Mercurial > mm7
changeset 726:9d13d2ec35a6
Слияние
author | Ritor1 |
---|---|
date | Fri, 22 Mar 2013 01:29:46 +0600 |
parents | 7037f22cd716 (current diff) e7c86528a2b3 (diff) |
children | 9f596a163257 7378398c34e4 |
files | Indoor.cpp Outdoor.cpp Player.cpp Render.cpp Render.h mm7_1.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp mm7_5.cpp mm7_6.cpp mm7_data.cpp mm7_data.h |
diffstat | 31 files changed, 558 insertions(+), 486 deletions(-) [+] |
line wrap: on
line diff
--- a/BSPModel.h Fri Mar 22 01:29:25 2013 +0600 +++ b/BSPModel.h Fri Mar 22 01:29:46 2013 +0600 @@ -3,7 +3,7 @@ #pragma pack(push, 1) -struct BSPNode +struct BSPNode //8 { __int16 uFront; __int16 uBack;
--- a/GUIProgressBar.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/GUIProgressBar.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -158,20 +158,20 @@ Progress(); } free(v1->pLoadingBg.pPixels); - v3 = (int)&v1->pLoadingProgress.pLevelOfDetail0; - free(v1->pLoadingProgress.pLevelOfDetail0); + v3 = (int)&v1->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask; + free(v1->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask); free(v1->pLoadingProgress.pPalette16); v1->pLoadingProgress.pPalette16 = 0; v1->pLoadingBg.pPixels = 0; } else { - if ( !v1->pBardata.pLevelOfDetail0 ) + if ( !v1->pBardata.pLevelOfDetail0_prolly_alpha_mask ) return; - free(v1->pBardata.pLevelOfDetail0); + free(v1->pBardata.pLevelOfDetail0_prolly_alpha_mask); v3 = (int)&v1->pBardata.pPalette16; free(v1->pBardata.pPalette16); - v1->pBardata.pLevelOfDetail0 = 0; + v1->pBardata.pLevelOfDetail0_prolly_alpha_mask = 0; } *(int *)v3 = 0; } @@ -186,7 +186,7 @@ pRenderer->BeginScene(); if (uType != TYPE_Fullscreen) { - if (pBardata.pLevelOfDetail0) + if (pBardata.pLevelOfDetail0_prolly_alpha_mask) { if (pRenderer->pRenderD3D) {
--- a/GUIWindow.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/GUIWindow.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -447,7 +447,7 @@ int i; // esi@28 char *v14; // ebp@29 int v15; // eax@31 - unsigned int v16; // esi@35 + //unsigned int v16; // esi@35 Player *v17; // esi@38 unsigned __int16 v18; // ax@38 unsigned int v19; // edi@43 @@ -460,7 +460,7 @@ v1 = this; pAudioPlayer->StopChannels(-1, -1); InitializeBookFonts(); - v1->CreateButton(0x1DBu, 0x1BDu, 0x9Eu, 0x22u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); + v1->CreateButton(0x1DBu, 0x1BDu, 0x9Eu, 0x22u, 1, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79], 0); // Close pCurrentScreen = SCREEN_BOOKS; awards_count2 = 0; dword_506528 = 0; @@ -468,7 +468,7 @@ awards_count = 0; switch (v1->par1C) { - case 177:{ + case WINDOW_Lloyd:{ byte_506360 = 0; pTexture_CurrentBook = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("lb_bordr", TEXTURE_16BIT_PALETTE)]; pTexture_LloydBeacons[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbmap", TEXTURE_16BIT_PALETTE)]; @@ -513,25 +513,31 @@ while ( (signed int)v20 < 5 ); } break; - case 195: - { + + case WINDOW_TownPortal: + { pTexture_CurrentBook = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("townport", TEXTURE_16BIT_PALETTE)]; - pTexture_TownPortalHarmn = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tpharmndy", TEXTURE_16BIT_PALETTE)]; - pTexture_TownPortalElf = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tpelf", TEXTURE_16BIT_PALETTE)]; - pTexture_TownPortalWarlock = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tpwarlock", TEXTURE_16BIT_PALETTE)]; - pTexture_TownPortalIsland = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tpisland", TEXTURE_16BIT_PALETTE)]; - pTexture_TownPortalHeaven = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tpheaven", TEXTURE_16BIT_PALETTE)]; - v16 = 0; - pTexture_TownPortalHell = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture( "tphell", TEXTURE_16BIT_PALETTE)]; + + pTexture_TownPortalIcons[0] = pIcons_LOD->LoadTexturePtr("tpharmndy", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[1] = pIcons_LOD->LoadTexturePtr("tpelf", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[2] = pIcons_LOD->LoadTexturePtr("tpwarlock", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[3] = pIcons_LOD->LoadTexturePtr("tpisland", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[4] = pIcons_LOD->LoadTexturePtr("tpheaven", TEXTURE_16BIT_PALETTE); + pTexture_TownPortalIcons[5] = pIcons_LOD->LoadTexturePtr( "tphell", TEXTURE_16BIT_PALETTE); + + for (uint i = 0; i < 6; ++i) + v1->CreateButton(pTownPortalBook_xs[i], pTownPortalBook_ys[i], pTownPortalBook_ws[i], pTownPortalBook_hs[i], 1, 182, 183, i, 0, "", nullptr); + /*v16 = 0; do { v1->CreateButton(pTownPortalBook_xs[v16], pTownPortalBook_ys[v16], pTownPortalBook_ws[v16], pTownPortalBook_hs[v16], 1, 182, 0xB7u, v16, 0, "", 0); ++v16; } - while ( (signed int)v16 < 6 ); - } - break; - case 200: + while ( (signed int)v16 < 6 );*/ + } + break; + + case WINDOW_QuestBook: { pTexture_CurrentBook = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture( "sbquiknot", TEXTURE_16BIT_PALETTE)]; pSpellBookPagesTextr_10 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture( "divbar", TEXTURE_16BIT_PALETTE)]; @@ -561,7 +567,7 @@ awards_count2 = v12; } break; - case 201: + case WINDOW_AutonotesBook: { pTexture_AutonotesBook = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbautnot", TEXTURE_16BIT_PALETTE)]; pSpellBookPagesTextr_10 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("divbar", TEXTURE_16BIT_PALETTE)]; @@ -619,7 +625,7 @@ } } break; - case 202: + case WINDOW_MapsBook: { dword_506364 = 1; pSpellBookPagesTextr_12 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbmap", TEXTURE_16BIT_PALETTE)]; @@ -649,7 +655,7 @@ pGlobalTXT_LocalizationStrings[572], (Texture *)"", 0);// "Scroll Left" } break; - case 203: { + case WINDOW_CalendarBook: { pSpellBookPagesTextr_13 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbdate-time", TEXTURE_16BIT_PALETTE)]; pTex_moon_new = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("moon_new", TEXTURE_16BIT_PALETTE)]; pTex_moon_4 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("moon_4", TEXTURE_16BIT_PALETTE)]; @@ -658,7 +664,7 @@ pTex_moon_ful = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("moon_ful", TEXTURE_16BIT_PALETTE)]; } break; - case 224: + case WINDOW_HistoryBook: { pSpellBookPagesTextr_11 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("sbplayrnot", TEXTURE_16BIT_PALETTE)]; pTex_tab_an_6b__zoom_on = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("tab-an-6b", TEXTURE_16BIT_PALETTE)];
--- a/GUIWindow.h Fri Mar 22 01:29:25 2013 +0600 +++ b/GUIWindow.h Fri Mar 22 01:29:46 2013 +0600 @@ -54,43 +54,45 @@ WINDOW_3 = 0x3, WINDOW_CharacterRecord = 0x4, WINDOW_Options = 0x6, + WINDOW_8 = 8, WINDOW_Book = 0x9, WINDOW_Dialogue = 0xA, - WINDOW_QuickReference = 0xC, + WINDOW_QuickReference = 12, WINDOW_Rest = 0x10, - WINDOW_ChangeLocation = 0x11, + WINDOW_ChangeLocation = 17, WINDOW_SpellBook = 0x12, - WINDOW_GreetingNPC = 0x13, + WINDOW_GreetingNPC = 19, WINDOW_Chest = 0x14, - WINDOW_17 = 0x17, + WINDOW_17 = 23, WINDOW_MainMenu_Load = 0x18, WINDOW_HouseInterior = 0x19, - WINDOW_Transition = 0x1A, + WINDOW_Transition = 26, WINDOW_1B = 0x1B, WINDOW_Scroll = 0x1E, - WINDOW_1F = 0x1F, + WINDOW_1F = 31, WINDOW_FinalWindow = 0x46, WINDOW_50 = 0x50, WINDOW_59 = 0x59, - WINDOW_5A = 0x5A, - WINDOW_5B = 0x5B, + WINDOW_5A = 90, + WINDOW_5B = 91, WINDOW_VoiceSwitcherButton = 0x5C, WINDOW_5D = 0x5D, - WINDOW_5E = 0x5E, + WINDOW_5E = 94, WINDOW_5F = 0x5F, - WINDOW_60 = 0x60, + WINDOW_60 = 96, WINDOW_61 = 0x61, WINDOW_RestWindow = 0x62, - WINDOW_63 = 0x63, + WINDOW_63 = 99, WINDOW_CharacterWindow_Stats = 0x64, WINDOW_CharacterWindow_Skills = 0x65, WINDOW_CharacterWindow_Awards = 0x66, WINDOW_CharacterWindow_Inventory = 0x67, + WINDOW_68 = 104, WINDOW_KeyMappingOptions = 0x69, WINDOW_VideoOptions = 0x6A, WINDOW_Lloyd = 0xB1, - WINDOW_TownPortal = 0xC3, - WINDOW_QuestBook = 0xC8, + WINDOW_TownPortal = 195, + WINDOW_QuestBook = 200, WINDOW_AutonotesBook = 0xC9, WINDOW_MapsBook = 0xCA, WINDOW_CalendarBook = 0xCB, @@ -281,7 +283,7 @@ UIMSG_C0 = 0xC0, UIMSG_C1 = 0xC1, UIMSG_C2 = 0xC2, - UIMSG_C3 = 0xC3, + UIMSG_OnCastTownPortal = 0xC3, UIMSG_C4 = 0xC4, UIMSG_ShowFinalWindow = 0xC5, UIMSG_C6 = 0xC6,
--- a/GameUIs.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/GameUIs.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -222,7 +222,7 @@ uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_Chest|WINDOW_MainMenu|0x2), 0, 0); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_17, 0, 0); pGUIWindow_CurrentMenu->CreateButton(21u, 198u, 0xBFu, 0x12u, 1, 0, 0xA5u, 0, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(21u, 218u, 0xBFu, 0x12u, 1, 0, 0xA5u, 1u, 0, "", 0); pGUIWindow_CurrentMenu->CreateButton(21u, 238u, 0xBFu, 0x12u, 1, 0, 0xA5u, 2u, 0, "", 0);
--- a/Indoor.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/Indoor.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -846,7 +846,7 @@ v21 = stru_F8A590._viewport_space_y; a2 = stru_F8A590._viewport_space_y; v110 = v111 * stru_F8A590._viewport_space_y; - v97 = v5->pLevelOfDetail0; + v97 = v5->pLevelOfDetail0_prolly_alpha_mask; v98 = v5->pLevelOfDetail1; v99 = v5->pLevelOfDetail2; v22 = v5->pLevelOfDetail3; @@ -1720,69 +1720,32 @@ } //----- (00498C45) -------------------------------------------------------- -int IndoorLocation::Alloc() -{ - IndoorLocation *v1; // esi@1 - void *v2; // eax@1 - const void *v3; // ST3C_4@1 - void *v4; // eax@1 - const void *v5; // ST3C_4@1 - void *v6; // eax@1 - const void *v7; // ST3C_4@1 - void *v8; // eax@1 - const void *v9; // ST3C_4@1 - void *v10; // eax@1 - const void *v11; // ST3C_4@1 - void *v12; // eax@1 - const void *v13; // ST3C_4@1 - void *v14; // eax@1 - const void *v15; // ST3C_4@1 - void *v16; // eax@1 - void *v17; // ecx@1 - signed int result; // eax@9 - - v1 = this; - v2 = pAllocator->AllocNamedChunk(this->pVertices, 0x15F90u, "L.V"); - v3 = v1->pFaces; - v1->pVertices = (Vec3_short_ *)v2; - v4 = pAllocator->AllocNamedChunk(v3, 0xEA600u, "L.F"); - v5 = v1->pFaceExtras; - v1->pFaces = (BLVFace *)v4; - v6 = pAllocator->AllocNamedChunk(v5, 0x2BF20u, "L.FX"); - v7 = v1->pSectors; - v1->pFaceExtras = (BLVFaceExtra *)v6; - v8 = pAllocator->AllocNamedChunk(v7, 0xE800u, "L.R"); - v9 = v1->pLights; - v1->pSectors = (BLVSector *)v8; - v10 = pAllocator->AllocNamedChunk(v9, 0x1900u, "L.L"); - v11 = v1->pDoors; - v1->pLights = (BLVLightMM7 *)v10; - v12 = pAllocator->AllocNamedChunk(v11, 0x3E80u, "L.D"); - v13 = v1->pNodes; - v1->pDoors = (BLVDoor *)v12; - v14 = pAllocator->AllocNamedChunk(v13, 0x9C40u, "L.BSP"); - v15 = v1->pMapOutlines; - v1->pNodes = (BSPNode *)v14; - v16 = pAllocator->AllocNamedChunk(v15, 0x14824u, "L.Map"); - v17 = v1->pVertices; - v1->pMapOutlines = (BLVMapOutlines *)v16; - if ( v17 && v1->pFaces && v1->pFaceExtras && v1->pSectors && v1->pLights && v1->pDoors && v1->pNodes && v16 ) +bool IndoorLocation::Alloc() + { + pVertices = (Vec3_short_ *) pAllocator->AllocNamedChunk(pVertices, 15000*sizeof(Vec3_short_), "L.V");//0x15F90u + pFaces = (BLVFace *) pAllocator->AllocNamedChunk(pFaces, 10000*sizeof(BLVFace), "L.F");//0xEA600u + pFaceExtras = (BLVFaceExtra *) pAllocator->AllocNamedChunk(pFaceExtras,5000*sizeof(BLVFaceExtra), "L.FX"); //0x2BF20u + pSectors = (BLVSector *) pAllocator->AllocNamedChunk(pSectors, 512*sizeof(BLVSector), "L.R");//0xE800u + pLights = (BLVLightMM7 *) pAllocator->AllocNamedChunk(pLights, 400*sizeof(BLVLightMM7), "L.L");//0x1900u + pDoors = (BLVDoor *) pAllocator->AllocNamedChunk(pDoors, 200*sizeof(BLVDoor), "L.D");//0x3E80u + pNodes = (BSPNode *) pAllocator->AllocNamedChunk(pNodes, 5000*sizeof(BSPNode), "L.BSP");//0x9C40u + pMapOutlines =(BLVMapOutlines *)pAllocator->AllocNamedChunk(pMapOutlines, sizeof(BLVMapOutlines), "L.Map");//0x14824u + if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) { - memset(v17, 90000, 0); - memset(v1->pFaces, 960000, 0); - memset(v1->pFaceExtras, 180000, 0); - memset(v1->pSectors, 59392, 0); - memset(v1->pLights, 6400, 0); - memset(v1->pDoors, 16000, 0); - memset(v1->pNodes, 40000, 0); - memset(v1->pMapOutlines, 84004, 0); - result = 1; + memset(pVertices, 0, 15000*sizeof(Vec3_short_)); + memset(pFaces, 0, 10000*sizeof(BLVFace)); + memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); + memset(pSectors, 0, 512*sizeof(BLVSector)); + memset(pLights, 0, 400*sizeof(BLVLightMM7)); + memset(pDoors, 0, 200*sizeof(BLVDoor)); + memset(pNodes, 0, 5000*sizeof(BSPNode)); + memset(pMapOutlines,0, sizeof(BLVMapOutlines)); + return true; } else { - result = 0; + return false; } - return result; } @@ -1802,13 +1765,13 @@ //----- (004488F7) -------------------------------------------------------- -void IndoorLocation::ToggleLight(unsigned int uLightID, unsigned int bToggle) +void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) { char *v2; // eax@4 - if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (signed int)uLightID <= pIndoor->uNumLights - 1 && (uLightID & 0x80000000u) == 0 ) + if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) { - v2 = (char *)&pIndoor->pLights[uLightID].uAtributes; + v2 = (char *)&pIndoor->pLights[sLightID].uAtributes; if ( bToggle ) *v2 &= 0xF7u; else
--- a/Indoor.h Fri Mar 22 01:29:25 2013 +0600 +++ b/Indoor.h Fri Mar 22 01:29:46 2013 +0600 @@ -177,7 +177,7 @@ /* 98 */ #pragma pack(push, 1) -struct BLVLightMM7 +struct BLVLightMM7 //10h { struct Vec3_short_ vPosition; __int16 uRadius; @@ -202,7 +202,7 @@ /* 100 */ #pragma pack(push, 1) -struct BLVDoor +struct BLVDoor //50h { enum State: unsigned __int16 { @@ -238,7 +238,7 @@ /* 101 */ #pragma pack(push, 1) -struct BLVMapOutline +struct BLVMapOutline //0C { unsigned __int16 uVertex1ID; unsigned __int16 uVertex2ID; @@ -264,7 +264,7 @@ /* 93 */ #pragma pack(push, 1) -struct BLVFace +struct BLVFace //60h { //----- (0046ED02) -------------------------------------------------------- inline BLVFace() @@ -315,7 +315,7 @@ /* 94 */ #pragma pack(push, 1) -struct BLVFaceExtra +struct BLVFaceExtra //24h { bool HasEventint(); @@ -342,7 +342,7 @@ /* 95 */ #pragma pack(push, 1) -struct BLVSector +struct BLVSector //0x74 { int field_0; unsigned __int16 uNumFloors; @@ -392,8 +392,8 @@ #pragma pack(push, 1) struct BLVMapOutlines { - uint uNumOutlines; - BLVMapOutline pOutlines[1]; + int uNumOutlines; + BLVMapOutline pOutlines[7000]; }; #pragma pack(pop) @@ -435,10 +435,10 @@ int GetSector(int sX, int sY, int sZ); void Release(); - int Alloc(); + bool Alloc(); bool Load(char *pFilename, int a3, size_t i, char *pDest); void Draw(); - void ToggleLight(unsigned int uLightID, unsigned int bToggle); + void ToggleLight(signed int uLightID, unsigned int bToggle); static unsigned int GetLocationIndex(const char *Str1); static void ExecDraw(bool bD3D); @@ -503,10 +503,10 @@ unsigned __int16 *pRenderTarget; unsigned int uTargetWidth; unsigned int uTargetHeight; - unsigned int uViewportX; - unsigned int uViewportY; - unsigned int uViewportZ; - unsigned int uViewportW; + signed int uViewportX; + signed int uViewportY; + signed int uViewportZ; + signed int uViewportW; int field_3C; int *pTargetZ; };
--- a/LOD.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/LOD.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -2370,15 +2370,15 @@ strcpy(v5->pName, pContainer); pDst = (Texture *)v5->uTextureSize; v6 = v5->uDecompressedSize; - v5->pLevelOfDetail0 = 0; + v5->pLevelOfDetail0_prolly_alpha_mask = 0; if ( v6 ) { v7 = operator new(v6); v8 = v5->uTextureSize; - v5->pLevelOfDetail0 = (unsigned __int8 *)v7; + v5->pLevelOfDetail0_prolly_alpha_mask = (unsigned __int8 *)v7; pContainer = (const char *)operator new(v8); fread((void *)pContainer, 1u, (size_t)pDst, File); - zlib::MemUnzip(v5->pLevelOfDetail0, &v5->uDecompressedSize, pContainer, v5->uTextureSize); + zlib::MemUnzip(v5->pLevelOfDetail0_prolly_alpha_mask, &v5->uDecompressedSize, pContainer, v5->uTextureSize); v9 = (void *)pContainer; v5->uTextureSize = v5->uDecompressedSize; free(v9); @@ -2387,7 +2387,7 @@ { v10 = (unsigned __int8 *)operator new(0); v11 = File; - v5->pLevelOfDetail0 = v10; + v5->pLevelOfDetail0_prolly_alpha_mask = v10; fread(v10, 1u, (size_t)pDst, v11); } v5->pPalette24 = 0; @@ -2423,7 +2423,7 @@ if ( v5->pBits & 2 ) { v14 = v5->uSizeOfMaxLevelOfDetail; - v15 = (int)&v5->pLevelOfDetail0[v14]; + v15 = (int)&v5->pLevelOfDetail0_prolly_alpha_mask[v14]; v5->pLevelOfDetail1 = (unsigned __int8 *)v15; v16 = (v14 >> 2) + v15; v5->pLevelOfDetail2 = (unsigned __int8 *)v16; @@ -2701,7 +2701,7 @@ v5 = FindContainer(pContainer, 0); File = v5; if ( v5 - && (v6 = pDst, pDst->pLevelOfDetail0) + && (v6 = pDst, pDst->pLevelOfDetail0_prolly_alpha_mask) && mode == 2 && pDst->pPalette16 && !pDst->pPalette24 @@ -2715,7 +2715,7 @@ v10 = &pDst->uDecompressedSize; if ( !pDst->uDecompressedSize || v4->dword_011BA4 ) { - fread(pDst->pLevelOfDetail0, 1u, v8, File); + fread(pDst->pLevelOfDetail0_prolly_alpha_mask, 1u, v8, File); } else { @@ -2725,7 +2725,7 @@ zlib::MemUnzip(Sourcea, &v6->uDecompressedSize, DstBufa, v6->uTextureSize); v6->uTextureSize = *v10; free(DstBufa); - memcpy(v6->pLevelOfDetail0, Sourcea, *v10); + memcpy(v6->pLevelOfDetail0_prolly_alpha_mask, Sourcea, *v10); free(Sourcea); } v11 = 0; @@ -2851,8 +2851,8 @@ if ( !v8->uDecompressedSize || dword_011BA4 ) { v20 = pAllocator; - v32 = pAllocator->AllocNamedChunk(v8->pLevelOfDetail0, v15, v8->pName); - v8->pLevelOfDetail0 = (unsigned __int8 *)v32; + v32 = pAllocator->AllocNamedChunk(v8->pLevelOfDetail0_prolly_alpha_mask, v15, v8->pName); + v8->pLevelOfDetail0_prolly_alpha_mask = (unsigned __int8 *)v32; fread(v32, 1u, (size_t)pOutTex, pFile); } else @@ -2871,10 +2871,10 @@ pOutTex = (Texture *)(((signed int)v8->uSizeOfMaxLevelOfDetail >> 2) + ((signed int)v8->uSizeOfMaxLevelOfDetail >> 4) + ((signed int)v8->uSizeOfMaxLevelOfDetail >> 6)); - v21 = pAllocator->AllocNamedChunk(v8->pLevelOfDetail0, (unsigned int)pOutTex, v8->pName); + v21 = pAllocator->AllocNamedChunk(v8->pLevelOfDetail0_prolly_alpha_mask, (unsigned int)pOutTex, v8->pName); v22 = (size_t)pOutTex; v23 = &pContainer[v8->uTextureWidth * v8->uTextureHeight]; - v8->pLevelOfDetail0 = (unsigned __int8 *)v21; + v8->pLevelOfDetail0_prolly_alpha_mask = (unsigned __int8 *)v21; memcpy(v21, v23, v22); v8->uTextureWidth = (signed __int16)v8->uTextureWidth >> 1; v24 = v8->uTextureWidth; @@ -2894,9 +2894,9 @@ { v29 = *v16; v20 = pAllocator; - v30 = pAllocator->AllocNamedChunk(v8->pLevelOfDetail0, v29, v8->pName); + v30 = pAllocator->AllocNamedChunk(v8->pLevelOfDetail0_prolly_alpha_mask, v29, v8->pName); v31 = v8->uDecompressedSize; - v8->pLevelOfDetail0 = (unsigned __int8 *)v30; + v8->pLevelOfDetail0_prolly_alpha_mask = (unsigned __int8 *)v30; memcpy(v30, pContainer, v31); } free((void *)pContainer); @@ -2937,7 +2937,7 @@ if ( v8->pBits & 2 ) { v34 = v8->uSizeOfMaxLevelOfDetail; - v35 = &v8->pLevelOfDetail0[v34]; + v35 = &v8->pLevelOfDetail0_prolly_alpha_mask[v34]; v8->pLevelOfDetail1 = v35; v36 = &v35[v34 >> 2]; v8->pLevelOfDetail2 = v36;
--- a/Monsters.h Fri Mar 22 01:29:25 2013 +0600 +++ b/Monsters.h Fri Mar 22 01:29:46 2013 +0600 @@ -142,7 +142,7 @@ unsigned int uAC; unsigned int uExp; unsigned int uBaseSpeed; - unsigned int uRecoveryTime; + signed int uRecoveryTime; unsigned int uAttackPreference; }; #pragma pack(pop)
--- a/Mouse.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/Mouse.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -929,7 +929,7 @@ if ( result ) { v5 = a1->pPalette16; - v6 = a1->pLevelOfDetail0; + v6 = a1->pLevelOfDetail0_prolly_alpha_mask; v7 = a1->uTextureWidth; v8 = a1->uTextureHeight; v9 = Dst.lpSurface;
--- a/Outdoor.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/Outdoor.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -2699,7 +2699,7 @@ do { if ( v1 != -1 ? (int)v3 : 0 ) - v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0, + v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0_prolly_alpha_mask, v3->palette_id2, v3->uTextureWidth * v3->uTextureHeight); ++v1;
--- a/Party.h Fri Mar 22 01:29:25 2013 +0600 +++ b/Party.h Fri Mar 22 01:29:46 2013 +0600 @@ -8,7 +8,15 @@ - +enum PARTY_QUEST_BITS: unsigned __int32 +{ + PARTY_QUEST_FOUNTAIN_HARMONDALE = 206, + PARTY_QUEST_FOUNTAIN_NIGHON = 207, + PARTY_QUEST_FOUNTAIN_PIERPONT = 208, + PARTY_QUEST_FOUNTAIN_CELESTIA = 209, + PARTY_QUEST_FOUNTAIN_THE_PIT = 210, + PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE = 211 +};
--- a/Player.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/Player.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -6515,6 +6515,9 @@ spellbook.pWaterSpellbook.bIsSpellAvailable[3] = true; spellbook.pWaterSpellbook.bIsSpellAvailable[4] = true; spellbook.pWaterSpellbook.bIsSpellAvailable[5] = true; + spellbook.pWaterSpellbook.bIsSpellAvailable[6] = true; + spellbook.pWaterSpellbook.bIsSpellAvailable[7] = true; + spellbook.pWaterSpellbook.bIsSpellAvailable[8] = true; break; case PLAYER_SKILL_AIR: spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; break; case PLAYER_SKILL_WATER: spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; break;
--- a/Render.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/Render.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -841,7 +841,7 @@ v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16); v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16); v18 = v15 / v52; - v43 = v3->pTexture->pLevelOfDetail0; + v43 = v3->pTexture->pLevelOfDetail0_prolly_alpha_mask; v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3); v56 = v15 / v52; v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3); @@ -9664,7 +9664,7 @@ if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) { v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; - v20 = a4->pLevelOfDetail0; + v20 = a4->pLevelOfDetail0_prolly_alpha_mask; v5 = a4->uTextureWidth; v6 = a4->uTextureHeight; v19 = a4->uTextureWidth; @@ -10133,7 +10133,7 @@ { v5 = pTexture->uTextureHeight; v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; - v19 = pTexture->pLevelOfDetail0; + v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; v20 = pTexture->uTextureWidth; v18 = pTexture->uTextureWidth; if ( this->bClip ) @@ -10243,7 +10243,7 @@ { v5 = a4->uTextureHeight; v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; - v19 = a4->pLevelOfDetail0; + v19 = a4->pLevelOfDetail0_prolly_alpha_mask; v20 = a4->uTextureWidth; v18 = a4->uTextureWidth; if ( this->bClip ) @@ -10346,7 +10346,7 @@ if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) { v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch]; - v24 = a4->pLevelOfDetail0; + v24 = a4->pLevelOfDetail0_prolly_alpha_mask; v27 = a4->uTextureWidth; v9 = a4->uTextureHeight; v22 = a4->uTextureWidth; @@ -10464,7 +10464,7 @@ if ( a5->pPalette16 ) { v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; - v28 = a4->pLevelOfDetail0; + v28 = a4->pLevelOfDetail0_prolly_alpha_mask; v25 = v8->uTextureWidth; v24 = v8->uTextureHeight; v22 = v8->uTextureWidth; @@ -10520,7 +10520,7 @@ { if ( *v28 ) { - v20 = *(&v9->pLevelOfDetail0[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); + v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); if ( v20 >= a7 ) { if ( v20 <= a8 ) @@ -10583,7 +10583,7 @@ { uHeight = pTexture->uTextureHeight; v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; - v19 = pTexture->pLevelOfDetail0; + v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; uWidth = pTexture->uTextureWidth; v18 = pTexture->uTextureWidth; if ( this->bClip ) @@ -10660,7 +10660,7 @@ //----- (004A612A) -------------------------------------------------------- -void Render::_4A612A(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) +void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) { Texture *v5; // eax@2 unsigned int v6; // edx@3 @@ -10690,7 +10690,7 @@ v6 = uOutY; v7 = pTexture->uTextureHeight; pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY]; - uOutYa = v5->pLevelOfDetail0; + uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; v8 = v5->uTextureWidth; v20 = v5->uTextureWidth; v19 = v5->uTextureWidth; @@ -10879,7 +10879,7 @@ { v5 = a4->uTextureHeight; pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; - v19 = a4->pLevelOfDetail0; + v19 = a4->pLevelOfDetail0_prolly_alpha_mask; v20 = a4->uTextureWidth; v18 = a4->uTextureWidth; if ( this->bClip )
--- a/Render.h Fri Mar 22 01:29:25 2013 +0600 +++ b/Render.h Fri Mar 22 01:29:46 2013 +0600 @@ -344,7 +344,7 @@ void _4A5D33(unsigned int a2, unsigned int a3, int a4, int a5, RGBTexture *pTexture); void DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4); void _4A601E(signed int a2, signed int a3, Texture *pTexture, int a5); - void _4A612A(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal); + void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal); void DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture); void _4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8); void _4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8);
--- a/Texture.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/Texture.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -42,12 +42,12 @@ Texture *pTex_tab_an_6a__zoom_off; Texture *pTex_tab_an_7b__zoot_on; Texture *pTex_tab_an_6b__zoom_on; -Texture *pTexture_TownPortalHarmn; -Texture *pTexture_TownPortalElf; -Texture *pTexture_TownPortalWarlock; -Texture *pTexture_TownPortalIsland; -Texture *pTexture_TownPortalHeaven; -Texture *pTexture_TownPortalHell; +Texture *pTexture_TownPortalIcons[6]; // [0]Harmonale, [1]Pierpont, [2]Nighon, [3]Evenmorn Island, [4]Celestia, [5]The Pit +//Texture *pTexture_TownPortalElf; +//Texture *pTexture_TownPortalWarlock; +//Texture *pTexture_TownPortalIsland; +//Texture *pTexture_TownPortalHeaven; +//Texture *pTexture_TownPortalHell; Texture *dword_5063D8[12]; Texture *dword_506408[12]; Texture *pTexture_50643C; // idb @@ -267,28 +267,26 @@ if ( !v2 ) Abortf("Unable to save dtft.bin!"); fwrite(v1, 4u, 1u, v2); - fwrite(v1->pTextures, 0x14u, v1->uNumTextures, v3); + fwrite(v1->pTextures, 0x14u, v1->sNumTextures, v3); fclose(v3); } //----- (0044E0A0) -------------------------------------------------------- void TextureFrameTable::FromFile(void *pSerialized) { - uNumTextures = *(int *)pSerialized; - pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, 20 * uNumTextures, "Txt Frames"); - memcpy(pTextures, (char *)pSerialized + 4, 20 * uNumTextures); + sNumTextures = *(int *)pSerialized; + pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, 20 * sNumTextures, "Txt Frames"); + memcpy(pTextures, (char *)pSerialized + 4, 20 * sNumTextures); } //----- (0044E0ED) -------------------------------------------------------- -unsigned int TextureFrameTable::LoadAnimationSequenceAndPalettes(unsigned int uIconID) -{ - unsigned int result; // eax@1 +void TextureFrameTable::LoadAnimationSequenceAndPalettes( signed int uIconID ) + { TextureFrameTable *v3; // ebx@1 unsigned int i; // edi@3 - result = uIconID; v3 = this; - if ( (signed int)uIconID <= (signed int)this->uNumTextures && (uIconID & 0x80000000u) == 0 ) + if ( (uIconID <= this->sNumTextures) && uIconID >= 0 ) { for ( i = uIconID; ; ++i ) { @@ -296,12 +294,13 @@ auto pTex = (v3->pTextures[i].uTextureID != -1 ? &pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID] : 0); if (pTex) pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); - result = (unsigned int)v3->pTextures; - if ( !(*(char *)(result + i * 20 + 18) & 1) ) + //result = (unsigned int)v3->pTextures; + //if ( !(*(char *)(result + i * 20 + 18) & 1) ) + if( v3->pTextures[i].uFlags&1) break; } } - return result; + return; } //----- (0044E163) -------------------------------------------------------- @@ -315,7 +314,7 @@ v2 = this; v3 = 0; uID = 0; - if ( (signed int)this->uNumTextures <= 0 ) + if ( (signed int)this->sNumTextures <= 0 ) { LABEL_4: result = -1; @@ -326,7 +325,7 @@ { ++uID; ++v3; - if ( (signed int)uID >= (signed int)v2->uNumTextures ) + if ( (signed int)uID >= (signed int)v2->sNumTextures ) goto LABEL_4; } result = uID; @@ -384,7 +383,7 @@ pSource = this; v1 = this; v2 = malloc(this->uDecompressedSize); - zlib::MemUnzip(v2, (unsigned int *)&pSource, v1->pLevelOfDetail0, v1->uTextureSize); + zlib::MemUnzip(v2, (unsigned int *)&pSource, v1->pLevelOfDetail0_prolly_alpha_mask, v1->uTextureSize); return v2; } @@ -397,12 +396,12 @@ if (pBits & 0x0400) { - pAllocator->FreeChunk(pLevelOfDetail0); + pAllocator->FreeChunk(pLevelOfDetail0_prolly_alpha_mask); pAllocator->FreeChunk(pPalette16); pAllocator->FreeChunk(pPalette24); } - pLevelOfDetail0 = nullptr; + pLevelOfDetail0_prolly_alpha_mask = nullptr; pLevelOfDetail1 = nullptr; pLevelOfDetail2 = nullptr; pLevelOfDetail3 = nullptr; @@ -504,7 +503,7 @@ uWidthLn2 = 0; palette_id1 = 0; palette_id2 = 0; - pLevelOfDetail0 = 0; + pLevelOfDetail0_prolly_alpha_mask = 0; pLevelOfDetail3 = 0; pLevelOfDetail2 = 0; pLevelOfDetail1 = 0;
--- a/Texture.h Fri Mar 22 01:29:25 2013 +0600 +++ b/Texture.h Fri Mar 22 01:29:46 2013 +0600 @@ -51,7 +51,7 @@ short palette_id2; unsigned int uDecompressedSize; int pBits; - unsigned __int8 *pLevelOfDetail0; + unsigned __int8 *pLevelOfDetail0_prolly_alpha_mask; unsigned __int8 *pLevelOfDetail1; unsigned __int8 *pLevelOfDetail2; unsigned __int8 *pLevelOfDetail3; @@ -105,17 +105,17 @@ inline TextureFrameTable() { pTextures = 0; - uNumTextures = 0; + sNumTextures = 0; } int FromFileTxt(const char *Args); void ToFile(); void FromFile(void *pSerialized); - unsigned int LoadAnimationSequenceAndPalettes(unsigned int uIconID); + void LoadAnimationSequenceAndPalettes(signed int uIconID); unsigned int GetFrameTexture(int uFrameID, signed int a3); unsigned int FindTextureByName(const char *Str2); - unsigned int uNumTextures; + signed int sNumTextures; struct TextureFrame *pTextures; }; #pragma pack(pop) @@ -144,12 +144,12 @@ extern Texture *pTex_tab_an_6a__zoom_off; extern Texture *pTex_tab_an_7b__zoot_on; extern Texture *pTex_tab_an_6b__zoom_on; -extern Texture *pTexture_TownPortalHarmn; -extern Texture *pTexture_TownPortalElf; -extern Texture *pTexture_TownPortalWarlock; -extern Texture *pTexture_TownPortalIsland; -extern Texture *pTexture_TownPortalHeaven; -extern Texture *pTexture_TownPortalHell; +extern Texture *pTexture_TownPortalIcons[]; // [0]Harmonale, [1]Pierpont, [2]Nighon, [3]Evenmorn Island, [4]Celestia, [5]The Pit +//extern Texture *pTexture_TownPortalElf; +//extern Texture *pTexture_TownPortalWarlock; +//extern Texture *pTexture_TownPortalIsland; +//extern Texture *pTexture_TownPortalHeaven; +//extern Texture *pTexture_TownPortalHell; extern Texture *dword_5063D8[]; extern Texture *dword_506408[]; extern Texture *pTexture_50643C; // idb
--- a/UIBooks.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/UIBooks.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -234,7 +234,7 @@ v23 = dword_506408[v4]; v6 = v5; } - if ( v6->pLevelOfDetail0 ) + if ( v6->pLevelOfDetail0_prolly_alpha_mask ) { v7 = v0->lastOpenedSpellbookPage; // v7 = (12 * v0->lastOpenedSpellbookPage + pSpellbookSpellIndices[v0->lastOpenedSpellbookPage][v4]); @@ -244,7 +244,7 @@ pRenderer->DrawTextureTransparent(v17, v19, v6); else pRenderer->DrawTextureIndexed(v17, v19, v6); - pRenderer->_4A612A(pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos, + pRenderer->DrawMaskToZBuffer(pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Xpos, pIconPos[v7][pSpellbookSpellIndices[v7][v4]].Ypos, v23, v4); } } @@ -258,7 +258,7 @@ if ( v10 ) { v11 = dword_5063D8[v10]; - if ( v11->pLevelOfDetail0 ) + if ( v11->pLevelOfDetail0_prolly_alpha_mask ) { v21 = dword_5063D8[v10]; v12 = v0->lastOpenedSpellbookPage; @@ -1146,9 +1146,9 @@ } else { - v6 = viewparams->field_38; - v86 = viewparams->field_38; - v84 = viewparams->field_3A; + v6 = viewparams->indoor_center_x; + v86 = viewparams->indoor_center_x; + v84 = viewparams->indoor_center_y; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) v5 = viewparams->field_2C - 34; } @@ -1157,7 +1157,7 @@ screenWidth = br_x - tl_x + 1; screenHeight = br_y - tl_y + 1; render16_data = &pRenderer->pTargetSurface[tl_x + tl_y * surfPitch]; - texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0; + texture8_data = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; pPalette_16 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; scale_increment = (1 << (pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2 + 16)) / v5;
--- a/UICharacter.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/UICharacter.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -1491,7 +1491,7 @@ } LABEL_57: if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(v24, a3b, v27, v230); + pRenderer->DrawMaskToZBuffer(v24, a3b, v27, v230); LABEL_59: v31 = pPlayer->pEquipment.uCloak;// if ( !v31 ) @@ -1540,7 +1540,7 @@ pRenderer->DrawTextureTransparent(a2c, v36, v42); } if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2c, a3c, v42, v231); + pRenderer->DrawMaskToZBuffer(a2c, a3c, v42, v231); LABEL_93: v240 = 4 * uPlayerID_ - 4; pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, @@ -1602,7 +1602,7 @@ } } if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2d, a3d, v54, v232); + pRenderer->DrawMaskToZBuffer(a2d, a3d, v54, v232); LABEL_127: v56 = pPlayer->pEquipment.field_20; if ( !v56 ) @@ -1667,7 +1667,7 @@ } } if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2e, a3e, v67, v233); + pRenderer->DrawMaskToZBuffer(a2e, a3e, v67, v233); LABEL_155: v69 = pPlayer->pEquipment.uMainHand; uPlayerID_a = 2 * pBodyComplection; @@ -1729,7 +1729,7 @@ } } if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2f, a3f, v81, v234); + pRenderer->DrawMaskToZBuffer(a2f, a3f, v81, v234); goto LABEL_192; } if ( (*(int *)&pPlayer->field_1F5[36 * v71 + 15] & 0xF0) != 16 ) @@ -2000,7 +2000,7 @@ } } if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2j, a3i, v133, v237); + pRenderer->DrawMaskToZBuffer(a2j, a3i, v133, v237); LABEL_335: v134 = pPlayer->pEquipment.uMainHand; if ( !v134 ) @@ -2041,7 +2041,7 @@ } } if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2k, a3j, v144, v238); + pRenderer->DrawMaskToZBuffer(a2k, a3j, v144, v238); LABEL_358: v145 = pPlayer->pEquipment.uOffHand; v249 = pPlayer->pEquipment.uOffHand; @@ -2102,7 +2102,7 @@ } } if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(v150, a3k, v159, v249); + pRenderer->DrawMaskToZBuffer(v150, a3k, v159, v249); if ( v245 ) pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdollLeftEmptyHand[uPlayerID_a], pPaperdoll_BodyY + pPaperdollLeftEmptyHand[uPlayerID_a + 1], @@ -2296,7 +2296,7 @@ pRenderer->DrawTextureTransparent(a2h, a3h, v121); } if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2h, a3h, v121, v236); + pRenderer->DrawMaskToZBuffer(a2h, a3h, v121, v236); goto LABEL_292; } if ( (*(int *)(v225 + 20) & 0xF0) != 16 ) @@ -2484,7 +2484,7 @@ v163 = a2g; v100->DrawTransparentRedShade(v163, v175, v188); if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2g, a3g, v101, v235); + pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } if ( *(char *)(v242 + 516) & 1 ) @@ -2495,7 +2495,7 @@ v164 = a2g; pRenderer->DrawTextureTransparent(v164, v176, v189); if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2g, a3g, v101, v235); + pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } v101 = (Texture *)(v98 != 0 ? (int)v99 : 0); @@ -2504,7 +2504,7 @@ v165 = a2g; pRenderer->DrawTransparentGreenShade(v165, v177, v190); if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2g, a3g, v101, v235); + pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } v102 = 17 * pBodyComplection + v90; @@ -2530,7 +2530,7 @@ v100 = pRenderer; v100->DrawTransparentRedShade(v163, v175, v188); if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2g, a3g, v101, v235); + pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } if ( v224 & 1 ) @@ -2542,7 +2542,7 @@ v100 = pRenderer; pRenderer->DrawTextureTransparent(v164, v176, v189); if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2g, a3g, v101, v235); + pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } v101 = (Texture *)(v109 != 0 ? (int)v110 : 0); @@ -2552,7 +2552,7 @@ v100 = pRenderer; pRenderer->DrawTransparentGreenShade(v165, v177, v190); if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2g, a3g, v101, v235); + pRenderer->DrawMaskToZBuffer(a2g, a3g, v101, v235); goto LABEL_259; } v106 = v105 - 16; @@ -2953,7 +2953,7 @@ pRenderer->DrawTextureTransparent(pPaperdoll_BodyX, pPaperdoll_BodyY, (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0)); if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2, a3, + pRenderer->DrawMaskToZBuffer(a2, a3, (Texture *)(*(unsigned int *)((char *)papredoll_dbods + v240) != -1 ? (int)&pIcons_LOD->pTextures[*(unsigned int *)((char *)papredoll_dbods + v240)] : 0), pPlayer->pEquipment.uBody); uPlayerID_a = 2 * pBodyComplection; @@ -3069,7 +3069,7 @@ } } if ( !bRingsShownInCharScreen ) - pRenderer->_4A612A(a2a, a3a, v20, v229); + pRenderer->DrawMaskToZBuffer(a2a, a3a, v20, v229); } LABEL_393: pRenderer->DrawTextureTransparent(pPaperdoll_BodyX + pPaperdoll_RightHand[uPlayerID_a],
--- a/UIHouses.h Fri Mar 22 01:29:25 2013 +0600 +++ b/UIHouses.h Fri Mar 22 01:29:46 2013 +0600 @@ -37,7 +37,7 @@ char *__cdecl JailDialog(); void MagicShopDialog(); void GuildDialog(); -int __cdecl sub_4B6478(); +void sub_4B6478(); bool __fastcall sub_4B68EA(int a1); void __cdecl TravelByTransport(); void TempleDialog();
--- a/UiGame.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/UiGame.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -1586,7 +1586,7 @@ if ( uCurrentlyLoadedLevelType != LEVEL_Indoor) { v17 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].uWidthLn2; - auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0; + auto pMapLod0 = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pLevelOfDetail0_prolly_alpha_mask; auto pPal = pIcons_LOD->pTextures[viewparams->uTextureID_LocationMap].pPalette16; v73 = (1 << (v17 + 16)) / (signed int)uZoom; v18 = (double)(1 << (16 - v17));
--- a/Viewport.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/Viewport.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -14,7 +14,6 @@ unsigned int br_x; // esi@1 unsigned int tl_y; // edi@3 unsigned int br_y; // eax@3 - int v10; // eax@7 tl_x = sTL_X; br_x = sBR_X; @@ -25,7 +24,7 @@ } tl_y = sTL_Y; br_y = sBR_Y; - if ( (signed int)sTL_Y > (signed int)sBR_Y ) + if ( sTL_Y > sBR_Y ) { br_y = sBR_Y ^ sTL_Y ^ sBR_Y; // swap y's tl_y = br_y ^ sBR_Y ^ sTL_Y; @@ -150,13 +149,13 @@ v1 = this; - v2 = this->field_3A; + v2 = this->indoor_center_y; v3 = 88 >> this->field_2C / 384; v4 = (44 - v3) << 9; if ( v1->sViewCenterY > v2 + v4 ) v1->sViewCenterY = v2 + v4; - v5 = v1->field_38; + v5 = v1->indoor_center_x; v6 = (v3 - 44) << 9; if ( v1->sViewCenterX < v5 + v6 ) v1->sViewCenterX = v5 + v6; @@ -179,80 +178,60 @@ //----- (00443365) -------------------------------------------------------- void ViewingParams::_443365() { - ViewingParams *v1; // esi@1 - __int16 *v2; // edi@3 + Vec3_short_ *v3; // eax@4 - unsigned int v4; // edx@4 - signed int v5; // eax@8 Vec3_short_ *v6; // eax@12 - signed int v7; // edi@12 - signed int v8; // eax@16 - char v9; // zf@20 - int result; // eax@21 - unsigned int v11; // [sp+4h] [bp-1Ch]@3 - unsigned int *v12; // [sp+8h] [bp-18h]@3 - unsigned int v13; // [sp+Ch] [bp-14h]@8 - unsigned int v14; // [sp+10h] [bp-10h]@2 - unsigned int v15; // [sp+14h] [bp-Ch]@2 - unsigned int v16; // [sp+18h] [bp-8h]@2 - unsigned int v17; // [sp+1Ch] [bp-4h]@2 + int minimum_y; // [sp+10h] [bp-10h]@2 + int maximum_y; // [sp+14h] [bp-Ch]@2 + int minimum_x; // [sp+18h] [bp-8h]@2 + int maximum_x; // [sp+1Ch] [bp-4h]@2 - v1 = this; + InitGrayPalette(); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { - v16 = 0x40000000u; - v14 = 0x40000000u; - v17 = 0xC0000000u; - v15 = 0xC0000000u; - if ( (signed int)pIndoor->pMapOutlines->uNumOutlines > 0 ) + minimum_x = 0x40000000; + minimum_y = 0x40000000; + + maximum_x = -0x40000000; + maximum_y = -0x40000000; + for (int i=0; i<pIndoor->pMapOutlines->uNumOutlines; ++i) { - v2 = (__int16 *)(pIndoor->pMapOutlines->pOutlines); - v11 = pIndoor->pMapOutlines->uNumOutlines; - v12 = (uint *)pIndoor->pMapOutlines->pOutlines; - do - { - v3 = &pIndoor->pVertices[*v2]; - v4 = v3->x; - if ( (signed int)v4 < (signed int)v16 ) - v16 = v3->x; - if ( (signed int)v4 > (signed int)v17 ) - v17 = v3->x; - v5 = v3->y; - v13 = v5; - if ( v5 < (signed int)v14 ) - v14 = v4; - if ( v5 > (signed int)v15 ) - v15 = v4; - v6 = &pIndoor->pVertices[v2[1]]; - v7 = v6->x; - if ( v7 < (signed int)v16 ) - v16 = v4; - if ( v7 > (signed int)v17 ) - v17 = v4; - v8 = v6->y; - if ( v8 < (signed int)v14 ) - v14 = v13; - if ( v8 > (signed int)v15 ) - v15 = v13; - v2 = (__int16 *)(v12 + 3); - v9 = v11-- == 1; - v12 += 3; - } - while ( !v9 ); + v3 = &pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uFace1ID]; + + if ( v3->x < minimum_x ) + minimum_x = v3->x; + if ( v3->x > maximum_x ) + maximum_x = v3->x; + if ( v3->y < minimum_y ) + minimum_y = v3->x; + if ( v3->y > maximum_y ) + maximum_y = v3->x; + + v6 = &pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uFace2ID]; + + if ( v6->x < minimum_x ) + minimum_x = v3->x; + if ( v6->x > maximum_x ) + maximum_x = v3->x; + + if ( v6->y < minimum_y ) + minimum_y = v3->y; + if ( v6->y > maximum_y ) + maximum_y = v3->y; } - v1->uMinimapZoom = 1024; - v1->field_38 = (signed int)(v16 + v17) / 2; - v1->field_28 = 10; - result = (signed int)(v14 + v15) / 2; - v1->field_3A = result; + + uMinimapZoom = 1024; + indoor_center_x = (signed int)(minimum_x + maximum_x) / 2; + field_28 = 10; + indoor_center_y = (signed int)(minimum_y + maximum_y) / 2; } else { - v1->field_38 = 0; - v1->field_3A = 0; - v1->uMinimapZoom = dword_576E2C; - v1->field_28 = dword_576E28; + indoor_center_x = 0; + indoor_center_y = 0; + uMinimapZoom = dword_576E2C; + field_28 = dword_576E28; } - v1->field_2C = 384; + field_2C = 384; } \ No newline at end of file
--- a/Viewport.h Fri Mar 22 01:29:25 2013 +0600 +++ b/Viewport.h Fri Mar 22 01:29:46 2013 +0600 @@ -67,8 +67,8 @@ int field_2C; int sViewCenterX; int sViewCenterY; - __int16 field_38; - __int16 field_3A; + __int16 indoor_center_x; + __int16 indoor_center_y; int field_3C; unsigned int uTextureID_LocationMap; int bRedrawGameUI;
--- a/mm7_1.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/mm7_1.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -738,7 +738,7 @@ bRingsShownInCharScreen = 0; CharacterUI_LoadPaperdollTextures(); pCurrentScreen = SCREEN_CASTING; - v2 = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|WINDOW_Options), v1, 0); + v2 = GUIWindow::Create(0, 0, 640, 480, WINDOW_1F, v1, 0); pCharacterScreen_ExitBtn = v2->CreateButton( 394u, 318u, @@ -749,7 +749,7 @@ 0xA8u, 0, 0, - pGlobalTXT_LocalizationStrings[79], + pGlobalTXT_LocalizationStrings[79], // Close (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0), papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0, 0);
--- a/mm7_2.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/mm7_2.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -4777,13 +4777,13 @@ v4 = v24; } v5 = v2->pTextures; - v2->uNumTextures = v4; + v2->sNumTextures = v4; v6 = pAllocator->AllocNamedChunk(v5, 20 * v4, "Txt Frames"); v2->pTextures = (TextureFrame *)v6; if ( !v6 ) Abortf("CTextureFrameTable::load - Out of Memory!"); v7 = File; - v2->uNumTextures = 0; + v2->sNumTextures = 0; fseek(v7, 0, 0); for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) ) { @@ -4791,23 +4791,23 @@ memcpy(&v21, txt_file_frametable_parser(&Buf, &v20), 0x7Cu); if ( v21 && *Str1 != 47 ) { - strcpy(v2->pTextures[v2->uNumTextures].pTextureName, Str1); - v2->pTextures[v2->uNumTextures].uAnimTime = atoi(Str); + strcpy(v2->pTextures[v2->sNumTextures].pTextureName, Str1); + v2->pTextures[v2->sNumTextures].uAnimTime = atoi(Str); v9 = 2; - for ( v2->pTextures[v2->uNumTextures].uFlags = 0; v9 < v21; ++v9 ) + for ( v2->pTextures[v2->sNumTextures].uFlags = 0; v9 < v21; ++v9 ) { if ( !_strcmpi((&Str1)[4 * v9], "New") ) { - v10 = (int)&v2->pTextures[v2->uNumTextures].uFlags; + v10 = (int)&v2->pTextures[v2->sNumTextures].uFlags; *(char *)v10 |= 2u; } } - ++v2->uNumTextures; + ++v2->sNumTextures; } } fclose(File); v11 = 0; - if ( (signed int)(v2->uNumTextures - 1) > 0 ) + if ( (signed int)(v2->sNumTextures - 1) > 0 ) { v12 = 0; do @@ -4818,9 +4818,9 @@ ++v11; ++v12; } - while ( v11 < (signed int)(v2->uNumTextures - 1) ); - } - for ( j = 0; j < (signed int)v2->uNumTextures; *(short *)(Argsa + 16) = v16 ) + while ( v11 < (signed int)(v2->sNumTextures - 1) ); + } + for ( j = 0; j < (signed int)v2->sNumTextures; *(short *)(Argsa + 16) = v16 ) { v15 = v2->pTextures; Argsa = (int)&v15[j]; @@ -11102,7 +11102,7 @@ if ( a1 <= 782 ) { uTextureID_720980 = pIcons_LOD->LoadTexture("leather", TEXTURE_16BIT_PALETTE); - pGUIWindow_ScrollWindow = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)30, v1 - 700, 0); + pGUIWindow_ScrollWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Scroll, v1 - 700, 0); } } }
--- a/mm7_3.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/mm7_3.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -8220,7 +8220,7 @@ } else { - v19 = (unsigned __int16 *)v18->pLevelOfDetail0; + v19 = (unsigned __int16 *)v18->pLevelOfDetail0_prolly_alpha_mask; } a1.pTextureLOD = v19; X = (unsigned __int64)(v36 * (signed __int64)v38) >> 16; @@ -8424,7 +8424,7 @@ { v19 = v3->pTexture; v84 = 0; - v18 = (unsigned __int16 *)v19->pLevelOfDetail0; + v18 = (unsigned __int16 *)v19->pLevelOfDetail0_prolly_alpha_mask; } a1.pTextureLOD = v18; LABEL_16: @@ -8880,7 +8880,7 @@ { v22 = v5->pTexture; v75 = 0; - v21 = (unsigned __int16 *)v22->pLevelOfDetail0; + v21 = (unsigned __int16 *)v22->pLevelOfDetail0_prolly_alpha_mask; } a1.pTextureLOD = v21; LABEL_12: @@ -9137,7 +9137,7 @@ { v20 = v3->pTexture; v44 = 0; - v21 = (unsigned __int16 *)v20->pLevelOfDetail0; + v21 = (unsigned __int16 *)v20->pLevelOfDetail0_prolly_alpha_mask; LABEL_11: a1.pTextureLOD = v21; goto LABEL_12; @@ -9313,7 +9313,7 @@ if ( v17 < mipmapping_terrain_mm1 << 16 ) { v20 = 0; - v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail0; + v21 = (unsigned __int16 *)v3->pTexture->pLevelOfDetail0_prolly_alpha_mask; LABEL_11: v35.pTextureLOD = v21; goto LABEL_12; @@ -9538,7 +9538,7 @@ else { v16 = 0; - v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail0; + v17 = (unsigned __int16 *)v4->pTexture->pLevelOfDetail0_prolly_alpha_mask; } sr.pTextureLOD = v17; LABEL_14: @@ -9888,7 +9888,7 @@ { v21 = v5->pTexture; v49 = 0; - pLOD = v21->pLevelOfDetail0; + pLOD = v21->pLevelOfDetail0_prolly_alpha_mask; } a1a.pTextureLOD = (unsigned __int16 *)pLOD; LABEL_12: @@ -12328,8 +12328,8 @@ v19 = (double)viewparams->field_2C * 0.000015258789; if ( viewparams->field_2C == 384 ) { - v20 = viewparams->field_38; - v21 = viewparams->field_3A; + v20 = viewparams->indoor_center_x; + v21 = viewparams->indoor_center_y; } v17 = 0; v16 = pOutdoor->uNumBModels; @@ -12478,7 +12478,7 @@ sprintf(sHouseName, pGlobalTXT_LocalizationStrings[410], pMapStats->pInfos[v1].pName);// "Leave %s" else strcpy(sHouseName, pGlobalTXT_LocalizationStrings[79]);// "Exit" - result = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)17, 0, (int)sHouseName); + result = GUIWindow::Create(0, 0, 640, 480, WINDOW_ChangeLocation, 0, (int)sHouseName); pDialogueWindow = result; return result; } @@ -12643,7 +12643,7 @@ dword_5C3418 = v4; dword_5C341C = v3; _591094_decoration = activeLevelDecoration; - pGUIWindow2 = GUIWindow::Create(0, 0, 640u, 480u, (enum WindowType)19, a4, 0); + pGUIWindow2 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_GreetingNPC, a4, 0); pGUIWindow2->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); pGUIWindow2->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); pGUIWindow2->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); @@ -13213,7 +13213,7 @@ } if ( npcid >= 5000 ) goto LABEL_7; - if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) == 0 ) + if ( sDialogue_SpeakingActorNPC_ID >= 0 ) { *(int *)a2 = 0; result = 0; @@ -15758,7 +15758,7 @@ v21->uCurrentActionTime += pMiscTimer->uTimeElapsed; if ( (signed int)v28 > 0 ) v21->pMonsterInfo.uRecoveryTime = v28 - v27; - if ( (v21->pMonsterInfo.uRecoveryTime & 0x80000000u) != 0 ) + if ( v21->pMonsterInfo.uRecoveryTime< 0 ) v21->pMonsterInfo.uRecoveryTime = 0; v29 = v21->uAttributes; if ( !(v29 & 0x8000) )
--- a/mm7_4.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/mm7_4.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -5758,10 +5758,10 @@ //----- (004AD504) -------------------------------------------------------- -int __fastcall sub_4AD504(unsigned int uFaceID) +int __fastcall sub_4AD504(signed int sFaceID) { int result; // eax@1 - unsigned int v2; // ebx@1 + signed int v2; // ebx@1 BLVFace *v3; // esi@3 Texture *v4; // edi@6 int v5; // eax@7 @@ -5885,17 +5885,17 @@ unsigned int v123; // [sp+A0h] [bp-4h]@13 result = pRenderer->uTargetSurfacePitch; - v2 = uFaceID; + v2 = sFaceID; v95 = pRenderer->uTargetSurfacePitch; - if ( (uFaceID & 0x80000000u) == 0 ) - { - if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces ) - { - v3 = &pIndoor->pFaces[uFaceID]; - v91 = &pIndoor->pFaces[uFaceID]; + if ( sFaceID >= 0 ) + { + if ( sFaceID < (signed int)pIndoor->uNumFaces ) + { + v3 = &pIndoor->pFaces[sFaceID]; + v91 = &pIndoor->pFaces[sFaceID]; if ( !pRenderer->pRenderD3D ) { - result = sub_423B5D(uFaceID); + result = sub_423B5D(sFaceID); if ( result ) { result = sub_424829(result, &stru_F8A590, pBLVRenderParams->field_7C, v2); @@ -5926,7 +5926,7 @@ a2 = stru_F8A590._viewport_space_y; v11 = stru_F8A590._viewport_space_y * pRenderer->uTargetSurfacePitch; v99 = 640 * stru_F8A590._viewport_space_y; - v86 = v4->pLevelOfDetail0; + v86 = v4->pLevelOfDetail0_prolly_alpha_mask; v87 = v4->pLevelOfDetail1; v88 = v4->pLevelOfDetail2; v89 = v4->pLevelOfDetail3; @@ -6408,7 +6408,7 @@ v49 = v4->uWidthMinus1; v47 = v4->uHeightMinus1 << 16; v9 = 16 - v4->uWidthLn2; - v10 = v4->pLevelOfDetail0; + v10 = v4->pLevelOfDetail0_prolly_alpha_mask; LOBYTE(v2->uAttributes) |= 0x80u; v48 = v9; v50 = v10; @@ -9458,7 +9458,7 @@ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, 0); - if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) == 0 ) + if ( sDialogue_SpeakingActorNPC_ID >= 0 ) pDialogue_SpeakingActor->uAIState = Removed; if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_61, 0); @@ -9679,8 +9679,8 @@ //----- (004B6478) -------------------------------------------------------- -int __cdecl sub_4B6478() -{ +void sub_4B6478() + { GUIWindow *v0; // ebx@1 Player *v1; // edi@1 unsigned int v2; // eax@1 @@ -9787,7 +9787,7 @@ ++pMessageQueue_50CBD0->uNumMessages; }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 1, v5); - return result; // void func + return; // void func } if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)v1->_guilds_member_bits, word_4F0754[2 * (unsigned int)window_SpeakInHouse->ptr_1C]) ) { @@ -9795,13 +9795,12 @@ v25 = v31; v26 = pFontArrus->CalcTextHeight(pNPCTopics[171].pText, &v28, 0, 0); v28.DrawTitleText(pFontArrus, 0, (212 - v26) / 2 + 101, v25, v24, 3u); - result = (int)pDialogueWindow; pDialogueWindow->pNumPresenceButton = 0; - return result; - } - result = sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win(); - if ( !result ) - return result; + return ; + } + + if ( !sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win() ) + return; v8 = pDialogueWindow; v33 = 0; v34 = 0; @@ -9832,17 +9831,18 @@ strcat(pTmpBuf, pGlobalTXT_LocalizationStrings[528]); v22 = v31; v23 = pFontArrus->CalcTextHeight(pTmpBuf, &v28, 0, 0); - return (int)v28.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf, 3u); + v28.DrawTitleText(pFontArrus, 0, (174 - v23) / 2 + 138, v22, pTmpBuf, 3u); + return; } sprintf(pTmpBuf, pGlobalTXT_LocalizationStrings[401], v32); v28.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf, 3u); v32 = (149 - v33) / v34; if ( (149 - v33) / v34 > 32 ) v32 = 32; - result = v8->pStartingPosActiveItem; - v35 = result; + + v35 = v8->pStartingPosActiveItem; v34 = (149 - v34 * v32 - v33) / 2 - v32 / 2 + 162; - if ( result < result + v8->pNumPresenceButton ) + if ( v8->pStartingPosActiveItem < v8->pStartingPosActiveItem+ v8->pNumPresenceButton ) { v33 = 2; do @@ -9880,11 +9880,10 @@ v8 = v29; ++v35; ++v33; - result = v29->pNumPresenceButton + v29->pStartingPosActiveItem; - } - while ( v35 < result ); - } - return result; + } + while ( v35 <v29->pNumPresenceButton + v29->pStartingPosActiveItem ); + } + return; } @@ -10831,7 +10830,7 @@ LABEL_19: strcpy(sHouseName, v21); LABEL_20: - pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)26, 0, (int)sHouseName); + pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Transition, 0, (int)sHouseName); //if ( BYTE1(pAnimatedRooms[p2DEvents_minus1___02[26 * v9]].field_C) ) if ( pAnimatedRooms[p2DEvents[v9 - 1].uAnimationID].uRoomSoundId ) HousePlaySomeSound(v9, 1);
--- a/mm7_5.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/mm7_5.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -214,7 +214,7 @@ enum WindowType pWindowType2; // [sp-8h] [bp-604h]@121 const char *v146; // [sp-8h] [bp-604h]@449 unsigned int v147; // [sp-8h] [bp-604h]@550 - int v148; // [sp-4h] [bp-600h]@56 + //int v148; // [sp-4h] [bp-600h]@56 GUIButton *pButton2; // [sp-4h] [bp-600h]@59 const char *v150; // [sp-4h] [bp-600h]@86 unsigned int v151; // [sp-4h] [bp-600h]@107 @@ -228,7 +228,7 @@ __int16 v159; // [sp-4h] [bp-600h]@550 int v160; // [sp-4h] [bp-600h]@599 const char *v161; // [sp-4h] [bp-600h]@637 - int v162; // [sp+0h] [bp-5FCh]@56 + //int v162; // [sp+0h] [bp-5FCh]@56 int v163; // [sp+0h] [bp-5FCh]@59 Texture *pTexture; // [sp+0h] [bp-5FCh]@86 int v165; // [sp+0h] [bp-5FCh]@107 @@ -461,25 +461,25 @@ pIcons_LOD->_4114F2(); pGUIWindow_CurrentMenu->Release(); pCurrentScreen = SCREEN_OPTIONS; - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (WindowType)8, 0, 0); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_8, 0, 0); continue; case UIMSG_ArrowUp: --pSaveListPosition; if ( pSaveListPosition < 0 ) pSaveListPosition = 0; - GUIWindow::Create(215, 199, 17, 17, (WindowType)90, (int)pBtnArrowUp, 0); + GUIWindow::Create(215, 199, 17, 17, WINDOW_5A, (int)pBtnArrowUp, 0); continue; case UIMSG_DownArrow: ++pSaveListPosition; if ( pSaveListPosition >= uMessageParam ) pSaveListPosition = uMessageParam - 1; - GUIWindow::Create(215, 323, 17, 17, (WindowType)90, (int)pBtnDownArrow, 0); + GUIWindow::Create(215, 323, 17, 17, WINDOW_5A, (int)pBtnDownArrow, 0); continue; case UIMSG_Cancel: - GUIWindow::Create(350, 302, 106, 42, (WindowType)96, (int)pBtnCancel, 0); + GUIWindow::Create(350, 302, 106, 42, WINDOW_60, (int)pBtnCancel, 0); continue; case UIMSG_LoadSlot: - GUIWindow::Create(241, 302, 106, 42, (WindowType)94, (int)pBtnLoadSlot, 0); + GUIWindow::Create(241, 302, 106, 42, WINDOW_5E, (int)pBtnLoadSlot, 0); continue; case UIMSG_SelectLoadSlot: if ( pGUIWindow_CurrentMenu->field_40 == v0 ) @@ -763,7 +763,7 @@ } v19 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v19); - GUIWindow::Create(21, 161, 0, 0, (WindowType)90, (int)pBtn_SliderLeft, v0); + GUIWindow::Create(21, 161, 0, 0, WINDOW_5A, (int)pBtn_SliderLeft, v0); pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } @@ -774,7 +774,7 @@ { v21 = (double)(signed int)uGammaPos * 0.1 + 0.6; pGame->pGammaController->Initialize(v21); - GUIWindow::Create(213, 161, 0, 0, (WindowType)90, (int)pBtn_SliderRight, v0); + GUIWindow::Create(213, 161, 0, 0, WINDOW_5A, (int)pBtn_SliderRight, v0); pAudioPlayer->PlaySound((SoundID)21, 0, 0, -1, 0, 0, 0, 0); continue; } @@ -803,7 +803,7 @@ --uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier < 1 ) uMusicVolimeMultiplier = 0; - GUIWindow::Create(243, 0xD8u, 0, 0, (enum WindowType)90, (int)pBtn_SliderLeft, v0); + GUIWindow::Create(243, 0xD8u, 0, 0, WINDOW_5A, (int)pBtn_SliderLeft, v0); if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); @@ -814,7 +814,7 @@ ++uMusicVolimeMultiplier; if ( (char)uMusicVolimeMultiplier > 9 ) uMusicVolimeMultiplier = 9; - GUIWindow::Create(435, 0xD8u, 0, 0, (enum WindowType)90, (int)pBtn_SliderRight, v0); + GUIWindow::Create(435, 0xD8u, 0, 0, WINDOW_5A, (int)pBtn_SliderRight, v0); if ( uMusicVolimeMultiplier ) pAudioPlayer->PlaySound(SOUND_Bell, -1, 0, -1, 0, 0, pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f, 0); pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[(char)uMusicVolimeMultiplier] * 64.0f); @@ -833,7 +833,7 @@ --uSoundVolumeMultiplier; if ( (char)uSoundVolumeMultiplier < 1 ) uSoundVolumeMultiplier = 0; - GUIWindow::Create(243, 162, 0, 0, (enum WindowType)90, (int)pBtn_SliderLeft, v0); + GUIWindow::Create(243, 162, 0, 0, WINDOW_5A, (int)pBtn_SliderLeft, v0); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; @@ -846,7 +846,7 @@ v168 = v0; v24 = 435; v154 = (int)pBtn_SliderRight; - GUIWindow::Create(v24, 0xA2u, 0, 0, (enum WindowType)90, v154, v168); + GUIWindow::Create(v24, 0xA2u, 0, 0, WINDOW_5A, v154, v168); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); pAudioPlayer->PlaySound((SoundID)218, -1, 0, -1, 0, 0, 0, 0); continue; @@ -875,7 +875,7 @@ --uVoicesVolumeMultiplier; if ( (char)uVoicesVolumeMultiplier < 1 ) uVoicesVolumeMultiplier = 0; - GUIWindow::Create(243, 270, 0, 0, (enum WindowType)90, (int)pBtn_SliderLeft, v0); + GUIWindow::Create(243, 270, 0, 0, WINDOW_5A, (int)pBtn_SliderLeft, v0); if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); @@ -886,7 +886,7 @@ ++uVoicesVolumeMultiplier; if ( (char)uVoicesVolumeMultiplier > 8 ) uVoicesVolumeMultiplier = 9; - GUIWindow::Create(435, 270, 0, 0, (enum WindowType)90, (int)pBtn_SliderRight, v0); + GUIWindow::Create(435, 270, 0, 0, WINDOW_5A, (int)pBtn_SliderRight, v0); if ( !uVoicesVolumeMultiplier ) continue; pAudioPlayer->PlaySound((SoundID)5788, -1, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0); @@ -943,7 +943,7 @@ pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); - pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, (enum WindowType)99, (int)pBtn_Quests, 0); + pBooksWindow = GUIWindow::Create(493u, 355u, 0, 0, WINDOW_63, (int)pBtn_Quests, 0); bFlashQuestBook = 0; continue; case UIMSG_OpenAutonotes: @@ -954,7 +954,7 @@ pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Book, uMessage, 0); - pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, (enum WindowType)99, (int)pBtn_Autonotes, 0); + pBooksWindow = GUIWindow::Create(527u, 353u, 0, 0, WINDOW_63, (int)pBtn_Autonotes, 0); bFlashAutonotesBook = 0; continue; case UIMSG_OpenMapBook: @@ -977,7 +977,7 @@ pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); - pBooksWindow = GUIWindow::Create(570, 354, 0, 0, (enum WindowType)99, (int)pBtn_Calendar, 0); + pBooksWindow = GUIWindow::Create(570, 354, 0, 0, WINDOW_63, (int)pBtn_Calendar, 0); continue; case UIMSG_OpenHistoryBook: if ( pMessageQueue_50CBD0->uNumMessages ) @@ -987,7 +987,7 @@ pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, uMessage, 0); - pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, (enum WindowType)99, (int)pBtn_History, 0); + pBooksWindow = GUIWindow::Create(0x258u, 0x169u, 0, 0, WINDOW_63, (int)pBtn_History, 0); bFlashHistoryBook = 0; continue; case UIMSG_Escape:// Escape and return to game @@ -1496,14 +1496,14 @@ if ( !pGUIWindow_Settings )//Draw Menu { dword_6BE138 = -1; - GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, (enum WindowType)90, (int)pBtn_GameSettings, v0); + GUIWindow::Create(0x25Au, 0x1C2u, 0, 0, WINDOW_5A, (int)pBtn_GameSettings, v0); pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); ++pIcons_LOD->uTexturePacksCount; pCurrentScreen = v0; if ( !pIcons_LOD->uNumPrevLoadedFiles ) pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)3, 0, 0); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_3, 0, 0); uTextureID_Options = pIcons_LOD->LoadTexture("options", TEXTURE_16BIT_PALETTE); uTextureID_New1 = pIcons_LOD->LoadTexture("new1", TEXTURE_16BIT_PALETTE); uTextureID_Load1 = pIcons_LOD->LoadTexture("load1", TEXTURE_16BIT_PALETTE); @@ -1513,22 +1513,22 @@ uTextureID_Quit1 = pIcons_LOD->LoadTexture("quit1", TEXTURE_16BIT_PALETTE); pBtn_NewGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0x9Bu, 0xD6u, 0x28u, v0, 0, 0x7Cu, 0, 0x4Eu, pGlobalTXT_LocalizationStrings[614],// "New Game" - (Texture *)(uTextureID_New1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_New1] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_New1), 0); pBtn_SaveGame = pGUIWindow_CurrentMenu->CreateButton(0x13u, 0xD1u, 0xD6u, 0x28u, v0, 0, 0x7Eu, 0, 0x53u, pGlobalTXT_LocalizationStrings[615],// "Save Game" - (Texture *)(uTextureID_Save1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Save1] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_Save1), 0); pBtn_LoadGame = pGUIWindow_CurrentMenu->CreateButton(19, 263, 0xD6u, 0x28u, v0, 0, 0x7Du, 0, 0x4Cu, pGlobalTXT_LocalizationStrings[616],// "Load Game" - (Texture *)(uTextureID_Load1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Load1] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_Load1), 0); pBtn_GameControls = pGUIWindow_CurrentMenu->CreateButton(241, 155, 214, 40, v0, 0, 0x7Fu, 0, 0x43u, pGlobalTXT_LocalizationStrings[617],// ""Sound, Keyboard, Game Options:"" - (Texture *)(uTextureID_Controls1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Controls1] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_Controls1), 0); pBtn_QuitGame = pGUIWindow_CurrentMenu->CreateButton(241, 209, 214, 40, v0, 0, 0x84u, 0, 0x51u, pGlobalTXT_LocalizationStrings[618],// "Quit" - (Texture *)(uTextureID_Quit1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Quit1] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_Quit1), 0); pBtn_Resume = pGUIWindow_CurrentMenu->CreateButton(241, 263, 214, 40, v0, 0, 0x7Bu, 0, 0x52u, pGlobalTXT_LocalizationStrings[619],// "Return to Game" - (Texture *)(uTextureID_Resume1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Resume1] : 0), 0); + pIcons_LOD->GetTexture(uTextureID_Resume1), 0); pGUIWindow_CurrentMenu->_41D08F(6, v0, 0, 0); viewparams->field_48 = v0; stru_506E40.Release(); @@ -1551,7 +1551,7 @@ case UIMSG_ScrollNPCPanel://Right and Left button for NPCPanel if ( uMessageParam ) { - GUIWindow::Create(626, 179, 0, 0, (enum WindowType)90, (int)pBtn_NPCRight, 0); + GUIWindow::Create(626, 179, 0, 0, WINDOW_5A, (int)pBtn_NPCRight, 0); v37 = (pParty->pHirelings[0].pName != 0) + (pParty->pHirelings[1].pName != 0) + (unsigned __int8)pParty->field_70A - 2; if ( (unsigned __int8)pParty->field_709 < v37 ) { @@ -1562,7 +1562,7 @@ } else { - GUIWindow::Create(469, 179, 0, 0, (enum WindowType)90, (int)pBtn_NPCLeft, 0); + GUIWindow::Create(469, 179, 0, 0, WINDOW_5A, (int)pBtn_NPCLeft, 0); if ( pParty->field_709 ) { --pParty->field_709; @@ -1929,23 +1929,17 @@ }*/ pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, v0, 0); continue; - case UIMSG_C3: + + case UIMSG_OnCastTownPortal: pAudioPlayer->StopChannels(-1, -1); - v162 = uMessageParam; - v148 = 195; - //goto LABEL_438; - pWindowType = (WindowType)9; - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, pWindowType, v148, v162); - continue; + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, WINDOW_TownPortal, uMessageParam); + continue; + case UIMSG_B1: pAudioPlayer->StopChannels(-1, -1); - v162 = 0; - v148 = 177; -//LABEL_438: - pWindowType = (WindowType)9; -//LABEL_439: - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, pWindowType, v148, v162); - continue; + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_Book, 117, 0); + continue; + case UIMSG_B2: v165 = 0; v151 = 0; @@ -2138,7 +2132,7 @@ if ( v67 ) *((int *)v67 + 17) = v0; else - pParty->pPlayers[(unsigned __int8)byte_50C0C0].CanCastSpell(0x14u); + pParty->pPlayers[(unsigned __int8)town_portal_caster_id].CanCastSpell(0x14u); //LABEL_434: /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) { @@ -2458,7 +2452,7 @@ v0 = 1; continue; } - ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)104, uMessageParam, 0); + ptr_507BC8 = GUIWindow::Create(0, 0, 640, 480, WINDOW_68, uMessageParam, 0); pCurrentScreen = SCREEN_19; pEventTimer->Pause(); continue; @@ -2543,7 +2537,7 @@ pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } - GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, (enum WindowType)90, + GUIWindow::Create(pButton_RestUI_Wait5Minutes->uX, pButton_RestUI_Wait5Minutes->uY, 0, 0, WINDOW_5A, (int)pButton_RestUI_Wait5Minutes, (int)pGlobalTXT_LocalizationStrings[238]);// "Wait 5 Minutes" dword_506F14 = v0; _506F18_num_hours_to_sleep = 5; @@ -2557,7 +2551,7 @@ pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } - GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, (enum WindowType)90, + GUIWindow::Create(pButton_RestUI_Wait1Hour->uX, pButton_RestUI_Wait1Hour->uY, 0, 0, WINDOW_5A, (int)pButton_RestUI_Wait1Hour, (int)pGlobalTXT_LocalizationStrings[239]);// "Wait 1 Hour" dword_506F14 = v0; _506F18_num_hours_to_sleep = 60; @@ -2735,7 +2729,7 @@ pAudioPlayer->PlaySound((SoundID)27, 0, 0, -1, 0, 0, 0, 0); continue; } - GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, (enum WindowType)90, + GUIWindow::Create(pButton_RestUI_WaitUntilDawn->uX, pButton_RestUI_WaitUntilDawn->uY, 0, 0, WINDOW_5A, (int)pButton_RestUI_WaitUntilDawn, (int)pGlobalTXT_LocalizationStrings[237]);// "Wait until Dawn" v97 = sub_494820(pParty->uCurrentHour); dword_506F14 = v0; @@ -2783,7 +2777,7 @@ v0 = 1; continue; case UIMSG_58: - GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, (enum WindowType)90, (int)pBtn_InstallRemoveSpell, 0); + GUIWindow::Create(pBtn_InstallRemoveSpell->uX, pBtn_InstallRemoveSpell->uY, 0, 0, WINDOW_5A, (int)pBtn_InstallRemoveSpell, 0); if ( !uActiveCharacter ) continue; pPlayer10 = pPlayers[uActiveCharacter]; @@ -2962,10 +2956,10 @@ if ( !pCurrentScreen ) //goto LABEL_693; { - GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, (enum WindowType)90, (int)pBtn_CastSpell, 0); + GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_5A, (int)pBtn_CastSpell, 0); pCurrentScreen = SCREEN_SPELL_BOOK; pEventTimer->Pause(); - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)18, 0, 0); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = v0; continue; @@ -2977,10 +2971,10 @@ { pGUIWindow_CurrentMenu->Release(); //LABEL_693: - GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, (enum WindowType)90, (int)pBtn_CastSpell, 0); + GUIWindow::Create(0x1DCu, 0x1C2u, 0, 0, WINDOW_5A, (int)pBtn_CastSpell, 0); pCurrentScreen = SCREEN_SPELL_BOOK; pEventTimer->Pause(); - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)18, 0, 0); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SpellBook, 0, 0); pAudioPlayer->PlaySound((SoundID)48, 0, 0, -1, 0, 0, 0, 0); viewparams->field_48 = v0; continue; @@ -3001,7 +2995,7 @@ pEventTimer->Pause(); pAudioPlayer->StopChannels(-1, -1); pCurrentScreen = SCREEN_QUICK_REFERENCE; - pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)12, 5, 0); + pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_QuickReference, 5, 0); papredoll_dbrds[2] = pIcons_LOD->LoadTexture("BUTTEXI1", TEXTURE_16BIT_PALETTE); pBtn_ExitCancel = pGUIWindow_CurrentMenu->CreateButton(0x187u, 0x13Cu, 0x4Bu, 0x21u, v0, 0, 0x71u, 0, 0, pGlobalTXT_LocalizationStrings[79],// "Exit" @@ -3038,12 +3032,12 @@ dword_50651C = -1; continue; case UIMSG_A9: - GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, (WindowType)(WINDOW_HouseInterior|0x42), (int)pBtn_Up, 0); + GUIWindow::Create(pBtn_Up->uX, pBtn_Up->uY, 0, 0, WINDOW_5B, (int)pBtn_Up, 0); //LABEL_707: dword_506548 = v0; continue; case UIMSG_AA: - GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, (WindowType)(WINDOW_HouseInterior|0x42), (int)pBtn_Down, 0); + GUIWindow::Create(pBtn_Down->uX, pBtn_Down->uY, 0, 0, WINDOW_5B, (int)pBtn_Down, 0); //LABEL_709: dword_506544 = v0; continue; @@ -6631,7 +6625,7 @@ v1 = uPlayerID - 1; v8 = uPlayerID; - if ( ((uPlayerID - 1) & 0x80000000u) == 0 ) + if ( (uPlayerID - 1) >= 0 ) { v2 = &pPlayers[uPlayerID]; v3 = (*v2)->GetRace(); @@ -10179,7 +10173,7 @@ if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize ) v3 = pTex->UnzipPalette(); else - v3 = pTex->pLevelOfDetail0; + v3 = pTex->pLevelOfDetail0_prolly_alpha_mask; v12 = v3; v4 = v3; v5 = v9; @@ -10227,7 +10221,7 @@ if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize ) v4 = a2->UnzipPalette(); else - v4 = a2->pLevelOfDetail0; + v4 = a2->pLevelOfDetail0_prolly_alpha_mask; v5 = v7; do { @@ -10482,30 +10476,44 @@ //----- (00411150) -------------------------------------------------------- -char *__cdecl DrawTownPortalScreen() -{ - signed int v0; // edi@1 - __int16 v1; // dx@8 - POINT *v2; // edi@17 +void DrawTownPortalScreen() +{ + //signed int v0; // edi@1 + //__int16 v1; // dx@8 + //POINT *v2; // edi@17 int v3; // edi@17 - __int16 v4; // dx@24 + //__int16 v4; // dx@24 GUIWindow v6; // [sp+Ch] [bp-64h]@1 - POINT v7; // [sp+60h] [bp-10h]@17 + //POINT v7; // [sp+60h] [bp-10h]@17 POINT a2; // [sp+68h] [bp-8h]@17 pRenderer->ClearZBuffer(0, 479); - pRenderer->DrawTextureTransparent(8u, 8u, pTexture_CurrentBook); - pRenderer->DrawTextureTransparent( - 0x1D7u, - 0x1BDu, - (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0)); + pRenderer->DrawTextureTransparent(8, 8, pTexture_CurrentBook); + pRenderer->DrawTextureTransparent(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId)); + v6.uFrameX = 8; v6.uFrameY = 8; v6.uFrameWidth = 460; v6.uFrameHeight = 344; v6.uFrameZ = 467; v6.uFrameW = 351; - v0 = 0; + + const uint fountain_bits_lut[] = {PARTY_QUEST_FOUNTAIN_HARMONDALE, + PARTY_QUEST_FOUNTAIN_PIERPONT, + PARTY_QUEST_FOUNTAIN_NIGHON, + PARTY_QUEST_FOUNTAIN_EVENMORN_ISLE, + PARTY_QUEST_FOUNTAIN_CELESTIA, + PARTY_QUEST_FOUNTAIN_THE_PIT}; + for (uint i = 0; i < 6; ++i) + { + + if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[i])) + pRenderer->DrawMaskToZBuffer(pTownPortalBook_xs[i], + pTownPortalBook_ys[i], + pTexture_TownPortalIcons[i], i + 1); + } + +/* v0 = 0; do { if ( !v0 ) @@ -10542,7 +10550,7 @@ goto LABEL_14; } LABEL_15: - pRenderer->_4A612A( + pRenderer->DrawMaskToZBuffer( pTownPortalBook_xs[v0], pTownPortalBook_ys[v0], *(&pTexture_TownPortalHarmn + v0), @@ -10550,18 +10558,33 @@ LABEL_16: ++v0; } - while ( v0 < 6 ); - v2 = pMouse->GetCursorPos(&a2); - v3 = pRenderer->pActiveZBuffer[v2->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v7)->y]] & 0xFFFF; - if ( !v3 ) // Town Portal - return v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u); + while ( v0 < 6 );*/ + + pMouse->GetCursorPos(&a2); + //v2 = pMouse->GetCursorPos(&a2); + v3 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF; + + if (v3) + { + if (_449B57_test_bit(pParty->_quest_bits, fountain_bits_lut[v3 - 1])) + pRenderer->DrawTextureIndexed(pTownPortalBook_xs[v3 - 1], pTownPortalBook_ys[v3 - 1], pTexture_TownPortalIcons[v3 - 1]); + } + v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u); + + +/* if ( !v3 ) // Town Portal + { + v6.DrawTitleText(pBook2Font, 0, 22, 0, pGlobalTXT_LocalizationStrings[10], 3); // "Town Portal" + return; + } if ( v3 == 1 ) { v4 = 206; LABEL_30: if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, v4) ) goto LABEL_31; - return v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u); + v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u); // "Town Portal" + return; } if ( v3 == 2 ) { @@ -10590,7 +10613,7 @@ } LABEL_31: pRenderer->DrawTextureIndexed(word_4E1D3A[v3], pTownPortalBook_xs[v3 + 5], *(&pTex_tab_an_6b__zoom_on + v3)); - return v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u); + v6.DrawTitleText(pBook2Font, 0, 22u, 0, pGlobalTXT_LocalizationStrings[10], 3u);*/ } // 4E1D3A: using guessed type __int16 word_4E1D3A[];
--- a/mm7_6.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/mm7_6.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -2166,6 +2166,7 @@ { bool result; // eax@2 + __debugbreak(); // refactor if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC ) result = 1; else @@ -2616,8 +2617,8 @@ int v63; // ecx@187 int v64; // ecx@188 int v65; // ecx@189 - const char *v66; // ecx@200 - unsigned int v67; // edx@201 + //const char *v66; // ecx@200 + //unsigned int v67; // edx@201 char v68; // al@207 ItemGen *v69; // esi@211 int v70; // ecx@214 @@ -2740,7 +2741,7 @@ int v187; // eax@367 int v188; // esi@369 int v189; // edi@369 - const char *v190; // ecx@377 + //const char *v190; // ecx@377 signed int v191; // edi@379 int v192; // ecx@382 int v193; // ecx@383 @@ -3613,7 +3614,11 @@ while ( v730 );*/ } if ( SHIDWORD(v733) > amount ) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -3644,11 +3649,16 @@ v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; v35 = pParty->sRotationX + 10; goto LABEL_124; + case 20: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; if (!a2) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } if ( (a2 & 7) != OBJECT_Actor) goto LABEL_1056; v699 = 0; @@ -3753,7 +3763,11 @@ a1.uSoundID = v49; v726 = (Player *)a1.Create(0, 0, 0, 0); if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) ) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } v47 = v730; v670 = (Vec3_int_ *)&v691; v42 = (signed int)v726; @@ -3820,7 +3834,11 @@ case 87: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor || uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 0x15) ) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } if ( pPlayer->CanCastSpell(uRequiredMana) ) goto LABEL_152; goto play_sound_and_continue; @@ -4056,16 +4074,12 @@ } } } -LABEL_199: + dword_50C9D0 = 113; dword_50C9D4 = 0; dword_50C9D8 = 1; -LABEL_200: - v66 = pGlobalTXT_LocalizationStrings[428]; -LABEL_201: - v67 = 2; -LABEL_202: - ShowStatusBarString(v66, v67); + + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto LABEL_203; @@ -4443,8 +4457,9 @@ } if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { - v66 = pGlobalTXT_LocalizationStrings[491]; - goto LABEL_201; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2); // Can't cast Meteor Shower indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -4533,11 +4548,12 @@ } goto LABEL_1056; case 10: - v67 = 2; + //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { - v66 = pGlobalTXT_LocalizationStrings[492]; - goto LABEL_202; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -4708,8 +4724,9 @@ case 16: if ( pParty->uFlags & PARTY_FLAGS_1_FALLING) { - v190 = pGlobalTXT_LocalizationStrings[493]; // Can't cast Jump while airborne! - goto LABEL_462; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[493], 2); // Can't cast Jump while airborne! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto play_sound_and_continue; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -4751,10 +4768,11 @@ LABEL_392: LODWORD(v733) = v195; LABEL_393: - if ( pParty->uFlags & 0x30 ) - { - v66 = pGlobalTXT_LocalizationStrings[638]; - goto LABEL_201; + if (pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW)) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2); // There are hostile creatures nearby! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; } if ( pPlayer->CanCastSpell(uRequiredMana) ) { @@ -4769,20 +4787,19 @@ LODWORD(v727) = v83; } goto play_sound_and_continue; + case 21: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { - v190 = pGlobalTXT_LocalizationStrings[494]; // Can not cast Fly indoors! -LABEL_462: - ShowStatusBarString(v190, 2u); + ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2); // Can not cast Fly indoors! pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); goto play_sound_and_continue; } if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) { -LABEL_461: - v190 = pGlobalTXT_LocalizationStrings[428]; - goto LABEL_462; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto play_sound_and_continue; } LODWORD(v733) = 3600 * v2; if ( v731 == 2 || v731 == 3 || (amount = 0, v731 != 4) ) @@ -4803,11 +4820,12 @@ goto LABEL_1056; case 22: - v67 = 2; + //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { - v66 = pGlobalTXT_LocalizationStrings[495]; - goto LABEL_202; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2); // Can't cast Starburst indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -5034,7 +5052,11 @@ goto LABEL_1056; case 27: if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() ) - goto LABEL_461; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto play_sound_and_continue; + } if ( v731 == 2 || v731 != 3 && v731 != 4 ) v229 = 600 * v2; else @@ -5059,13 +5081,22 @@ pParty->pPartyBuffs[18].uFlags = 1; LODWORD(v727) = 1; goto play_sound_and_continue; + case 28: if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; v240 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2]; y = v240; if ( pItemsTable->pItems[*(int *)v240].uEquipType != 12 || v240[20] & 2 ) - goto LABEL_199; + { + dword_50C9D0 = 113; + dword_50C9D4 = 0; + dword_50C9D8 = 1; + + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } if ( v731 == 1 || v731 == 2 ) { v241 = (double)v723 * 0.0099999998 + 0.5; @@ -5428,13 +5459,28 @@ if ( rand() % 100 >= SHIDWORD(v733) ) uRequiredMana = 1; if ( uRequiredMana != 0 ) - goto LABEL_199; + { + dword_50C9D0 = 113; + dword_50C9D4 = 0; + dword_50C9D8 = 1; + + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } v292 = *(char *)(LODWORD(v725) + 28); if ( !(v292 == 3 | v292 == 4 | v292 == 5 | v292 == 6 | v292 == 7 | v292 == 8 | v292 == 9 | v292 == 10 | v292 == 11) ) { v2 = v723; //v1 = 0; - goto LABEL_199; + + dword_50C9D0 = 113; + dword_50C9D4 = 0; + dword_50C9D8 = 1; + + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; } if ( rand() % 100 >= 80 ) { @@ -5506,19 +5552,27 @@ } v294->uAttributes |= 0x20u; goto LABEL_1055; - case 31: + case SPELL_WATER_TOWN_PORTAL: amount = 10 * v2; if ( pPlayer->sMana < (signed int)uRequiredMana ) goto play_sound_and_continue; - if ( pParty->uFlags & 0x30 && v12 != 4 || rand() % 100 >= amount && v731 != 4 ) - goto LABEL_200; - byte_50C0C0 = LOBYTE(v3->uPlayerID); - pMessageQueue_50CBD0->AddMessage(UIMSG_C3, 0, 0); + if ( pParty->uFlags & (PARTY_FLAGS_1_ALERT_RED | PARTY_FLAGS_1_ALERT_YELLOW) && v12 != 4 || rand() % 100 >= amount && v731 != 4 ) + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } + town_portal_caster_id = LOBYTE(v3->uPlayerID); + pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0); goto LABEL_1056; case 33: LODWORD(v733) = 604800 * v2; if ( !_strcmpi(pCurrentMapName, "d05.blv") ) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } v319 = uRequiredMana; if ( pPlayer->sMana >= (signed int)uRequiredMana ) { @@ -5595,7 +5649,11 @@ goto LABEL_125; case 43: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a1.uType = 4090; @@ -6741,8 +6799,9 @@ } if ( SHIDWORD(v733) >= amount ) { - v66 = pGlobalTXT_LocalizationStrings[648]; - goto LABEL_201; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2); // This character can't summon any more monsters! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -6790,11 +6849,12 @@ goto play_sound_and_continue; case 84: - v67 = 2; + //v67 = 2; if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) { - v66 = pGlobalTXT_LocalizationStrings[497]; - goto LABEL_202; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2); // Can't cast Prismatic Light outdoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; @@ -6940,7 +7000,11 @@ case 88: amount = 3; if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u ) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; a2 = 0; @@ -7017,13 +7081,18 @@ v726 = v577; if ( v577 == (Player *)-1 ) { - v66 = pGlobalTXT_LocalizationStrings[496]; - goto LABEL_201; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2); // No valid target exists! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; } v578 = (int)&pActors[(int)v577]; v721 = v578; if ( *(short *)(v578 + 40) > 0 || (v579 = *(short *)(v578 + 176), v579 != 5) && v579 != 4 ) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } ++a1.uType; a1.stru_24.Reset(); a1.field_48 = v3->spellnum; @@ -7090,7 +7159,15 @@ || *(int *)(HIDWORD(v733) + 4) != 0 || (v591 = *(char *)(v732 + 28)) != 0 && v591 != 1 && v591 != 2 || pItemsTable->IsMaterialNonCommon((ItemGen *)HIDWORD(v733)) ) - goto LABEL_199; + { + dword_50C9D0 = 113; + dword_50C9D4 = 0; + dword_50C9D8 = 1; + + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } v592 = HIDWORD(v733); v14 = v731 == 4; *(int *)(HIDWORD(v733) + 12) = 16; @@ -7191,7 +7268,11 @@ if ( !MonsterStats::BelongsToSupertype(pActors[v599].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) ) goto play_sound_and_continue; if ( !stru_50C198.GetMagicalResistance(&pActors[v599], 0xAu) ) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } pActors[v599].pActorBuffs[9].Reset(); pActors[v599].pActorBuffs[1].Reset(); v732 = (int)v733 << 7; @@ -7273,7 +7354,11 @@ if ( v608 != 4 && v608 != 5 || (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0) || v609 >= 3 ) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } v610 = 76 * v609; *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0; v611 = pIconsFrameTable->FindIcon("spell96"); @@ -7425,14 +7510,19 @@ case 98: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { - v66 = pGlobalTXT_LocalizationStrings[499]; - goto LABEL_201; + ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2); // Can't cast Armageddon indoors! + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; } v640 = v12 - 2; if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) ) amount = 3; if ( pPlayer->uNumArmageddonCasts >= amount || pParty->armageddon_timer > 0 ) - goto LABEL_200; + { + ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed + pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); + goto LABEL_203; + } if ( !pPlayer->CanCastSpell(uRequiredMana) ) goto play_sound_and_continue; pParty->armageddon_timer = 256;
--- a/mm7_data.cpp Fri Mar 22 01:29:25 2013 +0600 +++ b/mm7_data.cpp Fri Mar 22 01:29:46 2013 +0600 @@ -380,10 +380,10 @@ char pDayMoonPhase[28]; char *spellbook_texture_filename_suffices[8] = {"f", "a", "w", "e", "s", "m", "b", "l"}; // weak __int16 word_4E1D3A[777]; // weak -__int16 pTownPortalBook_xs[6]; -__int16 pTownPortalBook_ys[6]; -__int16 pTownPortalBook_ws[6]; -__int16 pTownPortalBook_hs[6]; +__int16 pTownPortalBook_xs[6] = {260, 324, 147, 385, 390, 19}; +__int16 pTownPortalBook_ys[6] = {206, 84, 182, 239, 17, 283}; +__int16 pTownPortalBook_ws[6] = { 80, 66, 68, 72, 67, 74}; +__int16 pTownPortalBook_hs[6] = { 55, 56, 65, 67, 67, 59}; unsigned int pLloydsBeaconsPreviewXs[5] = {61, 281, 61, 281, 171}; // 004E249C @@ -1741,7 +1741,7 @@ int dword_50BC10[777]; // weak int dword_50BDA0[777]; // weak int dword_50BF30[777]; // weak -char byte_50C0C0; // weak +char town_portal_caster_id; // weak int some_active_character; // weak _UNKNOWN unk_50C190; // weak int dword_50C968; // weak
--- a/mm7_data.h Fri Mar 22 01:29:25 2013 +0600 +++ b/mm7_data.h Fri Mar 22 01:29:46 2013 +0600 @@ -1255,7 +1255,7 @@ extern int dword_50BC10[]; // weak extern int dword_50BDA0[]; // weak extern int dword_50BF30[]; // weak -extern char byte_50C0C0; // weak +extern char town_portal_caster_id; // weak extern int some_active_character; // weak extern _UNKNOWN unk_50C190; // weak extern int dword_50C968; // weak @@ -1824,7 +1824,7 @@ void DrawSpellDescriptionPopup(int spell_index); signed int __fastcall sub_410D99_get_map_index(int a1); unsigned int __cdecl DrawLloydBeaconsScreen(); -char *__cdecl DrawTownPortalScreen(); +void DrawTownPortalScreen(); void LoadSpellbook(unsigned int uID); // idb struct GUIWindow *__cdecl sub_41140B(); void __cdecl sub_411473(); @@ -2276,7 +2276,7 @@ struct Vec4_int_ *__thiscall sub_4AC277(unsigned int _this, Vec4_int_ *a2); struct Vec4_int_ *__thiscall sub_4AC33A_get_cpu_clocks_QPC(int _this, Vec4_int_ *a1); struct Vec4_int_ *__thiscall sub_4AC4FD_get_cpu_clocks_rdtsc(int _this, Vec4_int_ *a1); -int __fastcall sub_4AD504(unsigned int uFaceID); +int __fastcall sub_4AD504(signed int uFaceID); void __fastcall sub_4ADD1D(int uFaceID); int __fastcall sub_4AE1E7(int a1, int a2, int a3); int __fastcall sub_4AE313(int viewport_space_x, int viewport_space_y, struct stru337_stru0 *p);