Mercurial > mm7
changeset 875:b7246c149957
Слияние
author | Ritor1 |
---|---|
date | Mon, 01 Apr 2013 17:37:42 +0600 |
parents | 231523a39203 (current diff) 2db21a810d48 (diff) |
children | 726f9c2ff381 7eb081d32614 |
files | mm7_2.cpp mm7_4.cpp |
diffstat | 17 files changed, 276 insertions(+), 319 deletions(-) [+] |
line wrap: on
line diff
--- a/Game.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/Game.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -672,7 +672,7 @@ { v11 = &vis_face_filter; v10 = &vis_sprite_filter_2; - depth = GetPickDepth(); + depth = pGame->pIndoorCameraD3D->GetPickDepth(); } else {
--- a/Indoor.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/Indoor.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -373,8 +373,8 @@ _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; _this.field_1C_mb_fov = 65; - _this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); - _this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); + _this.vPosition.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); + _this.vPosition.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); _this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; _this.sRotationX = pParty->sRotationX; _this.sRotationY = pParty->sRotationY; @@ -3171,16 +3171,16 @@ HIDWORD(v33) = v32 >> 16;*/ //fixpoint_div(v1->x - v2->x, v1->y - v2->y); //_a58 = v33 / (v1->y - v2->y); - //_a59 = fixpoint_mul(_a58, sY - v2->y); + //_a59 = fixpoint_sub0(_a58, sY - v2->y); auto x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); - auto res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection + auto res = fixpoint_sub0(x_div_y, sY - v2->y); // a / b * c - looks like projection if (res + v2->x > sX) ++v54; } else { auto x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); - auto res = fixpoint_mul(x_div_y, sY - v1->y); + auto res = fixpoint_sub0(x_div_y, sY - v1->y); if (res + v1->x > sX) ++v54; @@ -3191,7 +3191,7 @@ LODWORD(v33) = v32 << 16; HIDWORD(v33) = v32 >> 16; _a58 = v33 / (v2->y - v1->y); - _a59 = fixpoint_mul(_a58, sY - v1->y); + _a59 = fixpoint_sub0(_a58, sY - v1->y); if (_a59 + pVertices[k].x > sX) ++v54;*/
--- a/IndoorCameraD3D.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/IndoorCameraD3D.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -94,6 +94,17 @@ //v1->vdestructor_ptr = &stru8_pvdtor; } + +//----- (0043643E) -------------------------------------------------------- +float IndoorCameraD3D::GetPickDepth() +{ + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + return pOutdoorCamera->uPickDepth; + else + return 16192.0; +} + + //----- (004364C5) -------------------------------------------------------- void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, stru320 *a5) {
--- a/IndoorCameraD3D.h Mon Apr 01 17:37:32 2013 +0600 +++ b/IndoorCameraD3D.h Mon Apr 01 17:37:42 2013 +0600 @@ -157,6 +157,7 @@ bool IsCulled(struct BLVFace *pFace); void ViewTransfrom_OffsetUV(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pOutVertices, struct stru320 *a5); char ApplyViewTransform_TrueIfStillVisible(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow); + float GetPickDepth(); void DebugDrawPortal(struct BLVFace *pFace);
--- a/Outdoor.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/Outdoor.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -92,8 +92,8 @@ pIndoorCamera->sRotationX = pParty->sRotationX; pIndoorCamera->sRotationY = pParty->sRotationY; - pIndoorCamera->pos.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); - pIndoorCamera->pos.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); + pIndoorCamera->pos.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); + pIndoorCamera->pos.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; if (bRedraw || pRenderer->pRenderD3D) {
--- a/ParticleEngine.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/ParticleEngine.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -68,20 +68,20 @@ v4->flt_18 = a2->flt_18; v5 = a2->uDiffuse; v4->uParticleColor = v5; - v4->uLightColor = v5; + v4->uLightColor_bgr = v5; //v6 = (v4->uType & 4) == 0; v4->timeToLive = a2->timeToLive; v4->uTextureID = a2->uTextureID; v4->flt_28 = a2->flt_28; if (v4->type & ParticleType_Rotating) { - v4->field_38 = (unsigned __int8)rand() - 128; - v4->_rotation = rand(); + v4->rotation_speed = (rand() % 256) - 128; + v4->angle = rand(); } else { - v4->field_38 = 0; - v4->_rotation = 0; + v4->rotation_speed = 0; + v4->angle = 0; } } } @@ -117,12 +117,12 @@ void ParticleEngine::UpdateParticles() { unsigned int time; // edi@1 - int v5; // eax@3 - char v6; // sf@4 + //int v5; // eax@3 + //char v6; // sf@4 float v7; // ST4C_4@11 double v8; // st7@12 - int v9; // eax@12 - double v10; // st7@14 + //int v9; // eax@12 + //double v10; // st7@14 signed int v19; // [sp+38h] [bp-14h]@1 int v20; // [sp+3Ch] [bp-10h]@1 unsigned int time_; // [sp+40h] [bp-Ch]@1 @@ -133,29 +133,32 @@ v19 = 500; time_ = pMiscTimer->bPaused == 0 ? pEventTimer->uTimeElapsed : 0; - for (uint i = uStartParticle; i < uEndParticle; ++i) + for (uint i = uStartParticle; i <= uEndParticle; ++i) { auto p = pParticles + i; - v5 = p->type; if (p->type == ParticleType_Invalid) continue; - v6 = (p->timeToLive - time) < 0; + if (p->timeToLive <= time) + { + p->timeToLive = 0; + p->type = ParticleType_Invalid; + continue; + } p->timeToLive -= time; - if (v6) - p->type = ParticleType_Invalid; - else - { - if ( BYTE1(v5) & 2 ) + + if (p->type & ParticleType_Line) { p->_x = p->x; p->_y = p->y; p->_z = p->z; } - if ( v5 & 1 ) + + if (p->type & ParticleType_1) p->flt_18 = p->flt_18 - (double)(signed int)time_ * 5.0; - if ( v5 & 8 ) + + if (p->type & ParticleType_8) { v7 = (double)(signed int)time_; *(float *)&p->x += (double)(rand() % 5 - 2) * v7 / 16.0f; @@ -163,23 +166,24 @@ *(float *)&p->z += (double)(rand() % 5 + 4) * v7 / 16.0f; } v8 = (double)(signed int)time_ / 128.0f; - v9 = (signed int)(time * p->field_38) / 16; - *(float *)&p->x += v8 * p->flt_10; - *(float *)&p->y += v8 * p->flt_14; - *(float *)&p->z += v8 * p->flt_18; - p->_rotation += v9; + //v9 = (signed int)(time * p->rotation_speed) / 16; + + p->x += v8 * p->flt_10; + p->y += v8 * p->flt_14; + p->z += v8 * p->flt_18; + + p->angle += time * p->rotation_speed / 16; v22 = 2 * p->timeToLive; - if ( 2 * p->timeToLive >= 255 ) + if (v22 >= 255 ) v22 = 255; - v10 = (double)v22 * 0.0039215689; - p->uLightColor = (uint)floorf(p->b + 0.5) | - ((uint)floorf(p->g + 0.5) << 8) | - ((uint)floorf(p->r + 0.5) << 16); + //v10 = (double)v22 * 0.0039215689; + p->uLightColor_bgr = ((uint)floorf(p->b * (v22 / 255.0f) + 0.5) << 16) | + ((uint)floorf(p->g * (v22 / 255.0f) + 0.5) << 8) | + ((uint)floorf(p->r * (v22 / 255.0f) + 0.5) << 0); if ( i < v19 ) v19 = i; if ( i > v20 ) v20 = i; - } } uEndParticle = v20; @@ -187,12 +191,12 @@ } //----- (0048AE74) -------------------------------------------------------- -bool ParticleEngine::ViewProject_TrueIfStillVisible(unsigned int uParticleID) +bool ParticleEngine::ViewProject_TrueIfStillVisible_BLV(unsigned int uParticleID) { Particle *pParticle; // esi@1 //double v56; // ST28_8@2 - float v4; // eax@4 - double v5; // ST34_8@4 + //float v4; // eax@4 + //double v5; // ST34_8@4 signed __int64 v6; // qtt@4 //double v7; // st7@4 //float v8; // ST18_4@4 @@ -202,7 +206,7 @@ //double v12; // ST4C_8@7 double v13; // ST4C_8@7 int v14; // ecx@7 - signed __int64 v15; // qtt@7 + //signed __int64 v15; // qtt@7 int v16; // eax@7 int v17; // edx@7 float v18; // edx@7 @@ -212,21 +216,21 @@ int v22; // ebx@8 int v23; // ecx@10 int v24; // edi@10 - double v25; // ST44_8@12 - double v26; // ST4C_8@12 + //double v25; // ST44_8@12 + //double v26; // ST4C_8@12 int v27; // edi@12 int v28; // ST40_4@12 int v29; // ecx@12 - signed __int64 v30; // qtt@12 + //signed __int64 v30; // qtt@12 int v31; // eax@12 int v32; // edx@12 float v33; // edx@12 - int v34; // eax@12 + //int v34; // eax@12 int v35; // ecx@12 int v36; // ST38_4@13 int v37; // ST30_4@15 int v38; // eax@16 - signed __int64 v40; // qtt@18 + //signed __int64 v40; // qtt@18 int v41; // eax@18 int v42; // ecx@18 int v43; // eax@18 @@ -278,9 +282,10 @@ v14 = z; HIDWORD(v13) = (unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; HIDWORD(a5) = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16; - LODWORD(v15) = pBLVRenderParams->field_40 << 16; - HIDWORD(v15) = pBLVRenderParams->field_40 >> 16; - v16 = v15 / z; + //LODWORD(v15) = pBLVRenderParams->field_40 << 16; + //HIDWORD(v15) = pBLVRenderParams->field_40 >> 16; + //v16 = v15 / z; + v16 = fixpoint_div(pBLVRenderParams->field_40, z); v17 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16; pParticle->_screenspace_scale = v16; _uParticleID = (unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16; @@ -315,30 +320,27 @@ { if (pParticle->type & ParticleType_Line) { - v25 = pParticle->_x + 6.7553994e15; - int _uParticleID = (LODWORD(v25) - pBLVRenderParams->vPartyPos.x) << 16; - v26 = pParticle->_y + 6.7553994e15; - y = (LODWORD(v26) - pBLVRenderParams->vPartyPos.y) << 16; - HIDWORD(v25) = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sSineY) >> 16; - v27 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - - HIDWORD(v25); - z = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - - HIDWORD(v25); + //v25 = pParticle->_x + 6.7553994e15; + int _uParticleID = ((int)floorf(pParticle->_x + 0.5f) - pBLVRenderParams->vPartyPos.x) << 16; + //v26 = pParticle->_y + 6.7553994e15; + y = ((int)floorf(pParticle->_y + 0.5f) - pBLVRenderParams->vPartyPos.y) << 16; + auto _hiword_v25 = (__int64)(y * (signed __int64)pBLVRenderParams->sSineY) >> 16; + v27 = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - _hiword_v25; + z = ((unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - _hiword_v25; v28 = (unsigned __int64)((signed int)_uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16; - a5 = pParticle->_z + 6.7553994e15; - v29 = (LODWORD(a5) - pBLVRenderParams->vPartyPos.z) << 16; - LODWORD(v30) = pBLVRenderParams->field_40 << 16; - HIDWORD(v30) = pBLVRenderParams->field_40 >> 16; - v31 = v30 / z; + //a5 = pParticle->_z + 6.7553994e15; + v29 = ((int)floorf(pParticle->_z + 0.5f) - pBLVRenderParams->vPartyPos.z) << 16; + //LODWORD(v30) = pBLVRenderParams->field_40 << 16; + //HIDWORD(v30) = pBLVRenderParams->field_40 >> 16; + //v31 = v30 / z; + v31 = fixpoint_div(pBLVRenderParams->field_40, z); v32 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16; pParticle->_screenspace_scale = v31; _uParticleID = (unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16; - LODWORD(v33) = pBLVRenderParams->uViewportCenterX - - ((signed int)((unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16) >> 16); - v34 = pParticle->_screenspace_scale; + LODWORD(v33) = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16) >> 16); + //v34 = pParticle->_screenspace_scale; pParticle->uScreenSpaceZ = v33; - v35 = pBLVRenderParams->uViewportCenterY - - ((signed int)((unsigned __int64)(v34 * (signed __int64)v29) >> 16) >> 16); + v35 = pBLVRenderParams->uViewportCenterY - ((signed int)((unsigned __int64)(pParticle->_screenspace_scale * (signed __int64)v29) >> 16) >> 16); pParticle->sZValue2 = v27; pParticle->uScreenSpaceW = v35; } @@ -359,9 +361,9 @@ v38 = abs(v22); if ( v38 >= (signed int)_uParticleID ) { - LODWORD(v40) = pBLVRenderParams->field_40 << 16; - HIDWORD(v40) = pBLVRenderParams->field_40 >> 16; - v41 = v40 / z; + //LODWORD(v40) = pBLVRenderParams->field_40 << 16; + //HIDWORD(v40) = pBLVRenderParams->field_40 >> 16; + v41 = fixpoint_div(pBLVRenderParams->field_40, z); pParticle->_screenspace_scale = v41; _uParticleID = (unsigned __int64)(v41 * (signed __int64)a2) >> 16; v42 = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v41 * (signed __int64)a2) >> 16) >> 16); @@ -395,11 +397,11 @@ return false; pGame->pIndoorCameraD3D->Project(x, y, z, &pParticle->uScreenSpaceX, &pParticle->uScreenSpaceY); pParticle->flt_5C = pGame->pIndoorCameraD3D->fov_x; - v4 = pParticle->flt_5C; + //v4 = pParticle->flt_5C; pParticle->flt_60 = pGame->pIndoorCameraD3D->fov_y; - v5 = v4 + 6.7553994e15; + //v5 = v4 + 6.7553994e15; LODWORD(v6) = 0; - HIDWORD(v6) = SLOWORD(v5); + HIDWORD(v6) = floorf(pParticle->flt_5C + 0.5f); //v7 = pParticle->flt_28; pParticle->_screenspace_scale = v6 / x; //v8 = v7; @@ -412,151 +414,144 @@ //----- (0048B5B3) -------------------------------------------------------- -bool ParticleEngine::_48B5B3(unsigned int uID) +bool ParticleEngine::ViewProject_TrueIfStillVisible_ODM(unsigned int uID) { - ParticleEngine *v2; // ST18_4@1 + //ParticleEngine *v2; // ST18_4@1 int v3; // ebx@1 int v4; // edi@1 int v5; // ecx@1 Particle *v6; // esi@1 - double v7; // ST14_8@2 - double v8; // ST34_8@4 - double v9; // ST3C_8@4 - int v10; // ST50_4@4 + //double v7; // ST14_8@2 + //double v8; // ST34_8@4 + //double v9; // ST3C_8@4 + //int v10; // ST50_4@4 int v11; // ST44_4@4 - double v12; // ST48_8@4 + //double v12; // ST48_8@4 signed __int64 v13; // qtt@4 - int v14; // eax@4 - int v15; // ST28_4@4 + //int v14; // eax@4 + //int v15; // ST28_4@4 int v16; // edi@6 int v17; // eax@6 - double v18; // ST2C_8@8 - double v19; // ST34_8@8 - int v20; // ST50_4@8 - double v21; // ST34_8@8 + //double v18; // ST2C_8@8 + //double v19; // ST34_8@8 + //int v20; // ST50_4@8 + //double v21; // ST34_8@8 signed __int64 v22; // qtt@8 - int v23; // eax@8 - int v24; // ST28_4@8 - int v25; // edx@8 + //int v23; // eax@8 + //int v24; // ST28_4@8 + //int v25; // edx@8 int v26; // edx@9 - int v27; // eax@9 + //int v27; // eax@9 int v28; // ebx@12 signed __int64 v29; // qtt@13 - int v30; // eax@13 - int v31; // ST1C_4@13 + //int v30; // eax@13 + //int v31; // ST1C_4@13 double v32; // st7@13 signed int v33; // eax@13 int v34; // ecx@13 float v35; // ST04_4@13 int v36; // eax@13 int v37; // esi@15 - double v39; // [sp+10h] [bp-40h]@2 + //double v39; // [sp+10h] [bp-40h]@2 int v40; // [sp+14h] [bp-3Ch]@12 - int v41; // [sp+1Ch] [bp-34h]@2 - double v42; // [sp+20h] [bp-30h]@2 - int v43; // [sp+24h] [bp-2Ch]@5 + //int v41; // [sp+1Ch] [bp-34h]@2 + //double v42; // [sp+20h] [bp-30h]@2 + //int v43; // [sp+24h] [bp-2Ch]@5 int v44; // [sp+2Ch] [bp-24h]@1 int v45; // [sp+40h] [bp-10h]@5 int X_4; // [sp+48h] [bp-8h]@5 - int v47; // [sp+4Ch] [bp-4h]@5 - int v48; // [sp+4Ch] [bp-4h]@9 - int uIDc; // [sp+58h] [bp+8h]@4 - int uIDd; // [sp+58h] [bp+8h]@4 - int uIDe; // [sp+58h] [bp+8h]@5 - int uIDa; // [sp+58h] [bp+8h]@5 - int uIDf; // [sp+58h] [bp+8h]@8 - int uIDb; // [sp+58h] [bp+8h]@9 + //int v47; // [sp+4Ch] [bp-4h]@5 + //int v48; // [sp+4Ch] [bp-4h]@9 + //int uIDc; // [sp+58h] [bp+8h]@4 + //int uIDd; // [sp+58h] [bp+8h]@4 + //int uIDe; // [sp+58h] [bp+8h]@5 + //int uIDa; // [sp+58h] [bp+8h]@5 + //int uIDf; // [sp+58h] [bp+8h]@8 + //int uIDb; // [sp+58h] [bp+8h]@9 - v2 = this; v3 = stru_5C6E00->Cos(pIndoorCamera->sRotationX); v44 = stru_5C6E00->Sin(pIndoorCamera->sRotationX); v4 = stru_5C6E00->Cos(pIndoorCamera->sRotationY); v5 = stru_5C6E00->Sin(pIndoorCamera->sRotationY); - v6 = &v2->pParticles[uID]; - if (v6->type != ParticleType_Invalid) - { - v7 = v6->x + 6.7553994e15; - v41 = LODWORD(v7); - v39 = v6->y + 6.7553994e15; - v42 = v6->z + 6.7553994e15; + + v6 = &pParticles[uID]; + if (v6->type == ParticleType_Invalid) + return false; + + //v7 = v6->x + 6.7553994e15; + //v41 = LODWORD(v7); + //v39 = v6->y + 6.7553994e15; + //v42 = v6->z + 6.7553994e15; if ( v3 ) { if (v6->type & ParticleType_Line) { - v8 = v6->_x + 6.7553994e15; - uIDc = (LODWORD(v8) - pIndoorCamera->pos.x) << 16; - v9 = v6->_y + 6.7553994e15; - v10 = (LODWORD(v9) - pIndoorCamera->pos.y) << 16; - v11 = ((unsigned __int64)(uIDc * (signed __int64)v4) >> 16) - + ((unsigned __int64)(v10 * (signed __int64)v5) >> 16); - HIDWORD(v8) = (unsigned __int64)(uIDc * (signed __int64)v5) >> 16; - v12 = v6->_z + 6.7553994e15; - uIDd = (LODWORD(v12) - pIndoorCamera->pos.z) << 16; - HIDWORD(v12) = ((unsigned __int64)(v11 * (signed __int64)v3) >> 16) - + ((unsigned __int64)(uIDd * (signed __int64)v44) >> 16); + //v8 = v6->_x + 6.7553994e15; + //uIDc = (LODWORD(v8) - pIndoorCamera->pos.x) << 16; + //v9 = v6->_y + 6.7553994e15; + //v10 = (LODWORD(v9) - pIndoorCamera->pos.y) << 16; + v11 = fixpoint_mul(v6->x - pIndoorCamera->pos.x, v4) + fixpoint_mul(v6->y - pIndoorCamera->pos.y, v5); + //HIDWORD(v8) = fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5); + //v12 = v6->_z + 6.7553994e15; + //uIDd = (LODWORD(v12) - pIndoorCamera->pos.z) << 16; + auto _hidword_v12 = fixpoint_sub0(v11, v3) + fixpoint_mul(v6->z - pIndoorCamera->pos.z, v44); LODWORD(v13) = 0; HIDWORD(v13) = SLOWORD(pOutdoorCamera->int_fov_rad); - v14 = v13 / SHIDWORD(v12); - v6->_screenspace_scale = v14; - v15 = v6->_screenspace_scale; + //v14 = v13 / _hidword_v12; + v6->_screenspace_scale = v13 / _hidword_v12; + //v15 = v6->_screenspace_scale; v6->uScreenSpaceX = pViewport->uScreenCenterX - - ((signed int)((unsigned __int64)(v14 - * (signed __int64)(signed int)(((unsigned __int64)(v10 * (signed __int64)v4) >> 16) - - HIDWORD(v8))) >> 16) >> 16); + - ((signed int)((unsigned __int64)(v6->_screenspace_scale + * (signed __int64)(fixpoint_mul(v6->y - pIndoorCamera->pos.y, v4) + - fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5))) >> 16) >> 16); v6->uScreenSpaceY = pViewport->uScreenCenterY - - ((signed int)((unsigned __int64)(v15 - * (signed __int64)(signed int)(((unsigned __int64)(uIDd * (signed __int64)v3) >> 16) + - ((signed int)((unsigned __int64)(v6->_screenspace_scale + * (signed __int64)(fixpoint_mul(v6->z - pIndoorCamera->pos.z, v3) - ((unsigned __int64)(v11 * (signed __int64)v44) >> 16))) >> 16) >> 16); - v6->sZValue = HIDWORD(v12); + v6->sZValue = _hidword_v12; } - uIDe = (v41 - pIndoorCamera->pos.x) << 16; - v47 = (LODWORD(v39) - pIndoorCamera->pos.y) << 16; - v45 = ((unsigned __int64)(uIDe * (signed __int64)v4) >> 16) + ((unsigned __int64)(v47 * (signed __int64)v5) >> 16); - HIDWORD(v42) = (unsigned __int64)(uIDe * (signed __int64)v5) >> 16; - uIDa = (LODWORD(v42) - pIndoorCamera->pos.z) << 16; - X_4 = ((unsigned __int64)(uIDa * (signed __int64)v44) >> 16) - + ((unsigned __int64)(v45 * (signed __int64)v3) >> 16); - if ( X_4 < 262144 ) + //uIDe = (v41 - pIndoorCamera->pos.x) << 16; + //v47 = (LODWORD(v39) - pIndoorCamera->pos.y) << 16; + v45 = fixpoint_mul(v6->x - pIndoorCamera->pos.x, v4) + fixpoint_mul(v6->y - pIndoorCamera->pos.y, v5); + //HIDWORD(v42) = fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5); + //uIDa = (LODWORD(v42) - pIndoorCamera->pos.z) << 16; + X_4 = fixpoint_mul(v6->z - pIndoorCamera->pos.z, v44) + fixpoint_sub0(v45, v3); + if ( X_4 < 0x40000 ) return 0; - v16 = ((unsigned __int64)(v47 * (signed __int64)v4) >> 16); //- v43;Ritor1:it's temporarily - v17 = ((unsigned __int64)(uIDa * (signed __int64)v3) >> 16) - - ((unsigned __int64)(v45 * (signed __int64)v44) >> 16); + v16 = fixpoint_mul(v6->y - pIndoorCamera->pos.y, v4) - fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5); + v17 = fixpoint_mul(v6->z - pIndoorCamera->pos.z, v3) - fixpoint_sub0(v45, v44); } else { if (v6->type & ParticleType_Line) { - v18 = v6->_x + 6.7553994e15; - uIDf = (LODWORD(v18) - pIndoorCamera->pos.x) << 16; - v19 = v6->_y + 6.7553994e15; - v20 = (LODWORD(v19) - pIndoorCamera->pos.y) << 16; - v21 = v6->_z + 6.7553994e15; + //v18 = v6->_x + 6.7553994e15; + //uIDf = (LODWORD(v18) - pIndoorCamera->pos.x) << 16; + //v19 = v6->_y + 6.7553994e15; + //v20 = (LODWORD(v19) - pIndoorCamera->pos.y) << 16; + //v21 = v6->_z + 6.7553994e15; LODWORD(v22) = 0; HIDWORD(v22) = SLOWORD(pOutdoorCamera->int_fov_rad); - v23 = v22 - / (signed int)(((unsigned __int64)(v20 * (signed __int64)v5) >> 16) - + ((unsigned __int64)(uIDf * (signed __int64)v4) >> 16)); - v6->_screenspace_scale = v23; - v24 = v6->_screenspace_scale; + auto _var_123 = fixpoint_mul(v6->x - pIndoorCamera->pos.x, v4) + fixpoint_mul(v6->y - pIndoorCamera->pos.y, v5); + //v23 = v22 / _var_123; + v6->_screenspace_scale = v22 / _var_123; + //v24 = v6->_screenspace_scale; v6->uScreenSpaceX = pViewport->uScreenCenterX - - ((signed int)((unsigned __int64)(v23 - * (signed __int64)(signed int)(((unsigned __int64)(v20 * (signed __int64)v4) >> 16) - - ((unsigned __int64)(uIDf * (signed __int64)v5) >> 16))) >> 16) >> 16); - v25 = pViewport->uScreenCenterY - - ((signed int)((unsigned __int64)(v24 * (signed __int64)SLODWORD(v21)) >> 16) >> 16); - v6->sZValue = ((unsigned __int64)(v20 * (signed __int64)v5) >> 16) - + ((unsigned __int64)(uIDf * (signed __int64)v4) >> 16); - v6->uScreenSpaceY = v25; + - ((signed int)((unsigned __int64)(v6->_screenspace_scale + * (signed __int64)(fixpoint_mul(v6->y - pIndoorCamera->pos.y, v4) + - fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5))) >> 16) >> 16); + v6->uScreenSpaceY = pViewport->uScreenCenterY - (fixpoint_mul(v6->z, v6->_screenspace_scale) >> 16); + v6->sZValue = _var_123; } - uIDb = (v41 - pIndoorCamera->pos.x) << 16; - v48 = (LODWORD(v39) - pIndoorCamera->pos.y) << 16; - v26 = (unsigned __int64)(v48 * (signed __int64)v5) >> 16; - v27 = v26 + ((unsigned __int64)(uIDb * (signed __int64)v4) >> 16); - X_4 = v26 + ((unsigned __int64)(uIDb * (signed __int64)v4) >> 16); - if ( v27 < 262144 || v27 > (pOutdoorCamera->uPickDepth - 1000) << 16 ) + //uIDb = (v41 - pIndoorCamera->pos.x) << 16; + //v48 = (LODWORD(v39) - pIndoorCamera->pos.y) << 16; + v26 = fixpoint_mul(v6->y - pIndoorCamera->pos.y, v5); + //v27 = v26 + ((unsigned __int64)(uIDb * (signed __int64)v4) >> 16); + X_4 = v26 + fixpoint_mul(v6->x - pIndoorCamera->pos.x, v4); + if ( X_4 < 0x40000 || X_4 > (pOutdoorCamera->uPickDepth - 1000) << 16 ) return 0; - v17 = LODWORD(v42); - v16 = ((unsigned __int64)(v48 * (signed __int64)v4) >> 16) - ((unsigned __int64)(uIDb * (signed __int64)v5) >> 16); + v17 = v6->z; + v16 = fixpoint_mul(v6->y - pIndoorCamera->pos.y, v4) - fixpoint_mul(v6->x - pIndoorCamera->pos.x, v5); } v40 = v17; v28 = abs(v16); @@ -564,13 +559,13 @@ { LODWORD(v29) = 0; HIDWORD(v29) = SLOWORD(pOutdoorCamera->int_fov_rad); - v30 = v29 / X_4; - v6->_screenspace_scale = v30; - v31 = v6->_screenspace_scale; + //v30 = v29 / X_4; + v6->_screenspace_scale = v29 / X_4; + //v31 = v6->_screenspace_scale; v6->uScreenSpaceX = pViewport->uScreenCenterX - - ((signed int)((unsigned __int64)(v30 * (signed __int64)v16) >> 16) >> 16); + - ((signed int)((unsigned __int64)(v6->_screenspace_scale * (signed __int64)v16) >> 16) >> 16); v32 = v6->flt_28; - v33 = (signed int)((unsigned __int64)(v31 * (signed __int64)v40) >> 16) >> 16; + v33 = (signed int)((unsigned __int64)(v6->_screenspace_scale * (signed __int64)v40) >> 16) >> 16; v34 = pViewport->uScreenCenterY - v33; v6->uScreenSpaceY = pViewport->uScreenCenterY - v33; v35 = v32; @@ -590,8 +585,7 @@ } } } - } - return 0; + return false; } //----- (0048BBA6) -------------------------------------------------------- @@ -612,7 +606,7 @@ if (p->type == ParticleType_Invalid) continue; - if (!ViewProject_TrueIfStillVisible(i)) + if (!ViewProject_TrueIfStillVisible_BLV(i)) continue; if (p->uScreenSpaceX >= pBLVRenderParams->uViewportX && @@ -630,7 +624,7 @@ v15.uScreenSpaceX = p->uScreenSpaceX; v15.uScreenSpaceY = p->uScreenSpaceY; v15.sZValue = p->sZValue; - pRenderer->MakeParticleBillboardAndPush_BLV(&v15, 0, p->uLightColor, p->_rotation); + pRenderer->MakeParticleBillboardAndPush_BLV(&v15, 0, p->uLightColor_bgr, p->angle); return; } if (p->type & ParticleType_Line) @@ -641,7 +635,7 @@ pLines.pLineVertices[2 * pLines.uNumLines].pos.y = p->uScreenSpaceY; pLines.pLineVertices[2 * pLines.uNumLines].pos.z = 1.0 - 1.0 / ((short)p->sZValue * 0.061758894); pLines.pLineVertices[2 * pLines.uNumLines].rhw = 1.0; - pLines.pLineVertices[2 * pLines.uNumLines].diffuse = p->uLightColor; + pLines.pLineVertices[2 * pLines.uNumLines].diffuse = p->uLightColor_bgr; pLines.pLineVertices[2 * pLines.uNumLines].specular = 0; pLines.pLineVertices[2 * pLines.uNumLines].texcoord.x = 0.0; pLines.pLineVertices[2 * pLines.uNumLines].texcoord.y = 0.0; @@ -650,7 +644,7 @@ pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.y = p->uScreenSpaceW; pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.z = 1.0 - 1.0 / ((short)p->sZValue2 * 0.061758894); pLines.pLineVertices[2 * pLines.uNumLines + 1].rhw = 1.0; - pLines.pLineVertices[2 * pLines.uNumLines + 1].diffuse = p->uLightColor; + pLines.pLineVertices[2 * pLines.uNumLines + 1].diffuse = p->uLightColor_bgr; pLines.pLineVertices[2 * pLines.uNumLines + 1].specular = 0; pLines.pLineVertices[2 * pLines.uNumLines + 1].texcoord.x = 0.0; pLines.pLineVertices[2 * pLines.uNumLines++ + 1].texcoord.y = 0.0; @@ -663,9 +657,7 @@ v15.uScreenSpaceX = p->uScreenSpaceX; v15.uScreenSpaceY = p->uScreenSpaceY; v15.sZValue = p->sZValue; - pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pBitmaps_LOD->pHardwareTextures[p->uTextureID], - p->uLightColor, - p->_rotation); + pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pBitmaps_LOD->pHardwareTextures[p->uTextureID], p->uLightColor_bgr, p->angle); } if (p->type & ParticleType_Sprite) { @@ -674,9 +666,7 @@ v15.uScreenSpaceX = p->uScreenSpaceX; v15.uScreenSpaceY = p->uScreenSpaceY; v15.sZValue = p->sZValue; - pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pSprites_LOD->pHardwareSprites[p->uTextureID].pTexture, - p->uLightColor, - p->_rotation); + pRenderer->MakeParticleBillboardAndPush_BLV(&v15, pSprites_LOD->pHardwareSprites[p->uTextureID].pTexture, p->uLightColor_bgr, p->angle); } } else @@ -695,7 +685,7 @@ } else { - pRenderer->MakeParticleBillboardAndPush_BLV_Software(v13, v12, p->sZValue, p->uLightColor, v11); + pRenderer->MakeParticleBillboardAndPush_BLV_Software(v13, v12, p->sZValue, p->uLightColor_bgr, v11); } } } @@ -706,19 +696,19 @@ void ParticleEngine::DrawParticles_ODM() { ParticleEngine *pParticleEngine; // esi@1 - int pParticleNum; // eax@1 + //int pParticleNum; // eax@1 unsigned __int8 v3; // zf@1 char v4; // sf@1 unsigned __int8 v5; // of@1 - char *v7; // edi@2 - int v8; // eax@6 - signed int pNumLines; // eax@8 + //char *v7; // edi@2 + //int v8; // eax@6 + //signed int pNumLines; // eax@8 int v10; // eax@14 int v11; // ecx@16 int v12; // edx@16 - Particle *pParticle; // eax@24 + //Particle *pParticle; // eax@24 RenderBillboardTransform_local0 pBillboard; // [sp+Ch] [bp-58h]@1 - int v15; // [sp+5Ch] [bp-8h]@9 + //int v15; // [sp+5Ch] [bp-8h]@9 int v16; // [sp+60h] [bp-4h]@1 pBillboard.uParentBillboardID = -1; @@ -728,92 +718,86 @@ //v3 = v2 == this->uEndParticle; //v4 = v2 - this->uEndParticle < 0; //v16 = this->uStartParticle; - for (pParticleNum = this->uStartParticle; pParticleNum <= this->uEndParticle; ++pParticleNum) + for (uint i = uStartParticle; i <= uEndParticle; ++i) { - v7 = (char *)&this->pParticles[pParticleNum].sZValue + 2; - //do - //{ - if ( *(_DWORD *)(v7 - 82) && pParticleEngine->_48B5B3(pParticleNum) )//*(_DWORD *)(v7 - 82) = this->pParticles[pParticleNum] or this->pParticles[pParticleNum].uType - { + auto particle = pParticles + i; + if (particle->type == ParticleType_Invalid || !ViewProject_TrueIfStillVisible_ODM(i)) + continue; + if ( pRenderer->pRenderD3D ) { - v8 = *(_DWORD *)(v7 - 82); - if ( BYTE1(v8) & 1 ) + //v8 = *(_DWORD *)(v7 - 82); + if (particle->type & ParticleType_Diffuse) { - pParticle = &pParticleEngine->pParticles[pParticleNum]; - pBillboard._screenspace_x_scaler_packedfloat = pParticle->_screenspace_scale / 4; - pBillboard._screenspace_y_scaler_packedfloat = pParticle->_screenspace_scale / 4; - pBillboard.uScreenSpaceX = pParticle->uScreenSpaceX; - pBillboard.uScreenSpaceY = pParticle->uScreenSpaceY; - pBillboard.sZValue = pParticle->sZValue; - pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, 0, pParticle->uLightColor, pParticle->_rotation); + pBillboard._screenspace_x_scaler_packedfloat = particle->_screenspace_scale / 4; + pBillboard._screenspace_y_scaler_packedfloat = particle->_screenspace_scale / 4; + pBillboard.uScreenSpaceX = particle->uScreenSpaceX; + pBillboard.uScreenSpaceY = particle->uScreenSpaceY; + pBillboard.sZValue = particle->sZValue; + pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, 0, particle->uLightColor_bgr, particle->angle); return; } - if ( BYTE1(v8) & 2 ) + if (particle->type & ParticleType_Line) { - pNumLines = pParticleEngine->pLines.uNumLines; - if ( pNumLines < 100 ) + if (pLines.uNumLines < 100) { - pParticleEngine->pLines.pLineVertices[2 * pNumLines].pos.x = (double)*(signed int *)(v7 - 18); - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines].pos.y = (double)*(signed int *)(v7 - 14); - v15 = *(_DWORD *)v7; - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines].pos.z = 1.0 - 1.0 / ((double)v15 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines].rhw = 1.0; - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines].diffuse = *(_DWORD *)(v7 + 18); - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines].specular = 0; - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines].texcoord.x = 0.0; - *((float *)&pParticleEngine->pParticles[0].type + 16 * (pParticleEngine->pLines.uNumLines + 813)) = 0.0; - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines + 1].pos.x = (double)*(signed int *)(v7 - 10); - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines + 1].pos.y = (double)*(signed int *)(v7 - 6); - v15 = *(_DWORD *)v7; - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines + 1].pos.z = 1.0 - 1.0 / ((double)v15 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines + 1].rhw = 1.0; - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines + 1].diffuse = *(_DWORD *)(v7 + 18); - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines + 1].specular = 0; - pParticleEngine->pLines.pLineVertices[2 * pParticleEngine->pLines.uNumLines + 1].texcoord.x = 0.0; - __debugbreak();//v1->pLines.pLineVertices[2 * v1->pLines.uNumLines++ + 1].texcoord.y = 0.0; + pLines.pLineVertices[2 * pLines.uNumLines].pos.x = particle->uScreenSpaceX; + pLines.pLineVertices[2 * pLines.uNumLines].pos.y = particle->uScreenSpaceY; + pLines.pLineVertices[2 * pLines.uNumLines].pos.z = 1.0 - 1.0 / ((double)particle->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + pLines.pLineVertices[2 * pLines.uNumLines].rhw = 1.0; + pLines.pLineVertices[2 * pLines.uNumLines].diffuse = particle->uLightColor_bgr; + pLines.pLineVertices[2 * pLines.uNumLines].specular = 0; + pLines.pLineVertices[2 * pLines.uNumLines].texcoord.x = 0.0; + pLines.pLineVertices[2 * pLines.uNumLines].texcoord.y = 0.0; + + pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.x = particle->uScreenSpaceZ; + pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.y = particle->uScreenSpaceW; + pLines.pLineVertices[2 * pLines.uNumLines + 1].pos.z = 1.0 - 1.0 / ((double)particle->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); + pLines.pLineVertices[2 * pLines.uNumLines + 1].rhw = 1.0; + pLines.pLineVertices[2 * pLines.uNumLines + 1].diffuse = particle->uLightColor_bgr; + pLines.pLineVertices[2 * pLines.uNumLines + 1].specular = 0; + pLines.pLineVertices[2 * pLines.uNumLines + 1].texcoord.x = 0.0; + pLines.pLineVertices[2 * pLines.uNumLines + 1].texcoord.y = 0.0; + pLines.uNumLines++; } } - if ( *(v7 - 81) & 4 ) + if (particle->type & ParticleType_Bitmap) { - pBillboard._screenspace_x_scaler_packedfloat = *(_DWORD *)(v7 + 6); - pBillboard._screenspace_y_scaler_packedfloat = *(_DWORD *)(v7 + 6); - pBillboard.uScreenSpaceX = *(_DWORD *)(v7 - 18); - pBillboard.uScreenSpaceY = *(_DWORD *)(v7 - 14); - pBillboard.sZValue = *(_DWORD *)(v7 - 2); - pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, pBitmaps_LOD->pHardwareTextures[*(_DWORD *)(v7 - 46)], *(_DWORD *)(v7 + 18), *(_DWORD *)(v7 - 22)); + pBillboard._screenspace_x_scaler_packedfloat = particle->_screenspace_scale; + pBillboard._screenspace_y_scaler_packedfloat = particle->_screenspace_scale; + pBillboard.uScreenSpaceX = particle->uScreenSpaceX; + pBillboard.uScreenSpaceY = particle->uScreenSpaceY; + pBillboard.sZValue = particle->sZValue; + pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, pBitmaps_LOD->pHardwareTextures[particle->uTextureID], particle->uLightColor_bgr, particle->angle); } - if ( *(v7 - 81) & 8 ) + if (particle->type & ParticleType_Sprite) { - pBillboard._screenspace_x_scaler_packedfloat = *(_DWORD *)(v7 + 6); - pBillboard._screenspace_y_scaler_packedfloat = *(_DWORD *)(v7 + 6); - pBillboard.uScreenSpaceX = *(_DWORD *)(v7 - 18); - pBillboard.uScreenSpaceY = *(_DWORD *)(v7 - 14); - pBillboard.sZValue = *(_DWORD *)(v7 - 2); - pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, pSprites_LOD->pHardwareSprites[*(_DWORD *)(v7 - 46)].pTexture, *(_DWORD *)(v7 + 18), - *(_DWORD *)(v7 - 22)); + pBillboard._screenspace_x_scaler_packedfloat = particle->_screenspace_scale; + pBillboard._screenspace_y_scaler_packedfloat = particle->_screenspace_scale; + pBillboard.uScreenSpaceX = particle->uScreenSpaceX; + pBillboard.uScreenSpaceY = particle->uScreenSpaceY; + pBillboard.sZValue = particle->sZValue; + pRenderer->MakeParticleBillboardAndPush_ODM(&pBillboard, pSprites_LOD->pHardwareSprites[particle->uTextureID].pTexture, particle->uLightColor_bgr, particle->angle); } } else { - v10 = 13 * *(_DWORD *)(v7 + 6) >> 16; + v10 = 13 * particle->_screenspace_scale >> 16; if ( v10 > 30 ) v10 = 30; - v11 = *(_DWORD *)(v7 - 18) - (v10 >> 1); - v12 = *(_DWORD *)(v7 - 14) - v10; + v11 = particle->uScreenSpaceX - (v10 >> 1); + v12 = particle->uScreenSpaceY - v10; if ( v11 + v10 < pViewport->uViewportTL_X || v11 >= pViewport->uViewportBR_X - || *(_DWORD *)(v7 - 14) < pViewport->uViewportTL_Y + || particle->uScreenSpaceY < pViewport->uViewportTL_Y || v12 >= (signed int)pViewport->uViewportBR_Y ) { ; } else { - pRenderer->MakeParticleBillboardAndPush_BLV_Software(v11, v12, *(_DWORD *)(v7 - 2), *(_DWORD *)(v7 + 18), v10); + pRenderer->MakeParticleBillboardAndPush_BLV_Software(v11, v12, particle->sZValue, particle->uLightColor_bgr, v10); } - } - } - + } } } \ No newline at end of file
--- a/ParticleEngine.h Mon Apr 01 17:37:32 2013 +0600 +++ b/ParticleEngine.h Mon Apr 01 17:37:42 2013 +0600 @@ -64,8 +64,8 @@ float _x; float _y; float _z; - int field_38; - int _rotation; + int rotation_speed; + int angle; int uScreenSpaceX; int uScreenSpaceY; int uScreenSpaceZ; // line end x @@ -83,7 +83,7 @@ int _screenspace_scale; float flt_5C; float flt_60; - int uLightColor; + int uLightColor_bgr; }; #pragma pack(pop) @@ -113,8 +113,8 @@ void AddParticle(Particle_sw *a2); void Draw(); void UpdateParticles(); - bool ViewProject_TrueIfStillVisible(unsigned int uParticleID); - bool _48B5B3(unsigned int uID); + bool ViewProject_TrueIfStillVisible_BLV(unsigned int uParticleID); + bool ViewProject_TrueIfStillVisible_ODM(unsigned int uID); void DrawParticles_BLV(); void DrawParticles_ODM();
--- a/Render.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/Render.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -5598,7 +5598,7 @@ { pDefaultZBuffer = pActiveZBuffer = nullptr; pDefaultZBuffer = pActiveZBuffer = (int *)pAllocator->AllocNamedChunk(0, 0x12C000, "Z Buf."); - memset32(pActiveZBuffer, 0xFFFF0000u, 0x4B000u); + memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) } }
--- a/UiGame.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/UiGame.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -555,7 +555,7 @@ { if ( (signed int)pX > 467 || (signed int)pY > 351 ) goto _click_on_game_ui; - if ( pRenderer->pRenderD3D ) + if ( pRenderer->pRenderD3D ) // inlined mm8::4C1E01 { v18 = pGame->pVisInstance->get_picked_object_zbuf_val(); if ( (signed int)pX < (signed int)pViewport->uScreen_TL_X
--- a/Viewport.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/Viewport.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -37,7 +37,7 @@ this->uScreenHeight = br_y - tl_y + 1; this->uScreenCenterX = (signed int)(br_x + tl_x) /2; if ( pRenderer->pRenderD3D == 0 ) - this->uScreenCenterY = this->uScreen_BR_Y - fixpoint_mul(field_30, uScreenHeight); + this->uScreenCenterY = this->uScreen_BR_Y - fixpoint_sub0(field_30, uScreenHeight); else this->uScreenCenterY = uScreenHeight/2; SetViewport(this->uScreen_TL_X, this->uScreen_TL_Y, this->uScreen_BR_X, this->uScreen_BR_Y);
--- a/mm7_1.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/mm7_1.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -64,11 +64,16 @@ return ((__int64)a1 << 16) / a2; } +int fixpoint_mul(int a1, int a2) +{ + return (((__int64)a1 << 16) * a2) >> 16; +} + //----- (004453C0) mm6----------------------------------------------------- //----- (004A1760) mm6_chinese--------------------------------------------- -int fixpoint_mul(int a1, int a2) +int fixpoint_sub0(int a1, int a2) { - return ((__int64)a1 * (__int64)a2) / 65536; + return ((__int64)a1 * (__int64)a2) >> 16; } //----- (004196A0) --------------------------------------------------------
--- a/mm7_2.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/mm7_2.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -7133,7 +7133,7 @@ { if (pAsyncMouse) goto _def_wnd_proc; - v33 = GetPickDepth(); + v33 = pGame->pIndoorCameraD3D->GetPickDepth(); pGame->PickMouse(v33, (unsigned __int16)lParam, lParam >> 16, v31, &vis_sprite_filter_2, &vis_door_filter); } if (!pAsyncMouse) @@ -7152,7 +7152,7 @@ { if ( pGame && !pAsyncMouse ) { - v34 = GetPickDepth(); + v34 = pGame->pIndoorCameraD3D->GetPickDepth(); pGame->PickMouse(v34, (unsigned __int16)lParam, lParam >> 16, 1, &vis_sprite_filter_3, &vis_face_filter); return DefWindowProcA(hWnd, Msg, wParam, lParam); }
--- a/mm7_3.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/mm7_3.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -7760,7 +7760,7 @@ v15 = grid_x2 - a1; v13 = grid_z1 - a2; } - return v14 + v8 + fixpoint_mul(v13, (v10 - v8) * 128) + fixpoint_mul(v15, (v9 - v8) * 128); + return v14 + v8 + fixpoint_sub0(v13, (v10 - v8) * 128) + fixpoint_sub0(v15, (v9 - v8) * 128); } else return y_x1z1;
--- a/mm7_4.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/mm7_4.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -306,7 +306,7 @@ else { auto a_div_b = fixpoint_div(y - word_721390_ys[j], word_721390_ys[j + 1] - word_721390_ys[j]); - auto res = fixpoint_mul((signed int)word_721460_xs[j + 1] - (signed int)word_721460_xs[j], a_div_b); + auto res = fixpoint_sub0((signed int)word_721460_xs[j + 1] - (signed int)word_721460_xs[j], a_div_b); if (res + word_721460_xs[j] >= x) ++v53; @@ -324,7 +324,7 @@ } else { - v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); + v21 = fixpoint_sub0(pFloor->zCalc1, x) + fixpoint_sub0(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); } blv_floor_level[v55] = v21; blv_floor_id[v55] = pSector->pFloors[i]; @@ -377,7 +377,7 @@ else { auto a_div_b = fixpoint_div(y - word_721390_ys[j], word_721390_ys[j + 1] - word_721390_ys[j]); - auto res = fixpoint_mul(word_721460_xs[j + 1] - word_721460_xs[j], a_div_b); + auto res = fixpoint_sub0(word_721460_xs[j + 1] - word_721460_xs[j], a_div_b); if (res + word_721460_xs[j] >= x) ++v54; }
--- a/mm7_5.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/mm7_5.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -3960,18 +3960,6 @@ return result; } -//----- (0043643E) -------------------------------------------------------- -double __cdecl GetPickDepth() -{ - double result; // st7@2 - - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - result = (double)pOutdoorCamera->uPickDepth; - else - result = 16192.0; - return result; -} - //----- (0043648F) -------------------------------------------------------- void Vec3_short__to_RenderVertexSoft(RenderVertexSoft *_this, Vec3_short_ *a2) { @@ -6281,7 +6269,7 @@ //LABEL_15: pSex = 1; return pSex;*/ - for (uint i = 1; i <= 4; pPlayers[i]) + for (uint i = 1; i <= 4; ++i) { pRace = pPlayers[i]->GetRace(); pSex = pPlayers[i]->GetSexByVoice();
--- a/mm7_6.cpp Mon Apr 01 17:37:32 2013 +0600 +++ b/mm7_6.cpp Mon Apr 01 17:37:42 2013 +0600 @@ -7382,7 +7382,7 @@ if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pGame->GetIndoorCamera(); - v623 = (signed __int64)GetPickDepth(); + v623 = (signed __int64)pGame->pIndoorCameraD3D->GetPickDepth(); HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623); v707.x = 0; v707.y = 0;
--- a/mm7_data.h Mon Apr 01 17:37:32 2013 +0600 +++ b/mm7_data.h Mon Apr 01 17:37:42 2013 +0600 @@ -8,38 +8,6 @@ typedef unsigned int uint; -/* -#define LOWORD(a) (*((unsigned short *)&a)) -#define SLOWORD(a) (__debugbreak(), *((signed short *)&a)) -#define HIWORD(a) (*((unsigned short *)&a + 1)) -#define SHIWORD(a) (*((short *)&a + 1)) - -#define LODWORD(a) (*((unsigned int *)&a)) -#define HIDWORD(a) (*((unsigned int *)&a + 1)) -#define SLODWORD(a) (*((int *)&a)) -#define SHIDWORD(a) (*((int *)&a + 1)) - -#define LOBYTE(a) (*((unsigned char *)&a)) -#define SLOBYTE(a) (*((signed char *)&a)) - -#define HIBYTE(a) (*((unsigned char *)&a + sizeof(a) - 1)) - -#define BYTE1(a) (*((unsigned char *)&a + 1)) -#define SBYTE1(a) (*((signed char *)&a + 1)) - -#define BYTE2(a) (*((unsigned char *)&a + 2)) -#define BYTE3(a) (*((unsigned char *)&a + 3)) - -#define WORD2(a) (__debugbreak(), *(unsigned short *)((char *)&a + 4)) - -#define __OFSUB__(a, b) (unsigned __int8)((a) == (b)) - - -typedef unsigned __int16 _WORD; -typedef unsigned __int64 _QWORD; -*/ - - @@ -1749,7 +1717,6 @@ void __cdecl back_to_game(); void __cdecl GUI_MainMenuMessageProc(); double __cdecl get_shading_dist_mist(); -double __cdecl GetPickDepth(); void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2); void __cdecl nullsub_4(); // idb void __cdecl nullsub_5(); // idb @@ -2144,8 +2111,9 @@ signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2); void DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity); +int fixpoint_sub0(int, int); +int fixpoint_div(int, int); int fixpoint_mul(int, int); -int fixpoint_div(int, int); #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0)