changeset 1745:9ab644fb39aa

Merge
author Ritor1
date Fri, 27 Sep 2013 18:58:48 +0600
parents 2b5c8fe78e79 (current diff) 4b0e19d91505 (diff)
children f305a00a6d98
files
diffstat 18 files changed, 944 insertions(+), 1753 deletions(-) [+]
line wrap: on
line diff
--- a/CastSpellInfo.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/CastSpellInfo.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -2996,7 +2996,7 @@
 					if ( pLevelDecorations[v445].IsInteractive() )
 					{
 						activeLevelDecoration = &pLevelDecorations[v445];
-						EventProcessor(stru_5E4C90._decor_events[pLevelDecorations[v445]._idx_in_stru123 - 75] + 380, 0, 1);
+						EventProcessor(stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v445]._idx_in_stru123 - 75] + 380, 0, 1);
 						activeLevelDecoration = NULL;
 					}
 				}
--- a/Events.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/Events.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -654,12 +654,12 @@
         v25 = EVT_DWORD(_evt->v5);
         if ( v25 )
           {
-          stru_5E4C90._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124;
+          stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124;
           }
         else
           {
           v26 = (LevelDecoration *)activeLevelDecoration;
-          stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0;
+          stru_5E4C90_MapPersistVars._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0;
           v26->uFlags |= LEVEL_DECORATION_INVISIBLE;
           }
         ++curr_seq_num;
--- a/Events.h	Fri Sep 27 18:58:25 2013 +0600
+++ b/Events.h	Fri Sep 27 18:58:48 2013 +0600
@@ -257,14 +257,9 @@
   VAR_Eradicated = 0x79,
   VAR_MajorCondition = 0x7A,
   VAR_MapPersistentVariable_0 = 123,
-  VAR_MapPersistentVariable_1 = 124,
-  VAR_MapPersistentVariable_2 = 125,
-  VAR_MapPersistentVariable_3 = 126,
-  VAR_MapPersistentVariable_4 = 127,
-  VAR_MapPersistentVariable_5 = 0x80,
-  VAR_NPCs = 0xD6,
-  VAR_Reputation = 0xD7,
-  VAR_ActiveSpells = 0xDE,
+  VAR_MapPersistentVariable_74 = 0xC5,
+  VAR_MapPersistentVariable_75 = 0xC6,
+  VAR_MapPersistentVariable_99 = 0xDE,
   VAR_AutoNotes = 0xDF,
   VAR_IsMightMoreThanBase = 0xE0,
   VAR_IsIntellectMoreThanBase = 0xE1,
--- a/Indoor.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/Indoor.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -2419,7 +2419,7 @@
 
   pGameLoadingUI_ProgressBar->Progress();
 
-  memcpy(&stru_5E4C90, pData, 0xC8);
+  memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8);
   pData += 0xC8;
 
   pGameLoadingUI_ProgressBar->Progress();
@@ -3874,7 +3874,7 @@
           {
             v21 = v35 + 1;
             pDecortaion->_idx_in_stru123 = v35 + 75;
-            v22 = stru_5E4C90._decor_events[v21 + 74 - 75];
+            v22 = stru_5E4C90_MapPersistVars._decor_events[v21 + 74 - 75];
             v35 = v21;
             if ( !v22 )
               pDecortaion->uFlags |= LEVEL_DECORATION_INVISIBLE;
@@ -6132,7 +6132,7 @@
           return 1;
         v10 = v8->_idx_in_stru123;
         v24 = 1;
-        v11 = stru_5E4C90._decor_events[v10 - 75] + 380;
+        v11 = stru_5E4C90_MapPersistVars._decor_events[v10 - 75] + 380;
         activeLevelDecoration = v8;
         EventProcessor(v11, 0, 1);
         activeLevelDecoration = NULL;
--- a/Outdoor.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/Outdoor.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -2299,7 +2299,7 @@
   //v96 = (char *)v95 + (int)pFilename;
   pGameLoadingUI_ProgressBar->Progress();
 
-  memcpy(&stru_5E4C90, pSrc, 0xC8);
+  memcpy(&stru_5E4C90_MapPersistVars, pSrc, 0xC8);
   pSrc += 0xC8;
 
   pGameLoadingUI_ProgressBar->Progress();
@@ -2700,7 +2700,7 @@
           {
             v6 = v1 + 75;
             decor->_idx_in_stru123 = v6;
-            if ( !stru_5E4C90._decor_events[v1++] )
+            if ( !stru_5E4C90_MapPersistVars._decor_events[v1++] )
               decor->uFlags |= LEVEL_DECORATION_INVISIBLE;
           }
         }
--- a/Party.h	Fri Sep 27 18:58:25 2013 +0600
+++ b/Party.h	Fri Sep 27 18:58:48 2013 +0600
@@ -155,7 +155,7 @@
  // int field_50[170];
   __int64 Shops_next_generation_time[85];//field_50
   __int64 _shop_ban_times[53];
-  int field_4A0[20];
+  unsigned __int64 CounterEventValues[10];
   int field_4F0[38];
   char field_588[2];
   __int64 _s_times[21]; //5d8 440h+8*51
--- a/Player.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/Player.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -24,6 +24,7 @@
 #include "Awards.h"
 #include "texts.h"
 
+#include "stru123.h"
 #include "mm7_data.h"
 #include "MM7.h"
 #include "SpriteObject.h"
@@ -1688,7 +1689,6 @@
 //----- (0048D0B9) --------------------------------------------------------
 int Player::GetRangedAttack()
 {
-  int v2; // eax@1
   int v3; // edi@3
   int v4; // eax@4
   int v5; // edi@4
@@ -4985,98 +4985,79 @@
   }
 }
 
+
+bool CmpSkillValue(int valToCompare, int skillValue)
+{
+  int v4;
+  if ( valToCompare <= 63 )
+    v4 = skillValue & 0x3F;
+  else
+    v4 = valToCompare & skillValue;
+  return v4 >= valToCompare;
+}
+
 //----- (00449BB4) --------------------------------------------------------
-bool Player::CompareVariable( enum VariableType VarNum, signed int pValue )   // in some cases this calls only calls v4 >= pValue, which i've changed to return false, since these values are supposed to be positive
+bool Player::CompareVariable( enum VariableType VarNum, signed int pValue )   // in some cases this calls only calls v4 >= pValue, which i've changed to return false, since these values are supposed to be positive and v4 was -1 by default
 {
   Assert(pValue >= 0, "Compare variable shouldn't have negative arguments");
 
   signed int v4; // edi@1
-  unsigned int v5; // eax@8
-  int v6; // eax@9
-  enum CHARACTER_RACE v7; // eax@11
-  signed int v8; // eax@17
-  unsigned __int8 v9; // sf@17
-  unsigned __int8 v10; // of@17
-  int v11; // eax@19
-  unsigned int v12; // eax@20
-  unsigned int test_bit_value; // eax@25
+  unsigned __int8 test_bit_value; // eax@25
   unsigned __int8 byteWithRequestedBit; // cl@25
-  signed int v15; // ecx@28
-  ItemGen *v16; // eax@28
-  int v18; // edi@90
   DDM_DLV_Header *v19; // eax@122
   DDM_DLV_Header *v21; // eax@126
-  unsigned int v22; // edi@129
-  Player *v23; // esi@134
-  ItemGen *v24; // ecx@135
-  signed int v25; // edx@135
-  ITEM_EQUIP_TYPE v26; // ebx@155
-  char *v27; // edi@155
-  int v28; // ebx@161
-  int v29; // eax@161
-
-  v6 = 0;
-  v4 = -1;
+  int actStat; // ebx@161
+  int baseStat; // eax@161
+
   if ( VarNum > VAR_AutoNotes )
   {
     switch ( VarNum )
     {
-      case VAR_Invisible:
-        if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime >0 )
+      case VAR_AutoNotes :  //TODO: find out why the double subtraction. or whether this is even used
+        test_bit_value = 0x80u >> (pValue - 2) % 8;
+        byteWithRequestedBit = pParty->_autonote_bits[(pValue - 2) /8];
+        return (test_bit_value & byteWithRequestedBit) != 0;
+      case VAR_IsMightMoreThanBase:
+        actStat = GetActualMight();
+        baseStat = GetBaseStrength();
+        return (actStat >= baseStat);
+      case VAR_IsIntellectMoreThanBase:
+        actStat = GetActualIntelligence();
+        baseStat = GetBaseIntelligence();
+        return (actStat >= baseStat);
+      case VAR_IsPersonalityMoreThanBase:
+        actStat = GetActualWillpower();
+        baseStat = GetBaseWillpower();
+        return (actStat >= baseStat);
+      case VAR_IsEnduranceMoreThanBase:
+        actStat = GetActualEndurance();
+        baseStat = GetBaseEndurance();
+        return (actStat >= baseStat);
+      case VAR_IsSpeedMoreThanBase:
+        actStat = GetActualSpeed();
+        baseStat = GetBaseSpeed();
+        return (actStat >= baseStat);
+      case VAR_IsAccuracyMoreThanBase:
+        actStat = GetActualAccuracy();
+        baseStat = GetBaseAccuracy();
+        return (actStat >= baseStat);
+      case VAR_IsLuckMoreThanBase:
+        actStat = GetActualLuck();
+        baseStat = GetBaseLuck();
+        return (actStat >= baseStat);
+      case VAR_PlayerBits:
+        test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8;
+        byteWithRequestedBit = this->field_1A50[((signed __int16)pValue - 1)/8];
+        return ( test_bit_value & byteWithRequestedBit ) != 0;
+      case VAR_NPCs2:
+        return pNPCStats->pNewNPCData[pValue].Hired();
+      case VAR_IsFlying:
+        if ( pParty->bFlying
+          && (pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime> 0) )
           return true;
         return false;
-      case VAR_NumDeaths:
-        v4 = pParty->uNumDeaths;
-        return v4 >= pValue;
-      case VAR_NumBounties:
-        v4 = pParty->uNumBountiesCollected;
-        return v4 >= pValue;
-      case VAR_PrisonTerms:
-        v4 = pParty->uNumPrisonTerms;
-        return v4 >= pValue;
-      case VAR_ArenaWinsPage:
-        v4 = (unsigned __int8)pParty->uNumArenaPageWins;
-        return v4 >= pValue;
-      case VAR_ArenaWinsSquire:
-        v4 = (unsigned __int8)pParty->uNumArenaSquireWins;
-        return v4 >= pValue;
-      case VAR_ArenaWinsKnight:
-        v4 = (unsigned __int8)pParty->uNumArenaKnightWins;
-        return v4 >= pValue;
-      case VAR_ArenaWinsLord:
-        v4 = (unsigned __int8)pParty->uNumArenaLordWins;
-        return v4 >= pValue;
-      case VAR_ReputationInCurrentLocation:
-        v19 = &pOutdoor->ddm;
-        if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
-          v19 = &pIndoor->dlv;
-        v6 = v19->uReputation >= pValue;
-        return v6;
-      case VAR_Unknown1:
-        v21 = &pOutdoor->ddm;
-        if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
-          v21 = &pIndoor->dlv;
-        v6 = v21->field_C_alert == pValue;
-        return v6;
-      case VAR_Counter1:
-      case VAR_Counter2:
-      case VAR_Counter3:
-      case VAR_Counter4:
-      case VAR_Counter5:
-      case VAR_Counter6:
-      case VAR_Counter7:
-      case VAR_Counter8:
-      case VAR_Counter9:
-      case VAR_Counter10:
-        v22 = *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304];
-        if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300]
-          && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300])
-                            + (signed __int64)((double)(460800 * pValue) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed )
-          return true;
-        return false;
-      case VAR_NumSkillPoints:
-        v4 = this->uSkillPoints;
-        return v4 >= pValue;
+      case VAR_HiredNPCHasSpeciality:
+        return CheckHiredNPCSpeciality(pValue);
       case VAR_CircusPrises:    //isn't used in MM6 since 0x1D6u is a book of regeneration
         v4 = 0;
         for (int playerNum = 0; playerNum < 4; playerNum++)
@@ -5099,25 +5080,52 @@
           }
         }
         return v4 >= pValue;
+      case VAR_NumSkillPoints:
+        return this->uSkillPoints >= (unsigned int)pValue;
       case VAR_MonthIs:
-        v6 = pParty->uCurrentMonth == pValue;
-        return v6;
-      case VAR_IsFlying:
-        if ( pParty->bFlying
-          && (pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime> 0) )
-          return true;
-        return false;
-      case VAR_HiredNPCHasSpeciality:
-        return CheckHiredNPCSpeciality(pValue);
-      case VAR_NPCs2:
-        return pNPCStats->pNewNPCData[pValue].Hired();
-      case VAR_PlayerBits:
-        test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8;
-        byteWithRequestedBit = this->field_1A50[((signed __int16)pValue - 1)/8];
-        if ( !((unsigned __int8)test_bit_value & byteWithRequestedBit) )
-          return v4 >= pValue;
-        v4 = pValue;
-        return v4 >= pValue;
+        return (pParty->uCurrentMonth == (unsigned int)pValue);
+      case VAR_Counter1:
+      case VAR_Counter2:
+      case VAR_Counter3:
+      case VAR_Counter4:
+      case VAR_Counter5:
+      case VAR_Counter6:
+      case VAR_Counter7:
+      case VAR_Counter8:
+      case VAR_Counter9:
+      case VAR_Counter10:
+        if (pParty->field_3C.CounterEventValues[VarNum - VAR_Counter1])         //originally (signed __int64)(__PAIR__(*(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304], *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300])
+        {
+          return (pParty->field_3C.CounterEventValues[VarNum - VAR_Counter1] + 460800 * pValue * 0.033333335) <= pParty->uTimePlayed ;
+        }
+      case VAR_ReputationInCurrentLocation:
+        v19 = &pOutdoor->ddm;
+        if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
+          v19 = &pIndoor->dlv;
+        return (v19->uReputation >= pValue);
+      case VAR_Unknown1:
+        v21 = &pOutdoor->ddm;
+        if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
+          v21 = &pIndoor->dlv;
+        return (v21->field_C_alert == pValue);        //yes, equality, not >=
+      case VAR_GoldInBank:
+        return pParty->uNumGoldInBank >= (unsigned int)pValue;
+      case VAR_NumDeaths:
+        return pParty->uNumDeaths >= (unsigned int)pValue;
+      case VAR_NumBounties:
+        return pParty->uNumBountiesCollected >= (unsigned int)pValue;
+      case VAR_PrisonTerms:
+        return pParty->uNumPrisonTerms >= pValue;
+      case VAR_ArenaWinsPage:
+        return (unsigned __int8)pParty->uNumArenaPageWins >= pValue;
+      case VAR_ArenaWinsSquire:
+        return (unsigned __int8)pParty->uNumArenaSquireWins >= pValue;
+      case VAR_ArenaWinsKnight:
+        return (unsigned __int8)pParty->uNumArenaKnightWins >= pValue;
+      case VAR_ArenaWinsLord:
+        return pParty->uNumArenaLordWins >= pValue;
+      case VAR_Invisible:
+        return ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 );
       case VAR_ItemEquipped:
         for (int i = 0; i < 16; i++)
         {
@@ -5127,329 +5135,282 @@
           }
         }
         return false;
-      case VAR_GoldInBank:
-        v4 = pParty->uNumGoldInBank;
-        return v4 >= pValue;
-      case VAR_IsMightMoreThanBase:
-        v28 = GetActualMight();
-        v29 = GetBaseStrength();
-        return (v28 >= v29);
-      case VAR_IsIntellectMoreThanBase:
-        v28 = GetActualIntelligence();
-        v29 = GetBaseIntelligence();
-        return (v28 >= v29);
-      case VAR_IsPersonalityMoreThanBase:
-        v28 = GetActualWillpower();
-        v29 = GetBaseWillpower();
-        return (v28 >= v29);
-      case VAR_IsEnduranceMoreThanBase:
-        v28 = GetActualEndurance();
-        v29 = GetBaseEndurance();
-        return (v28 >= v29);
-      case VAR_IsSpeedMoreThanBase:
-        v28 = GetActualSpeed();
-        v29 = GetBaseSpeed();
-        return (v28 >= v29);
-      case VAR_IsAccuracyMoreThanBase:
-        v28 = GetActualAccuracy();
-        v29 = GetBaseAccuracy();
-        return (v28 >= v29);
-      case VAR_IsLuckMoreThanBase:
-        v28 = GetActualLuck();
-        v29 = GetBaseLuck();
-        return (v28 >= v29);
       default:
         return false;
     }
   }
-  if ( VarNum == VAR_AutoNotes )  //TODO: find out why the double subtraction. or whether this is even used
-  {
-    test_bit_value = 0x80u >> (pValue - 2) % 8;
-    byteWithRequestedBit = pParty->_autonote_bits[(pValue - 2) /8];
-    return (test_bit_value & byteWithRequestedBit);
-  }
-  if ( VarNum <= VAR_BaseLuck )
-  {
-    if ( VarNum != VAR_BaseLuck )
-    {
-      switch ( VarNum )
+  if ( VarNum <= VAR_MajorCondition )
+  {
+    switch ( VarNum )
+    {
+    case VAR_Sex:
+      return ( pValue == this->uSex );
+    case VAR_Class:
+      return ( pValue == this->classType );
+    case VAR_Race:
+      return pValue == GetRace();
+    case VAR_CurrentHP:
+      return this->sHealth >= pValue;
+    case VAR_MaxHP:
+      return (this->sHealth >= GetMaxHealth());
+    case VAR_CurrentSP:
+      return this->sMana >= pValue;
+    case VAR_MaxSP:
+      return (this->sMana >= GetMaxMana());
+    case VAR_ActualAC:
+      return GetActualAC() >= pValue;
+    case VAR_ACModifier:
+      return this->sACModifier >= pValue;
+    case VAR_BaseLevel:
+      return this->uLevel >= pValue;
+    case VAR_LevelModifier:
+      return this->sLevelModifier >= pValue;
+    case VAR_Age:
+      return GetActualAge() >= (unsigned int)pValue;
+    case VAR_Award:
+      test_bit_value = 0x80u >> (pValue - 1) % 8;
+      byteWithRequestedBit = this->_achieved_awards_bits[(pValue - 1) /8];
+      return ( test_bit_value & byteWithRequestedBit ) != 0;
+    case VAR_Experience:
+      return this->uExperience >= pValue;       //TODO change pValue to long long
+    case VAR_QBits_QuestsDone:
+      test_bit_value = 0x80u >> (pValue - 1) % 8;
+      byteWithRequestedBit = pParty->_quest_bits[(pValue - 1)/8];
+      return ( test_bit_value & byteWithRequestedBit ) != 0;
+    case VAR_PlayerItemInHands:
+      for (int i = 0; i < 138; i++)
       {
-        case VAR_Hour:
-          if ( (long long)(pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue )
-            return true;
-          return false;
-        case VAR_DayOfYear:
-          if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 336 + 1 == pValue)
-            return true;
-          return false;
-        case VAR_DayOfWeek:
-          if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 7)
-            return true;
-          return false;
-        case VAR_Sex:
-          if ( pValue == this->uSex )
-            return true;
-          return false;
-        case VAR_Class:
-          if ( pValue == this->classType )
-            return true;
-          return false;
-        case VAR_Race:  
-          if ( pValue == GetRace() )
-            return true;
-          return v4 >= pValue;
-        case VAR_CurrentHP:
-          v4 = this->sHealth;
-          return v4 >= pValue;
-        case VAR_MaxHP:
-          v8 = GetMaxHealth();
-          v9 = this->sHealth;
-          return (v9 >= v8);
-        case VAR_CurrentSP:
-          v4 = this->sMana;
-          return v4 >= pValue;
-        case VAR_MaxSP:
-          v8 = GetMaxMana();
-          v9 = this->sMana;
-          return (v9 >= v8);
-        case VAR_ActualAC:
-          v4 = GetActualAC();
-          return v4 >= pValue;
-        case VAR_ACModifier:
-          v4 = this->sACModifier;
-          return v4 >= pValue;
-        case VAR_BaseLevel:
-          v4 = this->uLevel;
-          return v4 >= pValue;
-        case VAR_LevelModifier:
-          v4 = this->sLevelModifier;
-          return v4 >= pValue;
-        case VAR_Age:
-          v4 = GetActualAge();
-          return v4 >= pValue;
-        case VAR_Award:
-          test_bit_value = 0x80u >> (pValue - 1) % 8;
-          byteWithRequestedBit = this->_achieved_awards_bits[(pValue - 1) /8];
-          return ( test_bit_value & byteWithRequestedBit );
-        case VAR_Experience:
-          v4 = LODWORD(this->uExperience);
-          return v4 >= pValue;
-        case VAR_QBits_QuestsDone:
-          test_bit_value = 0x80u >> (pValue - 1) % 8;
-          byteWithRequestedBit = pParty->_quest_bits[(pValue - 1)/8];
-          return ( test_bit_value & byteWithRequestedBit );
-        case VAR_PlayerItemInHands:
-          for (int i = 0; i < 138; i++)
-          {
-            if (pInventoryItemList[i].uItemID == pValue)
-            {
-              return true;
-            }
-          }
-          return pParty->pPickedItem.uItemID == pValue;
-        case VAR_FixedGold:
-          v4 = pParty->uNumGold;
-          return v4 >= pValue;
-        case VAR_MightBonus:
-          v4 = this->uMightBonus;
-          return v4 >= pValue;
-        case VAR_IntellectBonus:
-          v4 = this->uIntelligenceBonus;
-          return v4 >= pValue;
-        case VAR_PersonalityBonus:
-          v4 = this->uWillpowerBonus;
-          return v4 >= pValue;
-        case VAR_EnduranceBonus:
-          v4 = this->uEnduranceBonus;
-          return v4 >= pValue;
-        case VAR_SpeedBonus:
-          v4 = this->uSpeedBonus;
-          return v4 >= pValue;
-        case VAR_AccuracyBonus:
-          v4 = this->uAccuracyBonus;
-          return v4 >= pValue;
-        case VAR_LuckBonus:
-          v4 = this->uLuckBonus;
-          return v4 >= pValue;
-        case VAR_BaseMight:
-          v4 = this->uMight;
-          return v4 >= pValue;
-        case VAR_BaseIntellect:
-          v4 = this->uIntelligence;
-          return v4 >= pValue;
-        case VAR_BasePersonality:
-          v4 = this->uWillpower;
-          return v4 >= pValue;
-        case VAR_BaseEndurance:
-          v4 = this->uEndurance;
-          return v4 >= pValue;
-        case VAR_BaseSpeed:
-          v4 = this->uSpeed;
-          return v4 >= pValue;
-        case VAR_BaseAccuracy:
-          v4 = this->uAccuracy;
-          return v4 >= pValue;
-        case VAR_FixedFood:
-          v4 = pParty->uNumFoodRations;
-          return v4 >= pValue;
-        default:
-          return false;
-      }
-    }
-    v4 = this->uLuck;
-      return v4 >= pValue;
-  }
-  if ( VarNum <= VAR_MagicResistance )
-  {
-    if ( VarNum == VAR_MagicResistance )
-    {
-      v4 = this->sResMagicBase;
-    }
-    else
-    {
-      switch ( VarNum )
-      {
-        case VAR_FireResistance:
-          v4 = this->sResFireBase;
-          return v4 >= pValue;
-        case VAR_AirResistance:
-          v4 = this->sResAirBase;
-          return v4 >= pValue;
-        case VAR_WaterResistance:
-          v4 = this->sResWaterBase;
-          return v4 >= pValue;
-        case VAR_EarthResistance:
-          v4 = this->sResEarthBase;
-          return v4 >= pValue;
-        case VAR_SpiritResistance:
-          v4 = this->sResSpiritBase;
-          return v4 >= pValue;
-        case VAR_MindResistance:
-          v4 = this->sResMindBase;
-          return v4 >= pValue;
-        case VAR_BodyResistance:
-          v4 = this->sResBodyBase;
-          return v4 >= pValue;
-        case VAR_LightResistance:
-          v4 = this->sResLightBase;
-          return v4 >= pValue;
-        case VAR_DarkResistance:
-          v4 = this->sResDarkBase;
-          return v4 >= pValue;
-        case VAR_ActualMight:
-          v4 = GetActualMight();
-          return v4 >= pValue;
-        case VAR_ActualIntellect:
-          v4 = GetActualIntelligence();
-          return v4 >= pValue;
-        case VAR_ActualPersonality:
-          v4 = GetActualWillpower();
-          return v4 >= pValue;
-        case VAR_ActualEndurance:
-          v4 = GetActualEndurance();
-          return v4 >= pValue;
-        case VAR_ActualSpeed:
-          v4 = GetActualSpeed();
-          return v4 >= pValue;
-        case VAR_ActualAccuracy:
-          v4 = GetActualAccuracy();
-          return v4 >= pValue;
-        case VAR_ActualLuck:
-          v4 = GetActualLuck();
-          return v4 >= pValue;
-          break;
-        default:
-          return v4 >= pValue;
-      }
-    }
-    return v4 >= pValue;
-  }
-  if ( VarNum <= VAR_DisarmTrapSkill )
-  {
-    if ( VarNum != VAR_DisarmTrapSkill )
-    {
-      if ( VarNum <= VAR_MindResistanceBonus )
-      {
-        switch ( VarNum )
+        if (pInventoryItemList[i].uItemID == pValue)
         {
-          case VAR_MindResistanceBonus:
-            v4 = this->sResMindBonus;
-            return v4 >= pValue;
-          case VAR_FireResistanceBonus:
-            v4 = this->sResFireBonus;
-            return v4 >= pValue;
-          case VAR_AirResistanceBonus:
-            v4 = this->sResAirBonus;
-            return v4 >= pValue;
-          case VAR_WaterResistanceBonus:
-            v4 = this->sResWaterBonus;
-            return v4 >= pValue;
-          case VAR_EarthResistanceBonus:
-            v4 = this->sResEarthBonus;
-            return v4 >= pValue;
-          case VAR_SpiritResistanceBonus:
-            v4 = this->sResSpiritBonus;
-            return v4 >= pValue;
+          return true;
         }
       }
-      if ( VarNum == VAR_BodyResistanceBonus )
-      {
-        v4 = this->sResBodyBonus;
-        return v4 >= pValue;
-      }
-      if ( VarNum == VAR_LightResistanceBonus )
+      return pParty->pPickedItem.uItemID == pValue;
+    case VAR_Hour:
+      if ( (long long)(pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue )
+        return true;
+      return false;
+    case VAR_DayOfYear:
+      if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 336 + 1 == pValue)
+        return true;
+      return false;
+    case VAR_DayOfWeek:
+      if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 7)
+        return true;
+      return false;
+    case VAR_FixedGold:
+      return pParty->uNumGold >= (unsigned int)pValue;
+    case VAR_FixedFood:
+      return pParty->uNumFoodRations >= (unsigned int)pValue;
+    case VAR_MightBonus:
+      return this->uMightBonus >= pValue;
+    case VAR_IntellectBonus:
+      return this->uIntelligenceBonus >= pValue;
+    case VAR_PersonalityBonus:
+      return this->uWillpowerBonus >= pValue;
+    case VAR_EnduranceBonus:
+      return this->uEnduranceBonus >= pValue;
+    case VAR_SpeedBonus:
+      return this->uSpeedBonus >= pValue;
+    case VAR_AccuracyBonus:
+      return this->uAccuracyBonus >= pValue;
+    case VAR_LuckBonus:
+      return this->uLuckBonus >= pValue;
+    case VAR_BaseMight:
+      return this->uMight >= pValue;
+    case VAR_BaseIntellect:
+      return this->uIntelligence >= pValue;
+    case VAR_BasePersonality:
+      return this->uWillpower >= pValue;
+    case VAR_BaseEndurance:
+      return this->uEndurance >= pValue;
+    case VAR_BaseSpeed:
+      return this->uSpeed >= pValue;
+    case VAR_BaseAccuracy:
+      return this->uAccuracy >= pValue;
+    case VAR_BaseLuck:
+      return this->uLuck >= pValue;
+    case VAR_ActualMight:
+      return GetActualMight() >= pValue;
+    case VAR_ActualIntellect:
+      return GetActualIntelligence() >= pValue;
+    case VAR_ActualPersonality:
+      return GetActualWillpower() >= pValue;
+    case VAR_ActualEndurance:
+      return GetActualEndurance() >= pValue;
+    case VAR_ActualSpeed:
+      return GetActualSpeed() >= pValue;
+    case VAR_ActualAccuracy:
+      return GetActualAccuracy() >= pValue;
+    case VAR_ActualLuck:
+      return GetActualLuck() >= pValue;
+    case VAR_FireResistance:
+      return this->sResFireBase >= pValue;
+    case VAR_AirResistance:
+      return this->sResAirBase >= pValue;
+    case VAR_WaterResistance:
+      return this->sResWaterBase >= pValue;
+    case VAR_EarthResistance:
+      return this->sResEarthBase >= pValue;
+    case VAR_SpiritResistance:
+      return this->sResSpiritBase >= pValue;
+    case VAR_MindResistance:
+      return this->sResMindBase >= pValue;
+    case VAR_BodyResistance:
+      return this->sResBodyBase >= pValue;
+    case VAR_LightResistance:
+      return this->sResLightBase >= pValue;
+    case VAR_DarkResistance:
+      return this->sResDarkBase >= pValue;
+    case VAR_PhysicalResistance:
+      Error("Physical resistance isn't used in events");
+      return false;
+    case VAR_MagicResistance:
+      return this->sResMagicBase >= pValue;
+    case VAR_FireResistanceBonus:
+      return this->sResFireBonus >= pValue;
+    case VAR_AirResistanceBonus:
+      return this->sResAirBonus >= pValue;
+    case VAR_WaterResistanceBonus:
+      return this->sResWaterBonus >= pValue;
+    case VAR_EarthResistanceBonus:
+      return this->sResEarthBonus >= pValue;
+    case VAR_SpiritResistanceBonus:
+      return this->sResSpiritBonus >= pValue;
+    case VAR_MindResistanceBonus:
+      return this->sResMindBonus >= pValue;
+    case VAR_BodyResistanceBonus:
+      return this->sResBodyBonus >= pValue;
+    case VAR_LightResistanceBonus:
+      return this->sResLightBonus >= pValue;
+    case VAR_DarkResistanceBonus:
+      return this->sResDarkBonus >= pValue;
+    case VAR_MagicResistanceBonus:
+      return this->sResMagicBonus >= pValue;
+    case VAR_StaffSkill:
+      return CmpSkillValue(pValue, this->skillStaff);
+    case VAR_SwordSkill:
+      return CmpSkillValue(pValue, this->skillSword);
+    case VAR_DaggerSkill:
+      return CmpSkillValue(pValue, this->skillDagger);
+    case VAR_AxeSkill:
+      return CmpSkillValue(pValue, this->skillAxe);
+    case VAR_SpearSkill:
+      return CmpSkillValue(pValue, this->skillSpear);
+    case VAR_BowSkill:
+      return CmpSkillValue(pValue, this->skillBow);
+    case VAR_MaceSkill:
+      return CmpSkillValue(pValue, this->skillMace);
+    case VAR_BlasterSkill:
+      return CmpSkillValue(pValue, this->skillBlaster);
+    case VAR_ShieldSkill:
+      return CmpSkillValue(pValue, this->skillShield);
+    case VAR_LeatherSkill:
+      return CmpSkillValue(pValue, this->skillLeather);
+    case VAR_SkillChain:
+      return CmpSkillValue(pValue, this->skillChain);
+    case VAR_PlateSkill:
+      return CmpSkillValue(pValue, this->skillPlate);
+    case VAR_FireSkill:
+      return CmpSkillValue(pValue, this->skillFire);
+    case VAR_AirSkill:
+      return CmpSkillValue(pValue, this->skillAir);
+    case VAR_WaterSkill:
+      return CmpSkillValue(pValue, this->skillWater);
+    case VAR_EarthSkill:
+      return CmpSkillValue(pValue, this->skillEarth);
+    case VAR_SpiritSkill:
+      return CmpSkillValue(pValue, this->skillSpirit);
+    case VAR_MindSkill:
+      return CmpSkillValue(pValue, this->skillMind);
+    case VAR_BodySkill:
+      return CmpSkillValue(pValue, this->skillBody);
+    case VAR_LightSkill:
+      return CmpSkillValue(pValue, this->skillLight);
+    case VAR_DarkSkill:
+      return CmpSkillValue(pValue, this->skillDark);
+    case VAR_IdentifyItemSkill:
+      return CmpSkillValue(pValue, this->skillItemId);
+    case VAR_MerchantSkill:
+      return CmpSkillValue(pValue, this->skillMerchant);
+    case VAR_RepairSkill:
+      return CmpSkillValue(pValue, this->skillRepair);
+    case VAR_BodybuildingSkill:
+      return CmpSkillValue(pValue, this->skillBodybuilding);
+    case VAR_MeditationSkill:
+      return CmpSkillValue(pValue, this->skillMeditation);
+    case VAR_PerceptionSkill:
+      return CmpSkillValue(pValue, this->skillPerception);
+    case VAR_DiplomacySkill:
+      return CmpSkillValue(pValue, this->skillDiplomacy);
+    case VAR_ThieverySkill:
+      Error("Thievery isn't used in events");
+      return false;
+    case VAR_DisarmTrapSkill:         //wasn't in the original
+      return CmpSkillValue(pValue, this->skillDisarmTrap);
+    case VAR_DodgeSkill:         //wasn't in the original
+      return CmpSkillValue(pValue, this->skillDodge);
+    case VAR_UnarmedSkill:         //wasn't in the original
+      return CmpSkillValue(pValue, this->skillUnarmed);
+    case VAR_IdentifyMonsterSkill:         //wasn't in the original
+      return CmpSkillValue(pValue, this->skillMonsterId);
+    case VAR_ArmsmasterSkill:         //wasn't in the original
+      return CmpSkillValue(pValue, this->skillArmsmaster);
+    case VAR_StealingSkill:         //wasn't in the original
+      return CmpSkillValue(pValue, this->skillStealing);
+    case VAR_AlchemySkill:         //wasn't in the original
+      return CmpSkillValue(pValue, this->skillAlchemy);
+    case VAR_LearningSkill:
+      return CmpSkillValue(pValue, this->skillLearning);
+    case VAR_Cursed:
+      return pConditions[Condition_Cursed] > 0;
+    case VAR_Weak:
+      return pConditions[Condition_Weak] > 0;
+    case VAR_Asleep:
+      return pConditions[Condition_Sleep] > 0;
+    case VAR_Afraid:
+      return pConditions[Condition_Fear] > 0;
+    case VAR_Drunk:
+      return pConditions[Condition_Drunk] > 0;
+    case VAR_Insane:
+      return pConditions[Condition_Insane] > 0;
+    case VAR_PoisonedGreen:
+      return pConditions[Condition_Poison1] > 0;
+    case VAR_DiseasedGreen:
+      return pConditions[Condition_Disease1] > 0;
+    case VAR_PoisonedYellow:
+      return pConditions[Condition_Poison2] > 0;
+    case VAR_DiseasedYellow:
+      return pConditions[Condition_Disease2] > 0;
+    case VAR_PoisonedRed:
+      return pConditions[Condition_Poison3] > 0;
+    case VAR_DiseasedRed:
+      return pConditions[Condition_Disease3] > 0;
+    case VAR_Paralyzed:
+      return pConditions[Condition_Paralyzed] > 0;
+    case VAR_Unconsious:
+      return pConditions[Condition_Unconcious] > 0;
+    case VAR_Dead:
+      return pConditions[Condition_Dead] > 0;
+    case VAR_Stoned:
+      return pConditions[Condition_Pertified] > 0;
+    case VAR_Eradicated:
+      return pConditions[Condition_Eradicated] > 0;
+    case VAR_MajorCondition:
+      v4 = GetMajorConditionIdx();
+      if ( v4 != 18 )
       {
-        v4 = this->sResLightBonus;
-        return v4 >= pValue;
-      }
-      if ( VarNum == VAR_DarkResistanceBonus )
-      {
-        v4 = this->sResDarkBonus;
-        return v4 >= pValue;
-      }
-      if ( VarNum == VAR_MagicResistanceBonus )
-      {
-        v4 = this->sResMagicBonus;
         return v4 >= pValue;
       }
-      if ( VarNum <= VAR_MagicResistanceBonus || VarNum > VAR_DiplomacySkill )
-        return v4 >= pValue;
-    }
-    v18 = *((short *)&this->pConditions[16] + VarNum);
-    if ( pValue <= 63 )
-      v4 = v18 & 0x3F;
-    else
-      v4 = pValue & v18;
-    return v4 >= pValue;
-  }
-  if ( VarNum == 104 )
-  {
-    v18 = *((short *)&this->pConditions[16] + VarNum);
-    if ( pValue <= 63 )
-      v4 = v18 & 0x3F;
-    else
-      v4 = pValue & v18;
-    return v4 >= pValue;
-  }
-  if ( (signed int)VarNum <= 104 )
-    return v4 >= pValue;
-  if ( (signed int)VarNum > 0x79 )
-  {
-    if ( VarNum != 122 )
-    {
-      if ( (signed int)VarNum > 122 && VarNum <= VAR_ActiveSpells )
-        v4 = (unsigned __int8)byte_5E4C15[VarNum];
-      return v4 >= pValue;
-    }
-    v4 = GetMajorConditionIdx();
-    if ( v4 != 18 )
-    {
-      return v4 >= pValue;
-    }
-    v4 = pValue;
-    return v4 >= pValue;
-  }
-  return (this->pConditions[VarNum - 105] > 0);// *((int *)this + 2 * VarNum - 210); the original was never used, which is why probably it wasn't correct
+      return true;
+    }
+  }
+  if ( (signed int)VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_74 )
+    return (unsigned __int8)stru_5E4C90_MapPersistVars.field_0[VarNum - VAR_MapPersistentVariable_0] > 0;  // originally (unsigned __int8)byte_5E4C15[VarNum];
+  if ( (signed int)VarNum >= VAR_MapPersistentVariable_75 && VarNum <= VAR_MapPersistentVariable_99 )
+    return (unsigned __int8)stru_5E4C90_MapPersistVars._decor_events[VarNum - VAR_MapPersistentVariable_75] > 0;      //not really sure whether the number gets up to 99, but can't ignore the possibility
+
+  return false;
 }
 
 
@@ -5893,7 +5854,7 @@
       {
         if ( var_type != VAR_MajorCondition )
         {
-          if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells )
+          if ( var_type > VAR_MajorCondition && var_type <= VAR_MapPersistentVariable_99 )
             byte_5E4C15[var_type] = var_value;
           return;
         }
@@ -6403,7 +6364,7 @@
       {
         if ( var_type != VAR_MajorCondition )
         {
-          if ( var_type > VAR_MajorCondition && var_type <= VAR_ActiveSpells )
+          if ( var_type > VAR_MajorCondition && var_type <= VAR_MapPersistentVariable_99 )
           {
             if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var_type] <= 255 )
               byte_5E4C15[var_type] += val;
--- a/SaveLoad.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/SaveLoad.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -430,7 +430,7 @@
       data_write_pos += 16000;
       memcpy(data_write_pos, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size);
       data_write_pos += pIndoor->blv.uDoors_ddata_Size;
-      memcpy(data_write_pos, &stru_5E4C90, 0xC8);
+      memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8);
       data_write_pos += 200;
       memcpy(data_write_pos, &pIndoor->stru1, 0x38);
       data_write_pos += 56;
@@ -475,7 +475,7 @@
       data_write_pos += 4;
       memcpy(data_write_pos, pChests.data(), sizeof(Chest)* uNumChests);
       data_write_pos += sizeof(Chest)* uNumChests;
-      memcpy(data_write_pos, &stru_5E4C90, 0xC8);
+      memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8);
       data_write_pos += 200;
       memcpy(data_write_pos, &pOutdoor->loc_time, 0x38);
       data_write_pos += 56;
--- a/UI/UIHouses.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/UI/UIHouses.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -988,41 +988,14 @@
 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam)
 {
   int experience_for_next_level; // eax@5
-  GUIWindow *v8; // esi@10
   int v16; // eax@32
-  int v17; // eax@33
-  int v18; // eax@34
-  int v19; // eax@35
-  __int16 v20; // ax@37
-  __int16 v21; // ax@76
-  __int16 v22; // ax@107
-  __int16 v23; // ax@132
   __int16 v24; // ax@163
-  unsigned int v34; // eax@211
   signed int v36; // esi@227
-  int v37; // ecx@227
-  int v38; // esi@230
-  int v39; // edx@235
-  int v40; // edi@243
-  unsigned __int64 v41; // qax@243
-  signed int v43; // edi@244
-  int v44; // edx@244
-  int v45; // eax@246
-  unsigned int v46; // eax@247
-  void *v47; // eax@250
-  signed int v48; // edi@250
-  int v49; // eax@252
-  int v50; // eax@256
-  unsigned int v51; // eax@257
-  void *v52; // eax@260
-  signed int v53; // edi@260
-  int v54; // eax@262
+  int pPrice; // ecx@227
 
   if ( !pDialogueWindow->pNumPresenceButton )
     return;
   pRenderer->ClearZBuffer(0, 479);
-  if ( dialog_menu_id != HOUSE_DIALOGUE_MAIN)
-    v8 = window_SpeakInHouse;
   if (dialog_menu_id == HOUSE_DIALOGUE_MAIN)
   {
     if ( in_current_building_type == BuildingType_Training )
@@ -1044,11 +1017,9 @@
       pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation"
                                                        pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);
       pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr);
-      v8 = window_SpeakInHouse;
     }
     if ( in_current_building_type != BuildingType_Training )
     {
-      v8 = window_SpeakInHouse;
       if ((in_current_building_type == BuildingType_Stables || in_current_building_type == BuildingType_Boats) &&
            transport_schedule[transport_routes[(unsigned int)window_SpeakInHouse->ptr_1C - HOUSE_STABLES_HARMONDALE][uMessageParam - HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1]].pSchedule[pParty->uDaysPlayed % 7]
           || in_current_building_type != BuildingType_Temple || uMessageParam != BuildingType_MindGuild )
@@ -1058,21 +1029,16 @@
         pBtn_ExitCancel = pDialogueWindow->CreateButton(526, 445, 75, 33, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74],// "End Conversation"
                                                          pIcons_LOD->GetTexture(uTextureID_BUTTDESC2), 0);
         pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", nullptr);
-        v8 = window_SpeakInHouse;
       }
       else if (uActiveCharacter)
       {
         if ( !pPlayers[uActiveCharacter]->IsPlayerHealableByTemple() )
           return;
-        v8 = window_SpeakInHouse;
       }
     }
     dialog_menu_id = (HOUSE_DIALOGUE_MENU)uMessageParam;
     if ( in_current_building_type < BuildingType_19 )
-    {
       ShopTexture = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(off_4F03B8[(int)in_current_building_type], TEXTURE_16BIT_PALETTE)];
-      v8 = window_SpeakInHouse;
-    }
   }
   
   //NEW
@@ -1095,12 +1061,8 @@
       {
         for ( uint i = 0; i < 12; ++i )
         {
-          if ( pParty->SpellBooksInGuilds[v8->par1C-139][i].uItemID )
-          {
-            v34 = pIcons_LOD->LoadTexture(pParty->SpellBooksInGuilds[v8->par1C-139][i].GetIconName(), TEXTURE_16BIT_PALETTE);
-            v8 = window_SpeakInHouse;
-            ItemsInShopTexture[i] = &pIcons_LOD->pTextures[v34];
-          }
+          if ( pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].uItemID )
+            ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpellBooksInGuilds[window_SpeakInHouse->par1C - 139][i].GetIconName(), TEXTURE_16BIT_PALETTE)];
         }
       }
       else//generation new books
@@ -1115,17 +1077,17 @@
     {
       if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_MESSAGE )
       {
-        if ( pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)v8->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed )//new generation
+        if ( pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] < (signed __int64)pParty->uTimePlayed )//new generation
         {
-          pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] = false;
-          pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)v8->ptr_1C - 102)] = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335);
-          pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1;
+          pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false;
+          pParty->field_3C.bountyHunting_next_generation_time[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335);
+          pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
           v16 = (int)((char *)window_SpeakInHouse->ptr_1C - 102);
           if ( !v16 )
           {
             while ( 1 )
             {
-              v24 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)];
+              v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
               if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 )
               {
                 if ( ((unsigned __int16)v24 < 235 || (unsigned __int16)v24 > 252)
@@ -1141,144 +1103,144 @@
                   && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) )
                   break;
               }
-              pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1;
+              pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
             }
           }
           if ( v16 == 1 )
           {
             while ( 1 )
             {
-              v23 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)];
-              if ( (unsigned __int16)v23 < 115 || (unsigned __int16)v23 > 132 )
+              v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
+              if ( (unsigned __int16)v24 < 115 || (unsigned __int16)v24 > 132 )
               {
-                if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u)
-                  && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u)
-                  && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu)
-                  && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u)
-                  && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u)
-                  && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du)
-                  && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u)
-                  && ((unsigned __int16)v23 < 4 || (unsigned __int16)v23 > 6)
-                  && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u)
-                  && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu)
-                  && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu)
-                  && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu)
-                  && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u)
-                  && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) )
+                if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
+                  && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
+                  && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
+                  && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
+                  && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
+                  && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
+                  && ((unsigned __int16)v24 < 0x52u || (unsigned __int16)v24 > 0x54u)
+                  && ((unsigned __int16)v24 < 4 || (unsigned __int16)v24 > 6)
+                  && ((unsigned __int16)v24 < 0x37u || (unsigned __int16)v24 > 0x39u)
+                  && ((unsigned __int16)v24 < 0x3Au || (unsigned __int16)v24 > 0x3Cu)
+                  && ((unsigned __int16)v24 < 0x3Du || (unsigned __int16)v24 > 0x3Fu)
+                  && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
+                  && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
+                  && ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu) )
                   break;
               }
-              pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1;
+              pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
             }
           }
           if ( v16 == 2 )
           {
             while ( 1 )
             {
-              v22 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)];
-              if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u )
+              v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
+              if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
               {
-                if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u)
-                  && ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u)
-                  && ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu)
-                  && ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u)
-                  && ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u)
-                  && ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du)
-                  && ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u)
-                  && ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u)
-                  && ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu)
-                  && ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u)
-                  && ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) )
+                if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
+                  && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
+                  && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
+                  && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
+                  && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
+                  && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
+                  && ((unsigned __int16)v24 < 0x31u || (unsigned __int16)v24 > 0x33u)
+                  && ((unsigned __int16)v24 < 0x34u || (unsigned __int16)v24 > 0x36u)
+                  && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
+                  && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
+                  && ((unsigned __int16)v24 < 0x1Cu || (unsigned __int16)v24 > 0x1Eu) )
                   break;
               }
-              pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1;
+              pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
             }
           }
           if ( v16 == 3 )
           {
             while ( 1 )
             {
-              v21 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)];
-              if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u )
+              v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
+              if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
               {
-                if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u)
-                  && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u)
-                  && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu)
-                  && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u)
-                  && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u)
-                  && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du)
-                  && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u)
-                  && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u)
-                  && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u)
-                  && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u)
-                  && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u)
-                  && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu)
-                  && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u)
-                  && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) )
+                if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
+                  && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
+                  && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
+                  && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
+                  && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
+                  && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
+                  && ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u)
+                  && ((unsigned __int16)v24 < 0x43u || (unsigned __int16)v24 > 0x45u)
+                  && ((unsigned __int16)v24 < 0x4Fu || (unsigned __int16)v24 > 0x51u)
+                  && ((unsigned __int16)v24 < 0xC1u || (unsigned __int16)v24 > 0xC3u)
+                  && ((unsigned __int16)v24 < 0x13u || (unsigned __int16)v24 > 0x15u)
+                  && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
+                  && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
+                  && ((unsigned __int16)v24 < 0x6Au || (unsigned __int16)v24 > 0x6Cu) )
                   break;
               }
-              pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1;
+              pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
             }
           }
           if ( v16 == 4 )
           {
             while ( 1 )
             {
-              v20 = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)];
-              if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u )
+              v24 = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
+              if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
               {
-                if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u)
-                  && ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u)
-                  && ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu)
-                  && ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u)
-                  && ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u)
-                  && ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du)
-                  && ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu)
-                  && ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u)
-                  && ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u)
-                  && ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu)
-                  && ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u)
-                  && ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u)
-                  && ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u)
-                  && ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du)
-                  && ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu)
-                  && ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu)
-                  && ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u)
-                  && ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) )
+                if ( ((unsigned __int16)v24 < 0xE8u || (unsigned __int16)v24 > 0xF9u)
+                  && ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
+                  && ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
+                  && ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
+                  && ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
+                  && ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
+                  && ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu)
+                  && ((unsigned __int16)v24 < 0x46u || (unsigned __int16)v24 > 0x48u)
+                  && ((unsigned __int16)v24 < 0x100u || (unsigned __int16)v24 > 0x102u)
+                  && ((unsigned __int16)v24 < 0xD9u || (unsigned __int16)v24 > 0xDBu)
+                  && ((unsigned __int16)v24 < 0xC7u || (unsigned __int16)v24 > 0xC9u)
+                  && ((unsigned __int16)v24 < 0xE5u || (unsigned __int16)v24 > 0xE7u)
+                  && ((unsigned __int16)v24 < 0xDFu || (unsigned __int16)v24 > 0xE1u)
+                  && ((unsigned __int16)v24 < 0x5Bu || (unsigned __int16)v24 > 0x5Du)
+                  && ((unsigned __int16)v24 < 0x49u || (unsigned __int16)v24 > 0x4Bu)
+                  && ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
+                  && ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u)
+                  && ((unsigned __int16)v24 < 0x10u || (unsigned __int16)v24 > 0x12u) )
                   break;
               }
-              pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = rand() % 258 + 1;
+              pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = rand() % 258 + 1;
             }
           }
         }
-        bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)];
-        if ( !pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] )
+        bountyHunting_monster_id_for_hunting = pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)];
+        if ( !pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] )
         {
           bountyHunting_text = pNPCTopics[351].pText;//"В этом месяцу назначена награда за голову %s..."
-          if ( !pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] )
+          if ( !pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] )
             bountyHunting_text = pNPCTopics[353].pText;//"Кое кто уже приходил в этом месяце за наградой"
         }
         else
         {
-          if ( pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] > 0 )//get prize
+          if ( pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] > 0 )//get prize
           {
-            party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]].uLevel, 0);
+            party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel, 0);
             for ( uint i = 0; i < 4; ++i )
               pParty->pPlayers[i].SetVariable(VAR_Award, 86);
-            pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)]].uLevel;
-            pParty->monster_id_for_hunting[(int)((char *)v8->ptr_1C - 102)] = 0;
-            pParty->monster_for_hunting_killed[(int)((char *)v8->ptr_1C - 102)] = false;
+            pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)]].uLevel;
+            pParty->monster_id_for_hunting[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = 0;
+            pParty->monster_for_hunting_killed[(int)((char *)window_SpeakInHouse->ptr_1C - 102)] = false;
           }
           bountyHunting_text = pNPCTopics[352].pText;//"Поздравляю! Вы успешно..."
         }
       }
       else if ( uMessageParam == HOUSE_DIALOGUE_TOWNHALL_PAY_FINE )
-        pKeyActionMap->EnterText(1, 10, v8);
+        pKeyActionMap->EnterText(1, 10, window_SpeakInHouse);
       break;
     }
     case BuildingType_Bank:
     {
       if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 )
-        pKeyActionMap->EnterText(1, 10, v8);
+        pKeyActionMap->EnterText(1, 10, window_SpeakInHouse);
       return;
       break;
     }
@@ -1299,272 +1261,6 @@
     }
   }
 
-  /*
-  if ( in_current_building_type > BuildingType_Tavern )
-  {
-    if ( in_current_building_type == BuildingType_Bank )
-    {
-      if ( dialog_menu_id >= 7 && dialog_menu_id <= 8 )
-        pKeyActionMap->EnterText(1, 10, v8);
-      return;
-    }
-    if ( in_current_building_type != BuildingType_Temple && in_current_building_type != BuildingType_Training )
-      return;
-  }
-  //else
-  if ( in_current_building_type < BuildingType_Tavern )
-  {
-      if (in_current_building_type <= 0)
-        return;
-      if ( in_current_building_type > BuildingType_AlchemistShop )
-      {
-        if ( in_current_building_type <= BuildingType_16 )
-        {
-          if ( (signed __int64)__PAIR__(
-                                 *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44472],
-                                 *(int *)&stru_AA1058[3].pSounds[8 * (unsigned int)v8->ptr_1C + 44468]) >= (signed __int64)pParty->uTimePlayed )
-          {
-            v32 = 0;
-            do
-            {
-              //v33 = *(&pParty->pPlayers[1].pInstalledBeacons[0].field_18 + 9 * (v32 + 12 * (unsigned int)v8->ptr_1C));
-				v33 = pParty->SpellBooksInGuilds[v8->par1C-139][v32].uItemID;
-              if ( v33 )
-              {
-                v34 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v33].pIconName, TEXTURE_16BIT_PALETTE);
-                v8 = window_SpeakInHouse;
-                ItemsInShopTexture[v32] = &pIcons_LOD->pTextures[v34];
-              }
-              ++v32;
-            }
-            while ( v32 < 12 );
-          }
-          else
-          {
-            SpellBookGenerator();
-            v30 = window_SpeakInHouse->ptr_1C;
-            v31 = pParty->uTimePlayed
-                + (signed __int64)((double)(0xA8C000
-                                          //* (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C])
-                                          * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C)
-                                 * 0.033333335);
-            *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44468] = v31;
-            *(int *)&stru_AA1058[3].pSounds[8 * (int)v30 + 44472] = HIDWORD(v31);
-          }
-          return;
-        }
-        if ( in_current_building_type != BuildingType_TownHall )
-          return;
-		if ( in_current_building_type == BuildingType_TownHall )
-		{
-			if ( uMessageParam == 99 )
-			{
-			  v10 = (int)((char *)v8->ptr_1C - 102);
-			  v56 = v10;
-			  v11 = 8 * v10 + 11325428;
-			  if ( (signed __int64)__PAIR__(pParty->field_3C.field_0[2 * v10 + 1], pParty->field_3C.field_0[2 * v10]) >= (signed __int64)pParty->uTimePlayed )
-			  {
-				v13 = 0;
-			  }
-			  else
-			  {
-				v12 = v10;
-				v13 = 0;
-				pParty->field_75A[v12] = 0;
-				*(_QWORD *)v11 = (signed __int64)((double)(309657600 * (pParty->uCurrentMonth + 12i64 * pParty->uCurrentYear - 14015)) * 0.033333335);
-				v14 = rand() % 258;
-				v15 = window_SpeakInHouse;
-				pParty->field_750[v12] = v14 + 1;
-				v16 = (int)((char *)v15->ptr_1C - 102);
-				if ( v16 )
-				{
-				  v17 = v16 - 1;
-				  if ( v17 )
-				  {
-					v18 = v17 - 1;
-					if ( v18 )
-					{
-					  v19 = v18 - 1;
-					  if ( v19 )
-					  {
-						if ( v19 == 1 )
-						{
-						  while ( 1 )
-						  {
-							v20 = pParty->field_750[v12];
-							if ( (unsigned __int16)v20 < 0x73u || (unsigned __int16)v20 > 0x84u )
-							{
-							  if ( ((unsigned __int16)v20 < 0xE8u || (unsigned __int16)v20 > 0xF9u)
-								&& ((unsigned __int16)v20 < 0x85u || (unsigned __int16)v20 > 0x96u)
-								&& ((unsigned __int16)v20 < 0x97u || (unsigned __int16)v20 > 0xBAu)
-								&& ((unsigned __int16)v20 < 0xBEu || (unsigned __int16)v20 > 0xC0u)
-								&& ((unsigned __int16)v20 < 0xC4u || (unsigned __int16)v20 > 0xC6u)
-								&& ((unsigned __int16)v20 < 0x2Bu || (unsigned __int16)v20 > 0x2Du)
-								&& ((unsigned __int16)v20 < 0x6Du || (unsigned __int16)v20 > 0x6Fu)
-								&& ((unsigned __int16)v20 < 0x46u || (unsigned __int16)v20 > 0x48u)
-								&& ((unsigned __int16)v20 < 0x100u || (unsigned __int16)v20 > 0x102u)
-								&& ((unsigned __int16)v20 < 0xD9u || (unsigned __int16)v20 > 0xDBu)
-								&& ((unsigned __int16)v20 < 0xC7u || (unsigned __int16)v20 > 0xC9u)
-								&& ((unsigned __int16)v20 < 0xE5u || (unsigned __int16)v20 > 0xE7u)
-								&& ((unsigned __int16)v20 < 0xDFu || (unsigned __int16)v20 > 0xE1u)
-								&& ((unsigned __int16)v20 < 0x5Bu || (unsigned __int16)v20 > 0x5Du)
-								&& ((unsigned __int16)v20 < 0x49u || (unsigned __int16)v20 > 0x4Bu)
-								&& ((unsigned __int16)v20 < 0xFDu || (unsigned __int16)v20 > 0xFFu)
-								&& ((unsigned __int16)v20 < 0x61u || (unsigned __int16)v20 > 0x63u)
-								&& ((unsigned __int16)v20 < 0x10u || (unsigned __int16)v20 > 0x12u) )
-								break;
-							}
-							pParty->field_750[v12] = rand() % 258 + 1;
-						  }
-						}
-					  }
-					  else
-					  {
-						while ( 1 )
-						{
-						  v21 = pParty->field_750[v12];
-						  if ( (unsigned __int16)v21 < 0x73u || (unsigned __int16)v21 > 0x84u )
-						  {
-							if ( ((unsigned __int16)v21 < 0xE8u || (unsigned __int16)v21 > 0xF9u)
-							  && ((unsigned __int16)v21 < 0x85u || (unsigned __int16)v21 > 0x96u)
-							  && ((unsigned __int16)v21 < 0x97u || (unsigned __int16)v21 > 0xBAu)
-							  && ((unsigned __int16)v21 < 0xBEu || (unsigned __int16)v21 > 0xC0u)
-							  && ((unsigned __int16)v21 < 0xC4u || (unsigned __int16)v21 > 0xC6u)
-							  && ((unsigned __int16)v21 < 0x2Bu || (unsigned __int16)v21 > 0x2Du)
-							  && ((unsigned __int16)v21 < 0x5Eu || (unsigned __int16)v21 > 0x60u)
-							  && ((unsigned __int16)v21 < 0x43u || (unsigned __int16)v21 > 0x45u)
-							  && ((unsigned __int16)v21 < 0x4Fu || (unsigned __int16)v21 > 0x51u)
-							  && ((unsigned __int16)v21 < 0xC1u || (unsigned __int16)v21 > 0xC3u)
-							  && ((unsigned __int16)v21 < 0x13u || (unsigned __int16)v21 > 0x15u)
-							  && ((unsigned __int16)v21 < 0xFDu || (unsigned __int16)v21 > 0xFFu)
-							  && ((unsigned __int16)v21 < 0x61u || (unsigned __int16)v21 > 0x63u)
-							  && ((unsigned __int16)v21 < 0x6Au || (unsigned __int16)v21 > 0x6Cu) )
-							  break;
-						  }
-						  pParty->field_750[v12] = rand() % 258 + 1;
-						}
-					  }
-					}
-					else
-					{
-					  while ( 1 )
-					  {
-						v22 = pParty->field_750[v12];
-						if ( (unsigned __int16)v22 < 0x73u || (unsigned __int16)v22 > 0x84u )
-						{
-						  if ( ((unsigned __int16)v22 < 0xE8u || (unsigned __int16)v22 > 0xF9u)
-							&& ((unsigned __int16)v22 < 0x85u || (unsigned __int16)v22 > 0x96u)
-							&& ((unsigned __int16)v22 < 0x97u || (unsigned __int16)v22 > 0xBAu)
-							&& ((unsigned __int16)v22 < 0xBEu || (unsigned __int16)v22 > 0xC0u)
-							&& ((unsigned __int16)v22 < 0xC4u || (unsigned __int16)v22 > 0xC6u)
-							&& ((unsigned __int16)v22 < 0x2Bu || (unsigned __int16)v22 > 0x2Du)
-							&& ((unsigned __int16)v22 < 0x31u || (unsigned __int16)v22 > 0x33u)
-							&& ((unsigned __int16)v22 < 0x34u || (unsigned __int16)v22 > 0x36u)
-							&& ((unsigned __int16)v22 < 0xFDu || (unsigned __int16)v22 > 0xFFu)
-							&& ((unsigned __int16)v22 < 0x61u || (unsigned __int16)v22 > 0x63u)
-							&& ((unsigned __int16)v22 < 0x1Cu || (unsigned __int16)v22 > 0x1Eu) )
-							break;
-						}
-						pParty->field_750[v12] = rand() % 258 + 1;
-					  }
-					}
-				  }
-				  else
-				  {
-					while ( 1 )
-					{
-					  v23 = pParty->field_750[v12];
-					  if ( (unsigned __int16)v23 < 0x73u || (unsigned __int16)v23 > 0x84u )
-					  {
-						if ( ((unsigned __int16)v23 < 0xE8u || (unsigned __int16)v23 > 0xF9u)
-						  && ((unsigned __int16)v23 < 0x85u || (unsigned __int16)v23 > 0x96u)
-						  && ((unsigned __int16)v23 < 0x97u || (unsigned __int16)v23 > 0xBAu)
-						  && ((unsigned __int16)v23 < 0xBEu || (unsigned __int16)v23 > 0xC0u)
-						  && ((unsigned __int16)v23 < 0xC4u || (unsigned __int16)v23 > 0xC6u)
-						  && ((unsigned __int16)v23 < 0x2Bu || (unsigned __int16)v23 > 0x2Du)
-						  && ((unsigned __int16)v23 < 0x52u || (unsigned __int16)v23 > 0x54u)
-						  && ((unsigned __int16)v23 < 4u || (unsigned __int16)v23 > 6u)
-						  && ((unsigned __int16)v23 < 0x37u || (unsigned __int16)v23 > 0x39u)
-						  && ((unsigned __int16)v23 < 0x3Au || (unsigned __int16)v23 > 0x3Cu)
-						  && ((unsigned __int16)v23 < 0x3Du || (unsigned __int16)v23 > 0x3Fu)
-						  && ((unsigned __int16)v23 < 0xFDu || (unsigned __int16)v23 > 0xFFu)
-						  && ((unsigned __int16)v23 < 0x61u || (unsigned __int16)v23 > 0x63u)
-						  && ((unsigned __int16)v23 < 0xCDu || (unsigned __int16)v23 > 0xCFu) )
-						  break;
-					  }
-					  pParty->field_750[v12] = rand() % 258 + 1;
-					}
-				  }
-				}
-				else
-				{
-				  while ( 1 )
-				  {
-					v24 = pParty->field_750[v12];
-					if ( (unsigned __int16)v24 < 0x73u || (unsigned __int16)v24 > 0x84u )
-					{
-					  if ( ((unsigned __int16)v24 < 0xEBu || (unsigned __int16)v24 > 0xFCu)
-						&& ((unsigned __int16)v24 < 0x85u || (unsigned __int16)v24 > 0x96u)
-						&& ((unsigned __int16)v24 < 0x97u || (unsigned __int16)v24 > 0xBAu)
-						&& ((unsigned __int16)v24 < 0xBEu || (unsigned __int16)v24 > 0xC0u)
-						&& ((unsigned __int16)v24 < 0xC4u || (unsigned __int16)v24 > 0xC6u)
-						&& ((unsigned __int16)v24 < 0x2Bu || (unsigned __int16)v24 > 0x2Du)
-						&& ((unsigned __int16)v24 < 0xCDu || (unsigned __int16)v24 > 0xCFu)
-						&& ((unsigned __int16)v24 < 0x5Eu || (unsigned __int16)v24 > 0x60u)
-						&& ((unsigned __int16)v24 < 0xFDu || (unsigned __int16)v24 > 0xFFu)
-						&& ((unsigned __int16)v24 < 0x6Du || (unsigned __int16)v24 > 0x6Fu)
-						&& ((unsigned __int16)v24 < 0x61u || (unsigned __int16)v24 > 0x63u) )
-						break;
-					}
-					pParty->field_750[v12] = rand() % 258 + 1;
-				  }
-				}
-				v10 = v56;
-			  }
-			  v25 = v10;
-			  v26 = pParty->field_750[v25];
-			  v27 = pParty->field_75A[v25] == v13;
-			  bountyHunting_monster_id_for_hunting = pParty->field_750[v25];
-			  if ( v27 )
-			  {
-				//v1 = 0;
-				v27 = v26 == v13;
-				v29 = (int)pNPCTopics[351].pText;
-				if ( v27 )
-				  v29 = (int)pNPCTopics[353].pText;
-				bountyHunting_text = (char *)v29;
-			  }
-			  else
-			  {
-				if ( v26 != v13 )
-				{
-				  party_finds_gold(100 * pMonsterStats->pInfos[(unsigned __int16)v26].uLevel, 0);
-				  v28 = pParty->pPlayers;
-				  do
-				  {
-					v28->SetVariable(VAR_Award, 86);
-					++v28;
-				  }
-				  while ( (signed int)v28 < (signed int)pParty->pHirelings );
-				  pParty->uNumBountiesCollected += 100 * pMonsterStats->pInfos[pParty->field_750[v25]].uLevel;
-				  pParty->field_750[v25] = v13;
-				  pParty->field_75A[v25] = v13;
-				}
-				//v1 = 0;
-				bountyHunting_text = pNPCTopics[352].pText;
-			  }
-			}
-			else if ( uMessageParam == 100 )
-			{
-			  pKeyActionMap->EnterText(1, 10, v8);
-			}
-		}
-	  }
-  }
-  */
-  
-
-//LABEL_196:
   switch ( uMessageParam )
   {
     case HOUSE_DIALOGUE_LEARN_SKILLS:
@@ -1589,13 +1285,6 @@
     }
     case HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT:
     {
-      /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
-      {
-        pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = UIMSG_PlayArcomage;
-        pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v1;
-        *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1;
-        ++pMessageQueue_50CBD0->uNumMessages;
-      }*/
       pMessageQueue_50CBD0->AddMessage(UIMSG_PlayArcomage, 0, 0);
       dialog_menu_id = HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT;
       break;
@@ -1603,7 +1292,7 @@
     case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
     case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
     {
-      if ( pParty->field_3C.Shops_next_generation_time[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed )
+      if ( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] < (signed __int64)pParty->uTimePlayed )
       {
         GenerateStandartShopItems();
         GenerateSpecialShopItems();
@@ -1613,59 +1302,47 @@
       {
         if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
         {
-          for ( v43 = 0; v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++v43 )
+          for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
           {
-            if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v43].uItemID )
-            {
-              v46 = pIcons_LOD->LoadTexture(pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v43].GetIconName(), TEXTURE_16BIT_PALETTE);
-              ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v46];
-            }
+            if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID )
+              ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)];
           }
         }
         if ( in_current_building_type == BuildingType_WeaponShop )
         {
-          v48 = 0;
           if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
           {
-            do
+            for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
             {
-              if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][v48].uItemID)
-                word_F8B158[v48] = rand() % (300 - ItemsInShopTexture[v48]->uTextureHeight);
-              ++v48;
-              }
-              while ( v48 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] );
+              if ( pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][i].uItemID)
+                weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight);
             }
           }
         }
-        if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
+      }
+      if ( uMessageParam == HOUSE_DIALOGUE_SHOP_BUY_SPECIAL )
+      {
+        if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
+        {
+          for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
+          {
+            if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
+              ItemsInShopTexture[i] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].GetIconName(), TEXTURE_16BIT_PALETTE)];
+          }
+        }
+        if ( in_current_building_type == BuildingType_WeaponShop )
         {
           if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
           {
-            for ( v43 = 0; v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++v43 )
+            for ( uint i = 0; i < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType]; ++i )
             {
-              if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v43].uItemID )
-              {
-                v51 = pIcons_LOD->LoadTexture(pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v43].GetIconName(), TEXTURE_16BIT_PALETTE);
-                ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v51];
-              }
-            }
-          }
-          if ( in_current_building_type == BuildingType_WeaponShop )
-          {
-            v53 = 0;
-            if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType] )
-            {
-              do
-              {
-                if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v53].uItemID)
-                  word_F8B158[v53] = rand() % (300 - ItemsInShopTexture[v53]->uTextureHeight);
-                ++v53;
-              }
-              while ( v53 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].uType ] );
+              if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
+                weapons_Ypos[i] = rand() % (300 - ItemsInShopTexture[i]->uTextureHeight);
             }
           }
         }
-        break;
+      }
+      break;
     }
     case HOUSE_DIALOGUE_SHOP_SELL:
     case HOUSE_DIALOGUE_SHOP_IDENTIFY:
@@ -1686,29 +1363,25 @@
     {
       if( uMessageParam >= HOUSE_DIALOGUE_36 && uMessageParam <= HOUSE_DIALOGUE_GUILD_LEARN_SKILL )
       {
-        v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0);
-        v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
-        if ( v37 < v36 / 3 )
-        v37 = v36 / 3;
-        //if (false)
-        if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam-36])
-        //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) )
+        v36 = (signed __int64)(p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
+        pPrice = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
+        if ( pPrice < v36 / 3 )
+        pPrice = v36 / 3;
+        if(byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][uMessageParam - 36])
         {
-          //v38 = (int)(&pPlayers[uActiveCharacter]->uIntelligence + uMessageParam);
           if ( !pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] )
           {
-            if ( pParty->uNumGold < v37 )
+            if ( pParty->uNumGold < pPrice )
             {
               ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2);
               if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern )
-                v39 = 4;
+                PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_Goodbye);
               else
-                v39 = 2;
-              PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, (HouseSoundID)v39);
+                PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, HouseSound_NotEnoughMoney_TrainingSuccessful);
             }
             else
             {
-              Party::TakeGold(v37);
+              Party::TakeGold(pPrice);
               dword_F8B1E4 = 1;
               pPlayers[uActiveCharacter]->pActiveSkills[uMessageParam - 36] = 1;
               pPlayers[uActiveCharacter]->PlaySound(SPEECH_78, 0);
@@ -1719,192 +1392,6 @@
       break;
     }
   }
-  /*
-  if ( uMessageParam != 95 && uMessageParam != 2 )
-  {
-    if ( uMessageParam == 3 )
-    {
-      dialog_menu_id = 3;
-    }
-    else
-    {
-      if ( uMessageParam == 4 )
-      {
-        dialog_menu_id = 4;
-      }
-      else
-      {
-        if ( uMessageParam != 5 )
-        {
-          if ( uMessageParam > 35 )
-          {
-            if ( uMessageParam <= 72 )
-            {
-              v35 = pPlayers[uActiveCharacter];
-              //v36 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (unsigned int)v8->ptr_1C] * 500.0);
-              v36 = (signed __int64)(p2DEvents[(unsigned int)v8->ptr_1C - 1].flt_24 * 500.0);
-              v37 = v36 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
-              if ( v37 < v36 / 3 )
-                v37 = v36 / 3;
-              
-              __debugbreak();
-              //pSkillAvailabilityPerClass[8 + v58->uClass][4 + v23]
-              // or
-              //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass][v23 - 36]
-              // or
-              //byte_4ED970_skill_learn_ability_by_class_table[v58->uClass - 1][v23 + 1]
-
-              if (false)
-              //if ( *(&byte_4ED94C[37 * v35->uClass] + v55) )
-              {
-                v38 = (int)(&v35->uIntelligence + uMessageParam);
-                if ( !*(short *)v38 )
-                {
-                  if ( pParty->uNumGold < v37 )
-                  {
-                    ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2u);
-                    if ( in_current_building_type == BuildingType_Training || in_current_building_type == BuildingType_Tavern )
-                      v39 = 4;
-                    else
-                      v39 = 2;
-                    PlayHouseSound((unsigned int)window_SpeakInHouse->ptr_1C, v39);
-                  }
-                  else
-                  {
-                    Party::TakeGold(v37);
-                    dword_F8B1E4 = 1;
-                    *(short *)v38 = 1;
-                    v35->PlaySound(SPEECH_78, 0);
-                  }
-                }
-              }
-            }
-            else
-            {
-              if ( uMessageParam == 94 )
-              {
-                pDialogueWindow->eWindowType = WINDOW_MainMenu;
-                UI_CreateEndConversationButton();
-                InitializaDialogueOptions_Shops(in_current_building_type);
-              }
-            }
-          }
-          return;
-        }
-        dialog_menu_id = 5;
-      }
-    }
-    sub_421B2C_PlaceInInventory_or_DropPickedItem();
-    return;
-  }
-  if ( pParty->field_3C.Shops_next_generation_time[(unsigned int)v8->ptr_1C] < (signed __int64)pParty->uTimePlayed )
-  {
-    GenerateStandartShopItems();
-    GenerateSpecialShopItems();
-    v8 = window_SpeakInHouse;
-    v40 = window_SpeakInHouse->par1C;
-    //v3 = dword_F8B198;
-    v41 = pParty->uTimePlayed
-        //+ (signed __int64)((double)(11059200 * (signed int)p2DEvents_minus1[26 * (unsigned int)ptr_507BC0->ptr_1C])
-        + (signed __int64)((double)(11059200 * (signed int)p2DEvents[(unsigned int)window_SpeakInHouse->ptr_1C - 1].field_1C)
-                         * 0.033333335);
-    pParty->field_3C.Shops_next_generation_time[v40] = v41;
-   
-  }
-  v42 = v8->ptr_1C;
-  v43 = 0;
-  //v44 = p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C];
-  v44 = p2DEvents[(unsigned int)v8->ptr_1C - 1].uType;
-  if ( uMessageParam == 2 )
-  {
-    if ( uItemsAmountPerShopType[v44] )
-    {
-      do
-      {
-        v45 = pParty->StandartItemsInShops[(int)v42][v43].uItemID;
-        if ( v45 )
-        {
-          v46 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v45].pIconName, TEXTURE_16BIT_PALETTE);
-          //v3 = dword_F8B198;
-          v8 = window_SpeakInHouse;
-          ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v46];
-        }
-        v42 = v8->ptr_1C;
-        ++v43;
-      }
-      //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] );
-      while ( v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] );
-    }
-    if ( in_current_building_type == BuildingType_WeaponShop )
-    {
-      v47 = v8->ptr_1C;
-      v48 = 0;
-      //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] )
-      if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] )
-      {
-        do
-        {
-         // if ( pParty->field_777C[9 * (v48 + 12 * (int)v47)] )
-		 if ( pParty->StandartItemsInShops[(int)v47][v48].uItemID);
-          {
-            v49 = rand();
-            v8 = window_SpeakInHouse;
-            word_F8B158[v48] = v49 % (300 - ItemsInShopTexture[v48]->uTextureHeight);
-          }
-          v47 = v8->ptr_1C;
-          ++v48;
-        }
-        //while ( v48 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] );
-        while ( v48 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] );
-      }
-    }
-  }
-  if ( uMessageParam == 95 )
-  {
-    if ( uItemsAmountPerShopType[v44] )
-    {
-      do
-      {
-        //v50 = pParty->field_C59C[9 * (v43 + 12 * (int)v42) + 724];
-	  v50=pParty->SpecialItemsInShops[(unsigned int)v42][(signed int)v43].uItemID;
-        if ( v50 )
-        {
-          v51 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v50].pIconName, TEXTURE_16BIT_PALETTE);
-          //v3 = dword_F8B198;
-          v8 = window_SpeakInHouse;
-          ItemsInShopTexture[v43] = &pIcons_LOD->pTextures[v51];
-        }
-        v42 = v8->ptr_1C;
-        ++v43;
-      }
-      //while ( v43 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] );
-      while ( v43 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] );
-    }
-    if ( in_current_building_type == BuildingType_WeaponShop )
-    {
-      v52 = v8->ptr_1C;
-      v53 = 0;
-      //if ( _4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] )
-      if ( uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType] )
-      {
-        do
-        {
-         // if ( pParty->field_C59C[9 * (v53 + 12 * (int)v52) + 724] )
-		if (pParty->SpecialItemsInShops[(unsigned int)v52][v53].uItemID)
-          {
-            v54 = rand();
-            v8 = window_SpeakInHouse;
-            word_F8B158[v53] = v54 % (300 - ItemsInShopTexture[v53]->uTextureHeight);
-          }
-          v52 = v8->ptr_1C;
-          ++v53;
-        }
-        //while ( v53 < (unsigned __int8)_4F063C_smthn_by_2da_uType[p2DEvents_minus1___00[26 * (unsigned int)v8->ptr_1C]] );
-        while ( v53 < (unsigned __int8)uItemsAmountPerShopType[p2DEvents[(unsigned int)v8->ptr_1C - 1].uType ] );
-      }
-    }
-  }
-*/
 }
 //----- (004B6943) --------------------------------------------------------
 void  TravelByTransport()
--- a/UI/UISaveLoad.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/UI/UISaveLoad.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -148,219 +148,178 @@
   UI_DrawSaveLoad(true);
 }
 
-
 //----- (0045E361) --------------------------------------------------------
 void LoadUI_Load(unsigned int uDialogueType)
 {
-    unsigned int v1; // ebp@5
-    unsigned int v2; // eax@5
-    //signed int v3; // ebp@11
-    FILE *v4; // eax@14
-    FILE *v5; // eax@18
-    unsigned int v6; // eax@25
-    GUIButton *v7; // eax@27
-    const char *v8; // [sp-8h] [bp-26Ch]@25
-    //char *v9; // [sp-4h] [bp-268h]@19
-    enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25
-    unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1
-    //RGBTexture *pTex; // [sp+10h] [bp-254h]@12
-    //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12
-    //const char *Str1; // [sp+18h] [bp-24Ch]@12
-    LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
-    int v16; // [sp+260h] [bp-4h]@1
+  LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
 
-    uDialogueType_ = uDialogueType;
-    dword_6BE138 = -1;
-    pIcons_LOD->_inlined_sub2();
+  dword_6BE138 = -1;
+  pIcons_LOD->_inlined_sub2();
 
-    memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots));
-    memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture));
-    uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
-    uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
-    uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
-    uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
-    if ( uDialogueType_ )
-        {
-        pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
-        if ( pCurrentScreen == SCREEN_SAVEGAME )
-            {
-            v1 = uTextureID_save_up;
-            v2 = uTextureID_LS_saveU;
-            }
-        else
-            {
-            v1 = uTextureID_load_up;
-            v2 = uTextureID_LS_loadU;
-            }
-        pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v2));
-        pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(v1));
-        pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
-        }
+  memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots));
+  memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture));
+  uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+  uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+  uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+  if ( uDialogueType )
+  {
+    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
+    if ( pCurrentScreen == SCREEN_SAVEGAME )
+    {
+      pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU));
+      pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_save_up));
+    }
     else
-        {
-        pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
-        }
-    pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_],
-        saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0);
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
-    pRenderer->Present();
-    pSavegameList->Initialize(0);
-    if ( pSaveListPosition > (signed int)uNumSavegameFiles )
-        {
-        pSaveListPosition = 0;
-        uLoadGameUI_SelectedSlot = 0;
-        }
-    pLODFile.AllocSubIndicesAndIO(0x12C, 0);
-    Assert(sizeof(SavegameHeader) == 0x64);
-    //v3 = 0;
-    for (uint i = 0; i < uNumSavegameFiles; ++i)
-        {
+    {
+      pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU));
+      pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_load_up));
+    }
+    pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
+  }
+  else
+    pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
+  pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType],
+      saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0);
+  pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
+  pRenderer->Present();
+  pSavegameList->Initialize(0);
+  if ( pSaveListPosition > (signed int)uNumSavegameFiles )
+  {
+    pSaveListPosition = 0;
+    uLoadGameUI_SelectedSlot = 0;
+  }
+  pLODFile.AllocSubIndicesAndIO(300, 0);
+  Assert(sizeof(SavegameHeader) == 100);
+  for (uint i = 0; i < uNumSavegameFiles; ++i)
+  {
+    sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName);
+    if (_access(pTmpBuf.data(), 6))
+    {
+      pSavegameUsedSlots[i] = 0;
+      strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
+      continue;
+    }
+    pLODFile.LoadFile(pTmpBuf.data(), 1);
+    if ( pLODFile.FindContainer("header.bin", true) )
+      fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", true));
+    if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
+      strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave"
+    if ( !pLODFile.FindContainer("image.pcx", true) )
+    {
+      pSavegameUsedSlots[i] = 0;
+      strcpy(pSavegameList->pFileList[i].pSaveFileName, "");
+    }
+    else
+    {
+      pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", true), 0, true);
+      pLODFile.CloseWriteFile();
+      pSavegameUsedSlots[i] = 1;
+    }
+  }
 
-        sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName);
-        if (_access(pTmpBuf.data(), 6))
-            {
-            pSavegameUsedSlots[i] = 0;
-            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
-            continue;
-            }
-        pLODFile.LoadFile(pTmpBuf.data(), 1);
-        v4 = pLODFile.FindContainer("header.bin", true);
-        if ( v4 )
-            fread(&pSavegameHeader[i], 0x64, 1, v4);
-        if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
-            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave"
-        v5 = pLODFile.FindContainer("image.pcx", true);
-        if ( !v5 )
-            {
-            pSavegameUsedSlots[i] = 0;
-            strcpy(pSavegameList->pFileList[i].pSaveFileName, "");
-            }
-        else
-            {
-            pSavegameThumbnails[i].LoadFromFILE(v5, 0, true);
-            pLODFile.CloseWriteFile();
-            pSavegameUsedSlots[i] = 1;
-            }
-        }
-
-    //LABEL_24:
-    pLODFile.FreeSubIndexAndIO();
-    if ( pCurrentScreen == SCREEN_SAVEGAME )
-        {
-        uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
-        uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE);
-        }
-    else
-        {
-        uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
-        uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE);
-        }
-    uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
-    uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
-    pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
-    pBtnLoadSlot  = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
-    pBtnCancel    = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
-    pBtnArrowUp   = pGUIWindow_CurrentMenu->CreateButton(215, 199,  17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
-    pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323,  17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
+  pLODFile.FreeSubIndexAndIO();
+  if ( pCurrentScreen == SCREEN_SAVEGAME )
+  {
+    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE);
+  }
+  else
+  {
+    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE);
+  }
+  uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+  uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+  pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
+  pBtnLoadSlot  = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
+  pBtnCancel    = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
+  pBtnArrowUp   = pGUIWindow_CurrentMenu->CreateButton(215, 199,  17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
+  pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323,  17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
 }
 
 //----- (0045E93E) --------------------------------------------------------
 void SaveUI_Load()
 {
-    unsigned int v0; // ebp@4
-    unsigned int v1; // eax@4
-    char *v3; // eax@7
-    FILE *v4; // eax@11
-    FILE *v5; // eax@11
-    LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1
+  char *v3; // eax@7
+  LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
 
-    ++pIcons_LOD->uTexturePacksCount;
-    if ( !pIcons_LOD->uNumPrevLoadedFiles )
-        pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-    memset(pSavegameUsedSlots.data(), 0, 0xB4u);
-    memset(&pSavegameThumbnails, 0, 0x708u);
-    uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
-    uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
-    uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
-    uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
-    pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
-    if ( pCurrentScreen == SCREEN_SAVEGAME )
+  ++pIcons_LOD->uTexturePacksCount;
+  if ( !pIcons_LOD->uNumPrevLoadedFiles )
+    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+  memset(pSavegameUsedSlots.data(), 0, 0xB4u);
+  memset(&pSavegameThumbnails, 0, 0x708u);
+  uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
+  uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
+  uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
+  pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
+  if ( pCurrentScreen == SCREEN_SAVEGAME )
+  {
+    pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU));
+    pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
+    pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up));
+  }
+  else
+  {
+    pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU));
+    pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
+    pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_load_up));
+  }
+  pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);//Read...(Чтение...)
+  pRenderer->Present();
+  pSavegameList->Initialize(1);
+  pLODFile.AllocSubIndicesAndIO(300, 0);
+  for (uint i = 0; i < 40; ++i)
+  {
+    v3 = pSavegameList->pFileList[i].pSaveFileName;
+    if ( !*pSavegameList->pFileList[i].pSaveFileName )
+      v3 = "1.mm7";
+    sprintf(pTmpBuf.data(), "saves\\%s", v3);
+    if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) )
     {
-        v0 = uTextureID_save_up;
-        v1 = uTextureID_LS_saveU;
-        }
+      pSavegameUsedSlots[i] = 0;
+      strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]);
+    }
     else
     {
-        v0 = uTextureID_load_up;
-        v1 = uTextureID_LS_loadU;
-        }
-    pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, pIcons_LOD->GetTexture(v1));
-    pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu, pIcons_LOD->GetTexture(uTextureID_x_u));
-    pRenderer->DrawTextureIndexed(0x12u, 0x8Du, pIcons_LOD->GetTexture(v0));
-    pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);
-    pRenderer->Present();
-    pSavegameList->Initialize(1u);
-    v11.AllocSubIndicesAndIO(0x12Cu, 0);
-    //v2 = pSavegameUsedSlots;
-    // Dest = pSavegameHeader;
-    // this_ = pSavegameThumbnails;
-    // v8 = (char *)pSavegameList->pSavesNames;
-    for (uint i = 0; i < 40; ++i)
-        {
-        v3 = pSavegameList->pFileList[i].pSaveFileName;
-        if ( !*pSavegameList->pFileList[i].pSaveFileName )
-            v3 = "1.mm7";
-        sprintf(pTmpBuf.data(), "saves\\%s", v3);
-        if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) )
-            {
-            pSavegameUsedSlots[i] = 0;
-            strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]);
-            }
-        else
-            {
-            v11.LoadFile(pTmpBuf.data(), 1);
-            v4 = v11.FindContainer("header.bin", 1);
-            fread(&pSavegameHeader[i], 100, 1u, v4);
-            v5 = v11.FindContainer("image.pcx", 1);
-            if ( v5 )
-                {
-                pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u);
-                v11.CloseWriteFile();
-                pSavegameUsedSlots[i] = 1;
-                }
-            else
-                {
-                pSavegameUsedSlots[i] = 0;
-                }
-            }
-
-        }
-
-    v11.FreeSubIndexAndIO();
-    uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
-    uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
-    uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
-    uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
-    pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
-    pBtnLoadSlot  = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
-    pBtnCancel    = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
-    pBtnArrowUp   = pGUIWindow_CurrentMenu->CreateButton(215, 199,  17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
-    pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323,  17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
-}
+      pLODFile.LoadFile(pTmpBuf.data(), 1);
+      fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", 1));
+      if ( pLODFile.FindContainer("image.pcx", 1) )
+      {
+        pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", 1), 0, 1);
+        pLODFile.CloseWriteFile();
+        pSavegameUsedSlots[i] = 1;
+      }
+      else
+        pSavegameUsedSlots[i] = 0;
+    }
+  }
+  pLODFile.FreeSubIndexAndIO();
+  uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
+  uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
+  uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
+  uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
+  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
+  pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
+  pBtnLoadSlot  = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
+  pBtnCancel    = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
+  pBtnArrowUp   = pGUIWindow_CurrentMenu->CreateButton(215, 199,  17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
+  pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323,  17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
+}
\ No newline at end of file
--- a/UI/UIShops.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/UI/UIShops.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -16,241 +16,158 @@
 //----- (004B910F) --------------------------------------------------------
 void  WeaponShopDialog()
 {
-  int v0; // ebx@1
-  int pNumActiveItem; // eax@6
-  signed int v2; // esi@8
-  ItemGen *v4; // eax@11
-  char *v5; // ecx@12
-  unsigned __int8 v6; // dl@13
-  char *v7; // edx@14
-  int v9; // ST08_4@16
-  int v10; // eax@16
-  signed int v11; // esi@18
-  int v12; // ST08_4@21
-  int v13; // eax@21
-  int v14; // edi@23
-  char **v15; // esi@23
-  int v16; // eax@24
-  //int v18; // edx@25
+  int phrases_id; // eax@16
   int v19; // edi@25
-  unsigned __int8 v20; // sf@25
   GUIButton *pButton; // esi@27
-  int pNewItem; // eax@27
-  unsigned int v24; // ecx@27
-  int v25; // edx@27
   unsigned int pColorText; // ax@27
-  signed int v27; // esi@32
-  int v28; // ST08_4@36
-  int v29; // eax@36
   signed int v32; // esi@41
-  unsigned int v33; // esi@43
-  int v34; // eax@43
-  unsigned int v35; // eax@44
-  int v36; // eax@46
-  __int32 v37; // ecx@51
-  int v40; // eax@53
-  char *v41; // eax@55
-  unsigned int v43; // ecx@55
-  const char **v44; // edx@55
-  int v45; // eax@55
-  int v47; // eax@59
-  const char **v48; // eax@63
-  unsigned int v49; // esi@65
-  Texture *v50; // eax@65
-  int v51; // edi@65
-  int v52; // esi@70
-  Texture *v53; // ST1C_4@70
-  int v54; // edi@70
-  signed int v55; // ecx@73
-  SHORT v56; // di@82
-  bool v57; // eax@82
-  const char *v58; // ecx@84
-  POINT *v59; // esi@89
-  LONG v60; // ecx@90
-  int v61; // eax@90
-  int v62; // ecx@90
-  ItemGen *pItemInShop; // esi@90
-  //int v64; // eax@95
+  const char *pText; // ecx@84
   int all_text_height; // esi@96
-  char **v66; // edi@96
-  int v67; // eax@97
-  int v69; // edx@98
-  int v70; // edi@98
-  int v71;
-  const char **v72; // eax@100
-  int pTextHeight; // eax@100
-  unsigned int v74; // ecx@100
-  int v78; // [sp-14h] [bp-10Ch]@14
-  ItemGen *v79; // [sp-10h] [bp-108h]@12
-  int v80; // [sp-10h] [bp-108h]@14
-  void *v81; // [sp-Ch] [bp-104h]@12
-  unsigned __int16 v82; // [sp-Ch] [bp-104h]@14
-  int v83; // [sp-8h] [bp-100h]@11
-  char *v84; // [sp-8h] [bp-100h]@14
-  __int64 *v85; // [sp-4h] [bp-FCh]@11
-  unsigned int v86; // [sp-4h] [bp-FCh]@14
-  POINT v87; // [sp+Ch] [bp-ECh]@8
-  POINT v88; // [sp+14h] [bp-E4h]@18
-  POINT v89; // [sp+1Ch] [bp-DCh]@89
-  POINT v90; // [sp+24h] [bp-D4h]@19
-  POINT v91; // [sp+2Ch] [bp-CCh]@89
-  POINT v92; // [sp+34h] [bp-C4h]@9
-  POINT v93; // [sp+3Ch] [bp-BCh]@33
-  POINT v94; // [sp+44h] [bp-B4h]@18
-  POINT v95; // [sp+4Ch] [bp-ACh]@32
-  POINT v96; // [sp+54h] [bp-A4h]@18
-  POINT v97; // [sp+5Ch] [bp-9Ch]@32
-  POINT a2; // [sp+64h] [bp-94h]@8
-  POINT v99; // [sp+6Ch] [bp-8Ch]@32
-  POINT v100; // [sp+74h] [bp-84h]@8
+  ItemGen *item; 
+  int pItemID;
+  POINT mouse; // [sp+64h] [bp-94h]@8
   GUIWindow dialog_window; // [sp+7Ch] [bp-7Ch]@1
-  char *Str; // [sp+D0h] [bp-28h]@55
   __int32 v103; // [sp+D4h] [bp-24h]@25
-  int pColorYellow; // [sp+D8h] [bp-20h]@1
-  int pColorWhite; // [sp+DCh] [bp-1Ch]@1
-  POINT v106; // [sp+E0h] [bp-18h]@8
-  Player *pPlayer; // [sp+E8h] [bp-10h]@1
-  int pItemNum; // [sp+ECh] [bp-Ch]@26
-  const char **v109; // [sp+F0h] [bp-8h]@26
-  unsigned __int8 v110; // [sp+F7h] [bp-1h]@16
+  int pPrice; // [sp+ECh] [bp-Ch]@26
+  unsigned int v109;
   int pNumString;
+  int item_X;
 
-  pPlayer = pPlayers[uActiveCharacter];
   memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
   dialog_window.uFrameX = 483;
   dialog_window.uFrameWidth = 148;
   dialog_window.uFrameZ = 334;
-  pColorWhite = TargetColor(0xFFu, 0xFFu, 0xFFu);
-  pColorYellow = TargetColor(0xE1u, 0xCDu, 0x23u);
 
   switch(dialog_menu_id)
   {
     case HOUSE_DIALOGUE_MAIN:
     {
-      pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
-      if ( pNumActiveItem )
+      if ( HouseUI_CheckIfPlayerCanInteract() )
       {
         pShopOptions[0] = pGlobalTXT_LocalizationStrings[134];
         pShopOptions[1] = pGlobalTXT_LocalizationStrings[152];
         pShopOptions[2] = pGlobalTXT_LocalizationStrings[159];
         pShopOptions[3] = pGlobalTXT_LocalizationStrings[160];
         all_text_height = 0;
-        for (int i = 0; i < 4; ++i)//while ( (signed int)v15 < (signed int)&unk_F8B1C8 );
+        for ( int i = 0; i < 4; ++i )
           all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
         v103 = (174 - all_text_height) / 4;
-        pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
         v19 = (174 - 4 * (174 - all_text_height) / 4 - all_text_height) / 2 - (174 - all_text_height) / 4 / 2 + 138;
-        v20 = -pDialogueWindow->pNumPresenceButton < 0;
-        if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton ))
+        pNumString = 0;
+        for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
         {
-          pItemNum = 2;
-          pNumString = 0;
-          do
+          pButton = pDialogueWindow->GetControl(i);
+          pButton->uY = v103 + v19;
+          pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
+          v19 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
+          pButton->uW = v19;
+          pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
+          if ( pDialogueWindow->pCurrentPosActiveItem != i )
+            pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
+          dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
+          ++pNumString;
+        }
+      }
+      break;
+    }
+    case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
+    {
+      pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
+      item_X = 0;
+      for ( uint i = 0; i < 6; ++i )
+      {
+        if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
+        {
+          pRenderer->DrawTextureTransparent((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]);
+          ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[(60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X + 640 * (weapons_Ypos[i] + 30)], ItemsInShopTexture[i], i + 1);
+        }
+        item_X += 70;
+      }
+      if ( HouseUI_CheckIfPlayerCanInteract() )
+      {
+        uint item_num = 0;
+        for ( uint i = 0; i < 6; ++i )
+        {
+          if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
+            ++item_num;
+        }
+        if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() )
+          pText = pGlobalTXT_LocalizationStrings[185];//Украсть предмет
+        else
+          pText = pGlobalTXT_LocalizationStrings[195];//Выберите предмет для покупки
+        DrawTextAtStatusBar(pText, 0);
+        if ( item_num )
+        {
+          pMouse->GetCursorPos(&mouse);
+          if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
           {
-            pButton = pDialogueWindow->GetControl(pItemNum);
-            pButton->uY = v103 + v19;
-            pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
-            pButton->uHeight = pTextHeight;
-            v19 = pButton->uY + pTextHeight - 1;
-            pButton->uW = v19;
-            pColorText = pColorYellow;
-            if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
-              pColorText = pColorWhite;
-            dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
-            ++pItemNum;
-            ++pNumString;
-            pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
+            item = &pParty->StandartItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
+            if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
+            {
+              pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 2)],
+                                       uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
+              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
+            }
+            else
+            {
+              pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
+              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
+            }
           }
-          while ( pItemNum < pNumActiveItem );
         }
+        else
+          dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//Приходите через 7 дней
       }
       break;
     }
 
-    case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
+    case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
     {
       pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
-      v48 = 0;
-      pItemNum = 0;
-      v109 = 0;
-      do
+      item_X = 0;
+      for ( uint i = 0; i < 6; ++i )
       {
-        //  if ( pParty->field_777C[9 * (int)&v48[3 * (unsigned int)window_SpeakInHouse->ptr_1C]] )
-        if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(int)v48].uItemID)
+        if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID)
         {
-          v49 = word_F8B158[(signed int)v48];
-          v50 = ItemsInShopTexture[(signed int)v48];
-          v49 += 30;
-          v51 = 60 - ((signed int)v50->uTextureWidth >> 1);
-          pRenderer->DrawTextureTransparent(v51 + pItemNum, v49, v50);
-          ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v51 + pItemNum + 640 * v49], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1));
-          v48 = v109;
-        }
-        pItemNum += 70;
-        v48 = (const char **)((char *)v48 + 1);
-        v109 = v48;
-      }
-      while ( (signed int)v48 < 6 );
-      pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
-      if ( pNumActiveItem )
-      {
-        v55 = 0;
-        v106.x = 0;
-        v106.x = 0;
-        do
-        {
-          if ( pParty->StandartItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)//9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C)] )
-            ++v106.x;
-          ++v55;
+          pRenderer->DrawTextureTransparent((60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X, weapons_Ypos[i] + 30, ItemsInShopTexture[i]);
+          ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[(60 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_X + 640 * (weapons_Ypos[i] + 30)], ItemsInShopTexture[i], i + 1);
         }
-        while ( v55 < 6 );
-        v56 = GetAsyncKeyState(17);
-        v57 = pPlayer->CanSteal();
-        Str = (char *)v57;
-        if ( v56 && v57 )
-        {
-          v58 = pGlobalTXT_LocalizationStrings[185];
-        }
-        else
-        {
-          v58 = pGlobalTXT_LocalizationStrings[195];
-          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
-            v58 = pGlobalTXT_LocalizationStrings[196];
-        }
-        DrawTextAtStatusBar(v58, 0);
-        if ( v106.x )
+        item_X += 70;
+      }
+      if ( HouseUI_CheckIfPlayerCanInteract() )
+      {
+        uint item_num = 0;
+        for ( uint i = 0; i < 6; ++i )
         {
-          v59 = pMouse->GetCursorPos(&v91);
-          pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y];
-          if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
+          if ( pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][i].uItemID )
+            ++item_num;
+        }
+        if ( GetAsyncKeyState(17) && pPlayers[uActiveCharacter]->CanSteal() )
+          pText = pGlobalTXT_LocalizationStrings[185];
+        else
+            pText = pGlobalTXT_LocalizationStrings[196];
+        DrawTextAtStatusBar(pText, 0);
+        if ( item_num )
+        {
+          pMouse->GetCursorPos(&mouse);
+          if ( pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF )
           {
-            v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
-            v106.x = v60;
-            v61 = (int)window_SpeakInHouse->ptr_1C;//maybe ptr_1C - BuildID_2Events
-            //  v62 = 9 * (v60 + 12 * v61);
-            pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60];
-            if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
-              pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];
-            if ( !v56 || !Str )
+            item = &pParty->SpecialItemsInShops[(int)window_SpeakInHouse->ptr_1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
+            if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal() )
             {
-              v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2)],
-                                       uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
-              pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
-              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
+              pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 2)],
+                                       uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
+              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
             }
             else
             {
-              v7 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
-              pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
-              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
+              pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
+              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
             }
           }
         }
         else
-        {
-          dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C] - pParty->uTimePlayed);//Приходите через 7 дней
-          pNumActiveItem = 0; //added
-        }
+          dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C]  - pParty->uTimePlayed);
       }
       break;
     }
@@ -262,18 +179,19 @@
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[199], 0);
       if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
-      if((v11 = pMouse->GetCursorPos(&v96)->x - 14, v106.x = (v11 >> 5) + 14 * ((pMouse->GetCursorPos(&v88)->y - 17) >> 5),
-        pMouse->GetCursorPos(&v94)->x <= 13) || pMouse->GetCursorPos(&v90)->x >= 462 
-        || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) )
+      pMouse->GetCursorPos(&mouse);
+      v109 = ((mouse.x + 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
+      if( mouse.x <= 13 || mouse.x >= 462 )
         return;
-      v79 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
-      v13 = pPlayer->SelectPhrasesTransaction(v79, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3);
-      v7 = BuildDialogueString((char *)pMerchantsSellPhrases[v13], uActiveCharacter - 1, v79, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
-      pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
-      dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
+      pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109);
+      if ( !pItemID )
+        return;
+      item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
+      phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 3);
+      pText = BuildDialogueString((char *)pMerchantsSellPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 3, 0);
+      dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
       break;
     }
-
     case HOUSE_DIALOGUE_SHOP_IDENTIFY:
     {
       draw_leather();
@@ -281,23 +199,24 @@
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[197], 0);
       if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
-      if((v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5),
-        pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462 
-        || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem) )
+      pMouse->GetCursorPos(&mouse);
+      v109 = ((mouse.x - 14) >> 5) + 14 * ((mouse.y - 17) >> 5);
+      if( mouse.x <= 13 || mouse.x >= 462 )
+        return;
+      pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109);
+      if ( !pItemID )
         return;
-      v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
-      if (!v4->IsIdentified())
+      item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
+      if (!item->IsIdentified())
       {
-        v10 = pPlayer->SelectPhrasesTransaction(v4, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4);
-        v7 = BuildDialogueString((char *)pMerchantsIdentifyPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
-        pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
-        dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
+        phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_WeaponShop, (int)window_SpeakInHouse->ptr_1C, 4);
+        pText = BuildDialogueString((char *)pMerchantsIdentifyPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
+        dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
       }
       else
       {
-        v7 = BuildDialogueString("%24", uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
-        pTextHeight = pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0);
-        dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorWhite, v7, 3);
+        pText = BuildDialogueString("%24", uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
+        dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
       }
       break;
     }
@@ -308,17 +227,18 @@
       CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true);
       DrawTextAtStatusBar(pGlobalTXT_LocalizationStrings[198], 0);
       if ( !HouseUI_CheckIfPlayerCanInteract())
-            return;
-      if( (v2 = pMouse->GetCursorPos(&a2)->x - 14, v106.x = (v2 >> 5) + 14 * ((pMouse->GetCursorPos(&v87)->y - 17) >> 5),
-          pMouse->GetCursorPos(&v100)->x <= 13) || pMouse->GetCursorPos(&v92)->x >= 462
-            || (pNumActiveItem = pPlayer->GetItemIDAtInventoryIndex((int *)&v106.x), !pNumActiveItem)
-            || (!(pPlayer->pOwnItems[pNumActiveItem-1].uAttributes& 2)) )
-            return;
-      v4 = (ItemGen *)&pPlayer->pInventoryItemList[pNumActiveItem - 1];
-      v10 = pPlayer->SelectPhrasesTransaction(v4, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5);
-      v7 = BuildDialogueString((char *)pMerchantsRepairPhrases[v10], uActiveCharacter - 1, v4, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
-      pTextHeight = (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138;
-      dialog_window.DrawTitleText(pFontArrus, 0, pTextHeight, pColorWhite, v7, 3);
+        return;
+      pMouse->GetCursorPos(&mouse);
+      v109 = ((mouse.x - 14) >> 5) + 14 * (mouse.y - 17) >> 5;
+      if( ( mouse.x <= 13) || mouse.x >= 462 )
+        return;
+      pItemID = pPlayers[uActiveCharacter]->GetItemIDAtInventoryIndex((int *)&v109);
+      if ( !pItemID || (!(pPlayers[uActiveCharacter]->pOwnItems[pItemID - 1].uAttributes & 2)) )
+        return;
+      item = &pPlayers[uActiveCharacter]->pInventoryItemList[pItemID - 1];
+      phrases_id = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(item, BuildingType_ArmorShop, (int)window_SpeakInHouse->ptr_1C, 5);
+      pText = BuildDialogueString((char *)pMerchantsRepairPhrases[phrases_id], uActiveCharacter - 1, item, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
+      dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), pText, 3);
       return;
     }
     break;
@@ -334,113 +254,21 @@
       for ( int i = 0; i < 3; ++i )
         all_text_height += pFontArrus->CalcTextHeight(pShopOptions[i], &dialog_window, 0, 0);
       v103 = (174 - all_text_height) / 3;
-      pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
-      v70 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138;
-      v20 = -pDialogueWindow->pNumPresenceButton < 0;
-      if ( v20 ^ (pNumActiveItem > pNumActiveItem + pDialogueWindow->pNumPresenceButton ))
-      {
-        pItemNum = 2;
-        pNumString = 0;
-        do
-        {
-          pButton = pDialogueWindow->GetControl(pItemNum);
-          pButton->uY = v103 + v70;
-          pTextHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
-          pButton->uHeight = pTextHeight;
-          v70 = pButton->uY + pTextHeight - 1;
-          pButton->uW = v70;
-          pColorText = pColorYellow;
-          if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
-            pColorText = pColorWhite;
-          dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
-          ++pItemNum;
-          ++pNumString;
-          pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
-        }
-        while ( pItemNum < pNumActiveItem );
-      }
-      break;
-    }
-
-    case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
-    {
-      pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
-      v109 = 0;
-      pItemNum = 0;
-      do
-      {
-        //   if ( pParty->field_C59C[9 * (int)&v109[3 * (unsigned int)window_SpeakInHouse->ptr_1C] + 724] )
-        if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][(signed int)v109].uItemID)
-        {
-          v52 = word_F8B158[(signed int)v109] + 30;
-          v53 = ItemsInShopTexture[(signed int)v109];
-          v54 = 60 - ((signed int)v53->uTextureWidth >> 1);
-          pRenderer->DrawTextureTransparent(v54 + pItemNum, word_F8B158[(signed int)v109] + 30, v53);
-          ZBuffer_DoFill2(&pRenderer->pActiveZBuffer[v54 + pItemNum + 640 * v52], ItemsInShopTexture[(signed int)v109], (int)((char *)v109 + 1));
-        }
-        v109 = (const char **)((char *)v109 + 1);
-        pItemNum += 70;
-      }
-      while ( (signed int)v109 < 6 );
-      pNumActiveItem = HouseUI_CheckIfPlayerCanInteract();
-      if ( pNumActiveItem )
+      v19 = (3 * (58 - (signed int)v103) - all_text_height) / 2 - ((174 - all_text_height) / 3) / 2 + 138;
+      pNumString = 0;
+      for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
       {
-        v55 = 0;
-        v106.x = 0;
-        do
-        {
-          // if ( pParty->field_C59C[9 * (v55 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] )
-          if (pParty->SpecialItemsInShops[(unsigned int)window_SpeakInHouse->ptr_1C][v55].uItemID)
-            ++v106.x;
-          ++v55;
-        }
-        while ( v55 < 6 );
-        v56 = GetAsyncKeyState(17);
-        v57 = pPlayer->CanSteal();
-        Str = (char *)v57;
-        if ( v56 && v57 )
-        {
-          v58 = pGlobalTXT_LocalizationStrings[185];
-        }
-        else
-        {
-          v58 = pGlobalTXT_LocalizationStrings[195];
-          if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
-            v58 = pGlobalTXT_LocalizationStrings[196];
+        pButton = pDialogueWindow->GetControl(i);
+        pButton->uY = v103 + v19;
+        pButton->uHeight = pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0);
+        v19 = pButton->uY + pFontArrus->CalcTextHeight((const char *)pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
+        pButton->uW = v19;
+        pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
+        if ( pDialogueWindow->pCurrentPosActiveItem != i )
+          pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
+        dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, (const char *)pShopOptions[pNumString], 3);
+        ++pNumString;
         }
-        DrawTextAtStatusBar(v58, 0);
-        if ( v106.x )
-        {
-          v59 = pMouse->GetCursorPos(&v91);
-          pNumActiveItem = v59->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v89)->y];
-          if ( pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF )
-          {
-            v60 = (pRenderer->pActiveZBuffer[pNumActiveItem] & 0xFFFF) - 1;
-            v106.x = v60;
-            v61 = (int)window_SpeakInHouse->ptr_1C;
-            //  v62 = 9 * (v60 + 12 * v61);
-            pItemInShop = (ItemGen *)&pParty->StandartItemsInShops[(int)v61][v60];
-            if ( dialog_menu_id != HOUSE_DIALOGUE_SHOP_BUY_STANDARD)
-              pItemInShop = &pParty->SpecialItemsInShops[(int)v61][v60];//v63 = (ItemGen *)&pParty->field_C59C[v62 + 724];
-            if ( !v56 || !Str )
-            {
-              v7 = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayer->SelectPhrasesTransaction(pItemInShop, BuildingType_WeaponShop, v61, 2)],
-                                       uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
-              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138, pColorWhite, v7, 3);
-            }
-            else
-            {
-              v7 = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, pItemInShop, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
-              dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(v7, &dialog_window, 0, 0)) / 2 + 138, pColorWhite, v7, 3);
-            }
-          }
-        }
-        else
-        {
-          dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[(unsigned int)window_SpeakInHouse->ptr_1C]  - pParty->uTimePlayed);
-          pNumActiveItem = 0; //added
-        }
-      }
       break;
     }
 
@@ -448,58 +276,35 @@
     {
       if (!HouseUI_CheckIfPlayerCanInteract())
         return;
-      v0 = 0;
+      uint item_num = 0;
       all_text_height = 0;
-      //v32 = (signed __int64)(*(float *)&p2DEvents_minus1__24[13 * (signed int)v31] * 500.0);
       v32 = (signed __int64)(p2DEvents[(signed int)window_SpeakInHouse->ptr_1C - 1].flt_24 * 500.0);
-      pItemNum = v32 * (100 - pPlayer->GetMerchant()) / 100;
-      if ( pItemNum < v32 / 3 )
-        pItemNum = v32 / 3;
-      pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
-      if ( pNumActiveItem >= pNumActiveItem + pDialogueWindow->pNumPresenceButton )
+      pPrice = v32 * (100 - pPlayers[uActiveCharacter]->GetMerchant()) / 100;
+      if ( pPrice < v32 / 3 )
+        pPrice = v32 / 3;
+      for ( int i = pDialogueWindow->pStartingPosActiveItem;
+            i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
       {
-        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
-        strcat(pTmpBuf.data(), "\n \n");
-        strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
-        pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
-        dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
-        return;
-      }
-      do
-      {
-        v35 = pDialogueWindow->GetControl(pNumActiveItem)->msg_param - 36;
-        if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v35] && !pPlayer->pActiveSkills[v35] )
+        if ( byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pDialogueWindow->GetControl(i)->msg_param - 36]
+          && !pPlayers[uActiveCharacter]->pActiveSkills[pDialogueWindow->GetControl(i)->msg_param - 36] )
         {
-          all_text_height += pFontArrus->CalcTextHeight(pSkillNames[v35], &dialog_window, 0, 0);
-          v0++;
+          all_text_height += pFontArrus->CalcTextHeight(pSkillNames[pDialogueWindow->GetControl(i)->msg_param - 36], &dialog_window, 0, 0);
+          item_num++;
         }
-        ++pNumActiveItem;
       }
-      while ( pNumActiveItem < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem );
-      if ( !v0 )
+      if ( item_num )
       {
-        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayer->pName, pClassNames[pPlayer->classType]);
-        strcat(pTmpBuf.data(), "\n \n");
-        strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);
-        pTextHeight = pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0);
-        dialog_window.DrawTitleText(pFontArrus, 0, (174 - pTextHeight) / 2 + 138, pColorYellow, pTmpBuf.data(), 3);
-        return;
-      }
-      sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pItemNum);
-      dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
-      v103 = (149 - all_text_height) / v0;
-      if ( (149 - all_text_height) / v0 > 32 )
-        v103 = 32;
-      pNumActiveItem = pDialogueWindow->pStartingPosActiveItem;
-      v37 = (149 - v0 * v103 - all_text_height) / 2 - v103 / 2 + 162;
-      if ( pNumActiveItem < pNumActiveItem + pDialogueWindow->pNumPresenceButton )
-      {
-        pItemNum = 2;
-        do
+        sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[401], pPrice);//Стоимость навыка: %lu
+        dialog_window.DrawTitleText(pFontArrus, 0, 0x92u, 0, pTmpBuf.data(), 3);
+        v103 = (149 - all_text_height) / item_num;
+        if ( (149 - all_text_height) / item_num > 32 )
+          v103 = 32;
+        v19 = (149 - item_num * v103 - all_text_height) / 2 - v103 / 2 + 162;
+        for ( uint i = pDialogueWindow->pStartingPosActiveItem;
+                   i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i )
         {
-          pButton = pDialogueWindow->GetControl(pItemNum);
-          v40 = pButton->msg_param - 36;
-          if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayer->classType][v40] || pPlayer->pActiveSkills[v40] )
+          pButton = pDialogueWindow->GetControl(i);
+          if ( !byte_4ED970_skill_learn_ability_by_class_table[pPlayers[uActiveCharacter]->classType][pButton->msg_param - 36] || pPlayers[uActiveCharacter]->pActiveSkills[pButton->msg_param - 36] )
           {
             pButton->uW = 0;
             pButton->uHeight = 0;
@@ -507,29 +312,27 @@
           }
           else
           {
-            pButton->uY = v103 + v37;
-            pTextHeight = pFontArrus->CalcTextHeight(pSkillNames[v40], &dialog_window, 0, 0);
-            pButton->uHeight = pTextHeight;
-            v37 = pButton->uY + pTextHeight - 1;
-            pButton->uW = v37;
-            pColorText = pColorYellow;
-            if ( pDialogueWindow->pCurrentPosActiveItem != pItemNum )
-              pColorText = pColorWhite;
-            dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[v40], 3);
+            pButton->uY = v103 + v19;
+            pButton->uHeight = pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0);
+            v19 = pButton->uY + pFontArrus->CalcTextHeight(pSkillNames[pButton->msg_param - 36], &dialog_window, 0, 0) - 1;
+            pButton->uW = v19;
+            pColorText = TargetColor(0xE1u, 0xCDu, 0x23u);
+            if ( pDialogueWindow->pCurrentPosActiveItem != i )
+              pColorText = TargetColor(0xFFu, 0xFFu, 0xFFu);
+            dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pColorText, pSkillNames[pButton->msg_param - 36], 3);
           }
-          pNumActiveItem = pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;
-          pItemNum++;
         }
-        while ( pItemNum < pNumActiveItem );
+        break;
       }
-      break;
+      sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[544], pPlayers[uActiveCharacter]->pName, pClassNames[pPlayers[uActiveCharacter]->classType]);
+      strcat(pTmpBuf.data(), "\n \n");
+      strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]);//Больше ничего не могу предложить.
+      dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
+      return;
     }
     default:
     {
-      if( dialog_menu_id > HOUSE_DIALOGUE_SHOP_REPAIR)
-        pNumActiveItem = dialog_menu_id - 96;
-      else
-        pNumActiveItem = dialog_menu_id - 4;
+      __debugbreak();
       break;
     }
   }
@@ -592,7 +395,7 @@
   int v66; // eax@76
   int v67; // edi@77
   signed int v68; // ecx@81
-  const char *pStatusText; // ecx@91
+  const char *pText; // ecx@91
   void *v72; // eax@95
   POINT *v73; // esi@97
   int v74; // ecx@97
@@ -647,7 +450,7 @@
   POINT v133; // [sp+34h] [bp-D0h]@17
   POINT v134; // [sp+3Ch] [bp-C8h]@97
   POINT v135; // [sp+44h] [bp-C0h]@31
-  POINT v136; // [sp+4Ch] [bp-B8h]@97
+  POINT mouse; // [sp+4Ch] [bp-B8h]@97
   POINT v137; // [sp+54h] [bp-B0h]@17
   POINT v138; // [sp+5Ch] [bp-A8h]@32
   POINT v139; // [sp+64h] [bp-A0h]@17
@@ -657,23 +460,19 @@
   POINT v143; // [sp+84h] [bp-80h]@9
   GUIWindow dialog_window; // [sp+8Ch] [bp-78h]@1
   int v146; // [sp+E4h] [bp-20h]@24
-  int pYellowColor; // [sp+E8h] [bp-1Ch]@1
-  int pWhiteColor; // [sp+ECh] [bp-18h]@1
+  //int pYellowColor; // [sp+E8h] [bp-1Ch]@1
+  //int pWhiteColor; // [sp+ECh] [bp-18h]@1
   __int32 pItemCount; // [sp+F0h] [bp-14h]@8
   int v152; // [sp+FCh] [bp-8h]@24
-  int v153; // [sp+100h] [bp-4h]@44
+  int item_x; // [sp+100h] [bp-4h]@44
   int th;
   short text_color;
   int pActiveButton;
 
-  //__debugbreak(); // uishops.cpp(952): warning C4700: uninitialized local variable 'v33' used
-  //__debugbreak(); // uishops.cpp(981): warning C4700: uninitialized local variable 'v98' used
   memcpy(&dialog_window, window_SpeakInHouse, sizeof(dialog_window));
   dialog_window.uFrameX = 483;
   dialog_window.uFrameWidth = 148;
   dialog_window.uFrameZ = 334;
-  pWhiteColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
-  pYellowColor = TargetColor(0xE1u, 0xCDu, 0x23u);
   switch (dialog_menu_id)
   {
     case HOUSE_DIALOGUE_MAIN:
@@ -690,52 +489,44 @@
       v146 = ( 174 - all_text_height ) / 4;
       v23 = ( 174 - 4 * ( 174 - all_text_height ) / 4 - all_text_height ) / 2 - ( 174 - all_text_height ) / 4 / 2 + 138;
       pNumString = 0;
-      if ( pDialogueWindow->pNumPresenceButton>=0 )
+      for (int i = pDialogueWindow->pStartingPosActiveItem;
+               i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i)
       {
-        for (pActiveButton = pDialogueWindow->pStartingPosActiveItem; pActiveButton < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem;  ++pActiveButton)
-        {
-          pButton = pDialogueWindow->GetControl(pActiveButton);
-          pButton->uY = v146 + v23;
-          pTextHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
-          pButton->uHeight = pTextHeight;
-          v23 = pButton->uY + pButton->uHeight - 1;
-          pButton->uW = v23;
-          pTextColor = pYellowColor;
-          if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton )
-            pTextColor = pWhiteColor;
-          dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3);
-          ++pNumString;
-        }
+        pButton = pDialogueWindow->GetControl(i);
+        pButton->uY = v146 + v23;
+        pButton->uHeight = pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0);
+        v23 = pButton->uY + pFontArrus->CalcTextHeight(pShopOptions[pNumString], &dialog_window, 0, 0) - 1;
+        pButton->uW = v23;
+        pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u);
+        if ( pDialogueWindow->pCurrentPosActiveItem != i )
+          pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
+        dialog_window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pShopOptions[pNumString], 3);
+        ++pNumString;
       }
     }
     break;
+
     case HOUSE_DIALOGUE_SHOP_BUY_STANDARD:
     {
       pRenderer->DrawTextureIndexed(8, 8, ShopTexture);// подложка
-      textureW = 0;
-      v153 = 0;
+      item_x = 0;
       for ( int i = 0; i < 8; ++i )// разместить вещи
       {
         if ( pParty->StandartItemsInShops[window_SpeakInHouse->par1C][i].uItemID)
         {
-          textureW = ItemsInShopTexture[i]->uTextureWidth;
-          textureH = ItemsInShopTexture[i]->uTextureHeight;
           if ( i >= 4 )  //low row
           {
-            v60 = 90 - (textureW/2);
-            pRenderer->DrawTextureTransparent(v60 + v153 - 420, 126, ItemsInShopTexture[i]);
-            v59 = v60 + v153 + 80220;
+            pRenderer->DrawTextureTransparent((90 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x - 420, 126, ItemsInShopTexture[i]);
+            v59 = (90 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + 80220;
           }
           else
           {
-            pY_item = 98 -  textureH;
-            v152 = 86 - (textureW/2);
-            pRenderer->DrawTextureTransparent(v152 + v153, pY_item, ItemsInShopTexture[i]);
-            v59 = v153 + v152 + 640 * pY_item;
+            pRenderer->DrawTextureTransparent(( 86 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x, 98 -  ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]);
+            v59 = item_x + (86 - (ItemsInShopTexture[i]->uTextureWidth / 2)) + 640 * (98 -  ItemsInShopTexture[i]->uTextureHeight);
           }
           ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v59], ItemsInShopTexture[i], i + 1);
         }
-        v153 += 105;
+        item_x += 105;
       }
       if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
@@ -746,63 +537,62 @@
           ++pItemCount;
       }
       if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
-        pStatusText = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy"
+        pText = pGlobalTXT_LocalizationStrings[195]; //"Select the Item to Buy"
       else
-        pStatusText = pGlobalTXT_LocalizationStrings[185];//"Steal item"
-      DrawTextAtStatusBar(pStatusText, 0);
-      if ( pItemCount != 0 )
+        pText = pGlobalTXT_LocalizationStrings[185];//"Steal item"
+      DrawTextAtStatusBar(pText, 0);
+      if ( pItemCount )
       {
-        v73 = pMouse->GetCursorPos(&v136);
-        v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v134)->y]] & 0xFFFF;
-        if ( !v74 )
+        pMouse->GetCursorPos(&mouse);
+        if ( !(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) )
           return;
-        pItemCount = v74 - 1;
-        selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74-1];
-        if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0)
-          v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)];
+        selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
+        if ( !GetAsyncKeyState(17) || !pPlayers[uActiveCharacter]->CanSteal())
+        {
+          pText = BuildDialogueString((char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)],
+                                 uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
+          dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3);
+        }
         else
-          v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24"
-        v36 = BuildDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
-        v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
-        dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
+        {
+          pText = BuildDialogueString(pGlobalTXT_LocalizationStrings[181], uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0); //"Steal %24"
+          dialog_window.DrawTitleText(pFontArrus, 0, (174 - pFontArrus->CalcTextHeight(pText, &dialog_window, 0, 0)) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3);
+        }
         return;
       }
       dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
       return;
     }
     break;
+
     case HOUSE_DIALOGUE_SHOP_BUY_SPECIAL:
     {
       pRenderer->DrawTextureIndexed(8, 8, ShopTexture);
-      v11 = 0;
-      v61 = 0;
-      v153 = 0;
-      do
+      item_x = 0;
+      for ( int i = 0; i < 8; ++i )
       {
-        if (pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v61].uItemID)
+        if ( pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][i].uItemID )
         {
-          v62 = ItemsInShopTexture[v61];
-          if ( v61 >= 4 )
+          //v62 = ItemsInShopTexture[i];
+          if ( i >= 4 )
           {
-            v67 = 90 - ((signed int)v62->uTextureWidth >> 1);
-            pRenderer->DrawTextureTransparent(v153 + v67 - 420, 0x7Eu, ItemsInShopTexture[v61]);
-            v66 = v153 + v67 + 80220;
+            //v67 = 90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2);
+            pRenderer->DrawTextureTransparent(item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) - 420, 126, ItemsInShopTexture[i]);
+            v66 = item_x + (90 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + 80220;
           }
           else
           {
-            v63 = 98 - v62->uTextureHeight;
-            v64 = ItemsInShopTexture[v61];
-            v65 = 98 - v62->uTextureHeight;
-            v152 = 86 - ((signed int)v62->uTextureWidth >> 1);
-            pRenderer->DrawTextureTransparent(v152 + v153, v65, v64);
-            v66 = v152 + v153 + 640 * v63;
+            //v63 = 98 - ItemsInShopTexture[i]->uTextureHeight;
+            //v64 = ItemsInShopTexture[i];
+            //v65 = 98 - ItemsInShopTexture[i]->uTextureHeight;
+            //v152 = 86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2);
+            pRenderer->DrawTextureTransparent(86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2) + item_x, 98 - ItemsInShopTexture[i]->uTextureHeight, ItemsInShopTexture[i]);
+            v66 = (86 - ((signed int)ItemsInShopTexture[i]->uTextureWidth / 2)) + item_x + 640 * (98 - ItemsInShopTexture[i]->uTextureHeight);
           }
-          ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v66], ItemsInShopTexture[v61], v61 + 1);
+          ZBuffer_DoFill(&pRenderer->pActiveZBuffer[v66], ItemsInShopTexture[i], i + 1);
         }
-        v153 += 105;
-        ++v61;
+        item_x += 105;
       }
-      while ( v61 < 8 );
       if ( !HouseUI_CheckIfPlayerCanInteract() )
         return;
       v68 = 0;
@@ -815,28 +605,27 @@
       }
       while ( v68 < 6 );
       if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
-        pStatusText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy"
+        pText = pGlobalTXT_LocalizationStrings[196]; //Select the Special Item to Buy"
       else
-        pStatusText = pGlobalTXT_LocalizationStrings[185];
-      DrawTextAtStatusBar(pStatusText, 0);
+        pText = pGlobalTXT_LocalizationStrings[185];
+      DrawTextAtStatusBar(pText, 0);
       if ( (char *)pItemCount != 0 )
       {
-        v73 = pMouse->GetCursorPos(&v136);
-        v74 = pRenderer->pActiveZBuffer[v73->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v134)->y]] & 0xFFFF;
-        if ( !v74 )
+        pMouse->GetCursorPos(&mouse);
+        if ( !(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) )
           return;
-        pItemCount = v74 - 1;
+        pItemCount = (pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1;
         if ( dialog_menu_id == 2 )
-          selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][v74 - 1];
+          selected_item = &pParty->StandartItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
         else
-          selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v74 - 1];
+          selected_item = &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][(pRenderer->pActiveZBuffer[mouse.x + pSRZBufferLineOffsets[mouse.y]] & 0xFFFF) - 1];
         if ( GetAsyncKeyState(17) == 0 || pPlayers[uActiveCharacter]->CanSteal() == 0 )
           v15 = (char *)pMerchantsBuyPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(selected_item, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 2)];
         else
           v15 = pGlobalTXT_LocalizationStrings[181]; //"Steal %24"
         v36 = BuildDialogueString(v15, uActiveCharacter - 1, selected_item, (char *)window_SpeakInHouse->ptr_1C, 2, 0);
         v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
-        dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
+        dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3);
         return;
       }
       dialog_window.DrawCurrentTime( pParty->field_3C.Shops_next_generation_time[window_SpeakInHouse->par1C]- pParty->uTimePlayed);
@@ -869,9 +658,9 @@
           pButton->uHeight = pTextHeight;
           v86 = v90 + pTextHeight - 1;
           pButton->uW = v86;
-          pTextColor = pYellowColor;
+          pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u);
           if ( pDialogueWindow->pCurrentPosActiveItem != pActiveButton )
-            pTextColor = pWhiteColor;
+            pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
           dialog_window.DrawTitleText(pFontArrus, 0, v90, pTextColor, pShopOptions[pNumString], 3);
           ++pNumString;
           ++pActiveButton;
@@ -897,7 +686,7 @@
       v15 = (char *)pMerchantsSellPhrases[pPlayers[uActiveCharacter]->SelectPhrasesTransaction(v116, BuildingType_ArmorShop, window_SpeakInHouse->par1C, 3)];
       v36 = BuildDialogueString(v15, uActiveCharacter - 1, v116, (char *) window_SpeakInHouse->par1C, 3, 0);
       v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
-      dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
+      dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3);
       return;
     }
     break;
@@ -927,7 +716,7 @@
               }
               v6 = BuildDialogueString(v5, uActiveCharacter - 1, v3, (char *)window_SpeakInHouse->ptr_1C, 4, 0);
               v115 = (174 - pFontArrus->CalcTextHeight(v6, &dialog_window, 0, 0)) / 2 + 138;
-              dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v6, 3);
+              dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v6, 3);
               return;
             }
           }
@@ -955,7 +744,7 @@
       v15 = (char *)pMerchantsRepairPhrases[v35];
       v36 = BuildDialogueString(v15, uActiveCharacter - 1, v116, (char *)window_SpeakInHouse->ptr_1C, 5, 0);
       v115 = (174 - pFontArrus->CalcTextHeight(v36, &dialog_window, 0, 0)) / 2 + 138;
-      dialog_window.DrawTitleText(pFontArrus, 0, v115, pWhiteColor, v36, 3);
+      dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xFFu, 0xFFu, 0xFFu), v36, 3);
       return;
     }
     break;
@@ -982,10 +771,10 @@
           v99 = pPlayers[uActiveCharacter]->SelectPhrasesTransaction(&pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], BuildingType_ArmorShop,	window_SpeakInHouse->par1C,	2);
           v100 = BuildDialogueString((char *)pMerchantsBuyPhrases[v99], uActiveCharacter - 1, &pParty->SpecialItemsInShops[window_SpeakInHouse->par1C][v95-1], (char *)window_SpeakInHouse->par1C, 2, 0);
           v103 = pFontArrus->CalcTextHeight(v100, &dialog_window, 0, 0);
-          dialog_window.DrawTitleText(pFontArrus, 0, (174 - v103) / 2 + 138, pWhiteColor, v100, 3);
+          dialog_window.DrawTitleText(pFontArrus, 0, (174 - v103) / 2 + 138, TargetColor(0xFFu, 0xFFu, 0xFFu), v100, 3);
         }
         v104 = 0;
-        v153 = 0;
+        int v153 = 0;
         do
         {
           //if ( pParty->field_C59C[9 * (v104 + 12 * (unsigned int)window_SpeakInHouse->ptr_1C) + 724] )
@@ -1031,7 +820,7 @@
         pActiveButton = v38 / 3;
       v39 = pDialogueWindow->pStartingPosActiveItem;
       v40 = pDialogueWindow->pNumPresenceButton;
-      v153 = 0;
+      int v153 = 0;
       if ( (signed int)v39 < (signed int)(v39 + v40) )
       {
         do
@@ -1078,9 +867,9 @@
                 v51 = v49 + pTextHeight - 1;
                 pButton->uW = v51;
                 v146 = v51;
-                pTextColor = pYellowColor;
+                pTextColor = TargetColor(0xE1u, 0xCDu, 0x23u);
                 if ( pDialogueWindow->pCurrentPosActiveItem != v153 )
-                  pTextColor = pWhiteColor;
+                  pTextColor = TargetColor(0xFFu, 0xFFu, 0xFFu);
                 dialog_window.DrawTitleText(pFontArrus, 0, v49, pTextColor, pSkillNames[v46], 3);
               }
               v53 = pDialogueWindow->pStartingPosActiveItem;
@@ -1097,7 +886,7 @@
       strcat(pTmpBuf.data(), "\n \n");
       strcat(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[528]); //"I can offer you nothing further."
       v115 = (174 - pFontArrus->CalcTextHeight(pTmpBuf.data(), &dialog_window, 0, 0)) / 2 + 138;
-      dialog_window.DrawTitleText(pFontArrus, 0, v115, pYellowColor, pTmpBuf.data(), 3);
+      dialog_window.DrawTitleText(pFontArrus, 0, v115, TargetColor(0xE1u, 0xCDu, 0x23u), pTmpBuf.data(), 3);
       return;
     }
     break;
--- a/UI/UiGame.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/UI/UiGame.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -1230,7 +1230,7 @@
       if ( !pLevelDecorations[v19].uEventID )
       {
         if ( pLevelDecorations[v19].IsInteractive() )
-          pText = pNPCTopics[stru_5E4C90._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//неверно для костра
+          pText = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[v19]._idx_in_stru123 - 75] + 379].pTopic;//неверно для костра
         else
           pText = pDecorationList->pDecorations[pLevelDecorations[v19].uDecorationDescID].field_20;
         GameUI_SetFooterString(pText);
--- a/Viewport.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/Viewport.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -542,7 +542,7 @@
     {
       if ( pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].IsInteractive() )
       {
-        v15 = stru_5E4C90._decor_events[pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3]._idx_in_stru123 - 75] + 380;
+        v15 = stru_5E4C90_MapPersistVars._decor_events[pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3]._idx_in_stru123 - 75] + 380;
         activeLevelDecoration = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3];
         EventProcessor(v15, 0, 1);
         activeLevelDecoration = NULL;
--- a/mm7_2.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/mm7_2.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -1740,7 +1740,7 @@
 //----- (00450AAA) --------------------------------------------------------
 void RespawnGlobalDecorations()
 {
-  memset(stru_5E4C90._decor_events, 0, 125);
+  memset(stru_5E4C90_MapPersistVars._decor_events, 0, 125);
 
   uint decorEventIdx = 0;
   for (uint i = 0; i < uNumLevelDecorations; ++i)
@@ -1754,7 +1754,7 @@
         if (decorEventIdx < 124)
         {
           decor->_idx_in_stru123 = decorEventIdx + 75;
-          stru_5E4C90._decor_events[decorEventIdx++] = decor->GetGlobalEvent();
+          stru_5E4C90_MapPersistVars._decor_events[decorEventIdx++] = decor->GetGlobalEvent();
         }
       }
     }
@@ -5965,7 +5965,7 @@
 	return v19;
   }
   if ( v25->IsInteractive() )
-    v24 = pNPCTopics[stru_5E4C90._decor_events[v26->_idx_in_stru123 - 75] + 379].pTopic;
+    v24 = pNPCTopics[stru_5E4C90_MapPersistVars._decor_events[v26->_idx_in_stru123 - 75] + 379].pTopic;
   else
     v24 = pDecorationList->pDecorations[v26->uDecorationDescID].field_20;
   GameUI_SetFooterString(v24);
--- a/mm7_3.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/mm7_3.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -2181,7 +2181,7 @@
   {
     //LOBYTE(pParty->uFlags) &= 0x7Fu;
     bWaterWalk = 1;
-    *(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u;
+    *(short *)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u;
     if (!(pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags & 1) &&
 		pParty->pPlayers[pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uCaster - 1].sMana <= 0 )
       bWaterWalk = 0;
@@ -2571,7 +2571,7 @@
       if ( pModel )
         pZ = v113;
       if (pParty->FlyActive())
-        stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] &= 0xFEu;
+        stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] &= 0xFEu;
       pParty->uFallStartY = pZ;
     }
     else
@@ -2583,14 +2583,14 @@
       pParty->uFallStartY = v111;
       v113 = pZ;
       if (pParty->FlyActive())
-        stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u;
+        stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u;
     }
   }
   else
   {
 	  v113 = pZ;
 	  if (pParty->FlyActive())
-		stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u;
+		stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u;
   }
 //LABEL_141:
   if (bJumping && !pParty->bFlying)
@@ -3078,7 +3078,7 @@
       pParty->uFlags &= ~PARTY_FLAGS_1_STANDING_ON_WATER;
       //v79 = 20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 6180178;
       //*(short *)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119] |= 1u;
-      v79 = (int)&stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119];
+      v79 = (int)&stru_5E4C90_MapPersistVars._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uOverlayID + 119];
       *(short *)v79 |= 1u;
       if ( !v122 || !v69 )
       {
--- a/mm7_data.cpp	Fri Sep 27 18:58:25 2013 +0600
+++ b/mm7_data.cpp	Fri Sep 27 18:58:48 2013 +0600
@@ -40,7 +40,7 @@
 
 
 #include "stru123.h"
-stru123 stru_5E4C90;
+stru123 stru_5E4C90_MapPersistVars;
 
 #include "stru298.h"
 stru298 stru_50FE08; // weak
@@ -1326,7 +1326,7 @@
 std::array<int, 32> dword_F1B430; // weak
 //int dword_F8B144; // nexindex [-1] to the following
 std::array<int, 4> player_levels = {{1, 1, 1, 1}};
-std::array<__int16, 777> word_F8B158; // weak
+std::array<__int16, 6> weapons_Ypos; // word_F8B158
 struct Texture *ShopTexture; // idb
 std::array<struct Texture *, 12> ItemsInShopTexture;
 __int16 bountyHunting_monster_id_for_hunting; // word_F8B1A0
--- a/mm7_data.h	Fri Sep 27 18:58:25 2013 +0600
+++ b/mm7_data.h	Fri Sep 27 18:58:48 2013 +0600
@@ -984,7 +984,7 @@
 extern char byte_AE5B91; // weak
 extern std::array<int, 32> dword_F1B430; // weak
 extern std::array<int, 4> player_levels;
-extern std::array<__int16, 777> word_F8B158; // weak
+extern std::array<__int16, 6> weapons_Ypos; // word_F8B158
 extern struct Texture *ShopTexture; // idb
 extern std::array<struct Texture *, 12> ItemsInShopTexture;
 extern __int16 bountyHunting_monster_id_for_hunting; // weak
--- a/stru123.h	Fri Sep 27 18:58:25 2013 +0600
+++ b/stru123.h	Fri Sep 27 18:58:48 2013 +0600
@@ -9,4 +9,4 @@
   unsigned char _decor_events[125];
 };
 #pragma pack(pop)
-extern stru123 stru_5E4C90;
\ No newline at end of file
+extern stru123 stru_5E4C90_MapPersistVars;
\ No newline at end of file