Mercurial > mm7
changeset 1194:9baf16113199
arcomage ui partialy drawn
author | Gloval |
---|---|
date | Sat, 08 Jun 2013 01:19:15 +0400 |
parents | ca65b398c320 |
children | 1f92c110a4f2 |
files | Arcomage.cpp Arcomage.h Time.cpp |
diffstat | 3 files changed, 629 insertions(+), 615 deletions(-) [+] |
line wrap: on
line diff
--- a/Arcomage.cpp Fri Jun 07 13:43:24 2013 +0600 +++ b/Arcomage.cpp Sat Jun 08 01:19:15 2013 +0400 @@ -27,7 +27,7 @@ void am_409FE9(); -char __cdecl am_40A198(); +void am_40A198(); void am_40A255(); void am_40A283(int a1); int GetEmptyCardSlotIndex(int player_num); @@ -39,10 +39,10 @@ void am_40AA4E(); void __cdecl am_chroma_blts(); void __cdecl am_DrawUI(); -void __fastcall am_40B102(int a1, char *a2, POINT *pXY); // idb -void am_40B17E(int a1, char* a2, POINT *pXY); // idb -void am_40B1F3(int a1, char* a2, POINT* a3); -void am_40B268(int a1, char *a2, POINT *pXY); // idb +void am_40B102(int a1, char *text, POINT *pXY); // idb +void am_40B17E(int a1, char* text, POINT *pXY); // idb +void am_40B1F3(int a1, char* text, POINT* pXY); +void am_40B268(int a1, char *text, POINT *pXY); // idb void __cdecl am_chroma_and_copy_blts(); void __cdecl am_chroma_blt(); void __cdecl am_40B4B9(); @@ -107,23 +107,26 @@ #define SIG_xxxx 0x78787878 ArcomageGame *pArcomageGame = new ArcomageGame; -//ArcomageCard pCards[87]; + ArcomagePlayer am_Players[2]; Acromage_st1 struct_st1[10]; stru272 array_4FABD0[10]; -char byte_5052A8[108]; -int dword_505314[108]; // weak - -char byte_5054C8[32]; // idb -char byte_5054E8[108]; -int dword_505554[108]; - -char pArcomagePlayer2Name[8]; -char pArcomagePlayer1Name[8]; -char pDeckMaster[12]; +ArcomageDeck playDeck; + +//char byte_5052A8[108]; +//int dword_505314[108]; // weak + +ArcomageDeck deckMaster; +//char byte_5054C8[32]; // idb +//char byte_5054E8[108]; +//int dword_505554[108]; + +char pArcomagePlayer2Name[]="Enemy"; +char pArcomagePlayer1Name[]="Player"; +char pDeckMaster[]="Master Deck"; /* 267 */ @@ -621,7 +624,7 @@ if ( blend_mode == 2 ) { - uSrcPitch = 2 * (uSrcPitch - src_width); + uSrcPitch = (uSrcPitch - src_width); for (int i=0; i< src_height; ++i) { for (int j=0; j< src_width; ++j) @@ -637,7 +640,7 @@ } else { - uSrcPitch = 2 * (uSrcPitch - src_width); + uSrcPitch = (uSrcPitch - src_width); for (int i=0; i< src_height; ++i) { for (int j=0; j< src_width; ++j) @@ -696,7 +699,7 @@ if ( blend_mode == 2 ) { - uSrcPitch = 2 * (uSrcPitch - src_width); + uSrcPitch = (uSrcPitch - src_width); for (int i=0; i< src_height; ++i) { for (int j=0; j< src_width; ++j) @@ -711,7 +714,7 @@ } else { - uSrcPitch = 2 * (uSrcPitch - src_width); + uSrcPitch = (uSrcPitch - src_width); for (int i=0; i< src_height; ++i) { for (int j=0; j< src_width; ++j) @@ -1612,22 +1615,19 @@ //----- (00409FE9) -------------------------------------------------------- void am_409FE9() { - signed int v0; // edi@1 - signed int v1; // esi@4 - int *v2; // ecx@7 - int *v3; // eax@7 - signed int v4; // edx@7 - int v5; // edx@13 - signed int v6; // ecx@13 - signed int v7; // eax@13 + + signed int j; // edx@7 + int card_id_counter; // edx@13 + signed int i; // ecx@13 + signed int card_dispenser_counter; // eax@13 amuint_4FAA6C = dword_505890; sub_409BE8(); - for(v0=0; v0<2; ++v0 ) + for(i=0; i<2; ++i ) { - if ( v0 ) + if ( i ) { - inv_strcpy(pArcomageGame->pPlayer2Name, am_Players[1].pPlayerName); + strcpy(am_Players[1].pPlayerName, pArcomageGame->pPlayer2Name); if ( byte_4E185C ) am_Players[1].field_20 = 0; else @@ -1635,42 +1635,41 @@ } else { - inv_strcpy(pArcomageGame->pPlayer1Name, am_Players[0].pPlayerName); + strcpy(am_Players[0].pPlayerName, pArcomageGame->pPlayer1Name); am_Players[0].field_20 = 1; } - am_Players[v0].field_24 = amuint_4E1860; - am_Players[v0].field_28 = amuint_4E1864; - am_Players[v0].field_2C = amuint_4E1868; - am_Players[v0].field_30 = amuint_4E186C; - am_Players[v0].field_34 = amuint_4E1870; - am_Players[v0].field_38 = amuint_505884; - am_Players[v0].field_3C = amuint_505888; - am_Players[v0].field_40 = amuint_50588C; - - for (v4=0; v4<10; ++v4 ) + am_Players[i].field_24 = amuint_4E1860; + am_Players[i].field_28 = amuint_4E1864; + am_Players[i].field_2C = amuint_4E1868; + am_Players[i].field_30 = amuint_4E186C; + am_Players[i].field_34 = amuint_4E1870; + am_Players[i].field_38 = amuint_505884; + am_Players[i].field_3C = amuint_505888; + am_Players[i].field_40 = amuint_50588C; + + for (j=0; j<10; ++j ) { - am_Players[v0].cards_at_hand[v4] = -1; + am_Players[i].cards_at_hand[j] = -1; if ( am_byte_4E185D ) { - am_Players[v0].arr_6C[v4].field_0 = -1; - am_Players[v0].arr_6C[v4].field_4 = -1; + am_Players[i].arr_6C[j].field_0 = -1; + am_Players[i].arr_6C[j].field_4 = -1; } else { - am_Players[v0].arr_6C[v4].field_0 = 0; - am_Players[v0].arr_6C[v4].field_4 = 0; + am_Players[i].arr_6C[j].field_0 = 0; + am_Players[i].arr_6C[j].field_4 = 0; } } } - - - inv_strcpy(pDeckMaster, byte_5054C8); - for (v6=0, v7=-2, v5=0; v6<108; ++v6, ++v7) + // inv_strcpy(pDeckMaster, byte_5054C8); + strcpy(deckMaster.name, pDeckMaster); + for (i=0, card_dispenser_counter=-2, card_id_counter=0; i<DECK_SIZE; ++i, ++card_dispenser_counter) { - byte_5054E8[v6] = 0; - dword_505554[v6] =v5; - switch ( v7 ) + deckMaster.cardsInUse[i] = 0; + deckMaster.cards_IDs[i] =card_id_counter; + switch ( card_dispenser_counter ) { case 0: case 2: @@ -1695,94 +1694,63 @@ case 89: break; default: - ++v5; + ++card_id_counter; } } am_40A198(); } -// 4E185C: using guessed type char byte_4E185C; -// 4E185D: using guessed type char am_byte_4E185D; -// 4E1860: using guessed type int amuint_4E1860; -// 4E1864: using guessed type int amuint_4E1864; -// 4E1868: using guessed type int amuint_4E1868; -// 4E186C: using guessed type int amuint_4E186C; -// 4E1870: using guessed type int amuint_4E1870; -// 505554: using guessed type int dword_505554[]; -// 505884: using guessed type int amuint_505884; -// 505888: using guessed type int amuint_505888; -// 50588C: using guessed type int amuint_50588C; -// 505890: using guessed type int dword_505890; //----- (0040A198) -------------------------------------------------------- -char __cdecl am_40A198() -{ - int *v0; // edi@1 - int *v1; // edx@2 - signed int v2; // esi@2 +void am_40A198() + { + signed int v3; // eax@4 - signed int v4; // esi@12 - int v5; // eax@13 int v6; // edx@13 - char *v7; // eax@13 - char result; // al@14 - char v9[108]; // [sp+8h] [bp-6Ch]@1 + char v7; // eax@13 + char card_taken_flags[DECK_SIZE]; // [sp+8h] [bp-6Ch]@1 + int i,j; ArcomageGame::PlaySound(0x14u); - memset(byte_5054E8, 0, sizeof(byte_5054E8)); - memset(v9, 0, sizeof(v9)); - v0 = am_Players[0].cards_at_hand;//variable incorrect - do + memset(deckMaster.cardsInUse, 0,DECK_SIZE ); + memset(card_taken_flags, 0, DECK_SIZE); + + for (i=0; i<2; ++i) { - v1 = v0; - v2 = 10; - do + for (j=0; j<10; ++j) { - if ( *v1 > -1 ) + if ( am_Players[i].cards_at_hand[j] > -1 ) { - v3 = 0; - while ( dword_505554[v3] != *v1 || byte_5054E8[v3] ) - { - ++v3; - if ( v3 >= 108 ) - goto LABEL_10; - } - byte_5054E8[v3] = 1; + for (v3 = 0; v3<DECK_SIZE; ++v3) + { + if (deckMaster.cards_IDs[v3] == am_Players[i].cards_at_hand[j] && deckMaster.cardsInUse[v3] == 0) + { + deckMaster.cardsInUse[v3] = 1; + break; + } + } } -LABEL_10: - ++v1; - --v2; } - while ( v2 ); - v0 += 47; } - while ( (signed int)v0 < 2 );//(signed int)&pArcomageGame->msg.pt.y ); - v4 = 0; - do + + for (i=0; i<DECK_SIZE; ++i) { do { - v5 = rand(); - v6 = v5 % 108; - v7 = &v9[v5 % 108]; + v6 = rand() % DECK_SIZE; + v7 = card_taken_flags[v6]; } - while ( *v7 == 1 ); - *v7 = 1; - dword_505314[v4] = dword_505554[v6]; - result = byte_5054E8[v6]; - //array_4FABD0[9].field_4[v4++ + 4232] = result;//затирает pArcomageGame + while ( v7 == 1 ); + card_taken_flags[v6]=1; + playDeck.cards_IDs[i] = deckMaster.cards_IDs[v6]; + playDeck.cardsInUse[i] = deckMaster.cardsInUse[v6]; } - while ( v4 < 108 ); + dword_4FABC8 = 0; amuint_4FABC4 = -1; pArcomageGame->field_F6 = 1; - return result; + } -// 4FABC4: using guessed type int amuint_4FABC4; -// 4FABC8: using guessed type int dword_4FABC8; -// 505314: using guessed type int dword_505314[]; -// 505554: using guessed type int dword_505554[]; -// 40A198: using guessed type char var_6C[108]; //----- (0040A255) -------------------------------------------------------- void am_40A255() @@ -1803,30 +1771,31 @@ signed int v2; // eax@1 int v3; // edi@1 int v4; // esi@1 - char v5; // bl@1 + bool v5; // bl@1 signed int result; // eax@7 int v7; // esi@8 v2 = dword_4FABC8; v3 = a1; v4 = a1; - v5 = 0; + v5 = false; do { - if ( v2 >= 108 ) + if ( v2 >= DECK_SIZE ) { am_40A198(); v2 = dword_4FABC8; } - if ( !byte_5052A8[v2] ) + if ( !playDeck.cardsInUse[v2] ) { - v3 = dword_505314[v2]; - v5 = 1; + v3 = playDeck.cards_IDs[v2]; + v5 = true; } ++v2; dword_4FABC8 = v2; } while ( !v5 ); + ArcomageGame::PlaySound(0x15u); result = GetEmptyCardSlotIndex(v4); if ( result != -1 ) @@ -1875,16 +1844,14 @@ unsigned __int8 v3; // of@4 int v4; // eax@6 char Dest[64]; // [sp+4h] [bp-64h]@4 - int v6; // [sp+44h] [bp-24h]@6 - int v7; // [sp+48h] [bp-20h]@6 - int v8; // [sp+4Ch] [bp-1Ch]@6 - int v9; // [sp+50h] [bp-18h]@6 + RECT v6; // [sp+44h] [bp-24h]@6 + ArcomageGame_stru1 v10; // [sp+54h] [bp-14h]@7 - int v11[2]; // [sp+60h] [bp-8h]@4 + POINT v11; // [sp+60h] [bp-8h]@4 if ( !pArcomageGame->field_F4 ) { - if ( LOBYTE(am_Players[0].field_20) != 1 || LOBYTE(am_Players[1].field_20) != 1 ) + if ( am_Players[0].field_20 != 1 || am_Players[1].field_20 != 1 ) { ++amuint_4FAA6C; am_byte_4FAA75 = 1; @@ -1894,13 +1861,13 @@ else { //nullsub_1(); - v11[0] = 0; - v11[1] = 0; + v11.x = 0; + v11.y = 0; inv_strcpy("След", Dest); v0 = 0; - v11[1] = 200; - v11[0] = 320 - 12 * v0 / 2; - // pPrimaryWindow_draws_text(-1, Dest, v11); + v11.y = 200; + v11.x = 320 - 12 * v0 / 2; + pPrimaryWindow_draws_text(-1, Dest, &v11); am_byte_4FAA75 = 1; v1 = amuint_4FAA6C + 1; v3 = __OFSUB__(amuint_4FAA6C + 1, 2); @@ -1912,13 +1879,13 @@ } inv_strcpy(am_Players[v1].pPlayerName, Dest); v4 = 0; - v11[1] = 260; - v11[0] = 320 - 12 * v4 / 2; - // pPrimaryWindow_draws_text(-1, Dest, v11); - v6 = 0; - v8 = 640; - v7 = 0; - v9 = 480; + v11.y = 260; + v11.x = 320 - 12 * v4 / 2; + pPrimaryWindow_draws_text(-1, Dest, &v11); + v6.left = 0; + v6.right = 640; + v6.top = 0; + v6.bottom = 480; //nullsub_1(); CallRenderPresent(); //nullsub_1(); @@ -1945,12 +1912,12 @@ pArcomageGame->field_F4 = 1; byte_4FAA74 = 1; LABEL_13: - v11[0] = 0; - v11[1] = 0; - v6 = 0; - v8 = 640; - v7 = 0; - v9 = 480; + v11.x = 0; + v11.y = 0; + v6.left = 0; + v6.right = 640; + v6.top = 0; + v6.bottom = 480; //nullsub_1(); CallRenderPresent(); } @@ -1994,9 +1961,9 @@ int v5; // esi@67 char Dest[100]; // [sp+8h] [bp-A8h]@67 int v8; // [sp+6Ch] [bp-44h]@3 - int pSrcXYZW[4]; // [sp+70h] [bp-40h]@75 + RECT pSrcXYZW; // [sp+70h] [bp-40h]@75 int v10[4]; // [sp+80h] [bp-30h]@69 - int pTargetXY[2]; // [sp+90h] [bp-20h]@75 + POINT pTargetXY; // [sp+90h] [bp-20h]@75 ArcomageGame_stru1 a2; // [sp+98h] [bp-18h]@8 int v13; // [sp+A4h] [bp-Ch]@1 int a1; // [sp+A8h] [bp-8h]@1 @@ -2015,19 +1982,13 @@ byte_4FAA2D = 1; do { - do - { + do { - v2 = pEventTimer->Time(); - v3 = v2 - pArcomageGame->event_timer_time; - v8 = HIDWORD(v3); + v3 = pEventTimer->Time() - pArcomageGame->event_timer_time; } - while ( SHIDWORD(v3) < 0 ); - } - while ( SHIDWORD(v2) < (signed int)(((unsigned int)v2 < pArcomageGame->event_timer_time) - + ((unsigned __int64)pArcomageGame->event_timer_time >> 32)) | HIDWORD(v3) == 0 - && (unsigned int)v3 < 6 ); + while (v3 < 6); + pArcomageGame->event_timer_time = pEventTimer->Time(); if ( pArcomageGame->field_F4 ) v16 = 1; @@ -2046,7 +2007,7 @@ case 9: pArcomageGame->field_F6 = 1; break; - case 0xA: + case 10: pAudioPlayer->StopChannels(-1, -1); byte_4FAA74 = 1; v16 = 1; @@ -2054,7 +2015,7 @@ break; } v4 = amuint_4FAA6C; - if ( LOBYTE(am_Players[amuint_4FAA6C].field_20) != 1 && !byte_4FAA00 && !byte_4FAA2E && !byte_4FAA2D ) + if (am_Players[amuint_4FAA6C].field_20 != 1 && !byte_4FAA00 && !byte_4FAA2E && !byte_4FAA2D ) { if ( am_byte_4FAA75 ) am_byte_4FAA76 = 1; @@ -2064,7 +2025,7 @@ } if ( amuint_4FAA4C != -1 && amuint_4FAA38 > 10 ) amuint_4FAA38 = 10; - if ( byte_4FAA2E || byte_4FAA2D || LOBYTE(am_Players[v4].field_20) != 1 ) + if ( byte_4FAA2E || byte_4FAA2D ||am_Players[v4].field_20 != 1 ) { pArcomageGame->field_F6 = 1; if ( byte_4FAA2D ) @@ -2173,17 +2134,17 @@ pArcomageGame->field_F4 = 1; dword_4FAA68 = 0; } - v10[0] = 0; + /*v10[0] = 0; v10[2] = 640; v10[1] = 0; - v10[3] = 480; + v10[3] = 480;*/ //nullsub_1(); } - if ( dword_4FABB8 != am_40BB67(a1) ) + /* if ( dword_4FABB8 != am_40BB67(a1) ) { - dword_4FABB8 = am_40BB67(a1); - pArcomageGame->field_F6 = 1; - } + dword_4FABB8 = am_40BB67(a1); + pArcomageGame->field_F6 = 1; + }*/ if ( pArcomageGame->field_F6 ) { am_blts(v13); @@ -2192,14 +2153,14 @@ } if ( pArcomageGame->field_F9 ) { - pTargetXY[0] = 0; - pTargetXY[1] = 0; - pSrcXYZW[0] = 0; - pSrcXYZW[2] = 640; - pSrcXYZW[1] = 0; - pSrcXYZW[3] = 480; + pTargetXY.x = 0; + pTargetXY.y = 0; + pSrcXYZW.left = 0; + pSrcXYZW.right = 640; + pSrcXYZW.top = 0; + pSrcXYZW.bottom = 480; am_BeginScene(pArcomageGame->pBackgroundPixels, -1, 1); - // Blt_Copy(pSrcXYZW, pTargetXY, 2); + Blt_Copy(&pSrcXYZW, &pTargetXY, 2); am_EndScene(); am_blts(v13); pRenderer->Present(); @@ -2209,21 +2170,7 @@ while ( !v16 ); return dword_4FAA68 > 0; } -// 40DB22: using guessed type uint __stdcall unk__const_0(uint, uint); -// 4E1874: using guessed type int dword_4E1874; -// 4FAA00: using guessed type char byte_4FAA00; -// 4FAA2D: using guessed type char byte_4FAA2D; -// 4FAA2E: using guessed type char byte_4FAA2E; -// 4FAA34: using guessed type int amuint_4FAA34; -// 4FAA38: using guessed type int amuint_4FAA38; -// 4FAA4C: using guessed type int amuint_4FAA4C; -// 4FAA64: using guessed type int dword_4FAA64; -// 4FAA68: using guessed type int dword_4FAA68; -// 4FAA74: using guessed type char byte_4FAA74; -// 4FAA75: using guessed type char am_byte_4FAA75; -// 4FAA76: using guessed type char am_byte_4FAA76; -// 4FAA77: using guessed type char am_byte_4FAA77; -// 4FABB8: using guessed type int dword_4FABB8; + //----- (0040A9AF) -------------------------------------------------------- void am_blts( int a1 ) @@ -2502,279 +2449,246 @@ // 4FAA77: using guessed type char am_byte_4FAA77; //----- (0040B102) -------------------------------------------------------- -void __fastcall am_40B102( int a1, char *a2, POINT *pXY ) +void am_40B102( int a1, char *text, POINT *pXY ) { - //char *v3; // esi@1 - //int v4; // eax@1 - //unsigned __int8 v5; // bl@2 - //char v6; // zf@2 - //int v7; // eax@3 - //int v8; // ecx@3 - //int v9; // [sp+8h] [bp-18h]@3 - //int v10; // [sp+Ch] [bp-14h]@3 - //int v11; // [sp+10h] [bp-10h]@3 - //int v12; // [sp+14h] [bp-Ch]@3 - //int v13; // [sp+18h] [bp-8h]@1 - //int v14; // [sp+1Ch] [bp-4h]@1 - - //v3 = a2; - //am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); - //v4 = pXY[1]; - //v13 = *pXY; - //v14 = v4; - //do - //{ - // v5 = *v3++; - // v6 = v5 == 0; - // if ( v5 ) - // { - // v7 = 22 * v5; - // v8 = v7 - 864; - // v7 -= 842; - // v11 = v7; - // LOWORD(v7) = pArcomageGame->field_54; - // v9 = v8; - // v10 = 190; - // v12 = 207; - // Blt_Chroma(&v9, &v13, v7, 1); - // v13 += 22; - // v6 = v5 == 0; - // } - //} - //while ( !v6 ); - //am_EndScene(); + char *v3; // esi@1 + unsigned char test_char; // bl@2 + int v7; // eax@3 + RECT pSrcRect; + POINT pTargetPoint; + + v3 = text; + am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); + pTargetPoint.x = pXY->x; + pTargetPoint.y = pXY->y; + do + { + test_char = *v3; + ++v3; + if ( test_char ) + { + v7 = 22 * test_char; + pSrcRect.right = v7 - 842; + pSrcRect.left = v7 - 864; + pSrcRect.top = 190; + pSrcRect.bottom = 207; + Blt_Chroma(&pSrcRect, &pTargetPoint, pArcomageGame->field_54, 1); + pTargetPoint.x += 22; + } + } + while ( test_char!= 0 ); + am_EndScene(); } //----- (0040B17E) -------------------------------------------------------- -void am_40B17E( int a1, char* a2, POINT *pXY ) +void am_40B17E( int a1, char* text, POINT *pXY ) { - //int v3; // esi@1 - //int v4; // eax@1 - //unsigned __int8 v5; // bl@2 - //char v6; // zf@2 - //int v7; // eax@3 - //int v8; // [sp+8h] [bp-18h]@3 - //int v9; // [sp+Ch] [bp-14h]@3 - //int v10; // [sp+10h] [bp-10h]@3 - //int v11; // [sp+14h] [bp-Ch]@3 - //int v12; // [sp+18h] [bp-8h]@1 - //int v13; // [sp+1Ch] [bp-4h]@1 - - //v3 = a2; - //am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); - //v4 = pXY[1]; - //v12 = *pXY; - //v13 = v4; - //do - //{ - // v5 = *(unsigned char *)v3++; - // v6 = v5 == 0; - // if ( v5 ) - // { - // v7 = 13 * v5; - // v8 = v7 - 370; - // v10 = v7 - 357; - // v9 = 128; - // v11 = 138; - // Blt_Copy(&v8, &v12, 2); - // v12 += 13; - // v6 = v5 == 0; - // } - //} - //while ( !v6 ); - //am_EndScene(); + + char *v3; // esi@1 + unsigned char test_char; // bl@2 + int v7; // eax@3 + RECT pSrcRect; + POINT pTargetPoint; + + v3 = text; + am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); + pTargetPoint.x = pXY->x; + pTargetPoint.y = pXY->y; + do + { + test_char = *v3; + ++v3; + if ( test_char ) + { + v7 = 13 * test_char; + pSrcRect.right = v7 - 370; + pSrcRect.left = v7 - 357; + pSrcRect.top = 128; + pSrcRect.bottom = 138; + Blt_Copy(&pSrcRect, &pTargetPoint, 2); + pTargetPoint.x += 13; + } + } + while ( test_char!= 0 ); + am_EndScene(); + } //----- (0040B1F3) -------------------------------------------------------- -void am_40B1F3( int a1, char* a2, POINT* a3 ) +void am_40B1F3( int a1, char* text, POINT* pXY ) { - //int v3; // esi@1 - //int v4; // eax@1 - //unsigned __int8 v5; // bl@2 - //char v6; // zf@2 - //int v7; // eax@3 - //int v8; // [sp+8h] [bp-18h]@3 - //int v9; // [sp+Ch] [bp-14h]@3 - //int v10; // [sp+10h] [bp-10h]@3 - //int v11; // [sp+14h] [bp-Ch]@3 - //int v12; // [sp+18h] [bp-8h]@1 - //int v13; // [sp+1Ch] [bp-4h]@1 - - //v3 = a2; - //am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); - //v4 = *(unsigned int *)(a3 + 4); - //v12 = *(unsigned int *)a3; - //v13 = v4; - //do - //{ - // v5 = *(unsigned char *)v3++; - // v6 = v5 == 0; - // if ( v5 ) - // { - // v7 = 13 * v5; - // v8 = v7 - 370; - // v10 = v7 - 357; - // v9 = 138; - // v11 = 148; - // Blt_Copy(&v8, &v12, 2); - // v12 += 13; - // v6 = v5 == 0; - // } - //} - //while ( !v6 ); - //am_EndScene(); + + char *v3; // esi@1 + unsigned char test_char; // bl@2 + int v7; // eax@3 + RECT pSrcRect; + POINT pTargetPoint; + + v3 = text; + am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); + pTargetPoint.x = pXY->x; + pTargetPoint.y = pXY->y; + do + { + test_char = *v3; + ++v3; + if ( test_char ) + { + v7 = 13 * test_char; + pSrcRect.right = v7 - 370; + pSrcRect.left = v7 - 357; + pSrcRect.top = 138; + pSrcRect.bottom = 148; + Blt_Copy(&pSrcRect, &pTargetPoint, 2); + pTargetPoint.x += 13; + } + } + while ( test_char!= 0 ); + am_EndScene(); + } //----- (0040B268) -------------------------------------------------------- -void am_40B268( int a1, char *a2, POINT *pXY ) +void am_40B268( int a1, char *text, POINT *pXY ) { - //char *v3; // esi@1 - //int v4; // eax@1 - //unsigned __int8 v5; // bl@2 - //char v6; // zf@2 - //int v7; // eax@3 - //int v8; // [sp+8h] [bp-18h]@3 - //int v9; // [sp+Ch] [bp-14h]@3 - //int v10; // [sp+10h] [bp-10h]@3 - //int v11; // [sp+14h] [bp-Ch]@3 - //int v12; // [sp+18h] [bp-8h]@1 - //int v13; // [sp+1Ch] [bp-4h]@1 - - //v3 = a2; - //am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); - //v4 = pXY[1]; - //v12 = *pXY; - //v13 = v4; - //do - //{ - // v5 = *v3++; - // v6 = v5 == 0; - // if ( v5 ) - // { - // v7 = 13 * v5; - // v8 = v7 - 370; - // v10 = v7 - 357; - // v9 = 148; - // v11 = 158; - // Blt_Copy(&v8, &v12, 2); - // v12 += 13; - // v6 = v5 == 0; - // } - //} - //while ( !v6 ); - //am_EndScene(); + + char *v3; // esi@1 + unsigned char test_char; // bl@2 + int v7; // eax@3 + RECT pSrcRect; + POINT pTargetPoint; + + v3 = text; + am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); + pTargetPoint.x = pXY->x; + pTargetPoint.y = pXY->y; + do + { + test_char = *v3; + ++v3; + if ( test_char ) + { + v7 = 13 * test_char; + pSrcRect.right = v7 - 370; + pSrcRect.left = v7 - 357; + pSrcRect.top = 148; + pSrcRect.bottom = 158; + Blt_Copy(&pSrcRect, &pTargetPoint, 2); + pTargetPoint.x += 13; + } + } + while ( test_char!= 0 ); + am_EndScene(); + } //----- (0040B2DD) -------------------------------------------------------- void __cdecl am_chroma_and_copy_blts() { - //int v0; // eax@1 - //int v1; // esi@3 - //int v2; // eax@3 - //int v3; // eax@3 - //int v4; // esi@5 - //int v5; // eax@5 - //int pSrcXYZW[4]; // [sp+0h] [bp-18h]@3 - //int v7; // [sp+4h] [bp-14h]@3 - //int v8; // [sp+8h] [bp-10h]@3 - //int v9; // [sp+Ch] [bp-Ch]@3 - //int pTargetXY[2]; // [sp+10h] [bp-8h]@3 - - //v0 = stru_505708[0].field_24; - //if ( stru_505708[0].field_24 > dword_4E1884 ) - // v0 = dword_4E1884; - //v7 = 0; - //pSrcXYZW[0] = 892; - //v8 = 937; - //pTargetXY[0] = 102; - //v1 = 200 * v0 / dword_4E1884; - //v9 = v1; - //pTargetXY[1] = 297 - v1; - //Blt_Copy(pSrcXYZW, pTargetXY, 2); - //v7 = 0; - //v2 = 203 - v1; - //pTargetXY[1] = 203 - v1; - //LOWORD(v2) = pArcomageGame->field_54; - //pSrcXYZW[0] = 384; - //v8 = 452; - //v9 = 94; - //pTargetXY[0] = 91; - //Blt_Chroma(pSrcXYZW, pTargetXY, v2, 2); - //v3 = stru_505708[1].field_24; - //if ( stru_505708[1].field_24 > dword_4E1884 ) - // v3 = dword_4E1884; - //v7 = 0; - //pSrcXYZW[0] = 892; - //v8 = 937; - //pTargetXY[0] = 494; - //v4 = 200 * v3 / dword_4E1884; - //v9 = v4; - //pTargetXY[1] = 297 - v4; - //Blt_Copy(pSrcXYZW, pTargetXY, 2); - //LOWORD(v5) = pArcomageGame->field_54; - //pSrcXYZW[0] = 384; - //v8 = 452; - //v7 = 94; - //v9 = 188; - //pTargetXY[0] = 483; - //pTargetXY[1] = 203 - v4; - //Blt_Chroma(pSrcXYZW, pTargetXY, v5, 2); + +int v0; // eax@1 +int v1; // esi@3 +int v2; // eax@3 +int v3; // eax@3 +int v4; // esi@5 +int v5; // eax@5 +RECT pSrcXYZW; // [sp+0h] [bp-18h]@3 +POINT pTargetXY; // [sp+10h] [bp-8h]@3 + +v0= am_Players[0].field_24; +if ( am_Players[0].field_24 > dword_4E1884 ) + v0 = dword_4E1884; +pSrcXYZW.top = 0; +pSrcXYZW.left = 892; +pSrcXYZW.right = 937; +v1 = 200 * v0 / dword_4E1884; +pSrcXYZW.bottom = v1; +pTargetXY.x = 102; +pTargetXY.y = 297 - v1; +Blt_Copy(&pSrcXYZW, &pTargetXY, 2); + +pSrcXYZW.top = 0; +pSrcXYZW.left = 384; +pSrcXYZW.right = 452; +pSrcXYZW.bottom = 94; +pTargetXY.y = 203 - v1; +pTargetXY.x = 91; +Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); + +v3 = am_Players[1].field_24; +if (am_Players[1].field_24 > dword_4E1884 ) + v3 = dword_4E1884; +pSrcXYZW.top = 0; +pSrcXYZW.left = 892; +pSrcXYZW.right = 937; +v4 = 200 * v3 / dword_4E1884; +pSrcXYZW.bottom = v4; +pTargetXY.x = 494; +pTargetXY.y = 297 - v4; +Blt_Copy(&pSrcXYZW, &pTargetXY, 2); + +pSrcXYZW.left = 384; +pSrcXYZW.right = 452; +pSrcXYZW.top = 94; +pSrcXYZW.bottom = 188; +pTargetXY.x = 483; +pTargetXY.y = 203 - v4; +Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); + } // 4E1884: using guessed type int dword_4E1884; //----- (0040B400) -------------------------------------------------------- void __cdecl am_chroma_blt() { -// int v0; // eax@1 -// int v1; // eax@4 -// int v2; // ecx@4 -// int v3; // eax@5 -// int v4; // eax@8 -// int v5; // esi@8 -// int pSrcXYZW[4]; // [sp+4h] [bp-18h]@4 -// int pTargetXY[2]; // [sp+14h] [bp-8h]@4 -// -// v0 = stru_505708[0].field_28; -// if ( stru_505708[0].field_28 <= 100 ) -// { -// if ( stru_505708[0].field_28 <= 0 ) -// goto LABEL_5; -// } -// else -// { -// v0 = 100; -// } -// pSrcXYZW[1] = 0; -// pSrcXYZW[0] = 843; -// v1 = 200 * v0 / 100; -// pSrcXYZW[2] = 867; -// pTargetXY[0] = 177; -// pSrcXYZW[3] = v1; -// v2 = 297 - v1; -// LOWORD(v1) = pArcomageGame->field_54; -// pTargetXY[1] = v2; -// Blt_Chroma(pSrcXYZW, pTargetXY, v1, 2); -//LABEL_5: -// v3 = stru_505708[1].field_28; -// if ( stru_505708[1].field_28 <= 100 ) -// { -// if ( stru_505708[1].field_28 <= 0 ) -// return; -// } -// else -// { -// v3 = 100; -// } -// pSrcXYZW[1] = 0; -// pSrcXYZW[0] = 843; -// v4 = 200 * v3 / 100; -// pSrcXYZW[2] = 867; -// pTargetXY[0] = 439; -// pSrcXYZW[3] = v4; -// v5 = 297 - v4; -// LOWORD(v4) = pArcomageGame->field_54; -// pTargetXY[1] = v5; -// Blt_Chroma(pSrcXYZW, pTargetXY, v4, 2); +int v0; // eax@1 +int v1; // eax@4 +LONG v2; // ecx@4 +int v3; // eax@5 +int v4; // eax@8 +LONG v5; // esi@8 +RECT pSrcXYZW; // [sp+4h] [bp-18h]@4 +POINT pTargetXY; // [sp+14h] [bp-8h]@4 + +v0 = am_Players[0].field_28; +if ( am_Players[0].field_28 <= 100 ) + { + if ( am_Players[0].field_28 <= 0 ) + goto LABEL_5; + } +else + { + v0 = 100; + } +pSrcXYZW.top = 0; +pSrcXYZW.left = 843; +v1 = 200 * v0 / 100; +pSrcXYZW.right = 867; +pSrcXYZW.bottom = v1; +pTargetXY.x = 177; +pTargetXY.y = 297 - v1; +Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); + +LABEL_5: +v3 = am_Players[1].field_28; +if ( am_Players[1].field_28 <= 100 ) + { + if ( am_Players[1].field_28 <= 0 ) + return; + } +else + { + v3 = 100; + } +pSrcXYZW.top = 0; +pSrcXYZW.left = 843; +v4 = 200 * v3 / 100; +pSrcXYZW.right = 867; +pSrcXYZW.bottom = v4; +pTargetXY.x = 439; +pTargetXY.y = 297 - v4; +Blt_Chroma(&pSrcXYZW, &pTargetXY, pArcomageGame->field_54, 2); + } //----- (0040B4B9) -------------------------------------------------------- @@ -3202,137 +3116,268 @@ //----- (0040BB67) -------------------------------------------------------- signed int __fastcall am_40BB67(int a1) { - int v1; // esi@1 - signed int result; // eax@1 - int v3; // ebx@1 - char v4; // zf@1 - int v5; // eax@3 - int v6; // eax@4 - int v7; // ecx@6 - char *v8; // eax@6 - int v9; // eax@10 - int v10; // ecx@10 - int v11; // eax@10 - char v12; // ch@2@11 - int v13; // ST00_4@12 - unsigned __int16 v14; // ax@12 - int v15; // eax@13 - int v16; // ecx@13 - int v17; // eax@13 - char v18; // al@16 - char v19; // ch@2@16 - int v20; // ST00_4@19 - unsigned __int16 v21; // ax@19 - int pXYZW[4]; // [sp+Ch] [bp-3Ch]@3 - stru273 v26; // [sp+1Ch] [bp-2Ch]@2 - int a1a; // [sp+28h] [bp-20h]@1 - int v25; // [sp+2Ch] [bp-1Ch]@3 - int var18; // [sp+30h] [bp-18h]@3 - int i; // [sp+34h] [bp-14h]@4 - int v28; // [sp+38h] [bp-10h]@1 - int a2; // [sp+3Ch] [bp-Ch]@3 - int v30; // [sp+40h] [bp-8h]@1 - char v31; // [sp+44h] [bp-4h]@12 - char v32; // [sp+45h] [bp-3h]@12 - char v33; // [sp+46h] [bp-2h]@12 - - v1 = a1; - v30 = 0; - result = -1; - v3 = 188 * a1; - a1a = a1; - v4 = LOBYTE(am_Players[a1].field_20) == 0; - v28 = -1; - if ( !v4 ) - { + + +int v1; // esi@1 +signed int result; // eax@1 +int v3; // ebx@1 +char v4; // zf@1 +int v5; // eax@3 +int v6; // eax@4 +int v7; // ecx@6 +char *v8; // eax@6 +int v9; // eax@10 +int v10; // ecx@10 +int v11; // eax@10 +char v12; // ch@2@11 +int v13; // ST00_4@12 +unsigned __int16 v14; // ax@12 +int v15; // eax@13 +int v16; // ecx@13 +int v17; // eax@13 +char v18; // al@16 +char v19; // ch@2@16 +int v20; // ST00_4@19 +unsigned __int16 v21; // ax@19 +RECT pXYZW; // [sp+Ch] [bp-3Ch]@3 +stru273 v26; // [sp+1Ch] [bp-2Ch]@2 +int player_num; // [sp+28h] [bp-20h]@1 +int v25; // [sp+2Ch] [bp-1Ch]@3 +__int32 var18; // [sp+30h] [bp-18h]@3 +int i; // [sp+34h] [bp-14h]@4 +int v28; // [sp+38h] [bp-10h]@1 +int hand_index; // [sp+3Ch] [bp-Ch]@3 +int v30; // [sp+40h] [bp-8h]@1 +char v31; // [sp+44h] [bp-4h]@12 +char v32; // [sp+45h] [bp-3h]@12 +char v33; // [sp+46h] [bp-2h]@12 + +v1 = a1; +v30 = 0; +result = -1; +//v3 = 188 * a1; +player_num = a1; +//v4 = LOBYTE(am_Players[a1].field_20) == 0; +v28 = -1; +if ( am_Players[a1].field_20 ) + { if ( v26._40DD2F() ) - { - v5 = GetPlayerHandCardCount(v1); - a2 = 0; - v25 = v5; - pXYZW[1] = 327; - pXYZW[3] = 455; - pXYZW[0] = (640 - 96 * v5) / (v5 + 1); - var18 = pXYZW[0] + 96; - pXYZW[2] = pXYZW[0] + 96; - if ( v5 > 0 ) - { - v6 = 47 * v1; - for ( i = 47 * v1; ; v6 = i ) { - v7 = v30; - v8 = (char *)&am_Players[0].cards_at_hand[v30 + v6]; - if ( *(unsigned int *)v8 == -1 ) - { - do + v5 = GetPlayerHandCardCount(v1); + hand_index = 0; + v25 = v5; + pXYZW.top = 327; + pXYZW.bottom = 455; + pXYZW.left = (640 - 96 * v5) / (v5 + 1); + var18 = pXYZW.left + 96; + pXYZW.right = pXYZW.left + 96; + if ( v5 > 0 ) { - v8 += 4; - ++v7; + // v6 = 47 * v1; + for ( i = 47 * v1; ; v6 = i ) + { + v7 = v30; + // v8 = &am_Players[0].cards_at_hand[v30 + v6]; + + for (v7=0; v7<10; ++v7) + { + if (am_Players[v1].cards_at_hand[v7]!= -1 ) + break; + } + //if ( *v8 ) + // { + // do + // { + // //v8 += 4; + // ++v7; + // } + // while ( *v8 == -1 ); + v30 = v7; + // } + if ( am_byte_4E185D ) + { + // v9 = v3 + 8 * v7; + v10 = am_Players[v1].arr_6C[v7].field_0;//*(am_player[0].arr_6C[0] + v9); + v11 = am_Players[v1].arr_6C[v7].field_4;//*(&am_player[0].arr_6C[0][1] + v9); + pXYZW.left += v10; + pXYZW.right += v10; + pXYZW.top += v11; + pXYZW.bottom += v11; + } + if (v26.Inside(&pXYZW) ) + break; + + v13=0; + v14 = R8G8B8_to_TargetFormat(v13); + DrawRect(&pXYZW, v14, 0); + pXYZW.left += var18; + pXYZW.right += var18; + if ( am_byte_4E185D ) + { + v16 = am_Players[v1].arr_6C[v30].field_0;//*(am_player[0].arr_6C[0] + v15); + v17 = am_Players[v1].arr_6C[v30].field_4;//*(&am_player[0].arr_6C[0][1] + v15); + pXYZW.left -= v16; + pXYZW.right -= v16; + pXYZW.top -= v17; + pXYZW.bottom -= v17; + } + ++v30; + ++hand_index; + if ( hand_index >= v25 ) + return v28; + } + v28 = hand_index; + v18 = am_40BF15(player_num, hand_index); + if ( v18 ) + { + v20=0x00FFFFFF; + } + else + { + v20=0x000000FF; + } + + v21 = R8G8B8_to_TargetFormat(v20); + DrawRect(&pXYZW, v21, 0); } - while ( *(unsigned int *)v8 == -1 ); - v30 = v7; - } - if ( am_byte_4E185D ) - { - v9 = v3 + 8 * v7; - // v10 = *(int *)((char *)am_Players[0].arr_6C[0] + v9); - // v11 = *(int *)((char *)&am_Players[0].arr_6C[0][1] + v9); - pXYZW[0] += v10; - pXYZW[2] += v10; - pXYZW[1] += v11; - pXYZW[3] += v11; - } - if ( true)//v26.Inside(pXYZW) ) - break; - v31 = 0; - v32 = 0; - v33 = 0; - BYTE3(v13) = v12; - LOWORD(v13) = *(_WORD *)&v31; - BYTE2(v13) = 0; - v14 = R8G8B8_to_TargetFormat(v13); - // DrawRect(pXYZW, v14, 0); - pXYZW[0] += var18; - pXYZW[2] += var18; - if ( am_byte_4E185D ) - { - v15 = v3 + 8 * v30; - // v16 = *(int *)((char *)am_Players[0].arr_6C[0] + v15); - // v17 = *(int *)((char *)&am_Players[0].arr_6C[0][1] + v15); - pXYZW[0] -= v16; - pXYZW[2] -= v16; - pXYZW[1] -= v17; - pXYZW[3] -= v17; - } - ++v30; - ++a2; - if ( a2 >= v25 ) - goto LABEL_20; } - v28 = a2; - v18 = am_40BF15(a1a, a2); - v31 = -1; - if ( v18 ) - { - v32 = -1; - v33 = -1; - } - else - { - v32 = 0; - v33 = 0; - } - BYTE3(v20) = v19; - LOWORD(v20) = *(_WORD *)&v31; - BYTE2(v20) = v33; - v21 = R8G8B8_to_TargetFormat(v20); - // DrawRect(pXYZW, v21, 0); - } + result = v28; } -LABEL_20: - result = v28; - } - return result; +return result; + + + +// int v1; // esi@1 +// signed int result; // eax@1 +// int v3; // ebx@1 +// char v4; // zf@1 +// int v5; // eax@3 +// int v6; // eax@4 +// int v7; // ecx@6 +// char *v8; // eax@6 +// int v9; // eax@10 +// int v10; // ecx@10 +// int v11; // eax@10 +// char v12; // ch@2@11 +// int v13; // ST00_4@12 +// unsigned __int16 v14; // ax@12 +// int v15; // eax@13 +// int v16; // ecx@13 +// int v17; // eax@13 +// char v18; // al@16 +// char v19; // ch@2@16 +// int v20; // ST00_4@19 +// unsigned __int16 v21; // ax@19 +// int pXYZW[4]; // [sp+Ch] [bp-3Ch]@3 +// stru273 v26; // [sp+1Ch] [bp-2Ch]@2 +// int a1a; // [sp+28h] [bp-20h]@1 +// int v25; // [sp+2Ch] [bp-1Ch]@3 +// int var18; // [sp+30h] [bp-18h]@3 +// int i; // [sp+34h] [bp-14h]@4 +// int v28; // [sp+38h] [bp-10h]@1 +// int a2; // [sp+3Ch] [bp-Ch]@3 +// int v30; // [sp+40h] [bp-8h]@1 +// char v31; // [sp+44h] [bp-4h]@12 +// char v32; // [sp+45h] [bp-3h]@12 +// char v33; // [sp+46h] [bp-2h]@12 +// +// v1 = a1; +// v30 = 0; +// result = -1; +// v3 = 188 * a1; +// a1a = a1; +// v4 = LOBYTE(am_Players[a1].field_20) == 0; +// v28 = -1; +// if ( !v4 ) +// { +// if ( v26._40DD2F() ) +// { +// v5 = GetPlayerHandCardCount(v1); +// a2 = 0; +// v25 = v5; +// pXYZW[1] = 327; +// pXYZW[3] = 455; +// pXYZW[0] = (640 - 96 * v5) / (v5 + 1); +// var18 = pXYZW[0] + 96; +// pXYZW[2] = pXYZW[0] + 96; +// if ( v5 > 0 ) +// { +// v6 = 47 * v1; +// for ( i = 47 * v1; ; v6 = i ) +// { +// v7 = v30; +// v8 = (char *)&am_Players[0].cards_at_hand[v30 + v6]; +// if ( *(unsigned int *)v8 == -1 ) +// { +// do +// { +// v8 += 4; +// ++v7; +// } +// while ( *(unsigned int *)v8 == -1 ); +// v30 = v7; +// } +// if ( am_byte_4E185D ) +// { +// v9 = v3 + 8 * v7; +// // v10 = *(int *)((char *)am_Players[0].arr_6C[0] + v9); +// // v11 = *(int *)((char *)&am_Players[0].arr_6C[0][1] + v9); +// pXYZW[0] += v10; +// pXYZW[2] += v10; +// pXYZW[1] += v11; +// pXYZW[3] += v11; +// } +// if ( true)//v26.Inside(pXYZW) ) +// break; +// v31 = 0; +// v32 = 0; +// v33 = 0; +// BYTE3(v13) = v12; +// LOWORD(v13) = *(_WORD *)&v31; +// BYTE2(v13) = 0; +// v14 = R8G8B8_to_TargetFormat(v13); +// // DrawRect(pXYZW, v14, 0); +// pXYZW[0] += var18; +// pXYZW[2] += var18; +// if ( am_byte_4E185D ) +// { +// v15 = v3 + 8 * v30; +// // v16 = *(int *)((char *)am_Players[0].arr_6C[0] + v15); +// // v17 = *(int *)((char *)&am_Players[0].arr_6C[0][1] + v15); +// pXYZW[0] -= v16; +// pXYZW[2] -= v16; +// pXYZW[1] -= v17; +// pXYZW[3] -= v17; +// } +// ++v30; +// ++a2; +// if ( a2 >= v25 ) +// goto LABEL_20; +// } +// v28 = a2; +// v18 = am_40BF15(a1a, a2); +// v31 = -1; +// if ( v18 ) +// { +// v32 = -1; +// v33 = -1; +// } +// else +// { +// v32 = 0; +// v33 = 0; +// } +// BYTE3(v20) = v19; +// LOWORD(v20) = *(_WORD *)&v31; +// BYTE2(v20) = v33; +// v21 = R8G8B8_to_TargetFormat(v20); +// // DrawRect(pXYZW, v21, 0); +// } +// } +//LABEL_20: +// result = v28; +// } +// return result; } // 4E185D: using guessed type char am_byte_4E185D; @@ -3353,27 +3398,24 @@ signed int v13; // edx@9 unsigned int v14; // eax@12 char result; // al@12 + int i; if ( a2 <= -1 ) - goto LABEL_16; + return 0; v2 = 0; v3 = 0; - v4 = (char *)am_Players[a1].cards_at_hand; - do + + for(i=0; i<10; ++i) { - if ( *(unsigned int *)v4 != -1 ) + if ( am_Players[a1].cards_at_hand[i] != -1 ) { if ( a2 == v2 ) break; ++v2; } - ++v3; - v4 += 4; } - while ( v3 < 10 ); - v5 = v3 + 47 * a1; - v6 = 4 * v5 + 5265228; - if ( BYTE3(pCards[am_Players[0].cards_at_hand[v5]].field_28) ) + + if ( pCards[am_Players[a1].cards_at_hand[i]].field_2B) { ArcomageGame::PlaySound(0x16u); v7 = amuint_4FAA6C; @@ -3407,7 +3449,7 @@ } else { -LABEL_16: + result = 0; } return result; @@ -5481,15 +5523,11 @@ { int v2; // ebp@1 POINT *v3; // edi@1 - char *v4; // ebx@1 int result; // eax@3 - unsigned int v6; // esi@7 - stru272_stru0 *v7; // ecx@10 + int v6; stru272_stru0 *v8; // ecx@12 - int v9; // edx@17 - int v10; // ecx@17 signed int v11; // [sp+10h] [bp-8h]@1 - stru272_stru0 **v12; // [sp+14h] [bp-4h]@1 + v11 = 0; v2 = a2; @@ -5815,17 +5853,13 @@ //----- (00409C8B) -------------------------------------------------------- void __cdecl PrepareArcomage() { - int v0; // ecx@3 signed __int64 v1; // qax@4 int v2; // esi@4 int v3; // esi@5 signed int v4; // edi@5 - stru272 *v5; // esi@7 int v6; // edx@9 - int v7; // ecx@9 RECT pXYZW; // [sp+8h] [bp-1Ch]@5 POINT pXY; // [sp+18h] [bp-Ch]@5 - int v10; // [sp+20h] [bp-4h]@3 pAudioPlayer->StopChannels(-1, -1); strcpy(pArcomageGame->pPlayer1Name, pArcomagePlayer1Name); @@ -5877,7 +5911,7 @@ byte_505880 = 0; dword_4FAA70 = 0; am_byte_4FAA77 = 0; - // am_409FE9(); + am_409FE9(); am_40A255(); //nullsub_1(); pArcomageGame->field_F5 = 0;
--- a/Arcomage.h Fri Jun 07 13:43:24 2013 +0600 +++ b/Arcomage.h Sat Jun 08 01:19:15 2013 +0400 @@ -277,22 +277,17 @@ }; #pragma pack(pop) +#define DECK_SIZE 108 -/* 266 */ -//#pragma pack(push, 1) -//struct stru272 -//{ -// void _40DFD1(); -// -// struct stru272_stru0 *ptr_0; -// char field_4[4264]; -//}; -//#pragma pack(pop) +#pragma pack(push, 1) +struct ArcomageDeck + { + char name[32]; + char cardsInUse[DECK_SIZE]; + int cards_IDs[DECK_SIZE]; + }; - - - - +#pragma pack(pop) #pragma pack(push, 1) struct stru272 @@ -302,21 +297,6 @@ char field_2; char field_3; stru272_stru2 field_4; - /*int field_4; - int field_8; - int field_C; - int field_10; - int field_14; - int field_18; - int field_1C; - float field_20f; - int field_24; - float field_28f; - float field_2Cf; - float field_30f; - int field_34; - int field_38; - stru272_stru1* field_3C;*/ stru272_stru0 *field_40; stru272_stru1 field_44[150]; };
--- a/Time.cpp Fri Jun 07 13:43:24 2013 +0600 +++ b/Time.cpp Sat Jun 08 01:19:15 2013 +0400 @@ -21,7 +21,7 @@ //----- (00426317) -------------------------------------------------------- unsigned __int64 Timer::Time() { - uint v2 = TimeQuant * timeGetTime() / 1000; + unsigned __int64 v2 = TimeQuant * timeGetTime() / 1000; if (v2 < uStartTime) uStartTime = 0; return v2;