransform_ODM(a1a + i); + { + //ViewTransform_ODM(a1a + i); + + auto a1 = a1a + i; + //----- (00481CCE) -------------------------------------------------------- + //void ViewTransform_ODM(RenderVertexSoft *a1) + { + float result; // eax@1 + double vCamToVertexZ; // st7@1 + double v3; // st6@1 + double v4; // st5@1 + double v5; // st4@1 + float v6; // ST04_4@3 + float v7; // [sp+0h] [bp-14h]@1 + float v8; // [sp+8h] [bp-Ch]@1 + float vCamToVertexX; // [sp+Ch] [bp-8h]@1 + float vCamToVertexY; // [sp+10h] [bp-4h]@1 + + v8 = fRotationXCosine; + result = fRotationXSine; + v7 = fRotationXSine; + vCamToVertexX = a1->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x; + vCamToVertexY = a1->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y; + vCamToVertexZ = a1->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z; + v3 = fRotationYCosine; + v4 = fRotationYSine; + v5 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; + if (pGame->pIndoorCameraD3D->sRotationX) + { + v6 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; + a1->vWorldViewPosition.x = v5 * fRotationXCosine + fRotationXSine * vCamToVertexZ; + a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX; + a1->vWorldViewPosition.z = v8 * vCamToVertexZ - v6 * v7; + } + else + { + a1->vWorldViewPosition.x = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; + a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX; + a1->vWorldViewPosition.z = vCamToVertexZ; + } + } + } } + //----- (00436932) -------------------------------------------------------- bool IndoorCameraD3D::GetFacetOrientation(char polyType, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4) { @@ -491,9 +540,9 @@ return false; //really strange cull; dot(to_cam, normal) < 0 means we see the BACK face, not font %_% - if ( (a2->vWorldPosition.z - (double)pIndoorCamera->pos.z) * (double)pFace->pFacePlane_old.vNormal.z - + (a2->vWorldPosition.y - (double)pIndoorCamera->pos.y) * (double)pFace->pFacePlane_old.vNormal.y - + (a2->vWorldPosition.x - (double)pIndoorCamera->pos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0) + if ( (a2->vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * (double)pFace->pFacePlane_old.vNormal.z + + (a2->vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * (double)pFace->pFacePlane_old.vNormal.y + + (a2->vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0) return false; return true; @@ -847,15 +896,15 @@ m5._21 = -sinf(0); m5._22 = cosf(0); m5._23 = 0; m5._31 = 0; m5._32 = 0; m5._33 = 1; - float cos_x1 = pIndoorCamera->fRotationXCosine, - sin_x1 = pIndoorCamera->fRotationXSine; + float cos_x1 = fRotationXCosine, + sin_x1 = fRotationXSine; //RotationX(x) m4._11 = 1; m4._12 = 0; m4._13 = 0; m4._21 = 0; m4._22 = cos_x1; m4._23 = sin_x1; m4._31 = 0; m4._32 = -sin_x1; m4._33 = cos_x1; - float cos_y1 = pIndoorCamera->fRotationYCosine, - sin_y1 = pIndoorCamera->fRotationYSine; + float cos_y1 = fRotationYCosine, + sin_y1 = fRotationYSine; //RotationY(some_angle) m3._11 = cos_y1; m3._12 = 0; m3._13 = -sin_y1; m3._21 = 0; m3._22 = 1; m3._23 = 0; @@ -896,9 +945,9 @@ double v4; // st7@1 IndoorCameraD3D_Vec3 v8; // [sp+8h] [bp-1Ch]@1 - v8.x = (double)pIndoorCamera->pos.x; - v8.y = (double)pIndoorCamera->pos.y; - v8.z = (double)pIndoorCamera->pos.z; + v8.x = (double)pGame->pIndoorCameraD3D->vPartyPos.x; + v8.y = (double)pGame->pIndoorCameraD3D->vPartyPos.y; + v8.z = (double)pGame->pIndoorCameraD3D->vPartyPos.z; Vec3Transform(a1, a2); v4 = v8.x * a2->x + v8.y * a2->y + v8.z * a2->z; @@ -933,9 +982,9 @@ v7.x = -sin(v3); v7.y = 0.0; v7.z = cos(v3); - _437607(&v7, std__vector_000034_prolly_frustrum); + _437607(&v7, std__vector_000034_prolly_frustrum + 0); v7.x = sin(v3); - _437607(&v7, &std__vector_000034_prolly_frustrum[1]); + _437607(&v7, std__vector_000034_prolly_frustrum + 1); v5 = atan(2.0 / inv_fov * fov / (fov_y + 0.5)); //v12 = v5; //v11 = sin(v5); @@ -976,9 +1025,9 @@ if ( (signed int)*pOutNumVertices <= 3 || ((v5 = a2, memcpy(&v18, a2, sizeof(v18)), - (v18.vWorldPosition.z - (double)pBLVRenderParams->vPartyPos.z) * thisa->face_plane.vNormal.z - + (v18.vWorldPosition.y - (double)pBLVRenderParams->vPartyPos.y) * thisa->face_plane.vNormal.y - + (v18.vWorldPosition.x - (double)pBLVRenderParams->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0), + (v18.vWorldPosition.z - (double)pGame->pIndoorCameraD3D->vPartyPos.z) * thisa->face_plane.vNormal.z + + (v18.vWorldPosition.y - (double)pGame->pIndoorCameraD3D->vPartyPos.y) * thisa->face_plane.vNormal.y + + (v18.vWorldPosition.x - (double)pGame->pIndoorCameraD3D->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0), a2_3 = 0, memcpy(&v5[v4], v5, sizeof(v5[v4])), memcpy(&v5[*pOutNumVertices + 1], &v5[1], sizeof(v5[*pOutNumVertices + 1])), @@ -1191,7 +1240,7 @@ { *(float *)v7 = 1.0 / (*((float *)v7 - 5) + 0.0000001); memcpy(pOutVertices_ - 28, v7 - 32, 0x30u); - v9 = (double)pOutdoorCamera->int_fov_rad * *(float *)&v7[v8]; + v9 = (double)pODMRenderParams->int_fov_rad * *(float *)&v7[v8]; v10 = (double)pViewport->uScreenCenterX - v9 * *((float *)v7 - 4); v7 += 48; *((float *)pOutVertices_ - 1) = v10; @@ -1230,7 +1279,7 @@ if ( uNumInVertices ) { memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices])); - v6 = (double)pOutdoorCamera->shading_dist_mist; + v6 = (double)pODMRenderParams->shading_dist_mist; v7 = 0; if ( v6 >= pInVertices->vWorldViewPosition.x ) v7 = 1; @@ -1494,17 +1543,17 @@ //v8 = a2b + 6.7553994e15; *a6 = pViewport->uViewportBR_Y - floorf(a2b + 0.5f); } - else + /*else { - LODWORD(v9) = pBLVRenderParams->field_40 << 16; - HIDWORD(v9) = pBLVRenderParams->field_40 >> 16; + LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16; + HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16; v10 = v9 / x; - LODWORD(v9) = pBLVRenderParams->field_40 << 16; - HIDWORD(v9) = pBLVRenderParams->field_40 >> 16; + LODWORD(v9) = pBLVRenderParams->fov_rad_fixpoint << 16; + HIDWORD(v9) = pBLVRenderParams->fov_rad_fixpoint >> 16; *a5 = pBLVRenderParams->uViewportCenterX - ((signed int)(((unsigned __int64)(v10 * (signed __int64)y) >> 16) + 32768) >> 16); *a6 = pBLVRenderParams->uViewportCenterY - ((signed int)(((unsigned __int64)(v9 / x * z) >> 16) + 32768) >> 16); - } + }*/ } //----- (00436A6D) --------------------------------------------------------
--- a/IndoorCameraD3D.h Tue Sep 17 22:55:34 2013 +0600 +++ b/IndoorCameraD3D.h Tue Sep 17 22:55:48 2013 +0600 @@ -1,5 +1,5 @@ #pragma once - +#include "VectorTypes.h" @@ -156,8 +156,9 @@ void ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices); bool IsCulled(struct BLVFace *pFace); void ViewTransfrom_OffsetUV(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pOutVertices, struct stru320 *a5); - char ApplyViewTransform_TrueIfStillVisible(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow); + bool ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow); float GetPickDepth(); + float GetShadingDistMist(); void DebugDrawPortal(struct BLVFace *pFace); @@ -172,14 +173,14 @@ float fov_x; float fov_y; float inv_fov; - float blv_party_x; - float blv_party_y; - float blv_party_z; + float _unused_blv_party_x; + float _unused_blv_party_y; + float _unused_blv_party_z; char field_E8[32]; float field_108; - float blv_party_x_2; - float blv_party_y_2; - float blv_party_z_2; + float _unused_blv_party_x_2; + float _unused_blv_party_y_2; + float _unused_blv_party_z_2; char field_118[32]; float field_138; char field_13C[44]; @@ -222,5 +223,14 @@ unsigned int list_0037C_size; IndoorCameraD3D_stru2 list_E0380[256]; int list_E0380_size; + + int sRotationY; // moved from 157 struct IndoorCamera::18 + int sRotationX; // moved from 157 struct IndoorCamera::14 + float fRotationYSine; // moved from 157 struct IndoorCamera::2C + float fRotationYCosine; // moved from 157 struct IndoorCamera::30 + float fRotationXSine; // moved from 157 struct IndoorCamera::34 + float fRotationXCosine; // moved from 157 struct IndoorCamera::38 + Vec3<int> vPartyPos; // moved from 157 struct IndoorCamera::00 + // merged from 162 struct BLVRenderParams::08 }; #pragma pack(pop) \ No newline at end of file
--- a/LOD.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/LOD.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -2151,10 +2151,10 @@ v5->pLevelOfDetail0_prolly_alpha_mask = 0; if ( v6 ) { - v7 = operator new(v6); + v7 = malloc(v6); v8 = v5->uTextureSize; v5->pLevelOfDetail0_prolly_alpha_mask = (unsigned __int8 *)v7; - pContainer = (const char *)operator new(v8); + pContainer = (const char *)malloc(v8); fread((void *)pContainer, 1u, (size_t)pDst, File); zlib::MemUnzip(v5->pLevelOfDetail0_prolly_alpha_mask, &v5->uDecompressedSize, pContainer, v5->uTextureSize); v9 = (void *)pContainer; @@ -2163,7 +2163,7 @@ } else { - v10 = (unsigned __int8 *)operator new(0); + v10 = (unsigned __int8 *)malloc(0); v11 = File; v5->pLevelOfDetail0_prolly_alpha_mask = v10; fread(v10, 1u, (size_t)pDst, v11); @@ -2171,7 +2171,7 @@ v5->pPalette24 = 0; if ( uTextureType == 1 ) { - v12 = operator new(0x300u); + v12 = malloc(0x300u); v13 = File; v5->pPalette24 = (unsigned __int8 *)v12; fread(v12, 1u, 0x300u, v13); @@ -2183,7 +2183,7 @@ goto LABEL_10; v18 = 0; v5->pPalette16 = 0; - v5->pPalette16 = (unsigned __int16 *)operator new(0x400u); + v5->pPalette16 = (unsigned __int16 *)malloc(0x400u); do { fread((char *)&pContainer + 3, 1u, 1u, File); @@ -2343,7 +2343,7 @@ else { v4 = strlen(v3 - 2); - v5 = (char *)operator new(v4 + 2); + v5 = (char *)malloc(v4 + 2); *v5 = 'h'; strcpy(v5 + 1, v3 - 2); pRenderer->LoadTexture( @@ -2610,7 +2610,7 @@ else { v11 = strlen(pContainer); - v12 = (enum TEXTURE_TYPE)(int)operator new(v11 + 2); + v12 = (enum TEXTURE_TYPE)(int)malloc(v11 + 2); eTextureType = v12; *(char *)v12 = 104; strcpy((char *)(v12 + 1), pContainer);
--- a/LOD.h Tue Sep 17 22:55:34 2013 +0600 +++ b/LOD.h Tue Sep 17 22:55:48 2013 +0600 @@ -2,11 +2,16 @@ #include <stdio.h> #include <memory.h> +#include "Log.h" #include "Texture.h" #include "ErrorHandling.h" class Sprite; + +#define MAX_LOD_TEXTURES 1000 +#define MAX_LOD_SPRITES 1500 + /* 354 */ enum TEXTURE_TYPE { @@ -164,12 +169,23 @@ void _inlined_sub1(); void _inlined_sub2(); - inline struct Texture *GetTexture(int idx) + inline int LoadDummyTexture() { - Assert(idx < 1000, "Texture index out of bounds (%u)", idx); + for (unsigned int i = 0; i < uNumLoadedFiles; ++i) + if (!strcmp(pTextures[i].pName, "pending")) + return i; + return LoadTextureFromLOD(&pTextures[uNumLoadedFiles], "pending", TEXTURE_16BIT_PALETTE); + } + + inline Texture *GetTexture(int idx) + { + Assert(idx < MAX_LOD_TEXTURES, "Texture index out of bounds (%u)", idx); if (idx == -1) - return nullptr; // we need to return dummy texture here - return &pTextures[idx]; + { + //Log::Warning(L"Texture id = %d missing", idx); + return pTextures + LoadDummyTexture(); + } + return pTextures + idx; } @@ -187,7 +203,7 @@ struct LOD::Directory *pSubIndices; unsigned int uOffsetToSubIndex; FILE *pOutputFileHandle;*/ - struct Texture pTextures[1000]; + Texture pTextures[MAX_LOD_TEXTURES]; unsigned int uNumLoadedFiles; int dword_11B80; int dword_11B84; @@ -278,7 +294,7 @@ struct LOD::Directory *pSubIndices; unsigned int uOffsetToSubIndex; FILE *pOutputFileHandle;*/ - struct LODSprite pSpriteHeaders[1500]; + struct LODSprite pSpriteHeaders[MAX_LOD_SPRITES]; signed int uNumLoadedSprites; int field_ECA0; int field_ECA4;
--- a/LightmapBuilder.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/LightmapBuilder.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -6,7 +6,6 @@ #include "Log.h" #include "ErrorHandling.h" -#include "OutdoorCamera.h" #include "Lights.h" #include "mm7_data.h" @@ -1312,223 +1311,6 @@ ++*v53; return 1; } -// 4E94D2: using guessed type char _4E94D2_light_type; - -//----- (0045D3C7) -------------------------------------------------------- -bool LightmapBuilder::_45D3C7(struct Polygon *a1) -{ - LightmapBuilder *v2; // ebx@1 - struct Polygon *result; // eax@1 - float v4; // ecx@2 - Span *i; // edi@5 - - v2 = this; - result = (struct Polygon *)a1->prolly_head; - if ( result && (v4 = result->field_4, *(int *)&v4) != 0 && *(unsigned int *)(LODWORD(v4) + 60) ) - { - for ( i = a1->prolly_head; ; i = i->pNext ) - { - result = i->pParent; - if ( result->field_108 ) - result = (struct Polygon *)_45D426( - i, - a1->pEdgeList1, - a1->uEdgeList1Size, - (Edge *)a1->pEdgeList2, - a1->uEdgeList2Size); - if ( a1->prolly_tail == i ) - break; - } - LOBYTE(result) = 1; - } - else - { - LOBYTE(result) = 0; - } - return (bool)result; -} - -//----- (0045D426) -------------------------------------------------------- -int LightmapBuilder::_45D426(Span *a1, Edge **a2, unsigned int a3, Edge *a4, int a5) -{ - int v6; // edi@1 - signed int v7; // ebx@3 - signed int v8; // ecx@3 - Span *v9; // esi@3 - double v10; // st7@4 - Edge *v11; // edx@5 - double v12; // st7@11 - int v13; // edx@12 - int v14; // ebx@17 - Edge *v15; // edi@17 - float v16; // ST04_4@17 - float v17; // ST04_4@17 - double v18; // st7@17 - int result; // eax@19 - //double v20; // ST14_8@20 - //double v21; // ST14_8@20 - double v22; // st7@20 - int v23; // ecx@20 - double v24; // st6@20 - double v25; // st7@23 - double v26; // st7@28 - __int16 v27; // fps@28 - char v28; // c0@28 - char v29; // c2@28 - char v30; // c3@28 - double v31; // st7@29 - double v32; // st7@30 - __int16 v33; // fps@30 - char v34; // c0@30 - char v35; // c2@30 - char v36; // c3@30 - LightmapBuilder *this_4; // [sp+14h] [bp-8h]@1 - signed int v38; // [sp+18h] [bp-4h]@3 - float a1a; // [sp+24h] [bp+8h]@20 - float a2a; // [sp+28h] [bp+Ch]@17 - float a3a; // [sp+2Ch] [bp+10h]@17 - float a5a; // [sp+34h] [bp+18h]@20 - float a5b; // [sp+34h] [bp+18h]@20 - - v6 = 0; - this_4 = this; - if ( a5 && a3 ) - { - v7 = -1; - v8 = 0; - v9 = a1; - v38 = -1; - if ( (signed int)a3 > 0 ) - { - v10 = (double)a1->field_A; - while ( 1 ) - { - v11 = a2[v8]; - if ( v10 >= v11->field_2C ) - { - if ( v10 <= v11->field_30 ) - break; - } - ++v8; - if ( v8 >= (signed int)a3 ) - goto LABEL_10; - } - v38 = v8; - } -LABEL_10: - if ( a5 > 0 ) - { - v12 = (double)a1->field_A; - while ( 1 ) - { - v13 = *((unsigned int *)&a4->field_0 + v6); - if ( v12 >= *(float *)(v13 + 44) ) - { - if ( v12 <= *(float *)(v13 + 48) ) - break; - } - ++v6; - if ( v6 >= a5 ) - goto LABEL_17; - } - v7 = v6; - } -LABEL_17: - v14 = *((unsigned int *)&a4->field_0 + v7); - v15 = a2[v38]; - v16 = (double)a1->field_A; - a3a = _45D643(a2[v38], v16); - v17 = (double)a1->field_A; - v18 = _45D643((Edge *)v14, v17); - a2a = v18; - if ( byte_4D864C && BYTE1(pGame->uFlags) & 0x80 ) - { - HIWORD(result) = HIWORD(a3a); - a1->field_14 = v18; - a1->field_10 = a3a; - } - else - { - a5a = ((double)a1->field_A - v15->field_2C) * v15->field_4 + v15->field_24 - 0.5; - //v20 = a5a + 6.7553994e15; - //a5b = (double)SLODWORD(v20); - a5b = (double)floorf(a5a + 0.5f); - a1a = ((double)a1->field_A - *(float *)(v14 + 44)) * *(float *)(v14 + 4) + *(float *)(v14 + 36) + 0.5; - //v21 = a1a + 6.7553994e15; - //v22 = (double)SLODWORD(v21); - v22 = (double)floorf(a1a + 0.5f); - result = v9->field_8; - v23 = v9->field_C; - v24 = -((a3a - a2a) / (v22 - a5b)); - v9->field_10 = ((double)result - a5b) * v24 + a3a; - v9->field_14 = a2a - (v22 - (double)(result + v23)) * v24; - } - if ( v9->field_10 < 0.0 || v9->field_10 <= 1.0 ) - { - if ( v9->field_10 >= 0.0 ) - v25 = v9->field_10; - else - v25 = 0.0; - } - else - { - v25 = 1.0; - } - v9->field_10 = v25; - __debugbreak(); // warning C4700: uninitialized local variable 'v27' used - if ( v9->field_14 < 0.0 - || (v26 = v9->field_14, - //UNDEF(v27), - v28 = 1.0 < v26, - v29 = 0, - v30 = 1.0 == v26, - BYTE1(result) = HIBYTE(v27), - v26 <= 1.0) ) - { - v32 = v9->field_14; - //UNDEF(v33); - v34 = 0.0 < v32; - v35 = 0; - v36 = 0.0 == v32; - __debugbreak(); // warning C4700: uninitialized local variable 'v33' used - BYTE1(result) = HIBYTE(v33); - if ( v32 >= 0.0 ) - v31 = v9->field_14; - else - v31 = 0.0; - } - else - { - v31 = 1.0; - } - v9->field_14 = v31; - LOBYTE(result) = 1; - } - else - { - LOBYTE(result) = 0; - } - return result; -} -// 4D864C: using guessed type char byte_4D864C; - -//----- (0045D643) -------------------------------------------------------- -double LightmapBuilder::_45D643(Edge *a1, float a2) -{ - double result; // st7@1 - - result = (a1->field_1C - a1->field_20) * -1.0 / (a1->field_30 - a1->field_2C) * (a2 - a1->field_2C) + a1->field_1C; - if ( result < 0.0 || result <= 1.0 ) - { - if ( result < 0.0 ) - result = 0.0; - } - else - { - result = 1.0; - } - return result; -} //----- (0045D698) -------------------------------------------------------- bool LightmapBuilder::DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2) @@ -1741,7 +1523,7 @@ uint uLightmapColor = uLightmapColorB | (uLightmapColorMaskG << 8) | (uLightmapColorMaskR << 16); if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) - v10 = (double)pOutdoorCamera->shading_dist_mist; + v10 = (double)pODMRenderParams->shading_dist_mist; else v10 = 16192.0; v14 = 1.0 / v10;
--- a/LightmapBuilder.h Tue Sep 17 22:55:34 2013 +0600 +++ b/LightmapBuilder.h Tue Sep 17 22:55:48 2013 +0600 @@ -41,9 +41,9 @@ bool DrawLightmaps(int *indices = nullptr); void DrawLightmapsType(int type); bool DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2); - double _45D643(struct Edge *a1, float a2); - int _45D426(struct Span *a1, struct Edge **a2, unsigned int a3, struct Edge *a4, int a5); - bool _45D3C7(struct Polygon *a1); + double _45D643_sw(struct Edge *a1, float a2); + //int _45D426_sw(struct Span *a1, struct Edge **a2, unsigned int a3, struct Edge *a4, int a5); + //bool _45D3C7_sw(struct Polygon *a1); bool StackLight_TerrainFace(struct StationaryLight *pLight, struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot); bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, bool bLightBackfaces); bool ApplyLight_ODM(struct StationaryLight *pLight, struct ODMFace *pFace, unsigned int *pSlot, char a4);
--- a/Math.h Tue Sep 17 22:55:34 2013 +0600 +++ b/Math.h Tue Sep 17 22:55:48 2013 +0600 @@ -30,6 +30,7 @@ __int64 fixpoint_div(int, int); __int64 fixpoint_mul(int, int); int fixpoint_from_float(float value); +int fixpoint_from_int(int lhv, int rhv); template <typename FloatType> inline int bankersRounding(
--- a/Mouse.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/Mouse.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -414,7 +414,7 @@ { if ( this->pCursorBitmap3_sysmembits_16bit ) free(this->pCursorBitmap3_sysmembits_16bit); - this->pCursorBitmap3_sysmembits_16bit = (unsigned __int16 *)operator new(2 * pTexture->uTextureHeight * pTexture->uTextureWidth); + this->pCursorBitmap3_sysmembits_16bit = (unsigned __int16 *)malloc(2 * pTexture->uTextureHeight * pTexture->uTextureWidth); this->field_40 = a2; this->field_48 = a2 + pTextureWidth; this->field_44 = v6;
--- a/Outdoor.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/Outdoor.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -14,7 +14,6 @@ #include "PaletteManager.h" #include "GUIProgressBar.h" #include "AudioPlayer.h" -#include "IndoorCamera.h" #include "DecorationList.h" #include "Math.h" #include "ObjectList.h" @@ -33,7 +32,6 @@ #include "MapInfo.h" -#include "OutdoorCamera.h" #include "Outdoor_stuff.h" #include "BSPModel.h" #include "GUIWindow.h" @@ -41,15 +39,11 @@ MapStartPoint uLevel_StartingPointType; // weak OutdoorLocation *pOutdoor = new OutdoorLocation; -OutdoorCamera *pOutdoorCamera; +ODMRenderParams *pODMRenderParams; stru149 stru_8019C8; std::array<struct Polygon, 2000 + 18000> array_77EC08; -Surf stru_80C980; -Edge defaultEdge; // weak -Edge stru_80C9A4; -Edge stru_80C9D8; struct FogProbabilityTableEntry @@ -93,25 +87,20 @@ int v4; // ST04_4@19 int v5; // eax@19 - pIndoorCamera->flags = 0; + pODMRenderParams->flags = 0; if (viewparams->draw_d3d_outlines) - pIndoorCamera->flags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; + pODMRenderParams->flags |= ODM_RENDER_DRAW_D3D_OUTLINES; //INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES - pIndoorCamera->sRotationX = pParty->sRotationX; - pIndoorCamera->sRotationY = pParty->sRotationY; - pIndoorCamera->pos.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); - pIndoorCamera->pos.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); - pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; if (bRedraw || pRenderer->pRenderD3D) { - pOutdoorCamera->RotationToInts(); - sub_481ED9_MessWithOutdoorCamera(); + pODMRenderParams->RotationToInts(); + sub_481ED9_MessWithODMRenderParams(); } - pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); - pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); - assert(pIndoorCamera->uMapGridCellX <= 127 && pIndoorCamera->uMapGridCellZ <= 127); + pODMRenderParams->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); + pODMRenderParams->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); + assert(pODMRenderParams->uMapGridCellX <= 127 && pODMRenderParams->uMapGridCellZ <= 127); if (bRedraw) { @@ -138,7 +127,7 @@ pRenderer->DrawBuildingsSW(); pRenderer->DrawBezierTerrain(); sr_sub_486F92_MessWithEdgesAndSpans(); - pOutdoorCamera->_487355(); + pODMRenderParams->ApplyLightmapsSW(); }*/ } @@ -165,17 +154,15 @@ pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; uNumDecorationsDrawnThisFrame = 0; - _unused000 = 0; uNumSpritesDrawnThisFrame = 0; uNumBillboardsToDraw = 0; PrepareActorsDrawList(); - if (!pOutdoorCamera->bDoNotRenderDecorations) + if (!pODMRenderParams->bDoNotRenderDecorations) pRenderer->PrepareDecorationsRenderList_ODM(); pRenderer->DrawSpriteObjects_ODM(); pRenderer->TransformBillboardsAndSetPalettesODM(); - //sr_485F53((Vec2_int_ *)sr_6BE060.data()); } @@ -758,9 +745,9 @@ v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; } - if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26 - + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25 - + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 ) + if ( ((double)pGame->pIndoorCameraD3D->vPartyPos.x - v4->vWorldPosition.x) * v26 + + ((double)pGame->pIndoorCameraD3D->vPartyPos.z - v4->vWorldPosition.z) * v25 + + ((double)pGame->pIndoorCameraD3D->vPartyPos.y - v4->vWorldPosition.y) * v24 > 0.0 ) { a3b = v23 * v18 - v22 * v20; v14 = a3b + 6.7553994e15; @@ -2958,8 +2945,8 @@ z = actor->vPosition.z; } } - v8 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, - actor->vPosition.y - pIndoorCamera->pos.y); + v8 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, + actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); LOWORD(v9) = actor->uYawAngle; v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; v10 = actor->uCurrentActionAnimation; @@ -3014,50 +3001,50 @@ //LOBYTE(v16) = byte_4E94D3; pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); } - v17 = (x - pIndoorCamera->pos.x) << 16; - if ( pIndoorCamera->sRotationX ) + v17 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; + if (pGame->pIndoorCameraD3D->sRotationX) { - v18 = (y - pIndoorCamera->pos.y) << 16; - v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); - v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; - v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; - v44 = (z - pIndoorCamera->pos.z) << 16; - v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) - + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); - X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) - + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); - if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 ) + v18 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; + v47 = ((unsigned __int64)(v17 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) + + ((unsigned __int64)(v18 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16); + v50 = (unsigned __int64)(v17 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; + v53 = (unsigned __int64)(v18 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16; + v44 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; + v19 = ((unsigned __int64)(v44 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16) + + ((unsigned __int64)(v47 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16); + X = ((unsigned __int64)(v44 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16) + + ((unsigned __int64)(v47 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16); + if ( v19 < 262144 || v19 > pODMRenderParams->shading_dist_mist << 16 ) continue; v20 = v53 - v50; v42 = v53 - v50; - v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); + v21 = ((unsigned __int64)(v44 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16) + - ((unsigned __int64)(v47 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16); } else { - v48 = (y - pIndoorCamera->pos.y) << 16; - v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; - v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; + v48 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; + v51 = (unsigned __int64)(v17 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16; + v22 = (unsigned __int64)(v48 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; X = v22 + v51; - if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 ) + if ( v22 + v51 < 262144 || v22 + v51 > pODMRenderParams->shading_dist_mist << 16 ) continue; - v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) - * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; - v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; - v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; - v21 = (z - pIndoorCamera->pos.z) << 16; + v23 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) + * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; + v20 = ((unsigned __int64)(v48 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) - v23; + v42 = ((unsigned __int64)(v48 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) - v23; + v21 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; } v45 = v21; v24 = abs(v20); if ( abs(X) >= v24 ) { LODWORD(v25) = 0; - HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); + HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad); v58 = v25 / X; v26 = v25 / X; LODWORD(v25) = 0; - HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); + HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad); v57 = v25 / X; v27 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); @@ -3128,8 +3115,6 @@ } //return result; } -// 4E94D3: using guessed type char byte_4E94D3; -// 5187E4: using guessed type int uNumSpritesDrawnThisFrame; //----- (0044C1E8) -------------------------------------------------------- bool ODMFace::HasEventHint() @@ -3605,3 +3590,70 @@ pOMAP = 0; } + + + +//----- (00481E55) -------------------------------------------------------- +void ODM_Project(unsigned int uNumVertices) +{ + double v1; // st7@2 + double v2; // st6@2 + double v3; // st5@2 + int v4; // eax@2 + unsigned int v5; // edx@2 + double v6; // st4@3 + double v7; // st3@3 + + if ( (signed int)uNumVertices > 0 ) + { + v1 = (double)pODMRenderParams->int_fov_rad; + v2 = (double)pViewport->uScreenCenterX; + v3 = (double)pViewport->uScreenCenterY; + v4 = 0; + v5 = uNumVertices; + do + { + v6 = v1 * array_507D30[v4]._rhw; + v7 = v6 * array_507D30[v4].vWorldViewPosition.y; + memcpy(&array_50AC10[v4], &array_507D30[v4], sizeof(array_50AC10[v4])); + array_50AC10[v4].vWorldViewProjX = v2 - v7; + array_50AC10[v4].vWorldViewProjY = v3 - v6 * array_507D30[v4].vWorldViewPosition.z; + ++v4; + --v5; + } + while ( v5 ); + } +} +//----- (00485F64) -------------------------------------------------------- +void ODMRenderParams::Initialize() +{ + int v1; // eax@1 + int v2; // eax@2 + signed __int64 v3; // qtt@4 + int v4; // eax@4 + + this->uCameraFovInDegrees = 75; + v1 = stru_5C6E00->uPiMask & 0xD5; + if ( v1 >= (signed int)stru_5C6E00->uIntegerHalfPi ) + v2 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v1]; + else + v2 = stru_5C6E00->pTanTable[v1]; + LODWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 31; + HIDWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 15 >> 16; + v4 = (signed int)(v3 / v2) >> 16; + this->int_fov_rad = v4; + this->field_4C = 360000; + this->int_fov_rad_inv = 65536 / v4; + this->field_50 = 115; + //sr_6BE060[1] = 1; + RotationToInts(); +} + +//----- (0048600E) -------------------------------------------------------- +void ODMRenderParams::RotationToInts() +{ + camera_rotation_y_int_sine = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); + camera_rotation_y_int_cosine = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); + camera_rotation_x_int_sine = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); + camera_rotation_x_int_cosine = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); +} \ No newline at end of file
--- a/Outdoor.h Tue Sep 17 22:55:34 2013 +0600 +++ b/Outdoor.h Tue Sep 17 22:55:48 2013 +0600 @@ -101,7 +101,7 @@ signed __int16 pXInterceptDisplacements[20]; signed __int16 pYInterceptDisplacements[20]; signed __int16 pZInterceptDisplacements[20]; - unsigned __int16 uTextureID; + __int16 uTextureID; __int16 sTextureDeltaU; __int16 sTextureDeltaV; struct BBox_short_ pBoundingBox;
--- a/OutdoorCamera.cpp Tue Sep 17 22:55:34 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,73 +0,0 @@ -#include "OutdoorCamera.h" -#include "IndoorCamera.h" -#include "Outdoor_stuff.h" -#include "Game.h" -#include "LightmapBuilder.h" -#include "Viewport.h" -#include "Math.h" -#include "mm7_data.h" - -//----- (00481E55) -------------------------------------------------------- -void OutdoorCamera::Project(unsigned int uNumVertices) -{ - double v1; // st7@2 - double v2; // st6@2 - double v3; // st5@2 - int v4; // eax@2 - unsigned int v5; // edx@2 - double v6; // st4@3 - double v7; // st3@3 - - if ( (signed int)uNumVertices > 0 ) - { - v1 = (double)pOutdoorCamera->int_fov_rad; - v2 = (double)pViewport->uScreenCenterX; - v3 = (double)pViewport->uScreenCenterY; - v4 = 0; - v5 = uNumVertices; - do - { - v6 = v1 * array_507D30[v4]._rhw; - v7 = v6 * array_507D30[v4].vWorldViewPosition.y; - memcpy(&array_50AC10[v4], &array_507D30[v4], sizeof(array_50AC10[v4])); - array_50AC10[v4].vWorldViewProjX = v2 - v7; - array_50AC10[v4].vWorldViewProjY = v3 - v6 * array_507D30[v4].vWorldViewPosition.z; - ++v4; - --v5; - } - while ( v5 ); - } -} -//----- (00485F64) -------------------------------------------------------- -void OutdoorCamera::_485F64() -{ - int v1; // eax@1 - int v2; // eax@2 - signed __int64 v3; // qtt@4 - int v4; // eax@4 - - this->uCameraFovInDegrees = 75; - v1 = stru_5C6E00->uPiMask & 0xD5; - if ( v1 >= (signed int)stru_5C6E00->uIntegerHalfPi ) - v2 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v1]; - else - v2 = stru_5C6E00->pTanTable[v1]; - LODWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 31; - HIDWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 15 >> 16; - v4 = (signed int)(v3 / v2) >> 16; - this->int_fov_rad = v4; - this->field_4C = 360000; - this->int_fov_rad_inv = 65536 / v4; - this->field_50 = 115; - //sr_6BE060[1] = 1; - RotationToInts(); -} - -//----- (0048600E) -------------------------------------------------------- -void OutdoorCamera::RotationToInts() -{ - camera_rotation_y_int_sine = stru_5C6E00->Sin(pIndoorCamera->sRotationY); - camera_rotation_y_int_cosine = stru_5C6E00->Cos(pIndoorCamera->sRotationY); - camera_rotation_x_int_sine = stru_5C6E00->Sin(pIndoorCamera->sRotationX); - camera_rotation_x_int_cosine = stru_5C6E00->Cos(pIndoorCamera->sRotationX); -} \ No newline at end of file
--- a/OutdoorCamera.h Tue Sep 17 22:55:34 2013 +0600 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,70 +0,0 @@ -#pragma once - - -/* 88 */ -#pragma pack(push, 1) -struct OutdoorCamera -{ - //----- (00462684) -------------------------------------------------------- - OutdoorCamera() - { - uPickDepth = 0; - this->shading_dist_shade = 2048; - shading_dist_shademist = 4096; - shading_dist_mist = 8192; - int_fov_rad = 0; - this->bNoSky = 0; - this->bDoNotRenderDecorations = 0; - this->field_5C = 0; - this->field_60 = 0; - this->outdoor_no_wavy_water = 0; - this->outdoor_no_mist = 0; - } - - void _485F64(); - void RotationToInts(); - //void AllocSoftwareDrawBuffers(); - //void ReleaseSoftwareDrawBuffers(); - - static void Project(unsigned int uNumVertices); - //static bool _487355(); - - - - - int uPickDepth; - int shading_dist_shade; - int shading_dist_shademist; - int shading_dist_mist; - unsigned int uCameraFovInDegrees; - int int_fov_rad; - int int_fov_rad_inv; - int camera_rotation_y_int_sine; - int camera_rotation_y_int_cosine; - int camera_rotation_x_int_sine; - int camera_rotation_x_int_cosine; - int uNumPolygons; - unsigned int uNumEdges; - unsigned int uNumSurfs; - unsigned int uNumSpans; - unsigned int uNumBillboards; - float field_40; - int field_44; - int outdoor_grid_band_3; - int field_4C; - int field_50; - unsigned int bNoSky; - unsigned int bDoNotRenderDecorations; - int field_5C; - int field_60; - int outdoor_no_wavy_water; - int outdoor_no_mist; - int building_gamme; - int terrain_gamma; -}; -#pragma pack(pop) - - - - -extern struct OutdoorCamera *pOutdoorCamera; \ No newline at end of file
--- a/Outdoor_stuff.h Tue Sep 17 22:55:34 2013 +0600 +++ b/Outdoor_stuff.h Tue Sep 17 22:55:48 2013 +0600 @@ -89,72 +89,70 @@ -/* 143 */ + +#define ODM_RENDER_DRAW_D3D_OUTLINES (1 << 1) // 2 +#define ODM_RENDER_DRAW_TERRAIN_OUTLINES (1 << 2) // 4 + +/* 88 */ #pragma pack(push, 1) -struct Span +struct ODMRenderParams { - Span *pNext; - struct Polygon *pParent; - __int16 field_8; - __int16 field_A; - __int16 field_C; - __int16 field_E; - float field_10; - float field_14; + //----- (00462684) -------------------------------------------------------- + ODMRenderParams() + { + uPickDepth = 0; + this->shading_dist_shade = 2048; + shading_dist_shademist = 4096; + shading_dist_mist = 8192; + int_fov_rad = 0; + this->bNoSky = 0; + this->bDoNotRenderDecorations = 0; + this->field_5C = 0; + this->field_60 = 0; + this->outdoor_no_wavy_water = 0; + this->outdoor_no_mist = 0; + } + + void Initialize(); + void RotationToInts(); + + int uPickDepth; + int shading_dist_shade; + int shading_dist_shademist; + int shading_dist_mist; + unsigned int uCameraFovInDegrees; + int int_fov_rad; // 157 struct IndoorCamera::fov_rad + int int_fov_rad_inv; // 157 struct IndoorCamera::fov_rad_inv + int camera_rotation_y_int_sine; + int camera_rotation_y_int_cosine; + int camera_rotation_x_int_sine; + int camera_rotation_x_int_cosine; + int uNumPolygons; + unsigned int uNumEdges; + unsigned int uNumSurfs; + unsigned int uNumSpans; + unsigned int uNumBillboards; + float field_40; + int field_44; + int outdoor_grid_band_3; + int field_4C; + int field_50; + unsigned int bNoSky; + unsigned int bDoNotRenderDecorations; + int field_5C; + int field_60; + int outdoor_no_wavy_water; + int outdoor_no_mist; + int building_gamme; + int terrain_gamma; + + unsigned int flags; // moved from 157 struct IndoorCamera::4C + unsigned int uMapGridCellX; // moved from 157 struct IndoorCamera::0C + unsigned int uMapGridCellZ; // moved from 157 struct IndoorCamera::10 }; #pragma pack(pop) +extern ODMRenderParams *pODMRenderParams; -/* 144 */ -#pragma pack(push, 1) -struct Surf -{ - float field_0; - float field_4; - float field_8; - float field_C; - float field_10; - Surf *pNext; - Surf *pPrev; - struct Polygon *pParent; - __int16 field_20; - __int16 field_22; -}; -#pragma pack(pop) -extern Surf stru_80C980; - - - - -/* 145 */ -#pragma pack(push, 1) -struct Edge -{ - float field_0; - float field_4; - int field_8; - Surf *pSurf; - Edge *pNext; - Edge *pPrev; - Edge *ptr_18; - float field_1C; - float field_20; - float field_24; - float field_28; - float field_2C; - float field_30; -}; -#pragma pack(pop) -extern Edge defaultEdge; // weak - -extern Edge stru_80C9A4; -extern Edge stru_80C9D8; - - - - - - - - +void ODM_Project(unsigned int uNumVertices); \ No newline at end of file
--- a/ParticleEngine.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/ParticleEngine.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -4,12 +4,11 @@ #include "Viewport.h" #include "Outdoor.h" #include "Game.h" -#include "IndoorCamera.h" +#include "Outdoor_stuff.h" #include "Math.h" #include "LOD.h" #include "Sprites.h" -#include "OutdoorCamera.h" #include "mm7_data.h" TrailParticleGenerator trail_particle_generator; @@ -304,9 +303,9 @@ //uParticleID = LODWORD(pParticle->z); //z_int_ = *(float *)&uParticleID + 6.7553994e15; z_int_ = floorf(pParticle->z + 0.5f); - if ( !pRenderer->pRenderD3D ) + /*if ( !pRenderer->pRenderD3D ) { - if ( pBLVRenderParams->sPartyRotX ) + if (pGame->pIndoorCameraD3D->sRotationX) { if (pParticle->type & ParticleType_Line) { @@ -421,10 +420,10 @@ return true; } return false; - } + }*/ int x; - if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible( + if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV( x_int, y_int_, z_int_, @@ -507,10 +506,10 @@ //int uIDf; // [sp+58h] [bp+8h]@8 //int uIDb; // [sp+58h] [bp+8h]@9 - v3 = stru_5C6E00->Cos(pIndoorCamera->sRotationX); - v44 = stru_5C6E00->Sin(pIndoorCamera->sRotationX); - v4 = stru_5C6E00->Cos(pIndoorCamera->sRotationY); - v5 = stru_5C6E00->Sin(pIndoorCamera->sRotationY); + v3 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); + v44 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); + v4 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); + v5 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); v6 = &pParticles[uID]; if (v6->type == ParticleType_Invalid) @@ -528,36 +527,36 @@ //uIDc = (LODWORD(v8) - pIndoorCamera->pos.x) << 16; //v9 = v6->_y + 6.7553994e15; //v10 = (LODWORD(v9) - pIndoorCamera->pos.y) << 16; - v11 = fixpoint_mul(v6->x - pIndoorCamera->pos.x, v4) + fixpoint_mul(v6->y - pIndoorCamera->pos.y, v5); + v11 = fixpoint_mul(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v4) + fixpoint_mul(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); //HIDWORD(v8) = fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5); //v12 = v6->_z + 6.7553994e15; //uIDd = (LODWORD(v12) - pIndoorCamera->pos.z) << 16; - auto _hidword_v12 = fixpoint_sub0(v11, v3) + fixpoint_mul(v6->z - pIndoorCamera->pos.z, v44); + auto _hidword_v12 = fixpoint_sub0(v11, v3) + fixpoint_mul(v6->z - pGame->pIndoorCameraD3D->vPartyPos.z, v44); LODWORD(v13) = 0; - HIDWORD(v13) = SLOWORD(pOutdoorCamera->int_fov_rad); + HIDWORD(v13) = SLOWORD(pODMRenderParams->int_fov_rad); //v14 = v13 / _hidword_v12; v6->_screenspace_scale = v13 / _hidword_v12; //v15 = v6->_screenspace_scale; v6->uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)((unsigned __int64)(v6->_screenspace_scale - * (signed __int64)(fixpoint_mul(v6->y - pIndoorCamera->pos.y, v4) - - fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5))) >> 16) >> 16); + * (signed __int64)(fixpoint_mul(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v4) + - fixpoint_mul(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v5))) >> 16) >> 16); v6->uScreenSpaceY = pViewport->uScreenCenterY - ((signed int)((unsigned __int64)(v6->_screenspace_scale - * (signed __int64)(fixpoint_mul(v6->z - pIndoorCamera->pos.z, v3) + * (signed __int64)(fixpoint_mul(v6->z - pGame->pIndoorCameraD3D->vPartyPos.z, v3) - ((unsigned __int64)(v11 * (signed __int64)v44) >> 16))) >> 16) >> 16); v6->sZValue = _hidword_v12; } //uIDe = (v41 - pIndoorCamera->pos.x) << 16; //v47 = (LODWORD(v39) - pIndoorCamera->pos.y) << 16; - v45 = fixpoint_mul(v6->x - pIndoorCamera->pos.x, v4) + fixpoint_mul(v6->y - pIndoorCamera->pos.y, v5); + v45 = fixpoint_mul(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v4) + fixpoint_mul(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); //HIDWORD(v42) = fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5); //uIDa = (LODWORD(v42) - pIndoorCamera->pos.z) << 16; - X_4 = fixpoint_mul(v6->z - pIndoorCamera->pos.z, v44) + fixpoint_sub0(v45, v3); + X_4 = fixpoint_mul(v6->z - pGame->pIndoorCameraD3D->vPartyPos.z, v44) + fixpoint_sub0(v45, v3); if ( X_4 < 0x40000 ) return 0; - v16 = fixpoint_mul(v6->y - pIndoorCamera->pos.y, v4) - fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5); - v17 = fixpoint_mul(v6->z - pIndoorCamera->pos.z, v3) - fixpoint_sub0(v45, v44); + v16 = fixpoint_mul(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v4) - fixpoint_mul(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v5); + v17 = fixpoint_mul(v6->z - pGame->pIndoorCameraD3D->vPartyPos.z, v3) - fixpoint_sub0(v45, v44); } else { @@ -569,34 +568,34 @@ //v20 = (LODWORD(v19) - pIndoorCamera->pos.y) << 16; //v21 = v6->_z + 6.7553994e15; LODWORD(v22) = 0; - HIDWORD(v22) = SLOWORD(pOutdoorCamera->int_fov_rad); - auto _var_123 = fixpoint_mul(v6->x - pIndoorCamera->pos.x, v4) + fixpoint_mul(v6->y - pIndoorCamera->pos.y, v5); + HIDWORD(v22) = SLOWORD(pODMRenderParams->int_fov_rad); + auto _var_123 = fixpoint_mul(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v4) + fixpoint_mul(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); //v23 = v22 / _var_123; v6->_screenspace_scale = v22 / _var_123; //v24 = v6->_screenspace_scale; v6->uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)((unsigned __int64)(v6->_screenspace_scale - * (signed __int64)(fixpoint_mul(v6->y - pIndoorCamera->pos.y, v4) - - fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5))) >> 16) >> 16); + * (signed __int64)(fixpoint_mul(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v4) + - fixpoint_mul(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v5))) >> 16) >> 16); v6->uScreenSpaceY = pViewport->uScreenCenterY - (fixpoint_mul(v6->z, v6->_screenspace_scale) >> 16); v6->sZValue = _var_123; } //uIDb = (v41 - pIndoorCamera->pos.x) << 16; //v48 = (LODWORD(v39) - pIndoorCamera->pos.y) << 16; - v26 = fixpoint_mul(v6->y - pIndoorCamera->pos.y, v5); + v26 = fixpoint_mul(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v5); //v27 = v26 + ((unsigned __int64)(uIDb * (signed __int64)v4) >> 16); - X_4 = v26 + fixpoint_mul(v6->x - pIndoorCamera->pos.x, v4); - if ( X_4 < 0x40000 || X_4 > (pOutdoorCamera->uPickDepth - 1000) << 16 ) + X_4 = v26 + fixpoint_mul(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v4); + if ( X_4 < 0x40000 || X_4 > (pODMRenderParams->uPickDepth - 1000) << 16 ) return 0; v17 = v6->z; - v16 = fixpoint_mul(v6->y - pIndoorCamera->pos.y, v4) - fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5); + v16 = fixpoint_mul(v6->y - pGame->pIndoorCameraD3D->vPartyPos.y, v4) - fixpoint_mul(v6->x - pGame->pIndoorCameraD3D->vPartyPos.x, v5); } v40 = v17; v28 = abs(v16); if ( abs(X_4) >= v28 ) { LODWORD(v29) = 0; - HIDWORD(v29) = SLOWORD(pOutdoorCamera->int_fov_rad); + HIDWORD(v29) = SLOWORD(pODMRenderParams->int_fov_rad); //v30 = v29 / X_4; v6->_screenspace_scale = v29 / X_4; //v31 = v6->_screenspace_scale; @@ -779,7 +778,7 @@ { pLines.pLineVertices[2 * pLines.uNumLines].pos.x = particle->uScreenSpaceX; pLines.pLineVertices[2 * pLines.uNumLines].pos.y = particle->uScreenSpaceY; - pLines.pLineVertices[2 * pLines.uNumLines].pos.z = 1.0 - 1.0 / ((double)particle->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + pLines.pLineVertices[2 * pLines.uNumLines].pos.z = 1.0 - 1.0 / ((double)particle->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); pLines.pLineVertices[2 * pLines.uNumLines].rhw = 1.0; pLines.pLineVertices[2 * pLines.uNumLines].diffuse = particle->uLightColor_bgr; pLines.pLineVertices[2 * pLines.uNumLines].specular = 0; @@ -788,7 +787,7 @@ pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.x = particle->uScreenSpaceZ; pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.y = particle->uScreenSpaceW; - pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.z = 1.0 - 1.0 / ((double)particle->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.z = 1.0 - 1.0 / ((double)particle->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); pLines.pLineVertices[2 * pLines.uNumLines + 1].rhw = 1.0; pLines.pLineVertices[2 * pLines.uNumLines + 1].diffuse = particle->uLightColor_bgr; pLines.pLineVertices[2 * pLines.uNumLines + 1].specular = 0;
--- a/Render.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/Render.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -12,8 +12,6 @@ #include "DecalBuilder.h" #include "ParticleEngine.h" #include "Render.h" -#include "OutdoorCamera.h" -#include "IndoorCamera.h" #include "Outdoor.h" #include "Party.h" #include "LOD.h" @@ -145,7 +143,7 @@ soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; soft_billboard.uViewportW = pBLVRenderParams->uViewportW; - pOutdoorCamera->uNumBillboards = ::uNumBillboardsToDraw; + pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) { auto p = pBillboardRenderList + i; @@ -251,7 +249,7 @@ { for (unsigned int x = 0; x < 127; ++x) { - pTilePolygon = &array_77EC08[pOutdoorCamera->uNumPolygons]; + pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; pTilePolygon->flags = 0; pTilePolygon->field_32 = 0; pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); @@ -305,9 +303,9 @@ pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); //----------------------------------------------------------------------------------------------- - ++pOutdoorCamera->uNumPolygons; - ++pOutdoorCamera->field_44; - assert(pOutdoorCamera->uNumPolygons < 20000); + ++pODMRenderParams->uNumPolygons; + ++pODMRenderParams->field_44; + assert(pODMRenderParams->uNumPolygons < 20000); pTilePolygon->uBModelID = 0; pTilePolygon->uBModelFaceID = 0; @@ -346,8 +344,8 @@ //pTile->DrawBorderTiles(); //-------------------------------------------------------------------------------------------------------------------------------- - --pOutdoorCamera->uNumPolygons; - --pOutdoorCamera->field_44; + --pODMRenderParams->uNumPolygons; + --pODMRenderParams->field_44; } } } @@ -385,7 +383,7 @@ billboard.uViewportY = pViewport->uViewportTL_Y; billboard.uViewportZ = pViewport->uViewportBR_X - 1; billboard.uViewportW = pViewport->uViewportBR_Y; - pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw; + pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; for (int i = 0; i < ::uNumBillboardsToDraw; ++i) { @@ -518,7 +516,7 @@ //v28 = v4; v36 = v4->uFlags; a6 = v4->uGlowRadius * object->field_22_glow_radius_multiplier; - v6 = stru_5C6E00->Atan2(object->vPosition.x - pIndoorCamera->pos.x, object->vPosition.y - pIndoorCamera->pos.y); + v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); //LOWORD(v7) = object->uFacing; //v8 = v36; v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; @@ -544,52 +542,52 @@ //LOBYTE(v11) = byte_4E94D3; pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); } - v12 = (x - pIndoorCamera->pos.x) << 16; - if ( pIndoorCamera->sRotationX ) + v12 = (x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; + if (pGame->pIndoorCameraD3D->sRotationX) { - v13 = (y - pIndoorCamera->pos.y) << 16; - v30 = ((unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - + ((unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); - v37 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; - a6a = (unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; - v33 = (z - pIndoorCamera->pos.z) << 16; - v14 = (unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; - v15 = (unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; + v13 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; + v30 = ((unsigned __int64)(v12 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) + + ((unsigned __int64)(v13 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16); + v37 = (unsigned __int64)(v12 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; + a6a = (unsigned __int64)(v13 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16; + v33 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; + v14 = (unsigned __int64)(v30 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16; + v15 = (unsigned __int64)(v33 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16; v16 = v15 + v14; v42 = v15 + v14; - if ( v15 + v14 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 ) + if ( v15 + v14 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) { v17 = a6a - v37; v40 = a6a - v37; - v18 = ((unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - - ((unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); + v18 = ((unsigned __int64)(v33 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16) + - ((unsigned __int64)(v30 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16); goto LABEL_29; } } else { - v34 = (y - pIndoorCamera->pos.y) << 16; - v19 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; - v20 = (unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; + v34 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; + v19 = (unsigned __int64)(v12 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16; + v20 = (unsigned __int64)(v34 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; v16 = v20 + v19; v42 = v20 + v19; - if ( v20 + v19 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 ) + if ( v20 + v19 >= 262144 && v16 <= pODMRenderParams->shading_dist_mist << 16 ) { - v21 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; - v17 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v21; - v40 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v21; - v18 = (z - pIndoorCamera->pos.z) << 16; + v21 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; + v17 = ((unsigned __int64)(v34 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) - v21; + v40 = ((unsigned __int64)(v34 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) - v21; + v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; LABEL_29: v31 = v18; v22 = abs(v17); if ( abs(v16) >= v22 ) { LODWORD(v23) = 0; - HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad); + HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); v24 = v23 / v42; v25 = v23 / v42; LODWORD(v23) = 0; - HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad); + HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); v35 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16); v32 = LOWORD(pViewport->uScreenCenterY) - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16); @@ -637,8 +635,6 @@ //while ( v41 < (signed int)uNumSpriteObjects ); } } -// 4E94D3: using guessed type char byte_4E94D3; -// 5187E4: using guessed type int uNumSpritesDrawnThisFrame; //----- (0049D9BC) -------------------------------------------------------- signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) @@ -811,7 +807,7 @@ v10 = strlen(lpDeviceDesc); a6->pInfo[v8].pDescription = new char[v10 + 1]; strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); - a6->pInfo[v8].pGUID = (GUID *)operator new(0x10u); + a6->pInfo[v8].pGUID = new GUID; memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); v11 = strlen(a6->ptr_4->pDriverName); a6->pInfo[v8].pDriverName = new char[v11 + 1]; @@ -1000,8 +996,8 @@ //v9 = v8; v42 = v8->uFlags; a5 = v8->uGlowRadius; - v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pIndoorCamera->pos.x, - decor->vPosition.y - pIndoorCamera->pos.y); + v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, + decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); v11 = *((int *)v0 + 2); v37 = v10; v12 = v42; @@ -1044,27 +1040,27 @@ v16, byte_4E94D0); } - v17 = (decor->vPosition.x - pIndoorCamera->pos.x) << 16; - if ( pIndoorCamera->sRotationX ) + v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; + if (pGame->pIndoorCameraD3D->sRotationX) { - v40 = (decor->vPosition.y - pIndoorCamera->pos.y) << 16; - v18 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); + v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; + v18 = ((unsigned __int64)(v17 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) + + ((unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16); v42 = v18; - b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; - a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; - v40 = (decor->vPosition.z - pIndoorCamera->pos.z) << 16; - v41 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; - v19 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; - v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); - v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); - if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 ) + b = (unsigned __int64)(v17 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; + a5 = (unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16; + v40 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; + v41 = (unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16; + v19 = (unsigned __int64)(v18 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16; + v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16); + v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16); + if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) { v21 = a5 - b; v41 = a5 - b; - a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16; - b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16; - v22 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - a5; + a5 = (unsigned __int64)(v42 * (signed __int64)pODMRenderParams->camera_rotation_x_int_sine) >> 16; + b = (unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16; + v22 = ((unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_x_int_cosine) >> 16) - a5; LABEL_30: v42 = v22; v40 = 2 * abs(v20); @@ -1072,7 +1068,7 @@ if ( v40 >= v23 ) { LODWORD(v24) = 0; - HIDWORD(v24) = SLOWORD(pOutdoorCamera->int_fov_rad); + HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); a5 = v24 / v39; v25 = pViewport->uScreenCenterX - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16); @@ -1129,19 +1125,19 @@ } else { - v42 = (decor->vPosition.x - pIndoorCamera->pos.x) << 16; - v40 = (decor->vPosition.y - pIndoorCamera->pos.y) << 16; - b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; - a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; - v20 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); - v39 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); - if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 ) + v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; + v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; + b = (unsigned __int64)(v17 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16; + a5 = (unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; + v20 = b + ((unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16); + v39 = b + ((unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16); + if ( v20 >= 262144 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) { - a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; - b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; - v21 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5; - v41 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5; - v22 = (decor->vPosition.z - pIndoorCamera->pos.z) << 16; + a5 = (unsigned __int64)(v42 * (signed __int64)pODMRenderParams->camera_rotation_y_int_sine) >> 16; + b = (unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16; + v21 = ((unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) - a5; + v41 = ((unsigned __int64)(v40 * (signed __int64)pODMRenderParams->camera_rotation_y_int_cosine) >> 16) - a5; + v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; goto LABEL_30; } } @@ -1172,8 +1168,6 @@ } //while ( v35 < (signed int)uNumLevelDecorations ); } -// 4E94D0: using guessed type char byte_4E94D0; -// 5187EC: using guessed type int uNumDecorationsDrawnThisFrame; //----- (0049D717) -------------------------------------------------------- HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) @@ -1886,7 +1880,7 @@ d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; - d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); @@ -1929,7 +1923,7 @@ d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; - d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); if ( this->bUsingSpecular ) @@ -3310,7 +3304,7 @@ { pTargetSurface = 0; ptr_400E8 = 0; - v20 = (int *)operator new(0x96020u); + v20 = (int *)malloc(0x96020u); ptr_400E8 = v20; if ( !v20 || (memset(&pDesc, 0, 0x7Cu), @@ -3384,7 +3378,7 @@ CreateZBuffer(); if ( bUserDirect3D ) { - /*v3 = operator new(0x148u); + /*v3 = malloc(0x148u); thisa = (RenderD3D *)v3; v29 = 0; if ( v3 ) @@ -4651,7 +4645,7 @@ pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; - pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); + pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); pVertices[0].specular = 0; @@ -4660,7 +4654,7 @@ pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; - pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); + pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); pVertices[1].specular = 0; @@ -4669,7 +4663,7 @@ pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; - pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); + pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); pVertices[2].specular = 0; @@ -4681,7 +4675,7 @@ pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; - pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist); + pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); pVertices[5].specular = 0; @@ -4810,7 +4804,7 @@ d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; - d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); if ( this->bUsingSpecular ) @@ -4841,7 +4835,7 @@ d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; - d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pOutdoorCamera->shading_dist_mist); + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); if ( this->bUsingSpecular ) @@ -4921,7 +4915,8 @@ } } - if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) + //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) + if (pODMRenderParams->flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); } // 4A26BC: could not find valid save-restore pair for esi @@ -5107,13 +5102,13 @@ LODWORD(v80) = uNumVertices; do { - v69 = (GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x; + v69 = (GetTickCount() >> 5) - pGame->pIndoorCameraD3D->vPartyPos.x; *(float *)v54 = (double)v69 + *(float *)v54; *(float *)v54 = *(float *)v54 * 0.25; v55 = GetTickCount(); v54 += 48; v44 = LODWORD(v80)-- == 1; - v68 = pBLVRenderParams->vPartyPos.y + (v55 >> 5); + v68 = pGame->pIndoorCameraD3D->vPartyPos.y + (v55 >> 5); *((float *)v54 - 11) = ((double)v68 + *((float *)v54 - 11)) * 0.25; } while ( !v44 ); @@ -5126,18 +5121,18 @@ pRenderer->DrawIndoorPolygon(v3, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], v58, v57, -1, 0); return; } - HIDWORD(v69) = pIndoorCamera->sRotationX; - HIDWORD(v68) = pIndoorCamera->pos.z; + HIDWORD(v69) = pGame->pIndoorCameraD3D->sRotationX; + HIDWORD(v68) = pGame->pIndoorCameraD3D->vPartyPos.z; *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; - v70 = (signed __int64)((double)(pBLVRenderParams->field_40 * pBLVRenderParams->vPartyPos.z) - / (((double)pBLVRenderParams->field_40 + 16192.0) + v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z) + / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) * 65536.0) + *(float *)&v74); - v5 = (double)pIndoorCamera->sRotationX * 0.0030664064; + v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064; *(float *)&v75 = v5; v80 = cos(v5) * 16192.0; v6 = (signed __int64)(*(float *)&v74 - - (double)pBLVRenderParams->field_40 + - (double)pBLVRenderParams->fov_rad_fixpoint / ((v80 + 0.0000001) * 65535.0) * (sin(*(float *)&v75) * -16192.0 - (double)SHIDWORD(v68))); @@ -5150,10 +5145,10 @@ v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0); if ( !v62.pTexture ) return; - v8 = pBLVRenderParams->sPartyRotX; + v8 = pGame->pIndoorCameraD3D->sRotationX; v62.dimming_level = 0; v62.uNumVertices = v3; - v9 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotX + 16); + v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); v62.v_18.y = 0; v62.v_18.x = -v9; v62.v_18.z = -stru_5C6E00->Cos(v8 + 16); @@ -6022,7 +6017,7 @@ pBillboardRenderListD3D[v8].pQuads[0].specular = 0; pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; - v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; v25 = 1.0 / v6; pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; @@ -6156,7 +6151,7 @@ pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; - pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; pBillboardRenderListD3D[v8].pQuads[0].specular = specular; pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; @@ -6170,7 +6165,7 @@ pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; - pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; @@ -6183,7 +6178,7 @@ pBillboardRenderListD3D[v8].pQuads[2].specular = specular; pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; - pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; @@ -6196,7 +6191,7 @@ pBillboardRenderListD3D[v8].pQuads[3].specular = specular; pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; - pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; @@ -6305,8 +6300,8 @@ v18 = (double)xDifference * v16 * a4; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) { - v20 = a3 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; - v25 = a7 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; + v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; + v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; } else { @@ -6410,7 +6405,7 @@ if (uCurrentlyLoadedLevelType == LEVEL_Indoor) v11 = v10 * 0.061758894; else - v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; + v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z;
--- a/Texture.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/Texture.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -335,7 +335,7 @@ } //----- (0044E19A) -------------------------------------------------------- -unsigned int TextureFrameTable::GetFrameTexture(int uFrameID, signed int a3) +int TextureFrameTable::GetFrameTexture(int uFrameID, signed int a3) { int v3; // esi@1 TextureFrame *v4; // edi@1
--- a/Texture.h Tue Sep 17 22:55:34 2013 +0600 +++ b/Texture.h Tue Sep 17 22:55:48 2013 +0600 @@ -111,7 +111,7 @@ void ToFile(); void FromFile(void *data_mm6, void *data_mm7, void *data_mm8); void LoadAnimationSequenceAndPalettes(signed int uIconID); - unsigned int GetFrameTexture(int uFrameID, signed int a3); + int GetFrameTexture(int uFrameID, int time); unsigned int FindTextureByName(const char *Str2);
--- a/UI/UICharacter.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/UI/UICharacter.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -12,7 +12,6 @@ #include "..\Party.h" #include "..\AudioPlayer.h" #include "..\Render.h" -#include "..\IndoorCamera.h" #include "..\LOD.h" #include "..\Viewport.h" #include "..\Time.h"
--- a/UI/UIHouses.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/UI/UIHouses.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -15,12 +15,12 @@ #include "..\GUIFont.h" #include "..\Overlays.h" #include "..\Outdoor.h" +#include "..\Outdoor_stuff.h" #include "..\AudioPlayer.h" #include "..\VideoPlayer.h" #include "..\Monsters.h" #include "..\Viewport.h" #include "..\Keyboard.h" -#include "..\IndoorCamera.h" #include "..\MapInfo.h" #include "..\Log.h" #include "..\Game.h" @@ -2069,7 +2069,8 @@ } else { - pIndoorCamera->sRotationY = 0; + pGame->pIndoorCameraD3D->sRotationY = 0; + pParty->uFlags |= 2u; pParty->vPosition.x = pTravel->arrival_x; pParty->vPosition.y = pTravel->arrival_y; @@ -2387,112 +2388,53 @@ //----- (004B8285) -------------------------------------------------------- void TavernDialog() { - int v0; + int pPriceRoom; + int pPriceFood; + int pPriceSkill; int pItemNum; double v2; // st7@1 - signed int v3; // ebx@1 - int v4; // ecx@1 - int v5; // esi@3 - signed int v6; // edi@5 - int v7; // ecx@5 int pNumString; // edi@16 signed int v9; // esi@16 - unsigned int pNumActiveItem; // esi@18 - int v11; // eax@18 - unsigned int v12; // eax@19 - int v13; // eax@21 - int v14; // ecx@26 - int v17; // eax@28 - char *v18; // eax@30 - int v19; // eax@30 - unsigned int v20; // ecx@30 - int v21; // edx@30 - int v22; // eax@30 - unsigned __int16 v23; // ax@30 - int v24; // eax@34 - int v25; // eax@34 - char *v26; // esi@36 - int v27; // edi@46 unsigned int pColorText; // eax@57 - signed int v31; // eax@59 - int v34; // eax@64 - int v35; // ecx@64 - int v36; // esi@64 GUIButton *pButton; // eax@65 - int v39; // edx@69 - int v40; // ecx@69 - int v41; // ecx@69 - int v42; // ecx@70 - unsigned int v43; // edx@70 - int v44; // edx@71 - int v45; // ecx@71 - int v46; // ecx@72 - int v47; // eax@74 - signed int v48; // edi@77 + int pSkillCount; + signed int pOptionsCount; // edi@77 signed int i; // esi@79 - int v50; // eax@80 - _QWORD v52; // qax@81 signed int v53; // edi@81 int v54; // edi@81 - const char **v56; // eax@83 - int v57; // eax@83 - unsigned int v58; // ecx@83 - unsigned __int16 v60; // ax@83 - int v61; // eax@99 - char *v63; // eax@99 - GUIFont *v64; // edx@99 - GUIFont *v65; // edi@100 - unsigned int v66; // [sp-10h] [bp-284h]@75 - unsigned __int16 v67; // [sp-Ch] [bp-280h]@75 - int v68; // [sp-Ch] [bp-280h]@99 - char *v69; // [sp-8h] [bp-27Ch]@75 - int v70; // [sp-8h] [bp-27Ch]@99 - unsigned int v71; // [sp-4h] [bp-278h]@75 - const char *v72; // [sp-4h] [bp-278h]@93 - unsigned int v73; // [sp-4h] [bp-278h]@99 + const char *pText; // [sp-4h] [bp-278h]@93 char pTopic1[100]; // [sp+Ch] [bp-268h]@55 char pTopic4[100]; // [sp+70h] [bp-204h]@59 char pTopic2[100]; // [sp+D4h] [bp-1A0h]@57 char pTopic3[100]; // [sp+138h] [bp-13Ch]@59 GUIWindow dialog_window; // [sp+1F0h] [bp-84h]@1 - char *Str[2]; // [sp+244h] [bp-30h]@30 + int v91; // [sp+270h] [bp-4h]@3 + unsigned int pTopic1Height; // [sp+26Fh] [bp-5h]@55 + unsigned __int8 pTopic2Height; // [sp+267h] [bp-Dh]@57 unsigned __int8 pTopic3Height; // [sp+253h] [bp-21h]@59 - int v83; // [sp+254h] [bp-20h]@1 - int all_text_height; // [sp+260h] [bp-14h]@18 - unsigned __int8 v87; // [sp+266h] [bp-Eh]@59 - unsigned __int8 pTopic2Height; // [sp+267h] [bp-Dh]@57 - int v89; // [sp+268h] [bp-Ch]@1 - unsigned int pTopic1Height; // [sp+26Fh] [bp-5h]@55 - int v91; // [sp+270h] [bp-4h]@3 - GUIFont *pOutString; unsigned __int8 pTopic4Height; int pTextHeight; + int all_text_height; // [sp+260h] [bp-14h]@18 + GUIFont *pOutString; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; v2 = p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; - *(float *)&v83 = v2; - *(float *)&v89 = v2 * v2; - v3 = (signed __int64)(*(float *)&v89 * 0.1); - pItemNum = v3 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; - if ( pItemNum < v3 / 3 ) - pItemNum = v3 / 3; - v5 = 1; - pOutString = (GUIFont *)pItemNum; - if ( pItemNum <= 0 ) - pOutString = (GUIFont *)1; - v6 = (signed __int64)(*(float *)&v89 * *(float *)&v83 * 0.0099999998); - v7 = v6 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; - if ( v7 < v6 / 3 ) - v7 = v6 / 3; - v83 = v7; - if ( v7 <= 0 ) - { - v7 = 1; - v83 = 1; - } + + pPriceRoom = ((v2 * v2) / 10) * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPriceRoom < ((v2 * v2) / 10) / 3 ) + pPriceRoom = ((v2 * v2) / 10) / 3; + if ( pPriceRoom <= 0 ) + pPriceRoom = 1; + + pPriceFood = ((v2 * v2) * v2 / 100) * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPriceFood < ((v2 * v2) * v2 / 100) / 3 ) + pPriceFood = ((v2 * v2) * v2 / 100) / 3; + if ( pPriceFood <= 0 ) + pPriceFood = 1; + switch(dialog_menu_id) { @@ -2502,14 +2444,14 @@ return; sprintf(pTopic1, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 2 ? TargetColor(0xFFu, 0xFFu, 0x9Bu) : TargetColor(0xFFu, 0xFFu, 0xFFu)); - sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pOutString); // Rent room for %d gold + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[178], pPriceRoom); // Rent room for %d gold strcat(pTopic1, pTmpBuf2.data()); pTopic1Height = pFontArrus->CalcTextHeight(pTopic1, &dialog_window, 0, 0); strcat(pTopic1, "\n \n"); sprintf(pTopic2, "\f%05d", pDialogueWindow->pCurrentPosActiveItem == 3 ? TargetColor(0xFFu, 0xFFu, 0x9Bu) : TargetColor(0xFFu, 0xFFu, 0xFFu)); sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[86], // Buy food for %d days for %d gold - (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, v83); + (unsigned int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier, pPriceFood); strcat(pTopic2, pTmpBuf2.data()); pTopic2Height = pFontArrus->CalcTextHeight(pTopic2, &dialog_window, 0, 0); strcat(pTopic2, "\n \n"); @@ -2526,47 +2468,35 @@ pTopic4Height = pFontArrus->CalcTextHeight(pTopic4, &dialog_window, 0, 0); } - v36 = LOBYTE(pFontArrus->uFontHeight) - 3; if ( pDialogueWindow->pNumPresenceButton ) { - for ( pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; - pNumActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++pNumActiveItem ) + for ( pItemNum = pDialogueWindow->pStartingPosActiveItem; + pItemNum < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++pItemNum ) { - pButton = pDialogueWindow->GetControl(pNumActiveItem); + pButton = pDialogueWindow->GetControl(pItemNum); if ( pButton->msg_param == 15 ) { - v46 = pTopic1Height; pButton->uHeight = pTopic1Height; pButton->uY = 146; - v41 = v46 + 145; - pButton->uW = v41; + pButton->uW = pTopic1Height + 145; } else if ( pButton->msg_param == 16 ) { - v44 = pTopic2Height; - v45 = pTopic1Height + v36 + 146; pButton->uHeight = pTopic2Height; - pButton->uY = v45; - v41 = v45 + v44 - 1; - pButton->uW = v41; + pButton->uY = pTopic1Height + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146; + pButton->uW = (pTopic1Height + (LOBYTE(pFontArrus->uFontHeight) - 3) + 146) + pTopic2Height - 1; } else if ( pButton->msg_param == 96 ) { - v42 = pTopic1Height + pTopic2Height + 2 * v36 + 146; - v43 = pTopic3Height; - pButton->uY = v42; - pButton->uHeight = v43; - v41 = v43 + v42 - 1; - pButton->uW = v41; + pButton->uY = pTopic1Height + pTopic2Height + 2 * (LOBYTE(pFontArrus->uFontHeight) - 3) + 146; + pButton->uHeight = pTopic3Height; + pButton->uW = pTopic3Height + (pTopic1Height + pTopic2Height + 2 * (LOBYTE(pFontArrus->uFontHeight) - 3) + 146) - 1; } else if ( pButton->msg_param == 101 ) { - v39 = pTopic1Height + 3 * v36 + pTopic4Height + pTopic2Height + 146; - v40 = pTopic4Height; pButton->uHeight = pTopic4Height; - pButton->uY = v39; - v41 = v39 + v40 - 1; - pButton->uW = v41; + pButton->uY = pTopic1Height + 3 * (LOBYTE(pFontArrus->uFontHeight) - 3) + pTopic4Height + pTopic2Height + 146; + pButton->uW = (pTopic1Height + 3 * (LOBYTE(pFontArrus->uFontHeight) - 3) + pTopic4Height + pTopic2Height + 146) + pTopic4Height - 1; } } sprintfex(pTmpBuf.data(), "%s%s%s%s", pTopic1, pTopic2, pTopic3, pTopic4); @@ -2586,11 +2516,9 @@ pOutString = pFontCreate; pTextHeight = pFontCreate->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; } - auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); - pRenderer->GetLeather(8, 352 - pTextHeight, pTex, pTex->uTextureHeight - pTextHeight); + pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); - v63 = FitTextInAWindow(pTmpBuf.data(), pOutString, &dialog_window, 0xCu, 0); - window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, v63, 0, 0, 0); + window_SpeakInHouse->DrawText(pOutString, 12, 354 - pTextHeight, 0, FitTextInAWindow(pTmpBuf.data(), pOutString, &dialog_window, 0xCu, 0), 0, 0, 0); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS: @@ -2598,13 +2526,11 @@ strcpy(pTmpBuf.data(), pNPCTopics[(uint)window_SpeakInHouse->ptr_1C + 247].pText); dialog_window.uFrameWidth = game_viewport_width; dialog_window.uFrameZ = 452; - v61 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0); - pTextHeight = v61 + 7; - auto pTex = pIcons_LOD->GetTexture(uTextureID_Leather); - pRenderer->GetLeather(8, 352 - (v61 + 7), pTex, pTex->uTextureHeight - (v61 + 7)); + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 12, 0) + 7; + pRenderer->GetLeather(8, 352 - pTextHeight, pIcons_LOD->GetTexture(uTextureID_Leather), pIcons_LOD->GetTexture(uTextureID_Leather)->uTextureHeight - pTextHeight); pRenderer->DrawTextureIndexed(8, 347 - pTextHeight, pTexture_591428); - v63 = FitTextInAWindow(pTmpBuf.data(), pFontArrus, &dialog_window, 0xCu, 0); - window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0, v63, 0, 0, 0); + window_SpeakInHouse->DrawText(pFontArrus, 12, 354 - pTextHeight, 0, + FitTextInAWindow(pTmpBuf.data(), pFontArrus, &dialog_window, 0xCu, 0), 0, 0, 0); break; } case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT: @@ -2614,43 +2540,42 @@ if ( pArcomageGame->uGameResult ) { if ( pArcomageGame->uGameResult == 1 ) - v72 = pGlobalTXT_LocalizationStrings[640];// You won! + pText = pGlobalTXT_LocalizationStrings[640];// You won! else - v72 = pGlobalTXT_LocalizationStrings[641];// You lost! + pText = pGlobalTXT_LocalizationStrings[641];// You lost! } else { - v72 = pGlobalTXT_LocalizationStrings[639];// A tie! + pText = pGlobalTXT_LocalizationStrings[639];// A tie! } - strcpy(pTmpBuf.data(), v72); - v66 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, 0, v66, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + strcpy(pTmpBuf.data(), pText); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, + TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); break; } case HOUSE_DIALOGUE_TAVERN_REST: { - if ( pParty->uNumGold >= (unsigned int)pOutString ) + if ( pParty->uNumGold >= pPriceRoom ) { - Party::TakeGold((unsigned int)pOutString); - v27 = (int)window_SpeakInHouse->ptr_1C;//107 + Party::TakeGold(pPriceRoom); PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful); dialog_menu_id = HOUSE_DIALOGUE_NULL; sub_4BD8B5(); GetHouseGoodbyeSpeech(); pVideoPlayer->Unload(); - window_SpeakInHouse->Release(); - window_SpeakInHouse = 0; if ( pMessageQueue_50CBD0->uNumMessages ) pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; pMessageQueue_50CBD0->pMessages[0].eType = UIMSG_RentRoom; - pMessageQueue_50CBD0->pMessages[0].param = v27; + pMessageQueue_50CBD0->pMessages[0].param = (int)window_SpeakInHouse->ptr_1C;//107 pMessageQueue_50CBD0->pMessages[0].field_8 = 1; ++pMessageQueue_50CBD0->uNumMessages; + window_SpeakInHouse->Release(); + window_SpeakInHouse = 0; return; } - ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//У вас не хватает золота PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); break; } @@ -2658,74 +2583,60 @@ { if ( !HouseUI_CheckIfPlayerCanInteract() ) return; - v0 = 0; + pSkillCount = 0; v9 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); - pItemNum = v9 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; - if ( pItemNum < v9 / 3 ) - pItemNum = v9 / 3; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; + pPriceSkill = v9 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPriceSkill < v9 / 3 ) + pPriceSkill = v9 / 3; all_text_height = 0; - if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + for ( pItemNum = pDialogueWindow->pStartingPosActiveItem; + pItemNum < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++pItemNum ) { - do - { - v12 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; - if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v12] - && !pPlayers[uActiveCharacter]->pActiveSkills[v12] ) - { - all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v12], &dialog_window, 0, 0); - v0++; - } - ++pNumActiveItem; - } - while ( pNumActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ); - if ( v0 ) + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(pItemNum)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(pItemNum)->msg_param - 36] ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum); - dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); - v91 = (149 - all_text_height) / v0; - if ( (149 - all_text_height) / v0 > 32 ) - v91 = 32; - v14 = (149 - v0 * v91 - all_text_height) / 2 - v91 / 2 + 162; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; - if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) - { - pItemNum = 2; - do - { - pButton = pDialogueWindow->GetControl(pItemNum); - v17 = pButton->msg_param - 36; - if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v17] - || pPlayers[uActiveCharacter]->pActiveSkills[v17] ) - { - pButton->uW = 0; - pButton->uHeight = 0; - pButton->uY = 0; - } - else - { - pButton->uY = v91 + v14; - pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v17], &dialog_window, 0, 0); - pButton->uHeight = pTextHeight; - v14 = pTextHeight + pButton->uY - 1; - pButton->uW = v14; - pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); - dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v17], 3); - } - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; - pItemNum++; - } - while ( pItemNum < pNumActiveItem ); - } - return; + all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(pItemNum)->msg_param - 36], &dialog_window, 0, 0); + pSkillCount++; } } - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, + if ( pSkillCount ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPriceSkill);//Стоимость навыка: %lu + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + v91 = (149 - all_text_height) / pSkillCount; + if ( (149 - all_text_height) / pSkillCount > 32 ) + v91 = 32; + v54 = (149 - pSkillCount * v91 - all_text_height) / 2 - v91 / 2 + 162; + for ( pItemNum = pDialogueWindow->pStartingPosActiveItem; + pItemNum < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; pItemNum++ ) + { + pButton = pDialogueWindow->GetControl(pItemNum); + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] + || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) + { + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; + } + else + { + pButton->uY = v91 + v54; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v54 = pTextHeight + pButton->uY - 1; + pButton->uW = v54; + pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) + pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3); + } + } + return; + } + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName,//Советую вам %s %s поискать знания еще где-нибудь pClassNames[pPlayers[uActiveCharacter]->classType]); strcat(pTmpBuf.data(), "\n \n"); - strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить. pTextHeight = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); return; @@ -2733,20 +2644,17 @@ case HOUSE_DIALOGUE_TAVERN_BUY_FOOD: { - *(_QWORD *)Str = pParty->uNumFoodRations; - //if ( (double)pParty->uNumFoodRations >= p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C] ) if ( (double)pParty->uNumFoodRations >= p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier ) { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[140], 2);//Вы уже купили еду! if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_67, 0); - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); return; } - if ( pParty->uNumGold >= v7 ) + if ( pParty->uNumGold >= pPriceFood ) { - Party::TakeGold(v7); - //pParty->uNumFoodRations = (signed __int64)p2DEvents_minus1__20[13 * (unsigned int)ptr_507BC0->ptr_1C]; + Party::TakeGold(pPriceFood); pParty->uNumFoodRations = (signed __int64)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier; PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Greeting_2); pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); @@ -2754,7 +2662,7 @@ } ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); // "You don't have enough gold" PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye); - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v5, 0); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); break; } @@ -2762,42 +2670,34 @@ { if ( HouseUI_CheckIfPlayerCanInteract() ) { - v48 = 2; - pShopOptions[0] = pGlobalTXT_LocalizationStrings[620]; - pShopOptions[1] = pGlobalTXT_LocalizationStrings[622]; - pOutString = 0; - if ( pParty->HasItem(0x28Bu) ) - { - pShopOptions[2] = pGlobalTXT_LocalizationStrings[621]; - v48 = 3; - } - for ( i = 0; i < v48; ++i ) - all_text_height = pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); - all_text_height = (174 - all_text_height) / v48; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; - v54 = (174 - v48 * (174 - all_text_height) / v48 - all_text_height) / 2 - (174 - all_text_height) / v48 / 2 + 138; - //v37 = -pDialogueWindow->pNumPresenceButton < 0; - if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + pOptionsCount = 2; + pShopOptions[0] = pGlobalTXT_LocalizationStrings[620];//Правила + pShopOptions[1] = pGlobalTXT_LocalizationStrings[622];//Условия победы + if ( pParty->HasItem(651) )//651 - Колода для игры в АркоМэйдж в Items.txt { - pItemNum = 2; - pNumString = 0; - do - { - pButton = pDialogueWindow->GetControl(pItemNum); - pButton->uY = all_text_height + v54; - pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); - pButton->uHeight = pTextHeight; - v54 = pButton->uY + pTextHeight - 1; - pButton->uW = v54; - pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); - dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); - pItemNum++; - ++pNumString; - pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; - } - while ( pItemNum < pNumActiveItem ); + pShopOptions[2] = pGlobalTXT_LocalizationStrings[621];//Играть + pOptionsCount = 3; + } + for ( i = 0; i < pOptionsCount; ++i ) + all_text_height = pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); + all_text_height = (174 - all_text_height) / pOptionsCount; + + v54 = (174 - pOptionsCount * (174 - all_text_height) / pOptionsCount - all_text_height) / 2 - (174 - all_text_height) / pOptionsCount / 2 + 138; + pNumString = 0; + for ( pItemNum = pDialogueWindow->pStartingPosActiveItem; + pItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ; pItemNum++ ) + { + pButton = pDialogueWindow->GetControl(pItemNum); + pButton->uY = all_text_height + v54; + pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + v54 = pButton->uY + pTextHeight - 1; + pButton->uW = v54; + pColorText = TargetColor(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) + pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); + ++pNumString; } } break; @@ -3084,20 +2984,20 @@ signed int v10; // esi@6 int pPrice; // ecx@6 signed int v14; // esi@14 - unsigned int v15; // esi@16 + //unsigned int v15; // esi@16 int v16; // eax@16 - unsigned int v17; // eax@17 + //unsigned int v17; // eax@17 int v19; // ecx@24 - GUIButton *v20; // eax@26 - GUIButton *v21; // esi@26 - int v22; // eax@26 - const char *v23; // eax@28 - int v24; // eax@28 - unsigned int v25; // ecx@28 - int v26; // eax@28 - unsigned __int16 v27; // ax@28 - unsigned __int16 v29; // ST14_2@34 - int v30; // eax@34 + //GUIButton *v20; // eax@26 + //GUIButton *v21; // esi@26 + //int v22; // eax@26 + //const char *v23; // eax@28 + //int v24; // eax@28 + //unsigned int v25; // ecx@28 + //int v26; // eax@28 + //unsigned __int16 v27; // ax@28 + //unsigned __int16 v29; // ST14_2@34 + //int v30; // eax@34 int v33; // eax@36 unsigned int v36; // eax@38 unsigned int v42; // eax@46 @@ -3108,7 +3008,7 @@ int pTextHeight; // eax@71 unsigned __int16 pTextColor; // ax@71 GUIWindow training_dialog_window; // [sp+Ch] [bp-78h]@1 - int v68; // [sp+6Ch] [bp-18h]@3 + //int v68; // [sp+6Ch] [bp-18h]@3 int v69; // [sp+70h] [bp-14h]@6 int v73; // [sp+80h] [bp-4h]@14 @@ -3117,7 +3017,7 @@ training_dialog_window.uFrameWidth = 148; training_dialog_window.uFrameZ = 334; v5 = 1000ui64 * pPlayers[uActiveCharacter]->uLevel * (pPlayers[uActiveCharacter]->uLevel + 1) / 2; // E n = n(n + 1) / 2 - v68 = pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE]; + //v68 = pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE]; if (pPlayers[uActiveCharacter]->uExperience >= v5) { v8 = pPlayers[uActiveCharacter]->classType % 4 + 1; @@ -3148,7 +3048,7 @@ { if ( pDialogueWindow->GetControl(i)->msg_param == HOUSE_DIALOGUE_TRAININGHALL_TRAIN ) { - if (pPlayers[uActiveCharacter]->uLevel >= v68) + if (pPlayers[uActiveCharacter]->uLevel >= pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE]) sprintfex(pShopOptions[index], "%s\n \n%s", pGlobalTXT_LocalizationStrings[536], pGlobalTXT_LocalizationStrings[529]); //"With your skills, you should be working here as a teacher." "Sorry, but we are unable to train you." else { @@ -3165,7 +3065,7 @@ v49 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) { - int pCurrentItem = 2; + //int pCurrentItem = 2; index = 0; for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) @@ -3177,10 +3077,10 @@ pButton->uW = pTextHeight + pButton->uY - 1; v49 = pButton->uW; pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); - if ( pDialogueWindow->pCurrentPosActiveItem != pCurrentItem ) + if ( pDialogueWindow->pCurrentPosActiveItem != i ) pTextColor = TargetColor(255, 255, 255); training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[index], 3); - ++pCurrentItem; + //++pCurrentItem; ++index; } } @@ -3197,7 +3097,7 @@ return; } //v34 = pPlayers[uActiveCharacter]->uLevel; - if ( pPlayers[uActiveCharacter]->uLevel < v68 ) + if ( pPlayers[uActiveCharacter]->uLevel < pMaxLevelPerTrainingHallType[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_TRAINING_HALL_EMERALD_ISLE] ) { if ( (signed __int64)pPlayers[uActiveCharacter]->uExperience >= v5 ) { @@ -3262,81 +3162,61 @@ if (HouseUI_CheckIfPlayerCanInteract()) { v14 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); - v73 = v14 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; - if ( v73 < v14 / 3 ) - v73 = v14 / 3; - v15 = pDialogueWindow->pStartingPosActiveItem; - v16 = pDialogueWindow->pNumPresenceButton; + pPrice = v14 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < v14 / 3 ) + pPrice = v14 / 3; index = 0; - if ( (signed int)v15 >= (signed int)(v15 + v16) ) - goto LABEL_76; - do + for ( int i = pDialogueWindow->pStartingPosActiveItem; + (signed int)i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - v17 = pDialogueWindow->GetControl(v15)->msg_param - 36; - if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v17] && !pPlayers[uActiveCharacter]->pActiveSkills[v17] ) + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) { - all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v17], &training_dialog_window, 0, 0); + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &training_dialog_window, 0, 0); ++index; } - ++v15; } - while ( (signed int)v15 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); if ( index ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v73);// "Skill Cost: %lu" + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);// "Skill Cost: %lu" training_dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); v73 = (signed int)(149 - all_text_height) / index; if ( v73 > 32 ) v73 = 32; v19 = (signed int)(149 - index * v73 - all_text_height) / 2 - v73 / 2 + 162; - int _v1 = pDialogueWindow->pStartingPosActiveItem; - v68 = v19; - if (pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + for ( int i = pDialogueWindow->pStartingPosActiveItem; + (signed int)i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) { - index = 2; - do + pButton = pDialogueWindow->GetControl(i); + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] + || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) { - v20 = pDialogueWindow->GetControl(_v1); - v21 = v20; - v22 = v20->msg_param - 36; - if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v22] || pPlayers[uActiveCharacter]->pActiveSkills[v22] ) - { - v21->uW = 0; - v21->uHeight = 0; - v21->uY = 0; - } - else - { - v23 = pSkillNames[v22]; - v21->uY = v73 + v68; - //HIDWORD(v66) = (int)v23; - v24 = pFontArrus->CalcTextHeight(v23, &training_dialog_window, 0, 0); - v25 = v21->uY; - v21->uHeight = v24; - v26 = v25 + v24 - 1; - v21->uW = v26; - v68 = v26; - v27 = TargetColor(0xE1u, 0xCDu, 0x23u); - if ( pDialogueWindow->pCurrentPosActiveItem != index ) - v27 = TargetColor(255, 255, 255); - training_dialog_window.DrawTitleText(pFontArrus, 0, v25, v27, v23, 3); - } - ++_v1; - ++index; + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; } - while ( (signed int)_v1 < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ); + else + { + pButton->uY = v73 + v19; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &training_dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + pButton->uW = pButton->uY + pTextHeight - 1; + v19 = pButton->uY + pTextHeight - 1; + pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = TargetColor(255, 255, 255); + training_dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); + } } } else { -LABEL_76: sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." - v29 = TargetColor(0xE1u, 0xCDu, 0x23u); - v30 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0); - training_dialog_window.DrawTitleText(pFontArrus, 0, (174 - v30) / 2 + 138, v29, pTmpBuf.data(), 3); + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &training_dialog_window, 0, 0); + training_dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); } } } @@ -3345,214 +3225,146 @@ //----- (004B6478) -------------------------------------------------------- void sub_4B6478() - { - GUIWindow *v0; // ebx@1 - Player *v1; // edi@1 +{ unsigned int v2; // eax@1 signed int v3; // esi@1 - int v4; // ebx@1 + int pPrice; // ebx@1 unsigned int v5; // esi@5 int v6; // edi@6 int result; // eax@13 - GUIWindow *v8; // ebx@17 - int v9; // eax@17 - int v10; // ecx@17 - unsigned int v11; // ecx@18 int v12; // eax@20 int v13; // eax@21 - GUIButton *v14; // esi@27 - int v15; // ecx@27 + GUIButton *pButton; // esi@27 unsigned int v16; // eax@28 - const char *v17; // ebx@29 - int v18; // eax@29 - unsigned int v19; // ecx@29 - int v20; // eax@29 - unsigned __int16 v21; // ax@29 + int pTextHeight; // eax@29 + unsigned __int16 pTextColor; // ax@29 unsigned __int16 v22; // ST14_2@36 - int v23; // eax@36 - const char *v24; // ST18_4@37 - unsigned __int16 v25; // ST14_2@37 - int v26; // eax@37 int v27; // [sp-4h] [bp-80h]@8 - GUIWindow v28; // [sp+Ch] [bp-70h]@1 - GUIWindow *v29; // [sp+60h] [bp-1Ch]@17 - unsigned int v30; // [sp+64h] [bp-18h]@1 - int v31; // [sp+68h] [bp-14h]@1 + GUIWindow dialog_window; // [sp+Ch] [bp-70h]@1 int v32; // [sp+6Ch] [bp-10h]@1 - int v33; // [sp+70h] [bp-Ch]@17 int v34; // [sp+74h] [bp-8h]@17 - int v35; // [sp+78h] [bp-4h]@17 - v0 = window_SpeakInHouse; - memcpy(&v28, window_SpeakInHouse, sizeof(v28)); - v1 = pPlayers[uActiveCharacter]; - v28.uFrameX = 483; - v28.uFrameWidth = 148; - v28.uFrameZ = 334; - v30 = TargetColor(0xFFu, 0xFFu, 0xFFu); - v31 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v2 = 52 * (unsigned int)v0->ptr_1C; - //v32 = (unsigned __int8)(((p2DEvents_minus1___00[v2 / 2] != 18) - 1) & 0x96) + 100; - v32 = (unsigned __int8)(((p2DEvents[(unsigned int)v0->ptr_1C - 1].uType != 18) - 1) & 0x96) + 100; - //v3 = (signed __int64)((double)v32 * p2DEvents_minus1__20[v2 / 4]); - v3 = (signed __int64)((double)v32 * p2DEvents[(unsigned int)v0->ptr_1C - 1].fPriceMultiplier); - v4 = v3 * (100 - v1->GetMerchant()) / 100; - v32 = v4; - if ( v4 < v3 / 3 ) - { - v4 = v3 / 3; - v32 = v3 / 3; - } - if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN) + memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); + dialog_window.uFrameX = 483; + dialog_window.uFrameWidth = 148; + dialog_window.uFrameZ = 334; + v2 = 52 * (unsigned int)window_SpeakInHouse->ptr_1C; + v32 = (unsigned __int8)(((p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType != 18) - 1) & 0x96) + 100; + v3 = (signed __int64)((double)v32 * p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier); + pPrice = v3 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < v3 / 3 ) + pPrice = v3 / 3; + if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) { - if ( HouseUI_CheckIfPlayerCanInteract() ) + if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)pPlayers[uActiveCharacter]->_achieved_awards_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) ) + { + pTextHeight = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &dialog_window, 0, 0);// + dialog_window.DrawTitleText(pFontArrus, 0, (212 - pTextHeight) / 2 + 101, TargetColor(0xFFu, 0xFFu, 0x9Bu), pNPCTopics[171].pText, 3); + pDialogueWindow->pNumPresenceButton = 0; + return; + } + if ( !HouseUI_CheckIfPlayerCanInteract() ) + return; + v34 = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType / 3][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) + { + v12 += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0); + ++v34; + } + } + if ( !v34 ) { - v5 = 0; - - __debugbreak(); - //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] - // or - //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] - // or - //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] - __debugbreak(); // whacky condition - fix - if (false - //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C) - || (v6 = (int)(&v1->uIntelligence + dialog_menu_id), *(short *)v6) ) + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); + strcat(pTmpBuf.data(), "\n \n"); + strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить. + pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); + return; + } + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);//Стоимость навыка: %lu + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + v32 = (149 - v12) / v34; + if ( (149 - v12) / v34 > 32 ) + v32 = 32; + v34 = (149 - v34 * v32 - v12) / 2 - v32 / 2 + 162; + if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + { + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i <pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); - } - else - { - if ( pParty->uNumGold < v4 ) + pButton = pDialogueWindow->GetControl(i); + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType / 3][pButton->msg_param - 36] ) { - ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u); - v27 = 4; + if ( !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) + { + pButton->uY = v32 + v34; + pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); + pButton->uHeight = pTextHeight; + pButton->uW = pButton->uY + pTextHeight - 1; + v34 = pButton->uY + pTextHeight - 1; + pTextColor = TargetColor(0xFFu, 0xFFu, 0x9Bu); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); + } } else { - Party::TakeGold(v4); - *(short *)v6 = 1; - v27 = 2; + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; } - PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v27); } } + return; + } + + if ( HouseUI_CheckIfPlayerCanInteract() ) + { + v5 = 0; + __debugbreak(); + //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23] + // or + //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36] + // or + //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1] + __debugbreak(); // whacky condition - fix + if (false + //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C) + || (v6 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + dialog_menu_id), *(short *)v6) ) + { + pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + } else { - v5 = 0; - } - /*result = pMessageQueue_50CBD0->uNumMessages; - if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_Escape; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 1; - result = 3 * pMessageQueue_50CBD0->uNumMessages + 3; - *(&pMessageQueue_50CBD0->uNumMessages + result) = v5; - ++pMessageQueue_50CBD0->uNumMessages; - }*/ - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v5); - return; // void func - } - if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v1->_achieved_awards_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) ) - { - v24 = pNPCTopics[171].pText; - v25 = v31; - v26 = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &v28, 0, 0); - v28.DrawTitleText(pFontArrus, 0, (212 - v26) / 2 + 101, v25, v24, 3u); - pDialogueWindow->pNumPresenceButton = 0; - return ; - } - - if ( !HouseUI_CheckIfPlayerCanInteract() ) - return; - v8 = pDialogueWindow; - v33 = 0; - v34 = 0; - v29 = pDialogueWindow; - v9 = pDialogueWindow->pStartingPosActiveItem; - v10 = v9 + pDialogueWindow->pNumPresenceButton; - v35 = pDialogueWindow->pStartingPosActiveItem; - if ( v9 >= v10 ) - goto LABEL_40; - do - { - v11 = v8->GetControl(v35)->msg_param - 36; - if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType / 3][v11] && !v1->pActiveSkills[v11] ) - { - v12 = pFontArrus->CalcTextHeight(pSkillNames[v11], &v28, 0, 0); - v33 += v12; - ++v34; - } - v13 = v8->pStartingPosActiveItem; - ++v35; - } - while ( v35 < v8->pNumPresenceButton + v13 ); - if ( !v34 ) - { -LABEL_40: - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], v1->pName, pClassNames[v1->classType]); - strcat(pTmpBuf.data(), "\n \n"); - strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); - v22 = v31; - v23 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &v28, 0, 0); - v28.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf.data(), 3u); - return; - } - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v32); - v28.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); - v32 = (149 - v33) / v34; - if ( (149 - v33) / v34 > 32 ) - v32 = 32; - - v35 = v8->pStartingPosActiveItem; - v34 = (149 - v34 * v32 - v33) / 2 - v32 / 2 + 162; - if ( v8->pStartingPosActiveItem < v8->pStartingPosActiveItem+ v8->pNumPresenceButton ) - { - v33 = 2; - do - { - v14 = v8->GetControl(v35); - v15 = v14->msg_param - 36; - if ( byte_4ED970_skill_learn_ability_by_class_table[v1->classType / 3][v15] ) + if ( pParty->uNumGold < pPrice ) { - v16 = 0; - if ( !v1->pActiveSkills[v15] ) - { - v17 = pSkillNames[v15]; - v14->uY = v32 + v34; - v18 = pFontArrus->CalcTextHeight(v17, &v28, 0, 0); - v19 = v14->uY; - v14->uHeight = v18; - v20 = v19 + v18 - 1; - v14->uW = v20; - v34 = v20; - v21 = v31; - if ( pDialogueWindow->pCurrentPosActiveItem != v33 ) - v21 = v30; - v28.DrawTitleText(pFontArrus, 0, v19, v21, v17, 3u); - goto LABEL_34; - } + ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);//У вас не хватает золота + v27 = 4; } else { - v16 = 0; + Party::TakeGold(pPrice); + *(short *)v6 = 1; + v27 = 2; } - v14->uW = v16; - v14->uHeight = v16; - v14->uY = v16; -LABEL_34: - v8 = v29; - ++v35; - ++v33; + PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v27); } - while ( v35 <v29->pNumPresenceButton + v29->pStartingPosActiveItem ); } - return; + else + { + v5 = 0; + } + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v5); + return; // void func } //----- (004B2A74) -------------------------------------------------------- -void SimpleHouseAndBoatsDialog() +void SimpleHouseDialog() { char *v2; // eax@3 unsigned int i; // eax@5 @@ -3575,7 +3387,7 @@ GUIFont *v47; // ebx@64 int v48; // esi@64 GUIWindow w; // [sp+Ch] [bp-110h]@64 - GUIWindow v52; // [sp+60h] [bp-BCh]@13 + GUIWindow right_panel_window; // [sp+60h] [bp-BCh]@13 GUIWindow house_window; // [sp+B4h] [bp-68h]@1 char *pInString; // [sp+114h] [bp-8h]@12 @@ -3624,90 +3436,32 @@ } } } - memcpy(&v52, pDialogueWindow, sizeof(v52)); - v52.uFrameX = 483; - v52.uFrameWidth = 148; - v52.uFrameZ = 334; - - if ( v52.pStartingPosActiveItem < v52.pStartingPosActiveItem + v52.pNumPresenceButton ) + //for right panel + memcpy(&right_panel_window, pDialogueWindow, sizeof(right_panel_window)); + right_panel_window.uFrameX = 483; + right_panel_window.uFrameWidth = 148; + right_panel_window.uFrameZ = 334; + for ( int i = right_panel_window.pStartingPosActiveItem; + i < right_panel_window.pStartingPosActiveItem + right_panel_window.pNumPresenceButton; ++i ) { - v15 = ""; - for ( int i = v52.pStartingPosActiveItem; i < v52.pStartingPosActiveItem + v52.pNumPresenceButton; ++i ) + pButton = right_panel_window.GetControl(i); + switch ( pButton->msg_param ) { - pButton = v52.GetControl(i); - if ( (signed int)pButton->msg_param > 24 ) - { - if ( pButton->msg_param == 76 ) - { - v15 = pGlobalTXT_LocalizationStrings[406];//Нанять - strcpy(pButton->pButtonName, v15); - continue; - } - if ( pButton->msg_param == 77 ) - { - strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]);//Подробнее - continue; - } - if ( pButton->msg_param == 79 ) - { - strcpy(pButton->pButtonName, _4B254D_SkillMasteryTeacher((int)v52.ptr_1C)); - continue; - } - if ( pButton->msg_param == 82 ) - { - strcpy(pButton->pButtonName, ContractSelectText((int)v52.ptr_1C)); - continue; - } - if ( pButton->msg_param == 83 ) + case 19://evt_A + v15 = (char *)pNPCTopics[pNPC->evt_A-1].pTopic; + if ( !v15 ) { - v29 = pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName; - v31 = *(int *)v29; - sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", TargetColor(0xFFu, 0xFFu, 0x9Bu), v31, TargetColor(0xFFu, 0xFFu, 0xFFu)); - sprintfex(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]); - current_npc_text = pTmpBuf2.data(); - strcpy(pButton->pButtonName, ""); - continue; + pButton->msg_param = 0; + v15 = ""; } - if ( pButton->msg_param != 93 ) - { - strcpy(pButton->pButtonName, ""); - continue; - } - } - else - { - if ( pButton->msg_param == 24 )//evt_F + strcpy(pButton->pButtonName, v15); + continue; + case 20://evt_B + v15 = (char *)pNPCTopics[pNPC->evt_B-1].pTopic; + if ( !v15 ) { - v15 = (char *)pNPCTopics[pNPC->evt_F-1].pTopic; - if ( !v15 ) - { - pButton->msg_param = 0; - v15 = ""; - } - strcpy(pButton->pButtonName, v15); - continue; - } - v18 = pButton->msg_param - 13; - if ( v18 ) - { - if ( pButton->msg_param == 19 )//evt_A - { - v15 = (char *)pNPCTopics[pNPC->evt_A-1].pTopic; - if ( !v15 ) - { - pButton->msg_param = 0; - v15 = ""; - } - strcpy(pButton->pButtonName, v15); - continue; - } - if ( pButton->msg_param == 20 )//evt_B - { - v15 = (char *)pNPCTopics[pNPC->evt_B-1].pTopic; - if ( !v15 ) - { - pButton->msg_param = 0; - v15 = ""; + pButton->msg_param = 0; + v15 = ""; } if ( uDialogueType != 84 ) { @@ -3719,9 +3473,7 @@ current_npc_text = pTmpBuf2.data(); strcpy(pButton->pButtonName, v15); continue; - } - if ( pButton->msg_param == 21 )//evt_C - { + case 21://evt_C v15 = (char *)pNPCTopics[pNPC->evt_C-1].pTopic; if ( !v15 ) { @@ -3730,9 +3482,7 @@ } strcpy(pButton->pButtonName, v15); continue; - } - if ( pButton->msg_param == 22 )//evt_D - { + case 22://evt_D v15 = (char *)pNPCTopics[pNPC->evt_D-1].pTopic; if ( !v15 ) { @@ -3741,9 +3491,7 @@ } strcpy(pButton->pButtonName, v15); continue; - } - if ( pButton->msg_param == 23 )//evt_E - { + case 23://evt_E v15 = (char *)pNPCTopics[pNPC->evt_E-1].pTopic; if ( !v15 ) { @@ -3752,21 +3500,59 @@ } strcpy(pButton->pButtonName, v15); continue; - } + case 24://evt_F + v15 = (char *)pNPCTopics[pNPC->evt_F-1].pTopic; + if ( !v15 ) + { + pButton->msg_param = 0; + v15 = ""; + } + strcpy(pButton->pButtonName, v15); + continue; + case 76: + strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[406]);//Нанять + continue; + case 77: + strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[407]);//Подробнее + continue; + case 79: + strcpy(pButton->pButtonName, _4B254D_SkillMasteryTeacher((int)right_panel_window.ptr_1C)); + continue; + case 82: + strcpy(pButton->pButtonName, ContractSelectText((int)right_panel_window.ptr_1C)); + continue; + case 83: + v29 = pMonsterStats->pInfos[bountyHunting_monster_id_for_hunting].pName; + v31 = *(int *)v29; + sprintfex(pTmpBuf.data(), "\f%05d%s\f%05d", TargetColor(0xFFu, 0xFFu, 0x9Bu), v31, TargetColor(0xFFu, 0xFFu, 0xFFu)); + sprintfex(pTmpBuf2.data(), bountyHunting_text, pTmpBuf.data(), 100 * (unsigned __int8)v29[8]); + current_npc_text = pTmpBuf2.data(); + strcpy(pButton->pButtonName, ""); + continue; + } + if ( pButton->msg_param < 13 ) + { + strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]);//Вступить + continue; + } + if ( pButton->msg_param > 13 && pButton->msg_param < 19 ) + { strcpy(pButton->pButtonName, ""); continue; } - strcpy(pButton->pButtonName, pGlobalTXT_LocalizationStrings[122]);//Вступить - } + if ( pButton->msg_param != 93 ) + { + strcpy(pButton->pButtonName, ""); + continue; + } } - } v34 = 0; v36 = pDialogueWindow->pStartingPosActiveItem; for ( i = v36 + pDialogueWindow->pNumPresenceButton; (signed int)v36 < (signed int)i; i = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ) { v37 = pDialogueWindow->GetControl(v36); - v38 = pFontArrus->CalcTextHeight(v37->pButtonName, &v52, 0, 0); + v38 = pFontArrus->CalcTextHeight(v37->pButtonName, &right_panel_window, 0, 0); v34 += v38; ++v36; } @@ -3784,7 +3570,7 @@ //v42 = v41; v43 = pButton->pButtonName; pButton->uY = (unsigned int)((char *)pNPC + v40); - v44 = pFontArrus->CalcTextHeight(pButton->pButtonName, &v52, 0, 0); + v44 = pFontArrus->CalcTextHeight(pButton->pButtonName, &right_panel_window, 0, 0); v45 = pButton->uY; pButton->uHeight = v44; v40 = v45 + v44 - 1; @@ -3792,7 +3578,7 @@ v46 = TargetColor(0xE1u, 0xCDu, 0x23u); if ( (char *)pDialogueWindow->pCurrentPosActiveItem != pInString ) v46 = TargetColor(0xFFu, 0xFFu, 0xFFu); - v52.DrawTitleText(pFontArrus, 0, v45, v46, v43, 3); + right_panel_window.DrawTitleText(pFontArrus, 0, v45, v46, v43, 3); ++pInString; } } @@ -3823,5 +3609,5 @@ jail_dialogue_window.uFrameWidth = 148; jail_dialogue_window.uFrameZ = 334; jail_dialogue_window.DrawTitleText(pFontArrus, 0, (310 - pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[672], &jail_dialogue_window, 0, 0)) / 2 + 18, - TargetColor(0xFFu, 0xFFu, 0x9Bu), pGlobalTXT_LocalizationStrings[672], 3); + TargetColor(0xFFu, 0xFFu, 0x9Bu), pGlobalTXT_LocalizationStrings[672], 3);//"За многочисленные преступления и злодеяния вы были приговорены к одному году заключения." } \ No newline at end of file
--- a/UI/UIMainMenu.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/UI/UIMainMenu.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -293,7 +293,7 @@ pTexture2._allocation_flags = 0; pColor1 = TargetColor(0x70u, 0x8Fu, 0xFEu); pColor2 = TargetColor(0xECu, 0xE6u, 0x9Cu); - pString = (char *)operator new(2 * pSize); + pString = (char *)malloc(2 * pSize); strncpy(pString, ptr, pSize); pString[pSize]=0; pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a2.uFrameHeight, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1,
--- a/UI/UISaveLoad.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/UI/UISaveLoad.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -11,7 +11,6 @@ #include "..\GUIWindow.h" #include "..\GUIFont.h" #include "..\Render.h" -#include "..\IndoorCamera.h" #include "..\LOD.h" #include "..\SaveLoad.h" #include "..\texts.h" @@ -80,7 +79,7 @@ v3 = uTextureID_LS_loadU; } pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3)); - pRenderer->DrawTextureIndexed (18, 139, pIcons_LOD->GetTexture(v2)); + pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(v2)); pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); v1 = 255; } @@ -148,7 +147,7 @@ auto ampm = aAMPMNames[HIDWORD(pAMPM2)]; auto month = aMonthNames[pMonthNum]; //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID); - sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear); + sprintfex(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear); pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u); v1 = 255; }
--- a/Vis.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/Vis.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -3,11 +3,11 @@ #include "BSPModel.h" #include "Game.h" #include "Actor.h" -#include "IndoorCamera.h" -#include "OutdoorCamera.h" +#include "Outdoor_stuff.h" #include "Viewport.h" #include "Math.h" #include "Log.h" +#include "ErrorHandling.h" #include "mm7_data.h" #include "MM7.h" @@ -838,14 +838,14 @@ if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) v3 = pGame->pIndoorCameraD3D->fov; - else - v3 = pIndoorCamera->flt_1C_fov; + //else + // v3 = pIndoorCamera->fov_rad; } else { - v3 = pOutdoorCamera->int_fov_rad; + v3 = pODMRenderParams->int_fov_rad; } return stru_5C6E00->Atan2(x - pViewport->uScreenCenterX, v3) - stru_5C6E00->uIntegerHalfPi; } @@ -857,14 +857,14 @@ if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { - if ( pRenderer->pRenderD3D ) + //if ( pRenderer->pRenderD3D ) v3 = pGame->pIndoorCameraD3D->fov; - else - v3 = pIndoorCamera->flt_1C_fov; + //else + // v3 = pIndoorCamera->fov_rad; } else { - v3 = pOutdoorCamera->int_fov_rad; + v3 = pODMRenderParams->int_fov_rad; } return stru_5C6E00->Atan2(y - pViewport->uScreenCenterY, v3) - stru_5C6E00->uIntegerHalfPi; } @@ -880,27 +880,27 @@ int outx; int outz; // [sp+94h] [bp-Ch]@1 int outy; // [sp+98h] [bp-8h]@1 + + pRotY = pGame->pIndoorCameraD3D->sRotationY + UnprojectX(fMouseX); + pRotX = pGame->pIndoorCameraD3D->sRotationX + UnprojectY(fMouseY); - pRotY = pIndoorCamera->sRotationY + UnprojectX(fMouseX); - pStartR.z = pIndoorCamera->pos.z; - pStartR.x = pIndoorCamera->pos.x; - pStartR.y = pIndoorCamera->pos.y; - pRotX = pIndoorCamera->sRotationX + UnprojectY(fMouseY); + pStartR.z = pGame->pIndoorCameraD3D->vPartyPos.z; + pStartR.x = pGame->pIndoorCameraD3D->vPartyPos.x; + pStartR.y = pGame->pIndoorCameraD3D->vPartyPos.y; + + v11[1].vWorldPosition.x = (double)pGame->pIndoorCameraD3D->vPartyPos.x; + v11[1].vWorldPosition.y = (double)pGame->pIndoorCameraD3D->vPartyPos.y; + v11[1].vWorldPosition.z = (double)pGame->pIndoorCameraD3D->vPartyPos.z; + pDepth = fixpoint_from_float(fPickDepth); Vec3_int_::Rotate(pDepth, pRotY, pRotX, pStartR, &outx, &outy, &outz); - v11[0].flt_2C = 0.0; v11[0].vWorldPosition.x = (double)outx; v11[0].vWorldPosition.y = (double)outy; v11[0].vWorldPosition.z = (double)outz; - v11[1].flt_2C = 0.0; - v11[1].vWorldPosition.x = (double)pIndoorCamera->pos.x; - v11[1].vWorldPosition.y = (double)pIndoorCamera->pos.y; - v11[1].vWorldPosition.z = (double)pIndoorCamera->pos.z; - - memcpy(pRay, &v11[1], sizeof(RenderVertexSoft)); - memcpy(&pRay[1], &v11[0], sizeof(RenderVertexSoft)); + memcpy(pRay + 0, &v11[1], sizeof(RenderVertexSoft)); + memcpy(pRay + 1, &v11[0], sizeof(RenderVertexSoft)); } //----- (004C2551) --------------------------------------------------------
--- a/_deleted.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/_deleted.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -649,16 +649,16 @@ } if ( *(float *)v9 >= 8.0 ) { - if ( (double)pOutdoorCamera->shading_dist_mist >= *(float *)v9 ) + if ( (double)pODMRenderParams->shading_dist_mist >= *(float *)v9 ) { *(int *)v2 = 0; - v12 = v4 / (*(float *)v9 + 0.0000001) * (double)pOutdoorCamera->int_fov_rad; + v12 = v4 / (*(float *)v9 + 0.0000001) * (double)pODMRenderParams->int_fov_rad; *(float *)((char *)v2 + (int)v18) = (double)pViewport->uScreenCenterX - v12 * *(float *)((char *)v2 + (int)v3); *(float *)((char *)v2 + (int)v17) = (double)pViewport->uScreenCenterY - v12 * *(float *)((char *)v2 + (int)v5); *(float *)((char *)v2 + (int)v16) = v4 - - v4 / (*(float *)v9 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + - v4 / (*(float *)v9 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); *(float *)((char *)v2 + (int)v15) = v4 / (*(float *)v9 + 0.0000001); v13 = *(float *)v9 + 6.7553994e15; v4 = 1.0; @@ -963,10 +963,10 @@ v41 = v8; if ( v8 > 0 ) { - if ( (signed int)pOutdoorCamera->uNumSurfs < 1999 ) - { - v7 = pOutdoorCamera->uNumEdges; - if ( (signed int)pOutdoorCamera->uNumEdges < 5979 ) + if ( (signed int)pODMRenderParams->uNumSurfs < 1999 ) + { + v7 = pODMRenderParams->uNumEdges; + if ( (signed int)pODMRenderParams->uNumEdges < 5979 ) { v4->uEdgeList1Size = 0; v4->uEdgeList2Size = 0; @@ -985,7 +985,7 @@ do { v10 = v48; - ++pOutdoorCamera->uNumEdges; + ++pODMRenderParams->uNumEdges; if ( v48 >= v41 ) v10 = 0; v11 = *v9; @@ -1089,7 +1089,7 @@ while ( v48 - 1 < v41 ); } LOBYTE(v7) = v34; - if ( pOutdoorCamera->uNumEdges != v34 ) + if ( pODMRenderParams->uNumEdges != v34 ) { v4->ptr_48 = 0; ptr_80C97C_Surfs->field_22 = 0; @@ -1103,7 +1103,7 @@ if ( ptr_80C97C_Surfs < &pSurfs[1999] ) { ++ptr_80C97C_Surfs; - ++pOutdoorCamera->uNumSurfs; + ++pODMRenderParams->uNumSurfs; } if ( BYTE3(a4) ) v4->field_108 = 1; @@ -1158,7 +1158,7 @@ v2 = _this; v3 = _this->pParent; - v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); + v4 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); v5 = v3->ptr_38; v38 = v4; v37 = v5->field_14; @@ -1176,11 +1176,11 @@ v28 = v3->sTextureDeltaU << 16; v35 = v3->sTextureDeltaV << 16; v10 = v2->field_8; - v29 = pOutdoorCamera->camera_rotation_y_int_sine; - v32 = pOutdoorCamera->camera_rotation_y_int_cosine; + v29 = pODMRenderParams->camera_rotation_y_int_sine; + v32 = pODMRenderParams->camera_rotation_y_int_cosine; a1.field_28 = v2->field_C; v11 = v3->field_24; - v37 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v10); + v37 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v10); v12 = v3->v_18.y; v13 = -v11; v36 = v13; @@ -1254,8 +1254,8 @@ v21 = X - v3->ptr_38->field_28 - v35; a1.field_30 >>= v17 + bUseLoResSprites; a1.field_2C = v21 >> (v17 + bUseLoResSprites); - v35 = pOutdoorCamera->int_fov_rad_inv; - v37 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v38) >> 16) >> (v17 + bUseLoResSprites); + v35 = pODMRenderParams->int_fov_rad_inv; + v37 = (signed int)((unsigned __int64)(pODMRenderParams->int_fov_rad_inv * (signed __int64)v38) >> 16) >> (v17 + bUseLoResSprites); a1.field_4 = (unsigned __int64)(v37 * (signed __int64)v29) >> 16; X = (unsigned __int64)(v37 * (signed __int64)v32) >> 16; a1.field_0 = -(signed int)((unsigned __int64)(v37 * (signed __int64)v32) >> 16); @@ -1271,7 +1271,7 @@ a1.field_10 = v17 - v24->uWidthLn2 + 16; a1.field_C = v32 - 1; a1.field_8 = (v25 << 16) - 65536; - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v38, v3, pOutdoorCamera->building_gamme, 1u, 1); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v38, v3, pODMRenderParams->building_gamme, 1u, 1); if ( byte_4D864C && BYTE1(pGame->uFlags) & 8 ) sr_sub_485975(&a1, (stru315 *)&a2); else @@ -1429,7 +1429,7 @@ if ( *(float *)&v84 == v11 ) ++v82; pGame->pIndoorCameraD3D->ViewTransform((RenderVertexSoft *)(v9 - 12), 1u); - if ( *(float *)v9 < 8.0 || (double)pOutdoorCamera->shading_dist_mist < *(float *)v9 ) + if ( *(float *)v9 < 8.0 || (double)pODMRenderParams->shading_dist_mist < *(float *)v9 ) { if ( *(float *)v9 >= 8.0 ) v75 = 1; @@ -1449,7 +1449,7 @@ } v7 = v77; } - v12 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v12 = &array_77EC08[pODMRenderParams->uNumPolygons]; *(int *)&v12->flags = 0; if ( v82 == v7 ) *(int *)&v12->flags = 65536; @@ -1482,18 +1482,18 @@ v16 = pTextureFrameTable->GetFrameTexture(v16, pEventTimer->uTotalGameTimeElapsed); v17 = v16; result = (BSPModel *)&pBitmaps_LOD->pTextures[v16]; - v19 = __OFSUB__(pOutdoorCamera->uNumPolygons, 1999); - v18 = pOutdoorCamera->uNumPolygons - 1999 < 0; + v19 = __OFSUB__(pODMRenderParams->uNumPolygons, 1999); + v18 = pODMRenderParams->uNumPolygons - 1999 < 0; v12->pTexture = (Texture *)(v17 != -1 ? (int)result : 0); if ( !(v18 ^ v19) ) return result; - ++pOutdoorCamera->uNumPolygons; - ++pOutdoorCamera->field_44; + ++pODMRenderParams->uNumPolygons; + ++pODMRenderParams->field_44; if ( !ODMFace::IsBackfaceCulled(v3, array_73D150, v12) ) { LABEL_71: - --pOutdoorCamera->uNumPolygons; - --pOutdoorCamera->field_44; + --pODMRenderParams->uNumPolygons; + --pODMRenderParams->field_44; goto LABEL_72; } LOBYTE(v20) = v79; @@ -1581,7 +1581,7 @@ { v36 = sr_4250FE(v26); v37 = v36; - if ( !v36 || (OutdoorCamera::Project(v36), v38 = sr_4254D2(v37), (v12->uNumVertices = v38) == 0) ) + if ( !v36 || (ODMRenderParams::Project(v36), v38 = sr_4254D2(v37), (v12->uNumVertices = v38) == 0) ) goto LABEL_71; v12->_48276F_sr(); v39 = 0; @@ -1609,7 +1609,7 @@ { v43 = sr_4252E8(v26); v44 = v43; - if ( !v43 || (OutdoorCamera::Project(v43), v45 = sr_4254D2(v44), (v12->uNumVertices = v45) == 0) ) + if ( !v43 || (ODMRenderParams::Project(v43), v45 = sr_4254D2(v44), (v12->uNumVertices = v45) == 0) ) goto LABEL_71; v12->_48276F_sr(); v46 = 0; @@ -1736,7 +1736,7 @@ v11 = 0; LODWORD(v12) = a3 << 16; HIDWORD(v12) = a3 >> 16; - a3a = (double)(signed int)(((unsigned __int64)(11 * v12 / (pOutdoorCamera->shading_dist_shade << 16)) >> 16) + 20) + a3a = (double)(signed int)(((unsigned __int64)(11 * v12 / (pODMRenderParams->shading_dist_shade << 16)) >> 16) + 20) * pOutdoor->fFogDensity; v13 = a3a + 6.7553994e15; v10 = _43F55F_get_billboard_light_level(a1, LODWORD(v13) + v11); @@ -1821,10 +1821,10 @@ char v41; // [sp+30h] [bp-2Ch]@57 v0 = pRenderer->pTargetSurface; - v1 = pOutdoorCamera->uNumPolygons; + v1 = pODMRenderParams->uNumPolygons; a1 = pRenderer->pTargetSurface; v2 = array_77EC08.data(); - v37 = pOutdoorCamera->uNumPolygons; + v37 = pODMRenderParams->uNumPolygons; if ( !(pParty->uFlags & 2) ) { v1 = uNumElementsIn80AA28; @@ -1868,7 +1868,7 @@ { while ( 1 ) { - if ( pOutdoorCamera->outdoor_no_wavy_water ) + if ( pODMRenderParams->outdoor_no_wavy_water ) sr_sub_48408A_prolly_odm_water_no_waves(v3); else sr_sub_485407_prolly_odm_water_wavy(v3); @@ -1884,7 +1884,7 @@ { v16 = v4->pTexture; v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl"); - if ( pOutdoorCamera->outdoor_no_wavy_water ) + if ( pODMRenderParams->outdoor_no_wavy_water ) sr_sub_48408A_prolly_odm_water_no_waves(v3); else sr_sub_485407_prolly_odm_water_wavy(v3); @@ -2091,10 +2091,10 @@ } if ( pParty->uFlags & 2 ) { - v6 = pOutdoorCamera->uNumPolygons; + v6 = pODMRenderParams->uNumPolygons; v7 = 0; uNumElementsIn80AA28 = 0; - if ( pOutdoorCamera->uNumPolygons > 0 ) + if ( pODMRenderParams->uNumPolygons > 0 ) { v8 = (char *)&array_77EC08[0].flags; do @@ -2114,9 +2114,9 @@ uNumElementsIn80AA28 = v7; } } - v9 = pOutdoorCamera->uNumSpans; - sr_6BE060[0] = pOutdoorCamera->uNumSpans; - if (pOutdoorCamera->uNumPolygons >= 1999) + v9 = pODMRenderParams->uNumSpans; + sr_6BE060[0] = pODMRenderParams->uNumSpans; + if (pODMRenderParams->uNumPolygons >= 1999) return; array_77EC08[1999].Create_48607B(&stru_8019C8); @@ -2137,8 +2137,8 @@ array_77EC08[1999].v_18.x = v10; array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX); array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16); - a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad) - / ((double)pOutdoorCamera->int_fov_rad + 8192.0) + a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pODMRenderParams->int_fov_rad) + / ((double)pODMRenderParams->int_fov_rad + 8192.0) + (double)pViewport->uScreenCenterY); cos((double)pIndoorCamera->sRotationX * 0.0030664064); sin((double)pIndoorCamera->sRotationX * 0.0030664064); @@ -2230,7 +2230,7 @@ if ( v13->field_C >= 0 ) { LABEL_109: - if ( pOutdoorCamera->bNoSky ) + if ( pODMRenderParams->bNoSky ) { const_1_0(); } @@ -2325,8 +2325,8 @@ v8 = v3->ptr_38; v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C; v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18; - v38 = pOutdoorCamera->camera_rotation_y_int_sine; - HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine; + v38 = pODMRenderParams->camera_rotation_y_int_sine; + HIDWORD(v35) = pODMRenderParams->camera_rotation_y_int_cosine; v45 = v4->field_C; v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x; v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8); @@ -2551,11 +2551,11 @@ pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512 v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88 v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66 - v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X - v119 = pOutdoorCamera->outdoor_grid_band_3 + v123; - v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90 - i = v124 - pOutdoorCamera->outdoor_grid_band_3; - v122 = v123 - pOutdoorCamera->outdoor_grid_band_3; + v120 = pODMRenderParams->outdoor_grid_band_3 + v124;//+- range X + v119 = pODMRenderParams->outdoor_grid_band_3 + v123; + v2 = pODMRenderParams->uCameraFovInDegrees + 15;//90 + i = v124 - pODMRenderParams->outdoor_grid_band_3; + v122 = v123 - pODMRenderParams->outdoor_grid_band_3; if ( v2 > 90 ) v2 = 90; @@ -3214,7 +3214,7 @@ } } result = v126; - pOutdoorCamera->field_40 = v126; + pODMRenderParams->field_40 = v126; return result; } //----- (00482E07) -------------------------------------------------------- @@ -3309,7 +3309,7 @@ v3 = ecx0->pParent; v4 = pViewport->uScreenCenterY - ecx0->field_A; v77 = pRenderTarget; - v5 = pOutdoorCamera->int_fov_rad_inv * v4; + v5 = pODMRenderParams->int_fov_rad_inv * v4; v6 = v3->ptr_38; v76 = ecx0; v81 = v5; @@ -3327,7 +3327,7 @@ v68 = v3->sTextureDeltaU << 16; v69 = v3->sTextureDeltaV << 16; v72 = -v3->field_24; - v10 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - ecx0->field_8); + v10 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - ecx0->field_8); v11 = v3->v_18.y; v66 = v81 + v3->v_18.x; v83 = v10; @@ -3340,7 +3340,7 @@ || (LODWORD(v14) = v72 << 16, HIDWORD(v14) = v72 >> 16, v79 = v14 / v84, - v80 = v10 - v85 * pOutdoorCamera->int_fov_rad_inv, + v80 = v10 - v85 * pODMRenderParams->int_fov_rad_inv, v81 = (unsigned __int64)(v80 * (signed __int64)v3->v_18.y) >> 16, (v84 = v66 + v81) == 0) || (v15 = abs(v66 + v81), abs(X) >= v15) ) @@ -3406,7 +3406,7 @@ if ( v79 >= v70 ) { v46 = v76; - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v70, v3, pOutdoorCamera->building_gamme, 0, 1); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v70, v3, pODMRenderParams->building_gamme, 0, 1); v47 = v3->ptr_38; v79 = v80; v86 = v47->field_10; @@ -3430,7 +3430,7 @@ v51 = v50 + pRenderer->uTargetSurfacePitch * v46->field_A; a1.pDepthBuffer = (unsigned int *)(&pRenderer->pActiveZBuffer[640 * v46->field_A - 1] + v85 + v50); a1.pColorBuffer = &v77[v85 - 1] + v51; - v80 += pOutdoorCamera->int_fov_rad_inv << v74; + v80 += pODMRenderParams->int_fov_rad_inv << v74; if ( v78 > 0 ) { do @@ -3486,10 +3486,10 @@ v76, v84, v3, - pOutdoorCamera->building_gamme, + pODMRenderParams->building_gamme, 0, 0); - v80 += pOutdoorCamera->int_fov_rad_inv << v74; + v80 += pODMRenderParams->int_fov_rad_inv << v74; --v78; } while ( v78 ); @@ -3543,7 +3543,7 @@ } else { - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v79, v3, pOutdoorCamera->building_gamme, 1u, 1); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v76, v79, v3, pODMRenderParams->building_gamme, 1u, 1); v28 = v3->ptr_38; v85 = v10; v86 = v28->field_10; @@ -3568,7 +3568,7 @@ v86 = v76->field_8; a1.pColorBuffer = &v77[v86 + v32]; a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v86 + 640 * v31]; - v80 = v10 - (pOutdoorCamera->int_fov_rad_inv << v74); + v80 = v10 - (pODMRenderParams->int_fov_rad_inv << v74); if ( v78 > 0 ) { v86 = v78; @@ -3625,10 +3625,10 @@ v76, v84, v3, - pOutdoorCamera->building_gamme, + pODMRenderParams->building_gamme, 1u, 0); - v80 -= pOutdoorCamera->int_fov_rad_inv << v74; + v80 -= pODMRenderParams->int_fov_rad_inv << v74; --v86; } while ( v86 ); @@ -3761,10 +3761,10 @@ //signed int band3a; // [sp+48h] [bp+8h]@2 v9 = band2 * 512; - pOutdoorCamera->outdoor_grid_band_3 = band3; + pODMRenderParams->outdoor_grid_band_3 = band3; v10 = band1 * 512; v3 = band3 * 512; - pOutdoorCamera->uPickDepth = band3 * 512; + pODMRenderParams->uPickDepth = band3 * 512; //v4 = terrain_76E5C8; // v4: 0 -> 65536 for (uint i = 0; i < 16384; ++i) //do @@ -3822,7 +3822,7 @@ v9 = a3->vWorldViewPosition.x < 8.0; v10 = a4->vWorldViewPosition.x < 8.0; return !(v8 & v9 & v10 & v7) - && ((v11 = (double)pOutdoorCamera->shading_dist_mist, v11 > v6->vWorldViewPosition.x) ? (v12 = 0) : (v12 = 1), + && ((v11 = (double)pODMRenderParams->shading_dist_mist, v11 > v6->vWorldViewPosition.x) ? (v12 = 0) : (v12 = 1), v11 > v17->vWorldViewPosition.x ? (v13 = 0) : (v13 = 1), v11 > a3->vWorldViewPosition.x ? (v14 = 0) : (v14 = 1), v11 > a4->vWorldViewPosition.x ? (v15 = 0) : (v15 = 1), @@ -3992,7 +3992,7 @@ || v11->vWorldPosition.z != v103->vWorldPosition.z || v103->vWorldPosition.z != v102->vWorldPosition.z ) break; - v17 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v17 = &array_77EC08[pODMRenderParams->uNumPolygons]; v18 = pOutdoor->GetTileTexture(v101, v100); v17->uTileBitmapID = v18; if ( v18 != -1 ) @@ -4027,9 +4027,9 @@ { v17->dimming_level = 0; } - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; if ( !_481FC9_terrain(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) ) goto LABEL_104; v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); @@ -4072,7 +4072,7 @@ } else { - v32 = (double)pOutdoorCamera->shading_dist_mist; + v32 = (double)pODMRenderParams->shading_dist_mist; if ( v32 >= v104->vWorldViewPosition.x && v32 >= *(float *)(HIDWORD(v101) + 12) && v32 >= v102->vWorldViewPosition.x @@ -4095,7 +4095,7 @@ if ( !v36 ) goto LABEL_104; LABEL_41: - OutdoorCamera::Project(v37); + ODMRenderParams::Project(v37); LABEL_102: v33 = sr_4254D2(v37); v17->uNumVertices = v33; @@ -4109,7 +4109,7 @@ if ( v90 >= v81 ) return; } - v38 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v38 = &array_77EC08[pODMRenderParams->uNumPolygons]; v39 = pOutdoor->GetTileTexture(v101, v100); v38->uTileBitmapID = v39; if ( v39 == -1 ) @@ -4148,9 +4148,9 @@ } if ( v38->dimming_level < 0 ) v38->dimming_level = 0; - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; if ( !_481FC9_terrain((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) ) goto LABEL_74; v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); @@ -4187,7 +4187,7 @@ } else { - v53 = (double)pOutdoorCamera->shading_dist_mist; + v53 = (double)pODMRenderParams->shading_dist_mist; if ( v53 >= v104->vWorldViewPosition.x && v53 >= *(float *)(HIDWORD(v101) + 12) && v53 >= v103->vWorldViewPosition.x ) @@ -4200,7 +4200,7 @@ LABEL_68: sr_sub_481DB2(sr_508690, v54, v38); LABEL_75: - v17 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v17 = &array_77EC08[pODMRenderParams->uNumPolygons]; v57 = pOutdoor->GetTileTexture(v101, v100); v17->uTileBitmapID = v57; if ( v57 == -1 ) @@ -4238,13 +4238,13 @@ } if ( v17->dimming_level < 0 ) v17->dimming_level = 0; - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; if ( !_481FC9_terrain(v102, v104, v103, v17) ) { LABEL_104: - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_105; } v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); @@ -4276,12 +4276,12 @@ if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 ) { v37 = sr_4250FE(3u); - OutdoorCamera::Project(v37); + ODMRenderParams::Project(v37); if ( !v37 ) goto LABEL_104; goto LABEL_102; } - v66 = (double)pOutdoorCamera->shading_dist_mist; + v66 = (double)pODMRenderParams->shading_dist_mist; if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x ) { v37 = sr_4252E8(3u); @@ -4311,7 +4311,7 @@ v56 = v55; if ( v55 ) { - OutdoorCamera::Project(v55); + ODMRenderParams::Project(v55); v54 = sr_4254D2(v56); v38->uNumVertices = v54; if ( v54 ) @@ -4321,7 +4321,7 @@ } } LABEL_74: - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_75; } } @@ -4690,7 +4690,7 @@ { LODWORD(v17) = v9 << 16; HIDWORD(v17) = v9 >> 16; - v27 = (double)(signed int)(((unsigned __int64)(v17 / (pOutdoorCamera->shading_dist_shade << 16) * (31 - *a6)) >> 16) + v27 = (double)(signed int)(((unsigned __int64)(v17 / (pODMRenderParams->shading_dist_shade << 16) * (31 - *a6)) >> 16) + *a6) * pOutdoor->fFogDensity; v18 = v27 + 6.7553994e15; @@ -6013,10 +6013,10 @@ } v13->prolly_tail = v0; } - if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 ) + if ( (signed int)pODMRenderParams->uNumSpans >= 12499 ) return; ++v0; - ++pOutdoorCamera->uNumSpans; + ++pODMRenderParams->uNumSpans; } v6 = v26; v7->field_20 = (signed __int64)v11; @@ -6058,10 +6058,10 @@ } v17->prolly_tail = v0; } - if ( (signed int)pOutdoorCamera->uNumSpans >= 12499 ) + if ( (signed int)pODMRenderParams->uNumSpans >= 12499 ) return; ++v0; - ++pOutdoorCamera->uNumSpans; + ++pODMRenderParams->uNumSpans; } v7->pNext->field_20 = (signed __int64)v15; v6 = v26; @@ -6120,23 +6120,23 @@ } //----- (00487355) -------------------------------------------------------- -bool OutdoorCamera::_487355() +bool ODMRenderParams::ApplyLightmapsSW() { int v0; // esi@1 Polygon *v1; // edi@2 bool result; // eax@3 v0 = 0; - if ( pOutdoorCamera->uNumPolygons > 0 ) + if ( pODMRenderParams->uNumPolygons > 0 ) { v1 = array_77EC08.data(); do { - result = pGame->pLightmapBuilder->_45D3C7(v1); + result = pGame->pLightmapBuilder->_45D3C7_sw(v1); ++v0; ++v1; } - while ( v0 < pOutdoorCamera->uNumPolygons ); + while ( v0 < pODMRenderParams->uNumPolygons ); } return result; } @@ -6164,7 +6164,7 @@ v14 = (double)pOutdoor->vSunlight.x / 65536.0; result = 0; - v1 = (unsigned int)&array_77EC08[pOutdoorCamera->uNumPolygons]; + v1 = (unsigned int)&array_77EC08[pODMRenderParams->uNumPolygons]; v15 = (double)pOutdoor->vSunlight.y / 65536.0; v16 = (double)pOutdoor->vSunlight.z / 65536.0; if ( v1 > (unsigned int)array_77EC08.data() ) @@ -6462,10 +6462,10 @@ a1.pColorBuffer = &pTargetSurface[v6]; v74 = v7; a1.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v4 + 640 * v3]; - v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4); - v9 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v3); + v8 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v4); + v9 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v3); v10 = v5->ptr_38->field_14; - v76 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v4); + v76 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v4); v72 = v10; v81 = (unsigned __int64)(v10 * (signed __int64)v9) >> 16; v11 = v5->ptr_38; @@ -6532,7 +6532,7 @@ LABEL_12: if ( v21 ) { - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, v20, v5, pOutdoorCamera->building_gamme, 1u, 1); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, v20, v5, pODMRenderParams->building_gamme, 1u, 1); a1.field_28 = 16; v66 = v74 >> 4; v81 = v8; @@ -6548,7 +6548,7 @@ v81 = (unsigned __int64)(v76 * (signed __int64)v69) >> 16; v28 = v63 + ((unsigned __int64)(v76 * (signed __int64)v69) >> 16) - v5->ptr_38->field_28; v76 = v75 + bUseLoResSprites; - v73 = v8 - 16 * pOutdoorCamera->int_fov_rad_inv; + v73 = v8 - 16 * pODMRenderParams->int_fov_rad_inv; v29 = v5->pTexture; v30 = (v71 + v27) >> v76; v31 = v28 >> v76; @@ -6609,8 +6609,8 @@ sr_sub_485975(&a1, (stru315 *)&a2); else sr_sub_4D6FB0(v2); - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, X, v5, pOutdoorCamera->building_gamme, 1u, 0); - v73 -= 16 * pOutdoorCamera->int_fov_rad_inv; + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v61, X, v5, pODMRenderParams->building_gamme, 1u, 0); + v73 -= 16 * pODMRenderParams->int_fov_rad_inv; v45 = v74-- == 1; a1.field_28 = 16; v30 = v43; @@ -6729,7 +6729,7 @@ v2 = _this; v3 = _this->pParent; - v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); + v4 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); v5 = v3->ptr_38; v44 = v4; v42 = v5->field_14; @@ -6751,7 +6751,7 @@ a1.field_28 = v2->field_C; v12 = pViewport->uScreenCenterX - v11; v13 = v3->field_24; - v42 = pOutdoorCamera->int_fov_rad_inv * v12; + v42 = pODMRenderParams->int_fov_rad_inv * v12; v14 = v3->v_18.y; v15 = -v13; v40 = v15; @@ -6823,12 +6823,12 @@ a1.field_1C = dword_80AA18 >> v27; a1.field_20 = dword_80AA14 >> v27; } - v41 = pOutdoorCamera->int_fov_rad_inv; - v42 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v19) >> 16) >> v27; + v41 = pODMRenderParams->int_fov_rad_inv; + v42 = (signed int)((unsigned __int64)(pODMRenderParams->int_fov_rad_inv * (signed __int64)v19) >> 16) >> v27; a1.field_4 = (unsigned __int64)(v42 * (signed __int64)v35) >> 16; v43 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16; a1.field_0 = (unsigned __int64)(v42 * (signed __int64)v36) >> 16; - a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v19, v3, pOutdoorCamera->terrain_gamma, 1u, 1); + a1.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v2, v19, v3, pODMRenderParams->terrain_gamma, 1u, 1); LOWORD(v19) = 0; v28 = v2->field_A; v29 = v2->field_A; @@ -6905,7 +6905,7 @@ v2 = _this; v3 = _this->pParent; - v4 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); + v4 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - _this->field_A); v5 = v3->ptr_38; v40 = v4; v39 = v5->field_14; @@ -6927,10 +6927,10 @@ v35.field_28 = v2->field_C; v12 = pViewport->uScreenCenterX - v11; v13 = v3->field_24; - v41 = pOutdoorCamera->int_fov_rad_inv * v12; + v41 = pODMRenderParams->int_fov_rad_inv * v12; v14 = -v13; v31 = v14; - v15 = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * v12 * (signed __int64)v3->v_18.y) >> 16) + v9; + v15 = ((unsigned __int64)(pODMRenderParams->int_fov_rad_inv * v12 * (signed __int64)v3->v_18.y) >> 16) + v9; v37 = v15; if ( !v15 || (v39 = abs(v14 >> 14), v39 > abs(v15)) ) return 0; @@ -6990,12 +6990,12 @@ v35.field_1C = dword_80AA18 >> v24; v35.field_20 = dword_80AA14 >> v24; } - v38 = pOutdoorCamera->int_fov_rad_inv; - v39 = (signed int)((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)v40) >> 16) >> v24; + v38 = pODMRenderParams->int_fov_rad_inv; + v39 = (signed int)((unsigned __int64)(pODMRenderParams->int_fov_rad_inv * (signed __int64)v40) >> 16) >> v24; v35.field_4 = (unsigned __int64)(v39 * (signed __int64)v32) >> 16; v41 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16; v35.field_0 = (unsigned __int64)(v39 * (signed __int64)v33) >> 16; - v35.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&v34, v2, v40, v3, pOutdoorCamera->terrain_gamma, 1u, 1); + v35.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&v34, v2, v40, v3, pODMRenderParams->terrain_gamma, 1u, 1); v25 = v2->field_8; v26 = (unsigned int *)&pRenderer->pActiveZBuffer[v25 + 640 * v2->field_A]; v35.pColorBuffer = &pRenderer->pTargetSurface[v25 + pRenderer->uTargetSurfacePitch * v2->field_A]; @@ -7121,22 +7121,22 @@ v6 = v5 - v73; v67 = v6 >> texmapping_terrain_subdivpow2; v62 = v6 - (v6 >> texmapping_terrain_subdivpow2 << texmapping_terrain_subdivpow2); - v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76); + v7 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v76); v8 = v4->ptr_38; - v79 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v76); - v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); + v79 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v76); + v78 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); v76 = v8->field_14; - v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16; + v78 = (unsigned __int64)(v76 * (signed __int64)(pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16; v9 = v4->ptr_38; v10 = v78 + v9->field_C; v76 = v9->field_20; v65 = v10; - v11 = ((unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16) + v11 = ((unsigned __int64)(v76 * (signed __int64)(pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16) + v4->ptr_38->field_18; - v78 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); + v78 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); v64 = v11; v76 = v4->v_18.z; - v78 = (unsigned __int64)(v76 * (signed __int64)(pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16; + v78 = (unsigned __int64)(v76 * (signed __int64)(pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2))) >> 16; v12 = -v4->field_24; v63 = v78 + v4->v_18.x; v66 = -v4->field_24; @@ -7179,7 +7179,7 @@ } sr.pTextureLOD = v17; LABEL_14: - sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pOutdoorCamera->terrain_gamma, 1u, 1); + sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v15, v4, pODMRenderParams->terrain_gamma, 1u, 1); v18 = v4->ptr_38; v78 = v7; v79 = v18->field_10; @@ -7213,7 +7213,7 @@ sr.field_C = v79 - 1; if ( v73 ) { - v25 = v7 - v73 * pOutdoorCamera->int_fov_rad_inv; + v25 = v7 - v73 * pODMRenderParams->int_fov_rad_inv; v26 = v25; v77 = v4->v_18.y; v79 = v25; @@ -7268,12 +7268,12 @@ else sr_sub_4D6FB0(v1); } - v39 = v79 - (pOutdoorCamera->int_fov_rad_inv << v69); + v39 = v79 - (pODMRenderParams->int_fov_rad_inv << v69); } else { - v79 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69); - v39 = v7 - (pOutdoorCamera->int_fov_rad_inv << v69); + v79 = v7 - (pODMRenderParams->int_fov_rad_inv << v69); + v39 = v7 - (pODMRenderParams->int_fov_rad_inv << v69); } sr.field_28 = v68; while ( v67 > 0 ) @@ -7324,9 +7324,9 @@ else sr_sub_4D6FB0(v1); } - sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v73, v4, pOutdoorCamera->terrain_gamma, 1u, 0); + sr.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&sr2, v61, v73, v4, pODMRenderParams->terrain_gamma, 1u, 0); sr.field_28 = v68; - v39 -= pOutdoorCamera->int_fov_rad_inv << v69; + v39 -= pODMRenderParams->int_fov_rad_inv << v69; } if ( !v62 ) return 1; @@ -7448,8 +7448,8 @@ v6 = a1->field_C; a1a.pColorBuffer = &pRenderer->pTargetSurface[v4]; v46 = v6; - v7 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterX - v3); - v8 = pOutdoorCamera->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); + v7 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - v3); + v8 = pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - v2); a1a.pDepthBuffer = (unsigned int *)&pRenderer->pActiveZBuffer[v3 + 640 * v2]; v9 = v5->ptr_38; v47 = (Span *)v7; @@ -7518,7 +7518,7 @@ LABEL_12: if ( !pLOD ) return 0; - a1a.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v43, v18, v5, pOutdoorCamera->terrain_gamma, 1u, 1); + a1a.field_34_palette = (unsigned __int16 *)sr_sub_485E1F(&a2, v43, v18, v5, pODMRenderParams->terrain_gamma, 1u, 1); a1a.field_28 = 16; v43 = (Span *)(v46 >> 4); X = v7; @@ -7544,10 +7544,10 @@ v34 = v49 - v29->uWidthLn2; a1a.field_8 = (v33 << 16) - 65536; X = 2 * pMiscTimer->uTotalGameTimeElapsed; - v45 = pOutdoorCamera->int_fov_rad_inv; + v45 = pODMRenderParams->int_fov_rad_inv; a1a.field_10 = v34 + 16; a1a.field_C = v32 - 1; - i = (unsigned __int64)(pOutdoorCamera->int_fov_rad_inv * (signed __int64)i) >> 16; + i = (unsigned __int64)(pODMRenderParams->int_fov_rad_inv * (signed __int64)i) >> 16; v47 = (Span *)(i >> v44); v35 = stru_5C6E00->Sin(pIndoorCamera->sRotationY); v36 = (signed int)v47 * (signed __int64)v35; @@ -7610,11 +7610,11 @@ pPixels = pRenderTarget; v4 = a1->pParent; v13 = -v4->field_24; - X = ((unsigned __int64)(pOutdoorCamera->int_fov_rad_inv + X = ((unsigned __int64)(pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterX - (signed int)a1->field_8) * (signed __int64)v4->v_18.y) >> 16) + ((unsigned __int64)(v4->v_18.z - * (signed __int64)(pOutdoorCamera->int_fov_rad_inv + * (signed __int64)(pODMRenderParams->int_fov_rad_inv * (pViewport->uScreenCenterY - (signed int)a1->field_A))) >> 16) + v4->v_18.x; if ( X && (v5 = abs(-v4->field_24 >> 14), v5 <= abs(X)) ) @@ -7626,10 +7626,10 @@ } else { - v7 = pOutdoorCamera->shading_dist_mist << 16; - v8 = pOutdoorCamera->shading_dist_mist << 16; - } - v9 = sr_sub_47C178(v8, v4, pOutdoorCamera->terrain_gamma, a4); + v7 = pODMRenderParams->shading_dist_mist << 16; + v8 = pODMRenderParams->shading_dist_mist << 16; + } + v9 = sr_sub_47C178(v8, v4, pODMRenderParams->terrain_gamma, a4); fill_pixels_fast(*((short *)v9 + v4->pTexture->uDecompressedSize), pPixels, v3->field_C); HIWORD(v10) = HIWORD(v7); LOWORD(v10) = 0; @@ -7667,7 +7667,7 @@ char *v26; // [sp+2Ch] [bp-4h]@5 v1 = uVertexID; - v2 = (double)pOutdoorCamera->shading_dist_mist; + v2 = (double)pODMRenderParams->shading_dist_mist; memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); v22 = 0; v18 = array_50AC10[0].vWorldViewPosition.x <= v2; @@ -8709,7 +8709,7 @@ if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y || pVertices2->vWorldPosition.y != v101->vWorldPosition.y ) break; - pTile = &array_77EC08[pOutdoorCamera->uNumPolygons]; + pTile = &array_77EC08[pODMRenderParams->uNumPolygons]; pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); if ( pTile->uTileBitmapID != -1 ) { @@ -8729,16 +8729,16 @@ (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) - (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0; //v25 = thisf + 6.7553994e15; - //v27 = pOutdoorCamera->uNumPolygons > 1999; - //v26 = pOutdoorCamera->uNumPolygons - 1999 < 0; + //v27 = pODMRenderParams->uNumPolygons > 1999; + //v26 = pODMRenderParams->uNumPolygons - 1999 < 0; pTile->dimming_level = floorf(thisf + 0.5f); - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; //if ( !_481FC9_terrain(v8, pVertices, v101, v16) )//Ritor1: It's temporary //goto LABEL_126; //{ - //--pOutdoorCamera->uNumPolygons; + //--pODMRenderParams->uNumPolygons; //goto LABEL_162; //} __debugbreak(); // warning C4700: uninitialized local variable 'v102' used @@ -8780,7 +8780,7 @@ } this_3 = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || v101->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0; - v3a = (double)pOutdoorCamera->shading_dist_mist; + v3a = (double)pODMRenderParams->shading_dist_mist; v108 = v3a < v102->vWorldViewPosition.x || v3a < pVertices->vWorldViewPosition.x || v3a < v101->vWorldViewPosition.x || v3a < pVertices2->vWorldViewPosition.x; v33 = 0; @@ -8806,13 +8806,13 @@ { v36 = sr_424CD7(v34); pTile->uNumVertices = v36; - OutdoorCamera::Project(v36); + ODMRenderParams::Project(v36); } if ( v108 ) { v36 = sr_424EE0_MakeFanFromTriangle(v34); pTile->uNumVertices = v36; - OutdoorCamera::Project(v36); + ODMRenderParams::Project(v36); } } //v37 = *(int *)&v16->flags; @@ -8845,7 +8845,7 @@ if ( ++v88 >= v84 ) return; } - v40 = &array_77EC08[pOutdoorCamera->uNumPolygons]; + v40 = &array_77EC08[pODMRenderParams->uNumPolygons]; v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); if ( v40->uTileBitmapID == -1 ) goto LABEL_162; @@ -8873,13 +8873,13 @@ v40->dimming_level = LOBYTE(v50); if ( LOBYTE(v50) < 0 ) v40->dimming_level = 0; - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; if ( !_481FC9_terrain(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary //goto LABEL_77; { - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_112; } memcpy(&array_50AC10[0], v102, 0x30u); @@ -8917,14 +8917,14 @@ if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices ) { //LABEL_77: - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_112; } thisb->ViewTransform(array_50AC10, uNumVertices); thisb->Project(array_50AC10, uNumVertices, 0); } this_3a = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0; - v54 = (double)pOutdoorCamera->shading_dist_mist; + v54 = (double)pODMRenderParams->shading_dist_mist; v108 = v54 < v102->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x || v54 < pVertices2->vWorldViewPosition.x; pVertices = 0; v96->std__vector_000004_size = 0; @@ -8957,7 +8957,7 @@ v56 = sr_424EE0_MakeFanFromTriangle(v55); } v40->uNumVertices = v56; - OutdoorCamera::Project(v56); + ODMRenderParams::Project(v56); } LABEL_105: v57 = *(int *)&v40->flags; @@ -8980,8 +8980,8 @@ pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81); } LABEL_112: - v59 = &array_77EC08[pOutdoorCamera->uNumPolygons]; - //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->uNumPolygons]; + v59 = &array_77EC08[pODMRenderParams->uNumPolygons]; + //a8 = (RenderVertexSoft *)&array_77EC08[pODMRenderParams->uNumPolygons]; v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); if ( v59->uTileBitmapID == -1 ) goto LABEL_162; @@ -9002,13 +9002,13 @@ v59->dimming_level = floorf(thish + 0.5f); if ( v59->dimming_level < 0 ) v59->dimming_level = 0; - if ( pOutdoorCamera->uNumPolygons >= 1999 ) + if ( pODMRenderParams->uNumPolygons >= 1999 ) return; - ++pOutdoorCamera->uNumPolygons; + ++pODMRenderParams->uNumPolygons; if ( !_481FC9_terrain(v101, v102, pVertices2, v59) ) { //LABEL_126: - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_162; } memcpy(&array_50AC10[0], v102, 0x30u); @@ -9040,7 +9040,7 @@ if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 ) //goto LABEL_126; { - --pOutdoorCamera->uNumPolygons; + --pODMRenderParams->uNumPolygons; goto LABEL_162; } thisc->ViewTransform(array_50AC10, v100); @@ -9048,7 +9048,7 @@ } this_3b = v102->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0 || v101->vWorldViewPosition.x < 8.0; - v69 = (double)pOutdoorCamera->shading_dist_mist; + v69 = (double)pODMRenderParams->shading_dist_mist; v108 = v69 < v102->vWorldViewPosition.x || v69 < pVertices2->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x; v70 = 0; v96->std__vector_000004_size = 0; @@ -9107,7 +9107,7 @@ v73 = sr_424EE0_MakeFanFromTriangle(v72); } v71->uNumVertices = v73; - OutdoorCamera::Project(v73); + ODMRenderParams::Project(v73); goto LABEL_154; } } @@ -12279,7 +12279,7 @@ //----- (00481EB7) -------------------------------------------------------- void ResetPolygons() { - for (auto i = 0; i < pOutdoorCamera->uNumPolygons; ++i) + for (auto i = 0; i < pODMRenderParams->uNumPolygons; ++i) { array_77EC08[i].prolly_head = nullptr; array_77EC08[i].prolly_tail = nullptr; @@ -12400,7 +12400,7 @@ while ( v2 ); } //----- (00486A28) -------------------------------------------------------- -void OutdoorCamera::AllocSoftwareDrawBuffers() +void ODMRenderParams::AllocSoftwareDrawBuffers() { if ( !this || !pSpans ) { @@ -12416,7 +12416,7 @@ } } //----- (00486AFC) -------------------------------------------------------- -void OutdoorCamera::ReleaseSoftwareDrawBuffers() +void ODMRenderParams::ReleaseSoftwareDrawBuffers() { free(pSpans); free(pEdges); @@ -12431,7 +12431,7 @@ bool OutdoorLocation::Release2() { Release(); - pOutdoorCamera->ReleaseSoftwareDrawBuffers(); + pODMRenderParams->ReleaseSoftwareDrawBuffers(); return true; } @@ -12769,6 +12769,441 @@ + + +//----- (0045D3C7) -------------------------------------------------------- +bool LightmapBuilder::_45D3C7_sw(struct Polygon *a1) +{ + LightmapBuilder *v2; // ebx@1 + struct Polygon *result; // eax@1 + float v4; // ecx@2 + Span *i; // edi@5 + + v2 = this; + result = (struct Polygon *)a1->prolly_head; + if ( result && (v4 = result->field_4, *(int *)&v4) != 0 && *(unsigned int *)(LODWORD(v4) + 60) ) + { + for ( i = a1->prolly_head; ; i = i->pNext ) + { + result = i->pParent; + if ( result->field_108 ) + result = (struct Polygon *)_45D426_sw( + i, + a1->pEdgeList1, + a1->uEdgeList1Size, + (Edge *)a1->pEdgeList2, + a1->uEdgeList2Size); + if ( a1->prolly_tail == i ) + break; + } + LOBYTE(result) = 1; + } + else + { + LOBYTE(result) = 0; + } + return (bool)result; +} + +//----- (0045D426) -------------------------------------------------------- +int LightmapBuilder::_45D426_sw(Span *a1, Edge **a2, unsigned int a3, Edge *a4, int a5) +{ + int v6; // edi@1 + signed int v7; // ebx@3 + signed int v8; // ecx@3 + Span *v9; // esi@3 + double v10; // st7@4 + Edge *v11; // edx@5 + double v12; // st7@11 + int v13; // edx@12 + int v14; // ebx@17 + Edge *v15; // edi@17 + float v16; // ST04_4@17 + float v17; // ST04_4@17 + double v18; // st7@17 + int result; // eax@19 + //double v20; // ST14_8@20 + //double v21; // ST14_8@20 + double v22; // st7@20 + int v23; // ecx@20 + double v24; // st6@20 + double v25; // st7@23 + double v26; // st7@28 + __int16 v27; // fps@28 + char v28; // c0@28 + char v29; // c2@28 + char v30; // c3@28 + double v31; // st7@29 + double v32; // st7@30 + __int16 v33; // fps@30 + char v34; // c0@30 + char v35; // c2@30 + char v36; // c3@30 + LightmapBuilder *this_4; // [sp+14h] [bp-8h]@1 + signed int v38; // [sp+18h] [bp-4h]@3 + float a1a; // [sp+24h] [bp+8h]@20 + float a2a; // [sp+28h] [bp+Ch]@17 + float a3a; // [sp+2Ch] [bp+10h]@17 + float a5a; // [sp+34h] [bp+18h]@20 + float a5b; // [sp+34h] [bp+18h]@20 + + v6 = 0; + this_4 = this; + if ( a5 && a3 ) + { + v7 = -1; + v8 = 0; + v9 = a1; + v38 = -1; + if ( (signed int)a3 > 0 ) + { + v10 = (double)a1->field_A; + while ( 1 ) + { + v11 = a2[v8]; + if ( v10 >= v11->field_2C ) + { + if ( v10 <= v11->field_30 ) + break; + } + ++v8; + if ( v8 >= (signed int)a3 ) + goto LABEL_10; + } + v38 = v8; + } +LABEL_10: + if ( a5 > 0 ) + { + v12 = (double)a1->field_A; + while ( 1 ) + { + v13 = *((unsigned int *)&a4->field_0 + v6); + if ( v12 >= *(float *)(v13 + 44) ) + { + if ( v12 <= *(float *)(v13 + 48) ) + break; + } + ++v6; + if ( v6 >= a5 ) + goto LABEL_17; + } + v7 = v6; + } +LABEL_17: + v14 = *((unsigned int *)&a4->field_0 + v7); + v15 = a2[v38]; + v16 = (double)a1->field_A; + a3a = _45D643_sw(a2[v38], v16); + v17 = (double)a1->field_A; + v18 = _45D643_sw((Edge *)v14, v17); + a2a = v18; + if ( byte_4D864C && BYTE1(pGame->uFlags) & 0x80 ) + { + HIWORD(result) = HIWORD(a3a); + a1->field_14 = v18; + a1->field_10 = a3a; + } + else + { + a5a = ((double)a1->field_A - v15->field_2C) * v15->field_4 + v15->field_24 - 0.5; + //v20 = a5a + 6.7553994e15; + //a5b = (double)SLODWORD(v20); + a5b = (double)floorf(a5a + 0.5f); + a1a = ((double)a1->field_A - *(float *)(v14 + 44)) * *(float *)(v14 + 4) + *(float *)(v14 + 36) + 0.5; + //v21 = a1a + 6.7553994e15; + //v22 = (double)SLODWORD(v21); + v22 = (double)floorf(a1a + 0.5f); + result = v9->field_8; + v23 = v9->field_C; + v24 = -((a3a - a2a) / (v22 - a5b)); + v9->field_10 = ((double)result - a5b) * v24 + a3a; + v9->field_14 = a2a - (v22 - (double)(result + v23)) * v24; + } + if ( v9->field_10 < 0.0 || v9->field_10 <= 1.0 ) + { + if ( v9->field_10 >= 0.0 ) + v25 = v9->field_10; + else + v25 = 0.0; + } + else + { + v25 = 1.0; + } + v9->field_10 = v25; + __debugbreak(); // warning C4700: uninitialized local variable 'v27' used + if ( v9->field_14 < 0.0 + || (v26 = v9->field_14, + //UNDEF(v27), + v28 = 1.0 < v26, + v29 = 0, + v30 = 1.0 == v26, + BYTE1(result) = HIBYTE(v27), + v26 <= 1.0) ) + { + v32 = v9->field_14; + //UNDEF(v33); + v34 = 0.0 < v32; + v35 = 0; + v36 = 0.0 == v32; + __debugbreak(); // warning C4700: uninitialized local variable 'v33' used + BYTE1(result) = HIBYTE(v33); + if ( v32 >= 0.0 ) + v31 = v9->field_14; + else + v31 = 0.0; + } + else + { + v31 = 1.0; + } + v9->field_14 = v31; + LOBYTE(result) = 1; + } + else + { + LOBYTE(result) = 0; + } + return result; +} + +//----- (0045D643) -------------------------------------------------------- +double LightmapBuilder::_45D643_sw(Edge *a1, float a2) +{ + double result; // st7@1 + + result = (a1->field_1C - a1->field_20) * -1.0 / (a1->field_30 - a1->field_2C) * (a2 - a1->field_2C) + a1->field_1C; + if ( result < 0.0 || result <= 1.0 ) + { + if ( result < 0.0 ) + result = 0.0; + } + else + { + result = 1.0; + } + return result; +} + + +// 143 +#pragma pack(push, 1) +struct Span +{ + Span *pNext; + struct Polygon *pParent; + __int16 field_8; + __int16 field_A; + __int16 field_C; + __int16 field_E; + float field_10; + float field_14; +}; +#pragma pack(pop) + + + +// 144 +#pragma pack(push, 1) +struct Surf +{ + float field_0; + float field_4; + float field_8; + float field_C; + float field_10; + Surf *pNext; + Surf *pPrev; + struct Polygon *pParent; + __int16 field_20; + __int16 field_22; +}; +#pragma pack(pop) +extern Surf stru_80C980; + + + + +// 145 +#pragma pack(push, 1) +struct Edge +{ + float field_0; + float field_4; + int field_8; + Surf *pSurf; + Edge *pNext; + Edge *pPrev; + Edge *ptr_18; + float field_1C; + float field_20; + float field_24; + float field_28; + float field_2C; + float field_30; +}; +#pragma pack(pop) +extern Edge defaultEdge; // weak + +extern Edge stru_80C9A4; +extern Edge stru_80C9D8; + + + +#define INDOOR_CAMERA_DRAW_SW_OUTLINES 1 +#define INDOOR_CAMERA_DRAW_D3D_OUTLINES 2 +#define INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES 4 +// 157 +#pragma pack(push, 1) +struct IndoorCamera +{ + //----- (0042391F) -------------------------------------------------------- + IndoorCamera() + { + sRotationX = 0; + sRotationY = 0; + fov_rad = 2000.0f; + fov_rad_inv = 32.768002f; + + flags = 0; + } + void Initialize(int degFov, unsigned int uViewportWidth, unsigned int uViewportHeight); + void Initialize2(); + float ViewTransform_ODM(struct RenderVertexSoft *a1); + + + Vec3_int_ pos; + unsigned int uMapGridCellX; + unsigned int uMapGridCellZ; + int sRotationX; + int sRotationY; + float fov_rad; + float fov_rad_inv; + int field_24; + int field_28; + float fRotationYSine; + float fRotationYCosine; + float fRotationXSine; + float fRotationXCosine; + int _int_sine; + int _int_cosine; + int _int_sine_2; + int _int_cosine_2; + int flags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render terrain outlines in d3d +}; +#pragma pack(pop) + + + +extern IndoorCamera *pIndoorCamera; // idb + + +IndoorCamera *pIndoorCamera; // idb + + + + + +//----- (00481CCE) -------------------------------------------------------- +float IndoorCamera::ViewTransform_ODM(RenderVertexSoft *a1) +{ + float result; // eax@1 + double vCamToVertexZ; // st7@1 + double v3; // st6@1 + double v4; // st5@1 + double v5; // st4@1 + float v6; // ST04_4@3 + float v7; // [sp+0h] [bp-14h]@1 + float v8; // [sp+8h] [bp-Ch]@1 + float vCamToVertexX; // [sp+Ch] [bp-8h]@1 + float vCamToVertexY; // [sp+10h] [bp-4h]@1 + + v8 = fRotationXCosine; + result = fRotationXSine; + v7 = fRotationXSine; + vCamToVertexX = a1->vWorldPosition.x - (double)pos.x; + vCamToVertexY = a1->vWorldPosition.y - (double)pos.y; + vCamToVertexZ = a1->vWorldPosition.z - (double)pos.z; + v3 = fRotationYCosine; + v4 = fRotationYSine; + v5 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; + if ( sRotationX ) + { + v6 = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; + a1->vWorldViewPosition.x = v5 * fRotationXCosine + fRotationXSine * vCamToVertexZ; + a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX; + a1->vWorldViewPosition.z = v8 * vCamToVertexZ - v6 * v7; + } + else + { + a1->vWorldViewPosition.x = vCamToVertexY * fRotationYSine + fRotationYCosine * vCamToVertexX; + a1->vWorldViewPosition.y = v3 * vCamToVertexY - v4 * vCamToVertexX; + a1->vWorldViewPosition.z = vCamToVertexZ; + } + return result; +} + + + +//----- (0042394D) -------------------------------------------------------- +void IndoorCamera::Initialize(int degFov, unsigned int uViewportWidth, unsigned int uViewportHeight) +{ + IndoorCamera *v4; // esi@1 + double v5; // st7@1 + + v4 = this; + v5 = (double)(signed int)(signed __int64)((double)(signed int)uViewportWidth + * 0.5 + / tan((double)(degFov >> 1) * 0.01745329) + + 0.5); + v4->fov_rad = v5; + v4->fov_rad_inv = 65536.0 / v5; +} + +//----- (004239A7) -------------------------------------------------------- +void IndoorCamera::Initialize2() +{ + //IndoorCamera *v1; // esi@1 + double v2; // st7@4 + //double v3; // st7@6 + //int v4; // eax@6 + //int v5; // eax@6 + //int v6; // ST04_4@6 + //int v7; // eax@6 + //int v8; // ST04_4@6 + + //v1 = this; + fRotationYSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationY * 0.00048828125); + fRotationYCosine = cos((3.141592653589793 + 3.141592653589793) * (double)sRotationY * 0.00048828125); + if ( byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) + { + fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)-sRotationX * 0.00048828125); + v2 = (3.141592653589793 + 3.141592653589793) * (double)-sRotationX; + } + else + { + fRotationXSine = sin((3.141592653589793 + 3.141592653589793) * (double)sRotationX * 0.00048828125); + v2 = (3.141592653589793 + 3.141592653589793) * (double)sRotationX; + } + //v3 = cos(v2 * 0.00048828125); + //v4 = sRotationY; + fRotationXCosine = cos(v2 * 0.00048828125); + //v5 = stru_5C6E00->SinCos(sRotationY - stru_5C6E00->uIntegerHalfPi); + //v6 = sRotationY; + _int_sine = stru_5C6E00->Sin(sRotationY); + _int_cosine = stru_5C6E00->Cos(sRotationY); + //v7 = stru_5C6E00->SinCos(sRotationX - stru_5C6E00->uIntegerHalfPi); + //v8 = sRotationX; + _int_sine_2 = stru_5C6E00->Sin(sRotationX); + _int_cosine_2 = stru_5C6E00->Cos(sRotationX); +} +// 4D864C: using guessed type char byte_4D864C; + + + + + const wchar_t *UIMessage2String(UIMessageType msg) { #define CASE(xxx) case xxx: swprintf(b, wcslen(L"%03X/%s"), L"%03X/%s", msg, L#xxx); return b;
--- a/mm7_2.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/mm7_2.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -12,7 +12,6 @@ #include "VideoPlayer.h" #include "Sprites.h" #include "BSPModel.h" -#include "OutdoorCamera.h" #include "LightmapBuilder.h" #include "DecalBuilder.h" @@ -31,7 +30,7 @@ #include "Party.h" #include "AudioPlayer.h" #include "Outdoor.h" -#include "IndoorCamera.h" +#include "Outdoor_stuff.h" #include "Overlays.h" #include "Arcomage.h" #include "LOD.h" @@ -2874,10 +2873,10 @@ } //----- (004610AA) -------------------------------------------------------- -void __fastcall PrepareToLoadODM(unsigned int bLoading, OutdoorCamera *a2) +void __fastcall PrepareToLoadODM(unsigned int bLoading, ODMRenderParams *a2) { unsigned int v2; // edi@1 - OutdoorCamera *v3; // esi@1 + ODMRenderParams *v3; // esi@1 v2 = bLoading; v3 = a2; @@ -2893,7 +2892,7 @@ // 6BE35C: using guessed type int uLevel_StartingPointType; //----- (00461103) -------------------------------------------------------- -void _461103_load_level_sub() +void _461103_load_level_sub() { //GUIProgressBar *v0; // ebx@1 //signed int v1; // ebp@1 @@ -3050,13 +3049,13 @@ init_event_triggers(); pGameLoadingUI_ProgressBar->Progress(); - - pIndoorCamera->pos.y = 0; - pIndoorCamera->pos.x = 0; - pIndoorCamera->pos.z = 100; - pIndoorCamera->sRotationY = 0; - pIndoorCamera->sRotationX = 0; - viewparams->bRedrawGameUI = 1; + + pGame->pIndoorCameraD3D->vPartyPos.x = 0; + pGame->pIndoorCameraD3D->vPartyPos.y = 0; + pGame->pIndoorCameraD3D->vPartyPos.z = 100; + pGame->pIndoorCameraD3D->sRotationX = 0; + pGame->pIndoorCameraD3D->sRotationY = 0; + viewparams->bRedrawGameUI = true; uLevel_StartingPointType = MapStartPoint_Party; pSprites_LOD->_461397(); pPaletteManager->LockTestAll(); @@ -3822,9 +3821,9 @@ pViewport->SetScreen(viewparams->uSomeX, viewparams->uSomeY, viewparams->uSomeZ, viewparams->uSomeW); pViewport->_4C02F8((signed __int64)(flt_6BE3A0 * 65536.0)); - pIndoorCamera = new IndoorCamera; - pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, - viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); + //pIndoorCamera = new IndoorCamera; + //pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, + // viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); InitializeTurnBasedAnimations(&stru_50C198); pBitmaps_LOD->_inlined_sub1(); @@ -5023,7 +5022,7 @@ assert(sizeof(BLVLightMM7) == 0x10); assert(sizeof(BLVDoor) == 0x50); assert(sizeof(IndoorLocation) == 0x690); - assert(sizeof(OutdoorCamera) == 0x74); + //assert(sizeof(ODMRenderParams) == 0x74); assert(sizeof(Mouse) == 0x114); assert(sizeof(Particle_sw) == 0x68); assert(sizeof(Particle) == 0x68); @@ -5037,7 +5036,7 @@ assert(sizeof(stru6) == 0x5F8); assert(sizeof(IndoorCameraD3D_Vec3) == 0x10); assert(sizeof(IndoorCameraD3D_Vec4) == 0x18); //should be 14 (10 vec3 + 4 vdtor) but 18 coz of his +4 from own vdtor, but it is odd since vdtor already present from vec3 - assert(sizeof(IndoorCameraD3D) == 0x1A1384); + //assert(sizeof(IndoorCameraD3D) == 0x1A1384); assert(sizeof(StationaryLight) == 0xC); assert(sizeof(LightsStack_StationaryLight_) == 0x12C8); assert(sizeof(MobileLight) == 0x12); @@ -5050,7 +5049,7 @@ assert(sizeof(BspRenderer) == 0x53740); assert(sizeof(PaletteManager) == 0x267AF0); assert(sizeof(ViewingParams) == 0x26C); - assert(sizeof(IndoorCamera) == 0x50); + //assert(sizeof(IndoorCamera) == 0x50); assert(sizeof(Bloodsplat) == 0x28); assert(sizeof(BloodsplatContainer) == 0xA0C); assert(sizeof(TrailParticle) == 0x18); @@ -5362,7 +5361,7 @@ while ( v9 < v2 ); } - pOutdoorCamera = new OutdoorCamera; + pODMRenderParams = new ODMRenderParams; outdoor_day_top_r = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.r", 81, pIniFilename); outdoor_day_top_g = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.g", 121, pIniFilename); outdoor_day_top_b = GetPrivateProfileIntW(L"outdoor", L"RGBDayTop.b", 236, pIniFilename); @@ -5375,24 +5374,24 @@ outdoor_night_bottom_r = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.r", 11, pIniFilename); outdoor_night_bottom_g = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.g", 41, pIniFilename); outdoor_night_bottom_b = GetPrivateProfileIntW(L"outdoor", L"RGBNightBottom.b", 129, pIniFilename); - pOutdoorCamera->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename); - pOutdoorCamera->bNoSky = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename); - pOutdoorCamera->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename); - pOutdoorCamera->outdoor_no_wavy_water = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename); + pODMRenderParams->outdoor_no_mist = GetPrivateProfileIntW(L"debug", L"noMist", 0, pIniFilename); + pODMRenderParams->bNoSky = GetPrivateProfileIntW(L"outdoor", L"nosky", 0, pIniFilename); + pODMRenderParams->bDoNotRenderDecorations = GetPrivateProfileIntW(L"render", L"nodecorations", 0, pIniFilename); + pODMRenderParams->outdoor_no_wavy_water = GetPrivateProfileIntW(L"outdoor", L"nowavywater", 0, pIniFilename); outdoor_grid_band_1 = GetPrivateProfileIntW(L"outdoor", L"gridband1", 10, pIniFilename); outdoor_grid_band_2 = GetPrivateProfileIntW(L"outdoor", L"gridband2", 15, pIniFilename); outdoor_grid_band_3 = GetPrivateProfileIntW(L"outdoor", L"gridband3", 25, pIniFilename); - pOutdoorCamera->terrain_gamma = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename); - pOutdoorCamera->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename); + pODMRenderParams->terrain_gamma = GetPrivateProfileIntW(L"outdoor", L"ter_gamma", 0, pIniFilename); + pODMRenderParams->building_gamme = GetPrivateProfileIntW(L"outdoor", L"bld_gamma", 0, pIniFilename); mipmapping_terrain_mm1 = GetPrivateProfileIntW(L"mipmapping", L"ter_mm1", 2048, pIniFilename); mipmapping_terrain_mm2 = GetPrivateProfileIntW(L"mipmapping", L"ter_mm2", 4096, pIniFilename); mipmapping_terrain_mm3 = GetPrivateProfileIntW(L"mipmapping", L"ter_mm3", 8192, pIniFilename); mipmapping_building_mm1 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm1", 1024, pIniFilename); mipmapping_building_mm2 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm2", 2048, pIniFilename); mipmapping_building_mm3 = GetPrivateProfileIntW(L"mipmapping", L"bld_mm3", 4096, pIniFilename); - pOutdoorCamera->shading_dist_shade = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename); - pOutdoorCamera->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename); - pOutdoorCamera->shading_dist_mist = GetPrivateProfileIntW(L"shading", L"dist_mist", 8192, pIniFilename); + pODMRenderParams->shading_dist_shade = GetPrivateProfileIntW(L"shading", L"dist_shade", 2048, pIniFilename); + pODMRenderParams->shading_dist_shademist = GetPrivateProfileIntW(L"shading", L"dist_shademist", 4096, pIniFilename); + pODMRenderParams->shading_dist_mist = GetPrivateProfileIntW(L"shading", L"dist_mist", 8192, pIniFilename); wchar_t pDefaultSkyTextureW[1024]; GetPrivateProfileStringW(L"textures", L"sky", L"plansky1", pDefaultSkyTextureW, 0x10u, pIniFilename); @@ -5452,25 +5451,25 @@ outdoor_grid_band_1 = 10; outdoor_grid_band_2 = 15; outdoor_grid_band_3 = 20; - pOutdoorCamera->shading_dist_mist = 8192; - pOutdoorCamera->bNoSky = false; + pODMRenderParams->shading_dist_mist = 8192; + pODMRenderParams->bNoSky = false; LOBYTE(viewparams->field_20) = 0; } mipmapping_terrain_mm1 = 1024; mipmapping_terrain_mm2 = 2048; mipmapping_building_mm1 = 1024; mipmapping_building_mm2 = 2048; - pOutdoorCamera->shading_dist_shade = 2048; - pOutdoorCamera->terrain_gamma = 0; - pOutdoorCamera->building_gamme = 0; + pODMRenderParams->shading_dist_shade = 2048; + pODMRenderParams->terrain_gamma = 0; + pODMRenderParams->building_gamme = 0; mipmapping_terrain_mm3 = 4096; mipmapping_building_mm3 = 4096; - pOutdoorCamera->shading_dist_shademist = 4096; - pOutdoorCamera->outdoor_no_wavy_water = 0; + pODMRenderParams->shading_dist_shademist = 4096; + pODMRenderParams->outdoor_no_wavy_water = 0; //_47F4D3_initialize_terrain_bezier_stuff(outdoor_grid_band_1, outdoor_grid_band_2, outdoor_grid_band_3); { - pOutdoorCamera->outdoor_grid_band_3 = outdoor_grid_band_3; - pOutdoorCamera->uPickDepth = outdoor_grid_band_3 * 512; + pODMRenderParams->outdoor_grid_band_3 = outdoor_grid_band_3; + pODMRenderParams->uPickDepth = outdoor_grid_band_3 * 512; } } else @@ -5485,7 +5484,7 @@ pViewport->SetScreen(viewparams->uScreen_topL_X, viewparams->uScreen_topL_Y, viewparams->uScreen_BttmR_X, viewparams->uScreen_BttmR_Y); if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) - pOutdoorCamera->_485F64(); + pODMRenderParams->Initialize(); } //----- (00466C40) --------------------------------------------------------
--- a/mm7_3.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/mm7_3.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -7,7 +7,6 @@ #include "mm7_data.h" #include "Sprites.h" #include "BSPModel.h" -#include "OutdoorCamera.h" #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "ParticleEngine.h" @@ -24,7 +23,6 @@ #include "AudioPlayer.h" #include "Outdoor.h" #include "Outdoor_stuff.h" -#include "IndoorCamera.h" #include "Overlays.h" #include "LOD.h" #include "Actor.h" @@ -4024,7 +4022,7 @@ float v13; // ST24_4@13 int v14; // esi@13 char *v15; // esi@15 - signed int v16; // eax@16 + //signed int v16; // eax@16 __int16 v17; // fps@16 unsigned __int8 v18; // c2@16 unsigned __int8 v19; // c3@16 @@ -4063,41 +4061,41 @@ v4 = *(float *)(v3 - 4); LODWORD(v37) = *(int *)v3; LODWORD(v36) = *(int *)(v3 + 4); - if ( pBLVRenderParams->sPartyRotX ) + if (pGame->pIndoorCameraD3D->sRotationX) { - v5 = v4 - (double)pBLVRenderParams->vPartyPos.x; - v6 = v37 - (double)pBLVRenderParams->vPartyPos.y; - if ( pRenderer->pRenderD3D ) - { + v5 = v4 - (double)pGame->pIndoorCameraD3D->vPartyPos.x; + v6 = v37 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; + //if ( pRenderer->pRenderD3D ) + //{ v41 = pBLVRenderParams->fSineY * v6 + pBLVRenderParams->fCosineY * v5; v7 = pBLVRenderParams->fSineY * v5 - pBLVRenderParams->fCosineY * v6; - } + /*} else { v41 = pBLVRenderParams->fCosineY * v5 - pBLVRenderParams->fSineY * v6; v7 = pBLVRenderParams->fSineY * v5 + pBLVRenderParams->fCosineY * v6; - } + }*/ v8 = v7; - v9 = v36 - (double)pBLVRenderParams->vPartyPos.z; + v9 = v36 - (double)pGame->pIndoorCameraD3D->vPartyPos.z; v10 = pBLVRenderParams->fCosineNegX * v41 - pBLVRenderParams->fSineNegX * v9; v11 = v8; v12 = pBLVRenderParams->fCosineNegX * v9 + pBLVRenderParams->fSineNegX * v41; } else { - v42 = v4 - (double)pBLVRenderParams->vPartyPos.x; - v39 = v37 - (double)pBLVRenderParams->vPartyPos.y; - if ( pRenderer->pRenderD3D ) - { + v42 = v4 - (double)pGame->pIndoorCameraD3D->vPartyPos.x; + v39 = v37 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; + //if ( pRenderer->pRenderD3D ) + //{ v10 = pBLVRenderParams->fSineY * v39 + pBLVRenderParams->fCosineY * v42; v11 = pBLVRenderParams->fSineY * v42 - pBLVRenderParams->fCosineY * v39; - } + /*} else { v10 = pBLVRenderParams->fCosineY * v42 - pBLVRenderParams->fSineY * v39; v11 = pBLVRenderParams->fSineY * v42 + pBLVRenderParams->fCosineY * v39; - } - v12 = v36 - (double)pBLVRenderParams->vPartyPos.z; + }*/ + v12 = v36 - (double)pGame->pIndoorCameraD3D->vPartyPos.z; } v13 = v12; ++v2; @@ -4117,29 +4115,29 @@ v31 = 3; do { - v40 = (double)stru_5C6E00->Cos(pIndoorCamera->sRotationX) * 0.0000152587890625; - v32 = (double)stru_5C6E00->Sin(pIndoorCamera->sRotationX) * 0.0000152587890625; - v34 = (double)stru_5C6E00->Cos(pIndoorCamera->sRotationY) * 0.0000152587890625; - v16 = stru_5C6E00->Sin(pIndoorCamera->sRotationY); + v40 = (double)stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX) * 0.0000152587890625; + v32 = (double)stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX) * 0.0000152587890625; + v34 = (double)stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY) * 0.0000152587890625; + v33 = (double)stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY) * 0.0000152587890625; + //v16 = stru_5C6E00->Sin(pODMRenderParams->rotation_y); LODWORD(v38) = *(int *)v15; - v33 = (double)v16 * 0.0000152587890625; //UNDEF(v17); - v20 = *((float *)v15 - 1) - (double)pIndoorCamera->pos.x; + v20 = *((float *)v15 - 1) - (double)pGame->pIndoorCameraD3D->vPartyPos.x; //if ( v19 | v18 ) - if(pIndoorCamera->pos.x == 0) + if (pGame->pIndoorCameraD3D->vPartyPos.x == 0) { v27 = v20; LODWORD(v35) = *((int *)v15 + 1); - v28 = v38 - (double)pIndoorCamera->pos.y; + v28 = v38 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; v25 = v33 * v28 + v34 * v27; v26 = v34 * v28 - v33 * v27; } else { v21 = v20; - v22 = v38 - (double)pIndoorCamera->pos.y; + v22 = v38 - (double)pGame->pIndoorCameraD3D->vPartyPos.y; v23 = v33 * v22 + v34 * v21; - v24 = *((float *)v15 + 1) - (double)pIndoorCamera->pos.z; + v24 = *((float *)v15 + 1) - (double)pGame->pIndoorCameraD3D->vPartyPos.z; v25 = v32 * v24 + v40 * v23; v26 = v34 * v22 - v33 * v21; v35 = v40 * v24 - v32 * v23; @@ -4179,11 +4177,11 @@ if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { v10 = 16192.0; - v3 = (double)pBLVRenderParams->field_40 * 0.000015258789; + v3 = (double)pBLVRenderParams->fov_rad_fixpoint * 0.000015258789; } else { - v10 = (double)pOutdoorCamera->shading_dist_mist; + v10 = (double)pODMRenderParams->shading_dist_mist; v3 = 8.0; } v4 = a1->uNumVertices; @@ -4238,7 +4236,7 @@ { for(int i = 0; i < a1->uNumVertices; i++) { - v6 = (double)pBLVRenderParams->field_40 * 0.000015258789 / a1->field_B4[i*4]; + v6 = (double)pBLVRenderParams->fov_rad_fixpoint * 0.000015258789 / a1->field_B4[i*4]; if ( pRenderer->pRenderD3D ) { pGame->pIndoorCameraD3D->Project( @@ -4269,7 +4267,7 @@ { for(int i = 0; i < a1->uNumVertices; i++) { - v12 = (double)pOutdoorCamera->int_fov_rad / a1->field_B4[i*4]; + v12 = (double)pODMRenderParams->int_fov_rad / a1->field_B4[i*4]; a1->field_B4[i*4+20] = (double)pViewport->uScreenCenterX - v12 * a1->field_B4[i*4+1]; a1->field_B4[i*4+21] = (double)pViewport->uScreenCenterY - v12 * a1->field_B4[i*4+2]; *((int *)&a1->field_B4[i*4+22]) = (int)a1->field_B4[i*4]; @@ -4292,16 +4290,16 @@ BSPModel *v2; // ebx@4 int v3; // eax@6 ODMFace *pFace; // esi@6 - Vec3_int_ *v5; // ecx@8 + //Vec3_int_ *v5; // ecx@8 int v6; // eax@8 struct Polygon *v7; // ebx@8 - LightmapBuilder *v8; // eax@8 + //LightmapBuilder *v8; // eax@8 int v9; // ecx@8 - char v10; // zf@8 + //char v10; // zf@8 Texture *pFaceTexture; // eax@10 signed int v12; // ecx@10 - unsigned int v13; // eax@14 - unsigned int v14; // eax@18 + //unsigned int v13; // eax@14 + //unsigned int v14; // eax@18 unsigned int v15; // eax@22 unsigned int v16; // edi@22 int v17; // eax@24 @@ -4338,7 +4336,7 @@ float v45; // [sp+1Ch] [bp-3Ch]@10 ODMFace *v46; // [sp+20h] [bp-38h]@6 //IndoorCameraD3D *v47; // [sp+24h] [bp-34h]@3 - unsigned int v48; // [sp+28h] [bp-30h]@8 + //unsigned int v48; // [sp+28h] [bp-30h]@8 int v49; // [sp+2Ch] [bp-2Ch]@10 int v50; // [sp+30h] [bp-28h]@34 int v51; // [sp+34h] [bp-24h]@35 @@ -4390,53 +4388,44 @@ if (pFace->Invisible()) goto LABEL_85; //v5 = (int)*(v2 - 1); - v5 = v2->pVertices.pVertices; v6 = pFace->pVertexIDs[0]; v53 = 0; - v7 = &array_77EC08[pOutdoorCamera->uNumPolygons]; - //v8 = *(LightmapBuilder **)(v5 + 12 * v6 + 8); - v8 = (LightmapBuilder *)v5[v6].z; + v7 = &array_77EC08[pODMRenderParams->uNumPolygons]; v7->flags = 0; v7->field_32 = 0; - pLightmapBuilder = v8; + pLightmapBuilder = (LightmapBuilder *)v2->pVertices.pVertices[v6].z; v9 = pFace->uTextureID; - v10 = (BYTE1(pFace->uAttributes) & 0x40) == 0; - v48 = pFace->uTextureID; - if ( !v10 ) + if (pFace->uAttributes & FACE_TEXTURE_FRAME) { - v48 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); - v9 = v48; + v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); } pFaceTexture = pBitmaps_LOD->GetTexture(v9); v7->pTexture = pFaceTexture; v12 = pFaceTexture->uTextureWidth; v49 = v12; v49 = pFaceTexture->uTextureHeight; - v10 = (pFace->uAttributes & 0x10) == 0; v45 = 1.0 / (double)v12; v44 = 1.0 / (double)v49; - if ( !v10 ) + if (pFace->uAttributes & FACE_FLUID) *(int *)&v7->flags |= 2u; - if ( BYTE2(pFace->uAttributes) & 0x40 ) + if (pFace->uAttributes & FACE_DO_NOT_LIGHT ) HIBYTE(v7->flags) |= 4u; - v13 = pFace->uAttributes; - if ( v13 & 4 ) + if ( pFace->uAttributes & 4 ) { HIBYTE(v7->flags) |= 4u; } else { - if ( v13 & 0x20 ) + if ( pFace->uAttributes & 0x20 ) HIBYTE(v7->flags) |= 8u; } - v14 = pFace->uAttributes; - if ( BYTE1(v14) & 8 ) + if (pFace->uAttributes & 0x0800) { *(int *)&v7->flags |= 0x2000u; } else { - if ( v14 & 0x40 ) + if (pFace->uAttributes & FACE_DONT_CACHE_TEXTURE) HIBYTE(v7->flags) |= 0x10u; } v15 = GetTickCount(); @@ -4520,12 +4509,11 @@ ++v20; ++v20b; ++v20c; - v10 = v51-- == 1; v52 = v22; //*((float *)v19 - 4) = (double)v22 * v44; (v19-1)->v = (double)v22 * v44; } - while ( !v10 ); + while ( !(v51-- == 1) ); //v23 = (char *)&array_73D150[0].vWorldViewPosition; v23 = array_73D150; v51 = uNumVertices; @@ -4537,7 +4525,7 @@ ++v53; //v47->ViewTransform((RenderVertexSoft *)(v23 - 12), 1u); pGame->pIndoorCameraD3D->ViewTransform(v23, 1u); - if ( v23->vWorldViewPosition.x < 8.0 || (double)pOutdoorCamera->shading_dist_mist < v23->vWorldViewPosition.x ) + if ( v23->vWorldViewPosition.x < 8.0 || (double)pODMRenderParams->shading_dist_mist < v23->vWorldViewPosition.x ) { if ( v23->vWorldViewPosition.x >= 8.0 ) v49 = 1; @@ -4576,10 +4564,10 @@ v7->dimming_level = 0; if ( v7->dimming_level > 31 ) v7->dimming_level = 31; - if ( pOutdoorCamera->uNumPolygons >= 1999 + 5000) + if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) return result; - ++pOutdoorCamera->uNumPolygons; - ++pOutdoorCamera->field_44; + ++pODMRenderParams->uNumPolygons; + ++pODMRenderParams->field_44; if ( ODMFace::IsBackfaceCulled(pFace, array_73D150, v7) ) { LOBYTE(v25) = (char)v54; @@ -4656,7 +4644,7 @@ LABEL_76: v7->uNumVertices = v32; uNumVertices = v32; - OutdoorCamera::Project(v32); + ODM_Project(v32); } if ( uNumVertices ) { @@ -4671,14 +4659,14 @@ } else { - v40 = (int)pBitmaps_LOD->pHardwareTextures[v48]; + v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; } pRenderer->DrawPolygon(uNumVertices, v7, pFace, (IDirect3DTexture2 *)v40); } goto LABEL_85; } - --pOutdoorCamera->uNumPolygons; - --pOutdoorCamera->field_44; + --pODMRenderParams->uNumPolygons; + --pODMRenderParams->field_44; LABEL_85: v54 = (Vec3_int_ *)((char *)v54 + 1); v2 = v56; @@ -4719,18 +4707,18 @@ //int v22; // [sp+28h] [bp-4h]@3 //v16 = unused; - angle = (signed int)(pOutdoorCamera->uCameraFovInDegrees << 11) / 360 >> 1; + angle = (signed int)(pODMRenderParams->uCameraFovInDegrees << 11) / 360 >> 1; //v14 = uModelID; v2 = &pOutdoor->pBModels[uModelID]; - v3 = v2->vBoundingCenter.x - pIndoorCamera->pos.x; - v4 = v2->vBoundingCenter.y - pIndoorCamera->pos.y; - v5 = stru_5C6E00->Cos(pIndoorCamera->sRotationY); - v21 = stru_5C6E00->Sin(pIndoorCamera->sRotationY); - v18 = stru_5C6E00->Cos(pIndoorCamera->sRotationX); - stru_5C6E00->Sin(pIndoorCamera->sRotationX); + v3 = v2->vBoundingCenter.x - pGame->pIndoorCameraD3D->vPartyPos.x; + v4 = v2->vBoundingCenter.y - pGame->pIndoorCameraD3D->vPartyPos.y; + v5 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); + v21 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); + v18 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); + stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); v6 = v5; v17 = v3 * v5 + v4 * v21; - if ( pIndoorCamera->sRotationX ) + if (pGame->pIndoorCameraD3D->sRotationX) v17 = (unsigned __int64)(v17 * (signed __int64)v18) >> 16; v19 = v4 * v6 - v3 * v21; v7 = abs(v4); @@ -4747,7 +4735,7 @@ else v11 = ((unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)v19) >> 16) + ((unsigned __int64)(v15 * (signed __int64)v17) >> 16); v12 = v11 >> 16; - if ( v9 <= pOutdoorCamera->shading_dist_mist + 2048 ) + if ( v9 <= pODMRenderParams->shading_dist_mist + 2048 ) { //if ( abs(v12) > *(int *)((char *)&pOutdoor->pBModels->sBoundingRadius + v10) + 512 ) if ( abs(v12) > pOutdoor->pBModels[uModelID].sBoundingRadius + 512 ) @@ -5136,7 +5124,7 @@ last_camera_rot_x = pParty->sRotationX; float aspect = (float)pViewport->uScreenWidth / (float)pViewport->uScreenHeight; - float fov_x = 3.141592f * (pOutdoorCamera->uCameraFovInDegrees + 0) / 360.0f; + float fov_x = 3.141592f * (pODMRenderParams->uCameraFovInDegrees + 0) / 360.0f; float fov_y = fov_x / aspect; float ray_dx = fov_x / (float)pViewport->uScreenWidth, @@ -5320,11 +5308,11 @@ return; } - v30 = ((double)(pOutdoorCamera->int_fov_rad * pIndoorCamera->pos.z) - / ((double)pOutdoorCamera->int_fov_rad + 8192.0) + pViewport->uScreenCenterY);//184 изменяется при подъёме на высоту - v38 = pViewport->uScreenCenterY - pOutdoorCamera->int_fov_rad / - (pOutdoorCamera->shading_dist_mist * cos(pIndoorCamera->sRotationX * 0.003066406352445483) + 0.0000001000000011686097) * - (pOutdoorCamera->shading_dist_mist * -sin(pIndoorCamera->sRotationX * 0.003066406352445483) - pIndoorCamera->pos.z);//61 / 184 / 310 изменяется при наклоне камеры + v30 = ((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) + / ((double)pODMRenderParams->int_fov_rad + 8192.0) + pViewport->uScreenCenterY);//184 изменяется при подъёме на высоту + v38 = pViewport->uScreenCenterY - pODMRenderParams->int_fov_rad / + (pODMRenderParams->shading_dist_mist * cos(pGame->pIndoorCameraD3D->sRotationX * 0.003066406352445483) + 0.0000001000000011686097) * + (pODMRenderParams->shading_dist_mist * -sin(pGame->pIndoorCameraD3D->sRotationX * 0.003066406352445483) - pGame->pIndoorCameraD3D->vPartyPos.z);//61 / 184 / 310 изменяется при наклоне камеры pSkyPolygon.Create_48607B(&stru_8019C8); pSkyPolygon.ptr_38->_48694B_frustum_sky();//maybe creating skydome(возможно создание купола неба) @@ -5337,9 +5325,9 @@ pSkyPolygon.uNumVertices = 4;//количество вершин //centering(центруем)--наклон камеры ----------------------------------------// - pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16);//-3216, вверх: -28020, вниз: 22078 + pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16);//-3216, вверх: -28020, вниз: 22078 pSkyPolygon.v_18.y = 0; - pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pIndoorCamera->sRotationX + 16);//-65457, вверх: -59244, вниз: -61705 + pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16);//-65457, вверх: -59244, вниз: -61705 //---------------------------------------------------------------------------// pSkyPolygon.field_24 = 0x2000000; @@ -5456,16 +5444,16 @@ pShading = fixpoint_div(v34, v38); if ( pShading < 0 ) - pShading = pOutdoorCamera->shading_dist_mist; + pShading = pODMRenderParams->shading_dist_mist; v37 += ((unsigned __int64)(pSkyPolygon.ptr_38->field_10 * v13) >> 16); screen_center_x += ((unsigned __int64)(pSkyPolygon.ptr_38->field_1C * v13) >> 16); v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + fixpoint_sub0(v37, pShading) / 8; screen_center_x = 224 * pMiscTimer->uTotalGameTimeElapsed + fixpoint_sub0(screen_center_x, pShading) / 8; - //array_50AC10[i].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist; + //array_50AC10[i].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; //array_50AC10[i].vWorldPosition.x = v36 / (pSky.pTexture->uTextureHeight * 65536.0); - //array_50AC10[i].vWorldPosition.y = 1.0 / (pOutdoorCamera->shading_dist_mist >> 16); + //array_50AC10[i].vWorldPosition.y = 1.0 / (pODMRenderParams->shading_dist_mist >> 16); //array_50AC10[i].vWorldPosition.z = v35 / (pSky.pTexture->uTextureWidth * 65536.0); //array_50AC10[i]._rhw = 1.0f / (pShading >> 16); //array_50AC10[i].u = (double)v35 / (65536.0 * pSkyPolygon.pTexture->uTextureWidth); @@ -5488,7 +5476,7 @@ } //----- (0047A384) -------------------------------------------------------- -void ODM_LoadAndInitialize(const char *pLevelFilename, OutdoorCamera *thisa) +void ODM_LoadAndInitialize(const char *pLevelFilename, ODMRenderParams *thisa) { int v2; // ebx@3 unsigned int v3; // eax@3 @@ -5505,10 +5493,10 @@ pFilename = pLevelFilename; //thisa->AllocSoftwareDrawBuffers(); - pOutdoorCamera->_485F64(); + pODMRenderParams->Initialize(); pWeather->bRenderSnow = false; pRenderer->ClearZBuffer(0, 479); - thisa = (OutdoorCamera *)1; + thisa = (ODMRenderParams *)1; GetAlertStatus(); if ( qword_A750D8 ) qword_A750D8 = 0; @@ -5539,7 +5527,7 @@ //v5 = 0; if ( !v2 ) thisa = 0; - if ( thisa == (OutdoorCamera *)1 ) + if ( thisa == (ODMRenderParams *)1 ) { //v13 = 0; for (uint i = 0; i < pOutdoor->uNumSpawnPoints; ++i) @@ -5570,12 +5558,27 @@ strcpy(Source, &pFilename[v7]); strcpy(pOutdoor->pLevelFilename, Source); pWeather->Initialize(); - pIndoorCamera->sRotationY = pParty->sRotationY; - pIndoorCamera->sRotationX = pParty->sRotationX; - pOutdoorCamera->RotationToInts(); + pGame->pIndoorCameraD3D->sRotationY = pParty->sRotationY; + pGame->pIndoorCameraD3D->sRotationX = pParty->sRotationX; + pODMRenderParams->RotationToInts(); pOutdoor->UpdateSunlightVectors(); - pOutdoorCamera->int_fov_rad = (signed __int64)pIndoorCamera->flt_1C_fov; - pOutdoorCamera->int_fov_rad_inv = (signed __int64)pIndoorCamera->flt_20_inv_1C; + + float fov_rad; + float fov_rad_inv; + //----- (0042394D) -------------------------------------------------------- + //void IndoorCamera::Initialize(int degFov, unsigned int uViewportWidth, unsigned int uViewportHeight) + { + //pIndoorCamera->Initialize(65, viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1, + // viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y + 1); + + int uViewportWidth = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X + 1; + + extern float _calc_fov(int viewport_width, int angle_degree); + fov_rad = _calc_fov(uViewportWidth, 65); + fov_rad_inv = 65536.0 / fov_rad; + } + pODMRenderParams->int_fov_rad = (signed __int64)fov_rad; + pODMRenderParams->int_fov_rad_inv = (signed __int64)fov_rad_inv; for (int i = 0; i < 20000; ++i) { @@ -5806,7 +5809,7 @@ float fog_density_mult = 216.0f; if (a4) - fog_density_mult += distance / (double)pOutdoorCamera->shading_dist_shade * 32.0; + fog_density_mult += distance / (double)pODMRenderParams->shading_dist_shade * 32.0; v6 = v11 + floorf(pOutdoor->fFogDensity * fog_density_mult + 0.5f); /*if ( a4 ) @@ -5817,7 +5820,7 @@ } else { - //a3a = (distance / (double)pOutdoorCamera->shading_dist_shade * 32.0 + 216.0) * pOutdoor->fFogDensity; + //a3a = (distance / (double)pODMRenderParams->shading_dist_shade * 32.0 + 216.0) * pOutdoor->fFogDensity; //v13 = a3a + 6.7553994e15; //a4a = floorf(a3a + 0.5f);//LODWORD(v13); } @@ -5891,15 +5894,15 @@ //----- (00481ED9) -------------------------------------------------------- -void sub_481ED9_MessWithOutdoorCamera() +void sub_481ED9_MessWithODMRenderParams() { stru_8019C8._48616B_frustum_odm(65536, 0, 0, 0, 65536, 0); - pOutdoorCamera->uNumPolygons = 0; - pOutdoorCamera->uNumEdges = 0; - pOutdoorCamera->uNumSpans = 0; - pOutdoorCamera->uNumSurfs = 0; - pOutdoorCamera->uNumBillboards = 0; - pOutdoorCamera->field_44 = 0; + pODMRenderParams->uNumPolygons = 0; + pODMRenderParams->uNumEdges = 0; + pODMRenderParams->uNumSpans = 0; + pODMRenderParams->uNumSurfs = 0; + pODMRenderParams->uNumBillboards = 0; + pODMRenderParams->field_44 = 0; } //----- (004823F4) -------------------------------------------------------- @@ -6142,29 +6145,29 @@ //int v28; // [sp+30h] [bp+8h]@10 //int v29; // [sp+3Ch] [bp+14h]@10 - v25 = pOutdoorCamera->camera_rotation_x_int_cosine; - v7 = pOutdoorCamera->camera_rotation_y_int_sine; - v27 = pOutdoorCamera->camera_rotation_x_int_sine; + v25 = pODMRenderParams->camera_rotation_x_int_cosine; + v7 = pODMRenderParams->camera_rotation_y_int_sine; + v27 = pODMRenderParams->camera_rotation_x_int_sine; //v8 = -pIndoorCamera->pos.y; - v9 = pOutdoorCamera->camera_rotation_y_int_cosine; + v9 = pODMRenderParams->camera_rotation_y_int_cosine; //v26 = -pIndoorCamera->pos.z; - v11 = pOutdoorCamera->camera_rotation_y_int_cosine * -pIndoorCamera->pos.x + pOutdoorCamera->camera_rotation_y_int_sine * -pIndoorCamera->pos.y; - v24 = pOutdoorCamera->camera_rotation_y_int_cosine * -pIndoorCamera->pos.y - pOutdoorCamera->camera_rotation_y_int_sine * -pIndoorCamera->pos.x; - if ( pIndoorCamera->sRotationX ) - { - this->field_0_party_dir_x = fixpoint_sub0(v11, pOutdoorCamera->camera_rotation_x_int_cosine) + - fixpoint_sub0((-pIndoorCamera->pos.z) << 16, pOutdoorCamera->camera_rotation_x_int_sine); + v11 = pODMRenderParams->camera_rotation_y_int_cosine * -pGame->pIndoorCameraD3D->vPartyPos.x + pODMRenderParams->camera_rotation_y_int_sine * -pGame->pIndoorCameraD3D->vPartyPos.y; + v24 = pODMRenderParams->camera_rotation_y_int_cosine * -pGame->pIndoorCameraD3D->vPartyPos.y - pODMRenderParams->camera_rotation_y_int_sine * -pGame->pIndoorCameraD3D->vPartyPos.x; + if (pGame->pIndoorCameraD3D->sRotationX) + { + this->field_0_party_dir_x = fixpoint_sub0(v11, pODMRenderParams->camera_rotation_x_int_cosine) + + fixpoint_sub0((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pODMRenderParams->camera_rotation_x_int_sine); this->field_4_party_dir_y = v24; - this->field_8_party_dir_z = fixpoint_sub0((-pIndoorCamera->pos.z) << 16, v25) - fixpoint_sub0(v11, v27); + this->field_8_party_dir_z = fixpoint_sub0((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v25) - fixpoint_sub0(v11, v27); } else { this->field_0_party_dir_x = v11; this->field_4_party_dir_y = v24; - this->field_8_party_dir_z = (-pIndoorCamera->pos.z) << 16; - } - - if (pIndoorCamera->sRotationX) + this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; + } + + if (pGame->pIndoorCameraD3D->sRotationX) { v17 = fixpoint_sub0(a2, v9) + fixpoint_sub0(a3, v7); @@ -6179,7 +6182,7 @@ this->field_14 = a4; } - if (pIndoorCamera->sRotationX) + if (pGame->pIndoorCameraD3D->sRotationX) { v19 = fixpoint_sub0(a5, v9) + fixpoint_sub0(a6, v7); @@ -7348,7 +7351,7 @@ v1 = 1.0 / (v->vWorldViewPosition.x + 0.0000001); v->_rhw = v1; - v2 = v1 * (double)pOutdoorCamera->int_fov_rad; + v2 = v1 * (double)pODMRenderParams->int_fov_rad; v->vWorldViewProjX = (double)pViewport->uScreenCenterX - v2 * v->vWorldViewPosition.y; v->vWorldViewProjY = (double)pViewport->uScreenCenterY - v2 * v->vWorldViewPosition.z; }
--- a/mm7_4.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/mm7_4.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -7,7 +7,6 @@ #include "VideoPlayer.h" #include "Sprites.h" #include "BSPModel.h" -#include "OutdoorCamera.h" #include "Mouse.h" #include "stru6.h" @@ -21,7 +20,6 @@ #include "AudioPlayer.h" #include "Outdoor.h" #include "Outdoor_stuff.h" -#include "IndoorCamera.h" #include "LOD.h" #include "Actor.h" #include "Events.h" @@ -434,6 +432,11 @@ return (left << 16) | right; } +int fixpoint_from_int(int lhv, int rhv) +{ + return (lhv << 16) | rhv; +} + //----- (00491E3A) -------------------------------------------------------- void sub_491E3A() {
--- a/mm7_5.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/mm7_5.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -8,7 +8,6 @@ #include "Sprites.h" #include "MapInfo.h" #include "BSPModel.h" -#include "OutdoorCamera.h" #include "LightmapBuilder.h" #include "DecalBuilder.h" #include "Mouse.h" @@ -1746,7 +1745,7 @@ } if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d47.blv") ) bNoNPCHiring = 1; - PrepareToLoadODM(1u, (OutdoorCamera *)1); + PrepareToLoadODM(1u, (ODMRenderParams *)1); pAudioPlayer->SetMapEAX(); bDialogueUI_InitializeActor_NPC_ID = 0; OnMapLoad(); @@ -3585,15 +3584,6 @@ } } -//----- (00436427) -------------------------------------------------------- -double get_shading_dist_mist() -{ - if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) - return (double)pOutdoorCamera->shading_dist_mist; - else - return 16192.0; -} - //----- (0043648F) -------------------------------------------------------- void Vec3_short__to_RenderVertexSoft(RenderVertexSoft *_this, Vec3_short_ *a2) {
--- a/mm7_6.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/mm7_6.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -9,7 +9,6 @@ #include "Weather.h" #include "Sprites.h" #include "BSPModel.h" -#include "OutdoorCamera.h" #include "Mouse.h" #include "Keyboard.h" #include "stru6.h" @@ -76,7 +75,7 @@ char *v28; // [sp+30h] [bp-4h]@4 v1 = uVertexID; - v2 = (double)pOutdoorCamera->shading_dist_mist; + v2 = (double)pODMRenderParams->shading_dist_mist; memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID])); v3 = 0; v22 = 0;
--- a/mm7_data.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/mm7_data.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -1013,8 +1013,6 @@ std::array<char, 54> party_has_equipment; std::array<char, 17> byte_5111F6; -int _unused000; // weak - std::array<std::array<unsigned __int16, 137>, 117> pOdmMinimap; unsigned int uNumBlueFacesInBLVMinimap; std::array<unsigned __int16, 50> pBlueFacesInBLVMinimapIDs;
--- a/mm7_data.h Tue Sep 17 22:55:34 2013 +0600 +++ b/mm7_data.h Tue Sep 17 22:55:48 2013 +0600 @@ -3,16 +3,12 @@ #include "VectorTypes.h" #include "OSAPI.h" #include <array> + typedef char _UNKNOWN; - - - typedef unsigned int uint; -#define COERCE_UNSIGNED_INT64(a) (__debugbreak(), a) - @@ -663,7 +659,6 @@ extern std::array<unsigned int, 16> papredoll_dbrds; extern int bRingsShownInCharScreen; // weak -extern int _unused000; // weak extern std::array<std::array<unsigned __int16, 137>, 117> pOdmMinimap; extern unsigned int uNumBlueFacesInBLVMinimap; @@ -1146,7 +1141,7 @@ bool ShouldLoadTexturesForRaceAndGender(unsigned int _this); void WetsuitOn(unsigned int uPlayerID); // idb void WetsuitOff(unsigned int uPlayerID); -void __fastcall PrepareDrawLists_BLV(struct IndoorLocation_drawstru *_this); +void __fastcall PrepareDrawLists_BLV(); void FindBillboardsLightLevels_BLV(); int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel); int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); @@ -1156,7 +1151,6 @@ void PrepareItemsRenderList_BLV(); void AddBspNodeToRenderList(unsigned int node_id); void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb -void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); bool sub_44100D(); __int16 __fastcall sub_441A4E(int a1); void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb @@ -1181,7 +1175,7 @@ bool Initialize_GamesLOD_NewLOD(); void SaveNewGame(); void PrepareToLoadBLV(unsigned int bLoading); -void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2); +void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2); void _461103_load_level_sub(); void MainMenu_Loop(); char sub_4637E0_is_there_popup_onscreen(); @@ -1215,7 +1209,7 @@ void __fastcall ClickNPCTopic(signed int uMessageParam); char * _4B254D_SkillMasteryTeacher(int _this); const char *ContractSelectText(int pEventCode); -void SimpleHouseAndBoatsDialog(); +void SimpleHouseDialog(); void CreateButtonInColumn(int a1, unsigned int a2); void FillAviableSkillsToTeach(int _this); void sub_4B3E1E(); @@ -1236,7 +1230,7 @@ bool __fastcall MerchandiseTest(ItemGen *item, int _2da_idx); void UIShop_Buy_Identify_Repair(); bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused); -void ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa); +void ODM_LoadAndInitialize(const char *pLevelFilename, struct ODMRenderParams *thisa); unsigned int GetLevelFogColor(); int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3); int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5); @@ -1244,7 +1238,7 @@ unsigned int WorldPosToGridCellZ(int); // weak int GridCellToWorldPosX(int); // weak int GridCellToWorldPosZ(int); // weak -void sub_481ED9_MessWithOutdoorCamera(); +void sub_481ED9_MessWithODMRenderParams(); bool IsTerrainSlopeTooHigh(int pos_x, int pos_y); int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4); void sub_487DA9(); @@ -1373,7 +1367,7 @@ for ( int i=0; i < count; i++ ) *p++ = value; } -inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} +//inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);} #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0)
--- a/stru10.cpp Tue Sep 17 22:55:34 2013 +0600 +++ b/stru10.cpp Tue Sep 17 22:55:48 2013 +0600 @@ -668,9 +668,9 @@ RenderVertexSoft v25; // [sp+10h] [bp-90h]@20 memcpy(&v25, pOutBounding, sizeof(RenderVertexSoft)); - float _dp = (v25.vWorldPosition.x - pBLVRenderParams->vPartyPos.x) * a1.x + - (v25.vWorldPosition.y - pBLVRenderParams->vPartyPos.y) * a1.y + - (v25.vWorldPosition.z - pBLVRenderParams->vPartyPos.z) * a1.z; + float _dp = (v25.vWorldPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) * a1.x + + (v25.vWorldPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) * a1.y + + (v25.vWorldPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) * a1.z; if (fabs(_dp) < 1e-6f) { memcpy(&v25, &pOutBounding[1], sizeof(RenderVertexSoft)); @@ -784,9 +784,9 @@ char stru10::_49C720(RenderVertexSoft *pFaceBounding, IndoorCameraD3D_Vec4 *pPortalDataFrustum) { Vec3_float_ pRayStart; // [sp+4h] [bp-34h]@1 - pRayStart.x = (double)pBLVRenderParams->vPartyPos.x; - pRayStart.y = (double)pBLVRenderParams->vPartyPos.y; - pRayStart.z = (double)pBLVRenderParams->vPartyPos.z; + pRayStart.x = (double)pGame->pIndoorCameraD3D->vPartyPos.x; + pRayStart.y = (double)pGame->pIndoorCameraD3D->vPartyPos.y; + pRayStart.z = (double)pGame->pIndoorCameraD3D->vPartyPos.z; if (FindFaceNormal(&pFaceBounding[0], &pFaceBounding[1], &pRayStart, &pPortalDataFrustum[0]) && FindFaceNormal(&pFaceBounding[1], &pFaceBounding[2], &pRayStart, &pPortalDataFrustum[1]) &&