Mercurial > mm7
changeset 1751:b6212ecbc140
Слияние
author | Ritor1 |
---|---|
date | Mon, 30 Sep 2013 09:30:42 +0600 |
parents | bae4ffd25a03 (current diff) f305a00a6d98 (diff) |
children | 07c7f446a929 |
files | UI/UITransition.cpp |
diffstat | 2 files changed, 348 insertions(+), 751 deletions(-) [+] |
line wrap: on
line diff
--- a/UI/UIShops.cpp Mon Sep 30 09:30:31 2013 +0600 +++ b/UI/UIShops.cpp Mon Sep 30 09:30:42 2013 +0600 @@ -341,133 +341,23 @@ //----- (004BA928) -------------------------------------------------------- void ArmorShopDialog() { - signed int v1; // esi@8 - unsigned int v2; // eax@10 - ItemGen *v3; // eax@11 - char *v5; // ecx@12 - char *v6; // eax@13 - int v8; // eax@15 - signed int v9; // esi@17 - unsigned int v10; // eax@19 - char *v11; // edi@19 - int v12; // ST08_4@20 - int v13; // eax@20 - char *v15; // ecx@20 - char **v16; // edi@22 + int phrases_id; // eax@20 int all_text_height; // ebx@22 - char **v18; // esi@22 - int v19; // eax@23 - GUIWindow *v20; // ecx@24 - int v21; // eax@24 - int v22; // edx@24 + int v146; // [sp+E4h] [bp-20h]@24 int v23; // ebx@24 - unsigned __int8 v24; // sf@24 GUIButton *pButton; // eax@26 - unsigned int v28; // ecx@26 - int v29; // edx@26 - signed int v31; // esi@31 - unsigned int v32; // eax@33 - //int v33; // eax@34 - int v35; // eax@35 - char *v36; // edx@36 signed int v38; // esi@42 - unsigned int v39; // esi@44 - int v40; // eax@44 - unsigned int v41; // eax@45 - int v42; // eax@47 - int v43; // ecx@52 - int v46; // eax@54 - unsigned int v49; // ecx@56 - int v51; // eax@56 - int v53; // eax@60 - int textureH; // eax@60 - signed int textureW; // ebx@65 - Texture *v56; // eax@67 - unsigned int pY_item; // edi@68 - Texture *v58; // ST1C_4@68 int v59; // eax@68 - int v60; // edi@69 - signed int v61; // ebx@73 - Texture *v62; // eax@75 - int v63; // edi@76 - Texture *v64; // ST1C_4@76 - unsigned int v65; // ST18_4@76 - int v66; // eax@76 - int v67; // edi@77 - signed int v68; // ecx@81 const char *pText; // ecx@91 - void *v72; // eax@95 - POINT *v73; // esi@97 - int v74; // ecx@97 - int v75; // eax@98 - int v76; // ecx@98 ItemGen *selected_item; // ecx@99 - unsigned __int8 v78; // bl@104 - int v80; // ebx@105 - char **v81; // esi@105 - int v82; // eax@106 - int v86; // ebx@107 - int pTextHeight; // eax@109 - unsigned int v90; // ecx@109 int pNumString; // edx@109 unsigned __int16 pTextColor; // ax@109 - signed int v93; // edx@114 - POINT *v94; // edi@120 - __int32 v95; // ecx@120 - void *v96; // ST14_4@122 - unsigned __int8 v97; // bl@122 - //ItemGen *v98; // ST10_4@122 - int v99; // eax@122 - char *v100; // eax@122 - const char *v101; // ST18_4@122 - unsigned __int16 v102; // ST14_2@122 - int v103; // eax@122 - signed int v104; // edi@123 - Texture *v105; // eax@125 - int v106; // ebx@126 - unsigned int v108; // ST18_4@126 - int v109; // eax@126 - int v110; // ebx@127 - GUIWindow *v111; // [sp-18h] [bp-11Ch]@36 - unsigned int v112; // [sp-14h] [bp-118h]@13 - int v113; // [sp-14h] [bp-118h]@36 - unsigned int v115; // [sp-10h] [bp-114h]@13 - ItemGen *v116; // [sp-10h] [bp-114h]@20 - int v117; // [sp-10h] [bp-114h]@36 - unsigned __int16 v119; // [sp-Ch] [bp-110h]@13 - char *v121; // [sp-8h] [bp-10Ch]@13 - int v122; // [sp-8h] [bp-10Ch]@20 - unsigned int v123; // [sp-4h] [bp-108h]@13 - __int64 *v124; // [sp-4h] [bp-108h]@20 - int v125; // [sp-4h] [bp-108h]@68 - int v126; // [sp-4h] [bp-108h]@76 - int v127; // [sp-4h] [bp-108h]@126 - POINT v128; // [sp+Ch] [bp-F8h]@8 - POINT v129; // [sp+14h] [bp-F0h]@18 - char v130; // [sp+1Ch] [bp-E8h]@120 - POINT a2; // [sp+24h] [bp-E0h]@8 - POINT v132; // [sp+2Ch] [bp-D8h]@120 - POINT v133; // [sp+34h] [bp-D0h]@17 - POINT v134; // [sp+3Ch] [bp-C8h]@97 - POINT v135; // [sp+44h] [bp-C0h]@31 POINT mouse; // [sp+4Ch] [bp-B8h]@97 - POINT v137; // [sp+54h] [bp-B0h]@17 - POINT v138; // [sp+5Ch] [bp-A8h]@32 - POINT v139; // [sp+64h] [bp-A0h]@17 - POINT v140; // [sp+6Ch] [bp-98h]@31 - POINT v141; // [sp+74h] [bp-90h]@8 - POINT v142; // [sp+7Ch] [bp-88h]@31 - POINT v143; // [sp+84h] [bp-80h]@9 GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1 - int v146; // [sp+E4h] [bp-20h]@24 - //int pYellowColor; // [sp+E8h] [bp-1Ch]@1 - //int pWhiteColor; // [sp+ECh] [bp-18h]@1 __int32 pItemCount; // [sp+F0h] [bp-14h]@8 - int v152; // [sp+FCh] [bp-8h]@24 int item_x; // [sp+100h] [bp-4h]@44 - int th; - short text_color; - int pActiveButton; + int pPrice; + unsigned int v153; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; @@ -551,12 +441,12 @@ { pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); } else { pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); //"Steal %24" - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); } return; } @@ -573,43 +463,34 @@ { if ( pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID ) { - //v62 = ItemsInShopTexture[i]; if ( i >= 4 ) { - //v67 = 90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2); pRenderer->DrawTextureTransparent(item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) - 420, 126, ItemsInShopTexture[i]); - v66 = item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + 80220; + v59 = item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + 80220; } else { - //v63 = 98 - ItemsInShopTexture[i]->uTextureHeight; - //v64 = ItemsInShopTexture[i]; - //v65 = 98 - ItemsInShopTexture[i]->uTextureHeight; - //v152 = 86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2); pRenderer->DrawTextureTransparent(86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]); - v66 = (86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + 640 * (98 - ItemsInShopTexture[i]->uTextureHeight); + v59 = (86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + 640 * (98 - ItemsInShopTexture[i]->uTextureHeight); } - ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v66], ItemsInShopTexture[i], i + 1); + ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1); } item_x += 105; } if ( !HouseUI_CheckIfPlayerCanInteract() ) return; - v68 = 0; pItemCount = 0; - do + for ( uint i = 0; i < 6; ++i ) { - if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(signed int)v68].uItemID) - ++pItemCount; - ++v68; + if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID) + ++pItemCount; } - while ( v68 < 6 ); - if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) + if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() ) pText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy" else pText = pGlobalTXT_LocalizationStrings[185]; DrawTextAtStatusBar(pText, 0); - if ( (char *)pItemCount != 0 ) + if ( pItemCount ) { pMouse->GetCursorPos(&mouse); if ( !(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) ) @@ -619,19 +500,24 @@ selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; else selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; - if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 ) - v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)]; + if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() ) + { + pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)], + uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + } else - v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24" - v36 = BuildDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3); + { + pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);//"Steal %24" + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + } return; } dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); return; } break; + case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { draw_leather(); @@ -642,34 +528,27 @@ all_text_height = 0; for ( int i = 0; i < 3; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); - v152 = (174 - all_text_height) / 3; - v86 = (3 * (58 - v152) - all_text_height) / 2 - v152 / 2 + 138; - v24 = -pDialogueWindow->pNumPresenceButton < 0; - pActiveButton = pDialogueWindow->pStartingPosActiveItem; - if ( v24 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) ) + v146 = (174 - all_text_height) / 3; + v23 = (3 * (58 - v146) - all_text_height) / 2 - v146 / 2 + 138; + pNumString = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - pNumString = 0; - do - { - pButton = pDialogueWindow->GetControl((unsigned int)pActiveButton); - pButton->uY = v152 + v86; - pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); - v90 = pButton->uY; - pButton->uHeight = pTextHeight; - v86 = v90 + pTextHeight - 1; - pButton->uW = v86; - pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); - if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); - dialog_window.DrawTitleText(pFontArrus, 0, v90, pTextColor, pShopOptions[pNumString], 3); - ++pNumString; - ++pActiveButton; - } - while ( (signed int)pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + pButton = pDialogueWindow->GetControl(i); + pButton->uY = v146 + v23; + pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); + v23 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1; + pButton->uW = v23; + pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3); + ++pNumString; } return; } break; + case HOUSE_DIALOGUE_SHOP_SELL: { draw_leather(); @@ -677,16 +556,16 @@ DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);//"Select the Item to Sell" if ( !HouseUI_CheckIfPlayerCanInteract()) return; - if((v9 = pMouse->GetCursorPos(&v139)->x - 14, pItemCount = (v9 >> 5) + 14 * ((pMouse->GetCursorPos(&v133)->y - 17) >> 5), - pMouse->GetCursorPos(&v137)->x <= 13) || pMouse->GetCursorPos(&v129)->x >= 462 - || (v10 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v10) ) + pMouse->GetCursorPos(&mouse); + v153 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5); + if ( mouse.x <= 13 || mouse.x >= 462 ) + return; + if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) ) return; - v116 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v10 - 1]; - v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3); - v15 = (char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3)]; - v36 = BuildDialogueString(v15, uActiveCharacter - 1, v116, (char *) window_SpeakInHouse->par1C, 3, 0); - v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3); + selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1]; + pText = BuildDialogueString((char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3)], + uActiveCharacter - 1, selected_item, (char *) window_SpeakInHouse->par1C, 3, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } break; @@ -697,28 +576,20 @@ DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); //"Select the Item to Identify" if ( HouseUI_CheckIfPlayerCanInteract() ) { - v1 = pMouse->GetCursorPos(&a2)->x - 14; - pItemCount = (v1 >> 5) + 14 * ((pMouse->GetCursorPos(&v128)->y - 17) >> 5); - if ( pMouse->GetCursorPos(&v141)->x > 13 ) + pMouse->GetCursorPos(&mouse); + v153 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5); + if ( mouse.x > 13 && mouse.x < 462 ) { - if ( pMouse->GetCursorPos(&v143)->x < 462 ) + if ( pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) ) { - v2 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount); - if ( v2 ) - { - v3 = (ItemGen *)&pPlayers[uActiveCharacter]->pInventoryItemList[v2-1]; - if (v3->IsIdentified()) - v5 = "%24"; - else - { - v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v3, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 4); - v5 = (char *)pMerchantsIdentifyPhrases[v8]; - } - v6 = BuildDialogueString(v5, uActiveCharacter - 1, v3, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - v115 = (174 - pFontArrus->CalcTextHeight(v6, &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v6, 3); - return; - } + selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153)-1]; + if (selected_item->IsIdentified()) + pText = BuildDialogueString("%24", uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + else + pText = BuildDialogueString((char *)pMerchantsIdentifyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, + (int)window_SpeakInHouse->ptr_1C, 4)], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + return; } } } @@ -731,281 +602,113 @@ DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0); if ( !HouseUI_CheckIfPlayerCanInteract()) return; - if( (v31 = pMouse->GetCursorPos(&v135)->x - 14, - pItemCount = (v31 >> 5) + 14 * ((pMouse->GetCursorPos(&v142)->y - 17) >> 5), - pMouse->GetCursorPos(&v140)->x <= 13) - || pMouse->GetCursorPos(&v138)->x >= 462 - || (v32 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&pItemCount), v11 = 0, !v32) - || (!(pPlayers[uActiveCharacter]->pOwnItems[v32-1].uAttributes& 2)) ) + pMouse->GetCursorPos(&mouse); + v153 = ((mouse.x -14) >> 5) + 14 * ((mouse.y - 17) >> 5); + if( mouse.x <= 13 || mouse.x >= 462 ) return; - //__debugbreak(); // warning C4700: uninitialized local variable 'v33' used - v116 = &pPlayers[uActiveCharacter]->pInventoryItemList[v32 - 1]; - v35 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[v32 - 1], BuildingType_ArmorShop, window_SpeakInHouse->par1C, 5); - v15 = (char *)pMerchantsRepairPhrases[v35]; - v36 = BuildDialogueString(v15, uActiveCharacter - 1, v116, (char *)window_SpeakInHouse->ptr_1C, 5, 0); - v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3); + if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) + || (!(pPlayers[uActiveCharacter]->pOwnItems[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1].uAttributes& 2)) ) + return; + selected_item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1]; + phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v153) - 1], + BuildingType_ArmorShop, window_SpeakInHouse->par1C, 5); + pText = BuildDialogueString((char *)pMerchantsRepairPhrases[phrases_id], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 5, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } break; - case HOUSE_DIALOGUE_SHOP_6: //buy standart ??? - { - pRenderer->DrawTextureIndexed(8u, 8u, ShopTexture); - DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); //"Select the Item to Buy" - if ( !HouseUI_CheckIfPlayerCanInteract() ) - return; - pItemCount = 0; - for( int i = 0; i < 6 ; ++i ) - if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID) - ++pItemCount; - if ( pItemCount ) - { - v94 = pMouse->GetCursorPos(&v132); - pItemCount = pRenderer->pActiveZBuffer[v94->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v130)->y]]; - v95 = pItemCount; - if ( pItemCount && pItemCount != -65536 ) - { - --pItemCount; - v97 = uActiveCharacter - 1; - //__debugbreak(); // warning C4700: uninitialized local variable 'v98' used - v99 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2); - v100 = BuildDialogueString((char *)pMerchantsBuyPhrases[v99], uActiveCharacter - 1, &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], (char *)window_SpeakInHouse->par1C, 2, 0); - v103 = pFontArrus->CalcTextHeight(v100, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - v103) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v100, 3); - } - v104 = 0; - int v153 = 0; - do - { - //if ( pParty->field_C59C[9 * (v104 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] ) - if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v104].uItemID) - { - v105 = ItemsInShopTexture[v104]; - if ( v104 >= 4 ) - { - v110 = 90 - ((signed int)v105->uTextureWidth >> 1); - pRenderer->DrawTextureTransparent(v153 + v110 - 420, 0x7Eu, ItemsInShopTexture[v104]); - v127 = v104 + 1; - v109 = v153 + v110 + 80220; - } - else - { - v106 = 98 - v105->uTextureHeight; - v108 = 98 - v105->uTextureHeight; - v152 = 86 - ((signed int)v105->uTextureWidth >> 1); - pRenderer->DrawTextureTransparent(v152 + v153, v108, ItemsInShopTexture[v104]); - v127 = v104 + 1; - v109 = v152 + v153 + 640 * v106; - } - ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v109], ItemsInShopTexture[v104], v127); - } - v153 += 105; - ++v104; - } - while ( v104 < 8 ); - return; - } - dialog_window.DrawCurrentTime(pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); - return; - } - break; + case HOUSE_DIALOGUE_LEARN_SKILLS: { if (!HouseUI_CheckIfPlayerCanInteract() ) return; - v152 = 0; + uint item_num = 0; v38 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); - pActiveButton = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; - if ( (signed int)pActiveButton < v38 / 3 ) - pActiveButton = v38 / 3; - v39 = pDialogueWindow->pStartingPosActiveItem; - v40 = pDialogueWindow->pNumPresenceButton; - int v153 = 0; - if ( (signed int)v39 < (signed int)(v39 + v40) ) + pPrice = v38 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( (signed int)pPrice < v38 / 3 ) + pPrice = v38 / 3; + all_text_height = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - do + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) { - v41 = pDialogueWindow->GetControl(v39)->msg_param - 36; - if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] && !pPlayers[uActiveCharacter]->pActiveSkills[v41] ) - { - v42 = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0); - v152 += v42; - ++v153; - } - ++v39; + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0); + item_num ++; } - while ( (signed int)v39 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); - if ( v153 ) + } + if ( item_num ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice); + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + v146 = (149 - all_text_height) / item_num; + if ( (149 - all_text_height) / item_num > 32 ) + v146 = 32; + v23 = (149 - v146 * item_num - all_text_height) / 2 - v146 / 2 + 162; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pActiveButton); - dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); - pActiveButton = (149 - v152) / v153; - if ( (149 - v152) / v153 > 32 ) - pActiveButton = 32; - v43 = (149 - v153 * (signed int)pActiveButton - v152) / 2 - (signed int)pActiveButton / 2 + 162; - v152 = pDialogueWindow->pStartingPosActiveItem; - v146 = v43; - if ( v152 < v152 + pDialogueWindow->pNumPresenceButton ) + pButton = pDialogueWindow->GetControl(i); + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] + || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) { - v153 = 2; - do - { - pButton = pDialogueWindow->GetControl(v152); - v46 = pButton->msg_param - 36; - if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v46] || pPlayers[uActiveCharacter]->pActiveSkills[v46] ) - { - pButton->uW = 0; - pButton->uHeight = 0; - pButton->uY = 0; - } - else - { - pButton->uY = (unsigned int)((char *)pActiveButton + v146); - pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v46], &dialog_window, 0, 0); - v49 = pButton->uY; - pButton->uHeight = pTextHeight; - v51 = v49 + pTextHeight - 1; - pButton->uW = v51; - v146 = v51; - pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); - if ( pDialogueWindow->pCurrentPosActiveItem != v153 ) - pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); - dialog_window.DrawTitleText(pFontArrus, 0, v49, pTextColor, pSkillNames[v46], 3); - } - v53 = pDialogueWindow->pStartingPosActiveItem; - ++v152; - textureH = pDialogueWindow->pNumPresenceButton + v53; - ++v153; - } - while ( v152 < textureH ); + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; } - return; + else + { + pButton->uY = v146 + v23; + pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); + v23 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1; + pButton->uW = v23; + pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pSkillNames[pButton->msg_param - 36], 3); + } } + return; } sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); //"Seek knowledge elsewhere %s the %s" strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further." - v115 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); return; } break; + default: + __debugbreak(); } } //----- (004B9CC6) -------------------------------------------------------- void AlchemistDialog() { - int v0; - int pNumActiveItem; // eax@7 + int index; // eax@7 signed int v5; // esi@9 - unsigned int v6; // esi@11 - int v7; // eax@11 - unsigned int v8; // eax@12 - int v9; // eax@14 - int v10; // ecx@19 - int v13; // eax@21 - char *v14; // eax@23 - int v15; // eax@23 - unsigned int v16; // ecx@23 - int v17; // edx@23 int v18; // eax@23 - int v20; // eax@27 - char *v21; // edx@29 - int v22; // esi@30 - char **v23; // edi@30 - int v24; // eax@31 - int v26; // edx@32 - int v27; // edi@32 - unsigned __int8 v28; // sf@32 - const char **v30; // eax@34 - int v31; // eax@34 - unsigned int v32; // ecx@34 - int v34; // eax@34 - signed int v36; // esi@39 - ItemGen *v37; // eax@42 - char *v38; // ecx@43 - unsigned __int8 v39; // dl@44 - int v40; // eax@46 - int v41; // ST08_4@47 - int v42; // eax@47 - signed int v43; // esi@49 - int v44; // ST08_4@52 - int v45; // eax@52 - Texture *v46; // ecx@55 + char *pText; // edx@29 unsigned int v47; // edi@55 unsigned int v48; // esi@57 - int v49; // edx@61 - Texture *v50; // ecx@67 unsigned int v51; // edi@67 unsigned int v52; // esi@69 - int v53; // edx@73 - Texture *v54; // ecx@79 - unsigned int v55; // edi@79 - unsigned int v56; // esi@81 - int v57; // edx@85 - Texture *v58; // ecx@91 - unsigned int v59; // edi@91 - unsigned int v60; // esi@93 - int v61; // edx@97 - signed int v62; // ecx@102 - SHORT v63; // di@110 - bool v64; // eax@110 - const char *v65; // ecx@112 - POINT *v66; // esi@117 - int v67; // ecx@118 - int v68; // eax@118 - int v69; // ecx@118 - ItemGen *v70; // esi@118 + ItemGen *item; // esi@118 int v71; // eax@123 int all_text_height; // edi@125 - char **v73; // esi@125 - int v74; // eax@126 - int pItemNum; - int v76; // edx@127 - int v77; // edi@127 GUIButton *pButton; // esi@129 - const char **v79; // eax@129 - int pTextHeight; // eax@129 - unsigned int v81; // ecx@129 unsigned int pColorText; // ax@129 - int v85; // [sp-14h] [bp-ECh]@29 - int v86; // [sp-10h] [bp-E8h]@29 - ItemGen *v87; // [sp-10h] [bp-E8h]@43 - unsigned __int16 v88; // [sp-Ch] [bp-E4h]@29 - void *v89; // [sp-Ch] [bp-E4h]@43 - char *v90; // [sp-8h] [bp-E0h]@29 - int v91; // [sp-8h] [bp-E0h]@42 - unsigned int v92; // [sp-4h] [bp-DCh]@29 - __int64 *v93; // [sp-4h] [bp-DCh]@42 - POINT v94; // [sp+Ch] [bp-CCh]@39 - POINT v95; // [sp+14h] [bp-C4h]@49 - POINT v96; // [sp+1Ch] [bp-BCh]@117 - POINT v97; // [sp+24h] [bp-B4h]@40 - POINT v98; // [sp+2Ch] [bp-ACh]@117 - POINT v99; // [sp+34h] [bp-A4h]@49 - POINT v100; // [sp+3Ch] [bp-9Ch]@50 - POINT v101; // [sp+44h] [bp-94h]@39 - POINT v102; // [sp+4Ch] [bp-8Ch]@49 - POINT a2; // [sp+54h] [bp-84h]@39 + POINT mouse; // [sp+2Ch] [bp-ACh]@117 GUIWindow dialog_window; // [sp+5Ch] [bp-7Ch]@1 int v105; // [sp+B0h] [bp-28h]@19 - int pColorYellow; // [sp+B4h] [bp-24h]@1 - int Str; // [sp+B8h] [bp-20h]@23 - int pColorWhite; // [sp+BCh] [bp-1Ch]@1 - __int32 v109; // [sp+C0h] [bp-18h]@39 - Player *pPlayer; // [sp+C4h] [bp-14h]@1 int pNumString; // [sp+C8h] [bp-10h]@9 - unsigned int v112; // [sp+CCh] [bp-Ch]@9 - unsigned __int8 v113; // [sp+D3h] [bp-5h]@47 - int v114; // [sp+D4h] [bp-4h]@11 + int item_num; // [sp+D4h] [bp-4h]@11 + int pPrice; - pPlayer = pPlayers[uActiveCharacter]; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; - pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu); - pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u); switch(dialog_menu_id) { case HOUSE_DIALOGUE_MAIN: @@ -1017,85 +720,68 @@ pShopOptions[2] = pGlobalTXT_LocalizationStrings[159]; pShopOptions[3] = pGlobalTXT_LocalizationStrings[160]; all_text_height = 0; - for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 ); + for ( int i = 0; i < 4; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); - Str = (174 - all_text_height) / 4; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; - v76 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; - v77 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; - v28 = -pDialogueWindow->pNumPresenceButton < 0; - if ( v28 ^ (pNumActiveItem > v76) ) + v18 = (174 - all_text_height) / 4; + v105 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; + pNumString = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - pItemNum = 2; - pNumString = 0; - do - { - pButton = pDialogueWindow->GetControl(pItemNum); - pButton->uY = Str + v77; - pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); - pButton->uHeight = pTextHeight; - v77 = pButton->uY + pTextHeight - 1; - pButton->uW = v77; - pColorText = pColorYellow; - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pColorText = pColorWhite; - dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); - ++pItemNum; - ++pNumString; - pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; - } - while ( pItemNum < pNumActiveItem ); + pButton = pDialogueWindow->GetControl(i); + pButton->uY = v18 + v105; + pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); + v105 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1; + pButton->uW = v105; + pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); + ++pNumString; } } return; } + case HOUSE_DIALOGUE_SHOP_BUY_STANDARD: { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); - v114 = 0; - do + for ( uint i = 0; i < 6; ++i ) { - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID) + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID ) { - v46 = ItemsInShopTexture[v114]; - v47 = 152 - v46->uTextureHeight; + v47 = 152 - ItemsInShopTexture[i]->uTextureHeight; if ( (signed int)v47 < 1 ) v47 = 0; - v48 = 75 * v114 - v46->uTextureWidth / 2 + 40; - if ( v114 ) + v48 = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40; + if ( i ) { - if ( v114 == 5 ) + if ( i == 5 ) { - v49 = ItemsInShopTexture[5]->uTextureWidth; - if ( (signed int)v48 > 457 - v49 ) - v48 = 457 - v49; + if ( (signed int)v48 > 457 - ItemsInShopTexture[5]->uTextureWidth ) + v48 = 457 - ItemsInShopTexture[5]->uTextureWidth; } } else if ( (signed int)v48 < 18 ) v48 = 18; - pRenderer->DrawTextureTransparent(v48, v47, v46); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[v114], v114 + 1); + pRenderer->DrawTextureTransparent(v48, v47, ItemsInShopTexture[i]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[i], i + 1); } - ++v114; } - while ( v114 < 6 ); - v114 = 0; - do + for ( uint i = 0; i < 6; ++i ) { - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114 + 6].uItemID) + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i + 6].uItemID ) { - v50 = ItemsInShopTexture[v114 + 6]; - v51 = 308 - v50->uTextureHeight; + v51 = 308 - ItemsInShopTexture[i + 6]->uTextureHeight; if ( (signed int)v51 < 1 ) v51 = 0; - v52 = 75 * v114 - v50->uTextureWidth / 2 + 40; - if ( v114 ) + v52 = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40; + if ( i ) { - if ( v114 == 5 ) + if ( i == 5 ) { - v53 = ItemsInShopTexture[11]->uTextureWidth; - if ( (signed int)v52 > 457 - v53 ) - v52 = 457 - v53; + if ( (signed int)v52 > 457 - ItemsInShopTexture[11]->uTextureWidth ) + v52 = 457 - ItemsInShopTexture[11]->uTextureWidth; } } else @@ -1103,69 +789,133 @@ if ( (signed int)v52 < 18 ) v52 = 18; } - pRenderer->DrawTextureTransparent(v52, v51, v50); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v114 + 6], v114 + 7); + pRenderer->DrawTextureTransparent(v52, v51, ItemsInShopTexture[i + 6]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[i + 6], i + 7); } - ++v114; } - while ( v114 < 6 ); if ( HouseUI_CheckIfPlayerCanInteract() ) { - v62 = 0; - v109 = 0; - do + item_num = 0; + for ( uint i = 0; i < 12; ++i ) { - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID) - ++v109; - ++v62; + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) + ++item_num; } - while ( v62 < 12 ); - v63 = GetAsyncKeyState(17); - v64 = pPlayer->CanSteal(); - Str = v64; - if ( v63 && v64 ) - { - v65 = pGlobalTXT_LocalizationStrings[185]; - } - else if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - { - v65 = pGlobalTXT_LocalizationStrings[195]; - } + if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() ) + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0); else - { - v65 = pGlobalTXT_LocalizationStrings[196]; - } - DrawTextAtStatusBar(v65, 0); - if ( !v109 ) + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); + if ( !item_num ) { dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } - pMouse->GetCursorPos(&v98); - pNumActiveItem = v98.x + pSRZBufferLineOffsets[v98.y]; - if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) + pMouse->GetCursorPos(&mouse); + if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF ) { - v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; - v70 = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67]; - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - v70 = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724]; - if ( !v63 || !Str ) + item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; + if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() ) { - v71 = pPlayer->SelectPhrasesTransaction(v70, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2); - v38 = (char *)pMerchantsBuyPhrases[v71]; + v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2); + pText = BuildDialogueString((char *)pMerchantsBuyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); } else - { - v38 = pGlobalTXT_LocalizationStrings[181]; - } - v21 = BuildDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3); + pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); return ; } } return; } + + case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: + { + pRenderer->DrawTextureIndexed(8, 8, ShopTexture); + for ( uint i = 0; i < 6; ++i ) + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) + { + v47 = 152 - ItemsInShopTexture[i]->uTextureHeight; + if ( (signed int)v47 < 1 ) + v47 = 0; + v48 = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40; + if ( i ) + { + if ( i == 5 ) + { + if ( (signed int)v48 > 457 - ItemsInShopTexture[5]->uTextureWidth ) + v48 = 457 - ItemsInShopTexture[5]->uTextureWidth; + } + } + else + { + if ( (signed int)v48 < 18 ) + v48 = 18; + } + pRenderer->DrawTextureTransparent(v48, v47, ItemsInShopTexture[i]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[i], i + 1); + } + } + for ( uint i = 0; i < 6; ++i ) + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)i + 6].uItemID) //not itemid + { + v51 = 308 - ItemsInShopTexture[i + 6]->uTextureHeight; + if ( (signed int)v51 < 1 ) + v51 = 0; + v52 = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40; + if ( i ) + { + if ( i == 5 ) + { + if ( (signed int)v52 > 457 - ItemsInShopTexture[11]->uTextureWidth ) + v52 = 457 - ItemsInShopTexture[11]->uTextureWidth; + } + } + else + { + if ( (signed int)v52 < 18 ) + v52 = 18; + } + pRenderer->DrawTextureTransparent(v52, v51, ItemsInShopTexture[i + 6]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[i + 6], i + 7); + } + } + if ( HouseUI_CheckIfPlayerCanInteract() ) + { + item_num = 0; + for ( uint i = 0; i < 12; ++i ) + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) + ++item_num; + } + if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() ) + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0); + else + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[196], 0); + if ( !item_num ) + { + dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + return; + } + pMouse->GetCursorPos(&mouse); + if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF ) + { + item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; + if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() ) + { + v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 2); + pText = BuildDialogueString((char *)pMerchantsBuyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + } + else + pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); + return; + } + } + return; + } + case HOUSE_DIALOGUE_SHOP_SELL: { draw_leather(); @@ -1173,17 +923,20 @@ DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0); if ( !HouseUI_CheckIfPlayerCanInteract() ) return; - if ((v43 = pMouse->GetCursorPos(&v99)->x - 14, v109 = (v43 >> 5) + 14 * ((pMouse->GetCursorPos(&v95)->y - 17) >> 5), - pMouse->GetCursorPos(&v102)->x <= 13) || pMouse->GetCursorPos(&v100)->x >= 462 - || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) + pMouse->GetCursorPos(&mouse); + index = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5); + if ( mouse.x <= 13 || mouse.x >= 462 ) + return; + if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) ) return; - v87 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; - v45 = pPlayer->SelectPhrasesTransaction(v87, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3); - v21 = BuildDialogueString((char *)pMerchantsSellPhrases[v45], uActiveCharacter - 1, v87, (char *)window_SpeakInHouse->ptr_1C, 3, 0); - pTextHeight = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v21, 3); + v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1], + BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 3); + pText = BuildDialogueString((char *)pMerchantsSellPhrases[v71], uActiveCharacter - 1, &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1], + (char *)window_SpeakInHouse->ptr_1C, 3, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } + case HOUSE_DIALOGUE_SHOP_IDENTIFY: { draw_leather(); @@ -1191,25 +944,24 @@ DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0); if ( HouseUI_CheckIfPlayerCanInteract() ) return; - if ((v36 = pMouse->GetCursorPos(&a2)->x - 14, v109 = (v36 >> 5) + 14 * ((pMouse->GetCursorPos(&v94)->y - 17) >> 5), - pMouse->GetCursorPos(&v101)->x <= 13) || pMouse->GetCursorPos(&v97)->x >= 462 - || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v109), !pNumActiveItem) ) + pMouse->GetCursorPos(&mouse); + index = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5); + if ( mouse.x <= 13 || mouse.x >= 462 ) + return; + if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) ) return; - v37 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1]; - if (!v37->IsIdentified()) + item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&index) - 1]; + if (!item->IsIdentified()) { - v42 = pPlayer->SelectPhrasesTransaction(v37, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4); - v38 = (char *)pMerchantsIdentifyPhrases[v42]; + v71 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_AlchemistShop, (int)window_SpeakInHouse->ptr_1C, 4); + pText = BuildDialogueString(pMerchantsIdentifyPhrases[v71], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); } else - { - v38 = "%24"; - } - v21 = BuildDialogueString(v38, uActiveCharacter - 1, v37, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3); + pText = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3); return; } + case HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT: { draw_leather(); @@ -1219,244 +971,94 @@ all_text_height = 0; for ( int i = 0; i < 2; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); - Str = (174 - all_text_height) / 2; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; - v26 = pNumActiveItem + pDialogueWindow->pNumPresenceButton; - v27 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; - v28 = -pDialogueWindow->pNumPresenceButton < 0; - if ( v28 ^ (pNumActiveItem > v26) ) + v18 = (174 - all_text_height) / 2; + v105 = (2 * (87 - (174 - all_text_height) / 2) - all_text_height) / 2 - (174 - all_text_height) / 2 / 2 + 138; + pNumString = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - pItemNum = 2; - pNumString = 0; - do - { - pButton = pDialogueWindow->GetControl(pItemNum); - pButton->uY = Str + v27; - pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); - pButton->uHeight = pTextHeight; - v27 = pButton->uY + pTextHeight - 1; - pButton->uW = v27; - pColorText = pColorYellow; - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pColorText = pColorWhite; - dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); - ++pItemNum; - ++pNumString; - pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; - } - while ( pItemNum < pNumActiveItem ); + pButton = pDialogueWindow->GetControl(i); + pButton->uY = v18 + v105; + pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0); + v105 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1; + pButton->uW = v105; + pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3); + ++pNumString; } return; } - case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL: - { - pRenderer->DrawTextureIndexed(8, 8, ShopTexture); - v114 = 0; - do - { - if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v114].uItemID) - { - v54 = ItemsInShopTexture[v114]; - v55 = 152 - v54->uTextureHeight; - if ( (signed int)v55 < 1 ) - v55 = 0; - v56 = 75 * v114 - v54->uTextureWidth / 2 + 40; - if ( v114 ) - { - if ( v114 == 5 ) - { - v57 = ItemsInShopTexture[5]->uTextureWidth; - if ( (signed int)v56 > 457 - v57 ) - v56 = 457 - v57; - } - } - else - { - if ( (signed int)v56 < 18 ) - v56 = 18; - } - pRenderer->DrawTextureTransparent(v56, v55, v54); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v114], v114 + 1); - } - ++v114; - } - while ( v114 < 6 ); - v114 = 0; - do - { - if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v114 + 6].uItemID) //not itemid - { - v58 = ItemsInShopTexture[v114 + 6]; - v59 = 308 - v58->uTextureHeight; - if ( (signed int)v59 < 1 ) - v59 = 0; - v60 = 75 * v114 - v58->uTextureWidth / 2 + 40; - if ( v114 ) - { - if ( v114 == 5 ) - { - v61 = ItemsInShopTexture[11]->uTextureWidth; - if ( (signed int)v60 > 457 - v61 ) - v60 = 457 - v61; - } - } - else - { - if ( (signed int)v60 < 18 ) - v60 = 18; - } - pRenderer->DrawTextureTransparent(v60, v59, v58); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v114 + 6], v114 + 7); - } - ++v114; - } - while ( v114 < 6 ); - if ( HouseUI_CheckIfPlayerCanInteract() ) - { - v62 = 0; - v109 = 0; - do - { - if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v62].uItemID) - ++v109; - ++v62; - } - while ( v62 < 12 ); - v63 = GetAsyncKeyState(17); - v64 = pPlayer->CanSteal(); - Str = v64; - if ( v63 && v64 ) - { - v65 = pGlobalTXT_LocalizationStrings[185]; - } - else - { - v65 = pGlobalTXT_LocalizationStrings[195]; - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - v65 = pGlobalTXT_LocalizationStrings[196]; - } - DrawTextAtStatusBar(v65, 0); - if ( !v109 ) - { - dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); - return; - } - v66 = pMouse->GetCursorPos(&v98); - pNumActiveItem = v66->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v96)->y]; - if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF ) - { - v67 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1; - v109 = v67; - v68 = (int)window_SpeakInHouse->ptr_1C; - // v69 = 9 * (v67 + 12 * v68); - v70 = (ItemGen *)&pParty->StandartItemsInShops[v68][v67]; - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - v70 = &pParty->SpecialItemsInShops[(int)v68][v67];//v70 = (ItemGen *)&pParty->field_C59C[v69 + 724]; - if ( !v63 || !Str ) - { - v71 = pPlayer->SelectPhrasesTransaction(v70, BuildingType_AlchemistShop, v68, 2); - v38 = (char *)pMerchantsBuyPhrases[v71]; - } - else - { - v38 = pGlobalTXT_LocalizationStrings[181]; - } - v21 = BuildDialogueString(v38, uActiveCharacter - 1, v70, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - v40 = pFontArrus->CalcTextHeight(v21, &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorWhite, v21, 3); - return; - } - } - return; - } + case HOUSE_DIALOGUE_LEARN_SKILLS: { if (!HouseUI_CheckIfPlayerCanInteract()) return; all_text_height = 0; v5 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); - pItemNum = v5 * (100 - pPlayer->GetMerchant()) / 100; - if ( pItemNum < v5 / 3 ) - pItemNum = v5 / 3; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; - v114 = 0; - if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + pPrice = v5 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < v5 / 3 ) + pPrice = v5 / 3; + item_num = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); + pButton = pDialogueWindow->GetControl(i); + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) + { + all_text_height = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); + ++item_num; + } + } + if ( !item_num ) + { + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]); strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); - v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); - return; - } - do - { - v8 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36; - if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v8] && !pPlayer->pActiveSkills[v8] ) - { - all_text_height = pFontArrus->CalcTextHeight(pSkillNames[v8], &dialog_window, 0, 0); - ++v114; - } - ++pNumActiveItem; - } - while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); - if ( !v114 ) - { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]); - strcat(pTmpBuf.data(), "\n \n"); - strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); - v40 = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0); - dialog_window.DrawTitleText(pFontArrus, 0, (174 - v40) / 2 + 138, pColorYellow, pTmpBuf.data(), 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3); return; } - if ( v114 ) + if ( item_num ) { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum); + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice); dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); - v18 = (149 - all_text_height) / v114; - if ( (149 - all_text_height) / v114 > 32 ) + v18 = (149 - all_text_height) / item_num; + if ( (149 - all_text_height) / item_num > 32 ) v18 = 32; - pNumActiveItem = pDialogueWindow->pStartingPosActiveItem; - v105 = (149 - v114 * v18 - all_text_height) / 2 - v18 / 2 + 162; - if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton ) + v105 = (149 - item_num * v18 - all_text_height) / 2 - v18 / 2 + 162; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; i++ ) { - pItemNum = 2; - do + pButton = pDialogueWindow->GetControl(i); + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] + || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] ) { - pButton = pDialogueWindow->GetControl(pItemNum); - v13 = pButton->msg_param - 36; - if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v13] || pPlayer->pActiveSkills[v13] ) - { - pButton->uW = 0; - pButton->uHeight = 0; - pButton->uY = 0; - } - else - { - pButton->uY = v18 + v105; - pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v13], &dialog_window, 0, 0); - pButton->uHeight = pTextHeight; - v105 = pButton->uY + pTextHeight - 1; - pButton->uW = v105; - pColorText = pColorYellow; - if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum ) - pColorText = pColorWhite; - dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v13], 3); - } - pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; - pItemNum++; + pButton->uW = 0; + pButton->uHeight = 0; + pButton->uY = 0; } - while ( pItemNum < pNumActiveItem ); + else + { + pButton->uY = v18 + v105; + pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0); + v105 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1; + pButton->uW = v105; + pColorText = TargetColor(0xE1u, 0xCDu, 0x23u); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu); + dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3); + } } return; } } default: - { - return;// (POINT *)dialog_menu_id - 96; - } + __debugbreak(); } } + //----- (004B4FCF) -------------------------------------------------------- void MagicShopDialog() {
--- a/UI/UITransition.cpp Mon Sep 30 09:30:31 2013 +0600 +++ b/UI/UITransition.cpp Mon Sep 30 09:30:42 2013 +0600 @@ -23,7 +23,6 @@ - //----- (00444839) -------------------------------------------------------- void TransitionUI_Load(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName) { @@ -32,16 +31,12 @@ unsigned int v14; // eax@8 const char *v15; // eax@14 unsigned int v16; // eax@16 - //unsigned int result; // eax@26 const char *v18; // [sp-8h] [bp-40h]@9 - //const char *v19; // [sp-4h] [bp-3Ch]@2 char *v20; // [sp-4h] [bp-3Ch]@9 const char *v21; // [sp-4h] [bp-3Ch]@11 char pContainer[40]; // [sp+Ch] [bp-2Ch]@1 unsigned int v23; // [sp+34h] [bp-4h]@1 - //v9 = a1; - //v10 = a2; v23 = IndoorLocation::GetLocationIndex(pLocationName); dword_59117C_teleportx = x; dword_591178_teleporty = y;