Mercurial > mm7
changeset 711:a5e587c8e30e
some cleaning
author | Gloval |
---|---|
date | Thu, 21 Mar 2013 23:10:57 +0400 |
parents | af08fc9e29c8 |
children | e7c86528a2b3 |
files | BSPModel.h Indoor.cpp Indoor.h Monsters.h Texture.cpp Texture.h UIBooks.cpp UIHouses.h Viewport.cpp Viewport.h mm7_2.cpp mm7_3.cpp mm7_4.cpp mm7_5.cpp mm7_data.h |
diffstat | 15 files changed, 154 insertions(+), 214 deletions(-) [+] |
line wrap: on
line diff
--- a/BSPModel.h Thu Mar 21 12:37:49 2013 +0200 +++ b/BSPModel.h Thu Mar 21 23:10:57 2013 +0400 @@ -3,7 +3,7 @@ #pragma pack(push, 1) -struct BSPNode +struct BSPNode //8 { __int16 uFront; __int16 uBack;
--- a/Indoor.cpp Thu Mar 21 12:37:49 2013 +0200 +++ b/Indoor.cpp Thu Mar 21 23:10:57 2013 +0400 @@ -1720,69 +1720,32 @@ } //----- (00498C45) -------------------------------------------------------- -int IndoorLocation::Alloc() -{ - IndoorLocation *v1; // esi@1 - void *v2; // eax@1 - const void *v3; // ST3C_4@1 - void *v4; // eax@1 - const void *v5; // ST3C_4@1 - void *v6; // eax@1 - const void *v7; // ST3C_4@1 - void *v8; // eax@1 - const void *v9; // ST3C_4@1 - void *v10; // eax@1 - const void *v11; // ST3C_4@1 - void *v12; // eax@1 - const void *v13; // ST3C_4@1 - void *v14; // eax@1 - const void *v15; // ST3C_4@1 - void *v16; // eax@1 - void *v17; // ecx@1 - signed int result; // eax@9 - - v1 = this; - v2 = pAllocator->AllocNamedChunk(this->pVertices, 0x15F90u, "L.V"); - v3 = v1->pFaces; - v1->pVertices = (Vec3_short_ *)v2; - v4 = pAllocator->AllocNamedChunk(v3, 0xEA600u, "L.F"); - v5 = v1->pFaceExtras; - v1->pFaces = (BLVFace *)v4; - v6 = pAllocator->AllocNamedChunk(v5, 0x2BF20u, "L.FX"); - v7 = v1->pSectors; - v1->pFaceExtras = (BLVFaceExtra *)v6; - v8 = pAllocator->AllocNamedChunk(v7, 0xE800u, "L.R"); - v9 = v1->pLights; - v1->pSectors = (BLVSector *)v8; - v10 = pAllocator->AllocNamedChunk(v9, 0x1900u, "L.L"); - v11 = v1->pDoors; - v1->pLights = (BLVLightMM7 *)v10; - v12 = pAllocator->AllocNamedChunk(v11, 0x3E80u, "L.D"); - v13 = v1->pNodes; - v1->pDoors = (BLVDoor *)v12; - v14 = pAllocator->AllocNamedChunk(v13, 0x9C40u, "L.BSP"); - v15 = v1->pMapOutlines; - v1->pNodes = (BSPNode *)v14; - v16 = pAllocator->AllocNamedChunk(v15, 0x14824u, "L.Map"); - v17 = v1->pVertices; - v1->pMapOutlines = (BLVMapOutlines *)v16; - if ( v17 && v1->pFaces && v1->pFaceExtras && v1->pSectors && v1->pLights && v1->pDoors && v1->pNodes && v16 ) +bool IndoorLocation::Alloc() + { + pVertices = (Vec3_short_ *) pAllocator->AllocNamedChunk(pVertices, 15000*sizeof(Vec3_short_), "L.V");//0x15F90u + pFaces = (BLVFace *) pAllocator->AllocNamedChunk(pFaces, 10000*sizeof(BLVFace), "L.F");//0xEA600u + pFaceExtras = (BLVFaceExtra *) pAllocator->AllocNamedChunk(pFaceExtras,5000*sizeof(BLVFaceExtra), "L.FX"); //0x2BF20u + pSectors = (BLVSector *) pAllocator->AllocNamedChunk(pSectors, 512*sizeof(BLVSector), "L.R");//0xE800u + pLights = (BLVLightMM7 *) pAllocator->AllocNamedChunk(pLights, 400*sizeof(BLVLightMM7), "L.L");//0x1900u + pDoors = (BLVDoor *) pAllocator->AllocNamedChunk(pDoors, 200*sizeof(BLVDoor), "L.D");//0x3E80u + pNodes = (BSPNode *) pAllocator->AllocNamedChunk(pNodes, 5000*sizeof(BSPNode), "L.BSP");//0x9C40u + pMapOutlines =(BLVMapOutlines *)pAllocator->AllocNamedChunk(pMapOutlines, sizeof(BLVMapOutlines), "L.Map");//0x14824u + if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) { - memset(v17, 90000, 0); - memset(v1->pFaces, 960000, 0); - memset(v1->pFaceExtras, 180000, 0); - memset(v1->pSectors, 59392, 0); - memset(v1->pLights, 6400, 0); - memset(v1->pDoors, 16000, 0); - memset(v1->pNodes, 40000, 0); - memset(v1->pMapOutlines, 84004, 0); - result = 1; + memset(pVertices, 0, 15000*sizeof(Vec3_short_)); + memset(pFaces, 0, 10000*sizeof(BLVFace)); + memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); + memset(pSectors, 0, 512*sizeof(BLVSector)); + memset(pLights, 0, 400*sizeof(BLVLightMM7)); + memset(pDoors, 0, 200*sizeof(BLVDoor)); + memset(pNodes, 0, 5000*sizeof(BSPNode)); + memset(pMapOutlines,0, sizeof(BLVMapOutlines)); + return true; } else { - result = 0; + return false; } - return result; } @@ -1802,13 +1765,13 @@ //----- (004488F7) -------------------------------------------------------- -void IndoorLocation::ToggleLight(unsigned int uLightID, unsigned int bToggle) +void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) { char *v2; // eax@4 - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (signed int)uLightID <= pIndoor->uNumLights - 1 && (uLightID & 0x80000000u) == 0 ) + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) { - v2 = (char *)&pIndoor->pLights[uLightID].uAtributes; + v2 = (char *)&pIndoor->pLights[sLightID].uAtributes; if ( bToggle ) *v2 &= 0xF7u; else
--- a/Indoor.h Thu Mar 21 12:37:49 2013 +0200 +++ b/Indoor.h Thu Mar 21 23:10:57 2013 +0400 @@ -177,7 +177,7 @@ /* 98 */ #pragma pack(push, 1) -struct BLVLightMM7 +struct BLVLightMM7 //10h { struct Vec3_short_ vPosition; __int16 uRadius; @@ -202,7 +202,7 @@ /* 100 */ #pragma pack(push, 1) -struct BLVDoor +struct BLVDoor //50h { enum State: unsigned __int16 { @@ -238,7 +238,7 @@ /* 101 */ #pragma pack(push, 1) -struct BLVMapOutline +struct BLVMapOutline //0C { unsigned __int16 uVertex1ID; unsigned __int16 uVertex2ID; @@ -264,7 +264,7 @@ /* 93 */ #pragma pack(push, 1) -struct BLVFace +struct BLVFace //60h { //----- (0046ED02) -------------------------------------------------------- inline BLVFace() @@ -315,7 +315,7 @@ /* 94 */ #pragma pack(push, 1) -struct BLVFaceExtra +struct BLVFaceExtra //24h { bool HasEventint(); @@ -342,7 +342,7 @@ /* 95 */ #pragma pack(push, 1) -struct BLVSector +struct BLVSector //0x74 { int field_0; unsigned __int16 uNumFloors; @@ -392,8 +392,8 @@ #pragma pack(push, 1) struct BLVMapOutlines { - uint uNumOutlines; - BLVMapOutline pOutlines[1]; + int uNumOutlines; + BLVMapOutline pOutlines[7000]; }; #pragma pack(pop) @@ -435,10 +435,10 @@ int GetSector(int sX, int sY, int sZ); void Release(); - int Alloc(); + bool Alloc(); bool Load(char *pFilename, int a3, size_t i, char *pDest); void Draw(); - void ToggleLight(unsigned int uLightID, unsigned int bToggle); + void ToggleLight(signed int uLightID, unsigned int bToggle); static unsigned int GetLocationIndex(const char *Str1); static void ExecDraw(bool bD3D); @@ -503,10 +503,10 @@ unsigned __int16 *pRenderTarget; unsigned int uTargetWidth; unsigned int uTargetHeight; - unsigned int uViewportX; - unsigned int uViewportY; - unsigned int uViewportZ; - unsigned int uViewportW; + signed int uViewportX; + signed int uViewportY; + signed int uViewportZ; + signed int uViewportW; int field_3C; int *pTargetZ; };
--- a/Monsters.h Thu Mar 21 12:37:49 2013 +0200 +++ b/Monsters.h Thu Mar 21 23:10:57 2013 +0400 @@ -142,7 +142,7 @@ unsigned int uAC; unsigned int uExp; unsigned int uBaseSpeed; - unsigned int uRecoveryTime; + signed int uRecoveryTime; unsigned int uAttackPreference; }; #pragma pack(pop)
--- a/Texture.cpp Thu Mar 21 12:37:49 2013 +0200 +++ b/Texture.cpp Thu Mar 21 23:10:57 2013 +0400 @@ -267,28 +267,26 @@ if ( !v2 ) Abortf("Unable to save dtft.bin!"); fwrite(v1, 4u, 1u, v2); - fwrite(v1->pTextures, 0x14u, v1->uNumTextures, v3); + fwrite(v1->pTextures, 0x14u, v1->sNumTextures, v3); fclose(v3); } //----- (0044E0A0) -------------------------------------------------------- void TextureFrameTable::FromFile(void *pSerialized) { - uNumTextures = *(int *)pSerialized; - pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, 20 * uNumTextures, "Txt Frames"); - memcpy(pTextures, (char *)pSerialized + 4, 20 * uNumTextures); + sNumTextures = *(int *)pSerialized; + pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, 20 * sNumTextures, "Txt Frames"); + memcpy(pTextures, (char *)pSerialized + 4, 20 * sNumTextures); } //----- (0044E0ED) -------------------------------------------------------- -unsigned int TextureFrameTable::LoadAnimationSequenceAndPalettes(unsigned int uIconID) -{ - unsigned int result; // eax@1 +void TextureFrameTable::LoadAnimationSequenceAndPalettes( signed int uIconID ) + { TextureFrameTable *v3; // ebx@1 unsigned int i; // edi@3 - result = uIconID; v3 = this; - if ( (signed int)uIconID <= (signed int)this->uNumTextures && (uIconID & 0x80000000u) == 0 ) + if ( (uIconID <= this->sNumTextures) && uIconID >= 0 ) { for ( i = uIconID; ; ++i ) { @@ -296,12 +294,13 @@ auto pTex = (v3->pTextures[i].uTextureID != -1 ? &pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID] : 0); if (pTex) pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); - result = (unsigned int)v3->pTextures; - if ( !(*(char *)(result + i * 20 + 18) & 1) ) + //result = (unsigned int)v3->pTextures; + //if ( !(*(char *)(result + i * 20 + 18) & 1) ) + if( v3->pTextures[i].uFlags&1) break; } } - return result; + return; } //----- (0044E163) -------------------------------------------------------- @@ -315,7 +314,7 @@ v2 = this; v3 = 0; uID = 0; - if ( (signed int)this->uNumTextures <= 0 ) + if ( (signed int)this->sNumTextures <= 0 ) { LABEL_4: result = -1; @@ -326,7 +325,7 @@ { ++uID; ++v3; - if ( (signed int)uID >= (signed int)v2->uNumTextures ) + if ( (signed int)uID >= (signed int)v2->sNumTextures ) goto LABEL_4; } result = uID;
--- a/Texture.h Thu Mar 21 12:37:49 2013 +0200 +++ b/Texture.h Thu Mar 21 23:10:57 2013 +0400 @@ -105,17 +105,17 @@ inline TextureFrameTable() { pTextures = 0; - uNumTextures = 0; + sNumTextures = 0; } int FromFileTxt(const char *Args); void ToFile(); void FromFile(void *pSerialized); - unsigned int LoadAnimationSequenceAndPalettes(unsigned int uIconID); + void LoadAnimationSequenceAndPalettes(signed int uIconID); unsigned int GetFrameTexture(int uFrameID, signed int a3); unsigned int FindTextureByName(const char *Str2); - unsigned int uNumTextures; + signed int sNumTextures; struct TextureFrame *pTextures; }; #pragma pack(pop)
--- a/UIBooks.cpp Thu Mar 21 12:37:49 2013 +0200 +++ b/UIBooks.cpp Thu Mar 21 23:10:57 2013 +0400 @@ -1146,9 +1146,9 @@ } else { - v6 = viewparams->field_38; - v86 = viewparams->field_38; - v84 = viewparams->field_3A; + v6 = viewparams->indoor_center_x; + v86 = viewparams->indoor_center_x; + v84 = viewparams->indoor_center_y; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) v5 = viewparams->field_2C - 34; }
--- a/UIHouses.h Thu Mar 21 12:37:49 2013 +0200 +++ b/UIHouses.h Thu Mar 21 23:10:57 2013 +0400 @@ -37,7 +37,7 @@ char *__cdecl JailDialog(); void MagicShopDialog(); void GuildDialog(); -int __cdecl sub_4B6478(); +void sub_4B6478(); bool __fastcall sub_4B68EA(int a1); void __cdecl TravelByTransport(); void TempleDialog();
--- a/Viewport.cpp Thu Mar 21 12:37:49 2013 +0200 +++ b/Viewport.cpp Thu Mar 21 23:10:57 2013 +0400 @@ -14,7 +14,6 @@ unsigned int br_x; // esi@1 unsigned int tl_y; // edi@3 unsigned int br_y; // eax@3 - int v10; // eax@7 tl_x = sTL_X; br_x = sBR_X; @@ -25,7 +24,7 @@ } tl_y = sTL_Y; br_y = sBR_Y; - if ( (signed int)sTL_Y > (signed int)sBR_Y ) + if ( sTL_Y > sBR_Y ) { br_y = sBR_Y ^ sTL_Y ^ sBR_Y; // swap y's tl_y = br_y ^ sBR_Y ^ sTL_Y; @@ -150,13 +149,13 @@ v1 = this; - v2 = this->field_3A; + v2 = this->indoor_center_y; v3 = 88 >> this->field_2C / 384; v4 = (44 - v3) << 9; if ( v1->sViewCenterY > v2 + v4 ) v1->sViewCenterY = v2 + v4; - v5 = v1->field_38; + v5 = v1->indoor_center_x; v6 = (v3 - 44) << 9; if ( v1->sViewCenterX < v5 + v6 ) v1->sViewCenterX = v5 + v6; @@ -179,80 +178,60 @@ //----- (00443365) -------------------------------------------------------- void ViewingParams::_443365() { - ViewingParams *v1; // esi@1 - __int16 *v2; // edi@3 + Vec3_short_ *v3; // eax@4 - unsigned int v4; // edx@4 - signed int v5; // eax@8 Vec3_short_ *v6; // eax@12 - signed int v7; // edi@12 - signed int v8; // eax@16 - char v9; // zf@20 - int result; // eax@21 - unsigned int v11; // [sp+4h] [bp-1Ch]@3 - unsigned int *v12; // [sp+8h] [bp-18h]@3 - unsigned int v13; // [sp+Ch] [bp-14h]@8 - unsigned int v14; // [sp+10h] [bp-10h]@2 - unsigned int v15; // [sp+14h] [bp-Ch]@2 - unsigned int v16; // [sp+18h] [bp-8h]@2 - unsigned int v17; // [sp+1Ch] [bp-4h]@2 + int minimum_y; // [sp+10h] [bp-10h]@2 + int maximum_y; // [sp+14h] [bp-Ch]@2 + int minimum_x; // [sp+18h] [bp-8h]@2 + int maximum_x; // [sp+1Ch] [bp-4h]@2 - v1 = this; + InitGrayPalette(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { - v16 = 0x40000000u; - v14 = 0x40000000u; - v17 = 0xC0000000u; - v15 = 0xC0000000u; - if ( (signed int)pIndoor->pMapOutlines->uNumOutlines > 0 ) + minimum_x = 0x40000000; + minimum_y = 0x40000000; + + maximum_x = -0x40000000; + maximum_y = -0x40000000; + for (int i=0; i<pIndoor->pMapOutlines->uNumOutlines; ++i) { - v2 = (__int16 *)(pIndoor->pMapOutlines->pOutlines); - v11 = pIndoor->pMapOutlines->uNumOutlines; - v12 = (uint *)pIndoor->pMapOutlines->pOutlines; - do - { - v3 = &pIndoor->pVertices[*v2]; - v4 = v3->x; - if ( (signed int)v4 < (signed int)v16 ) - v16 = v3->x; - if ( (signed int)v4 > (signed int)v17 ) - v17 = v3->x; - v5 = v3->y; - v13 = v5; - if ( v5 < (signed int)v14 ) - v14 = v4; - if ( v5 > (signed int)v15 ) - v15 = v4; - v6 = &pIndoor->pVertices[v2[1]]; - v7 = v6->x; - if ( v7 < (signed int)v16 ) - v16 = v4; - if ( v7 > (signed int)v17 ) - v17 = v4; - v8 = v6->y; - if ( v8 < (signed int)v14 ) - v14 = v13; - if ( v8 > (signed int)v15 ) - v15 = v13; - v2 = (__int16 *)(v12 + 3); - v9 = v11-- == 1; - v12 += 3; - } - while ( !v9 ); + v3 = &pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uFace1ID]; + + if ( v3->x < minimum_x ) + minimum_x = v3->x; + if ( v3->x > maximum_x ) + maximum_x = v3->x; + if ( v3->y < minimum_y ) + minimum_y = v3->x; + if ( v3->y > maximum_y ) + maximum_y = v3->x; + + v6 = &pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uFace2ID]; + + if ( v6->x < minimum_x ) + minimum_x = v3->x; + if ( v6->x > maximum_x ) + maximum_x = v3->x; + + if ( v6->y < minimum_y ) + minimum_y = v3->y; + if ( v6->y > maximum_y ) + maximum_y = v3->y; } - v1->uMinimapZoom = 1024; - v1->field_38 = (signed int)(v16 + v17) / 2; - v1->field_28 = 10; - result = (signed int)(v14 + v15) / 2; - v1->field_3A = result; + + uMinimapZoom = 1024; + indoor_center_x = (signed int)(minimum_x + maximum_x) / 2; + field_28 = 10; + indoor_center_y = (signed int)(minimum_y + maximum_y) / 2; } else { - v1->field_38 = 0; - v1->field_3A = 0; - v1->uMinimapZoom = dword_576E2C; - v1->field_28 = dword_576E28; + indoor_center_x = 0; + indoor_center_y = 0; + uMinimapZoom = dword_576E2C; + field_28 = dword_576E28; } - v1->field_2C = 384; + field_2C = 384; } \ No newline at end of file
--- a/Viewport.h Thu Mar 21 12:37:49 2013 +0200 +++ b/Viewport.h Thu Mar 21 23:10:57 2013 +0400 @@ -67,8 +67,8 @@ int field_2C; int sViewCenterX; int sViewCenterY; - __int16 field_38; - __int16 field_3A; + __int16 indoor_center_x; + __int16 indoor_center_y; int field_3C; unsigned int uTextureID_LocationMap; int bRedrawGameUI;
--- a/mm7_2.cpp Thu Mar 21 12:37:49 2013 +0200 +++ b/mm7_2.cpp Thu Mar 21 23:10:57 2013 +0400 @@ -4777,13 +4777,13 @@ v4 = v24; } v5 = v2->pTextures; - v2->uNumTextures = v4; + v2->sNumTextures = v4; v6 = pAllocator->AllocNamedChunk(v5, 20 * v4, "Txt Frames"); v2->pTextures = (TextureFrame *)v6; if ( !v6 ) Abortf("CTextureFrameTable::load - Out of Memory!"); v7 = File; - v2->uNumTextures = 0; + v2->sNumTextures = 0; fseek(v7, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { @@ -4791,23 +4791,23 @@ memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu); if ( v21 && *Str1 != 47 ) { - strcpy(v2->pTextures[v2->uNumTextures].pTextureName, Str1); - v2->pTextures[v2->uNumTextures].uAnimTime = atoi(Str); + strcpy(v2->pTextures[v2->sNumTextures].pTextureName, Str1); + v2->pTextures[v2->sNumTextures].uAnimTime = atoi(Str); v9 = 2; - for ( v2->pTextures[v2->uNumTextures].uFlags = 0; v9 < v21; ++v9 ) + for ( v2->pTextures[v2->sNumTextures].uFlags = 0; v9 < v21; ++v9 ) { if ( !_strcmpi((&Str1)[4 * v9], "New") ) { - v10 = (int)&v2->pTextures[v2->uNumTextures].uFlags; + v10 = (int)&v2->pTextures[v2->sNumTextures].uFlags; *(char *)v10 |= 2u; } } - ++v2->uNumTextures; + ++v2->sNumTextures; } } fclose(File); v11 = 0; - if ( (signed int)(v2->uNumTextures - 1) > 0 ) + if ( (signed int)(v2->sNumTextures - 1) > 0 ) { v12 = 0; do @@ -4818,9 +4818,9 @@ ++v11; ++v12; } - while ( v11 < (signed int)(v2->uNumTextures - 1) ); - } - for ( j = 0; j < (signed int)v2->uNumTextures; *(short *)(Argsa + 16) = v16 ) + while ( v11 < (signed int)(v2->sNumTextures - 1) ); + } + for ( j = 0; j < (signed int)v2->sNumTextures; *(short *)(Argsa + 16) = v16 ) { v15 = v2->pTextures; Argsa = (int)&v15[j];
--- a/mm7_3.cpp Thu Mar 21 12:37:49 2013 +0200 +++ b/mm7_3.cpp Thu Mar 21 23:10:57 2013 +0400 @@ -12362,8 +12362,8 @@ v19 = (double)viewparams->field_2C * 0.000015258789; if ( viewparams->field_2C == 384 ) { - v20 = viewparams->field_38; - v21 = viewparams->field_3A; + v20 = viewparams->indoor_center_x; + v21 = viewparams->indoor_center_y; } v17 = 0; v16 = pOutdoor->uNumBModels; @@ -13247,7 +13247,7 @@ } if ( npcid >= 5000 ) goto LABEL_7; - if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) == 0 ) + if ( sDialogue_SpeakingActorNPC_ID >= 0 ) { *(int *)a2 = 0; result = 0; @@ -15792,7 +15792,7 @@ v21->uCurrentActionTime += pMiscTimer->uTimeElapsed; if ( (signed int)v28 > 0 ) v21->pMonsterInfo.uRecoveryTime = v28 - v27; - if ( (v21->pMonsterInfo.uRecoveryTime & 0x80000000u) != 0 ) + if ( v21->pMonsterInfo.uRecoveryTime< 0 ) v21->pMonsterInfo.uRecoveryTime = 0; v29 = v21->uAttributes; if ( !(v29 & 0x8000) )
--- a/mm7_4.cpp Thu Mar 21 12:37:49 2013 +0200 +++ b/mm7_4.cpp Thu Mar 21 23:10:57 2013 +0400 @@ -5921,10 +5921,10 @@ //----- (004AD504) -------------------------------------------------------- -int __fastcall sub_4AD504(unsigned int uFaceID) +int __fastcall sub_4AD504(signed int sFaceID) { int result; // eax@1 - unsigned int v2; // ebx@1 + signed int v2; // ebx@1 BLVFace *v3; // esi@3 Texture *v4; // edi@6 int v5; // eax@7 @@ -6048,17 +6048,17 @@ unsigned int v123; // [sp+A0h] [bp-4h]@13 result = pRenderer->uTargetSurfacePitch; - v2 = uFaceID; + v2 = sFaceID; v95 = pRenderer->uTargetSurfacePitch; - if ( (uFaceID & 0x80000000u) == 0 ) - { - if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces ) - { - v3 = &pIndoor->pFaces[uFaceID]; - v91 = &pIndoor->pFaces[uFaceID]; + if ( sFaceID >= 0 ) + { + if ( sFaceID < (signed int)pIndoor->uNumFaces ) + { + v3 = &pIndoor->pFaces[sFaceID]; + v91 = &pIndoor->pFaces[sFaceID]; if ( !pRenderer->pRenderD3D ) { - result = sub_423B5D(uFaceID); + result = sub_423B5D(sFaceID); if ( result ) { result = sub_424829(result, &stru_F8A590, pBLVRenderParams->field_7C, v2); @@ -9621,7 +9621,7 @@ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) == 0 ) + if ( sDialogue_SpeakingActorNPC_ID >= 0 ) pDialogue_SpeakingActor->uAIState = Removed; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0); @@ -9842,8 +9842,8 @@ //----- (004B6478) -------------------------------------------------------- -int __cdecl sub_4B6478() -{ +void sub_4B6478() + { GUIWindow *v0; // ebx@1 Player *v1; // edi@1 unsigned int v2; // eax@1 @@ -9950,7 +9950,7 @@ ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v5); - return result; // void func + return; // void func } if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v1->_guilds_member_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) ) { @@ -9958,13 +9958,12 @@ v25 = v31; v26 = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &v28, 0, 0); v28.DrawTitleText(pFontArrus, 0, (212 - v26) / 2 + 101, v25, v24, 3u); - result = (int)pDialogueWindow; pDialogueWindow->pNumPresenceButton = 0; - return result; - } - result = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); - if ( !result ) - return result; + return ; + } + + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; v8 = pDialogueWindow; v33 = 0; v34 = 0; @@ -9995,17 +9994,18 @@ strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); v22 = v31; v23 = pFontArrus->CalcTextHeight(pTmpBuf, &v28, 0, 0); - return (int)v28.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf, 3u); + v28.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf, 3u); + return; } sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v32); v28.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); v32 = (149 - v33) / v34; if ( (149 - v33) / v34 > 32 ) v32 = 32; - result = v8->pStartingPosActiveItem; - v35 = result; + + v35 = v8->pStartingPosActiveItem; v34 = (149 - v34 * v32 - v33) / 2 - v32 / 2 + 162; - if ( result < result + v8->pNumPresenceButton ) + if ( v8->pStartingPosActiveItem < v8->pStartingPosActiveItem+ v8->pNumPresenceButton ) { v33 = 2; do @@ -10043,11 +10043,10 @@ v8 = v29; ++v35; ++v33; - result = v29->pNumPresenceButton + v29->pStartingPosActiveItem; - } - while ( v35 < result ); - } - return result; + } + while ( v35 <v29->pNumPresenceButton + v29->pStartingPosActiveItem ); + } + return; }
--- a/mm7_5.cpp Thu Mar 21 12:37:49 2013 +0200 +++ b/mm7_5.cpp Thu Mar 21 23:10:57 2013 +0400 @@ -6631,7 +6631,7 @@ v1 = uPlayerID - 1; v8 = uPlayerID; - if ( ((uPlayerID - 1) & 0x80000000u) == 0 ) + if ( (uPlayerID - 1) >= 0 ) { v2 = &pPlayers[uPlayerID]; v3 = (*v2)->GetRace();
--- a/mm7_data.h Thu Mar 21 12:37:49 2013 +0200 +++ b/mm7_data.h Thu Mar 21 23:10:57 2013 +0400 @@ -2276,7 +2276,7 @@ struct Vec4_int_ *__thiscall sub_4AC277(unsigned int _this, Vec4_int_ *a2); struct Vec4_int_ *__thiscall sub_4AC33A_get_cpu_clocks_QPC(int _this, Vec4_int_ *a1); struct Vec4_int_ *__thiscall sub_4AC4FD_get_cpu_clocks_rdtsc(int _this, Vec4_int_ *a1); -int __fastcall sub_4AD504(unsigned int uFaceID); +int __fastcall sub_4AD504(signed int uFaceID); void __fastcall sub_4ADD1D(int uFaceID); int __fastcall sub_4AE1E7(int a1, int a2, int a3); int __fastcall sub_4AE313(int viewport_space_x, int viewport_space_y, struct stru337_stru0 *p);