changeset 834:95d9727412c9

Слияние
author Ritor1
date Wed, 27 Mar 2013 21:24:24 +0600
parents 3233927402e5 (current diff) 9c3f28b31b4a (diff)
children 72f6df90df98
files mm7_2.cpp
diffstat 24 files changed, 1108 insertions(+), 1013 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/Actor.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -21,6 +21,14 @@
 #include "GUIWindow.h"
 #include "GUIFont.h"
 
+#include "MM7.h"
+
+
+
+
+
+
+
 Actor pActors[500];
 int uNumActors;
 
@@ -384,7 +392,7 @@
   int v15; // eax@34
   AIDirection *v16; // esi@34
   unsigned __int16 v17; // di@34
-  int v18; // eax@34
+  //int v18; // eax@34
   int v19; // edi@34
   int v20; // eax@35
   int v21; // eax@39
@@ -444,7 +452,7 @@
   int v75; // eax@184
   AIDirection *v76; // esi@184
   unsigned __int16 v77; // di@184
-  int v78; // eax@184
+  //int v78; // eax@184
   int v79; // edx@185
   int v80; // eax@185
   int v81; // eax@189
@@ -456,7 +464,7 @@
   unsigned __int16 v87; // di@192
   __int16 v88; // ax@192
   signed int v89; // ecx@192
-  int v90; // eax@192
+  //int v90; // eax@192
   signed int v91; // eax@200
   int v92; // eax@201
   int v93; // ecx@207
@@ -609,9 +617,7 @@
               a1.uSoundID = 0;
               a1.uAttributes = 0;
               a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
-              v18 = 8 * LODWORD(v120);
-              LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR;
-              a1.spell_caster_pid = v18;
+              a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
               a1.uSpriteFrameID = 0;
               a1.spell_target_pid = 0;
               a1.field_60_distance_related_prolly_lod = 3;
@@ -693,10 +699,8 @@
             v89 = v86->uDistance;
             a1.uSectorID = v88;
             LODWORD(v119) = v89;
-            v90 = 8 * LODWORD(v120);
-            LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor;
             a1.uSpriteFrameID = 0;
-            a1.spell_caster_pid = v90;
+            a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
             a1.spell_target_pid = 0;
             a1.field_60_distance_related_prolly_lod = 3;
             if ( (double)v89 >= 307.2 )
@@ -1382,9 +1386,7 @@
   a1.uSoundID = 0;
   a1.uAttributes = 0;
   a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
-  v78 = 8 * LODWORD(v120);
-  LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor;
-  a1.spell_caster_pid = v78;
+  a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
   a1.uSpriteFrameID = 0;
   a1.spell_target_pid = 0;
   a1.field_60_distance_related_prolly_lod = 3;
@@ -1490,7 +1492,7 @@
   unsigned __int16 v9; // ax@19
   __int16 v10; // ax@19
   signed int v11; // ecx@19
-  int v12; // eax@19
+  //int v12; // eax@19
   int v13; // edx@28
   //SpriteObject a1; // [sp+Ch] [bp-74h]@1
   unsigned int v15; // [sp+7Ch] [bp-4h]@1
@@ -1580,10 +1582,8 @@
   v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
   v11 = v4->uDistance;
   a1.uSectorID = v10;
-  v12 = 8 * v15;
-  LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR;
   a1.uSpriteFrameID = 0;
-  a1.spell_caster_pid = v12;
+  a1.spell_caster_pid = PID(OBJECT_Actor, v15);
   a1.spell_target_pid = 0;
   if ( (double)v11 >= 307.2 )
   {
@@ -1645,7 +1645,7 @@
   unsigned __int16 v4; // ax@5
   int v5; // ebx@6
   int v6; // ecx@6
-  int v7; // eax@6
+  //int v7; // eax@6
   SpriteObject a1; // [sp+Ch] [bp-78h]@1
   unsigned int v10; // [sp+7Ch] [bp-8h]@1
   int v11; // [sp+80h] [bp-4h]@6
@@ -1686,10 +1686,8 @@
   a1.uSoundID = 0;
   a1.uAttributes = 0;
   a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
-  v7 = 8 * v10;
-  LOBYTE(v7) = 8 * v10 | OBJECT_Actor;
   a1.uSpriteFrameID = 0;
-  a1.spell_caster_pid = v7;
+  a1.spell_caster_pid = PID(OBJECT_Actor, v10);
   a1.spell_target_pid = 0;
   a1.field_60_distance_related_prolly_lod = 3;
   a1.field_61 = 4;
@@ -1983,7 +1981,7 @@
     v9 = &pActors[v5];
     if ( !a4 )
     {
-      v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0);
+      v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0);
       v7 = &v13;
       memcpy(&v13, v10, sizeof(v13));
       v8 = 0;
@@ -2020,7 +2018,7 @@
   
   AIDirection a3;
   if (!a4)
-    a4 = Actor::GetDirectionInfo(8 * uActorID | 3, object_to_face_pid, &a3, 0);
+    a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0);
 
   actor->uAIState = Standing;
   if (!uActionLength)
@@ -2121,7 +2119,7 @@
       v13 = 0;
       if ( !arg0 )
       {
-        v14 = Actor::GetDirectionInfo(8 * v24 | OBJECT_Actor, a2, &a3, 0);
+        v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), a2, &a3, 0);
         v12 = &v20;
         memcpy(&v20, v14, sizeof(v20));
         v13 = 0;
@@ -3173,7 +3171,7 @@
   int v4; // eax@3
   int v5; // eax@4
   unsigned int v6; // eax@6
-  signed int v7; // eax@12
+  //signed int v7; // eax@12
   signed int v8; // [sp-18h] [bp-1Ch]@10
   signed int v9; // [sp-14h] [bp-18h]@10
   int v10; // [sp-10h] [bp-14h]@10
@@ -3220,9 +3218,7 @@
       v9 = 0;
       v8 = 0;
     }
-    v7 = 8 * uActorID;
-    LOBYTE(v7) = 8 * uActorID | OBJECT_Actor;
-    pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12);
+    pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12);
   }
 }
 
@@ -3628,7 +3624,7 @@
 		if ( v23 <= v11
 		  && v27 <= v11
 		  && v12 <= v11
-		  && sub_4070EF_prolly_collide_objects(8 * i | OBJECT_Actor, 8 * uActorID | OBJECT_Actor)
+		  && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID))
 		  && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
 		{
 		  v25 = v23 * v23 + v27 * v27 + v19 * v19;
@@ -3645,7 +3641,7 @@
 	  {
 		//v13 = 8 * v21;
 		//LOBYTE(v13) = 8 * v21 | OBJECT_Actor;
-		*a2 = 8 * v21 | OBJECT_Actor;
+		*a2 = PID(OBJECT_Actor, v21);
 	  }
 
   if (pParty->Invisible())
--- a/Actor.h	Wed Mar 27 21:24:13 2013 +0600
+++ b/Actor.h	Wed Mar 27 21:24:24 2013 +0600
@@ -68,15 +68,6 @@
 
 
 
-/*  337 */
-enum AI_OBJECT_TYPE
-{
-  AI_OBJECT_LAYING_ITEM = 0x2,
-  AI_OBJECT_ACTOR = 0x3,
-  AI_OBJECT_PARTY = 0x4,
-  AI_OBJECT_DECORATION = 0x5,
-};
-
 /*  264 */
 enum AIState : unsigned __int16
 {
--- a/Game.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/Game.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -204,7 +204,8 @@
 
   if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
   {
-    sprintf(pTmpBuf, "Party Sector ID:        %u/%u\n", pBLVRenderParams->uPartySectorID, pIndoor->uNumSectors);
+    auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
+    sprintf(pTmpBuf, "Party Sector ID:        %u/%u\n", sector_id, pIndoor->uNumSectors);
     pPrimaryWindow->DrawText(pFontArrus, 16, 16, GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(255, 255, 255), pTmpBuf, 0, 0, 0xFFFFFFFF);
   }
   sprintf(pTmpBuf, "Party Position:         % d % d % d", pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
@@ -213,7 +214,8 @@
   if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
   {
     uint uFaceID;
-    auto floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z, pBLVRenderParams->uPartySectorID, &uFaceID);
+    auto sector_id = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
+    auto floor_level = BLV_GetFloorLevel(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + 40, sector_id, &uFaceID);
     sprintf(pTmpBuf, "BLV_GetFloorLevel: %d   face_id %d\n", floor_level, uFaceID);
   }
   else
--- a/Indoor.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/Indoor.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -28,6 +28,7 @@
 #include "GUIFont.h"
 
 #include "mm7_data.h"
+#include "MM7.h"
 
 
 
@@ -533,54 +534,45 @@
         if (pDecalBuilder->uNumDecals > 0)
           pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID);
 
-        if (pFace->Fluid() &&
-            pFace->uBitmapID == pRenderer->hd_water_tile_id )
-        {
-          v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
-          v27 = pBitmaps_LOD->pHardwareTextures[v23];
-          if (pFace->uAttributes & FACE_DO_NOT_LIGHT)
-            _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID);
-          else
-            pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | OBJECT_BModel, v17, 0);
-          return;
-        }
         if (pFace->Fluid())
         {
-          //auto v24 = GetTickCount() / 4;
-          //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi;
-          uint eightSeconds = GetTickCount() % 8000;
-          float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f;
-
-          //animte lava back and forth
-          for (uint i = 0; i < uNumVerticesa; ++i)
-            //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8));
-            array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle);
-          v23 = pFace->uBitmapID;
-          v27 = pBitmaps_LOD->pHardwareTextures[v23];
-          if (pFace->uAttributes & FACE_DO_NOT_LIGHT)
-            _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID);
+          if (pFace->uBitmapID == pRenderer->hd_water_tile_id)
+          {
+            v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
+            v27 = pBitmaps_LOD->pHardwareTextures[v23];
+          }
           else
-            pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | OBJECT_BModel, v17, 0);
-          return;
+          {
+            //auto v24 = GetTickCount() / 4;
+            //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi;
+            uint eightSeconds = GetTickCount() % 8000;
+            float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f;
+
+            //animte lava back and forth
+            for (uint i = 0; i < uNumVerticesa; ++i)
+              //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8));
+              array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle);
+            v23 = pFace->uBitmapID;
+            v27 = pBitmaps_LOD->pHardwareTextures[v23];
+          }
         }
         else if (pFace->uAttributes & 0x4000)
         {
           v23 = pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_);
           v27 = pBitmaps_LOD->pHardwareTextures[v23];
-          if (pFace->uAttributes & FACE_DO_NOT_LIGHT)
-            _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID);
-          else
-            pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | OBJECT_BModel, v17, 0);
-          return;
         }
-        v17 = 0xFFFFFFFF;
-        v23 = pFace->uBitmapID;
-        v27 = pBitmaps_LOD->pHardwareTextures[v23];
+        else
+        {
+          v17 = 0xFFD0D0D0;
+          v23 = pFace->uBitmapID;
+          v27 = pBitmaps_LOD->pHardwareTextures[v23];
+        }
+
         if (pFace->uAttributes & FACE_DO_NOT_LIGHT)
           _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID);
         else
-          pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, 8 * uFaceID | OBJECT_BModel, v17, 0);
-        return;;
+          pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, PID(OBJECT_BModel, uFaceID), v17, 0);
+        return;
       }
     }
   }
@@ -1291,6 +1283,7 @@
   //v39 = &pIndoor->pFaces[uFaceID];
 
   auto pFace = &pIndoor->pFaces[uFaceID];
+  auto p = &nodes[node_id];
 
   if (!pFace->Portal())
   {
@@ -1302,9 +1295,8 @@
     return;
   }
 
-    auto p = &nodes[node_id];
-    //v6 = (int)((char *)this + 2252 * a2);
-    //a0 = v6;
+
+
     if (p->uFaceID == uFaceID)
       return;
     if (!node_id &&
@@ -1316,8 +1308,8 @@
         pBLVRenderParams->vPartyPos.z <= pFace->pBounding.z2 + 16 )
     {
       if ( abs(pFace->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * pFace->pFacePlane_old.vNormal.x
-                                       + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y
-                                       + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane
+                                          + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y
+                                          + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane
       {
         v7 = pFace->uSectorID;
         if ( nodes[0].uSectorID == v7 )  // draw back sector
@@ -1328,11 +1320,11 @@
         nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ;
         nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY;
         nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW;
-        nodes[num_nodes++].field_C._43F9E1(pBLVRenderParams->uViewportX,
-                                           pBLVRenderParams->uViewportY,
-                                           pBLVRenderParams->uViewportZ,
-                                           pBLVRenderParams->uViewportW);
-        AddBspNodeToRenderList(num_nodes - 1);
+        nodes[num_nodes].field_C._43F9E1(pBLVRenderParams->uViewportX,
+                                         pBLVRenderParams->uViewportY,
+                                         pBLVRenderParams->uViewportZ,
+                                         pBLVRenderParams->uViewportW);
+        AddBspNodeToRenderList(++num_nodes - 1);
         return;
       }
       //v5 = v39;
@@ -1368,40 +1360,7 @@
       if (face_max_screenspace_y < _50B9D8_screen_space_y[i])
         face_max_screenspace_y = _50B9D8_screen_space_y[i];
     }
-      //v10 = sub_423B5D(uFaceID);
-      //v34 = v10;
-      //if ( v10 )
-      //{
-       /* v11 = _50BAC8_screen_space_x[0];
-        v12 = _50B9D8_screen_space_y[0];
-        a2 = _50BAC8_screen_space_x[0];
-        v13 = 1;
-        v37 = _50B9D8_screen_space_y[0];
-        if ( v10 > 1 )
-        {
-          do
-          {
-            v14 = _50BAC8_screen_space_x[v13];
-            if ( v14 < a2 )
-              a2 = _50BAC8_screen_space_x[v13];
-            if ( v14 > v11 )
-              v11 = v14;
-            v15 = _50B9D8_screen_space_y[v13];
-            if ( v15 < v37 )
-              v37 = _50B9D8_screen_space_y[v13];
-            if ( v15 > v12 )
-              v12 = _50B9D8_screen_space_y[v13];
-            v10 = v34;
-            ++v13;
-          }
-          while ( v13 < v34 );
-        }
-        //v16 = a0;
-        if (v11 >= p->uViewportX &&
-            a2 <= p->uViewportZ &&
-            v12 >= p->uViewportY &&
-            v37 <= p->uViewportW &&
-            sub_424829(v10, &nodes[num_nodes].field_C, &p->field_C, uFaceID))*/
+
       if (face_max_screenspace_x >= p->uViewportX &&
           face_min_screenspace_x <= p->uViewportZ &&
           face_max_screenspace_y >= p->uViewportY &&
--- a/Items.h	Wed Mar 27 21:24:13 2013 +0600
+++ b/Items.h	Wed Mar 27 21:24:24 2013 +0600
@@ -74,10 +74,12 @@
   ITEM_RILIC_TITANS_BELT = 524,//20C
   ITEM_RELIC_TWILIGHT = 525,//20D
   ITEM_RELIC_MEKORIGS_HAMMER = 0x210,
+  ITEM_ARTIFACT_HERMES_SANDALS = 529,
   ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP = 530,//212
   ITEM_ARTIFACT_MINDS_EYE = 532,//214
   ITEM_ELVEN_CHAINMAIL = 533,//215
-  ITEM_ARTIFAT_HEROS_BELT = 535,//217
+  ITEM_ARTIFACT_HEROS_BELT = 535,//217
+  ITEM_ARTIFACT_LADYS_ESCORT = 536,
   ITEM_RARE_SHADOWS_MASK = 544,//220
   ITEM_RARE_SUN_CLOAK = 547,//223
   ITEM_RARE_MOON_CLOAK = 548,//224
@@ -157,6 +159,8 @@
                             // 64  Double Damage vs. Undead.
                             // 67  Adds 5 points of Body damage and +2 Disarm skill.
                             // 68  Adds 6-8 points of Cold damage and +5 Armor Class.
+                            // 71  Prevents drowning damage.
+                            // 72  Prevents falling damage.
   int uNumCharges;
   unsigned int uAttributes;
   unsigned __int8 uBodyAnchor;
--- a/MM7.h	Wed Mar 27 21:24:13 2013 +0600
+++ b/MM7.h	Wed Mar 27 21:24:24 2013 +0600
@@ -22,6 +22,8 @@
 #define BYTE3(a) (*((unsigned char *)&a + 3))
 
 #define PID(type, id) (unsigned int)((((8 * (id))) | (type)) & 0xFFFF)  // packed id
+#define PID_TYPE(pid) (unsigned int)((pid) & 7)                         // extract type
+#define PID_ID(pid)   (unsigned int)(((pid) & 0xFFFF) >> 3)             // extract value
 
 
 typedef unsigned __int16 _WORD;
--- a/Outdoor.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/Outdoor.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -24,7 +24,7 @@
 #include "Events.h"
 
 #include "mm7_data.h"
-//#include "MM7.h"
+#include "MM7.h"
 
 
 
@@ -2949,8 +2949,8 @@
 	  y = actor->vPosition.y;
       if (actor->uAIState == Summoned)
       {
-		if ((actor->uSummonerID & 7) != OBJECT_Actor ||
-             pActors[actor->uSummonerID >> 3].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 )
+		if (PID_TYPE(actor->uSummonerID) != OBJECT_Actor ||
+             pActors[PID_ID(actor->uSummonerID)].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 )
         {
           z += floorf(actor->uActorHeight * 0.5f + 0.5f);
         }
@@ -3115,7 +3115,7 @@
         HIWORD(v34) = HIWORD(X);
         LOWORD(v34) = 0;
         v28->dimming_level = 0;
-        v28->sZValue = v34 + (8 * i | OBJECT_Actor);
+        v28->sZValue = v34 + PID(OBJECT_Actor, i);
         v28->field_14_actor_id = i;
         v35 = pMonsterList->pMonsters;
 		v36 = actor->pMonsterInfo.uID;
--- a/Party.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/Party.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -15,6 +15,7 @@
 #include "texts.h"
 
 #include "mm7_data.h"
+#include "MM7.h"
 
 
 
@@ -139,7 +140,7 @@
   v12 = 0;
   if ( pParty->bTurnBasedModeOn == 1 )
   {
-    if ( pTurnEngine->field_4 != 2 || (pTurnEngine->pQueue[0].uPackedID & 7) != OBJECT_Player)
+    if ( pTurnEngine->field_4 != 2 || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) != OBJECT_Player)
       return 0;
     v2 = pTurnEngine->pQueue[0].uPackedID >> 3;
     return v2 + 1;
--- a/Party.h	Wed Mar 27 21:24:13 2013 +0600
+++ b/Party.h	Wed Mar 27 21:24:24 2013 +0600
@@ -211,8 +211,8 @@
   int uFallSpeed;
   int field_6EC;
   int field_6F0;
-  int field_6F4_packedid;
-  int field_6F8;
+  int floor_face_pid; // face we are standing at
+  int walk_sound_timer;
   int field_6FC;
   int uFallStartY;
   unsigned int bFlying;
--- a/Player.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/Player.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -25,6 +25,7 @@
 #include "texts.h"
 
 #include "mm7_data.h"
+#include "MM7.h"
 
 
 
@@ -582,7 +583,7 @@
   int v9; // eax@10
   //unsigned int pVoiceID; // ecx@10
   int v11; // esi@10
-  signed int v12; // eax@11
+  //signed int v12; // eax@11
   signed int v13; // esi@12
   int v14; // eax@12
   //int v15; // eax@17
@@ -629,8 +630,7 @@
       if (int _v1 = byte_4ECF08[v11 - 1][uVoiceID])
       {
         pSoundId = rand() % _v1 + 2 * (v11 + 50 * uVoiceID) + 4998;
-        v12 = (8 * pPlayerNum + 312) | OBJECT_Player;
-        pAudioPlayer->PlaySound((SoundID)pSoundId, v12, 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
+        pAudioPlayer->PlaySound((SoundID)pSoundId, PID(OBJECT_Player, pPlayerNum + 39), 0, -1, 0, 0, pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f, 0);
       }
     }
   }
@@ -4549,7 +4549,7 @@
 //----- (0048E96A) --------------------------------------------------------
 void Player::SetRecoveryTime(signed int rec)
 {
-  assert(rec > 0);
+  assert(rec >= 0);
 
   if (rec > uTimeToRecovery)
     uTimeToRecovery = rec;
--- a/Player.h	Wed Mar 27 21:24:13 2013 +0600
+++ b/Player.h	Wed Mar 27 21:24:24 2013 +0600
@@ -401,7 +401,7 @@
   
   // ?
 
-  CHARACTER_EXPRESSION_46 = 46,
+  CHARACTER_EXPRESSION_SCARED = 46, // like falling
 
   CHARACTER_EXPRESSION_54 = 54,
   CHARACTER_EXPRESSION_55 = 55,
--- a/SpriteObject.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/SpriteObject.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -14,7 +14,16 @@
 #include "LOD.h"
 #include "Actor.h"
 #include "Events.h"
+
 #include "mm7_data.h"
+#include "MM7.h"
+
+
+
+
+
+
+
 
 size_t uNumSpriteObjects;
 SpriteObject pSpriteObjects[MAX_SPRITE_OBJECTS];
@@ -408,11 +417,11 @@
       v58 = v16;
       v18 = WorldPosToGridCellX(v17);
       _46E26D_collide_against_sprites(v18, v58);
-      if ( (v1->spell_caster_pid & 7) != OBJECT_Player)
+      if (PID_TYPE(v1->spell_caster_pid) != OBJECT_Player)
         _46EF01_collision_chech_player(0);
-      if ( (v1->spell_caster_pid & 7) == OBJECT_Actor)
+      if (PID_TYPE(v1->spell_caster_pid) == OBJECT_Actor)
       {
-        v19 = v1->spell_caster_pid >> 3;
+        v19 = PID_ID(v1->spell_caster_pid);
         if ( v19 >= 0 )
         {
           if ( v19 < (signed int)(uNumActors - 1) )
@@ -514,10 +523,10 @@
         if ( !_46BFFA_check_object_intercept(uLayingItemID_, stru_721530.uFaceID) )
           return;
       }
-      v30 = (signed int)stru_721530.uFaceID >> 3;
-      if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration)
+      v30 = (signed int)PID_ID(stru_721530.uFaceID);
+      if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)
         break;
-      if ( (stru_721530.uFaceID & 7) == OBJECT_BModel)
+      if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel)
       {
         v31 = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9];
         v32 = &v31->pFaces[v30 & 0x3F];
@@ -698,11 +707,11 @@
       {
         _46E44E_collide_against_faces_and_portals(0);
         _46E0B2_collide_against_decorations();
-        if ( (pSpriteObject->spell_caster_pid & 7) != OBJECT_Player)
+        if (PID_TYPE(pSpriteObject->spell_caster_pid) != OBJECT_Player)
           _46EF01_collision_chech_player(1);
         v13 = pSpriteObject->spell_caster_pid;
         v42 = v8;
-        if ( (v13 & 7) == OBJECT_Actor)
+        if (PID_TYPE(v13) == OBJECT_Actor)
         {
           if ( (signed int)uNumActors > v8 )
           {
@@ -800,7 +809,7 @@
       if ( pObject->uFlags & 0x40 && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) )
         return;
       v15 = (signed int)stru_721530.uFaceID >> 3;
-      if ( (stru_721530.uFaceID & 7) == OBJECT_Decoration)
+      if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration)
       {
         v40 = integer_sqrt(pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y);
         v23 = stru_5C6E00->Atan2(pSpriteObject->vPosition.x - pLevelDecorations[v15].vPosition.x,
@@ -817,9 +826,9 @@
       }
       else
       {
-        if ( (stru_721530.uFaceID & 7) != OBJECT_BModel)
+        if (PID_TYPE(stru_721530.uFaceID) != OBJECT_BModel)
           goto LABEL_64;
-        stru_721530.field_84 = (signed int)stru_721530.uFaceID >> 3;
+        stru_721530.field_84 = (signed int)PID_ID(stru_721530.uFaceID);
         v16 = &pIndoor->pFaces[v15];
         if ( v16->uPolygonType != 3 )
         {
--- a/UICharacter.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/UICharacter.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -3392,8 +3392,7 @@
                 ptr_50C9A4 = 0;
                 }
             v32 = (double)GetTickCount() * 0.1;
-            pRenderer->_4A63E6(0x24Au, 0x58u, (Texture *)(v28 != -1 ? (int)&pIcons_LOD->pTextures[v28] : 0),
-                v31, (signed __int64)v32, 0, 255);
+            pRenderer->_4A63E6(0x24Au, 0x58u, pIcons_LOD->GetTexture(v28), v31, (signed __int64)v32, 0, 255);
         }
 
 //----- (0043BCA7) --------------------------------------------------------
@@ -3553,7 +3552,7 @@
     if (sub_43EE15_player_has_item(ITEM_ARTIFACT_MINDS_EYE, player, 1))          byte_5111F6[7] = 1;
     if (sub_43EE15_player_has_item(ITEM_RARE_SHADOWS_MASK, player, 1))           byte_5111F6[8] = 1;
     if (sub_43EE15_player_has_item(ITEM_RILIC_TITANS_BELT, player, 1))           byte_5111F6[9] = 1;
-    if (sub_43EE15_player_has_item(ITEM_ARTIFAT_HEROS_BELT, player, 1))          byte_5111F6[10] = 1;
+    if (sub_43EE15_player_has_item(ITEM_ARTIFACT_HEROS_BELT, player, 1))         byte_5111F6[10] = 1;
     if (sub_43EE15_player_has_item(ITEM_RELIC_TWILIGHT, player, 1))              byte_5111F6[11] = 1;
     if (sub_43EE15_player_has_item(ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, player, 1)) byte_5111F6[12] = 1;
     if (sub_43EE15_player_has_item(ITEM_RARE_SUN_CLOAK, player, 1))              byte_5111F6[13] = 1;
--- a/UIPopup.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/UIPopup.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -2120,9 +2120,9 @@
                 else
                     v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
                 v6 = (unsigned __int16)v5;
-                if ( (v6 & 7) != OBJECT_Item)
+                if (PID_TYPE(v6) != OBJECT_Item)
                     {
-                    if ( (v6 & 7) == OBJECT_Actor)
+                    if (PID_TYPE(v6) == OBJECT_Actor)
                         {
                         if ( pRenderer->uNumSceneBegins )
                             {
--- a/UiGame.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/UiGame.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -585,8 +585,8 @@
       v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
     }
     pMouse->uPointingObjectID = (unsigned __int16)v18;
-    v19 = (signed int)(unsigned __int16)v18 >> 3;
-    if ( (v18 & 7) == OBJECT_Item )
+    v19 = (signed)PID_ID(v18);
+    if (PID_TYPE(v18) == OBJECT_Item)
     {
       v30 = v19;
       if ( pObjectList->pObjects[pSpriteObjects[v30].uObjectDescID].uFlags & 0x10 )
@@ -630,9 +630,9 @@
     }
     else
     {
-      if ( (v18 & 7) != OBJECT_Actor )
+      if (PID_TYPE(v18) != OBJECT_Actor)
       {
-        if ( (v18 & 7) == OBJECT_Decoration )
+        if (PID_TYPE(v18) == OBJECT_Decoration)
         {
           v23 = &pLevelDecorations[v19];
           v24 = v23;
@@ -686,7 +686,7 @@
           uLastPointedObjectID = pMouse->uPointingObjectID;
           return;
         }
-        if ( (v18 & 7) == OBJECT_BModel)
+        if (PID_TYPE(v18) == OBJECT_BModel)
         {
           if ( v18 < (signed int)0x2000000u )
           {
@@ -1442,7 +1442,7 @@
         {
         if ( pTurnEngine->field_4 != 1 )
             {
-            if ( (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player)
+            if (PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player)
                 {
                 //v14 = 0;
                 if ( pTurnEngine->uActorQueueSize > 0 )
@@ -1452,7 +1452,7 @@
                         {
                         auto pElem = pTurnEngine->pQueue + i;
 
-                        if ( (pElem->uPackedID & 7) != OBJECT_Player)
+                        if (PID_TYPE(pElem->uPackedID) != OBJECT_Player)
                             break;
                         v16 = dword_5079D0;
                         if ( pParty->uFlags & 0x10 )
--- a/Vis.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/Vis.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -9,7 +9,7 @@
 #include "Log.h"
 
 #include "mm7_data.h"
-//#include "MM7.h"
+#include "MM7.h"
 
 
 static Vis_SelectionList Vis_static_sub_4C1944_stru_F8BDE8;
@@ -377,7 +377,7 @@
         {
           pGame->pIndoorCameraD3D->ViewTransform(&intersection, 1u);
           int v13 = _48B561_mess_with_scaling_along_z(/*v12, */intersection.vWorldViewPosition.x);
-          v13 += (8 * (j | (i << 6)) | OBJECT_BModel);
+          v13 += PID(OBJECT_BModel, j | (i << 6));
 
           list->AddObject(face, VisObjectType_Face, v13);
         }
@@ -1802,7 +1802,7 @@
   int result; // eax@1
   signed int pFaceID; // esi@2
   BLVFace *pFace; // edi@4
-  unsigned int v7; // eax@6
+  //unsigned int v7; // eax@6
   Vis_ObjectInfo *v8; // eax@6
   signed int i; // [sp+18h] [bp-8h]@1
 
@@ -1819,9 +1819,7 @@
         {
           if ( is_part_of_selection(pFace, filter) )
           {
-            v7 = 8 * pFaceID;
-            LOBYTE(v7) = 8 * pFaceID | OBJECT_BModel;
-            v8 = _4C1026(pFace, v7, pick_depth);
+            v8 = _4C1026(pFace, PID(OBJECT_BModel, pFaceID), pick_depth);
             if ( v8 )
               list->AddObject(v8->object, v8->object_type, v8->sZValue);
           }
@@ -1853,7 +1851,7 @@
         BLVFace blv_face;
         blv_face.FromODM(face);
 
-        int pid = 8 * (j | (i << 6)) | OBJECT_BModel;
+        int pid = PID(OBJECT_BModel, j | (i << 6));
         if (auto object_info = _4C1026(&blv_face, pid, pick_depth))
           list->AddObject(object_info->object, object_info->object_type, object_info->sZValue);
       }
--- a/mm7_2.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/mm7_2.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -7776,7 +7776,7 @@
     bUnderwater = 1;
     pGame->uFlags2 |= 8u;
   }
-  pParty->field_6F4_packedid = 0;
+  pParty->floor_face_pid = 0;
   if ( _strcmpi(Str1, "blv") )
     PrepareToLoadODM(v9, 0);
   else
--- a/mm7_3.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/mm7_3.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -43,6 +43,8 @@
 #include "stru298.h"
 #include "texts.h"
 #include "Log.h"
+
+#include "MM7.h"
 #include "mm7_data.h"
 
 //----- (0046E44E) --------------------------------------------------------
@@ -1479,7 +1481,7 @@
 }
 
 //----- (0047272C) --------------------------------------------------------
-int _47272C_collide_agains_some_secotors_floors(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID)
+int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID)
 {
   signed int v5; // ebx@1
   int result; // eax@1
@@ -1519,15 +1521,15 @@
 {
   int v1; // ebx@1
   int v2; // edi@1
-  int v6; // eax@18
-  signed __int64 v8; // qax@27
-  int v9; // eax@27
+  //int v6; // eax@18
+  //signed __int64 v8; // qax@27
+  //int v9; // eax@27
   double v10; // st7@27
   unsigned int v12; // eax@49
   double v13; // st7@50
-  int v14; // eax@51
-  signed __int64 v15; // qax@53
-  double v16; // st7@54
+  //int v14; // eax@51
+  //signed __int64 v15; // qax@53
+  //double v16; // st7@54
   int v17; // eax@62
   double v18; // st7@62
   int v19; // ST40_4@62
@@ -1572,10 +1574,10 @@
   unsigned int v64; // [sp-8h] [bp-68h]@161
   int v65; // [sp-4h] [bp-64h]@75
   int v66; // [sp-4h] [bp-64h]@161
-  int v68; // [sp+10h] [bp-50h]@45
+  //int v68; // [sp+10h] [bp-50h]@45
   int v69; // [sp+10h] [bp-50h]@140
   unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1
-  signed int v71; // [sp+18h] [bp-48h]@1
+  //signed int v71; // [sp+18h] [bp-48h]@1
   signed int v72; // [sp+1Ch] [bp-44h]@1
   signed int v73; // [sp+20h] [bp-40h]@100
   int v74; // [sp+20h] [bp-40h]@140
@@ -1604,29 +1606,24 @@
   uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
   v72 = 0;
   v78 = 0;
-  v71 = 0;
   bJumping = 0;
 
   uFaceID = -1;
-  v80 = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID);
-  assert(uFaceID != -1);
-
-  for (uint i = 0; i < pIndoor->uNumFaces; ++i)
-    pIndoor->pFaces[i].uAttributes &= ~FACE_OUTLINED;
-  pIndoor->pFaces[uFaceID].uAttributes |= FACE_OUTLINED;
+  auto floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID);
 
   if ( pParty->bFlying )
   {
     pParty->bFlying = false;
     if (pParty->FlyActive())
       pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1;
-      //stru_5E4C90._decor_events[20 * pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID + 119] |= 1u;// 005E4D58 pOtherOverlayList [negindexing]
-  }
-  if ( v80 == -30000 )
-  {
-    v80 = _47272C_collide_agains_some_secotors_floors(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID);
-    if ( v80 == -30000 )
-    {
+  }
+
+  if ( floor_level == -30000  || uFaceID == -1)
+  {
+    floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID);
+    if ( floor_level == -30000 || uFaceID == -1)
+    {
+      __debugbreak(); // level built with errors 
       pParty->vPosition.x = blv_prev_party_x;
       pParty->vPosition.y = blv_prev_party_z;
       pParty->vPosition.z = blv_prev_party_y;
@@ -1634,6 +1631,11 @@
       return;
     }
   }
+
+  for (uint i = 0; i < pIndoor->uNumFaces; ++i)
+    pIndoor->pFaces[i].uAttributes &= ~FACE_OUTLINED;
+  pIndoor->pFaces[uFaceID].uAttributes |= FACE_OUTLINED;
+
   blv_prev_party_x = pParty->vPosition.x;
   blv_prev_party_z = pParty->vPosition.y;
   blv_prev_party_y = pParty->vPosition.z;
@@ -1650,84 +1652,86 @@
     }
     dword_720CDC = v67;
   }
+
+  uint fall_start;
   if (!pParty->FeatherFallActive())
   {
     bFeatherFall = false;
-    if (!pParty->pPlayers[0].WearsItem(536, 16) &&
-        !pParty->pPlayers[1].WearsItem(536, 16) &&
-        !pParty->pPlayers[2].WearsItem(536, 16) &&
-        !pParty->pPlayers[3].WearsItem(536, 16))
-    {
-      v6 = pParty->uFallStartY;
-    }
-  }
-  else
-  {
-    v6 = v80;
+    if (!pParty->pPlayers[0].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) &&  // grants feather fall
+        !pParty->pPlayers[1].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) &&
+        !pParty->pPlayers[2].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16) &&
+        !pParty->pPlayers[3].WearsItem(ITEM_ARTIFACT_LADYS_ESCORT, 16))
+    {
+      fall_start = pParty->uFallStartY;
+    }
+  }
+  else
+  {
+    fall_start = floor_level;
     bFeatherFall = true;
-    pParty->uFallStartY = v80;
-  }
-LABEL_20:
-  if ( v6 - party_z > 512 && !bFeatherFall && party_z <= v80 + 1 )
-  {
+    pParty->uFallStartY = floor_level;
+  }
+
+
+  if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1)
+  {
+    assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor?
     if (pParty->uFlags & PARTY_FLAGS_1_LANDING)
-    {
       pParty->uFlags &= ~PARTY_FLAGS_1_LANDING;
-    }
     else for (uint i = 0; i < 4; ++i)
     {                                      // receive falling damage
-      auto pPlayer = pParty->pPlayers + i;
-           
-      if (!pPlayer->HasEnchantedItemEquipped(72) &&
-          !pPlayer->WearsItem(529, 8))
-      {
-        v8 = (signed __int64)((double)pPlayer->GetMaxHealth() * 0.1);
-        pPlayer->ReceiveDamage((pParty->uFallStartY - party_z) * (signed int)v8 / 256, 4);
-        v9 = pPlayer->GetActualEndurance();
-        v10 = (double)(20 - pPlayer->_48EA1B_get_static_effect(v9)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333;
-        pPlayer->SetRecoveryTime((signed __int64)v10);
-      }
-    }
-  }
-  if ( party_z > v80 + 1 )
+      auto player = pParty->pPlayers + i;
+      if (!player->HasEnchantedItemEquipped(72) && !player->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, 8))
+      {
+        player->ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * player->GetMaxHealth()) / 256, 4);
+        v10 = (double)(20 - player->_48EA1B_get_static_effect(player->GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333;
+        player->SetRecoveryTime((signed __int64)v10);
+      }
+    }
+  }
+
+  if ( party_z > floor_level + 1 )
     bJumping = 1;
-  bFeatherFall = party_z - v80 <= 32;
-  if ( party_z - v80 <= 32 )
+
+  bool jumping_up = false;
+
+  if ( party_z - floor_level <= 32 )
+  {
     pParty->uFallStartY = party_z;
-  if ( bWalkSound && pParty->field_6F8 > 0 )
-    pParty->field_6F8 -= pEventTimer->uTimeElapsed;
-  if ( party_z > v80 + 1 )
-  {
-    if ( bJumping )
-      goto LABEL_45;
-    goto LABEL_44;
-  }
-  party_z = v80 + 1;
-  pParty->uFallStartY = v80 + 1;
-  if ( bJumping )
-    goto LABEL_45;
-  if (pParty->field_6F4_packedid != uFaceID)
-  {
-    auto pFace = &pIndoor->pFaces[uFaceID];
-    if (pFace->uAttributes & 0x04000000 )
-    {
-      uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID;
-      if ( bJumping )
-        goto LABEL_45;
-      goto LABEL_44;
-    }
-  }
-LABEL_44:
-  pParty->field_6F4_packedid = uFaceID;
-LABEL_45:
-  v68 = uFaceID;
-  if ( pIndoor->pFaces[uFaceID].uAttributes & 0x10 )
-    v71 = 1;
+    jumping_up = true;
+  }
+
+  if (bWalkSound && pParty->walk_sound_timer)
+  {
+    if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed)
+      pParty->walk_sound_timer -= pEventTimer->uTimeElapsed;
+    else pParty->walk_sound_timer = 0;
+  }
+
+
+  if (party_z <= floor_level + 1)
+  {
+    party_z = floor_level + 1;
+    pParty->uFallStartY = floor_level + 1;
+
+    if (!bJumping && pParty->floor_face_pid != uFaceID)
+    {
+      auto pFace = &pIndoor->pFaces[uFaceID];
+      if (pFace->uAttributes & FACE_PRESSURE_PLATE)
+        uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID;
+    }
+  }
+  if (!bJumping)
+    pParty->floor_face_pid = uFaceID;
+
+  bool on_water = false;
+  if ( pIndoor->pFaces[uFaceID].Fluid())
+    on_water = true;
+
   v81 = pParty->uWalkSpeed;
   angle = pParty->sRotationY;
   _view_angle = pParty->sRotationX;
-  v82 = (unsigned __int64)(pEventTimer->dt_in_some_format
-                         * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi)
+  v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi)
                                           / 180)) >> 16;
 //LABEL_87:
   while ( pPartyActionQueue->uNumActions )
@@ -1735,43 +1739,32 @@
     switch ( pPartyActionQueue->Next() )
     {
       case PARTY_TurnLeft:
-        if ( uTurnSpeed )
-        {
-          v14 = angle + uTurnSpeed;
-          angle = stru_5C6E00->uDoublePiMask & v14;
-          break;
-        }
-        v14 = angle + (unsigned __int64)(signed __int64)(double)v82 * fTurnSpeedMultiplier;
-        angle = stru_5C6E00->uDoublePiMask & v14;
+        if (uTurnSpeed)
+          angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed);
+        else
+          angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier));
         break;
       case PARTY_TurnRight:
-        if ( uTurnSpeed )
-        {
+        if (uTurnSpeed)
           angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed);
-          break;
-        }
-        v16 = (double)v82 * fTurnSpeedMultiplier;
-        angle = stru_5C6E00->uDoublePiMask & (angle - (signed __int64)v16);
+        else
+          angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier));
         break;
+
       case PARTY_FastTurnLeft:
-        if ( uTurnSpeed )
-        {
-          v14 = angle + uTurnSpeed;
-        }
+        if (uTurnSpeed)
+          angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed);
         else
-        {
-          v14 = angle + (unsigned __int64)(signed __int64)(fTurnSpeedMultiplier + fTurnSpeedMultiplier) * (double)v82;
-        }
-        angle = stru_5C6E00->uDoublePiMask & v14;
+          angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82));
         break;
+
       case PARTY_FastTurnRight:
-        LODWORD(v15) = uTurnSpeed;
-        if ( !uTurnSpeed )
-        {
-          v15 = (signed __int64)(fTurnSpeedMultiplier + fTurnSpeedMultiplier) * (double)v82;
-        }
-        angle = stru_5C6E00->uDoublePiMask & (angle - v15);
+        if (uTurnSpeed)
+          angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed);
+        else
+          angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82));
         break;
+
       case PARTY_StrafeLeft:
         v2 -= (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16;
         v1 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)((signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier) >> 1)) >> 16;
@@ -1783,8 +1776,8 @@
         v78 = 1;
         break;
       case PARTY_WalkForward:
-        v2 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier)) >> 16;
-        v1 += (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)((double)v81 * fWalkSpeedMultiplier)) >> 16;
+        v2 += (unsigned __int64)(stru_5C6E00->Cos(angle) * (signed __int64)(signed int)(signed __int64)(5 * (double)v81 * fWalkSpeedMultiplier)) >> 16;
+        v1 += (unsigned __int64)(stru_5C6E00->Sin(angle) * (signed __int64)(signed int)(signed __int64)(5 * (double)v81 * fWalkSpeedMultiplier)) >> 16;
         v78 = 1;
         break;
       case PARTY_WalkBackward:
@@ -1826,7 +1819,7 @@
         _view_angle = 0;
         break;
       case PARTY_Jump:
-        if ( (!bJumping || party_z <= v80 + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 )
+        if ( (!bJumping || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 )
         {
           bJumping = 1;
           pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed);
@@ -1845,7 +1838,7 @@
   }
   else
   {
-    if ( pIndoor->pFaces[v68].pFacePlane_old.vNormal.z < 32768 )
+    if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 32768 )
     {
       pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength();
       goto LABEL_92;
@@ -1861,8 +1854,8 @@
       v41 = &pPlayers[1];
       do
       {
-        if ( !(*v41)->HasEnchantedItemEquipped(72) && !(*v41)->WearsItem(529, 8) )
-          (*v41)->PlayEmotion(CHARACTER_EXPRESSION_46, 0);
+        if ( !(*v41)->HasEnchantedItemEquipped(72) && !(*v41)->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, 8) )
+          (*v41)->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0);
         ++v41;
       }
       while ( (signed int)v41 <= (signed int)&pPlayers[4] );
@@ -1978,7 +1971,7 @@
             v1 = 0;
             v2 = 0;
           }
-          if ( pParty->field_6F4_packedid != v43 >> 3 && BYTE3(v44->uAttributes) & 4 )
+          if ( pParty->floor_face_pid != PID_ID(v43) && BYTE3(v44->uAttributes) & 4 )
             uFaceEvent = pIndoor->pFaceExtras[v44->uFaceExtraID].uEventID;
           goto LABEL_152;
         }
@@ -2010,7 +2003,7 @@
             v87 += v52 * v74 >> 16;
           }
           v43 = stru_721530.uFaceID;
-          if ( pParty->field_6F4_packedid != v43 >> 3 && BYTE3(v44->uAttributes) & 4 )
+          if ( pParty->floor_face_pid != PID_ID(v43) && BYTE3(v44->uAttributes) & 4 )
             uFaceEvent = pIndoor->pFaceExtras[v44->uFaceExtraID].uEventID;
           goto LABEL_152;
         }
@@ -2028,7 +2021,7 @@
         if ( v2 * v2 + v1 * v1 >= 400 )
         {
           v43 = stru_721530.uFaceID;
-          if ( pParty->field_6F4_packedid != v43 >> 3 && BYTE3(v44->uAttributes) & 4 )
+          if ( pParty->floor_face_pid != PID_ID(v43) && BYTE3(v44->uAttributes) & 4 )
             uFaceEvent = pIndoor->pFaceExtras[v44->uFaceExtraID].uEventID;
           goto LABEL_152;
         }
@@ -2048,13 +2041,13 @@
       break;
     }
   }
-  if ( bWalkSound && pParty->field_6F8 <= 0 )
+  if ( bWalkSound && !pParty->walk_sound_timer)
   {
     if ( integer_sqrt((pParty->vPosition.x - new_party_x) * (pParty->vPosition.x - new_party_x) + (pParty->vPosition.y - new_party_y)
          * (pParty->vPosition.y - new_party_y) + (pParty->vPosition.z - new_party_z)
          * (pParty->vPosition.z - new_party_z)) <= 16 )
       goto LABEL_188;
-    if ( v72 && (!bJumping || bFeatherFall) )
+    if ( v72 && (!bJumping || jumping_up) )
     {
       v66 = 0;
       v64 = 0;
@@ -2063,7 +2056,7 @@
       v60 = -1;
       v59 = 1;
       v58 = 804;
-      if ( !v71 )
+      if ( !on_water )
       {
         v56 = pAudioPlayer;
         if ( BYTE2(pIndoor->pFaces[uFaceID].uAttributes) & 0x20 )
@@ -2076,7 +2069,7 @@
       v56 = pAudioPlayer;
       goto LABEL_175;
     }
-    if ( v78 && (!bJumping || bFeatherFall) )
+    if ( v78 && (!bJumping || jumping_up) )
     {
       v66 = 0;
       v64 = 0;
@@ -2085,7 +2078,7 @@
       v60 = -1;
       v59 = 1;
       v58 = 804;
-      if ( v71 )
+      if ( on_water )
       {
         v57 = (SoundID)102;
         v56 = pAudioPlayer;
@@ -2103,10 +2096,10 @@
     {
 LABEL_188:
       pAudioPlayer->_4AA258(804);
-      pParty->field_6F8 = 64;
-    }
-  }
-  if ( !bJumping || bFeatherFall )
+      pParty->walk_sound_timer = 64;
+    }
+  }
+  if ( !bJumping || jumping_up )
     pParty->uFlags &= ~PARTY_FLAGS_1_FALLING;
   else
     pParty->uFlags |= PARTY_FLAGS_1_FALLING;
@@ -2349,15 +2342,19 @@
     bJumping = 1;
   }
   v101 = pZ - v111 <= 32;
-  if ( bWalkSound && pParty->field_6F8 > 0 )
-    pParty->field_6F8 -= pEventTimer->uTimeElapsed;
+  if ( bWalkSound && pParty->walk_sound_timer)
+  {
+    if (pParty->walk_sound_timer >= pEventTimer->uTimeElapsed)
+      pParty->walk_sound_timer -= pEventTimer->uTimeElapsed;
+    else pParty->walk_sound_timer = 0;
+  }
   if (!bUnderwater
     && SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) <= 0
     && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) < 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime) <= 0) )
     pParty->bFlying = false;
   if (!bJumping)
   {
-    if ( pParty->field_6F4_packedid != (8 * v108 | OBJECT_BModel) )
+    if ( pParty->floor_face_pid != PID(OBJECT_BModel, v108) )
     {
       if (v108)
       {
@@ -2372,13 +2369,13 @@
           }*/
 		  if ( BYTE3(v7[v6].uAttributes) & 4 )
           {
-            pParty->field_6F4_packedid = 8 * v108 | OBJECT_BModel;
+            pParty->floor_face_pid = PID(OBJECT_BModel, v108);
             v103 = v7[v6].sCogTriggeredID;
           }
         }
       }
     }
-    pParty->field_6F4_packedid = 8 * v108 | OBJECT_BModel;
+    pParty->floor_face_pid = PID(OBJECT_BModel, v108);
   }
   _walk_speed = pParty->uWalkSpeed;
   _angle_y = pParty->sRotationY;
@@ -2953,9 +2950,9 @@
 LABEL_220:
           v45 = stru_721530.uFaceID;
 LABEL_221:
-          if ( pParty->field_6F4_packedid != v45 && BYTE3(v47->uAttributes) & 4 )
-          {
-            pParty->field_6F4_packedid = v45;
+          if ( pParty->floor_face_pid != v45 && BYTE3(v47->uAttributes) & 4 )
+          {
+            pParty->floor_face_pid = v45;
             v103 = v47->sCogTriggeredID;
           }
           goto LABEL_234;
@@ -2988,7 +2985,7 @@
     v121 = (unsigned __int64)(58500i64 * v121) >> 16;
   }
   while ( v126 < 100 );
-  if ( bWalkSound && pParty->field_6F8 <= 0 )
+  if ( bWalkSound && pParty->walk_sound_timer <= 0 )
   {
     v122 = abs(pParty->vPosition.x - pX);
     v126 = abs(pParty->vPosition.y - pY);
@@ -2998,7 +2995,7 @@
     if ( v114 && (!bJumping || v101) )
     {
       if ( !v107
-        && !(BYTE1(pOutdoor->pBModels[pParty->field_6F4_packedid >> 9].pFaces[(pParty->field_6F4_packedid >> 3) & 0x3F].uAttributes) & 0x20) )
+        && !(BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20) )
       {
         
         v90 = -1;
@@ -3021,7 +3018,7 @@
     if ( v124 && (!bJumping || v101) )
     {
       if ( v107
-        || BYTE1(pOutdoor->pBModels[pParty->field_6F4_packedid >> 9].pFaces[(pParty->field_6F4_packedid >> 3) & 0x3F].uAttributes) & 0x20 )
+        || BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20 )
       {
         
         v90 = -1;
@@ -3041,7 +3038,7 @@
     {
 LABEL_344:
       pAudioPlayer->_4AA258(804);
-      pParty->field_6F8 = 64;
+      pParty->walk_sound_timer = 64;
     }
   }
   if ( !bJumping || v101 )
@@ -3175,10 +3172,10 @@
     }
     goto LABEL_318;
   }
-  if ( bWalkSound && pParty->field_6F8 <= 0 )
+  if ( bWalkSound && pParty->walk_sound_timer <= 0 )
   {
     pAudioPlayer->_4AA258(804);
-    pParty->field_6F8 = 64;
+    pParty->walk_sound_timer = 64;
   }
 LABEL_318:
   v81 = pZ;
@@ -13603,7 +13600,7 @@
   {
     v11 = uNumActors;
     SpawnEncounter((MapInfo *)&pMapStats->pInfos[v10], &v16, 0, count, 0);
-    memcpy(&v15, Actor::GetDirectionInfo(8 * v11 | AI_OBJECT_ACTOR, 4u, &a3, 1), sizeof(v15));
+    memcpy(&v15, Actor::GetDirectionInfo(PID(OBJECT_Actor, v11), 4u, &a3, 1), sizeof(v15));
     v12 = v11;
     if ( (signed int)v11 < (signed int)uNumActors )
     {
--- a/mm7_4.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/mm7_4.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -236,12 +236,12 @@
   signed int v28; // eax@45
   int v29; // ebx@47
   int v30; // edx@49
-  int v31; // ST10_4@49
-  signed int v32; // edx@49
+  //int v31; // ST10_4@49
+  //signed int v32; // edx@49
   signed __int64 v33; // qtt@49
-  signed int v34; // eax@54
-  signed int v35; // esi@56
-  int result; // eax@57
+  //signed int v34; // eax@54
+  //signed int v35; // esi@56
+  //int result; // eax@57
   int v38; // edx@62
   //int v44; // [sp+20h] [bp-20h]@10
   bool v47; // [sp+24h] [bp-1Ch]@43
@@ -343,6 +343,9 @@
       if (portal->uPolygonType != POLYGON_Floor)
         continue;
 
+      if (!portal->uNumVertices)
+        continue;
+
       if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 &&
           y <= portal->pBounding.y2 && y >= portal->pBounding.y1 )
       {
@@ -356,45 +359,40 @@
         word_721460_xs[2 * portal->uNumVertices] = word_721460_xs[0];
         word_721390_ys[2 * portal->uNumVertices] = word_721390_ys[0];
         v54 = 0;
-        v49 = word_721390_ys[0] >= y;
-        if ( portal->uNumVertices > 0 )
-        {
-          for ( int i = 0; i < 2 * portal->uNumVertices; ++i )
+        v47 = word_721390_ys[0] >= y;
+
+          for (uint j = 0; j < 2 * portal->uNumVertices; ++j)
           {
+            v49 = v47;
             if ( v54 >= 2 )
               break;
-            v47 = word_721390_ys[i + 1] >= y;
+            v47 = word_721390_ys[j + 1] >= y;
             if ( v49 != v47 )
             {
-              v28 = word_721460_xs[i + 1] >= x ? 0 : 2;
-              v29 = v28 | word_721460_xs[i] < x;
+              v28 = word_721460_xs[j + 1] >= x ? 0 : 2;
+              v29 = v28 | (word_721460_xs[j] < x);
               if ( v29 != 3 )
               {
                 if ( !v29 )
                   ++v54;
                 else
                 {
-                  //v30 = word_721390_ys[v27];
-                  v31 = word_721390_ys[i + 1] - word_721390_ys[i];
-                  v32 = y - word_721390_ys[i];
-                  LODWORD(v33) = v32 << 16;
-                  HIDWORD(v33) = v32 >> 16;
-                  if ((signed int)(((unsigned __int64)(((signed int)word_721460_xs[i + 1] - (signed int)word_721460_xs[i]) * v33 / v31) >> 16) + word_721460_xs[i]) >= x)
+                  auto a_div_b = fixpoint_div(y - word_721390_ys[j], word_721390_ys[j + 1] - word_721390_ys[j]);
+                  auto res = fixpoint_mul(word_721460_xs[j + 1] - word_721460_xs[j], a_div_b);
+                  if (res + word_721460_xs[j] >= x)
                     ++v54;
                 }
               }
             }
-            v49 = v47;
           }
           if ( v54 == 1 )
           {
             if ( v55 >= 50 )
               break;
-            v34 = v55++;
-            blv_floor_level[v34] = -29000;
-            blv_floor_id[v34] = pSector->pPortals[i];
+            blv_floor_level[v55] = -29000;
+            blv_floor_id[v55] = pSector->pPortals[i];
+            v55++;
           }
-        }
       }
     }
   }
@@ -407,9 +405,8 @@
     return -30000;
   *pFaceID = blv_floor_id[0];
   //result = blv_floor_level[0];
-  if ( v55 > 1 )
-  {
-    for ( v35 = 1; v35 < v55; ++v35 )
+
+    /*for ( v35 = 1; v35 < v55; ++v35 )
     {
       if ( blv_floor_level[0] <= z + 5 )
       {
@@ -424,9 +421,29 @@
         blv_floor_level[0] = blv_floor_level[v35];
         *pFaceID = blv_floor_id[v35];
       }
-    }
-  }
-  return blv_floor_level[0];
+    }*/
+
+    
+  int result = blv_floor_level[0];
+  for (uint i = 1; i < v55; ++i)
+  {
+      v38 = blv_floor_level[i];
+      if ( result <= z + 5 )
+      {
+        if ( v38 > result && v38 <= z + 5 )
+        {
+          result = blv_floor_level[i];
+          *pFaceID = blv_floor_id[i];
+        }
+      }
+      else if ( v38 < result )
+      {
+        result = blv_floor_level[i];
+        *pFaceID = blv_floor_id[i];
+      }
+  }
+
+  return result;
 }
 
 //----- (0046D49E) --------------------------------------------------------
--- a/mm7_5.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/mm7_5.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -5680,44 +5680,32 @@
 //----- (0043A97E) --------------------------------------------------------
 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2)
 {
-  unsigned int v2; // esi@1
-  unsigned int v3; // ebx@1
-  int v4; // edi@1
-  int v5; // edx@1
-  unsigned int v6; // [sp+10h] [bp-4h]@1
-
-  v6 = uLayingItemID;
-  v2 = uLayingItemID;
-  v3 = a2 >> 3;
-  v4 = pSpriteObjects[uLayingItemID].spell_caster_pid & 7;
-  v5 = (a2 & 7) - 3;
-  if ( v5 )
-  {
-    if ( v5 == 1 )
-    {
-      layingitem_vel_50FDFC.x = pSpriteObjects[v2].vVelocity.x;
-      layingitem_vel_50FDFC.y = pSpriteObjects[v2].vVelocity.y;
-      layingitem_vel_50FDFC.z = pSpriteObjects[v2].vVelocity.z;
-      Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z);
-      DamagePlayerFromMonster(8 * v6 | 2, pSpriteObjects[v2].field_61, &layingitem_vel_50FDFC, 0xFFFFFFFFu);
-    }
-  }
-  else
-  {
-    layingitem_vel_50FDFC.x = pSpriteObjects[v2].vVelocity.x;
-    layingitem_vel_50FDFC.y = pSpriteObjects[v2].vVelocity.y;
-    layingitem_vel_50FDFC.z = pSpriteObjects[v2].vVelocity.z;
+  if ( PID_TYPE(a2) == OBJECT_BLVDoor)
+  {
+    layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x;
+    layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;
+    layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z;
+
     Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z);
-    switch ( v4 )
+    DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, 0xFFFFFFFFu);
+  }
+  else if (PID_TYPE(a2) == OBJECT_Actor)
+  {
+    layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x;
+    layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;
+    layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z;
+
+    Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z);
+    switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid))
     {
       case OBJECT_Actor:
-        sub_43B1B0(8 * v6 | AI_OBJECT_LAYING_ITEM, v3, &layingitem_vel_50FDFC, pSpriteObjects[v2].field_61);
+        sub_43B1B0(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61);
         break;
       case OBJECT_Player:
-        DamageMonsterFromParty(8 * v6 | AI_OBJECT_LAYING_ITEM, v3, &layingitem_vel_50FDFC);
+        DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC);
         break;
       case OBJECT_Item:
-        sub_43B057(8 * v6 | AI_OBJECT_LAYING_ITEM, v3, &layingitem_vel_50FDFC);
+        sub_43B057(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC);
         break;
     }
   }
@@ -6894,8 +6882,8 @@
   _404544();
   v2 = v1->pQueue;
   v3 = 0;
-  if ( (v1->pQueue[0].uPackedID & 7) == OBJECT_Player)
-    uActiveCharacter = (v1->pQueue[0].uPackedID >> 3) + 1;
+  if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
+    uActiveCharacter = PID_ID(v1->pQueue[0].uPackedID) + 1;
   else
     uActiveCharacter = 0;
   viewparams->bRedrawGameUI = 1;
@@ -6913,9 +6901,9 @@
     goto LABEL_27;
   do
   {
-    if ( (v2->uPackedID & 7) != OBJECT_Player)
-    {
-      v5 = &pActors[v2->uPackedID >> 3];
+    if (PID_TYPE(v2->uPackedID) != OBJECT_Player)
+    {
+      v5 = &pActors[PID_ID(v2->uPackedID)];
       LOWORD(v6) = v5->uAIState;
       if ( (short)v6 == 4
         || (short)v6 == 8
@@ -6971,9 +6959,9 @@
     v9 = v1->pQueue;
     do
     {
-      if ( (v9->uPackedID & 7) != OBJECT_Player)
-      {
-        v10 = v9->uPackedID >> 3;
+      if (PID_TYPE(v9->uPackedID) != OBJECT_Player)
+      {
+        v10 = PID_ID(v9->uPackedID);
         v11 = pActors[v10].uAIState;
         if ( v11 != 5 )
         {
@@ -7023,7 +7011,7 @@
   v4 = v1->pQueue[0].field_4;
   if ( v4 )
   {
-    if ( (v1->pQueue[0].uPackedID & 7) == OBJECT_Player)
+    if (PID_TYPE(v1->pQueue[0].uPackedID) == OBJECT_Player)
     {
       v5 = v1->uActorQueueSize;
       while ( 1 )
@@ -7122,8 +7110,8 @@
   }
   v2->pQueue[a2].field_4 = v6;
   v2->_404544();
-  if ( (v2->pQueue[0].uPackedID & 7) == OBJECT_Player)
-    uActiveCharacter = (v2->pQueue[0].uPackedID >> 3) + 1;
+  if (PID_TYPE(v2->pQueue[0].uPackedID) == OBJECT_Player)
+    uActiveCharacter = PID_ID(v2->pQueue[0].uPackedID) + 1;
   else
     uActiveCharacter = 0;
   result = (int)&v2->pQueue[0].field_4;
@@ -7201,7 +7189,7 @@
   v1 = this;
   LOWORD(v2) = _404544();
   if ( v1->pQueue[0].field_4 <= 0
-    || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, (v1->pQueue[0].uPackedID & 7) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (v2 >> 3) + 1, uActiveCharacter = v2),
+    || ((_4063A1(), v2 = v1->pQueue[0].uPackedID, PID_TYPE(v1->pQueue[0].uPackedID) != OBJECT_Player) ? (uActiveCharacter = 0) : (v2 = (v2 >> 3) + 1, uActiveCharacter = v2),
         viewparams->bRedrawGameUI = 1,
         v1->pQueue[0].field_4 <= 0) )
   {
@@ -7269,13 +7257,13 @@
   v1 = (TurnBased_QueueElem *)((char *)this + 16 * (a2 + 2));
   v28 = v1;
   v3 = v1->uPackedID;
-  if ( (v1->uPackedID & 7) != OBJECT_Player)
-  {
-    v4 = v3 >> 3;                               // turn based only stuff
-    a2a = ai_near_actors_targets_pid[v3 >> 3];
-    memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[v3 >> 3], &a3, 0), sizeof(a3));
+  if (PID_TYPE(v1->uPackedID) != OBJECT_Player)
+  {
+    v4 = PID_ID(v3);
+    a2a = ai_near_actors_targets_pid[PID_ID(v3)];
+    memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[PID_ID(v3)], &a3, 0), sizeof(a3));
     memcpy(&a4, &a3, sizeof(a4));
-    v5 = &pActors[v3 >> 3];
+    v5 = &pActors[PID_ID(v3 >> 3)];
     LOWORD(v3) = v5->uAIState;
     if ( (short)v3 != Dead )
     {
@@ -7433,11 +7421,8 @@
           v9 = 0;
           v20 = 0;
         }
-        if ( (v22 & 7) == OBJECT_Actor)
-          v10 = (unsigned __int8)*(&byte_5C8D1A[89
-                                              * (pMonsterStats->pInfos[pActors[v22 >> 3].pMonsterInfo.uID].uID - 1)
-                                              / 3]
-                                 + (v5->pMonsterInfo.uID - 1) / 3);
+        if (PID_TYPE(v22) == OBJECT_Actor)
+          v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[v22 >> 3].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3);
         else
           v10 = 4;
         if ( v10 == 1 )
@@ -7566,9 +7551,9 @@
     while ( 1 )
     {
       v5 = v10->uPackedID;
-      if ( (v10->uPackedID & 7) == OBJECT_Actor)
-      {
-        v8 = ai_near_actors_targets_pid[v5 >> 3];
+      if (PID_TYPE(v10->uPackedID) == OBJECT_Actor)
+      {
+        v8 = ai_near_actors_targets_pid[PID_ID(v5)];
         memcpy(&v7, Actor::GetDirectionInfo(v5, v8, &a3, v2), sizeof(v7));
         if ( !v1->_406D10(a2) )
           Actor::AI_Stand(v10->uPackedID >> 3, v8, 0x20u, &v7);
@@ -7605,9 +7590,9 @@
     v2 = this->pQueue;
     do
     {
-      if ( (v2->uPackedID & 7) == OBJECT_Actor)
-      {
-        v3 = v2->uPackedID >> 3;
+      if (PID_TYPE(v2->uPackedID) == OBJECT_Actor)
+      {
+        v3 = PID_ID(v2->uPackedID);
         v8 = v3;
         if ( pActors[v3].CanAct() )
         {
@@ -7660,7 +7645,7 @@
     {
       v4 = v14->uPackedID;
       a1 = v14->uPackedID;
-      if ( (a1 & 7) != OBJECT_Player)
+      if (PID_TYPE(a1) != OBJECT_Player)
       {
         v5 = v4 >> 3;
         v12 = v5;
@@ -7743,10 +7728,11 @@
   unsigned int uActorID; // [sp+50h] [bp-4h]@2
   unsigned int a2a; // [sp+5Ch] [bp+8h]@7
 
+  __debugbreak();
   v2 = *(&this->field_0 + 4 * (a2 + 2));
-  if ( (v2 & 7) == OBJECT_Player)
+  if (PID_TYPE(v2) == OBJECT_Player)
     return 0;
-  v3 = v2 >> 3;
+  v3 = PID_ID(v2);
   uActorID = v3;
   v4 = &pActors[v3];
   v5 = v4->uAIState;
@@ -7938,9 +7924,9 @@
     v14 = this->pQueue;
     do
     {
-      if ( (v3->uPackedID & 7) != OBJECT_Player)
-      {
-        v4 = v3->uPackedID >> 3;
+      if (PID_TYPE(v3->uPackedID) != OBJECT_Player)
+      {
+        v4 = PID_ID(v3->uPackedID);
         uActorID = v4;
         v5 = &pActors[v4];
         v6 = v5->uAIState;
@@ -11620,9 +11606,9 @@
   else
     v5 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
   v6 = (unsigned __int16)v5;
-  if ( (v5 & 7) == OBJECT_Actor
+  if (PID_TYPE(v5) == OBJECT_Actor
     && uActiveCharacter
-    && v5 < 33554432
+    && v5 < 0x2000000
     && pPlayers[uActiveCharacter]->CanAct()
     && pPlayers[uActiveCharacter]->CanSteal() )
   {
@@ -11633,7 +11619,7 @@
       *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
       ++pMessageQueue_50CBD0->uNumMessages;
     }*/
-    pMessageQueue_50CBD0->AddMessage(UIMSG_1B, v6 >> 3, 0);
+    pMessageQueue_50CBD0->AddMessage(UIMSG_1B, PID_ID(v6), 0);
 
     if ( pParty->bTurnBasedModeOn == 1 )
     {
--- a/mm7_6.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/mm7_6.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -2489,20 +2489,20 @@
   //int v32; // eax@112
   //char *v33; // edx@113
   //int v34; // eax@121
-  int v35; // eax@123
-  int v36; // edx@125
+  //int v35; // eax@123
+  //int v36; // edx@125
   //int v37; // eax@129
-  signed int v38; // edi@129
-  signed int v39; // eax@129
-  int v40; // ecx@129
-  int v41; // eax@129
-  signed int v42; // eax@129
-  int *v43; // ecx@129
+  //signed int v38; // edi@129
+  //signed int v39; // eax@129
+  //int v40; // ecx@129
+  //int v41; // eax@129
+  //signed int v42; // eax@129
+  //int *v43; // ecx@129
   //int v44; // eax@132
-  int v45; // ecx@132
+  //int v45; // ecx@132
   int v46; // eax@132
-  unsigned int v47; // edx@133
-  int v48; // eax@137
+  //unsigned int v47; // edx@133
+  //int v48; // eax@137
   //int v49; // eax@137
   //int v50; // eax@141
   int v51; // eax@146
@@ -2537,7 +2537,7 @@
   //int v80; // eax@232
   //__int16 v81; // ST18_2@245
   //stru6 *v82; // eax@245
-  signed int v83; // edi@245
+  //signed int v83; // edi@245
   //__int16 v84; // ST18_2@245
   //stru6 *v85; // eax@245
   //__int16 v86; // ST18_2@245
@@ -2574,8 +2574,8 @@
   int v117; // edx@281
   int v118; // edx@283
   int v119; // edi@286
-  int v120; // eax@286
-  int v121; // eax@286
+  //int v120; // eax@286
+  //int v121; // eax@286
   signed int v122; // eax@286
   int v123; // ecx@288
   int v124; // ecx@289
@@ -2606,7 +2606,7 @@
   int v149; // ecx@312
   int v150; // ecx@313
   int v151; // ecx@314
-  signed int v152; // eax@322
+  //signed int v152; // eax@322
   int v153; // ecx@322
   int v154; // eax@322
   int v155; // eax@323
@@ -2617,7 +2617,7 @@
   signed __int64 v160; // qtt@334
   //int v161; // eax@339
   int v162; // edi@340
-  int v163; // eax@340
+  //int v163; // eax@340
   signed int v164; // eax@340
   signed int v165; // edi@340
   //stru6 *v166; // eax@340
@@ -2693,7 +2693,7 @@
   //stru6 *v236; // eax@469
   //__int16 v237; // ST18_2@469
   //stru6 *v238; // eax@469
-  __int16 v239; // ST1C_2@469
+  //__int16 v239; // ST1C_2@469
   char *v240; // ecx@472
   double v241; // st7@478
   signed __int64 v242; // qax@484
@@ -2780,7 +2780,7 @@
   int v323; // edi@635
   char *v324; // eax@635
   Player *v325; // ecx@640
-  int v326; // eax@643
+  //int v326; // eax@643
   //int v327; // eax@648
   int v328; // ecx@651
   int v329; // ecx@652
@@ -2824,7 +2824,7 @@
   //stru6 *v367; // eax@704
   //int v368; // eax@704
   Actor *v369; // edi@705
-  int v370; // eax@706
+  //int v370; // eax@706
   int v371; // ecx@709
   int v372; // ecx@710
   int v373; // eax@715
@@ -2839,9 +2839,9 @@
   int v382; // ecx@727
   Player *v383; // eax@728
   int v384; // eax@733
-  int v385; // edi@736
-  signed int v386; // eax@736
-  Player *v387; // edi@738
+  //int v385; // edi@736
+  //signed int v386; // eax@736
+  //Player *v387; // edi@738
   int v388; // edi@740
   //unsigned __int16 v389; // ST1C_2@740
   //__int16 v390; // ST18_2@740
@@ -2881,14 +2881,14 @@
   int v424; // ecx@809
   int v425; // eax@811
   signed int v426; // eax@815
-  signed int v427; // eax@820
+  //signed int v427; // eax@820
   int v428; // ecx@825
   int v429; // ecx@826
   int v430; // eax@828
   //stru6 *v431; // eax@831
   //int v432; // eax@831
   Actor *v433; // edi@832
-  int v434; // eax@833
+  //int v434; // eax@833
   int v435; // ecx@837
   int v436; // ecx@838
   //__int16 v437; // ST1C_2@843
@@ -2962,16 +2962,16 @@
   int v505; // eax@943
   //int v506; // eax@943
   int v507; // edi@944
-  int v508; // eax@944
+  //int v508; // eax@944
   signed int v509; // eax@944
   signed int v510; // edi@944
   Actor *v511; // edi@946
-  int v512; // eax@946
+  //int v512; // eax@946
   SpellBuff *v513; // edi@946
   int v514; // ecx@950
   int v515; // ecx@951
   int v516; // eax@953
-  int v517; // eax@956
+  //int v517; // eax@956
   Actor *v518; // edx@957
   __int16 v519; // cx@958
   int v520; // ecx@968
@@ -2988,7 +2988,7 @@
   int v531; // eax@982
   //int v532; // eax@982
   int v533; // edi@983
-  int v534; // eax@983
+  //int v534; // eax@983
   signed int v535; // eax@983
   signed int v536; // edi@983
   stru6 *v537; // eax@984
@@ -3036,7 +3036,7 @@
   __int16 v579; // ax@1029
   //int v580; // eax@1031
   int v581; // edi@1031
-  int v582; // eax@1031
+  //int v582; // eax@1031
   //__int16 v583; // ST1C_2@1034
   //__int16 v584; // ST18_2@1034
   char *v585; // esi@1034
@@ -3053,7 +3053,7 @@
   int v596; // esi@1066
   unsigned int v597; // edi@1067
   int v598; // eax@1079
-  signed int v599; // eax@1082
+  //signed int v599; // eax@1082
   int v600; // edi@1086
   int v601; // edx@1086
   int v602; // eax@1086
@@ -3080,15 +3080,15 @@
   signed __int64 v623; // qax@1127
   //int v624; // eax@1127
   int v625; // edi@1129
-  int v626; // eax@1129
+  //int v626; // eax@1129
   signed int v627; // eax@1129
   signed int v628; // edi@1129
   int v629; // ecx@1130
   Player *v630; // eax@1131
   int v631; // eax@1137
-  int v632; // edi@1140
-  Player *v633; // eax@1140
-  signed int v634; // eax@1140
+  //int v632; // edi@1140
+  //Player *v633; // eax@1140
+  //signed int v634; // eax@1140
   int v635; // edi@1142
   //unsigned __int16 v636; // ST1C_2@1142
   //__int16 v637; // ST18_2@1142
@@ -3108,7 +3108,7 @@
   //unsigned __int16 v651; // [sp-8h] [bp-E8Ch]@100
   //unsigned __int16 v652; // [sp-8h] [bp-E8Ch]@304
   //unsigned __int16 v653; // [sp-4h] [bp-E88h]@100
-  int v654; // [sp-4h] [bp-E88h]@124
+  //int v654; // [sp-4h] [bp-E88h]@124
   //unsigned __int16 v655; // [sp-4h] [bp-E88h]@304
   unsigned int v656; // [sp-4h] [bp-E88h]@639
   int v657; // [sp-4h] [bp-E88h]@807
@@ -3123,12 +3123,12 @@
   int v666; // [sp+4h] [bp-E80h]@12
   PLAYER_SKILL_TYPE v667; // [sp+4h] [bp-E80h]@25
   //unsigned __int8 v668; // [sp+4h] [bp-E80h]@100
-  int v669; // [sp+4h] [bp-E80h]@123
-  Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133
+  //int v669; // [sp+4h] [bp-E80h]@123
+  //Vec3_int_ *v670; // [sp+4h] [bp-E80h]@133
   int v671; // [sp+4h] [bp-E80h]@146
   unsigned int v672; // [sp+4h] [bp-E80h]@164
   //unsigned __int8 v673; // [sp+4h] [bp-E80h]@304
-  __int16 v674; // [sp+4h] [bp-E80h]@684
+  //__int16 v674; // [sp+4h] [bp-E80h]@684
   const char *v675; // [sp+4h] [bp-E80h]@800
   int v676; // [sp+4h] [bp-E80h]@807
   int v677; // [sp+4h] [bp-E80h]@861
@@ -3142,28 +3142,28 @@
   unsigned __int64 v685; // [sp+D08h] [bp-17Ch]@416
   int x; // [sp+D20h] [bp-164h]@327
   unsigned __int64 v687; // [sp+D24h] [bp-160h]@327
-  int v688; // [sp+D2Ch] [bp-158h]@943
-  int v689; // [sp+D30h] [bp-154h]@943
-  int v690; // [sp+D34h] [bp-150h]@943
-  int v691; // [sp+D38h] [bp-14Ch]@137
-  int v692; // [sp+D3Ch] [bp-148h]@137
-  int v693; // [sp+D40h] [bp-144h]@137
-  int v694; // [sp+D44h] [bp-140h]@982
-  int v695; // [sp+D48h] [bp-13Ch]@982
-  int v696; // [sp+D4Ch] [bp-138h]@982
-  int v697; // [sp+D50h] [bp-134h]@129
-  int v698; // [sp+D54h] [bp-130h]@129
-  int v699; // [sp+D58h] [bp-12Ch]@129
+  Vec3_int_ v688; // [sp+D2Ch] [bp-158h]@943
+  //int v689; // [sp+D30h] [bp-154h]@943
+  //int v690; // [sp+D34h] [bp-150h]@943
+  Vec3_int_ v691; // [sp+D38h] [bp-14Ch]@137
+  //int v692; // [sp+D3Ch] [bp-148h]@137
+  //int v693; // [sp+D40h] [bp-144h]@137
+  Vec3_int_ v694; // [sp+D44h] [bp-140h]@982
+  //int v695; // [sp+D48h] [bp-13Ch]@982
+  //int v696; // [sp+D4Ch] [bp-138h]@982
+  Vec3_int_ v697; // [sp+D50h] [bp-134h]@129
+  //int v698; // [sp+D54h] [bp-130h]@129
+  //int v699; // [sp+D58h] [bp-12Ch]@129
   Vec3_int_ v700; // [sp+D5Ch] [bp-128h]@339
-  int v701; // [sp+D68h] [bp-11Ch]@286
-  int v702; // [sp+D6Ch] [bp-118h]@286
-  int v703; // [sp+D70h] [bp-114h]@286
-  int v704; // [sp+D74h] [bp-110h]@132
-  int v705; // [sp+D78h] [bp-10Ch]@132
-  int v706; // [sp+D7Ch] [bp-108h]@132
-  int v707; // [sp+D80h] [bp-104h]@1127
-  int v708; // [sp+D84h] [bp-100h]@1127
-  int v709; // [sp+D88h] [bp-FCh]@1127
+  Vec3_int_ v701; // [sp+D68h] [bp-11Ch]@286
+  //int v702; // [sp+D6Ch] [bp-118h]@286
+  //int v703; // [sp+D70h] [bp-114h]@286
+  Vec3_int_ v704; // [sp+D74h] [bp-110h]@132
+  //int v705; // [sp+D78h] [bp-10Ch]@132
+  //int v706; // [sp+D7Ch] [bp-108h]@132
+  Vec3_int_ v707; // [sp+D80h] [bp-104h]@1127
+  //int v708; // [sp+D84h] [bp-100h]@1127
+  //int v709; // [sp+D88h] [bp-FCh]@1127
   char v710; // [sp+D8Ch] [bp-F8h]@1156
   stru277 *v711; // [sp+D90h] [bp-F4h]@1
   __int64 v712; // [sp+D94h] [bp-F0h]@991
@@ -3181,7 +3181,7 @@
   ItemGen *_this; // [sp+E50h] [bp-34h]@23
   float v725; // [sp+E54h] [bp-30h]@23
   Player *v726; // [sp+E58h] [bp-2Ch]@131
-  int v726b;
+  //int v726b;
   float v727; // [sp+E5Ch] [bp-28h]@1
   unsigned int uRequiredMana; // [sp+E60h] [bp-24h]@53
   Player *pPlayer; // [sp+E64h] [bp-20h]@8
@@ -3238,7 +3238,7 @@
 
       a2 = stru_50C198.FindClosestActor(5120, 1, v666);
       v6 = pMouse->uPointingObjectID;
-      if ( pMouse->uPointingObjectID && (v6 & 7) == OBJECT_Actor && pActors[v6 >> 3].CanAct() )
+      if ( pMouse->uPointingObjectID && PID_TYPE(v6) == OBJECT_Actor && pActors[PID_ID(v6)].CanAct() )
         a2 = pMouse->uPointingObjectID;
     }
 
@@ -3246,9 +3246,9 @@
     a1.uType = stru_4E3ACC[v3->spellnum].field_0;
     if (a1.uType)
     {
-      if ( (a2 & 7) == OBJECT_Actor)
+      if (PID_TYPE(a2) == OBJECT_Actor)
       {
-        memcpy(&v715, Actor::GetDirectionInfo((8 * v3->uPlayerID + 8) | OBJECT_Player, a2, &a3, 0), sizeof(v715));
+        memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, v3->uPlayerID + 1), a2, &a3, 0), sizeof(v715));
         v2 = v723;
       }
       else
@@ -3313,7 +3313,6 @@
       }
     }
 
-    v730 = v3->spellnum;
     if (v3->forced_spell_skill_level)
       uRequiredMana = 0;
     else 
@@ -3328,7 +3327,6 @@
       break;
 
     ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points"
-LABEL_203:
     v3->spellnum = 0;
 LABEL_1166:
     ++n;
@@ -3336,10 +3334,11 @@
       return;
   }
   
-  if (pPlayer->Cursed() && v730 < SPELL_BOW_ARROW)
+  v730 = v3->spellnum;
+  if (pPlayer->Cursed() && v3->spellnum < SPELL_BOW_ARROW)
     if (rand() % 100 < 50)
     {
-      if ( pParty->bTurnBasedModeOn == 0 )
+      if (!pParty->bTurnBasedModeOn)
       {
         //v646 = pPlayer;
         pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
@@ -3464,9 +3463,11 @@
           goto play_sound_and_continue;
 
         pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case SPELL_FIRE_FIRE_SPIKE:
+      {
         v29 = v731 - 2;
         if ( v29 )
         {
@@ -3492,12 +3493,12 @@
         //LOBYTE(v32) = v32 | OBJECT_Player;
 
         //if ( (signed int)uNumSpriteObjects > 0 )
-        HIDWORD(v733) = 0;
+        int _v733 = 0;
         for (uint i = 0; i < uNumSpriteObjects; ++i)
         {
           auto object = pSpriteObjects + i;
-          if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == (8 * (int)v3->uPlayerID) | OBJECT_Player)
-            ++HIDWORD(v733);
+          if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, v3->uPlayerID))
+            ++_v733;
           /*v33 = (char *)&pSpriteObjects[0].field_48;
           v730 = uNumSpriteObjects;
           do
@@ -3509,11 +3510,12 @@
           }
           while ( v730 );*/
         }
-        if ( SHIDWORD(v733) > amount )
+        if (_v733 > amount)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -3539,25 +3541,32 @@
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           LOBYTE(a1.uAttributes) |= 4u;
-        v669 = v3->uPlayerID + 1;
         v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-        v35 = pParty->sRotationX + 10;
-        goto LABEL_124;
+          if ( a1.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
 
       case 20:
+      {
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         if (!a2)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
-        }
-        if ( (a2 & 7) != OBJECT_Actor)
-          goto LABEL_1056;
-        v699 = 0;
-        v698 = 0;
-        v697 = 0;
+          v3->spellnum = 0;
+          goto LABEL_1166;
+        }
+        if (PID_TYPE(a2) != OBJECT_Actor)
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        v697.x = 0;
+        v697.y = 0;
+        v697.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -3569,31 +3578,31 @@
         a1.field_60_distance_related_prolly_lod = 0;
         a1.uFacing = 0;
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-        v38 = a2 >> 3;
         a1.uSoundID = LOWORD(v3->sound_id);
-        v39 = a2 >> 3;
-        a1.vPosition.x = pActors[v39].vPosition.x;
-        v40 = pActors[v39].vPosition.y;
-        a1.vPosition.z = pActors[v39].vPosition.z;
-        v41 = 8 * (a2 >> 3);
-        a1.vPosition.y = v40;
-        LOBYTE(v41) = v41 | OBJECT_Actor;
-        a1.spell_target_pid = v41;
-        v42 = a1.Create(0, 0, 0, 0);
-        v43 = &v697;
-        goto LABEL_133;
+        a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+        a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
+        a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+        a1.spell_target_pid = PID(OBJECT_Actor, a2 >> 3);
+        auto obj_id = a1.Create(0, 0, 0, 0);
+        DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697);
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
+
       case 44:
+      {
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)(a2 >> 3);
-        HIDWORD(v733) = 836 * (a2 >> 3);
+
         if ( !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u) )
-          goto LABEL_1056;
-        pActors[a2 >> 3].pActorBuffs[10].Apply(
-          pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0);
-        v706 = 0;
-        v705 = 0;
-        v704 = 0;
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        pActors[a2 >> 3].pActorBuffs[10].Apply(pMiscTimer->uTotalGameTimeElapsed + 128, 0, 0, 0, 0);
+        v704.x = 0;
+        v704.y = 0;
+        v704.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -3604,59 +3613,59 @@
         a1.uSpriteFrameID = 0;
         a1.field_60_distance_related_prolly_lod = 0;
         a1.uFacing = 0;
-        v38 = (signed int)v726;
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
-        a1.vPosition.x = *(__int16 *)((char *)&pActors[0].vPosition.x + HIDWORD(v733));
-        v45 = *(__int16 *)((char *)&pActors[0].vPosition.y + HIDWORD(v733));
-        a1.vPosition.z = *(__int16 *)((char *)&pActors[0].vPosition.z + HIDWORD(v733));
-        a1.vPosition.y = v45;
+        a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+        a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+        a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
         a1.spell_target_pid = PID(OBJECT_Actor, (int)v726);
-        v42 = a1.Create(0, 0, 0, 0);
-        v43 = &v704;
-LABEL_133:
-        v670 = (Vec3_int_ *)v43;
-        v47 = v38;
-        goto LABEL_139;
+
+        auto obj_id = a1.Create(0, 0, 0, 0);
+        DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704);
+
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
+
       case 79:
-        if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || (a2 & 7) != OBJECT_Actor)
-          goto play_sound_and_continue;
-        v730 = a2 >> 3;
-        v693 = 0;
-        HIDWORD(v733) = (int)&pActors[a2 >> 3];
-        v692 = 0;
-        v691 = 0;
+      {
+        if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor)
+          goto play_sound_and_continue;
+        //v730 = a2 >> 3;
+        //HIDWORD(v733) = (int)&pActors[PID_ID(a2)];
+        v691.x = 0;
+        v691.y = 0;
+        v691.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
         a1.spell_skill = v731;
         a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-        a1.vPosition.x = *(short *)(HIDWORD(v733) + 142);
-        a1.vPosition.y = *(short *)(HIDWORD(v733) + 144);
-        v48 = *(short *)(HIDWORD(v733) + 138);
-        a1.vPosition.z = *(short *)(HIDWORD(v733) + 138);
+        a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+        a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+        a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
         a1.uAttributes = 0;
-        a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, v48);
+        a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
         a1.uSpriteFrameID = 0;
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.spell_target_pid = a2;
         a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
         a1.uFacing = LOWORD(v715.uYawAngle);
-        LOBYTE(a1.uAttributes) |= 0x80u;
+        a1.uAttributes |= 0x80u;
         a1.uSoundID = LOWORD(v3->sound_id);
-        v726 = (Player *)a1.Create(0, 0, 0, 0);
+
+        auto obj_id = a1.Create(0, 0, 0, 0);
         if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
-        }
-        v47 = v730;
-        v670 = (Vec3_int_ *)&v691;
-        v42 = (signed int)v726;
-LABEL_139:
-        DamageMonsterFromParty(8 * v42 | 2, v47, v670);
-        goto LABEL_1056;
+          v3->spellnum = 0;
+          goto LABEL_1166;
+        }
+        DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691);
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
 
 
       case SPELL_FIRE_FIRE_BOLT:
@@ -3690,16 +3699,21 @@
         else a1.uSectorID = 0;
 
         a1.uSpriteFrameID = 0;
-        a1.spell_caster_pid = (8 * v3->uPlayerID) | OBJECT_Player;
+        a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.spell_target_pid = a2;
         a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
         a1.uFacing = LOWORD(v715.uYawAngle);
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           LOBYTE(a1.uAttributes) |= 4u;
-        if ( v3->spellnum == 18 )
+        if ( v3->spellnum == SPELL_AIR_LIGHNING_BOLT )
           LOBYTE(a1.uAttributes) |= 0x40u;
-        goto LABEL_156;
+
+          v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+          if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
 
 
@@ -3725,22 +3739,28 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( pPlayer->CanCastSpell(uRequiredMana) )
           goto LABEL_152;
         goto play_sound_and_continue;
+
+
       case 81:
+      {
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        if ( !a2
-          || (a2 & 7) != OBJECT_Actor
-          || (v730 = a2 >> 3,
-              v721 = (int)&pActors[a2 >> 3],
+
+        if (PID_TYPE(a2) != OBJECT_Actor ||
+            (v730 = PID_ID(a2),
+              v721 = (int)&pActors[PID_ID(a2)],
               !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 9u)) )
-          goto LABEL_1056;
-        Actor::AI_Stand(v730, 4u, 0x80u, 0);
-        v726 = (Player *)(23040 * v2);
+        {
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+        }
+        Actor::AI_Stand(PID_ID(a2), 4u, 0x80u, 0);
         v54 = (signed __int64)((double)(23040 * v2) * 0.033333335);
         v55 = v721;
         ((SpellBuff *)(v721 + 308))->Apply(pParty->uTimePlayed + (signed int)v54, v731, 0, 0, 0);
@@ -3750,6 +3770,8 @@
         *(short *)(v55 + 150) = 0;
         v661 = (Actor *)v55;
         goto LABEL_165;
+      }
+
       case 35:
         if ( v731 == 2 )
         {
@@ -3776,17 +3798,18 @@
         LODWORD(v733) = v57;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        if ( (a2 & 7) != OBJECT_Actor
-          || (v721 = 836 * (a2 >> 3),
-              LODWORD(v718) = (int)&pActors[a2 >> 3],
-              !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 3u)) )
-          goto LABEL_1056;
-        v726 = (Player *)(23040 * v2);
+        if (PID_TYPE(a2) != OBJECT_Actor
+          || (v721 = 836 * PID_ID(a2),
+              LODWORD(v718) = (int)&pActors[PID_ID(a2)],
+              !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u)) )
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v58 = (signed __int64)((double)(23040 * v2) * 0.033333335);
         v59 = v721;
         //((SpellBuff *)((char *)&pActors[0].pActorBuffs[7] + v721))->Apply(
-		pActors[a2 >> 3].pActorBuffs[7].Apply(
-		  pParty->uTimePlayed + (signed int)v58,
+		pActors[a2 >> 3].pActorBuffs[7].Apply(pParty->uTimePlayed + (signed int)v58,
           v731,
           amount,
           0,
@@ -3795,30 +3818,33 @@
         v672 = 0;
         v661 = (Actor *)LODWORD(v718);
         goto LABEL_165;
+
+
       case 60:
+      {
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v730 = 836 * (a2 >> 3);
-        if ( !stru_50C198.GetMagicalResistance(&pActors[a2>>3], 7u) )
-          goto LABEL_1056;
-        LODWORD(v733) = 300 * v2;
+
+        if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) )
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+
+        uint power = 300 * v2;
         if ( v731 == 2 )
         {
-          LODWORD(v733) = 600 * v2;
-        }
-        else
-        {
-          if ( v731 == 3 )
-            LODWORD(v733) = 29030400;
-        }
+          power = 600 * v2;
+        }
+        else if ( v731 == 3 )
+            power  = 29030400;
+
         //((SpellBuff *)((char *)&pActors[0].pActorBuffs[9] + v730))->Reset();
-		pActors[a2 >> 3].pActorBuffs[9].Reset();
+		pActors[PID_ID(a2)].pActorBuffs[9].Reset();
         //((SpellBuff *)((char *)&pActors[0].pActorBuffs[12] + v730))->Reset();
-        pActors[a2 >> 3].pActorBuffs[12].Reset();
-		v726 = (Player *)((int)v733 << 7);
+        pActors[PID_ID(a2)].pActorBuffs[12].Reset();
         //((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply(
-		pActors[a2 >> 3].pActorBuffs[1].Apply(
-          pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
+		pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335),
           v731, 0, 0, 0);
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
@@ -3827,6 +3853,8 @@
         v60 = pObjectList->ObjectIDByItemID(a1.uType);
         v61 = a2 >> 3;
         goto LABEL_1086;
+      }
+
       case 92:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -3849,8 +3877,18 @@
         a1.spell_skill = v731;
         a1.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE;
         a1.spell_level = 300 * v2;
-        goto LABEL_154;
+          if ( pParty->bTurnBasedModeOn == 1 )
+            LOBYTE(a1.uAttributes) |= 4u;
+
+          v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
+
+          if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 4:
+      {
         v63 = v731 - 1;
         if ( !v63 )
         {
@@ -3880,7 +3918,7 @@
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         v730c = &pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2];
-        v726 = (Player *)&pItemsTable->pItems[v730c->uItemID].pIconName;
+        auto _itm = &pItemsTable->pItems[v730c->uItemID];
         v730c->UpdateTempBonus(pParty->uTimePlayed);
         if ( v730c->uItemID < 64 || v730c->uItemID > 65 )
         {
@@ -3890,7 +3928,7 @@
             {
               if (!v730c->uEnchantmentType)
               {
-                v68 = BYTE4(v726->pConditions[3]);
+                v68 = _itm->uEquipType;
                 if ( !v68 || v68 == 1 || v68 == 2 )
                 {
                   if ( !pItemsTable->IsMaterialNonCommon(v730c) )
@@ -3900,21 +3938,17 @@
                     *(int *)(v730 + 12) = amount;
                     if ( !v14 )
                     {
-                      v726 = (Player *)((int)v733 << 7);
                       *(_QWORD *)(v69 + 28) = pParty->uTimePlayed
                                             + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7)
                                                                          * 0.033333335);
                       *(int *)(v69 + 20) |= 8u;
                     }
                     *(int *)(v69 + 20) |= 0x10u;
-LABEL_1055:
                     dword_50C9A8 = 256;
-LABEL_1056:
                     LODWORD(v727) = 1;
 play_sound_and_continue:
                     if ( v3->field_8 & 0x20 )
                     {
-LABEL_1162:
                       if ( v727 != 0.0 )
                         pAudioPlayer->PlaySound(
                           (SoundID)word_4EE088_sound_ids[v3->spellnum],
@@ -3946,12 +3980,23 @@
                       if ( v727 != 0.0 )
                       {
                         pPlayer->PlaySound(SPEECH_49, 0);
-                        goto LABEL_1162;
+                        if ( v727 != 0.0 )
+                          pAudioPlayer->PlaySound(
+                          (SoundID)word_4EE088_sound_ids[v3->spellnum],
+                          0,
+                          0,
+                          -1,
+                          0,
+                          v3->sound_id,
+                          0,
+                          0);
+
+                        v3->spellnum = 0;
+                        v2 = v723;
+                        goto LABEL_1166;
                       }
                     }
                     v3->spellnum = 0;
-                    //v1 = 0;
-LABEL_1165:
                     v2 = v723;
                     goto LABEL_1166;
                   }
@@ -3967,9 +4012,12 @@
 
         ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
         pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-        goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
+     }
 
       case SPELL_BODY_REGENERATION:
+      {
         v70 = v731 - 1;
         LODWORD(v733) = 3600 * v2;
         if ( v70 && (v71 = v70 - 1) != 0 )
@@ -3995,7 +4043,9 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
 
         pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
 
       case SPELL_FIRE_PROTECTION_FROM_FIRE:
       case SPELL_AIR_PROTECTION_FROM_AIR:
@@ -4065,11 +4115,10 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v83 = 1;
 
         v90 = (double)(signed int)v733 * 4.2666669;
         pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
-          LODWORD(v727) = 1;
+        LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case SPELL_FIRE_HASTE:
@@ -4107,7 +4156,6 @@
           while ( v92 <= &pParty->pPlayers[3] );
           if (LODWORD(v727))
           {
-            v726 = (Player *)((int)v733 << 7);
             pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
 
             pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
@@ -4154,7 +4202,6 @@
           v716 = v111;
           //v658 = v111;
           //v653 = amount;
-          v726 = (Player *)((int)v733 << 7);
           //v651 = 1;
           //v28 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
           //v27 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS];
@@ -4163,10 +4210,10 @@
 //LABEL_104:
         //LODWORD(v650) = v28;
         pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
         }
         v105 = 0;
-        v726 = (Player *)((int)v733 << 7);
         v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
         v730b = pParty->pPlayers;//[0].pPlayerBuffs[1];
         do
@@ -4178,29 +4225,30 @@
           ++v105;
         }
 		while ( v730b <= &pParty->pPlayers[3] );
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case 52:
-        if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && (a2 & 7) == OBJECT_Actor)
-        {
-          v730 = a2 >> 3;
-          v112 = &pActors[a2 >> 3];
-          v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z);
+        if ( pPlayer->CanCastSpell(uRequiredMana) && a2 && PID_TYPE(a2) == OBJECT_Actor)
+        {
+          //v730 = a2 >> 3;
+          v112 = &pActors[PID_ID(a2)];
+          //v726 = (Player *)abs(v112->vPosition.z - pParty->vPosition.z);
           v721 = abs(v112->vPosition.y - pParty->vPosition.y);
           v113 = abs(v112->vPosition.x - pParty->vPosition.x);
           _this = (ItemGen *)v113;
           v114 = v721;
-          v115 = (unsigned int)v726;
+          v115 = (unsigned int)abs(v112->vPosition.z - pParty->vPosition.z);
           if ( v113 < v721 )
           {
             v116 = v113;
             v113 = v721;
             v114 = v116;
           }
-          if ( v113 < (signed int)v726 )
+          if ( v113 < (signed int)v115 )
           {
             v117 = v113;
-            v113 = (int)v726;
+            v113 = (int)v115;
             v115 = v117;
           }
           if ( v114 < (signed int)v115 )
@@ -4212,9 +4260,9 @@
           _this = (ItemGen *)(((unsigned int)(11 * v114) >> 5) + (v115 >> 2) + v113);
           if ( (double)(signed int)this <= 307.2 )
           {
-            v703 = 0;
-            v702 = 0;
-            v701 = 0;
+            v701.x = 0;
+            v701.y = 0;
+            v701.z = 0;
             a1.stru_24.Reset();
             v119 = HIDWORD(v733);
             a1.spell_id = *(int *)HIDWORD(v733);
@@ -4224,21 +4272,16 @@
             a1.uAttributes = 0;
             a1.uSectorID = 0;
             a1.uSpriteFrameID = 0;
-            v120 = 8 * *(short *)(v119 + 2);
-            LOBYTE(v120) = v120 | OBJECT_Player;
             a1.field_60_distance_related_prolly_lod = 0;
-            a1.spell_caster_pid = v120;
+            a1.spell_caster_pid = PID(OBJECT_Player, *(short *)(v119 + 2));
             a1.uFacing = 0;
             a1.uSoundID = *(short *)(v119 + 16);
             a1.vPosition.x = v112->vPosition.x;
             a1.vPosition.y = v112->vPosition.y;
-            v726 = (Player *)v112->uActorHeight;
-            v121 = 8 * a2;
-            a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v726 * unk_4D8548);
-            LOBYTE(v121) = 8 * a2 | 3;
-            a1.spell_target_pid = v121;
+            a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548);
+            a1.spell_target_pid = PID(OBJECT_Actor, a2);
             v122 = a1.Create(0, 0, 0, 0);
-            DamageMonsterFromParty(8 * v122 | 2, v730, (Vec3_int_ *)&v701);
+            DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701);
             LODWORD(v727) = 1;
           }
           else
@@ -4302,12 +4345,10 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v83 = 1;
-        v726 = (Player *)((int)v733 << 7);
         v90 = (double)(signed int)((int)v733 << 7) * 0.033333335;
 //LABEL_304:
         pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
-          LODWORD(v727) = v83;
+        LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case SPELL_FIRE_IMMOLATION:
@@ -4325,10 +4366,9 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
 
-        v726 = (Player *)((int)v733 << 7);
-
         pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case 9:
         v149 = v731 - 1;
@@ -4345,17 +4385,17 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2);  // Can't cast Meteor Shower indoors!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         LODWORD(v725) = a2 & 7;
-        if ( (a2 & 7) == OBJECT_Actor)
-        {
-          v152 = a2 >> 3;
-          uRequiredMana = pActors[v152].vPosition.x;
-          v153 = pActors[v152].vPosition.y;
-          v154 = pActors[v152].vPosition.z;
+        if (PID_TYPE(a2) == OBJECT_Actor)
+        {
+          uRequiredMana = pActors[PID_ID(a2)].vPosition.x;
+          v153 = pActors[PID_ID(a2)].vPosition.y;
+          v154 = pActors[PID_ID(a2)].vPosition.z;
           LODWORD(v727) = v153;
         }
         else
@@ -4370,12 +4410,12 @@
         v713 = v154 + 2500;
         v721 = 0;
         LODWORD(v718) = 0;
-        if ( (signed int)this > 0 )
+        if ( (signed int)_this > 0 )
         {
           *(float *)&y = (double)SHIDWORD(v733);
           *(float *)&v732 = (double)v713;
           v730 = LODWORD(v725) == 3 ? a2 : 0;
-          v726 = (Player *)this;
+          auto _this_cpy = (int)_this;
           do
           {
             v157 = rand();
@@ -4410,7 +4450,7 @@
             a1.uSectorID = 0;
             a1.vPosition.z = a2 + v713;
             a1.uSpriteFrameID = 0;
-            a1.spell_caster_pid = 8 * v3->uPlayerID | OBJECT_Player;
+            a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
             a1.spell_target_pid = v730;
             a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500);
             a1.uFacing = v687;
@@ -4426,24 +4466,27 @@
               ++pTurnEngine->field_1C;
             LODWORD(v718) = rand() % 1024 - 512;
             v160 = rand();
-            v14 = v726 == (Player *)1;
-            v726 = (Player *)((char *)v726 - 1);
+            v14 = _this_cpy-- == 1;
             v721 = (unsigned __int64)(v160 % 1024) - 512;
           }
           while ( !v14 );
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 10:
+      {
         //v67 = 2;
         if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
+        auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         v700.z = 0;
         v700.y = 0;
         v700.x = 0;
@@ -4460,28 +4503,27 @@
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
         a2 = 0;
-        if ( (signed int)v726 > 0 )
+        if ( (signed int)_v726 > 0 )
         {
           do
           {
             v162 = dword_50BF30[a2];
             a1.vPosition.x = pActors[v162].vPosition.x;
             a1.vPosition.y = pActors[v162].vPosition.y;
-            v732 = pActors[v162].uActorHeight;
-            a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-            v163 = 8 * dword_50BF30[a2];
-            LOBYTE(v163) = v163 | OBJECT_Actor;
-            a1.spell_target_pid = v163;
+            a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548);
+            a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
             v164 = a1.Create(0, 0, 0, 0);
             v165 = a2;
-            DamageMonsterFromParty(8 * v164 | AI_OBJECT_LAYING_ITEM, dword_50BF30[a2], &v700);
+            DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700);
             pGame->GetStru6()->_4A81CA(&a1);
             pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u);
             a2 = v165 + 1;
           }
-          while ( v165 + 1 < (signed int)v726 );
-        }
-        goto LABEL_1056;
+          while ( v165 + 1 < (signed int)_v726 );
+        }
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
 
       case SPELL_AIR_WIZARD_EYE:
         LODWORD(v733) = 3600 * v2;
@@ -4495,10 +4537,9 @@
         }
         while ( v168 < 4 );
 
-        v732 = (int)v733 << 7;
-
         pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case SPELL_AIR_FEATHER_FALL:
         v170 = v731 - 1;
@@ -4530,13 +4571,13 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v83 = 1;
-        v732 = (int)v733 << 7;
-          pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-          LODWORD(v727) = v83;
+
+        pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+        LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case SPELL_AIR_SPARKS:
+      {
         v184 = v731 - 1;
         if ( v184 )
         {
@@ -4565,8 +4606,7 @@
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
-        v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1);
+        auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -4587,8 +4627,8 @@
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           LOBYTE(a1.uAttributes) |= 4u;
-        v188 = (signed int)v726 / -2;
-        v189 = (signed int)v726 / 2;
+        v188 = (signed int)_v726 / -2;
+        v189 = (signed int)_v726 / 2;
         while ( v188 <= v189 )
         {
           a1.uFacing = v188 + LOWORD(v715.uYawAngle);
@@ -4599,9 +4639,12 @@
                  v3->uPlayerID + 1) != -1
             && pParty->bTurnBasedModeOn == 1 )
             ++pTurnEngine->field_1C;
-          v188 += v732;
-        }
-        goto LABEL_1056;
+          v188 += _v726 / (amount - 1);
+        }
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
+
       case 16:
         if ( pParty->uFlags & PARTY_FLAGS_1_FALLING)
         {
@@ -4617,7 +4660,8 @@
         while ( v191 < 4 );
         BYTE1(pParty->uFlags) |= 1u;
         pParty->uFallSpeed = 1000;
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case SPELL_AIR_INVISIBILITY:
         v192 = v731 - 1;
@@ -4653,7 +4697,8 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2);  // There are hostile creatures nearby!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( pPlayer->CanCastSpell(uRequiredMana) )
         {
@@ -4661,15 +4706,14 @@
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-          v83 = 1;
-          v732 = (int)v733 << 7;
 
           pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
-          LODWORD(v727) = v83;
+          LODWORD(v727) = 1;
         }
         goto play_sound_and_continue;
 
       case 21:
+      {
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[494], 2);  // Can not cast Fly indoors!
@@ -4695,18 +4739,20 @@
         v207 = v3->uPlayerID + 1;
         v716 = v206;
 
-        v732 = (int)v733 << 7;
-
         pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
 
       case 22:
+      {
         //v67 = 2;
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2);  // Can't cast Starburst indoors!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -4730,7 +4776,6 @@
           v713 = pParty->vPosition.y + v214;
           v208 = LODWORD(v725);
         }
-        v726 = (Player *)v211;
         HIDWORD(v733) = 0;
         *(float *)&v732 = (double)v211;
         LODWORD(v725) = v211 + 2500;
@@ -4742,24 +4787,23 @@
         {
           v215 = rand();
           v216 = (double)v721;
-          v727 = v216;
           v217 = (double)SHIDWORD(v733);
           *(float *)&uRequiredMana = v217;
           _this = (ItemGen *)(v215 % 1000);
           *((float *)&v733 + 1) = (double)(v215 % 1000) + *(float *)&v732 - *(float *)&y;
           *(float *)&v721 = v217 * v217;
-          *(float *)&v726 = v216 * v216;
-          if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&v726 + *(float *)&v721) <= 1.0 )
+          //*(float *)&v726 = v216 * v216;
+          if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + v216 * v216 + *(float *)&v721) <= 1.0 )
           {
             LODWORD(v685) = 0;
             HIDWORD(v685) = 0;
           }
           else
           {
-            v684 = (signed __int64)sqrt(*(float *)&v726 + *(float *)&v721);
+            v684 = (signed __int64)sqrt(v216 * v216 + *(float *)&v721);
             v685 = __PAIR__(
                      stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)),
-                     stru_5C6E00->Atan2((signed __int64)v727, (signed __int64)*(float *)&uRequiredMana));
+                     stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana));
           }
           a1.stru_24.Reset();
           a1.spell_id = v3->spellnum;
@@ -4772,8 +4816,9 @@
           a1.uSectorID = 0;
           a1.vPosition.z = (int)((char *)_this + LODWORD(v725));
           a1.uSpriteFrameID = 0;
-          a1.spell_caster_pid = 8 * v3->uPlayerID | OBJECT_Player;
+          a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
           a1.spell_target_pid = v730;
+          __debugbreak();
           a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges);
           a1.uFacing = v685;
           a1.uSoundID = LOWORD(v3->sound_id);
@@ -4792,7 +4837,10 @@
           HIDWORD(v733) = (unsigned __int64)(v218 % 1024) - 512;
         }
         while ( !v14 );
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
+
       case 23:
         v219 = v731 - 2;
         if ( v219 )
@@ -4871,21 +4919,17 @@
           a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
           a1.uFacing = LOWORD(v715.uYawAngle);
           a1.uSoundID = LOWORD(v3->sound_id);
-LABEL_154:
+
           if ( pParty->bTurnBasedModeOn == 1 )
             LOBYTE(a1.uAttributes) |= 4u;
-LABEL_156:
-          v669 = v3->uPlayerID + 1;
-          v36 = v715.uYawAngle;
+
           v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-          v654 = v715.uPitchAngle;
-LABEL_157:
-          if ( a1.Create(v36, v654, v659, v669) != -1 && pParty->bTurnBasedModeOn == 1 )
+
+          if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
             ++pTurnEngine->field_1C;
         }
         else
         {
-          v732 = SHIDWORD(v733) / (amount - 1);
           a1.stru_24.Reset();
           a1.spell_id = v3->spellnum;
           a1.spell_level = v2;
@@ -4921,12 +4965,14 @@
                      v3->uPlayerID + 1) != -1
                 && pParty->bTurnBasedModeOn == 1 )
                 ++pTurnEngine->field_1C;
-              v227 += v732;
+              v227 += SHIDWORD(v733) / (amount - 1);
             }
             while ( v227 <= (signed int)y );
           }
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 27:
         if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() )
         {
@@ -4946,16 +4992,15 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v239 = v3->uPlayerID + 1;
-        v732 = v229 << 7;
-        pParty->pPartyBuffs[18].Apply(
+
+        pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(
           pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335),
           v731,
           amount,
           v716,
-          v239);
+          v3->uPlayerID + 1);
         if ( v731 == 4 )
-          pParty->pPartyBuffs[18].uFlags = 1;
+          pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1;
         LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
@@ -4972,7 +5017,8 @@
 
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( v731 == 1 || v731 == 2 )
         {
@@ -5011,10 +5057,14 @@
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
           v3->spellnum = 0;
-          goto LABEL_1165;
+          v2 = v723;
+          goto LABEL_1166;
         }
         *((int *)v243 + 5) |= 0x40u;
-        goto LABEL_1055;
+                    dword_50C9A8 = 256;
+                    LODWORD(v727) = 1;
+                    goto play_sound_and_continue;
+
       case 30:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -5022,7 +5072,6 @@
         HIDWORD(v733) = 10 * v2;
         v730 = 1;
         v244 = (char *)&pParty->pPlayers[v3->uPlayerID_2];
-        v726 = &pParty->pPlayers[v3->uPlayerID_2];
         if ( v731 == 1 )
         {
           v245 = (int)&v244[36 * a2 + 532];
@@ -5080,7 +5129,10 @@
                               *(int *)(v245 + 8) = v256 + v254 % (v255 - v256 + 1);
 LABEL_612:
                               _this->uItemID |= 0x20u;
-                              goto LABEL_1055;
+
+                              dword_50C9A8 = 256;
+                              LODWORD(v727) = 1;
+                              goto play_sound_and_continue;
                             }
                             goto LABEL_615;
                           }
@@ -5107,7 +5159,8 @@
               v317 = pGlobalTXT_LocalizationStrings[585];
             ShowStatusBarString(v317, 2u);
             pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-            v318 = v726;
+            __debugbreak(); // decompilation error;  most probably v318 is the caster, filled in case 54
+            //v318 = v726;
             v3->spellnum = 0;
             v318->PlaySound(SPEECH_43, 0);
           }
@@ -5216,6 +5269,7 @@
           }
           else
           {
+            __debugbreak(); // v726 is most probably the caster, filled in case 54
             if ( v731 != 4
               || (v245 = (int)&v726->pInventoryItems[a2], v246 = *(int *)v245, *(int *)v245 > 134)
               || v726->pInventoryItems[a2].uSpecEnchantmentType != 0
@@ -5343,7 +5397,8 @@
 
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v292 = *(char *)(LODWORD(v725) + 28);
         if ( !(v292 == 3 | v292 == 4 | v292 == 5 | v292 == 6 | v292 == 7 | v292 == 8 | v292 == 9 | v292 == 10 | v292 == 11) )
@@ -5357,7 +5412,8 @@
 
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( rand() % 100 >= 80 )
         {
@@ -5428,7 +5484,10 @@
                                 + rand() % 10;//(pItemsTable->field_116D8[19] - pItemsTable->field_116D8[18] + 1);
         }
         v294->uAttributes |= 0x20u;
-        goto LABEL_1055;
+        dword_50C9A8 = 256;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case SPELL_WATER_TOWN_PORTAL:
         amount = 10 * v2;
         if ( pPlayer->sMana < (signed int)uRequiredMana )
@@ -5437,18 +5496,21 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         town_portal_caster_id = LOBYTE(v3->uPlayerID);
         pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0);
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
       case 33:
         LODWORD(v733) = 604800 * v2;
         if ( !_strcmpi(pCurrentMapName, "d05.blv") )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v319 = uRequiredMana;
         if ( pPlayer->sMana >= (signed int)uRequiredMana )
@@ -5487,13 +5549,22 @@
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[15];
         if ( !pParty->pPlayers[v323].pConditions[15] )
-          goto LABEL_1056;
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
-          goto LABEL_637;
+        {
+          *(int *)v324 = 0;
+          *((int *)v324 + 1) = 0;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v732 = amount << 7;
         v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
         v656 = 15;
         goto LABEL_640;
+
       case 41:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -5511,25 +5582,27 @@
                          pParty->vPosition.y,
                          pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
         a1.uSpriteFrameID = 0;
-        v326 = 8 * v3->uPlayerID;
-        LOBYTE(v326) = v326 | OBJECT_Player;
-        a1.spell_caster_pid = v326;
+        a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.spell_target_pid = a2;
         a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
         a1.uFacing = LOWORD(pParty->sRotationY);
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           LOBYTE(a1.uAttributes) |= 4u;
-        v669 = v3->uPlayerID + 1;
+
         v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-        v654 = pParty->sRotationX;
-        goto LABEL_125;
+          if ( a1.Create(pParty->sRotationY, pParty->sRotationX, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 43:
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -5552,14 +5625,12 @@
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           a1.uAttributes = 4;
-        v669 = 0;
+
         v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-        v35 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
-LABEL_124:
-        v654 = v35;
-LABEL_125:
-        v36 = pParty->sRotationY;
-        goto LABEL_157;
+          if ( a1.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case SPELL_SPIRIT_DETECT_LIFE:
         v328 = v731 - 2;
@@ -5582,13 +5653,9 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v83 = 1;
-
-        v732 = (int)v733 << 7;
 
          pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-          LODWORD(v727) = v83;
-
+       LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case SPELL_SPIRIT_FATE:
@@ -5625,9 +5692,10 @@
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
 
           pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0);
-          goto LABEL_1056;
-        }
-        if ( (v342 & 7) == OBJECT_Actor)
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        if (PID_TYPE(v342) == OBJECT_Actor)
         {
           v343 = v342 >> 3;
           HIDWORD(v344) = 0 + ((pParty->uTimePlayed + 1280) >> 32);
@@ -5639,7 +5707,8 @@
 LABEL_165:
           pGame->GetStru6()->_4A7E89_sparkles_on_actor_after_it_casts_buff(v661, v672);
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case 49:
         v348 = v731 - 2;
@@ -5666,21 +5735,29 @@
           goto play_sound_and_continue;
         v351 = &pParty->pPlayers[v3->uPlayerID_2];
         if ( !v351->pConditions[0] )
-          goto LABEL_1056;
+        {
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
         {
           LODWORD(v351->pConditions[0]) = 0;
           HIDWORD(v351->pConditions[0]) = 0;
-          goto LABEL_904;
-        }
-        v732 = amount << 7;
-        v351->DiscardConditionIfLastsLongerThan(
-          0,
-          (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
-        if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) )
-          goto LABEL_1056;
-        v674 = v3->uPlayerID_2;
-        goto LABEL_685;
+        }
+        else
+        {
+          v732 = amount << 7;
+          v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
+          if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) )
+          {
+            LODWORD(v727) = 1;
+            goto play_sound_and_continue;
+          }
+        }
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case SPELL_SPIRIT_PRESERVATION:
         v354 = v731 - 2;
         if ( v354 && (v355 = v354 - 1) != 0 && v355 == 1 )
@@ -5694,13 +5771,11 @@
         {
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
 
-          v732 = (int)v733 << 7;
-
           pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
-          goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
         }
         a2 = 0;
-        v732 = (int)v733 << 7;
         v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
         v357 = pParty->pPlayers;//[0].pPlayerBuffs[11];
         do
@@ -5711,8 +5786,11 @@
           ++v357;// = (SpellBuff *)((char *)v357 + 6972);
         }
         while ( v357 <= &pParty->pPlayers[3] );
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 48:
+      {
         v364 = v731 - 2;
         if ( !v364 || (v365 = v364 - 1) != 0 && v365 != 1 )
           v366 = 60 * (v2 + 3);
@@ -5721,7 +5799,7 @@
         LODWORD(v733) = v366;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
+        auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u);
         ++a1.uType;
         a1.stru_24.Reset();
@@ -5736,26 +5814,26 @@
         a1.uFacing = 0;
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
-        for ( a2 = 0; a2 < (signed int)v726; ++a2 )
+        for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
         {
           v369 = &pActors[dword_50BF30[a2]];
           if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
           {
             a1.vPosition.x = v369->vPosition.x;
             a1.vPosition.y = v369->vPosition.y;
-            v732 = v369->uActorHeight;
-            a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-            v370 = 8 * dword_50BF30[a2];
-            LOBYTE(v370) = v370 | OBJECT_Actor;
-            a1.spell_target_pid = v370;
+            a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548);
+
+            a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
             a1.Create(0, 0, 0, 0);
-            v732 = (int)v733 << 7;
             v369->pActorBuffs[4].Apply(
               pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
               v731, 0, 0, 0);
           }
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+      }
+        goto play_sound_and_continue;
+
       case 53:
         v371 = v731 - 2;
         if ( v371 && (v372 = v371 - 1) != 0 && v372 == 1 )
@@ -5767,7 +5845,10 @@
         pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, 0, 65536);
         v373 = v3->uPlayerID_2;
         if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) )
-          goto LABEL_1056;
+        {
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+        }
         v14 = v731 == 4;
         pParty->pPlayers[v373].sHealth = 1;
         if ( v14 )
@@ -5781,7 +5862,6 @@
         }
         else
         {
-          v732 = amount << 7;
           *(float *)&a2 = (double)(amount << 7) * 0.033333335;
           pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
             0xEu,
@@ -5827,17 +5907,15 @@
         {
           do
           {
-            v385 = 4 * v682[HIDWORD(v733)] + 10965188;
-            pPlayers[v682[HIDWORD(v733)]]->sHealth = v732;
-            v726 = *(Player **)v385;
-            v386 = v726->GetMaxHealth();
-            if ( v726->sHealth > v386 )
-              *(int *)(*(int *)v385 + 6460) = v726->GetMaxHealth();
-            v387 = *(Player **)v385;
-            if ( v387->sHealth > 0 )
+            //v385 = (ItemGen **)&pPlayers[v682[HIDWORD(v733)]];
+            v726 = pPlayers[v682[HIDWORD(v733)]];
+            v726->sHealth = v732;
+            //v386 = v726->GetMaxHealth();
+            if ( v726->sHealth > v726->GetMaxHealth())
+              v726->sHealth = v726->GetMaxHealth();
+            if ( v726->sHealth > 0 )
             {
-              LODWORD(v387->pConditions[13]) = 0;
-              HIDWORD(v387->pConditions[13]) = 0;
+              v726->pConditions[Player::Condition_Unconcious] = 0;
             }
             v388 = HIDWORD(v733);
 
@@ -5846,7 +5924,8 @@
           }
           while ( v388 + 1 < v730 );
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
 
       case 55:
         v392 = v731 - 1;
@@ -5894,30 +5973,21 @@
           }
           else
           {
-            v732 = amount << 7;
             *(float *)&a2 = (double)(amount << 7) * 0.033333335;
-            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-              0x10u,
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u,
               (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-              0xEu,
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu,
               (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-              0xDu,
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu,
               (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
           }
-          v83 = 1;
           pParty->pPlayers[v3->uPlayerID_2].SetCondition(1u, 1);
 
           pParty->pPlayers[v3->uPlayerID_2].sHealth = 1;
 
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         }
-        else
-        {
-          v83 = 1;
-        }
-          LODWORD(v727) = v83;
+        LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case 61:
@@ -5948,13 +6018,22 @@
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[12];
         if ( !pParty->pPlayers[v323].pConditions[12] )
-          goto LABEL_1056;
+        {
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
-          goto LABEL_637;
-        v732 = amount << 7;
+        {
+          *(int *)v324 = 0;
+          *((int *)v324 + 1) = 0;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
         v656 = 12;
         goto LABEL_640;
+
+
       case 56:
         v411 = v731 - 2;
         if ( v411 )
@@ -5987,19 +6066,30 @@
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[3];
         if ( !pParty->pPlayers[v323].pConditions[3] )
-          goto LABEL_1056;
+        {
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
-          goto LABEL_637;
-        v732 = amount << 7;
+        {
+          *(int *)v324 = 0;
+          *((int *)v324 + 1) = 0;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
         v656 = 3;
         goto LABEL_640;
+
       case 59:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        if ( a2 == 0 || (a2 & 7) != OBJECT_Actor)
-          goto LABEL_1056;
-        v417 = (int)&pActors[a2 >> 3];
+        if (PID_TYPE(a2) != OBJECT_Actor)
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        v417 = (int)&pActors[PID_ID(a2)];
         v730 = v417;
         if ( !(*(char *)(v417 + 38) & 0x80) )
         {
@@ -6088,15 +6178,17 @@
         amount = v425;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v426 = a2 >> 3;
-        if ( (a2 & 7) != OBJECT_Actor)
-          goto LABEL_1056;
+        v426 = PID_ID(a2);
+        if (PID_TYPE(a2) != OBJECT_Actor)
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v730 = 836 * v426;
         if ( stru_50C198.GetMagicalResistance(&pActors[v426], 7u) )
         {
           pActors[v426].pActorBuffs[1].Reset();
           pActors[v426].pActorBuffs[12].Reset();
-          v732 = amount << 7;
           pActors[v426].pActorBuffs[9].Apply(
             pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
             v731, 0, 0, 0);
@@ -6109,23 +6201,25 @@
         v60 = pObjectList->ObjectIDByItemID(a1.uType);
         v61 = v426;
         goto LABEL_1086;
+
+
       case 66:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         amount = 600 * v2;
-        v427 = a2 >> 3;
-        if ( (a2 & 7) != OBJECT_Actor)
-          goto LABEL_1056;
-        v730 = 836 * v427;
-        if ( MonsterStats::BelongsToSupertype(pActors[v427].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-          goto play_sound_and_continue;
-        if ( stru_50C198.GetMagicalResistance(&pActors[v427], 7u) )
-        {
-          pActors[v427].pActorBuffs[9].Reset();
-          pActors[v427].pActorBuffs[1].Reset();
-          v732 = amount << 7;
-          pActors[v427].pActorBuffs[12].Apply(
-            pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
+        if (PID_TYPE(a2) != OBJECT_Actor)
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        v730 = 836 * PID_ID(a2);
+        if ( MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+          goto play_sound_and_continue;
+        if ( stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 7u) )
+        {
+          pActors[PID_ID(a2)].pActorBuffs[9].Reset();
+          pActors[PID_ID(a2)].pActorBuffs[1].Reset();
+          pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
             v731, 0, 0, 0);
         }
         a1.stru_24.Reset();
@@ -6133,9 +6227,11 @@
         a1.spell_level = v2;
         a1.spell_skill = v731;
         v60 = pObjectList->ObjectIDByItemID(a1.uType);
-        v61 = v427;
+        v61 = PID_ID(a2);
         goto LABEL_1086;
+
       case 63:
+      {
         v428 = v731 - 2;
         if ( v428 && (v429 = v428 - 1) != 0 && v429 == 1 )
           v430 = 300 * v2;
@@ -6144,7 +6240,7 @@
         amount = v430;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)sub_46A6AC((int)dword_50BF30, 100, 4096);
+        auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u);
         ++a1.uType;
         a1.stru_24.Reset();
@@ -6159,28 +6255,27 @@
         a1.uFacing = 0;
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
-        for ( a2 = 0; a2 < (signed int)v726; ++a2 )
+        for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
         {
           v433 = &pActors[dword_50BF30[a2]];
           if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
             break;
           a1.vPosition.x = v433->vPosition.x;
           a1.vPosition.y = v433->vPosition.y;
-          v732 = v433->uActorHeight;
-          a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-          v434 = 8 * dword_50BF30[a2];
-          LOBYTE(v434) = v434 | OBJECT_Actor;
-          a1.spell_target_pid = v434;
+          a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548);
+
+          a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
           a1.Create(0, 0, 0, 0);
           if ( stru_50C198.GetMagicalResistance(v433, 7u) )
           {
-            v732 = amount << 7;
-            v433->pActorBuffs[4].Apply(
-              pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
+            v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
               v731, 0, 0, 0);
           }
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+      }
+
       case 64:
         v435 = v731 - 2;
         if ( v435 && (v436 = v435 - 1) != 0 && v436 == 1 )
@@ -6204,16 +6299,16 @@
           }
           else
           {
-            v732 = amount << 7;
-            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
-              5u,
+            pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u,
               (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
           }
           v377 = &pParty->pPlayers[v3->uPlayerID_2];
 LABEL_720:
           v377->SetCondition(1, 0);
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 42:
         v442 = v731 - 2;
         if ( !v442 )
@@ -6234,8 +6329,8 @@
         amount = v444;
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v445 = a2 >> 3;
-        if ( (a2 & 7) == OBJECT_Item)
+        v445 = PID_ID(a2);
+        if (PID_TYPE(a2) == OBJECT_Item)
         {
           v449 = (char *)&pSpriteObjects[v445].stru_24;
           v450 = *(int *)v449;
@@ -6246,7 +6341,7 @@
           }
           else
           {
-            sprintfex(pTmpBuf2, (char*)pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName);
+            sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v450].pUnidentifiedName);
             ShowStatusBarString(pTmpBuf2, 2u);
             if ( !pParty->AddItem(&pSpriteObjects[v445].stru_24) )
               pParty->SetHoldingItem(&pSpriteObjects[v445].stru_24);
@@ -6255,23 +6350,29 @@
         }
         else
         {
-          if ( (a2 & 7) == OBJECT_Actor)
+          if (PID_TYPE(a2) == OBJECT_Actor)
           {
             stru_50C198.LootActor(&pActors[v445]);
           }
           else
           {
-            if ( (a2 & 7) != OBJECT_Decoration)
+            if (PID_TYPE(a2) != OBJECT_Decoration)
             {
-              if ( (a2 & 7) != OBJECT_BModel)
-                goto LABEL_1056;
+              if (PID_TYPE(a2) != OBJECT_BModel)
+              {
+                LODWORD(v727) = 1;
+                goto play_sound_and_continue;
+              }
               dword_507CD8 = 1;
               v677 = 1;
               if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
                 v446 = pIndoor->pFaceExtras[pIndoor->pFaces[v445].uFaceExtraID].uEventID;
               else
                 v446 = pOutdoor->pBModels[a2 >> 9].pFaces[v445 & 0x3F].sCogTriggeredID;
-              goto LABEL_866;
+
+              EventProcessor(v446, a2, v677);
+              LODWORD(v727) = 1;
+              goto play_sound_and_continue;
             }
             v447 = &pLevelDecorations[v445];
             dword_507CD8 = 1;
@@ -6280,9 +6381,9 @@
             {
               v677 = 1;
               v446 = v448;
-LABEL_866:
               EventProcessor(v446, a2, v677);
-              goto LABEL_1056;
+              LODWORD(v727) = 1;
+              goto play_sound_and_continue;
             }
             if ( v447->IsInteractive() )
             {
@@ -6292,7 +6393,9 @@
             }
           }
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 67:
         v451 = v731 - 2;
         if ( v451 )
@@ -6325,20 +6428,23 @@
         v323 = v3->uPlayerID_2;
         v324 = (char *)&pParty->pPlayers[v323].pConditions[1];
         if ( !pParty->pPlayers[v323].pConditions[1] )
-          goto LABEL_1056;
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
         {
-LABEL_637:
           *(int *)v324 = 0;
           *((int *)v324 + 1) = 0;
-          goto LABEL_1056;
-        }
-        v732 = amount << 7;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
         v656 = 1;
 LABEL_640:
         v325 = &pParty->pPlayers[v323];
         goto LABEL_641;
+
       case 68:
         v457 = v731 - 2;
         if ( v457 )
@@ -6367,16 +6473,13 @@
         if (!v460)
         {
           pParty->pPlayers[v3->uPlayerID_2].Heal(amount);
-LABEL_904:
-          v674 = v3->uPlayerID_2;
-LABEL_685:
-          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v674);
+          pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
         }
         else
         {
-          if ( (v460 & 7) == OBJECT_Actor)
+          if (PID_TYPE(v460) == OBJECT_Actor)
           {
-            v461 = &pActors[v460 >> 3];
+            v461 = &pActors[PID_ID(v460)];
             v462 = v461->uAIState;
             v463 = v461->pMonsterInfo.uHP;
             if ( v462 != 5 )
@@ -6396,7 +6499,9 @@
             }
           }
         }
-        goto LABEL_1056;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 72:
         v464 = v731 - 2;
         if ( !v464 )
@@ -6426,7 +6531,10 @@
         if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6]))
           && !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8]))
           && !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) )
-          goto LABEL_1056;
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
         {
           LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
@@ -6437,9 +6545,9 @@
           v472 = v3->uPlayerID_2;
           LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
           HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
-          goto LABEL_1056;
-        }
-        v732 = amount << 7;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         *(float *)&a2 = (double)(amount << 7) * 0.033333335;
         pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan(
           6u,
@@ -6463,10 +6571,9 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
 
-        v732 = (int)v733 << 7;
-
         pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
 
       case 73:
         LODWORD(v733) = 3600 * v2;
@@ -6486,15 +6593,15 @@
           pParty->pPlayers[2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
 
           pParty->pPlayers[3].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4, v2, v2, 0);
-          goto LABEL_1056;
-          //goto LABEL_104;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
         }
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
 
-        v732 = (int)v733 << 7;
-
         pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 74:
         v493 = v731 - 2;
         if ( v493 && (v494 = v493 - 1) != 0 && v494 == 1 )
@@ -6509,7 +6616,10 @@
         if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7]))
           && !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9]))
           && !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) )
-          goto LABEL_1056;
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
         if ( v731 == 4 )
         {
           LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
@@ -6523,7 +6633,6 @@
         }
         else
         {
-          v732 = amount << 7;
           *(float *)&a2 = (double)(amount << 7) * 0.033333335;
           pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan(
             7u,
@@ -6538,7 +6647,9 @@
 LABEL_641:
           v325->DiscardConditionIfLastsLongerThan(v656, v663);
         }
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 77:
       {
         amount = 5 * v2 + 10;
@@ -6554,7 +6665,8 @@
           ++v1;
         }
         while ( (signed int)v501 < (signed int)pParty->pHirelings );
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
       }
       case 80:
         sRecoveryTime -= v2;
@@ -6565,9 +6677,9 @@
         v505 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         ++a1.uType;
         HIDWORD(v733) = v505;
-        v690 = 0;
-        v689 = 0;
-        v688 = 0;
+        v688.x = 0;
+        v688.y = 0;
+        v688.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -6588,14 +6700,11 @@
             v507 = dword_50BF30[a2];
             a1.vPosition.x = pActors[v507].vPosition.x;
             a1.vPosition.y = pActors[v507].vPosition.y;
-            v732 = pActors[v507].uActorHeight;
-            a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-            v508 = 8 * dword_50BF30[a2];
-            LOBYTE(v508) = v508 | OBJECT_Actor;
-            a1.spell_target_pid = v508;
+            a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548);
+            a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
             v509 = a1.Create(0, 0, 0, 0);
             v510 = a2;
-            DamageMonsterFromParty(8 * v509 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v688);
+            DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], (Vec3_int_ *)&v688);
             a2 = v510 + 1;
           }
           while ( v510 + 1 < SHIDWORD(v733) );
@@ -6605,23 +6714,19 @@
           v511 = &pActors[dword_50BF30[a2]];
           a1.vPosition.x = v511->vPosition.x;
           a1.vPosition.y = v511->vPosition.y;
-          v732 = v511->uActorHeight;
-          a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-          v512 = 8 * dword_50BF30[a2];
-          LOBYTE(v512) = v512 | OBJECT_Actor;
-          a1.spell_target_pid = v512;
+          a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v511->uActorHeight * unk_4D8548);
+          a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
           a1.Create(0, 0, 0, 0);
           v513 = v511->pActorBuffs;
-          v726 = (Player *)22;
-          do
+          for (int _v726 = 22; _v726 != 0; --_v726)
           {
             v513->Reset();
             ++v513;
-            v726 = (Player *)((char *)v726 - 1);
           }
-          while ( *(float *)&v726 != 0.0 );
-        }
-        goto LABEL_1056;
+        }
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 82:
         v514 = v731 - 2;
         if ( !v514 )
@@ -6647,32 +6752,34 @@
           amount = 3;
         }
         v733 = __PAIR__(0, v516);
-        v517 = 8 * v3->uPlayerID;
-        LOBYTE(v517) = v517 | 4;
+
         if ( (signed int)uNumActors > 0 )
         {
           v518 = pActors;//[0].uAIState;
-          v726b = uNumActors;
+          auto _v726 = uNumActors;
           do
           {
 			v519 = v518->uAIState;
-			if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && v517 == v518->uSummonerID )
+			if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, v3->uPlayerID) == v518->uSummonerID )
               ++HIDWORD(v733);
             ++v518;
-            --v726;
+            --_v726;
           }
-          while ( v726 != 0 );
+          while ( _v726 != 0 );
         }
         if ( SHIDWORD(v733) >= amount )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2);  // This character can't summon any more monsters!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 83:
         v520 = v731 - 2;
         if ( !v520 )
@@ -6705,13 +6812,9 @@
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
         pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-        v83 = 1;
-
-        v732 = (int)v733 << 7;
 
         pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
-          LODWORD(v727) = v83;
-
+        LODWORD(v727) = 1;
         goto play_sound_and_continue;
 
       case 84:
@@ -6720,16 +6823,16 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2);  // Can't cast Prismatic Light outdoors!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
         v531 = sub_46A6AC((int)dword_50BF30, 100, 4096);
         ++a1.uType;
-        v726 = (Player *)v531;
-        v696 = 0;
-        v695 = 0;
-        v694 = 0;
+        v694.x = 0;
+        v694.y = 0;
+        v694.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -6743,30 +6846,29 @@
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
         a2 = 0;
-        if ( (signed int)v726 > 0 )
+        if ( (signed int)v531 > 0 )
         {
           do
           {
             v533 = dword_50BF30[a2];
             a1.vPosition.x = pActors[v533].vPosition.x;
             a1.vPosition.y = pActors[v533].vPosition.y;
-            v732 = pActors[v533].uActorHeight;
-            a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-            v534 = 8 * dword_50BF30[a2];
-            LOBYTE(v534) = v534 | OBJECT_Actor;
-            a1.spell_target_pid = v534;
+            a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548);
+            a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
             v535 = a1.Create(0, 0, 0, 0);
             v536 = a2;
-            DamageMonsterFromParty(8 * v535 | OBJECT_Item, dword_50BF30[a2], (Vec3_int_ *)&v694);
+            DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694);
             a2 = v536 + 1;
           }
-          while ( v536 + 1 < (signed int)v726 );
+          while ( v536 + 1 < (signed int)v531 );
         }
         v537 = pGame->GetStru6();
         pGame->GetStru6()->_4A8BFC();
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
 
       case SPELL_LIGHT_DAY_OF_PROTECTION:
+      {
         v538 = v731 - 2;
         if ( v538 && (v539 = v538 - 1) != 0 && v539 == 1 )
         {
@@ -6805,8 +6907,12 @@
           v550, 0, 0);
 
         pParty->pPartyBuffs[PARTY_BUFF_WIZARD_EYE].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v550, 0, 0);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
+
       case 86:
+      {
         v551 = v731 - 2;
         if ( !v551 )
           goto LABEL_998;
@@ -6834,7 +6940,7 @@
         y = (char *)(60 * (v2 * HIDWORD(v733) + 60));
         v732 = (300 * amount * v2 + 60) << 7;
         v730 = v2 + 5;
-        v726 = 0;
+        int _v726 = 0;
         v553 = pParty->pPlayers;//[0].pConditions[1];
         *((float *)&v733 + 1) = (double)v732 * 0.033333335;
         do
@@ -6847,7 +6953,7 @@
           //((SpellBuff *)(v553 + 6056))->Apply(
 		  v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0);
           if ( *(_QWORD *)v553 )
-            v726 = (Player *)1;
+            _v726 = 1;
           ++v553;
         }
         while ( v553 <= &pParty->pPlayers[3] );
@@ -6855,18 +6961,23 @@
         pParty->pPartyBuffs[PARTY_BUFF_HEROISM].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0);
         pParty->pPartyBuffs[PARTY_BUFF_SHIELD].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, 0, 0, 0);
         pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v562, v730, 0, 0);
-        if (v726)
-          goto LABEL_1056;
-        v732 = (int)y << 7;
-        pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0);
-        goto LABEL_1056;
+        if (!_v726)
+        {
+          pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply((signed __int64)((double)(signed int)((int)y << 7) * 0.033333335 + (double)(signed __int64)pParty->uTimePlayed), v562, v730, 0, 0);
+        }
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
+
+
       case 88:
         amount = 3;
         if ( pPlayer->uNumDivineInterventionCastsThisDay >= 3u )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -6901,7 +7012,9 @@
           *(short *)v572 = pPlayer->sAgeModifier + 10;
         sRecoveryTime += -5 * v2;
         ++v571->uNumDivineInterventionCastsThisDay;
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 89:
         v573 = v731 - 2;
         if ( v573 )
@@ -6941,12 +7054,13 @@
           goto play_sound_and_continue;
         }
         v577 = (Player *)(v576 >> 3);
-        v726 = v577;
+        //v726 = v577;
         if ( v577 == (Player *)-1 )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2);  // No valid target exists!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v578 = (int)&pActors[(int)v577];
         v721 = v578;
@@ -6954,7 +7068,8 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         ++a1.uType;
         a1.stru_24.Reset();
@@ -6973,13 +7088,12 @@
         a1.vPosition.x = *(short *)(v721 + 142);
         a1.vPosition.y = *(short *)(v721 + 144);
         v732 = *(short *)(v721 + 138);
-        v582 = 8 * (int)v726;
         a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-        a1.spell_target_pid = PID(OBJECT_Actor, (int)v726);
+        a1.spell_target_pid = PID(OBJECT_Actor, (int)v577);
         a1.Create(0, 0, 0, 0);
         if ( *(char *)(v581 + 52) > amount )
           goto play_sound_and_continue;
-        Actor::Resurrect((unsigned int)v726);
+        Actor::Resurrect((unsigned int)v577);
         *(char *)(v581 + 61) = 0;
         *(char *)(v581 + 53) = 0;
         *(char *)(v581 + 54) = 0;
@@ -6994,7 +7108,9 @@
         ((SpellBuff *)(v581 + 404))->Reset();
         if ( *(short *)(v581 + 40) > 10 * amount )
           *(short *)(v581 + 40) = 10 * amount;
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 91:
         v588 = v731 - 1;
         amount = 16;
@@ -7009,6 +7125,7 @@
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
+        __debugbreak();
         HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040;
         v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName;
         ((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed);
@@ -7025,7 +7142,8 @@
 
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v592 = HIDWORD(v733);
         v14 = v731 == 4;
@@ -7033,13 +7151,16 @@
         if ( !v14 )
         {
           v732 = (int)v733 << 7;
-          *(_QWORD *)(v592 + 28) = pParty->uTimePlayed
-                                 + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
+          *(_QWORD *)(v592 + 28) = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
           *(int *)(v592 + 20) |= 8u;
         }
         *(char *)(v592 + 20) |= 0x80u;
-        goto LABEL_1055;
+        dword_50C9A8 = 256;
+        LODWORD(v727) = 1;
+        goto play_sound_and_continue;
+
       case 93:
+      {
         v593 = v731 - 2;
         if ( !v593 )
           goto LABEL_1062;
@@ -7058,8 +7179,7 @@
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = (Player *)((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
-        v732 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (amount - 1);
+        auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -7080,9 +7200,9 @@
         a1.uSoundID = LOWORD(v3->sound_id);
         if ( pParty->bTurnBasedModeOn == 1 )
           LOBYTE(a1.uAttributes) |= 4u;
-        v596 = (signed int)v726 / -2;
-        y = (char *)((signed int)v726 / 2);
-        if ( (signed int)v726 / -2 <= (signed int)v726 / 2 )
+        v596 = (signed int)_v726 / -2;
+        y = (char *)((signed int)_v726 / 2);
+        if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 )
         {
           v597 = v715.uYawAngle;
           do
@@ -7095,11 +7215,14 @@
                    v3->uPlayerID + 1) != -1
               && pParty->bTurnBasedModeOn == 1 )
               ++pTurnEngine->field_1C;
-            v596 += v732;
+            v596 += _v726 / (amount - 1);
           }
           while ( v596 <= (signed int)y );
         }
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
+
       case 94:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -7118,30 +7241,31 @@
         if ( v731 == 4 )
           LODWORD(v733) = 29030400;
 LABEL_1082:
-        v599 = a2 >> 3;
-        if ( (a2 & 7) != OBJECT_Actor)
-          goto LABEL_1056;
-        v730 = 836 * v599;
-        if ( !MonsterStats::BelongsToSupertype(pActors[v599].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
-          goto play_sound_and_continue;
-        if ( !stru_50C198.GetMagicalResistance(&pActors[v599], 0xAu) )
+        if (PID_TYPE(a2) != OBJECT_Actor)
+        {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+        }
+        v730 = 836 * PID_ID(a2);
+        if ( !MonsterStats::BelongsToSupertype(pActors[PID_ID(a2)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
+          goto play_sound_and_continue;
+        if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 0xAu) )
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
-        }
-        pActors[v599].pActorBuffs[9].Reset();
-        pActors[v599].pActorBuffs[1].Reset();
-        v732 = (int)v733 << 7;
-        pActors[v599].pActorBuffs[12].Apply(
-          pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
+          v3->spellnum = 0;
+          goto LABEL_1166;
+        }
+        pActors[PID_ID(a2)].pActorBuffs[9].Reset();
+        pActors[PID_ID(a2)].pActorBuffs[1].Reset();
+        pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
           v731, 0, 0, 0);
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
         a1.spell_skill = v731;
         v60 = pObjectList->ObjectIDByItemID(a1.uType);
-        v61 = v599;
+        v61 = PID_ID(a2);
 LABEL_1086:
         v600 = pActors[v61].vPosition.y;
         v601 = pActors[v61].vPosition.x;
@@ -7165,7 +7289,9 @@
         LOBYTE(a1.uAttributes) |= 0x80u;
         a1.uSoundID = LOWORD(v3->sound_id);
         a1.Create(0, 0, 0, v3->uPlayerID + 1);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 96:
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -7211,7 +7337,8 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v610 = 76 * v609;
         *((int *)&pParty->pPlayers[3].pInstalledBeacons[4].uBeaconTime + 19 * v609) = 0;
@@ -7257,13 +7384,11 @@
         {
           pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
 
-          v732 = (int)v733 << 7;
-
           pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0);
-          goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
         }
         a2 = 0;
-        v732 = (int)v733 << 7;
         v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
         v619 = pParty->pPlayers;//[0].pPlayerBuffs[10];
         do
@@ -7274,17 +7399,19 @@
           ++v619;
         }
         while ( v619 <= &pParty->pPlayers[3] );
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+
       case 99:
+      {
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
-        v726 = 0;
         pGame->GetIndoorCamera();
         v623 = (signed __int64)GetPickDepth();
         HIDWORD(v733) = sub_46A6AC((int)dword_50BF30, 100, v623);
-        v709 = 0;
-        v708 = 0;
-        v707 = 0;
+        v707.x = 0;
+        v707.y = 0;
+        v707.z = 0;
         a1.stru_24.Reset();
         a1.spell_id = v3->spellnum;
         a1.spell_level = v2;
@@ -7298,22 +7425,21 @@
         a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
         a1.uSoundID = LOWORD(v3->sound_id);
         a2 = 0;
+        int _v726 = 0;
         if ( SHIDWORD(v733) > 0 )
         {
-          v726 = (Player *)(HIDWORD(v733) * (7 * v2 + 25));
+          _v726 = (HIDWORD(v733) * (7 * v2 + 25));
           do
           {
             v625 = dword_50BF30[a2];
             a1.vPosition.x = pActors[v625].vPosition.x;
             a1.vPosition.y = pActors[v625].vPosition.y;
-            v732 = pActors[v625].uActorHeight;
-            a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-            v626 = 8 * dword_50BF30[a2];
-            LOBYTE(v626) = v626 | OBJECT_Actor;
-            a1.spell_target_pid = v626;
+            //v732 = pActors[v625].uActorHeight;
+            a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548);
+            a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
             v627 = a1.Create(0, 0, 0, 0);
             v628 = a2;
-            DamageMonsterFromParty(8 * v627 | 2, dword_50BF30[a2], (Vec3_int_ *)&v707);
+            DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707);
             a2 = v628 + 1;
           }
           while ( v628 + 1 < SHIDWORD(v733) );
@@ -7336,19 +7462,20 @@
           ++v629;
         }
         while ( v629 <= 4 );
-        v732 = (signed __int64)((double)(signed int)v726 / (double)v730);
+        v732 = (signed __int64)((double)(signed int)_v726 / (double)v730);
         HIDWORD(v733) = 0;
         if ( v730 > 0 )
         {
           do
           {
-            v632 = 4 * v681[HIDWORD(v733)] + 10965188;
-            v633 = pPlayers[v681[HIDWORD(v733)]];
-            v633->sHealth += v732;
-            v726 = *(Player **)v632;
-            v634 = v726->GetMaxHealth();
-            if ( v726->sHealth > v634 )
-              *(int *)(*(int *)v632 + 6460) = v726->GetMaxHealth();
+            //v632 = 4 * v681[HIDWORD(v733)] + 10965188;
+            v726 = pPlayers[v681[HIDWORD(v733)]];
+            //v633 = pPlayers[v681[HIDWORD(v733)]];
+            v726->sHealth += v732;
+            //v726 = *(Player **)v632;
+            //v634 = v726->GetMaxHealth();
+            if ( v726->sHealth > v726->GetMaxHealth())
+              v726->sHealth = v726->GetMaxHealth();
             v635 = HIDWORD(v733);
 
             pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, WORD2(v733));
@@ -7357,13 +7484,18 @@
           while ( v635 + 1 < v730 );
         }
         pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0, 0x40u);
-        goto LABEL_1056;
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
+
       case 98:
+      {
         if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2);  // Can't cast Armageddon indoors!
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         v640 = v731 - 2;
         if ( !v640 || (v641 = v640 - 1) == 0 || (amount = 4, v641 != 1) )
@@ -7372,7 +7504,8 @@
         {
           ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
           pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-          goto LABEL_203;
+          v3->spellnum = 0;
+          goto LABEL_1166;
         }
         if ( !pPlayer->CanCastSpell(uRequiredMana) )
           goto play_sound_and_continue;
@@ -7381,7 +7514,7 @@
         ++pPlayer->uNumArmageddonCasts;
         if ( pParty->bTurnBasedModeOn == 1 )
           ++pTurnEngine->field_1C;
-        v726 = (Player *)50;
+        auto _v726 = 50;
         do
         {
           v642 = rand() % 4096 - 2048;
@@ -7391,10 +7524,13 @@
           v732 = GetTerrainHeightsAroundParty2(v642 + pParty->vPosition.x, (int)y, (int *)&v710, 0);
           v644 = rand();
           sub_42F7EB_DropItemAt(0xFE6u, v721, (int)y, v732 + 16, v644 % 500 + 500, 1, 0, 0, 0);
-          v726 = (Player *)((char *)v726 - 1);
-        }
-        while ( *(float *)&v726 != 0.0 );
-        goto LABEL_1056;
+          --_v726;
+        }
+        while ( _v726 != 0 );
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
+
       default:
         goto play_sound_and_continue;
     }
@@ -7411,7 +7547,6 @@
       }
       else
       {
-        v732 = amount << 7;
         v223 = ((Player *)v222)->DiscardConditionIfLastsLongerThan(
                  2u,
                  pParty->uTimePlayed - (signed int)(signed __int64)((double)(amount << 7) * 0.033333335));
@@ -7423,7 +7558,10 @@
       v222 += 6972;
       HIDWORD(v733) = (int)v222;
       if ( (signed int)v222 >= (signed int)pParty->pHirelings )
-        goto LABEL_1056;
+      {
+          LODWORD(v727) = 1;
+          goto play_sound_and_continue;
+      }
       continue;
     }
 }
@@ -7728,7 +7866,7 @@
     a3.z = actor->vPosition.z - pParty->vPosition.z;
     Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z);
 
-    DamageMonsterFromParty((8 * (uActiveCharacter - 1)) | OBJECT_Player, target_id, &a3);
+    DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3);
     if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, 1) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, 0))
           _42FA66_do_explosive_impact(
             actor->vPosition.x,
@@ -7856,9 +7994,9 @@
             {
               v22 = *v28;
               v11 = *v28 & 0xFFFF;
-              if ( (*(char *)v28 & 7) == OBJECT_Actor)
+              if (PID_TYPE(v11) == OBJECT_Actor)
               {
-                v12 = &pActors[(unsigned int)v11 >> 3];
+                v12 = &pActors[PID_ID(v11)];
                 v13 = v12->uAIState;
                 if ( v13 != 5 )
                 {
@@ -7866,7 +8004,7 @@
                     && v13 != 11
                     && v13 != 19
                     && v13 != 17
-                    && (!a3 || pActors[(unsigned int)v11 >> 3].GetActorsRelation(0)) )
+                    && (!a3 || pActors[PID_ID(v11)].GetActorsRelation(0)) )
                   {
                     if ( (!a4 || MonsterStats::BelongsToSupertype(v12->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD))
                       && v22 <= pick_depth << 16 )
@@ -8251,9 +8389,9 @@
   int v7; // esi@1
   char *v8; // ecx@2
   unsigned __int16 v9; // ax@5
-  int v10; // eax@10
+  //int v10; // eax@10
   signed int result; // eax@11
-  __int16 v12; // ax@12
+  //__int16 v12; // ax@12
   //SpriteObject a1a; // [sp+Ch] [bp-74h]@1
   int v14; // [sp+7Ch] [bp-4h]@1
 
@@ -8298,9 +8436,7 @@
   a1a.uSoundID = 0;
   if ( a6 >= 1 || a6 <= 4 )
   {
-    v10 = 8 * a6 - 8;
-    LOBYTE(v10) = v10 | OBJECT_Player;
-    a1a.spell_caster_pid = v10;
+    a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1);
   }
   else
   {
@@ -8309,10 +8445,7 @@
   result = a1a.Create(0, 0, 0, 0);
   if ( result != -1 )
   {
-    v12 = 8 * result;
-    LOBYTE(v12) = v12 | 2;
-    result = stru_50FE08.Add(
-               v12,
+    result = stru_50FE08.Add(PID(OBJECT_Item, result),
                a5,
                SLOWORD(a1a.vPosition.x),
                SLOWORD(a1a.vPosition.y),
@@ -8649,8 +8782,7 @@
               {
                 v24 = v6->GetAttackRecoveryTime(false);
                 if ( !pParty->bTurnBasedModeOn )
-                  pPlayers[uActiveCharacter]->SetRecoveryTime(
-                    (signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333));
+                  pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333));
                 pStru277->_427D48(uActiveCharacter);
                 pTurnEngine->_40471C();
               }
@@ -8662,7 +8794,7 @@
             {
               if (pParty->bTurnBasedModeOn)
               {
-                if ( pTurnEngine->field_4 == OBJECT_Actor || (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player)
+                if (pTurnEngine->field_4 == OBJECT_Actor || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) == OBJECT_Player)
                 {
                   pParty->bTurnBasedModeOn = 0;
                   pTurnEngine->End(true);
--- a/mm7_data.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/mm7_data.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -1402,7 +1402,7 @@
 int ai_arrays_size; // weak
 int ai_near_actors_distances[500];
 unsigned int ai_near_actors_ids[500];
-int dword_4F8580[182]; // weak
+int dword_4F8580[121]; // weak
 int dword_4FA9B0[777]; // weak
 int dword_4FA9B4[777]; // weak
 char byte_4FAA00; // weak
--- a/mm7_data.h	Wed Mar 27 21:24:13 2013 +0600
+++ b/mm7_data.h	Wed Mar 27 21:24:24 2013 +0600
@@ -1962,7 +1962,7 @@
 void __cdecl UpdateActors_BLV();
 void __cdecl UpdateActors_ODM();
 void __cdecl UpdateObjects();
-int _47272C_collide_agains_some_secotors_floors(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
+int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
 void __cdecl BLV_ProcessPartyActions();
 void __cdecl ODM_ProcessPartyActions();
 bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10);
--- a/stru6.cpp	Wed Mar 27 21:24:13 2013 +0600
+++ b/stru6.cpp	Wed Mar 27 21:24:24 2013 +0600
@@ -17,6 +17,8 @@
 #include "Overlays.h"
 #include "stru160.h"
 
+#include "MM7.h"
+
 
 
 
@@ -831,8 +833,8 @@
       if (pRenderer->pRenderD3D)
       {
         result = a2->spell_caster_pid & 7;
-        if ((a2->spell_caster_pid & 7) != OBJECT_Actor &&
-            (a2->spell_caster_pid & 7) != OBJECT_Item)
+        if (PID_TYPE(a2->spell_caster_pid) != OBJECT_Actor &&
+            PID_TYPE(a2->spell_caster_pid) != OBJECT_Item)
         {
           if (field_204 != 4)
           {