changeset 2280:a5926b36a1b4

pMMT_MainMenu_BtnExit coordinates
author Ritor1
date Fri, 14 Mar 2014 22:41:35 +0600
parents a01d3cf9ff83
children d8b4a36f54a4
files mm7_2.cpp
diffstat 1 files changed, 3 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/mm7_2.cpp	Fri Mar 14 22:26:52 2014 +0600
+++ b/mm7_2.cpp	Fri Mar 14 22:41:35 2014 +0600
@@ -2386,7 +2386,7 @@
   pMMT_MainMenu_BtnMM7      = pWindow_MMT_MainMenu->CreateButton(window->GetWidth() - (window->GetWidth()  / 4), window->GetHeight() / 4, MMT_MM7->uTextureWidth,        MMT_MM7->uTextureHeight, 1, 0, UIMSG_MMT_MainMenu_MM7,           1, 0, "", MMT_MM7, 0);
   pMMT_MainMenu_BtnMM8      = pWindow_MMT_MainMenu->CreateButton(window->GetWidth() - (window->GetWidth()  / 4), window->GetHeight() - ((window->GetHeight() / 4) + 50), MMT_MM8->uTextureWidth,     MMT_MM8->uTextureHeight, 1, 0, UIMSG_MMT_MainMenu_MM8,           2, 0, "", MMT_MM8, 0);
   pMMT_MainMenu_BtnContinue = pWindow_MMT_MainMenu->CreateButton((window->GetWidth() / 4) - 100,                 window->GetHeight() - ((window->GetHeight() / 4) + 50), MMT_Continue->uTextureWidth, MMT_Continue->uTextureHeight, 1, 0, UIMSG_MMT_MainMenu_Continue, 3, 0, "", MMT_Continue, 0);
-  pMMT_MainMenu_BtnExit     = pWindow_MMT_MainMenu->CreateButton(495, 437, MMT_Exit->uTextureWidth,    MMT_Exit->uTextureHeight,    1, 0, UIMSG_ExitToWindows,          4, 0, "", MMT_Exit, 0);
+  pMMT_MainMenu_BtnExit     = pWindow_MMT_MainMenu->CreateButton(window->GetWidth() - 130, window->GetHeight() - 35, MMT_Exit->uTextureWidth,    MMT_Exit->uTextureHeight,    1, 0, UIMSG_ExitToWindows,          4, 0, "", MMT_Exit, 0);
 
   pTexture_PCX.Release();
   //pTexture_PCX.Load("MMTTITLE.pcx", 0);
@@ -2455,8 +2455,8 @@
                 break;
               case 4:
                 pTexture = MMT_Exit;
-                pX = 495;
-                pY = 437;
+                pX = window->GetWidth() - 130;
+                pY = window->GetHeight() - 35;
                 break;
             }
             pRenderer->DrawTextureIndexed(pX, pY, pTexture); //подсветка кнопок