changeset 2376:bcd7fadbf7d2

Слияние
author Ritor1
date Mon, 12 May 2014 12:28:06 +0600
parents 14c05b876218 (current diff) bbf8a522dcec (diff)
children 6eb63623cbe8
files Spells.cpp UI/UIPopup.cpp
diffstat 47 files changed, 1088 insertions(+), 1323 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Actor.cpp	Mon May 12 12:28:06 2014 +0600
@@ -1,5 +1,6 @@
 #define _CRT_SECURE_NO_WARNINGS
 
+#include "PaletteManager.h"
 #include "ErrorHandling.h"
 #include "VectorTypes.h"
 #include "mm7_unsorted_subs.h"
@@ -4980,4 +4981,470 @@
   if ( current_sector != obj2_sector )
     return 0;
   return 1;
-}
\ No newline at end of file
+}
+
+
+//----- (00450B0A) --------------------------------------------------------
+bool __fastcall SpawnActor(unsigned int uMonsterID)
+{
+  unsigned int v1; // ebx@1
+  bool result; // eax@2
+  MonsterDesc *v3; // esi@5
+  MonsterInfo *v4; // edi@5
+  Vec3_int_ v5; // ST08_12@5
+  unsigned int v6; // ecx@5
+  Actor *v7; // eax@7
+  Actor actor; // [sp+4h] [bp-350h]@5
+  Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5
+
+  v1 = uMonsterID;
+  if ( uNumActors == 499 )
+  {
+    result = 0;
+  }
+  else
+  {
+    if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters )
+      v1 = 0;
+    v3 = &pMonsterList->pMonsters[v1];
+    v4 = &pMonsterStats->pInfos[v1 + 1];
+    memset(&actor, 0, 0x344u);
+    strcpy(actor.pActorName, v4->pName);
+    actor.sCurrentHP = LOWORD(v4->uHP);
+    memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], 0x58u);
+    actor.word_000086_some_monster_id = v1 + 1;
+    actor.uActorRadius = v3->uMonsterRadius;
+    actor.uActorHeight = v3->uMonsterHeight;
+    actor.uMovementSpeed = v3->uMovementSpeed;
+    v5 = pParty->vPosition;
+    Vec3_int_::Rotate(200, pParty->sRotationY, 0, v5, &pOut.x, &pOut.z, &pOut.y);
+    actor.vInitialPosition.x = pOut.x;
+    actor.vPosition.x = pOut.x;
+    actor.uTetherDistance = 256;
+    actor.vInitialPosition.y = LOWORD(pOut.z);
+    actor.vPosition.y = LOWORD(pOut.z);
+    actor.vInitialPosition.z = LOWORD(pOut.y);
+    actor.vPosition.z = LOWORD(pOut.y);
+    pSprites_LOD->DeleteSomeSprites();
+    pPaletteManager->ResetNonTestLocked();
+    v6 = uNumActors - 1;
+    if ( dword_5C6DF8 == 1 )
+    {
+      dword_5C6DF8 = 0;
+      v6 = uNumActors++;
+    }
+    v7 = &pActors[v6];
+    memcpy(v7, &actor, 0x344u);
+    v7->PrepareSprites(1);
+    result = 1;
+  }
+  return result;
+}
+// 5C6DF8: using guessed type int dword_5C6DF8;
+
+
+//----- (0044FA4C) --------------------------------------------------------
+signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3)
+{
+  signed int v3; // ecx@6
+  Actor *v4; // edx@7
+  signed int result; // eax@13
+  Actor *v6; // esi@16
+  char *v7; // ebx@16
+  MonsterDesc *v8; // edi@16
+  unsigned __int16 v9; // ax@16
+  int v10; // ebx@16
+  //int v11; // edi@16
+  //int v12; // eax@16
+  //int v13; // ecx@16
+  //int v14; // ebx@16
+  const char *v15; // [sp-4h] [bp-24h]@2
+  //unsigned __int16 v16; // [sp+0h] [bp-20h]@1
+  //int v17; // [sp+4h] [bp-1Ch]@1
+  unsigned int uFaceID; // [sp+8h] [bp-18h]@16
+  int v19; // [sp+Ch] [bp-14h]@16
+  size_t v20; // [sp+10h] [bp-10h]@6
+  int v21; // [sp+14h] [bp-Ch]@14
+  //int v22; // [sp+18h] [bp-8h]@14
+  unsigned int v23; // [sp+1Ch] [bp-4h]@6
+
+  //v16 = a2;
+  //v17 = a1;
+  if ( a2 == 4 )
+  {
+    v15 = "Elemental Light C";
+  }
+  else if ( a2 == 3 )
+    v15 = "Elemental Light B";
+  else
+    v15 = "Elemental Light A";
+
+  v23 = pMonsterList->GetMonsterIDByName(v15);
+  v3 = 0;
+  v20 = uNumActors;
+  if ( (signed int)uNumActors > 0 )
+  {
+    v4 = pActors.data();//[0].uAIState;
+    while ( v4->uAIState != Removed )
+    {
+      ++v3; 
+      ++v4;
+      if ( v3 >= (signed int)uNumActors )
+        break;
+    }
+    if( v3 < (signed int)uNumActors )
+      v20 = v3;
+  }
+  if ( v20 != uNumActors || (result = uNumActors + 1, (signed int)(uNumActors + 1) < 500) )
+  {
+    v21 = 0;
+    //v22 = pParty->vPosition.z;
+    if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+      v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
+    v6 = &pActors[v20];
+    v7 = (char *)&pMonsterStats->pInfos[v23 + 1];
+    v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
+    v6->Reset();
+    v8 = &pMonsterList->pMonsters[v23];
+    strcpy(v6->pActorName, *(const char **)v7);
+    v6->sCurrentHP = *((short *)v7 + 32);
+    memcpy(&v6->pMonsterInfo, v7, 0x58u);
+    v6->word_000086_some_monster_id = v23 + 1;
+    v6->uActorRadius = v8->uMonsterRadius;
+    v6->uActorHeight = v8->uMonsterHeight;
+    v9 = v8->uMovementSpeed;
+    v6->pMonsterInfo.uTreasureDiceRolls = 0;
+    v6->pMonsterInfo.uTreasureType = 0;
+    v6->pMonsterInfo.uExp = 0;
+    v6->uMovementSpeed = v9;
+    v10 = rand() % 2048;
+    //v11 = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19);
+    uFaceID = stru_5C6E00->Sin(v10);
+    //v12 = pParty->vPosition.y;
+    //v13 = fixpoint_mul(uFaceID, v19);
+    //v14 = pParty->vPosition.y + fixpoint_mul(uFaceID, v19);
+    //LOWORD(v12) = v22;
+    v6->vInitialPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19);
+    v6->vPosition.x = v6->vInitialPosition.x;
+    v6->vInitialPosition.y = pParty->vPosition.y + fixpoint_mul(uFaceID, v19);
+    v6->vPosition.y = v6->vInitialPosition.y;
+    v6->vInitialPosition.z = pParty->vPosition.z;
+    v6->vPosition.z = v6->vInitialPosition.z;
+    //LOWORD(v12) = v21;
+    v6->uTetherDistance = 256;
+    v6->uSectorID = v21;
+    v6->PrepareSprites(0);
+    v6->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+    v6->uAlly = 9999;
+    v6->uGroup = 0;
+    v6->uCurrentActionTime = 0;
+    v6->uAIState = Summoned;
+    v6->uCurrentActionLength = 256;
+    v6->UpdateAnimation();
+    if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
+      || (result = pIndoor->GetSector(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z),
+      result == v21)
+      && (result = BLV_GetFloorLevel(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z, result, &uFaceID), result != -30000)
+      && (result = abs(result - pParty->vPosition.z), result <= 1024) )
+    {
+      if ( v20 == uNumActors )
+        ++uNumActors;
+      v6->uSummonerID = PID(OBJECT_Player, a1);
+      result = v6->pActorBuffs[ACTOR_BUFF_SUMMONED].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f,
+        a2,
+        a1,
+        0,
+        0);
+    }
+  }
+  return result;
+}
+
+
+//----- (0044F57C) --------------------------------------------------------
+void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5)
+{
+  //MapInfo *v5; // esi@1
+  //SpawnPointMM7 *v6; // ebx@1
+  int v7; // eax@2
+  char v8; // zf@5
+  //  int v9; // edi@9
+  //  int v10; // eax@9
+  //  int v11; // ecx@9
+  int v12; // edx@9
+  //  int v13; // eax@9
+  //  int v14; // eax@14
+  //  int v15; // ecx@14
+  //  int v16; // eax@19
+  //  int v17; // ecx@19
+  int v18; // esi@31
+  //int pPosX; // ecx@32
+  //int v20; // edx@32
+  //int v21; // eax@32
+  Actor *pMonster; // esi@35
+  int v23; // edx@36
+  signed int v24; // edi@36
+  int v25; // ecx@36
+  //  unsigned __int16 v26; // ax@47
+  MonsterDesc *v27; // edi@48
+  signed int v28; // eax@48
+  //  __int16 v29; // cx@50
+  //  __int16 v30; // ax@50
+  //  __int16 v31; // ax@50
+  int v32; // eax@50
+  //  int v33; // edi@50
+  //  int v34; // eax@50
+  //  int v35; // eax@50
+  //  int v36; // eax@50
+  int v37; // eax@51
+  int v38; // eax@52
+  int v39; // edi@52
+  std::string v40; // [sp-18h] [bp-100h]@60
+  //  void *v41; // [sp-14h] [bp-FCh]@50
+  //void *v42; // [sp-10h] [bp-F8h]@50
+  //size_t v43; // [sp-Ch] [bp-F4h]@50
+  const char *v44; // [sp-8h] [bp-F0h]@13
+  char *pTexture; // [sp-4h] [bp-ECh]@9
+  char Str[32]; // [sp+Ch] [bp-DCh]@60
+  char Str2[120]; // [sp+2Ch] [bp-BCh]@29
+  unsigned int uFaceID; // [sp+A4h] [bp-44h]@52
+  MonsterInfo *Src; // [sp+A8h] [bp-40h]@50
+  int v50; // [sp+ACh] [bp-3Ch]@47
+  char Source[32]; // [sp+B0h] [bp-38h]@20
+  int v52; // [sp+D0h] [bp-18h]@34
+  int v53; // [sp+D4h] [bp-14h]@34
+  int pSector; // [sp+D8h] [bp-10h]@32
+  int pPosX; // [sp+DCh] [bp-Ch]@32
+  int v56; // [sp+E0h] [bp-8h]@8
+  int v57; // [sp+E4h] [bp-4h]@1
+
+  //auto a2 = spawn;
+  v57 = 0;
+  //v5 = pMapInfo;
+  //v6 = spawn;
+  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+    v7 = pOutdoor->ddm.field_C_alert;
+  else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+    v7 = pIndoor->dlv.field_C_alert;
+  else
+    v7 = 0;
+  if (v7)
+    v8 = (spawn->uAttributes & 1) == 0;
+  else
+    v8 = (spawn->uAttributes & 1) == 1;
+  if (v8)
+    return;
+  //result = (void *)(spawn->uIndex - 1);
+  v56 = 1;
+  switch (spawn->uIndex - 1)
+  {
+  case 0:
+    //v9 = pMapInfo->uEncounterMonster1AtLeast;
+    //v10 = rand();
+    //v11 = pMapInfo->uEncounterMonster1AtMost;
+    //pTexture = pMapInfo->pEncounterMonster1Texture;
+    v12 = rand() % (pMapInfo->uEncounterMonster1AtMost - pMapInfo->uEncounterMonster1AtLeast + 1);
+    //v13 = pMapInfo->Dif_M1;
+    v57 = pMapInfo->Dif_M1;
+    v56 = pMapInfo->uEncounterMonster1AtLeast + v12;
+    strcpy(Source, pMapInfo->pEncounterMonster1Texture);
+    break;
+  case 3:
+    //pTexture = pMapInfo->pEncounterMonster1Texture;
+    //v44 = "%s A";
+    sprintf(Source, "%s A", pMapInfo->pEncounterMonster1Texture);
+    break;
+  case 4:
+    //pTexture = pMapInfo->pEncounterMonster2Texture;
+    //v44 = "%s A";
+    sprintf(Source, "%s A", pMapInfo->pEncounterMonster2Texture);
+    break;
+  case 5:
+    //pTexture = pMapInfo->pEncounterMonster3Texture;
+    //v44 = "%s A";
+    sprintf(Source, "%s A", pMapInfo->pEncounterMonster3Texture);
+    break;
+  case 1:
+    //v9 = pMapInfo->uEncounterMonster2AtLeast;
+    //v14 = rand();
+    //v15 = pMapInfo->uEncounterMonster2AtMost;
+    //pTexture = pMapInfo->pEncounterMonster2Texture;
+    v12 = rand() % (pMapInfo->uEncounterMonster2AtMost - pMapInfo->uEncounterMonster2AtLeast + 1);
+    //v13 = pMapInfo->Dif_M2;
+    v57 = pMapInfo->Dif_M2;
+    v56 = pMapInfo->uEncounterMonster2AtLeast + v12;
+    strcpy(Source, pMapInfo->pEncounterMonster2Texture);
+    break;
+  case 6:
+    //pTexture = pMapInfo->pEncounterMonster1Texture;
+    //v44 = "%s B";
+    sprintf(Source, "%s B", pMapInfo->pEncounterMonster1Texture);
+    break;
+  case 7:
+    //pTexture = pMapInfo->pEncounterMonster2Texture;
+    //v44 = "%s B";
+    sprintf(Source, "%s B", pMapInfo->pEncounterMonster2Texture);
+    break;
+  case 8:
+    //pTexture = pMapInfo->pEncounterMonster3Texture;
+    //v44 = "%s B";
+    sprintf(Source, "%s B", pMapInfo->pEncounterMonster3Texture);
+    break;
+  case 2:
+    //v9 = pMapInfo->uEncounterMonster3AtLeast;
+    //v16 = rand();
+    //v17 = pMapInfo->uEncounterMonster3AtMost;
+    //pTexture = pMapInfo->pEncounterMonster3Texture;
+    v12 = rand() % (pMapInfo->uEncounterMonster3AtMost - pMapInfo->uEncounterMonster3AtLeast + 1);
+    //v13 = pMapInfo->Dif_M3;
+    v57 = pMapInfo->Dif_M3;
+    v56 = pMapInfo->uEncounterMonster3AtLeast + v12;
+    strcpy(Source, pMapInfo->pEncounterMonster3Texture);
+    break;
+  case 9:
+    //pTexture = pMapInfo->pEncounterMonster1Texture;
+    //v44 = "%s C";
+    sprintf(Source, "%s C", pMapInfo->pEncounterMonster1Texture);
+    break;
+  case 10:
+    //pTexture = pMapInfo->pEncounterMonster2Texture;
+    //v44 = "%s C";
+    sprintf(Source, "%s C", pMapInfo->pEncounterMonster2Texture);
+    break;
+  case 11:
+    //pTexture = pMapInfo->pEncounterMonster3Texture;
+    //v44 = "%s C";
+    sprintf(Source, "%s C", pMapInfo->pEncounterMonster3Texture);
+    break;
+  default:
+    return;
+  }
+  if (Source[0] == '0')
+    return;
+  v57 += a3;
+  if ( v57 > 4 )
+    v57 = 4;
+  strcpy(Str2, Source);
+  if ( a4 )
+    v56 = a4;
+  v18 = v56;
+  if ( (signed int)(v56 + uNumActors) >= 500 )
+    return;
+  pSector = 0;
+  pPosX = spawn->vPosition.x;
+  a4 = spawn->vPosition.y;
+  a3 = spawn->vPosition.z;
+  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+    pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z);
+  v53 = 0;
+  v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
+  if ( v18 <= 0 )
+    return;
+  for (uint i = v53; i < v56; ++i)
+  {
+    pMonster = &pActors[uNumActors];
+    pActors[uNumActors].Reset();
+    if ( v57 )
+    {
+      v23 = rand() % 100;
+      v24 = 3;
+      v25 = (unsigned __int16)word_4E8152[3 * v57];
+      if ( v23 >= v25 )
+      {
+        if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] )
+          v24 = 2;
+      }
+      else
+      {
+        v24 = 1;
+      }
+      if ( v24 == 1 )
+      {
+        pTexture = Source;
+        v44 = "%s A";
+      }
+      else
+      {
+        if ( v24 == 2 )
+        {
+          pTexture = Source;
+          v44 = "%s B";
+        }
+        else
+        {
+          if ( v24 != 3 )
+            continue;
+          pTexture = Source;
+          v44 = "%s C";
+        }
+      }
+      sprintf(Str2, v44, pTexture);
+    }
+    v50 = pMonsterList->GetMonsterIDByName(Str2);
+    pTexture = Str2;
+    if ( (signed __int16)v50 == -1 )
+    {
+      sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture);
+      MessageBoxA(nullptr, Str, nullptr, 0);
+      ExitProcess(0);
+    }
+    v27 = &pMonsterList->pMonsters[(signed __int16)v50];
+    v28 = pMonsterStats->FindMonsterByTextureName(pTexture);
+    if ( !v28 )
+      v28 = 1;
+    Src = &pMonsterStats->pInfos[v28];
+    strcpy(pMonster->pActorName, Src->pName);
+    pMonster->sCurrentHP = Src->uHP;
+    assert(sizeof(MonsterInfo) == 88);
+    memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo));
+    pMonster->word_000086_some_monster_id = v50 + 1;
+    pMonster->uActorRadius = v27->uMonsterRadius;
+    pMonster->uActorHeight = v27->uMonsterHeight;
+    pMonster->uMovementSpeed = v27->uMovementSpeed;
+    pMonster->vInitialPosition.x = spawn->vPosition.x;
+    pMonster->vPosition.x = spawn->vPosition.x;
+    pMonster->uTetherDistance = 256;
+    pMonster->vInitialPosition.y = a4;
+    pMonster->vPosition.y = a4;
+    pMonster->vInitialPosition.z = a3;
+    pMonster->vPosition.z = a3;
+    pMonster->uSectorID = pSector;
+    pMonster->uGroup = spawn->uGroup;
+    pMonster->PrepareSprites(0);
+    pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
+    v32 = rand();
+    a3 = fixpoint_mul(stru_5C6E00->Cos(v32 % 2048), v52);
+    pPosX = a3 + spawn->vPosition.x;
+    a3 = fixpoint_mul(stru_5C6E00->Sin(v32 % 2048), v52);
+    a4 = a3 + spawn->vPosition.y;
+    a3 = spawn->vPosition.z;
+    if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
+    {
+      if ( a5 )
+        pMonster->uAttributes |= 0x080000;
+      ++uNumActors;
+      continue;
+    }
+    v37 = pIndoor->GetSector(pPosX, a4, spawn->vPosition.z);
+    if ( v37 == pSector )
+    {
+      v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID);
+      v39 = v38;
+      if ( v38 != -30000 )
+      {
+        if ( abs(v38 - a3) <= 1024 )
+        {
+          a3 = v39;
+          if ( a5 )
+            pMonster->uAttributes |= 0x080000;
+          ++uNumActors;
+          continue;
+        }
+      }
+    }
+    ;
+    //v53 = (char *)v53 + 1;
+    //result = v53;
+  }
+  //while ( (signed int)v53 < v56 );
+}
--- a/Actor.h	Mon May 12 12:27:50 2014 +0600
+++ b/Actor.h	Mon May 12 12:28:06 2014 +0600
@@ -304,3 +304,6 @@
 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3);
 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle);
 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID);
+bool __fastcall SpawnActor(unsigned int uMonsterID);
+int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3);
+void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5);
--- a/Arcomage.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Arcomage.cpp	Mon May 12 12:28:06 2014 +0600
@@ -464,7 +464,7 @@
   pArcomageGame->pBlit_Copy_pixels = pPixels;
   pRenderer->am_Blt_Copy(&pSrcRect, &pTargetPoint, 2);
   pRenderer->EndScene();
-  pArcomageGame->pBlit_Copy_pixels = 0;
+  pArcomageGame->pBlit_Copy_pixels = nullptr;
 }
 
 //----- (0040DDC9) --------------------------------------------------------
@@ -762,7 +762,7 @@
 void am_EndScene()
 {
   pRenderer->EndScene();
-  pArcomageGame->pBlit_Copy_pixels = NULL;
+  pArcomageGame->pBlit_Copy_pixels = nullptr;
 }
 
 //----- (0040D7B7) --------------------------------------------------------
--- a/AudioPlayer.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/AudioPlayer.cpp	Mon May 12 12:28:06 2014 +0600
@@ -255,7 +255,7 @@
       if ( this->pSL_Sounds[i].pSoundData[0] )
       {
         ReleaseSoundData(this->pSL_Sounds[i].pSoundData[0]);
-        this->pSL_Sounds[i].pSoundData[0] = 0;
+        this->pSL_Sounds[i].pSoundData[0] = nullptr;
         this->pSL_Sounds[i].uFlags &= 0xFFFFFFFE;
       }
     }
@@ -273,7 +273,7 @@
       if ( this->pSL_Sounds[i].pSoundData[0] )
       {
         ReleaseSoundData(this->pSL_Sounds[i].pSoundData[0]);
-        this->pSL_Sounds[i].pSoundData[0] = 0;
+        this->pSL_Sounds[i].pSoundData[0] = nullptr;
       }
       this->pSL_Sounds[i].uFlags &= ~SOUND_DESC_SYSTEM;
     }
@@ -295,7 +295,7 @@
     if ( pSL_Sounds[uSoundID].pSoundData[0] )
     {
       ReleaseSoundData(pSL_Sounds[uSoundID].pSoundData[0]);
-      pSL_Sounds[uSoundID].pSoundData[0] = NULL;
+      pSL_Sounds[uSoundID].pSoundData[0] = nullptr;
       pSL_Sounds[uSoundID].uFlags &= ~SOUND_DESC_SYSTEM;
     }
   }
--- a/BSPModel.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/BSPModel.cpp	Mon May 12 12:28:06 2014 +0600
@@ -11,11 +11,11 @@
   free(this->pVertices.pVertices);
   this->pVertices.pVertices = 0;
   free(this->pFaces);
-  this->pFaces = 0;
+  this->pFaces = nullptr;
   free(this->pFacesOrdering);
-  this->pFacesOrdering = 0;
+  this->pFacesOrdering = nullptr;
   free(this->pNodes);
-  this->pNodes = 0;
+  this->pNodes = nullptr;
   this->uNumNodes = 0;
   this->uNumFaces = 0;
   this->pVertices.uNumVertices = 0;
--- a/CastSpellInfo.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/CastSpellInfo.cpp	Mon May 12 12:28:06 2014 +0600
@@ -2395,7 +2395,7 @@
           {
             activeLevelDecoration = &pLevelDecorations[obj_id];
             EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[obj_id]._idx_in_stru123 - 75] + 380, 0, 1);
-            activeLevelDecoration = NULL;
+            activeLevelDecoration = nullptr;
           }
         }
         if (PID_TYPE(a2) == OBJECT_BModel)
--- a/DecorationList.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/DecorationList.cpp	Mon May 12 12:28:06 2014 +0600
@@ -6,6 +6,8 @@
 #include "mm7_data.h"
 #include "Indoor.h"
 #include "ErrorHandling.h"
+#include "stru123.h"
+#include "Level\Decoration.h"
 
 //----- (0045864C) --------------------------------------------------------
 void DecorationList::FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
@@ -260,4 +262,29 @@
     }
   }
   return 0;
+}
+
+
+//----- (00450AAA) --------------------------------------------------------
+void RespawnGlobalDecorations()
+{
+  memset(stru_5E4C90_MapPersistVars._decor_events.data(), 0, 125);
+
+  uint decorEventIdx = 0;
+  for (uint i = 0; i < uNumLevelDecorations; ++i)
+  {
+    LevelDecoration* decor = &pLevelDecorations[i];
+
+    if (!decor->uEventID)
+    {
+      if (decor->IsInteractive())
+      {
+        if (decorEventIdx < 124)
+        {
+          decor->_idx_in_stru123 = decorEventIdx + 75;
+          stru_5E4C90_MapPersistVars._decor_events[decorEventIdx++] = decor->GetGlobalEvent();
+        }
+      }
+    }
+  }
 }
\ No newline at end of file
--- a/DecorationList.h	Mon May 12 12:27:50 2014 +0600
+++ b/DecorationList.h	Mon May 12 12:28:06 2014 +0600
@@ -75,4 +75,6 @@
 #pragma pack(pop)
 
 
-extern struct DecorationList *pDecorationList;
\ No newline at end of file
+extern struct DecorationList *pDecorationList;
+
+void RespawnGlobalDecorations();
\ No newline at end of file
--- a/GUIWindow.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/GUIWindow.cpp	Mon May 12 12:28:06 2014 +0600
@@ -27,6 +27,7 @@
 #include "Outdoor.h"
 #include "Game.h"
 #include "IconFrameTable.h"
+#include "Actor.h"
 
 
 #include "mm7_data.h"
--- a/Game.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Game.cpp	Mon May 12 12:28:06 2014 +0600
@@ -785,8 +785,7 @@
 //----- (00465CF3) --------------------------------------------------------
 void Game::Destroy()
 {
-  if (pGame)
-    delete pGame;
+  delete pGame;
   pGame = nullptr;
 }
 
@@ -887,34 +886,20 @@
 //----- (0044E7F3) --------------------------------------------------------
 Game::~Game()
 {
-  if (pGammaController)
-    delete pGammaController;
-  if (pKeyboardInstance)
-    delete pKeyboardInstance;
-  /*if (pCShow)
-    delete pCShow;
-  if (pStru12Instance)
-    delete pStru12Instance;
-  if (pStru11Instance)
-    delete pStru11Instance;*/
-  if (pStru10Instance)
-    delete pStru10Instance;
-  if (pStru9Instance)
-    delete pStru9Instance;
-  if (pIndoorCameraD3D)
-    delete pIndoorCameraD3D;
-  if (pStru6Instance)
-    delete pStru6Instance;
-  if (pVisInstance)
-    delete pVisInstance;
-  if (pLightmapBuilder)
-    delete pLightmapBuilder;
-  if (pMouseInstance)
-    delete pMouseInstance;
-  if (pParticleEngine)
-    delete pParticleEngine;
-  //if (pThreadWardInstance)
-  //  delete pThreadWardInstance;
+  delete pGammaController;
+  delete pKeyboardInstance;
+/*delete pCShow;
+  delete pStru12Instance;
+  delete pStru11Instance;*/
+  delete pStru10Instance;
+  delete pStru9Instance;
+  delete pIndoorCameraD3D;
+  delete pStru6Instance;
+  delete pVisInstance;
+  delete pLightmapBuilder;
+  delete pMouseInstance;
+  delete pParticleEngine;
+//delete pThreadWardInstance;
 }
 
 //----- (0044E904) --------------------------------------------------------
@@ -2095,7 +2080,7 @@
                       {
                         LOBYTE(ptr_50C9A4_ItemToEnchant->uAttributes) &= 0xFu;
                         _50C9A8_item_enchantment_timer = 0;
-                        ptr_50C9A4_ItemToEnchant = 0;
+                        ptr_50C9A4_ItemToEnchant = nullptr;
                       }
                       if ( pGUIWindow_Settings )
                       {
--- a/Indoor.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Indoor.cpp	Mon May 12 12:28:06 2014 +0600
@@ -4903,7 +4903,7 @@
           return 1;
         activeLevelDecoration = &pLevelDecorations[v17];
         EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v17]._idx_in_stru123 - 75] + 380, 0, 1);
-        activeLevelDecoration = NULL;
+        activeLevelDecoration = nullptr;
       }
       break;
 
@@ -6301,4 +6301,174 @@
   if ( result )
     result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result);
   return result;
+}
+
+//----- (00450DA3) --------------------------------------------------------
+int  GetAlertStatus()
+{
+  int result; // eax@2
+
+  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+    result = pOutdoor->ddm.field_C_alert;
+  else
+    result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0;
+  return result;
+}
+
+
+//----- (0045063B) --------------------------------------------------------
+int __fastcall _45063B_spawn_some_monster(MapInfo *a1, int a2)
+{
+  int result; // eax@8
+  int v6; // edi@11
+  int v7; // ebx@11
+  int v8; // edi@11
+  int v9; // ebx@12
+  int v10; // eax@12
+  char v11; // zf@16
+  int v12; // edi@20
+  int v13; // eax@20
+  int v14; // ebx@20
+  int v15; // eax@20
+  int v16; // eax@20
+  int v17; // eax@20
+  int v18; // eax@21
+  SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1
+  int v22; // [sp+2Ch] [bp-18h]@3
+  unsigned int uFaceID; // [sp+38h] [bp-Ch]@10
+  int v26; // [sp+3Ch] [bp-8h]@11
+  int v27; // [sp+40h] [bp-4h]@11
+
+  if (!uNumActors)
+    return 0;
+
+  for ( uint mon_id = 0; mon_id < uNumActors; ++mon_id )
+  {
+    if ((pActors[mon_id].pMonsterInfo.uID < 121 || pActors[mon_id].pMonsterInfo.uID > 123) && // Dwarf FemaleC A-C
+      (pActors[mon_id].pMonsterInfo.uID < 124 || pActors[mon_id].pMonsterInfo.uID > 126) && // Dwarf MaleA A-C
+      (pActors[mon_id].pMonsterInfo.uID < 133 || pActors[mon_id].pMonsterInfo.uID > 135) && // Peasant Elf FemaleA A-C
+      pActors[mon_id].CanAct())
+    {
+      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
+      {
+        v22 = 0;
+        uint face_id = 0;
+        for ( face_id; face_id < 100; ++face_id )
+        {
+          v6 = rand() % 1024 + 512;
+          v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi;
+          v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v7), v6);
+          v8 = 0;
+          v19.uIndex = a2;
+          v19.vPosition.y = fixpoint_mul(stru_5C6E00->Sin(v7), v6) + pParty->vPosition.y;
+          v19.vPosition.z = pParty->vPosition.z;
+          v26 = 0;
+          v27 = 0;
+          v19.vPosition.z = ODM_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z, 0, &v26, &v27, 0);
+          for( int i = 0; i < pOutdoor->uNumBModels; i++ )
+          {
+            v9 = abs(v19.vPosition.y - pOutdoor->pBModels[i].vBoundingCenter.y);
+            v10 = abs(v19.vPosition.x - pOutdoor->pBModels[i].vBoundingCenter.x);
+            if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[i].sBoundingRadius + 256 )
+            {
+              v22 = 1;
+              break;
+            }
+          }
+          if ( v22 )
+          {
+            v11 = face_id == 100;
+            break;
+          }
+        }
+        v11 = face_id == 100;
+      }
+      else if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
+      {
+        v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
+        for ( uint i = 0; i < 100; ++i )
+        {
+          v12 = rand() % 512 + 256;
+          v13 = rand();
+          v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi;
+          v15 = stru_5C6E00->Cos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi);
+          v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(v15, v12);
+          v16 = stru_5C6E00->Sin(v13 % (signed int)stru_5C6E00->uIntegerDoublePi);
+          v19.vPosition.y = fixpoint_mul(v16, v12) + pParty->vPosition.y;
+          v19.vPosition.z = pParty->vPosition.z;
+          v19.uIndex = a2;
+          v17 = pIndoor->GetSector(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z);
+          if ( v17 == v22 )
+          {
+            v18 = BLV_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID);
+            v19.vPosition.z = v18;
+            if ( v18 != -30000 )
+            {
+              if ( abs(v18 - pParty->vPosition.z) <= 1024 )
+                break;
+            }
+          }
+        }
+        v11 = v26 == 100;
+      }
+      if ( v11 )
+        result = 0;
+      else
+      {
+        SpawnEncounter(a1, &v19, 0, 0, 1);
+        result = a2;
+      }
+    }
+
+    //break;
+    //v22 = v3->pMonsterInfo.uID - 1;
+    //v4 = (signed __int64)((double)v22 * 0.3333333333333333);
+    //if ( (int)v4 != 40 )
+    //{
+    //  if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() )
+    //    break;
+    //}
+    //++v2;
+    //++v3;
+    //if ( v2 >= (signed int)uNumActors )
+    //  goto LABEL_8;
+  }
+  return result;
+}
+
+//----- (00450521) --------------------------------------------------------
+int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6)
+{
+  int v6; // edi@1
+  int v7; // esi@1
+  signed int v8; // edi@1
+  unsigned __int16 v9; // cx@1
+  //  char *v10; // edx@2
+  unsigned __int16 v11; // ax@5
+  SpriteObject a1; // [sp+8h] [bp-70h]@1
+
+  v6 = ecx0;
+  v7 = a2;
+  pItemsTable->GenerateItem(v6, v7, &a1.stru_24);
+  v8 = 0;
+  v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID;
+  a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID;
+  v11 = 0;
+  for( int i = 0; i < pObjectList->uNumObjects; i++ )
+  {
+    if( v9 == pObjectList->pObjects[i].uObjectID )
+    {
+      v11 = i;
+      break;
+    }
+  }
+  a1.uObjectDescID = v11;
+  a1.vPosition.y = a4;
+  a1.vPosition.x = a3;
+  a1.vPosition.z = a5;
+  a1.uFacing = a6;
+  a1.uAttributes = 0;
+  a1.uSectorID = pIndoor->GetSector(a3, a4, a5);
+  a1.uSpriteFrameID = 0;
+  return a1.Create(0, 0, 0, 0);
 }
\ No newline at end of file
--- a/Indoor.h	Mon May 12 12:27:50 2014 +0600
+++ b/Indoor.h	Mon May 12 12:28:06 2014 +0600
@@ -262,10 +262,10 @@
     this->uNumVertices = 0;
     this->uAttributes = 0;
     this->uFaceExtraID = 0;
-    this->pVertexIDs = 0;
-    this->pZInterceptDisplacements = 0;
-    this->pYInterceptDisplacements = 0;
-    this->pXInterceptDisplacements = 0;
+    this->pVertexIDs = nullptr;
+    this->pZInterceptDisplacements = nullptr;
+    this->pYInterceptDisplacements = nullptr;
+    this->pXInterceptDisplacements = nullptr;
   }
 
   void _get_normals(Vec3_int_ *a2, Vec3_int_ *a3);
@@ -556,3 +556,6 @@
 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6);
 void __fastcall PrepareDrawLists_BLV();
 void PrepareToLoadBLV(unsigned int bLoading);
+int GetAlertStatus();
+int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2);
+int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6);
--- a/Items.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Items.cpp	Mon May 12 12:28:06 2014 +0600
@@ -283,33 +283,28 @@
 //----- (0045814E) --------------------------------------------------------
 void ItemsTable::Release()
 {
-  if ( pMonstersTXT_Raw )
-    free(pMonstersTXT_Raw);
-  if ( pMonsterPlacementTXT_Raw )
-    free(pMonsterPlacementTXT_Raw);
-  if ( pSkillDescTXT_Raw )
-    free(pSkillDescTXT_Raw);
-  if (pSpcItemsTXT_Raw )
-    free(pSpcItemsTXT_Raw);
-  if ( pStdItemsTXT_Raw )
-    free(pStdItemsTXT_Raw);
-  if ( pRndItemsTXT_Raw )
-    free(pRndItemsTXT_Raw);
-  if ( pItemsTXT_Raw )
-    free(pItemsTXT_Raw);
-  if ( pHostileTXT_Raw )
-    free(pHostileTXT_Raw);
-  if ( pHistoryTXT_Raw )
-    free(pHistoryTXT_Raw);
-  if ( pPotionsTXT_Raw )
-    free(pPotionsTXT_Raw);
-  if ( pPotionNotesTXT_Raw )
-    free(pPotionNotesTXT_Raw);
-  pSpcItemsTXT_Raw = NULL;
-  pSkillDescTXT_Raw = NULL;
-  pStdItemsTXT_Raw = NULL;
-  pRndItemsTXT_Raw = NULL;
-  pItemsTXT_Raw = NULL;
+  free(pMonstersTXT_Raw);
+  free(pMonsterPlacementTXT_Raw);
+  free(pSkillDescTXT_Raw);
+  free(pSpcItemsTXT_Raw);
+  free(pStdItemsTXT_Raw);
+  free(pRndItemsTXT_Raw);
+  free(pItemsTXT_Raw);
+  free(pHostileTXT_Raw);
+  free(pHistoryTXT_Raw);
+  free(pPotionsTXT_Raw);
+  free(pPotionNotesTXT_Raw);
+  pMonstersTXT_Raw = nullptr;
+  pMonsterPlacementTXT_Raw = nullptr;
+  pSpcItemsTXT_Raw = nullptr;
+  pSkillDescTXT_Raw = nullptr;
+  pStdItemsTXT_Raw = nullptr;
+  pRndItemsTXT_Raw = nullptr;
+  pItemsTXT_Raw = nullptr;
+  pHostileTXT_Raw = nullptr;
+  pHistoryTXT_Raw = nullptr;
+  pPotionsTXT_Raw = nullptr;
+  pPotionNotesTXT_Raw = nullptr;
 }
 
 
@@ -383,7 +378,6 @@
 	pStorylineText = new StorylineText;
 	pStorylineText->Initialize();
 
-	pStdItemsTXT_Raw = NULL;
 	pStdItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stditems.txt", 0);
 	strtok(pStdItemsTXT_Raw, "\r");
 	strtok(NULL, "\r");
@@ -425,7 +419,6 @@
 	}
 
 
-	pSpcItemsTXT_Raw = 0;
 	pSpcItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spcitems.txt", 0);
 	strtok(pSpcItemsTXT_Raw, "\r");
 	strtok(NULL, "\r");
@@ -465,7 +458,6 @@
 
 	InitializeBuildingResidents();
 
-	pItemsTXT_Raw = NULL;
 	pItemsTXT_Raw = (char*) pEvents_LOD->LoadRaw("items.txt", 0);
 	strtok(pItemsTXT_Raw, "\r");
 	strtok(NULL, "\r");
@@ -547,7 +539,6 @@
     item_counter++;
 	}
 
-	pRndItemsTXT_Raw = NULL;
 	uAllItemsCount = item_counter;
 	pRndItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("rnditems.txt", 0);
 	strtok(pRndItemsTXT_Raw, "\r");
@@ -614,14 +605,9 @@
         break;
       }
 		}
+  free(pRndItemsTXT_Raw);
+  pRndItemsTXT_Raw = nullptr;
 
-	if ( pRndItemsTXT_Raw )
-		{
-		free(pRndItemsTXT_Raw);
-		pRndItemsTXT_Raw = NULL;
-		}
-
-	pSkillDescTXT_Raw = NULL;
 	pSkillDescTXT_Raw = (char *)pEvents_LOD->LoadRaw("skilldes.txt", 0);
 	strtok(pSkillDescTXT_Raw, "\r");
 	for (int i=0; i<37; ++i)
@@ -636,7 +622,6 @@
     pGrandSkillDesc[i] = RemoveQuotes(tokens[5]);
 	}
 
-	pStatsTXT_Raw = 0;
 	pStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stats.txt", 0);
 	strtok(pStatsTXT_Raw, "\r");
 	for (int i=0; i<26; ++i)
@@ -771,9 +756,7 @@
   unsigned int uColumn;
   unsigned __int8 potion_value;
 
-  if ( pPotionNotesTXT_Raw )
-    free(pPotionNotesTXT_Raw);
-  pPotionNotesTXT_Raw = NULL;
+  free(pPotionNotesTXT_Raw);
   auto tokens = Tokenize("", '\t');
   char* pPotionsTXT_Raw = (char *)pEvents_LOD->LoadRaw("potion.txt", 0);
   test_string = strtok(pPotionsTXT_Raw ,"\r") + 1;
@@ -830,9 +813,7 @@
   unsigned int uColumn;
   unsigned __int8 potion_note;
 
-	if ( pPotionNotesTXT_Raw )
-		free(pPotionNotesTXT_Raw);
-	pPotionNotesTXT_Raw = NULL;
+	free(pPotionNotesTXT_Raw);
   auto tokens = Tokenize("", '\t');
   char* pPotionNotesTXT_Raw = (char *)pEvents_LOD->LoadRaw("potnotes.txt", 0);
   test_string = strtok(pPotionNotesTXT_Raw ,"\r") + 1;
--- a/Items.h	Mon May 12 12:27:50 2014 +0600
+++ b/Items.h	Mon May 12 12:28:06 2014 +0600
@@ -196,7 +196,7 @@
 {
   unsigned __int16 Player::* statPtr;
   int statBonus;
-  CEnchantment(int bonus, unsigned __int16 Player::* skillPtr = NULL):
+  CEnchantment(int bonus, unsigned __int16 Player::* skillPtr = nullptr):
   statBonus(bonus),
   statPtr(skillPtr)
   {
@@ -216,7 +216,7 @@
     int enchId, 
     CHARACTER_ATTRIBUTE_TYPE attrId, 
     int bonusValue = 0, 
-    unsigned __int16 Player::* skillPtr = NULL);
+    unsigned __int16 Player::* skillPtr = nullptr);
 
   static std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > regularBonusMap;
   static std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > specialBonusMap;
--- a/LOD.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/LOD.cpp	Mon May 12 12:28:06 2014 +0600
@@ -264,16 +264,16 @@
             pHardwareSprites = (Sprite *)malloc(1500*sizeof(Sprite));//0xEA60u
             for (i=0; i<1500;++i)
                 {
-                pHardwareSprites[i].pName=NULL;
-                pHardwareSprites[i].pTextureSurface=NULL;
-                pHardwareSprites[i].pTexture=NULL;
+                pHardwareSprites[i].pName=nullptr;
+                pHardwareSprites[i].pTextureSurface=nullptr;
+                pHardwareSprites[i].pTexture=nullptr;
                 } 
             }
         temp_sprite_hdr.uHeight = 0;
         temp_sprite_hdr.uPaletteId = 0;
         temp_sprite_hdr.word_1A = 0;
-        temp_sprite_hdr.pSpriteLines = 0;
-        temp_sprite_hdr.pDecompressedBytes = 0;
+        temp_sprite_hdr.pSpriteLines = nullptr;
+        temp_sprite_hdr.pDecompressedBytes = nullptr;
         sprite_file = FindContainer(pContainerName, 0);
         if ( !sprite_file )
             return -1;
@@ -349,11 +349,11 @@
           if ( v5 )
           {
             v5->Release();
-            v1->pHardwareSprites[v3].pTexture = 0;
+            v1->pHardwareSprites[v3].pTexture = nullptr;
           }
           v6 = (IDirectDrawSurface *)v1->pHardwareSprites[v3].pTextureSurface;
           v6->Release();
-          v1->pHardwareSprites[v3].pTextureSurface = 0;
+          v1->pHardwareSprites[v3].pTextureSurface = nullptr;
           pRenderer->MoveSpriteToDevice(&v1->pHardwareSprites[v3]);
         }
         ++v2;
@@ -391,7 +391,7 @@
           if ( v5 )
           {
             v5->Release();
-            v1->pHardwareSprites[v3].pTexture = 0;
+            v1->pHardwareSprites[v3].pTexture = nullptr;
           }
           v6 = v1->pHardwareSprites;
           if ( v6 )
@@ -400,7 +400,7 @@
             if ( v7 )
             {
               v7->Release();
-              v1->pHardwareSprites[v3].pTextureSurface = 0;
+              v1->pHardwareSprites[v3].pTextureSurface = nullptr;
             }
           }
         }
@@ -943,8 +943,8 @@
     this->uCurrentIndexDir = 0;
     free(pSubIndices);
     free(pRoot);
-    pSubIndices = NULL;
-    pRoot = NULL;
+    pSubIndices = nullptr;
+    pRoot = nullptr;
     fclose(pFile);
     isFileOpened = false;
     _6A0CA8_lod_unused = 0;
@@ -974,7 +974,7 @@
   fwrite(pHeader,sizeof(LOD::FileHeader), 1, pFile);
   fwrite(pDir, sizeof(LOD::Directory), 1, pFile);
   fclose(pFile);
-  pFile = 0;
+  pFile = nullptr;
   return 0;
 }
 
@@ -989,7 +989,7 @@
     uNumSubDirs = 0;
     uLODDataSize = 0;
     free(pSubIndices);
-    pSubIndices = NULL;
+    pSubIndices = nullptr;
   }
 }
 
@@ -1063,8 +1063,8 @@
     free(v1->pSpriteLines);
   }
   v1->word_1A = 0;
-  v1->pDecompressedBytes = 0;
-  v1->pSpriteLines = 0;
+  v1->pDecompressedBytes = nullptr;
+  v1->pSpriteLines = nullptr;
   v1->pName[0] = 0;
   v1->word_16 = 0;
   v1->uPaletteId = 0;
@@ -1077,8 +1077,7 @@
 //----- (00450D68) --------------------------------------------------------
 void Sprite::Release()
 {
-  if (pName)
-    free((void *)pName);
+  free((void *)pName);
   pName = nullptr;
 
   if (pTextureSurface)
@@ -1267,8 +1266,8 @@
     free(pDecompressedBytes);
     free(pSpriteLines);
   }
-  pDecompressedBytes = NULL;
-  pSpriteLines = NULL;
+  pDecompressedBytes = nullptr;
+  pSpriteLines = nullptr;
 }
 
 //----- (004623E5) --------------------------------------------------------
@@ -1333,12 +1332,9 @@
     }
     while ( (v2 & 0x80000000u) == 0 );
   }
-  if ( v1->pHardwareSurfaces )
-    free(v1->pHardwareSurfaces);
-  if ( v1->pHardwareTextures )
-    free(v1->pHardwareTextures);
-  if ( v1->ptr_011BB4 )
-    free(v1->ptr_011BB4);
+  free(v1->pHardwareSurfaces);
+  free(v1->pHardwareTextures);
+  free(v1->ptr_011BB4);
   //LOD::File::vdtor((LOD::File *)v1);
 }
 
@@ -1487,7 +1483,7 @@
     isFileOpened = false;
     fflush(pFile);
     fclose(pFile);
-    pFile = 0;
+    pFile = nullptr;
   }
   //else 
     //__debugbreak();
@@ -1712,7 +1708,7 @@
   {
     MessageBoxA(0, "Attempt to reset a LOD IObuffer!", "MM6", MB_ICONEXCLAMATION);
     free(pIOBuffer);
-    pIOBuffer = NULL;
+    pIOBuffer = nullptr;
     uIOBufferSize = 0;
   }
   if ( uBufferSize )
@@ -1810,9 +1806,9 @@
 {
   memset(pLODName, 0, 256);
   memset(pContainerName, 0, 16);
-  this->pFile = 0;
-  this->pSubIndices = 0;
-  this->pIOBuffer = 0;
+  this->pFile = nullptr;
+  this->pSubIndices = nullptr;
+  this->pIOBuffer = nullptr;
   this->isFileOpened = false;
   this->uIOBufferSize = 0;
   Close();
--- a/MapInfo.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/MapInfo.cpp	Mon May 12 12:28:06 2014 +0600
@@ -24,9 +24,7 @@
   int decode_step;
 //  int item_counter;
 
-  if ( pMapStatsTXT_Raw )
-    free(pMapStatsTXT_Raw);
-  pMapStatsTXT_Raw = NULL;
+  free(pMapStatsTXT_Raw);
   pMapStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("MapStats.txt", 0);
   strtok(pMapStatsTXT_Raw, "\r");
   strtok(NULL, "\r");
--- a/Monsters.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Monsters.cpp	Mon May 12 12:28:06 2014 +0600
@@ -578,9 +578,7 @@
     char Src[120];
     FrameTableTxtLine parsed_field;
 
-    if ( pMonstersTXT_Raw )
-        free(pMonstersTXT_Raw);
-    pMonstersTXT_Raw = NULL;
+    free(pMonstersTXT_Raw);
     pMonstersTXT_Raw = (char *)pEvents_LOD->LoadRaw("monsters.txt", 0);
     strtok(pMonstersTXT_Raw, "\r");
     strtok(NULL, "\r");
--- a/Mouse.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Mouse.cpp	Mon May 12 12:28:06 2014 +0600
@@ -142,19 +142,12 @@
 void Mouse::ClearCursor()
 {
   this->bActive = false;
-  if ( this->pCursorBitmap_sysmem )
-  {
-    free(this->pCursorBitmap_sysmem);
-    this->pCursorBitmap_sysmem = 0;
-  }
-  if ( this->pCursorBitmap2_sysmem )
-  {
-    free(this->pCursorBitmap2_sysmem);
-    this->pCursorBitmap2_sysmem = 0;
-  }
-  if ( this->ptr_90 )
-    free(this->ptr_90);
-  this->ptr_90 = 0;
+  free(this->pCursorBitmap_sysmem);
+  this->pCursorBitmap_sysmem = nullptr;
+  free(this->pCursorBitmap2_sysmem);
+  this->pCursorBitmap2_sysmem = nullptr;
+  free(this->ptr_90);
+  this->ptr_90 = nullptr;
 }
 
 //----- (00469BE6) --------------------------------------------------------
@@ -198,9 +191,9 @@
   this->pCursorBitmapPos.y = 0;
   this->uMouseClickX = 0;
   this->uMouseClickY = 0;
-  this->pCursorBitmap_sysmem = 0;
+  this->pCursorBitmap_sysmem = nullptr;
   this->field_34 = 0;
-  this->pCursorBitmap2_sysmem = 0;
+  this->pCursorBitmap2_sysmem = nullptr;
 
   SetCursorBitmap("MICON3");
   SetCursorBitmap("MICON2");
@@ -293,11 +286,8 @@
 //----- (00469E24) --------------------------------------------------------
 void Mouse::_469E24()
 {
-  if (pCursorBitmap3_sysmembits_16bit)
-  {
-    free(pCursorBitmap3_sysmembits_16bit);
-    pCursorBitmap3_sysmembits_16bit = 0;
-  }
+  free(pCursorBitmap3_sysmembits_16bit);
+  pCursorBitmap3_sysmembits_16bit = nullptr;
 }
 
 //----- (00469E3B) --------------------------------------------------------
@@ -355,8 +345,7 @@
         || pMouse->uMouseClickX + pTextureWidth != this->uCursorWithItemW
         || pMouse->uMouseClickY + pTextureHeight != this->uCursorWithItemZ )
       {
-        if ( this->pCursorBitmap3_sysmembits_16bit )
-          free(this->pCursorBitmap3_sysmembits_16bit);
+        free(this->pCursorBitmap3_sysmembits_16bit);
         this->pCursorBitmap3_sysmembits_16bit = (unsigned __int16 *)malloc(2 * pTexture->uTextureHeight * pTexture->uTextureWidth);
         this->uCursorWithItemX = pMouse->uMouseClickX;
         this->uCursorWithItemW = pMouse->uMouseClickX + pTextureWidth;
@@ -409,11 +398,8 @@
   }
   else
   {
-    if ( this->pCursorBitmap3_sysmembits_16bit )
-    {
-      free(this->pCursorBitmap3_sysmembits_16bit);
-      this->pCursorBitmap3_sysmembits_16bit = 0;
-    }
+    free(this->pCursorBitmap3_sysmembits_16bit);
+    this->pCursorBitmap3_sysmembits_16bit = nullptr;
   }
 }
 
--- a/Mouse.h	Mon May 12 12:27:50 2014 +0600
+++ b/Mouse.h	Mon May 12 12:28:06 2014 +0600
@@ -51,11 +51,11 @@
   {
     uCursorTextureID = 0;
     uCursorTextureID_2 = 0;
-    pCursorBitmap_sysmem = 0;
+    pCursorBitmap_sysmem = nullptr;
     field_34 = 0;
-    pCursorBitmap2_sysmem = 0;
-    pCursorBitmap3_sysmembits_16bit = 0;
-    ptr_90 = 0;
+    pCursorBitmap2_sysmem = nullptr;
+    pCursorBitmap3_sysmembits_16bit = nullptr;
+    ptr_90 = nullptr;
     pWard = pWard;
   }
 
--- a/NPC.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/NPC.cpp	Mon May 12 12:28:06 2014 +0600
@@ -201,7 +201,7 @@
   if ( sDialogue_SpeakingActorNPC_ID >= 0 )
   {
     *npc_indx = 0;
-    result = NULL;
+    result = nullptr;
   }
   else
   {
@@ -249,9 +249,7 @@
 	char* tmp_pos;
 	int decode_step;
 
-	if (pNPCTextTXT_Raw)
-		free(pNPCTextTXT_Raw);
-	pNPCTextTXT_Raw =NULL;
+	free(pNPCTextTXT_Raw);
 	pNPCTextTXT_Raw = (char *)pEvents_LOD->LoadRaw("npctext.txt", 0);
 	strtok(pNPCTextTXT_Raw, "\r");
 
@@ -287,9 +285,7 @@
 			} while ((decode_step<2)&&!break_loop);
 		}
 
-	if (pNPCTopicTXT_Raw)
-		free(pNPCTopicTXT_Raw);
-	pNPCTopicTXT_Raw =NULL;
+	free(pNPCTopicTXT_Raw);
 	pNPCTopicTXT_Raw = (char *)pEvents_LOD->LoadRaw("npctopic.txt", 0);
 	strtok(pNPCTopicTXT_Raw, "\r");
 
@@ -325,9 +321,7 @@
 			} while ((decode_step<2)&&!break_loop);
 		}
 
-	if (pNPCDistTXT_Raw)
-		free(pNPCDistTXT_Raw);
-	pNPCDistTXT_Raw = NULL;
+	free(pNPCDistTXT_Raw);
 	pNPCDistTXT_Raw = (char *)pEvents_LOD->LoadRaw("npcdist.txt", 0);
 	strtok(pNPCDistTXT_Raw, "\r");
 	strtok(NULL, "\r");
@@ -381,11 +375,8 @@
 		pProfessionChance[i].professionChancePerArea[59]=0;
 		}
 
-	if (pNPCDistTXT_Raw)
-		{
-		free(pNPCDistTXT_Raw);
-		pNPCDistTXT_Raw = NULL;
-		}
+	free(pNPCDistTXT_Raw);
+	pNPCDistTXT_Raw = nullptr;
 	}
 
 //----- (00476C60) --------------------------------------------------------
@@ -604,7 +595,6 @@
 		InitializeMerchants();
 		InitializeScrolls();
 
-		pNPCNamesTXT_Raw = NULL;
 		pNPCNamesTXT_Raw = (char *)pEvents_LOD->LoadRaw("npcnames.txt", 0);
 		strtok(pNPCNamesTXT_Raw, "\r");
 
@@ -655,7 +645,6 @@
 			}
 		uNumNPCNames[0] = i;
 
-		pNPCProfTXT_Raw = NULL;
 		pNPCProfTXT_Raw = (char *)pEvents_LOD->LoadRaw("npcprof.txt", 0);
 		strtok(pNPCProfTXT_Raw, "\r");
 		strtok(NULL, "\r");
@@ -719,23 +708,23 @@
 void NPCStats::Release()
 	{
 	free(pNPCTopicTXT_Raw);
-	pNPCTopicTXT_Raw = NULL;
+	pNPCTopicTXT_Raw = nullptr;
 	free(pNPCTextTXT_Raw);
-	pNPCTextTXT_Raw = NULL;
+	pNPCTextTXT_Raw = nullptr;
 	free(pNPCNewsTXT_Raw);
-	pNPCNewsTXT_Raw = NULL;
+	pNPCNewsTXT_Raw = nullptr;
 	free(pNPCProfTXT_Raw);
-	pNPCProfTXT_Raw = NULL;
+	pNPCProfTXT_Raw = nullptr;
 	free(pNPCNamesTXT_Raw);
-	pNPCNamesTXT_Raw = NULL;
+	pNPCNamesTXT_Raw = nullptr;
 	free(pNPCDataTXT_Raw);
-	pNPCDataTXT_Raw = NULL;
+	pNPCDataTXT_Raw = nullptr;
 	free(pNPCDistTXT_Raw);
-	pNPCDistTXT_Raw = NULL;
+	pNPCDistTXT_Raw = nullptr;
 	free(pNPCGreetTXT_Raw);
-	pNPCGreetTXT_Raw = NULL;
+	pNPCGreetTXT_Raw = nullptr;
 	free(pNCPGroupTXT_Raw);
-	pNCPGroupTXT_Raw = NULL;
+	pNCPGroupTXT_Raw = nullptr;
 	}
 
 //----- (0047730C) --------------------------------------------------------
@@ -973,9 +962,7 @@
 	char* tmp_pos;
 	int decode_step;
 
-	if ( pAwardsTXT_Raw )
-		free(pAwardsTXT_Raw);
-	pAwardsTXT_Raw = NULL;
+	free(pAwardsTXT_Raw);
 	pAwardsTXT_Raw = (char *)pEvents_LOD->LoadRaw("awards.txt", 0);
 	strtok(pAwardsTXT_Raw, "\r");
 
@@ -1027,9 +1014,7 @@
 	char* tmp_pos;
 	int decode_step;
 
-	if ( pScrollsTXT_Raw )
-		free(pScrollsTXT_Raw);
-	pScrollsTXT_Raw = NULL;
+	free(pScrollsTXT_Raw);
 	pScrollsTXT_Raw = (char *)pEvents_LOD->LoadRaw("scroll.txt", 0);
 	strtok(pScrollsTXT_Raw, "\r");
 	for (i=0; i<82; ++i)
@@ -1076,9 +1061,7 @@
 	char* tmp_pos;
 	int decode_step;
 
-	if ( pMerchantsTXT_Raw )
-		free(pMerchantsTXT_Raw);
-	pMerchantsTXT_Raw = NULL;
+	free(pMerchantsTXT_Raw);
 	pMerchantsTXT_Raw = (char *)pEvents_LOD->LoadRaw("merchant.txt", 0);
 	strtok(pMerchantsTXT_Raw, "\r");
 
@@ -1140,9 +1123,7 @@
 	char* tmp_pos;
 	int decode_step;
 
-	if ( pTransitionsTXT_Raw )
-		free(pTransitionsTXT_Raw);
-	pTransitionsTXT_Raw = NULL;
+	free(pTransitionsTXT_Raw);
 	pTransitionsTXT_Raw = (char *)pEvents_LOD->LoadRaw("trans.txt", 0);
 	strtok(pTransitionsTXT_Raw, "\r");
 
@@ -1190,9 +1171,7 @@
 	char* tmp_pos;
 	int decode_step;
 
-	if ( pAutonoteTXT_Raw )
-		free(pAutonoteTXT_Raw);
-	pAutonoteTXT_Raw = 0;
+	free(pAutonoteTXT_Raw);
 	pAutonoteTXT_Raw = (char *)pEvents_LOD->LoadRaw("autonote.txt", 0);
 	strtok(pAutonoteTXT_Raw, "\r");
 
@@ -1275,9 +1254,7 @@
 	char* tmp_pos;
 	int decode_step;
 
-	if ( pQuestsTXT_Raw )
-		free(pQuestsTXT_Raw);
-	pQuestsTXT_Raw = NULL;
+	free(pQuestsTXT_Raw);
 	pQuestsTXT_Raw = (char *)pEvents_LOD->LoadRaw("quests.txt", 0);
 	strtok(pQuestsTXT_Raw, "\r");
     memset(pQuestTable.data(),0, sizeof(pQuestTable));
@@ -1403,7 +1380,7 @@
             current_npc_text = 0;
             activeLevelDecoration = (LevelDecoration*)1;
             EventProcessor(pEventNumber, 0, 1);
-            activeLevelDecoration = NULL;
+            activeLevelDecoration = nullptr;
           }
         }
       }
--- a/ObjectList.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/ObjectList.cpp	Mon May 12 12:28:06 2014 +0600
@@ -144,7 +144,7 @@
   v2 = this;
   free(this->pObjects);
   v3 = 0;
-  v2->pObjects = 0;
+  v2->pObjects = nullptr;
   v2->uNumObjects = 0;
   v4 = fopen(Args, "r");
   File = v4;
--- a/Outdoor.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Outdoor.cpp	Mon May 12 12:28:06 2014 +0600
@@ -371,38 +371,32 @@
 //----- (0048902E) --------------------------------------------------------
 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5)
 {
-  char *v6; // eax@3
-  int v7; // eax@3
-  //int v8; // edx@3
-  signed int v9; // esi@7
-  //int v10; // esi@23
-  signed int v11; // eax@23
-  //int v12; // ST14_4@25
-  //signed int v14; // [sp-4h] [bp-84h]@6
+  char *mapNumberAsStr; // eax@3
+  int mapNumberAsInt; // eax@3
+  signed int direction; // esi@7
+  signed int destinationMap; // eax@23
   char Str[140]; // [sp+8h] [bp-78h]@3
-  //int a5a; // [sp+94h] [bp+14h]@3
 
   strcpy(Str, this->pLevelFilename);// 
   _strlwr(Str);
-  v6 = strtok(Str, "out");
-  v6[2] = 0;
-  v7 = atoi(v6);
-  if ( a5 < 10 || strlen(this->pLevelFilename) != 9 || v7 < 1 || v7 > 15 ) //  .odm   
+  mapNumberAsStr = strtok(Str, "out");
+  mapNumberAsStr[2] = 0;
+  mapNumberAsInt = atoi(mapNumberAsStr);
+  if ( a5 < 10 || strlen(this->pLevelFilename) != 9 || mapNumberAsInt < 1 || mapNumberAsInt > 15 ) //  .odm   
     return 0;
-  v9 = 1;
   if ( sPartyX < -22528 )// 
-    v9 = 4;
+    direction = 4;
   else if ( sPartyX > 22528 )
-    v9 = 3;
+    direction = 3;
   else if ( sPartyZ < -22528 )
-    v9 = 2;
-  else if ( sPartyZ <= 22528 )
-    return 0;
-
-  if ( v7 == 14 )
+    direction = 2;
+  else if ( sPartyZ > 22528 )
+    direction = 1;
+  else
+    return false;
+
+  if ( mapNumberAsInt == MAP_AVLEE && direction == 4) // to Shoals
   {
-    if ( v9 == 4 ) // to & from Shoals
-    {
       if ( pPlayers[1]->HasUnderwaterSuitEquipped() &&
            pPlayers[2]->HasUnderwaterSuitEquipped() &&
            pPlayers[3]->HasUnderwaterSuitEquipped() &&
@@ -412,36 +406,27 @@
         strcpy(pOut, "out15.odm");
         uLevel_StartingPointType = MapStartPoint_East;
         LOWORD(pParty->uFlags) &= 0xFD7Bu;
-        return 1;
+        return true;
       }
-      //v8 = v7;
-    }
   }
-  else
+  else if ( mapNumberAsInt == MAP_SHOALS && direction == 3 ) //from Shoals
   {
-    if ( v7 == 15 && v9 == 3 )
-    {
-      uDefaultTravelTime_ByFoot = 1;
-      strcpy(pOut, "out14.odm");//
-      uLevel_StartingPointType = MapStartPoint_West;
-      LOWORD(pParty->uFlags) &= 0xFD7Bu;
-      return 1;
-    }
+    uDefaultTravelTime_ByFoot = 1;
+    strcpy(pOut, "out14.odm");//
+    uLevel_StartingPointType = MapStartPoint_West;
+    LOWORD(pParty->uFlags) &= 0xFD7Bu;
+    return true;
   }
-  //v10 = v9 + 4 * v7;
-  //v11 = (unsigned __int8)aTiletableLoadU[v10 + 39];
-  v11 = foot_travel_destinations[v7 - 1][v9 - 1];
-  if (v11 == MAP_INVALID)
+  destinationMap = foot_travel_destinations[mapNumberAsInt - 1][direction - 1];
+  if (destinationMap == MAP_INVALID)
     return false;
 
-  assert(v11 <= MAP_SHOALS);
-
-  uDefaultTravelTime_ByFoot = foot_travel_times[v7 - 1][v9 - 1];
-  uLevel_StartingPointType = foot_travel_arrival_points[v7 - 1][v9 - 1];
-  sprintf(pOut, "out%02d.odm", v11); // 
-  return 1;
-  //}
-  //return 0;
+  assert(destinationMap <= MAP_SHOALS);
+
+  uDefaultTravelTime_ByFoot = foot_travel_times[mapNumberAsInt - 1][direction - 1];
+  uLevel_StartingPointType = foot_travel_arrival_points[mapNumberAsInt - 1][direction - 1];
+  sprintf(pOut, "out%02d.odm", destinationMap); // 
+  return true;
 }
 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot;
 // 6BE35C: using guessed type int uLevel_StartingPointType;
@@ -496,16 +481,16 @@
   {
     v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5);
     this->inv_sunlight_y = 0;
-    this->inv_sunlight_x = stru_5C6E00->Cos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960);
-    this->inv_sunlight_z = stru_5C6E00->Sin((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960);
+    this->inv_sunlight_x = stru_5C6E00->Cos((v3 * stru_5C6E00->uIntegerPi) / 960);
+    this->inv_sunlight_z = stru_5C6E00->Sin((v3 * stru_5C6E00->uIntegerPi) / 960);
     this->vSunlight.x = -this->inv_sunlight_x;
     this->vSunlight.y = -this->inv_sunlight_y;
     this->vSunlight.z = -this->inv_sunlight_z;
-    if ( (signed int)v3 >= 480 )
-      v8 = (double)(signed int)(960 - v3);
+    if ( v3 >= 480 )
+      v8 = 960 - v3;
     else
-      v8 = (double)(signed int)v3;
-    this->max_terrain_dimming_level = (signed __int64)(20.0 - v8 / 480.0 * 20.0);
+      v8 = v3;
+    this->max_terrain_dimming_level = (int)(20.0 - v8 / 480.0 * 20.0);
     this->uLastSunlightUpdateMinute = pParty->uCurrentMinute;
   }
 }
@@ -591,20 +576,13 @@
 }
 
 //----- (00482170) --------------------------------------------------------
-bool ODMFace::IsBackfaceCulled(RenderVertexSoft *a2, struct Polygon *polygon)
+bool ODMFace::IsBackfaceNotCulled(RenderVertexSoft *a2, struct Polygon *polygon)
 {
-  unsigned int v5; // edx@1
-  RenderVertexSoft *v6; // ecx@2
+  unsigned int numOfVertices; // edx@1
+  RenderVertexSoft *currVertex; // ecx@2
   double v7; // st7@5
   double v8; // st6@5
   double v9; // st5@5
-  double v10; // st6@9
-  double v11; // st5@9
-  double v12; // st4@9
-  double v14; // ST2C_8@17
-  double v15; // ST20_8@17
-  double v16; // ST0C_8@17
-  double v17; // ST0C_8@17
   float v18; // [sp+8h] [bp-38h]@5
   float v19; // [sp+10h] [bp-30h]@5
   float v20; // [sp+14h] [bp-2Ch]@5
@@ -622,69 +600,54 @@
   float a3d; // [sp+48h] [bp+8h]@17
   float a3e; // [sp+48h] [bp+8h]@17
 
-  v5 = polygon->uNumVertices;
-  if ( (signed int)v5 < 3 )
-      return false;
-  v6 = &a2[v5 - 1];
-  if ( a2->vWorldPosition.z == a2[1].vWorldPosition.z && a2[1].vWorldPosition.z == v6->vWorldPosition.z )
-    *(int *)&polygon->flags |= 0x10u;
-  v19 = a2[1].vWorldViewPosition.x - a2->vWorldViewPosition.x;
-  v18 = a2[1].vWorldViewPosition.y - a2->vWorldViewPosition.y;
-  v20 = a2[1].vWorldViewPosition.z - a2->vWorldViewPosition.z;
-  v21 = v6->vWorldViewPosition.x - a2->vWorldViewPosition.x;
-  v22 = v6->vWorldViewPosition.y - a2->vWorldViewPosition.y;
-  v23 = v6->vWorldViewPosition.z - a2->vWorldViewPosition.z;
+  numOfVertices = polygon->uNumVertices;
+  if ( numOfVertices < 3 )
+    return false;
+  currVertex = &a2[numOfVertices - 1];
+  if ( a2->vWorldPosition.z == a2[1].vWorldPosition.z && a2[1].vWorldPosition.z == currVertex->vWorldPosition.z )
+    polygon->flags |= 0x10u;
+
   v28 = a2[1].vWorldPosition.x - a2->vWorldPosition.x;
   v27 = a2[1].vWorldPosition.y - a2->vWorldPosition.y;
   a3a = a2[1].vWorldPosition.z - a2->vWorldPosition.z;
-  v7 = v6->vWorldPosition.x - a2->vWorldPosition.x;
-  v8 = v6->vWorldPosition.y - a2->vWorldPosition.y;
-  v9 = v6->vWorldPosition.z - a2->vWorldPosition.z;
-  v26 = v27 * v9 - v8 * a3a;
-  v24 = v7 * a3a - v9 * v28;
-  v25 = v8 * v28 - v7 * v27;
-  if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 )
+
+
+  for (int i = 0; i < numOfVertices; i++)
   {
-    while ( 1 )
-    {
-      --v5;
-      if ( (signed int)v5 < 2 )
-        break;
-      v10 = v6->vWorldPosition.x - a2->vWorldPosition.x;
-      v11 = v6->vWorldPosition.y - a2->vWorldPosition.y;
-      v12 = v6->vWorldPosition.z - a2->vWorldPosition.z;
-      v26 = v27 * v12 - v11 * a3a;
-      v24 = v10 * a3a - v12 * v28;
-      v25 = v11 * v28 - v10 * v27;
-      if ( v26 != 0.0 )
-        break;
-      if ( v24 != 0.0 || v25 != 0.0 )
-        break;
-      --v6;
-    }
-    v21 = v6->vWorldViewPosition.x - a2->vWorldViewPosition.x;
-    v22 = v6->vWorldViewPosition.y - a2->vWorldViewPosition.y;
-    v23 = v6->vWorldViewPosition.z - a2->vWorldViewPosition.z;
+    v7 = currVertex->vWorldPosition.x - a2->vWorldPosition.x;
+    v8 = currVertex->vWorldPosition.y - a2->vWorldPosition.y;
+    v9 = currVertex->vWorldPosition.z - a2->vWorldPosition.z;
+    v26 = v27 * v9 - v8 * a3a;
+    v24 = v7 * a3a - v9 * v28;
+    v25 = v8 * v28 - v7 * v27;
+    if ( v24 != 0.0 || v25 != 0.0 || v26 != 0.0 )
+      break;
+    currVertex--;
   }
+
   if ( ((double)pGame->pIndoorCameraD3D->vPartyPos.x - a2->vWorldPosition.x) * v26
-     + ((double)pGame->pIndoorCameraD3D->vPartyPos.z - a2->vWorldPosition.z) * v25
-     + ((double)pGame->pIndoorCameraD3D->vPartyPos.y - a2->vWorldPosition.y) * v24 > 0.0 )
+    + ((double)pGame->pIndoorCameraD3D->vPartyPos.z - a2->vWorldPosition.z) * v25
+    + ((double)pGame->pIndoorCameraD3D->vPartyPos.y - a2->vWorldPosition.y) * v24 > 0.0 )
   {
+
+    v19 = a2[1].vWorldViewPosition.x - a2->vWorldViewPosition.x;
+    v18 = a2[1].vWorldViewPosition.y - a2->vWorldViewPosition.y;
+    v20 = a2[1].vWorldViewPosition.z - a2->vWorldViewPosition.z;
+    v21 = currVertex->vWorldViewPosition.x - a2->vWorldViewPosition.x;
+    v22 = currVertex->vWorldViewPosition.y - a2->vWorldViewPosition.y;
+    v23 = currVertex->vWorldViewPosition.z - a2->vWorldViewPosition.z;
+
     a3b = v23 * v18 - v22 * v20;
-    v14 = a3b + 6.7553994e15;
-    polygon->v_18.x = LODWORD(v14);
+    polygon->v_18.x = bankersRounding(a3b);
     a3c = v21 * v20 - v23 * v19;
-    v15 = a3c + 6.7553994e15;
-    polygon->v_18.y = LODWORD(v15);
+    polygon->v_18.y = bankersRounding(a3c);
     a3d = v22 * v19 - v21 * v18;
-    v16 = a3d + 6.7553994e15;
-    polygon->v_18.z = LODWORD(v16);
+    polygon->v_18.z = bankersRounding(a3d);
     polygon->_normalize_v_18();
     a3e = -((double)polygon->v_18.x * a2->vWorldViewPosition.x)
-        - (double)polygon->v_18.y * a2->vWorldViewPosition.y
-        - (double)polygon->v_18.z * a2->vWorldViewPosition.z;
-    v17 = a3e + 6.7553994e15;
-    polygon->field_24 = LODWORD(v17);
+      - (double)polygon->v_18.y * a2->vWorldViewPosition.y
+      - (double)polygon->v_18.z * a2->vWorldViewPosition.z;
+    polygon->field_24 = bankersRounding(a3e);
     return true;
   }
   else
@@ -705,26 +668,14 @@
 //----- (0047C7C2) --------------------------------------------------------
 void OutdoorLocationTerrain::Release()// 
 {
-  if (pHeightmap)
-  {
-    free(this->pHeightmap);
-    pHeightmap = nullptr;
-  }
-  if (pTilemap)
-  {
-    free(pTilemap);
-    pTilemap = nullptr;
-  }
-  if (pAttributemap)
-  {
-    free(pAttributemap);
-    pAttributemap = nullptr;
-  }
-  if (pDmap)
-  {
-    free(pDmap);
-    pDmap = nullptr;
-  }
+  free(this->pHeightmap);
+  pHeightmap = nullptr;
+  free(pTilemap);
+  pTilemap = nullptr;
+  free(pAttributemap);
+  pAttributemap = nullptr;
+  free(pDmap);
+  pDmap = nullptr;
 
   _47C7A9();
 }
@@ -1102,35 +1053,20 @@
     uNumBModels = 0;
   }
 
-  if (pSpawnPoints)
-  {
-    free(pSpawnPoints);
-    pSpawnPoints = nullptr;
-  }
+  free(pSpawnPoints);
+  pSpawnPoints = nullptr;
   uNumSpawnPoints = 0;
 
   pTerrain.Release();
 
-  if (pCmap)
-  {
-    free(pCmap);
-    pCmap = nullptr;
-  }
-  if (pOMAP)
-  {
-    free(pOMAP);
-    pOMAP = nullptr;
-  }
-  if (pFaceIDLIST)
-  {
-    free(pFaceIDLIST);
-    pFaceIDLIST = nullptr;
-  }
-  if (pTerrainNormals)
-  {
-    free(pTerrainNormals);
-    pTerrainNormals = nullptr;
-  }
+  free(pCmap);
+  pCmap = nullptr;
+  free(pOMAP);
+  pOMAP = nullptr;
+  free(pFaceIDLIST);
+  pFaceIDLIST = nullptr;
+  free(pTerrainNormals);
+  pTerrainNormals = nullptr;
 }
 
 //----- (0047D0A6) --------------------------------------------------------
@@ -1669,11 +1605,7 @@
 
   //v43 = (char *)v43 + 16384;
   //v108 = (int)ptr_D4;
-  if (pCmap)
-  {
-    free(pCmap);
-    pCmap = nullptr;
-  }
+  free(pCmap);
   pCmap = malloc(0x8000);
   pTerrain.FillDMap(0, 0, 128, 128);
 
@@ -1879,11 +1811,8 @@
 
   //uSourceLen = (char *)uSourceLen + 4;
   //v108 = (int)pFaceIDLIST;
-  if (pFaceIDLIST)
-  {
-    free(pFaceIDLIST);
-    pFaceIDLIST = nullptr;
-  }
+  free(pFaceIDLIST);
+  pFaceIDLIST = nullptr;
   //v66 = field_DC;
   //pFaceIDLIST = 0;
   //v67 = malloc(0, 2 * v66, "IDLIST");
@@ -1901,11 +1830,7 @@
   //v108 = (int)pOMAP;
   //free((void *)v108);
   //pOMAP = 0;
-  if (pOMAP)
-  {
-    free(pOMAP);
-    pOMAP = nullptr;
-  }
+  free(pOMAP);
   //v69 = malloc(0, 0x10000u, "OMAP");
   pOMAP = (unsigned int *)malloc(0x10000);
   //v108 = 65536;
@@ -2051,9 +1976,9 @@
   //v108 = (int)".odm";
   //v83 = strlen(pContainer);
   //strcpy((char *)v141 + v83, (const char *)v108);
-  memcpy(uUndiscoveredArea, pSrc, 0x3C8);
+  memcpy(uFullyRevealedCellOnMap, pSrc, 0x3C8);
   //v84 = (const void *)(v74 + 968);
-  memcpy(uDicovered_area, pSrc + 0x3C8, 0x3C8);
+  memcpy(uPartiallyRevealedCellOnMap, pSrc + 0x3C8, 0x3C8);
   pSrc += 2 * 0x3C8;
   //v85 = (char *)v84 + 968;
 
@@ -2061,8 +1986,8 @@
 
   if ( *(int *)thisa )
   {
-    memcpy(uUndiscoveredArea, Dst, 0x3C8u);
-    memcpy(uDicovered_area, Src, 0x3C8u);
+    memcpy(uFullyRevealedCellOnMap, Dst, 0x3C8u);
+    memcpy(uPartiallyRevealedCellOnMap, Src, 0x3C8u);
   }
 
   for (uint i = 0; i < uNumBModels; ++i)
@@ -2378,65 +2303,42 @@
 //----- (0047EF60) --------------------------------------------------------
 int OutdoorLocation::UpdateDiscoveredArea(int X_grid_pos, int Y_grid_poa, int a4)
 {
-  int v4; // ecx@1
-  int v5; // edx@2
-  int v6; // edi@2
-  int v9; // ebx@4
-  int v10; // eax@5
-//  int v12; // esi@12
-  char v13; // al@12
-  int v15; // [sp+4h] [bp-14h]@7
-
-  v4 = Y_grid_poa - 10;
-  if ( v4 < Y_grid_poa + 10 )
+  for (int i = -10; i < 10; i++)
   {
-    v5 = v4 - Y_grid_poa;
-    v6 = (Y_grid_poa - 30);
-    for ( int i = 0; i < Y_grid_poa + 10 - v4; i++)
+    int currYpos = Y_grid_poa + i - 20;
+    for (int j = -10; j < 10; j++)
     {
-      v9 = X_grid_pos - 10;
-      v10 = v9 - X_grid_pos;
-      for ( v9; v9 < X_grid_pos + 10; ++v9 )
+      int currXpos = X_grid_pos + j - 20;
+      int distanceSquared = i * i + j * j;
+      if ( distanceSquared <= 100 && currYpos >= 0 && currYpos <= 87 && currXpos >= 0 && currXpos <= 87 )
       {
-        v15 = abs(v10) * abs(v10) + abs(v5) * abs(v5);
-        if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 87 )
-        {
-          v13 = 1 << (7 - (v9 - 20) % 8);
-          this->uDicovered_area[v6][(v9 - 20)/8] |= v13;
-          if ( v15 <= 49 )
-            this->uUndiscoveredArea[v6][(v9 - 20)/8] |= v13;
-        }
-        ++v10;
+        unsigned char v13 = 1 << (7 - currXpos % 8);
+        this->uPartiallyRevealedCellOnMap[currYpos][currXpos / 8] |= v13;
+        if ( distanceSquared <= 49 )
+          this->uFullyRevealedCellOnMap[currYpos][currXpos / 8] |= v13;
       }
-      ++v6;
-      ++v5;
     }
   }
   return 1;
 }
 
+
 //----- (0047F04C) --------------------------------------------------------
-bool OutdoorLocation::_47F04C(signed int x_pos, signed int y_pos)
+bool OutdoorLocation::IsMapCellFullyRevealed(signed int x_pos, signed int y_pos)
 {
-  bool result; // eax@5
-
   if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 )
-    result = 0;
+    return false;
   else
-    result = (uUndiscoveredArea[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0;
-  return result;
+    return (uFullyRevealedCellOnMap[y_pos][x_pos/8] & (1 << (7 - (x_pos) % 8))) != 0;
 }
 
 //----- (0047F097) --------------------------------------------------------
-bool OutdoorLocation::_47F097(signed int x_pos, signed int y_pos)
+bool OutdoorLocation::IsMapCellPartiallyRevealed(signed int x_pos, signed int y_pos)
 {
-  bool result; // eax@5
-
   if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 )
-    result = 0;
+    return false;
   else
-    result = (uDicovered_area[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0;
-  return result;
+    return (uPartiallyRevealedCellOnMap[y_pos][x_pos/8] & (1 << (7 - (x_pos) % 8))) != 0;
 }
 
 //----- (0047F0E2) --------------------------------------------------------
--- a/Outdoor.h	Mon May 12 12:27:50 2014 +0600
+++ b/Outdoor.h	Mon May 12 12:28:06 2014 +0600
@@ -43,10 +43,10 @@
   //----- (0047C794) --------------------------------------------------------
   inline OutdoorLocationTerrain()
   {
-    pHeightmap = NULL;
-    pTilemap = NULL;
-    pAttributemap = NULL;
-    pDmap = NULL;;
+    pHeightmap = nullptr;
+    pTilemap = nullptr;
+    pAttributemap = nullptr;
+    pDmap = nullptr;;
     this->field_10 = 0;
     this->field_12 = 0;
 
@@ -82,7 +82,7 @@
   bool HasEventHint();
 
   
-  static bool IsBackfaceCulled(struct RenderVertexSoft *a2, struct Polygon *polygon);
+  static bool IsBackfaceNotCulled(struct RenderVertexSoft *a2, struct Polygon *polygon);
   
   inline bool Invisible() const {return (uAttributes & FACE_INVISIBLE) != 0;}
   inline bool Visible() const   {return !Invisible();}
@@ -146,8 +146,8 @@
   int DoGetHeightOnTerrain(signed int sX, signed int sZ);
   int GetSoundIdByPosition(signed int X_pos, signed int Y_pos, int a4);
   int UpdateDiscoveredArea(int a2, int a3, int a4);
-  bool _47F04C(signed int a2, signed int a3);
-  bool _47F097(signed int a2, signed int a3);
+  bool IsMapCellFullyRevealed(signed int a2, signed int a3);
+  bool IsMapCellPartiallyRevealed(signed int a2, signed int a3);
   bool _47F0E2();
   bool PrepareDecorations();
   void ArrangeSpriteObjects();
@@ -200,8 +200,8 @@
   //int day_fogrange_1;
   //int day_fogrange_2;
  // char field_510[24];
-  unsigned char uUndiscoveredArea[88][11];//968
-  unsigned char uDicovered_area[88][11];//[968]
+  unsigned char uFullyRevealedCellOnMap[88][11];//968         the inner array is 11 bytes long, because every bit is used for a separate cell, so in the end it's 11 * 8 bits = 88 values
+  unsigned char uPartiallyRevealedCellOnMap[88][11];//[968]
   int field_CB8;
   int max_terrain_dimming_level;
   int field_CC0;
--- a/Overlays.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Overlays.cpp	Mon May 12 12:28:06 2014 +0600
@@ -170,7 +170,7 @@
 
   free(this->pOverlays);
   v3 = 0;
-  this->pOverlays = 0;
+  this->pOverlays = nullptr;
   this->uNumOverlays = 0;
   v4 = fopen(Args, "r");
   File = v4;
--- a/Player.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Player.cpp	Mon May 12 12:28:06 2014 +0600
@@ -4767,7 +4767,7 @@
     {
       thisa = pParty->uCurrentMonthWeek + 1;
       if ( pParty->uCurrentMonth >= 7 )
-          v74 = NULL;
+          v74 = nullptr;
       else
           v74 = aAttributeNames[pParty->uCurrentMonth];
       switch ( pParty->uCurrentMonth )
--- a/Render.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Render.cpp	Mon May 12 12:28:06 2014 +0600
@@ -759,8 +759,7 @@
   {
     delete [] v20.pDriverName;
     delete [] v20.pDeviceDesc;
-    if ( v20.pGUID )
-      delete v20.pGUID;
+    delete v20.pGUID;
   }
   else
   {
@@ -768,8 +767,7 @@
     {
       delete [] v20.pDriverName;
       delete [] v20.pDeviceDesc;
-      if ( v20.pGUID )
-        delete v20.pGUID;
+      delete v20.pGUID;
       v6 = (IUnknown *)pDirectDraw;
     }
     else
@@ -800,10 +798,8 @@
       {
         delete [] v20.pDriverName;
         delete [] v20.pDeviceDesc;
-        if ( v20.pDDraw4DevDesc )
-          free(v20.pDDraw4DevDesc);
-        if ( v20.pGUID )
-          delete v20.pGUID;
+        free(v20.pDDraw4DevDesc);
+        delete v20.pGUID;
         v6 = (IUnknown *)pDirectDraw4;
       }
       else
@@ -813,10 +809,8 @@
         pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux);
         delete [] v20.pDriverName;
         delete [] v20.pDeviceDesc;
-        if ( v20.pDDraw4DevDesc )
-          free(v20.pDDraw4DevDesc);
-        if ( v20.pGUID )
-          delete v20.pGUID;
+        free(v20.pDDraw4DevDesc);
+        delete v20.pGUID;
         pDirectDraw4->Release();
         v6 = (IUnknown *)pDirect3D3;
         pDirectDraw4 = 0;
@@ -1221,14 +1215,14 @@
 //----- (0049DC58) --------------------------------------------------------
 RenderD3D::RenderD3D()
 {
-  this->pHost = 0;
-  this->pDirect3D = 0;
-  this->pUnk = 0;
-  this->pBackBuffer = 0;
-  this->pFrontBuffer = 0;
-  this->pZBuffer = 0;
-  this->pDevice = 0;
-  this->pViewport = 0;
+  this->pHost = nullptr;
+  this->pDirect3D = nullptr;
+  this->pUnk = nullptr;
+  this->pBackBuffer = nullptr;
+  this->pFrontBuffer = nullptr;
+  this->pZBuffer = nullptr;
+  this->pDevice = nullptr;
+  this->pViewport = nullptr;
   this->field_40 = 1;
   this->field_44 = 10;
   GetAvailableDevices(&this->pAvailableDevices);
@@ -1263,49 +1257,25 @@
   v3 = 0;
   do
   {
-    if ( v1->pAvailableDevices[v3].pDriverName )
-    {
-      free(v1->pAvailableDevices[v3].pDriverName);
-      v1->pAvailableDevices[v3].pDriverName = 0;
-    }
-    if ( v1->pAvailableDevices[v3].pDeviceDesc )
-    {
-      free(v1->pAvailableDevices[v3].pDeviceDesc);
-      v1->pAvailableDevices[v3].pDeviceDesc = 0;
-    }
-    if ( v1->pAvailableDevices[v3].pDDraw4DevDesc )
-    {
-      free(v1->pAvailableDevices[v3].pDDraw4DevDesc);
-      v1->pAvailableDevices[v3].pDDraw4DevDesc = 0;
-    }
-    if ( v1->pAvailableDevices[v3].pDirectDrawGUID )
-    {
-      free(v1->pAvailableDevices[v3].pDirectDrawGUID);
-      v1->pAvailableDevices[v3].pDirectDrawGUID = 0;
-    }
-    if ( v1->pAvailableDevices[v3].pName )
-    {
-      free(v1->pAvailableDevices[v3].pName);
-      v1->pAvailableDevices[v3].pName = 0;
-    }
-    if ( v1->pAvailableDevices[v3].pDescription )
-    {
-      free(v1->pAvailableDevices[v3].pDescription);
-      v1->pAvailableDevices[v3].pDescription = 0;
-    }
-    if ( v1->pAvailableDevices[v3].pGUID )
-    {
-      free(v1->pAvailableDevices[v3].pGUID);
-      v1->pAvailableDevices[v3].pGUID = 0;
-    }
+    free(v1->pAvailableDevices[v3].pDriverName);
+    v1->pAvailableDevices[v3].pDriverName = nullptr;
+    free(v1->pAvailableDevices[v3].pDeviceDesc);
+    v1->pAvailableDevices[v3].pDeviceDesc = nullptr;
+    free(v1->pAvailableDevices[v3].pDDraw4DevDesc);
+    v1->pAvailableDevices[v3].pDDraw4DevDesc = nullptr;
+    free(v1->pAvailableDevices[v3].pDirectDrawGUID);
+    v1->pAvailableDevices[v3].pDirectDrawGUID = nullptr;
+    free(v1->pAvailableDevices[v3].pName);
+    v1->pAvailableDevices[v3].pName = nullptr;
+    free(v1->pAvailableDevices[v3].pDescription);
+    v1->pAvailableDevices[v3].pDescription = nullptr;
+    free(v1->pAvailableDevices[v3].pGUID);
+    v1->pAvailableDevices[v3].pGUID = nullptr;
     ++v3;
   }
   while ( v3 < 4 );
-  if ( v1->pAvailableDevices )
-  {
-    free(v1->pAvailableDevices);
-    v1->pAvailableDevices = 0;
-  }
+  free(v1->pAvailableDevices);
+  v1->pAvailableDevices = 0;
   v4 = v1->pViewport;
   if ( v4 )
   {
@@ -2047,9 +2017,9 @@
 //  char v3; // zf@1
 
   //v1 = this;
-  this->pDirectDraw4 = 0;
-  this->pFrontBuffer4 = 0;
-  this->pBackBuffer4 = 0;
+  this->pDirectDraw4 = nullptr;
+  this->pFrontBuffer4 = nullptr;
+  this->pBackBuffer4 = nullptr;
   //this->pColorKeySurface4 = 0;
   //this->pDirectDraw2 = 0;
   //this->pFrontBuffer2 = 0;
@@ -2063,8 +2033,8 @@
   //this->field_14 = 480;
   //this->field_40030 = 0;
   //this->field_4002C = 0;
-  this->pActiveZBuffer = 0;
-  this->pDefaultZBuffer = 0;
+  this->pActiveZBuffer = nullptr;
+  this->pDefaultZBuffer = nullptr;
   this->raster_clip_y = 0;
   this->raster_clip_x = 0;
   this->raster_clip_z = 639;
@@ -2074,15 +2044,15 @@
   this->uClipZ = 640;
   //this->field_40044 = 2;
   //this->field_40048 = 6;
-  this->pFrontBuffer4 = 0;
-  this->pBackBuffer4 = 0;
+  this->pFrontBuffer4 = nullptr;
+  this->pBackBuffer4 = nullptr;
   //this->pColorKeySurface4 = 0;
-  this->pDirectDraw4 = 0;
+  this->pDirectDraw4 = nullptr;
   this->pRenderD3D = 0;
   this->uNumSceneBegins = 0;
   this->uNumD3DSceneBegins = 0;
   this->using_software_screen_buffer = 0;
-  this->pTargetSurface = 0;
+  this->pTargetSurface = nullptr;
   this->uTargetSurfacePitch = 0;
   this->uClipY = 0;
   this->uClipX = 0;
@@ -2827,7 +2797,6 @@
 {
   if (!pDefaultZBuffer)
   {
-    pDefaultZBuffer = pActiveZBuffer = nullptr;
     pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000);
     memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); //    // inlined Render::ClearActiveZBuffer  (mm8::004A085B)
   }
@@ -2863,21 +2832,18 @@
       pRenderD3D->ClearTarget(true, 0, false, 1.0);
     }
     //v1->pColorKeySurface4 = 0;
-    v1->pBackBuffer4 = 0;
-    v1->pFrontBuffer4 = 0;
-    v1->pDirectDraw4 = 0;
-    if (v1->pTargetSurface)
-    {
-      delete [] v1->pTargetSurface_unaligned;
-      v1->pTargetSurface = 0;
-      v1->pTargetSurface_unaligned = 0;
-    }
+    v1->pBackBuffer4 = nullptr;
+    v1->pFrontBuffer4 = nullptr;
+    v1->pDirectDraw4 = nullptr;
+    delete [] v1->pTargetSurface_unaligned;
+    v1->pTargetSurface = nullptr;
+    v1->pTargetSurface_unaligned = nullptr;
     if (pRenderD3D)
     {
       pRenderD3D->Release();
       delete pRenderD3D;
     }
-    pRenderD3D = 0;
+    pRenderD3D = nullptr;
   }
   else
     ;//__debugbreak(); // no sr
@@ -3199,9 +3165,9 @@
   //v2 = this;
   this->using_software_screen_buffer = 0;
   //this->pColorKeySurface4 = 0;
-  this->pBackBuffer4 = 0;
-  this->pFrontBuffer4 = 0;
-  this->pDirectDraw4 = 0;
+  this->pBackBuffer4 = nullptr;
+  this->pFrontBuffer4 = nullptr;
+  this->pDirectDraw4 = nullptr;
   //this->bColorKeySupported = 0;
   Release();
   //v3 = hWnd;
@@ -3256,10 +3222,10 @@
         pRenderD3D->Release();
         delete pRenderD3D;
       }
-      pRenderD3D = 0;
-      pBackBuffer4 = 0;
-      pFrontBuffer4 = 0;
-      pDirectDraw4 = 0;
+      pRenderD3D = nullptr;
+      pBackBuffer4 = nullptr;
+      pFrontBuffer4 = nullptr;
+      pDirectDraw4 = nullptr;
       Error("Direct3D renderer:  The device failed to return capabilities.");
     }
     if ( v10 & 0x3E )
@@ -3270,10 +3236,10 @@
         delete pRenderD3D;
       }
       //pColorKeySurface4 = 0;
-      pRenderD3D = 0;
-      pBackBuffer4 = 0;
-      pFrontBuffer4 = 0;
-      pDirectDraw4 = 0;
+      pRenderD3D = nullptr;
+      pBackBuffer4 = nullptr;
+      pFrontBuffer4 = nullptr;
+      pDirectDraw4 = nullptr;
       Error("Direct3D renderer:  The device doesn't support the necessary alpha blending modes.");
     }
     if ( (v10 & 0x80u) != 0 )
@@ -3283,10 +3249,10 @@
         pRenderD3D->Release();
         delete pRenderD3D;
       }
-      pRenderD3D = 0;
-      pBackBuffer4 = 0;
-      pFrontBuffer4 = 0;
-      pDirectDraw4 = 0;
+      pRenderD3D = nullptr;
+      pBackBuffer4 = nullptr;
+      pFrontBuffer4 = nullptr;
+      pDirectDraw4 = nullptr;
       Error("Direct3D renderer:  The device doesn't support non-square textures.");
     }
     //LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1;
@@ -3357,8 +3323,7 @@
     }
     else*/
     {
-      pTargetSurface = 0;
-      pTargetSurface_unaligned = 0;
+      pTargetSurface = nullptr;
       pTargetSurface_unaligned = (unsigned int *)malloc(window->GetWidth() * window->GetHeight() * 2 + 32);
       if ( !pTargetSurface_unaligned
         || (memset(&pDesc, 0, 0x7Cu),
@@ -3418,9 +3383,9 @@
   using_software_screen_buffer = 0;
   Release();
   //pColorKeySurface4 = 0;
-  pBackBuffer4 = 0;
-  pFrontBuffer4 = 0;
-  pDirectDraw4 = 0;
+  pBackBuffer4 = nullptr;
+  pFrontBuffer4 = nullptr;
+  pDirectDraw4 = nullptr;
   //bColorKeySupported = 0;
   CreateZBuffer();
   /*if (!bUserDirect3D)
@@ -3476,10 +3441,10 @@
         pRenderD3D->Release();
         delete pRenderD3D;
       }
-      pRenderD3D = 0;
-      pBackBuffer4 = 0;
-      pFrontBuffer4 = 0;
-      pDirectDraw4 = 0;
+      pRenderD3D = nullptr;
+      pBackBuffer4 = nullptr;
+      pFrontBuffer4 = nullptr;
+      pDirectDraw4 = nullptr;
       Error("Direct3D renderer:  The device failed to return capabilities.");
     }
     if ( v9 & 0x3E )
@@ -3490,10 +3455,10 @@
         delete pRenderD3D;
       }
       //pColorKeySurface4 = 0;
-      pRenderD3D = 0;
-      pBackBuffer4 = 0;
-      pFrontBuffer4 = 0;
-      pDirectDraw4 = 0;
+      pRenderD3D = nullptr;
+      pBackBuffer4 = nullptr;
+      pFrontBuffer4 = nullptr;
+      pDirectDraw4 = nullptr;
       Error("Direct3D renderer:  The device doesn't support the necessary alpha blending modes.");
     }
     if (v9 & 0x80)
@@ -3503,10 +3468,10 @@
         pRenderD3D->Release();
         delete pRenderD3D;
       }
-      pRenderD3D = 0;
-      pBackBuffer4 = 0;
-      pFrontBuffer4 = 0;
-      pDirectDraw4 = 0;
+      pRenderD3D = nullptr;
+      pBackBuffer4 = nullptr;
+      pFrontBuffer4 = nullptr;
+      pDirectDraw4 = nullptr;
       Error("Direct3D renderer:  The device doesn't support non-square textures.");
     }
     //LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1;
@@ -8816,7 +8781,7 @@
               array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31;
             if ( pODMRenderParams->uNumPolygons >= 1999 + 5000)
               return;
-            if ( ODMFace::IsBackfaceCulled(array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) )
+            if ( ODMFace::IsBackfaceNotCulled(array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) )
             {
               pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1;
               array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id;
--- a/SaveLoad.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/SaveLoad.cpp	Mon May 12 12:28:06 2014 +0600
@@ -426,9 +426,9 @@
       pOutdoor->ddm.uNumDecorations = uNumLevelDecorations;
       memcpy(data_write_pos, &pOutdoor->ddm, sizeof(DDM_DLV_Header));//0x28
       data_write_pos += sizeof(DDM_DLV_Header);
-      memcpy(data_write_pos, pOutdoor->uUndiscoveredArea, 0x3C8);
+      memcpy(data_write_pos, pOutdoor->uFullyRevealedCellOnMap, 0x3C8);
       data_write_pos += 968;
-      memcpy(data_write_pos, pOutdoor->uDicovered_area, 0x3C8);
+      memcpy(data_write_pos, pOutdoor->uPartiallyRevealedCellOnMap, 0x3C8);
       data_write_pos += 968;
       for (int i =  0; i < pOutdoor->uNumBModels ; ++i)  
         for (int j =  0; j < pOutdoor->pBModels[i].uNumFaces;++j)//*(int *)&pOutdoor->pBModels->pModelName[v24]; ++j)
--- a/Spells.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Spells.cpp	Mon May 12 12:28:06 2014 +0600
@@ -324,11 +324,9 @@
 
 	char* test_string;
 
-	if ( pSpellsTXT_Raw )
-		free(pSpellsTXT_Raw);
-	pSpellsTXT_Raw = NULL;
+	free(pSpellsTXT_Raw);
+	pSpellsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spells.txt", 0);
 
-	pSpellsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spells.txt", 0);
 	strtok(pSpellsTXT_Raw, "\r");
 	strtok(NULL, "\r");
 	for(int i=1; i<100; ++i) 
--- a/Sprites.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Sprites.cpp	Mon May 12 12:28:06 2014 +0600
@@ -26,15 +26,9 @@
 //----- (0044D4D8) --------------------------------------------------------
 void SpriteFrameTable::ReleaseSFrames()
 {
-  SpriteFrameTable *v1; // esi@1
-
-  v1 = this;
-  if ( this->pSpriteSFrames )
-  {
-    free(this->pSpriteSFrames);
-    v1->pSpriteSFrames = 0;
-  }
-  v1->uNumSpriteFrames = 0;
+  free(this->pSpriteSFrames);
+  this->pSpriteSFrames = nullptr;
+  this->uNumSpriteFrames = 0;
 }
 
 //----- (0044D4F6) --------------------------------------------------------
--- a/StorylineTextTable.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/StorylineTextTable.cpp	Mon May 12 12:28:06 2014 +0600
@@ -14,9 +14,7 @@
 {
 	char* test_string;
 
-	if ( pHistoryTXT_Raw )
-		free(pHistoryTXT_Raw);
-	pHistoryTXT_Raw = NULL;
+	free(pHistoryTXT_Raw);
 	pHistoryTXT_Raw = (char *)pEvents_LOD->LoadRaw("history.txt", 0);
 	strtok(pHistoryTXT_Raw, "\r");
 
--- a/Texture.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Texture.cpp	Mon May 12 12:28:06 2014 +0600
@@ -507,12 +507,12 @@
   uWidthLn2 = 0;
   palette_id1 = 0;
   palette_id2 = 0;
-  pLevelOfDetail0_prolly_alpha_mask = 0;
-  pLevelOfDetail3 = 0;
-  pLevelOfDetail2 = 0;
-  pLevelOfDetail1 = 0;
-  pPalette16 = 0;
-  pPalette24 = 0;
+  pLevelOfDetail0_prolly_alpha_mask = nullptr;
+  pLevelOfDetail3 = nullptr;
+  pLevelOfDetail2 = nullptr;
+  pLevelOfDetail1 = nullptr;
+  pPalette16 = nullptr;
+  pPalette24 = nullptr;
 }
 
 //----- (0040F414) --------------------------------------------------------
@@ -559,7 +559,7 @@
   if ( this->pPixels )
   {
     if ( mode )
-	{
+	  {
       if ( mode != 2 )
       {
         if ( !this->pPixels )
@@ -575,7 +575,7 @@
       this->DecodePCX(Str1a, this->pPixels, this->uWidth);
       free(Str1a);
       return 0;	
-	}
+	  }
     free(this->pPixels);
   }
   if ( !mode )
@@ -1153,11 +1153,7 @@
 
       if ( mode == 0 )
       {
-        if ( pPixels )
-        {
-          free(pPixels);
-          pPixels = 0;
-        }
+        free(pPixels);
         pPixels = (unsigned __int16 *)malloc(2 * uNumPixels + 4);
       }
       else
@@ -1367,8 +1363,7 @@
   this->uNumPixels = (signed __int16)this->uWidth * (signed __int16)this->uHeight;
   if ( !a3 )
   {
-    if ( this->pPixels )
-      free(this->pPixels);
+    free(this->pPixels);
     this->pPixels = (unsigned __int16 *)malloc(2 * this->uNumPixels + 4);
   }
   if ( a3 == 2 )
--- a/TileTable.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/TileTable.cpp	Mon May 12 12:28:06 2014 +0600
@@ -15,11 +15,8 @@
 //----- (00487E1D) --------------------------------------------------------
 TileTable::~TileTable()
 {
-  if ( pTiles )
-  {
-    free(pTiles);
-    pTiles = nullptr;
-  }
+  free(pTiles);
+  pTiles = nullptr;
   sNumTiles = 0;
 }
 
--- a/UI/Books/UIMapBook.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/UI/Books/UIMapBook.cpp	Mon May 12 12:28:06 2014 +0600
@@ -571,9 +571,9 @@
         for (int x = 0; x < screenCenterY; ++x)
         {
           map_tile_X = (v64 - 80) / 4;
-          if ( !pOutdoor->_47F04C(map_tile_X, map_tile_Y) )
+          if ( !pOutdoor->IsMapCellFullyRevealed(map_tile_X, map_tile_Y) )
           {
-            if ( pOutdoor->_47F097(map_tile_X, map_tile_Y) )
+            if ( pOutdoor->IsMapCellPartiallyRevealed(map_tile_X, map_tile_Y) )
             {
               if ( !((x + screenCenter_X) % 2) )
                 //*a4a = Color16(12, 12, 12);
@@ -678,7 +678,7 @@
   result = 0;
   map_tile_X = abs(global_coord_X + 22528) / 512;//In the mapbook only lady Margaret dispays for defoult zoom(         )
   map_tile_Y = abs(global_coord_Y - 22528) / 512;
-  if ( pOutdoor->_47F04C(map_tile_X, map_tile_Y) && uCurrentlyLoadedLevelType == LEVEL_Outdoor && (signed int)pOutdoor->uNumBModels > 0 )
+  if ( pOutdoor->IsMapCellFullyRevealed(map_tile_X, map_tile_Y) && uCurrentlyLoadedLevelType == LEVEL_Outdoor && (signed int)pOutdoor->uNumBModels > 0 )
   {
     for(int i = 0; i < pOutdoor->uNumBModels && !result; i++)
     {
--- a/UI/UICharacter.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/UI/UICharacter.cpp	Mon May 12 12:28:06 2014 +0600
@@ -818,7 +818,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4_ItemToEnchant = 0;
+          ptr_50C9A4_ItemToEnchant = nullptr;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v166, TEXTURE_16BIT_PALETTE)),
                            pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -862,7 +862,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4_ItemToEnchant = 0;
+          ptr_50C9A4_ItemToEnchant = nullptr;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(item->GetIconName(), TEXTURE_16BIT_PALETTE)),
                   pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
@@ -923,7 +923,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4_ItemToEnchant = 0;
+            ptr_50C9A4_ItemToEnchant = nullptr;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_texture[pBodyComplection][index]),
                            pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -988,7 +988,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4_ItemToEnchant = 0;
+            ptr_50C9A4_ItemToEnchant = nullptr;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][0]),
                           pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1050,7 +1050,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4_ItemToEnchant = 0;
+            ptr_50C9A4_ItemToEnchant = nullptr;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v59), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                   GetTickCount() * 0.1, 0, 255);
@@ -1119,7 +1119,7 @@
             {
               _50C9A8_item_enchantment_timer = 0;
               item->uAttributes &= 0xFFFFFF0Fu;
-              ptr_50C9A4_ItemToEnchant = 0;
+              ptr_50C9A4_ItemToEnchant = nullptr;
             }
             pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v75), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                         GetTickCount() * 0.1, 0, 255);
@@ -1209,7 +1209,7 @@
                     {
                       _50C9A8_item_enchantment_timer = 0;
                       item->uAttributes &= 0xFFFFFF0Fu;
-                      ptr_50C9A4_ItemToEnchant = 0;
+                      ptr_50C9A4_ItemToEnchant = nullptr;
                     }
                     pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v94), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                       GetTickCount() * 0.1, 0, 255);
@@ -1252,7 +1252,7 @@
                 {
                   _50C9A8_item_enchantment_timer = 0;
                   item->uAttributes &= 0xFFFFFF0Fu;
-                  ptr_50C9A4_ItemToEnchant = 0;
+                  ptr_50C9A4_ItemToEnchant = nullptr;
                 }
                 pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_armor_texture[pBodyComplection][index][1]),
                   pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1316,7 +1316,7 @@
               {
                 _50C9A8_item_enchantment_timer = 0;
                 item->uAttributes &= 0xFFFFFF0Fu;
-                ptr_50C9A4_ItemToEnchant = 0;
+                ptr_50C9A4_ItemToEnchant = nullptr;
               }
               pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(paperdoll_cloak_collar_texture[pBodyComplection][index]),
                             pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1379,7 +1379,7 @@
           {
             _50C9A8_item_enchantment_timer = 0;
             item->uAttributes &= 0xFFFFFF0Fu;
-            ptr_50C9A4_ItemToEnchant = 0;
+            ptr_50C9A4_ItemToEnchant = nullptr;
           }
           pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v127), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                         GetTickCount() * 0.1, 0, 255);
@@ -1437,7 +1437,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4_ItemToEnchant = 0;
+          ptr_50C9A4_ItemToEnchant = nullptr;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(pIcons_LOD->LoadTexture(v181, TEXTURE_16BIT_PALETTE)),
                    pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE), GetTickCount() * 0.1, 0, 255);
@@ -1509,7 +1509,7 @@
         {
           _50C9A8_item_enchantment_timer = 0;
           item->uAttributes &= 0xFFFFFF0Fu;
-          ptr_50C9A4_ItemToEnchant = 0;
+          ptr_50C9A4_ItemToEnchant = nullptr;
         }
         pRenderer->DrawAura(item_X, item_Y, pIcons_LOD->GetTexture(v153), pIcons_LOD->LoadTexturePtr(container, TEXTURE_16BIT_PALETTE),
                      GetTickCount() * 0.1, 0, 255);
@@ -1588,7 +1588,7 @@
       {
         _50C9A8_item_enchantment_timer = 0;
         LOBYTE(player->pInventoryItemList[player->pInventoryMatrix[i] - 1].uAttributes) &= 0xF;
-        ptr_50C9A4_ItemToEnchant = 0;
+        ptr_50C9A4_ItemToEnchant = nullptr;
       }
 
       pRenderer->DrawAura(uCellX, uCellY, pTexture, loadedTextureptr, GetTickCount() * 0.1, 0, 255);
@@ -1631,7 +1631,7 @@
     {
       _50C9A8_item_enchantment_timer = 0;
       item->uAttributes &= 0xFFFFFF0F;
-      ptr_50C9A4_ItemToEnchant = 0;
+      ptr_50C9A4_ItemToEnchant = nullptr;
     }
     pRenderer->DrawAura(x, y, item_texture, enchantment_texture, GetTickCount() * 0.1, 0, 255);
   }
--- a/UI/UIHouses.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/UI/UIHouses.cpp	Mon May 12 12:28:06 2014 +0600
@@ -3087,9 +3087,7 @@
   char* tmp_pos;
   int decode_step;
 
-  if ( p2DEventsTXT_Raw )
-    free(p2DEventsTXT_Raw);
-  p2DEventsTXT_Raw = NULL;
+  free(p2DEventsTXT_Raw);
   p2DEventsTXT_Raw = (char *)pEvents_LOD->LoadRaw("2dEvents.txt", 0);
   strtok(p2DEventsTXT_Raw, "\r");
   strtok(NULL, "\r");
--- a/UI/UIPopup.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/UI/UIPopup.cpp	Mon May 12 12:28:06 2014 +0600
@@ -132,7 +132,7 @@
 
   if (!inspect_item->uItemID)
     return;
-  iteminfo_window.Hint = 0;
+  iteminfo_window.Hint = nullptr;
   iteminfo_window.uFrameWidth = 384;
   iteminfo_window.uFrameHeight = 180;
   iteminfo_window.uFrameY = 40;
@@ -1256,7 +1256,7 @@
   spell_info_window.uFrameX = 90;
   spell_info_window.uFrameZ = 417;
   spell_info_window.uFrameW = v3 + 67;
-  spell_info_window.Hint = 0;
+  spell_info_window.Hint = nullptr;
   v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_NORMAL]);
   if ( pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]) > v5 )
     v5 = pFontSmallnum->GetLineWidth(pGlobalTXT_LocalizationStrings[LOCSTR_MASTER]);
@@ -1378,7 +1378,7 @@
         popup_window.ptr_1C = (void *)((signed int)pX / 118);
         if ( (signed int)pX / 118 < 4 )//portaits zone
         {
-          popup_window.Hint = 0;
+          popup_window.Hint = nullptr;
           popup_window.uFrameWidth = 400;
           popup_window.uFrameHeight = 200;
           popup_window.uFrameX = 38;
@@ -1393,7 +1393,7 @@
         {
           if ( (signed int)pX >= 476 && (signed int)pX <= 636 && (signed int)pY >= 240 && (signed int)pY <= 300 )//buff_tooltip zone
           {
-            popup_window.Hint = 0;
+            popup_window.Hint = nullptr;
             popup_window.uFrameWidth = 400;
             popup_window.uFrameHeight = 200;
             popup_window.uFrameX = 38;
@@ -1428,7 +1428,7 @@
       }
       else//game zone
       {
-        popup_window.Hint = 0;
+        popup_window.Hint = nullptr;
         popup_window.uFrameWidth = 320;
         popup_window.uFrameHeight = 320;
         popup_window.uFrameX = pX - 350;
@@ -1509,7 +1509,7 @@
     }
     case SCREEN_PARTY_CREATION:
     {
-      popup_window.Hint = 0;
+      popup_window.Hint = nullptr;
       pStr = 0;
       for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext)
       {
@@ -1566,7 +1566,7 @@
       if ( popup_window.Hint )
       {
         pHint = popup_window.Hint;
-        popup_window.Hint = 0;
+        popup_window.Hint = nullptr;
         popup_window.uFrameWidth = 384;
         popup_window.uFrameHeight = 256;
         popup_window.uFrameX = 128;
--- a/UI/UIShops.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/UI/UIShops.cpp	Mon May 12 12:28:06 2014 +0600
@@ -1811,7 +1811,7 @@
     v3 = pMouse->GetCursorPos(&a2)->y + 30;
   else
     v3 = 30;
-  a1.Hint = 0;
+  a1.Hint = nullptr;
   a1.uFrameY = v3;
   a1.uFrameWidth = 328;
   a1.uFrameHeight = 68;
--- a/UI/UiGame.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/UI/UiGame.cpp	Mon May 12 12:28:06 2014 +0600
@@ -209,7 +209,7 @@
           if ( !lpsz )
             lpsz = "";
         }
-        popup_window.Hint = 0;
+        popup_window.Hint = nullptr;
         popup_window.uFrameX = 38;
         popup_window.uFrameY = 60;
         popup_window.uFrameWidth = 276;
@@ -363,7 +363,7 @@
   unsigned __int16 pTextColor; // ax@104
   GUIWindow window; // [sp+ACh] [bp-68h]@42
 //  GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39
-  const char *pInString=NULL; // [sp+110h] [bp-4h]@32
+  const char *pInString=nullptr; // [sp+110h] [bp-4h]@32
 
   if ( !pDialogueWindow )
     return;
@@ -577,7 +577,7 @@
     if (pParty->field_7B5_in_arena_quest && pParty->field_7B5_in_arena_quest != -1)
     {
       int num_dead_actors = 0;
-      pInString = 0;
+      pInString = nullptr;
       for ( uint i = 0; i < uNumActors; ++i )
       {
         if (pActors[i].uAIState == Dead || pActors[i].uAIState == Removed || pActors[i].uAIState  == Disabled)
--- a/VideoPlayer.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/VideoPlayer.cpp	Mon May 12 12:28:06 2014 +0600
@@ -232,8 +232,6 @@
   }
   ReadFile(hMightVid, &uNumMightVideoHeaders, 4, &NumberOfBytesRead, 0);
   ReadFile(hMagicVid, &uNumMagicVideoHeaders, 4, &NumberOfBytesRead, 0);
-  pMagicVideoHeaders = 0;
-  pMightVideoHeaders = 0;
   pMightVideoHeaders = (MovieHeader *)malloc(sizeof(MovieHeader) * uNumMightVideoHeaders + 2);
   pMagicVideoHeaders = (MovieHeader *)malloc(sizeof(MovieHeader) * uNumMagicVideoHeaders + 2);
   ReadFile(hMightVid, pMightVideoHeaders, 44 * uNumMightVideoHeaders, &NumberOfBytesRead, 0);
@@ -256,11 +254,8 @@
     AIL_redbook_resume(pAudioPlayer->hAILRedbook);
   pEventTimer->Resume();
 
-  if (pMovie)
-  {
-	  delete pMovie;
-	  pMovie = nullptr;
-  }
+	delete pMovie;
+	pMovie = nullptr;
 }
 
 void VideoPlayer::_inlined_in_463149()
--- a/Viewport.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/Viewport.cpp	Mon May 12 12:28:06 2014 +0600
@@ -546,7 +546,7 @@
         v15 = stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3]._idx_in_stru123 - 75] + 380;
         activeLevelDecoration = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3];
         EventProcessor(v15, 0, 1);
-        activeLevelDecoration = NULL;
+        activeLevelDecoration = nullptr;
       }
       return;
     }
--- a/mm7_2.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/mm7_2.cpp	Mon May 12 12:28:06 2014 +0600
@@ -578,7 +578,7 @@
     pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
   pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_CANCELLED);
   pKeyActionMap->ResetKeys();
-  activeLevelDecoration = NULL;
+  activeLevelDecoration = nullptr;
   current_npc_text = 0;
   if ( pDialogueNPCCount == 0)
     return 0;
@@ -959,661 +959,6 @@
   return result;
 }
 
-//----- (0044F57C) --------------------------------------------------------
-void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5)
-{
-  //MapInfo *v5; // esi@1
-  //SpawnPointMM7 *v6; // ebx@1
-  int v7; // eax@2
-  char v8; // zf@5
-//  int v9; // edi@9
-//  int v10; // eax@9
-//  int v11; // ecx@9
-  int v12; // edx@9
-//  int v13; // eax@9
-//  int v14; // eax@14
-//  int v15; // ecx@14
-//  int v16; // eax@19
-//  int v17; // ecx@19
-  int v18; // esi@31
-  //int pPosX; // ecx@32
-  //int v20; // edx@32
-  //int v21; // eax@32
-  Actor *pMonster; // esi@35
-  int v23; // edx@36
-  signed int v24; // edi@36
-  int v25; // ecx@36
-//  unsigned __int16 v26; // ax@47
-  MonsterDesc *v27; // edi@48
-  signed int v28; // eax@48
-//  __int16 v29; // cx@50
-//  __int16 v30; // ax@50
-//  __int16 v31; // ax@50
-  int v32; // eax@50
-//  int v33; // edi@50
-//  int v34; // eax@50
-//  int v35; // eax@50
-//  int v36; // eax@50
-  int v37; // eax@51
-  int v38; // eax@52
-  int v39; // edi@52
-  std::string v40; // [sp-18h] [bp-100h]@60
-//  void *v41; // [sp-14h] [bp-FCh]@50
-  //void *v42; // [sp-10h] [bp-F8h]@50
-  //size_t v43; // [sp-Ch] [bp-F4h]@50
-  const char *v44; // [sp-8h] [bp-F0h]@13
-  char *pTexture; // [sp-4h] [bp-ECh]@9
-  char Str[32]; // [sp+Ch] [bp-DCh]@60
-  char Str2[120]; // [sp+2Ch] [bp-BCh]@29
-  unsigned int uFaceID; // [sp+A4h] [bp-44h]@52
-  MonsterInfo *Src; // [sp+A8h] [bp-40h]@50
-  int v50; // [sp+ACh] [bp-3Ch]@47
-  char Source[32]; // [sp+B0h] [bp-38h]@20
-  int v52; // [sp+D0h] [bp-18h]@34
-  int v53; // [sp+D4h] [bp-14h]@34
-  int pSector; // [sp+D8h] [bp-10h]@32
-  int pPosX; // [sp+DCh] [bp-Ch]@32
-  int v56; // [sp+E0h] [bp-8h]@8
-  int v57; // [sp+E4h] [bp-4h]@1
-
-  //auto a2 = spawn;
-  v57 = 0;
-  //v5 = pMapInfo;
-  //v6 = spawn;
-  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
-    v7 = pOutdoor->ddm.field_C_alert;
-  else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
-    v7 = pIndoor->dlv.field_C_alert;
-  else
-    v7 = 0;
-  if (v7)
-    v8 = (spawn->uAttributes & 1) == 0;
-  else
-    v8 = (spawn->uAttributes & 1) == 1;
-  if (v8)
-    return;
-    //result = (void *)(spawn->uIndex - 1);
-  v56 = 1;
-  switch (spawn->uIndex - 1)
-  {
-    case 0:
-        //v9 = pMapInfo->uEncounterMonster1AtLeast;
-        //v10 = rand();
-        //v11 = pMapInfo->uEncounterMonster1AtMost;
-        //pTexture = pMapInfo->pEncounterMonster1Texture;
-        v12 = rand() % (pMapInfo->uEncounterMonster1AtMost - pMapInfo->uEncounterMonster1AtLeast + 1);
-        //v13 = pMapInfo->Dif_M1;
-        v57 = pMapInfo->Dif_M1;
-        v56 = pMapInfo->uEncounterMonster1AtLeast + v12;
-        strcpy(Source, pMapInfo->pEncounterMonster1Texture);
-        break;
-    case 3:
-        //pTexture = pMapInfo->pEncounterMonster1Texture;
-        //v44 = "%s A";
-        sprintf(Source, "%s A", pMapInfo->pEncounterMonster1Texture);
-        break;
-    case 4:
-        //pTexture = pMapInfo->pEncounterMonster2Texture;
-        //v44 = "%s A";
-        sprintf(Source, "%s A", pMapInfo->pEncounterMonster2Texture);
-        break;
-    case 5:
-        //pTexture = pMapInfo->pEncounterMonster3Texture;
-        //v44 = "%s A";
-        sprintf(Source, "%s A", pMapInfo->pEncounterMonster3Texture);
-        break;
-    case 1:
-        //v9 = pMapInfo->uEncounterMonster2AtLeast;
-        //v14 = rand();
-        //v15 = pMapInfo->uEncounterMonster2AtMost;
-        //pTexture = pMapInfo->pEncounterMonster2Texture;
-        v12 = rand() % (pMapInfo->uEncounterMonster2AtMost - pMapInfo->uEncounterMonster2AtLeast + 1);
-        //v13 = pMapInfo->Dif_M2;
-        v57 = pMapInfo->Dif_M2;
-        v56 = pMapInfo->uEncounterMonster2AtLeast + v12;
-        strcpy(Source, pMapInfo->pEncounterMonster2Texture);
-        break;
-    case 6:
-        //pTexture = pMapInfo->pEncounterMonster1Texture;
-        //v44 = "%s B";
-        sprintf(Source, "%s B", pMapInfo->pEncounterMonster1Texture);
-        break;
-    case 7:
-        //pTexture = pMapInfo->pEncounterMonster2Texture;
-        //v44 = "%s B";
-        sprintf(Source, "%s B", pMapInfo->pEncounterMonster2Texture);
-        break;
-    case 8:
-        //pTexture = pMapInfo->pEncounterMonster3Texture;
-        //v44 = "%s B";
-        sprintf(Source, "%s B", pMapInfo->pEncounterMonster3Texture);
-        break;
-    case 2:
-        //v9 = pMapInfo->uEncounterMonster3AtLeast;
-        //v16 = rand();
-        //v17 = pMapInfo->uEncounterMonster3AtMost;
-        //pTexture = pMapInfo->pEncounterMonster3Texture;
-        v12 = rand() % (pMapInfo->uEncounterMonster3AtMost - pMapInfo->uEncounterMonster3AtLeast + 1);
-        //v13 = pMapInfo->Dif_M3;
-        v57 = pMapInfo->Dif_M3;
-        v56 = pMapInfo->uEncounterMonster3AtLeast + v12;
-        strcpy(Source, pMapInfo->pEncounterMonster3Texture);
-        break;
-    case 9:
-        //pTexture = pMapInfo->pEncounterMonster1Texture;
-        //v44 = "%s C";
-        sprintf(Source, "%s C", pMapInfo->pEncounterMonster1Texture);
-        break;
-    case 10:
-        //pTexture = pMapInfo->pEncounterMonster2Texture;
-        //v44 = "%s C";
-        sprintf(Source, "%s C", pMapInfo->pEncounterMonster2Texture);
-        break;
-    case 11:
-        //pTexture = pMapInfo->pEncounterMonster3Texture;
-        //v44 = "%s C";
-        sprintf(Source, "%s C", pMapInfo->pEncounterMonster3Texture);
-        break;
-    default:
-        return;
-  }
-  if (Source[0] == '0')
-    return;
-  v57 += a3;
-  if ( v57 > 4 )
-    v57 = 4;
-  strcpy(Str2, Source);
-  if ( a4 )
-    v56 = a4;
-  v18 = v56;
-  if ( (signed int)(v56 + uNumActors) >= 500 )
-    return;
-  pSector = 0;
-  pPosX = spawn->vPosition.x;
-  a4 = spawn->vPosition.y;
-  a3 = spawn->vPosition.z;
-  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
-    pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z);
-  v53 = 0;
-  v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
-  if ( v18 <= 0 )
-    return;
-  for (uint i = v53; i < v56; ++i)
-  {
-      pMonster = &pActors[uNumActors];
-      pActors[uNumActors].Reset();
-      if ( v57 )
-      {
-        v23 = rand() % 100;
-        v24 = 3;
-        v25 = (unsigned __int16)word_4E8152[3 * v57];
-        if ( v23 >= v25 )
-        {
-          if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] )
-            v24 = 2;
-        }
-        else
-        {
-          v24 = 1;
-        }
-        if ( v24 == 1 )
-        {
-          pTexture = Source;
-          v44 = "%s A";
-        }
-        else
-        {
-          if ( v24 == 2 )
-          {
-            pTexture = Source;
-            v44 = "%s B";
-          }
-          else
-          {
-            if ( v24 != 3 )
-              continue;
-            pTexture = Source;
-            v44 = "%s C";
-          }
-        }
-        sprintf(Str2, v44, pTexture);
-      }
-      v50 = pMonsterList->GetMonsterIDByName(Str2);
-      pTexture = Str2;
-      if ( (signed __int16)v50 == -1 )
-      {
-        sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture);
-        MessageBoxA(nullptr, Str, nullptr, 0);
-        ExitProcess(0);
-      }
-      v27 = &pMonsterList->pMonsters[(signed __int16)v50];
-      v28 = pMonsterStats->FindMonsterByTextureName(pTexture);
-      if ( !v28 )
-        v28 = 1;
-      Src = &pMonsterStats->pInfos[v28];
-      strcpy(pMonster->pActorName, Src->pName);
-      pMonster->sCurrentHP = Src->uHP;
-      assert(sizeof(MonsterInfo) == 88);
-      memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo));
-      pMonster->word_000086_some_monster_id = v50 + 1;
-      pMonster->uActorRadius = v27->uMonsterRadius;
-      pMonster->uActorHeight = v27->uMonsterHeight;
-      pMonster->uMovementSpeed = v27->uMovementSpeed;
-      pMonster->vInitialPosition.x = spawn->vPosition.x;
-      pMonster->vPosition.x = spawn->vPosition.x;
-      pMonster->uTetherDistance = 256;
-      pMonster->vInitialPosition.y = a4;
-      pMonster->vPosition.y = a4;
-      pMonster->vInitialPosition.z = a3;
-      pMonster->vPosition.z = a3;
-      pMonster->uSectorID = pSector;
-      pMonster->uGroup = spawn->uGroup;
-      pMonster->PrepareSprites(0);
-      pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-      v32 = rand();
-      a3 = fixpoint_mul(stru_5C6E00->Cos(v32 % 2048), v52);
-      pPosX = a3 + spawn->vPosition.x;
-      a3 = fixpoint_mul(stru_5C6E00->Sin(v32 % 2048), v52);
-      a4 = a3 + spawn->vPosition.y;
-      a3 = spawn->vPosition.z;
-      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
-	  {
-        if ( a5 )
-            pMonster->uAttributes |= 0x080000;
-        ++uNumActors;
-        continue;
-	  }
-      v37 = pIndoor->GetSector(pPosX, a4, spawn->vPosition.z);
-      if ( v37 == pSector )
-      {
-        v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID);
-        v39 = v38;
-        if ( v38 != -30000 )
-        {
-          if ( abs(v38 - a3) <= 1024 )
-          {
-            a3 = v39;
-            if ( a5 )
-              pMonster->uAttributes |= 0x080000;
-            ++uNumActors;
-            continue;
-          }
-        }
-      }
-      ;
-      //v53 = (char *)v53 + 1;
-      //result = v53;
-    }
-    //while ( (signed int)v53 < v56 );
-}
-
-//----- (0044FA4C) --------------------------------------------------------
-signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3)
-{
-  signed int v3; // ecx@6
-  Actor *v4; // edx@7
-  signed int result; // eax@13
-  Actor *v6; // esi@16
-  char *v7; // ebx@16
-  MonsterDesc *v8; // edi@16
-  unsigned __int16 v9; // ax@16
-  int v10; // ebx@16
-  //int v11; // edi@16
-  //int v12; // eax@16
-  //int v13; // ecx@16
-  //int v14; // ebx@16
-  const char *v15; // [sp-4h] [bp-24h]@2
-  //unsigned __int16 v16; // [sp+0h] [bp-20h]@1
-  //int v17; // [sp+4h] [bp-1Ch]@1
-  unsigned int uFaceID; // [sp+8h] [bp-18h]@16
-  int v19; // [sp+Ch] [bp-14h]@16
-  size_t v20; // [sp+10h] [bp-10h]@6
-  int v21; // [sp+14h] [bp-Ch]@14
-  //int v22; // [sp+18h] [bp-8h]@14
-  unsigned int v23; // [sp+1Ch] [bp-4h]@6
-
-  //v16 = a2;
-  //v17 = a1;
-  if ( a2 == 4 )
-  {
-    v15 = "Elemental Light C";
-  }
-  else if ( a2 == 3 )
-      v15 = "Elemental Light B";
-    else
-      v15 = "Elemental Light A";
-
-  v23 = pMonsterList->GetMonsterIDByName(v15);
-  v3 = 0;
-  v20 = uNumActors;
-  if ( (signed int)uNumActors > 0 )
-  {
-    v4 = pActors.data();//[0].uAIState;
-    while ( v4->uAIState != Removed )
-    {
-      ++v3; 
-      ++v4;
-      if ( v3 >= (signed int)uNumActors )
-        break;
-    }
-	if( v3 < (signed int)uNumActors )
-		v20 = v3;
-  }
-  if ( v20 != uNumActors || (result = uNumActors + 1, (signed int)(uNumActors + 1) < 500) )
-  {
-    v21 = 0;
-    //v22 = pParty->vPosition.z;
-    if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
-      v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
-    v6 = &pActors[v20];
-    v7 = (char *)&pMonsterStats->pInfos[v23 + 1];
-    v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
-    v6->Reset();
-    v8 = &pMonsterList->pMonsters[v23];
-    strcpy(v6->pActorName, *(const char **)v7);
-    v6->sCurrentHP = *((short *)v7 + 32);
-    memcpy(&v6->pMonsterInfo, v7, 0x58u);
-    v6->word_000086_some_monster_id = v23 + 1;
-    v6->uActorRadius = v8->uMonsterRadius;
-    v6->uActorHeight = v8->uMonsterHeight;
-    v9 = v8->uMovementSpeed;
-    v6->pMonsterInfo.uTreasureDiceRolls = 0;
-    v6->pMonsterInfo.uTreasureType = 0;
-    v6->pMonsterInfo.uExp = 0;
-    v6->uMovementSpeed = v9;
-    v10 = rand() % 2048;
-    //v11 = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19);
-    uFaceID = stru_5C6E00->Sin(v10);
-    //v12 = pParty->vPosition.y;
-    //v13 = fixpoint_mul(uFaceID, v19);
-    //v14 = pParty->vPosition.y + fixpoint_mul(uFaceID, v19);
-    //LOWORD(v12) = v22;
-    v6->vInitialPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19);
-    v6->vPosition.x = v6->vInitialPosition.x;
-    v6->vInitialPosition.y = pParty->vPosition.y + fixpoint_mul(uFaceID, v19);
-    v6->vPosition.y = v6->vInitialPosition.y;
-    v6->vInitialPosition.z = pParty->vPosition.z;
-    v6->vPosition.z = v6->vInitialPosition.z;
-    //LOWORD(v12) = v21;
-    v6->uTetherDistance = 256;
-    v6->uSectorID = v21;
-    v6->PrepareSprites(0);
-    v6->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-    v6->uAlly = 9999;
-    v6->uGroup = 0;
-    v6->uCurrentActionTime = 0;
-    v6->uAIState = Summoned;
-    v6->uCurrentActionLength = 256;
-    v6->UpdateAnimation();
-    if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
-      || (result = pIndoor->GetSector(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z),
-          result == v21)
-      && (result = BLV_GetFloorLevel(v6->vPosition.x, v6->vPosition.y, v6->vPosition.z, result, &uFaceID), result != -30000)
-      && (result = abs(result - pParty->vPosition.z), result <= 1024) )
-    {
-      if ( v20 == uNumActors )
-        ++uNumActors;
-      v6->uSummonerID = PID(OBJECT_Player, a1);
-      result = v6->pActorBuffs[ACTOR_BUFF_SUMMONED].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f,
-                 a2,
-                 a1,
-                 0,
-                 0);
-    }
-  }
-  return result;
-}
-
-//----- (00450521) --------------------------------------------------------
-int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6)
-{
-  int v6; // edi@1
-  int v7; // esi@1
-  signed int v8; // edi@1
-  unsigned __int16 v9; // cx@1
-//  char *v10; // edx@2
-  unsigned __int16 v11; // ax@5
-  SpriteObject a1; // [sp+8h] [bp-70h]@1
-
-  v6 = ecx0;
-  v7 = a2;
-  pItemsTable->GenerateItem(v6, v7, &a1.stru_24);
-  v8 = 0;
-  v9 = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID;
-  a1.uType = pItemsTable->pItems[a1.stru_24.uItemID].uSpriteID;
-  v11 = 0;
-	for( int i = 0; i < pObjectList->uNumObjects; i++ )
-	{
-		if( v9 == pObjectList->pObjects[i].uObjectID )
-		{
-			v11 = i;
-			break;
-		}
-	}
-  a1.uObjectDescID = v11;
-  a1.vPosition.y = a4;
-  a1.vPosition.x = a3;
-  a1.vPosition.z = a5;
-  a1.uFacing = a6;
-  a1.uAttributes = 0;
-  a1.uSectorID = pIndoor->GetSector(a3, a4, a5);
-  a1.uSpriteFrameID = 0;
-  return a1.Create(0, 0, 0, 0);
-}
-
-//----- (0045063B) --------------------------------------------------------
-int __fastcall _45063B_spawn_some_monster(MapInfo *a1, int a2)
-{
-  int result; // eax@8
-  int v6; // edi@11
-  int v7; // ebx@11
-  int v8; // edi@11
-  int v9; // ebx@12
-  int v10; // eax@12
-  char v11; // zf@16
-  int v12; // edi@20
-  int v13; // eax@20
-  int v14; // ebx@20
-  int v15; // eax@20
-  int v16; // eax@20
-  int v17; // eax@20
-  int v18; // eax@21
-  SpawnPointMM7 v19; // [sp+Ch] [bp-38h]@1
-  int v22; // [sp+2Ch] [bp-18h]@3
-  unsigned int uFaceID; // [sp+38h] [bp-Ch]@10
-  int v26; // [sp+3Ch] [bp-8h]@11
-  int v27; // [sp+40h] [bp-4h]@11
-  
-  if (!uNumActors)
-    return 0;
-
-  for ( uint mon_id = 0; mon_id < uNumActors; ++mon_id )
-  {
-    if ((pActors[mon_id].pMonsterInfo.uID < 121 || pActors[mon_id].pMonsterInfo.uID > 123) && // Dwarf FemaleC A-C
-        (pActors[mon_id].pMonsterInfo.uID < 124 || pActors[mon_id].pMonsterInfo.uID > 126) && // Dwarf MaleA A-C
-        (pActors[mon_id].pMonsterInfo.uID < 133 || pActors[mon_id].pMonsterInfo.uID > 135) && // Peasant Elf FemaleA A-C
-         pActors[mon_id].CanAct())
-    {
-      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
-      {
-        v22 = 0;
-        uint face_id = 0;
-        for ( face_id; face_id < 100; ++face_id )
-        {
-          v6 = rand() % 1024 + 512;
-          v7 = rand() % (signed int)stru_5C6E00->uIntegerDoublePi;
-          v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v7), v6);
-          v8 = 0;
-          v19.uIndex = a2;
-          v19.vPosition.y = fixpoint_mul(stru_5C6E00->Sin(v7), v6) + pParty->vPosition.y;
-          v19.vPosition.z = pParty->vPosition.z;
-          v26 = 0;
-          v27 = 0;
-          v19.vPosition.z = ODM_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z, 0, &v26, &v27, 0);
-          for( int i = 0; i < pOutdoor->uNumBModels; i++ )
-          {
-            v9 = abs(v19.vPosition.y - pOutdoor->pBModels[i].vBoundingCenter.y);
-            v10 = abs(v19.vPosition.x - pOutdoor->pBModels[i].vBoundingCenter.x);
-            if ( int_get_vector_length(v10, v9, 0) < pOutdoor->pBModels[i].sBoundingRadius + 256 )
-            {
-              v22 = 1;
-              break;
-            }
-          }
-          if ( v22 )
-          {
-            v11 = face_id == 100;
-            break;
-          }
-        }
-        v11 = face_id == 100;
-      }
-      else if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
-      {
-        v22 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
-        for ( uint i = 0; i < 100; ++i )
-        {
-          v12 = rand() % 512 + 256;
-          v13 = rand();
-          v14 = v13 % (signed int)stru_5C6E00->uIntegerDoublePi;
-          v15 = stru_5C6E00->Cos(v13 % (signed int)stru_5C6E00->uIntegerDoublePi);
-          v19.vPosition.x = pParty->vPosition.x + fixpoint_mul(v15, v12);
-          v16 = stru_5C6E00->Sin(v13 % (signed int)stru_5C6E00->uIntegerDoublePi);
-          v19.vPosition.y = fixpoint_mul(v16, v12) + pParty->vPosition.y;
-          v19.vPosition.z = pParty->vPosition.z;
-          v19.uIndex = a2;
-          v17 = pIndoor->GetSector(v19.vPosition.x, v19.vPosition.y, pParty->vPosition.z);
-          if ( v17 == v22 )
-          {
-            v18 = BLV_GetFloorLevel(v19.vPosition.x, v19.vPosition.y, v19.vPosition.z, v17, &uFaceID);
-            v19.vPosition.z = v18;
-            if ( v18 != -30000 )
-            {
-              if ( abs(v18 - pParty->vPosition.z) <= 1024 )
-                break;
-            }
-          }
-        }
-        v11 = v26 == 100;
-      }
-      if ( v11 )
-        result = 0;
-      else
-      {
-        SpawnEncounter(a1, &v19, 0, 0, 1);
-        result = a2;
-      }
-    }
-
-    //break;
-    //v22 = v3->pMonsterInfo.uID - 1;
-    //v4 = (signed __int64)((double)v22 * 0.3333333333333333);
-    //if ( (int)v4 != 40 )
-    //{
-    //  if ( (int)v4 != 41 && (int)v4 != 44 && v3->CanAct() )
-    //    break;
-    //}
-    //++v2;
-    //++v3;
-    //if ( v2 >= (signed int)uNumActors )
-    //  goto LABEL_8;
-  }
-  return result;
-}
-
-//----- (00450AAA) --------------------------------------------------------
-void RespawnGlobalDecorations()
-{
-  memset(stru_5E4C90_MapPersistVars._decor_events.data(), 0, 125);
-
-  uint decorEventIdx = 0;
-  for (uint i = 0; i < uNumLevelDecorations; ++i)
-  {
-    LevelDecoration* decor = &pLevelDecorations[i];
-
-    if (!decor->uEventID)
-    {
-      if (decor->IsInteractive())
-      {
-        if (decorEventIdx < 124)
-        {
-          decor->_idx_in_stru123 = decorEventIdx + 75;
-          stru_5E4C90_MapPersistVars._decor_events[decorEventIdx++] = decor->GetGlobalEvent();
-        }
-      }
-    }
-  }
-}
-
-//----- (00450B0A) --------------------------------------------------------
-bool __fastcall SpawnActor(unsigned int uMonsterID)
-{
-  unsigned int v1; // ebx@1
-  bool result; // eax@2
-  MonsterDesc *v3; // esi@5
-  MonsterInfo *v4; // edi@5
-  Vec3_int_ v5; // ST08_12@5
-  unsigned int v6; // ecx@5
-  Actor *v7; // eax@7
-  Actor actor; // [sp+4h] [bp-350h]@5
-  Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5
-
-  v1 = uMonsterID;
-  if ( uNumActors == 499 )
-  {
-    result = 0;
-  }
-  else
-  {
-    if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters )
-      v1 = 0;
-    v3 = &pMonsterList->pMonsters[v1];
-    v4 = &pMonsterStats->pInfos[v1 + 1];
-    memset(&actor, 0, 0x344u);
-    strcpy(actor.pActorName, v4->pName);
-    actor.sCurrentHP = LOWORD(v4->uHP);
-    memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], 0x58u);
-    actor.word_000086_some_monster_id = v1 + 1;
-    actor.uActorRadius = v3->uMonsterRadius;
-    actor.uActorHeight = v3->uMonsterHeight;
-    actor.uMovementSpeed = v3->uMovementSpeed;
-    v5 = pParty->vPosition;
-    Vec3_int_::Rotate(200, pParty->sRotationY, 0, v5, &pOut.x, &pOut.z, &pOut.y);
-    actor.vInitialPosition.x = pOut.x;
-    actor.vPosition.x = pOut.x;
-    actor.uTetherDistance = 256;
-    actor.vInitialPosition.y = LOWORD(pOut.z);
-    actor.vPosition.y = LOWORD(pOut.z);
-    actor.vInitialPosition.z = LOWORD(pOut.y);
-    actor.vPosition.z = LOWORD(pOut.y);
-    pSprites_LOD->DeleteSomeSprites();
-    pPaletteManager->ResetNonTestLocked();
-    v6 = uNumActors - 1;
-    if ( dword_5C6DF8 == 1 )
-    {
-      dword_5C6DF8 = 0;
-      v6 = uNumActors++;
-    }
-    v7 = &pActors[v6];
-    memcpy(v7, &actor, 0x344u);
-    v7->PrepareSprites(1);
-    result = 1;
-  }
-  return result;
-}
-// 5C6DF8: using guessed type int dword_5C6DF8;
-
-//----- (00450DA3) --------------------------------------------------------
-int  GetAlertStatus()
-{
-  int result; // eax@2
-
-  if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
-    result = pOutdoor->ddm.field_C_alert;
-  else
-    result = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? pIndoor->dlv.field_C_alert : 0;
-  return result;
-}
 
 //----- (00450DDE) --------------------------------------------------------
 stru350 *stru350::_450DDE()
@@ -1894,9 +1239,7 @@
   int decode_step;
 //  int item_counter;
 
-  if ( pHostileTXT_Raw )
-    free(pHostileTXT_Raw);
-  pHostileTXT_Raw = NULL;
+  free(pHostileTXT_Raw);
   pHostileTXT_Raw = (char *)pEvents_LOD->LoadRaw("hostile.txt", 0);
   strtok(pHostileTXT_Raw, "\r");
   for ( i=0; i < 89; ++i )
@@ -1929,11 +1272,8 @@
      }
      while ((decode_step < 92) && !break_loop );
    }
-  if ( pHostileTXT_Raw)
-  {
-    free(pHostileTXT_Raw);
-    pHostileTXT_Raw = NULL;
-  }
+  free(pHostileTXT_Raw);
+  pHostileTXT_Raw = nullptr;
 }
 
 
--- a/mm7_3.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/mm7_3.cpp	Mon May 12 12:28:06 2014 +0600
@@ -2272,7 +2272,7 @@
   if (!skybox_xp || xp_width != xn_width || xp_height != xn_height)
   {
     delete [] skybox_xn;
-    if (skybox_xp) delete [] skybox_xp;
+    delete [] skybox_xp;
     return false;
   }
 
@@ -2281,8 +2281,8 @@
   if (!skybox_yn || yn_width != xn_width || yn_height != xn_height)
   {
     delete [] skybox_xn;
-    if (skybox_xp) delete [] skybox_xp;
-    if (skybox_yn) delete [] skybox_yn;
+    delete [] skybox_xp;
+    delete [] skybox_yn;
     return false;
   }
 
@@ -2291,9 +2291,9 @@
   if (!skybox_yp || yp_width != xn_width || yp_height != xn_height)
   {
     delete [] skybox_xn;
-    if (skybox_xp) delete [] skybox_xp;
-    if (skybox_yn) delete [] skybox_yn;
-    if (skybox_yp) delete [] skybox_yp;
+    delete [] skybox_xp;
+    delete [] skybox_yn;
+    delete [] skybox_yp;
     return false;
   }
 
@@ -2302,10 +2302,10 @@
   if (!skybox_zn || zn_width != xn_width || zn_height != xn_height)
   {
     delete [] skybox_xn;
-    if (skybox_xp) delete [] skybox_xp;
-    if (skybox_yn) delete [] skybox_yn;
-    if (skybox_yp) delete [] skybox_yp;
-    if (skybox_zn) delete [] skybox_zn;
+    delete [] skybox_xp;
+    delete [] skybox_yn;
+    delete [] skybox_yp;
+    delete [] skybox_zn;
     return false;
   }
 
@@ -2314,11 +2314,11 @@
   if (!skybox_zp || zp_width != xn_width || zp_height != xn_height)
   {
     delete [] skybox_xn;
-    if (skybox_xp) delete [] skybox_xp;
-    if (skybox_yn) delete [] skybox_yn;
-    if (skybox_yp) delete [] skybox_yp;
-    if (skybox_zn) delete [] skybox_zn;
-    if (skybox_zp) delete [] skybox_zp;
+    delete [] skybox_xp;
+    delete [] skybox_yn;
+    delete [] skybox_yp;
+    delete [] skybox_zn;
+    delete [] skybox_zp;
     return false;
   }
 
@@ -3618,7 +3618,7 @@
   pGUIWindow2 = 0;
   activeLevelDecoration = _591094_decoration;
   EventProcessor(dword_5C3418, 0, 1, dword_5C341C);
-  activeLevelDecoration = NULL;
+  activeLevelDecoration = nullptr;
   pEventTimer->Resume();
 }
 
--- a/mm7_4.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/mm7_4.cpp	Mon May 12 12:28:06 2014 +0600
@@ -2262,7 +2262,7 @@
           activeLevelDecoration = (LevelDecoration*)1;
           current_npc_text = 0;
           EventProcessor(npc_event_id, 0, 1);
-          activeLevelDecoration = NULL;
+          activeLevelDecoration = nullptr;
           break;
       }
     }
--- a/mm7_unsorted_subs.h	Mon May 12 12:27:50 2014 +0600
+++ b/mm7_unsorted_subs.h	Mon May 12 12:28:06 2014 +0600
@@ -116,13 +116,6 @@
 void ShowNothingHereStatus();
 int const_2();
 bool TeleportToNWCDungeon();
-void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5);
-int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3);
-int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6);
-int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2);
-void RespawnGlobalDecorations();
-bool __fastcall SpawnActor(unsigned int uMonsterID);
-int GetAlertStatus();
 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count)
 {
   unsigned __int32* p = (unsigned __int32 *)ptr;
--- a/stru6.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/stru6.cpp	Mon May 12 12:28:06 2014 +0600
@@ -129,12 +129,10 @@
 //----- (004775C4) --------------------------------------------------------
 stru6_stru1_indoor_sw_billboard::~stru6_stru1_indoor_sw_billboard()
 {
-    if (pArray1)
-        delete [] pArray1;
+    delete [] pArray1;
     pArray1 = nullptr;
 
-    if (pArray2)
-        delete [] pArray2;
+    delete [] pArray2;
     pArray2 = nullptr;
 }
 
--- a/stru6.h	Mon May 12 12:27:50 2014 +0600
+++ b/stru6.h	Mon May 12 12:28:06 2014 +0600
@@ -112,8 +112,7 @@
   //----- (004A71DC) --------------------------------------------------------
   ~stru6()
   {
-    if (pStru1)
-      delete pStru1;
+    delete pStru1;
     pStru1 = nullptr;
   }
 
--- a/texts.cpp	Mon May 12 12:27:50 2014 +0600
+++ b/texts.cpp	Mon May 12 12:28:06 2014 +0600
@@ -24,7 +24,7 @@
 
 
 
-static char *pGlobalTXT_Raw=NULL;
+static char *pGlobalTXT_Raw=nullptr;
 
 std::array<const char *, MAX_LOC_STRINGS> pGlobalTXT_LocalizationStrings;
 
@@ -91,8 +91,7 @@
 	int temp_str_len; // ecx@5
 	bool string_end; // [sp+14h] [bp-4h]@4
 	//v0 = 0;
-	if (pGlobalTXT_Raw)
-		free(pGlobalTXT_Raw);
+	free(pGlobalTXT_Raw);
 	pGlobalTXT_Raw = (char *)pEvents_LOD->LoadRaw("global.txt", 0);
 
 /*	strtok(pGlobalTXT_Raw, "\r");