Mercurial > mm7
changeset 1760:a2ea57410b15
Merge
author | Grumpy7 |
---|---|
date | Tue, 01 Oct 2013 06:19:58 +0200 |
parents | 845a6503f55c (current diff) 24e756a50073 (diff) |
children | 2051dfa0a00c 110727780974 633f81bb3ae7 |
files | Player.cpp |
diffstat | 16 files changed, 666 insertions(+), 1018 deletions(-) [+] |
line wrap: on
line diff
--- a/AudioPlayer.h Tue Oct 01 06:17:32 2013 +0200 +++ b/AudioPlayer.h Tue Oct 01 06:19:58 2013 +0200 @@ -77,7 +77,8 @@ SOUND_EnteringAHouse = 0x6, SOUND_7 = 7, SOUND_8 = 0x8, - SOUND_27 = 0x1B, + SOUND_24 = 24, + SOUND_error = 27, SOUND_64 = 64, SOUND_Button = 66, SOUND_67 = 67,
--- a/GUIWindow.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/GUIWindow.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -230,7 +230,7 @@ Y_pos = string_count * pFontComic->uFontHeight + 40; text_color = TargetColor(spell_tooltip_colors[i].R, spell_tooltip_colors[i].G, spell_tooltip_colors[i].B); DrawText(pFontComic, 52, Y_pos, text_color, aSpellNames[i], 0, 0, 0); - sub_41D20D_buff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); + DrawBuff_remaining_time_string(Y_pos, this, remaing_time, pFontComic); ++string_count; } } @@ -1063,74 +1063,57 @@ } //----- (004B1854) -------------------------------------------------------- -void GUIWindow::DrawCurrentTime( __int64 a2 ) - { - unsigned int v2; // edi@1 - unsigned int v3; // esi@1 - unsigned int v4; // ebp@1 - unsigned int v5; // ebx@1 - signed __int64 v6; // ST2C_8@1 - signed __int64 v7; // kr00_8@1 - char *v8; // eax@2 - char *v9; // eax@7 - char *v10; // eax@13 - char *v11; // eax@19 - unsigned __int16 v12; // ST0C_2@22 - int v13; // eax@22 - GUIWindow *v15; // [sp+0h] [bp-1Ch]@1 - signed __int64 v16; // [sp+Ch] [bp-10h]@1 - signed __int64 v17; // [sp+14h] [bp-8h]@1 - unsigned int v18; // [sp+20h] [bp+4h]@1 +void GUIWindow::DrawShops_next_generation_time_string( __int64 next_generation_time ) +{ + unsigned int full_time; // esi@1 + signed __int64 hours; // kr00_8@1 + char *text; // eax@2 + signed __int64 minutes; // [sp+Ch] [bp-10h]@1 + signed __int64 seconds; // [sp+14h] [bp-8h]@1 + unsigned int days; // [sp+20h] [bp+4h]@1 - v15 = this; - v2 = (unsigned __int64)(signed __int64)((double)a2 * 0.234375) >> 32; - v3 = (signed __int64)((double)a2 * 0.234375); - v4 = (unsigned __int64)((signed __int64)((double)a2 * 0.234375) / 60) >> 32; - v5 = (signed __int64)((double)a2 * 0.234375) / 60; - v6 = (signed __int64)((double)a2 * 0.234375) / 60 / 60; - v18 = (unsigned int)v6 / 0x18; - v17 = (signed __int64)__PAIR__(v2, v3) % 60; - v16 = (signed __int64)__PAIR__(v4, v5) % 60; - v7 = v6 % 24; + full_time = (signed __int64)((double)next_generation_time * 0.234375); + seconds = (signed __int64)full_time % 60; + minutes = (signed __int64)(full_time / 60) % 60; + hours = ((full_time / 60) / 60) % 24; + days = (unsigned int)((full_time / 60) / 60) / 24; strcpy(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[532]); - if ( (unsigned int)v6 /24 ) + if ( days ) { - v8 = pGlobalTXT_LocalizationStrings[57]; - if ( v18 <= 1 ) - v8 = pGlobalTXT_LocalizationStrings[56]; - sprintfex(pTmpBuf2.data(), "%d %s ", v18, v8); + text = pGlobalTXT_LocalizationStrings[57];//Days + if ( days <= 1 ) + text = pGlobalTXT_LocalizationStrings[56];//Day + sprintfex(pTmpBuf2.data(), "%d %s ", days, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - if ( v7 ) + if ( hours ) { - if ( v7 <= 1 ) - v9 = pGlobalTXT_LocalizationStrings[109]; + if ( hours <= 1 ) + text = pGlobalTXT_LocalizationStrings[109];//Hour else - v9 = pGlobalTXT_LocalizationStrings[110]; - sprintfex(pTmpBuf2.data(), "%d %s ", v7, v9); + text = pGlobalTXT_LocalizationStrings[110];//Hours + sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - if ( v16 && !v18 ) + if ( minutes && !days ) { - if ( v16 <= 1 ) - v10 = pGlobalTXT_LocalizationStrings[437];//"Minute" + if ( minutes <= 1 ) + text = pGlobalTXT_LocalizationStrings[437];//"Minute" else - v10 = pGlobalTXT_LocalizationStrings[436]; //"Minutes" - sprintfex(pTmpBuf2.data(), "%d %s ", v16, v10); + text = pGlobalTXT_LocalizationStrings[436]; //"Minutes" + sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - if ( v17 && !v7 ) + if ( seconds && !hours ) { - if ( v17 <= 1 ) - v11 = pGlobalTXT_LocalizationStrings[439]; //"Second" + if ( seconds <= 1 ) + text = pGlobalTXT_LocalizationStrings[439]; //"Second" else - v11 = pGlobalTXT_LocalizationStrings[438]; //"Seconds" - sprintfex(pTmpBuf2.data(), "%d %s ", v17, v11); + text = pGlobalTXT_LocalizationStrings[438]; //"Seconds" + sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - v12 = TargetColor(0xFFu, 0xFFu, 0x9Bu); - v13 = pFontArrus->CalcTextHeight(pTmpBuf.data(), v15, 0, 0); - v15->DrawTitleText(pFontArrus, 0, (212 - v13) / 2 + 101, v12, pTmpBuf.data(), 3u); + this->DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(pTmpBuf.data(), this, 0, 0)) / 2 + 101, TargetColor(0xFFu, 0xFFu, 0x9Bu), pTmpBuf.data(), 3); }
--- a/GUIWindow.h Tue Oct 01 06:17:32 2013 +0200 +++ b/GUIWindow.h Tue Oct 01 06:19:58 2013 +0200 @@ -329,7 +329,7 @@ int DrawTextInRect(GUIFont *pFont, unsigned int uX, unsigned int uY, unsigned int uColor, const char *text, int rect_width, int reverse_text); void DrawText(GUIFont *a2, signed int uX, int uY, unsigned int uFontColor, const char *Str, int a7, int a8, unsigned int uFontShadowColor); void DrawTitleText(GUIFont *a2, signed int uHorizontalMargin, unsigned int uVerticalMargin, unsigned __int16 uDefaultColor, const char *pInString, unsigned int uLineSpacing); - void DrawCurrentTime(__int64 a2); + void DrawShops_next_generation_time_string(__int64 next_generation_time); void HouseDialogManager(); void OpenSpellBook(); void InitializeBookView();
--- a/Player.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/Player.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -918,7 +918,7 @@ } if ( !CanFitItem(index, uItemID) ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return 0; } return CreateItemInInventory(index, uItemID);
--- a/SaveLoad.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/SaveLoad.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -58,7 +58,7 @@ dword_5B65C8_timers_count = 0; if (!pSavegameUsedSlots[uSlot]) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); Log::Warning(L"LoadGame: slot %u is empty", uSlot); return; }
--- a/UI/UICharacter.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/UI/UICharacter.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -2405,7 +2405,7 @@ } if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() && (pEquipType != EQUIP_ARMOUR || bUnderwater) ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } pPlayers[uActiveCharacter]->EquipBody(pEquipType); @@ -2416,7 +2416,7 @@ case EQUIP_RING: if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } //слоты для колец @@ -2453,7 +2453,7 @@ case EQUIP_SHIELD://Щит if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() )//в акваланге { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) )//нет навыка @@ -2506,7 +2506,7 @@ && pParty->pPickedItem.uItemID != 64 && pParty->pPickedItem.uItemID != 65 ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) @@ -2608,7 +2608,7 @@ case EQUIP_MAIN_HAND: if ( pPlayers[uActiveCharacter]->HasUnderwaterSuitEquipped() ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } if ( !pPlayers[uActiveCharacter]->HasSkill(pSkillType) ) @@ -2620,7 +2620,7 @@ { if ( v2 ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } --v1; @@ -2677,7 +2677,7 @@ { if ( bUnderwater ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } WetsuitOff(uActiveCharacter);
--- a/UI/UIGuilds.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/UI/UIGuilds.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -223,7 +223,7 @@ DrawTextAtStatusBar(statusbar_string, 0); if ( !v8 ) { - working_window.DrawCurrentTime(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] - pParty->uTimePlayed);//"Приходите через 14 дней" + working_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C] - pParty->uTimePlayed);//"Приходите через 14 дней" return; } v12 = pMouse->GetCursorPos(&v51); @@ -249,7 +249,7 @@ { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[403], pClassNames[dialog_menu_id - 16]); //"You already know the %s skill" ShowStatusBarString(pTmpBuf.data(), 2); - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); } else {
--- a/UI/UIHouses.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/UI/UIHouses.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -1606,7 +1606,7 @@ else { dialog_menu_id = HOUSE_DIALOGUE_MAIN; - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); } } } @@ -2809,7 +2809,7 @@ //if ( !*(&byte_4ED94C[37 * v1->uClass / 3] + dword_F8B19C) || (v6 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + dialog_menu_id), *(short *)v6) ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); } else {
--- a/UI/UIPopup.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/UI/UIPopup.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -1662,7 +1662,7 @@ { if (item->GetItemEquipType() != EQUIP_WAND) // can recharge only wands { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } @@ -1995,3 +1995,4 @@ GameUI_DrawItemInfo(item); return; } +
--- a/UI/UIShops.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/UI/UIShops.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -116,7 +116,7 @@ } } else - dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//Приходите через 7 дней + dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//Приходите через 7 дней } break; } @@ -167,7 +167,7 @@ } } else - dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); } break; } @@ -450,7 +450,7 @@ } return; } - dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); + dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); return; } break; @@ -513,7 +513,7 @@ } return; } - dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); + dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed); return; } break; @@ -689,10 +689,10 @@ signed int v5; // esi@9 int v18; // eax@23 char *pText; // edx@29 - unsigned int v47; // edi@55 - unsigned int v48; // esi@57 - unsigned int v51; // edi@67 - unsigned int v52; // esi@69 + unsigned int product_height_1row; // edi@55 + unsigned int product_width_1row; // esi@57 + unsigned int product_height_2row; // edi@67 + unsigned int product_width_2row; // esi@69 ItemGen *item; // esi@118 int v71; // eax@123 int all_text_height; // edi@125 @@ -750,47 +750,47 @@ { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID ) { - v47 = 152 - ItemsInShopTexture[i]->uTextureHeight; - if ( (signed int)v47 < 1 ) - v47 = 0; - v48 = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40; + product_height_1row = 152 - ItemsInShopTexture[i]->uTextureHeight; + if ( (signed int)product_height_1row < 1 ) + product_height_1row = 0; + product_width_1row = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40; if ( i ) { if ( i == 5 ) { - if ( (signed int)v48 > 457 - ItemsInShopTexture[5]->uTextureWidth ) - v48 = 457 - ItemsInShopTexture[5]->uTextureWidth; + if ( (signed int)product_width_1row > 457 - ItemsInShopTexture[5]->uTextureWidth ) + product_width_1row = 457 - ItemsInShopTexture[5]->uTextureWidth; } } - else if ( (signed int)v48 < 18 ) - v48 = 18; - pRenderer->DrawTextureTransparent(v48, v47, ItemsInShopTexture[i]); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[i], i + 1); + else if ( (signed int)product_width_1row < 18 ) + product_width_1row = 18; + pRenderer->DrawTextureTransparent(product_width_1row, product_height_1row, ItemsInShopTexture[i]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + 640 * product_height_1row], ItemsInShopTexture[i], i + 1); } } for ( uint i = 0; i < 6; ++i ) { if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i + 6].uItemID ) { - v51 = 308 - ItemsInShopTexture[i + 6]->uTextureHeight; - if ( (signed int)v51 < 1 ) - v51 = 0; - v52 = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40; + product_height_2row = 308 - ItemsInShopTexture[i + 6]->uTextureHeight; + if ( (signed int)product_height_2row < 1 ) + product_height_2row = 0; + product_width_2row = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40; if ( i ) { if ( i == 5 ) { - if ( (signed int)v52 > 457 - ItemsInShopTexture[11]->uTextureWidth ) - v52 = 457 - ItemsInShopTexture[11]->uTextureWidth; + if ( (signed int)product_width_2row > 457 - ItemsInShopTexture[11]->uTextureWidth ) + product_width_2row = 457 - ItemsInShopTexture[11]->uTextureWidth; } } else { - if ( (signed int)v52 < 18 ) - v52 = 18; + if ( (signed int)product_width_2row < 18 ) + product_width_2row = 18; } - pRenderer->DrawTextureTransparent(v52, v51, ItemsInShopTexture[i + 6]); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[i + 6], i + 7); + pRenderer->DrawTextureTransparent(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + 640 * product_height_2row], ItemsInShopTexture[i + 6], i + 7); } } if ( HouseUI_CheckIfPlayerCanInteract() ) @@ -807,7 +807,7 @@ DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0); if ( !item_num ) { - dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } pMouse->GetCursorPos(&mouse); @@ -835,50 +835,50 @@ { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) { - v47 = 152 - ItemsInShopTexture[i]->uTextureHeight; - if ( (signed int)v47 < 1 ) - v47 = 0; - v48 = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40; + product_height_1row = 152 - ItemsInShopTexture[i]->uTextureHeight; + if ( (signed int)product_height_1row < 1 ) + product_height_1row = 0; + product_width_1row = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40; if ( i ) { if ( i == 5 ) { - if ( (signed int)v48 > 457 - ItemsInShopTexture[5]->uTextureWidth ) - v48 = 457 - ItemsInShopTexture[5]->uTextureWidth; + if ( (signed int)product_width_1row > 457 - ItemsInShopTexture[5]->uTextureWidth ) + product_width_1row = 457 - ItemsInShopTexture[5]->uTextureWidth; } } else { - if ( (signed int)v48 < 18 ) - v48 = 18; + if ( (signed int)product_width_1row < 18 ) + product_width_1row = 18; } - pRenderer->DrawTextureTransparent(v48, v47, ItemsInShopTexture[i]); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v48 + 640 * v47], ItemsInShopTexture[i], i + 1); + pRenderer->DrawTextureTransparent(product_width_1row, product_height_1row, ItemsInShopTexture[i]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + 640 * product_height_1row], ItemsInShopTexture[i], i + 1); } } for ( uint i = 0; i < 6; ++i ) { if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)i + 6].uItemID) //not itemid { - v51 = 308 - ItemsInShopTexture[i + 6]->uTextureHeight; - if ( (signed int)v51 < 1 ) - v51 = 0; - v52 = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40; + product_height_2row = 308 - ItemsInShopTexture[i + 6]->uTextureHeight; + if ( (signed int)product_height_2row < 1 ) + product_height_2row = 0; + product_width_2row = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40; if ( i ) { if ( i == 5 ) { - if ( (signed int)v52 > 457 - ItemsInShopTexture[11]->uTextureWidth ) - v52 = 457 - ItemsInShopTexture[11]->uTextureWidth; + if ( (signed int)product_width_2row > 457 - ItemsInShopTexture[11]->uTextureWidth ) + product_width_2row = 457 - ItemsInShopTexture[11]->uTextureWidth; } } else { - if ( (signed int)v52 < 18 ) - v52 = 18; + if ( (signed int)product_width_2row < 18 ) + product_width_2row = 18; } - pRenderer->DrawTextureTransparent(v52, v51, ItemsInShopTexture[i + 6]); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[i + 6], i + 7); + pRenderer->DrawTextureTransparent(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + 640 * product_height_2row], ItemsInShopTexture[i + 6], i + 7); } } if ( HouseUI_CheckIfPlayerCanInteract() ) @@ -895,7 +895,7 @@ DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[196], 0); if ( !item_num ) { - dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[ (unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } pMouse->GetCursorPos(&mouse); @@ -1062,125 +1062,30 @@ //----- (004B4FCF) -------------------------------------------------------- void MagicShopDialog() { - int result; // eax@6 - signed int v2; // esi@8 - unsigned int v3; // ebx@10 - char *v4; // eax@11 - char *v5; // eax@12 - unsigned int v6; // eax@12 - int v7; // ST08_4@14 - int v8; // eax@14 - unsigned __int8 v9; // dl@14 - char *v10; // ecx@14 - signed int v11; // esi@16 - int v12; // ST08_4@19 - int v13; // eax@19 int all_text_height; // edi@21 - char **v15; // esi@21 - int v16; // eax@22 - int v18; // edx@23 - int v19; // edi@23 - unsigned __int8 v20; // sf@23 GUIButton *control_button; // esi@25 - const char **v22; // eax@25 int v23; // eax@25 - unsigned int v24; // ecx@25 - const char **v25; // edx@25 unsigned __int16 text_color; // ax@25 - signed int pTextHeight; // esi@30 - int v28; // ST08_4@34 - int v29; // eax@34 char *v30; // edx@35 - void *v32; // eax@40 signed int v33; // esi@40 - unsigned int v34; // esi@42 - int v35; // eax@42 - unsigned int v36; // eax@43 - int v37; // eax@45 - int v38; // ecx@50 - int v41; // eax@52 - char *v42; // eax@54 - int v43; // eax@54 - unsigned int v44; // ecx@54 - int v45; // edx@54 - int v46; // eax@54 - unsigned __int16 v47; // ax@54 - int v48; // eax@58 - signed int v49; // esi@62 - Texture *v50; // ecx@64 - unsigned int v51; // edi@64 - unsigned int v52; // esi@66 - int v53; // edx@70 - Texture *v54; // ecx@76 - unsigned int v55; // edi@76 - unsigned int v56; // esi@76 - int v57; // edx@80 - unsigned int v59; // edi@86 - unsigned int v60; // esi@88 - int v61; // edx@92 - unsigned int v63; // edi@98 - unsigned int v64; // esi@100 - int v65; // edx@104 - signed int v66; // ecx@109 - SHORT v67; // di@117 - bool v68; // eax@117 - const char *v69; // ecx@119 - POINT *v70; // esi@124 - int v71; // ecx@125 - int v73; // ecx@125 + unsigned int product_height_1row; // edi@64 + unsigned int product_width_1row; // esi@66 + unsigned int product_height_2row; // edi@76 + unsigned int product_width_2row; // esi@76 int v75; // eax@130 - int v78; // eax@132 - int v80; // edx@133 - int v81; // edi@133 - const char **v83; // eax@135 - int v84; // eax@135 - unsigned int v85; // ecx@135 - int v86; // edx@135 - int v89; // [sp-14h] [bp-10Ch]@35 - int v91; // [sp-10h] [bp-108h]@35 - unsigned __int16 v92; // [sp-Ch] [bp-104h]@12 - void *v93; // [sp-Ch] [bp-104h]@14 - int v94; // [sp-8h] [bp-100h]@11 - char *v95; // [sp-8h] [bp-100h]@12 - __int64 *v96; // [sp-4h] [bp-FCh]@11 - unsigned int v97; // [sp-4h] [bp-FCh]@12 - POINT v98; // [sp+Ch] [bp-ECh]@8 - POINT v99; // [sp+14h] [bp-E4h]@16 - POINT v100; // [sp+1Ch] [bp-DCh]@124 - POINT v101; // [sp+24h] [bp-D4h]@17 - POINT v102; // [sp+2Ch] [bp-CCh]@124 - POINT v103; // [sp+34h] [bp-C4h]@9 - POINT v104; // [sp+3Ch] [bp-BCh]@31 - POINT v105; // [sp+44h] [bp-B4h]@16 - POINT v106; // [sp+4Ch] [bp-ACh]@30 - POINT v107; // [sp+54h] [bp-A4h]@16 - POINT v108; // [sp+5Ch] [bp-9Ch]@30 - POINT a2; // [sp+64h] [bp-94h]@8 - POINT v110; // [sp+6Ch] [bp-8Ch]@30 - POINT v111; // [sp+74h] [bp-84h]@8 + POINT mouse; // [sp+6Ch] [bp-8Ch]@30 GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1 - char *Str; // [sp+D0h] [bp-28h]@54 - int v146; // [sp+D4h] [bp-24h]@23 - unsigned int pYellowColor; // [sp+D8h] [bp-20h]@1 - unsigned int pWhiteColor; // [sp+DCh] [bp-1Ch]@1 - __int32 v117; // [sp+E0h] [bp-18h]@8 - int v118; // [sp+E4h] [bp-14h]@40 - const char **v119; // [sp+E8h] [bp-10h]@24 - int _this; // [sp+ECh] [bp-Ch]@1 - unsigned __int8 uPlayerID; // [sp+F3h] [bp-5h]@14 - int v152; // [sp+F4h] [bp-4h]@23 - int v122; - int v114; + int item_num; // [sp+E0h] [bp-18h]@8 + int v117; // [sp+E4h] [bp-14h]@40 + int pPrice; // [sp+E8h] [bp-10h]@24 + int one_string; // [sp+ECh] [bp-Ch]@1 int pSrtingNum; - int pActiveItemNum; ItemGen *item; memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window)); dialog_window.uFrameX = 483; dialog_window.uFrameWidth = 148; dialog_window.uFrameZ = 334; - pWhiteColor = TargetColor(255, 255, 255); - pYellowColor = TargetColor(225, 205, 35); if ( dialog_menu_id == HOUSE_DIALOGUE_MAIN) { if ( !HouseUI_CheckIfPlayerCanInteract() ) @@ -1192,292 +1097,200 @@ all_text_height = 0; for ( int i = 0; i < 4; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); - v146 = (174 - all_text_height) / 4; - v23 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138; - int j = 0; - if ( pDialogueWindow->pNumPresenceButton>=0 ) + one_string = (174 - all_text_height) / 4; + v23 = (174 - 4 * one_string - all_text_height) / 2 - one_string / 2 + 138; + int pNumString = 0; + for (int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i) { - int th = 2; - for (v152 = pDialogueWindow->pStartingPosActiveItem; v152 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++v152) - { - control_button = pDialogueWindow->GetControl(v152); - control_button->uY = v146 + v23; - pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[j], &dialog_window, 0, 0); - control_button->uHeight = pTextHeight; - v23 = control_button->uY + control_button->uHeight - 1; - control_button->uW = v23; - text_color = pYellowColor; - if ( pDialogueWindow->pCurrentPosActiveItem != th ) - text_color = pWhiteColor; - dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[j], 3); - ++th; - ++j; - } + control_button = pDialogueWindow->GetControl(i); + control_button->uY = one_string + v23; + control_button->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0); + v23 = control_button->uY + control_button->uHeight - 1; + control_button->uW = v23; + text_color = TargetColor(225, 205, 35); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + text_color = TargetColor(255, 255, 255); + dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[pNumString], 3); + ++pNumString; } return; } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); - v3 = 0; - v49 = 0; - v122 = 0; - do + for ( uint i = 0; i < 6; ++i ) { - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID) + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) { - v50 = ItemsInShopTexture[v49]; - v51 = 152 - v50->uTextureHeight; - if ( (signed int)v51 < 1 ) - v51 = 0; - v52 = 75 * v49 - v50->uTextureWidth / 2 + 40; - if ( v122 ) + product_height_1row = 152 - ItemsInShopTexture[i]->uTextureHeight; + if ( (signed int)product_height_1row < 1 ) + product_height_1row = 0; + product_width_1row = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40; + if ( i ) { - if ( v122 == 5 ) + if ( i == 5 ) { - v53 = ItemsInShopTexture[5]->uTextureWidth; - if ( (signed int)v52 > 457 - v53 ) - v52 = 457 - v53; + if ( (signed int)product_width_1row > 457 - ItemsInShopTexture[5]->uTextureWidth ) + product_width_1row = 457 - ItemsInShopTexture[5]->uTextureWidth; } } else { - if ( (signed int)v52 < 18 ) - v52 = 18; + if ( (signed int)product_width_1row < 18 ) + product_width_1row = 18; } - pRenderer->DrawTextureTransparent(v52, v51, v50); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v52 + 640 * v51], ItemsInShopTexture[v122], v122 + 1); - v49 = v122; + pRenderer->DrawTextureTransparent(product_width_1row, product_height_1row, ItemsInShopTexture[i]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + 640 * product_height_1row], ItemsInShopTexture[i], i + 1); } - ++v49; - v122 = v49; } - while ( v49 < 6 ); - v122 = 0; - do + for ( uint i = 0; i < 6; ++i ) { - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 6].uItemID) + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i + 6].uItemID) { - v54 = ItemsInShopTexture[v122 + 6]; - v55 = 306 - v54->uTextureHeight; - v56 = 75 * v122 - v54->uTextureWidth / 2 + 40; - if ( v122 ) + product_height_2row = 306 - ItemsInShopTexture[i + 6]->uTextureHeight; + product_width_2row = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40; + if ( i ) { - if ( v122 == 5 ) + if ( i == 5 ) { - v57 = ItemsInShopTexture[11]->uTextureWidth; - if ( (signed int)v56 > 457 - v57 ) - v56 = 457 - v57; + if ( (signed int)product_width_2row > 457 - ItemsInShopTexture[11]->uTextureWidth ) + product_width_2row = 457 - ItemsInShopTexture[11]->uTextureWidth; } } else { - if ( (signed int)v56 < 18 ) - v56 = 18; + if ( (signed int)product_width_2row < 18 ) + product_width_2row = 18; } - pRenderer->DrawTextureTransparent(v56, v55, v54); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v56 + 640 * v55], ItemsInShopTexture[v122 + 6], v122 + 7); + pRenderer->DrawTextureTransparent(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + 640 * product_height_2row], ItemsInShopTexture[i + 6], i + 7); } - ++v122; } - while ( v122 < 6 ); if ( HouseUI_CheckIfPlayerCanInteract() ) { - v66 = 0; - v117 = 0; - if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - { - do - { - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) //9 * (v66 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] ) - ++v117; - ++v66; - } - while ( v66 < 12 ); - } - else + item_num = 0; + for ( uint i = 0; i < 12; ++i ) { - do - { - if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) - ++v117; - ++v66; - } - while ( v66 < 12 ); + if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID ) + ++item_num; } - v67 = GetAsyncKeyState(VK_CONTROL); - v68 = pPlayers[uActiveCharacter]->CanSteal(); - Str = (char *)v68; - if ( v67 && v68 ) + if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() ) + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0);// "Steal item" + else + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[195], 0);// "Select the Item to Buy" + if ( !item_num ) { - v69 = pGlobalTXT_LocalizationStrings[185];// "Steal item" - } - else - { - v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy" - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy" - } - DrawTextAtStatusBar(v69, 0); - if ( !v117 ) - { - dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawShops_next_generation_time_string(pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } - v70 = pMouse->GetCursorPos(&v102); - result = v70->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v100)->y]; - if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) + pMouse->GetCursorPos(&mouse); + if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF ) { - v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1; - item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; - if ( v67 && Str ) - v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24" + item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; + if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() ) + v30 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);// "Steal %24" else { v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); - v10 = (char *)pMerchantsBuyPhrases[v75]; + v30 = BuildDialogueString((char *)pMerchantsBuyPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); } - v30 = BuildDialogueString(v10, uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, TargetColor(255, 255, 255), v30, 3); return; } } return; } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL) { pRenderer->DrawTextureIndexed(8, 8, ShopTexture); - v3 = 0; - v49 = 0; - v122 = 0; - do + for ( uint i = 0; i < 6; ++i ) { - if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v49].uItemID) + if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID ) { - v59 = 152 - ItemsInShopTexture[v49]->uTextureHeight; - if ( (signed int)v59 < 1 ) - v59 = 0; - v60 = 75 * v49 - ItemsInShopTexture[v49]->uTextureWidth / 2 + 40; - if ( v122 ) - { - if ( v122 == 5 ) - { - v61 = ItemsInShopTexture[5]->uTextureWidth; - if ( (signed int)v60 > 457 - v61 ) - v60 = 457 - v61; - } - } - else + product_height_1row = 152 - ItemsInShopTexture[i]->uTextureHeight; + if ( (signed int)product_height_1row < 1 ) + product_height_1row = 0; + product_width_1row = 75 * i - ItemsInShopTexture[i]->uTextureWidth / 2 + 40; + if ( i ) { - if ( (signed int)v60 < 18 ) - v60 = 18; - } - pRenderer->DrawTextureTransparent(v60, v59, ItemsInShopTexture[v49]); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v60 + 640 * v59], ItemsInShopTexture[v122], v122 + 1); - v49 = v122; - } - ++v49; - v122 = v49; - } - while ( v49 < 6 ); - v122 = 0; - do - { - if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v122 + 6].uItemID) - { - v63 = 306 - ItemsInShopTexture[v122 + 6]->uTextureHeight; - if ( (signed int)v63 < 1 ) - v63 = 0; - v64 = 75 * v122 - ItemsInShopTexture[v122 + 6]->uTextureWidth / 2 + 40; - if ( v122 ) - { - if ( v122 == 5 ) + if ( i == 5 ) { - v65 = ItemsInShopTexture[11]->uTextureWidth; - if ( (signed int)v64 > 457 - v65 ) - v64 = 457 - v65; + if ( (signed int)product_width_1row > 457 - ItemsInShopTexture[5]->uTextureWidth ) + product_width_1row = 457 - ItemsInShopTexture[5]->uTextureWidth; } } else { - if ( (signed int)v64 < 18 ) - v64 = 18; + if ( (signed int)product_width_1row < 18 ) + product_width_1row = 18; } - pRenderer->DrawTextureTransparent(v64, v63, ItemsInShopTexture[v122 + 6]); - ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v64 + 640 * v63], ItemsInShopTexture[v122 + 6], v122 + 7); + pRenderer->DrawTextureTransparent(product_width_1row, product_height_1row, ItemsInShopTexture[i]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_1row + 640 * product_height_1row], ItemsInShopTexture[i], i + 1); } - ++v122; } - while ( v122 < 6 ); + for ( uint i = 0; i < 6; ++i ) + { + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i + 6].uItemID) + { + product_height_2row = 306 - ItemsInShopTexture[i + 6]->uTextureHeight; + if ( (signed int)product_height_2row < 1 ) + product_height_2row = 0; + product_width_2row = 75 * i - ItemsInShopTexture[i + 6]->uTextureWidth / 2 + 40; + if ( i ) + { + if ( i == 5 ) + { + if ( (signed int)product_width_2row > 457 - ItemsInShopTexture[11]->uTextureWidth ) + product_width_2row = 457 - ItemsInShopTexture[11]->uTextureWidth; + } + } + else + { + if ( (signed int)product_width_2row < 18 ) + product_width_2row = 18; + } + pRenderer->DrawTextureTransparent(product_width_2row, product_height_2row, ItemsInShopTexture[i + 6]); + ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[product_width_2row + 640 * product_height_2row], ItemsInShopTexture[i + 6], i + 7); + } + } if ( HouseUI_CheckIfPlayerCanInteract() ) { - v66 = 0; - v117 = 0; - if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - { - do - { - if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) //9 * (v66 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] ) - ++v117; - ++v66; - } - while ( v66 < 12 ); - } - else + item_num = 0; + for ( uint i = 0; i < 12; ++i ) { - do - { - if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v66].uItemID) - ++v117; - ++v66; - } - while ( v66 < 12 ); + if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID) + ++item_num; } - v67 = GetAsyncKeyState(VK_CONTROL); - v68 = pPlayers[uActiveCharacter]->CanSteal(); - Str = (char *)v68; - if ( v67 && v68 ) + if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() ) + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[185], 0);// "Steal item" + else + DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[196], 0);// "Select the Special Item to Buy" + if ( !item_num ) { - v69 = pGlobalTXT_LocalizationStrings[185];// "Steal item" - } - else - { - v69 = pGlobalTXT_LocalizationStrings[195];// "Select the Item to Buy" - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - v69 = pGlobalTXT_LocalizationStrings[196];// "Select the Special Item to Buy" - } - DrawTextAtStatusBar(v69, 0); - if ( !v117 ) - { - dialog_window.DrawCurrentTime( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); + dialog_window.DrawShops_next_generation_time_string( pParty->PartyTimes.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed); return; } - v70 = pMouse->GetCursorPos(&v102); - result = v70->x + pSRZBufferLineOffsets[v70->y]; - if ( pRenderer->pActiveZBuffer[result] & 0xFFFF ) + pMouse->GetCursorPos(&mouse); + if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF ) { - v71 = (pRenderer->pActiveZBuffer[result] & 0xFFFF) - 1; - item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v71]; - if ( v67 && Str ) - v10 = pGlobalTXT_LocalizationStrings[181];// "Steal %24" + item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1]; + if ( GetAsyncKeyState(VK_CONTROL) && pPlayers[uActiveCharacter]->CanSteal() ) + v30 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);// "Steal %24" else { v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 2); - v10 = (char *)pMerchantsBuyPhrases[v75]; + v30 = BuildDialogueString((char *)pMerchantsBuyPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); } - v30 = BuildDialogueString(v10, uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); - v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, TargetColor(255, 255, 255), v30, 3); return; } } return; } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT ) { draw_leather(); @@ -1488,55 +1301,46 @@ all_text_height = 0; for ( uint i = 0; i < 3; ++i ) all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0); - _this = ((174 - all_text_height) / 3); - v81 = (3 * (58 - (signed int)_this) - all_text_height) / 2 - (174 - all_text_height) / 3 / 2 + 138; - v20 = -pDialogueWindow->pNumPresenceButton < 0; - v118 = pDialogueWindow->pStartingPosActiveItem; - if ( v20 ^ (pDialogueWindow->pStartingPosActiveItem > pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton) ) + one_string = ((174 - all_text_height) / 3); + v23 = (3 * (58 - (signed int)one_string) - all_text_height) / 2 - (174 - all_text_height) / 3 / 2 + 138; + pSrtingNum = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - v122 = 2; - pSrtingNum = 0; - do - { - control_button = pDialogueWindow->GetControl(v118); - control_button->uY = (unsigned int)((char *)_this + v81); - pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pSrtingNum], &dialog_window, 0, 0); - v85 = control_button->uY; - control_button->uHeight = pTextHeight; - v81 = pTextHeight + v85 - 1; - control_button->uW = v81; - text_color = pYellowColor; - if ( pDialogueWindow->pCurrentPosActiveItem != v122 ) - text_color = pWhiteColor; - dialog_window.DrawTitleText(pFontArrus, 0, v85, text_color, pShopOptions[pSrtingNum], 3); - ++v122; - ++pSrtingNum; - ++v118; - } - while ( v118 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + control_button = pDialogueWindow->GetControl(i); + control_button->uY = one_string + v23; + control_button->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pSrtingNum], &dialog_window, 0, 0); + v23 = control_button->uHeight + control_button->uY - 1; + control_button->uW = v23; + text_color = TargetColor(225, 205, 35); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + text_color = TargetColor(255, 255, 255); + dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pShopOptions[pSrtingNum], 3); + ++pSrtingNum; } return; } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_SELL) { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);// "Select the Item to Sell" - if ( !HouseUI_CheckIfPlayerCanInteract() - || (v11 = pMouse->GetCursorPos(&v107)->x - 14, - v117 = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v99)->y - 17) >> 5), - result = (int)pMouse->GetCursorPos(&v105), - *(int *)result <= 13) - || (result = (int)pMouse->GetCursorPos(&v101), *(int *)result >= 462) - || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result) ) + if ( !HouseUI_CheckIfPlayerCanInteract() ) + return; + pMouse->GetCursorPos(&mouse); + v117 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5); + if ( mouse.x <= 13 || mouse.x >= 462 ) return; - item = &pPlayers[uActiveCharacter]->pInventoryItemList[result - 1]; - v13 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 3); - v30 = BuildDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0); - v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); + if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) ) + return; + item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) - 1]; + v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 3); + v30 = BuildDialogueString((char *)pMerchantsSellPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, TargetColor(255, 255, 255), v30, 3); return; } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_IDENTIFY) { draw_leather(); @@ -1544,137 +1348,108 @@ DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);// "Select the Item to Identify" if ( HouseUI_CheckIfPlayerCanInteract() ) { - v2 = pMouse->GetCursorPos(&a2)->x - 14; - v117 = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v98)->y - 17) >> 5); - result = (int)pMouse->GetCursorPos(&v111); - if ( *(int *)result > 13 ) + pMouse->GetCursorPos(&mouse); + v117 = ((mouse.x -14) >> 5) + 14 * ((mouse.y - 17) >> 5); + if ( mouse.x > 13 && mouse.x < 462 ) { - result = (int)pMouse->GetCursorPos(&v103); - if ( *(int *)result < 462 ) + if ( pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) ) { - result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117); - if ( result ) + item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) - 1]; + if ( item->uAttributes & 1 ) { - item = &pPlayers[uActiveCharacter]->pInventoryItemList[result-1]; - if ( item->uAttributes & 1 ) - { - v5 = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - v6 = (212 - pFontArrus->CalcTextHeight(v5, &dialog_window, 0, 0)) / 2 + 101; - dialog_window.DrawTitleText(pFontArrus, 0, v6, pWhiteColor, v5, 3); - return; - } - v8 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 4); - v30 = BuildDialogueString((char *)pMerchantsIdentifyPhrases[v8], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); - v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, 0, v6, pWhiteColor, v30, 3); + dialog_window.DrawTitleText(pFontArrus, 0, (212 - pFontArrus->CalcTextHeight(BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0), &dialog_window, 0, 0)) / 2 + 101, + TargetColor(255, 255, 255), BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0), 3); return; } + v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 4); + v30 = BuildDialogueString((char *)pMerchantsIdentifyPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, TargetColor(255, 255, 255), v30, 3); + return; } } } return; } + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_REPAIR) { draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);// "Select the Item to Repair" - if ( !HouseUI_CheckIfPlayerCanInteract() - || (pTextHeight = pMouse->GetCursorPos(&v110)->x - 14, - v117 = (pTextHeight >> 5) + 14 * ((pMouse->GetCursorPos(&v108)->y - 17) >> 5), - result = (int)pMouse->GetCursorPos(&v106), - *(int *)result <= 13) - || (result = (int)pMouse->GetCursorPos(&v104), *(int *)result >= 462) - || (result = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117), v3 = 0, !result) - // || (result *= 9, !(pPlayers[uActiveCharacter]->field_1F5[4 * result + 15] & 2)) ) - || (!(pPlayers[uActiveCharacter]->pOwnItems[result-1].uAttributes& 2)) ) + if ( !HouseUI_CheckIfPlayerCanInteract() ) + return; + pMouse->GetCursorPos(&mouse); + v117 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5); + if ( mouse.x <= 13 || mouse.x >= 462 ) return; - item = &pPlayers[uActiveCharacter]->pInventoryItemList[result - 1]; - v29 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[result - 1], BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 5); - v30 = BuildDialogueString((char *)pMerchantsRepairPhrases[v29], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0); - v6 = (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, v3, v3)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, v3, v6, pWhiteColor, v30, 3); + if ( !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) + || !(pPlayers[uActiveCharacter]->pOwnItems[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117)-1].uAttributes& 2) ) + return; + item = &pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) - 1]; + v75 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v117) - 1], + BuildingType_MagicShop, (int)window_SpeakInHouse->ptr_1C, 5); + v30 = BuildDialogueString((char *)pMerchantsRepairPhrases[v75], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v30, &dialog_window, 0, 0)) / 2 + 138, TargetColor(255, 255, 255), v30, 3); return; } + if ( dialog_menu_id == HOUSE_DIALOGUE_LEARN_SKILLS ) { if ( HouseUI_CheckIfPlayerCanInteract() ) { - v3 = 0; all_text_height = 0; v33 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0); - v119 = (const char **)(v33 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100); - if ( (signed int)v119 < v33 / 3 ) - v119 = (const char **)(v33 / 3); - pActiveItemNum = pDialogueWindow->pStartingPosActiveItem; - v122 = 0; - if ( (signed int)pDialogueWindow->pStartingPosActiveItem >= pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + pPrice = v33 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100; + if ( pPrice < v33 / 3 ) + pPrice = v33 / 3; + item_num = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) + { + if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36] + && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] ) + { + all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0); + ++item_num; + } + } + if ( !item_num ) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// // "Seek knowledge elsewhere %s the %s" strcat(pTmpBuf.data(), "\n \n"); strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." - v6 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, v3, v6, pYellowColor, pTmpBuf.data(), 3); - return; - } - do - { - v36 = pDialogueWindow->GetControl(pActiveItemNum)->msg_param - 36; - if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v36] && !pPlayers[uActiveCharacter]->pActiveSkills[v36] ) - { - all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v36], &dialog_window, 0, 0); - ++v122; - } - ++pActiveItemNum; - } - while ( pActiveItemNum < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); - if ( !v122 ) - { - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);// - // "Seek knowledge elsewhere %s the %s" - strcat(pTmpBuf.data(), "\n \n"); - strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);// "I can offer you nothing further." - v6 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138; - dialog_window.DrawTitleText(pFontArrus, v3, v6, pYellowColor, pTmpBuf.data(), 3); + dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(225, 205, 35), pTmpBuf.data(), 3); return; } - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], v119);// "Skill Cost: %lu" - dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3u); - v119 = (const char **)((149 - all_text_height) / v122); - if ( (149 - all_text_height) / v122 > 32 ) - v119 = (const char **)32; - v38 = (149 - v122 * (signed int)v119 - all_text_height) / 2 - (signed int)v119 / 2 + 162; - v118 = 2; - if ( pDialogueWindow->pStartingPosActiveItem < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton ) + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);// "Skill Cost: %lu" + dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3); + one_string = (149 - all_text_height) / item_num; + if ( one_string > 32 ) + one_string = 32; + v23 = (149 - item_num * one_string - all_text_height) / 2 - one_string / 2 + 162; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i) { - v122 = 2; - do + control_button = pDialogueWindow->GetControl(i); + if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][control_button->msg_param - 36] + || pPlayers[uActiveCharacter]->pActiveSkills[control_button->msg_param - 36] ) { - control_button = pDialogueWindow->GetControl(v122); - v41 = control_button->msg_param - 36; - if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][v41] || pPlayers[uActiveCharacter]->pActiveSkills[v41] ) - { - control_button->uW = 0; - control_button->uHeight = 0; - control_button->uY = 0; - } - else - { - control_button->uY = (unsigned int)((char *)v119 + v38); - pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v41], &dialog_window, 0, 0); - v44 = control_button->uY; - control_button->uHeight = pTextHeight; - v38 = v44 + pTextHeight - 1; - control_button->uW = v38; - text_color = pYellowColor; - if ( pDialogueWindow->pCurrentPosActiveItem != v122 ) - text_color = pWhiteColor; - dialog_window.DrawTitleText(pFontArrus, 0, v44, text_color, pSkillNames[v41], 3); - } - ++v122; + control_button->uW = 0; + control_button->uHeight = 0; + control_button->uY = 0; } - while ( v122 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + else + { + control_button->uY = one_string + v23; + control_button->uHeight = pFontArrus->CalcTextHeight(pSkillNames[control_button->msg_param - 36], &dialog_window, 0, 0); + v23 = control_button->uY + control_button->uHeight - 1; + control_button->uW = v23; + text_color = TargetColor(225, 205, 35); + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + text_color = TargetColor(255, 255, 255); + dialog_window.DrawTitleText(pFontArrus, 0, control_button->uY, text_color, pSkillNames[control_button->msg_param - 36], 3); + } } } return; @@ -1713,7 +1488,7 @@ } if ( !HouseUI_CheckIfPlayerCanInteract() ) { - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); return; } @@ -1727,8 +1502,8 @@ } case HOUSE_DIALOGUE_GUILD_BUY_BOOKS: { - pCursorPos = pMouse->GetCursorPos(&cursor); - v18 = pRenderer->pActiveZBuffer[pCursorPos->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&cursor)->y]] & 0xFFFF; + pMouse->GetCursorPos(&cursor); + v18 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF; if ( !v18 ) return; bought_item = (ItemGen *)(&pParty->pPlayers[1].uExpressionTimeLength + 18 * (v18 + 12 * (int)window_SpeakInHouse->ptr_1C)); @@ -1775,7 +1550,7 @@ return; } pPlayers[uActiveCharacter]->PlaySound(SPEECH_79, 0); - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); break; } case HOUSE_DIALOGUE_SHOP_IDENTIFY: @@ -1805,7 +1580,7 @@ PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2); return; } - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0); return; } @@ -1847,7 +1622,7 @@ PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)2); return; } - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)79, 0); return; } @@ -1868,7 +1643,7 @@ if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD) bought_item = (ItemGen *)&pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1]; else - bought_item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1];//(ItemGen *)&pParty->field_C59C[v31 + 724]; + bought_item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][v18 - 1]; uPriceItemService = pPlayers[uActiveCharacter]->GetBuyingPrice(bought_item->GetValue(), p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].fPriceMultiplier); uNumSeconds = 0; a3 = 0; @@ -1973,64 +1748,47 @@ //----- (004B1A2D) -------------------------------------------------------- void ShowPopupShopItem() { - POINT *v1; // esi@5 - unsigned int v2; // eax@5 int v3; // ecx@5 - POINT *v4; // esi@12 - int v5; // eax@12 unsigned int v6; // eax@13 ItemGen *v7; // ecx@13 - signed int v8; // esi@17 - unsigned int v9; // eax@19 - POINT v10; // [sp+8h] [bp-44h]@12 - POINT v11; // [sp+10h] [bp-3Ch]@12 - POINT v12; // [sp+18h] [bp-34h]@18 - POINT v13; // [sp+20h] [bp-2Ch]@17 - POINT v14; // [sp+28h] [bp-24h]@17 - POINT v15; // [sp+30h] [bp-1Ch]@17 - POINT v16; // [sp+38h] [bp-14h]@5 - POINT a2; // [sp+40h] [bp-Ch]@5 + POINT cursor; // [sp+30h] [bp-1Ch]@17 if ( in_current_building_type <= 0 ) return; + if ( dialog_menu_id < HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + return; if ( in_current_building_type <= BuildingType_AlchemistShop ) { - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_STANDARD || dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) { - if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - return; - if ( dialog_menu_id <= HOUSE_DIALOGUE_SHOP_REPAIR || dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT ) - { - v8 = pMouse->GetCursorPos(&v15)->x - 14; - v5 = (v8 >> 5) + 14 * ((pMouse->GetCursorPos(&v14)->y - 17) >> 5); - if ( pMouse->GetCursorPos(&v13)->x <= 13 - || pMouse->GetCursorPos(&v12)->x >= 462 - || (v9 = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v5)) == 0 ) - return; - GameUI_DrawItemInfo(&pPlayers[uActiveCharacter]->pInventoryItemList[v9 - 1]); + pMouse->GetCursorPos(&cursor); + v3 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF; + if ( !v3 ) return; - } - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_SPECIAL ) - return; + v7 = &pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v3 - 1]; + if ( dialog_menu_id == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL) + v7 = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v3 - 1]; + GameUI_DrawItemInfo(v7); + return; } - v4 = pMouse->GetCursorPos(&v11); - v5 = pRenderer->pActiveZBuffer[v4->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v10)->y]] & 0xFFFF; - if ( !v5 ) + + if ( dialog_menu_id >= HOUSE_DIALOGUE_SHOP_SELL && dialog_menu_id <= HOUSE_DIALOGUE_SHOP_REPAIR + || dialog_menu_id == HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT ) + { + pMouse->GetCursorPos(&cursor); + v3 = ((cursor.x - 14) >> 5) + 14 * ((cursor.y - 17) >> 5); + if ( cursor.x <= 13 || cursor.x >= 462 + || !pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v3) ) + return; + GameUI_DrawItemInfo(&pPlayers[uActiveCharacter]->pInventoryItemList[pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex(&v3) - 1]); return; - v6 = 9 * (v5 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C); - v7 = (ItemGen *)((char *)&pParty->pPickedItem + 4 * v6 + 4); - if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD) - v7 = &pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v5 - 1]; - GameUI_DrawItemInfo(v7); - return; + } } if ( in_current_building_type <= BuildingType_16 && dialog_menu_id == HOUSE_DIALOGUE_GUILD_BUY_BOOKS ) { - v1 = pMouse->GetCursorPos(&a2); - v2 = v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v16)->y]; - v3 = pRenderer->pActiveZBuffer[v2] & 0xFFFF; - v5 = pRenderer->pActiveZBuffer[v2] & 0xFFFF; - if ( v5 ) + pMouse->GetCursorPos(&cursor); + v3 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF; + if ( v3 ) sub_4B1523((int *)&pParty->pPlayers[1].uExpressionTimeLength + 9 * (v3 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)); } }
--- a/UI/UITransition.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/UI/UITransition.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -26,18 +26,9 @@ //----- (00444839) -------------------------------------------------------- void TransitionUI_Load(uint anim_id, uint exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName) { - unsigned int v12; // eax@6 - const char *v13; // ST0C_4@6 - unsigned int v14; // eax@8 const char *v15; // eax@14 - unsigned int v16; // eax@16 - const char *v18; // [sp-8h] [bp-40h]@9 - char *v20; // [sp-4h] [bp-3Ch]@9 - const char *v21; // [sp-4h] [bp-3Ch]@11 char pContainer[40]; // [sp+Ch] [bp-2Ch]@1 - unsigned int v23; // [sp+34h] [bp-4h]@1 - v23 = IndoorLocation::GetLocationIndex(pLocationName); dword_59117C_teleportx = x; dword_591178_teleporty = y; dword_591174_teleportz = z; @@ -57,60 +48,63 @@ default: Error("Invalid alignment: %u", pParty->alignment); } - v12 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); - v13 = pHouse_ExitPictures[exit_pic_id]; - pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v12]; - pTexture_outside = pIcons_LOD->LoadTexturePtr(v13, TEXTURE_16BIT_PALETTE); + pTexture_Dialogue_Background = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; + pTexture_outside = pIcons_LOD->LoadTexturePtr(pHouse_ExitPictures[exit_pic_id], TEXTURE_16BIT_PALETTE); if (anim_id) { - if ( !v23 ) - //pVideoPlayer->OpenHouseMovie(pAnimatedRooms[p2DEvents_minus1___02[26 * v9]].field_0, 1u); + if ( !IndoorLocation::GetLocationIndex(pLocationName) ) pVideoPlayer->OpenHouseMovie(pAnimatedRooms[p2DEvents[anim_id - 1].uAnimationID].video_name, 1); } - else if ( !v23 ) + else if ( !IndoorLocation::GetLocationIndex(pLocationName) ) { - v14 = pMapStats->GetMapInfo(pCurrentMapName); - if ( v14 ) - { - sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v14].pName); // "Leave %s" - goto LABEL_20; - } - v21 = pGlobalTXT_LocalizationStrings[79]; - goto LABEL_19; + if ( pMapStats->GetMapInfo(pCurrentMapName) ) + { + sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName); // "Leave %s" + pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data()); + //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) + //PlayHouseSound(anim_id, HouseSound_Greeting); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); + if ( IndoorLocation::GetLocationIndex(pLocationName) ) + uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); + return; + } + strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]); + pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data()); + //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) + //PlayHouseSound(anim_id, HouseSound_Greeting); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); + if ( IndoorLocation::GetLocationIndex(pLocationName) ) + uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); + return; } v15 = pLocationName; if ( *pLocationName == 48 ) v15 = pCurrentMapName; - v16 = pMapStats->GetMapInfo(v15); - if ( v16 ) + if ( pMapStats->GetMapInfo(v15) ) { - sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[v16].pName); - goto LABEL_20; + sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[411], pMapStats->pInfos[pMapStats->GetMapInfo(v15)].pName);//Войти в ^Pv[%s] + pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data()); + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) + pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); + if ( IndoorLocation::GetLocationIndex(pLocationName) ) + uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); + return; } - v21 = pGlobalTXT_LocalizationStrings[73]; -LABEL_19: - strcpy(sHouseName.data(), v21); -LABEL_20: + strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[73]);//Войти pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, sHouseName.data()); - //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * v9]].field_C) ) - if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) - PlayHouseSound(anim_id, HouseSound_Greeting); + //if ( pAnimatedRooms[p2DEvents[anim_id].uAnimationID].uRoomSoundId ) + //PlayHouseSound(anim_id, HouseSound_Greeting); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && uActiveCharacter && pParty->uFlags & 0x30 ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_47, 0); - if ( v23 ) - uCurrentHouse_Animation = v23; + if ( IndoorLocation::GetLocationIndex(pLocationName) ) + uCurrentHouse_Animation = IndoorLocation::GetLocationIndex(pLocationName); } - - - //----- (00444C8F) -------------------------------------------------------- void TravelUI_Load() { - //signed int v0; // eax@1 - unsigned int v1; // eax@6 - GUIWindow *result; // eax@9 - //const char *v3; // [sp-4h] [bp-2Ch]@2 char pContainer[32]; // [sp+0h] [bp-28h]@1 pEventTimer->Pause(); @@ -125,88 +119,57 @@ pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); pTexture_outside = pIcons_LOD->LoadTexturePtr("outside", TEXTURE_16BIT_PALETTE); - v1 = pMapStats->GetMapInfo(pCurrentMapName); - if ( v1 ) - sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s" + if ( pMapStats->GetMapInfo(pCurrentMapName) ) + sprintfex(sHouseName.data(), pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName);// "Leave %s" else strcpy(sHouseName.data(), pGlobalTXT_LocalizationStrings[79]);// "Exit" pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_ChangeLocation, 0, sHouseName.data()); } - - //----- (00444DCA) -------------------------------------------------------- void TravelUI_Draw() { - unsigned int v0; // edi@1 - MapInfo *v1; // edi@2 - signed int v3; // eax@2 - int v4; // eax@5 - const char *v5; // [sp-Ch] [bp-90h]@3 - signed int v6; // [sp-8h] [bp-8Ch]@3 - GUIWindow v7; // [sp+Ch] [bp-78h]@1 + GUIWindow travel_window; // [sp+Ch] [bp-78h]@1 char pDestinationMapName[32]; // [sp+60h] [bp-24h]@1 - unsigned int v9; // [sp+80h] [bp-4h]@1 - memcpy(&v7, pPrimaryWindow, sizeof(v7)); - v9 = pMapStats->GetMapInfo(pCurrentMapName); + memcpy(&travel_window, pPrimaryWindow, sizeof(travel_window)); pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pDestinationMapName, 20); - v0 = pMapStats->GetMapInfo(pDestinationMapName); - pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); - pRenderer->DrawTextureTransparent(0x1D4u, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); + pRenderer->DrawTextureIndexed(477, 0, pTexture_Dialogue_Background); + pRenderer->DrawTextureTransparent(468, 0, &pIcons_LOD->pTextures[uTextureID_right_panel_loop]); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0], pNPCPortraits_y[0][0], pTexture_outside); - pRenderer->DrawTextureIndexed(0x22Cu, 0x1C3u, pIcons_LOD->GetTexture(uTextureID_x_x_u)); - pRenderer->DrawTextureIndexed(0x1DCu, 0x1C3u, pIcons_LOD->GetTexture(uTextureID_x_ok_u)); - if ( v0 ) + pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u)); + pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u)); + if ( pMapStats->GetMapInfo(pDestinationMapName) ) { - v1 = &pMapStats->pInfos[v0]; - v7.uFrameX = 493; - v7.uFrameWidth = 126; - v7.uFrameZ = 366; - v7.DrawTitleText(pFontCreate, 0, 4u, 0, v1->pName, 3); - v7.uFrameX = 483; - v7.uFrameWidth = 148; - v7.uFrameZ = 334; - v3 = GetTravelTime(); - if ( v3 == 1 ) - { - v6 = 1; - v5 = pGlobalTXT_LocalizationStrings[663]; // "It will take %d day to cross to %s." - } + travel_window.uFrameX = 493; + travel_window.uFrameWidth = 126; + travel_window.uFrameZ = 366; + travel_window.DrawTitleText(pFontCreate, 0, 4, 0, pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName, 3); + travel_window.uFrameX = 483; + travel_window.uFrameWidth = 148; + travel_window.uFrameZ = 334; + if ( GetTravelTime() == 1 ) + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[663], 1, pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName);// "It will take %d day to cross to %s." else - { - v6 = v3; - v5 = pGlobalTXT_LocalizationStrings[128]; // "It will take %d days to travel to %s." - } - sprintfex(pTmpBuf.data(), v5, v6, v1->pName); + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[128], GetTravelTime(), pMapStats->pInfos[pMapStats->GetMapInfo(pDestinationMapName)].pName);// "It will take %d days to travel to %s." + strcat(pTmpBuf.data(), "\n \n"); - sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[126], pMapStats->pInfos[v9].pName); + sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[126], pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)].pName); strcat(pTmpBuf.data(), pTmpBuf2.data()); - v4 = pFontCreate->CalcTextHeight(pTmpBuf.data(), &v7, 0, 0); - v7.DrawTitleText(pFontCreate, 0, (212 - v4) / 2 + 101, 0, pTmpBuf.data(), 3); + travel_window.DrawTitleText(pFontCreate, 0, (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &travel_window, 0, 0)) / 2 + 101, 0, pTmpBuf.data(), 3); _unused_5B5924_is_travel_ui_drawn = 1; } } - - //----- (00444A51) -------------------------------------------------------- void TransitionUI_Draw() { - MapInfo *pMapInfo; // esi@5 - char *v1; // eax@6 - std::string v3; // [sp-18h] [bp-84h]@11 unsigned int v4; // [sp-10h] [bp-7Ch]@12 - int v5; // [sp-Ch] [bp-78h]@12 - const char *v6; // [sp-8h] [bp-74h]@11 - signed int v7; // [sp-4h] [bp-70h]@11 - GUIWindow v8; // [sp+Ch] [bp-60h]@1 + GUIWindow transition_window; // [sp+Ch] [bp-60h]@1 unsigned int v9; // [sp+60h] [bp-Ch]@1 - unsigned int v10; // [sp+64h] [bp-8h]@1 - int a3; // [sp+6Bh] [bp-1h]@11 + unsigned int map_id; // [sp+64h] [bp-8h]@1 - memcpy(&v8, pPrimaryWindow, sizeof(v8)); - v10 = pMapStats->GetMapInfo(pCurrentMapName); + memcpy(&transition_window, pPrimaryWindow, sizeof(transition_window)); v9 = IndoorLocation::GetLocationIndex(dword_591164_teleport_map_name); pRenderer->DrawTextureIndexed(0x1DDu, 0, pTexture_Dialogue_Background); pRenderer->DrawTextureIndexed(pNPCPortraits_x[0][0] - 4, pNPCPortraits_y[0][0] - 4, pIcons_LOD->GetTexture(uTextureID_50795C)); @@ -215,29 +178,27 @@ pRenderer->DrawTextureTransparent(468, 0, pIcons_LOD->GetTexture(uTextureID_right_panel)); pRenderer->DrawTextureIndexed(556, 451, pIcons_LOD->GetTexture(uTextureID_x_x_u)); pRenderer->DrawTextureIndexed(476, 451, pIcons_LOD->GetTexture(uTextureID_x_ok_u)); + map_id = pMapStats->GetMapInfo(pCurrentMapName); if ( (pVideoPlayer->AnyMovieLoaded() || v9) && *dword_591164_teleport_map_name != ' ' ) - v10 = pMapStats->GetMapInfo(dword_591164_teleport_map_name); - pMapInfo = &pMapStats->pInfos[v10]; - v8.uFrameX = 493; - v8.uFrameWidth = 126; - v8.uFrameZ = 366; - v8.DrawTitleText(pFontCreate, 0, 5u, 0, pMapInfo->pName, 3); - v8.uFrameX = 483; - v8.uFrameWidth = 148; - v8.uFrameZ = 334; + map_id = pMapStats->GetMapInfo(dword_591164_teleport_map_name); + transition_window.uFrameX = 493; + transition_window.uFrameWidth = 126; + transition_window.uFrameZ = 366; + transition_window.DrawTitleText(pFontCreate, 0, 5, 0, pMapStats->pInfos[map_id].pName, 3); + transition_window.uFrameX = 483; + transition_window.uFrameWidth = 148; + transition_window.uFrameZ = 334; - v1 = ""; if ( uCurrentHouse_Animation ) { - v1 = pTransitionStrings[uCurrentHouse_Animation]; - v4 = (212 - pFontCreate->CalcTextHeight(v1, &v8, 0, 0)) / 2 + 101; - v8.DrawTitleText(pFontCreate, 0, v4, 0, v1, 3); + v4 = (212 - pFontCreate->CalcTextHeight(pTransitionStrings[uCurrentHouse_Animation], &transition_window, 0, 0)) / 2 + 101; + transition_window.DrawTitleText(pFontCreate, 0, v4, 0, pTransitionStrings[uCurrentHouse_Animation], 3); } - else if ( v10 ) + else if ( map_id ) { - sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[409], pMapInfo->pName);// "Do you wish to leave %s?" - v4 = (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &v8, 0, 0)) / 2 + 101; - v8.DrawTitleText(pFontCreate, 0, v4, 0, pTmpBuf.data(), 3); + sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[409], pMapStats->pInfos[map_id].pName);// "Do you wish to leave %s?" + v4 = (212 - pFontCreate->CalcTextHeight(pTmpBuf.data(), &transition_window, 0, 0)) / 2 + 101; + transition_window.DrawTitleText(pFontCreate, 0, v4, 0, pTmpBuf.data(), 3); } else Error("Troubles in da house");
--- a/UI/UiGame.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/UI/UiGame.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -824,7 +824,7 @@ { v36 = uFramesetIDa++ * pFontComic->uFontHeight + 134; window->DrawText(pFontComic, 52, v36, ui_game_character_record_playerbuff_colors[i], aSpellNames[20 + i], 0, 0, 0); - sub_41D20D_buff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic); + DrawBuff_remaining_time_string(v36, window, buff->uExpireTime - pParty->uTimePlayed, pFontComic); } }
--- a/mm7_1.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/mm7_1.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -74,72 +74,57 @@ } //----- (0041D20D) -------------------------------------------------------- -void __fastcall sub_41D20D_buff_remaining_time_string( int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2 ) - { - unsigned int v4; // edi@1 - unsigned int v5; // esi@1 - unsigned int v6; // ebp@1 - unsigned int v7; // ebx@1 - signed __int64 v8; // ST34_8@1 - signed __int64 v9; // kr00_8@1 - char *v10; // eax@2 - char *v11; // eax@7 - char *v12; // eax@13 - char *v13; // eax@19 - int uY; // [sp+0h] [bp-20h]@1 - GUIWindow *a1; // [sp+4h] [bp-1Ch]@1 - signed __int64 v17; // [sp+10h] [bp-10h]@1 - signed __int64 v18; // [sp+18h] [bp-8h]@1 - unsigned int v19; // [sp+24h] [bp+4h]@1 +void DrawBuff_remaining_time_string( int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font ) +{ + unsigned int full_time; // esi@1 + signed __int64 hours; // kr00_8@1 + char *text; // eax@2 + signed __int64 minutes; // [sp+10h] [bp-10h]@1 + signed __int64 seconds; // [sp+18h] [bp-8h]@1 + unsigned int day; // [sp+24h] [bp+4h]@1 - a1 = edx0; - uY = ecx0; - v4 = (unsigned __int64)(signed __int64)((double)a3 * 0.234375) >> 32; - v5 = (signed __int64)((double)a3 * 0.234375); - v6 = (unsigned __int64)((signed __int64)((double)a3 * 0.234375) / 60) >> 32; - v7 = (signed __int64)((double)a3 * 0.234375) / 60; - v8 = (signed __int64)((double)a3 * 0.234375) / 60 / 60; - v19 = (unsigned int)v8 / 0x18; - v18 = (signed __int64)__PAIR__(v4, v5) % 60; - v17 = (signed __int64)__PAIR__(v6, v7) % 60; - v9 = v8 % 24; + full_time = (signed __int64)((double)remaining_time * 0.234375); + day = (unsigned int)((full_time / 60) / 60) / 24; + hours = ((full_time / 60) / 60) % 24; + minutes = (signed __int64)(full_time / 60) % 60; + seconds = (signed __int64)full_time % 60; strcpy(pTmpBuf.data(), "\r020"); - if ( (unsigned int)v8 / 0x18 ) + if ( day ) { - v10 = pGlobalTXT_LocalizationStrings[57]; // Days - if ( v19 <= 1 ) - v10 = pGlobalTXT_LocalizationStrings[56]; // Day - sprintfex(pTmpBuf2.data(), "%d %s ", (int)v19, v10); + text = pGlobalTXT_LocalizationStrings[57]; // Days + if ( day <= 1 ) + text = pGlobalTXT_LocalizationStrings[56]; // Day + sprintfex(pTmpBuf2.data(), "%d %s ", (int)day, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - if ( v9 ) + if ( hours ) { - if ( v9 <= 1 ) - v11 = pGlobalTXT_LocalizationStrings[109];// Hour + if ( hours <= 1 ) + text = pGlobalTXT_LocalizationStrings[109];// Hour else - v11 = pGlobalTXT_LocalizationStrings[110];// Hours - sprintfex(pTmpBuf2.data(), "%d %s ", (int)v9, v11); + text = pGlobalTXT_LocalizationStrings[110];// Hours + sprintfex(pTmpBuf2.data(), "%d %s ", (int)hours, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - if ( v17 && !v19 ) + if ( minutes && !day ) { - if ( v17 <= 1 ) - v12 = pGlobalTXT_LocalizationStrings[437];// Minute + if ( minutes <= 1 ) + text = pGlobalTXT_LocalizationStrings[437];// Minute else - v12 = pGlobalTXT_LocalizationStrings[436];// Minutes - sprintfex(pTmpBuf2.data(), "%d %s ", (int)v17, v12); + text = pGlobalTXT_LocalizationStrings[436];// Minutes + sprintfex(pTmpBuf2.data(), "%d %s ", (int)minutes, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - if ( v18 && !v9 ) + if ( seconds && !hours ) { - if ( v18 <= 1 ) - v13 = pGlobalTXT_LocalizationStrings[439];// Second + if ( seconds <= 1 ) + text = pGlobalTXT_LocalizationStrings[439];// Second else - v13 = pGlobalTXT_LocalizationStrings[438];// Seconds - sprintfex(pTmpBuf2.data(), "%d %s ", (int)v18, v13); + text = pGlobalTXT_LocalizationStrings[438];// Seconds + sprintfex(pTmpBuf2.data(), "%d %s ", (int)seconds, text); strcat(pTmpBuf.data(), pTmpBuf2.data()); } - a1->DrawText(a2, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); + window->DrawText(Font, 32, uY, 0, pTmpBuf.data(), 0, 0, 0); } //----- (004226C2) -------------------------------------------------------- @@ -161,199 +146,188 @@ //----- (004226EF) -------------------------------------------------------- void SetUserInterface(PartyAlignment align, bool bReplace) { - unsigned int v3; // eax@7 - unsigned __int16 v4; // dx@7 - unsigned __int16 v5; // cx@7 - unsigned __int16 v6; // [sp-4h] [bp-14h]@7 - - extern void set_default_ui_skin(); set_default_ui_skin(); - if (align == PartyAlignment_Evil) + if (align == PartyAlignment_Evil) + { + if ( bReplace ) { - if ( bReplace ) - { - pTexture_RightFrame->Reload("ib-r-C.pcx"); - pTexture_BottomFrame->Reload("ib-b-C.pcx"); - pTexture_TopFrame->Reload("ib-t-C.pcx"); - pTexture_LeftFrame->Reload("ib-l-C.pcx"); - pTexture_StatusBar->Reload("IB-Foot-c.pcx"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); + pTexture_RightFrame->Reload("ib-r-C.pcx"); + pTexture_BottomFrame->Reload("ib-b-C.pcx"); + pTexture_TopFrame->Reload("ib-t-C.pcx"); + pTexture_LeftFrame->Reload("ib-l-C.pcx"); + pTexture_StatusBar->Reload("IB-Foot-c.pcx"); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-C", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-c", 2); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); - pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); - pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); + pIconsFrameTable->InitializeAnimation(pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); + pIconsFrameTable->InitializeAnimation(pUIAnum_Torchlight->uIconID); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); - pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); - } - else - { - pTexture_RightFrame->Load("ib-r-C.pcx", 0); - pTexture_BottomFrame->Load("ib-b-c.pcx", 0); - pTexture_TopFrame->Load("ib-t-C.pcx", 0); - pTexture_LeftFrame->Load("ib-l-C.pcx", 0); - pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); - uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); - uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); - uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); - dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); - dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); - dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); - uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); - uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); - uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); - uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - } - v3 = TargetColor(0xC8u, 0, 0); - v4 = 0; - v6 = 0; - v5 = 10; + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2); + pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2); } - else if (align == PartyAlignment_Neutral) + else + { + pTexture_RightFrame->Load("ib-r-C.pcx", 0); + pTexture_BottomFrame->Load("ib-b-c.pcx", 0); + pTexture_TopFrame->Load("ib-t-C.pcx", 0); + pTexture_LeftFrame->Load("ib-l-C.pcx", 0); + pTexture_StatusBar->Load("IB-Foot-c.pcx", 0); + uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE); + uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE); + uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE); + dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE); + dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE); + dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE); + uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE); + uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE); + uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + } + uGameUIFontMain = TargetColor(0xC8u, 0, 0); + uGameUIFontShadow = TargetColor(10, 0, 0); + } + else if (align == PartyAlignment_Neutral) + { + if ( bReplace ) { - if ( bReplace ) - { - pTexture_RightFrame->Reload("ib-r-a.pcx"); - pTexture_BottomFrame->Reload("ib-b-a.pcx"); - pTexture_TopFrame->Reload("ib-t-a.pcx"); - pTexture_LeftFrame->Reload("ib-l-a.pcx"); - pTexture_StatusBar->Reload("IB-Foot-a.pcx"); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); - pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); - pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); - } - else - { - pTexture_RightFrame->Load("ib-r-A.pcx", 0); - pTexture_BottomFrame->Load("ib-b-A.pcx", 0); - pTexture_TopFrame->Load("ib-t-A.pcx", 0); - pTexture_LeftFrame->Load("ib-l-A.pcx", 0); - pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); - uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); - uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); - uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); - dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); - dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); - dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); - uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); - uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); - uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); - uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); - uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); - uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); - pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); - pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); - pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); - uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); - uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); - uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); - uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); - uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); - uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); - uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); - uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); - uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); - pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); - - } - v3 = TargetColor(0xAu, 0, 0); - v4 = 214; - v5 = 230; - v6 = 193; + pTexture_RightFrame->Reload("ib-r-a.pcx"); + pTexture_BottomFrame->Reload("ib-b-a.pcx"); + pTexture_TopFrame->Reload("ib-t-a.pcx"); + pTexture_LeftFrame->Reload("ib-l-a.pcx"); + pTexture_StatusBar->Reload("IB-Foot-a.pcx"); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Minimap_Loop], "ib-autmask-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Compas], "IB-COMP-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft], "IB-NPCLD-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_NPCRight], "IB-NPCRD-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn], "ib-autout-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut], "ib-autin-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_GameUI_CharSelectionFrame], "IB-selec-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_CastSpell], "ib-m1d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_Rest], "ib-m2d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_QuickReference], "ib-m3d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Btn_GameSettings], "ib-m4d-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Bless], "isg-01-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Preservation], "isg-02-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_Hammerhands], "isg-03-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_PlayerBuff_PainReflection], "isg-04-a", 2); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uExitCancelTextureId], "ib-bcu-a", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_CharacterUI_InventoryBackground], "fr_inven", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2); + pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2); + pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2); } + else + { + pTexture_RightFrame->Load("ib-r-A.pcx", 0); + pTexture_BottomFrame->Load("ib-b-A.pcx", 0); + pTexture_TopFrame->Load("ib-t-A.pcx", 0); + pTexture_LeftFrame->Load("ib-l-A.pcx", 0); + pTexture_StatusBar->Load("IB-Foot-a.pcx", 0); + uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE); + uTextureID_Minimap_Loop = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE); + uTextureID_Compas = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE); + dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE); + dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE); + dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCLeft = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_NPCRight = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE); + uTextureID_GameUI_CharSelectionFrame = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_CastSpell = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_Rest = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_QuickReference = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_GameSettings = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomIn = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE); + uTextureID_Btn_ZoomOut = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE); + uExitCancelTextureId = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Bless = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Preservation = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_Hammerhands = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE); + uTextureID_PlayerBuff_PainReflection = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE); + uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE); + uTextureID_CharacterUI_InventoryBackground = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE); + pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID); + pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA"); + pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID); + uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE); + uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE); + uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE); + uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE); + uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE); + uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE); + uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE); + uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE); + uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE); + pTexture_591428 = pIcons_LOD->LoadTexturePtr("endcap", TEXTURE_16BIT_PALETTE); + } + uGameUIFontMain = TargetColor(0xAu, 0, 0); + uGameUIFontShadow = TargetColor(230, 214, 193); + } else if (align == PartyAlignment_Good) { if ( bReplace ) @@ -400,19 +374,12 @@ pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2); pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2); } - v3 = TargetColor(0, 0, 0xC8u); - v5 = 255; - v4 = 225; - v6 = 255; + uGameUIFontMain = TargetColor(0, 0, 0xC8u); + uGameUIFontShadow = TargetColor(255, 255, 255); } else Error("Invalid alignment type: %u", align); - - uGameUIFontMain = v3; - uGameUIFontShadow = TargetColor(v5, v4, v6); } - - //----- (00424CD7) -------------------------------------------------------- int sr_424CD7(unsigned int num_vertices) {
--- a/mm7_4.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/mm7_4.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -2715,27 +2715,22 @@ //----- (004B1447) -------------------------------------------------------- -Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3) +void sub_4B1447_party_fine(int a1, int a2, int a3) { signed int v3; // esi@1 char v4; // sf@8 int v5; // eax@8 unsigned __int64 v6; // qax@12 DDM_DLV_Header *v7; // eax@14 - Player **v8; // edi@18 - Player *result; // eax@19 - //char *v10; // esi@20 v3 = 0; if ( a2 ) { - if ( a2 != 1 ) - { - if ( a2 == 2 ) - v3 = 2; + if ( a2 == 1 ) + v3 = 2; + if ( a2 == 2 ) + v3 = 2; goto LABEL_13; - } - v3 = 2; } else { @@ -2768,22 +2763,14 @@ if ( v7->uReputation > 10000 ) v7->uReputation = 10000; } - v8 = &pPlayers[1]; - do + for ( uint i = 1; i <= 4; ++i ) { - result = *v8; if ( pParty->uFine ) { - //v10 = result->_guilds_member_bits; - result = (Player *)_449B57_test_bit((unsigned __int8 *)result->_achieved_awards_bits, 1); - if ( !(short)result ) - __debugbreak(); - //result = (Player *)_449B7E_toggle_bit((unsigned char *)v10, 1, 1u); + if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) ) + _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1); } - ++v8; } - while ( (signed int)v8 <= (signed int)&pPlayers[4] ); - return result; } //----- (004B1523) --------------------------------------------------------
--- a/mm7_5.cpp Tue Oct 01 06:17:32 2013 +0200 +++ b/mm7_5.cpp Tue Oct 01 06:19:58 2013 +0200 @@ -2336,7 +2336,7 @@ } } } - pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); v73 = "Can't jump to that location!"; } ShowStatusBarString(v73, 6u); @@ -3380,11 +3380,9 @@ pAudioPlayer->PlaySound((SoundID)23, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationSelectActiveSkill: - pPlayer = &pPlayer[uPlayerCreationUI_SelectedCharacter]; - v6 = pPlayer->GetSkillIdxByOrder(pParam + 4); - if ( pPlayer->GetSkillIdxByOrder(3) == 37 ) - pParty->pPlayers[0].pActiveSkills[v6 + 3486 * uPlayerCreationUI_SelectedCharacter] = 1; - pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); + if ( pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37 ) + pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1; + pAudioPlayer->PlaySound(SOUND_24, 0, 0, -1, 0, 0, 0, 0); break; case UIMSG_PlayerCreationSelectClass: pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam); @@ -3402,14 +3400,14 @@ pParty->Reset(); break; case UIMSG_PlayerCreationRemoveUpSkill: - uPlayerCreationUI_SelectedCharacter = pParam; v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; - //int pSex = pGUIWindow_CurrentMenu->pStartingPosActiveItem; - v41 = 2; - v5 = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; - pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v5; - pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(v41) - + 3486 * uPlayerCreationUI_SelectedCharacter] = 0; + pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; + pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0; + break; + case UIMSG_PlayerCreationRemoveDownSkill: + v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; + pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; + pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0; break; case UIMSG_PlayerCreationChangeName: pAudioPlayer->PlaySound((SoundID)24, 0, 0, -1, 0, 0, 0, 0); @@ -3567,14 +3565,6 @@ //VideoPlayer::dtor(); } break; - case UIMSG_PlayerCreationRemoveDownSkill: - uPlayerCreationUI_SelectedCharacter = pParam; - //__debugbreak(); - pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7 - + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; - pParty->pPlayers[0].pActiveSkills[(&pPlayer[uPlayerCreationUI_SelectedCharacter])->GetSkillIdxByOrder(3) - + 3486 * uPlayerCreationUI_SelectedCharacter] = 0; - break; default: break; }
--- a/mm7_data.h Tue Oct 01 06:17:32 2013 +0200 +++ b/mm7_data.h Tue Oct 01 06:19:58 2013 +0200 @@ -1080,7 +1080,7 @@ unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels); struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall); -void __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2); +void DrawBuff_remaining_time_string(int uY, struct GUIWindow *window, __int64 remaining_time, struct GUIFont *Font); bool UI_OnKeyDown(unsigned int vkKey); void GameUI_DrawItemInfo(struct ItemGen* inspect_item); // idb void MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *window); @@ -1272,7 +1272,7 @@ struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void); void PlayLevelMusic(); unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb -struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3); +void sub_4B1447_party_fine(int a1, int a2, int a3); void sub_4B1523(int *_this); void ShowPopupShopItem(); void RestAndHeal(__int64 uNumMinutes); // idb