Mercurial > mm7
changeset 1913:ab1c03cc2219
mm7_1.cpp remove
author | Ritor1 |
---|---|
date | Tue, 22 Oct 2013 17:21:09 +0600 |
parents | 3f0b9ffd788c |
children | 28fdf4e567ad |
files | GUIWindow.cpp Render.cpp mm7_2.cpp |
diffstat | 3 files changed, 335 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- a/GUIWindow.cpp Tue Oct 22 15:52:30 2013 +0600 +++ b/GUIWindow.cpp Tue Oct 22 17:21:09 2013 +0600 @@ -27,6 +27,7 @@ #include "Chest.h" #include "Outdoor.h" #include "Game.h" +#include "IconFrameTable.h" #include "mm7_data.h" @@ -2359,4 +2360,293 @@ pGUIWindow_ScrollWindow->Release(); pGUIWindow_ScrollWindow = 0; } +} +//----- (004226EF) -------------------------------------------------------- +void SetUserInterface(PartyAlignment align, bool bReplace) +{ + extern void set_default_ui_skin(); + set_default_ui_skin(); + + if (align == PartyAlignment_Evil) + { + if ( bReplace ) + { + pTexture_RightFrame->Reload("ib-r-C.pcx"); + pTexture_BottomFrame->Reload("ib-b-C.pcx"); + pTexture_TopFrame->Reload("ib-t-C.pcx"); + pTexture_LeftFrame->Reload("ib-l-C.pcx"); + pTexture_StatusBar->Reload("IB-Foot-c.pcx"); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); + + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); + + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); + pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); + pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); + + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); + pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); + } + else + { + pTexture_RightFrame->Load("ib-r-C.pcx", 0); + pTexture_BottomFrame->Load("ib-b-c.pcx", 0); + pTexture_TopFrame->Load("ib-t-C.pcx", 0); + pTexture_LeftFrame->Load("ib-l-C.pcx", 0); + pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); + uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); + uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); + uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); + dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); + dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); + dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); + uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); + uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); + uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + } + uGameUIFontMain = TargetColor(0xC8u, 0, 0); + uGameUIFontShadow = TargetColor(10, 0, 0); + } + else if (align == PartyAlignment_Neutral) + { + if ( bReplace ) + { + pTexture_RightFrame->Reload("ib-r-a.pcx"); + pTexture_BottomFrame->Reload("ib-b-a.pcx"); + pTexture_TopFrame->Reload("ib-t-a.pcx"); + pTexture_LeftFrame->Reload("ib-l-a.pcx"); + pTexture_StatusBar->Reload("IB-Foot-a.pcx"); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); + pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); + } + else + { + pTexture_RightFrame->Load("ib-r-A.pcx", 0); + pTexture_BottomFrame->Load("ib-b-A.pcx", 0); + pTexture_TopFrame->Load("ib-t-A.pcx", 0); + pTexture_LeftFrame->Load("ib-l-A.pcx", 0); + pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); + uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); + uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); + uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); + dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); + dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); + dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); + uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); + uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); + uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); + uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); + uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); + uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); + uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); + uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); + uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); + uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); + uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); + pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); + } + uGameUIFontMain = TargetColor(0xAu, 0, 0); + uGameUIFontShadow = TargetColor(230, 214, 193); + } + else if (align == PartyAlignment_Good) + { + if ( bReplace ) + { + pTexture_RightFrame->Reload("ib-r-B.pcx"); + pTexture_BottomFrame->Reload("ib-b-B.pcx"); + pTexture_TopFrame->Reload("ib-t-B.pcx"); + pTexture_LeftFrame->Reload("ib-l-B.pcx"); + pTexture_StatusBar->Reload("IB-Foot-b.pcx"); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-B", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-b", 2); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); + pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); + } + uGameUIFontMain = TargetColor(0, 0, 0xC8u); + uGameUIFontShadow = TargetColor(255, 255, 255); + } + else Error("Invalid alignment type: %u", align); +} +//----- (0041D20D) -------------------------------------------------------- +void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font ) +{ + unsigned int full_time; // esi@1 + signed __int64 hours; // kr00_8@1 + const char *text; // eax@2 + signed __int64 minutes; // [sp+10h] [bp-10h]@1 + signed __int64 seconds; // [sp+18h] [bp-8h]@1 + unsigned int day; // [sp+24h] [bp+4h]@1 + + full_time = (signed __int64)((double)remaining_time * 0.234375); + day = (unsigned int)((full_time / 60) / 60) / 24; + hours = ((full_time / 60) / 60) % 24; + minutes = (signed __int64)(full_time / 60) % 60; + seconds = (signed __int64)full_time % 60; + strcpy(pTmpBuf.data(), "\r020"); + if ( day ) + { + text = pGlobalTXT_LocalizationStrings[57]; // Days + if ( day <= 1 ) + text = pGlobalTXT_LocalizationStrings[56]; // Day + sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + if ( hours ) + { + if ( hours <= 1 ) + text = pGlobalTXT_LocalizationStrings[109];// Hour + else + text = pGlobalTXT_LocalizationStrings[110];// Hours + sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + if ( minutes && !day ) + { + if ( minutes <= 1 ) + text = pGlobalTXT_LocalizationStrings[437];// Minute + else + text = pGlobalTXT_LocalizationStrings[436];// Minutes + sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + if ( seconds && !hours ) + { + if ( seconds <= 1 ) + text = pGlobalTXT_LocalizationStrings[439];// Second + else + text = pGlobalTXT_LocalizationStrings[438];// Seconds + sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); + strcat(pTmpBuf.data(), pTmpBuf2.data()); + } + window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); } \ No newline at end of file
--- a/Render.cpp Tue Oct 22 15:52:30 2013 +0600 +++ b/Render.cpp Tue Oct 22 17:21:09 2013 +0600 @@ -9197,4 +9197,18 @@ pRenderer->DrawSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); return; } +} +//----- (004226C2) -------------------------------------------------------- +bool PauseGameDrawing() +{ + if ( pCurrentScreen != SCREEN_GAME + && pCurrentScreen != SCREEN_NPC_DIALOGUE + && pCurrentScreen != SCREEN_CHANGE_LOCATION ) + { + if ( pCurrentScreen == SCREEN_INPUT_BLV ) + return pVideoPlayer->pSmackerMovie != 0; + if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) + return true; + } + return false; } \ No newline at end of file
--- a/mm7_2.cpp Tue Oct 22 15:52:30 2013 +0600 +++ b/mm7_2.cpp Tue Oct 22 17:21:09 2013 +0600 @@ -67,6 +67,37 @@ #include "NewUI/MainMenu.h" #include "Level/Decoration.h" +int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam); +int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4); +bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive); +bool __fastcall Initialize(HINSTANCE hInst, char *pCmdLine); + +//----- (004A1780) mm6_chinese--------------------------------------------- +__int64 fixpoint_div(int a1, int a2) +{ + return ((__int64)a1 << 16) / a2; +} + +__int64 fixpoint_sub_unknown(int a1, int a2) +{ + return (((__int64)a1 << 16) * a2) >> 16; +} + +//----- (0042EBBE) -------------------------------------------------------- +//----- (004453C0) mm6----------------------------------------------------- +//----- (004A1760) mm6_chinese--------------------------------------------- +__int64 fixpoint_mul(int a1, int a2) +{ + return ((__int64)a1 * (__int64)a2) >> 16; +} + +__int64 fixpoint_dot(int x1, int x2, int y1, int y2, int z1, int z2) +{ + return fixpoint_mul(x1, x2) + + fixpoint_mul(y1, y2) + + fixpoint_mul(z1, z2); +} + //----- (004BB756) -------------------------------------------------------- int UseNPCSkill(NPCProf profession) {