changeset 424:afad358dc684

Merge
author Gloval
date Sat, 23 Feb 2013 23:15:31 +0400
parents 88c30918eef7 (current diff) 03ccac4fad25 (diff)
children b663aca70246
files GUIWindow.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp mm7_data.cpp mm7_data.h
diffstat 11 files changed, 838 insertions(+), 846 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Sat Feb 23 23:09:48 2013 +0400
+++ b/Actor.cpp	Sat Feb 23 23:15:31 2013 +0400
@@ -3055,42 +3055,19 @@
 //----- (00402F87) --------------------------------------------------------
 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
 {
-  //int v3; // edi@1
-  //AIDirection *v4; // esi@1
-  //Actor *v5; // ebx@1
-  //SpriteFrame *v6; // ecx@3
   unsigned int v7; // eax@3
-  //int v8; // edx@3
   unsigned int v9; // eax@3
-  //int result; // eax@4
-  AIDirection a3; // [sp+Ch] [bp-5Ch]@2
-  //AIDirection v12; // [sp+28h] [bp-40h]@2
-  //AIDirection v13; // [sp+44h] [bp-24h]@2
-  //unsigned int v14; // [sp+60h] [bp-8h]@1
-  //unsigned int v15; // [sp+64h] [bp-4h]@1
 
   assert(uActorID < uNumActors);
   auto actor = pActors + uActorID;
-
-  //v3 = uActorID;
-  //v4 = a4;
-  //v5 = &pActors[uActorID];
-  //v14 = uObjID;
-  //v15 = uActorID;
+  
+  AIDirection a3; // [sp+Ch] [bp-5Ch]@2
   if (!a4)
     a4 = Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, 0);
-  /*{
-    memcpy(&v13, Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, (int)a4), sizeof(v13));
-    memcpy(&v12, &v13, sizeof(v12));
-    v3 = v15;
-    v4 = &v12;
-  }*/
 
-  //v6 = pSpriteFrameTable->pSpriteSFrames;
   actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
 
   v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
-  //LOWORD(v8) = actor->uYawAngle;
   v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
 
   if ( BYTE1(v9) & 7 )      // turned away - just stand
@@ -3572,146 +3549,137 @@
   v6->UpdateAnimation();
 }
 
-//----- (00401221) --------------------------------------------------------
-void Actor::_401221(unsigned int uActorID, int *a2, unsigned int a3)
+//----- (00SelectTarget) --------------------------------------------------------
+void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
 {
-  Actor *v3; // esi@1
-  unsigned int v4; // ebx@1
+  //Actor *v3; // esi@1
+  //unsigned int v4; // ebx@1
   int v5; // ecx@1
-  unsigned int v6; // eax@1
-  Actor *v7; // edi@2
-  __int16 v8; // ax@3
+  //unsigned int v6; // eax@1
+  //Actor *v7; // edi@2
+  //__int16 v8; // ax@3
   int v9; // eax@10
   signed int v10; // eax@13
   int v11; // ebx@16
   int v12; // eax@16
-  int v13; // eax@25
+  //int v13; // eax@25
   signed int v14; // eax@31
   int v15; // edi@43
   int v16; // ebx@45
   int v17; // eax@45
-  int v18; // eax@51
+  //int v18; // eax@51
   int v19; // [sp+Ch] [bp-24h]@16
-  int *v20; // [sp+10h] [bp-20h]@1
+  //int *v20; // [sp+10h] [bp-20h]@1
   signed int v21; // [sp+14h] [bp-1Ch]@1
-  unsigned int v22; // [sp+18h] [bp-18h]@1
+  //unsigned int v22; // [sp+18h] [bp-18h]@1
   int v23; // [sp+1Ch] [bp-14h]@16
-  unsigned int v24; // [sp+20h] [bp-10h]@1
+  //unsigned int v24; // [sp+20h] [bp-10h]@1
   int v25; // [sp+24h] [bp-Ch]@1
-  signed int v26; // [sp+28h] [bp-8h]@1
+  //signed int v26; // [sp+28h] [bp-8h]@1
   int v27; // [sp+2Ch] [bp-4h]@16
   int v28; // [sp+2Ch] [bp-4h]@45
 
   v25 = -1;
-  v22 = uActorID;
-  v3 = &pActors[uActorID];
-  v4 = 0;
+  //v22 = uActorID;
+  //v3 = &pActors[uActorID];
+  //v4 = 0;
   v5 = 0;
-  v6 = v3->uLastCharacterIDToHit;
+  //v6 = v3->uLastCharacterIDToHit;
   *a2 = 0;
-  v20 = a2;
+  //v20 = a2;
   v21 = 0;
-  v24 = v6;
-  v26 = 0;
-  if ( (signed int)uNumActors > 0 )
+  //v24 = v3->uLastCharacterIDToHit;
+  //v26 = 0;
+  assert(uActorID < uNumActors);
+  auto _this = pActors + uActorID;
+
+  for (uint i = 0; i < uNumActors; ++i)
   {
-	  v7 = pActors;
-	  do
-	  {
-		v8 = v7->uAIState;
-		if ( v7->uAIState == 5 || v8 == 4 || v8 == 11 || v8 == 17 || v8 == 19 || v22 == v5 )
+    auto actor = pActors + i;
+	  //v7 = pActors;
+	  //do
+	  //{
+		//v8 = v7->uAIState;
+    if (actor->uAIState == Dead || actor->uAIState == Dying ||
+        actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
+      continue;
+
+		if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, _this->uLastCharacterIDToHit != v9) )
 		{
-			++v7;
-			v5 = v26++ + 1;
+		  v10 = _this->GetActorsRelation(actor);
+		  if ( v10 == 0 )
 			continue;
 		}
-		if ( v24 == v4 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, v24 != v9) )
+		else if (_this->IsNotAlive())
 		{
-		  v10 = v3->GetActorsRelation(v7);
-		  if ( v10 == v4 )
-		  {
-			++v7;
-			v5 = v26++ + 1;
+		  _this->uLastCharacterIDToHit = 0;
+		  v10 = _this->GetActorsRelation(actor);
+		  if ( v10 == 0 )
 			continue;
-		  }
-		}
-		else if (v7->IsNotAlive())
-		{
-		  v24 = v4;
-		  v3->uLastCharacterIDToHit = v4;
-		  v10 = v3->GetActorsRelation(v7);
-		  if ( v10 == v4 )
-		  {
-			++v7;
-			v5 = v26++ + 1;
-			continue;
-		  }
 		}
 		else
 		{
-			v18 = v7->uGroup;
-			if ( (v18 != v4 || v3->uGroup != v4) && v18 == v3->uGroup )
-			{
-				++v7;
-				v5 = v26++ + 1;
+			//v18 = actor->uGroup;
+			if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
 				continue;
-			}
 			v10 = 4;
 		}
-		if ( v3->pMonsterInfo.uHostilityType )
-		  v10 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uHostilityType;
+		if ( _this->pMonsterInfo.uHostilityType )
+		  v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
 		v11 = dword_4DF380[v10];
-		v23 = abs(v3->vPosition.x - v7->vPosition.x);
-		v27 = abs(v3->vPosition.y - v7->vPosition.y);
-		v12 = abs(v3->vPosition.z - v7->vPosition.z);
+		v23 = abs(_this->vPosition.x - actor->vPosition.x);
+		v27 = abs(_this->vPosition.y - actor->vPosition.y);
+		v12 = abs(_this->vPosition.z - actor->vPosition.z);
 		v19 = v12;
 		if ( v23 <= v11
 		  && v27 <= v11
 		  && v12 <= v11
-		  && sub_4070EF_prolly_collide_objects(8 * v26 | 3, 8 * v22 | 3)
+		  && sub_4070EF_prolly_collide_objects(8 * i | OBJECT_Actor, 8 * uActorID | OBJECT_Actor)
 		  && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
 		{
 		  v25 = v23 * v23 + v27 * v27 + v19 * v19;
-		  v21 = v26;
+		  v21 = i;
 		}
-		v4 = 0;
-		++v7;
-		v5 = v26++ + 1;
-	  }
-	  while ( v26 < (signed int)uNumActors );
-	  if ( v25 != -1 )
-	  {
-		v13 = 8 * v21;
-		LOBYTE(v13) = 8 * v21 | 3;
-		*v20 = v13;
-	  }
+		//v4 = 0;
+		//++v7;
+		//v5 = v26++ + 1;
+	  //}
+	  //while ( v26 < (signed int)uNumActors );
+
   }
-  if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= (signed int)v4
-    && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > (signed int)v4 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v4) )
-    a3 = v4;
-  if ( a3 != v4 )
+  	  if ( v25 != -1 )
+	  {
+		//v13 = 8 * v21;
+		//LOBYTE(v13) = 8 * v21 | OBJECT_Actor;
+		*a2 = 8 * v21 | OBJECT_Actor;
+	  }
+
+  if (pParty->Invisible())
+    can_target_party = false;
+
+  if (can_target_party)
   {
-    v14 = v3->GetActorsRelation(0);
-    if ( BYTE2(v3->uAttributes) & 8
-      && SHIDWORD(v3->pActorBuffs[12].uExpireTime) <= (signed int)v4
-      && (SHIDWORD(v3->pActorBuffs[12].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[12].uExpireTime) <= v4)
-      && SHIDWORD(v3->pActorBuffs[1].uExpireTime) <= (signed int)v4
-      && (SHIDWORD(v3->pActorBuffs[1].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[1].uExpireTime) <= v4)
-      && SHIDWORD(v3->pActorBuffs[2].uExpireTime) <= (signed int)v4
-      && (SHIDWORD(v3->pActorBuffs[2].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[2].uExpireTime) <= v4) )
+    v14 = _this->GetActorsRelation(0);
+    if ( BYTE2(_this->uAttributes) & 8
+      && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
+      && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
+      && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
+      && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
+      && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
+      && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
       v14 = 4;
-    if ( v14 != v4 )
+    if ( v14 != 0 )
     {
       v15 = dword_4DF390;
-      if ( !v3->pMonsterInfo.uHostilityType )
+      if ( !_this->pMonsterInfo.uHostilityType )
         v15 = dword_4DF380[v14];
-      v16 = abs(v3->vPosition.x - pParty->vPosition.x);
-      v28 = abs(v3->vPosition.y - pParty->vPosition.y);
-      v17 = abs(v3->vPosition.z - pParty->vPosition.z);
+      v16 = abs(_this->vPosition.x - pParty->vPosition.x);
+      v28 = abs(_this->vPosition.y - pParty->vPosition.y);
+      v17 = abs(_this->vPosition.z - pParty->vPosition.z);
       if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
       {
         if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
-          *v20 = 4;
+          *a2 = OBJECT_Player;
       }
     }
   }
--- a/Actor.h	Sat Feb 23 23:09:48 2013 +0400
+++ b/Actor.h	Sat Feb 23 23:15:31 2013 +0400
@@ -201,7 +201,7 @@
   bool IsPeasant();
 
   
-  static void _401221(unsigned int uActorID, int *a2, unsigned int a3);
+  static void _SelectTarget(unsigned int uActorID, int *a2, bool can_target_party);
   static void _402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, struct AIDirection *a4);
   static void _40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, struct AIDirection *pDir, int a5);
   static void _402968(unsigned int uActorID, signed int edx0, int uActionLength, struct AIDirection *a4);
@@ -265,7 +265,7 @@
   char field_B7;
   unsigned int uCurrentActionTime;
   unsigned __int16 pSpriteIDs[8];
-  unsigned __int16 pSoundSampleIDs[4];
+  unsigned __int16 pSoundSampleIDs[4]; // 1 die     3 bored
   struct SpellBuff pActorBuffs[22];
   struct ItemGen array_000234[4];
   unsigned int uGroup;
--- a/Chest.cpp	Sat Feb 23 23:09:48 2013 +0400
+++ b/Chest.cpp	Sat Feb 23 23:15:31 2013 +0400
@@ -3,6 +3,20 @@
 #include "Chest.h"
 #include "FrameTableInc.h"
 #include "Allocator.h"
+#include "LOD.h"
+#include "MapInfo.h"
+#include "Actor.h"
+#include "Indoor.h"
+#include "Outdoor.h"
+#include "DecorationList.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Math.h"
+#include "Texts.h"
+#include "ObjectList.h"
+#include "GUIWindow.h"
+#include "Time.h"
+#include "Overlays.h"
 
 #include "mm7_data.h"
 
@@ -17,6 +31,670 @@
 
 
 
+//----- (0042041E) --------------------------------------------------------
+bool Chest::Open(unsigned int uChestID)
+{
+  char *v1; // edi@5
+  unsigned int v2; // eax@8
+  GUIWindow *v3; // eax@15
+  int v5; // edx@16
+  int v6; // eax@16
+  ODMFace *v7; // eax@19
+  int v8; // edx@19
+  int v9; // edi@19
+  signed int v10; // ebx@19
+  int v11; // ecx@19
+  int v12; // eax@19
+  BLVFace *v13; // eax@20
+  int v14; // ebx@21
+  int v15; // edi@21
+  int v16; // ecx@22
+  __int64 v17; // qax@22
+  double v18; // st7@23
+  double v19; // st6@23
+  double v20; // st7@23
+  int v21; // ecx@26
+  char v22[12]; // ST4C_12@28
+  unsigned int *v23; // edi@28
+  unsigned __int16 v24; // di@28
+  signed int v25; // ecx@28
+  char *v26; // edx@29
+  unsigned __int16 v27; // ax@32
+  //LayingItem a1; // [sp+14h] [bp-B0h]@28
+  int v29; // [sp+84h] [bp-40h]@16
+  int v30; // [sp+88h] [bp-3Ch]@16
+  int v31; // [sp+8Ch] [bp-38h]@16
+  int v32; // [sp+90h] [bp-34h]@16
+  float v33; // [sp+94h] [bp-30h]@23
+  char *v34; // [sp+98h] [bp-2Ch]@5
+  int v35; // [sp+9Ch] [bp-28h]@16
+  Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28
+  int a4; // [sp+ACh] [bp-18h]@1
+  int v38; // [sp+B0h] [bp-14h]@21
+  int sRotX; // [sp+B4h] [bp-10h]@23
+  float v40; // [sp+B8h] [bp-Ch]@23
+  float v41; // [sp+BCh] [bp-8h]@23
+  int sRotY; // [sp+C0h] [bp-4h]@8
+
+  a4 = uChestID;
+  if ( (uChestID & 0x80000000u) != 0 || (signed int)uChestID >= 20 )
+    return 0;
+  ++pIcons_LOD->uTexturePacksCount;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+  v1 = (char *)&pChests[uChestID].uFlags;
+  v34 = v1;
+  if ( !(*v1 & CHEST_ITEMS_PLACED) )
+    Chest::_420284(uChestID);
+  if ( !uActiveCharacter )
+    return 0;
+  *(float *)&sRotY = 0.0;
+  v2 = pMapStats->GetMapInfo(pCurrentMapName);
+  if ( !(*v1 & 1) || !v2 )
+    goto LABEL_12;
+  if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[v2].LockX5 )
+  {
+    v29 = 811;
+    v30 = 812;
+    v31 = 813;
+    v32 = 814;
+    v5 = rand() % 4;
+    v6 = dword_5B5920 >> 3;
+    v35 = v5;
+    if ( (dword_5B5920 & 7) == OBJECT_Decoration)
+    {
+      v16 = v6;
+      v14 = pLevelDecorations[v6].vPosition.x;
+      v38 = pLevelDecorations[v6].vPosition.y;
+      v17 = pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight;
+      v15 = pLevelDecorations[v16].vPosition.z + (((signed int)v17 - HIDWORD(v17)) >> 1);
+    }
+    else
+    {
+      if ( (dword_5B5920 & 7) != OBJECT_BModel)
+        goto LABEL_12;
+      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
+      {
+        v7 = &pOutdoor->pBModels[dword_5B5920 >> 9].pFaces[(dword_5B5920 >> 3) & 0x3F];
+        v8 = v7->pBoundingBox.y1;
+        v9 = v7->pBoundingBox.z2;
+        v10 = v7->pBoundingBox.x1 + v7->pBoundingBox.x2;
+        v11 = v7->pBoundingBox.y2;
+        v12 = v7->pBoundingBox.z1;
+      }
+      else
+      {
+        v13 = &pIndoor->pFaces[v6];
+        v8 = v13->pBounding.y1;
+        v9 = v13->pBounding.z2;
+        v10 = v13->pBounding.x1 + v13->pBounding.x2;
+        v11 = v13->pBounding.y2;
+        v12 = v13->pBounding.z1;
+      }
+      v14 = v10 >> 1;
+      v38 = (v8 + v11) >> 1;
+      v15 = (v12 + v9) >> 1;
+    }
+    v18 = (double)pParty->vPosition.x - (double)v14;
+    *(float *)&a4 = v18;
+    v19 = (double)pParty->vPosition.y - (double)v38;
+    v33 = v19;
+    v41 = (double)pParty->sEyelevel + (double)pParty->vPosition.z - (double)v15;
+    *(float *)&sRotY = v19 * v19;
+    *(float *)&sRotX = v18 * v18;
+    v20 = sqrt(v41 * v41 + *(float *)&sRotX + *(float *)&sRotY);
+    v40 = v20;
+    if ( v20 <= 1.0 )
+    {
+      *(float *)&sRotX = 0.0;
+      *(float *)&sRotY = 0.0;
+    }
+    else
+    {
+      sRotY = (signed __int64)sqrt(*(float *)&sRotX + *(float *)&sRotY);
+      sRotX = stru_5C6E00->Atan2((signed __int64)*(float *)&a4, (signed __int64)v33);
+      sRotY = stru_5C6E00->Atan2(sRotY, (signed __int64)v41);
+    }
+    v21 = 256;
+    if ( v40 < 256.0 )
+      v21 = (signed __int64)v40 / 4;
+    *(int *)&v22[8] = v15;
+    *(_QWORD *)v22 = __PAIR__(v38, v14);
+    Vec3_int_::Rotate(v21, sRotX, sRotY, *(Vec3_int_ *)v22, &pOut.x, &pOut.z, &pOut.y);
+    v23 = (unsigned int *)(&v29 + v35);
+    sub_42F7EB_DropItemAt(*v23, pOut.x, pOut.z, pOut.y, 0, 1, 0, 0x30u, 0);
+    
+    LayingItem a1; // [sp+14h] [bp-B0h]@28
+    //LayingItem::LayingItem(&a1);
+
+    a1.stru_24.Reset();
+    v24 = *(short *)v23;
+    v25 = 0;
+    a1.field_50 = 0;
+    a1.field_4C = 0;
+    a1.field_48 = 0;
+    a1.field_54 = 0;
+    a1.uItemType = v24;
+    if ( (signed int)pObjectList->uNumObjects <= 0 )
+    {
+LABEL_32:
+      v27 = 0;
+    }
+    else
+    {
+      v26 = (char *)&pObjectList->pObjects->uObjectID;
+      while ( v24 != *(short *)v26 )
+      {
+        ++v25;
+        v26 += 56;
+        if ( v25 >= (signed int)pObjectList->uNumObjects )
+          goto LABEL_32;
+      }
+      v27 = v25;
+    }
+    a1.uObjectDescID = v27;
+    a1.vPosition.y = pOut.z;
+    a1.vPosition.x = pOut.x;
+    a1.vPosition.z = pOut.y;
+    a1.uSoundID = 0;
+    a1.uAttributes = 48;
+    a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y);
+    a1.uSpriteFrameID = 0;
+    a1.field_58_pid = 0;
+    a1.field_5C = 0;
+    a1.uFacing = 0;
+    a1.Create(0, 0, 0, 0);
+    pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
+    a1._438E35();
+    *v34 &= 0xFEu;
+    if ( uActiveCharacter && !qword_A750D8 && !dword_507CD8 )
+    {
+      qword_A750D8 = 256i64;
+      word_A750E0 = 5;
+      word_A750E2 = uActiveCharacter;
+    }
+    pIcons_LOD->_4114F2();
+    dword_507CD8 = 0;
+    return 0;
+  }
+  *v1 &= 0xFEu;
+  sRotY = 1;
+LABEL_12:
+  pAudioPlayer->StopChannels(-1, -1);
+  pAudioPlayer->PlaySound((SoundID)208, 0, 0, -1, 0, 0, 0, 0);
+  if ( *(float *)&sRotY != 0.0 )
+  {
+    if ( !dword_507CD8 )
+      pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0);
+  }
+  dword_507CD8 = 0;
+  v3 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, a4, 0);
+  pGUIWindow_CurrentMenu = v3;
+  pChestWindow = v3;
+  pBtn_ExitCancel = v3->CreateButton(
+                 0x1D7u,
+                 0x1BDu,
+                 0xA9u,
+                 0x23u,
+                 1,
+                 0,
+                 0x71u,
+                 0,
+                 0,
+                 pGlobalTXT_LocalizationStrings[79],// Exit
+                 (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0),
+                 0);
+  pChestWindow->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, "", 0);
+  pCurrentScreen = SCREEN_CHEST;
+  pEventTimer->Pause();
+  return 1;
+}
+
+//----- (0042092D) --------------------------------------------------------
+void Chest::DrawChestUI(unsigned int uChestID)
+{
+  Render *v1; // edi@1
+  unsigned int v2; // ebx@1
+  unsigned int v3; // ebx@1
+  int v4; // eax@1
+  unsigned int v5; // eax@1
+  int v6; // ecx@3
+  unsigned int v7; // eax@4
+  Texture *v8; // esi@4
+  signed int v9; // ecx@4
+  signed int v10; // edx@4
+  signed int v11; // eax@4
+  int v12; // eax@6
+  int v13; // eax@6
+  unsigned int v14; // ST34_4@8
+  int v15; // edi@8
+  int *v16; // [sp+Ch] [bp-28h]@1
+  int v17; // [sp+10h] [bp-24h]@4
+  int v18; // [sp+14h] [bp-20h]@1
+  signed int v19; // [sp+18h] [bp-1Ch]@1
+  int v20; // [sp+1Ch] [bp-18h]@1
+  signed int v21; // [sp+20h] [bp-14h]@1
+  char *v22; // [sp+2Ch] [bp-8h]@2
+  signed int v23; // [sp+30h] [bp-4h]@1
+
+  v1 = pRenderer;
+  v2 = uChestID;
+  v16 = pRenderer->pActiveZBuffer;
+  pRenderer->ClearZBuffer(0, 479);
+  v3 = v2;
+  v4 = pChests[v3].uChestBitmapID;
+  v20 = pChestSmthn1ByType[v4];
+  v18 = pChestSmthn2ByType[v4];
+  v21 = pChestWidthsByType[v4];
+  v19 = pChestHeightsByType[v4];
+  sprintf(pTmpBuf, "chest%02d", pChestList->pChests[pChests[v3].uChestBitmapID].uTextureID);
+  v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
+  pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0));
+  v23 = 0;
+  if ( v21 * v19 > 0 )
+  {
+    v22 = (char *)pChests[v3].pInventoryIndices;
+    do
+    {
+      v6 = *(short *)v22;
+      if ( v6 > 0 )
+      {
+        v17 = v18 + 32 * v23 / v19;
+        v7 = pIcons_LOD->LoadTexture(
+               pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName,
+               TEXTURE_16BIT_PALETTE);
+        v8 = (Texture *)(v7 != -1 ? &pIcons_LOD->pTextures[v7] : 0);
+        v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
+        v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureHeight : 26);
+        v11 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
+        if ( v9 < 14 )
+          v11 = 14;
+        v12 = v11 - 14;
+        LOBYTE(v12) = v12 & 0xE0;
+        v13 = v12 + 32;
+        if ( (signed int)v8->uTextureHeight < 14 )
+          v10 = 14;
+        v14 = v20 + 32 * v23 % v21 + ((v13 - v9) >> 1);
+        v15 = v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1);
+        pRenderer->DrawTextureTransparent(
+          v14,
+          v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1),
+          v8);
+        sub_40F92A(&v16[v14 + pSRZBufferLineOffsets[v15]], v8, v23 + 1);
+        v1 = pRenderer;
+      }
+      ++v23;
+      v22 += 2;
+    }
+    while ( v23 < v21 * v19 );
+  }
+  pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY,
+    (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0));
+}
+
+
+//----- (0041FE71) --------------------------------------------------------
+int Chest::CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID)
+{
+  int v3; // eax@1
+  unsigned int v4; // eax@1
+  Texture *v5; // ecx@1
+  signed int v6; // eax@1
+  signed int v7; // edi@3
+  signed int v8; // eax@3
+  int v9; // edi@3
+  int v10; // ebx@5
+  int v11; // esi@9
+  int v12; // edx@10
+  int v13; // ecx@11
+  char *v14; // eax@12
+  int v16; // [sp+Ch] [bp-Ch]@1
+  signed int v17; // [sp+10h] [bp-8h]@1
+  signed int v18; // [sp+14h] [bp-4h]@1
+
+  v17 = a1;
+  v3 = pChests[uChestID].uChestBitmapID;
+  v16 = pChestHeightsByType[v3];
+  v18 = pChestWidthsByType[v3];
+  v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2].pIconName, TEXTURE_16BIT_PALETTE);
+  v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0);
+  v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24);
+  if ( v6 < 14 )
+    v6 = 14;
+  v7 = v6 - 14;
+  v8 = v5->uTextureHeight;
+  v9 = (v7 >> 5) + 1;
+  if ( v8 < 14 )
+    v8 = 14;
+  v10 = ((v8 - 14) >> 5) + 1;
+  if ( !areWeLoadingTexture )
+  {
+    v5->Release();
+    pIcons_LOD->_40F9C5();
+  }
+  if ( v9 + v17 % v18 <= v18 && v10 + v17 / v18 <= v16 )
+  {
+    v11 = 0;
+    if ( v10 <= 0 )
+      return 1;
+    v12 = 0;
+    while ( 1 )
+    {
+      v13 = 0;
+      if ( v9 > 0 )
+        break;
+LABEL_15:
+      v12 += v18;
+      ++v11;
+      if ( v11 >= v10 )
+        return 1;
+    }
+    v14 = (char *)&pChests[0].pInventoryIndices[v17 + v12 + 2662 * uChestID];
+    while ( !*(short *)v14 )
+    {
+      ++v13;
+      v14 += 2;
+      if ( v13 >= v9 )
+        goto LABEL_15;
+    }
+  }
+  return 0;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (0041FF64) --------------------------------------------------------
+int Chest::_41FF64(unsigned int uChestID)
+{
+  unsigned int v1; // ecx@1
+  signed int result; // eax@1
+  int v3; // edx@1
+  ItemGen *pItem; // ecx@2
+
+  v1 = uChestID;
+  result = 0;
+  v3 = pChestWidthsByType[pChests[v1].uChestBitmapID] * pChestHeightsByType[pChests[v1].uChestBitmapID];
+  if ( v3 <= 0 )
+  {
+LABEL_5:
+    result = -1;
+  }
+  else
+  {
+    pItem = pChests[v1].mm7__vector_pItems;
+    while ( pItem->uItemID )
+    {
+      ++result;
+      ++pItem;
+      if ( result >= v3 )
+        goto LABEL_5;
+    }
+  }
+  return result;
+}
+
+//----- (0041FFA2) --------------------------------------------------------
+int Chest::_41FFA2(int a1, ItemGen *a2, unsigned int uChestID)
+{
+  int v3; // eax@1
+  ItemGen *v4; // edi@1
+  int v5; // esi@1
+  int result; // eax@11
+  unsigned int v7; // eax@12
+  int v8; // edx@12
+  int v9; // ecx@12
+  signed int v10; // eax@12
+  signed int v11; // edi@14
+  unsigned int v12; // esi@14
+  int v13; // edi@16
+  void *v14; // edi@21
+  int v15; // edi@21
+  int i; // ecx@21
+  ItemGen *Src; // [sp+Ch] [bp-18h]@1
+  signed int v18; // [sp+10h] [bp-14h]@2
+  int v19; // [sp+14h] [bp-10h]@1
+  int v20; // [sp+18h] [bp-Ch]@19
+  signed int v21; // [sp+1Ch] [bp-8h]@1
+  signed int v22; // [sp+20h] [bp-4h]@3
+  int v23; // [sp+20h] [bp-4h]@19
+
+  v21 = 0;
+  v3 = pChests[uChestID].uChestBitmapID;
+  v4 = a2;
+  v5 = pChestWidthsByType[v3] * pChestHeightsByType[v3];
+  Src = a2;
+  v19 = pChestWidthsByType[v3];
+  if ( a1 == -1 )
+  {
+    v18 = _41FF64(uChestID);
+    if ( v18 == -1 )
+      return 0;
+    v22 = 0;
+    if ( v5 > 0 )
+    {
+      while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, (unsigned int)pChestWindow->ptr_1C) )
+      {
+        ++v22;
+        if ( v22 >= v5 )
+          goto LABEL_8;
+      }
+      v21 = v22;
+    }
+LABEL_8:
+    if ( v22 == v5 )
+    {
+      if ( uActiveCharacter )
+        pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
+      return 0;
+    }
+    v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+    HIWORD(v8) = 0;
+    v9 = v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0;
+    v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
+    if ( v10 < 14 )
+      v10 = 14;
+    v11 = *(short *)(v9 + 26);
+    v12 = ((v10 - 14) >> 5) + 1;
+    if ( v11 < 14 )
+      v11 = 14;
+    v13 = ((v11 - 14) >> 5) + 1;
+    if ( !areWeLoadingTexture )
+    {
+      ((Texture *)v9)->Release();
+      pIcons_LOD->_40F9C5();
+    }
+    if ( v13 > 0 )
+    {
+      v23 = 0;
+      v20 = v13;
+      do
+      {
+        if ( (signed int)v12 > 0 )
+        {
+          v14 = &pChests[0].pInventoryIndices[v21 + v23 + 2662 * uChestID];
+          LOWORD(v8) = -1 - v21;
+          v8 <<= 16;
+          LOWORD(v8) = -1 - v21;
+          memset32(v14, v8, v12 >> 1);
+          v15 = (int)((char *)v14 + 4 * (v12 >> 1));
+          for ( i = v12 & 1; i; --i )
+          {
+            *(short *)v15 = v8;
+            v15 += 2;
+          }
+        }
+        v23 += v19;
+        --v20;
+      }
+      while ( v20 );
+    }
+    pChests[0].pInventoryIndices[v21 + 2662 * uChestID] = v18 + 1;
+    memcpy(&pChests[uChestID].mm7__vector_pItems[v18], Src, 0x24u);
+    result = v21 + 1;
+  }
+  else
+  {
+    result = 1;
+  }
+  return result;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (0042013E) --------------------------------------------------------
+unsigned int Chest::PlaceItemAt(unsigned int a1, unsigned int uItemIdx, unsigned int uChestID)
+{
+  int v3; // esi@1
+  unsigned int v4; // ebx@1
+  int uItemID; // edi@1
+  int v6; // edx@4
+  unsigned int v7; // eax@5
+  Texture *v8; // ecx@5
+  signed int v9; // eax@5
+  signed int v10; // edi@7
+  unsigned int v11; // ebx@7
+  int v12; // edi@9
+  int v13; // edx@12
+  void *v14; // edi@14
+  int v15; // edi@14
+  int i; // ecx@14
+  unsigned int result; // eax@18
+  __int16 v18; // [sp+Ch] [bp-10h]@1
+  int v19; // [sp+10h] [bp-Ch]@11
+  int v20; // [sp+14h] [bp-8h]@12
+  unsigned int v21; // [sp+18h] [bp-4h]@1
+
+  v3 = 5324 * uChestID;
+  v21 = a1;
+  v4 = 5324 * uChestID + 36 * uItemIdx;
+  v18 = uItemIdx;
+  uItemID = *(unsigned int *)((char *)&pChests[0].mm7__vector_pItems[0].uItemID + v4);
+  pItemsTable->SetSpecialBonus((ItemGen *)((char *)pChests[0].mm7__vector_pItems + v4));
+  if ( uItemID >= 135 && uItemID <= 159 && !*(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) )
+  {
+    v6 = rand() % 21 + 10;
+    *(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) = v6;
+    *(&pChests[0].mm7__vector_pItems[0].uMaxCharges + v4) = v6;
+  }
+  v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
+  v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
+  v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
+  if ( v9 < 14 )
+    v9 = 14;
+  v10 = v8->uTextureHeight;
+  v11 = ((v9 - 14) >> 5) + 1;
+  if ( v10 < 14 )
+    v10 = 14;
+  v12 = ((v10 - 14) >> 5) + 1;
+  if ( !areWeLoadingTexture )
+  {
+    v8->Release();
+    pIcons_LOD->_40F9C5();
+  }
+  v19 = pChestWidthsByType[*(unsigned __int16 *)((char *)&pChests[0].uChestBitmapID + v3)];
+  if ( v12 > 0 )
+  {
+    v13 = 0;
+    v20 = v12;
+    do
+    {
+      if ( (signed int)v11 > 0 )
+      {
+        v14 = &pChests[0].pInventoryIndices[v21 + v13 + 2662 * uChestID];
+        LOWORD(v3) = -1 - v21;
+        v3 <<= 16;
+        LOWORD(v3) = -1 - v21;
+        memset32(v14, v3, v11 >> 1);
+        v15 = (int)((char *)v14 + 4 * (v11 >> 1));
+        for ( i = v11 & 1; i; --i )
+        {
+          *(short *)v15 = v3;
+          v15 += 2;
+        }
+      }
+      v13 += v19;
+      --v20;
+    }
+    while ( v20 );
+  }
+  result = v21 + 2662 * uChestID;
+  pChests[0].pInventoryIndices[result] = v18 + 1;
+  return result;
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+//----- (00420284) --------------------------------------------------------
+char *Chest::_420284(unsigned int uChestID)
+{
+  int v1; // ebx@1
+  unsigned int v2; // esi@1
+  unsigned int v3; // esi@1
+  int uChestArea; // edi@1
+  int v5; // eax@2
+  int v6; // ebx@11
+  char *result; // eax@18
+  char Dst[144]; // [sp+Ch] [bp-A0h]@1
+  int v9; // [sp+9Ch] [bp-10h]@10
+  unsigned int v10; // [sp+A0h] [bp-Ch]@1
+  unsigned int v11; // [sp+A4h] [bp-8h]@8
+  ItemGen *v12; // [sp+A8h] [bp-4h]@9
+
+  v1 = 0;
+  v2 = uChestID;
+  v10 = uChestID;
+  pRenderer->ClearZBuffer(0, 479);
+  v3 = v2;
+  uChestArea = pChestWidthsByType[pChests[v3].uChestBitmapID] * pChestHeightsByType[pChests[v3].uChestBitmapID];
+  memset(Dst, 0, 0x90u);
+  if ( uChestArea > 0 )
+  {
+    do
+    {
+      do
+        v5 = (unsigned __int8)rand();
+      while ( v5 >= uChestArea );
+      while ( Dst[v5] )
+      {
+        ++v5;
+        if ( v5 == uChestArea )
+          v5 = 0;
+      }
+      Dst[v5] = v1++;
+    }
+    while ( v1 < uChestArea );
+  }
+  v11 = 0;
+  if ( uChestArea > 0 )
+  {
+	v12 = pChests[v3].mm7__vector_pItems;//&pChests[v3].mm7__vector_pItems[0].uAttributes;
+    do
+    {
+	  v9 = v12->uItemID;
+      if ( v9 )
+      {
+        v6 = 0;
+        while ( !Chest::CanPlaceItemAt((unsigned __int8)Dst[v6], v9, v10) )
+        {
+          ++v6;
+          if ( v6 >= uChestArea )
+            break;
+        }
+		if(v6<uChestArea)
+		{
+			Chest::PlaceItemAt((unsigned __int8)Dst[v6], v11, v10);
+			if ( pChests[v3].uFlags & 4 )
+				v12->SetIdentified();
+		}
+      }
+      ++v11;
+      ++v12;
+    }
+    while ( (signed int)v11 < uChestArea );
+  }
+  result = (char *)&pChests[v3].uFlags;
+  pChests[v3].uFlags = pChests[v3].uFlags & 0xFFFB | 2;
+  return result;
+}
+// 420284: using guessed type char Dst[144];
+
 //----- (00458B03) --------------------------------------------------------
 void ChestList::ToFile()
 {
--- a/GUIWindow.cpp	Sat Feb 23 23:09:48 2013 +0400
+++ b/GUIWindow.cpp	Sat Feb 23 23:15:31 2013 +0400
@@ -1093,11 +1093,14 @@
       goto LABEL_58;
     while ( 1 )
     {
-      pRenderer->DrawTextureIndexed(*(&pNPCPortraits_x + v8 + 6 * uNumDialogueNPCPortraits - 6) - 4,
-        *(&pNPCPortraits_y + v8 + 6 * uNumDialogueNPCPortraits - 6) - 4,
-        &pIcons_LOD->pTextures[uTextureID_50795C]);
-      pRenderer->DrawTextureIndexed(*(&pNPCPortraits_x + v8 + 6 * uNumDialogueNPCPortraits - 6),
-        *(&pNPCPortraits_y + v8 + 6 * uNumDialogueNPCPortraits - 6), pDialogueNPCPortraits[v8]);
+      //pRenderer->DrawTextureIndexed(*(&pNPCPortraits_x + v8 + 6 * uNumDialogueNPCPortraits - 6) - 4,
+      //                              *(&pNPCPortraits_y + v8 + 6 * uNumDialogueNPCPortraits - 6) - 4,
+      pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8] - 4,
+                                    pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]); // frame around portrait
+      //pRenderer->DrawTextureIndexed(*(&pNPCPortraits_x + v8 + 6 * uNumDialogueNPCPortraits - 6),
+      //  *(&pNPCPortraits_y + v8 + 6 * uNumDialogueNPCPortraits - 6), pDialogueNPCPortraits[v8]);
+      pRenderer->DrawTextureIndexed(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v8],
+                                    pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v8], pDialogueNPCPortraits[v8]);
       if ( uNumDialogueNPCPortraits < 4 )
         break;
 LABEL_57:
@@ -1126,15 +1129,15 @@
       }
       v15 = 3;
       v13 = array_5913D8[v8 - (dword_591080 != 0)]->pName;
-      v9 = dword_4E5EC8[v8 + 6 * uNumDialogueNPCPortraits] + pDialogueNPCPortraits[v8]->uTextureHeight + 2;
+      v9 = pNPCPortraits_x[6 + (uNumDialogueNPCPortraits - 1)][v8] + pDialogueNPCPortraits[v8]->uTextureHeight + 2;
     }
     v11 = v19;
     v10 = v9;
     goto LABEL_56;
   }
   v4 = (char *)array_5913D8[6] - 1;
-  pRenderer->DrawTextureIndexed(pNPCPortraits_x - 4, pNPCPortraits_y - 4, &pIcons_LOD->pTextures[uTextureID_50795C]);
-  pRenderer->DrawTextureIndexed(pNPCPortraits_x, pNPCPortraits_y, pDialogueNPCPortraits[(signed int)v4]);
+  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]);
+  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[(signed int)v4]);
   if ( pCurrentScreen == SCREEN_E )
   {
     CharacterUI_InventoryTab_Draw(uActiveCharacter, 1);
@@ -1905,7 +1908,7 @@
                          (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0);
           pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, 0x5Au, 0, 0x59u, pWindow->Hint,
                          (Texture *)(uTextureID_BUTTYES2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTYES2] : 0), 0);
-          pWindow->CreateButton(pNPCPortraits_x, pNPCPortraits_y, 0x3Fu, 0x49u, 1, 0, 0x5Au, 1u, 0x20u, pWindow->Hint, 0, 0, 0);
+          pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, 0x5Au, 1u, 0x20u, pWindow->Hint, 0, 0, 0);
           pWindow->CreateButton(8u, 8u, 0x1CCu, 0x158u, 1, 0, 0x5Au, 1u, 0, pWindow->Hint, 0);
           break;
         case WINDOW_SpellBook: // îêíî êíèãè çàêëîâ
@@ -1956,8 +1959,8 @@
           v29 = (char*)pGlobalTXT_LocalizationStrings[435];// "Converse with %s" Ïîáåñåäîâàòü ñ ^Pt[%s]
         }
         sprintf(&byte_591180[100 * v26], v29, v30);
-        array_5913D8[v26 + 7] = (NPCData *)pWindow->CreateButton(*(&pNPCPortraits_x + v26 + 6 * uNumDialogueNPCPortraits - 6),
-                                             *(&pNPCPortraits_y + v26 + 6 * uNumDialogueNPCPortraits - 6),
+        array_5913D8[v26 + 7] = (NPCData *)pWindow->CreateButton(pNPCPortraits_x[uNumDialogueNPCPortraits - 1][v26],
+                                                                 pNPCPortraits_y[uNumDialogueNPCPortraits - 1][v26],
                                              0x3Fu, 0x49u, 1, 0, 0x19Au, v26, 0, &byte_591180[100 * v26], 0, 0, 0);
         ++v26;
         v25 = uNumDialogueNPCPortraits;
@@ -1980,7 +1983,7 @@
                      (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0);
       pBtn_YES = pWindow->CreateButton(0x1E6u, 0x1BDu, 0x4Bu, 0x21u, 1, 0, 0x19Bu, 0, 0x59u, pWindow->Hint,
                      (Texture *)(uTextureID_BUTTYES2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTYES2] : 0), 0);
-      pWindow->CreateButton(pNPCPortraits_x, pNPCPortraits_y, 0x3Fu, 0x49u, 1, 0, 0x19Bu, 1, 0x20u, pWindow->Hint, 0);
+      pWindow->CreateButton(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 0x3Fu, 0x49u, 1, 0, 0x19Bu, 1, 0x20u, pWindow->Hint, 0);
       pWindow->CreateButton(8u, 8u, 0x1CCu, 0x158u, 1, 0, 0x19Bu, 1u, 0, pWindow->Hint, 0);
       return pWindow;
     }
--- a/mm7_1.cpp	Sat Feb 23 23:09:48 2013 +0400
+++ b/mm7_1.cpp	Sat Feb 23 23:15:31 2013 +0400
@@ -3831,373 +3831,7 @@
       (int)pGlobalTXT_LocalizationStrings[81]);
   }
 }
-// 4E2BC8: using guessed type char byte_4E2BC8;
-// 506F14: using guessed type int dword_506F14;
-// 506F1C: using guessed type int dword_506F1C;
-// 50765C: using guessed type int uTextureID_RestUI_restmain;
-// 507CD4: using guessed type int 507CD4_RestUI_hourglass_anim_controller;
-
-//----- (0041FE71) --------------------------------------------------------
-int Chest::CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID)
-{
-  int v3; // eax@1
-  unsigned int v4; // eax@1
-  Texture *v5; // ecx@1
-  signed int v6; // eax@1
-  signed int v7; // edi@3
-  signed int v8; // eax@3
-  int v9; // edi@3
-  int v10; // ebx@5
-  int v11; // esi@9
-  int v12; // edx@10
-  int v13; // ecx@11
-  char *v14; // eax@12
-  int v16; // [sp+Ch] [bp-Ch]@1
-  signed int v17; // [sp+10h] [bp-8h]@1
-  signed int v18; // [sp+14h] [bp-4h]@1
-
-  v17 = a1;
-  v3 = pChests[uChestID].uChestBitmapID;
-  v16 = pChestHeightsByType[v3];
-  v18 = pChestWidthsByType[v3];
-  v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2].pIconName, TEXTURE_16BIT_PALETTE);
-  v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0);
-  v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24);
-  if ( v6 < 14 )
-    v6 = 14;
-  v7 = v6 - 14;
-  v8 = v5->uTextureHeight;
-  v9 = (v7 >> 5) + 1;
-  if ( v8 < 14 )
-    v8 = 14;
-  v10 = ((v8 - 14) >> 5) + 1;
-  if ( !areWeLoadingTexture )
-  {
-    v5->Release();
-    pIcons_LOD->_40F9C5();
-  }
-  if ( v9 + v17 % v18 <= v18 && v10 + v17 / v18 <= v16 )
-  {
-    v11 = 0;
-    if ( v10 <= 0 )
-      return 1;
-    v12 = 0;
-    while ( 1 )
-    {
-      v13 = 0;
-      if ( v9 > 0 )
-        break;
-LABEL_15:
-      v12 += v18;
-      ++v11;
-      if ( v11 >= v10 )
-        return 1;
-    }
-    v14 = (char *)&pChests[0].pInventoryIndices[v17 + v12 + 2662 * uChestID];
-    while ( !*(short *)v14 )
-    {
-      ++v13;
-      v14 += 2;
-      if ( v13 >= v9 )
-        goto LABEL_15;
-    }
-  }
-  return 0;
-}
-// 506128: using guessed type int areWeLoadingTexture;
-
-//----- (0041FF64) --------------------------------------------------------
-int Chest::_41FF64(unsigned int uChestID)
-{
-  unsigned int v1; // ecx@1
-  signed int result; // eax@1
-  int v3; // edx@1
-  ItemGen *pItem; // ecx@2
-
-  v1 = uChestID;
-  result = 0;
-  v3 = pChestWidthsByType[pChests[v1].uChestBitmapID] * pChestHeightsByType[pChests[v1].uChestBitmapID];
-  if ( v3 <= 0 )
-  {
-LABEL_5:
-    result = -1;
-  }
-  else
-  {
-    pItem = pChests[v1].mm7__vector_pItems;
-    while ( pItem->uItemID )
-    {
-      ++result;
-      ++pItem;
-      if ( result >= v3 )
-        goto LABEL_5;
-    }
-  }
-  return result;
-}
-
-//----- (0041FFA2) --------------------------------------------------------
-int Chest::_41FFA2(int a1, ItemGen *a2, unsigned int uChestID)
-{
-  int v3; // eax@1
-  ItemGen *v4; // edi@1
-  int v5; // esi@1
-  int result; // eax@11
-  unsigned int v7; // eax@12
-  int v8; // edx@12
-  int v9; // ecx@12
-  signed int v10; // eax@12
-  signed int v11; // edi@14
-  unsigned int v12; // esi@14
-  int v13; // edi@16
-  void *v14; // edi@21
-  int v15; // edi@21
-  int i; // ecx@21
-  ItemGen *Src; // [sp+Ch] [bp-18h]@1
-  signed int v18; // [sp+10h] [bp-14h]@2
-  int v19; // [sp+14h] [bp-10h]@1
-  int v20; // [sp+18h] [bp-Ch]@19
-  signed int v21; // [sp+1Ch] [bp-8h]@1
-  signed int v22; // [sp+20h] [bp-4h]@3
-  int v23; // [sp+20h] [bp-4h]@19
-
-  v21 = 0;
-  v3 = pChests[uChestID].uChestBitmapID;
-  v4 = a2;
-  v5 = pChestWidthsByType[v3] * pChestHeightsByType[v3];
-  Src = a2;
-  v19 = pChestWidthsByType[v3];
-  if ( a1 == -1 )
-  {
-    v18 = _41FF64(uChestID);
-    if ( v18 == -1 )
-      return 0;
-    v22 = 0;
-    if ( v5 > 0 )
-    {
-      while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, (unsigned int)pChestWindow->ptr_1C) )
-      {
-        ++v22;
-        if ( v22 >= v5 )
-          goto LABEL_8;
-      }
-      v21 = v22;
-    }
-LABEL_8:
-    if ( v22 == v5 )
-    {
-      if ( uActiveCharacter )
-        pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
-      return 0;
-    }
-    v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
-    HIWORD(v8) = 0;
-    v9 = v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0;
-    v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
-    if ( v10 < 14 )
-      v10 = 14;
-    v11 = *(short *)(v9 + 26);
-    v12 = ((v10 - 14) >> 5) + 1;
-    if ( v11 < 14 )
-      v11 = 14;
-    v13 = ((v11 - 14) >> 5) + 1;
-    if ( !areWeLoadingTexture )
-    {
-      ((Texture *)v9)->Release();
-      pIcons_LOD->_40F9C5();
-    }
-    if ( v13 > 0 )
-    {
-      v23 = 0;
-      v20 = v13;
-      do
-      {
-        if ( (signed int)v12 > 0 )
-        {
-          v14 = &pChests[0].pInventoryIndices[v21 + v23 + 2662 * uChestID];
-          LOWORD(v8) = -1 - v21;
-          v8 <<= 16;
-          LOWORD(v8) = -1 - v21;
-          memset32(v14, v8, v12 >> 1);
-          v15 = (int)((char *)v14 + 4 * (v12 >> 1));
-          for ( i = v12 & 1; i; --i )
-          {
-            *(short *)v15 = v8;
-            v15 += 2;
-          }
-        }
-        v23 += v19;
-        --v20;
-      }
-      while ( v20 );
-    }
-    pChests[0].pInventoryIndices[v21 + 2662 * uChestID] = v18 + 1;
-    memcpy(&pChests[uChestID].mm7__vector_pItems[v18], Src, 0x24u);
-    result = v21 + 1;
-  }
-  else
-  {
-    result = 1;
-  }
-  return result;
-}
-// 506128: using guessed type int areWeLoadingTexture;
-
-//----- (0042013E) --------------------------------------------------------
-unsigned int Chest::PlaceItemAt(unsigned int a1, unsigned int uItemIdx, unsigned int uChestID)
-{
-  int v3; // esi@1
-  unsigned int v4; // ebx@1
-  int uItemID; // edi@1
-  int v6; // edx@4
-  unsigned int v7; // eax@5
-  Texture *v8; // ecx@5
-  signed int v9; // eax@5
-  signed int v10; // edi@7
-  unsigned int v11; // ebx@7
-  int v12; // edi@9
-  int v13; // edx@12
-  void *v14; // edi@14
-  int v15; // edi@14
-  int i; // ecx@14
-  unsigned int result; // eax@18
-  __int16 v18; // [sp+Ch] [bp-10h]@1
-  int v19; // [sp+10h] [bp-Ch]@11
-  int v20; // [sp+14h] [bp-8h]@12
-  unsigned int v21; // [sp+18h] [bp-4h]@1
-
-  v3 = 5324 * uChestID;
-  v21 = a1;
-  v4 = 5324 * uChestID + 36 * uItemIdx;
-  v18 = uItemIdx;
-  uItemID = *(unsigned int *)((char *)&pChests[0].mm7__vector_pItems[0].uItemID + v4);
-  pItemsTable->SetSpecialBonus((ItemGen *)((char *)pChests[0].mm7__vector_pItems + v4));
-  if ( uItemID >= 135 && uItemID <= 159 && !*(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) )
-  {
-    v6 = rand() % 21 + 10;
-    *(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) = v6;
-    *(&pChests[0].mm7__vector_pItems[0].uMaxCharges + v4) = v6;
-  }
-  v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
-  v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
-  v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
-  if ( v9 < 14 )
-    v9 = 14;
-  v10 = v8->uTextureHeight;
-  v11 = ((v9 - 14) >> 5) + 1;
-  if ( v10 < 14 )
-    v10 = 14;
-  v12 = ((v10 - 14) >> 5) + 1;
-  if ( !areWeLoadingTexture )
-  {
-    v8->Release();
-    pIcons_LOD->_40F9C5();
-  }
-  v19 = pChestWidthsByType[*(unsigned __int16 *)((char *)&pChests[0].uChestBitmapID + v3)];
-  if ( v12 > 0 )
-  {
-    v13 = 0;
-    v20 = v12;
-    do
-    {
-      if ( (signed int)v11 > 0 )
-      {
-        v14 = &pChests[0].pInventoryIndices[v21 + v13 + 2662 * uChestID];
-        LOWORD(v3) = -1 - v21;
-        v3 <<= 16;
-        LOWORD(v3) = -1 - v21;
-        memset32(v14, v3, v11 >> 1);
-        v15 = (int)((char *)v14 + 4 * (v11 >> 1));
-        for ( i = v11 & 1; i; --i )
-        {
-          *(short *)v15 = v3;
-          v15 += 2;
-        }
-      }
-      v13 += v19;
-      --v20;
-    }
-    while ( v20 );
-  }
-  result = v21 + 2662 * uChestID;
-  pChests[0].pInventoryIndices[result] = v18 + 1;
-  return result;
-}
-// 506128: using guessed type int areWeLoadingTexture;
-
-//----- (00420284) --------------------------------------------------------
-char *Chest::_420284(unsigned int uChestID)
-{
-  int v1; // ebx@1
-  unsigned int v2; // esi@1
-  unsigned int v3; // esi@1
-  int uChestArea; // edi@1
-  int v5; // eax@2
-  int v6; // ebx@11
-  char *result; // eax@18
-  char Dst[144]; // [sp+Ch] [bp-A0h]@1
-  int v9; // [sp+9Ch] [bp-10h]@10
-  unsigned int v10; // [sp+A0h] [bp-Ch]@1
-  unsigned int v11; // [sp+A4h] [bp-8h]@8
-  ItemGen *v12; // [sp+A8h] [bp-4h]@9
-
-  v1 = 0;
-  v2 = uChestID;
-  v10 = uChestID;
-  pRenderer->ClearZBuffer(0, 479);
-  v3 = v2;
-  uChestArea = pChestWidthsByType[pChests[v3].uChestBitmapID] * pChestHeightsByType[pChests[v3].uChestBitmapID];
-  memset(Dst, 0, 0x90u);
-  if ( uChestArea > 0 )
-  {
-    do
-    {
-      do
-        v5 = (unsigned __int8)rand();
-      while ( v5 >= uChestArea );
-      while ( Dst[v5] )
-      {
-        ++v5;
-        if ( v5 == uChestArea )
-          v5 = 0;
-      }
-      Dst[v5] = v1++;
-    }
-    while ( v1 < uChestArea );
-  }
-  v11 = 0;
-  if ( uChestArea > 0 )
-  {
-	v12 = pChests[v3].mm7__vector_pItems;//&pChests[v3].mm7__vector_pItems[0].uAttributes;
-    do
-    {
-	  v9 = v12->uItemID;
-      if ( v9 )
-      {
-        v6 = 0;
-        while ( !Chest::CanPlaceItemAt((unsigned __int8)Dst[v6], v9, v10) )
-        {
-          ++v6;
-          if ( v6 >= uChestArea )
-            break;
-        }
-		if(v6<uChestArea)
-		{
-			Chest::PlaceItemAt((unsigned __int8)Dst[v6], v11, v10);
-			if ( pChests[v3].uFlags & 4 )
-				v12->SetIdentified();
-		}
-      }
-      ++v11;
-      ++v12;
-    }
-    while ( (signed int)v11 < uChestArea );
-  }
-  result = (char *)&pChests[v3].uFlags;
-  pChests[v3].uFlags = pChests[v3].uFlags & 0xFFFB | 2;
-  return result;
-}
-// 420284: using guessed type char Dst[144];
+
 
 //----- (0042038D) --------------------------------------------------------
 void __cdecl sub_42038D()
@@ -4223,307 +3857,6 @@
   }
 }
 
-//----- (0042041E) --------------------------------------------------------
-bool Chest::Open(unsigned int uChestID)
-{
-  char *v1; // edi@5
-  unsigned int v2; // eax@8
-  GUIWindow *v3; // eax@15
-  int v5; // edx@16
-  int v6; // eax@16
-  ODMFace *v7; // eax@19
-  int v8; // edx@19
-  int v9; // edi@19
-  signed int v10; // ebx@19
-  int v11; // ecx@19
-  int v12; // eax@19
-  BLVFace *v13; // eax@20
-  int v14; // ebx@21
-  int v15; // edi@21
-  int v16; // ecx@22
-  __int64 v17; // qax@22
-  double v18; // st7@23
-  double v19; // st6@23
-  double v20; // st7@23
-  int v21; // ecx@26
-  char v22[12]; // ST4C_12@28
-  unsigned int *v23; // edi@28
-  unsigned __int16 v24; // di@28
-  signed int v25; // ecx@28
-  char *v26; // edx@29
-  unsigned __int16 v27; // ax@32
-  //LayingItem a1; // [sp+14h] [bp-B0h]@28
-  int v29; // [sp+84h] [bp-40h]@16
-  int v30; // [sp+88h] [bp-3Ch]@16
-  int v31; // [sp+8Ch] [bp-38h]@16
-  int v32; // [sp+90h] [bp-34h]@16
-  float v33; // [sp+94h] [bp-30h]@23
-  char *v34; // [sp+98h] [bp-2Ch]@5
-  int v35; // [sp+9Ch] [bp-28h]@16
-  Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28
-  int a4; // [sp+ACh] [bp-18h]@1
-  int v38; // [sp+B0h] [bp-14h]@21
-  int sRotX; // [sp+B4h] [bp-10h]@23
-  float v40; // [sp+B8h] [bp-Ch]@23
-  float v41; // [sp+BCh] [bp-8h]@23
-  int sRotY; // [sp+C0h] [bp-4h]@8
-
-  a4 = uChestID;
-  if ( (uChestID & 0x80000000u) != 0 || (signed int)uChestID >= 20 )
-    return 0;
-  ++pIcons_LOD->uTexturePacksCount;
-  if ( !pIcons_LOD->uNumPrevLoadedFiles )
-    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-  v1 = (char *)&pChests[uChestID].uFlags;
-  v34 = v1;
-  if ( !(*v1 & CHEST_ITEMS_PLACED) )
-    Chest::_420284(uChestID);
-  if ( !uActiveCharacter )
-    return 0;
-  *(float *)&sRotY = 0.0;
-  v2 = pMapStats->GetMapInfo(pCurrentMapName);
-  if ( !(*v1 & 1) || !v2 )
-    goto LABEL_12;
-  if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[v2].LockX5 )
-  {
-    v29 = 811;
-    v30 = 812;
-    v31 = 813;
-    v32 = 814;
-    v5 = rand() % 4;
-    v6 = dword_5B5920 >> 3;
-    v35 = v5;
-    if ( (dword_5B5920 & 7) == OBJECT_Decoration)
-    {
-      v16 = v6;
-      v14 = pLevelDecorations[v6].vPosition.x;
-      v38 = pLevelDecorations[v6].vPosition.y;
-      v17 = pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight;
-      v15 = pLevelDecorations[v16].vPosition.z + (((signed int)v17 - HIDWORD(v17)) >> 1);
-    }
-    else
-    {
-      if ( (dword_5B5920 & 7) != OBJECT_BModel)
-        goto LABEL_12;
-      if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
-      {
-        v7 = &pOutdoor->pBModels[dword_5B5920 >> 9].pFaces[(dword_5B5920 >> 3) & 0x3F];
-        v8 = v7->pBoundingBox.y1;
-        v9 = v7->pBoundingBox.z2;
-        v10 = v7->pBoundingBox.x1 + v7->pBoundingBox.x2;
-        v11 = v7->pBoundingBox.y2;
-        v12 = v7->pBoundingBox.z1;
-      }
-      else
-      {
-        v13 = &pIndoor->pFaces[v6];
-        v8 = v13->pBounding.y1;
-        v9 = v13->pBounding.z2;
-        v10 = v13->pBounding.x1 + v13->pBounding.x2;
-        v11 = v13->pBounding.y2;
-        v12 = v13->pBounding.z1;
-      }
-      v14 = v10 >> 1;
-      v38 = (v8 + v11) >> 1;
-      v15 = (v12 + v9) >> 1;
-    }
-    v18 = (double)pParty->vPosition.x - (double)v14;
-    *(float *)&a4 = v18;
-    v19 = (double)pParty->vPosition.y - (double)v38;
-    v33 = v19;
-    v41 = (double)pParty->sEyelevel + (double)pParty->vPosition.z - (double)v15;
-    *(float *)&sRotY = v19 * v19;
-    *(float *)&sRotX = v18 * v18;
-    v20 = sqrt(v41 * v41 + *(float *)&sRotX + *(float *)&sRotY);
-    v40 = v20;
-    if ( v20 <= 1.0 )
-    {
-      *(float *)&sRotX = 0.0;
-      *(float *)&sRotY = 0.0;
-    }
-    else
-    {
-      sRotY = (signed __int64)sqrt(*(float *)&sRotX + *(float *)&sRotY);
-      sRotX = stru_5C6E00->Atan2((signed __int64)*(float *)&a4, (signed __int64)v33);
-      sRotY = stru_5C6E00->Atan2(sRotY, (signed __int64)v41);
-    }
-    v21 = 256;
-    if ( v40 < 256.0 )
-      v21 = (signed __int64)v40 / 4;
-    *(int *)&v22[8] = v15;
-    *(_QWORD *)v22 = __PAIR__(v38, v14);
-    Vec3_int_::Rotate(v21, sRotX, sRotY, *(Vec3_int_ *)v22, &pOut.x, &pOut.z, &pOut.y);
-    v23 = (unsigned int *)(&v29 + v35);
-    sub_42F7EB_DropItemAt(*v23, pOut.x, pOut.z, pOut.y, 0, 1, 0, 0x30u, 0);
-    
-    LayingItem a1; // [sp+14h] [bp-B0h]@28
-    //LayingItem::LayingItem(&a1);
-
-    a1.stru_24.Reset();
-    v24 = *(short *)v23;
-    v25 = 0;
-    a1.field_50 = 0;
-    a1.field_4C = 0;
-    a1.field_48 = 0;
-    a1.field_54 = 0;
-    a1.uItemType = v24;
-    if ( (signed int)pObjectList->uNumObjects <= 0 )
-    {
-LABEL_32:
-      v27 = 0;
-    }
-    else
-    {
-      v26 = (char *)&pObjectList->pObjects->uObjectID;
-      while ( v24 != *(short *)v26 )
-      {
-        ++v25;
-        v26 += 56;
-        if ( v25 >= (signed int)pObjectList->uNumObjects )
-          goto LABEL_32;
-      }
-      v27 = v25;
-    }
-    a1.uObjectDescID = v27;
-    a1.vPosition.y = pOut.z;
-    a1.vPosition.x = pOut.x;
-    a1.vPosition.z = pOut.y;
-    a1.uSoundID = 0;
-    a1.uAttributes = 48;
-    a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y);
-    a1.uSpriteFrameID = 0;
-    a1.field_58_pid = 0;
-    a1.field_5C = 0;
-    a1.uFacing = 0;
-    a1.Create(0, 0, 0, 0);
-    pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
-    a1._438E35();
-    *v34 &= 0xFEu;
-    if ( uActiveCharacter && !qword_A750D8 && !dword_507CD8 )
-    {
-      qword_A750D8 = 256i64;
-      word_A750E0 = 5;
-      word_A750E2 = uActiveCharacter;
-    }
-    pIcons_LOD->_4114F2();
-    dword_507CD8 = 0;
-    return 0;
-  }
-  *v1 &= 0xFEu;
-  sRotY = 1;
-LABEL_12:
-  pAudioPlayer->StopChannels(-1, -1);
-  pAudioPlayer->PlaySound((SoundID)208, 0, 0, -1, 0, 0, 0, 0);
-  if ( *(float *)&sRotY != 0.0 )
-  {
-    if ( !dword_507CD8 )
-      pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0);
-  }
-  dword_507CD8 = 0;
-  v3 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, a4, 0);
-  pGUIWindow_CurrentMenu = v3;
-  pChestWindow = v3;
-  pBtn_ExitCancel = v3->CreateButton(
-                 0x1D7u,
-                 0x1BDu,
-                 0xA9u,
-                 0x23u,
-                 1,
-                 0,
-                 0x71u,
-                 0,
-                 0,
-                 pGlobalTXT_LocalizationStrings[79],// Exit
-                 (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0),
-                 0);
-  pChestWindow->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, "", 0);
-  pCurrentScreen = SCREEN_CHEST;
-  pEventTimer->Pause();
-  return 1;
-}
-
-//----- (0042092D) --------------------------------------------------------
-void Chest::DrawChestUI(unsigned int uChestID)
-{
-  Render *v1; // edi@1
-  unsigned int v2; // ebx@1
-  unsigned int v3; // ebx@1
-  int v4; // eax@1
-  unsigned int v5; // eax@1
-  int v6; // ecx@3
-  unsigned int v7; // eax@4
-  Texture *v8; // esi@4
-  signed int v9; // ecx@4
-  signed int v10; // edx@4
-  signed int v11; // eax@4
-  int v12; // eax@6
-  int v13; // eax@6
-  unsigned int v14; // ST34_4@8
-  int v15; // edi@8
-  int *v16; // [sp+Ch] [bp-28h]@1
-  int v17; // [sp+10h] [bp-24h]@4
-  int v18; // [sp+14h] [bp-20h]@1
-  signed int v19; // [sp+18h] [bp-1Ch]@1
-  int v20; // [sp+1Ch] [bp-18h]@1
-  signed int v21; // [sp+20h] [bp-14h]@1
-  char *v22; // [sp+2Ch] [bp-8h]@2
-  signed int v23; // [sp+30h] [bp-4h]@1
-
-  v1 = pRenderer;
-  v2 = uChestID;
-  v16 = pRenderer->pActiveZBuffer;
-  pRenderer->ClearZBuffer(0, 479);
-  v3 = v2;
-  v4 = pChests[v3].uChestBitmapID;
-  v20 = pChestSmthn1ByType[v4];
-  v18 = pChestSmthn2ByType[v4];
-  v21 = pChestWidthsByType[v4];
-  v19 = pChestHeightsByType[v4];
-  sprintf(pTmpBuf, "chest%02d", pChestList->pChests[pChests[v3].uChestBitmapID].uTextureID);
-  v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
-  pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0));
-  v23 = 0;
-  if ( v21 * v19 > 0 )
-  {
-    v22 = (char *)pChests[v3].pInventoryIndices;
-    do
-    {
-      v6 = *(short *)v22;
-      if ( v6 > 0 )
-      {
-        v17 = v18 + 32 * v23 / v19;
-        v7 = pIcons_LOD->LoadTexture(
-               pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName,
-               TEXTURE_16BIT_PALETTE);
-        v8 = (Texture *)(v7 != -1 ? &pIcons_LOD->pTextures[v7] : 0);
-        v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
-        v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureHeight : 26);
-        v11 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
-        if ( v9 < 14 )
-          v11 = 14;
-        v12 = v11 - 14;
-        LOBYTE(v12) = v12 & 0xE0;
-        v13 = v12 + 32;
-        if ( (signed int)v8->uTextureHeight < 14 )
-          v10 = 14;
-        v14 = v20 + 32 * v23 % v21 + ((v13 - v9) >> 1);
-        v15 = v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1);
-        pRenderer->DrawTextureTransparent(
-          v14,
-          v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1),
-          v8);
-        sub_40F92A(&v16[v14 + pSRZBufferLineOffsets[v15]], v8, v23 + 1);
-        v1 = pRenderer;
-      }
-      ++v23;
-      v22 += 2;
-    }
-    while ( v23 < v21 * v19 );
-  }
-  pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY,
-    (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0));
-}
-
 //----- (00420B13) --------------------------------------------------------
 void __fastcall sub_420B13(int a1, int a2)
 {
--- a/mm7_2.cpp	Sat Feb 23 23:09:48 2013 +0400
+++ b/mm7_2.cpp	Sat Feb 23 23:15:31 2013 +0400
@@ -4375,7 +4375,7 @@
         v3 = byte_591180;
         do
         {
-          array_5913D8[v2 + 7] = (NPCData *)window_SpeakInHouse->CreateButton(*(&pNPCPortraits_x + v2 + 6 * v1 - 6), *(&pNPCPortraits_y + v2 + 6 * v1 - 6),
+          array_5913D8[v2 + 7] = (NPCData *)window_SpeakInHouse->CreateButton(pNPCPortraits_x[v1 - 1][v2], pNPCPortraits_y[v1 - 1][v2],
                                               0x3Fu, 0x49u, 1, 0, 0x19Au, v2, 0, v3, 0, 0, 0);
           v1 = uNumDialogueNPCPortraits;
           ++v2;
--- a/mm7_3.cpp	Sat Feb 23 23:09:48 2013 +0400
+++ b/mm7_3.cpp	Sat Feb 23 23:15:31 2013 +0400
@@ -14623,8 +14623,8 @@
   v10 = pMapStats->GetMapInfo(pCurrentMapName);
   v9 = IndoorLocation::GetLocationIndex(dword_591164_teleport_map_name);
   pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
-  pRenderer->DrawTextureIndexed(pNPCPortraits_x - 4, pNPCPortraits_y - 4, (Texture *)(uTextureID_50795C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50795C] : 0));
-  pRenderer->DrawTextureIndexed(pNPCPortraits_x, pNPCPortraits_y, pTexture_outside);
+  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, &pIcons_LOD->pTextures[uTextureID_50795C]);
+  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside);
   uTextureID_507B04 = uTextureID_right_panel;
   pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_right_panel != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel] : 0));
   pRenderer->DrawTextureIndexed(556, 451, (Texture *)(uTextureID_x_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_x_u] : 0));
@@ -14750,11 +14750,9 @@
   pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20);
   v0 = pMapStats->GetMapInfo(pDestinationMapName);
   pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background);
-  pRenderer->DrawTextureTransparent(0x1D4u, 0,
-    (Texture *)(uTextureID_507B04 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507B04] : 0));
-  pRenderer->DrawTextureIndexed(pNPCPortraits_x, pNPCPortraits_y, pTexture_outside);
-  pRenderer->DrawTextureIndexed(0x22Cu, 0x1C3u,
-    (Texture *)(uTextureID_x_x_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_x_u] : 0));
+  pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_507B04]);
+  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside);
+  pRenderer->DrawTextureIndexed(0x22Cu, 0x1C3u, &pIcons_LOD->pTextures[uTextureID_x_x_u]);
   pRenderer->DrawTextureIndexed(0x1DCu, 0x1C3u,
     (Texture *)(uTextureID_x_ok_u != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_x_ok_u] : 0));
   if ( v0 )
@@ -14978,8 +14976,8 @@
   v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x15u, 0x99u, 0xE9u);
   pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background);
   pRenderer->DrawTextureTransparent(468, 0, (Texture *)(uTextureID_507B04 != -1 ? &pIcons_LOD->pTextures[uTextureID_507B04] : 0));
-  pRenderer->DrawTextureIndexed(pNPCPortraits_x - 4, pNPCPortraits_y - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0));
-  pRenderer->DrawTextureIndexed(pNPCPortraits_x, pNPCPortraits_y, pDialogueNPCPortraits[0]);
+  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, (Texture *)(uTextureID_50795C != -1 ? &pIcons_LOD->pTextures[uTextureID_50795C] : 0));
+  pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pDialogueNPCPortraits[0]);
 
   if (pNPC->uProfession)
   {
@@ -17682,7 +17680,7 @@
   //unsigned int v17; // edx@67
   //unsigned int v18; // ecx@67
   //unsigned __int16 v19; // ax@72
-  int *v20; // esi@80
+  //int *v20; // esi@80
   Actor *v21; // ebx@80
   unsigned __int16 v22; // ax@86
   signed int v23; // eax@94
@@ -17839,7 +17837,7 @@
       //pActor = (Actor *)(LODWORD(v80) - 176);
       //v11 = *(unsigned int *)LODWORD(v80);
       //v49 = *(unsigned int *)LODWORD(v80) == 5;
-    dword_4F6E08[i] = 4;
+    ai_near_actors_targets_pid[i] = OBJECT_Player;
     if (actor->uAIState == Dead || actor->uAIState == Removed || actor->uAIState == Disabled || actor->uAttributes & 0x0400)
       continue;
 
@@ -17928,12 +17926,12 @@
       actor_id = ai_near_actors_ids[v78];
       assert(actor_id < uNumActors);
 
-      v20 = &dword_4F6E08[actor_id];
+      //v20 = &ai_near_actors_targets_pid[actor_id];
       v21 = &pActors[actor_id];
-      Actor::_401221(actor_id, &dword_4F6E08[actor_id], 1u);
-      if ( v21->pMonsterInfo.uHostilityType && !*v20 )
+      Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true);
+      if (v21->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id])
         v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
-      a2 = *v20;
+      a2 = ai_near_actors_targets_pid[actor_id];
       v76 = a2 & 7;
       if ( (a2 & 7) == OBJECT_Actor)
         v80 = 0.5;
@@ -18687,7 +18685,7 @@
           v7 = v6->uAttributes;
           if ( v7 & 0x8000 < 0 )
           {
-            v8 = dword_4F6E08[v5];
+            v8 = ai_near_actors_targets_pid[v5];
             LOBYTE(v7) = v7 | 0x80;
             v6->uAttributes = v7;
             v33 = 8 * v5 | OBJECT_Actor;
--- a/mm7_4.cpp	Sat Feb 23 23:09:48 2013 +0400
+++ b/mm7_4.cpp	Sat Feb 23 23:15:31 2013 +0400
@@ -11209,11 +11209,11 @@
     sprintf(sHouseName, pGlobalTXT_LocalizationStrings[LOCSTR_ENTER_S], pMapStats->pInfos[uHouse_ExitPic].pName);
     pBtn_ExitCancel = pDialogueWindow->CreateButton( 566, 445, 75, 33, 1, 0, 0x71u, 0, 0x4Eu,
                    pGlobalTXT_LocalizationStrings[34],// "Cancel"
-                   (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0), 0);
+                   (Texture *)(uTextureID_BUTTDESC2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTDESC2] : 0),
     pBtn_YES = pDialogueWindow->CreateButton( 486u, 445u,  75u, 33u, 1, 0,  0xBFu,  1u,  0x59u,
                    sHouseName,
                    (Texture *)(uTextureID_BUTTYES2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_BUTTYES2] : 0), 0);
-    pDialogueWindow->CreateButton(pNPCPortraits_x, pNPCPortraits_y, 63u, 73u, 1, 0,  0xBFu, 1u, 0x20u,  sHouseName, 0);
+    pDialogueWindow->CreateButton( pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], 63u, 73u, 1, 0,  0xBFu, 1u, 0x20u,  sHouseName, 0);
     pDialogueWindow->CreateButton(8u, 8u, 460u, 344u, 1, 0, 0xBFu, 1u, 0x59u, sHouseName, 0);
   }
   else
@@ -13133,9 +13133,7 @@
   int v51; // eax@73
   unsigned int v52; // ecx@73
   unsigned __int16 v53; // ax@73
-  char a1[100]; // [sp+10h] [bp-1B4h]@64
-  char Dest; // [sp+74h] [bp-150h]@66
-  char v56; // [sp+D8h] [bp-ECh]@66
+  char a1[300]; // [sp+10h] [bp-1B4h]@64
   GUIWindow v57; // [sp+13Ch] [bp-88h]@1
   __int64 v58; // [sp+190h] [bp-34h]@1
   __int64 v59; // [sp+198h] [bp-2Ch]@1
@@ -13410,8 +13408,8 @@
     sprintf(a1, "%s %d %s", pGlobalTXT_LocalizationStrings[104], HIDWORD(v60), pGlobalTXT_LocalizationStrings[97]);
     v63 = 0;
   }
-  strcpy(&Dest, pGlobalTXT_LocalizationStrings[68]);
-  strcpy(&v56, pGlobalTXT_LocalizationStrings[160]);
+  strcpy(&a1[100], pGlobalTXT_LocalizationStrings[68]);
+  strcpy(&a1[200], pGlobalTXT_LocalizationStrings[160]);
   v42 = v63;
   v43 = pDialogueWindow;
   v44 = v63;
@@ -14252,8 +14250,8 @@
             v4->uCurrentActionTime += pMiscTimer->uTimeElapsed;
             if ( (signed int)v4->uCurrentActionTime >= v5 )
             {
-              v17 = dword_4F6E08[v20];
-              v6 = Actor::GetDirectionInfo(8 * v20 | 3, v17, &a3, v2);
+              v17 = ai_near_actors_targets_pid[v20];
+              v6 = Actor::GetDirectionInfo(8 * v20 | OBJECT_Actor, v17, &a3, v2);
               v7 = v4->uAIState;
               memcpy(&v15, v6, sizeof(v15));
               v8 = v7 - 4;
--- a/mm7_5.cpp	Sat Feb 23 23:09:48 2013 +0400
+++ b/mm7_5.cpp	Sat Feb 23 23:15:31 2013 +0400
@@ -4749,7 +4749,7 @@
       v37 = v3;
       if ( stru_50FE08.field_3EC[v0] & 1 )
       {
-        v6 = dword_4F6E08[v3];
+        v6 = ai_near_actors_targets_pid[v3];
         v7 = v6 >> 3;
         v8 = (v6 & 7) - 3;
         uActorID = v7;
@@ -9721,7 +9721,7 @@
           if ( v6 != 8 )
             goto LABEL_19;
           v3 = 0;
-          Actor::AI_StandOrBored(v2->uPackedID >> 3, dword_4F6E08[v2->uPackedID >> 3], 32, 0);
+          Actor::AI_StandOrBored(v2->uPackedID >> 3, ai_near_actors_targets_pid[v2->uPackedID >> 3], 32, 0);
         }
       }
     }
@@ -9753,7 +9753,7 @@
           {
             if ( v11 != 17 )
             {
-              v12 = dword_4F6E08[v10];
+              v12 = ai_near_actors_targets_pid[v10];
               v9->uActionLength = v3;
               Actor::AI_StandOrBored(v10, v12, 32, (AIDirection *)v3);
             }
@@ -10044,8 +10044,8 @@
   if ( (v1->uPackedID & 7) != OBJECT_Player)
   {
     v4 = v3 >> 3;                               // turn based only stuff
-    a2a = dword_4F6E08[v3 >> 3];
-    memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, dword_4F6E08[v3 >> 3], &a3, 0), sizeof(a3));
+    a2a = ai_near_actors_targets_pid[v3 >> 3];
+    memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[v3 >> 3], &a3, 0), sizeof(a3));
     memcpy(&a4, &a3, sizeof(a4));
     v5 = &pActors[v3 >> 3];
     LOWORD(v3) = v5->uAIState;
@@ -10189,8 +10189,8 @@
     {
       if ( (short)v3 != 4 && (short)v3 != 11 && (short)v3 != 19 && (short)v3 != 17 )
       {
-        v6 = (unsigned int *)&dword_4F6E08[(int)v4];
-        Actor::_401221((unsigned int)v4, &dword_4F6E08[(int)v4], 1u);
+        v6 = (unsigned int *)&ai_near_actors_targets_pid[(int)v4];
+        Actor::_SelectTarget((unsigned int)v4, &ai_near_actors_targets_pid[(int)v4], true);
         if ( v5->pMonsterInfo.uHostilityType && !*v6 )
           v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
         v22 = *v6;
@@ -10340,7 +10340,7 @@
       v5 = v10->uPackedID;
       if ( (v10->uPackedID & 7) == OBJECT_Actor)
       {
-        v8 = dword_4F6E08[v5 >> 3];
+        v8 = ai_near_actors_targets_pid[v5 >> 3];
         memcpy(&v7, Actor::GetDirectionInfo(v5, v8, &a3, v2), sizeof(v7));
         if ( !v1->_406D10(a2) )
           Actor::AI_Stand(v10->uPackedID >> 3, v8, 0x20u, &v7);
@@ -10384,7 +10384,7 @@
         if ( pActors[v3].CanAct() )
         {
           v4 = v2->uPackedID;
-          v9 = dword_4F6E08[v3];
+          v9 = ai_near_actors_targets_pid[v3];
           memcpy(&v6, Actor::GetDirectionInfo(v4, v9, &a3, 0), sizeof(v6));
           Actor::AI_Stand(v8, v9, 0x20u, &v6);
           v2->field_C = 0;
@@ -10447,7 +10447,7 @@
           result = 1;
         if ( !(v13 | result | v6->uAIState == 5 | v6->uAIState == 11 | v6->uAIState == 19) )
         {
-          v13 = dword_4F6E08[v5];
+          v13 = ai_near_actors_targets_pid[v5];
           memcpy(&v9, Actor::GetDirectionInfo(a1, v13, &a3, 0), sizeof(v9));
           v7 = v6->uAIState;
           if ( v7 == 6 || v7 == 1 )
@@ -10524,12 +10524,12 @@
   v5 = v4->uAIState;
   if ( v5 == 5 || v5 == 4 || v5 == 11 || v5 == 19 || v5 == 17 )
     return 1;
-  v6 = &dword_4F6E08[v3];
+  v6 = &ai_near_actors_targets_pid[v3];
   v7 = &pTurnEngine->pQueue[a2];
   v8 = *v6;
   v29 = &pTurnEngine->pQueue[a2];
   a2a = v8;
-  Actor::_401221(v3, &dword_4F6E08[v3], 1u);
+  Actor::_SelectTarget(v3, &ai_near_actors_targets_pid[v3], true);
   if ( v4->pMonsterInfo.uHostilityType && !*v6 )
     v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
   v9 = Actor::GetDirectionInfo(v7->uPackedID, a2a, &a3, 0);
@@ -10724,10 +10724,10 @@
             {
               if ( v6 != 17 )
               {
-                v7 = (unsigned int *)&dword_4F6E08[v4];
+                v7 = (unsigned int *)&ai_near_actors_targets_pid[v4];
                 a2 = *v7;
                 v8 = a2;
-                Actor::_401221(v4, (int *)v7, 1u);
+                Actor::_SelectTarget(v4, (int *)v7, true);
                 memcpy(&v11, Actor::GetDirectionInfo(*(int *)((char *)&v3->uPackedID + v18), v8, &a3, 0), sizeof(v11));
                 memcpy(&a4, &v11, sizeof(a4));
                 v5->uCurrentActionTime += pMiscTimer->uTimeElapsed;
@@ -12099,7 +12099,7 @@
   if (_449B57_test_bit(pParty->_award_bits, 100))
     v5 = 1;
 
-  Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // dword_4F6E08[i] for AI_Stand seems always 0;  original code behaviour is identical
+  Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0;  original code behaviour is identical
   for (uint i = 0; i < uNumActors; ++i)
   {
     auto actor = pActors + i;
@@ -12112,7 +12112,7 @@
       actor->sCurrentHP = actor->pMonsterInfo.uHP;
       if (actor->uAIState != Disabled)
       {
-        Actor::AI_Stand(i, dword_4F6E08[i], actor->pMonsterInfo.uRecoveryTime, 0);
+        Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0);
       }
     }
 
--- a/mm7_data.cpp	Sat Feb 23 23:09:48 2013 +0400
+++ b/mm7_data.cpp	Sat Feb 23 23:15:31 2013 +0400
@@ -958,9 +958,24 @@
 char aBardataC[10]; // weak
 char aLoadprog[777]; // idb
 char aLoadingD_pcx[777]; // idb
-int pNPCPortraits_x = 521; // idb
-int dword_4E5EC8[777]; // weak
-int pNPCPortraits_y = 38; // idb
+int pNPCPortraits_x[6][6] =     // 004E5E50
+{
+  {521,   0,   0,   0,   0,  0},
+  {521, 521,   0,   0,   0,  0},
+  {521, 521, 521,   0,   0,  0},
+  {521, 486, 564, 521,   0,  0},
+  {521, 486, 564, 486, 564,  0},
+  {486, 564, 486, 564, 486, 564}
+};
+int pNPCPortraits_y[6][6] =     // 004E5EE0
+{
+  {38,   0,   0,   0,   0,   0},
+  {38, 165,   0,   0,   0,   0},
+  {38, 133, 228,   0,   0,   0},
+  {38, 133, 133, 228,   0,   0},
+  {38, 133, 133, 228, 228,   0},
+  {38,  38, 133, 133, 228, 228}
+};
 const char *pHouse_ExitPictures[11]=
 {
 	"",
@@ -1711,7 +1726,7 @@
 int dword_4F5D98_xs[777]; // idb
 int ai_array_4F5E68[500];
 int ai_array_4F6638_actor_ids[500];
-int dword_4F6E08[500];
+int ai_near_actors_targets_pid[500];
 int ai_arrays_size; // weak
 int ai_near_actors_distances[500];
 unsigned int ai_near_actors_ids[500];
--- a/mm7_data.h	Sat Feb 23 23:09:48 2013 +0400
+++ b/mm7_data.h	Sat Feb 23 23:15:31 2013 +0400
@@ -681,9 +681,8 @@
 extern char aBardataC[10]; // weak
 extern char aLoadprog[]; // idb
 extern char aLoadingD_pcx[]; // idb
-extern int pNPCPortraits_x; // idb
-extern int dword_4E5EC8[]; // weak
-extern int pNPCPortraits_y; // idb
+extern int pNPCPortraits_x[6][6]; // 004E5E50
+extern int pNPCPortraits_y[6][6]; // 004E5EE0
 extern const char *pHouse_ExitPictures[11];
 extern const char *_4E6BDC_loc_names[11];
 extern char aOutside[]; // idb
@@ -1071,7 +1070,7 @@
 extern int dword_4F5D98_xs[]; // idb
 extern int ai_array_4F5E68[500];
 extern int ai_array_4F6638_actor_ids[500];
-extern int dword_4F6E08[500];
+extern int ai_near_actors_targets_pid[500];
 extern int ai_arrays_size; // weak
 extern int ai_near_actors_distances[500];
 extern unsigned int ai_near_actors_ids[500];