changeset 579:a295c9f956d1

m
author Ritor1
date Wed, 06 Mar 2013 09:28:09 +0600
parents fdea951756f9
children bcae3e06cadb
files mm7_3.cpp
diffstat 1 files changed, 13 insertions(+), 13 deletions(-) [+]
line wrap: on
line diff
--- a/mm7_3.cpp	Tue Mar 05 10:45:40 2013 +0600
+++ b/mm7_3.cpp	Wed Mar 06 09:28:09 2013 +0600
@@ -6164,7 +6164,7 @@
   array_50AC10[3].vWorldViewProjX = pViewport->uViewportZ;
   array_50AC10[3].vWorldViewProjY = v38;
 
-  v36 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5;
+  /*v36 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5;
   v33 = 65536 / (signed int)(v36 / tan(0.6457717418670654) + 0.5);
 
   for (int i = 0; i < _this.uNumVertices; ++i)
@@ -6232,33 +6232,33 @@
     v36 += ((unsigned __int64)(_this.ptr_38->field_1C * v13) >> 16);
     v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + (signed int)((unsigned __int64)(v37 * v18) >> 16) / 8;
     v36 = 224 * pMiscTimer->uTotalGameTimeElapsed + (signed int)((unsigned __int64)(v36 * v18) >> 16) / 8;
-
-    array_50AC10[i].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
-    array_50AC10[i]._rhw = 1;
+	*/
+    //array_50AC10[i].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
+    //array_50AC10[i]._rhw = 1;
     //array_50AC10[i].u = (double)v35 / (65536.0 * pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID].uTextureWidth);
     //array_50AC10[i].v = (double)v36 / (65536.0 * pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID].uTextureWidth);
-    }
+    //}
     if ( _this.uNumVertices > 0)
     {
       float t = (GetTickCount() % 96000) / 96000.0f;
 
-      //array_50AC10[0].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
-      //array_50AC10[0]._rhw = 1;
+      array_50AC10[0].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
+      array_50AC10[0]._rhw = 1;
       array_50AC10[0].u = 0;
       array_50AC10[0].v = 0 + t;
 
-      //array_50AC10[1].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
-      //array_50AC10[1]._rhw = 1;
+      array_50AC10[1].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
+      array_50AC10[1]._rhw = 1;
       array_50AC10[1].u = 0;
       array_50AC10[1].v = 1 + t;
 
-      //array_50AC10[2].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
-      //array_50AC10[2]._rhw = 1;
+      array_50AC10[2].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
+      array_50AC10[2]._rhw = 1;
       array_50AC10[2].u = 1;
       array_50AC10[2].v = 0 + t;
 
-      //array_50AC10[3].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
-      //array_50AC10[3]._rhw = 1;
+      array_50AC10[3].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist;
+      array_50AC10[3]._rhw = 1;
       array_50AC10[3].u = 1;
       array_50AC10[3].v = 1 + t;
       pRenderer->DrawStrip(_this.uNumVertices, &_this, pBitmaps_LOD->pHardwareTextures[_this.uTileBitmapID]);