Mercurial > mm7
changeset 2475:acac52e9e36a
remove DirectX11.cpp/.h for VS2010, MatrixMultiply and other
author | Ritor1 |
---|---|
date | Thu, 21 Aug 2014 11:24:51 +0600 |
parents | 273279353509 |
children | faf21e357a83 fd99ee46b301 908baf8e7d23 |
files | Build/Visual Studio 2010/World of Might and Magic.vcxproj Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters IndoorCameraD3D.cpp MMT.cpp OSWindow.cpp Render.cpp Render.h RenderD3D11.h UI/UIPopup.cpp Vis.cpp |
diffstat | 10 files changed, 185 insertions(+), 279 deletions(-) [+] |
line wrap: on
line diff
--- a/Build/Visual Studio 2010/World of Might and Magic.vcxproj Tue Aug 19 23:25:45 2014 +0100 +++ b/Build/Visual Studio 2010/World of Might and Magic.vcxproj Thu Aug 21 11:24:51 2014 +0600 @@ -98,7 +98,6 @@ <ClCompile Include="..\..\Conditions.cpp" /> <ClCompile Include="..\..\DecalBuilder.cpp" /> <ClCompile Include="..\..\DecorationList.cpp" /> - <ClCompile Include="..\..\DirectX11.cpp" /> <ClCompile Include="..\..\Events.cpp" /> <ClCompile Include="..\..\FactionTable.cpp" /> <ClCompile Include="..\..\FrameTableInc.cpp" /> @@ -262,7 +261,6 @@ <ClInclude Include="..\..\Conditions.h" /> <ClInclude Include="..\..\DecalBuilder.h" /> <ClInclude Include="..\..\DecorationList.h" /> - <ClInclude Include="..\..\DirectX11.h" /> <ClInclude Include="..\..\ErrorHandling.h" /> <ClInclude Include="..\..\Events.h" /> <ClInclude Include="..\..\Events2D.h" />
--- a/Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters Tue Aug 19 23:25:45 2014 +0100 +++ b/Build/Visual Studio 2010/World of Might and Magic.vcxproj.filters Thu Aug 21 11:24:51 2014 +0600 @@ -309,9 +309,6 @@ <ClCompile Include="..\..\DecorationList.cpp"> <Filter>Engine\Graphics</Filter> </ClCompile> - <ClCompile Include="..\..\DirectX11.cpp"> - <Filter>Engine\Graphics</Filter> - </ClCompile> <ClCompile Include="..\..\GammaControl.cpp"> <Filter>Engine\Graphics</Filter> </ClCompile> @@ -573,6 +570,7 @@ <ClCompile Include="..\..\stru10.cpp"> <Filter>Engine\Graphics</Filter> </ClCompile> + <ClCompile Include="..\..\Player_wrap.cxx" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\lib\libavcodec\avcodec.h"> @@ -1016,9 +1014,6 @@ <ClInclude Include="..\..\DecorationList.h"> <Filter>Engine\Graphics</Filter> </ClInclude> - <ClInclude Include="..\..\DirectX11.h"> - <Filter>Engine\Graphics</Filter> - </ClInclude> <ClInclude Include="..\..\GammaControl.h"> <Filter>Engine\Graphics</Filter> </ClInclude> @@ -1157,9 +1152,6 @@ <ClInclude Include="..\..\MapInfo.h"> <Filter>Engine</Filter> </ClInclude> - <ClInclude Include="..\..\MapsLongTimer.h"> - <Filter>Engine</Filter> - </ClInclude> <ClInclude Include="..\..\MM7.h"> <Filter>Engine</Filter> </ClInclude> @@ -1271,60 +1263,18 @@ <ClInclude Include="..\..\UI\UIBooks.h"> <Filter>GUI\UI</Filter> </ClInclude> - <ClInclude Include="..\..\UI\UICharacter.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\UIGame.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\UIGuilds.h"> - <Filter>GUI\UI</Filter> - </ClInclude> <ClInclude Include="..\..\UI\UIHouses.h"> <Filter>GUI\UI</Filter> </ClInclude> - <ClInclude Include="..\..\UI\UIMainMenu.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\UIMsgProc.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\UIOptions.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\UIPartyCreation.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\UIPopup.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\UIRest.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\UISaveLoad.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\UIShops.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\UITransition.h"> - <Filter>GUI\UI</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\Books\UIMapBook.h"> - <Filter>GUI\UI\Books</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\Books\UINotesBooks.h"> - <Filter>GUI\UI\Books</Filter> - </ClInclude> - <ClInclude Include="..\..\UI\Books\UISpellBook.h"> - <Filter>GUI\UI\Books</Filter> - </ClInclude> <ClInclude Include="..\..\stru9.h"> <Filter>Engine\Graphics</Filter> </ClInclude> <ClInclude Include="..\..\stru10.h"> <Filter>Engine\Graphics</Filter> </ClInclude> + <ClInclude Include="..\..\Indoor_stuff.h" /> + <ClInclude Include="..\..\mm7_unsorted_subs.h" /> + <ClInclude Include="..\..\Outdoor_stuff.h" /> </ItemGroup> <ItemGroup> <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def"> @@ -1360,9 +1310,8 @@ <None Include="..\..\Player.swig"> <Filter>Engine\Objects</Filter> </None> - <None Include="..\..\NewUI\Core\UIControlModule.swig"> - <Filter>GUI\NewUI\Core</Filter> - </None> + <None Include="..\..\lib\swig\swigwin-2.0.11\UIControlModule.swig" /> + <None Include="..\..\README.md" /> </ItemGroup> <ItemGroup> <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib"> @@ -1393,4 +1342,7 @@ <Filter>lib\OpenAL\lib\x86</Filter> </Library> </ItemGroup> + <ItemGroup> + <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig" /> + </ItemGroup> </Project> \ No newline at end of file
--- a/IndoorCameraD3D.cpp Tue Aug 19 23:25:45 2014 +0100 +++ b/IndoorCameraD3D.cpp Thu Aug 21 11:24:51 2014 +0600 @@ -690,21 +690,18 @@ // 50D9D0: using guessed type char static_sub_437906_byte_50D9D0_init_flag; //----- (004378BA) -------------------------------------------------------- -void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *a1, Matrix3x3_float_ *a2, Matrix3x3_float_ *out) +void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *ma, Matrix3x3_float_ *mb, Matrix3x3_float_ *m_out) { - float *v4; // ecx@1 - double v10; // st7@3 - double v11; // st6@3 + float sum; - v4 = (float *)out; - for ( uint i = 0; i < 3; i++ ) - { - for ( uint j = 0; j < 3; j++ ) - { - v10 = a2->v[2][j] * a1->v[i][2] + a2->v[0][j] * a1->v[i][0]; - v11 = a2->v[1][j] * a1->v[i][1]; - *v4 = v10 + v11; - ++v4; + for ( uint row = 0; row < 3; row++ ) + { + for ( uint col = 0; col < 3; col++ ) + { + sum = 0; + for ( int index = 0; index < 3; index++ ) + sum += ma->v[row][index]*mb->v[index][col]; + m_out->v[row][col] = sum; } } } @@ -712,18 +709,11 @@ //----- (004376E7) -------------------------------------------------------- void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff() { - //IndoorCameraD3D *v1; // esi@1 -// double v2; // st7@1 - //signed int v3; // edi@1 - //int v4; // eax@1 - //double v5; // st7@2 - //double v6; // st7@3 Matrix3x3_float_ m1; // [sp+10h] [bp-B8h]@1 Matrix3x3_float_ m2; // [sp+34h] [bp-94h]@1 Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1 Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1 Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1 -// float v12; // [sp+C4h] [bp-4h]@1 //RotationZ(0) m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0;
--- a/MMT.cpp Tue Aug 19 23:25:45 2014 +0100 +++ b/MMT.cpp Thu Aug 21 11:24:51 2014 +0600 @@ -17,6 +17,7 @@ #include "ErrorHandling.h" #include "Bink_Smacker.h" #include "Game.h" +#include "Log.h" void ShowLogoVideo() @@ -180,6 +181,7 @@ png_byte tmp = ptr[2]; ptr[2] = ptr[0]; ptr[0] = ptr[3]; + //ptr[3] = 255 - ptr[3]; // alpha mask gradient ptr[3] = 255 - tmp; tex->pPalette16[i] = Color16(ptr[0], ptr[1], ptr[2]); tex->pLevelOfDetail0_prolly_alpha_mask[i] = ptr[3];
--- a/OSWindow.cpp Tue Aug 19 23:25:45 2014 +0100 +++ b/OSWindow.cpp Thu Aug 21 11:24:51 2014 +0600 @@ -21,6 +21,7 @@ #include "ErrorHandling.h" #include "Log.h" #include "Registry.h" +#include "MMT.h" bool wizard_eye = false; //включить на постоянно око чародея @@ -494,6 +495,11 @@ //pMouse->uCursorTextureID = pIcons_LOD->LoadTexture(cursor_name, TEXTURE_16BIT_PALETTE); //hCurs1 = LoadCursor(NULL, L"Target"); + if (for_refactoring) + { + MessageBoxA(nullptr, "Ritor1: original cursor(Target) isn't loading", "", 0); + __debugbreak(); + } SetClassLongPtrW(api_handle, GCLP_HCURSOR, (LONG)LoadCursorW(NULL, IDC_CROSS)); } @@ -506,9 +512,14 @@ void OSWindow::SetFullscreenMode() { - SetMenu(api_handle, nullptr); + //Ritor1: Error. Window size change in this function(Ошибка. При переходе на полноэкранный режим размеры окна изменяются в этой функции) + SetMenu(api_handle, nullptr);//640,480 - 640,500 + /*bool m = false; + HMENU h_menu = GetMenu(api_handle); + m = DestroyMenu(h_menu);//как вариант - удалить меню*/ + SetWindowLongW(api_handle, GWL_EXSTYLE, WS_EX_TOPMOST); - SetWindowLongW(api_handle, GWL_STYLE, WS_VISIBLE | WS_POPUP); + SetWindowLongW(api_handle, GWL_STYLE, WS_VISIBLE | WS_POPUP);//648, 534 SetWindowPos(api_handle, HWND_TOP, 0, 0, -1, -1, SWP_NOSIZE | SWP_SHOWWINDOW); }
--- a/Render.cpp Tue Aug 19 23:25:45 2014 +0100 +++ b/Render.cpp Thu Aug 21 11:24:51 2014 +0600 @@ -36,6 +36,7 @@ #include "Vis.h" #include "Registry.h" #include "Weather.h" +#include "MMT.h" //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") @@ -234,7 +235,7 @@ { int v6; // ecx@8 struct Polygon *pTilePolygon; // ebx@8 -// float Light_tile_dist; + float Light_tile_dist; //warning: the game uses CW culling by default, ccw is incosistent pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); @@ -365,6 +366,11 @@ norm = 0; else norm = &pTerrainNormals[norm_idx]; + if (for_refactoring) + { + MessageBoxA(nullptr, "Ritor1: function StackLights_TerrainFace needed refactoring and result - slows", "", 0); + __debugbreak(); + } //pGame->pLightmapBuilder->StackLights_TerrainFace(norm, &Light_tile_dist, array_50AC10, 4, 1);//Ritor1: slows //pDecalBuilder->_49BE8A(pTilePolygon, norm, &Light_tile_dist, array_50AC10, 4, 1); //unsigned int a5 = 4; @@ -784,10 +790,10 @@ v20.pDDraw4DevDesc = new char[v7 + 1]; strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); } - memset(&ddsCaps, 0, 0x10u); + memset(&ddsCaps, 0, sizeof(ddsCaps)); if (FAILED(pDirectDraw4->GetAvailableVidMem(&ddsCaps, (LPDWORD)&v20.uVideoMem, (LPDWORD)&uFreeVideoMem))) v20.uVideoMem = 0; - memset(&v10, 0, 0x7Cu); + memset(&v10, 0, sizeof(v10)); v10.dwSize = 124; v10.dwFlags = 6; v10.dwHeight = window->GetWidth(); @@ -1338,7 +1344,7 @@ DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 - IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 + IDirectDrawClipper *lpddclipper; // [sp+C4h] [bp-14h]@18 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 auto hWnd = window->GetApiHandle(); @@ -1433,7 +1439,8 @@ } return 0; } - if ( pHost->CreateClipper(0, &v30, 0) ) + //Создание отсекателя DirectDraw + if ( pHost->CreateClipper(0, &lpddclipper, NULL) ) { sprintf(pErrorMessage, "Init - Failed to create clipper.\n"); if (pBackBuffer) @@ -1453,11 +1460,12 @@ } return 0; } - v30->SetHWnd(0, hWnd); - pFrontBuffer->SetClipper(v30); - - v30->Release(); - v30 = NULL; + lpddclipper->SetHWnd(0, hWnd); + pFrontBuffer->SetClipper(lpddclipper); + + lpddclipper->Release(); + lpddclipper = NULL; + // pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); @@ -1601,8 +1609,11 @@ memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); ddsd2.dwSize = sizeof(DDSURFACEDESC2); + //Подключение полей с достоверными данными ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; + //Запрос сложной структуры с возможностью переключения ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; + //Присвоение полю счётчика задних буферов значения 1 ddsd2.dwBackBufferCount = 1; if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, NULL) ) { @@ -1617,10 +1628,12 @@ //a3a = &pBackBuffer; //v14 = *v34; memset(&v27, 0, sizeof(DDSCAPS2)); + v27.dwCaps = DDSCAPS_BACKBUFFER; //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); //hWnda = &pDirect3D; pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); + if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) { sprintf(pErrorMessage, "Init - Failed to get D3D interface.\n"); @@ -1669,7 +1682,7 @@ return 0; } if ( uDeviceID == 2 || uDeviceID == 3 ) - BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; + BYTE1(ddsd2.ddsCaps.dwCaps) |= 8; //uDeviceIDa = &pZBuffer; if (pHost->CreateSurface(&ddsd2, &pZBuffer, NULL) ) { @@ -1807,39 +1820,36 @@ unsigned int RenderD3D::GetDeviceCaps() { unsigned int v1; // ebx@1 - //RenderD3D *v2; // edi@1 - IDirect3DDevice3 *v3; // eax@1 unsigned int result; // eax@2 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 v1 = 0; - //v2 = this; - memset(&halCaps, 0, 0xFCu); - halCaps.dwSize = 252; - memset(&refCaps, 0, 0xFCu); - v3 = this->pDevice; - refCaps.dwSize = 252; - if ( v3->GetCaps(&halCaps, &refCaps) ) - { + + memset(&halCaps, 0, sizeof(halCaps)); + halCaps.dwSize = sizeof(halCaps); + + memset(&refCaps, 0, sizeof(refCaps)); + refCaps.dwSize = sizeof(refCaps); + + if ( this->pDevice->GetCaps(&halCaps, &refCaps) ) result = 1; - } else { if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_SRCALPHA) ) v1 = 2; if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ONE) ) - v1 |= 4u; + v1 |= 4; if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ZERO) ) - v1 |= 8u; + v1 |= 8; if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) ) - v1 |= 0x10u; + v1 |= 16; if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_ONE) ) - v1 |= 0x20u; + v1 |= 32; if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) ) - v1 |= 0x40u; + v1 |= 64; if ( halCaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) - v1 |= 0x80; + v1 |= 128; result = v1; } return result; @@ -1863,39 +1873,38 @@ //----- (0049E54D) -------------------------------------------------------- void RenderD3D::Present(bool bForceBlit) { - RECT v5; // [sp+18h] [bp-18h]@1 + RECT source_rect; // [sp+18h] [bp-18h]@1 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 - v5.left = 0; - v5.top = 0; - v5.bottom = 480;//window->GetHeight(); //Ritor1: проблема с кнопкой "развернуть" - v5.right = 640; //window->GetWidth(); + source_rect.left = 0; + source_rect.top = 0; + source_rect.bottom = 480;//window->GetHeight(); //Ritor1: проблема с кнопкой "развернуть" + source_rect.right = 640; //window->GetWidth(); if (bWindowed || bForceBlit) { - RECT rc; - GetClientRect(hWindow, &rc); + RECT dest_rect; + GetClientRect(hWindow, &dest_rect); Point.y = 0; Point.x = 0; ClientToScreen(hWindow, &Point); - OffsetRect(&rc, Point.x, Point.y); - pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0);//Uninitialized memory access + OffsetRect(&dest_rect, Point.x, Point.y); + pFrontBuffer->Blt(&dest_rect, pBackBuffer, &source_rect, DDBLT_WAIT, NULL); } else - pFrontBuffer->Flip(0, 1); + pFrontBuffer->Flip(NULL, DDFLIP_WAIT); } //----- (0049E5D4) -------------------------------------------------------- bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) { - unsigned int v8; // edx@4 unsigned int v9; // ebx@5 unsigned int v10; // eax@5 DWORD v11; // edx@5 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 - memset(&ddsd2, 0, 0x7Cu); - ddsd2.dwSize = 0x7Cu; + memset(&ddsd2, 0, sizeof(ddsd2)); + ddsd2.dwSize = sizeof(ddsd2); ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; @@ -1905,17 +1914,23 @@ { if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) { - v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); -LABEL_8: - ddsd2.dwMipMapCount = v8; - if ( !v8 ) - goto LABEL_12; - goto LABEL_11; + ddsd2.dwMipMapCount = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); + if ( ddsd2.dwMipMapCount ) + { + ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; + ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; + } + goto LABEL_12; } if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) { - v8 = GetMaxMipLevels(uMinDeviceTexDim); - goto LABEL_8; + ddsd2.dwMipMapCount = GetMaxMipLevels(uMinDeviceTexDim); + if ( ddsd2.dwMipMapCount ) + { + ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; + ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; + } + goto LABEL_12; } v9 = GetMaxMipLevels(uTextureWidth); v10 = GetMaxMipLevels(uMinDeviceTexDim); @@ -1930,7 +1945,6 @@ } else ddsd2.dwMipMapCount = 1; -LABEL_11: ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; LABEL_12: @@ -2296,20 +2310,18 @@ //----- (0049ED18) -------------------------------------------------------- void Render::PresentBlackScreen() { - IDirectDrawSurface *v2; // eax@3 - DDBLTFX v3; // [sp+4h] [bp-74h]@5 - RECT x; // [sp+68h] [bp-10h]@3 - - memset(&v3, 0, sizeof(DDBLTFX)); - GetWindowRect(window->GetApiHandle(), &x); - - { - v2 = (IDirectDrawSurface *)this->pBackBuffer4; - } - - v3.dwFillColor = 0; - v3.dwSize = 100; - v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); + IDirectDrawSurface *lpddsback; // eax@3 + DDBLTFX lpDDBltFx; // [sp+4h] [bp-74h]@5 + RECT dest_rect; // [sp+68h] [bp-10h]@3 + + memset(&lpDDBltFx, 0, sizeof(DDBLTFX)); + lpDDBltFx.dwSize = sizeof(DDBLTFX); + + GetWindowRect(window->GetApiHandle(), &dest_rect); + lpddsback = (IDirectDrawSurface *)this->pBackBuffer4; + + lpDDBltFx.dwFillColor = 0; + lpddsback->Blt(&dest_rect, NULL, NULL, DDBLT_COLORFILL, &lpDDBltFx); pRenderer->Present(); } @@ -2954,7 +2966,7 @@ //----- (0049FD3A) -------------------------------------------------------- void Render::_49FD3A_fullscreen() { - RECT v5; // [sp+8h] [bp-10h]@6 + RECT src_rect; // [sp+8h] [bp-10h]@6 if ( this->pRenderD3D ) { @@ -2962,11 +2974,11 @@ pFrontBuffer4->Restore(); if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) pBackBuffer4->Restore(); - v5.top = 0; - v5.bottom = window->GetHeight(); - v5.left = 0; - v5.right = window->GetWidth(); - this->pBackBuffer4->BltFast(0, 0, this->pFrontBuffer4, &v5, 16); + src_rect.top = 0; + src_rect.bottom = window->GetHeight(); + src_rect.left = 0; + src_rect.right = window->GetWidth(); + this->pBackBuffer4->BltFast(NULL, NULL, this->pFrontBuffer4, &src_rect, DDBLTFAST_WAIT); } } @@ -3134,32 +3146,15 @@ //----- (004A597D) -------------------------------------------------------- void Present_NoColorKey() { - //unsigned __int16 *v0; // eax@4 -// unsigned __int16 *v1; // esi@4 void *v2; // edi@4 - //signed int v4; // ebx@4 - //signed int v5; // ebx@6 - //void *v6; // edi@7 - //const void *v7; // esi@7 -// signed int v8; // ebx@8 int v9; // eax@10 unsigned int v10; // esi@10 unsigned __int32 v11; // edi@10 - //int v12; // ecx@10 unsigned int v13; // ebx@10 -// int v14; // eax@11 -// int v15; // eax@13 -// int v16; // eax@14 -// int v17; // eax@16 -// HRESULT v18; // eax@22 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 - //int v20; // [sp+88h] [bp-1Ch]@10 int v21; // [sp+8Ch] [bp-18h]@10 __int32 v22; // [sp+90h] [bp-14h]@10 - //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 unsigned int v24; // [sp+98h] [bp-Ch]@4 - //unsigned int _this; // [sp+9Ch] [bp-8h]@10 - //LPVOID v26; // [sp+A0h] [bp-4h]@4 int r_mask = 0xF800; int g_mask = 0x7E0; @@ -3169,8 +3164,8 @@ { //if ( pRenderer->using_software_screen_buffer ) //{ - memset(&Dst, 0, 0x7Cu); - Dst.dwSize = 124; + memset(&Dst, 0, sizeof(Dst)); + Dst.dwSize = sizeof(Dst); if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) { //v26 = Dst.lpSurface; @@ -3307,37 +3302,19 @@ //----- (0049FFFB) -------------------------------------------------------- bool Render::InitializeFullscreen() { - //Render *v2; // esi@1 - //HWND v3; // ebx@1 - //void *v4; // eax@2 - //RenderD3D *v5; // eax@3 - //unsigned int v6; // edx@5 RenderD3D__DevInfo *v7; // ecx@5 bool v8; // eax@6 - //RenderD3D *v9; // ecx@13 unsigned int v10; // eax@13 - //RenderD3D *v11; // eax@25 -// HRESULT v12; // eax@25 - int v13; // ecx@25 - int v14; // eax@27 signed int v15; // ebx@31 - //bool v16; // eax@35 - //char v17; // zf@35 -// IDirectDraw4 *v18; // eax@38 -// HRESULT v19; // eax@38 - //int *v20; // eax@39 int *v22; // eax@42 int v23; // ecx@42 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 -// DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 - //void *v28; // [sp+2FCh] [bp-10h]@2 int v29; // [sp+308h] [bp-4h]@2 //__debugbreak(); // Nomad - //v2 = this; this->using_software_screen_buffer = 0; //this->pColorKeySurface4 = 0; this->pBackBuffer4 = nullptr; @@ -3428,21 +3405,22 @@ } //LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; bRequiredTextureStagesAvailable = CheckTextureStages(); - memset(&halCaps, 0, 0xFCu); - halCaps.dwSize = 252; - memset(&refCaps, 0, 0xFCu); - //v11 = pRenderD3D; - refCaps.dwSize = 252; + + memset(&halCaps, 0, sizeof(halCaps)); + halCaps.dwSize = sizeof(halCaps); + + memset(&refCaps, 0, sizeof(refCaps)); + refCaps.dwSize = sizeof(refCaps); + ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); - v13 = halCaps.dwMinTextureWidth; + + uMinDeviceTextureDim = halCaps.dwMinTextureWidth; if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) - v13 = halCaps.dwMinTextureHeight; - v14 = halCaps.dwMaxTextureWidth; - uMinDeviceTextureDim = v13; - if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) - v14 = halCaps.dwMaxTextureHeight; - uMaxDeviceTextureDim = v14; - if ( (unsigned int)v13 < 4 ) + uMinDeviceTextureDim = halCaps.dwMinTextureHeight; + uMinDeviceTextureDim = halCaps.dwMaxTextureWidth; + if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) + uMinDeviceTextureDim = halCaps.dwMaxTextureHeight; + if ( (unsigned int)uMinDeviceTextureDim < 4 ) uMinDeviceTextureDim = 4; v15 = 1; ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); @@ -3480,26 +3458,26 @@ bColorKeySupported = 0; if ( bColorKeySupported ) { - memset(&ddsd2, 0, 0x7Cu); + memset(&ddsd2, 0, sizeof(ddsd2)); + ddsd2.dwSize = sizeof(ddsd2); ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; - v18 = pDirectDraw4; - ddsd2.dwSize = 124; ddsd2.dwFlags = 65543; ddsd2.ddsCaps.dwCaps = 2112; ddsd2.dwWidth = 640; ddsd2.dwHeight = 480; - ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, NULL)); + ErrD3D(pDirectDraw4->CreateSurface(&ddsd2, &pColorKeySurface4, NULL)); pBeforePresentFunction = Present_ColorKey; } else*/ { pTargetSurface = nullptr; pTargetSurface_unaligned = (unsigned int *)malloc(window->GetWidth() * window->GetHeight() * 2 + 32); - if ( !pTargetSurface_unaligned - || (memset(&pDesc, 0, 0x7Cu), - pDesc.dwSize = 124, - !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) + if ( !pTargetSurface_unaligned ) + return 0; + memset(&pDesc, 0, sizeof(pDesc)); + pDesc.dwSize = sizeof(pDesc); + if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15) ) return 0; pBackBuffer4->Unlock(NULL); v22 = (int *)pTargetSurface_unaligned + 4; @@ -3642,21 +3620,21 @@ if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) v13 = halCaps.dwMaxTextureHeight; uMaxDeviceTextureDim = v13; - ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); - ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); - ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); - ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); + ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2)); ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); - ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); + ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4)); //} ddpfPrimarySuface.dwSize = 32; @@ -4242,24 +4220,14 @@ //----- (004A139A) -------------------------------------------------------- void Render::CreateDirectDrawPrimarySurface() { - //Render *v1; // esi@1 - //int v2; // ebx@3 -// IDirectDraw2 *v3; // eax@3 -// HRESULT v4; // eax@3 IDirectDrawSurface *pFrontBuffer; // eax@3 DDSCAPS2 *v6; // edx@3 IDirectDraw4 *v7; // eax@4 -// HRESULT v8; // eax@4 int v9; // ST14_4@5 IDirectDrawSurface *v10; // ST10_4@5 -// HRESULT v11; // eax@5 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 -// const char *v13; // [sp+0h] [bp-A0h]@0 -// int v14; // [sp+4h] [bp-9Ch]@0 -// unsigned int v15; // [sp+8h] [bp-98h]@0 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 -// int a4; // [sp+98h] [bp-8h]@3 //v1 = this; //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || @@ -4267,13 +4235,13 @@ { //v2 = 0; //this->field_4004C = 1; - memset(&ddsd2, 0, 0x7Cu); - v7 = this->pDirectDraw4; + memset(&ddsd2, 0, sizeof(ddsd2)); + ddsd2.dwSize = sizeof(ddsd2); + ddsd2.dwBackBufferCount = 1; - ddsd2.dwSize = 0x7Cu; ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; - ErrD3D(v7->CreateSurface(&ddsd2, &pFrontBuffer4, NULL)); + ErrD3D(this->pDirectDraw4->CreateSurface(&ddsd2, &pFrontBuffer4, NULL)); pFrontBuffer = (IDirectDrawSurface *)this->pFrontBuffer4; ppBackBuffer = (IDirectDrawSurface **)&this->pBackBuffer4; } @@ -4308,7 +4276,7 @@ //----- (004A14F4) -------------------------------------------------------- void Render::CreateClipper(HWND a2) { - ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); + ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, NULL)); ErrD3D(pDDrawClipper->SetHWnd(0, a2)); ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); } @@ -4405,7 +4373,7 @@ } //----- (004A194A) -------------------------------------------------------- -void Render::BltBackToFontFast(int a2, int a3, RECT *a4) +void Render::BltBackToFontFast(int a2, int a3, RECT *pSrcRect) { IDirectDrawSurface *pFront; // eax@3 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 @@ -4420,7 +4388,7 @@ pFront = (IDirectDrawSurface *)this->pFrontBuffer2; pBack = (IDirectDrawSurface *)this->pBackBuffer2; }*/ - pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); + pFront->BltFast(NULL, NULL, pBack, pSrcRect, DDBLTFAST_WAIT); } //----- (004A1B22) -------------------------------------------------------- @@ -9123,7 +9091,7 @@ //----- (0045E03A) -------------------------------------------------------- unsigned short *Render::MakeScreenshot(signed int width, signed int height) { - unsigned __int16 *v3; // ebx@1 + unsigned __int16 *for_pixels; // ebx@1 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 float interval_x; // [sp+84h] [bp-20h]@1 @@ -9135,7 +9103,7 @@ pPixels = (unsigned __int16 *)malloc(2 * height * width); memset(pPixels, 0 , 2 * height * width); - v3 = pPixels; + for_pixels = pPixels; BeginSceneD3D(); @@ -9150,7 +9118,7 @@ if ( LockSurface_DDraw4(pBackBuffer4, &Dst, DDLOCK_WAIT) ) { if (uCurrentlyLoadedLevelType == LEVEL_null) - memset(&v3, 0, sizeof(v3)); + memset(&for_pixels, 0, sizeof(for_pixels)); else { for (uint y = 0; y < (unsigned int)height; ++y) @@ -9159,17 +9127,17 @@ { if (Dst.ddpfPixelFormat.dwRGBBitCount == 32) { - unsigned __int32 *p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * (Dst.lPitch/4); - *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); + unsigned __int32 *p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * (Dst.lPitch >> 2); + *for_pixels = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); } else if (Dst.ddpfPixelFormat.dwRGBBitCount == 16) { unsigned __int16 * p = (unsigned __int16 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y * Dst.lPitch; - *v3 = *p; + *for_pixels = *p; } else assert(false); - ++v3; + ++for_pixels; } } }
--- a/Render.h Tue Aug 19 23:25:45 2014 +0100 +++ b/Render.h Thu Aug 21 11:24:51 2014 +0600 @@ -222,7 +222,7 @@ virtual void RestoreFrontBuffer(); virtual void RestoreBackBuffer(); virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags); - virtual void BltBackToFontFast(int a2, int a3, RECT *a4); + virtual void BltBackToFontFast(int a2, int a3, RECT *pSrcRect); virtual void BeginSceneD3D(); virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6);
--- a/RenderD3D11.h Tue Aug 19 23:25:45 2014 +0100 +++ b/RenderD3D11.h Thu Aug 21 11:24:51 2014 +0600 @@ -48,7 +48,7 @@ virtual void RestoreFrontBuffer(); virtual void RestoreBackBuffer(); virtual void BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags); - virtual void BltBackToFontFast(int a2, int a3, RECT *a4); + virtual void BltBackToFontFast(int a2, int a3, RECT *pSrcRect); virtual void BeginSceneD3D(); virtual unsigned int GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6);
--- a/UI/UIPopup.cpp Tue Aug 19 23:25:45 2014 +0100 +++ b/UI/UIPopup.cpp Thu Aug 21 11:24:51 2014 +0600 @@ -445,7 +445,7 @@ PlayerSpeech speech; // [sp-8h] [bp-1F4h]@79 DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18 DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18 - RECT v84; // [sp+ECh] [bp-100h]@26 + RECT dest_rect; // [sp+ECh] [bp-100h]@26 const char *string_name[10]; // [sp+FCh] [bp-F0h]@145 const char *content[11]; // [sp+124h] [bp-C8h]@127 unsigned char resistances[11]; // [sp+124h] [bp-C8h]@127 @@ -525,11 +525,14 @@ //if ( pRenderer->pRenderD3D ) { v106.uScreenSpaceY = v115 + v106.uViewportY + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].uBufferHeight; - memset(&Dst, 0, 0x64u); - Dst.dwSize = 100; + + memset(&Dst, 0, sizeof(Dst)); + Dst.dwSize = sizeof(Dst); Dst.dwFillColor = 0; - memset(&pDesc, 0, 0x7Cu); - pDesc.dwSize = 124; + + memset(&pDesc, 0, sizeof(pDesc)); + pDesc.dwSize = sizeof(pDesc); + pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface->GetSurfaceDesc(&pDesc); v107 = 0; uint i = 0; @@ -555,11 +558,12 @@ dst_w = v106.uViewportW; pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0x7FF); pRenderer->FillRectFast(v106.uViewportX, v106.uViewportY, v106.uViewportZ - v106.uViewportX, v106.uViewportW - v106.uViewportY, 0x7FF); - v84.left = v106.uViewportX; - v84.top = v106.uViewportY; - v84.right = v106.uViewportZ; - v84.bottom = v106.uViewportW; - ErrD3D(pRenderer->pBackBuffer4->Blt(&v84, 0, 0, 16778240u, &Dst)); + dest_rect.left = v106.uViewportX; + dest_rect.top = v106.uViewportY; + dest_rect.right = v106.uViewportZ; + dest_rect.bottom = v106.uViewportW; + + ErrD3D(pRenderer->pBackBuffer4->Blt(&dest_rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &Dst)); /*if ( pRenderer->uTargetGBits == 5 ) { __debugbreak(); // no monster popup for r5g5b5 will be @@ -609,8 +613,8 @@ } else*/ { - memset(&pDesc, 0, 0x7Cu); - pDesc.dwSize = 124; + memset(&pDesc, 0, sizeof(pDesc)); + pDesc.dwSize = sizeof(pDesc); if ( pRenderer->LockSurface_DDraw4(pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]].pTextureSurface, &pDesc, DDLOCK_WAIT) ) { ushort* src = (unsigned __int16 *)pDesc.lpSurface;
--- a/Vis.cpp Tue Aug 19 23:25:45 2014 +0100 +++ b/Vis.cpp Thu Aug 21 11:24:51 2014 +0600 @@ -112,21 +112,8 @@ //----- (004C12C3) -------------------------------------------------------- bool Vis::IsPolygonOccludedByBillboard(RenderVertexSoft *vertices, int num_vertices, float x, float y) { - //signed int v5; // esi@1 - //RenderBillboardD3D *v6; // edi@2 - //double v7; // st7@9 - //int v8; // edx@9 - //RenderVertexSoft *v9; // ecx@10 - //char result; // al@24 - //Vis *thisa; // [sp+10h] [bp-8h]@1 - //float thisb; // [sp+10h] [bp-8h]@9 - //signed int v13; // [sp+14h] [bp-4h]@1 - //float a3a; // [sp+28h] [bp+10h]@9 - //float a4a; // [sp+2Ch] [bp+14h]@9 - int v13 = -1; //v5 = 0; - //thisa = this; //v6 = pRenderer->pBillboardRenderListD3D; for (uint i = 0; i < pRenderer->uNumBillboardsToDraw; ++i) @@ -145,7 +132,7 @@ if ( v13 == -1 ) return false; - //v8 = num_vertices; + // //Bounding rectangle(Ограничивающий прямоугольник)------------------------- //v7 = 3.4028235e38; float min_x = FLT_MAX; //a4a = 3.4028235e38; @@ -156,9 +143,6 @@ float max_y = -FLT_MAX; for (int i = 0; i < num_vertices; ++i) { - //v9 = a1; - //do - //{ RenderVertexSoft* v = &vertices[i]; if (v->vWorldViewProjX < min_x) @@ -170,11 +154,8 @@ min_y = v->vWorldViewProjY; if (v->vWorldViewProjY > max_y) max_y = v->vWorldViewProjY; - //++v9; - //--v8; - //} - //while ( v8 ); } + // //-------------------------------- if (min_x < pRenderer->pBillboardRenderListD3D[v13].pQuads[0].pos.x || pRenderer->pBillboardRenderListD3D[v13].pQuads[0].pos.y > min_y || pRenderer->pBillboardRenderListD3D[v13].pQuads[3].pos.x < max_x || pRenderer->pBillboardRenderListD3D[v13].pQuads[1].pos.y < max_y)