changeset 1108:a1fd8045ffb1

probably erroneous semicolons removed, mace and staff stun chance work as they should
author Grumpy7
date Mon, 27 May 2013 22:25:27 +0200
parents 4339bb88c4f5
children 23a9ea8f380f cf6cd674c398
files Texture.cpp mm7_5.cpp mm7_6.cpp
diffstat 3 files changed, 5 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/Texture.cpp	Mon May 27 22:07:53 2013 +0200
+++ b/Texture.cpp	Mon May 27 22:25:27 2013 +0200
@@ -278,7 +278,7 @@
     {
       v3->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(v3->pTextures[i].pTextureName, TEXTURE_DEFAULT);
 
-      if (v3->pTextures[i].uTextureID != -1);
+      if (v3->pTextures[i].uTextureID != -1)
         pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID].palette_id1);
       //result = (unsigned int)v3->pTextures;
       //if ( !(*(char *)(result + i * 20 + 18) & 1) )
--- a/mm7_5.cpp	Mon May 27 22:07:53 2013 +0200
+++ b/mm7_5.cpp	Mon May 27 22:25:27 2013 +0200
@@ -4445,7 +4445,7 @@
         case PLAYER_SKILL_STAFF:
           if (main_hand_mastery >= 3)
           {
-            if (rand() % 100 < player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)  // stun chance when mastery >= 3
+            if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F))  // stun chance when mastery >= 3
               hit_will_stun = true;
           }
         break;
@@ -4453,12 +4453,12 @@
         case PLAYER_SKILL_MACE:
           if (main_hand_mastery >= 3)
           {
-            if (rand() % 100 < player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)
+            if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F))
               hit_will_stun = true;
           }
           if (main_hand_mastery >= 4)
           {
-            if (rand() % 100 < player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F)
+            if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F))
               hit_will_paralyze = true;
           }
         break;
--- a/mm7_6.cpp	Mon May 27 22:07:53 2013 +0200
+++ b/mm7_6.cpp	Mon May 27 22:25:27 2013 +0200
@@ -2148,7 +2148,7 @@
             a5 |= 0x0002;
             break;
           }
-          else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0);
+          else if ((player->pActiveSkills[PLAYER_SKILL_SPIRIT] & 0x1C0) == 0)
             //goto LABEL_25;
           {
             a5 |= 0x0002;